{ "classname" "worldspawn" "music" "music/1-track02" "soundSet" "rumble2" "spawnscript" "scripts/cinematics/cinematic01" // (0/0) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (245.000000, 269.000000, 245.000000) / (53.000000, -66.000000, -210.000000) // --> Vector info: d1 = 0.999998, 0.830586, 1.000691. Determinants: 44.637619, 0.016634, -17249.083114, -6312.000000 // --> Vector info: d2 = 1.912126, 1.063444, 0.037265. Determinants: 0.094980, -44.996671, -9707.787877, -6312.000000 ( -245.000000 -54.000000 210.000000 ) ( -269.000000 -54.000000 66.000000 ) ( -245.000000 -54.000000 -53.000000 ) ( ( -0.007072 -0.000003 2.732744 ) ( -0.000015 0.007129 1.537989 ) ) 04escapehouse/04wex1 0 0 0 ( -245.000000 -58.000000 -53.000000 ) ( -269.000000 -58.000000 66.000000 ) ( -245.000000 -58.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 -58.000000 -53.000000 ) ( -245.000000 -54.000000 -53.000000 ) ( -269.000000 -54.000000 66.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -269.000000 -58.000000 66.000000 ) ( -269.000000 -54.000000 66.000000 ) ( -245.000000 -54.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 -58.000000 210.000000 ) ( -245.000000 -54.000000 210.000000 ) ( -245.000000 -54.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1/1) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-245.000000, -298.000000, -245.000000) / (-210.000000, -210.000000, 53.000000) // --> Vector info: d1 = 0.694810, 1.062548, 1.062022. Determinants: 96.715065, -19.462233, 9923.163372, -13939.000000 // --> Vector info: d2 = 1.073046, 0.999604, 2.911736. Determinants: -19.315334, -97.450572, -40154.071539, -13939.000000 ( -245.000000 261.000000 -53.000000 ) ( -298.000000 261.000000 210.000000 ) ( -245.000000 261.000000 210.000000 ) ( ( -0.006938 0.001396 -0.711899 ) ( 0.001386 0.006991 2.880700 ) ) 04escapehouse/04wex1 0 0 0 ( -245.000000 265.000000 210.000000 ) ( -298.000000 265.000000 210.000000 ) ( -245.000000 265.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 265.000000 210.000000 ) ( -245.000000 261.000000 210.000000 ) ( -298.000000 261.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -298.000000 265.000000 210.000000 ) ( -298.000000 261.000000 210.000000 ) ( -245.000000 261.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 265.000000 -53.000000 ) ( -245.000000 261.000000 -53.000000 ) ( -245.000000 261.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3/2) # points: 4 { brushDef { // Surface normal: 0.978234, 0.000000, 0.207504 // RotY/Z : -0.209023 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.207504, 0.000000, -0.978234) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-54.000000, -54.000000, 261.000000) / (-267.265420, -233.531165, -233.531165) // --> Vector info: d1 = 2.312548, 2.312483, 0.062483. Determinants: 75.902071, 0.020578, -20469.594312, -10626.290510 // --> Vector info: d2 = 1.000212, 1.241745, 1.241137. Determinants: 0.020501, -76.082831, -30961.743044, -10626.290510 ( -291.000000 261.000000 177.000000 ) ( -291.000000 -54.000000 177.000000 ) ( -298.000000 -54.000000 210.000000 ) ( ( -0.007143 -0.000002 1.926316 ) ( -0.000002 0.007160 2.913693 ) ) 04escapehouse/04wex1 0 0 0 ( -301.912937 -54.000000 209.169983 ) ( -294.912937 -54.000000 176.169983 ) ( -294.912937 261.000000 176.169983 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -301.912937 -54.000000 209.169983 ) ( -298.000000 -54.000000 210.000000 ) ( -291.000000 -54.000000 177.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -294.912937 -54.000000 176.169983 ) ( -291.000000 -54.000000 177.000000 ) ( -291.000000 261.000000 177.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -294.912937 261.000000 176.169983 ) ( -291.000000 261.000000 177.000000 ) ( -298.000000 261.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -301.912937 261.000000 209.169983 ) ( -298.000000 261.000000 210.000000 ) ( -298.000000 -54.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5/3) # points: 4 { brushDef { // Surface normal: 0.980263, 0.000000, 0.197700 // RotY/Z : -0.199011 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.197700, 0.000000, -0.980263) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-54.000000, -54.000000, 261.000000) / (-117.878633, 3.517413, 3.517413) // --> Vector info: d1 = 2.312263, 2.312025, 0.062025. Determinants: 273.141104, 0.074800, -73661.914617, -38239.754510 // --> Vector info: d2 = 0.046855, 0.912345, 0.911727. Determinants: 0.074934, -272.629338, -33924.840855, -38239.754510 ( -245.000000 261.000000 -53.000000 ) ( -245.000000 -54.000000 -53.000000 ) ( -269.000000 -54.000000 66.000000 ) ( ( -0.007143 -0.000002 1.926318 ) ( -0.000002 0.007129 0.887162 ) ) 04escapehouse/04wex1 0 0 0 ( -272.921050 -54.000000 65.209200 ) ( -248.921050 -54.000000 -53.790800 ) ( -248.921050 261.000000 -53.790800 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -272.921050 -54.000000 65.209200 ) ( -269.000000 -54.000000 66.000000 ) ( -245.000000 -54.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.921050 -54.000000 -53.790800 ) ( -245.000000 -54.000000 -53.000000 ) ( -245.000000 261.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.921050 261.000000 -53.790800 ) ( -245.000000 261.000000 -53.000000 ) ( -269.000000 261.000000 66.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -272.921050 261.000000 65.209200 ) ( -269.000000 261.000000 66.000000 ) ( -269.000000 -54.000000 66.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6/4) # points: 4 { brushDef { // Surface normal: 0.980919, 0.000000, 0.194416 // RotY/Z : -0.195662 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.194416, 0.000000, -0.980919) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-54.000000, -54.000000, -17.000000) / (-230.197851, -117.038671, -117.038671) // --> Vector info: d1 = 2.312483, 2.312263, 2.049750. Determinants: 29.705693, 0.008142, -8076.127687, -4186.889657 // --> Vector info: d2 = 0.241745, 1.046855, 1.046783. Determinants: 0.008121, -29.789054, -7869.098058, -4186.889657 ( -269.000000 -17.000000 66.000000 ) ( -269.000000 -54.000000 66.000000 ) ( -291.000000 -54.000000 177.000000 ) ( ( -0.007095 -0.000002 1.928909 ) ( -0.000002 0.007115 1.879462 ) ) 04escapehouse/04wex1 0 0 0 ( -294.923676 -54.000000 176.222334 ) ( -272.923676 -54.000000 65.222334 ) ( -272.923676 -17.000000 65.222334 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -294.923676 -54.000000 176.222334 ) ( -291.000000 -54.000000 177.000000 ) ( -269.000000 -54.000000 66.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -272.923676 -54.000000 65.222334 ) ( -269.000000 -54.000000 66.000000 ) ( -269.000000 -17.000000 66.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -272.923676 -17.000000 65.222334 ) ( -269.000000 -17.000000 66.000000 ) ( -291.000000 140.000000 177.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -294.923676 140.000000 176.222334 ) ( -291.000000 140.000000 177.000000 ) ( -291.000000 -54.000000 177.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7/5) # points: 3 { brushDef { // Surface normal: 0.978980, 0.000000, 0.203954 // RotY/Z : -0.205395 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.203954, 0.000000, -0.978980) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (261.000000, 261.000000, 193.000000) / (-183.599620, -232.630222, -232.630222) // --> Vector info: d1 = 0.062502, 0.062591, 0.550003. Determinants: 23.898074, 0.006064, -6444.670794, -3334.080983 // --> Vector info: d2 = 0.590307, 0.241490, 0.241615. Determinants: 0.006114, -23.719545, -6324.627564, -3334.080983 ( -291.000000 193.000000 177.000000 ) ( -291.000000 261.000000 177.000000 ) ( -281.000000 261.000000 129.000000 ) ( ( -0.007168 -0.000002 1.932968 ) ( -0.000002 0.007114 1.896963 ) ) 04escapehouse/04wex1 0 0 0 ( -284.915922 261.000000 128.184183 ) ( -294.915922 261.000000 176.184183 ) ( -294.915922 193.000000 176.184183 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.915922 261.000000 128.184183 ) ( -281.000000 261.000000 129.000000 ) ( -291.000000 261.000000 177.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -294.915922 261.000000 176.184183 ) ( -291.000000 261.000000 177.000000 ) ( -291.000000 193.000000 177.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -294.915922 193.000000 176.184183 ) ( -291.000000 193.000000 177.000000 ) ( -281.000000 261.000000 129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8/6) # points: 3 { brushDef { // Surface normal: 0.982242, 0.000000, 0.187619 // RotY/Z : -0.188738 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.187619, 0.000000, -0.982242) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-17.000000, 53.000000, 108.000000) / (-115.297533, -115.297533, -205.906584) // --> Vector info: d1 = 1.049750, 0.549762, 0.149943. Determinants: 45.303391, -0.488048, -5944.292474, -6342.633522 // --> Vector info: d2 = 1.046782, 1.046644, 0.402448. Determinants: 0.012519, -45.086100, -11837.458765, -6342.633522 ( -286.000000 108.000000 155.000000 ) ( -269.000000 53.000000 66.000000 ) ( -269.000000 -17.000000 66.000000 ) ( ( -0.007143 0.000077 0.937196 ) ( -0.000002 0.007108 1.866332 ) ) 04escapehouse/04wex1 0 0 0 ( -272.928967 -17.000000 65.249523 ) ( -272.928967 53.000000 65.249523 ) ( -289.928967 108.000000 154.249523 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -272.928967 -17.000000 65.249523 ) ( -269.000000 -17.000000 66.000000 ) ( -269.000000 53.000000 66.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -272.928967 53.000000 65.249523 ) ( -269.000000 53.000000 66.000000 ) ( -286.000000 108.000000 155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -289.928967 108.000000 154.249523 ) ( -286.000000 108.000000 155.000000 ) ( -269.000000 -17.000000 66.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (9/7) # points: 3 { brushDef { // Surface normal: 0.981249, 0.000000, 0.192745 // RotY/Z : -0.193959 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.192745, 0.000000, -0.981249) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (53.000000, 88.000000, 88.000000) / (-116.610909, -116.610909, -173.681041) // --> Vector info: d1 = 0.549848, 0.299891, 0.300004. Determinants: 14.265084, 0.003937, -1853.887464, -1997.454630 // --> Vector info: d2 = 1.046643, 1.046573, 0.644087. Determinants: 0.003994, -14.087000, -3733.530570, -1997.454630 ( -280.000000 88.000000 122.000000 ) ( -269.000000 88.000000 66.000000 ) ( -269.000000 53.000000 66.000000 ) ( ( -0.007142 -0.000002 0.928125 ) ( -0.000002 0.007052 1.869144 ) ) 04escapehouse/04wex1 0 0 0 ( -272.924995 53.000000 65.229019 ) ( -272.924995 88.000000 65.229019 ) ( -283.924995 88.000000 121.229019 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -272.924995 53.000000 65.229019 ) ( -269.000000 53.000000 66.000000 ) ( -269.000000 88.000000 66.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -272.924995 88.000000 65.229019 ) ( -269.000000 88.000000 66.000000 ) ( -280.000000 88.000000 122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.924995 88.000000 121.229019 ) ( -280.000000 88.000000 122.000000 ) ( -269.000000 53.000000 66.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (11/8) # points: 3 { brushDef { // Surface normal: 0.982867, -0.003320, 0.184288 // RotY/Z : -0.185347 / -0.003378. Vector texS/T: (0.003378, 0.999994, 0.000000) / (0.184286, -0.000623, -0.982872) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (260.069462, 260.049192, 223.032511) / (-146.179895, -178.737530, -205.190608) // --> Vector info: d1 = 0.062382, 0.062502, 0.325050. Determinants: 8.544769, -0.000883, -2297.510418, -1204.639365 // --> Vector info: d2 = 0.825090, 0.590307, 0.402617. Determinants: 0.099963, -8.687061, -2289.806513, -1204.639365 ( -286.000000 224.000000 155.000000 ) ( -281.000000 261.000000 129.000000 ) ( -275.000000 261.000000 97.000000 ) ( ( -0.007093 0.000001 1.907218 ) ( -0.000083 0.007211 1.900823 ) ) 04escapehouse/04wex1 0 0 0 ( -278.931467 261.013282 96.262850 ) ( -284.931467 261.013282 128.262850 ) ( -289.931467 224.013282 154.262850 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.931467 261.013282 96.262850 ) ( -275.000000 261.000000 97.000000 ) ( -281.000000 261.000000 129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.931467 261.013282 128.262850 ) ( -281.000000 261.000000 129.000000 ) ( -286.000000 224.000000 155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -289.931467 224.013282 154.262850 ) ( -286.000000 224.000000 155.000000 ) ( -275.000000 261.000000 97.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (12/9) # points: 4 { brushDef { // Surface normal: 0.981780, 0.000000, 0.190022 // RotY/Z : -0.191184 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.190022, 0.000000, -0.981780) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (245.000000, 261.000000, 261.000000) / (-115.913363, -115.913363, -147.488670) // --> Vector info: d1 = 0.174769, 0.062269, 0.062382. Determinants: 3.552221, 0.001801, -958.379614, -505.204909 // --> Vector info: d2 = 1.046511, 1.046454, 0.825050. Determinants: 0.001807, -3.542468, -939.764616, -505.204909 ( -275.000000 261.000000 97.000000 ) ( -269.000000 261.000000 66.000000 ) ( -269.000000 245.000000 66.000000 ) ( ( -0.007031 -0.000004 1.897012 ) ( -0.000004 0.007012 1.860165 ) ) 04escapehouse/04wex1 0 0 0 ( -272.927119 245.000000 65.239912 ) ( -272.927119 261.000000 65.239912 ) ( -278.927119 261.000000 96.239912 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -272.927119 245.000000 65.239912 ) ( -269.000000 245.000000 66.000000 ) ( -269.000000 261.000000 66.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -272.927119 261.000000 65.239912 ) ( -269.000000 261.000000 66.000000 ) ( -275.000000 261.000000 97.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.927119 261.000000 96.239912 ) ( -275.000000 261.000000 97.000000 ) ( -280.000000 245.000000 122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.927119 245.000000 121.239912 ) ( -280.000000 245.000000 122.000000 ) ( -269.000000 245.000000 66.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (13/10) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (291.000000, 298.000000, 245.000000) / (-177.000000, -210.000000, -210.000000) // --> Vector info: d1 = 0.673285, 0.626183, 1.001155. Determinants: 12.374072, 0.128386, -4755.706850, -1749.000000 // --> Vector info: d2 = 0.273911, 0.037034, 0.037448. Determinants: 0.013678, -12.551598, -2704.684043, -1749.000000 ( -245.000000 -54.000000 210.000000 ) ( -298.000000 -54.000000 210.000000 ) ( -291.000000 -54.000000 177.000000 ) ( ( -0.007075 -0.000073 2.719101 ) ( -0.000008 0.007176 1.546417 ) ) 04escapehouse/04wex1 0 0 0 ( -291.000000 -58.000000 177.000000 ) ( -298.000000 -58.000000 210.000000 ) ( -245.000000 -58.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -291.000000 -58.000000 177.000000 ) ( -291.000000 -54.000000 177.000000 ) ( -298.000000 -54.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -298.000000 -58.000000 210.000000 ) ( -298.000000 -54.000000 210.000000 ) ( -245.000000 -54.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 -58.000000 210.000000 ) ( -245.000000 -54.000000 210.000000 ) ( -291.000000 -54.000000 177.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (14/11) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (269.000000, 291.000000, 245.000000) / (-66.000000, -177.000000, -210.000000) // --> Vector info: d1 = 0.322448, 0.164856, 0.492551. Determinants: 41.574739, -0.039958, -13066.760314, -5832.000000 // --> Vector info: d2 = 1.063447, 0.273973, 0.037268. Determinants: -0.221539, -41.523335, -8882.971147, -5832.000000 ( -245.000000 -54.000000 210.000000 ) ( -291.000000 -54.000000 177.000000 ) ( -269.000000 -54.000000 66.000000 ) ( ( -0.007129 0.000007 2.240528 ) ( 0.000038 0.007120 1.523143 ) ) 04escapehouse/04wex1 0 0 0 ( -269.000000 -58.000000 66.000000 ) ( -291.000000 -58.000000 177.000000 ) ( -245.000000 -58.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -269.000000 -58.000000 66.000000 ) ( -269.000000 -54.000000 66.000000 ) ( -291.000000 -54.000000 177.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -291.000000 -58.000000 177.000000 ) ( -291.000000 -54.000000 177.000000 ) ( -245.000000 -54.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 -58.000000 210.000000 ) ( -245.000000 -54.000000 210.000000 ) ( -269.000000 -54.000000 66.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (15/12) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (245.000000, 298.000000, 245.000000) / (53.000000, -210.000000, -210.000000) // --> Vector info: d1 = 0.999998, 0.625000, 1.000000. Determinants: 98.625000, 0.000126, -38102.098479, -13939.000000 // --> Vector info: d2 = 1.912126, 0.037126, 0.037126. Determinants: 0.000129, -99.375005, -21386.285034, -13939.000000 ( -245.000000 313.000000 210.000000 ) ( -298.000000 313.000000 210.000000 ) ( -245.000000 313.000000 -53.000000 ) ( ( -0.007075 0.000000 2.733489 ) ( 0.000000 0.007129 1.534277 ) ) 04escapehouse/04wex1 0 0 0 ( -245.000000 309.000000 -53.000000 ) ( -298.000000 309.000000 210.000000 ) ( -245.000000 309.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 309.000000 -53.000000 ) ( -245.000000 313.000000 -53.000000 ) ( -298.000000 313.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -298.000000 309.000000 210.000000 ) ( -298.000000 313.000000 210.000000 ) ( -245.000000 313.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 309.000000 210.000000 ) ( -245.000000 313.000000 210.000000 ) ( -245.000000 313.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (18/13) # points: 4 { brushDef { // Surface normal: 0.980293, 0.000000, 0.197550 // RotY/Z : -0.198858 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.197550, 0.000000, -0.980293) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (313.000000, 313.000000, 630.000000) / (-264.731268, 3.555891, 3.555891) // --> Vector info: d1 = 2.281255, 2.281250, 0.018750. Determinants: 606.999648, 0.001587, -384004.431803, -85047.029590 // --> Vector info: d2 = 0.999994, 2.912127, 2.912120. Determinants: 0.001662, -606.146022, -245512.842761, -85047.029590 ( -245.000000 630.000000 -53.000000 ) ( -245.000000 313.000000 -53.000000 ) ( -298.000000 313.000000 210.000000 ) ( ( -0.007137 0.000000 4.515201 ) ( 0.000000 0.007127 2.886789 ) ) 04escapehouse/04wex1 0 0 0 ( -301.921172 313.000000 209.209802 ) ( -248.921172 313.000000 -53.790198 ) ( -248.921172 630.000000 -53.790198 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -301.921172 313.000000 209.209802 ) ( -298.000000 313.000000 210.000000 ) ( -245.000000 313.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.921172 313.000000 -53.790198 ) ( -245.000000 313.000000 -53.000000 ) ( -245.000000 630.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.921172 630.000000 -53.790198 ) ( -245.000000 630.000000 -53.000000 ) ( -298.000000 630.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -301.921172 630.000000 209.209802 ) ( -298.000000 630.000000 210.000000 ) ( -298.000000 313.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (21/14) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-105.000000, -158.000000, -105.000000) / (-210.000000, -210.000000, 53.000000) // --> Vector info: d1 = 0.000000, 0.375003, 0.000000. Determinants: 98.625649, 0.000000, 10355.692739, -13939.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.875000. Determinants: 0.000000, -99.375003, -34807.749824, -13939.000000 ( 105.000000 313.000000 -53.000000 ) ( 158.000000 313.000000 210.000000 ) ( 105.000000 313.000000 210.000000 ) ( ( -0.007076 0.000000 -0.742929 ) ( 0.000000 0.007129 2.497148 ) ) 04escapehouse/04wex1 0 0 0 ( 105.000000 309.000000 210.000000 ) ( 158.000000 309.000000 210.000000 ) ( 105.000000 309.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 309.000000 210.000000 ) ( 105.000000 313.000000 210.000000 ) ( 158.000000 313.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 309.000000 210.000000 ) ( 158.000000 313.000000 210.000000 ) ( 105.000000 313.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 309.000000 -53.000000 ) ( 105.000000 313.000000 -53.000000 ) ( 105.000000 313.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (23/15) # points: 4 { brushDef { // Surface normal: -0.980293, 0.000000, 0.197550 // RotY/Z : -0.198858 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.197550, 0.000000, -0.980293) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-630.000000, -630.000000, -313.000000) / (-237.074335, 31.212824, 31.212824) // --> Vector info: d1 = 0.018750, 0.018754, 2.281255. Determinants: -606.999711, -0.001513, -384004.783978, -85047.029590 // --> Vector info: d2 = 2.074252, 0.162120, 0.162125. Determinants: -0.001568, 606.146079, -32708.311391, -85047.029590 ( 105.000000 313.000000 -53.000000 ) ( 105.000000 630.000000 -53.000000 ) ( 158.000000 630.000000 210.000000 ) ( ( 0.007137 0.000000 4.515205 ) ( 0.000000 -0.007127 0.384591 ) ) 04escapehouse/04wex1 0 0 0 ( 161.921172 630.000000 209.209802 ) ( 108.921172 630.000000 -53.790198 ) ( 108.921172 313.000000 -53.790198 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 161.921172 630.000000 209.209802 ) ( 158.000000 630.000000 210.000000 ) ( 105.000000 630.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 108.921172 630.000000 -53.790198 ) ( 105.000000 630.000000 -53.000000 ) ( 105.000000 313.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 108.921172 313.000000 -53.790198 ) ( 105.000000 313.000000 -53.000000 ) ( 158.000000 313.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 161.921172 313.000000 209.209802 ) ( 158.000000 313.000000 210.000000 ) ( 158.000000 630.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (26/16) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (124.000000, 126.000000, 105.000000) / (-42.000000, -53.000000, -53.000000) // --> Vector info: d1 = 1.000000, 1.076541, 1.047126. Determinants: -0.323572, 1.548534, -125.838693, -231.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.147088. Determinants: 1.617962, 0.294175, -188.271967, -231.000000 ( 105.000000 630.000000 53.000000 ) ( 126.000000 630.000000 53.000000 ) ( 124.000000 630.000000 42.000000 ) ( ( 0.001401 -0.006704 0.544756 ) ( -0.007004 -0.001273 0.815030 ) ) 04escapehouse/04wex4a 0 0 0 ( 124.000000 634.000000 42.000000 ) ( 126.000000 634.000000 53.000000 ) ( 105.000000 634.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 634.000000 42.000000 ) ( 124.000000 630.000000 42.000000 ) ( 126.000000 630.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 126.000000 634.000000 53.000000 ) ( 126.000000 630.000000 53.000000 ) ( 105.000000 630.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 634.000000 53.000000 ) ( 105.000000 630.000000 53.000000 ) ( 105.000000 630.000000 42.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 634.000000 42.000000 ) ( 105.000000 630.000000 42.000000 ) ( 124.000000 630.000000 42.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (27/17) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (105.000000, 158.000000, 105.000000) / (53.000000, -210.000000, -210.000000) // --> Vector info: d1 = 0.375002, 0.000000, 0.375003. Determinants: 98.625649, 0.000001, -15582.852761, -13939.000000 // --> Vector info: d2 = 2.875000, 1.000000, 1.000000. Determinants: 0.000000, -99.375003, -34807.749824, -13939.000000 ( 105.000000 261.000000 210.000000 ) ( 158.000000 261.000000 210.000000 ) ( 105.000000 261.000000 -53.000000 ) ( ( -0.007076 0.000000 1.117932 ) ( 0.000000 0.007129 2.497148 ) ) 04escapehouse/04wex1 0 0 0 ( 105.000000 265.000000 -53.000000 ) ( 158.000000 265.000000 210.000000 ) ( 105.000000 265.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 265.000000 -53.000000 ) ( 105.000000 261.000000 -53.000000 ) ( 158.000000 261.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 265.000000 210.000000 ) ( 158.000000 261.000000 210.000000 ) ( 105.000000 261.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 265.000000 210.000000 ) ( 105.000000 261.000000 210.000000 ) ( 105.000000 261.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (28/18) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-105.000000, -158.000000, -105.000000) / (-210.000000, -210.000000, 53.000000) // --> Vector info: d1 = 0.992190, 1.367192, 0.992187. Determinants: 98.625643, 0.000114, -3474.414199, -13939.000000 // --> Vector info: d2 = 0.037133, 0.037133, 1.912133. Determinants: 0.000111, -99.375003, -21386.333123, -13939.000000 ( 105.000000 -54.000000 -53.000000 ) ( 158.000000 -54.000000 210.000000 ) ( 105.000000 -54.000000 210.000000 ) ( ( -0.007076 0.000000 0.249258 ) ( 0.000000 0.007129 1.534280 ) ) 04escapehouse/04wex1 0 0 0 ( 105.000000 -58.000000 210.000000 ) ( 158.000000 -58.000000 210.000000 ) ( 105.000000 -58.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 -58.000000 210.000000 ) ( 105.000000 -54.000000 210.000000 ) ( 158.000000 -54.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -58.000000 210.000000 ) ( 158.000000 -54.000000 210.000000 ) ( 105.000000 -54.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 -58.000000 -53.000000 ) ( 105.000000 -54.000000 -53.000000 ) ( 105.000000 -54.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (30/19) # points: 4 { brushDef { // Surface normal: -0.980293, 0.000000, 0.197550 // RotY/Z : -0.198858 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.197550, 0.000000, -0.980293) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-261.000000, -261.000000, 54.000000) / (-237.074335, 31.212824, 31.212824) // --> Vector info: d1 = 0.656250, 0.656255, 2.906255. Determinants: -603.646109, -0.001577, -213011.974248, -84510.455270 // --> Vector info: d2 = 2.074259, 0.162126, 0.162132. Determinants: -0.001568, 602.321851, -32501.953077, -84510.455270 ( 105.000000 -54.000000 -53.000000 ) ( 105.000000 261.000000 -53.000000 ) ( 158.000000 261.000000 210.000000 ) ( ( 0.007143 0.000000 2.520540 ) ( 0.000000 -0.007127 0.384591 ) ) 04escapehouse/04wex1 0 0 0 ( 161.921172 261.000000 209.209802 ) ( 108.921172 261.000000 -53.790198 ) ( 108.921172 -54.000000 -53.790198 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 161.921172 261.000000 209.209802 ) ( 158.000000 261.000000 210.000000 ) ( 105.000000 261.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 108.921172 261.000000 -53.790198 ) ( 105.000000 261.000000 -53.000000 ) ( 105.000000 -54.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 108.921172 -54.000000 -53.790198 ) ( 105.000000 -54.000000 -53.000000 ) ( 158.000000 -54.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 161.921172 -54.000000 209.209802 ) ( 158.000000 -54.000000 210.000000 ) ( 158.000000 261.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (32/20) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-54.000000, -861.000000, -861.000000) / (-245.000000, -245.000000, -140.000000) // --> Vector info: d1 = 0.250000, 0.250003, 1.000000. Determinants: 0.000263, -605.247983, -169469.491537, -84735.000000 // --> Vector info: d2 = 5.762500, 0.000000, 0.000000. Determinants: -605.062530, -0.000025, -520958.844811, -84735.000000 ( -140.000000 -861.000000 210.000000 ) ( -245.000000 -861.000000 210.000000 ) ( -245.000000 -54.000000 210.000000 ) ( ( 0.000000 0.007143 1.999994 ) ( 0.007141 0.000000 6.148095 ) ) 04escapehouse/04wex4a 0 0 0 ( -245.000000 -54.000000 206.000000 ) ( -245.000000 -861.000000 206.000000 ) ( -140.000000 -861.000000 206.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 -54.000000 206.000000 ) ( -245.000000 -54.000000 210.000000 ) ( -245.000000 -861.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 -861.000000 206.000000 ) ( -245.000000 -861.000000 210.000000 ) ( -140.000000 -861.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -861.000000 206.000000 ) ( -140.000000 -861.000000 210.000000 ) ( -140.000000 -54.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -54.000000 206.000000 ) ( -140.000000 -54.000000 210.000000 ) ( -245.000000 -54.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (33/21) # points: 7 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (630.000000, 628.000000, 198.000000) / (-158.000000, -437.000000, -773.000000) // --> Vector info: d1 = 2.187501, 3.184186, 4.384620. Determinants: 0.034775, 426.173695, -193650.981692, -119298.000000 // --> Vector info: d2 = 0.000000, 0.008756, 1.541322. Determinants: 424.643875, 0.700043, -267415.041703, -119298.000000 ( 773.000000 198.000000 511.000000 ) ( 437.000000 628.000000 511.000000 ) ( 158.000000 630.000000 511.000000 ) ( ( 0.000000 -0.003572 1.623254 ) ( -0.003560 -0.000006 2.241572 ) ) 04escapehouse/04sky01 0 0 0 ( 158.000000 630.000000 515.000000 ) ( 437.000000 628.000000 515.000000 ) ( 773.000000 198.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 630.000000 515.000000 ) ( 158.000000 630.000000 511.000000 ) ( 437.000000 628.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 628.000000 515.000000 ) ( 437.000000 628.000000 511.000000 ) ( 773.000000 198.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 773.000000 198.000000 515.000000 ) ( 773.000000 198.000000 511.000000 ) ( 837.000000 -244.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 837.000000 -244.000000 515.000000 ) ( 837.000000 -244.000000 511.000000 ) ( 420.000000 -861.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.000000 -861.000000 515.000000 ) ( 420.000000 -861.000000 511.000000 ) ( -245.000000 -861.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 -861.000000 515.000000 ) ( -245.000000 -861.000000 511.000000 ) ( -245.000000 630.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 630.000000 515.000000 ) ( -245.000000 630.000000 511.000000 ) ( 158.000000 630.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (40/22) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-861.000000, -54.000000, -54.000000) / (158.000000, 158.000000, 0.000000) // --> Vector info: d1 = 1.515633, 1.515630, 0.390625. Determinants: 0.000396, -907.879041, -49807.024795, -127506.000000 // --> Vector info: d2 = 0.000005, 5.762500, 5.762500. Determinants: -910.474200, 0.000000, -783918.968664, -127506.000000 ( 0.000000 -54.000000 210.000000 ) ( 158.000000 -54.000000 210.000000 ) ( 158.000000 -861.000000 210.000000 ) ( ( 0.000000 0.007120 0.390625 ) ( 0.007141 0.000000 6.148095 ) ) 04escapehouse/04wex4a 0 0 0 ( 158.000000 -861.000000 206.000000 ) ( 158.000000 -54.000000 206.000000 ) ( 0.000000 -54.000000 206.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -861.000000 206.000000 ) ( 158.000000 -861.000000 210.000000 ) ( 158.000000 -54.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -54.000000 206.000000 ) ( 158.000000 -54.000000 210.000000 ) ( 0.000000 -54.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -54.000000 206.000000 ) ( 0.000000 -54.000000 210.000000 ) ( 0.000000 -861.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -861.000000 206.000000 ) ( 0.000000 -861.000000 210.000000 ) ( 158.000000 -861.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (42/23) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (313.000000, 261.000000, 261.000000) / (105.000000, 105.000000, 158.000000) // --> Vector info: d1 = 0.262500, 0.637500, 0.637500. Determinants: 19.875000, 0.000000, -6944.325129, -2756.000000 // --> Vector info: d2 = 0.249998, 0.249998, 0.625000. Determinants: 0.000000, -19.500130, 1358.520540, -2756.000000 ( 158.000000 261.000000 210.000000 ) ( 105.000000 261.000000 210.000000 ) ( 105.000000 313.000000 210.000000 ) ( ( -0.007212 0.000000 2.519712 ) ( 0.000000 0.007076 -0.492932 ) ) 04escapehouse/04wex4a 0 0 0 ( 105.000000 313.000000 206.000000 ) ( 105.000000 261.000000 206.000000 ) ( 158.000000 261.000000 206.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 313.000000 206.000000 ) ( 105.000000 313.000000 210.000000 ) ( 105.000000 261.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 261.000000 206.000000 ) ( 105.000000 261.000000 210.000000 ) ( 158.000000 261.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 261.000000 206.000000 ) ( 158.000000 261.000000 210.000000 ) ( 158.000000 313.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 313.000000 206.000000 ) ( 158.000000 313.000000 210.000000 ) ( 105.000000 313.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (43/24) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (630.000000, -861.000000, -861.000000) / (158.000000, 158.000000, 420.000000) // --> Vector info: d1 = 9.777422, 0.950828, 2.000000. Determinants: -2312.567628, -1564.315883, -2115392.151460, -390642.000000 // --> Vector info: d2 = 7.997686, 2.038355, 0.484375. Determinants: -1561.344855, 2316.983819, -2506668.388661, -390642.000000 ( 420.000000 -861.000000 210.000000 ) ( 158.000000 -861.000000 210.000000 ) ( 158.000000 630.000000 210.000000 ) ( ( 0.005920 0.004004 5.415168 ) ( 0.003997 -0.005931 6.416792 ) ) 04escapehouse/04wex4a 0 0 0 ( 158.000000 630.000000 206.000000 ) ( 158.000000 -861.000000 206.000000 ) ( 420.000000 -861.000000 206.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 630.000000 206.000000 ) ( 158.000000 630.000000 210.000000 ) ( 158.000000 -861.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -861.000000 206.000000 ) ( 158.000000 -861.000000 210.000000 ) ( 420.000000 -861.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.000000 -861.000000 206.000000 ) ( 420.000000 -861.000000 210.000000 ) ( 837.000000 -244.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 837.000000 -244.000000 206.000000 ) ( 837.000000 -244.000000 210.000000 ) ( 773.000000 198.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 773.000000 198.000000 206.000000 ) ( 773.000000 198.000000 210.000000 ) ( 437.000000 628.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 628.000000 206.000000 ) ( 437.000000 628.000000 210.000000 ) ( 158.000000 630.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (44/25) # points: 4 { brushDef { // Surface normal: -0.007168, -0.999974, 0.000000 // RotY/Z : 0.000000 / -1.577965. Vector texS/T: (0.999974, -0.007168, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (432.487096, 432.487096, 153.479928) / (-210.000000, -511.000000, -511.000000) // --> Vector info: d1 = 0.717327, 0.717346, 2.710793. Determinants: 600.027639, 0.005120, -319745.117793, -83981.157678 // --> Vector info: d2 = 3.149965, 0.999965, 0.999982. Determinants: 0.005150, -599.865440, -390511.701365, -83981.157678 ( 158.000000 630.000000 511.000000 ) ( 437.000000 628.000000 511.000000 ) ( 437.000000 628.000000 210.000000 ) ( ( -0.007145 0.000000 3.807344 ) ( 0.000000 0.007143 4.649992 ) ) 04escapehouse/04wex4b 0 0 0 ( 437.028673 631.999897 210.000000 ) ( 437.028673 631.999897 511.000000 ) ( 158.028673 633.999897 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.028673 631.999897 210.000000 ) ( 437.000000 628.000000 210.000000 ) ( 437.000000 628.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.028673 631.999897 511.000000 ) ( 437.000000 628.000000 511.000000 ) ( 158.000000 630.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.028673 633.999897 511.000000 ) ( 158.000000 630.000000 511.000000 ) ( 158.000000 630.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.028673 633.999897 210.000000 ) ( 158.000000 630.000000 210.000000 ) ( 437.000000 628.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (46/26) # points: 4 { brushDef { // Surface normal: -0.989679, -0.143302, 0.000000 // RotY/Z : 0.000000 / -2.997796. Vector texS/T: (0.143302, -0.989679, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (361.425403, -85.184046, -85.184046) / (-511.000000, -511.000000, -210.000000) // --> Vector info: d1 = 0.356187, 3.549743, 3.549721. Determinants: 961.260448, 0.010007, -395300.833536, -134429.444171 // --> Vector info: d2 = 0.999906, 0.999940, 3.149940. Determinants: 0.010065, -960.210357, -625087.970612, -134429.444171 ( 773.000000 198.000000 210.000000 ) ( 773.000000 198.000000 511.000000 ) ( 837.000000 -244.000000 511.000000 ) ( ( -0.007151 0.000000 2.940582 ) ( 0.000000 0.007143 4.649933 ) ) 04escapehouse/04wex4b 0 0 0 ( 840.958716 -243.426792 511.000000 ) ( 776.958716 198.573208 511.000000 ) ( 776.958716 198.573208 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.958716 -243.426792 511.000000 ) ( 837.000000 -244.000000 511.000000 ) ( 773.000000 198.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 776.958716 198.573208 511.000000 ) ( 773.000000 198.000000 511.000000 ) ( 773.000000 198.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 776.958716 198.573208 210.000000 ) ( 773.000000 198.000000 210.000000 ) ( 837.000000 -244.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.958716 -243.426792 210.000000 ) ( 837.000000 -244.000000 210.000000 ) ( 837.000000 -244.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (50/27) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-861.000000, -861.000000, -54.000000) / (-140.000000, 0.000000, 0.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: 0.000000, -807.000000, -112980.000000, -112980.000000 // --> Vector info: d2 = 0.000000, 0.000000, 5.762500. Determinants: -806.750036, -0.000025, -694611.784607, -112980.000000 ( 0.000000 -54.000000 210.000000 ) ( 0.000000 -861.000000 210.000000 ) ( -140.000000 -861.000000 210.000000 ) ( ( 0.000000 0.007143 1.000000 ) ( 0.007141 0.000000 6.148095 ) ) 04escapehouse/04wex4a 0 0 0 ( -140.000000 -861.000000 206.000000 ) ( 0.000000 -861.000000 206.000000 ) ( 0.000000 -54.000000 206.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -861.000000 206.000000 ) ( -140.000000 -861.000000 210.000000 ) ( 0.000000 -861.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -861.000000 206.000000 ) ( 0.000000 -861.000000 210.000000 ) ( 0.000000 -54.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -54.000000 206.000000 ) ( 0.000000 -54.000000 210.000000 ) ( -140.000000 -54.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -54.000000 206.000000 ) ( -140.000000 -54.000000 210.000000 ) ( -140.000000 -861.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (52/28) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-861.000000, -861.000000, -1606.000000) / (-158.000000, -420.000000, -1449.000000) // --> Vector info: d1 = 1.000000, 1.937499, 5.611589. Determinants: -2.074656, 698.436612, -86623.294208, -195190.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.662482. Determinants: 697.570264, 0.000000, 600607.977076, -195190.000000 ( 1449.000000 -1606.000000 511.000000 ) ( 420.000000 -861.000000 511.000000 ) ( 158.000000 -861.000000 511.000000 ) ( ( 0.000011 -0.003578 0.443790 ) ( -0.003574 0.000000 -3.077043 ) ) 04escapehouse/04sky01 0 0 0 ( 158.000000 -861.000000 515.000000 ) ( 420.000000 -861.000000 515.000000 ) ( 1449.000000 -1606.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -861.000000 515.000000 ) ( 158.000000 -861.000000 511.000000 ) ( 420.000000 -861.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.000000 -861.000000 515.000000 ) ( 420.000000 -861.000000 511.000000 ) ( 1449.000000 -1606.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1449.000000 -1606.000000 515.000000 ) ( 1449.000000 -1606.000000 511.000000 ) ( 1176.000000 -2079.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1176.000000 -2079.000000 515.000000 ) ( 1176.000000 -2079.000000 511.000000 ) ( -115.000000 -1334.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -115.000000 -1334.000000 515.000000 ) ( -115.000000 -1334.000000 511.000000 ) ( 158.000000 -861.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (58/29) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-861.000000, -1334.000000, -2079.000000) / (158.000000, -115.000000, 1176.000000) // --> Vector info: d1 = 11.477962, 8.970363, 0.815362. Determinants: -5463.626436, 1989.153228, -14361851.422720, -814028.000000 // --> Vector info: d2 = 6.869151, 9.855491, 3.007830. Determinants: 1985.952926, 5463.766644, -4745051.006191, -814028.000000 ( 1176.000000 -2079.000000 210.000000 ) ( -115.000000 -1334.000000 210.000000 ) ( 158.000000 -861.000000 210.000000 ) ( ( 0.006712 -0.002444 17.642945 ) ( -0.002440 -0.006712 5.829100 ) ) 04escapehouse/04wex4a 0 0 0 ( 158.000000 -861.000000 206.000000 ) ( -115.000000 -1334.000000 206.000000 ) ( 1176.000000 -2079.000000 206.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -861.000000 206.000000 ) ( 158.000000 -861.000000 210.000000 ) ( -115.000000 -1334.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -115.000000 -1334.000000 206.000000 ) ( -115.000000 -1334.000000 210.000000 ) ( 1176.000000 -2079.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1176.000000 -2079.000000 206.000000 ) ( 1176.000000 -2079.000000 210.000000 ) ( 1449.000000 -1606.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1449.000000 -1606.000000 206.000000 ) ( 1449.000000 -1606.000000 210.000000 ) ( 420.000000 -861.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.000000 -861.000000 206.000000 ) ( 420.000000 -861.000000 210.000000 ) ( 158.000000 -861.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (59/30) # points: 4 { brushDef { // Surface normal: 0.867591, -0.497278, 0.000000 // RotY/Z : 0.000000 / -0.520458. Vector texS/T: (0.497278, 0.867591, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-1214.553749, -931.010102, -931.010102) / (-210.000000, -210.000000, -511.000000) // --> Vector info: d1 = 2.552970, 0.527971, 0.527971. Determinants: 609.524885, 0.000000, 522413.293145, -85346.637878 // --> Vector info: d2 = 2.150000, 2.150000, 0.000000. Determinants: 0.000000, -609.618869, -311515.241837, -85346.637878 ( 26.000000 -1088.000000 511.000000 ) ( 26.000000 -1088.000000 210.000000 ) ( -115.000000 -1334.000000 210.000000 ) ( ( -0.007142 0.000000 -6.121076 ) ( 0.000000 0.007143 3.650000 ) ) 04escapehouse/04wex4b 0 0 0 ( -118.470365 -1332.010888 210.000000 ) ( 22.529635 -1086.010888 210.000000 ) ( 22.529635 -1086.010888 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -118.470365 -1332.010888 210.000000 ) ( -115.000000 -1334.000000 210.000000 ) ( 26.000000 -1088.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 22.529635 -1086.010888 210.000000 ) ( 26.000000 -1088.000000 210.000000 ) ( 26.000000 -1088.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 22.529635 -1086.010888 511.000000 ) ( 26.000000 -1088.000000 511.000000 ) ( -115.000000 -1334.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -118.470365 -1332.010888 511.000000 ) ( -115.000000 -1334.000000 511.000000 ) ( -115.000000 -1334.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (60/31) # points: 4 { brushDef { // Surface normal: 0.499819, 0.866130, 0.000000 // RotY/Z : 0.000000 / 1.047406. Vector texS/T: (-0.866130, 0.499819, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-2057.692789, -567.153960, -567.153960) / (-210.000000, -210.000000, -511.000000) // --> Vector info: d1 = 11.202963, 0.552970, 0.552970. Determinants: 3205.647733, 0.000000, 1570004.425426, -448652.187453 // --> Vector info: d2 = 3.150000, 3.150000, 1.000000. Determinants: 0.000000, -3204.658622, -2086232.743061, -448652.187453 ( -115.000000 -1334.000000 511.000000 ) ( -115.000000 -1334.000000 210.000000 ) ( 1176.000000 -2079.000000 210.000000 ) ( ( -0.007145 0.000000 -3.499380 ) ( 0.000000 0.007143 4.650000 ) ) 04escapehouse/04wex4b 0 0 0 ( 1174.000723 -2082.464519 210.000000 ) ( -116.999277 -1337.464519 210.000000 ) ( -116.999277 -1337.464519 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1174.000723 -2082.464519 210.000000 ) ( 1176.000000 -2079.000000 210.000000 ) ( -115.000000 -1334.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -116.999277 -1337.464519 210.000000 ) ( -115.000000 -1334.000000 210.000000 ) ( -115.000000 -1334.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -116.999277 -1337.464519 511.000000 ) ( -115.000000 -1334.000000 511.000000 ) ( 1176.000000 -2079.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1174.000723 -2082.464519 511.000000 ) ( 1176.000000 -2079.000000 511.000000 ) ( 1176.000000 -2079.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (61/32) # points: 4 { brushDef { // Surface normal: -0.866715, 0.498803, 0.000000 // RotY/Z : 0.000000 / 2.619375. Vector texS/T: (-0.498803, -0.866715, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (932.631492, 1215.307986, 1215.307986) / (-210.000000, -210.000000, -511.000000) // --> Vector info: d1 = 2.227964, 0.202963, 0.202963. Determinants: 609.525459, 0.000000, -758030.380317, -85085.624556 // --> Vector info: d2 = 3.150000, 3.150000, 0.999998. Determinants: 0.000000, -607.755161, -395648.309174, -85085.624556 ( 1176.000000 -2079.000000 511.000000 ) ( 1176.000000 -2079.000000 210.000000 ) ( 1317.000000 -1834.000000 210.000000 ) ( ( -0.007164 0.000000 8.909030 ) ( 0.000000 0.007143 4.650002 ) ) 04escapehouse/04wex4b 0 0 0 ( 1320.466861 -1835.995214 210.000000 ) ( 1179.466861 -2080.995214 210.000000 ) ( 1179.466861 -2080.995214 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1320.466861 -1835.995214 210.000000 ) ( 1317.000000 -1834.000000 210.000000 ) ( 1176.000000 -2079.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1179.466861 -2080.995214 210.000000 ) ( 1176.000000 -2079.000000 210.000000 ) ( 1176.000000 -2079.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1179.466861 -2080.995214 511.000000 ) ( 1176.000000 -2079.000000 511.000000 ) ( 1317.000000 -1834.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1320.466861 -1835.995214 511.000000 ) ( 1317.000000 -1834.000000 511.000000 ) ( 1317.000000 -1834.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (63/33) # points: 8 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (74.000000, 74.000000, 53.000000) / (-25.000000, -77.000000, -109.000000) // --> Vector info: d1 = 2.124996, 2.124994, 1.974993. Determinants: -7.799994, -0.000040, -1743.297293, -1092.000000 // --> Vector info: d2 = 0.030782, 0.405782, 0.630782. Determinants: -0.300036, 7.875000, 185.463198, -1092.000000 ( 53.000000 770.000000 109.000000 ) ( 74.000000 770.000000 77.000000 ) ( 74.000000 770.000000 25.000000 ) ( ( 0.007143 0.000000 1.596426 ) ( 0.000275 -0.007212 -0.169838 ) ) 04escapehouse/04wex4a 0 0 0 ( 74.000000 774.000000 25.000000 ) ( 74.000000 774.000000 77.000000 ) ( 53.000000 774.000000 109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 774.000000 25.000000 ) ( 74.000000 770.000000 25.000000 ) ( 74.000000 770.000000 77.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 774.000000 77.000000 ) ( 74.000000 770.000000 77.000000 ) ( 53.000000 770.000000 109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 774.000000 109.000000 ) ( 53.000000 770.000000 109.000000 ) ( 21.000000 770.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 21.000000 774.000000 130.000000 ) ( 21.000000 770.000000 130.000000 ) ( -32.000000 770.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -32.000000 774.000000 130.000000 ) ( -32.000000 770.000000 130.000000 ) ( -63.000000 770.000000 109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -63.000000 774.000000 109.000000 ) ( -63.000000 770.000000 109.000000 ) ( -84.000000 770.000000 77.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -84.000000 774.000000 77.000000 ) ( -84.000000 770.000000 77.000000 ) ( -84.000000 770.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -84.000000 774.000000 25.000000 ) ( -84.000000 770.000000 25.000000 ) ( 74.000000 770.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (64/34) # points: 4 { brushDef { // Surface normal: 0.000000, -0.249041, 0.968493 // RotY/Z : -1.319106 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.968493, -0.249041) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (21.000000, 73.000000, 74.000000) / (-607.411096, -607.411096, -751.965584) // --> Vector info: d1 = 0.749996, 1.124996, 1.124996. Determinants: -54.207924, -0.374988, -4726.999459, -7516.833376 // --> Vector info: d2 = 0.000003, 0.000006, 1.030783. Determinants: -0.000456, 53.600379, 32557.449526, -7516.833376 ( 74.000000 770.000000 25.000000 ) ( 73.000000 630.000000 -11.000000 ) ( 21.000000 630.000000 -11.000000 ) ( ( 0.007212 0.000050 0.628855 ) ( 0.000000 -0.007131 -4.331272 ) ) 04escapehouse/04wex4a 0 0 0 ( 21.000000 630.996164 -14.873972 ) ( 73.000000 630.996164 -14.873972 ) ( 74.000000 770.996164 21.126028 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 21.000000 630.996164 -14.873972 ) ( 21.000000 630.000000 -11.000000 ) ( 73.000000 630.000000 -11.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 73.000000 630.996164 -14.873972 ) ( 73.000000 630.000000 -11.000000 ) ( 74.000000 770.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 770.996164 21.126028 ) ( 74.000000 770.000000 25.000000 ) ( 21.000000 770.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 21.000000 770.996164 21.126028 ) ( 21.000000 770.000000 25.000000 ) ( 21.000000 630.000000 -11.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (65/35) # points: 4 { brushDef { // Surface normal: 0.000000, -0.249041, 0.968493 // RotY/Z : -1.319106 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.968493, -0.249041) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-32.000000, 21.000000, 21.000000) / (-607.411096, -607.411096, -751.965584) // --> Vector info: d1 = 0.375003, 0.749999, 0.749996. Determinants: -54.207365, -0.000133, -4607.756014, -7661.387864 // --> Vector info: d2 = 1.000000, 1.000002, 2.030781. Determinants: -0.000268, 54.631287, 25522.253968, -7661.387864 ( 21.000000 770.000000 25.000000 ) ( 21.000000 630.000000 -11.000000 ) ( -32.000000 630.000000 -11.000000 ) ( ( 0.007075 0.000000 0.601426 ) ( 0.000000 -0.007131 -3.331283 ) ) 04escapehouse/04wex4a 0 0 0 ( -32.000000 630.996164 -14.873972 ) ( 21.000000 630.996164 -14.873972 ) ( 21.000000 770.996164 21.126028 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -32.000000 630.996164 -14.873972 ) ( -32.000000 630.000000 -11.000000 ) ( 21.000000 630.000000 -11.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 21.000000 630.996164 -14.873972 ) ( 21.000000 630.000000 -11.000000 ) ( 21.000000 770.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 21.000000 770.996164 21.126028 ) ( 21.000000 770.000000 25.000000 ) ( -32.000000 770.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -32.000000 770.996164 21.126028 ) ( -32.000000 770.000000 25.000000 ) ( -32.000000 630.000000 -11.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (66/36) # points: 4 { brushDef { // Surface normal: 0.000000, -0.249041, 0.968493 // RotY/Z : -1.319106 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.968493, -0.249041) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-84.000000, -32.000000, -32.000000) / (-607.411096, -607.411096, -751.965584) // --> Vector info: d1 = 1.000000, 1.374998, 1.374996. Determinants: -54.207572, -0.000075, -12070.314795, -7516.833376 // --> Vector info: d2 = 0.000000, 0.000000, 1.030779. Determinants: -0.000011, 53.600503, 32557.538924, -7516.833376 ( -32.000000 770.000000 25.000000 ) ( -32.000000 630.000000 -11.000000 ) ( -84.000000 630.000000 -11.000000 ) ( ( 0.007211 0.000000 1.605771 ) ( 0.000000 -0.007131 -4.331284 ) ) 04escapehouse/04wex4a 0 0 0 ( -84.000000 630.996164 -14.873972 ) ( -32.000000 630.996164 -14.873972 ) ( -32.000000 770.996164 21.126028 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -84.000000 630.996164 -14.873972 ) ( -84.000000 630.000000 -11.000000 ) ( -32.000000 630.000000 -11.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -32.000000 630.996164 -14.873972 ) ( -32.000000 630.000000 -11.000000 ) ( -32.000000 770.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -32.000000 770.996164 21.126028 ) ( -32.000000 770.000000 25.000000 ) ( -84.000000 770.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -84.000000 770.996164 21.126028 ) ( -84.000000 770.000000 25.000000 ) ( -84.000000 630.000000 -11.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (67/37) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (630.000000, 630.000000, 770.000000) / (-42.000000, 11.000000, -25.000000) // --> Vector info: d1 = 0.929421, 1.293224, 1.293224. Determinants: -13.096922, -50.932475, -784.406452, -7420.000000 // --> Vector info: d2 = 0.090954, 0.000003, 1.030779. Determinants: -51.356929, 12.733117, 32214.779770, -7420.000000 ( -84.000000 770.000000 25.000000 ) ( -84.000000 630.000000 -11.000000 ) ( -84.000000 630.000000 42.000000 ) ( ( 0.001765 0.006864 0.105715 ) ( 0.006921 -0.001716 -4.341615 ) ) 04escapehouse/04wex4a 0 0 0 ( -88.000000 630.000000 42.000000 ) ( -88.000000 630.000000 -11.000000 ) ( -88.000000 770.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -88.000000 630.000000 42.000000 ) ( -84.000000 630.000000 42.000000 ) ( -84.000000 630.000000 -11.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -88.000000 630.000000 -11.000000 ) ( -84.000000 630.000000 -11.000000 ) ( -84.000000 770.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -88.000000 770.000000 25.000000 ) ( -84.000000 770.000000 25.000000 ) ( -84.000000 770.000000 77.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -88.000000 770.000000 77.000000 ) ( -84.000000 770.000000 77.000000 ) ( -84.000000 630.000000 42.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (68/38) # points: 4 { brushDef { // Surface normal: 0.819899, 0.138854, -0.555415 // RotY/Z : 0.588862 / 0.167763. Vector texS/T: (-0.166977, 0.985961, 0.000000) / (-0.547618, -0.092742, -0.831573) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (631.674840, 635.181361, 773.215867) / (-84.632198, -47.353460, -89.442358) // --> Vector info: d1 = 0.664569, 0.929421, 0.929421. Determinants: -11.147311, -36.558656, 429.646102, -5293.337794 // --> Vector info: d2 = 0.145525, 0.090954, 1.121730. Determinants: -36.129225, 11.147097, 22995.015229, -5293.337794 ( -84.000000 770.000000 77.000000 ) ( -84.000000 630.000000 42.000000 ) ( -63.000000 630.000000 73.000000 ) ( ( 0.002106 0.006907 -0.081167 ) ( 0.006825 -0.002106 -4.344143 ) ) 04escapehouse/04wex4a 0 0 0 ( -66.279594 629.444585 75.221661 ) ( -87.279594 629.444585 44.221661 ) ( -87.279594 769.444585 79.221661 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -66.279594 629.444585 75.221661 ) ( -63.000000 630.000000 73.000000 ) ( -84.000000 630.000000 42.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -87.279594 629.444585 44.221661 ) ( -84.000000 630.000000 42.000000 ) ( -84.000000 770.000000 77.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -87.279594 769.444585 79.221661 ) ( -84.000000 770.000000 77.000000 ) ( -63.000000 770.000000 109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -66.279594 769.444585 111.221661 ) ( -63.000000 770.000000 109.000000 ) ( -63.000000 630.000000 73.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (69/39) # points: 4 { brushDef { // Surface normal: 0.566427, 0.205238, -0.798147 // RotY/Z : 0.924213 / 0.347623. Vector texS/T: (-0.340664, 0.940185, 0.000000) / (-0.750406, -0.271900, -0.602463) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (603.217784, 613.778381, 745.404275) / (-204.518140, -168.001380, -227.756079) // --> Vector info: d1 = 0.396612, 0.664569, 0.664568. Determinants: -16.011688, -35.270183, 288.528186, -5437.596528 // --> Vector info: d2 = 0.181906, 0.145525, 1.176302. Determinants: -35.466709, 15.674311, 23610.701286, -5437.596528 ( -63.000000 770.000000 109.000000 ) ( -63.000000 630.000000 73.000000 ) ( -32.000000 630.000000 95.000000 ) ( ( 0.002945 0.006486 -0.053062 ) ( 0.006522 -0.002883 -4.342121 ) ) 04escapehouse/04wex4a 0 0 0 ( -34.265707 629.179049 98.192587 ) ( -65.265707 629.179049 76.192587 ) ( -65.265707 769.179049 112.192587 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -34.265707 629.179049 98.192587 ) ( -32.000000 630.000000 95.000000 ) ( -63.000000 630.000000 73.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -65.265707 629.179049 76.192587 ) ( -63.000000 630.000000 73.000000 ) ( -63.000000 770.000000 109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -65.265707 769.179049 112.192587 ) ( -63.000000 770.000000 109.000000 ) ( -32.000000 770.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -34.265707 769.179049 133.192587 ) ( -32.000000 770.000000 130.000000 ) ( -32.000000 630.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (70/40) # points: 4 { brushDef { // Surface normal: 0.000000, 0.242536, -0.970143 // RotY/Z : 1.325818 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.970143, -0.242536) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-21.000000, 32.000000, 32.000000) / (-634.230659, -634.230659, -778.539356) // --> Vector info: d1 = 0.081731, 0.456733, 0.456731. Determinants: -54.116106, -0.000127, -1761.623732, -7648.360936 // --> Vector info: d2 = 0.181907, 0.181906, 1.212683. Determinants: 0.000131, 54.631164, 33257.469532, -7648.360936 ( -32.000000 770.000000 130.000000 ) ( -32.000000 630.000000 95.000000 ) ( 21.000000 630.000000 95.000000 ) ( ( 0.007076 0.000000 0.230327 ) ( 0.000000 -0.007143 -4.348313 ) ) 04escapehouse/04wex4a 0 0 0 ( 21.000000 629.029857 98.880570 ) ( -32.000000 629.029857 98.880570 ) ( -32.000000 769.029857 133.880570 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 21.000000 629.029857 98.880570 ) ( 21.000000 630.000000 95.000000 ) ( -32.000000 630.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -32.000000 629.029857 98.880570 ) ( -32.000000 630.000000 95.000000 ) ( -32.000000 770.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -32.000000 769.029857 133.880570 ) ( -32.000000 770.000000 130.000000 ) ( 21.000000 770.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 21.000000 769.029857 133.880570 ) ( 21.000000 770.000000 130.000000 ) ( 21.000000 630.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (71/41) # points: 4 { brushDef { // Surface normal: -0.549207, 0.202684, -0.810735 // RotY/Z : 0.945406 / 2.788051. Vector texS/T: (-0.346223, -0.938152, 0.000000) / (0.760593, -0.280695, -0.585414) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-609.039534, -598.306625, -729.647946) / (-180.607580, -216.479639, -276.266405) // --> Vector info: d1 = 0.813773, 1.081731, 1.081729. Determinants: -16.020396, 35.193947, -7757.023337, -5353.169622 // --> Vector info: d2 = 0.145528, 0.181908, 1.212684. Determinants: 34.801031, 15.841450, 23277.256210, -5353.169622 ( 21.000000 770.000000 130.000000 ) ( 21.000000 630.000000 95.000000 ) ( 52.000000 630.000000 74.000000 ) ( ( 0.002993 -0.006574 1.449052 ) ( -0.006501 -0.002959 -4.348313 ) ) 04escapehouse/04wex4a 0 0 0 ( 54.196829 629.189265 77.242939 ) ( 23.196829 629.189265 98.242939 ) ( 23.196829 769.189265 133.242939 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 54.196829 629.189265 77.242939 ) ( 52.000000 630.000000 74.000000 ) ( 21.000000 630.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23.196829 629.189265 98.242939 ) ( 21.000000 630.000000 95.000000 ) ( 21.000000 770.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23.196829 769.189265 133.242939 ) ( 21.000000 770.000000 130.000000 ) ( 53.000000 770.000000 109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 55.196829 769.189265 112.242939 ) ( 53.000000 770.000000 109.000000 ) ( 52.000000 630.000000 74.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (72/42) # points: 4 { brushDef { // Surface normal: -0.827613, 0.141692, -0.543121 // RotY/Z : 0.574150 / 2.972031. Vector texS/T: (-0.168750, -0.985659, 0.000000) / (0.535332, -0.091652, -0.839654) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-633.283845, -629.740093, -767.901085) / (-53.926826, -92.037741, -133.721554) // --> Vector info: d1 = 0.548920, 0.813773, 0.813771. Determinants: -11.040118, 36.592300, -7989.612663, -5413.158874 // --> Vector info: d2 = 0.090957, 0.145528, 1.176304. Determinants: 37.009116, 11.192396, 23548.483364, -5413.158874 ( 53.000000 770.000000 109.000000 ) ( 52.000000 630.000000 74.000000 ) ( 73.000000 630.000000 42.000000 ) ( ( 0.002039 -0.006760 1.475961 ) ( -0.006837 -0.002068 -4.350229 ) ) 04escapehouse/04wex4a 0 0 0 ( 76.310452 629.433233 44.172484 ) ( 55.310452 629.433233 76.172484 ) ( 56.310452 769.433233 111.172484 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.310452 629.433233 44.172484 ) ( 73.000000 630.000000 42.000000 ) ( 52.000000 630.000000 74.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 55.310452 629.433233 76.172484 ) ( 52.000000 630.000000 74.000000 ) ( 53.000000 770.000000 109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 56.310452 769.433233 111.172484 ) ( 53.000000 770.000000 109.000000 ) ( 74.000000 770.000000 77.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.310452 769.433233 79.172484 ) ( 74.000000 770.000000 77.000000 ) ( 73.000000 630.000000 42.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (73/43) # points: 4 { brushDef { // Surface normal: -0.999974, 0.007143, 0.000000 // RotY/Z : 0.000000 / 3.134450. Vector texS/T: (-0.007143, -0.999974, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-630.505344, -630.505344, -770.508916) / (11.000000, -42.000000, -77.000000) // --> Vector info: d1 = 0.185117, 0.548920, 0.548917. Determinants: -12.733240, 50.933706, -9962.250148, -7420.189283 // --> Vector info: d2 = 0.000004, 0.090957, 1.121733. Determinants: 51.447834, 12.733632, 32298.031802, -7420.189283 ( 74.000000 770.000000 77.000000 ) ( 73.000000 630.000000 42.000000 ) ( 73.000000 630.000000 -11.000000 ) ( ( 0.001716 -0.006864 1.342587 ) ( -0.006933 -0.001716 -4.352723 ) ) 04escapehouse/04wex4a 0 0 0 ( 76.999898 629.971429 -11.000000 ) ( 76.999898 629.971429 42.000000 ) ( 77.999898 769.971429 77.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.999898 629.971429 -11.000000 ) ( 73.000000 630.000000 -11.000000 ) ( 73.000000 630.000000 42.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.999898 629.971429 42.000000 ) ( 73.000000 630.000000 42.000000 ) ( 74.000000 770.000000 77.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.999898 769.971429 77.000000 ) ( 74.000000 770.000000 77.000000 ) ( 74.000000 770.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.999898 769.971429 25.000000 ) ( 74.000000 770.000000 25.000000 ) ( 73.000000 630.000000 -11.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (75/44) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (84.000000, -95.000000, -95.000000) / (-210.000000, -210.000000, -140.000000) // --> Vector info: d1 = 1.349307, 0.074307, 0.074488. Determinants: -89.250001, -0.032537, -9416.644339, -12530.000000 // --> Vector info: d2 = 1.015428, 1.014964, 0.514964. Determinants: -0.032444, 89.500011, 6074.415483, -12530.000000 ( -95.000000 770.000000 140.000000 ) ( -95.000000 770.000000 210.000000 ) ( 84.000000 770.000000 210.000000 ) ( ( 0.007123 0.000003 0.751528 ) ( 0.000003 -0.007143 -0.484790 ) ) 04escapehouse/04wex1 0 0 0 ( 84.000000 774.000000 210.000000 ) ( -95.000000 774.000000 210.000000 ) ( -95.000000 774.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 84.000000 774.000000 210.000000 ) ( 84.000000 770.000000 210.000000 ) ( -95.000000 770.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -95.000000 774.000000 210.000000 ) ( -95.000000 770.000000 210.000000 ) ( -95.000000 770.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -95.000000 774.000000 140.000000 ) ( -95.000000 770.000000 140.000000 ) ( 84.000000 770.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 84.000000 774.000000 140.000000 ) ( 84.000000 770.000000 140.000000 ) ( 84.000000 770.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (78/45) # points: 4 { brushDef { // Surface normal: 0.000000, -0.242536, 0.970143 // RotY/Z : -1.325818 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.970143, -0.242536) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (31.000000, 49.000000, 49.000000) / (-636.656016, -636.656016, -780.964713) // --> Vector info: d1 = 0.090953, 0.090953, 1.121730. Determinants: -0.000127, 18.553979, 11576.251880, -2597.556544 // --> Vector info: d2 = 1.044084, 0.919084, 0.919091. Determinants: 18.038587, 0.000131, -3271.180258, -2597.556544 ( 49.000000 770.000000 140.000000 ) ( 49.000000 630.000000 105.000000 ) ( 31.000000 630.000000 105.000000 ) ( ( 0.000000 -0.007143 -4.456593 ) ( -0.006944 0.000000 1.259330 ) ) 04escapehouse/04wex4a 0 0 0 ( 31.000000 630.970143 101.119430 ) ( 49.000000 630.970143 101.119430 ) ( 49.000000 770.970143 136.119430 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 31.000000 630.970143 101.119430 ) ( 31.000000 630.000000 105.000000 ) ( 49.000000 630.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 49.000000 630.970143 101.119430 ) ( 49.000000 630.000000 105.000000 ) ( 49.000000 770.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 49.000000 770.970143 136.119430 ) ( 49.000000 770.000000 140.000000 ) ( 31.000000 770.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 31.000000 770.970143 136.119430 ) ( 31.000000 770.000000 140.000000 ) ( 31.000000 630.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (79/46) # points: 4 { brushDef { // Surface normal: 0.000000, -0.242536, 0.970143 // RotY/Z : -1.325818 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.970143, -0.242536) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-16.000000, 31.000000, 31.000000) / (-636.656016, -636.656016, -780.964713) // --> Vector info: d1 = 0.090950, 0.090951, 1.121728. Determinants: -0.000127, 48.446506, 30226.886940, -6782.508754 // --> Vector info: d2 = 0.381594, 0.044089, 0.044091. Determinants: 48.704904, 0.000126, -1808.803605, -6782.508754 ( 31.000000 770.000000 140.000000 ) ( 31.000000 630.000000 105.000000 ) ( -16.000000 630.000000 105.000000 ) ( ( 0.000000 -0.007143 -4.456594 ) ( -0.007181 0.000000 0.266687 ) ) 04escapehouse/04wex4a 0 0 0 ( -16.000000 630.970143 101.119430 ) ( 31.000000 630.970143 101.119430 ) ( 31.000000 770.970143 136.119430 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -16.000000 630.970143 101.119430 ) ( -16.000000 630.000000 105.000000 ) ( 31.000000 630.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 31.000000 630.970143 101.119430 ) ( 31.000000 630.000000 105.000000 ) ( 31.000000 770.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 31.000000 770.970143 136.119430 ) ( 31.000000 770.000000 140.000000 ) ( -16.000000 770.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -16.000000 770.970143 136.119430 ) ( -16.000000 770.000000 140.000000 ) ( -16.000000 630.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (80/47) # points: 4 { brushDef { // Surface normal: 0.000000, -0.242536, 0.970143 // RotY/Z : -1.325818 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.970143, -0.242536) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-42.000000, -16.000000, -16.000000) / (-636.656016, -636.656016, -780.964713) // --> Vector info: d1 = 0.090950, 0.090950, 1.121727. Determinants: -0.000082, 26.800193, 16721.255252, -3752.026119 // --> Vector info: d2 = 0.569089, 0.381594, 0.381596. Determinants: 27.057244, 0.000071, -998.788175, -3752.026119 ( -16.000000 770.000000 140.000000 ) ( -16.000000 630.000000 105.000000 ) ( -42.000000 630.000000 105.000000 ) ( ( 0.000000 -0.007143 -4.456594 ) ( -0.007211 0.000000 0.266200 ) ) 04escapehouse/04wex4a 0 0 0 ( -42.000000 630.970143 101.119430 ) ( -16.000000 630.970143 101.119430 ) ( -16.000000 770.970143 136.119430 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -42.000000 630.970143 101.119430 ) ( -42.000000 630.000000 105.000000 ) ( -16.000000 630.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -16.000000 630.970143 101.119430 ) ( -16.000000 630.000000 105.000000 ) ( -16.000000 770.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -16.000000 770.970143 136.119430 ) ( -16.000000 770.000000 140.000000 ) ( -42.000000 770.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -42.000000 770.970143 136.119430 ) ( -42.000000 770.000000 140.000000 ) ( -42.000000 630.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (81/48) # points: 4 { brushDef { // Surface normal: 0.000000, -0.242536, 0.970143 // RotY/Z : -1.325818 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.970143, -0.242536) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-60.000000, -42.000000, -42.000000) / (-636.656016, -636.656016, -780.964713) // --> Vector info: d1 = 0.090949, 0.090950, 1.121726. Determinants: -0.000059, 18.553979, 11576.253298, -2597.556544 // --> Vector info: d2 = 0.694086, 0.569089, 0.569094. Determinants: 18.038114, 0.000084, -720.587424, -2597.556544 ( -42.000000 770.000000 140.000000 ) ( -42.000000 630.000000 105.000000 ) ( -60.000000 630.000000 105.000000 ) ( ( 0.000000 -0.007143 -4.456593 ) ( -0.006944 0.000000 0.277410 ) ) 04escapehouse/04wex4a 0 0 0 ( -60.000000 630.970143 101.119430 ) ( -42.000000 630.970143 101.119430 ) ( -42.000000 770.970143 136.119430 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -60.000000 630.970143 101.119430 ) ( -60.000000 630.000000 105.000000 ) ( -42.000000 630.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -42.000000 630.970143 101.119430 ) ( -42.000000 630.000000 105.000000 ) ( -42.000000 770.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -42.000000 770.970143 136.119430 ) ( -42.000000 770.000000 140.000000 ) ( -60.000000 770.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -60.000000 770.970143 136.119430 ) ( -60.000000 770.000000 140.000000 ) ( -60.000000 630.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (86/49) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-95.000000, -105.000000, -105.000000) / (-210.000000, -210.000000, 53.000000) // --> Vector info: d1 = 0.075000, 0.000000, 0.000000. Determinants: -19.725000, 0.000000, -2071.125041, -2630.000000 // --> Vector info: d2 = 2.015622, 2.015622, 0.140622. Determinants: 0.000000, 18.750000, -1363.584976, -2630.000000 ( -105.000000 770.000000 -53.000000 ) ( -105.000000 770.000000 210.000000 ) ( -95.000000 770.000000 210.000000 ) ( ( 0.007500 0.000000 0.787500 ) ( 0.000000 -0.007129 0.518473 ) ) 04escapehouse/04wex1 0 0 0 ( -95.000000 774.000000 210.000000 ) ( -105.000000 774.000000 210.000000 ) ( -105.000000 774.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -95.000000 774.000000 210.000000 ) ( -95.000000 770.000000 210.000000 ) ( -105.000000 770.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 774.000000 210.000000 ) ( -105.000000 770.000000 210.000000 ) ( -105.000000 770.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 774.000000 -53.000000 ) ( -105.000000 770.000000 -53.000000 ) ( -95.000000 770.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -95.000000 774.000000 -53.000000 ) ( -95.000000 770.000000 -53.000000 ) ( -95.000000 770.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (89/50) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-630.000000, -630.000000, -770.000000) / (21.000000, -53.000000, -88.000000) // --> Vector info: d1 = 0.872669, 1.000000, 2.030777. Determinants: 71.820911, 17.826342, 35831.969889, -10360.000000 // --> Vector info: d2 = 0.509325, 0.000000, 0.000000. Determinants: 17.826368, -71.305475, 7451.421069, -10360.000000 ( -95.000000 770.000000 88.000000 ) ( -95.000000 630.000000 53.000000 ) ( -95.000000 630.000000 -21.000000 ) ( ( -0.006933 -0.001721 -3.458684 ) ( -0.001721 0.006883 -0.719249 ) ) 04escapehouse/04wex4a 0 0 0 ( -91.000000 630.000000 -21.000000 ) ( -91.000000 630.000000 53.000000 ) ( -91.000000 770.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -91.000000 630.000000 -21.000000 ) ( -95.000000 630.000000 -21.000000 ) ( -95.000000 630.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -91.000000 630.000000 53.000000 ) ( -95.000000 630.000000 53.000000 ) ( -95.000000 770.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -91.000000 770.000000 88.000000 ) ( -95.000000 770.000000 88.000000 ) ( -95.000000 770.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -91.000000 770.000000 14.000000 ) ( -95.000000 770.000000 14.000000 ) ( -95.000000 630.000000 -21.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (91/51) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (630.000000, 630.000000, 770.000000) / (-245.000000, -95.000000, -95.000000) // --> Vector info: d1 = 1.000005, 1.000000, 0.000000. Determinants: 150.000027, 0.000618, -115499.968281, -21000.000000 // --> Vector info: d2 = 1.000000, 2.075000, 2.074996. Determinants: 0.000608, -150.499999, -57872.879127, -21000.000000 ( -95.000000 770.000000 -53.000000 ) ( -95.000000 630.000000 -53.000000 ) ( -245.000000 630.000000 -53.000000 ) ( ( -0.007143 0.000000 5.499998 ) ( 0.000000 0.007167 2.755851 ) ) 04escapehouse/04wex4a 0 0 0 ( -245.000000 630.000000 -57.000000 ) ( -95.000000 630.000000 -57.000000 ) ( -95.000000 770.000000 -57.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 630.000000 -57.000000 ) ( -245.000000 630.000000 -53.000000 ) ( -95.000000 630.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -95.000000 630.000000 -57.000000 ) ( -95.000000 630.000000 -53.000000 ) ( -95.000000 770.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -95.000000 770.000000 -57.000000 ) ( -95.000000 770.000000 -53.000000 ) ( -105.000000 770.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 770.000000 -57.000000 ) ( -105.000000 770.000000 -53.000000 ) ( -245.000000 630.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (95/52) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-95.000000, -95.000000, 84.000000) / (-14.000000, 53.000000, 53.000000) // --> Vector info: d1 = 0.074816, 0.074987, 1.349987. Determinants: -85.424994, -0.030752, -9013.067923, -11993.000000 // --> Vector info: d2 = 0.614964, 0.139964, 0.140425. Determinants: -0.030894, 85.025004, -6187.852508, -11993.000000 ( 84.000000 770.000000 -53.000000 ) ( -95.000000 770.000000 -53.000000 ) ( -95.000000 770.000000 14.000000 ) ( ( 0.007123 0.000003 0.751527 ) ( 0.000003 -0.007090 0.515955 ) ) 04escapehouse/04wex1 0 0 0 ( -95.000000 774.000000 14.000000 ) ( -95.000000 774.000000 -53.000000 ) ( 84.000000 774.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -95.000000 774.000000 14.000000 ) ( -95.000000 770.000000 14.000000 ) ( -95.000000 770.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -95.000000 774.000000 -53.000000 ) ( -95.000000 770.000000 -53.000000 ) ( 84.000000 770.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 84.000000 774.000000 -53.000000 ) ( 84.000000 770.000000 -53.000000 ) ( 84.000000 770.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 84.000000 774.000000 14.000000 ) ( 84.000000 770.000000 14.000000 ) ( -95.000000 770.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (96/53) # points: 4 { brushDef { // Surface normal: 0.000000, 0.242536, -0.970143 // RotY/Z : 1.325818 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.970143, -0.242536) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (84.000000, 95.000000, 95.000000) / (-606.096527, -606.096527, -750.405224) // --> Vector info: d1 = 0.000000, 0.075000, 0.075000. Determinants: -10.823155, 0.000000, 909.144980, -1587.395666 // --> Vector info: d2 = 0.000000, 0.000000, 1.030777. Determinants: -0.000032, 11.338543, 6872.254213, -1587.395666 ( -95.000000 770.000000 14.000000 ) ( -95.000000 630.000000 -21.000000 ) ( -84.000000 630.000000 -21.000000 ) ( ( 0.006818 0.000000 -0.572727 ) ( 0.000000 -0.007143 -4.329264 ) ) 04escapehouse/04wex4a 0 0 0 ( -84.000000 629.029857 -17.119430 ) ( -95.000000 629.029857 -17.119430 ) ( -95.000000 769.029857 17.880570 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -84.000000 629.029857 -17.119430 ) ( -84.000000 630.000000 -21.000000 ) ( -95.000000 630.000000 -21.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -95.000000 629.029857 -17.119430 ) ( -95.000000 630.000000 -21.000000 ) ( -95.000000 770.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -95.000000 769.029857 17.880570 ) ( -95.000000 770.000000 14.000000 ) ( -84.000000 770.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -84.000000 769.029857 17.880570 ) ( -84.000000 770.000000 14.000000 ) ( -84.000000 630.000000 -21.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (97/54) # points: 4 { brushDef { // Surface normal: 0.000000, 0.242536, -0.970143 // RotY/Z : 1.325818 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.970143, -0.242536) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-73.000000, 84.000000, 84.000000) / (-606.096527, -606.096527, -750.405224) // --> Vector info: d1 = 0.000000, 1.124996, 1.124996. Determinants: -162.346682, 0.000037, -11851.285481, -22656.465413 // --> Vector info: d2 = 0.000000, 0.000006, 1.030783. Determinants: -0.000935, 161.831923, 98085.698113, -22656.465413 ( -84.000000 770.000000 14.000000 ) ( -84.000000 630.000000 -21.000000 ) ( 73.000000 630.000000 -21.000000 ) ( ( 0.007166 0.000000 0.523086 ) ( 0.000000 -0.007143 -4.329259 ) ) 04escapehouse/04wex4a 0 0 0 ( 73.000000 629.029857 -17.119430 ) ( -84.000000 629.029857 -17.119430 ) ( -84.000000 769.029857 17.880570 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 73.000000 629.029857 -17.119430 ) ( 73.000000 630.000000 -21.000000 ) ( -84.000000 630.000000 -21.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -84.000000 629.029857 -17.119430 ) ( -84.000000 630.000000 -21.000000 ) ( -84.000000 770.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -84.000000 769.029857 17.880570 ) ( -84.000000 770.000000 14.000000 ) ( 73.000000 770.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 73.000000 769.029857 17.880570 ) ( 73.000000 770.000000 14.000000 ) ( 73.000000 630.000000 -21.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (98/55) # points: 4 { brushDef { // Surface normal: 0.000000, 0.242536, -0.970143 // RotY/Z : 1.325818 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.970143, -0.242536) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-84.000000, -73.000000, -73.000000) / (-606.096527, -606.096527, -750.405224) // --> Vector info: d1 = 0.000000, 0.075000, 0.075000. Determinants: -10.823155, 0.000000, -909.144980, -1587.395666 // --> Vector info: d2 = 0.000000, 0.000000, 1.030777. Determinants: -0.000032, 11.338543, 6872.248910, -1587.395666 ( 73.000000 770.000000 14.000000 ) ( 73.000000 630.000000 -21.000000 ) ( 84.000000 630.000000 -21.000000 ) ( ( 0.006818 0.000000 0.572727 ) ( 0.000000 -0.007143 -4.329260 ) ) 04escapehouse/04wex4a 0 0 0 ( 84.000000 629.029857 -17.119430 ) ( 73.000000 629.029857 -17.119430 ) ( 73.000000 769.029857 17.880570 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 84.000000 629.029857 -17.119430 ) ( 84.000000 630.000000 -21.000000 ) ( 73.000000 630.000000 -21.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 73.000000 629.029857 -17.119430 ) ( 73.000000 630.000000 -21.000000 ) ( 73.000000 770.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 73.000000 769.029857 17.880570 ) ( 73.000000 770.000000 14.000000 ) ( 84.000000 770.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 84.000000 769.029857 17.880570 ) ( 84.000000 770.000000 14.000000 ) ( 84.000000 630.000000 -21.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (100/56) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (630.000000, 630.000000, 770.000000) / (-95.000000, 84.000000, 84.000000) // --> Vector info: d1 = 2.000002, 1.999999, 0.999998. Determinants: 179.000043, 0.000467, -162890.030714, -25060.000000 // --> Vector info: d2 = 0.075000, 1.350000, 1.349997. Determinants: 0.000470, -178.499997, -18837.293948, -25060.000000 ( 84.000000 770.000000 -53.000000 ) ( 84.000000 630.000000 -53.000000 ) ( -95.000000 630.000000 -53.000000 ) ( ( -0.007143 0.000000 6.500001 ) ( 0.000000 0.007123 0.751688 ) ) 04escapehouse/04wex4a 0 0 0 ( -95.000000 630.000000 -57.000000 ) ( 84.000000 630.000000 -57.000000 ) ( 84.000000 770.000000 -57.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -95.000000 630.000000 -57.000000 ) ( -95.000000 630.000000 -53.000000 ) ( 84.000000 630.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 84.000000 630.000000 -57.000000 ) ( 84.000000 630.000000 -53.000000 ) ( 84.000000 770.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 84.000000 770.000000 -57.000000 ) ( 84.000000 770.000000 -53.000000 ) ( -95.000000 770.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -95.000000 770.000000 -57.000000 ) ( -95.000000 770.000000 -53.000000 ) ( -95.000000 630.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (103/57) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (84.000000, 84.000000, 49.000000) / (-88.000000, -140.000000, -140.000000) // --> Vector info: d1 = 0.349627, 0.349490, 0.099490. Determinants: -13.000000, -0.004823, 455.253739, -1820.000000 // --> Vector info: d2 = 0.952928, 1.327928, 1.327836. Determinants: -0.004773, 13.124996, -578.928287, -1820.000000 ( 49.000000 770.000000 140.000000 ) ( 84.000000 770.000000 140.000000 ) ( 84.000000 770.000000 88.000000 ) ( ( 0.007143 0.000003 -0.250139 ) ( 0.000003 -0.007212 0.318092 ) ) 04escapehouse/04wex1 0 0 0 ( 84.000000 774.000000 88.000000 ) ( 84.000000 774.000000 140.000000 ) ( 49.000000 774.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 84.000000 774.000000 88.000000 ) ( 84.000000 770.000000 88.000000 ) ( 84.000000 770.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 84.000000 774.000000 140.000000 ) ( 84.000000 770.000000 140.000000 ) ( 49.000000 770.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 49.000000 774.000000 140.000000 ) ( 49.000000 770.000000 140.000000 ) ( 84.000000 770.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (104/58) # points: 4 { brushDef { // Surface normal: 0.797734, -0.146251, 0.585005 // RotY/Z : -0.624886 / -0.181320. Vector texS/T: (0.180328, 0.983607, 0.000000) / (0.575415, -0.105493, -0.811030) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (632.836066, 634.819672, 772.524590) / (-79.605146, -61.110138, -104.265156) // --> Vector info: d1 = 0.027340, 0.000104, 1.030880. Determinants: -17.888845, 5.795208, 11710.063600, -2632.456078 // --> Vector info: d2 = 0.686282, 0.553846, 0.554228. Determinants: 5.708234, 18.237917, -3967.152499, -2632.456078 ( 84.000000 770.000000 88.000000 ) ( 84.000000 630.000000 53.000000 ) ( 73.000000 630.000000 68.000000 ) ( ( 0.006795 -0.002201 -4.448341 ) ( -0.002168 -0.006928 1.507016 ) ) 04escapehouse/04wex4a 0 0 0 ( 69.809064 630.585005 65.659980 ) ( 80.809064 630.585005 50.659980 ) ( 80.809064 770.585005 85.659980 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.809064 630.585005 65.659980 ) ( 73.000000 630.000000 68.000000 ) ( 84.000000 630.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 80.809064 630.585005 50.659980 ) ( 84.000000 630.000000 53.000000 ) ( 84.000000 770.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 80.809064 770.585005 85.659980 ) ( 84.000000 770.000000 88.000000 ) ( 73.000000 770.000000 103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.809064 770.585005 100.659980 ) ( 73.000000 770.000000 103.000000 ) ( 73.000000 630.000000 68.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (105/59) # points: 4 { brushDef { // Surface normal: 0.840651, -0.131352, 0.525407 // RotY/Z : -0.553193 / -0.154997. Vector texS/T: (0.154377, 0.988012, 0.000000) / (0.519108, -0.081111, -0.850851) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (632.173325, 633.717094, 772.038778) / (-89.867393, -71.062692, -112.197976) // --> Vector info: d1 = 0.054574, 0.027289, 1.058066. Determinants: -18.261085, 5.365342, 11880.922267, -2664.601283 // --> Vector info: d2 = 0.819086, 0.686660, 0.686664. Determinants: 5.447319, 18.317480, -3980.044342, -2664.601283 ( 73.000000 770.000000 103.000000 ) ( 73.000000 630.000000 68.000000 ) ( 63.000000 630.000000 84.000000 ) ( ( 0.006853 -0.002014 -4.458799 ) ( -0.002044 -0.006874 1.493674 ) ) 04escapehouse/04wex4a 0 0 0 ( 59.637396 630.525407 81.898372 ) ( 69.637396 630.525407 65.898372 ) ( 69.637396 770.525407 100.898372 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 59.637396 630.525407 81.898372 ) ( 63.000000 630.000000 84.000000 ) ( 73.000000 630.000000 68.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.637396 630.525407 65.898372 ) ( 73.000000 630.000000 68.000000 ) ( 73.000000 770.000000 103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.637396 770.525407 100.898372 ) ( 73.000000 770.000000 103.000000 ) ( 63.000000 770.000000 119.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 59.637396 770.525407 116.898372 ) ( 63.000000 770.000000 119.000000 ) ( 63.000000 630.000000 84.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (106/60) # points: 4 { brushDef { // Surface normal: 0.824163, -0.137361, 0.549442 // RotY/Z : -0.581697 / -0.165149. Vector texS/T: (0.164399, 0.986394, 0.000000) / (0.541967, -0.090328, -0.835532) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (629.483722, 631.785308, 769.880458) / (-118.080952, -92.947255, -134.836749) // --> Vector info: d1 = 0.090964, 0.054652, 1.085351. Determinants: -24.384190, 7.386701, 15897.188743, -3567.253846 // --> Vector info: d2 = 0.995275, 0.818706, 0.819091. Determinants: 7.386700, 24.384191, -5320.896743, -3567.253846 ( 63.000000 770.000000 119.000000 ) ( 63.000000 630.000000 84.000000 ) ( 49.000000 630.000000 105.000000 ) ( ( 0.006836 -0.002071 -4.456422 ) ( -0.002071 -0.006836 1.491595 ) ) 04escapehouse/04wex4a 0 0 0 ( 45.703346 630.549442 102.802231 ) ( 59.703346 630.549442 81.802231 ) ( 59.703346 770.549442 116.802231 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 45.703346 630.549442 102.802231 ) ( 49.000000 630.000000 105.000000 ) ( 63.000000 630.000000 84.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 59.703346 630.549442 81.802231 ) ( 63.000000 630.000000 84.000000 ) ( 63.000000 770.000000 119.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 59.703346 770.549442 116.802231 ) ( 63.000000 770.000000 119.000000 ) ( 49.000000 770.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 45.703346 770.549442 137.802231 ) ( 49.000000 770.000000 140.000000 ) ( 49.000000 630.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (110/61) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-95.000000, -95.000000, -60.000000) / (-140.000000, -88.000000, -140.000000) // --> Vector info: d1 = 0.275000, 0.275000, 0.025000. Determinants: 13.000000, 0.000017, 734.502378, -1820.000000 // --> Vector info: d2 = 0.500000, 0.875000, 0.500000. Determinants: 0.000017, -13.125001, -2747.498338, -1820.000000 ( -60.000000 770.000000 140.000000 ) ( -95.000000 770.000000 88.000000 ) ( -95.000000 770.000000 140.000000 ) ( ( -0.007143 0.000000 -0.403573 ) ( 0.000000 0.007212 1.509614 ) ) 04escapehouse/04wex1 0 0 0 ( -95.000000 774.000000 140.000000 ) ( -95.000000 774.000000 88.000000 ) ( -60.000000 774.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -95.000000 774.000000 140.000000 ) ( -95.000000 770.000000 140.000000 ) ( -95.000000 770.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -95.000000 774.000000 88.000000 ) ( -95.000000 770.000000 88.000000 ) ( -60.000000 770.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -60.000000 774.000000 140.000000 ) ( -60.000000 770.000000 140.000000 ) ( -95.000000 770.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (112/62) # points: 4 { brushDef { // Surface normal: -0.824163, -0.137361, 0.549442 // RotY/Z : -0.581697 / -2.976444. Vector texS/T: (0.164399, -0.986394, 0.000000) / (-0.541967, -0.090328, -0.835532) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-633.593697, -631.292111, -769.387261) / (-86.985624, -112.119320, -154.008814) // --> Vector info: d1 = 0.054570, 0.090951, 1.121727. Determinants: 24.383270, 7.396371, 15897.798428, -3567.253846 // --> Vector info: d2 = 0.735147, 0.558579, 0.558579. Determinants: 7.396374, -24.383278, -57.155457, -3567.253846 ( -60.000000 770.000000 140.000000 ) ( -60.000000 630.000000 105.000000 ) ( -74.000000 630.000000 84.000000 ) ( ( -0.006835 -0.002073 -4.456593 ) ( -0.002073 0.006835 0.016022 ) ) 04escapehouse/04wex4a 0 0 0 ( -70.703346 630.549442 81.802231 ) ( -56.703346 630.549442 102.802231 ) ( -56.703346 770.549442 137.802231 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.703346 630.549442 81.802231 ) ( -74.000000 630.000000 84.000000 ) ( -60.000000 630.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -56.703346 630.549442 102.802231 ) ( -60.000000 630.000000 105.000000 ) ( -60.000000 770.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -56.703346 770.549442 137.802231 ) ( -60.000000 770.000000 140.000000 ) ( -74.000000 770.000000 119.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.703346 770.549442 116.802231 ) ( -74.000000 770.000000 119.000000 ) ( -74.000000 630.000000 84.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (113/63) # points: 4 { brushDef { // Surface normal: -0.840651, -0.131352, 0.525407 // RotY/Z : -0.553193 / -2.986596. Vector texS/T: (0.154377, -0.988012, 0.000000) / (-0.519108, -0.081111, -0.850851) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-635.415239, -633.871470, -772.193155) / (-65.352500, -84.157201, -125.292485) // --> Vector info: d1 = 0.027285, 0.054570, 1.085347. Determinants: 18.261054, 5.365441, 11881.293628, -2664.601283 // --> Vector info: d2 = 0.867571, 0.735147, 0.735147. Determinants: 5.447284, -18.317061, -47.508953, -2664.601283 ( -74.000000 770.000000 119.000000 ) ( -74.000000 630.000000 84.000000 ) ( -84.000000 630.000000 68.000000 ) ( ( -0.006853 -0.002014 -4.458939 ) ( -0.002044 0.006874 0.017830 ) ) 04escapehouse/04wex4a 0 0 0 ( -80.637396 630.525407 65.898372 ) ( -70.637396 630.525407 81.898372 ) ( -70.637396 770.525407 116.898372 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -80.637396 630.525407 65.898372 ) ( -84.000000 630.000000 68.000000 ) ( -74.000000 630.000000 84.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.637396 630.525407 81.898372 ) ( -74.000000 630.000000 84.000000 ) ( -74.000000 770.000000 119.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.637396 770.525407 116.898372 ) ( -74.000000 770.000000 119.000000 ) ( -84.000000 770.000000 103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -80.637396 770.525407 100.898372 ) ( -84.000000 770.000000 103.000000 ) ( -84.000000 630.000000 68.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (114/64) # points: 4 { brushDef { // Surface normal: -0.797734, -0.146251, 0.585005 // RotY/Z : -0.624886 / -2.960273. Vector texS/T: (0.180328, -0.983607, 0.000000) / (-0.575415, -0.105493, -0.811030) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-636.803279, -634.819672, -772.524590) / (-54.780576, -73.275583, -116.430601) // --> Vector info: d1 = 1.000005, 1.027285, 2.058062. Determinants: 17.886956, 5.801241, 9075.798690, -2632.456078 // --> Vector info: d2 = 1.000000, 0.867574, 0.867574. Determinants: 5.714855, -18.235739, 7.818580, -2632.456078 ( -84.000000 770.000000 103.000000 ) ( -84.000000 630.000000 68.000000 ) ( -95.000000 630.000000 53.000000 ) ( ( -0.006795 -0.002204 -3.447654 ) ( -0.002171 0.006927 -0.002970 ) ) 04escapehouse/04wex4a 0 0 0 ( -91.809064 630.585005 50.659980 ) ( -80.809064 630.585005 65.659980 ) ( -80.809064 770.585005 100.659980 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -91.809064 630.585005 50.659980 ) ( -95.000000 630.000000 53.000000 ) ( -84.000000 630.000000 68.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -80.809064 630.585005 65.659980 ) ( -84.000000 630.000000 68.000000 ) ( -84.000000 770.000000 103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -80.809064 770.585005 100.659980 ) ( -84.000000 770.000000 103.000000 ) ( -95.000000 770.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -91.809064 770.585005 85.659980 ) ( -95.000000 770.000000 88.000000 ) ( -95.000000 630.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (117/65) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-105.000000, 105.000000, 105.000000) / (-210.000000, -210.000000, -511.000000) // --> Vector info: d1 = 1.585786, 0.085784, 0.085797. Determinants: 451.500771, 0.002804, -52829.392404, -63210.000000 // --> Vector info: d2 = 3.149995, 3.149986, 0.999986. Determinants: 0.002798, -451.499995, -293925.909829, -63210.000000 ( 105.000000 770.000000 511.000000 ) ( 105.000000 770.000000 210.000000 ) ( -105.000000 770.000000 210.000000 ) ( ( -0.007143 0.000000 0.835776 ) ( 0.000000 0.007143 4.649991 ) ) 04escapehouse/04wex4b 0 0 0 ( -105.000000 774.000000 210.000000 ) ( 105.000000 774.000000 210.000000 ) ( 105.000000 774.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 774.000000 210.000000 ) ( -105.000000 770.000000 210.000000 ) ( 105.000000 770.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 774.000000 210.000000 ) ( 105.000000 770.000000 210.000000 ) ( 105.000000 770.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 774.000000 511.000000 ) ( 105.000000 770.000000 511.000000 ) ( -105.000000 770.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 774.000000 511.000000 ) ( -105.000000 770.000000 511.000000 ) ( -105.000000 770.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (118/66) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (272.236111, 272.236111, 470.226009) / (-511.000000, -210.000000, -210.000000) // --> Vector info: d1 = 2.000011, 2.000003, 0.585789. Determinants: 425.678365, 0.001511, -235074.822902, -59594.959518 // --> Vector info: d2 = 1.000002, 3.150002, 3.149996. Determinants: 0.001865, -425.678278, -277117.216040, -59594.959518 ( -105.000000 770.000000 210.000000 ) ( -245.000000 630.000000 210.000000 ) ( -245.000000 630.000000 511.000000 ) ( ( -0.007143 0.000000 3.944542 ) ( 0.000000 0.007143 4.650011 ) ) 04escapehouse/04wex4b 0 0 0 ( -247.828427 632.828427 511.000000 ) ( -247.828427 632.828427 210.000000 ) ( -107.828427 772.828427 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -247.828427 632.828427 511.000000 ) ( -245.000000 630.000000 511.000000 ) ( -245.000000 630.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -247.828427 632.828427 210.000000 ) ( -245.000000 630.000000 210.000000 ) ( -105.000000 770.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -107.828427 772.828427 210.000000 ) ( -105.000000 770.000000 210.000000 ) ( -105.000000 770.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -107.828427 772.828427 511.000000 ) ( -105.000000 770.000000 511.000000 ) ( -245.000000 630.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (119/67) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (630.000000, 630.000000, 770.000000) / (-105.000000, 245.000000, 105.000000) // --> Vector info: d1 = 0.000000, 1.250000, 0.750000. Determinants: 0.000042, -174.999958, -18375.036367, -49000.000000 // --> Vector info: d2 = 0.999998, 1.000000, 1.500000. Determinants: -175.000313, -0.000292, 61250.271318, -49000.000000 ( -105.000000 770.000000 511.000000 ) ( -245.000000 630.000000 511.000000 ) ( 105.000000 630.000000 511.000000 ) ( ( 0.000000 0.003571 0.375001 ) ( 0.003571 0.000000 -1.250006 ) ) 04escapehouse/04sky01 0 0 0 ( 105.000000 630.000000 515.000000 ) ( -245.000000 630.000000 515.000000 ) ( -105.000000 770.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 630.000000 515.000000 ) ( 105.000000 630.000000 511.000000 ) ( -245.000000 630.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 630.000000 515.000000 ) ( -245.000000 630.000000 511.000000 ) ( -105.000000 770.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 770.000000 515.000000 ) ( -105.000000 770.000000 511.000000 ) ( 105.000000 770.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 770.000000 515.000000 ) ( 105.000000 770.000000 511.000000 ) ( 105.000000 630.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (125/68) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-105.000000, -158.000000, -105.000000) / (-210.000000, -210.000000, 53.000000) // --> Vector info: d1 = 1.000000, 0.625000, 1.000000. Determinants: -98.625000, 0.000000, -24294.625000, -13939.000000 // --> Vector info: d2 = 2.015625, 2.015625, 0.140625. Determinants: 0.000000, 99.375000, -7227.046875, -13939.000000 ( -105.000000 770.000000 -53.000000 ) ( -158.000000 770.000000 210.000000 ) ( -105.000000 770.000000 210.000000 ) ( ( 0.007075 0.000000 1.742925 ) ( 0.000000 -0.007129 0.518477 ) ) 04escapehouse/04wex1 0 0 0 ( -105.000000 774.000000 210.000000 ) ( -158.000000 774.000000 210.000000 ) ( -105.000000 774.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 774.000000 210.000000 ) ( -105.000000 770.000000 210.000000 ) ( -158.000000 770.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.000000 774.000000 210.000000 ) ( -158.000000 770.000000 210.000000 ) ( -105.000000 770.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 774.000000 -53.000000 ) ( -105.000000 770.000000 -53.000000 ) ( -105.000000 770.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (127/69) # points: 4 { brushDef { // Surface normal: 0.700035, -0.700035, 0.141072 // RotY/Z : -0.141544 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.099753, -0.099753, -0.989999) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (234.759451, 272.236111, 470.226009) / (-300.470457, -34.813723, -34.813723) // --> Vector info: d1 = 2.265165, 2.000000, 0.585786. Determinants: 375.695411, -0.500046, -207489.965565, -52597.349743 // --> Vector info: d2 = 0.020405, 1.914062, 1.914062. Determinants: 0.000000, -374.924999, -113727.149918, -52597.349743 ( -105.000000 770.000000 -53.000000 ) ( -245.000000 630.000000 -53.000000 ) ( -298.000000 630.000000 210.000000 ) ( ( -0.007143 0.000010 3.944875 ) ( 0.000000 0.007128 2.162222 ) ) 04escapehouse/04wex1 0 0 0 ( -300.800141 632.800141 209.435713 ) ( -247.800141 632.800141 -53.564287 ) ( -107.800141 772.800141 -53.564287 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.800141 632.800141 209.435713 ) ( -298.000000 630.000000 210.000000 ) ( -245.000000 630.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -247.800141 632.800141 -53.564287 ) ( -245.000000 630.000000 -53.000000 ) ( -105.000000 770.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -107.800141 772.800141 -53.564287 ) ( -105.000000 770.000000 -53.000000 ) ( -158.000000 770.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -160.800141 772.800141 209.435713 ) ( -158.000000 770.000000 210.000000 ) ( -298.000000 630.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (128/70) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (630.000000, 630.000000, 770.000000) / (245.000000, 298.000000, 158.000000) // --> Vector info: d1 = 1.000005, 1.375000, 0.375000. Determinants: 0.500685, -52.499315, 5126.864610, -7420.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.000000. Determinants: -53.000015, -0.000009, 25970.012902, -7420.000000 ( -158.000000 770.000000 210.000000 ) ( -298.000000 630.000000 210.000000 ) ( -245.000000 630.000000 210.000000 ) ( ( -0.000067 0.007075 -0.690952 ) ( 0.007143 0.000000 -3.500002 ) ) 04escapehouse/04wex4a 0 0 0 ( -245.000000 630.000000 214.000000 ) ( -298.000000 630.000000 214.000000 ) ( -158.000000 770.000000 214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 630.000000 214.000000 ) ( -245.000000 630.000000 210.000000 ) ( -298.000000 630.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -298.000000 630.000000 214.000000 ) ( -298.000000 630.000000 210.000000 ) ( -158.000000 770.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.000000 770.000000 214.000000 ) ( -158.000000 770.000000 210.000000 ) ( -105.000000 770.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 770.000000 214.000000 ) ( -105.000000 770.000000 210.000000 ) ( -245.000000 630.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (130/71) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (630.000000, 630.000000, 770.000000) / (-158.000000, -105.000000, -105.000000) // --> Vector info: d1 = 0.000000, 0.187500, 0.187501. Determinants: -0.000066, -26.249958, -4147.454290, -7420.000000 // --> Vector info: d2 = 0.999998, 1.000000, 1.500000. Determinants: -26.500000, -0.000300, 9274.968475, -7420.000000 ( 105.000000 770.000000 511.000000 ) ( 105.000000 630.000000 511.000000 ) ( 158.000000 630.000000 511.000000 ) ( ( 0.000000 0.003538 0.558956 ) ( 0.003571 0.000000 -1.249996 ) ) 04escapehouse/04sky01 0 0 0 ( 158.000000 630.000000 515.000000 ) ( 105.000000 630.000000 515.000000 ) ( 105.000000 770.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 630.000000 515.000000 ) ( 158.000000 630.000000 511.000000 ) ( 105.000000 630.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 630.000000 515.000000 ) ( 105.000000 630.000000 511.000000 ) ( 105.000000 770.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 770.000000 515.000000 ) ( 105.000000 770.000000 511.000000 ) ( 158.000000 770.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 770.000000 515.000000 ) ( 158.000000 770.000000 511.000000 ) ( 158.000000 630.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (131/72) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-770.000000, -630.000000, -630.000000) / (-210.000000, -210.000000, -511.000000) // --> Vector info: d1 = 1.710777, 0.710776, 0.710794. Determinants: 301.000108, 0.002536, 159678.486326, -42140.000000 // --> Vector info: d2 = 3.149982, 3.149974, 0.999974. Determinants: 0.002511, -301.000022, -195948.321132, -42140.000000 ( 158.000000 630.000000 511.000000 ) ( 158.000000 630.000000 210.000000 ) ( 158.000000 770.000000 210.000000 ) ( ( -0.007143 0.000000 -3.789238 ) ( 0.000000 0.007143 4.649936 ) ) 04escapehouse/04wex4b 0 0 0 ( 162.000000 770.000000 210.000000 ) ( 162.000000 630.000000 210.000000 ) ( 162.000000 630.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 162.000000 770.000000 210.000000 ) ( 158.000000 770.000000 210.000000 ) ( 158.000000 630.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 162.000000 630.000000 210.000000 ) ( 158.000000 630.000000 210.000000 ) ( 158.000000 630.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 162.000000 630.000000 511.000000 ) ( 158.000000 630.000000 511.000000 ) ( 158.000000 770.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 162.000000 770.000000 511.000000 ) ( 158.000000 770.000000 511.000000 ) ( 158.000000 770.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (132/73) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (105.000000, 158.000000, 158.000000) / (-210.000000, -210.000000, -511.000000) // --> Vector info: d1 = 1.085784, 0.710781, 0.710789. Determinants: 112.875755, 0.000385, -29173.384835, -15953.000000 // --> Vector info: d2 = 3.149986, 3.149985, 0.999985. Determinants: 0.000360, -113.950005, -74181.265978, -15953.000000 ( 158.000000 770.000000 511.000000 ) ( 158.000000 770.000000 210.000000 ) ( 105.000000 770.000000 210.000000 ) ( ( -0.007076 0.000000 1.828708 ) ( 0.000000 0.007143 4.649988 ) ) 04escapehouse/04wex4b 0 0 0 ( 105.000000 774.000000 210.000000 ) ( 158.000000 774.000000 210.000000 ) ( 158.000000 774.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 774.000000 210.000000 ) ( 105.000000 770.000000 210.000000 ) ( 158.000000 770.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 774.000000 210.000000 ) ( 158.000000 770.000000 210.000000 ) ( 158.000000 770.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 774.000000 511.000000 ) ( 158.000000 770.000000 511.000000 ) ( 105.000000 770.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 774.000000 511.000000 ) ( 105.000000 770.000000 511.000000 ) ( 105.000000 770.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (136/74) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-8.000000, -1409.000000, -1606.000000) / (-1481.000000, -1991.000000, -1449.000000) // --> Vector info: d1 = 0.000000, 5.324999, 5.325000. Determinants: 2886.149881, 1049.024201, 1576694.040353, -859812.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.062497. Determinants: 1051.873543, -2889.558407, -4271021.011864, -859812.000000 ( 1449.000000 -1606.000000 511.000000 ) ( 1991.000000 -1409.000000 511.000000 ) ( 1481.000000 -8.000000 511.000000 ) ( ( -0.003357 -0.001220 -1.833766 ) ( -0.001223 0.003361 4.967389 ) ) 04escapehouse/04sky01 0 0 0 ( 1481.000000 -8.000000 515.000000 ) ( 1991.000000 -1409.000000 515.000000 ) ( 1449.000000 -1606.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1481.000000 -8.000000 515.000000 ) ( 1481.000000 -8.000000 511.000000 ) ( 1991.000000 -1409.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1991.000000 -1409.000000 515.000000 ) ( 1991.000000 -1409.000000 511.000000 ) ( 1449.000000 -1606.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1449.000000 -1606.000000 515.000000 ) ( 1449.000000 -1606.000000 511.000000 ) ( 420.000000 -861.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.000000 -861.000000 515.000000 ) ( 420.000000 -861.000000 511.000000 ) ( 837.000000 -244.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 837.000000 -244.000000 515.000000 ) ( 837.000000 -244.000000 511.000000 ) ( 939.000000 -205.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 939.000000 -205.000000 515.000000 ) ( 939.000000 -205.000000 511.000000 ) ( 1481.000000 -8.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (137/75) # points: 4 { brushDef { // Surface normal: 0.341604, -0.939844, 0.000000 // RotY/Z : 0.000000 / -1.222173. Vector texS/T: (0.939844, 0.341604, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (1389.176195, 1389.176195, 812.484770) / (-210.000000, -511.000000, -511.000000) // --> Vector info: d1 = 0.400327, 0.400334, 4.525335. Determinants: 1241.625287, 0.004402, -1794325.729713, -173584.119012 // --> Vector info: d2 = 3.149879, 0.999877, 0.999896. Determinants: 0.005775, -1239.888060, -807153.565597, -173584.119012 ( 939.000000 -205.000000 511.000000 ) ( 1481.000000 -8.000000 511.000000 ) ( 1481.000000 -8.000000 210.000000 ) ( ( -0.007153 0.000000 10.336923 ) ( 0.000000 0.007143 4.649927 ) ) 04escapehouse/04wex4b 0 0 0 ( 1479.633585 -4.240624 210.000000 ) ( 1479.633585 -4.240624 511.000000 ) ( 937.633585 -201.240624 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1479.633585 -4.240624 210.000000 ) ( 1481.000000 -8.000000 210.000000 ) ( 1481.000000 -8.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1479.633585 -4.240624 511.000000 ) ( 1481.000000 -8.000000 511.000000 ) ( 939.000000 -205.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 937.633585 -201.240624 511.000000 ) ( 939.000000 -205.000000 511.000000 ) ( 939.000000 -205.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 937.633585 -201.240624 210.000000 ) ( 939.000000 -205.000000 210.000000 ) ( 1481.000000 -8.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (138/76) # points: 4 { brushDef { // Surface normal: -0.342762, 0.939422, 0.000000 // RotY/Z : 0.000000 / 1.920652. Vector texS/T: (-0.939422, -0.342762, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-1387.437750, -1072.350461, -1072.350461) / (-210.000000, -210.000000, -511.000000) // --> Vector info: d1 = 0.125007, 2.375003, 2.375018. Determinants: -677.248780, 0.004584, -951495.420561, -94841.274137 // --> Vector info: d2 = 1.000013, 1.000000, 3.150002. Determinants: 0.003821, 677.438472, 47424.908763, -94841.274137 ( 1695.000000 -1517.000000 511.000000 ) ( 1695.000000 -1517.000000 210.000000 ) ( 1991.000000 -1409.000000 210.000000 ) ( ( 0.007141 0.000000 10.032504 ) ( 0.000000 -0.007143 -0.500045 ) ) 04escapehouse/04wex1 0 0 0 ( 1992.371049 -1412.757689 210.000000 ) ( 1696.371049 -1520.757689 210.000000 ) ( 1696.371049 -1520.757689 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1992.371049 -1412.757689 210.000000 ) ( 1991.000000 -1409.000000 210.000000 ) ( 1695.000000 -1517.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1696.371049 -1520.757689 210.000000 ) ( 1695.000000 -1517.000000 210.000000 ) ( 1695.000000 -1517.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1696.371049 -1520.757689 511.000000 ) ( 1695.000000 -1517.000000 511.000000 ) ( 1991.000000 -1409.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1992.371049 -1412.757689 511.000000 ) ( 1991.000000 -1409.000000 511.000000 ) ( 1991.000000 -1409.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (139/77) # points: 4 { brushDef { // Surface normal: -0.939676, -0.342066, 0.000000 // RotY/Z : 0.000000 / -2.792478. Vector texS/T: (0.342066, -0.939676, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (514.117394, 2005.057030, 2005.057030) / (-210.000000, -210.000000, -511.000000) // --> Vector info: d1 = 11.050353, 0.400352, 0.400362. Determinants: 3205.650172, 0.014222, -6607175.740599, -448772.830618 // --> Vector info: d2 = 3.149889, 3.149842, 0.999837. Determinants: 0.014352, -3205.527650, -2086752.997947, -448772.830618 ( 1991.000000 -1409.000000 511.000000 ) ( 1991.000000 -1409.000000 210.000000 ) ( 1481.000000 -8.000000 210.000000 ) ( ( -0.007143 0.000000 14.722762 ) ( 0.000000 0.007143 4.649909 ) ) 04escapehouse/04wex4b 0 0 0 ( 1484.758703 -6.631735 210.000000 ) ( 1994.758703 -1407.631735 210.000000 ) ( 1994.758703 -1407.631735 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1484.758703 -6.631735 210.000000 ) ( 1481.000000 -8.000000 210.000000 ) ( 1991.000000 -1409.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1994.758703 -1407.631735 210.000000 ) ( 1991.000000 -1409.000000 210.000000 ) ( 1991.000000 -1409.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1994.758703 -1407.631735 511.000000 ) ( 1991.000000 -1409.000000 511.000000 ) ( 1481.000000 -8.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1484.758703 -6.631735 511.000000 ) ( 1481.000000 -8.000000 511.000000 ) ( 1481.000000 -8.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (140/78) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-1499.000000, -1409.000000, -684.000000) / (1745.000000, 1991.000000, 1727.000000) // --> Vector info: d1 = 0.062492, 0.062492, 5.574995. Determinants: -1356.075774, 496.125296, -2911126.463275, -202110.000000 // --> Vector info: d2 = 2.250001, 0.375008, 0.375005. Determinants: 494.998754, 1359.369384, -2084844.087360, -202110.000000 ( 1727.000000 -684.000000 210.000000 ) ( 1991.000000 -1409.000000 210.000000 ) ( 1745.000000 -1499.000000 210.000000 ) ( ( 0.006710 -0.002455 14.403674 ) ( -0.002449 -0.006726 10.315393 ) ) 04escapehouse/04wex4b 0 0 0 ( 1745.000000 -1499.000000 206.000000 ) ( 1991.000000 -1409.000000 206.000000 ) ( 1727.000000 -684.000000 206.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1745.000000 -1499.000000 206.000000 ) ( 1745.000000 -1499.000000 210.000000 ) ( 1991.000000 -1409.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1991.000000 -1409.000000 206.000000 ) ( 1991.000000 -1409.000000 210.000000 ) ( 1727.000000 -684.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1727.000000 -684.000000 206.000000 ) ( 1727.000000 -684.000000 210.000000 ) ( 1481.000000 -774.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1481.000000 -774.000000 206.000000 ) ( 1481.000000 -774.000000 210.000000 ) ( 1745.000000 -1499.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (141/79) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-413.000000, -463.000000, -445.000000) / (1294.000000, 1312.000000, 1361.000000) // --> Vector info: d1 = 0.000000, 0.375000, 0.374999. Determinants: 18.375007, -6.749971, 16323.340067, -2774.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.375007. Determinants: -6.750118, -18.750328, 21475.125361, -2774.000000 ( 1361.000000 -445.000000 210.000000 ) ( 1312.000000 -463.000000 210.000000 ) ( 1294.000000 -413.000000 210.000000 ) ( ( -0.006624 0.002433 -5.884405 ) ( 0.002433 0.006759 -7.741574 ) ) 04escapehouse/04wex4b 0 0 0 ( 1294.000000 -413.000000 206.000000 ) ( 1312.000000 -463.000000 206.000000 ) ( 1361.000000 -445.000000 206.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1294.000000 -413.000000 206.000000 ) ( 1294.000000 -413.000000 210.000000 ) ( 1312.000000 -463.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1312.000000 -463.000000 206.000000 ) ( 1312.000000 -463.000000 210.000000 ) ( 1361.000000 -445.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1361.000000 -445.000000 206.000000 ) ( 1361.000000 -445.000000 210.000000 ) ( 1343.000000 -395.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1343.000000 -395.000000 206.000000 ) ( 1343.000000 -395.000000 210.000000 ) ( 1294.000000 -413.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (143/80) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-1114.000000, -1163.000000, -1145.000000) / (1549.000000, 1567.000000, 1616.000000) // --> Vector info: d1 = 0.325003, 0.700002, 0.700001. Determinants: 18.374994, -6.749945, 30039.775187, -2725.000000 // --> Vector info: d2 = 0.000017, 0.000018, 0.375018. Determinants: -6.749950, -18.375031, 20943.433300, -2725.000000 ( 1616.000000 -1145.000000 210.000000 ) ( 1567.000000 -1163.000000 210.000000 ) ( 1549.000000 -1114.000000 210.000000 ) ( ( -0.006743 0.002477 -11.023771 ) ( 0.002477 0.006743 -7.685664 ) ) 04escapehouse/04wex4b 0 0 0 ( 1549.000000 -1114.000000 206.000000 ) ( 1567.000000 -1163.000000 206.000000 ) ( 1616.000000 -1145.000000 206.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1549.000000 -1114.000000 206.000000 ) ( 1549.000000 -1114.000000 210.000000 ) ( 1567.000000 -1163.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1567.000000 -1163.000000 206.000000 ) ( 1567.000000 -1163.000000 210.000000 ) ( 1616.000000 -1145.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1616.000000 -1145.000000 206.000000 ) ( 1616.000000 -1145.000000 210.000000 ) ( 1598.000000 -1096.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1598.000000 -1096.000000 206.000000 ) ( 1598.000000 -1096.000000 210.000000 ) ( 1549.000000 -1114.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (145/81) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-759.000000, -775.000000, -757.000000) / (1419.000000, 1425.000000, 1475.000000) // --> Vector info: d1 = 0.875005, 1.000000, 1.000006. Determinants: 6.249689, -2.250000, 7141.759251, -908.000000 // --> Vector info: d2 = 0.000006, 0.000000, 0.375005. Determinants: -2.250325, -5.999982, 6805.972608, -908.000000 ( 1475.000000 -757.000000 210.000000 ) ( 1425.000000 -775.000000 210.000000 ) ( 1419.000000 -759.000000 210.000000 ) ( ( -0.006883 0.002478 -7.865374 ) ( 0.002478 0.006608 -7.495565 ) ) 04escapehouse/04wex4b 0 0 0 ( 1419.000000 -759.000000 206.000000 ) ( 1425.000000 -775.000000 206.000000 ) ( 1475.000000 -757.000000 206.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1419.000000 -759.000000 206.000000 ) ( 1419.000000 -759.000000 210.000000 ) ( 1425.000000 -775.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1425.000000 -775.000000 206.000000 ) ( 1425.000000 -775.000000 210.000000 ) ( 1475.000000 -757.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1475.000000 -757.000000 206.000000 ) ( 1475.000000 -757.000000 210.000000 ) ( 1469.000000 -741.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1469.000000 -741.000000 206.000000 ) ( 1469.000000 -741.000000 210.000000 ) ( 1419.000000 -759.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (148/82) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-792.000000, -808.000000, -790.000000) / (1431.000000, 1437.000000, 1487.000000) // --> Vector info: d1 = 0.875005, 1.000007, 1.000006. Determinants: 6.250102, -2.250015, 7375.347921, -908.000000 // --> Vector info: d2 = 0.000006, 0.000009, 0.375005. Determinants: -2.249820, -6.000000, 6804.136966, -908.000000 ( 1487.000000 -790.000000 210.000000 ) ( 1437.000000 -808.000000 210.000000 ) ( 1431.000000 -792.000000 210.000000 ) ( ( -0.006883 0.002478 -8.122630 ) ( 0.002478 0.006608 -7.493543 ) ) 04escapehouse/04wex4b 0 0 0 ( 1431.000000 -792.000000 206.000000 ) ( 1437.000000 -808.000000 206.000000 ) ( 1487.000000 -790.000000 206.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1431.000000 -792.000000 206.000000 ) ( 1431.000000 -792.000000 210.000000 ) ( 1437.000000 -808.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1437.000000 -808.000000 206.000000 ) ( 1437.000000 -808.000000 210.000000 ) ( 1487.000000 -790.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1487.000000 -790.000000 206.000000 ) ( 1487.000000 -790.000000 210.000000 ) ( 1481.000000 -774.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1481.000000 -774.000000 206.000000 ) ( 1481.000000 -774.000000 210.000000 ) ( 1431.000000 -792.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (156/83) # points: 4 { brushDef { // Surface normal: 0.357137, -0.934052, 0.000000 // RotY/Z : 0.000000 / -1.205595. Vector texS/T: (0.934052, 0.357137, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (694.659844, 803.861492, 803.861492) / (-210.000000, -210.000000, -511.000000) // --> Vector info: d1 = 1.306386, 0.525324, 0.525344. Determinants: 235.099700, 0.002187, -206254.371921, -32869.696150 // --> Vector info: d2 = 3.149916, 3.149911, 0.999906. Determinants: 0.001364, -234.784088, -152842.385743, -32869.696150 ( 939.000000 -205.000000 511.000000 ) ( 939.000000 -205.000000 210.000000 ) ( 837.000000 -244.000000 210.000000 ) ( ( -0.007152 0.000000 6.274910 ) ( 0.000000 0.007143 4.649948 ) ) 04escapehouse/04wex4b 0 0 0 ( 835.571450 -240.263793 210.000000 ) ( 937.571450 -201.263793 210.000000 ) ( 937.571450 -201.263793 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 835.571450 -240.263793 210.000000 ) ( 837.000000 -244.000000 210.000000 ) ( 939.000000 -205.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 937.571450 -201.263793 210.000000 ) ( 939.000000 -205.000000 210.000000 ) ( 939.000000 -205.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 937.571450 -201.263793 511.000000 ) ( 939.000000 -205.000000 511.000000 ) ( 837.000000 -244.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 835.571450 -240.263793 511.000000 ) ( 837.000000 -244.000000 511.000000 ) ( 837.000000 -244.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (162/84) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1204.000000, -1253.000000, -1235.000000) / (1302.000000, 1320.000000, 1369.000000) // --> Vector info: d1 = 1.062502, 0.687497, 0.687500. Determinants: -18.375325, 6.749908, -33807.589213, -2725.000000 // --> Vector info: d2 = 0.999998, 1.000001, 0.624999. Determinants: 6.750185, 18.375044, -18522.079358, -2725.000000 ( 1369.000000 -1235.000000 210.000000 ) ( 1320.000000 -1253.000000 210.000000 ) ( 1302.000000 -1204.000000 210.000000 ) ( ( 0.006743 -0.002477 12.406455 ) ( -0.002477 -0.006743 6.797093 ) ) 04escapehouse/04wex4a 0 0 0 ( 1302.000000 -1204.000000 206.000000 ) ( 1320.000000 -1253.000000 206.000000 ) ( 1369.000000 -1235.000000 206.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1302.000000 -1204.000000 206.000000 ) ( 1302.000000 -1204.000000 210.000000 ) ( 1320.000000 -1253.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1320.000000 -1253.000000 206.000000 ) ( 1320.000000 -1253.000000 210.000000 ) ( 1369.000000 -1235.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1369.000000 -1235.000000 206.000000 ) ( 1369.000000 -1235.000000 210.000000 ) ( 1351.000000 -1186.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1351.000000 -1186.000000 206.000000 ) ( 1351.000000 -1186.000000 210.000000 ) ( 1302.000000 -1204.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (164/85) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-848.000000, -898.000000, -880.000000) / (1173.000000, 1191.000000, 1240.000000) // --> Vector info: d1 = 0.762500, 0.387497, 0.387497. Determinants: -18.375140, 6.750052, -25615.104155, -2774.000000 // --> Vector info: d2 = 1.000001, 0.999998, 0.624997. Determinants: 6.749896, 18.750133, -19043.997694, -2774.000000 ( 1240.000000 -880.000000 210.000000 ) ( 1191.000000 -898.000000 210.000000 ) ( 1173.000000 -848.000000 210.000000 ) ( ( 0.006624 -0.002433 9.233996 ) ( -0.002433 -0.006759 6.865176 ) ) 04escapehouse/04wex4a 0 0 0 ( 1173.000000 -848.000000 206.000000 ) ( 1191.000000 -898.000000 206.000000 ) ( 1240.000000 -880.000000 206.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1173.000000 -848.000000 206.000000 ) ( 1173.000000 -848.000000 210.000000 ) ( 1191.000000 -898.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1191.000000 -898.000000 206.000000 ) ( 1191.000000 -898.000000 210.000000 ) ( 1240.000000 -880.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1240.000000 -880.000000 206.000000 ) ( 1240.000000 -880.000000 210.000000 ) ( 1222.000000 -830.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1222.000000 -830.000000 206.000000 ) ( 1222.000000 -830.000000 210.000000 ) ( 1173.000000 -848.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (166/86) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-503.000000, -552.000000, -534.000000) / (1047.000000, 1065.000000, 1114.000000) // --> Vector info: d1 = 0.387497, 0.012497, 0.012501. Determinants: -18.375069, 6.749813, -17365.642772, -2725.000000 // --> Vector info: d2 = 0.999998, 0.999996, 0.624994. Determinants: 6.749937, 18.375136, -18568.544618, -2725.000000 ( 1114.000000 -534.000000 210.000000 ) ( 1065.000000 -552.000000 210.000000 ) ( 1047.000000 -503.000000 210.000000 ) ( ( 0.006743 -0.002477 6.372713 ) ( -0.002477 -0.006743 6.814145 ) ) 04escapehouse/04wex4a 0 0 0 ( 1047.000000 -503.000000 206.000000 ) ( 1065.000000 -552.000000 206.000000 ) ( 1114.000000 -534.000000 206.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1047.000000 -503.000000 206.000000 ) ( 1047.000000 -503.000000 210.000000 ) ( 1065.000000 -552.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1065.000000 -552.000000 206.000000 ) ( 1065.000000 -552.000000 210.000000 ) ( 1114.000000 -534.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1114.000000 -534.000000 206.000000 ) ( 1114.000000 -534.000000 210.000000 ) ( 1096.000000 -485.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1096.000000 -485.000000 206.000000 ) ( 1096.000000 -485.000000 210.000000 ) ( 1047.000000 -503.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (167/87) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-689.000000, -861.000000, -1606.000000) / (536.000000, 420.000000, 1449.000000) // --> Vector info: d1 = 8.699987, 7.829546, 0.312507. Determinants: -1767.661234, 644.451452, -3854990.853255, -263408.000000 // --> Vector info: d2 = 4.884623, 6.083790, 0.999982. Determinants: 644.221345, 1767.794635, -1790318.079949, -263408.000000 ( 1449.000000 -1606.000000 210.000000 ) ( 420.000000 -861.000000 210.000000 ) ( 536.000000 -689.000000 210.000000 ) ( ( 0.006711 -0.002447 14.635056 ) ( -0.002446 -0.006711 6.796749 ) ) 04escapehouse/04wex4a 0 0 0 ( 536.000000 -689.000000 206.000000 ) ( 420.000000 -861.000000 206.000000 ) ( 1449.000000 -1606.000000 206.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 536.000000 -689.000000 206.000000 ) ( 536.000000 -689.000000 210.000000 ) ( 420.000000 -861.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.000000 -861.000000 206.000000 ) ( 420.000000 -861.000000 210.000000 ) ( 1449.000000 -1606.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1449.000000 -1606.000000 206.000000 ) ( 1449.000000 -1606.000000 210.000000 ) ( 1047.000000 -503.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1047.000000 -503.000000 206.000000 ) ( 1047.000000 -503.000000 210.000000 ) ( 536.000000 -689.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (168/88) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-244.000000, -689.000000, -540.000000) / (837.000000, 536.000000, 944.000000) // --> Vector info: d1 = 2.952791, 0.699982, 0.700411. Determinants: -919.016915, 335.477573, -908713.830350, -136711.000000 // --> Vector info: d2 = 0.781046, 3.883754, 0.780735. Determinants: 331.896142, 918.539825, -794612.734513, -136711.000000 ( 944.000000 -540.000000 210.000000 ) ( 536.000000 -689.000000 210.000000 ) ( 837.000000 -244.000000 210.000000 ) ( ( 0.006722 -0.002454 6.646969 ) ( -0.002428 -0.006719 5.812354 ) ) 04escapehouse/04wex4a 0 0 0 ( 837.000000 -244.000000 206.000000 ) ( 536.000000 -689.000000 206.000000 ) ( 944.000000 -540.000000 206.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 837.000000 -244.000000 206.000000 ) ( 837.000000 -244.000000 210.000000 ) ( 536.000000 -689.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 536.000000 -689.000000 206.000000 ) ( 536.000000 -689.000000 210.000000 ) ( 944.000000 -540.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 944.000000 -540.000000 206.000000 ) ( 944.000000 -540.000000 210.000000 ) ( 837.000000 -244.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (169/89) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-667.000000, -8.000000, -98.000000) / (1721.000000, 1481.000000, 1235.000000) // --> Vector info: d1 = 0.700000, 5.712493, 5.712494. Determinants: -1233.072965, 451.124967, -1727445.589054, -183714.000000 // --> Vector info: d2 = 0.375010, 0.375011, 2.250009. Determinants: 449.999083, 1235.623667, -1895253.438715, -183714.000000 ( 1235.000000 -98.000000 210.000000 ) ( 1481.000000 -8.000000 210.000000 ) ( 1721.000000 -667.000000 210.000000 ) ( ( 0.006712 -0.002456 9.402907 ) ( -0.002449 -0.006726 10.316326 ) ) 04escapehouse/04wex4b 0 0 0 ( 1721.000000 -667.000000 206.000000 ) ( 1481.000000 -8.000000 206.000000 ) ( 1235.000000 -98.000000 206.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1721.000000 -667.000000 206.000000 ) ( 1721.000000 -667.000000 210.000000 ) ( 1481.000000 -8.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1481.000000 -8.000000 206.000000 ) ( 1481.000000 -8.000000 210.000000 ) ( 1235.000000 -98.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1235.000000 -98.000000 206.000000 ) ( 1235.000000 -98.000000 210.000000 ) ( 1475.000000 -757.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1475.000000 -757.000000 206.000000 ) ( 1475.000000 -757.000000 210.000000 ) ( 1721.000000 -667.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (171/90) # points: 3 { brushDef { // Surface normal: 0.338719, -0.940887, 0.000000 // RotY/Z : 0.000000 / -1.225241. Vector texS/T: (0.940887, 0.338719, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (1075.660125, 1128.801446, 1075.660125) / (53.000000, -210.000000, -210.000000) // --> Vector info: d1 = 0.999932, 0.625000, 0.999998. Determinants: 98.624343, 0.003484, -120061.679176, -13976.167429 // --> Vector info: d2 = 2.874949, 0.999936, 0.999950. Determinants: 0.003450, -99.639974, -34903.567140, -13976.167429 ( 1185.000000 -116.000000 210.000000 ) ( 1235.000000 -98.000000 210.000000 ) ( 1185.000000 -116.000000 -53.000000 ) ( ( -0.007057 0.000000 8.590458 ) ( 0.000000 0.007129 2.497363 ) ) 04escapehouse/04wex1 0 0 0 ( 1183.645122 -112.236450 -53.000000 ) ( 1233.645122 -94.236450 210.000000 ) ( 1183.645122 -112.236450 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1183.645122 -112.236450 -53.000000 ) ( 1185.000000 -116.000000 -53.000000 ) ( 1235.000000 -98.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1233.645122 -94.236450 210.000000 ) ( 1235.000000 -98.000000 210.000000 ) ( 1185.000000 -116.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1183.645122 -112.236450 210.000000 ) ( 1185.000000 -116.000000 210.000000 ) ( 1185.000000 -116.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (172/91) # points: 3 { brushDef { // Surface normal: -0.344817, 0.938670, 0.000000 // RotY/Z : 0.000000 / 1.922841. Vector texS/T: (-0.938670, -0.344817, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-1072.229057, -1124.430589, -1072.229057) / (-210.000000, -210.000000, 53.000000) // --> Vector info: d1 = 0.695841, 0.328119, 0.328119. Determinants: -96.710958, 19.195666, -109218.415172, -13729.003059 // --> Vector info: d2 = 2.007742, 2.081288, 0.169154. Determinants: 19.342454, 95.977111, 13330.433131, -13729.003059 ( 1294.000000 -413.000000 -53.000000 ) ( 1343.000000 -395.000000 210.000000 ) ( 1294.000000 -413.000000 210.000000 ) ( ( 0.007044 -0.001398 7.955306 ) ( -0.001409 -0.006991 -0.970969 ) ) 04escapehouse/04wex1 0 0 0 ( 1295.379270 -416.754679 210.000000 ) ( 1344.379270 -398.754679 210.000000 ) ( 1295.379270 -416.754679 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1295.379270 -416.754679 210.000000 ) ( 1294.000000 -413.000000 210.000000 ) ( 1343.000000 -395.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1344.379270 -398.754679 210.000000 ) ( 1343.000000 -395.000000 210.000000 ) ( 1294.000000 -413.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1295.379270 -416.754679 -53.000000 ) ( 1294.000000 -413.000000 -53.000000 ) ( 1294.000000 -413.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (174/92) # points: 4 { brushDef { // Surface normal: -0.920178, -0.337709, 0.198052 // RotY/Z : -0.199370 / -2.789851. Vector texS/T: (0.344533, -0.938774, 0.000000) / (-0.185926, -0.068236, -0.980192) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (517.498439, 517.169710, 833.539746) / (-428.771858, -160.456946, -160.456946) // --> Vector info: d1 = 0.065615, 0.065616, 2.328118. Determinants: -607.062947, -0.744202, 308265.212437, -84886.798467 // --> Vector info: d2 = 2.081286, 0.169155, 0.169155. Determinants: 0.000000, 604.941204, 82708.022204, -84886.798467 ( 1294.000000 -413.000000 -53.000000 ) ( 1185.000000 -116.000000 -53.000000 ) ( 1235.000000 -98.000000 210.000000 ) ( ( 0.007151 0.000009 -3.631486 ) ( 0.000000 -0.007126 -0.974333 ) ) 04escapehouse/04wex1 0 0 0 ( 1238.680714 -96.649166 209.207792 ) ( 1188.680714 -114.649166 -53.792208 ) ( 1297.680714 -411.649166 -53.792208 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1238.680714 -96.649166 209.207792 ) ( 1235.000000 -98.000000 210.000000 ) ( 1185.000000 -116.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1188.680714 -114.649166 -53.792208 ) ( 1185.000000 -116.000000 -53.000000 ) ( 1294.000000 -413.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1297.680714 -411.649166 -53.792208 ) ( 1294.000000 -413.000000 -53.000000 ) ( 1343.000000 -395.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1346.680714 -393.649166 209.207792 ) ( 1343.000000 -395.000000 210.000000 ) ( 1235.000000 -98.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (176/93) # points: 3 { brushDef { // Surface normal: 0.344817, -0.938670, 0.000000 // RotY/Z : 0.000000 / -1.218752. Vector texS/T: (0.938670, 0.344817, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (1071.884239, 1124.085772, 1071.884239) / (53.000000, -210.000000, -210.000000) // --> Vector info: d1 = 0.703117, 0.703115, 0.335391. Determinants: -96.711272, -19.195859, 95027.568566, -13729.003059 // --> Vector info: d2 = 0.169155, 2.081288, 2.007741. Determinants: -19.342705, 95.977049, 13324.032274, -13729.003059 ( 1312.000000 -463.000000 210.000000 ) ( 1361.000000 -445.000000 210.000000 ) ( 1312.000000 -463.000000 -53.000000 ) ( ( 0.007044 0.001398 -6.921666 ) ( 0.001409 -0.006991 -0.970503 ) ) 04escapehouse/04wex1 0 0 0 ( 1310.620730 -459.245321 -53.000000 ) ( 1359.620730 -441.245321 210.000000 ) ( 1310.620730 -459.245321 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1310.620730 -459.245321 -53.000000 ) ( 1312.000000 -463.000000 -53.000000 ) ( 1361.000000 -445.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1359.620730 -441.245321 210.000000 ) ( 1361.000000 -445.000000 210.000000 ) ( 1312.000000 -463.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1310.620730 -459.245321 210.000000 ) ( 1312.000000 -463.000000 210.000000 ) ( 1312.000000 -463.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (177/94) # points: 3 { brushDef { // Surface normal: -0.338719, 0.940887, 0.000000 // RotY/Z : 0.000000 / 1.916352. Vector texS/T: (-0.940887, -0.338719, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-1078.031161, -1131.172482, -1078.031161) / (-210.000000, -210.000000, 53.000000) // --> Vector info: d1 = 1.320838, 0.953121, 0.953121. Determinants: -96.709596, 19.540975, -118612.610660, -13976.167429 // --> Vector info: d2 = 2.007744, 2.081287, 0.169155. Determinants: 19.341827, 97.705059, 13308.591060, -13976.167429 ( 1419.000000 -759.000000 -53.000000 ) ( 1469.000000 -741.000000 210.000000 ) ( 1419.000000 -759.000000 210.000000 ) ( ( 0.006920 -0.001398 8.486777 ) ( -0.001384 -0.006991 -0.952235 ) ) 04escapehouse/04wex1 0 0 0 ( 1420.354878 -762.763550 210.000000 ) ( 1470.354878 -744.763550 210.000000 ) ( 1420.354878 -762.763550 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1420.354878 -762.763550 210.000000 ) ( 1419.000000 -759.000000 210.000000 ) ( 1469.000000 -741.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.354878 -744.763550 210.000000 ) ( 1469.000000 -741.000000 210.000000 ) ( 1419.000000 -759.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1420.354878 -762.763550 -53.000000 ) ( 1419.000000 -759.000000 -53.000000 ) ( 1419.000000 -759.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (179/95) # points: 4 { brushDef { // Surface normal: -0.922447, -0.333452, 0.194684 // RotY/Z : -0.195936 / -2.794722. Vector texS/T: (0.339957, -0.940441, 0.000000) / (-0.183089, -0.066184, -0.980866) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (881.177401, 881.447460, 1196.193390) / (-425.714345, -157.583916, -157.583916) // --> Vector info: d1 = 0.703115, 0.703117, 2.953121. Determinants: -603.294553, 0.606847, 472529.924192, -84392.961111 // --> Vector info: d2 = 2.081288, 0.169155, 0.169155. Determinants: 0.000000, 601.836147, 80564.235505, -84392.961111 ( 1419.000000 -759.000000 -53.000000 ) ( 1312.000000 -463.000000 -53.000000 ) ( 1361.000000 -445.000000 210.000000 ) ( ( 0.007149 -0.000007 -5.599163 ) ( 0.000000 -0.007131 -0.954632 ) ) 04escapehouse/04wex1 0 0 0 ( 1364.689786 -443.666192 209.221262 ) ( 1315.689786 -461.666192 -53.778738 ) ( 1422.689786 -757.666192 -53.778738 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1364.689786 -443.666192 209.221262 ) ( 1361.000000 -445.000000 210.000000 ) ( 1312.000000 -463.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1315.689786 -461.666192 -53.778738 ) ( 1312.000000 -463.000000 -53.000000 ) ( 1419.000000 -759.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1422.689786 -757.666192 -53.778738 ) ( 1419.000000 -759.000000 -53.000000 ) ( 1469.000000 -741.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1472.689786 -739.666192 209.221262 ) ( 1469.000000 -741.000000 210.000000 ) ( 1361.000000 -445.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (181/96) # points: 3 { brushDef { // Surface normal: 0.338719, -0.940887, 0.000000 // RotY/Z : 0.000000 / -1.225241. Vector texS/T: (0.940887, 0.338719, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (1078.369880, 1131.511202, 1078.369880) / (53.000000, -210.000000, -210.000000) // --> Vector info: d1 = 1.374997, 1.000005, 1.375000. Determinants: 98.623714, 0.000158, -125570.039424, -13976.167429 // --> Vector info: d2 = 2.875000, 1.000000, 1.000000. Determinants: 0.000016, -99.639983, -34900.579977, -13976.167429 ( 1437.000000 -808.000000 210.000000 ) ( 1487.000000 -790.000000 210.000000 ) ( 1437.000000 -808.000000 -53.000000 ) ( ( -0.007057 0.000000 8.984583 ) ( 0.000000 0.007129 2.497150 ) ) 04escapehouse/04wex1 0 0 0 ( 1435.645122 -804.236450 -53.000000 ) ( 1485.645122 -786.236450 210.000000 ) ( 1435.645122 -804.236450 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.645122 -804.236450 -53.000000 ) ( 1437.000000 -808.000000 -53.000000 ) ( 1487.000000 -790.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1485.645122 -786.236450 210.000000 ) ( 1487.000000 -790.000000 210.000000 ) ( 1437.000000 -808.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.645122 -804.236450 210.000000 ) ( 1437.000000 -808.000000 210.000000 ) ( 1437.000000 -808.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (182/97) # points: 3 { brushDef { // Surface normal: -0.344817, 0.938670, 0.000000 // RotY/Z : 0.000000 / 1.922841. Vector texS/T: (-0.938670, -0.344817, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-1069.872804, -1122.074337, -1069.872804) / (-210.000000, -210.000000, 53.000000) // --> Vector info: d1 = 0.380222, 0.012506, 0.012506. Determinants: -96.709390, 19.195355, -104655.795297, -13729.003059 // --> Vector info: d2 = 1.963594, 2.037137, 0.125005. Determinants: 19.341827, 95.977167, 13890.312828, -13729.003059 ( 1549.000000 -1114.000000 -53.000000 ) ( 1598.000000 -1096.000000 210.000000 ) ( 1549.000000 -1114.000000 210.000000 ) ( ( 0.007044 -0.001398 7.622971 ) ( -0.001409 -0.006991 -1.011750 ) ) 04escapehouse/04wex1 0 0 0 ( 1550.379270 -1117.754679 210.000000 ) ( 1599.379270 -1099.754679 210.000000 ) ( 1550.379270 -1117.754679 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1550.379270 -1117.754679 210.000000 ) ( 1549.000000 -1114.000000 210.000000 ) ( 1598.000000 -1096.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1599.379270 -1099.754679 210.000000 ) ( 1598.000000 -1096.000000 210.000000 ) ( 1549.000000 -1114.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1550.379270 -1117.754679 -53.000000 ) ( 1549.000000 -1114.000000 -53.000000 ) ( 1549.000000 -1114.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (184/98) # points: 4 { brushDef { // Surface normal: -0.921395, -0.335053, 0.196903 // RotY/Z : -0.198198 / -2.792822. Vector texS/T: (0.341743, -0.939793, 0.000000) / (-0.185048, -0.067290, -0.980423) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (1250.608739, 1250.096125, 1320.324324) / (-427.896170, -212.682933, -212.682933) // --> Vector info: d1 = 0.995305, 0.995314, 1.495313. Determinants: -107.606361, -0.256977, 119420.421284, -15114.038110 // --> Vector info: d2 = 2.118438, 0.581306, 0.581310. Determinants: -0.000821, 107.950029, 14174.273702, -15114.038110 ( 1471.000000 -870.000000 -1.000000 ) ( 1447.000000 -804.000000 -1.000000 ) ( 1487.000000 -790.000000 210.000000 ) ( ( 0.007120 0.000017 -7.901292 ) ( 0.000000 -0.007142 -0.937822 ) ) 04escapehouse/04wex1 0 0 0 ( 1490.685580 -788.659789 209.212388 ) ( 1450.685580 -802.659789 -1.787612 ) ( 1474.685580 -868.659789 -1.787612 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1490.685580 -788.659789 209.212388 ) ( 1487.000000 -790.000000 210.000000 ) ( 1447.000000 -804.000000 -1.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1450.685580 -802.659789 -1.787612 ) ( 1447.000000 -804.000000 -1.000000 ) ( 1471.000000 -870.000000 -1.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1474.685580 -868.659789 -1.787612 ) ( 1471.000000 -870.000000 -1.000000 ) ( 1511.000000 -856.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1514.685580 -854.659789 209.212388 ) ( 1511.000000 -856.000000 210.000000 ) ( 1487.000000 -790.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (186/99) # points: 4 { brushDef { // Surface normal: -0.920911, -0.337667, 0.194687 // RotY/Z : -0.195938 / -2.790148. Vector texS/T: (0.344255, -0.938876, 0.000000) / (-0.182787, -0.067022, -0.980865) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (1323.533943, 1579.158667, 1579.127372) / (-156.488767, -156.488767, -424.619330) // --> Vector info: d1 = 0.495316, 2.320312, 2.320312. Determinants: -489.337204, 0.057115, 613713.978289, -68540.801513 // --> Vector info: d2 = 0.206309, 0.206314, 2.118446. Determinants: -0.001215, 488.788223, 62350.867979, -68540.801513 ( 1598.000000 -1096.000000 210.000000 ) ( 1549.000000 -1114.000000 -53.000000 ) ( 1461.000000 -874.000000 -53.000000 ) ( ( 0.007139 -0.000001 -8.953995 ) ( 0.000000 -0.007131 -0.909690 ) ) 04escapehouse/04wex1 0 0 0 ( 1464.683645 -872.649330 -53.778748 ) ( 1552.683645 -1112.649330 -53.778748 ) ( 1601.683645 -1094.649330 209.221252 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1464.683645 -872.649330 -53.778748 ) ( 1461.000000 -874.000000 -53.000000 ) ( 1549.000000 -1114.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1552.683645 -1112.649330 -53.778748 ) ( 1549.000000 -1114.000000 -53.000000 ) ( 1598.000000 -1096.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1601.683645 -1094.649330 209.221252 ) ( 1598.000000 -1096.000000 210.000000 ) ( 1511.000000 -856.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1514.683645 -854.649330 209.221252 ) ( 1511.000000 -856.000000 210.000000 ) ( 1461.000000 -874.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (187/100) # points: 4 { brushDef { // Surface normal: -0.920195, -0.334616, 0.203160 // RotY/Z : -0.204584 / -2.792822. Vector texS/T: (0.341743, -0.939793, 0.000000) / (-0.190928, -0.069428, -0.979146) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (1250.950482, 1250.437868, 1320.666067) / (-202.116477, -166.371027, -166.371027) // --> Vector info: d1 = 0.995316, 0.995315, 1.495316. Determinants: -17.872751, -0.256241, 19807.556227, -2510.338623 // --> Vector info: d2 = 0.456308, 0.206308, 0.206309. Determinants: -0.000034, 17.557033, 2403.120946, -2510.338623 ( 1461.000000 -874.000000 -53.000000 ) ( 1437.000000 -808.000000 -53.000000 ) ( 1444.000000 -806.000000 -18.000000 ) ( ( 0.007120 0.000102 -7.890392 ) ( 0.000000 -0.006994 -0.957290 ) ) 04escapehouse/04wex1 0 0 0 ( 1447.680778 -804.661535 -18.812639 ) ( 1440.680778 -806.661535 -53.812639 ) ( 1464.680778 -872.661535 -53.812639 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1447.680778 -804.661535 -18.812639 ) ( 1444.000000 -806.000000 -18.000000 ) ( 1437.000000 -808.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1440.680778 -806.661535 -53.812639 ) ( 1437.000000 -808.000000 -53.000000 ) ( 1461.000000 -874.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1464.680778 -872.661535 -53.812639 ) ( 1461.000000 -874.000000 -53.000000 ) ( 1468.000000 -871.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1471.680778 -869.661535 -18.812639 ) ( 1468.000000 -871.000000 -18.000000 ) ( 1444.000000 -806.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (188/101) # points: 4 { brushDef { // Surface normal: -0.919326, -0.337712, 0.201965 // RotY/Z : -0.203364 / -2.789548. Vector texS/T: (0.344817, -0.938670, 0.000000) / (-0.189578, -0.069641, -0.979393) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (1253.641355, 1254.484242, 1306.685775) / (-217.349042, -199.991348, -199.991348) // --> Vector info: d1 = 0.995314, 0.995316, 1.370313. Determinants: -6.509088, 0.316006, 7326.892434, -906.098229 // --> Vector info: d2 = 0.581306, 0.456308, 0.456309. Determinants: -0.000017, 6.525093, 891.523101, -906.098229 ( 1462.000000 -855.000000 -18.000000 ) ( 1444.000000 -806.000000 -18.000000 ) ( 1447.000000 -804.000000 -1.000000 ) ( ( 0.007184 -0.000349 -8.086201 ) ( 0.000000 -0.007201 -0.983914 ) ) 04escapehouse/04wex1 0 0 0 ( 1450.677306 -802.649153 -1.807859 ) ( 1447.677306 -804.649153 -18.807859 ) ( 1465.677306 -853.649153 -18.807859 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1450.677306 -802.649153 -1.807859 ) ( 1447.000000 -804.000000 -1.000000 ) ( 1444.000000 -806.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1447.677306 -804.649153 -18.807859 ) ( 1444.000000 -806.000000 -18.000000 ) ( 1462.000000 -855.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1465.677306 -853.649153 -18.807859 ) ( 1462.000000 -855.000000 -18.000000 ) ( 1465.000000 -854.000000 -1.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1468.677306 -852.649153 -1.807859 ) ( 1465.000000 -854.000000 -1.000000 ) ( 1447.000000 -804.000000 -1.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (190/102) # points: 3 { brushDef { // Surface normal: -0.344817, 0.938670, 0.000000 // RotY/Z : 0.000000 / 1.922841. Vector texS/T: (-0.938670, -0.344817, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-860.855952, -808.654420, -860.855952) / (53.000000, -210.000000, -210.000000) // --> Vector info: d1 = 0.312498, 0.312503, 0.680221. Determinants: 96.709830, 19.195702, 77945.576087, -13729.003059 // --> Vector info: d2 = 2.874993, 0.962861, 1.036405. Determinants: 19.342251, -95.977105, -17733.113929, -13729.003059 ( 1222.000000 -830.000000 210.000000 ) ( 1173.000000 -848.000000 210.000000 ) ( 1222.000000 -830.000000 -53.000000 ) ( ( -0.007044 -0.001398 -5.677439 ) ( -0.001409 0.006991 1.291653 ) ) 04escapehouse/04wex1 0 0 0 ( 1223.379270 -833.754679 -53.000000 ) ( 1174.379270 -851.754679 210.000000 ) ( 1223.379270 -833.754679 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1223.379270 -833.754679 -53.000000 ) ( 1222.000000 -830.000000 -53.000000 ) ( 1173.000000 -848.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1174.379270 -851.754679 210.000000 ) ( 1173.000000 -848.000000 210.000000 ) ( 1222.000000 -830.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1223.379270 -833.754679 210.000000 ) ( 1222.000000 -830.000000 210.000000 ) ( 1222.000000 -830.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (191/103) # points: 3 { brushDef { // Surface normal: 0.344817, -0.938670, 0.000000 // RotY/Z : 0.000000 / -1.218752. Vector texS/T: (0.938670, 0.344817, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (861.545587, 809.344054, 861.545587) / (-210.000000, -210.000000, 53.000000) // --> Vector info: d1 = 0.694789, 1.062509, 1.062494. Determinants: 96.710393, -19.194776, -96890.071359, -13729.003059 // --> Vector info: d2 = 1.036393, 0.962851, 2.874984. Determinants: -19.341404, -95.977292, -17720.369844, -13729.003059 ( 1114.000000 -534.000000 -53.000000 ) ( 1065.000000 -552.000000 210.000000 ) ( 1114.000000 -534.000000 210.000000 ) ( ( -0.007044 0.001398 7.057328 ) ( 0.001409 0.006991 1.290725 ) ) 04escapehouse/04wex1 0 0 0 ( 1112.620730 -530.245321 210.000000 ) ( 1063.620730 -548.245321 210.000000 ) ( 1112.620730 -530.245321 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1112.620730 -530.245321 210.000000 ) ( 1114.000000 -534.000000 210.000000 ) ( 1065.000000 -552.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1063.620730 -548.245321 210.000000 ) ( 1065.000000 -552.000000 210.000000 ) ( 1114.000000 -534.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1112.620730 -530.245321 -53.000000 ) ( 1114.000000 -534.000000 -53.000000 ) ( 1114.000000 -534.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (193/104) # points: 4 { brushDef { // Surface normal: 0.921447, 0.336204, 0.194687 // RotY/Z : -0.195938 / 0.349856. Vector texS/T: (-0.342762, 0.939422, 0.000000) / (0.182893, 0.066731, -0.980866) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-1198.690054, -1198.575800, -883.488510) / (-48.036470, 220.094070, 220.094070) // --> Vector info: d1 = 3.062498, 3.062493, 0.812492. Determinants: 603.294100, -0.255420, 464416.650431, -84484.525352 // --> Vector info: d2 = 0.962868, 2.875000, 2.874994. Determinants: 0.001598, -602.488650, -110286.935856, -84484.525352 ( 1114.000000 -534.000000 -53.000000 ) ( 1222.000000 -830.000000 -53.000000 ) ( 1173.000000 -848.000000 210.000000 ) ( ( -0.007141 0.000003 -5.497062 ) ( 0.000000 0.007131 1.305410 ) ) 04escapehouse/04wex1 0 0 0 ( 1169.314213 -849.344814 209.221254 ) ( 1218.314213 -831.344814 -53.778746 ) ( 1110.314213 -535.344814 -53.778746 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1169.314213 -849.344814 209.221254 ) ( 1173.000000 -848.000000 210.000000 ) ( 1222.000000 -830.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1218.314213 -831.344814 -53.778746 ) ( 1222.000000 -830.000000 -53.000000 ) ( 1114.000000 -534.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1110.314213 -535.344814 -53.778746 ) ( 1114.000000 -534.000000 -53.000000 ) ( 1065.000000 -552.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1061.314213 -553.344814 209.221254 ) ( 1065.000000 -552.000000 210.000000 ) ( 1173.000000 -848.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (195/105) # points: 3 { brushDef { // Surface normal: -0.344817, 0.938670, 0.000000 // RotY/Z : 0.000000 / 1.922841. Vector texS/T: (-0.938670, -0.344817, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-861.545587, -809.344054, -861.545587) / (53.000000, -210.000000, -210.000000) // --> Vector info: d1 = 1.178875, 0.804591, 1.179564. Determinants: 98.617790, 0.035950, 68777.033543, -13729.003059 // --> Vector info: d2 = 1.874999, 0.000000, 0.000138. Determinants: 0.036226, -97.870639, -20523.518214, -13729.003059 ( 1096.000000 -485.000000 210.000000 ) ( 1047.000000 -503.000000 210.000000 ) ( 1096.000000 -485.000000 -53.000000 ) ( ( -0.007183 -0.000003 -5.009616 ) ( -0.000003 0.007129 1.494902 ) ) 04escapehouse/04wex1 0 0 0 ( 1097.379270 -488.754679 -53.000000 ) ( 1048.379270 -506.754679 210.000000 ) ( 1097.379270 -488.754679 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1097.379270 -488.754679 -53.000000 ) ( 1096.000000 -485.000000 -53.000000 ) ( 1047.000000 -503.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1048.379270 -506.754679 210.000000 ) ( 1047.000000 -503.000000 210.000000 ) ( 1096.000000 -485.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1097.379270 -488.754679 210.000000 ) ( 1096.000000 -485.000000 210.000000 ) ( 1096.000000 -485.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (196/106) # points: 3 { brushDef { // Surface normal: 0.344817, -0.938670, 0.000000 // RotY/Z : 0.000000 / -1.218752. Vector texS/T: (0.938670, 0.344817, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (862.924857, 810.723324, 862.924857) / (-210.000000, -210.000000, 53.000000) // --> Vector info: d1 = 0.500000, 0.875005, 0.499935. Determinants: 98.626317, 0.003441, -91970.885945, -13729.003059 // --> Vector info: d2 = 0.000000, 0.000006, 1.875000. Determinants: 0.001529, -97.877876, -20555.674039, -13729.003059 ( 988.000000 -187.000000 -53.000000 ) ( 939.000000 -205.000000 210.000000 ) ( 988.000000 -187.000000 210.000000 ) ( ( -0.007184 0.000000 6.699021 ) ( 0.000000 0.007129 1.497244 ) ) 04escapehouse/04wex1 0 0 0 ( 986.620730 -183.245321 210.000000 ) ( 937.620730 -201.245321 210.000000 ) ( 986.620730 -183.245321 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 986.620730 -183.245321 210.000000 ) ( 988.000000 -187.000000 210.000000 ) ( 939.000000 -205.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 937.620730 -201.245321 210.000000 ) ( 939.000000 -205.000000 210.000000 ) ( 988.000000 -187.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 986.620730 -183.245321 -53.000000 ) ( 988.000000 -187.000000 -53.000000 ) ( 988.000000 -187.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (200/107) # points: 3 { brushDef { // Surface normal: 0.922834, 0.334450, 0.191106 // RotY/Z : -0.192288 / 0.347693. Vector texS/T: (-0.340730, 0.940161, 0.000000) / (0.179670, 0.065115, -0.981569) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-829.632433, -829.417900, -512.451025) / (5.455185, 217.360716, 217.360716) // --> Vector info: d1 = 2.328123, 2.328123, 0.065621. Determinants: 479.436628, -0.485231, 241385.700177, -67167.033938 // --> Vector info: d2 = 0.366646, 1.874980, 1.874980. Determinants: 0.000000, -478.091722, -22018.460659, -67167.033938 ( 988.000000 -187.000000 -53.000000 ) ( 1096.000000 -485.000000 -53.000000 ) ( 1058.000000 -499.000000 155.000000 ) ( ( -0.007138 0.000007 -3.593812 ) ( 0.000000 0.007118 0.327816 ) ) 04escapehouse/04wex1 0 0 0 ( 1054.308665 -500.337799 154.235577 ) ( 1092.308665 -486.337799 -53.764423 ) ( 984.308665 -188.337799 -53.764423 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1054.308665 -500.337799 154.235577 ) ( 1058.000000 -499.000000 155.000000 ) ( 1096.000000 -485.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1092.308665 -486.337799 -53.764423 ) ( 1096.000000 -485.000000 -53.000000 ) ( 988.000000 -187.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 984.308665 -188.337799 -53.764423 ) ( 988.000000 -187.000000 -53.000000 ) ( 1058.000000 -499.000000 155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (201/108) # points: 3 { brushDef { // Surface normal: -0.327773, 0.944757, 0.000000 // RotY/Z : 0.000000 / 1.904741. Vector texS/T: (-0.944757, -0.327773, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-894.414581, -842.549371, -894.414581) / (53.000000, -210.000000, -210.000000) // --> Vector info: d1 = 0.000000, 1.912134, 1.838592. Determinants: -19.341702, 95.358950, -22353.524797, -13640.550209 // --> Vector info: d2 = 0.000000, 0.000000, 0.367716. Determinants: 96.709263, 19.071662, 85487.376666, -13640.550209 ( 1498.000000 -1589.000000 210.000000 ) ( 1449.000000 -1606.000000 210.000000 ) ( 1498.000000 -1589.000000 -53.000000 ) ( ( 0.001418 -0.006991 1.638755 ) ( -0.007090 -0.001398 -6.267150 ) ) 04escapehouse/04wex4a 0 0 0 ( 1499.311091 -1592.779026 -53.000000 ) ( 1450.311091 -1609.779026 210.000000 ) ( 1499.311091 -1592.779026 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1499.311091 -1592.779026 -53.000000 ) ( 1498.000000 -1589.000000 -53.000000 ) ( 1449.000000 -1606.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1450.311091 -1609.779026 210.000000 ) ( 1449.000000 -1606.000000 210.000000 ) ( 1498.000000 -1589.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1499.311091 -1592.779026 210.000000 ) ( 1498.000000 -1589.000000 210.000000 ) ( 1498.000000 -1589.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (202/109) # points: 3 { brushDef { // Surface normal: 0.344817, -0.938670, 0.000000 // RotY/Z : 0.000000 / -1.218752. Vector texS/T: (0.938670, 0.344817, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (859.189334, 806.987802, 859.189334) / (-210.000000, -210.000000, 53.000000) // --> Vector info: d1 = 0.327593, 0.695313, 0.695308. Determinants: 96.710368, -19.195247, -91621.049081, -13729.003059 // --> Vector info: d2 = 0.073550, 0.000007, 1.912139. Determinants: -19.341717, -95.977188, -4546.780343, -13729.003059 ( 1369.000000 -1235.000000 -53.000000 ) ( 1320.000000 -1253.000000 210.000000 ) ( 1369.000000 -1235.000000 210.000000 ) ( ( -0.007044 0.001398 6.673540 ) ( 0.001409 0.006991 0.331181 ) ) 04escapehouse/04wex1 0 0 0 ( 1367.620730 -1231.245321 210.000000 ) ( 1318.620730 -1249.245321 210.000000 ) ( 1367.620730 -1231.245321 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1367.620730 -1231.245321 210.000000 ) ( 1369.000000 -1235.000000 210.000000 ) ( 1320.000000 -1253.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1318.620730 -1249.245321 210.000000 ) ( 1320.000000 -1253.000000 210.000000 ) ( 1369.000000 -1235.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1367.620730 -1231.245321 -53.000000 ) ( 1369.000000 -1235.000000 -53.000000 ) ( 1369.000000 -1235.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (204/110) # points: 4 { brushDef { // Surface normal: 0.921811, 0.335914, 0.193457 // RotY/Z : -0.194685 / 0.349451. Vector texS/T: (-0.342382, 0.939561, 0.000000) / (0.181765, 0.066236, -0.981109) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-2005.046480, -2005.850681, -1629.078866) / (-49.031033, 219.033051, 219.033051) // --> Vector info: d1 = 3.382807, 3.382807, 0.695308. Determinants: 720.422067, 2.161379, 1102925.583924, -100998.991351 // --> Vector info: d2 = 0.000005, 1.912139, 1.912139. Determinants: -0.000031, -720.438329, -35324.397899, -100998.991351 ( 1369.000000 -1235.000000 -53.000000 ) ( 1498.000000 -1589.000000 -53.000000 ) ( 1449.000000 -1606.000000 210.000000 ) ( ( -0.007133 -0.000021 -10.920164 ) ( 0.000000 0.007133 0.349750 ) ) 04escapehouse/04wex1 0 0 0 ( 1445.312755 -1607.343657 209.226170 ) ( 1494.312755 -1590.343657 -53.773830 ) ( 1365.312755 -1236.343657 -53.773830 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1445.312755 -1607.343657 209.226170 ) ( 1449.000000 -1606.000000 210.000000 ) ( 1498.000000 -1589.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1494.312755 -1590.343657 -53.773830 ) ( 1498.000000 -1589.000000 -53.000000 ) ( 1369.000000 -1235.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1365.312755 -1236.343657 -53.773830 ) ( 1369.000000 -1235.000000 -53.000000 ) ( 1320.000000 -1253.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1316.312755 -1254.343657 209.226170 ) ( 1320.000000 -1253.000000 210.000000 ) ( 1449.000000 -1606.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (206/111) # points: 3 { brushDef { // Surface normal: -0.344817, 0.938670, 0.000000 // RotY/Z : 0.000000 / 1.922841. Vector texS/T: (-0.938670, -0.344817, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-859.189334, -806.987802, -859.189334) / (53.000000, -210.000000, -210.000000) // --> Vector info: d1 = 1.320305, 0.945313, 1.320313. Determinants: 98.625047, 0.000436, 66611.092735, -13729.003059 // --> Vector info: d2 = 1.912131, 0.037130, 0.037131. Determinants: 0.000294, -97.877877, -21063.878331, -13729.003059 ( 1351.000000 -1186.000000 210.000000 ) ( 1302.000000 -1204.000000 210.000000 ) ( 1351.000000 -1186.000000 -53.000000 ) ( ( -0.007184 0.000000 -4.851852 ) ( 0.000000 0.007129 1.534261 ) ) 04escapehouse/04wex1 0 0 0 ( 1352.379270 -1189.754679 -53.000000 ) ( 1303.379270 -1207.754679 210.000000 ) ( 1352.379270 -1189.754679 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1352.379270 -1189.754679 -53.000000 ) ( 1351.000000 -1186.000000 -53.000000 ) ( 1302.000000 -1204.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1303.379270 -1207.754679 210.000000 ) ( 1302.000000 -1204.000000 210.000000 ) ( 1351.000000 -1186.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1352.379270 -1189.754679 210.000000 ) ( 1351.000000 -1186.000000 210.000000 ) ( 1351.000000 -1186.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (207/112) # points: 3 { brushDef { // Surface normal: 0.344817, -0.938670, 0.000000 // RotY/Z : 0.000000 / -1.218752. Vector texS/T: (0.938670, 0.344817, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (860.511135, 808.309602, 860.511135) / (-210.000000, -210.000000, 53.000000) // --> Vector info: d1 = 0.319788, 0.687508, 0.687503. Determinants: 96.710237, -19.195262, -91641.612304, -13729.003059 // --> Vector info: d2 = 1.036404, 0.962861, 2.874994. Determinants: -19.341749, -95.977192, -17740.216804, -13729.003059 ( 1240.000000 -880.000000 -53.000000 ) ( 1191.000000 -898.000000 210.000000 ) ( 1240.000000 -880.000000 210.000000 ) ( ( -0.007044 0.001398 6.675038 ) ( 0.001409 0.006991 1.292171 ) ) 04escapehouse/04wex1 0 0 0 ( 1238.620730 -876.245321 210.000000 ) ( 1189.620730 -894.245321 210.000000 ) ( 1238.620730 -876.245321 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1238.620730 -876.245321 210.000000 ) ( 1240.000000 -880.000000 210.000000 ) ( 1191.000000 -898.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1189.620730 -894.245321 210.000000 ) ( 1191.000000 -898.000000 210.000000 ) ( 1240.000000 -880.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1238.620730 -876.245321 -53.000000 ) ( 1240.000000 -880.000000 -53.000000 ) ( 1240.000000 -880.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (209/113) # points: 4 { brushDef { // Surface normal: 0.922075, 0.334478, 0.194685 // RotY/Z : -0.195937 / 0.347984. Vector texS/T: (-0.341003, 0.940062, 0.000000) / (0.183016, 0.066388, -0.980866) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-1575.820771, -1575.608797, -1250.098428) / (-47.625938, 220.504543, 220.504543) // --> Vector info: d1 = 3.012501, 3.012496, 0.687503. Determinants: 623.401528, -0.491055, 719416.835325, -87279.251813 // --> Vector info: d2 = 0.962868, 2.875000, 2.874994. Determinants: 0.001661, -622.418763, -113679.066543, -87279.251813 ( 1240.000000 -880.000000 -53.000000 ) ( 1351.000000 -1186.000000 -53.000000 ) ( 1302.000000 -1204.000000 210.000000 ) ( ( -0.007143 0.000006 -8.242702 ) ( 0.000000 0.007131 1.302475 ) ) 04escapehouse/04wex1 0 0 0 ( 1298.311701 -1205.337912 209.221258 ) ( 1347.311701 -1187.337912 -53.778742 ) ( 1236.311701 -881.337912 -53.778742 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1298.311701 -1205.337912 209.221258 ) ( 1302.000000 -1204.000000 210.000000 ) ( 1351.000000 -1186.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1347.311701 -1187.337912 -53.778742 ) ( 1351.000000 -1186.000000 -53.000000 ) ( 1240.000000 -880.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1236.311701 -881.337912 -53.778742 ) ( 1240.000000 -880.000000 -53.000000 ) ( 1191.000000 -898.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1187.311701 -899.337912 209.221258 ) ( 1191.000000 -898.000000 210.000000 ) ( 1302.000000 -1204.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (211/114) # points: 3 { brushDef { // Surface normal: 0.344817, -0.938670, 0.000000 // RotY/Z : 0.000000 / -1.218752. Vector texS/T: (0.938670, 0.344817, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (1069.872804, 1122.074337, 1069.872804) / (53.000000, -210.000000, -210.000000) // --> Vector info: d1 = 0.695311, 0.695308, 0.327590. Determinants: -96.709791, -19.195584, 94938.611642, -13729.003059 // --> Vector info: d2 = 0.206314, 2.118446, 2.044902. Determinants: -19.342204, 95.977111, 12774.427096, -13729.003059 ( 1567.000000 -1163.000000 210.000000 ) ( 1616.000000 -1145.000000 210.000000 ) ( 1567.000000 -1163.000000 -53.000000 ) ( ( 0.007044 0.001398 -6.915186 ) ( 0.001409 -0.006991 -0.930470 ) ) 04escapehouse/04wex1 0 0 0 ( 1565.620730 -1159.245321 -53.000000 ) ( 1614.620730 -1141.245321 210.000000 ) ( 1565.620730 -1159.245321 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1565.620730 -1159.245321 -53.000000 ) ( 1567.000000 -1163.000000 -53.000000 ) ( 1616.000000 -1145.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1614.620730 -1141.245321 210.000000 ) ( 1616.000000 -1145.000000 210.000000 ) ( 1567.000000 -1163.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1565.620730 -1159.245321 210.000000 ) ( 1567.000000 -1163.000000 210.000000 ) ( 1567.000000 -1163.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (212/115) # points: 3 { brushDef { // Surface normal: -0.338719, 0.940887, 0.000000 // RotY/Z : 0.000000 / 1.916352. Vector texS/T: (-0.940887, -0.338719, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-1080.966730, -1134.108051, -1080.966730) / (-210.000000, -210.000000, 53.000000) // --> Vector info: d1 = 0.750530, 0.382809, 0.382809. Determinants: -96.710707, 19.541197, -110926.945336, -13976.167429 // --> Vector info: d2 = 2.044904, 2.118447, 0.206314. Determinants: 19.341702, 97.705122, 12845.888142, -13976.167429 ( 1695.000000 -1517.000000 -53.000000 ) ( 1745.000000 -1499.000000 210.000000 ) ( 1695.000000 -1517.000000 210.000000 ) ( ( 0.006920 -0.001398 7.936864 ) ( -0.001384 -0.006991 -0.919128 ) ) 04escapehouse/04wex1 0 0 0 ( 1696.354878 -1520.763550 210.000000 ) ( 1746.354878 -1502.763550 210.000000 ) ( 1696.354878 -1520.763550 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1696.354878 -1520.763550 210.000000 ) ( 1695.000000 -1517.000000 210.000000 ) ( 1745.000000 -1499.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1746.354878 -1502.763550 210.000000 ) ( 1745.000000 -1499.000000 210.000000 ) ( 1695.000000 -1517.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1696.354878 -1520.763550 -53.000000 ) ( 1695.000000 -1517.000000 -53.000000 ) ( 1695.000000 -1517.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (214/116) # points: 4 { brushDef { // Surface normal: -0.922418, -0.333530, 0.194685 // RotY/Z : -0.195936 / -2.794637. Vector texS/T: (0.340036, -0.940412, 0.000000) / (-0.183084, -0.066200, -0.980866) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (1626.270534, 1626.536187, 2002.966791) / (-426.046467, -157.916034, -157.916034) // --> Vector info: d1 = 0.695308, 0.695311, 3.382811. Determinants: -720.600572, 0.712867, 1102015.981934, -100932.501207 // --> Vector info: d2 = 2.118446, 0.206314, 0.206314. Determinants: 0.000000, 719.785193, 92841.849634, -100932.501207 ( 1695.000000 -1517.000000 -53.000000 ) ( 1567.000000 -1163.000000 -53.000000 ) ( 1616.000000 -1145.000000 210.000000 ) ( ( 0.007139 -0.000007 -10.918346 ) ( 0.000000 -0.007131 -0.919841 ) ) 04escapehouse/04wex1 0 0 0 ( 1619.689674 -1143.665881 209.221262 ) ( 1570.689674 -1161.665881 -53.778738 ) ( 1698.689674 -1515.665881 -53.778738 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1619.689674 -1143.665881 209.221262 ) ( 1616.000000 -1145.000000 210.000000 ) ( 1567.000000 -1163.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1570.689674 -1161.665881 -53.778738 ) ( 1567.000000 -1163.000000 -53.000000 ) ( 1695.000000 -1517.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1698.689674 -1515.665881 -53.778738 ) ( 1695.000000 -1517.000000 -53.000000 ) ( 1745.000000 -1499.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1748.689674 -1497.665881 209.221262 ) ( 1745.000000 -1499.000000 210.000000 ) ( 1616.000000 -1145.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (216/117) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (0.000000, 105.000000, 105.000000) / (53.000000, 53.000000, -210.000000) // --> Vector info: d1 = 1.629683, 0.879678, 0.879685. Determinants: 197.251317, 0.000739, -45003.735649, -27615.000000 // --> Vector info: d2 = 1.912132, 1.912129, 0.037129. Determinants: 0.000721, -196.875013, -42369.143659, -27615.000000 ( 105.000000 -861.000000 210.000000 ) ( 105.000000 -861.000000 -53.000000 ) ( 0.000000 -861.000000 -53.000000 ) ( ( -0.007143 0.000000 1.629684 ) ( 0.000000 0.007129 1.534280 ) ) 04escapehouse/04wex1 0 0 0 ( 0.000000 -857.000000 -53.000000 ) ( 105.000000 -857.000000 -53.000000 ) ( 105.000000 -857.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -857.000000 -53.000000 ) ( 0.000000 -861.000000 -53.000000 ) ( 105.000000 -861.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 -857.000000 -53.000000 ) ( 105.000000 -861.000000 -53.000000 ) ( 105.000000 -861.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 -857.000000 210.000000 ) ( 105.000000 -861.000000 210.000000 ) ( 0.000000 -861.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -857.000000 210.000000 ) ( 0.000000 -861.000000 210.000000 ) ( 0.000000 -861.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (217/118) # points: 4 { brushDef { // Surface normal: -0.857493, 0.514496, 0.000000 // RotY/Z : 0.000000 / 2.601173. Vector texS/T: (-0.514496, -0.857493, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (919.575414, 884.589702, 884.589702) / (-210.000000, -210.000000, 53.000000) // --> Vector info: d1 = 0.622203, 0.872204, 0.872197. Determinants: 65.750376, 0.000267, -66187.412411, -9201.242090 // --> Vector info: d2 = 0.037138, 0.037139, 1.912139. Determinants: 0.000257, -65.598213, -14117.574105, -9201.242090 ( 44.000000 -1058.000000 -53.000000 ) ( 44.000000 -1058.000000 210.000000 ) ( 26.000000 -1088.000000 210.000000 ) ( ( -0.007146 0.000000 7.193313 ) ( 0.000000 0.007129 1.534312 ) ) 04escapehouse/04wex1 0 0 0 ( 29.429972 -1090.057983 210.000000 ) ( 47.429972 -1060.057983 210.000000 ) ( 47.429972 -1060.057983 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 29.429972 -1090.057983 210.000000 ) ( 26.000000 -1088.000000 210.000000 ) ( 44.000000 -1058.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 47.429972 -1060.057983 210.000000 ) ( 44.000000 -1058.000000 210.000000 ) ( 44.000000 -1058.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 47.429972 -1060.057983 -53.000000 ) ( 44.000000 -1058.000000 -53.000000 ) ( 26.000000 -1088.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 29.429972 -1090.057983 -53.000000 ) ( 26.000000 -1088.000000 -53.000000 ) ( 26.000000 -1088.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (218/119) # points: 4 { brushDef { // Surface normal: 0.642130, 0.766596, 0.000000 // RotY/Z : 0.000000 / 0.873523. Vector texS/T: (-0.766596, 0.642130, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-365.057987, -365.057987, -718.568949) / (53.000000, -210.000000, -210.000000) // --> Vector info: d1 = 0.387496, 0.387501, 2.915471. Determinants: 664.856192, 0.001519, 206684.125019, -92973.382911 // --> Vector info: d2 = 1.912133, 0.037133, 0.037139. Determinants: 0.001494, -662.833070, -142646.806820, -92973.382911 ( 26.000000 -1088.000000 210.000000 ) ( -245.000000 -861.000000 210.000000 ) ( -245.000000 -861.000000 -53.000000 ) ( ( -0.007151 0.000000 -2.223046 ) ( 0.000000 0.007129 1.534276 ) ) 04escapehouse/04wex1 0 0 0 ( -247.568520 -864.066383 -53.000000 ) ( -247.568520 -864.066383 210.000000 ) ( 23.431480 -1091.066383 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -247.568520 -864.066383 -53.000000 ) ( -245.000000 -861.000000 -53.000000 ) ( -245.000000 -861.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -247.568520 -864.066383 210.000000 ) ( -245.000000 -861.000000 210.000000 ) ( 26.000000 -1088.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23.431480 -1091.066383 210.000000 ) ( 26.000000 -1088.000000 210.000000 ) ( 26.000000 -1088.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23.431480 -1091.066383 -53.000000 ) ( 26.000000 -1088.000000 -53.000000 ) ( -245.000000 -861.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (219/120) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-861.000000, -861.000000, -1088.000000) / (105.000000, -245.000000, 26.000000) // --> Vector info: d1 = 2.611737, 0.149997, 2.339299. Determinants: 99.124182, -558.815092, -63481.018769, -79450.000000 // --> Vector info: d2 = 2.456769, 2.023445, 0.760328. Determinants: -559.521551, -98.364355, -666610.056364, -79450.000000 ( 26.000000 -1088.000000 -53.000000 ) ( -245.000000 -861.000000 -53.000000 ) ( 105.000000 -861.000000 -53.000000 ) ( ( -0.001248 0.007034 0.799006 ) ( 0.007042 0.001238 8.390309 ) ) 04escapehouse/04wex4a 0 0 0 ( 105.000000 -861.000000 -57.000000 ) ( -245.000000 -861.000000 -57.000000 ) ( 26.000000 -1088.000000 -57.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 -861.000000 -57.000000 ) ( 105.000000 -861.000000 -53.000000 ) ( -245.000000 -861.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 -861.000000 -57.000000 ) ( -245.000000 -861.000000 -53.000000 ) ( 26.000000 -1088.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 26.000000 -1088.000000 -57.000000 ) ( 26.000000 -1088.000000 -53.000000 ) ( 131.000000 -906.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 131.000000 -906.000000 -57.000000 ) ( 131.000000 -906.000000 -53.000000 ) ( 105.000000 -861.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (220/121) # points: 4 { brushDef { // Surface normal: -0.865865, -0.500278, 0.000000 // RotY/Z : 0.000000 / -2.617673. Vector texS/T: (0.500278, -0.865865, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (798.038976, 798.038976, 850.010122) / (-210.000000, 53.000000, 53.000000) // --> Vector info: d1 = 0.617184, 0.617177, 0.242180. Determinants: 98.624232, 0.000363, -87141.825118, -13668.411356 // --> Vector info: d2 = 0.037131, 1.912131, 1.912130. Determinants: 0.000376, -97.445900, -20971.462981, -13668.411356 ( 131.000000 -906.000000 -53.000000 ) ( 105.000000 -861.000000 -53.000000 ) ( 105.000000 -861.000000 210.000000 ) ( ( -0.007215 0.000000 6.375417 ) ( 0.000000 0.007129 1.534301 ) ) 04escapehouse/04wex1 0 0 0 ( 108.463460 -858.998890 210.000000 ) ( 108.463460 -858.998890 -53.000000 ) ( 134.463460 -903.998890 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 108.463460 -858.998890 210.000000 ) ( 105.000000 -861.000000 210.000000 ) ( 105.000000 -861.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 108.463460 -858.998890 -53.000000 ) ( 105.000000 -861.000000 -53.000000 ) ( 131.000000 -906.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 134.463460 -903.998890 -53.000000 ) ( 131.000000 -906.000000 -53.000000 ) ( 131.000000 -906.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 134.463460 -903.998890 210.000000 ) ( 131.000000 -906.000000 210.000000 ) ( 105.000000 -861.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (223/122) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-245.000000, -140.000000, -140.000000) / (53.000000, 53.000000, -210.000000) // --> Vector info: d1 = 1.712312, 0.962315, 0.962317. Determinants: 197.249371, 0.000250, 1040.580779, -27615.000000 // --> Vector info: d2 = 1.912135, 1.912135, 0.037135. Determinants: 0.000220, -196.875014, -42369.191798, -27615.000000 ( -140.000000 -861.000000 210.000000 ) ( -140.000000 -861.000000 -53.000000 ) ( -245.000000 -861.000000 -53.000000 ) ( ( -0.007143 0.000000 -0.037682 ) ( 0.000000 0.007129 1.534282 ) ) 04escapehouse/04wex1 0 0 0 ( -245.000000 -857.000000 -53.000000 ) ( -140.000000 -857.000000 -53.000000 ) ( -140.000000 -857.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 -857.000000 -53.000000 ) ( -245.000000 -861.000000 -53.000000 ) ( -140.000000 -861.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -857.000000 -53.000000 ) ( -140.000000 -861.000000 -53.000000 ) ( -140.000000 -861.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -857.000000 210.000000 ) ( -140.000000 -861.000000 210.000000 ) ( -245.000000 -861.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 -857.000000 210.000000 ) ( -245.000000 -861.000000 210.000000 ) ( -245.000000 -861.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (224/123) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (0.000000, 0.000000, -140.000000) / (-158.000000, -210.000000, -210.000000) // --> Vector info: d1 = 0.629689, 0.629689, 1.629690. Determinants: 52.000031, 0.000117, -4584.114642, -7280.000000 // --> Vector info: d2 = 0.412132, 0.037132, 0.037132. Determinants: 0.000000, -52.500012, -11295.321496, -7280.000000 ( -140.000000 -861.000000 210.000000 ) ( 0.000000 -861.000000 210.000000 ) ( 0.000000 -861.000000 158.000000 ) ( ( -0.007143 0.000000 0.629686 ) ( 0.000000 0.007212 1.551555 ) ) 04escapehouse/04wex1 0 0 0 ( 0.000000 -857.000000 158.000000 ) ( 0.000000 -857.000000 210.000000 ) ( -140.000000 -857.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -857.000000 158.000000 ) ( 0.000000 -861.000000 158.000000 ) ( 0.000000 -861.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -857.000000 210.000000 ) ( 0.000000 -861.000000 210.000000 ) ( -140.000000 -861.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -857.000000 210.000000 ) ( -140.000000 -861.000000 210.000000 ) ( -140.000000 -861.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -857.000000 158.000000 ) ( -140.000000 -861.000000 158.000000 ) ( 0.000000 -861.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (225/124) # points: 4 { brushDef { // Surface normal: -0.865589, 0.500754, 0.000000 // RotY/Z : 0.000000 / 2.617123. Vector texS/T: (-0.500754, -0.865589, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (893.760500, 753.971373, 753.971373) / (-210.000000, -210.000000, -157.000000) // --> Vector info: d1 = 0.000000, 1.000005, 1.000000. Determinants: 53.000258, 0.000633, -47369.403916, -7408.823726 // --> Vector info: d2 = 1.000000, 1.000000, 1.375000. Determinants: -0.000006, -52.420948, -18417.216730, -7408.823726 ( 114.000000 -937.000000 157.000000 ) ( 114.000000 -937.000000 210.000000 ) ( 44.000000 -1058.000000 210.000000 ) ( ( -0.007154 0.000000 6.393647 ) ( 0.000000 0.007075 2.485849 ) ) 04escapehouse/04wex4a 0 0 0 ( 47.462358 -1060.003017 210.000000 ) ( 117.462358 -939.003017 210.000000 ) ( 117.462358 -939.003017 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 47.462358 -1060.003017 210.000000 ) ( 44.000000 -1058.000000 210.000000 ) ( 114.000000 -937.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 117.462358 -939.003017 210.000000 ) ( 114.000000 -937.000000 210.000000 ) ( 114.000000 -937.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 117.462358 -939.003017 157.000000 ) ( 114.000000 -937.000000 157.000000 ) ( 44.000000 -1058.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 47.462358 -1060.003017 157.000000 ) ( 44.000000 -1058.000000 157.000000 ) ( 44.000000 -1058.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (226/125) # points: 4 { brushDef { // Surface normal: -0.876812, 0.480833, 0.000000 // RotY/Z : 0.000000 / 2.639989. Vector texS/T: (-0.480833, -0.876812, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (766.758309, 731.402970, 731.402970) / (-210.000000, -210.000000, 53.000000) // --> Vector info: d1 = 0.992190, 1.242189, 1.242180. Determinants: 65.749953, 0.000333, -59640.082097, -9298.454173 // --> Vector info: d2 = 0.037133, 0.037132, 1.912130. Determinants: -0.000140, -66.291172, -14266.316629, -9298.454173 ( 131.000000 -906.000000 -53.000000 ) ( 131.000000 -906.000000 210.000000 ) ( 114.000000 -937.000000 210.000000 ) ( ( -0.007071 0.000000 6.413978 ) ( 0.000000 0.007129 1.534268 ) ) 04escapehouse/04wex1 0 0 0 ( 117.507250 -938.923330 210.000000 ) ( 134.507250 -907.923330 210.000000 ) ( 134.507250 -907.923330 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 117.507250 -938.923330 210.000000 ) ( 114.000000 -937.000000 210.000000 ) ( 131.000000 -906.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 134.507250 -907.923330 210.000000 ) ( 131.000000 -906.000000 210.000000 ) ( 131.000000 -906.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 134.507250 -907.923330 -53.000000 ) ( 131.000000 -906.000000 -53.000000 ) ( 114.000000 -937.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 117.507250 -938.923330 -53.000000 ) ( 114.000000 -937.000000 -53.000000 ) ( 114.000000 -937.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (229/126) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-861.000000, -861.000000, -1088.000000) / (245.000000, -158.000000, -26.000000) // --> Vector info: d1 = 0.000000, 1.437503, 0.968751. Determinants: 0.843416, 326.313001, -79220.530914, -91481.000000 // --> Vector info: d2 = 0.999998, 1.000000, 1.811899. Determinants: 327.195703, 0.000446, 190234.586987, -91481.000000 ( 26.000000 -1088.000000 511.000000 ) ( 158.000000 -861.000000 511.000000 ) ( -245.000000 -861.000000 511.000000 ) ( ( -0.000009 -0.003567 0.865978 ) ( -0.003577 0.000000 -2.079498 ) ) 04escapehouse/04sky01 0 0 0 ( -245.000000 -861.000000 515.000000 ) ( 158.000000 -861.000000 515.000000 ) ( 26.000000 -1088.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 -861.000000 515.000000 ) ( -245.000000 -861.000000 511.000000 ) ( 158.000000 -861.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -861.000000 515.000000 ) ( 158.000000 -861.000000 511.000000 ) ( 26.000000 -1088.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 26.000000 -1088.000000 515.000000 ) ( 26.000000 -1088.000000 511.000000 ) ( -245.000000 -861.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (230/127) # points: 4 { brushDef { // Surface normal: 0.642130, 0.766596, 0.000000 // RotY/Z : 0.000000 / 0.873523. Vector texS/T: (-0.766596, 0.642130, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-365.057987, -365.057987, -718.568949) / (-210.000000, -511.000000, -511.000000) // --> Vector info: d1 = 0.000003, 0.000000, 2.527971. Determinants: 760.919208, -0.000895, 277779.176823, -106406.799454 // --> Vector info: d2 = 2.150000, 0.000000, 0.000000. Determinants: 0.000000, -760.048601, -388384.834942, -106406.799454 ( 26.000000 -1088.000000 511.000000 ) ( -245.000000 -861.000000 511.000000 ) ( -245.000000 -861.000000 210.000000 ) ( ( -0.007151 0.000000 -2.610540 ) ( 0.000000 0.007143 3.650000 ) ) 04escapehouse/04wex4b 0 0 0 ( -247.568520 -864.066383 210.000000 ) ( -247.568520 -864.066383 511.000000 ) ( 23.431480 -1091.066383 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -247.568520 -864.066383 210.000000 ) ( -245.000000 -861.000000 210.000000 ) ( -245.000000 -861.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -247.568520 -864.066383 511.000000 ) ( -245.000000 -861.000000 511.000000 ) ( 26.000000 -1088.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23.431480 -1091.066383 511.000000 ) ( 26.000000 -1088.000000 511.000000 ) ( 26.000000 -1088.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23.431480 -1091.066383 210.000000 ) ( 26.000000 -1088.000000 210.000000 ) ( -245.000000 -861.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (232/128) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-861.000000, -906.000000, -861.000000) / (105.000000, 131.000000, 158.000000) // --> Vector info: d1 = 0.896572, 0.554223, 0.593005. Determinants: -10.251759, 13.660512, -12399.442992, -2385.000000 // --> Vector info: d2 = 0.812469, 0.965338, 0.592417. Determinants: 13.823386, 9.902378, 8924.445771, -2385.000000 ( 158.000000 -861.000000 210.000000 ) ( 131.000000 -906.000000 210.000000 ) ( 105.000000 -861.000000 210.000000 ) ( ( 0.004298 -0.005728 5.198928 ) ( -0.005796 -0.004152 -3.741906 ) ) 04escapehouse/04wex4a 0 0 0 ( 105.000000 -861.000000 206.000000 ) ( 131.000000 -906.000000 206.000000 ) ( 158.000000 -861.000000 206.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 -861.000000 206.000000 ) ( 105.000000 -861.000000 210.000000 ) ( 131.000000 -906.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 131.000000 -906.000000 206.000000 ) ( 131.000000 -906.000000 210.000000 ) ( 158.000000 -861.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -861.000000 206.000000 ) ( 158.000000 -861.000000 210.000000 ) ( 105.000000 -861.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (234/129) # points: 4 { brushDef { // Surface normal: 0.000000, -0.447214, -0.894427 // RotY/Z : 1.107149 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.894427, -0.447214) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (7102.000000, 6507.000000, 6542.000000) / (-2866.639147, -2866.639147, -2788.376768) // --> Vector info: d1 = 0.613739, 0.613705, 0.054673. Determinants: -0.002622, 332.624980, 924954.989387, -46566.115631 // --> Vector info: d2 = 0.742192, 4.992184, 4.742179. Determinants: 332.614505, 0.003395, -2396779.477611, -46566.115631 ( 6542.000000 -4367.000000 -2499.000000 ) ( 6507.000000 -4437.000000 -2464.000000 ) ( 7102.000000 -4437.000000 -2464.000000 ) ( ( 0.000000 -0.007143 -19.863263 ) ( -0.007143 0.000000 51.470462 ) ) 04escapehouse/04wex2b 0 0 0 ( 7102.000000 -4435.211146 -2460.422291 ) ( 6507.000000 -4435.211146 -2460.422291 ) ( 6542.000000 -4365.211146 -2495.422291 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -4435.211146 -2460.422291 ) ( 7102.000000 -4437.000000 -2464.000000 ) ( 6507.000000 -4437.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4435.211146 -2460.422291 ) ( 6507.000000 -4437.000000 -2464.000000 ) ( 6542.000000 -4367.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6542.000000 -4365.211146 -2495.422291 ) ( 6542.000000 -4367.000000 -2499.000000 ) ( 7067.000000 -4367.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7067.000000 -4365.211146 -2495.422291 ) ( 7067.000000 -4367.000000 -2499.000000 ) ( 7102.000000 -4437.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (235/130) # points: 4 { brushDef { // Surface normal: 0.000000, -0.447214, 0.894427 // RotY/Z : -1.107149 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.894427, -0.447214) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (7067.000000, 6542.000000, 6507.000000) / (5093.762853, 5093.762853, 5172.025232) // --> Vector info: d1 = 1.551571, 1.551562, 0.992529. Determinants: -0.000709, 293.492090, -1558724.653689, -41087.749087 // --> Vector info: d2 = 0.992197, 4.742183, 4.992186. Determinants: 293.482803, -0.002002, -2114799.911573, -41087.749087 ( 6507.000000 -4437.000000 -2691.000000 ) ( 6542.000000 -4367.000000 -2656.000000 ) ( 7067.000000 -4367.000000 -2656.000000 ) ( ( 0.000000 -0.007143 37.936482 ) ( -0.007143 0.000000 51.470328 ) ) 04escapehouse/04wex2b 0 0 0 ( 7067.000000 -4365.211146 -2659.577709 ) ( 6542.000000 -4365.211146 -2659.577709 ) ( 6507.000000 -4435.211146 -2694.577709 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7067.000000 -4365.211146 -2659.577709 ) ( 7067.000000 -4367.000000 -2656.000000 ) ( 6542.000000 -4367.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6542.000000 -4365.211146 -2659.577709 ) ( 6542.000000 -4367.000000 -2656.000000 ) ( 6507.000000 -4437.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4435.211146 -2694.577709 ) ( 6507.000000 -4437.000000 -2691.000000 ) ( 7102.000000 -4437.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -4435.211146 -2694.577709 ) ( 7102.000000 -4437.000000 -2691.000000 ) ( 7067.000000 -4367.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (236/131) # points: 4 { brushDef { // Surface normal: -0.894427, -0.447214, 0.000000 // RotY/Z : 0.000000 / -2.677945. Vector texS/T: (0.447214, -0.894427, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl2a]: 128.000000/64.000000 // --> Vector A/B: (7144.684402, 7066.422022, 7066.422022) / (2464.000000, 2499.000000, 2656.000000) // --> Vector info: d1 = 2.000015, 1.749963, 0.624963. Determinants: 0.116711, 88.045139, -242351.663822, -12287.193536 // --> Vector info: d2 = 0.999963, 2.118039, 2.118018. Determinants: 175.538698, 0.001680, -1266459.480757, -12287.193536 ( 7067.000000 -4367.000000 -2656.000000 ) ( 7067.000000 -4367.000000 -2499.000000 ) ( 7102.000000 -4437.000000 -2464.000000 ) ( ( -0.000009 -0.007166 19.723923 ) ( -0.014286 0.000000 103.071501 ) ) 04escapehouse/04fmtl2a 0 0 0 ( 7105.577709 -4435.211146 -2464.000000 ) ( 7070.577709 -4365.211146 -2499.000000 ) ( 7070.577709 -4365.211146 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7105.577709 -4435.211146 -2464.000000 ) ( 7102.000000 -4437.000000 -2464.000000 ) ( 7067.000000 -4367.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7070.577709 -4365.211146 -2499.000000 ) ( 7067.000000 -4367.000000 -2499.000000 ) ( 7067.000000 -4367.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7070.577709 -4365.211146 -2656.000000 ) ( 7067.000000 -4367.000000 -2656.000000 ) ( 7102.000000 -4437.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7105.577709 -4435.211146 -2691.000000 ) ( 7102.000000 -4437.000000 -2691.000000 ) ( 7102.000000 -4437.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (238/132) # points: 4 { brushDef { // Surface normal: 0.894427, -0.447214, 0.000000 // RotY/Z : 0.000000 / -0.463648. Vector texS/T: (0.447214, 0.894427, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl2a]: 128.000000/64.000000 // --> Vector A/B: (-980.292201, -1058.554581, -1058.554581) / (2499.000000, 2464.000000, 2691.000000) // --> Vector info: d1 = 2.124999, 2.374999, 0.749999. Determinants: -0.125063, 127.176385, -355688.181723, -17765.560081 // --> Vector info: d2 = 0.999999, 2.118067, 2.118067. Determinants: 253.801457, 0.000000, 231034.043891, -17765.560081 ( 6507.000000 -4437.000000 -2691.000000 ) ( 6507.000000 -4437.000000 -2464.000000 ) ( 6542.000000 -4367.000000 -2499.000000 ) ( ( 0.000007 -0.007159 20.021220 ) ( -0.014286 0.000000 -13.004602 ) ) 04escapehouse/04fmtl2a 0 0 0 ( 6538.422291 -4365.211146 -2499.000000 ) ( 6503.422291 -4435.211146 -2464.000000 ) ( 6503.422291 -4435.211146 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6538.422291 -4365.211146 -2499.000000 ) ( 6542.000000 -4367.000000 -2499.000000 ) ( 6507.000000 -4437.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6503.422291 -4435.211146 -2464.000000 ) ( 6507.000000 -4437.000000 -2464.000000 ) ( 6507.000000 -4437.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6503.422291 -4435.211146 -2691.000000 ) ( 6507.000000 -4437.000000 -2691.000000 ) ( 6542.000000 -4367.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6538.422291 -4365.211146 -2656.000000 ) ( 6542.000000 -4367.000000 -2656.000000 ) ( 6542.000000 -4367.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (239/133) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (7067.000000, 6542.000000, 6542.000000) / (2499.000000, 2499.000000, 2656.000000) // --> Vector info: d1 = 2.054685, 2.054675, 0.929675. Determinants: -0.001534, 590.624844, -1645318.042515, -82425.000000 // --> Vector info: d2 = 0.992193, 4.742178, 4.742175. Determinants: 588.747716, 0.001501, -4242465.328851, -82425.000000 ( 6542.000000 -4367.000000 -2656.000000 ) ( 6542.000000 -4367.000000 -2499.000000 ) ( 7067.000000 -4367.000000 -2499.000000 ) ( ( 0.000000 -0.007166 19.961396 ) ( -0.007143 0.000000 51.470614 ) ) 04escapehouse/04wex2b 0 0 0 ( 7067.000000 -4363.000000 -2499.000000 ) ( 6542.000000 -4363.000000 -2499.000000 ) ( 6542.000000 -4363.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7067.000000 -4363.000000 -2499.000000 ) ( 7067.000000 -4367.000000 -2499.000000 ) ( 6542.000000 -4367.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6542.000000 -4363.000000 -2499.000000 ) ( 6542.000000 -4367.000000 -2499.000000 ) ( 6542.000000 -4367.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6542.000000 -4363.000000 -2656.000000 ) ( 6542.000000 -4367.000000 -2656.000000 ) ( 7067.000000 -4367.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7067.000000 -4363.000000 -2656.000000 ) ( 7067.000000 -4367.000000 -2656.000000 ) ( 7067.000000 -4367.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (240/134) # points: 4 { brushDef { // Surface normal: 0.000000, 0.447214, -0.894427 // RotY/Z : 1.107149 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.894427, -0.447214) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-7067.000000, -6542.000000, -6507.000000) / (5618.344400, 5618.344400, 5540.082021) // --> Vector info: d1 = 0.432787, 0.432797, 0.991830. Determinants: -0.000769, 293.491940, -1666726.467398, -41087.749087 // --> Vector info: d2 = 4.992186, 1.242181, 0.992188. Determinants: 293.484295, 0.003920, 1868913.821435, -41087.749087 ( 6507.000000 -4962.000000 -2464.000000 ) ( 6542.000000 -5032.000000 -2499.000000 ) ( 7067.000000 -5032.000000 -2499.000000 ) ( ( 0.000000 -0.007143 40.565047 ) ( -0.007143 0.000000 -45.485914 ) ) 04escapehouse/04wex2b 0 0 0 ( 7067.000000 -5033.788854 -2495.422291 ) ( 6542.000000 -5033.788854 -2495.422291 ) ( 6507.000000 -4963.788854 -2460.422291 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7067.000000 -5033.788854 -2495.422291 ) ( 7067.000000 -5032.000000 -2499.000000 ) ( 6542.000000 -5032.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6542.000000 -5033.788854 -2495.422291 ) ( 6542.000000 -5032.000000 -2499.000000 ) ( 6507.000000 -4962.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4963.788854 -2460.422291 ) ( 6507.000000 -4962.000000 -2464.000000 ) ( 7102.000000 -4962.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -4963.788854 -2460.422291 ) ( 7102.000000 -4962.000000 -2464.000000 ) ( 7067.000000 -5032.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (241/135) # points: 4 { brushDef { // Surface normal: 0.000000, 0.447214, 0.894427 // RotY/Z : -1.107149 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.894427, -0.447214) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-7102.000000, -6507.000000, -6542.000000) / (-3234.695936, -3234.695936, -3312.958315) // --> Vector info: d1 = 0.370723, 0.370666, 0.929698. Determinants: 0.004441, 332.621924, 1058699.212683, -46566.115631 // --> Vector info: d2 = 5.242178, 0.992181, 1.242177. Determinants: 332.614887, -0.001889, 2118116.953310, -46566.115631 ( 6542.000000 -5032.000000 -2656.000000 ) ( 6507.000000 -4962.000000 -2691.000000 ) ( 7102.000000 -4962.000000 -2691.000000 ) ( ( 0.000000 -0.007143 -22.735399 ) ( -0.007143 0.000000 -45.486228 ) ) 04escapehouse/04wex2b 0 0 0 ( 7102.000000 -4963.788854 -2694.577709 ) ( 6507.000000 -4963.788854 -2694.577709 ) ( 6542.000000 -5033.788854 -2659.577709 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -4963.788854 -2694.577709 ) ( 7102.000000 -4962.000000 -2691.000000 ) ( 6507.000000 -4962.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4963.788854 -2694.577709 ) ( 6507.000000 -4962.000000 -2691.000000 ) ( 6542.000000 -5032.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6542.000000 -5033.788854 -2659.577709 ) ( 6542.000000 -5032.000000 -2656.000000 ) ( 7067.000000 -5032.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7067.000000 -5033.788854 -2659.577709 ) ( 7067.000000 -5032.000000 -2656.000000 ) ( 7102.000000 -4962.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (242/136) # points: 4 { brushDef { // Surface normal: -0.894427, 0.447214, 0.000000 // RotY/Z : 0.000000 / 2.677945. Vector texS/T: (-0.447214, -0.894427, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2f]: 128.000000/128.000000 // --> Vector A/B: (1340.299146, 1262.036767, 1262.036767) / (2499.000000, 2464.000000, 2691.000000) // --> Vector info: d1 = 1.749953, 2.000001, 0.375000. Determinants: -0.114238, 127.176385, -348749.572952, -17765.560081 // --> Vector info: d2 = 0.026958, 0.585936, 0.585936. Determinants: 126.888146, 0.000000, -170546.992238, -17765.560081 ( 7102.000000 -4962.000000 -2691.000000 ) ( 7102.000000 -4962.000000 -2464.000000 ) ( 7067.000000 -5032.000000 -2499.000000 ) ( ( 0.000006 -0.007159 19.630655 ) ( -0.007142 0.000000 9.599866 ) ) 04escapehouse/04wex2f 0 0 0 ( 7070.577709 -5033.788854 -2499.000000 ) ( 7105.577709 -4963.788854 -2464.000000 ) ( 7105.577709 -4963.788854 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7070.577709 -5033.788854 -2499.000000 ) ( 7067.000000 -5032.000000 -2499.000000 ) ( 7102.000000 -4962.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7105.577709 -4963.788854 -2464.000000 ) ( 7102.000000 -4962.000000 -2464.000000 ) ( 7102.000000 -4962.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7105.577709 -4963.788854 -2691.000000 ) ( 7102.000000 -4962.000000 -2691.000000 ) ( 7067.000000 -5032.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7070.577709 -5033.788854 -2656.000000 ) ( 7067.000000 -5032.000000 -2656.000000 ) ( 7067.000000 -5032.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (243/137) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-6542.000000, -7067.000000, -7067.000000) / (2499.000000, 2499.000000, 2656.000000) // --> Vector info: d1 = 2.054696, 2.054686, 0.929686. Determinants: -0.001534, 590.624783, -1645339.674920, -82425.000000 // --> Vector info: d2 = 0.242174, 3.992179, 3.992176. Determinants: 588.750786, 0.001628, 3831642.370137, -82425.000000 ( 7067.000000 -5032.000000 -2656.000000 ) ( 7067.000000 -5032.000000 -2499.000000 ) ( 6542.000000 -5032.000000 -2499.000000 ) ( ( 0.000000 -0.007166 19.961658 ) ( -0.007143 0.000000 -46.486410 ) ) 04escapehouse/04wex2b 0 0 0 ( 6542.000000 -5036.000000 -2499.000000 ) ( 7067.000000 -5036.000000 -2499.000000 ) ( 7067.000000 -5036.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6542.000000 -5036.000000 -2499.000000 ) ( 6542.000000 -5032.000000 -2499.000000 ) ( 7067.000000 -5032.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7067.000000 -5036.000000 -2499.000000 ) ( 7067.000000 -5032.000000 -2499.000000 ) ( 7067.000000 -5032.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7067.000000 -5036.000000 -2656.000000 ) ( 7067.000000 -5032.000000 -2656.000000 ) ( 6542.000000 -5032.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6542.000000 -5036.000000 -2656.000000 ) ( 6542.000000 -5032.000000 -2656.000000 ) ( 6542.000000 -5032.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (246/138) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl2a]: 128.000000/64.000000 // --> Vector A/B: (4367.000000, 4367.000000, 5032.000000) / (2359.000000, 2429.000000, 2429.000000) // --> Vector info: d1 = 1.000047, 1.000000, 5.749974. Determinants: -332.498231, 0.031312, 1405393.739138, -46550.000000 // --> Vector info: d2 = 2.000003, 0.999999, 0.999096. Determinants: 0.063224, 665.002774, -1662117.800381, -46550.000000 ( 7102.000000 -5032.000000 -2429.000000 ) ( 7102.000000 -4367.000000 -2429.000000 ) ( 7102.000000 -4367.000000 -2359.000000 ) ( ( 0.007143 -0.000001 -30.191058 ) ( -0.000001 -0.014286 35.706075 ) ) 04escapehouse/04fmtl2a 0 0 0 ( 7106.000000 -4367.000000 -2359.000000 ) ( 7106.000000 -4367.000000 -2429.000000 ) ( 7106.000000 -5032.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7106.000000 -4367.000000 -2359.000000 ) ( 7102.000000 -4367.000000 -2359.000000 ) ( 7102.000000 -4367.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7106.000000 -4367.000000 -2429.000000 ) ( 7102.000000 -4367.000000 -2429.000000 ) ( 7102.000000 -5032.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7106.000000 -5032.000000 -2429.000000 ) ( 7102.000000 -5032.000000 -2429.000000 ) ( 7102.000000 -5032.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7106.000000 -5032.000000 -2359.000000 ) ( 7102.000000 -5032.000000 -2359.000000 ) ( 7102.000000 -4367.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (247/139) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl2a]: 128.000000/64.000000 // --> Vector A/B: (-5032.000000, -5032.000000, -4367.000000) / (2359.000000, 2429.000000, 2429.000000) // --> Vector info: d1 = 0.000044, 0.000044, 4.750023. Determinants: -332.498532, 0.000000, -1673134.653233, -46550.000000 // --> Vector info: d2 = 1.999094, 0.999093, 0.999093. Determinants: 0.000000, 665.000946, -1661795.078793, -46550.000000 ( 6507.000000 -4367.000000 -2429.000000 ) ( 6507.000000 -5032.000000 -2429.000000 ) ( 6507.000000 -5032.000000 -2359.000000 ) ( ( 0.007143 0.000000 35.942742 ) ( 0.000000 -0.014286 35.699142 ) ) 04escapehouse/04fmtl2a 0 0 0 ( 6503.000000 -5032.000000 -2359.000000 ) ( 6503.000000 -5032.000000 -2429.000000 ) ( 6503.000000 -4367.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6503.000000 -5032.000000 -2359.000000 ) ( 6507.000000 -5032.000000 -2359.000000 ) ( 6507.000000 -5032.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6503.000000 -5032.000000 -2429.000000 ) ( 6507.000000 -5032.000000 -2429.000000 ) ( 6507.000000 -4367.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6503.000000 -4367.000000 -2429.000000 ) ( 6507.000000 -4367.000000 -2429.000000 ) ( 6507.000000 -4367.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6503.000000 -4367.000000 -2359.000000 ) ( 6507.000000 -4367.000000 -2359.000000 ) ( 6507.000000 -5032.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (248/140) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-4367.000000, -5032.000000, -5032.000000) / (-7102.000000, -7102.000000, -6507.000000) // --> Vector info: d1 = 1.000000, 5.749975, 5.749968. Determinants: 2826.235246, 0.005071, 11946530.330247, -395675.000000 // --> Vector info: d2 = 0.000000, 0.000003, 4.250020. Determinants: 0.001883, -2826.260874, -20072096.516626, -395675.000000 ( 6507.000000 -5032.000000 -2359.000000 ) ( 7102.000000 -5032.000000 -2359.000000 ) ( 7102.000000 -4367.000000 -2359.000000 ) ( ( -0.007143 0.000000 -30.192785 ) ( 0.000000 0.007143 50.728746 ) ) 04escapehouse/04wex2b 0 0 0 ( 7102.000000 -4367.000000 -2355.000000 ) ( 7102.000000 -5032.000000 -2355.000000 ) ( 6507.000000 -5032.000000 -2355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -4367.000000 -2355.000000 ) ( 7102.000000 -4367.000000 -2359.000000 ) ( 7102.000000 -5032.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -5032.000000 -2355.000000 ) ( 7102.000000 -5032.000000 -2359.000000 ) ( 6507.000000 -5032.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5032.000000 -2355.000000 ) ( 6507.000000 -5032.000000 -2359.000000 ) ( 6507.000000 -4367.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4367.000000 -2355.000000 ) ( 6507.000000 -4367.000000 -2359.000000 ) ( 7102.000000 -4367.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (249/141) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl2a]: 128.000000/64.000000 // --> Vector A/B: (7102.000000, 7102.000000, 6507.000000) / (2429.000000, 2359.000000, 2359.000000) // --> Vector info: d1 = 4.750023, 4.750023, 0.500028. Determinants: -297.499637, 0.000000, 1915003.971576, -41650.000000 // --> Vector info: d2 = 0.999093, 1.999094, 1.999083. Determinants: -0.000826, 595.000846, -1486863.416327, -41650.000000 ( 6507.000000 -4367.000000 -2359.000000 ) ( 7102.000000 -4367.000000 -2359.000000 ) ( 7102.000000 -4367.000000 -2429.000000 ) ( ( 0.007143 0.000000 -45.978487 ) ( 0.000000 -0.014286 35.699002 ) ) 04escapehouse/04fmtl2a 0 0 0 ( 7102.000000 -4363.000000 -2429.000000 ) ( 7102.000000 -4363.000000 -2359.000000 ) ( 6507.000000 -4363.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -4363.000000 -2429.000000 ) ( 7102.000000 -4367.000000 -2429.000000 ) ( 7102.000000 -4367.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -4363.000000 -2359.000000 ) ( 7102.000000 -4367.000000 -2359.000000 ) ( 6507.000000 -4367.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4363.000000 -2359.000000 ) ( 6507.000000 -4367.000000 -2359.000000 ) ( 6507.000000 -4367.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4363.000000 -2429.000000 ) ( 6507.000000 -4367.000000 -2429.000000 ) ( 7102.000000 -4367.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (250/142) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl2a]: 128.000000/64.000000 // --> Vector A/B: (-5032.000000, -4962.000000, -4962.000000) / (7102.000000, 7102.000000, 6507.000000) // --> Vector info: d1 = 0.750021, 0.750031, 5.000037. Determinants: -0.005671, 297.500468, -2144115.231683, -41650.000000 // --> Vector info: d2 = 1.999069, 0.999198, 0.999116. Determinants: 594.922836, -0.005783, 2910431.570631, -41650.000000 ( 6507.000000 -4962.000000 -2429.000000 ) ( 7102.000000 -4962.000000 -2429.000000 ) ( 7102.000000 -5032.000000 -2429.000000 ) ( ( 0.000000 -0.007143 51.479357 ) ( -0.014284 0.000000 -69.878309 ) ) 04escapehouse/04fmtl2a 0 0 0 ( 7102.000000 -5032.000000 -2433.000000 ) ( 7102.000000 -4962.000000 -2433.000000 ) ( 6507.000000 -4962.000000 -2433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -5032.000000 -2433.000000 ) ( 7102.000000 -5032.000000 -2429.000000 ) ( 7102.000000 -4962.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -4962.000000 -2433.000000 ) ( 7102.000000 -4962.000000 -2429.000000 ) ( 6507.000000 -4962.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4962.000000 -2433.000000 ) ( 6507.000000 -4962.000000 -2429.000000 ) ( 6507.000000 -5032.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5032.000000 -2433.000000 ) ( 6507.000000 -5032.000000 -2429.000000 ) ( 7102.000000 -5032.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (251/143) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl2a]: 128.000000/64.000000 // --> Vector A/B: (-7102.000000, -7102.000000, -6507.000000) / (2359.000000, 2429.000000, 2429.000000) // --> Vector info: d1 = 0.750023, 0.750023, 5.000040. Determinants: -297.501168, 0.000000, -2144091.769267, -41650.000000 // --> Vector info: d2 = 1.999094, 0.999093, 0.999093. Determinants: 0.000000, 595.000846, -1486869.281025, -41650.000000 ( 6507.000000 -5032.000000 -2429.000000 ) ( 7102.000000 -5032.000000 -2429.000000 ) ( 7102.000000 -5032.000000 -2359.000000 ) ( ( 0.007143 0.000000 51.478794 ) ( 0.000000 -0.014286 35.699142 ) ) 04escapehouse/04fmtl2a 0 0 0 ( 7102.000000 -5036.000000 -2359.000000 ) ( 7102.000000 -5036.000000 -2429.000000 ) ( 6507.000000 -5036.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -5036.000000 -2359.000000 ) ( 7102.000000 -5032.000000 -2359.000000 ) ( 7102.000000 -5032.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -5036.000000 -2429.000000 ) ( 7102.000000 -5032.000000 -2429.000000 ) ( 6507.000000 -5032.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5036.000000 -2429.000000 ) ( 6507.000000 -5032.000000 -2429.000000 ) ( 6507.000000 -5032.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5036.000000 -2359.000000 ) ( 6507.000000 -5032.000000 -2359.000000 ) ( 7102.000000 -5032.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (252/144) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl2a]: 128.000000/64.000000 // --> Vector A/B: (-4437.000000, -4367.000000, -4367.000000) / (7102.000000, 7102.000000, 6507.000000) // --> Vector info: d1 = 4.750030, 4.750023, 0.500028. Determinants: 0.004253, -297.499637, 1915022.545825, -41650.000000 // --> Vector info: d2 = 0.999051, 1.999094, 1.999083. Determinants: -595.025678, -0.000826, -2681733.556265, -41650.000000 ( 6507.000000 -4367.000000 -2429.000000 ) ( 7102.000000 -4367.000000 -2429.000000 ) ( 7102.000000 -4437.000000 -2429.000000 ) ( ( 0.000000 0.007143 -45.978933 ) ( 0.014286 0.000000 64.387360 ) ) 04escapehouse/04fmtl2a 0 0 0 ( 7102.000000 -4437.000000 -2433.000000 ) ( 7102.000000 -4367.000000 -2433.000000 ) ( 6507.000000 -4367.000000 -2433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -4437.000000 -2433.000000 ) ( 7102.000000 -4437.000000 -2429.000000 ) ( 7102.000000 -4367.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -4367.000000 -2433.000000 ) ( 7102.000000 -4367.000000 -2429.000000 ) ( 6507.000000 -4367.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4367.000000 -2433.000000 ) ( 6507.000000 -4367.000000 -2429.000000 ) ( 6507.000000 -4437.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4437.000000 -2433.000000 ) ( 6507.000000 -4437.000000 -2429.000000 ) ( 7102.000000 -4437.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (254/145) # points: 4 { brushDef { // Surface normal: 0.000000, 0.447214, -0.894427 // RotY/Z : 1.107149 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.894427, -0.447214) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-7172.000000, -7767.000000, -7732.000000) / (5540.082021, 5540.082021, 5618.344400) // --> Vector info: d1 = 0.991656, 0.991670, 0.432637. Determinants: 0.001129, 332.624116, -1888934.351414, -46566.115631 // --> Vector info: d2 = 0.742184, 4.992200, 4.742194. Determinants: 332.616380, 0.002840, 2350948.335127, -46566.115631 ( 7732.000000 -5032.000000 -2499.000000 ) ( 7767.000000 -4962.000000 -2464.000000 ) ( 7172.000000 -4962.000000 -2464.000000 ) ( ( 0.000000 -0.007143 40.564568 ) ( -0.007143 0.000000 -50.486245 ) ) 04escapehouse/04wex2b 0 0 0 ( 7172.000000 -4963.788854 -2460.422291 ) ( 7767.000000 -4963.788854 -2460.422291 ) ( 7732.000000 -5033.788854 -2495.422291 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -4963.788854 -2460.422291 ) ( 7172.000000 -4962.000000 -2464.000000 ) ( 7767.000000 -4962.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4963.788854 -2460.422291 ) ( 7767.000000 -4962.000000 -2464.000000 ) ( 7732.000000 -5032.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7732.000000 -5033.788854 -2495.422291 ) ( 7732.000000 -5032.000000 -2499.000000 ) ( 7207.000000 -5032.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7207.000000 -5033.788854 -2495.422291 ) ( 7207.000000 -5032.000000 -2499.000000 ) ( 7172.000000 -4962.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (255/146) # points: 4 { brushDef { // Surface normal: 0.000000, 0.447214, 0.894427 // RotY/Z : -1.107149 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.894427, -0.447214) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-7207.000000, -7732.000000, -7837.000000) / (-3312.958315, -3312.958315, -3234.695936) // --> Vector info: d1 = 0.929685, 0.929680, 0.370704. Determinants: -0.000410, 293.462067, 934025.959744, -41087.749087 // --> Vector info: d2 = 0.992190, 4.742195, 5.492182. Determinants: 293.484324, 0.007048, 2074398.037247, -41087.749087 ( 7837.000000 -4962.000000 -2691.000000 ) ( 7732.000000 -5032.000000 -2656.000000 ) ( 7207.000000 -5032.000000 -2656.000000 ) ( ( 0.000000 -0.007142 -22.732468 ) ( -0.007143 0.000000 -50.487021 ) ) 04escapehouse/04wex2b 0 0 0 ( 7207.000000 -5033.788854 -2659.577709 ) ( 7732.000000 -5033.788854 -2659.577709 ) ( 7837.000000 -4963.788854 -2694.577709 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7207.000000 -5033.788854 -2659.577709 ) ( 7207.000000 -5032.000000 -2656.000000 ) ( 7732.000000 -5032.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7732.000000 -5033.788854 -2659.577709 ) ( 7732.000000 -5032.000000 -2656.000000 ) ( 7837.000000 -4962.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4963.788854 -2694.577709 ) ( 7837.000000 -4962.000000 -2691.000000 ) ( 7172.000000 -4962.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -4963.788854 -2694.577709 ) ( 7172.000000 -4962.000000 -2691.000000 ) ( 7207.000000 -5032.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (256/147) # points: 4 { brushDef { // Surface normal: 0.894427, 0.447214, 0.000000 // RotY/Z : 0.000000 / 0.463648. Vector texS/T: (-0.447214, 0.894427, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2f]: 128.000000/128.000000 // --> Vector A/B: (-7645.563629, -7723.826008, -7723.826008) / (2464.000000, 2499.000000, 2656.000000) // --> Vector info: d1 = 0.749999, 1.000005, 2.124999. Determinants: -0.123898, -88.044682, 206779.439118, -12287.193536 // --> Vector info: d2 = 1.559019, 1.000000, 0.999998. Determinants: -87.765956, 0.000154, -690176.548362, -12287.193536 ( 7207.000000 -5032.000000 -2656.000000 ) ( 7207.000000 -5032.000000 -2499.000000 ) ( 7172.000000 -4962.000000 -2464.000000 ) ( ( 0.000010 0.007166 -16.828858 ) ( 0.007143 0.000000 56.170398 ) ) 04escapehouse/04wex2f 0 0 0 ( 7168.422291 -4963.788854 -2464.000000 ) ( 7203.422291 -5033.788854 -2499.000000 ) ( 7203.422291 -5033.788854 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7168.422291 -4963.788854 -2464.000000 ) ( 7172.000000 -4962.000000 -2464.000000 ) ( 7207.000000 -5032.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7203.422291 -5033.788854 -2499.000000 ) ( 7207.000000 -5032.000000 -2499.000000 ) ( 7207.000000 -5032.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7203.422291 -5033.788854 -2656.000000 ) ( 7207.000000 -5032.000000 -2656.000000 ) ( 7172.000000 -4962.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7168.422291 -4963.788854 -2691.000000 ) ( 7172.000000 -4962.000000 -2691.000000 ) ( 7172.000000 -4962.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (258/148) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-7207.000000, -7732.000000, -7732.000000) / (2499.000000, 2499.000000, 2656.000000) // --> Vector info: d1 = 2.054685, 2.054687, 0.929680. Determinants: 0.000262, 590.628380, -1645335.829936, -82425.000000 // --> Vector info: d2 = 0.992193, 4.742194, 4.742195. Determinants: 588.750261, -0.000254, 4161342.300916, -82425.000000 ( 7732.000000 -5032.000000 -2656.000000 ) ( 7732.000000 -5032.000000 -2499.000000 ) ( 7207.000000 -5032.000000 -2499.000000 ) ( ( 0.000000 -0.007166 19.961612 ) ( -0.007143 0.000000 -50.486409 ) ) 04escapehouse/04wex2b 0 0 0 ( 7207.000000 -5036.000000 -2499.000000 ) ( 7732.000000 -5036.000000 -2499.000000 ) ( 7732.000000 -5036.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7207.000000 -5036.000000 -2499.000000 ) ( 7207.000000 -5032.000000 -2499.000000 ) ( 7732.000000 -5032.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7732.000000 -5036.000000 -2499.000000 ) ( 7732.000000 -5032.000000 -2499.000000 ) ( 7732.000000 -5032.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7732.000000 -5036.000000 -2656.000000 ) ( 7732.000000 -5032.000000 -2656.000000 ) ( 7207.000000 -5032.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7207.000000 -5036.000000 -2656.000000 ) ( 7207.000000 -5032.000000 -2656.000000 ) ( 7207.000000 -5032.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (259/149) # points: 4 { brushDef { // Surface normal: -0.554700, 0.832050, 0.000000 // RotY/Z : 0.000000 / 2.158799. Vector texS/T: (-0.832050, -0.554700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2f]: 128.000000/128.000000 // --> Vector A/B: (-3642.161488, -3642.161488, -3768.355783) / (2656.000000, 2499.000000, 2464.000000) // --> Vector info: d1 = 1.000000, 2.124999, 2.375136. Determinants: -0.103498, 141.968521, -397257.842538, -19812.504259 // --> Vector info: d2 = 0.703126, 0.703126, 1.604506. Determinants: 141.516557, 0.000000, 501495.463026, -19812.504259 ( 7837.000000 -4962.000000 -2464.000000 ) ( 7732.000000 -5032.000000 -2499.000000 ) ( 7732.000000 -5032.000000 -2656.000000 ) ( ( 0.000005 -0.007166 20.050865 ) ( -0.007143 0.000000 -25.312068 ) ) 04escapehouse/04wex2f 0 0 0 ( 7734.218801 -5035.328201 -2656.000000 ) ( 7734.218801 -5035.328201 -2499.000000 ) ( 7839.218801 -4965.328201 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7734.218801 -5035.328201 -2656.000000 ) ( 7732.000000 -5032.000000 -2656.000000 ) ( 7732.000000 -5032.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7734.218801 -5035.328201 -2499.000000 ) ( 7732.000000 -5032.000000 -2499.000000 ) ( 7837.000000 -4962.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7839.218801 -4965.328201 -2464.000000 ) ( 7837.000000 -4962.000000 -2464.000000 ) ( 7837.000000 -4962.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7839.218801 -4965.328201 -2691.000000 ) ( 7837.000000 -4962.000000 -2691.000000 ) ( 7732.000000 -5032.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (261/150) # points: 3 { brushDef { // Surface normal: 0.000000, 0.447214, -0.894427 // RotY/Z : 1.107149 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.894427, -0.447214) // Texture width/height [04wex2f]: 128.000000/128.000000 // --> Vector A/B: (-7732.000000, -7767.000000, -7837.000000) / (5618.344400, 5540.082021, 5540.082021) // --> Vector info: d1 = 0.000006, 0.250013, 0.749924. Determinants: 39.124248, 0.003572, 302488.584126, -5478.366545 // --> Vector info: d2 = 0.996534, 0.437597, 0.437583. Determinants: -0.001082, -39.125078, 214350.419981, -5478.366545 ( 7837.000000 -4962.000000 -2464.000000 ) ( 7767.000000 -4962.000000 -2464.000000 ) ( 7732.000000 -5032.000000 -2499.000000 ) ( ( -0.007142 -0.000001 -55.215105 ) ( 0.000000 0.007142 -39.126703 ) ) 04escapehouse/04wex2f 0 0 0 ( 7732.000000 -5033.788854 -2495.422291 ) ( 7767.000000 -4963.788854 -2460.422291 ) ( 7837.000000 -4963.788854 -2460.422291 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7732.000000 -5033.788854 -2495.422291 ) ( 7732.000000 -5032.000000 -2499.000000 ) ( 7767.000000 -4962.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4963.788854 -2460.422291 ) ( 7767.000000 -4962.000000 -2464.000000 ) ( 7837.000000 -4962.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4963.788854 -2460.422291 ) ( 7837.000000 -4962.000000 -2464.000000 ) ( 7732.000000 -5032.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (262/151) # points: 4 { brushDef { // Surface normal: 0.000000, -0.447214, -0.894427 // RotY/Z : 1.107149 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.894427, -0.447214) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (7207.000000, 7732.000000, 7767.000000) / (-2788.376768, -2788.376768, -2866.639147) // --> Vector info: d1 = 0.741629, 0.741694, 1.300828. Determinants: -0.005052, 293.542968, 788072.918708, -41087.749087 // --> Vector info: d2 = 4.992198, 1.242174, 0.992184. Determinants: 293.485788, 0.006093, -2320253.245022, -41087.749087 ( 7767.000000 -4437.000000 -2464.000000 ) ( 7732.000000 -4367.000000 -2499.000000 ) ( 7207.000000 -4367.000000 -2499.000000 ) ( ( 0.000000 -0.007144 -19.180241 ) ( -0.007143 0.000000 56.470683 ) ) 04escapehouse/04wex2b 0 0 0 ( 7207.000000 -4365.211146 -2495.422291 ) ( 7732.000000 -4365.211146 -2495.422291 ) ( 7767.000000 -4435.211146 -2460.422291 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7207.000000 -4365.211146 -2495.422291 ) ( 7207.000000 -4367.000000 -2499.000000 ) ( 7732.000000 -4367.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7732.000000 -4365.211146 -2495.422291 ) ( 7732.000000 -4367.000000 -2499.000000 ) ( 7767.000000 -4437.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4435.211146 -2460.422291 ) ( 7767.000000 -4437.000000 -2464.000000 ) ( 7172.000000 -4437.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -4435.211146 -2460.422291 ) ( 7172.000000 -4437.000000 -2464.000000 ) ( 7207.000000 -4367.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (263/152) # points: 4 { brushDef { // Surface normal: 0.000000, -0.447214, 0.894427 // RotY/Z : -1.107149 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.894427, -0.447214) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (7172.000000, 7767.000000, 7732.000000) / (5172.025232, 5172.025232, 5093.762853) // --> Vector info: d1 = 0.679728, 0.679798, 1.238818. Determinants: -0.005472, 332.619263, -1751928.285298, -46566.115631 // --> Vector info: d2 = 5.242179, 0.992177, 1.242187. Determinants: 332.615261, 0.005893, -2629655.036786, -46566.115631 ( 7732.000000 -4367.000000 -2656.000000 ) ( 7767.000000 -4437.000000 -2691.000000 ) ( 7172.000000 -4437.000000 -2691.000000 ) ( ( 0.000000 -0.007143 37.622384 ) ( -0.007143 0.000000 56.471428 ) ) 04escapehouse/04wex2b 0 0 0 ( 7172.000000 -4435.211146 -2694.577709 ) ( 7767.000000 -4435.211146 -2694.577709 ) ( 7732.000000 -4365.211146 -2659.577709 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -4435.211146 -2694.577709 ) ( 7172.000000 -4437.000000 -2691.000000 ) ( 7767.000000 -4437.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4435.211146 -2694.577709 ) ( 7767.000000 -4437.000000 -2691.000000 ) ( 7732.000000 -4367.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7732.000000 -4365.211146 -2659.577709 ) ( 7732.000000 -4367.000000 -2656.000000 ) ( 7207.000000 -4367.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7207.000000 -4365.211146 -2659.577709 ) ( 7207.000000 -4367.000000 -2656.000000 ) ( 7172.000000 -4437.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (264/153) # points: 4 { brushDef { // Surface normal: 0.894427, -0.447214, 0.000000 // RotY/Z : 0.000000 / -0.463648. Vector texS/T: (0.447214, 0.894427, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl2a]: 128.000000/64.000000 // --> Vector A/B: (-682.895160, -761.157540, -761.157540) / (2499.000000, 2464.000000, 2691.000000) // --> Vector info: d1 = 1.749976, 2.000015, 0.375014. Determinants: -0.116216, 127.176394, -348982.473198, -17765.560081 // --> Vector info: d2 = 0.881880, 1.999934, 1.999911. Determinants: 253.797594, 0.001811, 157645.538162, -17765.560081 ( 7172.000000 -4437.000000 -2691.000000 ) ( 7172.000000 -4437.000000 -2464.000000 ) ( 7207.000000 -4367.000000 -2499.000000 ) ( ( 0.000007 -0.007159 19.643764 ) ( -0.014286 0.000000 -8.873660 ) ) 04escapehouse/04fmtl2a 0 0 0 ( 7203.422291 -4365.211146 -2499.000000 ) ( 7168.422291 -4435.211146 -2464.000000 ) ( 7168.422291 -4435.211146 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7203.422291 -4365.211146 -2499.000000 ) ( 7207.000000 -4367.000000 -2499.000000 ) ( 7172.000000 -4437.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7168.422291 -4435.211146 -2464.000000 ) ( 7172.000000 -4437.000000 -2464.000000 ) ( 7172.000000 -4437.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7168.422291 -4435.211146 -2691.000000 ) ( 7172.000000 -4437.000000 -2691.000000 ) ( 7207.000000 -4367.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7203.422291 -4365.211146 -2656.000000 ) ( 7207.000000 -4367.000000 -2656.000000 ) ( 7207.000000 -4367.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (265/154) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (7732.000000, 7207.000000, 7207.000000) / (2499.000000, 2499.000000, 2656.000000) // --> Vector info: d1 = 2.054696, 2.054688, 0.929689. Determinants: -0.001160, 590.624750, -1645320.583026, -82425.000000 // --> Vector info: d2 = 0.242174, 3.992198, 3.992198. Determinants: 588.753780, 0.000000, -4572205.433199, -82425.000000 ( 7207.000000 -4367.000000 -2656.000000 ) ( 7207.000000 -4367.000000 -2499.000000 ) ( 7732.000000 -4367.000000 -2499.000000 ) ( ( 0.000000 -0.007166 19.961427 ) ( -0.007143 0.000000 55.471100 ) ) 04escapehouse/04wex2b 0 0 0 ( 7732.000000 -4363.000000 -2499.000000 ) ( 7207.000000 -4363.000000 -2499.000000 ) ( 7207.000000 -4363.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7732.000000 -4363.000000 -2499.000000 ) ( 7732.000000 -4367.000000 -2499.000000 ) ( 7207.000000 -4367.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7207.000000 -4363.000000 -2499.000000 ) ( 7207.000000 -4367.000000 -2499.000000 ) ( 7207.000000 -4367.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7207.000000 -4363.000000 -2656.000000 ) ( 7207.000000 -4367.000000 -2656.000000 ) ( 7732.000000 -4367.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7732.000000 -4363.000000 -2656.000000 ) ( 7732.000000 -4367.000000 -2656.000000 ) ( 7732.000000 -4367.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (266/155) # points: 4 { brushDef { // Surface normal: -0.894427, -0.447214, 0.000000 // RotY/Z : 0.000000 / -2.677945. Vector texS/T: (0.447214, -0.894427, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl2a]: 128.000000/64.000000 // --> Vector A/B: (7442.081443, 7363.819064, 7363.819064) / (2464.000000, 2499.000000, 2656.000000) // --> Vector info: d1 = 1.625000, 1.374883, 0.249883. Determinants: 0.106492, 88.045139, -237702.438267, -12287.193536 // --> Vector info: d2 = 0.000001, 1.118155, 1.118155. Determinants: 175.550077, 0.000000, -1306457.987848, -12287.193536 ( 7732.000000 -4367.000000 -2656.000000 ) ( 7732.000000 -4367.000000 -2499.000000 ) ( 7767.000000 -4437.000000 -2464.000000 ) ( ( -0.000009 -0.007166 19.345544 ) ( -0.014287 0.000000 106.326801 ) ) 04escapehouse/04fmtl2a 0 0 0 ( 7770.577709 -4435.211146 -2464.000000 ) ( 7735.577709 -4365.211146 -2499.000000 ) ( 7735.577709 -4365.211146 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7770.577709 -4435.211146 -2464.000000 ) ( 7767.000000 -4437.000000 -2464.000000 ) ( 7732.000000 -4367.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7735.577709 -4365.211146 -2499.000000 ) ( 7732.000000 -4367.000000 -2499.000000 ) ( 7732.000000 -4367.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7735.577709 -4365.211146 -2656.000000 ) ( 7732.000000 -4367.000000 -2656.000000 ) ( 7767.000000 -4437.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7770.577709 -4435.211146 -2691.000000 ) ( 7767.000000 -4437.000000 -2691.000000 ) ( 7767.000000 -4437.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (268/156) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl2a]: 128.000000/64.000000 // --> Vector A/B: (-5032.000000, -5032.000000, -4367.000000) / (2359.000000, 2429.000000, 2429.000000) // --> Vector info: d1 = 1.000000, 1.000000, 5.750015. Determinants: -332.501035, -0.000317, -1719694.436763, -46550.000000 // --> Vector info: d2 = 0.999999, 0.000000, 0.000001. Determinants: -0.000062, 664.999408, -1615283.878010, -46550.000000 ( 7172.000000 -4367.000000 -2429.000000 ) ( 7172.000000 -5032.000000 -2429.000000 ) ( 7172.000000 -5032.000000 -2359.000000 ) ( ( 0.007143 0.000000 36.942952 ) ( 0.000000 -0.014286 34.699976 ) ) 04escapehouse/04fmtl2a 0 0 0 ( 7168.000000 -5032.000000 -2359.000000 ) ( 7168.000000 -5032.000000 -2429.000000 ) ( 7168.000000 -4367.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7168.000000 -5032.000000 -2359.000000 ) ( 7172.000000 -5032.000000 -2359.000000 ) ( 7172.000000 -5032.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7168.000000 -5032.000000 -2429.000000 ) ( 7172.000000 -5032.000000 -2429.000000 ) ( 7172.000000 -4367.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7168.000000 -4367.000000 -2429.000000 ) ( 7172.000000 -4367.000000 -2429.000000 ) ( 7172.000000 -4367.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7168.000000 -4367.000000 -2359.000000 ) ( 7172.000000 -4367.000000 -2359.000000 ) ( 7172.000000 -5032.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (269/157) # points: 5 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl2a]: 128.000000/64.000000 // --> Vector A/B: (4367.000000, 4367.000000, 4437.000000) / (2359.000000, 2429.000000, 2429.000000) // --> Vector info: d1 = 1.000118, 1.000000, 1.500047. Determinants: -35.003321, 0.008269, 147939.419771, -4900.000000 // --> Vector info: d2 = 2.000002, 0.999999, 1.000001. Determinants: -0.000133, 70.000225, -174929.960505, -4900.000000 ( 7767.000000 -4437.000000 -2429.000000 ) ( 7767.000000 -4367.000000 -2429.000000 ) ( 7767.000000 -4367.000000 -2359.000000 ) ( ( 0.007144 -0.000002 -30.191718 ) ( 0.000000 -0.014286 35.699992 ) ) 04escapehouse/04fmtl2a 0 0 0 ( 7771.000000 -4367.000000 -2359.000000 ) ( 7771.000000 -4367.000000 -2429.000000 ) ( 7771.000000 -4437.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7771.000000 -4367.000000 -2359.000000 ) ( 7767.000000 -4367.000000 -2359.000000 ) ( 7767.000000 -4367.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7771.000000 -4367.000000 -2429.000000 ) ( 7767.000000 -4367.000000 -2429.000000 ) ( 7767.000000 -4437.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7771.000000 -4437.000000 -2429.000000 ) ( 7767.000000 -4437.000000 -2429.000000 ) ( 7767.000000 -5032.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7771.000000 -5032.000000 -2429.000000 ) ( 7767.000000 -5032.000000 -2429.000000 ) ( 7767.000000 -5032.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7771.000000 -5032.000000 -2359.000000 ) ( 7767.000000 -5032.000000 -2359.000000 ) ( 7767.000000 -4367.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (270/158) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-5032.000000, -4367.000000, -4367.000000) / (-7172.000000, -7172.000000, -7767.000000) // --> Vector info: d1 = 1.000005, 5.750015, 5.749990. Determinants: -2826.255885, -0.016173, -14617512.540837, -395675.000000 // --> Vector info: d2 = 1.000000, 0.999997, 5.250027. Determinants: 0.001808, 2826.270215, 19874344.151872, -395675.000000 ( 7767.000000 -4367.000000 -2359.000000 ) ( 7172.000000 -4367.000000 -2359.000000 ) ( 7172.000000 -5032.000000 -2359.000000 ) ( ( 0.007143 0.000000 36.943230 ) ( 0.000000 -0.007143 -50.228961 ) ) 04escapehouse/04wex2b 0 0 0 ( 7172.000000 -5032.000000 -2355.000000 ) ( 7172.000000 -4367.000000 -2355.000000 ) ( 7767.000000 -4367.000000 -2355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -5032.000000 -2355.000000 ) ( 7172.000000 -5032.000000 -2359.000000 ) ( 7172.000000 -4367.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -4367.000000 -2355.000000 ) ( 7172.000000 -4367.000000 -2359.000000 ) ( 7767.000000 -4367.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4367.000000 -2355.000000 ) ( 7767.000000 -4367.000000 -2359.000000 ) ( 7767.000000 -5032.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5032.000000 -2355.000000 ) ( 7767.000000 -5032.000000 -2359.000000 ) ( 7172.000000 -5032.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (271/159) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl2a]: 128.000000/64.000000 // --> Vector A/B: (-7172.000000, -7172.000000, -7767.000000) / (2429.000000, 2359.000000, 2359.000000) // --> Vector info: d1 = 4.999998, 4.999997, 0.749986. Determinants: -297.500801, -0.000284, -2341924.958006, -41650.000000 // --> Vector info: d2 = 1.000000, 2.000002, 1.999991. Determinants: -0.000784, 595.000920, -1486912.875014, -41650.000000 ( 7767.000000 -5032.000000 -2359.000000 ) ( 7172.000000 -5032.000000 -2359.000000 ) ( 7172.000000 -5032.000000 -2429.000000 ) ( ( 0.007143 0.000000 56.228690 ) ( 0.000000 -0.014286 35.700189 ) ) 04escapehouse/04fmtl2a 0 0 0 ( 7172.000000 -5036.000000 -2429.000000 ) ( 7172.000000 -5036.000000 -2359.000000 ) ( 7767.000000 -5036.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -5036.000000 -2429.000000 ) ( 7172.000000 -5032.000000 -2429.000000 ) ( 7172.000000 -5032.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -5036.000000 -2359.000000 ) ( 7172.000000 -5032.000000 -2359.000000 ) ( 7767.000000 -5032.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5036.000000 -2359.000000 ) ( 7767.000000 -5032.000000 -2359.000000 ) ( 7767.000000 -5032.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5036.000000 -2429.000000 ) ( 7767.000000 -5032.000000 -2429.000000 ) ( 7172.000000 -5032.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (272/160) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl2a]: 128.000000/64.000000 // --> Vector A/B: (-4367.000000, -4437.000000, -4437.000000) / (7172.000000, 7172.000000, 7767.000000) // --> Vector info: d1 = 0.749970, 0.749982, 4.999993. Determinants: 0.007094, -297.500801, 2102470.474514, -41650.000000 // --> Vector info: d2 = 1.999977, 0.999969, 0.999905. Determinants: -595.005104, 0.004448, -2681718.238778, -41650.000000 ( 7767.000000 -4437.000000 -2429.000000 ) ( 7172.000000 -4437.000000 -2429.000000 ) ( 7172.000000 -4367.000000 -2429.000000 ) ( ( 0.000000 0.007143 -50.479483 ) ( 0.014286 0.000000 64.386993 ) ) 04escapehouse/04fmtl2a 0 0 0 ( 7172.000000 -4367.000000 -2433.000000 ) ( 7172.000000 -4437.000000 -2433.000000 ) ( 7767.000000 -4437.000000 -2433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -4367.000000 -2433.000000 ) ( 7172.000000 -4367.000000 -2429.000000 ) ( 7172.000000 -4437.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -4437.000000 -2433.000000 ) ( 7172.000000 -4437.000000 -2429.000000 ) ( 7767.000000 -4437.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4437.000000 -2433.000000 ) ( 7767.000000 -4437.000000 -2429.000000 ) ( 7767.000000 -4367.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4367.000000 -2433.000000 ) ( 7767.000000 -4367.000000 -2429.000000 ) ( 7172.000000 -4367.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (273/161) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl2a]: 128.000000/64.000000 // --> Vector A/B: (7172.000000, 7172.000000, 7767.000000) / (2359.000000, 2429.000000, 2429.000000) // --> Vector info: d1 = 0.749969, 0.749969, 4.999999. Determinants: -297.502136, 0.000000, 2102449.130738, -41650.000000 // --> Vector info: d2 = 1.000002, 0.000001, 0.000001. Determinants: 0.000000, 595.000855, -1445257.117252, -41650.000000 ( 7767.000000 -4367.000000 -2429.000000 ) ( 7172.000000 -4367.000000 -2429.000000 ) ( 7172.000000 -4367.000000 -2359.000000 ) ( ( 0.007143 0.000000 -50.478971 ) ( 0.000000 -0.014286 34.700051 ) ) 04escapehouse/04fmtl2a 0 0 0 ( 7172.000000 -4363.000000 -2359.000000 ) ( 7172.000000 -4363.000000 -2429.000000 ) ( 7767.000000 -4363.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -4363.000000 -2359.000000 ) ( 7172.000000 -4367.000000 -2359.000000 ) ( 7172.000000 -4367.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -4363.000000 -2429.000000 ) ( 7172.000000 -4367.000000 -2429.000000 ) ( 7767.000000 -4367.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4363.000000 -2429.000000 ) ( 7767.000000 -4367.000000 -2429.000000 ) ( 7767.000000 -4367.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4363.000000 -2359.000000 ) ( 7767.000000 -4367.000000 -2359.000000 ) ( 7172.000000 -4367.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (274/162) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl2a]: 128.000000/64.000000 // --> Vector A/B: (-4962.000000, -5032.000000, -5032.000000) / (7172.000000, 7172.000000, 7767.000000) // --> Vector info: d1 = 4.999998, 4.999997, 0.749986. Determinants: -0.000284, 297.500801, -2341927.053759, -41650.000000 // --> Vector info: d2 = 1.000000, 2.000002, 1.999991. Determinants: 595.000920, 0.000784, 2910738.927593, -41650.000000 ( 7767.000000 -5032.000000 -2429.000000 ) ( 7172.000000 -5032.000000 -2429.000000 ) ( 7172.000000 -4962.000000 -2429.000000 ) ( ( 0.000000 -0.007143 56.228741 ) ( -0.014286 0.000000 -69.885689 ) ) 04escapehouse/04fmtl2a 0 0 0 ( 7172.000000 -4962.000000 -2433.000000 ) ( 7172.000000 -5032.000000 -2433.000000 ) ( 7767.000000 -5032.000000 -2433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -4962.000000 -2433.000000 ) ( 7172.000000 -4962.000000 -2429.000000 ) ( 7172.000000 -5032.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -5032.000000 -2433.000000 ) ( 7172.000000 -5032.000000 -2429.000000 ) ( 7767.000000 -5032.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5032.000000 -2433.000000 ) ( 7767.000000 -5032.000000 -2429.000000 ) ( 7767.000000 -4962.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4962.000000 -2433.000000 ) ( 7767.000000 -4962.000000 -2429.000000 ) ( 7172.000000 -4962.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (278/163) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (-4962.000000, -4437.000000, -4437.000000) / (-6437.000000, -6437.000000, -6507.000000) // --> Vector info: d1 = 3.750006, 0.000006, 0.000022. Determinants: 262.500002, 0.008195, 1164765.022275, -36750.000000 // --> Vector info: d2 = 1.054690, 1.054680, 0.554668. Determinants: 0.000685, -262.506005, -1728507.599334, -36750.000000 ( 6507.000000 -4437.000000 -2429.000000 ) ( 6437.000000 -4437.000000 -2429.000000 ) ( 6437.000000 -4962.000000 -2429.000000 ) ( ( -0.007143 0.000000 -31.694286 ) ( 0.000000 0.007143 47.034220 ) ) 04escapehouse/04wex2e 0 0 0 ( 6437.000000 -4962.000000 -2425.000000 ) ( 6437.000000 -4437.000000 -2425.000000 ) ( 6507.000000 -4437.000000 -2425.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -4962.000000 -2425.000000 ) ( 6437.000000 -4962.000000 -2429.000000 ) ( 6437.000000 -4437.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -4437.000000 -2425.000000 ) ( 6437.000000 -4437.000000 -2429.000000 ) ( 6507.000000 -4437.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4437.000000 -2425.000000 ) ( 6507.000000 -4437.000000 -2429.000000 ) ( 6507.000000 -4962.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4962.000000 -2425.000000 ) ( 6507.000000 -4962.000000 -2429.000000 ) ( 6437.000000 -4962.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (279/164) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtbm3]: 128.000000/64.000000 // --> Vector A/B: (-6437.000000, -6437.000000, -6507.000000) / (2726.000000, 2691.000000, 2691.000000) // --> Vector info: d1 = 1.125166, 1.125166, 0.625154. Determinants: -17.500401, 0.000000, -115406.735119, -2450.000000 // --> Vector info: d2 = 0.733264, 1.233249, 1.233262. Determinants: 0.000455, 34.998965, -97200.747905, -2450.000000 ( 6507.000000 -4962.000000 -2691.000000 ) ( 6437.000000 -4962.000000 -2691.000000 ) ( 6437.000000 -4962.000000 -2726.000000 ) ( ( 0.007143 0.000000 47.104790 ) ( 0.000000 -0.014285 39.673775 ) ) 04escapehouse/04wmtbm3 0 0 0 ( 6437.000000 -4966.000000 -2726.000000 ) ( 6437.000000 -4966.000000 -2691.000000 ) ( 6507.000000 -4966.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -4966.000000 -2726.000000 ) ( 6437.000000 -4962.000000 -2726.000000 ) ( 6437.000000 -4962.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -4966.000000 -2691.000000 ) ( 6437.000000 -4962.000000 -2691.000000 ) ( 6507.000000 -4962.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4966.000000 -2691.000000 ) ( 6507.000000 -4962.000000 -2691.000000 ) ( 6507.000000 -4962.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4966.000000 -2726.000000 ) ( 6507.000000 -4962.000000 -2726.000000 ) ( 6437.000000 -4962.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (280/165) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (-4437.000000, -4962.000000, -4962.000000) / (6437.000000, 6437.000000, 6507.000000) // --> Vector info: d1 = 1.000000, 4.750004, 4.750019. Determinants: 262.500334, -0.007510, 1128012.339288, -36750.000000 // --> Vector info: d2 = 0.218749, 0.218749, 0.718760. Determinants: 0.000000, -262.506009, 1681712.151103, -36750.000000 ( 6507.000000 -4962.000000 -2726.000000 ) ( 6437.000000 -4962.000000 -2726.000000 ) ( 6437.000000 -4437.000000 -2726.000000 ) ( ( -0.007143 0.000000 -30.694213 ) ( 0.000000 0.007143 -45.760875 ) ) 04escapehouse/04wex2e 0 0 0 ( 6437.000000 -4437.000000 -2730.000000 ) ( 6437.000000 -4962.000000 -2730.000000 ) ( 6507.000000 -4962.000000 -2730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -4437.000000 -2730.000000 ) ( 6437.000000 -4437.000000 -2726.000000 ) ( 6437.000000 -4962.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -4962.000000 -2730.000000 ) ( 6437.000000 -4962.000000 -2726.000000 ) ( 6507.000000 -4962.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4962.000000 -2730.000000 ) ( 6507.000000 -4962.000000 -2726.000000 ) ( 6507.000000 -4437.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4437.000000 -2730.000000 ) ( 6507.000000 -4437.000000 -2726.000000 ) ( 6437.000000 -4437.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (281/166) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (6437.000000, 6437.000000, 6507.000000) / (2429.000000, 2726.000000, 2726.000000) // --> Vector info: d1 = 0.875001, 3.000001, 3.000001. Determinants: 0.000000, -148.749984, 343122.440334, -20790.000000 // --> Vector info: d2 = 0.218749, 0.218749, 0.718760. Determinants: -148.503404, 0.000000, 951368.622270, -20790.000000 ( 6507.000000 -4437.000000 -2726.000000 ) ( 6437.000000 -4437.000000 -2726.000000 ) ( 6437.000000 -4437.000000 -2429.000000 ) ( ( 0.000000 0.007155 -16.504206 ) ( 0.007143 0.000000 -45.760876 ) ) 04escapehouse/04wex2e 0 0 0 ( 6437.000000 -4433.000000 -2429.000000 ) ( 6437.000000 -4433.000000 -2726.000000 ) ( 6507.000000 -4433.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -4433.000000 -2429.000000 ) ( 6437.000000 -4437.000000 -2429.000000 ) ( 6437.000000 -4437.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -4433.000000 -2726.000000 ) ( 6437.000000 -4437.000000 -2726.000000 ) ( 6507.000000 -4437.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4433.000000 -2726.000000 ) ( 6507.000000 -4437.000000 -2726.000000 ) ( 6507.000000 -4437.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4433.000000 -2429.000000 ) ( 6507.000000 -4437.000000 -2429.000000 ) ( 6437.000000 -4437.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (282/167) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (-6437.000000, -6437.000000, -6507.000000) / (2464.000000, 2429.000000, 2429.000000) // --> Vector info: d1 = 0.499988, 0.499991, 1.000002. Determinants: 17.500398, 0.000221, 111424.548842, -2450.000000 // --> Vector info: d2 = 0.367174, 0.117181, 0.117188. Determinants: 0.000219, -17.499482, 42220.559308, -2450.000000 ( 6507.000000 -4962.000000 -2429.000000 ) ( 6437.000000 -4962.000000 -2429.000000 ) ( 6437.000000 -4962.000000 -2464.000000 ) ( ( -0.007143 0.000000 -45.479408 ) ( 0.000000 0.007143 -17.232881 ) ) 04escapehouse/04wex2e 0 0 0 ( 6437.000000 -4966.000000 -2464.000000 ) ( 6437.000000 -4966.000000 -2429.000000 ) ( 6507.000000 -4966.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -4966.000000 -2464.000000 ) ( 6437.000000 -4962.000000 -2464.000000 ) ( 6437.000000 -4962.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -4966.000000 -2429.000000 ) ( 6437.000000 -4962.000000 -2429.000000 ) ( 6507.000000 -4962.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4966.000000 -2429.000000 ) ( 6507.000000 -4962.000000 -2429.000000 ) ( 6507.000000 -4962.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4966.000000 -2464.000000 ) ( 6507.000000 -4962.000000 -2464.000000 ) ( 6437.000000 -4962.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (284/168) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (-6437.000000, -6437.000000, -6454.000000) / (2691.000000, 2464.000000, 2464.000000) // --> Vector info: d1 = 0.617211, 0.617211, 0.742095. Determinants: 28.348588, 0.000000, 180098.045025, -3859.000000 // --> Vector info: d2 = 1.875007, 0.249992, 0.249995. Determinants: 0.000541, -27.625247, 67107.371135, -3859.000000 ( 6454.000000 -4962.000000 -2464.000000 ) ( 6437.000000 -4962.000000 -2464.000000 ) ( 6437.000000 -4962.000000 -2691.000000 ) ( ( -0.007346 0.000000 -46.669615 ) ( 0.000000 0.007159 -17.389834 ) ) 04escapehouse/04wex2c 0 0 0 ( 6437.000000 -4966.000000 -2691.000000 ) ( 6437.000000 -4966.000000 -2464.000000 ) ( 6454.000000 -4966.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -4966.000000 -2691.000000 ) ( 6437.000000 -4962.000000 -2691.000000 ) ( 6437.000000 -4962.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -4966.000000 -2464.000000 ) ( 6437.000000 -4962.000000 -2464.000000 ) ( 6454.000000 -4962.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6454.000000 -4966.000000 -2464.000000 ) ( 6454.000000 -4962.000000 -2464.000000 ) ( 6454.000000 -4962.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6454.000000 -4966.000000 -2691.000000 ) ( 6454.000000 -4962.000000 -2691.000000 ) ( 6437.000000 -4962.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (287/169) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (-5662.000000, -5137.000000, -5137.000000) / (-6437.000000, -6437.000000, -6507.000000) // --> Vector info: d1 = 0.625020, 4.375041, 4.375027. Determinants: -262.501502, -0.007510, -1509301.315794, -36750.000000 // --> Vector info: d2 = 0.882811, 0.882882, 1.382884. Determinants: -0.005007, 262.501005, 1657247.327204, -36750.000000 ( 6507.000000 -5137.000000 -2429.000000 ) ( 6437.000000 -5137.000000 -2429.000000 ) ( 6437.000000 -5662.000000 -2429.000000 ) ( ( 0.007143 0.000000 41.069424 ) ( 0.000000 -0.007143 -45.095165 ) ) 04escapehouse/04wex2e 0 0 0 ( 6437.000000 -5662.000000 -2425.000000 ) ( 6437.000000 -5137.000000 -2425.000000 ) ( 6507.000000 -5137.000000 -2425.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -5662.000000 -2425.000000 ) ( 6437.000000 -5662.000000 -2429.000000 ) ( 6437.000000 -5137.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -5137.000000 -2425.000000 ) ( 6437.000000 -5137.000000 -2429.000000 ) ( 6507.000000 -5137.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5137.000000 -2425.000000 ) ( 6507.000000 -5137.000000 -2429.000000 ) ( 6507.000000 -5662.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5662.000000 -2425.000000 ) ( 6507.000000 -5662.000000 -2429.000000 ) ( 6437.000000 -5662.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (288/170) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (-6437.000000, -6437.000000, -6507.000000) / (2726.000000, 2691.000000, 2691.000000) // --> Vector info: d1 = 0.500018, 0.750024, 0.750018. Determinants: -0.000209, 17.500400, -48932.478034, -2450.000000 // --> Vector info: d2 = 0.882812, 0.882812, 1.382818. Determinants: 17.500234, 0.000000, 110486.114850, -2450.000000 ( 6507.000000 -5662.000000 -2691.000000 ) ( 6437.000000 -5662.000000 -2691.000000 ) ( 6437.000000 -5662.000000 -2726.000000 ) ( ( 0.000000 -0.007143 19.972440 ) ( -0.007143 0.000000 -45.096373 ) ) 04escapehouse/04wex2e 0 0 0 ( 6437.000000 -5666.000000 -2726.000000 ) ( 6437.000000 -5666.000000 -2691.000000 ) ( 6507.000000 -5666.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -5666.000000 -2726.000000 ) ( 6437.000000 -5662.000000 -2726.000000 ) ( 6437.000000 -5662.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -5666.000000 -2691.000000 ) ( 6437.000000 -5662.000000 -2691.000000 ) ( 6507.000000 -5662.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5666.000000 -2691.000000 ) ( 6507.000000 -5662.000000 -2691.000000 ) ( 6507.000000 -5662.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5666.000000 -2726.000000 ) ( 6507.000000 -5662.000000 -2726.000000 ) ( 6437.000000 -5662.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (289/171) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (-5137.000000, -5662.000000, -5662.000000) / (6437.000000, 6437.000000, 6507.000000) // --> Vector info: d1 = 0.000000, 3.750017, 3.750017. Determinants: 262.501168, 0.000000, 1348468.483144, -36750.000000 // --> Vector info: d2 = 0.882812, 0.882812, 1.382818. Determinants: 0.000000, -262.503503, 1657291.722754, -36750.000000 ( 6507.000000 -5662.000000 -2726.000000 ) ( 6437.000000 -5662.000000 -2726.000000 ) ( 6437.000000 -5137.000000 -2726.000000 ) ( ( -0.007143 0.000000 -36.693020 ) ( 0.000000 0.007143 -45.096373 ) ) 04escapehouse/04wex2e 0 0 0 ( 6437.000000 -5137.000000 -2730.000000 ) ( 6437.000000 -5662.000000 -2730.000000 ) ( 6507.000000 -5662.000000 -2730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -5137.000000 -2730.000000 ) ( 6437.000000 -5137.000000 -2726.000000 ) ( 6437.000000 -5662.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -5662.000000 -2730.000000 ) ( 6437.000000 -5662.000000 -2726.000000 ) ( 6507.000000 -5662.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5662.000000 -2730.000000 ) ( 6507.000000 -5662.000000 -2726.000000 ) ( 6507.000000 -5137.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5137.000000 -2730.000000 ) ( 6507.000000 -5137.000000 -2726.000000 ) ( 6437.000000 -5137.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (290/172) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2d]: 128.000000/128.000000 // --> Vector A/B: (6437.000000, 6437.000000, 6507.000000) / (2429.000000, 2464.000000, 2464.000000) // --> Vector info: d1 = 0.499980, 0.499980, 0.999982. Determinants: -17.500067, 0.000000, 111422.978526, -2450.000000 // --> Vector info: d2 = 0.671872, 0.421870, 0.421872. Determinants: -0.000083, 17.500150, -44153.414040, -2450.000000 ( 6507.000000 -5137.000000 -2464.000000 ) ( 6437.000000 -5137.000000 -2464.000000 ) ( 6437.000000 -5137.000000 -2429.000000 ) ( ( 0.007143 0.000000 -45.478767 ) ( 0.000000 -0.007143 18.021802 ) ) 04escapehouse/04wex2d 0 0 0 ( 6437.000000 -5133.000000 -2429.000000 ) ( 6437.000000 -5133.000000 -2464.000000 ) ( 6507.000000 -5133.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -5133.000000 -2429.000000 ) ( 6437.000000 -5137.000000 -2429.000000 ) ( 6437.000000 -5137.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -5133.000000 -2464.000000 ) ( 6437.000000 -5137.000000 -2464.000000 ) ( 6507.000000 -5137.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5133.000000 -2464.000000 ) ( 6507.000000 -5137.000000 -2464.000000 ) ( 6507.000000 -5137.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5133.000000 -2429.000000 ) ( 6507.000000 -5137.000000 -2429.000000 ) ( 6437.000000 -5137.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (291/173) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd5a]: 128.000000/128.000000 // --> Vector A/B: (6437.000000, 6437.000000, 6507.000000) / (2691.000000, 2726.000000, 2726.000000) // --> Vector info: d1 = 0.499987, 0.499987, 0.999989. Determinants: -17.500067, 0.000000, 111422.962180, -2450.000000 // --> Vector info: d2 = 0.843724, 0.593722, 0.593724. Determinants: -0.000046, 17.500150, -49159.734007, -2450.000000 ( 6507.000000 -5137.000000 -2726.000000 ) ( 6437.000000 -5137.000000 -2726.000000 ) ( 6437.000000 -5137.000000 -2691.000000 ) ( ( 0.007143 0.000000 -45.478760 ) ( 0.000000 -0.007143 20.065198 ) ) 04escapehouse/04wgrd5a 0 0 0 ( 6437.000000 -5133.000000 -2691.000000 ) ( 6437.000000 -5133.000000 -2726.000000 ) ( 6507.000000 -5133.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -5133.000000 -2691.000000 ) ( 6437.000000 -5137.000000 -2691.000000 ) ( 6437.000000 -5137.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -5133.000000 -2726.000000 ) ( 6437.000000 -5137.000000 -2726.000000 ) ( 6507.000000 -5137.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5133.000000 -2726.000000 ) ( 6507.000000 -5137.000000 -2726.000000 ) ( 6507.000000 -5137.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5133.000000 -2691.000000 ) ( 6507.000000 -5137.000000 -2691.000000 ) ( 6437.000000 -5137.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (292/174) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (6437.000000, 6437.000000, 6454.000000) / (2551.000000, 2604.000000, 2604.000000) // --> Vector info: d1 = 0.367189, 0.367188, 0.242305. Determinants: 6.618834, 0.000008, -42936.290837, -901.000000 // --> Vector info: d2 = 0.874985, 1.250012, 1.250012. Determinants: 0.000007, -6.375470, 15475.420576, -901.000000 ( 6454.000000 -5137.000000 -2604.000000 ) ( 6437.000000 -5137.000000 -2604.000000 ) ( 6437.000000 -5137.000000 -2551.000000 ) ( ( -0.007346 0.000000 47.654041 ) ( 0.000000 0.007076 -17.175827 ) ) 04escapehouse/04wex2c 0 0 0 ( 6437.000000 -5133.000000 -2551.000000 ) ( 6437.000000 -5133.000000 -2604.000000 ) ( 6454.000000 -5133.000000 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -5133.000000 -2551.000000 ) ( 6437.000000 -5137.000000 -2551.000000 ) ( 6437.000000 -5137.000000 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -5133.000000 -2604.000000 ) ( 6437.000000 -5137.000000 -2604.000000 ) ( 6454.000000 -5137.000000 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6454.000000 -5133.000000 -2604.000000 ) ( 6454.000000 -5137.000000 -2604.000000 ) ( 6454.000000 -5137.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6454.000000 -5133.000000 -2551.000000 ) ( 6454.000000 -5137.000000 -2551.000000 ) ( 6437.000000 -5137.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (293/175) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (6437.000000, 6437.000000, 6454.000000) / (2604.000000, 2691.000000, 2691.000000) // --> Vector info: d1 = 0.367190, 0.367190, 0.242306. Determinants: 10.864878, 0.000000, -70480.293999, -1479.000000 // --> Vector info: d2 = 0.250013, 0.874998, 0.874998. Determinants: 0.000000, -10.624757, 27297.098076, -1479.000000 ( 6454.000000 -5137.000000 -2691.000000 ) ( 6437.000000 -5137.000000 -2691.000000 ) ( 6437.000000 -5137.000000 -2604.000000 ) ( ( -0.007346 0.000000 47.654019 ) ( 0.000000 0.007184 -18.456456 ) ) 04escapehouse/04wex2c 0 0 0 ( 6437.000000 -5133.000000 -2604.000000 ) ( 6437.000000 -5133.000000 -2691.000000 ) ( 6454.000000 -5133.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -5133.000000 -2604.000000 ) ( 6437.000000 -5137.000000 -2604.000000 ) ( 6437.000000 -5137.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -5133.000000 -2691.000000 ) ( 6437.000000 -5137.000000 -2691.000000 ) ( 6454.000000 -5137.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6454.000000 -5133.000000 -2691.000000 ) ( 6454.000000 -5137.000000 -2691.000000 ) ( 6454.000000 -5137.000000 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6454.000000 -5133.000000 -2604.000000 ) ( 6454.000000 -5137.000000 -2604.000000 ) ( 6437.000000 -5137.000000 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (294/176) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (6437.000000, 6437.000000, 6454.000000) / (2464.000000, 2551.000000, 2551.000000) // --> Vector info: d1 = 0.367190, 0.367189, 0.242305. Determinants: 10.864877, 0.000017, -70480.326482, -1479.000000 // --> Vector info: d2 = 0.250003, 0.874985, 0.874984. Determinants: 0.000016, -10.624691, 25809.382696, -1479.000000 ( 6454.000000 -5137.000000 -2551.000000 ) ( 6437.000000 -5137.000000 -2551.000000 ) ( 6437.000000 -5137.000000 -2464.000000 ) ( ( -0.007346 0.000000 47.654041 ) ( 0.000000 0.007184 -17.450563 ) ) 04escapehouse/04wex2c 0 0 0 ( 6437.000000 -5133.000000 -2464.000000 ) ( 6437.000000 -5133.000000 -2551.000000 ) ( 6454.000000 -5133.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -5133.000000 -2464.000000 ) ( 6437.000000 -5137.000000 -2464.000000 ) ( 6437.000000 -5137.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -5133.000000 -2551.000000 ) ( 6437.000000 -5137.000000 -2551.000000 ) ( 6454.000000 -5137.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6454.000000 -5133.000000 -2551.000000 ) ( 6454.000000 -5137.000000 -2551.000000 ) ( 6454.000000 -5137.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6454.000000 -5133.000000 -2464.000000 ) ( 6454.000000 -5137.000000 -2464.000000 ) ( 6437.000000 -5137.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (298/177) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (-6437.000000, -6437.000000, -6507.000000) / (2691.000000, 2464.000000, 2464.000000) // --> Vector info: d1 = 0.750024, 2.375007, 2.375018. Determinants: 0.002380, 113.748849, -318000.707467, -15890.000000 // --> Vector info: d2 = 0.882812, 0.882792, 1.382799. Determinants: 113.501515, -0.001335, 716584.965732, -15890.000000 ( 6507.000000 -5662.000000 -2464.000000 ) ( 6437.000000 -5662.000000 -2464.000000 ) ( 6437.000000 -5662.000000 -2691.000000 ) ( ( 0.000000 -0.007159 20.012631 ) ( -0.007143 0.000000 -45.096599 ) ) 04escapehouse/04wex2e 0 0 0 ( 6437.000000 -5666.000000 -2691.000000 ) ( 6437.000000 -5666.000000 -2464.000000 ) ( 6507.000000 -5666.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -5666.000000 -2691.000000 ) ( 6437.000000 -5662.000000 -2691.000000 ) ( 6437.000000 -5662.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -5666.000000 -2464.000000 ) ( 6437.000000 -5662.000000 -2464.000000 ) ( 6507.000000 -5662.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5666.000000 -2464.000000 ) ( 6507.000000 -5662.000000 -2464.000000 ) ( 6507.000000 -5662.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5666.000000 -2691.000000 ) ( 6507.000000 -5662.000000 -2691.000000 ) ( 6437.000000 -5662.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (299/178) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (-6437.000000, -6437.000000, -6507.000000) / (2464.000000, 2429.000000, 2429.000000) // --> Vector info: d1 = 0.375014, 0.625020, 0.625020. Determinants: 0.000000, 17.500400, -44039.770249, -2450.000000 // --> Vector info: d2 = 0.882814, 0.882811, 1.382817. Determinants: 17.500234, -0.000255, 110486.737674, -2450.000000 ( 6507.000000 -5662.000000 -2429.000000 ) ( 6437.000000 -5662.000000 -2429.000000 ) ( 6437.000000 -5662.000000 -2464.000000 ) ( ( 0.000000 -0.007143 17.975416 ) ( -0.007143 0.000000 -45.096628 ) ) 04escapehouse/04wex2e 0 0 0 ( 6437.000000 -5666.000000 -2464.000000 ) ( 6437.000000 -5666.000000 -2429.000000 ) ( 6507.000000 -5666.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -5666.000000 -2464.000000 ) ( 6437.000000 -5662.000000 -2464.000000 ) ( 6437.000000 -5662.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -5666.000000 -2429.000000 ) ( 6437.000000 -5662.000000 -2429.000000 ) ( 6507.000000 -5662.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5666.000000 -2429.000000 ) ( 6507.000000 -5662.000000 -2429.000000 ) ( 6507.000000 -5662.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5666.000000 -2464.000000 ) ( 6507.000000 -5662.000000 -2464.000000 ) ( 6437.000000 -5662.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (302/179) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (-5662.000000, -5137.000000, -5137.000000) / (-7767.000000, -7767.000000, -7837.000000) // --> Vector info: d1 = 0.124993, 3.875000, 3.874999. Determinants: -262.500484, -0.000250, -1490873.170594, -36750.000000 // --> Vector info: d2 = 0.890564, 0.890626, 1.390628. Determinants: -0.004352, 262.501001, 2006092.421519, -36750.000000 ( 7837.000000 -5137.000000 -2429.000000 ) ( 7767.000000 -5137.000000 -2429.000000 ) ( 7767.000000 -5662.000000 -2429.000000 ) ( ( 0.007143 0.000000 40.567977 ) ( 0.000000 -0.007143 -54.587549 ) ) 04escapehouse/04wex2e 0 0 0 ( 7767.000000 -5662.000000 -2425.000000 ) ( 7767.000000 -5137.000000 -2425.000000 ) ( 7837.000000 -5137.000000 -2425.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5662.000000 -2425.000000 ) ( 7767.000000 -5662.000000 -2429.000000 ) ( 7767.000000 -5137.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5137.000000 -2425.000000 ) ( 7767.000000 -5137.000000 -2429.000000 ) ( 7837.000000 -5137.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -5137.000000 -2425.000000 ) ( 7837.000000 -5137.000000 -2429.000000 ) ( 7837.000000 -5662.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -5662.000000 -2425.000000 ) ( 7837.000000 -5662.000000 -2429.000000 ) ( 7767.000000 -5662.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (303/180) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd5a]: 128.000000/128.000000 // --> Vector A/B: (-7767.000000, -7767.000000, -7837.000000) / (2726.000000, 2691.000000, 2691.000000) // --> Vector info: d1 = 0.999996, 0.999996, 0.499998. Determinants: -17.499900, 0.000000, -138371.711745, -2450.000000 // --> Vector info: d2 = 0.539061, 0.789061, 0.789054. Determinants: -0.000250, 17.499984, -49027.600864, -2450.000000 ( 7837.000000 -5662.000000 -2691.000000 ) ( 7767.000000 -5662.000000 -2691.000000 ) ( 7767.000000 -5662.000000 -2726.000000 ) ( ( 0.007143 0.000000 56.478250 ) ( 0.000000 -0.007143 20.011266 ) ) 04escapehouse/04wgrd5a 0 0 0 ( 7767.000000 -5666.000000 -2726.000000 ) ( 7767.000000 -5666.000000 -2691.000000 ) ( 7837.000000 -5666.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5666.000000 -2726.000000 ) ( 7767.000000 -5662.000000 -2726.000000 ) ( 7767.000000 -5662.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5666.000000 -2691.000000 ) ( 7767.000000 -5662.000000 -2691.000000 ) ( 7837.000000 -5662.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -5666.000000 -2691.000000 ) ( 7837.000000 -5662.000000 -2691.000000 ) ( 7837.000000 -5662.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -5666.000000 -2726.000000 ) ( 7837.000000 -5662.000000 -2726.000000 ) ( 7767.000000 -5662.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (304/181) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (-5137.000000, -5662.000000, -5662.000000) / (7767.000000, 7767.000000, 7837.000000) // --> Vector info: d1 = 0.000000, 3.750008, 3.750005. Determinants: 262.500507, 0.001505, 1348453.398404, -36750.000000 // --> Vector info: d2 = 0.890623, 0.890623, 1.390620. Determinants: 0.000000, -262.498499, 2006095.433089, -36750.000000 ( 7837.000000 -5662.000000 -2726.000000 ) ( 7767.000000 -5662.000000 -2726.000000 ) ( 7767.000000 -5137.000000 -2726.000000 ) ( ( -0.007143 0.000000 -36.692609 ) ( 0.000000 0.007143 -54.587631 ) ) 04escapehouse/04wex2e 0 0 0 ( 7767.000000 -5137.000000 -2730.000000 ) ( 7767.000000 -5662.000000 -2730.000000 ) ( 7837.000000 -5662.000000 -2730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5137.000000 -2730.000000 ) ( 7767.000000 -5137.000000 -2726.000000 ) ( 7767.000000 -5662.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5662.000000 -2730.000000 ) ( 7767.000000 -5662.000000 -2726.000000 ) ( 7837.000000 -5662.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -5662.000000 -2730.000000 ) ( 7837.000000 -5662.000000 -2726.000000 ) ( 7837.000000 -5137.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -5137.000000 -2730.000000 ) ( 7837.000000 -5137.000000 -2726.000000 ) ( 7767.000000 -5137.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (305/182) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (7767.000000, 7767.000000, 7837.000000) / (2429.000000, 2726.000000, 2726.000000) // --> Vector info: d1 = 0.875000, 2.999999, 2.999999. Determinants: 0.000000, -148.749983, 343122.468729, -20790.000000 // --> Vector info: d2 = 0.890625, 0.890625, 1.390632. Determinants: -148.502000, 0.000000, 1134898.942399, -20790.000000 ( 7837.000000 -5137.000000 -2726.000000 ) ( 7767.000000 -5137.000000 -2726.000000 ) ( 7767.000000 -5137.000000 -2429.000000 ) ( ( 0.000000 0.007155 -16.504207 ) ( 0.007143 0.000000 -54.588694 ) ) 04escapehouse/04wex2e 0 0 0 ( 7767.000000 -5133.000000 -2429.000000 ) ( 7767.000000 -5133.000000 -2726.000000 ) ( 7837.000000 -5133.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5133.000000 -2429.000000 ) ( 7767.000000 -5137.000000 -2429.000000 ) ( 7767.000000 -5137.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5133.000000 -2726.000000 ) ( 7767.000000 -5137.000000 -2726.000000 ) ( 7837.000000 -5137.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -5133.000000 -2726.000000 ) ( 7837.000000 -5137.000000 -2726.000000 ) ( 7837.000000 -5137.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -5133.000000 -2429.000000 ) ( 7837.000000 -5137.000000 -2429.000000 ) ( 7767.000000 -5137.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (306/183) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7767.000000, -7767.000000, -7819.000000) / (2691.000000, 2657.000000, 2657.000000) // --> Vector info: d1 = 1.000000, 1.245880, 1.245880. Determinants: 0.000000, 12.785779, -36174.531541, -1768.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.374981. Determinants: 12.749319, 0.000033, 99023.869518, -1768.000000 ( 7819.000000 -5662.000000 -2657.000000 ) ( 7767.000000 -5662.000000 -2657.000000 ) ( 7767.000000 -5662.000000 -2691.000000 ) ( ( 0.000000 -0.007232 20.460708 ) ( -0.007211 0.000000 -56.008976 ) ) 04escapehouse/04wex4a 0 0 0 ( 7767.000000 -5666.000000 -2691.000000 ) ( 7767.000000 -5666.000000 -2657.000000 ) ( 7819.000000 -5666.000000 -2657.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5666.000000 -2691.000000 ) ( 7767.000000 -5662.000000 -2691.000000 ) ( 7767.000000 -5662.000000 -2657.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5666.000000 -2657.000000 ) ( 7767.000000 -5662.000000 -2657.000000 ) ( 7819.000000 -5662.000000 -2657.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7819.000000 -5666.000000 -2657.000000 ) ( 7819.000000 -5662.000000 -2657.000000 ) ( 7819.000000 -5662.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7819.000000 -5666.000000 -2691.000000 ) ( 7819.000000 -5662.000000 -2691.000000 ) ( 7767.000000 -5662.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (309/184) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (-7767.000000, -7767.000000, -7837.000000) / (2464.000000, 2429.000000, 2429.000000) // --> Vector info: d1 = 0.874993, 1.124993, 1.124993. Determinants: 0.000000, 17.499966, -45263.650109, -2450.000000 // --> Vector info: d2 = 0.890566, 0.890566, 1.390564. Determinants: 17.499900, 0.000000, 133739.834845, -2450.000000 ( 7837.000000 -5662.000000 -2429.000000 ) ( 7767.000000 -5662.000000 -2429.000000 ) ( 7767.000000 -5662.000000 -2464.000000 ) ( ( 0.000000 -0.007143 18.474959 ) ( -0.007143 0.000000 -54.587688 ) ) 04escapehouse/04wex2e 0 0 0 ( 7767.000000 -5666.000000 -2464.000000 ) ( 7767.000000 -5666.000000 -2429.000000 ) ( 7837.000000 -5666.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5666.000000 -2464.000000 ) ( 7767.000000 -5662.000000 -2464.000000 ) ( 7767.000000 -5662.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5666.000000 -2429.000000 ) ( 7767.000000 -5662.000000 -2429.000000 ) ( 7837.000000 -5662.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -5666.000000 -2429.000000 ) ( 7837.000000 -5662.000000 -2429.000000 ) ( 7837.000000 -5662.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -5666.000000 -2464.000000 ) ( 7837.000000 -5662.000000 -2464.000000 ) ( 7767.000000 -5662.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (310/185) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (-7819.000000, -7837.000000, -7837.000000) / (2551.000000, 2551.000000, 2604.000000) // --> Vector info: d1 = 1.250006, 1.250001, 0.874981. Determinants: -0.000253, 6.750369, -18414.672138, -954.000000 // --> Vector info: d2 = 0.265537, 0.390554, 0.390547. Determinants: 6.625910, 0.000138, 51554.313998, -954.000000 ( 7837.000000 -5662.000000 -2604.000000 ) ( 7837.000000 -5662.000000 -2551.000000 ) ( 7819.000000 -5662.000000 -2551.000000 ) ( ( 0.000000 -0.007076 19.302591 ) ( -0.006945 0.000000 -54.040161 ) ) 04escapehouse/04wex2e 0 0 0 ( 7819.000000 -5666.000000 -2551.000000 ) ( 7837.000000 -5666.000000 -2551.000000 ) ( 7837.000000 -5666.000000 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7819.000000 -5666.000000 -2551.000000 ) ( 7819.000000 -5662.000000 -2551.000000 ) ( 7837.000000 -5662.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -5666.000000 -2551.000000 ) ( 7837.000000 -5662.000000 -2551.000000 ) ( 7837.000000 -5662.000000 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -5666.000000 -2604.000000 ) ( 7837.000000 -5662.000000 -2604.000000 ) ( 7819.000000 -5662.000000 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7819.000000 -5666.000000 -2604.000000 ) ( 7819.000000 -5662.000000 -2604.000000 ) ( 7819.000000 -5662.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (311/186) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (-7819.000000, -7837.000000, -7837.000000) / (2604.000000, 2604.000000, 2691.000000) // --> Vector info: d1 = 0.874983, 0.874981, 0.249984. Determinants: -0.000207, 11.249949, -30666.710758, -1566.000000 // --> Vector info: d2 = 0.265529, 0.390547, 0.390539. Determinants: 10.876494, 0.000144, 84627.111485, -1566.000000 ( 7837.000000 -5662.000000 -2691.000000 ) ( 7837.000000 -5662.000000 -2604.000000 ) ( 7819.000000 -5662.000000 -2604.000000 ) ( ( 0.000000 -0.007184 19.582829 ) ( -0.006945 0.000000 -54.040301 ) ) 04escapehouse/04wex2e 0 0 0 ( 7819.000000 -5666.000000 -2604.000000 ) ( 7837.000000 -5666.000000 -2604.000000 ) ( 7837.000000 -5666.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7819.000000 -5666.000000 -2604.000000 ) ( 7819.000000 -5662.000000 -2604.000000 ) ( 7837.000000 -5662.000000 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -5666.000000 -2604.000000 ) ( 7837.000000 -5662.000000 -2604.000000 ) ( 7837.000000 -5662.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -5666.000000 -2691.000000 ) ( 7837.000000 -5662.000000 -2691.000000 ) ( 7819.000000 -5662.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7819.000000 -5666.000000 -2691.000000 ) ( 7819.000000 -5662.000000 -2691.000000 ) ( 7819.000000 -5662.000000 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (312/187) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (-7819.000000, -7837.000000, -7837.000000) / (2464.000000, 2464.000000, 2551.000000) // --> Vector info: d1 = 0.874998, 0.874998, 0.250001. Determinants: 0.000000, 11.249940, -29090.098313, -1566.000000 // --> Vector info: d2 = 0.265546, 0.390563, 0.390552. Determinants: 10.876494, 0.000215, 84626.931972, -1566.000000 ( 7837.000000 -5662.000000 -2551.000000 ) ( 7837.000000 -5662.000000 -2464.000000 ) ( 7819.000000 -5662.000000 -2464.000000 ) ( ( 0.000000 -0.007184 18.576053 ) ( -0.006945 0.000000 -54.040186 ) ) 04escapehouse/04wex2e 0 0 0 ( 7819.000000 -5666.000000 -2464.000000 ) ( 7837.000000 -5666.000000 -2464.000000 ) ( 7837.000000 -5666.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7819.000000 -5666.000000 -2464.000000 ) ( 7819.000000 -5662.000000 -2464.000000 ) ( 7837.000000 -5662.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -5666.000000 -2464.000000 ) ( 7837.000000 -5662.000000 -2464.000000 ) ( 7837.000000 -5662.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -5666.000000 -2551.000000 ) ( 7837.000000 -5662.000000 -2551.000000 ) ( 7819.000000 -5662.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7819.000000 -5666.000000 -2551.000000 ) ( 7819.000000 -5662.000000 -2551.000000 ) ( 7819.000000 -5662.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (314/188) # points: 4 { brushDef { // Surface normal: 0.000000, -0.447214, -0.894427 // RotY/Z : 1.107149 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.894427, -0.447214) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (7102.000000, 6507.000000, 6542.000000) / (-3492.738181, -3492.738181, -3414.475802) // --> Vector info: d1 = 0.993060, 0.991671, 0.432724. Determinants: -0.108690, 332.622175, 1116291.147882, -46566.115631 // --> Vector info: d2 = 0.992754, 5.242751, 4.992557. Determinants: 332.614851, 0.115593, -2408055.628681, -46566.115631 ( 6542.000000 -5067.000000 -2499.000000 ) ( 6507.000000 -5137.000000 -2464.000000 ) ( 7102.000000 -5137.000000 -2464.000000 ) ( ( 0.000002 -0.007143 -23.972177 ) ( -0.007143 -0.000002 51.712615 ) ) 04escapehouse/04wex2b 0 0 0 ( 7102.000000 -5135.211146 -2460.422291 ) ( 6507.000000 -5135.211146 -2460.422291 ) ( 6542.000000 -5065.211146 -2495.422291 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -5135.211146 -2460.422291 ) ( 7102.000000 -5137.000000 -2464.000000 ) ( 6507.000000 -5137.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5135.211146 -2460.422291 ) ( 6507.000000 -5137.000000 -2464.000000 ) ( 6542.000000 -5067.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6542.000000 -5065.211146 -2495.422291 ) ( 6542.000000 -5067.000000 -2499.000000 ) ( 7067.000000 -5067.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7067.000000 -5065.211146 -2495.422291 ) ( 7067.000000 -5067.000000 -2499.000000 ) ( 7102.000000 -5137.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (315/189) # points: 4 { brushDef { // Surface normal: 0.000000, -0.447214, 0.894427 // RotY/Z : -1.107149 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.894427, -0.447214) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (7067.000000, 6542.000000, 6507.000000) / (5719.861886, 5719.861886, 5798.124266) // --> Vector info: d1 = 0.929704, 0.929682, 0.370660. Determinants: -0.001726, 293.486098, -1716887.203133, -41087.749087 // --> Vector info: d2 = 1.242187, 4.992182, 5.242194. Determinants: 293.483586, -0.006155, -2125051.949433, -41087.749087 ( 6507.000000 -5137.000000 -2691.000000 ) ( 6542.000000 -5067.000000 -2656.000000 ) ( 7067.000000 -5067.000000 -2656.000000 ) ( ( 0.000000 -0.007143 41.785867 ) ( -0.007143 0.000000 51.719843 ) ) 04escapehouse/04wex2b 0 0 0 ( 7067.000000 -5065.211146 -2659.577709 ) ( 6542.000000 -5065.211146 -2659.577709 ) ( 6507.000000 -5135.211146 -2694.577709 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7067.000000 -5065.211146 -2659.577709 ) ( 7067.000000 -5067.000000 -2656.000000 ) ( 6542.000000 -5067.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6542.000000 -5065.211146 -2659.577709 ) ( 6542.000000 -5067.000000 -2656.000000 ) ( 6507.000000 -5137.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5135.211146 -2694.577709 ) ( 6507.000000 -5137.000000 -2691.000000 ) ( 7102.000000 -5137.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -5135.211146 -2694.577709 ) ( 7102.000000 -5137.000000 -2691.000000 ) ( 7067.000000 -5067.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (316/190) # points: 4 { brushDef { // Surface normal: -0.894427, -0.447214, 0.000000 // RotY/Z : 0.000000 / -2.677945. Vector texS/T: (0.447214, -0.894427, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2f]: 128.000000/128.000000 // --> Vector A/B: (7770.783435, 7692.521056, 7692.521056) / (2464.000000, 2499.000000, 2656.000000) // --> Vector info: d1 = 0.695264, 0.945312, 2.070311. Determinants: -0.117534, -88.045139, 209313.713120, -12287.193536 // --> Vector info: d2 = 1.559019, 0.999998, 0.999998. Determinants: -87.766344, 0.000000, 662857.282750, -12287.193536 ( 7067.000000 -5067.000000 -2656.000000 ) ( 7067.000000 -5067.000000 -2499.000000 ) ( 7102.000000 -5137.000000 -2464.000000 ) ( ( 0.000010 0.007166 -17.035112 ) ( 0.007143 0.000000 -53.947004 ) ) 04escapehouse/04wex2f 0 0 0 ( 7105.577709 -5135.211146 -2464.000000 ) ( 7070.577709 -5065.211146 -2499.000000 ) ( 7070.577709 -5065.211146 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7105.577709 -5135.211146 -2464.000000 ) ( 7102.000000 -5137.000000 -2464.000000 ) ( 7067.000000 -5067.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7070.577709 -5065.211146 -2499.000000 ) ( 7067.000000 -5067.000000 -2499.000000 ) ( 7067.000000 -5067.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7070.577709 -5065.211146 -2656.000000 ) ( 7067.000000 -5067.000000 -2656.000000 ) ( 7102.000000 -5137.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7105.577709 -5135.211146 -2691.000000 ) ( 7102.000000 -5137.000000 -2691.000000 ) ( 7102.000000 -5137.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (319/191) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (7067.000000, 6542.000000, 6542.000000) / (2499.000000, 2499.000000, 2656.000000) // --> Vector info: d1 = 2.054706, 2.054696, 0.929697. Determinants: -0.001534, 590.624750, -1645319.555725, -82425.000000 // --> Vector info: d2 = 0.242193, 3.992189, 3.992186. Determinants: 588.749327, 0.001501, -4180658.018688, -82425.000000 ( 6542.000000 -5067.000000 -2656.000000 ) ( 6542.000000 -5067.000000 -2499.000000 ) ( 7067.000000 -5067.000000 -2499.000000 ) ( ( 0.000000 -0.007166 19.961414 ) ( -0.007143 0.000000 50.720752 ) ) 04escapehouse/04wex2b 0 0 0 ( 7067.000000 -5063.000000 -2499.000000 ) ( 6542.000000 -5063.000000 -2499.000000 ) ( 6542.000000 -5063.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7067.000000 -5063.000000 -2499.000000 ) ( 7067.000000 -5067.000000 -2499.000000 ) ( 6542.000000 -5067.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6542.000000 -5063.000000 -2499.000000 ) ( 6542.000000 -5067.000000 -2499.000000 ) ( 6542.000000 -5067.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6542.000000 -5063.000000 -2656.000000 ) ( 6542.000000 -5067.000000 -2656.000000 ) ( 7067.000000 -5067.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7067.000000 -5063.000000 -2656.000000 ) ( 7067.000000 -5067.000000 -2656.000000 ) ( 7067.000000 -5067.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (322/192) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtbm2]: 128.000000/64.000000 // --> Vector A/B: (5067.000000, 5067.000000, 5732.000000) / (2359.000000, 2429.000000, 2429.000000) // --> Vector info: d1 = 1.000047, 1.000000, 5.749990. Determinants: -332.499366, 0.031312, 1638148.250597, -46550.000000 // --> Vector info: d2 = 2.000003, 0.999999, 0.999096. Determinants: 0.063224, 665.002774, -1662162.057334, -46550.000000 ( 7102.000000 -5732.000000 -2429.000000 ) ( 7102.000000 -5067.000000 -2429.000000 ) ( 7102.000000 -5067.000000 -2359.000000 ) ( ( 0.007143 -0.000001 -35.191155 ) ( -0.000001 -0.014286 35.707026 ) ) 04escapehouse/04wmtbm2 0 0 0 ( 7106.000000 -5067.000000 -2359.000000 ) ( 7106.000000 -5067.000000 -2429.000000 ) ( 7106.000000 -5732.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7106.000000 -5067.000000 -2359.000000 ) ( 7102.000000 -5067.000000 -2359.000000 ) ( 7102.000000 -5067.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7106.000000 -5067.000000 -2429.000000 ) ( 7102.000000 -5067.000000 -2429.000000 ) ( 7102.000000 -5732.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7106.000000 -5732.000000 -2429.000000 ) ( 7102.000000 -5732.000000 -2429.000000 ) ( 7102.000000 -5732.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7106.000000 -5732.000000 -2359.000000 ) ( 7102.000000 -5732.000000 -2359.000000 ) ( 7102.000000 -5067.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (323/193) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtbm2]: 128.000000/64.000000 // --> Vector A/B: (-5732.000000, -5732.000000, -5067.000000) / (2359.000000, 2429.000000, 2429.000000) // --> Vector info: d1 = 0.250021, 0.250021, 5.000028. Determinants: -332.500434, 0.000000, -1917530.984814, -46550.000000 // --> Vector info: d2 = 1.000006, 0.000005, 0.000005. Determinants: 0.000000, 665.000956, -1615287.543812, -46550.000000 ( 6507.000000 -5067.000000 -2429.000000 ) ( 6507.000000 -5732.000000 -2429.000000 ) ( 6507.000000 -5732.000000 -2359.000000 ) ( ( 0.007143 0.000000 41.192932 ) ( 0.000000 -0.014286 34.700055 ) ) 04escapehouse/04wmtbm2 0 0 0 ( 6503.000000 -5732.000000 -2359.000000 ) ( 6503.000000 -5732.000000 -2429.000000 ) ( 6503.000000 -5067.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6503.000000 -5732.000000 -2359.000000 ) ( 6507.000000 -5732.000000 -2359.000000 ) ( 6507.000000 -5732.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6503.000000 -5732.000000 -2429.000000 ) ( 6507.000000 -5732.000000 -2429.000000 ) ( 6507.000000 -5067.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6503.000000 -5067.000000 -2429.000000 ) ( 6507.000000 -5067.000000 -2429.000000 ) ( 6507.000000 -5067.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6503.000000 -5067.000000 -2359.000000 ) ( 6507.000000 -5067.000000 -2359.000000 ) ( 6507.000000 -5732.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (324/194) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (-5067.000000, -5732.000000, -5732.000000) / (-7102.000000, -7102.000000, -6507.000000) // --> Vector info: d1 = 1.000000, 5.749992, 5.749998. Determinants: 2826.245458, -0.003808, 13924883.692520, -395675.000000 // --> Vector info: d2 = 0.000000, 0.000002, 4.250013. Determinants: 0.001232, -2826.257481, -20072074.402490, -395675.000000 ( 6507.000000 -5732.000000 -2359.000000 ) ( 7102.000000 -5732.000000 -2359.000000 ) ( 7102.000000 -5067.000000 -2359.000000 ) ( ( -0.007143 0.000000 -35.192731 ) ( 0.000000 0.007143 50.728690 ) ) 04escapehouse/04wex2c 0 0 0 ( 7102.000000 -5067.000000 -2355.000000 ) ( 7102.000000 -5732.000000 -2355.000000 ) ( 6507.000000 -5732.000000 -2355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -5067.000000 -2355.000000 ) ( 7102.000000 -5067.000000 -2359.000000 ) ( 7102.000000 -5732.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -5732.000000 -2355.000000 ) ( 7102.000000 -5732.000000 -2359.000000 ) ( 6507.000000 -5732.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5732.000000 -2355.000000 ) ( 6507.000000 -5732.000000 -2359.000000 ) ( 6507.000000 -5067.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5067.000000 -2355.000000 ) ( 6507.000000 -5067.000000 -2359.000000 ) ( 7102.000000 -5067.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (325/195) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtbm2]: 128.000000/64.000000 // --> Vector A/B: (7102.000000, 7102.000000, 6507.000000) / (2429.000000, 2359.000000, 2359.000000) // --> Vector info: d1 = 4.999999, 4.999998, 0.750005. Determinants: -297.499500, -0.000851, 1904593.552186, -41650.000000 // --> Vector info: d2 = 0.000001, 1.000000, 1.000006. Determinants: 0.000409, 594.999647, -1445257.086739, -41650.000000 ( 6507.000000 -5067.000000 -2359.000000 ) ( 7102.000000 -5067.000000 -2359.000000 ) ( 7102.000000 -5067.000000 -2429.000000 ) ( ( 0.007143 0.000000 -45.728537 ) ( 0.000000 -0.014286 34.700050 ) ) 04escapehouse/04wmtbm2 0 0 0 ( 7102.000000 -5063.000000 -2429.000000 ) ( 7102.000000 -5063.000000 -2359.000000 ) ( 6507.000000 -5063.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -5063.000000 -2429.000000 ) ( 7102.000000 -5067.000000 -2429.000000 ) ( 7102.000000 -5067.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -5063.000000 -2359.000000 ) ( 7102.000000 -5067.000000 -2359.000000 ) ( 6507.000000 -5067.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5063.000000 -2359.000000 ) ( 6507.000000 -5067.000000 -2359.000000 ) ( 6507.000000 -5067.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5063.000000 -2429.000000 ) ( 6507.000000 -5067.000000 -2429.000000 ) ( 7102.000000 -5067.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (326/196) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl2a]: 128.000000/64.000000 // --> Vector A/B: (-5732.000000, -5662.000000, -5662.000000) / (7102.000000, 7102.000000, 6507.000000) // --> Vector info: d1 = 4.999985, 4.999979, 0.749963. Determinants: 0.003407, -297.501135, 1904623.225264, -41650.000000 // --> Vector info: d2 = 0.499113, 1.498993, 1.499066. Determinants: -594.928507, 0.005123, -3430954.636679, -41650.000000 ( 6507.000000 -5662.000000 -2429.000000 ) ( 7102.000000 -5662.000000 -2429.000000 ) ( 7102.000000 -5732.000000 -2429.000000 ) ( ( 0.000000 0.007143 -45.729249 ) ( 0.014284 0.000000 82.375862 ) ) 04escapehouse/04fmtl2a 0 0 0 ( 7102.000000 -5732.000000 -2433.000000 ) ( 7102.000000 -5662.000000 -2433.000000 ) ( 6507.000000 -5662.000000 -2433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -5732.000000 -2433.000000 ) ( 7102.000000 -5732.000000 -2429.000000 ) ( 7102.000000 -5662.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -5662.000000 -2433.000000 ) ( 7102.000000 -5662.000000 -2429.000000 ) ( 6507.000000 -5662.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5662.000000 -2433.000000 ) ( 6507.000000 -5662.000000 -2429.000000 ) ( 6507.000000 -5732.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5732.000000 -2433.000000 ) ( 6507.000000 -5732.000000 -2429.000000 ) ( 7102.000000 -5732.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (327/197) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtbm2]: 128.000000/64.000000 // --> Vector A/B: (-7102.000000, -7102.000000, -6507.000000) / (2359.000000, 2429.000000, 2429.000000) // --> Vector info: d1 = 0.000012, 0.000011, 4.250020. Determinants: -297.500617, 0.000437, -2112850.912899, -41650.000000 // --> Vector info: d2 = 1.000006, 0.000014, 0.000002. Determinants: 0.000890, 594.995156, -1445237.509139, -41650.000000 ( 6507.000000 -5732.000000 -2429.000000 ) ( 7102.000000 -5732.000000 -2429.000000 ) ( 7102.000000 -5732.000000 -2359.000000 ) ( ( 0.007143 0.000000 50.728713 ) ( 0.000000 -0.014286 34.699580 ) ) 04escapehouse/04wmtbm2 0 0 0 ( 7102.000000 -5736.000000 -2359.000000 ) ( 7102.000000 -5736.000000 -2429.000000 ) ( 6507.000000 -5736.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -5736.000000 -2359.000000 ) ( 7102.000000 -5732.000000 -2359.000000 ) ( 7102.000000 -5732.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -5736.000000 -2429.000000 ) ( 7102.000000 -5732.000000 -2429.000000 ) ( 6507.000000 -5732.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5736.000000 -2429.000000 ) ( 6507.000000 -5732.000000 -2429.000000 ) ( 6507.000000 -5732.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5736.000000 -2359.000000 ) ( 6507.000000 -5732.000000 -2359.000000 ) ( 7102.000000 -5732.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (328/198) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl2a]: 128.000000/64.000000 // --> Vector A/B: (-5137.000000, -5067.000000, -5067.000000) / (7102.000000, 7102.000000, 6507.000000) // --> Vector info: d1 = 4.999966, 4.999964, 0.749968. Determinants: 0.001134, -297.499733, 1904600.357343, -41650.000000 // --> Vector info: d2 = 0.999077, 1.999105, 1.999071. Determinants: -595.016455, -0.002336, -3098194.490238, -41650.000000 ( 6507.000000 -5067.000000 -2429.000000 ) ( 7102.000000 -5067.000000 -2429.000000 ) ( 7102.000000 -5137.000000 -2429.000000 ) ( ( 0.000000 0.007143 -45.728700 ) ( 0.014286 0.000000 74.386422 ) ) 04escapehouse/04fmtl2a 0 0 0 ( 7102.000000 -5137.000000 -2433.000000 ) ( 7102.000000 -5067.000000 -2433.000000 ) ( 6507.000000 -5067.000000 -2433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -5137.000000 -2433.000000 ) ( 7102.000000 -5137.000000 -2429.000000 ) ( 7102.000000 -5067.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -5067.000000 -2433.000000 ) ( 7102.000000 -5067.000000 -2429.000000 ) ( 6507.000000 -5067.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5067.000000 -2433.000000 ) ( 6507.000000 -5067.000000 -2429.000000 ) ( 6507.000000 -5137.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5137.000000 -2433.000000 ) ( 6507.000000 -5137.000000 -2429.000000 ) ( 7102.000000 -5137.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (330/199) # points: 4 { brushDef { // Surface normal: 0.000000, 0.447214, -0.894427 // RotY/Z : 1.107149 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.894427, -0.447214) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (-7172.000000, -7767.000000, -7732.000000) / (6166.181055, 6166.181055, 6244.443434) // --> Vector info: d1 = 4.499998, 0.249987, 0.499991. Determinants: -332.616007, -0.002435, -2595054.422169, -46566.115631 // --> Vector info: d2 = 0.976180, 0.976198, 0.417174. Determinants: 0.001376, 332.618116, -2096430.569264, -46566.115631 ( 7732.000000 -5732.000000 -2499.000000 ) ( 7767.000000 -5662.000000 -2464.000000 ) ( 7172.000000 -5662.000000 -2464.000000 ) ( ( 0.007143 0.000000 55.728385 ) ( 0.000000 -0.007143 45.020516 ) ) 04escapehouse/04wex2c 0 0 0 ( 7172.000000 -5663.788854 -2460.422291 ) ( 7767.000000 -5663.788854 -2460.422291 ) ( 7732.000000 -5733.788854 -2495.422291 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -5663.788854 -2460.422291 ) ( 7172.000000 -5662.000000 -2464.000000 ) ( 7767.000000 -5662.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5663.788854 -2460.422291 ) ( 7767.000000 -5662.000000 -2464.000000 ) ( 7732.000000 -5732.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7732.000000 -5733.788854 -2495.422291 ) ( 7732.000000 -5732.000000 -2499.000000 ) ( 7207.000000 -5732.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7207.000000 -5733.788854 -2495.422291 ) ( 7207.000000 -5732.000000 -2499.000000 ) ( 7172.000000 -5662.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (331/200) # points: 4 { brushDef { // Surface normal: 0.000000, 0.447214, 0.894427 // RotY/Z : -1.107149 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.894427, -0.447214) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (-7207.000000, -7732.000000, -7767.000000) / (-3939.057349, -3939.057349, -3860.794970) // --> Vector info: d1 = 4.250001, 0.499991, 0.249987. Determinants: -293.484706, 0.002151, -2289758.793222, -41087.749087 // --> Vector info: d2 = 0.914061, 0.914061, 0.355037. Determinants: 0.000000, 293.487403, 1118507.005075, -41087.749087 ( 7767.000000 -5662.000000 -2691.000000 ) ( 7732.000000 -5732.000000 -2656.000000 ) ( 7207.000000 -5732.000000 -2656.000000 ) ( ( 0.007143 0.000000 55.728504 ) ( 0.000000 -0.007143 -27.222397 ) ) 04escapehouse/04wex2c 0 0 0 ( 7207.000000 -5733.788854 -2659.577709 ) ( 7732.000000 -5733.788854 -2659.577709 ) ( 7767.000000 -5663.788854 -2694.577709 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7207.000000 -5733.788854 -2659.577709 ) ( 7207.000000 -5732.000000 -2656.000000 ) ( 7732.000000 -5732.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7732.000000 -5733.788854 -2659.577709 ) ( 7732.000000 -5732.000000 -2656.000000 ) ( 7767.000000 -5662.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5663.788854 -2694.577709 ) ( 7767.000000 -5662.000000 -2691.000000 ) ( 7172.000000 -5662.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -5663.788854 -2694.577709 ) ( 7172.000000 -5662.000000 -2691.000000 ) ( 7207.000000 -5732.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (332/201) # points: 4 { brushDef { // Surface normal: 0.894427, 0.447214, 0.000000 // RotY/Z : 0.000000 / 0.463648. Vector texS/T: (-0.447214, 0.894427, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2d]: 128.000000/128.000000 // --> Vector A/B: (-8271.662662, -8349.925042, -8349.925042) / (2464.000000, 2499.000000, 2656.000000) // --> Vector info: d1 = 0.749999, 1.000005, 2.124999. Determinants: -0.123898, -88.044682, 206701.866627, -12287.193536 // --> Vector info: d2 = 1.559000, 1.000000, 0.999998. Determinants: -87.762887, 0.000154, -745101.103733, -12287.193536 ( 7207.000000 -5732.000000 -2656.000000 ) ( 7207.000000 -5732.000000 -2499.000000 ) ( 7172.000000 -5662.000000 -2464.000000 ) ( ( 0.000010 0.007166 -16.822545 ) ( 0.007143 0.000000 60.640463 ) ) 04escapehouse/04wex2d 0 0 0 ( 7168.422291 -5663.788854 -2464.000000 ) ( 7203.422291 -5733.788854 -2499.000000 ) ( 7203.422291 -5733.788854 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7168.422291 -5663.788854 -2464.000000 ) ( 7172.000000 -5662.000000 -2464.000000 ) ( 7207.000000 -5732.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7203.422291 -5733.788854 -2499.000000 ) ( 7207.000000 -5732.000000 -2499.000000 ) ( 7207.000000 -5732.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7203.422291 -5733.788854 -2656.000000 ) ( 7207.000000 -5732.000000 -2656.000000 ) ( 7172.000000 -5662.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7168.422291 -5663.788854 -2691.000000 ) ( 7172.000000 -5662.000000 -2691.000000 ) ( 7172.000000 -5662.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (335/202) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (-7207.000000, -7732.000000, -7732.000000) / (2499.000000, 2499.000000, 2656.000000) // --> Vector info: d1 = 4.249999, 0.499989, 0.499991. Determinants: -588.751572, -0.001501, -4593434.963399, -82425.000000 // --> Vector info: d2 = 2.039062, 2.039052, 0.914053. Determinants: -0.001534, 590.624811, -1644052.168744, -82425.000000 ( 7732.000000 -5732.000000 -2656.000000 ) ( 7732.000000 -5732.000000 -2499.000000 ) ( 7207.000000 -5732.000000 -2499.000000 ) ( ( 0.007143 0.000000 55.728662 ) ( 0.000000 -0.007166 19.946038 ) ) 04escapehouse/04wex2c 0 0 0 ( 7207.000000 -5736.000000 -2499.000000 ) ( 7732.000000 -5736.000000 -2499.000000 ) ( 7732.000000 -5736.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7207.000000 -5736.000000 -2499.000000 ) ( 7207.000000 -5732.000000 -2499.000000 ) ( 7732.000000 -5732.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7732.000000 -5736.000000 -2499.000000 ) ( 7732.000000 -5732.000000 -2499.000000 ) ( 7732.000000 -5732.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7732.000000 -5736.000000 -2656.000000 ) ( 7732.000000 -5732.000000 -2656.000000 ) ( 7207.000000 -5732.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7207.000000 -5736.000000 -2656.000000 ) ( 7207.000000 -5732.000000 -2656.000000 ) ( 7207.000000 -5732.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (338/203) # points: 4 { brushDef { // Surface normal: -0.894427, 0.447214, 0.000000 // RotY/Z : 0.000000 / 2.677945. Vector texS/T: (-0.447214, -0.894427, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (1590.738759, 1590.738759, 1669.001138) / (2657.000000, 2691.000000, 2656.000000) // --> Vector info: d1 = 0.940965, 0.940965, 1.499990. Determinants: -19.006876, 0.000000, 27731.141777, -2660.920893 // --> Vector info: d2 = 0.909931, 0.664051, 0.914053. Determinants: 0.105739, 19.243145, -53718.495128, -2660.920893 ( 7732.000000 -5732.000000 -2656.000000 ) ( 7767.000000 -5662.000000 -2691.000000 ) ( 7767.000000 -5662.000000 -2657.000000 ) ( ( 0.007143 0.000000 -10.421633 ) ( -0.000040 -0.007232 20.187934 ) ) 04escapehouse/04wex2c 0 0 0 ( 7770.577709 -5663.788854 -2657.000000 ) ( 7770.577709 -5663.788854 -2691.000000 ) ( 7735.577709 -5733.788854 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7770.577709 -5663.788854 -2657.000000 ) ( 7767.000000 -5662.000000 -2657.000000 ) ( 7767.000000 -5662.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7770.577709 -5663.788854 -2691.000000 ) ( 7767.000000 -5662.000000 -2691.000000 ) ( 7732.000000 -5732.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7735.577709 -5733.788854 -2656.000000 ) ( 7732.000000 -5732.000000 -2656.000000 ) ( 7732.000000 -5732.000000 -2649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7735.577709 -5733.788854 -2649.000000 ) ( 7732.000000 -5732.000000 -2649.000000 ) ( 7767.000000 -5662.000000 -2657.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (339/204) # points: 4 { brushDef { // Surface normal: 0.000000, -0.447214, -0.894427 // RotY/Z : 1.107149 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.894427, -0.447214) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (7207.000000, 7732.000000, 7767.000000) / (-3414.475802, -3414.475802, -3492.738181) // --> Vector info: d1 = 0.432806, 0.432823, 0.991848. Determinants: -0.001318, 293.487298, 984331.740339, -41087.749087 // --> Vector info: d2 = 4.242186, 0.492181, 0.242193. Determinants: 293.484295, 0.006672, -2289420.390479, -41087.749087 ( 7767.000000 -5137.000000 -2464.000000 ) ( 7732.000000 -5067.000000 -2499.000000 ) ( 7207.000000 -5067.000000 -2499.000000 ) ( ( 0.000000 -0.007143 -23.956818 ) ( -0.007143 0.000000 55.720268 ) ) 04escapehouse/04wex2b 0 0 0 ( 7207.000000 -5065.211146 -2495.422291 ) ( 7732.000000 -5065.211146 -2495.422291 ) ( 7767.000000 -5135.211146 -2460.422291 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7207.000000 -5065.211146 -2495.422291 ) ( 7207.000000 -5067.000000 -2499.000000 ) ( 7732.000000 -5067.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7732.000000 -5065.211146 -2495.422291 ) ( 7732.000000 -5067.000000 -2499.000000 ) ( 7767.000000 -5137.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5135.211146 -2460.422291 ) ( 7767.000000 -5137.000000 -2464.000000 ) ( 7172.000000 -5137.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -5135.211146 -2460.422291 ) ( 7172.000000 -5137.000000 -2464.000000 ) ( 7207.000000 -5067.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (340/205) # points: 4 { brushDef { // Surface normal: 0.000000, -0.447214, 0.894427 // RotY/Z : -1.107149 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.894427, -0.447214) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (7172.000000, 7767.000000, 7732.000000) / (5798.124266, 5798.124266, 5719.861886) // --> Vector info: d1 = 0.370710, 0.370696, 0.929719. Determinants: 0.001120, 332.617952, -1945830.792110, -46566.115631 // --> Vector info: d2 = 4.492183, 0.242181, 0.492174. Determinants: 332.615261, -0.004041, -2594676.720406, -46566.115631 ( 7732.000000 -5067.000000 -2656.000000 ) ( 7767.000000 -5137.000000 -2691.000000 ) ( 7172.000000 -5137.000000 -2691.000000 ) ( ( 0.000000 -0.007143 41.786410 ) ( -0.007143 0.000000 55.720274 ) ) 04escapehouse/04wex2b 0 0 0 ( 7172.000000 -5135.211146 -2694.577709 ) ( 7767.000000 -5135.211146 -2694.577709 ) ( 7732.000000 -5065.211146 -2659.577709 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -5135.211146 -2694.577709 ) ( 7172.000000 -5137.000000 -2691.000000 ) ( 7767.000000 -5137.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5135.211146 -2694.577709 ) ( 7767.000000 -5137.000000 -2691.000000 ) ( 7732.000000 -5067.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7732.000000 -5065.211146 -2659.577709 ) ( 7732.000000 -5067.000000 -2656.000000 ) ( 7207.000000 -5067.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7207.000000 -5065.211146 -2659.577709 ) ( 7207.000000 -5067.000000 -2656.000000 ) ( 7172.000000 -5137.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (341/206) # points: 4 { brushDef { // Surface normal: 0.894427, -0.447214, 0.000000 // RotY/Z : 0.000000 / -0.463648. Vector texS/T: (0.447214, 0.894427, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2d]: 128.000000/128.000000 // --> Vector A/B: (-1308.994194, -1387.256573, -1387.256573) / (2499.000000, 2464.000000, 2691.000000) // --> Vector info: d1 = 0.953168, 0.703125, 2.328125. Determinants: 0.115322, -127.176385, 301031.178598, -17765.560081 // --> Vector info: d2 = 0.957447, 0.398438, 0.398438. Determinants: -126.894919, 0.000000, -183114.286747, -17765.560081 ( 7172.000000 -5137.000000 -2691.000000 ) ( 7172.000000 -5137.000000 -2464.000000 ) ( 7207.000000 -5067.000000 -2499.000000 ) ( ( -0.000006 0.007159 -16.944649 ) ( 0.007143 0.000000 10.307262 ) ) 04escapehouse/04wex2d 0 0 0 ( 7203.422291 -5065.211146 -2499.000000 ) ( 7168.422291 -5135.211146 -2464.000000 ) ( 7168.422291 -5135.211146 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7203.422291 -5065.211146 -2499.000000 ) ( 7207.000000 -5067.000000 -2499.000000 ) ( 7172.000000 -5137.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7168.422291 -5135.211146 -2464.000000 ) ( 7172.000000 -5137.000000 -2464.000000 ) ( 7172.000000 -5137.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7168.422291 -5135.211146 -2691.000000 ) ( 7172.000000 -5137.000000 -2691.000000 ) ( 7207.000000 -5067.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7203.422291 -5065.211146 -2656.000000 ) ( 7207.000000 -5067.000000 -2656.000000 ) ( 7207.000000 -5067.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (342/207) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (7732.000000, 7207.000000, 7207.000000) / (2499.000000, 2499.000000, 2656.000000) // --> Vector info: d1 = 2.054717, 2.054702, 0.929698. Determinants: -0.002433, 590.626784, -1645317.591682, -82425.000000 // --> Vector info: d2 = 0.492182, 4.242187, 4.242179. Determinants: 588.750748, 0.004007, -4592798.882485, -82425.000000 ( 7207.000000 -5067.000000 -2656.000000 ) ( 7207.000000 -5067.000000 -2499.000000 ) ( 7732.000000 -5067.000000 -2499.000000 ) ( ( 0.000000 -0.007166 19.961390 ) ( -0.007143 0.000000 55.720945 ) ) 04escapehouse/04wex2b 0 0 0 ( 7732.000000 -5063.000000 -2499.000000 ) ( 7207.000000 -5063.000000 -2499.000000 ) ( 7207.000000 -5063.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7732.000000 -5063.000000 -2499.000000 ) ( 7732.000000 -5067.000000 -2499.000000 ) ( 7207.000000 -5067.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7207.000000 -5063.000000 -2499.000000 ) ( 7207.000000 -5067.000000 -2499.000000 ) ( 7207.000000 -5067.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7207.000000 -5063.000000 -2656.000000 ) ( 7207.000000 -5067.000000 -2656.000000 ) ( 7732.000000 -5067.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7732.000000 -5063.000000 -2656.000000 ) ( 7732.000000 -5067.000000 -2656.000000 ) ( 7732.000000 -5067.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (343/208) # points: 4 { brushDef { // Surface normal: -0.894427, -0.447214, 0.000000 // RotY/Z : 0.000000 / -2.677945. Vector texS/T: (0.447214, -0.894427, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2d]: 128.000000/128.000000 // --> Vector A/B: (8068.180476, 7989.918097, 7989.918097) / (2464.000000, 2499.000000, 2656.000000) // --> Vector info: d1 = 0.687499, 0.937499, 2.062499. Determinants: -0.125020, -88.045139, 209504.471421, -12287.193536 // --> Vector info: d2 = 0.598084, 0.039065, 0.039065. Determinants: -87.765999, 0.000000, 700763.148588, -12287.193536 ( 7732.000000 -5067.000000 -2656.000000 ) ( 7732.000000 -5067.000000 -2499.000000 ) ( 7767.000000 -5137.000000 -2464.000000 ) ( ( 0.000010 0.007166 -17.050637 ) ( 0.007143 0.000000 -57.031994 ) ) 04escapehouse/04wex2d 0 0 0 ( 7770.577709 -5135.211146 -2464.000000 ) ( 7735.577709 -5065.211146 -2499.000000 ) ( 7735.577709 -5065.211146 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7770.577709 -5135.211146 -2464.000000 ) ( 7767.000000 -5137.000000 -2464.000000 ) ( 7732.000000 -5067.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7735.577709 -5065.211146 -2499.000000 ) ( 7732.000000 -5067.000000 -2499.000000 ) ( 7732.000000 -5067.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7735.577709 -5065.211146 -2656.000000 ) ( 7732.000000 -5067.000000 -2656.000000 ) ( 7767.000000 -5137.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7770.577709 -5135.211146 -2691.000000 ) ( 7767.000000 -5137.000000 -2691.000000 ) ( 7767.000000 -5137.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (345/209) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtbm2]: 128.000000/64.000000 // --> Vector A/B: (-5732.000000, -5732.000000, -5067.000000) / (2359.000000, 2429.000000, 2429.000000) // --> Vector info: d1 = 0.000001, 0.000000, 4.750021. Determinants: -332.501502, 0.000634, -1905900.150555, -46550.000000 // --> Vector info: d2 = 1.000002, 0.000000, 0.000001. Determinants: -0.000067, 665.001590, -1615289.243973, -46550.000000 ( 7172.000000 -5067.000000 -2429.000000 ) ( 7172.000000 -5732.000000 -2429.000000 ) ( 7172.000000 -5732.000000 -2359.000000 ) ( ( 0.007143 0.000000 40.943075 ) ( 0.000000 -0.014286 34.700091 ) ) 04escapehouse/04wmtbm2 0 0 0 ( 7168.000000 -5732.000000 -2359.000000 ) ( 7168.000000 -5732.000000 -2429.000000 ) ( 7168.000000 -5067.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7168.000000 -5732.000000 -2359.000000 ) ( 7172.000000 -5732.000000 -2359.000000 ) ( 7172.000000 -5732.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7168.000000 -5732.000000 -2429.000000 ) ( 7172.000000 -5732.000000 -2429.000000 ) ( 7172.000000 -5067.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7168.000000 -5067.000000 -2429.000000 ) ( 7172.000000 -5067.000000 -2429.000000 ) ( 7172.000000 -5067.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7168.000000 -5067.000000 -2359.000000 ) ( 7172.000000 -5067.000000 -2359.000000 ) ( 7172.000000 -5732.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (346/210) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtbm2]: 128.000000/64.000000 // --> Vector A/B: (5067.000000, 5067.000000, 5732.000000) / (2359.000000, 2429.000000, 2429.000000) // --> Vector info: d1 = 0.250014, 0.250014, 5.000028. Determinants: -332.500935, -0.000317, 1673144.839567, -46550.000000 // --> Vector info: d2 = 1.999990, 0.999989, 1.000006. Determinants: -0.001211, 665.000956, -1661830.670530, -46550.000000 ( 7767.000000 -5732.000000 -2429.000000 ) ( 7767.000000 -5067.000000 -2429.000000 ) ( 7767.000000 -5067.000000 -2359.000000 ) ( ( 0.007143 0.000000 -35.942961 ) ( 0.000000 -0.014286 35.699907 ) ) 04escapehouse/04wmtbm2 0 0 0 ( 7771.000000 -5067.000000 -2359.000000 ) ( 7771.000000 -5067.000000 -2429.000000 ) ( 7771.000000 -5732.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7771.000000 -5067.000000 -2359.000000 ) ( 7767.000000 -5067.000000 -2359.000000 ) ( 7767.000000 -5067.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7771.000000 -5067.000000 -2429.000000 ) ( 7767.000000 -5067.000000 -2429.000000 ) ( 7767.000000 -5732.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7771.000000 -5732.000000 -2429.000000 ) ( 7767.000000 -5732.000000 -2429.000000 ) ( 7767.000000 -5732.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7771.000000 -5732.000000 -2359.000000 ) ( 7767.000000 -5732.000000 -2359.000000 ) ( 7767.000000 -5067.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (347/211) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (-5732.000000, -5067.000000, -5067.000000) / (-7172.000000, -7172.000000, -7767.000000) // --> Vector info: d1 = 0.000000, 4.750021, 4.750013. Determinants: -2826.262751, -0.005710, -16200179.048770, -395675.000000 // --> Vector info: d2 = 1.000000, 1.000000, 5.250011. Determinants: 0.000070, 2826.257731, 19874245.868445, -395675.000000 ( 7767.000000 -5067.000000 -2359.000000 ) ( 7172.000000 -5067.000000 -2359.000000 ) ( 7172.000000 -5732.000000 -2359.000000 ) ( ( 0.007143 0.000000 40.943145 ) ( 0.000000 -0.007143 -50.228713 ) ) 04escapehouse/04wex2c 0 0 0 ( 7172.000000 -5732.000000 -2355.000000 ) ( 7172.000000 -5067.000000 -2355.000000 ) ( 7767.000000 -5067.000000 -2355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -5732.000000 -2355.000000 ) ( 7172.000000 -5732.000000 -2359.000000 ) ( 7172.000000 -5067.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -5067.000000 -2355.000000 ) ( 7172.000000 -5067.000000 -2359.000000 ) ( 7767.000000 -5067.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5067.000000 -2355.000000 ) ( 7767.000000 -5067.000000 -2359.000000 ) ( 7767.000000 -5732.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5732.000000 -2355.000000 ) ( 7767.000000 -5732.000000 -2359.000000 ) ( 7172.000000 -5732.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (348/212) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtbm2]: 128.000000/64.000000 // --> Vector A/B: (-7172.000000, -7172.000000, -7767.000000) / (2429.000000, 2359.000000, 2359.000000) // --> Vector info: d1 = 4.250020, 4.250023, 0.000025. Determinants: -297.499900, 0.001990, -2310687.448787, -41650.000000 // --> Vector info: d2 = 0.000002, 1.000006, 1.000002. Determinants: -0.000267, 595.002724, -1445263.598267, -41650.000000 ( 7767.000000 -5732.000000 -2359.000000 ) ( 7172.000000 -5732.000000 -2359.000000 ) ( 7172.000000 -5732.000000 -2429.000000 ) ( ( 0.007143 0.000000 55.478690 ) ( 0.000000 -0.014286 34.700206 ) ) 04escapehouse/04wmtbm2 0 0 0 ( 7172.000000 -5736.000000 -2429.000000 ) ( 7172.000000 -5736.000000 -2359.000000 ) ( 7767.000000 -5736.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -5736.000000 -2429.000000 ) ( 7172.000000 -5732.000000 -2429.000000 ) ( 7172.000000 -5732.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -5736.000000 -2359.000000 ) ( 7172.000000 -5732.000000 -2359.000000 ) ( 7767.000000 -5732.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5736.000000 -2359.000000 ) ( 7767.000000 -5732.000000 -2359.000000 ) ( 7767.000000 -5732.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5736.000000 -2429.000000 ) ( 7767.000000 -5732.000000 -2429.000000 ) ( 7172.000000 -5732.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (349/213) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl2a]: 128.000000/64.000000 // --> Vector A/B: (-5067.000000, -5137.000000, -5137.000000) / (7172.000000, 7172.000000, 7767.000000) // --> Vector info: d1 = 0.499956, 0.499958, 4.749956. Determinants: 0.001134, -297.499867, 2112851.617141, -41650.000000 // --> Vector info: d2 = 1.999099, 0.999143, 0.999143. Determinants: -594.973904, 0.000000, -3097995.234144, -41650.000000 ( 7767.000000 -5137.000000 -2429.000000 ) ( 7172.000000 -5137.000000 -2429.000000 ) ( 7172.000000 -5067.000000 -2429.000000 ) ( ( 0.000000 0.007143 -50.728730 ) ( 0.014285 0.000000 74.381638 ) ) 04escapehouse/04fmtl2a 0 0 0 ( 7172.000000 -5067.000000 -2433.000000 ) ( 7172.000000 -5137.000000 -2433.000000 ) ( 7767.000000 -5137.000000 -2433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -5067.000000 -2433.000000 ) ( 7172.000000 -5067.000000 -2429.000000 ) ( 7172.000000 -5137.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -5137.000000 -2433.000000 ) ( 7172.000000 -5137.000000 -2429.000000 ) ( 7767.000000 -5137.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5137.000000 -2433.000000 ) ( 7767.000000 -5137.000000 -2429.000000 ) ( 7767.000000 -5067.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5067.000000 -2433.000000 ) ( 7767.000000 -5067.000000 -2429.000000 ) ( 7172.000000 -5067.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (350/214) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtbm2]: 128.000000/64.000000 // --> Vector A/B: (7172.000000, 7172.000000, 7767.000000) / (2359.000000, 2429.000000, 2429.000000) // --> Vector info: d1 = 0.750023, 0.750023, 5.000028. Determinants: -297.500300, -0.000284, 2102434.368792, -41650.000000 // --> Vector info: d2 = 1.000002, 0.000005, 0.000005. Determinants: 0.000000, 594.998587, -1445251.766008, -41650.000000 ( 7767.000000 -5067.000000 -2429.000000 ) ( 7172.000000 -5067.000000 -2429.000000 ) ( 7172.000000 -5067.000000 -2359.000000 ) ( ( 0.007143 0.000000 -50.478616 ) ( 0.000000 -0.014286 34.699922 ) ) 04escapehouse/04wmtbm2 0 0 0 ( 7172.000000 -5063.000000 -2359.000000 ) ( 7172.000000 -5063.000000 -2429.000000 ) ( 7767.000000 -5063.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -5063.000000 -2359.000000 ) ( 7172.000000 -5067.000000 -2359.000000 ) ( 7172.000000 -5067.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -5063.000000 -2429.000000 ) ( 7172.000000 -5067.000000 -2429.000000 ) ( 7767.000000 -5067.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5063.000000 -2429.000000 ) ( 7767.000000 -5067.000000 -2429.000000 ) ( 7767.000000 -5067.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5063.000000 -2359.000000 ) ( 7767.000000 -5067.000000 -2359.000000 ) ( 7172.000000 -5067.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (351/215) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl2a]: 128.000000/64.000000 // --> Vector A/B: (-5662.000000, -5732.000000, -5732.000000) / (7172.000000, 7172.000000, 7767.000000) // --> Vector info: d1 = 0.499987, 0.499987, 4.749979. Determinants: 0.000000, -297.499466, 2112841.724115, -41650.000000 // --> Vector info: d2 = 1.499070, 0.499057, 0.499098. Determinants: -595.007930, -0.002892, -3431350.442880, -41650.000000 ( 7767.000000 -5732.000000 -2429.000000 ) ( 7172.000000 -5732.000000 -2429.000000 ) ( 7172.000000 -5662.000000 -2429.000000 ) ( ( 0.000000 0.007143 -50.728493 ) ( 0.014286 0.000000 82.385365 ) ) 04escapehouse/04fmtl2a 0 0 0 ( 7172.000000 -5662.000000 -2433.000000 ) ( 7172.000000 -5732.000000 -2433.000000 ) ( 7767.000000 -5732.000000 -2433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -5662.000000 -2433.000000 ) ( 7172.000000 -5662.000000 -2429.000000 ) ( 7172.000000 -5732.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -5732.000000 -2433.000000 ) ( 7172.000000 -5732.000000 -2429.000000 ) ( 7767.000000 -5732.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5732.000000 -2433.000000 ) ( 7767.000000 -5732.000000 -2429.000000 ) ( 7767.000000 -5662.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5662.000000 -2433.000000 ) ( 7767.000000 -5662.000000 -2429.000000 ) ( 7172.000000 -5662.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (355/216) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wmtbm2]: 128.000000/64.000000 // --> Vector A/B: (-6362.000000, -5837.000000, -5837.000000) / (-6437.000000, -6437.000000, -6507.000000) // --> Vector info: d1 = 0.000001, 3.749943, 3.749948. Determinants: -262.495928, 0.002502, -1669983.023692, -36750.000000 // --> Vector info: d2 = 1.000002, 0.999998, 2.000040. Determinants: 0.000301, 525.022025, 3342818.603154, -36750.000000 ( 6507.000000 -5837.000000 -2429.000000 ) ( 6437.000000 -5837.000000 -2429.000000 ) ( 6437.000000 -6362.000000 -2429.000000 ) ( ( 0.007143 0.000000 45.441715 ) ( 0.000000 -0.014286 -90.961050 ) ) 04escapehouse/04wmtbm2 0 0 0 ( 6437.000000 -6362.000000 -2425.000000 ) ( 6437.000000 -5837.000000 -2425.000000 ) ( 6507.000000 -5837.000000 -2425.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6362.000000 -2425.000000 ) ( 6437.000000 -6362.000000 -2429.000000 ) ( 6437.000000 -5837.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -5837.000000 -2425.000000 ) ( 6437.000000 -5837.000000 -2429.000000 ) ( 6507.000000 -5837.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5837.000000 -2425.000000 ) ( 6507.000000 -5837.000000 -2429.000000 ) ( 6507.000000 -6362.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6362.000000 -2425.000000 ) ( 6507.000000 -6362.000000 -2429.000000 ) ( 6437.000000 -6362.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (356/217) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtbm2]: 128.000000/64.000000 // --> Vector A/B: (-6437.000000, -6437.000000, -6507.000000) / (2726.000000, 2429.000000, 2429.000000) // --> Vector info: d1 = 1.000000, 3.125000, 3.125000. Determinants: 0.000000, 148.750000, -426282.490092, -20790.000000 // --> Vector info: d2 = 0.999999, 0.999998, 2.000031. Determinants: 297.009629, -0.000075, 1891061.206729, -20790.000000 ( 6507.000000 -6362.000000 -2429.000000 ) ( 6437.000000 -6362.000000 -2429.000000 ) ( 6437.000000 -6362.000000 -2726.000000 ) ( ( 0.000000 -0.007155 20.504208 ) ( -0.014286 0.000000 -90.960135 ) ) 04escapehouse/04wmtbm2 0 0 0 ( 6437.000000 -6366.000000 -2726.000000 ) ( 6437.000000 -6366.000000 -2429.000000 ) ( 6507.000000 -6366.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6366.000000 -2726.000000 ) ( 6437.000000 -6362.000000 -2726.000000 ) ( 6437.000000 -6362.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6366.000000 -2429.000000 ) ( 6437.000000 -6362.000000 -2429.000000 ) ( 6507.000000 -6362.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6366.000000 -2429.000000 ) ( 6507.000000 -6362.000000 -2429.000000 ) ( 6507.000000 -6362.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6366.000000 -2726.000000 ) ( 6507.000000 -6362.000000 -2726.000000 ) ( 6437.000000 -6362.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (357/218) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wmtbm2]: 128.000000/64.000000 // --> Vector A/B: (-5837.000000, -6362.000000, -6362.000000) / (6437.000000, 6437.000000, 6507.000000) // --> Vector info: d1 = 1.000000, 4.749961, 4.749966. Determinants: 262.497296, -0.002502, 1495462.840797, -36750.000000 // --> Vector info: d2 = 0.999999, 0.999998, 2.000031. Determinants: -0.000075, -525.017021, 3342784.157217, -36750.000000 ( 6507.000000 -6362.000000 -2726.000000 ) ( 6437.000000 -6362.000000 -2726.000000 ) ( 6437.000000 -5837.000000 -2726.000000 ) ( ( -0.007143 0.000000 -40.692866 ) ( 0.000000 0.014286 -90.960113 ) ) 04escapehouse/04wmtbm2 0 0 0 ( 6437.000000 -5837.000000 -2730.000000 ) ( 6437.000000 -6362.000000 -2730.000000 ) ( 6507.000000 -6362.000000 -2730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -5837.000000 -2730.000000 ) ( 6437.000000 -5837.000000 -2726.000000 ) ( 6437.000000 -6362.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6362.000000 -2730.000000 ) ( 6437.000000 -6362.000000 -2726.000000 ) ( 6507.000000 -6362.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6362.000000 -2730.000000 ) ( 6507.000000 -6362.000000 -2726.000000 ) ( 6507.000000 -5837.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5837.000000 -2730.000000 ) ( 6507.000000 -5837.000000 -2726.000000 ) ( 6437.000000 -5837.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (358/219) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtbm2]: 128.000000/64.000000 // --> Vector A/B: (6437.000000, 6437.000000, 6507.000000) / (2429.000000, 2726.000000, 2726.000000) // --> Vector info: d1 = 1.000000, 3.125000, 3.125000. Determinants: 0.000000, -148.750000, 340523.759908, -20790.000000 // --> Vector info: d2 = 0.999999, 0.999998, 2.000031. Determinants: -297.009629, 0.000075, 1891060.817687, -20790.000000 ( 6507.000000 -5837.000000 -2726.000000 ) ( 6437.000000 -5837.000000 -2726.000000 ) ( 6437.000000 -5837.000000 -2429.000000 ) ( ( 0.000000 0.007155 -16.379209 ) ( 0.014286 0.000000 -90.960116 ) ) 04escapehouse/04wmtbm2 0 0 0 ( 6437.000000 -5833.000000 -2429.000000 ) ( 6437.000000 -5833.000000 -2726.000000 ) ( 6507.000000 -5833.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -5833.000000 -2429.000000 ) ( 6437.000000 -5837.000000 -2429.000000 ) ( 6437.000000 -5837.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -5833.000000 -2726.000000 ) ( 6437.000000 -5837.000000 -2726.000000 ) ( 6507.000000 -5837.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5833.000000 -2726.000000 ) ( 6507.000000 -5837.000000 -2726.000000 ) ( 6507.000000 -5837.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5833.000000 -2429.000000 ) ( 6507.000000 -5837.000000 -2429.000000 ) ( 6437.000000 -5837.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (363/220) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (-6362.000000, -5837.000000, -5837.000000) / (-7767.000000, -7767.000000, -7837.000000) // --> Vector info: d1 = 3.757763, 0.007763, 0.007759. Determinants: 262.499967, -0.002252, 1531909.511560, -36750.000000 // --> Vector info: d2 = 1.046865, 1.046861, 0.546840. Determinants: 0.000300, -262.510984, -2077393.190691, -36750.000000 ( 7837.000000 -5837.000000 -2429.000000 ) ( 7767.000000 -5837.000000 -2429.000000 ) ( 7767.000000 -6362.000000 -2429.000000 ) ( ( -0.007143 0.000000 -41.684613 ) ( 0.000000 0.007143 56.527706 ) ) 04escapehouse/04wex2e 0 0 0 ( 7767.000000 -6362.000000 -2425.000000 ) ( 7767.000000 -5837.000000 -2425.000000 ) ( 7837.000000 -5837.000000 -2425.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -6362.000000 -2425.000000 ) ( 7767.000000 -6362.000000 -2429.000000 ) ( 7767.000000 -5837.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5837.000000 -2425.000000 ) ( 7767.000000 -5837.000000 -2429.000000 ) ( 7837.000000 -5837.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -5837.000000 -2425.000000 ) ( 7837.000000 -5837.000000 -2429.000000 ) ( 7837.000000 -6362.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -6362.000000 -2425.000000 ) ( 7837.000000 -6362.000000 -2429.000000 ) ( 7767.000000 -6362.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (364/221) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd5a]: 128.000000/128.000000 // --> Vector A/B: (-7767.000000, -7767.000000, -7837.000000) / (2726.000000, 2691.000000, 2691.000000) // --> Vector info: d1 = 0.000023, 0.000026, 0.500028. Determinants: 17.500067, 0.000200, 135922.416497, -2450.000000 // --> Vector info: d2 = 0.343850, 0.093850, 0.093844. Determinants: -0.000237, -17.499983, 46860.683806, -2450.000000 ( 7837.000000 -6362.000000 -2691.000000 ) ( 7767.000000 -6362.000000 -2691.000000 ) ( 7767.000000 -6362.000000 -2726.000000 ) ( ( -0.007143 0.000000 -55.478537 ) ( 0.000000 0.007143 -19.126810 ) ) 04escapehouse/04wgrd5a 0 0 0 ( 7767.000000 -6366.000000 -2726.000000 ) ( 7767.000000 -6366.000000 -2691.000000 ) ( 7837.000000 -6366.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -6366.000000 -2726.000000 ) ( 7767.000000 -6362.000000 -2726.000000 ) ( 7767.000000 -6362.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -6366.000000 -2691.000000 ) ( 7767.000000 -6362.000000 -2691.000000 ) ( 7837.000000 -6362.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -6366.000000 -2691.000000 ) ( 7837.000000 -6362.000000 -2691.000000 ) ( 7837.000000 -6362.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -6366.000000 -2726.000000 ) ( 7837.000000 -6362.000000 -2726.000000 ) ( 7767.000000 -6362.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (365/222) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (-5837.000000, -6362.000000, -6362.000000) / (7767.000000, 7767.000000, 7837.000000) // --> Vector info: d1 = 0.007821, 3.757764, 3.757785. Determinants: 262.495994, -0.011017, 1531987.260352, -36750.000000 // --> Vector info: d2 = 0.890603, 0.890618, 1.390620. Determinants: 0.001001, -262.501029, 2006121.667074, -36750.000000 ( 7837.000000 -6362.000000 -2726.000000 ) ( 7767.000000 -6362.000000 -2726.000000 ) ( 7767.000000 -5837.000000 -2726.000000 ) ( ( -0.007143 0.000000 -41.686728 ) ( 0.000000 0.007143 -54.588345 ) ) 04escapehouse/04wex2e 0 0 0 ( 7767.000000 -5837.000000 -2730.000000 ) ( 7767.000000 -6362.000000 -2730.000000 ) ( 7837.000000 -6362.000000 -2730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5837.000000 -2730.000000 ) ( 7767.000000 -5837.000000 -2726.000000 ) ( 7767.000000 -6362.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -6362.000000 -2730.000000 ) ( 7767.000000 -6362.000000 -2726.000000 ) ( 7837.000000 -6362.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -6362.000000 -2730.000000 ) ( 7837.000000 -6362.000000 -2726.000000 ) ( 7837.000000 -5837.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -5837.000000 -2730.000000 ) ( 7837.000000 -5837.000000 -2726.000000 ) ( 7767.000000 -5837.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (366/223) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2f]: 128.000000/128.000000 // --> Vector A/B: (7767.000000, 7767.000000, 7837.000000) / (2429.000000, 2464.000000, 2464.000000) // --> Vector info: d1 = 1.000000, 1.000000, 0.499979. Determinants: 17.500734, 0.000021, -138378.253138, -2450.000000 // --> Vector info: d2 = 0.335937, 0.585937, 0.585938. Determinants: -0.000059, -17.499983, 41684.867891, -2450.000000 ( 7837.000000 -5837.000000 -2464.000000 ) ( 7767.000000 -5837.000000 -2464.000000 ) ( 7767.000000 -5837.000000 -2429.000000 ) ( ( -0.007143 0.000000 56.480920 ) ( 0.000000 0.007143 -17.014232 ) ) 04escapehouse/04wex2f 0 0 0 ( 7767.000000 -5833.000000 -2429.000000 ) ( 7767.000000 -5833.000000 -2464.000000 ) ( 7837.000000 -5833.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5833.000000 -2429.000000 ) ( 7767.000000 -5837.000000 -2429.000000 ) ( 7767.000000 -5837.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5833.000000 -2464.000000 ) ( 7767.000000 -5837.000000 -2464.000000 ) ( 7837.000000 -5837.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -5833.000000 -2464.000000 ) ( 7837.000000 -5837.000000 -2464.000000 ) ( 7837.000000 -5837.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -5833.000000 -2429.000000 ) ( 7837.000000 -5837.000000 -2429.000000 ) ( 7767.000000 -5837.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (367/224) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd5a]: 128.000000/128.000000 // --> Vector A/B: (7767.000000, 7767.000000, 7837.000000) / (2691.000000, 2726.000000, 2726.000000) // --> Vector info: d1 = 0.999875, 0.999871, 0.499850. Determinants: 17.500734, 0.000267, -138378.616580, -2450.000000 // --> Vector info: d2 = 0.093611, 0.343610, 0.343604. Determinants: 0.000222, -17.499984, 46861.383428, -2450.000000 ( 7837.000000 -5837.000000 -2726.000000 ) ( 7767.000000 -5837.000000 -2726.000000 ) ( 7767.000000 -5837.000000 -2691.000000 ) ( ( -0.007143 0.000000 56.481068 ) ( 0.000000 0.007143 -19.127095 ) ) 04escapehouse/04wgrd5a 0 0 0 ( 7767.000000 -5833.000000 -2691.000000 ) ( 7767.000000 -5833.000000 -2726.000000 ) ( 7837.000000 -5833.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5833.000000 -2691.000000 ) ( 7767.000000 -5837.000000 -2691.000000 ) ( 7767.000000 -5837.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5833.000000 -2726.000000 ) ( 7767.000000 -5837.000000 -2726.000000 ) ( 7837.000000 -5837.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -5833.000000 -2726.000000 ) ( 7837.000000 -5837.000000 -2726.000000 ) ( 7837.000000 -5837.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -5833.000000 -2691.000000 ) ( 7837.000000 -5837.000000 -2691.000000 ) ( 7767.000000 -5837.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (368/225) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (7819.000000, 7837.000000, 7837.000000) / (2691.000000, 2691.000000, 2464.000000) // --> Vector info: d1 = 0.319860, 0.194839, 0.195367. Determinants: 28.379980, 0.009519, -223235.626617, -4086.000000 // --> Vector info: d2 = 2.594000, 2.593956, 0.968961. Determinants: 0.009796, -29.249917, 68035.846431, -4086.000000 ( 7837.000000 -5837.000000 -2464.000000 ) ( 7837.000000 -5837.000000 -2691.000000 ) ( 7819.000000 -5837.000000 -2691.000000 ) ( ( -0.006946 -0.000002 54.634270 ) ( -0.000002 0.007159 -16.650966 ) ) 04escapehouse/04wex2b 0 0 0 ( 7819.000000 -5833.000000 -2691.000000 ) ( 7837.000000 -5833.000000 -2691.000000 ) ( 7837.000000 -5833.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7819.000000 -5833.000000 -2691.000000 ) ( 7819.000000 -5837.000000 -2691.000000 ) ( 7837.000000 -5837.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -5833.000000 -2691.000000 ) ( 7837.000000 -5837.000000 -2691.000000 ) ( 7837.000000 -5837.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -5833.000000 -2464.000000 ) ( 7837.000000 -5837.000000 -2464.000000 ) ( 7819.000000 -5837.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7819.000000 -5833.000000 -2464.000000 ) ( 7819.000000 -5837.000000 -2464.000000 ) ( 7819.000000 -5837.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (371/226) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (-7767.000000, -7767.000000, -7837.000000) / (2464.000000, 2429.000000, 2429.000000) // --> Vector info: d1 = 1.000019, 0.999993, 1.500024. Determinants: 17.501068, -0.001802, 133485.188810, -2450.000000 // --> Vector info: d2 = 1.031350, 0.781350, 0.781357. Determinants: 0.000223, -17.499987, 40594.896318, -2450.000000 ( 7837.000000 -6362.000000 -2429.000000 ) ( 7767.000000 -6362.000000 -2429.000000 ) ( 7767.000000 -6362.000000 -2464.000000 ) ( ( -0.007143 0.000001 -54.483751 ) ( 0.000000 0.007143 -16.569345 ) ) 04escapehouse/04wex2e 0 0 0 ( 7767.000000 -6366.000000 -2464.000000 ) ( 7767.000000 -6366.000000 -2429.000000 ) ( 7837.000000 -6366.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -6366.000000 -2464.000000 ) ( 7767.000000 -6362.000000 -2464.000000 ) ( 7767.000000 -6362.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -6366.000000 -2429.000000 ) ( 7767.000000 -6362.000000 -2429.000000 ) ( 7837.000000 -6362.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -6366.000000 -2429.000000 ) ( 7837.000000 -6362.000000 -2429.000000 ) ( 7837.000000 -6362.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -6366.000000 -2464.000000 ) ( 7837.000000 -6362.000000 -2464.000000 ) ( 7767.000000 -6362.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (373/227) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl2a]: 128.000000/64.000000 // --> Vector A/B: (5767.000000, 5767.000000, 6432.000000) / (2359.000000, 2429.000000, 2429.000000) // --> Vector info: d1 = 0.000049, 0.000001, 4.749952. Determinants: -332.496595, 0.031816, 1917430.538606, -46550.000000 // --> Vector info: d2 = 2.000003, 1.000002, 0.999096. Determinants: 0.063445, 665.000634, -1662202.539068, -46550.000000 ( 7102.000000 -6432.000000 -2429.000000 ) ( 7102.000000 -5767.000000 -2429.000000 ) ( 7102.000000 -5767.000000 -2359.000000 ) ( ( 0.007143 -0.000001 -41.190774 ) ( -0.000001 -0.014286 35.707896 ) ) 04escapehouse/04fmtl2a 0 0 0 ( 7106.000000 -5767.000000 -2359.000000 ) ( 7106.000000 -5767.000000 -2429.000000 ) ( 7106.000000 -6432.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7106.000000 -5767.000000 -2359.000000 ) ( 7102.000000 -5767.000000 -2359.000000 ) ( 7102.000000 -5767.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7106.000000 -5767.000000 -2429.000000 ) ( 7102.000000 -5767.000000 -2429.000000 ) ( 7102.000000 -6432.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7106.000000 -6432.000000 -2429.000000 ) ( 7102.000000 -6432.000000 -2429.000000 ) ( 7102.000000 -6432.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7106.000000 -6432.000000 -2359.000000 ) ( 7102.000000 -6432.000000 -2359.000000 ) ( 7102.000000 -5767.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (374/228) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl2a]: 128.000000/64.000000 // --> Vector A/B: (-6432.000000, -6432.000000, -5767.000000) / (2359.000000, 2429.000000, 2429.000000) // --> Vector info: d1 = 0.000010, 0.000010, 4.749952. Determinants: -332.495994, 0.000000, -2138614.678356, -46550.000000 // --> Vector info: d2 = 1.999094, 0.999093, 0.999096. Determinants: -0.000208, 665.000946, -1661796.415443, -46550.000000 ( 6507.000000 -5767.000000 -2429.000000 ) ( 6507.000000 -6432.000000 -2429.000000 ) ( 6507.000000 -6432.000000 -2359.000000 ) ( ( 0.007143 0.000000 45.942313 ) ( 0.000000 -0.014286 35.699171 ) ) 04escapehouse/04fmtl2a 0 0 0 ( 6503.000000 -6432.000000 -2359.000000 ) ( 6503.000000 -6432.000000 -2429.000000 ) ( 6503.000000 -5767.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6503.000000 -6432.000000 -2359.000000 ) ( 6507.000000 -6432.000000 -2359.000000 ) ( 6507.000000 -6432.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6503.000000 -6432.000000 -2429.000000 ) ( 6507.000000 -6432.000000 -2429.000000 ) ( 6507.000000 -5767.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6503.000000 -5767.000000 -2429.000000 ) ( 6507.000000 -5767.000000 -2429.000000 ) ( 6507.000000 -5767.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6503.000000 -5767.000000 -2359.000000 ) ( 6507.000000 -5767.000000 -2359.000000 ) ( 6507.000000 -6432.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (375/229) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-5767.000000, -6432.000000, -6432.000000) / (-7102.000000, -7102.000000, -6507.000000) // --> Vector info: d1 = 0.749990, 0.750014, 5.000025. Determinants: 0.014401, -2826.257689, -20368751.156470, -395675.000000 // --> Vector info: d2 = 4.999994, 0.250043, 0.250068. Determinants: -2826.221063, -0.016807, -18277308.972452, -395675.000000 ( 6507.000000 -6432.000000 -2359.000000 ) ( 7102.000000 -6432.000000 -2359.000000 ) ( 7102.000000 -5767.000000 -2359.000000 ) ( ( 0.000000 0.007143 51.478489 ) ( 0.007143 0.000000 46.192731 ) ) 04escapehouse/04wex2b 0 0 0 ( 7102.000000 -5767.000000 -2355.000000 ) ( 7102.000000 -6432.000000 -2355.000000 ) ( 6507.000000 -6432.000000 -2355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -5767.000000 -2355.000000 ) ( 7102.000000 -5767.000000 -2359.000000 ) ( 7102.000000 -6432.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -6432.000000 -2355.000000 ) ( 7102.000000 -6432.000000 -2359.000000 ) ( 6507.000000 -6432.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6432.000000 -2355.000000 ) ( 6507.000000 -6432.000000 -2359.000000 ) ( 6507.000000 -5767.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5767.000000 -2355.000000 ) ( 6507.000000 -5767.000000 -2359.000000 ) ( 7102.000000 -5767.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (376/230) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl2a]: 128.000000/64.000000 // --> Vector A/B: (7102.000000, 7102.000000, 6507.000000) / (2429.000000, 2359.000000, 2359.000000) // --> Vector info: d1 = 4.999950, 4.999950, 0.749949. Determinants: -297.500133, 0.000000, 1904598.013253, -41650.000000 // --> Vector info: d2 = 0.999093, 1.999094, 1.999094. Determinants: 0.000000, 595.000846, -1486869.281025, -41650.000000 ( 6507.000000 -5767.000000 -2359.000000 ) ( 7102.000000 -5767.000000 -2359.000000 ) ( 7102.000000 -5767.000000 -2429.000000 ) ( ( 0.007143 0.000000 -45.728644 ) ( 0.000000 -0.014286 35.699142 ) ) 04escapehouse/04fmtl2a 0 0 0 ( 7102.000000 -5763.000000 -2429.000000 ) ( 7102.000000 -5763.000000 -2359.000000 ) ( 6507.000000 -5763.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -5763.000000 -2429.000000 ) ( 7102.000000 -5767.000000 -2429.000000 ) ( 7102.000000 -5767.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -5763.000000 -2359.000000 ) ( 7102.000000 -5767.000000 -2359.000000 ) ( 6507.000000 -5767.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5763.000000 -2359.000000 ) ( 6507.000000 -5767.000000 -2359.000000 ) ( 6507.000000 -5767.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5763.000000 -2429.000000 ) ( 6507.000000 -5767.000000 -2429.000000 ) ( 7102.000000 -5767.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (377/231) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl2a]: 128.000000/64.000000 // --> Vector A/B: (-6432.000000, -6362.000000, -6362.000000) / (7102.000000, 7102.000000, 6507.000000) // --> Vector info: d1 = 0.749996, 0.750001, 5.000009. Determinants: -0.003119, 297.500501, -2144105.960929, -41650.000000 // --> Vector info: d2 = 1.999078, 0.999188, 0.999096. Determinants: 594.934178, -0.006450, 3743400.850250, -41650.000000 ( 6507.000000 -6362.000000 -2429.000000 ) ( 7102.000000 -6362.000000 -2429.000000 ) ( 7102.000000 -6432.000000 -2429.000000 ) ( ( 0.000000 -0.007143 51.479135 ) ( -0.014284 0.000000 -89.877571 ) ) 04escapehouse/04fmtl2a 0 0 0 ( 7102.000000 -6432.000000 -2433.000000 ) ( 7102.000000 -6362.000000 -2433.000000 ) ( 6507.000000 -6362.000000 -2433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -6432.000000 -2433.000000 ) ( 7102.000000 -6432.000000 -2429.000000 ) ( 7102.000000 -6362.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -6362.000000 -2433.000000 ) ( 7102.000000 -6362.000000 -2429.000000 ) ( 6507.000000 -6362.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6362.000000 -2433.000000 ) ( 6507.000000 -6362.000000 -2429.000000 ) ( 6507.000000 -6432.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6432.000000 -2433.000000 ) ( 6507.000000 -6432.000000 -2429.000000 ) ( 7102.000000 -6432.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (378/232) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl2a]: 128.000000/64.000000 // --> Vector A/B: (-7102.000000, -7102.000000, -6507.000000) / (2359.000000, 2429.000000, 2429.000000) // --> Vector info: d1 = 0.749998, 0.749998, 5.000009. Determinants: -297.500734, 0.000000, -2144087.636691, -41650.000000 // --> Vector info: d2 = 1.999094, 0.999093, 0.999096. Determinants: -0.000225, 595.000846, -1486870.881194, -41650.000000 ( 6507.000000 -6432.000000 -2429.000000 ) ( 7102.000000 -6432.000000 -2429.000000 ) ( 7102.000000 -6432.000000 -2359.000000 ) ( ( 0.007143 0.000000 51.478695 ) ( 0.000000 -0.014286 35.699181 ) ) 04escapehouse/04fmtl2a 0 0 0 ( 7102.000000 -6436.000000 -2359.000000 ) ( 7102.000000 -6436.000000 -2429.000000 ) ( 6507.000000 -6436.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -6436.000000 -2359.000000 ) ( 7102.000000 -6432.000000 -2359.000000 ) ( 7102.000000 -6432.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -6436.000000 -2429.000000 ) ( 7102.000000 -6432.000000 -2429.000000 ) ( 6507.000000 -6432.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6436.000000 -2429.000000 ) ( 6507.000000 -6432.000000 -2429.000000 ) ( 6507.000000 -6432.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6436.000000 -2359.000000 ) ( 6507.000000 -6432.000000 -2359.000000 ) ( 7102.000000 -6432.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (379/233) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl2a]: 128.000000/64.000000 // --> Vector A/B: (-5837.000000, -5767.000000, -5767.000000) / (7102.000000, 7102.000000, 6507.000000) // --> Vector info: d1 = 4.999950, 4.999950, 0.749949. Determinants: 0.000000, -297.500067, 1904597.539416, -41650.000000 // --> Vector info: d2 = 0.999058, 1.999094, 1.999069. Determinants: -595.021420, -0.001810, -3514737.958685, -41650.000000 ( 6507.000000 -5767.000000 -2429.000000 ) ( 7102.000000 -5767.000000 -2429.000000 ) ( 7102.000000 -5837.000000 -2429.000000 ) ( ( 0.000000 0.007143 -45.728632 ) ( 0.014286 0.000000 84.387466 ) ) 04escapehouse/04fmtl2a 0 0 0 ( 7102.000000 -5837.000000 -2433.000000 ) ( 7102.000000 -5767.000000 -2433.000000 ) ( 6507.000000 -5767.000000 -2433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -5837.000000 -2433.000000 ) ( 7102.000000 -5837.000000 -2429.000000 ) ( 7102.000000 -5767.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -5767.000000 -2433.000000 ) ( 7102.000000 -5767.000000 -2429.000000 ) ( 6507.000000 -5767.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5767.000000 -2433.000000 ) ( 6507.000000 -5767.000000 -2429.000000 ) ( 6507.000000 -5837.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5837.000000 -2433.000000 ) ( 6507.000000 -5837.000000 -2429.000000 ) ( 7102.000000 -5837.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (381/234) # points: 4 { brushDef { // Surface normal: 0.000000, -0.447214, -0.894427 // RotY/Z : 1.107149 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.894427, -0.447214) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (7102.000000, 6507.000000, 6542.000000) / (-4118.837215, -4118.837215, -4040.574835) // --> Vector info: d1 = 0.750002, 4.999989, 4.749983. Determinants: 332.614132, 0.003841, -2397134.406057, -46566.115631 // --> Vector info: d2 = 0.440957, 0.440988, 0.999998. Determinants: 0.002449, -332.612027, -1390525.833479, -46566.115631 ( 6542.000000 -5767.000000 -2499.000000 ) ( 6507.000000 -5837.000000 -2464.000000 ) ( 7102.000000 -5837.000000 -2464.000000 ) ( ( -0.007143 0.000000 51.478084 ) ( 0.000000 0.007143 29.861323 ) ) 04escapehouse/04wex2b 0 0 0 ( 7102.000000 -5835.211146 -2460.422291 ) ( 6507.000000 -5835.211146 -2460.422291 ) ( 6542.000000 -5765.211146 -2495.422291 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -5835.211146 -2460.422291 ) ( 7102.000000 -5837.000000 -2464.000000 ) ( 6507.000000 -5837.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5835.211146 -2460.422291 ) ( 6507.000000 -5837.000000 -2464.000000 ) ( 6542.000000 -5767.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6542.000000 -5765.211146 -2495.422291 ) ( 6542.000000 -5767.000000 -2499.000000 ) ( 7067.000000 -5767.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7067.000000 -5765.211146 -2495.422291 ) ( 7067.000000 -5767.000000 -2499.000000 ) ( 7102.000000 -5837.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (382/235) # points: 4 { brushDef { // Surface normal: 0.000000, -0.447214, 0.894427 // RotY/Z : -1.107149 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.894427, -0.447214) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (7067.000000, 6542.000000, 6507.000000) / (6345.960920, 6345.960920, 6424.223299) // --> Vector info: d1 = 3.999994, 0.250008, 0.000000. Determinants: -293.482805, 0.004864, 1909661.366900, -41087.749087 // --> Vector info: d2 = 0.558990, 0.559010, 0.000000. Determinants: 0.001549, 293.480893, -1885396.870932, -41087.749087 ( 6507.000000 -5837.000000 -2691.000000 ) ( 6542.000000 -5767.000000 -2656.000000 ) ( 7067.000000 -5767.000000 -2656.000000 ) ( ( 0.007143 0.000000 -46.477634 ) ( 0.000000 -0.007143 45.887081 ) ) 04escapehouse/04wex2b 0 0 0 ( 7067.000000 -5765.211146 -2659.577709 ) ( 6542.000000 -5765.211146 -2659.577709 ) ( 6507.000000 -5835.211146 -2694.577709 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7067.000000 -5765.211146 -2659.577709 ) ( 7067.000000 -5767.000000 -2656.000000 ) ( 6542.000000 -5767.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6542.000000 -5765.211146 -2659.577709 ) ( 6542.000000 -5767.000000 -2656.000000 ) ( 6507.000000 -5837.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5835.211146 -2694.577709 ) ( 6507.000000 -5837.000000 -2691.000000 ) ( 7102.000000 -5837.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -5835.211146 -2694.577709 ) ( 7102.000000 -5837.000000 -2691.000000 ) ( 7067.000000 -5767.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (383/236) # points: 4 { brushDef { // Surface normal: -0.894427, -0.447214, 0.000000 // RotY/Z : 0.000000 / -2.677945. Vector texS/T: (0.447214, -0.894427, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2d]: 128.000000/128.000000 // --> Vector A/B: (8396.882469, 8318.620090, 8318.620090) / (2464.000000, 2499.000000, 2656.000000) // --> Vector info: d1 = 0.749952, 1.000000, 2.125000. Determinants: -0.117401, -88.045177, 208714.320844, -12287.193536 // --> Vector info: d2 = 0.559010, 0.000000, 0.000001. Determinants: -87.764582, -0.000048, 730080.329773, -12287.193536 ( 7067.000000 -5767.000000 -2656.000000 ) ( 7067.000000 -5767.000000 -2499.000000 ) ( 7102.000000 -5837.000000 -2464.000000 ) ( ( 0.000010 0.007166 -16.986330 ) ( 0.007143 0.000000 -59.417989 ) ) 04escapehouse/04wex2d 0 0 0 ( 7105.577709 -5835.211146 -2464.000000 ) ( 7070.577709 -5765.211146 -2499.000000 ) ( 7070.577709 -5765.211146 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7105.577709 -5835.211146 -2464.000000 ) ( 7102.000000 -5837.000000 -2464.000000 ) ( 7067.000000 -5767.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7070.577709 -5765.211146 -2499.000000 ) ( 7067.000000 -5767.000000 -2499.000000 ) ( 7067.000000 -5767.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7070.577709 -5765.211146 -2656.000000 ) ( 7067.000000 -5767.000000 -2656.000000 ) ( 7102.000000 -5837.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7105.577709 -5835.211146 -2691.000000 ) ( 7102.000000 -5837.000000 -2691.000000 ) ( 7102.000000 -5837.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (385/237) # points: 4 { brushDef { // Surface normal: 0.894427, -0.447214, 0.000000 // RotY/Z : 0.000000 / -0.463648. Vector texS/T: (0.447214, 0.894427, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2d]: 128.000000/128.000000 // --> Vector A/B: (-2232.490269, -2310.752648, -2310.752648) / (2499.000000, 2464.000000, 2691.000000) // --> Vector info: d1 = 0.999999, 0.749999, 2.375000. Determinants: 0.125062, -127.176385, 300327.442385, -17765.560081 // --> Vector info: d2 = 0.973073, 0.414060, 0.414060. Determinants: -126.895900, 0.000000, -300581.051109, -17765.560081 ( 6507.000000 -5837.000000 -2691.000000 ) ( 6507.000000 -5837.000000 -2464.000000 ) ( 6542.000000 -5767.000000 -2499.000000 ) ( ( -0.000007 0.007159 -16.905037 ) ( 0.007143 0.000000 16.919312 ) ) 04escapehouse/04wex2d 0 0 0 ( 6538.422291 -5765.211146 -2499.000000 ) ( 6503.422291 -5835.211146 -2464.000000 ) ( 6503.422291 -5835.211146 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6538.422291 -5765.211146 -2499.000000 ) ( 6542.000000 -5767.000000 -2499.000000 ) ( 6507.000000 -5837.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6503.422291 -5835.211146 -2464.000000 ) ( 6507.000000 -5837.000000 -2464.000000 ) ( 6507.000000 -5837.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6503.422291 -5835.211146 -2691.000000 ) ( 6507.000000 -5837.000000 -2691.000000 ) ( 6542.000000 -5767.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6538.422291 -5765.211146 -2656.000000 ) ( 6542.000000 -5767.000000 -2656.000000 ) ( 6542.000000 -5767.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (386/238) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (7067.000000, 6542.000000, 6542.000000) / (2499.000000, 2499.000000, 2656.000000) // --> Vector info: d1 = 1.000005, 4.749983, 4.749984. Determinants: 588.746612, -0.000250, -4243097.086532, -82425.000000 // --> Vector info: d2 = 1.000000, 0.999998, 2.124999. Determinants: -0.000262, -590.625221, 1393549.298277, -82425.000000 ( 6542.000000 -5767.000000 -2656.000000 ) ( 6542.000000 -5767.000000 -2499.000000 ) ( 7067.000000 -5767.000000 -2499.000000 ) ( ( -0.007143 0.000000 51.478278 ) ( 0.000000 0.007166 -16.906877 ) ) 04escapehouse/04wex2b 0 0 0 ( 7067.000000 -5763.000000 -2499.000000 ) ( 6542.000000 -5763.000000 -2499.000000 ) ( 6542.000000 -5763.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7067.000000 -5763.000000 -2499.000000 ) ( 7067.000000 -5767.000000 -2499.000000 ) ( 6542.000000 -5767.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6542.000000 -5763.000000 -2499.000000 ) ( 6542.000000 -5767.000000 -2499.000000 ) ( 6542.000000 -5767.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6542.000000 -5763.000000 -2656.000000 ) ( 6542.000000 -5767.000000 -2656.000000 ) ( 7067.000000 -5767.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7067.000000 -5763.000000 -2656.000000 ) ( 7067.000000 -5767.000000 -2656.000000 ) ( 7067.000000 -5767.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (387/239) # points: 4 { brushDef { // Surface normal: 0.000000, -0.447214, -0.894427 // RotY/Z : 1.107149 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.894427, -0.447214) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (7207.000000, 7732.000000, 7767.000000) / (-4040.574835, -4040.574835, -4118.837215) // --> Vector info: d1 = 4.695305, 0.945285, 0.695311. Determinants: 293.485452, 0.014203, -2308011.771777, -41087.749087 // --> Vector info: d2 = 1.528152, 1.528152, 0.969120. Determinants: 0.000000, -293.492063, -1248664.987312, -41087.749087 ( 7767.000000 -5837.000000 -2464.000000 ) ( 7732.000000 -5767.000000 -2499.000000 ) ( 7207.000000 -5767.000000 -2499.000000 ) ( ( -0.007143 0.000000 56.172748 ) ( 0.000000 0.007143 30.390202 ) ) 04escapehouse/04wex2b 0 0 0 ( 7207.000000 -5765.211146 -2495.422291 ) ( 7732.000000 -5765.211146 -2495.422291 ) ( 7767.000000 -5835.211146 -2460.422291 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7207.000000 -5765.211146 -2495.422291 ) ( 7207.000000 -5767.000000 -2499.000000 ) ( 7732.000000 -5767.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7732.000000 -5765.211146 -2495.422291 ) ( 7732.000000 -5767.000000 -2499.000000 ) ( 7767.000000 -5837.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5835.211146 -2460.422291 ) ( 7767.000000 -5837.000000 -2464.000000 ) ( 7172.000000 -5837.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -5835.211146 -2460.422291 ) ( 7172.000000 -5837.000000 -2464.000000 ) ( 7207.000000 -5767.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (388/240) # points: 4 { brushDef { // Surface normal: 0.000000, -0.447214, 0.894427 // RotY/Z : -1.107149 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.894427, -0.447214) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (7172.000000, 7767.000000, 7732.000000) / (6424.223299, 6424.223299, 6345.960920) // --> Vector info: d1 = 4.945291, 0.695308, 0.945283. Determinants: 332.613768, -0.014153, -2615698.013761, -46566.115631 // --> Vector info: d2 = 0.590242, 0.590279, 0.031247. Determinants: -0.002911, -332.623212, 2109381.378450, -46566.115631 ( 7732.000000 -5767.000000 -2656.000000 ) ( 7767.000000 -5837.000000 -2691.000000 ) ( 7172.000000 -5837.000000 -2691.000000 ) ( ( -0.007143 0.000000 56.171703 ) ( 0.000000 0.007143 -45.298633 ) ) 04escapehouse/04wex2b 0 0 0 ( 7172.000000 -5835.211146 -2694.577709 ) ( 7767.000000 -5835.211146 -2694.577709 ) ( 7732.000000 -5765.211146 -2659.577709 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -5835.211146 -2694.577709 ) ( 7172.000000 -5837.000000 -2691.000000 ) ( 7767.000000 -5837.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5835.211146 -2694.577709 ) ( 7767.000000 -5837.000000 -2691.000000 ) ( 7732.000000 -5767.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7732.000000 -5765.211146 -2659.577709 ) ( 7732.000000 -5767.000000 -2656.000000 ) ( 7207.000000 -5767.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7207.000000 -5765.211146 -2659.577709 ) ( 7207.000000 -5767.000000 -2656.000000 ) ( 7172.000000 -5837.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (389/241) # points: 4 { brushDef { // Surface normal: 0.894427, -0.447214, 0.000000 // RotY/Z : 0.000000 / -0.463648. Vector texS/T: (0.447214, 0.894427, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2d]: 128.000000/128.000000 // --> Vector A/B: (-1935.093228, -2013.355607, -2013.355607) / (2499.000000, 2464.000000, 2691.000000) // --> Vector info: d1 = 0.898480, 0.648438, 2.273438. Determinants: 0.115322, -127.176385, 302074.935462, -17765.560081 // --> Vector info: d2 = 0.973064, 0.414060, 0.414060. Determinants: -126.893958, 0.000000, -262838.666165, -17765.560081 ( 7172.000000 -5837.000000 -2691.000000 ) ( 7172.000000 -5837.000000 -2464.000000 ) ( 7207.000000 -5767.000000 -2499.000000 ) ( ( -0.000006 0.007159 -17.003401 ) ( 0.007143 0.000000 14.794843 ) ) 04escapehouse/04wex2d 0 0 0 ( 7203.422291 -5765.211146 -2499.000000 ) ( 7168.422291 -5835.211146 -2464.000000 ) ( 7168.422291 -5835.211146 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7203.422291 -5765.211146 -2499.000000 ) ( 7207.000000 -5767.000000 -2499.000000 ) ( 7172.000000 -5837.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7168.422291 -5835.211146 -2464.000000 ) ( 7172.000000 -5837.000000 -2464.000000 ) ( 7172.000000 -5837.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7168.422291 -5835.211146 -2691.000000 ) ( 7172.000000 -5837.000000 -2691.000000 ) ( 7207.000000 -5767.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7203.422291 -5765.211146 -2656.000000 ) ( 7207.000000 -5767.000000 -2656.000000 ) ( 7207.000000 -5767.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (390/242) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (7732.000000, 7207.000000, 7207.000000) / (2499.000000, 2499.000000, 2656.000000) // --> Vector info: d1 = 0.945289, 4.695308, 4.695306. Determinants: 588.752995, 0.000751, -4630155.452599, -82425.000000 // --> Vector info: d2 = 0.906245, 0.906250, 2.031250. Determinants: 0.000767, -590.624844, 1401268.279890, -82425.000000 ( 7207.000000 -5767.000000 -2656.000000 ) ( 7207.000000 -5767.000000 -2499.000000 ) ( 7732.000000 -5767.000000 -2499.000000 ) ( ( -0.007143 0.000000 56.174164 ) ( 0.000000 0.007166 -17.000525 ) ) 04escapehouse/04wex2b 0 0 0 ( 7732.000000 -5763.000000 -2499.000000 ) ( 7207.000000 -5763.000000 -2499.000000 ) ( 7207.000000 -5763.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7732.000000 -5763.000000 -2499.000000 ) ( 7732.000000 -5767.000000 -2499.000000 ) ( 7207.000000 -5767.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7207.000000 -5763.000000 -2499.000000 ) ( 7207.000000 -5767.000000 -2499.000000 ) ( 7207.000000 -5767.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7207.000000 -5763.000000 -2656.000000 ) ( 7207.000000 -5767.000000 -2656.000000 ) ( 7732.000000 -5767.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7732.000000 -5763.000000 -2656.000000 ) ( 7732.000000 -5767.000000 -2656.000000 ) ( 7732.000000 -5767.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (393/243) # points: 4 { brushDef { // Surface normal: 0.000000, 0.447214, -0.894427 // RotY/Z : 1.107149 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.894427, -0.447214) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-7172.000000, -7767.000000, -7732.000000) / (6792.280088, 6792.280088, 6870.542468) // --> Vector info: d1 = 0.726564, 4.976576, 4.726570. Determinants: 332.616007, 0.003002, 2351668.331947, -46566.115631 // --> Vector info: d2 = 0.370668, 0.370653, 0.929688. Determinants: -0.001222, -332.625636, 2242017.129871, -46566.115631 ( 7732.000000 -6432.000000 -2499.000000 ) ( 7767.000000 -6362.000000 -2464.000000 ) ( 7172.000000 -6362.000000 -2464.000000 ) ( ( -0.007143 0.000000 -50.501707 ) ( 0.000000 0.007143 -48.146965 ) ) 04escapehouse/04wex2b 0 0 0 ( 7172.000000 -6363.788854 -2460.422291 ) ( 7767.000000 -6363.788854 -2460.422291 ) ( 7732.000000 -6433.788854 -2495.422291 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -6363.788854 -2460.422291 ) ( 7172.000000 -6362.000000 -2464.000000 ) ( 7767.000000 -6362.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -6363.788854 -2460.422291 ) ( 7767.000000 -6362.000000 -2464.000000 ) ( 7732.000000 -6432.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7732.000000 -6433.788854 -2495.422291 ) ( 7732.000000 -6432.000000 -2499.000000 ) ( 7207.000000 -6432.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7207.000000 -6433.788854 -2495.422291 ) ( 7207.000000 -6432.000000 -2499.000000 ) ( 7172.000000 -6362.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (394/244) # points: 4 { brushDef { // Surface normal: 0.000000, 0.447214, 0.894427 // RotY/Z : -1.107149 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.894427, -0.447214) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-7207.000000, -7732.000000, -7767.000000) / (-4565.156383, -4565.156383, -4486.894004) // --> Vector info: d1 = 0.976555, 4.726565, 4.976569. Determinants: 293.484669, -0.001918, 2075010.790172, -41087.749087 // --> Vector info: d2 = 0.054690, 0.054690, 0.613726. Determinants: 0.000000, -293.494281, -1342094.366827, -41087.749087 ( 7767.000000 -6362.000000 -2691.000000 ) ( 7732.000000 -6432.000000 -2656.000000 ) ( 7207.000000 -6432.000000 -2656.000000 ) ( ( -0.007143 0.000000 -50.501934 ) ( 0.000000 0.007143 32.664101 ) ) 04escapehouse/04wex2b 0 0 0 ( 7207.000000 -6433.788854 -2659.577709 ) ( 7732.000000 -6433.788854 -2659.577709 ) ( 7767.000000 -6363.788854 -2694.577709 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7207.000000 -6433.788854 -2659.577709 ) ( 7207.000000 -6432.000000 -2656.000000 ) ( 7732.000000 -6432.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7732.000000 -6433.788854 -2659.577709 ) ( 7732.000000 -6432.000000 -2656.000000 ) ( 7767.000000 -6362.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -6363.788854 -2694.577709 ) ( 7767.000000 -6362.000000 -2691.000000 ) ( 7172.000000 -6362.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -6363.788854 -2694.577709 ) ( 7172.000000 -6362.000000 -2691.000000 ) ( 7207.000000 -6432.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (395/245) # points: 4 { brushDef { // Surface normal: 0.894427, 0.447214, 0.000000 // RotY/Z : 0.000000 / 0.463648. Vector texS/T: (-0.447214, 0.894427, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2f]: 128.000000/128.000000 // --> Vector A/B: (-8897.761696, -8976.024075, -8976.024075) / (2464.000000, 2499.000000, 2656.000000) // --> Vector info: d1 = 0.679687, 0.929687, 2.054686. Determinants: -0.125020, -88.045139, 207479.381042, -12287.193536 // --> Vector info: d2 = 0.559008, 0.000000, 0.000000. Determinants: -87.764331, 0.000000, -787774.746394, -12287.193536 ( 7207.000000 -6432.000000 -2656.000000 ) ( 7207.000000 -6432.000000 -2499.000000 ) ( 7172.000000 -6362.000000 -2464.000000 ) ( ( 0.000010 0.007166 -16.885823 ) ( 0.007143 0.000000 64.113481 ) ) 04escapehouse/04wex2f 0 0 0 ( 7168.422291 -6363.788854 -2464.000000 ) ( 7203.422291 -6433.788854 -2499.000000 ) ( 7203.422291 -6433.788854 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7168.422291 -6363.788854 -2464.000000 ) ( 7172.000000 -6362.000000 -2464.000000 ) ( 7207.000000 -6432.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7203.422291 -6433.788854 -2499.000000 ) ( 7207.000000 -6432.000000 -2499.000000 ) ( 7207.000000 -6432.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7203.422291 -6433.788854 -2656.000000 ) ( 7207.000000 -6432.000000 -2656.000000 ) ( 7172.000000 -6362.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7168.422291 -6363.788854 -2691.000000 ) ( 7172.000000 -6362.000000 -2691.000000 ) ( 7172.000000 -6362.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (398/246) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-7207.000000, -7732.000000, -7732.000000) / (2499.000000, 2499.000000, 2656.000000) // --> Vector info: d1 = 0.976559, 4.726570, 4.726569. Determinants: 588.751722, 0.000755, 4162638.886068, -82425.000000 // --> Vector info: d2 = 0.929687, 0.929688, 2.054686. Determinants: 0.000299, -590.623749, 1399341.492103, -82425.000000 ( 7732.000000 -6432.000000 -2656.000000 ) ( 7732.000000 -6432.000000 -2499.000000 ) ( 7207.000000 -6432.000000 -2499.000000 ) ( ( -0.007143 0.000000 -50.502140 ) ( 0.000000 0.007166 -16.977149 ) ) 04escapehouse/04wex2b 0 0 0 ( 7207.000000 -6436.000000 -2499.000000 ) ( 7732.000000 -6436.000000 -2499.000000 ) ( 7732.000000 -6436.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7207.000000 -6436.000000 -2499.000000 ) ( 7207.000000 -6432.000000 -2499.000000 ) ( 7732.000000 -6432.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7732.000000 -6436.000000 -2499.000000 ) ( 7732.000000 -6432.000000 -2499.000000 ) ( 7732.000000 -6432.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7732.000000 -6436.000000 -2656.000000 ) ( 7732.000000 -6432.000000 -2656.000000 ) ( 7207.000000 -6432.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7207.000000 -6436.000000 -2656.000000 ) ( 7207.000000 -6432.000000 -2656.000000 ) ( 7207.000000 -6432.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (399/247) # points: 4 { brushDef { // Surface normal: 0.000000, 0.447214, -0.894427 // RotY/Z : 1.107149 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.894427, -0.447214) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-7067.000000, -6542.000000, -6507.000000) / (6870.542468, 6870.542468, 6792.280088) // --> Vector info: d1 = 4.976567, 1.226553, 0.976554. Determinants: 293.485004, 0.000734, 1869577.533833, -41087.749087 // --> Vector info: d2 = 1.551570, 1.551560, 0.992545. Determinants: 0.000765, -293.482521, 1952639.025450, -41087.749087 ( 6507.000000 -6362.000000 -2464.000000 ) ( 6542.000000 -6432.000000 -2499.000000 ) ( 7067.000000 -6432.000000 -2499.000000 ) ( ( -0.007143 0.000000 -45.502068 ) ( 0.000000 0.007143 -47.523631 ) ) 04escapehouse/04wex2b 0 0 0 ( 7067.000000 -6433.788854 -2495.422291 ) ( 6542.000000 -6433.788854 -2495.422291 ) ( 6507.000000 -6363.788854 -2460.422291 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7067.000000 -6433.788854 -2495.422291 ) ( 7067.000000 -6432.000000 -2499.000000 ) ( 6542.000000 -6432.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6542.000000 -6433.788854 -2495.422291 ) ( 6542.000000 -6432.000000 -2499.000000 ) ( 6507.000000 -6362.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6363.788854 -2460.422291 ) ( 6507.000000 -6362.000000 -2464.000000 ) ( 7102.000000 -6362.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -6363.788854 -2460.422291 ) ( 7102.000000 -6362.000000 -2464.000000 ) ( 7067.000000 -6432.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (400/248) # points: 4 { brushDef { // Surface normal: 0.000000, 0.447214, 0.894427 // RotY/Z : -1.107149 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.894427, -0.447214) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-7102.000000, -6507.000000, -6542.000000) / (-4486.894004, -4486.894004, -4565.156383) // --> Vector info: d1 = 5.226553, 0.976551, 1.226552. Determinants: 332.615261, 0.000500, 2118855.558158, -46566.115631 // --> Vector info: d2 = 0.613635, 0.613703, 0.054688. Determinants: -0.005346, -332.611483, -1521005.024963, -46566.115631 ( 6542.000000 -6432.000000 -2656.000000 ) ( 6507.000000 -6362.000000 -2691.000000 ) ( 7102.000000 -6362.000000 -2691.000000 ) ( ( -0.007143 0.000000 -45.502089 ) ( 0.000000 0.007143 32.663343 ) ) 04escapehouse/04wex2b 0 0 0 ( 7102.000000 -6363.788854 -2694.577709 ) ( 6507.000000 -6363.788854 -2694.577709 ) ( 6542.000000 -6433.788854 -2659.577709 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -6363.788854 -2694.577709 ) ( 7102.000000 -6362.000000 -2691.000000 ) ( 6507.000000 -6362.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6363.788854 -2694.577709 ) ( 6507.000000 -6362.000000 -2691.000000 ) ( 6542.000000 -6432.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6542.000000 -6433.788854 -2659.577709 ) ( 6542.000000 -6432.000000 -2656.000000 ) ( 7067.000000 -6432.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7067.000000 -6433.788854 -2659.577709 ) ( 7067.000000 -6432.000000 -2656.000000 ) ( 7102.000000 -6362.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (401/249) # points: 4 { brushDef { // Surface normal: -0.894427, 0.447214, 0.000000 // RotY/Z : 0.000000 / 2.677945. Vector texS/T: (-0.447214, -0.894427, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2f]: 128.000000/128.000000 // --> Vector A/B: (2592.497213, 2514.234834, 2514.234834) / (2499.000000, 2464.000000, 2691.000000) // --> Vector info: d1 = 2.070275, 2.320323, 0.695323. Determinants: -0.114238, 127.176385, -354297.223333, -17765.560081 // --> Vector info: d2 = 0.057972, 0.616934, 0.616934. Determinants: 126.884262, 0.000000, -329977.006933, -17765.560081 ( 7102.000000 -6362.000000 -2691.000000 ) ( 7102.000000 -6362.000000 -2464.000000 ) ( 7067.000000 -6432.000000 -2499.000000 ) ( ( 0.000006 -0.007159 19.942924 ) ( -0.007142 0.000000 18.573972 ) ) 04escapehouse/04wex2f 0 0 0 ( 7070.577709 -6433.788854 -2499.000000 ) ( 7105.577709 -6363.788854 -2464.000000 ) ( 7105.577709 -6363.788854 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7070.577709 -6433.788854 -2499.000000 ) ( 7067.000000 -6432.000000 -2499.000000 ) ( 7102.000000 -6362.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7105.577709 -6363.788854 -2464.000000 ) ( 7102.000000 -6362.000000 -2464.000000 ) ( 7102.000000 -6362.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7105.577709 -6363.788854 -2691.000000 ) ( 7102.000000 -6362.000000 -2691.000000 ) ( 7067.000000 -6432.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7070.577709 -6433.788854 -2656.000000 ) ( 7067.000000 -6432.000000 -2656.000000 ) ( 7067.000000 -6432.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (402/250) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-6542.000000, -7067.000000, -7067.000000) / (2499.000000, 2499.000000, 2656.000000) // --> Vector info: d1 = 0.226552, 3.976566, 3.976566. Determinants: 588.752246, 0.000000, 3832943.643015, -82425.000000 // --> Vector info: d2 = 0.929687, 0.929687, 2.054686. Determinants: 0.000000, -590.624750, 1399341.836136, -82425.000000 ( 7067.000000 -6432.000000 -2656.000000 ) ( 7067.000000 -6432.000000 -2499.000000 ) ( 6542.000000 -6432.000000 -2499.000000 ) ( ( -0.007143 0.000000 -46.502198 ) ( 0.000000 0.007166 -16.977153 ) ) 04escapehouse/04wex2b 0 0 0 ( 6542.000000 -6436.000000 -2499.000000 ) ( 7067.000000 -6436.000000 -2499.000000 ) ( 7067.000000 -6436.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6542.000000 -6436.000000 -2499.000000 ) ( 6542.000000 -6432.000000 -2499.000000 ) ( 7067.000000 -6432.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7067.000000 -6436.000000 -2499.000000 ) ( 7067.000000 -6432.000000 -2499.000000 ) ( 7067.000000 -6432.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7067.000000 -6436.000000 -2656.000000 ) ( 7067.000000 -6432.000000 -2656.000000 ) ( 6542.000000 -6432.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6542.000000 -6436.000000 -2656.000000 ) ( 6542.000000 -6432.000000 -2656.000000 ) ( 6542.000000 -6432.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (403/251) # points: 4 { brushDef { // Surface normal: 0.894427, 0.447214, 0.000000 // RotY/Z : 0.000000 / 0.463648. Vector texS/T: (-0.447214, 0.894427, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2f]: 128.000000/128.000000 // --> Vector A/B: (-8600.364655, -8678.627034, -8678.627034) / (2464.000000, 2499.000000, 2656.000000) // --> Vector info: d1 = 0.679687, 0.929687, 2.054686. Determinants: -0.125020, -88.045139, 207516.561655, -12287.193536 // --> Vector info: d2 = 1.559014, 0.999999, 0.999999. Determinants: -87.765332, 0.000000, -773969.758500, -12287.193536 ( 6542.000000 -6432.000000 -2656.000000 ) ( 6542.000000 -6432.000000 -2499.000000 ) ( 6507.000000 -6362.000000 -2464.000000 ) ( ( 0.000010 0.007166 -16.888849 ) ( 0.007143 0.000000 62.989954 ) ) 04escapehouse/04wex2f 0 0 0 ( 6503.422291 -6363.788854 -2464.000000 ) ( 6538.422291 -6433.788854 -2499.000000 ) ( 6538.422291 -6433.788854 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6503.422291 -6363.788854 -2464.000000 ) ( 6507.000000 -6362.000000 -2464.000000 ) ( 6542.000000 -6432.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6538.422291 -6433.788854 -2499.000000 ) ( 6542.000000 -6432.000000 -2499.000000 ) ( 6542.000000 -6432.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6538.422291 -6433.788854 -2656.000000 ) ( 6542.000000 -6432.000000 -2656.000000 ) ( 6507.000000 -6362.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6503.422291 -6363.788854 -2691.000000 ) ( 6507.000000 -6362.000000 -2691.000000 ) ( 6507.000000 -6362.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (408/252) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (1820.000000, 1984.000000, 2356.000000) / (2737.000000, 2797.000000, 1778.000000) // --> Vector info: d1 = 0.875007, 2.125001, 2.124941. Determinants: -1273.740624, -465.007746, 3425176.291403, -189436.000000 // --> Vector info: d2 = 0.003979, 0.003979, 7.754082. Determinants: -465.006180, 1271.016892, -2633215.699849, -189436.000000 ( 1778.000000 2356.000000 -455.000000 ) ( 2797.000000 1984.000000 -455.000000 ) ( 2737.000000 1820.000000 -455.000000 ) ( ( 0.006724 0.002455 -18.080915 ) ( 0.002455 -0.006709 13.900292 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 2737.000000 1820.000000 -459.000000 ) ( 2797.000000 1984.000000 -459.000000 ) ( 1778.000000 2356.000000 -459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2737.000000 1820.000000 -459.000000 ) ( 2737.000000 1820.000000 -455.000000 ) ( 2797.000000 1984.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2797.000000 1984.000000 -459.000000 ) ( 2797.000000 1984.000000 -455.000000 ) ( 1778.000000 2356.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1778.000000 2356.000000 -459.000000 ) ( 1778.000000 2356.000000 -455.000000 ) ( 1718.000000 2191.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1718.000000 2191.000000 -459.000000 ) ( 1718.000000 2191.000000 -455.000000 ) ( 2737.000000 1820.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (410/253) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wgrd2a]: 128.000000/128.000000 // --> Vector A/B: (1984.000000, 1820.000000, 2191.000000) / (-2797.000000, -2737.000000, -1718.000000) // --> Vector info: d1 = 8.213125, 8.213119, 0.463024. Determinants: 464.998866, 1271.017959, 1077110.678351, -189376.000000 // --> Vector info: d2 = 0.874982, 2.124976, 2.125009. Determinants: 1273.742268, -463.753256, -3989923.073604, -189376.000000 ( 1718.000000 2191.000000 -263.000000 ) ( 2737.000000 1820.000000 -263.000000 ) ( 2797.000000 1984.000000 -263.000000 ) ( ( -0.002455 -0.006712 -5.687683 ) ( -0.006726 0.002449 21.068789 ) ) 04escapehouse/04wgrd2a 0 0 0 ( 2797.000000 1984.000000 -259.000000 ) ( 2737.000000 1820.000000 -259.000000 ) ( 1718.000000 2191.000000 -259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2797.000000 1984.000000 -259.000000 ) ( 2797.000000 1984.000000 -263.000000 ) ( 2737.000000 1820.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2737.000000 1820.000000 -259.000000 ) ( 2737.000000 1820.000000 -263.000000 ) ( 1718.000000 2191.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1718.000000 2191.000000 -259.000000 ) ( 1718.000000 2191.000000 -263.000000 ) ( 1778.000000 2356.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1778.000000 2356.000000 -259.000000 ) ( 1778.000000 2356.000000 -263.000000 ) ( 2797.000000 1984.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (414/254) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (1984.000000, 1820.000000, 2191.000000) / (353.000000, 413.000000, 1432.000000) // --> Vector info: d1 = 0.875000, 2.124997, 2.125023. Determinants: 1273.745696, -463.753307, -2529110.509080, -189376.000000 // --> Vector info: d2 = 0.929687, 0.929687, 8.679763. Determinants: -465.004469, -1271.012387, 1195175.760572, -189376.000000 ( 1432.000000 2191.000000 -455.000000 ) ( 413.000000 1820.000000 -455.000000 ) ( 353.000000 1984.000000 -455.000000 ) ( ( -0.006726 0.002449 13.354968 ) ( 0.002455 0.006712 -6.311126 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 353.000000 1984.000000 -459.000000 ) ( 413.000000 1820.000000 -459.000000 ) ( 1432.000000 2191.000000 -459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 353.000000 1984.000000 -459.000000 ) ( 353.000000 1984.000000 -455.000000 ) ( 413.000000 1820.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 413.000000 1820.000000 -459.000000 ) ( 413.000000 1820.000000 -455.000000 ) ( 1432.000000 2191.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1432.000000 2191.000000 -459.000000 ) ( 1432.000000 2191.000000 -455.000000 ) ( 1372.000000 2356.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1372.000000 2356.000000 -459.000000 ) ( 1372.000000 2356.000000 -455.000000 ) ( 353.000000 1984.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (416/255) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wgrd2a]: 128.000000/128.000000 // --> Vector A/B: (1820.000000, 1984.000000, 2356.000000) / (-413.000000, -353.000000, -1372.000000) // --> Vector info: d1 = 0.000003, 0.000000, 7.750077. Determinants: -465.001569, 1271.013611, 1371230.826552, -189436.000000 // --> Vector info: d2 = 2.132809, 0.882812, 0.882812. Determinants: 1273.747771, 464.999308, -2530207.110719, -189436.000000 ( 1372.000000 2356.000000 -263.000000 ) ( 353.000000 1984.000000 -263.000000 ) ( 413.000000 1820.000000 -263.000000 ) ( ( 0.002455 -0.006709 -7.238491 ) ( -0.006724 -0.002455 13.356527 ) ) 04escapehouse/04wgrd2a 0 0 0 ( 413.000000 1820.000000 -259.000000 ) ( 353.000000 1984.000000 -259.000000 ) ( 1372.000000 2356.000000 -259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 413.000000 1820.000000 -259.000000 ) ( 413.000000 1820.000000 -263.000000 ) ( 353.000000 1984.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 353.000000 1984.000000 -259.000000 ) ( 353.000000 1984.000000 -263.000000 ) ( 1372.000000 2356.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1372.000000 2356.000000 -259.000000 ) ( 1372.000000 2356.000000 -263.000000 ) ( 1432.000000 2191.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1432.000000 2191.000000 -259.000000 ) ( 1432.000000 2191.000000 -263.000000 ) ( 413.000000 1820.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (420/256) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wgrd2a]: 128.000000/128.000000 // --> Vector A/B: (2356.000000, 2191.000000, 2191.000000) / (-1778.000000, -1718.000000, -1432.000000) // --> Vector info: d1 = 3.640636, 3.213128, 1.173250. Determinants: 0.125254, 336.579773, 426342.127027, -47190.000000 // --> Vector info: d2 = 0.919102, 2.093735, 2.093726. Determinants: 335.945512, 0.001377, -834857.582233, -47190.000000 ( 1432.000000 2191.000000 -263.000000 ) ( 1718.000000 2191.000000 -263.000000 ) ( 1778.000000 2356.000000 -263.000000 ) ( ( -0.000003 -0.007132 -9.034586 ) ( -0.007119 0.000000 17.691409 ) ) 04escapehouse/04wgrd2a 0 0 0 ( 1778.000000 2356.000000 -259.000000 ) ( 1718.000000 2191.000000 -259.000000 ) ( 1432.000000 2191.000000 -259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1778.000000 2356.000000 -259.000000 ) ( 1778.000000 2356.000000 -263.000000 ) ( 1718.000000 2191.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1718.000000 2191.000000 -259.000000 ) ( 1718.000000 2191.000000 -263.000000 ) ( 1432.000000 2191.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1432.000000 2191.000000 -259.000000 ) ( 1432.000000 2191.000000 -263.000000 ) ( 1372.000000 2356.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1372.000000 2356.000000 -259.000000 ) ( 1372.000000 2356.000000 -263.000000 ) ( 1778.000000 2356.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (422/257) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (2191.000000, 2356.000000, 2356.000000) / (1718.000000, 1778.000000, 1372.000000) // --> Vector info: d1 = 0.887868, 2.062499, 2.062499. Determinants: -476.900102, 0.000039, 985409.759777, -66990.000000 // --> Vector info: d2 = 1.355060, 0.927545, 3.822480. Determinants: -0.125232, 477.664257, -911128.246973, -66990.000000 ( 1372.000000 2356.000000 -455.000000 ) ( 1778.000000 2356.000000 -455.000000 ) ( 1718.000000 2191.000000 -455.000000 ) ( ( 0.007119 0.000000 -14.709804 ) ( 0.000002 -0.007130 13.600959 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 1718.000000 2191.000000 -459.000000 ) ( 1778.000000 2356.000000 -459.000000 ) ( 1372.000000 2356.000000 -459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1718.000000 2191.000000 -459.000000 ) ( 1718.000000 2191.000000 -455.000000 ) ( 1778.000000 2356.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1778.000000 2356.000000 -459.000000 ) ( 1778.000000 2356.000000 -455.000000 ) ( 1372.000000 2356.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1372.000000 2356.000000 -459.000000 ) ( 1372.000000 2356.000000 -455.000000 ) ( 1432.000000 2191.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1432.000000 2191.000000 -459.000000 ) ( 1432.000000 2191.000000 -455.000000 ) ( 1718.000000 2191.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (427/258) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wgrd2a]: 128.000000/128.000000 // --> Vector A/B: (2520.000000, 2520.000000, 2356.000000) / (-1488.000000, -1663.000000, -1663.000000) // --> Vector info: d1 = 2.000001, 2.000000, 0.825390. Determinants: -205.556690, -0.000274, 460602.409383, -28700.000000 // --> Vector info: d2 = 0.843749, 2.093756, 2.093755. Determinants: -0.000293, 205.001183, 280826.894194, -28700.000000 ( 1663.000000 2356.000000 -263.000000 ) ( 1663.000000 2520.000000 -263.000000 ) ( 1488.000000 2520.000000 -263.000000 ) ( ( 0.007162 0.000000 -16.048864 ) ( 0.000000 -0.007143 -9.784909 ) ) 04escapehouse/04wgrd2a 0 0 0 ( 1488.000000 2520.000000 -259.000000 ) ( 1663.000000 2520.000000 -259.000000 ) ( 1663.000000 2356.000000 -259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 2520.000000 -259.000000 ) ( 1488.000000 2520.000000 -263.000000 ) ( 1663.000000 2520.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 2520.000000 -259.000000 ) ( 1663.000000 2520.000000 -263.000000 ) ( 1663.000000 2356.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 2356.000000 -259.000000 ) ( 1663.000000 2356.000000 -263.000000 ) ( 1488.000000 2356.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 2356.000000 -259.000000 ) ( 1488.000000 2356.000000 -263.000000 ) ( 1488.000000 2520.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (429/259) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (2520.000000, 2520.000000, 2356.000000) / (1663.000000, 1488.000000, 1488.000000) // --> Vector info: d1 = 2.132821, 0.882814, 0.882817. Determinants: 0.000541, -205.001163, 279703.618860, -28700.000000 // --> Vector info: d2 = 2.000000, 1.999997, 0.825404. Determinants: -205.553770, -0.000528, 460596.363398, -28700.000000 ( 1488.000000 2356.000000 -455.000000 ) ( 1488.000000 2520.000000 -455.000000 ) ( 1663.000000 2520.000000 -455.000000 ) ( ( 0.000000 0.007143 -9.745771 ) ( 0.007162 0.000000 -16.048654 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 1663.000000 2520.000000 -459.000000 ) ( 1488.000000 2520.000000 -459.000000 ) ( 1488.000000 2356.000000 -459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 2520.000000 -459.000000 ) ( 1663.000000 2520.000000 -455.000000 ) ( 1488.000000 2520.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 2520.000000 -459.000000 ) ( 1488.000000 2520.000000 -455.000000 ) ( 1488.000000 2356.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 2356.000000 -459.000000 ) ( 1488.000000 2356.000000 -455.000000 ) ( 1663.000000 2356.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 2356.000000 -459.000000 ) ( 1663.000000 2356.000000 -455.000000 ) ( 1663.000000 2520.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (432/260) # points: 4 { brushDef { // Surface normal: -0.639632, 0.768681, 0.000000 // RotY/Z : 0.000000 / 2.264816. Vector texS/T: (-0.768681, -0.639632, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-961.165435, -1139.392818, -1139.392818) / (-210.000000, -210.000000, -140.000000) // --> Vector info: d1 = 1.000005, 2.275005, 2.275005. Determinants: 89.249981, 0.000000, 73308.019401, -12475.916800 // --> Vector info: d2 = 1.000000, 1.000000, 1.500000. Determinants: 0.000008, -89.113703, -31189.784213, -12475.916800 ( 1097.000000 463.000000 140.000000 ) ( 1097.000000 463.000000 210.000000 ) ( 960.000000 349.000000 210.000000 ) ( ( -0.007154 0.000000 -5.875963 ) ( 0.000000 0.007143 2.499999 ) ) 04escapehouse/04wex1 0 0 0 ( 962.558529 345.925276 210.000000 ) ( 1099.558529 459.925276 210.000000 ) ( 1099.558529 459.925276 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 962.558529 345.925276 210.000000 ) ( 960.000000 349.000000 210.000000 ) ( 1097.000000 463.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1099.558529 459.925276 210.000000 ) ( 1097.000000 463.000000 210.000000 ) ( 1097.000000 463.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1099.558529 459.925276 140.000000 ) ( 1097.000000 463.000000 140.000000 ) ( 960.000000 349.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 962.558529 345.925276 140.000000 ) ( 960.000000 349.000000 140.000000 ) ( 960.000000 349.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (435/261) # points: 4 { brushDef { // Surface normal: -0.158040, 0.184380, 0.970066 // RotY/Z : -1.325501 / 2.279423. Vector texS/T: (-0.759257, -0.650791, 0.000000) / (-0.631310, 0.736529, -0.242843) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1010.570538, -992.131449, -990.829866) / (-239.723155, -239.723155, -383.849162) // --> Vector info: d1 = 0.251086, 0.372343, 0.122296. Determinants: -17.476288, -4.768473, -19471.410015, -2657.552257 // --> Vector info: d2 = 0.956414, 0.986737, 1.986634. Determinants: -4.370345, 18.397724, -2547.901412, -2657.552257 ( 987.000000 371.000000 140.000000 ) ( 897.000000 478.000000 105.000000 ) ( 911.000000 490.000000 105.000000 ) ( ( 0.006576 0.001794 7.326821 ) ( 0.001645 -0.006923 0.958740 ) ) 04escapehouse/04wex4a 0 0 0 ( 911.632161 489.262479 101.119738 ) ( 897.632161 477.262479 101.119738 ) ( 987.632161 370.262479 136.119738 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 911.632161 489.262479 101.119738 ) ( 911.000000 490.000000 105.000000 ) ( 897.000000 478.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 897.632161 477.262479 101.119738 ) ( 897.000000 478.000000 105.000000 ) ( 987.000000 371.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 987.632161 370.262479 136.119738 ) ( 987.000000 371.000000 140.000000 ) ( 1001.000000 382.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.632161 381.262479 136.119738 ) ( 1001.000000 382.000000 140.000000 ) ( 911.000000 490.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (436/262) # points: 4 { brushDef { // Surface normal: -0.154660, 0.185592, 0.970379 // RotY/Z : -1.326796 / 2.265535. Vector texS/T: (-0.768221, -0.640184, 0.000000) / (-0.621222, 0.745466, -0.241586) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1060.401440, -1013.539942, -1013.539942) / (-226.021171, -226.021171, -370.896980) // --> Vector info: d1 = 0.923736, 1.251124, 1.001037. Determinants: -47.430729, -11.719475, -59215.793300, -6789.097436 // --> Vector info: d2 = 0.874556, 0.956437, 1.956323. Determinants: -11.862609, 46.856149, -7926.092178, -6789.097436 ( 1001.000000 382.000000 140.000000 ) ( 911.000000 490.000000 105.000000 ) ( 947.000000 520.000000 105.000000 ) ( ( 0.006986 0.001726 8.722189 ) ( 0.001747 -0.006902 1.167474 ) ) 04escapehouse/04wex4a 0 0 0 ( 947.618639 519.257633 101.118483 ) ( 911.618639 489.257633 101.118483 ) ( 1001.618639 381.257633 136.118483 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 947.618639 519.257633 101.118483 ) ( 947.000000 520.000000 105.000000 ) ( 911.000000 490.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 911.618639 489.257633 101.118483 ) ( 911.000000 490.000000 105.000000 ) ( 1001.000000 382.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.618639 381.257633 136.118483 ) ( 1001.000000 382.000000 140.000000 ) ( 1037.000000 413.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1037.618639 412.257633 136.118483 ) ( 1037.000000 413.000000 140.000000 ) ( 947.000000 520.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (437/263) # points: 4 { brushDef { // Surface normal: -0.157272, 0.185026, 0.970067 // RotY/Z : -1.325508 / 2.275290. Vector texS/T: (-0.761939, -0.647648, 0.000000) / (-0.628263, 0.739132, -0.242836) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1084.582522, -1058.333712, -1057.609870) / (-236.113585, -236.113585, -380.243652) // --> Vector info: d1 = 0.741836, 0.923714, 0.673650. Determinants: -26.214118, -6.695543, -32818.827330, -3783.242657 // --> Vector info: d2 = 0.829057, 0.874551, 1.874439. Determinants: -6.557031, 26.212938, -4058.933505, -3783.242657 ( 1037.000000 413.000000 140.000000 ) ( 947.000000 520.000000 105.000000 ) ( 967.000000 537.000000 105.000000 ) ( ( 0.006929 0.001770 8.674788 ) ( 0.001733 -0.006929 1.072872 ) ) 04escapehouse/04wex4a 0 0 0 ( 967.629090 536.259894 101.119731 ) ( 947.629090 519.259894 101.119731 ) ( 1037.629090 412.259894 136.119731 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 967.629090 536.259894 101.119731 ) ( 967.000000 537.000000 105.000000 ) ( 947.000000 520.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 947.629090 519.259894 101.119731 ) ( 947.000000 520.000000 105.000000 ) ( 1037.000000 413.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1037.629090 412.259894 136.119731 ) ( 1037.000000 413.000000 140.000000 ) ( 1057.000000 430.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1057.629090 429.259894 136.119731 ) ( 1057.000000 430.000000 140.000000 ) ( 967.000000 537.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (438/264) # points: 4 { brushDef { // Surface normal: -0.156857, 0.185376, 0.970068 // RotY/Z : -1.325510 / 2.273053. Vector texS/T: (-0.763386, -0.645942, 0.000000) / (-0.626608, 0.740536, -0.242834) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1102.094908, -1085.065522, -1084.654467) / (-233.759226, -233.759226, -377.890524) // --> Vector info: d1 = 0.620625, 0.741878, 0.491767. Determinants: -17.476338, -4.309088, -21791.176970, -2454.467559 // --> Vector info: d2 = 0.798737, 0.829063, 1.828953. Determinants: -4.370945, 17.015040, -2800.247272, -2454.467559 ( 1057.000000 430.000000 140.000000 ) ( 967.000000 537.000000 105.000000 ) ( 980.000000 548.000000 105.000000 ) ( ( 0.007120 0.001756 8.878169 ) ( 0.001781 -0.006932 1.140878 ) ) 04escapehouse/04wex4a 0 0 0 ( 980.627427 547.258495 101.119729 ) ( 967.627427 536.258495 101.119729 ) ( 1057.627427 429.258495 136.119729 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.627427 547.258495 101.119729 ) ( 980.000000 548.000000 105.000000 ) ( 967.000000 537.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 967.627427 536.258495 101.119729 ) ( 967.000000 537.000000 105.000000 ) ( 1057.000000 430.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1057.627427 429.258495 136.119729 ) ( 1057.000000 430.000000 140.000000 ) ( 1070.000000 441.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1070.627427 440.258495 136.119729 ) ( 1070.000000 441.000000 140.000000 ) ( 980.000000 548.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (443/265) # points: 4 { brushDef { // Surface normal: -0.639632, 0.768681, 0.000000 // RotY/Z : 0.000000 / 2.264816. Vector texS/T: (-0.768681, -0.639632, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-1139.392818, -1139.392818, -961.165435) / (-14.000000, 53.000000, 53.000000) // --> Vector info: d1 = 2.275002, 2.275002, 0.999997. Determinants: 85.425330, 0.000085, 70166.669995, -11941.234651 // --> Vector info: d2 = 0.400002, 0.875002, 0.875000. Determinants: 0.000096, -84.658011, -5961.615065, -11941.234651 ( 960.000000 349.000000 -53.000000 ) ( 1097.000000 463.000000 -53.000000 ) ( 1097.000000 463.000000 14.000000 ) ( ( -0.007154 0.000000 -5.875998 ) ( 0.000000 0.007090 0.499246 ) ) 04escapehouse/04wex1 0 0 0 ( 1099.558529 459.925276 14.000000 ) ( 1099.558529 459.925276 -53.000000 ) ( 962.558529 345.925276 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1099.558529 459.925276 14.000000 ) ( 1097.000000 463.000000 14.000000 ) ( 1097.000000 463.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1099.558529 459.925276 -53.000000 ) ( 1097.000000 463.000000 -53.000000 ) ( 960.000000 349.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 962.558529 345.925276 -53.000000 ) ( 960.000000 349.000000 -53.000000 ) ( 960.000000 349.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 962.558529 345.925276 14.000000 ) ( 960.000000 349.000000 14.000000 ) ( 1097.000000 463.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (444/266) # points: 4 { brushDef { // Surface normal: 0.159129, -0.181862, -0.970363 // RotY/Z : 1.326728 / -0.851966. Vector texS/T: (0.752577, 0.658505, 0.000000) / (-0.638988, 0.730273, -0.241652) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1123.220717, 1133.850863, 1130.464268) / (-221.401066, -221.401066, -366.237287) // --> Vector info: d1 = 0.000000, 0.074999, 0.075012. Determinants: -10.862505, 0.254127, 12257.254652, -1539.630150 // --> Vector info: d2 = 1.000000, 1.000000, 2.030787. Determinants: 0.000000, 10.957412, 886.352563, -1539.630150 ( 1097.000000 463.000000 14.000000 ) ( 1007.000000 571.000000 -21.000000 ) ( 999.000000 564.000000 -21.000000 ) ( ( 0.007055 -0.000165 -7.961168 ) ( 0.000000 -0.007117 -0.575692 ) ) 04escapehouse/04wex4a 0 0 0 ( 998.363483 564.727447 -17.118548 ) ( 1006.363483 571.727447 -17.118548 ) ( 1096.363483 463.727447 17.881452 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 998.363483 564.727447 -17.118548 ) ( 999.000000 564.000000 -21.000000 ) ( 1007.000000 571.000000 -21.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.363483 571.727447 -17.118548 ) ( 1007.000000 571.000000 -21.000000 ) ( 1097.000000 463.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1096.363483 463.727447 17.881452 ) ( 1097.000000 463.000000 14.000000 ) ( 1089.000000 457.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1088.363483 457.727447 17.881452 ) ( 1089.000000 457.000000 14.000000 ) ( 999.000000 564.000000 -21.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (445/267) # points: 4 { brushDef { // Surface normal: 0.155611, -0.186424, -0.970068 // RotY/Z : 1.325509 / -0.875246. Vector texS/T: (0.767701, 0.640808, 0.000000) / (-0.621627, 0.744722, -0.242835) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (970.735675, 1128.349127, 1128.875731) / (-195.883059, -195.883059, -340.013981) // --> Vector info: d1 = 1.000000, 2.125000, 2.124992. Determinants: -162.147287, -0.593670, 134568.894422, -22716.972047 // --> Vector info: d2 = 0.000000, 0.000001, 1.030780. Determinants: -0.000088, 162.464761, 31824.178925, -22716.972047 ( 1089.000000 457.000000 14.000000 ) ( 999.000000 564.000000 -21.000000 ) ( 878.000000 463.000000 -21.000000 ) ( ( 0.007138 0.000026 -5.923716 ) ( 0.000000 -0.007152 -1.400899 ) ) 04escapehouse/04wex4a 0 0 0 ( 877.377558 463.745698 -17.119729 ) ( 998.377558 564.745698 -17.119729 ) ( 1088.377558 457.745698 17.880271 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 877.377558 463.745698 -17.119729 ) ( 878.000000 463.000000 -21.000000 ) ( 999.000000 564.000000 -21.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 998.377558 564.745698 -17.119729 ) ( 999.000000 564.000000 -21.000000 ) ( 1089.000000 457.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1088.377558 457.745698 17.880271 ) ( 1089.000000 457.000000 14.000000 ) ( 968.000000 355.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 967.377558 355.745698 17.880271 ) ( 968.000000 355.000000 14.000000 ) ( 878.000000 463.000000 -21.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (446/268) # points: 4 { brushDef { // Surface normal: 0.159129, -0.181862, -0.970363 // RotY/Z : 1.326728 / -0.851966. Vector texS/T: (0.752577, 0.658505, 0.000000) / (-0.638988, 0.730273, -0.241652) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (955.019826, 965.649971, 962.263376) / (-217.840988, -217.840988, -362.677209) // --> Vector info: d1 = 1.000005, 1.075002, 1.074959. Determinants: -10.862309, 0.253531, 8889.312529, -1539.630150 // --> Vector info: d2 = 1.000000, 1.000000, 2.030782. Determinants: -0.000009, 10.957362, 847.341262, -1539.630150 ( 968.000000 355.000000 14.000000 ) ( 878.000000 463.000000 -21.000000 ) ( 870.000000 456.000000 -21.000000 ) ( ( 0.007055 -0.000165 -5.773667 ) ( 0.000000 -0.007117 -0.550354 ) ) 04escapehouse/04wex4a 0 0 0 ( 869.363483 456.727447 -17.118548 ) ( 877.363483 463.727447 -17.118548 ) ( 967.363483 355.727447 17.881452 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 869.363483 456.727447 -17.118548 ) ( 870.000000 456.000000 -21.000000 ) ( 878.000000 463.000000 -21.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 877.363483 463.727447 -17.118548 ) ( 878.000000 463.000000 -21.000000 ) ( 968.000000 355.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 967.363483 355.727447 17.881452 ) ( 968.000000 355.000000 14.000000 ) ( 960.000000 349.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 959.363483 349.727447 17.881452 ) ( 960.000000 349.000000 14.000000 ) ( 870.000000 456.000000 -21.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (448/269) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (571.000000, 456.000000, 349.000000) / (1007.000000, 870.000000, 960.000000) // --> Vector info: d1 = 2.000002, 1.999999, 0.999998. Determinants: -137.000333, 114.999671, -87595.525897, -25009.000000 // --> Vector info: d2 = 0.075000, 1.350000, 1.349997. Determinants: 114.749638, 136.425299, -204777.993154, -25009.000000 ( 960.000000 349.000000 -53.000000 ) ( 870.000000 456.000000 -53.000000 ) ( 1007.000000 571.000000 -53.000000 ) ( ( 0.005478 -0.004598 3.502560 ) ( -0.004588 -0.005455 8.188172 ) ) 04escapehouse/04wex4a 0 0 0 ( 1007.000000 571.000000 -57.000000 ) ( 870.000000 456.000000 -57.000000 ) ( 960.000000 349.000000 -57.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1007.000000 571.000000 -57.000000 ) ( 1007.000000 571.000000 -53.000000 ) ( 870.000000 456.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 870.000000 456.000000 -57.000000 ) ( 870.000000 456.000000 -53.000000 ) ( 960.000000 349.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 960.000000 349.000000 -57.000000 ) ( 960.000000 349.000000 -53.000000 ) ( 1097.000000 463.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1097.000000 463.000000 -57.000000 ) ( 1097.000000 463.000000 -53.000000 ) ( 1007.000000 571.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (451/270) # points: 3 { brushDef { // Surface normal: -0.631673, 0.775235, 0.000000 // RotY/Z : 0.000000 / 2.254506. Vector texS/T: (-0.775235, -0.631673, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-964.679446, -964.679446, -999.507596) / (-88.000000, -140.000000, -140.000000) // --> Vector info: d1 = 0.999999, 1.000044, 1.250001. Determinants: 12.997756, 0.001567, 10727.743694, -1811.063776 // --> Vector info: d2 = 0.874971, 0.500038, 0.500067. Determinants: 0.001556, -13.058237, -2732.252494, -1811.063776 ( 987.000000 371.000000 140.000000 ) ( 960.000000 349.000000 140.000000 ) ( 960.000000 349.000000 88.000000 ) ( ( -0.007177 -0.000001 -5.923449 ) ( -0.000001 0.007210 1.508645 ) ) 04escapehouse/04wex1 0 0 0 ( 962.526692 345.899060 88.000000 ) ( 962.526692 345.899060 140.000000 ) ( 989.526692 367.899060 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 962.526692 345.899060 88.000000 ) ( 960.000000 349.000000 88.000000 ) ( 960.000000 349.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 962.526692 345.899060 140.000000 ) ( 960.000000 349.000000 140.000000 ) ( 987.000000 371.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 989.526692 367.899060 140.000000 ) ( 987.000000 371.000000 140.000000 ) ( 960.000000 349.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (452/271) # points: 4 { brushDef { // Surface normal: -0.710719, -0.411065, 0.570880 // RotY/Z : -0.607578 / -2.617223. Vector texS/T: (0.500667, -0.865640, 0.000000) / (-0.494177, -0.285821, -0.821033) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (38.794699, 40.848839, 178.532355) / (-622.052582, -603.782921, -646.412130) // --> Vector info: d1 = 0.687519, 0.822597, 0.572575. Determinants: -1.190463, -19.111680, -13631.895616, -2602.997503 // --> Vector info: d2 = 0.000002, 0.005658, 1.005559. Determinants: -18.508976, 1.275118, 1511.235452, -2602.997503 ( 960.000000 349.000000 88.000000 ) ( 870.000000 456.000000 53.000000 ) ( 878.000000 463.000000 68.000000 ) ( ( 0.000457 0.007342 5.236999 ) ( 0.007111 -0.000490 -0.580575 ) ) 04escapehouse/04wex4a 0 0 0 ( 880.842876 464.644258 65.716479 ) ( 872.842876 457.644258 50.716479 ) ( 962.842876 350.644258 85.716479 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 880.842876 464.644258 65.716479 ) ( 878.000000 463.000000 68.000000 ) ( 870.000000 456.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 872.842876 457.644258 50.716479 ) ( 870.000000 456.000000 53.000000 ) ( 960.000000 349.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 962.842876 350.644258 85.716479 ) ( 960.000000 349.000000 88.000000 ) ( 968.000000 355.000000 103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 970.842876 356.644258 100.716479 ) ( 968.000000 355.000000 103.000000 ) ( 878.000000 463.000000 68.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (453/272) # points: 4 { brushDef { // Surface normal: -0.716912, -0.416164, 0.559325 // RotY/Z : -0.593571 / -2.615638. Vector texS/T: (0.502039, -0.864845, 0.000000) / (-0.483729, -0.280803, -0.828949) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (39.695859, 40.366583, 178.953341) / (-630.396009, -611.094452, -653.316609) // --> Vector info: d1 = 0.552422, 0.687497, 0.437497. Determinants: -0.877756, -18.887250, -13364.943954, -2703.259699 // --> Vector info: d2 = 0.994349, 1.000001, 1.999905. Determinants: -19.538350, -0.112634, -1983.396199, -2703.259699 ( 968.000000 355.000000 103.000000 ) ( 878.000000 463.000000 68.000000 ) ( 887.000000 469.000000 84.000000 ) ( ( 0.000325 0.006987 4.944010 ) ( 0.007228 0.000042 0.733705 ) ) 04escapehouse/04wex4a 0 0 0 ( 889.867649 470.664657 81.762701 ) ( 880.867649 464.664657 65.762701 ) ( 970.867649 356.664657 100.762701 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 889.867649 470.664657 81.762701 ) ( 887.000000 469.000000 84.000000 ) ( 878.000000 463.000000 68.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 880.867649 464.664657 65.762701 ) ( 878.000000 463.000000 68.000000 ) ( 968.000000 355.000000 103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 970.867649 356.664657 100.762701 ) ( 968.000000 355.000000 103.000000 ) ( 977.000000 362.000000 119.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 979.867649 363.664657 116.762701 ) ( 977.000000 362.000000 119.000000 ) ( 887.000000 469.000000 84.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (454/273) # points: 4 { brushDef { // Surface normal: -0.725519, -0.436104, 0.532387 // RotY/Z : -0.561418 / -2.600370. Vector texS/T: (0.515184, -0.857079, 0.000000) / (-0.456298, -0.274277, -0.846501) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (52.436399, 54.998270, 193.072356) / (-629.286356, -604.478357, -645.825022) // --> Vector info: d1 = 0.372343, 0.552460, 0.302419. Determinants: -1.244229, -25.510056, -17302.729856, -3531.266628 // --> Vector info: d2 = 0.986737, 0.994277, 1.994256. Determinants: -25.119249, 1.520674, -1210.328824, -3531.266628 ( 977.000000 362.000000 119.000000 ) ( 887.000000 469.000000 84.000000 ) ( 897.000000 478.000000 105.000000 ) ( ( 0.000352 0.007224 4.899865 ) ( 0.007113 -0.000431 0.342746 ) ) 04escapehouse/04wex4a 0 0 0 ( 899.902075 479.744417 102.870453 ) ( 889.902075 470.744417 81.870453 ) ( 979.902075 363.744417 116.870453 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 899.902075 479.744417 102.870453 ) ( 897.000000 478.000000 105.000000 ) ( 887.000000 469.000000 84.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 889.902075 470.744417 81.870453 ) ( 887.000000 469.000000 84.000000 ) ( 977.000000 362.000000 119.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 979.902075 363.744417 116.870453 ) ( 977.000000 362.000000 119.000000 ) ( 987.000000 371.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 989.902075 372.744417 137.870453 ) ( 987.000000 371.000000 140.000000 ) ( 897.000000 478.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (459/274) # points: 3 { brushDef { // Surface normal: -0.631673, 0.775235, 0.000000 // RotY/Z : 0.000000 / 2.254506. Vector texS/T: (-0.775235, -0.631673, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-1142.897356, -1142.897356, -1108.069206) / (-140.000000, -88.000000, -140.000000) // --> Vector info: d1 = 0.275092, 0.274986, 0.025131. Determinants: 12.997967, 0.003670, 14357.647323, -1811.063776 // --> Vector info: d2 = 0.500003, 0.874936, 0.499933. Determinants: 0.003650, -13.058241, -2729.519356, -1811.063776 ( 1070.000000 441.000000 140.000000 ) ( 1097.000000 463.000000 88.000000 ) ( 1097.000000 463.000000 140.000000 ) ( ( -0.007177 -0.000002 -7.927743 ) ( -0.000002 0.007210 1.507136 ) ) 04escapehouse/04wex1 0 0 0 ( 1099.526692 459.899060 140.000000 ) ( 1099.526692 459.899060 88.000000 ) ( 1072.526692 437.899060 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1099.526692 459.899060 140.000000 ) ( 1097.000000 463.000000 140.000000 ) ( 1097.000000 463.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1099.526692 459.899060 88.000000 ) ( 1097.000000 463.000000 88.000000 ) ( 1070.000000 441.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1072.526692 437.899060 140.000000 ) ( 1070.000000 441.000000 140.000000 ) ( 1097.000000 463.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (461/275) # points: 4 { brushDef { // Surface normal: 0.538824, 0.634485, 0.554163 // RotY/Z : -0.587358 / 0.866749. Vector texS/T: (-0.762229, 0.647308, 0.000000) / (0.358714, 0.422399, -0.832408) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-394.817986, -392.259243, -530.121767) / (520.840081, 495.612064, 453.565370) // --> Vector info: d1 = 0.458181, 0.620625, 0.370498. Determinants: -13.140476, 21.755026, -18161.831604, -3585.584750 // --> Vector info: d2 = 0.720603, 0.798737, 1.798613. Determinants: 21.939620, 13.330126, -864.490920, -3585.584750 ( 1070.000000 441.000000 140.000000 ) ( 980.000000 548.000000 105.000000 ) ( 991.000000 557.000000 84.000000 ) ( ( 0.003665 -0.006067 5.065236 ) ( -0.006119 -0.003718 0.241102 ) ) 04escapehouse/04wex4a 0 0 0 ( 988.844703 554.462060 81.783346 ) ( 977.844703 545.462060 102.783346 ) ( 1067.844703 438.462060 137.783346 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 988.844703 554.462060 81.783346 ) ( 991.000000 557.000000 84.000000 ) ( 980.000000 548.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 977.844703 545.462060 102.783346 ) ( 980.000000 548.000000 105.000000 ) ( 1070.000000 441.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1067.844703 438.462060 137.783346 ) ( 1070.000000 441.000000 140.000000 ) ( 1081.000000 450.000000 119.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1078.844703 447.462060 116.783346 ) ( 1081.000000 450.000000 119.000000 ) ( 991.000000 557.000000 84.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (462/276) # points: 4 { brushDef { // Surface normal: 0.542268, 0.635787, 0.549291 // RotY/Z : -0.581515 / 0.864617. Vector texS/T: (-0.760847, 0.648932, 0.000000) / (0.356452, 0.417926, -0.835631) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-394.088562, -392.544308, -530.456196) / (534.983034, 515.835833, 473.951333) // --> Vector info: d1 = 0.336348, 0.458181, 0.208029. Determinants: -9.892592, 16.415852, -13590.684865, -2705.306822 // --> Vector info: d2 = 0.661993, 0.720603, 1.720469. Determinants: 16.689793, 9.627032, -363.937620, -2705.306822 ( 1081.000000 450.000000 119.000000 ) ( 991.000000 557.000000 84.000000 ) ( 999.000000 564.000000 68.000000 ) ( ( 0.003657 -0.006068 5.023713 ) ( -0.006169 -0.003559 0.134527 ) ) 04escapehouse/04wex4a 0 0 0 ( 996.830930 561.456850 65.802837 ) ( 988.830930 554.456850 81.802837 ) ( 1078.830930 447.456850 116.802837 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 996.830930 561.456850 65.802837 ) ( 999.000000 564.000000 68.000000 ) ( 991.000000 557.000000 84.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 988.830930 554.456850 81.802837 ) ( 991.000000 557.000000 84.000000 ) ( 1081.000000 450.000000 119.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1078.830930 447.456850 116.802837 ) ( 1081.000000 450.000000 119.000000 ) ( 1089.000000 457.000000 103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1086.830930 454.456850 100.802837 ) ( 1089.000000 457.000000 103.000000 ) ( 999.000000 564.000000 68.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (463/277) # points: 4 { brushDef { // Surface normal: 0.524839, 0.629034, 0.573463 // RotY/Z : -0.610727 / 0.875455. Vector texS/T: (-0.767835, 0.640648, 0.000000) / (0.367388, 0.440325, -0.819231) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-407.400073, -405.741926, -543.396374) / (577.966056, 559.656207, 516.933228) // --> Vector info: d1 = 1.214516, 1.336348, 1.086172. Determinants: -9.785685, 16.355808, -16586.933296, -2591.273046 // --> Vector info: d2 = 0.603387, 0.661993, 1.661857. Determinants: 15.803500, 9.725408, -746.148674, -2591.273046 ( 1089.000000 457.000000 103.000000 ) ( 999.000000 564.000000 68.000000 ) ( 1007.000000 571.000000 53.000000 ) ( ( 0.003776 -0.006312 6.401075 ) ( -0.006099 -0.003753 0.287947 ) ) 04escapehouse/04wex4a 0 0 0 ( 1004.900646 568.483862 50.706147 ) ( 996.900646 561.483862 65.706147 ) ( 1086.900646 454.483862 100.706147 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1004.900646 568.483862 50.706147 ) ( 1007.000000 571.000000 53.000000 ) ( 999.000000 564.000000 68.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 996.900646 561.483862 65.706147 ) ( 999.000000 564.000000 68.000000 ) ( 1089.000000 457.000000 103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1086.900646 454.483862 100.706147 ) ( 1089.000000 457.000000 103.000000 ) ( 1097.000000 463.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1094.900646 460.483862 85.706147 ) ( 1097.000000 463.000000 88.000000 ) ( 1007.000000 571.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (465/278) # points: 4 { brushDef { // Surface normal: -0.642522, 0.766267, 0.000000 // RotY/Z : 0.000000 / 2.268582. Vector texS/T: (-0.766267, -0.642522, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-1148.710579, -938.601084, -938.601084) / (-210.000000, -210.000000, -511.000000) // --> Vector info: d1 = 1.616702, 0.116698, 0.116714. Determinants: 451.501220, 0.003206, 416399.864624, -63242.958074 // --> Vector info: d2 = 3.149965, 3.149954, 0.999954. Determinants: 0.003231, -451.735384, -294073.811597, -63242.958074 ( 944.000000 335.000000 511.000000 ) ( 944.000000 335.000000 210.000000 ) ( 1105.000000 470.000000 210.000000 ) ( ( -0.007139 0.000000 -6.584130 ) ( 0.000000 0.007143 4.649906 ) ) 04escapehouse/04wex4b 0 0 0 ( 1107.570089 466.934931 210.000000 ) ( 946.570089 331.934931 210.000000 ) ( 946.570089 331.934931 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1107.570089 466.934931 210.000000 ) ( 1105.000000 470.000000 210.000000 ) ( 944.000000 335.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 946.570089 331.934931 210.000000 ) ( 944.000000 335.000000 210.000000 ) ( 944.000000 335.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 946.570089 331.934931 511.000000 ) ( 944.000000 335.000000 511.000000 ) ( 1105.000000 470.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1107.570089 466.934931 511.000000 ) ( 1105.000000 470.000000 511.000000 ) ( 1105.000000 470.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (466/279) # points: 4 { brushDef { // Surface normal: -0.996297, 0.085975, 0.000000 // RotY/Z : 0.000000 / 3.055511. Vector texS/T: (-0.085975, -0.996297, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-760.994133, -760.994133, -563.261991) / (-511.000000, -210.000000, -210.000000) // --> Vector info: d1 = 1.591601, 1.591581, 0.177369. Determinants: 425.677666, 0.004054, 229212.356774, -59517.374757 // --> Vector info: d2 = 0.999977, 3.149977, 3.149965. Determinants: 0.003661, -425.124113, -276751.651607, -59517.374757 ( 1105.000000 470.000000 210.000000 ) ( 1122.000000 667.000000 210.000000 ) ( 1122.000000 667.000000 511.000000 ) ( ( -0.007152 0.000000 -3.851184 ) ( 0.000000 0.007143 4.649930 ) ) 04escapehouse/04wex4b 0 0 0 ( 1125.985189 666.656100 511.000000 ) ( 1125.985189 666.656100 210.000000 ) ( 1108.985189 469.656100 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1125.985189 666.656100 511.000000 ) ( 1122.000000 667.000000 511.000000 ) ( 1122.000000 667.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1125.985189 666.656100 210.000000 ) ( 1122.000000 667.000000 210.000000 ) ( 1105.000000 470.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1108.985189 469.656100 210.000000 ) ( 1105.000000 470.000000 210.000000 ) ( 1105.000000 470.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1108.985189 469.656100 511.000000 ) ( 1105.000000 470.000000 511.000000 ) ( 1122.000000 667.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (467/280) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (667.000000, 470.000000, 301.000000) / (-1122.000000, -1105.000000, -904.000000) // --> Vector info: d1 = 1.000000, 1.707108, 2.370020. Determinants: 130.859206, -11.092435, -136452.802097, -36724.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.662914. Determinants: -11.269524, -130.594044, -139009.748813, -36724.000000 ( 904.000000 301.000000 511.000000 ) ( 1105.000000 470.000000 511.000000 ) ( 1122.000000 667.000000 511.000000 ) ( ( -0.003563 0.000302 3.715630 ) ( 0.000307 0.003556 3.785256 ) ) 04escapehouse/04sky01 0 0 0 ( 1122.000000 667.000000 515.000000 ) ( 1105.000000 470.000000 515.000000 ) ( 904.000000 301.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1122.000000 667.000000 515.000000 ) ( 1122.000000 667.000000 511.000000 ) ( 1105.000000 470.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1105.000000 470.000000 515.000000 ) ( 1105.000000 470.000000 511.000000 ) ( 904.000000 301.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 904.000000 301.000000 515.000000 ) ( 904.000000 301.000000 511.000000 ) ( 773.000000 198.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 773.000000 198.000000 515.000000 ) ( 773.000000 198.000000 511.000000 ) ( 690.000000 304.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 690.000000 304.000000 515.000000 ) ( 690.000000 304.000000 511.000000 ) ( 1122.000000 667.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (472/281) # points: 4 { brushDef { // Surface normal: -0.647648, 0.761939, 0.000000 // RotY/Z : 0.000000 / 2.275290. Vector texS/T: (-0.761939, -0.647648, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-936.232937, -883.735318, -883.735318) / (-210.000000, -210.000000, -511.000000) // --> Vector info: d1 = 1.116698, 0.741699, 0.741719. Determinants: 112.874570, 0.001051, 88031.294090, -15801.783317 // --> Vector info: d2 = 3.149954, 3.149950, 0.999950. Determinants: 0.001075, -112.869883, -73476.553541, -15801.783317 ( 904.000000 301.000000 511.000000 ) ( 904.000000 301.000000 210.000000 ) ( 944.000000 335.000000 210.000000 ) ( ( -0.007143 0.000000 -5.570972 ) ( 0.000000 0.007143 4.649890 ) ) 04escapehouse/04wex4b 0 0 0 ( 946.590594 331.952243 210.000000 ) ( 906.590594 297.952243 210.000000 ) ( 906.590594 297.952243 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 946.590594 331.952243 210.000000 ) ( 944.000000 335.000000 210.000000 ) ( 904.000000 301.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 906.590594 297.952243 210.000000 ) ( 904.000000 301.000000 210.000000 ) ( 904.000000 301.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 906.590594 297.952243 511.000000 ) ( 904.000000 301.000000 511.000000 ) ( 944.000000 335.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 946.590594 331.952243 511.000000 ) ( 944.000000 335.000000 511.000000 ) ( 944.000000 335.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (474/282) # points: 4 { brushDef { // Surface normal: -0.618087, 0.786110, 0.000000 // RotY/Z : 0.000000 / 2.237103. Vector texS/T: (-0.786110, -0.618087, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-896.687545, -730.044213, -730.044213) / (-210.000000, -210.000000, -511.000000) // --> Vector info: d1 = 1.741697, 0.549254, 0.549277. Determinants: 358.925312, 0.003815, 234481.767088, -50159.642842 // --> Vector info: d2 = 3.149950, 3.149937, 0.999937. Determinants: 0.003805, -358.283168, -233236.422151, -50159.642842 ( 773.000000 198.000000 511.000000 ) ( 773.000000 198.000000 210.000000 ) ( 904.000000 301.000000 210.000000 ) ( ( -0.007156 0.000000 -4.674710 ) ( 0.000000 0.007143 4.649882 ) ) 04escapehouse/04wex4b 0 0 0 ( 906.472346 297.855560 210.000000 ) ( 775.472346 194.855560 210.000000 ) ( 775.472346 194.855560 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 906.472346 297.855560 210.000000 ) ( 904.000000 301.000000 210.000000 ) ( 773.000000 198.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 775.472346 194.855560 210.000000 ) ( 773.000000 198.000000 210.000000 ) ( 773.000000 198.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 775.472346 194.855560 511.000000 ) ( 773.000000 198.000000 511.000000 ) ( 904.000000 301.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 906.472346 297.855560 511.000000 ) ( 904.000000 301.000000 511.000000 ) ( 904.000000 301.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (476/283) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (409.000000, 304.000000, 198.000000) / (814.000000, 690.000000, 773.000000) // --> Vector info: d1 = 2.091313, 0.976304, 0.681974. Determinants: -129.042628, -87.286475, 78115.606519, -21859.000000 // --> Vector info: d2 = 1.225672, 1.543215, 0.629916. Determinants: -86.893035, 129.555940, -96711.247923, -21859.000000 ( 773.000000 198.000000 210.000000 ) ( 690.000000 304.000000 210.000000 ) ( 814.000000 409.000000 210.000000 ) ( ( 0.005903 0.003993 -3.573613 ) ( 0.003975 -0.005927 4.424322 ) ) 04escapehouse/04wex4a 0 0 0 ( 814.000000 409.000000 206.000000 ) ( 690.000000 304.000000 206.000000 ) ( 773.000000 198.000000 206.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 409.000000 206.000000 ) ( 814.000000 409.000000 210.000000 ) ( 690.000000 304.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 690.000000 304.000000 206.000000 ) ( 690.000000 304.000000 210.000000 ) ( 773.000000 198.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 773.000000 198.000000 206.000000 ) ( 773.000000 198.000000 210.000000 ) ( 904.000000 301.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 904.000000 301.000000 206.000000 ) ( 904.000000 301.000000 210.000000 ) ( 814.000000 409.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (483/284) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1266.000000, 1091.000000, 1091.000000) / (1893.000000, 1893.000000, 2120.000000) // --> Vector info: d1 = 2.625000, 2.625001, 0.999996. Determinants: 0.000270, 284.375865, -642601.989145, -39725.000000 // --> Vector info: d2 = 0.000000, 1.250000, 1.250006. Determinants: 283.749988, -0.000938, -359225.720650, -39725.000000 ( 2120.000000 1091.000000 147.000000 ) ( 1893.000000 1091.000000 147.000000 ) ( 1893.000000 1266.000000 147.000000 ) ( ( 0.000000 -0.007159 16.176262 ) ( -0.007143 0.000000 9.042812 ) ) common/glass 0 0 0 ( 1893.000000 1266.000000 143.000000 ) ( 1893.000000 1091.000000 143.000000 ) ( 2120.000000 1091.000000 143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1893.000000 1266.000000 143.000000 ) ( 1893.000000 1266.000000 147.000000 ) ( 1893.000000 1091.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1893.000000 1091.000000 143.000000 ) ( 1893.000000 1091.000000 147.000000 ) ( 2120.000000 1091.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2120.000000 1091.000000 143.000000 ) ( 2120.000000 1091.000000 147.000000 ) ( 2120.000000 1266.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2120.000000 1266.000000 143.000000 ) ( 2120.000000 1266.000000 147.000000 ) ( 1893.000000 1266.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (484/285) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1266.000000, -1266.000000, -1091.000000) / (-270.000000, -147.000000, -147.000000) // --> Vector info: d1 = 1.749906, 0.874906, 0.874927. Determinants: -0.002544, 153.125000, 3673.801805, -21525.000000 // --> Vector info: d2 = 1.419884, 1.419871, 0.169866. Determinants: 153.750703, 0.002170, 164085.979124, -21525.000000 ( 2120.000000 1091.000000 147.000000 ) ( 2120.000000 1266.000000 147.000000 ) ( 2120.000000 1266.000000 270.000000 ) ( ( 0.000000 -0.007114 -0.170676 ) ( -0.007143 0.000000 -7.623042 ) ) 04escapehouse/04wex4a 0 0 0 ( 2124.000000 1266.000000 270.000000 ) ( 2124.000000 1266.000000 147.000000 ) ( 2124.000000 1091.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2124.000000 1266.000000 270.000000 ) ( 2120.000000 1266.000000 270.000000 ) ( 2120.000000 1266.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2124.000000 1266.000000 147.000000 ) ( 2120.000000 1266.000000 147.000000 ) ( 2120.000000 1091.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2124.000000 1091.000000 147.000000 ) ( 2120.000000 1091.000000 147.000000 ) ( 2120.000000 1091.000000 270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2124.000000 1091.000000 270.000000 ) ( 2120.000000 1091.000000 270.000000 ) ( 2120.000000 1266.000000 270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (485/286) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1266.000000, -1266.000000, -1091.000000) / (1234.608440, 1308.147545, 1308.147545) // --> Vector info: d1 = 1.280239, 0.749907, 0.749924. Determinants: -0.001245, 92.808095, -131059.066605, -12869.343418 // --> Vector info: d2 = 1.419891, 1.419884, 0.169873. Determinants: 91.924653, 0.001336, 98101.892238, -12869.343418 ( 2120.000000 1091.000000 270.000000 ) ( 2120.000000 1266.000000 270.000000 ) ( 2068.000000 1266.000000 322.000000 ) ( ( 0.000000 -0.007212 10.183819 ) ( -0.007143 0.000000 -7.622914 ) ) 04escapehouse/04wex4a 0 0 0 ( 2070.828427 1266.000000 324.828427 ) ( 2122.828427 1266.000000 272.828427 ) ( 2122.828427 1091.000000 272.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2070.828427 1266.000000 324.828427 ) ( 2068.000000 1266.000000 322.000000 ) ( 2120.000000 1266.000000 270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2122.828427 1266.000000 272.828427 ) ( 2120.000000 1266.000000 270.000000 ) ( 2120.000000 1091.000000 270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2122.828427 1091.000000 272.828427 ) ( 2120.000000 1091.000000 270.000000 ) ( 2068.000000 1091.000000 322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2070.828427 1091.000000 324.828427 ) ( 2068.000000 1091.000000 322.000000 ) ( 2068.000000 1266.000000 322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (486/287) # points: 4 { brushDef { // Surface normal: -0.457348, 0.000000, -0.889288 // RotY/Z : 1.095786 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.889288, 0.000000, -0.457348) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1266.000000, -1266.000000, -1091.000000) / (1652.423778, 1691.781115, 1691.781115) // --> Vector info: d1 = 0.559748, 0.280238, 0.280251. Determinants: -0.000535, 48.914338, -84683.176270, -6887.534029 // --> Vector info: d2 = 1.419895, 1.419892, 0.169880. Determinants: 49.197160, 0.000500, 52503.200889, -6887.534029 ( 2068.000000 1091.000000 322.000000 ) ( 2068.000000 1266.000000 322.000000 ) ( 2033.000000 1266.000000 340.000000 ) ( ( 0.000000 -0.007102 12.295137 ) ( -0.007143 0.000000 -7.622932 ) ) 04escapehouse/04wex4a 0 0 0 ( 2034.829392 1266.000000 343.557151 ) ( 2069.829392 1266.000000 325.557151 ) ( 2069.829392 1091.000000 325.557151 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2034.829392 1266.000000 343.557151 ) ( 2033.000000 1266.000000 340.000000 ) ( 2068.000000 1266.000000 322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2069.829392 1266.000000 325.557151 ) ( 2068.000000 1266.000000 322.000000 ) ( 2068.000000 1091.000000 322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2069.829392 1091.000000 325.557151 ) ( 2068.000000 1091.000000 322.000000 ) ( 2033.000000 1091.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2034.829392 1091.000000 343.557151 ) ( 2033.000000 1091.000000 340.000000 ) ( 2033.000000 1266.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (487/288) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1266.000000, 1266.000000, 1091.000000) / (-1980.000000, -2033.000000, -2033.000000) // --> Vector info: d1 = 0.934751, 0.559748, 0.559764. Determinants: 0.000834, -65.625500, -138609.362333, -9275.000000 // --> Vector info: d2 = 1.419901, 1.419895, 0.169880. Determinants: -66.250809, -0.001001, 70701.961461, -9275.000000 ( 2033.000000 1091.000000 340.000000 ) ( 2033.000000 1266.000000 340.000000 ) ( 1980.000000 1266.000000 340.000000 ) ( ( 0.000000 0.007076 14.944406 ) ( 0.007143 0.000000 -7.622853 ) ) 04escapehouse/04wex4a 0 0 0 ( 1980.000000 1266.000000 344.000000 ) ( 2033.000000 1266.000000 344.000000 ) ( 2033.000000 1091.000000 344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1980.000000 1266.000000 344.000000 ) ( 1980.000000 1266.000000 340.000000 ) ( 2033.000000 1266.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2033.000000 1266.000000 344.000000 ) ( 2033.000000 1266.000000 340.000000 ) ( 2033.000000 1091.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2033.000000 1091.000000 344.000000 ) ( 2033.000000 1091.000000 340.000000 ) ( 1980.000000 1091.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1980.000000 1091.000000 344.000000 ) ( 1980.000000 1091.000000 340.000000 ) ( 1980.000000 1266.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (488/289) # points: 4 { brushDef { // Surface normal: 0.457348, 0.000000, -0.889288 // RotY/Z : 1.095786 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.889288, 0.000000, -0.457348) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1266.000000, 1266.000000, 1091.000000) / (-1876.930836, -1916.288173, -1916.288173) // --> Vector info: d1 = 1.214253, 0.934751, 0.934764. Determinants: 0.000507, -48.912918, -100170.018004, -6887.534029 // --> Vector info: d2 = 1.419905, 1.419901, 0.169894. Determinants: -49.196934, -0.000669, 52502.421880, -6887.534029 ( 1980.000000 1091.000000 340.000000 ) ( 1980.000000 1266.000000 340.000000 ) ( 1945.000000 1266.000000 322.000000 ) ( ( 0.000000 0.007102 14.543669 ) ( 0.007143 0.000000 -7.622819 ) ) 04escapehouse/04wex4a 0 0 0 ( 1943.170608 1266.000000 325.557151 ) ( 1978.170608 1266.000000 343.557151 ) ( 1978.170608 1091.000000 343.557151 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1943.170608 1266.000000 325.557151 ) ( 1945.000000 1266.000000 322.000000 ) ( 1980.000000 1266.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1978.170608 1266.000000 343.557151 ) ( 1980.000000 1266.000000 340.000000 ) ( 1980.000000 1091.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1978.170608 1091.000000 343.557151 ) ( 1980.000000 1091.000000 340.000000 ) ( 1945.000000 1091.000000 322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1943.170608 1091.000000 325.557151 ) ( 1945.000000 1091.000000 322.000000 ) ( 1945.000000 1266.000000 322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (489/290) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1266.000000, 1266.000000, 1091.000000) / (-1529.471968, -1603.011073, -1603.011073) // --> Vector info: d1 = 0.744585, 0.214253, 0.214276. Determinants: 0.001683, -92.808074, -151531.802312, -12869.343418 // --> Vector info: d2 = 1.419916, 1.419905, 0.169900. Determinants: -91.924233, -0.002003, 98099.626393, -12869.343418 ( 1945.000000 1091.000000 322.000000 ) ( 1945.000000 1266.000000 322.000000 ) ( 1893.000000 1266.000000 270.000000 ) ( ( 0.000000 0.007212 11.774634 ) ( 0.007143 0.000000 -7.622737 ) ) 04escapehouse/04wex4a 0 0 0 ( 1890.171573 1266.000000 272.828427 ) ( 1942.171573 1266.000000 324.828427 ) ( 1942.171573 1091.000000 324.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1890.171573 1266.000000 272.828427 ) ( 1893.000000 1266.000000 270.000000 ) ( 1945.000000 1266.000000 322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1942.171573 1266.000000 324.828427 ) ( 1945.000000 1266.000000 322.000000 ) ( 1945.000000 1091.000000 322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1942.171573 1091.000000 324.828427 ) ( 1945.000000 1091.000000 322.000000 ) ( 1893.000000 1091.000000 270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1890.171573 1091.000000 272.828427 ) ( 1893.000000 1091.000000 270.000000 ) ( 1893.000000 1266.000000 270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (490/291) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1266.000000, 1266.000000, 1091.000000) / (-147.000000, -270.000000, -270.000000) // --> Vector info: d1 = 0.875001, 1.750001, 1.750003. Determinants: 0.000308, 153.125000, 3674.588972, -21525.000000 // --> Vector info: d2 = 0.749992, 0.749992, 1.999992. Determinants: 153.750000, 0.000000, -210791.075446, -21525.000000 ( 1893.000000 1091.000000 270.000000 ) ( 1893.000000 1266.000000 270.000000 ) ( 1893.000000 1266.000000 147.000000 ) ( ( 0.000000 -0.007114 -0.170713 ) ( -0.007143 0.000000 9.792849 ) ) 04escapehouse/04wex4a 0 0 0 ( 1889.000000 1266.000000 147.000000 ) ( 1889.000000 1266.000000 270.000000 ) ( 1889.000000 1091.000000 270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1889.000000 1266.000000 147.000000 ) ( 1893.000000 1266.000000 147.000000 ) ( 1893.000000 1266.000000 270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1889.000000 1266.000000 270.000000 ) ( 1893.000000 1266.000000 270.000000 ) ( 1893.000000 1091.000000 270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1889.000000 1091.000000 270.000000 ) ( 1893.000000 1091.000000 270.000000 ) ( 1893.000000 1091.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1889.000000 1091.000000 147.000000 ) ( 1893.000000 1091.000000 147.000000 ) ( 1893.000000 1266.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (492/292) # points: 3 { brushDef { // Surface normal: 0.667137, -0.331444, -0.667137 // RotY/Z : 0.730359 / -0.461097. Vector texS/T: (0.444930, 0.895565, 0.000000) / (-0.597465, 0.296830, -0.744935) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1999.175169, 1976.038786, 2141.558616) / (-1026.151989, -956.347206, -926.814413) // --> Vector info: d1 = 1.132982, 0.609084, 0.600001. Determinants: -14.838080, 86.925612, 104998.104910, -12237.357885 // --> Vector info: d2 = 1.686329, 1.768180, 0.565005. Determinants: 86.404663, 14.289156, -178711.421711, -12237.357885 ( 1949.000000 1423.000000 248.000000 ) ( 1893.000000 1266.000000 270.000000 ) ( 1945.000000 1266.000000 322.000000 ) ( ( 0.001213 -0.007103 -8.580129 ) ( -0.007061 -0.001168 14.603759 ) ) 04escapehouse/04wex4a 0 0 0 ( 1942.331450 1267.325776 324.668550 ) ( 1890.331450 1267.325776 272.668550 ) ( 1946.331450 1424.325776 250.668550 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1942.331450 1267.325776 324.668550 ) ( 1945.000000 1266.000000 322.000000 ) ( 1893.000000 1266.000000 270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1890.331450 1267.325776 272.668550 ) ( 1893.000000 1266.000000 270.000000 ) ( 1949.000000 1423.000000 248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1946.331450 1424.325776 250.668550 ) ( 1949.000000 1423.000000 248.000000 ) ( 1945.000000 1266.000000 322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (493/293) # points: 3 { brushDef { // Surface normal: 0.424320, -0.373119, -0.825066 // RotY/Z : 0.970320 / -0.721280. Vector texS/T: (0.660346, 0.750961, 0.000000) / (-0.619593, 0.544830, -0.565036) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2258.202588, 2235.090467, 2376.103500) / (-729.151864, -697.295470, -603.496085) // --> Vector info: d1 = 1.390120, 1.120277, 0.859420. Determinants: -17.001117, 44.080279, 61274.889418, -6660.069519 // --> Vector info: d2 = 1.617042, 1.689726, 0.506391. Determinants: 44.514553, 17.099967, -98824.019093, -6660.069519 ( 1980.000000 1423.000000 269.000000 ) ( 1945.000000 1266.000000 322.000000 ) ( 1980.000000 1266.000000 340.000000 ) ( ( 0.002553 -0.006619 -9.200338 ) ( -0.006684 -0.002568 14.838286 ) ) 04escapehouse/04wex4a 0 0 0 ( 1978.302720 1267.492477 343.300266 ) ( 1943.302720 1267.492477 325.300266 ) ( 1978.302720 1424.492477 272.300266 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1978.302720 1267.492477 343.300266 ) ( 1980.000000 1266.000000 340.000000 ) ( 1945.000000 1266.000000 322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1943.302720 1267.492477 325.300266 ) ( 1945.000000 1266.000000 322.000000 ) ( 1980.000000 1423.000000 269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1978.302720 1424.492477 272.300266 ) ( 1980.000000 1423.000000 269.000000 ) ( 1980.000000 1266.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (494/294) # points: 4 { brushDef { // Surface normal: 0.000000, -0.412053, -0.911160 // RotY/Z : 1.146090 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.911160, -0.412053) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2033.000000, 1980.000000, 1980.000000) / (1013.430240, 1013.430240, 1185.738104) // --> Vector info: d1 = 1.517776, 1.838668, 1.202011. Determinants: 55.292273, 33.742821, -160465.995346, -9132.316793 // --> Vector info: d2 = 0.642937, 0.836864, 1.890329. Determinants: 33.415115, -55.833690, -17220.880534, -9132.316793 ( 1980.000000 1423.000000 269.000000 ) ( 1980.000000 1266.000000 340.000000 ) ( 2033.000000 1266.000000 340.000000 ) ( ( -0.006055 -0.003695 17.571225 ) ( -0.003659 0.006114 1.885708 ) ) 04escapehouse/04wex4a 0 0 0 ( 2033.000000 1267.648213 343.644639 ) ( 1980.000000 1267.648213 343.644639 ) ( 1980.000000 1424.648213 272.644639 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2033.000000 1267.648213 343.644639 ) ( 2033.000000 1266.000000 340.000000 ) ( 1980.000000 1266.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1980.000000 1267.648213 343.644639 ) ( 1980.000000 1266.000000 340.000000 ) ( 1980.000000 1423.000000 269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1980.000000 1424.648213 272.644639 ) ( 1980.000000 1423.000000 269.000000 ) ( 2033.000000 1423.000000 269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2033.000000 1424.648213 272.644639 ) ( 2033.000000 1423.000000 269.000000 ) ( 2033.000000 1266.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (495/295) # points: 3 { brushDef { // Surface normal: -0.519920, -0.374999, -0.767502 // RotY/Z : 0.874935 / -2.516739. Vector texS/T: (0.584978, -0.811049, 0.000000) / (0.622481, 0.448972, -0.641047) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (182.947717, 35.138807, 53.273140) / (1649.272540, 1731.949781, 1764.708688) // --> Vector info: d1 = 1.256184, 0.881122, 0.624011. Determinants: 8.970585, 44.804729, -83502.263845, -6341.354903 // --> Vector info: d2 = 0.544126, 1.696403, 1.612717. Determinants: 44.666362, -8.526133, 2439.815225, -6341.354903 ( 2064.000000 1423.000000 248.000000 ) ( 2033.000000 1423.000000 269.000000 ) ( 2068.000000 1266.000000 322.000000 ) ( ( -0.001415 -0.007065 13.167890 ) ( -0.007044 0.001345 -0.384747 ) ) 04escapehouse/04wex4a 0 0 0 ( 2070.079682 1267.499995 325.070006 ) ( 2035.079682 1424.499995 272.070006 ) ( 2066.079682 1424.499995 251.070006 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2070.079682 1267.499995 325.070006 ) ( 2068.000000 1266.000000 322.000000 ) ( 2033.000000 1423.000000 269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2035.079682 1424.499995 272.070006 ) ( 2033.000000 1423.000000 269.000000 ) ( 2064.000000 1423.000000 248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2066.079682 1424.499995 251.070006 ) ( 2064.000000 1423.000000 248.000000 ) ( 2068.000000 1266.000000 322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (496/296) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1266.000000, 1423.000000, 1423.000000) / (2120.000000, 2085.000000, 1928.000000) // --> Vector info: d1 = 0.000000, 1.152447, 1.396496. Determinants: -172.392567, 38.315554, 137020.014834, -24649.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.098205. Determinants: 38.437104, 172.418154, -414187.861341, -24649.000000 ( 1928.000000 1423.000000 147.000000 ) ( 2085.000000 1423.000000 147.000000 ) ( 2120.000000 1266.000000 147.000000 ) ( ( 0.006994 -0.001554 -5.558847 ) ( -0.001559 -0.006995 16.803435 ) ) common/glass 0 0 0 ( 2120.000000 1266.000000 143.000000 ) ( 2085.000000 1423.000000 143.000000 ) ( 1928.000000 1423.000000 143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2120.000000 1266.000000 143.000000 ) ( 2120.000000 1266.000000 147.000000 ) ( 2085.000000 1423.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2085.000000 1423.000000 143.000000 ) ( 2085.000000 1423.000000 147.000000 ) ( 1928.000000 1423.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1928.000000 1423.000000 143.000000 ) ( 1928.000000 1423.000000 147.000000 ) ( 1893.000000 1266.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1893.000000 1266.000000 143.000000 ) ( 1893.000000 1266.000000 147.000000 ) ( 2120.000000 1266.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (498/297) # points: 4 { brushDef { // Surface normal: 0.976041, -0.217589, 0.000000 // RotY/Z : 0.000000 / -0.219343. Vector texS/T: (0.217589, 0.976041, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1647.562682, 1808.416653, 1808.416653) / (-147.000000, -147.000000, -217.000000) // --> Vector info: d1 = 0.875001, 0.875000, 1.375000. Determinants: 0.000084, 80.426986, 1970.313878, -11259.777973 // --> Vector info: d2 = 1.749994, 0.597546, 0.597547. Determinants: 80.671339, 0.000077, -152615.618460, -11259.777973 ( 1928.000000 1423.000000 217.000000 ) ( 1928.000000 1423.000000 147.000000 ) ( 1893.000000 1266.000000 147.000000 ) ( ( 0.000000 -0.007143 -0.174987 ) ( -0.007165 0.000000 13.554052 ) ) 04escapehouse/04wex4a 0 0 0 ( 1889.095838 1266.870355 147.000000 ) ( 1924.095838 1423.870355 147.000000 ) ( 1924.095838 1423.870355 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1889.095838 1266.870355 147.000000 ) ( 1893.000000 1266.000000 147.000000 ) ( 1928.000000 1423.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1924.095838 1423.870355 147.000000 ) ( 1928.000000 1423.000000 147.000000 ) ( 1928.000000 1423.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1924.095838 1423.870355 217.000000 ) ( 1928.000000 1423.000000 217.000000 ) ( 1893.000000 1266.000000 270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1889.095838 1266.870355 270.000000 ) ( 1893.000000 1266.000000 270.000000 ) ( 1893.000000 1266.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (499/298) # points: 3 { brushDef { // Surface normal: -0.775485, -0.350219, -0.525328 // RotY/Z : 0.553101 / -2.717398. Vector texS/T: (0.411587, -0.911371, 0.000000) / (0.478769, 0.216218, -0.850900) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-281.231328, -447.365368, -438.722047) / (1058.979418, 1084.834409, 1121.266442) // --> Vector info: d1 = 0.749905, 0.641323, 0.374890. Determinants: 2.932755, 45.202101, -51749.771344, -6276.073773 // --> Vector info: d2 = 0.420027, 1.618361, 1.572325. Determinants: 44.847988, -2.709476, 12845.819008, -6276.073773 ( 2085.000000 1423.000000 217.000000 ) ( 2064.000000 1423.000000 248.000000 ) ( 2120.000000 1266.000000 270.000000 ) ( ( -0.000467 -0.007202 8.245565 ) ( -0.007146 0.000432 -2.046792 ) ) 04escapehouse/04wex4a 0 0 0 ( 2123.101939 1267.400876 272.101314 ) ( 2067.101939 1424.400876 250.101314 ) ( 2088.101939 1424.400876 219.101314 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2123.101939 1267.400876 272.101314 ) ( 2120.000000 1266.000000 270.000000 ) ( 2064.000000 1423.000000 248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2067.101939 1424.400876 250.101314 ) ( 2064.000000 1423.000000 248.000000 ) ( 2085.000000 1423.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2088.101939 1424.400876 219.101314 ) ( 2085.000000 1423.000000 217.000000 ) ( 2120.000000 1266.000000 270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (500/299) # points: 4 { brushDef { // Surface normal: -0.976041, -0.217589, 0.000000 // RotY/Z : 0.000000 / -2.922249. Vector texS/T: (0.217589, -0.976041, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-774.379390, -935.233361, -935.233361) / (-270.000000, -217.000000, -147.000000) // --> Vector info: d1 = 1.749906, 1.374890, 0.874890. Determinants: 0.248856, 80.426986, 2204.443006, -11259.777973 // --> Vector info: d2 = 0.419884, 1.572325, 1.572319. Determinants: 80.671175, 0.000920, 57742.545927, -11259.777973 ( 2085.000000 1423.000000 147.000000 ) ( 2085.000000 1423.000000 217.000000 ) ( 2120.000000 1266.000000 270.000000 ) ( ( -0.000022 -0.007143 -0.195780 ) ( -0.007165 0.000000 -5.128214 ) ) 04escapehouse/04wex4a 0 0 0 ( 2123.904162 1266.870355 270.000000 ) ( 2088.904162 1423.870355 217.000000 ) ( 2088.904162 1423.870355 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2123.904162 1266.870355 270.000000 ) ( 2120.000000 1266.000000 270.000000 ) ( 2085.000000 1423.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2088.904162 1423.870355 217.000000 ) ( 2085.000000 1423.000000 217.000000 ) ( 2085.000000 1423.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2088.904162 1423.870355 147.000000 ) ( 2085.000000 1423.000000 147.000000 ) ( 2120.000000 1266.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2123.904162 1266.870355 147.000000 ) ( 2120.000000 1266.000000 147.000000 ) ( 2120.000000 1266.000000 270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (501/300) # points: 3 { brushDef { // Surface normal: -0.667137, -0.331444, -0.667137 // RotY/Z : 0.730359 / -2.680496. Vector texS/T: (0.444930, -0.895565, 0.000000) / (0.597465, 0.296830, -0.744935) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-190.532907, -213.669290, -356.052737) / (1441.280061, 1371.475278, 1470.812854) // --> Vector info: d1 = 0.749916, 1.265306, 0.641323. Determinants: 7.640606, 87.819718, -134294.008520, -12237.357885 // --> Vector info: d2 = 0.419931, 0.544853, 1.618361. Determinants: 87.345373, -7.050280, 21664.745338, -12237.357885 ( 2064.000000 1423.000000 248.000000 ) ( 2068.000000 1266.000000 322.000000 ) ( 2120.000000 1266.000000 270.000000 ) ( ( -0.000624 -0.007176 10.974102 ) ( -0.007138 0.000576 -1.770378 ) ) 04escapehouse/04wex4a 0 0 0 ( 2122.668550 1267.325776 272.668550 ) ( 2070.668550 1267.325776 324.668550 ) ( 2066.668550 1424.325776 250.668550 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2122.668550 1267.325776 272.668550 ) ( 2120.000000 1266.000000 270.000000 ) ( 2068.000000 1266.000000 322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2070.668550 1267.325776 324.668550 ) ( 2068.000000 1266.000000 322.000000 ) ( 2064.000000 1423.000000 248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2066.668550 1424.325776 250.668550 ) ( 2064.000000 1423.000000 248.000000 ) ( 2120.000000 1266.000000 270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (502/301) # points: 3 { brushDef { // Surface normal: -0.424320, -0.373119, -0.825066 // RotY/Z : 0.970320 / -2.420313. Vector texS/T: (0.660346, -0.750961, 0.000000) / (0.619593, 0.544830, -0.565036) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (414.879238, 391.767118, 273.866205) / (1789.130928, 1757.274533, 1882.930312) // --> Vector info: d1 = 1.256224, 1.517703, 0.881122. Determinants: 12.577217, 45.541395, -95064.081805, -6660.069519 // --> Vector info: d2 = 0.544137, 0.642813, 1.696403. Determinants: 45.962779, -12.716759, 58.953445, -6660.069519 ( 2033.000000 1423.000000 269.000000 ) ( 2033.000000 1266.000000 340.000000 ) ( 2068.000000 1266.000000 322.000000 ) ( ( -0.001888 -0.006838 14.273737 ) ( -0.006901 0.001909 -0.008852 ) ) 04escapehouse/04wex4a 0 0 0 ( 2069.697280 1267.492477 325.300266 ) ( 2034.697280 1267.492477 343.300266 ) ( 2034.697280 1424.492477 272.300266 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2069.697280 1267.492477 325.300266 ) ( 2068.000000 1266.000000 322.000000 ) ( 2033.000000 1266.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2034.697280 1267.492477 343.300266 ) ( 2033.000000 1266.000000 340.000000 ) ( 2033.000000 1423.000000 269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2034.697280 1424.492477 272.300266 ) ( 2033.000000 1423.000000 269.000000 ) ( 2068.000000 1266.000000 322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (503/302) # points: 3 { brushDef { // Surface normal: 0.775485, -0.350219, -0.525328 // RotY/Z : 0.553101 / -0.424194. Vector texS/T: (0.411587, 0.911371, 0.000000) / (-0.478769, 0.216218, -0.850900) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1932.928845, 2090.419564, 2099.062885) / (-862.320133, -800.033110, -836.465142) // --> Vector info: d1 = 0.750665, 0.335328, 0.600001. Determinants: -1.354087, 45.273317, 36946.217050, -6276.073773 // --> Vector info: d2 = 1.758866, 0.620395, 0.565005. Determinants: 44.926905, 1.116785, -96916.259993, -6276.073773 ( 1949.000000 1423.000000 248.000000 ) ( 1928.000000 1423.000000 217.000000 ) ( 1893.000000 1266.000000 270.000000 ) ( ( 0.000216 -0.007214 -5.886836 ) ( -0.007158 -0.000178 15.442180 ) ) 04escapehouse/04wex4a 0 0 0 ( 1889.898061 1267.400876 272.101314 ) ( 1924.898061 1424.400876 219.101314 ) ( 1945.898061 1424.400876 250.101314 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1889.898061 1267.400876 272.101314 ) ( 1893.000000 1266.000000 270.000000 ) ( 1928.000000 1423.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1924.898061 1424.400876 219.101314 ) ( 1928.000000 1423.000000 217.000000 ) ( 1949.000000 1423.000000 248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1945.898061 1424.400876 250.101314 ) ( 1949.000000 1423.000000 248.000000 ) ( 1893.000000 1266.000000 270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (504/303) # points: 3 { brushDef { // Surface normal: 0.519920, -0.374999, -0.767502 // RotY/Z : 0.874935 / -0.624854. Vector texS/T: (0.584978, 0.811049, 0.000000) / (-0.622481, 0.448972, -0.641047) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2164.570948, 2294.245525, 2312.379858) / (-848.744734, -733.308586, -766.067493) // --> Vector info: d1 = 1.119859, 0.595345, 0.859420. Determinants: -13.301306, 43.755529, 58827.470253, -6341.354903 // --> Vector info: d2 = 1.689902, 0.564499, 0.506391. Determinants: 43.574826, 12.873197, -94111.014691, -6341.354903 ( 1980.000000 1423.000000 269.000000 ) ( 1949.000000 1423.000000 248.000000 ) ( 1945.000000 1266.000000 322.000000 ) ( ( 0.002098 -0.006900 -9.276798 ) ( -0.006872 -0.002030 14.840837 ) ) 04escapehouse/04wex4a 0 0 0 ( 1942.920318 1267.499995 325.070006 ) ( 1946.920318 1424.499995 251.070006 ) ( 1977.920318 1424.499995 272.070006 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1942.920318 1267.499995 325.070006 ) ( 1945.000000 1266.000000 322.000000 ) ( 1949.000000 1423.000000 248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1946.920318 1424.499995 251.070006 ) ( 1949.000000 1423.000000 248.000000 ) ( 1980.000000 1423.000000 269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1977.920318 1424.499995 272.070006 ) ( 1980.000000 1423.000000 269.000000 ) ( 1945.000000 1266.000000 322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (505/304) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1917.000000, -2096.000000, -2096.000000) / (-612.000000, -612.000000, -262.000000) // --> Vector info: d1 = 0.400932, 1.675938, 1.675938. Determinants: 446.251870, 0.000000, 830346.426011, -62650.000000 // --> Vector info: d2 = 0.335940, 0.335940, 2.835937. Determinants: 0.000000, -447.499562, -294916.354522, -62650.000000 ( 2096.000000 1423.000000 262.000000 ) ( 2096.000000 1423.000000 612.000000 ) ( 1917.000000 1423.000000 612.000000 ) ( ( -0.007123 0.000000 -13.253734 ) ( 0.000000 0.007143 4.707364 ) ) 04escapehouse/04wex4a 0 0 0 ( 1917.000000 1419.000000 612.000000 ) ( 2096.000000 1419.000000 612.000000 ) ( 2096.000000 1419.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1917.000000 1419.000000 612.000000 ) ( 1917.000000 1423.000000 612.000000 ) ( 2096.000000 1423.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2096.000000 1419.000000 612.000000 ) ( 2096.000000 1423.000000 612.000000 ) ( 2096.000000 1423.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2096.000000 1419.000000 262.000000 ) ( 2096.000000 1423.000000 262.000000 ) ( 1917.000000 1423.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1917.000000 1419.000000 262.000000 ) ( 1917.000000 1423.000000 262.000000 ) ( 1917.000000 1423.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (506/305) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1558.000000, 1423.000000, 1423.000000) / (-612.000000, -612.000000, -262.000000) // --> Vector info: d1 = 0.443290, 1.400932, 1.400932. Determinants: 335.174561, 0.000000, -543147.439980, -47250.000000 // --> Vector info: d2 = 0.335940, 0.335940, 2.835937. Determinants: 0.000000, -337.499670, -222422.948941, -47250.000000 ( 1917.000000 1423.000000 262.000000 ) ( 1917.000000 1423.000000 612.000000 ) ( 1917.000000 1558.000000 612.000000 ) ( ( -0.007094 0.000000 11.495184 ) ( 0.000000 0.007143 4.707364 ) ) 04escapehouse/04wex4a 0 0 0 ( 1913.000000 1558.000000 612.000000 ) ( 1913.000000 1423.000000 612.000000 ) ( 1913.000000 1423.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1913.000000 1558.000000 612.000000 ) ( 1917.000000 1558.000000 612.000000 ) ( 1917.000000 1423.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1913.000000 1423.000000 612.000000 ) ( 1917.000000 1423.000000 612.000000 ) ( 1917.000000 1423.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1913.000000 1423.000000 262.000000 ) ( 1917.000000 1423.000000 262.000000 ) ( 1917.000000 1558.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1913.000000 1558.000000 262.000000 ) ( 1917.000000 1558.000000 262.000000 ) ( 1917.000000 1558.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (507/306) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1558.000000, 1423.000000, 1423.000000) / (1917.000000, 1917.000000, 1952.000000) // --> Vector info: d1 = 1.071470, 1.071472, 0.821470. Determinants: 0.000083, 33.750290, -69762.131800, -4725.000000 // --> Vector info: d2 = 0.069705, 1.027347, 1.027347. Determinants: 33.517456, 0.000000, -52549.554947, -4725.000000 ( 1952.000000 1423.000000 262.000000 ) ( 1917.000000 1423.000000 262.000000 ) ( 1917.000000 1558.000000 262.000000 ) ( ( 0.000000 -0.007143 14.764472 ) ( -0.007094 0.000000 11.121599 ) ) 04escapehouse/04wex4a 0 0 0 ( 1917.000000 1558.000000 258.000000 ) ( 1917.000000 1423.000000 258.000000 ) ( 1952.000000 1423.000000 258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1917.000000 1558.000000 258.000000 ) ( 1917.000000 1558.000000 262.000000 ) ( 1917.000000 1423.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1917.000000 1423.000000 258.000000 ) ( 1917.000000 1423.000000 262.000000 ) ( 1952.000000 1423.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1952.000000 1423.000000 258.000000 ) ( 1952.000000 1423.000000 262.000000 ) ( 1952.000000 1558.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1952.000000 1558.000000 258.000000 ) ( 1952.000000 1558.000000 262.000000 ) ( 1917.000000 1558.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (508/307) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1558.000000, 1423.000000, 1423.000000) / (1952.000000, 1952.000000, 2061.000000) // --> Vector info: d1 = 0.821475, 0.821470, 0.046473. Determinants: -0.000520, 104.624658, -216314.527415, -14715.000000 // --> Vector info: d2 = 0.069705, 1.027347, 1.027347. Determinants: 104.382935, 0.000000, -163654.328263, -14715.000000 ( 2061.000000 1423.000000 262.000000 ) ( 1952.000000 1423.000000 262.000000 ) ( 1952.000000 1558.000000 262.000000 ) ( ( 0.000000 -0.007110 14.700274 ) ( -0.007094 0.000000 11.121599 ) ) 04escapehouse/04wex4a 0 0 0 ( 1952.000000 1558.000000 258.000000 ) ( 1952.000000 1423.000000 258.000000 ) ( 2061.000000 1423.000000 258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1952.000000 1558.000000 258.000000 ) ( 1952.000000 1558.000000 262.000000 ) ( 1952.000000 1423.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1952.000000 1423.000000 258.000000 ) ( 1952.000000 1423.000000 262.000000 ) ( 2061.000000 1423.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2061.000000 1423.000000 258.000000 ) ( 2061.000000 1423.000000 262.000000 ) ( 2061.000000 1558.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2061.000000 1558.000000 258.000000 ) ( 2061.000000 1558.000000 262.000000 ) ( 1952.000000 1558.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (510/308) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1558.000000, -1423.000000, -1423.000000) / (-262.000000, -262.000000, -612.000000) // --> Vector info: d1 = 1.516398, 0.558750, 0.558750. Determinants: 335.176647, 0.000000, 450555.412546, -47250.000000 // --> Vector info: d2 = 2.835937, 2.835937, 0.335940. Determinants: 0.000000, -337.499670, -222422.948941, -47250.000000 ( 2096.000000 1423.000000 612.000000 ) ( 2096.000000 1423.000000 262.000000 ) ( 2096.000000 1558.000000 262.000000 ) ( ( -0.007094 0.000000 -9.535564 ) ( 0.000000 0.007143 4.707364 ) ) 04escapehouse/04wex4a 0 0 0 ( 2100.000000 1558.000000 262.000000 ) ( 2100.000000 1423.000000 262.000000 ) ( 2100.000000 1423.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2100.000000 1558.000000 262.000000 ) ( 2096.000000 1558.000000 262.000000 ) ( 2096.000000 1423.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2100.000000 1423.000000 262.000000 ) ( 2096.000000 1423.000000 262.000000 ) ( 2096.000000 1423.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2100.000000 1423.000000 612.000000 ) ( 2096.000000 1423.000000 612.000000 ) ( 2096.000000 1558.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2100.000000 1558.000000 612.000000 ) ( 2096.000000 1558.000000 612.000000 ) ( 2096.000000 1558.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (511/309) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (1558.000000, 1423.000000, 1423.000000) / (-2096.000000, -2096.000000, -1917.000000) // --> Vector info: d1 = 0.000000, 0.478824, 0.478821. Determinants: 85.709499, 0.000402, -133534.556861, -24165.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.637503. Determinants: 0.000022, -86.062860, -180387.788699, -24165.000000 ( 1917.000000 1423.000000 612.000000 ) ( 2096.000000 1423.000000 612.000000 ) ( 2096.000000 1558.000000 612.000000 ) ( ( -0.003547 0.000000 5.525949 ) ( 0.000000 0.003561 7.464837 ) ) 04escapehouse/04sky01 0 0 0 ( 2096.000000 1558.000000 616.000000 ) ( 2096.000000 1423.000000 616.000000 ) ( 1917.000000 1423.000000 616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2096.000000 1558.000000 616.000000 ) ( 2096.000000 1558.000000 612.000000 ) ( 2096.000000 1423.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2096.000000 1423.000000 616.000000 ) ( 2096.000000 1423.000000 612.000000 ) ( 1917.000000 1423.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1917.000000 1423.000000 616.000000 ) ( 1917.000000 1423.000000 612.000000 ) ( 1917.000000 1558.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1917.000000 1558.000000 616.000000 ) ( 1917.000000 1558.000000 612.000000 ) ( 2096.000000 1558.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (513/310) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2096.000000, -2096.000000, -2061.000000) / (-262.000000, -210.000000, -262.000000) // --> Vector info: d1 = 0.227660, 0.227661, 0.477666. Determinants: -13.000298, -0.000042, -27662.976197, -1820.000000 // --> Vector info: d2 = 0.460926, 0.085926, 0.460926. Determinants: -0.000045, 13.124998, 2599.770287, -1820.000000 ( 2061.000000 1423.000000 262.000000 ) ( 2096.000000 1423.000000 210.000000 ) ( 2096.000000 1423.000000 262.000000 ) ( ( 0.007143 0.000000 15.199437 ) ( 0.000000 -0.007212 -1.428445 ) ) 04escapehouse/04wex4a 0 0 0 ( 2096.000000 1419.000000 262.000000 ) ( 2096.000000 1419.000000 210.000000 ) ( 2061.000000 1419.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2096.000000 1419.000000 262.000000 ) ( 2096.000000 1423.000000 262.000000 ) ( 2096.000000 1423.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2096.000000 1419.000000 210.000000 ) ( 2096.000000 1423.000000 210.000000 ) ( 2061.000000 1423.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2061.000000 1419.000000 262.000000 ) ( 2061.000000 1423.000000 262.000000 ) ( 2096.000000 1423.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (515/311) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1558.000000, -1423.000000, -1423.000000) / (-211.000000, -210.000000, -262.000000) // --> Vector info: d1 = 0.270014, 1.227662, 1.227516. Determinants: -49.797527, -0.019698, -79484.204261, -7020.000000 // --> Vector info: d2 = 0.091208, 0.086293, 0.461293. Determinants: -0.119434, 50.624887, 9855.491924, -7020.000000 ( 2096.000000 1423.000000 262.000000 ) ( 2096.000000 1423.000000 210.000000 ) ( 2096.000000 1558.000000 211.000000 ) ( ( 0.007094 0.000003 11.322536 ) ( 0.000017 -0.007212 -1.403916 ) ) 04escapehouse/04wex4a 0 0 0 ( 2100.000000 1558.000000 211.000000 ) ( 2100.000000 1423.000000 210.000000 ) ( 2100.000000 1423.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2100.000000 1558.000000 211.000000 ) ( 2096.000000 1558.000000 211.000000 ) ( 2096.000000 1423.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2100.000000 1423.000000 210.000000 ) ( 2096.000000 1423.000000 210.000000 ) ( 2096.000000 1423.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2100.000000 1423.000000 262.000000 ) ( 2096.000000 1423.000000 262.000000 ) ( 2096.000000 1558.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2100.000000 1558.000000 262.000000 ) ( 2096.000000 1558.000000 262.000000 ) ( 2096.000000 1558.000000 211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (516/312) # points: 4 { brushDef { // Surface normal: 0.832050, 0.000000, 0.554700 // RotY/Z : -0.588003 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.554700, 0.000000, -0.832050) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1558.000000, 1423.000000, 1423.000000) / (925.239927, 925.239927, 950.478786) // --> Vector info: d1 = 1.000000, 1.957642, 1.957639. Determinants: 24.169781, 0.000354, -41064.093080, -3407.245955 // --> Vector info: d2 = 0.000000, 0.000000, 0.180278. Determinants: 0.000000, -24.337464, 22517.992904, -3407.245955 ( 2075.000000 1423.000000 241.000000 ) ( 2061.000000 1423.000000 262.000000 ) ( 2061.000000 1558.000000 262.000000 ) ( ( -0.007094 0.000000 12.051990 ) ( 0.000000 0.007143 -6.608855 ) ) 04escapehouse/04wex4a 0 0 0 ( 2057.671799 1558.000000 259.781199 ) ( 2057.671799 1423.000000 259.781199 ) ( 2071.671799 1423.000000 238.781199 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2057.671799 1558.000000 259.781199 ) ( 2061.000000 1558.000000 262.000000 ) ( 2061.000000 1423.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2057.671799 1423.000000 259.781199 ) ( 2061.000000 1423.000000 262.000000 ) ( 2075.000000 1423.000000 241.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2071.671799 1423.000000 238.781199 ) ( 2075.000000 1423.000000 241.000000 ) ( 2075.000000 1558.000000 241.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2071.671799 1558.000000 238.781199 ) ( 2075.000000 1558.000000 241.000000 ) ( 2061.000000 1558.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (517/313) # points: 3 { brushDef { // Surface normal: 0.819225, -0.004248, 0.573457 // RotY/Z : -0.610720 / -0.005185. Vector texS/T: (0.005185, 0.999987, 0.000000) / (0.573449, -0.002973, -0.819236) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1568.738171, 1433.848873, 1568.847058) / (987.839245, 1025.679400, 1024.458750) // --> Vector info: d1 = 1.000000, 1.995096, 1.072292. Determinants: 33.704374, -9.859750, -48077.188727, -4943.699627 // --> Vector info: d2 = 0.000000, 0.000000, 0.256027. Determinants: -9.688103, -34.535332, 49313.452595, -4943.699627 ( 2096.000000 1558.000000 211.000000 ) ( 2096.000000 1423.000000 210.000000 ) ( 2075.000000 1558.000000 241.000000 ) ( ( -0.006818 0.001994 9.724941 ) ( 0.001960 0.006986 -9.975010 ) ) 04escapehouse/04wex4a 0 0 0 ( 2071.723102 1558.016991 238.706171 ) ( 2092.723102 1423.016991 207.706171 ) ( 2092.723102 1558.016991 208.706171 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2071.723102 1558.016991 238.706171 ) ( 2075.000000 1558.000000 241.000000 ) ( 2096.000000 1423.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2092.723102 1423.016991 207.706171 ) ( 2096.000000 1423.000000 210.000000 ) ( 2096.000000 1558.000000 211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2092.723102 1558.016991 208.706171 ) ( 2096.000000 1558.000000 211.000000 ) ( 2075.000000 1558.000000 241.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (519/314) # points: 3 { brushDef { // Surface normal: 0.827919, 0.000000, 0.560848 // RotY/Z : -0.595410 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.560848, 0.000000, -0.827919) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1558.000000, 1423.000000, 1423.000000) / (964.231497, 964.231497, 1001.674787) // --> Vector info: d1 = 0.000000, 0.957639, 0.957648. Determinants: 35.857170, -0.001175, -55864.338190, -5054.844211 // --> Vector info: d2 = 0.000000, 0.000000, 0.270420. Determinants: 0.000007, -36.506636, 35200.836556, -5054.844211 ( 2096.000000 1423.000000 210.000000 ) ( 2075.000000 1423.000000 241.000000 ) ( 2075.000000 1558.000000 241.000000 ) ( ( -0.007094 0.000000 11.051644 ) ( 0.000000 0.007222 -6.963783 ) ) 04escapehouse/04wex4a 0 0 0 ( 2071.688325 1558.000000 238.756607 ) ( 2071.688325 1423.000000 238.756607 ) ( 2092.688325 1423.000000 207.756607 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2071.688325 1558.000000 238.756607 ) ( 2075.000000 1558.000000 241.000000 ) ( 2075.000000 1423.000000 241.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2071.688325 1423.000000 238.756607 ) ( 2075.000000 1423.000000 241.000000 ) ( 2096.000000 1423.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2092.688325 1423.000000 207.756607 ) ( 2096.000000 1423.000000 210.000000 ) ( 2075.000000 1558.000000 241.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (521/315) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1558.000000, 1423.000000, 1423.000000) / (1928.000000, 1928.000000, 2085.000000) // --> Vector info: d1 = 0.958621, 0.001208, 0.025357. Determinants: -150.313843, -3.260115, 220156.494744, -21195.000000 // --> Vector info: d2 = 1.262222, 1.241675, 0.116949. Determinants: -3.225997, 151.838011, -314470.383794, -21195.000000 ( 2085.000000 1423.000000 147.000000 ) ( 1928.000000 1423.000000 147.000000 ) ( 1928.000000 1558.000000 147.000000 ) ( ( 0.007092 0.000154 -10.387190 ) ( 0.000152 -0.007164 14.837008 ) ) common/glass 0 0 0 ( 1928.000000 1558.000000 143.000000 ) ( 1928.000000 1423.000000 143.000000 ) ( 2085.000000 1423.000000 143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1928.000000 1558.000000 143.000000 ) ( 1928.000000 1558.000000 147.000000 ) ( 1928.000000 1423.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1928.000000 1423.000000 143.000000 ) ( 1928.000000 1423.000000 147.000000 ) ( 2085.000000 1423.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2085.000000 1423.000000 143.000000 ) ( 2085.000000 1423.000000 147.000000 ) ( 2085.000000 1558.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2085.000000 1558.000000 143.000000 ) ( 2085.000000 1558.000000 147.000000 ) ( 1928.000000 1558.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (522/316) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1558.000000, -1423.000000, -1423.000000) / (-147.000000, -147.000000, -217.000000) // --> Vector info: d1 = 0.874879, 0.874890, 1.374890. Determinants: -0.000763, 67.500000, 1653.706820, -9450.000000 // --> Vector info: d2 = 1.529957, 0.572319, 0.572325. Determinants: 67.034645, 0.000772, 89981.998812, -9450.000000 ( 2085.000000 1423.000000 217.000000 ) ( 2085.000000 1423.000000 147.000000 ) ( 2085.000000 1558.000000 147.000000 ) ( ( 0.000000 -0.007143 -0.174995 ) ( -0.007094 0.000000 -9.521905 ) ) 04escapehouse/04wex4a 0 0 0 ( 2089.000000 1558.000000 147.000000 ) ( 2089.000000 1423.000000 147.000000 ) ( 2089.000000 1423.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2089.000000 1558.000000 147.000000 ) ( 2085.000000 1558.000000 147.000000 ) ( 2085.000000 1423.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2089.000000 1423.000000 147.000000 ) ( 2085.000000 1423.000000 147.000000 ) ( 2085.000000 1423.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2089.000000 1423.000000 217.000000 ) ( 2085.000000 1423.000000 217.000000 ) ( 2085.000000 1558.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2089.000000 1558.000000 200.000000 ) ( 2085.000000 1558.000000 200.000000 ) ( 2085.000000 1558.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (523/317) # points: 4 { brushDef { // Surface normal: -0.825862, -0.070450, -0.559455 // RotY/Z : 0.593728 / -3.056494. Vector texS/T: (0.084996, -0.996381, 0.000000) / (0.557430, 0.047551, -0.828861) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1375.145467, -1240.633992, -1242.418907) / (1070.554659, 1050.044585, 1012.643862) // --> Vector info: d1 = 0.255174, 0.374888, 0.645228. Determinants: 1.067267, 36.577428, -38983.564142, -5067.435150 // --> Vector info: d2 = 1.529961, 0.572371, 0.578041. Determinants: 35.930865, -0.946464, 42670.431438, -5067.435150 ( 2064.000000 1423.000000 248.000000 ) ( 2085.000000 1423.000000 217.000000 ) ( 2085.000000 1558.000000 200.000000 ) ( ( -0.000211 -0.007218 7.692958 ) ( -0.007091 0.000187 -8.420519 ) ) 04escapehouse/04wex4a 0 0 0 ( 2088.303446 1558.281799 202.237818 ) ( 2088.303446 1423.281799 219.237818 ) ( 2067.303446 1423.281799 250.237818 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2088.303446 1558.281799 202.237818 ) ( 2085.000000 1558.000000 200.000000 ) ( 2085.000000 1423.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2088.303446 1423.281799 219.237818 ) ( 2085.000000 1423.000000 217.000000 ) ( 2064.000000 1423.000000 248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2067.303446 1423.281799 250.237818 ) ( 2064.000000 1423.000000 248.000000 ) ( 2064.000000 1558.000000 232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2067.303446 1558.281799 234.237818 ) ( 2064.000000 1558.000000 232.000000 ) ( 2085.000000 1558.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (524/318) # points: 4 { brushDef { // Surface normal: -0.558167, -0.097655, -0.823962 // RotY/Z : 0.968367 / -2.968390. Vector texS/T: (0.172338, -0.985038, 0.000000) / (0.811633, 0.142000, -0.566646) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1178.982932, -1046.002823, -1051.345307) / (1764.985365, 1736.749028, 1699.688835) // --> Vector info: d1 = 0.525515, 0.645228, 0.915221. Determinants: 3.187085, 36.543378, -63410.165207, -5079.120593 // --> Vector info: d2 = 1.535633, 0.578041, 0.593044. Determinants: 35.912180, -3.120792, 40048.333918, -5079.120593 ( 2033.000000 1423.000000 269.000000 ) ( 2064.000000 1423.000000 248.000000 ) ( 2064.000000 1558.000000 232.000000 ) ( ( -0.000627 -0.007195 12.484477 ) ( -0.007071 0.000614 -7.884895 ) ) 04escapehouse/04wex4a 0 0 0 ( 2066.232670 1558.390619 235.295846 ) ( 2066.232670 1423.390619 251.295846 ) ( 2035.232670 1423.390619 272.295846 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2066.232670 1558.390619 235.295846 ) ( 2064.000000 1558.000000 232.000000 ) ( 2064.000000 1423.000000 248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2066.232670 1423.390619 251.295846 ) ( 2064.000000 1423.000000 248.000000 ) ( 2033.000000 1423.000000 269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2035.232670 1423.390619 272.295846 ) ( 2033.000000 1423.000000 269.000000 ) ( 2033.000000 1558.000000 253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2035.232670 1558.390619 256.295846 ) ( 2033.000000 1558.000000 253.000000 ) ( 2064.000000 1558.000000 232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (525/319) # points: 4 { brushDef { // Surface normal: 0.000000, -0.117695, -0.993050 // RotY/Z : 1.452828 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.993050, -0.117695) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2033.000000, 2033.000000, 1980.000000) / (1517.394830, 1381.449988, 1381.449988) // --> Vector info: d1 = 0.795506, 0.915221, 1.287312. Determinants: 50.583795, 6.344925, -118196.292316, -7205.076613 // --> Vector info: d2 = 1.550636, 0.593044, 0.639563. Determinants: 6.323927, -50.752376, 52982.397208, -7205.076613 ( 1980.000000 1423.000000 269.000000 ) ( 2033.000000 1423.000000 269.000000 ) ( 2033.000000 1558.000000 253.000000 ) ( ( -0.007021 -0.000881 16.404585 ) ( -0.000878 0.007044 -7.353481 ) ) 04escapehouse/04wex4a 0 0 0 ( 2033.000000 1558.470779 256.972199 ) ( 2033.000000 1423.470779 272.972199 ) ( 1980.000000 1423.470779 272.972199 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2033.000000 1558.470779 256.972199 ) ( 2033.000000 1558.000000 253.000000 ) ( 2033.000000 1423.000000 269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2033.000000 1423.470779 272.972199 ) ( 2033.000000 1423.000000 269.000000 ) ( 1980.000000 1423.000000 269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1980.000000 1423.470779 272.972199 ) ( 1980.000000 1423.000000 269.000000 ) ( 1980.000000 1558.000000 253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1980.000000 1558.470779 256.972199 ) ( 1980.000000 1558.000000 253.000000 ) ( 2033.000000 1558.000000 253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (526/320) # points: 4 { brushDef { // Surface normal: 0.558167, -0.097655, -0.823962 // RotY/Z : 0.968367 / -0.173203. Vector texS/T: (0.172338, 0.985038, 0.000000) / (-0.811633, 0.142000, -0.566646) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1875.918573, 1742.938464, 1737.595980) / (-1529.159226, -1557.395563, -1520.335371) // --> Vector info: d1 = 0.167590, 0.287314, 0.552682. Determinants: 11.930033, -34.649037, -76214.874163, -5079.120593 // --> Vector info: d2 = 1.597155, 0.639563, 0.691490. Determinants: -34.022300, -12.021253, 37328.513876, -5079.120593 ( 1949.000000 1423.000000 248.000000 ) ( 1980.000000 1423.000000 269.000000 ) ( 1980.000000 1558.000000 253.000000 ) ( ( -0.002349 0.006822 15.005526 ) ( 0.006698 0.002367 -7.349405 ) ) 04escapehouse/04wex4a 0 0 0 ( 1977.767330 1558.390619 256.295846 ) ( 1977.767330 1423.390619 272.295846 ) ( 1946.767330 1423.390619 251.295846 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1977.767330 1558.390619 256.295846 ) ( 1980.000000 1558.000000 253.000000 ) ( 1980.000000 1423.000000 269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1977.767330 1423.390619 272.295846 ) ( 1980.000000 1423.000000 269.000000 ) ( 1949.000000 1423.000000 248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1946.767330 1423.390619 251.295846 ) ( 1949.000000 1423.000000 248.000000 ) ( 1949.000000 1558.000000 232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1946.767330 1558.390619 235.295846 ) ( 1949.000000 1558.000000 232.000000 ) ( 1980.000000 1558.000000 253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (527/321) # points: 4 { brushDef { // Surface normal: 0.826096, -0.066325, -0.559613 // RotY/Z : 0.593919 / -0.080115. Vector texS/T: (0.080029, 0.996793, 0.000000) / (-0.557818, 0.044785, -0.828754) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1708.979693, 1574.412703, 1572.732089) / (-1209.683042, -1228.989135, -1191.583580) // --> Vector info: d1 = 0.432965, 0.552682, 0.816108. Determinants: 9.563827, -35.247222, -61175.750267, -5065.999013 // --> Vector info: d2 = 1.649082, 0.691490, 0.752548. Determinants: -34.640468, -9.825740, 38959.577541, -5065.999013 ( 1928.000000 1423.000000 217.000000 ) ( 1949.000000 1423.000000 248.000000 ) ( 1949.000000 1558.000000 232.000000 ) ( ( -0.001888 0.006958 12.075753 ) ( 0.006838 0.001940 -7.690404 ) ) 04escapehouse/04wex4a 0 0 0 ( 1945.695617 1558.265298 234.238453 ) ( 1945.695617 1423.265298 250.238453 ) ( 1924.695617 1423.265298 219.238453 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1945.695617 1558.265298 234.238453 ) ( 1949.000000 1558.000000 232.000000 ) ( 1949.000000 1423.000000 248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1945.695617 1423.265298 250.238453 ) ( 1949.000000 1423.000000 248.000000 ) ( 1928.000000 1423.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1924.695617 1423.265298 219.238453 ) ( 1928.000000 1423.000000 217.000000 ) ( 1928.000000 1558.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1924.695617 1558.265298 202.238453 ) ( 1928.000000 1558.000000 200.000000 ) ( 1949.000000 1558.000000 232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (528/322) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1558.000000, 1423.000000, 1423.000000) / (-200.000000, -217.000000, -147.000000) // --> Vector info: d1 = 0.630352, 0.729993, 1.217036. Determinants: 15.254584, -65.750761, -42873.623604, -9450.000000 // --> Vector info: d2 = 1.712122, 0.752268, 0.865171. Determinants: -65.270428, -15.241985, 82463.376726, -9450.000000 ( 1928.000000 1423.000000 147.000000 ) ( 1928.000000 1423.000000 217.000000 ) ( 1928.000000 1558.000000 200.000000 ) ( ( -0.001614 0.006958 4.536891 ) ( 0.006907 0.001613 -8.726283 ) ) 04escapehouse/04wex4a 0 0 0 ( 1924.000000 1558.000000 200.000000 ) ( 1924.000000 1423.000000 217.000000 ) ( 1924.000000 1423.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1924.000000 1558.000000 200.000000 ) ( 1928.000000 1558.000000 200.000000 ) ( 1928.000000 1423.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1924.000000 1423.000000 217.000000 ) ( 1928.000000 1423.000000 217.000000 ) ( 1928.000000 1423.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1924.000000 1423.000000 147.000000 ) ( 1928.000000 1423.000000 147.000000 ) ( 1928.000000 1558.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1924.000000 1558.000000 147.000000 ) ( 1928.000000 1558.000000 147.000000 ) ( 1928.000000 1558.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (530/323) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (1733.000000, 1733.000000, 1558.000000) / (-1925.000000, -2100.000000, -2096.000000) // --> Vector info: d1 = 1.000000, 1.624998, 1.609621. Determinants: -0.190846, 109.374583, 180251.809180, -30625.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.625000. Determinants: 109.375001, 0.000024, -189546.833001, -30625.000000 ( 2096.000000 1558.000000 612.000000 ) ( 2100.000000 1733.000000 612.000000 ) ( 1925.000000 1733.000000 612.000000 ) ( ( 0.000006 -0.003571 -5.885773 ) ( -0.003571 0.000000 6.189284 ) ) 04escapehouse/04sky01 0 0 0 ( 1925.000000 1733.000000 616.000000 ) ( 2100.000000 1733.000000 616.000000 ) ( 2096.000000 1558.000000 616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1925.000000 1733.000000 616.000000 ) ( 1925.000000 1733.000000 612.000000 ) ( 2100.000000 1733.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2100.000000 1733.000000 616.000000 ) ( 2100.000000 1733.000000 612.000000 ) ( 2096.000000 1558.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2096.000000 1558.000000 616.000000 ) ( 2096.000000 1558.000000 612.000000 ) ( 1917.000000 1558.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1917.000000 1558.000000 616.000000 ) ( 1917.000000 1558.000000 612.000000 ) ( 1925.000000 1733.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (531/324) # points: 4 { brushDef { // Surface normal: 0.000000, -0.488603, 0.872506 // RotY/Z : -1.060308 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.872506, -0.488603) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1917.000000, 2096.000000, 2100.000000) / (-1431.189068, -1431.189068, -1631.760751) // --> Vector info: d1 = 0.957014, 0.984376, 2.417362. Determinants: -5.488052, 256.395092, 343111.417736, -35902.331247 // --> Vector info: d2 = 1.337209, 0.062500, 0.062500. Determinants: 255.670591, 5.098837, -530832.037615, -35902.331247 ( 2100.000000 1733.000000 245.000000 ) ( 2096.000000 1558.000000 147.000000 ) ( 1917.000000 1558.000000 147.000000 ) ( ( 0.000153 -0.007141 -9.556801 ) ( -0.007121 -0.000142 14.785448 ) ) common/glass 0 0 0 ( 1917.000000 1559.954413 143.509976 ) ( 2096.000000 1559.954413 143.509976 ) ( 2100.000000 1734.954413 241.509976 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1917.000000 1559.954413 143.509976 ) ( 1917.000000 1558.000000 147.000000 ) ( 2096.000000 1558.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2096.000000 1559.954413 143.509976 ) ( 2096.000000 1558.000000 147.000000 ) ( 2100.000000 1733.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2100.000000 1734.954413 241.509976 ) ( 2100.000000 1733.000000 245.000000 ) ( 1925.000000 1733.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1925.000000 1734.954413 241.509976 ) ( 1925.000000 1733.000000 245.000000 ) ( 1917.000000 1558.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (532/325) # points: 4 { brushDef { // Surface normal: 0.998957, -0.045667, 0.000000 // RotY/Z : 0.000000 / -0.045682. Vector texS/T: (0.045667, 0.998957, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1819.100218, 1643.917456, 1643.917456) / (-612.000000, -612.000000, -147.000000) // --> Vector info: d1 = 0.192049, 1.443293, 1.443289. Determinants: 581.828049, 0.000668, -1074047.462564, -81459.984195 // --> Vector info: d2 = 0.335938, 0.335940, 3.660937. Determinants: 0.000665, -582.482227, -383845.875857, -81459.984195 ( 1917.000000 1558.000000 147.000000 ) ( 1917.000000 1558.000000 612.000000 ) ( 1925.000000 1733.000000 612.000000 ) ( ( -0.007143 0.000000 13.184970 ) ( 0.000000 0.007151 4.712079 ) ) 04escapehouse/04wex4a 0 0 0 ( 1921.004173 1733.182666 612.000000 ) ( 1913.004173 1558.182666 612.000000 ) ( 1913.004173 1558.182666 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1921.004173 1733.182666 612.000000 ) ( 1925.000000 1733.000000 612.000000 ) ( 1917.000000 1558.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1913.004173 1558.182666 612.000000 ) ( 1917.000000 1558.000000 612.000000 ) ( 1917.000000 1558.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1913.004173 1558.182666 147.000000 ) ( 1917.000000 1558.000000 147.000000 ) ( 1925.000000 1733.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1921.004173 1733.182666 245.000000 ) ( 1925.000000 1733.000000 245.000000 ) ( 1925.000000 1733.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (533/326) # points: 4 { brushDef { // Surface normal: -0.999739, 0.022851, 0.000000 // RotY/Z : 0.000000 / 3.118739. Vector texS/T: (-0.022851, -0.999739, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1605.489233, -1780.534941, -1780.534941) / (-612.000000, -612.000000, -245.000000) // --> Vector info: d1 = 2.173038, 0.922659, 0.922675. Determinants: -458.888841, -0.002756, -876342.582438, -64241.774952 // --> Vector info: d2 = 3.625005, 3.624997, 1.000002. Determinants: -0.002712, 459.494108, 48329.298916, -64241.774952 ( 2100.000000 1733.000000 245.000000 ) ( 2100.000000 1733.000000 612.000000 ) ( 2096.000000 1558.000000 612.000000 ) ( ( 0.007143 0.000000 13.641320 ) ( 0.000000 -0.007153 -0.752303 ) ) 04escapehouse/04wex4a 0 0 0 ( 2099.998956 1557.908595 612.000000 ) ( 2103.998956 1732.908595 612.000000 ) ( 2103.998956 1732.908595 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2099.998956 1557.908595 612.000000 ) ( 2096.000000 1558.000000 612.000000 ) ( 2100.000000 1733.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2103.998956 1732.908595 612.000000 ) ( 2100.000000 1733.000000 612.000000 ) ( 2100.000000 1733.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2103.998956 1732.908595 245.000000 ) ( 2100.000000 1733.000000 245.000000 ) ( 2096.000000 1558.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2099.998956 1557.908595 147.000000 ) ( 2096.000000 1558.000000 147.000000 ) ( 2096.000000 1558.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (537/327) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1917.000000, -1928.000000, -1949.000000) / (-210.000000, -226.000000, -232.000000) // --> Vector info: d1 = 1.071470, 0.996461, 0.846484. Determinants: -1.949572, 0.074561, -4010.969268, -270.000000 // --> Vector info: d2 = 0.694767, 0.807229, 0.849980. Determinants: 0.009245, 1.891439, 227.337282, -270.000000 ( 1949.000000 1558.000000 232.000000 ) ( 1928.000000 1558.000000 226.000000 ) ( 1917.000000 1558.000000 210.000000 ) ( ( 0.007221 -0.000276 14.855442 ) ( -0.000034 -0.007005 -0.841990 ) ) 04escapehouse/04wex4a 0 0 0 ( 1917.000000 1554.000000 210.000000 ) ( 1928.000000 1554.000000 226.000000 ) ( 1949.000000 1554.000000 232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1917.000000 1554.000000 210.000000 ) ( 1917.000000 1558.000000 210.000000 ) ( 1928.000000 1558.000000 226.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1928.000000 1554.000000 226.000000 ) ( 1928.000000 1558.000000 226.000000 ) ( 1949.000000 1558.000000 232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1949.000000 1554.000000 232.000000 ) ( 1949.000000 1558.000000 232.000000 ) ( 1917.000000 1558.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (538/328) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1917.000000, -1917.000000, -1949.000000) / (-184.000000, -210.000000, -232.000000) // --> Vector info: d1 = 1.071493, 1.071470, 0.846464. Determinants: -5.849615, -0.000755, -12105.332502, -832.000000 // --> Vector info: d2 = 0.512565, 0.694767, 0.850034. Determinants: 0.028506, 5.830473, 700.998911, -832.000000 ( 1949.000000 1558.000000 232.000000 ) ( 1917.000000 1558.000000 210.000000 ) ( 1917.000000 1558.000000 184.000000 ) ( ( 0.007031 0.000001 14.549678 ) ( -0.000034 -0.007008 -0.842547 ) ) 04escapehouse/04wex4a 0 0 0 ( 1917.000000 1554.000000 184.000000 ) ( 1917.000000 1554.000000 210.000000 ) ( 1949.000000 1554.000000 232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1917.000000 1554.000000 184.000000 ) ( 1917.000000 1558.000000 184.000000 ) ( 1917.000000 1558.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1917.000000 1554.000000 210.000000 ) ( 1917.000000 1558.000000 210.000000 ) ( 1949.000000 1558.000000 232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1949.000000 1554.000000 232.000000 ) ( 1949.000000 1558.000000 232.000000 ) ( 1917.000000 1558.000000 184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (539/329) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1928.000000, -1917.000000, -1917.000000) / (-147.000000, -147.000000, -184.000000) // --> Vector info: d1 = 0.996532, 1.071527, 1.071493. Determinants: -2.774797, -0.000368, -5755.450960, -407.000000 // --> Vector info: d2 = 0.244758, 0.244767, 0.512565. Determinants: -0.000340, 2.945773, 332.757393, -407.000000 ( 1917.000000 1558.000000 184.000000 ) ( 1917.000000 1558.000000 147.000000 ) ( 1928.000000 1558.000000 147.000000 ) ( ( 0.006818 0.000001 14.141157 ) ( 0.000001 -0.007238 -0.817586 ) ) 04escapehouse/04wex4a 0 0 0 ( 1928.000000 1554.000000 147.000000 ) ( 1917.000000 1554.000000 147.000000 ) ( 1917.000000 1554.000000 184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1928.000000 1554.000000 147.000000 ) ( 1928.000000 1558.000000 147.000000 ) ( 1917.000000 1558.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1917.000000 1554.000000 147.000000 ) ( 1917.000000 1558.000000 147.000000 ) ( 1917.000000 1558.000000 184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1917.000000 1554.000000 184.000000 ) ( 1917.000000 1558.000000 184.000000 ) ( 1928.000000 1558.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1928.000000 1554.000000 200.000000 ) ( 1928.000000 1558.000000 200.000000 ) ( 1928.000000 1558.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (540/330) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2096.000000, -2096.000000, -2064.000000) / (-211.000000, -184.000000, -232.000000) // --> Vector info: d1 = 0.796739, 0.796823, 1.021680. Determinants: -6.075155, -0.002678, -13422.473082, -864.000000 // --> Vector info: d2 = 0.699717, 0.512217, 0.849822. Determinants: -0.115340, 6.000002, 419.691490, -864.000000 ( 2064.000000 1558.000000 232.000000 ) ( 2096.000000 1558.000000 184.000000 ) ( 2096.000000 1558.000000 211.000000 ) ( ( 0.007031 0.000003 15.535270 ) ( 0.000133 -0.006944 -0.485754 ) ) 04escapehouse/04wex4a 0 0 0 ( 2096.000000 1554.000000 211.000000 ) ( 2096.000000 1554.000000 184.000000 ) ( 2064.000000 1554.000000 232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2096.000000 1554.000000 211.000000 ) ( 2096.000000 1558.000000 211.000000 ) ( 2096.000000 1558.000000 184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2096.000000 1554.000000 184.000000 ) ( 2096.000000 1558.000000 184.000000 ) ( 2064.000000 1558.000000 232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2064.000000 1554.000000 232.000000 ) ( 2064.000000 1558.000000 232.000000 ) ( 2075.000000 1558.000000 241.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2075.000000 1554.000000 241.000000 ) ( 2075.000000 1558.000000 241.000000 ) ( 2096.000000 1558.000000 211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (541/331) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2096.000000, -2096.000000, -2085.000000) / (-184.000000, -147.000000, -147.000000) // --> Vector info: d1 = 0.796823, 0.796942, 0.871949. Determinants: -2.775282, -0.001310, -6141.538550, -407.000000 // --> Vector info: d2 = 0.512217, 0.244430, 0.244463. Determinants: -0.001233, 2.945661, 330.945246, -407.000000 ( 2085.000000 1558.000000 147.000000 ) ( 2096.000000 1558.000000 147.000000 ) ( 2096.000000 1558.000000 184.000000 ) ( ( 0.006819 0.000003 15.089775 ) ( 0.000003 -0.007237 -0.813133 ) ) 04escapehouse/04wex4a 0 0 0 ( 2096.000000 1554.000000 184.000000 ) ( 2096.000000 1554.000000 147.000000 ) ( 2085.000000 1554.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2096.000000 1554.000000 184.000000 ) ( 2096.000000 1558.000000 184.000000 ) ( 2096.000000 1558.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2096.000000 1554.000000 147.000000 ) ( 2096.000000 1558.000000 147.000000 ) ( 2085.000000 1558.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2085.000000 1554.000000 147.000000 ) ( 2085.000000 1558.000000 147.000000 ) ( 2085.000000 1558.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2085.000000 1554.000000 200.000000 ) ( 2085.000000 1558.000000 200.000000 ) ( 2096.000000 1558.000000 184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (543/332) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2075.000000, -2064.000000, -2033.000000) / (-241.000000, -232.000000, -253.000000) // --> Vector info: d1 = 0.946621, 1.021637, 1.246530. Determinants: -3.599371, 0.148317, -7915.727951, -510.000000 // --> Vector info: d2 = 0.919454, 0.849794, 0.999868. Determinants: 0.112201, 3.810297, 682.176117, -510.000000 ( 2033.000000 1558.000000 253.000000 ) ( 2064.000000 1558.000000 232.000000 ) ( 2075.000000 1558.000000 241.000000 ) ( ( 0.007058 -0.000291 15.521035 ) ( -0.000220 -0.007471 -1.337600 ) ) 04escapehouse/04wex4a 0 0 0 ( 2075.000000 1554.000000 241.000000 ) ( 2064.000000 1554.000000 232.000000 ) ( 2033.000000 1554.000000 253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2075.000000 1554.000000 241.000000 ) ( 2075.000000 1558.000000 241.000000 ) ( 2064.000000 1558.000000 232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2064.000000 1554.000000 232.000000 ) ( 2064.000000 1558.000000 232.000000 ) ( 2033.000000 1558.000000 253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2033.000000 1554.000000 253.000000 ) ( 2033.000000 1558.000000 253.000000 ) ( 2067.000000 1558.000000 253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2067.000000 1554.000000 253.000000 ) ( 2067.000000 1558.000000 253.000000 ) ( 2075.000000 1558.000000 241.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (544/333) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2067.000000, -1946.000000, -1952.000000) / (-253.000000, -253.000000, -262.000000) // --> Vector info: d1 = 0.000000, 0.868610, 0.821475. Determinants: -7.817493, -0.491715, -16283.162908, -1089.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.069705. Determinants: 0.000000, 8.434360, 2133.892503, -1089.000000 ( 1952.000000 1558.000000 262.000000 ) ( 1946.000000 1558.000000 253.000000 ) ( 2067.000000 1558.000000 253.000000 ) ( ( 0.007179 0.000452 14.952399 ) ( 0.000000 -0.007745 -1.959497 ) ) 04escapehouse/04wex4a 0 0 0 ( 2067.000000 1554.000000 253.000000 ) ( 1946.000000 1554.000000 253.000000 ) ( 1952.000000 1554.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2067.000000 1554.000000 253.000000 ) ( 2067.000000 1558.000000 253.000000 ) ( 1946.000000 1558.000000 253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1946.000000 1554.000000 253.000000 ) ( 1946.000000 1558.000000 253.000000 ) ( 1952.000000 1558.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1952.000000 1554.000000 262.000000 ) ( 1952.000000 1558.000000 262.000000 ) ( 2061.000000 1558.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2061.000000 1554.000000 262.000000 ) ( 2061.000000 1558.000000 262.000000 ) ( 2067.000000 1558.000000 253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (545/334) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1917.000000, -1917.000000, -1928.000000) / (-210.000000, -262.000000, -226.000000) // --> Vector info: d1 = 1.071486, 1.071470, 0.996487. Determinants: -3.899710, -0.000176, -8088.670735, -572.000000 // --> Vector info: d2 = 0.694750, 1.069750, 0.807247. Determinants: -0.150164, 4.125000, 180.989178, -572.000000 ( 1928.000000 1558.000000 226.000000 ) ( 1917.000000 1558.000000 262.000000 ) ( 1917.000000 1558.000000 210.000000 ) ( ( 0.006818 0.000000 14.141033 ) ( 0.000263 -0.007212 -0.316415 ) ) 04escapehouse/04wex4a 0 0 0 ( 1917.000000 1554.000000 210.000000 ) ( 1917.000000 1554.000000 262.000000 ) ( 1928.000000 1554.000000 226.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1917.000000 1554.000000 210.000000 ) ( 1917.000000 1558.000000 210.000000 ) ( 1917.000000 1558.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1917.000000 1554.000000 262.000000 ) ( 1917.000000 1558.000000 262.000000 ) ( 1928.000000 1558.000000 226.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1928.000000 1554.000000 226.000000 ) ( 1928.000000 1558.000000 226.000000 ) ( 1917.000000 1558.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (546/335) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1917.000000, -1946.000000, -1928.000000) / (-262.000000, -253.000000, -226.000000) // --> Vector info: d1 = 1.071471, 0.868638, 0.996496. Determinants: -6.627208, -0.056891, -13731.803209, -945.000000 // --> Vector info: d2 = 1.069705, 1.000000, 0.807234. Determinants: -0.147137, 6.844931, 500.438956, -945.000000 ( 1928.000000 1558.000000 226.000000 ) ( 1946.000000 1558.000000 253.000000 ) ( 1917.000000 1558.000000 262.000000 ) ( ( 0.007013 0.000060 14.531009 ) ( 0.000156 -0.007243 -0.529565 ) ) 04escapehouse/04wex4a 0 0 0 ( 1917.000000 1554.000000 262.000000 ) ( 1946.000000 1554.000000 253.000000 ) ( 1928.000000 1554.000000 226.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1917.000000 1554.000000 262.000000 ) ( 1917.000000 1558.000000 262.000000 ) ( 1946.000000 1558.000000 253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1946.000000 1554.000000 253.000000 ) ( 1946.000000 1558.000000 253.000000 ) ( 1928.000000 1558.000000 226.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1928.000000 1554.000000 226.000000 ) ( 1928.000000 1558.000000 226.000000 ) ( 1917.000000 1558.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (547/336) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1946.000000, -1980.000000, -1949.000000) / (-253.000000, -253.000000, -232.000000) // --> Vector info: d1 = 0.868610, 0.621478, 0.846483. Determinants: -5.189788, 0.010929, -10716.751071, -714.000000 // --> Vector info: d2 = 1.000000, 0.999999, 0.850000. Determinants: -0.000014, 5.100001, 576.273490, -714.000000 ( 1949.000000 1558.000000 232.000000 ) ( 1980.000000 1558.000000 253.000000 ) ( 1946.000000 1558.000000 253.000000 ) ( ( 0.007269 -0.000015 15.009455 ) ( 0.000000 -0.007143 -0.807106 ) ) 04escapehouse/04wex4a 0 0 0 ( 1946.000000 1554.000000 253.000000 ) ( 1980.000000 1554.000000 253.000000 ) ( 1949.000000 1554.000000 232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1946.000000 1554.000000 253.000000 ) ( 1946.000000 1558.000000 253.000000 ) ( 1980.000000 1558.000000 253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1980.000000 1554.000000 253.000000 ) ( 1980.000000 1558.000000 253.000000 ) ( 1949.000000 1558.000000 232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1949.000000 1554.000000 232.000000 ) ( 1949.000000 1558.000000 232.000000 ) ( 1946.000000 1558.000000 253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (548/337) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1928.000000, -1946.000000, -1949.000000) / (-226.000000, -253.000000, -232.000000) // --> Vector info: d1 = 0.996476, 0.868610, 0.846505. Determinants: -3.282031, 0.014300, -6781.906998, -459.000000 // --> Vector info: d2 = 0.807206, 0.999951, 0.849975. Determinants: -0.001705, 3.277808, 366.989027, -459.000000 ( 1949.000000 1558.000000 232.000000 ) ( 1946.000000 1558.000000 253.000000 ) ( 1928.000000 1558.000000 226.000000 ) ( ( 0.007150 -0.000031 14.775397 ) ( 0.000004 -0.007141 -0.799540 ) ) 04escapehouse/04wex4a 0 0 0 ( 1928.000000 1554.000000 226.000000 ) ( 1946.000000 1554.000000 253.000000 ) ( 1949.000000 1554.000000 232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1928.000000 1554.000000 226.000000 ) ( 1928.000000 1558.000000 226.000000 ) ( 1946.000000 1558.000000 253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1946.000000 1554.000000 253.000000 ) ( 1946.000000 1558.000000 253.000000 ) ( 1949.000000 1558.000000 232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1949.000000 1554.000000 232.000000 ) ( 1949.000000 1558.000000 232.000000 ) ( 1928.000000 1558.000000 226.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (549/338) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1917.000000, -1952.000000, -1946.000000) / (-262.000000, -262.000000, -253.000000) // --> Vector info: d1 = 1.071470, 0.821475, 0.868613. Determinants: -2.249955, -0.149865, -4689.942516, -315.000000 // --> Vector info: d2 = 0.069750, 0.069740, 0.000037. Determinants: -0.000090, 2.439667, 617.049026, -315.000000 ( 1946.000000 1558.000000 253.000000 ) ( 1952.000000 1558.000000 262.000000 ) ( 1917.000000 1558.000000 262.000000 ) ( ( 0.007143 0.000476 14.888706 ) ( 0.000000 -0.007745 -1.958886 ) ) 04escapehouse/04wex4a 0 0 0 ( 1917.000000 1554.000000 262.000000 ) ( 1952.000000 1554.000000 262.000000 ) ( 1946.000000 1554.000000 253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1917.000000 1554.000000 262.000000 ) ( 1917.000000 1558.000000 262.000000 ) ( 1952.000000 1558.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1952.000000 1554.000000 262.000000 ) ( 1952.000000 1558.000000 262.000000 ) ( 1946.000000 1558.000000 253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1946.000000 1554.000000 253.000000 ) ( 1946.000000 1558.000000 253.000000 ) ( 1917.000000 1558.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (550/339) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (1972.000000, 2060.000000, 2205.000000) / (-1850.000000, -1762.000000, -1908.000000) // --> Vector info: d1 = 1.000000, 1.441941, 1.441940. Determinants: -64.523246, -64.081557, -16919.041934, -25608.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.732996. Determinants: -64.503658, 64.503658, 220924.982544, -25608.000000 ( 1908.000000 2205.000000 612.000000 ) ( 1762.000000 2060.000000 612.000000 ) ( 1850.000000 1972.000000 612.000000 ) ( ( 0.002520 0.002502 0.660694 ) ( 0.002519 -0.002519 -8.627186 ) ) 04escapehouse/04sky01 0 0 0 ( 1850.000000 1972.000000 616.000000 ) ( 1762.000000 2060.000000 616.000000 ) ( 1908.000000 2205.000000 616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1850.000000 1972.000000 616.000000 ) ( 1850.000000 1972.000000 612.000000 ) ( 1762.000000 2060.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1762.000000 2060.000000 616.000000 ) ( 1762.000000 2060.000000 612.000000 ) ( 1908.000000 2205.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1908.000000 2205.000000 616.000000 ) ( 1908.000000 2205.000000 612.000000 ) ( 1995.000000 2117.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1995.000000 2117.000000 616.000000 ) ( 1995.000000 2117.000000 612.000000 ) ( 1850.000000 1972.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (551/340) # points: 4 { brushDef { // Surface normal: 0.431936, -0.434915, 0.790114 // RotY/Z : -0.910995 / -0.788835. Vector texS/T: (0.709533, 0.704673, 0.000000) / (0.556772, -0.560612, -0.612960) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2907.309468, 2907.591337, 2701.822049) / (-226.230189, -382.847303, -382.847303) // --> Vector info: d1 = 0.710938, 1.830718, 1.830716. Determinants: -0.000355, 230.416518, 29216.826667, -32226.992180 // --> Vector info: d2 = 0.000002, 0.000002, 1.465994. Determinants: 229.599443, 0.413218, -667423.215328, -32226.992180 ( 1762.000000 2060.000000 341.000000 ) ( 1908.000000 2205.000000 341.000000 ) ( 1995.000000 2117.000000 245.000000 ) ( ( 0.000000 -0.007150 -0.906595 ) ( -0.007124 -0.000013 20.710068 ) ) 04escapehouse/04wex4a 0 0 0 ( 1993.272256 2118.739660 241.839544 ) ( 1906.272256 2206.739660 337.839544 ) ( 1760.272256 2061.739660 337.839544 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1993.272256 2118.739660 241.839544 ) ( 1995.000000 2117.000000 245.000000 ) ( 1908.000000 2205.000000 341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1906.272256 2206.739660 337.839544 ) ( 1908.000000 2205.000000 341.000000 ) ( 1762.000000 2060.000000 341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1760.272256 2061.739660 337.839544 ) ( 1762.000000 2060.000000 341.000000 ) ( 1850.000000 1972.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1848.272256 1973.739660 241.839544 ) ( 1850.000000 1972.000000 245.000000 ) ( 1995.000000 2117.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (553/341) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (210.717821, 86.267027, 86.267027) / (-612.000000, -612.000000, -245.000000) // --> Vector info: d1 = 0.116117, 1.000005, 0.999995. Determinants: 324.386856, 0.001187, -73656.827802, -45673.441210 // --> Vector info: d2 = 0.999999, 1.000000, 3.624995. Determinants: 0.000373, -326.682732, -245603.297169, -45673.441210 ( 1850.000000 1972.000000 245.000000 ) ( 1850.000000 1972.000000 612.000000 ) ( 1762.000000 2060.000000 612.000000 ) ( ( -0.007102 0.000000 1.612684 ) ( 0.000000 0.007153 5.377377 ) ) 04escapehouse/04wex4a 0 0 0 ( 1759.171573 2057.171573 612.000000 ) ( 1847.171573 1969.171573 612.000000 ) ( 1847.171573 1969.171573 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1759.171573 2057.171573 612.000000 ) ( 1762.000000 2060.000000 612.000000 ) ( 1850.000000 1972.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1847.171573 1969.171573 612.000000 ) ( 1850.000000 1972.000000 612.000000 ) ( 1850.000000 1972.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1847.171573 1969.171573 245.000000 ) ( 1850.000000 1972.000000 245.000000 ) ( 1762.000000 2060.000000 341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1759.171573 2057.171573 341.000000 ) ( 1762.000000 2060.000000 341.000000 ) ( 1762.000000 2060.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (554/342) # points: 4 { brushDef { // Surface normal: 0.704673, -0.709533, 0.000000 // RotY/Z : 0.000000 / -0.788835. Vector texS/T: (0.709533, 0.704673, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2907.591337, 2701.822049, 2701.822049) / (-612.000000, -612.000000, -587.000000) // --> Vector info: d1 = 0.650121, 2.116113, 2.116113. Determinants: 36.649805, 0.000048, -109906.998816, -5144.232207 // --> Vector info: d2 = 0.999996, 0.999997, 1.180752. Determinants: 0.000048, -37.193820, -27906.965419, -5144.232207 ( 1762.000000 2060.000000 587.000000 ) ( 1762.000000 2060.000000 612.000000 ) ( 1908.000000 2205.000000 612.000000 ) ( ( -0.007124 0.000000 21.365093 ) ( 0.000000 0.007230 5.424904 ) ) 04escapehouse/04wex4a 0 0 0 ( 1905.181309 2207.838130 612.000000 ) ( 1759.181309 2062.838130 612.000000 ) ( 1759.181309 2062.838130 587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1905.181309 2207.838130 612.000000 ) ( 1908.000000 2205.000000 612.000000 ) ( 1762.000000 2060.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1759.181309 2062.838130 612.000000 ) ( 1762.000000 2060.000000 612.000000 ) ( 1762.000000 2060.000000 587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1759.181309 2062.838130 587.000000 ) ( 1762.000000 2060.000000 587.000000 ) ( 1908.000000 2205.000000 587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1905.181309 2207.838130 587.000000 ) ( 1908.000000 2205.000000 587.000000 ) ( 1908.000000 2205.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (555/343) # points: 4 { brushDef { // Surface normal: -0.711136, -0.703055, 0.000000 // RotY/Z : 0.000000 / -2.361909. Vector texS/T: (0.703055, -0.711136, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-102.880337, -226.626044, -226.626044) / (-612.000000, -612.000000, -341.000000) // --> Vector info: d1 = 0.999995, 0.116111, 0.116113. Determinants: -239.532664, -0.000309, -58178.321112, -33535.086596 // --> Vector info: d2 = 3.624995, 3.624994, 1.687499. Determinants: -0.000387, 239.756659, 25166.514234, -33535.086596 ( 1908.000000 2205.000000 341.000000 ) ( 1908.000000 2205.000000 612.000000 ) ( 1995.000000 2117.000000 612.000000 ) ( ( 0.007143 0.000000 1.734849 ) ( 0.000000 -0.007149 -0.750453 ) ) 04escapehouse/04wex4a 0 0 0 ( 1997.844543 2119.812219 612.000000 ) ( 1910.844543 2207.812219 612.000000 ) ( 1910.844543 2207.812219 341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1997.844543 2119.812219 612.000000 ) ( 1995.000000 2117.000000 612.000000 ) ( 1908.000000 2205.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1910.844543 2207.812219 612.000000 ) ( 1908.000000 2205.000000 612.000000 ) ( 1908.000000 2205.000000 341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1910.844543 2207.812219 341.000000 ) ( 1908.000000 2205.000000 341.000000 ) ( 1995.000000 2117.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1997.844543 2119.812219 245.000000 ) ( 1995.000000 2117.000000 245.000000 ) ( 1995.000000 2117.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (559/344) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2443.000000, 2443.000000, 2477.000000) / (1799.000000, 1834.000000, 1834.000000) // --> Vector info: d1 = 0.452943, 0.483105, 0.722447. Determinants: -8.376994, -1.025507, 21770.882777, -1190.000000 // --> Vector info: d2 = 0.789220, 0.541058, 0.570148. Determinants: -1.018148, 8.437507, -13630.912653, -1190.000000 ( 1834.000000 2477.000000 410.000000 ) ( 1834.000000 2443.000000 410.000000 ) ( 1799.000000 2443.000000 410.000000 ) ( ( 0.007039 0.000862 -18.294859 ) ( 0.000856 -0.007090 11.454548 ) ) 04escapehouse/04wex4a 0 0 0 ( 1799.000000 2443.000000 406.000000 ) ( 1834.000000 2443.000000 406.000000 ) ( 1834.000000 2477.000000 406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1799.000000 2443.000000 406.000000 ) ( 1799.000000 2443.000000 410.000000 ) ( 1834.000000 2443.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1834.000000 2443.000000 406.000000 ) ( 1834.000000 2443.000000 410.000000 ) ( 1834.000000 2477.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1834.000000 2477.000000 406.000000 ) ( 1834.000000 2477.000000 410.000000 ) ( 1799.000000 2477.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1799.000000 2477.000000 406.000000 ) ( 1799.000000 2477.000000 410.000000 ) ( 1799.000000 2443.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (562/345) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2443.000000, 2477.000000, 2477.000000) / (-410.000000, -410.000000, -462.000000) // --> Vector info: d1 = 1.000005, 1.241115, 1.241118. Determinants: -12.537712, 0.000126, 28861.672977, -1768.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.375000. Determinants: -0.000006, 12.749998, 3459.514442, -1768.000000 ( 1799.000000 2477.000000 462.000000 ) ( 1799.000000 2477.000000 410.000000 ) ( 1799.000000 2443.000000 410.000000 ) ( ( 0.007091 0.000000 -16.324476 ) ( 0.000000 -0.007212 -1.956739 ) ) 04escapehouse/04wex4a 0 0 0 ( 1795.000000 2443.000000 410.000000 ) ( 1795.000000 2477.000000 410.000000 ) ( 1795.000000 2477.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1795.000000 2443.000000 410.000000 ) ( 1799.000000 2443.000000 410.000000 ) ( 1799.000000 2477.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1795.000000 2477.000000 410.000000 ) ( 1799.000000 2477.000000 410.000000 ) ( 1799.000000 2477.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1795.000000 2477.000000 462.000000 ) ( 1799.000000 2477.000000 462.000000 ) ( 1799.000000 2443.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1795.000000 2443.000000 462.000000 ) ( 1799.000000 2443.000000 462.000000 ) ( 1799.000000 2443.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (564/346) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2477.000000, -2477.000000, -2443.000000) / (-497.000000, -410.000000, -410.000000) // --> Vector info: d1 = 1.000005, 1.625000, 1.625002. Determinants: -0.000207, -21.249830, -13519.693338, -2958.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.241115. Determinants: -20.977008, -0.000004, -54918.051252, -2958.000000 ( 1834.000000 2443.000000 410.000000 ) ( 1834.000000 2477.000000 410.000000 ) ( 1834.000000 2477.000000 497.000000 ) ( ( 0.000000 0.007184 4.570552 ) ( 0.007092 0.000000 18.565940 ) ) 04escapehouse/04wex4a 0 0 0 ( 1838.000000 2477.000000 497.000000 ) ( 1838.000000 2477.000000 410.000000 ) ( 1838.000000 2443.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1838.000000 2477.000000 497.000000 ) ( 1834.000000 2477.000000 497.000000 ) ( 1834.000000 2477.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1838.000000 2477.000000 410.000000 ) ( 1834.000000 2477.000000 410.000000 ) ( 1834.000000 2443.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1838.000000 2443.000000 410.000000 ) ( 1834.000000 2443.000000 410.000000 ) ( 1834.000000 2443.000000 497.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1838.000000 2443.000000 497.000000 ) ( 1834.000000 2443.000000 497.000000 ) ( 1834.000000 2477.000000 497.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (567/347) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2443.000000, 2443.000000, 2477.000000) / (1729.000000, 1764.000000, 1764.000000) // --> Vector info: d1 = 0.392611, 0.422778, 0.662125. Determinants: -8.377140, -1.025677, 21771.542009, -1190.000000 // --> Vector info: d2 = 0.285541, 0.037380, 0.066475. Determinants: -1.018344, 8.437489, -12440.398581, -1190.000000 ( 1764.000000 2477.000000 410.000000 ) ( 1764.000000 2443.000000 410.000000 ) ( 1729.000000 2443.000000 410.000000 ) ( ( 0.007040 0.000862 -18.295413 ) ( 0.000856 -0.007090 10.454116 ) ) 04escapehouse/04wex4a 0 0 0 ( 1729.000000 2443.000000 406.000000 ) ( 1764.000000 2443.000000 406.000000 ) ( 1764.000000 2477.000000 406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1729.000000 2443.000000 406.000000 ) ( 1729.000000 2443.000000 410.000000 ) ( 1764.000000 2443.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1764.000000 2443.000000 406.000000 ) ( 1764.000000 2443.000000 410.000000 ) ( 1764.000000 2477.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1764.000000 2477.000000 406.000000 ) ( 1764.000000 2477.000000 410.000000 ) ( 1729.000000 2477.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1729.000000 2477.000000 406.000000 ) ( 1729.000000 2477.000000 410.000000 ) ( 1729.000000 2443.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (570/348) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2443.000000, 2477.000000, 2477.000000) / (-410.000000, -410.000000, -445.000000) // --> Vector info: d1 = 1.000005, 1.241115, 1.241119. Determinants: -8.438845, 0.000150, 19426.152902, -1190.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.250000. Determinants: -0.000004, 8.500002, 2295.011105, -1190.000000 ( 1729.000000 2477.000000 445.000000 ) ( 1729.000000 2477.000000 410.000000 ) ( 1729.000000 2443.000000 410.000000 ) ( ( 0.007091 0.000000 -16.324498 ) ( 0.000000 -0.007143 -1.928581 ) ) 04escapehouse/04wex4a 0 0 0 ( 1725.000000 2443.000000 410.000000 ) ( 1725.000000 2477.000000 410.000000 ) ( 1725.000000 2477.000000 445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1725.000000 2443.000000 410.000000 ) ( 1729.000000 2443.000000 410.000000 ) ( 1729.000000 2477.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1725.000000 2477.000000 410.000000 ) ( 1729.000000 2477.000000 410.000000 ) ( 1729.000000 2477.000000 445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1725.000000 2477.000000 445.000000 ) ( 1729.000000 2477.000000 445.000000 ) ( 1729.000000 2443.000000 445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1725.000000 2443.000000 445.000000 ) ( 1729.000000 2443.000000 445.000000 ) ( 1729.000000 2443.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (572/349) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2477.000000, -2477.000000, -2443.000000) / (-462.000000, -410.000000, -410.000000) // --> Vector info: d1 = 1.000000, 1.374998, 1.375002. Determinants: -0.000248, -12.749915, -7659.074562, -1768.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.241121. Determinants: -12.538264, -0.000003, -31057.282139, -1768.000000 ( 1764.000000 2443.000000 410.000000 ) ( 1764.000000 2477.000000 410.000000 ) ( 1764.000000 2477.000000 462.000000 ) ( ( 0.000000 0.007211 4.332056 ) ( 0.007092 0.000000 17.566336 ) ) 04escapehouse/04wex4a 0 0 0 ( 1768.000000 2477.000000 462.000000 ) ( 1768.000000 2477.000000 410.000000 ) ( 1768.000000 2443.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1768.000000 2477.000000 462.000000 ) ( 1764.000000 2477.000000 462.000000 ) ( 1764.000000 2477.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1768.000000 2477.000000 410.000000 ) ( 1764.000000 2477.000000 410.000000 ) ( 1764.000000 2443.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1768.000000 2443.000000 410.000000 ) ( 1764.000000 2443.000000 410.000000 ) ( 1764.000000 2443.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1768.000000 2443.000000 462.000000 ) ( 1764.000000 2443.000000 462.000000 ) ( 1764.000000 2477.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (575/350) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2443.000000, 2443.000000, 2477.000000) / (-506.000000, -445.000000, -445.000000) // --> Vector info: d1 = 0.847038, 0.847037, 0.605924. Determinants: 14.707875, 0.000016, -37688.087212, -2074.000000 // --> Vector info: d2 = 0.761293, 1.198788, 1.198788. Determinants: 0.000015, -14.874834, -9105.624369, -2074.000000 ( 1699.000000 2477.000000 445.000000 ) ( 1699.000000 2443.000000 445.000000 ) ( 1699.000000 2443.000000 506.000000 ) ( ( -0.007092 0.000000 18.171691 ) ( 0.000000 0.007172 4.390369 ) ) 04escapehouse/04wex4a 0 0 0 ( 1695.000000 2443.000000 506.000000 ) ( 1695.000000 2443.000000 445.000000 ) ( 1695.000000 2477.000000 445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1695.000000 2443.000000 506.000000 ) ( 1699.000000 2443.000000 506.000000 ) ( 1699.000000 2443.000000 445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1695.000000 2443.000000 445.000000 ) ( 1699.000000 2443.000000 445.000000 ) ( 1699.000000 2477.000000 445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1695.000000 2477.000000 445.000000 ) ( 1699.000000 2477.000000 445.000000 ) ( 1699.000000 2477.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1695.000000 2477.000000 506.000000 ) ( 1699.000000 2477.000000 506.000000 ) ( 1699.000000 2443.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (579/351) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2443.000000, 2477.000000, 2477.000000) / (1729.000000, 1729.000000, 1699.000000) // --> Vector info: d1 = 0.000000, 0.241118, 0.241114. Determinants: -7.233547, -0.000154, 17671.820594, -1020.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.215991. Determinants: 0.000014, 7.343721, -13717.328635, -1020.000000 ( 1699.000000 2477.000000 445.000000 ) ( 1729.000000 2477.000000 445.000000 ) ( 1729.000000 2443.000000 445.000000 ) ( ( 0.007092 0.000000 -17.325314 ) ( 0.000000 -0.007200 13.448361 ) ) 04escapehouse/04wex4a 0 0 0 ( 1729.000000 2443.000000 441.000000 ) ( 1729.000000 2477.000000 441.000000 ) ( 1699.000000 2477.000000 441.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1729.000000 2443.000000 441.000000 ) ( 1729.000000 2443.000000 445.000000 ) ( 1729.000000 2477.000000 445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1729.000000 2477.000000 441.000000 ) ( 1729.000000 2477.000000 445.000000 ) ( 1699.000000 2477.000000 445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1699.000000 2477.000000 441.000000 ) ( 1699.000000 2477.000000 445.000000 ) ( 1699.000000 2443.000000 445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1699.000000 2443.000000 441.000000 ) ( 1699.000000 2443.000000 445.000000 ) ( 1729.000000 2443.000000 445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (585/352) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2477.000000, 2477.000000, 2443.000000) / (1799.000000, 1764.000000, 1764.000000) // --> Vector info: d1 = 1.000000, 1.249997, 1.249998. Determinants: 0.000033, 8.499911, -16481.422070, -1190.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.241121. Determinants: 8.439216, 0.000003, -20903.942300, -1190.000000 ( 1764.000000 2443.000000 462.000000 ) ( 1764.000000 2477.000000 462.000000 ) ( 1799.000000 2477.000000 462.000000 ) ( ( 0.000000 -0.007143 13.849935 ) ( -0.007092 0.000000 17.566338 ) ) 04escapehouse/04wex4a 0 0 0 ( 1799.000000 2477.000000 458.000000 ) ( 1764.000000 2477.000000 458.000000 ) ( 1764.000000 2443.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1799.000000 2477.000000 458.000000 ) ( 1799.000000 2477.000000 462.000000 ) ( 1764.000000 2477.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1764.000000 2477.000000 458.000000 ) ( 1764.000000 2477.000000 462.000000 ) ( 1764.000000 2443.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1764.000000 2443.000000 458.000000 ) ( 1764.000000 2443.000000 462.000000 ) ( 1799.000000 2443.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1799.000000 2443.000000 458.000000 ) ( 1799.000000 2443.000000 462.000000 ) ( 1799.000000 2477.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (586/353) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2443.000000, -2477.000000, -2477.000000) / (-506.000000, -506.000000, -497.000000) // --> Vector info: d1 = 0.000000, 0.241118, 0.241120. Determinants: 2.170064, -0.000065, 5301.433202, -306.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.062495. Determinants: -0.000004, -2.124852, -1381.185595, -306.000000 ( 1869.000000 2477.000000 497.000000 ) ( 1869.000000 2477.000000 506.000000 ) ( 1869.000000 2443.000000 506.000000 ) ( ( -0.007092 0.000000 -17.324945 ) ( 0.000000 0.006944 4.513678 ) ) 04escapehouse/04wex4a 0 0 0 ( 1873.000000 2443.000000 506.000000 ) ( 1873.000000 2477.000000 506.000000 ) ( 1873.000000 2477.000000 497.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1873.000000 2443.000000 506.000000 ) ( 1869.000000 2443.000000 506.000000 ) ( 1869.000000 2477.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1873.000000 2477.000000 506.000000 ) ( 1869.000000 2477.000000 506.000000 ) ( 1869.000000 2477.000000 497.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1873.000000 2477.000000 497.000000 ) ( 1869.000000 2477.000000 497.000000 ) ( 1869.000000 2443.000000 497.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1873.000000 2443.000000 497.000000 ) ( 1869.000000 2443.000000 497.000000 ) ( 1869.000000 2443.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (591/354) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2443.000000, 2477.000000, 2477.000000) / (1869.000000, 1869.000000, 1834.000000) // --> Vector info: d1 = 0.000000, 0.241120, 0.241118. Determinants: -8.439206, -0.000078, 20617.125757, -1190.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.249995. Determinants: -0.000010, 8.499830, -15886.156389, -1190.000000 ( 1834.000000 2477.000000 497.000000 ) ( 1869.000000 2477.000000 497.000000 ) ( 1869.000000 2443.000000 497.000000 ) ( ( 0.007092 0.000000 -17.325316 ) ( 0.000000 -0.007143 13.349711 ) ) 04escapehouse/04wex4a 0 0 0 ( 1869.000000 2443.000000 493.000000 ) ( 1869.000000 2477.000000 493.000000 ) ( 1834.000000 2477.000000 493.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1869.000000 2443.000000 493.000000 ) ( 1869.000000 2443.000000 497.000000 ) ( 1869.000000 2477.000000 497.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1869.000000 2477.000000 493.000000 ) ( 1869.000000 2477.000000 497.000000 ) ( 1834.000000 2477.000000 497.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1834.000000 2477.000000 493.000000 ) ( 1834.000000 2477.000000 497.000000 ) ( 1834.000000 2443.000000 497.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1834.000000 2443.000000 493.000000 ) ( 1834.000000 2443.000000 497.000000 ) ( 1869.000000 2443.000000 497.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (593/355) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2443.000000, -2443.000000, -2477.000000) / (-506.000000, -682.000000, -682.000000) // --> Vector info: d1 = 0.783992, 0.783986, 0.542869. Determinants: -42.436676, -0.000195, -108364.306138, -5984.000000 // --> Vector info: d2 = 0.863692, 2.124990, 2.124989. Determinants: -0.000210, 42.884118, 16530.515813, -5984.000000 ( 1904.000000 2477.000000 682.000000 ) ( 1904.000000 2443.000000 682.000000 ) ( 1904.000000 2443.000000 506.000000 ) ( ( 0.007092 0.000000 18.109008 ) ( 0.000000 -0.007166 -2.762453 ) ) 04escapehouse/04wex4a 0 0 0 ( 1908.000000 2443.000000 506.000000 ) ( 1908.000000 2443.000000 682.000000 ) ( 1908.000000 2477.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1908.000000 2443.000000 506.000000 ) ( 1904.000000 2443.000000 506.000000 ) ( 1904.000000 2443.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1908.000000 2443.000000 682.000000 ) ( 1904.000000 2443.000000 682.000000 ) ( 1904.000000 2477.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1908.000000 2477.000000 682.000000 ) ( 1904.000000 2477.000000 682.000000 ) ( 1904.000000 2477.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1908.000000 2477.000000 506.000000 ) ( 1904.000000 2477.000000 506.000000 ) ( 1904.000000 2443.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (594/356) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2443.000000, 2477.000000, 2477.000000) / (1904.000000, 1904.000000, 1869.000000) // --> Vector info: d1 = 0.000000, 0.241120, 0.241118. Determinants: -8.439206, -0.000078, 20617.128481, -1190.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.249995. Determinants: -0.000010, 8.499830, -16183.650430, -1190.000000 ( 1869.000000 2477.000000 506.000000 ) ( 1904.000000 2477.000000 506.000000 ) ( 1904.000000 2443.000000 506.000000 ) ( ( 0.007092 0.000000 -17.325318 ) ( 0.000000 -0.007143 13.599706 ) ) 04escapehouse/04wex4a 0 0 0 ( 1904.000000 2443.000000 502.000000 ) ( 1904.000000 2477.000000 502.000000 ) ( 1869.000000 2477.000000 502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1904.000000 2443.000000 502.000000 ) ( 1904.000000 2443.000000 506.000000 ) ( 1904.000000 2477.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1904.000000 2477.000000 502.000000 ) ( 1904.000000 2477.000000 506.000000 ) ( 1869.000000 2477.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1869.000000 2477.000000 502.000000 ) ( 1869.000000 2477.000000 506.000000 ) ( 1869.000000 2443.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1869.000000 2443.000000 502.000000 ) ( 1869.000000 2443.000000 506.000000 ) ( 1904.000000 2443.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (601/357) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2443.000000, 2443.000000, 2477.000000) / (-682.000000, -506.000000, -506.000000) // --> Vector info: d1 = 0.847041, 0.847038, 0.605925. Determinants: 42.435837, 0.000113, -108739.368284, -5984.000000 // --> Vector info: d2 = 0.499996, 1.761294, 1.761293. Determinants: 0.000106, -42.884114, -32239.202947, -5984.000000 ( 1699.000000 2477.000000 506.000000 ) ( 1699.000000 2443.000000 506.000000 ) ( 1699.000000 2443.000000 682.000000 ) ( ( -0.007092 0.000000 18.171686 ) ( 0.000000 0.007166 5.387567 ) ) 04escapehouse/04wex4a 0 0 0 ( 1695.000000 2443.000000 682.000000 ) ( 1695.000000 2443.000000 506.000000 ) ( 1695.000000 2477.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1695.000000 2443.000000 682.000000 ) ( 1699.000000 2443.000000 682.000000 ) ( 1699.000000 2443.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1695.000000 2443.000000 506.000000 ) ( 1699.000000 2443.000000 506.000000 ) ( 1699.000000 2477.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1695.000000 2477.000000 506.000000 ) ( 1699.000000 2477.000000 506.000000 ) ( 1699.000000 2477.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1695.000000 2477.000000 682.000000 ) ( 1699.000000 2477.000000 682.000000 ) ( 1699.000000 2443.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (602/358) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (2477.000000, 2443.000000, 2443.000000) / (-1904.000000, -1904.000000, -1699.000000) // --> Vector info: d1 = 1.822115, 1.651606, 0.615473. Determinants: -34.954316, 35.228516, 140956.793739, -6970.000000 // --> Vector info: d2 = 2.852503, 3.193338, 1.119954. Determinants: 69.871146, 70.495070, -58730.162490, -6970.000000 ( 1699.000000 2443.000000 682.000000 ) ( 1904.000000 2443.000000 682.000000 ) ( 1904.000000 2477.000000 682.000000 ) ( ( 0.005015 -0.005054 -20.223356 ) ( -0.010025 -0.010114 8.426135 ) ) 04escapehouse/04wex5d 0 0 0 ( 1904.000000 2477.000000 686.000000 ) ( 1904.000000 2443.000000 686.000000 ) ( 1699.000000 2443.000000 686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1904.000000 2477.000000 686.000000 ) ( 1904.000000 2477.000000 682.000000 ) ( 1904.000000 2443.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1904.000000 2443.000000 686.000000 ) ( 1904.000000 2443.000000 682.000000 ) ( 1699.000000 2443.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1699.000000 2443.000000 686.000000 ) ( 1699.000000 2443.000000 682.000000 ) ( 1699.000000 2477.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1699.000000 2477.000000 686.000000 ) ( 1699.000000 2477.000000 682.000000 ) ( 1904.000000 2477.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (604/359) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1869.000000, 1904.000000, 1904.000000) / (-410.000000, -410.000000, -506.000000) // --> Vector info: d1 = 1.000000, 1.249997, 1.249997. Determinants: -23.999748, -0.000008, 41495.525649, -3360.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.687498. Determinants: -0.000008, 24.062414, 9865.605224, -3360.000000 ( 1904.000000 2443.000000 506.000000 ) ( 1904.000000 2443.000000 410.000000 ) ( 1869.000000 2443.000000 410.000000 ) ( ( 0.007143 0.000000 -12.349859 ) ( 0.000000 -0.007161 -2.936192 ) ) 04escapehouse/04wex4a 0 0 0 ( 1869.000000 2447.000000 410.000000 ) ( 1904.000000 2447.000000 410.000000 ) ( 1904.000000 2447.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1869.000000 2447.000000 410.000000 ) ( 1869.000000 2443.000000 410.000000 ) ( 1904.000000 2443.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1904.000000 2447.000000 410.000000 ) ( 1904.000000 2443.000000 410.000000 ) ( 1904.000000 2443.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1904.000000 2447.000000 506.000000 ) ( 1904.000000 2443.000000 506.000000 ) ( 1869.000000 2443.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1869.000000 2447.000000 506.000000 ) ( 1869.000000 2443.000000 506.000000 ) ( 1869.000000 2443.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (609/360) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1699.000000, 1699.000000, 1729.000000) / (-445.000000, -410.000000, -410.000000) // --> Vector info: d1 = 0.847037, 0.847036, 0.631045. Determinants: 7.559711, 0.000022, -13733.327821, -1050.000000 // --> Vector info: d2 = 0.198789, 0.448791, 0.448790. Determinants: 0.000021, -7.500071, -3546.295068, -1050.000000 ( 1729.000000 2443.000000 410.000000 ) ( 1699.000000 2443.000000 410.000000 ) ( 1699.000000 2443.000000 445.000000 ) ( ( -0.007200 0.000000 13.079360 ) ( 0.000000 0.007143 3.377424 ) ) 04escapehouse/04wex4a 0 0 0 ( 1699.000000 2447.000000 445.000000 ) ( 1699.000000 2447.000000 410.000000 ) ( 1729.000000 2447.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1699.000000 2447.000000 445.000000 ) ( 1699.000000 2443.000000 445.000000 ) ( 1699.000000 2443.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1699.000000 2447.000000 410.000000 ) ( 1699.000000 2443.000000 410.000000 ) ( 1729.000000 2443.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1729.000000 2447.000000 410.000000 ) ( 1729.000000 2443.000000 410.000000 ) ( 1729.000000 2443.000000 445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1729.000000 2447.000000 445.000000 ) ( 1729.000000 2443.000000 445.000000 ) ( 1699.000000 2443.000000 445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (610/361) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1764.000000, 1799.000000, 1799.000000) / (-410.000000, -410.000000, -462.000000) // --> Vector info: d1 = 1.000000, 1.249997, 1.250000. Determinants: -12.999863, 0.000096, 21111.798564, -1820.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.375003. Determinants: -0.000004, 13.125104, 5381.300652, -1820.000000 ( 1799.000000 2443.000000 462.000000 ) ( 1799.000000 2443.000000 410.000000 ) ( 1764.000000 2443.000000 410.000000 ) ( ( 0.007143 0.000000 -11.599889 ) ( 0.000000 -0.007212 -2.956759 ) ) 04escapehouse/04wex4a 0 0 0 ( 1764.000000 2447.000000 410.000000 ) ( 1799.000000 2447.000000 410.000000 ) ( 1799.000000 2447.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1764.000000 2447.000000 410.000000 ) ( 1764.000000 2443.000000 410.000000 ) ( 1799.000000 2443.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1799.000000 2447.000000 410.000000 ) ( 1799.000000 2443.000000 410.000000 ) ( 1799.000000 2443.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1799.000000 2447.000000 462.000000 ) ( 1799.000000 2443.000000 462.000000 ) ( 1764.000000 2443.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1764.000000 2447.000000 462.000000 ) ( 1764.000000 2443.000000 462.000000 ) ( 1764.000000 2443.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (611/362) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1834.000000, 1869.000000, 1869.000000) / (-410.000000, -410.000000, -497.000000) // --> Vector info: d1 = 0.000000, 0.250003, 0.250002. Determinants: -21.750218, -0.000001, 39889.898559, -3045.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.625000. Determinants: 0.000000, 21.875004, 8968.751682, -3045.000000 ( 1869.000000 2443.000000 497.000000 ) ( 1869.000000 2443.000000 410.000000 ) ( 1834.000000 2443.000000 410.000000 ) ( ( 0.007143 0.000000 -13.100131 ) ( 0.000000 -0.007184 -2.945403 ) ) 04escapehouse/04wex4a 0 0 0 ( 1834.000000 2447.000000 410.000000 ) ( 1869.000000 2447.000000 410.000000 ) ( 1869.000000 2447.000000 497.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1834.000000 2447.000000 410.000000 ) ( 1834.000000 2443.000000 410.000000 ) ( 1869.000000 2443.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1869.000000 2447.000000 410.000000 ) ( 1869.000000 2443.000000 410.000000 ) ( 1869.000000 2443.000000 497.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1869.000000 2447.000000 497.000000 ) ( 1869.000000 2443.000000 497.000000 ) ( 1834.000000 2443.000000 497.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1834.000000 2447.000000 497.000000 ) ( 1834.000000 2443.000000 497.000000 ) ( 1834.000000 2443.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (613/363) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2443.000000, -2443.000000, -2389.000000) / (-682.000000, -410.000000, -418.000000) // --> Vector info: d1 = 0.783986, 0.783994, 1.167876. Determinants: -104.416046, -0.000425, -266603.880229, -14688.000000 // --> Vector info: d2 = 2.124990, 0.176195, 0.238696. Determinants: -1.409931, 105.234928, 37113.908872, -14688.000000 ( 1904.000000 2389.000000 418.000000 ) ( 1904.000000 2443.000000 410.000000 ) ( 1904.000000 2443.000000 682.000000 ) ( ( 0.007109 0.000000 18.151136 ) ( 0.000096 -0.007165 -2.526818 ) ) 04escapehouse/04wex4a 0 0 0 ( 1908.000000 2443.000000 682.000000 ) ( 1908.000000 2443.000000 410.000000 ) ( 1908.000000 2389.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1908.000000 2443.000000 682.000000 ) ( 1904.000000 2443.000000 682.000000 ) ( 1904.000000 2443.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1908.000000 2443.000000 410.000000 ) ( 1904.000000 2443.000000 410.000000 ) ( 1904.000000 2389.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1908.000000 2389.000000 418.000000 ) ( 1904.000000 2389.000000 418.000000 ) ( 1904.000000 2389.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1908.000000 2389.000000 682.000000 ) ( 1904.000000 2389.000000 682.000000 ) ( 1904.000000 2443.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (614/364) # points: 3 { brushDef { // Surface normal: 0.000000, 0.146549, 0.989203 // RotY/Z : -1.423718 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.989203, -0.146549) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1699.000000, -1904.000000, -1904.000000) / (2356.539107, 2301.949731, 2356.539107) // --> Vector info: d1 = 0.366557, 0.157354, 0.543429. Determinants: 9.655339, -79.145428, 198811.644687, -11190.822132 // --> Vector info: d2 = 2.499945, 0.997816, 1.044742. Determinants: -79.438607, -9.619822, -140273.146309, -11190.822132 ( 1904.000000 2443.000000 410.000000 ) ( 1904.000000 2389.000000 418.000000 ) ( 1699.000000 2443.000000 410.000000 ) ( ( -0.000863 0.007072 -17.765598 ) ( 0.007099 0.000860 12.534660 ) ) 04escapehouse/04wex4a 0 0 0 ( 1699.000000 2442.413805 406.043186 ) ( 1904.000000 2388.413805 414.043186 ) ( 1904.000000 2442.413805 406.043186 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1699.000000 2442.413805 406.043186 ) ( 1699.000000 2443.000000 410.000000 ) ( 1904.000000 2389.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1904.000000 2388.413805 414.043186 ) ( 1904.000000 2389.000000 418.000000 ) ( 1904.000000 2443.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1904.000000 2442.413805 406.043186 ) ( 1904.000000 2443.000000 410.000000 ) ( 1699.000000 2443.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (615/365) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (2443.000000, 2443.000000, 2389.000000) / (-1699.000000, -1904.000000, -1904.000000) // --> Vector info: d1 = 0.615257, 1.651633, 1.380207. Determinants: -55.642176, 55.964265, 224206.225202, -11070.000000 // --> Vector info: d2 = 0.120351, 2.193418, 2.736188. Determinants: 111.267687, 111.945641, -82963.601211, -11070.000000 ( 1904.000000 2389.000000 682.000000 ) ( 1904.000000 2443.000000 682.000000 ) ( 1699.000000 2443.000000 682.000000 ) ( ( 0.005026 -0.005055 -20.253498 ) ( -0.010051 -0.010113 7.494454 ) ) 04escapehouse/04wex5d 0 0 0 ( 1699.000000 2443.000000 686.000000 ) ( 1904.000000 2443.000000 686.000000 ) ( 1904.000000 2389.000000 686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1699.000000 2443.000000 686.000000 ) ( 1699.000000 2443.000000 682.000000 ) ( 1904.000000 2443.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1904.000000 2443.000000 686.000000 ) ( 1904.000000 2443.000000 682.000000 ) ( 1904.000000 2389.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1904.000000 2389.000000 686.000000 ) ( 1904.000000 2389.000000 682.000000 ) ( 1769.000000 2343.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1769.000000 2343.000000 686.000000 ) ( 1769.000000 2343.000000 682.000000 ) ( 1699.000000 2443.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (617/366) # points: 4 { brushDef { // Surface normal: 0.819232, 0.573462, 0.000000 // RotY/Z : 0.000000 / 0.610726. Vector texS/T: (-0.573462, 0.819232, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (905.005503, 905.005503, 1027.071059) / (-682.000000, -428.000000, -410.000000) // --> Vector info: d1 = 1.721305, 1.721303, 0.847038. Determinants: 222.063196, 0.000291, -254336.681003, -31004.651264 // --> Vector info: d2 = 0.499996, 2.316758, 2.448792. Determinants: -0.834867, -221.764126, -165989.765179, -31004.651264 ( 1699.000000 2443.000000 410.000000 ) ( 1769.000000 2343.000000 428.000000 ) ( 1769.000000 2343.000000 682.000000 ) ( ( -0.007162 0.000000 8.203178 ) ( 0.000027 0.007153 5.353705 ) ) 04escapehouse/04wex4a 0 0 0 ( 1765.723072 2340.706151 682.000000 ) ( 1765.723072 2340.706151 428.000000 ) ( 1695.723072 2440.706151 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1765.723072 2340.706151 682.000000 ) ( 1769.000000 2343.000000 682.000000 ) ( 1769.000000 2343.000000 428.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1765.723072 2340.706151 428.000000 ) ( 1769.000000 2343.000000 428.000000 ) ( 1699.000000 2443.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1695.723072 2440.706151 410.000000 ) ( 1699.000000 2443.000000 410.000000 ) ( 1699.000000 2443.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1695.723072 2440.706151 682.000000 ) ( 1699.000000 2443.000000 682.000000 ) ( 1769.000000 2343.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (618/367) # points: 3 { brushDef { // Surface normal: 0.010111, 0.183995, 0.982875 // RotY/Z : -1.385464 / 1.515899. Vector texS/T: (-0.998494, 0.054869, 0.000000) / (0.053930, 0.981394, -0.184273) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1562.394849, -1637.776327, -1770.048968) / (2413.621399, 2315.940117, 2370.207495) // --> Vector info: d1 = 1.366557, 0.705847, 1.156811. Determinants: 8.195827, -121.388272, 282543.521790, -17011.316351 // --> Vector info: d2 = 2.499944, 1.912581, 0.998044. Determinants: -121.207804, -8.752901, -210775.594360, -17011.316351 ( 1904.000000 2389.000000 418.000000 ) ( 1769.000000 2343.000000 428.000000 ) ( 1699.000000 2443.000000 410.000000 ) ( ( -0.000482 0.007136 -16.609151 ) ( 0.007125 0.000515 12.390317 ) ) 04escapehouse/04wex4a 0 0 0 ( 1698.959556 2442.264019 406.068499 ) ( 1768.959556 2342.264019 424.068499 ) ( 1903.959556 2388.264019 414.068499 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1698.959556 2442.264019 406.068499 ) ( 1699.000000 2443.000000 410.000000 ) ( 1769.000000 2343.000000 428.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1768.959556 2342.264019 424.068499 ) ( 1769.000000 2343.000000 428.000000 ) ( 1904.000000 2389.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1903.959556 2388.264019 414.068499 ) ( 1904.000000 2389.000000 418.000000 ) ( 1699.000000 2443.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (619/368) # points: 3 { brushDef { // Surface normal: -0.322531, 0.946559, 0.000000 // RotY/Z : 0.000000 / 1.899199. Vector texS/T: (-0.946559, -0.322531, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2572.774990, -2572.774990, -2430.153112) / (-428.000000, -418.000000, -428.000000) // --> Vector info: d1 = 0.000000, 0.069535, 0.000000. Determinants: -0.000001, -9.917240, -4244.581787, -1426.218777 // --> Vector info: d2 = 0.000000, 0.000000, 1.017463. Determinants: -10.174627, -0.000061, -26177.052792, -1426.218777 ( 1769.000000 2343.000000 428.000000 ) ( 1904.000000 2389.000000 418.000000 ) ( 1904.000000 2389.000000 428.000000 ) ( ( 0.000000 0.006954 2.976108 ) ( 0.007134 0.000000 18.354164 ) ) 04escapehouse/04wex4a 0 0 0 ( 1905.290125 2385.213765 428.000000 ) ( 1905.290125 2385.213765 418.000000 ) ( 1770.290125 2339.213765 428.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1905.290125 2385.213765 428.000000 ) ( 1904.000000 2389.000000 428.000000 ) ( 1904.000000 2389.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1905.290125 2385.213765 418.000000 ) ( 1904.000000 2389.000000 418.000000 ) ( 1769.000000 2343.000000 428.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1770.290125 2339.213765 428.000000 ) ( 1769.000000 2343.000000 428.000000 ) ( 1904.000000 2389.000000 428.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (622/369) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-210.010714, -210.010714, -243.951840) / (-341.000000, -587.000000, -605.000000) // --> Vector info: d1 = 1.116114, 1.116109, 0.874993. Determinants: -59.314581, -0.000158, -21775.763154, -8349.516872 // --> Vector info: d2 = 0.687499, 2.444234, 2.568933. Determinants: -0.945188, 59.625560, 14393.533949, -8349.516872 ( 1884.000000 2229.000000 605.000000 ) ( 1908.000000 2205.000000 587.000000 ) ( 1908.000000 2205.000000 341.000000 ) ( ( 0.007104 0.000000 2.608027 ) ( 0.000113 -0.007141 -1.723876 ) ) 04escapehouse/04wex4a 0 0 0 ( 1910.828427 2207.828427 341.000000 ) ( 1910.828427 2207.828427 587.000000 ) ( 1886.828427 2231.828427 605.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1910.828427 2207.828427 341.000000 ) ( 1908.000000 2205.000000 341.000000 ) ( 1908.000000 2205.000000 587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1910.828427 2207.828427 587.000000 ) ( 1908.000000 2205.000000 587.000000 ) ( 1884.000000 2229.000000 605.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1886.828427 2231.828427 605.000000 ) ( 1884.000000 2229.000000 605.000000 ) ( 1884.000000 2229.000000 341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1886.828427 2231.828427 341.000000 ) ( 1884.000000 2229.000000 341.000000 ) ( 1908.000000 2205.000000 341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (623/370) # points: 4 { brushDef { // Surface normal: 0.721988, 0.691905, 0.000000 // RotY/Z : 0.000000 / 0.764125. Vector texS/T: (-0.691905, 0.721988, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (268.158453, 268.158453, 301.399993) / (-587.000000, -341.000000, -341.000000) // --> Vector info: d1 = 1.116114, 1.116114, 0.874999. Determinants: 59.314165, 0.000000, -25032.525616, -8177.418908 // --> Vector info: d2 = 0.180752, 1.937492, 1.937490. Determinants: 0.000586, -58.396742, -35757.133073, -8177.418908 ( 1739.000000 2084.000000 341.000000 ) ( 1762.000000 2060.000000 341.000000 ) ( 1762.000000 2060.000000 587.000000 ) ( ( -0.007253 0.000000 3.061177 ) ( 0.000000 0.007141 4.372667 ) ) 04escapehouse/04wex4a 0 0 0 ( 1759.112047 2057.232379 587.000000 ) ( 1759.112047 2057.232379 341.000000 ) ( 1736.112047 2081.232379 341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1759.112047 2057.232379 587.000000 ) ( 1762.000000 2060.000000 587.000000 ) ( 1762.000000 2060.000000 341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1759.112047 2057.232379 341.000000 ) ( 1762.000000 2060.000000 341.000000 ) ( 1739.000000 2084.000000 341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1736.112047 2081.232379 341.000000 ) ( 1739.000000 2084.000000 341.000000 ) ( 1739.000000 2084.000000 605.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1736.112047 2081.232379 605.000000 ) ( 1739.000000 2084.000000 605.000000 ) ( 1762.000000 2060.000000 587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (624/371) # points: 4 { brushDef { // Surface normal: -0.330156, 0.332433, -0.883451 // RotY/Z : 1.083178 / 2.352758. Vector texS/T: (-0.709533, -0.704673, 0.000000) / (0.622544, -0.626837, -0.468523) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (-2907.474701, -2907.591337, -2701.822049) / (-507.804313, -469.385744, -469.385744) // --> Vector info: d1 = 2.465990, 2.465986, 0.999994. Determinants: 56.321320, 0.171673, 144345.449167, -7905.361472 // --> Vector info: d2 = 0.420959, 0.963866, 0.963854. Determinants: 0.000467, -111.713685, -60055.164378, -7905.361472 ( 1762.000000 2060.000000 587.000000 ) ( 1908.000000 2205.000000 587.000000 ) ( 1884.000000 2229.000000 605.000000 ) ( ( -0.007124 -0.000022 -18.259184 ) ( 0.000000 0.014131 7.596764 ) ) 04escapehouse/04wex5d 0 0 0 ( 1885.320623 2227.670270 608.533804 ) ( 1909.320623 2203.670270 590.533804 ) ( 1763.320623 2058.670270 590.533804 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1885.320623 2227.670270 608.533804 ) ( 1884.000000 2229.000000 605.000000 ) ( 1908.000000 2205.000000 587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1909.320623 2203.670270 590.533804 ) ( 1908.000000 2205.000000 587.000000 ) ( 1762.000000 2060.000000 587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1763.320623 2058.670270 590.533804 ) ( 1762.000000 2060.000000 587.000000 ) ( 1739.000000 2084.000000 605.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1740.320623 2082.670270 608.533804 ) ( 1739.000000 2084.000000 605.000000 ) ( 1884.000000 2229.000000 605.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (625/372) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2205.000000, 2229.000000, 2084.000000) / (1908.000000, 1884.000000, 1739.000000) // --> Vector info: d1 = 0.830716, 1.071832, 1.071831. Determinants: -34.961884, 34.961804, 4602.047584, -6960.000000 // --> Vector info: d2 = 0.999999, 0.999997, 2.465985. Determinants: 35.184092, 35.183365, -151670.777892, -6960.000000 ( 1739.000000 2084.000000 341.000000 ) ( 1884.000000 2229.000000 341.000000 ) ( 1908.000000 2205.000000 341.000000 ) ( ( 0.005023 -0.005023 -0.661214 ) ( -0.005055 -0.005055 21.791778 ) ) 04escapehouse/04wex4a 0 0 0 ( 1908.000000 2205.000000 337.000000 ) ( 1884.000000 2229.000000 337.000000 ) ( 1739.000000 2084.000000 337.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1908.000000 2205.000000 337.000000 ) ( 1908.000000 2205.000000 341.000000 ) ( 1884.000000 2229.000000 341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1884.000000 2229.000000 337.000000 ) ( 1884.000000 2229.000000 341.000000 ) ( 1739.000000 2084.000000 341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1739.000000 2084.000000 337.000000 ) ( 1739.000000 2084.000000 341.000000 ) ( 1762.000000 2060.000000 341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1762.000000 2060.000000 337.000000 ) ( 1762.000000 2060.000000 341.000000 ) ( 1908.000000 2205.000000 341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (626/373) # points: 3 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2703.269224, 2908.330191, 2908.330191) / (-341.000000, -341.000000, -428.000000) // --> Vector info: d1 = 0.409011, 1.875000, 1.874997. Determinants: -127.541022, -0.000538, 337480.653040, -17840.304089 // --> Vector info: d2 = 0.687494, 0.687500, 1.308233. Determinants: -0.000523, 127.288029, 31141.523489, -17840.304089 ( 1884.000000 2229.000000 428.000000 ) ( 1884.000000 2229.000000 341.000000 ) ( 1739.000000 2084.000000 341.000000 ) ( ( 0.007149 0.000000 -18.916755 ) ( 0.000000 -0.007135 -1.745571 ) ) 04escapehouse/04wex4a 0 0 0 ( 1736.171573 2086.828427 341.000000 ) ( 1881.171573 2231.828427 341.000000 ) ( 1881.171573 2231.828427 428.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1736.171573 2086.828427 341.000000 ) ( 1739.000000 2084.000000 341.000000 ) ( 1884.000000 2229.000000 341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1881.171573 2231.828427 341.000000 ) ( 1884.000000 2229.000000 341.000000 ) ( 1884.000000 2229.000000 428.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1881.171573 2231.828427 428.000000 ) ( 1884.000000 2229.000000 428.000000 ) ( 1739.000000 2084.000000 341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (627/374) # points: 4 { brushDef { // Surface normal: -0.497945, -0.867208, 0.000000 // RotY/Z : 0.000000 / -2.092024. Vector texS/T: (0.867208, -0.497945, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (353.233546, 174.499106, 174.499106) / (-682.000000, -682.000000, -525.000000) // --> Vector info: d1 = 0.751926, 2.026931, 2.026922. Determinants: 200.175689, 0.001535, -91807.760186, -28061.307062 // --> Vector info: d2 = 0.499971, 0.499981, 1.624979. Determinants: 0.001534, -201.075797, -151164.082743, -28061.307062 ( 1817.000000 2814.000000 525.000000 ) ( 1817.000000 2814.000000 682.000000 ) ( 1972.000000 2725.000000 682.000000 ) ( ( -0.007134 0.000000 3.271685 ) ( 0.000000 0.007166 5.386922 ) ) 04escapehouse/04wex4a 0 0 0 ( 1973.991782 2728.468833 682.000000 ) ( 1818.991782 2817.468833 682.000000 ) ( 1818.991782 2817.468833 525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1973.991782 2728.468833 682.000000 ) ( 1972.000000 2725.000000 682.000000 ) ( 1817.000000 2814.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1818.991782 2817.468833 682.000000 ) ( 1817.000000 2814.000000 682.000000 ) ( 1817.000000 2814.000000 525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1818.991782 2817.468833 525.000000 ) ( 1817.000000 2814.000000 525.000000 ) ( 1972.000000 2725.000000 525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1973.991782 2728.468833 525.000000 ) ( 1972.000000 2725.000000 525.000000 ) ( 1972.000000 2725.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (628/375) # points: 4 { brushDef { // Surface normal: -0.862698, 0.505719, 0.000000 // RotY/Z : 0.000000 / 2.611377. Vector texS/T: (-0.505719, -0.862698, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3213.668931, -3348.130822, -3348.130822) / (-682.000000, -682.000000, -525.000000) // --> Vector info: d1 = 0.292044, 1.251914, 1.251902. Determinants: 150.699643, 0.001667, 478134.703659, -21110.516810 // --> Vector info: d2 = 0.499937, 0.499948, 1.624945. Determinants: 0.001722, -151.269282, -113714.039597, -21110.516810 ( 1972.000000 2725.000000 525.000000 ) ( 1972.000000 2725.000000 682.000000 ) ( 1904.000000 2609.000000 682.000000 ) ( ( -0.007139 0.000000 -22.649124 ) ( 0.000000 0.007166 5.386606 ) ) 04escapehouse/04wex4a 0 0 0 ( 1907.450792 2606.977122 682.000000 ) ( 1975.450792 2722.977122 682.000000 ) ( 1975.450792 2722.977122 525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1907.450792 2606.977122 682.000000 ) ( 1904.000000 2609.000000 682.000000 ) ( 1972.000000 2725.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1975.450792 2722.977122 682.000000 ) ( 1972.000000 2725.000000 682.000000 ) ( 1972.000000 2725.000000 525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1975.450792 2722.977122 525.000000 ) ( 1972.000000 2725.000000 525.000000 ) ( 1904.000000 2609.000000 525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1907.450792 2606.977122 525.000000 ) ( 1904.000000 2609.000000 525.000000 ) ( 1904.000000 2609.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (629/376) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2609.000000, 2725.000000, 2742.000000) / (1904.000000, 1972.000000, 1941.000000) // --> Vector info: d1 = 0.999340, 1.959201, 1.959340. Determinants: -29.765156, -16.301447, 103946.382292, -4752.000000 // --> Vector info: d2 = 0.754755, 0.750369, 1.000368. Determinants: -16.863994, 29.074519, -14946.320465, -4752.000000 ( 1941.000000 2742.000000 525.000000 ) ( 1972.000000 2725.000000 525.000000 ) ( 1904.000000 2609.000000 525.000000 ) ( ( 0.006264 0.003430 -21.874239 ) ( 0.003549 -0.006118 3.145269 ) ) 04escapehouse/04wex4a 0 0 0 ( 1904.000000 2609.000000 521.000000 ) ( 1972.000000 2725.000000 521.000000 ) ( 1941.000000 2742.000000 521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1904.000000 2609.000000 521.000000 ) ( 1904.000000 2609.000000 525.000000 ) ( 1972.000000 2725.000000 525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1972.000000 2725.000000 521.000000 ) ( 1972.000000 2725.000000 525.000000 ) ( 1941.000000 2742.000000 525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1941.000000 2742.000000 521.000000 ) ( 1941.000000 2742.000000 525.000000 ) ( 1874.000000 2626.000000 525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1874.000000 2626.000000 521.000000 ) ( 1874.000000 2626.000000 525.000000 ) ( 1904.000000 2609.000000 525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (630/377) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2626.000000, 2742.000000, 2797.000000) / (1874.000000, 1941.000000, 1848.000000) // --> Vector info: d1 = 1.000005, 1.959434, 1.960166. Determinants: -89.275915, -52.683732, 318694.797525, -14473.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.775000. Determinants: -51.925032, 89.900144, -46590.734583, -14473.000000 ( 1848.000000 2797.000000 525.000000 ) ( 1941.000000 2742.000000 525.000000 ) ( 1874.000000 2626.000000 525.000000 ) ( ( 0.006168 0.003640 -22.019954 ) ( 0.003588 -0.006212 3.219148 ) ) 04escapehouse/04wex4a 0 0 0 ( 1874.000000 2626.000000 521.000000 ) ( 1941.000000 2742.000000 521.000000 ) ( 1848.000000 2797.000000 521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1874.000000 2626.000000 521.000000 ) ( 1874.000000 2626.000000 525.000000 ) ( 1941.000000 2742.000000 525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1941.000000 2742.000000 521.000000 ) ( 1941.000000 2742.000000 525.000000 ) ( 1848.000000 2797.000000 525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1848.000000 2797.000000 521.000000 ) ( 1848.000000 2797.000000 525.000000 ) ( 1781.000000 2680.000000 525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1781.000000 2680.000000 521.000000 ) ( 1781.000000 2680.000000 525.000000 ) ( 1874.000000 2626.000000 525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (631/378) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2680.000000, 2797.000000, 2814.000000) / (1781.000000, 1848.000000, 1817.000000) // --> Vector info: d1 = 0.002089, 0.960169, 0.960388. Determinants: -29.715152, -16.261692, 108588.722955, -4766.000000 // --> Vector info: d2 = 0.775086, 0.775086, 1.025089. Determinants: -16.750234, 29.250413, -10898.417006, -4766.000000 ( 1817.000000 2814.000000 525.000000 ) ( 1848.000000 2797.000000 525.000000 ) ( 1781.000000 2680.000000 525.000000 ) ( ( 0.006235 0.003412 -22.784038 ) ( 0.003515 -0.006137 2.286701 ) ) 04escapehouse/04wex4a 0 0 0 ( 1781.000000 2680.000000 521.000000 ) ( 1848.000000 2797.000000 521.000000 ) ( 1817.000000 2814.000000 521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1781.000000 2680.000000 521.000000 ) ( 1781.000000 2680.000000 525.000000 ) ( 1848.000000 2797.000000 525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1848.000000 2797.000000 521.000000 ) ( 1848.000000 2797.000000 525.000000 ) ( 1817.000000 2814.000000 525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1817.000000 2814.000000 521.000000 ) ( 1817.000000 2814.000000 525.000000 ) ( 1750.000000 2698.000000 525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1750.000000 2698.000000 521.000000 ) ( 1750.000000 2698.000000 525.000000 ) ( 1781.000000 2680.000000 525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (632/379) # points: 4 { brushDef { // Surface normal: 0.865937, -0.500153, 0.000000 // RotY/Z : 0.000000 / -0.523776. Vector texS/T: (0.500153, 0.865937, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3211.565957, 3345.524906, 3345.524906) / (-525.000000, -525.000000, -682.000000) // --> Vector info: d1 = 0.984568, 0.026922, 0.026929. Determinants: 150.350480, 0.001021, -503566.944252, -21031.554983 // --> Vector info: d2 = 1.624984, 1.624977, 0.499980. Determinants: 0.001011, -150.703466, -113298.501399, -21031.554983 ( 1817.000000 2814.000000 682.000000 ) ( 1817.000000 2814.000000 525.000000 ) ( 1750.000000 2698.000000 525.000000 ) ( ( -0.007149 0.000000 23.943401 ) ( 0.000000 0.007166 5.387072 ) ) 04escapehouse/04wex4a 0 0 0 ( 1746.536252 2700.000613 525.000000 ) ( 1813.536252 2816.000613 525.000000 ) ( 1813.536252 2816.000613 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1746.536252 2700.000613 525.000000 ) ( 1750.000000 2698.000000 525.000000 ) ( 1817.000000 2814.000000 525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1813.536252 2816.000613 525.000000 ) ( 1817.000000 2814.000000 525.000000 ) ( 1817.000000 2814.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1813.536252 2816.000613 682.000000 ) ( 1817.000000 2814.000000 682.000000 ) ( 1750.000000 2698.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1746.536252 2700.000613 682.000000 ) ( 1750.000000 2698.000000 682.000000 ) ( 1750.000000 2698.000000 525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (633/380) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (2698.000000, 2814.000000, 2725.000000) / (-1750.000000, -1817.000000, -1972.000000) // --> Vector info: d1 = 0.162019, 1.087169, 1.416018. Determinants: -121.365302, 120.484919, 534412.976879, -23943.000000 // --> Vector info: d2 = 1.065194, 0.571194, 3.034675. Determinants: 241.623111, 241.797780, -254256.971032, -23943.000000 ( 1972.000000 2725.000000 682.000000 ) ( 1817.000000 2814.000000 682.000000 ) ( 1750.000000 2698.000000 682.000000 ) ( ( 0.005069 -0.005032 -22.320218 ) ( -0.010092 -0.010099 10.619261 ) ) 04escapehouse/04wex5d 0 0 0 ( 1750.000000 2698.000000 686.000000 ) ( 1817.000000 2814.000000 686.000000 ) ( 1972.000000 2725.000000 686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1750.000000 2698.000000 686.000000 ) ( 1750.000000 2698.000000 682.000000 ) ( 1817.000000 2814.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1817.000000 2814.000000 686.000000 ) ( 1817.000000 2814.000000 682.000000 ) ( 1972.000000 2725.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1972.000000 2725.000000 686.000000 ) ( 1972.000000 2725.000000 682.000000 ) ( 1904.000000 2609.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1904.000000 2609.000000 686.000000 ) ( 1904.000000 2609.000000 682.000000 ) ( 1750.000000 2698.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (637/381) # points: 4 { brushDef { // Surface normal: -0.002861, -0.004941, 0.999984 // RotY/Z : -1.565087 / -2.095592. Vector texS/T: (0.865426, -0.501036, 0.000000) / (-0.501028, -0.865412, -0.005710) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (278.166228, 365.984221, 365.118795) / (-3523.515265, -3523.515265, -3698.653071) // --> Vector info: d1 = 0.999993, 1.624997, 1.624988. Determinants: -109.461765, 0.540173, 16971.731775, -15380.250713 // --> Vector info: d2 = 0.749998, 0.749998, 2.000001. Determinants: 0.000000, 109.772733, 375250.742824, -15380.250713 ( 2168.000000 3016.000000 410.000000 ) ( 2081.000000 2864.000000 409.000000 ) ( 2005.000000 2908.000000 409.000000 ) ( ( 0.007117 -0.000035 -1.103476 ) ( 0.000000 -0.007137 -24.398220 ) ) 04escapehouse/04wex4a 0 0 0 ( 2005.011443 2908.019766 405.000065 ) ( 2081.011443 2864.019766 405.000065 ) ( 2168.011443 3016.019766 406.000065 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2005.011443 2908.019766 405.000065 ) ( 2005.000000 2908.000000 409.000000 ) ( 2081.000000 2864.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2081.011443 2864.019766 405.000065 ) ( 2081.000000 2864.000000 409.000000 ) ( 2168.000000 3016.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2168.011443 3016.019766 406.000065 ) ( 2168.000000 3016.000000 410.000000 ) ( 2115.000000 3046.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2115.011443 3046.019766 406.000065 ) ( 2115.000000 3046.000000 410.000000 ) ( 2005.000000 2908.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (639/382) # points: 4 { brushDef { // Surface normal: -0.002857, -0.004935, 0.999984 // RotY/Z : -1.565094 / -2.095592. Vector texS/T: (0.865426, -0.501036, 0.000000) / (-0.501028, -0.865412, -0.005702) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (137.511682, 225.329675, 198.911399) / (-3522.965805, -3522.965805, -3698.331351) // --> Vector info: d1 = 0.000000, 0.625001, 0.437497. Determinants: -109.603628, 0.045199, 15231.013939, -15400.250388 // --> Vector info: d2 = 0.750000, 0.749988, 1.999999. Determinants: 0.002059, 109.773092, 375176.378276, -15400.250388 ( 2024.000000 3099.000000 410.000000 ) ( 1959.000000 2934.000000 409.000000 ) ( 1883.000000 2978.000000 409.000000 ) ( ( 0.007117 -0.000003 -0.989011 ) ( 0.000000 -0.007128 -24.361706 ) ) 04escapehouse/04wex4a 0 0 0 ( 1883.011428 2978.019740 405.000065 ) ( 1959.011428 2934.019740 405.000065 ) ( 2024.011428 3099.019740 406.000065 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1883.011428 2978.019740 405.000065 ) ( 1883.000000 2978.000000 409.000000 ) ( 1959.000000 2934.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1959.011428 2934.019740 405.000065 ) ( 1959.000000 2934.000000 409.000000 ) ( 2024.000000 3099.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2024.011428 3099.019740 406.000065 ) ( 2024.000000 3099.000000 410.000000 ) ( 1971.000000 3129.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1971.011428 3129.019740 406.000065 ) ( 1971.000000 3129.000000 410.000000 ) ( 1883.000000 2978.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (640/383) # points: 4 { brushDef { // Surface normal: 0.863986, -0.503515, 0.000000 // RotY/Z : 0.000000 / -0.527663. Vector texS/T: (0.503515, 0.863986, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3521.070528, 3521.070528, 3695.841807) / (-532.000000, -409.000000, -410.000000) // --> Vector info: d1 = 0.300668, 1.175671, 1.175666. Determinants: -0.874416, -152.925286, -84740.801175, -21496.867330 // --> Vector info: d2 = 0.453925, 0.453927, 1.703931. Determinants: -153.750427, -0.000375, 531607.928651, -21496.867330 ( 1971.000000 3129.000000 410.000000 ) ( 1883.000000 2978.000000 409.000000 ) ( 1883.000000 2978.000000 532.000000 ) ( ( 0.000041 0.007114 3.942007 ) ( 0.007152 0.000000 -24.729553 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1879.544055 2980.014061 532.000000 ) ( 1879.544055 2980.014061 409.000000 ) ( 1967.544055 3131.014061 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1879.544055 2980.014061 532.000000 ) ( 1883.000000 2978.000000 532.000000 ) ( 1883.000000 2978.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1879.544055 2980.014061 409.000000 ) ( 1883.000000 2978.000000 409.000000 ) ( 1971.000000 3129.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1967.544055 3131.014061 410.000000 ) ( 1971.000000 3129.000000 410.000000 ) ( 1971.000000 3129.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1967.544055 3131.014061 532.000000 ) ( 1971.000000 3129.000000 532.000000 ) ( 1883.000000 2978.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (641/384) # points: 4 { brushDef { // Surface normal: 0.606047, -0.353193, -0.712715 // RotY/Z : 0.793361 / -0.527663. Vector texS/T: (0.503515, 0.863986, 0.000000) / (-0.615776, 0.358863, -0.701454) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3521.768583, 3521.070528, 3695.841807) / (-538.117937, -463.986211, -463.986211) // --> Vector info: d1 = 0.770337, 1.300669, 1.300668. Determinants: 0.000035, -92.686755, -59857.090178, -12956.096480 // --> Vector info: d2 = 0.453925, 0.453925, 1.703935. Determinants: -92.665435, -0.872492, 319995.612035, -12956.096480 ( 1971.000000 3129.000000 532.000000 ) ( 1883.000000 2978.000000 532.000000 ) ( 1929.000000 2952.000000 584.000000 ) ( ( 0.000000 0.007154 4.619994 ) ( 0.007152 0.000067 -24.698459 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1926.575813 2953.412771 586.850859 ) ( 1880.575813 2979.412771 534.850859 ) ( 1968.575813 3130.412771 534.850859 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1926.575813 2953.412771 586.850859 ) ( 1929.000000 2952.000000 584.000000 ) ( 1883.000000 2978.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1880.575813 2979.412771 534.850859 ) ( 1883.000000 2978.000000 532.000000 ) ( 1971.000000 3129.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1968.575813 3130.412771 534.850859 ) ( 1971.000000 3129.000000 532.000000 ) ( 2016.000000 3103.000000 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2013.575813 3104.412771 587.850859 ) ( 2016.000000 3103.000000 585.000000 ) ( 1929.000000 2952.000000 584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (642/385) # points: 4 { brushDef { // Surface normal: 0.399060, -0.224034, -0.889134 // RotY/Z : 1.095450 / -0.511556. Vector texS/T: (0.489535, 0.871984, 0.000000) / (-0.775311, 0.435262, -0.457646) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3517.399015, 3518.408680, 3692.667756) / (-517.277659, -477.945985, -480.131078) // --> Vector info: d1 = 0.490826, 0.770337, 0.770337. Determinants: -0.610757, -48.707282, -26412.070435, -6856.107350 // --> Vector info: d2 = 0.453929, 0.453925, 1.703937. Determinants: -49.165030, 1.262715, 170474.016547, -6856.107350 ( 2016.000000 3103.000000 585.000000 ) ( 1929.000000 2952.000000 584.000000 ) ( 1959.000000 2934.000000 602.000000 ) ( ( 0.000089 0.007104 3.852342 ) ( 0.007171 -0.000184 -24.864549 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1957.403759 2934.896135 605.556537 ) ( 1927.403759 2952.896135 587.556537 ) ( 2014.403759 3103.896135 588.556537 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1957.403759 2934.896135 605.556537 ) ( 1959.000000 2934.000000 602.000000 ) ( 1929.000000 2952.000000 584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1927.403759 2952.896135 587.556537 ) ( 1929.000000 2952.000000 584.000000 ) ( 2016.000000 3103.000000 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2014.403759 3103.896135 588.556537 ) ( 2016.000000 3103.000000 585.000000 ) ( 2047.000000 3086.000000 602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2045.403759 3086.896135 605.556537 ) ( 2047.000000 3086.000000 602.000000 ) ( 1959.000000 2934.000000 602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (643/386) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (2908.000000, 2934.000000, 3086.000000) / (-2005.000000, -1959.000000, -2047.000000) // --> Vector info: d1 = 0.115825, 0.490826, 0.490826. Determinants: -33.000115, -57.000200, -19395.919544, -9280.000000 // --> Vector info: d2 = 0.453924, 0.453929, 1.703943. Determinants: -57.501093, 32.499608, 228162.478626, -9280.000000 ( 2047.000000 3086.000000 602.000000 ) ( 1959.000000 2934.000000 602.000000 ) ( 2005.000000 2908.000000 602.000000 ) ( ( 0.003556 0.006142 2.090078 ) ( 0.006196 -0.003502 -24.586474 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2005.000000 2908.000000 606.000000 ) ( 1959.000000 2934.000000 606.000000 ) ( 2047.000000 3086.000000 606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2005.000000 2908.000000 606.000000 ) ( 2005.000000 2908.000000 602.000000 ) ( 1959.000000 2934.000000 602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1959.000000 2934.000000 606.000000 ) ( 1959.000000 2934.000000 602.000000 ) ( 2047.000000 3086.000000 602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2047.000000 3086.000000 606.000000 ) ( 2047.000000 3086.000000 602.000000 ) ( 2092.000000 3059.000000 602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2092.000000 3059.000000 606.000000 ) ( 2092.000000 3059.000000 602.000000 ) ( 2005.000000 2908.000000 602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (644/387) # points: 4 { brushDef { // Surface normal: -0.396456, 0.228422, -0.889183 // RotY/Z : 1.095556 / 2.618888. Vector texS/T: (-0.499226, -0.866472, 0.000000) / (0.770452, -0.443903, -0.457552) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-3520.028302, -3520.648031, -3694.917936) / (17.780014, -21.559736, -21.559736) // --> Vector info: d1 = 0.875910, 1.155416, 1.155413. Determinants: -0.000108, 48.709480, -6871.441736, -6855.734534 // --> Vector info: d2 = 0.453923, 0.453922, 1.703931. Determinants: 49.175049, -0.774915, 169999.364180, -6855.734534 ( 2092.000000 3059.000000 602.000000 ) ( 2005.000000 2908.000000 602.000000 ) ( 2035.000000 2890.000000 584.000000 ) ( ( 0.000000 -0.007105 1.002291 ) ( -0.007173 0.000113 -24.796667 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2036.585826 2889.086312 587.556730 ) ( 2006.585826 2907.086312 605.556730 ) ( 2093.585826 3058.086312 605.556730 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2036.585826 2889.086312 587.556730 ) ( 2035.000000 2890.000000 584.000000 ) ( 2005.000000 2908.000000 602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2006.585826 2907.086312 605.556730 ) ( 2005.000000 2908.000000 602.000000 ) ( 2092.000000 3059.000000 602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2093.585826 3058.086312 605.556730 ) ( 2092.000000 3059.000000 602.000000 ) ( 2123.000000 3042.000000 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2124.585826 3041.086312 588.556730 ) ( 2123.000000 3042.000000 585.000000 ) ( 2035.000000 2890.000000 584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (645/388) # points: 4 { brushDef { // Surface normal: -0.605027, 0.354967, -0.712700 // RotY/Z : 0.793339 / 2.611012. Vector texS/T: (-0.506034, -0.862513, 0.000000) / (0.614713, -0.360650, -0.701469) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-3523.295570, -3522.443348, -3698.076397) / (-126.866525, -200.996638, -202.422217) // --> Vector info: d1 = 0.320323, 0.850651, 0.850653. Determinants: -0.755901, 93.143199, 4982.597192, -13020.912718 // --> Vector info: d2 = 0.453923, 0.453929, 1.703932. Determinants: 92.662836, 1.066368, 320703.358315, -13020.912718 ( 2123.000000 3042.000000 585.000000 ) ( 2035.000000 2890.000000 584.000000 ) ( 2081.000000 2864.000000 532.000000 ) ( ( 0.000058 -0.007153 -0.382661 ) ( -0.007116 -0.000082 -24.629868 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2083.420107 2862.580130 534.850799 ) ( 2037.420107 2888.580130 586.850799 ) ( 2125.420107 3040.580130 587.850799 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2083.420107 2862.580130 534.850799 ) ( 2081.000000 2864.000000 532.000000 ) ( 2035.000000 2890.000000 584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2037.420107 2888.580130 586.850799 ) ( 2035.000000 2890.000000 584.000000 ) ( 2123.000000 3042.000000 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2125.420107 3040.580130 587.850799 ) ( 2123.000000 3042.000000 585.000000 ) ( 2168.000000 3016.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2170.420107 3014.580130 534.850799 ) ( 2168.000000 3016.000000 532.000000 ) ( 2081.000000 2864.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (646/389) # points: 4 { brushDef { // Surface normal: -0.867892, 0.496754, 0.000000 // RotY/Z : 0.000000 / 2.621738. Vector texS/T: (-0.496754, -0.867892, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1b]: 128.000000/128.000000 // --> Vector A/B: (-3519.385888, -3519.385888, -3694.522977) / (-409.000000, -532.000000, -532.000000) // --> Vector info: d1 = 0.445321, 1.320323, 1.320323. Determinants: -0.000073, 153.245391, 53084.070214, -21541.861967 // --> Vector info: d2 = 0.453922, 0.453925, 1.703927. Determinants: 153.750323, 0.000417, 531328.556274, -21541.861967 ( 2168.000000 3016.000000 532.000000 ) ( 2081.000000 2864.000000 532.000000 ) ( 2081.000000 2864.000000 409.000000 ) ( ( 0.000000 -0.007114 -2.464229 ) ( -0.007137 0.000000 -24.664932 ) ) 04escapehouse/04wmtl1b 0 0 0 ( 2084.471566 2862.012985 409.000000 ) ( 2084.471566 2862.012985 532.000000 ) ( 2171.471566 3014.012985 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2084.471566 2862.012985 409.000000 ) ( 2081.000000 2864.000000 409.000000 ) ( 2081.000000 2864.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2084.471566 2862.012985 532.000000 ) ( 2081.000000 2864.000000 532.000000 ) ( 2168.000000 3016.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2171.471566 3014.012985 532.000000 ) ( 2168.000000 3016.000000 532.000000 ) ( 2168.000000 3016.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2171.471566 3014.012985 410.000000 ) ( 2168.000000 3016.000000 410.000000 ) ( 2081.000000 2864.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (648/390) # points: 3 { brushDef { // Surface normal: -0.410391, 0.616962, -0.671519 // RotY/Z : 0.736257 / 2.157769. Vector texS/T: (-0.832621, -0.553843, 0.000000) / (0.371916, -0.559121, -0.740988) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-3294.989935, -3318.890601, -3152.500058) / (-1291.747158, -1221.570536, -1193.229978) // --> Vector info: d1 = 0.830993, 0.320324, 0.169652. Determinants: -3.899008, 88.571695, 91298.889279, -12354.084345 // --> Vector info: d2 = 1.310962, 1.453924, 0.260067. Determinants: 87.832493, 4.746421, 279342.624217, -12354.084345 ( 1953.000000 2756.000000 511.000000 ) ( 2081.000000 2864.000000 532.000000 ) ( 2035.000000 2890.000000 584.000000 ) ( ( 0.000316 -0.007169 -7.390179 ) ( -0.007110 -0.000384 -22.611358 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2036.641562 2887.532152 586.686075 ) ( 2082.641562 2861.532152 534.686075 ) ( 1954.641562 2753.532152 513.686075 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2036.641562 2887.532152 586.686075 ) ( 2035.000000 2890.000000 584.000000 ) ( 2081.000000 2864.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2082.641562 2861.532152 534.686075 ) ( 2081.000000 2864.000000 532.000000 ) ( 1953.000000 2756.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1954.641562 2753.532152 513.686075 ) ( 1953.000000 2756.000000 511.000000 ) ( 2035.000000 2890.000000 584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (649/391) # points: 3 { brushDef { // Surface normal: -0.178919, 0.530432, -0.828631 // RotY/Z : 0.976658 / 1.896120. Vector texS/T: (-0.947547, -0.319616, 0.000000) / (0.264843, -0.785167, -0.559795) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-2829.274505, -2851.947842, -2710.950546) / (-2089.251577, -2057.096954, -1964.205822) // --> Vector info: d1 = 1.096179, 0.838219, 0.424108. Determinants: -10.646650, 45.760981, 58205.424164, -6639.866866 // --> Vector info: d2 = 1.198746, 1.306267, 0.167444. Determinants: 46.606185, 10.660696, 146175.053917, -6639.866866 ( 1926.000000 2772.000000 532.000000 ) ( 2035.000000 2890.000000 584.000000 ) ( 2005.000000 2908.000000 602.000000 ) ( ( 0.001603 -0.006892 -8.766053 ) ( -0.007019 -0.001606 -22.014757 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2005.715677 2905.878271 605.314524 ) ( 2035.715677 2887.878271 587.314524 ) ( 1926.715677 2769.878271 535.314524 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2005.715677 2905.878271 605.314524 ) ( 2005.000000 2908.000000 602.000000 ) ( 2035.000000 2890.000000 584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2035.715677 2887.878271 587.314524 ) ( 2035.000000 2890.000000 584.000000 ) ( 1926.000000 2772.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1926.715677 2769.878271 535.314524 ) ( 1926.000000 2772.000000 532.000000 ) ( 2005.000000 2908.000000 602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (650/392) # points: 4 { brushDef { // Surface normal: 0.195112, 0.345197, -0.918025 // RotY/Z : 1.163071 / 1.056345. Vector texS/T: (-0.870563, 0.492057, 0.000000) / (-0.451721, -0.799199, -0.396522) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-261.736610, -314.575989, -314.386736) / (-3468.476283, -3468.476283, -3453.344720) // --> Vector info: d1 = 0.375001, 0.000001, 0.000000. Determinants: -5.674332, 0.071046, -1538.589382, -799.542369 // --> Vector info: d2 = 1.106110, 1.106112, 1.000000. Determinants: 0.000029, 5.606883, 18562.965756, -799.542369 ( 1998.000000 2896.000000 596.000000 ) ( 2005.000000 2908.000000 602.000000 ) ( 1959.000000 2934.000000 602.000000 ) ( ( 0.007097 -0.000089 1.924338 ) ( 0.000000 -0.007013 -23.216988 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1958.219554 2932.619210 605.672101 ) ( 2004.219554 2906.619210 605.672101 ) ( 1997.219554 2894.619210 599.672101 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1958.219554 2932.619210 605.672101 ) ( 1959.000000 2934.000000 602.000000 ) ( 2005.000000 2908.000000 602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2004.219554 2906.619210 605.672101 ) ( 2005.000000 2908.000000 602.000000 ) ( 1998.000000 2896.000000 596.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1997.219554 2894.619210 599.672101 ) ( 1998.000000 2896.000000 596.000000 ) ( 1952.000000 2922.000000 596.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1951.219554 2920.619210 599.672101 ) ( 1952.000000 2922.000000 596.000000 ) ( 1959.000000 2934.000000 602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (651/393) # points: 3 { brushDef { // Surface normal: 0.623407, 0.068688, -0.778875 // RotY/Z : 0.892870 / 0.109739. Vector texS/T: (-0.109519, 0.993985, 0.000000) / (-0.774190, -0.085302, -0.627179) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (2722.980202, 2575.163483, 2594.133776) / (-2111.495553, -2028.584650, -1995.101400) // --> Vector info: d1 = 0.788817, 1.196007, 1.450674. Determinants: -7.480679, -45.368626, -80570.755167, -6522.228147 // --> Vector info: d2 = 1.319404, 0.178093, 0.268951. Determinants: -45.747916, 8.220674, 133323.129916, -6522.228147 ( 1853.000000 2814.000000 511.000000 ) ( 1881.000000 2798.000000 532.000000 ) ( 1929.000000 2952.000000 584.000000 ) ( ( 0.001147 0.006956 12.353256 ) ( 0.007014 -0.001260 -20.441347 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1926.506374 2951.725247 587.115500 ) ( 1878.506374 2797.725247 535.115500 ) ( 1850.506374 2813.725247 514.115500 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1926.506374 2951.725247 587.115500 ) ( 1929.000000 2952.000000 584.000000 ) ( 1881.000000 2798.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1878.506374 2797.725247 535.115500 ) ( 1881.000000 2798.000000 532.000000 ) ( 1853.000000 2814.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1850.506374 2813.725247 514.115500 ) ( 1853.000000 2814.000000 511.000000 ) ( 1929.000000 2952.000000 584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (652/394) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2934.000000, 2978.000000, 2824.000000) / (1959.000000, 1883.000000, 1835.000000) // --> Vector info: d1 = 0.625002, 0.000003, 0.250007. Determinants: 49.000254, -85.249714, 14602.416930, -13816.000000 // --> Vector info: d2 = 1.749990, 1.749990, 0.624986. Determinants: -85.500299, -49.500173, 323650.850807, -13816.000000 ( 1835.000000 2824.000000 409.000000 ) ( 1883.000000 2978.000000 409.000000 ) ( 1959.000000 2934.000000 409.000000 ) ( ( -0.003547 0.006170 -1.056921 ) ( 0.006188 0.003583 -23.425800 ) ) 04escapehouse/04wex4a 0 0 0 ( 1959.000000 2934.000000 405.000000 ) ( 1883.000000 2978.000000 405.000000 ) ( 1835.000000 2824.000000 405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1959.000000 2934.000000 405.000000 ) ( 1959.000000 2934.000000 409.000000 ) ( 1883.000000 2978.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1883.000000 2978.000000 405.000000 ) ( 1883.000000 2978.000000 409.000000 ) ( 1835.000000 2824.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1835.000000 2824.000000 405.000000 ) ( 1835.000000 2824.000000 409.000000 ) ( 1881.000000 2798.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1881.000000 2798.000000 405.000000 ) ( 1881.000000 2798.000000 409.000000 ) ( 1959.000000 2934.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (653/395) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2908.000000, 2934.000000, 2798.000000) / (2005.000000, 1959.000000, 1881.000000) // --> Vector info: d1 = 0.999994, 0.625002, 0.625004. Determinants: 29.249465, -50.998800, 8911.204520, -8284.000000 // --> Vector info: d2 = 1.750000, 1.749990, 0.624990. Determinants: -51.749243, -29.251332, 194638.718985, -8284.000000 ( 1881.000000 2798.000000 409.000000 ) ( 1959.000000 2934.000000 409.000000 ) ( 2005.000000 2908.000000 409.000000 ) ( ( -0.003531 0.006156 -1.075713 ) ( 0.006247 0.003531 -23.495741 ) ) 04escapehouse/04wex4a 0 0 0 ( 2005.000000 2908.000000 405.000000 ) ( 1959.000000 2934.000000 405.000000 ) ( 1881.000000 2798.000000 405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2005.000000 2908.000000 405.000000 ) ( 2005.000000 2908.000000 409.000000 ) ( 1959.000000 2934.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1959.000000 2934.000000 405.000000 ) ( 1959.000000 2934.000000 409.000000 ) ( 1881.000000 2798.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1881.000000 2798.000000 405.000000 ) ( 1881.000000 2798.000000 409.000000 ) ( 1926.000000 2772.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1926.000000 2772.000000 405.000000 ) ( 1926.000000 2772.000000 409.000000 ) ( 2005.000000 2908.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (654/396) # points: 4 { brushDef { // Surface normal: 0.514496, 0.857493, 0.000000 // RotY/Z : 0.000000 / 1.030377. Vector texS/T: (-0.857493, 0.514496, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (-225.349141, -225.349141, -242.841997) / (-409.000000, -462.000000, -462.000000) // --> Vector info: d1 = 1.062498, 1.062500, 0.937498. Determinants: -6.625101, 0.000033, -2478.011414, -927.121351 // --> Vector info: d2 = 0.046876, 0.421876, 0.421876. Determinants: 0.000000, 6.559819, 2639.506097, -927.121351 ( 1941.000000 2763.000000 462.000000 ) ( 1926.000000 2772.000000 462.000000 ) ( 1926.000000 2772.000000 409.000000 ) ( ( 0.007146 0.000000 2.672802 ) ( 0.000000 -0.007075 -2.846991 ) ) 04escapehouse/04wgrd1b 0 0 0 ( 1923.942017 2768.570028 409.000000 ) ( 1923.942017 2768.570028 462.000000 ) ( 1938.942017 2759.570028 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1923.942017 2768.570028 409.000000 ) ( 1926.000000 2772.000000 409.000000 ) ( 1926.000000 2772.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1923.942017 2768.570028 462.000000 ) ( 1926.000000 2772.000000 462.000000 ) ( 1941.000000 2763.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1938.942017 2759.570028 462.000000 ) ( 1941.000000 2763.000000 462.000000 ) ( 1941.000000 2763.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1938.942017 2759.570028 409.000000 ) ( 1941.000000 2763.000000 409.000000 ) ( 1926.000000 2772.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (655/397) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2864.000000, 2908.000000, 2772.000000) / (2081.000000, 2005.000000, 1926.000000) // --> Vector info: d1 = 1.624996, 0.999994, 1.000003. Determinants: 49.375915, -84.999990, 13027.909340, -13812.000000 // --> Vector info: d2 = 1.749996, 1.750000, 0.624991. Determinants: -85.501000, -49.499800, 323713.005425, -13812.000000 ( 1926.000000 2772.000000 409.000000 ) ( 2005.000000 2908.000000 409.000000 ) ( 2081.000000 2864.000000 409.000000 ) ( ( -0.003575 0.006154 -0.943231 ) ( 0.006190 0.003584 -23.437084 ) ) 04escapehouse/04wex4a 0 0 0 ( 2081.000000 2864.000000 405.000000 ) ( 2005.000000 2908.000000 405.000000 ) ( 1926.000000 2772.000000 405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2081.000000 2864.000000 405.000000 ) ( 2081.000000 2864.000000 409.000000 ) ( 2005.000000 2908.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2005.000000 2908.000000 405.000000 ) ( 2005.000000 2908.000000 409.000000 ) ( 1926.000000 2772.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1926.000000 2772.000000 405.000000 ) ( 1926.000000 2772.000000 409.000000 ) ( 1971.000000 2745.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1971.000000 2745.000000 405.000000 ) ( 1971.000000 2745.000000 409.000000 ) ( 2081.000000 2864.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (656/398) # points: 4 { brushDef { // Surface normal: -0.734330, 0.678793, 0.000000 // RotY/Z : 0.000000 / 2.395476. Vector texS/T: (-0.678793, -0.734330, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1b]: 128.000000/128.000000 // --> Vector A/B: (-3515.688671, -3353.636210, -3353.636210) / (-409.000000, -409.000000, -479.000000) // --> Vector info: d1 = 0.445321, 0.445321, 0.945321. Determinants: 0.000000, 81.026251, 28088.163500, -11343.672245 // --> Vector info: d2 = 1.453922, 0.301476, 0.301476. Determinants: 80.671239, 0.000000, 267122.143790, -11343.672245 ( 1971.000000 2745.000000 479.000000 ) ( 1971.000000 2745.000000 409.000000 ) ( 2081.000000 2864.000000 409.000000 ) ( ( 0.000000 -0.007143 -2.476109 ) ( -0.007112 0.000000 -23.548119 ) ) 04escapehouse/04wmtl1b 0 0 0 ( 2083.937320 2861.284830 409.000000 ) ( 1973.937320 2742.284830 409.000000 ) ( 1973.937320 2742.284830 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2083.937320 2861.284830 409.000000 ) ( 2081.000000 2864.000000 409.000000 ) ( 1971.000000 2745.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1973.937320 2742.284830 409.000000 ) ( 1971.000000 2745.000000 409.000000 ) ( 1971.000000 2745.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1973.937320 2742.284830 479.000000 ) ( 1971.000000 2745.000000 479.000000 ) ( 2081.000000 2864.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2083.937320 2861.284830 532.000000 ) ( 2081.000000 2864.000000 532.000000 ) ( 2081.000000 2864.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (657/399) # points: 3 { brushDef { // Surface normal: 0.855490, -0.091223, -0.509720 // RotY/Z : 0.534860 / -0.106231. Vector texS/T: (0.106031, 0.994363, 0.000000) / (-0.506847, 0.054046, -0.860340) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3160.869422, 2994.612985, 3002.648048) / (-1251.143850, -1226.734898, -1189.540305) // --> Vector info: d1 = 0.328726, 0.448987, 0.714969. Determinants: -2.019244, -45.187436, -52250.673902, -6379.968025 // --> Vector info: d2 = 1.465633, 0.268359, 0.316993. Determinants: -45.719221, 1.534407, 137081.562855, -6379.968025 ( 1835.000000 2824.000000 479.000000 ) ( 1853.000000 2814.000000 511.000000 ) ( 1883.000000 2978.000000 532.000000 ) ( ( 0.000316 0.007083 8.189802 ) ( 0.007166 -0.000241 -21.486246 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1879.578039 2978.364892 534.038882 ) ( 1849.578039 2814.364892 513.038882 ) ( 1831.578039 2824.364892 481.038882 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1879.578039 2978.364892 534.038882 ) ( 1883.000000 2978.000000 532.000000 ) ( 1853.000000 2814.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1849.578039 2814.364892 513.038882 ) ( 1853.000000 2814.000000 511.000000 ) ( 1835.000000 2824.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1831.578039 2824.364892 481.038882 ) ( 1835.000000 2824.000000 479.000000 ) ( 1883.000000 2978.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (658/400) # points: 4 { brushDef { // Surface normal: 0.954700, -0.297569, 0.000000 // RotY/Z : 0.000000 / -0.302145. Vector texS/T: (0.297569, 0.954700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3403.419902, 3242.112741, 3242.112741) / (-532.000000, -479.000000, -409.000000) // --> Vector info: d1 = 0.300668, 0.675668, 1.175668. Determinants: -0.250080, -80.653619, -45451.598192, -11291.501229 // --> Vector info: d2 = 1.453929, 0.301483, 0.301481. Determinants: -80.671163, 0.000231, 258140.923237, -11291.501229 ( 1835.000000 2824.000000 409.000000 ) ( 1835.000000 2824.000000 479.000000 ) ( 1883.000000 2978.000000 532.000000 ) ( ( 0.000022 0.007143 4.025293 ) ( 0.007144 0.000000 -22.861524 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1879.181199 2979.190276 532.000000 ) ( 1831.181199 2825.190276 479.000000 ) ( 1831.181199 2825.190276 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1879.181199 2979.190276 532.000000 ) ( 1883.000000 2978.000000 532.000000 ) ( 1835.000000 2824.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1831.181199 2825.190276 479.000000 ) ( 1835.000000 2824.000000 479.000000 ) ( 1835.000000 2824.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1831.181199 2825.190276 409.000000 ) ( 1835.000000 2824.000000 409.000000 ) ( 1883.000000 2978.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1879.181199 2979.190276 409.000000 ) ( 1883.000000 2978.000000 409.000000 ) ( 1883.000000 2978.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (659/401) # points: 3 { brushDef { // Surface normal: 0.736049, -0.048183, -0.675212 // RotY/Z : 0.741251 / -0.065368. Vector texS/T: (0.065322, 0.997864, 0.000000) / (-0.673769, 0.044106, -0.737624) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3094.640938, 3071.701277, 2929.031544) / (-1529.775878, -1600.272488, -1501.306094) // --> Vector info: d1 = 1.299543, 0.788927, 1.450674. Determinants: -3.882929, -88.029808, -138670.359960, -12327.987995 // --> Vector info: d2 = 1.462741, 1.319579, 0.268951. Determinants: -88.233950, 3.676083, 260643.319349, -12327.987995 ( 1853.000000 2814.000000 511.000000 ) ( 1929.000000 2952.000000 584.000000 ) ( 1883.000000 2978.000000 532.000000 ) ( ( 0.000315 0.007141 11.248418 ) ( 0.007157 -0.000298 -21.142405 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1880.055805 2978.192732 534.700846 ) ( 1926.055805 2952.192732 586.700846 ) ( 1850.055805 2814.192732 513.700846 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1880.055805 2978.192732 534.700846 ) ( 1883.000000 2978.000000 532.000000 ) ( 1929.000000 2952.000000 584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1926.055805 2952.192732 586.700846 ) ( 1929.000000 2952.000000 584.000000 ) ( 1853.000000 2814.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1850.055805 2814.192732 513.700846 ) ( 1853.000000 2814.000000 511.000000 ) ( 1883.000000 2978.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (660/402) # points: 4 { brushDef { // Surface normal: 0.556663, 0.103506, -0.824265 // RotY/Z : 0.968903 / 0.183842. Vector texS/T: (-0.182808, 0.983149, 0.000000) / (-0.810375, -0.150682, -0.566204) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (2549.618894, 2526.437987, 2441.309795) / (-2338.689988, -2370.480640, -2282.173274) // --> Vector info: d1 = 0.765152, 0.490250, 0.490941. Determinants: -24.253899, -23.417895, 3433.987938, -4753.325573 // --> Vector info: d2 = 1.454250, 1.504805, 0.627941. Determinants: -23.411662, 24.630167, 110380.618591, -4753.325573 ( 1903.000000 2837.000000 552.000000 ) ( 1959.000000 2934.000000 602.000000 ) ( 1929.000000 2952.000000 584.000000 ) ( ( 0.005103 0.004927 -0.722439 ) ( 0.004925 -0.005182 -23.221767 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1926.773348 2951.585974 587.297060 ) ( 1956.773348 2933.585974 605.297060 ) ( 1900.773348 2836.585974 555.297060 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1926.773348 2951.585974 587.297060 ) ( 1929.000000 2952.000000 584.000000 ) ( 1959.000000 2934.000000 602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1956.773348 2933.585974 605.297060 ) ( 1959.000000 2934.000000 602.000000 ) ( 1903.000000 2837.000000 552.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1900.773348 2836.585974 555.297060 ) ( 1903.000000 2837.000000 552.000000 ) ( 1894.000000 2842.000000 547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1891.773348 2841.585974 550.297060 ) ( 1894.000000 2842.000000 547.000000 ) ( 1929.000000 2952.000000 584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (661/403) # points: 3 { brushDef { // Surface normal: -0.499696, 0.693221, -0.519374 // RotY/Z : 0.546118 / 2.195367. Vector texS/T: (-0.811214, -0.584749, 0.000000) / (0.303703, -0.421323, -0.854547) // Texture width/height [04wmtl1b]: 128.000000/128.000000 // --> Vector A/B: (-3362.857856, -3204.039160, -3195.869538) / (-1029.282928, -967.261788, -1004.708514) // --> Vector info: d1 = 1.319419, 0.904942, 1.169652. Determinants: -0.896795, 45.426991, 35225.997029, -6453.929423 // --> Vector info: d2 = 1.454037, 0.315254, 0.260066. Determinants: 46.066507, 0.538589, 146085.222010, -6453.929423 ( 1953.000000 2756.000000 511.000000 ) ( 1971.000000 2745.000000 479.000000 ) ( 2081.000000 2864.000000 532.000000 ) ( ( 0.000139 -0.007039 -5.458070 ) ( -0.007138 -0.000083 -22.635082 ) ) 04escapehouse/04wmtl1b 0 0 0 ( 2082.998782 2861.227116 534.077494 ) ( 1972.998782 2742.227116 481.077494 ) ( 1954.998782 2753.227116 513.077494 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2082.998782 2861.227116 534.077494 ) ( 2081.000000 2864.000000 532.000000 ) ( 1971.000000 2745.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1972.998782 2742.227116 481.077494 ) ( 1971.000000 2745.000000 479.000000 ) ( 1953.000000 2756.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1954.998782 2753.227116 513.077494 ) ( 1953.000000 2756.000000 511.000000 ) ( 2081.000000 2864.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (662/404) # points: 3 { brushDef { // Surface normal: -0.258158, 0.579210, -0.773221 // RotY/Z : 0.883904 / 1.990075. Vector texS/T: (-0.913383, -0.407102, 0.000000) / (0.314780, -0.706246, -0.634137) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-3035.258689, -2905.809634, -2887.661934) / (-1770.811340, -1655.694260, -1688.810132) // --> Vector info: d1 = 0.838219, 0.169652, 0.423726. Determinants: -7.108095, 45.022607, 52807.214364, -6375.928560 // --> Vector info: d2 = 1.306267, 0.260067, 0.167586. Determinants: 45.291966, 7.014563, 141565.635497, -6375.928560 ( 1926.000000 2772.000000 532.000000 ) ( 1953.000000 2756.000000 511.000000 ) ( 2035.000000 2890.000000 584.000000 ) ( ( 0.001115 -0.007061 -8.282278 ) ( -0.007104 -0.001100 -22.203140 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2036.032634 2887.683161 587.092883 ) ( 1954.032634 2753.683161 514.092883 ) ( 1927.032634 2769.683161 535.092883 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2036.032634 2887.683161 587.092883 ) ( 2035.000000 2890.000000 584.000000 ) ( 1953.000000 2756.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1954.032634 2753.683161 514.092883 ) ( 1953.000000 2756.000000 511.000000 ) ( 1926.000000 2772.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1927.032634 2769.683161 535.092883 ) ( 1926.000000 2772.000000 532.000000 ) ( 2035.000000 2890.000000 584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (663/405) # points: 4 { brushDef { // Surface normal: 0.493013, 0.870022, 0.000000 // RotY/Z : 0.000000 / 1.055247. Vector texS/T: (-0.870022, 0.493013, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (-204.223208, -204.223208, -238.705087) / (-462.000000, -479.000000, -479.000000) // --> Vector info: d1 = 1.070310, 0.945310, 0.945311. Determinants: 0.000010, -4.310241, -2618.736714, -586.191948 // --> Vector info: d2 = 0.289063, 0.289063, 0.039062. Determinants: -4.250006, -0.000012, -1037.401995, -586.191948 ( 1865.000000 2807.000000 479.000000 ) ( 1835.000000 2824.000000 479.000000 ) ( 1835.000000 2824.000000 462.000000 ) ( ( 0.000000 0.007353 4.467371 ) ( 0.007250 0.000000 1.769731 ) ) 04escapehouse/04wgrd1b 0 0 0 ( 1833.027950 2820.519911 462.000000 ) ( 1833.027950 2820.519911 479.000000 ) ( 1863.027950 2803.519911 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1833.027950 2820.519911 462.000000 ) ( 1835.000000 2824.000000 462.000000 ) ( 1835.000000 2824.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1833.027950 2820.519911 479.000000 ) ( 1835.000000 2824.000000 479.000000 ) ( 1865.000000 2807.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1863.027950 2803.519911 479.000000 ) ( 1865.000000 2807.000000 479.000000 ) ( 1865.000000 2807.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1863.027950 2803.519911 462.000000 ) ( 1865.000000 2807.000000 462.000000 ) ( 1835.000000 2824.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (665/406) # points: 4 { brushDef { // Surface normal: 0.490261, 0.871576, 0.000000 // RotY/Z : 0.000000 / 1.058407. Vector texS/T: (-0.871576, 0.490261, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (-249.325077, -267.682637, -267.682637) / (-520.000000, -532.000000, -462.000000) // --> Vector info: d1 = 1.070308, 0.945311, 0.945312. Determinants: -8.749818, -0.000016, -3556.935020, -1285.029183 // --> Vector info: d2 = 0.611982, 0.695315, 0.195315. Determinants: -0.166715, 9.178782, 3944.985437, -1285.029183 ( 1881.000000 2798.000000 462.000000 ) ( 1881.000000 2798.000000 532.000000 ) ( 1865.000000 2807.000000 520.000000 ) ( ( 0.006809 0.000000 2.767980 ) ( 0.000130 -0.007143 -3.069958 ) ) 04escapehouse/04wgrd1b 0 0 0 ( 1863.038955 2803.513698 520.000000 ) ( 1879.038955 2794.513698 532.000000 ) ( 1879.038955 2794.513698 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1863.038955 2803.513698 520.000000 ) ( 1865.000000 2807.000000 520.000000 ) ( 1881.000000 2798.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1879.038955 2794.513698 532.000000 ) ( 1881.000000 2798.000000 532.000000 ) ( 1881.000000 2798.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1879.038955 2794.513698 462.000000 ) ( 1881.000000 2798.000000 462.000000 ) ( 1865.000000 2807.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1863.038955 2803.513698 462.000000 ) ( 1865.000000 2807.000000 462.000000 ) ( 1865.000000 2807.000000 520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (669/407) # points: 4 { brushDef { // Surface normal: 0.514496, 0.857493, 0.000000 // RotY/Z : 0.000000 / 1.030377. Vector texS/T: (-0.857493, 0.514496, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (-225.349141, -242.841997, -242.841997) / (-532.000000, -520.000000, -462.000000) // --> Vector info: d1 = 1.062498, 0.937497, 0.937498. Determinants: -7.250064, -0.000013, -2711.797413, -1014.585630 // --> Vector info: d2 = 0.921876, 0.838539, 0.421876. Determinants: 0.166383, 7.288622, 2979.719030, -1014.585630 ( 1941.000000 2763.000000 462.000000 ) ( 1941.000000 2763.000000 520.000000 ) ( 1926.000000 2772.000000 532.000000 ) ( ( 0.007146 0.000000 2.672813 ) ( -0.000164 -0.007184 -2.936883 ) ) 04escapehouse/04wgrd1b 0 0 0 ( 1923.942017 2768.570028 532.000000 ) ( 1938.942017 2759.570028 520.000000 ) ( 1938.942017 2759.570028 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1923.942017 2768.570028 532.000000 ) ( 1926.000000 2772.000000 532.000000 ) ( 1941.000000 2763.000000 520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1938.942017 2759.570028 520.000000 ) ( 1941.000000 2763.000000 520.000000 ) ( 1941.000000 2763.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1938.942017 2759.570028 462.000000 ) ( 1941.000000 2763.000000 462.000000 ) ( 1926.000000 2772.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1923.942017 2768.570028 462.000000 ) ( 1926.000000 2772.000000 462.000000 ) ( 1926.000000 2772.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (671/408) # points: 4 { brushDef { // Surface normal: 0.490261, 0.871576, 0.000000 // RotY/Z : 0.000000 / 1.058407. Vector texS/T: (-0.871576, 0.490261, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (-267.682637, -249.325077, -249.325077) / (-409.000000, -409.000000, -462.000000) // --> Vector info: d1 = 0.945313, 1.070313, 1.070311. Determinants: -6.625038, -0.000039, -2693.166338, -972.950667 // --> Vector info: d2 = 0.046877, 0.046877, 0.421877. Determinants: -0.000019, 6.884083, 2769.975831, -972.950667 ( 1865.000000 2807.000000 462.000000 ) ( 1865.000000 2807.000000 409.000000 ) ( 1881.000000 2798.000000 409.000000 ) ( ( 0.006809 0.000000 2.768040 ) ( 0.000000 -0.007075 -2.846985 ) ) 04escapehouse/04wgrd1b 0 0 0 ( 1879.038955 2794.513698 409.000000 ) ( 1863.038955 2803.513698 409.000000 ) ( 1863.038955 2803.513698 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1879.038955 2794.513698 409.000000 ) ( 1881.000000 2798.000000 409.000000 ) ( 1865.000000 2807.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1863.038955 2803.513698 409.000000 ) ( 1865.000000 2807.000000 409.000000 ) ( 1865.000000 2807.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1863.038955 2803.513698 462.000000 ) ( 1865.000000 2807.000000 462.000000 ) ( 1881.000000 2798.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1879.038955 2794.513698 462.000000 ) ( 1881.000000 2798.000000 462.000000 ) ( 1881.000000 2798.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (672/409) # points: 4 { brushDef { // Surface normal: 0.500278, 0.865865, 0.000000 // RotY/Z : 0.000000 / 1.046877. Vector texS/T: (-0.865865, 0.500278, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (-280.886630, -280.886630, -228.915484) / (-479.000000, -462.000000, -462.000000) // --> Vector info: d1 = 0.945314, 1.070311, 1.070310. Determinants: 0.000024, -6.496266, -3946.898108, -883.509479 // --> Vector info: d2 = 0.539065, 0.539065, 0.914066. Determinants: -6.375012, -0.000025, -2266.936391, -883.509479 ( 1881.000000 2798.000000 462.000000 ) ( 1926.000000 2772.000000 462.000000 ) ( 1926.000000 2772.000000 479.000000 ) ( ( 0.000000 0.007353 4.467296 ) ( 0.007216 0.000000 2.565831 ) ) 04escapehouse/04wgrd1b 0 0 0 ( 1923.998890 2768.536540 479.000000 ) ( 1923.998890 2768.536540 462.000000 ) ( 1878.998890 2794.536540 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1923.998890 2768.536540 479.000000 ) ( 1926.000000 2772.000000 479.000000 ) ( 1926.000000 2772.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1923.998890 2768.536540 462.000000 ) ( 1926.000000 2772.000000 462.000000 ) ( 1881.000000 2798.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1878.998890 2794.536540 462.000000 ) ( 1881.000000 2798.000000 462.000000 ) ( 1881.000000 2798.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1878.998890 2794.536540 479.000000 ) ( 1881.000000 2798.000000 479.000000 ) ( 1926.000000 2772.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (674/410) # points: 4 { brushDef { // Surface normal: 0.514496, 0.857493, 0.000000 // RotY/Z : 0.000000 / 1.030377. Vector texS/T: (-0.857493, 0.514496, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (-277.827708, -277.827708, -242.841997) / (-479.000000, -462.000000, -462.000000) // --> Vector info: d1 = 0.945312, 1.070312, 1.070311. Determinants: 0.000006, -4.373222, -2657.002483, -594.757093 // --> Vector info: d2 = 0.164066, 0.164067, 0.414063. Determinants: -4.249944, -0.000005, -1278.334090, -594.757093 ( 1941.000000 2763.000000 462.000000 ) ( 1971.000000 2745.000000 462.000000 ) ( 1971.000000 2745.000000 479.000000 ) ( ( 0.000000 0.007353 4.467374 ) ( 0.007146 0.000000 2.149338 ) ) 04escapehouse/04wgrd1b 0 0 0 ( 1968.942017 2741.570028 479.000000 ) ( 1968.942017 2741.570028 462.000000 ) ( 1938.942017 2759.570028 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1968.942017 2741.570028 479.000000 ) ( 1971.000000 2745.000000 479.000000 ) ( 1971.000000 2745.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1968.942017 2741.570028 462.000000 ) ( 1971.000000 2745.000000 462.000000 ) ( 1941.000000 2763.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1938.942017 2759.570028 462.000000 ) ( 1941.000000 2763.000000 462.000000 ) ( 1941.000000 2763.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1938.942017 2759.570028 479.000000 ) ( 1941.000000 2763.000000 479.000000 ) ( 1971.000000 2745.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (675/411) # points: 4 { brushDef { // Surface normal: 0.202262, 0.350070, -0.914626 // RotY/Z : 1.154583 / 1.046877. Vector texS/T: (-0.865865, 0.500278, 0.000000) / (-0.457567, -0.791943, -0.404300) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-281.156010, -280.886630, -228.915484) / (-3343.569290, -3291.627712, -3291.627712) // --> Vector info: d1 = 0.628824, 0.424202, 0.738378. Determinants: -16.318798, 10.719062, 29554.309743, -2699.463280 // --> Vector info: d2 = 1.481580, 1.167406, 0.962785. Determinants: 10.628317, 16.272871, 53398.215872, -2699.463280 ( 1881.000000 2798.000000 532.000000 ) ( 1926.000000 2772.000000 532.000000 ) ( 1950.000000 2813.000000 553.000000 ) ( ( 0.006045 -0.003971 -10.948217 ) ( -0.003937 -0.006028 -19.781049 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1949.190950 2811.599722 556.658505 ) ( 1925.190950 2770.599722 535.658505 ) ( 1880.190950 2796.599722 535.658505 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1949.190950 2811.599722 556.658505 ) ( 1950.000000 2813.000000 553.000000 ) ( 1926.000000 2772.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1925.190950 2770.599722 535.658505 ) ( 1926.000000 2772.000000 532.000000 ) ( 1881.000000 2798.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1880.190950 2796.599722 535.658505 ) ( 1881.000000 2798.000000 532.000000 ) ( 1905.000000 2839.000000 553.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1904.190950 2837.599722 556.658505 ) ( 1905.000000 2839.000000 553.000000 ) ( 1950.000000 2813.000000 553.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (677/412) # points: 3 { brushDef { // Surface normal: 0.534647, 0.126865, -0.835499 // RotY/Z : 0.989040 / 0.232979. Vector texS/T: (-0.230877, 0.972983, 0.000000) / (-0.812926, -0.192898, -0.549492) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (2320.992930, 2288.125898, 2327.935740) / (-2397.568603, -2361.171375, -2388.469296) // --> Vector info: d1 = 0.931674, 0.738459, 0.989757. Determinants: -3.872191, -0.567573, 7112.465682, -551.766255 // --> Vector info: d2 = 1.259574, 0.962735, 1.203982. Determinants: -0.677615, 3.888058, 10199.635609, -551.766255 ( 1894.000000 2842.000000 547.000000 ) ( 1881.000000 2798.000000 532.000000 ) ( 1903.000000 2837.000000 552.000000 ) ( ( 0.007018 0.001029 -12.890360 ) ( 0.001228 -0.007047 -18.485428 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1900.861413 2836.492539 555.341995 ) ( 1878.861413 2797.492539 535.341995 ) ( 1891.861413 2841.492539 550.341995 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1900.861413 2836.492539 555.341995 ) ( 1903.000000 2837.000000 552.000000 ) ( 1881.000000 2798.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1878.861413 2797.492539 535.341995 ) ( 1881.000000 2798.000000 532.000000 ) ( 1894.000000 2842.000000 547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1891.861413 2841.492539 550.341995 ) ( 1894.000000 2842.000000 547.000000 ) ( 1903.000000 2837.000000 552.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (679/413) # points: 3 { brushDef { // Surface normal: 0.930408, -0.366525, 0.000000 // RotY/Z : 0.000000 / -0.375271. Vector texS/T: (0.366525, 0.930408, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3625.181235, 3447.839756, 3625.181235) / (-410.000000, -409.000000, -375.000000) // --> Vector info: d1 = 0.678093, 0.991763, 0.920270. Determinants: 10.736278, -42.948049, -60738.547170, -6206.951748 // --> Vector info: d2 = 1.919412, 0.694983, 1.981450. Determinants: -42.917054, -11.002008, 139157.579490, -6206.951748 ( 2024.000000 3099.000000 375.000000 ) ( 1959.000000 2934.000000 409.000000 ) ( 2024.000000 3099.000000 410.000000 ) ( ( -0.001730 0.006919 9.785568 ) ( 0.006914 0.001773 -22.419633 ) ) 04escapehouse/04wex4a 0 0 0 ( 2020.278366 3100.466098 410.000000 ) ( 1955.278366 2935.466098 409.000000 ) ( 2020.278366 3100.466098 375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2020.278366 3100.466098 410.000000 ) ( 2024.000000 3099.000000 410.000000 ) ( 1959.000000 2934.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1955.278366 2935.466098 409.000000 ) ( 1959.000000 2934.000000 409.000000 ) ( 2024.000000 3099.000000 375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2020.278366 3100.466098 375.000000 ) ( 2024.000000 3099.000000 375.000000 ) ( 2024.000000 3099.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (681/414) # points: 3 { brushDef { // Surface normal: -0.781973, 0.623312, 0.000000 // RotY/Z : 0.000000 / 2.468622. Vector texS/T: (-0.623312, -0.781973, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3523.718746, -3700.195373, -3700.195373) / (-409.000000, -410.000000, -375.000000) // --> Vector info: d1 = 0.999993, 1.186999, 0.939762. Determinants: 6.297971, 43.631578, 33860.954596, -6176.681957 // --> Vector info: d2 = 0.749998, 2.000011, 2.036997. Determinants: 43.787441, -6.527142, 146992.525039, -6176.681957 ( 2115.000000 3046.000000 375.000000 ) ( 2115.000000 3046.000000 410.000000 ) ( 2005.000000 2908.000000 409.000000 ) ( ( -0.001020 -0.007064 -5.482062 ) ( -0.007089 0.001057 -23.797975 ) ) 04escapehouse/04wex4a 0 0 0 ( 2008.127893 2905.506752 409.000000 ) ( 2118.127893 3043.506752 410.000000 ) ( 2118.127893 3043.506752 375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2008.127893 2905.506752 409.000000 ) ( 2005.000000 2908.000000 409.000000 ) ( 2115.000000 3046.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2118.127893 3043.506752 410.000000 ) ( 2115.000000 3046.000000 410.000000 ) ( 2115.000000 3046.000000 375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2118.127893 3043.506752 375.000000 ) ( 2115.000000 3046.000000 375.000000 ) ( 2005.000000 2908.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (682/415) # points: 4 { brushDef { // Surface normal: 0.093522, 0.165462, 0.981772 // RotY/Z : -1.379569 / 1.056345. Vector texS/T: (-0.870563, 0.492057, 0.000000) / (0.483088, 0.854694, -0.190064) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-237.133747, -261.736610, -314.575989) / (3555.192799, 3376.305406, 3376.305406) // --> Vector info: d1 = 0.187475, 0.375030, 0.750023. Determinants: 67.081509, 0.684384, 11702.104571, -9452.298768 // --> Vector info: d2 = 1.999968, 0.725211, 0.725229. Determinants: 0.003305, -67.357806, 220566.477783, -9452.298768 ( 2005.000000 2908.000000 409.000000 ) ( 1959.000000 2934.000000 409.000000 ) ( 2024.000000 3099.000000 375.000000 ) ( ( -0.007097 -0.000072 -1.238017 ) ( 0.000000 0.007126 -23.334692 ) ) 04escapehouse/04wex4a 0 0 0 ( 2023.625911 3098.338150 371.072913 ) ( 1958.625911 2933.338150 405.072913 ) ( 2004.625911 2907.338150 405.072913 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2023.625911 3098.338150 371.072913 ) ( 2024.000000 3099.000000 375.000000 ) ( 1959.000000 2934.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1958.625911 2933.338150 405.072913 ) ( 1959.000000 2934.000000 409.000000 ) ( 2005.000000 2908.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2004.625911 2907.338150 405.072913 ) ( 2005.000000 2908.000000 409.000000 ) ( 2115.000000 3046.000000 375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2114.625911 3045.338150 371.072913 ) ( 2115.000000 3046.000000 375.000000 ) ( 2024.000000 3099.000000 375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (684/416) # points: 4 { brushDef { // Surface normal: 0.003673, 0.006499, 0.999972 // RotY/Z : -1.563331 / 1.056345. Vector texS/T: (-0.870563, 0.492057, 0.000000) / (0.492044, 0.870539, -0.007465) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-364.349473, -365.598542, -312.759162) / (3205.441727, 3339.398585, 3339.398585) // --> Vector info: d1 = 0.374998, 0.375001, 0.000003. Determinants: 50.233630, 0.468210, 14147.468725, -7078.197228 // --> Vector info: d2 = 0.485569, 1.445308, 1.445303. Determinants: 0.000606, -50.712012, 159117.670015, -7078.197228 ( 1917.000000 2756.000000 409.000000 ) ( 1963.000000 2730.000000 409.000000 ) ( 1896.000000 2614.000000 410.000000 ) ( ( -0.007097 -0.000066 -1.998739 ) ( 0.000000 0.007165 -22.479971 ) ) 04escapehouse/04wex4a 0 0 0 ( 1895.985307 2613.974005 406.000111 ) ( 1962.985307 2729.974005 405.000111 ) ( 1916.985307 2755.974005 405.000111 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1895.985307 2613.974005 406.000111 ) ( 1896.000000 2614.000000 410.000000 ) ( 1963.000000 2730.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1962.985307 2729.974005 405.000111 ) ( 1963.000000 2730.000000 409.000000 ) ( 1917.000000 2756.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1916.985307 2755.974005 405.000111 ) ( 1917.000000 2756.000000 409.000000 ) ( 1850.000000 2640.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1849.985307 2639.974005 406.000111 ) ( 1850.000000 2640.000000 410.000000 ) ( 1896.000000 2614.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (685/417) # points: 4 { brushDef { // Surface normal: 0.003841, 0.006402, 0.999972 // RotY/Z : -1.563330 / 1.030377. Vector texS/T: (-0.857493, 0.514496, 0.000000) / (0.514481, 0.857469, -0.007466) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-228.093118, -225.863637, -173.385070) / (3212.447877, 3346.392005, 3346.392005) // --> Vector info: d1 = 1.000455, 1.000003, 0.625002. Determinants: 50.229183, -0.812354, 7034.184651, -7029.195900 // --> Vector info: d2 = 0.486224, 1.445304, 1.445303. Determinants: 0.000143, -50.331183, 158268.572938, -7029.195900 ( 1872.000000 2783.000000 409.000000 ) ( 1917.000000 2756.000000 409.000000 ) ( 1850.000000 2640.000000 410.000000 ) ( ( -0.007146 0.000116 -1.000710 ) ( 0.000000 0.007160 -22.515886 ) ) 04escapehouse/04wex4a 0 0 0 ( 1849.984636 2639.974393 406.000111 ) ( 1916.984636 2755.974393 405.000111 ) ( 1871.984636 2782.974393 405.000111 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1849.984636 2639.974393 406.000111 ) ( 1850.000000 2640.000000 410.000000 ) ( 1917.000000 2756.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1916.984636 2755.974393 405.000111 ) ( 1917.000000 2756.000000 409.000000 ) ( 1872.000000 2783.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1871.984636 2782.974393 405.000111 ) ( 1872.000000 2783.000000 409.000000 ) ( 1805.000000 2666.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1804.984636 2665.974393 406.000111 ) ( 1805.000000 2666.000000 410.000000 ) ( 1850.000000 2640.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (686/418) # points: 4 { brushDef { // Surface normal: 0.003650, 0.006457, 0.999972 // RotY/Z : -1.563379 / 1.056345. Vector texS/T: (-0.870563, 0.492057, 0.000000) / (0.492044, 0.870539, -0.007417) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-259.541278, -260.298289, -207.458910) / (3205.954684, 3340.782081, 3340.782081) // --> Vector info: d1 = 0.624556, 0.625002, 0.250005. Determinants: 50.559812, 0.260296, 7838.404126, -7124.195955 // --> Vector info: d2 = 0.486877, 1.445303, 1.445296. Determinants: 0.000996, -50.642648, 158889.687253, -7124.195955 ( 1826.000000 2809.000000 409.000000 ) ( 1872.000000 2783.000000 409.000000 ) ( 1805.000000 2666.000000 410.000000 ) ( ( -0.007097 -0.000037 -1.100251 ) ( 0.000000 0.007109 -22.302824 ) ) 04escapehouse/04wex4a 0 0 0 ( 1804.985402 2665.974173 406.000110 ) ( 1871.985402 2782.974173 405.000110 ) ( 1825.985402 2808.974173 405.000110 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1804.985402 2665.974173 406.000110 ) ( 1805.000000 2666.000000 410.000000 ) ( 1872.000000 2783.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1871.985402 2782.974173 405.000110 ) ( 1872.000000 2783.000000 409.000000 ) ( 1826.000000 2809.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1825.985402 2808.974173 405.000110 ) ( 1826.000000 2809.000000 409.000000 ) ( 1759.000000 2693.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1758.985402 2692.974173 406.000110 ) ( 1759.000000 2693.000000 410.000000 ) ( 1805.000000 2666.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (687/419) # points: 4 { brushDef { // Surface normal: 0.865937, -0.500153, 0.000000 // RotY/Z : 0.000000 / -0.523776. Vector texS/T: (0.500153, 0.865937, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3211.737651, 3345.696600, 3345.696600) / (-410.000000, -409.000000, -479.000000) // --> Vector info: d1 = 1.174468, 1.175668, 0.675667. Determinants: 0.416003, -66.979506, -39810.820618, -9377.126426 // --> Vector info: d2 = 0.218709, 1.176476, 1.176475. Determinants: -67.043673, -0.000160, 213275.756678, -9377.126426 ( 1826.000000 2809.000000 479.000000 ) ( 1826.000000 2809.000000 409.000000 ) ( 1759.000000 2693.000000 410.000000 ) ( ( -0.000044 0.007143 4.245525 ) ( 0.007150 0.000000 -22.744255 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1755.536252 2695.000613 410.000000 ) ( 1822.536252 2811.000613 409.000000 ) ( 1822.536252 2811.000613 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1755.536252 2695.000613 410.000000 ) ( 1759.000000 2693.000000 410.000000 ) ( 1826.000000 2809.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1822.536252 2811.000613 409.000000 ) ( 1826.000000 2809.000000 409.000000 ) ( 1826.000000 2809.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1822.536252 2811.000613 479.000000 ) ( 1826.000000 2809.000000 479.000000 ) ( 1759.000000 2693.000000 463.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1755.536252 2695.000613 463.000000 ) ( 1759.000000 2693.000000 463.000000 ) ( 1759.000000 2693.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (688/420) # points: 4 { brushDef { // Surface normal: 0.754675, -0.360257, -0.548343 // RotY/Z : 0.580382 / -0.445377. Vector texS/T: (0.430798, 0.902448, 0.000000) / (-0.494851, 0.236225, -0.836253) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3188.067332, 3321.614815, 3319.442254) / (-621.474006, -640.606962, -678.872873) // --> Vector info: d1 = 0.795377, 0.675666, 0.405327. Determinants: -0.591528, -36.363239, -24810.669625, -5151.883636 // --> Vector info: d2 = 0.218709, 1.176427, 1.170759. Determinants: -36.756388, 1.323859, 116877.822192, -5151.883636 ( 1844.000000 2798.000000 511.000000 ) ( 1826.000000 2809.000000 479.000000 ) ( 1759.000000 2693.000000 463.000000 ) ( ( 0.000115 0.007058 4.815844 ) ( 0.007135 -0.000257 -22.686425 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1755.981298 2694.441026 465.193373 ) ( 1822.981298 2810.441026 481.193373 ) ( 1840.981298 2799.441026 513.193373 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1755.981298 2694.441026 465.193373 ) ( 1759.000000 2693.000000 463.000000 ) ( 1826.000000 2809.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1822.981298 2810.441026 481.193373 ) ( 1826.000000 2809.000000 479.000000 ) ( 1844.000000 2798.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1840.981298 2799.441026 513.193373 ) ( 1844.000000 2798.000000 511.000000 ) ( 1777.000000 2682.000000 494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1773.981298 2683.441026 496.193373 ) ( 1777.000000 2682.000000 494.000000 ) ( 1759.000000 2693.000000 463.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (689/421) # points: 4 { brushDef { // Surface normal: 0.525768, -0.181899, -0.830952 // RotY/Z : 0.980816 / -0.333078. Vector texS/T: (0.326954, 0.945040, 0.000000) / (-0.785283, 0.271683, -0.556344) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3115.595012, 3247.125593, 3242.104693) / (-941.628676, -972.185284, -1009.931682) // --> Vector info: d1 = 0.525038, 0.405319, 0.135327. Determinants: -3.731068, -36.113222, -25068.008772, -5118.227330 // --> Vector info: d2 = 0.212775, 1.170757, 1.155762. Determinants: -36.618587, 2.837555, 115671.576712, -5118.227330 ( 1872.000000 2783.000000 532.000000 ) ( 1844.000000 2798.000000 511.000000 ) ( 1777.000000 2682.000000 494.000000 ) ( ( 0.000729 0.007056 4.897791 ) ( 0.007155 -0.000554 -22.599929 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1774.896928 2682.727596 497.323807 ) ( 1841.896928 2798.727596 514.323807 ) ( 1869.896928 2783.727596 535.323807 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1774.896928 2682.727596 497.323807 ) ( 1777.000000 2682.000000 494.000000 ) ( 1844.000000 2798.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1841.896928 2798.727596 514.323807 ) ( 1844.000000 2798.000000 511.000000 ) ( 1872.000000 2783.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1869.896928 2783.727596 535.323807 ) ( 1872.000000 2783.000000 532.000000 ) ( 1805.000000 2666.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1802.896928 2666.727596 518.323807 ) ( 1805.000000 2666.000000 515.000000 ) ( 1777.000000 2682.000000 494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (690/422) # points: 4 { brushDef { // Surface normal: 0.064376, 0.107293, -0.992141 // RotY/Z : 1.445344 / 1.030377. Vector texS/T: (-0.857493, 0.514496, 0.000000) / (-0.510452, -0.850754, -0.125124) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-176.129047, -173.385070, -225.863637) / (-3253.915505, -3389.781139, -3389.781139) // --> Vector info: d1 = 1.255069, 1.135321, 0.763232. Determinants: -50.554111, -7.305176, -41623.156183, -7130.033801 // --> Vector info: d2 = 0.197386, 1.155762, 1.109272. Determinants: -6.316355, 50.166629, 160718.106785, -7130.033801 ( 1917.000000 2756.000000 532.000000 ) ( 1872.000000 2783.000000 532.000000 ) ( 1805.000000 2666.000000 515.000000 ) ( ( 0.007090 0.001025 5.837722 ) ( 0.000886 -0.007036 -22.541002 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1804.742498 2665.570830 518.968565 ) ( 1871.742498 2782.570830 535.968565 ) ( 1916.742498 2755.570830 535.968565 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1804.742498 2665.570830 518.968565 ) ( 1805.000000 2666.000000 515.000000 ) ( 1872.000000 2783.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1871.742498 2782.570830 535.968565 ) ( 1872.000000 2783.000000 532.000000 ) ( 1917.000000 2756.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1916.742498 2755.570830 535.968565 ) ( 1917.000000 2756.000000 532.000000 ) ( 1850.000000 2640.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1849.742498 2639.570830 518.968565 ) ( 1850.000000 2640.000000 515.000000 ) ( 1805.000000 2666.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (691/423) # points: 4 { brushDef { // Surface normal: -0.424553, 0.366545, -0.827889 // RotY/Z : 0.975333 / 2.429390. Vector texS/T: (-0.653502, -0.756924, 0.000000) / (0.626649, -0.541027, -0.560893) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-3207.259972, -3338.847868, -3345.792068) / (-557.870561, -588.179398, -550.739071) // --> Vector info: d1 = 0.883064, 0.763232, 0.497848. Determinants: -12.530018, 34.089231, -25706.091926, -5137.164490 // --> Vector info: d2 = 0.150253, 1.109272, 1.057393. Determinants: 34.333591, 13.486389, 116868.536946, -5137.164490 ( 1945.000000 2741.000000 511.000000 ) ( 1917.000000 2756.000000 532.000000 ) ( 1850.000000 2640.000000 515.000000 ) ( ( 0.002439 -0.006636 5.003946 ) ( -0.006683 -0.002625 -22.749619 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1851.698213 2638.533822 518.311554 ) ( 1918.698213 2754.533822 535.311554 ) ( 1946.698213 2739.533822 514.311554 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.698213 2638.533822 518.311554 ) ( 1850.000000 2640.000000 515.000000 ) ( 1917.000000 2756.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1918.698213 2754.533822 535.311554 ) ( 1917.000000 2756.000000 532.000000 ) ( 1945.000000 2741.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1946.698213 2739.533822 514.311554 ) ( 1945.000000 2741.000000 511.000000 ) ( 1877.000000 2624.000000 494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1878.698213 2622.533822 497.311554 ) ( 1877.000000 2624.000000 494.000000 ) ( 1850.000000 2640.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (692/424) # points: 4 { brushDef { // Surface normal: -0.685079, 0.478034, -0.549681 // RotY/Z : 0.581983 / 2.532359. Vector texS/T: (-0.572239, -0.820087, 0.000000) / (0.450786, -0.314549, -0.835374) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-3226.000648, -3360.863063, -3362.142417) / (-391.926230, -412.276387, -373.970209) // --> Vector info: d1 = 0.617755, 0.497848, 0.234405. Determinants: -9.954274, 35.375106, -21455.507472, -5192.098709 // --> Vector info: d2 = 0.097989, 1.057393, 0.996395. Determinants: 35.509773, 9.453684, 117750.928381, -5192.098709 ( 1963.000000 2730.000000 479.000000 ) ( 1945.000000 2741.000000 511.000000 ) ( 1877.000000 2624.000000 494.000000 ) ( ( 0.001917 -0.006813 4.132338 ) ( -0.006839 -0.001821 -22.678869 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1879.740318 2622.087864 496.198726 ) ( 1947.740318 2739.087864 513.198726 ) ( 1965.740318 2728.087864 481.198726 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1879.740318 2622.087864 496.198726 ) ( 1877.000000 2624.000000 494.000000 ) ( 1945.000000 2741.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1947.740318 2739.087864 513.198726 ) ( 1945.000000 2741.000000 511.000000 ) ( 1963.000000 2730.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1965.740318 2728.087864 481.198726 ) ( 1963.000000 2730.000000 479.000000 ) ( 1896.000000 2614.000000 463.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1898.740318 2612.087864 465.198726 ) ( 1896.000000 2614.000000 463.000000 ) ( 1877.000000 2624.000000 494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (693/425) # points: 4 { brushDef { // Surface normal: -0.865937, 0.500153, 0.000000 // RotY/Z : 0.000000 / 2.617817. Vector texS/T: (-0.500153, -0.865937, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-3211.849626, -3345.808575, -3345.808575) / (-463.000000, -479.000000, -409.000000) // --> Vector info: d1 = 1.354383, 1.234399, 0.749776. Determinants: -16.152886, 64.919469, -34523.151619, -9377.126426 // --> Vector info: d2 = 1.036736, 1.996393, 1.873438. Determinants: 65.208734, 16.470838, 207345.044991, -9377.126426 ( 1963.000000 2730.000000 409.000000 ) ( 1963.000000 2730.000000 479.000000 ) ( 1896.000000 2614.000000 463.000000 ) ( ( 0.001723 -0.006923 3.681634 ) ( -0.006954 -0.001756 -22.111789 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1899.463748 2611.999387 463.000000 ) ( 1966.463748 2727.999387 479.000000 ) ( 1966.463748 2727.999387 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1899.463748 2611.999387 463.000000 ) ( 1896.000000 2614.000000 463.000000 ) ( 1963.000000 2730.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1966.463748 2727.999387 479.000000 ) ( 1963.000000 2730.000000 479.000000 ) ( 1963.000000 2730.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1966.463748 2727.999387 409.000000 ) ( 1963.000000 2730.000000 409.000000 ) ( 1896.000000 2614.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1899.463748 2611.999387 410.000000 ) ( 1896.000000 2614.000000 410.000000 ) ( 1896.000000 2614.000000 463.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (696/426) # points: 4 { brushDef { // Surface normal: -0.470588, -0.882353, 0.000000 // RotY/Z : 0.000000 / -2.060754. Vector texS/T: (0.882353, -0.470588, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (342.117647, 325.117647, 325.117647) / (-462.000000, -462.000000, -409.000000) // --> Vector info: d1 = 0.945317, 1.070313, 1.070313. Determinants: 6.624823, 0.000008, -3118.195397, -901.000000 // --> Vector info: d2 = 0.041670, 0.041670, 0.416670. Determinants: 0.000009, -6.374999, -2982.797057, -901.000000 ( 1857.000000 2791.000000 409.000000 ) ( 1857.000000 2791.000000 462.000000 ) ( 1872.000000 2783.000000 462.000000 ) ( ( -0.007353 0.000000 3.460816 ) ( 0.000000 0.007075 3.310541 ) ) 04escapehouse/04wgrd1b 0 0 0 ( 1873.882353 2786.529412 462.000000 ) ( 1858.882353 2794.529412 462.000000 ) ( 1858.882353 2794.529412 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1873.882353 2786.529412 462.000000 ) ( 1872.000000 2783.000000 462.000000 ) ( 1857.000000 2791.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1858.882353 2794.529412 462.000000 ) ( 1857.000000 2791.000000 462.000000 ) ( 1857.000000 2791.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1858.882353 2794.529412 409.000000 ) ( 1857.000000 2791.000000 409.000000 ) ( 1872.000000 2783.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1873.882353 2786.529412 409.000000 ) ( 1872.000000 2783.000000 409.000000 ) ( 1872.000000 2783.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (698/427) # points: 4 { brushDef { // Surface normal: -0.492057, -0.870563, 0.000000 // RotY/Z : 0.000000 / -2.085248. Vector texS/T: (0.870563, -0.492057, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (260.298289, 207.458910, 207.458910) / (-479.000000, -479.000000, -462.000000) // --> Vector info: d1 = 0.945312, 0.945313, 1.070313. Determinants: 0.000016, -6.604932, -4012.911669, -898.269447 // --> Vector info: d2 = 1.367188, 0.992193, 0.992194. Determinants: -6.374905, -0.000016, 431.266227, -898.269447 ( 1826.000000 2809.000000 462.000000 ) ( 1826.000000 2809.000000 479.000000 ) ( 1872.000000 2783.000000 479.000000 ) ( ( 0.000000 0.007353 4.467381 ) ( 0.007097 0.000000 -0.480108 ) ) 04escapehouse/04wgrd1b 0 0 0 ( 1873.968229 2786.482251 479.000000 ) ( 1827.968229 2812.482251 479.000000 ) ( 1827.968229 2812.482251 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1873.968229 2786.482251 479.000000 ) ( 1872.000000 2783.000000 479.000000 ) ( 1826.000000 2809.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1827.968229 2812.482251 479.000000 ) ( 1826.000000 2809.000000 479.000000 ) ( 1826.000000 2809.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1827.968229 2812.482251 462.000000 ) ( 1826.000000 2809.000000 462.000000 ) ( 1872.000000 2783.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1873.968229 2786.482251 462.000000 ) ( 1872.000000 2783.000000 462.000000 ) ( 1872.000000 2783.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (699/428) # points: 4 { brushDef { // Surface normal: -0.470588, -0.882353, 0.000000 // RotY/Z : 0.000000 / -2.060754. Vector texS/T: (0.882353, -0.470588, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (342.117647, 325.117647, 325.117647) / (-532.000000, -520.000000, -479.000000) // --> Vector info: d1 = 0.945314, 1.070312, 1.070312. Determinants: 5.124941, 0.000000, -2412.216446, -697.000000 // --> Vector info: d2 = 0.541670, 0.625000, 0.916670. Determinants: -0.083510, -4.958389, -2986.836764, -697.000000 ( 1857.000000 2791.000000 479.000000 ) ( 1857.000000 2791.000000 520.000000 ) ( 1872.000000 2783.000000 532.000000 ) ( ( -0.007353 0.000000 3.460856 ) ( 0.000120 0.007114 4.285275 ) ) 04escapehouse/04wgrd1b 0 0 0 ( 1873.882353 2786.529412 532.000000 ) ( 1858.882353 2794.529412 520.000000 ) ( 1858.882353 2794.529412 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1873.882353 2786.529412 532.000000 ) ( 1872.000000 2783.000000 532.000000 ) ( 1857.000000 2791.000000 520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1858.882353 2794.529412 520.000000 ) ( 1857.000000 2791.000000 520.000000 ) ( 1857.000000 2791.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1858.882353 2794.529412 479.000000 ) ( 1857.000000 2791.000000 479.000000 ) ( 1872.000000 2783.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1873.882353 2786.529412 479.000000 ) ( 1872.000000 2783.000000 479.000000 ) ( 1872.000000 2783.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (700/429) # points: 4 { brushDef { // Surface normal: -0.503280, -0.864123, 0.000000 // RotY/Z : 0.000000 / -2.098187. Vector texS/T: (0.864123, -0.503280, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (217.008851, 217.008851, 322.317919) / (-479.000000, -462.000000, -462.000000) // --> Vector info: d1 = 0.945312, 1.070312, 1.070310. Determinants: 0.000036, -13.163658, -7997.748163, -1790.254172 // --> Vector info: d2 = 0.164066, 0.164067, 0.914066. Determinants: -12.749991, -0.000014, 2473.133615, -1790.254172 ( 1963.000000 2730.000000 462.000000 ) ( 1872.000000 2783.000000 462.000000 ) ( 1872.000000 2783.000000 479.000000 ) ( ( 0.000000 0.007353 4.467381 ) ( 0.007122 0.000000 -1.381443 ) ) 04escapehouse/04wgrd1b 0 0 0 ( 1874.013122 2786.456492 479.000000 ) ( 1874.013122 2786.456492 462.000000 ) ( 1965.013122 2733.456492 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1874.013122 2786.456492 479.000000 ) ( 1872.000000 2783.000000 479.000000 ) ( 1872.000000 2783.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1874.013122 2786.456492 462.000000 ) ( 1872.000000 2783.000000 462.000000 ) ( 1963.000000 2730.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1965.013122 2733.456492 462.000000 ) ( 1963.000000 2730.000000 462.000000 ) ( 1963.000000 2730.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1965.013122 2733.456492 479.000000 ) ( 1963.000000 2730.000000 479.000000 ) ( 1872.000000 2783.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (704/430) # points: 4 { brushDef { // Surface normal: -0.470588, -0.882353, 0.000000 // RotY/Z : 0.000000 / -2.060754. Vector texS/T: (0.882353, -0.470588, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (411.529412, 394.529412, 394.529412) / (-520.000000, -532.000000, -479.000000) // --> Vector info: d1 = 0.945314, 1.070313, 1.070313. Determinants: 6.624902, 0.000000, -3578.070305, -901.000000 // --> Vector info: d2 = 0.091144, 0.007812, 0.382812. Determinants: 0.083405, -6.374999, -3431.444303, -901.000000 ( 1917.000000 2756.000000 479.000000 ) ( 1917.000000 2756.000000 532.000000 ) ( 1932.000000 2748.000000 520.000000 ) ( ( -0.007353 0.000000 3.971221 ) ( -0.000093 0.007075 3.808484 ) ) 04escapehouse/04wgrd1b 0 0 0 ( 1933.882353 2751.529412 520.000000 ) ( 1918.882353 2759.529412 532.000000 ) ( 1918.882353 2759.529412 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1933.882353 2751.529412 520.000000 ) ( 1932.000000 2748.000000 520.000000 ) ( 1917.000000 2756.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1918.882353 2759.529412 532.000000 ) ( 1917.000000 2756.000000 532.000000 ) ( 1917.000000 2756.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1918.882353 2759.529412 479.000000 ) ( 1917.000000 2756.000000 479.000000 ) ( 1932.000000 2748.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1933.882353 2751.529412 479.000000 ) ( 1932.000000 2748.000000 479.000000 ) ( 1932.000000 2748.000000 520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (705/431) # points: 4 { brushDef { // Surface normal: -0.470588, -0.882353, 0.000000 // RotY/Z : 0.000000 / -2.060754. Vector texS/T: (0.882353, -0.470588, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (411.529412, 394.529412, 394.529412) / (-462.000000, -462.000000, -409.000000) // --> Vector info: d1 = 0.945310, 1.070313, 1.070306. Determinants: 6.625205, 0.000134, -3578.129012, -901.000000 // --> Vector info: d2 = 0.507812, 0.507813, 0.882812. Determinants: 0.000048, -6.374999, -3402.807414, -901.000000 ( 1917.000000 2756.000000 409.000000 ) ( 1917.000000 2756.000000 462.000000 ) ( 1932.000000 2748.000000 462.000000 ) ( ( -0.007353 0.000000 3.971286 ) ( 0.000000 0.007075 3.776701 ) ) 04escapehouse/04wgrd1b 0 0 0 ( 1933.882353 2751.529412 462.000000 ) ( 1918.882353 2759.529412 462.000000 ) ( 1918.882353 2759.529412 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1933.882353 2751.529412 462.000000 ) ( 1932.000000 2748.000000 462.000000 ) ( 1917.000000 2756.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1918.882353 2759.529412 462.000000 ) ( 1917.000000 2756.000000 462.000000 ) ( 1917.000000 2756.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1918.882353 2759.529412 409.000000 ) ( 1917.000000 2756.000000 409.000000 ) ( 1932.000000 2748.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1933.882353 2751.529412 409.000000 ) ( 1932.000000 2748.000000 409.000000 ) ( 1932.000000 2748.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (712/432) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1904.000000, -1904.000000, -1869.000000) / (-506.000000, -410.000000, -410.000000) // --> Vector info: d1 = 0.000000, 0.687495, 0.687496. Determinants: -0.000080, -24.062331, -12175.692290, -3360.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.249997. Determinants: -23.999748, -0.000002, -45695.521299, -3360.000000 ( 1869.000000 2477.000000 410.000000 ) ( 1904.000000 2477.000000 410.000000 ) ( 1904.000000 2477.000000 506.000000 ) ( ( 0.000000 0.007161 3.623718 ) ( 0.007143 0.000000 13.599858 ) ) 04escapehouse/04wex4a 0 0 0 ( 1904.000000 2473.000000 506.000000 ) ( 1904.000000 2473.000000 410.000000 ) ( 1869.000000 2473.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1904.000000 2473.000000 506.000000 ) ( 1904.000000 2477.000000 506.000000 ) ( 1904.000000 2477.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1904.000000 2473.000000 410.000000 ) ( 1904.000000 2477.000000 410.000000 ) ( 1869.000000 2477.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1869.000000 2473.000000 410.000000 ) ( 1869.000000 2477.000000 410.000000 ) ( 1869.000000 2477.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1869.000000 2473.000000 506.000000 ) ( 1869.000000 2477.000000 506.000000 ) ( 1904.000000 2477.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (713/433) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1729.000000, -1729.000000, -1699.000000) / (-445.000000, -422.000000, -410.000000) // --> Vector info: d1 = 0.000000, 0.158545, 0.250000. Determinants: -0.200923, -4.756354, -2463.973471, -690.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.215992. Determinants: -4.967807, -0.000006, -8589.341740, -690.000000 ( 1699.000000 2477.000000 410.000000 ) ( 1729.000000 2477.000000 422.000000 ) ( 1729.000000 2477.000000 445.000000 ) ( ( 0.000291 0.006893 3.570976 ) ( 0.007200 0.000000 12.448321 ) ) 04escapehouse/04wex4a 0 0 0 ( 1729.000000 2473.000000 445.000000 ) ( 1729.000000 2473.000000 422.000000 ) ( 1699.000000 2473.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1729.000000 2473.000000 445.000000 ) ( 1729.000000 2477.000000 445.000000 ) ( 1729.000000 2477.000000 422.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1729.000000 2473.000000 422.000000 ) ( 1729.000000 2477.000000 422.000000 ) ( 1699.000000 2477.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1699.000000 2473.000000 410.000000 ) ( 1699.000000 2477.000000 410.000000 ) ( 1699.000000 2477.000000 445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1699.000000 2473.000000 445.000000 ) ( 1699.000000 2477.000000 445.000000 ) ( 1729.000000 2477.000000 445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (715/434) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2477.000000, -2609.000000, -2609.000000) / (-506.000000, -506.000000, -410.000000) // --> Vector info: d1 = 0.350197, 1.292137, 1.291917. Determinants: 90.426270, 0.029080, 219562.891076, -12672.000000 // --> Vector info: d2 = 0.760640, 0.760941, 1.448436. Determinants: 0.028948, -90.749355, -55486.298390, -12672.000000 ( 1904.000000 2609.000000 410.000000 ) ( 1904.000000 2609.000000 506.000000 ) ( 1904.000000 2477.000000 506.000000 ) ( ( -0.007136 -0.000002 -17.326617 ) ( -0.000002 0.007161 4.378654 ) ) 04escapehouse/04wex4a 0 0 0 ( 1908.000000 2477.000000 506.000000 ) ( 1908.000000 2609.000000 506.000000 ) ( 1908.000000 2609.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1908.000000 2477.000000 506.000000 ) ( 1904.000000 2477.000000 506.000000 ) ( 1904.000000 2609.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1908.000000 2609.000000 506.000000 ) ( 1904.000000 2609.000000 506.000000 ) ( 1904.000000 2609.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1908.000000 2609.000000 410.000000 ) ( 1904.000000 2609.000000 410.000000 ) ( 1904.000000 2477.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1908.000000 2477.000000 410.000000 ) ( 1904.000000 2477.000000 410.000000 ) ( 1904.000000 2477.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (716/435) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2477.000000, 2477.000000, 2609.000000) / (1699.000000, 1904.000000, 1904.000000) // --> Vector info: d1 = 0.605893, 0.782784, 1.717799. Determinants: -191.678067, -23.349577, 498062.038154, -27060.000000 // --> Vector info: d2 = 1.529038, 0.073833, 0.187487. Determinants: -23.299041, 192.087106, -310020.042155, -27060.000000 ( 1904.000000 2609.000000 410.000000 ) ( 1904.000000 2477.000000 410.000000 ) ( 1699.000000 2477.000000 410.000000 ) ( ( 0.007083 0.000863 -18.405840 ) ( 0.000861 -0.007099 11.456764 ) ) 04escapehouse/04wex4a 0 0 0 ( 1699.000000 2477.000000 406.000000 ) ( 1904.000000 2477.000000 406.000000 ) ( 1904.000000 2609.000000 406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1699.000000 2477.000000 406.000000 ) ( 1699.000000 2477.000000 410.000000 ) ( 1904.000000 2477.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1904.000000 2477.000000 406.000000 ) ( 1904.000000 2477.000000 410.000000 ) ( 1904.000000 2609.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1904.000000 2609.000000 406.000000 ) ( 1904.000000 2609.000000 410.000000 ) ( 1750.000000 2698.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1750.000000 2698.000000 406.000000 ) ( 1750.000000 2698.000000 410.000000 ) ( 1699.000000 2477.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (717/436) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1729.000000, -1699.000000, -1729.000000) / (-410.000000, -410.000000, -422.000000) // --> Vector info: d1 = 0.000000, 0.215992, 0.000000. Determinants: -2.591900, -0.000001, -4481.396252, -360.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.091455. Determinants: 0.000002, 2.743644, 764.897848, -360.000000 ( 1729.000000 2477.000000 422.000000 ) ( 1699.000000 2477.000000 410.000000 ) ( 1729.000000 2477.000000 410.000000 ) ( ( 0.007200 0.000000 12.448323 ) ( 0.000000 -0.007621 -2.124716 ) ) 04escapehouse/04wex4a 0 0 0 ( 1729.000000 2473.000000 410.000000 ) ( 1699.000000 2473.000000 410.000000 ) ( 1729.000000 2473.000000 422.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1729.000000 2473.000000 410.000000 ) ( 1729.000000 2477.000000 410.000000 ) ( 1699.000000 2477.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1699.000000 2473.000000 410.000000 ) ( 1699.000000 2477.000000 410.000000 ) ( 1729.000000 2477.000000 422.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1729.000000 2473.000000 422.000000 ) ( 1729.000000 2477.000000 422.000000 ) ( 1729.000000 2477.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (719/437) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1799.000000, -1764.000000, -1764.000000) / (-410.000000, -410.000000, -462.000000) // --> Vector info: d1 = 1.000000, 1.249997, 1.250000. Determinants: -12.999863, 0.000096, -25206.715086, -1820.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.375003. Determinants: -0.000004, 13.125104, 5381.284730, -1820.000000 ( 1764.000000 2477.000000 462.000000 ) ( 1764.000000 2477.000000 410.000000 ) ( 1799.000000 2477.000000 410.000000 ) ( ( 0.007143 0.000000 13.849843 ) ( 0.000000 -0.007212 -2.956750 ) ) 04escapehouse/04wex4a 0 0 0 ( 1799.000000 2473.000000 410.000000 ) ( 1764.000000 2473.000000 410.000000 ) ( 1764.000000 2473.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1799.000000 2473.000000 410.000000 ) ( 1799.000000 2477.000000 410.000000 ) ( 1764.000000 2477.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1764.000000 2473.000000 410.000000 ) ( 1764.000000 2477.000000 410.000000 ) ( 1764.000000 2477.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1764.000000 2473.000000 462.000000 ) ( 1764.000000 2477.000000 462.000000 ) ( 1799.000000 2477.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1799.000000 2473.000000 462.000000 ) ( 1799.000000 2477.000000 462.000000 ) ( 1799.000000 2477.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (720/438) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1834.000000, -1869.000000, -1869.000000) / (-497.000000, -497.000000, -410.000000) // --> Vector info: d1 = 0.000000, 0.249995, 0.249995. Determinants: 21.749590, 0.000000, 39888.748237, -3045.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.625000. Determinants: -0.000005, -21.875000, -13916.883536, -3045.000000 ( 1869.000000 2477.000000 410.000000 ) ( 1869.000000 2477.000000 497.000000 ) ( 1834.000000 2477.000000 497.000000 ) ( ( -0.007143 0.000000 -13.099753 ) ( 0.000000 0.007184 4.570405 ) ) 04escapehouse/04wex4a 0 0 0 ( 1834.000000 2473.000000 497.000000 ) ( 1869.000000 2473.000000 497.000000 ) ( 1869.000000 2473.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1834.000000 2473.000000 497.000000 ) ( 1834.000000 2477.000000 497.000000 ) ( 1869.000000 2477.000000 497.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1869.000000 2473.000000 497.000000 ) ( 1869.000000 2477.000000 497.000000 ) ( 1869.000000 2477.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1869.000000 2473.000000 410.000000 ) ( 1869.000000 2477.000000 410.000000 ) ( 1834.000000 2477.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1834.000000 2473.000000 410.000000 ) ( 1834.000000 2477.000000 410.000000 ) ( 1834.000000 2477.000000 497.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (721/439) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (2477.000000, 2698.000000, 2609.000000) / (-1699.000000, -1750.000000, -1904.000000) // --> Vector info: d1 = 0.785983, 2.162022, 2.488153. Determinants: -195.277452, 194.542343, 783911.978382, -38573.000000 // --> Vector info: d2 = 1.779129, 0.065195, 2.521966. Determinants: 389.241109, 390.406269, -369476.310281, -38573.000000 ( 1904.000000 2609.000000 682.000000 ) ( 1750.000000 2698.000000 682.000000 ) ( 1699.000000 2477.000000 682.000000 ) ( ( 0.005063 -0.005043 -20.322816 ) ( -0.010091 -0.010121 9.578625 ) ) 04escapehouse/04wex5d 0 0 0 ( 1699.000000 2477.000000 686.000000 ) ( 1750.000000 2698.000000 686.000000 ) ( 1904.000000 2609.000000 686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1699.000000 2477.000000 686.000000 ) ( 1699.000000 2477.000000 682.000000 ) ( 1750.000000 2698.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1750.000000 2698.000000 686.000000 ) ( 1750.000000 2698.000000 682.000000 ) ( 1904.000000 2609.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1904.000000 2609.000000 686.000000 ) ( 1904.000000 2609.000000 682.000000 ) ( 1904.000000 2477.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1904.000000 2477.000000 686.000000 ) ( 1904.000000 2477.000000 682.000000 ) ( 1699.000000 2477.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (722/440) # points: 4 { brushDef { // Surface normal: -0.485643, -0.874157, 0.000000 // RotY/Z : 0.000000 / -2.077895. Vector texS/T: (0.874157, -0.485643, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (219.510605, 229.806235, 229.806235) / (-410.000000, -410.000000, -481.000000) // --> Vector info: d1 = 0.178613, 0.178498, 0.687624. Determinants: 0.008117, 5.241772, 2016.780655, -730.989740 // --> Vector info: d2 = 1.027213, 0.952221, 0.951445. Determinants: 5.324441, -0.007990, -1922.929154, -730.989740 ( 1759.000000 2693.000000 481.000000 ) ( 1759.000000 2693.000000 410.000000 ) ( 1750.000000 2698.000000 410.000000 ) ( ( -0.000011 -0.007171 -2.758973 ) ( -0.007284 0.000011 2.630583 ) ) 04escapehouse/04wex4a 0 0 0 ( 1751.942572 2701.496629 410.000000 ) ( 1760.942572 2696.496629 410.000000 ) ( 1760.942572 2696.496629 481.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1751.942572 2701.496629 410.000000 ) ( 1750.000000 2698.000000 410.000000 ) ( 1759.000000 2693.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1760.942572 2696.496629 410.000000 ) ( 1759.000000 2693.000000 410.000000 ) ( 1759.000000 2693.000000 481.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1760.942572 2696.496629 481.000000 ) ( 1759.000000 2693.000000 481.000000 ) ( 1750.000000 2698.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1751.942572 2701.496629 462.000000 ) ( 1750.000000 2698.000000 462.000000 ) ( 1750.000000 2698.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (724/441) # points: 3 { brushDef { // Surface normal: -0.502136, -0.864789, 0.000000 // RotY/Z : 0.000000 / -2.096863. Vector texS/T: (0.864789, -0.502136, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (194.465927, 158.619031, 158.619031) / (-525.000000, -525.000000, -462.000000) // --> Vector info: d1 = 1.001891, 1.002251, 0.553454. Determinants: 0.022643, 16.087971, 6179.155698, -2258.354489 // --> Vector info: d2 = 0.775054, 1.025877, 1.026520. Determinants: 15.801854, -0.023059, -4835.373737, -2258.354489 ( 1750.000000 2698.000000 462.000000 ) ( 1750.000000 2698.000000 525.000000 ) ( 1781.000000 2680.000000 525.000000 ) ( ( -0.000010 -0.007124 -2.736132 ) ( -0.006997 0.000010 2.141105 ) ) 04escapehouse/04wex4a 0 0 0 ( 1783.008542 2683.459156 525.000000 ) ( 1752.008542 2701.459156 525.000000 ) ( 1752.008542 2701.459156 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1783.008542 2683.459156 525.000000 ) ( 1781.000000 2680.000000 525.000000 ) ( 1750.000000 2698.000000 525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1752.008542 2701.459156 525.000000 ) ( 1750.000000 2698.000000 525.000000 ) ( 1750.000000 2698.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1752.008542 2701.459156 462.000000 ) ( 1750.000000 2698.000000 462.000000 ) ( 1781.000000 2680.000000 525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (725/442) # points: 3 { brushDef { // Surface normal: -0.493013, -0.870022, 0.000000 // RotY/Z : 0.000000 / -2.086345. Vector texS/T: (0.870022, -0.493013, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (370.252442, 370.252442, 335.770562) / (-456.000000, -525.000000, -525.000000) // --> Vector info: d1 = 0.509369, 1.000541, 1.000756. Determinants: 0.014847, 16.936540, 6505.650386, -2379.249672 // --> Vector info: d2 = 0.755652, 0.755221, 1.000467. Determinants: 16.921970, -0.014860, -8070.060470, -2379.249672 ( 1874.000000 2626.000000 525.000000 ) ( 1904.000000 2609.000000 525.000000 ) ( 1904.000000 2609.000000 456.000000 ) ( ( -0.000006 -0.007118 -2.734329 ) ( -0.007112 0.000006 3.391851 ) ) 04escapehouse/04wex4a 0 0 0 ( 1905.972050 2612.480089 456.000000 ) ( 1905.972050 2612.480089 525.000000 ) ( 1875.972050 2629.480089 525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1905.972050 2612.480089 456.000000 ) ( 1904.000000 2609.000000 456.000000 ) ( 1904.000000 2609.000000 525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1905.972050 2612.480089 525.000000 ) ( 1904.000000 2609.000000 525.000000 ) ( 1874.000000 2626.000000 525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1875.972050 2629.480089 525.000000 ) ( 1874.000000 2626.000000 525.000000 ) ( 1904.000000 2609.000000 456.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (727/443) # points: 4 { brushDef { // Surface normal: -0.496121, -0.868212, -0.008457 // RotY/Z : 0.008457 / -2.089942. Vector texS/T: (0.868243, -0.496139, 0.000000) / (0.004196, 0.007342, -0.999964) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (232.813197, 216.688681, 191.137526) / (-497.831149, -497.831149, -453.829576) // --> Vector info: d1 = 1.001672, 1.001891, 0.687624. Determinants: 0.009651, 5.073006, 1812.563303, -709.504052 // --> Vector info: d2 = 0.654399, 0.775054, 0.951445. Determinants: 5.308981, 0.238636, -1581.499069, -709.504052 ( 1759.000000 2693.000000 481.000000 ) ( 1781.000000 2680.000000 525.000000 ) ( 1795.000000 2672.000000 525.000000 ) ( ( -0.000014 -0.007150 -2.554691 ) ( -0.007483 -0.000336 2.229020 ) ) 04escapehouse/04wex4a 0 0 0 ( 1796.984485 2675.472848 525.033826 ) ( 1782.984485 2683.472848 525.033826 ) ( 1760.984485 2696.472848 481.033826 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1796.984485 2675.472848 525.033826 ) ( 1795.000000 2672.000000 525.000000 ) ( 1781.000000 2680.000000 525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1782.984485 2683.472848 525.033826 ) ( 1781.000000 2680.000000 525.000000 ) ( 1759.000000 2693.000000 481.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1760.984485 2696.472848 481.033826 ) ( 1759.000000 2693.000000 481.000000 ) ( 1759.000000 2693.000000 463.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1760.984485 2696.472848 463.033826 ) ( 1759.000000 2693.000000 463.000000 ) ( 1795.000000 2672.000000 525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (728/444) # points: 3 { brushDef { // Surface normal: -0.508714, -0.860900, 0.007826 // RotY/Z : -0.007826 / -2.104505. Vector texS/T: (0.860927, -0.508729, 0.000000) / (-0.003982, -0.006738, -0.999969) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (211.592261, 186.038396, 197.700037) / (-550.134452, -550.134452, -540.134146) // --> Vector info: d1 = 1.001269, 1.001694, 0.931807. Determinants: 0.004252, 1.780931, 722.981256, -255.546473 // --> Vector info: d2 = 0.471345, 0.654432, 0.576064. Determinants: 1.830926, -0.132484, -580.744082, -255.546473 ( 1805.000000 2666.000000 515.000000 ) ( 1795.000000 2672.000000 525.000000 ) ( 1817.000000 2659.000000 525.000000 ) ( ( -0.000017 -0.006969 -2.829158 ) ( -0.007165 0.000518 2.272558 ) ) 04escapehouse/04wex4a 0 0 0 ( 1819.034855 2662.443601 524.968695 ) ( 1797.034855 2675.443601 524.968695 ) ( 1807.034855 2669.443601 514.968695 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1819.034855 2662.443601 524.968695 ) ( 1817.000000 2659.000000 525.000000 ) ( 1795.000000 2672.000000 525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1797.034855 2675.443601 524.968695 ) ( 1795.000000 2672.000000 525.000000 ) ( 1805.000000 2666.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1807.034855 2669.443601 514.968695 ) ( 1805.000000 2666.000000 515.000000 ) ( 1817.000000 2659.000000 525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (729/445) # points: 4 { brushDef { // Surface normal: -0.499541, -0.862843, -0.077202 // RotY/Z : 0.077279 / -2.095592. Vector texS/T: (0.865426, -0.501036, 0.000000) / (0.038681, 0.066812, -0.997015) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (311.416817, 306.087613, 240.224117) / (-265.465716, -275.495651, -275.495651) // --> Vector info: d1 = 0.930461, 1.000230, 1.001266. Determinants: 0.010393, 4.589738, 600.512997, -660.606539 // --> Vector info: d2 = 0.965440, 1.000084, 1.471343. Determinants: 4.726704, -0.229703, -2170.729583, -660.606539 ( 1817.000000 2659.000000 525.000000 ) ( 1874.000000 2626.000000 525.000000 ) ( 1879.000000 2624.000000 515.000000 ) ( ( -0.000016 -0.006948 -0.909033 ) ( -0.007155 0.000348 3.285964 ) ) 04escapehouse/04wex4a 0 0 0 ( 1880.998164 2627.451374 515.308807 ) ( 1875.998164 2629.451374 525.308807 ) ( 1818.998164 2662.451374 525.308807 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1880.998164 2627.451374 515.308807 ) ( 1879.000000 2624.000000 515.000000 ) ( 1874.000000 2626.000000 525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1875.998164 2629.451374 525.308807 ) ( 1874.000000 2626.000000 525.000000 ) ( 1817.000000 2659.000000 525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1818.998164 2662.451374 525.308807 ) ( 1817.000000 2659.000000 525.000000 ) ( 1805.000000 2666.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1806.998164 2669.451374 515.308807 ) ( 1805.000000 2666.000000 515.000000 ) ( 1879.000000 2624.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (730/446) # points: 3 { brushDef { // Surface normal: -0.482801, -0.875076, 0.033833 // RotY/Z : -0.033839 / -2.074962. Vector texS/T: (0.875578, -0.483077, 0.000000) / (-0.016344, -0.029623, -0.999428) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (394.221304, 377.615520, 344.494530) / (-590.127230, -623.146132, -623.146132) // --> Vector info: d1 = 0.695380, 0.931026, 0.931323. Determinants: 0.009813, 7.799902, 3838.585895, -1093.618764 // --> Vector info: d2 = 0.848237, 0.965525, 1.201192. Determinants: 7.781469, -0.028739, -4012.228318, -1093.618764 ( 1850.000000 2640.000000 515.000000 ) ( 1879.000000 2624.000000 515.000000 ) ( 1893.000000 2615.000000 482.000000 ) ( ( -0.000009 -0.007132 -3.509985 ) ( -0.007115 0.000026 3.668763 ) ) 04escapehouse/04wex4a 0 0 0 ( 1894.931203 2618.500306 481.864669 ) ( 1880.931203 2627.500306 514.864669 ) ( 1851.931203 2643.500306 514.864669 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1894.931203 2618.500306 481.864669 ) ( 1893.000000 2615.000000 482.000000 ) ( 1879.000000 2624.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1880.931203 2627.500306 514.864669 ) ( 1879.000000 2624.000000 515.000000 ) ( 1850.000000 2640.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.931203 2643.500306 514.864669 ) ( 1850.000000 2640.000000 515.000000 ) ( 1893.000000 2615.000000 482.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (731/447) # points: 4 { brushDef { // Surface normal: -0.478852, -0.877896, 0.000000 // RotY/Z : 0.000000 / -2.070143. Vector texS/T: (0.877896, -0.478852, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (422.187962, 422.187962, 409.657998) / (-448.000000, -456.000000, -482.000000) // --> Vector info: d1 = 0.449140, 0.509394, 0.695395. Determinants: -0.078609, 0.754985, 326.399347, -100.239713 // --> Vector info: d2 = 0.755689, 0.755620, 0.848227. Determinants: 0.742652, -0.000864, -389.675665, -100.239713 ( 1893.000000 2615.000000 482.000000 ) ( 1904.000000 2609.000000 456.000000 ) ( 1904.000000 2609.000000 448.000000 ) ( ( 0.000784 -0.007532 -3.256188 ) ( -0.007409 0.000009 3.887438 ) ) 04escapehouse/04wex4a 0 0 0 ( 1905.915409 2612.511582 448.000000 ) ( 1905.915409 2612.511582 456.000000 ) ( 1894.915409 2618.511582 482.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1905.915409 2612.511582 448.000000 ) ( 1904.000000 2609.000000 448.000000 ) ( 1904.000000 2609.000000 456.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1905.915409 2612.511582 456.000000 ) ( 1904.000000 2609.000000 456.000000 ) ( 1893.000000 2615.000000 482.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1894.915409 2618.511582 482.000000 ) ( 1893.000000 2615.000000 482.000000 ) ( 1877.000000 2624.000000 494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1878.915409 2627.511582 494.000000 ) ( 1877.000000 2624.000000 494.000000 ) ( 1904.000000 2609.000000 448.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (732/448) # points: 4 { brushDef { // Surface normal: -0.529999, -0.847998, 0.000000 // RotY/Z : 0.000000 / -2.129396. Vector texS/T: (0.847998, -0.529999, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (222.387555, 231.821536, 231.821536) / (-410.000000, -410.000000, -448.000000) // --> Vector info: d1 = 0.176736, 0.176709, 0.449067. Determinants: 0.001012, 2.569415, 989.876743, -358.491283 // --> Vector info: d2 = 0.826886, 0.755733, 0.755631. Determinants: 2.703791, -0.000963, -898.115410, -358.491283 ( 1904.000000 2609.000000 448.000000 ) ( 1904.000000 2609.000000 410.000000 ) ( 1896.000000 2614.000000 410.000000 ) ( ( -0.000003 -0.007167 -2.761230 ) ( -0.007542 0.000003 2.505264 ) ) 04escapehouse/04wex4a 0 0 0 ( 1898.119996 2617.391993 410.000000 ) ( 1906.119996 2612.391993 410.000000 ) ( 1906.119996 2612.391993 448.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1898.119996 2617.391993 410.000000 ) ( 1896.000000 2614.000000 410.000000 ) ( 1904.000000 2609.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1906.119996 2612.391993 410.000000 ) ( 1904.000000 2609.000000 410.000000 ) ( 1904.000000 2609.000000 448.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1906.119996 2612.391993 448.000000 ) ( 1904.000000 2609.000000 448.000000 ) ( 1896.000000 2614.000000 463.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1898.119996 2617.391993 463.000000 ) ( 1896.000000 2614.000000 463.000000 ) ( 1896.000000 2614.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (733/449) # points: 4 { brushDef { // Surface normal: 0.974391, -0.224860, 0.000000 // RotY/Z : 0.000000 / -0.226799. Vector texS/T: (0.224860, 0.974391, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2795.603294, 2795.603294, 3022.411583) / (-506.000000, -410.000000, -410.000000) // --> Vector info: d1 = 2.605923, 2.605920, 0.984568. Determinants: 155.649811, 0.000812, -491875.035920, -21773.595753 // --> Vector info: d2 = 0.761293, 1.448788, 1.448782. Determinants: 0.000596, -155.929618, -95478.141196, -21773.595753 ( 1750.000000 2698.000000 410.000000 ) ( 1699.000000 2477.000000 410.000000 ) ( 1699.000000 2477.000000 506.000000 ) ( ( -0.007149 0.000000 22.590437 ) ( 0.000000 0.007161 4.385042 ) ) 04escapehouse/04wex4a 0 0 0 ( 1695.102435 2477.899438 506.000000 ) ( 1695.102435 2477.899438 410.000000 ) ( 1746.102435 2698.899438 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1695.102435 2477.899438 506.000000 ) ( 1699.000000 2477.000000 506.000000 ) ( 1699.000000 2477.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1695.102435 2477.899438 410.000000 ) ( 1699.000000 2477.000000 410.000000 ) ( 1750.000000 2698.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1746.102435 2698.899438 410.000000 ) ( 1750.000000 2698.000000 410.000000 ) ( 1750.000000 2698.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1746.102435 2698.899438 506.000000 ) ( 1750.000000 2698.000000 506.000000 ) ( 1699.000000 2477.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (735/450) # points: 3 { brushDef { // Surface normal: -0.504040, -0.863565, 0.014099 // RotY/Z : -0.014099 / -2.099125. Vector texS/T: (0.863651, -0.504090, 0.000000) / (-0.007107, -0.012177, -0.999901) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (203.324601, 182.737980, 214.985652) / (-570.241175, -539.238093, -560.240181) // --> Vector info: d1 = 1.001718, 0.782221, 0.931934. Determinants: -0.031665, 3.996194, 1716.842612, -567.415192 // --> Vector info: d2 = 0.654397, 0.801099, 0.575962. Determinants: 3.898898, -0.095983, -1218.790421, -567.415192 ( 1805.000000 2666.000000 515.000000 ) ( 1777.000000 2682.000000 494.000000 ) ( 1795.000000 2672.000000 525.000000 ) ( ( 0.000056 -0.007043 -3.025725 ) ( -0.006871 0.000169 2.147969 ) ) 04escapehouse/04wex4a 0 0 0 ( 1797.016160 2675.454261 524.943604 ) ( 1779.016160 2685.454261 493.943604 ) ( 1807.016160 2669.454261 514.943604 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1797.016160 2675.454261 524.943604 ) ( 1795.000000 2672.000000 525.000000 ) ( 1777.000000 2682.000000 494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1779.016160 2685.454261 493.943604 ) ( 1777.000000 2682.000000 494.000000 ) ( 1805.000000 2666.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1807.016160 2669.454261 514.943604 ) ( 1805.000000 2666.000000 515.000000 ) ( 1795.000000 2672.000000 525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (737/451) # points: 4 { brushDef { // Surface normal: 0.229039, 0.973417, 0.000000 // RotY/Z : 0.000000 / 1.339706. Vector texS/T: (-0.973417, 0.229039, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1086.505339, -1086.505339, -1069.041090) / (-682.000000, -506.000000, -506.000000) // --> Vector info: d1 = 0.605929, 0.605925, 0.484689. Determinants: 21.337592, 0.000058, 21321.000105, -3073.707859 // --> Vector info: d2 = 0.499996, 1.761293, 1.761293. Determinants: 0.000104, -22.027613, -16559.559747, -3073.707859 ( 1682.000000 2481.000000 506.000000 ) ( 1699.000000 2477.000000 506.000000 ) ( 1699.000000 2477.000000 682.000000 ) ( ( -0.006942 0.000000 -6.936573 ) ( 0.000000 0.007166 5.387487 ) ) 04escapehouse/04wex4a 0 0 0 ( 1698.083843 2473.106331 682.000000 ) ( 1698.083843 2473.106331 506.000000 ) ( 1681.083843 2477.106331 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1698.083843 2473.106331 682.000000 ) ( 1699.000000 2477.000000 682.000000 ) ( 1699.000000 2477.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1698.083843 2473.106331 506.000000 ) ( 1699.000000 2477.000000 506.000000 ) ( 1682.000000 2481.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1681.083843 2477.106331 506.000000 ) ( 1682.000000 2481.000000 506.000000 ) ( 1625.000000 2494.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1624.083843 2490.106331 682.000000 ) ( 1625.000000 2494.000000 682.000000 ) ( 1699.000000 2477.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (738/452) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (2698.000000, 2477.000000, 2494.000000) / (-1750.000000, -1699.000000, -1625.000000) // --> Vector info: d1 = 2.162021, 0.785743, 0.499574. Determinants: -87.250028, 86.639965, 349788.344647, -17221.000000 // --> Vector info: d2 = 1.065196, 2.778362, 1.858778. Determinants: 173.673113, 174.104352, -182231.183700, -17221.000000 ( 1625.000000 2494.000000 682.000000 ) ( 1699.000000 2477.000000 682.000000 ) ( 1750.000000 2698.000000 682.000000 ) ( ( 0.005066 -0.005031 -20.311732 ) ( -0.010085 -0.010110 10.581916 ) ) 04escapehouse/04wex5d 0 0 0 ( 1750.000000 2698.000000 686.000000 ) ( 1699.000000 2477.000000 686.000000 ) ( 1625.000000 2494.000000 686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1750.000000 2698.000000 686.000000 ) ( 1750.000000 2698.000000 682.000000 ) ( 1699.000000 2477.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1699.000000 2477.000000 686.000000 ) ( 1699.000000 2477.000000 682.000000 ) ( 1625.000000 2494.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1625.000000 2494.000000 686.000000 ) ( 1625.000000 2494.000000 682.000000 ) ( 1676.000000 2715.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1676.000000 2715.000000 686.000000 ) ( 1676.000000 2715.000000 682.000000 ) ( 1750.000000 2698.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (739/453) # points: 4 { brushDef { // Surface normal: -0.223897, -0.974611, -0.001796 // RotY/Z : 0.001796 / -1.796608. Vector texS/T: (0.974613, -0.223898, 0.000000) / (0.000402, 0.001750, -0.999998) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1101.496731, 1025.569134, 1085.007338) / (-676.572701, -676.572701, -500.572417) // --> Vector info: d1 = 0.984576, 1.526242, 1.105803. Determinants: 95.333375, -0.272715, -118351.072581, -13363.278640 // --> Vector info: d2 = 0.499986, 0.499990, 1.761285. Determinants: 0.000598, -95.767311, -71475.664891, -13363.278640 ( 1734.000000 2702.000000 506.000000 ) ( 1676.000000 2715.000000 682.000000 ) ( 1750.000000 2698.000000 682.000000 ) ( ( -0.007134 0.000020 8.856440 ) ( 0.000000 0.007166 5.348662 ) ) 04escapehouse/04wex4a 0 0 0 ( 1750.895589 2701.898444 682.007184 ) ( 1676.895589 2718.898444 682.007184 ) ( 1734.895589 2705.898444 506.007184 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1750.895589 2701.898444 682.007184 ) ( 1750.000000 2698.000000 682.000000 ) ( 1676.000000 2715.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1676.895589 2718.898444 682.007184 ) ( 1676.000000 2715.000000 682.000000 ) ( 1734.000000 2702.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1734.895589 2705.898444 506.007184 ) ( 1734.000000 2702.000000 506.000000 ) ( 1750.000000 2698.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1750.895589 2701.898444 506.007184 ) ( 1750.000000 2698.000000 506.000000 ) ( 1750.000000 2698.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (740/454) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2477.000000, 2698.000000, 2702.000000) / (1699.000000, 1750.000000, 1734.000000) // --> Vector info: d1 = 2.605923, 0.984571, 0.984572. Determinants: 25.941566, 6.485727, -85022.662693, -3740.000000 // --> Vector info: d2 = 0.761293, 0.761285, 0.640056. Determinants: 6.182778, -26.791416, 27356.639443, -3740.000000 ( 1734.000000 2702.000000 506.000000 ) ( 1750.000000 2698.000000 506.000000 ) ( 1699.000000 2477.000000 506.000000 ) ( ( -0.006936 -0.001734 22.733332 ) ( -0.001653 0.007163 -7.314609 ) ) 04escapehouse/04wex4a 0 0 0 ( 1699.000000 2477.000000 502.000000 ) ( 1750.000000 2698.000000 502.000000 ) ( 1734.000000 2702.000000 502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1699.000000 2477.000000 502.000000 ) ( 1699.000000 2477.000000 506.000000 ) ( 1750.000000 2698.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1750.000000 2698.000000 502.000000 ) ( 1750.000000 2698.000000 506.000000 ) ( 1734.000000 2702.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1734.000000 2702.000000 502.000000 ) ( 1734.000000 2702.000000 506.000000 ) ( 1682.000000 2481.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1682.000000 2481.000000 502.000000 ) ( 1682.000000 2481.000000 506.000000 ) ( 1699.000000 2477.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (741/455) # points: 4 { brushDef { // Surface normal: 0.922249, -0.217000, 0.319951 // RotY/Z : -0.325678 / -0.231091. Vector texS/T: (0.229039, 0.973417, 0.000000) / (0.311446, -0.073281, -0.947434) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2800.292154, 3027.327394, 3026.697535) / (-137.360637, -137.360637, -323.125551) // --> Vector info: d1 = 2.605925, 0.984573, 0.984572. Determinants: 301.190395, -1.021438, -953466.778552, -42175.181754 // --> Vector info: d2 = 1.749434, 1.749434, 0.419910. Determinants: 0.000000, -301.848821, -115244.862975, -42175.181754 ( 1676.000000 2715.000000 682.000000 ) ( 1734.000000 2702.000000 506.000000 ) ( 1682.000000 2481.000000 506.000000 ) ( ( -0.007141 0.000024 22.607295 ) ( 0.000000 0.007157 2.732528 ) ) 04escapehouse/04wex4a 0 0 0 ( 1678.311006 2481.867999 504.720195 ) ( 1730.311006 2702.867999 504.720195 ) ( 1672.311006 2715.867999 680.720195 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1678.311006 2481.867999 504.720195 ) ( 1682.000000 2481.000000 506.000000 ) ( 1734.000000 2702.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1730.311006 2702.867999 504.720195 ) ( 1734.000000 2702.000000 506.000000 ) ( 1676.000000 2715.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1672.311006 2715.867999 680.720195 ) ( 1676.000000 2715.000000 682.000000 ) ( 1625.000000 2494.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1621.311006 2494.867999 680.720195 ) ( 1625.000000 2494.000000 682.000000 ) ( 1682.000000 2481.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (743/456) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2609.000000, 2477.000000, 2477.000000) / (1904.000000, 1904.000000, 1915.000000) // --> Vector info: d1 = 1.292137, 0.350197, 0.350221. Determinants: -10.361343, -0.003147, 25162.554491, -1452.000000 // --> Vector info: d2 = 0.760941, 0.760640, 0.685639. Determinants: -0.003317, 9.900100, -19946.023478, -1452.000000 ( 1915.000000 2477.000000 506.000000 ) ( 1904.000000 2477.000000 506.000000 ) ( 1904.000000 2609.000000 506.000000 ) ( ( 0.007136 0.000002 -17.329583 ) ( 0.000002 -0.006818 13.736931 ) ) 04escapehouse/04wex4a 0 0 0 ( 1904.000000 2609.000000 502.000000 ) ( 1904.000000 2477.000000 502.000000 ) ( 1915.000000 2477.000000 502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1904.000000 2609.000000 502.000000 ) ( 1904.000000 2609.000000 506.000000 ) ( 1904.000000 2477.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1904.000000 2477.000000 502.000000 ) ( 1904.000000 2477.000000 506.000000 ) ( 1915.000000 2477.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1915.000000 2477.000000 502.000000 ) ( 1915.000000 2477.000000 506.000000 ) ( 1915.000000 2609.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1915.000000 2609.000000 502.000000 ) ( 1915.000000 2609.000000 506.000000 ) ( 1904.000000 2609.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (744/457) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1904.000000, 1904.000000, 1915.000000) / (-525.000000, -506.000000, -506.000000) // --> Vector info: d1 = 0.292182, 0.292138, 0.217137. Determinants: 1.425015, 0.000483, -2774.040396, -209.000000 // --> Vector info: d2 = 0.624641, 0.760941, 0.760916. Determinants: 0.000461, -1.499300, -918.560068, -209.000000 ( 1915.000000 2609.000000 506.000000 ) ( 1904.000000 2609.000000 506.000000 ) ( 1904.000000 2609.000000 525.000000 ) ( ( -0.006818 -0.000002 13.272921 ) ( -0.000002 0.007174 4.395024 ) ) 04escapehouse/04wex4a 0 0 0 ( 1904.000000 2613.000000 525.000000 ) ( 1904.000000 2613.000000 506.000000 ) ( 1915.000000 2613.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1904.000000 2613.000000 525.000000 ) ( 1904.000000 2609.000000 525.000000 ) ( 1904.000000 2609.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1904.000000 2613.000000 506.000000 ) ( 1904.000000 2609.000000 506.000000 ) ( 1915.000000 2609.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1915.000000 2613.000000 506.000000 ) ( 1915.000000 2609.000000 506.000000 ) ( 1922.000000 2609.000000 525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1922.000000 2613.000000 525.000000 ) ( 1922.000000 2609.000000 525.000000 ) ( 1904.000000 2609.000000 525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (745/458) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1904.000000, 1904.000000, 1922.000000) / (-682.000000, -525.000000, -525.000000) // --> Vector info: d1 = 1.292044, 1.292027, 1.162508. Determinants: 20.334557, 0.000292, -42368.112210, -2826.000000 // --> Vector info: d2 = 0.499937, 1.624934, 1.624932. Determinants: 0.000337, -20.249954, -15223.931386, -2826.000000 ( 1922.000000 2609.000000 525.000000 ) ( 1904.000000 2609.000000 525.000000 ) ( 1904.000000 2609.000000 682.000000 ) ( ( -0.007196 0.000000 14.992255 ) ( 0.000000 0.007166 5.387095 ) ) 04escapehouse/04wex4a 0 0 0 ( 1904.000000 2613.000000 682.000000 ) ( 1904.000000 2613.000000 525.000000 ) ( 1922.000000 2613.000000 525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1904.000000 2613.000000 682.000000 ) ( 1904.000000 2609.000000 682.000000 ) ( 1904.000000 2609.000000 525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1904.000000 2613.000000 525.000000 ) ( 1904.000000 2609.000000 525.000000 ) ( 1922.000000 2609.000000 525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1922.000000 2613.000000 525.000000 ) ( 1922.000000 2609.000000 525.000000 ) ( 1985.000000 2609.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1985.000000 2613.000000 682.000000 ) ( 1985.000000 2609.000000 682.000000 ) ( 1904.000000 2609.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (746/459) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (2477.000000, 2609.000000, 2609.000000) / (-1904.000000, -1904.000000, -1985.000000) // --> Vector info: d1 = 0.821849, 1.488265, 1.897666. Determinants: -53.979690, 54.040956, 227814.459390, -10692.000000 // --> Vector info: d2 = 1.853117, 0.522250, 1.342257. Determinants: 107.800202, 108.240982, -80743.793282, -10692.000000 ( 1985.000000 2609.000000 682.000000 ) ( 1904.000000 2609.000000 682.000000 ) ( 1904.000000 2477.000000 682.000000 ) ( ( 0.005049 -0.005054 -21.307001 ) ( -0.010082 -0.010124 7.551795 ) ) 04escapehouse/04wex5d 0 0 0 ( 1904.000000 2477.000000 686.000000 ) ( 1904.000000 2609.000000 686.000000 ) ( 1985.000000 2609.000000 686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1904.000000 2477.000000 686.000000 ) ( 1904.000000 2477.000000 682.000000 ) ( 1904.000000 2609.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1904.000000 2609.000000 686.000000 ) ( 1904.000000 2609.000000 682.000000 ) ( 1985.000000 2609.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1985.000000 2609.000000 686.000000 ) ( 1985.000000 2609.000000 682.000000 ) ( 1985.000000 2477.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1985.000000 2477.000000 686.000000 ) ( 1985.000000 2477.000000 682.000000 ) ( 1904.000000 2477.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (747/460) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1904.000000, -1904.000000, -1985.000000) / (-506.000000, -682.000000, -682.000000) // --> Vector info: d1 = 0.613411, 0.613411, 0.033890. Determinants: -101.995603, 0.000000, -202944.413708, -14256.000000 // --> Vector info: d2 = 0.863693, 2.124990, 2.124990. Determinants: 0.000000, 102.165094, 39382.730326, -14256.000000 ( 1985.000000 2477.000000 682.000000 ) ( 1904.000000 2477.000000 682.000000 ) ( 1904.000000 2477.000000 506.000000 ) ( ( 0.007155 0.000000 14.235719 ) ( 0.000000 -0.007166 -2.762537 ) ) 04escapehouse/04wex4a 0 0 0 ( 1904.000000 2473.000000 506.000000 ) ( 1904.000000 2473.000000 682.000000 ) ( 1985.000000 2473.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1904.000000 2473.000000 506.000000 ) ( 1904.000000 2477.000000 506.000000 ) ( 1904.000000 2477.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1904.000000 2473.000000 682.000000 ) ( 1904.000000 2477.000000 682.000000 ) ( 1985.000000 2477.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1985.000000 2473.000000 682.000000 ) ( 1985.000000 2477.000000 682.000000 ) ( 1915.000000 2477.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1915.000000 2473.000000 506.000000 ) ( 1915.000000 2477.000000 506.000000 ) ( 1904.000000 2477.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (748/461) # points: 4 { brushDef { // Surface normal: -0.929203, 0.000000, 0.369569 // RotY/Z : -0.378546 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.369569, 0.000000, -0.929203) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2477.000000, -2477.000000, -2609.000000) / (-1177.902225, -1367.311834, -1367.311834) // --> Vector info: d1 = 0.350221, 0.350652, 1.292593. Determinants: 178.412725, 0.056900, 433239.102333, -25002.068394 // --> Vector info: d2 = 1.685642, 0.327182, 0.327482. Determinants: 0.056653, -179.316627, -253221.656155, -25002.068394 ( 1985.000000 2609.000000 682.000000 ) ( 1985.000000 2477.000000 682.000000 ) ( 1915.000000 2477.000000 506.000000 ) ( ( -0.007136 -0.000002 -17.328130 ) ( -0.000002 0.007172 10.128028 ) ) 04escapehouse/04wex4a 0 0 0 ( 1918.716812 2477.000000 504.521722 ) ( 1988.716812 2477.000000 680.521722 ) ( 1988.716812 2609.000000 680.521722 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1918.716812 2477.000000 504.521722 ) ( 1915.000000 2477.000000 506.000000 ) ( 1985.000000 2477.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1988.716812 2477.000000 680.521722 ) ( 1985.000000 2477.000000 682.000000 ) ( 1985.000000 2609.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1988.716812 2609.000000 680.521722 ) ( 1985.000000 2609.000000 682.000000 ) ( 1915.000000 2609.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1918.716812 2609.000000 504.521722 ) ( 1915.000000 2609.000000 506.000000 ) ( 1915.000000 2477.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (750/462) # points: 4 { brushDef { // Surface normal: -0.496139, 0.868243, 0.000000 // RotY/Z : 0.000000 / 2.089942. Vector texS/T: (-0.868243, -0.496139, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2811.991468, -2811.991468, -2916.800819) / (-245.000000, -613.000000, -613.000000) // --> Vector info: d1 = 0.000000, 2.625000, 2.624995. Determinants: -0.001932, 275.124571, 67400.087138, -38569.841068 // --> Vector info: d2 = 0.000000, 0.000000, 0.750001. Determinants: 276.000331, 0.000031, 776110.582471, -38569.841068 ( 2260.000000 1924.000000 613.000000 ) ( 2169.000000 1872.000000 613.000000 ) ( 2169.000000 1872.000000 245.000000 ) ( ( 0.000000 -0.007133 -1.747482 ) ( -0.007156 0.000000 -20.122214 ) ) 04escapehouse/04wex4a 0 0 0 ( 2170.984556 1868.527027 245.000000 ) ( 2170.984556 1868.527027 613.000000 ) ( 2261.984556 1920.527027 613.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2170.984556 1868.527027 245.000000 ) ( 2169.000000 1872.000000 245.000000 ) ( 2169.000000 1872.000000 613.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2170.984556 1868.527027 613.000000 ) ( 2169.000000 1872.000000 613.000000 ) ( 2260.000000 1924.000000 613.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2261.984556 1920.527027 613.000000 ) ( 2260.000000 1924.000000 613.000000 ) ( 2184.000000 1881.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2185.984556 1877.527027 245.000000 ) ( 2184.000000 1881.000000 245.000000 ) ( 2169.000000 1872.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (751/463) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2073.000000, 1872.000000, 1881.000000) / (2056.000000, 2169.000000, 2184.000000) // --> Vector info: d1 = 0.108641, 1.427231, 1.352950. Determinants: 28.172570, 3.063121, -65137.556371, -4032.000000 // --> Vector info: d2 = 0.374607, 1.349129, 1.449639. Determinants: 3.260271, -28.973089, 51299.713284, -4032.000000 ( 2184.000000 1881.000000 245.000000 ) ( 2169.000000 1872.000000 245.000000 ) ( 2056.000000 2073.000000 245.000000 ) ( ( -0.006987 -0.000760 16.155148 ) ( -0.000809 0.007186 -12.723143 ) ) common/glass 0 0 0 ( 2056.000000 2073.000000 241.000000 ) ( 2169.000000 1872.000000 241.000000 ) ( 2184.000000 1881.000000 241.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2056.000000 2073.000000 241.000000 ) ( 2056.000000 2073.000000 245.000000 ) ( 2169.000000 1872.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2169.000000 1872.000000 241.000000 ) ( 2169.000000 1872.000000 245.000000 ) ( 2184.000000 1881.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2184.000000 1881.000000 241.000000 ) ( 2184.000000 1881.000000 245.000000 ) ( 2071.000000 2081.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2071.000000 2081.000000 241.000000 ) ( 2071.000000 2081.000000 245.000000 ) ( 2056.000000 2073.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (752/464) # points: 4 { brushDef { // Surface normal: 0.470588, -0.882353, 0.000000 // RotY/Z : 0.000000 / -1.080839. Vector texS/T: (0.882353, 0.470588, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2789.647059, 2789.647059, 2806.647059) / (-612.000000, -245.000000, -245.000000) // --> Vector info: d1 = 0.542641, 0.542641, 0.667643. Determinants: -45.875700, 0.000000, 124591.475194, -6239.000000 // --> Vector info: d2 = 2.624996, 0.000001, 0.000001. Determinants: 0.000000, 44.624915, 10933.099983, -6239.000000 ( 2071.000000 2081.000000 245.000000 ) ( 2056.000000 2073.000000 245.000000 ) ( 2056.000000 2073.000000 612.000000 ) ( ( 0.007353 0.000000 -19.969783 ) ( 0.000000 -0.007153 -1.752380 ) ) 04escapehouse/04wex4a 0 0 0 ( 2054.117647 2076.529412 612.000000 ) ( 2054.117647 2076.529412 245.000000 ) ( 2069.117647 2084.529412 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2054.117647 2076.529412 612.000000 ) ( 2056.000000 2073.000000 612.000000 ) ( 2056.000000 2073.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2054.117647 2076.529412 245.000000 ) ( 2056.000000 2073.000000 245.000000 ) ( 2071.000000 2081.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2069.117647 2084.529412 245.000000 ) ( 2071.000000 2081.000000 245.000000 ) ( 2148.000000 2124.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2146.117647 2127.529412 612.000000 ) ( 2148.000000 2124.000000 612.000000 ) ( 2056.000000 2073.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (753/465) # points: 4 { brushDef { // Surface normal: 0.002103, -0.003793, -0.999991 // RotY/Z : 1.566460 / -1.064621. Vector texS/T: (0.874605, 0.484836, 0.000000) / (-0.484831, 0.874597, -0.004337) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (2804.631126, 2803.252672, 2908.442976) / (582.988867, 813.573125, 813.573125) // --> Vector info: d1 = 1.000000, 1.819963, 1.819963. Determinants: 0.000110, -86.252166, 26028.513447, -24255.228096 // --> Vector info: d2 = 1.000000, 0.999999, 1.374999. Determinants: -86.469125, -0.516820, 218560.073340, -24255.228096 ( 2148.000000 2124.000000 612.000000 ) ( 2056.000000 2073.000000 612.000000 ) ( 2169.000000 1872.000000 613.000000 ) ( ( 0.000000 0.003556 -1.073109 ) ( 0.003565 0.000021 -9.010844 ) ) 04escapehouse/04sky01 0 0 0 ( 2168.991589 1872.015172 616.999962 ) ( 2055.991589 2073.015172 615.999962 ) ( 2147.991589 2124.015172 615.999962 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2168.991589 1872.015172 616.999962 ) ( 2169.000000 1872.000000 613.000000 ) ( 2056.000000 2073.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2055.991589 2073.015172 615.999962 ) ( 2056.000000 2073.000000 612.000000 ) ( 2148.000000 2124.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2147.991589 2124.015172 615.999962 ) ( 2148.000000 2124.000000 612.000000 ) ( 2260.000000 1924.000000 613.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2259.991589 1924.015172 616.999962 ) ( 2260.000000 1924.000000 613.000000 ) ( 2169.000000 1872.000000 613.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (755/466) # points: 4 { brushDef { // Surface normal: -0.845505, -0.477711, 0.238565 // RotY/Z : -0.240888 / -2.627306. Vector texS/T: (0.491914, -0.870644, 0.000000) / (-0.207705, -0.117353, -0.971126) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-792.869284, -793.056473, -563.341432) / (-964.812575, -912.296244, -912.296244) // --> Vector info: d1 = 1.000000, 1.374998, 1.374996. Determinants: 0.000082, -86.142566, -95175.156902, -12063.790988 // --> Vector info: d2 = 0.000000, 0.000000, 1.639928. Determinants: -86.122969, -0.306993, -68580.448335, -12063.790988 ( 2184.000000 1881.000000 245.000000 ) ( 2071.000000 2081.000000 245.000000 ) ( 2082.000000 2087.000000 296.000000 ) ( ( 0.000000 0.007141 7.889324 ) ( 0.007139 0.000025 5.684817 ) ) common/glass 0 0 0 ( 2085.382021 2088.910842 295.045739 ) ( 2074.382021 2082.910842 244.045739 ) ( 2187.382021 1882.910842 244.045739 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2085.382021 2088.910842 295.045739 ) ( 2082.000000 2087.000000 296.000000 ) ( 2071.000000 2081.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2074.382021 2082.910842 244.045739 ) ( 2071.000000 2081.000000 245.000000 ) ( 2184.000000 1881.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2187.382021 1882.910842 244.045739 ) ( 2184.000000 1881.000000 245.000000 ) ( 2195.000000 1887.000000 296.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2198.382021 1888.910842 295.045739 ) ( 2195.000000 1887.000000 296.000000 ) ( 2082.000000 2087.000000 296.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (757/467) # points: 4 { brushDef { // Surface normal: -0.894427, 0.447214, 0.000000 // RotY/Z : 0.000000 / 2.677945. Vector texS/T: (-0.447214, -0.894427, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd1c]: 128.000000/128.000000 // --> Vector A/B: (-3326.821937, -3326.821937, -3344.710481) / (-409.000000, -462.000000, -462.000000) // --> Vector info: d1 = 0.859385, 1.234385, 1.234385. Determinants: -0.000012, 6.708203, 1928.836579, -948.092822 // --> Vector info: d2 = 0.171865, 0.171865, 0.296869. Determinants: 6.625207, 0.000009, 21877.944186, -948.092822 ( 1865.000000 2807.000000 462.000000 ) ( 1857.000000 2791.000000 462.000000 ) ( 1857.000000 2791.000000 409.000000 ) ( ( 0.000000 -0.007075 -2.034439 ) ( -0.006988 0.000000 -23.075741 ) ) 04escapehouse/04wgrd1c 0 0 0 ( 1860.577709 2789.211146 409.000000 ) ( 1860.577709 2789.211146 462.000000 ) ( 1868.577709 2805.211146 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1860.577709 2789.211146 409.000000 ) ( 1857.000000 2791.000000 409.000000 ) ( 1857.000000 2791.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1860.577709 2789.211146 462.000000 ) ( 1857.000000 2791.000000 462.000000 ) ( 1865.000000 2807.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1868.577709 2805.211146 462.000000 ) ( 1865.000000 2807.000000 462.000000 ) ( 1865.000000 2807.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1868.577709 2805.211146 409.000000 ) ( 1865.000000 2807.000000 409.000000 ) ( 1857.000000 2791.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (758/468) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2809.000000, 2791.000000, 2807.000000) / (1826.000000, 1857.000000, 1865.000000) // --> Vector info: d1 = 0.250005, 0.500003, 0.500004. Determinants: 1.999963, -3.999974, 1526.052544, -640.000000 // --> Vector info: d2 = 0.499986, 0.499990, 0.624990. Determinants: -3.874984, -2.250070, 14673.467029, -640.000000 ( 1865.000000 2807.000000 409.000000 ) ( 1857.000000 2791.000000 409.000000 ) ( 1826.000000 2809.000000 409.000000 ) ( ( -0.003125 0.006250 -2.384457 ) ( 0.006055 0.003516 -22.927292 ) ) 04escapehouse/04wex4a 0 0 0 ( 1826.000000 2809.000000 405.000000 ) ( 1857.000000 2791.000000 405.000000 ) ( 1865.000000 2807.000000 405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1826.000000 2809.000000 405.000000 ) ( 1826.000000 2809.000000 409.000000 ) ( 1857.000000 2791.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1857.000000 2791.000000 405.000000 ) ( 1857.000000 2791.000000 409.000000 ) ( 1865.000000 2807.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1865.000000 2807.000000 405.000000 ) ( 1865.000000 2807.000000 409.000000 ) ( 1835.000000 2824.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1835.000000 2824.000000 405.000000 ) ( 1835.000000 2824.000000 409.000000 ) ( 1826.000000 2809.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (759/469) # points: 4 { brushDef { // Surface normal: 0.857493, -0.514496, 0.000000 // RotY/Z : 0.000000 / -0.540420. Vector texS/T: (0.514496, 0.857493, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3348.166878, 3348.166878, 3365.659733) / (-462.000000, -409.000000, -409.000000) // --> Vector info: d1 = 0.800668, 1.175668, 1.175668. Determinants: -0.000013, -6.559817, -3772.908494, -927.121351 // --> Vector info: d2 = 0.176476, 0.176476, 0.301481. Determinants: -6.625291, 0.000000, 22018.964333, -927.121351 ( 1835.000000 2824.000000 409.000000 ) ( 1826.000000 2809.000000 409.000000 ) ( 1826.000000 2809.000000 462.000000 ) ( ( 0.000000 0.007075 4.069487 ) ( 0.007146 0.000000 -23.749819 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1822.570028 2811.057983 462.000000 ) ( 1822.570028 2811.057983 409.000000 ) ( 1831.570028 2826.057983 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1822.570028 2811.057983 462.000000 ) ( 1826.000000 2809.000000 462.000000 ) ( 1826.000000 2809.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1822.570028 2811.057983 409.000000 ) ( 1826.000000 2809.000000 409.000000 ) ( 1835.000000 2824.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1831.570028 2826.057983 409.000000 ) ( 1835.000000 2824.000000 409.000000 ) ( 1835.000000 2824.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1831.570028 2826.057983 462.000000 ) ( 1835.000000 2824.000000 462.000000 ) ( 1826.000000 2809.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (760/470) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wgrd1c]: 128.000000/128.000000 // --> Vector A/B: (2791.000000, 2809.000000, 2824.000000) / (-1857.000000, -1826.000000, -1835.000000) // --> Vector info: d1 = 0.234385, 0.484382, 0.484383. Determinants: -2.249998, -3.749955, -830.880912, -627.000000 // --> Vector info: d2 = 0.171866, 0.171868, 0.296873. Determinants: -3.875168, 2.250064, 14886.201476, -627.000000 ( 1835.000000 2824.000000 462.000000 ) ( 1826.000000 2809.000000 462.000000 ) ( 1857.000000 2791.000000 462.000000 ) ( ( 0.003589 0.005981 1.325169 ) ( 0.006180 -0.003589 -23.741948 ) ) 04escapehouse/04wgrd1c 0 0 0 ( 1857.000000 2791.000000 466.000000 ) ( 1826.000000 2809.000000 466.000000 ) ( 1835.000000 2824.000000 466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1857.000000 2791.000000 466.000000 ) ( 1857.000000 2791.000000 462.000000 ) ( 1826.000000 2809.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1826.000000 2809.000000 466.000000 ) ( 1826.000000 2809.000000 462.000000 ) ( 1835.000000 2824.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1835.000000 2824.000000 466.000000 ) ( 1835.000000 2824.000000 462.000000 ) ( 1865.000000 2807.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1865.000000 2807.000000 466.000000 ) ( 1865.000000 2807.000000 462.000000 ) ( 1857.000000 2791.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (763/471) # points: 4 { brushDef { // Surface normal: -0.894427, 0.447214, 0.000000 // RotY/Z : 0.000000 / 2.677945. Vector texS/T: (-0.447214, -0.894427, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd1c]: 128.000000/128.000000 // --> Vector A/B: (-3326.821937, -3326.821937, -3344.710481) / (-479.000000, -520.000000, -520.000000) // --> Vector info: d1 = 0.359385, 0.651055, 0.651052. Determinants: -0.000117, 5.217550, 2235.232598, -733.430297 // --> Vector info: d2 = 0.171867, 0.171867, 0.296872. Determinants: 5.125208, 0.000007, 16924.606287, -733.430297 ( 1865.000000 2807.000000 520.000000 ) ( 1857.000000 2791.000000 520.000000 ) ( 1857.000000 2791.000000 479.000000 ) ( ( 0.000000 -0.007114 -3.047641 ) ( -0.006988 0.000000 -23.075957 ) ) 04escapehouse/04wgrd1c 0 0 0 ( 1860.577709 2789.211146 479.000000 ) ( 1860.577709 2789.211146 520.000000 ) ( 1868.577709 2805.211146 520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1860.577709 2789.211146 479.000000 ) ( 1857.000000 2791.000000 479.000000 ) ( 1857.000000 2791.000000 520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1860.577709 2789.211146 520.000000 ) ( 1857.000000 2791.000000 520.000000 ) ( 1865.000000 2807.000000 520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1868.577709 2805.211146 520.000000 ) ( 1865.000000 2807.000000 520.000000 ) ( 1865.000000 2807.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1868.577709 2805.211146 479.000000 ) ( 1865.000000 2807.000000 479.000000 ) ( 1857.000000 2791.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (764/472) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wgrd1c]: 128.000000/128.000000 // --> Vector A/B: (2809.000000, 2791.000000, 2807.000000) / (1826.000000, 1857.000000, 1865.000000) // --> Vector info: d1 = 0.984385, 1.234383, 1.234383. Determinants: 1.999971, -3.999970, 1056.021572, -640.000000 // --> Vector info: d2 = 0.171876, 0.171877, 0.296883. Determinants: -3.875143, -2.250121, 14883.997741, -640.000000 ( 1865.000000 2807.000000 479.000000 ) ( 1857.000000 2791.000000 479.000000 ) ( 1826.000000 2809.000000 479.000000 ) ( ( -0.003125 0.006250 -1.650034 ) ( 0.006055 0.003516 -23.256246 ) ) 04escapehouse/04wgrd1c 0 0 0 ( 1826.000000 2809.000000 475.000000 ) ( 1857.000000 2791.000000 475.000000 ) ( 1865.000000 2807.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1826.000000 2809.000000 475.000000 ) ( 1826.000000 2809.000000 479.000000 ) ( 1857.000000 2791.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1857.000000 2791.000000 475.000000 ) ( 1857.000000 2791.000000 479.000000 ) ( 1865.000000 2807.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1865.000000 2807.000000 475.000000 ) ( 1865.000000 2807.000000 479.000000 ) ( 1835.000000 2824.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1835.000000 2824.000000 475.000000 ) ( 1835.000000 2824.000000 479.000000 ) ( 1826.000000 2809.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (765/473) # points: 4 { brushDef { // Surface normal: 0.715936, -0.429561, -0.550376 // RotY/Z : 0.582814 / -0.540420. Vector texS/T: (0.514496, 0.857493, 0.000000) / (-0.471943, 0.283166, -0.834917) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3347.995379, 3348.166878, 3365.659733) / (-504.607710, -466.280558, -466.280558) // --> Vector info: d1 = 0.405326, 0.675676, 0.673057. Determinants: 0.100389, -4.729642, -2994.467472, -670.451341 // --> Vector info: d2 = 0.170758, 0.176426, 0.301402. Determinants: -4.789989, -0.077707, 15883.164845, -670.451341 ( 1835.000000 2824.000000 479.000000 ) ( 1826.000000 2809.000000 479.000000 ) ( 1844.000000 2798.000000 511.000000 ) ( ( -0.000150 0.007054 4.466346 ) ( 0.007144 0.000116 -23.690257 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1841.136257 2799.718246 513.201502 ) ( 1823.136257 2810.718246 481.201502 ) ( 1832.136257 2825.718246 481.201502 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1841.136257 2799.718246 513.201502 ) ( 1844.000000 2798.000000 511.000000 ) ( 1826.000000 2809.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1823.136257 2810.718246 481.201502 ) ( 1826.000000 2809.000000 479.000000 ) ( 1835.000000 2824.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1832.136257 2825.718246 481.201502 ) ( 1835.000000 2824.000000 479.000000 ) ( 1853.000000 2814.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1850.136257 2815.718246 513.201502 ) ( 1853.000000 2814.000000 511.000000 ) ( 1844.000000 2798.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (766/474) # points: 4 { brushDef { // Surface normal: 0.453697, -0.255205, -0.853832 // RotY/Z : 1.023304 / -0.512389. Vector texS/T: (0.490261, 0.871576, 0.000000) / (-0.744179, 0.418601, -0.520548) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3342.982446, 3342.710079, 3361.067639) / (-484.310977, -467.021506, -467.021506) // --> Vector info: d1 = 0.285319, 0.405326, 0.398393. Determinants: 0.119872, -2.201161, -1557.333012, -317.392501 // --> Vector info: d2 = 0.164095, 0.170758, 0.295571. Determinants: -2.157940, -0.156313, 7086.168324, -317.392501 ( 1853.000000 2814.000000 511.000000 ) ( 1844.000000 2798.000000 511.000000 ) ( 1857.000000 2791.000000 520.000000 ) ( ( -0.000378 0.006935 4.906647 ) ( 0.006799 0.000492 -22.326200 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1855.185212 2792.020818 523.415330 ) ( 1842.185212 2799.020818 514.415330 ) ( 1851.185212 2815.020818 514.415330 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.185212 2792.020818 523.415330 ) ( 1857.000000 2791.000000 520.000000 ) ( 1844.000000 2798.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1842.185212 2799.020818 514.415330 ) ( 1844.000000 2798.000000 511.000000 ) ( 1853.000000 2814.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.185212 2815.020818 514.415330 ) ( 1853.000000 2814.000000 511.000000 ) ( 1865.000000 2807.000000 520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1863.185212 2808.020818 523.415330 ) ( 1865.000000 2807.000000 520.000000 ) ( 1857.000000 2791.000000 520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (769/475) # points: 4 { brushDef { // Surface normal: -0.871576, 0.490261, 0.000000 // RotY/Z : 0.000000 / 2.629203. Vector texS/T: (-0.490261, -0.871576, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd1c]: 128.000000/128.000000 // --> Vector A/B: (-3341.892977, -3341.892977, -3360.250536) / (-409.000000, -462.000000, -462.000000) // --> Vector info: d1 = 0.859378, 1.234383, 1.234383. Determinants: 0.000019, 6.884168, 1979.556026, -972.950667 // --> Vector info: d2 = 0.171881, 0.171877, 0.296883. Determinants: 6.625270, -0.000065, 21973.684688, -972.950667 ( 1926.000000 2772.000000 462.000000 ) ( 1917.000000 2756.000000 462.000000 ) ( 1917.000000 2756.000000 409.000000 ) ( ( 0.000000 -0.007076 -2.034590 ) ( -0.006809 0.000000 -22.584583 ) ) 04escapehouse/04wgrd1c 0 0 0 ( 1920.486302 2754.038955 409.000000 ) ( 1920.486302 2754.038955 462.000000 ) ( 1929.486302 2770.038955 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1920.486302 2754.038955 409.000000 ) ( 1917.000000 2756.000000 409.000000 ) ( 1917.000000 2756.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1920.486302 2754.038955 462.000000 ) ( 1917.000000 2756.000000 462.000000 ) ( 1926.000000 2772.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1929.486302 2770.038955 462.000000 ) ( 1926.000000 2772.000000 462.000000 ) ( 1926.000000 2772.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1929.486302 2770.038955 409.000000 ) ( 1926.000000 2772.000000 409.000000 ) ( 1917.000000 2756.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (770/476) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2783.000000, 2756.000000, 2772.000000) / (1872.000000, 1917.000000, 1926.000000) // --> Vector info: d1 = 0.625001, 1.000002, 1.000000. Determinants: 3.375126, -5.999943, 1237.041512, -963.000000 // --> Vector info: d2 = 0.499990, 0.499990, 0.625003. Determinants: -5.625574, -3.375344, 21493.126053, -963.000000 ( 1926.000000 2772.000000 409.000000 ) ( 1917.000000 2756.000000 409.000000 ) ( 1872.000000 2783.000000 409.000000 ) ( ( -0.003505 0.006230 -1.284571 ) ( 0.005842 0.003505 -22.318926 ) ) 04escapehouse/04wex4a 0 0 0 ( 1872.000000 2783.000000 405.000000 ) ( 1917.000000 2756.000000 405.000000 ) ( 1926.000000 2772.000000 405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1872.000000 2783.000000 405.000000 ) ( 1872.000000 2783.000000 409.000000 ) ( 1917.000000 2756.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1917.000000 2756.000000 405.000000 ) ( 1917.000000 2756.000000 409.000000 ) ( 1926.000000 2772.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1926.000000 2772.000000 405.000000 ) ( 1926.000000 2772.000000 409.000000 ) ( 1881.000000 2798.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1881.000000 2798.000000 405.000000 ) ( 1881.000000 2798.000000 409.000000 ) ( 1872.000000 2783.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (771/477) # points: 4 { brushDef { // Surface normal: 0.857493, -0.514496, 0.000000 // RotY/Z : 0.000000 / -0.540420. Vector texS/T: (0.514496, 0.857493, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd1c]: 128.000000/128.000000 // --> Vector A/B: (3349.538866, 3349.538866, 3367.031722) / (-462.000000, -409.000000, -409.000000) // --> Vector info: d1 = 0.484375, 0.859378, 0.859378. Determinants: 0.000000, -6.559874, -3479.736155, -927.121351 // --> Vector info: d2 = 0.171878, 0.171881, 0.296886. Determinants: -6.625269, -0.000052, 22032.220806, -927.121351 ( 1881.000000 2798.000000 409.000000 ) ( 1872.000000 2783.000000 409.000000 ) ( 1872.000000 2783.000000 462.000000 ) ( ( 0.000000 0.007076 3.753269 ) ( 0.007146 0.000000 -23.764118 ) ) 04escapehouse/04wgrd1c 0 0 0 ( 1868.570028 2785.057983 462.000000 ) ( 1868.570028 2785.057983 409.000000 ) ( 1877.570028 2800.057983 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1868.570028 2785.057983 462.000000 ) ( 1872.000000 2783.000000 462.000000 ) ( 1872.000000 2783.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1868.570028 2785.057983 409.000000 ) ( 1872.000000 2783.000000 409.000000 ) ( 1881.000000 2798.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1877.570028 2800.057983 409.000000 ) ( 1881.000000 2798.000000 409.000000 ) ( 1881.000000 2798.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1877.570028 2800.057983 462.000000 ) ( 1881.000000 2798.000000 462.000000 ) ( 1872.000000 2783.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (772/478) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wgrd1c]: 128.000000/128.000000 // --> Vector A/B: (2756.000000, 2783.000000, 2798.000000) / (-1917.000000, -1872.000000, -1881.000000) // --> Vector info: d1 = 0.734390, 1.109388, 1.109385. Determinants: -3.374882, -5.625022, -2156.161789, -918.000000 // --> Vector info: d2 = 0.171858, 0.171862, 0.296867. Determinants: -5.625266, 3.375077, 21815.490414, -918.000000 ( 1881.000000 2798.000000 462.000000 ) ( 1872.000000 2783.000000 462.000000 ) ( 1917.000000 2756.000000 462.000000 ) ( ( 0.003676 0.006127 2.348760 ) ( 0.006128 -0.003677 -23.764151 ) ) 04escapehouse/04wgrd1c 0 0 0 ( 1917.000000 2756.000000 466.000000 ) ( 1872.000000 2783.000000 466.000000 ) ( 1881.000000 2798.000000 466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1917.000000 2756.000000 466.000000 ) ( 1917.000000 2756.000000 462.000000 ) ( 1872.000000 2783.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1872.000000 2783.000000 466.000000 ) ( 1872.000000 2783.000000 462.000000 ) ( 1881.000000 2798.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1881.000000 2798.000000 466.000000 ) ( 1881.000000 2798.000000 462.000000 ) ( 1926.000000 2772.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1926.000000 2772.000000 466.000000 ) ( 1926.000000 2772.000000 462.000000 ) ( 1917.000000 2756.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (775/479) # points: 4 { brushDef { // Surface normal: -0.871576, 0.490261, 0.000000 // RotY/Z : 0.000000 / 2.629203. Vector texS/T: (-0.490261, -0.871576, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd1c]: 128.000000/128.000000 // --> Vector A/B: (-3341.892977, -3341.892977, -3360.250536) / (-479.000000, -532.000000, -532.000000) // --> Vector info: d1 = 0.359378, 0.734378, 0.734381. Determinants: 0.000142, 6.884084, 2948.293775, -972.950667 // --> Vector info: d2 = 0.171879, 0.171872, 0.296877. Determinants: 6.625270, -0.000126, 21973.653294, -972.950667 ( 1926.000000 2772.000000 532.000000 ) ( 1917.000000 2756.000000 532.000000 ) ( 1917.000000 2756.000000 479.000000 ) ( ( 0.000000 -0.007075 -3.030260 ) ( -0.006809 0.000000 -22.584550 ) ) 04escapehouse/04wgrd1c 0 0 0 ( 1920.486302 2754.038955 479.000000 ) ( 1920.486302 2754.038955 532.000000 ) ( 1929.486302 2770.038955 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1920.486302 2754.038955 479.000000 ) ( 1917.000000 2756.000000 479.000000 ) ( 1917.000000 2756.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1920.486302 2754.038955 532.000000 ) ( 1917.000000 2756.000000 532.000000 ) ( 1926.000000 2772.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1929.486302 2770.038955 532.000000 ) ( 1926.000000 2772.000000 532.000000 ) ( 1926.000000 2772.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1929.486302 2770.038955 479.000000 ) ( 1926.000000 2772.000000 479.000000 ) ( 1917.000000 2756.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (776/480) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wgrd1c]: 128.000000/128.000000 // --> Vector A/B: (2783.000000, 2756.000000, 2772.000000) / (1872.000000, 1917.000000, 1926.000000) // --> Vector info: d1 = 0.359385, 0.734378, 0.734381. Determinants: 3.374813, -5.999955, 1493.721909, -963.000000 // --> Vector info: d2 = 0.171867, 0.171872, 0.296877. Determinants: -5.625182, -3.375222, 21807.788453, -963.000000 ( 1926.000000 2772.000000 479.000000 ) ( 1917.000000 2756.000000 479.000000 ) ( 1872.000000 2783.000000 479.000000 ) ( ( -0.003504 0.006230 -1.551113 ) ( 0.005841 0.003505 -22.645679 ) ) 04escapehouse/04wgrd1c 0 0 0 ( 1872.000000 2783.000000 475.000000 ) ( 1917.000000 2756.000000 475.000000 ) ( 1926.000000 2772.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1872.000000 2783.000000 475.000000 ) ( 1872.000000 2783.000000 479.000000 ) ( 1917.000000 2756.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1917.000000 2756.000000 475.000000 ) ( 1917.000000 2756.000000 479.000000 ) ( 1926.000000 2772.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1926.000000 2772.000000 475.000000 ) ( 1926.000000 2772.000000 479.000000 ) ( 1881.000000 2798.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1881.000000 2798.000000 475.000000 ) ( 1881.000000 2798.000000 479.000000 ) ( 1872.000000 2783.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (777/481) # points: 4 { brushDef { // Surface normal: 0.857493, -0.514496, 0.000000 // RotY/Z : 0.000000 / -0.540420. Vector texS/T: (0.514496, 0.857493, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd1c]: 128.000000/128.000000 // --> Vector A/B: (3349.538866, 3349.538866, 3367.031722) / (-532.000000, -479.000000, -479.000000) // --> Vector info: d1 = 0.984375, 1.359375, 1.359374. Determinants: 0.000070, -6.559820, -4402.692268, -927.121351 // --> Vector info: d2 = 0.171876, 0.171876, 0.296881. Determinants: -6.625269, 0.000000, 22032.246302, -927.121351 ( 1881.000000 2798.000000 479.000000 ) ( 1872.000000 2783.000000 479.000000 ) ( 1872.000000 2783.000000 532.000000 ) ( ( 0.000000 0.007075 4.748777 ) ( 0.007146 0.000000 -23.764145 ) ) 04escapehouse/04wgrd1c 0 0 0 ( 1868.570028 2785.057983 532.000000 ) ( 1868.570028 2785.057983 479.000000 ) ( 1877.570028 2800.057983 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1868.570028 2785.057983 532.000000 ) ( 1872.000000 2783.000000 532.000000 ) ( 1872.000000 2783.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1868.570028 2785.057983 479.000000 ) ( 1872.000000 2783.000000 479.000000 ) ( 1881.000000 2798.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1877.570028 2800.057983 479.000000 ) ( 1881.000000 2798.000000 479.000000 ) ( 1881.000000 2798.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1877.570028 2800.057983 532.000000 ) ( 1881.000000 2798.000000 532.000000 ) ( 1872.000000 2783.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (778/482) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (2756.000000, 2783.000000, 2798.000000) / (-1917.000000, -1872.000000, -1881.000000) // --> Vector info: d1 = 0.485667, 0.857832, 0.873125. Determinants: -4.037659, -5.169588, 771.846184, -918.000000 // --> Vector info: d2 = 0.156147, 0.110274, 0.234333. Determinants: -5.169822, 4.037716, 21844.988648, -918.000000 ( 1881.000000 2798.000000 532.000000 ) ( 1872.000000 2783.000000 532.000000 ) ( 1917.000000 2756.000000 532.000000 ) ( ( 0.004398 0.005631 -0.840791 ) ( 0.005632 -0.004398 -23.796284 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1917.000000 2756.000000 536.000000 ) ( 1872.000000 2783.000000 536.000000 ) ( 1881.000000 2798.000000 536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1917.000000 2756.000000 536.000000 ) ( 1917.000000 2756.000000 532.000000 ) ( 1872.000000 2783.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1872.000000 2783.000000 536.000000 ) ( 1872.000000 2783.000000 532.000000 ) ( 1881.000000 2798.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1881.000000 2798.000000 536.000000 ) ( 1881.000000 2798.000000 532.000000 ) ( 1926.000000 2772.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1926.000000 2772.000000 536.000000 ) ( 1926.000000 2772.000000 532.000000 ) ( 1917.000000 2756.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (781/483) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2748.000000, 2730.000000, 2745.000000) / (1932.000000, 1963.000000, 1971.000000) // --> Vector info: d1 = 0.125002, 0.374999, 0.374998. Determinants: 2.000028, -3.749936, 1672.674264, -609.000000 // --> Vector info: d2 = 0.499996, 0.499999, 0.625004. Determinants: -3.875136, -2.250141, 14691.647006, -609.000000 ( 1971.000000 2745.000000 409.000000 ) ( 1963.000000 2730.000000 409.000000 ) ( 1932.000000 2748.000000 409.000000 ) ( ( -0.003284 0.006158 -2.746592 ) ( 0.006363 0.003695 -24.124215 ) ) 04escapehouse/04wex4a 0 0 0 ( 1932.000000 2748.000000 405.000000 ) ( 1963.000000 2730.000000 405.000000 ) ( 1971.000000 2745.000000 405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1932.000000 2748.000000 405.000000 ) ( 1932.000000 2748.000000 409.000000 ) ( 1963.000000 2730.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1963.000000 2730.000000 405.000000 ) ( 1963.000000 2730.000000 409.000000 ) ( 1971.000000 2745.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1971.000000 2745.000000 405.000000 ) ( 1971.000000 2745.000000 409.000000 ) ( 1941.000000 2763.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1941.000000 2763.000000 405.000000 ) ( 1941.000000 2763.000000 409.000000 ) ( 1932.000000 2748.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (782/484) # points: 4 { brushDef { // Surface normal: 0.857493, -0.514496, 0.000000 // RotY/Z : 0.000000 / -0.540420. Vector texS/T: (0.514496, 0.857493, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd1c]: 128.000000/128.000000 // --> Vector A/B: (3350.396359, 3350.396359, 3367.889215) / (-462.000000, -409.000000, -409.000000) // --> Vector info: d1 = 0.484376, 0.859376, 0.859372. Determinants: 0.000243, -6.559820, -3480.527972, -927.121351 // --> Vector info: d2 = 0.171896, 0.171908, 0.296913. Determinants: -6.625270, -0.000204, 22037.818586, -927.121351 ( 1941.000000 2763.000000 409.000000 ) ( 1932.000000 2748.000000 409.000000 ) ( 1932.000000 2748.000000 462.000000 ) ( ( 0.000000 0.007075 3.754123 ) ( 0.007146 0.000000 -23.770155 ) ) 04escapehouse/04wgrd1c 0 0 0 ( 1928.570028 2750.057983 462.000000 ) ( 1928.570028 2750.057983 409.000000 ) ( 1937.570028 2765.057983 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1928.570028 2750.057983 462.000000 ) ( 1932.000000 2748.000000 462.000000 ) ( 1932.000000 2748.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1928.570028 2750.057983 409.000000 ) ( 1932.000000 2748.000000 409.000000 ) ( 1941.000000 2763.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1937.570028 2765.057983 409.000000 ) ( 1941.000000 2763.000000 409.000000 ) ( 1941.000000 2763.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1937.570028 2765.057983 462.000000 ) ( 1941.000000 2763.000000 462.000000 ) ( 1932.000000 2748.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (783/485) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wgrd1c]: 128.000000/128.000000 // --> Vector A/B: (2730.000000, 2748.000000, 2763.000000) / (-1963.000000, -1932.000000, -1941.000000) // --> Vector info: d1 = 1.109378, 0.859378, 0.859378. Determinants: 2.250001, 3.749998, 523.162206, -627.000000 // --> Vector info: d2 = 0.421885, 0.421883, 0.296886. Determinants: 3.874917, -2.249896, -15259.590743, -627.000000 ( 1941.000000 2763.000000 462.000000 ) ( 1932.000000 2748.000000 462.000000 ) ( 1963.000000 2730.000000 462.000000 ) ( ( -0.003589 -0.005981 -0.834389 ) ( -0.006180 0.003588 24.337465 ) ) 04escapehouse/04wgrd1c 0 0 0 ( 1963.000000 2730.000000 466.000000 ) ( 1932.000000 2748.000000 466.000000 ) ( 1941.000000 2763.000000 466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1963.000000 2730.000000 466.000000 ) ( 1963.000000 2730.000000 462.000000 ) ( 1932.000000 2748.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1932.000000 2748.000000 466.000000 ) ( 1932.000000 2748.000000 462.000000 ) ( 1941.000000 2763.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1941.000000 2763.000000 466.000000 ) ( 1941.000000 2763.000000 462.000000 ) ( 1971.000000 2745.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1971.000000 2745.000000 466.000000 ) ( 1971.000000 2745.000000 462.000000 ) ( 1963.000000 2730.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (784/486) # points: 4 { brushDef { // Surface normal: -0.882353, 0.470588, 0.000000 // RotY/Z : 0.000000 / 2.651635. Vector texS/T: (-0.470588, -0.882353, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1b]: 128.000000/128.000000 // --> Vector A/B: (-3332.588235, -3332.588235, -3349.588235) / (-409.000000, -462.000000, -462.000000) // --> Vector info: d1 = 0.445321, 0.820321, 0.820321. Determinants: -0.000019, 6.374999, 2206.076797, -901.000000 // --> Vector info: d2 = 0.176473, 0.176474, 0.301476. Determinants: 6.625113, 0.000020, 21919.781592, -901.000000 ( 1971.000000 2745.000000 462.000000 ) ( 1963.000000 2730.000000 462.000000 ) ( 1963.000000 2730.000000 409.000000 ) ( ( 0.000000 -0.007075 -2.448476 ) ( -0.007353 0.000000 -24.328281 ) ) 04escapehouse/04wmtl1b 0 0 0 ( 1966.529412 2728.117647 409.000000 ) ( 1966.529412 2728.117647 462.000000 ) ( 1974.529412 2743.117647 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1966.529412 2728.117647 409.000000 ) ( 1963.000000 2730.000000 409.000000 ) ( 1963.000000 2730.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1966.529412 2728.117647 462.000000 ) ( 1963.000000 2730.000000 462.000000 ) ( 1971.000000 2745.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1974.529412 2743.117647 462.000000 ) ( 1971.000000 2745.000000 462.000000 ) ( 1971.000000 2745.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1974.529412 2743.117647 409.000000 ) ( 1971.000000 2745.000000 409.000000 ) ( 1963.000000 2730.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (787/487) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wgrd1c]: 128.000000/128.000000 // --> Vector A/B: (2748.000000, 2730.000000, 2745.000000) / (1932.000000, 1963.000000, 1971.000000) // --> Vector info: d1 = 0.859378, 1.109379, 1.109378. Determinants: 2.000063, -3.749991, 1225.448304, -609.000000 // --> Vector info: d2 = 0.171881, 0.171878, 0.296881. Determinants: -3.875120, -2.250016, 14891.185793, -609.000000 ( 1971.000000 2745.000000 479.000000 ) ( 1963.000000 2730.000000 479.000000 ) ( 1932.000000 2748.000000 479.000000 ) ( ( -0.003284 0.006158 -2.012230 ) ( 0.006363 0.003695 -24.451865 ) ) 04escapehouse/04wgrd1c 0 0 0 ( 1932.000000 2748.000000 475.000000 ) ( 1963.000000 2730.000000 475.000000 ) ( 1971.000000 2745.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1932.000000 2748.000000 475.000000 ) ( 1932.000000 2748.000000 479.000000 ) ( 1963.000000 2730.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1963.000000 2730.000000 475.000000 ) ( 1963.000000 2730.000000 479.000000 ) ( 1971.000000 2745.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1971.000000 2745.000000 475.000000 ) ( 1971.000000 2745.000000 479.000000 ) ( 1941.000000 2763.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1941.000000 2763.000000 475.000000 ) ( 1941.000000 2763.000000 479.000000 ) ( 1932.000000 2748.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (788/488) # points: 4 { brushDef { // Surface normal: 0.857493, -0.514496, 0.000000 // RotY/Z : 0.000000 / -0.540420. Vector texS/T: (0.514496, 0.857493, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd1c]: 128.000000/128.000000 // --> Vector A/B: (3350.396359, 3350.396359, 3367.889215) / (-520.000000, -479.000000, -479.000000) // --> Vector info: d1 = 0.067709, 0.359376, 0.359374. Determinants: 0.000086, -5.102093, -2701.936140, -717.207083 // --> Vector info: d2 = 0.171878, 0.171891, 0.296894. Determinants: -5.125124, -0.000215, 17047.812207, -717.207083 ( 1941.000000 2763.000000 479.000000 ) ( 1932.000000 2748.000000 479.000000 ) ( 1932.000000 2748.000000 520.000000 ) ( ( 0.000000 0.007114 3.767303 ) ( 0.007146 0.000000 -23.769721 ) ) 04escapehouse/04wgrd1c 0 0 0 ( 1928.570028 2750.057983 520.000000 ) ( 1928.570028 2750.057983 479.000000 ) ( 1937.570028 2765.057983 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1928.570028 2750.057983 520.000000 ) ( 1932.000000 2748.000000 520.000000 ) ( 1932.000000 2748.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1928.570028 2750.057983 479.000000 ) ( 1932.000000 2748.000000 479.000000 ) ( 1941.000000 2763.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1937.570028 2765.057983 479.000000 ) ( 1941.000000 2763.000000 479.000000 ) ( 1941.000000 2763.000000 520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1937.570028 2765.057983 520.000000 ) ( 1941.000000 2763.000000 520.000000 ) ( 1932.000000 2748.000000 520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (789/489) # points: 4 { brushDef { // Surface normal: -0.446663, 0.267998, -0.853622 // RotY/Z : 1.022899 / 2.601173. Vector texS/T: (-0.514496, -0.857493, 0.000000) / (0.731975, -0.439185, -0.520894) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-3351.082354, -3350.396359, -3367.889215) / (-46.291432, -63.569435, -63.569435) // --> Vector info: d1 = 0.215668, 0.335674, 0.342447. Determinants: 0.117029, 2.103890, 424.383582, -302.241625 // --> Vector info: d2 = 0.170913, 0.164395, 0.289213. Determinants: 2.156607, -0.028379, 7173.998236, -302.241625 ( 1941.000000 2763.000000 520.000000 ) ( 1932.000000 2748.000000 520.000000 ) ( 1945.000000 2741.000000 511.000000 ) ( ( -0.000387 -0.006961 -1.404120 ) ( -0.007135 0.000094 -23.735970 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1946.786650 2739.928010 514.414487 ) ( 1933.786650 2746.928010 523.414487 ) ( 1942.786650 2761.928010 523.414487 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1946.786650 2739.928010 514.414487 ) ( 1945.000000 2741.000000 511.000000 ) ( 1932.000000 2748.000000 520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1933.786650 2746.928010 523.414487 ) ( 1932.000000 2748.000000 520.000000 ) ( 1941.000000 2763.000000 520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1942.786650 2761.928010 523.414487 ) ( 1941.000000 2763.000000 520.000000 ) ( 1953.000000 2756.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1954.786650 2754.928010 514.414487 ) ( 1953.000000 2756.000000 511.000000 ) ( 1945.000000 2741.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (790/490) # points: 4 { brushDef { // Surface normal: -0.737067, 0.393103, -0.549729 // RotY/Z : 0.582040 / 2.651635. Vector texS/T: (-0.470588, -0.882353, 0.000000) / (0.485055, -0.258696, -0.835343) // Texture width/height [04wmtl1b]: 128.000000/128.000000 // --> Vector A/B: (-3332.588235, -3333.823529, -3350.823529) / (-154.206206, -192.513830, -192.513830) // --> Vector info: d1 = 0.945320, 1.215680, 1.218199. Determinants: 0.096493, 4.593015, 414.221718, -651.229606 // --> Vector info: d2 = 0.176472, 0.171016, 0.295995. Determinants: 4.787640, -0.247133, 15802.200177, -651.229606 ( 1953.000000 2756.000000 511.000000 ) ( 1945.000000 2741.000000 511.000000 ) ( 1963.000000 2730.000000 479.000000 ) ( ( -0.000148 -0.007053 -0.636061 ) ( -0.007352 0.000379 -24.265175 ) ) 04escapehouse/04wmtl1b 0 0 0 ( 1965.948269 2728.427590 481.198917 ) ( 1947.948269 2739.427590 513.198917 ) ( 1955.948269 2754.427590 513.198917 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1965.948269 2728.427590 481.198917 ) ( 1963.000000 2730.000000 479.000000 ) ( 1945.000000 2741.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1947.948269 2739.427590 513.198917 ) ( 1945.000000 2741.000000 511.000000 ) ( 1953.000000 2756.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1955.948269 2754.427590 513.198917 ) ( 1953.000000 2756.000000 511.000000 ) ( 1971.000000 2745.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1973.948269 2743.427590 481.198917 ) ( 1971.000000 2745.000000 479.000000 ) ( 1963.000000 2730.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (793/491) # points: 4 { brushDef { // Surface normal: 0.868171, -0.496188, 0.008827 // RotY/Z : -0.008827 / -0.519224. Vector texS/T: (0.496207, 0.868204, 0.000000) / (0.007663, -0.004380, -0.999961) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3410.106144, 3505.488826, 3499.659183) / (-550.814164, -593.815839, -607.816384) // --> Vector info: d1 = 0.490924, 0.490335, 0.380024. Determinants: -4.735319, -10.525206, 9571.857301, -1586.093944 // --> Vector info: d2 = 0.648696, 1.398694, 1.398607. Determinants: -10.504148, 4.363876, 37195.052599, -1586.093944 ( 1949.000000 2917.000000 610.000000 ) ( 1952.000000 2922.000000 596.000000 ) ( 1905.000000 2839.000000 553.000000 ) ( ( 0.002986 0.006636 -6.034862 ) ( 0.006623 -0.002751 -23.450725 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1901.527318 2840.984750 552.964693 ) ( 1948.527318 2923.984750 595.964693 ) ( 1945.527318 2918.984750 609.964693 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1901.527318 2840.984750 552.964693 ) ( 1905.000000 2839.000000 553.000000 ) ( 1952.000000 2922.000000 596.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1948.527318 2923.984750 595.964693 ) ( 1952.000000 2922.000000 596.000000 ) ( 1949.000000 2917.000000 610.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1945.527318 2918.984750 609.964693 ) ( 1949.000000 2917.000000 610.000000 ) ( 1903.000000 2837.000000 559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1899.527318 2838.984750 558.964693 ) ( 1903.000000 2837.000000 559.000000 ) ( 1905.000000 2839.000000 553.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (794/492) # points: 4 { brushDef { // Surface normal: 0.455293, 0.788006, 0.414433 // RotY/Z : -0.427320 / 1.046877. Vector texS/T: (-0.865865, 0.500278, 0.000000) / (0.207332, 0.358843, -0.910080) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-281.156010, -229.184864, -228.453689) / (910.447780, 910.447780, 903.854952) // --> Vector info: d1 = 0.206402, 0.404741, 0.365122. Determinants: -1.307615, -2.204064, 1568.320263, -342.636834 // --> Vector info: d2 = 0.591977, 0.910154, 0.934854. Determinants: -2.097683, 1.051026, -1749.513341, -342.636834 ( 1903.000000 2837.000000 559.000000 ) ( 1905.000000 2839.000000 553.000000 ) ( 1950.000000 2813.000000 553.000000 ) ( ( 0.003816 0.006433 -4.577209 ) ( 0.006122 -0.003067 5.106028 ) ) 04escapehouse/04wex4a 0 0 0 ( 1948.178830 2809.847975 551.342268 ) ( 1903.178830 2835.847975 551.342268 ) ( 1901.178830 2833.847975 557.342268 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1948.178830 2809.847975 551.342268 ) ( 1950.000000 2813.000000 553.000000 ) ( 1905.000000 2839.000000 553.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1903.178830 2835.847975 551.342268 ) ( 1905.000000 2839.000000 553.000000 ) ( 1903.000000 2837.000000 559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1901.178830 2833.847975 557.342268 ) ( 1903.000000 2837.000000 559.000000 ) ( 1949.000000 2811.000000 559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1947.178830 2807.847975 557.342268 ) ( 1949.000000 2811.000000 559.000000 ) ( 1950.000000 2813.000000 553.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (795/493) # points: 4 { brushDef { // Surface normal: -0.869816, 0.492995, 0.019362 // RotY/Z : -0.019364 / 2.625957. Vector texS/T: (-0.493088, -0.869980, 0.000000) / (-0.016845, 0.009547, -0.999813) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-3504.650188, -3408.773671, -3406.540624) / (-601.895190, -558.887127, -564.888252) // --> Vector info: d1 = 1.000000, 1.749998, 1.750000. Determinants: -4.500921, -1.674574, -17453.477259, -671.405987 // --> Vector info: d2 = 0.000000, 0.000000, 0.047423. Determinants: -2.039577, 4.546761, -4411.328865, -671.405987 ( 1949.000000 2811.000000 559.000000 ) ( 1950.000000 2813.000000 553.000000 ) ( 1998.000000 2896.000000 596.000000 ) ( ( 0.006704 0.002494 25.995415 ) ( 0.003038 -0.006772 6.570285 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2001.479266 2894.028019 595.922551 ) ( 1953.479266 2811.028019 552.922551 ) ( 1952.479266 2809.028019 558.922551 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2001.479266 2894.028019 595.922551 ) ( 1998.000000 2896.000000 596.000000 ) ( 1950.000000 2813.000000 553.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1953.479266 2811.028019 552.922551 ) ( 1950.000000 2813.000000 553.000000 ) ( 1949.000000 2811.000000 559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1952.479266 2809.028019 558.922551 ) ( 1949.000000 2811.000000 559.000000 ) ( 1995.000000 2891.000000 610.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1998.479266 2889.028019 609.922551 ) ( 1995.000000 2891.000000 610.000000 ) ( 1998.000000 2896.000000 596.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (796/494) # points: 4 { brushDef { // Surface normal: 0.238013, 0.421100, -0.875228 // RotY/Z : 1.065907 / 1.056345. Vector texS/T: (-0.870563, 0.492057, 0.000000) / (-0.430662, -0.761941, -0.483710) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-314.235334, -313.554024, -260.714645) / (-3357.006332, -3251.571348, -3251.571348) // --> Vector info: d1 = 0.115105, 0.115832, 0.490834. Determinants: -39.538308, 0.217094, -12336.811347, -5571.119098 // --> Vector info: d2 = 1.405029, 0.652338, 0.652638. Determinants: -0.031648, 39.771931, 125677.097631, -5571.119098 ( 1903.000000 2837.000000 559.000000 ) ( 1949.000000 2811.000000 559.000000 ) ( 1995.000000 2891.000000 610.000000 ) ( ( 0.007097 -0.000039 2.214422 ) ( 0.000006 -0.007139 -22.558681 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1994.047947 2889.315599 613.500912 ) ( 1948.047947 2809.315599 562.500912 ) ( 1902.047947 2835.315599 562.500912 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1994.047947 2889.315599 613.500912 ) ( 1995.000000 2891.000000 610.000000 ) ( 1949.000000 2811.000000 559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1948.047947 2809.315599 562.500912 ) ( 1949.000000 2811.000000 559.000000 ) ( 1903.000000 2837.000000 559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1902.047947 2835.315599 562.500912 ) ( 1903.000000 2837.000000 559.000000 ) ( 1949.000000 2917.000000 610.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1948.047947 2915.315599 613.500912 ) ( 1949.000000 2917.000000 610.000000 ) ( 1995.000000 2891.000000 610.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (797/495) # points: 4 { brushDef { // Surface normal: -0.454257, -0.803685, -0.384371 // RotY/Z : 0.394526 / -2.085248. Vector texS/T: (0.870563, -0.492057, 0.000000) / (0.189133, 0.334619, -0.923179) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (314.235334, 261.395955, 261.547357) / (781.564647, 781.564647, 796.729642) // --> Vector info: d1 = 0.000000, 0.375003, 0.375217. Determinants: 5.686911, -0.068093, -1733.809586, -801.308929 // --> Vector info: d2 = 1.000000, 1.000000, 1.110309. Determinants: 0.000000, -5.828688, 3754.187587, -801.308929 ( 1952.000000 2922.000000 596.000000 ) ( 1949.000000 2917.000000 610.000000 ) ( 1995.000000 2891.000000 610.000000 ) ( ( -0.007097 0.000085 2.163722 ) ( 0.000000 0.007274 -4.685069 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1996.817027 2894.214740 611.537484 ) ( 1950.817027 2920.214740 611.537484 ) ( 1953.817027 2925.214740 597.537484 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1996.817027 2894.214740 611.537484 ) ( 1995.000000 2891.000000 610.000000 ) ( 1949.000000 2917.000000 610.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1950.817027 2920.214740 611.537484 ) ( 1949.000000 2917.000000 610.000000 ) ( 1952.000000 2922.000000 596.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1953.817027 2925.214740 597.537484 ) ( 1952.000000 2922.000000 596.000000 ) ( 1998.000000 2896.000000 596.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1999.817027 2899.214740 597.537484 ) ( 1998.000000 2896.000000 596.000000 ) ( 1995.000000 2891.000000 610.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (799/496) # points: 4 { brushDef { // Surface normal: 0.002715, 0.004796, 0.999985 // RotY/Z : -1.565285 / 1.055724. Vector texS/T: (-0.870257, 0.492598, 0.000000) / (0.492591, 0.870244, -0.005511) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-340.139071, -401.040631, -402.896084) / (3690.332086, 3690.332086, 3871.791605) // --> Vector info: d1 = 0.187480, 0.624990, 0.624929. Determinants: 79.390227, 0.815481, 21922.448171, -11051.167812 // --> Vector info: d2 = 0.000013, 0.000013, 1.296086. Determinants: -0.000001, -78.932885, 291288.416619, -11051.167812 ( 2259.000000 3173.000000 409.000000 ) ( 2168.000000 3016.000000 410.000000 ) ( 2115.000000 3046.000000 410.000000 ) ( ( -0.007184 -0.000074 -1.983722 ) ( 0.000000 0.007142 -26.358157 ) ) 04escapehouse/04wex4a 0 0 0 ( 2114.989141 3045.980817 406.000061 ) ( 2167.989141 3015.980817 406.000061 ) ( 2258.989141 3172.980817 405.000061 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2114.989141 3045.980817 406.000061 ) ( 2115.000000 3046.000000 410.000000 ) ( 2168.000000 3016.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2167.989141 3015.980817 406.000061 ) ( 2168.000000 3016.000000 410.000000 ) ( 2259.000000 3173.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2258.989141 3172.980817 405.000061 ) ( 2259.000000 3173.000000 409.000000 ) ( 2188.000000 3173.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2187.989141 3172.980817 405.000061 ) ( 2188.000000 3173.000000 409.000000 ) ( 2115.000000 3046.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (800/497) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3129.000000, 3099.000000, 3173.000000) / (1971.000000, 2024.000000, 2067.000000) // --> Vector info: d1 = 1.000000, 1.437497, 1.437492. Determinants: 18.812585, -32.374612, -266.217894, -5212.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.610469. Determinants: -32.354760, -18.314099, 137335.132386, -5212.000000 ( 2067.000000 3173.000000 410.000000 ) ( 2024.000000 3099.000000 410.000000 ) ( 1971.000000 3129.000000 410.000000 ) ( ( -0.003609 0.006212 0.051078 ) ( 0.006208 0.003514 -26.349795 ) ) 04escapehouse/04wex4a 0 0 0 ( 1971.000000 3129.000000 406.000000 ) ( 2024.000000 3099.000000 406.000000 ) ( 2067.000000 3173.000000 406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1971.000000 3129.000000 406.000000 ) ( 1971.000000 3129.000000 410.000000 ) ( 2024.000000 3099.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2024.000000 3099.000000 406.000000 ) ( 2024.000000 3099.000000 410.000000 ) ( 2067.000000 3173.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2067.000000 3173.000000 406.000000 ) ( 2067.000000 3173.000000 410.000000 ) ( 1996.000000 3173.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1996.000000 3173.000000 406.000000 ) ( 1996.000000 3173.000000 410.000000 ) ( 1971.000000 3129.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (801/498) # points: 4 { brushDef { // Surface normal: 0.869457, -0.494009, 0.000000 // RotY/Z : 0.000000 / -0.516695. Vector texS/T: (0.494009, 0.869457, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3694.222110, 3694.222110, 3744.828434) / (-532.000000, -410.000000, -410.000000) // --> Vector info: d1 = 0.300672, 1.175670, 1.175669. Determinants: 0.000030, -44.280413, -25413.629385, -6173.971493 // --> Vector info: d2 = 0.703936, 0.703939, 1.061826. Determinants: -43.662144, -0.000187, 156951.481345, -6173.971493 ( 1996.000000 3173.000000 410.000000 ) ( 1971.000000 3129.000000 410.000000 ) ( 1971.000000 3129.000000 532.000000 ) ( ( 0.000000 0.007172 4.116253 ) ( 0.007072 0.000000 -25.421478 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1967.522174 3130.976038 532.000000 ) ( 1967.522174 3130.976038 410.000000 ) ( 1992.522174 3174.976038 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1967.522174 3130.976038 532.000000 ) ( 1971.000000 3129.000000 532.000000 ) ( 1971.000000 3129.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1967.522174 3130.976038 410.000000 ) ( 1971.000000 3129.000000 410.000000 ) ( 1996.000000 3173.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1992.522174 3174.976038 410.000000 ) ( 1996.000000 3173.000000 410.000000 ) ( 1996.000000 3173.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1992.522174 3174.976038 532.000000 ) ( 1996.000000 3173.000000 532.000000 ) ( 1971.000000 3129.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (802/499) # points: 4 { brushDef { // Surface normal: 0.620803, -0.352729, -0.700133 // RotY/Z : 0.775584 / -0.516695. Vector texS/T: (0.494009, 0.869457, 0.000000) / (-0.608735, 0.345872, -0.714012) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3693.846663, 3694.222110, 3744.828434) / (-571.665697, -497.437273, -497.437273) // --> Vector info: d1 = 0.809923, 1.340254, 1.340253. Determinants: 0.000035, -26.838109, -18384.973102, -3756.427691 // --> Vector info: d2 = 0.703941, 0.703946, 1.061827. Determinants: -26.564948, 0.134088, 95559.195354, -3756.427691 ( 1996.000000 3173.000000 532.000000 ) ( 1971.000000 3129.000000 532.000000 ) ( 2016.000000 3103.000000 585.000000 ) ( ( 0.000000 0.007145 4.894270 ) ( 0.007072 -0.000036 -25.438849 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2013.516790 3104.410915 587.800533 ) ( 1968.516790 3130.410915 534.800533 ) ( 1993.516790 3174.410915 534.800533 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2013.516790 3104.410915 587.800533 ) ( 2016.000000 3103.000000 585.000000 ) ( 1971.000000 3129.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1968.516790 3130.410915 534.800533 ) ( 1971.000000 3129.000000 532.000000 ) ( 1996.000000 3173.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1993.516790 3174.410915 534.800533 ) ( 1996.000000 3173.000000 532.000000 ) ( 2057.000000 3173.000000 584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2054.516790 3174.410915 586.800533 ) ( 2057.000000 3173.000000 584.000000 ) ( 2016.000000 3103.000000 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (803/500) # points: 4 { brushDef { // Surface normal: 0.368627, -0.228782, -0.900984 // RotY/Z : 1.122033 / -0.555451. Vector texS/T: (0.527327, 0.849663, 0.000000) / (-0.765533, 0.475113, -0.433852) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3701.496584, 3699.593716, 3780.690493) / (-362.024650, -322.840736, -320.535800) // --> Vector info: d1 = 0.530409, 0.809923, 0.809923. Determinants: 0.644260, -22.667623, -12278.767831, -3182.075109 // --> Vector info: d2 = 0.703941, 0.703941, 1.278323. Determinants: -22.506529, -1.092943, 80672.173294, -3182.075109 ( 2057.000000 3173.000000 584.000000 ) ( 2016.000000 3103.000000 585.000000 ) ( 2047.000000 3086.000000 602.000000 ) ( ( -0.000202 0.007124 3.858730 ) ( 0.007073 0.000343 -25.352064 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2045.525490 3086.915126 605.603938 ) ( 2014.525490 3103.915126 588.603938 ) ( 2055.525490 3173.915126 587.603938 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2045.525490 3086.915126 605.603938 ) ( 2047.000000 3086.000000 602.000000 ) ( 2016.000000 3103.000000 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2014.525490 3103.915126 588.603938 ) ( 2016.000000 3103.000000 585.000000 ) ( 2057.000000 3173.000000 584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2055.525490 3173.915126 587.603938 ) ( 2057.000000 3173.000000 584.000000 ) ( 2097.000000 3173.000000 602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2095.525490 3173.915126 605.603938 ) ( 2097.000000 3173.000000 602.000000 ) ( 2047.000000 3086.000000 602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (804/501) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3059.000000, 3086.000000, 3173.000000) / (-2092.000000, -2047.000000, -2097.000000) // --> Vector info: d1 = 0.155410, 0.530409, 0.530408. Determinants: -18.749884, -32.624999, -11713.836538, -5265.000000 // --> Vector info: d2 = 0.703930, 0.703941, 1.422655. Determinants: -32.342678, 19.404337, 135823.931291, -5265.000000 ( 2097.000000 3173.000000 602.000000 ) ( 2047.000000 3086.000000 602.000000 ) ( 2092.000000 3059.000000 602.000000 ) ( ( 0.003561 0.006197 2.224850 ) ( 0.006143 -0.003686 -25.797518 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2092.000000 3059.000000 606.000000 ) ( 2047.000000 3086.000000 606.000000 ) ( 2097.000000 3173.000000 606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2092.000000 3059.000000 606.000000 ) ( 2092.000000 3059.000000 602.000000 ) ( 2047.000000 3086.000000 602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2047.000000 3086.000000 606.000000 ) ( 2047.000000 3086.000000 602.000000 ) ( 2097.000000 3173.000000 602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2097.000000 3173.000000 606.000000 ) ( 2097.000000 3173.000000 602.000000 ) ( 2158.000000 3173.000000 602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2158.000000 3173.000000 606.000000 ) ( 2158.000000 3173.000000 602.000000 ) ( 2092.000000 3059.000000 602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (805/502) # points: 4 { brushDef { // Surface normal: -0.375106, 0.217167, -0.901185 // RotY/Z : 1.122495 / 2.616797. Vector texS/T: (-0.501036, -0.865426, 0.000000) / (0.779909, -0.451526, -0.433435) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-3696.326763, -3695.506885, -3827.233876) / (28.644088, -10.577434, -10.577434) // --> Vector info: d1 = 0.875895, 1.155412, 1.155410. Determinants: -0.000093, 36.819915, -5580.359257, -5166.533074 // --> Vector info: d2 = 0.703925, 0.703930, 1.639152. Determinants: 36.680836, 0.767475, 131925.521773, -5166.533074 ( 2158.000000 3173.000000 602.000000 ) ( 2092.000000 3059.000000 602.000000 ) ( 2123.000000 3042.000000 585.000000 ) ( ( 0.000000 -0.007127 1.080097 ) ( -0.007100 -0.000149 -25.534632 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2124.500426 3041.131332 588.604738 ) ( 2093.500426 3058.131332 605.604738 ) ( 2159.500426 3172.131332 605.604738 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2124.500426 3041.131332 588.604738 ) ( 2123.000000 3042.000000 585.000000 ) ( 2092.000000 3059.000000 602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2093.500426 3058.131332 605.604738 ) ( 2092.000000 3059.000000 602.000000 ) ( 2158.000000 3173.000000 602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2159.500426 3172.131332 605.604738 ) ( 2158.000000 3173.000000 602.000000 ) ( 2198.000000 3173.000000 584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2199.500426 3172.131332 587.604738 ) ( 2198.000000 3173.000000 584.000000 ) ( 2123.000000 3042.000000 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (806/503) # points: 4 { brushDef { // Surface normal: -0.621945, 0.350731, -0.700123 // RotY/Z : 0.775570 / 2.628121. Vector texS/T: (-0.491204, -0.871044, 0.000000) / (0.609838, -0.343904, -0.714022) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-3692.000900, -3692.543850, -3843.490988) / (-94.943786, -169.171174, -167.770657) // --> Vector info: d1 = 0.320321, 0.850651, 0.850644. Determinants: 0.742236, 80.051812, 6751.509926, -11205.172288 // --> Vector info: d2 = 0.703926, 0.703938, 1.783502. Determinants: 80.133276, -0.584351, 287909.036382, -11205.172288 ( 2198.000000 3173.000000 584.000000 ) ( 2123.000000 3042.000000 585.000000 ) ( 2168.000000 3016.000000 532.000000 ) ( ( -0.000066 -0.007144 -0.602535 ) ( -0.007151 0.000052 -25.694298 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2170.487780 3014.597076 534.800492 ) ( 2125.487780 3040.597076 587.800492 ) ( 2200.487780 3171.597076 586.800492 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2170.487780 3014.597076 534.800492 ) ( 2168.000000 3016.000000 532.000000 ) ( 2123.000000 3042.000000 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2125.487780 3040.597076 587.800492 ) ( 2123.000000 3042.000000 585.000000 ) ( 2198.000000 3173.000000 584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2200.487780 3171.597076 586.800492 ) ( 2198.000000 3173.000000 584.000000 ) ( 2259.000000 3173.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2261.487780 3171.597076 534.800492 ) ( 2259.000000 3173.000000 532.000000 ) ( 2168.000000 3016.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (807/504) # points: 4 { brushDef { // Surface normal: -0.865175, 0.501471, 0.000000 // RotY/Z : 0.000000 / 2.616295. Vector texS/T: (-0.501471, -0.865175, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1b]: 128.000000/128.000000 // --> Vector A/B: (-3696.555138, -3696.555138, -3878.021389) / (-410.000000, -532.000000, -532.000000) // --> Vector info: d1 = 0.445325, 1.320323, 1.320312. Determinants: -0.001222, 158.782537, 55237.327552, -22138.882537 // --> Vector info: d2 = 0.703927, 0.703927, 2.000000. Determinants: 158.120930, 0.000000, 568918.582789, -22138.882537 ( 2259.000000 3173.000000 532.000000 ) ( 2168.000000 3016.000000 532.000000 ) ( 2168.000000 3016.000000 410.000000 ) ( ( 0.000000 -0.007172 -2.495037 ) ( -0.007142 0.000000 -25.697710 ) ) 04escapehouse/04wmtl1b 0 0 0 ( 2171.460699 3013.994117 410.000000 ) ( 2171.460699 3013.994117 532.000000 ) ( 2262.460699 3170.994117 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2171.460699 3013.994117 410.000000 ) ( 2168.000000 3016.000000 410.000000 ) ( 2168.000000 3016.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2171.460699 3013.994117 532.000000 ) ( 2168.000000 3016.000000 532.000000 ) ( 2259.000000 3173.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2262.460699 3170.994117 532.000000 ) ( 2259.000000 3173.000000 532.000000 ) ( 2259.000000 3173.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2262.460699 3170.994117 409.000000 ) ( 2259.000000 3173.000000 409.000000 ) ( 2168.000000 3016.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (810/505) # points: 4 { brushDef { // Surface normal: 0.003436, 0.005899, 0.999977 // RotY/Z : -1.563970 / 1.043405. Vector texS/T: (-0.864123, 0.503280, 0.000000) / (0.503269, 0.864103, -0.006827) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-189.318928, -294.627997, -293.792361) / (3693.911132, 3693.911132, 3840.397656) // --> Vector info: d1 = 0.187474, 0.937477, 0.937428. Determinants: 109.865347, -0.621570, 20203.566812, -15426.359454 // --> Vector info: d2 = 0.999966, 1.000002, 2.043470. Determinants: 0.005152, -109.886698, 390486.828275, -15426.359454 ( 2188.000000 3173.000000 374.000000 ) ( 2115.000000 3046.000000 375.000000 ) ( 2024.000000 3099.000000 375.000000 ) ( ( -0.007122 0.000040 -1.309678 ) ( 0.000000 0.007123 -25.312961 ) ) 04escapehouse/04wex4a 0 0 0 ( 2023.986257 3098.976404 371.000093 ) ( 2114.986257 3045.976404 371.000093 ) ( 2187.986257 3172.976404 370.000093 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2023.986257 3098.976404 371.000093 ) ( 2024.000000 3099.000000 375.000000 ) ( 2115.000000 3046.000000 375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2114.986257 3045.976404 371.000093 ) ( 2115.000000 3046.000000 375.000000 ) ( 2188.000000 3173.000000 374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2187.986257 3172.976404 370.000093 ) ( 2188.000000 3173.000000 374.000000 ) ( 2067.000000 3173.000000 374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2066.986257 3172.976404 370.000093 ) ( 2067.000000 3173.000000 374.000000 ) ( 2024.000000 3099.000000 375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (811/506) # points: 4 { brushDef { // Surface normal: -0.866980, 0.498343, 0.000000 // RotY/Z : 0.000000 / 2.619906. Vector texS/T: (-0.498343, -0.866980, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3694.816358, -3841.301852, -3841.301852) / (-410.000000, -409.000000, -374.000000) // --> Vector info: d1 = 1.187480, 1.187433, 0.937430. Determinants: 0.248334, 36.621732, 9844.254777, -5126.992296 // --> Vector info: d2 = 0.000012, 1.043481, 1.043471. Determinants: 36.521402, 0.001415, 134940.390952, -5126.992296 ( 2188.000000 3173.000000 374.000000 ) ( 2188.000000 3173.000000 409.000000 ) ( 2115.000000 3046.000000 410.000000 ) ( ( -0.000048 -0.007143 -1.920084 ) ( -0.007123 0.000000 -26.319601 ) ) 04escapehouse/04wex4a 0 0 0 ( 2118.467920 3044.006629 410.000000 ) ( 2191.467920 3171.006629 409.000000 ) ( 2191.467920 3171.006629 374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2118.467920 3044.006629 410.000000 ) ( 2115.000000 3046.000000 410.000000 ) ( 2188.000000 3173.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2191.467920 3171.006629 409.000000 ) ( 2188.000000 3173.000000 409.000000 ) ( 2188.000000 3173.000000 374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2191.467920 3171.006629 374.000000 ) ( 2188.000000 3173.000000 374.000000 ) ( 2115.000000 3046.000000 375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2118.467920 3044.006629 375.000000 ) ( 2115.000000 3046.000000 375.000000 ) ( 2115.000000 3046.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (814/507) # points: 4 { brushDef { // Surface normal: 0.864625, -0.502417, 0.000000 // RotY/Z : 0.000000 / -0.526392. Vector texS/T: (0.502417, 0.864625, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3781.952554, 3696.366340, 3696.366340) / (-410.000000, -410.000000, -375.000000) // --> Vector info: d1 = 0.937441, 0.937472, 1.187475. Determinants: 0.001087, -21.396768, -11584.905612, -2995.517485 // --> Vector info: d2 = 1.610419, 0.999951, 0.999965. Determinants: -21.366375, -0.001266, 75982.059863, -2995.517485 ( 2024.000000 3099.000000 375.000000 ) ( 2024.000000 3099.000000 410.000000 ) ( 2067.000000 3173.000000 410.000000 ) ( ( 0.000000 0.007143 3.867414 ) ( 0.007133 0.000000 -25.365253 ) ) 04escapehouse/04wex4a 0 0 0 ( 2063.541499 3175.009669 410.000000 ) ( 2020.541499 3101.009669 410.000000 ) ( 2020.541499 3101.009669 375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2063.541499 3175.009669 410.000000 ) ( 2067.000000 3173.000000 410.000000 ) ( 2024.000000 3099.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2020.541499 3101.009669 410.000000 ) ( 2024.000000 3099.000000 410.000000 ) ( 2024.000000 3099.000000 375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2020.541499 3101.009669 375.000000 ) ( 2024.000000 3099.000000 375.000000 ) ( 2067.000000 3173.000000 374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2063.541499 3175.009669 374.000000 ) ( 2067.000000 3173.000000 374.000000 ) ( 2067.000000 3173.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (818/508) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3173.000000, -3173.000000, -3523.000000) / (-374.000000, -409.000000, -619.000000) // --> Vector info: d1 = 0.785625, 1.000000, 0.999989. Determinants: -45.019113, 75.031214, -124407.878935, -12250.000000 // --> Vector info: d2 = 0.363560, 0.492186, 3.407662. Determinants: 75.030195, 45.019108, 250454.339989, -12250.000000 ( 2188.000000 3523.000000 619.000000 ) ( 2188.000000 3173.000000 409.000000 ) ( 2188.000000 3173.000000 374.000000 ) ( ( 0.003675 -0.006125 10.155745 ) ( -0.006125 -0.003675 -20.445252 ) ) 04escapehouse/04wex4a 0 0 0 ( 2192.000000 3173.000000 374.000000 ) ( 2192.000000 3173.000000 409.000000 ) ( 2192.000000 3523.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2192.000000 3173.000000 374.000000 ) ( 2188.000000 3173.000000 374.000000 ) ( 2188.000000 3173.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2192.000000 3173.000000 409.000000 ) ( 2188.000000 3173.000000 409.000000 ) ( 2188.000000 3523.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2192.000000 3523.000000 619.000000 ) ( 2188.000000 3523.000000 619.000000 ) ( 2188.000000 3523.000000 584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2192.000000 3523.000000 584.000000 ) ( 2188.000000 3523.000000 584.000000 ) ( 2188.000000 3173.000000 374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (819/509) # points: 4 { brushDef { // Surface normal: 0.000000, -0.514496, 0.857493 // RotY/Z : -1.030377 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.857493, -0.514496) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2067.000000, 2188.000000, 2188.000000) / (-2913.246466, -2913.246466, -3321.413098) // --> Vector info: d1 = 0.369961, 0.369960, 3.285436. Determinants: 0.000488, 352.772606, 1009440.845203, -49388.162549 // --> Vector info: d2 = 1.785626, 0.919603, 0.919603. Determinants: 353.481765, 0.000000, -818835.580431, -49388.162549 ( 2188.000000 3523.000000 584.000000 ) ( 2188.000000 3173.000000 374.000000 ) ( 2067.000000 3173.000000 374.000000 ) ( ( 0.000000 -0.007143 -20.438923 ) ( -0.007157 0.000000 16.579592 ) ) 04escapehouse/04wex4a 0 0 0 ( 2067.000000 3175.057983 370.570028 ) ( 2188.000000 3175.057983 370.570028 ) ( 2188.000000 3525.057983 580.570028 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2067.000000 3175.057983 370.570028 ) ( 2067.000000 3173.000000 374.000000 ) ( 2188.000000 3173.000000 374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2188.000000 3175.057983 370.570028 ) ( 2188.000000 3173.000000 374.000000 ) ( 2188.000000 3523.000000 584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2188.000000 3525.057983 580.570028 ) ( 2188.000000 3523.000000 584.000000 ) ( 2067.000000 3523.000000 584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2067.000000 3525.057983 580.570028 ) ( 2067.000000 3523.000000 584.000000 ) ( 2067.000000 3173.000000 374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (820/510) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3173.000000, 3173.000000, 3523.000000) / (-410.000000, -374.000000, -584.000000) // --> Vector info: d1 = 0.498586, 0.369961, 3.285437. Determinants: -77.945898, 45.018720, 259497.822043, -12600.000000 // --> Vector info: d2 = 0.999996, 0.785621, 0.785625. Determinants: 45.018695, 75.031422, -124681.387915, -12600.000000 ( 2067.000000 3523.000000 584.000000 ) ( 2067.000000 3173.000000 374.000000 ) ( 2067.000000 3173.000000 410.000000 ) ( ( 0.006186 -0.003573 -20.595065 ) ( -0.003573 -0.005955 9.895348 ) ) 04escapehouse/04wex4a 0 0 0 ( 2063.000000 3173.000000 410.000000 ) ( 2063.000000 3173.000000 374.000000 ) ( 2063.000000 3523.000000 584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2063.000000 3173.000000 410.000000 ) ( 2067.000000 3173.000000 410.000000 ) ( 2067.000000 3173.000000 374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2063.000000 3173.000000 374.000000 ) ( 2067.000000 3173.000000 374.000000 ) ( 2067.000000 3523.000000 584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2063.000000 3523.000000 584.000000 ) ( 2067.000000 3523.000000 584.000000 ) ( 2067.000000 3523.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2063.000000 3523.000000 620.000000 ) ( 2067.000000 3523.000000 620.000000 ) ( 2067.000000 3173.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (823/511) # points: 4 { brushDef { // Surface normal: 0.000000, -0.514496, 0.857493 // RotY/Z : -1.030377 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.857493, -0.514496) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2188.000000, 2259.000000, 2259.000000) / (-2931.253817, -2931.253817, -3339.420450) // --> Vector info: d1 = 1.000000, 1.505184, 1.505177. Determinants: -206.199274, -0.000499, 422182.714879, -28979.830917 // --> Vector info: d2 = 0.492186, 0.492188, 3.407663. Determinants: -0.000450, 206.998785, 592503.483588, -28979.830917 ( 2259.000000 3523.000000 619.000000 ) ( 2259.000000 3173.000000 409.000000 ) ( 2188.000000 3173.000000 409.000000 ) ( ( 0.007115 0.000000 -14.568157 ) ( 0.000000 -0.007143 -20.445374 ) ) 04escapehouse/04wex4a 0 0 0 ( 2188.000000 3175.057983 405.570028 ) ( 2259.000000 3175.057983 405.570028 ) ( 2259.000000 3525.057983 615.570028 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2188.000000 3175.057983 405.570028 ) ( 2188.000000 3173.000000 409.000000 ) ( 2259.000000 3173.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2259.000000 3175.057983 405.570028 ) ( 2259.000000 3173.000000 409.000000 ) ( 2259.000000 3523.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2259.000000 3525.057983 615.570028 ) ( 2259.000000 3523.000000 619.000000 ) ( 2188.000000 3523.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2188.000000 3525.057983 615.570028 ) ( 2188.000000 3523.000000 619.000000 ) ( 2188.000000 3173.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (825/512) # points: 4 { brushDef { // Surface normal: 0.000000, -0.514496, 0.857493 // RotY/Z : -1.030377 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.857493, -0.514496) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1996.000000, 2067.000000, 2067.000000) / (-2931.768313, -2931.768313, -3339.934946) // --> Vector info: d1 = 0.498586, 0.498587, 3.414062. Determinants: -0.000290, 206.998751, 592424.015237, -28979.830917 // --> Vector info: d2 = 1.505160, 0.999988, 1.000001. Determinants: 206.194361, 0.000897, -455180.597405, -28979.830917 ( 2067.000000 3523.000000 620.000000 ) ( 2067.000000 3173.000000 410.000000 ) ( 1996.000000 3173.000000 410.000000 ) ( ( 0.000000 -0.007143 -20.442632 ) ( -0.007115 0.000000 15.706807 ) ) 04escapehouse/04wex4a 0 0 0 ( 1996.000000 3175.057983 406.570028 ) ( 2067.000000 3175.057983 406.570028 ) ( 2067.000000 3525.057983 616.570028 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1996.000000 3175.057983 406.570028 ) ( 1996.000000 3173.000000 410.000000 ) ( 2067.000000 3173.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2067.000000 3175.057983 406.570028 ) ( 2067.000000 3173.000000 410.000000 ) ( 2067.000000 3523.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2067.000000 3525.057983 616.570028 ) ( 2067.000000 3523.000000 620.000000 ) ( 1996.000000 3523.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1996.000000 3525.057983 616.570028 ) ( 1996.000000 3523.000000 620.000000 ) ( 1996.000000 3173.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (826/513) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3173.000000, 3173.000000, 3523.000000) / (-532.000000, -410.000000, -620.000000) // --> Vector info: d1 = 0.377580, 1.127884, 1.127884. Determinants: -157.563829, -262.606479, 344120.710814, -42700.000000 // --> Vector info: d2 = 0.992191, 0.542008, 3.457484. Determinants: -261.149804, 157.563809, 870085.732170, -42700.000000 ( 1996.000000 3523.000000 620.000000 ) ( 1996.000000 3173.000000 410.000000 ) ( 1996.000000 3173.000000 532.000000 ) ( ( 0.003690 0.006150 -8.059033 ) ( 0.006116 -0.003690 -20.376715 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1992.000000 3173.000000 532.000000 ) ( 1992.000000 3173.000000 410.000000 ) ( 1992.000000 3523.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1992.000000 3173.000000 532.000000 ) ( 1996.000000 3173.000000 532.000000 ) ( 1996.000000 3173.000000 410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1992.000000 3173.000000 410.000000 ) ( 1996.000000 3173.000000 410.000000 ) ( 1996.000000 3523.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1992.000000 3523.000000 620.000000 ) ( 1996.000000 3523.000000 620.000000 ) ( 1996.000000 3523.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1992.000000 3523.000000 742.000000 ) ( 1996.000000 3523.000000 742.000000 ) ( 1996.000000 3173.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (827/514) # points: 4 { brushDef { // Surface normal: 0.590126, 0.415358, -0.692263 // RotY/Z : 0.764621 / 0.613303. Vector texS/T: (-0.575571, 0.817752, 0.000000) / (-0.566100, -0.398447, -0.721645) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (1410.775609, 1445.885459, 1732.098516) / (-2850.179662, -2778.122057, -3069.123923) // --> Vector info: d1 = 0.838232, 1.377580, 1.377580. Determinants: -156.951467, -154.368603, -244406.734182, -30840.859262 // --> Vector info: d2 = 1.185124, 0.992189, 3.907665. Determinants: -153.937877, 157.582335, 629759.536680, -30840.859262 ( 1996.000000 3523.000000 742.000000 ) ( 1996.000000 3173.000000 532.000000 ) ( 2057.000000 3173.000000 584.000000 ) ( ( 0.005089 0.005005 7.924771 ) ( 0.004991 -0.005110 -20.419650 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2054.639495 3171.338568 586.769054 ) ( 1993.639495 3171.338568 534.769054 ) ( 1993.639495 3521.338568 744.769054 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2054.639495 3171.338568 586.769054 ) ( 2057.000000 3173.000000 584.000000 ) ( 1996.000000 3173.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1993.639495 3171.338568 534.769054 ) ( 1996.000000 3173.000000 532.000000 ) ( 1996.000000 3523.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1993.639495 3521.338568 744.769054 ) ( 1996.000000 3523.000000 742.000000 ) ( 2057.000000 3523.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2054.639495 3521.338568 796.769054 ) ( 2057.000000 3523.000000 794.000000 ) ( 2057.000000 3173.000000 584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (828/515) # points: 4 { brushDef { // Surface normal: 0.360000, 0.480000, -0.800000 // RotY/Z : 0.927295 / 0.927295. Vector texS/T: (-0.800000, 0.600000, 0.000000) / (-0.480000, -0.640000, -0.600000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (226.200000, 258.200000, 468.200000) / (-3398.480000, -3368.480000, -3718.480000) // --> Vector info: d1 = 0.530297, 0.838232, 0.838231. Determinants: -107.777225, -64.666377, -204668.369624, -17500.000000 // --> Vector info: d2 = 0.249439, 0.185126, 3.100601. Determinants: -64.954655, 106.801000, 373288.627229, -17500.000000 ( 2057.000000 3523.000000 794.000000 ) ( 2057.000000 3173.000000 584.000000 ) ( 2097.000000 3173.000000 602.000000 ) ( ( 0.006159 0.003695 11.695335 ) ( 0.003712 -0.006103 -21.330779 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2095.560000 3171.080000 605.200000 ) ( 2055.560000 3171.080000 587.200000 ) ( 2055.560000 3521.080000 797.200000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2095.560000 3171.080000 605.200000 ) ( 2097.000000 3173.000000 602.000000 ) ( 2057.000000 3173.000000 584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2055.560000 3171.080000 587.200000 ) ( 2057.000000 3173.000000 584.000000 ) ( 2057.000000 3523.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2055.560000 3521.080000 797.200000 ) ( 2057.000000 3523.000000 794.000000 ) ( 2097.000000 3523.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2095.560000 3521.080000 815.200000 ) ( 2097.000000 3523.000000 812.000000 ) ( 2097.000000 3173.000000 602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (829/516) # points: 4 { brushDef { // Surface normal: 0.000000, 0.514496, -0.857493 // RotY/Z : 1.030377 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.857493, -0.514496) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-2158.000000, -2097.000000, -2097.000000) / (-3030.551498, -3030.551498, -3438.718131) // --> Vector info: d1 = 0.097288, 0.530297, 0.530296. Determinants: -176.739446, -0.000007, -383826.050948, -24898.164591 // --> Vector info: d2 = 0.249439, 0.249439, 3.164913. Determinants: 0.000277, 177.843953, 532755.270907, -24898.164591 ( 2097.000000 3523.000000 812.000000 ) ( 2097.000000 3173.000000 602.000000 ) ( 2158.000000 3173.000000 602.000000 ) ( ( 0.007098 0.000000 15.415837 ) ( 0.000000 -0.007143 -21.397371 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2158.000000 3170.942017 605.429972 ) ( 2097.000000 3170.942017 605.429972 ) ( 2097.000000 3520.942017 815.429972 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2158.000000 3170.942017 605.429972 ) ( 2158.000000 3173.000000 602.000000 ) ( 2097.000000 3173.000000 602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2097.000000 3170.942017 605.429972 ) ( 2097.000000 3173.000000 602.000000 ) ( 2097.000000 3523.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2097.000000 3520.942017 815.429972 ) ( 2097.000000 3523.000000 812.000000 ) ( 2158.000000 3523.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2158.000000 3520.942017 815.429972 ) ( 2158.000000 3523.000000 812.000000 ) ( 2158.000000 3173.000000 602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (830/517) # points: 4 { brushDef { // Surface normal: -0.360000, 0.480000, -0.800000 // RotY/Z : 0.927295 / 2.214297. Vector texS/T: (-0.800000, -0.600000, 0.000000) / (0.480000, -0.640000, -0.600000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-3662.200000, -3630.200000, -3840.200000) / (-1326.080000, -1356.080000, -1706.080000) // --> Vector info: d1 = 0.789347, 1.097287, 1.097288. Determinants: -107.778770, 64.667304, -322766.970386, -17500.000000 // --> Vector info: d2 = 0.185126, 0.249439, 3.164915. Determinants: 64.954708, 106.800961, 376264.046140, -17500.000000 ( 2158.000000 3523.000000 812.000000 ) ( 2158.000000 3173.000000 602.000000 ) ( 2198.000000 3173.000000 584.000000 ) ( ( 0.006159 -0.003695 18.443827 ) ( -0.003712 -0.006103 -21.500803 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2199.440000 3171.080000 587.200000 ) ( 2159.440000 3171.080000 605.200000 ) ( 2159.440000 3521.080000 815.200000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2199.440000 3171.080000 587.200000 ) ( 2198.000000 3173.000000 584.000000 ) ( 2158.000000 3173.000000 602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2159.440000 3171.080000 605.200000 ) ( 2158.000000 3173.000000 602.000000 ) ( 2158.000000 3523.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2159.440000 3521.080000 815.200000 ) ( 2158.000000 3523.000000 812.000000 ) ( 2198.000000 3523.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2199.440000 3521.080000 797.200000 ) ( 2198.000000 3523.000000 794.000000 ) ( 2198.000000 3173.000000 584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (831/518) # points: 4 { brushDef { // Surface normal: -0.590126, 0.415358, -0.692263 // RotY/Z : 0.764621 / 2.528290. Vector texS/T: (-0.575571, -0.817752, 0.000000) / (0.566100, -0.398447, -0.721645) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-3894.941392, -3859.831542, -4146.044599) / (-369.368483, -441.426088, -732.427954) // --> Vector info: d1 = 0.250000, 0.789349, 0.789347. Determinants: -156.951766, 154.368765, -562009.177994, -30840.859262 // --> Vector info: d2 = 0.992189, 1.185126, 4.100601. Determinants: 153.937001, 157.583032, 627181.841524, -30840.859262 ( 2198.000000 3523.000000 794.000000 ) ( 2198.000000 3173.000000 584.000000 ) ( 2259.000000 3173.000000 532.000000 ) ( ( 0.005089 -0.005005 18.222877 ) ( -0.004991 -0.005110 -20.336069 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2261.360505 3171.338568 534.769054 ) ( 2200.360505 3171.338568 586.769054 ) ( 2200.360505 3521.338568 796.769054 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2261.360505 3171.338568 534.769054 ) ( 2259.000000 3173.000000 532.000000 ) ( 2198.000000 3173.000000 584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2200.360505 3171.338568 586.769054 ) ( 2198.000000 3173.000000 584.000000 ) ( 2198.000000 3523.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2200.360505 3521.338568 796.769054 ) ( 2198.000000 3523.000000 794.000000 ) ( 2259.000000 3523.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2261.360505 3521.338568 744.769054 ) ( 2259.000000 3523.000000 742.000000 ) ( 2259.000000 3173.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (832/519) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1b]: 128.000000/128.000000 // --> Vector A/B: (-3173.000000, -3173.000000, -3523.000000) / (-409.000000, -532.000000, -742.000000) // --> Vector info: d1 = 0.499696, 1.250000, 1.250000. Determinants: -157.563837, 262.606395, -414055.931502, -43050.000000 // --> Vector info: d2 = 0.542007, 0.992189, 3.907665. Determinants: 264.065232, 157.563853, 878989.213423, -43050.000000 ( 2259.000000 3523.000000 742.000000 ) ( 2259.000000 3173.000000 532.000000 ) ( 2259.000000 3173.000000 409.000000 ) ( ( 0.003660 -0.006100 9.618024 ) ( -0.006134 -0.003660 -20.417868 ) ) 04escapehouse/04wmtl1b 0 0 0 ( 2263.000000 3173.000000 409.000000 ) ( 2263.000000 3173.000000 532.000000 ) ( 2263.000000 3523.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2263.000000 3173.000000 409.000000 ) ( 2259.000000 3173.000000 409.000000 ) ( 2259.000000 3173.000000 532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2263.000000 3173.000000 532.000000 ) ( 2259.000000 3173.000000 532.000000 ) ( 2259.000000 3523.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2263.000000 3523.000000 742.000000 ) ( 2259.000000 3523.000000 742.000000 ) ( 2259.000000 3523.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2263.000000 3523.000000 619.000000 ) ( 2259.000000 3523.000000 619.000000 ) ( 2259.000000 3173.000000 409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (835/520) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3523.000000, -3582.000000, -3582.000000) / (-619.000000, -619.000000, -584.000000) // --> Vector info: d1 = 0.999993, 0.999993, 0.749991. Determinants: -0.000019, 14.750144, 7065.287222, -2065.000000 // --> Vector info: d2 = 0.407664, 0.831422, 0.831422. Determinants: 14.831531, 0.000014, 51409.666814, -2065.000000 ( 2188.000000 3582.000000 584.000000 ) ( 2188.000000 3582.000000 619.000000 ) ( 2188.000000 3523.000000 619.000000 ) ( ( 0.000000 -0.007143 -3.421447 ) ( -0.007182 0.000000 -24.895722 ) ) 04escapehouse/04wex4a 0 0 0 ( 2192.000000 3523.000000 619.000000 ) ( 2192.000000 3582.000000 619.000000 ) ( 2192.000000 3582.000000 584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2192.000000 3523.000000 619.000000 ) ( 2188.000000 3523.000000 619.000000 ) ( 2188.000000 3582.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2192.000000 3582.000000 619.000000 ) ( 2188.000000 3582.000000 619.000000 ) ( 2188.000000 3582.000000 584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2192.000000 3582.000000 584.000000 ) ( 2188.000000 3582.000000 584.000000 ) ( 2188.000000 3523.000000 584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2192.000000 3523.000000 584.000000 ) ( 2188.000000 3523.000000 584.000000 ) ( 2188.000000 3523.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (836/521) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3523.000000, 3582.000000, 3684.000000) / (2188.000000, 2188.000000, 2067.000000) // --> Vector info: d1 = 0.000000, 0.423759, 1.150196. Determinants: -51.274776, -0.363548, 181436.477380, -7139.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.866023. Determinants: 0.000072, 51.095432, -118936.057551, -7139.000000 ( 2067.000000 3684.000000 584.000000 ) ( 2188.000000 3582.000000 584.000000 ) ( 2188.000000 3523.000000 584.000000 ) ( ( 0.007182 0.000051 -25.414831 ) ( 0.000000 -0.007157 16.660044 ) ) 04escapehouse/04wex4a 0 0 0 ( 2188.000000 3523.000000 580.000000 ) ( 2188.000000 3582.000000 580.000000 ) ( 2067.000000 3684.000000 580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2188.000000 3523.000000 580.000000 ) ( 2188.000000 3523.000000 584.000000 ) ( 2188.000000 3582.000000 584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2188.000000 3582.000000 580.000000 ) ( 2188.000000 3582.000000 584.000000 ) ( 2067.000000 3684.000000 584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2067.000000 3684.000000 580.000000 ) ( 2067.000000 3684.000000 584.000000 ) ( 2067.000000 3523.000000 584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2067.000000 3523.000000 580.000000 ) ( 2067.000000 3523.000000 584.000000 ) ( 2188.000000 3523.000000 584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (837/522) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3523.000000, 3684.000000, 3684.000000) / (-584.000000, -584.000000, -620.000000) // --> Vector info: d1 = 0.000000, 1.150198, 1.150195. Determinants: -41.407143, -0.000480, 145877.085656, -5796.000000 // --> Vector info: d2 = 0.750000, 0.749998, 1.000000. Determinants: 0.000090, 40.250394, 19158.911495, -5796.000000 ( 2067.000000 3684.000000 620.000000 ) ( 2067.000000 3684.000000 584.000000 ) ( 2067.000000 3523.000000 584.000000 ) ( ( 0.007144 0.000000 -25.168579 ) ( 0.000000 -0.006945 -3.305540 ) ) 04escapehouse/04wex4a 0 0 0 ( 2063.000000 3523.000000 584.000000 ) ( 2063.000000 3684.000000 584.000000 ) ( 2063.000000 3684.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2063.000000 3523.000000 584.000000 ) ( 2067.000000 3523.000000 584.000000 ) ( 2067.000000 3684.000000 584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2063.000000 3684.000000 584.000000 ) ( 2067.000000 3684.000000 584.000000 ) ( 2067.000000 3684.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2063.000000 3684.000000 620.000000 ) ( 2067.000000 3684.000000 620.000000 ) ( 2067.000000 3523.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2063.000000 3523.000000 620.000000 ) ( 2067.000000 3523.000000 620.000000 ) ( 2067.000000 3523.000000 584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (840/523) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3523.000000, 3582.000000, 3523.000000) / (2259.000000, 2188.000000, 2188.000000) // --> Vector info: d1 = 1.505177, 0.999993, 0.999993. Determinants: 0.000038, -29.805849, 61026.091137, -4189.000000 // --> Vector info: d2 = 0.407664, 0.831422, 0.407664. Determinants: -30.086820, 0.000000, 104288.163887, -4189.000000 ( 2188.000000 3523.000000 619.000000 ) ( 2188.000000 3582.000000 619.000000 ) ( 2259.000000 3523.000000 619.000000 ) ( ( 0.000000 0.007115 -14.568176 ) ( 0.007182 0.000000 -24.895718 ) ) 04escapehouse/04wex4a 0 0 0 ( 2259.000000 3523.000000 615.000000 ) ( 2188.000000 3582.000000 615.000000 ) ( 2188.000000 3523.000000 615.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2259.000000 3523.000000 615.000000 ) ( 2259.000000 3523.000000 619.000000 ) ( 2188.000000 3582.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2188.000000 3582.000000 615.000000 ) ( 2188.000000 3582.000000 619.000000 ) ( 2188.000000 3523.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2188.000000 3523.000000 615.000000 ) ( 2188.000000 3523.000000 619.000000 ) ( 2259.000000 3523.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (842/524) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3523.000000, 3684.000000, 3743.000000) / (2067.000000, 2067.000000, 1996.000000) // --> Vector info: d1 = 0.000000, 1.150194, 1.573945. Determinants: -81.663752, 0.362465, 286952.183369, -11431.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.505172. Determinants: -0.000009, 81.332684, -168114.624946, -11431.000000 ( 1996.000000 3743.000000 620.000000 ) ( 2067.000000 3684.000000 620.000000 ) ( 2067.000000 3523.000000 620.000000 ) ( ( 0.007144 -0.000032 -25.102982 ) ( 0.000000 -0.007115 14.706904 ) ) 04escapehouse/04wex4a 0 0 0 ( 2067.000000 3523.000000 616.000000 ) ( 2067.000000 3684.000000 616.000000 ) ( 1996.000000 3743.000000 616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2067.000000 3523.000000 616.000000 ) ( 2067.000000 3523.000000 620.000000 ) ( 2067.000000 3684.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2067.000000 3684.000000 616.000000 ) ( 2067.000000 3684.000000 620.000000 ) ( 1996.000000 3743.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1996.000000 3743.000000 616.000000 ) ( 1996.000000 3743.000000 620.000000 ) ( 1996.000000 3523.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1996.000000 3523.000000 616.000000 ) ( 1996.000000 3523.000000 620.000000 ) ( 2067.000000 3523.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (843/525) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3523.000000, 3743.000000, 3743.000000) / (-620.000000, -620.000000, -742.000000) // --> Vector info: d1 = 0.000004, 1.573948, 1.573951. Determinants: -192.021179, 0.000524, 676490.825056, -26840.000000 // --> Vector info: d2 = 0.819128, 0.819128, 1.694125. Determinants: 0.000000, 192.499369, 97364.225138, -26840.000000 ( 1996.000000 3743.000000 742.000000 ) ( 1996.000000 3743.000000 620.000000 ) ( 1996.000000 3523.000000 620.000000 ) ( ( 0.007154 0.000000 -25.204576 ) ( 0.000000 -0.007172 -3.627579 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1992.000000 3523.000000 620.000000 ) ( 1992.000000 3743.000000 620.000000 ) ( 1992.000000 3743.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1992.000000 3523.000000 620.000000 ) ( 1996.000000 3523.000000 620.000000 ) ( 1996.000000 3743.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1992.000000 3743.000000 620.000000 ) ( 1996.000000 3743.000000 620.000000 ) ( 1996.000000 3743.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1992.000000 3743.000000 742.000000 ) ( 1996.000000 3743.000000 742.000000 ) ( 1996.000000 3523.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1992.000000 3523.000000 742.000000 ) ( 1996.000000 3523.000000 742.000000 ) ( 1996.000000 3523.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (844/526) # points: 4 { brushDef { // Surface normal: 0.648734, 0.000000, -0.761015 // RotY/Z : 0.864876 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.761015, 0.000000, -0.648734) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3523.000000, 3743.000000, 3692.000000) / (-2000.346880, -2000.346880, -2080.502978) // --> Vector info: d1 = 0.000005, 1.573952, 1.210734. Determinants: -126.161406, 0.363347, 445193.364465, -17634.341496 // --> Vector info: d2 = 0.694121, 0.694125, 1.266942. Determinants: -0.000334, 126.020051, 239844.632899, -17634.341496 ( 2057.000000 3692.000000 794.000000 ) ( 1996.000000 3743.000000 742.000000 ) ( 1996.000000 3523.000000 742.000000 ) ( ( 0.007154 -0.000021 -25.245817 ) ( 0.000000 -0.007146 -13.600997 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1993.405063 3523.000000 745.044060 ) ( 1993.405063 3743.000000 745.044060 ) ( 2054.405063 3692.000000 797.044060 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1993.405063 3523.000000 745.044060 ) ( 1996.000000 3523.000000 742.000000 ) ( 1996.000000 3743.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1993.405063 3743.000000 745.044060 ) ( 1996.000000 3743.000000 742.000000 ) ( 2057.000000 3692.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2054.405063 3692.000000 797.044060 ) ( 2057.000000 3692.000000 794.000000 ) ( 2057.000000 3523.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2054.405063 3523.000000 797.044060 ) ( 2057.000000 3523.000000 794.000000 ) ( 1996.000000 3523.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (845/527) # points: 4 { brushDef { // Surface normal: 0.410365, 0.000000, -0.911922 // RotY/Z : 1.147942 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.911922, 0.000000, -0.410365) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3523.000000, 3692.000000, 3658.000000) / (-2201.652090, -2201.652090, -2245.515514) // --> Vector info: d1 = 0.000004, 1.210734, 0.968587. Determinants: -53.106767, 0.241904, 187627.698549, -7412.918723 // --> Vector info: d2 = 0.266942, 0.266942, 0.581520. Determinants: 0.000000, 53.163732, 115069.223391, -7412.918723 ( 2097.000000 3658.000000 812.000000 ) ( 2057.000000 3692.000000 794.000000 ) ( 2057.000000 3523.000000 794.000000 ) ( ( 0.007164 -0.000033 -25.310907 ) ( 0.000000 -0.007172 -15.522796 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2055.358541 3523.000000 797.647686 ) ( 2055.358541 3692.000000 797.647686 ) ( 2095.358541 3658.000000 815.647686 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2055.358541 3523.000000 797.647686 ) ( 2057.000000 3523.000000 794.000000 ) ( 2057.000000 3692.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2055.358541 3692.000000 797.647686 ) ( 2057.000000 3692.000000 794.000000 ) ( 2097.000000 3658.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2095.358541 3658.000000 815.647686 ) ( 2097.000000 3658.000000 812.000000 ) ( 2097.000000 3523.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2095.358541 3523.000000 815.647686 ) ( 2097.000000 3523.000000 812.000000 ) ( 2057.000000 3523.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (846/528) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3523.000000, 3658.000000, 3608.000000) / (-2097.000000, -2097.000000, -2158.000000) // --> Vector info: d1 = 0.000004, 0.968587, 0.605368. Determinants: -59.083541, -0.605381, 206881.795048, -8235.000000 // --> Vector info: d2 = 0.581520, 0.581520, 1.014527. Determinants: 0.000000, 58.455961, 117793.330967, -8235.000000 ( 2158.000000 3608.000000 812.000000 ) ( 2097.000000 3658.000000 812.000000 ) ( 2097.000000 3523.000000 812.000000 ) ( ( 0.007175 0.000074 -25.122258 ) ( 0.000000 -0.007098 -14.303987 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2097.000000 3523.000000 816.000000 ) ( 2097.000000 3658.000000 816.000000 ) ( 2158.000000 3608.000000 816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2097.000000 3523.000000 816.000000 ) ( 2097.000000 3523.000000 812.000000 ) ( 2097.000000 3658.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2097.000000 3658.000000 816.000000 ) ( 2097.000000 3658.000000 812.000000 ) ( 2158.000000 3608.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2158.000000 3608.000000 816.000000 ) ( 2158.000000 3608.000000 812.000000 ) ( 2158.000000 3523.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2158.000000 3523.000000 816.000000 ) ( 2158.000000 3523.000000 812.000000 ) ( 2097.000000 3523.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (847/529) # points: 4 { brushDef { // Surface normal: -0.410365, 0.000000, -0.911922 // RotY/Z : 1.147942 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.911922, 0.000000, -0.410365) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-3523.000000, -3608.000000, -3574.000000) / (1634.710490, 1634.710490, 1678.573915) // --> Vector info: d1 = 0.000000, 0.605367, 0.363214. Determinants: 26.553455, 0.000471, 93547.052624, -3728.391074 // --> Vector info: d2 = 1.000000, 1.000000, 1.314585. Determinants: 0.000000, -26.739708, 39983.289897, -3728.391074 ( 2198.000000 3574.000000 794.000000 ) ( 2158.000000 3608.000000 812.000000 ) ( 2158.000000 3523.000000 812.000000 ) ( ( -0.007122 0.000000 -25.090461 ) ( 0.000000 0.007172 -10.724006 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2159.641459 3523.000000 815.647686 ) ( 2159.641459 3608.000000 815.647686 ) ( 2199.641459 3574.000000 797.647686 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2159.641459 3523.000000 815.647686 ) ( 2158.000000 3523.000000 812.000000 ) ( 2158.000000 3608.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2159.641459 3608.000000 815.647686 ) ( 2158.000000 3608.000000 812.000000 ) ( 2198.000000 3574.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2199.641459 3574.000000 797.647686 ) ( 2198.000000 3574.000000 794.000000 ) ( 2198.000000 3523.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2199.641459 3523.000000 797.647686 ) ( 2198.000000 3523.000000 794.000000 ) ( 2158.000000 3523.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (848/530) # points: 3 { brushDef { // Surface normal: -0.648734, 0.000000, -0.761015 // RotY/Z : 0.864876 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.761015, 0.000000, -0.648734) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-3523.000000, -3574.000000, -3523.000000) / (1157.616234, 1157.616234, 1237.772332) // --> Vector info: d1 = 0.000000, 0.363214, 0.000000. Determinants: 29.113818, 0.000000, 102567.979309, -4087.960983 // --> Vector info: d2 = 0.314585, 0.314585, 0.887403. Determinants: 0.000000, -29.213710, 32532.251641, -4087.960983 ( 2259.000000 3523.000000 742.000000 ) ( 2198.000000 3574.000000 794.000000 ) ( 2198.000000 3523.000000 794.000000 ) ( ( -0.007122 0.000000 -25.090254 ) ( 0.000000 0.007146 -7.958063 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2200.594937 3523.000000 797.044060 ) ( 2200.594937 3574.000000 797.044060 ) ( 2261.594937 3523.000000 745.044060 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2200.594937 3523.000000 797.044060 ) ( 2198.000000 3523.000000 794.000000 ) ( 2198.000000 3574.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2200.594937 3574.000000 797.044060 ) ( 2198.000000 3574.000000 794.000000 ) ( 2259.000000 3523.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2261.594937 3523.000000 745.044060 ) ( 2259.000000 3523.000000 742.000000 ) ( 2198.000000 3523.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (853/531) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3582.000000, 3523.000000, 4032.000000) / (2188.000000, 2259.000000, 2686.000000) // --> Vector info: d1 = 1.000000, 1.659380, 1.659376. Determinants: 281.555423, -335.624049, -335518.113539, -61332.000000 // --> Vector info: d2 = 0.492186, 0.492188, 5.242198. Determinants: -337.250111, -280.251327, 1791033.026359, -61332.000000 ( 2686.000000 4032.000000 619.000000 ) ( 2259.000000 3523.000000 619.000000 ) ( 2188.000000 3582.000000 619.000000 ) ( ( -0.004591 0.005472 5.470523 ) ( 0.005499 0.004569 -29.202260 ) ) 04escapehouse/04wex4a 0 0 0 ( 2188.000000 3582.000000 615.000000 ) ( 2259.000000 3523.000000 615.000000 ) ( 2686.000000 4032.000000 615.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2188.000000 3582.000000 615.000000 ) ( 2188.000000 3582.000000 619.000000 ) ( 2259.000000 3523.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2259.000000 3523.000000 615.000000 ) ( 2259.000000 3523.000000 619.000000 ) ( 2686.000000 4032.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2686.000000 4032.000000 615.000000 ) ( 2686.000000 4032.000000 619.000000 ) ( 2615.000000 4092.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2615.000000 4092.000000 616.000000 ) ( 2615.000000 4092.000000 620.000000 ) ( 2188.000000 3582.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (855/532) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3743.000000, 3684.000000, 4193.000000) / (1996.000000, 2067.000000, 2494.000000) // --> Vector info: d1 = 0.667235, 0.007869, 0.007812. Determinants: -281.545318, 335.620615, 343002.547208, -61332.000000 // --> Vector info: d2 = 5.507816, 5.507827, 0.757812. Determinants: 337.255496, 280.245503, -2159522.735738, -61332.000000 ( 2494.000000 4193.000000 620.000000 ) ( 2067.000000 3684.000000 620.000000 ) ( 1996.000000 3743.000000 620.000000 ) ( ( 0.004591 -0.005472 -5.592554 ) ( -0.005499 -0.004569 35.210375 ) ) 04escapehouse/04wex4a 0 0 0 ( 1996.000000 3743.000000 616.000000 ) ( 2067.000000 3684.000000 616.000000 ) ( 2494.000000 4193.000000 616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1996.000000 3743.000000 616.000000 ) ( 1996.000000 3743.000000 620.000000 ) ( 2067.000000 3684.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2067.000000 3684.000000 616.000000 ) ( 2067.000000 3684.000000 620.000000 ) ( 2494.000000 4193.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2494.000000 4193.000000 616.000000 ) ( 2494.000000 4193.000000 620.000000 ) ( 2423.000000 4253.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2423.000000 4253.000000 616.000000 ) ( 2423.000000 4253.000000 620.000000 ) ( 1996.000000 3743.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (856/533) # points: 4 { brushDef { // Surface normal: 0.767136, -0.641484, 0.000000 // RotY/Z : 0.000000 / -0.696432. Vector texS/T: (0.641484, 0.767136, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (4151.793155, 4151.793155, 4303.004927) / (-742.000000, -620.000000, -619.000000) // --> Vector info: d1 = 0.043812, 0.918809, 0.918807. Determinants: 0.875200, -132.309867, -102615.799807, -18447.836187 // --> Vector info: d2 = 0.249990, 0.250000, 1.329112. Determinants: -131.651748, -0.001370, 541978.027686, -18447.836187 ( 2093.000000 3859.000000 619.000000 ) ( 1996.000000 3743.000000 620.000000 ) ( 1996.000000 3743.000000 742.000000 ) ( ( -0.000047 0.007172 5.562484 ) ( 0.007136 0.000000 -29.378948 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1992.931456 3745.565938 742.000000 ) ( 1992.931456 3745.565938 620.000000 ) ( 2089.931456 3861.565938 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1992.931456 3745.565938 742.000000 ) ( 1996.000000 3743.000000 742.000000 ) ( 1996.000000 3743.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1992.931456 3745.565938 620.000000 ) ( 1996.000000 3743.000000 620.000000 ) ( 2093.000000 3859.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2089.931456 3861.565938 619.000000 ) ( 2093.000000 3859.000000 619.000000 ) ( 2093.000000 3859.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2089.931456 3861.565938 742.000000 ) ( 2093.000000 3859.000000 742.000000 ) ( 1996.000000 3743.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (857/534) # points: 4 { brushDef { // Surface normal: 0.419883, -0.351109, -0.836912 // RotY/Z : 0.991616 / -0.696432. Vector texS/T: (0.641484, 0.767136, 0.000000) / (-0.642025, 0.536866, -0.547338) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (4151.799768, 4151.793155, 4303.004927) / (226.876451, 321.881714, 321.881714) // --> Vector info: d1 = 0.365541, 1.043809, 1.043811. Determinants: -0.000249, -102.562062, 18018.621774, -14365.914137 // --> Vector info: d2 = 0.249990, 0.249991, 1.329107. Determinants: -102.521687, -0.007209, 422059.808295, -14365.914137 ( 2093.000000 3859.000000 742.000000 ) ( 1996.000000 3743.000000 742.000000 ) ( 2057.000000 3692.000000 794.000000 ) ( ( 0.000000 0.007139 -1.254262 ) ( 0.007136 0.000001 -29.379252 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2055.320469 3693.404436 797.347646 ) ( 1994.320469 3744.404436 745.347646 ) ( 2091.320469 3860.404436 745.347646 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2055.320469 3693.404436 797.347646 ) ( 2057.000000 3692.000000 794.000000 ) ( 1996.000000 3743.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1994.320469 3744.404436 745.347646 ) ( 1996.000000 3743.000000 742.000000 ) ( 2093.000000 3859.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2091.320469 3860.404436 745.347646 ) ( 2093.000000 3859.000000 742.000000 ) ( 2205.000000 3869.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2203.320469 3870.404436 797.347646 ) ( 2205.000000 3869.000000 794.000000 ) ( 2057.000000 3692.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (858/535) # points: 4 { brushDef { // Surface normal: 0.248824, -0.208056, -0.945938 // RotY/Z : 1.240475 / -0.696403. Vector texS/T: (0.641462, 0.767154, 0.000000) / (-0.725681, 0.606784, -0.324347) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (4151.397668, 4151.822420, 4382.545198) / (434.493148, 489.989270, 489.989270) // --> Vector info: d1 = 0.968555, 1.365537, 1.365540. Determinants: -0.000119, -91.592834, 27395.360126, -12804.219461 // --> Vector info: d2 = 0.249992, 0.249992, 1.894344. Determinants: -91.255171, 0.698442, 375332.084315, -12804.219461 ( 2205.000000 3869.000000 794.000000 ) ( 2057.000000 3692.000000 794.000000 ) ( 2097.000000 3658.000000 812.000000 ) ( ( 0.000000 0.007153 -2.139557 ) ( 0.007127 -0.000055 -29.313156 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2096.004703 3658.832226 815.783753 ) ( 2056.004703 3692.832226 797.783753 ) ( 2204.004703 3869.832226 797.783753 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2096.004703 3658.832226 815.783753 ) ( 2097.000000 3658.000000 812.000000 ) ( 2057.000000 3692.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2056.004703 3692.832226 797.783753 ) ( 2057.000000 3692.000000 794.000000 ) ( 2205.000000 3869.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2204.004703 3869.832226 797.783753 ) ( 2205.000000 3869.000000 794.000000 ) ( 2279.000000 3875.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2278.004703 3875.832226 815.783753 ) ( 2279.000000 3875.000000 812.000000 ) ( 2097.000000 3658.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (859/536) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3608.000000, 3658.000000, 4168.000000) / (-2158.000000, -2097.000000, -2524.000000) // --> Vector info: d1 = 0.403382, 0.968555, 0.968556. Determinants: -241.329071, -288.238396, 227535.418719, -52460.000000 // --> Vector info: d2 = 0.249987, 0.249992, 4.999998. Determinants: -289.752588, 237.497613, 1544832.885418, -52460.000000 ( 2524.000000 4168.000000 812.000000 ) ( 2097.000000 3658.000000 812.000000 ) ( 2158.000000 3608.000000 812.000000 ) ( ( 0.004600 0.005494 -4.337313 ) ( 0.005523 -0.004527 -29.447825 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2158.000000 3608.000000 816.000000 ) ( 2097.000000 3658.000000 816.000000 ) ( 2524.000000 4168.000000 816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2158.000000 3608.000000 816.000000 ) ( 2158.000000 3608.000000 812.000000 ) ( 2097.000000 3658.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2097.000000 3658.000000 816.000000 ) ( 2097.000000 3658.000000 812.000000 ) ( 2524.000000 4168.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2524.000000 4168.000000 816.000000 ) ( 2524.000000 4168.000000 812.000000 ) ( 2585.000000 4117.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2585.000000 4117.000000 816.000000 ) ( 2585.000000 4117.000000 812.000000 ) ( 2158.000000 3608.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (860/537) # points: 4 { brushDef { // Surface normal: -0.248486, 0.208455, -0.945939 // RotY/Z : 1.240479 / 2.443578. Vector texS/T: (-0.642698, -0.766120, 0.000000) / (0.724703, -0.607953, -0.324344) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-4150.761932, -4151.102096, -4815.489031) / (-837.456265, -892.952970, -892.952970) // --> Vector info: d1 = 0.006392, 0.403382, 0.403382. Determinants: 0.000000, 263.755011, 220647.613735, -36871.285901 // --> Vector info: d2 = 0.249987, 0.249987, 4.999996. Determinants: 263.609853, -1.616095, 1083610.985836, -36871.285901 ( 2585.000000 4117.000000 812.000000 ) ( 2158.000000 3608.000000 812.000000 ) ( 2198.000000 3574.000000 794.000000 ) ( ( 0.000000 -0.007153 -5.984267 ) ( -0.007149 0.000044 -29.389021 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2198.993944 3573.166180 797.783757 ) ( 2158.993944 3607.166180 815.783757 ) ( 2585.993944 4116.166180 815.783757 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2198.993944 3573.166180 797.783757 ) ( 2198.000000 3574.000000 794.000000 ) ( 2158.000000 3608.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2158.993944 3607.166180 815.783757 ) ( 2158.000000 3608.000000 812.000000 ) ( 2585.000000 4117.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2585.993944 4116.166180 815.783757 ) ( 2585.000000 4117.000000 812.000000 ) ( 2625.000000 4083.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2625.993944 4082.166180 797.783757 ) ( 2625.000000 4083.000000 794.000000 ) ( 2198.000000 3574.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (861/538) # points: 4 { brushDef { // Surface normal: -0.419327, 0.351773, -0.836911 // RotY/Z : 0.991615 / 2.443578. Vector texS/T: (-0.642698, -0.766120, 0.000000) / (0.641174, -0.537881, -0.547339) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-4150.894385, -4150.761932, -4815.148868) / (-852.667256, -947.672426, -947.672426) // --> Vector info: d1 = 0.328125, 1.006390, 1.006392. Determinants: 0.000136, 450.630981, 363527.558145, -63120.194201 // --> Vector info: d2 = 0.249988, 0.249988, 4.999998. Determinants: 451.275512, 0.629153, 1857954.182102, -63120.194201 ( 2625.000000 4083.000000 794.000000 ) ( 2198.000000 3574.000000 794.000000 ) ( 2259.000000 3523.000000 742.000000 ) ( ( 0.000000 -0.007139 -5.759291 ) ( -0.007149 -0.000010 -29.435178 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2260.677308 3521.592907 745.347645 ) ( 2199.677308 3572.592907 797.347645 ) ( 2626.677308 4081.592907 797.347645 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2260.677308 3521.592907 745.347645 ) ( 2259.000000 3523.000000 742.000000 ) ( 2198.000000 3574.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2199.677308 3572.592907 797.347645 ) ( 2198.000000 3574.000000 794.000000 ) ( 2625.000000 4083.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2626.677308 4081.592907 797.347645 ) ( 2625.000000 4083.000000 794.000000 ) ( 2686.000000 4032.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2687.677308 4030.592907 745.347645 ) ( 2686.000000 4032.000000 742.000000 ) ( 2259.000000 3523.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (862/539) # points: 4 { brushDef { // Surface normal: -0.766120, 0.642698, 0.000000 // RotY/Z : 0.000000 / 2.443578. Vector texS/T: (-0.642698, -0.766120, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1b]: 128.000000/128.000000 // --> Vector A/B: (-4150.894385, -4150.894385, -4815.281321) / (-619.000000, -742.000000, -742.000000) // --> Vector info: d1 = 0.453125, 1.328123, 1.328125. Determinants: 0.000293, 581.337027, 322819.650744, -81719.593061 // --> Vector info: d2 = 0.249989, 0.249989, 4.999999. Determinants: 584.251173, 0.000000, 2404735.912940, -81719.593061 ( 2686.000000 4032.000000 742.000000 ) ( 2259.000000 3523.000000 742.000000 ) ( 2259.000000 3523.000000 619.000000 ) ( ( 0.000000 -0.007114 -3.950334 ) ( -0.007149 0.000000 -29.426675 ) ) 04escapehouse/04wmtl1b 0 0 0 ( 2262.064479 3520.429209 619.000000 ) ( 2262.064479 3520.429209 742.000000 ) ( 2689.064479 4029.429209 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2262.064479 3520.429209 619.000000 ) ( 2259.000000 3523.000000 619.000000 ) ( 2259.000000 3523.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2262.064479 3520.429209 742.000000 ) ( 2259.000000 3523.000000 742.000000 ) ( 2686.000000 4032.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2689.064479 4029.429209 742.000000 ) ( 2686.000000 4032.000000 742.000000 ) ( 2686.000000 4032.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2689.064479 4029.429209 619.000000 ) ( 2686.000000 4032.000000 619.000000 ) ( 2259.000000 3523.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (866/540) # points: 4 { brushDef { // Surface normal: 0.424760, -0.356669, -0.832085 // RotY/Z : 0.982857 / -0.698481. Vector texS/T: (0.643055, 0.765820, 0.000000) / (-0.637227, 0.535076, -0.554648) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (4644.096268, 4815.154738, 4815.324270) / (320.129443, 320.129443, 224.573327) // --> Vector info: d1 = 1.293323, 1.293305, 0.615039. Determinants: 0.001686, -116.023129, 15994.350639, -16345.682916 // --> Vector info: d2 = 1.372127, 2.593918, 2.593907. Determinants: -116.749639, -0.209090, 519835.145927, -16345.682916 ( 2484.000000 4202.000000 795.000000 ) ( 2423.000000 4253.000000 742.000000 ) ( 2313.000000 4122.000000 742.000000 ) ( ( 0.000000 0.007098 -0.978506 ) ( 0.007143 0.000013 -31.802596 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2311.300958 4123.426676 745.328341 ) ( 2421.300958 4254.426676 745.328341 ) ( 2482.300958 4203.426676 798.328341 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2311.300958 4123.426676 745.328341 ) ( 2313.000000 4122.000000 742.000000 ) ( 2423.000000 4253.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2421.300958 4254.426676 745.328341 ) ( 2423.000000 4253.000000 742.000000 ) ( 2484.000000 4202.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2482.300958 4203.426676 798.328341 ) ( 2484.000000 4202.000000 795.000000 ) ( 2323.000000 4010.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2321.300958 4011.426676 798.328341 ) ( 2323.000000 4010.000000 795.000000 ) ( 2313.000000 4122.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (868/541) # points: 4 { brushDef { // Surface normal: 0.236068, -0.197953, -0.951360 // RotY/Z : 1.257622 / -0.697804. Vector texS/T: (0.642537, 0.766255, 0.000000) / (-0.728985, 0.611284, -0.308080) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (4565.294967, 4815.864318, 4815.513118) / (512.893475, 512.893475, 457.713073) // --> Vector info: d1 = 0.615066, 0.615039, 0.218055. Determinants: 0.001513, -99.471939, 42507.376174, -13826.517313 // --> Vector info: d2 = 0.806850, 2.593907, 2.593899. Determinants: -98.610537, 0.625702, 438709.351687, -13826.517313 ( 2524.000000 4168.000000 812.000000 ) ( 2484.000000 4202.000000 795.000000 ) ( 2323.000000 4010.000000 795.000000 ) ( ( 0.000000 0.007194 -3.074337 ) ( 0.007132 -0.000045 -31.729563 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2322.055728 4010.791812 798.805441 ) ( 2483.055728 4202.791812 798.805441 ) ( 2523.055728 4168.791812 815.805441 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2322.055728 4010.791812 798.805441 ) ( 2323.000000 4010.000000 795.000000 ) ( 2484.000000 4202.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2483.055728 4202.791812 798.805441 ) ( 2484.000000 4202.000000 795.000000 ) ( 2524.000000 4168.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2523.055728 4168.791812 815.805441 ) ( 2524.000000 4168.000000 812.000000 ) ( 2330.000000 3936.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2329.055728 3936.791812 815.805441 ) ( 2330.000000 3936.000000 812.000000 ) ( 2323.000000 4010.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (870/542) # points: 4 { brushDef { // Surface normal: 0.765820, -0.643055, 0.000000 // RotY/Z : 0.000000 / -0.698481. Vector texS/T: (0.643055, 0.765820, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (4644.096268, 4815.154738, 4815.154738) / (-620.000000, -620.000000, -742.000000) // --> Vector info: d1 = 1.168318, 1.168305, 0.293307. Determinants: 0.001571, -149.675793, -117188.061348, -20869.133283 // --> Vector info: d2 = 0.372137, 1.593925, 1.593918. Determinants: -149.058196, -0.001284, 684473.644469, -20869.133283 ( 2423.000000 4253.000000 742.000000 ) ( 2423.000000 4253.000000 620.000000 ) ( 2313.000000 4122.000000 620.000000 ) ( ( 0.000000 0.007172 5.615377 ) ( 0.007143 0.000000 -32.798374 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2309.936720 4124.572220 620.000000 ) ( 2419.936720 4255.572220 620.000000 ) ( 2419.936720 4255.572220 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2309.936720 4124.572220 620.000000 ) ( 2313.000000 4122.000000 620.000000 ) ( 2423.000000 4253.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2419.936720 4255.572220 620.000000 ) ( 2423.000000 4253.000000 620.000000 ) ( 2423.000000 4253.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2419.936720 4255.572220 742.000000 ) ( 2423.000000 4253.000000 742.000000 ) ( 2313.000000 4122.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2309.936720 4124.572220 742.000000 ) ( 2313.000000 4122.000000 742.000000 ) ( 2313.000000 4122.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (874/543) # points: 4 { brushDef { // Surface normal: -0.766740, 0.641957, 0.000000 // RotY/Z : 0.000000 / 2.444544. Vector texS/T: (-0.641957, -0.766740, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4151.066719, -4151.066719, -4816.220085) / (-584.000000, -619.000000, -620.000000) // --> Vector info: d1 = 0.749996, 1.000000, 0.999989. Determinants: -0.250382, 166.291075, 78614.456252, -23280.367802 // --> Vector info: d2 = 0.000003, 0.000000, 4.750011. Determinants: 166.250386, -0.002188, 690115.089911, -23280.367802 ( 2615.000000 4092.000000 620.000000 ) ( 2188.000000 3582.000000 619.000000 ) ( 2188.000000 3582.000000 584.000000 ) ( ( 0.000011 -0.007143 -3.376856 ) ( -0.007141 0.000000 -29.643651 ) ) 04escapehouse/04wex4a 0 0 0 ( 2191.066962 3579.432171 584.000000 ) ( 2191.066962 3579.432171 619.000000 ) ( 2618.066962 4089.432171 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2191.066962 3579.432171 584.000000 ) ( 2188.000000 3582.000000 584.000000 ) ( 2188.000000 3582.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2191.066962 3579.432171 619.000000 ) ( 2188.000000 3582.000000 619.000000 ) ( 2615.000000 4092.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2618.066962 4089.432171 620.000000 ) ( 2615.000000 4092.000000 620.000000 ) ( 2615.000000 4092.000000 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2618.066962 4089.432171 585.000000 ) ( 2615.000000 4092.000000 585.000000 ) ( 2188.000000 3582.000000 584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (875/544) # points: 4 { brushDef { // Surface normal: -0.000969, -0.001149, 0.999999 // RotY/Z : -1.569293 / -2.271198. Vector texS/T: (0.764583, -0.644525, 0.000000) / (-0.644524, -0.764583, -0.001503) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-794.035635, -635.779514, -638.010075) / (-4149.831299, -4149.831299, -4814.981676) // --> Vector info: d1 = 1.000000, 2.130358, 2.130351. Determinants: -751.857879, 2.520277, -691807.345123, -105264.118963 // --> Vector info: d2 = 0.000000, 0.000001, 4.750010. Determinants: -0.000587, 751.718020, 3119502.496094, -105264.118963 ( 2615.000000 4092.000000 585.000000 ) ( 2188.000000 3582.000000 584.000000 ) ( 2067.000000 3684.000000 584.000000 ) ( ( 0.007143 -0.000024 6.572110 ) ( 0.000000 -0.007141 -29.635003 ) ) 04escapehouse/04wex4a 0 0 0 ( 2067.003876 3684.004598 580.000005 ) ( 2188.003876 3582.004598 580.000005 ) ( 2615.003876 4092.004598 581.000005 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2067.003876 3684.004598 580.000005 ) ( 2067.000000 3684.000000 584.000000 ) ( 2188.000000 3582.000000 584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2188.003876 3582.004598 580.000005 ) ( 2188.000000 3582.000000 584.000000 ) ( 2615.000000 4092.000000 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2615.003876 4092.004598 581.000005 ) ( 2615.000000 4092.000000 585.000000 ) ( 2494.000000 4193.000000 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2494.003876 4193.004598 581.000005 ) ( 2494.000000 4193.000000 585.000000 ) ( 2067.000000 3684.000000 584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (876/545) # points: 4 { brushDef { // Surface normal: 0.766120, -0.642698, 0.000000 // RotY/Z : 0.000000 / -0.698014. Vector texS/T: (0.642698, 0.766120, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4150.841705, 4150.841705, 4815.228641) / (-620.000000, -584.000000, -585.000000) // --> Vector info: d1 = 0.749996, 1.000000, 0.999989. Determinants: -0.249616, -166.099464, -119883.901427, -23917.929676 // --> Vector info: d2 = 0.000003, 0.000000, 4.750011. Determinants: -171.000390, 0.002185, 709796.827729, -23917.929676 ( 2494.000000 4193.000000 585.000000 ) ( 2067.000000 3684.000000 584.000000 ) ( 2067.000000 3684.000000 620.000000 ) ( ( 0.000010 0.006945 5.012303 ) ( 0.007149 0.000000 -29.676349 ) ) 04escapehouse/04wex4a 0 0 0 ( 2063.935521 3686.570791 620.000000 ) ( 2063.935521 3686.570791 584.000000 ) ( 2490.935521 4195.570791 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2063.935521 3686.570791 620.000000 ) ( 2067.000000 3684.000000 620.000000 ) ( 2067.000000 3684.000000 584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2063.935521 3686.570791 584.000000 ) ( 2067.000000 3684.000000 584.000000 ) ( 2494.000000 4193.000000 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2490.935521 4195.570791 585.000000 ) ( 2494.000000 4193.000000 585.000000 ) ( 2494.000000 4193.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2490.935521 4195.570791 620.000000 ) ( 2494.000000 4193.000000 620.000000 ) ( 2067.000000 3684.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (880/546) # points: 4 { brushDef { // Surface normal: 0.000000, 0.005714, 0.999984 // RotY/Z : -1.565082 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.999984, -0.005714) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2511.000000, -2423.000000, -2423.000000) / (4424.390623, 4424.390623, 4249.387766) // --> Vector info: d1 = 1.117188, 0.499097, 0.684516. Determinants: 108.167794, 16.316890, 182212.055465, -15400.251427 // --> Vector info: d2 = 2.271808, 2.179105, 0.942929. Determinants: 16.223267, -108.783516, 487050.971698, -15400.251427 ( 2423.000000 4253.000000 620.000000 ) ( 2423.000000 4428.000000 619.000000 ) ( 2511.000000 4428.000000 619.000000 ) ( ( -0.007024 -0.001060 -11.831758 ) ( -0.001053 0.007064 -31.626170 ) ) 04escapehouse/04wex4a 0 0 0 ( 2511.000000 4427.977143 615.000065 ) ( 2423.000000 4427.977143 615.000065 ) ( 2423.000000 4252.977143 616.000065 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2511.000000 4427.977143 615.000065 ) ( 2511.000000 4428.000000 619.000000 ) ( 2423.000000 4428.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2423.000000 4427.977143 615.000065 ) ( 2423.000000 4428.000000 619.000000 ) ( 2423.000000 4253.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2423.000000 4252.977143 616.000065 ) ( 2423.000000 4253.000000 620.000000 ) ( 2485.000000 4253.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 4252.977143 616.000065 ) ( 2485.000000 4253.000000 620.000000 ) ( 2511.000000 4428.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (882/547) # points: 4 { brushDef { // Surface normal: 0.000000, 0.005714, 0.999984 // RotY/Z : -1.565082 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.999984, -0.005714) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2651.000000, -2563.000000, -2590.000000) / (4424.390623, 4424.390623, 4249.387766) // --> Vector info: d1 = 1.624998, 0.999995, 1.187520. Determinants: 109.377401, -0.372918, 266584.043298, -15400.251427 // --> Vector info: d2 = 1.734387, 1.734387, 0.484376. Determinants: 0.000126, -110.000985, 459977.658259, -15400.251427 ( 2590.000000 4253.000000 620.000000 ) ( 2563.000000 4428.000000 619.000000 ) ( 2651.000000 4428.000000 619.000000 ) ( ( -0.007102 0.000024 -17.310370 ) ( 0.000000 0.007143 -29.868191 ) ) 04escapehouse/04wex4a 0 0 0 ( 2651.000000 4427.977143 615.000065 ) ( 2563.000000 4427.977143 615.000065 ) ( 2590.000000 4252.977143 616.000065 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2651.000000 4427.977143 615.000065 ) ( 2651.000000 4428.000000 619.000000 ) ( 2563.000000 4428.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4427.977143 615.000065 ) ( 2563.000000 4428.000000 619.000000 ) ( 2590.000000 4253.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2590.000000 4252.977143 616.000065 ) ( 2590.000000 4253.000000 620.000000 ) ( 2651.000000 4253.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2651.000000 4252.977143 616.000065 ) ( 2651.000000 4253.000000 620.000000 ) ( 2651.000000 4428.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (883/548) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1b]: 128.000000/128.000000 // --> Vector A/B: (-4428.000000, -4428.000000, -4253.000000) / (-742.000000, -619.000000, -620.000000) // --> Vector info: d1 = 1.328126, 0.453124, 0.453135. Determinants: 0.873667, 153.125365, 88899.708716, -21525.000000 // --> Vector info: d2 = 1.843904, 1.843897, 0.593889. Determinants: 153.750901, 0.001252, 641119.889215, -21525.000000 ( 2651.000000 4253.000000 620.000000 ) ( 2651.000000 4428.000000 619.000000 ) ( 2651.000000 4428.000000 742.000000 ) ( ( -0.000041 -0.007114 -4.130068 ) ( -0.007143 0.000000 -29.784896 ) ) 04escapehouse/04wmtl1b 0 0 0 ( 2655.000000 4428.000000 742.000000 ) ( 2655.000000 4428.000000 619.000000 ) ( 2655.000000 4253.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2655.000000 4428.000000 742.000000 ) ( 2651.000000 4428.000000 742.000000 ) ( 2651.000000 4428.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2655.000000 4428.000000 619.000000 ) ( 2651.000000 4428.000000 619.000000 ) ( 2651.000000 4253.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2655.000000 4253.000000 620.000000 ) ( 2651.000000 4253.000000 620.000000 ) ( 2651.000000 4253.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2655.000000 4253.000000 742.000000 ) ( 2651.000000 4253.000000 742.000000 ) ( 2651.000000 4428.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (884/549) # points: 4 { brushDef { // Surface normal: -0.700341, 0.000000, -0.713809 // RotY/Z : 0.794922 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.713809, 0.000000, -0.700341) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-4428.000000, -4428.000000, -4253.000000) / (1298.404666, 1372.654245, 1372.654245) // --> Vector info: d1 = 0.858456, 0.328125, 0.328130. Determinants: -0.000347, 92.807828, -131658.150143, -12993.676347 // --> Vector info: d2 = 1.843904, 1.843904, 0.593889. Determinants: 92.813036, 0.000083, 387016.920077, -12993.676347 ( 2651.000000 4253.000000 742.000000 ) ( 2651.000000 4428.000000 742.000000 ) ( 2598.000000 4428.000000 794.000000 ) ( ( 0.000000 -0.007143 10.132479 ) ( -0.007143 0.000000 -29.785021 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2600.801363 4428.000000 796.855235 ) ( 2653.801363 4428.000000 744.855235 ) ( 2653.801363 4253.000000 744.855235 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2600.801363 4428.000000 796.855235 ) ( 2598.000000 4428.000000 794.000000 ) ( 2651.000000 4428.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2653.801363 4428.000000 744.855235 ) ( 2651.000000 4428.000000 742.000000 ) ( 2651.000000 4253.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2653.801363 4253.000000 744.855235 ) ( 2651.000000 4253.000000 742.000000 ) ( 2598.000000 4253.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2600.801363 4253.000000 797.855235 ) ( 2598.000000 4253.000000 795.000000 ) ( 2598.000000 4428.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (885/550) # points: 4 { brushDef { // Surface normal: -0.457342, -0.005082, -0.889276 // RotY/Z : 1.095760 / -3.130482. Vector texS/T: (0.011110, -0.999938, 0.000000) / (0.889221, 0.009880, -0.457370) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-4399.250672, -4398.861807, -4223.872609) / (1951.439510, 1990.794926, 1988.608514) // --> Vector info: d1 = 1.137969, 0.858456, 0.858462. Determinants: 0.610899, 48.911769, -100598.763410, -6887.622957 // --> Vector info: d2 = 1.843905, 1.843904, 0.593892. Determinants: 49.194736, -0.485961, 204668.178945, -6887.622957 ( 2598.000000 4253.000000 795.000000 ) ( 2598.000000 4428.000000 794.000000 ) ( 2563.000000 4428.000000 812.000000 ) ( ( -0.000089 -0.007101 14.605730 ) ( -0.007142 0.000071 -29.715358 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2564.829368 4428.020326 815.557105 ) ( 2599.829368 4428.020326 797.557105 ) ( 2599.829368 4253.020326 798.557105 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2564.829368 4428.020326 815.557105 ) ( 2563.000000 4428.000000 812.000000 ) ( 2598.000000 4428.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2599.829368 4428.020326 797.557105 ) ( 2598.000000 4428.000000 794.000000 ) ( 2598.000000 4253.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2599.829368 4253.020326 798.557105 ) ( 2598.000000 4253.000000 795.000000 ) ( 2563.000000 4253.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2564.829368 4253.020326 815.557105 ) ( 2563.000000 4253.000000 812.000000 ) ( 2563.000000 4428.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (886/551) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (4428.000000, 4428.000000, 4253.000000) / (-2511.000000, -2563.000000, -2563.000000) // --> Vector info: d1 = 0.512970, 0.137971, 0.137973. Determinants: 0.000117, -65.624832, -169452.496060, -9100.000000 // --> Vector info: d2 = 1.843910, 1.843904, 0.593890. Determinants: -65.000744, -0.000919, 271041.408105, -9100.000000 ( 2563.000000 4253.000000 812.000000 ) ( 2563.000000 4428.000000 812.000000 ) ( 2511.000000 4428.000000 812.000000 ) ( ( 0.000000 0.007212 18.621153 ) ( 0.007143 0.000000 -29.784770 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2511.000000 4428.000000 816.000000 ) ( 2563.000000 4428.000000 816.000000 ) ( 2563.000000 4253.000000 816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2511.000000 4428.000000 816.000000 ) ( 2511.000000 4428.000000 812.000000 ) ( 2563.000000 4428.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4428.000000 816.000000 ) ( 2563.000000 4428.000000 812.000000 ) ( 2563.000000 4253.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4253.000000 816.000000 ) ( 2563.000000 4253.000000 812.000000 ) ( 2511.000000 4253.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2511.000000 4253.000000 816.000000 ) ( 2511.000000 4253.000000 812.000000 ) ( 2511.000000 4428.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (887/552) # points: 4 { brushDef { // Surface normal: 0.457348, 0.000000, -0.889288 // RotY/Z : 1.095786 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.889288, 0.000000, -0.457348) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (4428.000000, 4428.000000, 4253.000000) / (-2565.010921, -2604.368258, -2604.368258) // --> Vector info: d1 = 0.918295, 0.638790, 0.638786. Determinants: -0.000159, -48.913378, -131787.431006, -6887.534029 // --> Vector info: d2 = 1.843906, 1.843910, 0.593903. Determinants: -49.196953, 0.000626, 205145.748838, -6887.534029 ( 2511.000000 4253.000000 812.000000 ) ( 2511.000000 4428.000000 812.000000 ) ( 2476.000000 4428.000000 794.000000 ) ( ( 0.000000 0.007102 19.134197 ) ( 0.007143 0.000000 -29.785080 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2474.170608 4428.000000 797.557151 ) ( 2509.170608 4428.000000 815.557151 ) ( 2509.170608 4253.000000 815.557151 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2474.170608 4428.000000 797.557151 ) ( 2476.000000 4428.000000 794.000000 ) ( 2511.000000 4428.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2509.170608 4428.000000 815.557151 ) ( 2511.000000 4428.000000 812.000000 ) ( 2511.000000 4253.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2509.170608 4253.000000 815.557151 ) ( 2511.000000 4253.000000 812.000000 ) ( 2476.000000 4253.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2474.170608 4253.000000 798.557151 ) ( 2476.000000 4253.000000 795.000000 ) ( 2476.000000 4428.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (888/553) # points: 4 { brushDef { // Surface normal: 0.700335, -0.004079, -0.713803 // RotY/Z : 0.794913 / -0.005824. Vector texS/T: (0.005824, 0.999983, 0.000000) / (-0.713791, 0.004157, -0.700347) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (4442.036639, 4442.345316, 4267.348284) / (-2230.763902, -2305.012840, -2306.440704) // --> Vector info: d1 = 1.293295, 0.762965, 0.762978. Determinants: 0.758249, -92.806246, -227201.788821, -12993.784437 // --> Vector info: d2 = 1.843922, 1.843905, 0.593905. Determinants: -92.811147, -0.388891, 387443.461396, -12993.784437 ( 2476.000000 4253.000000 795.000000 ) ( 2476.000000 4428.000000 794.000000 ) ( 2423.000000 4428.000000 742.000000 ) ( ( -0.000058 0.007142 17.485421 ) ( 0.007143 0.000030 -29.817600 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2420.198661 4428.016315 744.855211 ) ( 2473.198661 4428.016315 796.855211 ) ( 2473.198661 4253.016315 797.855211 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2420.198661 4428.016315 744.855211 ) ( 2423.000000 4428.000000 742.000000 ) ( 2476.000000 4428.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2473.198661 4428.016315 796.855211 ) ( 2476.000000 4428.000000 794.000000 ) ( 2476.000000 4253.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2473.198661 4253.016315 797.855211 ) ( 2476.000000 4253.000000 795.000000 ) ( 2423.000000 4253.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2420.198661 4253.016315 744.855211 ) ( 2423.000000 4253.000000 742.000000 ) ( 2423.000000 4428.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (889/554) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (4428.000000, 4428.000000, 4253.000000) / (-619.000000, -742.000000, -742.000000) // --> Vector info: d1 = 1.168298, 0.293296, 0.293307. Determinants: 0.001378, -153.125375, -119938.318003, -21525.000000 // --> Vector info: d2 = 1.843932, 1.843922, 0.593917. Determinants: -153.750572, -0.001751, 641115.818410, -21525.000000 ( 2423.000000 4253.000000 742.000000 ) ( 2423.000000 4428.000000 742.000000 ) ( 2423.000000 4428.000000 619.000000 ) ( ( 0.000000 0.007114 5.572047 ) ( 0.007143 0.000000 -29.784707 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2419.000000 4428.000000 619.000000 ) ( 2419.000000 4428.000000 742.000000 ) ( 2419.000000 4253.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2419.000000 4428.000000 619.000000 ) ( 2423.000000 4428.000000 619.000000 ) ( 2423.000000 4428.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2419.000000 4428.000000 742.000000 ) ( 2423.000000 4428.000000 742.000000 ) ( 2423.000000 4253.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2419.000000 4253.000000 742.000000 ) ( 2423.000000 4253.000000 742.000000 ) ( 2423.000000 4253.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2419.000000 4253.000000 620.000000 ) ( 2423.000000 4253.000000 620.000000 ) ( 2423.000000 4428.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (895/555) # points: 3 { brushDef { // Surface normal: 0.661991, -0.326373, -0.674721 // RotY/Z : 0.740587 / -0.458047. Vector texS/T: (0.442197, 0.896918, 0.000000) / (-0.605170, 0.298360, -0.738073) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (5066.432420, 5042.995987, 5208.575141) / (-763.293391, -692.839622, -664.387138) // --> Vector info: d1 = 0.782621, 1.293295, 1.443950. Determinants: 3.915732, -88.087806, -96727.307869, -12332.500233 // --> Vector info: d2 = 0.986872, 0.843920, 2.037778. Determinants: -88.179162, -4.309916, 431293.434550, -12332.500233 ( 2479.000000 4585.000000 721.000000 ) ( 2423.000000 4428.000000 742.000000 ) ( 2476.000000 4428.000000 794.000000 ) ( ( -0.000318 0.007143 7.843284 ) ( 0.007150 0.000349 -34.972100 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2473.352037 4429.305494 796.698885 ) ( 2420.352037 4429.305494 744.698885 ) ( 2476.352037 4586.305494 723.698885 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2473.352037 4429.305494 796.698885 ) ( 2476.000000 4428.000000 794.000000 ) ( 2423.000000 4428.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2420.352037 4429.305494 744.698885 ) ( 2423.000000 4428.000000 742.000000 ) ( 2479.000000 4585.000000 721.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2476.352037 4586.305494 723.698885 ) ( 2479.000000 4585.000000 721.000000 ) ( 2476.000000 4428.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (896/556) # points: 3 { brushDef { // Surface normal: 0.425148, -0.368582, -0.826678 // RotY/Z : 0.973177 / -0.714252. Vector texS/T: (0.655053, 0.755583, 0.000000) / (-0.624624, 0.541517, -0.562676) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (4990.559734, 4967.632890, 5109.186298) / (372.515932, 404.505928, 496.921471) // --> Vector info: d1 = 0.508474, 0.770063, 1.143810. Determinants: 12.218711, -45.597624, -47372.240354, -6647.089664 // --> Vector info: d2 = 1.071573, 0.973203, 2.125921. Determinants: -45.966421, -12.503506, 226933.081929, -6647.089664 ( 2511.000000 4585.000000 742.000000 ) ( 2476.000000 4428.000000 794.000000 ) ( 2511.000000 4428.000000 812.000000 ) ( ( -0.001838 0.006860 7.126764 ) ( 0.006915 0.001881 -34.140217 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2509.299406 4429.474329 815.306710 ) ( 2474.299406 4429.474329 797.306710 ) ( 2509.299406 4586.474329 745.306710 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2509.299406 4429.474329 815.306710 ) ( 2511.000000 4428.000000 812.000000 ) ( 2476.000000 4428.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2474.299406 4429.474329 797.306710 ) ( 2476.000000 4428.000000 794.000000 ) ( 2511.000000 4585.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2509.299406 4586.474329 745.306710 ) ( 2511.000000 4585.000000 742.000000 ) ( 2511.000000 4428.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (897/557) # points: 4 { brushDef { // Surface normal: 0.000000, -0.419058, -0.907959 // RotY/Z : 1.138389 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.907959, -0.419058) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (2563.000000, 2511.000000, 2511.000000) / (3680.168914, 3680.168914, 3694.486736) // --> Vector info: d1 = 0.375009, 0.000010, 0.000009. Determinants: -5.369169, 0.000032, 13481.858208, -744.526695 // --> Vector info: d2 = 0.231111, 0.231114, 0.125002. Determinants: 0.000032, 5.517775, -20478.495122, -744.526695 ( 2511.000000 4441.000000 806.000000 ) ( 2511.000000 4428.000000 812.000000 ) ( 2563.000000 4428.000000 812.000000 ) ( ( 0.007212 0.000000 -18.107958 ) ( 0.000000 -0.007411 27.505387 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2563.000000 4429.676233 815.631838 ) ( 2511.000000 4429.676233 815.631838 ) ( 2511.000000 4442.676233 809.631838 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4429.676233 815.631838 ) ( 2563.000000 4428.000000 812.000000 ) ( 2511.000000 4428.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2511.000000 4429.676233 815.631838 ) ( 2511.000000 4428.000000 812.000000 ) ( 2511.000000 4441.000000 806.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2511.000000 4442.676233 809.631838 ) ( 2511.000000 4441.000000 806.000000 ) ( 2563.000000 4441.000000 806.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4442.676233 809.631838 ) ( 2563.000000 4441.000000 806.000000 ) ( 2563.000000 4428.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (898/558) # points: 3 { brushDef { // Surface normal: -0.509552, -0.370766, -0.776460 // RotY/Z : 0.889028 / -2.512562. Vector texS/T: (0.588361, -0.808598, 0.000000) / (0.627844, 0.456839, -0.630167) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-2051.910246, -2199.452805, -2180.625245) / (3153.668668, 3236.186503, 3269.511013) // --> Vector info: d1 = 0.843842, 0.473124, 0.215698. Determinants: 8.888190, 44.960938, -129014.123180, -6470.393033 // --> Vector info: d2 = 0.964995, 2.118683, 2.035967. Determinants: 45.271693, -9.516944, 116662.844851, -6470.393033 ( 2595.000000 4585.000000 721.000000 ) ( 2563.000000 4585.000000 742.000000 ) ( 2598.000000 4428.000000 794.000000 ) ( ( -0.001374 -0.006949 19.939148 ) ( -0.006997 0.001471 -18.030256 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2600.038207 4429.483063 797.105839 ) ( 2565.038207 4586.483063 745.105839 ) ( 2597.038207 4586.483063 724.105839 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2600.038207 4429.483063 797.105839 ) ( 2598.000000 4428.000000 794.000000 ) ( 2563.000000 4585.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2565.038207 4586.483063 745.105839 ) ( 2563.000000 4585.000000 742.000000 ) ( 2595.000000 4585.000000 721.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2597.038207 4586.483063 724.105839 ) ( 2595.000000 4585.000000 721.000000 ) ( 2598.000000 4428.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (899/559) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4428.000000, 4428.000000, 4585.000000) / (2563.000000, 2651.000000, 2616.000000) // --> Vector info: d1 = 0.999995, 1.624998, 1.374984. Determinants: 0.126125, -98.125552, 237121.381058, -13816.000000 // --> Vector info: d2 = 0.000008, 0.000011, 1.125016. Determinants: -99.000505, -0.000370, 438375.070473, -13816.000000 ( 2616.000000 4585.000000 619.000000 ) ( 2651.000000 4428.000000 619.000000 ) ( 2563.000000 4428.000000 619.000000 ) ( ( -0.000009 0.007102 -17.162810 ) ( 0.007166 0.000000 -31.729522 ) ) 04escapehouse/04wex4a 0 0 0 ( 2563.000000 4428.000000 615.000000 ) ( 2651.000000 4428.000000 615.000000 ) ( 2616.000000 4585.000000 615.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4428.000000 615.000000 ) ( 2563.000000 4428.000000 619.000000 ) ( 2651.000000 4428.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2651.000000 4428.000000 615.000000 ) ( 2651.000000 4428.000000 619.000000 ) ( 2616.000000 4585.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2616.000000 4585.000000 615.000000 ) ( 2616.000000 4585.000000 619.000000 ) ( 2563.000000 4585.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4585.000000 615.000000 ) ( 2563.000000 4585.000000 619.000000 ) ( 2563.000000 4428.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (900/560) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4428.000000, 4428.000000, 4585.000000) / (2511.000000, 2563.000000, 2563.000000) // --> Vector info: d1 = 0.625005, 1.000000, 0.999988. Determinants: 0.000608, -58.874224, 142727.946357, -8164.000000 // --> Vector info: d2 = 0.999998, 1.000015, 2.125008. Determinants: -58.499628, -0.002648, 250879.016669, -8164.000000 ( 2563.000000 4585.000000 619.000000 ) ( 2563.000000 4428.000000 619.000000 ) ( 2511.000000 4428.000000 619.000000 ) ( ( 0.000000 0.007211 -17.482600 ) ( 0.007166 0.000000 -30.729914 ) ) 04escapehouse/04wex4a 0 0 0 ( 2511.000000 4428.000000 615.000000 ) ( 2563.000000 4428.000000 615.000000 ) ( 2563.000000 4585.000000 615.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2511.000000 4428.000000 615.000000 ) ( 2511.000000 4428.000000 619.000000 ) ( 2563.000000 4428.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4428.000000 615.000000 ) ( 2563.000000 4428.000000 619.000000 ) ( 2563.000000 4585.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4585.000000 615.000000 ) ( 2563.000000 4585.000000 619.000000 ) ( 2511.000000 4585.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2511.000000 4585.000000 615.000000 ) ( 2511.000000 4585.000000 619.000000 ) ( 2511.000000 4428.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (901/561) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (2511.000000, 2511.000000, 2493.000000) / (-619.000000, -672.000000, -672.000000) // --> Vector info: d1 = 0.062500, 0.437500, 0.437499. Determinants: -0.000063, 6.749999, 4118.783290, -954.000000 // --> Vector info: d2 = 0.437501, 0.437501, 0.562502. Determinants: 6.625025, 0.000000, -17052.814563, -954.000000 ( 2493.000000 4585.000000 672.000000 ) ( 2511.000000 4585.000000 672.000000 ) ( 2511.000000 4585.000000 619.000000 ) ( ( 0.000000 -0.007075 -4.317383 ) ( -0.006944 0.000000 17.875068 ) ) 04escapehouse/04wgrd1b 0 0 0 ( 2511.000000 4589.000000 619.000000 ) ( 2511.000000 4589.000000 672.000000 ) ( 2493.000000 4589.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2511.000000 4589.000000 619.000000 ) ( 2511.000000 4585.000000 619.000000 ) ( 2511.000000 4585.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2511.000000 4589.000000 672.000000 ) ( 2511.000000 4585.000000 672.000000 ) ( 2493.000000 4585.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2493.000000 4589.000000 672.000000 ) ( 2493.000000 4585.000000 672.000000 ) ( 2493.000000 4585.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2493.000000 4589.000000 619.000000 ) ( 2493.000000 4585.000000 619.000000 ) ( 2511.000000 4585.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (902/562) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4428.000000, 4428.000000, 4585.000000) / (2423.000000, 2511.000000, 2511.000000) // --> Vector info: d1 = 1.000000, 1.625000, 1.624982. Determinants: 0.001636, -98.125075, 223933.810975, -13816.000000 // --> Vector info: d2 = 0.000000, 0.000001, 1.125012. Determinants: -99.001040, -0.000087, 438376.813483, -13816.000000 ( 2511.000000 4585.000000 619.000000 ) ( 2511.000000 4428.000000 619.000000 ) ( 2423.000000 4428.000000 619.000000 ) ( ( 0.000000 0.007102 -16.208296 ) ( 0.007166 0.000000 -31.729648 ) ) 04escapehouse/04wex4a 0 0 0 ( 2423.000000 4428.000000 615.000000 ) ( 2511.000000 4428.000000 615.000000 ) ( 2511.000000 4585.000000 615.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2423.000000 4428.000000 615.000000 ) ( 2423.000000 4428.000000 619.000000 ) ( 2511.000000 4428.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2511.000000 4428.000000 615.000000 ) ( 2511.000000 4428.000000 619.000000 ) ( 2511.000000 4585.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2511.000000 4585.000000 615.000000 ) ( 2511.000000 4585.000000 619.000000 ) ( 2458.000000 4585.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2458.000000 4585.000000 615.000000 ) ( 2458.000000 4585.000000 619.000000 ) ( 2423.000000 4428.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (903/563) # points: 4 { brushDef { // Surface normal: 0.976041, -0.217589, 0.000000 // RotY/Z : 0.000000 / -0.219343. Vector texS/T: (0.217589, 0.976041, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (4849.124923, 5009.978894, 5009.978894) / (-619.000000, -619.000000, -689.000000) // --> Vector info: d1 = 1.168297, 1.168284, 0.668284. Determinants: 0.000918, -80.426948, -62943.498612, -11259.777973 // --> Vector info: d2 = 0.843929, 1.996371, 1.996365. Determinants: -80.670938, -0.000920, 381680.437327, -11259.777973 ( 2458.000000 4585.000000 689.000000 ) ( 2458.000000 4585.000000 619.000000 ) ( 2423.000000 4428.000000 619.000000 ) ( ( 0.000000 0.007143 5.590119 ) ( 0.007165 0.000000 -33.897688 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2419.095838 4428.870355 619.000000 ) ( 2454.095838 4585.870355 619.000000 ) ( 2454.095838 4585.870355 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2419.095838 4428.870355 619.000000 ) ( 2423.000000 4428.000000 619.000000 ) ( 2458.000000 4585.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2454.095838 4585.870355 619.000000 ) ( 2458.000000 4585.000000 619.000000 ) ( 2458.000000 4585.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2454.095838 4585.870355 689.000000 ) ( 2458.000000 4585.000000 689.000000 ) ( 2423.000000 4428.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2419.095838 4428.870355 742.000000 ) ( 2423.000000 4428.000000 742.000000 ) ( 2423.000000 4428.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (904/564) # points: 3 { brushDef { // Surface normal: -0.783690, -0.348324, -0.514296 // RotY/Z : 0.540187 / -2.723350. Vector texS/T: (0.406155, -0.913804, 0.000000) / (0.469966, 0.208884, -0.857612) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-2969.606512, -3135.818447, -3127.289185) / (1534.471172, 1558.957755, 1596.270644) // --> Vector info: d1 = 1.328113, 1.219553, 0.953120. Determinants: 2.473337, 45.210334, -70543.252767, -6410.699962 // --> Vector info: d2 = 0.841063, 2.039404, 1.993372. Determinants: 45.840758, -2.569871, 134680.606445, -6410.699962 ( 2616.000000 4585.000000 689.000000 ) ( 2595.000000 4585.000000 721.000000 ) ( 2651.000000 4428.000000 742.000000 ) ( ( -0.000386 -0.007052 11.003986 ) ( -0.007151 0.000401 -21.008721 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2654.134759 4429.393296 744.057186 ) ( 2598.134759 4586.393296 723.057186 ) ( 2619.134759 4586.393296 691.057186 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2654.134759 4429.393296 744.057186 ) ( 2651.000000 4428.000000 742.000000 ) ( 2595.000000 4585.000000 721.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2598.134759 4586.393296 723.057186 ) ( 2595.000000 4585.000000 721.000000 ) ( 2616.000000 4585.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2619.134759 4586.393296 691.057186 ) ( 2616.000000 4585.000000 689.000000 ) ( 2651.000000 4428.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (905/565) # points: 4 { brushDef { // Surface normal: -0.976041, -0.217589, 0.000000 // RotY/Z : 0.000000 / -2.922249. Vector texS/T: (0.217589, -0.976041, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1b]: 128.000000/128.000000 // --> Vector A/B: (-3745.080063, -3905.934034, -3905.934034) / (-742.000000, -689.000000, -619.000000) // --> Vector info: d1 = 1.328114, 0.953120, 0.453119. Determinants: 0.250429, 80.427033, 45660.467465, -11259.777973 // --> Vector info: d2 = 0.840923, 1.993372, 1.993376. Determinants: 80.671296, -0.000537, 292651.461894, -11259.777973 ( 2616.000000 4585.000000 619.000000 ) ( 2616.000000 4585.000000 689.000000 ) ( 2651.000000 4428.000000 742.000000 ) ( ( -0.000022 -0.007143 -4.055184 ) ( -0.007165 0.000000 -25.990873 ) ) 04escapehouse/04wmtl1b 0 0 0 ( 2654.904162 4428.870355 742.000000 ) ( 2619.904162 4585.870355 689.000000 ) ( 2619.904162 4585.870355 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2654.904162 4428.870355 742.000000 ) ( 2651.000000 4428.000000 742.000000 ) ( 2616.000000 4585.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2619.904162 4585.870355 689.000000 ) ( 2616.000000 4585.000000 689.000000 ) ( 2616.000000 4585.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2619.904162 4585.870355 619.000000 ) ( 2616.000000 4585.000000 619.000000 ) ( 2651.000000 4428.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2654.904162 4428.870355 619.000000 ) ( 2651.000000 4428.000000 619.000000 ) ( 2651.000000 4428.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (906/566) # points: 3 { brushDef { // Surface normal: -0.661991, -0.326373, -0.674721 // RotY/Z : 0.740587 / -2.683546. Vector texS/T: (0.442197, -0.896918, 0.000000) / (0.605170, 0.298360, -0.738073) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-2799.289184, -2822.725617, -2964.868338) / (2377.791206, 2307.337437, 2406.243690) // --> Vector info: d1 = 0.318211, 0.834349, 0.217574. Determinants: 7.595119, 87.820222, -191481.555507, -12332.500233 // --> Vector info: d2 = 0.843653, 0.965140, 2.042622. Determinants: 87.928492, -7.983900, 254716.973120, -12332.500233 ( 2595.000000 4585.000000 721.000000 ) ( 2598.000000 4428.000000 794.000000 ) ( 2651.000000 4428.000000 742.000000 ) ( ( -0.000616 -0.007121 15.526580 ) ( -0.007130 0.000647 -20.654123 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2653.647963 4429.305494 744.698885 ) ( 2600.647963 4429.305494 796.698885 ) ( 2597.647963 4586.305494 723.698885 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2653.647963 4429.305494 744.698885 ) ( 2651.000000 4428.000000 742.000000 ) ( 2598.000000 4428.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2600.647963 4429.305494 796.698885 ) ( 2598.000000 4428.000000 794.000000 ) ( 2595.000000 4585.000000 721.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2597.647963 4586.305494 723.698885 ) ( 2595.000000 4585.000000 721.000000 ) ( 2651.000000 4428.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (907/567) # points: 3 { brushDef { // Surface normal: -0.425148, -0.368582, -0.826678 // RotY/Z : 0.973177 / -2.427340. Vector texS/T: (0.655053, -0.755583, 0.000000) / (0.624624, 0.541517, -0.562676) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-1643.895603, -1666.822446, -1785.449010) / (3573.846586, 3541.856590, 3666.262130) // --> Vector info: d1 = 0.843842, 1.105703, 0.473168. Determinants: 12.342135, 45.565694, -148164.713561, -6647.089664 // --> Vector info: d2 = 0.964995, 1.062670, 2.118700. Determinants: 45.933732, -12.624537, 114214.012149, -6647.089664 ( 2563.000000 4585.000000 742.000000 ) ( 2563.000000 4428.000000 812.000000 ) ( 2598.000000 4428.000000 794.000000 ) ( ( -0.001857 -0.006855 22.290163 ) ( -0.006910 0.001899 -17.182559 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2599.700594 4429.474329 797.306710 ) ( 2564.700594 4429.474329 815.306710 ) ( 2564.700594 4586.474329 745.306710 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2599.700594 4429.474329 797.306710 ) ( 2598.000000 4428.000000 794.000000 ) ( 2563.000000 4428.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2564.700594 4429.474329 815.306710 ) ( 2563.000000 4428.000000 812.000000 ) ( 2563.000000 4585.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2564.700594 4586.474329 745.306710 ) ( 2563.000000 4585.000000 742.000000 ) ( 2598.000000 4428.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (908/568) # points: 3 { brushDef { // Surface normal: 0.783690, -0.348324, -0.514296 // RotY/Z : 0.540187 / -0.418243. Vector texS/T: (0.406155, 0.913804, 0.000000) / (-0.469966, 0.208884, -0.857612) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (5030.438718, 5188.121391, 5196.650653) / (-850.137047, -788.337574, -825.650463) // --> Vector info: d1 = 0.293295, 0.667842, 0.401388. Determinants: 2.491258, -45.209669, -52846.763894, -6410.699962 // --> Vector info: d2 = 0.843919, 1.996368, 2.042305. Determinants: -45.840093, -2.586062, 222987.160413, -6410.699962 ( 2479.000000 4585.000000 721.000000 ) ( 2458.000000 4585.000000 689.000000 ) ( 2423.000000 4428.000000 742.000000 ) ( ( -0.000389 0.007052 8.243525 ) ( 0.007151 0.000403 -34.783590 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2419.865241 4429.393296 744.057186 ) ( 2454.865241 4586.393296 691.057186 ) ( 2475.865241 4586.393296 723.057186 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2419.865241 4429.393296 744.057186 ) ( 2423.000000 4428.000000 742.000000 ) ( 2458.000000 4585.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2454.865241 4586.393296 691.057186 ) ( 2458.000000 4585.000000 689.000000 ) ( 2479.000000 4585.000000 721.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2475.865241 4586.393296 723.057186 ) ( 2479.000000 4585.000000 721.000000 ) ( 2423.000000 4428.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (909/569) # points: 3 { brushDef { // Surface normal: 0.509552, -0.370766, -0.776460 // RotY/Z : 0.889028 / -0.629031. Vector texS/T: (0.588361, 0.808598, 0.000000) / (-0.627844, 0.456839, -0.630167) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (5037.255255, 5165.970254, 5184.797814) / (-32.011682, 83.830663, 50.506153) // --> Vector info: d1 = 0.770063, 1.401388, 1.144212. Determinants: 8.753238, -44.988678, -50515.067335, -6470.393033 // --> Vector info: d2 = 0.973203, 2.042306, 2.125787. Determinants: -45.297910, -9.383436, 221579.751366, -6470.393033 ( 2511.000000 4585.000000 742.000000 ) ( 2479.000000 4585.000000 721.000000 ) ( 2476.000000 4428.000000 794.000000 ) ( ( -0.001353 0.006953 7.807110 ) ( 0.007001 0.001450 -34.245176 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2473.961793 4429.483063 797.105839 ) ( 2476.961793 4586.483063 724.105839 ) ( 2508.961793 4586.483063 745.105839 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2473.961793 4429.483063 797.105839 ) ( 2476.000000 4428.000000 794.000000 ) ( 2479.000000 4585.000000 721.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2476.961793 4586.483063 724.105839 ) ( 2479.000000 4585.000000 721.000000 ) ( 2511.000000 4585.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2508.961793 4586.483063 745.105839 ) ( 2511.000000 4585.000000 742.000000 ) ( 2476.000000 4428.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (910/570) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (2616.000000, 2616.000000, 2581.000000) / (-672.000000, -689.000000, -689.000000) // --> Vector info: d1 = 0.890626, 0.890621, 0.640626. Determinants: -4.249915, -0.000167, 10587.742826, -595.000000 // --> Vector info: d2 = 0.445313, 0.570313, 0.570313. Determinants: 0.000000, 4.374996, 2675.036199, -595.000000 ( 2581.000000 4585.000000 689.000000 ) ( 2616.000000 4585.000000 689.000000 ) ( 2616.000000 4585.000000 672.000000 ) ( ( 0.007143 0.000000 -17.794526 ) ( 0.000000 -0.007353 -4.495859 ) ) 04escapehouse/04wgrd1b 0 0 0 ( 2616.000000 4589.000000 672.000000 ) ( 2616.000000 4589.000000 689.000000 ) ( 2581.000000 4589.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2616.000000 4589.000000 672.000000 ) ( 2616.000000 4585.000000 672.000000 ) ( 2616.000000 4585.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2616.000000 4589.000000 689.000000 ) ( 2616.000000 4585.000000 689.000000 ) ( 2581.000000 4585.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2581.000000 4589.000000 689.000000 ) ( 2581.000000 4585.000000 689.000000 ) ( 2581.000000 4585.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2581.000000 4589.000000 672.000000 ) ( 2581.000000 4585.000000 672.000000 ) ( 2616.000000 4585.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (912/571) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (2581.000000, 2563.000000, 2563.000000) / (-730.000000, -742.000000, -672.000000) // --> Vector info: d1 = 0.807299, 0.890580, 0.390669. Determinants: -0.169285, 8.998400, 5988.560946, -1260.000000 // --> Vector info: d2 = 0.023444, 0.148442, 0.148302. Determinants: 8.748226, 0.002526, -22606.865278, -1260.000000 ( 2563.000000 4585.000000 672.000000 ) ( 2563.000000 4585.000000 742.000000 ) ( 2581.000000 4585.000000 730.000000 ) ( ( 0.000134 -0.007142 -4.752826 ) ( -0.006943 -0.000002 17.941957 ) ) 04escapehouse/04wgrd1b 0 0 0 ( 2581.000000 4589.000000 730.000000 ) ( 2563.000000 4589.000000 742.000000 ) ( 2563.000000 4589.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2581.000000 4589.000000 730.000000 ) ( 2581.000000 4585.000000 730.000000 ) ( 2563.000000 4585.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4589.000000 742.000000 ) ( 2563.000000 4585.000000 742.000000 ) ( 2563.000000 4585.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4589.000000 672.000000 ) ( 2563.000000 4585.000000 672.000000 ) ( 2581.000000 4585.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2581.000000 4589.000000 672.000000 ) ( 2581.000000 4585.000000 672.000000 ) ( 2581.000000 4585.000000 730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (915/572) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1b]: 128.000000/128.000000 // --> Vector A/B: (2511.000000, 2563.000000, 2563.000000) / (-619.000000, -619.000000, -672.000000) // --> Vector info: d1 = 0.453128, 0.453132, 0.828132. Determinants: -0.000189, 19.499997, 10822.151844, -2756.000000 // --> Vector info: d2 = 0.449732, 0.074727, 0.074727. Determinants: 19.875278, 0.000000, -51146.284604, -2756.000000 ( 2563.000000 4585.000000 672.000000 ) ( 2563.000000 4585.000000 619.000000 ) ( 2511.000000 4585.000000 619.000000 ) ( ( 0.000000 -0.007075 -3.926760 ) ( -0.007212 0.000000 18.558158 ) ) 04escapehouse/04wmtl1b 0 0 0 ( 2511.000000 4589.000000 619.000000 ) ( 2563.000000 4589.000000 619.000000 ) ( 2563.000000 4589.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2511.000000 4589.000000 619.000000 ) ( 2511.000000 4585.000000 619.000000 ) ( 2563.000000 4585.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4589.000000 619.000000 ) ( 2563.000000 4585.000000 619.000000 ) ( 2563.000000 4585.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4589.000000 672.000000 ) ( 2563.000000 4585.000000 672.000000 ) ( 2511.000000 4585.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2511.000000 4589.000000 672.000000 ) ( 2511.000000 4585.000000 672.000000 ) ( 2511.000000 4585.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (916/573) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (2511.000000, 2493.000000, 2493.000000) / (-742.000000, -730.000000, -672.000000) // --> Vector info: d1 = 0.937500, 0.854161, 0.437499. Determinants: 0.166327, 7.499925, 4168.546831, -1044.000000 // --> Vector info: d2 = 0.437506, 0.562505, 0.562502. Determinants: 7.250036, 0.000067, -18661.546133, -1044.000000 ( 2493.000000 4585.000000 672.000000 ) ( 2493.000000 4585.000000 730.000000 ) ( 2511.000000 4585.000000 742.000000 ) ( ( -0.000159 -0.007184 -3.992861 ) ( -0.006944 0.000000 17.875044 ) ) 04escapehouse/04wgrd1b 0 0 0 ( 2511.000000 4589.000000 742.000000 ) ( 2493.000000 4589.000000 730.000000 ) ( 2493.000000 4589.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2511.000000 4589.000000 742.000000 ) ( 2511.000000 4585.000000 742.000000 ) ( 2493.000000 4585.000000 730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2493.000000 4589.000000 730.000000 ) ( 2493.000000 4585.000000 730.000000 ) ( 2493.000000 4585.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2493.000000 4589.000000 672.000000 ) ( 2493.000000 4585.000000 672.000000 ) ( 2511.000000 4585.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2511.000000 4589.000000 672.000000 ) ( 2511.000000 4585.000000 672.000000 ) ( 2511.000000 4585.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (918/574) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (2563.000000, 2581.000000, 2581.000000) / (-619.000000, -619.000000, -672.000000) // --> Vector info: d1 = 0.015668, 0.015703, 0.390703. Determinants: -0.001819, 6.750007, 4167.968600, -954.000000 // --> Vector info: d2 = 0.148224, 0.023222, 0.023330. Determinants: 6.625152, 0.001945, -17120.465446, -954.000000 ( 2581.000000 4585.000000 672.000000 ) ( 2581.000000 4585.000000 619.000000 ) ( 2563.000000 4585.000000 619.000000 ) ( ( 0.000002 -0.007075 -4.368940 ) ( -0.006945 -0.000002 17.945981 ) ) 04escapehouse/04wgrd1b 0 0 0 ( 2563.000000 4589.000000 619.000000 ) ( 2581.000000 4589.000000 619.000000 ) ( 2581.000000 4589.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4589.000000 619.000000 ) ( 2563.000000 4585.000000 619.000000 ) ( 2581.000000 4585.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2581.000000 4589.000000 619.000000 ) ( 2581.000000 4585.000000 619.000000 ) ( 2581.000000 4585.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2581.000000 4589.000000 672.000000 ) ( 2581.000000 4585.000000 672.000000 ) ( 2563.000000 4585.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4589.000000 672.000000 ) ( 2563.000000 4585.000000 672.000000 ) ( 2563.000000 4585.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (919/575) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (2511.000000, 2511.000000, 2563.000000) / (-689.000000, -672.000000, -672.000000) // --> Vector info: d1 = 0.140625, 0.140625, 0.515630. Determinants: -6.375086, 0.000000, 15883.526924, -884.000000 // --> Vector info: d2 = 0.570310, 0.445313, 0.445313. Determinants: 0.000000, 6.499870, 3974.255958, -884.000000 ( 2563.000000 4585.000000 672.000000 ) ( 2511.000000 4585.000000 672.000000 ) ( 2511.000000 4585.000000 689.000000 ) ( ( 0.007212 0.000000 -17.967791 ) ( 0.000000 -0.007353 -4.495765 ) ) 04escapehouse/04wgrd1b 0 0 0 ( 2511.000000 4589.000000 689.000000 ) ( 2511.000000 4589.000000 672.000000 ) ( 2563.000000 4589.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2511.000000 4589.000000 689.000000 ) ( 2511.000000 4585.000000 689.000000 ) ( 2511.000000 4585.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2511.000000 4589.000000 672.000000 ) ( 2511.000000 4585.000000 672.000000 ) ( 2563.000000 4585.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4589.000000 672.000000 ) ( 2563.000000 4585.000000 672.000000 ) ( 2563.000000 4585.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4589.000000 689.000000 ) ( 2563.000000 4585.000000 689.000000 ) ( 2511.000000 4585.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (921/576) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (2458.000000, 2458.000000, 2493.000000) / (-689.000000, -672.000000, -672.000000) // --> Vector info: d1 = 0.687503, 0.687503, 0.937500. Determinants: -4.249954, -0.000008, 10037.318313, -595.000000 // --> Vector info: d2 = 0.570312, 0.445312, 0.445313. Determinants: -0.000006, 4.374997, 2675.050878, -595.000000 ( 2493.000000 4585.000000 672.000000 ) ( 2458.000000 4585.000000 672.000000 ) ( 2458.000000 4585.000000 689.000000 ) ( ( 0.007143 0.000000 -16.869443 ) ( 0.000000 -0.007353 -4.495884 ) ) 04escapehouse/04wgrd1b 0 0 0 ( 2458.000000 4589.000000 689.000000 ) ( 2458.000000 4589.000000 672.000000 ) ( 2493.000000 4589.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2458.000000 4589.000000 689.000000 ) ( 2458.000000 4585.000000 689.000000 ) ( 2458.000000 4585.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2458.000000 4589.000000 672.000000 ) ( 2458.000000 4585.000000 672.000000 ) ( 2493.000000 4585.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2493.000000 4589.000000 672.000000 ) ( 2493.000000 4585.000000 672.000000 ) ( 2493.000000 4585.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2493.000000 4589.000000 689.000000 ) ( 2493.000000 4585.000000 689.000000 ) ( 2458.000000 4585.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (922/577) # points: 4 { brushDef { // Surface normal: 0.000000, -0.406138, -0.913812 // RotY/Z : 1.152572 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.913812, -0.406138) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (2511.000000, 2511.000000, 2563.000000) / (3730.889484, 3888.471209, 3888.471209) // --> Vector info: d1 = 0.000002, 0.000000, 0.375003. Determinants: -59.093536, 0.000097, 148383.489114, -8194.249691 // --> Vector info: d2 = 2.125000, 1.000000, 1.000000. Determinants: 0.000000, 58.500028, -235669.923881, -8194.249691 ( 2563.000000 4585.000000 742.000000 ) ( 2511.000000 4585.000000 742.000000 ) ( 2511.000000 4441.000000 806.000000 ) ( ( 0.007212 0.000000 -18.108246 ) ( 0.000000 -0.007139 28.760403 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2511.000000 4442.624554 809.655246 ) ( 2511.000000 4586.624554 745.655246 ) ( 2563.000000 4586.624554 745.655246 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2511.000000 4442.624554 809.655246 ) ( 2511.000000 4441.000000 806.000000 ) ( 2511.000000 4585.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2511.000000 4586.624554 745.655246 ) ( 2511.000000 4585.000000 742.000000 ) ( 2563.000000 4585.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4586.624554 745.655246 ) ( 2563.000000 4585.000000 742.000000 ) ( 2563.000000 4441.000000 806.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4442.624554 809.655246 ) ( 2563.000000 4441.000000 806.000000 ) ( 2511.000000 4441.000000 806.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (924/578) # points: 3 { brushDef { // Surface normal: -0.988306, -0.152482, 0.000000 // RotY/Z : 0.000000 / -2.988514. Vector texS/T: (0.152482, -0.988306, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3808.339566, -3985.410173, -3808.339566) / (-620.000000, -619.000000, -585.000000) // --> Vector info: d1 = 0.282702, 0.356884, 0.532261. Determinants: 2.346797, -44.189518, -20212.141048, -6197.471259 // --> Vector info: d2 = 1.934567, 0.672812, 1.949238. Determinants: -44.176095, -2.597734, -181837.590266, -6197.471259 ( 2590.000000 4253.000000 585.000000 ) ( 2563.000000 4428.000000 619.000000 ) ( 2590.000000 4253.000000 620.000000 ) ( ( -0.000379 0.007130 3.261353 ) ( 0.007128 0.000419 29.340610 ) ) 04escapehouse/04wex4a 0 0 0 ( 2593.953225 4253.609926 620.000000 ) ( 2566.953225 4428.609926 619.000000 ) ( 2593.953225 4253.609926 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2593.953225 4253.609926 620.000000 ) ( 2590.000000 4253.000000 620.000000 ) ( 2563.000000 4428.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2566.953225 4428.609926 619.000000 ) ( 2563.000000 4428.000000 619.000000 ) ( 2590.000000 4253.000000 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2593.953225 4253.609926 585.000000 ) ( 2590.000000 4253.000000 585.000000 ) ( 2590.000000 4253.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (926/579) # points: 3 { brushDef { // Surface normal: 0.989143, -0.146958, 0.000000 // RotY/Z : 0.000000 / -0.147493. Vector texS/T: (0.146958, 0.989143, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4748.936192, 4572.015306, 4572.015306) / (-619.000000, -620.000000, -585.000000) // --> Vector info: d1 = 0.375483, 0.798099, 0.562498. Determinants: 14.555943, 41.682677, -45648.746394, -6192.231020 // --> Vector info: d2 = 0.725236, 1.916416, 2.000002. Determinants: 41.774874, -14.788211, -212030.941145, -6192.231020 ( 2485.000000 4253.000000 585.000000 ) ( 2485.000000 4253.000000 620.000000 ) ( 2511.000000 4428.000000 619.000000 ) ( ( -0.002351 -0.006731 7.371939 ) ( -0.006746 0.002388 34.241446 ) ) 04escapehouse/04wex4a 0 0 0 ( 2507.043429 4428.587833 619.000000 ) ( 2481.043429 4253.587833 620.000000 ) ( 2481.043429 4253.587833 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2507.043429 4428.587833 619.000000 ) ( 2511.000000 4428.000000 619.000000 ) ( 2485.000000 4253.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2481.043429 4253.587833 620.000000 ) ( 2485.000000 4253.000000 620.000000 ) ( 2485.000000 4253.000000 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2481.043429 4253.587833 585.000000 ) ( 2485.000000 4253.000000 585.000000 ) ( 2511.000000 4428.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (927/580) # points: 4 { brushDef { // Surface normal: 0.000000, -0.190720, 0.981645 // RotY/Z : -1.378901 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.981645, -0.190720) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2590.000000, 2563.000000, 2511.000000) / (-4286.505282, -4464.777546, -4464.777546) // --> Vector info: d1 = 0.812497, 1.000003, 1.374995. Determinants: 66.850653, -0.374465, -182280.315002, -9270.157712 // --> Vector info: d2 = 1.999999, 0.725232, 0.725235. Determinants: 0.000595, -66.287995, -302685.685611, -9270.157712 ( 2511.000000 4428.000000 619.000000 ) ( 2563.000000 4428.000000 619.000000 ) ( 2590.000000 4253.000000 585.000000 ) ( ( -0.007211 0.000040 19.663130 ) ( 0.000000 0.007151 32.651622 ) ) 04escapehouse/04wex4a 0 0 0 ( 2590.000000 4253.762878 581.073422 ) ( 2563.000000 4428.762878 615.073422 ) ( 2511.000000 4428.762878 615.073422 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2590.000000 4253.762878 581.073422 ) ( 2590.000000 4253.000000 585.000000 ) ( 2563.000000 4428.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4428.762878 615.073422 ) ( 2563.000000 4428.000000 619.000000 ) ( 2511.000000 4428.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2511.000000 4428.762878 615.073422 ) ( 2511.000000 4428.000000 619.000000 ) ( 2485.000000 4253.000000 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 4253.762878 581.073422 ) ( 2485.000000 4253.000000 585.000000 ) ( 2590.000000 4253.000000 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (931/581) # points: 4 { brushDef { // Surface normal: 0.000000, -0.007462, 0.999972 // RotY/Z : -1.563334 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.999972, -0.007462) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2458.000000, 2458.000000, 2511.000000) / (-4741.494837, -4607.491105, -4607.491105) // --> Vector info: d1 = 0.249984, 0.249985, 0.624985. Determinants: -50.251431, -0.000008, 121742.540025, -7102.197758 // --> Vector info: d2 = 1.209752, 0.250009, 0.250014. Determinants: -0.000702, 50.866374, 232592.481334, -7102.197758 ( 2511.000000 4603.000000 619.000000 ) ( 2458.000000 4603.000000 619.000000 ) ( 2458.000000 4737.000000 620.000000 ) ( ( 0.007075 0.000000 -17.141531 ) ( 0.000000 -0.007162 -32.749367 ) ) 04escapehouse/04wex4a 0 0 0 ( 2458.000000 4737.029850 616.000111 ) ( 2458.000000 4603.029850 615.000111 ) ( 2511.000000 4603.029850 615.000111 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2458.000000 4737.029850 616.000111 ) ( 2458.000000 4737.000000 620.000000 ) ( 2458.000000 4603.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2458.000000 4603.029850 615.000111 ) ( 2458.000000 4603.000000 619.000000 ) ( 2511.000000 4603.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2511.000000 4603.029850 615.000111 ) ( 2511.000000 4603.000000 619.000000 ) ( 2511.000000 4737.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2511.000000 4737.029850 616.000111 ) ( 2511.000000 4737.000000 620.000000 ) ( 2458.000000 4737.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (932/582) # points: 4 { brushDef { // Surface normal: 0.000000, -0.007462, 0.999972 // RotY/Z : -1.563334 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.999972, -0.007462) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2511.000000, 2511.000000, 2563.000000) / (-4741.494837, -4607.491105, -4607.491105) // --> Vector info: d1 = 0.624529, 0.624985, 0.999981. Determinants: -50.250896, -0.023686, 121715.850237, -6968.194027 // --> Vector info: d2 = 1.209096, 0.250014, 0.250013. Determinants: 0.000159, 49.872289, 228043.583577, -6968.194027 ( 2563.000000 4603.000000 619.000000 ) ( 2511.000000 4603.000000 619.000000 ) ( 2511.000000 4737.000000 620.000000 ) ( ( 0.007211 0.000003 -17.467345 ) ( 0.000000 -0.007157 -32.726354 ) ) 04escapehouse/04wex4a 0 0 0 ( 2511.000000 4737.029850 616.000111 ) ( 2511.000000 4603.029850 615.000111 ) ( 2563.000000 4603.029850 615.000111 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2511.000000 4737.029850 616.000111 ) ( 2511.000000 4737.000000 620.000000 ) ( 2511.000000 4603.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2511.000000 4603.029850 615.000111 ) ( 2511.000000 4603.000000 619.000000 ) ( 2563.000000 4603.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4603.029850 615.000111 ) ( 2563.000000 4603.000000 619.000000 ) ( 2563.000000 4737.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4737.029850 616.000111 ) ( 2563.000000 4737.000000 620.000000 ) ( 2511.000000 4737.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (933/583) # points: 4 { brushDef { // Surface normal: 0.000000, -0.007462, 0.999972 // RotY/Z : -1.563334 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.999972, -0.007462) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2563.000000, 2563.000000, 2616.000000) / (-4741.494837, -4607.491105, -4607.491105) // --> Vector info: d1 = 1.000429, 0.999981, 1.374980. Determinants: -50.251248, 0.023747, 121801.299940, -7102.197758 // --> Vector info: d2 = 1.208442, 0.250013, 0.250024. Determinants: -0.001501, 50.796749, 232273.775006, -7102.197758 ( 2616.000000 4603.000000 619.000000 ) ( 2563.000000 4603.000000 619.000000 ) ( 2563.000000 4737.000000 620.000000 ) ( ( 0.007075 -0.000003 -17.149804 ) ( 0.000000 -0.007152 -32.704493 ) ) 04escapehouse/04wex4a 0 0 0 ( 2563.000000 4737.029850 616.000111 ) ( 2563.000000 4603.029850 615.000111 ) ( 2616.000000 4603.029850 615.000111 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4737.029850 616.000111 ) ( 2563.000000 4737.000000 620.000000 ) ( 2563.000000 4603.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4603.029850 615.000111 ) ( 2563.000000 4603.000000 619.000000 ) ( 2616.000000 4603.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2616.000000 4603.029850 615.000111 ) ( 2616.000000 4603.000000 619.000000 ) ( 2616.000000 4737.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2616.000000 4737.029850 616.000111 ) ( 2616.000000 4737.000000 620.000000 ) ( 2563.000000 4737.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (934/584) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1b]: 128.000000/128.000000 // --> Vector A/B: (-4737.000000, -4603.000000, -4603.000000) / (-620.000000, -619.000000, -689.000000) // --> Vector info: d1 = 0.454322, 0.453120, 0.953119. Determinants: -0.415823, 66.999976, 35308.689943, -9380.000000 // --> Vector info: d2 = 1.076154, 0.118383, 0.118383. Determinants: 67.043925, 0.000000, 307492.748626, -9380.000000 ( 2616.000000 4603.000000 689.000000 ) ( 2616.000000 4603.000000 619.000000 ) ( 2616.000000 4737.000000 620.000000 ) ( ( 0.000044 -0.007143 -3.764253 ) ( -0.007148 0.000000 -32.781743 ) ) 04escapehouse/04wmtl1b 0 0 0 ( 2620.000000 4737.000000 620.000000 ) ( 2620.000000 4603.000000 619.000000 ) ( 2620.000000 4603.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2620.000000 4737.000000 620.000000 ) ( 2616.000000 4737.000000 620.000000 ) ( 2616.000000 4603.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2620.000000 4603.000000 619.000000 ) ( 2616.000000 4603.000000 619.000000 ) ( 2616.000000 4603.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2620.000000 4603.000000 689.000000 ) ( 2616.000000 4603.000000 689.000000 ) ( 2616.000000 4737.000000 673.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2620.000000 4737.000000 673.000000 ) ( 2616.000000 4737.000000 673.000000 ) ( 2616.000000 4737.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (935/585) # points: 4 { brushDef { // Surface normal: -0.834260, -0.065371, -0.547483 // RotY/Z : 0.579353 / -3.063394. Vector texS/T: (0.078119, -0.996944, 0.000000) / (0.545810, 0.042769, -0.836817) // Texture width/height [04wmtl1b]: 128.000000/128.000000 // --> Vector A/B: (-4518.165364, -4384.574860, -4386.215354) / (1067.255913, 1048.135840, 1009.895694) // --> Vector info: d1 = 0.833412, 0.953117, 1.223458. Determinants: 0.591371, 36.311260, -40365.138575, -5139.886769 // --> Vector info: d2 = 1.076154, 0.118427, 0.124094. Determinants: 36.731976, -0.814060, 161298.645285, -5139.886769 ( 2595.000000 4603.000000 721.000000 ) ( 2616.000000 4603.000000 689.000000 ) ( 2616.000000 4737.000000 673.000000 ) ( ( -0.000115 -0.007065 7.853313 ) ( -0.007146 0.000158 -31.381751 ) ) 04escapehouse/04wmtl1b 0 0 0 ( 2619.337038 4737.261484 675.189932 ) ( 2619.337038 4603.261484 691.189932 ) ( 2598.337038 4603.261484 723.189932 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2619.337038 4737.261484 675.189932 ) ( 2616.000000 4737.000000 673.000000 ) ( 2616.000000 4603.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2619.337038 4603.261484 691.189932 ) ( 2616.000000 4603.000000 689.000000 ) ( 2595.000000 4603.000000 721.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2598.337038 4603.261484 723.189932 ) ( 2595.000000 4603.000000 721.000000 ) ( 2595.000000 4737.000000 704.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2598.337038 4737.261484 706.189932 ) ( 2595.000000 4737.000000 704.000000 ) ( 2616.000000 4737.000000 673.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (936/586) # points: 4 { brushDef { // Surface normal: -0.545596, -0.105474, -0.831384 // RotY/Z : 0.981594 / -2.950629. Vector texS/T: (0.189805, -0.981822, 0.000000) / (0.816271, 0.157801, -0.555698) // Texture width/height [04wmtl1b]: 128.000000/128.000000 // --> Vector A/B: (-4158.346176, -4026.782052, -4032.855810) / (2474.515923, 2443.923747, 2406.133411) // --> Vector info: d1 = 0.103753, 0.223463, 0.493455. Determinants: 3.735759, 36.248340, -74697.639396, -5157.661873 // --> Vector info: d2 = 1.082083, 0.124099, 0.139090. Determinants: 36.661122, -3.846373, 156386.530650, -5157.661873 ( 2563.000000 4603.000000 742.000000 ) ( 2595.000000 4603.000000 721.000000 ) ( 2595.000000 4737.000000 704.000000 ) ( ( -0.000724 -0.007028 14.482849 ) ( -0.007108 0.000746 -30.321206 ) ) 04escapehouse/04wmtl1b 0 0 0 ( 2597.182384 4737.421897 707.325538 ) ( 2597.182384 4603.421897 724.325538 ) ( 2565.182384 4603.421897 745.325538 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2597.182384 4737.421897 707.325538 ) ( 2595.000000 4737.000000 704.000000 ) ( 2595.000000 4603.000000 721.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2597.182384 4603.421897 724.325538 ) ( 2595.000000 4603.000000 721.000000 ) ( 2563.000000 4603.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2565.182384 4603.421897 745.325538 ) ( 2563.000000 4603.000000 742.000000 ) ( 2563.000000 4737.000000 725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2565.182384 4737.421897 728.325538 ) ( 2563.000000 4737.000000 725.000000 ) ( 2595.000000 4737.000000 704.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (937/587) # points: 4 { brushDef { // Surface normal: 0.000000, -0.125857, -0.992048 // RotY/Z : 1.444605 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.992048, -0.125857) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (2563.000000, 2563.000000, 2511.000000) / (4608.087065, 4473.013012, 4473.013012) // --> Vector info: d1 = 0.848289, 0.763277, 1.136806. Determinants: 50.454006, -4.420647, -114901.149877, -7023.850796 // --> Vector info: d2 = 1.127127, 0.165035, 0.132026. Determinants: -4.458667, -50.028780, 234047.763717, -7023.850796 ( 2511.000000 4603.000000 742.000000 ) ( 2563.000000 4603.000000 742.000000 ) ( 2563.000000 4737.000000 725.000000 ) ( ( -0.007183 0.000629 16.358712 ) ( 0.000635 0.007123 -33.321859 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2563.000000 4737.503428 728.968194 ) ( 2563.000000 4603.503428 745.968194 ) ( 2511.000000 4603.503428 745.968194 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4737.503428 728.968194 ) ( 2563.000000 4737.000000 725.000000 ) ( 2563.000000 4603.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4603.503428 745.968194 ) ( 2563.000000 4603.000000 742.000000 ) ( 2511.000000 4603.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2511.000000 4603.503428 745.968194 ) ( 2511.000000 4603.000000 742.000000 ) ( 2511.000000 4737.000000 725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2511.000000 4737.503428 728.968194 ) ( 2511.000000 4737.000000 725.000000 ) ( 2563.000000 4737.000000 725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (938/588) # points: 4 { brushDef { // Surface normal: 0.545596, -0.105474, -0.831384 // RotY/Z : 0.981594 / -0.190963. Vector texS/T: (0.189805, 0.981822, 0.000000) / (-0.816271, 0.157801, -0.555698) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (5127.490145, 4995.926021, 4989.852263) / (-1705.035586, -1735.627763, -1697.837427) // --> Vector info: d1 = 0.222246, 0.136805, 0.407163. Determinants: 5.042014, -36.088337, -88531.041979, -5157.661873 // --> Vector info: d2 = 1.094758, 0.132024, 0.126682. Determinants: -36.545469, -5.144532, 172968.532220, -5157.661873 ( 2479.000000 4603.000000 721.000000 ) ( 2511.000000 4603.000000 742.000000 ) ( 2511.000000 4737.000000 725.000000 ) ( ( -0.000978 0.006997 17.164957 ) ( 0.007086 0.000997 -33.536229 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2508.817616 4737.421897 728.325538 ) ( 2508.817616 4603.421897 745.325538 ) ( 2476.817616 4603.421897 724.325538 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2508.817616 4737.421897 728.325538 ) ( 2511.000000 4737.000000 725.000000 ) ( 2511.000000 4603.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2508.817616 4603.421897 745.325538 ) ( 2511.000000 4603.000000 742.000000 ) ( 2479.000000 4603.000000 721.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2476.817616 4603.421897 724.325538 ) ( 2479.000000 4603.000000 721.000000 ) ( 2479.000000 4737.000000 704.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2476.817616 4737.421897 707.325538 ) ( 2479.000000 4737.000000 704.000000 ) ( 2511.000000 4737.000000 725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (939/589) # points: 4 { brushDef { // Surface normal: 0.834030, -0.069438, -0.547332 // RotY/Z : 0.579173 / -0.083064. Vector texS/T: (0.082969, 0.996552, 0.000000) / (-0.545445, 0.045411, -0.836915) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (4926.346637, 4792.808647, 4791.066307) / (-1726.233167, -1746.545851, -1708.310210) // --> Vector info: d1 = 0.517259, 0.397933, 0.668283. Determinants: 0.929027, -36.309803, -69915.282456, -5141.302267 // --> Vector info: d2 = 1.086407, 0.126927, 0.121372. Determinants: -36.799148, -0.929915, 174094.560749, -5141.302267 ( 2458.000000 4603.000000 689.000000 ) ( 2479.000000 4603.000000 721.000000 ) ( 2479.000000 4737.000000 704.000000 ) ( ( -0.000181 0.007062 13.598750 ) ( 0.007158 0.000181 -33.861958 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2475.663880 4737.277751 706.189329 ) ( 2475.663880 4603.277751 723.189329 ) ( 2454.663880 4603.277751 691.189329 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2475.663880 4737.277751 706.189329 ) ( 2479.000000 4737.000000 704.000000 ) ( 2479.000000 4603.000000 721.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2475.663880 4603.277751 723.189329 ) ( 2479.000000 4603.000000 721.000000 ) ( 2458.000000 4603.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2454.663880 4603.277751 691.189329 ) ( 2458.000000 4603.000000 689.000000 ) ( 2458.000000 4737.000000 673.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2454.663880 4737.277751 675.189329 ) ( 2458.000000 4737.000000 673.000000 ) ( 2479.000000 4737.000000 704.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (940/590) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (4737.000000, 4603.000000, 4603.000000) / (-673.000000, -689.000000, -619.000000) // --> Vector info: d1 = 0.787976, 0.668283, 1.168282. Determinants: -0.378558, -66.999904, -50688.925232, -9380.000000 // --> Vector info: d2 = 1.081114, 0.121372, 0.121376. Determinants: -67.181850, -0.000511, 308099.232144, -9380.000000 ( 2458.000000 4603.000000 619.000000 ) ( 2458.000000 4603.000000 689.000000 ) ( 2458.000000 4737.000000 673.000000 ) ( ( 0.000040 0.007143 5.403937 ) ( 0.007162 0.000000 -32.846400 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2454.000000 4737.000000 673.000000 ) ( 2454.000000 4603.000000 689.000000 ) ( 2454.000000 4603.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2454.000000 4737.000000 673.000000 ) ( 2458.000000 4737.000000 673.000000 ) ( 2458.000000 4603.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2454.000000 4603.000000 689.000000 ) ( 2458.000000 4603.000000 689.000000 ) ( 2458.000000 4603.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2454.000000 4603.000000 619.000000 ) ( 2458.000000 4603.000000 619.000000 ) ( 2458.000000 4737.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2454.000000 4737.000000 620.000000 ) ( 2458.000000 4737.000000 620.000000 ) ( 2458.000000 4737.000000 673.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (941/591) # points: 8 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (2616.000000, 2616.000000, 2595.000000) / (-620.000000, -673.000000, -704.000000) // --> Vector info: d1 = 1.375229, 1.375228, 1.300226. Determinants: -3.975098, -0.000025, 8868.211123, -1113.000000 // --> Vector info: d2 = 1.000001, 1.189546, 1.302046. Determinants: 0.086574, 3.980443, 1128.397034, -1113.000000 ( 2595.000000 4737.000000 704.000000 ) ( 2616.000000 4737.000000 673.000000 ) ( 2616.000000 4737.000000 620.000000 ) ( ( 0.003572 0.000000 -7.967845 ) ( -0.000078 -0.003576 -1.013834 ) ) 04escapehouse/04sky01 0 0 0 ( 2616.000000 4741.000000 620.000000 ) ( 2616.000000 4741.000000 673.000000 ) ( 2595.000000 4741.000000 704.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2616.000000 4741.000000 620.000000 ) ( 2616.000000 4737.000000 620.000000 ) ( 2616.000000 4737.000000 673.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2616.000000 4741.000000 673.000000 ) ( 2616.000000 4737.000000 673.000000 ) ( 2595.000000 4737.000000 704.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2595.000000 4741.000000 704.000000 ) ( 2595.000000 4737.000000 704.000000 ) ( 2563.000000 4737.000000 725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4741.000000 725.000000 ) ( 2563.000000 4737.000000 725.000000 ) ( 2511.000000 4737.000000 725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2511.000000 4741.000000 725.000000 ) ( 2511.000000 4737.000000 725.000000 ) ( 2479.000000 4737.000000 704.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2479.000000 4741.000000 704.000000 ) ( 2479.000000 4737.000000 704.000000 ) ( 2458.000000 4737.000000 673.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2458.000000 4741.000000 673.000000 ) ( 2458.000000 4737.000000 673.000000 ) ( 2458.000000 4737.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2458.000000 4741.000000 620.000000 ) ( 2458.000000 4737.000000 620.000000 ) ( 2616.000000 4737.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (943/592) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (-2563.000000, -2581.000000, -2581.000000) / (-672.000000, -672.000000, -619.000000) // --> Vector info: d1 = 0.945308, 1.070306, 1.070305. Determinants: 6.624899, 0.000017, 16077.803672, -954.000000 // --> Vector info: d2 = 0.101562, 0.101562, 0.476562. Determinants: 0.000017, -6.749999, -4632.845883, -954.000000 ( 2581.000000 4603.000000 619.000000 ) ( 2581.000000 4603.000000 672.000000 ) ( 2563.000000 4603.000000 672.000000 ) ( ( -0.006944 0.000000 -16.853044 ) ( 0.000000 0.007075 4.856233 ) ) 04escapehouse/04wgrd1b 0 0 0 ( 2563.000000 4599.000000 672.000000 ) ( 2581.000000 4599.000000 672.000000 ) ( 2581.000000 4599.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4599.000000 672.000000 ) ( 2563.000000 4603.000000 672.000000 ) ( 2581.000000 4603.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2581.000000 4599.000000 672.000000 ) ( 2581.000000 4603.000000 672.000000 ) ( 2581.000000 4603.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2581.000000 4599.000000 619.000000 ) ( 2581.000000 4603.000000 619.000000 ) ( 2563.000000 4603.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4599.000000 619.000000 ) ( 2563.000000 4603.000000 619.000000 ) ( 2563.000000 4603.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (944/593) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2511.000000, -2563.000000, -2563.000000) / (-672.000000, -672.000000, -619.000000) // --> Vector info: d1 = 1.000005, 1.375000, 1.374992. Determinants: 19.874741, 0.000415, 47149.739668, -2756.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.375000. Determinants: 0.000003, -19.500000, -15859.991187, -2756.000000 ( 2563.000000 4603.000000 619.000000 ) ( 2563.000000 4603.000000 672.000000 ) ( 2511.000000 4603.000000 672.000000 ) ( ( -0.007211 0.000000 -17.108033 ) ( 0.000000 0.007075 5.754714 ) ) 04escapehouse/04wex4a 0 0 0 ( 2511.000000 4599.000000 672.000000 ) ( 2563.000000 4599.000000 672.000000 ) ( 2563.000000 4599.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2511.000000 4599.000000 672.000000 ) ( 2511.000000 4603.000000 672.000000 ) ( 2563.000000 4603.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4599.000000 672.000000 ) ( 2563.000000 4603.000000 672.000000 ) ( 2563.000000 4603.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4599.000000 619.000000 ) ( 2563.000000 4603.000000 619.000000 ) ( 2511.000000 4603.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2511.000000 4599.000000 619.000000 ) ( 2511.000000 4603.000000 619.000000 ) ( 2511.000000 4603.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (945/594) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (-2563.000000, -2616.000000, -2616.000000) / (-689.000000, -689.000000, -672.000000) // --> Vector info: d1 = 0.437496, 0.812492, 0.812492. Determinants: 6.374923, 0.000000, 15944.742300, -901.000000 // --> Vector info: d2 = 0.046875, 0.046875, 0.171875. Determinants: 0.000000, -6.624994, -4606.855039, -901.000000 ( 2616.000000 4603.000000 672.000000 ) ( 2616.000000 4603.000000 689.000000 ) ( 2563.000000 4603.000000 689.000000 ) ( ( -0.007075 0.000000 -17.696717 ) ( 0.000000 0.007353 5.113047 ) ) 04escapehouse/04wgrd1b 0 0 0 ( 2563.000000 4599.000000 689.000000 ) ( 2616.000000 4599.000000 689.000000 ) ( 2616.000000 4599.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4599.000000 689.000000 ) ( 2563.000000 4603.000000 689.000000 ) ( 2616.000000 4603.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2616.000000 4599.000000 689.000000 ) ( 2616.000000 4603.000000 689.000000 ) ( 2616.000000 4603.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2616.000000 4599.000000 672.000000 ) ( 2616.000000 4603.000000 672.000000 ) ( 2563.000000 4603.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4599.000000 672.000000 ) ( 2563.000000 4603.000000 672.000000 ) ( 2563.000000 4603.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (946/595) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (-2563.000000, -2581.000000, -2581.000000) / (-742.000000, -730.000000, -689.000000) // --> Vector info: d1 = 0.953119, 1.078120, 1.078119. Determinants: 5.125016, 0.000006, 12432.019635, -738.000000 // --> Vector info: d2 = 0.476563, 0.559892, 0.851563. Determinants: -0.083519, -5.250065, -4461.310356, -738.000000 ( 2581.000000 4603.000000 689.000000 ) ( 2581.000000 4603.000000 730.000000 ) ( 2563.000000 4603.000000 742.000000 ) ( ( -0.006944 0.000000 -16.845555 ) ( 0.000113 0.007114 6.045136 ) ) 04escapehouse/04wgrd1b 0 0 0 ( 2563.000000 4599.000000 742.000000 ) ( 2581.000000 4599.000000 730.000000 ) ( 2581.000000 4599.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4599.000000 742.000000 ) ( 2563.000000 4603.000000 742.000000 ) ( 2581.000000 4603.000000 730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2581.000000 4599.000000 730.000000 ) ( 2581.000000 4603.000000 730.000000 ) ( 2581.000000 4603.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2581.000000 4599.000000 689.000000 ) ( 2581.000000 4603.000000 689.000000 ) ( 2563.000000 4603.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4599.000000 689.000000 ) ( 2563.000000 4603.000000 689.000000 ) ( 2563.000000 4603.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (947/596) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (-2563.000000, -2563.000000, -2458.000000) / (-689.000000, -672.000000, -672.000000) // --> Vector info: d1 = 1.437496, 1.437496, 0.687497. Determinants: 12.749988, 0.000000, 30112.287779, -1785.000000 // --> Vector info: d2 = 0.046875, 0.171875, 0.171875. Determinants: 0.000000, -13.124988, -9126.788286, -1785.000000 ( 2458.000000 4603.000000 672.000000 ) ( 2563.000000 4603.000000 672.000000 ) ( 2563.000000 4603.000000 689.000000 ) ( ( -0.007143 0.000000 -16.869629 ) ( 0.000000 0.007353 5.113047 ) ) 04escapehouse/04wgrd1b 0 0 0 ( 2563.000000 4599.000000 689.000000 ) ( 2563.000000 4599.000000 672.000000 ) ( 2458.000000 4599.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4599.000000 689.000000 ) ( 2563.000000 4603.000000 689.000000 ) ( 2563.000000 4603.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4599.000000 672.000000 ) ( 2563.000000 4603.000000 672.000000 ) ( 2458.000000 4603.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2458.000000 4599.000000 672.000000 ) ( 2458.000000 4603.000000 672.000000 ) ( 2458.000000 4603.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2458.000000 4599.000000 689.000000 ) ( 2458.000000 4603.000000 689.000000 ) ( 2563.000000 4603.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (951/597) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (-2493.000000, -2511.000000, -2511.000000) / (-730.000000, -742.000000, -689.000000) // --> Vector info: d1 = 0.937499, 1.062498, 1.062499. Determinants: 6.624928, -0.000019, 15621.556048, -954.000000 // --> Vector info: d2 = 0.591145, 0.507813, 0.882813. Determinants: 0.083425, -6.749998, -5283.473340, -954.000000 ( 2511.000000 4603.000000 689.000000 ) ( 2511.000000 4603.000000 742.000000 ) ( 2493.000000 4603.000000 730.000000 ) ( ( -0.006944 0.000000 -16.374797 ) ( -0.000087 0.007075 5.538232 ) ) 04escapehouse/04wgrd1b 0 0 0 ( 2493.000000 4599.000000 730.000000 ) ( 2511.000000 4599.000000 742.000000 ) ( 2511.000000 4599.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2493.000000 4599.000000 730.000000 ) ( 2493.000000 4603.000000 730.000000 ) ( 2511.000000 4603.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2511.000000 4599.000000 742.000000 ) ( 2511.000000 4603.000000 742.000000 ) ( 2511.000000 4603.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2511.000000 4599.000000 689.000000 ) ( 2511.000000 4603.000000 689.000000 ) ( 2493.000000 4603.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2493.000000 4599.000000 689.000000 ) ( 2493.000000 4603.000000 689.000000 ) ( 2493.000000 4603.000000 730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (952/598) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (-2493.000000, -2511.000000, -2511.000000) / (-672.000000, -672.000000, -619.000000) // --> Vector info: d1 = 0.937497, 1.062502, 1.062499. Determinants: 6.625278, 0.000058, 15622.484650, -954.000000 // --> Vector info: d2 = 0.171875, 0.171875, 0.546874. Determinants: 0.000000, -6.749977, -4699.953459, -954.000000 ( 2511.000000 4603.000000 619.000000 ) ( 2511.000000 4603.000000 672.000000 ) ( 2493.000000 4603.000000 672.000000 ) ( ( -0.006945 0.000000 -16.375770 ) ( 0.000000 0.007075 4.926576 ) ) 04escapehouse/04wgrd1b 0 0 0 ( 2493.000000 4599.000000 672.000000 ) ( 2511.000000 4599.000000 672.000000 ) ( 2511.000000 4599.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2493.000000 4599.000000 672.000000 ) ( 2493.000000 4603.000000 672.000000 ) ( 2511.000000 4603.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2511.000000 4599.000000 672.000000 ) ( 2511.000000 4603.000000 672.000000 ) ( 2511.000000 4603.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2511.000000 4599.000000 619.000000 ) ( 2511.000000 4603.000000 619.000000 ) ( 2493.000000 4603.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2493.000000 4599.000000 619.000000 ) ( 2493.000000 4603.000000 619.000000 ) ( 2493.000000 4603.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (954/599) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (4603.000000, 4603.000000, 4585.000000) / (-689.000000, -742.000000, -742.000000) // --> Vector info: d1 = 1.000000, 1.374998, 1.375000. Determinants: 0.000132, 6.749955, 3696.109098, -954.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.125005. Determinants: 6.625247, 0.000001, -30496.009995, -954.000000 ( 2511.000000 4585.000000 742.000000 ) ( 2511.000000 4603.000000 742.000000 ) ( 2511.000000 4603.000000 689.000000 ) ( ( 0.000000 -0.007075 -3.874328 ) ( -0.006945 0.000000 31.966468 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2507.000000 4603.000000 689.000000 ) ( 2507.000000 4603.000000 742.000000 ) ( 2507.000000 4585.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2507.000000 4603.000000 689.000000 ) ( 2511.000000 4603.000000 689.000000 ) ( 2511.000000 4603.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2507.000000 4603.000000 742.000000 ) ( 2511.000000 4603.000000 742.000000 ) ( 2511.000000 4585.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2507.000000 4585.000000 742.000000 ) ( 2511.000000 4585.000000 742.000000 ) ( 2511.000000 4585.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2507.000000 4585.000000 689.000000 ) ( 2511.000000 4585.000000 689.000000 ) ( 2511.000000 4603.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (955/600) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (4603.000000, 4603.000000, 4585.000000) / (2563.000000, 2511.000000, 2511.000000) // --> Vector info: d1 = 1.000005, 1.375000, 1.375000. Determinants: 0.000025, 6.749912, -18236.143022, -936.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.124999. Determinants: 6.499963, 0.000001, -30855.330678, -936.000000 ( 2511.000000 4585.000000 689.000000 ) ( 2511.000000 4603.000000 689.000000 ) ( 2563.000000 4603.000000 689.000000 ) ( ( 0.000000 -0.007211 19.483059 ) ( -0.006944 0.000000 32.965097 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2563.000000 4603.000000 685.000000 ) ( 2511.000000 4603.000000 685.000000 ) ( 2511.000000 4585.000000 685.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4603.000000 685.000000 ) ( 2563.000000 4603.000000 689.000000 ) ( 2511.000000 4603.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2511.000000 4603.000000 685.000000 ) ( 2511.000000 4603.000000 689.000000 ) ( 2511.000000 4585.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2511.000000 4585.000000 685.000000 ) ( 2511.000000 4585.000000 689.000000 ) ( 2563.000000 4585.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4585.000000 685.000000 ) ( 2563.000000 4585.000000 689.000000 ) ( 2563.000000 4603.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (956/601) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-4603.000000, -4603.000000, -4585.000000) / (-742.000000, -689.000000, -689.000000) // --> Vector info: d1 = 1.000005, 1.375000, 1.375000. Determinants: -0.000025, -6.749912, -5962.555608, -954.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.124999. Determinants: -6.624962, -0.000001, -31448.700318, -954.000000 ( 2563.000000 4585.000000 689.000000 ) ( 2563.000000 4603.000000 689.000000 ) ( 2563.000000 4603.000000 742.000000 ) ( ( 0.000000 0.007075 6.250058 ) ( 0.006944 0.000000 32.965095 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2567.000000 4603.000000 742.000000 ) ( 2567.000000 4603.000000 689.000000 ) ( 2567.000000 4585.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2567.000000 4603.000000 742.000000 ) ( 2563.000000 4603.000000 742.000000 ) ( 2563.000000 4603.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2567.000000 4603.000000 689.000000 ) ( 2563.000000 4603.000000 689.000000 ) ( 2563.000000 4585.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2567.000000 4585.000000 689.000000 ) ( 2563.000000 4585.000000 689.000000 ) ( 2563.000000 4585.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2567.000000 4585.000000 742.000000 ) ( 2563.000000 4585.000000 742.000000 ) ( 2563.000000 4603.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (957/602) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (4603.000000, 4603.000000, 4585.000000) / (-2511.000000, -2563.000000, -2563.000000) // --> Vector info: d1 = 1.136806, 0.763265, 0.752305. Determinants: -0.569950, -6.723723, -15323.835952, -936.000000 // --> Vector info: d2 = 0.132026, 0.164894, 0.040374. Determinants: -6.475031, 0.591614, 31166.531679, -936.000000 ( 2563.000000 4585.000000 742.000000 ) ( 2563.000000 4603.000000 742.000000 ) ( 2511.000000 4603.000000 742.000000 ) ( ( 0.000609 0.007183 16.371620 ) ( 0.006918 -0.000632 -33.297577 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2511.000000 4603.000000 746.000000 ) ( 2563.000000 4603.000000 746.000000 ) ( 2563.000000 4585.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2511.000000 4603.000000 746.000000 ) ( 2511.000000 4603.000000 742.000000 ) ( 2563.000000 4603.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4603.000000 746.000000 ) ( 2563.000000 4603.000000 742.000000 ) ( 2563.000000 4585.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4585.000000 746.000000 ) ( 2563.000000 4585.000000 742.000000 ) ( 2511.000000 4585.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2511.000000 4585.000000 746.000000 ) ( 2511.000000 4585.000000 742.000000 ) ( 2511.000000 4603.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (960/603) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4603.000000, 4603.000000, 4585.000000) / (2493.000000, 2458.000000, 2458.000000) // --> Vector info: d1 = 0.499984, 0.249985, 0.249988. Determinants: 0.000123, -4.499996, 10902.932586, -630.000000 // --> Vector info: d2 = 0.250013, 0.250009, 0.125001. Determinants: -4.375271, -0.000077, 19982.057846, -630.000000 ( 2458.000000 4585.000000 619.000000 ) ( 2458.000000 4603.000000 619.000000 ) ( 2493.000000 4603.000000 619.000000 ) ( ( 0.000000 0.007143 -17.306242 ) ( 0.006945 0.000000 -31.717552 ) ) 04escapehouse/04wex4a 0 0 0 ( 2493.000000 4603.000000 615.000000 ) ( 2458.000000 4603.000000 615.000000 ) ( 2458.000000 4585.000000 615.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2493.000000 4603.000000 615.000000 ) ( 2493.000000 4603.000000 619.000000 ) ( 2458.000000 4603.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2458.000000 4603.000000 615.000000 ) ( 2458.000000 4603.000000 619.000000 ) ( 2458.000000 4585.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2458.000000 4585.000000 615.000000 ) ( 2458.000000 4585.000000 619.000000 ) ( 2493.000000 4585.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2493.000000 4585.000000 615.000000 ) ( 2493.000000 4585.000000 619.000000 ) ( 2493.000000 4603.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (961/604) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-4603.000000, -4603.000000, -4585.000000) / (-672.000000, -619.000000, -619.000000) // --> Vector info: d1 = 1.000000, 1.374998, 1.375000. Determinants: -0.000132, -6.749955, -5490.579657, -954.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.125005. Determinants: -6.625247, -0.000001, -30496.011909, -954.000000 ( 2493.000000 4585.000000 619.000000 ) ( 2493.000000 4603.000000 619.000000 ) ( 2493.000000 4603.000000 672.000000 ) ( ( 0.000000 0.007075 5.755325 ) ( 0.006945 0.000000 31.966470 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2497.000000 4603.000000 672.000000 ) ( 2497.000000 4603.000000 619.000000 ) ( 2497.000000 4585.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2497.000000 4603.000000 672.000000 ) ( 2493.000000 4603.000000 672.000000 ) ( 2493.000000 4603.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2497.000000 4603.000000 619.000000 ) ( 2493.000000 4603.000000 619.000000 ) ( 2493.000000 4585.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2497.000000 4585.000000 619.000000 ) ( 2493.000000 4585.000000 619.000000 ) ( 2493.000000 4585.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2497.000000 4585.000000 672.000000 ) ( 2493.000000 4585.000000 672.000000 ) ( 2493.000000 4603.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (962/605) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (4603.000000, 4603.000000, 4585.000000) / (-2458.000000, -2493.000000, -2493.000000) // --> Vector info: d1 = 0.000000, 0.250003, 0.250000. Determinants: -0.000079, 4.500045, 11061.474355, -630.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.125002. Determinants: 4.375083, 0.000000, -20138.508883, -630.000000 ( 2493.000000 4585.000000 672.000000 ) ( 2493.000000 4603.000000 672.000000 ) ( 2458.000000 4603.000000 672.000000 ) ( ( 0.000000 -0.007143 -17.557896 ) ( -0.006945 0.000000 31.965887 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2458.000000 4603.000000 676.000000 ) ( 2493.000000 4603.000000 676.000000 ) ( 2493.000000 4585.000000 676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2458.000000 4603.000000 676.000000 ) ( 2458.000000 4603.000000 672.000000 ) ( 2493.000000 4603.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2493.000000 4603.000000 676.000000 ) ( 2493.000000 4603.000000 672.000000 ) ( 2493.000000 4585.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2493.000000 4585.000000 676.000000 ) ( 2493.000000 4585.000000 672.000000 ) ( 2458.000000 4585.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2458.000000 4585.000000 676.000000 ) ( 2458.000000 4585.000000 672.000000 ) ( 2458.000000 4603.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (963/606) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (4603.000000, 4603.000000, 4585.000000) / (-619.000000, -672.000000, -672.000000) // --> Vector info: d1 = 1.168283, 0.793283, 0.793285. Determinants: 0.000076, -6.749996, -5293.138054, -954.000000 // --> Vector info: d2 = 1.121376, 1.121372, 0.996364. Determinants: -6.625417, -0.000077, 29426.953654, -954.000000 ( 2458.000000 4585.000000 672.000000 ) ( 2458.000000 4603.000000 672.000000 ) ( 2458.000000 4603.000000 619.000000 ) ( ( 0.000000 0.007075 5.548363 ) ( 0.006945 0.000000 -30.845863 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2454.000000 4603.000000 619.000000 ) ( 2454.000000 4603.000000 672.000000 ) ( 2454.000000 4585.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2454.000000 4603.000000 619.000000 ) ( 2458.000000 4603.000000 619.000000 ) ( 2458.000000 4603.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2454.000000 4603.000000 672.000000 ) ( 2458.000000 4603.000000 672.000000 ) ( 2458.000000 4585.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2454.000000 4585.000000 672.000000 ) ( 2458.000000 4585.000000 672.000000 ) ( 2458.000000 4585.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2454.000000 4585.000000 619.000000 ) ( 2458.000000 4585.000000 619.000000 ) ( 2458.000000 4603.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (966/607) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (4603.000000, 4603.000000, 4585.000000) / (2493.000000, 2458.000000, 2458.000000) // --> Vector info: d1 = 1.000000, 1.249997, 1.249997. Determinants: -0.000008, 4.499953, -11848.344447, -630.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.125010. Determinants: 4.375330, 0.000002, -20139.646787, -630.000000 ( 2458.000000 4585.000000 689.000000 ) ( 2458.000000 4603.000000 689.000000 ) ( 2493.000000 4603.000000 689.000000 ) ( ( 0.000000 -0.007143 18.806896 ) ( -0.006945 0.000000 31.967693 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2493.000000 4603.000000 685.000000 ) ( 2458.000000 4603.000000 685.000000 ) ( 2458.000000 4585.000000 685.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2493.000000 4603.000000 685.000000 ) ( 2493.000000 4603.000000 689.000000 ) ( 2458.000000 4603.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2458.000000 4603.000000 685.000000 ) ( 2458.000000 4603.000000 689.000000 ) ( 2458.000000 4585.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2458.000000 4585.000000 685.000000 ) ( 2458.000000 4585.000000 689.000000 ) ( 2493.000000 4585.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2493.000000 4585.000000 685.000000 ) ( 2493.000000 4585.000000 689.000000 ) ( 2493.000000 4603.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (967/608) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-4603.000000, -4603.000000, -4585.000000) / (-730.000000, -689.000000, -689.000000) // --> Vector info: d1 = 1.000000, 1.291668, 1.291670. Determinants: -0.000098, -5.250019, -4570.963311, -738.000000 // --> Vector info: d2 = 0.000000, 0.000002, 0.125002. Determinants: -5.125020, -0.000034, -23590.489599, -738.000000 ( 2493.000000 4585.000000 689.000000 ) ( 2493.000000 4603.000000 689.000000 ) ( 2493.000000 4603.000000 730.000000 ) ( ( 0.000000 0.007114 6.193717 ) ( 0.006944 0.000000 31.965433 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2497.000000 4603.000000 730.000000 ) ( 2497.000000 4603.000000 689.000000 ) ( 2497.000000 4585.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2497.000000 4603.000000 730.000000 ) ( 2493.000000 4603.000000 730.000000 ) ( 2493.000000 4603.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2497.000000 4603.000000 689.000000 ) ( 2493.000000 4603.000000 689.000000 ) ( 2493.000000 4585.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2497.000000 4585.000000 689.000000 ) ( 2493.000000 4585.000000 689.000000 ) ( 2493.000000 4585.000000 730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2497.000000 4585.000000 730.000000 ) ( 2493.000000 4585.000000 730.000000 ) ( 2493.000000 4603.000000 730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (968/609) # points: 4 { brushDef { // Surface normal: 0.540758, 0.000000, -0.841178 // RotY/Z : 0.999459 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.841178, 0.000000, -0.540758) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (4603.000000, 4603.000000, 4585.000000) / (-2475.167664, -2491.810981, -2491.810981) // --> Vector info: d1 = 0.407163, 0.287004, 0.284586. Determinants: -0.040236, -2.162865, -5290.223011, -299.579706 // --> Vector info: d2 = 0.126682, 0.129012, 0.004036. Determinants: -2.080018, 0.041945, 9640.192664, -299.579706 ( 2493.000000 4585.000000 730.000000 ) ( 2493.000000 4603.000000 730.000000 ) ( 2479.000000 4603.000000 721.000000 ) ( ( 0.000134 0.007220 17.658816 ) ( 0.006943 -0.000140 -32.179058 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2476.836970 4603.000000 724.364714 ) ( 2490.836970 4603.000000 733.364714 ) ( 2490.836970 4585.000000 733.364714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2476.836970 4603.000000 724.364714 ) ( 2479.000000 4603.000000 721.000000 ) ( 2493.000000 4603.000000 730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2490.836970 4603.000000 733.364714 ) ( 2493.000000 4603.000000 730.000000 ) ( 2493.000000 4585.000000 730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2490.836970 4585.000000 733.364714 ) ( 2493.000000 4585.000000 730.000000 ) ( 2479.000000 4585.000000 721.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2476.836970 4585.000000 724.364714 ) ( 2479.000000 4585.000000 721.000000 ) ( 2479.000000 4603.000000 721.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (969/610) # points: 4 { brushDef { // Surface normal: 0.836048, 0.000000, -0.548656 // RotY/Z : 0.580756 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.548656, 0.000000, -0.836048) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (4603.000000, 4603.000000, 4585.000000) / (-1924.634544, -1962.909862, -1962.909862) // --> Vector info: d1 = 0.668283, 0.397921, 0.395406. Determinants: -0.096274, -4.866514, -9383.527782, -688.955732 // --> Vector info: d2 = 1.121372, 1.126823, 1.001844. Determinants: -4.783612, 0.098113, 21435.220007, -688.955732 ( 2479.000000 4585.000000 721.000000 ) ( 2479.000000 4603.000000 721.000000 ) ( 2458.000000 4603.000000 689.000000 ) ( ( 0.000140 0.007064 13.619928 ) ( 0.006943 -0.000142 -31.112623 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2454.655808 4603.000000 691.194626 ) ( 2475.655808 4603.000000 723.194626 ) ( 2475.655808 4585.000000 723.194626 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2454.655808 4603.000000 691.194626 ) ( 2458.000000 4603.000000 689.000000 ) ( 2479.000000 4603.000000 721.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2475.655808 4603.000000 723.194626 ) ( 2479.000000 4603.000000 721.000000 ) ( 2479.000000 4585.000000 721.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2475.655808 4585.000000 723.194626 ) ( 2479.000000 4585.000000 721.000000 ) ( 2458.000000 4585.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2454.655808 4585.000000 691.194626 ) ( 2458.000000 4585.000000 689.000000 ) ( 2458.000000 4603.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (973/611) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (4603.000000, 4603.000000, 4585.000000) / (-619.000000, -672.000000, -672.000000) // --> Vector info: d1 = 0.000000, 0.375000, 0.375000. Determinants: 0.000013, 6.749999, 4178.190220, -954.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.125008. Determinants: 6.625413, 0.000000, -30496.777118, -954.000000 ( 2581.000000 4585.000000 672.000000 ) ( 2581.000000 4603.000000 672.000000 ) ( 2581.000000 4603.000000 619.000000 ) ( ( 0.000000 -0.007075 -4.379654 ) ( -0.006945 0.000000 31.967272 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2577.000000 4603.000000 619.000000 ) ( 2577.000000 4603.000000 672.000000 ) ( 2577.000000 4585.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2577.000000 4603.000000 619.000000 ) ( 2581.000000 4603.000000 619.000000 ) ( 2581.000000 4603.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2577.000000 4603.000000 672.000000 ) ( 2581.000000 4603.000000 672.000000 ) ( 2581.000000 4585.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2577.000000 4585.000000 672.000000 ) ( 2581.000000 4585.000000 672.000000 ) ( 2581.000000 4585.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2577.000000 4585.000000 619.000000 ) ( 2581.000000 4585.000000 619.000000 ) ( 2581.000000 4603.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (974/612) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4603.000000, 4603.000000, 4585.000000) / (2616.000000, 2581.000000, 2581.000000) // --> Vector info: d1 = 0.374978, 0.124981, 0.124988. Determinants: 0.000275, -4.499953, 11534.372845, -630.000000 // --> Vector info: d2 = 0.250027, 0.250023, 0.125015. Determinants: -4.375267, -0.000067, 19982.011866, -630.000000 ( 2581.000000 4585.000000 619.000000 ) ( 2581.000000 4603.000000 619.000000 ) ( 2616.000000 4603.000000 619.000000 ) ( ( 0.000000 0.007143 -18.308528 ) ( 0.006945 0.000000 -31.717479 ) ) 04escapehouse/04wex4a 0 0 0 ( 2616.000000 4603.000000 615.000000 ) ( 2581.000000 4603.000000 615.000000 ) ( 2581.000000 4585.000000 615.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2616.000000 4603.000000 615.000000 ) ( 2616.000000 4603.000000 619.000000 ) ( 2581.000000 4603.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2581.000000 4603.000000 615.000000 ) ( 2581.000000 4603.000000 619.000000 ) ( 2581.000000 4585.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2581.000000 4585.000000 615.000000 ) ( 2581.000000 4585.000000 619.000000 ) ( 2616.000000 4585.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2616.000000 4585.000000 615.000000 ) ( 2616.000000 4585.000000 619.000000 ) ( 2616.000000 4603.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (975/613) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1b]: 128.000000/128.000000 // --> Vector A/B: (-4603.000000, -4603.000000, -4585.000000) / (-672.000000, -619.000000, -619.000000) // --> Vector info: d1 = 0.828119, 0.453120, 0.453120. Determinants: 0.000000, 6.749999, 3745.973286, -954.000000 // --> Vector info: d2 = 1.118383, 1.118383, 0.993378. Determinants: 6.625265, 0.000000, 29429.159386, -954.000000 ( 2616.000000 4585.000000 619.000000 ) ( 2616.000000 4603.000000 619.000000 ) ( 2616.000000 4603.000000 672.000000 ) ( ( 0.000000 -0.007075 -3.926597 ) ( -0.006945 0.000000 -30.848175 ) ) 04escapehouse/04wmtl1b 0 0 0 ( 2620.000000 4603.000000 672.000000 ) ( 2620.000000 4603.000000 619.000000 ) ( 2620.000000 4585.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2620.000000 4603.000000 672.000000 ) ( 2616.000000 4603.000000 672.000000 ) ( 2616.000000 4603.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2620.000000 4603.000000 619.000000 ) ( 2616.000000 4603.000000 619.000000 ) ( 2616.000000 4585.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2620.000000 4585.000000 619.000000 ) ( 2616.000000 4585.000000 619.000000 ) ( 2616.000000 4585.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2620.000000 4585.000000 672.000000 ) ( 2616.000000 4585.000000 672.000000 ) ( 2616.000000 4603.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (976/614) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (4603.000000, 4603.000000, 4585.000000) / (-2581.000000, -2616.000000, -2616.000000) // --> Vector info: d1 = 0.000000, 0.249995, 0.250001. Determinants: 0.000215, 4.499915, 11613.291834, -630.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.125005. Determinants: 4.375183, -0.000001, -20768.972044, -630.000000 ( 2616.000000 4585.000000 672.000000 ) ( 2616.000000 4603.000000 672.000000 ) ( 2581.000000 4603.000000 672.000000 ) ( ( 0.000000 -0.007143 -18.433797 ) ( -0.006945 0.000000 32.966622 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2581.000000 4603.000000 676.000000 ) ( 2616.000000 4603.000000 676.000000 ) ( 2616.000000 4585.000000 676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2581.000000 4603.000000 676.000000 ) ( 2581.000000 4603.000000 672.000000 ) ( 2616.000000 4603.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2616.000000 4603.000000 676.000000 ) ( 2616.000000 4603.000000 672.000000 ) ( 2616.000000 4585.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2616.000000 4585.000000 676.000000 ) ( 2616.000000 4585.000000 672.000000 ) ( 2581.000000 4585.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2581.000000 4585.000000 676.000000 ) ( 2581.000000 4585.000000 672.000000 ) ( 2581.000000 4603.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (979/615) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (4603.000000, 4603.000000, 4585.000000) / (-689.000000, -730.000000, -730.000000) // --> Vector info: d1 = 0.000000, 0.291670, 0.291670. Determinants: 0.000000, 5.250066, 3617.295313, -738.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.125008. Determinants: 5.125313, 0.000003, -23591.811881, -738.000000 ( 2581.000000 4585.000000 730.000000 ) ( 2581.000000 4603.000000 730.000000 ) ( 2581.000000 4603.000000 689.000000 ) ( ( 0.000000 -0.007114 -4.901484 ) ( -0.006945 0.000000 31.967225 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2577.000000 4603.000000 689.000000 ) ( 2577.000000 4603.000000 730.000000 ) ( 2577.000000 4585.000000 730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2577.000000 4603.000000 689.000000 ) ( 2581.000000 4603.000000 689.000000 ) ( 2581.000000 4603.000000 730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2577.000000 4603.000000 730.000000 ) ( 2581.000000 4603.000000 730.000000 ) ( 2581.000000 4585.000000 730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2577.000000 4585.000000 730.000000 ) ( 2581.000000 4585.000000 730.000000 ) ( 2581.000000 4585.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2577.000000 4585.000000 689.000000 ) ( 2581.000000 4585.000000 689.000000 ) ( 2581.000000 4603.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (980/616) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (4603.000000, 4603.000000, 4585.000000) / (2616.000000, 2581.000000, 2581.000000) // --> Vector info: d1 = 0.000000, 0.249995, 0.250001. Determinants: 0.000215, 4.499915, -11772.767476, -630.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.125005. Determinants: 4.375183, -0.000001, -20768.966928, -630.000000 ( 2581.000000 4585.000000 689.000000 ) ( 2581.000000 4603.000000 689.000000 ) ( 2616.000000 4603.000000 689.000000 ) ( ( 0.000000 -0.007143 18.686933 ) ( -0.006945 0.000000 32.966614 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2616.000000 4603.000000 685.000000 ) ( 2581.000000 4603.000000 685.000000 ) ( 2581.000000 4585.000000 685.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2616.000000 4603.000000 685.000000 ) ( 2616.000000 4603.000000 689.000000 ) ( 2581.000000 4603.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2581.000000 4603.000000 685.000000 ) ( 2581.000000 4603.000000 689.000000 ) ( 2581.000000 4585.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2581.000000 4585.000000 685.000000 ) ( 2581.000000 4585.000000 689.000000 ) ( 2616.000000 4585.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2616.000000 4585.000000 685.000000 ) ( 2616.000000 4585.000000 689.000000 ) ( 2616.000000 4603.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (981/617) # points: 4 { brushDef { // Surface normal: -0.836048, 0.000000, -0.548656 // RotY/Z : 0.580756 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.548656, 0.000000, -0.836048) // Texture width/height [04wmtl1b]: 128.000000/128.000000 // --> Vector A/B: (-4603.000000, -4603.000000, -4585.000000) / (820.972922, 859.248240, 859.248240) // --> Vector info: d1 = 1.223459, 0.953108, 0.955727. Determinants: -0.100258, 4.866315, -5299.509167, -688.955732 // --> Vector info: d2 = 1.124098, 1.118432, 0.993457. Determinants: 4.783438, 0.101993, 21159.980619, -688.955732 ( 2616.000000 4585.000000 689.000000 ) ( 2616.000000 4603.000000 689.000000 ) ( 2595.000000 4603.000000 721.000000 ) ( ( 0.000146 -0.007063 7.692090 ) ( -0.006943 -0.000148 -30.713121 ) ) 04escapehouse/04wmtl1b 0 0 0 ( 2598.344192 4603.000000 723.194626 ) ( 2619.344192 4603.000000 691.194626 ) ( 2619.344192 4585.000000 691.194626 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2598.344192 4603.000000 723.194626 ) ( 2595.000000 4603.000000 721.000000 ) ( 2616.000000 4603.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2619.344192 4603.000000 691.194626 ) ( 2616.000000 4603.000000 689.000000 ) ( 2616.000000 4585.000000 689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2619.344192 4585.000000 691.194626 ) ( 2616.000000 4585.000000 689.000000 ) ( 2595.000000 4585.000000 721.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2598.344192 4585.000000 723.194626 ) ( 2595.000000 4585.000000 721.000000 ) ( 2595.000000 4603.000000 721.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (982/618) # points: 4 { brushDef { // Surface normal: -0.540758, 0.000000, -0.841178 // RotY/Z : 0.999459 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.841178, 0.000000, -0.540758) // Texture width/height [04wmtl1b]: 128.000000/128.000000 // --> Vector A/B: (-4603.000000, -4603.000000, -4585.000000) / (1776.328603, 1792.971920, 1792.971920) // --> Vector info: d1 = 0.343464, 0.223461, 0.230390. Determinants: -0.115333, 2.160063, -4470.755838, -299.579706 // --> Vector info: d2 = 1.130761, 1.124098, 0.999288. Determinants: 2.077256, 0.119923, 9009.834608, -299.579706 ( 2595.000000 4585.000000 721.000000 ) ( 2595.000000 4603.000000 721.000000 ) ( 2581.000000 4603.000000 730.000000 ) ( ( 0.000385 -0.007210 14.923427 ) ( -0.006934 -0.000400 -30.074916 ) ) 04escapehouse/04wmtl1b 0 0 0 ( 2583.163030 4603.000000 733.364714 ) ( 2597.163030 4603.000000 724.364714 ) ( 2597.163030 4585.000000 724.364714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2583.163030 4603.000000 733.364714 ) ( 2581.000000 4603.000000 730.000000 ) ( 2595.000000 4603.000000 721.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2597.163030 4603.000000 724.364714 ) ( 2595.000000 4603.000000 721.000000 ) ( 2595.000000 4585.000000 721.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2597.163030 4585.000000 724.364714 ) ( 2595.000000 4585.000000 721.000000 ) ( 2581.000000 4585.000000 730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2583.163030 4585.000000 733.364714 ) ( 2581.000000 4585.000000 730.000000 ) ( 2581.000000 4603.000000 730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (983/619) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (4202.000000, 4253.000000, 4253.000000) / (-2484.000000, -2423.000000, -2476.000000) // --> Vector info: d1 = 0.937226, 1.307439, 0.937145. Determinants: 2.966614, -18.884974, -61909.308784, -2703.000000 // --> Vector info: d2 = 0.423142, 0.850182, 0.790956. Determinants: -19.020360, -3.020540, 71276.781355, -2703.000000 ( 2476.000000 4253.000000 795.000000 ) ( 2423.000000 4253.000000 795.000000 ) ( 2484.000000 4202.000000 795.000000 ) ( ( -0.001098 0.006987 22.903925 ) ( 0.007037 0.001117 -26.369508 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2484.000000 4202.000000 799.000000 ) ( 2423.000000 4253.000000 799.000000 ) ( 2476.000000 4253.000000 799.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2484.000000 4202.000000 799.000000 ) ( 2484.000000 4202.000000 795.000000 ) ( 2423.000000 4253.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2423.000000 4253.000000 799.000000 ) ( 2423.000000 4253.000000 795.000000 ) ( 2476.000000 4253.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2476.000000 4253.000000 799.000000 ) ( 2476.000000 4253.000000 795.000000 ) ( 2484.000000 4202.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (984/620) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4253.000000, 4253.000000, 4202.000000) / (2476.000000, 2423.000000, 2484.000000) // --> Vector info: d1 = 0.379867, 0.667077, 0.102009. Determinants: -12.428829, 14.647700, 15565.324035, -2703.000000 // --> Vector info: d2 = 0.798175, 1.039178, 1.039061. Determinants: 14.694953, 12.291137, -95087.956502, -2703.000000 ( 2484.000000 4202.000000 620.000000 ) ( 2423.000000 4253.000000 620.000000 ) ( 2476.000000 4253.000000 620.000000 ) ( ( 0.004598 -0.005419 -5.758536 ) ( -0.005437 -0.004547 35.178674 ) ) 04escapehouse/04wex4a 0 0 0 ( 2476.000000 4253.000000 616.000000 ) ( 2423.000000 4253.000000 616.000000 ) ( 2484.000000 4202.000000 616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2476.000000 4253.000000 616.000000 ) ( 2476.000000 4253.000000 620.000000 ) ( 2423.000000 4253.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2423.000000 4253.000000 616.000000 ) ( 2423.000000 4253.000000 620.000000 ) ( 2484.000000 4202.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2484.000000 4202.000000 616.000000 ) ( 2484.000000 4202.000000 620.000000 ) ( 2476.000000 4253.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (986/621) # points: 3 { brushDef { // Surface normal: 0.641421, 0.767189, 0.000000 // RotY/Z : 0.000000 / 0.874448. Vector texS/T: (-0.767189, 0.641421, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (869.062082, 789.551076, 869.062082) / (-795.000000, -795.000000, -742.000000) // --> Vector info: d1 = 1.085973, 0.615041, 1.293308. Determinants: -24.959396, -16.485433, 4008.965028, -4214.083293 // --> Vector info: d2 = 0.906388, 0.593906, 0.593918. Determinants: -16.561514, 24.844810, 30325.014271, -4214.083293 ( 2423.000000 4253.000000 742.000000 ) ( 2484.000000 4202.000000 795.000000 ) ( 2423.000000 4253.000000 795.000000 ) ( ( 0.005923 0.003912 -0.951326 ) ( 0.003930 -0.005896 -7.196112 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2420.434317 4249.931242 795.000000 ) ( 2481.434317 4198.931242 795.000000 ) ( 2420.434317 4249.931242 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2420.434317 4249.931242 795.000000 ) ( 2423.000000 4253.000000 795.000000 ) ( 2484.000000 4202.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2481.434317 4198.931242 795.000000 ) ( 2484.000000 4202.000000 795.000000 ) ( 2423.000000 4253.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2420.434317 4249.931242 742.000000 ) ( 2423.000000 4253.000000 742.000000 ) ( 2423.000000 4253.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (989/622) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (2476.000000, 2423.000000, 2423.000000) / (-795.000000, -795.000000, -742.000000) // --> Vector info: d1 = 0.937145, 1.307416, 1.248190. Determinants: 19.624349, 3.138992, -48726.828837, -2809.000000 // --> Vector info: d2 = 0.790956, 0.850183, 1.220454. Determinants: 3.139031, -19.624329, -25595.377451, -2809.000000 ( 2423.000000 4253.000000 742.000000 ) ( 2423.000000 4253.000000 795.000000 ) ( 2476.000000 4253.000000 795.000000 ) ( ( -0.006986 -0.001117 17.346682 ) ( -0.001117 0.006986 9.111918 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2476.000000 4257.000000 795.000000 ) ( 2423.000000 4257.000000 795.000000 ) ( 2423.000000 4257.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2476.000000 4257.000000 795.000000 ) ( 2476.000000 4253.000000 795.000000 ) ( 2423.000000 4253.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2423.000000 4257.000000 795.000000 ) ( 2423.000000 4253.000000 795.000000 ) ( 2423.000000 4253.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2423.000000 4257.000000 742.000000 ) ( 2423.000000 4253.000000 742.000000 ) ( 2476.000000 4253.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (991/623) # points: 3 { brushDef { // Surface normal: 0.647648, 0.761939, 0.000000 // RotY/Z : 0.000000 / 0.866302. Vector texS/T: (-0.761939, 0.647648, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (828.761396, 802.512586, 828.761396) / (-812.000000, -812.000000, -795.000000) // --> Vector info: d1 = 0.545926, 0.388981, 0.615041. Determinants: -2.668069, -1.814187, 494.463803, -446.229761 // --> Vector info: d2 = 0.698040, 0.593875, 0.593906. Determinants: -1.770804, 2.733380, 3375.592654, -446.229761 ( 2484.000000 4202.000000 795.000000 ) ( 2504.000000 4185.000000 812.000000 ) ( 2484.000000 4202.000000 812.000000 ) ( ( 0.005979 0.004066 -1.108092 ) ( 0.003968 -0.006125 -7.564696 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2481.409406 4198.952243 812.000000 ) ( 2501.409406 4181.952243 812.000000 ) ( 2481.409406 4198.952243 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2481.409406 4198.952243 812.000000 ) ( 2484.000000 4202.000000 812.000000 ) ( 2504.000000 4185.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2501.409406 4181.952243 812.000000 ) ( 2504.000000 4185.000000 812.000000 ) ( 2484.000000 4202.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2481.409406 4198.952243 795.000000 ) ( 2484.000000 4202.000000 795.000000 ) ( 2484.000000 4202.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (992/624) # points: 4 { brushDef { // Surface normal: 0.987920, 0.154968, 0.000000 // RotY/Z : 0.000000 / 0.155595. Vector texS/T: (-0.154968, 0.987920, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3817.921550, 3766.297912, 3766.297912) / (-812.000000, -812.000000, -795.000000) // --> Vector info: d1 = 0.000000, 0.367816, 0.367816. Determinants: 6.252872, 0.000000, -23872.974786, -877.601846 // --> Vector info: d2 = 1.000000, 1.000000, 1.125005. Determinants: -0.000003, -6.453226, -6117.609457, -877.601846 ( 2484.000000 4202.000000 795.000000 ) ( 2484.000000 4202.000000 812.000000 ) ( 2476.000000 4253.000000 812.000000 ) ( ( -0.007125 0.000000 27.202512 ) ( 0.000000 0.007353 6.970826 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2472.048322 4252.380129 812.000000 ) ( 2480.048322 4201.380129 812.000000 ) ( 2480.048322 4201.380129 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2472.048322 4252.380129 812.000000 ) ( 2476.000000 4253.000000 812.000000 ) ( 2484.000000 4202.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2480.048322 4201.380129 812.000000 ) ( 2484.000000 4202.000000 812.000000 ) ( 2484.000000 4202.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2480.048322 4201.380129 795.000000 ) ( 2484.000000 4202.000000 795.000000 ) ( 2476.000000 4253.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2472.048322 4252.380129 795.000000 ) ( 2476.000000 4253.000000 795.000000 ) ( 2476.000000 4253.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (993/625) # points: 3 { brushDef { // Surface normal: 0.647648, 0.761939, 0.000000 // RotY/Z : 0.000000 / 0.866302. Vector texS/T: (-0.761939, 0.647648, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (802.512586, 776.263777, 828.761396) / (-812.000000, -812.000000, -795.000000) // --> Vector info: d1 = 0.388942, 0.231980, 0.615041. Determinants: -2.668353, -1.814773, 494.233898, -446.229761 // --> Vector info: d2 = 0.593875, 0.489696, 0.593906. Determinants: -1.771046, 2.733746, 3376.083712, -446.229761 ( 2484.000000 4202.000000 795.000000 ) ( 2524.000000 4168.000000 812.000000 ) ( 2504.000000 4185.000000 812.000000 ) ( ( 0.005980 0.004067 -1.107577 ) ( 0.003969 -0.006126 -7.565797 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2501.409406 4181.952243 812.000000 ) ( 2521.409406 4164.952243 812.000000 ) ( 2481.409406 4198.952243 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2501.409406 4181.952243 812.000000 ) ( 2504.000000 4185.000000 812.000000 ) ( 2524.000000 4168.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2521.409406 4164.952243 812.000000 ) ( 2524.000000 4168.000000 812.000000 ) ( 2484.000000 4202.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2481.409406 4198.952243 795.000000 ) ( 2484.000000 4202.000000 795.000000 ) ( 2504.000000 4185.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (995/626) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (4202.000000, 4253.000000, 4253.000000) / (-2484.000000, -2476.000000, -2598.000000) // --> Vector info: d1 = 0.937229, 0.937149, 0.073282. Determinants: 6.920795, -44.057207, -144350.726162, -6222.000000 // --> Vector info: d2 = 1.423210, 1.790954, 1.652792. Determinants: -43.759552, -7.046287, 157519.449551, -6222.000000 ( 2598.000000 4253.000000 812.000000 ) ( 2476.000000 4253.000000 812.000000 ) ( 2484.000000 4202.000000 812.000000 ) ( ( -0.001112 0.007081 23.200052 ) ( 0.007033 0.001132 -25.316530 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2484.000000 4202.000000 816.000000 ) ( 2476.000000 4253.000000 816.000000 ) ( 2598.000000 4253.000000 816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2484.000000 4202.000000 816.000000 ) ( 2484.000000 4202.000000 812.000000 ) ( 2476.000000 4253.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2476.000000 4253.000000 816.000000 ) ( 2476.000000 4253.000000 812.000000 ) ( 2598.000000 4253.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2598.000000 4253.000000 816.000000 ) ( 2598.000000 4253.000000 812.000000 ) ( 2625.000000 4083.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2625.000000 4083.000000 816.000000 ) ( 2625.000000 4083.000000 812.000000 ) ( 2484.000000 4202.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (996/627) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4253.000000, 4253.000000, 4202.000000) / (2485.000000, 2476.000000, 2484.000000) // --> Vector info: d1 = 0.331992, 0.379861, 0.101964. Determinants: -2.118118, 2.441352, 2789.210208, -459.000000 // --> Vector info: d2 = 0.758003, 0.798184, 1.039025. Determinants: 2.489019, 2.049218, -16026.027554, -459.000000 ( 2484.000000 4202.000000 620.000000 ) ( 2476.000000 4253.000000 620.000000 ) ( 2485.000000 4253.000000 620.000000 ) ( ( 0.004615 -0.005319 -6.076711 ) ( -0.005423 -0.004465 34.915093 ) ) 04escapehouse/04wex4a 0 0 0 ( 2485.000000 4253.000000 616.000000 ) ( 2476.000000 4253.000000 616.000000 ) ( 2484.000000 4202.000000 616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 4253.000000 616.000000 ) ( 2485.000000 4253.000000 620.000000 ) ( 2476.000000 4253.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2476.000000 4253.000000 616.000000 ) ( 2476.000000 4253.000000 620.000000 ) ( 2484.000000 4202.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2484.000000 4202.000000 616.000000 ) ( 2484.000000 4202.000000 620.000000 ) ( 2494.000000 4193.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2494.000000 4193.000000 616.000000 ) ( 2494.000000 4193.000000 620.000000 ) ( 2485.000000 4253.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (999/628) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (2598.000000, 2563.000000, 2598.000000) / (-812.000000, -812.000000, -795.000000) // --> Vector info: d1 = 0.946850, 1.123563, 0.858462. Determinants: 3.004111, 3.093604, -5856.048947, -595.000000 // --> Vector info: d2 = 0.505535, 0.682315, 0.593892. Determinants: 3.005256, -3.092515, -10619.569280, -595.000000 ( 2598.000000 4253.000000 795.000000 ) ( 2563.000000 4253.000000 812.000000 ) ( 2598.000000 4253.000000 812.000000 ) ( ( -0.005049 -0.005199 9.842099 ) ( -0.005051 0.005198 17.848016 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2598.000000 4257.000000 812.000000 ) ( 2563.000000 4257.000000 812.000000 ) ( 2598.000000 4257.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2598.000000 4257.000000 812.000000 ) ( 2598.000000 4253.000000 812.000000 ) ( 2563.000000 4253.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4257.000000 812.000000 ) ( 2563.000000 4253.000000 812.000000 ) ( 2598.000000 4253.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2598.000000 4257.000000 795.000000 ) ( 2598.000000 4253.000000 795.000000 ) ( 2598.000000 4253.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1000/629) # points: 4 { brushDef { // Surface normal: -0.987621, -0.156857, 0.000000 // RotY/Z : 0.000000 / -2.984085. Vector texS/T: (0.156857, -0.987621, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-3620.706634, -3792.837398, -3792.837398) / (-812.000000, -812.000000, -795.000000) // --> Vector info: d1 = 0.000000, 1.226071, 1.226071. Determinants: 20.843198, 0.000000, 75467.106508, -2926.222992 // --> Vector info: d2 = 1.000000, 1.000000, 1.125003. Determinants: -0.000003, -21.516839, -20397.907188, -2926.222992 ( 2598.000000 4253.000000 795.000000 ) ( 2598.000000 4253.000000 812.000000 ) ( 2625.000000 4083.000000 812.000000 ) ( ( -0.007123 0.000000 -25.789937 ) ( 0.000000 0.007353 6.970729 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2628.950485 4083.627430 812.000000 ) ( 2601.950485 4253.627430 812.000000 ) ( 2601.950485 4253.627430 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2628.950485 4083.627430 812.000000 ) ( 2625.000000 4083.000000 812.000000 ) ( 2598.000000 4253.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2601.950485 4253.627430 812.000000 ) ( 2598.000000 4253.000000 812.000000 ) ( 2598.000000 4253.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2601.950485 4253.627430 795.000000 ) ( 2598.000000 4253.000000 795.000000 ) ( 2625.000000 4083.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2628.950485 4083.627430 794.000000 ) ( 2625.000000 4083.000000 794.000000 ) ( 2625.000000 4083.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1001/630) # points: 3 { brushDef { // Surface normal: 0.647648, 0.761939, 0.000000 // RotY/Z : 0.000000 / 0.866302. Vector texS/T: (-0.761939, 0.647648, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (696.755409, 644.257790, 644.257790) / (-812.000000, -812.000000, -794.000000) // --> Vector info: d1 = 0.389472, 0.075506, 0.006431. Determinants: -5.651382, 3.626260, 6514.119941, -944.957142 // --> Vector info: d2 = 0.895952, 1.104161, 0.999997. Determinants: 3.747758, 5.468337, 982.382263, -944.957142 ( 2625.000000 4083.000000 794.000000 ) ( 2625.000000 4083.000000 812.000000 ) ( 2585.000000 4117.000000 812.000000 ) ( ( 0.005981 -0.003837 -6.893561 ) ( -0.003966 -0.005787 -1.039605 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2582.409406 4113.952243 812.000000 ) ( 2622.409406 4079.952243 812.000000 ) ( 2622.409406 4079.952243 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2582.409406 4113.952243 812.000000 ) ( 2585.000000 4117.000000 812.000000 ) ( 2625.000000 4083.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2622.409406 4079.952243 812.000000 ) ( 2625.000000 4083.000000 812.000000 ) ( 2625.000000 4083.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2622.409406 4079.952243 794.000000 ) ( 2625.000000 4083.000000 794.000000 ) ( 2585.000000 4117.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1004/631) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (2511.000000, 2476.000000, 2476.000000) / (-812.000000, -812.000000, -795.000000) // --> Vector info: d1 = 0.638786, 0.862407, 0.918306. Determinants: 3.801553, -1.956482, -11514.441392, -595.000000 // --> Vector info: d2 = 0.593903, 0.482100, 0.593906. Determinants: -1.900650, -3.913224, 1241.622111, -595.000000 ( 2476.000000 4253.000000 795.000000 ) ( 2476.000000 4253.000000 812.000000 ) ( 2511.000000 4253.000000 812.000000 ) ( ( -0.006389 0.003288 19.352002 ) ( 0.003194 0.006577 -2.086760 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2511.000000 4257.000000 812.000000 ) ( 2476.000000 4257.000000 812.000000 ) ( 2476.000000 4257.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2511.000000 4257.000000 812.000000 ) ( 2511.000000 4253.000000 812.000000 ) ( 2476.000000 4253.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2476.000000 4257.000000 812.000000 ) ( 2476.000000 4253.000000 812.000000 ) ( 2476.000000 4253.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2476.000000 4257.000000 795.000000 ) ( 2476.000000 4253.000000 795.000000 ) ( 2511.000000 4253.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1006/632) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4092.000000, 4083.000000, 4253.000000) / (2615.000000, 2625.000000, 2598.000000) // --> Vector info: d1 = 0.498133, 0.426987, 1.652825. Determinants: -10.337436, 1.062295, 38797.106975, -1457.000000 // --> Vector info: d2 = 0.432029, 0.370303, 0.370499. Determinants: 1.664637, 10.491591, -34876.673483, -1457.000000 ( 2598.000000 4253.000000 620.000000 ) ( 2625.000000 4083.000000 620.000000 ) ( 2615.000000 4092.000000 620.000000 ) ( ( 0.007095 -0.000729 -26.628076 ) ( -0.001143 -0.007201 23.937319 ) ) 04escapehouse/04wex4a 0 0 0 ( 2615.000000 4092.000000 616.000000 ) ( 2625.000000 4083.000000 616.000000 ) ( 2598.000000 4253.000000 616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2615.000000 4092.000000 616.000000 ) ( 2615.000000 4092.000000 620.000000 ) ( 2625.000000 4083.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2625.000000 4083.000000 616.000000 ) ( 2625.000000 4083.000000 620.000000 ) ( 2598.000000 4253.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2598.000000 4253.000000 616.000000 ) ( 2598.000000 4253.000000 620.000000 ) ( 2590.000000 4253.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2590.000000 4253.000000 616.000000 ) ( 2590.000000 4253.000000 620.000000 ) ( 2615.000000 4092.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1008/633) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (4253.000000, 4253.000000, 4032.000000) / (-2598.000000, -2651.000000, -2686.000000) // --> Vector info: d1 = 1.073444, 0.703133, 0.703133. Determinants: 12.960852, -81.838526, -280312.238948, -11713.000000 // --> Vector info: d2 = 2.653022, 2.593883, 0.999995. Determinants: -82.406205, -13.069617, 285443.879134, -11713.000000 ( 2686.000000 4032.000000 795.000000 ) ( 2651.000000 4253.000000 795.000000 ) ( 2598.000000 4253.000000 795.000000 ) ( ( -0.001107 0.006987 23.931720 ) ( 0.007035 0.001116 -24.369835 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2598.000000 4253.000000 799.000000 ) ( 2651.000000 4253.000000 799.000000 ) ( 2686.000000 4032.000000 799.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2598.000000 4253.000000 799.000000 ) ( 2598.000000 4253.000000 795.000000 ) ( 2651.000000 4253.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2651.000000 4253.000000 799.000000 ) ( 2651.000000 4253.000000 795.000000 ) ( 2686.000000 4032.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2686.000000 4032.000000 799.000000 ) ( 2686.000000 4032.000000 795.000000 ) ( 2625.000000 4083.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2625.000000 4083.000000 798.000000 ) ( 2625.000000 4083.000000 794.000000 ) ( 2598.000000 4253.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1009/634) # points: 4 { brushDef { // Surface normal: 0.014533, -0.002223, 0.999892 // RotY/Z : -1.556093 / -0.151765. Vector texS/T: (0.151183, 0.988506, 0.000000) / (0.988399, -0.151167, -0.014702) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4432.924990, 4391.733373, 4604.901732) / (1968.217297, 2036.233845, 1968.217297) // --> Vector info: d1 = 1.426958, 1.000005, 2.593890. Determinants: -79.370717, 25.358124, 285242.636472, -11697.264296 // --> Vector info: d2 = 1.370304, 1.000000, 1.000000. Determinants: 25.186844, 78.937234, -283045.832317, -11697.264296 ( 2651.000000 4253.000000 620.000000 ) ( 2686.000000 4032.000000 619.000000 ) ( 2625.000000 4083.000000 620.000000 ) ( ( 0.006785 -0.002168 -24.385414 ) ( -0.002153 -0.006748 24.197609 ) ) 04escapehouse/04wex4a 0 0 0 ( 2624.941867 4083.008891 616.000432 ) ( 2685.941867 4032.008891 615.000432 ) ( 2650.941867 4253.008891 616.000432 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2624.941867 4083.008891 616.000432 ) ( 2625.000000 4083.000000 620.000000 ) ( 2686.000000 4032.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2685.941867 4032.008891 615.000432 ) ( 2686.000000 4032.000000 619.000000 ) ( 2651.000000 4253.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2650.941867 4253.008891 616.000432 ) ( 2651.000000 4253.000000 620.000000 ) ( 2598.000000 4253.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2597.941867 4253.008891 616.000432 ) ( 2598.000000 4253.000000 620.000000 ) ( 2625.000000 4083.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1011/635) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (2651.000000, 2598.000000, 2651.000000) / (-795.000000, -795.000000, -742.000000) // --> Vector info: d1 = 0.593293, 0.858462, 0.328130. Determinants: 14.053926, 14.053652, -27750.866155, -2809.000000 // --> Vector info: d2 = 0.328725, 0.593892, 0.593889. Determinants: 14.053857, -14.053699, -49352.856000, -2809.000000 ( 2651.000000 4253.000000 742.000000 ) ( 2598.000000 4253.000000 795.000000 ) ( 2651.000000 4253.000000 795.000000 ) ( ( -0.005003 -0.005003 9.879269 ) ( -0.005003 0.005003 17.569546 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2651.000000 4257.000000 795.000000 ) ( 2598.000000 4257.000000 795.000000 ) ( 2651.000000 4257.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2651.000000 4257.000000 795.000000 ) ( 2651.000000 4253.000000 795.000000 ) ( 2598.000000 4253.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2598.000000 4257.000000 795.000000 ) ( 2598.000000 4253.000000 795.000000 ) ( 2651.000000 4253.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2651.000000 4257.000000 742.000000 ) ( 2651.000000 4253.000000 742.000000 ) ( 2651.000000 4253.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1012/636) # points: 4 { brushDef { // Surface normal: -0.987690, -0.156422, 0.000000 // RotY/Z : 0.000000 / -2.984526. Vector texS/T: (0.156422, -0.987690, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1b]: 128.000000/128.000000 // --> Vector A/B: (-3562.219339, -3785.973669, -3785.973669) / (-795.000000, -795.000000, -620.000000) // --> Vector info: d1 = 1.703132, 1.703132, 0.453135. Determinants: 0.000000, 279.692312, 155665.820242, -39157.007674 // --> Vector info: d2 = 0.999995, 2.593883, 2.593887. Determinants: 278.930366, -0.000855, 954453.633579, -39157.007674 ( 2651.000000 4253.000000 620.000000 ) ( 2651.000000 4253.000000 795.000000 ) ( 2686.000000 4032.000000 795.000000 ) ( ( 0.000000 -0.007143 -3.975427 ) ( -0.007123 0.000000 -24.375040 ) ) 04escapehouse/04wmtl1b 0 0 0 ( 2689.950762 4032.625686 795.000000 ) ( 2654.950762 4253.625686 795.000000 ) ( 2654.950762 4253.625686 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2689.950762 4032.625686 795.000000 ) ( 2686.000000 4032.000000 795.000000 ) ( 2651.000000 4253.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2654.950762 4253.625686 795.000000 ) ( 2651.000000 4253.000000 795.000000 ) ( 2651.000000 4253.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2654.950762 4253.625686 620.000000 ) ( 2651.000000 4253.000000 620.000000 ) ( 2686.000000 4032.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2689.950762 4032.625686 619.000000 ) ( 2686.000000 4032.000000 619.000000 ) ( 2686.000000 4032.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1014/637) # points: 3 { brushDef { // Surface normal: 0.641421, 0.767189, 0.000000 // RotY/Z : 0.000000 / 0.874448. Vector texS/T: (-0.767189, 0.641421, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (605.048316, 525.537310, 525.537310) / (-794.000000, -795.000000, -742.000000) // --> Vector info: d1 = 1.006392, 0.535459, 0.328124. Determinants: -25.166750, 16.485433, 24075.515948, -4214.083293 // --> Vector info: d2 = 0.999997, 1.312476, 0.999997. Determinants: 16.248866, 24.845455, 5681.870095, -4214.083293 ( 2686.000000 4032.000000 742.000000 ) ( 2686.000000 4032.000000 795.000000 ) ( 2625.000000 4083.000000 794.000000 ) ( ( 0.005972 -0.003912 -5.713109 ) ( -0.003856 -0.005896 -1.348305 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2622.434317 4079.931242 794.000000 ) ( 2683.434317 4028.931242 795.000000 ) ( 2683.434317 4028.931242 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2622.434317 4079.931242 794.000000 ) ( 2625.000000 4083.000000 794.000000 ) ( 2686.000000 4032.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2683.434317 4028.931242 795.000000 ) ( 2686.000000 4032.000000 795.000000 ) ( 2686.000000 4032.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2683.434317 4028.931242 742.000000 ) ( 2686.000000 4032.000000 742.000000 ) ( 2625.000000 4083.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1017/638) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4117.000000, 4092.000000, 4253.000000) / (2585.000000, 2615.000000, 2590.000000) // --> Vector info: d1 = 0.845326, 0.628825, 0.812497. Determinants: -0.097658, 30.264816, -81387.085971, -4205.000000 // --> Vector info: d2 = 0.968577, 1.150188, 0.000002. Determinants: 29.965306, -0.484721, -126187.028268, -4205.000000 ( 2590.000000 4253.000000 585.000000 ) ( 2615.000000 4092.000000 585.000000 ) ( 2585.000000 4117.000000 585.000000 ) ( ( 0.000023 -0.007197 19.354836 ) ( -0.007126 0.000115 30.008806 ) ) 04escapehouse/04wex4a 0 0 0 ( 2585.000000 4117.000000 581.000000 ) ( 2615.000000 4092.000000 581.000000 ) ( 2590.000000 4253.000000 581.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2585.000000 4117.000000 581.000000 ) ( 2585.000000 4117.000000 585.000000 ) ( 2615.000000 4092.000000 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2615.000000 4092.000000 581.000000 ) ( 2615.000000 4092.000000 585.000000 ) ( 2590.000000 4253.000000 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2590.000000 4253.000000 581.000000 ) ( 2590.000000 4253.000000 585.000000 ) ( 2563.000000 4253.000000 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4253.000000 581.000000 ) ( 2563.000000 4253.000000 585.000000 ) ( 2585.000000 4117.000000 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1019/639) # points: 4 { brushDef { // Surface normal: -0.988158, -0.153441, 0.000000 // RotY/Z : 0.000000 / -2.987543. Vector texS/T: (0.153441, -0.988158, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3642.294646, -3805.224079, -3805.224079) / (-620.000000, -620.000000, -585.000000) // --> Vector info: d1 = 0.999989, 0.999992, 0.749990. Determinants: 0.000100, 40.732757, 19552.206317, -5702.530140 // --> Vector info: d2 = 0.750015, 1.914774, 1.914774. Determinants: 40.766570, 0.000078, 144206.924893, -5702.530140 ( 2590.000000 4253.000000 585.000000 ) ( 2590.000000 4253.000000 620.000000 ) ( 2615.000000 4092.000000 620.000000 ) ( ( 0.000000 -0.007143 -3.428690 ) ( -0.007149 0.000000 -25.288235 ) ) 04escapehouse/04wex4a 0 0 0 ( 2618.952631 4092.613763 620.000000 ) ( 2593.952631 4253.613763 620.000000 ) ( 2593.952631 4253.613763 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2618.952631 4092.613763 620.000000 ) ( 2615.000000 4092.000000 620.000000 ) ( 2590.000000 4253.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2593.952631 4253.613763 620.000000 ) ( 2590.000000 4253.000000 620.000000 ) ( 2590.000000 4253.000000 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2593.952631 4253.613763 585.000000 ) ( 2590.000000 4253.000000 585.000000 ) ( 2615.000000 4092.000000 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2618.952631 4092.613763 585.000000 ) ( 2615.000000 4092.000000 585.000000 ) ( 2615.000000 4092.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1022/640) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4253.000000, 4253.000000, 4193.000000) / (2563.000000, 2485.000000, 2494.000000) // --> Vector info: d1 = 1.000000, 1.562498, 1.494835. Determinants: -0.215202, 33.749871, -90265.667002, -4680.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.423739. Determinants: 33.051531, 0.000082, -140568.368540, -4680.000000 ( 2494.000000 4193.000000 585.000000 ) ( 2485.000000 4253.000000 585.000000 ) ( 2563.000000 4253.000000 585.000000 ) ( ( 0.000046 -0.007212 19.287536 ) ( -0.007062 0.000000 30.035976 ) ) 04escapehouse/04wex4a 0 0 0 ( 2563.000000 4253.000000 581.000000 ) ( 2485.000000 4253.000000 581.000000 ) ( 2494.000000 4193.000000 581.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2563.000000 4253.000000 581.000000 ) ( 2563.000000 4253.000000 585.000000 ) ( 2485.000000 4253.000000 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 4253.000000 581.000000 ) ( 2485.000000 4253.000000 585.000000 ) ( 2494.000000 4193.000000 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2494.000000 4193.000000 581.000000 ) ( 2494.000000 4193.000000 585.000000 ) ( 2585.000000 4117.000000 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2585.000000 4117.000000 581.000000 ) ( 2585.000000 4117.000000 585.000000 ) ( 2563.000000 4253.000000 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1026/641) # points: 4 { brushDef { // Surface normal: 0.988936, 0.148340, 0.000000 // RotY/Z : 0.000000 / 0.148890. Vector texS/T: (-0.148340, 0.988936, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3776.649038, 3837.320283, 3837.320283) / (-585.000000, -585.000000, -620.000000) // --> Vector info: d1 = 1.000005, 1.429107, 1.429099. Determinants: -15.018572, -0.000463, 54596.101326, -2123.493584 // --> Vector info: d2 = 1.000000, 1.000000, 1.250002. Determinants: -0.000006, 15.167956, 6749.784739, -2123.493584 ( 2485.000000 4253.000000 620.000000 ) ( 2485.000000 4253.000000 585.000000 ) ( 2494.000000 4193.000000 585.000000 ) ( ( 0.007073 0.000000 -25.710509 ) ( 0.000000 -0.007143 -3.178623 ) ) 04escapehouse/04wex4a 0 0 0 ( 2490.044255 4192.406638 585.000000 ) ( 2481.044255 4252.406638 585.000000 ) ( 2481.044255 4252.406638 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2490.044255 4192.406638 585.000000 ) ( 2494.000000 4193.000000 585.000000 ) ( 2485.000000 4253.000000 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2481.044255 4252.406638 585.000000 ) ( 2485.000000 4253.000000 585.000000 ) ( 2485.000000 4253.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2481.044255 4252.406638 620.000000 ) ( 2485.000000 4253.000000 620.000000 ) ( 2494.000000 4193.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2490.044255 4192.406638 620.000000 ) ( 2494.000000 4193.000000 620.000000 ) ( 2494.000000 4193.000000 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1027/642) # points: 4 { brushDef { // Surface normal: -0.641421, -0.767189, 0.000000 // RotY/Z : 0.000000 / -2.267145. Vector texS/T: (0.767189, -0.641421, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-993.812108, -993.812108, -1073.323113) / (-620.000000, -742.000000, -795.000000) // --> Vector info: d1 = 0.060950, 0.061490, 0.626793. Determinants: 68.938422, 0.042881, 67947.185803, -9700.342674 // --> Vector info: d2 = 1.854997, 0.980154, 0.605569. Determinants: 0.667200, -69.559599, -60457.984479, -9700.342674 ( 2283.000000 4404.000000 795.000000 ) ( 2344.000000 4353.000000 742.000000 ) ( 2344.000000 4353.000000 620.000000 ) ( ( -0.007107 -0.000004 -7.004617 ) ( -0.000069 0.007171 6.232562 ) ) 04escapehouse/04wex4a 0 0 0 ( 2346.565683 4356.068758 620.000000 ) ( 2346.565683 4356.068758 742.000000 ) ( 2285.565683 4407.068758 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2346.565683 4356.068758 620.000000 ) ( 2344.000000 4353.000000 620.000000 ) ( 2344.000000 4353.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2346.565683 4356.068758 742.000000 ) ( 2344.000000 4353.000000 742.000000 ) ( 2283.000000 4404.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2285.565683 4407.068758 795.000000 ) ( 2283.000000 4404.000000 795.000000 ) ( 2283.000000 4404.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2285.565683 4407.068758 620.000000 ) ( 2283.000000 4404.000000 620.000000 ) ( 2344.000000 4353.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1028/643) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3675.000000, 3675.000000, 4353.000000) / (1655.000000, 1775.000000, 2344.000000) // --> Vector info: d1 = 1.220931, 0.561549, 0.561548. Determinants: -375.188711, 447.061467, 539596.812855, -81360.000000 // --> Vector info: d2 = 7.446999, 6.893897, 0.574143. Determinants: 443.655662, 375.002843, -2856952.069720, -81360.000000 ( 2344.000000 4353.000000 620.000000 ) ( 1775.000000 3675.000000 620.000000 ) ( 1655.000000 3675.000000 620.000000 ) ( ( 0.004611 -0.005495 -6.632213 ) ( -0.005453 -0.004609 35.114947 ) ) 04escapehouse/04wex4a 0 0 0 ( 1655.000000 3675.000000 616.000000 ) ( 1775.000000 3675.000000 616.000000 ) ( 2344.000000 4353.000000 616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1655.000000 3675.000000 616.000000 ) ( 1655.000000 3675.000000 620.000000 ) ( 1775.000000 3675.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1775.000000 3675.000000 616.000000 ) ( 1775.000000 3675.000000 620.000000 ) ( 2344.000000 4353.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2344.000000 4353.000000 616.000000 ) ( 2344.000000 4353.000000 620.000000 ) ( 2273.000000 4412.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2273.000000 4412.000000 616.000000 ) ( 2273.000000 4412.000000 620.000000 ) ( 1655.000000 3675.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1029/644) # points: 4 { brushDef { // Surface normal: 0.766259, -0.642531, 0.000000 // RotY/Z : 0.000000 / -0.697797. Vector texS/T: (0.642531, 0.766259, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3669.284719, 3669.284719, 4841.211765) / (-742.000000, -620.000000, -620.000000) // --> Vector info: d1 = 0.836283, 0.836315, 9.210421. Determinants: -1021.640837, -0.037721, 3629095.446971, -142975.099552 // --> Vector info: d2 = 1.195670, 0.320675, 0.320936. Determinants: -0.031763, 1025.430012, 590034.560992, -142975.099552 ( 2081.000000 4573.000000 620.000000 ) ( 1328.000000 3675.000000 620.000000 ) ( 1328.000000 3675.000000 742.000000 ) ( ( 0.007146 0.000000 -25.382710 ) ( 0.000000 -0.007172 -4.126834 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1324.934963 3677.570126 742.000000 ) ( 1324.934963 3677.570126 620.000000 ) ( 2077.934963 4575.570126 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1324.934963 3677.570126 742.000000 ) ( 1328.000000 3675.000000 742.000000 ) ( 1328.000000 3675.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1324.934963 3677.570126 620.000000 ) ( 1328.000000 3675.000000 620.000000 ) ( 2081.000000 4573.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2077.934963 4575.570126 620.000000 ) ( 2081.000000 4573.000000 620.000000 ) ( 2081.000000 4573.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2077.934963 4575.570126 742.000000 ) ( 2081.000000 4573.000000 742.000000 ) ( 1328.000000 3675.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1030/645) # points: 4 { brushDef { // Surface normal: 0.234541, -0.196881, -0.951960 // RotY/Z : 1.259575 / -0.698327. Vector texS/T: (0.642938, 0.765919, 0.000000) / (-0.729124, 0.612051, -0.306222) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3779.157168, 3734.794476, 4840.656131) / (906.949269, 962.464596, 962.464596) // --> Vector info: d1 = 0.626385, 0.310343, 8.210375. Determinants: -438.572838, -0.968526, 1619858.905446, -61392.271655 // --> Vector info: d2 = 1.270903, 0.873911, 0.874201. Determinants: -0.016108, 439.006118, -476119.046873, -61392.271655 ( 2142.000000 4522.000000 795.000000 ) ( 1431.000000 3675.000000 795.000000 ) ( 1500.000000 3675.000000 812.000000 ) ( ( 0.007144 0.000016 -26.385388 ) ( 0.000000 -0.007151 7.755358 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1499.061836 3675.787526 815.807841 ) ( 1430.061836 3675.787526 798.807841 ) ( 2141.061836 4522.787526 798.807841 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1499.061836 3675.787526 815.807841 ) ( 1500.000000 3675.000000 812.000000 ) ( 1431.000000 3675.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1430.061836 3675.787526 798.807841 ) ( 1431.000000 3675.000000 795.000000 ) ( 2142.000000 4522.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2141.061836 4522.787526 798.807841 ) ( 2142.000000 4522.000000 795.000000 ) ( 2182.000000 4488.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2181.061836 4488.787526 815.807841 ) ( 2182.000000 4488.000000 812.000000 ) ( 1500.000000 3675.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1031/646) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3675.000000, 3675.000000, 4488.000000) / (-1603.000000, -1500.000000, -2182.000000) // --> Vector info: d1 = 1.100441, 0.626383, 8.210359. Determinants: -457.842125, 385.408887, 2208230.428560, -83739.000000 // --> Vector info: d2 = 0.836080, 0.270886, 0.271183. Determinants: 385.431916, 459.503027, -749891.450432, -83739.000000 ( 2182.000000 4488.000000 812.000000 ) ( 1500.000000 3675.000000 812.000000 ) ( 1603.000000 3675.000000 812.000000 ) ( ( 0.005467 -0.004603 -26.370394 ) ( -0.004603 -0.005487 8.955104 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1603.000000 3675.000000 816.000000 ) ( 1500.000000 3675.000000 816.000000 ) ( 2182.000000 4488.000000 816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1603.000000 3675.000000 816.000000 ) ( 1603.000000 3675.000000 812.000000 ) ( 1500.000000 3675.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1500.000000 3675.000000 816.000000 ) ( 1500.000000 3675.000000 812.000000 ) ( 2182.000000 4488.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2182.000000 4488.000000 816.000000 ) ( 2182.000000 4488.000000 812.000000 ) ( 2243.000000 4438.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2243.000000 4438.000000 816.000000 ) ( 2243.000000 4438.000000 812.000000 ) ( 1603.000000 3675.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1032/647) # points: 4 { brushDef { // Surface normal: -0.234535, 0.197009, -0.951935 // RotY/Z : 1.259493 / 2.442933. Vector texS/T: (-0.643192, -0.765705, 0.000000) / (0.728901, -0.612277, -0.306299) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-3889.382547, -3845.002293, -4432.696090) / (-1274.903461, -1330.404750, -1330.404750) // --> Vector info: d1 = 0.416490, 0.100440, 4.297793. Determinants: 232.958548, 0.538761, 893166.808026, -32617.763197 // --> Vector info: d2 = 1.099815, 0.702814, 0.702955. Determinants: 0.007807, -233.308939, -333289.526253, -32617.763197 ( 1981.000000 4125.000000 812.000000 ) ( 1603.000000 3675.000000 812.000000 ) ( 1672.000000 3675.000000 795.000000 ) ( ( -0.007142 -0.000017 -27.382834 ) ( 0.000000 0.007153 10.218037 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1672.938139 3674.211963 798.807741 ) ( 1603.938139 3674.211963 815.807741 ) ( 1981.938139 4124.211963 815.807741 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1672.938139 3674.211963 798.807741 ) ( 1672.000000 3675.000000 795.000000 ) ( 1603.000000 3675.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1603.938139 3674.211963 815.807741 ) ( 1603.000000 3675.000000 812.000000 ) ( 1981.000000 4125.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1981.938139 4124.211963 815.807741 ) ( 1981.000000 4125.000000 812.000000 ) ( 1987.000000 4051.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1987.938139 4050.211963 798.807741 ) ( 1987.000000 4051.000000 795.000000 ) ( 1672.000000 3675.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1033/648) # points: 4 { brushDef { // Surface normal: -0.427232, 0.357920, -0.830281 // RotY/Z : 0.979611 / 2.444244. Vector texS/T: (-0.642187, -0.766548, 0.000000) / (0.636450, -0.533196, -0.557345) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-3956.945238, -3890.799927, -4381.310885) / (-1243.346992, -1338.440618, -1338.440618) // --> Vector info: d1 = 0.890543, 0.416491, 3.920962. Determinants: 333.252874, -0.723283, 1276225.202519, -46644.465835 // --> Vector info: d2 = 0.778090, 0.099806, 0.099931. Determinants: 0.011891, -332.697019, -449904.355211, -46644.465835 ( 1987.000000 4051.000000 795.000000 ) ( 1672.000000 3675.000000 795.000000 ) ( 1775.000000 3675.000000 742.000000 ) ( ( -0.007145 0.000016 -27.360699 ) ( 0.000000 0.007133 9.645396 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1776.708927 3673.568319 745.321123 ) ( 1673.708927 3673.568319 798.321123 ) ( 1988.708927 4049.568319 798.321123 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1776.708927 3673.568319 745.321123 ) ( 1775.000000 3675.000000 742.000000 ) ( 1672.000000 3675.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1673.708927 3673.568319 798.321123 ) ( 1672.000000 3675.000000 795.000000 ) ( 1987.000000 4051.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1988.708927 4049.568319 798.321123 ) ( 1987.000000 4051.000000 795.000000 ) ( 1997.000000 3939.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1998.708927 3937.568319 745.321123 ) ( 1997.000000 3939.000000 742.000000 ) ( 1775.000000 3675.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1034/649) # points: 4 { brushDef { // Surface normal: -0.765362, 0.643600, 0.000000 // RotY/Z : 0.000000 / 2.442400. Vector texS/T: (-0.643600, -0.765362, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-3955.095552, -3955.095552, -4300.030328) / (-620.000000, -742.000000, -742.000000) // --> Vector info: d1 = 0.890515, 0.890544, 3.355750. Determinants: 300.755106, 0.009868, 1152046.602230, -42082.042726 // --> Vector info: d2 = 1.629333, 0.754335, 0.754416. Determinants: 0.009847, -301.817148, -255653.328443, -42082.042726 ( 1997.000000 3939.000000 742.000000 ) ( 1775.000000 3675.000000 742.000000 ) ( 1775.000000 3675.000000 620.000000 ) ( ( -0.007147 0.000000 -27.376204 ) ( 0.000000 0.007172 6.075117 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1778.061448 3672.425600 620.000000 ) ( 1778.061448 3672.425600 742.000000 ) ( 2000.061448 3936.425600 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1778.061448 3672.425600 620.000000 ) ( 1775.000000 3675.000000 620.000000 ) ( 1775.000000 3675.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1778.061448 3672.425600 742.000000 ) ( 1775.000000 3675.000000 742.000000 ) ( 1997.000000 3939.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2000.061448 3936.425600 742.000000 ) ( 1997.000000 3939.000000 742.000000 ) ( 1997.000000 3939.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2000.061448 3936.425600 620.000000 ) ( 1997.000000 3939.000000 620.000000 ) ( 1775.000000 3675.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1035/650) # points: 6 { brushDef { // Surface normal: -0.632965, -0.772217, 0.055105 // RotY/Z : -0.055133 / -2.257418. Vector texS/T: (0.773392, -0.633928, 0.000000) / (-0.034933, -0.042618, -0.998481) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1026.164538, -1078.653772, -1157.527089) / (-1061.232638, -1078.258508, -1078.258508) // --> Vector info: d1 = 0.626729, 1.003525, 1.568635. Determinants: 9.621477, 0.057018, 9092.100969, -1342.886816 // --> Vector info: d2 = 0.605394, 0.480538, 0.480733. Determinants: 0.003327, -9.858063, -11271.259740, -1342.886816 ( 2182.000000 4488.000000 812.000000 ) ( 2243.000000 4438.000000 812.000000 ) ( 2283.000000 4404.000000 795.000000 ) ( ( -0.007165 -0.000042 -6.770564 ) ( -0.000002 0.007341 8.393306 ) ) 04escapehouse/04wex4a 0 0 0 ( 2285.531859 4407.088868 794.779579 ) ( 2245.531859 4441.088868 811.779579 ) ( 2184.531859 4491.088868 811.779579 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2285.531859 4407.088868 794.779579 ) ( 2283.000000 4404.000000 795.000000 ) ( 2243.000000 4438.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2245.531859 4441.088868 811.779579 ) ( 2243.000000 4438.000000 812.000000 ) ( 2182.000000 4488.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2184.531859 4491.088868 811.779579 ) ( 2182.000000 4488.000000 812.000000 ) ( 2142.000000 4522.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2144.531859 4525.088868 794.779579 ) ( 2142.000000 4522.000000 795.000000 ) ( 2142.000000 4522.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2144.531859 4525.088868 619.779579 ) ( 2142.000000 4522.000000 620.000000 ) ( 2283.000000 4404.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2285.531859 4407.088868 619.779579 ) ( 2283.000000 4404.000000 620.000000 ) ( 2283.000000 4404.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1036/651) # points: 4 { brushDef { // Surface normal: -0.641421, -0.767189, 0.000000 // RotY/Z : 0.000000 / -2.267145. Vector texS/T: (0.767189, -0.641421, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1257.184453, -1336.695459, -1336.695459) / (-795.000000, -742.000000, -620.000000) // --> Vector info: d1 = 0.945487, 1.510661, 1.510657. Determinants: 68.951442, 0.000303, 77513.374343, -9700.342674 // --> Vector info: d2 = 0.605396, 0.980396, 1.855394. Determinants: -0.624894, -69.571950, -61967.855124, -9700.342674 ( 2081.000000 4573.000000 620.000000 ) ( 2081.000000 4573.000000 742.000000 ) ( 2142.000000 4522.000000 795.000000 ) ( ( -0.007108 0.000000 -7.990787 ) ( 0.000064 0.007172 6.388213 ) ) 04escapehouse/04wex4a 0 0 0 ( 2144.565683 4525.068758 795.000000 ) ( 2083.565683 4576.068758 742.000000 ) ( 2083.565683 4576.068758 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2144.565683 4525.068758 795.000000 ) ( 2142.000000 4522.000000 795.000000 ) ( 2081.000000 4573.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2083.565683 4576.068758 742.000000 ) ( 2081.000000 4573.000000 742.000000 ) ( 2081.000000 4573.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2083.565683 4576.068758 620.000000 ) ( 2081.000000 4573.000000 620.000000 ) ( 2142.000000 4522.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2144.565683 4525.068758 620.000000 ) ( 2142.000000 4522.000000 620.000000 ) ( 2142.000000 4522.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1038/652) # points: 4 { brushDef { // Surface normal: -0.425762, 0.355471, -0.832086 // RotY/Z : 0.982858 / 2.445927. Vector texS/T: (-0.640896, -0.767627, 0.000000) / (0.638732, -0.533281, -0.554647) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-4567.621781, -4843.797450, -4843.743137) / (-1331.288290, -1331.288290, -1235.732039) // --> Vector info: d1 = 0.239673, 2.210312, 2.210282. Determinants: 188.306874, -0.098867, 853657.914026, -26390.311442 // --> Vector info: d2 = 0.233258, 0.233345, 0.911611. Determinants: 0.008247, -187.320651, -255495.880635, -26390.311442 ( 2344.000000 4353.000000 742.000000 ) ( 2283.000000 4404.000000 795.000000 ) ( 2106.000000 4192.000000 795.000000 ) ( ( -0.007135 0.000004 -32.347398 ) ( 0.000000 0.007098 9.681427 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2107.703049 4190.578115 798.328343 ) ( 2284.703049 4402.578115 798.328343 ) ( 2345.703049 4351.578115 745.328343 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2107.703049 4190.578115 798.328343 ) ( 2106.000000 4192.000000 795.000000 ) ( 2283.000000 4404.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2284.703049 4402.578115 798.328343 ) ( 2283.000000 4404.000000 795.000000 ) ( 2344.000000 4353.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.703049 4351.578115 745.328343 ) ( 2344.000000 4353.000000 742.000000 ) ( 2218.000000 4202.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2219.703049 4200.578115 745.328343 ) ( 2218.000000 4202.000000 742.000000 ) ( 2106.000000 4192.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1040/653) # points: 4 { brushDef { // Surface normal: -0.236213, 0.197782, -0.951360 // RotY/Z : 1.257620 / 2.444517. Vector texS/T: (-0.641978, -0.766723, 0.000000) / (0.729429, -0.610752, -0.308082) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-4514.001641, -4842.673210, -4842.283763) / (-1324.571340, -1324.571340, -1269.391196) // --> Vector info: d1 = 0.862885, 3.210336, 3.210319. Determinants: 129.532684, -0.908563, 567857.879552, -18136.144601 // --> Vector info: d2 = 0.836259, 0.836357, 1.233346. Determinants: 0.005407, -130.479110, -187970.997729, -18136.144601 ( 2283.000000 4404.000000 795.000000 ) ( 2243.000000 4438.000000 812.000000 ) ( 2032.000000 4186.000000 812.000000 ) ( ( -0.007142 0.000050 -31.310838 ) ( 0.000000 0.007194 10.364441 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2032.944854 4185.208873 815.805439 ) ( 2243.944854 4437.208873 815.805439 ) ( 2283.944854 4403.208873 798.805439 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2032.944854 4185.208873 815.805439 ) ( 2032.000000 4186.000000 812.000000 ) ( 2243.000000 4438.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2243.944854 4437.208873 815.805439 ) ( 2243.000000 4438.000000 812.000000 ) ( 2283.000000 4404.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2283.944854 4403.208873 798.805439 ) ( 2283.000000 4404.000000 795.000000 ) ( 2106.000000 4192.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2106.944854 4191.208873 798.805439 ) ( 2106.000000 4192.000000 795.000000 ) ( 2032.000000 4186.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1042/654) # points: 4 { brushDef { // Surface normal: -0.767804, 0.640684, 0.000000 // RotY/Z : 0.000000 / 2.446203. Vector texS/T: (-0.640684, -0.767804, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-4647.351812, -4844.016501, -4844.016501) / (-742.000000, -742.000000, -620.000000) // --> Vector info: d1 = 0.804829, 2.210282, 2.210243. Determinants: 171.465262, 0.007690, 777554.757917, -23993.092089 // --> Vector info: d2 = 0.911549, 0.911611, 1.786610. Determinants: 0.007563, -172.081345, -149520.088184, -23993.092089 ( 2344.000000 4353.000000 620.000000 ) ( 2344.000000 4353.000000 742.000000 ) ( 2218.000000 4202.000000 742.000000 ) ( ( -0.007146 0.000000 -32.407443 ) ( 0.000000 0.007172 6.231797 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2221.071217 4199.437262 742.000000 ) ( 2347.071217 4350.437262 742.000000 ) ( 2347.071217 4350.437262 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2221.071217 4199.437262 742.000000 ) ( 2218.000000 4202.000000 742.000000 ) ( 2344.000000 4353.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2347.071217 4350.437262 742.000000 ) ( 2344.000000 4353.000000 742.000000 ) ( 2344.000000 4353.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2347.071217 4350.437262 620.000000 ) ( 2344.000000 4353.000000 620.000000 ) ( 2218.000000 4202.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2221.071217 4199.437262 620.000000 ) ( 2218.000000 4202.000000 620.000000 ) ( 2218.000000 4202.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1043/655) # points: 4 { brushDef { // Surface normal: 0.424815, -0.356604, -0.832085 // RotY/Z : 0.982857 / -0.698327. Vector texS/T: (0.642938, 0.765919, 0.000000) / (-0.637310, 0.534979, -0.554648) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (4840.498787, 4840.656131, 3734.794476) / (708.668462, 613.112326, 613.112326) // --> Vector info: d1 = 9.210398, 9.210373, 1.310342. Determinants: -754.896427, -1.270439, 2681695.634791, -105671.867373 // --> Vector info: d2 = 0.219696, 0.897963, 0.897674. Determinants: -0.027658, 750.069957, -554632.709328, -105671.867373 ( 1431.000000 3675.000000 795.000000 ) ( 2142.000000 4522.000000 795.000000 ) ( 2081.000000 4573.000000 742.000000 ) ( ( 0.007144 0.000012 -25.377574 ) ( 0.000000 -0.007098 5.248632 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2079.300740 4574.426416 745.328341 ) ( 2140.300740 4523.426416 798.328341 ) ( 1429.300740 3676.426416 798.328341 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2079.300740 4574.426416 745.328341 ) ( 2081.000000 4573.000000 742.000000 ) ( 2142.000000 4522.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2140.300740 4523.426416 798.328341 ) ( 2142.000000 4522.000000 795.000000 ) ( 1431.000000 3675.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1429.300740 3676.426416 798.328341 ) ( 1431.000000 3675.000000 795.000000 ) ( 1328.000000 3675.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1326.300740 3676.426416 745.328341 ) ( 1328.000000 3675.000000 742.000000 ) ( 2081.000000 4573.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1044/656) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4514.000000, 4573.000000, 3675.000000) / (2152.000000, 2081.000000, 1328.000000) // --> Vector info: d1 = 0.853847, 1.513219, 1.510080. Determinants: -496.730206, 591.931183, 876030.853568, -108185.000000 // --> Vector info: d2 = 0.574950, 0.575199, 8.949305. Determinants: 594.373887, 494.295964, -3808929.589595, -108185.000000 ( 1328.000000 3675.000000 620.000000 ) ( 2081.000000 4573.000000 620.000000 ) ( 2152.000000 4514.000000 620.000000 ) ( ( 0.004591 -0.005471 -8.097526 ) ( -0.005494 -0.004569 35.207557 ) ) 04escapehouse/04wex4a 0 0 0 ( 2152.000000 4514.000000 616.000000 ) ( 2081.000000 4573.000000 616.000000 ) ( 1328.000000 3675.000000 616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2152.000000 4514.000000 616.000000 ) ( 2152.000000 4514.000000 620.000000 ) ( 2081.000000 4573.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2081.000000 4573.000000 616.000000 ) ( 2081.000000 4573.000000 620.000000 ) ( 1328.000000 3675.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1328.000000 3675.000000 616.000000 ) ( 1328.000000 3675.000000 620.000000 ) ( 1448.000000 3675.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1448.000000 3675.000000 616.000000 ) ( 1448.000000 3675.000000 620.000000 ) ( 2152.000000 4514.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1047/657) # points: 3 { brushDef { // Surface normal: -0.359129, -0.413138, -0.836865 // RotY/Z : 0.991531 / -2.286373. Vector texS/T: (0.754715, -0.656053, 0.000000) / (0.549028, 0.631595, -0.547409) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-1082.777117, -1081.248342, -1160.744649) / (3465.527025, 3370.534062, 3368.707275) // --> Vector info: d1 = 0.804829, 0.804853, 1.370027. Determinants: 53.687496, 0.865881, 49050.868490, -7554.382437 // --> Vector info: d2 = 0.911549, 0.233291, 0.233292. Determinants: 1.239113, -53.919000, 181313.245091, -7554.382437 ( 2106.000000 4192.000000 795.000000 ) ( 2167.000000 4141.000000 794.000000 ) ( 2218.000000 4202.000000 742.000000 ) ( ( -0.007107 -0.000115 -6.493035 ) ( -0.000164 0.007137 -24.001068 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2219.436517 4203.652551 745.347461 ) ( 2168.436517 4142.652551 797.347461 ) ( 2107.436517 4193.652551 798.347461 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2219.436517 4203.652551 745.347461 ) ( 2218.000000 4202.000000 742.000000 ) ( 2167.000000 4141.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2168.436517 4142.652551 797.347461 ) ( 2167.000000 4141.000000 794.000000 ) ( 2106.000000 4192.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2107.436517 4193.652551 798.347461 ) ( 2106.000000 4192.000000 795.000000 ) ( 2218.000000 4202.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1048/658) # points: 4 { brushDef { // Surface normal: -0.217099, -0.241121, -0.945901 // RotY/Z : 1.240360 / -2.303819. Vector texS/T: (0.743155, -0.669119, 0.000000) / (0.632920, 0.702951, -0.324456) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-1239.862274, -1160.404733, -1158.907248) / (4021.759448, 4024.841534, 3969.363993) // --> Vector info: d1 = 1.370027, 0.804852, 0.804867. Determinants: 31.354424, 0.847496, 29421.193367, -4412.724329 // --> Vector info: d2 = 1.233290, 1.233290, 0.836307. Determinants: 1.223582, -31.543294, 122934.443372, -4412.724329 ( 2133.000000 4101.000000 812.000000 ) ( 2167.000000 4141.000000 794.000000 ) ( 2106.000000 4192.000000 795.000000 ) ( ( -0.007105 -0.000192 -6.667354 ) ( -0.000277 0.007148 -27.859081 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2106.868398 4192.964484 798.783604 ) ( 2167.868398 4141.964484 797.783604 ) ( 2133.868398 4101.964484 815.783604 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2106.868398 4192.964484 798.783604 ) ( 2106.000000 4192.000000 795.000000 ) ( 2167.000000 4141.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2167.868398 4141.964484 797.783604 ) ( 2167.000000 4141.000000 794.000000 ) ( 2133.000000 4101.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2133.868398 4101.964484 815.783604 ) ( 2133.000000 4101.000000 812.000000 ) ( 2052.000000 4169.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2052.868398 4169.964484 815.783604 ) ( 2052.000000 4169.000000 812.000000 ) ( 2106.000000 4192.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1049/659) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (4169.000000, 4101.000000, 4040.000000) / (-2052.000000, -2133.000000, -2082.000000) // --> Vector info: d1 = 1.558418, 0.804867, 0.804889. Determinants: -38.429332, -45.968072, 52780.665002, -8409.000000 // --> Vector info: d2 = 0.836336, 0.836307, 0.271133. Determinants: -45.780533, 38.429971, 262684.590374, -8409.000000 ( 2082.000000 4040.000000 812.000000 ) ( 2133.000000 4101.000000 812.000000 ) ( 2052.000000 4169.000000 812.000000 ) ( ( 0.004570 0.005467 -6.276687 ) ( 0.005444 -0.004570 -31.238505 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2052.000000 4169.000000 816.000000 ) ( 2133.000000 4101.000000 816.000000 ) ( 2082.000000 4040.000000 816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2052.000000 4169.000000 816.000000 ) ( 2052.000000 4169.000000 812.000000 ) ( 2133.000000 4101.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2133.000000 4101.000000 816.000000 ) ( 2133.000000 4101.000000 812.000000 ) ( 2082.000000 4040.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2082.000000 4040.000000 816.000000 ) ( 2082.000000 4040.000000 812.000000 ) ( 2001.000000 4108.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2001.000000 4108.000000 816.000000 ) ( 2001.000000 4108.000000 812.000000 ) ( 2052.000000 4169.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1050/660) # points: 4 { brushDef { // Surface normal: 0.208543, 0.248411, -0.945940 // RotY/Z : 1.240479 / 0.872426. Vector texS/T: (-0.765891, 0.642970, 0.000000) / (-0.608211, -0.724487, -0.324343) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (1108.773931, 1003.014771, 1003.336256) / (-4456.588138, -4456.588138, -4401.091322) // --> Vector info: d1 = 1.558437, 0.804889, 0.804904. Determinants: -41.819536, 0.240716, 38294.253298, -5869.296721 // --> Vector info: d2 = 1.271160, 1.271133, 0.874143. Determinants: -0.001482, 41.985369, 179652.327685, -5869.296721 ( 2048.000000 4000.000000 794.000000 ) ( 2082.000000 4040.000000 812.000000 ) ( 2001.000000 4108.000000 812.000000 ) ( ( 0.007125 -0.000041 -6.524505 ) ( 0.000000 -0.007153 -30.608834 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2000.165829 4107.006355 815.783758 ) ( 2081.165829 4039.006355 815.783758 ) ( 2047.165829 3999.006355 797.783758 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2000.165829 4107.006355 815.783758 ) ( 2001.000000 4108.000000 812.000000 ) ( 2082.000000 4040.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2081.165829 4039.006355 815.783758 ) ( 2082.000000 4040.000000 812.000000 ) ( 2048.000000 4000.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2047.165829 3999.006355 797.783758 ) ( 2048.000000 4000.000000 794.000000 ) ( 1987.000000 4051.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1986.165829 4050.006355 798.783758 ) ( 1987.000000 4051.000000 795.000000 ) ( 2001.000000 4108.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1051/661) # points: 3 { brushDef { // Surface normal: 0.342980, 0.426640, -0.836865 // RotY/Z : 0.991531 / 0.893676. Vector texS/T: (-0.779380, 0.626551, 0.000000) / (-0.524339, -0.652236, -0.547409) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (989.530056, 910.033749, 911.562524) / (-4119.260631, -4117.433843, -4022.440881) // --> Vector info: d1 = 1.370079, 0.804904, 0.804928. Determinants: -53.687742, 0.862093, 46326.718985, -7554.382437 // --> Vector info: d2 = 0.874188, 0.874143, 0.195893. Determinants: 1.234671, 53.918446, 214278.436434, -7554.382437 ( 1997.000000 3939.000000 742.000000 ) ( 2048.000000 4000.000000 794.000000 ) ( 1987.000000 4051.000000 795.000000 ) ( ( 0.007107 -0.000114 -6.132430 ) ( -0.000163 -0.007137 -28.364785 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1985.628081 4049.293441 798.347461 ) ( 2046.628081 3998.293441 797.347461 ) ( 1995.628081 3937.293441 745.347461 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1985.628081 4049.293441 798.347461 ) ( 1987.000000 4051.000000 795.000000 ) ( 2048.000000 4000.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2046.628081 3998.293441 797.347461 ) ( 2048.000000 4000.000000 794.000000 ) ( 1997.000000 3939.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1995.628081 3937.293441 745.347461 ) ( 1997.000000 3939.000000 742.000000 ) ( 1987.000000 4051.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1055/662) # points: 3 { brushDef { // Surface normal: -0.199524, -0.234734, -0.951362 // RotY/Z : 1.257628 / -2.275290. Vector texS/T: (0.761939, -0.647648, 0.000000) / (0.616148, 0.724880, -0.308074) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-1110.297974, -1136.546783, -1162.795593) / (4091.387942, 4036.206423, 4036.206423) // --> Vector info: d1 = 0.369951, 0.558418, 0.746838. Determinants: 10.397318, 0.001214, 11003.298691, -1448.449171 // --> Vector info: d2 = 1.233260, 0.836341, 0.836341. Determinants: 0.000000, -10.418639, 40840.379318, -1448.449171 ( 2032.000000 4186.000000 812.000000 ) ( 2052.000000 4169.000000 812.000000 ) ( 2106.000000 4192.000000 795.000000 ) ( ( -0.007178 -0.000001 -7.596607 ) ( 0.000000 0.007193 -28.195935 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2106.798095 4192.938935 798.805449 ) ( 2052.798095 4169.938935 815.805449 ) ( 2032.798095 4186.938935 815.805449 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2106.798095 4192.938935 798.805449 ) ( 2106.000000 4192.000000 795.000000 ) ( 2052.000000 4169.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2052.798095 4169.938935 815.805449 ) ( 2052.000000 4169.000000 812.000000 ) ( 2032.000000 4186.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2032.798095 4186.938935 815.805449 ) ( 2032.000000 4186.000000 812.000000 ) ( 2106.000000 4192.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1056/663) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (4186.000000, 4169.000000, 4108.000000) / (-2032.000000, -2052.000000, -2001.000000) // --> Vector info: d1 = 0.746838, 0.558418, 0.558435. Determinants: -9.609058, -11.493909, 15309.243834, -2087.000000 // --> Vector info: d2 = 0.836306, 0.836341, 0.271164. Determinants: -11.301732, 9.610179, 65091.565866, -2087.000000 ( 2001.000000 4108.000000 812.000000 ) ( 2052.000000 4169.000000 812.000000 ) ( 2032.000000 4186.000000 812.000000 ) ( ( 0.004604 0.005507 -7.335527 ) ( 0.005415 -0.004605 -31.189059 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2032.000000 4186.000000 816.000000 ) ( 2052.000000 4169.000000 816.000000 ) ( 2001.000000 4108.000000 816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2032.000000 4186.000000 816.000000 ) ( 2032.000000 4186.000000 812.000000 ) ( 2052.000000 4169.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2052.000000 4169.000000 816.000000 ) ( 2052.000000 4169.000000 812.000000 ) ( 2001.000000 4108.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2001.000000 4108.000000 816.000000 ) ( 2001.000000 4108.000000 812.000000 ) ( 1981.000000 4125.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1981.000000 4125.000000 816.000000 ) ( 1981.000000 4125.000000 812.000000 ) ( 2032.000000 4186.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1057/664) # points: 3 { brushDef { // Surface normal: 0.199524, 0.234734, -0.951362 // RotY/Z : 1.257628 / 0.866302. Vector texS/T: (-0.761939, 0.647648, 0.000000) / (-0.616148, -0.724880, -0.308074) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (1162.147944, 1135.899135, 1109.650325) / (-4460.877592, -4460.877592, -4405.696073) // --> Vector info: d1 = 0.746956, 0.558534, 0.370231. Determinants: -10.397423, -0.003129, 10987.458006, -1448.449171 // --> Vector info: d2 = 1.299993, 1.299912, 0.902915. Determinants: -0.004447, 10.418595, 44598.271511, -1448.449171 ( 1987.000000 4051.000000 795.000000 ) ( 2001.000000 4108.000000 812.000000 ) ( 1981.000000 4125.000000 812.000000 ) ( ( 0.007178 0.000002 -7.585670 ) ( 0.000003 -0.007193 -30.790360 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1980.201905 4124.061065 815.805449 ) ( 2000.201905 4107.061065 815.805449 ) ( 1986.201905 4050.061065 798.805449 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1980.201905 4124.061065 815.805449 ) ( 1981.000000 4125.000000 812.000000 ) ( 2001.000000 4108.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2000.201905 4107.061065 815.805449 ) ( 2001.000000 4108.000000 812.000000 ) ( 1987.000000 4051.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1986.201905 4050.061065 798.805449 ) ( 1987.000000 4051.000000 795.000000 ) ( 1981.000000 4125.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1060/665) # points: 4 { brushDef { // Surface normal: -0.188863, -0.240858, -0.952007 // RotY/Z : 1.259729 / -2.235781. Vector texS/T: (0.786926, -0.617047, 0.000000) / (0.587434, 0.749159, -0.306075) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-725.016280, -646.331303, -621.389636) / (4128.675687, 4125.408511, 4069.866515) // --> Vector info: d1 = 0.910508, 0.345334, 0.157071. Determinants: 30.775770, -0.717098, 21368.585337, -4288.831776 // --> Vector info: d2 = 1.233257, 1.233144, 0.836246. Determinants: -1.290454, -31.227128, 122701.851097, -4288.831776 ( 2310.000000 3953.000000 812.000000 ) ( 2323.000000 4010.000000 795.000000 ) ( 2263.000000 4061.000000 794.000000 ) ( ( -0.007176 0.000167 -4.982379 ) ( 0.000301 0.007281 -28.609621 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2263.755450 4061.963433 797.808030 ) ( 2323.755450 4010.963433 798.808030 ) ( 2310.755450 3953.963433 815.808030 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2263.755450 4061.963433 797.808030 ) ( 2263.000000 4061.000000 794.000000 ) ( 2323.000000 4010.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2323.755450 4010.963433 798.808030 ) ( 2323.000000 4010.000000 795.000000 ) ( 2310.000000 3953.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2310.755450 3953.963433 815.808030 ) ( 2310.000000 3953.000000 812.000000 ) ( 2229.000000 4021.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2229.755450 4021.963433 815.808030 ) ( 2229.000000 4021.000000 812.000000 ) ( 2263.000000 4061.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1061/666) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (4021.000000, 3953.000000, 3892.000000) / (-2229.000000, -2310.000000, -2259.000000) // --> Vector info: d1 = 0.910522, 0.157071, 0.157069. Determinants: -38.426149, -45.960373, 44409.290289, -8409.000000 // --> Vector info: d2 = 0.836274, 0.836246, 0.271071. Determinants: -45.780619, 38.430142, 262712.423966, -8409.000000 ( 2259.000000 3892.000000 812.000000 ) ( 2310.000000 3953.000000 812.000000 ) ( 2229.000000 4021.000000 812.000000 ) ( ( 0.004570 0.005466 -5.281162 ) ( 0.005444 -0.004570 -31.241815 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2229.000000 4021.000000 816.000000 ) ( 2310.000000 3953.000000 816.000000 ) ( 2259.000000 3892.000000 816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2229.000000 4021.000000 816.000000 ) ( 2229.000000 4021.000000 812.000000 ) ( 2310.000000 3953.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2310.000000 3953.000000 816.000000 ) ( 2310.000000 3953.000000 812.000000 ) ( 2259.000000 3892.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2259.000000 3892.000000 816.000000 ) ( 2259.000000 3892.000000 812.000000 ) ( 2178.000000 3960.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2178.000000 3960.000000 816.000000 ) ( 2178.000000 3960.000000 812.000000 ) ( 2229.000000 4021.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1062/667) # points: 4 { brushDef { // Surface normal: 0.209116, 0.249094, -0.945634 // RotY/Z : 1.239537 / 0.872426. Vector texS/T: (-0.765891, 0.642970, 0.000000) / (-0.608014, -0.724252, -0.325234) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (878.051600, 772.292440, 798.862242) / (-4456.384512, -4456.384512, -4401.039723) // --> Vector info: d1 = 0.910545, 0.157071, 0.345384. Determinants: -41.700846, 0.103874, 31748.776154, -5853.218345 // --> Vector info: d2 = 1.271101, 1.271075, 0.874155. Determinants: -0.001452, 41.978568, 179633.885515, -5853.218345 ( 2205.000000 3869.000000 794.000000 ) ( 2259.000000 3892.000000 812.000000 ) ( 2178.000000 3960.000000 812.000000 ) ( ( 0.007124 -0.000018 -5.424157 ) ( 0.000000 -0.007172 -30.689763 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2177.163537 3959.003625 815.782534 ) ( 2258.163537 3891.003625 815.782534 ) ( 2204.163537 3868.003625 797.782534 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2177.163537 3959.003625 815.782534 ) ( 2178.000000 3960.000000 812.000000 ) ( 2259.000000 3892.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2258.163537 3891.003625 815.782534 ) ( 2259.000000 3892.000000 812.000000 ) ( 2205.000000 3869.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2204.163537 3868.003625 797.782534 ) ( 2205.000000 3869.000000 794.000000 ) ( 2144.000000 3920.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2143.163537 3919.003625 797.782534 ) ( 2144.000000 3920.000000 794.000000 ) ( 2178.000000 3960.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1063/668) # points: 3 { brushDef { // Surface normal: 0.351074, 0.419912, -0.836912 // RotY/Z : 0.991616 / 0.874448. Vector texS/T: (-0.767189, 0.641421, 0.000000) / (-0.536812, -0.642070, -0.547338) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (869.514849, 790.003844, 869.514849) / (-4102.425357, -4102.425357, -4007.420094) // --> Vector info: d1 = 0.910558, 0.345384, 0.910623. Determinants: -53.694492, -0.005175, 39788.609163, -7553.963993 // --> Vector info: d2 = 0.874113, 0.874112, 0.195844. Determinants: -0.000091, 53.929786, 214639.986057, -7553.963993 ( 2093.000000 3859.000000 742.000000 ) ( 2205.000000 3869.000000 794.000000 ) ( 2144.000000 3920.000000 794.000000 ) ( ( 0.007108 0.000001 -5.267249 ) ( 0.000000 -0.007139 -28.414219 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2142.595704 3918.320352 797.347646 ) ( 2203.595704 3867.320352 797.347646 ) ( 2091.595704 3857.320352 745.347646 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2142.595704 3918.320352 797.347646 ) ( 2144.000000 3920.000000 794.000000 ) ( 2205.000000 3869.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2203.595704 3867.320352 797.347646 ) ( 2205.000000 3869.000000 794.000000 ) ( 2093.000000 3859.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2091.595704 3857.320352 745.347646 ) ( 2093.000000 3859.000000 742.000000 ) ( 2144.000000 3920.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1064/669) # points: 3 { brushDef { // Surface normal: -0.348339, -0.426180, -0.834883 // RotY/Z : 0.987921 / -2.256027. Vector texS/T: (0.774273, -0.632852, 0.000000) / (0.528358, 0.646428, -0.550427) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-739.100780, -817.832599, -817.722931) / (3381.960088, 3383.776860, 3478.249015) // --> Vector info: d1 = 0.345333, 0.910506, 0.910465. Determinants: 53.393223, -0.058697, 37092.839473, -7438.163819 // --> Vector info: d2 = 0.233146, 0.233259, 0.911524. Determinants: -1.221587, -53.401010, 177963.028203, -7438.163819 ( 2313.000000 4122.000000 742.000000 ) ( 2263.000000 4061.000000 794.000000 ) ( 2323.000000 4010.000000 795.000000 ) ( ( -0.007178 0.000008 -4.986827 ) ( 0.000164 0.007179 -23.925667 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2324.393355 4011.704722 798.339534 ) ( 2264.393355 4062.704722 797.339534 ) ( 2314.393355 4123.704722 745.339534 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2324.393355 4011.704722 798.339534 ) ( 2323.000000 4010.000000 795.000000 ) ( 2263.000000 4061.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2264.393355 4062.704722 797.339534 ) ( 2263.000000 4061.000000 794.000000 ) ( 2313.000000 4122.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2314.393355 4123.704722 745.339534 ) ( 2313.000000 4122.000000 742.000000 ) ( 2323.000000 4010.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1068/670) # points: 3 { brushDef { // Surface normal: -0.201775, -0.237383, -0.950229 // RotY/Z : 1.253972 / -2.275290. Vector texS/T: (0.761939, -0.647648, 0.000000) / (0.615415, 0.724017, -0.311551) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-827.085129, -773.825571, -800.074381) / (4085.234275, 4030.668540, 4030.668540) // --> Vector info: d1 = 1.345339, 0.968556, 1.157070. Determinants: 10.286391, 0.150057, 5967.794286, -1432.285586 // --> Vector info: d2 = 1.233145, 0.836145, 0.836250. Determinants: 0.005711, -10.415205, 40787.059074, -1432.285586 ( 2310.000000 3953.000000 812.000000 ) ( 2330.000000 3936.000000 812.000000 ) ( 2323.000000 4010.000000 795.000000 ) ( ( -0.007182 -0.000105 -4.166623 ) ( -0.000004 0.007272 -28.476904 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2323.807102 4010.949531 798.800918 ) ( 2330.807102 3936.949531 815.800918 ) ( 2310.807102 3953.949531 815.800918 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2323.807102 4010.949531 798.800918 ) ( 2323.000000 4010.000000 795.000000 ) ( 2330.000000 3936.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2330.807102 3936.949531 815.800918 ) ( 2330.000000 3936.000000 812.000000 ) ( 2310.000000 3953.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2310.807102 3953.949531 815.800918 ) ( 2310.000000 3953.000000 812.000000 ) ( 2323.000000 4010.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1069/671) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3953.000000, 3936.000000, 3875.000000) / (-2310.000000, -2330.000000, -2279.000000) // --> Vector info: d1 = 1.157070, 0.968556, 0.968555. Determinants: -9.614228, -11.499316, 9026.814921, -2087.000000 // --> Vector info: d2 = 0.836250, 0.836145, 0.271159. Determinants: -11.305053, 9.598373, 65115.863745, -2087.000000 ( 2279.000000 3875.000000 812.000000 ) ( 2330.000000 3936.000000 812.000000 ) ( 2310.000000 3953.000000 812.000000 ) ( ( 0.004607 0.005510 -4.325259 ) ( 0.005417 -0.004599 -31.200701 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2310.000000 3953.000000 816.000000 ) ( 2330.000000 3936.000000 816.000000 ) ( 2279.000000 3875.000000 816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2310.000000 3953.000000 816.000000 ) ( 2310.000000 3953.000000 812.000000 ) ( 2330.000000 3936.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2330.000000 3936.000000 816.000000 ) ( 2330.000000 3936.000000 812.000000 ) ( 2279.000000 3875.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2279.000000 3875.000000 816.000000 ) ( 2279.000000 3875.000000 812.000000 ) ( 2259.000000 3892.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2259.000000 3892.000000 816.000000 ) ( 2259.000000 3892.000000 812.000000 ) ( 2310.000000 3953.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1070/672) # points: 3 { brushDef { // Surface normal: 0.210057, 0.247125, -0.945941 // RotY/Z : 1.240485 / 0.866302. Vector texS/T: (-0.761939, 0.647648, 0.000000) / (-0.612637, -0.720750, -0.324337) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (799.426732, 773.177923, 825.675542) / (-4452.468978, -4452.468978, -4396.971230) // --> Vector info: d1 = 1.157030, 0.968538, 1.345498. Determinants: -10.460872, 0.000639, 6680.040544, -1456.749807 // --> Vector info: d2 = 1.299849, 1.299854, 0.903003. Determinants: 0.000278, 10.416599, 44485.806183, -1456.749807 ( 2205.000000 3869.000000 794.000000 ) ( 2279.000000 3875.000000 812.000000 ) ( 2259.000000 3892.000000 812.000000 ) ( ( 0.007181 0.000000 -4.585578 ) ( 0.000000 -0.007151 -30.537712 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2258.159773 3891.011498 815.783766 ) ( 2278.159773 3874.011498 815.783766 ) ( 2204.159773 3868.011498 797.783766 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2258.159773 3891.011498 815.783766 ) ( 2259.000000 3892.000000 812.000000 ) ( 2279.000000 3875.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2278.159773 3874.011498 815.783766 ) ( 2279.000000 3875.000000 812.000000 ) ( 2205.000000 3869.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2204.159773 3868.011498 797.783766 ) ( 2205.000000 3869.000000 794.000000 ) ( 2259.000000 3892.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1074/673) # points: 8 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd1c]: 128.000000/128.000000 // --> Vector A/B: (-1328.000000, -1328.000000, -1431.000000) / (-620.000000, -742.000000, -795.000000) // --> Vector info: d1 = 0.388420, 1.263415, 1.638407. Determinants: -0.625763, 90.124448, 50165.252393, -12566.000000 // --> Vector info: d2 = 0.851562, 0.851562, 1.589247. Determinants: 89.997609, 0.000000, 108816.097942, -12566.000000 ( 1431.000000 3115.000000 795.000000 ) ( 1328.000000 3115.000000 742.000000 ) ( 1328.000000 3115.000000 620.000000 ) ( ( 0.000050 -0.007172 -3.992142 ) ( -0.007162 0.000000 -8.659565 ) ) 04escapehouse/04wgrd1c 0 0 0 ( 1328.000000 3111.000000 620.000000 ) ( 1328.000000 3111.000000 742.000000 ) ( 1431.000000 3111.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1328.000000 3111.000000 620.000000 ) ( 1328.000000 3115.000000 620.000000 ) ( 1328.000000 3115.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1328.000000 3111.000000 742.000000 ) ( 1328.000000 3115.000000 742.000000 ) ( 1431.000000 3115.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1431.000000 3111.000000 795.000000 ) ( 1431.000000 3115.000000 795.000000 ) ( 1500.000000 3115.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1500.000000 3111.000000 812.000000 ) ( 1500.000000 3115.000000 812.000000 ) ( 1603.000000 3115.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1603.000000 3111.000000 812.000000 ) ( 1603.000000 3115.000000 812.000000 ) ( 1672.000000 3115.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1672.000000 3111.000000 795.000000 ) ( 1672.000000 3115.000000 795.000000 ) ( 1775.000000 3115.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1775.000000 3111.000000 742.000000 ) ( 1775.000000 3115.000000 742.000000 ) ( 1775.000000 3115.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1775.000000 3111.000000 620.000000 ) ( 1775.000000 3115.000000 620.000000 ) ( 1328.000000 3115.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1075/674) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-3675.000000, -3675.000000, -3115.000000) / (-742.000000, -620.000000, -620.000000) // --> Vector info: d1 = 0.270133, 0.270145, 4.270158. Determinants: -488.001513, -0.006943, -1811866.198266, -68320.000000 // --> Vector info: d2 = 1.195927, 0.320929, 0.320984. Determinants: -0.006749, 489.998801, 281848.581430, -68320.000000 ( 1775.000000 3115.000000 620.000000 ) ( 1775.000000 3675.000000 620.000000 ) ( 1775.000000 3675.000000 742.000000 ) ( ( 0.007143 0.000000 26.520290 ) ( 0.000000 -0.007172 -4.125418 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1779.000000 3675.000000 742.000000 ) ( 1779.000000 3675.000000 620.000000 ) ( 1779.000000 3115.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1779.000000 3675.000000 742.000000 ) ( 1775.000000 3675.000000 742.000000 ) ( 1775.000000 3675.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1779.000000 3675.000000 620.000000 ) ( 1775.000000 3675.000000 620.000000 ) ( 1775.000000 3115.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1779.000000 3115.000000 620.000000 ) ( 1775.000000 3115.000000 620.000000 ) ( 1775.000000 3115.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1779.000000 3115.000000 742.000000 ) ( 1775.000000 3115.000000 742.000000 ) ( 1775.000000 3675.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1076/675) # points: 4 { brushDef { // Surface normal: -0.457543, 0.000000, -0.889187 // RotY/Z : 1.095566 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.889187, 0.000000, -0.457543) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-3675.000000, -3675.000000, -3115.000000) / (1122.974703, 1238.810794, 1238.810794) // --> Vector info: d1 = 0.270120, 0.270131, 4.270144. Determinants: -463.345801, -0.006409, -1720310.798872, -64868.211013 // --> Vector info: d2 = 1.023449, 0.195927, 0.195982. Determinants: -0.006380, 463.412478, -586813.269001, -64868.211013 ( 1775.000000 3115.000000 742.000000 ) ( 1775.000000 3675.000000 742.000000 ) ( 1672.000000 3675.000000 795.000000 ) ( ( 0.007143 0.000000 26.520090 ) ( 0.000000 -0.007144 9.046238 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1673.830172 3675.000000 798.556750 ) ( 1776.830172 3675.000000 745.556750 ) ( 1776.830172 3115.000000 745.556750 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1673.830172 3675.000000 798.556750 ) ( 1672.000000 3675.000000 795.000000 ) ( 1775.000000 3675.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1776.830172 3675.000000 745.556750 ) ( 1775.000000 3675.000000 742.000000 ) ( 1775.000000 3115.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1776.830172 3115.000000 745.556750 ) ( 1775.000000 3115.000000 742.000000 ) ( 1672.000000 3115.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1673.830172 3115.000000 798.556750 ) ( 1672.000000 3115.000000 795.000000 ) ( 1672.000000 3675.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1077/676) # points: 4 { brushDef { // Surface normal: -0.239223, 0.000000, -0.970965 // RotY/Z : 1.329231 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.970965, 0.000000, -0.239223) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-3675.000000, -3675.000000, -3115.000000) / (1362.207062, 1433.270414, 1433.270414) // --> Vector info: d1 = 0.270111, 0.270118, 4.270131. Determinants: -284.254323, -0.004003, -1055378.383526, -39795.477130 // --> Vector info: d2 = 0.530891, 0.023448, 0.023503. Determinants: -0.003931, 284.167918, -408237.039118, -39795.477130 ( 1672.000000 3115.000000 795.000000 ) ( 1672.000000 3675.000000 795.000000 ) ( 1603.000000 3675.000000 812.000000 ) ( ( 0.007143 0.000000 26.520059 ) ( 0.000000 -0.007141 10.258378 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1603.956893 3675.000000 815.883858 ) ( 1672.956893 3675.000000 798.883858 ) ( 1672.956893 3115.000000 798.883858 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1603.956893 3675.000000 815.883858 ) ( 1603.000000 3675.000000 812.000000 ) ( 1672.000000 3675.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1672.956893 3675.000000 798.883858 ) ( 1672.000000 3675.000000 795.000000 ) ( 1672.000000 3115.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1672.956893 3115.000000 798.883858 ) ( 1672.000000 3115.000000 795.000000 ) ( 1603.000000 3115.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1603.956893 3115.000000 815.883858 ) ( 1603.000000 3115.000000 812.000000 ) ( 1603.000000 3675.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1078/677) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3675.000000, 3675.000000, 3115.000000) / (-1500.000000, -1603.000000, -1603.000000) // --> Vector info: d1 = 0.270103, 0.270111, 4.270123. Determinants: 412.001277, 0.004808, -1529676.993131, -57680.000000 // --> Vector info: d2 = 1.268573, 0.530891, 0.530946. Determinants: 0.005673, -413.102178, -692845.415738, -57680.000000 ( 1603.000000 3115.000000 812.000000 ) ( 1603.000000 3675.000000 812.000000 ) ( 1500.000000 3675.000000 812.000000 ) ( ( -0.007143 0.000000 26.520059 ) ( 0.000000 0.007162 12.011883 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1500.000000 3675.000000 816.000000 ) ( 1603.000000 3675.000000 816.000000 ) ( 1603.000000 3115.000000 816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1500.000000 3675.000000 816.000000 ) ( 1500.000000 3675.000000 812.000000 ) ( 1603.000000 3675.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1603.000000 3675.000000 816.000000 ) ( 1603.000000 3675.000000 812.000000 ) ( 1603.000000 3115.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1603.000000 3115.000000 816.000000 ) ( 1603.000000 3115.000000 812.000000 ) ( 1500.000000 3115.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1500.000000 3115.000000 816.000000 ) ( 1500.000000 3115.000000 812.000000 ) ( 1500.000000 3675.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1079/678) # points: 4 { brushDef { // Surface normal: 0.239223, 0.000000, -0.970965 // RotY/Z : 1.329231 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.970965, 0.000000, -0.239223) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3675.000000, 3675.000000, 3115.000000) / (-1579.632776, -1650.696128, -1650.696128) // --> Vector info: d1 = 0.270095, 0.270103, 4.270116. Determinants: 284.254357, 0.004003, -1055377.011445, -39795.477130 // --> Vector info: d2 = 0.776003, 0.268573, 0.268628. Determinants: 0.003922, -284.160909, -479765.719993, -39795.477130 ( 1500.000000 3115.000000 812.000000 ) ( 1500.000000 3675.000000 812.000000 ) ( 1431.000000 3675.000000 795.000000 ) ( ( -0.007143 0.000000 26.520024 ) ( 0.000000 0.007141 12.055785 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1430.043107 3675.000000 798.883858 ) ( 1499.043107 3675.000000 815.883858 ) ( 1499.043107 3115.000000 815.883858 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1430.043107 3675.000000 798.883858 ) ( 1431.000000 3675.000000 795.000000 ) ( 1500.000000 3675.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1499.043107 3675.000000 815.883858 ) ( 1500.000000 3675.000000 812.000000 ) ( 1500.000000 3115.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1499.043107 3115.000000 815.883858 ) ( 1500.000000 3115.000000 812.000000 ) ( 1431.000000 3115.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1430.043107 3115.000000 798.883858 ) ( 1431.000000 3115.000000 795.000000 ) ( 1431.000000 3675.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1080/679) # points: 4 { brushDef { // Surface normal: 0.457543, 0.000000, -0.889187 // RotY/Z : 1.095566 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.889187, 0.000000, -0.457543) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3675.000000, 3675.000000, 3115.000000) / (-1520.337905, -1636.173996, -1636.173996) // --> Vector info: d1 = 0.270082, 0.270095, 4.270108. Determinants: 463.345856, 0.007744, -1720303.952079, -64868.211013 // --> Vector info: d2 = 1.603528, 0.776003, 0.776059. Determinants: 0.006407, -463.413611, -808586.787371, -64868.211013 ( 1431.000000 3115.000000 795.000000 ) ( 1431.000000 3675.000000 795.000000 ) ( 1328.000000 3675.000000 742.000000 ) ( ( -0.007143 0.000000 26.519985 ) ( 0.000000 0.007144 12.465070 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1326.169828 3675.000000 745.556750 ) ( 1429.169828 3675.000000 798.556750 ) ( 1429.169828 3115.000000 798.556750 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1326.169828 3675.000000 745.556750 ) ( 1328.000000 3675.000000 742.000000 ) ( 1431.000000 3675.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1429.169828 3675.000000 798.556750 ) ( 1431.000000 3675.000000 795.000000 ) ( 1431.000000 3115.000000 795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1429.169828 3115.000000 798.556750 ) ( 1431.000000 3115.000000 795.000000 ) ( 1328.000000 3115.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1326.169828 3115.000000 745.556750 ) ( 1328.000000 3115.000000 742.000000 ) ( 1328.000000 3675.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1081/680) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3675.000000, 3675.000000, 3115.000000) / (-620.000000, -742.000000, -742.000000) // --> Vector info: d1 = 0.270069, 0.270081, 4.270094. Determinants: 488.001570, 0.006676, -1811852.752349, -68320.000000 // --> Vector info: d2 = 1.478522, 0.603527, 0.603582. Determinants: 0.006726, -489.997029, -404835.479766, -68320.000000 ( 1328.000000 3115.000000 742.000000 ) ( 1328.000000 3675.000000 742.000000 ) ( 1328.000000 3675.000000 620.000000 ) ( ( -0.007143 0.000000 26.520093 ) ( 0.000000 0.007172 5.925578 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1324.000000 3675.000000 620.000000 ) ( 1324.000000 3675.000000 742.000000 ) ( 1324.000000 3115.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1324.000000 3675.000000 620.000000 ) ( 1328.000000 3675.000000 620.000000 ) ( 1328.000000 3675.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1324.000000 3675.000000 742.000000 ) ( 1328.000000 3675.000000 742.000000 ) ( 1328.000000 3115.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1324.000000 3115.000000 742.000000 ) ( 1328.000000 3115.000000 742.000000 ) ( 1328.000000 3115.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1324.000000 3115.000000 620.000000 ) ( 1328.000000 3115.000000 620.000000 ) ( 1328.000000 3675.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1084/681) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (228.000000, 160.000000, 160.000000) / (1654.000000, 1654.000000, 2135.000000) // --> Vector info: d1 = 0.999999, 1.000001, 2.718752. Determinants: 0.000601, -116.875089, 160603.281999, -32708.000000 // --> Vector info: d2 = 0.831300, 0.589710, 0.589707. Determinants: -116.204775, 0.000174, -695.760683, -32708.000000 ( 7333.000000 160.000000 -2135.000000 ) ( 7333.000000 160.000000 -1654.000000 ) ( 7333.000000 228.000000 -1654.000000 ) ( ( 0.000000 0.003573 -4.910214 ) ( 0.003553 0.000000 0.021272 ) ) 04escapehouse/04wex3c 0 0 0 ( 7329.000000 228.000000 -1654.000000 ) ( 7329.000000 160.000000 -1654.000000 ) ( 7329.000000 160.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 228.000000 -1654.000000 ) ( 7333.000000 228.000000 -1654.000000 ) ( 7333.000000 160.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 160.000000 -1654.000000 ) ( 7333.000000 160.000000 -1654.000000 ) ( 7333.000000 160.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 160.000000 -2135.000000 ) ( 7333.000000 160.000000 -2135.000000 ) ( 7333.000000 227.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 227.000000 -2135.000000 ) ( 7333.000000 227.000000 -2135.000000 ) ( 7333.000000 228.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1085/682) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7333.000000, -7998.000000, -7998.000000) / (1654.000000, 1758.000000, 1821.000000) // --> Vector info: d1 = 0.961393, 5.769011, 5.838562. Determinants: 295.646480, -46.252044, 2204198.946884, -41895.000000 // --> Vector info: d2 = 0.474528, 0.474562, 0.919718. Determinants: -46.294172, -296.029280, 130276.930832, -41895.000000 ( 7998.000000 160.000000 -1821.000000 ) ( 7998.000000 160.000000 -1758.000000 ) ( 7333.000000 160.000000 -1654.000000 ) ( ( -0.007057 0.001104 -52.612458 ) ( 0.001105 0.007066 -3.109606 ) ) 04escapehouse/04wex4a 0 0 0 ( 7333.000000 156.000000 -1654.000000 ) ( 7998.000000 156.000000 -1758.000000 ) ( 7998.000000 156.000000 -1821.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 156.000000 -1654.000000 ) ( 7333.000000 160.000000 -1654.000000 ) ( 7998.000000 160.000000 -1758.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 156.000000 -1758.000000 ) ( 7998.000000 160.000000 -1758.000000 ) ( 7998.000000 160.000000 -1821.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 156.000000 -1821.000000 ) ( 7998.000000 160.000000 -1821.000000 ) ( 7333.000000 160.000000 -1724.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 156.000000 -1724.000000 ) ( 7333.000000 160.000000 -1724.000000 ) ( 7333.000000 160.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1088/683) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-160.000000, -160.000000, -228.000000) / (2135.000000, 1758.000000, 1758.000000) // --> Vector info: d1 = 0.999999, 2.347662, 2.347665. Determinants: 0.000990, 91.641112, -221289.584336, -25636.000000 // --> Vector info: d2 = 0.829162, 0.829168, 1.070759. Determinants: 91.079887, 0.000405, -6684.474589, -25636.000000 ( 7998.000000 228.000000 -1758.000000 ) ( 7998.000000 160.000000 -1758.000000 ) ( 7998.000000 160.000000 -2135.000000 ) ( ( 0.000000 -0.003575 8.631986 ) ( -0.003553 0.000000 0.260746 ) ) 04escapehouse/04wex3c 0 0 0 ( 8002.000000 160.000000 -2135.000000 ) ( 8002.000000 160.000000 -1758.000000 ) ( 8002.000000 228.000000 -1758.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8002.000000 160.000000 -2135.000000 ) ( 7998.000000 160.000000 -2135.000000 ) ( 7998.000000 160.000000 -1758.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8002.000000 160.000000 -1758.000000 ) ( 7998.000000 160.000000 -1758.000000 ) ( 7998.000000 228.000000 -1758.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8002.000000 228.000000 -1758.000000 ) ( 7998.000000 228.000000 -1758.000000 ) ( 7998.000000 227.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8002.000000 227.000000 -2135.000000 ) ( 7998.000000 227.000000 -2135.000000 ) ( 7998.000000 160.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1090/684) # points: 4 { brushDef { // Surface normal: 0.088100, 0.821522, 0.563329 // RotY/Z : -0.598410 / 1.463965. Vector texS/T: (-0.994299, 0.106628, 0.000000) / (0.060067, 0.560118, -0.826232) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7282.877335, -7944.086149, -7941.527073) / (1850.747234, 1976.619808, 2018.980771) // --> Vector info: d1 = 0.961396, 5.769013, 5.807613. Determinants: 198.796698, -37.825382, 1490579.353339, -28331.559099 // --> Vector info: d2 = 0.702022, 0.702021, 1.000001. Determinants: -37.507446, -197.026494, 71594.729396, -28331.559099 ( 7998.000000 102.000000 -1793.000000 ) ( 7998.000000 78.000000 -1758.000000 ) ( 7333.000000 78.000000 -1654.000000 ) ( ( -0.007017 0.001335 -52.611978 ) ( 0.001324 0.006954 -2.527031 ) ) 04escapehouse/04wex4a 0 0 0 ( 7332.647601 74.713912 -1656.253318 ) ( 7997.647601 74.713912 -1760.253318 ) ( 7997.647601 98.713912 -1795.253318 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.647601 74.713912 -1656.253318 ) ( 7333.000000 78.000000 -1654.000000 ) ( 7998.000000 78.000000 -1758.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7997.647601 74.713912 -1760.253318 ) ( 7998.000000 78.000000 -1758.000000 ) ( 7998.000000 102.000000 -1793.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7997.647601 98.713912 -1795.253318 ) ( 7998.000000 102.000000 -1793.000000 ) ( 7333.000000 102.000000 -1689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.647601 98.713912 -1691.253318 ) ( 7333.000000 102.000000 -1689.000000 ) ( 7333.000000 78.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1091/685) # points: 4 { brushDef { // Surface normal: 0.154513, 0.000000, 0.987991 // RotY/Z : -1.415662 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.987991, 0.000000, -0.154513) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (102.000000, 102.000000, 125.000000) / (7505.908582, 8178.991786, 8178.991786) // --> Vector info: d1 = 1.000000, 5.807609, 5.807608. Determinants: 0.000642, -110.575009, 814484.928338, -15480.913700 // --> Vector info: d2 = 0.000000, 0.000000, 0.166675. Determinants: -112.186143, 0.000001, 11442.978019, -15480.913700 ( 7998.000000 125.000000 -1793.000000 ) ( 7998.000000 102.000000 -1793.000000 ) ( 7333.000000 102.000000 -1689.000000 ) ( ( 0.000000 0.007143 -52.612200 ) ( 0.007247 0.000000 -0.739167 ) ) 04escapehouse/04wex4a 0 0 0 ( 7332.381949 102.000000 -1692.951963 ) ( 7997.381949 102.000000 -1796.951963 ) ( 7997.381949 125.000000 -1796.951963 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.381949 102.000000 -1692.951963 ) ( 7333.000000 102.000000 -1689.000000 ) ( 7998.000000 102.000000 -1793.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7997.381949 102.000000 -1796.951963 ) ( 7998.000000 102.000000 -1793.000000 ) ( 7998.000000 125.000000 -1793.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7997.381949 125.000000 -1796.951963 ) ( 7998.000000 125.000000 -1793.000000 ) ( 7333.000000 125.000000 -1689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.381949 125.000000 -1692.951963 ) ( 7333.000000 125.000000 -1689.000000 ) ( 7333.000000 102.000000 -1689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1092/686) # points: 4 { brushDef { // Surface normal: 0.085571, -0.832640, 0.547164 // RotY/Z : -0.578972 / -1.468385. Vector texS/T: (0.994761, 0.102233, 0.000000) / (0.055938, -0.544297, -0.837026) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7307.357890, 7968.873627, 7971.224980) / (1755.892946, 1880.142412, 1838.327688) // --> Vector info: d1 = 0.999988, 5.807609, 5.769008. Determinants: -196.233191, -36.839531, 1470679.503251, -27953.252297 // --> Vector info: d2 = 0.093207, 0.093207, 0.391224. Determinants: -37.028424, 197.142775, -78187.106198, -27953.252297 ( 7998.000000 148.000000 -1758.000000 ) ( 7998.000000 125.000000 -1793.000000 ) ( 7333.000000 125.000000 -1689.000000 ) ( ( 0.007020 0.001318 -52.612107 ) ( 0.001325 -0.007053 2.797067 ) ) 04escapehouse/04wex4a 0 0 0 ( 7332.657714 128.330561 -1691.188654 ) ( 7997.657714 128.330561 -1795.188654 ) ( 7997.657714 151.330561 -1760.188654 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.657714 128.330561 -1691.188654 ) ( 7333.000000 125.000000 -1689.000000 ) ( 7998.000000 125.000000 -1793.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7997.657714 128.330561 -1795.188654 ) ( 7998.000000 125.000000 -1793.000000 ) ( 7998.000000 148.000000 -1758.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7997.657714 151.330561 -1760.188654 ) ( 7998.000000 148.000000 -1758.000000 ) ( 7333.000000 148.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.657714 151.330561 -1656.188654 ) ( 7333.000000 148.000000 -1654.000000 ) ( 7333.000000 125.000000 -1689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1093/687) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (78.000000, 102.000000, 125.000000) / (1654.000000, 1689.000000, 1689.000000) // --> Vector info: d1 = 0.000000, 0.300469, 0.392922. Determinants: -3.235855, -4.691926, 8012.842238, -805.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.138686. Determinants: -4.854011, 3.328462, -5126.663373, -805.000000 ( 7333.000000 125.000000 -1689.000000 ) ( 7333.000000 102.000000 -1689.000000 ) ( 7333.000000 78.000000 -1654.000000 ) ( ( 0.004020 0.005828 -9.953841 ) ( 0.006030 -0.004135 6.368526 ) ) 04escapehouse/04wex4a 0 0 0 ( 7329.000000 78.000000 -1654.000000 ) ( 7329.000000 102.000000 -1689.000000 ) ( 7329.000000 125.000000 -1689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 78.000000 -1654.000000 ) ( 7333.000000 78.000000 -1654.000000 ) ( 7333.000000 102.000000 -1689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 102.000000 -1689.000000 ) ( 7333.000000 102.000000 -1689.000000 ) ( 7333.000000 125.000000 -1689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 125.000000 -1689.000000 ) ( 7333.000000 125.000000 -1689.000000 ) ( 7333.000000 148.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 148.000000 -1654.000000 ) ( 7333.000000 148.000000 -1654.000000 ) ( 7333.000000 78.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1097/688) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (148.000000, 78.000000, 78.000000) / (-7998.000000, -7998.000000, -7333.000000) // --> Vector info: d1 = 0.000000, 0.250000, 0.250005. Determinants: 166.250158, -0.000334, -24607.693721, -46550.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.374993. Determinants: 0.000021, -166.249497, -1329663.481269, -46550.000000 ( 7333.000000 78.000000 -1204.000000 ) ( 7998.000000 78.000000 -1204.000000 ) ( 7998.000000 148.000000 -1204.000000 ) ( ( -0.003571 0.000000 0.528629 ) ( 0.000000 0.003571 28.564199 ) ) 04escapehouse/04sky01 0 0 0 ( 7998.000000 148.000000 -1200.000000 ) ( 7998.000000 78.000000 -1200.000000 ) ( 7333.000000 78.000000 -1200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 148.000000 -1200.000000 ) ( 7998.000000 148.000000 -1204.000000 ) ( 7998.000000 78.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 78.000000 -1200.000000 ) ( 7998.000000 78.000000 -1204.000000 ) ( 7333.000000 78.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 78.000000 -1200.000000 ) ( 7333.000000 78.000000 -1204.000000 ) ( 7333.000000 148.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 148.000000 -1200.000000 ) ( 7333.000000 148.000000 -1204.000000 ) ( 7998.000000 148.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1104/689) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-35.000000, -35.000000, 67.000000) / (1654.000000, 2135.000000, 2135.000000) // --> Vector info: d1 = 0.000000, 1.718753, 1.718754. Determinants: -0.000575, -175.312780, 289967.317506, -49062.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.362574. Determinants: -174.397985, 0.000000, -6103.929476, -49062.000000 ( 7333.000000 67.000000 -2135.000000 ) ( 7333.000000 -35.000000 -2135.000000 ) ( 7333.000000 -35.000000 -1654.000000 ) ( ( 0.000000 0.003573 -5.910222 ) ( 0.003555 0.000000 0.124413 ) ) 04escapehouse/04wex3c 0 0 0 ( 7329.000000 -35.000000 -1654.000000 ) ( 7329.000000 -35.000000 -2135.000000 ) ( 7329.000000 67.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 -35.000000 -1654.000000 ) ( 7333.000000 -35.000000 -1654.000000 ) ( 7333.000000 -35.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 -35.000000 -2135.000000 ) ( 7333.000000 -35.000000 -2135.000000 ) ( 7333.000000 67.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 67.000000 -2135.000000 ) ( 7333.000000 67.000000 -2135.000000 ) ( 7333.000000 67.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 67.000000 -1654.000000 ) ( 7333.000000 67.000000 -1654.000000 ) ( 7333.000000 -35.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1106/690) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7998.000000, 7333.000000, 7333.000000) / (1758.000000, 1654.000000, 1724.000000) // --> Vector info: d1 = 5.769017, 0.961399, 1.038598. Determinants: -328.504552, -51.337288, 2449082.609468, -46550.000000 // --> Vector info: d2 = 0.807886, 0.807867, 0.313835. Determinants: -51.380675, 328.531062, -204222.074687, -46550.000000 ( 7333.000000 67.000000 -1724.000000 ) ( 7333.000000 67.000000 -1654.000000 ) ( 7998.000000 67.000000 -1758.000000 ) ( ( 0.007057 0.001103 -52.611871 ) ( 0.001104 -0.007058 4.387155 ) ) 04escapehouse/04wex4a 0 0 0 ( 7998.000000 71.000000 -1758.000000 ) ( 7333.000000 71.000000 -1654.000000 ) ( 7333.000000 71.000000 -1724.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 71.000000 -1758.000000 ) ( 7998.000000 67.000000 -1758.000000 ) ( 7333.000000 67.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 71.000000 -1654.000000 ) ( 7333.000000 67.000000 -1654.000000 ) ( 7333.000000 67.000000 -1724.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 71.000000 -1724.000000 ) ( 7333.000000 67.000000 -1724.000000 ) ( 7998.000000 67.000000 -1821.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 71.000000 -1821.000000 ) ( 7998.000000 67.000000 -1821.000000 ) ( 7998.000000 67.000000 -1758.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1107/691) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (35.000000, -67.000000, -67.000000) / (1758.000000, 1758.000000, 2135.000000) // --> Vector info: d1 = 2.347666, 2.347663, 0.999999. Determinants: -0.001261, 137.461685, -331934.756633, -38454.000000 // --> Vector info: d2 = 0.133259, 0.495830, 0.495827. Determinants: 136.689355, 0.000359, -9909.099431, -38454.000000 ( 7998.000000 67.000000 -2135.000000 ) ( 7998.000000 67.000000 -1758.000000 ) ( 7998.000000 -35.000000 -1758.000000 ) ( ( 0.000000 -0.003575 8.631996 ) ( -0.003555 0.000000 0.257687 ) ) 04escapehouse/04wex3c 0 0 0 ( 8002.000000 -35.000000 -1758.000000 ) ( 8002.000000 67.000000 -1758.000000 ) ( 8002.000000 67.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8002.000000 -35.000000 -1758.000000 ) ( 7998.000000 -35.000000 -1758.000000 ) ( 7998.000000 67.000000 -1758.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8002.000000 67.000000 -1758.000000 ) ( 7998.000000 67.000000 -1758.000000 ) ( 7998.000000 67.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8002.000000 67.000000 -2135.000000 ) ( 7998.000000 67.000000 -2135.000000 ) ( 7998.000000 -35.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8002.000000 -35.000000 -2135.000000 ) ( 7998.000000 -35.000000 -2135.000000 ) ( 7998.000000 -35.000000 -1758.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1108/692) # points: 4 { brushDef { // Surface normal: 0.800000, 0.600000, 0.000000 // RotY/Z : 0.000000 / 0.643501. Vector texS/T: (-0.600000, 0.800000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-3925.400000, -3925.400000, -3955.400000) / (1737.000000, 1616.000000, 1616.000000) // --> Vector info: d1 = 1.434688, 0.999991, 0.999992. Determinants: 0.000101, -13.040902, 17444.526096, -3630.000000 // --> Vector info: d2 = 0.872960, 0.872957, 0.768793. Determinants: -12.603831, -0.000104, -52643.743336, -3630.000000 ( 7175.000000 437.000000 -1616.000000 ) ( 7157.000000 461.000000 -1616.000000 ) ( 7157.000000 461.000000 -1737.000000 ) ( ( 0.000000 0.003593 -4.805655 ) ( 0.003472 0.000000 14.502409 ) ) 04escapehouse/04wex3c 0 0 0 ( 7153.800000 458.600000 -1737.000000 ) ( 7153.800000 458.600000 -1616.000000 ) ( 7171.800000 434.600000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7153.800000 458.600000 -1737.000000 ) ( 7157.000000 461.000000 -1737.000000 ) ( 7157.000000 461.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7153.800000 458.600000 -1616.000000 ) ( 7157.000000 461.000000 -1616.000000 ) ( 7175.000000 437.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7171.800000 434.600000 -1616.000000 ) ( 7175.000000 437.000000 -1616.000000 ) ( 7175.000000 437.000000 -1777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7171.800000 434.600000 -1777.000000 ) ( 7175.000000 437.000000 -1777.000000 ) ( 7157.000000 461.000000 -1737.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1109/693) # points: 5 { brushDef { // Surface normal: 0.914862, 0.000000, 0.403766 // RotY/Z : -0.415630 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.403766, 0.000000, -0.914862) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (437.000000, 437.000000, 787.000000) / (4522.731563, 4914.047292, 4914.047292) // --> Vector info: d1 = 0.603341, 2.000001, 1.999992. Determinants: 0.003546, -488.831241, 2128217.078309, -136960.505256 // --> Vector info: d2 = 0.562466, 0.562475, 1.812473. Determinants: -489.144102, -0.003087, 136734.320106, -136960.505256 ( 7333.000000 787.000000 -2135.000000 ) ( 7333.000000 437.000000 -2135.000000 ) ( 7175.000000 437.000000 -1777.000000 ) ( ( 0.000000 0.003569 -15.538911 ) ( 0.003571 0.000000 -0.998349 ) ) 04escapehouse/04wex4a 0 0 0 ( 7171.340551 437.000000 -1778.615064 ) ( 7329.340551 437.000000 -2136.615064 ) ( 7329.340551 787.000000 -2136.615064 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7171.340551 437.000000 -1778.615064 ) ( 7175.000000 437.000000 -1777.000000 ) ( 7333.000000 437.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.340551 437.000000 -2136.615064 ) ( 7333.000000 437.000000 -2135.000000 ) ( 7333.000000 787.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.340551 787.000000 -2136.615064 ) ( 7333.000000 787.000000 -2135.000000 ) ( 7157.000000 787.000000 -1737.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7153.340551 787.000000 -1738.615064 ) ( 7157.000000 787.000000 -1737.000000 ) ( 7157.000000 461.000000 -1737.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7153.340551 461.000000 -1738.615064 ) ( 7157.000000 461.000000 -1737.000000 ) ( 7175.000000 437.000000 -1777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1110/694) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (461.000000, 461.000000, 787.000000) / (1204.000000, 1737.000000, 1737.000000) // --> Vector info: d1 = 0.543066, 2.448153, 2.448133. Determinants: 0.010164, -621.058125, 653387.188663, -173758.000000 // --> Vector info: d2 = 0.645785, 0.645797, 1.812465. Determinants: -621.833628, -0.004197, 174460.112296, -173758.000000 ( 7157.000000 787.000000 -1737.000000 ) ( 7157.000000 461.000000 -1737.000000 ) ( 7157.000000 461.000000 -1204.000000 ) ( ( 0.000000 0.003574 -3.760329 ) ( 0.003579 0.000000 -1.004041 ) ) 04escapehouse/04wex4a 0 0 0 ( 7153.000000 461.000000 -1204.000000 ) ( 7153.000000 461.000000 -1737.000000 ) ( 7153.000000 787.000000 -1737.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7153.000000 461.000000 -1204.000000 ) ( 7157.000000 461.000000 -1204.000000 ) ( 7157.000000 461.000000 -1737.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7153.000000 461.000000 -1737.000000 ) ( 7157.000000 461.000000 -1737.000000 ) ( 7157.000000 787.000000 -1737.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7153.000000 787.000000 -1737.000000 ) ( 7157.000000 787.000000 -1737.000000 ) ( 7157.000000 787.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7153.000000 787.000000 -1204.000000 ) ( 7157.000000 787.000000 -1204.000000 ) ( 7157.000000 461.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1111/695) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7157.000000, 7157.000000, 7333.000000) / (1204.000000, 1737.000000, 2135.000000) // --> Vector info: d1 = 0.543058, 2.448133, 3.868563. Determinants: 1.131100, -335.293212, 344654.521137, -93808.000000 // --> Vector info: d2 = 0.812454, 0.812467, 1.437486. Determinants: -333.130040, -0.002266, 2307999.764786, -93808.000000 ( 7333.000000 787.000000 -2135.000000 ) ( 7157.000000 787.000000 -1737.000000 ) ( 7157.000000 787.000000 -1204.000000 ) ( ( -0.000012 0.003574 -3.674042 ) ( 0.003551 0.000000 -24.603443 ) ) 04escapehouse/04wex4a 0 0 0 ( 7157.000000 791.000000 -1204.000000 ) ( 7157.000000 791.000000 -1737.000000 ) ( 7333.000000 791.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7157.000000 791.000000 -1204.000000 ) ( 7157.000000 787.000000 -1204.000000 ) ( 7157.000000 787.000000 -1737.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7157.000000 791.000000 -1737.000000 ) ( 7157.000000 787.000000 -1737.000000 ) ( 7333.000000 787.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 791.000000 -2135.000000 ) ( 7333.000000 787.000000 -2135.000000 ) ( 7332.000000 787.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.000000 791.000000 -1204.000000 ) ( 7332.000000 787.000000 -1204.000000 ) ( 7157.000000 787.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1114/696) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (787.000000, 787.000000, 437.000000) / (-7157.000000, -8172.000000, -8172.000000) // --> Vector info: d1 = 0.000000, 3.625005, 3.625000. Determinants: -0.004841, 1268.751669, 9080459.507363, -355250.000000 // --> Vector info: d2 = 0.000000, 0.000001, 1.250006. Determinants: 1268.755027, 0.000227, -998508.582278, -355250.000000 ( 8172.000000 437.000000 -1204.000000 ) ( 8172.000000 787.000000 -1204.000000 ) ( 7157.000000 787.000000 -1204.000000 ) ( ( 0.000000 -0.003571 -25.560759 ) ( -0.003571 0.000000 2.810721 ) ) 04escapehouse/04sky01 0 0 0 ( 7157.000000 787.000000 -1200.000000 ) ( 8172.000000 787.000000 -1200.000000 ) ( 8172.000000 437.000000 -1200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7157.000000 787.000000 -1200.000000 ) ( 7157.000000 787.000000 -1204.000000 ) ( 8172.000000 787.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8172.000000 787.000000 -1200.000000 ) ( 8172.000000 787.000000 -1204.000000 ) ( 8172.000000 437.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8172.000000 437.000000 -1200.000000 ) ( 8172.000000 437.000000 -1204.000000 ) ( 7175.000000 437.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 437.000000 -1200.000000 ) ( 7175.000000 437.000000 -1204.000000 ) ( 7157.000000 461.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7157.000000 461.000000 -1200.000000 ) ( 7157.000000 461.000000 -1204.000000 ) ( 7157.000000 787.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1117/697) # points: 4 { brushDef { // Surface normal: -0.916263, 0.000000, 0.400577 // RotY/Z : -0.412147 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.400577, 0.000000, -0.916263) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-787.000000, -787.000000, -437.000000) / (-1681.968751, -1247.595640, -1247.595640) // --> Vector info: d1 = 1.926845, 0.375005, 0.375005. Determinants: -0.000414, 543.144022, 620611.627921, -152030.589027 // --> Vector info: d2 = 1.812493, 1.812491, 0.562488. Determinants: 542.967526, 0.000837, 151762.422186, -152030.589027 ( 7998.000000 437.000000 -2135.000000 ) ( 7998.000000 787.000000 -2135.000000 ) ( 8172.000000 787.000000 -1737.000000 ) ( ( 0.000000 -0.003573 -4.082150 ) ( -0.003571 0.000000 -0.998236 ) ) 04escapehouse/04wex4a 0 0 0 ( 8175.665052 787.000000 -1738.602309 ) ( 8001.665052 787.000000 -2136.602309 ) ( 8001.665052 437.000000 -2136.602309 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8175.665052 787.000000 -1738.602309 ) ( 8172.000000 787.000000 -1737.000000 ) ( 7998.000000 787.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8001.665052 787.000000 -2136.602309 ) ( 7998.000000 787.000000 -2135.000000 ) ( 7998.000000 437.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8001.665052 437.000000 -2136.602309 ) ( 7998.000000 437.000000 -2135.000000 ) ( 8172.000000 437.000000 -1737.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8175.665052 437.000000 -1738.602309 ) ( 8172.000000 437.000000 -1737.000000 ) ( 8172.000000 787.000000 -1737.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1119/698) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-787.000000, -787.000000, -437.000000) / (1651.000000, 1737.000000, 1737.000000) // --> Vector info: d1 = 1.233208, 0.926845, 0.926845. Determinants: 0.000000, 107.227255, -214151.764343, -30100.000000 // --> Vector info: d2 = 1.812494, 1.812493, 0.562488. Determinants: 107.500410, 0.000503, 30045.914022, -30100.000000 ( 8172.000000 437.000000 -1737.000000 ) ( 8172.000000 787.000000 -1737.000000 ) ( 8172.000000 787.000000 -1651.000000 ) ( ( 0.000000 -0.003562 7.114677 ) ( -0.003571 0.000000 -0.998203 ) ) 04escapehouse/04wex4a 0 0 0 ( 8176.000000 787.000000 -1651.000000 ) ( 8176.000000 787.000000 -1737.000000 ) ( 8176.000000 437.000000 -1737.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8176.000000 787.000000 -1651.000000 ) ( 8172.000000 787.000000 -1651.000000 ) ( 8172.000000 787.000000 -1737.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8176.000000 787.000000 -1737.000000 ) ( 8172.000000 787.000000 -1737.000000 ) ( 8172.000000 437.000000 -1737.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8176.000000 437.000000 -1737.000000 ) ( 8172.000000 437.000000 -1737.000000 ) ( 8172.000000 437.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8176.000000 437.000000 -1651.000000 ) ( 8172.000000 437.000000 -1651.000000 ) ( 8172.000000 787.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1120/699) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8172.000000, 7998.000000, 7998.000000) / (1204.000000, 1204.000000, 2135.000000) // --> Vector info: d1 = 0.542947, 0.542953, 3.868468. Determinants: 0.005550, -578.639573, 608682.529473, -161994.000000 // --> Vector info: d2 = 1.499957, 0.874959, 0.874977. Determinants: -581.873225, -0.003152, 4512087.744297, -161994.000000 ( 7998.000000 787.000000 -2135.000000 ) ( 7998.000000 787.000000 -1204.000000 ) ( 8172.000000 787.000000 -1204.000000 ) ( ( 0.000000 0.003572 -3.757439 ) ( 0.003592 0.000000 -27.853425 ) ) 04escapehouse/04wex4a 0 0 0 ( 8172.000000 791.000000 -1204.000000 ) ( 7998.000000 791.000000 -1204.000000 ) ( 7998.000000 791.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8172.000000 791.000000 -1204.000000 ) ( 8172.000000 787.000000 -1204.000000 ) ( 7998.000000 787.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 791.000000 -1204.000000 ) ( 7998.000000 787.000000 -1204.000000 ) ( 7998.000000 787.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 791.000000 -2135.000000 ) ( 7998.000000 787.000000 -2135.000000 ) ( 8172.000000 787.000000 -1737.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8172.000000 791.000000 -1737.000000 ) ( 8172.000000 787.000000 -1737.000000 ) ( 8172.000000 787.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1122/700) # points: 4 { brushDef { // Surface normal: 0.797704, 0.603049, 0.000000 // RotY/Z : 0.000000 / 0.647318. Vector texS/T: (-0.603049, 0.797704, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-3978.280183, -3978.280183, -4240.282091) / (1777.000000, 1616.000000, 1616.000000) // --> Vector info: d1 = 1.576740, 1.000000, 0.999999. Determinants: -0.000048, -151.107114, 202006.613487, -42182.307251 // --> Vector info: d2 = 1.768794, 1.768794, 0.831300. Determinants: -150.936559, 0.000000, -675079.741700, -42182.307251 ( 7333.000000 228.000000 -1616.000000 ) ( 7175.000000 437.000000 -1616.000000 ) ( 7175.000000 437.000000 -1777.000000 ) ( ( 0.000000 0.003582 -4.788894 ) ( 0.003578 0.000000 16.003860 ) ) 04escapehouse/04wex3c 0 0 0 ( 7171.809184 434.587804 -1777.000000 ) ( 7171.809184 434.587804 -1616.000000 ) ( 7329.809184 225.587804 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7171.809184 434.587804 -1777.000000 ) ( 7175.000000 437.000000 -1777.000000 ) ( 7175.000000 437.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7171.809184 434.587804 -1616.000000 ) ( 7175.000000 437.000000 -1616.000000 ) ( 7333.000000 228.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.809184 225.587804 -1616.000000 ) ( 7333.000000 228.000000 -1616.000000 ) ( 7333.000000 227.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.809184 224.587804 -2135.000000 ) ( 7333.000000 227.000000 -2135.000000 ) ( 7175.000000 437.000000 -1777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1123/701) # points: 3 { brushDef { // Surface normal: 0.914862, 0.000000, 0.403766 // RotY/Z : -0.415630 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.403766, 0.000000, -0.914862) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (227.000000, 437.000000, 437.000000) / (4914.047292, 4914.047292, 4522.731563) // --> Vector info: d1 = 2.000010, 2.000002, 0.603341. Determinants: 0.003265, -293.298744, 1276929.730100, -82176.303154 // --> Vector info: d2 = 0.812479, 1.562475, 1.562469. Determinants: -293.485305, -0.001101, -139.908802, -82176.303154 ( 7175.000000 437.000000 -1777.000000 ) ( 7333.000000 437.000000 -2135.000000 ) ( 7333.000000 227.000000 -2135.000000 ) ( ( 0.000000 0.003569 -15.538905 ) ( 0.003571 0.000000 0.001703 ) ) 04escapehouse/04wex4a 0 0 0 ( 7329.340551 227.000000 -2136.615064 ) ( 7329.340551 437.000000 -2136.615064 ) ( 7171.340551 437.000000 -1778.615064 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.340551 227.000000 -2136.615064 ) ( 7333.000000 227.000000 -2135.000000 ) ( 7333.000000 437.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.340551 437.000000 -2136.615064 ) ( 7333.000000 437.000000 -2135.000000 ) ( 7175.000000 437.000000 -1777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7171.340551 437.000000 -1778.615064 ) ( 7175.000000 437.000000 -1777.000000 ) ( 7333.000000 227.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1126/702) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (437.000000, 403.000000, 228.000000) / (-8172.000000, -8172.000000, -7333.000000) // --> Vector info: d1 = 1.000000, 1.124982, 1.749984. Determinants: 104.860196, 0.621863, -69268.037521, -28526.000000 // --> Vector info: d2 = 0.000000, 0.000001, 2.999988. Determinants: 0.000423, -101.999494, -833540.052523, -28526.000000 ( 7333.000000 228.000000 -1204.000000 ) ( 8172.000000 403.000000 -1204.000000 ) ( 8172.000000 437.000000 -1204.000000 ) ( ( -0.003676 -0.000022 2.428242 ) ( 0.000000 0.003576 29.220362 ) ) 04escapehouse/04sky01 0 0 0 ( 8172.000000 437.000000 -1200.000000 ) ( 8172.000000 403.000000 -1200.000000 ) ( 7333.000000 228.000000 -1200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8172.000000 437.000000 -1200.000000 ) ( 8172.000000 437.000000 -1204.000000 ) ( 8172.000000 403.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8172.000000 403.000000 -1200.000000 ) ( 8172.000000 403.000000 -1204.000000 ) ( 7333.000000 228.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 228.000000 -1200.000000 ) ( 7333.000000 228.000000 -1204.000000 ) ( 7175.000000 437.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 437.000000 -1200.000000 ) ( 7175.000000 437.000000 -1204.000000 ) ( 8172.000000 437.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1130/703) # points: 4 { brushDef { // Surface normal: -0.916263, 0.000000, 0.400577 // RotY/Z : -0.412147 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.400577, 0.000000, -0.916263) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-227.000000, -403.000000, -437.000000) / (-1247.595640, -1681.968751, -1681.968751) // --> Vector info: d1 = 0.375009, 1.926840, 1.926841. Determinants: 0.000516, 52.762045, 60287.430741, -14768.685791 // --> Vector info: d2 = 0.812497, 1.437506, 1.562488. Determinants: 54.288976, -0.746587, -607.349485, -14768.685791 ( 8172.000000 437.000000 -1737.000000 ) ( 8172.000000 403.000000 -1737.000000 ) ( 7998.000000 227.000000 -2135.000000 ) ( ( 0.000000 -0.003573 -4.082112 ) ( -0.003676 0.000051 0.041124 ) ) 04escapehouse/04wex4a 0 0 0 ( 8001.665052 227.000000 -2136.602309 ) ( 8175.665052 403.000000 -1738.602309 ) ( 8175.665052 437.000000 -1738.602309 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8001.665052 227.000000 -2136.602309 ) ( 7998.000000 227.000000 -2135.000000 ) ( 8172.000000 403.000000 -1737.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8175.665052 403.000000 -1738.602309 ) ( 8172.000000 403.000000 -1737.000000 ) ( 8172.000000 437.000000 -1737.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8175.665052 437.000000 -1738.602309 ) ( 8172.000000 437.000000 -1737.000000 ) ( 7998.000000 437.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8001.665052 437.000000 -2136.602309 ) ( 7998.000000 437.000000 -2135.000000 ) ( 7998.000000 227.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1131/704) # points: 4 { brushDef { // Surface normal: -0.709130, 0.705078, 0.000000 // RotY/Z : 0.000000 / 2.359060. Vector texS/T: (-0.705078, -0.709130, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-5800.893819, -6047.675099, -6047.675099) / (1651.000000, 1651.000000, 1737.000000) // --> Vector info: d1 = 2.726776, 2.726776, 2.420410. Determinants: 0.000000, 75.605268, -182695.175634, -21223.190052 // --> Vector info: d2 = 0.811879, 1.695760, 1.695760. Determinants: 76.013691, 0.000000, 423716.681976, -21223.190052 ( 8172.000000 403.000000 -1737.000000 ) ( 8172.000000 403.000000 -1651.000000 ) ( 7998.000000 228.000000 -1651.000000 ) ( ( 0.000000 -0.003562 8.608281 ) ( -0.003582 0.000000 -19.964797 ) ) 04escapehouse/04wex3c 0 0 0 ( 8000.836520 225.179689 -1651.000000 ) ( 8174.836520 400.179689 -1651.000000 ) ( 8174.836520 400.179689 -1737.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8000.836520 225.179689 -1651.000000 ) ( 7998.000000 228.000000 -1651.000000 ) ( 8172.000000 403.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8174.836520 400.179689 -1651.000000 ) ( 8172.000000 403.000000 -1651.000000 ) ( 8172.000000 403.000000 -1737.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8174.836520 400.179689 -1737.000000 ) ( 8172.000000 403.000000 -1737.000000 ) ( 7998.000000 227.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8000.836520 224.179689 -2135.000000 ) ( 7998.000000 227.000000 -2135.000000 ) ( 7998.000000 228.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1132/705) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (403.000000, 228.000000, 228.000000) / (-8172.000000, -7998.000000, -7333.000000) // --> Vector info: d1 = 1.000000, 1.883879, 3.563247. Determinants: 295.569783, -293.889320, -2637153.159657, -116375.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.679379. Determinants: -292.211931, -293.891270, -2400293.038874, -116375.000000 ( 7333.000000 228.000000 -1204.000000 ) ( 7998.000000 228.000000 -1204.000000 ) ( 8172.000000 403.000000 -1204.000000 ) ( ( -0.002540 0.002525 22.660822 ) ( 0.002511 0.002525 20.625504 ) ) 04escapehouse/04sky01 0 0 0 ( 8172.000000 403.000000 -1200.000000 ) ( 7998.000000 228.000000 -1200.000000 ) ( 7333.000000 228.000000 -1200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8172.000000 403.000000 -1200.000000 ) ( 8172.000000 403.000000 -1204.000000 ) ( 7998.000000 228.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 228.000000 -1200.000000 ) ( 7998.000000 228.000000 -1204.000000 ) ( 7333.000000 228.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 228.000000 -1200.000000 ) ( 7333.000000 228.000000 -1204.000000 ) ( 8172.000000 403.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1134/706) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-437.000000, -437.000000, -403.000000) / (1651.000000, 1737.000000, 1737.000000) // --> Vector info: d1 = 1.233210, 0.926845, 0.926842. Determinants: 0.000246, 10.416411, -20803.291224, -2924.000000 // --> Vector info: d2 = 0.562489, 0.562488, 0.437505. Determinants: 10.748503, 0.000041, 3052.310105, -2924.000000 ( 8172.000000 403.000000 -1737.000000 ) ( 8172.000000 437.000000 -1737.000000 ) ( 8172.000000 437.000000 -1651.000000 ) ( ( 0.000000 -0.003562 7.114669 ) ( -0.003676 0.000000 -1.043882 ) ) 04escapehouse/04wex4a 0 0 0 ( 8176.000000 437.000000 -1651.000000 ) ( 8176.000000 437.000000 -1737.000000 ) ( 8176.000000 403.000000 -1737.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8176.000000 437.000000 -1651.000000 ) ( 8172.000000 437.000000 -1651.000000 ) ( 8172.000000 437.000000 -1737.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8176.000000 437.000000 -1737.000000 ) ( 8172.000000 437.000000 -1737.000000 ) ( 8172.000000 403.000000 -1737.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8176.000000 403.000000 -1737.000000 ) ( 8172.000000 403.000000 -1737.000000 ) ( 8172.000000 403.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8176.000000 403.000000 -1651.000000 ) ( 8172.000000 403.000000 -1651.000000 ) ( 8172.000000 437.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1136/707) # points: 4 { brushDef { // Surface normal: 0.915417, 0.000000, 0.402507 // RotY/Z : -0.414254 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.402507, 0.000000, -0.915417) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-210.000000, -210.000000, -560.000000) / (4906.001256, 4471.226602, 4471.226602) // --> Vector info: d1 = 2.000002, 0.448161, 0.448163. Determinants: 0.000723, -543.144355, 2360324.421526, -152171.128996 // --> Vector info: d2 = 2.250005, 2.250003, 0.999998. Determinants: -543.470444, -0.000749, -456510.883038, -152171.128996 ( 7158.000000 -560.000000 -1737.000000 ) ( 7158.000000 -210.000000 -1737.000000 ) ( 7333.000000 -210.000000 -2135.000000 ) ( ( 0.000000 0.003569 -15.510987 ) ( 0.003571 0.000000 2.999984 ) ) 04escapehouse/04wex4a 0 0 0 ( 7329.338333 -210.000000 -2136.610029 ) ( 7154.338333 -210.000000 -1738.610029 ) ( 7154.338333 -560.000000 -1738.610029 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.338333 -210.000000 -2136.610029 ) ( 7333.000000 -210.000000 -2135.000000 ) ( 7158.000000 -210.000000 -1737.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7154.338333 -210.000000 -1738.610029 ) ( 7158.000000 -210.000000 -1737.000000 ) ( 7158.000000 -560.000000 -1737.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7154.338333 -560.000000 -1738.610029 ) ( 7158.000000 -560.000000 -1737.000000 ) ( 7333.000000 -560.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.338333 -560.000000 -2136.610029 ) ( 7333.000000 -560.000000 -2135.000000 ) ( 7333.000000 -210.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1138/708) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (210.000000, 210.000000, 560.000000) / (1204.000000, 1772.000000, 1772.000000) // --> Vector info: d1 = 2.829966, 0.801411, 0.753287. Determinants: 27.334610, 709.994138, -1423170.464793, -198800.000000 // --> Vector info: d2 = 2.172033, 2.250190, 1.001135. Determinants: 709.463120, -27.355016, -547851.990805, -198800.000000 ( 8173.000000 -560.000000 -1772.000000 ) ( 8173.000000 -210.000000 -1772.000000 ) ( 8173.000000 -210.000000 -1204.000000 ) ( ( -0.000137 -0.003571 7.158805 ) ( -0.003569 0.000138 2.755795 ) ) 04escapehouse/04wex4a 0 0 0 ( 8177.000000 -210.000000 -1204.000000 ) ( 8177.000000 -210.000000 -1772.000000 ) ( 8177.000000 -560.000000 -1772.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8177.000000 -210.000000 -1204.000000 ) ( 8173.000000 -210.000000 -1204.000000 ) ( 8173.000000 -210.000000 -1772.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8177.000000 -210.000000 -1772.000000 ) ( 8173.000000 -210.000000 -1772.000000 ) ( 8173.000000 -560.000000 -1772.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8177.000000 -560.000000 -1772.000000 ) ( 8173.000000 -560.000000 -1772.000000 ) ( 8173.000000 -560.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8177.000000 -560.000000 -1204.000000 ) ( 8173.000000 -560.000000 -1204.000000 ) ( 8173.000000 -210.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1139/709) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8173.000000, -8173.000000, -7998.000000) / (1204.000000, 1772.000000, 2135.000000) // --> Vector info: d1 = 0.543074, 2.573164, 3.868583. Determinants: 1.124229, -355.265724, 382946.735379, -99400.000000 // --> Vector info: d2 = 0.374986, 0.374991, 0.999995. Determinants: -354.999996, -0.000917, -2938687.491009, -99400.000000 ( 7998.000000 -560.000000 -2135.000000 ) ( 8173.000000 -560.000000 -1772.000000 ) ( 8173.000000 -560.000000 -1204.000000 ) ( ( -0.000011 0.003574 -3.852583 ) ( 0.003571 0.000000 29.564260 ) ) 04escapehouse/04wex4a 0 0 0 ( 8173.000000 -564.000000 -1204.000000 ) ( 8173.000000 -564.000000 -1772.000000 ) ( 7998.000000 -564.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8173.000000 -564.000000 -1204.000000 ) ( 8173.000000 -560.000000 -1204.000000 ) ( 8173.000000 -560.000000 -1772.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8173.000000 -564.000000 -1772.000000 ) ( 8173.000000 -560.000000 -1772.000000 ) ( 7998.000000 -560.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 -564.000000 -2135.000000 ) ( 7998.000000 -560.000000 -2135.000000 ) ( 7998.000000 -560.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 -564.000000 -1204.000000 ) ( 7998.000000 -560.000000 -1204.000000 ) ( 8173.000000 -560.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1140/710) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-560.000000, -560.000000, -210.000000) / (1204.000000, 1737.000000, 1737.000000) // --> Vector info: d1 = 0.543072, 2.448163, 2.448160. Determinants: 0.001778, -666.781866, 701496.284179, -186550.000000 // --> Vector info: d2 = 0.999986, 0.999998, 2.250003. Determinants: -666.252669, -0.004088, -559643.993275, -186550.000000 ( 7158.000000 -210.000000 -1737.000000 ) ( 7158.000000 -560.000000 -1737.000000 ) ( 7158.000000 -560.000000 -1204.000000 ) ( ( 0.000000 0.003574 -3.760366 ) ( 0.003571 0.000000 2.999968 ) ) 04escapehouse/04wex4a 0 0 0 ( 7154.000000 -560.000000 -1204.000000 ) ( 7154.000000 -560.000000 -1737.000000 ) ( 7154.000000 -210.000000 -1737.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7154.000000 -560.000000 -1204.000000 ) ( 7158.000000 -560.000000 -1204.000000 ) ( 7158.000000 -560.000000 -1737.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7154.000000 -560.000000 -1737.000000 ) ( 7158.000000 -560.000000 -1737.000000 ) ( 7158.000000 -210.000000 -1737.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7154.000000 -210.000000 -1737.000000 ) ( 7158.000000 -210.000000 -1737.000000 ) ( 7158.000000 -210.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7154.000000 -210.000000 -1204.000000 ) ( 7158.000000 -210.000000 -1204.000000 ) ( 7158.000000 -560.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1141/711) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-210.000000, -560.000000, -560.000000) / (-8173.000000, -8173.000000, -7158.000000) // --> Vector info: d1 = 0.000000, 1.250000, 1.250005. Determinants: 1268.749699, -0.001753, 266423.006158, -355250.000000 // --> Vector info: d2 = 0.999998, 1.000000, 4.624999. Determinants: 0.002117, -1268.749687, -10724739.984686, -355250.000000 ( 7158.000000 -560.000000 -1204.000000 ) ( 8173.000000 -560.000000 -1204.000000 ) ( 8173.000000 -210.000000 -1204.000000 ) ( ( -0.003571 0.000000 -0.749959 ) ( 0.000000 0.003571 30.189275 ) ) 04escapehouse/04sky01 0 0 0 ( 8173.000000 -210.000000 -1200.000000 ) ( 8173.000000 -560.000000 -1200.000000 ) ( 7158.000000 -560.000000 -1200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8173.000000 -210.000000 -1200.000000 ) ( 8173.000000 -210.000000 -1204.000000 ) ( 8173.000000 -560.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8173.000000 -560.000000 -1200.000000 ) ( 8173.000000 -560.000000 -1204.000000 ) ( 7158.000000 -560.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7158.000000 -560.000000 -1200.000000 ) ( 7158.000000 -560.000000 -1204.000000 ) ( 7158.000000 -210.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7158.000000 -210.000000 -1200.000000 ) ( 7158.000000 -210.000000 -1204.000000 ) ( 8173.000000 -210.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1142/712) # points: 4 { brushDef { // Surface normal: -0.900786, 0.000000, 0.434263 // RotY/Z : -0.449220 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.434263, 0.000000, -0.900786) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (560.000000, 560.000000, 210.000000) / (-1550.059176, -1953.040565, -1953.040565) // --> Vector info: d1 = 0.315607, 1.752810, 1.801411. Determinants: 19.585456, 503.021025, 724230.179344, -141043.486202 // --> Vector info: d2 = 0.057076, 0.001154, 1.250190. Determinants: 503.338294, -19.572760, -320258.612116, -141043.486202 ( 8173.000000 -210.000000 -1772.000000 ) ( 8173.000000 -560.000000 -1772.000000 ) ( 7998.000000 -560.000000 -2135.000000 ) ( ( -0.000139 -0.003566 -5.134801 ) ( -0.003569 0.000139 2.270637 ) ) 04escapehouse/04wex4a 0 0 0 ( 8001.603144 -560.000000 -2136.737053 ) ( 8176.603144 -560.000000 -1773.737053 ) ( 8176.603144 -210.000000 -1773.737053 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8001.603144 -560.000000 -2136.737053 ) ( 7998.000000 -560.000000 -2135.000000 ) ( 8173.000000 -560.000000 -1772.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8176.603144 -560.000000 -1773.737053 ) ( 8173.000000 -560.000000 -1772.000000 ) ( 8173.000000 -210.000000 -1772.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8176.603144 -210.000000 -1773.737053 ) ( 8173.000000 -210.000000 -1772.000000 ) ( 7998.000000 -210.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8001.603144 -210.000000 -2136.737053 ) ( 7998.000000 -210.000000 -2135.000000 ) ( 7998.000000 -560.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1143/713) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7333.000000, -7158.000000, -7158.000000) / (2135.000000, 1737.000000, 1204.000000) // --> Vector info: d1 = 3.868579, 2.448163, 0.543067. Determinants: -1.146310, -333.391810, 342543.877938, -93275.000000 // --> Vector info: d2 = 0.374995, 0.999998, 0.999997. Determinants: -333.126932, -0.000124, -2477797.162194, -93275.000000 ( 7158.000000 -560.000000 -1204.000000 ) ( 7158.000000 -560.000000 -1737.000000 ) ( 7333.000000 -560.000000 -2135.000000 ) ( ( 0.000012 0.003574 -3.672408 ) ( 0.003571 0.000000 26.564430 ) ) 04escapehouse/04wex4a 0 0 0 ( 7333.000000 -564.000000 -2135.000000 ) ( 7158.000000 -564.000000 -1737.000000 ) ( 7158.000000 -564.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -564.000000 -2135.000000 ) ( 7333.000000 -560.000000 -2135.000000 ) ( 7158.000000 -560.000000 -1737.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7158.000000 -564.000000 -1737.000000 ) ( 7158.000000 -560.000000 -1737.000000 ) ( 7158.000000 -560.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7158.000000 -564.000000 -1204.000000 ) ( 7158.000000 -560.000000 -1204.000000 ) ( 7333.000000 -560.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -564.000000 -1204.000000 ) ( 7333.000000 -560.000000 -1204.000000 ) ( 7333.000000 -560.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1145/714) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (5160.465289, 5160.465289, 4912.977916) / (2135.000000, 1654.000000, 1654.000000) // --> Vector info: d1 = 1.718753, 0.000000, 0.000006. Determinants: 0.002837, -425.369683, 703546.810825, -119041.426613 // --> Vector info: d2 = 0.999999, 1.000000, 0.116106. Determinants: -425.152969, 0.000205, 2074945.380438, -119041.426613 ( 7158.000000 -210.000000 -1654.000000 ) ( 7333.000000 -35.000000 -1654.000000 ) ( 7333.000000 -35.000000 -2135.000000 ) ( ( 0.000000 0.003573 -5.910101 ) ( 0.003571 0.000000 -17.430448 ) ) 04escapehouse/04wex3c 0 0 0 ( 7330.171573 -32.171573 -2135.000000 ) ( 7330.171573 -32.171573 -1654.000000 ) ( 7155.171573 -207.171573 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7330.171573 -32.171573 -2135.000000 ) ( 7333.000000 -35.000000 -2135.000000 ) ( 7333.000000 -35.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7330.171573 -32.171573 -1654.000000 ) ( 7333.000000 -35.000000 -1654.000000 ) ( 7158.000000 -210.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7155.171573 -207.171573 -1654.000000 ) ( 7158.000000 -210.000000 -1654.000000 ) ( 7158.000000 -210.000000 -1737.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7155.171573 -207.171573 -1737.000000 ) ( 7158.000000 -210.000000 -1737.000000 ) ( 7333.000000 -35.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1146/715) # points: 3 { brushDef { // Surface normal: 0.915417, 0.000000, 0.402507 // RotY/Z : -0.414254 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.402507, 0.000000, -0.915417) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-210.000000, -210.000000, -35.000000) / (4471.226602, 4906.001256, 4906.001256) // --> Vector info: d1 = 0.448162, 2.000003, 2.000003. Determinants: 0.000000, -271.572178, 1180162.062278, -76085.564498 // --> Vector info: d2 = 0.250005, 0.250005, 0.875005. Determinants: -271.734159, 0.000000, -76085.927093, -76085.564498 ( 7333.000000 -35.000000 -2135.000000 ) ( 7333.000000 -210.000000 -2135.000000 ) ( 7158.000000 -210.000000 -1737.000000 ) ( ( 0.000000 0.003569 -15.510985 ) ( 0.003571 0.000000 1.000005 ) ) 04escapehouse/04wex4a 0 0 0 ( 7154.338333 -210.000000 -1738.610029 ) ( 7329.338333 -210.000000 -2136.610029 ) ( 7329.338333 -35.000000 -2136.610029 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7154.338333 -210.000000 -1738.610029 ) ( 7158.000000 -210.000000 -1737.000000 ) ( 7333.000000 -210.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.338333 -210.000000 -2136.610029 ) ( 7333.000000 -210.000000 -2135.000000 ) ( 7333.000000 -35.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.338333 -35.000000 -2136.610029 ) ( 7333.000000 -35.000000 -2135.000000 ) ( 7158.000000 -210.000000 -1737.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1148/716) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-210.000000, -35.000000, -35.000000) / (-7158.000000, -7333.000000, -7998.000000) // --> Vector info: d1 = 1.000000, 1.883886, 3.563268. Determinants: -293.892548, 293.891865, 1925585.534794, -116375.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.679368. Determinants: 293.889136, 293.889334, 2165376.557360, -116375.000000 ( 7998.000000 -35.000000 -1204.000000 ) ( 7333.000000 -35.000000 -1204.000000 ) ( 7158.000000 -210.000000 -1204.000000 ) ( ( 0.002525 -0.002525 -16.546385 ) ( -0.002525 -0.002525 -18.606888 ) ) 04escapehouse/04sky01 0 0 0 ( 7158.000000 -210.000000 -1200.000000 ) ( 7333.000000 -35.000000 -1200.000000 ) ( 7998.000000 -35.000000 -1200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7158.000000 -210.000000 -1200.000000 ) ( 7158.000000 -210.000000 -1204.000000 ) ( 7333.000000 -35.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -35.000000 -1200.000000 ) ( 7333.000000 -35.000000 -1204.000000 ) ( 7998.000000 -35.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 -35.000000 -1200.000000 ) ( 7998.000000 -35.000000 -1204.000000 ) ( 8173.000000 -210.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8173.000000 -210.000000 -1200.000000 ) ( 8173.000000 -210.000000 -1204.000000 ) ( 7158.000000 -210.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1149/717) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (5160.465289, 5160.465289, 4912.977916) / (1654.000000, 1616.000000, 1616.000000) // --> Vector info: d1 = 1.000005, 0.863636, 0.863637. Determinants: 0.000064, -33.749693, 46417.097580, -9404.520190 // --> Vector info: d2 = 1.000000, 0.999996, 0.116107. Determinants: -33.587765, -0.001061, 163925.731495, -9404.520190 ( 7158.000000 -210.000000 -1616.000000 ) ( 7333.000000 -35.000000 -1616.000000 ) ( 7333.000000 -35.000000 -1654.000000 ) ( ( 0.000000 0.003589 -4.935616 ) ( 0.003571 0.000000 -17.430526 ) ) 04escapehouse/04wex3c 0 0 0 ( 7330.171573 -32.171573 -1654.000000 ) ( 7330.171573 -32.171573 -1616.000000 ) ( 7155.171573 -207.171573 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7330.171573 -32.171573 -1654.000000 ) ( 7333.000000 -35.000000 -1654.000000 ) ( 7333.000000 -35.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7330.171573 -32.171573 -1616.000000 ) ( 7333.000000 -35.000000 -1616.000000 ) ( 7158.000000 -210.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7155.171573 -207.171573 -1616.000000 ) ( 7158.000000 -210.000000 -1616.000000 ) ( 7158.000000 -210.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7155.171573 -207.171573 -1654.000000 ) ( 7158.000000 -210.000000 -1654.000000 ) ( 7333.000000 -35.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1152/718) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (5680.188773, 5927.676147, 5927.676147) / (2135.000000, 1772.000000, 1651.000000) // --> Vector info: d1 = 0.000001, 1.295424, 1.726778. Determinants: -0.164718, 106.754680, -226985.633028, -29945.972183 // --> Vector info: d2 = 1.148957, 0.265077, 0.265078. Determinants: 106.949827, 0.000294, -641902.454246, -29945.972183 ( 8173.000000 -210.000000 -1651.000000 ) ( 8173.000000 -210.000000 -1772.000000 ) ( 7998.000000 -35.000000 -2135.000000 ) ( ( 0.000006 -0.003565 7.579839 ) ( -0.003571 0.000000 21.435352 ) ) 04escapehouse/04wex3c 0 0 0 ( 8000.828427 -32.171573 -2135.000000 ) ( 8175.828427 -207.171573 -1772.000000 ) ( 8175.828427 -207.171573 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8000.828427 -32.171573 -2135.000000 ) ( 7998.000000 -35.000000 -2135.000000 ) ( 8173.000000 -210.000000 -1772.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8175.828427 -207.171573 -1772.000000 ) ( 8173.000000 -210.000000 -1772.000000 ) ( 8173.000000 -210.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8175.828427 -207.171573 -1651.000000 ) ( 8173.000000 -210.000000 -1651.000000 ) ( 7998.000000 -35.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8000.828427 -32.171573 -1651.000000 ) ( 7998.000000 -35.000000 -1651.000000 ) ( 7998.000000 -35.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1154/719) # points: 3 { brushDef { // Surface normal: -0.900786, 0.000000, 0.434263 // RotY/Z : -0.449220 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.434263, 0.000000, -0.900786) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (210.000000, 35.000000, 210.000000) / (-1953.040565, -1550.059176, -1550.059176) // --> Vector info: d1 = 1.801884, 0.389435, 0.364898. Determinants: 9.888083, 251.472628, 361987.716101, -70521.743101 // --> Vector info: d2 = 0.250003, 0.930894, 0.306471. Determinants: 251.630861, -9.881942, -89772.935946, -70521.743101 ( 7998.000000 -210.000000 -2135.000000 ) ( 7998.000000 -35.000000 -2135.000000 ) ( 8173.000000 -210.000000 -1772.000000 ) ( ( -0.000140 -0.003566 -5.132994 ) ( -0.003568 0.000140 1.272982 ) ) 04escapehouse/04wex4a 0 0 0 ( 8176.603144 -210.000000 -1773.737053 ) ( 8001.603144 -35.000000 -2136.737053 ) ( 8001.603144 -210.000000 -2136.737053 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8176.603144 -210.000000 -1773.737053 ) ( 8173.000000 -210.000000 -1772.000000 ) ( 7998.000000 -35.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8001.603144 -35.000000 -2136.737053 ) ( 7998.000000 -35.000000 -2135.000000 ) ( 7998.000000 -210.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8001.603144 -210.000000 -2136.737053 ) ( 7998.000000 -210.000000 -2135.000000 ) ( 8173.000000 -210.000000 -1772.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1158/720) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7332.000000, 7997.000000, 7997.000000) / (2135.000000, 2135.000000, 1651.000000) // --> Vector info: d1 = 1.868499, 1.868480, 0.141690. Determinants: 0.008825, -1148.315397, 1850193.716644, -321860.000000 // --> Vector info: d2 = 0.937490, 3.312488, 3.312474. Determinants: -1149.498616, -0.008879, 8126402.129428, -321860.000000 ( 7997.000000 1487.000000 -1651.000000 ) ( 7997.000000 1487.000000 -2135.000000 ) ( 7332.000000 1487.000000 -2135.000000 ) ( ( 0.000000 0.003568 -5.748443 ) ( 0.003571 0.000000 -25.248251 ) ) 04escapehouse/04wex4a 0 0 0 ( 7332.000000 1491.000000 -2135.000000 ) ( 7997.000000 1491.000000 -2135.000000 ) ( 7997.000000 1491.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.000000 1491.000000 -2135.000000 ) ( 7332.000000 1487.000000 -2135.000000 ) ( 7997.000000 1487.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7997.000000 1491.000000 -2135.000000 ) ( 7997.000000 1487.000000 -2135.000000 ) ( 7997.000000 1487.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7997.000000 1491.000000 -1651.000000 ) ( 7997.000000 1487.000000 -1651.000000 ) ( 7332.000000 1487.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.000000 1491.000000 -1651.000000 ) ( 7332.000000 1487.000000 -1651.000000 ) ( 7332.000000 1487.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1159/721) # points: 4 { brushDef { // Surface normal: 0.999998, 0.001429, 0.001074 // RotY/Z : -0.001074 / 0.001429. Vector texS/T: (-0.001429, 0.999999, 0.000000) / (0.001074, 0.000002, -0.999999) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (776.524922, 776.523493, 1476.524208) / (1211.875895, 2142.876432, 2142.876432) // --> Vector info: d1 = 0.543053, 3.868563, 3.868505. Determinants: 0.054158, -2327.859392, 2467126.637691, -651701.040939 // --> Vector info: d2 = 0.437408, 0.437486, 2.937486. Determinants: -2327.501786, -0.057646, 1522373.464130, -651701.040939 ( 7332.000000 1487.000000 -2135.000000 ) ( 7333.000000 787.000000 -2135.000000 ) ( 7332.000000 787.000000 -1204.000000 ) ( ( 0.000000 0.003572 -3.785672 ) ( 0.003571 0.000000 -2.336000 ) ) 04escapehouse/04wex4a 0 0 0 ( 7328.000006 786.994286 -1204.004296 ) ( 7329.000006 786.994286 -2135.004296 ) ( 7328.000006 1486.994286 -2135.004296 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7328.000006 786.994286 -1204.004296 ) ( 7332.000000 787.000000 -1204.000000 ) ( 7333.000000 787.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000006 786.994286 -2135.004296 ) ( 7333.000000 787.000000 -2135.000000 ) ( 7332.000000 1487.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7328.000006 1486.994286 -2135.004296 ) ( 7332.000000 1487.000000 -2135.000000 ) ( 7332.000000 1487.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7328.000006 1486.994286 -1204.004296 ) ( 7332.000000 1487.000000 -1204.000000 ) ( 7332.000000 787.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1160/722) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (787.000000, 787.000000, 1487.000000) / (-7998.000000, -7332.000000, -7332.000000) // --> Vector info: d1 = 1.000000, 3.375052, 3.375052. Determinants: -0.000476, -1662.536217, -13763164.287262, -466200.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.500000. Determinants: -1665.000146, 0.000057, 1310355.526568, -466200.000000 ( 7332.000000 1487.000000 -1204.000000 ) ( 7332.000000 787.000000 -1204.000000 ) ( 7998.000000 787.000000 -1204.000000 ) ( ( 0.000000 0.003566 29.522017 ) ( 0.003571 0.000000 -2.810715 ) ) 04escapehouse/04sky01 0 0 0 ( 7998.000000 787.000000 -1200.000000 ) ( 7332.000000 787.000000 -1200.000000 ) ( 7332.000000 1487.000000 -1200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 787.000000 -1200.000000 ) ( 7998.000000 787.000000 -1204.000000 ) ( 7332.000000 787.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.000000 787.000000 -1200.000000 ) ( 7332.000000 787.000000 -1204.000000 ) ( 7332.000000 1487.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.000000 1487.000000 -1200.000000 ) ( 7332.000000 1487.000000 -1204.000000 ) ( 7997.000000 1487.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7997.000000 1487.000000 -1200.000000 ) ( 7997.000000 1487.000000 -1204.000000 ) ( 7998.000000 787.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1161/723) # points: 4 { brushDef { // Surface normal: -0.999999, -0.001429, 0.000000 // RotY/Z : 0.000000 / -3.140164. Vector texS/T: (0.001429, -0.999999, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-775.573494, -775.573494, -1475.574209) / (2135.000000, 1204.000000, 1204.000000) // --> Vector info: d1 = 3.868468, 0.542953, 0.542961. Determinants: 0.007099, -2327.862728, 2448909.388516, -651700.665000 // --> Vector info: d2 = 2.874977, 2.874968, 0.374968. Determinants: -2327.500000, -0.006672, -3678757.557585, -651700.665000 ( 7997.000000 1487.000000 -1204.000000 ) ( 7998.000000 787.000000 -1204.000000 ) ( 7998.000000 787.000000 -2135.000000 ) ( ( 0.000000 0.003572 -3.757721 ) ( 0.003571 0.000000 5.644858 ) ) 04escapehouse/04wex4a 0 0 0 ( 8001.999996 787.005714 -2135.000000 ) ( 8001.999996 787.005714 -1204.000000 ) ( 8000.999996 1487.005714 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8001.999996 787.005714 -2135.000000 ) ( 7998.000000 787.000000 -2135.000000 ) ( 7998.000000 787.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8001.999996 787.005714 -1204.000000 ) ( 7998.000000 787.000000 -1204.000000 ) ( 7997.000000 1487.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8000.999996 1487.005714 -1204.000000 ) ( 7997.000000 1487.000000 -1204.000000 ) ( 7997.000000 1487.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8000.999996 1487.005714 -2135.000000 ) ( 7997.000000 1487.000000 -2135.000000 ) ( 7998.000000 787.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1165/724) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7998.000000, -7333.000000, -7333.000000) / (2135.000000, 2135.000000, 1204.000000) // --> Vector info: d1 = 3.868583, 3.868580, 0.543069. Determinants: 0.002888, -2211.464960, 2326402.895460, -619115.000000 // --> Vector info: d2 = 0.999995, 3.374993, 3.374993. Determinants: -2211.123669, 0.000000, -18303678.858833, -619115.000000 ( 7333.000000 -840.000000 -1204.000000 ) ( 7333.000000 -840.000000 -2135.000000 ) ( 7998.000000 -840.000000 -2135.000000 ) ( ( 0.000000 0.003572 -3.757626 ) ( 0.003571 0.000000 29.564263 ) ) 04escapehouse/04wex4a 0 0 0 ( 7998.000000 -844.000000 -2135.000000 ) ( 7333.000000 -844.000000 -2135.000000 ) ( 7333.000000 -844.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 -844.000000 -2135.000000 ) ( 7998.000000 -840.000000 -2135.000000 ) ( 7333.000000 -840.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -844.000000 -2135.000000 ) ( 7333.000000 -840.000000 -2135.000000 ) ( 7333.000000 -840.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -844.000000 -1204.000000 ) ( 7333.000000 -840.000000 -1204.000000 ) ( 7998.000000 -840.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 -844.000000 -1204.000000 ) ( 7998.000000 -840.000000 -1204.000000 ) ( 7998.000000 -840.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1166/725) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (560.000000, 560.000000, 840.000000) / (1204.000000, 2135.000000, 2135.000000) // --> Vector info: d1 = 0.543067, 3.868583, 3.868582. Determinants: 0.001557, -931.144543, 979530.459200, -260680.000000 // --> Vector info: d2 = 0.999997, 0.999995, 1.999996. Determinants: -931.001331, 0.000667, 260680.687470, -260680.000000 ( 7998.000000 -840.000000 -2135.000000 ) ( 7998.000000 -560.000000 -2135.000000 ) ( 7998.000000 -560.000000 -1204.000000 ) ( ( 0.000000 0.003572 -3.757597 ) ( 0.003571 0.000000 -1.000003 ) ) 04escapehouse/04wex4a 0 0 0 ( 8002.000000 -560.000000 -1204.000000 ) ( 8002.000000 -560.000000 -2135.000000 ) ( 8002.000000 -840.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8002.000000 -560.000000 -1204.000000 ) ( 7998.000000 -560.000000 -1204.000000 ) ( 7998.000000 -560.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8002.000000 -560.000000 -2135.000000 ) ( 7998.000000 -560.000000 -2135.000000 ) ( 7998.000000 -840.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8002.000000 -840.000000 -2135.000000 ) ( 7998.000000 -840.000000 -2135.000000 ) ( 7998.000000 -840.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8002.000000 -840.000000 -1204.000000 ) ( 7998.000000 -840.000000 -1204.000000 ) ( 7998.000000 -560.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1167/726) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-560.000000, -560.000000, -840.000000) / (-7333.000000, -7998.000000, -7998.000000) // --> Vector info: d1 = 0.000000, 2.375000, 2.375002. Determinants: 0.000951, 665.000133, 4876446.510913, -186200.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.000001. Determinants: 665.000886, 0.000027, 372400.696560, -186200.000000 ( 7998.000000 -840.000000 -1204.000000 ) ( 7998.000000 -560.000000 -1204.000000 ) ( 7333.000000 -560.000000 -1204.000000 ) ( ( 0.000000 -0.003571 -26.189294 ) ( -0.003571 0.000000 -2.000004 ) ) 04escapehouse/04sky01 0 0 0 ( 7333.000000 -560.000000 -1200.000000 ) ( 7998.000000 -560.000000 -1200.000000 ) ( 7998.000000 -840.000000 -1200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -560.000000 -1200.000000 ) ( 7333.000000 -560.000000 -1204.000000 ) ( 7998.000000 -560.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 -560.000000 -1200.000000 ) ( 7998.000000 -560.000000 -1204.000000 ) ( 7998.000000 -840.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 -840.000000 -1200.000000 ) ( 7998.000000 -840.000000 -1204.000000 ) ( 7333.000000 -840.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -840.000000 -1200.000000 ) ( 7333.000000 -840.000000 -1204.000000 ) ( 7333.000000 -560.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1168/727) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-560.000000, -560.000000, -840.000000) / (2135.000000, 1204.000000, 1204.000000) // --> Vector info: d1 = 3.868579, 0.543067, 0.543074. Determinants: 0.006437, -931.143474, 979533.708757, -260680.000000 // --> Vector info: d2 = 1.374995, 1.374988, 0.374986. Determinants: -931.002109, -0.001770, -879791.036390, -260680.000000 ( 7333.000000 -840.000000 -1204.000000 ) ( 7333.000000 -560.000000 -1204.000000 ) ( 7333.000000 -560.000000 -2135.000000 ) ( ( 0.000000 0.003572 -3.757610 ) ( 0.003571 0.000000 3.374985 ) ) 04escapehouse/04wex4a 0 0 0 ( 7329.000000 -560.000000 -2135.000000 ) ( 7329.000000 -560.000000 -1204.000000 ) ( 7329.000000 -840.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 -560.000000 -2135.000000 ) ( 7333.000000 -560.000000 -2135.000000 ) ( 7333.000000 -560.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 -560.000000 -1204.000000 ) ( 7333.000000 -560.000000 -1204.000000 ) ( 7333.000000 -840.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 -840.000000 -1204.000000 ) ( 7333.000000 -840.000000 -1204.000000 ) ( 7333.000000 -840.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 -840.000000 -2135.000000 ) ( 7333.000000 -840.000000 -2135.000000 ) ( 7333.000000 -560.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1171/728) # points: 4 { brushDef { // Surface normal: -0.144337, 0.000000, -0.989529 // RotY/Z : 1.425953 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.989529, 0.000000, -0.144337) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-67.000000, -160.000000, -160.000000) / (7505.050301, 7505.050301, 8177.087502) // --> Vector info: d1 = 0.045106, 0.038579, 4.838555. Determinants: -4.386655, -446.397774, 3347124.727834, -62499.459726 // --> Vector info: d2 = 1.635186, 0.968550, 0.921559. Determinants: -448.003625, 4.370240, -165013.330649, -62499.459726 ( 7998.000000 160.000000 -1821.000000 ) ( 7333.000000 160.000000 -1724.000000 ) ( 7333.000000 67.000000 -1724.000000 ) ( ( 0.000070 0.007142 -53.554459 ) ( 0.007168 -0.000070 2.640236 ) ) 04escapehouse/04wex4a 0 0 0 ( 7333.577349 67.000000 -1720.041886 ) ( 7333.577349 160.000000 -1720.041886 ) ( 7998.577349 160.000000 -1817.041886 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.577349 67.000000 -1720.041886 ) ( 7333.000000 67.000000 -1724.000000 ) ( 7333.000000 160.000000 -1724.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.577349 160.000000 -1720.041886 ) ( 7333.000000 160.000000 -1724.000000 ) ( 7998.000000 160.000000 -1821.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.577349 160.000000 -1817.041886 ) ( 7998.000000 160.000000 -1821.000000 ) ( 7998.000000 67.000000 -1821.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.577349 67.000000 -1817.041886 ) ( 7998.000000 67.000000 -1821.000000 ) ( 7333.000000 67.000000 -1724.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1173/729) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-160.000000, -67.000000, -67.000000) / (2135.000000, 2135.000000, 1821.000000) // --> Vector info: d1 = 0.999999, 0.999999, 2.122384. Determinants: -0.000169, 104.381780, -252057.091560, -29202.000000 // --> Vector info: d2 = 0.829162, 0.495827, 0.495829. Determinants: 104.667205, 0.000172, -7466.796762, -29202.000000 ( 7998.000000 67.000000 -1821.000000 ) ( 7998.000000 67.000000 -2135.000000 ) ( 7998.000000 160.000000 -2135.000000 ) ( ( 0.000000 -0.003574 8.631501 ) ( -0.003584 0.000000 0.255695 ) ) 04escapehouse/04wex3c 0 0 0 ( 8002.000000 160.000000 -2135.000000 ) ( 8002.000000 67.000000 -2135.000000 ) ( 8002.000000 67.000000 -1821.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8002.000000 160.000000 -2135.000000 ) ( 7998.000000 160.000000 -2135.000000 ) ( 7998.000000 67.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8002.000000 67.000000 -2135.000000 ) ( 7998.000000 67.000000 -2135.000000 ) ( 7998.000000 67.000000 -1821.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8002.000000 67.000000 -1821.000000 ) ( 7998.000000 67.000000 -1821.000000 ) ( 7998.000000 160.000000 -1821.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8002.000000 160.000000 -1821.000000 ) ( 7998.000000 160.000000 -1821.000000 ) ( 7998.000000 160.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1175/730) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (67.000000, 160.000000, 160.000000) / (2135.000000, 2135.000000, 1724.000000) // --> Vector info: d1 = 1.718754, 1.718752, 0.250009. Determinants: 0.000783, -136.593054, 225930.190722, -38223.000000 // --> Vector info: d2 = 0.256378, 0.589703, 0.589709. Determinants: -136.996588, 0.000615, -622.067138, -38223.000000 ( 7333.000000 160.000000 -1724.000000 ) ( 7333.000000 160.000000 -2135.000000 ) ( 7333.000000 67.000000 -2135.000000 ) ( ( 0.000000 0.003574 -5.910844 ) ( 0.003584 0.000000 0.016275 ) ) 04escapehouse/04wex3c 0 0 0 ( 7329.000000 67.000000 -2135.000000 ) ( 7329.000000 160.000000 -2135.000000 ) ( 7329.000000 160.000000 -1724.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 67.000000 -2135.000000 ) ( 7333.000000 67.000000 -2135.000000 ) ( 7333.000000 160.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 160.000000 -2135.000000 ) ( 7333.000000 160.000000 -2135.000000 ) ( 7333.000000 160.000000 -1724.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 160.000000 -1724.000000 ) ( 7333.000000 160.000000 -1724.000000 ) ( 7333.000000 67.000000 -1724.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 67.000000 -1724.000000 ) ( 7333.000000 67.000000 -1724.000000 ) ( 7333.000000 67.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1176/731) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-35.000000, -35.000000, 78.000000) / (7998.000000, 8033.000000, 8033.000000) // --> Vector info: d1 = 0.971424, 1.219370, 1.115523. Determinants: 3.634646, -28.017928, 220372.620445, -3955.000000 // --> Vector info: d2 = 0.828221, 0.860334, 1.662074. Determinants: -28.060906, -3.628804, 24765.432680, -3955.000000 ( 8033.000000 78.000000 -1758.000000 ) ( 8033.000000 -35.000000 -1758.000000 ) ( 7998.000000 -35.000000 -1758.000000 ) ( ( -0.000919 0.007084 -55.720005 ) ( 0.007095 0.000918 -6.261803 ) ) 04escapehouse/04wex4a 0 0 0 ( 7998.000000 -35.000000 -1762.000000 ) ( 8033.000000 -35.000000 -1762.000000 ) ( 8033.000000 78.000000 -1762.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 -35.000000 -1762.000000 ) ( 7998.000000 -35.000000 -1758.000000 ) ( 8033.000000 -35.000000 -1758.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8033.000000 -35.000000 -1762.000000 ) ( 8033.000000 -35.000000 -1758.000000 ) ( 8033.000000 78.000000 -1758.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8033.000000 78.000000 -1762.000000 ) ( 8033.000000 78.000000 -1758.000000 ) ( 7998.000000 78.000000 -1758.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 78.000000 -1762.000000 ) ( 7998.000000 78.000000 -1758.000000 ) ( 7998.000000 -35.000000 -1758.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1177/732) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (228.000000, 228.000000, -35.000000) / (-7998.000000, -8032.000000, -8032.000000) // --> Vector info: d1 = 0.000000, 0.124992, 0.125001. Determinants: 0.000323, 32.872834, 262916.855562, -8942.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.937500. Determinants: 31.874999, 0.000004, -7267.467012, -8942.000000 ( 8032.000000 -35.000000 -1204.000000 ) ( 8032.000000 228.000000 -1204.000000 ) ( 7998.000000 228.000000 -1204.000000 ) ( ( 0.000000 -0.003676 -29.402467 ) ( -0.003565 0.000000 0.812734 ) ) 04escapehouse/04sky01 0 0 0 ( 7998.000000 228.000000 -1200.000000 ) ( 8032.000000 228.000000 -1200.000000 ) ( 8032.000000 -35.000000 -1200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 228.000000 -1200.000000 ) ( 7998.000000 228.000000 -1204.000000 ) ( 8032.000000 228.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8032.000000 228.000000 -1200.000000 ) ( 8032.000000 228.000000 -1204.000000 ) ( 8032.000000 -35.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8032.000000 -35.000000 -1200.000000 ) ( 8032.000000 -35.000000 -1204.000000 ) ( 7998.000000 -35.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 -35.000000 -1200.000000 ) ( 7998.000000 -35.000000 -1204.000000 ) ( 7998.000000 228.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1179/733) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8033.000000, -7998.000000, -7998.000000) / (1758.000000, 1758.000000, 1651.000000) // --> Vector info: d1 = 0.000000, 0.250031, 0.250031. Determinants: -26.753300, 0.000000, -214909.261276, -3745.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.758220. Determinants: 0.000019, 26.537699, -50398.119515, -3745.000000 ( 7998.000000 -35.000000 -1651.000000 ) ( 7998.000000 -35.000000 -1758.000000 ) ( 8033.000000 -35.000000 -1758.000000 ) ( ( 0.007144 0.000000 57.385651 ) ( 0.000000 -0.007086 13.457442 ) ) 04escapehouse/04wex4a 0 0 0 ( 8033.000000 -39.000000 -1758.000000 ) ( 7998.000000 -39.000000 -1758.000000 ) ( 7998.000000 -39.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8033.000000 -39.000000 -1758.000000 ) ( 8033.000000 -35.000000 -1758.000000 ) ( 7998.000000 -35.000000 -1758.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 -39.000000 -1758.000000 ) ( 7998.000000 -35.000000 -1758.000000 ) ( 7998.000000 -35.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 -39.000000 -1651.000000 ) ( 7998.000000 -35.000000 -1651.000000 ) ( 8033.000000 -35.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8033.000000 -39.000000 -1651.000000 ) ( 8033.000000 -35.000000 -1651.000000 ) ( 8033.000000 -35.000000 -1758.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1181/734) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7998.000000, 8033.000000, 8033.000000) / (1758.000000, 1758.000000, 1651.000000) // --> Vector info: d1 = 1.000005, 1.250029, 1.250020. Determinants: -26.752615, -0.000334, 210222.981893, -3745.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.758220. Determinants: 0.000007, 26.537699, -50398.327010, -3745.000000 ( 8033.000000 228.000000 -1651.000000 ) ( 8033.000000 228.000000 -1758.000000 ) ( 7998.000000 228.000000 -1758.000000 ) ( ( 0.007144 0.000000 -56.134308 ) ( 0.000000 -0.007086 13.457497 ) ) 04escapehouse/04wex4a 0 0 0 ( 7998.000000 232.000000 -1758.000000 ) ( 8033.000000 232.000000 -1758.000000 ) ( 8033.000000 232.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 232.000000 -1758.000000 ) ( 7998.000000 228.000000 -1758.000000 ) ( 8033.000000 228.000000 -1758.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8033.000000 232.000000 -1758.000000 ) ( 8033.000000 228.000000 -1758.000000 ) ( 8033.000000 228.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8033.000000 232.000000 -1651.000000 ) ( 8033.000000 228.000000 -1651.000000 ) ( 7998.000000 228.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 232.000000 -1651.000000 ) ( 7998.000000 228.000000 -1651.000000 ) ( 7998.000000 228.000000 -1758.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1182/735) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (148.000000, 228.000000, 228.000000) / (8033.000000, 8033.000000, 7998.000000) // --> Vector info: d1 = 1.051297, 0.978520, 0.730575. Determinants: 2.547188, -19.835662, 156019.260930, -2800.000000 // --> Vector info: d2 = 0.157916, 0.719709, 0.687592. Determinants: -19.662747, -2.569384, 23107.785142, -2800.000000 ( 7998.000000 228.000000 -1758.000000 ) ( 8033.000000 228.000000 -1758.000000 ) ( 8033.000000 148.000000 -1758.000000 ) ( ( -0.000910 0.007084 -55.721165 ) ( 0.007022 0.000918 -8.252780 ) ) 04escapehouse/04wex4a 0 0 0 ( 8033.000000 148.000000 -1762.000000 ) ( 8033.000000 228.000000 -1762.000000 ) ( 7998.000000 228.000000 -1762.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8033.000000 148.000000 -1762.000000 ) ( 8033.000000 148.000000 -1758.000000 ) ( 8033.000000 228.000000 -1758.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8033.000000 228.000000 -1762.000000 ) ( 8033.000000 228.000000 -1758.000000 ) ( 7998.000000 228.000000 -1758.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 228.000000 -1762.000000 ) ( 7998.000000 228.000000 -1758.000000 ) ( 7998.000000 148.000000 -1758.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 148.000000 -1762.000000 ) ( 7998.000000 148.000000 -1758.000000 ) ( 8033.000000 148.000000 -1758.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1188/736) # points: 3 { brushDef { // Surface normal: -0.692532, 0.721387, 0.000000 // RotY/Z : 0.000000 / 2.335789. Vector texS/T: (-0.721387, -0.692532, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6241.269969, -6206.614522, -6241.269969) / (2341.000000, 2341.000000, 2289.000000) // --> Vector info: d1 = 1.000000, 1.250008, 0.999996. Determinants: -13.000397, -0.000149, -82940.722065, -1802.083239 // --> Vector info: d2 = 0.000000, 0.000000, 0.374981. Determinants: 0.000002, 12.995120, -30421.565966, -1802.083239 ( 9198.000000 -569.000000 -2289.000000 ) ( 9173.000000 -593.000000 -2341.000000 ) ( 9198.000000 -569.000000 -2341.000000 ) ( ( 0.007214 0.000000 46.024912 ) ( 0.000000 -0.007211 16.881332 ) ) 04escapehouse/04wex4a 0 0 0 ( 9200.770127 -571.885549 -2341.000000 ) ( 9175.770127 -595.885549 -2341.000000 ) ( 9200.770127 -571.885549 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9200.770127 -571.885549 -2341.000000 ) ( 9198.000000 -569.000000 -2341.000000 ) ( 9173.000000 -593.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9175.770127 -595.885549 -2341.000000 ) ( 9173.000000 -593.000000 -2341.000000 ) ( 9198.000000 -569.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9200.770127 -571.885549 -2289.000000 ) ( 9198.000000 -569.000000 -2289.000000 ) ( 9198.000000 -569.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1189/737) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (6310.928022, 6906.311932, 6906.311932) / (2114.000000, 2341.000000, 2289.000000) // --> Vector info: d1 = 2.804773, 0.680692, 0.680701. Determinants: 110.450162, 0.005396, -783890.091645, -30959.963307 // --> Vector info: d2 = 1.118933, 2.743699, 2.368714. Determinants: 0.633713, -223.259887, 433329.953713, -30959.963307 ( 9198.000000 -569.000000 -2289.000000 ) ( 9198.000000 -569.000000 -2341.000000 ) ( 8777.000000 -148.000000 -2114.000000 ) ( ( -0.003568 0.000000 25.319477 ) ( -0.000020 0.007211 -13.996462 ) ) 04escapehouse/04wex4c 0 0 0 ( 8779.828427 -145.171573 -2114.000000 ) ( 9200.828427 -566.171573 -2341.000000 ) ( 9200.828427 -566.171573 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8779.828427 -145.171573 -2114.000000 ) ( 8777.000000 -148.000000 -2114.000000 ) ( 9198.000000 -569.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9200.828427 -566.171573 -2341.000000 ) ( 9198.000000 -569.000000 -2341.000000 ) ( 9198.000000 -569.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9200.828427 -566.171573 -2289.000000 ) ( 9198.000000 -569.000000 -2289.000000 ) ( 8777.000000 -148.000000 -2061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8779.828427 -145.171573 -2061.000000 ) ( 8777.000000 -148.000000 -2061.000000 ) ( 8777.000000 -148.000000 -2114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1190/738) # points: 4 { brushDef { // Surface normal: 0.430248, 0.722985, -0.540536 // RotY/Z : 0.571074 / 1.033988. Vector texS/T: (-0.859345, 0.511396, 0.000000) / (-0.276428, -0.464507, -0.841321) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7618.157945, -8195.240023, -8186.029907) / (-623.497963, -352.495609, -290.688055) // --> Vector info: d1 = 0.000000, 4.548281, 4.682589. Determinants: 244.720360, -119.396850, 1789874.658232, -38163.994877 // --> Vector info: d2 = 1.000000, 0.999998, 1.430217. Determinants: -116.590231, -248.271178, -1081163.357547, -38163.994877 ( 9173.000000 -593.000000 -2341.000000 ) ( 9198.000000 -569.000000 -2289.000000 ) ( 8777.000000 -148.000000 -2061.000000 ) ( ( -0.006412 0.003129 -46.899562 ) ( 0.003055 0.006505 28.329407 ) ) 04escapehouse/04wex4a 0 0 0 ( 8775.279006 -150.891940 -2058.837857 ) ( 9196.279006 -571.891940 -2286.837857 ) ( 9171.279006 -595.891940 -2338.837857 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8775.279006 -150.891940 -2058.837857 ) ( 8777.000000 -148.000000 -2061.000000 ) ( 9198.000000 -569.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9196.279006 -571.891940 -2286.837857 ) ( 9198.000000 -569.000000 -2289.000000 ) ( 9173.000000 -593.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9171.279006 -595.891940 -2338.837857 ) ( 9173.000000 -593.000000 -2341.000000 ) ( 8752.000000 -173.000000 -2114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8750.279006 -175.891940 -2111.837857 ) ( 8752.000000 -173.000000 -2114.000000 ) ( 8777.000000 -148.000000 -2061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1191/739) # points: 4 { brushDef { // Surface normal: 0.247022, -0.257314, 0.934221 // RotY/Z : -1.206070 / -0.805803. Vector texS/T: (0.721387, 0.692532, 0.000000) / (0.646978, -0.673935, -0.356694) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6193.773827, 6206.614522, 6241.269969) / (6532.993149, 7169.393272, 7169.393272) // --> Vector info: d1 = 0.000000, 4.548610, 4.548273. Determinants: 0.214546, -157.638431, 1028521.936994, -22054.730672 // --> Vector info: d2 = 1.000000, 0.999997, 1.250008. Determinants: -159.107503, 3.210436, 942447.405754, -22054.730672 ( 9198.000000 -569.000000 -2341.000000 ) ( 9173.000000 -593.000000 -2341.000000 ) ( 8752.000000 -173.000000 -2114.000000 ) ( ( -0.000010 0.007148 -46.634981 ) ( 0.007214 -0.000146 -42.732211 ) ) 04escapehouse/04wex4a 0 0 0 ( 8751.011913 -171.970742 -2117.736885 ) ( 9172.011913 -591.970742 -2344.736885 ) ( 9197.011913 -567.970742 -2344.736885 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8751.011913 -171.970742 -2117.736885 ) ( 8752.000000 -173.000000 -2114.000000 ) ( 9173.000000 -593.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9172.011913 -591.970742 -2344.736885 ) ( 9173.000000 -593.000000 -2341.000000 ) ( 9198.000000 -569.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9197.011913 -567.970742 -2344.736885 ) ( 9198.000000 -569.000000 -2341.000000 ) ( 8777.000000 -148.000000 -2114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8776.011913 -146.970742 -2117.736885 ) ( 8777.000000 -148.000000 -2114.000000 ) ( 8752.000000 -173.000000 -2114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1192/740) # points: 3 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6101.624415, 6066.269076, 6101.624415) / (2061.000000, 2114.000000, 2114.000000) // --> Vector info: d1 = 1.000000, 1.450694, 1.312009. Determinants: 7.350298, -11.031183, -23987.321981, -1873.832970 // --> Vector info: d2 = 0.000000, 0.000002, 0.208032. Determinants: -11.025613, -7.355051, 82432.910118, -1873.832970 ( 8777.000000 -148.000000 -2114.000000 ) ( 8752.000000 -173.000000 -2114.000000 ) ( 8777.000000 -148.000000 -2061.000000 ) ( ( -0.003923 0.005887 12.801206 ) ( 0.005884 0.003925 -43.991600 ) ) 04escapehouse/04wex4a 0 0 0 ( 8774.171573 -145.171573 -2061.000000 ) ( 8749.171573 -170.171573 -2114.000000 ) ( 8774.171573 -145.171573 -2114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8774.171573 -145.171573 -2061.000000 ) ( 8777.000000 -148.000000 -2061.000000 ) ( 8752.000000 -173.000000 -2114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8749.171573 -170.171573 -2114.000000 ) ( 8752.000000 -173.000000 -2114.000000 ) ( 8777.000000 -148.000000 -2114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8774.171573 -145.171573 -2114.000000 ) ( 8777.000000 -148.000000 -2114.000000 ) ( 8777.000000 -148.000000 -2061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1195/741) # points: 4 { brushDef { // Surface normal: 0.724909, 0.438035, 0.531632 // RotY/Z : -0.560526 / 0.543547. Vector texS/T: (-0.517175, 0.855879, 0.000000) / (0.455013, 0.274947, -0.846976) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4685.563835, -5262.764048, -5257.344784) / (5656.232160, 5925.425240, 5966.748739) // --> Vector info: d1 = 0.910707, 5.459765, 5.548854. Determinants: 164.001012, -76.074410, 1175681.042161, -25310.760735 // --> Vector info: d2 = 0.782897, 0.782924, 1.069888. Determinants: -77.247622, -165.635865, 555110.535473, -25310.760735 ( 9156.000000 -610.000000 -2324.000000 ) ( 9140.000000 -626.000000 -2289.000000 ) ( 8719.000000 -206.000000 -2061.000000 ) ( ( -0.006479 0.003006 -46.449850 ) ( 0.003052 0.006544 -21.931800 ) ) 04escapehouse/04wex4a 0 0 0 ( 8716.100364 -207.752140 -2063.126526 ) ( 9137.100364 -627.752140 -2291.126526 ) ( 9153.100364 -611.752140 -2326.126526 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8716.100364 -207.752140 -2063.126526 ) ( 8719.000000 -206.000000 -2061.000000 ) ( 9140.000000 -626.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9137.100364 -627.752140 -2291.126526 ) ( 9140.000000 -626.000000 -2289.000000 ) ( 9156.000000 -610.000000 -2324.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9153.100364 -611.752140 -2326.126526 ) ( 9156.000000 -610.000000 -2324.000000 ) ( 8736.000000 -189.000000 -2096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8733.100364 -190.752140 -2098.126526 ) ( 8736.000000 -189.000000 -2096.000000 ) ( 8719.000000 -206.000000 -2061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1196/742) # points: 4 { brushDef { // Surface normal: 0.253138, -0.253138, 0.933725 // RotY/Z : -1.204680 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.660243, -0.660243, -0.357992) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6043.641659, 6042.934552, 6066.976183) / (6643.020461, 7279.907029, 7279.907029) // --> Vector info: d1 = 0.000000, 4.548850, 4.548628. Determinants: 0.141220, -109.361615, 725637.965594, -15311.791567 // --> Vector info: d2 = 1.000000, 0.999999, 1.166590. Determinants: -106.099943, -0.117764, 626700.553534, -15311.791567 ( 9173.000000 -593.000000 -2324.000000 ) ( 9156.000000 -610.000000 -2324.000000 ) ( 8736.000000 -189.000000 -2096.000000 ) ( ( -0.000009 0.007142 -47.390794 ) ( 0.006929 0.000008 -40.929277 ) ) 04escapehouse/04wex4a 0 0 0 ( 8734.987447 -187.987447 -2099.734899 ) ( 9154.987447 -608.987447 -2327.734899 ) ( 9171.987447 -591.987447 -2327.734899 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8734.987447 -187.987447 -2099.734899 ) ( 8736.000000 -189.000000 -2096.000000 ) ( 9156.000000 -610.000000 -2324.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9154.987447 -608.987447 -2327.734899 ) ( 9156.000000 -610.000000 -2324.000000 ) ( 9173.000000 -593.000000 -2324.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9171.987447 -591.987447 -2327.734899 ) ( 9173.000000 -593.000000 -2324.000000 ) ( 8752.000000 -173.000000 -2096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8750.987447 -171.987447 -2099.734899 ) ( 8752.000000 -173.000000 -2096.000000 ) ( 8736.000000 -189.000000 -2096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1197/743) # points: 4 { brushDef { // Surface normal: -0.436478, -0.726003, 0.531420 // RotY/Z : -0.560276 / -2.112103. Vector texS/T: (0.857036, -0.515257, 0.000000) / (-0.273818, -0.455446, -0.847109) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7589.918243, 8167.138150, 8172.606620) / (-542.119413, -272.968564, -314.285580) // --> Vector info: d1 = 1.000011, 5.548629, 5.459075. Determinants: -163.831823, -76.566234, 1176640.974599, -25320.847715 // --> Vector info: d2 = 0.166660, 0.166660, 0.453575. Determinants: -77.223493, 165.613221, 671682.170046, -25320.847715 ( 9189.000000 -577.000000 -2289.000000 ) ( 9173.000000 -593.000000 -2324.000000 ) ( 8752.000000 -173.000000 -2096.000000 ) ( ( 0.006470 0.003024 -46.469257 ) ( 0.003050 -0.006541 -26.526844 ) ) 04escapehouse/04wex4a 0 0 0 ( 8753.745913 -170.095990 -2098.125679 ) ( 9174.745913 -590.095990 -2326.125679 ) ( 9190.745913 -574.095990 -2291.125679 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8753.745913 -170.095990 -2098.125679 ) ( 8752.000000 -173.000000 -2096.000000 ) ( 9173.000000 -593.000000 -2324.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9174.745913 -590.095990 -2326.125679 ) ( 9173.000000 -593.000000 -2324.000000 ) ( 9189.000000 -577.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9190.745913 -574.095990 -2291.125679 ) ( 9189.000000 -577.000000 -2289.000000 ) ( 8769.000000 -156.000000 -2061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8770.745913 -153.095990 -2063.125679 ) ( 8769.000000 -156.000000 -2061.000000 ) ( 8752.000000 -173.000000 -2096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1201/744) # points: 4 { brushDef { // Surface normal: -0.706265, -0.707947, 0.000000 // RotY/Z : 0.000000 / -2.355005. Vector texS/T: (0.707947, -0.706265, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (6318.259473, 6912.936696, 6912.936696) / (2061.000000, 2289.000000, 2097.000000) // --> Vector info: d1 = 2.669542, 0.545813, 0.545846. Determinants: 407.748264, 0.019847, -2881103.228907, -114178.026888 // --> Vector info: d2 = 1.743892, 3.368672, 1.999100. Determinants: 0.304613, -814.453014, 1477548.867227, -114178.026888 ( 9246.000000 -520.000000 -2097.000000 ) ( 9246.000000 -520.000000 -2289.000000 ) ( 8825.000000 -100.000000 -2061.000000 ) ( ( -0.003571 0.000000 25.233430 ) ( -0.000003 0.007133 -12.940746 ) ) 04escapehouse/04wex4c 0 0 0 ( 8827.825062 -97.168212 -2061.000000 ) ( 9248.825062 -517.168212 -2289.000000 ) ( 9248.825062 -517.168212 -2097.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8827.825062 -97.168212 -2061.000000 ) ( 8825.000000 -100.000000 -2061.000000 ) ( 9246.000000 -520.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9248.825062 -517.168212 -2289.000000 ) ( 9246.000000 -520.000000 -2289.000000 ) ( 9246.000000 -520.000000 -2097.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9248.825062 -517.168212 -2097.000000 ) ( 9246.000000 -520.000000 -2097.000000 ) ( 8825.000000 -100.000000 -1948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8827.825062 -97.168212 -1948.000000 ) ( 8825.000000 -100.000000 -1948.000000 ) ( 8825.000000 -100.000000 -2061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1202/745) # points: 3 { brushDef { // Surface normal: 0.252876, -0.252876, 0.933867 // RotY/Z : -1.205077 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.660344, -0.660344, -0.357621) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5914.948225, 5914.948225, 6008.286320) / (6630.623188, 7268.170049, 7268.170049) // --> Vector info: d1 = 0.910962, 5.460786, 5.459881. Determinants: 0.577005, -424.671916, 2758217.498949, -59507.409555 // --> Vector info: d2 = 0.032905, 0.032954, 0.699585. Determinants: -425.007959, -0.004590, 2511972.394091, -59507.409555 ( 9132.000000 -635.000000 -2289.000000 ) ( 9066.000000 -701.000000 -2289.000000 ) ( 8645.000000 -280.000000 -2061.000000 ) ( ( -0.000010 0.007136 -46.350825 ) ( 0.007142 0.000000 -42.212767 ) ) 04escapehouse/04wex4a 0 0 0 ( 8643.988496 -278.988496 -2064.735468 ) ( 9064.988496 -699.988496 -2292.735468 ) ( 9130.988496 -633.988496 -2292.735468 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8643.988496 -278.988496 -2064.735468 ) ( 8645.000000 -280.000000 -2061.000000 ) ( 9066.000000 -701.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9064.988496 -699.988496 -2292.735468 ) ( 9066.000000 -701.000000 -2289.000000 ) ( 9132.000000 -635.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9130.988496 -633.988496 -2292.735468 ) ( 9132.000000 -635.000000 -2289.000000 ) ( 8645.000000 -280.000000 -2061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1203/746) # points: 4 { brushDef { // Surface normal: 0.267692, -0.237948, 0.933660 // RotY/Z : -1.204500 / -0.726642. Vector texS/T: (0.664364, 0.747409, 0.000000) / (0.697826, -0.620290, -0.358160) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5627.327806, 5592.365659, 5604.407253) / (6949.675331, 7586.262834, 7586.262834) // --> Vector info: d1 = 0.910705, 5.459881, 5.459765. Determinants: 0.073760, -54.775289, 373274.371794, -7665.528618 // --> Vector info: d2 = 0.699590, 0.699585, 0.782924. Determinants: -53.052551, -2.913645, 313430.254422, -7665.528618 ( 9140.000000 -626.000000 -2289.000000 ) ( 9132.000000 -635.000000 -2289.000000 ) ( 8711.000000 -214.000000 -2061.000000 ) ( ( -0.000010 0.007146 -48.695190 ) ( 0.006921 0.000380 -40.888277 ) ) 04escapehouse/04wex4a 0 0 0 ( 8709.929232 -213.048207 -2064.734641 ) ( 9130.929232 -634.048207 -2292.734641 ) ( 9138.929232 -625.048207 -2292.734641 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8709.929232 -213.048207 -2064.734641 ) ( 8711.000000 -214.000000 -2061.000000 ) ( 9132.000000 -635.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9130.929232 -634.048207 -2292.734641 ) ( 9132.000000 -635.000000 -2289.000000 ) ( 9140.000000 -626.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9138.929232 -625.048207 -2292.734641 ) ( 9140.000000 -626.000000 -2289.000000 ) ( 8719.000000 -206.000000 -2061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8717.929232 -205.048207 -2064.734641 ) ( 8719.000000 -206.000000 -2061.000000 ) ( 8711.000000 -214.000000 -2061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1205/747) # points: 4 { brushDef { // Surface normal: 0.238180, -0.267953, 0.933526 // RotY/Z : -1.204126 / -0.844154. Vector texS/T: (0.747409, 0.664364, 0.000000) / (0.620201, -0.697726, -0.358509) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6450.391557, 6484.606294, 6496.647889) / (6286.275751, 6922.243008, 6922.243008) // --> Vector info: d1 = 0.910712, 5.459102, 5.458987. Determinants: 0.073087, -54.773798, 336877.471154, -7658.059872 // --> Vector info: d2 = 0.282931, 0.282922, 0.366280. Determinants: -53.012993, 2.852185, 321858.241827, -7658.059872 ( 9198.000000 -569.000000 -2289.000000 ) ( 9189.000000 -577.000000 -2289.000000 ) ( 8769.000000 -156.000000 -2061.000000 ) ( ( -0.000010 0.007152 -43.989924 ) ( 0.006923 -0.000372 -42.028692 ) ) 04escapehouse/04wex4a 0 0 0 ( 8768.047278 -154.928188 -2064.734105 ) ( 9188.047278 -575.928188 -2292.734105 ) ( 9197.047278 -567.928188 -2292.734105 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8768.047278 -154.928188 -2064.734105 ) ( 8769.000000 -156.000000 -2061.000000 ) ( 9189.000000 -577.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9188.047278 -575.928188 -2292.734105 ) ( 9189.000000 -577.000000 -2289.000000 ) ( 9198.000000 -569.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9197.047278 -567.928188 -2292.734105 ) ( 9198.000000 -569.000000 -2289.000000 ) ( 8777.000000 -148.000000 -2061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8776.047278 -146.928188 -2064.734105 ) ( 8777.000000 -148.000000 -2061.000000 ) ( 8769.000000 -156.000000 -2061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1206/748) # points: 3 { brushDef { // Surface normal: 0.255196, -0.249988, 0.934014 // RotY/Z : -1.205488 / -0.775089. Vector texS/T: (0.699780, 0.714359, 0.000000) / (0.667221, -0.653604, -0.357237) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6030.104888, 6098.697890, 6103.785873) / (7326.712489, 7326.712489, 6724.871885) // --> Vector info: d1 = 4.459136, 4.458146, 0.160736. Determinants: 0.595770, -294.767217, 1971999.796711, -41282.054079 // --> Vector info: d2 = 0.369223, 0.855972, 0.849644. Determinants: -292.945237, -2.910646, 1772573.686745, -41282.054079 ( 8848.000000 -123.000000 -2074.000000 ) ( 9246.000000 -520.000000 -2289.000000 ) ( 9198.000000 -569.000000 -2289.000000 ) ( ( -0.000014 0.007140 -47.768936 ) ( 0.007096 0.000071 -42.938117 ) ) 04escapehouse/04wex4a 0 0 0 ( 9196.979217 -568.000050 -2292.736054 ) ( 9244.979217 -519.000050 -2292.736054 ) ( 8846.979217 -122.000050 -2077.736054 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9196.979217 -568.000050 -2292.736054 ) ( 9198.000000 -569.000000 -2289.000000 ) ( 9246.000000 -520.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9244.979217 -519.000050 -2292.736054 ) ( 9246.000000 -520.000000 -2289.000000 ) ( 8848.000000 -123.000000 -2074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8846.979217 -122.000050 -2077.736054 ) ( 8848.000000 -123.000000 -2074.000000 ) ( 9198.000000 -569.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1207/749) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5914.948225, 5914.948225, 6019.600028) / (1948.000000, 2061.000000, 2061.000000) // --> Vector info: d1 = 0.098201, 0.910709, 0.910707. Determinants: 0.000195, -85.030414, 164476.799837, -11825.653809 // --> Vector info: d2 = 0.032899, 0.032901, 0.782897. Determinants: -84.749542, -0.000193, 500900.478847, -11825.653809 ( 8719.000000 -206.000000 -2061.000000 ) ( 8645.000000 -280.000000 -2061.000000 ) ( 8645.000000 -280.000000 -1948.000000 ) ( ( 0.000000 0.007190 -13.908474 ) ( 0.007167 0.000000 -42.357107 ) ) 04escapehouse/04wex4a 0 0 0 ( 8642.171573 -277.171573 -1948.000000 ) ( 8642.171573 -277.171573 -2061.000000 ) ( 8716.171573 -203.171573 -2061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8642.171573 -277.171573 -1948.000000 ) ( 8645.000000 -280.000000 -1948.000000 ) ( 8645.000000 -280.000000 -2061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8642.171573 -277.171573 -2061.000000 ) ( 8645.000000 -280.000000 -2061.000000 ) ( 8719.000000 -206.000000 -2061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8716.171573 -203.171573 -2061.000000 ) ( 8719.000000 -206.000000 -2061.000000 ) ( 8719.000000 -206.000000 -1948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8716.171573 -203.171573 -1948.000000 ) ( 8719.000000 -206.000000 -1948.000000 ) ( 8645.000000 -280.000000 -1948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1208/750) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (-6906.311932, -6906.311932, -6310.928022) / (2097.000000, 2289.000000, 2061.000000) // --> Vector info: d1 = 3.000000, 2.999999, 0.874992. Determinants: 408.001617, 0.000995, 2474843.163127, -114313.710674 // --> Vector info: d2 = 2.000001, 3.368913, 1.743928. Determinants: -0.114860, -815.028169, 1479693.305655, -114313.710674 ( 8645.000000 -280.000000 -2061.000000 ) ( 9066.000000 -701.000000 -2289.000000 ) ( 9066.000000 -701.000000 -2097.000000 ) ( ( -0.003569 0.000000 -21.649574 ) ( 0.000001 0.007130 -12.944146 ) ) 04escapehouse/04wex4c 0 0 0 ( 9063.171573 -703.828427 -2097.000000 ) ( 9063.171573 -703.828427 -2289.000000 ) ( 8642.171573 -282.828427 -2061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9063.171573 -703.828427 -2097.000000 ) ( 9066.000000 -701.000000 -2097.000000 ) ( 9066.000000 -701.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9063.171573 -703.828427 -2289.000000 ) ( 9066.000000 -701.000000 -2289.000000 ) ( 8645.000000 -280.000000 -2061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8642.171573 -282.828427 -2061.000000 ) ( 8645.000000 -280.000000 -2061.000000 ) ( 8645.000000 -280.000000 -1948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8642.171573 -282.828427 -1948.000000 ) ( 8645.000000 -280.000000 -1948.000000 ) ( 9066.000000 -701.000000 -2097.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1209/751) # points: 4 { brushDef { // Surface normal: -0.171666, 0.171666, -0.970083 // RotY/Z : 1.325574 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.685953, -0.685953, -0.242772) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5914.948225, -5914.948225, -6169.506666) / (7208.791208, 6595.046146, 6595.046146) // --> Vector info: d1 = 1.000000, 5.382288, 5.382279. Determinants: -0.004972, 1115.548275, -8198017.993423, -156233.986059 // --> Vector info: d2 = 0.000000, 0.000001, 1.816532. Determinants: 1114.886733, 0.000211, 6594495.777230, -156233.986059 ( 8825.000000 -100.000000 -1948.000000 ) ( 8645.000000 -280.000000 -1948.000000 ) ( 9066.000000 -701.000000 -2097.000000 ) ( ( 0.000000 -0.007140 52.472693 ) ( -0.007136 0.000000 -42.209099 ) ) 04escapehouse/04wex4a 0 0 0 ( 9066.686662 -701.686662 -2093.119666 ) ( 8645.686662 -280.686662 -1944.119666 ) ( 8825.686662 -100.686662 -1944.119666 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9066.686662 -701.686662 -2093.119666 ) ( 9066.000000 -701.000000 -2097.000000 ) ( 8645.000000 -280.000000 -1948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8645.686662 -280.686662 -1944.119666 ) ( 8645.000000 -280.000000 -1948.000000 ) ( 8825.000000 -100.000000 -1948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8825.686662 -100.686662 -1944.119666 ) ( 8825.000000 -100.000000 -1948.000000 ) ( 9246.000000 -520.000000 -2097.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9246.686662 -520.686662 -2093.119666 ) ( 9246.000000 -520.000000 -2097.000000 ) ( 9066.000000 -701.000000 -2097.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1211/752) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6090.310706, 6169.506666, 6169.506666) / (2061.000000, 2061.000000, 1948.000000) // --> Vector info: d1 = 0.910915, 0.910753, 0.098245. Determinants: 0.018294, -64.347340, 124356.542780, -8949.143423 // --> Vector info: d2 = 0.282861, 0.849372, 0.849140. Determinants: -64.015824, -0.018386, 387382.793223, -8949.143423 ( 8825.000000 -100.000000 -1948.000000 ) ( 8825.000000 -100.000000 -2061.000000 ) ( 8769.000000 -156.000000 -2061.000000 ) ( ( -0.000002 0.007190 -13.895916 ) ( 0.007153 0.000002 -43.287137 ) ) 04escapehouse/04wex4a 0 0 0 ( 8766.171573 -153.171573 -2061.000000 ) ( 8822.171573 -97.171573 -2061.000000 ) ( 8822.171573 -97.171573 -1948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8766.171573 -153.171573 -2061.000000 ) ( 8769.000000 -156.000000 -2061.000000 ) ( 8825.000000 -100.000000 -2061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8822.171573 -97.171573 -2061.000000 ) ( 8825.000000 -100.000000 -2061.000000 ) ( 8825.000000 -100.000000 -1948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8822.171573 -97.171573 -1948.000000 ) ( 8825.000000 -100.000000 -1948.000000 ) ( 8769.000000 -156.000000 -1948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8766.171573 -153.171573 -1948.000000 ) ( 8769.000000 -156.000000 -1948.000000 ) ( 8769.000000 -156.000000 -2061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1212/753) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6090.310706, 6090.310706, 6019.600028) / (1956.000000, 1948.000000, 1948.000000) // --> Vector info: d1 = 1.000005, 1.062502, 1.062507. Determinants: 0.000040, 4.419206, -9209.899815, -565.685425 // --> Vector info: d2 = 1.000000, 0.999998, 1.500016. Determinants: 4.000144, -0.000127, -24927.555044, -565.685425 ( 8719.000000 -206.000000 -1948.000000 ) ( 8769.000000 -156.000000 -1948.000000 ) ( 8769.000000 -156.000000 -1956.000000 ) ( ( 0.000000 -0.007812 16.280957 ) ( -0.007071 0.000000 44.066108 ) ) 04escapehouse/04wex4a 0 0 0 ( 8766.171573 -153.171573 -1956.000000 ) ( 8766.171573 -153.171573 -1948.000000 ) ( 8716.171573 -203.171573 -1948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8766.171573 -153.171573 -1956.000000 ) ( 8769.000000 -156.000000 -1956.000000 ) ( 8769.000000 -156.000000 -1948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8766.171573 -153.171573 -1948.000000 ) ( 8769.000000 -156.000000 -1948.000000 ) ( 8719.000000 -206.000000 -1948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8716.171573 -203.171573 -1948.000000 ) ( 8719.000000 -206.000000 -1948.000000 ) ( 8719.000000 -206.000000 -1956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8716.171573 -203.171573 -1956.000000 ) ( 8719.000000 -206.000000 -1956.000000 ) ( 8769.000000 -156.000000 -1956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1213/754) # points: 4 { brushDef { // Surface normal: -0.709063, 0.705145, 0.000000 // RotY/Z : 0.000000 / 2.358965. Vector texS/T: (-0.705145, -0.709063, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5895.794546, -6151.061074, -6151.061074) / (2097.000000, 2097.000000, 2153.000000) // --> Vector info: d1 = 1.000005, 2.820132, 2.819989. Determinants: 101.927133, 0.036639, 586569.605445, -14294.925533 // --> Vector info: d2 = 1.000000, 0.999999, 1.395699. Determinants: -0.000033, -101.008913, 197520.571630, -14294.925533 ( 9246.000000 -520.000000 -2153.000000 ) ( 9246.000000 -520.000000 -2097.000000 ) ( 9066.000000 -701.000000 -2097.000000 ) ( ( -0.007130 -0.000003 -41.033415 ) ( 0.000000 0.007066 -13.817531 ) ) 04escapehouse/04wex4a 0 0 0 ( 9068.836251 -703.820581 -2097.000000 ) ( 9248.836251 -522.820581 -2097.000000 ) ( 9248.836251 -522.820581 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9068.836251 -703.820581 -2097.000000 ) ( 9066.000000 -701.000000 -2097.000000 ) ( 9246.000000 -520.000000 -2097.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9248.836251 -522.820581 -2097.000000 ) ( 9246.000000 -520.000000 -2097.000000 ) ( 9246.000000 -520.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9248.836251 -522.820581 -2153.000000 ) ( 9246.000000 -520.000000 -2153.000000 ) ( 9066.000000 -701.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9068.836251 -703.820581 -2153.000000 ) ( 9066.000000 -701.000000 -2153.000000 ) ( 9066.000000 -701.000000 -2097.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1214/755) # points: 3 { brushDef { // Surface normal: 0.258160, -0.247578, 0.933841 // RotY/Z : -1.205004 / -0.764477. Vector texS/T: (0.692159, 0.721745, 0.000000) / (0.673995, -0.646367, -0.357689) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5968.263652, 5955.808144, 6035.450580) / (6748.510865, 7385.936045, 6784.855283) // --> Vector info: d1 = 0.910895, 5.458463, 1.160733. Determinants: 6.025456, -308.648984, 2007536.603924, -43279.327744 // --> Vector info: d2 = 0.366254, 0.367651, 0.849645. Determinants: -308.074477, -6.114690, 1864083.513559, -43279.327744 ( 8848.000000 -123.000000 -2074.000000 ) ( 9198.000000 -569.000000 -2289.000000 ) ( 8777.000000 -148.000000 -2061.000000 ) ( ( -0.000139 0.007132 -46.385577 ) ( 0.007118 0.000141 -43.070990 ) ) 04escapehouse/04wex4a 0 0 0 ( 8775.967359 -147.009689 -2064.735363 ) ( 9196.967359 -568.009689 -2292.735363 ) ( 8846.967359 -122.009689 -2077.735363 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8775.967359 -147.009689 -2064.735363 ) ( 8777.000000 -148.000000 -2061.000000 ) ( 9198.000000 -569.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9196.967359 -568.009689 -2292.735363 ) ( 9198.000000 -569.000000 -2289.000000 ) ( 8848.000000 -123.000000 -2074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8846.967359 -122.009689 -2077.735363 ) ( 8848.000000 -123.000000 -2074.000000 ) ( 8777.000000 -148.000000 -2061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1215/756) # points: 3 { brushDef { // Surface normal: 0.262426, -0.262426, 0.928583 // RotY/Z : -1.190575 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.656607, -0.656607, -0.371126) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6101.624415, 6169.506666, 6169.506666) / (6625.108240, 6660.136800, 6625.108240) // --> Vector info: d1 = 0.910891, 1.160775, 0.910753. Determinants: 0.004836, -16.972012, 110245.975519, -2377.817487 // --> Vector info: d2 = 0.366181, 0.849643, 0.849372. Determinants: -16.925486, -0.018353, 102523.839172, -2377.817487 ( 8825.000000 -100.000000 -2061.000000 ) ( 8848.000000 -123.000000 -2074.000000 ) ( 8777.000000 -148.000000 -2061.000000 ) ( ( -0.000002 0.007138 -46.364356 ) ( 0.007118 0.000008 -43.116782 ) ) 04escapehouse/04wex4a 0 0 0 ( 8775.950298 -146.950298 -2064.714330 ) ( 8846.950298 -121.950298 -2077.714330 ) ( 8823.950298 -98.950298 -2064.714330 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8775.950298 -146.950298 -2064.714330 ) ( 8777.000000 -148.000000 -2061.000000 ) ( 8848.000000 -123.000000 -2074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8846.950298 -121.950298 -2077.714330 ) ( 8848.000000 -123.000000 -2074.000000 ) ( 8825.000000 -100.000000 -2061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8823.950298 -98.950298 -2064.714330 ) ( 8825.000000 -100.000000 -2061.000000 ) ( 8777.000000 -148.000000 -2061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1217/757) # points: 3 { brushDef { // Surface normal: 0.252876, -0.252876, 0.933867 // RotY/Z : -1.205077 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.660344, -0.660344, -0.357621) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5914.948225, 6008.286320, 6008.286320) / (6630.623188, 7268.170049, 6630.623188) // --> Vector info: d1 = 0.910709, 5.459881, 0.910707. Determinants: 0.000946, -424.611219, 2761237.468837, -59507.409555 // --> Vector info: d2 = 0.032901, 0.699585, 0.699581. Determinants: -425.039726, -0.000378, 2512132.656545, -59507.409555 ( 8711.000000 -214.000000 -2061.000000 ) ( 9132.000000 -635.000000 -2289.000000 ) ( 8645.000000 -280.000000 -2061.000000 ) ( ( 0.000000 0.007135 -46.401574 ) ( 0.007143 0.000000 -42.215460 ) ) 04escapehouse/04wex4a 0 0 0 ( 8643.988496 -278.988496 -2064.735468 ) ( 9130.988496 -633.988496 -2292.735468 ) ( 8709.988496 -212.988496 -2064.735468 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8643.988496 -278.988496 -2064.735468 ) ( 8645.000000 -280.000000 -2061.000000 ) ( 9132.000000 -635.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9130.988496 -633.988496 -2292.735468 ) ( 9132.000000 -635.000000 -2289.000000 ) ( 8711.000000 -214.000000 -2061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8709.988496 -212.988496 -2064.735468 ) ( 8711.000000 -214.000000 -2061.000000 ) ( 8645.000000 -280.000000 -2061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1219/758) # points: 4 { brushDef { // Surface normal: -0.996322, 0.085687, 0.000000 // RotY/Z : 0.000000 / 3.055800. Vector texS/T: (-0.085687, -0.996322, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (-30.781817, 564.407229, 564.407229) / (4258.000000, 4485.000000, 2569.000000) // --> Vector info: d1 = 2.813116, 0.688081, 0.688387. Determinants: 4071.496390, 0.181919, -3083473.536156, -1140382.211366 // --> Vector info: d2 = 14.431149, 16.055935, 2.368431. Determinants: -6.025393, -8146.652619, 18231235.217946, -1140382.211366 ( 9273.000000 -1364.000000 -2569.000000 ) ( 9273.000000 -1364.000000 -4485.000000 ) ( 9324.000000 -771.000000 -4258.000000 ) ( ( -0.003570 0.000000 2.703895 ) ( 0.000005 0.007144 -15.986952 ) ) 04escapehouse/04wex4c 0 0 0 ( 9327.985288 -771.342748 -4258.000000 ) ( 9276.985288 -1364.342748 -4485.000000 ) ( 9276.985288 -1364.342748 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9327.985288 -771.342748 -4258.000000 ) ( 9324.000000 -771.000000 -4258.000000 ) ( 9273.000000 -1364.000000 -4485.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9276.985288 -1364.342748 -4485.000000 ) ( 9273.000000 -1364.000000 -4485.000000 ) ( 9273.000000 -1364.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9276.985288 -1364.342748 -2569.000000 ) ( 9273.000000 -1364.000000 -2569.000000 ) ( 9324.000000 -771.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9327.985288 -771.342748 -2341.000000 ) ( 9324.000000 -771.000000 -2341.000000 ) ( 9324.000000 -771.000000 -4258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1222/759) # points: 4 { brushDef { // Surface normal: 0.030985, 0.356333, -0.933845 // RotY/Z : 1.205017 / 1.484058. Vector texS/T: (-0.996241, 0.086630, 0.000000) / (-0.080899, -0.930334, -0.357678) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9253.342472, -9252.909324, -9229.822531) / (800.190821, 1437.636358, 1437.636358) // --> Vector info: d1 = 1.000005, 5.550054, 5.550057. Determinants: -0.002435, -105.046030, 69317.689755, -14716.573005 // --> Vector info: d2 = 1.000000, 0.999997, 1.166671. Determinants: -106.245229, 0.072253, -997897.875710, -14716.573005 ( 9147.000000 -1353.000000 -2569.000000 ) ( 9170.000000 -1355.000000 -2569.000000 ) ( 9222.000000 -762.000000 -2341.000000 ) ( ( 0.000000 0.007138 -4.710179 ) ( 0.007219 -0.000005 67.807762 ) ) 04escapehouse/04wex4a 0 0 0 ( 9221.876058 -763.425332 -2337.264619 ) ( 9169.876058 -1356.425332 -2565.264619 ) ( 9146.876058 -1354.425332 -2565.264619 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9221.876058 -763.425332 -2337.264619 ) ( 9222.000000 -762.000000 -2341.000000 ) ( 9170.000000 -1355.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9169.876058 -1356.425332 -2565.264619 ) ( 9170.000000 -1355.000000 -2569.000000 ) ( 9147.000000 -1353.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9146.876058 -1354.425332 -2565.264619 ) ( 9147.000000 -1353.000000 -2569.000000 ) ( 9199.000000 -760.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9198.876058 -761.425332 -2337.264619 ) ( 9199.000000 -760.000000 -2341.000000 ) ( 9222.000000 -762.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1224/760) # points: 4 { brushDef { // Surface normal: 0.996177, -0.087355, 0.000000 // RotY/Z : 0.000000 / -0.087466. Vector texS/T: (0.087355, 0.996177, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (46.255888, -549.019678, -549.019678) / (2341.000000, 2569.000000, 4485.000000) // --> Vector info: d1 = 0.172508, 2.297471, 2.297151. Determinants: 4071.502911, 0.190460, -385530.315334, -1140547.985298 // --> Vector info: d2 = 0.743775, 2.368945, 16.056450. Determinants: -6.927094, -8147.837441, 18226096.237653, -1140547.985298 ( 9019.000000 -1342.000000 -4485.000000 ) ( 9019.000000 -1342.000000 -2569.000000 ) ( 9071.000000 -749.000000 -2341.000000 ) ( ( -0.003570 0.000000 0.338022 ) ( 0.000006 0.007144 -15.980122 ) ) 04escapehouse/04wex4c 0 0 0 ( 9067.015291 -748.650582 -2341.000000 ) ( 9015.015291 -1341.650582 -2569.000000 ) ( 9015.015291 -1341.650582 -4485.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9067.015291 -748.650582 -2341.000000 ) ( 9071.000000 -749.000000 -2341.000000 ) ( 9019.000000 -1342.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9015.015291 -1341.650582 -2569.000000 ) ( 9019.000000 -1342.000000 -2569.000000 ) ( 9019.000000 -1342.000000 -4485.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9015.015291 -1341.650582 -4485.000000 ) ( 9019.000000 -1342.000000 -4485.000000 ) ( 9071.000000 -749.000000 -4258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9067.015291 -748.650582 -4258.000000 ) ( 9071.000000 -749.000000 -4258.000000 ) ( 9071.000000 -749.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1226/761) # points: 4 { brushDef { // Surface normal: -0.030746, -0.354979, 0.934368 // RotY/Z : -1.206482 / -1.657195. Vector texS/T: (0.996270, -0.086291, 0.000000) / (-0.080628, -0.930883, -0.356308) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9101.796900, 9101.161483, 9356.112459) / (1483.019419, 2120.107792, 2120.107792) // --> Vector info: d1 = 0.000000, 4.550063, 4.550059. Determinants: 0.002733, -1160.043032, 1720341.472582, -162426.302537 // --> Vector info: d2 = 0.000000, 0.000001, 1.816519. Determinants: -1157.282847, -1.154397, 10535065.424589, -162426.302537 ( 9273.000000 -1364.000000 -4485.000000 ) ( 9019.000000 -1342.000000 -4485.000000 ) ( 9071.000000 -749.000000 -4258.000000 ) ( ( 0.000000 0.007142 -10.591520 ) ( 0.007125 0.000007 -64.860588 ) ) 04escapehouse/04wex4a 0 0 0 ( 9071.122985 -747.580082 -4261.737473 ) ( 9019.122985 -1340.580082 -4488.737473 ) ( 9273.122985 -1362.580082 -4488.737473 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9071.122985 -747.580082 -4261.737473 ) ( 9071.000000 -749.000000 -4258.000000 ) ( 9019.000000 -1342.000000 -4485.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9019.122985 -1340.580082 -4488.737473 ) ( 9019.000000 -1342.000000 -4485.000000 ) ( 9273.000000 -1364.000000 -4485.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9273.122985 -1362.580082 -4488.737473 ) ( 9273.000000 -1364.000000 -4485.000000 ) ( 9324.000000 -771.000000 -4258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9324.122985 -769.580082 -4261.737473 ) ( 9324.000000 -771.000000 -4258.000000 ) ( 9071.000000 -749.000000 -4258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1229/762) # points: 4 { brushDef { // Surface normal: 0.087894, 0.996130, 0.000000 // RotY/Z : 0.000000 / 1.482789. Vector texS/T: (-0.996130, 0.087894, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9356.999257, -9288.735064, -9288.735064) / (2569.000000, 2569.000000, 2516.000000) // --> Vector info: d1 = 0.998091, 0.686055, 0.972258. Determinants: 16.537929, 19.537406, 100942.697580, -3618.002211 // --> Vector info: d2 = 1.009860, 0.641083, 0.398904. Determinants: 19.545151, -16.532181, 221701.464282, -3618.002211 ( 9205.000000 -1358.000000 -2516.000000 ) ( 9205.000000 -1358.000000 -2569.000000 ) ( 9273.000000 -1364.000000 -2569.000000 ) ( ( -0.004571 -0.005400 -27.900120 ) ( -0.005402 0.004569 -61.277316 ) ) 04escapehouse/04wex4a 0 0 0 ( 9272.648425 -1367.984519 -2569.000000 ) ( 9204.648425 -1361.984519 -2569.000000 ) ( 9204.648425 -1361.984519 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9272.648425 -1367.984519 -2569.000000 ) ( 9273.000000 -1364.000000 -2569.000000 ) ( 9205.000000 -1358.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9204.648425 -1361.984519 -2569.000000 ) ( 9205.000000 -1358.000000 -2569.000000 ) ( 9205.000000 -1358.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9204.648425 -1361.984519 -2516.000000 ) ( 9205.000000 -1358.000000 -2516.000000 ) ( 9273.000000 -1364.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9272.648425 -1367.984519 -2516.000000 ) ( 9273.000000 -1364.000000 -2516.000000 ) ( 9273.000000 -1364.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1230/763) # points: 4 { brushDef { // Surface normal: -0.996322, 0.085687, 0.000000 // RotY/Z : 0.000000 / 3.055800. Vector texS/T: (-0.085687, -0.996322, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (-30.781817, 564.407229, 564.407229) / (2341.000000, 2569.000000, 2516.000000) // --> Vector info: d1 = 2.352151, 0.227104, 0.227111. Determinants: 112.625872, 0.004255, -70741.777516, -31545.019417 // --> Vector info: d2 = 0.743656, 2.368370, 1.993381. Determinants: -0.612464, -223.188936, 499007.790745, -31545.019417 ( 9273.000000 -1364.000000 -2516.000000 ) ( 9273.000000 -1364.000000 -2569.000000 ) ( 9324.000000 -771.000000 -2341.000000 ) ( ( -0.003570 0.000000 2.242566 ) ( 0.000019 0.007075 -15.818909 ) ) 04escapehouse/04wex4c 0 0 0 ( 9327.985288 -771.342748 -2341.000000 ) ( 9276.985288 -1364.342748 -2569.000000 ) ( 9276.985288 -1364.342748 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9327.985288 -771.342748 -2341.000000 ) ( 9324.000000 -771.000000 -2341.000000 ) ( 9273.000000 -1364.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9276.985288 -1364.342748 -2569.000000 ) ( 9273.000000 -1364.000000 -2569.000000 ) ( 9273.000000 -1364.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9276.985288 -1364.342748 -2516.000000 ) ( 9273.000000 -1364.000000 -2516.000000 ) ( 9324.000000 -771.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9327.985288 -771.342748 -2289.000000 ) ( 9324.000000 -771.000000 -2289.000000 ) ( 9324.000000 -771.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1234/764) # points: 4 { brushDef { // Surface normal: -0.089195, -0.996014, 0.000000 // RotY/Z : 0.000000 / -1.660110. Vector texS/T: (0.996014, -0.089195, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9355.605565, 9288.337444, 9288.337444) / (2289.000000, 2289.000000, 2341.000000) // --> Vector info: d1 = 0.878208, 0.395070, 0.399942. Determinants: -25.123172, -0.327768, 232720.830628, -3497.942252 // --> Vector info: d2 = 1.006153, 0.999882, 0.624913. Determinants: -0.326108, 25.223464, -58205.038988, -3497.942252 ( 9257.000000 -765.000000 -2341.000000 ) ( 9257.000000 -765.000000 -2289.000000 ) ( 9324.000000 -771.000000 -2289.000000 ) ( ( 0.007182 0.000094 -66.530781 ) ( 0.000093 -0.007211 16.639794 ) ) 04escapehouse/04wex4a 0 0 0 ( 9324.356781 -767.015943 -2289.000000 ) ( 9257.356781 -761.015943 -2289.000000 ) ( 9257.356781 -761.015943 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9324.356781 -767.015943 -2289.000000 ) ( 9324.000000 -771.000000 -2289.000000 ) ( 9257.000000 -765.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9257.356781 -761.015943 -2289.000000 ) ( 9257.000000 -765.000000 -2289.000000 ) ( 9257.000000 -765.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9257.356781 -761.015943 -2341.000000 ) ( 9257.000000 -765.000000 -2341.000000 ) ( 9324.000000 -771.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9324.356781 -767.015943 -2341.000000 ) ( 9324.000000 -771.000000 -2341.000000 ) ( 9324.000000 -771.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1235/765) # points: 3 { brushDef { // Surface normal: 0.085401, 0.996347, 0.000000 // RotY/Z : 0.000000 / 1.485291. Vector texS/T: (-0.996347, 0.085401, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9287.345654, -9252.217318, -9287.345654) / (2569.000000, 2569.000000, 2516.000000) // --> Vector info: d1 = 0.685996, 0.524578, 0.972258. Determinants: 8.555180, 10.055894, 52344.133186, -1861.801815 // --> Vector info: d2 = 0.641018, 0.450160, 0.398904. Determinants: 10.115468, -8.505081, 114601.954243, -1861.801815 ( 9205.000000 -1358.000000 -2516.000000 ) ( 9170.000000 -1355.000000 -2569.000000 ) ( 9205.000000 -1358.000000 -2569.000000 ) ( ( -0.004595 -0.005401 -28.114772 ) ( -0.005433 0.004568 -61.554325 ) ) 04escapehouse/04wex4a 0 0 0 ( 9204.658395 -1361.985387 -2569.000000 ) ( 9169.658395 -1358.985387 -2569.000000 ) ( 9204.658395 -1361.985387 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9204.658395 -1361.985387 -2569.000000 ) ( 9205.000000 -1358.000000 -2569.000000 ) ( 9170.000000 -1355.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9169.658395 -1358.985387 -2569.000000 ) ( 9170.000000 -1355.000000 -2569.000000 ) ( 9205.000000 -1358.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9204.658395 -1361.985387 -2516.000000 ) ( 9205.000000 -1358.000000 -2516.000000 ) ( 9205.000000 -1358.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1237/766) # points: 4 { brushDef { // Surface normal: 0.830393, 0.134192, -0.540777 // RotY/Z : 0.571361 / 0.160216. Vector texS/T: (-0.159531, 0.987193, 0.000000) / (-0.533851, -0.086271, -0.841166) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2231.982062, -2809.091835, -2800.546667) / (-2950.434766, -2680.571263, -2617.563485) // --> Vector info: d1 = 1.000000, 5.550048, 5.683968. Determinants: 250.548521, -116.167029, 177808.130795, -38668.433405 // --> Vector info: d2 = 0.000000, 0.000001, 0.430331. Determinants: -116.130271, -248.347551, -991933.929477, -38668.433405 ( 9170.000000 -1355.000000 -2569.000000 ) ( 9205.000000 -1358.000000 -2516.000000 ) ( 9257.000000 -765.000000 -2289.000000 ) ( ( -0.006479 0.003004 -4.598276 ) ( 0.003003 0.006422 25.652292 ) ) 04escapehouse/04wex4a 0 0 0 ( 9253.678428 -765.536769 -2286.836892 ) ( 9201.678428 -1358.536769 -2513.836892 ) ( 9166.678428 -1355.536769 -2566.836892 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9253.678428 -765.536769 -2286.836892 ) ( 9257.000000 -765.000000 -2289.000000 ) ( 9205.000000 -1358.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9201.678428 -1358.536769 -2513.836892 ) ( 9205.000000 -1358.000000 -2516.000000 ) ( 9170.000000 -1355.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9166.678428 -1355.536769 -2566.836892 ) ( 9170.000000 -1355.000000 -2569.000000 ) ( 9222.000000 -762.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9218.678428 -762.536769 -2338.836892 ) ( 9222.000000 -762.000000 -2341.000000 ) ( 9257.000000 -765.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1239/767) # points: 3 { brushDef { // Surface normal: -0.085401, -0.996347, 0.000000 // RotY/Z : 0.000000 / -1.656302. Vector texS/T: (0.996347, -0.085401, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9288.512803, 9253.384467, 9288.512803) / (2289.000000, 2341.000000, 2341.000000) // --> Vector info: d1 = 0.000000, 0.450702, 0.312017. Determinants: 7.211632, -10.960639, -41896.431792, -1826.673479 // --> Vector info: d2 = 1.000000, 0.999999, 1.208020. Determinants: -10.817113, -7.307398, 115374.849682, -1826.673479 ( 9257.000000 -765.000000 -2341.000000 ) ( 9222.000000 -762.000000 -2341.000000 ) ( 9257.000000 -765.000000 -2289.000000 ) ( ( -0.003948 0.006000 22.935917 ) ( 0.005922 0.004000 -63.161178 ) ) 04escapehouse/04wex4a 0 0 0 ( 9257.341605 -761.014613 -2289.000000 ) ( 9222.341605 -758.014613 -2341.000000 ) ( 9257.341605 -761.014613 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9257.341605 -761.014613 -2289.000000 ) ( 9257.000000 -765.000000 -2289.000000 ) ( 9222.000000 -762.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9222.341605 -758.014613 -2341.000000 ) ( 9222.000000 -762.000000 -2341.000000 ) ( 9257.000000 -765.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9257.341605 -761.014613 -2341.000000 ) ( 9257.000000 -765.000000 -2341.000000 ) ( 9257.000000 -765.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1242/768) # points: 4 { brushDef { // Surface normal: 0.795918, -0.276048, 0.538806 // RotY/Z : -0.569019 / -0.333848. Vector texS/T: (0.327681, 0.944788, 0.000000) / (0.509058, -0.176557, -0.842430) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2290.652601, 1713.353677, 1719.000767) / (6733.264740, 7002.723368, 7044.269853) // --> Vector info: d1 = 0.910713, 5.460771, 5.550059. Determinants: 164.979402, -77.240583, 118941.783211, -25506.397844 // --> Vector info: d2 = 0.782956, 0.782946, 1.069848. Determinants: -77.308674, -165.628197, 1272335.425592, -25506.397844 ( 9147.000000 -1353.000000 -2551.000000 ) ( 9124.000000 -1351.000000 -2516.000000 ) ( 9176.000000 -758.000000 -2289.000000 ) ( ( -0.006468 0.003028 -4.663214 ) ( 0.003031 0.006494 -49.882991 ) ) 04escapehouse/04wex4a 0 0 0 ( 9172.816328 -756.895806 -2291.155224 ) ( 9120.816328 -1349.895806 -2518.155224 ) ( 9143.816328 -1351.895806 -2553.155224 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9172.816328 -756.895806 -2291.155224 ) ( 9176.000000 -758.000000 -2289.000000 ) ( 9124.000000 -1351.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9120.816328 -1349.895806 -2518.155224 ) ( 9124.000000 -1351.000000 -2516.000000 ) ( 9147.000000 -1353.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9143.816328 -1351.895806 -2553.155224 ) ( 9147.000000 -1353.000000 -2551.000000 ) ( 9199.000000 -760.000000 -2324.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9195.816328 -758.895806 -2326.155224 ) ( 9199.000000 -760.000000 -2324.000000 ) ( 9176.000000 -758.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1243/769) # points: 4 { brushDef { // Surface normal: -0.030867, -0.354969, 0.934368 // RotY/Z : -1.206482 / -1.657535. Vector texS/T: (0.996241, -0.086630, 0.000000) / (-0.080944, -0.930856, -0.356308) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9230.255679, 9229.822531, 9252.909324) / (790.907438, 1427.995981, 1427.995981) // --> Vector info: d1 = 1.000000, 5.550058, 5.550067. Determinants: -0.006072, -105.046248, 68429.575844, -14708.331177 // --> Vector info: d2 = 0.000000, 0.000001, 0.166666. Determinants: -106.180472, -0.072204, 980130.007437, -14708.331177 ( 9170.000000 -1355.000000 -2551.000000 ) ( 9147.000000 -1353.000000 -2551.000000 ) ( 9199.000000 -760.000000 -2324.000000 ) ( ( 0.000000 0.007142 -4.652436 ) ( 0.007219 0.000005 -66.637744 ) ) 04escapehouse/04wex4a 0 0 0 ( 9199.123467 -758.580124 -2327.737474 ) ( 9147.123467 -1351.580124 -2554.737474 ) ( 9170.123467 -1353.580124 -2554.737474 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9199.123467 -758.580124 -2327.737474 ) ( 9199.000000 -760.000000 -2324.000000 ) ( 9147.000000 -1353.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9147.123467 -1351.580124 -2554.737474 ) ( 9147.000000 -1353.000000 -2551.000000 ) ( 9170.000000 -1355.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9170.123467 -1353.580124 -2554.737474 ) ( 9170.000000 -1355.000000 -2551.000000 ) ( 9222.000000 -762.000000 -2324.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9222.123467 -760.580124 -2327.737474 ) ( 9222.000000 -762.000000 -2324.000000 ) ( 9199.000000 -760.000000 -2324.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1244/770) # points: 4 { brushDef { // Surface normal: -0.820291, -0.140319, 0.554467 // RotY/Z : -0.587722 / -2.972173. Vector texS/T: (0.168610, -0.985683, 0.000000) / (-0.546529, -0.093489, -0.832206) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2306.015023, 2881.757174, 2887.775188) / (-3034.801537, -2762.032448, -2804.089356) // --> Vector info: d1 = 0.999998, 5.550067, 5.460768. Determinants: -167.003672, -78.795974, 120127.431358, -25855.462885 // --> Vector info: d2 = 0.166674, 0.166674, 0.453620. Determinants: -78.270113, 165.207184, 677553.633244, -25855.462885 ( 9194.000000 -1357.000000 -2516.000000 ) ( 9170.000000 -1355.000000 -2551.000000 ) ( 9222.000000 -762.000000 -2324.000000 ) ( ( 0.006459 0.003048 -4.646114 ) ( 0.003027 -0.006390 -26.205434 ) ) 04escapehouse/04wex4a 0 0 0 ( 9225.281163 -761.438726 -2326.217868 ) ( 9173.281163 -1354.438726 -2553.217868 ) ( 9197.281163 -1356.438726 -2518.217868 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9225.281163 -761.438726 -2326.217868 ) ( 9222.000000 -762.000000 -2324.000000 ) ( 9170.000000 -1355.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9173.281163 -1354.438726 -2553.217868 ) ( 9170.000000 -1355.000000 -2551.000000 ) ( 9194.000000 -1357.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9197.281163 -1356.438726 -2518.217868 ) ( 9194.000000 -1357.000000 -2516.000000 ) ( 9245.000000 -764.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9248.281163 -763.438726 -2291.217868 ) ( 9245.000000 -764.000000 -2289.000000 ) ( 9222.000000 -762.000000 -2324.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1246/771) # points: 4 { brushDef { // Surface normal: 0.085622, 0.996328, 0.000147 // RotY/Z : -0.000147 / 1.485069. Vector texS/T: (-0.996328, 0.085622, 0.000000) / (0.000013, 0.000146, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9194.127594, -9229.255930, -9100.784143) / (2515.917016, 2568.917016, 2568.917016) // --> Vector info: d1 = 1.541719, 1.416932, 0.824908. Determinants: 31.377277, 36.828349, 185332.046929, -6809.004773 // --> Vector info: d2 = 0.890068, 1.323079, 0.623358. Determinants: 37.085215, -31.049599, 413023.940251, -6809.004773 ( 9019.000000 -1342.000000 -2569.000000 ) ( 9147.000000 -1353.000000 -2569.000000 ) ( 9112.000000 -1350.000000 -2516.000000 ) ( ( -0.004608 -0.005409 -27.218669 ) ( -0.005446 0.004560 -60.658489 ) ) 04escapehouse/04wex4a 0 0 0 ( 9111.657512 -1353.985311 -2516.000587 ) ( 9146.657512 -1356.985311 -2569.000587 ) ( 9018.657512 -1345.985311 -2569.000587 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9111.657512 -1353.985311 -2516.000587 ) ( 9112.000000 -1350.000000 -2516.000000 ) ( 9147.000000 -1353.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9146.657512 -1356.985311 -2569.000587 ) ( 9147.000000 -1353.000000 -2569.000000 ) ( 9019.000000 -1342.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9018.657512 -1345.985311 -2569.000587 ) ( 9019.000000 -1342.000000 -2569.000000 ) ( 9019.000000 -1342.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9018.657512 -1345.985311 -2516.000587 ) ( 9019.000000 -1342.000000 -2516.000000 ) ( 9112.000000 -1350.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1248/772) # points: 4 { brushDef { // Surface normal: 0.996177, -0.087355, 0.000000 // RotY/Z : 0.000000 / -0.087466. Vector texS/T: (0.087355, 0.996177, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (46.255888, -549.019678, -549.019678) / (2289.000000, 2516.000000, 2569.000000) // --> Vector info: d1 = 0.172517, 2.297174, 2.297150. Determinants: 112.612379, 0.014477, -10684.952269, -31549.605021 // --> Vector info: d2 = 0.368774, 1.993958, 2.368899. Determinants: 1.023308, -223.192863, 499206.456659, -31549.605021 ( 9019.000000 -1342.000000 -2569.000000 ) ( 9019.000000 -1342.000000 -2516.000000 ) ( 9071.000000 -749.000000 -2289.000000 ) ( ( -0.003569 0.000000 0.338672 ) ( -0.000032 0.007074 -15.822907 ) ) 04escapehouse/04wex4c 0 0 0 ( 9067.015291 -748.650582 -2289.000000 ) ( 9015.015291 -1341.650582 -2516.000000 ) ( 9015.015291 -1341.650582 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9067.015291 -748.650582 -2289.000000 ) ( 9071.000000 -749.000000 -2289.000000 ) ( 9019.000000 -1342.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9015.015291 -1341.650582 -2516.000000 ) ( 9019.000000 -1342.000000 -2516.000000 ) ( 9019.000000 -1342.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9015.015291 -1341.650582 -2569.000000 ) ( 9019.000000 -1342.000000 -2569.000000 ) ( 9071.000000 -749.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9067.015291 -748.650582 -2341.000000 ) ( 9071.000000 -749.000000 -2341.000000 ) ( 9071.000000 -749.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1250/773) # points: 4 { brushDef { // Surface normal: -0.794419, 0.277407, -0.540318 // RotY/Z : 0.570816 / 2.805635. Vector texS/T: (-0.329673, -0.944095, 0.000000) / (0.510112, -0.178129, -0.841461) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2315.152193, -1738.160796, -1729.454517) / (6797.757497, 7068.714926, 7005.729208) // --> Vector info: d1 = 1.000005, 5.550054, 5.416125. Determinants: -250.299218, -116.889470, 176404.050024, -38701.248585 // --> Vector info: d2 = 1.000000, 0.999997, 1.430315. Determinants: -116.597729, 248.289874, -1996457.080479, -38701.248585 ( 9112.000000 -1350.000000 -2516.000000 ) ( 9147.000000 -1353.000000 -2569.000000 ) ( 9199.000000 -760.000000 -2341.000000 ) ( ( 0.006467 0.003020 -4.558097 ) ( 0.003013 -0.006416 51.586374 ) ) 04escapehouse/04wex4a 0 0 0 ( 9202.177675 -761.109628 -2338.838726 ) ( 9150.177675 -1354.109628 -2566.838726 ) ( 9115.177675 -1351.109628 -2513.838726 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9202.177675 -761.109628 -2338.838726 ) ( 9199.000000 -760.000000 -2341.000000 ) ( 9147.000000 -1353.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9150.177675 -1354.109628 -2566.838726 ) ( 9147.000000 -1353.000000 -2569.000000 ) ( 9112.000000 -1350.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9115.177675 -1351.109628 -2513.838726 ) ( 9112.000000 -1350.000000 -2516.000000 ) ( 9164.000000 -757.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9167.177675 -758.109628 -2286.838726 ) ( 9164.000000 -757.000000 -2289.000000 ) ( 9199.000000 -760.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1251/774) # points: 4 { brushDef { // Surface normal: -0.085622, -0.996328, 0.000000 // RotY/Z : 0.000000 / -1.656523. Vector texS/T: (0.996328, -0.085622, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9101.819390, 9101.819390, 9230.291176) / (2289.000000, 2341.000000, 2341.000000) // --> Vector info: d1 = 0.061844, 0.066714, 0.983302. Determinants: -47.662576, -0.625688, 434835.209663, -6680.532913 // --> Vector info: d2 = 0.982563, 0.607594, 0.619499. Determinants: -0.619055, 48.172946, -111197.395587, -6680.532913 ( 9199.000000 -760.000000 -2341.000000 ) ( 9071.000000 -749.000000 -2341.000000 ) ( 9071.000000 -749.000000 -2289.000000 ) ( ( 0.007135 0.000094 -65.089899 ) ( 0.000093 -0.007211 16.644989 ) ) 04escapehouse/04wex4a 0 0 0 ( 9071.342488 -745.014689 -2289.000000 ) ( 9071.342488 -745.014689 -2341.000000 ) ( 9199.342488 -756.014689 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9071.342488 -745.014689 -2289.000000 ) ( 9071.000000 -749.000000 -2289.000000 ) ( 9071.000000 -749.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9071.342488 -745.014689 -2341.000000 ) ( 9071.000000 -749.000000 -2341.000000 ) ( 9199.000000 -760.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9199.342488 -756.014689 -2341.000000 ) ( 9199.000000 -760.000000 -2341.000000 ) ( 9164.000000 -757.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9164.342488 -753.014689 -2289.000000 ) ( 9164.000000 -757.000000 -2289.000000 ) ( 9071.000000 -749.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1255/775) # points: 3 { brushDef { // Surface normal: -0.818025, -0.237179, 0.524006 // RotY/Z : -0.551548 / -2.859390. Vector texS/T: (0.278472, -0.960444, 0.000000) / (-0.503278, -0.145921, -0.851715) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3299.927625, 3308.253370, 3123.967402) / (-2550.657645, -2591.751220, -2550.657645) // --> Vector info: d1 = 1.166670, 1.462818, 0.710257. Determinants: -18.755646, 48.310384, 176679.528889, -7230.834737 // --> Vector info: d2 = 0.000174, 0.050705, 1.169667. Determinants: 48.058622, 18.628198, -111077.079358, -7230.834737 ( 9173.000000 -593.000000 -2324.000000 ) ( 9245.000000 -764.000000 -2289.000000 ) ( 9222.000000 -762.000000 -2324.000000 ) ( ( 0.002594 -0.006681 -24.434182 ) ( -0.006646 -0.002576 15.361585 ) ) 04escapehouse/04wex4a 0 0 0 ( 9225.272098 -761.051285 -2326.096024 ) ( 9248.272098 -763.051285 -2291.096024 ) ( 9176.272098 -592.051285 -2326.096024 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9225.272098 -761.051285 -2326.096024 ) ( 9222.000000 -762.000000 -2324.000000 ) ( 9245.000000 -764.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9248.272098 -763.051285 -2291.096024 ) ( 9245.000000 -764.000000 -2289.000000 ) ( 9173.000000 -593.000000 -2324.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9176.272098 -592.051285 -2326.096024 ) ( 9173.000000 -593.000000 -2324.000000 ) ( 9222.000000 -762.000000 -2324.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1256/776) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-760.000000, -762.000000, -593.000000) / (9199.000000, 9222.000000, 9173.000000) // --> Vector info: d1 = 1.000000, 1.166676, 0.710257. Determinants: 2.330529, -27.255372, 248704.373043, -3789.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.169667. Determinants: -26.902335, -2.339335, 1073.765791, -3789.000000 ( 9173.000000 -593.000000 -2324.000000 ) ( 9222.000000 -762.000000 -2324.000000 ) ( 9199.000000 -760.000000 -2324.000000 ) ( ( -0.000615 0.007193 -65.638525 ) ( 0.007100 0.000617 -0.283390 ) ) 04escapehouse/04wex4a 0 0 0 ( 9199.000000 -760.000000 -2328.000000 ) ( 9222.000000 -762.000000 -2328.000000 ) ( 9173.000000 -593.000000 -2328.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9199.000000 -760.000000 -2328.000000 ) ( 9199.000000 -760.000000 -2324.000000 ) ( 9222.000000 -762.000000 -2324.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9222.000000 -762.000000 -2328.000000 ) ( 9222.000000 -762.000000 -2324.000000 ) ( 9173.000000 -593.000000 -2324.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9173.000000 -593.000000 -2328.000000 ) ( 9173.000000 -593.000000 -2324.000000 ) ( 9156.000000 -610.000000 -2324.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9156.000000 -610.000000 -2328.000000 ) ( 9156.000000 -610.000000 -2324.000000 ) ( 9199.000000 -760.000000 -2324.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1257/777) # points: 3 { brushDef { // Surface normal: 0.841289, 0.229443, 0.489477 // RotY/Z : -0.511490 / 0.266252. Vector texS/T: (-0.263117, 0.964764, 0.000000) / (0.472230, 0.128790, -0.872016) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3145.656292, -2997.608898, -3008.835241) / (6231.605646, 6271.742528, 6231.605646) // --> Vector info: d1 = 0.775240, 0.670188, 0.429610. Determinants: 13.872524, -36.796323, 268681.080610, -5491.570267 // --> Vector info: d2 = 0.978208, 2.069002, 1.889000. Determinants: -36.556350, -14.403163, -30610.777608, -5491.570267 ( 9140.000000 -626.000000 -2289.000000 ) ( 9156.000000 -610.000000 -2324.000000 ) ( 9176.000000 -758.000000 -2289.000000 ) ( ( -0.002526 0.006701 -48.926094 ) ( 0.006657 0.002623 5.574139 ) ) 04escapehouse/04wex4a 0 0 0 ( 9172.634842 -758.917770 -2290.957910 ) ( 9152.634842 -610.917770 -2325.957910 ) ( 9136.634842 -626.917770 -2290.957910 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9172.634842 -758.917770 -2290.957910 ) ( 9176.000000 -758.000000 -2289.000000 ) ( 9156.000000 -610.000000 -2324.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9152.634842 -610.917770 -2325.957910 ) ( 9156.000000 -610.000000 -2324.000000 ) ( 9140.000000 -626.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9136.634842 -626.917770 -2290.957910 ) ( 9140.000000 -626.000000 -2289.000000 ) ( 9176.000000 -758.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1258/778) # points: 3 { brushDef { // Surface normal: -0.832592, -0.249332, 0.494594 // RotY/Z : -0.517368 / -2.850627. Vector texS/T: (0.286878, -0.957967, 0.000000) / (-0.473805, -0.141888, -0.869124) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3384.072800, 3188.867779, 3199.605208) / (-2282.499542, -2282.499542, -2242.229110) // --> Vector info: d1 = 1.462913, 0.950834, 0.710257. Determinants: -20.621625, 52.460358, 178025.883238, -7860.990332 // --> Vector info: d2 = 0.050846, 1.349747, 1.169667. Determinants: 52.307286, 21.205656, -129009.464379, -7860.990332 ( 9173.000000 -593.000000 -2324.000000 ) ( 9189.000000 -577.000000 -2289.000000 ) ( 9245.000000 -764.000000 -2289.000000 ) ( ( 0.002623 -0.006674 -22.646750 ) ( -0.006654 -0.002698 16.411350 ) ) 04escapehouse/04wex4a 0 0 0 ( 9248.330369 -763.002670 -2290.978377 ) ( 9192.330369 -576.002670 -2290.978377 ) ( 9176.330369 -592.002670 -2325.978377 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9248.330369 -763.002670 -2290.978377 ) ( 9245.000000 -764.000000 -2289.000000 ) ( 9189.000000 -577.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9192.330369 -576.002670 -2290.978377 ) ( 9189.000000 -577.000000 -2289.000000 ) ( 9173.000000 -593.000000 -2324.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9176.330369 -592.002670 -2325.978377 ) ( 9173.000000 -593.000000 -2324.000000 ) ( 9245.000000 -764.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1259/779) # points: 3 { brushDef { // Surface normal: 0.818476, 0.234630, 0.524448 // RotY/Z : -0.552067 / 0.279180. Vector texS/T: (-0.275567, 0.961282, 0.000000) / (0.504143, 0.144521, -0.851442) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3257.258327, -3265.518942, -3109.477280) / (6465.416335, 6506.523053, 6506.523053) // --> Vector info: d1 = 0.775240, 1.071362, 0.670204. Determinants: 16.490288, -42.893448, 326064.452371, -6414.360529 // --> Vector info: d2 = 0.978208, 1.028885, 2.068902. Determinants: -42.751681, -16.498781, -38856.360915, -6414.360529 ( 9156.000000 -610.000000 -2324.000000 ) ( 9199.000000 -760.000000 -2324.000000 ) ( 9176.000000 -758.000000 -2289.000000 ) ( ( -0.002571 0.006687 -50.833509 ) ( 0.006665 0.002572 6.057714 ) ) 04escapehouse/04wex4a 0 0 0 ( 9172.726096 -758.938519 -2291.097793 ) ( 9195.726096 -760.938519 -2326.097793 ) ( 9152.726096 -610.938519 -2326.097793 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9172.726096 -758.938519 -2291.097793 ) ( 9176.000000 -758.000000 -2289.000000 ) ( 9199.000000 -760.000000 -2324.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9195.726096 -760.938519 -2326.097793 ) ( 9199.000000 -760.000000 -2324.000000 ) ( 9156.000000 -610.000000 -2324.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9152.726096 -610.938519 -2326.097793 ) ( 9156.000000 -610.000000 -2324.000000 ) ( 9176.000000 -758.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1260/780) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6169.506666, 5914.948225, 5914.948225) / (2341.000000, 2341.000000, 2508.000000) // --> Vector info: d1 = 0.000000, 1.816525, 1.816525. Determinants: 303.359667, 0.000000, -1871579.490096, -42511.259685 // --> Vector info: d2 = 1.000000, 1.000000, 2.187500. Determinants: -0.000030, -302.288089, 665145.345145, -42511.259685 ( 9066.000000 -701.000000 -2508.000000 ) ( 9066.000000 -701.000000 -2341.000000 ) ( 9246.000000 -521.000000 -2341.000000 ) ( ( -0.007136 0.000000 44.025501 ) ( 0.000000 0.007111 -15.646333 ) ) 04escapehouse/04wex4a 0 0 0 ( 9243.171573 -518.171573 -2341.000000 ) ( 9063.171573 -698.171573 -2341.000000 ) ( 9063.171573 -698.171573 -2508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9243.171573 -518.171573 -2341.000000 ) ( 9246.000000 -521.000000 -2341.000000 ) ( 9066.000000 -701.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9063.171573 -698.171573 -2341.000000 ) ( 9066.000000 -701.000000 -2341.000000 ) ( 9066.000000 -701.000000 -2508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9063.171573 -698.171573 -2508.000000 ) ( 9066.000000 -701.000000 -2508.000000 ) ( 9246.000000 -521.000000 -2508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9243.171573 -518.171573 -2508.000000 ) ( 9246.000000 -521.000000 -2508.000000 ) ( 9246.000000 -521.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1262/781) # points: 4 { brushDef { // Surface normal: -0.954616, -0.297840, 0.000000 // RotY/Z : 0.000000 / -2.839163. Vector texS/T: (0.297840, -0.954616, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (3251.184559, 3251.184559, 3513.070030) / (2341.000000, 4258.000000, 4258.000000) // --> Vector info: d1 = 1.749970, 1.749673, 0.813124. Determinants: 1795.365706, 0.077798, -6715792.829909, -502034.448197 // --> Vector info: d2 = 0.743728, 14.431228, 14.431149. Determinants: 0.151743, -3584.557386, 8017578.579338, -502034.448197 ( 9324.000000 -771.000000 -4258.000000 ) ( 9246.000000 -521.000000 -4258.000000 ) ( 9246.000000 -521.000000 -2341.000000 ) ( ( -0.003576 0.000000 13.377155 ) ( 0.000000 0.007140 -15.970176 ) ) 04escapehouse/04wex4c 0 0 0 ( 9249.818463 -519.808640 -2341.000000 ) ( 9249.818463 -519.808640 -4258.000000 ) ( 9327.818463 -769.808640 -4258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9249.818463 -519.808640 -2341.000000 ) ( 9246.000000 -521.000000 -2341.000000 ) ( 9246.000000 -521.000000 -4258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9249.818463 -519.808640 -4258.000000 ) ( 9246.000000 -521.000000 -4258.000000 ) ( 9324.000000 -771.000000 -4258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9327.818463 -769.808640 -4258.000000 ) ( 9324.000000 -771.000000 -4258.000000 ) ( 9324.000000 -771.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9327.818463 -769.808640 -2341.000000 ) ( 9324.000000 -771.000000 -2341.000000 ) ( 9246.000000 -521.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1263/782) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-569.000000, -521.000000, -771.000000) / (-9198.000000, -9246.000000, -9324.000000) // --> Vector info: d1 = 1.000005, 1.483163, 0.618469. Determinants: -79.191684, 79.284294, 668452.786887, -15744.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.661567. Determinants: 79.755264, 79.755187, 763224.961968, -15744.000000 ( 9324.000000 -771.000000 -2341.000000 ) ( 9246.000000 -521.000000 -2341.000000 ) ( 9198.000000 -569.000000 -2341.000000 ) ( ( 0.005030 -0.005036 -42.457621 ) ( -0.005066 -0.005066 -48.477195 ) ) 04escapehouse/04wex4a 0 0 0 ( 9198.000000 -569.000000 -2337.000000 ) ( 9246.000000 -521.000000 -2337.000000 ) ( 9324.000000 -771.000000 -2337.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9198.000000 -569.000000 -2337.000000 ) ( 9198.000000 -569.000000 -2341.000000 ) ( 9246.000000 -521.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9246.000000 -521.000000 -2337.000000 ) ( 9246.000000 -521.000000 -2341.000000 ) ( 9324.000000 -771.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9324.000000 -771.000000 -2337.000000 ) ( 9324.000000 -771.000000 -2341.000000 ) ( 9257.000000 -765.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9257.000000 -765.000000 -2337.000000 ) ( 9257.000000 -765.000000 -2341.000000 ) ( 9198.000000 -569.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1264/783) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-593.000000, -569.000000, -765.000000) / (-9173.000000, -9198.000000, -9257.000000) // --> Vector info: d1 = 1.000000, 1.250008, 0.557977. Determinants: -32.051205, 32.392771, 271816.526842, -6316.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.291463. Determinants: 32.286565, 30.995095, 303463.937753, -6316.000000 ( 9257.000000 -765.000000 -2341.000000 ) ( 9198.000000 -569.000000 -2341.000000 ) ( 9173.000000 -593.000000 -2341.000000 ) ( ( 0.005075 -0.005129 -43.036182 ) ( -0.005112 -0.004907 -48.046855 ) ) 04escapehouse/04wex4a 0 0 0 ( 9173.000000 -593.000000 -2337.000000 ) ( 9198.000000 -569.000000 -2337.000000 ) ( 9257.000000 -765.000000 -2337.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9173.000000 -593.000000 -2337.000000 ) ( 9173.000000 -593.000000 -2341.000000 ) ( 9198.000000 -569.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9198.000000 -569.000000 -2337.000000 ) ( 9198.000000 -569.000000 -2341.000000 ) ( 9257.000000 -765.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9257.000000 -765.000000 -2337.000000 ) ( 9257.000000 -765.000000 -2341.000000 ) ( 9222.000000 -762.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9222.000000 -762.000000 -2337.000000 ) ( 9222.000000 -762.000000 -2341.000000 ) ( 9173.000000 -593.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1265/784) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-610.000000, -593.000000, -762.000000) / (-9156.000000, -9173.000000, -9222.000000) // --> Vector info: d1 = 1.000000, 1.166676, 0.563965. Determinants: -18.413195, 17.922131, 149156.980550, -3706.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.099956. Determinants: 18.699249, 18.699251, 182616.886019, -3706.000000 ( 9222.000000 -762.000000 -2341.000000 ) ( 9173.000000 -593.000000 -2341.000000 ) ( 9156.000000 -610.000000 -2341.000000 ) ( ( 0.004968 -0.004836 -40.247431 ) ( -0.005046 -0.005046 -49.276008 ) ) 04escapehouse/04wex4a 0 0 0 ( 9156.000000 -610.000000 -2337.000000 ) ( 9173.000000 -593.000000 -2337.000000 ) ( 9222.000000 -762.000000 -2337.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9156.000000 -610.000000 -2337.000000 ) ( 9156.000000 -610.000000 -2341.000000 ) ( 9173.000000 -593.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9173.000000 -593.000000 -2337.000000 ) ( 9173.000000 -593.000000 -2341.000000 ) ( 9222.000000 -762.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9222.000000 -762.000000 -2337.000000 ) ( 9222.000000 -762.000000 -2341.000000 ) ( 9199.000000 -760.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9199.000000 -760.000000 -2337.000000 ) ( 9199.000000 -760.000000 -2341.000000 ) ( 9156.000000 -610.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1266/785) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-701.000000, -610.000000, -760.000000) / (-9066.000000, -9156.000000, -9199.000000) // --> Vector info: d1 = 1.000005, 1.916670, 1.373434. Determinants: -88.307865, 88.065326, 719083.350018, -17413.000000 // --> Vector info: d2 = 1.000000, 0.999998, 1.972250. Determinants: 87.502713, 88.474677, 846037.825791, -17413.000000 ( 9199.000000 -760.000000 -2341.000000 ) ( 9156.000000 -610.000000 -2341.000000 ) ( 9066.000000 -701.000000 -2341.000000 ) ( ( 0.005071 -0.005057 -41.295776 ) ( -0.005025 -0.005081 -48.586563 ) ) 04escapehouse/04wex4a 0 0 0 ( 9066.000000 -701.000000 -2337.000000 ) ( 9156.000000 -610.000000 -2337.000000 ) ( 9199.000000 -760.000000 -2337.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9066.000000 -701.000000 -2337.000000 ) ( 9066.000000 -701.000000 -2341.000000 ) ( 9156.000000 -610.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9156.000000 -610.000000 -2337.000000 ) ( 9156.000000 -610.000000 -2341.000000 ) ( 9199.000000 -760.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9199.000000 -760.000000 -2337.000000 ) ( 9199.000000 -760.000000 -2341.000000 ) ( 9071.000000 -749.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9071.000000 -749.000000 -2337.000000 ) ( 9071.000000 -749.000000 -2341.000000 ) ( 9066.000000 -701.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1267/786) # points: 4 { brushDef { // Surface normal: 0.994618, 0.103606, 0.000000 // RotY/Z : 0.000000 / 0.103792. Vector texS/T: (-0.103606, 0.994618, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (-1636.520265, -1684.779979, -1684.779979) / (2341.000000, 2341.000000, 4258.000000) // --> Vector info: d1 = 0.999685, 1.172509, 1.172181. Determinants: 331.302170, 0.015815, 449660.930949, -92513.871830 // --> Vector info: d2 = 0.743756, 0.743775, 14.431274. Determinants: 0.036333, -660.554802, 1477610.488480, -92513.871830 ( 9071.000000 -749.000000 -4258.000000 ) ( 9071.000000 -749.000000 -2341.000000 ) ( 9066.000000 -701.000000 -2341.000000 ) ( ( -0.003581 0.000000 -4.860470 ) ( 0.000000 0.007140 -15.971772 ) ) 04escapehouse/04wex4c 0 0 0 ( 9062.021526 -701.414424 -2341.000000 ) ( 9067.021526 -749.414424 -2341.000000 ) ( 9067.021526 -749.414424 -4258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9062.021526 -701.414424 -2341.000000 ) ( 9066.000000 -701.000000 -2341.000000 ) ( 9071.000000 -749.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9067.021526 -749.414424 -2341.000000 ) ( 9071.000000 -749.000000 -2341.000000 ) ( 9071.000000 -749.000000 -4258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9067.021526 -749.414424 -4258.000000 ) ( 9071.000000 -749.000000 -4258.000000 ) ( 9066.000000 -701.000000 -4258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9062.021526 -701.414424 -4258.000000 ) ( 9066.000000 -701.000000 -4258.000000 ) ( 9066.000000 -701.000000 -2341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1268/787) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-521.000000, -701.000000, -749.000000) / (9246.000000, 9066.000000, 9071.000000) // --> Vector info: d1 = 1.000000, 2.816519, 3.032288. Determinants: 47.920940, 48.354580, -431659.639646, -9540.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.270029. Determinants: 48.605084, -48.605049, 474725.530706, -9540.000000 ( 9071.000000 -749.000000 -4258.000000 ) ( 9066.000000 -701.000000 -4258.000000 ) ( 9246.000000 -521.000000 -4258.000000 ) ( ( -0.005023 -0.005069 45.247342 ) ( -0.005095 0.005095 -49.761586 ) ) 04escapehouse/04wex4a 0 0 0 ( 9246.000000 -521.000000 -4262.000000 ) ( 9066.000000 -701.000000 -4262.000000 ) ( 9071.000000 -749.000000 -4262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9246.000000 -521.000000 -4262.000000 ) ( 9246.000000 -521.000000 -4258.000000 ) ( 9066.000000 -701.000000 -4258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9066.000000 -701.000000 -4262.000000 ) ( 9066.000000 -701.000000 -4258.000000 ) ( 9071.000000 -749.000000 -4258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9071.000000 -749.000000 -4262.000000 ) ( 9071.000000 -749.000000 -4258.000000 ) ( 9324.000000 -771.000000 -4258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9324.000000 -771.000000 -4262.000000 ) ( 9324.000000 -771.000000 -4258.000000 ) ( 9246.000000 -521.000000 -4258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1270/788) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (6169.506666, 5914.948225, 5914.948225) / (2508.000000, 2508.000000, 4258.000000) // --> Vector info: d1 = 0.749938, 1.658200, 1.657935. Determinants: 1589.456859, 0.067245, -10140413.890239, -445477.272148 // --> Vector info: d2 = 0.931227, 0.931303, 13.431304. Determinants: 0.134340, -3181.980639, 7564738.285770, -445477.272148 ( 9066.000000 -701.000000 -4258.000000 ) ( 9066.000000 -701.000000 -2508.000000 ) ( 9246.000000 -521.000000 -2508.000000 ) ( ( -0.003568 0.000000 22.763033 ) ( 0.000000 0.007143 -16.981199 ) ) 04escapehouse/04wex4c 0 0 0 ( 9243.171573 -518.171573 -2508.000000 ) ( 9063.171573 -698.171573 -2508.000000 ) ( 9063.171573 -698.171573 -4258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9243.171573 -518.171573 -2508.000000 ) ( 9246.000000 -521.000000 -2508.000000 ) ( 9066.000000 -701.000000 -2508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9063.171573 -698.171573 -2508.000000 ) ( 9066.000000 -701.000000 -2508.000000 ) ( 9066.000000 -701.000000 -4258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9063.171573 -698.171573 -4258.000000 ) ( 9066.000000 -701.000000 -4258.000000 ) ( 9246.000000 -521.000000 -4258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9243.171573 -518.171573 -4258.000000 ) ( 9246.000000 -521.000000 -4258.000000 ) ( 9246.000000 -521.000000 -2508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1272/789) # points: 4 { brushDef { // Surface normal: -0.572786, 0.819705, 0.000000 // RotY/Z : 0.000000 / 2.180697. Vector texS/T: (-0.819705, -0.572786, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (-6577.681746, -5982.345706, -5982.345706) / (2569.000000, 2796.000000, 2744.000000) // --> Vector info: d1 = 2.751842, 0.626803, 0.626868. Determinants: 110.487312, 0.038608, 641461.097155, -30957.474057 // --> Vector info: d2 = 1.368349, 2.991483, 2.616543. Determinants: 0.708497, -223.215537, 535740.349421, -30957.474057 ( 8644.000000 -1926.000000 -2744.000000 ) ( 8644.000000 -1926.000000 -2796.000000 ) ( 9132.000000 -1585.000000 -2569.000000 ) ( ( -0.003569 -0.000001 -20.720718 ) ( -0.000023 0.007210 -17.305687 ) ) 04escapehouse/04wex4c 0 0 0 ( 9134.291143 -1588.278820 -2569.000000 ) ( 8646.291143 -1929.278820 -2796.000000 ) ( 8646.291143 -1929.278820 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9134.291143 -1588.278820 -2569.000000 ) ( 9132.000000 -1585.000000 -2569.000000 ) ( 8644.000000 -1926.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8646.291143 -1929.278820 -2796.000000 ) ( 8644.000000 -1926.000000 -2796.000000 ) ( 8644.000000 -1926.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8646.291143 -1929.278820 -2744.000000 ) ( 8644.000000 -1926.000000 -2744.000000 ) ( 9132.000000 -1585.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9134.291143 -1588.278820 -2516.000000 ) ( 9132.000000 -1585.000000 -2516.000000 ) ( 9132.000000 -1585.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1275/790) # points: 4 { brushDef { // Surface normal: -0.815733, -0.578429, 0.000000 // RotY/Z : 0.000000 / -2.524791. Vector texS/T: (0.578429, -0.815733, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6575.148227, 6507.724195, 6507.724195) / (2516.000000, 2516.000000, 2569.000000) // --> Vector info: d1 = 0.878385, 0.395251, 0.400145. Determinants: -25.606094, -0.330026, 166055.326895, -3573.473660 // --> Vector info: d2 = 1.006224, 0.999918, 0.624951. Determinants: -0.334227, 25.281749, -65007.002405, -3573.473660 ( 9093.000000 -1530.000000 -2569.000000 ) ( 9093.000000 -1530.000000 -2516.000000 ) ( 9132.000000 -1585.000000 -2516.000000 ) ( ( 0.007166 0.000092 -46.468882 ) ( 0.000094 -0.007075 18.191544 ) ) 04escapehouse/04wex4a 0 0 0 ( 9135.262932 -1582.686285 -2516.000000 ) ( 9096.262932 -1527.686285 -2516.000000 ) ( 9096.262932 -1527.686285 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9135.262932 -1582.686285 -2516.000000 ) ( 9132.000000 -1585.000000 -2516.000000 ) ( 9093.000000 -1530.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9096.262932 -1527.686285 -2516.000000 ) ( 9093.000000 -1530.000000 -2516.000000 ) ( 9093.000000 -1530.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9096.262932 -1527.686285 -2569.000000 ) ( 9093.000000 -1530.000000 -2569.000000 ) ( 9132.000000 -1585.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9135.262932 -1582.686285 -2569.000000 ) ( 9132.000000 -1585.000000 -2569.000000 ) ( 9132.000000 -1585.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1277/791) # points: 4 { brushDef { // Surface normal: 0.635510, -0.536101, -0.555628 // RotY/Z : 0.589118 / -0.700752. Vector texS/T: (0.644793, 0.764357, 0.000000) / (-0.424698, 0.358265, -0.831431) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4693.636037, 4118.976030, 4127.601738) / (-2318.044890, -2043.818931, -1981.276168) // --> Vector info: d1 = 1.000000, 5.550048, 5.683968. Determinants: 247.848462, -116.205419, -1470986.066439, -38306.217354 // --> Vector info: d2 = 0.000000, 0.000001, 0.430331. Determinants: -118.007566, -247.293343, -19352.505160, -38306.217354 ( 8585.000000 -1842.000000 -2796.000000 ) ( 8606.000000 -1871.000000 -2744.000000 ) ( 9093.000000 -1530.000000 -2516.000000 ) ( ( -0.006470 0.003034 38.400713 ) ( 0.003081 0.006456 0.505205 ) ) 04escapehouse/04wex4a 0 0 0 ( 9090.457958 -1527.855596 -2513.777489 ) ( 8603.457958 -1868.855596 -2741.777489 ) ( 8582.457958 -1839.855596 -2793.777489 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9090.457958 -1527.855596 -2513.777489 ) ( 9093.000000 -1530.000000 -2516.000000 ) ( 8606.000000 -1871.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8603.457958 -1868.855596 -2741.777489 ) ( 8606.000000 -1871.000000 -2744.000000 ) ( 8585.000000 -1842.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8582.457958 -1839.855596 -2793.777489 ) ( 8585.000000 -1842.000000 -2796.000000 ) ( 9073.000000 -1501.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9070.457958 -1498.855596 -2566.777489 ) ( 9073.000000 -1501.000000 -2569.000000 ) ( 9093.000000 -1530.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1279/792) # points: 3 { brushDef { // Surface normal: -0.823213, -0.567733, 0.000000 // RotY/Z : 0.000000 / -2.537843. Vector texS/T: (0.567733, -0.823213, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6421.911330, 6386.683500, 6421.911330) / (2516.000000, 2569.000000, 2569.000000) // --> Vector info: d1 = 0.395251, 0.150163, 0.400145. Determinants: -13.249080, -0.172433, 84780.294917, -1867.074985 // --> Vector info: d2 = 0.999918, 0.621685, 0.624951. Determinants: -0.173103, 13.209254, -33989.752508, -1867.074985 ( 9093.000000 -1530.000000 -2569.000000 ) ( 9073.000000 -1501.000000 -2569.000000 ) ( 9093.000000 -1530.000000 -2516.000000 ) ( ( 0.007096 0.000092 -45.408082 ) ( 0.000093 -0.007075 18.204814 ) ) 04escapehouse/04wex4a 0 0 0 ( 9096.292851 -1527.729068 -2516.000000 ) ( 9076.292851 -1498.729068 -2569.000000 ) ( 9096.292851 -1527.729068 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9096.292851 -1527.729068 -2516.000000 ) ( 9093.000000 -1530.000000 -2516.000000 ) ( 9073.000000 -1501.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9076.292851 -1498.729068 -2569.000000 ) ( 9073.000000 -1501.000000 -2569.000000 ) ( 9093.000000 -1530.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9096.292851 -1527.729068 -2569.000000 ) ( 9093.000000 -1530.000000 -2569.000000 ) ( 9093.000000 -1530.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1281/793) # points: 4 { brushDef { // Surface normal: -0.572786, 0.819705, 0.000000 // RotY/Z : 0.000000 / 2.180697. Vector texS/T: (-0.819705, -0.572786, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (-6577.681746, -5982.345706, -5982.345706) / (2516.000000, 2744.000000, 2604.000000) // --> Vector info: d1 = 2.751915, 0.626596, 0.626957. Determinants: 297.462403, 0.214609, 1726709.077260, -83347.045539 // --> Vector info: d2 = 1.993398, 3.615108, 2.615233. Determinants: 0.932075, -595.261232, 1337664.283456, -83347.045539 ( 8644.000000 -1926.000000 -2604.000000 ) ( 8644.000000 -1926.000000 -2744.000000 ) ( 9132.000000 -1585.000000 -2516.000000 ) ( ( -0.003569 -0.000003 -20.717100 ) ( -0.000011 0.007142 -16.049331 ) ) 04escapehouse/04wex4c 0 0 0 ( 9134.291143 -1588.278820 -2516.000000 ) ( 8646.291143 -1929.278820 -2744.000000 ) ( 8646.291143 -1929.278820 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9134.291143 -1588.278820 -2516.000000 ) ( 9132.000000 -1585.000000 -2516.000000 ) ( 8644.000000 -1926.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8646.291143 -1929.278820 -2744.000000 ) ( 8644.000000 -1926.000000 -2744.000000 ) ( 8644.000000 -1926.000000 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8646.291143 -1929.278820 -2604.000000 ) ( 8644.000000 -1926.000000 -2604.000000 ) ( 9132.000000 -1585.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9134.291143 -1588.278820 -2376.000000 ) ( 9132.000000 -1585.000000 -2376.000000 ) ( 9132.000000 -1585.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1282/794) # points: 4 { brushDef { // Surface normal: 0.292731, 0.205474, -0.933857 // RotY/Z : 1.205050 / 0.612015. Vector texS/T: (-0.574518, 0.818492, 0.000000) / (-0.764354, -0.536518, -0.357647) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6543.810186, -6542.550968, -6288.425015) / (-5279.934265, -4642.433352, -4642.433352) // --> Vector info: d1 = 0.000000, 4.550073, 4.550078. Determinants: -0.003038, -1156.291661, -6105163.848263, -162005.527128 // --> Vector info: d2 = 1.000000, 0.999997, 2.816513. Determinants: -1158.030181, 2.288070, -7727854.349735, -162005.527128 ( 8498.000000 -1718.000000 -2604.000000 ) ( 8644.000000 -1926.000000 -2604.000000 ) ( 9132.000000 -1585.000000 -2376.000000 ) ( ( 0.000000 0.007137 37.684911 ) ( 0.007148 -0.000014 47.701177 ) ) 04escapehouse/04wex4a 0 0 0 ( 9130.829077 -1585.821898 -2372.264572 ) ( 8642.829077 -1926.821898 -2600.264572 ) ( 8496.829077 -1718.821898 -2600.264572 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9130.829077 -1585.821898 -2372.264572 ) ( 9132.000000 -1585.000000 -2376.000000 ) ( 8644.000000 -1926.000000 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8642.829077 -1926.821898 -2600.264572 ) ( 8644.000000 -1926.000000 -2604.000000 ) ( 8498.000000 -1718.000000 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8496.829077 -1718.821898 -2600.264572 ) ( 8498.000000 -1718.000000 -2604.000000 ) ( 8986.000000 -1377.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8984.829077 -1377.821898 -2372.264572 ) ( 8986.000000 -1377.000000 -2376.000000 ) ( 9132.000000 -1585.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1283/795) # points: 4 { brushDef { // Surface normal: 0.572786, -0.819705, 0.000000 // RotY/Z : 0.000000 / -0.960896. Vector texS/T: (0.819705, 0.572786, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (6577.144234, 5981.808195, 5981.808195) / (2376.000000, 2604.000000, 2744.000000) // --> Vector info: d1 = 0.470395, 2.594979, 2.594886. Determinants: 297.462989, 0.055357, -1995794.511203, -83347.045539 // --> Vector info: d2 = 0.993939, 2.619503, 3.619378. Determinants: -0.392485, -595.261381, 1334080.565585, -83347.045539 ( 8498.000000 -1718.000000 -2744.000000 ) ( 8498.000000 -1718.000000 -2604.000000 ) ( 8986.000000 -1377.000000 -2376.000000 ) ( ( -0.003569 -0.000001 23.945594 ) ( 0.000005 0.007142 -16.006333 ) ) 04escapehouse/04wex4c 0 0 0 ( 8983.708857 -1373.721180 -2376.000000 ) ( 8495.708857 -1714.721180 -2604.000000 ) ( 8495.708857 -1714.721180 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8983.708857 -1373.721180 -2376.000000 ) ( 8986.000000 -1377.000000 -2376.000000 ) ( 8498.000000 -1718.000000 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8495.708857 -1714.721180 -2604.000000 ) ( 8498.000000 -1718.000000 -2604.000000 ) ( 8498.000000 -1718.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8495.708857 -1714.721180 -2744.000000 ) ( 8498.000000 -1718.000000 -2744.000000 ) ( 8986.000000 -1377.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8983.708857 -1373.721180 -2516.000000 ) ( 8986.000000 -1377.000000 -2516.000000 ) ( 8986.000000 -1377.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1285/796) # points: 4 { brushDef { // Surface normal: -0.293347, -0.205343, 0.933693 // RotY/Z : -1.204590 / -2.530867. Vector texS/T: (0.573462, -0.819232, 0.000000) / (-0.764911, -0.535438, -0.358076) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6373.870111, 6373.952034, 6386.158590) / (-5235.119405, -4598.382416, -4598.382416) // --> Vector info: d1 = 0.491712, 0.491265, 0.407930. Determinants: 53.062278, -0.001371, -342041.005574, -7772.365470 // --> Vector info: d2 = 0.345042, 4.895099, 4.895097. Determinants: 0.001214, -55.540529, -293450.828401, -7772.365470 ( 8559.000000 -1804.000000 -2744.000000 ) ( 8552.000000 -1794.000000 -2744.000000 ) ( 9039.000000 -1453.000000 -2516.000000 ) ( ( -0.006827 0.000000 44.007324 ) ( 0.000000 0.007146 37.755665 ) ) 04escapehouse/04wex4a 0 0 0 ( 9040.173388 -1452.178628 -2519.734770 ) ( 8553.173388 -1793.178628 -2747.734770 ) ( 8560.173388 -1803.178628 -2747.734770 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9040.173388 -1452.178628 -2519.734770 ) ( 9039.000000 -1453.000000 -2516.000000 ) ( 8552.000000 -1794.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8553.173388 -1793.178628 -2747.734770 ) ( 8552.000000 -1794.000000 -2744.000000 ) ( 8559.000000 -1804.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8560.173388 -1803.178628 -2747.734770 ) ( 8559.000000 -1804.000000 -2744.000000 ) ( 9046.000000 -1463.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9047.173388 -1462.178628 -2519.734770 ) ( 9046.000000 -1463.000000 -2516.000000 ) ( 9039.000000 -1453.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1287/797) # points: 4 { brushDef { // Surface normal: -0.293347, -0.205343, 0.933693 // RotY/Z : -1.204590 / -2.530867. Vector texS/T: (0.573462, -0.819232, 0.000000) / (-0.764911, -0.535438, -0.358076) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6455.711380, 6455.793303, 6467.999859) / (-5235.195896, -4598.458907, -4598.458907) // --> Vector info: d1 = 0.908383, 0.907930, 0.824591. Determinants: 53.065049, -0.001290, -349639.680430, -7772.365470 // --> Vector info: d2 = 0.344988, 4.895050, 4.895034. Determinants: 0.009715, -55.540582, -293509.919911, -7772.365470 ( 8606.000000 -1871.000000 -2744.000000 ) ( 8599.000000 -1861.000000 -2744.000000 ) ( 9086.000000 -1520.000000 -2516.000000 ) ( ( -0.006827 0.000000 44.984977 ) ( -0.000001 0.007146 37.763268 ) ) 04escapehouse/04wex4a 0 0 0 ( 9087.173388 -1519.178628 -2519.734770 ) ( 8600.173388 -1860.178628 -2747.734770 ) ( 8607.173388 -1870.178628 -2747.734770 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9087.173388 -1519.178628 -2519.734770 ) ( 9086.000000 -1520.000000 -2516.000000 ) ( 8599.000000 -1861.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8600.173388 -1860.178628 -2747.734770 ) ( 8599.000000 -1861.000000 -2744.000000 ) ( 8606.000000 -1871.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8607.173388 -1870.178628 -2747.734770 ) ( 8606.000000 -1871.000000 -2744.000000 ) ( 9093.000000 -1530.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9094.173388 -1529.178628 -2519.734770 ) ( 9093.000000 -1530.000000 -2516.000000 ) ( 9086.000000 -1520.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1292/798) # points: 4 { brushDef { // Surface normal: 0.299258, -0.787565, 0.538689 // RotY/Z : -0.568880 / -1.207668. Vector texS/T: (0.934790, 0.355201, 0.000000) / (0.191343, -0.503561, -0.842505) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7936.452708, 7360.086522, 7365.489981) / (4587.336131, 4857.957673, 4899.500454) // --> Vector info: d1 = 0.578955, 0.578574, 0.291664. Determinants: 77.628210, 165.367332, -1389397.181428, -25406.146618 // --> Vector info: d2 = 0.345049, 4.895107, 4.984371. Determinants: 164.865316, -76.034760, -968415.159896, -25406.146618 ( 8572.000000 -1823.000000 -2779.000000 ) ( 8559.000000 -1804.000000 -2744.000000 ) ( 9046.000000 -1463.000000 -2516.000000 ) ( ( -0.003055 -0.006509 54.687442 ) ( -0.006489 0.002993 38.117357 ) ) 04escapehouse/04wex4a 0 0 0 ( 9044.802967 -1459.849739 -2518.154754 ) ( 8557.802967 -1800.849739 -2746.154754 ) ( 8570.802967 -1819.849739 -2781.154754 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9044.802967 -1459.849739 -2518.154754 ) ( 9046.000000 -1463.000000 -2516.000000 ) ( 8559.000000 -1804.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8557.802967 -1800.849739 -2746.154754 ) ( 8559.000000 -1804.000000 -2744.000000 ) ( 8572.000000 -1823.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8570.802967 -1819.849739 -2781.154754 ) ( 8572.000000 -1823.000000 -2779.000000 ) ( 9059.000000 -1482.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9057.802967 -1478.849739 -2553.154754 ) ( 9059.000000 -1482.000000 -2551.000000 ) ( 9046.000000 -1463.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1293/799) # points: 4 { brushDef { // Surface normal: -0.295537, -0.202210, 0.933686 // RotY/Z : -1.204571 / -2.541542. Vector texS/T: (0.564684, -0.825307, 0.000000) / (-0.770577, -0.527237, -0.358094) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6338.576953, 6345.005662, 6368.027391) / (-5285.798443, -4649.093903, -4649.093903) // --> Vector info: d1 = 0.292064, 0.291664, 0.124998. Determinants: 106.116760, -1.062236, -682525.101576, -14658.039296 // --> Vector info: d2 = 0.434305, 4.984371, 4.984374. Determinants: -0.001821, -104.750367, -560043.851499, -14658.039296 ( 8585.000000 -1842.000000 -2779.000000 ) ( 8572.000000 -1823.000000 -2779.000000 ) ( 9059.000000 -1482.000000 -2551.000000 ) ( ( -0.007239 0.000072 46.563192 ) ( 0.000000 0.007146 38.207283 ) ) 04escapehouse/04wex4a 0 0 0 ( 9060.182150 -1481.191161 -2554.734742 ) ( 8573.182150 -1822.191161 -2782.734742 ) ( 8586.182150 -1841.191161 -2782.734742 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9060.182150 -1481.191161 -2554.734742 ) ( 9059.000000 -1482.000000 -2551.000000 ) ( 8572.000000 -1823.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8573.182150 -1822.191161 -2782.734742 ) ( 8572.000000 -1823.000000 -2779.000000 ) ( 8585.000000 -1842.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8586.182150 -1841.191161 -2782.734742 ) ( 8585.000000 -1842.000000 -2779.000000 ) ( 9073.000000 -1501.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9074.182150 -1500.191161 -2554.734742 ) ( 9073.000000 -1501.000000 -2551.000000 ) ( 9059.000000 -1482.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1294/800) # points: 4 { brushDef { // Surface normal: -0.635710, 0.542739, 0.548914 // RotY/Z : -0.581064 / 2.434924. Vector texS/T: (-0.649304, -0.760529, 0.000000) / (-0.417465, 0.356412, -0.835879) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4749.580537, -4173.379818, -4168.020022) / (-2190.307849, -1917.541040, -1959.413138) // --> Vector info: d1 = 1.195261, 1.194868, 0.907930. Determinants: 78.283610, -165.331743, -20898.284711, -25588.707451 // --> Vector info: d2 = 0.434299, 4.984378, 4.895050. Determinants: -166.155555, -75.858521, -966435.855059, -25588.707451 ( 8599.000000 -1861.000000 -2744.000000 ) ( 8585.000000 -1842.000000 -2779.000000 ) ( 9073.000000 -1501.000000 -2551.000000 ) ( ( -0.003059 0.006461 0.816700 ) ( 0.006493 0.002965 37.768061 ) ) 04escapehouse/04wex4a 0 0 0 ( 9075.542840 -1503.170958 -2553.195656 ) ( 8587.542840 -1844.170958 -2781.195656 ) ( 8601.542840 -1863.170958 -2746.195656 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9075.542840 -1503.170958 -2553.195656 ) ( 9073.000000 -1501.000000 -2551.000000 ) ( 8585.000000 -1842.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8587.542840 -1844.170958 -2781.195656 ) ( 8585.000000 -1842.000000 -2779.000000 ) ( 8599.000000 -1861.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8601.542840 -1863.170958 -2746.195656 ) ( 8599.000000 -1861.000000 -2744.000000 ) ( 9086.000000 -1520.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9088.542840 -1522.170958 -2518.195656 ) ( 9086.000000 -1520.000000 -2516.000000 ) ( 9073.000000 -1501.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1298/801) # points: 4 { brushDef { // Surface normal: 0.572786, -0.819705, 0.000000 // RotY/Z : 0.000000 / -0.960896. Vector texS/T: (0.819705, 0.572786, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (6577.144234, 5981.808195, 5981.808195) / (2516.000000, 2744.000000, 2796.000000) // --> Vector info: d1 = 0.469993, 2.594888, 2.594858. Determinants: 110.501273, 0.017600, -741376.883054, -30957.474057 // --> Vector info: d2 = 0.993804, 2.619377, 2.994366. Determinants: -0.967609, -223.244196, 537280.826054, -30957.474057 ( 8498.000000 -1718.000000 -2796.000000 ) ( 8498.000000 -1718.000000 -2744.000000 ) ( 8986.000000 -1377.000000 -2516.000000 ) ( ( -0.003569 -0.000001 23.948236 ) ( 0.000031 0.007211 -17.355448 ) ) 04escapehouse/04wex4c 0 0 0 ( 8983.708857 -1373.721180 -2516.000000 ) ( 8495.708857 -1714.721180 -2744.000000 ) ( 8495.708857 -1714.721180 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8983.708857 -1373.721180 -2516.000000 ) ( 8986.000000 -1377.000000 -2516.000000 ) ( 8498.000000 -1718.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8495.708857 -1714.721180 -2744.000000 ) ( 8498.000000 -1718.000000 -2744.000000 ) ( 8498.000000 -1718.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8495.708857 -1714.721180 -2796.000000 ) ( 8498.000000 -1718.000000 -2796.000000 ) ( 8986.000000 -1377.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8983.708857 -1373.721180 -2569.000000 ) ( 8986.000000 -1377.000000 -2569.000000 ) ( 8986.000000 -1377.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1300/802) # points: 4 { brushDef { // Surface normal: -0.292307, 0.782981, -0.549088 // RotY/Z : 0.581273 / 1.928098. Vector texS/T: (-0.936844, -0.349748, 0.000000) / (0.192042, -0.514410, -0.835764) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7968.541964, -7393.034969, -7384.440782) / (4649.146583, 4920.754203, 4858.535717) // --> Vector info: d1 = 1.000005, 5.550062, 5.416125. Determinants: -246.719396, -116.185656, -1463971.318855, -38141.420346 // --> Vector info: d2 = 1.000000, 1.000000, 1.430315. Determinants: -116.877008, 247.649680, -2120840.420954, -38141.420346 ( 8552.000000 -1794.000000 -2744.000000 ) ( 8572.000000 -1823.000000 -2796.000000 ) ( 9059.000000 -1482.000000 -2569.000000 ) ( ( 0.006469 0.003046 38.382716 ) ( 0.003064 -0.006493 55.604652 ) ) 04escapehouse/04wex4a 0 0 0 ( 9060.169228 -1485.131923 -2566.803648 ) ( 8573.169228 -1826.131923 -2793.803648 ) ( 8553.169228 -1797.131923 -2741.803648 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9060.169228 -1485.131923 -2566.803648 ) ( 9059.000000 -1482.000000 -2569.000000 ) ( 8572.000000 -1823.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8573.169228 -1826.131923 -2793.803648 ) ( 8572.000000 -1823.000000 -2796.000000 ) ( 8552.000000 -1794.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8553.169228 -1797.131923 -2741.803648 ) ( 8552.000000 -1794.000000 -2744.000000 ) ( 9039.000000 -1453.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9040.169228 -1456.131923 -2513.803648 ) ( 9039.000000 -1453.000000 -2516.000000 ) ( 9059.000000 -1482.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1301/803) # points: 4 { brushDef { // Surface normal: -0.821065, -0.570835, 0.000000 // RotY/Z : 0.000000 / -2.534070. Vector texS/T: (0.570835, -0.821065, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6260.132386, 6260.132386, 6388.015145) / (2516.000000, 2569.000000, 2569.000000) // --> Vector info: d1 = 1.000000, 1.374998, 1.375021. Determinants: -0.001232, -47.955715, 113886.503791, -6777.786217 // --> Vector info: d2 = 0.000000, 0.000000, 0.916676. Determinants: -48.583831, -0.000010, 304141.238162, -6777.786217 ( 9059.000000 -1482.000000 -2569.000000 ) ( 8986.000000 -1377.000000 -2569.000000 ) ( 8986.000000 -1377.000000 -2516.000000 ) ( ( 0.000000 0.007075 -16.802906 ) ( 0.007168 0.000000 -44.873242 ) ) 04escapehouse/04wex4a 0 0 0 ( 8989.284258 -1374.716659 -2516.000000 ) ( 8989.284258 -1374.716659 -2569.000000 ) ( 9062.284258 -1479.716659 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8989.284258 -1374.716659 -2516.000000 ) ( 8986.000000 -1377.000000 -2516.000000 ) ( 8986.000000 -1377.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8989.284258 -1374.716659 -2569.000000 ) ( 8986.000000 -1377.000000 -2569.000000 ) ( 9059.000000 -1482.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9062.284258 -1479.716659 -2569.000000 ) ( 9059.000000 -1482.000000 -2569.000000 ) ( 9039.000000 -1453.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9042.284258 -1450.716659 -2516.000000 ) ( 9039.000000 -1453.000000 -2516.000000 ) ( 8986.000000 -1377.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1305/804) # points: 3 { brushDef { // Surface normal: -0.711142, 0.472471, 0.520623 // RotY/Z : -0.547580 / 2.555172. Vector texS/T: (-0.553383, -0.832927, 0.000000) / (-0.433641, 0.288104, -0.853787) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3770.620331, -3761.988698, -3945.905812) / (-2188.855993, -2229.849833, -2188.855993) // --> Vector info: d1 = 1.166678, 1.462837, 0.711475. Determinants: -18.660524, 47.983211, 26283.278851, -7185.624955 // --> Vector info: d2 = 0.000172, 0.050623, 1.168711. Determinants: 47.902893, 18.929676, 222056.718420, -7185.624955 ( 9170.000000 -1355.000000 -2551.000000 ) ( 9086.000000 -1520.000000 -2516.000000 ) ( 9073.000000 -1501.000000 -2551.000000 ) ( ( 0.002597 -0.006678 -3.657758 ) ( -0.006666 -0.002634 -30.902910 ) ) 04escapehouse/04wex4a 0 0 0 ( 9075.844568 -1502.889884 -2553.082491 ) ( 9088.844568 -1521.889884 -2518.082491 ) ( 9172.844568 -1356.889884 -2553.082491 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9075.844568 -1502.889884 -2553.082491 ) ( 9073.000000 -1501.000000 -2551.000000 ) ( 9086.000000 -1520.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9088.844568 -1521.889884 -2518.082491 ) ( 9086.000000 -1520.000000 -2516.000000 ) ( 9170.000000 -1355.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9172.844568 -1356.889884 -2553.082491 ) ( 9170.000000 -1355.000000 -2551.000000 ) ( 9073.000000 -1501.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1306/805) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1482.000000, -1501.000000, -1355.000000) / (9059.000000, 9073.000000, 9170.000000) // --> Vector info: d1 = 1.000005, 1.166679, 0.711475. Determinants: 22.540234, -15.685532, 171612.845399, -3887.000000 // --> Vector info: d2 = 1.000000, 0.999999, 2.168712. Determinants: -16.362075, -22.205408, 173023.200746, -3887.000000 ( 9170.000000 -1355.000000 -2551.000000 ) ( 9073.000000 -1501.000000 -2551.000000 ) ( 9059.000000 -1482.000000 -2551.000000 ) ( ( -0.005799 0.004035 -44.150462 ) ( 0.004209 0.005713 -44.513301 ) ) 04escapehouse/04wex4a 0 0 0 ( 9059.000000 -1482.000000 -2555.000000 ) ( 9073.000000 -1501.000000 -2555.000000 ) ( 9170.000000 -1355.000000 -2555.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9059.000000 -1482.000000 -2555.000000 ) ( 9059.000000 -1482.000000 -2551.000000 ) ( 9073.000000 -1501.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9073.000000 -1501.000000 -2555.000000 ) ( 9073.000000 -1501.000000 -2551.000000 ) ( 9170.000000 -1355.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9170.000000 -1355.000000 -2555.000000 ) ( 9170.000000 -1355.000000 -2551.000000 ) ( 9147.000000 -1353.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9147.000000 -1353.000000 -2555.000000 ) ( 9147.000000 -1353.000000 -2551.000000 ) ( 9059.000000 -1482.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1307/806) # points: 3 { brushDef { // Surface normal: 0.712337, -0.496092, 0.496456 // RotY/Z : -0.519511 / -0.608325. Vector texS/T: (0.571494, 0.820606, 0.000000) / (0.407395, -0.283721, -0.868062) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3969.185310, 4117.172885, 4105.669742) / (6284.420077, 6324.739771, 6284.420077) // --> Vector info: d1 = 0.775288, 0.671262, 0.430505. Determinants: 13.901552, -36.825639, 171983.526855, -5503.010449 // --> Vector info: d2 = 0.978246, 2.068130, 1.888367. Determinants: -36.695789, -14.065612, 228663.303574, -5503.010449 ( 9124.000000 -1351.000000 -2516.000000 ) ( 9147.000000 -1353.000000 -2551.000000 ) ( 9046.000000 -1463.000000 -2516.000000 ) ( ( -0.002526 0.006692 -31.252626 ) ( 0.006668 0.002556 -41.552402 ) ) 04escapehouse/04wex4a 0 0 0 ( 9043.150651 -1461.015632 -2517.985822 ) ( 9144.150651 -1351.015632 -2552.985822 ) ( 9121.150651 -1349.015632 -2517.985822 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9043.150651 -1461.015632 -2517.985822 ) ( 9046.000000 -1463.000000 -2516.000000 ) ( 9147.000000 -1353.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9144.150651 -1351.015632 -2552.985822 ) ( 9147.000000 -1353.000000 -2551.000000 ) ( 9124.000000 -1351.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9121.150651 -1349.015632 -2517.985822 ) ( 9124.000000 -1351.000000 -2516.000000 ) ( 9046.000000 -1463.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1308/807) # points: 3 { brushDef { // Surface normal: -0.713818, 0.472959, 0.516501 // RotY/Z : -0.542760 / 2.556427. Vector texS/T: (-0.552338, -0.833621, 0.000000) / (-0.430566, 0.285283, -0.856286) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3751.435707, -3946.968313, -3935.379453) / (-2191.338001, -2191.338001, -2150.463824) // --> Vector info: d1 = 1.462932, 0.952216, 0.711475. Determinants: -20.875094, 52.991392, 26118.379142, -7992.234293 // --> Vector info: d2 = 0.050763, 1.348495, 1.168711. Determinants: 53.043739, 20.114409, 242661.934254, -7992.234293 ( 9170.000000 -1355.000000 -2551.000000 ) ( 9194.000000 -1357.000000 -2516.000000 ) ( 9086.000000 -1520.000000 -2516.000000 ) ( ( 0.002612 -0.006630 -3.267970 ) ( -0.006637 -0.002517 -30.362215 ) ) 04escapehouse/04wex4a 0 0 0 ( 9088.855272 -1521.891836 -2518.066005 ) ( 9196.855272 -1358.891836 -2518.066005 ) ( 9172.855272 -1356.891836 -2553.066005 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9088.855272 -1521.891836 -2518.066005 ) ( 9086.000000 -1520.000000 -2516.000000 ) ( 9194.000000 -1357.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9196.855272 -1358.891836 -2518.066005 ) ( 9194.000000 -1357.000000 -2516.000000 ) ( 9170.000000 -1355.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9172.855272 -1356.891836 -2553.066005 ) ( 9170.000000 -1355.000000 -2551.000000 ) ( 9086.000000 -1520.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1309/808) # points: 3 { brushDef { // Surface normal: 0.704374, -0.480503, 0.522469 // RotY/Z : -0.549744 / -0.598659. Vector texS/T: (0.563536, 0.826092, 0.000000) / (0.431608, -0.294430, -0.852658) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3889.169923, 3880.800140, 4036.957112) / (6480.360649, 6521.408752, 6521.408752) // --> Vector info: d1 = 0.775288, 1.071408, 0.671271. Determinants: 16.424828, -42.892083, 209107.664641, -6409.947426 // --> Vector info: d2 = 0.978246, 1.028853, 2.068034. Determinants: -42.656403, -16.600330, 267203.621085, -6409.947426 ( 9147.000000 -1353.000000 -2551.000000 ) ( 9059.000000 -1482.000000 -2551.000000 ) ( 9046.000000 -1463.000000 -2516.000000 ) ( ( -0.002562 0.006691 -32.622368 ) ( 0.006655 0.002590 -41.685774 ) ) 04escapehouse/04wex4a 0 0 0 ( 9043.182504 -1461.077987 -2518.089877 ) ( 9056.182504 -1480.077987 -2553.089877 ) ( 9144.182504 -1351.077987 -2553.089877 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9043.182504 -1461.077987 -2518.089877 ) ( 9046.000000 -1463.000000 -2516.000000 ) ( 9059.000000 -1482.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9056.182504 -1480.077987 -2553.089877 ) ( 9059.000000 -1482.000000 -2551.000000 ) ( 9147.000000 -1353.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9144.182504 -1351.077987 -2553.089877 ) ( 9147.000000 -1353.000000 -2551.000000 ) ( 9046.000000 -1463.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1312/809) # points: 4 { brushDef { // Surface normal: -0.843033, 0.537862, 0.000000 // RotY/Z : 0.000000 / 2.573693. Vector texS/T: (-0.537862, -0.843033, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (-3837.701913, -3837.701913, -3575.553100) / (2569.000000, 4485.000000, 4485.000000) // --> Vector info: d1 = 1.688387, 1.688076, 0.751530. Determinants: 1794.421837, 0.081627, 6038208.291209, -502277.125133 // --> Vector info: d2 = 0.368431, 14.055935, 14.055847. Determinants: 0.168099, -3588.163000, 9033581.594452, -502277.125133 ( 9132.000000 -1585.000000 -4485.000000 ) ( 9273.000000 -1364.000000 -4485.000000 ) ( 9273.000000 -1364.000000 -2569.000000 ) ( ( -0.003573 0.000000 -12.021667 ) ( 0.000000 0.007144 -17.985254 ) ) 04escapehouse/04wex4c 0 0 0 ( 9276.372130 -1366.151450 -2569.000000 ) ( 9276.372130 -1366.151450 -4485.000000 ) ( 9135.372130 -1587.151450 -4485.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9276.372130 -1366.151450 -2569.000000 ) ( 9273.000000 -1364.000000 -2569.000000 ) ( 9273.000000 -1364.000000 -4485.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9276.372130 -1366.151450 -4485.000000 ) ( 9273.000000 -1364.000000 -4485.000000 ) ( 9132.000000 -1585.000000 -4485.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9135.372130 -1587.151450 -4485.000000 ) ( 9132.000000 -1585.000000 -4485.000000 ) ( 9132.000000 -1585.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9135.372130 -1587.151450 -2569.000000 ) ( 9132.000000 -1585.000000 -2569.000000 ) ( 9273.000000 -1364.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1313/810) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1358.000000, -1364.000000, -1585.000000) / (-9205.000000, -9273.000000, -9132.000000) // --> Vector info: d1 = 0.999997, 1.483163, 0.618538. Determinants: 9.331931, 111.967512, 1027459.759234, -15874.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.661594. Determinants: 112.988389, -9.969633, 45793.761963, -15874.000000 ( 9132.000000 -1585.000000 -2569.000000 ) ( 9273.000000 -1364.000000 -2569.000000 ) ( 9205.000000 -1358.000000 -2569.000000 ) ( ( -0.000588 -0.007054 -64.725952 ) ( -0.007118 0.000628 -2.884828 ) ) 04escapehouse/04wex4a 0 0 0 ( 9205.000000 -1358.000000 -2565.000000 ) ( 9273.000000 -1364.000000 -2565.000000 ) ( 9132.000000 -1585.000000 -2565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9205.000000 -1358.000000 -2565.000000 ) ( 9205.000000 -1358.000000 -2569.000000 ) ( 9273.000000 -1364.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9273.000000 -1364.000000 -2565.000000 ) ( 9273.000000 -1364.000000 -2569.000000 ) ( 9132.000000 -1585.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9132.000000 -1585.000000 -2565.000000 ) ( 9132.000000 -1585.000000 -2569.000000 ) ( 9093.000000 -1530.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9093.000000 -1530.000000 -2565.000000 ) ( 9093.000000 -1530.000000 -2569.000000 ) ( 9205.000000 -1358.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1314/811) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1355.000000, -1358.000000, -1530.000000) / (-9170.000000, -9205.000000, -9093.000000) // --> Vector info: d1 = 1.000000, 1.250016, 0.557943. Determinants: 3.779265, 45.079007, 412139.397561, -6356.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.291449. Determinants: 45.200741, -3.874281, 25719.845987, -6356.000000 ( 9093.000000 -1530.000000 -2569.000000 ) ( 9205.000000 -1358.000000 -2569.000000 ) ( 9170.000000 -1355.000000 -2569.000000 ) ( ( -0.000595 -0.007092 -64.842574 ) ( -0.007112 0.000610 -4.046546 ) ) 04escapehouse/04wex4a 0 0 0 ( 9170.000000 -1355.000000 -2565.000000 ) ( 9205.000000 -1358.000000 -2565.000000 ) ( 9093.000000 -1530.000000 -2565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9170.000000 -1355.000000 -2565.000000 ) ( 9170.000000 -1355.000000 -2569.000000 ) ( 9205.000000 -1358.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9205.000000 -1358.000000 -2565.000000 ) ( 9205.000000 -1358.000000 -2569.000000 ) ( 9093.000000 -1530.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9093.000000 -1530.000000 -2565.000000 ) ( 9093.000000 -1530.000000 -2569.000000 ) ( 9073.000000 -1501.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9073.000000 -1501.000000 -2565.000000 ) ( 9073.000000 -1501.000000 -2569.000000 ) ( 9170.000000 -1355.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1315/812) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1353.000000, -1355.000000, -1501.000000) / (-9147.000000, -9170.000000, -9073.000000) // --> Vector info: d1 = 1.000000, 1.166676, 0.563898. Determinants: 2.303664, 25.540223, 233181.277718, -3552.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.099925. Determinants: 25.298273, -2.199849, 14106.547970, -3552.000000 ( 9073.000000 -1501.000000 -2569.000000 ) ( 9170.000000 -1355.000000 -2569.000000 ) ( 9147.000000 -1353.000000 -2569.000000 ) ( ( -0.000649 -0.007190 -65.647882 ) ( -0.007122 0.000619 -3.971438 ) ) 04escapehouse/04wex4a 0 0 0 ( 9147.000000 -1353.000000 -2565.000000 ) ( 9170.000000 -1355.000000 -2565.000000 ) ( 9073.000000 -1501.000000 -2565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9147.000000 -1353.000000 -2565.000000 ) ( 9147.000000 -1353.000000 -2569.000000 ) ( 9170.000000 -1355.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9170.000000 -1355.000000 -2565.000000 ) ( 9170.000000 -1355.000000 -2569.000000 ) ( 9073.000000 -1501.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9073.000000 -1501.000000 -2565.000000 ) ( 9073.000000 -1501.000000 -2569.000000 ) ( 9059.000000 -1482.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9059.000000 -1482.000000 -2565.000000 ) ( 9059.000000 -1482.000000 -2569.000000 ) ( 9147.000000 -1353.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1316/813) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1342.000000, -1353.000000, -1482.000000) / (-9019.000000, -9147.000000, -9059.000000) // --> Vector info: d1 = 1.000000, 1.916664, 1.373455. Determinants: 11.135625, 124.224961, 1117848.929969, -17480.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.972256. Determinants: 124.448828, -10.694829, 70553.667372, -17480.000000 ( 9059.000000 -1482.000000 -2569.000000 ) ( 9147.000000 -1353.000000 -2569.000000 ) ( 9019.000000 -1342.000000 -2569.000000 ) ( ( -0.000637 -0.007107 -63.950168 ) ( -0.007119 0.000612 -4.036251 ) ) 04escapehouse/04wex4a 0 0 0 ( 9019.000000 -1342.000000 -2565.000000 ) ( 9147.000000 -1353.000000 -2565.000000 ) ( 9059.000000 -1482.000000 -2565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9019.000000 -1342.000000 -2565.000000 ) ( 9019.000000 -1342.000000 -2569.000000 ) ( 9147.000000 -1353.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9147.000000 -1353.000000 -2565.000000 ) ( 9147.000000 -1353.000000 -2569.000000 ) ( 9059.000000 -1482.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9059.000000 -1482.000000 -2565.000000 ) ( 9059.000000 -1482.000000 -2569.000000 ) ( 8986.000000 -1377.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8986.000000 -1377.000000 -2565.000000 ) ( 8986.000000 -1377.000000 -2569.000000 ) ( 9019.000000 -1342.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1317/814) # points: 4 { brushDef { // Surface normal: 0.727589, -0.686013, 0.000000 // RotY/Z : 0.000000 / -0.755995. Vector texS/T: (0.686013, 0.727589, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (5210.725080, 5162.621026, 5162.621026) / (2569.000000, 2569.000000, 4485.000000) // --> Vector info: d1 = 0.297138, 0.469964, 0.468999. Determinants: 331.134721, 0.046426, -1752957.688796, -92167.367240 // --> Vector info: d2 = 0.368748, 0.368804, 14.056299. Determinants: 0.106907, -658.424008, 1656947.663717, -92167.367240 ( 8986.000000 -1377.000000 -4485.000000 ) ( 8986.000000 -1377.000000 -2569.000000 ) ( 9019.000000 -1342.000000 -2569.000000 ) ( ( -0.003593 -0.000001 19.019288 ) ( -0.000001 0.007144 -17.977596 ) ) 04escapehouse/04wex4c 0 0 0 ( 9016.089642 -1339.255949 -2569.000000 ) ( 8983.089642 -1374.255949 -2569.000000 ) ( 8983.089642 -1374.255949 -4485.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9016.089642 -1339.255949 -2569.000000 ) ( 9019.000000 -1342.000000 -2569.000000 ) ( 8986.000000 -1377.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8983.089642 -1374.255949 -2569.000000 ) ( 8986.000000 -1377.000000 -2569.000000 ) ( 8986.000000 -1377.000000 -4485.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8983.089642 -1374.255949 -4485.000000 ) ( 8986.000000 -1377.000000 -4485.000000 ) ( 9019.000000 -1342.000000 -4485.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9016.089642 -1339.255949 -4485.000000 ) ( 9019.000000 -1342.000000 -4485.000000 ) ( 9019.000000 -1342.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1318/815) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1364.000000, -1342.000000, -1377.000000) / (9273.000000, 9019.000000, 8986.000000) // --> Vector info: d1 = 1.000000, 2.816519, 3.032288. Determinants: -5.139917, 68.325083, -650205.338598, -9616.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.270029. Determinants: 68.587148, 5.940644, 38465.275158, -9616.000000 ( 8986.000000 -1377.000000 -4485.000000 ) ( 9019.000000 -1342.000000 -4485.000000 ) ( 9273.000000 -1364.000000 -4485.000000 ) ( ( 0.000535 -0.007105 67.617028 ) ( -0.007133 -0.000618 -4.000133 ) ) 04escapehouse/04wex4a 0 0 0 ( 9273.000000 -1364.000000 -4489.000000 ) ( 9019.000000 -1342.000000 -4489.000000 ) ( 8986.000000 -1377.000000 -4489.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9273.000000 -1364.000000 -4489.000000 ) ( 9273.000000 -1364.000000 -4485.000000 ) ( 9019.000000 -1342.000000 -4485.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9019.000000 -1342.000000 -4489.000000 ) ( 9019.000000 -1342.000000 -4485.000000 ) ( 8986.000000 -1377.000000 -4485.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8986.000000 -1377.000000 -4489.000000 ) ( 8986.000000 -1377.000000 -4485.000000 ) ( 9132.000000 -1585.000000 -4485.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9132.000000 -1585.000000 -4489.000000 ) ( 9132.000000 -1585.000000 -4485.000000 ) ( 9273.000000 -1364.000000 -4485.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1323/816) # points: 4 { brushDef { // Surface normal: -0.843033, 0.537862, 0.000000 // RotY/Z : 0.000000 / 2.573693. Vector texS/T: (-0.537862, -0.843033, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (-3837.701913, -3837.701913, -3575.553100) / (2376.000000, 2516.000000, 2516.000000) // --> Vector info: d1 = 1.688819, 1.688459, 0.751914. Determinants: 131.116286, 0.094376, 440979.921479, -36700.833778 // --> Vector info: d2 = 0.994752, 1.994754, 1.993401. Determinants: 0.189422, -262.149280, 587085.413425, -36700.833778 ( 9132.000000 -1585.000000 -2516.000000 ) ( 9273.000000 -1364.000000 -2516.000000 ) ( 9273.000000 -1364.000000 -2376.000000 ) ( ( -0.003573 -0.000003 -12.015529 ) ( -0.000005 0.007143 -15.996514 ) ) 04escapehouse/04wex4c 0 0 0 ( 9276.372130 -1366.151450 -2376.000000 ) ( 9276.372130 -1366.151450 -2516.000000 ) ( 9135.372130 -1587.151450 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9276.372130 -1366.151450 -2376.000000 ) ( 9273.000000 -1364.000000 -2376.000000 ) ( 9273.000000 -1364.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9276.372130 -1366.151450 -2516.000000 ) ( 9273.000000 -1364.000000 -2516.000000 ) ( 9132.000000 -1585.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9135.372130 -1587.151450 -2516.000000 ) ( 9132.000000 -1585.000000 -2516.000000 ) ( 9132.000000 -1585.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9135.372130 -1587.151450 -2376.000000 ) ( 9132.000000 -1585.000000 -2376.000000 ) ( 9273.000000 -1364.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1324/817) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1342.000000, -1364.000000, -1585.000000) / (-9019.000000, -9273.000000, -9132.000000) // --> Vector info: d1 = 1.000005, 2.816534, 1.951868. Determinants: 36.505450, 420.475593, 3782023.401487, -59236.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.661573. Determinants: 422.039698, -36.554634, 177455.040463, -59236.000000 ( 9132.000000 -1585.000000 -2376.000000 ) ( 9273.000000 -1364.000000 -2376.000000 ) ( 9019.000000 -1342.000000 -2376.000000 ) ( ( -0.000616 -0.007098 -63.846705 ) ( -0.007125 0.000617 -2.995730 ) ) 04escapehouse/04wex4a 0 0 0 ( 9019.000000 -1342.000000 -2372.000000 ) ( 9273.000000 -1364.000000 -2372.000000 ) ( 9132.000000 -1585.000000 -2372.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9019.000000 -1342.000000 -2372.000000 ) ( 9019.000000 -1342.000000 -2376.000000 ) ( 9273.000000 -1364.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9273.000000 -1364.000000 -2372.000000 ) ( 9273.000000 -1364.000000 -2376.000000 ) ( 9132.000000 -1585.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9132.000000 -1585.000000 -2372.000000 ) ( 9132.000000 -1585.000000 -2376.000000 ) ( 8986.000000 -1377.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8986.000000 -1377.000000 -2372.000000 ) ( 8986.000000 -1377.000000 -2376.000000 ) ( 9019.000000 -1342.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1325/818) # points: 4 { brushDef { // Surface normal: 0.727589, -0.686013, 0.000000 // RotY/Z : 0.000000 / -0.755995. Vector texS/T: (0.686013, 0.727589, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (5210.725080, 5210.725080, 5162.621026) / (2516.000000, 2376.000000, 2376.000000) // --> Vector info: d1 = 0.297481, 0.297574, 0.470395. Determinants: 24.194913, 0.004484, -128087.723522, -6734.567544 // --> Vector info: d2 = 1.993884, 0.993882, 0.993939. Determinants: 0.008061, -48.104180, 107560.165262, -6734.567544 ( 8986.000000 -1377.000000 -2376.000000 ) ( 9019.000000 -1342.000000 -2376.000000 ) ( 9019.000000 -1342.000000 -2516.000000 ) ( ( -0.003593 -0.000001 19.019443 ) ( -0.000001 0.007143 -15.971354 ) ) 04escapehouse/04wex4c 0 0 0 ( 9016.089642 -1339.255949 -2516.000000 ) ( 9016.089642 -1339.255949 -2376.000000 ) ( 8983.089642 -1374.255949 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9016.089642 -1339.255949 -2516.000000 ) ( 9019.000000 -1342.000000 -2516.000000 ) ( 9019.000000 -1342.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9016.089642 -1339.255949 -2376.000000 ) ( 9019.000000 -1342.000000 -2376.000000 ) ( 8986.000000 -1377.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8983.089642 -1374.255949 -2376.000000 ) ( 8986.000000 -1377.000000 -2376.000000 ) ( 8986.000000 -1377.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8983.089642 -1374.255949 -2516.000000 ) ( 8986.000000 -1377.000000 -2516.000000 ) ( 9019.000000 -1342.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1326/819) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1350.000000, -1342.000000, -1377.000000) / (9112.000000, 9019.000000, 8986.000000) // --> Vector info: d1 = 1.411304, 0.989446, 1.061937. Determinants: 20.662950, -14.185094, 152183.179176, -3519.000000 // --> Vector info: d2 = 1.836746, 1.320628, 0.982718. Determinants: -14.393693, -20.767404, 163337.590841, -3519.000000 ( 8986.000000 -1377.000000 -2516.000000 ) ( 9019.000000 -1342.000000 -2516.000000 ) ( 9112.000000 -1350.000000 -2516.000000 ) ( ( -0.005872 0.004031 -43.246144 ) ( 0.004090 0.005902 -46.415911 ) ) 04escapehouse/04wex4a 0 0 0 ( 9112.000000 -1350.000000 -2520.000000 ) ( 9019.000000 -1342.000000 -2520.000000 ) ( 8986.000000 -1377.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9112.000000 -1350.000000 -2520.000000 ) ( 9112.000000 -1350.000000 -2516.000000 ) ( 9019.000000 -1342.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9019.000000 -1342.000000 -2520.000000 ) ( 9019.000000 -1342.000000 -2516.000000 ) ( 8986.000000 -1377.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8986.000000 -1377.000000 -2520.000000 ) ( 8986.000000 -1377.000000 -2516.000000 ) ( 9039.000000 -1453.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9039.000000 -1453.000000 -2520.000000 ) ( 9039.000000 -1453.000000 -2516.000000 ) ( 9112.000000 -1350.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1327/820) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1351.000000, -1350.000000, -1453.000000) / (9124.000000, 9112.000000, 9039.000000) // --> Vector info: d1 = 0.464006, 0.411271, 0.728632. Determinants: 7.658002, -5.114366, 56402.049198, -1309.000000 // --> Vector info: d2 = 1.901280, 1.836759, 0.991250. Determinants: -5.436110, -7.491118, 58515.999074, -1309.000000 ( 9039.000000 -1453.000000 -2516.000000 ) ( 9112.000000 -1350.000000 -2516.000000 ) ( 9124.000000 -1351.000000 -2516.000000 ) ( ( -0.005850 0.003907 -43.087891 ) ( 0.004153 0.005723 -44.702826 ) ) 04escapehouse/04wex4a 0 0 0 ( 9124.000000 -1351.000000 -2520.000000 ) ( 9112.000000 -1350.000000 -2520.000000 ) ( 9039.000000 -1453.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9124.000000 -1351.000000 -2520.000000 ) ( 9124.000000 -1351.000000 -2516.000000 ) ( 9112.000000 -1350.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9112.000000 -1350.000000 -2520.000000 ) ( 9112.000000 -1350.000000 -2516.000000 ) ( 9039.000000 -1453.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9039.000000 -1453.000000 -2520.000000 ) ( 9039.000000 -1453.000000 -2516.000000 ) ( 9046.000000 -1463.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9046.000000 -1463.000000 -2520.000000 ) ( 9046.000000 -1463.000000 -2516.000000 ) ( 9124.000000 -1351.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1329/821) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1358.000000, -1357.000000, -1520.000000) / (9205.000000, 9194.000000, 9086.000000) // --> Vector info: d1 = 0.972186, 0.918353, 1.427435. Determinants: 11.413784, -8.265572, 89736.385577, -1901.000000 // --> Vector info: d2 = 1.398880, 1.335274, 0.036831. Determinants: -7.413483, -11.666148, 94660.111449, -1901.000000 ( 9086.000000 -1520.000000 -2516.000000 ) ( 9194.000000 -1357.000000 -2516.000000 ) ( 9205.000000 -1358.000000 -2516.000000 ) ( ( -0.006004 0.004348 -47.204832 ) ( 0.003900 0.006137 -49.794903 ) ) 04escapehouse/04wex4a 0 0 0 ( 9205.000000 -1358.000000 -2520.000000 ) ( 9194.000000 -1357.000000 -2520.000000 ) ( 9086.000000 -1520.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9205.000000 -1358.000000 -2520.000000 ) ( 9205.000000 -1358.000000 -2516.000000 ) ( 9194.000000 -1357.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9194.000000 -1357.000000 -2520.000000 ) ( 9194.000000 -1357.000000 -2516.000000 ) ( 9086.000000 -1520.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9086.000000 -1520.000000 -2520.000000 ) ( 9086.000000 -1520.000000 -2516.000000 ) ( 9093.000000 -1530.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9093.000000 -1530.000000 -2520.000000 ) ( 9093.000000 -1530.000000 -2516.000000 ) ( 9205.000000 -1358.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1330/822) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1364.000000, -1358.000000, -1530.000000) / (9273.000000, 9205.000000, 9093.000000) // --> Vector info: d1 = 1.284416, 0.972263, 1.510765. Determinants: 71.579268, -50.459267, 549657.254532, -12368.000000 // --> Vector info: d2 = 1.767656, 1.398910, 0.036463. Determinants: -51.346789, -71.599040, 572038.509980, -12368.000000 ( 9093.000000 -1530.000000 -2516.000000 ) ( 9205.000000 -1358.000000 -2516.000000 ) ( 9273.000000 -1364.000000 -2516.000000 ) ( ( -0.005787 0.004080 -44.441887 ) ( 0.004152 0.005789 -46.251497 ) ) 04escapehouse/04wex4a 0 0 0 ( 9273.000000 -1364.000000 -2520.000000 ) ( 9205.000000 -1358.000000 -2520.000000 ) ( 9093.000000 -1530.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9273.000000 -1364.000000 -2520.000000 ) ( 9273.000000 -1364.000000 -2516.000000 ) ( 9205.000000 -1358.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9205.000000 -1358.000000 -2520.000000 ) ( 9205.000000 -1358.000000 -2516.000000 ) ( 9093.000000 -1530.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9093.000000 -1530.000000 -2520.000000 ) ( 9093.000000 -1530.000000 -2516.000000 ) ( 9132.000000 -1585.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9132.000000 -1585.000000 -2520.000000 ) ( 9132.000000 -1585.000000 -2516.000000 ) ( 9273.000000 -1364.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1331/823) # points: 4 { brushDef { // Surface normal: -0.572786, 0.819705, 0.000000 // RotY/Z : 0.000000 / 2.180697. Vector texS/T: (-0.819705, -0.572786, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (-6577.681746, -5982.345706, -5982.345706) / (4485.000000, 4660.000000, 2796.000000) // --> Vector info: d1 = 2.751522, 0.626494, 0.626805. Determinants: 3960.997144, 0.185089, 22999966.903550, -1109706.377741 // --> Vector info: d2 = 14.055847, 15.305630, 1.993124. Determinants: 0.093804, -7925.414431, 19948237.487595, -1109706.377741 ( 8644.000000 -1926.000000 -2796.000000 ) ( 8644.000000 -1926.000000 -4660.000000 ) ( 9132.000000 -1585.000000 -4485.000000 ) ( ( -0.003569 0.000000 -20.726173 ) ( 0.000000 0.007142 -17.976140 ) ) 04escapehouse/04wex4c 0 0 0 ( 9134.291143 -1588.278820 -4485.000000 ) ( 8646.291143 -1929.278820 -4660.000000 ) ( 8646.291143 -1929.278820 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9134.291143 -1588.278820 -4485.000000 ) ( 9132.000000 -1585.000000 -4485.000000 ) ( 8644.000000 -1926.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8646.291143 -1929.278820 -4660.000000 ) ( 8644.000000 -1926.000000 -4660.000000 ) ( 8644.000000 -1926.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8646.291143 -1929.278820 -2796.000000 ) ( 8644.000000 -1926.000000 -2796.000000 ) ( 9132.000000 -1585.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9134.291143 -1588.278820 -2569.000000 ) ( 9132.000000 -1585.000000 -2569.000000 ) ( 9132.000000 -1585.000000 -4485.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1334/824) # points: 4 { brushDef { // Surface normal: 0.294050, 0.201192, -0.934375 // RotY/Z : 1.206500 / 0.600050. Vector texS/T: (-0.564684, 0.825307, 0.000000) / (-0.771146, -0.527626, -0.356292) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6362.163365, -6368.027391, -6345.005662) / (-5289.329100, -4652.210890, -4652.210890) // --> Vector info: d1 = 1.000005, 5.550054, 5.550060. Determinants: -0.003952, -104.750024, -568750.128327, -14667.562681 // --> Vector info: d2 = 1.000000, 0.999997, 1.166683. Determinants: -106.198571, -0.977391, -695489.962617, -14667.562681 ( 8572.000000 -1823.000000 -2796.000000 ) ( 8585.000000 -1842.000000 -2796.000000 ) ( 9073.000000 -1501.000000 -2569.000000 ) ( ( 0.000000 0.007142 38.776049 ) ( 0.007240 0.000067 47.416873 ) ) 04escapehouse/04wex4a 0 0 0 ( 9071.823799 -1501.804769 -2565.262501 ) ( 8583.823799 -1842.804769 -2792.262501 ) ( 8570.823799 -1823.804769 -2792.262501 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9071.823799 -1501.804769 -2565.262501 ) ( 9073.000000 -1501.000000 -2569.000000 ) ( 8585.000000 -1842.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8583.823799 -1842.804769 -2792.262501 ) ( 8585.000000 -1842.000000 -2796.000000 ) ( 8572.000000 -1823.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8570.823799 -1823.804769 -2792.262501 ) ( 8572.000000 -1823.000000 -2796.000000 ) ( 9059.000000 -1482.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9057.823799 -1482.804769 -2565.262501 ) ( 9059.000000 -1482.000000 -2569.000000 ) ( 9073.000000 -1501.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1336/825) # points: 4 { brushDef { // Surface normal: 0.572786, -0.819705, 0.000000 // RotY/Z : 0.000000 / -0.960896. Vector texS/T: (0.819705, 0.572786, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (6577.144234, 5981.808195, 5981.808195) / (2569.000000, 2796.000000, 4660.000000) // --> Vector info: d1 = 0.469964, 2.594853, 2.593918. Determinants: 3961.006043, 0.556686, -26575060.266789, -1109706.377741 // --> Vector info: d2 = 0.368804, 1.994372, 15.306877. Determinants: 8.119886, -7925.414152, 19897719.165224, -1109706.377741 ( 8498.000000 -1718.000000 -4660.000000 ) ( 8498.000000 -1718.000000 -2796.000000 ) ( 8986.000000 -1377.000000 -2569.000000 ) ( ( -0.003569 -0.000001 23.947831 ) ( -0.000007 0.007142 -17.930616 ) ) 04escapehouse/04wex4c 0 0 0 ( 8983.708857 -1373.721180 -2569.000000 ) ( 8495.708857 -1714.721180 -2796.000000 ) ( 8495.708857 -1714.721180 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8983.708857 -1373.721180 -2569.000000 ) ( 8986.000000 -1377.000000 -2569.000000 ) ( 8498.000000 -1718.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8495.708857 -1714.721180 -2796.000000 ) ( 8498.000000 -1718.000000 -2796.000000 ) ( 8498.000000 -1718.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8495.708857 -1714.721180 -4660.000000 ) ( 8498.000000 -1718.000000 -4660.000000 ) ( 8986.000000 -1377.000000 -4485.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8983.708857 -1373.721180 -4485.000000 ) ( 8986.000000 -1377.000000 -4485.000000 ) ( 8986.000000 -1377.000000 -2569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1339/826) # points: 4 { brushDef { // Surface normal: -0.230831, -0.162026, 0.959408 // RotY/Z : -1.284897 / -2.529577. Vector texS/T: (0.574518, -0.818492, 0.000000) / (-0.785268, -0.551198, -0.282020) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6542.550968, 6543.810186, 6289.684233) / (-4412.034444, -5032.557139, -5032.557139) // --> Vector info: d1 = 1.000005, 5.430002, 5.430000. Determinants: -0.001479, 1125.777288, 4809286.152066, -157690.921108 // --> Vector info: d2 = 1.000000, 0.999997, 2.816534. Determinants: 1127.202298, 2.286765, -7522380.094721, -157690.921108 ( 8986.000000 -1377.000000 -4485.000000 ) ( 9132.000000 -1585.000000 -4485.000000 ) ( 8644.000000 -1926.000000 -4660.000000 ) ( ( 0.000000 -0.007139 -30.498180 ) ( -0.007148 -0.000015 47.703318 ) ) 04escapehouse/04wex4a 0 0 0 ( 8644.923325 -1925.351897 -4663.837634 ) ( 9132.923325 -1584.351897 -4488.837634 ) ( 8986.923325 -1376.351897 -4488.837634 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8644.923325 -1925.351897 -4663.837634 ) ( 8644.000000 -1926.000000 -4660.000000 ) ( 9132.000000 -1585.000000 -4485.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9132.923325 -1584.351897 -4488.837634 ) ( 9132.000000 -1585.000000 -4485.000000 ) ( 8986.000000 -1377.000000 -4485.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8986.923325 -1376.351897 -4488.837634 ) ( 8986.000000 -1377.000000 -4485.000000 ) ( 8498.000000 -1718.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8498.923325 -1717.351897 -4663.837634 ) ( 8498.000000 -1718.000000 -4660.000000 ) ( 8644.000000 -1926.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1344/827) # points: 4 { brushDef { // Surface normal: 0.470376, -0.676165, -0.567052 // RotY/Z : 0.602922 / -0.962994. Vector texS/T: (0.820905, 0.571064, 0.000000) / (-0.323823, 0.465496, -0.823682) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5995.570370, 5996.248509, 5688.052143) / (-1334.447262, -1397.578397, -1397.578397) // --> Vector info: d1 = 1.000000, 1.450694, 1.450685. Determinants: -0.000587, 138.902199, 165904.391253, -19456.786194 // --> Vector info: d2 = 0.000000, 0.000002, 2.200626. Determinants: 138.927893, 1.492888, -830959.778871, -19456.786194 ( 8353.000000 -2047.000000 -2744.000000 ) ( 8606.000000 -1871.000000 -2744.000000 ) ( 8585.000000 -1842.000000 -2796.000000 ) ( ( 0.000000 -0.007139 -8.526814 ) ( -0.007140 -0.000077 42.707967 ) ) 04escapehouse/04wex4a 0 0 0 ( 8583.118497 -1839.295340 -2793.731794 ) ( 8604.118497 -1868.295340 -2741.731794 ) ( 8351.118497 -2044.295340 -2741.731794 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8583.118497 -1839.295340 -2793.731794 ) ( 8585.000000 -1842.000000 -2796.000000 ) ( 8606.000000 -1871.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8604.118497 -1868.295340 -2741.731794 ) ( 8606.000000 -1871.000000 -2744.000000 ) ( 8353.000000 -2047.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8351.118497 -2044.295340 -2741.731794 ) ( 8353.000000 -2047.000000 -2744.000000 ) ( 8292.000000 -2047.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8290.118497 -2044.295340 -2793.731794 ) ( 8292.000000 -2047.000000 -2796.000000 ) ( 8585.000000 -1842.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1348/828) # points: 4 { brushDef { // Surface normal: -0.573144, 0.819454, 0.000000 // RotY/Z : 0.000000 / 2.181134. Vector texS/T: (-0.819454, -0.573144, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (-5979.487631, -5979.487631, -5768.371550) / (2744.000000, 2796.000000, 2796.000000) // --> Vector info: d1 = 1.626597, 1.626460, 0.871071. Determinants: 39.280239, 0.028992, 216939.305676, -10978.036254 // --> Vector info: d2 = 0.615307, 0.990295, 0.989156. Determinants: 0.059212, -79.166014, 210830.736730, -10978.036254 ( 8471.000000 -2047.000000 -2796.000000 ) ( 8644.000000 -1926.000000 -2796.000000 ) ( 8644.000000 -1926.000000 -2744.000000 ) ( ( -0.003578 -0.000003 -19.761212 ) ( -0.000005 0.007211 -19.204777 ) ) 04escapehouse/04wex4c 0 0 0 ( 8646.292578 -1929.277818 -2744.000000 ) ( 8646.292578 -1929.277818 -2796.000000 ) ( 8473.292578 -2050.277818 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8646.292578 -1929.277818 -2744.000000 ) ( 8644.000000 -1926.000000 -2744.000000 ) ( 8644.000000 -1926.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8646.292578 -1929.277818 -2796.000000 ) ( 8644.000000 -1926.000000 -2796.000000 ) ( 8471.000000 -2047.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8473.292578 -2050.277818 -2796.000000 ) ( 8471.000000 -2047.000000 -2796.000000 ) ( 8471.000000 -2047.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8473.292578 -2050.277818 -2744.000000 ) ( 8471.000000 -2047.000000 -2744.000000 ) ( 8644.000000 -1926.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1354/829) # points: 4 { brushDef { // Surface normal: -0.573144, 0.819454, 0.000000 // RotY/Z : 0.000000 / 2.181134. Vector texS/T: (-0.819454, -0.573144, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (-5979.487631, -5979.487631, -5768.371550) / (2604.000000, 2744.000000, 2744.000000) // --> Vector info: d1 = 1.626961, 1.626599, 0.871219. Determinants: 105.753289, 0.076307, 584064.916653, -29556.251454 // --> Vector info: d2 = 0.615233, 1.615235, 1.614169. Determinants: 0.149268, -211.116484, 532455.880051, -29556.251454 ( 8471.000000 -2047.000000 -2744.000000 ) ( 8644.000000 -1926.000000 -2744.000000 ) ( 8644.000000 -1926.000000 -2604.000000 ) ( ( -0.003578 -0.000003 -19.761130 ) ( -0.000005 0.007143 -18.015000 ) ) 04escapehouse/04wex4c 0 0 0 ( 8646.292578 -1929.277818 -2604.000000 ) ( 8646.292578 -1929.277818 -2744.000000 ) ( 8473.292578 -2050.277818 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8646.292578 -1929.277818 -2604.000000 ) ( 8644.000000 -1926.000000 -2604.000000 ) ( 8644.000000 -1926.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8646.292578 -1929.277818 -2744.000000 ) ( 8644.000000 -1926.000000 -2744.000000 ) ( 8471.000000 -2047.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8473.292578 -2050.277818 -2744.000000 ) ( 8471.000000 -2047.000000 -2744.000000 ) ( 8471.000000 -2047.000000 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8473.292578 -2050.277818 -2604.000000 ) ( 8471.000000 -2047.000000 -2604.000000 ) ( 8644.000000 -1926.000000 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1355/830) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1718.000000, -1926.000000, -2047.000000) / (-8498.000000, -8644.000000, -8471.000000) // --> Vector info: d1 = 0.550075, 0.550075, 2.060771. Determinants: 220.561676, -314.224854, -2320869.351324, -53650.000000 // --> Vector info: d2 = 2.816514, 0.999999, 0.999998. Determinants: -314.257265, -219.798194, -2558845.008823, -53650.000000 ( 8471.000000 -2047.000000 -2604.000000 ) ( 8644.000000 -1926.000000 -2604.000000 ) ( 8498.000000 -1718.000000 -2604.000000 ) ( ( -0.004111 0.005857 43.259447 ) ( 0.005858 0.004097 47.695154 ) ) 04escapehouse/04wex4a 0 0 0 ( 8498.000000 -1718.000000 -2600.000000 ) ( 8644.000000 -1926.000000 -2600.000000 ) ( 8471.000000 -2047.000000 -2600.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8498.000000 -1718.000000 -2600.000000 ) ( 8498.000000 -1718.000000 -2604.000000 ) ( 8644.000000 -1926.000000 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8644.000000 -1926.000000 -2600.000000 ) ( 8644.000000 -1926.000000 -2604.000000 ) ( 8471.000000 -2047.000000 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8471.000000 -2047.000000 -2600.000000 ) ( 8471.000000 -2047.000000 -2604.000000 ) ( 8028.000000 -2047.000000 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8028.000000 -2047.000000 -2600.000000 ) ( 8028.000000 -2047.000000 -2604.000000 ) ( 8498.000000 -1718.000000 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1356/831) # points: 4 { brushDef { // Surface normal: 0.573462, -0.819232, 0.000000 // RotY/Z : 0.000000 / -0.960070. Vector texS/T: (0.819232, 0.573462, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (5976.624553, 5976.624553, 5402.916439) / (2744.000000, 2604.000000, 2604.000000) // --> Vector info: d1 = 0.594885, 0.594976, 2.647444. Determinants: 287.345496, 0.052248, -1765280.153252, -80319.135952 // --> Vector info: d2 = 1.619390, 0.619387, 0.620138. Determinants: 0.105109, -573.709620, 1443563.029879, -80319.135952 ( 8028.000000 -2047.000000 -2604.000000 ) ( 8498.000000 -1718.000000 -2604.000000 ) ( 8498.000000 -1718.000000 -2744.000000 ) ( ( -0.003578 -0.000001 21.978326 ) ( -0.000001 0.007143 -17.972841 ) ) 04escapehouse/04wex4c 0 0 0 ( 8495.706151 -1714.723072 -2744.000000 ) ( 8495.706151 -1714.723072 -2604.000000 ) ( 8025.706151 -2043.723072 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8495.706151 -1714.723072 -2744.000000 ) ( 8498.000000 -1718.000000 -2744.000000 ) ( 8498.000000 -1718.000000 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8495.706151 -1714.723072 -2604.000000 ) ( 8498.000000 -1718.000000 -2604.000000 ) ( 8028.000000 -2047.000000 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8025.706151 -2043.723072 -2604.000000 ) ( 8028.000000 -2047.000000 -2604.000000 ) ( 8028.000000 -2047.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8025.706151 -2043.723072 -2744.000000 ) ( 8028.000000 -2047.000000 -2744.000000 ) ( 8498.000000 -1718.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1358/832) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1804.000000, -1794.000000, -2047.000000) / (8559.000000, 8552.000000, 8190.000000) // --> Vector info: d1 = 0.518048, 0.601383, 0.601385. Determinants: -30.167167, 21.083709, -237669.833132, -5391.000000 // --> Vector info: d2 = 0.984377, 0.984370, 4.137237. Determinants: 22.072526, 31.526945, -235327.063512, -5391.000000 ( 8190.000000 -2047.000000 -2744.000000 ) ( 8552.000000 -1794.000000 -2744.000000 ) ( 8559.000000 -1804.000000 -2744.000000 ) ( ( 0.005596 -0.003911 44.086409 ) ( -0.004094 -0.005848 43.651839 ) ) 04escapehouse/04wex4a 0 0 0 ( 8559.000000 -1804.000000 -2748.000000 ) ( 8552.000000 -1794.000000 -2748.000000 ) ( 8190.000000 -2047.000000 -2748.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8559.000000 -1804.000000 -2748.000000 ) ( 8559.000000 -1804.000000 -2744.000000 ) ( 8552.000000 -1794.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8552.000000 -1794.000000 -2748.000000 ) ( 8552.000000 -1794.000000 -2744.000000 ) ( 8190.000000 -2047.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8190.000000 -2047.000000 -2748.000000 ) ( 8190.000000 -2047.000000 -2744.000000 ) ( 8211.000000 -2047.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8211.000000 -2047.000000 -2748.000000 ) ( 8211.000000 -2047.000000 -2744.000000 ) ( 8559.000000 -1804.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1360/833) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1871.000000, -1861.000000, -2047.000000) / (8606.000000, 8599.000000, 8333.000000) // --> Vector info: d1 = 0.934711, 1.018050, 1.018050. Determinants: -22.168164, 15.501056, -178582.041915, -3962.000000 // --> Vector info: d2 = 0.984369, 0.984377, 3.304144. Determinants: 16.236341, 23.199088, -173173.231029, -3962.000000 ( 8333.000000 -2047.000000 -2744.000000 ) ( 8599.000000 -1861.000000 -2744.000000 ) ( 8606.000000 -1871.000000 -2744.000000 ) ( ( 0.005595 -0.003912 45.073711 ) ( -0.004098 -0.005855 43.708539 ) ) 04escapehouse/04wex4a 0 0 0 ( 8606.000000 -1871.000000 -2748.000000 ) ( 8599.000000 -1861.000000 -2748.000000 ) ( 8333.000000 -2047.000000 -2748.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8606.000000 -1871.000000 -2748.000000 ) ( 8606.000000 -1871.000000 -2744.000000 ) ( 8599.000000 -1861.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8599.000000 -1861.000000 -2748.000000 ) ( 8599.000000 -1861.000000 -2744.000000 ) ( 8333.000000 -2047.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8333.000000 -2047.000000 -2748.000000 ) ( 8333.000000 -2047.000000 -2744.000000 ) ( 8353.000000 -2047.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8353.000000 -2047.000000 -2748.000000 ) ( 8353.000000 -2047.000000 -2744.000000 ) ( 8606.000000 -1871.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1364/834) # points: 4 { brushDef { // Surface normal: 0.573462, -0.819232, 0.000000 // RotY/Z : 0.000000 / -0.960070. Vector texS/T: (0.819232, 0.573462, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (5976.624553, 5976.624553, 5402.916439) / (2796.000000, 2744.000000, 2744.000000) // --> Vector info: d1 = 0.594846, 0.594884, 2.647352. Determinants: 106.728327, 0.021886, -655682.273285, -29832.821925 // --> Vector info: d2 = 0.994368, 0.619379, 0.620141. Determinants: 0.039623, -215.133972, 571612.981379, -29832.821925 ( 8028.000000 -2047.000000 -2744.000000 ) ( 8498.000000 -1718.000000 -2744.000000 ) ( 8498.000000 -1718.000000 -2796.000000 ) ( ( -0.003578 -0.000001 21.978554 ) ( -0.000001 0.007211 -19.160540 ) ) 04escapehouse/04wex4c 0 0 0 ( 8495.706151 -1714.723072 -2796.000000 ) ( 8495.706151 -1714.723072 -2744.000000 ) ( 8025.706151 -2043.723072 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8495.706151 -1714.723072 -2796.000000 ) ( 8498.000000 -1718.000000 -2796.000000 ) ( 8498.000000 -1718.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8495.706151 -1714.723072 -2744.000000 ) ( 8498.000000 -1718.000000 -2744.000000 ) ( 8028.000000 -2047.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8025.706151 -2043.723072 -2744.000000 ) ( 8028.000000 -2047.000000 -2744.000000 ) ( 8028.000000 -2047.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8025.706151 -2043.723072 -2796.000000 ) ( 8028.000000 -2047.000000 -2796.000000 ) ( 8498.000000 -1718.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1366/835) # points: 4 { brushDef { // Surface normal: -0.473780, 0.678943, -0.560864 // RotY/Z : 0.595429 / 2.180057. Vector texS/T: (-0.820071, -0.572262, 0.000000) / (0.320961, -0.459949, -0.827908) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5986.611660, -5986.417500, -5594.988068) / (5841.786079, 5904.595014, 5904.595014) // --> Vector info: d1 = 1.000000, 1.450673, 1.450807. Determinants: -0.008423, -176.406785, 1005895.007072, -24585.265689 // --> Vector info: d2 = 0.000000, 0.000000, 2.795847. Determinants: -175.604143, 0.542695, -1054444.118652, -24585.265689 ( 8251.000000 -2047.000000 -2796.000000 ) ( 8572.000000 -1823.000000 -2796.000000 ) ( 8552.000000 -1794.000000 -2744.000000 ) ( ( 0.000000 0.007175 -40.914547 ) ( 0.007143 -0.000022 42.889271 ) ) 04escapehouse/04wex4a 0 0 0 ( 8553.895119 -1796.715773 -2741.756542 ) ( 8573.895119 -1825.715773 -2793.756542 ) ( 8252.895119 -2049.715773 -2793.756542 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8553.895119 -1796.715773 -2741.756542 ) ( 8552.000000 -1794.000000 -2744.000000 ) ( 8572.000000 -1823.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8573.895119 -1825.715773 -2793.756542 ) ( 8572.000000 -1823.000000 -2796.000000 ) ( 8251.000000 -2047.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8252.895119 -2049.715773 -2793.756542 ) ( 8251.000000 -2047.000000 -2796.000000 ) ( 8190.000000 -2047.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8191.895119 -2049.715773 -2741.756542 ) ( 8190.000000 -2047.000000 -2744.000000 ) ( 8552.000000 -1794.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1371/836) # points: 3 { brushDef { // Surface normal: 0.478929, -0.686322, 0.547347 // RotY/Z : -0.579191 / -0.961535. Vector texS/T: (0.820071, 0.572262, 0.000000) / (0.313226, -0.448864, -0.836906) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5986.417500, 5562.185221, 5594.988068) / (5829.010583, 5787.189856, 5829.010583) // --> Vector info: d1 = 0.217460, 0.217460, 0.493165. Determinants: 11.530213, -116.963268, 609195.674060, -16369.863316 // --> Vector info: d2 = 3.780688, 0.731989, 0.998002. Determinants: -116.373933, -12.845154, 709648.147839, -16369.863316 ( 8251.000000 -2047.000000 -2779.000000 ) ( 8211.000000 -2047.000000 -2744.000000 ) ( 8572.000000 -1823.000000 -2779.000000 ) ( ( -0.000704 0.007145 -37.214463 ) ( 0.007109 0.000785 -43.350890 ) ) 04escapehouse/04wex4a 0 0 0 ( 8570.084285 -1820.254711 -2781.189389 ) ( 8209.084285 -2044.254711 -2746.189389 ) ( 8249.084285 -2044.254711 -2781.189389 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8570.084285 -1820.254711 -2781.189389 ) ( 8572.000000 -1823.000000 -2779.000000 ) ( 8211.000000 -2047.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8209.084285 -2044.254711 -2746.189389 ) ( 8211.000000 -2047.000000 -2744.000000 ) ( 8251.000000 -2047.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8249.084285 -2044.254711 -2781.189389 ) ( 8251.000000 -2047.000000 -2779.000000 ) ( 8572.000000 -1823.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1372/837) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1842.000000, -1823.000000, -2047.000000) / (8585.000000, 8572.000000, 8251.000000) // --> Vector info: d1 = 0.125001, 0.291666, 0.291678. Determinants: -53.499530, 37.333331, -420179.163669, -9011.000000 // --> Vector info: d2 = 0.984376, 0.984376, 3.780686. Determinants: 36.352035, 53.129897, -398029.924386, -9011.000000 ( 8251.000000 -2047.000000 -2779.000000 ) ( 8572.000000 -1823.000000 -2779.000000 ) ( 8585.000000 -1842.000000 -2779.000000 ) ( ( 0.005937 -0.004143 46.629582 ) ( -0.004034 -0.005896 44.171560 ) ) 04escapehouse/04wex4a 0 0 0 ( 8585.000000 -1842.000000 -2783.000000 ) ( 8572.000000 -1823.000000 -2783.000000 ) ( 8251.000000 -2047.000000 -2783.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8585.000000 -1842.000000 -2783.000000 ) ( 8585.000000 -1842.000000 -2779.000000 ) ( 8572.000000 -1823.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8572.000000 -1823.000000 -2783.000000 ) ( 8572.000000 -1823.000000 -2779.000000 ) ( 8251.000000 -2047.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8251.000000 -2047.000000 -2783.000000 ) ( 8251.000000 -2047.000000 -2779.000000 ) ( 8292.000000 -2047.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8292.000000 -2047.000000 -2783.000000 ) ( 8292.000000 -2047.000000 -2779.000000 ) ( 8585.000000 -1842.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1373/838) # points: 4 { brushDef { // Surface normal: -0.475355, 0.679409, 0.558964 // RotY/Z : -0.593136 / 2.181293. Vector texS/T: (-0.819363, -0.573275, 0.000000) / (-0.320440, 0.457995, -0.829192) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5978.840695, -5978.261828, -5620.667085) / (-1332.488649, -1290.278876, -1290.278876) // --> Vector info: d1 = 0.824477, 1.124999, 1.124999. Determinants: 0.000000, -107.464948, -155640.473894, -15093.992812 // --> Vector info: d2 = 0.984331, 0.984376, 3.542610. Determinants: -107.982462, 1.464530, -658515.951521, -15093.992812 ( 8292.000000 -2047.000000 -2779.000000 ) ( 8585.000000 -1842.000000 -2779.000000 ) ( 8599.000000 -1861.000000 -2744.000000 ) ( ( 0.000000 0.007120 10.311418 ) ( 0.007154 -0.000097 43.627684 ) ) 04escapehouse/04wex4a 0 0 0 ( 8600.901419 -1863.717637 -2746.235856 ) ( 8586.901419 -1844.717637 -2781.235856 ) ( 8293.901419 -2049.717637 -2781.235856 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8600.901419 -1863.717637 -2746.235856 ) ( 8599.000000 -1861.000000 -2744.000000 ) ( 8585.000000 -1842.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8586.901419 -1844.717637 -2781.235856 ) ( 8585.000000 -1842.000000 -2779.000000 ) ( 8292.000000 -2047.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8293.901419 -2049.717637 -2781.235856 ) ( 8292.000000 -2047.000000 -2779.000000 ) ( 8333.000000 -2047.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8334.901419 -2049.717637 -2746.235856 ) ( 8333.000000 -2047.000000 -2744.000000 ) ( 8599.000000 -1861.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1375/839) # points: 3 { brushDef { // Surface normal: 0.478323, -0.685005, 0.549523 // RotY/Z : -0.581793 / -0.961228. Vector texS/T: (0.819895, 0.572513, 0.000000) / (0.314609, -0.450551, -0.835479) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5984.452482, 5984.671592, 5560.227250) / (5839.978855, 5798.086707, 5798.086707) // --> Vector info: d1 = 0.217454, 0.217454, 3.251298. Determinants: 127.094224, 0.664745, -768337.974865, -17780.884849 // --> Vector info: d2 = 0.780687, 0.480212, 0.480099. Determinants: -0.004724, -127.535088, 730949.185331, -17780.884849 ( 8211.000000 -2047.000000 -2744.000000 ) ( 8559.000000 -1804.000000 -2744.000000 ) ( 8572.000000 -1823.000000 -2779.000000 ) ( ( -0.007148 -0.000037 43.211459 ) ( 0.000000 0.007173 -41.108707 ) ) 04escapehouse/04wex4a 0 0 0 ( 8570.086709 -1820.259979 -2781.198091 ) ( 8557.086709 -1801.259979 -2746.198091 ) ( 8209.086709 -2044.259979 -2746.198091 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8570.086709 -1820.259979 -2781.198091 ) ( 8572.000000 -1823.000000 -2779.000000 ) ( 8559.000000 -1804.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8557.086709 -1801.259979 -2746.198091 ) ( 8559.000000 -1804.000000 -2744.000000 ) ( 8211.000000 -2047.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8209.086709 -2044.259979 -2746.198091 ) ( 8211.000000 -2047.000000 -2744.000000 ) ( 8572.000000 -1823.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1377/840) # points: 4 { brushDef { // Surface normal: -0.573144, 0.819454, 0.000000 // RotY/Z : 0.000000 / 2.181134. Vector texS/T: (-0.819454, -0.573144, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (-5979.487631, -5979.487631, -5768.371550) / (2796.000000, 4660.000000, 4660.000000) // --> Vector info: d1 = 1.626807, 1.626486, 0.871111. Determinants: 1408.018840, 0.067849, 7778859.745340, -393520.376499 // --> Vector info: d2 = 0.993124, 14.305630, 14.305557. Determinants: 0.135111, -2810.484046, 7468106.751150, -393520.376499 ( 8471.000000 -2047.000000 -4660.000000 ) ( 8644.000000 -1926.000000 -4660.000000 ) ( 8644.000000 -1926.000000 -2796.000000 ) ( ( -0.003578 0.000000 -19.767362 ) ( 0.000000 0.007142 -18.977688 ) ) 04escapehouse/04wex4c 0 0 0 ( 8646.292578 -1929.277818 -2796.000000 ) ( 8646.292578 -1929.277818 -4660.000000 ) ( 8473.292578 -2050.277818 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8646.292578 -1929.277818 -2796.000000 ) ( 8644.000000 -1926.000000 -2796.000000 ) ( 8644.000000 -1926.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8646.292578 -1929.277818 -4660.000000 ) ( 8644.000000 -1926.000000 -4660.000000 ) ( 8471.000000 -2047.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8473.292578 -2050.277818 -4660.000000 ) ( 8471.000000 -2047.000000 -4660.000000 ) ( 8471.000000 -2047.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8473.292578 -2050.277818 -2796.000000 ) ( 8471.000000 -2047.000000 -2796.000000 ) ( 8644.000000 -1926.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1379/841) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1823.000000, -1842.000000, -2047.000000) / (-8572.000000, -8585.000000, -8292.000000) // --> Vector info: d1 = 1.000000, 1.166684, 1.166571. Determinants: 48.836851, 34.172293, 373722.476221, -8232.000000 // --> Vector info: d2 = 0.000000, 0.000002, 2.557852. Determinants: 33.252560, -48.598787, -355969.385429, -8232.000000 ( 8292.000000 -2047.000000 -2796.000000 ) ( 8585.000000 -1842.000000 -2796.000000 ) ( 8572.000000 -1823.000000 -2796.000000 ) ( ( -0.005933 -0.004151 -45.398746 ) ( -0.004039 0.005904 43.242151 ) ) 04escapehouse/04wex4a 0 0 0 ( 8572.000000 -1823.000000 -2792.000000 ) ( 8585.000000 -1842.000000 -2792.000000 ) ( 8292.000000 -2047.000000 -2792.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8572.000000 -1823.000000 -2792.000000 ) ( 8572.000000 -1823.000000 -2796.000000 ) ( 8585.000000 -1842.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8585.000000 -1842.000000 -2792.000000 ) ( 8585.000000 -1842.000000 -2796.000000 ) ( 8292.000000 -2047.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8292.000000 -2047.000000 -2792.000000 ) ( 8292.000000 -2047.000000 -2796.000000 ) ( 8251.000000 -2047.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8251.000000 -2047.000000 -2792.000000 ) ( 8251.000000 -2047.000000 -2796.000000 ) ( 8572.000000 -1823.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1380/842) # points: 5 { brushDef { // Surface normal: 0.573462, -0.819232, 0.000000 // RotY/Z : 0.000000 / -0.960070. Vector texS/T: (0.819232, 0.573462, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (5976.624553, 5402.916439, 5402.916439) / (2796.000000, 2796.000000, 2910.000000) // --> Vector info: d1 = 0.594846, 2.647333, 2.647302. Determinants: 233.983506, 0.018058, -1437386.626340, -65402.724989 // --> Vector info: d2 = 0.994368, 0.995219, 1.807628. Determinants: 0.097032, -466.085590, 1237561.037540, -65402.724989 ( 8028.000000 -2047.000000 -2910.000000 ) ( 8028.000000 -2047.000000 -2796.000000 ) ( 8498.000000 -1718.000000 -2796.000000 ) ( ( -0.003578 0.000000 21.977473 ) ( -0.000001 0.007126 -18.922163 ) ) 04escapehouse/04wex4c 0 0 0 ( 8495.706151 -1714.723072 -2796.000000 ) ( 8025.706151 -2043.723072 -2796.000000 ) ( 8025.706151 -2043.723072 -2910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8495.706151 -1714.723072 -2796.000000 ) ( 8498.000000 -1718.000000 -2796.000000 ) ( 8028.000000 -2047.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8025.706151 -2043.723072 -2796.000000 ) ( 8028.000000 -2047.000000 -2796.000000 ) ( 8028.000000 -2047.000000 -2910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8025.706151 -2043.723072 -2910.000000 ) ( 8028.000000 -2047.000000 -2910.000000 ) ( 8028.000000 -2047.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8025.706151 -2043.723072 -4660.000000 ) ( 8028.000000 -2047.000000 -4660.000000 ) ( 8498.000000 -1718.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8495.706151 -1714.723072 -4660.000000 ) ( 8498.000000 -1718.000000 -4660.000000 ) ( 8498.000000 -1718.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1384/843) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1926.000000, -1718.000000, -2047.000000) / (8644.000000, 8498.000000, 8028.000000) // --> Vector info: d1 = 0.000000, 1.816525, 1.816607. Determinants: -853.754789, 597.653718, -6810450.470569, -145794.000000 // --> Vector info: d2 = 1.000000, 1.000000, 5.105054. Determinants: 599.338059, 853.851301, -6372159.538169, -145794.000000 ( 8028.000000 -2047.000000 -4660.000000 ) ( 8498.000000 -1718.000000 -4660.000000 ) ( 8644.000000 -1926.000000 -4660.000000 ) ( ( 0.005856 -0.004099 46.712831 ) ( -0.004111 -0.005857 43.706597 ) ) 04escapehouse/04wex4a 0 0 0 ( 8644.000000 -1926.000000 -4664.000000 ) ( 8498.000000 -1718.000000 -4664.000000 ) ( 8028.000000 -2047.000000 -4664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8644.000000 -1926.000000 -4664.000000 ) ( 8644.000000 -1926.000000 -4660.000000 ) ( 8498.000000 -1718.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8498.000000 -1718.000000 -4664.000000 ) ( 8498.000000 -1718.000000 -4660.000000 ) ( 8028.000000 -2047.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8028.000000 -2047.000000 -4664.000000 ) ( 8028.000000 -2047.000000 -4660.000000 ) ( 8471.000000 -2047.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8471.000000 -2047.000000 -4664.000000 ) ( 8471.000000 -2047.000000 -4660.000000 ) ( 8644.000000 -1926.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1387/844) # points: 4 { brushDef { // Surface normal: -0.998074, 0.062032, 0.000000 // RotY/Z : 0.000000 / 3.079520. Vector texS/T: (-0.062032, -0.998074, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (1517.580979, 1517.580979, 2597.661069) / (2604.000000, 2744.000000, 2744.000000) // --> Vector info: d1 = 3.871613, 3.871219, 0.015836. Determinants: 539.753608, 0.425408, -1405658.799333, -151211.212547 // --> Vector info: d2 = 0.614141, 1.614167, 1.608122. Determinants: 0.846348, -1080.108931, 2718454.322821, -151211.212547 ( 8404.000000 -3125.000000 -2744.000000 ) ( 8471.000000 -2047.000000 -2744.000000 ) ( 8471.000000 -2047.000000 -2604.000000 ) ( ( -0.003570 -0.000003 9.295996 ) ( -0.000006 0.007143 -17.977862 ) ) 04escapehouse/04wex4c 0 0 0 ( 8474.992297 -2047.248130 -2604.000000 ) ( 8474.992297 -2047.248130 -2744.000000 ) ( 8407.992297 -3125.248130 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8474.992297 -2047.248130 -2604.000000 ) ( 8471.000000 -2047.000000 -2604.000000 ) ( 8471.000000 -2047.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8474.992297 -2047.248130 -2744.000000 ) ( 8471.000000 -2047.000000 -2744.000000 ) ( 8404.000000 -3125.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8407.992297 -3125.248130 -2744.000000 ) ( 8404.000000 -3125.000000 -2744.000000 ) ( 8404.000000 -3125.000000 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8407.992297 -3125.248130 -2604.000000 ) ( 8404.000000 -3125.000000 -2604.000000 ) ( 8471.000000 -2047.000000 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1388/845) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2047.000000, -2047.000000, -3125.000000) / (-8028.000000, -8471.000000, -8404.000000) // --> Vector info: d1 = 3.685956, 0.518971, 0.999979. Determinants: 0.898874, -3414.010445, -29166079.002649, -477554.000000 // --> Vector info: d2 = 8.466125, 8.466115, 0.770360. Determinants: -3409.220318, -0.010275, -11021788.110886, -477554.000000 ( 8404.000000 -3125.000000 -2604.000000 ) ( 8471.000000 -2047.000000 -2604.000000 ) ( 8028.000000 -2047.000000 -2604.000000 ) ( ( -0.000002 0.007149 61.073887 ) ( 0.007139 0.000000 23.079669 ) ) 04escapehouse/04wex4a 0 0 0 ( 8028.000000 -2047.000000 -2600.000000 ) ( 8471.000000 -2047.000000 -2600.000000 ) ( 8404.000000 -3125.000000 -2600.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8028.000000 -2047.000000 -2600.000000 ) ( 8028.000000 -2047.000000 -2604.000000 ) ( 8471.000000 -2047.000000 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8471.000000 -2047.000000 -2600.000000 ) ( 8471.000000 -2047.000000 -2604.000000 ) ( 8404.000000 -3125.000000 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8404.000000 -3125.000000 -2600.000000 ) ( 8404.000000 -3125.000000 -2604.000000 ) ( 7960.000000 -3125.000000 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7960.000000 -3125.000000 -2600.000000 ) ( 7960.000000 -3125.000000 -2604.000000 ) ( 8028.000000 -2047.000000 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1389/846) # points: 4 { brushDef { // Surface normal: 0.998016, -0.062955, 0.000000 // RotY/Z : 0.000000 / -0.062996. Vector texS/T: (0.062955, 0.998016, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (-1537.539604, -1537.539604, -2617.682188) / (2744.000000, 2604.000000, 2604.000000) // --> Vector info: d1 = 0.647393, 0.647479, 4.502871. Determinants: 539.754811, 0.092707, 731741.232867, -151219.961645 // --> Vector info: d2 = 1.620194, 0.620191, 0.621518. Determinants: 0.185754, -1080.145419, 2719198.964812, -151219.961645 ( 7960.000000 -3125.000000 -2604.000000 ) ( 8028.000000 -2047.000000 -2604.000000 ) ( 8028.000000 -2047.000000 -2744.000000 ) ( ( -0.003569 -0.000001 -4.838920 ) ( -0.000001 0.007143 -17.981746 ) ) 04escapehouse/04wex4c 0 0 0 ( 8024.007934 -2046.748181 -2744.000000 ) ( 8024.007934 -2046.748181 -2604.000000 ) ( 7956.007934 -3124.748181 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8024.007934 -2046.748181 -2744.000000 ) ( 8028.000000 -2047.000000 -2744.000000 ) ( 8028.000000 -2047.000000 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8024.007934 -2046.748181 -2604.000000 ) ( 8028.000000 -2047.000000 -2604.000000 ) ( 7960.000000 -3125.000000 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7956.007934 -3124.748181 -2604.000000 ) ( 7960.000000 -3125.000000 -2604.000000 ) ( 7960.000000 -3125.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7956.007934 -3124.748181 -2744.000000 ) ( 7960.000000 -3125.000000 -2744.000000 ) ( 8028.000000 -2047.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1391/847) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2047.000000, -2047.000000, -3125.000000) / (8211.000000, 8190.000000, 8123.000000) // --> Vector info: d1 = 0.737614, 0.737840, 8.434163. Determinants: 161.607648, 0.243645, 312112.189819, -22638.000000 // --> Vector info: d2 = 1.542858, 1.397570, 0.928597. Determinants: -0.114069, -156.621348, 1250857.163587, -22638.000000 ( 8123.000000 -3125.000000 -2744.000000 ) ( 8190.000000 -2047.000000 -2744.000000 ) ( 8211.000000 -2047.000000 -2744.000000 ) ( ( -0.007139 -0.000011 -13.787092 ) ( 0.000005 0.006919 -55.254756 ) ) 04escapehouse/04wex4a 0 0 0 ( 8211.000000 -2047.000000 -2748.000000 ) ( 8190.000000 -2047.000000 -2748.000000 ) ( 8123.000000 -3125.000000 -2748.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8211.000000 -2047.000000 -2748.000000 ) ( 8211.000000 -2047.000000 -2744.000000 ) ( 8190.000000 -2047.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8190.000000 -2047.000000 -2748.000000 ) ( 8190.000000 -2047.000000 -2744.000000 ) ( 8123.000000 -3125.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8123.000000 -3125.000000 -2748.000000 ) ( 8123.000000 -3125.000000 -2744.000000 ) ( 8143.000000 -3125.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8143.000000 -3125.000000 -2748.000000 ) ( 8143.000000 -3125.000000 -2744.000000 ) ( 8211.000000 -2047.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1393/848) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2047.000000, -2047.000000, -3125.000000) / (8353.000000, 8333.000000, 8265.000000) // --> Vector info: d1 = 0.736599, 0.736770, 8.432910. Determinants: 153.911197, 0.184026, 297637.974947, -21560.000000 // --> Vector info: d2 = 1.562973, 1.417517, 0.945585. Determinants: 0.452335, -156.801265, 1276989.195635, -21560.000000 ( 8265.000000 -3125.000000 -2744.000000 ) ( 8333.000000 -2047.000000 -2744.000000 ) ( 8353.000000 -2047.000000 -2744.000000 ) ( ( -0.007139 -0.000009 -13.805101 ) ( -0.000021 0.007273 -59.229555 ) ) 04escapehouse/04wex4a 0 0 0 ( 8353.000000 -2047.000000 -2748.000000 ) ( 8333.000000 -2047.000000 -2748.000000 ) ( 8265.000000 -3125.000000 -2748.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8353.000000 -2047.000000 -2748.000000 ) ( 8353.000000 -2047.000000 -2744.000000 ) ( 8333.000000 -2047.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8333.000000 -2047.000000 -2748.000000 ) ( 8333.000000 -2047.000000 -2744.000000 ) ( 8265.000000 -3125.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8265.000000 -3125.000000 -2748.000000 ) ( 8265.000000 -3125.000000 -2744.000000 ) ( 8286.000000 -3125.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8286.000000 -3125.000000 -2748.000000 ) ( 8286.000000 -3125.000000 -2744.000000 ) ( 8353.000000 -2047.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1397/849) # points: 4 { brushDef { // Surface normal: -0.998074, 0.062032, 0.000000 // RotY/Z : 0.000000 / 3.079520. Vector texS/T: (-0.062032, -0.998074, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (1517.580979, 1517.580979, 2597.661069) / (2796.000000, 4660.000000, 4660.000000) // --> Vector info: d1 = 3.871055, 3.865853, 0.010470. Determinants: 7186.433766, 5.617859, -18715178.159030, -2013269.287057 // --> Vector info: d2 = 0.989156, 14.301620, 14.295593. Determinants: 11.234736, -14378.527563, 38193875.547667, -2013269.287057 ( 8404.000000 -3125.000000 -4660.000000 ) ( 8471.000000 -2047.000000 -4660.000000 ) ( 8471.000000 -2047.000000 -2796.000000 ) ( ( -0.003570 -0.000003 9.295914 ) ( -0.000006 0.007142 -18.971071 ) ) 04escapehouse/04wex4c 0 0 0 ( 8474.992297 -2047.248130 -2796.000000 ) ( 8474.992297 -2047.248130 -4660.000000 ) ( 8407.992297 -3125.248130 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8474.992297 -2047.248130 -2796.000000 ) ( 8471.000000 -2047.000000 -2796.000000 ) ( 8471.000000 -2047.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8474.992297 -2047.248130 -4660.000000 ) ( 8471.000000 -2047.000000 -4660.000000 ) ( 8404.000000 -3125.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8407.992297 -3125.248130 -4660.000000 ) ( 8404.000000 -3125.000000 -4660.000000 ) ( 8404.000000 -3125.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8407.992297 -3125.248130 -2796.000000 ) ( 8404.000000 -3125.000000 -2796.000000 ) ( 8471.000000 -2047.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1400/850) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2047.000000, -2047.000000, -3125.000000) / (-8251.000000, -8292.000000, -8225.000000) // --> Vector info: d1 = 1.000000, 1.290547, 0.809561. Determinants: -0.253770, 313.209548, 2539574.514963, -44198.000000 // --> Vector info: d2 = 0.000000, 0.000000, 7.695760. Determinants: 315.526156, 0.000269, 645884.263451, -44198.000000 ( 8225.000000 -3125.000000 -2796.000000 ) ( 8292.000000 -2047.000000 -2796.000000 ) ( 8251.000000 -2047.000000 -2796.000000 ) ( ( 0.000006 -0.007087 -57.459037 ) ( -0.007139 0.000000 -14.613427 ) ) 04escapehouse/04wex4a 0 0 0 ( 8251.000000 -2047.000000 -2792.000000 ) ( 8292.000000 -2047.000000 -2792.000000 ) ( 8225.000000 -3125.000000 -2792.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8251.000000 -2047.000000 -2792.000000 ) ( 8251.000000 -2047.000000 -2796.000000 ) ( 8292.000000 -2047.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8292.000000 -2047.000000 -2792.000000 ) ( 8292.000000 -2047.000000 -2796.000000 ) ( 8225.000000 -3125.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8225.000000 -3125.000000 -2792.000000 ) ( 8225.000000 -3125.000000 -2796.000000 ) ( 8184.000000 -3125.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8184.000000 -3125.000000 -2792.000000 ) ( 8184.000000 -3125.000000 -2796.000000 ) ( 8251.000000 -2047.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1402/851) # points: 4 { brushDef { // Surface normal: 0.998016, -0.062955, 0.000000 // RotY/Z : 0.000000 / -0.062996. Vector texS/T: (0.062955, 0.998016, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (-1537.539604, -1537.539604, -2617.682188) / (2910.000000, 2796.000000, 2796.000000) // --> Vector info: d1 = 0.647296, 0.647366, 4.502755. Determinants: 439.514414, 0.074682, 595847.835998, -123136.254483 // --> Vector info: d2 = 1.807649, 0.995233, 0.996600. Determinants: 0.155849, -877.525201, 2331250.874196, -123136.254483 ( 7960.000000 -3125.000000 -2796.000000 ) ( 8028.000000 -2047.000000 -2796.000000 ) ( 8028.000000 -2047.000000 -2910.000000 ) ( ( -0.003569 -0.000001 -4.838931 ) ( -0.000001 0.007126 -18.932287 ) ) 04escapehouse/04wex4c 0 0 0 ( 8024.007934 -2046.748181 -2910.000000 ) ( 8024.007934 -2046.748181 -2796.000000 ) ( 7956.007934 -3124.748181 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8024.007934 -2046.748181 -2910.000000 ) ( 8028.000000 -2047.000000 -2910.000000 ) ( 8028.000000 -2047.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8024.007934 -2046.748181 -2796.000000 ) ( 8028.000000 -2047.000000 -2796.000000 ) ( 7960.000000 -3125.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7956.007934 -3124.748181 -2796.000000 ) ( 7960.000000 -3125.000000 -2796.000000 ) ( 7960.000000 -3125.000000 -2910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7956.007934 -3124.748181 -2910.000000 ) ( 7960.000000 -3125.000000 -2910.000000 ) ( 8028.000000 -2047.000000 -2910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1404/852) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2047.000000, -2047.000000, -3125.000000) / (8471.000000, 8028.000000, 7960.000000) // --> Vector info: d1 = 0.000000, 3.167076, 3.647923. Determinants: -2.345793, 3414.108012, -28925710.824923, -477554.000000 // --> Vector info: d2 = 1.000000, 1.000000, 8.695766. Determinants: 3409.224655, -0.000194, 6501130.539044, -477554.000000 ( 7960.000000 -3125.000000 -4660.000000 ) ( 8028.000000 -2047.000000 -4660.000000 ) ( 8471.000000 -2047.000000 -4660.000000 ) ( ( 0.000005 -0.007149 60.570555 ) ( -0.007139 0.000000 -13.613394 ) ) 04escapehouse/04wex4a 0 0 0 ( 8471.000000 -2047.000000 -4664.000000 ) ( 8028.000000 -2047.000000 -4664.000000 ) ( 7960.000000 -3125.000000 -4664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8471.000000 -2047.000000 -4664.000000 ) ( 8471.000000 -2047.000000 -4660.000000 ) ( 8028.000000 -2047.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8028.000000 -2047.000000 -4664.000000 ) ( 8028.000000 -2047.000000 -4660.000000 ) ( 7960.000000 -3125.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7960.000000 -3125.000000 -4664.000000 ) ( 7960.000000 -3125.000000 -4660.000000 ) ( 8404.000000 -3125.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8404.000000 -3125.000000 -4664.000000 ) ( 8404.000000 -3125.000000 -4660.000000 ) ( 8471.000000 -2047.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1405/853) # points: 4 { brushDef { // Surface normal: 0.998016, -0.062955, 0.000000 // RotY/Z : 0.000000 / -0.062996. Vector texS/T: (0.062955, 0.998016, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (-1537.539604, -2617.682188, -2617.682188) / (2910.000000, 2910.000000, 4660.000000) // --> Vector info: d1 = 0.647292, 4.502679, 4.501554. Determinants: 6746.927619, 1.214494, 9146591.487716, -1890249.520566 // --> Vector info: d2 = 0.807628, 0.809015, 13.309015. Determinants: 2.427469, -13501.782813, 37767302.495472, -1890249.520566 ( 7960.000000 -3125.000000 -4660.000000 ) ( 7960.000000 -3125.000000 -2910.000000 ) ( 8028.000000 -2047.000000 -2910.000000 ) ( ( -0.003569 -0.000001 -4.838828 ) ( -0.000001 0.007143 -19.980062 ) ) 04escapehouse/04wex4c 0 0 0 ( 8024.007934 -2046.748181 -2910.000000 ) ( 7956.007934 -3124.748181 -2910.000000 ) ( 7956.007934 -3124.748181 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8024.007934 -2046.748181 -2910.000000 ) ( 8028.000000 -2047.000000 -2910.000000 ) ( 7960.000000 -3125.000000 -2910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7956.007934 -3124.748181 -2910.000000 ) ( 7960.000000 -3125.000000 -2910.000000 ) ( 7960.000000 -3125.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7956.007934 -3124.748181 -4660.000000 ) ( 7960.000000 -3125.000000 -4660.000000 ) ( 8028.000000 -2047.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8024.007934 -2046.748181 -4660.000000 ) ( 8028.000000 -2047.000000 -4660.000000 ) ( 8028.000000 -2047.000000 -2910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1407/854) # points: 4 { brushDef { // Surface normal: 0.998016, -0.062955, 0.000000 // RotY/Z : 0.000000 / -0.062996. Vector texS/T: (0.062955, 0.998016, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (-1537.539604, -1537.539604, -2617.682188) / (2796.000000, 2744.000000, 2744.000000) // --> Vector info: d1 = 0.647362, 0.647394, 4.502786. Determinants: 200.480383, 0.033991, 271790.827487, -56167.414325 // --> Vector info: d2 = 0.995253, 0.620175, 0.621521. Determinants: 0.070022, -405.137416, 1076971.111228, -56167.414325 ( 7960.000000 -3125.000000 -2744.000000 ) ( 8028.000000 -2047.000000 -2744.000000 ) ( 8028.000000 -2047.000000 -2796.000000 ) ( ( -0.003569 -0.000001 -4.838941 ) ( -0.000001 0.007213 -19.174305 ) ) 04escapehouse/04wex4c 0 0 0 ( 8024.007934 -2046.748181 -2796.000000 ) ( 8024.007934 -2046.748181 -2744.000000 ) ( 7956.007934 -3124.748181 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8024.007934 -2046.748181 -2796.000000 ) ( 8028.000000 -2047.000000 -2796.000000 ) ( 8028.000000 -2047.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8024.007934 -2046.748181 -2744.000000 ) ( 8028.000000 -2047.000000 -2744.000000 ) ( 7960.000000 -3125.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7956.007934 -3124.748181 -2744.000000 ) ( 7960.000000 -3125.000000 -2744.000000 ) ( 7960.000000 -3125.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7956.007934 -3124.748181 -2796.000000 ) ( 7960.000000 -3125.000000 -2796.000000 ) ( 8028.000000 -2047.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1408/855) # points: 4 { brushDef { // Surface normal: -0.648207, 0.040287, -0.760397 // RotY/Z : 0.863925 / 3.079520. Vector texS/T: (-0.062032, -0.998074, 0.000000) / (0.758933, -0.047169, -0.649458) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1535.012094, 1531.228115, 2611.308205) / (8094.328821, 8174.395552, 8174.395552) // --> Vector info: d1 = 1.000005, 1.574984, 1.210408. Determinants: 29.190436, -619.644403, 4884318.972611, -86478.482619 // --> Vector info: d2 = 1.000000, 1.000000, 8.702155. Determinants: -616.686391, -29.144917, 1096051.144966, -86478.482619 ( 8184.000000 -3125.000000 -2796.000000 ) ( 8251.000000 -2047.000000 -2796.000000 ) ( 8190.000000 -2047.000000 -2744.000000 ) ( ( -0.000338 0.007165 -56.480165 ) ( 0.007131 0.000337 -12.674264 ) ) 04escapehouse/04wex4a 0 0 0 ( 8192.592830 -2047.161150 -2740.958411 ) ( 8253.592830 -2047.161150 -2792.958411 ) ( 8186.592830 -3125.161150 -2792.958411 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8192.592830 -2047.161150 -2740.958411 ) ( 8190.000000 -2047.000000 -2744.000000 ) ( 8251.000000 -2047.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8253.592830 -2047.161150 -2792.958411 ) ( 8251.000000 -2047.000000 -2796.000000 ) ( 8184.000000 -3125.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8186.592830 -3125.161150 -2792.958411 ) ( 8184.000000 -3125.000000 -2796.000000 ) ( 8123.000000 -3125.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8125.592830 -3125.161150 -2740.958411 ) ( 8123.000000 -3125.000000 -2744.000000 ) ( 8190.000000 -2047.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1413/856) # points: 4 { brushDef { // Surface normal: 0.657937, -0.041503, 0.751928 // RotY/Z : -0.850982 / -0.062996. Vector texS/T: (0.062955, 0.998016, 0.000000) / (0.750437, -0.047337, -0.659245) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1523.500717, -1526.018903, -2606.161486) / (8120.794811, 8067.703769, 8067.703769) // --> Vector info: d1 = 0.735778, 0.730117, 8.425892. Determinants: 408.576715, -25.494089, 787305.345087, -57345.895232 // --> Vector info: d2 = 1.813586, 1.430523, 0.952681. Determinants: -25.369147, -412.559447, 3207658.975249, -57345.895232 ( 8143.000000 -3125.000000 -2744.000000 ) ( 8211.000000 -2047.000000 -2744.000000 ) ( 8251.000000 -2047.000000 -2779.000000 ) ( ( -0.007125 0.000445 -13.729062 ) ( 0.000442 0.007194 -55.935285 ) ) 04escapehouse/04wex4a 0 0 0 ( 8248.368251 -2046.833990 -2782.007713 ) ( 8208.368251 -2046.833990 -2747.007713 ) ( 8140.368251 -3124.833990 -2747.007713 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8248.368251 -2046.833990 -2782.007713 ) ( 8251.000000 -2047.000000 -2779.000000 ) ( 8211.000000 -2047.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8208.368251 -2046.833990 -2747.007713 ) ( 8211.000000 -2047.000000 -2744.000000 ) ( 8143.000000 -3125.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8140.368251 -3124.833990 -2747.007713 ) ( 8143.000000 -3125.000000 -2744.000000 ) ( 8184.000000 -3125.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8181.368251 -3124.833990 -2782.007713 ) ( 8184.000000 -3125.000000 -2779.000000 ) ( 8251.000000 -2047.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1414/857) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2047.000000, -2047.000000, -3125.000000) / (8292.000000, 8251.000000, 8184.000000) // --> Vector info: d1 = 0.735776, 0.735782, 8.431549. Determinants: 315.526080, 0.006173, 613310.871366, -44198.000000 // --> Vector info: d2 = 1.107182, 0.816564, 0.335749. Determinants: -0.242051, -313.286078, 2548337.436282, -44198.000000 ( 8184.000000 -3125.000000 -2779.000000 ) ( 8251.000000 -2047.000000 -2779.000000 ) ( 8292.000000 -2047.000000 -2779.000000 ) ( ( -0.007139 0.000000 -13.876439 ) ( 0.000005 0.007088 -57.657302 ) ) 04escapehouse/04wex4a 0 0 0 ( 8292.000000 -2047.000000 -2783.000000 ) ( 8251.000000 -2047.000000 -2783.000000 ) ( 8184.000000 -3125.000000 -2783.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8292.000000 -2047.000000 -2783.000000 ) ( 8292.000000 -2047.000000 -2779.000000 ) ( 8251.000000 -2047.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8251.000000 -2047.000000 -2783.000000 ) ( 8251.000000 -2047.000000 -2779.000000 ) ( 8184.000000 -3125.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8184.000000 -3125.000000 -2783.000000 ) ( 8184.000000 -3125.000000 -2779.000000 ) ( 8225.000000 -3125.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8225.000000 -3125.000000 -2783.000000 ) ( 8225.000000 -3125.000000 -2779.000000 ) ( 8292.000000 -2047.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1415/858) # points: 4 { brushDef { // Surface normal: -0.648734, 0.040320, 0.759946 // RotY/Z : -0.863230 / 3.079520. Vector texS/T: (-0.062032, -0.998074, 0.000000) / (-0.758482, 0.047141, -0.649986) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1526.141455, 1528.684785, 2608.764875) / (-4633.370507, -4579.523210, -4579.523210) // --> Vector info: d1 = 0.741420, 0.735776, 8.431544. Determinants: -414.396330, 25.668681, 708239.402762, -58159.394159 // --> Vector info: d2 = 1.491080, 1.107182, 0.629319. Determinants: 25.731629, 413.424599, 1789558.946032, -58159.394159 ( 8225.000000 -3125.000000 -2779.000000 ) ( 8292.000000 -2047.000000 -2779.000000 ) ( 8333.000000 -2047.000000 -2744.000000 ) ( ( 0.007125 -0.000441 -12.177558 ) ( -0.000442 -0.007108 -30.769904 ) ) 04escapehouse/04wex4a 0 0 0 ( 8335.594938 -2047.161281 -2747.039784 ) ( 8294.594938 -2047.161281 -2782.039784 ) ( 8227.594938 -3125.161281 -2782.039784 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8335.594938 -2047.161281 -2747.039784 ) ( 8333.000000 -2047.000000 -2744.000000 ) ( 8292.000000 -2047.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8294.594938 -2047.161281 -2782.039784 ) ( 8292.000000 -2047.000000 -2779.000000 ) ( 8225.000000 -3125.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8227.594938 -3125.161281 -2782.039784 ) ( 8225.000000 -3125.000000 -2779.000000 ) ( 8265.000000 -3125.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8267.594938 -3125.161281 -2747.039784 ) ( 8265.000000 -3125.000000 -2744.000000 ) ( 8333.000000 -2047.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1420/859) # points: 4 { brushDef { // Surface normal: 0.648207, -0.040287, -0.760397 // RotY/Z : 0.863925 / -0.062072. Vector texS/T: (0.062032, 0.998074, 0.000000) / (-0.758933, 0.047169, -0.649458) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1528.684785, -1524.900807, -2604.980896) / (-4573.741220, -4653.807952, -4653.807952) // --> Vector info: d1 = 1.000005, 1.575123, 1.210406. Determinants: -29.201708, 619.793875, 2703657.680873, -86478.482619 // --> Vector info: d2 = 1.000000, 1.000000, 8.702145. Determinants: 616.685561, 29.144752, 989539.918162, -86478.482619 ( 8286.000000 -3125.000000 -2744.000000 ) ( 8353.000000 -2047.000000 -2744.000000 ) ( 8292.000000 -2047.000000 -2796.000000 ) ( ( 0.000338 -0.007167 -31.263935 ) ( -0.007131 -0.000337 -11.442614 ) ) 04escapehouse/04wex4a 0 0 0 ( 8289.407170 -2046.838850 -2792.958411 ) ( 8350.407170 -2046.838850 -2740.958411 ) ( 8283.407170 -3124.838850 -2740.958411 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8289.407170 -2046.838850 -2792.958411 ) ( 8292.000000 -2047.000000 -2796.000000 ) ( 8353.000000 -2047.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8350.407170 -2046.838850 -2740.958411 ) ( 8353.000000 -2047.000000 -2744.000000 ) ( 8286.000000 -3125.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8283.407170 -3124.838850 -2740.958411 ) ( 8286.000000 -3125.000000 -2744.000000 ) ( 8225.000000 -3125.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8222.407170 -3124.838850 -2792.958411 ) ( 8225.000000 -3125.000000 -2796.000000 ) ( 8292.000000 -2047.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1424/860) # points: 4 { brushDef { // Surface normal: -0.998074, 0.062032, 0.000000 // RotY/Z : 0.000000 / 3.079520. Vector texS/T: (-0.062032, -0.998074, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (1517.580979, 1517.580979, 2597.661069) / (2744.000000, 2796.000000, 2796.000000) // --> Vector info: d1 = 3.871219, 3.871072, 0.015689. Determinants: 200.479912, 0.158628, -522103.539933, -56164.164660 // --> Vector info: d2 = 0.614167, 0.989157, 0.983112. Determinants: 0.314358, -405.019739, 1076402.938947, -56164.164660 ( 8404.000000 -3125.000000 -2796.000000 ) ( 8471.000000 -2047.000000 -2796.000000 ) ( 8471.000000 -2047.000000 -2744.000000 ) ( ( -0.003570 -0.000003 9.296026 ) ( -0.000006 0.007211 -19.165298 ) ) 04escapehouse/04wex4c 0 0 0 ( 8474.992297 -2047.248130 -2744.000000 ) ( 8474.992297 -2047.248130 -2796.000000 ) ( 8407.992297 -3125.248130 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8474.992297 -2047.248130 -2744.000000 ) ( 8471.000000 -2047.000000 -2744.000000 ) ( 8471.000000 -2047.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8474.992297 -2047.248130 -2796.000000 ) ( 8471.000000 -2047.000000 -2796.000000 ) ( 8404.000000 -3125.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8407.992297 -3125.248130 -2796.000000 ) ( 8404.000000 -3125.000000 -2796.000000 ) ( 8404.000000 -3125.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8407.992297 -3125.248130 -2744.000000 ) ( 8404.000000 -3125.000000 -2744.000000 ) ( 8471.000000 -2047.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1430/861) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (3125.000000, 3125.000000, 4044.000000) / (2744.000000, 2796.000000, 2796.000000) // --> Vector info: d1 = 4.015837, 4.015689, 0.731451. Determinants: 170.780369, 0.135847, -725970.222337, -47788.000000 // --> Vector info: d2 = 0.608120, 0.983110, 0.977928. Determinants: 0.269502, -344.615796, 915722.689435, -47788.000000 ( 8404.000000 -4044.000000 -2796.000000 ) ( 8404.000000 -3125.000000 -2796.000000 ) ( 8404.000000 -3125.000000 -2744.000000 ) ( ( -0.003574 -0.000003 15.191475 ) ( -0.000006 0.007211 -19.162189 ) ) 04escapehouse/04wex4c 0 0 0 ( 8408.000000 -3125.000000 -2744.000000 ) ( 8408.000000 -3125.000000 -2796.000000 ) ( 8408.000000 -4044.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8408.000000 -3125.000000 -2744.000000 ) ( 8404.000000 -3125.000000 -2744.000000 ) ( 8404.000000 -3125.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8408.000000 -3125.000000 -2796.000000 ) ( 8404.000000 -3125.000000 -2796.000000 ) ( 8404.000000 -4044.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8408.000000 -4044.000000 -2796.000000 ) ( 8404.000000 -4044.000000 -2796.000000 ) ( 8404.000000 -4044.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8408.000000 -4044.000000 -2744.000000 ) ( 8404.000000 -4044.000000 -2744.000000 ) ( 8404.000000 -3125.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1436/862) # points: 5 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (3125.000000, 3125.000000, 4044.000000) / (2796.000000, 4660.000000, 5176.000000) // --> Vector info: d1 = 0.731451, 7.387683, 9.228881. Determinants: 2.622638, -6117.077100, 15842164.509638, -1713016.000000 // --> Vector info: d2 = 0.977928, 0.988430, 7.559815. Determinants: -12243.642014, -9.652085, 36613162.747006, -1713016.000000 ( 8404.000000 -4044.000000 -5176.000000 ) ( 8404.000000 -3125.000000 -4660.000000 ) ( 8404.000000 -3125.000000 -2796.000000 ) ( ( -0.000002 0.003571 -9.248112 ) ( 0.007147 0.000006 -21.373509 ) ) 04escapehouse/04wex4c 0 0 0 ( 8408.000000 -3125.000000 -2796.000000 ) ( 8408.000000 -3125.000000 -4660.000000 ) ( 8408.000000 -4044.000000 -5176.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8408.000000 -3125.000000 -2796.000000 ) ( 8404.000000 -3125.000000 -2796.000000 ) ( 8404.000000 -3125.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8408.000000 -3125.000000 -4660.000000 ) ( 8404.000000 -3125.000000 -4660.000000 ) ( 8404.000000 -4044.000000 -5176.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8408.000000 -4044.000000 -5176.000000 ) ( 8404.000000 -4044.000000 -5176.000000 ) ( 8404.000000 -4044.000000 -3426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8408.000000 -4044.000000 -3426.000000 ) ( 8404.000000 -4044.000000 -3426.000000 ) ( 8404.000000 -4044.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8408.000000 -4044.000000 -2796.000000 ) ( 8404.000000 -4044.000000 -2796.000000 ) ( 8404.000000 -3125.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1439/863) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3125.000000, -3125.000000, -4044.000000) / (-8184.000000, -8225.000000, -8225.000000) // --> Vector info: d1 = 1.000000, 1.290547, 1.290501. Determinants: -0.001896, 267.012592, 2147546.131111, -37679.000000 // --> Vector info: d2 = 0.000000, 0.000000, 6.568463. Determinants: 269.306965, 0.000230, 841586.145918, -37679.000000 ( 8225.000000 -4044.000000 -2796.000000 ) ( 8225.000000 -3125.000000 -2796.000000 ) ( 8184.000000 -3125.000000 -2796.000000 ) ( ( 0.000000 -0.007087 -56.995837 ) ( -0.007147 0.000000 -22.335682 ) ) 04escapehouse/04wex4a 0 0 0 ( 8184.000000 -3125.000000 -2792.000000 ) ( 8225.000000 -3125.000000 -2792.000000 ) ( 8225.000000 -4044.000000 -2792.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8184.000000 -3125.000000 -2792.000000 ) ( 8184.000000 -3125.000000 -2796.000000 ) ( 8225.000000 -3125.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8225.000000 -3125.000000 -2792.000000 ) ( 8225.000000 -3125.000000 -2796.000000 ) ( 8225.000000 -4044.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8225.000000 -4044.000000 -2792.000000 ) ( 8225.000000 -4044.000000 -2796.000000 ) ( 8184.000000 -4044.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8184.000000 -4044.000000 -2792.000000 ) ( 8184.000000 -4044.000000 -2796.000000 ) ( 8184.000000 -3125.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1441/864) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (-3125.000000, -3125.000000, -4044.000000) / (2910.000000, 2796.000000, 2796.000000) // --> Vector info: d1 = 0.502683, 0.502752, 3.786955. Determinants: 374.399094, 0.063978, 1117146.937470, -104766.000000 // --> Vector info: d2 = 1.809016, 0.996600, 0.997716. Determinants: 0.127256, -746.610376, 1983510.524700, -104766.000000 ( 7960.000000 -4044.000000 -2796.000000 ) ( 7960.000000 -3125.000000 -2796.000000 ) ( 7960.000000 -3125.000000 -2910.000000 ) ( ( -0.003574 -0.000001 -10.663258 ) ( -0.000001 0.007126 -18.932769 ) ) 04escapehouse/04wex4c 0 0 0 ( 7956.000000 -3125.000000 -2910.000000 ) ( 7956.000000 -3125.000000 -2796.000000 ) ( 7956.000000 -4044.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7956.000000 -3125.000000 -2910.000000 ) ( 7960.000000 -3125.000000 -2910.000000 ) ( 7960.000000 -3125.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7956.000000 -3125.000000 -2796.000000 ) ( 7960.000000 -3125.000000 -2796.000000 ) ( 7960.000000 -4044.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7956.000000 -4044.000000 -2796.000000 ) ( 7960.000000 -4044.000000 -2796.000000 ) ( 7960.000000 -4044.000000 -3426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7956.000000 -4044.000000 -3426.000000 ) ( 7960.000000 -4044.000000 -3426.000000 ) ( 7960.000000 -3125.000000 -2910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1442/865) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (-7960.000000, -7960.000000, -8404.000000) / (3426.000000, 2796.000000, 2796.000000) // --> Vector info: d1 = 0.146135, 0.148003, 1.731451. Determinants: 997.572496, 0.829080, 7896959.666242, -279720.000000 // --> Vector info: d2 = 5.475356, 0.975363, 0.977929. Determinants: 1.616491, -1997.997038, 5326438.511797, -279720.000000 ( 8404.000000 -4044.000000 -2796.000000 ) ( 7960.000000 -4044.000000 -2796.000000 ) ( 7960.000000 -4044.000000 -3426.000000 ) ( ( -0.003566 -0.000003 -28.231659 ) ( -0.000006 0.007143 -19.042037 ) ) 04escapehouse/04wex4c 0 0 0 ( 7960.000000 -4048.000000 -3426.000000 ) ( 7960.000000 -4048.000000 -2796.000000 ) ( 8404.000000 -4048.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7960.000000 -4048.000000 -3426.000000 ) ( 7960.000000 -4044.000000 -3426.000000 ) ( 7960.000000 -4044.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7960.000000 -4048.000000 -2796.000000 ) ( 7960.000000 -4044.000000 -2796.000000 ) ( 8404.000000 -4044.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8404.000000 -4048.000000 -2796.000000 ) ( 8404.000000 -4044.000000 -2796.000000 ) ( 8404.000000 -4044.000000 -3426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8404.000000 -4048.000000 -3426.000000 ) ( 8404.000000 -4044.000000 -3426.000000 ) ( 7960.000000 -4044.000000 -3426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1443/866) # points: 4 { brushDef { // Surface normal: 0.000000, -0.489585, 0.871955 // RotY/Z : -1.059182 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.871955, -0.489585) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8404.000000, 7960.000000, 7960.000000) / (5006.328389, 5006.328389, 6060.281424) // --> Vector info: d1 = 1.000005, 4.166938, 4.166948. Determinants: 3337.799083, -0.004447, -28518798.670331, -467955.147543 // --> Vector info: d2 = 1.000000, 0.999999, 8.532742. Determinants: -0.001252, -3344.537854, 16275910.261062, -467955.147543 ( 7960.000000 -4044.000000 -5176.000000 ) ( 7960.000000 -3125.000000 -4660.000000 ) ( 8404.000000 -3125.000000 -4660.000000 ) ( ( -0.007133 0.000000 60.943445 ) ( 0.000000 0.007147 -34.780919 ) ) 04escapehouse/04wex4a 0 0 0 ( 8404.000000 -3123.041658 -4663.487821 ) ( 7960.000000 -3123.041658 -4663.487821 ) ( 7960.000000 -4042.041658 -5179.487821 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8404.000000 -3123.041658 -4663.487821 ) ( 8404.000000 -3125.000000 -4660.000000 ) ( 7960.000000 -3125.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7960.000000 -3123.041658 -4663.487821 ) ( 7960.000000 -3125.000000 -4660.000000 ) ( 7960.000000 -4044.000000 -5176.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7960.000000 -4042.041658 -5179.487821 ) ( 7960.000000 -4044.000000 -5176.000000 ) ( 8404.000000 -4044.000000 -5176.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8404.000000 -4042.041658 -5179.487821 ) ( 8404.000000 -4044.000000 -5176.000000 ) ( 8404.000000 -3125.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1444/867) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (-7960.000000, -8404.000000, -8404.000000) / (3426.000000, 3426.000000, 5176.000000) // --> Vector info: d1 = 0.786540, 2.370078, 2.368968. Determinants: 2771.191596, 0.492875, 21445854.908836, -777000.000000 // --> Vector info: d2 = 0.497768, 0.498330, 12.998331. Determinants: 0.982980, -5550.000423, 18635359.922715, -777000.000000 ( 8404.000000 -4044.000000 -5176.000000 ) ( 8404.000000 -4044.000000 -3426.000000 ) ( 7960.000000 -4044.000000 -3426.000000 ) ( ( -0.003567 -0.000001 -27.600843 ) ( -0.000001 0.007143 -23.983732 ) ) 04escapehouse/04wex4c 0 0 0 ( 7960.000000 -4048.000000 -3426.000000 ) ( 8404.000000 -4048.000000 -3426.000000 ) ( 8404.000000 -4048.000000 -5176.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7960.000000 -4048.000000 -3426.000000 ) ( 7960.000000 -4044.000000 -3426.000000 ) ( 8404.000000 -4044.000000 -3426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8404.000000 -4048.000000 -3426.000000 ) ( 8404.000000 -4044.000000 -3426.000000 ) ( 8404.000000 -4044.000000 -5176.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8404.000000 -4048.000000 -5176.000000 ) ( 8404.000000 -4044.000000 -5176.000000 ) ( 7960.000000 -4044.000000 -5176.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7960.000000 -4048.000000 -5176.000000 ) ( 7960.000000 -4044.000000 -5176.000000 ) ( 7960.000000 -4044.000000 -3426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1445/868) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (-3125.000000, -4044.000000, -4044.000000) / (2910.000000, 3426.000000, 5176.000000) // --> Vector info: d1 = 0.502674, 3.786548, 3.785433. Determinants: 5747.353998, 1.024549, 17149074.182843, -1608250.000000 // --> Vector info: d2 = 0.809015, 4.497768, 16.997768. Determinants: 5.318816, -11487.500000, 32144148.254195, -1608250.000000 ( 7960.000000 -4044.000000 -5176.000000 ) ( 7960.000000 -4044.000000 -3426.000000 ) ( 7960.000000 -3125.000000 -2910.000000 ) ( ( -0.003574 -0.000001 -10.663189 ) ( -0.000003 0.007143 -19.987035 ) ) 04escapehouse/04wex4c 0 0 0 ( 7956.000000 -3125.000000 -2910.000000 ) ( 7956.000000 -4044.000000 -3426.000000 ) ( 7956.000000 -4044.000000 -5176.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7956.000000 -3125.000000 -2910.000000 ) ( 7960.000000 -3125.000000 -2910.000000 ) ( 7960.000000 -4044.000000 -3426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7956.000000 -4044.000000 -3426.000000 ) ( 7960.000000 -4044.000000 -3426.000000 ) ( 7960.000000 -4044.000000 -5176.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7956.000000 -4044.000000 -5176.000000 ) ( 7960.000000 -4044.000000 -5176.000000 ) ( 7960.000000 -3125.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7956.000000 -3125.000000 -4660.000000 ) ( 7960.000000 -3125.000000 -4660.000000 ) ( 7960.000000 -3125.000000 -2910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1447/869) # points: 4 { brushDef { // Surface normal: 0.649262, 0.000000, 0.760565 // RotY/Z : -0.864182 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.760565, 0.000000, -0.649262) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4044.000000, -4315.000000, -4315.000000) / (7974.852712, 7974.852712, 8028.760040) // --> Vector info: d1 = 0.999996, 2.931587, 2.931566. Determinants: 104.126908, 0.005623, 406435.551267, -14608.885858 // --> Vector info: d2 = 0.952794, 0.952784, 1.335937. Determinants: -0.000537, -103.834243, 814141.359736, -14608.885858 ( 8184.000000 -4315.000000 -2779.000000 ) ( 8143.000000 -4315.000000 -2744.000000 ) ( 8143.000000 -4044.000000 -2744.000000 ) ( ( -0.007128 0.000000 -27.821119 ) ( 0.000000 0.007108 -55.729189 ) ) 04escapehouse/04wex4a 0 0 0 ( 8140.402950 -4044.000000 -2747.042258 ) ( 8140.402950 -4315.000000 -2747.042258 ) ( 8181.402950 -4315.000000 -2782.042258 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8140.402950 -4044.000000 -2747.042258 ) ( 8143.000000 -4044.000000 -2744.000000 ) ( 8143.000000 -4315.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8140.402950 -4315.000000 -2747.042258 ) ( 8143.000000 -4315.000000 -2744.000000 ) ( 8184.000000 -4315.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8181.402950 -4315.000000 -2782.042258 ) ( 8184.000000 -4315.000000 -2779.000000 ) ( 8184.000000 -4044.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8181.402950 -4044.000000 -2782.042258 ) ( 8184.000000 -4044.000000 -2779.000000 ) ( 8143.000000 -4044.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1448/870) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4044.000000, -4315.000000, -4315.000000) / (8184.000000, 8184.000000, 8225.000000) // --> Vector info: d1 = 0.000001, 1.931566, 1.931565. Determinants: 79.194157, 0.000195, 320259.567418, -11111.000000 // --> Vector info: d2 = 0.335930, 0.335935, 0.626553. Determinants: 0.000205, -78.757463, 640819.391529, -11111.000000 ( 8225.000000 -4315.000000 -2779.000000 ) ( 8184.000000 -4315.000000 -2779.000000 ) ( 8184.000000 -4044.000000 -2779.000000 ) ( ( -0.007128 0.000000 -28.823649 ) ( 0.000000 0.007088 -57.674322 ) ) 04escapehouse/04wex4a 0 0 0 ( 8184.000000 -4044.000000 -2783.000000 ) ( 8184.000000 -4315.000000 -2783.000000 ) ( 8225.000000 -4315.000000 -2783.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8184.000000 -4044.000000 -2783.000000 ) ( 8184.000000 -4044.000000 -2779.000000 ) ( 8184.000000 -4315.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8184.000000 -4315.000000 -2783.000000 ) ( 8184.000000 -4315.000000 -2779.000000 ) ( 8225.000000 -4315.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8225.000000 -4315.000000 -2783.000000 ) ( 8225.000000 -4315.000000 -2779.000000 ) ( 8225.000000 -4044.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8225.000000 -4044.000000 -2783.000000 ) ( 8225.000000 -4044.000000 -2779.000000 ) ( 8184.000000 -4044.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1449/871) # points: 4 { brushDef { // Surface normal: -0.658505, 0.000000, 0.752577 // RotY/Z : -0.851966 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.752577, 0.000000, -0.658505) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4044.000000, 4315.000000, 4315.000000) / (-4359.959009, -4359.959009, -4413.109738) // --> Vector info: d1 = 0.000008, 1.931566, 1.931580. Determinants: -102.663696, 0.004006, 415189.337615, -14403.847576 // --> Vector info: d2 = 0.555871, 0.555874, 0.939861. Determinants: -0.000184, 104.060399, 445693.135235, -14403.847576 ( 8265.000000 -4315.000000 -2744.000000 ) ( 8225.000000 -4315.000000 -2779.000000 ) ( 8225.000000 -4044.000000 -2779.000000 ) ( ( 0.007128 0.000000 -28.824891 ) ( 0.000000 -0.007224 -30.942645 ) ) 04escapehouse/04wex4a 0 0 0 ( 8227.634018 -4044.000000 -2782.010307 ) ( 8227.634018 -4315.000000 -2782.010307 ) ( 8267.634018 -4315.000000 -2747.010307 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8227.634018 -4044.000000 -2782.010307 ) ( 8225.000000 -4044.000000 -2779.000000 ) ( 8225.000000 -4315.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8227.634018 -4315.000000 -2782.010307 ) ( 8225.000000 -4315.000000 -2779.000000 ) ( 8265.000000 -4315.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8267.634018 -4315.000000 -2747.010307 ) ( 8265.000000 -4315.000000 -2744.000000 ) ( 8265.000000 -4044.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8267.634018 -4044.000000 -2747.010307 ) ( 8265.000000 -4044.000000 -2744.000000 ) ( 8225.000000 -4044.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1453/872) # points: 4 { brushDef { // Surface normal: 0.649262, 0.000000, 0.760565 // RotY/Z : -0.864182 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.760565, 0.000000, -0.649262) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3125.000000, -3125.000000, -4044.000000) / (8028.760040, 7974.852712, 7974.852712) // --> Vector info: d1 = 0.431552, 0.431564, 7.000003. Determinants: 354.086995, 0.010956, 1085054.429340, -49540.834329 // --> Vector info: d2 = 0.406037, 0.022923, 0.023045. Determinants: 0.006565, -352.081788, 2806685.287023, -49540.834329 ( 8143.000000 -4044.000000 -2744.000000 ) ( 8143.000000 -3125.000000 -2744.000000 ) ( 8184.000000 -3125.000000 -2779.000000 ) ( ( -0.007147 0.000000 -21.902224 ) ( 0.000000 0.007107 -56.653977 ) ) 04escapehouse/04wex4a 0 0 0 ( 8181.402950 -3125.000000 -2782.042258 ) ( 8140.402950 -3125.000000 -2747.042258 ) ( 8140.402950 -4044.000000 -2747.042258 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8181.402950 -3125.000000 -2782.042258 ) ( 8184.000000 -3125.000000 -2779.000000 ) ( 8143.000000 -3125.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8140.402950 -3125.000000 -2747.042258 ) ( 8143.000000 -3125.000000 -2744.000000 ) ( 8143.000000 -4044.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8140.402950 -4044.000000 -2747.042258 ) ( 8143.000000 -4044.000000 -2744.000000 ) ( 8184.000000 -4044.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8181.402950 -4044.000000 -2782.042258 ) ( 8184.000000 -4044.000000 -2779.000000 ) ( 8184.000000 -3125.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1454/873) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3125.000000, -3125.000000, -4044.000000) / (8225.000000, 8184.000000, 8184.000000) // --> Vector info: d1 = 0.431545, 0.431552, 7.000000. Determinants: 269.306390, 0.006569, 825268.260825, -37679.000000 // --> Vector info: d2 = 0.626384, 0.335766, 0.335928. Determinants: 0.006628, -267.077920, 2173135.085733, -37679.000000 ( 8184.000000 -4044.000000 -2779.000000 ) ( 8184.000000 -3125.000000 -2779.000000 ) ( 8225.000000 -3125.000000 -2779.000000 ) ( ( -0.007147 0.000000 -21.902605 ) ( 0.000000 0.007088 -57.674967 ) ) 04escapehouse/04wex4a 0 0 0 ( 8225.000000 -3125.000000 -2783.000000 ) ( 8184.000000 -3125.000000 -2783.000000 ) ( 8184.000000 -4044.000000 -2783.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8225.000000 -3125.000000 -2783.000000 ) ( 8225.000000 -3125.000000 -2779.000000 ) ( 8184.000000 -3125.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8184.000000 -3125.000000 -2783.000000 ) ( 8184.000000 -3125.000000 -2779.000000 ) ( 8184.000000 -4044.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8184.000000 -4044.000000 -2783.000000 ) ( 8184.000000 -4044.000000 -2779.000000 ) ( 8225.000000 -4044.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8225.000000 -4044.000000 -2783.000000 ) ( 8225.000000 -4044.000000 -2779.000000 ) ( 8225.000000 -3125.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1455/874) # points: 4 { brushDef { // Surface normal: -0.658505, 0.000000, 0.752577 // RotY/Z : -0.851966 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.752577, 0.000000, -0.658505) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3125.000000, 3125.000000, 4044.000000) / (-4413.109738, -4359.959009, -4359.959009) // --> Vector info: d1 = 0.431538, 0.431545, 7.000000. Determinants: -349.118209, -0.006577, 1069886.700287, -48845.520010 // --> Vector info: d2 = 1.010332, 0.626384, 0.626546. Determinants: -0.008592, 352.848456, 1507835.603785, -48845.520010 ( 8225.000000 -4044.000000 -2779.000000 ) ( 8225.000000 -3125.000000 -2779.000000 ) ( 8265.000000 -3125.000000 -2744.000000 ) ( ( 0.007147 0.000000 -21.903477 ) ( 0.000000 -0.007224 -30.869476 ) ) 04escapehouse/04wex4a 0 0 0 ( 8267.634018 -3125.000000 -2747.010307 ) ( 8227.634018 -3125.000000 -2782.010307 ) ( 8227.634018 -4044.000000 -2782.010307 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8267.634018 -3125.000000 -2747.010307 ) ( 8265.000000 -3125.000000 -2744.000000 ) ( 8225.000000 -3125.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8227.634018 -3125.000000 -2782.010307 ) ( 8225.000000 -3125.000000 -2779.000000 ) ( 8225.000000 -4044.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8227.634018 -4044.000000 -2782.010307 ) ( 8225.000000 -4044.000000 -2779.000000 ) ( 8265.000000 -4044.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8267.634018 -4044.000000 -2747.010307 ) ( 8265.000000 -4044.000000 -2744.000000 ) ( 8265.000000 -3125.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1459/875) # points: 4 { brushDef { // Surface normal: 0.910596, -0.413297, 0.000000 // RotY/Z : 0.000000 / -0.426071. Vector texS/T: (0.413297, 0.910596, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (-392.611570, -690.218693, -690.218693) / (2744.000000, 2744.000000, 2796.000000) // --> Vector info: d1 = 0.322622, 0.853606, 0.853618. Determinants: 27.611164, -0.003690, 5857.830644, -15475.570426 // --> Vector info: d2 = 0.624963, 0.624963, 0.812499. Determinants: 0.000000, -55.811980, 143476.416603, -15475.570426 ( 7837.000000 -4315.000000 -2796.000000 ) ( 7837.000000 -4315.000000 -2744.000000 ) ( 7960.000000 -4044.000000 -2744.000000 ) ( ( -0.001784 0.000000 -0.378521 ) ( 0.000000 0.003606 -9.271155 ) ) 04escapehouse/00cliff3 0 0 0 ( 7956.357614 -4042.346814 -2744.000000 ) ( 7833.357614 -4313.346814 -2744.000000 ) ( 7833.357614 -4313.346814 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7956.357614 -4042.346814 -2744.000000 ) ( 7960.000000 -4044.000000 -2744.000000 ) ( 7837.000000 -4315.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.357614 -4313.346814 -2744.000000 ) ( 7837.000000 -4315.000000 -2744.000000 ) ( 7837.000000 -4315.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.357614 -4313.346814 -2796.000000 ) ( 7837.000000 -4315.000000 -2796.000000 ) ( 7960.000000 -4044.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7956.357614 -4042.346814 -2796.000000 ) ( 7960.000000 -4044.000000 -2796.000000 ) ( 7960.000000 -4044.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1460/876) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (-4044.000000, -4315.000000, -4315.000000) / (7960.000000, 7837.000000, 8184.000000) // --> Vector info: d1 = 0.632839, 1.163836, 0.905867. Determinants: 152.525549, 69.909574, 822.814348, -94037.000000 // --> Vector info: d2 = 0.812513, 0.812513, 1.940825. Determinants: 138.782448, -305.772711, 2918780.724651, -94037.000000 ( 8184.000000 -4315.000000 -2796.000000 ) ( 7837.000000 -4315.000000 -2796.000000 ) ( 7960.000000 -4044.000000 -2796.000000 ) ( ( -0.001622 -0.000743 -0.008750 ) ( -0.001476 0.003252 -31.038641 ) ) 04escapehouse/00cliff3 0 0 0 ( 7960.000000 -4044.000000 -2800.000000 ) ( 7837.000000 -4315.000000 -2800.000000 ) ( 8184.000000 -4315.000000 -2800.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7960.000000 -4044.000000 -2800.000000 ) ( 7960.000000 -4044.000000 -2796.000000 ) ( 7837.000000 -4315.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4315.000000 -2800.000000 ) ( 7837.000000 -4315.000000 -2796.000000 ) ( 8184.000000 -4315.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8184.000000 -4315.000000 -2800.000000 ) ( 8184.000000 -4315.000000 -2796.000000 ) ( 8184.000000 -4044.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8184.000000 -4044.000000 -2800.000000 ) ( 8184.000000 -4044.000000 -2796.000000 ) ( 7960.000000 -4044.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1461/877) # points: 4 { brushDef { // Surface normal: -0.648734, 0.000000, -0.761015 // RotY/Z : 0.864876 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.761015, 0.000000, -0.648734) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4044.000000, 4315.000000, 4315.000000) / (8042.008262, 8042.008262, 7961.852164) // --> Vector info: d1 = 1.000000, 2.931569, 2.931584. Determinants: -154.827003, 0.004198, 604364.335994, -21722.302479 // --> Vector info: d2 = 0.000000, 0.000002, 0.574993. Determinants: -0.000153, 155.822531, -1253125.464775, -21722.302479 ( 8123.000000 -4315.000000 -2744.000000 ) ( 8184.000000 -4315.000000 -2796.000000 ) ( 8184.000000 -4044.000000 -2796.000000 ) ( ( 0.007128 0.000000 -27.822296 ) ( 0.000000 -0.007173 57.688427 ) ) 04escapehouse/04wex4a 0 0 0 ( 8186.594937 -4044.000000 -2792.955940 ) ( 8186.594937 -4315.000000 -2792.955940 ) ( 8125.594937 -4315.000000 -2740.955940 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8186.594937 -4044.000000 -2792.955940 ) ( 8184.000000 -4044.000000 -2796.000000 ) ( 8184.000000 -4315.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8186.594937 -4315.000000 -2792.955940 ) ( 8184.000000 -4315.000000 -2796.000000 ) ( 8123.000000 -4315.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8125.594937 -4315.000000 -2740.955940 ) ( 8123.000000 -4315.000000 -2744.000000 ) ( 8123.000000 -4044.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8125.594937 -4044.000000 -2740.955940 ) ( 8123.000000 -4044.000000 -2744.000000 ) ( 8184.000000 -4044.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1465/878) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (-3125.000000, -3125.000000, -4044.000000) / (2796.000000, 2744.000000, 2744.000000) // --> Vector info: d1 = 0.502752, 0.502784, 3.786986. Determinants: 170.778534, 0.028920, 509576.532101, -47788.000000 // --> Vector info: d2 = 0.996600, 0.621523, 0.622628. Determinants: 0.057451, -344.695548, 916322.780567, -47788.000000 ( 7960.000000 -4044.000000 -2744.000000 ) ( 7960.000000 -3125.000000 -2744.000000 ) ( 7960.000000 -3125.000000 -2796.000000 ) ( ( -0.003574 -0.000001 -10.663274 ) ( -0.000001 0.007213 -19.174746 ) ) 04escapehouse/04wex4c 0 0 0 ( 7956.000000 -3125.000000 -2796.000000 ) ( 7956.000000 -3125.000000 -2744.000000 ) ( 7956.000000 -4044.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7956.000000 -3125.000000 -2796.000000 ) ( 7960.000000 -3125.000000 -2796.000000 ) ( 7960.000000 -3125.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7956.000000 -3125.000000 -2744.000000 ) ( 7960.000000 -3125.000000 -2744.000000 ) ( 7960.000000 -4044.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7956.000000 -4044.000000 -2744.000000 ) ( 7960.000000 -4044.000000 -2744.000000 ) ( 7960.000000 -4044.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7956.000000 -4044.000000 -2796.000000 ) ( 7960.000000 -4044.000000 -2796.000000 ) ( 7960.000000 -3125.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1467/879) # points: 4 { brushDef { // Surface normal: -0.648734, 0.000000, -0.761015 // RotY/Z : 0.864876 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.761015, 0.000000, -0.648734) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3125.000000, 3125.000000, 4044.000000) / (7961.852164, 8042.008262, 8042.008262) // --> Vector info: d1 = 0.000000, 0.574986, 0.574994. Determinants: -0.000582, -528.412364, 4207142.939420, -73663.453795 // --> Vector info: d2 = 1.000000, 1.000000, 7.568444. Determinants: -526.500835, 0.000108, 1571650.803684, -73663.453795 ( 8184.000000 -4044.000000 -2796.000000 ) ( 8184.000000 -3125.000000 -2796.000000 ) ( 8123.000000 -3125.000000 -2744.000000 ) ( ( 0.000000 0.007173 -57.113029 ) ( 0.007147 0.000000 -21.335557 ) ) 04escapehouse/04wex4a 0 0 0 ( 8125.594937 -3125.000000 -2740.955940 ) ( 8186.594937 -3125.000000 -2792.955940 ) ( 8186.594937 -4044.000000 -2792.955940 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8125.594937 -3125.000000 -2740.955940 ) ( 8123.000000 -3125.000000 -2744.000000 ) ( 8184.000000 -3125.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8186.594937 -3125.000000 -2792.955940 ) ( 8184.000000 -3125.000000 -2796.000000 ) ( 8184.000000 -4044.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8186.594937 -4044.000000 -2792.955940 ) ( 8184.000000 -4044.000000 -2796.000000 ) ( 8123.000000 -4044.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8125.594937 -4044.000000 -2740.955940 ) ( 8123.000000 -4044.000000 -2744.000000 ) ( 8123.000000 -3125.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1473/880) # points: 4 { brushDef { // Surface normal: 0.648734, 0.000000, -0.761015 // RotY/Z : 0.864876 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.761015, 0.000000, -0.648734) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3125.000000, -3125.000000, -4044.000000) / (-4445.488368, -4525.644466, -4525.644466) // --> Vector info: d1 = 1.000000, 1.575126, 1.575133. Determinants: 0.000573, 528.540514, 2275959.043827, -73663.453795 // --> Vector info: d2 = 0.000000, 0.000001, 6.568464. Determinants: 526.502346, 0.001328, 1645325.734799, -73663.453795 ( 8286.000000 -4044.000000 -2744.000000 ) ( 8286.000000 -3125.000000 -2744.000000 ) ( 8225.000000 -3125.000000 -2796.000000 ) ( ( 0.000000 -0.007175 -30.896719 ) ( -0.007147 0.000000 -22.335713 ) ) 04escapehouse/04wex4a 0 0 0 ( 8222.405063 -3125.000000 -2792.955940 ) ( 8283.405063 -3125.000000 -2740.955940 ) ( 8283.405063 -4044.000000 -2740.955940 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8222.405063 -3125.000000 -2792.955940 ) ( 8225.000000 -3125.000000 -2796.000000 ) ( 8286.000000 -3125.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8283.405063 -3125.000000 -2740.955940 ) ( 8286.000000 -3125.000000 -2744.000000 ) ( 8286.000000 -4044.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8283.405063 -4044.000000 -2740.955940 ) ( 8286.000000 -4044.000000 -2744.000000 ) ( 8225.000000 -4044.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8222.405063 -4044.000000 -2792.955940 ) ( 8225.000000 -4044.000000 -2796.000000 ) ( 8225.000000 -3125.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1478/881) # points: 4 { brushDef { // Surface normal: 0.648734, 0.000000, -0.761015 // RotY/Z : 0.864876 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.761015, 0.000000, -0.648734) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4044.000000, -4044.000000, -4315.000000) / (-4445.488368, -4525.644466, -4525.644466) // --> Vector info: d1 = 0.000007, 0.575133, 0.575136. Determinants: 0.000292, 155.859138, 692871.013731, -21722.302479 // --> Vector info: d2 = 0.568463, 0.568463, 2.500014. Determinants: 154.825589, 0.000000, 613766.348778, -21722.302479 ( 8286.000000 -4315.000000 -2744.000000 ) ( 8286.000000 -4044.000000 -2744.000000 ) ( 8225.000000 -4044.000000 -2796.000000 ) ( ( 0.000000 -0.007175 -31.896757 ) ( -0.007127 0.000000 -28.255124 ) ) 04escapehouse/04wex4a 0 0 0 ( 8222.405063 -4044.000000 -2792.955940 ) ( 8283.405063 -4044.000000 -2740.955940 ) ( 8283.405063 -4315.000000 -2740.955940 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8222.405063 -4044.000000 -2792.955940 ) ( 8225.000000 -4044.000000 -2796.000000 ) ( 8286.000000 -4044.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8283.405063 -4044.000000 -2740.955940 ) ( 8286.000000 -4044.000000 -2744.000000 ) ( 8286.000000 -4315.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8283.405063 -4315.000000 -2740.955940 ) ( 8286.000000 -4315.000000 -2744.000000 ) ( 8225.000000 -4315.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8222.405063 -4315.000000 -2792.955940 ) ( 8225.000000 -4315.000000 -2796.000000 ) ( 8225.000000 -4044.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1479/882) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (-4044.000000, -4044.000000, -4315.000000) / (8286.000000, 8225.000000, 8225.000000) // --> Vector info: d1 = 0.391263, 0.436605, 0.875673. Determinants: 26.783182, 12.287609, 28.094683, -16531.000000 // --> Vector info: d2 = 0.869598, 0.671337, 1.072991. Determinants: 24.500938, -53.728932, 529904.395224, -16531.000000 ( 8225.000000 -4315.000000 -2796.000000 ) ( 8225.000000 -4044.000000 -2796.000000 ) ( 8286.000000 -4044.000000 -2796.000000 ) ( ( -0.001620 -0.000743 -0.001700 ) ( -0.001482 0.003250 -32.055193 ) ) 04escapehouse/00cliff3 0 0 0 ( 8286.000000 -4044.000000 -2800.000000 ) ( 8225.000000 -4044.000000 -2800.000000 ) ( 8225.000000 -4315.000000 -2800.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8286.000000 -4044.000000 -2800.000000 ) ( 8286.000000 -4044.000000 -2796.000000 ) ( 8225.000000 -4044.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8225.000000 -4044.000000 -2800.000000 ) ( 8225.000000 -4044.000000 -2796.000000 ) ( 8225.000000 -4315.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8225.000000 -4315.000000 -2800.000000 ) ( 8225.000000 -4315.000000 -2796.000000 ) ( 8286.000000 -4315.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8286.000000 -4315.000000 -2800.000000 ) ( 8286.000000 -4315.000000 -2796.000000 ) ( 8286.000000 -4044.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1481/883) # points: 4 { brushDef { // Surface normal: -0.954953, -0.296758, 0.000000 // RotY/Z : 0.000000 / -2.840297. Vector texS/T: (0.296758, -0.954953, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (3503.241913, 3503.241913, 3240.401657) / (2289.000000, 2153.000000, 2153.000000) // --> Vector info: d1 = 0.848953, 0.848976, 1.787520. Determinants: 127.642021, 0.005889, -477521.275113, -35746.274771 // --> Vector info: d2 = 1.368608, 0.394741, 0.394829. Determinants: 0.011932, -255.971480, 536954.284357, -35746.274771 ( 9246.000000 -520.000000 -2153.000000 ) ( 9324.000000 -771.000000 -2153.000000 ) ( 9324.000000 -771.000000 -2289.000000 ) ( ( -0.003571 0.000000 13.358630 ) ( 0.000000 0.007161 -15.021266 ) ) 04escapehouse/04wex4c 0 0 0 ( 9327.819811 -769.812967 -2289.000000 ) ( 9327.819811 -769.812967 -2153.000000 ) ( 9249.819811 -518.812967 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9327.819811 -769.812967 -2289.000000 ) ( 9324.000000 -771.000000 -2289.000000 ) ( 9324.000000 -771.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9327.819811 -769.812967 -2153.000000 ) ( 9324.000000 -771.000000 -2153.000000 ) ( 9246.000000 -520.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9249.819811 -518.812967 -2153.000000 ) ( 9246.000000 -520.000000 -2153.000000 ) ( 9246.000000 -520.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9249.819811 -518.812967 -2289.000000 ) ( 9246.000000 -520.000000 -2289.000000 ) ( 9324.000000 -771.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1482/884) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-765.000000, -771.000000, -520.000000) / (9257.000000, 9324.000000, 9246.000000) // --> Vector info: d1 = 1.394986, 1.878124, 1.139074. Determinants: 11.831521, -116.833452, 1067771.764346, -16349.000000 // --> Vector info: d2 = 0.999845, 1.006083, 2.731549. Determinants: -116.092775, -11.918472, 5171.850395, -16349.000000 ( 9246.000000 -520.000000 -2289.000000 ) ( 9324.000000 -771.000000 -2289.000000 ) ( 9257.000000 -765.000000 -2289.000000 ) ( ( -0.000724 0.007146 -65.311136 ) ( 0.007101 0.000729 -0.316340 ) ) 04escapehouse/04wex4a 0 0 0 ( 9257.000000 -765.000000 -2293.000000 ) ( 9324.000000 -771.000000 -2293.000000 ) ( 9246.000000 -520.000000 -2293.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9257.000000 -765.000000 -2293.000000 ) ( 9257.000000 -765.000000 -2289.000000 ) ( 9324.000000 -771.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9324.000000 -771.000000 -2293.000000 ) ( 9324.000000 -771.000000 -2289.000000 ) ( 9246.000000 -520.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9246.000000 -520.000000 -2293.000000 ) ( 9246.000000 -520.000000 -2289.000000 ) ( 9198.000000 -569.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9198.000000 -569.000000 -2293.000000 ) ( 9198.000000 -569.000000 -2289.000000 ) ( 9257.000000 -765.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1483/885) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-764.000000, -765.000000, -569.000000) / (9245.000000, 9257.000000, 9198.000000) // --> Vector info: d1 = 1.311674, 1.394986, 0.831565. Determinants: 1.845657, -15.765667, 144156.007160, -2293.000000 // --> Vector info: d2 = 0.998771, 0.999845, 2.354004. Determinants: -16.313286, -1.564701, -287.869128, -2293.000000 ( 9198.000000 -569.000000 -2289.000000 ) ( 9257.000000 -765.000000 -2289.000000 ) ( 9245.000000 -764.000000 -2289.000000 ) ( ( -0.000805 0.006876 -62.867862 ) ( 0.007114 0.000682 0.125543 ) ) 04escapehouse/04wex4a 0 0 0 ( 9245.000000 -764.000000 -2293.000000 ) ( 9257.000000 -765.000000 -2293.000000 ) ( 9198.000000 -569.000000 -2293.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9245.000000 -764.000000 -2293.000000 ) ( 9245.000000 -764.000000 -2289.000000 ) ( 9257.000000 -765.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9257.000000 -765.000000 -2293.000000 ) ( 9257.000000 -765.000000 -2289.000000 ) ( 9198.000000 -569.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9198.000000 -569.000000 -2293.000000 ) ( 9198.000000 -569.000000 -2289.000000 ) ( 9189.000000 -577.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9189.000000 -577.000000 -2293.000000 ) ( 9189.000000 -577.000000 -2289.000000 ) ( 9245.000000 -764.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1485/886) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-757.000000, -758.000000, -626.000000) / (9164.000000, 9176.000000, 9140.000000) // --> Vector info: d1 = 0.728456, 0.811759, 0.463053. Determinants: 1.185557, -10.647333, 97341.975528, -1548.000000 // --> Vector info: d2 = 0.991221, 0.992306, 1.901829. Determinants: -10.953312, -1.052661, -179.478865, -1548.000000 ( 9140.000000 -626.000000 -2289.000000 ) ( 9176.000000 -758.000000 -2289.000000 ) ( 9164.000000 -757.000000 -2289.000000 ) ( ( -0.000766 0.006878 -62.882413 ) ( 0.007076 0.000680 0.115942 ) ) 04escapehouse/04wex4a 0 0 0 ( 9164.000000 -757.000000 -2293.000000 ) ( 9176.000000 -758.000000 -2293.000000 ) ( 9140.000000 -626.000000 -2293.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9164.000000 -757.000000 -2293.000000 ) ( 9164.000000 -757.000000 -2289.000000 ) ( 9176.000000 -758.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9176.000000 -758.000000 -2293.000000 ) ( 9176.000000 -758.000000 -2289.000000 ) ( 9140.000000 -626.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9140.000000 -626.000000 -2293.000000 ) ( 9140.000000 -626.000000 -2289.000000 ) ( 9132.000000 -635.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9132.000000 -635.000000 -2293.000000 ) ( 9132.000000 -635.000000 -2289.000000 ) ( 9164.000000 -757.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1486/887) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-749.000000, -757.000000, -635.000000) / (9071.000000, 9164.000000, 9132.000000) // --> Vector info: d1 = 1.061911, 1.728443, 1.410503. Determinants: 8.239461, -78.773383, 708948.117289, -11090.000000 // --> Vector info: d2 = 0.982677, 0.991263, 1.837307. Determinants: -78.956848, -7.815942, 861.848462, -11090.000000 ( 9132.000000 -635.000000 -2289.000000 ) ( 9164.000000 -757.000000 -2289.000000 ) ( 9071.000000 -749.000000 -2289.000000 ) ( ( -0.000743 0.007103 -63.926791 ) ( 0.007120 0.000705 -0.077714 ) ) 04escapehouse/04wex4a 0 0 0 ( 9071.000000 -749.000000 -2293.000000 ) ( 9164.000000 -757.000000 -2293.000000 ) ( 9132.000000 -635.000000 -2293.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9071.000000 -749.000000 -2293.000000 ) ( 9071.000000 -749.000000 -2289.000000 ) ( 9164.000000 -757.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9164.000000 -757.000000 -2293.000000 ) ( 9164.000000 -757.000000 -2289.000000 ) ( 9132.000000 -635.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9132.000000 -635.000000 -2293.000000 ) ( 9132.000000 -635.000000 -2289.000000 ) ( 9066.000000 -701.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9066.000000 -701.000000 -2293.000000 ) ( 9066.000000 -701.000000 -2289.000000 ) ( 9071.000000 -749.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1488/888) # points: 4 { brushDef { // Surface normal: 0.994618, 0.103606, 0.000000 // RotY/Z : 0.000000 / 0.103792. Vector texS/T: (-0.103606, 0.994618, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (-1684.779979, -1684.779979, -1636.520265) / (2153.000000, 2289.000000, 2289.000000) // --> Vector info: d1 = 1.172624, 1.172554, 0.999731. Determinants: 23.503954, 0.003377, 31895.411685, -6563.321111 // --> Vector info: d2 = 0.394835, 1.368702, 1.368657. Determinants: 0.006111, -46.998554, 98606.757715, -6563.321111 ( 9066.000000 -701.000000 -2289.000000 ) ( 9071.000000 -749.000000 -2289.000000 ) ( 9071.000000 -749.000000 -2153.000000 ) ( ( -0.003581 -0.000001 -4.859645 ) ( -0.000001 0.007161 -15.023912 ) ) 04escapehouse/04wex4c 0 0 0 ( 9067.021526 -749.414424 -2153.000000 ) ( 9067.021526 -749.414424 -2289.000000 ) ( 9062.021526 -701.414424 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9067.021526 -749.414424 -2153.000000 ) ( 9071.000000 -749.000000 -2153.000000 ) ( 9071.000000 -749.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9067.021526 -749.414424 -2289.000000 ) ( 9071.000000 -749.000000 -2289.000000 ) ( 9066.000000 -701.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9062.021526 -701.414424 -2289.000000 ) ( 9066.000000 -701.000000 -2289.000000 ) ( 9066.000000 -701.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9062.021526 -701.414424 -2153.000000 ) ( 9066.000000 -701.000000 -2153.000000 ) ( 9071.000000 -749.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1489/889) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-520.000000, -771.000000, -749.000000) / (-9246.000000, -9324.000000, -9071.000000) // --> Vector info: d1 = 1.000000, 2.877087, 2.183454. Determinants: 420.799595, 132.805818, 1384951.383506, -61787.000000 // --> Vector info: d2 = 0.000000, 0.000002, 1.678886. Determinants: 130.953431, -421.399971, -3828168.353806, -61787.000000 ( 9071.000000 -749.000000 -2153.000000 ) ( 9324.000000 -771.000000 -2153.000000 ) ( 9246.000000 -520.000000 -2153.000000 ) ( ( -0.006810 -0.002149 -22.414932 ) ( -0.002119 0.006820 61.957505 ) ) 04escapehouse/04wex4a 0 0 0 ( 9246.000000 -520.000000 -2149.000000 ) ( 9324.000000 -771.000000 -2149.000000 ) ( 9071.000000 -749.000000 -2149.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9246.000000 -520.000000 -2149.000000 ) ( 9246.000000 -520.000000 -2153.000000 ) ( 9324.000000 -771.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9324.000000 -771.000000 -2149.000000 ) ( 9324.000000 -771.000000 -2153.000000 ) ( 9071.000000 -749.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9071.000000 -749.000000 -2149.000000 ) ( 9071.000000 -749.000000 -2153.000000 ) ( 9066.000000 -701.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9066.000000 -701.000000 -2149.000000 ) ( 9066.000000 -701.000000 -2153.000000 ) ( 9246.000000 -520.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1491/890) # points: 5 { brushDef { // Surface normal: -0.996322, 0.085687, 0.000000 // RotY/Z : 0.000000 / 3.055800. Vector texS/T: (-0.085687, -0.996322, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (-30.781817, 564.407229, 564.407229) / (2289.000000, 2516.000000, 2376.000000) // --> Vector info: d1 = 2.352160, 0.227108, 0.227307. Determinants: 297.462098, 0.118633, -187112.346758, -83326.466384 // --> Vector info: d2 = 1.368655, 2.991741, 1.991866. Determinants: -0.260362, -595.114693, 1248164.297618, -83326.466384 ( 9273.000000 -1364.000000 -2376.000000 ) ( 9273.000000 -1364.000000 -2516.000000 ) ( 9324.000000 -771.000000 -2289.000000 ) ( ( -0.003570 -0.000001 2.245533 ) ( 0.000003 0.007142 -14.979206 ) ) 04escapehouse/04wex4c 0 0 0 ( 9327.985288 -771.342748 -2289.000000 ) ( 9276.985288 -1364.342748 -2516.000000 ) ( 9276.985288 -1364.342748 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9327.985288 -771.342748 -2289.000000 ) ( 9324.000000 -771.000000 -2289.000000 ) ( 9273.000000 -1364.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9276.985288 -1364.342748 -2516.000000 ) ( 9273.000000 -1364.000000 -2516.000000 ) ( 9273.000000 -1364.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9276.985288 -1364.342748 -2376.000000 ) ( 9273.000000 -1364.000000 -2376.000000 ) ( 9324.000000 -781.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9327.985288 -781.342748 -2153.000000 ) ( 9324.000000 -781.000000 -2153.000000 ) ( 9324.000000 -771.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9327.985288 -771.342748 -2153.000000 ) ( 9324.000000 -771.000000 -2153.000000 ) ( 9324.000000 -771.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1493/891) # points: 4 { brushDef { // Surface normal: -0.029590, -0.355080, 0.934367 // RotY/Z : -1.206479 / -1.653938. Vector texS/T: (0.996546, -0.083045, 0.000000) / (-0.077595, -0.931140, -0.356311) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9195.210757, 9192.636347, 9204.677942) / (809.388801, 1446.472290, 1446.472290) // --> Vector info: d1 = 0.910713, 5.460763, 5.460771. Determinants: -0.005166, -54.789870, 37407.275496, -7671.501092 // --> Vector info: d2 = 0.699618, 0.699614, 0.782946. Determinants: -53.089178, -0.214480, 482972.652678, -7671.501092 ( 9124.000000 -1351.000000 -2516.000000 ) ( 9112.000000 -1350.000000 -2516.000000 ) ( 9164.000000 -757.000000 -2289.000000 ) ( ( 0.000001 0.007142 -4.876135 ) ( 0.006920 0.000028 -62.956734 ) ) 04escapehouse/04wex4a 0 0 0 ( 9164.118360 -755.579678 -2292.737469 ) ( 9112.118360 -1348.579678 -2519.737469 ) ( 9124.118360 -1349.579678 -2519.737469 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9164.118360 -755.579678 -2292.737469 ) ( 9164.000000 -757.000000 -2289.000000 ) ( 9112.000000 -1350.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9112.118360 -1348.579678 -2519.737469 ) ( 9112.000000 -1350.000000 -2516.000000 ) ( 9124.000000 -1351.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9124.118360 -1349.579678 -2519.737469 ) ( 9124.000000 -1351.000000 -2516.000000 ) ( 9176.000000 -758.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9176.118360 -756.579678 -2292.737469 ) ( 9176.000000 -758.000000 -2289.000000 ) ( 9164.000000 -757.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1495/892) # points: 4 { brushDef { // Surface normal: -0.032263, -0.354894, 0.934350 // RotY/Z : -1.206430 / -1.661456. Vector texS/T: (0.995893, -0.090536, 0.000000) / (-0.084592, -0.930513, -0.356357) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9276.202004, 9279.099148, 9290.144509) / (744.559763, 1381.561024, 1381.561024) // --> Vector info: d1 = 0.910722, 5.460774, 5.460772. Determinants: 0.001821, -50.256977, 30994.668219, -7035.908897 // --> Vector info: d2 = 0.282953, 0.282953, 0.366292. Determinants: -53.087033, 0.241445, 490275.443746, -7035.908897 ( 9205.000000 -1358.000000 -2516.000000 ) ( 9194.000000 -1357.000000 -2516.000000 ) ( 9245.000000 -764.000000 -2289.000000 ) ( ( 0.000000 0.007143 -4.405212 ) ( 0.007545 -0.000034 -69.681892 ) ) 04escapehouse/04wex4a 0 0 0 ( 9245.129052 -762.580425 -2292.737399 ) ( 9194.129052 -1355.580425 -2519.737399 ) ( 9205.129052 -1356.580425 -2519.737399 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9245.129052 -762.580425 -2292.737399 ) ( 9245.000000 -764.000000 -2289.000000 ) ( 9194.000000 -1357.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9194.129052 -1355.580425 -2519.737399 ) ( 9194.000000 -1357.000000 -2516.000000 ) ( 9205.000000 -1358.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9205.129052 -1356.580425 -2519.737399 ) ( 9205.000000 -1358.000000 -2516.000000 ) ( 9257.000000 -765.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9257.129052 -763.580425 -2292.737399 ) ( 9257.000000 -765.000000 -2289.000000 ) ( 9245.000000 -764.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1498/893) # points: 4 { brushDef { // Surface normal: 0.030726, 0.354746, -0.934458 // RotY/Z : 1.206733 / 1.484398. Vector texS/T: (-0.996270, 0.086291, 0.000000) / (-0.080635, -0.930972, -0.356074) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9356.614516, -9356.112459, -9101.161483) / (741.873012, 1368.146713, 1368.146713) // --> Vector info: d1 = 1.000005, 5.476882, 5.476889. Determinants: -0.004477, -1141.384058, 687050.268910, -159669.090985 // --> Vector info: d2 = 1.000000, 0.999999, 2.816532. Determinants: -1137.646638, 0.912155, -10804866.817592, -159669.090985 ( 9019.000000 -1342.000000 -2376.000000 ) ( 9273.000000 -1364.000000 -2376.000000 ) ( 9324.000000 -781.000000 -2153.000000 ) ( ( 0.000000 0.007148 -4.302963 ) ( 0.007125 -0.000006 67.670372 ) ) 04escapehouse/04wex4a 0 0 0 ( 9323.877096 -782.418985 -2149.262169 ) ( 9272.877096 -1365.418985 -2372.262169 ) ( 9018.877096 -1343.418985 -2372.262169 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9323.877096 -782.418985 -2149.262169 ) ( 9324.000000 -781.000000 -2153.000000 ) ( 9273.000000 -1364.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9272.877096 -1365.418985 -2372.262169 ) ( 9273.000000 -1364.000000 -2376.000000 ) ( 9019.000000 -1342.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9018.877096 -1343.418985 -2372.262169 ) ( 9019.000000 -1342.000000 -2376.000000 ) ( 9070.000000 -758.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9069.877096 -759.418985 -2149.262169 ) ( 9070.000000 -758.000000 -2153.000000 ) ( 9324.000000 -781.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1499/894) # points: 5 { brushDef { // Surface normal: 0.996209, -0.086998, 0.000000 // RotY/Z : 0.000000 / -0.087108. Vector texS/T: (0.086998, 0.996209, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (33.942735, -552.279919, -552.279919) / (2153.000000, 2376.000000, 2516.000000) // --> Vector info: d1 = 0.206797, 2.297246, 2.297174. Determinants: 292.678683, 0.041791, -26996.385978, -82071.171553 // --> Vector info: d2 = 0.394843, 1.994084, 2.993958. Determinants: 0.921664, -586.149001, 1229542.261192, -82071.171553 ( 9019.000000 -1342.000000 -2516.000000 ) ( 9019.000000 -1342.000000 -2376.000000 ) ( 9070.000000 -758.000000 -2153.000000 ) ( ( -0.003566 -0.000001 0.328939 ) ( -0.000011 0.007142 -14.981415 ) ) 04escapehouse/04wex4c 0 0 0 ( 9066.015166 -757.652009 -2153.000000 ) ( 9015.015166 -1341.652009 -2376.000000 ) ( 9015.015166 -1341.652009 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9066.015166 -757.652009 -2153.000000 ) ( 9070.000000 -758.000000 -2153.000000 ) ( 9019.000000 -1342.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9015.015166 -1341.652009 -2376.000000 ) ( 9019.000000 -1342.000000 -2376.000000 ) ( 9019.000000 -1342.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9015.015166 -1341.652009 -2516.000000 ) ( 9019.000000 -1342.000000 -2516.000000 ) ( 9071.000000 -749.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9067.015166 -748.652009 -2289.000000 ) ( 9071.000000 -749.000000 -2289.000000 ) ( 9071.000000 -749.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9067.015166 -748.652009 -2153.000000 ) ( 9071.000000 -749.000000 -2153.000000 ) ( 9070.000000 -758.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1500/895) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-758.000000, -749.000000, -771.000000) / (-9070.000000, -9071.000000, -9324.000000) // --> Vector info: d1 = 1.000000, 1.068355, 1.068300. Determinants: -17.293800, 1.503314, -1772.645409, -2299.000000 // --> Vector info: d2 = 0.000000, 0.000001, 1.816530. Determinants: 1.816408, 16.348772, 149660.195525, -2299.000000 ( 9324.000000 -771.000000 -2153.000000 ) ( 9071.000000 -749.000000 -2153.000000 ) ( 9070.000000 -758.000000 -2153.000000 ) ( ( 0.007522 -0.000654 0.771051 ) ( -0.000790 -0.007111 -65.097954 ) ) 04escapehouse/04wex4a 0 0 0 ( 9070.000000 -758.000000 -2149.000000 ) ( 9071.000000 -749.000000 -2149.000000 ) ( 9324.000000 -771.000000 -2149.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9070.000000 -758.000000 -2149.000000 ) ( 9070.000000 -758.000000 -2153.000000 ) ( 9071.000000 -749.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9071.000000 -749.000000 -2149.000000 ) ( 9071.000000 -749.000000 -2153.000000 ) ( 9324.000000 -771.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9324.000000 -771.000000 -2149.000000 ) ( 9324.000000 -771.000000 -2153.000000 ) ( 9324.000000 -781.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9324.000000 -781.000000 -2149.000000 ) ( 9324.000000 -781.000000 -2153.000000 ) ( 9070.000000 -758.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1502/896) # points: 4 { brushDef { // Surface normal: 0.630925, -0.235987, -0.739083 // RotY/Z : 0.831708 / -0.357924. Vector texS/T: (0.350330, 0.936626, 0.000000) / (-0.692245, 0.258923, -0.673614) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1153.070942, -1138.707409, -1829.484507) / (-4952.837773, -5004.796303, -5004.796303) // --> Vector info: d1 = 5.886344, 5.988252, 1.050917. Determinants: -256.536673, -0.522377, -509663.510987, -35891.763038 // --> Vector info: d2 = 0.688882, 1.059088, 1.059088. Determinants: 0.000000, 255.729665, 1241862.349333, -35891.763038 ( 8044.000000 -4962.000000 -2744.000000 ) ( 8286.000000 -4315.000000 -2744.000000 ) ( 8245.000000 -4315.000000 -2779.000000 ) ( ( 0.007148 0.000015 14.200013 ) ( 0.000000 -0.007125 -34.600205 ) ) 04escapehouse/04wex4a 0 0 0 ( 8242.476301 -4314.056051 -2776.043667 ) ( 8283.476301 -4314.056051 -2741.043667 ) ( 8041.476301 -4961.056051 -2741.043667 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8242.476301 -4314.056051 -2776.043667 ) ( 8245.000000 -4315.000000 -2779.000000 ) ( 8286.000000 -4315.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8283.476301 -4314.056051 -2741.043667 ) ( 8286.000000 -4315.000000 -2744.000000 ) ( 8044.000000 -4962.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8041.476301 -4961.056051 -2741.043667 ) ( 8044.000000 -4962.000000 -2744.000000 ) ( 8003.000000 -4962.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8000.476301 -4961.056051 -2776.043667 ) ( 8003.000000 -4962.000000 -2779.000000 ) ( 8245.000000 -4315.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1505/897) # points: 4 { brushDef { // Surface normal: 0.629443, -0.235433, -0.740522 // RotY/Z : 0.833846 / -0.357924. Vector texS/T: (0.350330, 0.936626, 0.000000) / (-0.693592, 0.259427, -0.672033) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1850.854643, -1160.077544, -1153.070942) / (-4945.218791, -4945.218791, -4970.515185) // --> Vector info: d1 = 0.898756, 5.835618, 5.886278. Determinants: -124.884791, 0.404572, -244847.912595, -17474.169422 // --> Vector info: d2 = 0.502744, 0.504582, 0.688879. Determinants: -0.046485, 127.295250, 620631.783885, -17474.169422 ( 8245.000000 -4315.000000 -2779.000000 ) ( 8225.000000 -4315.000000 -2796.000000 ) ( 7983.000000 -4962.000000 -2796.000000 ) ( ( 0.007147 -0.000023 14.011991 ) ( 0.000003 -0.007285 -35.517098 ) ) 04escapehouse/04wex4a 0 0 0 ( 7980.482227 -4961.058267 -2793.037914 ) ( 8222.482227 -4314.058267 -2793.037914 ) ( 8242.482227 -4314.058267 -2776.037914 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7980.482227 -4961.058267 -2793.037914 ) ( 7983.000000 -4962.000000 -2796.000000 ) ( 8225.000000 -4315.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8222.482227 -4314.058267 -2793.037914 ) ( 8225.000000 -4315.000000 -2796.000000 ) ( 8245.000000 -4315.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8242.482227 -4314.058267 -2776.037914 ) ( 8245.000000 -4315.000000 -2779.000000 ) ( 8003.000000 -4962.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8000.482227 -4961.058267 -2776.037914 ) ( 8003.000000 -4962.000000 -2779.000000 ) ( 7983.000000 -4962.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1508/898) # points: 4 { brushDef { // Surface normal: 0.630925, -0.235987, 0.739083 // RotY/Z : -0.831708 / -0.357924. Vector texS/T: (0.350330, 0.936626, 0.000000) / (0.692245, -0.258923, -0.673614) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1188.804611, -1879.581710, -1865.218176) / (8602.599601, 8602.599601, 8654.558131) // --> Vector info: d1 = 5.632200, 0.694889, 0.796391. Determinants: -256.535434, 0.801853, -514018.125420, -35891.763038 // --> Vector info: d2 = 1.011925, 1.011899, 0.642423. Determinants: -0.001319, 255.226474, -2231932.498679, -35891.763038 ( 7942.000000 -4962.000000 -2779.000000 ) ( 7901.000000 -4962.000000 -2744.000000 ) ( 8143.000000 -4315.000000 -2744.000000 ) ( ( 0.007147 -0.000022 14.321340 ) ( 0.000000 -0.007111 62.185090 ) ) 04escapehouse/04wex4a 0 0 0 ( 8140.476301 -4314.056051 -2746.956333 ) ( 7898.476301 -4961.056051 -2746.956333 ) ( 7939.476301 -4961.056051 -2781.956333 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8140.476301 -4314.056051 -2746.956333 ) ( 8143.000000 -4315.000000 -2744.000000 ) ( 7901.000000 -4962.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7898.476301 -4961.056051 -2746.956333 ) ( 7901.000000 -4962.000000 -2744.000000 ) ( 7942.000000 -4962.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7939.476301 -4961.056051 -2781.956333 ) ( 7942.000000 -4962.000000 -2779.000000 ) ( 8184.000000 -4315.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8181.476301 -4314.056051 -2781.956333 ) ( 8184.000000 -4315.000000 -2779.000000 ) ( 8143.000000 -4315.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1510/899) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4962.000000, -4315.000000, -4315.000000) / (7983.000000, 8225.000000, 8184.000000) // --> Vector info: d1 = 0.898105, 5.835438, 5.733721. Determinants: -177.815025, -65.811202, -380771.364232, -26527.000000 // --> Vector info: d2 = 0.370195, 0.370230, 0.642467. Determinants: -65.882630, 176.136879, -1742830.481673, -26527.000000 ( 8184.000000 -4315.000000 -2779.000000 ) ( 8225.000000 -4315.000000 -2779.000000 ) ( 7983.000000 -4962.000000 -2779.000000 ) ( ( 0.006703 0.002481 14.354106 ) ( 0.002484 -0.006640 65.700248 ) ) 04escapehouse/04wex4a 0 0 0 ( 7983.000000 -4962.000000 -2783.000000 ) ( 8225.000000 -4315.000000 -2783.000000 ) ( 8184.000000 -4315.000000 -2783.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7983.000000 -4962.000000 -2783.000000 ) ( 7983.000000 -4962.000000 -2779.000000 ) ( 8225.000000 -4315.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8225.000000 -4315.000000 -2783.000000 ) ( 8225.000000 -4315.000000 -2779.000000 ) ( 8184.000000 -4315.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8184.000000 -4315.000000 -2783.000000 ) ( 8184.000000 -4315.000000 -2779.000000 ) ( 7942.000000 -4962.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7942.000000 -4962.000000 -2783.000000 ) ( 7942.000000 -4962.000000 -2779.000000 ) ( 7983.000000 -4962.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1511/900) # points: 4 { brushDef { // Surface normal: -0.639546, 0.238224, 0.730910 // RotY/Z : -0.819655 / 2.785026. Vector texS/T: (-0.349059, -0.937101, 0.000000) / (-0.684937, 0.255131, -0.682474) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1849.043061, 1158.615657, 1172.578023) / (-4889.182592, -4889.182592, -4837.898556) // --> Vector info: d1 = 1.000000, 5.937317, 5.835438. Determinants: 253.205562, 1.403508, -496733.881964, -35407.903779 // --> Vector info: d2 = 0.000000, 0.000001, 0.370230. Determinants: 0.000035, -255.616791, -1249757.230666, -35407.903779 ( 8225.000000 -4315.000000 -2779.000000 ) ( 8265.000000 -4315.000000 -2744.000000 ) ( 8024.000000 -4962.000000 -2744.000000 ) ( ( -0.007151 -0.000040 14.028898 ) ( 0.000000 0.007219 35.295996 ) ) 04escapehouse/04wex4a 0 0 0 ( 8026.558186 -4962.952895 -2746.923641 ) ( 8267.558186 -4315.952895 -2746.923641 ) ( 8227.558186 -4315.952895 -2781.923641 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8026.558186 -4962.952895 -2746.923641 ) ( 8024.000000 -4962.000000 -2744.000000 ) ( 8265.000000 -4315.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8267.558186 -4315.952895 -2746.923641 ) ( 8265.000000 -4315.000000 -2744.000000 ) ( 8225.000000 -4315.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8227.558186 -4315.952895 -2781.923641 ) ( 8225.000000 -4315.000000 -2779.000000 ) ( 7983.000000 -4962.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7985.558186 -4962.952895 -2781.923641 ) ( 7983.000000 -4962.000000 -2779.000000 ) ( 8024.000000 -4962.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1515/901) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (-4962.000000, -4437.000000, -4437.000000) / (-7767.000000, -7767.000000, -7837.000000) // --> Vector info: d1 = 0.750276, 4.500283, 4.500162. Determinants: -262.500534, -0.063587, -1330594.156353, -36750.000000 // --> Vector info: d2 = 0.866322, 0.867482, 1.367488. Determinants: -0.081198, 262.503503, 2006624.478167, -36750.000000 ( 7837.000000 -4437.000000 -2429.000000 ) ( 7767.000000 -4437.000000 -2429.000000 ) ( 7767.000000 -4962.000000 -2429.000000 ) ( ( 0.007143 0.000002 36.206644 ) ( 0.000002 -0.007143 -54.602027 ) ) 04escapehouse/04wex2e 0 0 0 ( 7767.000000 -4962.000000 -2425.000000 ) ( 7767.000000 -4437.000000 -2425.000000 ) ( 7837.000000 -4437.000000 -2425.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4962.000000 -2425.000000 ) ( 7767.000000 -4962.000000 -2429.000000 ) ( 7767.000000 -4437.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4437.000000 -2425.000000 ) ( 7767.000000 -4437.000000 -2429.000000 ) ( 7837.000000 -4437.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4437.000000 -2425.000000 ) ( 7837.000000 -4437.000000 -2429.000000 ) ( 7837.000000 -4962.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4962.000000 -2425.000000 ) ( 7837.000000 -4962.000000 -2429.000000 ) ( 7767.000000 -4962.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1516/902) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtbm3]: 128.000000/64.000000 // --> Vector A/B: (-7767.000000, -7767.000000, -7837.000000) / (2726.000000, 2691.000000, 2691.000000) // --> Vector info: d1 = 0.625127, 0.625127, 0.125144. Determinants: -17.499399, 0.000000, -137449.392660, -2450.000000 // --> Vector info: d2 = 0.733502, 1.233502, 1.233461. Determinants: -0.001419, 34.999966, -97218.006646, -2450.000000 ( 7837.000000 -4962.000000 -2691.000000 ) ( 7767.000000 -4962.000000 -2691.000000 ) ( 7767.000000 -4962.000000 -2726.000000 ) ( ( 0.007143 0.000000 56.101793 ) ( 0.000001 -0.014286 39.680819 ) ) 04escapehouse/04wmtbm3 0 0 0 ( 7767.000000 -4966.000000 -2726.000000 ) ( 7767.000000 -4966.000000 -2691.000000 ) ( 7837.000000 -4966.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4966.000000 -2726.000000 ) ( 7767.000000 -4962.000000 -2726.000000 ) ( 7767.000000 -4962.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4966.000000 -2691.000000 ) ( 7767.000000 -4962.000000 -2691.000000 ) ( 7837.000000 -4962.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4966.000000 -2691.000000 ) ( 7837.000000 -4962.000000 -2691.000000 ) ( 7837.000000 -4962.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4966.000000 -2726.000000 ) ( 7837.000000 -4962.000000 -2726.000000 ) ( 7767.000000 -4962.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1517/903) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (-4437.000000, -4962.000000, -4962.000000) / (7767.000000, 7767.000000, 7837.000000) // --> Vector info: d1 = 0.875119, 4.625126, 4.625143. Determinants: 262.500500, -0.008765, 1132622.167290, -36750.000000 // --> Vector info: d2 = 0.867182, 0.866749, 1.366732. Determinants: -0.030291, -262.490985, 2006764.139057, -36750.000000 ( 7837.000000 -4962.000000 -2726.000000 ) ( 7767.000000 -4962.000000 -2726.000000 ) ( 7767.000000 -4437.000000 -2726.000000 ) ( ( -0.007143 0.000000 -30.819651 ) ( 0.000001 0.007143 -54.605827 ) ) 04escapehouse/04wex2e 0 0 0 ( 7767.000000 -4437.000000 -2730.000000 ) ( 7767.000000 -4962.000000 -2730.000000 ) ( 7837.000000 -4962.000000 -2730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4437.000000 -2730.000000 ) ( 7767.000000 -4437.000000 -2726.000000 ) ( 7767.000000 -4962.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4962.000000 -2730.000000 ) ( 7767.000000 -4962.000000 -2726.000000 ) ( 7837.000000 -4962.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4962.000000 -2730.000000 ) ( 7837.000000 -4962.000000 -2726.000000 ) ( 7837.000000 -4437.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4437.000000 -2730.000000 ) ( 7837.000000 -4437.000000 -2726.000000 ) ( 7767.000000 -4437.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1518/904) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (7767.000000, 7767.000000, 7837.000000) / (2429.000000, 2726.000000, 2726.000000) // --> Vector info: d1 = 0.750000, 2.875000, 2.875118. Determinants: -0.035051, -148.749984, 345993.453510, -20790.000000 // --> Vector info: d2 = 0.867184, 0.867184, 1.367190. Determinants: -148.502000, 0.000000, 1135386.284849, -20790.000000 ( 7837.000000 -4437.000000 -2726.000000 ) ( 7767.000000 -4437.000000 -2726.000000 ) ( 7767.000000 -4437.000000 -2429.000000 ) ( ( 0.000002 0.007155 -16.642302 ) ( 0.007143 0.000000 -54.612135 ) ) 04escapehouse/04wex2e 0 0 0 ( 7767.000000 -4433.000000 -2429.000000 ) ( 7767.000000 -4433.000000 -2726.000000 ) ( 7837.000000 -4433.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4433.000000 -2429.000000 ) ( 7767.000000 -4437.000000 -2429.000000 ) ( 7767.000000 -4437.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4433.000000 -2726.000000 ) ( 7767.000000 -4437.000000 -2726.000000 ) ( 7837.000000 -4437.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4433.000000 -2726.000000 ) ( 7837.000000 -4437.000000 -2726.000000 ) ( 7837.000000 -4437.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4433.000000 -2429.000000 ) ( 7837.000000 -4437.000000 -2429.000000 ) ( 7767.000000 -4437.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1519/905) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (-7767.000000, -7767.000000, -7837.000000) / (2464.000000, 2429.000000, 2429.000000) // --> Vector info: d1 = 0.000023, 0.000026, 0.500009. Determinants: 17.499399, 0.000200, 135917.284768, -2450.000000 // --> Vector info: d2 = 0.367169, 0.117170, 0.117277. Determinants: 0.003765, -17.499984, 42249.638539, -2450.000000 ( 7837.000000 -4962.000000 -2429.000000 ) ( 7767.000000 -4962.000000 -2429.000000 ) ( 7767.000000 -4962.000000 -2464.000000 ) ( ( -0.007143 0.000000 -55.476443 ) ( -0.000002 0.007143 -17.244750 ) ) 04escapehouse/04wex2e 0 0 0 ( 7767.000000 -4966.000000 -2464.000000 ) ( 7767.000000 -4966.000000 -2429.000000 ) ( 7837.000000 -4966.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4966.000000 -2464.000000 ) ( 7767.000000 -4962.000000 -2464.000000 ) ( 7767.000000 -4962.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4966.000000 -2429.000000 ) ( 7767.000000 -4962.000000 -2429.000000 ) ( 7837.000000 -4962.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4966.000000 -2429.000000 ) ( 7837.000000 -4962.000000 -2429.000000 ) ( 7837.000000 -4962.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4966.000000 -2464.000000 ) ( 7837.000000 -4962.000000 -2464.000000 ) ( 7767.000000 -4962.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1522/906) # points: 5 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (3125.000000, 3125.000000, 4044.000000) / (2604.000000, 2744.000000, 2744.000000) // --> Vector info: d1 = 4.016230, 4.015836, 0.731598. Determinants: 459.793301, 0.361964, -1954524.725566, -128660.000000 // --> Vector info: d2 = 1.608094, 2.608121, 2.602938. Determinants: 0.725651, -919.024540, 2183974.842220, -128660.000000 ( 8404.000000 -4044.000000 -2744.000000 ) ( 8404.000000 -3125.000000 -2744.000000 ) ( 8404.000000 -3125.000000 -2604.000000 ) ( ( -0.003574 -0.000003 15.191394 ) ( -0.000006 0.007143 -16.974777 ) ) 04escapehouse/04wex4c 0 0 0 ( 8408.000000 -3125.000000 -2604.000000 ) ( 8408.000000 -3125.000000 -2744.000000 ) ( 8408.000000 -4044.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8408.000000 -3125.000000 -2604.000000 ) ( 8404.000000 -3125.000000 -2604.000000 ) ( 8404.000000 -3125.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8408.000000 -3125.000000 -2744.000000 ) ( 8404.000000 -3125.000000 -2744.000000 ) ( 8404.000000 -4044.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8408.000000 -4044.000000 -2744.000000 ) ( 8404.000000 -4044.000000 -2744.000000 ) ( 8404.000000 -4044.000000 -2451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8408.000000 -4044.000000 -2451.000000 ) ( 8404.000000 -4044.000000 -2451.000000 ) ( 8404.000000 -3666.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8408.000000 -3666.000000 -2429.000000 ) ( 8404.000000 -3666.000000 -2429.000000 ) ( 8404.000000 -3125.000000 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1523/907) # points: 4 { brushDef { // Surface normal: 0.000000, -0.307773, -0.951460 // RotY/Z : 1.257944 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.951460, -0.307773) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7960.000000, 8404.000000, 8404.000000) / (-2171.869370, -2171.869370, -2740.469405) // --> Vector info: d1 = 4.166967, 0.999982, 0.999981. Determinants: 1800.748142, -0.000368, -15385941.995952, -252458.415617 // --> Vector info: d2 = 4.770356, 4.770358, 0.709354. Determinants: -0.001084, -1803.085849, -5120374.861287, -252458.415617 ( 8404.000000 -3666.000000 -2429.000000 ) ( 8404.000000 -3125.000000 -2604.000000 ) ( 7960.000000 -3125.000000 -2604.000000 ) ( ( -0.007133 0.000000 60.944461 ) ( 0.000000 0.007142 20.282053 ) ) 04escapehouse/04wex4a 0 0 0 ( 7960.000000 -3123.768906 -2600.194161 ) ( 8404.000000 -3123.768906 -2600.194161 ) ( 8404.000000 -3664.768906 -2425.194161 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7960.000000 -3123.768906 -2600.194161 ) ( 7960.000000 -3125.000000 -2604.000000 ) ( 8404.000000 -3125.000000 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8404.000000 -3123.768906 -2600.194161 ) ( 8404.000000 -3125.000000 -2604.000000 ) ( 8404.000000 -3666.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8404.000000 -3664.768906 -2425.194161 ) ( 8404.000000 -3666.000000 -2429.000000 ) ( 7960.000000 -3666.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7960.000000 -3664.768906 -2425.194161 ) ( 7960.000000 -3666.000000 -2429.000000 ) ( 7960.000000 -3125.000000 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1524/908) # points: 5 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4c]: 128.000000/64.000000 // --> Vector A/B: (-3125.000000, -3125.000000, -3666.000000) / (2744.000000, 2604.000000, 2429.000000) // --> Vector info: d1 = 0.502785, 0.502870, 2.434885. Determinants: 270.467303, 0.045922, 807003.399300, -75740.000000 // --> Vector info: d2 = 2.621522, 1.621520, 0.372120. Determinants: 0.084508, -541.001420, 1286217.874528, -75740.000000 ( 7960.000000 -3666.000000 -2429.000000 ) ( 7960.000000 -3125.000000 -2604.000000 ) ( 7960.000000 -3125.000000 -2744.000000 ) ( ( -0.003571 -0.000001 -10.654917 ) ( -0.000001 0.007143 -16.982016 ) ) 04escapehouse/04wex4c 0 0 0 ( 7956.000000 -3125.000000 -2744.000000 ) ( 7956.000000 -3125.000000 -2604.000000 ) ( 7956.000000 -3666.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7956.000000 -3125.000000 -2744.000000 ) ( 7960.000000 -3125.000000 -2744.000000 ) ( 7960.000000 -3125.000000 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7956.000000 -3125.000000 -2604.000000 ) ( 7960.000000 -3125.000000 -2604.000000 ) ( 7960.000000 -3666.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7956.000000 -3666.000000 -2429.000000 ) ( 7960.000000 -3666.000000 -2429.000000 ) ( 7960.000000 -4044.000000 -2451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7956.000000 -4044.000000 -2451.000000 ) ( 7960.000000 -4044.000000 -2451.000000 ) ( 7960.000000 -4044.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7956.000000 -4044.000000 -2744.000000 ) ( 7960.000000 -4044.000000 -2744.000000 ) ( 7960.000000 -3125.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1526/909) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3125.000000, -3125.000000, -4044.000000) / (8143.000000, 8123.000000, 8123.000000) // --> Vector info: d1 = 0.431562, 0.431564, 7.000000. Determinants: 131.368732, 0.001752, 402580.915244, -18380.000000 // --> Vector info: d2 = 1.022942, 0.877650, 0.877755. Determinants: 0.002112, -133.523657, 1068488.062690, -18380.000000 ( 8123.000000 -4044.000000 -2744.000000 ) ( 8123.000000 -3125.000000 -2744.000000 ) ( 8143.000000 -3125.000000 -2744.000000 ) ( ( -0.007147 0.000000 -21.903205 ) ( 0.000000 0.007265 -58.133192 ) ) 04escapehouse/04wex4a 0 0 0 ( 8143.000000 -3125.000000 -2748.000000 ) ( 8123.000000 -3125.000000 -2748.000000 ) ( 8123.000000 -4044.000000 -2748.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8143.000000 -3125.000000 -2748.000000 ) ( 8143.000000 -3125.000000 -2744.000000 ) ( 8123.000000 -3125.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8123.000000 -3125.000000 -2748.000000 ) ( 8123.000000 -3125.000000 -2744.000000 ) ( 8123.000000 -4044.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8123.000000 -4044.000000 -2748.000000 ) ( 8123.000000 -4044.000000 -2744.000000 ) ( 8143.000000 -4044.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8143.000000 -4044.000000 -2748.000000 ) ( 8143.000000 -4044.000000 -2744.000000 ) ( 8143.000000 -3125.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1528/910) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3125.000000, -3125.000000, -4044.000000) / (8286.000000, 8265.000000, 8265.000000) // --> Vector info: d1 = 0.431533, 0.431537, 6.999998. Determinants: 137.937670, 0.003942, 422694.405110, -19299.000000 // --> Vector info: d2 = 0.155788, 0.010329, 0.010530. Determinants: 0.004206, -133.676979, 1104654.029283, -19299.000000 ( 8265.000000 -4044.000000 -2744.000000 ) ( 8265.000000 -3125.000000 -2744.000000 ) ( 8286.000000 -3125.000000 -2744.000000 ) ( ( -0.007147 0.000000 -21.902399 ) ( 0.000000 0.006927 -57.238926 ) ) 04escapehouse/04wex4a 0 0 0 ( 8286.000000 -3125.000000 -2748.000000 ) ( 8265.000000 -3125.000000 -2748.000000 ) ( 8265.000000 -4044.000000 -2748.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8286.000000 -3125.000000 -2748.000000 ) ( 8286.000000 -3125.000000 -2744.000000 ) ( 8265.000000 -3125.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8265.000000 -3125.000000 -2748.000000 ) ( 8265.000000 -3125.000000 -2744.000000 ) ( 8265.000000 -4044.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8265.000000 -4044.000000 -2748.000000 ) ( 8265.000000 -4044.000000 -2744.000000 ) ( 8286.000000 -4044.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8286.000000 -4044.000000 -2748.000000 ) ( 8286.000000 -4044.000000 -2744.000000 ) ( 8286.000000 -3125.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1531/911) # points: 4 { brushDef { // Surface normal: 0.000000, 0.058103, -0.998311 // RotY/Z : 1.512661 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.998311, -0.058103) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8404.000000, -7960.000000, -7960.000000) / (4179.577904, 4179.577904, 3800.938234) // --> Vector info: d1 = 1.000005, 4.166905, 4.166963. Determinants: -1199.114167, 0.025405, -10245578.481574, -168116.013657 // --> Vector info: d2 = 1.000000, 0.999999, 3.709281. Determinants: 0.000361, 1202.921357, -5195816.475210, -168116.013657 ( 7960.000000 -3666.000000 -2429.000000 ) ( 7960.000000 -4044.000000 -2451.000000 ) ( 8404.000000 -4044.000000 -2451.000000 ) ( ( 0.007133 0.000000 60.943501 ) ( 0.000000 -0.007155 30.906137 ) ) 04escapehouse/04wex4a 0 0 0 ( 8404.000000 -4044.232411 -2447.006758 ) ( 7960.000000 -4044.232411 -2447.006758 ) ( 7960.000000 -3666.232411 -2425.006758 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8404.000000 -4044.232411 -2447.006758 ) ( 8404.000000 -4044.000000 -2451.000000 ) ( 7960.000000 -4044.000000 -2451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7960.000000 -4044.232411 -2447.006758 ) ( 7960.000000 -4044.000000 -2451.000000 ) ( 7960.000000 -3666.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7960.000000 -3666.232411 -2425.006758 ) ( 7960.000000 -3666.000000 -2429.000000 ) ( 8404.000000 -3666.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8404.000000 -3666.232411 -2425.006758 ) ( 8404.000000 -3666.000000 -2429.000000 ) ( 8404.000000 -4044.000000 -2451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1541/912) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-4044.000000, -4245.000000, -4315.000000) / (-8404.000000, -8554.000000, -8554.000000) // --> Vector info: d1 = 1.000000, 1.895285, 2.095043. Determinants: 29.963583, 22.518783, 299920.582998, -10500.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.149956. Determinants: 22.493385, -30.141133, -162342.835490, -10500.000000 ( 8554.000000 -4315.000000 -1729.000000 ) ( 8554.000000 -4245.000000 -1729.000000 ) ( 8404.000000 -4044.000000 -1729.000000 ) ( ( -0.002854 -0.002145 -28.563865 ) ( -0.002142 0.002871 15.461222 ) ) 04escapehouse/04sky01 0 0 0 ( 8404.000000 -4044.000000 -1725.000000 ) ( 8554.000000 -4245.000000 -1725.000000 ) ( 8554.000000 -4315.000000 -1725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8404.000000 -4044.000000 -1725.000000 ) ( 8404.000000 -4044.000000 -1729.000000 ) ( 8554.000000 -4245.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8554.000000 -4245.000000 -1725.000000 ) ( 8554.000000 -4245.000000 -1729.000000 ) ( 8554.000000 -4315.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8554.000000 -4315.000000 -1725.000000 ) ( 8554.000000 -4315.000000 -1729.000000 ) ( 7837.000000 -4315.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4315.000000 -1725.000000 ) ( 7837.000000 -4315.000000 -1729.000000 ) ( 7960.000000 -4044.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7960.000000 -4044.000000 -1725.000000 ) ( 7960.000000 -4044.000000 -1729.000000 ) ( 8404.000000 -4044.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1542/913) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (7960.000000, 8404.000000, 8404.000000) / (2429.000000, 2429.000000, 1729.000000) // --> Vector info: d1 = 1.632835, 0.841109, 0.841109. Determinants: 554.208195, 0.000000, -4918982.466661, -310800.000000 // --> Vector info: d2 = 2.500001, 2.500001, 0.000001. Determinants: 0.000000, -1110.000000, 1919189.776612, -310800.000000 ( 8404.000000 -4044.000000 -1729.000000 ) ( 8404.000000 -4044.000000 -2429.000000 ) ( 7960.000000 -4044.000000 -2429.000000 ) ( ( -0.001783 0.000000 15.826842 ) ( 0.000000 0.003571 -6.174999 ) ) 04escapehouse/00cliff3 0 0 0 ( 7960.000000 -4040.000000 -2429.000000 ) ( 8404.000000 -4040.000000 -2429.000000 ) ( 8404.000000 -4040.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7960.000000 -4040.000000 -2429.000000 ) ( 7960.000000 -4044.000000 -2429.000000 ) ( 8404.000000 -4044.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8404.000000 -4040.000000 -2429.000000 ) ( 8404.000000 -4044.000000 -2429.000000 ) ( 8404.000000 -4044.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8404.000000 -4040.000000 -1729.000000 ) ( 8404.000000 -4044.000000 -1729.000000 ) ( 7960.000000 -4044.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7960.000000 -4040.000000 -1729.000000 ) ( 7960.000000 -4044.000000 -1729.000000 ) ( 7960.000000 -4044.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1543/914) # points: 4 { brushDef { // Surface normal: 0.910596, -0.413297, 0.000000 // RotY/Z : 0.000000 / -0.426071. Vector texS/T: (0.413297, 0.910596, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (-690.218693, -392.611570, -392.611570) / (2429.000000, 2429.000000, 2258.000000) // --> Vector info: d1 = 0.853606, 0.322622, 0.322622. Determinants: 90.798251, 0.000000, 19229.943021, -50890.818131 // --> Vector info: d2 = 1.499999, 1.499999, 0.888055. Determinants: 0.000000, -182.118952, 366030.767442, -50890.818131 ( 7960.000000 -4044.000000 -2258.000000 ) ( 7960.000000 -4044.000000 -2429.000000 ) ( 7837.000000 -4315.000000 -2429.000000 ) ( ( -0.001784 0.000000 -0.377867 ) ( 0.000000 0.003579 -7.192472 ) ) 04escapehouse/00cliff3 0 0 0 ( 7833.357614 -4313.346814 -2429.000000 ) ( 7956.357614 -4042.346814 -2429.000000 ) ( 7956.357614 -4042.346814 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.357614 -4313.346814 -2429.000000 ) ( 7837.000000 -4315.000000 -2429.000000 ) ( 7960.000000 -4044.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7956.357614 -4042.346814 -2429.000000 ) ( 7960.000000 -4044.000000 -2429.000000 ) ( 7960.000000 -4044.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7956.357614 -4042.346814 -2258.000000 ) ( 7960.000000 -4044.000000 -2258.000000 ) ( 7837.000000 -4315.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.357614 -4313.346814 -2258.000000 ) ( 7837.000000 -4315.000000 -2258.000000 ) ( 7837.000000 -4315.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1544/915) # points: 4 { brushDef { // Surface normal: -0.801433, -0.598084, 0.000000 // RotY/Z : 0.000000 / -2.500484. Vector texS/T: (0.598084, -0.801433, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (8267.296916, 8518.097634, 8518.097634) / (2429.000000, 2429.000000, 1729.000000) // --> Vector info: d1 = 0.841107, 0.393464, 0.393465. Determinants: 313.350130, 0.000418, -2738224.707862, -175560.502392 // --> Vector info: d2 = 3.500001, 3.500000, 1.000000. Determinants: 0.000837, -627.001810, 908518.510699, -175560.502392 ( 8554.000000 -4245.000000 -1729.000000 ) ( 8554.000000 -4245.000000 -2429.000000 ) ( 8404.000000 -4044.000000 -2429.000000 ) ( ( -0.001785 0.000000 15.597043 ) ( 0.000000 0.003571 -5.174960 ) ) 04escapehouse/00cliff3 0 0 0 ( 8407.205732 -4041.607662 -2429.000000 ) ( 8557.205732 -4242.607662 -2429.000000 ) ( 8557.205732 -4242.607662 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8407.205732 -4041.607662 -2429.000000 ) ( 8404.000000 -4044.000000 -2429.000000 ) ( 8554.000000 -4245.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8557.205732 -4242.607662 -2429.000000 ) ( 8554.000000 -4245.000000 -2429.000000 ) ( 8554.000000 -4245.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8557.205732 -4242.607662 -1729.000000 ) ( 8554.000000 -4245.000000 -1729.000000 ) ( 8404.000000 -4044.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8407.205732 -4041.607662 -1729.000000 ) ( 8404.000000 -4044.000000 -1729.000000 ) ( 8404.000000 -4044.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1546/916) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (4315.000000, 4315.000000, 4245.000000) / (2429.000000, 1729.000000, 1729.000000) // --> Vector info: d1 = 0.358224, 0.358226, 0.483116. Determinants: 87.422727, 0.000117, -394782.344527, -49000.000000 // --> Vector info: d2 = 3.499993, 0.999999, 0.999999. Determinants: 0.000208, -174.999541, 253573.350936, -49000.000000 ( 8554.000000 -4245.000000 -1729.000000 ) ( 8554.000000 -4315.000000 -1729.000000 ) ( 8554.000000 -4315.000000 -2429.000000 ) ( ( -0.001784 0.000000 8.056783 ) ( 0.000000 0.003571 -5.174966 ) ) 04escapehouse/00cliff3 0 0 0 ( 8558.000000 -4315.000000 -2429.000000 ) ( 8558.000000 -4315.000000 -1729.000000 ) ( 8558.000000 -4245.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8558.000000 -4315.000000 -2429.000000 ) ( 8554.000000 -4315.000000 -2429.000000 ) ( 8554.000000 -4315.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8558.000000 -4315.000000 -1729.000000 ) ( 8554.000000 -4315.000000 -1729.000000 ) ( 8554.000000 -4245.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8558.000000 -4245.000000 -1729.000000 ) ( 8554.000000 -4245.000000 -1729.000000 ) ( 8554.000000 -4245.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8558.000000 -4245.000000 -2429.000000 ) ( 8554.000000 -4245.000000 -2429.000000 ) ( 8554.000000 -4315.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1547/917) # points: 4 { brushDef { // Surface normal: 0.910596, -0.413297, 0.000000 // RotY/Z : 0.000000 / -0.426071. Vector texS/T: (0.413297, 0.910596, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-392.611570, -392.611570, -690.218693) / (2258.000000, 1729.000000, 1729.000000) // --> Vector info: d1 = 0.000000, 1.888056, 1.888056. Determinants: 0.000000, 561.898839, -1268767.624237, -157434.168369 // --> Vector info: d2 = 0.999998, 0.999999, 2.061967. Determinants: 561.781022, 0.000479, 63126.816908, -157434.168369 ( 7837.000000 -4315.000000 -1729.000000 ) ( 7960.000000 -4044.000000 -1729.000000 ) ( 7960.000000 -4044.000000 -2258.000000 ) ( ( 0.000000 -0.003569 8.059036 ) ( -0.003568 0.000000 -0.400973 ) ) 04escapehouse/04sky01 0 0 0 ( 7956.357614 -4042.346814 -2258.000000 ) ( 7956.357614 -4042.346814 -1729.000000 ) ( 7833.357614 -4313.346814 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7956.357614 -4042.346814 -2258.000000 ) ( 7960.000000 -4044.000000 -2258.000000 ) ( 7960.000000 -4044.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7956.357614 -4042.346814 -1729.000000 ) ( 7960.000000 -4044.000000 -1729.000000 ) ( 7837.000000 -4315.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.357614 -4313.346814 -1729.000000 ) ( 7837.000000 -4315.000000 -1729.000000 ) ( 7837.000000 -4315.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.357614 -4313.346814 -2258.000000 ) ( 7837.000000 -4315.000000 -2258.000000 ) ( 7960.000000 -4044.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1548/918) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (-4315.000000, -4315.000000, -4437.000000) / (2726.000000, 2429.000000, 2429.000000) // --> Vector info: d1 = 0.000001, 2.125000, 2.125000. Determinants: 0.000000, 259.249970, -706715.445498, -36234.000000 // --> Vector info: d2 = 0.281257, 0.281257, 1.156250. Determinants: 259.873160, 0.000000, 1111161.631118, -36234.000000 ( 7837.000000 -4437.000000 -2429.000000 ) ( 7837.000000 -4315.000000 -2429.000000 ) ( 7837.000000 -4315.000000 -2726.000000 ) ( ( 0.000000 -0.007155 19.504207 ) ( -0.007172 0.000000 -30.666270 ) ) 04escapehouse/04wex2c 0 0 0 ( 7833.000000 -4315.000000 -2726.000000 ) ( 7833.000000 -4315.000000 -2429.000000 ) ( 7833.000000 -4437.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -4315.000000 -2726.000000 ) ( 7837.000000 -4315.000000 -2726.000000 ) ( 7837.000000 -4315.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -4315.000000 -2429.000000 ) ( 7837.000000 -4315.000000 -2429.000000 ) ( 7837.000000 -4437.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -4437.000000 -2429.000000 ) ( 7837.000000 -4437.000000 -2429.000000 ) ( 7837.000000 -4437.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -4437.000000 -2726.000000 ) ( 7837.000000 -4437.000000 -2726.000000 ) ( 7837.000000 -4315.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1549/919) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (-4315.000000, -4315.000000, -4962.000000) / (2744.000000, 2726.000000, 2726.000000) // --> Vector info: d1 = 0.375004, 0.375005, 4.999999. Determinants: 83.249888, 0.000308, 354855.122786, -11646.000000 // --> Vector info: d2 = 0.999913, 0.874983, 0.874999. Determinants: 0.000285, -80.829801, 210153.218567, -11646.000000 ( 7837.000000 -4962.000000 -2726.000000 ) ( 7837.000000 -4315.000000 -2726.000000 ) ( 7837.000000 -4315.000000 -2744.000000 ) ( ( -0.007148 0.000000 -30.470129 ) ( 0.000000 0.006941 -18.045099 ) ) 04escapehouse/04wex2e 0 0 0 ( 7833.000000 -4315.000000 -2744.000000 ) ( 7833.000000 -4315.000000 -2726.000000 ) ( 7833.000000 -4962.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -4315.000000 -2744.000000 ) ( 7837.000000 -4315.000000 -2744.000000 ) ( 7837.000000 -4315.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -4315.000000 -2726.000000 ) ( 7837.000000 -4315.000000 -2726.000000 ) ( 7837.000000 -4962.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -4962.000000 -2726.000000 ) ( 7837.000000 -4962.000000 -2726.000000 ) ( 7837.000000 -4962.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -4962.000000 -2744.000000 ) ( 7837.000000 -4962.000000 -2744.000000 ) ( 7837.000000 -4315.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1550/920) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4962.000000, -4315.000000, -4315.000000) / (8044.000000, 8286.000000, 8265.000000) // --> Vector info: d1 = 0.050919, 4.988254, 4.937323. Determinants: -91.358731, -32.952342, -188945.219806, -13587.000000 // --> Vector info: d2 = 0.059075, 0.059086, 0.195352. Determinants: -32.976731, 88.164446, -873627.992533, -13587.000000 ( 8265.000000 -4315.000000 -2744.000000 ) ( 8286.000000 -4315.000000 -2744.000000 ) ( 8044.000000 -4962.000000 -2744.000000 ) ( ( 0.006724 0.002425 13.906324 ) ( 0.002427 -0.006489 64.298814 ) ) 04escapehouse/04wex4a 0 0 0 ( 8044.000000 -4962.000000 -2748.000000 ) ( 8286.000000 -4315.000000 -2748.000000 ) ( 8265.000000 -4315.000000 -2748.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8044.000000 -4962.000000 -2748.000000 ) ( 8044.000000 -4962.000000 -2744.000000 ) ( 8286.000000 -4315.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8286.000000 -4315.000000 -2748.000000 ) ( 8286.000000 -4315.000000 -2744.000000 ) ( 8265.000000 -4315.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8265.000000 -4315.000000 -2748.000000 ) ( 8265.000000 -4315.000000 -2744.000000 ) ( 8024.000000 -4962.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8024.000000 -4962.000000 -2748.000000 ) ( 8024.000000 -4962.000000 -2744.000000 ) ( 8044.000000 -4962.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1552/921) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4962.000000, -4315.000000, -4315.000000) / (7901.000000, 8143.000000, 8123.000000) // --> Vector info: d1 = 0.694888, 5.632199, 5.581350. Determinants: -86.440662, -32.899586, -177970.786293, -12940.000000 // --> Vector info: d2 = 0.011908, 0.011933, 0.148022. Determinants: -32.933862, 88.049098, -859247.834639, -12940.000000 ( 8123.000000 -4315.000000 -2744.000000 ) ( 8143.000000 -4315.000000 -2744.000000 ) ( 7901.000000 -4962.000000 -2744.000000 ) ( ( 0.006680 0.002542 13.753538 ) ( 0.002545 -0.006804 66.402460 ) ) 04escapehouse/04wex4a 0 0 0 ( 7901.000000 -4962.000000 -2748.000000 ) ( 8143.000000 -4315.000000 -2748.000000 ) ( 8123.000000 -4315.000000 -2748.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7901.000000 -4962.000000 -2748.000000 ) ( 7901.000000 -4962.000000 -2744.000000 ) ( 8143.000000 -4315.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8143.000000 -4315.000000 -2748.000000 ) ( 8143.000000 -4315.000000 -2744.000000 ) ( 8123.000000 -4315.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8123.000000 -4315.000000 -2748.000000 ) ( 8123.000000 -4315.000000 -2744.000000 ) ( 7881.000000 -4962.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7881.000000 -4962.000000 -2748.000000 ) ( 7881.000000 -4962.000000 -2744.000000 ) ( 7901.000000 -4962.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1558/922) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-4315.000000, -4315.000000, -4962.000000) / (-7837.000000, -8554.000000, -8554.000000) // --> Vector info: d1 = 2.437497, 2.437509, 0.124996. Determinants: -1658.071390, 0.007711, -8285269.880904, -463899.000000 // --> Vector info: d2 = 1.000000, 3.562502, 3.562502. Determinants: 0.000000, 1657.938425, 12529364.215709, -463899.000000 ( 8554.000000 -4962.000000 -1729.000000 ) ( 8554.000000 -4315.000000 -1729.000000 ) ( 7837.000000 -4315.000000 -1729.000000 ) ( ( 0.003574 0.000000 17.860073 ) ( 0.000000 -0.003574 -27.008819 ) ) 04escapehouse/04sky01 0 0 0 ( 7837.000000 -4315.000000 -1725.000000 ) ( 8554.000000 -4315.000000 -1725.000000 ) ( 8554.000000 -4962.000000 -1725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4315.000000 -1725.000000 ) ( 7837.000000 -4315.000000 -1729.000000 ) ( 8554.000000 -4315.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8554.000000 -4315.000000 -1725.000000 ) ( 8554.000000 -4315.000000 -1729.000000 ) ( 8554.000000 -4962.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8554.000000 -4962.000000 -1725.000000 ) ( 8554.000000 -4962.000000 -1729.000000 ) ( 7837.000000 -4962.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4962.000000 -1725.000000 ) ( 7837.000000 -4962.000000 -1729.000000 ) ( 7837.000000 -4315.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1559/923) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2d]: 128.000000/128.000000 // --> Vector A/B: (-4962.000000, -4437.000000, -4437.000000) / (2429.000000, 2429.000000, 2258.000000) // --> Vector info: d1 = 4.000007, 0.250000, 0.249997. Determinants: 641.251222, -0.001423, 2822791.423551, -89775.000000 // --> Vector info: d2 = 1.606686, 1.606696, 0.382812. Determinants: -0.001814, -642.538997, 1416478.030591, -89775.000000 ( 7837.000000 -4437.000000 -2258.000000 ) ( 7837.000000 -4437.000000 -2429.000000 ) ( 7837.000000 -4962.000000 -2429.000000 ) ( ( -0.007143 0.000000 -31.442957 ) ( 0.000000 0.007157 -15.778090 ) ) 04escapehouse/04wex2d 0 0 0 ( 7833.000000 -4962.000000 -2429.000000 ) ( 7833.000000 -4437.000000 -2429.000000 ) ( 7833.000000 -4437.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -4962.000000 -2429.000000 ) ( 7837.000000 -4962.000000 -2429.000000 ) ( 7837.000000 -4437.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -4437.000000 -2429.000000 ) ( 7837.000000 -4437.000000 -2429.000000 ) ( 7837.000000 -4437.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -4437.000000 -2258.000000 ) ( 7837.000000 -4437.000000 -2258.000000 ) ( 7837.000000 -4962.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -4962.000000 -2258.000000 ) ( 7837.000000 -4962.000000 -2258.000000 ) ( 7837.000000 -4962.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1561/924) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2d]: 128.000000/128.000000 // --> Vector A/B: (-4437.000000, -4315.000000, -4315.000000) / (2429.000000, 2429.000000, 2258.000000) // --> Vector info: d1 = 1.249989, 0.374995, 0.375005. Determinants: 149.623939, 0.001279, 637801.050375, -20862.000000 // --> Vector info: d2 = 1.606673, 1.606665, 0.382777. Determinants: 0.001285, -149.314381, 329171.928472, -20862.000000 ( 7837.000000 -4315.000000 -2258.000000 ) ( 7837.000000 -4315.000000 -2429.000000 ) ( 7837.000000 -4437.000000 -2429.000000 ) ( ( -0.007172 0.000000 -30.572383 ) ( 0.000000 0.007157 -15.778541 ) ) 04escapehouse/04wex2d 0 0 0 ( 7833.000000 -4437.000000 -2429.000000 ) ( 7833.000000 -4315.000000 -2429.000000 ) ( 7833.000000 -4315.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -4437.000000 -2429.000000 ) ( 7837.000000 -4437.000000 -2429.000000 ) ( 7837.000000 -4315.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -4315.000000 -2429.000000 ) ( 7837.000000 -4315.000000 -2429.000000 ) ( 7837.000000 -4315.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -4315.000000 -2258.000000 ) ( 7837.000000 -4315.000000 -2258.000000 ) ( 7837.000000 -4437.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -4437.000000 -2258.000000 ) ( 7837.000000 -4437.000000 -2258.000000 ) ( 7837.000000 -4437.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1564/925) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-4437.000000, -4437.000000, -4962.000000) / (2258.000000, 1729.000000, 1729.000000) // --> Vector info: d1 = 0.000000, 1.888056, 1.888056. Determinants: 0.000000, 991.229421, -2238196.031507, -277725.000000 // --> Vector info: d2 = 0.000000, 0.000001, 1.875001. Determinants: 991.875006, 0.000308, 4400948.707906, -277725.000000 ( 7837.000000 -4962.000000 -1729.000000 ) ( 7837.000000 -4437.000000 -1729.000000 ) ( 7837.000000 -4437.000000 -2258.000000 ) ( ( 0.000000 -0.003569 8.059037 ) ( -0.003571 0.000000 -15.846426 ) ) 04escapehouse/04sky01 0 0 0 ( 7833.000000 -4437.000000 -2258.000000 ) ( 7833.000000 -4437.000000 -1729.000000 ) ( 7833.000000 -4962.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -4437.000000 -2258.000000 ) ( 7837.000000 -4437.000000 -2258.000000 ) ( 7837.000000 -4437.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -4437.000000 -1729.000000 ) ( 7837.000000 -4437.000000 -1729.000000 ) ( 7837.000000 -4962.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -4962.000000 -1729.000000 ) ( 7837.000000 -4962.000000 -1729.000000 ) ( 7837.000000 -4962.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -4962.000000 -2258.000000 ) ( 7837.000000 -4962.000000 -2258.000000 ) ( 7837.000000 -4437.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1565/926) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-4315.000000, -4315.000000, -4437.000000) / (2258.000000, 1729.000000, 1729.000000) // --> Vector info: d1 = 0.000000, 1.888056, 1.888056. Determinants: 0.000000, 230.342801, -520114.062795, -64538.000000 // --> Vector info: d2 = 0.999998, 0.999999, 1.437496. Determinants: 231.435890, 0.000196, 934107.561573, -64538.000000 ( 7837.000000 -4437.000000 -1729.000000 ) ( 7837.000000 -4315.000000 -1729.000000 ) ( 7837.000000 -4315.000000 -2258.000000 ) ( ( 0.000000 -0.003569 8.059036 ) ( -0.003586 0.000000 -14.473761 ) ) 04escapehouse/04sky01 0 0 0 ( 7833.000000 -4315.000000 -2258.000000 ) ( 7833.000000 -4315.000000 -1729.000000 ) ( 7833.000000 -4437.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -4315.000000 -2258.000000 ) ( 7837.000000 -4315.000000 -2258.000000 ) ( 7837.000000 -4315.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -4315.000000 -1729.000000 ) ( 7837.000000 -4315.000000 -1729.000000 ) ( 7837.000000 -4437.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -4437.000000 -1729.000000 ) ( 7837.000000 -4437.000000 -1729.000000 ) ( 7837.000000 -4437.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -4437.000000 -2258.000000 ) ( 7837.000000 -4437.000000 -2258.000000 ) ( 7837.000000 -4315.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1567/927) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-4865.000000, -4813.000000, -4813.000000) / (7918.000000, 7937.000000, 7837.000000) // --> Vector info: d1 = 1.234376, 0.859375, 0.859375. Determinants: 37.500143, 0.000000, 176019.438109, -5200.000000 // --> Vector info: d2 = 1.420315, 1.700542, 0.265625. Determinants: -0.759336, -74.615708, 579727.369249, -5200.000000 ( 7837.000000 -4813.000000 -2744.000000 ) ( 7937.000000 -4813.000000 -2744.000000 ) ( 7918.000000 -4865.000000 -2744.000000 ) ( ( -0.007212 0.000000 -33.849892 ) ( 0.000146 0.014349 -111.486033 ) ) 04escapehouse/04wex5b 0 0 0 ( 7918.000000 -4865.000000 -2748.000000 ) ( 7937.000000 -4813.000000 -2748.000000 ) ( 7837.000000 -4813.000000 -2748.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7918.000000 -4865.000000 -2748.000000 ) ( 7918.000000 -4865.000000 -2744.000000 ) ( 7937.000000 -4813.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7937.000000 -4813.000000 -2748.000000 ) ( 7937.000000 -4813.000000 -2744.000000 ) ( 7837.000000 -4813.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4813.000000 -2748.000000 ) ( 7837.000000 -4813.000000 -2744.000000 ) ( 7837.000000 -4865.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4865.000000 -2748.000000 ) ( 7837.000000 -4865.000000 -2744.000000 ) ( 7918.000000 -4865.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1568/928) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-4315.000000, -4288.000000, -4655.000000) / (-8554.000000, -8995.000000, -9135.000000) // --> Vector info: d1 = 1.000000, 2.577216, 2.994792. Determinants: -36.659544, 590.112904, 4724012.831284, -165627.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.341002. Determinants: 591.382032, 36.206997, 2695901.143646, -165627.000000 ( 9135.000000 -4655.000000 -1729.000000 ) ( 8995.000000 -4288.000000 -1729.000000 ) ( 8554.000000 -4315.000000 -1729.000000 ) ( ( 0.000221 -0.003563 -28.521997 ) ( -0.003571 -0.000219 -16.276942 ) ) 04escapehouse/04sky01 0 0 0 ( 8554.000000 -4315.000000 -1725.000000 ) ( 8995.000000 -4288.000000 -1725.000000 ) ( 9135.000000 -4655.000000 -1725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8554.000000 -4315.000000 -1725.000000 ) ( 8554.000000 -4315.000000 -1729.000000 ) ( 8995.000000 -4288.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8995.000000 -4288.000000 -1725.000000 ) ( 8995.000000 -4288.000000 -1729.000000 ) ( 9135.000000 -4655.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9135.000000 -4655.000000 -1725.000000 ) ( 9135.000000 -4655.000000 -1729.000000 ) ( 8942.000000 -4813.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8942.000000 -4813.000000 -1725.000000 ) ( 8942.000000 -4813.000000 -1729.000000 ) ( 8554.000000 -4612.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8554.000000 -4612.000000 -1725.000000 ) ( 8554.000000 -4612.000000 -1729.000000 ) ( 8554.000000 -4315.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1570/929) # points: 4 { brushDef { // Surface normal: 0.061110, -0.998131, 0.000000 // RotY/Z : 0.000000 / -1.509648. Vector texS/T: (0.998131, 0.061110, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (8716.148696, 8274.322938, 8274.322938) / (1729.000000, 1729.000000, 3339.000000) // --> Vector info: d1 = 0.702258, 1.490867, 1.490867. Determinants: 1269.660723, 0.000000, -11566095.140628, -711339.469592 // --> Vector info: d2 = 1.000000, 1.000000, 6.749323. Determinants: 0.000000, -2540.199048, 3680664.857246, -711339.469592 ( 8554.000000 -4315.000000 -3339.000000 ) ( 8554.000000 -4315.000000 -1729.000000 ) ( 8995.000000 -4288.000000 -1729.000000 ) ( ( -0.001785 0.000000 16.259600 ) ( 0.000000 0.003571 -5.174273 ) ) 04escapehouse/00cliff3 0 0 0 ( 8994.755560 -4284.007476 -1729.000000 ) ( 8553.755560 -4311.007476 -1729.000000 ) ( 8553.755560 -4311.007476 -3339.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8994.755560 -4284.007476 -1729.000000 ) ( 8995.000000 -4288.000000 -1729.000000 ) ( 8554.000000 -4315.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8553.755560 -4311.007476 -1729.000000 ) ( 8554.000000 -4315.000000 -1729.000000 ) ( 8554.000000 -4315.000000 -3339.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8553.755560 -4311.007476 -3339.000000 ) ( 8554.000000 -4315.000000 -3339.000000 ) ( 8995.000000 -4288.000000 -2678.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8994.755560 -4284.007476 -2678.000000 ) ( 8995.000000 -4288.000000 -2678.000000 ) ( 8995.000000 -4288.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1571/930) # points: 4 { brushDef { // Surface normal: -0.934326, -0.356419, 0.000000 // RotY/Z : 0.000000 / -2.777161. Vector texS/T: (0.356419, -0.934326, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (7605.174372, 7212.377987, 7212.377987) / (1729.000000, 1729.000000, 2678.000000) // --> Vector info: d1 = 1.000000, 1.702256, 1.702256. Determinants: 666.440685, 0.000000, -5441161.383647, -372763.769282 // --> Vector info: d2 = 1.000000, 1.000000, 4.388056. Determinants: -0.000171, -1330.816167, 1928218.703779, -372763.769282 ( 8995.000000 -4288.000000 -2678.000000 ) ( 8995.000000 -4288.000000 -1729.000000 ) ( 9135.000000 -4655.000000 -1729.000000 ) ( ( -0.001788 0.000000 14.596809 ) ( 0.000000 0.003570 -5.172763 ) ) 04escapehouse/00cliff3 0 0 0 ( 9138.737305 -4653.574325 -1729.000000 ) ( 8998.737305 -4286.574325 -1729.000000 ) ( 8998.737305 -4286.574325 -2678.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9138.737305 -4653.574325 -1729.000000 ) ( 9135.000000 -4655.000000 -1729.000000 ) ( 8995.000000 -4288.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8998.737305 -4286.574325 -1729.000000 ) ( 8995.000000 -4288.000000 -1729.000000 ) ( 8995.000000 -4288.000000 -2678.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8998.737305 -4286.574325 -2678.000000 ) ( 8995.000000 -4288.000000 -2678.000000 ) ( 9135.000000 -4655.000000 -2468.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9138.737305 -4653.574325 -2468.000000 ) ( 9135.000000 -4655.000000 -2468.000000 ) ( 9135.000000 -4655.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1572/931) # points: 4 { brushDef { // Surface normal: -0.633456, 0.773779, 0.000000 // RotY/Z : 0.000000 / 2.256808. Vector texS/T: (-0.773779, -0.633456, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (-3870.304444, -4119.729783, -4119.729783) / (1729.000000, 1729.000000, 2468.000000) // --> Vector info: d1 = 0.555855, 1.000000, 0.999999. Determinants: 328.223348, 0.000193, 1167865.844591, -184325.325913 // --> Vector info: d2 = 0.999998, 1.000000, 3.638056. Determinants: 0.001189, -657.998039, 953358.194460, -184325.325913 ( 9135.000000 -4655.000000 -2468.000000 ) ( 9135.000000 -4655.000000 -1729.000000 ) ( 8942.000000 -4813.000000 -1729.000000 ) ( ( -0.001781 0.000000 -6.335895 ) ( 0.000000 0.003570 -5.172150 ) ) 04escapehouse/00cliff3 0 0 0 ( 8944.533824 -4816.095115 -1729.000000 ) ( 9137.533824 -4658.095115 -1729.000000 ) ( 9137.533824 -4658.095115 -2468.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8944.533824 -4816.095115 -1729.000000 ) ( 8942.000000 -4813.000000 -1729.000000 ) ( 9135.000000 -4655.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9137.533824 -4658.095115 -1729.000000 ) ( 9135.000000 -4655.000000 -1729.000000 ) ( 9135.000000 -4655.000000 -2468.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9137.533824 -4658.095115 -2468.000000 ) ( 9135.000000 -4655.000000 -2468.000000 ) ( 8942.000000 -4813.000000 -2756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8944.533824 -4816.095115 -2756.000000 ) ( 8942.000000 -4813.000000 -2756.000000 ) ( 8942.000000 -4813.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1576/932) # points: 5 { brushDef { // Surface normal: -0.832489, 0.000000, 0.554041 // RotY/Z : -0.587211 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.554041, 0.000000, -0.832489) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (4315.000000, 4612.000000, 4813.000000) / (-1959.584375, -1959.584375, -2659.893592) // --> Vector info: d1 = 0.867866, 1.399120, 1.755535. Determinants: -372.042070, -0.926647, 1423036.724095, -207991.837573 // --> Vector info: d2 = 0.999065, 0.999817, 3.500187. Determinants: -0.526736, 742.458768, 1249386.145037, -207991.837573 ( 8942.000000 -4813.000000 -2756.000000 ) ( 8554.000000 -4612.000000 -3339.000000 ) ( 8554.000000 -4315.000000 -3339.000000 ) ( ( 0.001789 0.000004 -6.841791 ) ( 0.000003 -0.003570 -6.006900 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 8557.329958 -4315.000000 -3341.216164 ) ( 8557.329958 -4612.000000 -3341.216164 ) ( 8945.329958 -4813.000000 -2758.216164 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8557.329958 -4315.000000 -3341.216164 ) ( 8554.000000 -4315.000000 -3339.000000 ) ( 8554.000000 -4612.000000 -3339.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8557.329958 -4612.000000 -3341.216164 ) ( 8554.000000 -4612.000000 -3339.000000 ) ( 8942.000000 -4813.000000 -2756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8945.329958 -4813.000000 -2758.216164 ) ( 8942.000000 -4813.000000 -2756.000000 ) ( 9135.000000 -4655.000000 -2468.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9138.329958 -4655.000000 -2470.216164 ) ( 9135.000000 -4655.000000 -2468.000000 ) ( 8995.000000 -4288.000000 -2678.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8998.329958 -4288.000000 -2680.216164 ) ( 8995.000000 -4288.000000 -2678.000000 ) ( 8554.000000 -4315.000000 -3339.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1577/933) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-4612.000000, -4813.000000, -5128.000000) / (-8554.000000, -8942.000000, -8890.000000) // --> Vector info: d1 = 0.000000, 1.559977, 1.908655. Determinants: 216.405819, 421.308501, 4601936.515862, -132672.000000 // --> Vector info: d2 = 0.999998, 1.000000, 2.085912. Determinants: 421.333991, -218.267772, -56541.866545, -132672.000000 ( 8890.000000 -5128.000000 -1729.000000 ) ( 8942.000000 -4813.000000 -1729.000000 ) ( 8554.000000 -4612.000000 -1729.000000 ) ( ( -0.001631 -0.003176 -34.686569 ) ( -0.003176 0.001645 0.426178 ) ) 04escapehouse/04sky01 0 0 0 ( 8554.000000 -4612.000000 -1725.000000 ) ( 8942.000000 -4813.000000 -1725.000000 ) ( 8890.000000 -5128.000000 -1725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8554.000000 -4612.000000 -1725.000000 ) ( 8554.000000 -4612.000000 -1729.000000 ) ( 8942.000000 -4813.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8942.000000 -4813.000000 -1725.000000 ) ( 8942.000000 -4813.000000 -1729.000000 ) ( 8890.000000 -5128.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8890.000000 -5128.000000 -1725.000000 ) ( 8890.000000 -5128.000000 -1729.000000 ) ( 8785.000000 -5215.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8785.000000 -5215.000000 -1725.000000 ) ( 8785.000000 -5215.000000 -1729.000000 ) ( 8554.000000 -5102.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8554.000000 -5102.000000 -1725.000000 ) ( 8554.000000 -5102.000000 -1729.000000 ) ( 8554.000000 -4612.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1579/934) # points: 4 { brushDef { // Surface normal: -0.986647, 0.162875, 0.000000 // RotY/Z : 0.000000 / 2.977989. Vector texS/T: (-0.162875, -0.986647, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (3611.565468, 3292.302254, 3292.302254) / (1729.000000, 1729.000000, 2756.000000) // --> Vector info: d1 = 0.985596, 1.555855, 1.555850. Determinants: 585.656089, 0.001523, -2438298.451307, -327883.321078 // --> Vector info: d2 = 0.999995, 0.999998, 4.669307. Determinants: 0.003057, -1171.475241, 1697587.892713, -327883.321078 ( 8942.000000 -4813.000000 -2756.000000 ) ( 8942.000000 -4813.000000 -1729.000000 ) ( 8890.000000 -5128.000000 -1729.000000 ) ( ( -0.001786 0.000000 7.436482 ) ( 0.000000 0.003573 -5.177415 ) ) 04escapehouse/00cliff3 0 0 0 ( 8893.946587 -5128.651500 -1729.000000 ) ( 8945.946587 -4813.651500 -1729.000000 ) ( 8945.946587 -4813.651500 -2756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8893.946587 -5128.651500 -1729.000000 ) ( 8890.000000 -5128.000000 -1729.000000 ) ( 8942.000000 -4813.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8945.946587 -4813.651500 -1729.000000 ) ( 8942.000000 -4813.000000 -1729.000000 ) ( 8942.000000 -4813.000000 -2756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8945.946587 -4813.651500 -2756.000000 ) ( 8942.000000 -4813.000000 -2756.000000 ) ( 8890.000000 -5128.000000 -2835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8893.946587 -5128.651500 -2835.000000 ) ( 8890.000000 -5128.000000 -2835.000000 ) ( 8890.000000 -5128.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1580/935) # points: 4 { brushDef { // Surface normal: -0.638018, 0.770022, 0.000000 // RotY/Z : 0.000000 / 2.262718. Vector texS/T: (-0.770022, -0.638018, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (-3437.376248, -3573.736066, -3573.736066) / (1729.000000, 1729.000000, 2835.000000) // --> Vector info: d1 = 0.741525, 0.985596, 0.985591. Determinants: 269.942932, 0.000699, 816061.939009, -150813.958850 // --> Vector info: d2 = 0.999994, 0.999995, 4.950549. Determinants: 0.001719, -538.696810, 780599.689401, -150813.958850 ( 8890.000000 -5128.000000 -2835.000000 ) ( 8890.000000 -5128.000000 -1729.000000 ) ( 8785.000000 -5215.000000 -1729.000000 ) ( ( -0.001790 0.000000 -5.411050 ) ( 0.000000 0.003572 -5.175911 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 8787.552071 -5218.080086 -1729.000000 ) ( 8892.552071 -5131.080086 -1729.000000 ) ( 8892.552071 -5131.080086 -2835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8787.552071 -5218.080086 -1729.000000 ) ( 8785.000000 -5215.000000 -1729.000000 ) ( 8890.000000 -5128.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8892.552071 -5131.080086 -1729.000000 ) ( 8890.000000 -5128.000000 -1729.000000 ) ( 8890.000000 -5128.000000 -2835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8892.552071 -5131.080086 -2835.000000 ) ( 8890.000000 -5128.000000 -2835.000000 ) ( 8785.000000 -5215.000000 -2993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8787.552071 -5218.080086 -2993.000000 ) ( 8785.000000 -5215.000000 -2993.000000 ) ( 8785.000000 -5215.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1586/936) # points: 5 { brushDef { // Surface normal: -0.832489, 0.000000, 0.554041 // RotY/Z : -0.587211 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.554041, 0.000000, -0.832489) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (4813.000000, 4612.000000, 5102.000000) / (-2659.893592, -1959.584375, -1959.584375) // --> Vector info: d1 = 0.755446, 0.399066, 1.273974. Determinants: -612.705866, -1.230412, 2686448.223588, -343151.516535 // --> Vector info: d2 = 3.499937, 0.999818, 1.001057. Determinants: -0.867557, 1224.809410, 2061029.464657, -343151.516535 ( 8554.000000 -5102.000000 -3339.000000 ) ( 8554.000000 -4612.000000 -3339.000000 ) ( 8942.000000 -4813.000000 -2756.000000 ) ( ( 0.001786 0.000004 -7.828752 ) ( 0.000003 -0.003569 -6.006179 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 8945.329958 -4813.000000 -2758.216164 ) ( 8557.329958 -4612.000000 -3341.216164 ) ( 8557.329958 -5102.000000 -3341.216164 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8945.329958 -4813.000000 -2758.216164 ) ( 8942.000000 -4813.000000 -2756.000000 ) ( 8554.000000 -4612.000000 -3339.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8557.329958 -4612.000000 -3341.216164 ) ( 8554.000000 -4612.000000 -3339.000000 ) ( 8554.000000 -5102.000000 -3339.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8557.329958 -5102.000000 -3341.216164 ) ( 8554.000000 -5102.000000 -3339.000000 ) ( 8785.000000 -5215.000000 -2993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8788.329958 -5215.000000 -2995.216164 ) ( 8785.000000 -5215.000000 -2993.000000 ) ( 8890.000000 -5128.000000 -2835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8893.329958 -5128.000000 -2837.216164 ) ( 8890.000000 -5128.000000 -2835.000000 ) ( 8942.000000 -4813.000000 -2756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1587/937) # points: 8 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-5102.000000, -5215.000000, -5390.000000) / (-8554.000000, -8785.000000, -8995.000000) // --> Vector info: d1 = 1.000000, 1.917037, 2.865145. Determinants: 26.435141, 53.345298, 574492.770014, -16695.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.232845. Determinants: 53.787469, -26.311675, 32658.601769, -16695.000000 ( 8995.000000 -5390.000000 -1729.000000 ) ( 8785.000000 -5215.000000 -1729.000000 ) ( 8554.000000 -5102.000000 -1729.000000 ) ( ( -0.001583 -0.003195 -34.411067 ) ( -0.003222 0.001576 -1.956191 ) ) 04escapehouse/04sky01 0 0 0 ( 8554.000000 -5102.000000 -1725.000000 ) ( 8785.000000 -5215.000000 -1725.000000 ) ( 8995.000000 -5390.000000 -1725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8554.000000 -5102.000000 -1725.000000 ) ( 8554.000000 -5102.000000 -1729.000000 ) ( 8785.000000 -5215.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8785.000000 -5215.000000 -1725.000000 ) ( 8785.000000 -5215.000000 -1729.000000 ) ( 8995.000000 -5390.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8995.000000 -5390.000000 -1725.000000 ) ( 8995.000000 -5390.000000 -1729.000000 ) ( 9135.000000 -5670.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9135.000000 -5670.000000 -1725.000000 ) ( 9135.000000 -5670.000000 -1729.000000 ) ( 9100.000000 -5898.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9100.000000 -5898.000000 -1725.000000 ) ( 9100.000000 -5898.000000 -1729.000000 ) ( 8978.000000 -6090.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8978.000000 -6090.000000 -1725.000000 ) ( 8978.000000 -6090.000000 -1729.000000 ) ( 8785.000000 -6195.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8785.000000 -6195.000000 -1725.000000 ) ( 8785.000000 -6195.000000 -1729.000000 ) ( 8554.000000 -6082.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8554.000000 -6082.000000 -1725.000000 ) ( 8554.000000 -6082.000000 -1729.000000 ) ( 8554.000000 -5102.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1591/938) # points: 4 { brushDef { // Surface normal: -0.477895, 0.878417, 0.000000 // RotY/Z : 0.000000 / 2.069053. Vector texS/T: (-0.878417, -0.477895, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (-4756.331491, -4756.331491, -4976.044941) / (2993.000000, 1729.000000, 1729.000000) // --> Vector info: d1 = 0.543429, 0.543449, 0.935012. Determinants: 494.934951, 0.004505, 2203141.395951, -277717.800481 // --> Vector info: d2 = 5.513021, 0.999965, 0.999972. Determinants: 0.009036, -991.579137, 1436775.137146, -277717.800481 ( 8978.000000 -6090.000000 -1729.000000 ) ( 8785.000000 -6195.000000 -1729.000000 ) ( 8785.000000 -6195.000000 -2993.000000 ) ( ( -0.001782 0.000000 -7.933022 ) ( 0.000000 0.003570 -5.173508 ) ) 04escapehouse/00cliff3 0 0 0 ( 8786.911581 -6198.513667 -2993.000000 ) ( 8786.911581 -6198.513667 -1729.000000 ) ( 8979.911581 -6093.513667 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8786.911581 -6198.513667 -2993.000000 ) ( 8785.000000 -6195.000000 -2993.000000 ) ( 8785.000000 -6195.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8786.911581 -6198.513667 -1729.000000 ) ( 8785.000000 -6195.000000 -1729.000000 ) ( 8978.000000 -6090.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8979.911581 -6093.513667 -1729.000000 ) ( 8978.000000 -6090.000000 -1729.000000 ) ( 8978.000000 -6090.000000 -2704.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8979.911581 -6093.513667 -2704.000000 ) ( 8978.000000 -6090.000000 -2704.000000 ) ( 8785.000000 -6195.000000 -2993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1592/939) # points: 4 { brushDef { // Surface normal: -0.844023, 0.536306, 0.000000 // RotY/Z : 0.000000 / 2.575538. Vector texS/T: (-0.536306, -0.844023, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (325.142399, 325.142399, 97.660531) / (2704.000000, 1729.000000, 1729.000000) // --> Vector info: d1 = 0.934996, 0.935012, 1.342461. Determinants: 397.263480, 0.003633, -336554.218662, -221794.820724 // --> Vector info: d2 = 4.481777, 0.999972, 0.999979. Determinants: 0.006513, -792.047441, 1147659.195497, -221794.820724 ( 9100.000000 -5898.000000 -1729.000000 ) ( 8978.000000 -6090.000000 -1729.000000 ) ( 8978.000000 -6090.000000 -2704.000000 ) ( ( -0.001791 0.000000 1.517412 ) ( 0.000000 0.003571 -5.174418 ) ) 04escapehouse/00cliff3 0 0 0 ( 8981.376093 -6092.145226 -2704.000000 ) ( 8981.376093 -6092.145226 -1729.000000 ) ( 9103.376093 -5900.145226 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8981.376093 -6092.145226 -2704.000000 ) ( 8978.000000 -6090.000000 -2704.000000 ) ( 8978.000000 -6090.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8981.376093 -6092.145226 -1729.000000 ) ( 8978.000000 -6090.000000 -1729.000000 ) ( 9100.000000 -5898.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9103.376093 -5900.145226 -1729.000000 ) ( 9100.000000 -5898.000000 -1729.000000 ) ( 9100.000000 -5898.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9103.376093 -5900.145226 -2520.000000 ) ( 9100.000000 -5898.000000 -2520.000000 ) ( 8978.000000 -6090.000000 -2704.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1593/940) # points: 4 { brushDef { // Surface normal: -0.988422, 0.151731, 0.000000 // RotY/Z : 0.000000 / 2.989273. Vector texS/T: (-0.151731, -0.988422, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (4448.955712, 4448.955712, 4218.284951) / (2520.000000, 1729.000000, 1729.000000) // --> Vector info: d1 = 0.342452, 0.342461, 0.753490. Determinants: 325.124208, 0.002145, -1508952.559339, -182460.571985 // --> Vector info: d2 = 3.825536, 0.999979, 0.999984. Determinants: 0.004239, -651.773367, 944440.580023, -182460.571985 ( 9135.000000 -5670.000000 -1729.000000 ) ( 9100.000000 -5898.000000 -1729.000000 ) ( 9100.000000 -5898.000000 -2520.000000 ) ( ( -0.001782 0.000000 8.270020 ) ( 0.000000 0.003572 -5.176135 ) ) 04escapehouse/00cliff3 0 0 0 ( 9103.953687 -5898.606926 -2520.000000 ) ( 9103.953687 -5898.606926 -1729.000000 ) ( 9138.953687 -5670.606926 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9103.953687 -5898.606926 -2520.000000 ) ( 9100.000000 -5898.000000 -2520.000000 ) ( 9100.000000 -5898.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9103.953687 -5898.606926 -1729.000000 ) ( 9100.000000 -5898.000000 -1729.000000 ) ( 9135.000000 -5670.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9138.953687 -5670.606926 -1729.000000 ) ( 9135.000000 -5670.000000 -1729.000000 ) ( 9135.000000 -5670.000000 -2468.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9138.953687 -5670.606926 -2468.000000 ) ( 9135.000000 -5670.000000 -2468.000000 ) ( 9100.000000 -5898.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1594/941) # points: 4 { brushDef { // Surface normal: -0.894427, -0.447214, 0.000000 // RotY/Z : 0.000000 / -2.677945. Vector texS/T: (0.447214, -0.894427, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (9156.698368, 9156.698368, 8843.648851) / (2468.000000, 1729.000000, 1729.000000) // --> Vector info: d1 = 0.753482, 0.753490, 1.312508. Determinants: 413.113785, 0.002688, -3957078.158415, -231343.592952 // --> Vector info: d2 = 3.638041, 0.999984, 0.999990. Determinants: 0.004492, -825.842261, 1196500.202037, -231343.592952 ( 8995.000000 -5390.000000 -1729.000000 ) ( 9135.000000 -5670.000000 -1729.000000 ) ( 9135.000000 -5670.000000 -2468.000000 ) ( ( -0.001786 0.000000 17.104767 ) ( 0.000000 0.003570 -5.171962 ) ) 04escapehouse/00cliff3 0 0 0 ( 9138.577709 -5668.211146 -2468.000000 ) ( 9138.577709 -5668.211146 -1729.000000 ) ( 8998.577709 -5388.211146 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9138.577709 -5668.211146 -2468.000000 ) ( 9135.000000 -5670.000000 -2468.000000 ) ( 9135.000000 -5670.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9138.577709 -5668.211146 -1729.000000 ) ( 9135.000000 -5670.000000 -1729.000000 ) ( 8995.000000 -5390.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8998.577709 -5388.211146 -1729.000000 ) ( 8995.000000 -5390.000000 -1729.000000 ) ( 8995.000000 -5390.000000 -2678.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8998.577709 -5388.211146 -2678.000000 ) ( 8995.000000 -5390.000000 -2678.000000 ) ( 9135.000000 -5670.000000 -2468.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1595/942) # points: 4 { brushDef { // Surface normal: -0.640184, -0.768221, 0.000000 // RotY/Z : 0.000000 / -2.265535. Vector texS/T: (0.768221, -0.640184, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (10360.744324, 10360.744324, 10087.385586) / (2678.000000, 1729.000000, 1729.000000) // --> Vector info: d1 = 0.312498, 0.312506, 0.800647. Determinants: 463.245638, 0.002085, -4880642.722552, -259417.442985 // --> Vector info: d2 = 4.388046, 0.999990, 0.999994. Determinants: 0.004122, -926.154757, 1341863.989055, -259417.442985 ( 8785.000000 -5215.000000 -1729.000000 ) ( 8995.000000 -5390.000000 -1729.000000 ) ( 8995.000000 -5390.000000 -2678.000000 ) ( ( -0.001786 0.000000 18.813857 ) ( 0.000000 0.003570 -5.172605 ) ) 04escapehouse/00cliff3 0 0 0 ( 8997.560738 -5386.927115 -2678.000000 ) ( 8997.560738 -5386.927115 -1729.000000 ) ( 8787.560738 -5211.927115 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8997.560738 -5386.927115 -2678.000000 ) ( 8995.000000 -5390.000000 -2678.000000 ) ( 8995.000000 -5390.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8997.560738 -5386.927115 -1729.000000 ) ( 8995.000000 -5390.000000 -1729.000000 ) ( 8785.000000 -5215.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8787.560738 -5211.927115 -1729.000000 ) ( 8785.000000 -5215.000000 -1729.000000 ) ( 8785.000000 -5215.000000 -2993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8787.560738 -5211.927115 -2993.000000 ) ( 8785.000000 -5215.000000 -2993.000000 ) ( 8995.000000 -5390.000000 -2678.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1596/943) # points: 8 { brushDef { // Surface normal: -0.831680, 0.000000, 0.555255 // RotY/Z : -0.588669 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.555255, 0.000000, -0.831680) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (5102.000000, 6082.000000, 6195.000000) / (-1972.668775, -1972.668775, -2388.694015) // --> Vector info: d1 = 0.273973, 2.022412, 2.224500. Determinants: -727.394934, 0.472465, 3600400.937343, -407704.734827 // --> Vector info: d2 = 0.001058, 0.003533, 1.489626. Determinants: -1.029883, 1456.091581, 2877209.634309, -407704.734827 ( 8785.000000 -6195.000000 -2993.000000 ) ( 8554.000000 -6082.000000 -3339.000000 ) ( 8554.000000 -5102.000000 -3339.000000 ) ( ( 0.001784 -0.000001 -8.830903 ) ( 0.000003 -0.003571 -7.057092 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 8557.326721 -5102.000000 -3341.221019 ) ( 8557.326721 -6082.000000 -3341.221019 ) ( 8788.326721 -6195.000000 -2995.221019 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8557.326721 -5102.000000 -3341.221019 ) ( 8554.000000 -5102.000000 -3339.000000 ) ( 8554.000000 -6082.000000 -3339.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8557.326721 -6082.000000 -3341.221019 ) ( 8554.000000 -6082.000000 -3339.000000 ) ( 8785.000000 -6195.000000 -2993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8788.326721 -6195.000000 -2995.221019 ) ( 8785.000000 -6195.000000 -2993.000000 ) ( 8978.000000 -6090.000000 -2704.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8981.326721 -6090.000000 -2706.221019 ) ( 8978.000000 -6090.000000 -2704.000000 ) ( 9100.000000 -5898.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9103.326721 -5898.000000 -2522.221019 ) ( 9100.000000 -5898.000000 -2520.000000 ) ( 9135.000000 -5670.000000 -2468.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9138.326721 -5670.000000 -2470.221019 ) ( 9135.000000 -5670.000000 -2468.000000 ) ( 8995.000000 -5390.000000 -2678.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8998.326721 -5390.000000 -2680.221019 ) ( 8995.000000 -5390.000000 -2678.000000 ) ( 8785.000000 -5215.000000 -2993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8788.326721 -5215.000000 -2995.221019 ) ( 8785.000000 -5215.000000 -2993.000000 ) ( 8554.000000 -5102.000000 -3339.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1597/944) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-6082.000000, -6195.000000, -6388.000000) / (-8554.000000, -8785.000000, -8960.000000) // --> Vector info: d1 = 1.000000, 1.918410, 2.782626. Determinants: 38.912010, 79.596834, 892726.161274, -24808.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.341192. Determinants: 78.814943, -38.554373, 149558.370573, -24808.000000 ( 8960.000000 -6388.000000 -1729.000000 ) ( 8785.000000 -6195.000000 -1729.000000 ) ( 8554.000000 -6082.000000 -1729.000000 ) ( ( -0.001569 -0.003209 -35.985414 ) ( -0.003177 0.001554 -6.028635 ) ) 04escapehouse/04sky01 0 0 0 ( 8554.000000 -6082.000000 -1725.000000 ) ( 8785.000000 -6195.000000 -1725.000000 ) ( 8960.000000 -6388.000000 -1725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8554.000000 -6082.000000 -1725.000000 ) ( 8554.000000 -6082.000000 -1729.000000 ) ( 8785.000000 -6195.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8785.000000 -6195.000000 -1725.000000 ) ( 8785.000000 -6195.000000 -1729.000000 ) ( 8960.000000 -6388.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8960.000000 -6388.000000 -1725.000000 ) ( 8960.000000 -6388.000000 -1729.000000 ) ( 8855.000000 -6545.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8855.000000 -6545.000000 -1725.000000 ) ( 8855.000000 -6545.000000 -1729.000000 ) ( 8554.000000 -6502.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8554.000000 -6502.000000 -1725.000000 ) ( 8554.000000 -6502.000000 -1729.000000 ) ( 8554.000000 -6082.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1600/945) # points: 4 { brushDef { // Surface normal: 0.141421, 0.989949, 0.000000 // RotY/Z : 0.000000 / 1.428899. Vector texS/T: (-0.989949, 0.141421, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (-9387.549627, -9387.549627, -9691.605543) / (3339.000000, 1729.000000, 1729.000000) // --> Vector info: d1 = 0.772688, 0.772720, 1.315166. Determinants: 873.339047, 0.009714, 7820227.280641, -489530.024615 // --> Vector info: d2 = 6.749273, 0.999949, 0.999961. Determinants: 0.019295, -1748.115818, 2533168.157427, -489530.024615 ( 8855.000000 -6545.000000 -1729.000000 ) ( 8554.000000 -6502.000000 -1729.000000 ) ( 8554.000000 -6502.000000 -3339.000000 ) ( ( -0.001784 0.000000 -15.974970 ) ( 0.000000 0.003571 -5.174694 ) ) 04escapehouse/00cliff3 0 0 0 ( 8553.434315 -6505.959798 -3339.000000 ) ( 8553.434315 -6505.959798 -1729.000000 ) ( 8854.434315 -6548.959798 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8553.434315 -6505.959798 -3339.000000 ) ( 8554.000000 -6502.000000 -3339.000000 ) ( 8554.000000 -6502.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8553.434315 -6505.959798 -1729.000000 ) ( 8554.000000 -6502.000000 -1729.000000 ) ( 8855.000000 -6545.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8854.434315 -6548.959798 -1729.000000 ) ( 8855.000000 -6545.000000 -1729.000000 ) ( 8855.000000 -6545.000000 -2888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8854.434315 -6548.959798 -2888.000000 ) ( 8855.000000 -6545.000000 -2888.000000 ) ( 8554.000000 -6502.000000 -3339.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1601/946) # points: 4 { brushDef { // Surface normal: -0.831235, 0.555921, 0.000000 // RotY/Z : 0.000000 / 2.552122. Vector texS/T: (-0.555921, -0.831235, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (517.748134, 517.748134, 328.872513) / (2888.000000, 1729.000000, 1729.000000) // --> Vector info: d1 = 0.315145, 0.315165, 0.653186. Determinants: 391.765832, 0.003738, -271834.275717, -218906.844100 // --> Vector info: d2 = 5.138018, 0.999962, 0.999968. Determinants: 0.007461, -781.577914, 1132445.921566, -218906.844100 ( 8960.000000 -6388.000000 -1729.000000 ) ( 8855.000000 -6545.000000 -1729.000000 ) ( 8855.000000 -6545.000000 -2888.000000 ) ( ( -0.001790 0.000000 1.241781 ) ( 0.000000 0.003570 -5.173186 ) ) 04escapehouse/00cliff3 0 0 0 ( 8858.324939 -6547.223686 -2888.000000 ) ( 8858.324939 -6547.223686 -1729.000000 ) ( 8963.324939 -6390.223686 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8858.324939 -6547.223686 -2888.000000 ) ( 8855.000000 -6545.000000 -2888.000000 ) ( 8855.000000 -6545.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8858.324939 -6547.223686 -1729.000000 ) ( 8855.000000 -6545.000000 -1729.000000 ) ( 8960.000000 -6388.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8963.324939 -6390.223686 -1729.000000 ) ( 8960.000000 -6388.000000 -1729.000000 ) ( 8960.000000 -6388.000000 -2730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8963.324939 -6390.223686 -2730.000000 ) ( 8960.000000 -6388.000000 -2730.000000 ) ( 8855.000000 -6545.000000 -2888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1602/947) # points: 4 { brushDef { // Surface normal: -0.740808, -0.671717, 0.000000 // RotY/Z : 0.000000 / -2.405069. Vector texS/T: (0.671717, -0.740808, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (10750.864807, 10750.864807, 10490.338417) / (2730.000000, 1729.000000, 1729.000000) // --> Vector info: d1 = 0.653168, 0.653186, 1.117749. Determinants: 465.027696, 0.004472, -5169799.882394, -260786.916608 // --> Vector info: d2 = 4.575525, 0.999968, 0.999975. Determinants: 0.007101, -931.527034, 1349755.331385, -260786.916608 ( 8785.000000 -6195.000000 -1729.000000 ) ( 8960.000000 -6388.000000 -1729.000000 ) ( 8960.000000 -6388.000000 -2730.000000 ) ( ( -0.001783 0.000000 19.823847 ) ( 0.000000 0.003572 -5.175702 ) ) 04escapehouse/00cliff3 0 0 0 ( 8962.963231 -6385.313132 -2730.000000 ) ( 8962.963231 -6385.313132 -1729.000000 ) ( 8787.963231 -6192.313132 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8962.963231 -6385.313132 -2730.000000 ) ( 8960.000000 -6388.000000 -2730.000000 ) ( 8960.000000 -6388.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8962.963231 -6385.313132 -1729.000000 ) ( 8960.000000 -6388.000000 -1729.000000 ) ( 8785.000000 -6195.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8787.963231 -6192.313132 -1729.000000 ) ( 8785.000000 -6195.000000 -1729.000000 ) ( 8785.000000 -6195.000000 -2993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8787.963231 -6192.313132 -2993.000000 ) ( 8785.000000 -6195.000000 -2993.000000 ) ( 8960.000000 -6388.000000 -2730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1603/948) # points: 5 { brushDef { // Surface normal: -0.831766, 0.000000, 0.555126 // RotY/Z : -0.588514 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.555126, 0.000000, -0.831766) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (6082.000000, 6502.000000, 6545.000000) / (-1971.277268, -1971.277268, -2513.496781) // --> Vector info: d1 = 0.022723, 0.774143, 0.849340. Determinants: -407.434468, -0.727918, 2471406.807603, -227732.195352 // --> Vector info: d2 = 0.003633, 0.004937, 1.941205. Determinants: -0.706758, 813.176344, 1606467.079825, -227732.195352 ( 8855.000000 -6545.000000 -2888.000000 ) ( 8554.000000 -6502.000000 -3339.000000 ) ( 8554.000000 -6082.000000 -3339.000000 ) ( ( 0.001789 0.000003 -10.852250 ) ( 0.000003 -0.003571 -7.054194 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 8557.327066 -6082.000000 -3341.220503 ) ( 8557.327066 -6502.000000 -3341.220503 ) ( 8858.327066 -6545.000000 -2890.220503 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8557.327066 -6082.000000 -3341.220503 ) ( 8554.000000 -6082.000000 -3339.000000 ) ( 8554.000000 -6502.000000 -3339.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8557.327066 -6502.000000 -3341.220503 ) ( 8554.000000 -6502.000000 -3339.000000 ) ( 8855.000000 -6545.000000 -2888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8858.327066 -6545.000000 -2890.220503 ) ( 8855.000000 -6545.000000 -2888.000000 ) ( 8960.000000 -6388.000000 -2730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8963.327066 -6388.000000 -2732.220503 ) ( 8960.000000 -6388.000000 -2730.000000 ) ( 8785.000000 -6195.000000 -2993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8788.327066 -6195.000000 -2995.220503 ) ( 8785.000000 -6195.000000 -2993.000000 ) ( 8554.000000 -6082.000000 -3339.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1604/949) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [13fwater]: 128.000000/128.000000 // --> Vector A/B: (-4315.000000, -4315.000000, -6362.000000) / (7837.000000, 7767.000000, 7767.000000) // --> Vector info: d1 = 7.970643, 7.900471, 0.882933. Determinants: -491.227632, -143.642724, -2136032.646840, -143290.000000 // --> Vector info: d2 = 2.438892, 2.678757, 0.625656. Determinants: -143.717041, 491.002312, -4817593.035727, -143290.000000 ( 7767.000000 -6362.000000 -4686.000000 ) ( 7767.000000 -4315.000000 -4686.000000 ) ( 7837.000000 -4315.000000 -4686.000000 ) ( ( 0.003428 0.001002 14.907060 ) ( 0.001003 -0.003427 33.621279 ) ) 04escapehouse/13fwater 0 0 0 ( 7837.000000 -4315.000000 -4690.000000 ) ( 7767.000000 -4315.000000 -4690.000000 ) ( 7767.000000 -6362.000000 -4690.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4315.000000 -4690.000000 ) ( 7837.000000 -4315.000000 -4686.000000 ) ( 7767.000000 -4315.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4315.000000 -4690.000000 ) ( 7767.000000 -4315.000000 -4686.000000 ) ( 7767.000000 -6362.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -6362.000000 -4690.000000 ) ( 7767.000000 -6362.000000 -4686.000000 ) ( 7837.000000 -6362.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -6362.000000 -4690.000000 ) ( 7837.000000 -6362.000000 -4686.000000 ) ( 7837.000000 -4315.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1605/950) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl2a]: 128.000000/64.000000 // --> Vector A/B: (-6362.000000, -6362.000000, -4315.000000) / (-7837.000000, -7767.000000, -7767.000000) // --> Vector info: d1 = 0.999949, 1.000000, 15.624934. Determinants: -1023.745427, -0.103709, -6657163.848898, -143290.000000 // --> Vector info: d2 = 1.999991, 0.999999, 0.999986. Determinants: 0.000889, 2046.983624, 15755637.583480, -143290.000000 ( 7767.000000 -4315.000000 -2796.000000 ) ( 7767.000000 -6362.000000 -2796.000000 ) ( 7837.000000 -6362.000000 -2796.000000 ) ( ( 0.007145 0.000001 46.459375 ) ( 0.000000 -0.014286 -109.956296 ) ) 04escapehouse/04fmtl2a 0 0 0 ( 7837.000000 -6362.000000 -2792.000000 ) ( 7767.000000 -6362.000000 -2792.000000 ) ( 7767.000000 -4315.000000 -2792.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -6362.000000 -2792.000000 ) ( 7837.000000 -6362.000000 -2796.000000 ) ( 7767.000000 -6362.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -6362.000000 -2792.000000 ) ( 7767.000000 -6362.000000 -2796.000000 ) ( 7767.000000 -4315.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4315.000000 -2792.000000 ) ( 7767.000000 -4315.000000 -2796.000000 ) ( 7837.000000 -4315.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4315.000000 -2792.000000 ) ( 7837.000000 -4315.000000 -2796.000000 ) ( 7837.000000 -6362.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1607/951) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (7767.000000, 7837.000000, 7837.000000) / (4686.000000, 4686.000000, 2796.000000) // --> Vector info: d1 = 0.532233, 0.657205, 0.656012. Determinants: -236.196829, -0.083480, 1764517.563260, -132300.000000 // --> Vector info: d2 = 0.183167, 0.183271, 6.933297. Determinants: -0.196457, 472.501769, -2236850.466547, -132300.000000 ( 7837.000000 -4315.000000 -2796.000000 ) ( 7837.000000 -4315.000000 -4686.000000 ) ( 7767.000000 -4315.000000 -4686.000000 ) ( ( 0.001785 0.000001 -13.337245 ) ( 0.000001 -0.003571 16.907411 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 7767.000000 -4311.000000 -4686.000000 ) ( 7837.000000 -4311.000000 -4686.000000 ) ( 7837.000000 -4311.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4311.000000 -4686.000000 ) ( 7767.000000 -4315.000000 -4686.000000 ) ( 7837.000000 -4315.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4311.000000 -4686.000000 ) ( 7837.000000 -4315.000000 -4686.000000 ) ( 7837.000000 -4315.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4311.000000 -2796.000000 ) ( 7837.000000 -4315.000000 -2796.000000 ) ( 7767.000000 -4315.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4311.000000 -2796.000000 ) ( 7767.000000 -4315.000000 -2796.000000 ) ( 7767.000000 -4315.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1609/952) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7837.000000, -7767.000000, -7767.000000) / (4686.000000, 4686.000000, 2796.000000) // --> Vector info: d1 = 0.579111, 0.829109, 0.826816. Determinants: -472.496397, -0.160552, -3778818.318873, -132300.000000 // --> Vector info: d2 = 0.191761, 0.191847, 6.941872. Determinants: -0.161314, 472.501736, -2240777.400656, -132300.000000 ( 7767.000000 -6362.000000 -2796.000000 ) ( 7767.000000 -6362.000000 -4686.000000 ) ( 7837.000000 -6362.000000 -4686.000000 ) ( ( 0.003571 0.000001 28.562497 ) ( 0.000001 -0.003571 16.937093 ) ) 04escapehouse/04wex4a 0 0 0 ( 7837.000000 -6366.000000 -4686.000000 ) ( 7767.000000 -6366.000000 -4686.000000 ) ( 7767.000000 -6366.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -6366.000000 -4686.000000 ) ( 7837.000000 -6362.000000 -4686.000000 ) ( 7767.000000 -6362.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -6366.000000 -4686.000000 ) ( 7767.000000 -6362.000000 -4686.000000 ) ( 7767.000000 -6362.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -6366.000000 -2796.000000 ) ( 7767.000000 -6362.000000 -2796.000000 ) ( 7837.000000 -6362.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -6366.000000 -2796.000000 ) ( 7837.000000 -6362.000000 -2796.000000 ) ( 7837.000000 -6362.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1614/953) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl2a]: 128.000000/64.000000 // --> Vector A/B: (-4437.000000, -4437.000000, -4962.000000) / (-7102.000000, -7172.000000, -7172.000000) // --> Vector info: d1 = 0.000025, 0.000000, 3.750010. Determinants: 262.500701, -0.013018, 1164622.243080, -36750.000000 // --> Vector info: d2 = 1.000002, 0.000000, 0.000004. Determinants: 0.000252, -525.001255, -3765307.885238, -36750.000000 ( 7172.000000 -4962.000000 -2429.000000 ) ( 7172.000000 -4437.000000 -2429.000000 ) ( 7102.000000 -4437.000000 -2429.000000 ) ( ( -0.007143 0.000000 -31.690401 ) ( 0.000000 0.014286 102.457357 ) ) 04escapehouse/04fmtl2a 0 0 0 ( 7102.000000 -4437.000000 -2425.000000 ) ( 7172.000000 -4437.000000 -2425.000000 ) ( 7172.000000 -4962.000000 -2425.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -4437.000000 -2425.000000 ) ( 7102.000000 -4437.000000 -2429.000000 ) ( 7172.000000 -4437.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -4437.000000 -2425.000000 ) ( 7172.000000 -4437.000000 -2429.000000 ) ( 7172.000000 -4962.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -4962.000000 -2425.000000 ) ( 7172.000000 -4962.000000 -2429.000000 ) ( 7102.000000 -4962.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -4962.000000 -2425.000000 ) ( 7102.000000 -4962.000000 -2429.000000 ) ( 7102.000000 -4437.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1618/954) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2f]: 128.000000/128.000000 // --> Vector A/B: (7767.000000, 7767.000000, 6507.000000) / (2464.000000, 2429.000000, 2429.000000) // --> Vector info: d1 = 0.000014, 0.000014, 9.000024. Determinants: 315.000352, 0.000000, -2446608.339635, -44100.000000 // --> Vector info: d2 = 0.640609, 0.390609, 0.390728. Determinants: 0.004131, -314.999705, 747876.319655, -44100.000000 ( 6507.000000 -4437.000000 -2429.000000 ) ( 7767.000000 -4437.000000 -2429.000000 ) ( 7767.000000 -4437.000000 -2464.000000 ) ( ( -0.007143 0.000000 55.478647 ) ( 0.000000 0.007143 -16.958647 ) ) 04escapehouse/04wex2f 0 0 0 ( 7767.000000 -4433.000000 -2464.000000 ) ( 7767.000000 -4433.000000 -2429.000000 ) ( 6507.000000 -4433.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4433.000000 -2464.000000 ) ( 7767.000000 -4437.000000 -2464.000000 ) ( 7767.000000 -4437.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4433.000000 -2429.000000 ) ( 7767.000000 -4437.000000 -2429.000000 ) ( 6507.000000 -4437.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4433.000000 -2429.000000 ) ( 6507.000000 -4437.000000 -2429.000000 ) ( 6507.000000 -4437.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4433.000000 -2464.000000 ) ( 6507.000000 -4437.000000 -2464.000000 ) ( 7767.000000 -4437.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1619/955) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (-6507.000000, -6507.000000, -7767.000000) / (2464.000000, 2429.000000, 2429.000000) // --> Vector info: d1 = 0.999999, 1.000002, 10.000027. Determinants: 315.000855, 0.003908, 2005600.973148, -44100.000000 // --> Vector info: d2 = 0.367187, 0.117188, 0.117171. Determinants: -0.000591, -314.999724, 759962.507365, -44100.000000 ( 7767.000000 -4962.000000 -2429.000000 ) ( 6507.000000 -4962.000000 -2429.000000 ) ( 6507.000000 -4962.000000 -2464.000000 ) ( ( -0.007143 0.000000 -45.478480 ) ( 0.000000 0.007143 -17.232710 ) ) 04escapehouse/04wex2e 0 0 0 ( 6507.000000 -4966.000000 -2464.000000 ) ( 6507.000000 -4966.000000 -2429.000000 ) ( 7767.000000 -4966.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4966.000000 -2464.000000 ) ( 6507.000000 -4962.000000 -2464.000000 ) ( 6507.000000 -4962.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4966.000000 -2429.000000 ) ( 6507.000000 -4962.000000 -2429.000000 ) ( 7767.000000 -4962.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4966.000000 -2429.000000 ) ( 7767.000000 -4962.000000 -2429.000000 ) ( 7767.000000 -4962.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4966.000000 -2464.000000 ) ( 7767.000000 -4962.000000 -2464.000000 ) ( 6507.000000 -4962.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1621/956) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (-7102.000000, -7172.000000, -7172.000000) / (2464.000000, 2464.000000, 2691.000000) // --> Vector info: d1 = 0.999952, 0.999997, 2.625000. Determinants: 0.010323, -113.750171, 264464.506041, -15890.000000 // --> Vector info: d2 = 1.375011, 0.875000, 0.875000. Determinants: -113.502490, 0.000033, -827943.691667, -15890.000000 ( 7172.000000 -4962.000000 -2691.000000 ) ( 7172.000000 -4962.000000 -2464.000000 ) ( 7102.000000 -4962.000000 -2464.000000 ) ( ( -0.000001 0.007159 -16.643455 ) ( 0.007143 0.000000 52.104701 ) ) 04escapehouse/04wex2e 0 0 0 ( 7102.000000 -4966.000000 -2464.000000 ) ( 7172.000000 -4966.000000 -2464.000000 ) ( 7172.000000 -4966.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -4966.000000 -2464.000000 ) ( 7102.000000 -4962.000000 -2464.000000 ) ( 7172.000000 -4962.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -4966.000000 -2464.000000 ) ( 7172.000000 -4962.000000 -2464.000000 ) ( 7172.000000 -4962.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -4966.000000 -2691.000000 ) ( 7172.000000 -4962.000000 -2691.000000 ) ( 7102.000000 -4962.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -4966.000000 -2691.000000 ) ( 7102.000000 -4962.000000 -2691.000000 ) ( 7102.000000 -4962.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1622/957) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (7172.000000, 7102.000000, 7102.000000) / (2464.000000, 2464.000000, 2691.000000) // --> Vector info: d1 = 2.000015, 2.000015, 0.375015. Determinants: 0.000000, 113.750016, -312060.282872, -15890.000000 // --> Vector info: d2 = 0.882781, 1.382797, 1.382782. Determinants: 113.503682, 0.001085, -828078.466879, -15890.000000 ( 7102.000000 -4437.000000 -2691.000000 ) ( 7102.000000 -4437.000000 -2464.000000 ) ( 7172.000000 -4437.000000 -2464.000000 ) ( ( 0.000000 -0.007159 19.638784 ) ( -0.007143 0.000000 52.113182 ) ) 04escapehouse/04wex2e 0 0 0 ( 7172.000000 -4433.000000 -2464.000000 ) ( 7102.000000 -4433.000000 -2464.000000 ) ( 7102.000000 -4433.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -4433.000000 -2464.000000 ) ( 7172.000000 -4437.000000 -2464.000000 ) ( 7102.000000 -4437.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -4433.000000 -2464.000000 ) ( 7102.000000 -4437.000000 -2464.000000 ) ( 7102.000000 -4437.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -4433.000000 -2691.000000 ) ( 7102.000000 -4437.000000 -2691.000000 ) ( 7172.000000 -4437.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -4433.000000 -2691.000000 ) ( 7172.000000 -4437.000000 -2691.000000 ) ( 7172.000000 -4437.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1625/958) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtbm3]: 128.000000/64.000000 // --> Vector A/B: (7767.000000, 7767.000000, 6507.000000) / (2726.000000, 2691.000000, 2691.000000) // --> Vector info: d1 = 9.625185, 9.625185, 0.625174. Determinants: -315.000384, 0.000000, 2022137.322611, -44100.000000 // --> Vector info: d2 = 0.733500, 1.233500, 1.233240. Determinants: -0.009071, 629.999409, -1749655.285378, -44100.000000 ( 6507.000000 -4437.000000 -2691.000000 ) ( 7767.000000 -4437.000000 -2691.000000 ) ( 7767.000000 -4437.000000 -2726.000000 ) ( ( 0.007143 0.000000 -45.853454 ) ( 0.000000 -0.014286 39.674723 ) ) 04escapehouse/04wmtbm3 0 0 0 ( 7767.000000 -4433.000000 -2726.000000 ) ( 7767.000000 -4433.000000 -2691.000000 ) ( 6507.000000 -4433.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4433.000000 -2726.000000 ) ( 7767.000000 -4437.000000 -2726.000000 ) ( 7767.000000 -4437.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4433.000000 -2691.000000 ) ( 7767.000000 -4437.000000 -2691.000000 ) ( 6507.000000 -4437.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4433.000000 -2691.000000 ) ( 6507.000000 -4437.000000 -2691.000000 ) ( 6507.000000 -4437.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4433.000000 -2726.000000 ) ( 6507.000000 -4437.000000 -2726.000000 ) ( 7767.000000 -4437.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1626/959) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (-4437.000000, -4437.000000, -4962.000000) / (2796.000000, 2726.000000, 2726.000000) // --> Vector info: d1 = 0.000019, 0.000019, 3.750019. Determinants: 262.500000, 0.000000, 1164711.816680, -36750.000000 // --> Vector info: d2 = 1.218763, 0.718761, 0.718761. Determinants: 0.000000, -262.501001, 689163.271429, -36750.000000 ( 6507.000000 -4962.000000 -2726.000000 ) ( 6507.000000 -4437.000000 -2726.000000 ) ( 6507.000000 -4437.000000 -2796.000000 ) ( ( -0.007143 0.000000 -31.692839 ) ( 0.000000 0.007143 -18.752742 ) ) 04escapehouse/04wex2e 0 0 0 ( 6503.000000 -4437.000000 -2796.000000 ) ( 6503.000000 -4437.000000 -2726.000000 ) ( 6503.000000 -4962.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6503.000000 -4437.000000 -2796.000000 ) ( 6507.000000 -4437.000000 -2796.000000 ) ( 6507.000000 -4437.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6503.000000 -4437.000000 -2726.000000 ) ( 6507.000000 -4437.000000 -2726.000000 ) ( 6507.000000 -4962.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6503.000000 -4962.000000 -2726.000000 ) ( 6507.000000 -4962.000000 -2726.000000 ) ( 6507.000000 -4962.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6503.000000 -4962.000000 -2796.000000 ) ( 6507.000000 -4962.000000 -2796.000000 ) ( 6507.000000 -4437.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1627/960) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (4962.000000, 4962.000000, 4437.000000) / (2796.000000, 2726.000000, 2726.000000) // --> Vector info: d1 = 4.625116, 4.625126, 0.875118. Determinants: -262.500576, 0.005504, 1132539.458994, -36750.000000 // --> Vector info: d2 = 0.366630, 0.866749, 0.866750. Determinants: 0.000042, 262.562647, -747599.019052, -36750.000000 ( 7767.000000 -4437.000000 -2726.000000 ) ( 7767.000000 -4962.000000 -2726.000000 ) ( 7767.000000 -4962.000000 -2796.000000 ) ( ( 0.007143 0.000000 -30.817400 ) ( 0.000000 -0.007145 20.342830 ) ) 04escapehouse/04wex2e 0 0 0 ( 7771.000000 -4962.000000 -2796.000000 ) ( 7771.000000 -4962.000000 -2726.000000 ) ( 7771.000000 -4437.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7771.000000 -4962.000000 -2796.000000 ) ( 7767.000000 -4962.000000 -2796.000000 ) ( 7767.000000 -4962.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7771.000000 -4962.000000 -2726.000000 ) ( 7767.000000 -4962.000000 -2726.000000 ) ( 7767.000000 -4437.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7771.000000 -4437.000000 -2726.000000 ) ( 7767.000000 -4437.000000 -2726.000000 ) ( 7767.000000 -4437.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7771.000000 -4437.000000 -2796.000000 ) ( 7767.000000 -4437.000000 -2796.000000 ) ( 7767.000000 -4962.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1629/961) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtbm3]: 128.000000/64.000000 // --> Vector A/B: (-6507.000000, -6507.000000, -7767.000000) / (2796.000000, 2691.000000, 2691.000000) // --> Vector info: d1 = 9.625151, 9.625151, 0.625125. Determinants: -945.002654, 0.000000, -7422539.702620, -132300.000000 // --> Vector info: d2 = 0.733263, 2.233266, 2.233502. Determinants: 0.024783, 1890.004213, -5381301.147971, -132300.000000 ( 7767.000000 -4962.000000 -2691.000000 ) ( 6507.000000 -4962.000000 -2691.000000 ) ( 6507.000000 -4962.000000 -2796.000000 ) ( ( 0.007143 0.000000 56.103853 ) ( 0.000000 -0.014286 40.674990 ) ) 04escapehouse/04wmtbm3 0 0 0 ( 6507.000000 -4966.000000 -2796.000000 ) ( 6507.000000 -4966.000000 -2691.000000 ) ( 7767.000000 -4966.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4966.000000 -2796.000000 ) ( 6507.000000 -4962.000000 -2796.000000 ) ( 6507.000000 -4962.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4966.000000 -2691.000000 ) ( 6507.000000 -4962.000000 -2691.000000 ) ( 7767.000000 -4962.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4966.000000 -2691.000000 ) ( 7767.000000 -4962.000000 -2691.000000 ) ( 7767.000000 -4962.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4966.000000 -2796.000000 ) ( 7767.000000 -4962.000000 -2796.000000 ) ( 6507.000000 -4962.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1630/962) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtbm3]: 128.000000/64.000000 // --> Vector A/B: (7767.000000, 7767.000000, 6507.000000) / (2796.000000, 2726.000000, 2726.000000) // --> Vector info: d1 = 9.625182, 9.625181, 0.625171. Determinants: -630.000717, -0.001201, 4044277.865152, -88200.000000 // --> Vector info: d2 = 0.733262, 1.733502, 1.733242. Determinants: -0.018166, 1260.302203, -3588337.557128, -88200.000000 ( 6507.000000 -4437.000000 -2726.000000 ) ( 7767.000000 -4437.000000 -2726.000000 ) ( 7767.000000 -4437.000000 -2796.000000 ) ( ( 0.007143 0.000000 -45.853491 ) ( 0.000000 -0.014289 40.684099 ) ) 04escapehouse/04wmtbm3 0 0 0 ( 7767.000000 -4433.000000 -2796.000000 ) ( 7767.000000 -4433.000000 -2726.000000 ) ( 6507.000000 -4433.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4433.000000 -2796.000000 ) ( 7767.000000 -4437.000000 -2796.000000 ) ( 7767.000000 -4437.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4433.000000 -2726.000000 ) ( 7767.000000 -4437.000000 -2726.000000 ) ( 6507.000000 -4437.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4433.000000 -2726.000000 ) ( 6507.000000 -4437.000000 -2726.000000 ) ( 6507.000000 -4437.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4433.000000 -2796.000000 ) ( 6507.000000 -4437.000000 -2796.000000 ) ( 7767.000000 -4437.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1633/963) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wmtbm2]: 128.000000/64.000000 // --> Vector A/B: (-5137.000000, -5137.000000, -5662.000000) / (-7102.000000, -7172.000000, -7172.000000) // --> Vector info: d1 = 1.000034, 1.000000, 4.750035. Determinants: 262.502470, -0.017899, 1311596.833911, -36750.000000 // --> Vector info: d2 = 2.000002, 0.999999, 0.999998. Determinants: -0.000080, -525.001436, -3802060.675466, -36750.000000 ( 7172.000000 -5662.000000 -2429.000000 ) ( 7172.000000 -5137.000000 -2429.000000 ) ( 7102.000000 -5137.000000 -2429.000000 ) ( ( -0.007143 0.000000 -35.689710 ) ( 0.000000 0.014286 103.457433 ) ) 04escapehouse/04wmtbm2 0 0 0 ( 7102.000000 -5137.000000 -2425.000000 ) ( 7172.000000 -5137.000000 -2425.000000 ) ( 7172.000000 -5662.000000 -2425.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -5137.000000 -2425.000000 ) ( 7102.000000 -5137.000000 -2429.000000 ) ( 7172.000000 -5137.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -5137.000000 -2425.000000 ) ( 7172.000000 -5137.000000 -2429.000000 ) ( 7172.000000 -5662.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -5662.000000 -2425.000000 ) ( 7172.000000 -5662.000000 -2429.000000 ) ( 7102.000000 -5662.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -5662.000000 -2425.000000 ) ( 7102.000000 -5662.000000 -2429.000000 ) ( 7102.000000 -5137.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1637/964) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2d]: 128.000000/128.000000 // --> Vector A/B: (7767.000000, 7767.000000, 6507.000000) / (2464.000000, 2429.000000, 2429.000000) // --> Vector info: d1 = 9.999998, 9.999998, 0.999982. Determinants: -315.000567, 0.000000, 2005609.490928, -44100.000000 // --> Vector info: d2 = 0.421872, 0.671872, 0.671872. Determinants: 0.000000, 314.999705, -794763.823071, -44100.000000 ( 6507.000000 -5137.000000 -2429.000000 ) ( 7767.000000 -5137.000000 -2429.000000 ) ( 7767.000000 -5137.000000 -2464.000000 ) ( ( 0.007143 0.000000 -45.478673 ) ( 0.000000 -0.007143 18.021855 ) ) 04escapehouse/04wex2d 0 0 0 ( 7767.000000 -5133.000000 -2464.000000 ) ( 7767.000000 -5133.000000 -2429.000000 ) ( 6507.000000 -5133.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5133.000000 -2464.000000 ) ( 7767.000000 -5137.000000 -2464.000000 ) ( 7767.000000 -5137.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5133.000000 -2429.000000 ) ( 7767.000000 -5137.000000 -2429.000000 ) ( 6507.000000 -5137.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5133.000000 -2429.000000 ) ( 6507.000000 -5137.000000 -2429.000000 ) ( 6507.000000 -5137.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5133.000000 -2464.000000 ) ( 6507.000000 -5137.000000 -2464.000000 ) ( 7767.000000 -5137.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1638/965) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2d]: 128.000000/128.000000 // --> Vector A/B: (-6507.000000, -6507.000000, -7767.000000) / (2464.000000, 2429.000000, 2429.000000) // --> Vector info: d1 = 9.999983, 9.999983, 0.999958. Determinants: -315.000868, 0.000000, -2490709.890429, -44100.000000 // --> Vector info: d2 = 0.421872, 0.671872, 0.671860. Determinants: -0.000417, 314.999695, -794766.524644, -44100.000000 ( 7767.000000 -5662.000000 -2429.000000 ) ( 6507.000000 -5662.000000 -2429.000000 ) ( 6507.000000 -5662.000000 -2464.000000 ) ( ( 0.007143 0.000000 56.478682 ) ( 0.000000 -0.007143 18.021917 ) ) 04escapehouse/04wex2d 0 0 0 ( 6507.000000 -5666.000000 -2464.000000 ) ( 6507.000000 -5666.000000 -2429.000000 ) ( 7767.000000 -5666.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5666.000000 -2464.000000 ) ( 6507.000000 -5662.000000 -2464.000000 ) ( 6507.000000 -5662.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5666.000000 -2429.000000 ) ( 6507.000000 -5662.000000 -2429.000000 ) ( 7767.000000 -5662.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5666.000000 -2429.000000 ) ( 7767.000000 -5662.000000 -2429.000000 ) ( 7767.000000 -5662.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5666.000000 -2464.000000 ) ( 7767.000000 -5662.000000 -2464.000000 ) ( 6507.000000 -5662.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1640/966) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (-7102.000000, -7172.000000, -7172.000000) / (2464.000000, 2464.000000, 2691.000000) // --> Vector info: d1 = 0.999952, 0.999999, 2.625000. Determinants: 0.010823, -113.750017, 264467.677823, -15890.000000 // --> Vector info: d2 = 1.382818, 0.882816, 0.882816. Determinants: -113.500447, 0.000000, -828053.144127, -15890.000000 ( 7172.000000 -5662.000000 -2691.000000 ) ( 7172.000000 -5662.000000 -2464.000000 ) ( 7102.000000 -5662.000000 -2464.000000 ) ( ( -0.000001 0.007159 -16.643655 ) ( 0.007143 0.000000 52.111589 ) ) 04escapehouse/04wex2e 0 0 0 ( 7102.000000 -5666.000000 -2464.000000 ) ( 7172.000000 -5666.000000 -2464.000000 ) ( 7172.000000 -5666.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -5666.000000 -2464.000000 ) ( 7102.000000 -5662.000000 -2464.000000 ) ( 7172.000000 -5662.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -5666.000000 -2464.000000 ) ( 7172.000000 -5662.000000 -2464.000000 ) ( 7172.000000 -5662.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -5666.000000 -2691.000000 ) ( 7172.000000 -5662.000000 -2691.000000 ) ( 7102.000000 -5662.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -5666.000000 -2691.000000 ) ( 7102.000000 -5662.000000 -2691.000000 ) ( 7102.000000 -5662.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1641/967) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (7172.000000, 7102.000000, 7102.000000) / (2464.000000, 2464.000000, 2691.000000) // --> Vector info: d1 = 1.000004, 0.999999, 2.625000. Determinants: -0.001084, -113.750017, 264397.748710, -15890.000000 // --> Vector info: d2 = 1.390643, 0.890627, 0.890627. Determinants: -113.503680, 0.000000, 791951.069139, -15890.000000 ( 7102.000000 -5137.000000 -2691.000000 ) ( 7102.000000 -5137.000000 -2464.000000 ) ( 7172.000000 -5137.000000 -2464.000000 ) ( ( 0.000000 0.007159 -16.639254 ) ( 0.007143 0.000000 -49.839589 ) ) 04escapehouse/04wex2e 0 0 0 ( 7172.000000 -5133.000000 -2464.000000 ) ( 7102.000000 -5133.000000 -2464.000000 ) ( 7102.000000 -5133.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -5133.000000 -2464.000000 ) ( 7172.000000 -5137.000000 -2464.000000 ) ( 7102.000000 -5137.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -5133.000000 -2464.000000 ) ( 7102.000000 -5137.000000 -2464.000000 ) ( 7102.000000 -5137.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -5133.000000 -2691.000000 ) ( 7102.000000 -5137.000000 -2691.000000 ) ( 7172.000000 -5137.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -5133.000000 -2691.000000 ) ( 7172.000000 -5137.000000 -2691.000000 ) ( 7172.000000 -5137.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1644/968) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd5a]: 128.000000/128.000000 // --> Vector A/B: (7767.000000, 7767.000000, 6507.000000) / (2726.000000, 2691.000000, 2691.000000) // --> Vector info: d1 = 10.000005, 10.000004, 0.999989. Determinants: -315.000534, -0.001201, 2005612.211352, -44100.000000 // --> Vector info: d2 = 0.593747, 0.843747, 0.843723. Determinants: -0.000824, 314.999705, -884867.045191, -44100.000000 ( 6507.000000 -5137.000000 -2691.000000 ) ( 7767.000000 -5137.000000 -2691.000000 ) ( 7767.000000 -5137.000000 -2726.000000 ) ( ( 0.007143 0.000000 -45.478735 ) ( 0.000000 -0.007143 20.065012 ) ) 04escapehouse/04wgrd5a 0 0 0 ( 7767.000000 -5133.000000 -2726.000000 ) ( 7767.000000 -5133.000000 -2691.000000 ) ( 6507.000000 -5133.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5133.000000 -2726.000000 ) ( 7767.000000 -5137.000000 -2726.000000 ) ( 7767.000000 -5137.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5133.000000 -2691.000000 ) ( 7767.000000 -5137.000000 -2691.000000 ) ( 6507.000000 -5137.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5133.000000 -2691.000000 ) ( 6507.000000 -5137.000000 -2691.000000 ) ( 6507.000000 -5137.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5133.000000 -2726.000000 ) ( 6507.000000 -5137.000000 -2726.000000 ) ( 7767.000000 -5137.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1645/969) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (-5137.000000, -5137.000000, -5662.000000) / (2796.000000, 2726.000000, 2726.000000) // --> Vector info: d1 = 0.000009, 0.000010, 3.750017. Determinants: 262.500501, 0.000332, 1348463.802976, -36750.000000 // --> Vector info: d2 = 0.726565, 0.226563, 0.226567. Determinants: 0.000334, -262.500984, 707253.217450, -36750.000000 ( 6507.000000 -5662.000000 -2726.000000 ) ( 6507.000000 -5137.000000 -2726.000000 ) ( 6507.000000 -5137.000000 -2796.000000 ) ( ( -0.007143 0.000000 -36.692893 ) ( 0.000000 0.007143 -19.244986 ) ) 04escapehouse/04wex2e 0 0 0 ( 6503.000000 -5137.000000 -2796.000000 ) ( 6503.000000 -5137.000000 -2726.000000 ) ( 6503.000000 -5662.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6503.000000 -5137.000000 -2796.000000 ) ( 6507.000000 -5137.000000 -2796.000000 ) ( 6507.000000 -5137.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6503.000000 -5137.000000 -2726.000000 ) ( 6507.000000 -5137.000000 -2726.000000 ) ( 6507.000000 -5662.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6503.000000 -5662.000000 -2726.000000 ) ( 6507.000000 -5662.000000 -2726.000000 ) ( 6507.000000 -5662.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6503.000000 -5662.000000 -2796.000000 ) ( 6507.000000 -5662.000000 -2796.000000 ) ( 6507.000000 -5137.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1646/970) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (5662.000000, 5662.000000, 5137.000000) / (2796.000000, 2726.000000, 2726.000000) // --> Vector info: d1 = 1.000034, 0.999999, 4.750003. Determinants: 262.500284, -0.018465, -1522976.244392, -36750.000000 // --> Vector info: d2 = 1.390627, 0.890627, 0.890625. Determinants: -0.000167, -262.499750, 682844.717763, -36750.000000 ( 7767.000000 -5137.000000 -2726.000000 ) ( 7767.000000 -5662.000000 -2726.000000 ) ( 7767.000000 -5662.000000 -2796.000000 ) ( ( -0.007143 0.000001 41.441530 ) ( 0.000000 0.007143 -18.580809 ) ) 04escapehouse/04wex2e 0 0 0 ( 7771.000000 -5662.000000 -2796.000000 ) ( 7771.000000 -5662.000000 -2726.000000 ) ( 7771.000000 -5137.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7771.000000 -5662.000000 -2796.000000 ) ( 7767.000000 -5662.000000 -2796.000000 ) ( 7767.000000 -5662.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7771.000000 -5662.000000 -2726.000000 ) ( 7767.000000 -5662.000000 -2726.000000 ) ( 7767.000000 -5137.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7771.000000 -5137.000000 -2726.000000 ) ( 7767.000000 -5137.000000 -2726.000000 ) ( 7767.000000 -5137.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7771.000000 -5137.000000 -2796.000000 ) ( 7767.000000 -5137.000000 -2796.000000 ) ( 7767.000000 -5662.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1648/971) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd5a]: 128.000000/128.000000 // --> Vector A/B: (7767.000000, 7767.000000, 6507.000000) / (2796.000000, 2726.000000, 2726.000000) // --> Vector info: d1 = 10.000007, 10.000005, 0.999990. Determinants: -630.001068, -0.002402, 4011224.422703, -88200.000000 // --> Vector info: d2 = 0.093746, 0.593747, 0.593711. Determinants: -0.002524, 630.001171, -1769732.093307, -88200.000000 ( 6507.000000 -5137.000000 -2726.000000 ) ( 7767.000000 -5137.000000 -2726.000000 ) ( 7767.000000 -5137.000000 -2796.000000 ) ( ( 0.007143 0.000000 -45.478735 ) ( 0.000000 -0.007143 20.064990 ) ) 04escapehouse/04wgrd5a 0 0 0 ( 7767.000000 -5133.000000 -2796.000000 ) ( 7767.000000 -5133.000000 -2726.000000 ) ( 6507.000000 -5133.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5133.000000 -2796.000000 ) ( 7767.000000 -5137.000000 -2796.000000 ) ( 7767.000000 -5137.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5133.000000 -2726.000000 ) ( 7767.000000 -5137.000000 -2726.000000 ) ( 6507.000000 -5137.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5133.000000 -2726.000000 ) ( 6507.000000 -5137.000000 -2726.000000 ) ( 6507.000000 -5137.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5133.000000 -2796.000000 ) ( 6507.000000 -5137.000000 -2796.000000 ) ( 7767.000000 -5137.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1649/972) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd5a]: 128.000000/128.000000 // --> Vector A/B: (-6507.000000, -6507.000000, -7767.000000) / (2796.000000, 2691.000000, 2691.000000) // --> Vector info: d1 = 10.000025, 10.000023, 0.999996. Determinants: -945.002873, -0.002402, -7472130.257867, -132300.000000 // --> Vector info: d2 = 0.039070, 0.789072, 0.789061. Determinants: -0.001145, 945.002097, -2647402.316301, -132300.000000 ( 7767.000000 -5662.000000 -2691.000000 ) ( 6507.000000 -5662.000000 -2691.000000 ) ( 6507.000000 -5662.000000 -2796.000000 ) ( ( 0.007143 0.000000 56.478687 ) ( 0.000000 -0.007143 20.010600 ) ) 04escapehouse/04wgrd5a 0 0 0 ( 6507.000000 -5666.000000 -2796.000000 ) ( 6507.000000 -5666.000000 -2691.000000 ) ( 7767.000000 -5666.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5666.000000 -2796.000000 ) ( 6507.000000 -5662.000000 -2796.000000 ) ( 6507.000000 -5662.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5666.000000 -2691.000000 ) ( 6507.000000 -5662.000000 -2691.000000 ) ( 7767.000000 -5662.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5666.000000 -2691.000000 ) ( 7767.000000 -5662.000000 -2691.000000 ) ( 7767.000000 -5662.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5666.000000 -2796.000000 ) ( 7767.000000 -5662.000000 -2796.000000 ) ( 6507.000000 -5662.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1652/973) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (-5837.000000, -5837.000000, -6362.000000) / (-7102.000000, -7172.000000, -7172.000000) // --> Vector info: d1 = 3.750001, 3.750001, 0.000005. Determinants: -262.499666, 0.000000, -1670023.079227, -36750.000000 // --> Vector info: d2 = 0.882821, 1.382833, 1.382556. Determinants: -0.019359, 262.506009, 1831760.990227, -36750.000000 ( 7172.000000 -6362.000000 -2429.000000 ) ( 7172.000000 -5837.000000 -2429.000000 ) ( 7102.000000 -5837.000000 -2429.000000 ) ( ( 0.007143 0.000000 45.442805 ) ( 0.000001 -0.007143 -49.843836 ) ) 04escapehouse/04wex2e 0 0 0 ( 7102.000000 -5837.000000 -2425.000000 ) ( 7172.000000 -5837.000000 -2425.000000 ) ( 7172.000000 -6362.000000 -2425.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -5837.000000 -2425.000000 ) ( 7102.000000 -5837.000000 -2429.000000 ) ( 7172.000000 -5837.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -5837.000000 -2425.000000 ) ( 7172.000000 -5837.000000 -2429.000000 ) ( 7172.000000 -6362.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -6362.000000 -2425.000000 ) ( 7172.000000 -6362.000000 -2429.000000 ) ( 7102.000000 -6362.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -6362.000000 -2425.000000 ) ( 7102.000000 -6362.000000 -2429.000000 ) ( 7102.000000 -5837.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1656/974) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2f]: 128.000000/128.000000 // --> Vector A/B: (7767.000000, 7767.000000, 6507.000000) / (2464.000000, 2429.000000, 2429.000000) // --> Vector info: d1 = 0.000002, 0.000001, 8.999993. Determinants: 314.999741, -0.001103, -2446600.342841, -44100.000000 // --> Vector info: d2 = 0.585937, 0.335930, 0.335937. Determinants: 0.000248, -315.008633, 750339.531181, -44100.000000 ( 6507.000000 -5837.000000 -2429.000000 ) ( 7767.000000 -5837.000000 -2429.000000 ) ( 7767.000000 -5837.000000 -2464.000000 ) ( ( -0.007143 0.000000 55.478466 ) ( 0.000000 0.007143 -17.014502 ) ) 04escapehouse/04wex2f 0 0 0 ( 7767.000000 -5833.000000 -2464.000000 ) ( 7767.000000 -5833.000000 -2429.000000 ) ( 6507.000000 -5833.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5833.000000 -2464.000000 ) ( 7767.000000 -5837.000000 -2464.000000 ) ( 7767.000000 -5837.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5833.000000 -2429.000000 ) ( 7767.000000 -5837.000000 -2429.000000 ) ( 6507.000000 -5837.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5833.000000 -2429.000000 ) ( 6507.000000 -5837.000000 -2429.000000 ) ( 6507.000000 -5837.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5833.000000 -2464.000000 ) ( 6507.000000 -5837.000000 -2464.000000 ) ( 7767.000000 -5837.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1657/975) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (-6507.000000, -6507.000000, -7767.000000) / (2464.000000, 2429.000000, 2429.000000) // --> Vector info: d1 = 0.999997, 1.000000, 9.999996. Determinants: 314.999867, 0.003534, 2005595.547864, -44100.000000 // --> Vector info: d2 = 1.031250, 0.781250, 0.781351. Determinants: 0.003534, -314.999626, 730703.948438, -44100.000000 ( 7767.000000 -6362.000000 -2429.000000 ) ( 6507.000000 -6362.000000 -2429.000000 ) ( 6507.000000 -6362.000000 -2464.000000 ) ( ( -0.007143 0.000000 -45.478357 ) ( 0.000000 0.007143 -16.569251 ) ) 04escapehouse/04wex2e 0 0 0 ( 6507.000000 -6366.000000 -2464.000000 ) ( 6507.000000 -6366.000000 -2429.000000 ) ( 7767.000000 -6366.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6366.000000 -2464.000000 ) ( 6507.000000 -6362.000000 -2464.000000 ) ( 6507.000000 -6362.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6366.000000 -2429.000000 ) ( 6507.000000 -6362.000000 -2429.000000 ) ( 7767.000000 -6362.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -6366.000000 -2429.000000 ) ( 7767.000000 -6362.000000 -2429.000000 ) ( 7767.000000 -6362.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -6366.000000 -2464.000000 ) ( 7767.000000 -6362.000000 -2464.000000 ) ( 6507.000000 -6362.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1659/976) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (-7102.000000, -7172.000000, -7172.000000) / (2464.000000, 2464.000000, 2691.000000) // --> Vector info: d1 = 2.000010, 2.000009, 0.375009. Determinants: -0.000108, 113.750016, -312060.964017, -15890.000000 // --> Vector info: d2 = 0.882559, 1.382570, 1.382723. Determinants: 113.502596, -0.010698, 792097.937165, -15890.000000 ( 7172.000000 -6362.000000 -2691.000000 ) ( 7172.000000 -6362.000000 -2464.000000 ) ( 7102.000000 -6362.000000 -2464.000000 ) ( ( 0.000000 -0.007159 19.638827 ) ( -0.007143 0.000001 -49.848832 ) ) 04escapehouse/04wex2e 0 0 0 ( 7102.000000 -6366.000000 -2464.000000 ) ( 7172.000000 -6366.000000 -2464.000000 ) ( 7172.000000 -6366.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -6366.000000 -2464.000000 ) ( 7102.000000 -6362.000000 -2464.000000 ) ( 7172.000000 -6362.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -6366.000000 -2464.000000 ) ( 7172.000000 -6362.000000 -2464.000000 ) ( 7172.000000 -6362.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -6366.000000 -2691.000000 ) ( 7172.000000 -6362.000000 -2691.000000 ) ( 7102.000000 -6362.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -6366.000000 -2691.000000 ) ( 7102.000000 -6362.000000 -2691.000000 ) ( 7102.000000 -6362.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1660/977) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (7172.000000, 7102.000000, 7102.000000) / (2464.000000, 2464.000000, 2691.000000) // --> Vector info: d1 = 1.000004, 0.999999, 2.625000. Determinants: -0.001084, -113.750017, 264397.748710, -15890.000000 // --> Vector info: d2 = 1.382831, 0.882816, 0.882816. Determinants: -113.503478, 0.000000, 792073.759787, -15890.000000 ( 7102.000000 -5837.000000 -2691.000000 ) ( 7102.000000 -5837.000000 -2464.000000 ) ( 7172.000000 -5837.000000 -2464.000000 ) ( ( 0.000000 0.007159 -16.639254 ) ( 0.007143 0.000000 -49.847310 ) ) 04escapehouse/04wex2e 0 0 0 ( 7172.000000 -5833.000000 -2464.000000 ) ( 7102.000000 -5833.000000 -2464.000000 ) ( 7102.000000 -5833.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -5833.000000 -2464.000000 ) ( 7172.000000 -5837.000000 -2464.000000 ) ( 7102.000000 -5837.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -5833.000000 -2464.000000 ) ( 7102.000000 -5837.000000 -2464.000000 ) ( 7102.000000 -5837.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -5833.000000 -2691.000000 ) ( 7102.000000 -5837.000000 -2691.000000 ) ( 7172.000000 -5837.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -5833.000000 -2691.000000 ) ( 7172.000000 -5837.000000 -2691.000000 ) ( 7172.000000 -5837.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1663/978) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd5a]: 128.000000/128.000000 // --> Vector A/B: (7767.000000, 7767.000000, 6507.000000) / (2726.000000, 2691.000000, 2691.000000) // --> Vector info: d1 = 0.999871, 0.999875, 9.999866. Determinants: 314.999666, 0.004804, -2490709.824346, -44100.000000 // --> Vector info: d2 = 0.343610, 0.093611, 0.093737. Determinants: 0.004413, -314.999705, 843501.705399, -44100.000000 ( 6507.000000 -5837.000000 -2691.000000 ) ( 7767.000000 -5837.000000 -2691.000000 ) ( 7767.000000 -5837.000000 -2726.000000 ) ( ( -0.007143 0.000000 56.478681 ) ( 0.000000 0.007143 -19.127023 ) ) 04escapehouse/04wgrd5a 0 0 0 ( 7767.000000 -5833.000000 -2726.000000 ) ( 7767.000000 -5833.000000 -2691.000000 ) ( 6507.000000 -5833.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5833.000000 -2726.000000 ) ( 7767.000000 -5837.000000 -2726.000000 ) ( 7767.000000 -5837.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5833.000000 -2691.000000 ) ( 7767.000000 -5837.000000 -2691.000000 ) ( 6507.000000 -5837.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5833.000000 -2691.000000 ) ( 6507.000000 -5837.000000 -2691.000000 ) ( 6507.000000 -5837.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5833.000000 -2726.000000 ) ( 6507.000000 -5837.000000 -2726.000000 ) ( 7767.000000 -5837.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1664/979) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (-5837.000000, -5837.000000, -6362.000000) / (2796.000000, 2726.000000, 2726.000000) // --> Vector info: d1 = 0.999997, 0.999997, 4.749945. Determinants: 262.496328, 0.000000, 1495441.173260, -36750.000000 // --> Vector info: d2 = 1.398439, 0.898437, 0.898437. Determinants: 0.000000, -262.501005, 682560.170086, -36750.000000 ( 6507.000000 -6362.000000 -2726.000000 ) ( 6507.000000 -5837.000000 -2726.000000 ) ( 6507.000000 -5837.000000 -2796.000000 ) ( ( -0.007143 0.000000 -40.692277 ) ( 0.000000 0.007143 -18.573066 ) ) 04escapehouse/04wex2e 0 0 0 ( 6503.000000 -5837.000000 -2796.000000 ) ( 6503.000000 -5837.000000 -2726.000000 ) ( 6503.000000 -6362.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6503.000000 -5837.000000 -2796.000000 ) ( 6507.000000 -5837.000000 -2796.000000 ) ( 6507.000000 -5837.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6503.000000 -5837.000000 -2726.000000 ) ( 6507.000000 -5837.000000 -2726.000000 ) ( 6507.000000 -6362.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6503.000000 -6362.000000 -2726.000000 ) ( 6507.000000 -6362.000000 -2726.000000 ) ( 6507.000000 -6362.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6503.000000 -6362.000000 -2796.000000 ) ( 6507.000000 -6362.000000 -2796.000000 ) ( 6507.000000 -5837.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1665/980) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (6362.000000, 6362.000000, 5837.000000) / (2796.000000, 2726.000000, 2726.000000) // --> Vector info: d1 = 3.757728, 3.757761, 0.007818. Determinants: -262.496028, 0.017522, 1531854.249053, -36750.000000 // --> Vector info: d2 = 0.507802, 1.007804, 1.007800. Determinants: -0.000292, 262.500968, -752612.587829, -36750.000000 ( 7767.000000 -5837.000000 -2726.000000 ) ( 7767.000000 -6362.000000 -2726.000000 ) ( 7767.000000 -6362.000000 -2796.000000 ) ( ( 0.007143 0.000000 -41.683109 ) ( 0.000000 -0.007143 20.479254 ) ) 04escapehouse/04wex2e 0 0 0 ( 7771.000000 -6362.000000 -2796.000000 ) ( 7771.000000 -6362.000000 -2726.000000 ) ( 7771.000000 -5837.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7771.000000 -6362.000000 -2796.000000 ) ( 7767.000000 -6362.000000 -2796.000000 ) ( 7767.000000 -6362.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7771.000000 -6362.000000 -2726.000000 ) ( 7767.000000 -6362.000000 -2726.000000 ) ( 7767.000000 -5837.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7771.000000 -5837.000000 -2726.000000 ) ( 7767.000000 -5837.000000 -2726.000000 ) ( 7767.000000 -5837.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7771.000000 -5837.000000 -2796.000000 ) ( 7767.000000 -5837.000000 -2796.000000 ) ( 7767.000000 -6362.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1667/981) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd5a]: 128.000000/128.000000 // --> Vector A/B: (7767.000000, 7767.000000, 6507.000000) / (2796.000000, 2726.000000, 2726.000000) // --> Vector info: d1 = 0.999835, 0.999873, 9.999863. Determinants: 629.999266, 0.048067, -4981524.139300, -88200.000000 // --> Vector info: d2 = 0.843567, 0.343565, 0.343736. Determinants: 0.012016, -630.002441, 1686990.914620, -88200.000000 ( 6507.000000 -5837.000000 -2726.000000 ) ( 7767.000000 -5837.000000 -2726.000000 ) ( 7767.000000 -5837.000000 -2796.000000 ) ( ( -0.007143 -0.000001 56.479866 ) ( 0.000000 0.007143 -19.126881 ) ) 04escapehouse/04wgrd5a 0 0 0 ( 7767.000000 -5833.000000 -2796.000000 ) ( 7767.000000 -5833.000000 -2726.000000 ) ( 6507.000000 -5833.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5833.000000 -2796.000000 ) ( 7767.000000 -5837.000000 -2796.000000 ) ( 7767.000000 -5837.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5833.000000 -2726.000000 ) ( 7767.000000 -5837.000000 -2726.000000 ) ( 6507.000000 -5837.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5833.000000 -2726.000000 ) ( 6507.000000 -5837.000000 -2726.000000 ) ( 6507.000000 -5837.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5833.000000 -2796.000000 ) ( 6507.000000 -5837.000000 -2796.000000 ) ( 7767.000000 -5837.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1668/982) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd5a]: 128.000000/128.000000 // --> Vector A/B: (-6507.000000, -6507.000000, -7767.000000) / (2796.000000, 2691.000000, 2691.000000) // --> Vector info: d1 = 0.999993, 1.000002, 10.000027. Determinants: 945.002604, 0.010661, 6016803.001734, -132300.000000 // --> Vector info: d2 = 0.843752, 0.093750, 0.093851. Determinants: 0.010603, -945.002136, 2530666.577774, -132300.000000 ( 7767.000000 -6362.000000 -2691.000000 ) ( 6507.000000 -6362.000000 -2691.000000 ) ( 6507.000000 -6362.000000 -2796.000000 ) ( ( -0.007143 0.000000 -45.478481 ) ( 0.000000 0.007143 -19.128243 ) ) 04escapehouse/04wgrd5a 0 0 0 ( 6507.000000 -6366.000000 -2796.000000 ) ( 6507.000000 -6366.000000 -2691.000000 ) ( 7767.000000 -6366.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6366.000000 -2796.000000 ) ( 6507.000000 -6362.000000 -2796.000000 ) ( 6507.000000 -6362.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6366.000000 -2691.000000 ) ( 6507.000000 -6362.000000 -2691.000000 ) ( 7767.000000 -6362.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -6366.000000 -2691.000000 ) ( 7767.000000 -6362.000000 -2691.000000 ) ( 7767.000000 -6362.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -6366.000000 -2796.000000 ) ( 7767.000000 -6362.000000 -2796.000000 ) ( 6507.000000 -6362.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1671/983) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [13fwater]: 128.000000/128.000000 // --> Vector A/B: (-4437.000000, -4437.000000, -6362.000000) / (7767.000000, 6507.000000, 6507.000000) // --> Vector info: d1 = 0.124122, 0.127421, 7.002401. Determinants: 8662.474761, 6.351959, 38085007.754312, -2425500.000000 // --> Vector info: d2 = 4.749289, 0.249288, 0.254331. Determinants: 6.354219, -8662.501850, 55790446.130456, -2425500.000000 ( 6507.000000 -6362.000000 -4686.000000 ) ( 6507.000000 -4437.000000 -4686.000000 ) ( 7767.000000 -4437.000000 -4686.000000 ) ( ( -0.003571 -0.000003 -15.701920 ) ( -0.000003 0.003571 -23.001627 ) ) 04escapehouse/13fwater 0 0 0 ( 7767.000000 -4437.000000 -4690.000000 ) ( 6507.000000 -4437.000000 -4690.000000 ) ( 6507.000000 -6362.000000 -4690.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4437.000000 -4690.000000 ) ( 7767.000000 -4437.000000 -4686.000000 ) ( 6507.000000 -4437.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4437.000000 -4690.000000 ) ( 6507.000000 -4437.000000 -4686.000000 ) ( 6507.000000 -6362.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6362.000000 -4690.000000 ) ( 6507.000000 -6362.000000 -4686.000000 ) ( 7767.000000 -6362.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -6362.000000 -4690.000000 ) ( 7767.000000 -6362.000000 -4686.000000 ) ( 7767.000000 -4437.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1675/984) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6362.000000, -6222.000000, -6222.000000) / (4686.000000, 4686.000000, 2796.000000) // --> Vector info: d1 = 0.826822, 1.329124, 1.326832. Determinants: -949.351105, -0.320969, -6257044.845804, -264600.000000 // --> Vector info: d2 = 0.193187, 0.193357, 6.943398. Determinants: -0.322644, 945.005674, -4481466.465279, -264600.000000 ( 6507.000000 -6222.000000 -2796.000000 ) ( 6507.000000 -6222.000000 -4686.000000 ) ( 6507.000000 -6362.000000 -4686.000000 ) ( ( 0.003588 0.000001 23.647184 ) ( 0.000001 -0.003571 16.936759 ) ) 04escapehouse/04wex4a 0 0 0 ( 6503.000000 -6362.000000 -4686.000000 ) ( 6503.000000 -6222.000000 -4686.000000 ) ( 6503.000000 -6222.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6503.000000 -6362.000000 -4686.000000 ) ( 6507.000000 -6362.000000 -4686.000000 ) ( 6507.000000 -6222.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6503.000000 -6222.000000 -4686.000000 ) ( 6507.000000 -6222.000000 -4686.000000 ) ( 6507.000000 -6222.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6503.000000 -6222.000000 -2796.000000 ) ( 6507.000000 -6222.000000 -2796.000000 ) ( 6507.000000 -6362.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6503.000000 -6362.000000 -2796.000000 ) ( 6507.000000 -6362.000000 -2796.000000 ) ( 6507.000000 -6362.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1676/985) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7767.000000, -6507.000000, -6507.000000) / (4686.000000, 4686.000000, 2796.000000) // --> Vector info: d1 = 0.829109, 5.329124, 5.326838. Determinants: -8505.028837, -2.881512, -68019496.852845, -2381400.000000 // --> Vector info: d2 = 0.191847, 0.193357, 6.943398. Determinants: -2.854181, 8505.051069, -40333701.805105, -2381400.000000 ( 6507.000000 -6362.000000 -2796.000000 ) ( 6507.000000 -6362.000000 -4686.000000 ) ( 7767.000000 -6362.000000 -4686.000000 ) ( ( 0.003571 0.000001 28.562819 ) ( 0.000001 -0.003571 16.936971 ) ) 04escapehouse/04wex4a 0 0 0 ( 7767.000000 -6366.000000 -4686.000000 ) ( 6507.000000 -6366.000000 -4686.000000 ) ( 6507.000000 -6366.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -6366.000000 -4686.000000 ) ( 7767.000000 -6362.000000 -4686.000000 ) ( 6507.000000 -6362.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6366.000000 -4686.000000 ) ( 6507.000000 -6362.000000 -4686.000000 ) ( 6507.000000 -6362.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6366.000000 -2796.000000 ) ( 6507.000000 -6362.000000 -2796.000000 ) ( 7767.000000 -6362.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -6366.000000 -2796.000000 ) ( 7767.000000 -6362.000000 -2796.000000 ) ( 7767.000000 -6362.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1678/986) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-5137.000000, -4962.000000, -4962.000000) / (-6507.000000, -6507.000000, -7767.000000) // --> Vector info: d1 = 1.000005, 2.250012, 2.250042. Determinants: -1575.008554, 0.005342, -8311285.263603, -220500.000000 // --> Vector info: d2 = 1.000000, 0.999999, 10.000019. Determinants: 0.001496, 1575.003577, 10028055.998550, -220500.000000 ( 7767.000000 -4962.000000 -2796.000000 ) ( 6507.000000 -4962.000000 -2796.000000 ) ( 6507.000000 -5137.000000 -2796.000000 ) ( ( 0.007143 0.000000 37.692904 ) ( 0.000000 -0.007143 -45.478712 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 6507.000000 -5137.000000 -2792.000000 ) ( 6507.000000 -4962.000000 -2792.000000 ) ( 7767.000000 -4962.000000 -2792.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5137.000000 -2792.000000 ) ( 6507.000000 -5137.000000 -2796.000000 ) ( 6507.000000 -4962.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4962.000000 -2792.000000 ) ( 6507.000000 -4962.000000 -2796.000000 ) ( 7767.000000 -4962.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4962.000000 -2792.000000 ) ( 7767.000000 -4962.000000 -2796.000000 ) ( 7767.000000 -5137.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5137.000000 -2792.000000 ) ( 7767.000000 -5137.000000 -2796.000000 ) ( 6507.000000 -5137.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1680/987) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-5837.000000, -5662.000000, -5662.000000) / (-6507.000000, -6507.000000, -7767.000000) // --> Vector info: d1 = 1.000005, 2.250004, 2.250008. Determinants: -1574.998642, 0.000669, -9413763.798898, -220500.000000 // --> Vector info: d2 = 1.000000, 0.999996, 10.000011. Determinants: 0.004351, 1575.002639, 10028067.605881, -220500.000000 ( 7767.000000 -5662.000000 -2796.000000 ) ( 6507.000000 -5662.000000 -2796.000000 ) ( 6507.000000 -5837.000000 -2796.000000 ) ( ( 0.007143 0.000000 42.692806 ) ( 0.000000 -0.007143 -45.478765 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 6507.000000 -5837.000000 -2792.000000 ) ( 6507.000000 -5662.000000 -2792.000000 ) ( 7767.000000 -5662.000000 -2792.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5837.000000 -2792.000000 ) ( 6507.000000 -5837.000000 -2796.000000 ) ( 6507.000000 -5662.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5662.000000 -2792.000000 ) ( 6507.000000 -5662.000000 -2796.000000 ) ( 7767.000000 -5662.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5662.000000 -2792.000000 ) ( 7767.000000 -5662.000000 -2796.000000 ) ( 7767.000000 -5837.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5837.000000 -2792.000000 ) ( 7767.000000 -5837.000000 -2796.000000 ) ( 6507.000000 -5837.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1684/988) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (5067.000000, 5067.000000, 5050.000000) / (2656.000000, 2639.000000, 2648.000000) // --> Vector info: d1 = 0.929697, 1.054686, 0.992191. Determinants: 0.062485, 2.124826, -6228.829176, -289.000000 // --> Vector info: d2 = 0.992190, 0.992190, 1.117183. Determinants: 2.124887, 0.000000, -11053.543167, -289.000000 ( 6542.000000 -5050.000000 -2648.000000 ) ( 6542.000000 -5067.000000 -2639.000000 ) ( 6542.000000 -5067.000000 -2656.000000 ) ( ( -0.000216 -0.007352 21.553042 ) ( -0.007353 0.000000 38.247554 ) ) 04escapehouse/04wex2b 0 0 0 ( 6546.000000 -5067.000000 -2656.000000 ) ( 6546.000000 -5067.000000 -2639.000000 ) ( 6546.000000 -5050.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6546.000000 -5067.000000 -2656.000000 ) ( 6542.000000 -5067.000000 -2656.000000 ) ( 6542.000000 -5067.000000 -2639.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6546.000000 -5067.000000 -2639.000000 ) ( 6542.000000 -5067.000000 -2639.000000 ) ( 6542.000000 -5050.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6546.000000 -5050.000000 -2648.000000 ) ( 6542.000000 -5050.000000 -2648.000000 ) ( 6542.000000 -5067.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1685/989) # points: 5 { brushDef { // Surface normal: 0.000000, -0.443087, 0.896479 // RotY/Z : -1.111757 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.896479, -0.443087) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (6542.000000, 6454.000000, 6454.000000) / (5700.511407, 5700.511407, 5797.557788) // --> Vector info: d1 = 1.069417, 1.069214, 0.370548. Determinants: -0.019760, 61.482606, -359485.941900, -8540.081498 // --> Vector info: d2 = 0.992451, 1.617490, 1.617262. Determinants: 60.657783, 0.020015, -405412.920399, -8540.081498 ( 6454.000000 -5137.000000 -2691.000000 ) ( 6454.000000 -5050.000000 -2648.000000 ) ( 6542.000000 -5050.000000 -2648.000000 ) ( ( 0.000002 -0.007199 42.093971 ) ( -0.007103 -0.000002 47.471786 ) ) 04escapehouse/04wex2b 0 0 0 ( 6542.000000 -5048.227652 -2651.585914 ) ( 6454.000000 -5048.227652 -2651.585914 ) ( 6454.000000 -5135.227652 -2694.585914 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6542.000000 -5048.227652 -2651.585914 ) ( 6542.000000 -5050.000000 -2648.000000 ) ( 6454.000000 -5050.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6454.000000 -5048.227652 -2651.585914 ) ( 6454.000000 -5050.000000 -2648.000000 ) ( 6454.000000 -5137.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6454.000000 -5135.227652 -2694.585914 ) ( 6454.000000 -5137.000000 -2691.000000 ) ( 6507.000000 -5137.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5135.227652 -2694.585914 ) ( 6507.000000 -5137.000000 -2691.000000 ) ( 6542.000000 -5067.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6542.000000 -5065.227652 -2659.585914 ) ( 6542.000000 -5067.000000 -2656.000000 ) ( 6542.000000 -5050.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1687/990) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-5137.000000, -5050.000000, -5137.000000) / (2691.000000, 2648.000000, 2604.000000) // --> Vector info: d1 = 0.000004, 0.312502, 0.624899. Determinants: -0.316846, 54.365875, -147926.240728, -7569.000000 // --> Vector info: d2 = 1.250017, 0.625142, 1.250069. Determinants: 54.366412, 0.004553, 269806.631928, -7569.000000 ( 6454.000000 -5137.000000 -2604.000000 ) ( 6454.000000 -5050.000000 -2648.000000 ) ( 6454.000000 -5137.000000 -2691.000000 ) ( ( 0.000042 -0.007183 19.543697 ) ( -0.007183 -0.000001 -35.646272 ) ) 04escapehouse/04wex2b 0 0 0 ( 6450.000000 -5137.000000 -2691.000000 ) ( 6450.000000 -5050.000000 -2648.000000 ) ( 6450.000000 -5137.000000 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6450.000000 -5137.000000 -2691.000000 ) ( 6454.000000 -5137.000000 -2691.000000 ) ( 6454.000000 -5050.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6450.000000 -5050.000000 -2648.000000 ) ( 6454.000000 -5050.000000 -2648.000000 ) ( 6454.000000 -5137.000000 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6450.000000 -5137.000000 -2604.000000 ) ( 6454.000000 -5137.000000 -2604.000000 ) ( 6454.000000 -5137.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1688/991) # points: 5 { brushDef { // Surface normal: -0.101015, 0.404061, 0.909137 // RotY/Z : -1.141208 / 1.815775. Vector texS/T: (-0.970143, -0.242536, 0.000000) / (-0.220498, 0.881993, -0.416497) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-5121.867330, -5126.232971, -5109.255477) / (-4793.679452, -4774.471611, -4690.437304) // --> Vector info: d1 = 1.069425, 0.929698, 0.370762. Determinants: -1.005922, 4.812325, 17175.469136, -692.964646 // --> Vector info: d2 = 1.242188, 1.242177, 0.992180. Determinants: 4.800993, 1.091586, 28961.969830, -692.964646 ( 6507.000000 -4962.000000 -2691.000000 ) ( 6542.000000 -5032.000000 -2656.000000 ) ( 6542.000000 -5050.000000 -2648.000000 ) ( ( 0.001452 -0.006945 -24.785491 ) ( -0.006928 -0.001575 -41.794296 ) ) 04escapehouse/04wex2b 0 0 0 ( 6542.404061 -5051.616244 -2651.636549 ) ( 6542.404061 -5033.616244 -2659.636549 ) ( 6507.404061 -4963.616244 -2694.636549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6542.404061 -5051.616244 -2651.636549 ) ( 6542.000000 -5050.000000 -2648.000000 ) ( 6542.000000 -5032.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6542.404061 -5033.616244 -2659.636549 ) ( 6542.000000 -5032.000000 -2656.000000 ) ( 6507.000000 -4962.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.404061 -4963.616244 -2694.636549 ) ( 6507.000000 -4962.000000 -2691.000000 ) ( 6454.000000 -4962.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6454.404061 -4963.616244 -2694.636549 ) ( 6454.000000 -4962.000000 -2691.000000 ) ( 6454.000000 -5050.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6454.404061 -5051.616244 -2651.636549 ) ( 6454.000000 -5050.000000 -2648.000000 ) ( 6542.000000 -5050.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1692/992) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (5032.000000, 5032.000000, 5067.000000) / (2499.000000, 2656.000000, 2639.000000) // --> Vector info: d1 = 2.054696, 0.929698, 1.054686. Determinants: -0.498248, 39.374946, -107181.361860, -5495.000000 // --> Vector info: d2 = 1.242177, 1.242177, 0.992190. Determinants: 39.248037, -0.000033, -204321.800077, -5495.000000 ( 6542.000000 -5067.000000 -2639.000000 ) ( 6542.000000 -5032.000000 -2656.000000 ) ( 6542.000000 -5032.000000 -2499.000000 ) ( ( 0.000091 -0.007166 19.505252 ) ( -0.007142 0.000000 37.183221 ) ) 04escapehouse/04wex2b 0 0 0 ( 6546.000000 -5032.000000 -2499.000000 ) ( 6546.000000 -5032.000000 -2656.000000 ) ( 6546.000000 -5067.000000 -2639.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6546.000000 -5032.000000 -2499.000000 ) ( 6542.000000 -5032.000000 -2499.000000 ) ( 6542.000000 -5032.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6546.000000 -5032.000000 -2656.000000 ) ( 6542.000000 -5032.000000 -2656.000000 ) ( 6542.000000 -5067.000000 -2639.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6546.000000 -5067.000000 -2639.000000 ) ( 6542.000000 -5067.000000 -2639.000000 ) ( 6542.000000 -5067.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6546.000000 -5067.000000 -2516.000000 ) ( 6542.000000 -5067.000000 -2516.000000 ) ( 6542.000000 -5032.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1695/993) # points: 5 { brushDef { // Surface normal: 0.000000, 0.447214, -0.894427 // RotY/Z : 1.107149 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.894427, -0.447214) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-6454.000000, -6507.000000, -6542.000000) / (5540.082021, 5540.082021, 5618.344400) // --> Vector info: d1 = 0.991964, 0.991830, 0.432794. Determinants: -0.010491, 29.624181, -168302.672965, -4147.906098 // --> Vector info: d2 = 0.617114, 0.992188, 1.241965. Determinants: 29.354176, -0.110611, 187504.917960, -4147.906098 ( 6542.000000 -5032.000000 -2499.000000 ) ( 6507.000000 -4962.000000 -2464.000000 ) ( 6454.000000 -4962.000000 -2464.000000 ) ( ( 0.000003 -0.007142 40.575333 ) ( -0.007077 0.000027 -45.204716 ) ) 04escapehouse/04wex2b 0 0 0 ( 6454.000000 -4963.788854 -2460.422291 ) ( 6507.000000 -4963.788854 -2460.422291 ) ( 6542.000000 -5033.788854 -2495.422291 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6454.000000 -4963.788854 -2460.422291 ) ( 6454.000000 -4962.000000 -2464.000000 ) ( 6507.000000 -4962.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4963.788854 -2460.422291 ) ( 6507.000000 -4962.000000 -2464.000000 ) ( 6542.000000 -5032.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6542.000000 -5033.788854 -2495.422291 ) ( 6542.000000 -5032.000000 -2499.000000 ) ( 6542.000000 -5050.000000 -2508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6542.000000 -5051.788854 -2504.422291 ) ( 6542.000000 -5050.000000 -2508.000000 ) ( 6454.000000 -5050.000000 -2508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6454.000000 -5051.788854 -2504.422291 ) ( 6454.000000 -5050.000000 -2508.000000 ) ( 6454.000000 -4962.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1697/994) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-4962.000000, -4962.000000, -5137.000000) / (2691.000000, 2464.000000, 2551.000000) // --> Vector info: d1 = 0.000000, 1.625013, 1.000024. Determinants: -0.496426, 284.377289, -767722.548388, -39725.000000 // --> Vector info: d2 = 1.000000, 0.999999, 2.250021. Determinants: 283.754794, -0.000156, 1368266.710465, -39725.000000 ( 6454.000000 -5137.000000 -2551.000000 ) ( 6454.000000 -4962.000000 -2464.000000 ) ( 6454.000000 -4962.000000 -2691.000000 ) ( ( 0.000012 -0.007159 19.325929 ) ( -0.007143 0.000000 -34.443467 ) ) 04escapehouse/04wex2b 0 0 0 ( 6450.000000 -4962.000000 -2691.000000 ) ( 6450.000000 -4962.000000 -2464.000000 ) ( 6450.000000 -5137.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6450.000000 -4962.000000 -2691.000000 ) ( 6454.000000 -4962.000000 -2691.000000 ) ( 6454.000000 -4962.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6450.000000 -4962.000000 -2464.000000 ) ( 6454.000000 -4962.000000 -2464.000000 ) ( 6454.000000 -5137.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6450.000000 -5137.000000 -2551.000000 ) ( 6454.000000 -5137.000000 -2551.000000 ) ( 6454.000000 -5137.000000 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6450.000000 -5137.000000 -2604.000000 ) ( 6454.000000 -5137.000000 -2604.000000 ) ( 6454.000000 -4962.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1700/995) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (5050.000000, 5067.000000, 5067.000000) / (2508.000000, 2516.000000, 2499.000000) // --> Vector info: d1 = 0.992201, 0.929709, 1.054696. Determinants: 0.062463, 2.124785, -5931.146539, -289.000000 // --> Vector info: d2 = 1.117183, 0.992190, 0.992190. Determinants: 2.124887, 0.000000, -11053.543167, -289.000000 ( 6542.000000 -5067.000000 -2499.000000 ) ( 6542.000000 -5067.000000 -2516.000000 ) ( 6542.000000 -5050.000000 -2508.000000 ) ( ( -0.000216 -0.007352 20.522998 ) ( -0.007353 0.000000 38.247554 ) ) 04escapehouse/04wex2b 0 0 0 ( 6546.000000 -5050.000000 -2508.000000 ) ( 6546.000000 -5067.000000 -2516.000000 ) ( 6546.000000 -5067.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6546.000000 -5050.000000 -2508.000000 ) ( 6542.000000 -5050.000000 -2508.000000 ) ( 6542.000000 -5067.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6546.000000 -5067.000000 -2516.000000 ) ( 6542.000000 -5067.000000 -2516.000000 ) ( 6542.000000 -5067.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6546.000000 -5067.000000 -2499.000000 ) ( 6542.000000 -5067.000000 -2499.000000 ) ( 6542.000000 -5050.000000 -2508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1702/996) # points: 5 { brushDef { // Surface normal: 0.051917, -0.467257, -0.882596 // RotY/Z : 1.081356 / -1.460139. Vector texS/T: (0.993884, 0.110432, 0.000000) / (-0.097466, 0.877198, -0.470132) // Texture width/height [04wex2f]: 128.000000/128.000000 // --> Vector A/B: (5944.308186, 5942.430850, 5899.914712) / (-3888.382925, -3907.526477, -3981.973627) // --> Vector info: d1 = 1.000006, 1.000006, 0.749972. Determinants: -4.786545, 0.469398, 29603.749679, -674.147610 // --> Vector info: d2 = 0.910599, 1.050345, 1.609364. Determinants: 0.297897, 4.892002, 16637.309574, -674.147610 ( 6507.000000 -5137.000000 -2464.000000 ) ( 6542.000000 -5067.000000 -2499.000000 ) ( 6542.000000 -5050.000000 -2508.000000 ) ( ( 0.007100 -0.000696 -43.912860 ) ( -0.000442 -0.007257 -24.679031 ) ) 04escapehouse/04wex2f 0 0 0 ( 6541.792330 -5048.130973 -2504.469616 ) ( 6541.792330 -5065.130973 -2495.469616 ) ( 6506.792330 -5135.130973 -2460.469616 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6541.792330 -5048.130973 -2504.469616 ) ( 6542.000000 -5050.000000 -2508.000000 ) ( 6542.000000 -5067.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6541.792330 -5065.130973 -2495.469616 ) ( 6542.000000 -5067.000000 -2499.000000 ) ( 6507.000000 -5137.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6506.792330 -5135.130973 -2460.469616 ) ( 6507.000000 -5137.000000 -2464.000000 ) ( 6454.000000 -5137.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6453.792330 -5135.130973 -2460.469616 ) ( 6454.000000 -5137.000000 -2464.000000 ) ( 6454.000000 -5050.000000 -2508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6453.792330 -5048.130973 -2504.469616 ) ( 6454.000000 -5050.000000 -2508.000000 ) ( 6542.000000 -5050.000000 -2508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1703/997) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-5050.000000, -5137.000000, -5137.000000) / (2508.000000, 2464.000000, 2551.000000) // --> Vector info: d1 = 1.312358, 1.624563, 0.999677. Determinants: -0.333175, 54.365106, -147963.460269, -7569.000000 // --> Vector info: d2 = 0.625225, 1.250249, 1.250009. Determinants: 54.366531, 0.020887, 269766.270888, -7569.000000 ( 6454.000000 -5137.000000 -2551.000000 ) ( 6454.000000 -5137.000000 -2464.000000 ) ( 6454.000000 -5050.000000 -2508.000000 ) ( ( 0.000044 -0.007183 19.548614 ) ( -0.007183 -0.000003 -35.640939 ) ) 04escapehouse/04wex2b 0 0 0 ( 6450.000000 -5050.000000 -2508.000000 ) ( 6450.000000 -5137.000000 -2464.000000 ) ( 6450.000000 -5137.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6450.000000 -5050.000000 -2508.000000 ) ( 6454.000000 -5050.000000 -2508.000000 ) ( 6454.000000 -5137.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6450.000000 -5137.000000 -2464.000000 ) ( 6454.000000 -5137.000000 -2464.000000 ) ( 6454.000000 -5137.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6450.000000 -5137.000000 -2551.000000 ) ( 6454.000000 -5137.000000 -2551.000000 ) ( 6454.000000 -5050.000000 -2508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1705/998) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (-5732.000000, -5732.000000, -5767.000000) / (2639.000000, 2516.000000, 2499.000000) // --> Vector info: d1 = 0.499991, 0.499990, 0.250007. Determinants: -30.747856, -0.000067, -178398.999932, -4305.000000 // --> Vector info: d2 = 1.039040, 1.914065, 2.039051. Determinants: 0.497805, 30.625868, -82441.316236, -4305.000000 ( 7732.000000 -5767.000000 -2499.000000 ) ( 7732.000000 -5732.000000 -2516.000000 ) ( 7732.000000 -5732.000000 -2639.000000 ) ( ( 0.007142 0.000000 41.439954 ) ( -0.000116 -0.007114 19.150132 ) ) 04escapehouse/04wex2c 0 0 0 ( 7728.000000 -5732.000000 -2639.000000 ) ( 7728.000000 -5732.000000 -2516.000000 ) ( 7728.000000 -5767.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7728.000000 -5732.000000 -2639.000000 ) ( 7732.000000 -5732.000000 -2639.000000 ) ( 7732.000000 -5732.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7728.000000 -5732.000000 -2516.000000 ) ( 7732.000000 -5732.000000 -2516.000000 ) ( 7732.000000 -5767.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7728.000000 -5767.000000 -2499.000000 ) ( 7732.000000 -5767.000000 -2499.000000 ) ( 7732.000000 -5767.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7728.000000 -5767.000000 -2656.000000 ) ( 7732.000000 -5767.000000 -2656.000000 ) ( 7732.000000 -5732.000000 -2639.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1708/999) # points: 5 { brushDef { // Surface normal: 0.053149, -0.425195, 0.903540 // RotY/Z : -1.127960 / -1.446441. Vector texS/T: (0.992278, 0.124035, 0.000000) / (0.112070, -0.896563, -0.428504) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (6959.092819, 6956.984228, 6983.031523) / (7156.441463, 7175.111060, 7256.790546) // --> Vector info: d1 = 0.945298, 0.945284, 0.695308. Determinants: 4.665825, 0.527458, -36867.123754, -658.521070 // --> Vector info: d2 = 0.891519, 1.031245, 1.590181. Determinants: 0.977611, -4.818046, 27089.690715, -658.521070 ( 7767.000000 -5837.000000 -2691.000000 ) ( 7732.000000 -5767.000000 -2656.000000 ) ( 7732.000000 -5750.000000 -2648.000000 ) ( ( -0.007085 -0.000801 55.984729 ) ( -0.001485 0.007316 -41.137166 ) ) 04escapehouse/04wex2b 0 0 0 ( 7731.787402 -5748.299219 -2651.614159 ) ( 7731.787402 -5765.299219 -2659.614159 ) ( 7766.787402 -5835.299219 -2694.614159 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7731.787402 -5748.299219 -2651.614159 ) ( 7732.000000 -5750.000000 -2648.000000 ) ( 7732.000000 -5767.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7731.787402 -5765.299219 -2659.614159 ) ( 7732.000000 -5767.000000 -2656.000000 ) ( 7767.000000 -5837.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7766.787402 -5835.299219 -2694.614159 ) ( 7767.000000 -5837.000000 -2691.000000 ) ( 7819.000000 -5837.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7818.787402 -5835.299219 -2694.614159 ) ( 7819.000000 -5837.000000 -2691.000000 ) ( 7819.000000 -5750.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7818.787402 -5748.299219 -2651.614159 ) ( 7819.000000 -5750.000000 -2648.000000 ) ( 7732.000000 -5750.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1710/1000) # points: 5 { brushDef { // Surface normal: 0.000000, -0.447214, -0.894427 // RotY/Z : 1.107149 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.894427, -0.447214) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (7819.000000, 7767.000000, 7732.000000) / (-4118.837215, -4118.837215, -4040.574835) // --> Vector info: d1 = 0.320368, 0.695311, 0.945073. Determinants: 29.343914, 0.135370, -230186.280318, -4069.643719 // --> Vector info: d2 = 0.969001, 0.969120, 1.528151. Determinants: 0.009274, -29.065480, -123731.986965, -4069.643719 ( 7732.000000 -5767.000000 -2499.000000 ) ( 7767.000000 -5837.000000 -2464.000000 ) ( 7819.000000 -5837.000000 -2464.000000 ) ( ( -0.007210 -0.000033 56.561777 ) ( -0.000002 0.007142 30.403641 ) ) 04escapehouse/04wex2b 0 0 0 ( 7819.000000 -5835.211146 -2460.422291 ) ( 7767.000000 -5835.211146 -2460.422291 ) ( 7732.000000 -5765.211146 -2495.422291 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7819.000000 -5835.211146 -2460.422291 ) ( 7819.000000 -5837.000000 -2464.000000 ) ( 7767.000000 -5837.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5835.211146 -2460.422291 ) ( 7767.000000 -5837.000000 -2464.000000 ) ( 7732.000000 -5767.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7732.000000 -5765.211146 -2495.422291 ) ( 7732.000000 -5767.000000 -2499.000000 ) ( 7732.000000 -5750.000000 -2508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7732.000000 -5748.211146 -2504.422291 ) ( 7732.000000 -5750.000000 -2508.000000 ) ( 7819.000000 -5750.000000 -2508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7819.000000 -5748.211146 -2504.422291 ) ( 7819.000000 -5750.000000 -2508.000000 ) ( 7819.000000 -5837.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1713/1001) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (5837.000000, 5662.000000, 5662.000000) / (2464.000000, 2551.000000, 2604.000000) // --> Vector info: d1 = 0.375015, 1.000000, 1.375022. Determinants: 0.497187, -65.629006, 155329.525485, -9275.000000 // --> Vector info: d2 = 2.156256, 0.906251, 0.906251. Determinants: -66.250253, 0.000000, 366703.452507, -9275.000000 ( 7819.000000 -5662.000000 -2604.000000 ) ( 7819.000000 -5662.000000 -2551.000000 ) ( 7819.000000 -5837.000000 -2464.000000 ) ( ( -0.000054 0.007076 -16.747119 ) ( 0.007143 0.000000 -39.536760 ) ) 04escapehouse/04wex2c 0 0 0 ( 7823.000000 -5837.000000 -2464.000000 ) ( 7823.000000 -5662.000000 -2551.000000 ) ( 7823.000000 -5662.000000 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7823.000000 -5837.000000 -2464.000000 ) ( 7819.000000 -5837.000000 -2464.000000 ) ( 7819.000000 -5662.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7823.000000 -5662.000000 -2551.000000 ) ( 7819.000000 -5662.000000 -2551.000000 ) ( 7819.000000 -5662.000000 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7823.000000 -5662.000000 -2604.000000 ) ( 7819.000000 -5662.000000 -2604.000000 ) ( 7819.000000 -5837.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7823.000000 -5837.000000 -2691.000000 ) ( 7819.000000 -5837.000000 -2691.000000 ) ( 7819.000000 -5837.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1715/1002) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5732.000000, -5732.000000, -5750.000000) / (2516.000000, 2499.000000, 2508.000000) // --> Vector info: d1 = 0.000000, 0.124988, 0.062492. Determinants: 0.062465, 2.249776, -5302.386773, -306.000000 // --> Vector info: d2 = 1.000000, 0.999998, 1.124987. Determinants: 2.124791, -0.000029, 11873.375364, -306.000000 ( 7732.000000 -5750.000000 -2508.000000 ) ( 7732.000000 -5732.000000 -2499.000000 ) ( 7732.000000 -5732.000000 -2516.000000 ) ( ( -0.000204 -0.007352 17.328061 ) ( -0.006944 0.000000 -38.801880 ) ) 04escapehouse/04wex4a 0 0 0 ( 7728.000000 -5732.000000 -2516.000000 ) ( 7728.000000 -5732.000000 -2499.000000 ) ( 7728.000000 -5750.000000 -2508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7728.000000 -5732.000000 -2516.000000 ) ( 7732.000000 -5732.000000 -2516.000000 ) ( 7732.000000 -5732.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7728.000000 -5732.000000 -2499.000000 ) ( 7732.000000 -5732.000000 -2499.000000 ) ( 7732.000000 -5750.000000 -2508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7728.000000 -5750.000000 -2508.000000 ) ( 7732.000000 -5750.000000 -2508.000000 ) ( 7732.000000 -5732.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1718/1003) # points: 5 { brushDef { // Surface normal: 0.000000, 0.447214, -0.894427 // RotY/Z : 1.107149 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.894427, -0.447214) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (-7819.000000, -7732.000000, -7732.000000) / (6264.568046, 6264.568046, 6244.443434) // --> Vector info: d1 = 0.875008, 1.499989, 1.499993. Determinants: -12.577498, 0.000415, -99878.061296, -1750.841226 // --> Vector info: d2 = 0.277439, 0.277440, 0.417182. Determinants: -0.000019, 12.157555, -76647.733807, -1750.841226 ( 7732.000000 -5732.000000 -2499.000000 ) ( 7732.000000 -5750.000000 -2508.000000 ) ( 7819.000000 -5750.000000 -2508.000000 ) ( ( 0.007184 0.000000 57.045756 ) ( 0.000000 -0.006944 43.777661 ) ) 04escapehouse/04wex2c 0 0 0 ( 7819.000000 -5751.788854 -2504.422291 ) ( 7732.000000 -5751.788854 -2504.422291 ) ( 7732.000000 -5733.788854 -2495.422291 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7819.000000 -5751.788854 -2504.422291 ) ( 7819.000000 -5750.000000 -2508.000000 ) ( 7732.000000 -5750.000000 -2508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7732.000000 -5751.788854 -2504.422291 ) ( 7732.000000 -5750.000000 -2508.000000 ) ( 7732.000000 -5732.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7732.000000 -5733.788854 -2495.422291 ) ( 7732.000000 -5732.000000 -2499.000000 ) ( 7767.000000 -5662.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5663.788854 -2460.422291 ) ( 7767.000000 -5662.000000 -2464.000000 ) ( 7819.000000 -5662.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7819.000000 -5663.788854 -2460.422291 ) ( 7819.000000 -5662.000000 -2464.000000 ) ( 7819.000000 -5750.000000 -2508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1719/1004) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (5750.000000, 5662.000000, 5662.000000) / (2508.000000, 2464.000000, 2551.000000) // --> Vector info: d1 = 0.687508, 0.375247, 1.000143. Determinants: 0.328744, -54.990827, 130763.156673, -7656.000000 // --> Vector info: d2 = 1.531251, 0.906246, 0.906442. Determinants: -54.366802, -0.017204, 300929.004216, -7656.000000 ( 7819.000000 -5662.000000 -2551.000000 ) ( 7819.000000 -5662.000000 -2464.000000 ) ( 7819.000000 -5750.000000 -2508.000000 ) ( ( -0.000043 0.007183 -17.079827 ) ( 0.007101 0.000002 -39.306296 ) ) 04escapehouse/04wex2c 0 0 0 ( 7823.000000 -5750.000000 -2508.000000 ) ( 7823.000000 -5662.000000 -2464.000000 ) ( 7823.000000 -5662.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7823.000000 -5750.000000 -2508.000000 ) ( 7819.000000 -5750.000000 -2508.000000 ) ( 7819.000000 -5662.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7823.000000 -5662.000000 -2464.000000 ) ( 7819.000000 -5662.000000 -2464.000000 ) ( 7819.000000 -5662.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7823.000000 -5662.000000 -2551.000000 ) ( 7819.000000 -5662.000000 -2551.000000 ) ( 7819.000000 -5750.000000 -2508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1720/1005) # points: 4 { brushDef { // Surface normal: 0.000000, 0.447214, -0.894427 // RotY/Z : 1.107149 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.894427, -0.447214) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (-7067.000000, -6542.000000, -6507.000000) / (6244.443434, 6244.443434, 6166.181055) // --> Vector info: d1 = 0.249988, 4.000002, 4.250012. Determinants: -293.485023, 0.004766, -2084359.873290, -41087.749087 // --> Vector info: d2 = 0.417175, 0.417185, 0.976196. Determinants: -0.000770, 293.480140, -1849766.366528, -41087.749087 ( 6507.000000 -5662.000000 -2464.000000 ) ( 6542.000000 -5732.000000 -2499.000000 ) ( 7067.000000 -5732.000000 -2499.000000 ) ( ( 0.007143 0.000000 50.729473 ) ( 0.000000 -0.007143 45.019900 ) ) 04escapehouse/04wex2c 0 0 0 ( 7067.000000 -5733.788854 -2495.422291 ) ( 6542.000000 -5733.788854 -2495.422291 ) ( 6507.000000 -5663.788854 -2460.422291 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7067.000000 -5733.788854 -2495.422291 ) ( 7067.000000 -5732.000000 -2499.000000 ) ( 6542.000000 -5732.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6542.000000 -5733.788854 -2495.422291 ) ( 6542.000000 -5732.000000 -2499.000000 ) ( 6507.000000 -5662.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5663.788854 -2460.422291 ) ( 6507.000000 -5662.000000 -2464.000000 ) ( 7102.000000 -5662.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -5663.788854 -2460.422291 ) ( 7102.000000 -5662.000000 -2464.000000 ) ( 7067.000000 -5732.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1721/1006) # points: 4 { brushDef { // Surface normal: 0.000000, 0.447214, 0.894427 // RotY/Z : -1.107149 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.894427, -0.447214) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (-7102.000000, -6507.000000, -6542.000000) / (-3860.794970, -3860.794970, -3939.057349) // --> Vector info: d1 = 0.000000, 4.250012, 3.999999. Determinants: -332.616026, -0.007112, -2362266.485487, -46566.115631 // --> Vector info: d2 = 0.355103, 0.355055, 0.914064. Determinants: 0.003750, 332.609078, 1267626.343386, -46566.115631 ( 6542.000000 -5732.000000 -2656.000000 ) ( 6507.000000 -5662.000000 -2691.000000 ) ( 7102.000000 -5662.000000 -2691.000000 ) ( ( 0.007143 0.000000 50.729301 ) ( 0.000000 -0.007143 -27.222076 ) ) 04escapehouse/04wex2c 0 0 0 ( 7102.000000 -5663.788854 -2694.577709 ) ( 6507.000000 -5663.788854 -2694.577709 ) ( 6542.000000 -5733.788854 -2659.577709 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.000000 -5663.788854 -2694.577709 ) ( 7102.000000 -5662.000000 -2691.000000 ) ( 6507.000000 -5662.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -5663.788854 -2694.577709 ) ( 6507.000000 -5662.000000 -2691.000000 ) ( 6542.000000 -5732.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6542.000000 -5733.788854 -2659.577709 ) ( 6542.000000 -5732.000000 -2656.000000 ) ( 7067.000000 -5732.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7067.000000 -5733.788854 -2659.577709 ) ( 7067.000000 -5732.000000 -2656.000000 ) ( 7102.000000 -5662.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1722/1007) # points: 4 { brushDef { // Surface normal: -0.894427, 0.447214, 0.000000 // RotY/Z : 0.000000 / 2.677945. Vector texS/T: (-0.447214, -0.894427, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2d]: 128.000000/128.000000 // --> Vector A/B: (1966.398179, 1888.135800, 1888.135800) / (2499.000000, 2464.000000, 2691.000000) // --> Vector info: d1 = 2.031203, 2.281251, 0.656250. Determinants: -0.114238, 127.176385, -353674.612179, -17765.560081 // --> Vector info: d2 = 0.058223, 0.617189, 0.617189. Determinants: 126.885238, 0.000000, -250541.264680, -17765.560081 ( 7102.000000 -5662.000000 -2691.000000 ) ( 7102.000000 -5662.000000 -2464.000000 ) ( 7067.000000 -5732.000000 -2499.000000 ) ( ( 0.000006 -0.007159 19.907879 ) ( -0.007142 0.000000 14.102638 ) ) 04escapehouse/04wex2d 0 0 0 ( 7070.577709 -5733.788854 -2499.000000 ) ( 7105.577709 -5663.788854 -2464.000000 ) ( 7105.577709 -5663.788854 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7070.577709 -5733.788854 -2499.000000 ) ( 7067.000000 -5732.000000 -2499.000000 ) ( 7102.000000 -5662.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7105.577709 -5663.788854 -2464.000000 ) ( 7102.000000 -5662.000000 -2464.000000 ) ( 7102.000000 -5662.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7105.577709 -5663.788854 -2691.000000 ) ( 7102.000000 -5662.000000 -2691.000000 ) ( 7067.000000 -5732.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7070.577709 -5733.788854 -2656.000000 ) ( 7067.000000 -5732.000000 -2656.000000 ) ( 7067.000000 -5732.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1723/1008) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (-6542.000000, -7067.000000, -7067.000000) / (2499.000000, 2499.000000, 2656.000000) // --> Vector info: d1 = 4.000000, 0.249986, 0.249986. Determinants: -588.752246, 0.000000, -4181317.231539, -82425.000000 // --> Vector info: d2 = 2.039063, 2.039063, 0.914064. Determinants: 0.000000, 590.624750, -1644041.054886, -82425.000000 ( 7067.000000 -5732.000000 -2656.000000 ) ( 7067.000000 -5732.000000 -2499.000000 ) ( 6542.000000 -5732.000000 -2499.000000 ) ( ( 0.007143 0.000000 50.728750 ) ( 0.000000 -0.007166 19.945903 ) ) 04escapehouse/04wex2c 0 0 0 ( 6542.000000 -5736.000000 -2499.000000 ) ( 7067.000000 -5736.000000 -2499.000000 ) ( 7067.000000 -5736.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6542.000000 -5736.000000 -2499.000000 ) ( 6542.000000 -5732.000000 -2499.000000 ) ( 7067.000000 -5732.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7067.000000 -5736.000000 -2499.000000 ) ( 7067.000000 -5732.000000 -2499.000000 ) ( 7067.000000 -5732.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7067.000000 -5736.000000 -2656.000000 ) ( 7067.000000 -5732.000000 -2656.000000 ) ( 6542.000000 -5732.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6542.000000 -5736.000000 -2656.000000 ) ( 6542.000000 -5732.000000 -2656.000000 ) ( 6542.000000 -5732.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1725/1009) # points: 4 { brushDef { // Surface normal: 0.894427, 0.447214, 0.000000 // RotY/Z : 0.000000 / 0.463648. Vector texS/T: (-0.447214, 0.894427, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2d]: 128.000000/128.000000 // --> Vector A/B: (-8052.528001, -8052.528001, -7974.265621) / (2499.000000, 2656.000000, 2691.000000) // --> Vector info: d1 = 0.976562, 2.101561, 2.351562. Determinants: 0.124834, -88.045139, 209030.829128, -12287.193536 // --> Vector info: d2 = 0.000004, 0.000004, 0.559019. Determinants: -87.765327, 0.000000, -706732.798773, -12287.193536 ( 6507.000000 -5662.000000 -2691.000000 ) ( 6542.000000 -5732.000000 -2656.000000 ) ( 6542.000000 -5732.000000 -2499.000000 ) ( ( -0.000010 0.007166 -17.012089 ) ( 0.007143 0.000000 57.517837 ) ) 04escapehouse/04wex2d 0 0 0 ( 6538.422291 -5733.788854 -2499.000000 ) ( 6538.422291 -5733.788854 -2656.000000 ) ( 6503.422291 -5663.788854 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6538.422291 -5733.788854 -2499.000000 ) ( 6542.000000 -5732.000000 -2499.000000 ) ( 6542.000000 -5732.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6538.422291 -5733.788854 -2656.000000 ) ( 6542.000000 -5732.000000 -2656.000000 ) ( 6507.000000 -5662.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6503.422291 -5663.788854 -2691.000000 ) ( 6507.000000 -5662.000000 -2691.000000 ) ( 6507.000000 -5662.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6503.422291 -5663.788854 -2464.000000 ) ( 6507.000000 -5662.000000 -2464.000000 ) ( 6542.000000 -5732.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1726/1010) # points: 4 { brushDef { // Surface normal: -0.554700, 0.832050, 0.000000 // RotY/Z : 0.000000 / 2.158799. Vector texS/T: (-0.832050, -0.554700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2f]: 128.000000/128.000000 // --> Vector A/B: (-2991.775508, -2991.775508, -2865.581214) / (2464.000000, 2691.000000, 2656.000000) // --> Vector info: d1 = 0.679687, 2.304662, 2.054675. Determinants: -0.126892, -205.062601, 485424.223355, -28646.104884 // --> Vector info: d2 = 0.398437, 0.398437, 1.299832. Determinants: -204.616711, 0.000000, -623580.920005, -28646.104884 ( 7732.000000 -6432.000000 -2656.000000 ) ( 7837.000000 -6362.000000 -2691.000000 ) ( 7837.000000 -6362.000000 -2464.000000 ) ( ( 0.000004 0.007158 -16.945558 ) ( 0.007143 0.000000 21.768437 ) ) 04escapehouse/04wex2f 0 0 0 ( 7839.218801 -6365.328201 -2464.000000 ) ( 7839.218801 -6365.328201 -2691.000000 ) ( 7734.218801 -6435.328201 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7839.218801 -6365.328201 -2464.000000 ) ( 7837.000000 -6362.000000 -2464.000000 ) ( 7837.000000 -6362.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7839.218801 -6365.328201 -2691.000000 ) ( 7837.000000 -6362.000000 -2691.000000 ) ( 7732.000000 -6432.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7734.218801 -6435.328201 -2656.000000 ) ( 7732.000000 -6432.000000 -2656.000000 ) ( 7732.000000 -6432.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7734.218801 -6435.328201 -2499.000000 ) ( 7732.000000 -6432.000000 -2499.000000 ) ( 7837.000000 -6362.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1729/1011) # points: 3 { brushDef { // Surface normal: 0.000000, 0.447214, -0.894427 // RotY/Z : 1.107149 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.894427, -0.447214) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-7732.000000, -7767.000000, -7837.000000) / (6870.542468, 6792.280088, 6792.280088) // --> Vector info: d1 = 0.726572, 0.976578, 1.476508. Determinants: 39.125760, 0.002812, 298520.622771, -5478.366545 // --> Vector info: d2 = 0.929685, 0.370745, 0.370799. Determinants: 0.004235, -39.127689, 263768.044286, -5478.366545 ( 7837.000000 -6362.000000 -2464.000000 ) ( 7767.000000 -6362.000000 -2464.000000 ) ( 7732.000000 -6432.000000 -2499.000000 ) ( ( -0.007142 -0.000001 -54.490809 ) ( -0.000001 0.007142 -48.147206 ) ) 04escapehouse/04wex2b 0 0 0 ( 7732.000000 -6433.788854 -2495.422291 ) ( 7767.000000 -6363.788854 -2460.422291 ) ( 7837.000000 -6363.788854 -2460.422291 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7732.000000 -6433.788854 -2495.422291 ) ( 7732.000000 -6432.000000 -2499.000000 ) ( 7767.000000 -6362.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -6363.788854 -2460.422291 ) ( 7767.000000 -6362.000000 -2464.000000 ) ( 7837.000000 -6362.000000 -2464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -6363.788854 -2460.422291 ) ( 7837.000000 -6362.000000 -2464.000000 ) ( 7732.000000 -6432.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1730/1012) # points: 3 { brushDef { // Surface normal: 0.000000, 0.447214, 0.894427 // RotY/Z : -1.107149 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.894427, -0.447214) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-7837.000000, -7767.000000, -7732.000000) / (-4486.894004, -4486.894004, -4565.156383) // --> Vector info: d1 = 1.476500, 0.976569, 0.726778. Determinants: 39.125741, 0.012200, 298594.367948, -5478.366545 // --> Vector info: d2 = 0.613865, 0.613728, 0.054692. Determinants: 0.010738, -39.127744, -178840.861600, -5478.366545 ( 7732.000000 -6432.000000 -2656.000000 ) ( 7767.000000 -6362.000000 -2691.000000 ) ( 7837.000000 -6362.000000 -2691.000000 ) ( ( -0.007142 -0.000002 -54.504270 ) ( -0.000002 0.007142 32.644924 ) ) 04escapehouse/04wex2b 0 0 0 ( 7837.000000 -6363.788854 -2694.577709 ) ( 7767.000000 -6363.788854 -2694.577709 ) ( 7732.000000 -6433.788854 -2659.577709 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -6363.788854 -2694.577709 ) ( 7837.000000 -6362.000000 -2691.000000 ) ( 7767.000000 -6362.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -6363.788854 -2694.577709 ) ( 7767.000000 -6362.000000 -2691.000000 ) ( 7732.000000 -6432.000000 -2656.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7732.000000 -6433.788854 -2659.577709 ) ( 7732.000000 -6432.000000 -2656.000000 ) ( 7837.000000 -6362.000000 -2691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1732/1013) # points: 4 { brushDef { // Surface normal: -0.965854, 0.259085, 0.000000 // RotY/Z : 0.000000 / 2.879518. Vector texS/T: (-0.259085, -0.965854, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (5367.569500, 5367.569500, 5892.493304) / (2429.000000, 2726.000000, 2726.000000) // --> Vector info: d1 = 2.125004, 0.000004, 0.000007. Determinants: -0.000835, 1115.462915, -3040748.067957, -155902.369786 // --> Vector info: d2 = 4.749597, 4.749595, 0.999649. Determinants: 1113.733997, 0.001001, -6718520.501392, -155902.369786 ( 6163.000000 -7754.000000 -2726.000000 ) ( 6299.000000 -7247.000000 -2726.000000 ) ( 6299.000000 -7247.000000 -2429.000000 ) ( ( 0.000000 -0.007155 19.504181 ) ( -0.007144 0.000000 43.094409 ) ) 04escapehouse/04wex2c 0 0 0 ( 6302.863418 -7248.036341 -2429.000000 ) ( 6302.863418 -7248.036341 -2726.000000 ) ( 6166.863418 -7755.036341 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6302.863418 -7248.036341 -2429.000000 ) ( 6299.000000 -7247.000000 -2429.000000 ) ( 6299.000000 -7247.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6302.863418 -7248.036341 -2726.000000 ) ( 6299.000000 -7247.000000 -2726.000000 ) ( 6163.000000 -7754.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6166.863418 -7755.036341 -2726.000000 ) ( 6163.000000 -7754.000000 -2726.000000 ) ( 6163.000000 -7754.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6166.863418 -7755.036341 -2429.000000 ) ( 6163.000000 -7754.000000 -2429.000000 ) ( 6299.000000 -7247.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1733/1014) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (-7736.000000, -7230.000000, -7247.000000) / (-6096.000000, -6235.000000, -6299.000000) // --> Vector info: d1 = 0.625021, 0.595059, 0.125004. Determinants: -63.420009, -238.357130, -1965359.871718, -34747.000000 // --> Vector info: d2 = 0.999653, 4.749349, 4.749595. Determinants: -239.946329, 63.869328, -1501612.319308, -34747.000000 ( 6299.000000 -7247.000000 -2429.000000 ) ( 6235.000000 -7230.000000 -2429.000000 ) ( 6096.000000 -7736.000000 -2429.000000 ) ( ( 0.001825 0.006860 56.562002 ) ( 0.006906 -0.001838 43.215596 ) ) 04escapehouse/04wex2c 0 0 0 ( 6096.000000 -7736.000000 -2425.000000 ) ( 6235.000000 -7230.000000 -2425.000000 ) ( 6299.000000 -7247.000000 -2425.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6096.000000 -7736.000000 -2425.000000 ) ( 6096.000000 -7736.000000 -2429.000000 ) ( 6235.000000 -7230.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6235.000000 -7230.000000 -2425.000000 ) ( 6235.000000 -7230.000000 -2429.000000 ) ( 6299.000000 -7247.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6299.000000 -7247.000000 -2425.000000 ) ( 6299.000000 -7247.000000 -2429.000000 ) ( 6163.000000 -7754.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6163.000000 -7754.000000 -2425.000000 ) ( 6163.000000 -7754.000000 -2429.000000 ) ( 6096.000000 -7736.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1734/1015) # points: 4 { brushDef { // Surface normal: 0.259457, 0.965755, 0.000000 // RotY/Z : 0.000000 / 1.308337. Vector texS/T: (-0.965755, 0.259457, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (-7894.396785, -7894.396785, -7963.772574) / (2726.000000, 2429.000000, 2429.000000) // --> Vector info: d1 = 0.000004, 2.125003, 2.125007. Determinants: 0.000991, 147.423533, -401868.803946, -20604.609120 // --> Vector info: d2 = 0.499634, 0.499634, 0.999651. Determinants: 148.505098, 0.000000, 1162063.407155, -20604.609120 ( 6163.000000 -7754.000000 -2429.000000 ) ( 6096.000000 -7736.000000 -2429.000000 ) ( 6096.000000 -7736.000000 -2726.000000 ) ( ( 0.000000 -0.007155 19.503831 ) ( -0.007207 0.000000 -56.398226 ) ) 04escapehouse/04wex2c 0 0 0 ( 6094.962174 -7739.863019 -2726.000000 ) ( 6094.962174 -7739.863019 -2429.000000 ) ( 6161.962174 -7757.863019 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6094.962174 -7739.863019 -2726.000000 ) ( 6096.000000 -7736.000000 -2726.000000 ) ( 6096.000000 -7736.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6094.962174 -7739.863019 -2429.000000 ) ( 6096.000000 -7736.000000 -2429.000000 ) ( 6163.000000 -7754.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6161.962174 -7757.863019 -2429.000000 ) ( 6163.000000 -7754.000000 -2429.000000 ) ( 6163.000000 -7754.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6161.962174 -7757.863019 -2726.000000 ) ( 6163.000000 -7754.000000 -2726.000000 ) ( 6096.000000 -7736.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1735/1016) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (-7230.000000, -7736.000000, -7754.000000) / (6235.000000, 6096.000000, 6163.000000) // --> Vector info: d1 = 0.529950, 0.499992, 1.000010. Determinants: 67.495290, -253.548164, 2049571.457717, -36404.000000 // --> Vector info: d2 = 4.749371, 0.999649, 0.999646. Determinants: -251.231740, -67.493541, -1568479.340684, -36404.000000 ( 6163.000000 -7754.000000 -2726.000000 ) ( 6096.000000 -7736.000000 -2726.000000 ) ( 6235.000000 -7230.000000 -2726.000000 ) ( ( -0.001854 0.006965 -56.300721 ) ( 0.006901 0.001854 43.085357 ) ) 04escapehouse/04wex2c 0 0 0 ( 6235.000000 -7230.000000 -2730.000000 ) ( 6096.000000 -7736.000000 -2730.000000 ) ( 6163.000000 -7754.000000 -2730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6235.000000 -7230.000000 -2730.000000 ) ( 6235.000000 -7230.000000 -2726.000000 ) ( 6096.000000 -7736.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6096.000000 -7736.000000 -2730.000000 ) ( 6096.000000 -7736.000000 -2726.000000 ) ( 6163.000000 -7754.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6163.000000 -7754.000000 -2730.000000 ) ( 6163.000000 -7754.000000 -2726.000000 ) ( 6299.000000 -7247.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6299.000000 -7247.000000 -2730.000000 ) ( 6299.000000 -7247.000000 -2726.000000 ) ( 6235.000000 -7230.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1736/1017) # points: 4 { brushDef { // Surface normal: -0.256723, -0.966485, 0.000000 // RotY/Z : 0.000000 / -1.830426. Vector texS/T: (0.966485, -0.256723, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (7882.139250, 7882.139250, 7948.358583) / (2429.000000, 2726.000000, 2726.000000) // --> Vector info: d1 = 2.125003, 0.000003, 0.000005. Determinants: -0.000471, 140.716060, -383588.324658, -19667.141760 // --> Vector info: d2 = 1.219649, 1.219639, 0.749588. Determinants: 139.605374, 0.000663, -1124377.626644, -19667.141760 ( 6299.000000 -7247.000000 -2726.000000 ) ( 6235.000000 -7230.000000 -2726.000000 ) ( 6235.000000 -7230.000000 -2429.000000 ) ( ( 0.000000 -0.007155 19.504020 ) ( -0.007098 0.000000 57.170363 ) ) 04escapehouse/04wex2c 0 0 0 ( 6236.026890 -7226.134059 -2429.000000 ) ( 6236.026890 -7226.134059 -2726.000000 ) ( 6300.026890 -7243.134059 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6236.026890 -7226.134059 -2429.000000 ) ( 6235.000000 -7230.000000 -2429.000000 ) ( 6235.000000 -7230.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6236.026890 -7226.134059 -2726.000000 ) ( 6235.000000 -7230.000000 -2726.000000 ) ( 6299.000000 -7247.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6300.026890 -7243.134059 -2726.000000 ) ( 6299.000000 -7247.000000 -2726.000000 ) ( 6299.000000 -7247.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6300.026890 -7243.134059 -2429.000000 ) ( 6299.000000 -7247.000000 -2429.000000 ) ( 6235.000000 -7230.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1737/1018) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7439.000000, -7447.000000, -8200.000000) / (-8394.000000, -9429.000000, -9342.000000) // --> Vector info: d1 = 7.000000, 14.396080, 13.816544. Determinants: 43.638790, 5573.884902, 41651462.198983, -780051.000000 // --> Vector info: d2 = 0.999997, 0.999997, 6.380088. Determinants: 5568.393643, -43.040724, 40281947.524030, -780051.000000 ( 9342.000000 -8200.000000 -1729.000000 ) ( 9429.000000 -7447.000000 -1729.000000 ) ( 8394.000000 -7439.000000 -1729.000000 ) ( ( -0.000056 -0.007146 -53.395819 ) ( -0.007138 0.000055 -51.640146 ) ) 04escapehouse/04wex4a 0 0 0 ( 8394.000000 -7439.000000 -1725.000000 ) ( 9429.000000 -7447.000000 -1725.000000 ) ( 9342.000000 -8200.000000 -1725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8394.000000 -7439.000000 -1725.000000 ) ( 8394.000000 -7439.000000 -1729.000000 ) ( 9429.000000 -7447.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9429.000000 -7447.000000 -1725.000000 ) ( 9429.000000 -7447.000000 -1729.000000 ) ( 9342.000000 -8200.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9342.000000 -8200.000000 -1725.000000 ) ( 9342.000000 -8200.000000 -1729.000000 ) ( 8992.000000 -8532.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8992.000000 -8532.000000 -1725.000000 ) ( 8992.000000 -8532.000000 -1729.000000 ) ( 8012.000000 -8445.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8012.000000 -8445.000000 -1725.000000 ) ( 8012.000000 -8445.000000 -1729.000000 ) ( 7449.000000 -8101.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7449.000000 -8101.000000 -1725.000000 ) ( 7449.000000 -8101.000000 -1729.000000 ) ( 8394.000000 -7439.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1738/1019) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8101.000000, -8445.000000, -8532.000000) / (7449.000000, 8012.000000, 8992.000000) // --> Vector info: d1 = 1.000000, 5.709820, 12.006511. Determinants: 1070.587138, -1756.307155, 21467419.404579, -288139.000000 // --> Vector info: d2 = 0.000000, 0.000000, 3.121264. Determinants: -1757.271593, -1073.714840, -6237555.339280, -288139.000000 ( 8992.000000 -8532.000000 -4686.000000 ) ( 8012.000000 -8445.000000 -4686.000000 ) ( 7449.000000 -8101.000000 -4686.000000 ) ( ( -0.003716 0.006095 -74.503692 ) ( 0.006099 0.003726 21.647730 ) ) 04escapehouse/04wex4a 0 0 0 ( 7449.000000 -8101.000000 -4690.000000 ) ( 8012.000000 -8445.000000 -4690.000000 ) ( 8992.000000 -8532.000000 -4690.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7449.000000 -8101.000000 -4690.000000 ) ( 7449.000000 -8101.000000 -4686.000000 ) ( 8012.000000 -8445.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8012.000000 -8445.000000 -4690.000000 ) ( 8012.000000 -8445.000000 -4686.000000 ) ( 8992.000000 -8532.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8992.000000 -8532.000000 -4690.000000 ) ( 8992.000000 -8532.000000 -4686.000000 ) ( 9342.000000 -8200.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9342.000000 -8200.000000 -4690.000000 ) ( 9342.000000 -8200.000000 -4686.000000 ) ( 9429.000000 -7447.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9429.000000 -7447.000000 -4690.000000 ) ( 9429.000000 -7447.000000 -4686.000000 ) ( 8394.000000 -7439.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8394.000000 -7439.000000 -4690.000000 ) ( 8394.000000 -7439.000000 -4686.000000 ) ( 7449.000000 -8101.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1739/1020) # points: 4 { brushDef { // Surface normal: 0.573753, -0.819028, 0.000000 // RotY/Z : 0.000000 / -0.959715. Vector texS/T: (0.819028, 0.573753, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2606.773750, 1452.967440, 1452.967440) / (1729.000000, 1729.000000, 4686.000000) // --> Vector info: d1 = 1.000005, 9.238529, 9.238529. Determinants: 24361.316392, 0.000000, -66916262.021769, -3411805.257394 // --> Vector info: d2 = 1.000000, 1.000000, 22.125052. Determinants: -0.000878, -24374.218261, 38731221.016484, -3411805.257394 ( 7449.000000 -8101.000000 -4686.000000 ) ( 7449.000000 -8101.000000 -1729.000000 ) ( 8394.000000 -7439.000000 -1729.000000 ) ( ( -0.007140 0.000000 19.613154 ) ( 0.000000 0.007144 -11.352120 ) ) 04escapehouse/04wex4a 0 0 0 ( 8391.704987 -7435.723887 -1729.000000 ) ( 7446.704987 -8097.723887 -1729.000000 ) ( 7446.704987 -8097.723887 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8391.704987 -7435.723887 -1729.000000 ) ( 8394.000000 -7439.000000 -1729.000000 ) ( 7449.000000 -8101.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7446.704987 -8097.723887 -1729.000000 ) ( 7449.000000 -8101.000000 -1729.000000 ) ( 7449.000000 -8101.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7446.704987 -8097.723887 -4686.000000 ) ( 7449.000000 -8101.000000 -4686.000000 ) ( 8394.000000 -7439.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8391.704987 -7435.723887 -4686.000000 ) ( 8394.000000 -7439.000000 -4686.000000 ) ( 8394.000000 -7439.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1740/1021) # points: 4 { brushDef { // Surface normal: -0.007729, -0.999970, 0.000000 // RotY/Z : 0.000000 / -1.578526. Vector texS/T: (0.999970, -0.007729, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9486.277980, 8451.247062, 8451.247062) / (1729.000000, 1729.000000, 4686.000000) // --> Vector info: d1 = 1.000000, 8.396076, 8.396076. Determinants: 21870.197333, 0.000000, -210527357.787731, -3060586.422789 // --> Vector info: d2 = 0.000000, 0.000000, 21.125050. Determinants: 0.000647, -21865.079203, 37804715.709596, -3060586.422789 ( 8394.000000 -7439.000000 -4686.000000 ) ( 8394.000000 -7439.000000 -1729.000000 ) ( 9429.000000 -7447.000000 -1729.000000 ) ( ( -0.007146 0.000000 68.786608 ) ( 0.000000 0.007144 -12.352115 ) ) 04escapehouse/04wex4a 0 0 0 ( 9429.030917 -7443.000119 -1729.000000 ) ( 8394.030917 -7435.000119 -1729.000000 ) ( 8394.030917 -7435.000119 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9429.030917 -7443.000119 -1729.000000 ) ( 9429.000000 -7447.000000 -1729.000000 ) ( 8394.000000 -7439.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8394.030917 -7435.000119 -1729.000000 ) ( 8394.000000 -7439.000000 -1729.000000 ) ( 8394.000000 -7439.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8394.030917 -7435.000119 -4686.000000 ) ( 8394.000000 -7439.000000 -4686.000000 ) ( 9429.000000 -7447.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9429.030917 -7443.000119 -4686.000000 ) ( 9429.000000 -7447.000000 -4686.000000 ) ( 9429.000000 -7447.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1741/1022) # points: 4 { brushDef { // Surface normal: -0.993392, 0.114774, 0.000000 // RotY/Z : 0.000000 / 3.026565. Vector texS/T: (-0.114774, -0.993392, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7073.589284, 6315.580049, 6315.580049) / (1729.000000, 1729.000000, 4686.000000) // --> Vector info: d1 = 0.000000, 5.411216, 5.411216. Determinants: 16000.966474, 0.000000, -113184264.981171, -2241433.307222 // --> Vector info: d2 = 0.000000, 0.000000, 21.125050. Determinants: 0.000739, -16012.982488, 27686441.491878, -2241433.307222 ( 9429.000000 -7447.000000 -4686.000000 ) ( 9429.000000 -7447.000000 -1729.000000 ) ( 9342.000000 -8200.000000 -1729.000000 ) ( ( -0.007139 0.000000 50.496379 ) ( 0.000000 0.007144 -12.352115 ) ) 04escapehouse/04wex4a 0 0 0 ( 9345.973566 -8200.459097 -1729.000000 ) ( 9432.973566 -7447.459097 -1729.000000 ) ( 9432.973566 -7447.459097 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9345.973566 -8200.459097 -1729.000000 ) ( 9342.000000 -8200.000000 -1729.000000 ) ( 9429.000000 -7447.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9432.973566 -7447.459097 -1729.000000 ) ( 9429.000000 -7447.000000 -1729.000000 ) ( 9429.000000 -7447.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9432.973566 -7447.459097 -4686.000000 ) ( 9429.000000 -7447.000000 -4686.000000 ) ( 9342.000000 -8200.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9345.973566 -8200.459097 -4686.000000 ) ( 9342.000000 -8200.000000 -4686.000000 ) ( 9342.000000 -8200.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1742/1023) # points: 4 { brushDef { // Surface normal: -0.688204, 0.725517, 0.000000 // RotY/Z : 0.000000 / 2.329808. Vector texS/T: (-0.725517, -0.688204, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-652.086185, -1134.500944, -1134.500944) / (1729.000000, 1729.000000, 4686.000000) // --> Vector info: d1 = 0.000000, 3.448280, 3.448280. Determinants: 10196.564237, 0.000000, 6649038.673850, -1426500.443279 // --> Vector info: d2 = 0.000000, 0.000000, 21.125050. Determinants: 0.000739, -10191.035595, 17620301.025074, -1426500.443279 ( 9342.000000 -8200.000000 -4686.000000 ) ( 9342.000000 -8200.000000 -1729.000000 ) ( 8992.000000 -8532.000000 -1729.000000 ) ( ( -0.007148 0.000000 -4.661084 ) ( 0.000000 0.007144 -12.352117 ) ) 04escapehouse/04wex4a 0 0 0 ( 8994.752818 -8534.902067 -1729.000000 ) ( 9344.752818 -8202.902067 -1729.000000 ) ( 9344.752818 -8202.902067 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8994.752818 -8534.902067 -1729.000000 ) ( 8992.000000 -8532.000000 -1729.000000 ) ( 9342.000000 -8200.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9344.752818 -8202.902067 -1729.000000 ) ( 9342.000000 -8200.000000 -1729.000000 ) ( 9342.000000 -8200.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9344.752818 -8202.902067 -4686.000000 ) ( 9342.000000 -8200.000000 -4686.000000 ) ( 8992.000000 -8532.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8994.752818 -8534.902067 -4686.000000 ) ( 8992.000000 -8532.000000 -4686.000000 ) ( 8992.000000 -8532.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1743/1024) # points: 4 { brushDef { // Surface normal: 0.088428, 0.996083, 0.000000 // RotY/Z : 0.000000 / 1.482253. Vector texS/T: (-0.996083, 0.088428, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8727.386014, -9711.240170, -9711.240170) / (1729.000000, 1729.000000, 4686.000000) // --> Vector info: d1 = 0.999997, 8.027842, 8.027842. Determinants: 20781.336325, 0.000000, 178457495.923987, -2909256.738874 // --> Vector info: d2 = 1.000000, 1.000000, 22.125052. Determinants: -0.001063, -20783.970180, 33026218.768698, -2909256.738874 ( 8992.000000 -8532.000000 -4686.000000 ) ( 8992.000000 -8532.000000 -1729.000000 ) ( 8012.000000 -8445.000000 -1729.000000 ) ( ( -0.007143 0.000000 -61.341268 ) ( 0.000000 0.007144 -11.352116 ) ) 04escapehouse/04wex4a 0 0 0 ( 8011.646289 -8448.984330 -1729.000000 ) ( 8991.646289 -8535.984330 -1729.000000 ) ( 8991.646289 -8535.984330 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8011.646289 -8448.984330 -1729.000000 ) ( 8012.000000 -8445.000000 -1729.000000 ) ( 8992.000000 -8532.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8991.646289 -8535.984330 -1729.000000 ) ( 8992.000000 -8532.000000 -1729.000000 ) ( 8992.000000 -8532.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8991.646289 -8535.984330 -4686.000000 ) ( 8992.000000 -8532.000000 -4686.000000 ) ( 8012.000000 -8445.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8011.646289 -8448.984330 -4686.000000 ) ( 8012.000000 -8445.000000 -4686.000000 ) ( 8012.000000 -8445.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1744/1025) # points: 4 { brushDef { // Surface normal: 0.521389, 0.853319, 0.000000 // RotY/Z : 0.000000 / 1.022319. Vector texS/T: (-0.853319, 0.521389, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-10580.145307, -11239.921784, -11239.921784) / (1729.000000, 1729.000000, 4686.000000) // --> Vector info: d1 = 1.000000, 5.709820, 5.709820. Determinants: 13926.938549, 0.000000, 145398074.482254, -1950959.043380 // --> Vector info: d2 = 0.000000, 0.000000, 21.125050. Determinants: 0.000277, -13937.810721, 24098477.609185, -1950959.043380 ( 8012.000000 -8445.000000 -4686.000000 ) ( 8012.000000 -8445.000000 -1729.000000 ) ( 7449.000000 -8101.000000 -1729.000000 ) ( ( -0.007139 0.000000 -74.526462 ) ( 0.000000 0.007144 -12.352119 ) ) 04escapehouse/04wex4a 0 0 0 ( 7446.914445 -8104.413277 -1729.000000 ) ( 8009.914445 -8448.413277 -1729.000000 ) ( 8009.914445 -8448.413277 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7446.914445 -8104.413277 -1729.000000 ) ( 7449.000000 -8101.000000 -1729.000000 ) ( 8012.000000 -8445.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8009.914445 -8448.413277 -1729.000000 ) ( 8012.000000 -8445.000000 -1729.000000 ) ( 8012.000000 -8445.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8009.914445 -8448.413277 -4686.000000 ) ( 8012.000000 -8445.000000 -4686.000000 ) ( 7449.000000 -8101.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7446.914445 -8104.413277 -4686.000000 ) ( 7449.000000 -8101.000000 -4686.000000 ) ( 7449.000000 -8101.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1745/1026) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-6502.000000, -6502.000000, -7736.000000) / (-5667.000000, -6437.000000, -6096.000000) // --> Vector info: d1 = 1.000000, 3.750005, 2.531360. Determinants: -0.605345, 3393.506324, 18276884.274373, -950180.000000 // --> Vector info: d2 = 1.000000, 1.000000, 5.406878. Determinants: 3393.296670, -0.000439, 21113032.575523, -950180.000000 ( 6096.000000 -7736.000000 -1729.000000 ) ( 6437.000000 -6502.000000 -1729.000000 ) ( 5667.000000 -6502.000000 -1729.000000 ) ( ( 0.000001 -0.003571 -19.235181 ) ( -0.003571 0.000000 -22.220035 ) ) 04escapehouse/04sky01 0 0 0 ( 5667.000000 -6502.000000 -1725.000000 ) ( 6437.000000 -6502.000000 -1725.000000 ) ( 6096.000000 -7736.000000 -1725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6502.000000 -1725.000000 ) ( 5667.000000 -6502.000000 -1729.000000 ) ( 6437.000000 -6502.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6502.000000 -1725.000000 ) ( 6437.000000 -6502.000000 -1729.000000 ) ( 6096.000000 -7736.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6096.000000 -7736.000000 -1725.000000 ) ( 6096.000000 -7736.000000 -1729.000000 ) ( 5667.000000 -6502.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1746/1027) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [13fwater]: 128.000000/128.000000 // --> Vector A/B: (-7736.000000, -6502.000000, -6502.000000) / (6096.000000, 6437.000000, 5667.000000) // --> Vector info: d1 = 0.498260, 5.069989, 4.297360. Determinants: -3256.765421, -953.423916, -19855701.360063, -950180.000000 // --> Vector info: d2 = 0.976507, 1.045092, 3.684312. Determinants: -952.784123, 3256.797769, -28152034.774654, -950180.000000 ( 5667.000000 -6502.000000 -4686.000000 ) ( 6437.000000 -6502.000000 -4686.000000 ) ( 6096.000000 -7736.000000 -4686.000000 ) ( ( 0.003428 0.001003 20.896779 ) ( 0.001003 -0.003428 29.628107 ) ) 04escapehouse/13fwater 0 0 0 ( 6096.000000 -7736.000000 -4690.000000 ) ( 6437.000000 -6502.000000 -4690.000000 ) ( 5667.000000 -6502.000000 -4690.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6096.000000 -7736.000000 -4690.000000 ) ( 6096.000000 -7736.000000 -4686.000000 ) ( 6437.000000 -6502.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6502.000000 -4690.000000 ) ( 6437.000000 -6502.000000 -4686.000000 ) ( 5667.000000 -6502.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6502.000000 -4690.000000 ) ( 5667.000000 -6502.000000 -4686.000000 ) ( 6096.000000 -7736.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1749/1028) # points: 4 { brushDef { // Surface normal: -0.963875, 0.266354, 0.000000 // RotY/Z : 0.000000 / 2.871984. Vector texS/T: (-0.266354, -0.963875, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (5832.841224, 4552.592420, 4552.592420) / (1729.000000, 1729.000000, 2258.000000) // --> Vector info: d1 = 0.000000, 4.572274, 4.572274. Determinants: 2418.732646, 0.000000, -14108083.689473, -677251.617286 // --> Vector info: d2 = 0.999998, 1.000000, 2.888056. Determinants: 0.001008, -2417.181181, 3502050.214709, -677251.617286 ( 6437.000000 -6502.000000 -2258.000000 ) ( 6437.000000 -6502.000000 -1729.000000 ) ( 6096.000000 -7736.000000 -1729.000000 ) ( ( -0.003571 0.000000 20.831377 ) ( 0.000000 0.003569 -5.170974 ) ) 04escapehouse/04sky01 0 0 0 ( 6099.855501 -7737.065418 -1729.000000 ) ( 6440.855501 -6503.065418 -1729.000000 ) ( 6440.855501 -6503.065418 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6099.855501 -7737.065418 -1729.000000 ) ( 6096.000000 -7736.000000 -1729.000000 ) ( 6437.000000 -6502.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6440.855501 -6503.065418 -1729.000000 ) ( 6437.000000 -6502.000000 -1729.000000 ) ( 6437.000000 -6502.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6440.855501 -6503.065418 -2258.000000 ) ( 6437.000000 -6502.000000 -2258.000000 ) ( 6096.000000 -7736.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6099.855501 -7737.065418 -2258.000000 ) ( 6096.000000 -7736.000000 -2258.000000 ) ( 6096.000000 -7736.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1751/1029) # points: 4 { brushDef { // Surface normal: -0.963875, 0.266354, 0.000000 // RotY/Z : 0.000000 / 2.871984. Vector texS/T: (-0.266354, -0.963875, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (4552.592420, 4552.592420, 5832.841224) / (2726.000000, 2796.000000, 2796.000000) // --> Vector info: d1 = 0.749984, 0.749986, 9.894531. Determinants: -640.118189, -0.002440, 2846992.257397, -89617.416276 // --> Vector info: d2 = 0.718768, 0.218769, 0.218810. Determinants: -0.002873, 640.123772, -1809378.486941, -89617.416276 ( 6096.000000 -7736.000000 -2796.000000 ) ( 6437.000000 -6502.000000 -2796.000000 ) ( 6437.000000 -6502.000000 -2726.000000 ) ( ( 0.007143 0.000000 -31.768292 ) ( 0.000000 -0.007143 20.190032 ) ) 04escapehouse/04wex2e 0 0 0 ( 6440.855501 -6503.065418 -2726.000000 ) ( 6440.855501 -6503.065418 -2796.000000 ) ( 6099.855501 -7737.065418 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6440.855501 -6503.065418 -2726.000000 ) ( 6437.000000 -6502.000000 -2726.000000 ) ( 6437.000000 -6502.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6440.855501 -6503.065418 -2796.000000 ) ( 6437.000000 -6502.000000 -2796.000000 ) ( 6096.000000 -7736.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6099.855501 -7737.065418 -2796.000000 ) ( 6096.000000 -7736.000000 -2796.000000 ) ( 6096.000000 -7736.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6099.855501 -7737.065418 -2726.000000 ) ( 6096.000000 -7736.000000 -2726.000000 ) ( 6437.000000 -6502.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1752/1030) # points: 4 { brushDef { // Surface normal: -0.963111, 0.269105, 0.000000 // RotY/Z : 0.000000 / 2.869130. Vector texS/T: (-0.269105, -0.963111, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (5073.611957, 5285.425555, 5285.425555) / (2726.000000, 2726.000000, 2429.000000) // --> Vector info: d1 = 0.999999, 1.000005, 3.125004. Determinants: -0.001594, 450.103843, -1289883.574098, -62908.638397 // --> Vector info: d2 = 2.261184, 0.745614, 0.745595. Determinants: 450.124408, -0.003839, -2425994.120164, -62908.638397 ( 6235.000000 -7230.000000 -2429.000000 ) ( 6235.000000 -7230.000000 -2726.000000 ) ( 6292.000000 -7026.000000 -2726.000000 ) ( ( 0.000000 -0.007155 20.504077 ) ( -0.007155 0.000000 38.563768 ) ) 04escapehouse/04wex2c 0 0 0 ( 6295.852444 -7027.076418 -2726.000000 ) ( 6238.852444 -7231.076418 -2726.000000 ) ( 6238.852444 -7231.076418 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6295.852444 -7027.076418 -2726.000000 ) ( 6292.000000 -7026.000000 -2726.000000 ) ( 6235.000000 -7230.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6238.852444 -7231.076418 -2726.000000 ) ( 6235.000000 -7230.000000 -2726.000000 ) ( 6235.000000 -7230.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6238.852444 -7231.076418 -2429.000000 ) ( 6235.000000 -7230.000000 -2429.000000 ) ( 6292.000000 -7026.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6295.852444 -7027.076418 -2429.000000 ) ( 6292.000000 -7026.000000 -2429.000000 ) ( 6292.000000 -7026.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1756/1031) # points: 4 { brushDef { // Surface normal: -0.963875, 0.266354, 0.000000 // RotY/Z : 0.000000 / 2.871984. Vector texS/T: (-0.266354, -0.963875, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2d]: 128.000000/128.000000 // --> Vector A/B: (4552.592420, 4552.592420, 5832.841224) / (2258.000000, 2429.000000, 2429.000000) // --> Vector info: d1 = 10.000002, 9.999998, 0.855453. Determinants: 1563.717290, 0.004881, -9308204.373377, -218922.545474 // --> Vector info: d2 = 0.343731, 1.567622, 1.567600. Determinants: 0.003690, -1566.884709, 3462758.372770, -218922.545474 ( 6096.000000 -7736.000000 -2429.000000 ) ( 6437.000000 -6502.000000 -2429.000000 ) ( 6437.000000 -6502.000000 -2258.000000 ) ( ( -0.007143 0.000000 42.518254 ) ( 0.000000 0.007157 -15.817276 ) ) 04escapehouse/04wex2d 0 0 0 ( 6440.855501 -6503.065418 -2258.000000 ) ( 6440.855501 -6503.065418 -2429.000000 ) ( 6099.855501 -7737.065418 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6440.855501 -6503.065418 -2258.000000 ) ( 6437.000000 -6502.000000 -2258.000000 ) ( 6437.000000 -6502.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6440.855501 -6503.065418 -2429.000000 ) ( 6437.000000 -6502.000000 -2429.000000 ) ( 6096.000000 -7736.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6099.855501 -7737.065418 -2429.000000 ) ( 6096.000000 -7736.000000 -2429.000000 ) ( 6096.000000 -7736.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6099.855501 -7737.065418 -2258.000000 ) ( 6096.000000 -7736.000000 -2258.000000 ) ( 6437.000000 -6502.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1758/1032) # points: 4 { brushDef { // Surface normal: -0.965854, 0.259085, 0.000000 // RotY/Z : 0.000000 / 2.879518. Vector texS/T: (-0.259085, -0.965854, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (4630.654928, 4630.654928, 5155.578732) / (2429.000000, 2726.000000, 2726.000000) // --> Vector info: d1 = 0.999999, 3.124999, 3.124995. Determinants: 0.001063, -1115.462960, 2553552.426510, -155902.369786 // --> Vector info: d2 = 0.264766, 0.264768, 4.014714. Determinants: -1113.733927, -0.001124, 5116042.547330, -155902.369786 ( 6353.000000 -7042.000000 -2726.000000 ) ( 6489.000000 -6535.000000 -2726.000000 ) ( 6489.000000 -6535.000000 -2429.000000 ) ( ( 0.000000 0.007155 -16.379176 ) ( 0.007144 0.000000 -32.815682 ) ) 04escapehouse/04wex2c 0 0 0 ( 6492.863418 -6536.036341 -2429.000000 ) ( 6492.863418 -6536.036341 -2726.000000 ) ( 6356.863418 -7043.036341 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6492.863418 -6536.036341 -2429.000000 ) ( 6489.000000 -6535.000000 -2429.000000 ) ( 6489.000000 -6535.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6492.863418 -6536.036341 -2726.000000 ) ( 6489.000000 -6535.000000 -2726.000000 ) ( 6353.000000 -7042.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6356.863418 -7043.036341 -2726.000000 ) ( 6353.000000 -7042.000000 -2726.000000 ) ( 6353.000000 -7042.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6356.863418 -7043.036341 -2429.000000 ) ( 6353.000000 -7042.000000 -2429.000000 ) ( 6489.000000 -6535.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1759/1033) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (-6502.000000, -6535.000000, -7042.000000) / (-6437.000000, -6489.000000, -6353.000000) // --> Vector info: d1 = 0.431982, 0.869674, 1.968276. Determinants: 116.653481, 185.656317, 1940223.142762, -30852.000000 // --> Vector info: d2 = 0.283649, 0.284499, 3.869488. Determinants: 186.534970, -117.873812, 445345.490919, -30852.000000 ( 6353.000000 -7042.000000 -2429.000000 ) ( 6489.000000 -6535.000000 -2429.000000 ) ( 6437.000000 -6502.000000 -2429.000000 ) ( ( -0.003781 -0.006018 -62.888083 ) ( -0.006046 0.003821 -14.434899 ) ) 04escapehouse/04wex2c 0 0 0 ( 6437.000000 -6502.000000 -2425.000000 ) ( 6489.000000 -6535.000000 -2425.000000 ) ( 6353.000000 -7042.000000 -2425.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6502.000000 -2425.000000 ) ( 6437.000000 -6502.000000 -2429.000000 ) ( 6489.000000 -6535.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6489.000000 -6535.000000 -2425.000000 ) ( 6489.000000 -6535.000000 -2429.000000 ) ( 6353.000000 -7042.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6353.000000 -7042.000000 -2425.000000 ) ( 6353.000000 -7042.000000 -2429.000000 ) ( 6292.000000 -7026.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6292.000000 -7026.000000 -2425.000000 ) ( 6292.000000 -7026.000000 -2429.000000 ) ( 6437.000000 -6502.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1760/1034) # points: 4 { brushDef { // Surface normal: 0.253713, 0.967280, 0.000000 // RotY/Z : 0.000000 / 1.314280. Vector texS/T: (-0.967280, 0.253713, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (-7868.708745, -7931.772205, -7931.772205) / (2429.000000, 2429.000000, 2726.000000) // --> Vector info: d1 = 3.124998, 3.124998, 0.999998. Determinants: -0.000072, 134.009841, -384041.208920, -18729.847650 // --> Vector info: d2 = 0.815495, 1.264773, 1.264772. Determinants: 133.435601, 0.000045, 1034691.680387, -18729.847650 ( 6353.000000 -7042.000000 -2726.000000 ) ( 6353.000000 -7042.000000 -2429.000000 ) ( 6292.000000 -7026.000000 -2429.000000 ) ( ( 0.000000 -0.007155 20.504236 ) ( -0.007124 0.000000 -55.242931 ) ) 04escapehouse/04wex2c 0 0 0 ( 6290.985149 -7029.869118 -2429.000000 ) ( 6351.985149 -7045.869118 -2429.000000 ) ( 6351.985149 -7045.869118 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6290.985149 -7029.869118 -2429.000000 ) ( 6292.000000 -7026.000000 -2429.000000 ) ( 6353.000000 -7042.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6351.985149 -7045.869118 -2429.000000 ) ( 6353.000000 -7042.000000 -2429.000000 ) ( 6353.000000 -7042.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6351.985149 -7045.869118 -2726.000000 ) ( 6353.000000 -7042.000000 -2726.000000 ) ( 6292.000000 -7026.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6290.985149 -7029.869118 -2726.000000 ) ( 6292.000000 -7026.000000 -2726.000000 ) ( 6292.000000 -7026.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1761/1035) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (-7026.000000, -7042.000000, -6535.000000) / (6292.000000, 6353.000000, 6489.000000) // --> Vector info: d1 = 0.550727, 0.999999, 0.999995. Determinants: 61.101137, -227.780561, 1844261.149085, -33103.000000 // --> Vector info: d2 = 0.264767, 0.264766, 4.014712. Determinants: -228.746810, -59.998777, -1238427.357993, -33103.000000 ( 6489.000000 -6535.000000 -2726.000000 ) ( 6353.000000 -7042.000000 -2726.000000 ) ( 6292.000000 -7026.000000 -2726.000000 ) ( ( -0.001846 0.006881 -55.712810 ) ( 0.006910 0.001812 37.411333 ) ) 04escapehouse/04wex2c 0 0 0 ( 6292.000000 -7026.000000 -2730.000000 ) ( 6353.000000 -7042.000000 -2730.000000 ) ( 6489.000000 -6535.000000 -2730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6292.000000 -7026.000000 -2730.000000 ) ( 6292.000000 -7026.000000 -2726.000000 ) ( 6353.000000 -7042.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6353.000000 -7042.000000 -2730.000000 ) ( 6353.000000 -7042.000000 -2726.000000 ) ( 6489.000000 -6535.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6489.000000 -6535.000000 -2730.000000 ) ( 6489.000000 -6535.000000 -2726.000000 ) ( 6437.000000 -6502.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6502.000000 -2730.000000 ) ( 6437.000000 -6502.000000 -2726.000000 ) ( 6292.000000 -7026.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1762/1036) # points: 4 { brushDef { // Surface normal: -0.535824, -0.844329, 0.000000 // RotY/Z : 0.000000 / -2.136280. Vector texS/T: (0.844329, -0.535824, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (8918.878985, 8980.466321, 8980.466321) / (2726.000000, 2726.000000, 2429.000000) // --> Vector info: d1 = 0.581712, 0.999992, 1.625772. Determinants: -124.229160, 38.540086, 992284.214269, -18291.438899 // --> Vector info: d2 = 0.143777, 0.014869, 2.045397. Determinants: 38.285630, 125.054825, -684994.237348, -18291.438899 ( 6489.000000 -6535.000000 -2429.000000 ) ( 6489.000000 -6535.000000 -2726.000000 ) ( 6437.000000 -6502.000000 -2726.000000 ) ( ( 0.006792 -0.002107 -54.248560 ) ( -0.002093 -0.006837 37.448898 ) ) 04escapehouse/04wex2c 0 0 0 ( 6439.143298 -6498.622682 -2726.000000 ) ( 6491.143298 -6531.622682 -2726.000000 ) ( 6491.143298 -6531.622682 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6439.143298 -6498.622682 -2726.000000 ) ( 6437.000000 -6502.000000 -2726.000000 ) ( 6489.000000 -6535.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6491.143298 -6531.622682 -2726.000000 ) ( 6489.000000 -6535.000000 -2726.000000 ) ( 6489.000000 -6535.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6491.143298 -6531.622682 -2429.000000 ) ( 6489.000000 -6535.000000 -2429.000000 ) ( 6437.000000 -6502.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6439.143298 -6498.622682 -2429.000000 ) ( 6437.000000 -6502.000000 -2429.000000 ) ( 6437.000000 -6502.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1764/1037) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [13fwater]: 128.000000/128.000000 // --> Vector A/B: (-6502.000000, -6059.000000, -6059.000000) / (6437.000000, 6437.000000, 5667.000000) // --> Vector info: d1 = 3.252749, 3.251582, 0.501582. Determinants: 0.898819, -1218.250211, 6738175.364167, -341110.000000 // --> Vector info: d2 = 0.750813, 2.335019, 2.332998. Determinants: -1219.839065, -0.895230, -8181740.666609, -341110.000000 ( 5667.000000 -6059.000000 -4686.000000 ) ( 6437.000000 -6059.000000 -4686.000000 ) ( 6437.000000 -6502.000000 -4686.000000 ) ( ( -0.000003 0.003571 -19.753673 ) ( 0.003576 0.000003 23.985637 ) ) 04escapehouse/13fwater 0 0 0 ( 6437.000000 -6502.000000 -4690.000000 ) ( 6437.000000 -6059.000000 -4690.000000 ) ( 5667.000000 -6059.000000 -4690.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6502.000000 -4690.000000 ) ( 6437.000000 -6502.000000 -4686.000000 ) ( 6437.000000 -6059.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6059.000000 -4690.000000 ) ( 6437.000000 -6059.000000 -4686.000000 ) ( 5667.000000 -6059.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6059.000000 -4690.000000 ) ( 5667.000000 -6059.000000 -4686.000000 ) ( 5667.000000 -6502.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6502.000000 -4690.000000 ) ( 5667.000000 -6502.000000 -4686.000000 ) ( 6437.000000 -6502.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1767/1038) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6362.000000, 6502.000000, 6502.000000) / (4686.000000, 4686.000000, 2901.000000) // --> Vector info: d1 = 0.437446, 0.437446, 6.812491. Determinants: 0.000000, 892.506408, -4291602.694798, -249900.000000 // --> Vector info: d2 = 0.500004, 0.000002, 0.000002. Determinants: 892.503403, 0.000000, -5803057.719536, -249900.000000 ( 6437.000000 -6502.000000 -2901.000000 ) ( 6437.000000 -6502.000000 -4686.000000 ) ( 6437.000000 -6362.000000 -4686.000000 ) ( ( 0.000000 -0.003571 17.173280 ) ( -0.003571 0.000000 23.221519 ) ) 04escapehouse/04wex4a 0 0 0 ( 6441.000000 -6362.000000 -4686.000000 ) ( 6441.000000 -6502.000000 -4686.000000 ) ( 6441.000000 -6502.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6362.000000 -4686.000000 ) ( 6437.000000 -6362.000000 -4686.000000 ) ( 6437.000000 -6502.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6502.000000 -4686.000000 ) ( 6437.000000 -6502.000000 -4686.000000 ) ( 6437.000000 -6502.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6502.000000 -2901.000000 ) ( 6437.000000 -6502.000000 -2901.000000 ) ( 6437.000000 -6362.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6362.000000 -2901.000000 ) ( 6437.000000 -6362.000000 -2901.000000 ) ( 6437.000000 -6362.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1771/1039) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-6323.000000, -6283.000000, -6283.000000) / (-5667.000000, -5667.000000, -6437.000000) // --> Vector info: d1 = 0.518876, 0.228387, 0.228387. Determinants: 223.676680, 0.000000, 1398326.274363, -30800.000000 // --> Vector info: d2 = 6.500010, 6.500011, 0.999999. Determinants: -0.000367, -220.000462, -1446945.264391, -30800.000000 ( 6437.000000 -6283.000000 -2901.000000 ) ( 5667.000000 -6283.000000 -2901.000000 ) ( 5667.000000 -6323.000000 -2901.000000 ) ( ( -0.007262 0.000000 -45.400204 ) ( 0.000000 0.007143 46.978742 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 5667.000000 -6323.000000 -2897.000000 ) ( 5667.000000 -6283.000000 -2897.000000 ) ( 6437.000000 -6283.000000 -2897.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6323.000000 -2897.000000 ) ( 5667.000000 -6323.000000 -2901.000000 ) ( 5667.000000 -6283.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6283.000000 -2897.000000 ) ( 5667.000000 -6283.000000 -2901.000000 ) ( 6437.000000 -6283.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6283.000000 -2897.000000 ) ( 6437.000000 -6283.000000 -2901.000000 ) ( 6437.000000 -6323.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6323.000000 -2897.000000 ) ( 6437.000000 -6323.000000 -2901.000000 ) ( 5667.000000 -6323.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1773/1040) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6222.000000, 6362.000000, 6362.000000) / (4686.000000, 4686.000000, 2901.000000) // --> Vector info: d1 = 0.437445, 0.437446, 6.812482. Determinants: -0.001701, 892.505074, -4291585.618067, -249900.000000 // --> Vector info: d2 = 1.002305, 0.500004, 0.500004. Determinants: 896.605974, 0.000000, -5829158.279319, -249900.000000 ( 6437.000000 -6362.000000 -2901.000000 ) ( 6437.000000 -6362.000000 -4686.000000 ) ( 6437.000000 -6222.000000 -4686.000000 ) ( ( 0.000000 -0.003571 17.173212 ) ( -0.003588 0.000000 23.325964 ) ) 04escapehouse/04wex4a 0 0 0 ( 6441.000000 -6222.000000 -4686.000000 ) ( 6441.000000 -6362.000000 -4686.000000 ) ( 6441.000000 -6362.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6222.000000 -4686.000000 ) ( 6437.000000 -6222.000000 -4686.000000 ) ( 6437.000000 -6362.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6362.000000 -4686.000000 ) ( 6437.000000 -6362.000000 -4686.000000 ) ( 6437.000000 -6362.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6362.000000 -2901.000000 ) ( 6437.000000 -6362.000000 -2901.000000 ) ( 6437.000000 -6222.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6222.000000 -2901.000000 ) ( 6437.000000 -6222.000000 -2901.000000 ) ( 6437.000000 -6222.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1777/1041) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6222.000000, 6222.000000, 6283.000000) / (2849.000000, 2901.000000, 2901.000000) // --> Vector info: d1 = 1.000000, 0.812470, 0.812476. Determinants: -0.000279, 11.439289, -35760.796373, -3172.000000 // --> Vector info: d2 = 1.002305, 1.002304, 0.784394. Determinants: 11.331307, 0.000036, -73682.808288, -3172.000000 ( 6437.000000 -6283.000000 -2901.000000 ) ( 6437.000000 -6222.000000 -2901.000000 ) ( 6437.000000 -6222.000000 -2849.000000 ) ( ( 0.000000 -0.003606 11.273895 ) ( -0.003572 0.000000 23.229132 ) ) 04escapehouse/04wex4a 0 0 0 ( 6441.000000 -6222.000000 -2849.000000 ) ( 6441.000000 -6222.000000 -2901.000000 ) ( 6441.000000 -6283.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6222.000000 -2849.000000 ) ( 6437.000000 -6222.000000 -2849.000000 ) ( 6437.000000 -6222.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6222.000000 -2901.000000 ) ( 6437.000000 -6222.000000 -2901.000000 ) ( 6437.000000 -6283.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6283.000000 -2901.000000 ) ( 6437.000000 -6283.000000 -2901.000000 ) ( 6437.000000 -6222.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1779/1042) # points: 4 { brushDef { // Surface normal: 0.000000, 0.648734, -0.761015 // RotY/Z : 0.864876 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.761015, -0.648734) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-6437.000000, -5667.000000, -5667.000000) / (6663.435662, 6663.435662, 6583.279564) // --> Vector info: d1 = 0.653405, 6.153417, 6.153412. Determinants: -440.859459, -0.003670, -2878116.179530, -61720.195236 // --> Vector info: d2 = 0.925028, 0.925035, 1.500014. Determinants: -0.000574, 442.733698, -3007224.130614, -61720.195236 ( 5667.000000 -6222.000000 -2849.000000 ) ( 5667.000000 -6283.000000 -2901.000000 ) ( 6437.000000 -6283.000000 -2901.000000 ) ( ( 0.007143 0.000000 46.631677 ) ( 0.000000 -0.007173 48.723503 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6437.000000 -6285.594937 -2897.955940 ) ( 5667.000000 -6285.594937 -2897.955940 ) ( 5667.000000 -6224.594937 -2845.955940 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6285.594937 -2897.955940 ) ( 6437.000000 -6283.000000 -2901.000000 ) ( 5667.000000 -6283.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6285.594937 -2897.955940 ) ( 5667.000000 -6283.000000 -2901.000000 ) ( 5667.000000 -6222.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6224.594937 -2845.955940 ) ( 5667.000000 -6222.000000 -2849.000000 ) ( 6437.000000 -6222.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6224.594937 -2845.955940 ) ( 6437.000000 -6222.000000 -2849.000000 ) ( 6437.000000 -6283.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1784/1043) # points: 5 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6502.000000, 6502.000000, 6385.000000) / (2901.000000, 2849.000000, 2849.000000) // --> Vector info: d1 = 0.812497, 1.000000, 1.000001. Determinants: 0.000074, 21.937807, -68585.295882, -6084.000000 // --> Vector info: d2 = 0.000002, 0.000000, 0.421045. Determinants: 21.894329, -0.000193, -142356.380714, -6084.000000 ( 6437.000000 -6385.000000 -2849.000000 ) ( 6437.000000 -6502.000000 -2849.000000 ) ( 6437.000000 -6502.000000 -2901.000000 ) ( ( 0.000000 -0.003606 11.273060 ) ( -0.003599 0.000000 23.398485 ) ) 04escapehouse/04wex4a 0 0 0 ( 6441.000000 -6502.000000 -2901.000000 ) ( 6441.000000 -6502.000000 -2849.000000 ) ( 6441.000000 -6385.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6502.000000 -2901.000000 ) ( 6437.000000 -6502.000000 -2901.000000 ) ( 6437.000000 -6502.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6502.000000 -2849.000000 ) ( 6437.000000 -6502.000000 -2849.000000 ) ( 6437.000000 -6385.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6385.000000 -2849.000000 ) ( 6437.000000 -6385.000000 -2849.000000 ) ( 6437.000000 -6362.000000 -2868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6362.000000 -2868.000000 ) ( 6437.000000 -6362.000000 -2868.000000 ) ( 6437.000000 -6362.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6362.000000 -2901.000000 ) ( 6437.000000 -6362.000000 -2901.000000 ) ( 6437.000000 -6502.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1785/1044) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6362.000000, 6362.000000, 6323.000000) / (2901.000000, 2868.000000, 2901.000000) // --> Vector info: d1 = 0.812483, 0.932114, 0.812479. Determinants: -0.000142, 4.665620, -14579.727711, -1287.000000 // --> Vector info: d2 = 0.500004, 0.500004, 0.639150. Determinants: 4.591813, 0.000000, -29856.620472, -1287.000000 ( 6437.000000 -6323.000000 -2901.000000 ) ( 6437.000000 -6362.000000 -2868.000000 ) ( 6437.000000 -6362.000000 -2901.000000 ) ( ( 0.000000 -0.003625 11.328460 ) ( -0.003568 0.000000 23.198617 ) ) 04escapehouse/04wex4a 0 0 0 ( 6441.000000 -6362.000000 -2901.000000 ) ( 6441.000000 -6362.000000 -2868.000000 ) ( 6441.000000 -6323.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6362.000000 -2901.000000 ) ( 6437.000000 -6362.000000 -2901.000000 ) ( 6437.000000 -6362.000000 -2868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6362.000000 -2868.000000 ) ( 6437.000000 -6362.000000 -2868.000000 ) ( 6437.000000 -6323.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6323.000000 -2901.000000 ) ( 6437.000000 -6323.000000 -2901.000000 ) ( 6437.000000 -6362.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1787/1045) # points: 4 { brushDef { // Surface normal: 0.000000, -0.642612, -0.766192 // RotY/Z : 0.872894 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.766192, -0.642612) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (6437.000000, 5667.000000, 5667.000000) / (-3061.330668, -3061.330668, -2980.410955) // --> Vector info: d1 = 0.840100, 6.340112, 6.340111. Determinants: 445.059388, 0.000734, -2917190.122530, -62308.179238 // --> Vector info: d2 = 0.999984, 0.999999, 1.575271. Determinants: 0.001167, -442.959506, -1418360.232069, -62308.179238 ( 5667.000000 -6323.000000 -2901.000000 ) ( 5667.000000 -6385.000000 -2849.000000 ) ( 6437.000000 -6385.000000 -2849.000000 ) ( ( -0.007143 0.000000 46.818735 ) ( 0.000000 0.007109 22.763628 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6437.000000 -6382.429551 -2845.935234 ) ( 5667.000000 -6382.429551 -2845.935234 ) ( 5667.000000 -6320.429551 -2897.935234 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6382.429551 -2845.935234 ) ( 6437.000000 -6385.000000 -2849.000000 ) ( 5667.000000 -6385.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6382.429551 -2845.935234 ) ( 5667.000000 -6385.000000 -2849.000000 ) ( 5667.000000 -6323.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6320.429551 -2897.935234 ) ( 5667.000000 -6323.000000 -2901.000000 ) ( 6437.000000 -6323.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6320.429551 -2897.935234 ) ( 6437.000000 -6323.000000 -2901.000000 ) ( 6437.000000 -6385.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1788/1046) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-7736.000000, -7832.000000, -7692.000000) / (-6096.000000, -5807.000000, -5264.000000) // --> Vector info: d1 = 0.000000, 1.086933, 2.767524. Determinants: 104.513694, -313.507403, -1102623.189643, -92588.000000 // --> Vector info: d2 = 0.000000, 0.000001, 1.086059. Determinants: -313.870529, -104.261729, -3063681.913006, -92588.000000 ( 5264.000000 -7692.000000 -1729.000000 ) ( 5807.000000 -7832.000000 -1729.000000 ) ( 6096.000000 -7736.000000 -1729.000000 ) ( ( -0.001129 0.003386 11.908921 ) ( 0.003390 0.001126 33.089406 ) ) 04escapehouse/04sky01 0 0 0 ( 6096.000000 -7736.000000 -1725.000000 ) ( 5807.000000 -7832.000000 -1725.000000 ) ( 5264.000000 -7692.000000 -1725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6096.000000 -7736.000000 -1725.000000 ) ( 6096.000000 -7736.000000 -1729.000000 ) ( 5807.000000 -7832.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5807.000000 -7832.000000 -1725.000000 ) ( 5807.000000 -7832.000000 -1729.000000 ) ( 5264.000000 -7692.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5264.000000 -7692.000000 -1725.000000 ) ( 5264.000000 -7692.000000 -1729.000000 ) ( 5019.000000 -7062.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5019.000000 -7062.000000 -1725.000000 ) ( 5019.000000 -7062.000000 -1729.000000 ) ( 5474.000000 -6625.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5474.000000 -6625.000000 -1725.000000 ) ( 5474.000000 -6625.000000 -1729.000000 ) ( 5667.000000 -6502.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6502.000000 -1725.000000 ) ( 5667.000000 -6502.000000 -1729.000000 ) ( 6096.000000 -7736.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1789/1047) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [13fwater]: 128.000000/128.000000 // --> Vector A/B: (-6502.000000, -6625.000000, -7062.000000) / (5667.000000, 5474.000000, 5019.000000) // --> Vector info: d1 = 2.500469, 1.813268, 0.189171. Determinants: -0.774231, -100.542932, 493789.441334, -28376.000000 // --> Vector info: d2 = 4.749358, 4.311661, 2.748787. Determinants: -102.482327, 0.959712, -806546.564650, -28376.000000 ( 5019.000000 -7062.000000 -4686.000000 ) ( 5474.000000 -6625.000000 -4686.000000 ) ( 5667.000000 -6502.000000 -4686.000000 ) ( ( 0.000027 0.003543 -17.401658 ) ( 0.003612 -0.000034 28.423547 ) ) 04escapehouse/13fwater 0 0 0 ( 5667.000000 -6502.000000 -4690.000000 ) ( 5474.000000 -6625.000000 -4690.000000 ) ( 5019.000000 -7062.000000 -4690.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6502.000000 -4690.000000 ) ( 5667.000000 -6502.000000 -4686.000000 ) ( 5474.000000 -6625.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5474.000000 -6625.000000 -4690.000000 ) ( 5474.000000 -6625.000000 -4686.000000 ) ( 5019.000000 -7062.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5019.000000 -7062.000000 -4690.000000 ) ( 5019.000000 -7062.000000 -4686.000000 ) ( 5264.000000 -7692.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5264.000000 -7692.000000 -4690.000000 ) ( 5264.000000 -7692.000000 -4686.000000 ) ( 5807.000000 -7832.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5807.000000 -7832.000000 -4690.000000 ) ( 5807.000000 -7832.000000 -4686.000000 ) ( 6096.000000 -7736.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6096.000000 -7736.000000 -4690.000000 ) ( 6096.000000 -7736.000000 -4686.000000 ) ( 5667.000000 -6502.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1791/1048) # points: 4 { brushDef { // Surface normal: -0.315242, 0.949011, 0.000000 // RotY/Z : 0.000000 / 1.891508. Vector texS/T: (-0.949011, -0.315242, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (-3041.928861, -3346.456364, -3346.456364) / (1729.000000, 1729.000000, 4686.000000) // --> Vector info: d1 = 1.359961, 0.816494, 0.818337. Determinants: -1607.030637, -0.561382, -6112130.168675, -900487.825966 // --> Vector info: d2 = 10.741330, 10.740952, 0.178425. Determinants: -1.119548, 3216.579881, -15237309.232434, -900487.825966 ( 6096.000000 -7736.000000 -4686.000000 ) ( 6096.000000 -7736.000000 -1729.000000 ) ( 5807.000000 -7832.000000 -1729.000000 ) ( ( 0.001785 0.000001 6.787577 ) ( 0.000001 -0.003572 16.921172 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 5808.260970 -7835.796045 -1729.000000 ) ( 6097.260970 -7739.796045 -1729.000000 ) ( 6097.260970 -7739.796045 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5808.260970 -7835.796045 -1729.000000 ) ( 5807.000000 -7832.000000 -1729.000000 ) ( 6096.000000 -7736.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6097.260970 -7739.796045 -1729.000000 ) ( 6096.000000 -7736.000000 -1729.000000 ) ( 6096.000000 -7736.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6097.260970 -7739.796045 -4686.000000 ) ( 6096.000000 -7736.000000 -4686.000000 ) ( 5807.000000 -7832.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5808.260970 -7835.796045 -4686.000000 ) ( 5807.000000 -7832.000000 -4686.000000 ) ( 5807.000000 -7832.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1792/1049) # points: 4 { brushDef { // Surface normal: 0.249662, 0.968333, 0.000000 // RotY/Z : 0.000000 / 1.318465. Vector texS/T: (-0.968333, 0.249662, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (-7017.707005, -7578.464529, -7578.464529) / (1729.000000, 1729.000000, 4686.000000) // --> Vector info: d1 = 1.360450, 0.359961, 0.361794. Determinants: -2958.446666, -1.027849, -23015578.160439, -1658159.996563 // --> Vector info: d2 = 10.742024, 10.741330, 0.178804. Determinants: -2.052967, 5923.016047, -28067297.041812, -1658159.996563 ( 5807.000000 -7832.000000 -4686.000000 ) ( 5807.000000 -7832.000000 -1729.000000 ) ( 5264.000000 -7692.000000 -1729.000000 ) ( ( 0.001784 0.000001 13.880191 ) ( 0.000001 -0.003572 16.926773 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 5263.001351 -7695.873332 -1729.000000 ) ( 5806.001351 -7835.873332 -1729.000000 ) ( 5806.001351 -7835.873332 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5263.001351 -7695.873332 -1729.000000 ) ( 5264.000000 -7692.000000 -1729.000000 ) ( 5807.000000 -7832.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.001351 -7835.873332 -1729.000000 ) ( 5807.000000 -7832.000000 -1729.000000 ) ( 5807.000000 -7832.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.001351 -7835.873332 -4686.000000 ) ( 5807.000000 -7832.000000 -4686.000000 ) ( 5264.000000 -7692.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5263.001351 -7695.873332 -4686.000000 ) ( 5264.000000 -7692.000000 -4686.000000 ) ( 5264.000000 -7692.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1793/1050) # points: 4 { brushDef { // Surface normal: 0.932005, 0.362446, 0.000000 // RotY/Z : 0.000000 / 0.370891. Vector texS/T: (-0.362446, 0.932005, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (-8400.934775, -9076.897052, -9076.897052) / (1729.000000, 1729.000000, 4686.000000) // --> Vector info: d1 = 1.454863, 0.247787, 0.249649. Determinants: -3569.321122, -1.258351, -32891467.353167, -1998820.453249 // --> Vector info: d2 = 10.740695, 10.739844, 0.177318. Determinants: -2.515460, 7139.869280, -33834687.046458, -1998820.453249 ( 5264.000000 -7692.000000 -4686.000000 ) ( 5264.000000 -7692.000000 -1729.000000 ) ( 5019.000000 -7062.000000 -1729.000000 ) ( ( 0.001786 0.000001 16.455439 ) ( 0.000001 -0.003572 16.927327 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 5015.271981 -7063.449785 -1729.000000 ) ( 5260.271981 -7693.449785 -1729.000000 ) ( 5260.271981 -7693.449785 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5015.271981 -7063.449785 -1729.000000 ) ( 5019.000000 -7062.000000 -1729.000000 ) ( 5264.000000 -7692.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5260.271981 -7693.449785 -1729.000000 ) ( 5264.000000 -7692.000000 -1729.000000 ) ( 5264.000000 -7692.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5260.271981 -7693.449785 -4686.000000 ) ( 5264.000000 -7692.000000 -4686.000000 ) ( 5019.000000 -7062.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5015.271981 -7063.449785 -4686.000000 ) ( 5019.000000 -7062.000000 -4686.000000 ) ( 5019.000000 -7062.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1794/1051) # points: 4 { brushDef { // Surface normal: 0.692697, -0.721229, 0.000000 // RotY/Z : 0.000000 / -0.805575. Vector texS/T: (0.721229, 0.692697, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (-641.109107, -1271.976764, -1271.976764) / (1729.000000, 1729.000000, 4686.000000) // --> Vector info: d1 = 1.582029, 0.454861, 0.456714. Determinants: -3333.037717, -1.168990, -5086056.884827, -1865475.660229 // --> Vector info: d2 = 10.741486, 10.740694, 0.178168. Determinants: -2.340604, 6663.555866, -31560768.605584, -1865475.660229 ( 5019.000000 -7062.000000 -4686.000000 ) ( 5019.000000 -7062.000000 -1729.000000 ) ( 5474.000000 -6625.000000 -1729.000000 ) ( ( 0.001787 0.000001 2.726413 ) ( 0.000001 -0.003572 16.918349 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 5471.229213 -6622.115084 -1729.000000 ) ( 5016.229213 -7059.115084 -1729.000000 ) ( 5016.229213 -7059.115084 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5471.229213 -6622.115084 -1729.000000 ) ( 5474.000000 -6625.000000 -1729.000000 ) ( 5019.000000 -7062.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5016.229213 -7059.115084 -1729.000000 ) ( 5019.000000 -7062.000000 -1729.000000 ) ( 5019.000000 -7062.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5016.229213 -7059.115084 -4686.000000 ) ( 5019.000000 -7062.000000 -4686.000000 ) ( 5474.000000 -6625.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5471.229213 -6622.115084 -4686.000000 ) ( 5474.000000 -6625.000000 -4686.000000 ) ( 5474.000000 -6625.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1798/1052) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [13fwater]: 128.000000/128.000000 // --> Vector A/B: (-4910.000000, -4910.000000, -5190.000000) / (5667.000000, 5352.000000, 4809.000000) // --> Vector info: d1 = 3.498835, 2.373838, 0.436625. Determinants: 0.650552, -314.998932, 1479695.947292, -88200.000000 // --> Vector info: d2 = 4.436859, 4.436533, 3.435975. Determinants: -314.998635, -0.091324, -1937456.742478, -88200.000000 ( 4809.000000 -5190.000000 -4686.000000 ) ( 5352.000000 -4910.000000 -4686.000000 ) ( 5667.000000 -4910.000000 -4686.000000 ) ( ( -0.000007 0.003571 -16.776598 ) ( 0.003571 0.000001 21.966630 ) ) 04escapehouse/13fwater 0 0 0 ( 5667.000000 -4910.000000 -4690.000000 ) ( 5352.000000 -4910.000000 -4690.000000 ) ( 4809.000000 -5190.000000 -4690.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -4910.000000 -4690.000000 ) ( 5667.000000 -4910.000000 -4686.000000 ) ( 5352.000000 -4910.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5352.000000 -4910.000000 -4690.000000 ) ( 5352.000000 -4910.000000 -4686.000000 ) ( 4809.000000 -5190.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4809.000000 -5190.000000 -4690.000000 ) ( 4809.000000 -5190.000000 -4686.000000 ) ( 5107.000000 -5732.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5107.000000 -5732.000000 -4690.000000 ) ( 5107.000000 -5732.000000 -4686.000000 ) ( 5667.000000 -6059.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6059.000000 -4690.000000 ) ( 5667.000000 -6059.000000 -4686.000000 ) ( 5667.000000 -4910.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1799/1053) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-5732.000000, -5190.000000, -4910.000000) / (-5107.000000, -4809.000000, -5352.000000) // --> Vector info: d1 = 2.000000, 4.209706, 4.154903. Determinants: -1183.539261, -648.420934, -10851024.754032, -377746.000000 // --> Vector info: d2 = 0.000000, 0.000001, 2.179659. Determinants: -649.538632, 1181.374815, 2310125.722500, -377746.000000 ( 5352.000000 -4910.000000 -1729.000000 ) ( 4809.000000 -5190.000000 -1729.000000 ) ( 5107.000000 -5732.000000 -1729.000000 ) ( ( 0.003133 0.001717 28.725717 ) ( 0.001720 -0.003127 -6.115553 ) ) 04escapehouse/04sky01 0 0 0 ( 5107.000000 -5732.000000 -1725.000000 ) ( 4809.000000 -5190.000000 -1725.000000 ) ( 5352.000000 -4910.000000 -1725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5107.000000 -5732.000000 -1725.000000 ) ( 5107.000000 -5732.000000 -1729.000000 ) ( 4809.000000 -5190.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4809.000000 -5190.000000 -1725.000000 ) ( 4809.000000 -5190.000000 -1729.000000 ) ( 5352.000000 -4910.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5352.000000 -4910.000000 -1725.000000 ) ( 5352.000000 -4910.000000 -1729.000000 ) ( 5667.000000 -4910.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -4910.000000 -1725.000000 ) ( 5667.000000 -4910.000000 -1729.000000 ) ( 5667.000000 -6059.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6059.000000 -1725.000000 ) ( 5667.000000 -6059.000000 -1729.000000 ) ( 5107.000000 -5732.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1802/1054) # points: 4 { brushDef { // Surface normal: 0.458309, -0.888793, 0.000000 // RotY/Z : 0.000000 / -1.094704. Vector texS/T: (0.888793, 0.458309, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (1895.578875, 2506.519952, 2506.519952) / (4686.000000, 4686.000000, 1729.000000) // --> Vector info: d1 = 0.843408, 1.933581, 1.931707. Determinants: -3223.643686, -1.144884, 4592375.408813, -1806552.765739 // --> Vector info: d2 = 0.179149, 0.179922, 10.742449. Determinants: -2.287032, 6453.081444, -30558445.924608, -1806552.765739 ( 5352.000000 -4910.000000 -1729.000000 ) ( 5352.000000 -4910.000000 -4686.000000 ) ( 4809.000000 -5190.000000 -4686.000000 ) ( ( 0.001784 0.000001 -2.542065 ) ( 0.000001 -0.003572 16.915335 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 4807.166763 -5186.444829 -4686.000000 ) ( 5350.166763 -4906.444829 -4686.000000 ) ( 5350.166763 -4906.444829 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4807.166763 -5186.444829 -4686.000000 ) ( 4809.000000 -5190.000000 -4686.000000 ) ( 5352.000000 -4910.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5350.166763 -4906.444829 -4686.000000 ) ( 5352.000000 -4910.000000 -4686.000000 ) ( 5352.000000 -4910.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5350.166763 -4906.444829 -1729.000000 ) ( 5352.000000 -4910.000000 -1729.000000 ) ( 4809.000000 -5190.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4807.166763 -5186.444829 -1729.000000 ) ( 4809.000000 -5190.000000 -1729.000000 ) ( 4809.000000 -5190.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1803/1055) # points: 4 { brushDef { // Surface normal: 0.876284, 0.481795, 0.000000 // RotY/Z : 0.000000 / 0.502702. Vector texS/T: (-0.481795, 0.876284, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (-7483.385974, -6864.865158, -6864.865158) / (4686.000000, 4686.000000, 1729.000000) // --> Vector info: d1 = 0.146152, 1.251006, 1.249125. Determinants: -3267.052181, -1.163218, -24710469.579864, -1828966.053330 // --> Vector info: d2 = 0.178653, 0.179439, 10.741965. Determinants: -2.325103, 6533.142342, -30958454.501939, -1828966.053330 ( 4809.000000 -5190.000000 -1729.000000 ) ( 4809.000000 -5190.000000 -4686.000000 ) ( 5107.000000 -5732.000000 -4686.000000 ) ( ( 0.001786 0.000001 13.510622 ) ( 0.000001 -0.003572 16.926752 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 5103.494863 -5733.927178 -4686.000000 ) ( 4805.494863 -5191.927178 -4686.000000 ) ( 4805.494863 -5191.927178 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5103.494863 -5733.927178 -4686.000000 ) ( 5107.000000 -5732.000000 -4686.000000 ) ( 4809.000000 -5190.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4805.494863 -5191.927178 -4686.000000 ) ( 4809.000000 -5190.000000 -4686.000000 ) ( 4809.000000 -5190.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4805.494863 -5191.927178 -1729.000000 ) ( 4809.000000 -5190.000000 -1729.000000 ) ( 5107.000000 -5732.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5103.494863 -5733.927178 -1729.000000 ) ( 5107.000000 -5732.000000 -1729.000000 ) ( 5107.000000 -5732.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1807/1056) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [13fwater]: 128.000000/128.000000 // --> Vector A/B: (-4315.000000, -4203.000000, -4910.000000) / (5667.000000, 5378.000000, 5352.000000) // --> Vector info: d1 = 1.497378, 0.465550, 0.374083. Determinants: 0.393603, -739.746977, 3883535.309841, -207235.000000 // --> Vector info: d2 = 2.560538, 2.959972, 0.434945. Determinants: -740.118018, -0.403434, -3721956.141585, -207235.000000 ( 5352.000000 -4910.000000 -4686.000000 ) ( 5378.000000 -4203.000000 -4686.000000 ) ( 5667.000000 -4315.000000 -4686.000000 ) ( ( -0.000002 0.003570 -18.739766 ) ( 0.003571 0.000002 17.960075 ) ) 04escapehouse/13fwater 0 0 0 ( 5667.000000 -4315.000000 -4690.000000 ) ( 5378.000000 -4203.000000 -4690.000000 ) ( 5352.000000 -4910.000000 -4690.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -4315.000000 -4690.000000 ) ( 5667.000000 -4315.000000 -4686.000000 ) ( 5378.000000 -4203.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5378.000000 -4203.000000 -4690.000000 ) ( 5378.000000 -4203.000000 -4686.000000 ) ( 5352.000000 -4910.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5352.000000 -4910.000000 -4690.000000 ) ( 5352.000000 -4910.000000 -4686.000000 ) ( 5667.000000 -4910.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -4910.000000 -4690.000000 ) ( 5667.000000 -4910.000000 -4686.000000 ) ( 5667.000000 -4315.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1808/1057) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-4910.000000, -4910.000000, -4203.000000) / (-5667.000000, -5352.000000, -5378.000000) // --> Vector info: d1 = 1.000000, 2.124995, 2.031662. Determinants: 0.150030, -795.371374, -4729337.957404, -222705.000000 // --> Vector info: d2 = 1.000000, 0.999999, 3.525285. Determinants: -795.464905, 0.000588, -4128434.321591, -222705.000000 ( 5378.000000 -4203.000000 -1729.000000 ) ( 5352.000000 -4910.000000 -1729.000000 ) ( 5667.000000 -4910.000000 -1729.000000 ) ( ( -0.000001 0.003571 21.235886 ) ( 0.003572 0.000000 18.537681 ) ) 04escapehouse/04sky01 0 0 0 ( 5667.000000 -4910.000000 -1725.000000 ) ( 5352.000000 -4910.000000 -1725.000000 ) ( 5378.000000 -4203.000000 -1725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -4910.000000 -1725.000000 ) ( 5667.000000 -4910.000000 -1729.000000 ) ( 5352.000000 -4910.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5352.000000 -4910.000000 -1725.000000 ) ( 5352.000000 -4910.000000 -1729.000000 ) ( 5378.000000 -4203.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5378.000000 -4203.000000 -1725.000000 ) ( 5378.000000 -4203.000000 -1729.000000 ) ( 5667.000000 -4315.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -4315.000000 -1725.000000 ) ( 5667.000000 -4315.000000 -1729.000000 ) ( 5667.000000 -4910.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1811/1058) # points: 4 { brushDef { // Surface normal: -0.361356, -0.932428, 0.000000 // RotY/Z : 0.000000 / -1.940518. Vector texS/T: (0.932428, -0.361356, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (6533.376946, 6843.320489, 6843.320489) / (4686.000000, 4686.000000, 1729.000000) // --> Vector info: d1 = 0.197069, 0.750362, 0.748505. Determinants: -1636.088071, -0.575503, 10511262.835114, -916503.057379 // --> Vector info: d2 = 0.180815, 0.181204, 10.743730. Determinants: -1.150573, 3273.786657, -15499164.407581, -916503.057379 ( 5667.000000 -4315.000000 -1729.000000 ) ( 5667.000000 -4315.000000 -4686.000000 ) ( 5378.000000 -4203.000000 -4686.000000 ) ( ( 0.001785 0.000001 -11.468879 ) ( 0.000001 -0.003572 16.911198 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 5379.445425 -4199.270288 -4686.000000 ) ( 5668.445425 -4311.270288 -4686.000000 ) ( 5668.445425 -4311.270288 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5379.445425 -4199.270288 -4686.000000 ) ( 5378.000000 -4203.000000 -4686.000000 ) ( 5667.000000 -4315.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5668.445425 -4311.270288 -4686.000000 ) ( 5667.000000 -4315.000000 -4686.000000 ) ( 5667.000000 -4315.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5668.445425 -4311.270288 -1729.000000 ) ( 5667.000000 -4315.000000 -1729.000000 ) ( 5378.000000 -4203.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5379.445425 -4199.270288 -1729.000000 ) ( 5378.000000 -4203.000000 -1729.000000 ) ( 5378.000000 -4203.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1812/1059) # points: 4 { brushDef { // Surface normal: 0.999324, -0.036750, 0.000000 // RotY/Z : 0.000000 / -0.036759. Vector texS/T: (0.036750, 0.999324, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (-4002.517875, -4709.995789, -4709.995789) / (1729.000000, 1729.000000, 4686.000000) // --> Vector info: d1 = 2.195212, 0.931707, 0.933574. Determinants: -3736.182818, -1.320394, -19544265.585933, -2092012.194210 // --> Vector info: d2 = 10.743341, 10.742449, 0.179922. Determinants: -2.639538, 7472.754367, -35406158.410855, -2092012.194210 ( 5352.000000 -4910.000000 -4686.000000 ) ( 5352.000000 -4910.000000 -1729.000000 ) ( 5378.000000 -4203.000000 -1729.000000 ) ( ( 0.001786 0.000001 9.342329 ) ( 0.000001 -0.003572 16.924451 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 5374.002702 -4202.852999 -1729.000000 ) ( 5348.002702 -4909.852999 -1729.000000 ) ( 5348.002702 -4909.852999 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5374.002702 -4202.852999 -1729.000000 ) ( 5378.000000 -4203.000000 -1729.000000 ) ( 5352.000000 -4910.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5348.002702 -4909.852999 -1729.000000 ) ( 5352.000000 -4910.000000 -1729.000000 ) ( 5352.000000 -4910.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5348.002702 -4909.852999 -4686.000000 ) ( 5352.000000 -4910.000000 -4686.000000 ) ( 5378.000000 -4203.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5374.002702 -4202.852999 -4686.000000 ) ( 5378.000000 -4203.000000 -4686.000000 ) ( 5378.000000 -4203.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1813/1060) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [13fwater]: 128.000000/128.000000 // --> Vector A/B: (-6059.000000, -5732.000000, -6065.000000) / (5667.000000, 5107.000000, 4774.000000) // --> Vector info: d1 = 3.500024, 1.500021, 0.313066. Determinants: 1.305632, -1054.135541, 4947891.249893, -295371.000000 // --> Vector info: d2 = 2.334255, 3.499267, 2.311618. Determinants: -1053.032111, -0.412351, -7067456.070192, -295371.000000 ( 4774.000000 -6065.000000 -4686.000000 ) ( 5107.000000 -5732.000000 -4686.000000 ) ( 5667.000000 -6059.000000 -4686.000000 ) ( ( -0.000004 0.003569 -16.751446 ) ( 0.003565 0.000001 23.927386 ) ) 04escapehouse/13fwater 0 0 0 ( 5667.000000 -6059.000000 -4690.000000 ) ( 5107.000000 -5732.000000 -4690.000000 ) ( 4774.000000 -6065.000000 -4690.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6059.000000 -4690.000000 ) ( 5667.000000 -6059.000000 -4686.000000 ) ( 5107.000000 -5732.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5107.000000 -5732.000000 -4690.000000 ) ( 5107.000000 -5732.000000 -4686.000000 ) ( 4774.000000 -6065.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4774.000000 -6065.000000 -4690.000000 ) ( 4774.000000 -6065.000000 -4686.000000 ) ( 4967.000000 -6485.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4967.000000 -6485.000000 -4690.000000 ) ( 4967.000000 -6485.000000 -4686.000000 ) ( 5474.000000 -6625.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5474.000000 -6625.000000 -4690.000000 ) ( 5474.000000 -6625.000000 -4686.000000 ) ( 5667.000000 -6502.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6502.000000 -4690.000000 ) ( 5667.000000 -6502.000000 -4686.000000 ) ( 5667.000000 -6059.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1816/1061) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (-912.874855, -441.941738, -441.941738) / (4686.000000, 4686.000000, 2901.000000) // --> Vector info: d1 = 0.310369, 1.150059, 1.148921. Determinants: -1498.845318, -0.535797, -1626648.898818, -840615.612542 // --> Vector info: d2 = 0.178053, 0.178652, 6.553644. Determinants: -1.069912, 3002.194797, -14218935.562200, -840615.612542 ( 5107.000000 -5732.000000 -2901.000000 ) ( 5107.000000 -5732.000000 -4686.000000 ) ( 4774.000000 -6065.000000 -4686.000000 ) ( ( 0.001783 0.000001 1.935069 ) ( 0.000001 -0.003571 16.914908 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 4771.171573 -6062.171573 -4686.000000 ) ( 5104.171573 -5729.171573 -4686.000000 ) ( 5104.171573 -5729.171573 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4771.171573 -6062.171573 -4686.000000 ) ( 4774.000000 -6065.000000 -4686.000000 ) ( 5107.000000 -5732.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5104.171573 -5729.171573 -4686.000000 ) ( 5107.000000 -5732.000000 -4686.000000 ) ( 5107.000000 -5732.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5104.171573 -5729.171573 -2901.000000 ) ( 5107.000000 -5732.000000 -2901.000000 ) ( 4774.000000 -6065.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4771.171573 -6062.171573 -2901.000000 ) ( 4774.000000 -6065.000000 -2901.000000 ) ( 4774.000000 -6065.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1817/1062) # points: 4 { brushDef { // Surface normal: 0.908677, 0.417500, 0.000000 // RotY/Z : 0.000000 / 0.430693. Vector texS/T: (-0.417500, 0.908677, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (-7626.426516, -7504.270878, -7504.270878) / (4686.000000, 4686.000000, 2901.000000) // --> Vector info: d1 = 0.229257, 0.229335, 3.416842. Determinants: -0.139593, 389.372029, -1875650.829252, -218047.814596 // --> Vector info: d2 = 0.990554, 0.553054, 0.555326. Determinants: 780.937179, 0.277582, 5738471.208364, -218047.814596 ( 4774.000000 -6065.000000 -2901.000000 ) ( 4774.000000 -6065.000000 -4686.000000 ) ( 4825.000000 -6176.000000 -4686.000000 ) ( ( 0.000001 -0.001786 8.602016 ) ( -0.003581 -0.000001 -26.317490 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 4821.365293 -6177.670001 -4686.000000 ) ( 4770.365293 -6066.670001 -4686.000000 ) ( 4770.365293 -6066.670001 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4821.365293 -6177.670001 -4686.000000 ) ( 4825.000000 -6176.000000 -4686.000000 ) ( 4774.000000 -6065.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4770.365293 -6066.670001 -4686.000000 ) ( 4774.000000 -6065.000000 -4686.000000 ) ( 4774.000000 -6065.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4770.365293 -6066.670001 -2901.000000 ) ( 4774.000000 -6065.000000 -2901.000000 ) ( 4825.000000 -6176.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4821.365293 -6177.670001 -2901.000000 ) ( 4825.000000 -6176.000000 -2901.000000 ) ( 4825.000000 -6176.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1818/1063) # points: 4 { brushDef { // Surface normal: 0.266173, 0.963925, 0.000000 // RotY/Z : 0.000000 / 1.301376. Vector texS/T: (-0.963925, 0.266173, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (-7039.921458, -6513.947124, -6513.947124) / (4686.000000, 4686.000000, 2901.000000) // --> Vector info: d1 = 0.885126, 1.825227, 1.824123. Determinants: -1678.079699, -0.580361, -12641842.917849, -938864.186145 // --> Vector info: d2 = 0.177777, 0.178427, 6.553472. Determinants: -1.160975, 3353.109953, -15887754.698033, -938864.186145 ( 4967.000000 -6485.000000 -2901.000000 ) ( 4967.000000 -6485.000000 -4686.000000 ) ( 5474.000000 -6625.000000 -4686.000000 ) ( ( 0.001787 0.000001 13.465039 ) ( 0.000001 -0.003571 16.922314 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 5472.935309 -6628.855701 -4686.000000 ) ( 4965.935309 -6488.855701 -4686.000000 ) ( 4965.935309 -6488.855701 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5472.935309 -6628.855701 -4686.000000 ) ( 5474.000000 -6625.000000 -4686.000000 ) ( 4967.000000 -6485.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4965.935309 -6488.855701 -4686.000000 ) ( 4967.000000 -6485.000000 -4686.000000 ) ( 4967.000000 -6485.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4965.935309 -6488.855701 -2901.000000 ) ( 4967.000000 -6485.000000 -2901.000000 ) ( 5474.000000 -6625.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5472.935309 -6628.855701 -2901.000000 ) ( 5474.000000 -6625.000000 -2901.000000 ) ( 5474.000000 -6625.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1822/1064) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-6323.000000, -6283.000000, -6283.000000) / (-4893.000000, -4874.000000, -5667.000000) // --> Vector info: d1 = 0.518883, 0.228389, 0.230187. Determinants: 230.327451, 0.071931, 1440253.465561, -31720.000000 // --> Vector info: d2 = 6.028601, 6.161633, 0.500721. Determinants: 2.063059, -226.436443, -1286136.012653, -31720.000000 ( 5667.000000 -6283.000000 -2901.000000 ) ( 4874.000000 -6283.000000 -2901.000000 ) ( 4893.000000 -6323.000000 -2901.000000 ) ( ( -0.007261 -0.000002 -45.405216 ) ( -0.000065 0.007139 40.546533 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4893.000000 -6323.000000 -2897.000000 ) ( 4874.000000 -6283.000000 -2897.000000 ) ( 5667.000000 -6283.000000 -2897.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4893.000000 -6323.000000 -2897.000000 ) ( 4893.000000 -6323.000000 -2901.000000 ) ( 4874.000000 -6283.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4874.000000 -6283.000000 -2897.000000 ) ( 4874.000000 -6283.000000 -2901.000000 ) ( 5667.000000 -6283.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6283.000000 -2897.000000 ) ( 5667.000000 -6283.000000 -2901.000000 ) ( 5667.000000 -6323.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6323.000000 -2897.000000 ) ( 5667.000000 -6323.000000 -2901.000000 ) ( 4893.000000 -6323.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1823/1065) # points: 4 { brushDef { // Surface normal: 0.908896, 0.417023, 0.000000 // RotY/Z : 0.000000 / 0.430167. Vector texS/T: (-0.417023, 0.908896, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (-7906.037149, -7625.476995, -7625.476995) / (4686.000000, 4686.000000, 2901.000000) // --> Vector info: d1 = 0.730299, 1.230295, 1.229155. Determinants: -892.493188, -0.320005, -7420318.399370, -500799.874850 // --> Vector info: d2 = 0.177640, 0.177999, 6.553021. Determinants: -0.639211, 1788.577404, -8475289.651297, -500799.874850 ( 4825.000000 -6176.000000 -2901.000000 ) ( 4825.000000 -6176.000000 -4686.000000 ) ( 4942.000000 -6431.000000 -4686.000000 ) ( ( 0.001782 0.000001 14.816933 ) ( 0.000001 -0.003571 16.923506 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 4938.364416 -6432.668091 -4686.000000 ) ( 4821.364416 -6177.668091 -4686.000000 ) ( 4821.364416 -6177.668091 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4938.364416 -6432.668091 -4686.000000 ) ( 4942.000000 -6431.000000 -4686.000000 ) ( 4825.000000 -6176.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4821.364416 -6177.668091 -4686.000000 ) ( 4825.000000 -6176.000000 -4686.000000 ) ( 4825.000000 -6176.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4821.364416 -6177.668091 -2901.000000 ) ( 4825.000000 -6176.000000 -2901.000000 ) ( 4942.000000 -6431.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4938.364416 -6432.668091 -2901.000000 ) ( 4942.000000 -6431.000000 -2901.000000 ) ( 4942.000000 -6431.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1824/1066) # points: 4 { brushDef { // Surface normal: 0.907467, 0.420124, 0.000000 // RotY/Z : 0.000000 / 0.433581. Vector texS/T: (-0.420124, 0.907467, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (-7971.676655, -7912.170353, -7912.170353) / (4686.000000, 4686.000000, 2901.000000) // --> Vector info: d1 = 0.102785, 0.102822, 3.290343. Determinants: -0.066394, 189.677558, -900276.012699, -106218.749404 // --> Vector info: d2 = 0.553667, 0.341112, 0.343337. Determinants: 379.410549, 0.132383, 2965108.075765, -106218.749404 ( 4942.000000 -6431.000000 -2901.000000 ) ( 4942.000000 -6431.000000 -4686.000000 ) ( 4967.000000 -6485.000000 -4686.000000 ) ( ( 0.000001 -0.001786 8.475679 ) ( -0.003572 -0.000001 -27.915110 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 4963.370132 -6486.680494 -4686.000000 ) ( 4938.370132 -6432.680494 -4686.000000 ) ( 4938.370132 -6432.680494 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4963.370132 -6486.680494 -4686.000000 ) ( 4967.000000 -6485.000000 -4686.000000 ) ( 4942.000000 -6431.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4938.370132 -6432.680494 -4686.000000 ) ( 4942.000000 -6431.000000 -4686.000000 ) ( 4942.000000 -6431.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4938.370132 -6432.680494 -2901.000000 ) ( 4942.000000 -6431.000000 -2901.000000 ) ( 4967.000000 -6485.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4963.370132 -6486.680494 -2901.000000 ) ( 4967.000000 -6485.000000 -2901.000000 ) ( 4967.000000 -6485.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1826/1067) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (-441.941738, -441.941738, -912.874855) / (2901.000000, 2849.000000, 2849.000000) // --> Vector info: d1 = 1.450926, 1.450894, 0.611205. Determinants: -43.663841, -0.014822, -54784.905791, -24488.522046 // --> Vector info: d2 = 0.554522, 0.742085, 0.741524. Determinants: -0.029166, 88.329488, -269836.157437, -24488.522046 ( 4774.000000 -6065.000000 -2849.000000 ) ( 5107.000000 -5732.000000 -2849.000000 ) ( 5107.000000 -5732.000000 -2901.000000 ) ( ( 0.001783 0.000001 2.237167 ) ( 0.000001 -0.003607 11.018883 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 5104.171573 -5729.171573 -2901.000000 ) ( 5104.171573 -5729.171573 -2849.000000 ) ( 4771.171573 -6062.171573 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5104.171573 -5729.171573 -2901.000000 ) ( 5107.000000 -5732.000000 -2901.000000 ) ( 5107.000000 -5732.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5104.171573 -5729.171573 -2849.000000 ) ( 5107.000000 -5732.000000 -2849.000000 ) ( 4774.000000 -6065.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4771.171573 -6062.171573 -2849.000000 ) ( 4774.000000 -6065.000000 -2849.000000 ) ( 4774.000000 -6065.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4771.171573 -6062.171573 -2901.000000 ) ( 4774.000000 -6065.000000 -2901.000000 ) ( 5107.000000 -5732.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1827/1068) # points: 4 { brushDef { // Surface normal: 0.908677, 0.417500, 0.000000 // RotY/Z : 0.000000 / 0.430693. Vector texS/T: (-0.417500, 0.908677, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (-7504.270878, -7504.270878, -7626.426516) / (2901.000000, 2849.000000, 2849.000000) // --> Vector info: d1 = 0.611237, 0.611205, 0.392454. Determinants: -11.375050, -0.003845, -89232.931773, -6352.093198 // --> Vector info: d2 = 0.553984, 0.741524, 0.741376. Determinants: -0.007662, 22.909075, -70035.679697, -6352.093198 ( 4825.000000 -6176.000000 -2849.000000 ) ( 4774.000000 -6065.000000 -2849.000000 ) ( 4774.000000 -6065.000000 -2901.000000 ) ( ( 0.001791 0.000001 14.047800 ) ( 0.000001 -0.003607 11.025606 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 4770.365293 -6066.670001 -2901.000000 ) ( 4770.365293 -6066.670001 -2849.000000 ) ( 4821.365293 -6177.670001 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4770.365293 -6066.670001 -2901.000000 ) ( 4774.000000 -6065.000000 -2901.000000 ) ( 4774.000000 -6065.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4770.365293 -6066.670001 -2849.000000 ) ( 4774.000000 -6065.000000 -2849.000000 ) ( 4825.000000 -6176.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4821.365293 -6177.670001 -2849.000000 ) ( 4825.000000 -6176.000000 -2849.000000 ) ( 4825.000000 -6176.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4821.365293 -6177.670001 -2901.000000 ) ( 4825.000000 -6176.000000 -2901.000000 ) ( 4774.000000 -6065.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1831/1069) # points: 4 { brushDef { // Surface normal: 0.000000, 0.648734, -0.761015 // RotY/Z : 0.864876 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.761015, -0.648734) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-5667.000000, -4874.000000, -4846.000000) / (6663.435662, 6663.435662, 6583.279564) // --> Vector info: d1 = 1.228389, 1.228389, 0.653411. Determinants: 0.000019, -455.957962, 2960165.577166, -63563.785484 // --> Vector info: d2 = 0.500008, 6.161741, 6.361491. Determinants: -453.822435, -0.126822, -2602749.082842, -63563.785484 ( 4846.000000 -6222.000000 -2849.000000 ) ( 4874.000000 -6283.000000 -2901.000000 ) ( 5667.000000 -6283.000000 -2901.000000 ) ( ( 0.000000 0.007173 -46.570001 ) ( 0.007140 0.000002 40.947043 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 5667.000000 -6285.594937 -2897.955940 ) ( 4874.000000 -6285.594937 -2897.955940 ) ( 4846.000000 -6224.594937 -2845.955940 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6285.594937 -2897.955940 ) ( 5667.000000 -6283.000000 -2901.000000 ) ( 4874.000000 -6283.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4874.000000 -6285.594937 -2897.955940 ) ( 4874.000000 -6283.000000 -2901.000000 ) ( 4846.000000 -6222.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4846.000000 -6224.594937 -2845.955940 ) ( 4846.000000 -6222.000000 -2849.000000 ) ( 5667.000000 -6222.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6224.594937 -2845.955940 ) ( 5667.000000 -6222.000000 -2849.000000 ) ( 5667.000000 -6283.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1832/1070) # points: 4 { brushDef { // Surface normal: 0.909685, 0.415291, 0.002662 // RotY/Z : -0.002662 / 0.428264. Vector texS/T: (-0.415292, 0.909688, 0.000000) / (0.002422, 0.001106, -0.999996) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (-7622.018699, -7672.585486, -7739.704640) / (2853.846676, 2853.846676, 2905.846860) // --> Vector info: d1 = 0.392454, 0.303092, 0.183270. Determinants: -4.646848, 0.061128, -36624.762091, -2629.482268 // --> Vector info: d2 = 0.741376, 0.741316, 0.553711. Determinants: -0.003124, 9.482551, -29034.994390, -2629.482268 ( 4874.000000 -6283.000000 -2901.000000 ) ( 4846.000000 -6222.000000 -2849.000000 ) ( 4825.000000 -6176.000000 -2849.000000 ) ( ( 0.001767 -0.000023 13.928507 ) ( 0.000001 -0.003606 11.042096 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 4821.361261 -6177.661164 -2849.010648 ) ( 4842.361261 -6223.661164 -2849.010648 ) ( 4870.361261 -6284.661164 -2901.010648 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4821.361261 -6177.661164 -2849.010648 ) ( 4825.000000 -6176.000000 -2849.000000 ) ( 4846.000000 -6222.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4842.361261 -6223.661164 -2849.010648 ) ( 4846.000000 -6222.000000 -2849.000000 ) ( 4874.000000 -6283.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4870.361261 -6284.661164 -2901.010648 ) ( 4874.000000 -6283.000000 -2901.000000 ) ( 4825.000000 -6176.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4821.361261 -6177.661164 -2901.010648 ) ( 4825.000000 -6176.000000 -2901.000000 ) ( 4825.000000 -6176.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1835/1071) # points: 4 { brushDef { // Surface normal: 0.266173, 0.963925, 0.000000 // RotY/Z : 0.000000 / 1.301376. Vector texS/T: (-0.963925, 0.266173, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (-6513.947124, -6513.947124, -7039.921458) / (2901.000000, 2849.000000, 2849.000000) // --> Vector info: d1 = 1.824123, 1.824091, 0.883990. Determinants: -48.885235, -0.017055, -368277.345498, -27350.665367 // --> Vector info: d2 = 0.553470, 0.740981, 0.740329. Determinants: -0.033895, 98.625579, -301471.380573, -27350.665367 ( 5474.000000 -6625.000000 -2849.000000 ) ( 4967.000000 -6485.000000 -2849.000000 ) ( 4967.000000 -6485.000000 -2901.000000 ) ( ( 0.001787 0.000001 13.465023 ) ( 0.000001 -0.003606 11.022451 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 4965.935309 -6488.855701 -2901.000000 ) ( 4965.935309 -6488.855701 -2849.000000 ) ( 5472.935309 -6628.855701 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4965.935309 -6488.855701 -2901.000000 ) ( 4967.000000 -6485.000000 -2901.000000 ) ( 4967.000000 -6485.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4965.935309 -6488.855701 -2849.000000 ) ( 4967.000000 -6485.000000 -2849.000000 ) ( 5474.000000 -6625.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5472.935309 -6628.855701 -2849.000000 ) ( 5474.000000 -6625.000000 -2849.000000 ) ( 5474.000000 -6625.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5472.935309 -6628.855701 -2901.000000 ) ( 5474.000000 -6625.000000 -2901.000000 ) ( 4967.000000 -6485.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1837/1072) # points: 4 { brushDef { // Surface normal: 0.907467, 0.420124, 0.000000 // RotY/Z : 0.000000 / 0.433581. Vector texS/T: (-0.420124, 0.907467, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (-7912.170353, -7971.676655, -7971.676655) / (2849.000000, 2849.000000, 2901.000000) // --> Vector info: d1 = 0.930370, 0.824093, 0.824124. Determinants: -5.526428, -0.001873, -46599.577783, -3094.327714 // --> Vector info: d2 = 0.741054, 0.740981, 0.553471. Determinants: -0.003806, 11.158042, -34112.440322, -3094.327714 ( 4967.000000 -6485.000000 -2901.000000 ) ( 4967.000000 -6485.000000 -2849.000000 ) ( 4942.000000 -6431.000000 -2849.000000 ) ( ( 0.001786 0.000001 15.059678 ) ( 0.000001 -0.003606 11.024185 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 4938.370132 -6432.680494 -2849.000000 ) ( 4963.370132 -6486.680494 -2849.000000 ) ( 4963.370132 -6486.680494 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4938.370132 -6432.680494 -2849.000000 ) ( 4942.000000 -6431.000000 -2849.000000 ) ( 4967.000000 -6485.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4963.370132 -6486.680494 -2849.000000 ) ( 4967.000000 -6485.000000 -2849.000000 ) ( 4967.000000 -6485.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4963.370132 -6486.680494 -2901.000000 ) ( 4967.000000 -6485.000000 -2901.000000 ) ( 4942.000000 -6431.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4938.370132 -6432.680494 -2901.000000 ) ( 4942.000000 -6431.000000 -2901.000000 ) ( 4942.000000 -6431.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1839/1073) # points: 4 { brushDef { // Surface normal: 0.000000, -0.642612, -0.766192 // RotY/Z : 0.872894 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.766192, -0.642612) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (4893.000000, 5667.000000, 5667.000000) / (-2980.410955, -2980.410955, -3061.330668) // --> Vector info: d1 = 0.764822, 0.764832, 1.340104. Determinants: -0.000859, 445.260504, 1279161.275864, -62631.858092 // --> Vector info: d2 = 6.028604, 0.500012, 0.500013. Determinants: 447.372011, 0.000738, -2566571.694902, -62631.858092 ( 5667.000000 -6385.000000 -2849.000000 ) ( 5667.000000 -6323.000000 -2901.000000 ) ( 4893.000000 -6323.000000 -2901.000000 ) ( ( 0.000000 -0.007109 -20.423492 ) ( -0.007143 0.000000 40.978693 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4893.000000 -6320.429551 -2897.935234 ) ( 5667.000000 -6320.429551 -2897.935234 ) ( 5667.000000 -6382.429551 -2845.935234 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4893.000000 -6320.429551 -2897.935234 ) ( 4893.000000 -6323.000000 -2901.000000 ) ( 5667.000000 -6323.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6320.429551 -2897.935234 ) ( 5667.000000 -6323.000000 -2901.000000 ) ( 5667.000000 -6385.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6382.429551 -2845.935234 ) ( 5667.000000 -6385.000000 -2849.000000 ) ( 4921.000000 -6385.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4921.000000 -6382.429551 -2845.935234 ) ( 4921.000000 -6385.000000 -2849.000000 ) ( 4893.000000 -6323.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1840/1074) # points: 4 { brushDef { // Surface normal: 0.909688, 0.415292, 0.000000 // RotY/Z : 0.000000 / 0.428264. Vector texS/T: (-0.415292, 0.909688, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (-7852.011557, -7902.578345, -7902.578345) / (2849.000000, 2849.000000, 2901.000000) // --> Vector info: d1 = 1.021302, 0.930370, 0.930402. Determinants: -4.728458, -0.001591, -39808.862347, -2629.472951 // --> Vector info: d2 = 0.741116, 0.741054, 0.553540. Determinants: -0.003205, 9.481972, -28988.047205, -2629.472951 ( 4942.000000 -6431.000000 -2901.000000 ) ( 4942.000000 -6431.000000 -2849.000000 ) ( 4921.000000 -6385.000000 -2849.000000 ) ( ( 0.001798 0.000001 15.139483 ) ( 0.000001 -0.003606 11.024280 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 4917.361248 -6386.661169 -2849.000000 ) ( 4938.361248 -6432.661169 -2849.000000 ) ( 4938.361248 -6432.661169 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4917.361248 -6386.661169 -2849.000000 ) ( 4921.000000 -6385.000000 -2849.000000 ) ( 4942.000000 -6431.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4938.361248 -6432.661169 -2849.000000 ) ( 4942.000000 -6431.000000 -2849.000000 ) ( 4942.000000 -6431.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4938.361248 -6432.661169 -2901.000000 ) ( 4942.000000 -6431.000000 -2901.000000 ) ( 4893.000000 -6323.000000 -2901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4889.361248 -6324.661169 -2901.000000 ) ( 4893.000000 -6323.000000 -2901.000000 ) ( 4921.000000 -6385.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1841/1075) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (-4315.000000, -4315.000000, -4813.000000) / (2796.000000, 2744.000000, 2744.000000) // --> Vector info: d1 = 0.375006, 0.375004, 3.929201. Determinants: 184.818211, -0.000712, 787781.421732, -25896.000000 // --> Vector info: d2 = 1.374987, 0.999913, 0.999923. Determinants: 0.000508, -186.786984, 486651.931391, -25896.000000 ( 7837.000000 -4813.000000 -2744.000000 ) ( 7837.000000 -4315.000000 -2744.000000 ) ( 7837.000000 -4315.000000 -2796.000000 ) ( ( -0.007137 0.000000 -30.420969 ) ( 0.000000 0.007213 -18.792552 ) ) 04escapehouse/04wex2e 0 0 0 ( 7833.000000 -4315.000000 -2796.000000 ) ( 7833.000000 -4315.000000 -2744.000000 ) ( 7833.000000 -4813.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -4315.000000 -2796.000000 ) ( 7837.000000 -4315.000000 -2796.000000 ) ( 7837.000000 -4315.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -4315.000000 -2744.000000 ) ( 7837.000000 -4315.000000 -2744.000000 ) ( 7837.000000 -4813.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -4813.000000 -2744.000000 ) ( 7837.000000 -4813.000000 -2744.000000 ) ( 7837.000000 -4813.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -4813.000000 -2796.000000 ) ( 7837.000000 -4813.000000 -2796.000000 ) ( 7837.000000 -4315.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1844/1076) # points: 4 { brushDef { // Surface normal: -0.629494, 0.235112, -0.740581 // RotY/Z : 0.833934 / 2.784143. Vector texS/T: (-0.349886, -0.936792, 0.000000) / (0.693770, -0.259119, -0.671967) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1185.787047, 1178.789322, 1710.390676) / (8649.436846, 8674.735696, 8674.735696) // --> Vector info: d1 = 4.682911, 4.733521, 0.939673. Determinants: 95.980003, -0.356071, -173712.052384, -13448.903301 // --> Vector info: d2 = 0.519543, 0.703752, 0.702309. Determinants: 0.036504, -97.915715, 839885.220479, -13448.903301 ( 7998.000000 -4813.000000 -2796.000000 ) ( 8184.000000 -4315.000000 -2796.000000 ) ( 8164.000000 -4315.000000 -2779.000000 ) ( ( -0.007137 0.000026 12.916447 ) ( -0.000003 0.007281 -62.450090 ) ) 04escapehouse/04wex4a 0 0 0 ( 8166.517975 -4315.940448 -2776.037677 ) ( 8186.517975 -4315.940448 -2793.037677 ) ( 8000.517975 -4813.940448 -2793.037677 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8166.517975 -4315.940448 -2776.037677 ) ( 8164.000000 -4315.000000 -2779.000000 ) ( 8184.000000 -4315.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8186.517975 -4315.940448 -2793.037677 ) ( 8184.000000 -4315.000000 -2796.000000 ) ( 7998.000000 -4813.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8000.517975 -4813.940448 -2793.037677 ) ( 7998.000000 -4813.000000 -2796.000000 ) ( 7978.000000 -4813.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7980.517975 -4813.940448 -2776.037677 ) ( 7978.000000 -4813.000000 -2779.000000 ) ( 8164.000000 -4315.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1846/1077) # points: 4 { brushDef { // Surface normal: -0.630975, 0.235666, -0.739143 // RotY/Z : 0.831797 / 2.784143. Vector texS/T: (-0.349886, -0.936792, 0.000000) / (0.692423, -0.258616, -0.673549) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1731.733737, 1200.132383, 1185.787047) / (8588.697949, 8588.697949, 8640.661507) // --> Vector info: d1 = 0.787160, 4.581350, 4.683214. Determinants: 197.159642, 0.278226, -365562.024182, -27623.897697 // --> Vector info: d2 = 0.147955, 0.148021, 0.518199. Determinants: 0.003413, -196.786109, 1686043.441887, -27623.897697 ( 8164.000000 -4315.000000 -2779.000000 ) ( 8123.000000 -4315.000000 -2744.000000 ) ( 7937.000000 -4813.000000 -2744.000000 ) ( ( -0.007137 -0.000010 13.233542 ) ( 0.000000 0.007124 -61.035682 ) ) 04escapehouse/04wex4a 0 0 0 ( 7939.523902 -4813.942662 -2741.043430 ) ( 8125.523902 -4315.942662 -2741.043430 ) ( 8166.523902 -4315.942662 -2776.043430 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7939.523902 -4813.942662 -2741.043430 ) ( 7937.000000 -4813.000000 -2744.000000 ) ( 8123.000000 -4315.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8125.523902 -4315.942662 -2741.043430 ) ( 8123.000000 -4315.000000 -2744.000000 ) ( 8164.000000 -4315.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8166.523902 -4315.942662 -2776.043430 ) ( 8164.000000 -4315.000000 -2779.000000 ) ( 7978.000000 -4813.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7980.523902 -4813.942662 -2776.043430 ) ( 7978.000000 -4813.000000 -2779.000000 ) ( 7937.000000 -4813.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1847/1078) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-7837.000000, -7937.000000, -7998.000000) / (2744.000000, 2744.000000, 2796.000000) // --> Vector info: d1 = 0.859375, 0.859375, 0.484322. Determinants: 0.000000, 37.505334, -107383.387525, -5200.000000 // --> Vector info: d2 = 0.265625, 1.700542, 2.572106. Determinants: 74.615708, 0.373574, 582356.964287, -5200.000000 ( 7998.000000 -4813.000000 -2796.000000 ) ( 7937.000000 -4813.000000 -2744.000000 ) ( 7837.000000 -4813.000000 -2744.000000 ) ( ( 0.000000 -0.007213 20.650651 ) ( -0.014349 -0.000072 -111.991724 ) ) 04escapehouse/04wex5b 0 0 0 ( 7837.000000 -4817.000000 -2744.000000 ) ( 7937.000000 -4817.000000 -2744.000000 ) ( 7998.000000 -4817.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4817.000000 -2744.000000 ) ( 7837.000000 -4813.000000 -2744.000000 ) ( 7937.000000 -4813.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7937.000000 -4817.000000 -2744.000000 ) ( 7937.000000 -4813.000000 -2744.000000 ) ( 7998.000000 -4813.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 -4817.000000 -2796.000000 ) ( 7998.000000 -4813.000000 -2796.000000 ) ( 7837.000000 -4813.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4817.000000 -2796.000000 ) ( 7837.000000 -4813.000000 -2796.000000 ) ( 7837.000000 -4813.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1849/1079) # points: 4 { brushDef { // Surface normal: -0.638665, 0.243615, -0.729903 // RotY/Z : 0.818180 / 2.777185. Vector texS/T: (-0.356396, -0.934335, 0.000000) / (0.681974, -0.260134, -0.683551) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1827.414888, 1723.597741, 1709.341908) / (8541.087867, 8541.087867, 8592.291102) // --> Vector info: d1 = 0.644062, 1.386839, 1.488677. Determinants: 38.032566, 0.016383, -73064.892228, -5315.773697 // --> Vector info: d2 = 0.147926, 0.147940, 0.518099. Determinants: 0.000714, -38.428668, 327434.982309, -5315.773697 ( 7958.000000 -4865.000000 -2779.000000 ) ( 7918.000000 -4865.000000 -2744.000000 ) ( 7881.000000 -4962.000000 -2744.000000 ) ( ( -0.007155 -0.000003 13.744922 ) ( 0.000000 0.007229 -61.596863 ) ) 04escapehouse/04wex4a 0 0 0 ( 7883.554661 -4962.974458 -2741.080387 ) ( 7920.554661 -4865.974458 -2741.080387 ) ( 7960.554661 -4865.974458 -2776.080387 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7883.554661 -4962.974458 -2741.080387 ) ( 7881.000000 -4962.000000 -2744.000000 ) ( 7918.000000 -4865.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7920.554661 -4865.974458 -2741.080387 ) ( 7918.000000 -4865.000000 -2744.000000 ) ( 7958.000000 -4865.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7960.554661 -4865.974458 -2776.080387 ) ( 7958.000000 -4865.000000 -2779.000000 ) ( 7922.000000 -4962.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7924.554661 -4962.974458 -2776.080387 ) ( 7922.000000 -4962.000000 -2779.000000 ) ( 7881.000000 -4962.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1851/1080) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (-4865.000000, -4962.000000, -4962.000000) / (2744.000000, 2744.000000, 2796.000000) // --> Vector info: d1 = 0.304202, 0.999998, 1.000000. Determinants: 36.181392, -0.000214, 174488.666940, -5044.000000 // --> Vector info: d2 = 0.999928, 0.999928, 1.375000. Determinants: 0.000000, -36.381996, 94788.561165, -5044.000000 ( 7837.000000 -4962.000000 -2796.000000 ) ( 7837.000000 -4962.000000 -2744.000000 ) ( 7837.000000 -4865.000000 -2744.000000 ) ( ( -0.007173 0.000000 -34.593312 ) ( 0.000000 0.007213 -18.792340 ) ) 04escapehouse/04wex2e 0 0 0 ( 7833.000000 -4865.000000 -2744.000000 ) ( 7833.000000 -4962.000000 -2744.000000 ) ( 7833.000000 -4962.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -4865.000000 -2744.000000 ) ( 7837.000000 -4865.000000 -2744.000000 ) ( 7837.000000 -4962.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -4962.000000 -2744.000000 ) ( 7837.000000 -4962.000000 -2744.000000 ) ( 7837.000000 -4962.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -4962.000000 -2796.000000 ) ( 7837.000000 -4962.000000 -2796.000000 ) ( 7837.000000 -4865.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -4865.000000 -2796.000000 ) ( 7837.000000 -4865.000000 -2796.000000 ) ( 7837.000000 -4865.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1853/1081) # points: 4 { brushDef { // Surface normal: -0.628747, 0.239831, -0.739702 // RotY/Z : 0.832627 / 2.777185. Vector texS/T: (-0.356396, -0.934335, 0.000000) / (0.691129, -0.263627, -0.672935) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1701.857595, 1805.674742, 1812.802659) / (8678.590384, 8678.590384, 8653.327906) // --> Vector info: d1 = 1.539474, 0.796687, 0.746073. Determinants: 18.764637, 0.039909, -36318.640391, -2622.678402 // --> Vector info: d2 = 0.230869, 0.230602, 0.046390. Determinants: 0.006731, -19.122561, 165339.923598, -2622.678402 ( 7922.000000 -4962.000000 -2779.000000 ) ( 7942.000000 -4962.000000 -2796.000000 ) ( 7979.000000 -4865.000000 -2796.000000 ) ( ( -0.007155 -0.000015 13.847920 ) ( -0.000003 0.007291 -63.042393 ) ) 04escapehouse/04wex4a 0 0 0 ( 7981.514986 -4865.959325 -2793.041193 ) ( 7944.514986 -4962.959325 -2793.041193 ) ( 7924.514986 -4962.959325 -2776.041193 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7981.514986 -4865.959325 -2793.041193 ) ( 7979.000000 -4865.000000 -2796.000000 ) ( 7942.000000 -4962.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7944.514986 -4962.959325 -2793.041193 ) ( 7942.000000 -4962.000000 -2796.000000 ) ( 7922.000000 -4962.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7924.514986 -4962.959325 -2776.041193 ) ( 7922.000000 -4962.000000 -2779.000000 ) ( 7958.000000 -4865.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7960.514986 -4865.959325 -2776.041193 ) ( 7958.000000 -4865.000000 -2779.000000 ) ( 7979.000000 -4865.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1854/1082) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (7837.000000, 7979.000000, 7918.000000) / (2796.000000, 2796.000000, 2744.000000) // --> Vector info: d1 = 0.609451, 0.609427, 0.234377. Determinants: 0.001271, -53.258547, 144400.750944, -7384.000000 // --> Vector info: d2 = 0.265601, 2.291883, 1.420310. Determinants: -105.366634, -0.160093, 824244.731065, -7384.000000 ( 7918.000000 -4865.000000 -2744.000000 ) ( 7979.000000 -4865.000000 -2796.000000 ) ( 7837.000000 -4865.000000 -2796.000000 ) ( ( 0.000000 0.007213 -19.555898 ) ( 0.014270 0.000022 -111.625776 ) ) 04escapehouse/04wex5b 0 0 0 ( 7837.000000 -4861.000000 -2796.000000 ) ( 7979.000000 -4861.000000 -2796.000000 ) ( 7918.000000 -4861.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4861.000000 -2796.000000 ) ( 7837.000000 -4865.000000 -2796.000000 ) ( 7979.000000 -4865.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7979.000000 -4861.000000 -2796.000000 ) ( 7979.000000 -4865.000000 -2796.000000 ) ( 7918.000000 -4865.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7918.000000 -4861.000000 -2744.000000 ) ( 7918.000000 -4865.000000 -2744.000000 ) ( 7837.000000 -4865.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4861.000000 -2744.000000 ) ( 7837.000000 -4865.000000 -2744.000000 ) ( 7837.000000 -4865.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1856/1083) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (5667.000000, 6437.000000, 6437.000000) / (4686.000000, 4686.000000, 1729.000000) // --> Vector info: d1 = 0.782228, 2.157227, 2.155350. Determinants: -4065.872182, -1.445161, 21267023.668001, -2276890.000000 // --> Vector info: d2 = 0.180528, 0.181505, 10.744032. Determinants: -2.889105, 8133.145561, -38506590.316976, -2276890.000000 ( 6437.000000 -4315.000000 -1729.000000 ) ( 6437.000000 -4315.000000 -4686.000000 ) ( 5667.000000 -4315.000000 -4686.000000 ) ( ( 0.001786 0.000001 -9.340383 ) ( 0.000001 -0.003572 16.911924 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 5667.000000 -4311.000000 -4686.000000 ) ( 6437.000000 -4311.000000 -4686.000000 ) ( 6437.000000 -4311.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -4311.000000 -4686.000000 ) ( 5667.000000 -4315.000000 -4686.000000 ) ( 6437.000000 -4315.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -4311.000000 -4686.000000 ) ( 6437.000000 -4315.000000 -4686.000000 ) ( 6437.000000 -4315.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -4311.000000 -1729.000000 ) ( 6437.000000 -4315.000000 -1729.000000 ) ( 5667.000000 -4315.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -4311.000000 -1729.000000 ) ( 5667.000000 -4315.000000 -1729.000000 ) ( 5667.000000 -4315.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1858/1084) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (5137.000000, 4962.000000, 4962.000000) / (2429.000000, 2429.000000, 2726.000000) // --> Vector info: d1 = 0.367186, 1.617210, 1.617210. Determinants: 371.257082, 0.000000, -1926232.124152, -51975.000000 // --> Vector info: d2 = 1.000000, 1.000000, 3.124999. Determinants: 0.000000, -371.874958, 851309.296821, -51975.000000 ( 6437.000000 -4962.000000 -2726.000000 ) ( 6437.000000 -4962.000000 -2429.000000 ) ( 6437.000000 -5137.000000 -2429.000000 ) ( ( -0.007143 0.000000 37.060743 ) ( 0.000000 0.007155 -16.379207 ) ) 04escapehouse/04wex2c 0 0 0 ( 6441.000000 -5137.000000 -2429.000000 ) ( 6441.000000 -4962.000000 -2429.000000 ) ( 6441.000000 -4962.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -5137.000000 -2429.000000 ) ( 6437.000000 -5137.000000 -2429.000000 ) ( 6437.000000 -4962.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -4962.000000 -2429.000000 ) ( 6437.000000 -4962.000000 -2429.000000 ) ( 6437.000000 -4962.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -4962.000000 -2726.000000 ) ( 6437.000000 -4962.000000 -2726.000000 ) ( 6437.000000 -5137.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -5137.000000 -2726.000000 ) ( 6437.000000 -5137.000000 -2726.000000 ) ( 6437.000000 -5137.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1860/1085) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (5837.000000, 5662.000000, 5662.000000) / (2429.000000, 2429.000000, 2726.000000) // --> Vector info: d1 = 1.609417, 0.359417, 0.359407. Determinants: -371.250000, 0.001669, 2083332.748638, -51975.000000 // --> Vector info: d2 = 2.843758, 2.843758, 0.718758. Determinants: 0.000000, 371.874959, -1051088.603108, -51975.000000 ( 6437.000000 -5662.000000 -2726.000000 ) ( 6437.000000 -5662.000000 -2429.000000 ) ( 6437.000000 -5837.000000 -2429.000000 ) ( ( 0.007143 0.000000 -40.083362 ) ( 0.000000 -0.007155 20.222965 ) ) 04escapehouse/04wex2c 0 0 0 ( 6441.000000 -5837.000000 -2429.000000 ) ( 6441.000000 -5662.000000 -2429.000000 ) ( 6441.000000 -5662.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -5837.000000 -2429.000000 ) ( 6437.000000 -5837.000000 -2429.000000 ) ( 6437.000000 -5662.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -5662.000000 -2429.000000 ) ( 6437.000000 -5662.000000 -2429.000000 ) ( 6437.000000 -5662.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -5662.000000 -2726.000000 ) ( 6437.000000 -5662.000000 -2726.000000 ) ( 6437.000000 -5837.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -5837.000000 -2726.000000 ) ( 6437.000000 -5837.000000 -2726.000000 ) ( 6437.000000 -5837.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1861/1086) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (4437.000000, 4315.000000, 4315.000000) / (2429.000000, 2429.000000, 2726.000000) // --> Vector info: d1 = 1.000005, 1.874991, 1.874991. Determinants: 259.870856, 0.000000, -1189281.164932, -36234.000000 // --> Vector info: d2 = 1.000000, 1.000000, 3.124999. Determinants: -0.000088, -259.249970, 593484.575960, -36234.000000 ( 6437.000000 -4315.000000 -2726.000000 ) ( 6437.000000 -4315.000000 -2429.000000 ) ( 6437.000000 -4437.000000 -2429.000000 ) ( ( -0.007172 0.000000 32.822243 ) ( 0.000000 0.007155 -16.379218 ) ) 04escapehouse/04wex2c 0 0 0 ( 6441.000000 -4437.000000 -2429.000000 ) ( 6441.000000 -4315.000000 -2429.000000 ) ( 6441.000000 -4315.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -4437.000000 -2429.000000 ) ( 6437.000000 -4437.000000 -2429.000000 ) ( 6437.000000 -4315.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -4315.000000 -2429.000000 ) ( 6437.000000 -4315.000000 -2429.000000 ) ( 6437.000000 -4315.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -4315.000000 -2726.000000 ) ( 6437.000000 -4315.000000 -2726.000000 ) ( 6437.000000 -4437.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -4437.000000 -2726.000000 ) ( 6437.000000 -4437.000000 -2726.000000 ) ( 6437.000000 -4437.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1863/1087) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2d]: 128.000000/128.000000 // --> Vector A/B: (4315.000000, 4315.000000, 6059.000000) / (2258.000000, 2429.000000, 2429.000000) // --> Vector info: d1 = 12.624977, 12.624976, 0.168413. Determinants: 2130.072232, 0.001662, -12956336.606120, -298224.000000 // --> Vector info: d2 = 0.343751, 1.567640, 1.567623. Determinants: 0.002792, -2134.461462, 4717087.095977, -298224.000000 ( 6437.000000 -6059.000000 -2429.000000 ) ( 6437.000000 -4315.000000 -2429.000000 ) ( 6437.000000 -4315.000000 -2258.000000 ) ( ( -0.007143 0.000000 43.444983 ) ( 0.000000 0.007157 -15.817262 ) ) 04escapehouse/04wex2d 0 0 0 ( 6441.000000 -4315.000000 -2258.000000 ) ( 6441.000000 -4315.000000 -2429.000000 ) ( 6441.000000 -6059.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -4315.000000 -2258.000000 ) ( 6437.000000 -4315.000000 -2258.000000 ) ( 6437.000000 -4315.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -4315.000000 -2429.000000 ) ( 6437.000000 -4315.000000 -2429.000000 ) ( 6437.000000 -6059.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6059.000000 -2429.000000 ) ( 6437.000000 -6059.000000 -2429.000000 ) ( 6437.000000 -6059.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6059.000000 -2258.000000 ) ( 6437.000000 -6059.000000 -2258.000000 ) ( 6437.000000 -4315.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1865/1088) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [13fwater]: 128.000000/128.000000 // --> Vector A/B: (-6059.000000, -4315.000000, -4315.000000) / (6437.000000, 6437.000000, 5667.000000) // --> Vector info: d1 = 3.251586, 3.247012, 0.497016. Determinants: 3.521842, -4795.992520, 26526652.933712, -1342880.000000 // --> Vector info: d2 = 0.335026, 6.563301, 6.561334. Determinants: -4795.771979, -3.431197, -29485395.232413, -1342880.000000 ( 5667.000000 -4315.000000 -4686.000000 ) ( 6437.000000 -4315.000000 -4686.000000 ) ( 6437.000000 -6059.000000 -4686.000000 ) ( ( -0.000003 0.003571 -19.753554 ) ( 0.003571 0.000003 21.956835 ) ) 04escapehouse/13fwater 0 0 0 ( 6437.000000 -6059.000000 -4690.000000 ) ( 6437.000000 -4315.000000 -4690.000000 ) ( 5667.000000 -4315.000000 -4690.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6059.000000 -4690.000000 ) ( 6437.000000 -6059.000000 -4686.000000 ) ( 6437.000000 -4315.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -4315.000000 -4690.000000 ) ( 6437.000000 -4315.000000 -4686.000000 ) ( 5667.000000 -4315.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -4315.000000 -4690.000000 ) ( 5667.000000 -4315.000000 -4686.000000 ) ( 5667.000000 -6059.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6059.000000 -4690.000000 ) ( 5667.000000 -6059.000000 -4686.000000 ) ( 6437.000000 -6059.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1866/1089) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-6059.000000, -4315.000000, -4315.000000) / (-5667.000000, -5667.000000, -6437.000000) // --> Vector info: d1 = 1.000000, 7.228329, 7.228279. Determinants: -4795.813471, -0.088154, -30401213.390315, -1342880.000000 // --> Vector info: d2 = 0.000000, 0.000002, 2.750001. Determinants: -0.001675, 4795.997691, 27178908.625076, -1342880.000000 ( 6437.000000 -4315.000000 -1729.000000 ) ( 5667.000000 -4315.000000 -1729.000000 ) ( 5667.000000 -6059.000000 -1729.000000 ) ( ( 0.003571 0.000000 22.638816 ) ( 0.000000 -0.003571 -20.239268 ) ) 04escapehouse/04sky01 0 0 0 ( 5667.000000 -6059.000000 -1725.000000 ) ( 5667.000000 -4315.000000 -1725.000000 ) ( 6437.000000 -4315.000000 -1725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6059.000000 -1725.000000 ) ( 5667.000000 -6059.000000 -1729.000000 ) ( 5667.000000 -4315.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -4315.000000 -1725.000000 ) ( 5667.000000 -4315.000000 -1729.000000 ) ( 6437.000000 -4315.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -4315.000000 -1725.000000 ) ( 6437.000000 -4315.000000 -1729.000000 ) ( 6437.000000 -6059.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6059.000000 -1725.000000 ) ( 6437.000000 -6059.000000 -1729.000000 ) ( 5667.000000 -6059.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1867/1090) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (6059.000000, 4315.000000, 4315.000000) / (2726.000000, 2726.000000, 2796.000000) // --> Vector info: d1 = 12.583201, 0.126639, 0.126641. Determinants: -871.959347, -0.002289, 3747050.696275, -122080.000000 // --> Vector info: d2 = 0.718761, 0.718728, 0.218726. Determinants: -0.002282, 872.003352, -2464813.655311, -122080.000000 ( 6437.000000 -4315.000000 -2796.000000 ) ( 6437.000000 -4315.000000 -2726.000000 ) ( 6437.000000 -6059.000000 -2726.000000 ) ( ( 0.007143 0.000000 -30.693403 ) ( 0.000000 -0.007143 20.190151 ) ) 04escapehouse/04wex2e 0 0 0 ( 6441.000000 -6059.000000 -2726.000000 ) ( 6441.000000 -4315.000000 -2726.000000 ) ( 6441.000000 -4315.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6059.000000 -2726.000000 ) ( 6437.000000 -6059.000000 -2726.000000 ) ( 6437.000000 -4315.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -4315.000000 -2726.000000 ) ( 6437.000000 -4315.000000 -2726.000000 ) ( 6437.000000 -4315.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -4315.000000 -2796.000000 ) ( 6437.000000 -4315.000000 -2796.000000 ) ( 6437.000000 -6059.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6059.000000 -2796.000000 ) ( 6437.000000 -6059.000000 -2796.000000 ) ( 6437.000000 -6059.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1868/1091) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (6059.000000, 4315.000000, 4315.000000) / (1729.000000, 1729.000000, 2258.000000) // --> Vector info: d1 = 0.000000, 6.228282, 6.228282. Determinants: 3294.761009, 0.000000, -19962957.224723, -922576.000000 // --> Vector info: d2 = 0.999998, 1.000000, 2.888056. Determinants: 0.001008, -3292.769317, 4770618.016896, -922576.000000 ( 6437.000000 -4315.000000 -2258.000000 ) ( 6437.000000 -4315.000000 -1729.000000 ) ( 6437.000000 -6059.000000 -1729.000000 ) ( ( -0.003571 0.000000 21.638279 ) ( 0.000000 0.003569 -5.170976 ) ) 04escapehouse/04sky01 0 0 0 ( 6441.000000 -6059.000000 -1729.000000 ) ( 6441.000000 -4315.000000 -1729.000000 ) ( 6441.000000 -4315.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6059.000000 -1729.000000 ) ( 6437.000000 -6059.000000 -1729.000000 ) ( 6437.000000 -4315.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -4315.000000 -1729.000000 ) ( 6437.000000 -4315.000000 -1729.000000 ) ( 6437.000000 -4315.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -4315.000000 -2258.000000 ) ( 6437.000000 -4315.000000 -2258.000000 ) ( 6437.000000 -6059.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6059.000000 -2258.000000 ) ( 6437.000000 -6059.000000 -2258.000000 ) ( 6437.000000 -6059.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1875/1092) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-9695.000000, -8190.000000, -8190.000000) / (5316.000000, 5316.000000, 2516.000000) // --> Vector info: d1 = 5.877167, 0.502171, 0.502235. Determinants: 15049.989325, 0.097602, 121142746.971261, -4214000.000000 // --> Vector info: d2 = 10.999930, 10.999896, 0.999870. Determinants: 0.096141, -15050.039471, 33653235.277899, -4214000.000000 ( 2030.000000 -8190.000000 -2516.000000 ) ( 2030.000000 -8190.000000 -5316.000000 ) ( 2030.000000 -9695.000000 -5316.000000 ) ( ( -0.003571 0.000000 -28.747686 ) ( 0.000000 0.003571 -7.986055 ) ) 04escapehouse/04wex1 0 0 0 ( 2026.000000 -9695.000000 -5316.000000 ) ( 2026.000000 -8190.000000 -5316.000000 ) ( 2026.000000 -8190.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2026.000000 -9695.000000 -5316.000000 ) ( 2030.000000 -9695.000000 -5316.000000 ) ( 2030.000000 -8190.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2026.000000 -8190.000000 -5316.000000 ) ( 2030.000000 -8190.000000 -5316.000000 ) ( 2030.000000 -8190.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2026.000000 -8190.000000 -2516.000000 ) ( 2030.000000 -8190.000000 -2516.000000 ) ( 2030.000000 -9695.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2026.000000 -9695.000000 -2516.000000 ) ( 2030.000000 -9695.000000 -2516.000000 ) ( 2030.000000 -9695.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1876/1093) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-8190.000000, -8190.000000, -9695.000000) / (-2030.000000, -3623.000000, -2118.000000) // --> Vector info: d1 = 0.000000, 5.688714, 0.313699. Determinants: -0.884508, 8561.514611, 17372630.541239, -2397465.000000 // --> Vector info: d2 = 0.000000, 0.000000, 5.374997. Determinants: 8562.369686, 0.000000, 70125807.727124, -2397465.000000 ( 2118.000000 -9695.000000 -2516.000000 ) ( 3623.000000 -8190.000000 -2516.000000 ) ( 2030.000000 -8190.000000 -2516.000000 ) ( ( 0.000000 -0.003571 -7.246250 ) ( -0.003571 0.000000 -29.249982 ) ) 04escapehouse/04sky01 0 0 0 ( 2030.000000 -8190.000000 -2512.000000 ) ( 3623.000000 -8190.000000 -2512.000000 ) ( 2118.000000 -9695.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -8190.000000 -2512.000000 ) ( 2030.000000 -8190.000000 -2516.000000 ) ( 3623.000000 -8190.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3623.000000 -8190.000000 -2512.000000 ) ( 3623.000000 -8190.000000 -2516.000000 ) ( 2118.000000 -9695.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2118.000000 -9695.000000 -2512.000000 ) ( 2118.000000 -9695.000000 -2516.000000 ) ( 2030.000000 -9695.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -9695.000000 -2512.000000 ) ( 2030.000000 -9695.000000 -2516.000000 ) ( 2030.000000 -8190.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1877/1094) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9695.000000, -9695.000000, -8190.000000) / (2030.000000, 2118.000000, 3623.000000) // --> Vector info: d1 = 0.153042, 0.375105, 7.975047. Determinants: -334.589640, -334.205274, -2585678.687300, -132440.000000 // --> Vector info: d2 = 0.838999, 0.617511, 0.627354. Determinants: -334.206028, 333.339793, -4027924.255288, -132440.000000 ( 3623.000000 -8190.000000 -5316.000000 ) ( 2118.000000 -9695.000000 -5316.000000 ) ( 2030.000000 -9695.000000 -5316.000000 ) ( ( 0.002526 0.002523 19.523397 ) ( 0.002523 -0.002517 30.413200 ) ) 04escapehouse/04wex4a 0 0 0 ( 2030.000000 -9695.000000 -5320.000000 ) ( 2118.000000 -9695.000000 -5320.000000 ) ( 3623.000000 -8190.000000 -5320.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -9695.000000 -5320.000000 ) ( 2030.000000 -9695.000000 -5316.000000 ) ( 2118.000000 -9695.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2118.000000 -9695.000000 -5320.000000 ) ( 2118.000000 -9695.000000 -5316.000000 ) ( 3623.000000 -8190.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3623.000000 -8190.000000 -5320.000000 ) ( 3623.000000 -8190.000000 -5316.000000 ) ( 2030.000000 -8190.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -8190.000000 -5320.000000 ) ( 2030.000000 -8190.000000 -5316.000000 ) ( 2030.000000 -9695.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1883/1095) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3575.838992, 3575.838992, 3848.782210) / (3153.000000, 5316.000000, 5316.000000) // --> Vector info: d1 = 0.970576, 0.970576, 1.941149. Determinants: -2099.349027, 0.000000, 6933928.988885, -590376.179535 // --> Vector info: d2 = 8.000000, 0.273293, 0.273293. Determinants: 0.000000, 2108.952395, -11372536.338858, -590376.179535 ( 3185.000000 -8628.000000 -5316.000000 ) ( 3378.000000 -8435.000000 -5316.000000 ) ( 3378.000000 -8435.000000 -3153.000000 ) ( ( 0.003556 0.000000 -11.744934 ) ( 0.000000 -0.003572 19.263203 ) ) 04escapehouse/04wex4a 0 0 0 ( 3380.828427 -8437.828427 -3153.000000 ) ( 3380.828427 -8437.828427 -5316.000000 ) ( 3187.828427 -8630.828427 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3380.828427 -8437.828427 -3153.000000 ) ( 3378.000000 -8435.000000 -3153.000000 ) ( 3378.000000 -8435.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3380.828427 -8437.828427 -5316.000000 ) ( 3378.000000 -8435.000000 -5316.000000 ) ( 3185.000000 -8628.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3187.828427 -8630.828427 -5316.000000 ) ( 3185.000000 -8628.000000 -5316.000000 ) ( 3185.000000 -8628.000000 -3251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3187.828427 -8630.828427 -3251.000000 ) ( 3185.000000 -8628.000000 -3251.000000 ) ( 3378.000000 -8435.000000 -3153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1885/1096) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3848.782210, 3848.782210, 4219.306163) / (3094.000000, 3105.000000, 3105.000000) // --> Vector info: d1 = 0.928988, 0.928987, 3.580656. Determinants: -29.168359, 0.000573, 108474.552128, -4075.763487 // --> Vector info: d2 = 0.890806, 0.814548, 0.814556. Determinants: -0.000089, 28.255482, -91052.834592, -4075.763487 ( 2923.000000 -8890.000000 -3105.000000 ) ( 3185.000000 -8628.000000 -3105.000000 ) ( 3185.000000 -8628.000000 -3094.000000 ) ( ( 0.007157 0.000000 -26.614536 ) ( 0.000000 -0.006933 22.340068 ) ) 04escapehouse/04wex4a 0 0 0 ( 3187.828427 -8630.828427 -3094.000000 ) ( 3187.828427 -8630.828427 -3105.000000 ) ( 2925.828427 -8892.828427 -3105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3187.828427 -8630.828427 -3094.000000 ) ( 3185.000000 -8628.000000 -3094.000000 ) ( 3185.000000 -8628.000000 -3105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3187.828427 -8630.828427 -3105.000000 ) ( 3185.000000 -8628.000000 -3105.000000 ) ( 2923.000000 -8890.000000 -3105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2925.828427 -8892.828427 -3105.000000 ) ( 2923.000000 -8890.000000 -3105.000000 ) ( 2923.000000 -8890.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2925.828427 -8892.828427 -3094.000000 ) ( 2923.000000 -8890.000000 -3094.000000 ) ( 3185.000000 -8628.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1886/1097) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3a]: 128.000000/128.000000 // --> Vector A/B: (3848.782210, 3848.782210, 3864.338559) / (3199.000000, 5316.000000, 5316.000000) // --> Vector info: d1 = 0.999984, 0.999975, 0.941289. Determinants: 124.238560, 0.000132, -511099.828817, -32932.791227 // --> Vector info: d2 = 0.437487, 8.000027, 8.000027. Determinants: 0.000000, -117.645510, 361940.322239, -32932.791227 ( 3174.000000 -8639.000000 -5316.000000 ) ( 3185.000000 -8628.000000 -5316.000000 ) ( 3185.000000 -8628.000000 -3199.000000 ) ( ( -0.003772 0.000000 15.519481 ) ( 0.000000 0.003572 -10.990272 ) ) 04escapehouse/04wex3a 0 0 0 ( 3187.828427 -8630.828427 -3199.000000 ) ( 3187.828427 -8630.828427 -5316.000000 ) ( 3176.828427 -8641.828427 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3187.828427 -8630.828427 -3199.000000 ) ( 3185.000000 -8628.000000 -3199.000000 ) ( 3185.000000 -8628.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3187.828427 -8630.828427 -5316.000000 ) ( 3185.000000 -8628.000000 -5316.000000 ) ( 3174.000000 -8639.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3176.828427 -8641.828427 -5316.000000 ) ( 3174.000000 -8639.000000 -5316.000000 ) ( 3174.000000 -8639.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3176.828427 -8641.828427 -3199.000000 ) ( 3174.000000 -8639.000000 -3199.000000 ) ( 3185.000000 -8628.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1889/1098) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (4219.306163, 4219.306163, 4544.575283) / (3199.000000, 5316.000000, 5316.000000) // --> Vector info: d1 = 1.847638, 1.847582, 0.684591. Determinants: 2462.052427, 0.018418, -11660485.933068, -688594.725655 // --> Vector info: d2 = 1.000014, 8.562553, 8.562544. Determinants: 0.020194, -2459.860665, 7180404.975057, -688594.725655 ( 2693.000000 -9120.000000 -5316.000000 ) ( 2923.000000 -8890.000000 -5316.000000 ) ( 2923.000000 -8890.000000 -3199.000000 ) ( ( -0.003575 0.000000 16.933743 ) ( 0.000000 0.003572 -10.427621 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 2925.828427 -8892.828427 -3199.000000 ) ( 2925.828427 -8892.828427 -5316.000000 ) ( 2695.828427 -9122.828427 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2925.828427 -8892.828427 -3199.000000 ) ( 2923.000000 -8890.000000 -3199.000000 ) ( 2923.000000 -8890.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2925.828427 -8892.828427 -5316.000000 ) ( 2923.000000 -8890.000000 -5316.000000 ) ( 2693.000000 -9120.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.828427 -9122.828427 -5316.000000 ) ( 2693.000000 -9120.000000 -5316.000000 ) ( 2693.000000 -9120.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.828427 -9122.828427 -3199.000000 ) ( 2693.000000 -9120.000000 -3199.000000 ) ( 2923.000000 -8890.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1890/1099) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (4219.306163, 4544.575283, 4544.575283) / (3199.000000, 3199.000000, 3094.000000) // --> Vector info: d1 = 2.042862, 0.879870, 0.879877. Determinants: 122.114085, 0.002018, -585013.549377, -34153.257531 // --> Vector info: d2 = 0.999987, 0.999962, 0.624980. Determinants: 0.002635, -121.970179, 356018.670576, -34153.257531 ( 2693.000000 -9120.000000 -3094.000000 ) ( 2693.000000 -9120.000000 -3199.000000 ) ( 2923.000000 -8890.000000 -3199.000000 ) ( ( -0.003575 0.000000 17.129070 ) ( 0.000000 0.003571 -10.424150 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 2925.828427 -8892.828427 -3199.000000 ) ( 2695.828427 -9122.828427 -3199.000000 ) ( 2695.828427 -9122.828427 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2925.828427 -8892.828427 -3199.000000 ) ( 2923.000000 -8890.000000 -3199.000000 ) ( 2693.000000 -9120.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.828427 -9122.828427 -3199.000000 ) ( 2693.000000 -9120.000000 -3199.000000 ) ( 2693.000000 -9120.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.828427 -9122.828427 -3094.000000 ) ( 2693.000000 -9120.000000 -3094.000000 ) ( 2923.000000 -8890.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2925.828427 -8892.828427 -3094.000000 ) ( 2923.000000 -8890.000000 -3094.000000 ) ( 2923.000000 -8890.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1893/1100) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3a]: 128.000000/128.000000 // --> Vector A/B: (3864.338559, 3848.782210, 3848.782210) / (2516.000000, 2516.000000, 3094.000000) // --> Vector info: d1 = 0.941314, 1.000005, 1.000000. Determinants: 33.923104, 0.000076, -139554.446269, -8991.569830 // --> Vector info: d2 = 1.000000, 1.000000, 3.062500. Determinants: 0.000104, -32.084973, 71733.824101, -8991.569830 ( 3185.000000 -8628.000000 -3094.000000 ) ( 3185.000000 -8628.000000 -2516.000000 ) ( 3174.000000 -8639.000000 -2516.000000 ) ( ( -0.003773 0.000000 15.520587 ) ( 0.000000 0.003568 -7.977898 ) ) 04escapehouse/04wex3a 0 0 0 ( 3176.828427 -8641.828427 -2516.000000 ) ( 3187.828427 -8630.828427 -2516.000000 ) ( 3187.828427 -8630.828427 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3176.828427 -8641.828427 -2516.000000 ) ( 3174.000000 -8639.000000 -2516.000000 ) ( 3185.000000 -8628.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3187.828427 -8630.828427 -2516.000000 ) ( 3185.000000 -8628.000000 -2516.000000 ) ( 3185.000000 -8628.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3187.828427 -8630.828427 -3094.000000 ) ( 3185.000000 -8628.000000 -3094.000000 ) ( 3174.000000 -8639.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3176.828427 -8641.828427 -3094.000000 ) ( 3174.000000 -8639.000000 -3094.000000 ) ( 3174.000000 -8639.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1895/1101) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3a]: 128.000000/128.000000 // --> Vector A/B: (3848.782210, 3848.782210, 3864.338559) / (3105.000000, 3199.000000, 3199.000000) // --> Vector info: d1 = 0.999984, 0.999984, 0.941297. Determinants: 5.516491, 0.000007, -22694.067504, -1462.296823 // --> Vector info: d2 = 0.100634, 0.437487, 0.437487. Determinants: 0.000000, -5.240200, 16123.662865, -1462.296823 ( 3174.000000 -8639.000000 -3199.000000 ) ( 3185.000000 -8628.000000 -3199.000000 ) ( 3185.000000 -8628.000000 -3105.000000 ) ( ( -0.003772 0.000000 15.519467 ) ( 0.000000 0.003584 -11.026259 ) ) 04escapehouse/04wex3a 0 0 0 ( 3187.828427 -8630.828427 -3105.000000 ) ( 3187.828427 -8630.828427 -3199.000000 ) ( 3176.828427 -8641.828427 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3187.828427 -8630.828427 -3105.000000 ) ( 3185.000000 -8628.000000 -3105.000000 ) ( 3185.000000 -8628.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3187.828427 -8630.828427 -3199.000000 ) ( 3185.000000 -8628.000000 -3199.000000 ) ( 3174.000000 -8639.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3176.828427 -8641.828427 -3199.000000 ) ( 3174.000000 -8639.000000 -3199.000000 ) ( 3174.000000 -8639.000000 -3105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3176.828427 -8641.828427 -3105.000000 ) ( 3174.000000 -8639.000000 -3105.000000 ) ( 3185.000000 -8628.000000 -3105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1897/1102) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3482.000000, 3623.000000, 3623.000000) / (5316.000000, 5316.000000, 3094.000000) // --> Vector info: d1 = 0.188699, 0.188699, 8.126196. Determinants: 0.000000, 1119.187097, -6008718.307406, -313302.000000 // --> Vector info: d2 = 0.937498, 0.435607, 0.435607. Determinants: 1115.202114, 0.000000, -4176853.790348, -313302.000000 ( 3623.000000 -8190.000000 -3094.000000 ) ( 3623.000000 -8190.000000 -5316.000000 ) ( 3482.000000 -8190.000000 -5316.000000 ) ( ( 0.000000 -0.003572 19.178678 ) ( -0.003560 0.000000 13.331718 ) ) 04escapehouse/04wex4a 0 0 0 ( 3482.000000 -8186.000000 -5316.000000 ) ( 3623.000000 -8186.000000 -5316.000000 ) ( 3623.000000 -8186.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.000000 -8186.000000 -5316.000000 ) ( 3482.000000 -8190.000000 -5316.000000 ) ( 3623.000000 -8190.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3623.000000 -8186.000000 -5316.000000 ) ( 3623.000000 -8190.000000 -5316.000000 ) ( 3623.000000 -8190.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3623.000000 -8186.000000 -3094.000000 ) ( 3623.000000 -8190.000000 -3094.000000 ) ( 3482.000000 -8190.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.000000 -8186.000000 -3094.000000 ) ( 3482.000000 -8190.000000 -3094.000000 ) ( 3482.000000 -8190.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1900/1103) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9456.000000, -9345.000000, -9607.000000) / (3792.000000, 3378.000000, 3640.000000) // --> Vector info: d1 = 1.209321, 0.443699, 0.444030. Determinants: -200.455653, -200.556021, -1231003.338483, -79386.000000 // --> Vector info: d2 = 1.000000, 2.325344, 0.999927. Determinants: -201.482710, 200.118689, -2743456.599250, -79386.000000 ( 3640.000000 -9607.000000 -5316.000000 ) ( 3378.000000 -9345.000000 -5316.000000 ) ( 3792.000000 -9456.000000 -5316.000000 ) ( ( 0.002525 0.002526 15.506555 ) ( 0.002538 -0.002521 34.558444 ) ) 04escapehouse/04wex4a 0 0 0 ( 3792.000000 -9456.000000 -5320.000000 ) ( 3378.000000 -9345.000000 -5320.000000 ) ( 3640.000000 -9607.000000 -5320.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3792.000000 -9456.000000 -5320.000000 ) ( 3792.000000 -9456.000000 -5316.000000 ) ( 3378.000000 -9345.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3378.000000 -9345.000000 -5320.000000 ) ( 3378.000000 -9345.000000 -5316.000000 ) ( 3640.000000 -9607.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -9607.000000 -5320.000000 ) ( 3640.000000 -9607.000000 -5316.000000 ) ( 3792.000000 -9456.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1901/1104) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-9607.000000, -9345.000000, -9456.000000) / (-3640.000000, -3378.000000, -3792.000000) // --> Vector info: d1 = 1.000000, 2.325638, 0.999883. Determinants: -201.466325, -200.201934, -2743608.020534, -79386.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.765417. Determinants: -200.539336, 200.539295, -1196618.377883, -79386.000000 ( 3792.000000 -9456.000000 -2516.000000 ) ( 3378.000000 -9345.000000 -2516.000000 ) ( 3640.000000 -9607.000000 -2516.000000 ) ( ( 0.002538 0.002522 34.560351 ) ( 0.002526 -0.002526 15.073418 ) ) 04escapehouse/04sky01 0 0 0 ( 3640.000000 -9607.000000 -2512.000000 ) ( 3378.000000 -9345.000000 -2512.000000 ) ( 3792.000000 -9456.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -9607.000000 -2512.000000 ) ( 3640.000000 -9607.000000 -2516.000000 ) ( 3378.000000 -9345.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3378.000000 -9345.000000 -2512.000000 ) ( 3378.000000 -9345.000000 -2516.000000 ) ( 3792.000000 -9456.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3792.000000 -9456.000000 -2512.000000 ) ( 3792.000000 -9456.000000 -2516.000000 ) ( 3640.000000 -9607.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1906/1105) # points: 4 { brushDef { // Surface normal: -0.258122, -0.966112, 0.000000 // RotY/Z : 0.000000 / -1.831874. Vector texS/T: (0.966112, -0.258122, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5675.674503, 5675.674503, 5946.864473) / (3251.000000, 5316.000000, 5316.000000) // --> Vector info: d1 = 0.029407, 0.029583, 1.000159. Determinants: -2004.240650, -0.047668, 11359104.376101, -560007.288703 // --> Vector info: d2 = 7.648320, 0.273281, 0.273304. Determinants: -0.048253, 2000.036635, -10784960.286499, -560007.288703 ( 3640.000000 -9415.000000 -5316.000000 ) ( 3378.000000 -9345.000000 -5316.000000 ) ( 3378.000000 -9345.000000 -3251.000000 ) ( ( 0.003579 0.000000 -20.283851 ) ( 0.000000 -0.003571 19.258607 ) ) 04escapehouse/04wex4a 0 0 0 ( 3379.032487 -9341.135550 -3251.000000 ) ( 3379.032487 -9341.135550 -5316.000000 ) ( 3641.032487 -9411.135550 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3379.032487 -9341.135550 -3251.000000 ) ( 3378.000000 -9345.000000 -3251.000000 ) ( 3378.000000 -9345.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3379.032487 -9341.135550 -5316.000000 ) ( 3378.000000 -9345.000000 -5316.000000 ) ( 3640.000000 -9415.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.032487 -9411.135550 -5316.000000 ) ( 3640.000000 -9415.000000 -5316.000000 ) ( 3640.000000 -9415.000000 -3153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.032487 -9411.135550 -3153.000000 ) ( 3640.000000 -9415.000000 -3153.000000 ) ( 3378.000000 -9345.000000 -3251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1909/1106) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9120.000000, -9153.000000, -9103.000000) / (3153.000000, 3185.000000, 3272.000000) // --> Vector info: d1 = 0.999997, 1.326015, 1.510431. Determinants: 22.462207, -22.386623, 270969.366026, -4471.000000 // --> Vector info: d2 = 1.000000, 0.999997, 1.688217. Determinants: -22.023351, -22.711122, -133715.791906, -4471.000000 ( 3272.000000 -9103.000000 -5316.000000 ) ( 3185.000000 -9153.000000 -5316.000000 ) ( 3153.000000 -9120.000000 -5316.000000 ) ( ( -0.005024 0.005007 -60.605987 ) ( 0.004926 0.005080 29.907357 ) ) 04escapehouse/04wex4a 0 0 0 ( 3153.000000 -9120.000000 -5320.000000 ) ( 3185.000000 -9153.000000 -5320.000000 ) ( 3272.000000 -9103.000000 -5320.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3153.000000 -9120.000000 -5320.000000 ) ( 3153.000000 -9120.000000 -5316.000000 ) ( 3185.000000 -9153.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 -9153.000000 -5320.000000 ) ( 3185.000000 -9153.000000 -5316.000000 ) ( 3272.000000 -9103.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3272.000000 -9103.000000 -5320.000000 ) ( 3272.000000 -9103.000000 -5316.000000 ) ( 3215.000000 -8890.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3215.000000 -8890.000000 -5320.000000 ) ( 3215.000000 -8890.000000 -5316.000000 ) ( 3153.000000 -9120.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1910/1107) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-8890.000000, -9103.000000, -9153.000000) / (-3215.000000, -3272.000000, -3185.000000) // --> Vector info: d1 = 1.000000, 1.786155, 1.878359. Determinants: 73.651072, 19.668310, 696610.645469, -21381.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.344111. Determinants: 19.614359, -73.295763, -82655.222787, -21381.000000 ( 3185.000000 -9153.000000 -2516.000000 ) ( 3272.000000 -9103.000000 -2516.000000 ) ( 3215.000000 -8890.000000 -2516.000000 ) ( ( -0.003445 -0.000920 -32.580826 ) ( -0.000917 0.003428 3.865826 ) ) 04escapehouse/04sky01 0 0 0 ( 3215.000000 -8890.000000 -2512.000000 ) ( 3272.000000 -9103.000000 -2512.000000 ) ( 3185.000000 -9153.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3215.000000 -8890.000000 -2512.000000 ) ( 3215.000000 -8890.000000 -2516.000000 ) ( 3272.000000 -9103.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3272.000000 -9103.000000 -2512.000000 ) ( 3272.000000 -9103.000000 -2516.000000 ) ( 3185.000000 -9153.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 -9153.000000 -2512.000000 ) ( 3185.000000 -9153.000000 -2516.000000 ) ( 3153.000000 -9120.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3153.000000 -9120.000000 -2512.000000 ) ( 3153.000000 -9120.000000 -2516.000000 ) ( 3215.000000 -8890.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1914/1108) # points: 4 { brushDef { // Surface normal: -0.966009, -0.258509, 0.000000 // RotY/Z : 0.000000 / -2.880114. Vector texS/T: (0.258509, -0.966009, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3a]: 128.000000/128.000000 // --> Vector A/B: (9418.925425, 9639.420323, 9639.420323) / (5316.000000, 5316.000000, 2516.000000) // --> Vector info: d1 = 0.804255, 1.590411, 1.590357. Determinants: -2201.235641, -0.011934, 20236801.938862, -617385.714120 // --> Vector info: d2 = 0.999933, 0.999937, 10.999964. Determinants: -0.010675, 2204.954867, -12338784.024235, -617385.714120 ( 3272.000000 -9103.000000 -2516.000000 ) ( 3272.000000 -9103.000000 -5316.000000 ) ( 3215.000000 -8890.000000 -5316.000000 ) ( ( 0.003565 0.000000 -32.778215 ) ( 0.000000 -0.003571 19.985535 ) ) 04escapehouse/04wex3a 0 0 0 ( 3218.864035 -8888.965962 -5316.000000 ) ( 3275.864035 -9101.965962 -5316.000000 ) ( 3275.864035 -9101.965962 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3218.864035 -8888.965962 -5316.000000 ) ( 3215.000000 -8890.000000 -5316.000000 ) ( 3272.000000 -9103.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3275.864035 -9101.965962 -5316.000000 ) ( 3272.000000 -9103.000000 -5316.000000 ) ( 3272.000000 -9103.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3275.864035 -9101.965962 -2516.000000 ) ( 3272.000000 -9103.000000 -2516.000000 ) ( 3215.000000 -8890.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3218.864035 -8888.965962 -2516.000000 ) ( 3215.000000 -8890.000000 -2516.000000 ) ( 3215.000000 -8890.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1919/1109) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-9258.000000, -9345.000000, -9153.000000) / (-3427.000000, -3378.000000, -3185.000000) // --> Vector info: d1 = 1.000000, 1.356250, 1.105061. Determinants: 81.064526, -46.546556, 564781.330076, -26199.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.937503. Determinants: -45.937640, -81.562803, -704806.396774, -26199.000000 ( 3185.000000 -9153.000000 -2516.000000 ) ( 3378.000000 -9345.000000 -2516.000000 ) ( 3427.000000 -9258.000000 -2516.000000 ) ( ( -0.003094 0.001777 -21.557362 ) ( 0.001753 0.003113 26.902034 ) ) 04escapehouse/04sky01 0 0 0 ( 3427.000000 -9258.000000 -2512.000000 ) ( 3378.000000 -9345.000000 -2512.000000 ) ( 3185.000000 -9153.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3427.000000 -9258.000000 -2512.000000 ) ( 3427.000000 -9258.000000 -2516.000000 ) ( 3378.000000 -9345.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3378.000000 -9345.000000 -2512.000000 ) ( 3378.000000 -9345.000000 -2516.000000 ) ( 3185.000000 -9153.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 -9153.000000 -2512.000000 ) ( 3185.000000 -9153.000000 -2516.000000 ) ( 3272.000000 -9103.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3272.000000 -9103.000000 -2512.000000 ) ( 3272.000000 -9103.000000 -2516.000000 ) ( 3427.000000 -9258.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1920/1110) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9103.000000, -9153.000000, -9345.000000) / (3272.000000, 3185.000000, 3378.000000) // --> Vector info: d1 = 1.000000, 1.712498, 1.210079. Determinants: 93.801654, 161.920591, 297718.283530, -26354.000000 // --> Vector info: d2 = 0.000000, 0.000003, 1.874999. Determinants: 163.125203, -93.749173, 1791676.017728, -26354.000000 ( 3378.000000 -9345.000000 -5316.000000 ) ( 3185.000000 -9153.000000 -5316.000000 ) ( 3272.000000 -9103.000000 -5316.000000 ) ( ( -0.003559 -0.006144 -11.296892 ) ( -0.006190 0.003557 -67.984974 ) ) 04escapehouse/04wex4a 0 0 0 ( 3272.000000 -9103.000000 -5320.000000 ) ( 3185.000000 -9153.000000 -5320.000000 ) ( 3378.000000 -9345.000000 -5320.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3272.000000 -9103.000000 -5320.000000 ) ( 3272.000000 -9103.000000 -5316.000000 ) ( 3185.000000 -9153.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 -9153.000000 -5320.000000 ) ( 3185.000000 -9153.000000 -5316.000000 ) ( 3378.000000 -9345.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3378.000000 -9345.000000 -5320.000000 ) ( 3378.000000 -9345.000000 -5316.000000 ) ( 3427.000000 -9258.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3427.000000 -9258.000000 -5320.000000 ) ( 3427.000000 -9258.000000 -5316.000000 ) ( 3272.000000 -9103.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1921/1111) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3a]: 128.000000/128.000000 // --> Vector A/B: (8969.649519, 8750.446417, 8750.446417) / (2516.000000, 2516.000000, 5316.000000) // --> Vector info: d1 = 1.376532, 0.590366, 0.590407. Determinants: -2201.262656, -0.009015, 18899705.215229, -613768.686070 // --> Vector info: d2 = 10.999969, 10.999965, 0.999939. Determinants: -0.010697, 2192.036664, -12266504.532761, -613768.686070 ( 3272.000000 -9103.000000 -5316.000000 ) ( 3272.000000 -9103.000000 -2516.000000 ) ( 3427.000000 -9258.000000 -2516.000000 ) ( ( 0.003586 0.000000 -30.792880 ) ( 0.000000 -0.003571 19.985550 ) ) 04escapehouse/04wex3a 0 0 0 ( 3429.828427 -9255.171573 -2516.000000 ) ( 3274.828427 -9100.171573 -2516.000000 ) ( 3274.828427 -9100.171573 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3429.828427 -9255.171573 -2516.000000 ) ( 3427.000000 -9258.000000 -2516.000000 ) ( 3272.000000 -9103.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3274.828427 -9100.171573 -2516.000000 ) ( 3272.000000 -9103.000000 -2516.000000 ) ( 3272.000000 -9103.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3274.828427 -9100.171573 -5316.000000 ) ( 3272.000000 -9103.000000 -5316.000000 ) ( 3427.000000 -9258.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3429.828427 -9255.171573 -5316.000000 ) ( 3427.000000 -9258.000000 -5316.000000 ) ( 3427.000000 -9258.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1925/1112) # points: 4 { brushDef { // Surface normal: -0.871308, 0.490737, 0.000000 // RotY/Z : 0.000000 / 2.628658. Vector texS/T: (-0.490737, -0.871308, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6384.814415, 6384.814415, 6484.664303) / (3112.000000, 5316.000000, 5316.000000) // --> Vector info: d1 = 7.400311, 0.571471, 0.748709. Determinants: -390.633585, 681.858978, -1256402.460969, -220069.151677 // --> Vector info: d2 = 4.584930, 0.667607, 0.358637. Determinants: 680.968761, 391.144319, -6574102.030875, -220069.151677 ( 3378.000000 -9345.000000 -5316.000000 ) ( 3427.000000 -9258.000000 -5316.000000 ) ( 3427.000000 -9258.000000 -3112.000000 ) ( ( 0.001775 -0.003098 5.709126 ) ( -0.003094 -0.001777 29.872892 ) ) 04escapehouse/04wex4a 0 0 0 ( 3430.485232 -9259.962947 -3112.000000 ) ( 3430.485232 -9259.962947 -5316.000000 ) ( 3381.485232 -9346.962947 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.485232 -9259.962947 -3112.000000 ) ( 3427.000000 -9258.000000 -3112.000000 ) ( 3427.000000 -9258.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.485232 -9259.962947 -5316.000000 ) ( 3427.000000 -9258.000000 -5316.000000 ) ( 3378.000000 -9345.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3381.485232 -9346.962947 -5316.000000 ) ( 3378.000000 -9345.000000 -5316.000000 ) ( 3378.000000 -9345.000000 -3251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3381.485232 -9346.962947 -3251.000000 ) ( 3378.000000 -9345.000000 -3251.000000 ) ( 3427.000000 -9258.000000 -3112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1929/1113) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-8501.544830, -8678.321526, -8678.321526) / (3094.000000, 3094.000000, 3199.000000) // --> Vector info: d1 = 0.807286, 1.441155, 1.441150. Determinants: 66.556263, 0.000822, 550844.038105, -18561.553006 // --> Vector info: d2 = 0.625008, 0.625023, 1.000004. Determinants: 0.001583, -66.287920, 193507.162793, -18561.553006 ( 3153.000000 -9120.000000 -3199.000000 ) ( 3153.000000 -9120.000000 -3094.000000 ) ( 3028.000000 -8995.000000 -3094.000000 ) ( ( -0.003586 0.000000 -29.676614 ) ( 0.000000 0.003571 -10.425160 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 3025.171573 -8997.828427 -3094.000000 ) ( 3150.171573 -9122.828427 -3094.000000 ) ( 3150.171573 -9122.828427 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3025.171573 -8997.828427 -3094.000000 ) ( 3028.000000 -8995.000000 -3094.000000 ) ( 3153.000000 -9120.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3150.171573 -9122.828427 -3094.000000 ) ( 3153.000000 -9120.000000 -3094.000000 ) ( 3153.000000 -9120.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3150.171573 -9122.828427 -3199.000000 ) ( 3153.000000 -9120.000000 -3199.000000 ) ( 3003.000000 -8970.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3000.171573 -8972.828427 -3199.000000 ) ( 3003.000000 -8970.000000 -3199.000000 ) ( 3028.000000 -8995.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1932/1114) # points: 4 { brushDef { // Surface normal: -0.966518, 0.256598, 0.000000 // RotY/Z : 0.000000 / 2.882092. Vector texS/T: (-0.256598, -0.966518, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3a]: 128.000000/128.000000 // --> Vector A/B: (7767.385656, 7767.385656, 7650.471158) / (3199.000000, 3094.000000, 3094.000000) // --> Vector info: d1 = 0.804217, 0.804214, 0.387700. Determinants: -43.733964, -0.000355, 329827.113306, -12276.022361 // --> Vector info: d2 = 0.562464, 0.937446, 0.937445. Determinants: -0.000100, 43.840819, -147150.819793, -12276.022361 ( 3245.000000 -8777.000000 -3094.000000 ) ( 3215.000000 -8890.000000 -3094.000000 ) ( 3215.000000 -8890.000000 -3199.000000 ) ( ( 0.003563 0.000000 -26.867588 ) ( 0.000000 -0.003571 11.986848 ) ) 04escapehouse/04wex3a 0 0 0 ( 3218.866073 -8891.026391 -3199.000000 ) ( 3218.866073 -8891.026391 -3094.000000 ) ( 3248.866073 -8778.026391 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3218.866073 -8891.026391 -3199.000000 ) ( 3215.000000 -8890.000000 -3199.000000 ) ( 3215.000000 -8890.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3218.866073 -8891.026391 -3094.000000 ) ( 3215.000000 -8890.000000 -3094.000000 ) ( 3245.000000 -8777.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3248.866073 -8778.026391 -3094.000000 ) ( 3245.000000 -8777.000000 -3094.000000 ) ( 3263.000000 -8710.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3266.866073 -8711.026391 -3199.000000 ) ( 3263.000000 -8710.000000 -3199.000000 ) ( 3215.000000 -8890.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1933/1115) # points: 4 { brushDef { // Surface normal: 0.671941, -0.668328, -0.319112 // RotY/Z : 0.324792 / -0.782703. Vector texS/T: (0.705198, 0.709010, 0.000000) / (-0.226253, 0.225037, -0.947717) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4242.205968, -4242.110671, -3979.773102) / (222.932571, 333.725129, 333.725129) // --> Vector info: d1 = 2.580656, 2.580656, 0.705656. Determinants: 207.736072, -0.178744, 806292.155392, -29065.050318 // --> Vector info: d2 = 0.733864, 1.524390, 1.524389. Determinants: 0.000053, -207.384677, 24903.237489, -29065.050318 ( 3188.000000 -8784.000000 -3199.000000 ) ( 3003.000000 -8970.000000 -3199.000000 ) ( 3028.000000 -8995.000000 -3094.000000 ) ( ( -0.007147 0.000006 -27.740952 ) ( 0.000000 0.007135 -0.856810 ) ) 04escapehouse/04wex4a 0 0 0 ( 3025.312236 -8992.326686 -3092.723553 ) ( 3000.312236 -8967.326686 -3197.723553 ) ( 3185.312236 -8781.326686 -3197.723553 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3025.312236 -8992.326686 -3092.723553 ) ( 3028.000000 -8995.000000 -3094.000000 ) ( 3003.000000 -8970.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3000.312236 -8967.326686 -3197.723553 ) ( 3003.000000 -8970.000000 -3199.000000 ) ( 3188.000000 -8784.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.312236 -8781.326686 -3197.723553 ) ( 3188.000000 -8784.000000 -3199.000000 ) ( 3213.000000 -8809.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3210.312236 -8806.326686 -3092.723553 ) ( 3213.000000 -8809.000000 -3094.000000 ) ( 3028.000000 -8995.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1934/1116) # points: 4 { brushDef { // Surface normal: 0.666206, -0.675209, -0.316641 // RotY/Z : 0.322186 / -0.792109. Vector texS/T: (0.711836, 0.702345, 0.000000) / (-0.222391, 0.225397, -0.948545) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3900.066395, -3794.705112, -3854.575301) / (345.529948, 345.529948, 234.834147) // --> Vector info: d1 = 1.705657, 0.951861, 1.384848. Determinants: 83.442089, 0.490108, 305367.172899, -11663.051659 // --> Vector info: d2 = 1.524388, 1.524386, 0.733861. Determinants: 0.000238, -83.290802, 11001.379902, -11663.051659 ( 3245.000000 -8777.000000 -3094.000000 ) ( 3263.000000 -8710.000000 -3199.000000 ) ( 3188.000000 -8784.000000 -3199.000000 ) ( ( -0.007154 -0.000042 -26.182442 ) ( 0.000000 0.007141 -0.943268 ) ) 04escapehouse/04wex4a 0 0 0 ( 3185.335174 -8781.299163 -3197.733436 ) ( 3260.335174 -8707.299163 -3197.733436 ) ( 3242.335174 -8774.299163 -3092.733436 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.335174 -8781.299163 -3197.733436 ) ( 3188.000000 -8784.000000 -3199.000000 ) ( 3263.000000 -8710.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3260.335174 -8707.299163 -3197.733436 ) ( 3263.000000 -8710.000000 -3199.000000 ) ( 3245.000000 -8777.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3242.335174 -8774.299163 -3092.733436 ) ( 3245.000000 -8777.000000 -3094.000000 ) ( 3213.000000 -8809.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3210.335174 -8806.299163 -3092.733436 ) ( 3213.000000 -8809.000000 -3094.000000 ) ( 3188.000000 -8784.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1935/1117) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9695.000000, -9695.000000, -9120.000000) / (-3001.000000, -2983.000000, -2983.000000) // --> Vector info: d1 = 4.683378, 4.678904, 0.575957. Determinants: 73.853044, 2.572918, 675253.622589, -10350.000000 // --> Vector info: d2 = 0.557731, 0.687927, 0.546916. Determinants: 2.538181, -74.862547, -205827.354812, -10350.000000 ( 2983.000000 -9120.000000 -3199.000000 ) ( 2983.000000 -9695.000000 -3199.000000 ) ( 3001.000000 -9695.000000 -3199.000000 ) ( ( -0.007136 -0.000249 -65.241896 ) ( -0.000245 0.007233 19.886701 ) ) 04escapehouse/04wex4a 0 0 0 ( 3001.000000 -9695.000000 -3195.000000 ) ( 2983.000000 -9695.000000 -3195.000000 ) ( 2983.000000 -9120.000000 -3195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3001.000000 -9695.000000 -3195.000000 ) ( 3001.000000 -9695.000000 -3199.000000 ) ( 2983.000000 -9695.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2983.000000 -9695.000000 -3195.000000 ) ( 2983.000000 -9695.000000 -3199.000000 ) ( 2983.000000 -9120.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2983.000000 -9120.000000 -3195.000000 ) ( 2983.000000 -9120.000000 -3199.000000 ) ( 3001.000000 -9120.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3001.000000 -9120.000000 -3195.000000 ) ( 3001.000000 -9120.000000 -3199.000000 ) ( 3001.000000 -9695.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1937/1118) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9695.000000, -9695.000000, -9120.000000) / (-2983.000000, -2943.000000, -2943.000000) // --> Vector info: d1 = 4.678904, 4.669234, 0.566311. Determinants: 164.116921, 5.560124, 1500084.619766, -23000.000000 // --> Vector info: d2 = 0.687927, 0.969275, 0.828267. Determinants: 5.640349, -161.775572, -443715.653349, -23000.000000 ( 2943.000000 -9120.000000 -3199.000000 ) ( 2943.000000 -9695.000000 -3199.000000 ) ( 2983.000000 -9695.000000 -3199.000000 ) ( ( -0.007136 -0.000242 -65.221070 ) ( -0.000245 0.007034 19.291985 ) ) 04escapehouse/04wex4a 0 0 0 ( 2983.000000 -9695.000000 -3195.000000 ) ( 2943.000000 -9695.000000 -3195.000000 ) ( 2943.000000 -9120.000000 -3195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2983.000000 -9695.000000 -3195.000000 ) ( 2983.000000 -9695.000000 -3199.000000 ) ( 2943.000000 -9695.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2943.000000 -9695.000000 -3195.000000 ) ( 2943.000000 -9695.000000 -3199.000000 ) ( 2943.000000 -9120.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2943.000000 -9120.000000 -3195.000000 ) ( 2943.000000 -9120.000000 -3199.000000 ) ( 2983.000000 -9120.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2983.000000 -9120.000000 -3195.000000 ) ( 2983.000000 -9120.000000 -3199.000000 ) ( 2983.000000 -9695.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1938/1119) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9695.000000, -9695.000000, -9120.000000) / (-2943.000000, -2919.000000, -2919.000000) // --> Vector info: d1 = 4.669246, 4.663354, 0.560445. Determinants: 98.469810, 3.388057, 900200.259237, -13800.000000 // --> Vector info: d2 = 0.969270, 1.140706, 0.999693. Determinants: 3.384310, -98.575808, -270673.645258, -13800.000000 ( 2919.000000 -9120.000000 -3199.000000 ) ( 2919.000000 -9695.000000 -3199.000000 ) ( 2943.000000 -9695.000000 -3199.000000 ) ( ( -0.007135 -0.000246 -65.231903 ) ( -0.000245 0.007143 19.614032 ) ) 04escapehouse/04wex4a 0 0 0 ( 2943.000000 -9695.000000 -3195.000000 ) ( 2919.000000 -9695.000000 -3195.000000 ) ( 2919.000000 -9120.000000 -3195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2943.000000 -9695.000000 -3195.000000 ) ( 2943.000000 -9695.000000 -3199.000000 ) ( 2919.000000 -9695.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2919.000000 -9695.000000 -3195.000000 ) ( 2919.000000 -9695.000000 -3199.000000 ) ( 2919.000000 -9120.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2919.000000 -9120.000000 -3195.000000 ) ( 2919.000000 -9120.000000 -3199.000000 ) ( 2943.000000 -9120.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2943.000000 -9120.000000 -3195.000000 ) ( 2943.000000 -9120.000000 -3199.000000 ) ( 2943.000000 -9695.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1942/1120) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9695.000000, -9607.000000, -9120.000000) / (3552.000000, 3640.000000, 3153.000000) // --> Vector info: d1 = 4.000000, 4.443904, 4.443530. Determinants: -216.148270, -216.214149, -1670412.823186, -85712.000000 // --> Vector info: d2 = 0.000000, 0.000001, 2.459218. Determinants: -216.411380, 216.410832, -2866799.609057, -85712.000000 ( 3153.000000 -9120.000000 -5316.000000 ) ( 3640.000000 -9607.000000 -5316.000000 ) ( 3552.000000 -9695.000000 -5316.000000 ) ( ( 0.002522 0.002523 19.488669 ) ( 0.002525 -0.002525 33.446887 ) ) 04escapehouse/04wex4a 0 0 0 ( 3552.000000 -9695.000000 -5320.000000 ) ( 3640.000000 -9607.000000 -5320.000000 ) ( 3153.000000 -9120.000000 -5320.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3552.000000 -9695.000000 -5320.000000 ) ( 3552.000000 -9695.000000 -5316.000000 ) ( 3640.000000 -9607.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -9607.000000 -5320.000000 ) ( 3640.000000 -9607.000000 -5316.000000 ) ( 3153.000000 -9120.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3153.000000 -9120.000000 -5320.000000 ) ( 3153.000000 -9120.000000 -5316.000000 ) ( 2693.000000 -9120.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2693.000000 -9120.000000 -5320.000000 ) ( 2693.000000 -9120.000000 -5316.000000 ) ( 2118.000000 -9695.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2118.000000 -9695.000000 -5320.000000 ) ( 2118.000000 -9695.000000 -5316.000000 ) ( 3552.000000 -9695.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1947/1121) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (2884.000000, 2693.000000, 2693.000000) / (3199.000000, 3199.000000, 5316.000000) // --> Vector info: d1 = 1.000005, 1.684658, 1.684592. Determinants: 1449.410236, 0.012569, -4584488.304263, -404347.000000 // --> Vector info: d2 = 1.000000, 1.000000, 8.562545. Determinants: -0.000628, -1444.446152, 4216438.124503, -404347.000000 ( 2693.000000 -9120.000000 -5316.000000 ) ( 2693.000000 -9120.000000 -3199.000000 ) ( 2884.000000 -9120.000000 -3199.000000 ) ( ( -0.003585 0.000000 11.338005 ) ( 0.000000 0.003572 -10.427772 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 2884.000000 -9116.000000 -3199.000000 ) ( 2693.000000 -9116.000000 -3199.000000 ) ( 2693.000000 -9116.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2884.000000 -9116.000000 -3199.000000 ) ( 2884.000000 -9120.000000 -3199.000000 ) ( 2693.000000 -9120.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2693.000000 -9116.000000 -3199.000000 ) ( 2693.000000 -9120.000000 -3199.000000 ) ( 2693.000000 -9120.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2693.000000 -9116.000000 -5316.000000 ) ( 2693.000000 -9120.000000 -5316.000000 ) ( 2884.000000 -9120.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2884.000000 -9116.000000 -5316.000000 ) ( 2884.000000 -9120.000000 -5316.000000 ) ( 2884.000000 -9120.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1949/1122) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3036.000000, 3153.000000, 3153.000000) / (5316.000000, 5316.000000, 3199.000000) // --> Vector info: d1 = 0.859359, 0.441067, 0.441152. Determinants: 885.524759, 0.009923, -2901359.713194, -247689.000000 // --> Vector info: d2 = 7.562536, 7.562532, 0.000005. Determinants: 0.009096, -884.815618, 2830495.168364, -247689.000000 ( 3153.000000 -9120.000000 -3199.000000 ) ( 3153.000000 -9120.000000 -5316.000000 ) ( 3036.000000 -9120.000000 -5316.000000 ) ( ( -0.003575 0.000000 11.713720 ) ( 0.000000 0.003572 -11.427618 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 3036.000000 -9116.000000 -5316.000000 ) ( 3153.000000 -9116.000000 -5316.000000 ) ( 3153.000000 -9116.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3036.000000 -9116.000000 -5316.000000 ) ( 3036.000000 -9120.000000 -5316.000000 ) ( 3153.000000 -9120.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3153.000000 -9116.000000 -5316.000000 ) ( 3153.000000 -9120.000000 -5316.000000 ) ( 3153.000000 -9120.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3153.000000 -9116.000000 -3199.000000 ) ( 3153.000000 -9120.000000 -3199.000000 ) ( 3036.000000 -9120.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3036.000000 -9116.000000 -3199.000000 ) ( 3036.000000 -9120.000000 -3199.000000 ) ( 3036.000000 -9120.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1951/1123) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3362.000000, -2564.000000, -2564.000000) / (5316.000000, 5316.000000, 3199.000000) // --> Vector info: d1 = 0.379463, 3.231283, 3.228947. Determinants: -6037.302923, -1.864527, -20928552.823556, -1689366.000000 // --> Vector info: d2 = 0.002978, 0.003859, 7.566406. Determinants: -1.865077, 6034.912331, -32092896.066634, -1689366.000000 ( 2564.000000 -9695.000000 -3199.000000 ) ( 2564.000000 -9695.000000 -5316.000000 ) ( 3362.000000 -9695.000000 -5316.000000 ) ( ( 0.003574 0.000001 12.388407 ) ( 0.000001 -0.003572 18.997006 ) ) 04escapehouse/04wex4a 0 0 0 ( 3362.000000 -9699.000000 -5316.000000 ) ( 2564.000000 -9699.000000 -5316.000000 ) ( 2564.000000 -9699.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3362.000000 -9699.000000 -5316.000000 ) ( 3362.000000 -9695.000000 -5316.000000 ) ( 2564.000000 -9695.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2564.000000 -9699.000000 -5316.000000 ) ( 2564.000000 -9695.000000 -5316.000000 ) ( 2564.000000 -9695.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2564.000000 -9699.000000 -3199.000000 ) ( 2564.000000 -9695.000000 -3199.000000 ) ( 3362.000000 -9695.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3362.000000 -9699.000000 -3199.000000 ) ( 3362.000000 -9695.000000 -3199.000000 ) ( 3362.000000 -9695.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1954/1124) # points: 4 { brushDef { // Surface normal: -0.948683, 0.000000, -0.316228 // RotY/Z : 0.321751 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.316228, 0.000000, -0.948683) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9695.000000, 9120.000000, 9120.000000) / (3847.227001, 3847.227001, 3957.906719) // --> Vector info: d1 = 4.636196, 0.533307, 0.560445. Determinants: -454.106604, -15.604413, 4167545.837710, -63640.837911 // --> Vector info: d2 = 1.930766, 1.789740, 0.999693. Determinants: -15.608720, 454.277124, -1719256.275221, -63640.837911 ( 2919.000000 -9120.000000 -3199.000000 ) ( 2884.000000 -9120.000000 -3094.000000 ) ( 2884.000000 -9695.000000 -3094.000000 ) ( ( 0.007135 0.000245 -65.485402 ) ( 0.000245 -0.007138 27.014985 ) ) 04escapehouse/04wex4a 0 0 0 ( 2887.794733 -9695.000000 -3092.735089 ) ( 2887.794733 -9120.000000 -3092.735089 ) ( 2922.794733 -9120.000000 -3197.735089 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2887.794733 -9695.000000 -3092.735089 ) ( 2884.000000 -9695.000000 -3094.000000 ) ( 2884.000000 -9120.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2887.794733 -9120.000000 -3092.735089 ) ( 2884.000000 -9120.000000 -3094.000000 ) ( 2919.000000 -9120.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2922.794733 -9120.000000 -3197.735089 ) ( 2919.000000 -9120.000000 -3199.000000 ) ( 2919.000000 -9695.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2922.794733 -9695.000000 -3197.735089 ) ( 2919.000000 -9695.000000 -3199.000000 ) ( 2884.000000 -9695.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1957/1125) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (2693.000000, 2919.000000, 2884.000000) / (3199.000000, 3199.000000, 3094.000000) // --> Vector info: d1 = 1.684658, 0.875007, 1.000003. Determinants: 85.013307, -0.088685, -268634.060529, -23730.000000 // --> Vector info: d2 = 1.000000, 0.999998, 0.625017. Determinants: 0.000112, -84.745768, 247371.421069, -23730.000000 ( 2884.000000 -9120.000000 -3094.000000 ) ( 2919.000000 -9120.000000 -3199.000000 ) ( 2693.000000 -9120.000000 -3199.000000 ) ( ( -0.003583 0.000004 11.320441 ) ( 0.000000 0.003571 -10.424417 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 2693.000000 -9116.000000 -3199.000000 ) ( 2919.000000 -9116.000000 -3199.000000 ) ( 2884.000000 -9116.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2693.000000 -9116.000000 -3199.000000 ) ( 2693.000000 -9120.000000 -3199.000000 ) ( 2919.000000 -9120.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2919.000000 -9116.000000 -3199.000000 ) ( 2919.000000 -9120.000000 -3199.000000 ) ( 2884.000000 -9120.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2884.000000 -9116.000000 -3094.000000 ) ( 2884.000000 -9120.000000 -3094.000000 ) ( 2693.000000 -9120.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2693.000000 -9116.000000 -3094.000000 ) ( 2693.000000 -9120.000000 -3094.000000 ) ( 2693.000000 -9120.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1958/1126) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2564.000000, -2884.000000, -2919.000000) / (3094.000000, 3094.000000, 3199.000000) // --> Vector info: d1 = 0.499375, 0.499025, 0.124004. Determinants: -0.036750, 119.994463, -388136.105525, -33600.000000 // --> Vector info: d2 = 0.567112, 1.711679, 1.836556. Determinants: 120.179537, 0.099213, 288778.388617, -33600.000000 ( 2919.000000 -9695.000000 -3199.000000 ) ( 2884.000000 -9695.000000 -3094.000000 ) ( 2564.000000 -9695.000000 -3094.000000 ) ( ( 0.000001 -0.003571 11.551670 ) ( -0.003577 -0.000003 -8.594595 ) ) 04escapehouse/04wex4a 0 0 0 ( 2564.000000 -9699.000000 -3094.000000 ) ( 2884.000000 -9699.000000 -3094.000000 ) ( 2919.000000 -9699.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2564.000000 -9699.000000 -3094.000000 ) ( 2564.000000 -9695.000000 -3094.000000 ) ( 2884.000000 -9695.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2884.000000 -9699.000000 -3094.000000 ) ( 2884.000000 -9695.000000 -3094.000000 ) ( 2919.000000 -9695.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2919.000000 -9699.000000 -3199.000000 ) ( 2919.000000 -9695.000000 -3199.000000 ) ( 2564.000000 -9695.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2564.000000 -9699.000000 -3199.000000 ) ( 2564.000000 -9695.000000 -3199.000000 ) ( 2564.000000 -9695.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1959/1127) # points: 4 { brushDef { // Surface normal: 0.948683, 0.000000, -0.316228 // RotY/Z : 0.321751 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.316228, 0.000000, -0.948683) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9120.000000, -9695.000000, -9695.000000) / (1975.158627, 1975.158627, 2085.838345) // --> Vector info: d1 = 0.607561, 4.710537, 4.683386. Determinants: 454.116224, 15.612162, 4072037.742145, -63640.837911 // --> Vector info: d2 = 0.626666, 0.767666, 1.557725. Determinants: 15.605845, -454.283561, 999725.828483, -63640.837911 ( 3001.000000 -9695.000000 -3199.000000 ) ( 3036.000000 -9695.000000 -3094.000000 ) ( 3036.000000 -9120.000000 -3094.000000 ) ( ( -0.007136 -0.000245 -63.984666 ) ( -0.000245 0.007138 -15.708873 ) ) 04escapehouse/04wex4a 0 0 0 ( 3032.205267 -9120.000000 -3092.735089 ) ( 3032.205267 -9695.000000 -3092.735089 ) ( 2997.205267 -9695.000000 -3197.735089 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3032.205267 -9120.000000 -3092.735089 ) ( 3036.000000 -9120.000000 -3094.000000 ) ( 3036.000000 -9695.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3032.205267 -9695.000000 -3092.735089 ) ( 3036.000000 -9695.000000 -3094.000000 ) ( 3001.000000 -9695.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2997.205267 -9695.000000 -3197.735089 ) ( 3001.000000 -9695.000000 -3199.000000 ) ( 3001.000000 -9120.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2997.205267 -9120.000000 -3197.735089 ) ( 3001.000000 -9120.000000 -3199.000000 ) ( 3036.000000 -9120.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1966/1128) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3036.000000, -3362.000000, -3362.000000) / (3094.000000, 3094.000000, 3199.000000) // --> Vector info: d1 = 1.220313, 0.054709, 0.054828. Determinants: -122.388381, -0.038550, -413223.170312, -34230.000000 // --> Vector info: d2 = 0.941062, 0.940694, 0.565699. Determinants: -0.038602, 122.248602, -410566.921799, -34230.000000 ( 3362.000000 -9695.000000 -3199.000000 ) ( 3362.000000 -9695.000000 -3094.000000 ) ( 3036.000000 -9695.000000 -3094.000000 ) ( ( 0.003575 0.000001 12.071959 ) ( 0.000001 -0.003571 11.994359 ) ) 04escapehouse/04wex4a 0 0 0 ( 3036.000000 -9699.000000 -3094.000000 ) ( 3362.000000 -9699.000000 -3094.000000 ) ( 3362.000000 -9699.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3036.000000 -9699.000000 -3094.000000 ) ( 3036.000000 -9695.000000 -3094.000000 ) ( 3362.000000 -9695.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3362.000000 -9699.000000 -3094.000000 ) ( 3362.000000 -9695.000000 -3094.000000 ) ( 3362.000000 -9695.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3362.000000 -9699.000000 -3199.000000 ) ( 3362.000000 -9695.000000 -3199.000000 ) ( 3001.000000 -9695.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3001.000000 -9699.000000 -3199.000000 ) ( 3001.000000 -9695.000000 -3199.000000 ) ( 3036.000000 -9695.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1967/1129) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3001.000000, 3153.000000, 3153.000000) / (3199.000000, 3199.000000, 3094.000000) // --> Vector info: d1 = 0.984436, 0.441152, 0.441159. Determinants: 57.044863, 0.001087, -186906.716998, -15960.000000 // --> Vector info: d2 = 1.000003, 1.000001, 0.625020. Determinants: 0.000212, -56.997146, 166373.182487, -15960.000000 ( 3153.000000 -9120.000000 -3094.000000 ) ( 3153.000000 -9120.000000 -3199.000000 ) ( 3001.000000 -9120.000000 -3199.000000 ) ( ( -0.003574 0.000000 11.710947 ) ( 0.000000 0.003571 -10.424385 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 3001.000000 -9116.000000 -3199.000000 ) ( 3153.000000 -9116.000000 -3199.000000 ) ( 3153.000000 -9116.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3001.000000 -9116.000000 -3199.000000 ) ( 3001.000000 -9120.000000 -3199.000000 ) ( 3153.000000 -9120.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3153.000000 -9116.000000 -3199.000000 ) ( 3153.000000 -9120.000000 -3199.000000 ) ( 3153.000000 -9120.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3153.000000 -9116.000000 -3094.000000 ) ( 3153.000000 -9120.000000 -3094.000000 ) ( 3036.000000 -9120.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3036.000000 -9116.000000 -3094.000000 ) ( 3036.000000 -9120.000000 -3094.000000 ) ( 3001.000000 -9120.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1969/1130) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8695.000000, -8710.000000, -8970.000000) / (-3267.000000, -3263.000000, -3003.000000) // --> Vector info: d1 = 0.857923, 0.951840, 3.580637. Determinants: 13.903252, -15.013509, 69385.981761, -2860.000000 // --> Vector info: d2 = 0.692528, 0.638304, 0.638308. Determinants: -14.098196, -14.098237, -170623.382293, -2860.000000 ( 3003.000000 -8970.000000 -3199.000000 ) ( 3263.000000 -8710.000000 -3199.000000 ) ( 3267.000000 -8695.000000 -3199.000000 ) ( ( -0.004861 0.005249 -24.260833 ) ( 0.004929 0.004929 59.658525 ) ) 04escapehouse/04wex4a 0 0 0 ( 3267.000000 -8695.000000 -3195.000000 ) ( 3263.000000 -8710.000000 -3195.000000 ) ( 3003.000000 -8970.000000 -3195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3267.000000 -8695.000000 -3195.000000 ) ( 3267.000000 -8695.000000 -3199.000000 ) ( 3263.000000 -8710.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3263.000000 -8710.000000 -3195.000000 ) ( 3263.000000 -8710.000000 -3199.000000 ) ( 3003.000000 -8970.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3003.000000 -8970.000000 -3195.000000 ) ( 3003.000000 -8970.000000 -3199.000000 ) ( 2990.000000 -8957.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2990.000000 -8957.000000 -3195.000000 ) ( 2990.000000 -8957.000000 -3199.000000 ) ( 3258.000000 -8689.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3258.000000 -8689.000000 -3195.000000 ) ( 3258.000000 -8689.000000 -3199.000000 ) ( 3267.000000 -8695.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1970/1131) # points: 4 { brushDef { // Surface normal: -0.966235, 0.257663, 0.000000 // RotY/Z : 0.000000 / 2.880990. Vector texS/T: (-0.257663, -0.966235, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3a]: 128.000000/128.000000 // --> Vector A/B: (7559.628920, 7761.443192, 7761.443192) / (5316.000000, 5316.000000, 3199.000000) // --> Vector info: d1 = 0.083534, 0.804255, 0.804203. Determinants: -1525.767879, -0.010526, 11498605.902629, -427240.811816 // --> Vector info: d2 = 0.999929, 0.999933, 8.562465. Determinants: -0.008071, 1526.226776, -8540571.186517, -427240.811816 ( 3215.000000 -8890.000000 -3199.000000 ) ( 3215.000000 -8890.000000 -5316.000000 ) ( 3267.000000 -8695.000000 -5316.000000 ) ( ( 0.003571 0.000000 -26.913641 ) ( 0.000000 -0.003572 19.990064 ) ) 04escapehouse/04wex3a 0 0 0 ( 3270.864940 -8696.030651 -5316.000000 ) ( 3218.864940 -8891.030651 -5316.000000 ) ( 3218.864940 -8891.030651 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3270.864940 -8696.030651 -5316.000000 ) ( 3267.000000 -8695.000000 -5316.000000 ) ( 3215.000000 -8890.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3218.864940 -8891.030651 -5316.000000 ) ( 3215.000000 -8890.000000 -5316.000000 ) ( 3215.000000 -8890.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3218.864940 -8891.030651 -3199.000000 ) ( 3215.000000 -8890.000000 -3199.000000 ) ( 3267.000000 -8695.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3270.864940 -8696.030651 -3199.000000 ) ( 3267.000000 -8695.000000 -3199.000000 ) ( 3267.000000 -8695.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1971/1132) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8639.000000, -8890.000000, -9120.000000) / (3174.000000, 2923.000000, 3153.000000) // --> Vector info: d1 = 1.708062, 0.440914, 0.441983. Determinants: -291.175756, -291.711936, -1786786.465765, -115460.000000 // --> Vector info: d2 = 1.622242, 1.621088, 0.458271. Determinants: -292.132696, 291.601442, -3636581.448864, -115460.000000 ( 3153.000000 -9120.000000 -5316.000000 ) ( 2923.000000 -8890.000000 -5316.000000 ) ( 3174.000000 -8639.000000 -5316.000000 ) ( ( 0.002522 0.002527 15.475372 ) ( 0.002530 -0.002526 31.496462 ) ) 04escapehouse/04wex4a 0 0 0 ( 3174.000000 -8639.000000 -5320.000000 ) ( 2923.000000 -8890.000000 -5320.000000 ) ( 3153.000000 -9120.000000 -5320.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3174.000000 -8639.000000 -5320.000000 ) ( 3174.000000 -8639.000000 -5316.000000 ) ( 2923.000000 -8890.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2923.000000 -8890.000000 -5320.000000 ) ( 2923.000000 -8890.000000 -5316.000000 ) ( 3153.000000 -9120.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3153.000000 -9120.000000 -5320.000000 ) ( 3153.000000 -9120.000000 -5316.000000 ) ( 3267.000000 -8695.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3267.000000 -8695.000000 -5320.000000 ) ( 3267.000000 -8695.000000 -5316.000000 ) ( 3174.000000 -8639.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1972/1133) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8957.000000, -8929.000000, -8669.000000) / (-2990.000000, -2962.000000, -3223.000000) // --> Vector info: d1 = 3.580638, 3.580640, 0.947315. Determinants: 73.732665, -73.733536, 387725.859922, -14588.000000 // --> Vector info: d2 = 0.768581, 1.050093, 1.050093. Determinants: -73.474672, -73.193153, -888172.221422, -14588.000000 ( 3223.000000 -8669.000000 -3199.000000 ) ( 2962.000000 -8929.000000 -3199.000000 ) ( 2990.000000 -8957.000000 -3199.000000 ) ( ( -0.005054 0.005054 -26.578411 ) ( 0.005037 0.005017 60.883755 ) ) 04escapehouse/04wex4a 0 0 0 ( 2990.000000 -8957.000000 -3195.000000 ) ( 2962.000000 -8929.000000 -3195.000000 ) ( 3223.000000 -8669.000000 -3195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2990.000000 -8957.000000 -3195.000000 ) ( 2990.000000 -8957.000000 -3199.000000 ) ( 2962.000000 -8929.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2962.000000 -8929.000000 -3195.000000 ) ( 2962.000000 -8929.000000 -3199.000000 ) ( 3223.000000 -8669.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3223.000000 -8669.000000 -3195.000000 ) ( 3223.000000 -8669.000000 -3199.000000 ) ( 3258.000000 -8689.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3258.000000 -8689.000000 -3195.000000 ) ( 3258.000000 -8689.000000 -3199.000000 ) ( 2990.000000 -8957.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1973/1134) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8929.000000, -8912.000000, -8656.000000) / (-2962.000000, -2945.000000, -3202.000000) // --> Vector info: d1 = 3.580634, 3.580631, 0.990195. Determinants: 44.038155, -44.036688, 231553.305088, -8721.000000 // --> Vector info: d2 = 0.050092, 0.221631, 0.221631. Determinants: -44.085617, -43.914078, -524150.829725, -8721.000000 ( 3202.000000 -8656.000000 -3199.000000 ) ( 2945.000000 -8912.000000 -3199.000000 ) ( 2962.000000 -8929.000000 -3199.000000 ) ( ( -0.005050 0.005049 -26.551233 ) ( 0.005055 0.005035 60.102148 ) ) 04escapehouse/04wex4a 0 0 0 ( 2962.000000 -8929.000000 -3195.000000 ) ( 2945.000000 -8912.000000 -3195.000000 ) ( 3202.000000 -8656.000000 -3195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2962.000000 -8929.000000 -3195.000000 ) ( 2962.000000 -8929.000000 -3199.000000 ) ( 2945.000000 -8912.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2945.000000 -8912.000000 -3195.000000 ) ( 2945.000000 -8912.000000 -3199.000000 ) ( 3202.000000 -8656.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3202.000000 -8656.000000 -3195.000000 ) ( 3202.000000 -8656.000000 -3199.000000 ) ( 3223.000000 -8669.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3223.000000 -8669.000000 -3195.000000 ) ( 3223.000000 -8669.000000 -3199.000000 ) ( 2962.000000 -8929.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1977/1135) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-8678.321526, -8501.544830, -8501.544830) / (5316.000000, 5316.000000, 3199.000000) // --> Vector info: d1 = 1.441058, 0.807189, 0.807281. Determinants: 1341.900789, 0.016185, 11106064.151095, -374236.263943 // --> Vector info: d2 = 8.562531, 8.562524, 0.999989. Determinants: 0.016142, -1336.879869, 3902583.685556, -374236.263943 ( 3028.000000 -8995.000000 -3199.000000 ) ( 3028.000000 -8995.000000 -5316.000000 ) ( 3153.000000 -9120.000000 -5316.000000 ) ( ( -0.003586 0.000000 -29.676611 ) ( 0.000000 0.003572 -10.428128 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 3150.171573 -9122.828427 -5316.000000 ) ( 3025.171573 -8997.828427 -5316.000000 ) ( 3025.171573 -8997.828427 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3150.171573 -9122.828427 -5316.000000 ) ( 3153.000000 -9120.000000 -5316.000000 ) ( 3028.000000 -8995.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3025.171573 -8997.828427 -5316.000000 ) ( 3028.000000 -8995.000000 -5316.000000 ) ( 3028.000000 -8995.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3025.171573 -8997.828427 -3199.000000 ) ( 3028.000000 -8995.000000 -3199.000000 ) ( 3153.000000 -9120.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3150.171573 -9122.828427 -3199.000000 ) ( 3153.000000 -9120.000000 -3199.000000 ) ( 3153.000000 -9120.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1979/1136) # points: 4 { brushDef { // Surface normal: -0.515850, -0.856679, 0.000000 // RotY/Z : 0.000000 / -2.112796. Vector texS/T: (0.856679, -0.515850, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3a]: 128.000000/128.000000 // --> Vector A/B: (7175.525444, 7175.525444, 7284.084184) / (3199.000000, 5316.000000, 5316.000000) // --> Vector info: d1 = 0.695037, 0.695100, 1.083534. Determinants: -822.316151, -0.006755, 5740839.382385, -229818.852284 // --> Vector info: d2 = 8.562467, 0.999928, 0.999931. Determinants: -0.008071, 820.979715, -4594072.446671, -229818.852284 ( 3267.000000 -8695.000000 -5316.000000 ) ( 3174.000000 -8639.000000 -5316.000000 ) ( 3174.000000 -8639.000000 -3199.000000 ) ( ( 0.003578 0.000000 -24.979845 ) ( 0.000000 -0.003572 19.989972 ) ) 04escapehouse/04wex3a 0 0 0 ( 3176.063399 -8635.573284 -3199.000000 ) ( 3176.063399 -8635.573284 -5316.000000 ) ( 3269.063399 -8691.573284 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3176.063399 -8635.573284 -3199.000000 ) ( 3174.000000 -8639.000000 -3199.000000 ) ( 3174.000000 -8639.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3176.063399 -8635.573284 -5316.000000 ) ( 3174.000000 -8639.000000 -5316.000000 ) ( 3267.000000 -8695.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3269.063399 -8691.573284 -5316.000000 ) ( 3267.000000 -8695.000000 -5316.000000 ) ( 3267.000000 -8695.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3269.063399 -8691.573284 -3199.000000 ) ( 3267.000000 -8695.000000 -3199.000000 ) ( 3174.000000 -8639.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1980/1137) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-8378.508250, -8353.052406, -8353.052406) / (5316.000000, 5316.000000, 3199.000000) // --> Vector info: d1 = 0.135481, 0.042748, 0.042862. Determinants: 196.316191, 0.002916, 1637520.258728, -53890.022008 // --> Vector info: d2 = 8.562529, 8.562527, 0.999987. Determinants: 0.004036, -192.510833, 561986.546070, -53890.022008 ( 2923.000000 -8890.000000 -3199.000000 ) ( 2923.000000 -8890.000000 -5316.000000 ) ( 2941.000000 -8908.000000 -5316.000000 ) ( ( -0.003643 0.000000 -30.386335 ) ( 0.000000 0.003572 -10.428397 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 2938.171573 -8910.828427 -5316.000000 ) ( 2920.171573 -8892.828427 -5316.000000 ) ( 2920.171573 -8892.828427 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2938.171573 -8910.828427 -5316.000000 ) ( 2941.000000 -8908.000000 -5316.000000 ) ( 2923.000000 -8890.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2920.171573 -8892.828427 -5316.000000 ) ( 2923.000000 -8890.000000 -5316.000000 ) ( 2923.000000 -8890.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2920.171573 -8892.828427 -3199.000000 ) ( 2923.000000 -8890.000000 -3199.000000 ) ( 2941.000000 -8908.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2938.171573 -8910.828427 -3199.000000 ) ( 2941.000000 -8908.000000 -3199.000000 ) ( 2941.000000 -8908.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1984/1138) # points: 4 { brushDef { // Surface normal: -0.669773, 0.669773, -0.320636 // RotY/Z : 0.326401 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.226724, -0.226724, -0.947202) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4219.306163, 3864.338559, 3856.560385) / (5619.354061, 5619.354061, 5718.593670) // --> Vector info: d1 = 3.580656, 1.046359, 0.990202. Determinants: -251.502619, 0.221627, 933785.935463, -35226.846254 // --> Vector info: d2 = 0.814556, 0.814548, 0.104406. Determinants: -0.000804, 252.077433, -1445203.198968, -35226.846254 ( 3202.000000 -8656.000000 -3199.000000 ) ( 3174.000000 -8639.000000 -3105.000000 ) ( 2923.000000 -8890.000000 -3105.000000 ) ( ( 0.007140 -0.000006 -26.507793 ) ( 0.000000 -0.007156 41.025620 ) ) 04escapehouse/04wex4a 0 0 0 ( 2925.679093 -8892.679093 -3103.717455 ) ( 3176.679093 -8641.679093 -3103.717455 ) ( 3204.679093 -8658.679093 -3197.717455 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2925.679093 -8892.679093 -3103.717455 ) ( 2923.000000 -8890.000000 -3105.000000 ) ( 3174.000000 -8639.000000 -3105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3176.679093 -8641.679093 -3103.717455 ) ( 3174.000000 -8639.000000 -3105.000000 ) ( 3202.000000 -8656.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3204.679093 -8658.679093 -3197.717455 ) ( 3202.000000 -8656.000000 -3199.000000 ) ( 2945.000000 -8912.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2947.679093 -8914.679093 -3197.717455 ) ( 2945.000000 -8912.000000 -3199.000000 ) ( 2923.000000 -8890.000000 -3105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1985/1139) # points: 3 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-8353.052406, -8353.052406, -8384.165105) / (3199.000000, 3105.000000, 3199.000000) // --> Vector info: d1 = 0.847637, 0.847639, 0.959930. Determinants: 10.555588, 0.000067, 85692.168391, -2924.593647 // --> Vector info: d2 = 1.000014, 0.663131, 1.000016. Determinants: 0.000179, -10.481341, 30606.674006, -2924.593647 ( 2945.000000 -8912.000000 -3199.000000 ) ( 2923.000000 -8890.000000 -3105.000000 ) ( 2923.000000 -8890.000000 -3199.000000 ) ( ( -0.003609 0.000000 -29.300538 ) ( 0.000000 0.003584 -10.465274 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 2920.171573 -8892.828427 -3199.000000 ) ( 2920.171573 -8892.828427 -3105.000000 ) ( 2942.171573 -8914.828427 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2920.171573 -8892.828427 -3199.000000 ) ( 2923.000000 -8890.000000 -3199.000000 ) ( 2923.000000 -8890.000000 -3105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2920.171573 -8892.828427 -3105.000000 ) ( 2923.000000 -8890.000000 -3105.000000 ) ( 2945.000000 -8912.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2942.171573 -8914.828427 -3199.000000 ) ( 2945.000000 -8912.000000 -3199.000000 ) ( 2923.000000 -8890.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1986/1140) # points: 3 { brushDef { // Surface normal: -0.518978, -0.854788, 0.000000 // RotY/Z : 0.000000 / -2.116451. Vector texS/T: (0.854788, -0.518978, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3a]: 128.000000/128.000000 // --> Vector A/B: (7196.547675, 7196.547675, 7229.304354) / (3105.000000, 3199.000000, 3199.000000) // --> Vector info: d1 = 0.695037, 0.695039, 0.810778. Determinants: -10.879470, -0.000078, 76154.762955, -3079.127799 // --> Vector info: d2 = 0.899320, 0.562467, 0.562467. Determinants: 0.000000, 11.034186, -37030.268469, -3079.127799 ( 3202.000000 -8656.000000 -3199.000000 ) ( 3174.000000 -8639.000000 -3199.000000 ) ( 3174.000000 -8639.000000 -3105.000000 ) ( ( 0.003533 0.000000 -24.732576 ) ( 0.000000 -0.003584 12.026220 ) ) 04escapehouse/04wex3a 0 0 0 ( 3176.075913 -8635.580850 -3105.000000 ) ( 3176.075913 -8635.580850 -3199.000000 ) ( 3204.075913 -8652.580850 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3176.075913 -8635.580850 -3105.000000 ) ( 3174.000000 -8639.000000 -3105.000000 ) ( 3174.000000 -8639.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3176.075913 -8635.580850 -3199.000000 ) ( 3174.000000 -8639.000000 -3199.000000 ) ( 3202.000000 -8656.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3204.075913 -8652.580850 -3199.000000 ) ( 3202.000000 -8656.000000 -3199.000000 ) ( 3174.000000 -8639.000000 -3105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1987/1141) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8890.000000, -9016.000000, -9003.000000) / (3389.000000, 3423.000000, 3444.000000) // --> Vector info: d1 = 0.999999, 1.000000, 1.173248. Determinants: -5.890379, -21.829183, 18525.630987, -3088.000000 // --> Vector info: d2 = 1.928383, 0.999959, 1.046379. Determinants: -21.075190, 6.220555, -214394.742791, -3088.000000 ( 3444.000000 -9003.000000 -4770.000000 ) ( 3423.000000 -9016.000000 -4770.000000 ) ( 3389.000000 -8890.000000 -4770.000000 ) ( ( 0.001908 0.007069 -5.999233 ) ( 0.006825 -0.002014 69.428349 ) ) 04escapehouse/04wex4a 0 0 0 ( 3389.000000 -8890.000000 -4774.000000 ) ( 3423.000000 -9016.000000 -4774.000000 ) ( 3444.000000 -9003.000000 -4774.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3389.000000 -8890.000000 -4774.000000 ) ( 3389.000000 -8890.000000 -4770.000000 ) ( 3423.000000 -9016.000000 -4770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3423.000000 -9016.000000 -4774.000000 ) ( 3423.000000 -9016.000000 -4770.000000 ) ( 3444.000000 -9003.000000 -4770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3444.000000 -9003.000000 -4774.000000 ) ( 3444.000000 -9003.000000 -4770.000000 ) ( 3414.000000 -8890.000000 -4770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3414.000000 -8890.000000 -4774.000000 ) ( 3414.000000 -8890.000000 -4770.000000 ) ( 3389.000000 -8890.000000 -4770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1988/1142) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8890.000000, -9003.000000, -9016.000000) / (-3414.000000, -3444.000000, -3423.000000) // --> Vector info: d1 = 0.826751, 0.826751, 1.000005. Determinants: 5.197627, -19.577700, -22915.677937, -2763.000000 // --> Vector info: d2 = 1.881995, 1.046418, 1.000000. Determinants: -18.939663, -5.617223, -192750.756267, -2763.000000 ( 3423.000000 -9016.000000 -4406.000000 ) ( 3444.000000 -9003.000000 -4406.000000 ) ( 3414.000000 -8890.000000 -4406.000000 ) ( ( -0.001881 0.007086 8.293767 ) ( 0.006855 0.002033 69.761403 ) ) 04escapehouse/04wex4a 0 0 0 ( 3414.000000 -8890.000000 -4402.000000 ) ( 3444.000000 -9003.000000 -4402.000000 ) ( 3423.000000 -9016.000000 -4402.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3414.000000 -8890.000000 -4402.000000 ) ( 3414.000000 -8890.000000 -4406.000000 ) ( 3444.000000 -9003.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3444.000000 -9003.000000 -4402.000000 ) ( 3444.000000 -9003.000000 -4406.000000 ) ( 3423.000000 -9016.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3423.000000 -9016.000000 -4402.000000 ) ( 3423.000000 -9016.000000 -4406.000000 ) ( 3389.000000 -8890.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3389.000000 -8890.000000 -4402.000000 ) ( 3389.000000 -8890.000000 -4406.000000 ) ( 3414.000000 -8890.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1989/1143) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3389.000000, 3414.000000, 3414.000000) / (4770.000000, 4770.000000, 4406.000000) // --> Vector info: d1 = 0.999994, 0.999994, 3.600004. Determinants: 0.000000, 65.000236, -319151.073381, -9100.000000 // --> Vector info: d2 = 0.928392, 0.749032, 0.749032. Determinants: 65.287009, 0.000000, -229706.037544, -9100.000000 ( 3414.000000 -8890.000000 -4406.000000 ) ( 3414.000000 -8890.000000 -4770.000000 ) ( 3389.000000 -8890.000000 -4770.000000 ) ( ( 0.000000 -0.007143 35.071547 ) ( -0.007174 0.000000 25.242422 ) ) 04escapehouse/04wex4a 0 0 0 ( 3389.000000 -8886.000000 -4770.000000 ) ( 3414.000000 -8886.000000 -4770.000000 ) ( 3414.000000 -8886.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3389.000000 -8886.000000 -4770.000000 ) ( 3389.000000 -8890.000000 -4770.000000 ) ( 3414.000000 -8890.000000 -4770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3414.000000 -8886.000000 -4770.000000 ) ( 3414.000000 -8890.000000 -4770.000000 ) ( 3414.000000 -8890.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3414.000000 -8886.000000 -4406.000000 ) ( 3414.000000 -8890.000000 -4406.000000 ) ( 3389.000000 -8890.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3389.000000 -8886.000000 -4406.000000 ) ( 3389.000000 -8890.000000 -4406.000000 ) ( 3389.000000 -8890.000000 -4770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1991/1144) # points: 4 { brushDef { // Surface normal: -0.526355, 0.850265, 0.000000 // RotY/Z : 0.000000 / 2.125104. Vector texS/T: (-0.850265, -0.526355, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1810.457430, 1835.155608, 1835.155608) / (4770.000000, 4770.000000, 4406.000000) // --> Vector info: d1 = 0.000001, 0.000002, 2.600012. Determinants: -0.000173, 64.215502, -306307.643592, -8990.136818 // --> Vector info: d2 = 1.179323, 0.999964, 0.999971. Determinants: 65.286596, 0.000168, -128801.675782, -8990.136818 ( 3423.000000 -9016.000000 -4406.000000 ) ( 3423.000000 -9016.000000 -4770.000000 ) ( 3444.000000 -9003.000000 -4770.000000 ) ( ( 0.000000 -0.007143 34.071522 ) ( -0.007262 0.000000 14.326998 ) ) 04escapehouse/04wex4a 0 0 0 ( 3446.105418 -9006.401061 -4770.000000 ) ( 3425.105418 -9019.401061 -4770.000000 ) ( 3425.105418 -9019.401061 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3446.105418 -9006.401061 -4770.000000 ) ( 3444.000000 -9003.000000 -4770.000000 ) ( 3423.000000 -9016.000000 -4770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3425.105418 -9019.401061 -4770.000000 ) ( 3423.000000 -9016.000000 -4770.000000 ) ( 3423.000000 -9016.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3425.105418 -9019.401061 -4406.000000 ) ( 3423.000000 -9016.000000 -4406.000000 ) ( 3444.000000 -9003.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3446.105418 -9006.401061 -4406.000000 ) ( 3444.000000 -9003.000000 -4406.000000 ) ( 3444.000000 -9003.000000 -4770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1995/1145) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3623.000000, 3657.000000, 3657.000000) / (5316.000000, 5316.000000, 3094.000000) // --> Vector info: d1 = 0.877412, 1.000000, 1.000000. Determinants: -272.390883, -0.000016, 920585.545952, -75548.000000 // --> Vector info: d2 = 0.000001, 0.000000, 7.937498. Determinants: 0.002048, 269.874934, -1434662.643191, -75548.000000 ( 3657.000000 -8190.000000 -3094.000000 ) ( 3657.000000 -8190.000000 -5316.000000 ) ( 3623.000000 -8190.000000 -5316.000000 ) ( ( 0.003606 0.000000 -12.185439 ) ( 0.000000 -0.003572 18.990081 ) ) 04escapehouse/04wex4a 0 0 0 ( 3623.000000 -8186.000000 -5316.000000 ) ( 3657.000000 -8186.000000 -5316.000000 ) ( 3657.000000 -8186.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3623.000000 -8186.000000 -5316.000000 ) ( 3623.000000 -8190.000000 -5316.000000 ) ( 3657.000000 -8190.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3657.000000 -8186.000000 -5316.000000 ) ( 3657.000000 -8190.000000 -5316.000000 ) ( 3657.000000 -8190.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3657.000000 -8186.000000 -3094.000000 ) ( 3657.000000 -8190.000000 -3094.000000 ) ( 3623.000000 -8190.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3623.000000 -8186.000000 -3094.000000 ) ( 3623.000000 -8190.000000 -3094.000000 ) ( 3623.000000 -8190.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1996/1146) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-8190.000000, -8190.000000, -8435.000000) / (-3623.000000, -3657.000000, -3903.000000) // --> Vector info: d1 = 1.000000, 1.122588, 1.998796. Determinants: -0.365479, 30.033982, 97489.844161, -8330.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.876215. Determinants: 29.791318, -0.000025, 243990.804383, -8330.000000 ( 3903.000000 -8435.000000 -2516.000000 ) ( 3657.000000 -8190.000000 -2516.000000 ) ( 3623.000000 -8190.000000 -2516.000000 ) ( ( 0.000044 -0.003606 -11.703463 ) ( -0.003576 0.000000 -29.290613 ) ) 04escapehouse/04sky01 0 0 0 ( 3623.000000 -8190.000000 -2512.000000 ) ( 3657.000000 -8190.000000 -2512.000000 ) ( 3903.000000 -8435.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3623.000000 -8190.000000 -2512.000000 ) ( 3623.000000 -8190.000000 -2516.000000 ) ( 3657.000000 -8190.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3657.000000 -8190.000000 -2512.000000 ) ( 3657.000000 -8190.000000 -2516.000000 ) ( 3903.000000 -8435.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3903.000000 -8435.000000 -2512.000000 ) ( 3903.000000 -8435.000000 -2516.000000 ) ( 3488.000000 -8324.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3488.000000 -8324.000000 -2512.000000 ) ( 3488.000000 -8324.000000 -2516.000000 ) ( 3623.000000 -8190.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1997/1147) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8190.000000, -8190.000000, -8324.000000) / (3657.000000, 3623.000000, 3488.000000) // --> Vector info: d1 = 1.061825, 0.975030, 0.296381. Determinants: -11.356792, -11.630510, -55317.023565, -4556.000000 // --> Vector info: d2 = 1.540801, 1.627337, 1.626327. Determinants: -11.716794, 11.595911, -145386.673506, -4556.000000 ( 3488.000000 -8324.000000 -5316.000000 ) ( 3623.000000 -8190.000000 -5316.000000 ) ( 3657.000000 -8190.000000 -5316.000000 ) ( ( 0.002493 0.002553 12.141577 ) ( 0.002572 -0.002545 31.911035 ) ) 04escapehouse/04wex4a 0 0 0 ( 3657.000000 -8190.000000 -5320.000000 ) ( 3623.000000 -8190.000000 -5320.000000 ) ( 3488.000000 -8324.000000 -5320.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3657.000000 -8190.000000 -5320.000000 ) ( 3657.000000 -8190.000000 -5316.000000 ) ( 3623.000000 -8190.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3623.000000 -8190.000000 -5320.000000 ) ( 3623.000000 -8190.000000 -5316.000000 ) ( 3488.000000 -8324.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3488.000000 -8324.000000 -5320.000000 ) ( 3488.000000 -8324.000000 -5316.000000 ) ( 3903.000000 -8435.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3903.000000 -8435.000000 -5320.000000 ) ( 3903.000000 -8435.000000 -5316.000000 ) ( 3657.000000 -8190.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1999/1148) # points: 4 { brushDef { // Surface normal: 0.257205, 0.966357, 0.000000 // RotY/Z : 0.000000 / 1.310667. Vector texS/T: (-0.966357, 0.257205, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5941.216733, -5669.060528, -5669.060528) / (5316.000000, 5316.000000, 3153.000000) // --> Vector info: d1 = 0.159468, 1.130037, 1.130027. Determinants: -2099.341034, -0.002724, -12566500.067519, -588673.871733 // --> Vector info: d2 = 0.273291, 0.273292, 7.999987. Determinants: -0.002062, 2102.868136, -11339738.315632, -588673.871733 ( 3640.000000 -8365.000000 -3153.000000 ) ( 3640.000000 -8365.000000 -5316.000000 ) ( 3903.000000 -8435.000000 -5316.000000 ) ( ( 0.003566 0.000000 21.347134 ) ( 0.000000 -0.003572 19.263193 ) ) 04escapehouse/04wex4a 0 0 0 ( 3901.971179 -8438.865427 -5316.000000 ) ( 3638.971179 -8368.865427 -5316.000000 ) ( 3638.971179 -8368.865427 -3153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3901.971179 -8438.865427 -5316.000000 ) ( 3903.000000 -8435.000000 -5316.000000 ) ( 3640.000000 -8365.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.971179 -8368.865427 -5316.000000 ) ( 3640.000000 -8365.000000 -5316.000000 ) ( 3640.000000 -8365.000000 -3153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.971179 -8368.865427 -3153.000000 ) ( 3640.000000 -8365.000000 -3153.000000 ) ( 3903.000000 -8435.000000 -3251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3901.971179 -8438.865427 -3251.000000 ) ( 3903.000000 -8435.000000 -3251.000000 ) ( 3903.000000 -8435.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2007/1149) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-9695.000000, -8190.000000, -9695.000000) / (-3552.000000, -5058.000000, -5058.000000) // --> Vector info: d1 = 1.000000, 8.602492, 4.802347. Determinants: -5723.018594, 5722.532329, -37424760.706070, -2266530.000000 // --> Vector info: d2 = 1.000000, 1.000001, 4.801247. Determinants: 5724.675294, 5720.876382, 73554750.155283, -2266530.000000 ( 5058.000000 -9695.000000 -2516.000000 ) ( 5058.000000 -8190.000000 -2516.000000 ) ( 3552.000000 -9695.000000 -2516.000000 ) ( ( 0.002525 -0.002525 16.511919 ) ( -0.002526 -0.002524 -32.452582 ) ) 04escapehouse/04sky01 0 0 0 ( 3552.000000 -9695.000000 -2512.000000 ) ( 5058.000000 -8190.000000 -2512.000000 ) ( 5058.000000 -9695.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3552.000000 -9695.000000 -2512.000000 ) ( 3552.000000 -9695.000000 -2516.000000 ) ( 5058.000000 -8190.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5058.000000 -8190.000000 -2512.000000 ) ( 5058.000000 -8190.000000 -2516.000000 ) ( 5058.000000 -9695.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5058.000000 -9695.000000 -2512.000000 ) ( 5058.000000 -9695.000000 -2516.000000 ) ( 3552.000000 -9695.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2009/1150) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9695.000000, -8190.000000, -9695.000000) / (5058.000000, 5058.000000, 3552.000000) // --> Vector info: d1 = 0.444139, 4.245754, 4.243557. Determinants: -5725.232731, 5718.124948, -85435061.419831, -2266530.000000 // --> Vector info: d2 = 4.556157, 0.757840, 8.358874. Determinants: 5720.265331, 5723.090120, 16183916.869636, -2266530.000000 ( 3552.000000 -9695.000000 -5316.000000 ) ( 5058.000000 -8190.000000 -5316.000000 ) ( 5058.000000 -9695.000000 -5316.000000 ) ( ( 0.002526 -0.002523 37.694212 ) ( -0.002524 -0.002525 -7.140394 ) ) 04escapehouse/04wex4a 0 0 0 ( 5058.000000 -9695.000000 -5320.000000 ) ( 5058.000000 -8190.000000 -5320.000000 ) ( 3552.000000 -9695.000000 -5320.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5058.000000 -9695.000000 -5320.000000 ) ( 5058.000000 -9695.000000 -5316.000000 ) ( 5058.000000 -8190.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5058.000000 -8190.000000 -5320.000000 ) ( 5058.000000 -8190.000000 -5316.000000 ) ( 3552.000000 -9695.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3552.000000 -9695.000000 -5320.000000 ) ( 3552.000000 -9695.000000 -5316.000000 ) ( 5058.000000 -9695.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2011/1151) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (8190.000000, 9695.000000, 9695.000000) / (5316.000000, 5316.000000, 2516.000000) // --> Vector info: d1 = 6.002126, 0.627131, 0.627195. Determinants: 15049.983987, 0.096167, -148552837.959764, -4214000.000000 // --> Vector info: d2 = 11.000015, 10.999981, 0.999955. Determinants: 0.096119, -15050.039295, 33651157.381159, -4214000.000000 ( 5058.000000 -9695.000000 -2516.000000 ) ( 5058.000000 -9695.000000 -5316.000000 ) ( 5058.000000 -8190.000000 -5316.000000 ) ( ( -0.003571 0.000000 35.252216 ) ( 0.000000 0.003571 -7.985562 ) ) 04escapehouse/04wex1 0 0 0 ( 5062.000000 -8190.000000 -5316.000000 ) ( 5062.000000 -9695.000000 -5316.000000 ) ( 5062.000000 -9695.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5062.000000 -8190.000000 -5316.000000 ) ( 5058.000000 -8190.000000 -5316.000000 ) ( 5058.000000 -9695.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5062.000000 -9695.000000 -5316.000000 ) ( 5058.000000 -9695.000000 -5316.000000 ) ( 5058.000000 -9695.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5062.000000 -9695.000000 -2516.000000 ) ( 5058.000000 -9695.000000 -2516.000000 ) ( 5058.000000 -8190.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5062.000000 -8190.000000 -2516.000000 ) ( 5058.000000 -8190.000000 -2516.000000 ) ( 5058.000000 -8190.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2012/1152) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3a]: 128.000000/128.000000 // --> Vector A/B: (-3576.546099, -3593.516662, -3593.516662) / (2516.000000, 2516.000000, 3245.000000) // --> Vector info: d1 = 0.974591, 1.034910, 1.034910. Determinants: 43.972511, 0.000000, 145212.521195, -12371.540244 // --> Vector info: d2 = 0.999973, 0.999973, 3.603024. Determinants: 0.000000, -44.175244, 98773.702799, -12371.540244 ( 4083.000000 -9165.000000 -3245.000000 ) ( 4083.000000 -9165.000000 -2516.000000 ) ( 4095.000000 -9153.000000 -2516.000000 ) ( ( -0.003554 0.000000 -11.737627 ) ( 0.000000 0.003571 -7.983945 ) ) 04escapehouse/04wex3a 0 0 0 ( 4092.171573 -9150.171573 -2516.000000 ) ( 4080.171573 -9162.171573 -2516.000000 ) ( 4080.171573 -9162.171573 -3245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4092.171573 -9150.171573 -2516.000000 ) ( 4095.000000 -9153.000000 -2516.000000 ) ( 4083.000000 -9165.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4080.171573 -9162.171573 -2516.000000 ) ( 4083.000000 -9165.000000 -2516.000000 ) ( 4083.000000 -9165.000000 -3245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4080.171573 -9162.171573 -3245.000000 ) ( 4083.000000 -9165.000000 -3245.000000 ) ( 4095.000000 -9153.000000 -3251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4092.171573 -9150.171573 -3251.000000 ) ( 4095.000000 -9153.000000 -3251.000000 ) ( 4095.000000 -9153.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2014/1153) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3848.075103, -3848.075103, -3576.546099) / (3153.000000, 5316.000000, 5316.000000) // --> Vector info: d1 = 0.970576, 0.970729, 1.941053. Determinants: -2098.809342, -0.041529, -8646281.216533, -587317.235599 // --> Vector info: d2 = 8.000000, 0.273323, 0.273342. Determinants: -0.041249, 2098.017022, -11313744.285628, -587317.235599 ( 4095.000000 -9153.000000 -5316.000000 ) ( 3903.000000 -9345.000000 -5316.000000 ) ( 3903.000000 -9345.000000 -3153.000000 ) ( ( 0.003574 0.000000 14.721654 ) ( 0.000000 -0.003572 19.263430 ) ) 04escapehouse/04wex4a 0 0 0 ( 3900.171573 -9342.171573 -3153.000000 ) ( 3900.171573 -9342.171573 -5316.000000 ) ( 4092.171573 -9150.171573 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3900.171573 -9342.171573 -3153.000000 ) ( 3903.000000 -9345.000000 -3153.000000 ) ( 3903.000000 -9345.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3900.171573 -9342.171573 -5316.000000 ) ( 3903.000000 -9345.000000 -5316.000000 ) ( 4095.000000 -9153.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4092.171573 -9150.171573 -5316.000000 ) ( 4095.000000 -9153.000000 -5316.000000 ) ( 4095.000000 -9153.000000 -3251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4092.171573 -9150.171573 -3251.000000 ) ( 4095.000000 -9153.000000 -3251.000000 ) ( 3903.000000 -9345.000000 -3153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2017/1154) # points: 4 { brushDef { // Surface normal: 0.727013, -0.686624, 0.000000 // RotY/Z : 0.000000 / -0.756835. Vector texS/T: (0.686624, 0.727013, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3a]: 128.000000/128.000000 // --> Vector A/B: (-3842.628018, -3817.869181, -3817.869181) / (5316.000000, 5316.000000, 3094.000000) // --> Vector info: d1 = 0.974582, 0.886188, 0.886199. Determinants: 196.410774, 0.000257, 701116.399128, -55014.135384 // --> Vector info: d2 = 7.999999, 7.999999, 0.062478. Determinants: 0.000000, -196.523787, 604607.445674, -55014.135384 ( 4112.000000 -9135.000000 -3094.000000 ) ( 4112.000000 -9135.000000 -5316.000000 ) ( 4095.000000 -9153.000000 -5316.000000 ) ( ( -0.003570 0.000000 -12.744296 ) ( 0.000000 0.003572 -10.990038 ) ) 04escapehouse/04wex3a 0 0 0 ( 4092.091947 -9150.253506 -5316.000000 ) ( 4109.091947 -9132.253506 -5316.000000 ) ( 4109.091947 -9132.253506 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4092.091947 -9150.253506 -5316.000000 ) ( 4095.000000 -9153.000000 -5316.000000 ) ( 4112.000000 -9135.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4109.091947 -9132.253506 -5316.000000 ) ( 4112.000000 -9135.000000 -5316.000000 ) ( 4112.000000 -9135.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4109.091947 -9132.253506 -3094.000000 ) ( 4112.000000 -9135.000000 -3094.000000 ) ( 4095.000000 -9153.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4092.091947 -9150.253506 -3094.000000 ) ( 4095.000000 -9153.000000 -3094.000000 ) ( 4095.000000 -9153.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2019/1155) # points: 4 { brushDef { // Surface normal: 0.727013, -0.686624, 0.000000 // RotY/Z : 0.000000 / -0.756835. Vector texS/T: (0.686624, 0.727013, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3a]: 128.000000/128.000000 // --> Vector A/B: (-3817.869181, -3842.628018, -3842.628018) / (2516.000000, 2516.000000, 3094.000000) // --> Vector info: d1 = 0.886198, 0.974591, 0.974591. Determinants: 51.091276, 0.000000, 182377.778655, -14310.607674 // --> Vector info: d2 = 0.999973, 0.999973, 3.062478. Determinants: 0.000000, -51.065219, 114169.865227, -14310.607674 ( 4095.000000 -9153.000000 -3094.000000 ) ( 4095.000000 -9153.000000 -2516.000000 ) ( 4112.000000 -9135.000000 -2516.000000 ) ( ( -0.003570 0.000000 -12.744237 ) ( 0.000000 0.003568 -7.977989 ) ) 04escapehouse/04wex3a 0 0 0 ( 4109.091947 -9132.253506 -2516.000000 ) ( 4092.091947 -9150.253506 -2516.000000 ) ( 4092.091947 -9150.253506 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4109.091947 -9132.253506 -2516.000000 ) ( 4112.000000 -9135.000000 -2516.000000 ) ( 4095.000000 -9153.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4092.091947 -9150.253506 -2516.000000 ) ( 4095.000000 -9153.000000 -2516.000000 ) ( 4095.000000 -9153.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4092.091947 -9150.253506 -3094.000000 ) ( 4095.000000 -9153.000000 -3094.000000 ) ( 4112.000000 -9135.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4109.091947 -9132.253506 -3094.000000 ) ( 4112.000000 -9135.000000 -3094.000000 ) ( 4112.000000 -9135.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2027/1156) # points: 4 { brushDef { // Surface normal: 0.706083, -0.708129, 0.000000 // RotY/Z : 0.000000 / -0.786845. Vector texS/T: (0.708129, 0.706083, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-2703.144620, -3191.755917, -3191.755917) / (3094.000000, 3094.000000, 5316.000000) // --> Vector info: d1 = 0.625029, 0.625017, 8.562539. Determinants: -0.026490, -3878.362892, 11320992.664077, -1085694.302944 // --> Vector info: d2 = 2.744220, 0.999999, 0.999999. Determinants: -3875.659670, 0.000000, -13455852.884820, -1085694.302944 ( 4357.000000 -8890.000000 -5316.000000 ) ( 4357.000000 -8890.000000 -3094.000000 ) ( 4703.000000 -8545.000000 -3094.000000 ) ( ( 0.000000 0.003572 -10.427422 ) ( 0.003570 0.000000 12.393777 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 4700.175669 -8542.167483 -3094.000000 ) ( 4354.175669 -8887.167483 -3094.000000 ) ( 4354.175669 -8887.167483 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4700.175669 -8542.167483 -3094.000000 ) ( 4703.000000 -8545.000000 -3094.000000 ) ( 4357.000000 -8890.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4354.175669 -8887.167483 -3094.000000 ) ( 4357.000000 -8890.000000 -3094.000000 ) ( 4357.000000 -8890.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4354.175669 -8887.167483 -5316.000000 ) ( 4357.000000 -8890.000000 -5316.000000 ) ( 4703.000000 -8545.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4700.175669 -8542.167483 -5316.000000 ) ( 4703.000000 -8545.000000 -5316.000000 ) ( 4703.000000 -8545.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2030/1157) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-8190.000000, -8190.000000, -8741.000000) / (-3707.000000, -3741.000000, -4292.000000) // --> Vector info: d1 = 0.690083, 0.861610, 0.861467. Determinants: -94.516521, 94.511657, -436663.605629, -18734.000000 // --> Vector info: d2 = 0.863487, 1.035021, 6.601898. Determinants: 94.758413, 94.515398, 1110263.420117, -18734.000000 ( 4292.000000 -8741.000000 -3199.000000 ) ( 3741.000000 -8190.000000 -3199.000000 ) ( 3707.000000 -8190.000000 -3199.000000 ) ( ( 0.005045 -0.005045 23.308616 ) ( -0.005058 -0.005045 -59.264622 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3707.000000 -8190.000000 -3195.000000 ) ( 3741.000000 -8190.000000 -3195.000000 ) ( 4292.000000 -8741.000000 -3195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3707.000000 -8190.000000 -3195.000000 ) ( 3707.000000 -8190.000000 -3199.000000 ) ( 3741.000000 -8190.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3741.000000 -8190.000000 -3195.000000 ) ( 3741.000000 -8190.000000 -3199.000000 ) ( 4292.000000 -8741.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4292.000000 -8741.000000 -3195.000000 ) ( 4292.000000 -8741.000000 -3199.000000 ) ( 4275.000000 -8758.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4275.000000 -8758.000000 -3195.000000 ) ( 4275.000000 -8758.000000 -3199.000000 ) ( 3707.000000 -8190.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2031/1158) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-8190.000000, -8190.000000, -8700.000000) / (-3741.000000, -3822.000000, -4332.000000) // --> Vector info: d1 = 0.861561, 1.273325, 1.273263. Determinants: -210.004489, 209.999469, -969919.843428, -41310.000000 // --> Vector info: d2 = 0.035022, 0.446794, 5.601904. Determinants: 207.560121, 210.003840, 2484095.015988, -41310.000000 ( 4332.000000 -8700.000000 -3199.000000 ) ( 3822.000000 -8190.000000 -3199.000000 ) ( 3741.000000 -8190.000000 -3199.000000 ) ( ( 0.005084 -0.005084 23.479057 ) ( -0.005024 -0.005084 -60.133019 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3741.000000 -8190.000000 -3195.000000 ) ( 3822.000000 -8190.000000 -3195.000000 ) ( 4332.000000 -8700.000000 -3195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3741.000000 -8190.000000 -3195.000000 ) ( 3741.000000 -8190.000000 -3199.000000 ) ( 3822.000000 -8190.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3822.000000 -8190.000000 -3195.000000 ) ( 3822.000000 -8190.000000 -3199.000000 ) ( 4332.000000 -8700.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4332.000000 -8700.000000 -3195.000000 ) ( 4332.000000 -8700.000000 -3199.000000 ) ( 4292.000000 -8741.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4292.000000 -8741.000000 -3195.000000 ) ( 4292.000000 -8741.000000 -3199.000000 ) ( 3741.000000 -8190.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2034/1159) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8190.000000, -8783.000000, -8190.000000) / (3657.000000, 4250.000000, 4843.000000) // --> Vector info: d1 = 0.061826, 0.065706, 3.059926. Determinants: -1773.270911, -1777.873184, -8064888.454340, -703298.000000 // --> Vector info: d2 = 3.540800, 0.546585, 0.550456. Determinants: -1777.865132, 1773.273950, -23535815.729722, -703298.000000 ( 4843.000000 -8190.000000 -5316.000000 ) ( 4250.000000 -8783.000000 -5316.000000 ) ( 3657.000000 -8190.000000 -5316.000000 ) ( ( 0.002521 0.002528 11.467242 ) ( 0.002528 -0.002521 33.464926 ) ) 04escapehouse/04wex4a 0 0 0 ( 3657.000000 -8190.000000 -5320.000000 ) ( 4250.000000 -8783.000000 -5320.000000 ) ( 4843.000000 -8190.000000 -5320.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3657.000000 -8190.000000 -5320.000000 ) ( 3657.000000 -8190.000000 -5316.000000 ) ( 4250.000000 -8783.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4250.000000 -8783.000000 -5320.000000 ) ( 4250.000000 -8783.000000 -5316.000000 ) ( 4843.000000 -8190.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4843.000000 -8190.000000 -5320.000000 ) ( 4843.000000 -8190.000000 -5316.000000 ) ( 3657.000000 -8190.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2035/1160) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3657.000000, 4281.000000, 4281.000000) / (5316.000000, 5316.000000, 3199.000000) // --> Vector info: d1 = 1.000000, 3.227340, 3.227340. Determinants: -4715.279756, 0.000000, 15922770.066978, -1321008.000000 // --> Vector info: d2 = 0.000000, 0.000001, 7.562519. Determinants: -0.001952, 4719.011305, -25086257.002291, -1321008.000000 ( 4281.000000 -8190.000000 -3199.000000 ) ( 4281.000000 -8190.000000 -5316.000000 ) ( 3657.000000 -8190.000000 -5316.000000 ) ( ( 0.003569 0.000000 -12.053500 ) ( 0.000000 -0.003572 18.990239 ) ) 04escapehouse/04wex4a 0 0 0 ( 3657.000000 -8186.000000 -5316.000000 ) ( 4281.000000 -8186.000000 -5316.000000 ) ( 4281.000000 -8186.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3657.000000 -8186.000000 -5316.000000 ) ( 3657.000000 -8190.000000 -5316.000000 ) ( 4281.000000 -8190.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4281.000000 -8186.000000 -5316.000000 ) ( 4281.000000 -8190.000000 -5316.000000 ) ( 4281.000000 -8190.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4281.000000 -8186.000000 -3199.000000 ) ( 4281.000000 -8190.000000 -3199.000000 ) ( 3657.000000 -8190.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3657.000000 -8186.000000 -3199.000000 ) ( 3657.000000 -8190.000000 -3199.000000 ) ( 3657.000000 -8190.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2037/1161) # points: 4 { brushDef { // Surface normal: -0.708129, 0.706083, 0.000000 // RotY/Z : 0.000000 / 2.357642. Vector texS/T: (-0.706083, -0.708129, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3218.648460, 2730.037162, 2730.037162) / (3199.000000, 3199.000000, 5316.000000) // --> Vector info: d1 = 0.078012, 1.822235, 1.822201. Determinants: 3692.520339, 0.016544, -11965672.660431, -1034390.116711 // --> Vector info: d2 = 0.374986, 0.375007, 7.937534. Determinants: 0.044358, -3695.135939, 11432714.984346, -1034390.116711 ( 4595.000000 -8437.000000 -5316.000000 ) ( 4595.000000 -8437.000000 -3199.000000 ) ( 4250.000000 -8783.000000 -3199.000000 ) ( ( -0.003570 0.000000 11.567853 ) ( 0.000000 0.003572 -11.052614 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 4252.832517 -8785.824331 -3199.000000 ) ( 4597.832517 -8439.824331 -3199.000000 ) ( 4597.832517 -8439.824331 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4252.832517 -8785.824331 -3199.000000 ) ( 4250.000000 -8783.000000 -3199.000000 ) ( 4595.000000 -8437.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4597.832517 -8439.824331 -3199.000000 ) ( 4595.000000 -8437.000000 -3199.000000 ) ( 4595.000000 -8437.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4597.832517 -8439.824331 -5316.000000 ) ( 4595.000000 -8437.000000 -5316.000000 ) ( 4250.000000 -8783.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4252.832517 -8785.824331 -5316.000000 ) ( 4250.000000 -8783.000000 -5316.000000 ) ( 4250.000000 -8783.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2041/1162) # points: 4 { brushDef { // Surface normal: 0.666016, 0.667333, -0.333301 // RotY/Z : 0.339802 / 0.786385. Vector texS/T: (-0.707804, 0.706408, 0.000000) / (-0.235446, -0.235912, -0.942821) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-8496.375949, -9212.675467, -9211.962079) / (4029.469493, 4029.469493, 4048.561143) // --> Vector info: d1 = 0.449886, 0.449646, 0.318304. Determinants: -0.004577, 94.080505, -385285.755866, -13675.339265 // --> Vector info: d2 = 0.488267, 5.601280, 5.601270. Determinants: 97.615861, -3.640051, 837371.315772, -13675.339265 ( 4332.000000 -8700.000000 -3199.000000 ) ( 4337.000000 -8696.000000 -3181.000000 ) ( 3830.000000 -8190.000000 -3181.000000 ) ( ( 0.000000 -0.006880 28.173762 ) ( -0.007138 0.000266 -61.232215 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3827.335934 -8192.669330 -3179.666797 ) ( 4334.335934 -8698.669330 -3179.666797 ) ( 4329.335934 -8702.669330 -3197.666797 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3827.335934 -8192.669330 -3179.666797 ) ( 3830.000000 -8190.000000 -3181.000000 ) ( 4337.000000 -8696.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4334.335934 -8698.669330 -3179.666797 ) ( 4337.000000 -8696.000000 -3181.000000 ) ( 4332.000000 -8700.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4329.335934 -8702.669330 -3197.666797 ) ( 4332.000000 -8700.000000 -3199.000000 ) ( 3822.000000 -8190.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3819.335934 -8192.669330 -3197.666797 ) ( 3822.000000 -8190.000000 -3199.000000 ) ( 3830.000000 -8190.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2042/1163) # points: 4 { brushDef { // Surface normal: 0.669808, 0.668430, -0.323356 // RotY/Z : 0.329273 / 0.784368. Vector texS/T: (-0.706378, 0.707835, 0.000000) / (-0.228882, -0.228411, -0.946278) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-8502.594063, -8532.261947, -9218.862995) / (4004.178490, 3912.239289, 3912.239289) // --> Vector info: d1 = 0.449902, 1.109073, 1.109012. Determinants: -0.005655, 452.589394, -1840697.130593, -63125.551823 // --> Vector info: d2 = 0.488267, 0.696729, 5.601857. Determinants: 450.973544, -2.394376, 3813210.364634, -63125.551823 ( 4357.000000 -8676.000000 -3094.000000 ) ( 3872.000000 -8190.000000 -3094.000000 ) ( 3830.000000 -8190.000000 -3181.000000 ) ( ( 0.000000 -0.007170 29.159304 ) ( -0.007144 0.000038 -60.406765 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3827.320768 -8192.673719 -3179.706578 ) ( 3869.320768 -8192.673719 -3092.706578 ) ( 4354.320768 -8678.673719 -3092.706578 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3827.320768 -8192.673719 -3179.706578 ) ( 3830.000000 -8190.000000 -3181.000000 ) ( 3872.000000 -8190.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3869.320768 -8192.673719 -3092.706578 ) ( 3872.000000 -8190.000000 -3094.000000 ) ( 4357.000000 -8676.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4354.320768 -8678.673719 -3092.706578 ) ( 4357.000000 -8676.000000 -3094.000000 ) ( 4337.000000 -8696.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4334.320768 -8698.673719 -3179.706578 ) ( 4337.000000 -8696.000000 -3181.000000 ) ( 3830.000000 -8190.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2043/1164) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3822.000000, 4281.000000, 4281.000000) / (3199.000000, 3199.000000, 3094.000000) // --> Vector info: d1 = 0.589274, 2.227121, 2.227004. Determinants: -171.973973, -0.053513, 629055.674617, -48195.000000 // --> Vector info: d2 = 0.562519, 0.563028, 0.937951. Determinants: -0.053473, 172.089761, -577421.355652, -48195.000000 ( 4281.000000 -8190.000000 -3094.000000 ) ( 4281.000000 -8190.000000 -3199.000000 ) ( 3822.000000 -8190.000000 -3199.000000 ) ( ( 0.003568 0.000001 -13.052302 ) ( 0.000001 -0.003571 11.980939 ) ) 04escapehouse/04wex4a 0 0 0 ( 3822.000000 -8186.000000 -3199.000000 ) ( 4281.000000 -8186.000000 -3199.000000 ) ( 4281.000000 -8186.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3822.000000 -8186.000000 -3199.000000 ) ( 3822.000000 -8190.000000 -3199.000000 ) ( 4281.000000 -8190.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4281.000000 -8186.000000 -3199.000000 ) ( 4281.000000 -8190.000000 -3199.000000 ) ( 4281.000000 -8190.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4281.000000 -8186.000000 -3094.000000 ) ( 4281.000000 -8190.000000 -3094.000000 ) ( 3872.000000 -8190.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3872.000000 -8186.000000 -3094.000000 ) ( 3872.000000 -8190.000000 -3094.000000 ) ( 3822.000000 -8190.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2045/1165) # points: 4 { brushDef { // Surface normal: -0.708568, 0.705603, 0.007426 // RotY/Z : -0.007426 / 2.358291. Vector texS/T: (-0.705623, -0.708588, 0.000000) / (-0.005262, 0.005240, -0.999972) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3107.954281, 3073.307608, 2736.016932) / (3130.530081, 3025.527186, 3025.527186) // --> Vector info: d1 = 0.494669, 0.619665, 1.822100. Determinants: 126.259158, 0.499514, -411490.876480, -35416.497484 // --> Vector info: d2 = 0.374993, 0.000054, 0.000114. Determinants: 0.006277, -126.465513, 382603.647315, -35416.497484 ( 4595.000000 -8437.000000 -3094.000000 ) ( 4357.000000 -8676.000000 -3094.000000 ) ( 4332.000000 -8700.000000 -3199.000000 ) ( ( -0.003565 -0.000014 11.618621 ) ( 0.000000 0.003571 -10.802978 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 4334.834272 -8702.822413 -3199.029704 ) ( 4359.834272 -8678.822413 -3094.029704 ) ( 4597.834272 -8439.822413 -3094.029704 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4334.834272 -8702.822413 -3199.029704 ) ( 4332.000000 -8700.000000 -3199.000000 ) ( 4357.000000 -8676.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4359.834272 -8678.822413 -3094.029704 ) ( 4357.000000 -8676.000000 -3094.000000 ) ( 4595.000000 -8437.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4597.834272 -8439.822413 -3094.029704 ) ( 4595.000000 -8437.000000 -3094.000000 ) ( 4595.000000 -8437.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4597.834272 -8439.822413 -3199.029704 ) ( 4595.000000 -8437.000000 -3199.000000 ) ( 4332.000000 -8700.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2048/1166) # points: 4 { brushDef { // Surface normal: -0.670137, -0.670137, -0.319113 // RotY/Z : 0.324793 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.225647, 0.225647, -0.947717) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (9215.722679, 8377.094037, 8412.449376) / (1909.378441, 1909.378441, 2020.171040) // --> Vector info: d1 = 0.016684, 0.016788, 0.807323. Determinants: 0.011530, -662.969550, 1264203.370786, -92913.846923 // --> Vector info: d2 = 6.601889, 0.613450, 0.863486. Determinants: -663.474664, 2.035725, 5497104.664541, -92913.846923 ( 3707.000000 -8190.000000 -3199.000000 ) ( 3657.000000 -8190.000000 -3094.000000 ) ( 4250.000000 -8783.000000 -3094.000000 ) ( ( 0.000000 0.007135 -13.606189 ) ( 0.007141 -0.000022 -59.163460 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4252.680548 -8780.319452 -3092.723549 ) ( 3659.680548 -8187.319452 -3092.723549 ) ( 3709.680548 -8187.319452 -3197.723549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4252.680548 -8780.319452 -3092.723549 ) ( 4250.000000 -8783.000000 -3094.000000 ) ( 3657.000000 -8190.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3659.680548 -8187.319452 -3092.723549 ) ( 3657.000000 -8190.000000 -3094.000000 ) ( 3707.000000 -8190.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3709.680548 -8187.319452 -3197.723549 ) ( 3707.000000 -8190.000000 -3199.000000 ) ( 4275.000000 -8758.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4277.680548 -8755.319452 -3197.723549 ) ( 4275.000000 -8758.000000 -3199.000000 ) ( 4250.000000 -8783.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2053/1167) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3657.000000, 3657.000000, 3698.000000) / (3094.000000, 3181.000000, 3181.000000) // --> Vector info: d1 = 1.000000, 1.000000, 1.147444. Determinants: -12.827629, 0.000000, 43343.639782, -3567.000000 // --> Vector info: d2 = 0.937498, 0.624777, 0.624788. Determinants: -0.000954, 12.821552, -43010.449373, -3567.000000 ( 3698.000000 -8190.000000 -3181.000000 ) ( 3657.000000 -8190.000000 -3181.000000 ) ( 3657.000000 -8190.000000 -3094.000000 ) ( ( 0.003596 0.000000 -12.151287 ) ( 0.000000 -0.003594 12.057878 ) ) 04escapehouse/04wex4a 0 0 0 ( 3657.000000 -8186.000000 -3094.000000 ) ( 3657.000000 -8186.000000 -3181.000000 ) ( 3698.000000 -8186.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3657.000000 -8186.000000 -3094.000000 ) ( 3657.000000 -8190.000000 -3094.000000 ) ( 3657.000000 -8190.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3657.000000 -8186.000000 -3181.000000 ) ( 3657.000000 -8190.000000 -3181.000000 ) ( 3698.000000 -8190.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3698.000000 -8186.000000 -3181.000000 ) ( 3698.000000 -8190.000000 -3181.000000 ) ( 3657.000000 -8190.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2054/1168) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3698.000000, 3657.000000, 3657.000000) / (3181.000000, 3181.000000, 3199.000000) // --> Vector info: d1 = 1.147444, 1.000000, 1.000000. Determinants: -2.653992, -0.000005, 8967.664894, -738.000000 // --> Vector info: d2 = 0.624788, 0.624777, 0.562519. Determinants: -0.000197, 2.552588, -8580.147371, -738.000000 ( 3657.000000 -8190.000000 -3199.000000 ) ( 3657.000000 -8190.000000 -3181.000000 ) ( 3698.000000 -8190.000000 -3181.000000 ) ( ( 0.003596 0.000000 -12.151307 ) ( 0.000000 -0.003459 11.626216 ) ) 04escapehouse/04wex4a 0 0 0 ( 3698.000000 -8186.000000 -3181.000000 ) ( 3657.000000 -8186.000000 -3181.000000 ) ( 3657.000000 -8186.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3698.000000 -8186.000000 -3181.000000 ) ( 3698.000000 -8190.000000 -3181.000000 ) ( 3657.000000 -8190.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3657.000000 -8186.000000 -3181.000000 ) ( 3657.000000 -8190.000000 -3181.000000 ) ( 3657.000000 -8190.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3657.000000 -8186.000000 -3199.000000 ) ( 3657.000000 -8190.000000 -3199.000000 ) ( 3707.000000 -8190.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3707.000000 -8186.000000 -3199.000000 ) ( 3707.000000 -8190.000000 -3199.000000 ) ( 3698.000000 -8190.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2055/1169) # points: 3 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3169.959700, 3205.315039, 3205.315039) / (3199.000000, 3199.000000, 3094.000000) // --> Vector info: d1 = 0.807224, 0.728161, 0.016684. Determinants: 8.301608, -25.154495, 51156.801073, -3712.310601 // --> Vector info: d2 = 0.601897, 0.839055, 0.601888. Determinants: -24.901571, -8.385116, 103526.532108, -3712.310601 ( 4250.000000 -8783.000000 -3094.000000 ) ( 4250.000000 -8783.000000 -3199.000000 ) ( 4275.000000 -8758.000000 -3199.000000 ) ( ( -0.002236 0.006776 -13.780313 ) ( 0.006708 0.002259 -27.887357 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4277.828427 -8760.828427 -3199.000000 ) ( 4252.828427 -8785.828427 -3199.000000 ) ( 4252.828427 -8785.828427 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4277.828427 -8760.828427 -3199.000000 ) ( 4275.000000 -8758.000000 -3199.000000 ) ( 4250.000000 -8783.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4252.828427 -8785.828427 -3199.000000 ) ( 4250.000000 -8783.000000 -3199.000000 ) ( 4250.000000 -8783.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4252.828427 -8785.828427 -3094.000000 ) ( 4250.000000 -8783.000000 -3094.000000 ) ( 4275.000000 -8758.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2056/1170) # points: 4 { brushDef { // Surface normal: 0.667974, -0.665324, -0.333398 // RotY/Z : 0.339906 / -0.783410. Vector texS/T: (0.705700, 0.708511, 0.000000) / (-0.236216, 0.235279, -0.942786) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-3579.536146, -3223.860732, -3223.166279) / (-93.064566, -93.064566, -112.156914) // --> Vector info: d1 = 0.807643, 0.806842, 0.675556. Determinants: 0.015292, -46.694399, -9775.295551, -6790.678611 // --> Vector info: d2 = 0.424035, 2.966228, 2.966185. Determinants: -48.536439, -1.780784, -176783.151940, -6790.678611 ( 4337.000000 -8869.000000 -3181.000000 ) ( 4332.000000 -8865.000000 -3199.000000 ) ( 4081.000000 -9117.000000 -3199.000000 ) ( ( -0.000002 0.006876 1.439517 ) ( 0.007148 0.000262 26.033208 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4078.328102 -9114.338705 -3197.666407 ) ( 4329.328102 -8862.338705 -3197.666407 ) ( 4334.328102 -8866.338705 -3179.666407 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4078.328102 -9114.338705 -3197.666407 ) ( 4081.000000 -9117.000000 -3199.000000 ) ( 4332.000000 -8865.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4329.328102 -8862.338705 -3197.666407 ) ( 4332.000000 -8865.000000 -3199.000000 ) ( 4337.000000 -8869.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4334.328102 -8866.338705 -3179.666407 ) ( 4337.000000 -8869.000000 -3181.000000 ) ( 4086.000000 -9120.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4083.328102 -9117.338705 -3179.666407 ) ( 4086.000000 -9120.000000 -3181.000000 ) ( 4081.000000 -9117.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2059/1171) # points: 4 { brushDef { // Surface normal: 0.670840, -0.670840, -0.316143 // RotY/Z : 0.321661 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (-0.223547, 0.223547, -0.948712) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-3204.607932, -3205.315039, -3551.797362) / (65.690093, -26.013233, -26.013233) // --> Vector info: d1 = 0.675556, 0.016308, 0.016322. Determinants: 0.001312, -228.417954, -6455.842894, -31773.581400 // --> Vector info: d2 = 2.966185, 2.966211, 0.490869. Determinants: -226.997081, 1.759253, -821798.542153, -31773.581400 ( 4112.000000 -9135.000000 -3094.000000 ) ( 4357.000000 -8890.000000 -3094.000000 ) ( 4337.000000 -8869.000000 -3181.000000 ) ( ( 0.000000 0.007189 0.203183 ) ( 0.007144 -0.000055 25.864209 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4334.316639 -8866.316639 -3179.735427 ) ( 4354.316639 -8887.316639 -3092.735427 ) ( 4109.316639 -9132.316639 -3092.735427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4334.316639 -8866.316639 -3179.735427 ) ( 4337.000000 -8869.000000 -3181.000000 ) ( 4357.000000 -8890.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4354.316639 -8887.316639 -3092.735427 ) ( 4357.000000 -8890.000000 -3094.000000 ) ( 4112.000000 -9135.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4109.316639 -9132.316639 -3092.735427 ) ( 4112.000000 -9135.000000 -3094.000000 ) ( 4110.000000 -9134.000000 -3100.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4107.316639 -9131.316639 -3098.735427 ) ( 4110.000000 -9134.000000 -3100.000000 ) ( 4337.000000 -8869.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2060/1172) # points: 3 { brushDef { // Surface normal: 0.671143, -0.671143, -0.314857 // RotY/Z : 0.320306 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (-0.222638, 0.222638, -0.949139) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-3204.607932, -3552.504469, -3559.575536) / (79.059772, -6.280723, 79.059772) // --> Vector info: d1 = 0.675556, 0.060309, 0.676382. Determinants: 0.070441, -218.680167, -2950.163517, -30293.110867 // --> Vector info: d2 = 2.966185, 0.487225, 0.435322. Determinants: -215.985124, 0.527833, -782044.352744, -30293.110867 ( 4086.000000 -9120.000000 -3181.000000 ) ( 4110.000000 -9134.000000 -3100.000000 ) ( 4337.000000 -8869.000000 -3181.000000 ) ( ( -0.000002 0.007219 0.097387 ) ( 0.007130 -0.000017 25.815914 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4334.315429 -8866.315429 -3179.740572 ) ( 4107.315429 -9131.315429 -3098.740572 ) ( 4083.315429 -9117.315429 -3179.740572 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4334.315429 -8866.315429 -3179.740572 ) ( 4337.000000 -8869.000000 -3181.000000 ) ( 4110.000000 -9134.000000 -3100.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4107.315429 -9131.315429 -3098.740572 ) ( 4110.000000 -9134.000000 -3100.000000 ) ( 4086.000000 -9120.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4083.315429 -9117.315429 -3179.740572 ) ( 4086.000000 -9120.000000 -3181.000000 ) ( 4337.000000 -8869.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2061/1173) # points: 3 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (9367.043530, 9367.043530, 9331.688191) / (3199.000000, 3094.000000, 3199.000000) // --> Vector info: d1 = 0.536371, 0.536373, 0.661368. Determinants: 13.124724, 0.000076, -124931.281488, -3712.310601 // --> Vector info: d2 = 0.374984, 0.000002, 0.374985. Determinants: 0.000075, -13.257628, 41018.394583, -3712.310601 ( 4332.000000 -8865.000000 -3199.000000 ) ( 4357.000000 -8890.000000 -3094.000000 ) ( 4357.000000 -8890.000000 -3199.000000 ) ( ( -0.003535 0.000000 33.653241 ) ( 0.000000 0.003571 -11.049290 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 4359.828427 -8887.171573 -3199.000000 ) ( 4359.828427 -8887.171573 -3094.000000 ) ( 4334.828427 -8862.171573 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4359.828427 -8887.171573 -3199.000000 ) ( 4357.000000 -8890.000000 -3199.000000 ) ( 4357.000000 -8890.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4359.828427 -8887.171573 -3094.000000 ) ( 4357.000000 -8890.000000 -3094.000000 ) ( 4332.000000 -8865.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4334.828427 -8862.171573 -3199.000000 ) ( 4332.000000 -8865.000000 -3199.000000 ) ( 4357.000000 -8890.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2062/1174) # points: 3 { brushDef { // Surface normal: 0.502136, 0.864789, 0.000000 // RotY/Z : 0.000000 / 1.044730. Vector texS/T: (-0.864789, 0.502136, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3a]: 128.000000/128.000000 // --> Vector A/B: (-8143.020100, -8143.020100, -8107.173203) / (3094.000000, 3199.000000, 3199.000000) // --> Vector info: d1 = 0.886200, 0.886185, 0.756985. Determinants: 13.565998, 0.000513, 107131.015604, -3763.924149 // --> Vector info: d2 = 0.062528, 0.437459, 0.437457. Determinants: 0.000250, -13.440142, 41350.487141, -3763.924149 ( 4081.000000 -9117.000000 -3199.000000 ) ( 4112.000000 -9135.000000 -3199.000000 ) ( 4112.000000 -9135.000000 -3094.000000 ) ( ( -0.003604 0.000000 -28.462586 ) ( 0.000000 0.003571 -10.986004 ) ) 04escapehouse/04wex3a 0 0 0 ( 4109.991458 -9138.459156 -3094.000000 ) ( 4109.991458 -9138.459156 -3199.000000 ) ( 4078.991458 -9120.459156 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4109.991458 -9138.459156 -3094.000000 ) ( 4112.000000 -9135.000000 -3094.000000 ) ( 4112.000000 -9135.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4109.991458 -9138.459156 -3199.000000 ) ( 4112.000000 -9135.000000 -3199.000000 ) ( 4081.000000 -9117.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4078.991458 -9120.459156 -3199.000000 ) ( 4081.000000 -9117.000000 -3199.000000 ) ( 4112.000000 -9135.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2064/1175) # points: 4 { brushDef { // Surface normal: -0.674622, 0.661130, -0.328316 // RotY/Z : 0.334520 / 2.366295. Vector texS/T: (-0.699929, -0.714213, 0.000000) / (0.234488, -0.229798, -0.944568) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3590.605059, 3660.612201, 3649.941862) / (6046.967198, 6046.967198, 6027.910865) // --> Vector info: d1 = 0.195525, 0.195570, 0.326921. Determinants: -0.000856, 9.195971, -55865.504607, -1334.079458 // --> Vector info: d2 = 0.880350, 0.380192, 0.452151. Determinants: 9.531184, -0.299159, -33588.165742, -1334.079458 ( 4022.000000 -9052.000000 -3181.000000 ) ( 4019.000000 -9064.000000 -3199.000000 ) ( 4068.000000 -9014.000000 -3199.000000 ) ( ( 0.000001 -0.006893 41.875695 ) ( -0.007144 0.000224 25.177035 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4070.698490 -9016.644520 -3197.686735 ) ( 4021.698490 -9066.644520 -3197.686735 ) ( 4024.698490 -9054.644520 -3179.686735 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4070.698490 -9016.644520 -3197.686735 ) ( 4068.000000 -9014.000000 -3199.000000 ) ( 4019.000000 -9064.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4021.698490 -9066.644520 -3197.686735 ) ( 4019.000000 -9064.000000 -3199.000000 ) ( 4022.000000 -9052.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4024.698490 -9054.644520 -3179.686735 ) ( 4022.000000 -9052.000000 -3181.000000 ) ( 4063.000000 -9011.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4065.698490 -9013.644520 -3179.686735 ) ( 4063.000000 -9011.000000 -3181.000000 ) ( 4068.000000 -9014.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2065/1176) # points: 3 { brushDef { // Surface normal: 0.966705, -0.255893, 0.000000 // RotY/Z : 0.000000 / -0.258771. Vector texS/T: (0.255893, 0.966705, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3a]: 128.000000/128.000000 // --> Vector A/B: (-7663.441964, -7733.783985, -7663.441964) / (3094.000000, 3199.000000, 3199.000000) // --> Vector info: d1 = 0.395111, 0.471588, 0.242983. Determinants: 24.003491, 10.700998, 147922.215103, -7385.912266 // --> Vector info: d2 = 0.004833, 0.448943, 0.347550. Determinants: 10.646239, -24.107419, 156139.488522, -7385.912266 ( 4037.000000 -8996.000000 -3199.000000 ) ( 4019.000000 -9064.000000 -3199.000000 ) ( 4037.000000 -8996.000000 -3094.000000 ) ( ( -0.003250 -0.001449 -20.027616 ) ( -0.001441 0.003264 -21.140176 ) ) 04escapehouse/04wex3a 0 0 0 ( 4033.133179 -8994.976430 -3094.000000 ) ( 4015.133179 -9062.976430 -3199.000000 ) ( 4033.133179 -8994.976430 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4033.133179 -8994.976430 -3094.000000 ) ( 4037.000000 -8996.000000 -3094.000000 ) ( 4019.000000 -9064.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4015.133179 -9062.976430 -3199.000000 ) ( 4019.000000 -9064.000000 -3199.000000 ) ( 4037.000000 -8996.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4033.133179 -8994.976430 -3199.000000 ) ( 4037.000000 -8996.000000 -3199.000000 ) ( 4037.000000 -8996.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2067/1177) # points: 3 { brushDef { // Surface normal: -0.670840, 0.670840, -0.316143 // RotY/Z : 0.321661 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.223547, -0.223547, -0.948712) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3556.747109, 3506.542528, 3498.764353) / (5940.504273, 5848.800947, 5940.504273) // --> Vector info: d1 = 0.326921, 0.985963, 0.326882. Determinants: -0.003607, 38.215074, -228742.287762, -5317.211581 // --> Vector info: d2 = 0.452151, 0.813199, 0.869177. Determinants: 38.242643, -0.002047, -138411.435498, -5317.211581 ( 4063.000000 -9011.000000 -3181.000000 ) ( 4037.000000 -8996.000000 -3094.000000 ) ( 4022.000000 -9052.000000 -3181.000000 ) ( ( 0.000001 -0.007187 43.019219 ) ( -0.007192 0.000000 26.030831 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4024.683361 -9054.683361 -3179.735427 ) ( 4039.683361 -8998.683361 -3092.735427 ) ( 4065.683361 -9013.683361 -3179.735427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4024.683361 -9054.683361 -3179.735427 ) ( 4022.000000 -9052.000000 -3181.000000 ) ( 4037.000000 -8996.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4039.683361 -8998.683361 -3092.735427 ) ( 4037.000000 -8996.000000 -3094.000000 ) ( 4063.000000 -9011.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4065.683361 -9013.683361 -3179.735427 ) ( 4063.000000 -9011.000000 -3181.000000 ) ( 4022.000000 -9052.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2068/1178) # points: 3 { brushDef { // Surface normal: -0.502136, -0.864789, 0.000000 // RotY/Z : 0.000000 / -2.096863. Vector texS/T: (0.864789, -0.502136, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8008.364092, 8008.364092, 8044.210989) / (3094.000000, 3199.000000, 3199.000000) // --> Vector info: d1 = 1.000000, 1.749976, 1.749953. Determinants: 0.002428, -26.884318, 79396.709719, -3763.924149 // --> Vector info: d2 = 0.000000, 0.000004, 0.258913. Determinants: -27.185442, -0.000129, 217711.313748, -3763.924149 ( 4068.000000 -9014.000000 -3199.000000 ) ( 4037.000000 -8996.000000 -3199.000000 ) ( 4037.000000 -8996.000000 -3094.000000 ) ( ( -0.000001 0.007143 -21.094131 ) ( 0.007223 0.000000 -57.841578 ) ) 04escapehouse/04wex4a 0 0 0 ( 4039.008542 -8992.540844 -3094.000000 ) ( 4039.008542 -8992.540844 -3199.000000 ) ( 4070.008542 -9010.540844 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4039.008542 -8992.540844 -3094.000000 ) ( 4037.000000 -8996.000000 -3094.000000 ) ( 4037.000000 -8996.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4039.008542 -8992.540844 -3199.000000 ) ( 4037.000000 -8996.000000 -3199.000000 ) ( 4068.000000 -9014.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4070.008542 -9010.540844 -3199.000000 ) ( 4068.000000 -9014.000000 -3199.000000 ) ( 4037.000000 -8996.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2069/1179) # points: 4 { brushDef { // Surface normal: 0.966620, -0.256213, 0.000000 // RotY/Z : 0.000000 / -0.259102. Vector texS/T: (0.256213, 0.966620, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3a]: 128.000000/128.000000 // --> Vector A/B: (-7661.387041, -7747.253216, -7747.253216) / (2516.000000, 2516.000000, 3094.000000) // --> Vector info: d1 = 0.072027, 0.378384, 0.378308. Determinants: 177.074432, 0.006500, 1353044.657002, -49630.649119 // --> Vector info: d2 = 0.999964, 0.999975, 3.062483. Determinants: 0.006615, -177.099641, 396004.530002, -49630.649119 ( 4015.000000 -9079.000000 -3094.000000 ) ( 4015.000000 -9079.000000 -2516.000000 ) ( 4037.000000 -8996.000000 -2516.000000 ) ( ( -0.003568 0.000000 -27.262280 ) ( 0.000000 0.003568 -7.979032 ) ) 04escapehouse/04wex3a 0 0 0 ( 4033.133518 -8994.975149 -2516.000000 ) ( 4011.133518 -9077.975149 -2516.000000 ) ( 4011.133518 -9077.975149 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4033.133518 -8994.975149 -2516.000000 ) ( 4037.000000 -8996.000000 -2516.000000 ) ( 4015.000000 -9079.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4011.133518 -9077.975149 -2516.000000 ) ( 4015.000000 -9079.000000 -2516.000000 ) ( 4015.000000 -9079.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4011.133518 -9077.975149 -3094.000000 ) ( 4015.000000 -9079.000000 -3094.000000 ) ( 4037.000000 -8996.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4033.133518 -8994.975149 -3094.000000 ) ( 4037.000000 -8996.000000 -3094.000000 ) ( 4037.000000 -8996.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2070/1180) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-8996.000000, -9042.000000, -9008.000000) / (4037.000000, 4025.000000, 4058.000000) // --> Vector info: d1 = 0.986125, 1.154919, 1.154911. Determinants: 5.570103, -5.738626, 72180.883611, -1110.000000 // --> Vector info: d2 = 0.813199, 0.520860, 0.858440. Determinants: -5.596216, -5.589188, -28682.653575, -1110.000000 ( 4058.000000 -9008.000000 -3094.000000 ) ( 4025.000000 -9042.000000 -3094.000000 ) ( 4037.000000 -8996.000000 -3094.000000 ) ( ( -0.005018 0.005170 -65.027823 ) ( 0.005042 0.005035 25.840228 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4037.000000 -8996.000000 -3098.000000 ) ( 4025.000000 -9042.000000 -3098.000000 ) ( 4058.000000 -9008.000000 -3098.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4037.000000 -8996.000000 -3098.000000 ) ( 4037.000000 -8996.000000 -3094.000000 ) ( 4025.000000 -9042.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4025.000000 -9042.000000 -3098.000000 ) ( 4025.000000 -9042.000000 -3094.000000 ) ( 4058.000000 -9008.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4058.000000 -9008.000000 -3098.000000 ) ( 4058.000000 -9008.000000 -3094.000000 ) ( 4037.000000 -8996.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2071/1181) # points: 4 { brushDef { // Surface normal: 0.499980, 0.866037, 0.000000 // RotY/Z : 0.000000 / 1.047221. Vector texS/T: (-0.866037, 0.499980, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3a]: 128.000000/128.000000 // --> Vector A/B: (-8016.457259, -8016.457259, -8128.461723) / (3094.000000, 2516.000000, 2516.000000) // --> Vector info: d1 = 0.484164, 0.484164, 0.886198. Determinants: 232.375264, 0.000000, 1831482.248197, -64738.580306 // --> Vector info: d2 = 3.062481, 0.999973, 0.999973. Determinants: 0.000000, -231.010062, 516484.465201, -64738.580306 ( 4112.000000 -9135.000000 -2516.000000 ) ( 4015.000000 -9079.000000 -2516.000000 ) ( 4015.000000 -9079.000000 -3094.000000 ) ( ( -0.003589 0.000000 -28.290430 ) ( 0.000000 0.003568 -7.978001 ) ) 04escapehouse/04wex3a 0 0 0 ( 4013.000080 -9082.464148 -3094.000000 ) ( 4013.000080 -9082.464148 -2516.000000 ) ( 4110.000080 -9138.464148 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4013.000080 -9082.464148 -3094.000000 ) ( 4015.000000 -9079.000000 -3094.000000 ) ( 4015.000000 -9079.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4013.000080 -9082.464148 -2516.000000 ) ( 4015.000000 -9079.000000 -2516.000000 ) ( 4112.000000 -9135.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4110.000080 -9138.464148 -2516.000000 ) ( 4112.000000 -9135.000000 -2516.000000 ) ( 4112.000000 -9135.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4110.000080 -9138.464148 -3094.000000 ) ( 4112.000000 -9135.000000 -3094.000000 ) ( 4015.000000 -9079.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2073/1182) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-9135.000000, -9074.000000, -9059.000000) / (4112.000000, 4173.000000, 4146.000000) // --> Vector info: d1 = 1.016322, 1.016322, 0.805728. Determinants: 12.846250, -12.846265, 167570.519526, -2562.000000 // --> Vector info: d2 = 0.490872, 1.103569, 1.047098. Determinants: -13.098099, -12.635180, -68952.892693, -2562.000000 ( 4146.000000 -9059.000000 -3094.000000 ) ( 4173.000000 -9074.000000 -3094.000000 ) ( 4112.000000 -9135.000000 -3094.000000 ) ( ( -0.005014 0.005014 -65.406136 ) ( 0.005112 0.004932 26.913697 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4112.000000 -9135.000000 -3098.000000 ) ( 4173.000000 -9074.000000 -3098.000000 ) ( 4146.000000 -9059.000000 -3098.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4112.000000 -9135.000000 -3098.000000 ) ( 4112.000000 -9135.000000 -3094.000000 ) ( 4173.000000 -9074.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4173.000000 -9074.000000 -3098.000000 ) ( 4173.000000 -9074.000000 -3094.000000 ) ( 4146.000000 -9059.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4146.000000 -9059.000000 -3098.000000 ) ( 4146.000000 -9059.000000 -3094.000000 ) ( 4086.000000 -9120.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4086.000000 -9120.000000 -3098.000000 ) ( 4086.000000 -9120.000000 -3094.000000 ) ( 4112.000000 -9135.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2077/1183) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-9070.000000, -9079.000000, -9120.000000) / (4017.000000, 4015.000000, 4086.000000) // --> Vector info: d1 = 0.208053, 0.239651, 0.805815. Determinants: 3.375791, -3.799960, 45732.862816, -721.000000 // --> Vector info: d2 = 0.337466, 0.282757, 0.434468. Determinants: -3.580889, -3.608449, -18226.836878, -721.000000 ( 4086.000000 -9120.000000 -3094.000000 ) ( 4015.000000 -9079.000000 -3094.000000 ) ( 4017.000000 -9070.000000 -3094.000000 ) ( ( -0.004682 0.005270 -63.429768 ) ( 0.004967 0.005005 25.279940 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4017.000000 -9070.000000 -3098.000000 ) ( 4015.000000 -9079.000000 -3098.000000 ) ( 4086.000000 -9120.000000 -3098.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4017.000000 -9070.000000 -3098.000000 ) ( 4017.000000 -9070.000000 -3094.000000 ) ( 4015.000000 -9079.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4015.000000 -9079.000000 -3098.000000 ) ( 4015.000000 -9079.000000 -3094.000000 ) ( 4086.000000 -9120.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4086.000000 -9120.000000 -3098.000000 ) ( 4086.000000 -9120.000000 -3094.000000 ) ( 4146.000000 -9059.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4146.000000 -9059.000000 -3098.000000 ) ( 4146.000000 -9059.000000 -3094.000000 ) ( 4017.000000 -9070.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2078/1184) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-9135.000000, -9008.000000, -9074.000000) / (-4112.000000, -4058.000000, -4173.000000) // --> Vector info: d1 = 1.000000, 1.492656, 1.114272. Determinants: -36.222744, -15.539448, -405833.981885, -11041.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.284237. Determinants: -15.348785, 36.098117, -2816.691967, -11041.000000 ( 4173.000000 -9074.000000 -2516.000000 ) ( 4058.000000 -9008.000000 -2516.000000 ) ( 4112.000000 -9135.000000 -2516.000000 ) ( ( 0.003281 0.001407 36.756995 ) ( 0.001390 -0.003269 0.255112 ) ) 04escapehouse/04sky01 0 0 0 ( 4112.000000 -9135.000000 -2512.000000 ) ( 4058.000000 -9008.000000 -2512.000000 ) ( 4173.000000 -9074.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4112.000000 -9135.000000 -2512.000000 ) ( 4112.000000 -9135.000000 -2516.000000 ) ( 4058.000000 -9008.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4058.000000 -9008.000000 -2512.000000 ) ( 4058.000000 -9008.000000 -2516.000000 ) ( 4173.000000 -9074.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4173.000000 -9074.000000 -2512.000000 ) ( 4173.000000 -9074.000000 -2516.000000 ) ( 4112.000000 -9135.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2079/1185) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-9135.000000, -9079.000000, -8996.000000) / (-4112.000000, -4015.000000, -4037.000000) // --> Vector info: d1 = 0.000000, 0.402033, 0.481365. Determinants: -16.539908, -28.926154, -270036.407097, -9283.000000 // --> Vector info: d2 = 0.999998, 0.999997, 1.295905. Determinants: -28.702994, 16.570846, -203345.507209, -9283.000000 ( 4037.000000 -8996.000000 -2516.000000 ) ( 4015.000000 -9079.000000 -2516.000000 ) ( 4112.000000 -9135.000000 -2516.000000 ) ( ( 0.001782 0.003116 29.089347 ) ( 0.003092 -0.001785 21.905150 ) ) 04escapehouse/04sky01 0 0 0 ( 4112.000000 -9135.000000 -2512.000000 ) ( 4015.000000 -9079.000000 -2512.000000 ) ( 4037.000000 -8996.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4112.000000 -9135.000000 -2512.000000 ) ( 4112.000000 -9135.000000 -2516.000000 ) ( 4015.000000 -9079.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4015.000000 -9079.000000 -2512.000000 ) ( 4015.000000 -9079.000000 -2516.000000 ) ( 4037.000000 -8996.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4037.000000 -8996.000000 -2512.000000 ) ( 4037.000000 -8996.000000 -2516.000000 ) ( 4058.000000 -9008.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4058.000000 -9008.000000 -2512.000000 ) ( 4058.000000 -9008.000000 -2516.000000 ) ( 4112.000000 -9135.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2081/1186) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8996.000000, -9079.000000, -9135.000000) / (4037.000000, 4015.000000, 4112.000000) // --> Vector info: d1 = 0.989308, 0.724177, 0.828511. Determinants: -23.422287, -23.507027, -124992.764086, -9283.000000 // --> Vector info: d2 = 0.541777, 0.388385, 0.000195. Determinants: -23.419278, 23.629724, -311102.338372, -9283.000000 ( 4112.000000 -9135.000000 -5316.000000 ) ( 4015.000000 -9079.000000 -5316.000000 ) ( 4037.000000 -8996.000000 -5316.000000 ) ( ( 0.002523 0.002532 13.464695 ) ( 0.002523 -0.002545 33.513125 ) ) 04escapehouse/04wex4a 0 0 0 ( 4037.000000 -8996.000000 -5320.000000 ) ( 4015.000000 -9079.000000 -5320.000000 ) ( 4112.000000 -9135.000000 -5320.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4037.000000 -8996.000000 -5320.000000 ) ( 4037.000000 -8996.000000 -5316.000000 ) ( 4015.000000 -9079.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4015.000000 -9079.000000 -5320.000000 ) ( 4015.000000 -9079.000000 -5316.000000 ) ( 4112.000000 -9135.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4112.000000 -9135.000000 -5320.000000 ) ( 4112.000000 -9135.000000 -5316.000000 ) ( 4173.000000 -9074.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4173.000000 -9074.000000 -5320.000000 ) ( 4173.000000 -9074.000000 -5316.000000 ) ( 4037.000000 -8996.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2084/1187) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-9056.000000, -9117.000000, -9079.000000) / (-4141.000000, -4081.000000, -4015.000000) // --> Vector info: d1 = 0.807449, 0.807632, 1.334741. Determinants: -31.614473, -32.160600, -424569.480019, -6306.000000 // --> Vector info: d2 = 1.036707, 0.424032, 0.283049. Determinants: -31.977554, 31.881643, -164104.324248, -6306.000000 ( 4015.000000 -9079.000000 -3199.000000 ) ( 4081.000000 -9117.000000 -3199.000000 ) ( 4141.000000 -9056.000000 -3199.000000 ) ( ( 0.005013 0.005100 67.327859 ) ( 0.005071 -0.005056 26.023521 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4141.000000 -9056.000000 -3195.000000 ) ( 4081.000000 -9117.000000 -3195.000000 ) ( 4015.000000 -9079.000000 -3195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4141.000000 -9056.000000 -3195.000000 ) ( 4141.000000 -9056.000000 -3199.000000 ) ( 4081.000000 -9117.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4081.000000 -9117.000000 -3195.000000 ) ( 4081.000000 -9117.000000 -3199.000000 ) ( 4015.000000 -9079.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4015.000000 -9079.000000 -3195.000000 ) ( 4015.000000 -9079.000000 -3199.000000 ) ( 4019.000000 -9064.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4019.000000 -9064.000000 -3195.000000 ) ( 4019.000000 -9064.000000 -3199.000000 ) ( 4068.000000 -9014.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4068.000000 -9014.000000 -3195.000000 ) ( 4068.000000 -9014.000000 -3199.000000 ) ( 4141.000000 -9056.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2085/1188) # points: 4 { brushDef { // Surface normal: 0.499980, 0.866037, 0.000000 // RotY/Z : 0.000000 / 1.047221. Vector texS/T: (-0.866037, 0.499980, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3a]: 128.000000/128.000000 // --> Vector A/B: (-8016.457259, -8128.461723, -8128.461723) / (3199.000000, 3199.000000, 5316.000000) // --> Vector info: d1 = 0.484166, 0.886198, 0.886199. Determinants: 851.101794, -0.000093, 6708019.171395, -237113.450705 // --> Vector info: d2 = 0.437461, 0.437454, 7.999998. Determinants: -0.015133, -847.038620, 2605827.255595, -237113.450705 ( 4112.000000 -9135.000000 -5316.000000 ) ( 4112.000000 -9135.000000 -3199.000000 ) ( 4015.000000 -9079.000000 -3199.000000 ) ( ( -0.003589 0.000000 -28.290336 ) ( 0.000000 0.003572 -10.989791 ) ) 04escapehouse/04wex3a 0 0 0 ( 4013.000080 -9082.464148 -3199.000000 ) ( 4110.000080 -9138.464148 -3199.000000 ) ( 4110.000080 -9138.464148 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4013.000080 -9082.464148 -3199.000000 ) ( 4015.000000 -9079.000000 -3199.000000 ) ( 4112.000000 -9135.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4110.000080 -9138.464148 -3199.000000 ) ( 4112.000000 -9135.000000 -3199.000000 ) ( 4112.000000 -9135.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4110.000080 -9138.464148 -5316.000000 ) ( 4112.000000 -9135.000000 -5316.000000 ) ( 4015.000000 -9079.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4013.000080 -9082.464148 -5316.000000 ) ( 4015.000000 -9079.000000 -5316.000000 ) ( 4015.000000 -9079.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2087/1189) # points: 4 { brushDef { // Surface normal: 0.966620, -0.256213, 0.000000 // RotY/Z : 0.000000 / -0.259102. Vector texS/T: (0.256213, 0.966620, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3a]: 128.000000/128.000000 // --> Vector A/B: (-7747.253216, -7661.387041, -7661.387041) / (5316.000000, 5316.000000, 3199.000000) // --> Vector info: d1 = 0.484166, 0.177809, 0.177809. Determinants: 648.558828, 0.000000, 4936538.395469, -181778.692362 // --> Vector info: d2 = 7.999998, 8.000000, 0.437466. Determinants: -0.004036, -649.365855, 1997768.517324, -181778.692362 ( 4037.000000 -8996.000000 -3199.000000 ) ( 4037.000000 -8996.000000 -5316.000000 ) ( 4015.000000 -9079.000000 -5316.000000 ) ( ( -0.003568 0.000000 -27.156859 ) ( 0.000000 0.003572 -10.990114 ) ) 04escapehouse/04wex3a 0 0 0 ( 4011.133518 -9077.975149 -5316.000000 ) ( 4033.133518 -8994.975149 -5316.000000 ) ( 4033.133518 -8994.975149 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4011.133518 -9077.975149 -5316.000000 ) ( 4015.000000 -9079.000000 -5316.000000 ) ( 4037.000000 -8996.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4033.133518 -8994.975149 -5316.000000 ) ( 4037.000000 -8996.000000 -5316.000000 ) ( 4037.000000 -8996.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4033.133518 -8994.975149 -3199.000000 ) ( 4037.000000 -8996.000000 -3199.000000 ) ( 4015.000000 -9079.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4011.133518 -9077.975149 -3199.000000 ) ( 4015.000000 -9079.000000 -3199.000000 ) ( 4015.000000 -9079.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2089/1190) # points: 4 { brushDef { // Surface normal: 0.966838, -0.255391, 0.000000 // RotY/Z : 0.000000 / -0.258252. Vector texS/T: (0.255391, 0.966838, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3a]: 128.000000/128.000000 // --> Vector A/B: (-7666.659085, -7557.023325, -7557.023325) / (5316.000000, 5316.000000, 3199.000000) // --> Vector info: d1 = 1.177806, 0.786179, 0.786179. Determinants: 829.073003, 0.000000, 6082852.636972, -232098.905168 // --> Vector info: d2 = 7.999999, 7.999999, 0.437468. Determinants: 0.000000, -829.123890, 2550831.576764, -232098.905168 ( 4065.000000 -8890.000000 -3199.000000 ) ( 4065.000000 -8890.000000 -5316.000000 ) ( 4037.000000 -8996.000000 -5316.000000 ) ( ( -0.003572 0.000000 -26.208020 ) ( 0.000000 0.003572 -10.990278 ) ) 04escapehouse/04wex3a 0 0 0 ( 4033.132649 -8994.978436 -5316.000000 ) ( 4061.132649 -8888.978436 -5316.000000 ) ( 4061.132649 -8888.978436 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4033.132649 -8994.978436 -5316.000000 ) ( 4037.000000 -8996.000000 -5316.000000 ) ( 4065.000000 -8890.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4061.132649 -8888.978436 -5316.000000 ) ( 4065.000000 -8890.000000 -5316.000000 ) ( 4065.000000 -8890.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4061.132649 -8888.978436 -3199.000000 ) ( 4065.000000 -8890.000000 -3199.000000 ) ( 4037.000000 -8996.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4033.132649 -8994.978436 -3199.000000 ) ( 4037.000000 -8996.000000 -3199.000000 ) ( 4037.000000 -8996.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2090/1191) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8949.000000, -9014.000000, -8996.000000) / (-4133.000000, -4068.000000, -4037.000000) // --> Vector info: d1 = 1.000005, 1.658067, 1.725043. Determinants: 16.046518, -16.198548, 73466.674836, -3185.000000 // --> Vector info: d2 = 1.000000, 0.999998, 1.250094. Determinants: -16.256307, -16.256222, -215849.654366, -3185.000000 ( 4037.000000 -8996.000000 -3199.000000 ) ( 4068.000000 -9014.000000 -3199.000000 ) ( 4133.000000 -8949.000000 -3199.000000 ) ( ( -0.005038 0.005086 -23.066460 ) ( 0.005104 0.005104 67.770692 ) ) 04escapehouse/04wex4a 0 0 0 ( 4133.000000 -8949.000000 -3195.000000 ) ( 4068.000000 -9014.000000 -3195.000000 ) ( 4037.000000 -8996.000000 -3195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4133.000000 -8949.000000 -3195.000000 ) ( 4133.000000 -8949.000000 -3199.000000 ) ( 4068.000000 -9014.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4068.000000 -9014.000000 -3195.000000 ) ( 4068.000000 -9014.000000 -3199.000000 ) ( 4037.000000 -8996.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4037.000000 -8996.000000 -3195.000000 ) ( 4037.000000 -8996.000000 -3199.000000 ) ( 4065.000000 -8890.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4065.000000 -8890.000000 -3195.000000 ) ( 4065.000000 -8890.000000 -3199.000000 ) ( 4133.000000 -8949.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2091/1192) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8660.000000, -8996.000000, -9074.000000) / (4127.000000, 4037.000000, 4173.000000) // --> Vector info: d1 = 2.064960, 0.989109, 1.134404. Determinants: -133.239124, -132.735426, -714908.118521, -52716.000000 // --> Vector info: d2 = 1.163872, 0.541976, 0.000570. Determinants: -133.304420, 133.404326, -1766330.611504, -52716.000000 ( 4173.000000 -9074.000000 -5316.000000 ) ( 4037.000000 -8996.000000 -5316.000000 ) ( 4127.000000 -8660.000000 -5316.000000 ) ( ( 0.002527 0.002518 13.561502 ) ( 0.002529 -0.002531 33.506537 ) ) 04escapehouse/04wex4a 0 0 0 ( 4127.000000 -8660.000000 -5320.000000 ) ( 4037.000000 -8996.000000 -5320.000000 ) ( 4173.000000 -9074.000000 -5320.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4127.000000 -8660.000000 -5320.000000 ) ( 4127.000000 -8660.000000 -5316.000000 ) ( 4037.000000 -8996.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4037.000000 -8996.000000 -5320.000000 ) ( 4037.000000 -8996.000000 -5316.000000 ) ( 4173.000000 -9074.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4173.000000 -9074.000000 -5320.000000 ) ( 4173.000000 -9074.000000 -5316.000000 ) ( 4357.000000 -8890.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4357.000000 -8890.000000 -5320.000000 ) ( 4357.000000 -8890.000000 -5316.000000 ) ( 4127.000000 -8660.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2096/1193) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (9367.043530, 9367.043530, 9215.722679) / (5316.000000, 3330.000000, 3330.000000) // --> Vector info: d1 = 0.536324, 0.536366, 1.078017. Determinants: 1075.719383, 0.006422, -10237522.094129, -300523.210431 // --> Vector info: d2 = 7.937524, 0.843750, 0.843760. Determinants: 0.020713, -1073.435923, 3320781.196722, -300523.210431 ( 4250.000000 -8783.000000 -3330.000000 ) ( 4357.000000 -8890.000000 -3330.000000 ) ( 4357.000000 -8890.000000 -5316.000000 ) ( ( -0.003579 0.000000 34.065662 ) ( 0.000000 0.003572 -11.049999 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 4359.828427 -8887.171573 -5316.000000 ) ( 4359.828427 -8887.171573 -3330.000000 ) ( 4252.828427 -8780.171573 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4359.828427 -8887.171573 -5316.000000 ) ( 4357.000000 -8890.000000 -5316.000000 ) ( 4357.000000 -8890.000000 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4359.828427 -8887.171573 -3330.000000 ) ( 4357.000000 -8890.000000 -3330.000000 ) ( 4250.000000 -8783.000000 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4252.828427 -8780.171573 -3330.000000 ) ( 4250.000000 -8783.000000 -3330.000000 ) ( 4250.000000 -8783.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4252.828427 -8780.171573 -5316.000000 ) ( 4250.000000 -8783.000000 -5316.000000 ) ( 4357.000000 -8890.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2098/1194) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-8808.000000, -8865.000000, -9056.000000) / (-4275.000000, -4332.000000, -4141.000000) // --> Vector info: d1 = 1.390161, 0.806842, 0.807449. Determinants: -111.379405, -111.448618, -1487742.001714, -21774.000000 // --> Vector info: d2 = 2.966406, 2.966228, 1.036707. Determinants: -110.016693, 109.948751, -563586.654704, -21774.000000 ( 4141.000000 -9056.000000 -3199.000000 ) ( 4332.000000 -8865.000000 -3199.000000 ) ( 4275.000000 -8808.000000 -3199.000000 ) ( ( 0.005115 0.005118 68.326536 ) ( 0.005053 -0.005050 25.883469 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4275.000000 -8808.000000 -3195.000000 ) ( 4332.000000 -8865.000000 -3195.000000 ) ( 4141.000000 -9056.000000 -3195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4275.000000 -8808.000000 -3195.000000 ) ( 4275.000000 -8808.000000 -3199.000000 ) ( 4332.000000 -8865.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4332.000000 -8865.000000 -3195.000000 ) ( 4332.000000 -8865.000000 -3199.000000 ) ( 4141.000000 -9056.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4141.000000 -9056.000000 -3195.000000 ) ( 4141.000000 -9056.000000 -3199.000000 ) ( 4068.000000 -9014.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4068.000000 -9014.000000 -3195.000000 ) ( 4068.000000 -9014.000000 -3199.000000 ) ( 4275.000000 -8808.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2100/1195) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (9367.043530, 9367.043530, 9215.722679) / (3243.000000, 3199.000000, 3199.000000) // --> Vector info: d1 = 0.536322, 0.536323, 1.077974. Determinants: 23.832655, 0.000144, -226812.880208, -6658.117452 // --> Vector info: d2 = 0.937523, 0.781257, 0.781260. Determinants: 0.000147, -23.646264, 70441.321515, -6658.117452 ( 4250.000000 -8783.000000 -3199.000000 ) ( 4357.000000 -8890.000000 -3199.000000 ) ( 4357.000000 -8890.000000 -3243.000000 ) ( ( -0.003579 0.000000 34.065617 ) ( 0.000000 0.003551 -10.579766 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 4359.828427 -8887.171573 -3243.000000 ) ( 4359.828427 -8887.171573 -3199.000000 ) ( 4252.828427 -8780.171573 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4359.828427 -8887.171573 -3243.000000 ) ( 4357.000000 -8890.000000 -3243.000000 ) ( 4357.000000 -8890.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4359.828427 -8887.171573 -3199.000000 ) ( 4357.000000 -8890.000000 -3199.000000 ) ( 4250.000000 -8783.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4252.828427 -8780.171573 -3199.000000 ) ( 4250.000000 -8783.000000 -3199.000000 ) ( 4250.000000 -8783.000000 -3243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4252.828427 -8780.171573 -3243.000000 ) ( 4250.000000 -8783.000000 -3243.000000 ) ( 4357.000000 -8890.000000 -3243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2101/1196) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (9367.043530, 9367.043530, 9350.072968) / (3330.000000, 3243.000000, 3243.000000) // --> Vector info: d1 = 0.536322, 0.536326, 0.598568. Determinants: 5.415098, 0.000065, -51515.522691, -1476.438959 // --> Vector info: d2 = 0.937523, 0.625023, 0.625024. Determinants: 0.000124, -5.303301, 16274.631440, -1476.438959 ( 4345.000000 -8878.000000 -3243.000000 ) ( 4357.000000 -8890.000000 -3243.000000 ) ( 4357.000000 -8890.000000 -3330.000000 ) ( ( -0.003668 0.000000 34.891739 ) ( 0.000000 0.003592 -11.022895 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 4359.828427 -8887.171573 -3330.000000 ) ( 4359.828427 -8887.171573 -3243.000000 ) ( 4347.828427 -8875.171573 -3243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4359.828427 -8887.171573 -3330.000000 ) ( 4357.000000 -8890.000000 -3330.000000 ) ( 4357.000000 -8890.000000 -3243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4359.828427 -8887.171573 -3243.000000 ) ( 4357.000000 -8890.000000 -3243.000000 ) ( 4345.000000 -8878.000000 -3243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4347.828427 -8875.171573 -3243.000000 ) ( 4345.000000 -8878.000000 -3243.000000 ) ( 4345.000000 -8878.000000 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4347.828427 -8875.171573 -3330.000000 ) ( 4345.000000 -8878.000000 -3330.000000 ) ( 4357.000000 -8890.000000 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2102/1197) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (9232.693242, 9215.722679, 9215.722679) / (3243.000000, 3243.000000, 3330.000000) // --> Vector info: d1 = 0.536322, 0.536322, 0.848822. Determinants: 0.000020, -5.303301, 16406.569557, -1476.438959 // --> Vector info: d2 = 0.937523, 0.875011, 0.875007. Determinants: -5.438537, 0.000065, 48827.940538, -1476.438959 ( 4250.000000 -8783.000000 -3330.000000 ) ( 4250.000000 -8783.000000 -3243.000000 ) ( 4262.000000 -8795.000000 -3243.000000 ) ( ( 0.000000 0.003592 -11.112257 ) ( 0.003684 0.000000 -33.071425 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 4264.828427 -8792.171573 -3243.000000 ) ( 4252.828427 -8780.171573 -3243.000000 ) ( 4252.828427 -8780.171573 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4264.828427 -8792.171573 -3243.000000 ) ( 4262.000000 -8795.000000 -3243.000000 ) ( 4250.000000 -8783.000000 -3243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4252.828427 -8780.171573 -3243.000000 ) ( 4250.000000 -8783.000000 -3243.000000 ) ( 4250.000000 -8783.000000 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4252.828427 -8780.171573 -3330.000000 ) ( 4250.000000 -8783.000000 -3330.000000 ) ( 4262.000000 -8795.000000 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4264.828427 -8792.171573 -3330.000000 ) ( 4262.000000 -8795.000000 -3330.000000 ) ( 4262.000000 -8795.000000 -3243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2105/1198) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9345.000000, -9415.000000, -9456.000000) / (3903.000000, 3640.000000, 3792.000000) // --> Vector info: d1 = 1.769515, 0.928763, 1.209204. Determinants: -54.038402, -54.101729, -331738.146762, -21423.000000 // --> Vector info: d2 = 1.000298, 1.484896, 0.999973. Determinants: -53.875777, 53.813150, -734931.238348, -21423.000000 ( 3792.000000 -9456.000000 -5316.000000 ) ( 3640.000000 -9415.000000 -5316.000000 ) ( 3903.000000 -9345.000000 -5316.000000 ) ( ( 0.002522 0.002525 15.485140 ) ( 0.002515 -0.002512 34.305711 ) ) 04escapehouse/04wex4a 0 0 0 ( 3903.000000 -9345.000000 -5320.000000 ) ( 3640.000000 -9415.000000 -5320.000000 ) ( 3792.000000 -9456.000000 -5320.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3903.000000 -9345.000000 -5320.000000 ) ( 3903.000000 -9345.000000 -5316.000000 ) ( 3640.000000 -9415.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -9415.000000 -5320.000000 ) ( 3640.000000 -9415.000000 -5316.000000 ) ( 3792.000000 -9456.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3792.000000 -9456.000000 -5320.000000 ) ( 3792.000000 -9456.000000 -5316.000000 ) ( 3903.000000 -9345.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2106/1199) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-9456.000000, -9415.000000, -9345.000000) / (-3792.000000, -3640.000000, -3903.000000) // --> Vector info: d1 = 1.000000, 1.560258, 0.719705. Determinants: -19.583844, -73.680759, -486005.264971, -21423.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.485272. Determinants: -73.761378, 19.896067, -622041.709441, -21423.000000 ( 3903.000000 -9345.000000 -2516.000000 ) ( 3640.000000 -9415.000000 -2516.000000 ) ( 3792.000000 -9456.000000 -2516.000000 ) ( ( 0.000914 0.003439 22.686144 ) ( 0.003443 -0.000929 29.036163 ) ) 04escapehouse/04sky01 0 0 0 ( 3792.000000 -9456.000000 -2512.000000 ) ( 3640.000000 -9415.000000 -2512.000000 ) ( 3903.000000 -9345.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3792.000000 -9456.000000 -2512.000000 ) ( 3792.000000 -9456.000000 -2516.000000 ) ( 3640.000000 -9415.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -9415.000000 -2512.000000 ) ( 3640.000000 -9415.000000 -2516.000000 ) ( 3903.000000 -9345.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3903.000000 -9345.000000 -2512.000000 ) ( 3903.000000 -9345.000000 -2516.000000 ) ( 3792.000000 -9456.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2112/1200) # points: 4 { brushDef { // Surface normal: 0.257205, -0.966357, 0.000000 // RotY/Z : 0.000000 / -1.310667. Vector texS/T: (0.966357, 0.257205, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1095.951495, 1095.951495, 1368.107700) / (3153.000000, 5316.000000, 5316.000000) // --> Vector info: d1 = 0.999999, 1.000159, 1.970736. Determinants: -2099.357274, -0.043539, 1712257.498400, -588673.871733 // --> Vector info: d2 = 8.000002, 0.273304, 0.273324. Determinants: -0.041266, 2102.868655, -11339691.739831, -588673.871733 ( 3903.000000 -9345.000000 -5316.000000 ) ( 3640.000000 -9415.000000 -5316.000000 ) ( 3640.000000 -9415.000000 -3153.000000 ) ( ( 0.003566 0.000000 -2.908669 ) ( 0.000000 -0.003572 19.263114 ) ) 04escapehouse/04wex4a 0 0 0 ( 3638.971179 -9411.134573 -3153.000000 ) ( 3638.971179 -9411.134573 -5316.000000 ) ( 3901.971179 -9341.134573 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.971179 -9411.134573 -3153.000000 ) ( 3640.000000 -9415.000000 -3153.000000 ) ( 3640.000000 -9415.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.971179 -9411.134573 -5316.000000 ) ( 3640.000000 -9415.000000 -5316.000000 ) ( 3903.000000 -9345.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3901.971179 -9341.134573 -5316.000000 ) ( 3903.000000 -9345.000000 -5316.000000 ) ( 3903.000000 -9345.000000 -3153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3901.971179 -9341.134573 -3153.000000 ) ( 3903.000000 -9345.000000 -3153.000000 ) ( 3640.000000 -9415.000000 -3153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2115/1201) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-8660.000000, -8767.000000, -8522.000000) / (-4127.000000, -4098.000000, -3853.000000) // --> Vector info: d1 = 1.000000, 1.397344, 0.777322. Determinants: 115.329925, -31.006892, 837471.699221, -33320.000000 // --> Vector info: d2 = 1.000000, 0.999999, 2.073922. Determinants: -31.143909, -114.909602, -777258.171945, -33320.000000 ( 3853.000000 -8522.000000 -2516.000000 ) ( 4098.000000 -8767.000000 -2516.000000 ) ( 4127.000000 -8660.000000 -2516.000000 ) ( ( -0.003461 0.000931 -25.134205 ) ( 0.000935 0.003449 23.327076 ) ) 04escapehouse/04sky01 0 0 0 ( 4127.000000 -8660.000000 -2512.000000 ) ( 4098.000000 -8767.000000 -2512.000000 ) ( 3853.000000 -8522.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4127.000000 -8660.000000 -2512.000000 ) ( 4127.000000 -8660.000000 -2516.000000 ) ( 4098.000000 -8767.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4098.000000 -8767.000000 -2512.000000 ) ( 4098.000000 -8767.000000 -2516.000000 ) ( 3853.000000 -8522.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3853.000000 -8522.000000 -2512.000000 ) ( 3853.000000 -8522.000000 -2516.000000 ) ( 3903.000000 -8435.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3903.000000 -8435.000000 -2512.000000 ) ( 3903.000000 -8435.000000 -2516.000000 ) ( 4127.000000 -8660.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2116/1202) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8435.000000, -8522.000000, -8767.000000) / (3903.000000, 3853.000000, 4098.000000) // --> Vector info: d1 = 2.064875, 2.064686, 0.866715. Determinants: -59.944782, 104.177161, -981545.217052, -33565.000000 // --> Vector info: d2 = 0.326862, 0.683112, 1.003431. Determinants: 103.297330, 59.413701, 628450.197879, -33565.000000 ( 4098.000000 -8767.000000 -5316.000000 ) ( 3853.000000 -8522.000000 -5316.000000 ) ( 3903.000000 -8435.000000 -5316.000000 ) ( ( 0.001786 -0.003104 29.243117 ) ( -0.003078 -0.001770 -18.723378 ) ) 04escapehouse/04wex4a 0 0 0 ( 3903.000000 -8435.000000 -5320.000000 ) ( 3853.000000 -8522.000000 -5320.000000 ) ( 4098.000000 -8767.000000 -5320.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3903.000000 -8435.000000 -5320.000000 ) ( 3903.000000 -8435.000000 -5316.000000 ) ( 3853.000000 -8522.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3853.000000 -8522.000000 -5320.000000 ) ( 3853.000000 -8522.000000 -5316.000000 ) ( 4098.000000 -8767.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4098.000000 -8767.000000 -5320.000000 ) ( 4098.000000 -8767.000000 -5316.000000 ) ( 4127.000000 -8660.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4127.000000 -8660.000000 -5320.000000 ) ( 4127.000000 -8660.000000 -5316.000000 ) ( 3903.000000 -8435.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2118/1203) # points: 4 { brushDef { // Surface normal: 0.867014, -0.498284, 0.000000 // RotY/Z : 0.000000 / -0.521618. Vector texS/T: (0.498284, 0.867014, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5468.805057, -5368.460650, -5368.460650) / (5316.000000, 5316.000000, 3251.000000) // --> Vector info: d1 = 0.209842, 0.368612, 6.969415. Determinants: -327.859243, 662.353652, -5357551.957061, -207211.200288 // --> Vector info: d2 = 1.090734, 0.771882, 4.058699. Determinants: 658.429267, 329.813734, 1621519.243365, -207211.200288 ( 3903.000000 -8435.000000 -3251.000000 ) ( 3903.000000 -8435.000000 -5316.000000 ) ( 3853.000000 -8522.000000 -5316.000000 ) ( ( 0.001582 -0.003197 25.855513 ) ( -0.003178 -0.001592 -7.825442 ) ) 04escapehouse/04wex4a 0 0 0 ( 3849.531944 -8520.006864 -5316.000000 ) ( 3899.531944 -8433.006864 -5316.000000 ) ( 3899.531944 -8433.006864 -3251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3849.531944 -8520.006864 -5316.000000 ) ( 3853.000000 -8522.000000 -5316.000000 ) ( 3903.000000 -8435.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3899.531944 -8433.006864 -5316.000000 ) ( 3903.000000 -8435.000000 -5316.000000 ) ( 3903.000000 -8435.000000 -3251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3899.531944 -8433.006864 -3251.000000 ) ( 3903.000000 -8435.000000 -3251.000000 ) ( 3853.000000 -8522.000000 -3112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3849.531944 -8520.006864 -3112.000000 ) ( 3853.000000 -8522.000000 -3112.000000 ) ( 3853.000000 -8522.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2119/1204) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3a]: 128.000000/128.000000 // --> Vector A/B: (-8969.649519, -8750.446417, -8750.446417) / (5316.000000, 5316.000000, 2516.000000) // --> Vector info: d1 = 1.000000, 1.786161, 1.786161. Determinants: -2201.251325, 0.000000, -20358221.575328, -613768.686070 // --> Vector info: d2 = 0.000000, 0.000001, 10.000026. Determinants: -0.002319, 2192.036478, -11652886.733436, -613768.686070 ( 3853.000000 -8522.000000 -2516.000000 ) ( 3853.000000 -8522.000000 -5316.000000 ) ( 4008.000000 -8677.000000 -5316.000000 ) ( ( 0.003586 0.000000 33.169209 ) ( 0.000000 -0.003571 18.985795 ) ) 04escapehouse/04wex3a 0 0 0 ( 4005.171573 -8679.828427 -5316.000000 ) ( 3850.171573 -8524.828427 -5316.000000 ) ( 3850.171573 -8524.828427 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4005.171573 -8679.828427 -5316.000000 ) ( 4008.000000 -8677.000000 -5316.000000 ) ( 3853.000000 -8522.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3850.171573 -8524.828427 -5316.000000 ) ( 3853.000000 -8522.000000 -5316.000000 ) ( 3853.000000 -8522.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3850.171573 -8524.828427 -2516.000000 ) ( 3853.000000 -8522.000000 -2516.000000 ) ( 4008.000000 -8677.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4005.171573 -8679.828427 -2516.000000 ) ( 4008.000000 -8677.000000 -2516.000000 ) ( 4008.000000 -8677.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2126/1205) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-8767.000000, -8890.000000, -8677.000000) / (-4098.000000, -4065.000000, -4008.000000) // --> Vector info: d1 = 1.000000, 1.453898, 0.773054. Determinants: 48.340004, -12.936466, 356743.179901, -14040.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.393084. Determinants: -12.971766, -48.349340, -311859.064097, -14040.000000 ( 4008.000000 -8677.000000 -2516.000000 ) ( 4065.000000 -8890.000000 -2516.000000 ) ( 4098.000000 -8767.000000 -2516.000000 ) ( ( -0.003443 0.000921 -25.409058 ) ( 0.000924 0.003444 22.212184 ) ) 04escapehouse/04sky01 0 0 0 ( 4098.000000 -8767.000000 -2512.000000 ) ( 4065.000000 -8890.000000 -2512.000000 ) ( 4008.000000 -8677.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4098.000000 -8767.000000 -2512.000000 ) ( 4098.000000 -8767.000000 -2516.000000 ) ( 4065.000000 -8890.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4065.000000 -8890.000000 -2512.000000 ) ( 4065.000000 -8890.000000 -2516.000000 ) ( 4008.000000 -8677.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4008.000000 -8677.000000 -2512.000000 ) ( 4008.000000 -8677.000000 -2516.000000 ) ( 4098.000000 -8767.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2127/1206) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8677.000000, -8890.000000, -8767.000000) / (4008.000000, 4065.000000, 4098.000000) // --> Vector info: d1 = 0.720715, 0.328248, 0.721086. Determinants: -35.343221, -35.401093, -174904.384185, -14040.000000 // --> Vector info: d2 = 1.418885, 0.737836, 0.965068. Determinants: -35.426780, 35.368747, -469077.257186, -14040.000000 ( 4098.000000 -8767.000000 -5316.000000 ) ( 4065.000000 -8890.000000 -5316.000000 ) ( 4008.000000 -8677.000000 -5316.000000 ) ( ( 0.002517 0.002521 12.457577 ) ( 0.002523 -0.002519 33.410061 ) ) 04escapehouse/04wex4a 0 0 0 ( 4008.000000 -8677.000000 -5320.000000 ) ( 4065.000000 -8890.000000 -5320.000000 ) ( 4098.000000 -8767.000000 -5320.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4008.000000 -8677.000000 -5320.000000 ) ( 4008.000000 -8677.000000 -5316.000000 ) ( 4065.000000 -8890.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4065.000000 -8890.000000 -5320.000000 ) ( 4065.000000 -8890.000000 -5316.000000 ) ( 4098.000000 -8767.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4098.000000 -8767.000000 -5320.000000 ) ( 4098.000000 -8767.000000 -5316.000000 ) ( 4008.000000 -8677.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2128/1207) # points: 4 { brushDef { // Surface normal: 0.966009, 0.258509, 0.000000 // RotY/Z : 0.000000 / 0.261479. Vector texS/T: (-0.258509, 0.966009, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3a]: 128.000000/128.000000 // --> Vector A/B: (-9638.658401, -9418.163503, -9418.163503) / (5316.000000, 5316.000000, 2516.000000) // --> Vector info: d1 = 0.786171, 0.000001, 0.000012. Determinants: 2201.275300, 0.002474, 20731956.831409, -617385.714120 // --> Vector info: d2 = 11.000000, 10.999999, 0.999972. Determinants: 0.002669, -2204.954867, 4930322.940308, -617385.714120 ( 4008.000000 -8677.000000 -2516.000000 ) ( 4008.000000 -8677.000000 -5316.000000 ) ( 4065.000000 -8890.000000 -5316.000000 ) ( ( -0.003565 0.000000 -33.580234 ) ( 0.000000 0.003571 -7.985807 ) ) 04escapehouse/04wex3a 0 0 0 ( 4061.135965 -8891.034038 -5316.000000 ) ( 4004.135965 -8678.034038 -5316.000000 ) ( 4004.135965 -8678.034038 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4061.135965 -8891.034038 -5316.000000 ) ( 4065.000000 -8890.000000 -5316.000000 ) ( 4008.000000 -8677.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4004.135965 -8678.034038 -5316.000000 ) ( 4008.000000 -8677.000000 -5316.000000 ) ( 4008.000000 -8677.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4004.135965 -8678.034038 -2516.000000 ) ( 4008.000000 -8677.000000 -2516.000000 ) ( 4065.000000 -8890.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4061.135965 -8891.034038 -2516.000000 ) ( 4065.000000 -8890.000000 -2516.000000 ) ( 4065.000000 -8890.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2134/1208) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-8435.000000, -8324.000000, -8365.000000) / (-3378.000000, -3488.000000, -3640.000000) // --> Vector info: d1 = 0.000000, 0.560363, 0.840544. Determinants: -54.355214, 54.074967, -275820.991932, -21382.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.485287. Determinants: 53.381312, 53.866782, 632233.352361, -21382.000000 ( 3640.000000 -8365.000000 -2516.000000 ) ( 3488.000000 -8324.000000 -2516.000000 ) ( 3378.000000 -8435.000000 -2516.000000 ) ( ( 0.002542 -0.002529 12.899682 ) ( -0.002497 -0.002519 -29.568485 ) ) 04escapehouse/04sky01 0 0 0 ( 3378.000000 -8435.000000 -2512.000000 ) ( 3488.000000 -8324.000000 -2512.000000 ) ( 3640.000000 -8365.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3378.000000 -8435.000000 -2512.000000 ) ( 3378.000000 -8435.000000 -2516.000000 ) ( 3488.000000 -8324.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3488.000000 -8324.000000 -2512.000000 ) ( 3488.000000 -8324.000000 -2516.000000 ) ( 3640.000000 -8365.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8365.000000 -2512.000000 ) ( 3640.000000 -8365.000000 -2516.000000 ) ( 3378.000000 -8435.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2135/1209) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8324.000000, -8435.000000, -8365.000000) / (3488.000000, 3378.000000, 3640.000000) // --> Vector info: d1 = 1.296381, 0.736020, 1.577282. Determinants: -54.275836, -54.154859, -290619.129131, -21382.000000 // --> Vector info: d2 = 0.626327, 0.625495, 0.141459. Determinants: -53.462015, 53.786291, -646016.526332, -21382.000000 ( 3640.000000 -8365.000000 -5316.000000 ) ( 3378.000000 -8435.000000 -5316.000000 ) ( 3488.000000 -8324.000000 -5316.000000 ) ( ( 0.002538 0.002533 13.591765 ) ( 0.002500 -0.002515 30.213101 ) ) 04escapehouse/04wex4a 0 0 0 ( 3488.000000 -8324.000000 -5320.000000 ) ( 3378.000000 -8435.000000 -5320.000000 ) ( 3640.000000 -8365.000000 -5320.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3488.000000 -8324.000000 -5320.000000 ) ( 3488.000000 -8324.000000 -5316.000000 ) ( 3378.000000 -8435.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3378.000000 -8435.000000 -5320.000000 ) ( 3378.000000 -8435.000000 -5316.000000 ) ( 3640.000000 -8365.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8365.000000 -5320.000000 ) ( 3640.000000 -8365.000000 -5316.000000 ) ( 3488.000000 -8324.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2136/1210) # points: 4 { brushDef { // Surface normal: -0.258122, 0.966112, 0.000000 // RotY/Z : 0.000000 / 1.831874. Vector texS/T: (-0.966112, -0.258122, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1357.461707, -1086.271737, -1086.271737) / (5316.000000, 5316.000000, 3153.000000) // --> Vector info: d1 = 0.999905, 1.970480, 1.970575. Determinants: -2099.353539, 0.025636, -3436456.669071, -586583.905794 // --> Vector info: d2 = 0.273306, 0.273294, 8.000002. Determinants: 0.025787, 2095.405696, -11299458.512971, -586583.905794 ( 3378.000000 -8435.000000 -3153.000000 ) ( 3378.000000 -8435.000000 -5316.000000 ) ( 3640.000000 -8365.000000 -5316.000000 ) ( ( 0.003579 0.000000 5.858423 ) ( 0.000000 -0.003572 19.263158 ) ) 04escapehouse/04wex4a 0 0 0 ( 3641.032487 -8368.864450 -5316.000000 ) ( 3379.032487 -8438.864450 -5316.000000 ) ( 3379.032487 -8438.864450 -3153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.032487 -8368.864450 -5316.000000 ) ( 3640.000000 -8365.000000 -5316.000000 ) ( 3378.000000 -8435.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3379.032487 -8438.864450 -5316.000000 ) ( 3378.000000 -8435.000000 -5316.000000 ) ( 3378.000000 -8435.000000 -3153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3379.032487 -8438.864450 -3153.000000 ) ( 3378.000000 -8435.000000 -3153.000000 ) ( 3640.000000 -8365.000000 -3153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.032487 -8368.864450 -3153.000000 ) ( 3640.000000 -8365.000000 -3153.000000 ) ( 3640.000000 -8365.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2142/1211) # points: 3 { brushDef { // Surface normal: -0.201928, 0.755789, 0.622903 // RotY/Z : -0.672448 / 1.831874. Vector texS/T: (-0.966112, -0.258122, 0.000000) / (-0.160785, 0.601794, -0.782299) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1086.271737, -1221.947846, -1357.461707) / (-3152.676379, -3966.942916, -3152.676379) // --> Vector info: d1 = 0.970575, 0.485312, 0.000000. Determinants: -790.306795, 0.085239, -1072542.486752, -220820.918022 // --> Vector info: d2 = 1.000000, 3.906573, 1.000000. Determinants: 0.000045, 788.233421, 2264224.044133, -220820.918022 ( 3640.000000 -8365.000000 -3153.000000 ) ( 3640.000000 -8890.000000 -2516.000000 ) ( 3378.000000 -8435.000000 -3153.000000 ) ( ( 0.003579 0.000000 4.857069 ) ( 0.000000 -0.003570 -10.253666 ) ) 04escapehouse/04wex4a 0 0 0 ( 3378.807713 -8438.023156 -3155.491612 ) ( 3640.807713 -8893.023156 -2518.491612 ) ( 3640.807713 -8368.023156 -3155.491612 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3378.807713 -8438.023156 -3155.491612 ) ( 3378.000000 -8435.000000 -3153.000000 ) ( 3640.000000 -8890.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.807713 -8893.023156 -2518.491612 ) ( 3640.000000 -8890.000000 -2516.000000 ) ( 3640.000000 -8365.000000 -3153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.807713 -8368.023156 -3155.491612 ) ( 3640.000000 -8365.000000 -3153.000000 ) ( 3378.000000 -8435.000000 -3153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2147/1212) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-8435.000000, -8890.000000, -8628.000000) / (-3903.000000, -3640.000000, -3185.000000) // --> Vector info: d1 = 0.000000, 1.874999, 1.875026. Determinants: 853.117133, -491.262171, 5278646.684538, -275931.000000 // --> Vector info: d2 = 0.999998, 0.999968, 2.874981. Determinants: -493.141776, -853.123003, -7765320.372181, -275931.000000 ( 3185.000000 -8628.000000 -2516.000000 ) ( 3640.000000 -8890.000000 -2516.000000 ) ( 3903.000000 -8435.000000 -2516.000000 ) ( ( -0.003092 0.001780 -19.130314 ) ( 0.001787 0.003092 28.142254 ) ) 04escapehouse/04sky01 0 0 0 ( 3903.000000 -8435.000000 -2512.000000 ) ( 3640.000000 -8890.000000 -2512.000000 ) ( 3185.000000 -8628.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3903.000000 -8435.000000 -2512.000000 ) ( 3903.000000 -8435.000000 -2516.000000 ) ( 3640.000000 -8890.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8890.000000 -2512.000000 ) ( 3640.000000 -8890.000000 -2516.000000 ) ( 3185.000000 -8628.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 -8628.000000 -2512.000000 ) ( 3185.000000 -8628.000000 -2516.000000 ) ( 3378.000000 -8435.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3378.000000 -8435.000000 -2512.000000 ) ( 3378.000000 -8435.000000 -2516.000000 ) ( 3640.000000 -8365.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8365.000000 -2512.000000 ) ( 3640.000000 -8365.000000 -2516.000000 ) ( 3903.000000 -8435.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2150/1213) # points: 3 { brushDef { // Surface normal: -0.703710, 0.408560, 0.581266 // RotY/Z : -0.620284 / 2.615576. Vector texS/T: (-0.502093, -0.864814, 0.000000) / (-0.502687, 0.291850, -0.813713) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5862.447442, 5860.576419, 5598.634478) / (-1473.756270, -2377.022842, -1594.191813) // --> Vector info: d1 = 0.485312, 1.016530, 1.481125. Determinants: 835.507070, 138.279091, -4809863.900042, -238068.093929 // --> Vector info: d2 = 3.258134, 0.076496, 2.986258. Determinants: 137.605744, -838.848749, -2818622.772386, -238068.093929 ( 3378.000000 -8435.000000 -3153.000000 ) ( 3640.000000 -8890.000000 -2516.000000 ) ( 3185.000000 -8628.000000 -3251.000000 ) ( ( -0.003510 -0.000581 20.203732 ) ( -0.000578 0.003524 11.839565 ) ) 04escapehouse/04wex4a 0 0 0 ( 3187.814842 -8629.634238 -3253.325066 ) ( 3642.814842 -8891.634238 -2518.325066 ) ( 3380.814842 -8436.634238 -3155.325066 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3187.814842 -8629.634238 -3253.325066 ) ( 3185.000000 -8628.000000 -3251.000000 ) ( 3640.000000 -8890.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3642.814842 -8891.634238 -2518.325066 ) ( 3640.000000 -8890.000000 -2516.000000 ) ( 3378.000000 -8435.000000 -3153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3380.814842 -8436.634238 -3155.325066 ) ( 3378.000000 -8435.000000 -3153.000000 ) ( 3185.000000 -8628.000000 -3251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2151/1214) # points: 3 { brushDef { // Surface normal: 0.499008, 0.866597, 0.000000 // RotY/Z : 0.000000 / 1.048343. Vector texS/T: (-0.866597, 0.499008, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3a]: 128.000000/128.000000 // --> Vector A/B: (-7590.594154, -7065.552251, -7065.552251) / (2516.000000, 3251.000000, 2516.000000) // --> Vector info: d1 = 0.124989, 2.000002, 2.000002. Determinants: -1378.134463, 0.000000, -10509093.390647, -385905.798771 // --> Vector info: d2 = 3.000000, 0.374998, 3.000000. Determinants: 0.000000, 1378.236497, -4625360.606426, -385905.798771 ( 3185.000000 -8628.000000 -2516.000000 ) ( 3185.000000 -8628.000000 -3251.000000 ) ( 3640.000000 -8890.000000 -2516.000000 ) ( ( 0.003571 0.000000 27.232276 ) ( 0.000000 -0.003571 11.985725 ) ) 04escapehouse/04wex3a 0 0 0 ( 3638.003969 -8893.466390 -2516.000000 ) ( 3183.003969 -8631.466390 -3251.000000 ) ( 3183.003969 -8631.466390 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.003969 -8893.466390 -2516.000000 ) ( 3640.000000 -8890.000000 -2516.000000 ) ( 3185.000000 -8628.000000 -3251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3183.003969 -8631.466390 -3251.000000 ) ( 3185.000000 -8628.000000 -3251.000000 ) ( 3185.000000 -8628.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3183.003969 -8631.466390 -2516.000000 ) ( 3185.000000 -8628.000000 -2516.000000 ) ( 3640.000000 -8890.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2152/1215) # points: 3 { brushDef { // Surface normal: -0.865480, 0.500944, 0.000000 // RotY/Z : 0.000000 / 2.616904. Vector texS/T: (-0.500944, -0.865480, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3a]: 128.000000/128.000000 // --> Vector A/B: (5870.682227, 5445.484626, 5445.484626) / (2516.000000, 2516.000000, 3112.000000) // --> Vector info: d1 = 2.304920, 0.786165, 0.786165. Determinants: -905.177673, 0.000000, 4729902.859825, -253417.770269 // --> Vector info: d2 = 3.000027, 3.000027, 0.873772. Determinants: 0.000000, 904.078339, -3034921.179657, -253417.770269 ( 3853.000000 -8522.000000 -3112.000000 ) ( 3853.000000 -8522.000000 -2516.000000 ) ( 3640.000000 -8890.000000 -2516.000000 ) ( ( 0.003572 0.000000 -18.664448 ) ( 0.000000 -0.003568 11.975960 ) ) 04escapehouse/04wex3a 0 0 0 ( 3643.461920 -8892.003774 -2516.000000 ) ( 3856.461920 -8524.003774 -2516.000000 ) ( 3856.461920 -8524.003774 -3112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3643.461920 -8892.003774 -2516.000000 ) ( 3640.000000 -8890.000000 -2516.000000 ) ( 3853.000000 -8522.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3856.461920 -8524.003774 -2516.000000 ) ( 3853.000000 -8522.000000 -2516.000000 ) ( 3853.000000 -8522.000000 -3112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3856.461920 -8524.003774 -3112.000000 ) ( 3853.000000 -8522.000000 -3112.000000 ) ( 3640.000000 -8890.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2157/1216) # points: 3 { brushDef { // Surface normal: 0.404563, 0.705714, 0.581633 // RotY/Z : -0.620734 / 1.050265. Vector texS/T: (-0.867555, 0.497341, 0.000000) / (0.289270, 0.504598, -0.813452) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7579.261028, -7581.137982, -7318.157095) / (-1386.294116, -482.736992, -603.211275) // --> Vector info: d1 = 2.484193, 0.969412, 2.000000. Determinants: -748.702765, 396.423897, -5714781.343322, -237392.129579 // --> Vector info: d2 = 2.906573, 0.058700, 0.000000. Determinants: 396.133754, 749.046470, 3350802.272847, -237392.129579 ( 3640.000000 -8365.000000 -3153.000000 ) ( 3903.000000 -8435.000000 -3251.000000 ) ( 3640.000000 -8890.000000 -2516.000000 ) ( ( 0.003154 -0.001670 24.073171 ) ( -0.001669 -0.003155 -14.115052 ) ) 04escapehouse/04wex4a 0 0 0 ( 3638.381749 -8892.822857 -2518.326530 ) ( 3901.381749 -8437.822857 -3253.326530 ) ( 3638.381749 -8367.822857 -3155.326530 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.381749 -8892.822857 -2518.326530 ) ( 3640.000000 -8890.000000 -2516.000000 ) ( 3903.000000 -8435.000000 -3251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3901.381749 -8437.822857 -3253.326530 ) ( 3903.000000 -8435.000000 -3251.000000 ) ( 3640.000000 -8365.000000 -3153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.381749 -8367.822857 -3155.326530 ) ( 3640.000000 -8365.000000 -3153.000000 ) ( 3640.000000 -8890.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2161/1217) # points: 3 { brushDef { // Surface normal: 0.201192, -0.755906, 0.622999 // RotY/Z : -0.672571 / -1.310667. Vector texS/T: (0.966357, 0.257205, 0.000000) / (0.160239, -0.602040, -0.782222) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1368.107700, 1230.984242, 1095.951495) / (8717.819366, 7903.472905, 8717.819366) // --> Vector info: d1 = 1.970575, 1.485279, 1.000005. Determinants: -790.380117, 1.011767, 635767.342984, -221629.442281 // --> Vector info: d2 = 0.999998, 3.906572, 1.000000. Determinants: 0.001699, 791.041834, -7117791.083775, -221629.442281 ( 3640.000000 -9415.000000 -3153.000000 ) ( 3640.000000 -8890.000000 -2516.000000 ) ( 3903.000000 -9345.000000 -3153.000000 ) ( ( 0.003566 -0.000005 -2.868605 ) ( 0.000000 -0.003569 32.115729 ) ) 04escapehouse/04wex4a 0 0 0 ( 3902.195233 -9341.976376 -3155.491997 ) ( 3639.195233 -8886.976376 -2518.491997 ) ( 3639.195233 -9411.976376 -3155.491997 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3902.195233 -9341.976376 -3155.491997 ) ( 3903.000000 -9345.000000 -3153.000000 ) ( 3640.000000 -8890.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3639.195233 -8886.976376 -2518.491997 ) ( 3640.000000 -8890.000000 -2516.000000 ) ( 3640.000000 -9415.000000 -3153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3639.195233 -9411.976376 -3155.491997 ) ( 3640.000000 -9415.000000 -3153.000000 ) ( 3903.000000 -9345.000000 -3153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2163/1218) # points: 3 { brushDef { // Surface normal: 0.865480, -0.500944, 0.000000 // RotY/Z : 0.000000 / -0.524689. Vector texS/T: (0.500944, 0.865480, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3a]: 128.000000/128.000000 // --> Vector A/B: (-5870.682227, -6295.879828, -6295.879828) / (2516.000000, 2516.000000, 3112.000000) // --> Vector info: d1 = 1.895275, 0.376532, 0.376538. Determinants: -905.170712, -0.002435, -5794259.756444, -253417.770269 // --> Vector info: d2 = 2.999973, 2.999969, 0.873731. Determinants: -0.002272, 904.071649, -3034904.152632, -253417.770269 ( 3427.000000 -9258.000000 -3112.000000 ) ( 3427.000000 -9258.000000 -2516.000000 ) ( 3640.000000 -8890.000000 -2516.000000 ) ( ( 0.003572 0.000000 22.864457 ) ( 0.000000 -0.003568 11.975893 ) ) 04escapehouse/04wex3a 0 0 0 ( 3636.538080 -8887.996226 -2516.000000 ) ( 3423.538080 -9255.996226 -2516.000000 ) ( 3423.538080 -9255.996226 -3112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3636.538080 -8887.996226 -2516.000000 ) ( 3640.000000 -8890.000000 -2516.000000 ) ( 3427.000000 -9258.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3423.538080 -9255.996226 -2516.000000 ) ( 3427.000000 -9258.000000 -2516.000000 ) ( 3427.000000 -9258.000000 -3112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3423.538080 -9255.996226 -3112.000000 ) ( 3427.000000 -9258.000000 -3112.000000 ) ( 3640.000000 -8890.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2168/1219) # points: 3 { brushDef { // Surface normal: -0.405853, -0.705273, 0.581269 // RotY/Z : -0.620287 / -2.092973. Vector texS/T: (0.866736, -0.498768, 0.000000) / (-0.289918, -0.503807, -0.813712) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7588.961610, 7588.816052, 7850.814559) / (5470.836913, 6374.105411, 6253.669611) // --> Vector info: d1 = 1.489850, 0.144989, 1.177275. Determinants: -770.461700, 352.201387, 3567613.490053, -236637.468158 // --> Vector info: d2 = 2.959831, 0.027828, 0.029771. Determinants: 351.363096, 768.180251, -7569476.951327, -236637.468158 ( 3640.000000 -9415.000000 -3153.000000 ) ( 3378.000000 -9345.000000 -3251.000000 ) ( 3640.000000 -8890.000000 -2516.000000 ) ( ( 0.003256 -0.001488 -15.076283 ) ( -0.001485 -0.003246 31.987652 ) ) 04escapehouse/04wex4a 0 0 0 ( 3641.623412 -8887.178908 -2518.325076 ) ( 3379.623412 -9342.178908 -3253.325076 ) ( 3641.623412 -9412.178908 -3155.325076 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.623412 -8887.178908 -2518.325076 ) ( 3640.000000 -8890.000000 -2516.000000 ) ( 3378.000000 -9345.000000 -3251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3379.623412 -9342.178908 -3253.325076 ) ( 3378.000000 -9345.000000 -3251.000000 ) ( 3640.000000 -9415.000000 -3153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.623412 -9412.178908 -3155.325076 ) ( 3640.000000 -9415.000000 -3153.000000 ) ( 3640.000000 -8890.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2171/1220) # points: 3 { brushDef { // Surface normal: 0.704322, -0.407078, 0.581565 // RotY/Z : -0.620651 / -0.524064. Vector texS/T: (0.500403, 0.865793, 0.000000) / (0.503515, -0.291017, -0.813500) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5875.429991, -6137.759677, -5891.844473) / (6466.700338, 7249.736822, 7362.828434) // --> Vector info: d1 = 0.485279, 0.970572, 1.936820. Determinants: -701.725159, -372.816491, -1819886.990879, -222227.863456 // --> Vector info: d2 = 2.906574, 0.000186, 0.055506. Determinants: -372.005522, 700.212941, -7359681.394657, -222227.863456 ( 4083.000000 -9165.000000 -3245.000000 ) ( 3903.000000 -9345.000000 -3153.000000 ) ( 3640.000000 -8890.000000 -2516.000000 ) ( ( 0.003158 0.001678 8.189284 ) ( 0.001674 -0.003151 33.117726 ) ) 04escapehouse/04wex4a 0 0 0 ( 3637.182712 -8888.371689 -2518.326261 ) ( 3900.182712 -9343.371689 -3155.326261 ) ( 4080.182712 -9163.371689 -3247.326261 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3637.182712 -8888.371689 -2518.326261 ) ( 3640.000000 -8890.000000 -2516.000000 ) ( 3903.000000 -9345.000000 -3153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3900.182712 -9343.371689 -3155.326261 ) ( 3903.000000 -9345.000000 -3153.000000 ) ( 4083.000000 -9165.000000 -3245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4080.182712 -9163.371689 -3247.326261 ) ( 4083.000000 -9165.000000 -3245.000000 ) ( 3640.000000 -8890.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2174/1221) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-9345.000000, -8890.000000, -9165.000000) / (-3378.000000, -3640.000000, -4083.000000) // --> Vector info: d1 = 1.000000, 2.874989, 2.816481. Determinants: -845.949330, 489.000805, -6527166.800769, -273615.000000 // --> Vector info: d2 = 1.000000, 0.999999, 2.859444. Determinants: 487.175024, 846.047299, 7136983.414075, -273615.000000 ( 4083.000000 -9165.000000 -2516.000000 ) ( 3640.000000 -8890.000000 -2516.000000 ) ( 3378.000000 -9345.000000 -2516.000000 ) ( ( 0.003092 -0.001787 23.855296 ) ( -0.001781 -0.003092 -26.084036 ) ) 04escapehouse/04sky01 0 0 0 ( 3378.000000 -9345.000000 -2512.000000 ) ( 3640.000000 -8890.000000 -2512.000000 ) ( 4083.000000 -9165.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3378.000000 -9345.000000 -2512.000000 ) ( 3378.000000 -9345.000000 -2516.000000 ) ( 3640.000000 -8890.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8890.000000 -2512.000000 ) ( 3640.000000 -8890.000000 -2516.000000 ) ( 4083.000000 -9165.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4083.000000 -9165.000000 -2512.000000 ) ( 4083.000000 -9165.000000 -2516.000000 ) ( 3903.000000 -9345.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3903.000000 -9345.000000 -2512.000000 ) ( 3903.000000 -9345.000000 -2516.000000 ) ( 3640.000000 -9415.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -9415.000000 -2512.000000 ) ( 3640.000000 -9415.000000 -2516.000000 ) ( 3378.000000 -9345.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2178/1222) # points: 3 { brushDef { // Surface normal: -0.527411, -0.849611, 0.000000 // RotY/Z : 0.000000 / -2.126346. Vector texS/T: (0.849611, -0.527411, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3a]: 128.000000/128.000000 // --> Vector A/B: (7781.262587, 8302.677969, 8302.677969) / (2516.000000, 3245.000000, 2516.000000) // --> Vector info: d1 = 1.895275, 0.034910, 0.034910. Determinants: 1356.206370, 0.000000, -11273414.346707, -380111.813068 // --> Vector info: d2 = 0.999973, 3.603024, 0.999973. Determinants: 0.000000, -1357.270928, 3034791.991532, -380111.813068 ( 4083.000000 -9165.000000 -2516.000000 ) ( 4083.000000 -9165.000000 -3245.000000 ) ( 3640.000000 -8890.000000 -2516.000000 ) ( ( -0.003568 0.000000 29.658153 ) ( 0.000000 0.003571 -7.983945 ) ) 04escapehouse/04wex3a 0 0 0 ( 3642.109642 -8886.601558 -2516.000000 ) ( 4085.109642 -9161.601558 -3245.000000 ) ( 4085.109642 -9161.601558 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3642.109642 -8886.601558 -2516.000000 ) ( 3640.000000 -8890.000000 -2516.000000 ) ( 4083.000000 -9165.000000 -3245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4085.109642 -9161.601558 -3245.000000 ) ( 4083.000000 -9165.000000 -3245.000000 ) ( 4083.000000 -9165.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4085.109642 -9161.601558 -2516.000000 ) ( 4083.000000 -9165.000000 -2516.000000 ) ( 3640.000000 -8890.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2180/1223) # points: 3 { brushDef { // Surface normal: 0.000000, -0.832050, 0.554700 // RotY/Z : -0.588003 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.554700, -0.832050) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3289.000000, 3278.000000, 3289.000000) / (12604.175209, 12629.414068, 12629.414068) // --> Vector info: d1 = 1.194971, 0.998846, 1.034405. Determinants: -0.897449, 1.766232, -19641.947836, -277.627448 // --> Vector info: d2 = 0.999924, 0.999914, 0.924478. Determinants: 1.903916, 0.829913, -16999.950007, -277.627448 ( 3289.000000 -15838.000000 -4620.000000 ) ( 3278.000000 -15838.000000 -4620.000000 ) ( 3289.000000 -15824.000000 -4599.000000 ) ( ( 0.003233 -0.006362 70.749301 ) ( -0.006858 -0.002989 61.232958 ) ) 04escapehouse/04wex4a 0 0 0 ( 3289.000000 -15820.671799 -4601.218801 ) ( 3278.000000 -15834.671799 -4622.218801 ) ( 3289.000000 -15834.671799 -4622.218801 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3289.000000 -15820.671799 -4601.218801 ) ( 3289.000000 -15824.000000 -4599.000000 ) ( 3278.000000 -15838.000000 -4620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3278.000000 -15834.671799 -4622.218801 ) ( 3278.000000 -15838.000000 -4620.000000 ) ( 3289.000000 -15838.000000 -4620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3289.000000 -15834.671799 -4622.218801 ) ( 3289.000000 -15838.000000 -4620.000000 ) ( 3289.000000 -15824.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2181/1224) # points: 4 { brushDef { // Surface normal: 0.000000, 0.792890, -0.609364 // RotY/Z : 0.655259 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.609364, -0.792890) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-3288.000000, -2816.000000, -2816.000000) / (13986.531067, 13986.531067, 13289.082861) // --> Vector info: d1 = 1.000000, 4.373405, 4.373345. Determinants: -2352.775581, -0.028357, -8064725.050102, -329195.553214 // --> Vector info: d2 = 0.000000, 0.000002, 4.977748. Determinants: -0.001073, 2349.496274, -32861306.170218, -329195.553214 ( 2816.000000 -15824.000000 -4599.000000 ) ( 2816.000000 -16249.000000 -5152.000000 ) ( 3288.000000 -16249.000000 -5152.000000 ) ( ( 0.007147 0.000000 24.498281 ) ( 0.000000 -0.007137 99.823056 ) ) common/glass 0 0 0 ( 3288.000000 -16252.171562 -5149.562543 ) ( 2816.000000 -16252.171562 -5149.562543 ) ( 2816.000000 -15827.171562 -4596.562543 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3288.000000 -16252.171562 -5149.562543 ) ( 3288.000000 -16249.000000 -5152.000000 ) ( 2816.000000 -16249.000000 -5152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -16252.171562 -5149.562543 ) ( 2816.000000 -16249.000000 -5152.000000 ) ( 2816.000000 -15824.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15827.171562 -4596.562543 ) ( 2816.000000 -15824.000000 -4599.000000 ) ( 3289.000000 -15824.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3289.000000 -15827.171562 -4596.562543 ) ( 3289.000000 -15824.000000 -4599.000000 ) ( 3288.000000 -16249.000000 -5152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2182/1225) # points: 4 { brushDef { // Surface normal: 0.000000, -0.837469, 0.546484 // RotY/Z : -0.578160 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.546484, -0.837469) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2816.000000, 3288.000000, 3289.000000) / (13276.536895, 13276.536895, 12572.033524) // --> Vector info: d1 = 5.201717, 5.201499, 0.167509. Determinants: 0.153857, -2376.042903, 29815483.859642, -332525.591196 // --> Vector info: d2 = 0.100299, 3.473705, 3.479554. Determinants: -2376.575850, -0.612730, 6667220.415843, -332525.591196 ( 3289.000000 -15864.000000 -4660.000000 ) ( 3288.000000 -16249.000000 -5250.000000 ) ( 2816.000000 -16249.000000 -5250.000000 ) ( ( 0.000000 0.007145 -89.663727 ) ( 0.007147 0.000002 -20.050248 ) ) 04escapehouse/04wex4a 0 0 0 ( 2816.000000 -16245.650122 -5252.185937 ) ( 3288.000000 -16245.650122 -5252.185937 ) ( 3289.000000 -15860.650122 -4662.185937 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -16245.650122 -5252.185937 ) ( 2816.000000 -16249.000000 -5250.000000 ) ( 3288.000000 -16249.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3288.000000 -16245.650122 -5252.185937 ) ( 3288.000000 -16249.000000 -5250.000000 ) ( 3289.000000 -15864.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3289.000000 -15860.650122 -4662.185937 ) ( 3289.000000 -15864.000000 -4660.000000 ) ( 2816.000000 -15864.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15860.650122 -4662.185937 ) ( 2816.000000 -15864.000000 -4660.000000 ) ( 2816.000000 -16249.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2183/1226) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-16249.000000, -15864.000000, -15864.000000) / (5250.000000, 4660.000000, 4651.000000) // --> Vector info: d1 = 0.000000, 5.034211, 5.088737. Determinants: -13.137081, 20.992820, -323676.734394, -3465.000000 // --> Vector info: d2 = 1.000000, 0.999997, 1.035558. Determinants: 20.980890, 13.690904, 265576.240615, -3465.000000 ( 2816.000000 -15864.000000 -4651.000000 ) ( 2816.000000 -15864.000000 -4660.000000 ) ( 2816.000000 -16249.000000 -5250.000000 ) ( ( 0.003791 -0.006059 93.413199 ) ( -0.006055 -0.003951 -76.645380 ) ) common/glass 0 0 0 ( 2812.000000 -16249.000000 -5250.000000 ) ( 2812.000000 -15864.000000 -4660.000000 ) ( 2812.000000 -15864.000000 -4651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -16249.000000 -5250.000000 ) ( 2816.000000 -16249.000000 -5250.000000 ) ( 2816.000000 -15864.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -15864.000000 -4660.000000 ) ( 2816.000000 -15864.000000 -4660.000000 ) ( 2816.000000 -15864.000000 -4651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -15864.000000 -4651.000000 ) ( 2816.000000 -15864.000000 -4651.000000 ) ( 2816.000000 -16249.000000 -5152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -16249.000000 -5152.000000 ) ( 2816.000000 -16249.000000 -5152.000000 ) ( 2816.000000 -16249.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2185/1227) # points: 4 { brushDef { // Surface normal: 0.000000, -0.838444, 0.544988 // RotY/Z : -0.576375 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.544988, -0.838444) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2816.000000, 3289.000000, 3289.000000) / (12552.842446, 12552.842446, 12505.135004) // --> Vector info: d1 = 1.167505, 1.167505, 0.828966. Determinants: 0.000000, -160.128666, 1983724.447950, -22565.619956 // --> Vector info: d2 = 0.099993, 3.479552, 3.479944. Determinants: -161.230139, 0.185398, 449440.406540, -22565.619956 ( 3289.000000 -15838.000000 -4620.000000 ) ( 3289.000000 -15864.000000 -4660.000000 ) ( 2816.000000 -15864.000000 -4660.000000 ) ( ( 0.000000 0.007096 -87.909149 ) ( 0.007145 -0.000008 -19.917042 ) ) 04escapehouse/04wex4a 0 0 0 ( 2816.000000 -15860.646226 -4662.179953 ) ( 3289.000000 -15860.646226 -4662.179953 ) ( 3289.000000 -15834.646226 -4622.179953 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15860.646226 -4662.179953 ) ( 2816.000000 -15864.000000 -4660.000000 ) ( 3289.000000 -15864.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3289.000000 -15860.646226 -4662.179953 ) ( 3289.000000 -15864.000000 -4660.000000 ) ( 3289.000000 -15838.000000 -4620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3289.000000 -15834.646226 -4622.179953 ) ( 3289.000000 -15838.000000 -4620.000000 ) ( 2816.000000 -15838.000000 -4620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15834.646226 -4622.179953 ) ( 2816.000000 -15838.000000 -4620.000000 ) ( 2816.000000 -15864.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2186/1228) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-15864.000000, -15824.000000, -15864.000000) / (4660.000000, 4599.000000, 4651.000000) // --> Vector info: d1 = 1.256884, 0.742679, 1.205252. Determinants: 1.478318, -2.065263, 32623.682359, -360.000000 // --> Vector info: d2 = 1.039644, 0.999996, 0.999997. Determinants: -2.061643, -1.585887, -25689.943315, -360.000000 ( 2816.000000 -15864.000000 -4651.000000 ) ( 2816.000000 -15824.000000 -4599.000000 ) ( 2816.000000 -15864.000000 -4660.000000 ) ( ( -0.004106 0.005737 -90.621340 ) ( 0.005727 0.004405 71.360954 ) ) 04escapehouse/04wex4b 0 0 0 ( 2812.000000 -15864.000000 -4660.000000 ) ( 2812.000000 -15824.000000 -4599.000000 ) ( 2812.000000 -15864.000000 -4651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -15864.000000 -4660.000000 ) ( 2816.000000 -15864.000000 -4660.000000 ) ( 2816.000000 -15824.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -15824.000000 -4599.000000 ) ( 2816.000000 -15824.000000 -4599.000000 ) ( 2816.000000 -15864.000000 -4651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -15864.000000 -4651.000000 ) ( 2816.000000 -15864.000000 -4651.000000 ) ( 2816.000000 -15864.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2188/1229) # points: 3 { brushDef { // Surface normal: -0.999997, 0.002353, 0.000000 // RotY/Z : 0.000000 / 3.139240. Vector texS/T: (-0.002353, -0.999997, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (16241.218571, 16241.218571, 15816.217395) / (5250.000000, 5152.000000, 4599.000000) // --> Vector info: d1 = 6.372528, 5.785575, 0.822587. Determinants: -161.788241, -249.455380, 3671862.427407, -41650.115294 // --> Vector info: d2 = 0.999910, 1.382717, 1.000000. Determinants: -249.198811, 162.693608, 3151504.549449, -41650.115294 ( 3289.000000 -15824.000000 -4599.000000 ) ( 3288.000000 -16249.000000 -5152.000000 ) ( 3288.000000 -16249.000000 -5250.000000 ) ( ( 0.003884 0.005989 -88.159718 ) ( 0.005983 -0.003906 -75.666166 ) ) common/glass 0 0 0 ( 3291.999989 -16249.009412 -5250.000000 ) ( 3291.999989 -16249.009412 -5152.000000 ) ( 3292.999989 -15824.009412 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3291.999989 -16249.009412 -5250.000000 ) ( 3288.000000 -16249.000000 -5250.000000 ) ( 3288.000000 -16249.000000 -5152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3291.999989 -16249.009412 -5152.000000 ) ( 3288.000000 -16249.000000 -5152.000000 ) ( 3289.000000 -15824.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3292.999989 -15824.009412 -4599.000000 ) ( 3289.000000 -15824.000000 -4599.000000 ) ( 3288.000000 -16249.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2190/1230) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-16249.000000, -16249.000000, -16310.000000) / (5250.000000, 5152.000000, 5250.000000) // --> Vector info: d1 = 1.000000, 1.700720, 0.999999. Determinants: -0.000140, 42.743939, -230385.956715, -5978.000000 // --> Vector info: d2 = 0.000000, 0.000002, 0.437719. Determinants: 42.896493, 0.000114, 697024.508008, -5978.000000 ( 2816.000000 -16310.000000 -5250.000000 ) ( 2816.000000 -16249.000000 -5152.000000 ) ( 2816.000000 -16249.000000 -5250.000000 ) ( ( 0.000000 -0.007150 38.538969 ) ( -0.007176 0.000000 -116.598278 ) ) common/glass 0 0 0 ( 2812.000000 -16249.000000 -5250.000000 ) ( 2812.000000 -16249.000000 -5152.000000 ) ( 2812.000000 -16310.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -16249.000000 -5250.000000 ) ( 2816.000000 -16249.000000 -5250.000000 ) ( 2816.000000 -16249.000000 -5152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -16249.000000 -5152.000000 ) ( 2816.000000 -16249.000000 -5152.000000 ) ( 2816.000000 -16310.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -16310.000000 -5250.000000 ) ( 2816.000000 -16310.000000 -5250.000000 ) ( 2816.000000 -16249.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2192/1231) # points: 4 { brushDef { // Surface normal: 0.000000, 0.848970, -0.528441 // RotY/Z : 0.556763 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.528441, -0.848970) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-2816.000000, -3288.000000, -3288.000000) / (12960.526960, 12960.526960, 13075.960924) // --> Vector info: d1 = 1.000005, 4.373406, 4.372416. Determinants: 389.405109, 0.467239, 1036024.021250, -54484.830917 // --> Vector info: d2 = 1.000000, 1.000000, 1.826242. Determinants: -0.000007, -389.986268, 4999942.702210, -54484.830917 ( 3288.000000 -16310.000000 -5250.000000 ) ( 3288.000000 -16249.000000 -5152.000000 ) ( 2816.000000 -16249.000000 -5152.000000 ) ( ( -0.007147 -0.000009 -19.014908 ) ( 0.000000 0.007158 -91.767610 ) ) common/glass 0 0 0 ( 2816.000000 -16252.395881 -5149.886237 ) ( 3288.000000 -16252.395881 -5149.886237 ) ( 3288.000000 -16313.395881 -5247.886237 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -16252.395881 -5149.886237 ) ( 2816.000000 -16249.000000 -5152.000000 ) ( 3288.000000 -16249.000000 -5152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3288.000000 -16252.395881 -5149.886237 ) ( 3288.000000 -16249.000000 -5152.000000 ) ( 3288.000000 -16310.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3288.000000 -16313.395881 -5247.886237 ) ( 3288.000000 -16310.000000 -5250.000000 ) ( 2816.000000 -16310.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -16313.395881 -5247.886237 ) ( 2816.000000 -16310.000000 -5250.000000 ) ( 2816.000000 -16249.000000 -5152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2193/1232) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (16310.000000, 16249.000000, 16249.000000) / (5250.000000, 5152.000000, 5250.000000) // --> Vector info: d1 = 0.000000, 0.826244, 0.231921. Determinants: 22.728282, 36.253657, -561029.975837, -5978.000000 // --> Vector info: d2 = 1.000000, 0.999998, 1.371260. Determinants: 36.383444, -22.646979, -480495.331033, -5978.000000 ( 3288.000000 -16249.000000 -5250.000000 ) ( 3288.000000 -16249.000000 -5152.000000 ) ( 3288.000000 -16310.000000 -5250.000000 ) ( ( -0.003802 -0.006065 93.849109 ) ( -0.006086 0.003788 80.377272 ) ) common/glass 0 0 0 ( 3292.000000 -16310.000000 -5250.000000 ) ( 3292.000000 -16249.000000 -5152.000000 ) ( 3292.000000 -16249.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3292.000000 -16310.000000 -5250.000000 ) ( 3288.000000 -16310.000000 -5250.000000 ) ( 3288.000000 -16249.000000 -5152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3292.000000 -16249.000000 -5152.000000 ) ( 3288.000000 -16249.000000 -5152.000000 ) ( 3288.000000 -16249.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3292.000000 -16249.000000 -5250.000000 ) ( 3288.000000 -16249.000000 -5250.000000 ) ( 3288.000000 -16310.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2194/1233) # points: 3 { brushDef { // Surface normal: -0.082979, -0.829792, 0.551869 // RotY/Z : -0.584603 / -1.670465. Vector texS/T: (0.995037, -0.099504, 0.000000) / (-0.054913, -0.549130, -0.833931) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4968.817713, 4967.424661, 4977.474537) / (14614.839422, 14789.913861, 14789.913861) // --> Vector info: d1 = 0.000000, 1.251450, 1.252398. Determinants: -0.165942, -12.578235, 184653.425726, -1759.476343 // --> Vector info: d2 = 0.000000, 0.000001, 0.073840. Determinants: -12.927167, -0.102875, 65736.238268, -1759.476343 ( 3286.000000 -17163.000000 -6650.000000 ) ( 3276.000000 -17162.000000 -6650.000000 ) ( 3287.000000 -17066.000000 -6504.000000 ) ( ( 0.000094 0.007149 -104.947945 ) ( 0.007347 0.000058 -37.361252 ) ) 04escapehouse/04wex4a 0 0 0 ( 3287.331917 -17062.680831 -6506.207475 ) ( 3276.331917 -17158.680831 -6652.207475 ) ( 3286.331917 -17159.680831 -6652.207475 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3287.331917 -17062.680831 -6506.207475 ) ( 3287.000000 -17066.000000 -6504.000000 ) ( 3276.000000 -17162.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3276.331917 -17158.680831 -6652.207475 ) ( 3276.000000 -17162.000000 -6650.000000 ) ( 3286.000000 -17163.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3286.331917 -17159.680831 -6652.207475 ) ( 3286.000000 -17163.000000 -6650.000000 ) ( 3287.000000 -17066.000000 -6504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2196/1234) # points: 4 { brushDef { // Surface normal: 0.003593, 0.844450, -0.535623 // RotY/Z : 0.565245 / 1.566541. Vector texS/T: (-0.999991, 0.004255, 0.000000) / (-0.002279, -0.535618, -0.844458) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-3359.165331, -2889.161076, -2885.382387) / (14821.312365, 14821.312365, 13163.443335) // --> Vector info: d1 = 1.000005, 4.358190, 4.388486. Determinants: -5567.431194, 1.549637, -19504098.823498, -779205.498954 // --> Vector info: d2 = 1.000000, 0.999999, 12.843536. Determinants: 0.001179, 5566.512915, -83282228.103210, -779205.498954 ( 2816.000000 -16311.000000 -5250.000000 ) ( 2816.000000 -17199.000000 -6650.000000 ) ( 3286.000000 -17201.000000 -6650.000000 ) ( ( 0.007145 -0.000002 25.030751 ) ( 0.000000 -0.007144 106.880955 ) ) common/glass 0 0 0 ( 3285.985626 -17204.377800 -6647.857510 ) ( 2815.985626 -17202.377800 -6647.857510 ) ( 2815.985626 -16314.377800 -5247.857510 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3285.985626 -17204.377800 -6647.857510 ) ( 3286.000000 -17201.000000 -6650.000000 ) ( 2816.000000 -17199.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2815.985626 -17202.377800 -6647.857510 ) ( 2816.000000 -17199.000000 -6650.000000 ) ( 2816.000000 -16311.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2815.985626 -16314.377800 -5247.857510 ) ( 2816.000000 -16311.000000 -5250.000000 ) ( 3288.000000 -16313.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3287.985626 -16316.377800 -5247.857510 ) ( 3288.000000 -16313.000000 -5250.000000 ) ( 3286.000000 -17201.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2197/1235) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-17199.000000, -17162.000000, -16249.000000) / (6650.000000, 6650.000000, 5250.000000) // --> Vector info: d1 = 0.000000, 0.267767, 6.789431. Determinants: -374.873986, -3.169843, -6426378.225955, -51800.000000 // --> Vector info: d2 = 0.000000, 0.000003, 9.999910. Determinants: -0.004375, 369.993714, -2460533.445439, -51800.000000 ( 2816.000000 -16249.000000 -5250.000000 ) ( 2816.000000 -17162.000000 -6650.000000 ) ( 2816.000000 -17199.000000 -6650.000000 ) ( ( 0.007237 0.000061 124.061356 ) ( 0.000000 -0.007143 47.500646 ) ) common/glass 0 0 0 ( 2812.000000 -17199.000000 -6650.000000 ) ( 2812.000000 -17162.000000 -6650.000000 ) ( 2812.000000 -16249.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -17199.000000 -6650.000000 ) ( 2816.000000 -17199.000000 -6650.000000 ) ( 2816.000000 -17162.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -17162.000000 -6650.000000 ) ( 2816.000000 -17162.000000 -6650.000000 ) ( 2816.000000 -16249.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -16249.000000 -5250.000000 ) ( 2816.000000 -16249.000000 -5250.000000 ) ( 2816.000000 -16311.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -16311.000000 -5250.000000 ) ( 2816.000000 -16311.000000 -5250.000000 ) ( 2816.000000 -17199.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2199/1236) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-17162.000000, -17162.000000, -17199.000000) / (3276.000000, 2816.000000, 2816.000000) // --> Vector info: d1 = 1.000000, 4.285573, 4.285573. Determinants: 0.000000, 121.566201, -415270.875423, -17020.000000 // --> Vector info: d2 = 0.000000, 0.000005, 0.267769. Determinants: 123.171037, 0.000199, 2113860.693529, -17020.000000 ( 2816.000000 -17199.000000 -6650.000000 ) ( 2816.000000 -17162.000000 -6650.000000 ) ( 3276.000000 -17162.000000 -6650.000000 ) ( ( 0.000000 -0.007143 24.398994 ) ( -0.007237 0.000000 -124.198631 ) ) common/glass 0 0 0 ( 3276.000000 -17162.000000 -6654.000000 ) ( 2816.000000 -17162.000000 -6654.000000 ) ( 2816.000000 -17199.000000 -6654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3276.000000 -17162.000000 -6654.000000 ) ( 3276.000000 -17162.000000 -6650.000000 ) ( 2816.000000 -17162.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -17162.000000 -6654.000000 ) ( 2816.000000 -17162.000000 -6650.000000 ) ( 2816.000000 -17199.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -17199.000000 -6654.000000 ) ( 2816.000000 -17199.000000 -6650.000000 ) ( 3286.000000 -17201.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3286.000000 -17201.000000 -6654.000000 ) ( 3286.000000 -17201.000000 -6650.000000 ) ( 3286.000000 -17163.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3286.000000 -17163.000000 -6654.000000 ) ( 3286.000000 -17163.000000 -6650.000000 ) ( 3276.000000 -17162.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2200/1237) # points: 5 { brushDef { // Surface normal: 0.000000, -0.835555, 0.549406 // RotY/Z : -0.581653 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.549406, -0.835555) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2816.000000, 3276.000000, 3287.000000) / (14985.353429, 14985.353429, 14810.619345) // --> Vector info: d1 = 12.140328, 12.140120, 10.890905. Determinants: 0.036493, -574.636222, 7635212.695914, -80377.678493 // --> Vector info: d2 = 0.101022, 3.386595, 3.461270. Determinants: -574.101506, -1.790539, 1635381.767662, -80377.678493 ( 3287.000000 -17066.000000 -6504.000000 ) ( 3276.000000 -17162.000000 -6650.000000 ) ( 2816.000000 -17162.000000 -6650.000000 ) ( ( 0.000000 0.007149 -94.991705 ) ( 0.007143 0.000022 -20.346218 ) ) 04escapehouse/04wex4a 0 0 0 ( 2816.000000 -17158.657779 -6652.197625 ) ( 3276.000000 -17158.657779 -6652.197625 ) ( 3287.000000 -17062.657779 -6506.197625 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -17158.657779 -6652.197625 ) ( 2816.000000 -17162.000000 -6650.000000 ) ( 3276.000000 -17162.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3276.000000 -17158.657779 -6652.197625 ) ( 3276.000000 -17162.000000 -6650.000000 ) ( 3287.000000 -17066.000000 -6504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3287.000000 -17062.657779 -6506.197625 ) ( 3287.000000 -17066.000000 -6504.000000 ) ( 3288.000000 -16249.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3288.000000 -16245.657779 -5252.197625 ) ( 3288.000000 -16249.000000 -5250.000000 ) ( 2816.000000 -16249.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -16245.657779 -5252.197625 ) ( 2816.000000 -16249.000000 -5250.000000 ) ( 2816.000000 -17162.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2201/1238) # points: 5 { brushDef { // Surface normal: -0.999999, 0.000000, 0.001429 // RotY/Z : -0.001429 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.001429, 0.000000, -0.999999) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (17163.000000, 17201.000000, 16313.000000) / (6645.298933, 6645.298933, 5245.297505) // --> Vector info: d1 = 7.000009, 7.274066, 0.928082. Determinants: -383.681395, 2.215970, 6197997.156912, -53200.054286 // --> Vector info: d2 = 0.999998, 0.999998, 10.999906. Determinants: 0.000000, 379.996483, -2578390.176455, -53200.054286 ( 3288.000000 -16313.000000 -5250.000000 ) ( 3286.000000 -17201.000000 -6650.000000 ) ( 3286.000000 -17163.000000 -6650.000000 ) ( ( 0.007212 -0.000042 -116.503587 ) ( 0.000000 -0.007143 48.465931 ) ) common/glass 0 0 0 ( 3289.999996 -17163.000000 -6650.005714 ) ( 3289.999996 -17201.000000 -6650.005714 ) ( 3291.999996 -16313.000000 -5250.005714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3289.999996 -17163.000000 -6650.005714 ) ( 3286.000000 -17163.000000 -6650.000000 ) ( 3286.000000 -17201.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3289.999996 -17201.000000 -6650.005714 ) ( 3286.000000 -17201.000000 -6650.000000 ) ( 3288.000000 -16313.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3291.999996 -16313.000000 -5250.005714 ) ( 3288.000000 -16313.000000 -5250.000000 ) ( 3288.000000 -16249.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3291.999996 -16249.000000 -5250.005714 ) ( 3288.000000 -16249.000000 -5250.000000 ) ( 3287.000000 -17066.000000 -6504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3290.999996 -17066.000000 -6504.005714 ) ( 3287.000000 -17066.000000 -6504.000000 ) ( 3286.000000 -17163.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2202/1239) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-13466.000000, -13466.000000, -13606.000000) / (-5340.000000, -5707.000000, -5707.000000) // --> Vector info: d1 = 0.999906, 0.999918, 2.000017. Determinants: 367.036356, 0.001653, 4891145.220747, -51380.000000 // --> Vector info: d2 = 3.406599, 0.781596, 0.781600. Determinants: 0.001752, -367.500401, -2137459.587619, -51380.000000 ( 5707.000000 -13606.000000 -4319.000000 ) ( 5707.000000 -13466.000000 -4319.000000 ) ( 5340.000000 -13466.000000 -4319.000000 ) ( ( -0.007144 0.000000 -95.195508 ) ( 0.000000 0.007153 41.601004 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 5340.000000 -13466.000000 -4315.000000 ) ( 5707.000000 -13466.000000 -4315.000000 ) ( 5707.000000 -13606.000000 -4315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -13466.000000 -4315.000000 ) ( 5340.000000 -13466.000000 -4319.000000 ) ( 5707.000000 -13466.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -13466.000000 -4315.000000 ) ( 5707.000000 -13466.000000 -4319.000000 ) ( 5707.000000 -13606.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -13606.000000 -4315.000000 ) ( 5707.000000 -13606.000000 -4319.000000 ) ( 5340.000000 -13606.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -13606.000000 -4315.000000 ) ( 5340.000000 -13606.000000 -4319.000000 ) ( 5340.000000 -13466.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2203/1240) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (13466.000000, 13466.000000, 13606.000000) / (4319.000000, 4756.000000, 4756.000000) // --> Vector info: d1 = 3.473886, 0.348872, 0.348877. Determinants: -0.002083, 437.502003, -2102075.481067, -61180.000000 // --> Vector info: d2 = 1.624981, 1.624968, 0.624868. Determinants: 437.043345, 0.001869, -5984650.089362, -61180.000000 ( 5707.000000 -13606.000000 -4756.000000 ) ( 5707.000000 -13466.000000 -4756.000000 ) ( 5707.000000 -13466.000000 -4319.000000 ) ( ( 0.000000 -0.007151 34.358867 ) ( -0.007144 0.000000 97.820368 ) ) 04escapehouse/04wex6e 0 0 0 ( 5711.000000 -13466.000000 -4319.000000 ) ( 5711.000000 -13466.000000 -4756.000000 ) ( 5711.000000 -13606.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.000000 -13466.000000 -4319.000000 ) ( 5707.000000 -13466.000000 -4319.000000 ) ( 5707.000000 -13466.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.000000 -13466.000000 -4756.000000 ) ( 5707.000000 -13466.000000 -4756.000000 ) ( 5707.000000 -13606.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.000000 -13606.000000 -4756.000000 ) ( 5707.000000 -13606.000000 -4756.000000 ) ( 5707.000000 -13606.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.000000 -13606.000000 -4319.000000 ) ( 5707.000000 -13606.000000 -4319.000000 ) ( 5707.000000 -13466.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2205/1241) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (-13466.000000, -13466.000000, -13606.000000) / (4756.000000, 4319.000000, 4319.000000) // --> Vector info: d1 = 3.473922, 0.348908, 0.348911. Determinants: 0.001198, -437.502003, 1868241.098170, -61180.000000 // --> Vector info: d2 = 1.875022, 1.875014, 0.874915. Determinants: -437.043342, -0.001202, -5999933.791386, -61180.000000 ( 5340.000000 -13606.000000 -4319.000000 ) ( 5340.000000 -13466.000000 -4319.000000 ) ( 5340.000000 -13466.000000 -4756.000000 ) ( ( 0.000000 0.007151 -30.536795 ) ( 0.007144 0.000000 98.070183 ) ) 04escapehouse/04wex6e 0 0 0 ( 5336.000000 -13466.000000 -4756.000000 ) ( 5336.000000 -13466.000000 -4319.000000 ) ( 5336.000000 -13606.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5336.000000 -13466.000000 -4756.000000 ) ( 5340.000000 -13466.000000 -4756.000000 ) ( 5340.000000 -13466.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5336.000000 -13466.000000 -4319.000000 ) ( 5340.000000 -13466.000000 -4319.000000 ) ( 5340.000000 -13606.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5336.000000 -13606.000000 -4319.000000 ) ( 5340.000000 -13606.000000 -4319.000000 ) ( 5340.000000 -13606.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5336.000000 -13606.000000 -4756.000000 ) ( 5340.000000 -13606.000000 -4756.000000 ) ( 5340.000000 -13466.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2209/1242) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (-13466.000000, -13606.000000, -13606.000000) / (4756.000000, 4756.000000, 4830.000000) // --> Vector info: d1 = 1.349607, 1.349313, 0.823211. Determinants: -0.021807, 73.654289, -364575.382050, -10360.000000 // --> Vector info: d2 = 0.249793, 1.249891, 1.249737. Determinants: 74.007304, 0.021629, 993891.637897, -10360.000000 ( 5340.000000 -13606.000000 -4830.000000 ) ( 5340.000000 -13606.000000 -4756.000000 ) ( 5340.000000 -13466.000000 -4756.000000 ) ( ( 0.000002 -0.007109 35.190674 ) ( -0.007144 -0.000002 -95.935486 ) ) 04escapehouse/04wex6e 0 0 0 ( 5336.000000 -13466.000000 -4756.000000 ) ( 5336.000000 -13606.000000 -4756.000000 ) ( 5336.000000 -13606.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5336.000000 -13466.000000 -4756.000000 ) ( 5340.000000 -13466.000000 -4756.000000 ) ( 5340.000000 -13606.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5336.000000 -13606.000000 -4756.000000 ) ( 5340.000000 -13606.000000 -4756.000000 ) ( 5340.000000 -13606.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5336.000000 -13606.000000 -4830.000000 ) ( 5340.000000 -13606.000000 -4830.000000 ) ( 5340.000000 -13466.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5336.000000 -13466.000000 -4830.000000 ) ( 5340.000000 -13466.000000 -4830.000000 ) ( 5340.000000 -13466.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2211/1243) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (13606.000000, 13466.000000, 13466.000000) / (4756.000000, 4756.000000, 4830.000000) // --> Vector info: d1 = 2.000046, 0.999946, 0.999948. Determinants: -74.007331, -0.000200, 986224.220642, -10360.000000 // --> Vector info: d2 = 1.428440, 1.428437, 0.902335. Determinants: -0.000212, 73.654290, -365095.562924, -10360.000000 ( 5707.000000 -13466.000000 -4830.000000 ) ( 5707.000000 -13466.000000 -4756.000000 ) ( 5707.000000 -13606.000000 -4756.000000 ) ( ( 0.007144 0.000000 -95.195388 ) ( 0.000000 -0.007109 35.240884 ) ) 04escapehouse/04wex4a 0 0 0 ( 5711.000000 -13606.000000 -4756.000000 ) ( 5711.000000 -13466.000000 -4756.000000 ) ( 5711.000000 -13466.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.000000 -13606.000000 -4756.000000 ) ( 5707.000000 -13606.000000 -4756.000000 ) ( 5707.000000 -13466.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.000000 -13466.000000 -4756.000000 ) ( 5707.000000 -13466.000000 -4756.000000 ) ( 5707.000000 -13466.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.000000 -13466.000000 -4830.000000 ) ( 5707.000000 -13466.000000 -4830.000000 ) ( 5707.000000 -13606.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.000000 -13606.000000 -4830.000000 ) ( 5707.000000 -13606.000000 -4830.000000 ) ( 5707.000000 -13606.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2213/1244) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-13466.000000, -13606.000000, -13606.000000) / (5340.000000, 5340.000000, 5707.000000) // --> Vector info: d1 = 0.000000, 1.000101, 1.000101. Determinants: 367.037087, 0.000000, 4942521.412883, -51380.000000 // --> Vector info: d2 = 1.000000, 0.999999, 3.625002. Determinants: -0.000327, -367.500400, 1911067.739392, -51380.000000 ( 5707.000000 -13606.000000 -4830.000000 ) ( 5340.000000 -13606.000000 -4830.000000 ) ( 5340.000000 -13466.000000 -4830.000000 ) ( ( -0.007144 0.000000 -96.195434 ) ( 0.000000 0.007153 -37.194779 ) ) common/glass 0 0 0 ( 5340.000000 -13466.000000 -4834.000000 ) ( 5340.000000 -13606.000000 -4834.000000 ) ( 5707.000000 -13606.000000 -4834.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -13466.000000 -4834.000000 ) ( 5340.000000 -13466.000000 -4830.000000 ) ( 5340.000000 -13606.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -13606.000000 -4834.000000 ) ( 5340.000000 -13606.000000 -4830.000000 ) ( 5707.000000 -13606.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -13606.000000 -4834.000000 ) ( 5707.000000 -13606.000000 -4830.000000 ) ( 5707.000000 -13466.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -13466.000000 -4834.000000 ) ( 5707.000000 -13466.000000 -4830.000000 ) ( 5340.000000 -13466.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2215/1245) # points: 3 { brushDef { // Surface normal: -0.980581, 0.000000, 0.196116 // RotY/Z : -0.197396 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.196116, 0.000000, -0.980581) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (12801.000000, 12801.000000, 12771.000000) / (3759.742427, 3698.554193, 3698.554193) // --> Vector info: d1 = 0.250211, 0.250210, 0.034651. Determinants: -13.189675, -0.000029, 168381.838247, -1835.647025 // --> Vector info: d2 = 0.882523, 1.322173, 1.322172. Determinants: -0.000058, 13.189516, -51208.436063, -1835.647025 ( 5691.000000 -12771.000000 -4910.000000 ) ( 5691.000000 -12801.000000 -4910.000000 ) ( 5679.000000 -12801.000000 -4970.000000 ) ( ( 0.007185 0.000000 -91.728876 ) ( 0.000000 -0.007185 27.896668 ) ) 04escapehouse/04wex4a 0 0 0 ( 5682.922323 -12801.000000 -4970.784465 ) ( 5694.922323 -12801.000000 -4910.784465 ) ( 5694.922323 -12771.000000 -4910.784465 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5682.922323 -12801.000000 -4970.784465 ) ( 5679.000000 -12801.000000 -4970.000000 ) ( 5691.000000 -12801.000000 -4910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5694.922323 -12801.000000 -4910.784465 ) ( 5691.000000 -12801.000000 -4910.000000 ) ( 5691.000000 -12771.000000 -4910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5694.922323 -12771.000000 -4910.784465 ) ( 5691.000000 -12771.000000 -4910.000000 ) ( 5679.000000 -12801.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2216/1246) # points: 3 { brushDef { // Surface normal: -0.980581, 0.000000, 0.196116 // RotY/Z : -0.197396 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.196116, 0.000000, -0.980581) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (12626.000000, 12626.000000, 12656.000000) / (3698.554193, 3759.742427, 3698.554193) // --> Vector info: d1 = 0.000203, 0.000204, 0.215762. Determinants: -13.189675, -0.000029, 166532.570881, -1835.647025 // --> Vector info: d2 = 1.322166, 0.882516, 1.322167. Determinants: -0.000058, 13.189516, -51208.434888, -1835.647025 ( 5691.000000 -12656.000000 -4910.000000 ) ( 5679.000000 -12626.000000 -4970.000000 ) ( 5691.000000 -12626.000000 -4910.000000 ) ( ( 0.007185 0.000000 -90.721456 ) ( 0.000000 -0.007185 27.896668 ) ) 04escapehouse/04wex4a 0 0 0 ( 5694.922323 -12626.000000 -4910.784465 ) ( 5682.922323 -12626.000000 -4970.784465 ) ( 5694.922323 -12656.000000 -4910.784465 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5694.922323 -12626.000000 -4910.784465 ) ( 5691.000000 -12626.000000 -4910.000000 ) ( 5679.000000 -12626.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5682.922323 -12626.000000 -4970.784465 ) ( 5679.000000 -12626.000000 -4970.000000 ) ( 5691.000000 -12656.000000 -4910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5694.922323 -12656.000000 -4910.784465 ) ( 5691.000000 -12656.000000 -4910.000000 ) ( 5691.000000 -12626.000000 -4910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2217/1247) # points: 4 { brushDef { // Surface normal: -0.978350, 0.000000, 0.206959 // RotY/Z : -0.208465 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.206959, 0.000000, -0.978350) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (12626.000000, 12626.000000, 12801.000000) / (3776.693256, 3829.843985, 3829.843985) // --> Vector info: d1 = 0.000202, 0.000202, 1.250202. Determinants: -66.438411, 0.000000, 838849.500898, -9301.377586 // --> Vector info: d2 = 1.245139, 0.862721, 0.862721. Determinants: 0.000000, 66.923094, -264329.506715, -9301.377586 ( 5651.000000 -12801.000000 -5110.000000 ) ( 5651.000000 -12626.000000 -5110.000000 ) ( 5662.000000 -12626.000000 -5058.000000 ) ( ( 0.007143 0.000000 -90.185512 ) ( 0.000000 -0.007195 28.418318 ) ) 04escapehouse/04wex4a 0 0 0 ( 5665.913399 -12626.000000 -5058.827834 ) ( 5654.913399 -12626.000000 -5110.827834 ) ( 5654.913399 -12801.000000 -5110.827834 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5665.913399 -12626.000000 -5058.827834 ) ( 5662.000000 -12626.000000 -5058.000000 ) ( 5651.000000 -12626.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5654.913399 -12626.000000 -5110.827834 ) ( 5651.000000 -12626.000000 -5110.000000 ) ( 5651.000000 -12801.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5654.913399 -12801.000000 -5110.827834 ) ( 5651.000000 -12801.000000 -5110.000000 ) ( 5662.000000 -12801.000000 -5058.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5665.913399 -12801.000000 -5058.827834 ) ( 5662.000000 -12801.000000 -5058.000000 ) ( 5662.000000 -12626.000000 -5058.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2218/1248) # points: 4 { brushDef { // Surface normal: -0.980581, 0.000000, 0.196116 // RotY/Z : -0.197396 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.196116, 0.000000, -0.980581) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (12801.000000, 12626.000000, 12626.000000) / (3616.969880, 3616.969880, 3698.554193) // --> Vector info: d1 = 1.250196, 0.000196, 0.000197. Determinants: -101.980390, -0.000085, 1287601.909356, -14277.254638 // --> Vector info: d2 = 0.902331, 0.902331, 0.322166. Determinants: 0.000000, 101.528859, -380109.637994, -14277.254638 ( 5691.000000 -12626.000000 -4910.000000 ) ( 5707.000000 -12626.000000 -4830.000000 ) ( 5707.000000 -12801.000000 -4830.000000 ) ( ( 0.007143 0.000000 -90.185539 ) ( 0.000000 -0.007111 26.623440 ) ) 04escapehouse/04wex4a 0 0 0 ( 5710.922323 -12801.000000 -4830.784465 ) ( 5710.922323 -12626.000000 -4830.784465 ) ( 5694.922323 -12626.000000 -4910.784465 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5710.922323 -12801.000000 -4830.784465 ) ( 5707.000000 -12801.000000 -4830.000000 ) ( 5707.000000 -12626.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5710.922323 -12626.000000 -4830.784465 ) ( 5707.000000 -12626.000000 -4830.000000 ) ( 5691.000000 -12626.000000 -4910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5694.922323 -12626.000000 -4910.784465 ) ( 5691.000000 -12626.000000 -4910.000000 ) ( 5691.000000 -12801.000000 -4910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5694.922323 -12801.000000 -4910.784465 ) ( 5691.000000 -12801.000000 -4910.000000 ) ( 5707.000000 -12801.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2219/1249) # points: 4 { brushDef { // Surface normal: -0.980581, 0.000000, 0.196116 // RotY/Z : -0.197396 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.196116, 0.000000, -0.980581) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (12626.000000, 12171.000000, 12171.000000) / (3616.969880, 3616.969880, 3902.514973) // --> Vector info: d1 = 4.000198, 0.750162, 0.750167. Determinants: -928.031900, -0.002168, 11197620.774192, -129923.017206 // --> Vector info: d2 = 2.902330, 2.902323, 0.862712. Determinants: -0.002180, 928.022941, -3733683.029705, -129923.017206 ( 5651.000000 -12171.000000 -5110.000000 ) ( 5707.000000 -12171.000000 -4830.000000 ) ( 5707.000000 -12626.000000 -4830.000000 ) ( ( 0.007143 0.000000 -86.186582 ) ( 0.000000 -0.007143 28.737656 ) ) 04escapehouse/04wex4a 0 0 0 ( 5710.922323 -12626.000000 -4830.784465 ) ( 5710.922323 -12171.000000 -4830.784465 ) ( 5654.922323 -12171.000000 -5110.784465 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5710.922323 -12626.000000 -4830.784465 ) ( 5707.000000 -12626.000000 -4830.000000 ) ( 5707.000000 -12171.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5710.922323 -12171.000000 -4830.784465 ) ( 5707.000000 -12171.000000 -4830.000000 ) ( 5651.000000 -12171.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5654.922323 -12171.000000 -5110.784465 ) ( 5651.000000 -12171.000000 -5110.000000 ) ( 5651.000000 -12626.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5654.922323 -12626.000000 -5110.784465 ) ( 5651.000000 -12626.000000 -5110.000000 ) ( 5707.000000 -12626.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2221/1250) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5707.000000, -5651.000000, -5396.000000) / (4830.000000, 5110.000000, 5110.000000) // --> Vector info: d1 = 3.625002, 3.225002, 1.400001. Determinants: 511.000348, -0.200167, 2658420.656338, -71400.000000 // --> Vector info: d2 = 0.526101, 2.526104, 2.526104. Determinants: 0.000000, -510.000731, 2425739.912162, -71400.000000 ( 5396.000000 -14621.000000 -5110.000000 ) ( 5651.000000 -14621.000000 -5110.000000 ) ( 5707.000000 -14621.000000 -4830.000000 ) ( ( -0.007157 0.000003 -37.232782 ) ( 0.000000 0.007143 -33.973948 ) ) 04escapehouse/04wex4a 0 0 0 ( 5707.000000 -14625.000000 -4830.000000 ) ( 5651.000000 -14625.000000 -5110.000000 ) ( 5396.000000 -14625.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -14625.000000 -4830.000000 ) ( 5707.000000 -14621.000000 -4830.000000 ) ( 5651.000000 -14621.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5651.000000 -14625.000000 -5110.000000 ) ( 5651.000000 -14621.000000 -5110.000000 ) ( 5396.000000 -14621.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5396.000000 -14625.000000 -5110.000000 ) ( 5396.000000 -14621.000000 -5110.000000 ) ( 5340.000000 -14621.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -14625.000000 -4830.000000 ) ( 5340.000000 -14621.000000 -4830.000000 ) ( 5707.000000 -14621.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2222/1251) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-14621.000000, -14621.000000, -13606.000000) / (-5707.000000, -5340.000000, -5340.000000) // --> Vector info: d1 = 0.000000, 2.625000, 2.625005. Determinants: -0.001660, -2664.375246, -15205613.800241, -372505.000000 // --> Vector info: d2 = 0.000000, 0.000000, 7.249929. Determinants: -2660.723992, -0.000301, -38902447.202942, -372505.000000 ( 5340.000000 -13606.000000 -4830.000000 ) ( 5340.000000 -14621.000000 -4830.000000 ) ( 5707.000000 -14621.000000 -4830.000000 ) ( ( 0.000000 0.007153 40.819892 ) ( 0.007143 0.000000 104.434698 ) ) common/glass 0 0 0 ( 5707.000000 -14621.000000 -4826.000000 ) ( 5340.000000 -14621.000000 -4826.000000 ) ( 5340.000000 -13606.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -14621.000000 -4826.000000 ) ( 5707.000000 -14621.000000 -4830.000000 ) ( 5340.000000 -14621.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -14621.000000 -4826.000000 ) ( 5340.000000 -14621.000000 -4830.000000 ) ( 5340.000000 -13606.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -13606.000000 -4826.000000 ) ( 5340.000000 -13606.000000 -4830.000000 ) ( 5707.000000 -13606.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -13606.000000 -4826.000000 ) ( 5707.000000 -13606.000000 -4830.000000 ) ( 5707.000000 -14621.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2223/1252) # points: 4 { brushDef { // Surface normal: -0.980581, 0.000000, 0.196116 // RotY/Z : -0.197396 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.196116, 0.000000, -0.980581) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (14621.000000, 14621.000000, 12801.000000) / (3902.514973, 3616.969880, 3616.969880) // --> Vector info: d1 = 13.249979, 13.249974, 0.250201. Determinants: -3712.021394, -0.008673, 47387589.641206, -519692.068825 // --> Vector info: d2 = 0.862755, 2.902365, 2.902330. Determinants: -0.009804, 3712.090044, -14934710.463145, -519692.068825 ( 5707.000000 -12801.000000 -4830.000000 ) ( 5707.000000 -14621.000000 -4830.000000 ) ( 5651.000000 -14621.000000 -5110.000000 ) ( ( 0.007143 0.000000 -91.183977 ) ( 0.000000 -0.007143 28.737615 ) ) 04escapehouse/04wex4a 0 0 0 ( 5654.922323 -14621.000000 -5110.784465 ) ( 5710.922323 -14621.000000 -4830.784465 ) ( 5710.922323 -12801.000000 -4830.784465 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5654.922323 -14621.000000 -5110.784465 ) ( 5651.000000 -14621.000000 -5110.000000 ) ( 5707.000000 -14621.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5710.922323 -14621.000000 -4830.784465 ) ( 5707.000000 -14621.000000 -4830.000000 ) ( 5707.000000 -12801.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5710.922323 -12801.000000 -4830.784465 ) ( 5707.000000 -12801.000000 -4830.000000 ) ( 5651.000000 -12801.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5654.922323 -12801.000000 -5110.784465 ) ( 5651.000000 -12801.000000 -5110.000000 ) ( 5651.000000 -14621.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2224/1253) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-14621.000000, -14621.000000, -12171.000000) / (5396.000000, 5651.000000, 5651.000000) // --> Vector info: d1 = 18.249975, 18.249975, 0.750166. Determinants: 4462.451363, 0.000000, 53843829.366387, -624750.000000 // --> Vector info: d2 = 0.037750, 1.862751, 1.862751. Determinants: 0.000000, -4471.251876, 24103290.657909, -624750.000000 ( 5651.000000 -12171.000000 -5110.000000 ) ( 5651.000000 -14621.000000 -5110.000000 ) ( 5396.000000 -14621.000000 -5110.000000 ) ( ( -0.007143 0.000000 -86.184601 ) ( 0.000000 0.007157 -38.580697 ) ) 04escapehouse/04wex4a 0 0 0 ( 5396.000000 -14621.000000 -5114.000000 ) ( 5651.000000 -14621.000000 -5114.000000 ) ( 5651.000000 -12171.000000 -5114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5396.000000 -14621.000000 -5114.000000 ) ( 5396.000000 -14621.000000 -5110.000000 ) ( 5651.000000 -14621.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5651.000000 -14621.000000 -5114.000000 ) ( 5651.000000 -14621.000000 -5110.000000 ) ( 5651.000000 -12171.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5651.000000 -12171.000000 -5114.000000 ) ( 5651.000000 -12171.000000 -5110.000000 ) ( 5396.000000 -12171.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5396.000000 -12171.000000 -5114.000000 ) ( 5396.000000 -12171.000000 -5110.000000 ) ( 5396.000000 -14621.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2225/1254) # points: 4 { brushDef { // Surface normal: 0.980581, 0.000000, 0.196116 // RotY/Z : -0.197396 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.196116, 0.000000, -0.980581) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-14621.000000, -14621.000000, -12171.000000) / (5783.464825, 6069.009918, 6069.009918) // --> Vector info: d1 = 18.249983, 18.249983, 0.750174. Determinants: 4996.984660, 0.000000, 60293489.762324, -699585.477265 // --> Vector info: d2 = 0.998116, 3.037725, 3.037725. Determinants: 0.000000, -4997.044270, 28201962.631684, -699585.477265 ( 5396.000000 -12171.000000 -5110.000000 ) ( 5396.000000 -14621.000000 -5110.000000 ) ( 5340.000000 -14621.000000 -4830.000000 ) ( ( -0.007143 0.000000 -86.184593 ) ( 0.000000 0.007143 -40.312390 ) ) 04escapehouse/04wex4a 0 0 0 ( 5336.077677 -14621.000000 -4830.784465 ) ( 5392.077677 -14621.000000 -5110.784465 ) ( 5392.077677 -12171.000000 -5110.784465 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5336.077677 -14621.000000 -4830.784465 ) ( 5340.000000 -14621.000000 -4830.000000 ) ( 5396.000000 -14621.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5392.077677 -14621.000000 -5110.784465 ) ( 5396.000000 -14621.000000 -5110.000000 ) ( 5396.000000 -12171.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5392.077677 -12171.000000 -5110.784465 ) ( 5396.000000 -12171.000000 -5110.000000 ) ( 5340.000000 -12171.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5336.077677 -12171.000000 -4830.784465 ) ( 5340.000000 -12171.000000 -4830.000000 ) ( 5340.000000 -14621.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2226/1255) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-13466.000000, -13466.000000, -13606.000000) / (-5340.000000, -5707.000000, -5707.000000) // --> Vector info: d1 = 1.000000, 3.625002, 3.625002. Determinants: 0.000000, 367.500267, 1911071.425113, -51380.000000 // --> Vector info: d2 = 0.000000, 0.000002, 1.000101. Determinants: 367.036399, 0.000263, 4942513.548342, -51380.000000 ( 5707.000000 -13606.000000 -4830.000000 ) ( 5707.000000 -13466.000000 -4830.000000 ) ( 5340.000000 -13466.000000 -4830.000000 ) ( ( 0.000000 -0.007153 -37.194851 ) ( -0.007144 0.000000 -96.195281 ) ) common/glass 0 0 0 ( 5340.000000 -13466.000000 -4826.000000 ) ( 5707.000000 -13466.000000 -4826.000000 ) ( 5707.000000 -13606.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -13466.000000 -4826.000000 ) ( 5340.000000 -13466.000000 -4830.000000 ) ( 5707.000000 -13466.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -13466.000000 -4826.000000 ) ( 5707.000000 -13466.000000 -4830.000000 ) ( 5707.000000 -13606.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -13606.000000 -4826.000000 ) ( 5707.000000 -13606.000000 -4830.000000 ) ( 5340.000000 -13606.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -13606.000000 -4826.000000 ) ( 5340.000000 -13606.000000 -4830.000000 ) ( 5340.000000 -13466.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2227/1256) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-13466.000000, -12171.000000, -12171.000000) / (-5340.000000, -5340.000000, -5707.000000) // --> Vector info: d1 = 1.000005, 10.249781, 10.249781. Determinants: -3394.667706, 0.000000, -46187862.653128, -475265.000000 // --> Vector info: d2 = 1.000000, 0.999999, 3.625002. Determinants: 0.000284, 3399.378703, 17677421.181180, -475265.000000 ( 5707.000000 -12171.000000 -4830.000000 ) ( 5340.000000 -12171.000000 -4830.000000 ) ( 5340.000000 -13466.000000 -4830.000000 ) ( ( 0.007143 0.000000 97.183387 ) ( 0.000000 -0.007153 -37.194873 ) ) common/glass 0 0 0 ( 5340.000000 -13466.000000 -4826.000000 ) ( 5340.000000 -12171.000000 -4826.000000 ) ( 5707.000000 -12171.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -13466.000000 -4826.000000 ) ( 5340.000000 -13466.000000 -4830.000000 ) ( 5340.000000 -12171.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -12171.000000 -4826.000000 ) ( 5340.000000 -12171.000000 -4830.000000 ) ( 5707.000000 -12171.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -12171.000000 -4826.000000 ) ( 5707.000000 -12171.000000 -4830.000000 ) ( 5707.000000 -13466.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -13466.000000 -4826.000000 ) ( 5707.000000 -13466.000000 -4830.000000 ) ( 5340.000000 -13466.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2229/1257) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5340.000000, -5707.000000, -5707.000000) / (4756.000000, 4756.000000, 4830.000000) // --> Vector info: d1 = 1.000005, 3.625002, 3.625002. Determinants: 194.249779, 0.000000, 1010135.687875, -27158.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.526101. Determinants: -0.000057, -193.079282, 891126.764626, -27158.000000 ( 5707.000000 -14621.000000 -4830.000000 ) ( 5707.000000 -14621.000000 -4756.000000 ) ( 5340.000000 -14621.000000 -4756.000000 ) ( ( -0.007153 0.000000 -37.194775 ) ( 0.000000 0.007109 -32.812680 ) ) 04escapehouse/04wex4a 0 0 0 ( 5340.000000 -14625.000000 -4756.000000 ) ( 5707.000000 -14625.000000 -4756.000000 ) ( 5707.000000 -14625.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -14625.000000 -4756.000000 ) ( 5340.000000 -14621.000000 -4756.000000 ) ( 5707.000000 -14621.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -14625.000000 -4756.000000 ) ( 5707.000000 -14621.000000 -4756.000000 ) ( 5707.000000 -14621.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -14625.000000 -4830.000000 ) ( 5707.000000 -14621.000000 -4830.000000 ) ( 5340.000000 -14621.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -14625.000000 -4830.000000 ) ( 5340.000000 -14621.000000 -4830.000000 ) ( 5340.000000 -14621.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2230/1258) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-13606.000000, -13606.000000, -14621.000000) / (4830.000000, 4756.000000, 4756.000000) // --> Vector info: d1 = 0.000002, 0.000002, 7.249968. Determinants: 536.497460, 0.000000, 7299584.293755, -75110.000000 // --> Vector info: d2 = 1.129287, 0.603185, 0.603185. Determinants: 0.000000, -533.993110, 2494365.991013, -75110.000000 ( 5340.000000 -14621.000000 -4756.000000 ) ( 5340.000000 -13606.000000 -4756.000000 ) ( 5340.000000 -13606.000000 -4830.000000 ) ( ( -0.007143 0.000000 -97.185252 ) ( 0.000000 0.007109 -33.209506 ) ) 04escapehouse/04wex4a 0 0 0 ( 5336.000000 -13606.000000 -4830.000000 ) ( 5336.000000 -13606.000000 -4756.000000 ) ( 5336.000000 -14621.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5336.000000 -13606.000000 -4830.000000 ) ( 5340.000000 -13606.000000 -4830.000000 ) ( 5340.000000 -13606.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5336.000000 -13606.000000 -4756.000000 ) ( 5340.000000 -13606.000000 -4756.000000 ) ( 5340.000000 -14621.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5336.000000 -14621.000000 -4756.000000 ) ( 5340.000000 -14621.000000 -4756.000000 ) ( 5340.000000 -14621.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5336.000000 -14621.000000 -4830.000000 ) ( 5340.000000 -14621.000000 -4830.000000 ) ( 5340.000000 -13606.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2231/1259) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-13606.000000, -13606.000000, -14621.000000) / (5707.000000, 5340.000000, 5340.000000) // --> Vector info: d1 = 0.000000, 2.625000, 2.625005. Determinants: 0.001660, 2664.375246, -15205566.940555, -372505.000000 // --> Vector info: d2 = 0.000000, 0.000000, 7.249929. Determinants: 2660.723992, 0.000301, 36201808.911965, -372505.000000 ( 5340.000000 -14621.000000 -4830.000000 ) ( 5340.000000 -13606.000000 -4830.000000 ) ( 5707.000000 -13606.000000 -4830.000000 ) ( ( 0.000000 -0.007153 40.819766 ) ( -0.007143 0.000000 -97.184760 ) ) common/glass 0 0 0 ( 5707.000000 -13606.000000 -4834.000000 ) ( 5340.000000 -13606.000000 -4834.000000 ) ( 5340.000000 -14621.000000 -4834.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -13606.000000 -4834.000000 ) ( 5707.000000 -13606.000000 -4830.000000 ) ( 5340.000000 -13606.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -13606.000000 -4834.000000 ) ( 5340.000000 -13606.000000 -4830.000000 ) ( 5340.000000 -14621.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -14621.000000 -4834.000000 ) ( 5340.000000 -14621.000000 -4830.000000 ) ( 5707.000000 -14621.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -14621.000000 -4834.000000 ) ( 5707.000000 -14621.000000 -4830.000000 ) ( 5707.000000 -13606.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2232/1260) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (13606.000000, 13606.000000, 14621.000000) / (4756.000000, 4830.000000, 4830.000000) // --> Vector info: d1 = 0.000048, 0.000048, 7.249975. Determinants: -536.494636, 0.000000, 7299542.437734, -75110.000000 // --> Vector info: d2 = 1.428459, 0.902358, 0.902358. Determinants: 0.000000, 533.992626, -2646960.497143, -75110.000000 ( 5707.000000 -14621.000000 -4830.000000 ) ( 5707.000000 -13606.000000 -4830.000000 ) ( 5707.000000 -13606.000000 -4756.000000 ) ( ( 0.007143 0.000000 -97.184695 ) ( 0.000000 -0.007109 35.241120 ) ) 04escapehouse/04wex4a 0 0 0 ( 5711.000000 -13606.000000 -4756.000000 ) ( 5711.000000 -13606.000000 -4830.000000 ) ( 5711.000000 -14621.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.000000 -13606.000000 -4756.000000 ) ( 5707.000000 -13606.000000 -4756.000000 ) ( 5707.000000 -13606.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.000000 -13606.000000 -4830.000000 ) ( 5707.000000 -13606.000000 -4830.000000 ) ( 5707.000000 -14621.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.000000 -14621.000000 -4830.000000 ) ( 5707.000000 -14621.000000 -4830.000000 ) ( 5707.000000 -14621.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.000000 -14621.000000 -4756.000000 ) ( 5707.000000 -14621.000000 -4756.000000 ) ( 5707.000000 -13606.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2236/1261) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (13466.000000, 13466.000000, 12171.000000) / (4830.000000, 4756.000000, 4756.000000) // --> Vector info: d1 = 1.000005, 1.526101, 1.526101. Determinants: 0.000000, 681.293986, -3386480.421690, -95830.000000 // --> Vector info: d2 = 1.000000, 0.999998, 10.249781. Determinants: 684.483910, -0.002236, -9313079.510401, -95830.000000 ( 5707.000000 -12171.000000 -4756.000000 ) ( 5707.000000 -13466.000000 -4756.000000 ) ( 5707.000000 -13466.000000 -4830.000000 ) ( ( 0.000000 -0.007109 35.338416 ) ( -0.007143 0.000000 97.183340 ) ) 04escapehouse/04wex4a 0 0 0 ( 5711.000000 -13466.000000 -4830.000000 ) ( 5711.000000 -13466.000000 -4756.000000 ) ( 5711.000000 -12171.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.000000 -13466.000000 -4830.000000 ) ( 5707.000000 -13466.000000 -4830.000000 ) ( 5707.000000 -13466.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.000000 -13466.000000 -4756.000000 ) ( 5707.000000 -13466.000000 -4756.000000 ) ( 5707.000000 -12171.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.000000 -12171.000000 -4756.000000 ) ( 5707.000000 -12171.000000 -4756.000000 ) ( 5707.000000 -12171.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.000000 -12171.000000 -4830.000000 ) ( 5707.000000 -12171.000000 -4830.000000 ) ( 5707.000000 -13466.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2237/1262) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-13466.000000, -13466.000000, -12171.000000) / (5340.000000, 5707.000000, 5707.000000) // --> Vector info: d1 = 1.000005, 3.625002, 3.625002. Determinants: 0.000000, -3399.371135, 17677374.537809, -475265.000000 // --> Vector info: d2 = 1.000000, 0.999999, 10.249781. Determinants: -3394.669851, 0.001002, -46187894.471880, -475265.000000 ( 5707.000000 -12171.000000 -4830.000000 ) ( 5707.000000 -13466.000000 -4830.000000 ) ( 5340.000000 -13466.000000 -4830.000000 ) ( ( 0.000000 0.007153 -37.194775 ) ( 0.007143 0.000000 97.183454 ) ) common/glass 0 0 0 ( 5340.000000 -13466.000000 -4834.000000 ) ( 5707.000000 -13466.000000 -4834.000000 ) ( 5707.000000 -12171.000000 -4834.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -13466.000000 -4834.000000 ) ( 5340.000000 -13466.000000 -4830.000000 ) ( 5707.000000 -13466.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -13466.000000 -4834.000000 ) ( 5707.000000 -13466.000000 -4830.000000 ) ( 5707.000000 -12171.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -12171.000000 -4834.000000 ) ( 5707.000000 -12171.000000 -4830.000000 ) ( 5340.000000 -12171.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -12171.000000 -4834.000000 ) ( 5340.000000 -12171.000000 -4830.000000 ) ( 5340.000000 -13466.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2238/1263) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-13466.000000, -13466.000000, -12171.000000) / (4756.000000, 4830.000000, 4830.000000) // --> Vector info: d1 = 9.999956, 9.999956, 0.750174. Determinants: 684.483910, 0.000000, 8258964.530803, -95830.000000 // --> Vector info: d2 = 0.472015, 0.998116, 0.998116. Determinants: 0.000000, -681.299702, 3195028.150212, -95830.000000 ( 5340.000000 -12171.000000 -4830.000000 ) ( 5340.000000 -13466.000000 -4830.000000 ) ( 5340.000000 -13466.000000 -4756.000000 ) ( ( -0.007143 0.000000 -86.183497 ) ( 0.000000 0.007109 -33.340584 ) ) 04escapehouse/04wex4a 0 0 0 ( 5336.000000 -13466.000000 -4756.000000 ) ( 5336.000000 -13466.000000 -4830.000000 ) ( 5336.000000 -12171.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5336.000000 -13466.000000 -4756.000000 ) ( 5340.000000 -13466.000000 -4756.000000 ) ( 5340.000000 -13466.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5336.000000 -13466.000000 -4830.000000 ) ( 5340.000000 -13466.000000 -4830.000000 ) ( 5340.000000 -12171.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5336.000000 -12171.000000 -4830.000000 ) ( 5340.000000 -12171.000000 -4830.000000 ) ( 5340.000000 -12171.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5336.000000 -12171.000000 -4756.000000 ) ( 5340.000000 -12171.000000 -4756.000000 ) ( 5340.000000 -13466.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2240/1264) # points: 4 { brushDef { // Surface normal: 0.980581, 0.000000, 0.196116 // RotY/Z : -0.197396 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.196116, 0.000000, -0.980581) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-12171.000000, -12171.000000, -12066.000000) / (5783.464825, 6069.009918, 6069.009918) // --> Vector info: d1 = 1.750174, 1.750174, 0.999956. Determinants: 214.220908, 0.000000, 2554808.553794, -29982.234740 // --> Vector info: d2 = 0.998116, 3.037725, 3.037725. Determinants: 0.000000, -214.159040, 1208655.541358, -29982.234740 ( 5396.000000 -12066.000000 -5110.000000 ) ( 5396.000000 -12171.000000 -5110.000000 ) ( 5340.000000 -12171.000000 -4830.000000 ) ( ( -0.007145 0.000000 -85.210745 ) ( 0.000000 0.007143 -40.312390 ) ) 04escapehouse/04wex4a 0 0 0 ( 5336.077677 -12171.000000 -4830.784465 ) ( 5392.077677 -12171.000000 -5110.784465 ) ( 5392.077677 -12066.000000 -5110.784465 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5336.077677 -12171.000000 -4830.784465 ) ( 5340.000000 -12171.000000 -4830.000000 ) ( 5396.000000 -12171.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5392.077677 -12171.000000 -5110.784465 ) ( 5396.000000 -12171.000000 -5110.000000 ) ( 5396.000000 -12066.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5392.077677 -12066.000000 -5110.784465 ) ( 5396.000000 -12066.000000 -5110.000000 ) ( 5340.000000 -12066.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5336.077677 -12066.000000 -4830.784465 ) ( 5340.000000 -12066.000000 -4830.000000 ) ( 5340.000000 -12171.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2241/1265) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-12171.000000, -12171.000000, -12066.000000) / (5396.000000, 5651.000000, 5651.000000) // --> Vector info: d1 = 1.750161, 1.750159, 0.999942. Determinants: 191.305447, 0.000200, 2281516.944692, -26775.000000 // --> Vector info: d2 = 0.037749, 1.862750, 1.862749. Determinants: 0.000243, -191.625080, 1033001.154697, -26775.000000 ( 5651.000000 -12066.000000 -5110.000000 ) ( 5651.000000 -12171.000000 -5110.000000 ) ( 5396.000000 -12171.000000 -5110.000000 ) ( ( -0.007145 0.000000 -85.210717 ) ( 0.000000 0.007157 -38.580809 ) ) 04escapehouse/04wex4a 0 0 0 ( 5396.000000 -12171.000000 -5114.000000 ) ( 5651.000000 -12171.000000 -5114.000000 ) ( 5651.000000 -12066.000000 -5114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5396.000000 -12171.000000 -5114.000000 ) ( 5396.000000 -12171.000000 -5110.000000 ) ( 5651.000000 -12171.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5651.000000 -12171.000000 -5114.000000 ) ( 5651.000000 -12171.000000 -5110.000000 ) ( 5651.000000 -12066.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5651.000000 -12066.000000 -5114.000000 ) ( 5651.000000 -12066.000000 -5110.000000 ) ( 5396.000000 -12066.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5396.000000 -12066.000000 -5114.000000 ) ( 5396.000000 -12066.000000 -5110.000000 ) ( 5396.000000 -12171.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2242/1266) # points: 4 { brushDef { // Surface normal: -0.980581, 0.000000, 0.196116 // RotY/Z : -0.197396 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.196116, 0.000000, -0.980581) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (12171.000000, 12171.000000, 12066.000000) / (3902.514973, 3616.969880, 3616.969880) // --> Vector info: d1 = 1.750163, 1.750160, 0.999943. Determinants: -214.220908, -0.000300, 2554810.040042, -29982.234740 // --> Vector info: d2 = 0.862715, 2.902325, 2.902324. Determinants: -0.000272, 214.159041, -861621.668194, -29982.234740 ( 5707.000000 -12066.000000 -4830.000000 ) ( 5707.000000 -12171.000000 -4830.000000 ) ( 5651.000000 -12171.000000 -5110.000000 ) ( ( 0.007145 0.000000 -85.210794 ) ( 0.000000 -0.007143 28.737740 ) ) 04escapehouse/04wex4a 0 0 0 ( 5654.922323 -12171.000000 -5110.784465 ) ( 5710.922323 -12171.000000 -4830.784465 ) ( 5710.922323 -12066.000000 -4830.784465 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5654.922323 -12171.000000 -5110.784465 ) ( 5651.000000 -12171.000000 -5110.000000 ) ( 5707.000000 -12171.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5710.922323 -12171.000000 -4830.784465 ) ( 5707.000000 -12171.000000 -4830.000000 ) ( 5707.000000 -12066.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5710.922323 -12066.000000 -4830.784465 ) ( 5707.000000 -12066.000000 -4830.000000 ) ( 5651.000000 -12066.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5654.922323 -12066.000000 -5110.784465 ) ( 5651.000000 -12066.000000 -5110.000000 ) ( 5651.000000 -12171.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2243/1267) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-12171.000000, -12171.000000, -12066.000000) / (-5707.000000, -5340.000000, -5340.000000) // --> Vector info: d1 = 0.000000, 2.625000, 2.625005. Determinants: -0.001660, -275.625025, -1573012.225223, -38535.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.750219. Determinants: -275.330390, -0.000031, -3351046.357060, -38535.000000 ( 5340.000000 -12066.000000 -4830.000000 ) ( 5340.000000 -12171.000000 -4830.000000 ) ( 5707.000000 -12171.000000 -4830.000000 ) ( ( 0.000000 0.007153 40.820351 ) ( 0.007145 0.000000 86.961110 ) ) common/glass 0 0 0 ( 5707.000000 -12171.000000 -4826.000000 ) ( 5340.000000 -12171.000000 -4826.000000 ) ( 5340.000000 -12066.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -12171.000000 -4826.000000 ) ( 5707.000000 -12171.000000 -4830.000000 ) ( 5340.000000 -12171.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -12171.000000 -4826.000000 ) ( 5340.000000 -12171.000000 -4830.000000 ) ( 5340.000000 -12066.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -12066.000000 -4826.000000 ) ( 5340.000000 -12066.000000 -4830.000000 ) ( 5707.000000 -12066.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -12066.000000 -4826.000000 ) ( 5707.000000 -12066.000000 -4830.000000 ) ( 5707.000000 -12171.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2246/1268) # points: 4 { brushDef { // Surface normal: 0.980581, 0.000000, 0.196116 // RotY/Z : -0.197396 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.196116, 0.000000, -0.980581) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-12066.000000, -11471.000000, -11471.000000) / (6069.009918, 6069.009918, 5783.464825) // --> Vector info: d1 = 4.999956, 0.750174, 0.750174. Determinants: 1213.504556, 0.000000, 13792656.775026, -169899.330193 // --> Vector info: d2 = 3.037725, 3.037725, 0.998116. Determinants: 0.000000, -1213.567894, 6849048.067695, -169899.330193 ( 5340.000000 -11471.000000 -4830.000000 ) ( 5396.000000 -11471.000000 -5110.000000 ) ( 5396.000000 -12066.000000 -5110.000000 ) ( ( -0.007142 0.000000 -81.181349 ) ( 0.000000 0.007143 -40.312390 ) ) 04escapehouse/04wex4a 0 0 0 ( 5392.077677 -12066.000000 -5110.784465 ) ( 5392.077677 -11471.000000 -5110.784465 ) ( 5336.077677 -11471.000000 -4830.784465 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5392.077677 -12066.000000 -5110.784465 ) ( 5396.000000 -12066.000000 -5110.000000 ) ( 5396.000000 -11471.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5392.077677 -11471.000000 -5110.784465 ) ( 5396.000000 -11471.000000 -5110.000000 ) ( 5340.000000 -11471.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5336.077677 -11471.000000 -4830.784465 ) ( 5340.000000 -11471.000000 -4830.000000 ) ( 5340.000000 -12066.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5336.077677 -12066.000000 -4830.784465 ) ( 5340.000000 -12066.000000 -4830.000000 ) ( 5396.000000 -12066.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2247/1269) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-12066.000000, -11471.000000, -11471.000000) / (5651.000000, 5651.000000, 5396.000000) // --> Vector info: d1 = 4.999941, 0.750166, 0.750166. Determinants: 1083.692609, 0.000000, 12317218.991689, -151725.000000 // --> Vector info: d2 = 1.862747, 1.862751, 0.037750. Determinants: -0.000972, -1085.875456, 5853645.150672, -151725.000000 ( 5396.000000 -11471.000000 -5110.000000 ) ( 5651.000000 -11471.000000 -5110.000000 ) ( 5651.000000 -12066.000000 -5110.000000 ) ( ( -0.007142 0.000000 -81.181209 ) ( 0.000000 0.007157 -38.580624 ) ) 04escapehouse/04wex4a 0 0 0 ( 5651.000000 -12066.000000 -5114.000000 ) ( 5651.000000 -11471.000000 -5114.000000 ) ( 5396.000000 -11471.000000 -5114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5651.000000 -12066.000000 -5114.000000 ) ( 5651.000000 -12066.000000 -5110.000000 ) ( 5651.000000 -11471.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5651.000000 -11471.000000 -5114.000000 ) ( 5651.000000 -11471.000000 -5110.000000 ) ( 5396.000000 -11471.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5396.000000 -11471.000000 -5114.000000 ) ( 5396.000000 -11471.000000 -5110.000000 ) ( 5396.000000 -12066.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5396.000000 -12066.000000 -5114.000000 ) ( 5396.000000 -12066.000000 -5110.000000 ) ( 5651.000000 -12066.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2248/1270) # points: 4 { brushDef { // Surface normal: -0.980581, 0.000000, 0.196116 // RotY/Z : -0.197396 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.196116, 0.000000, -0.980581) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (12066.000000, 11471.000000, 11471.000000) / (3616.969880, 3616.969880, 3902.514973) // --> Vector info: d1 = 4.999949, 0.750162, 0.750167. Determinants: -1213.505645, -0.002836, 13792681.463462, -169899.330193 // --> Vector info: d2 = 2.902326, 2.902323, 0.862712. Determinants: -0.000819, 1213.568461, -4882533.874817, -169899.330193 ( 5651.000000 -11471.000000 -5110.000000 ) ( 5707.000000 -11471.000000 -4830.000000 ) ( 5707.000000 -12066.000000 -4830.000000 ) ( ( 0.007142 0.000000 -81.181494 ) ( 0.000000 -0.007143 28.737805 ) ) 04escapehouse/04wex4a 0 0 0 ( 5710.922323 -12066.000000 -4830.784465 ) ( 5710.922323 -11471.000000 -4830.784465 ) ( 5654.922323 -11471.000000 -5110.784465 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5710.922323 -12066.000000 -4830.784465 ) ( 5707.000000 -12066.000000 -4830.000000 ) ( 5707.000000 -11471.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5710.922323 -11471.000000 -4830.784465 ) ( 5707.000000 -11471.000000 -4830.000000 ) ( 5651.000000 -11471.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5654.922323 -11471.000000 -5110.784465 ) ( 5651.000000 -11471.000000 -5110.000000 ) ( 5651.000000 -12066.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5654.922323 -12066.000000 -5110.784465 ) ( 5651.000000 -12066.000000 -5110.000000 ) ( 5707.000000 -12066.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2249/1271) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-12066.000000, -11471.000000, -11471.000000) / (-5340.000000, -5340.000000, -5707.000000) // --> Vector info: d1 = 1.000005, 5.249781, 5.249781. Determinants: -1559.667706, 0.000000, -19037316.608349, -218365.000000 // --> Vector info: d2 = 1.000000, 0.999999, 3.625002. Determinants: 0.000284, 1561.876701, 8122060.049283, -218365.000000 ( 5707.000000 -11471.000000 -4830.000000 ) ( 5340.000000 -11471.000000 -4830.000000 ) ( 5340.000000 -12066.000000 -4830.000000 ) ( ( 0.007142 0.000000 87.181172 ) ( 0.000000 -0.007153 -37.194880 ) ) common/glass 0 0 0 ( 5340.000000 -12066.000000 -4826.000000 ) ( 5340.000000 -11471.000000 -4826.000000 ) ( 5707.000000 -11471.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -12066.000000 -4826.000000 ) ( 5340.000000 -12066.000000 -4830.000000 ) ( 5340.000000 -11471.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -11471.000000 -4826.000000 ) ( 5340.000000 -11471.000000 -4830.000000 ) ( 5707.000000 -11471.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -11471.000000 -4826.000000 ) ( 5707.000000 -11471.000000 -4830.000000 ) ( 5707.000000 -12066.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -12066.000000 -4826.000000 ) ( 5707.000000 -12066.000000 -4830.000000 ) ( 5340.000000 -12066.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2250/1272) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5340.000000, 5396.000000, 5651.000000) / (4830.000000, 5110.000000, 5110.000000) // --> Vector info: d1 = 0.125172, 0.525173, 2.350040. Determinants: -510.962830, 0.192178, 2718676.037948, -71400.000000 // --> Vector info: d2 = 2.902314, 0.902464, 0.902492. Determinants: -0.007744, 509.963368, -2670306.951104, -71400.000000 ( 5651.000000 -11471.000000 -5110.000000 ) ( 5396.000000 -11471.000000 -5110.000000 ) ( 5340.000000 -11471.000000 -4830.000000 ) ( ( 0.007156 -0.000003 -38.076695 ) ( 0.000000 -0.007142 37.399257 ) ) 04escapehouse/04wex4a 0 0 0 ( 5340.000000 -11467.000000 -4830.000000 ) ( 5396.000000 -11467.000000 -5110.000000 ) ( 5651.000000 -11467.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -11467.000000 -4830.000000 ) ( 5340.000000 -11471.000000 -4830.000000 ) ( 5396.000000 -11471.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5396.000000 -11467.000000 -5110.000000 ) ( 5396.000000 -11471.000000 -5110.000000 ) ( 5651.000000 -11471.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5651.000000 -11467.000000 -5110.000000 ) ( 5651.000000 -11471.000000 -5110.000000 ) ( 5707.000000 -11471.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -11467.000000 -4830.000000 ) ( 5707.000000 -11471.000000 -4830.000000 ) ( 5340.000000 -11471.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2252/1273) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-12171.000000, -12171.000000, -12066.000000) / (5340.000000, 5707.000000, 5707.000000) // --> Vector info: d1 = 1.000000, 3.625002, 3.625002. Determinants: 0.000000, -275.625200, 1433303.568834, -38535.000000 // --> Vector info: d2 = 0.000000, 0.000002, 0.750219. Determinants: -275.329800, -0.000197, -3351037.940367, -38535.000000 ( 5707.000000 -12066.000000 -4830.000000 ) ( 5707.000000 -12171.000000 -4830.000000 ) ( 5340.000000 -12171.000000 -4830.000000 ) ( ( 0.000000 0.007153 -37.194851 ) ( 0.007145 0.000000 86.960891 ) ) common/glass 0 0 0 ( 5340.000000 -12171.000000 -4834.000000 ) ( 5707.000000 -12171.000000 -4834.000000 ) ( 5707.000000 -12066.000000 -4834.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -12171.000000 -4834.000000 ) ( 5340.000000 -12171.000000 -4830.000000 ) ( 5707.000000 -12171.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -12171.000000 -4834.000000 ) ( 5707.000000 -12171.000000 -4830.000000 ) ( 5707.000000 -12066.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -12066.000000 -4834.000000 ) ( 5707.000000 -12066.000000 -4830.000000 ) ( 5340.000000 -12066.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -12066.000000 -4834.000000 ) ( 5340.000000 -12066.000000 -4830.000000 ) ( 5340.000000 -12171.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2253/1274) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-12171.000000, -12171.000000, -12066.000000) / (4756.000000, 4830.000000, 4830.000000) // --> Vector info: d1 = 1.750176, 1.750174, 0.999956. Determinants: 55.516090, 0.000300, 662086.037181, -7770.000000 // --> Vector info: d2 = 0.472013, 0.998116, 0.998116. Determinants: 0.000000, -55.240717, 259057.303258, -7770.000000 ( 5340.000000 -12066.000000 -4830.000000 ) ( 5340.000000 -12171.000000 -4830.000000 ) ( 5340.000000 -12171.000000 -4756.000000 ) ( ( -0.007145 0.000000 -85.210558 ) ( 0.000000 0.007109 -33.340708 ) ) 04escapehouse/04wex4a 0 0 0 ( 5336.000000 -12171.000000 -4756.000000 ) ( 5336.000000 -12171.000000 -4830.000000 ) ( 5336.000000 -12066.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5336.000000 -12171.000000 -4756.000000 ) ( 5340.000000 -12171.000000 -4756.000000 ) ( 5340.000000 -12171.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5336.000000 -12171.000000 -4830.000000 ) ( 5340.000000 -12171.000000 -4830.000000 ) ( 5340.000000 -12066.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5336.000000 -12066.000000 -4830.000000 ) ( 5340.000000 -12066.000000 -4830.000000 ) ( 5340.000000 -12066.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5336.000000 -12066.000000 -4756.000000 ) ( 5340.000000 -12066.000000 -4756.000000 ) ( 5340.000000 -12171.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2254/1275) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (12171.000000, 12171.000000, 12066.000000) / (4830.000000, 4756.000000, 4756.000000) // --> Vector info: d1 = 1.750188, 1.750185, 0.999968. Determinants: -55.516090, -0.000300, 662088.826297, -7770.000000 // --> Vector info: d2 = 0.902328, 1.428430, 1.428426. Determinants: -0.000282, 55.240717, -273820.312232, -7770.000000 ( 5707.000000 -12066.000000 -4756.000000 ) ( 5707.000000 -12171.000000 -4756.000000 ) ( 5707.000000 -12171.000000 -4830.000000 ) ( ( 0.007145 0.000000 -85.210917 ) ( 0.000000 -0.007109 35.240709 ) ) 04escapehouse/04wex4a 0 0 0 ( 5711.000000 -12171.000000 -4830.000000 ) ( 5711.000000 -12171.000000 -4756.000000 ) ( 5711.000000 -12066.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.000000 -12171.000000 -4830.000000 ) ( 5707.000000 -12171.000000 -4830.000000 ) ( 5707.000000 -12171.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.000000 -12171.000000 -4756.000000 ) ( 5707.000000 -12171.000000 -4756.000000 ) ( 5707.000000 -12066.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.000000 -12066.000000 -4756.000000 ) ( 5707.000000 -12066.000000 -4756.000000 ) ( 5707.000000 -12066.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.000000 -12066.000000 -4830.000000 ) ( 5707.000000 -12066.000000 -4830.000000 ) ( 5707.000000 -12171.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2256/1276) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (12171.000000, 12171.000000, 12066.000000) / (4756.000000, 4319.000000, 4319.000000) // --> Vector info: d1 = 1.750178, 1.750167, 0.999949. Determinants: -327.845020, -0.001202, 3909900.523318, -45885.000000 // --> Vector info: d2 = 0.428430, 3.553444, 3.553442. Determinants: -0.001250, 328.126552, -1580213.165493, -45885.000000 ( 5707.000000 -12066.000000 -4319.000000 ) ( 5707.000000 -12171.000000 -4319.000000 ) ( 5707.000000 -12171.000000 -4756.000000 ) ( ( 0.007145 0.000000 -85.210865 ) ( 0.000000 -0.007151 34.438557 ) ) 04escapehouse/04wex4a 0 0 0 ( 5711.000000 -12171.000000 -4756.000000 ) ( 5711.000000 -12171.000000 -4319.000000 ) ( 5711.000000 -12066.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.000000 -12171.000000 -4756.000000 ) ( 5707.000000 -12171.000000 -4756.000000 ) ( 5707.000000 -12171.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.000000 -12171.000000 -4319.000000 ) ( 5707.000000 -12171.000000 -4319.000000 ) ( 5707.000000 -12066.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.000000 -12066.000000 -4319.000000 ) ( 5707.000000 -12066.000000 -4319.000000 ) ( 5707.000000 -12066.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.000000 -12066.000000 -4756.000000 ) ( 5707.000000 -12066.000000 -4756.000000 ) ( 5707.000000 -12171.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2257/1277) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-12171.000000, -12171.000000, -12066.000000) / (-5707.000000, -5340.000000, -5340.000000) // --> Vector info: d1 = 1.750135, 1.750125, 0.999907. Determinants: 275.329800, 0.001102, 3283603.809279, -38535.000000 // --> Vector info: d2 = 0.781567, 3.406569, 3.406567. Determinants: 0.001052, -275.625301, -1603098.455683, -38535.000000 ( 5340.000000 -12066.000000 -4319.000000 ) ( 5340.000000 -12171.000000 -4319.000000 ) ( 5707.000000 -12171.000000 -4319.000000 ) ( ( -0.007145 0.000000 -85.210946 ) ( 0.000000 0.007153 41.601102 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 5707.000000 -12171.000000 -4315.000000 ) ( 5340.000000 -12171.000000 -4315.000000 ) ( 5340.000000 -12066.000000 -4315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -12171.000000 -4315.000000 ) ( 5707.000000 -12171.000000 -4319.000000 ) ( 5340.000000 -12171.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -12171.000000 -4315.000000 ) ( 5340.000000 -12171.000000 -4319.000000 ) ( 5340.000000 -12066.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -12066.000000 -4315.000000 ) ( 5340.000000 -12066.000000 -4319.000000 ) ( 5707.000000 -12066.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -12066.000000 -4315.000000 ) ( 5707.000000 -12066.000000 -4319.000000 ) ( 5707.000000 -12171.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2258/1278) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (-12171.000000, -12171.000000, -12066.000000) / (4319.000000, 4756.000000, 4756.000000) // --> Vector info: d1 = 3.477334, 0.352320, 0.352535. Determinants: -0.094187, 328.126502, -1577882.185648, -45885.000000 // --> Vector info: d2 = 1.000928, 1.000020, 0.249803. Determinants: 327.845020, 0.095367, 3943862.256140, -45885.000000 ( 5340.000000 -12066.000000 -4756.000000 ) ( 5340.000000 -12171.000000 -4756.000000 ) ( 5340.000000 -12171.000000 -4319.000000 ) ( ( 0.000002 -0.007151 34.387756 ) ( -0.007145 -0.000002 -85.951014 ) ) 04escapehouse/04wex6e 0 0 0 ( 5336.000000 -12171.000000 -4319.000000 ) ( 5336.000000 -12171.000000 -4756.000000 ) ( 5336.000000 -12066.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5336.000000 -12171.000000 -4319.000000 ) ( 5340.000000 -12171.000000 -4319.000000 ) ( 5340.000000 -12171.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5336.000000 -12171.000000 -4756.000000 ) ( 5340.000000 -12171.000000 -4756.000000 ) ( 5340.000000 -12066.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5336.000000 -12066.000000 -4756.000000 ) ( 5340.000000 -12066.000000 -4756.000000 ) ( 5340.000000 -12066.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5336.000000 -12066.000000 -4319.000000 ) ( 5340.000000 -12066.000000 -4319.000000 ) ( 5340.000000 -12171.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2262/1279) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (12066.000000, 11471.000000, 11471.000000) / (4756.000000, 4756.000000, 4830.000000) // --> Vector info: d1 = 4.999949, 0.750166, 0.750166. Determinants: -314.483910, 0.000000, 3574415.121080, -44030.000000 // --> Vector info: d2 = 1.428425, 1.428425, 0.902324. Determinants: 0.000000, 313.030160, -1551664.986858, -44030.000000 ( 5707.000000 -11471.000000 -4830.000000 ) ( 5707.000000 -11471.000000 -4756.000000 ) ( 5707.000000 -12066.000000 -4756.000000 ) ( ( 0.007142 0.000000 -81.181356 ) ( 0.000000 -0.007109 35.241085 ) ) 04escapehouse/04wex4a 0 0 0 ( 5711.000000 -12066.000000 -4756.000000 ) ( 5711.000000 -11471.000000 -4756.000000 ) ( 5711.000000 -11471.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.000000 -12066.000000 -4756.000000 ) ( 5707.000000 -12066.000000 -4756.000000 ) ( 5707.000000 -11471.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.000000 -11471.000000 -4756.000000 ) ( 5707.000000 -11471.000000 -4756.000000 ) ( 5707.000000 -11471.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.000000 -11471.000000 -4830.000000 ) ( 5707.000000 -11471.000000 -4830.000000 ) ( 5707.000000 -12066.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.000000 -12066.000000 -4830.000000 ) ( 5707.000000 -12066.000000 -4830.000000 ) ( 5707.000000 -12066.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2263/1280) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (12066.000000, 11471.000000, 11471.000000) / (4319.000000, 4319.000000, 4756.000000) // --> Vector info: d1 = 4.999953, 0.750171, 0.750178. Determinants: -1857.154980, -0.004537, 21108388.730788, -260015.000000 // --> Vector info: d2 = 3.553440, 3.553429, 0.428414. Determinants: -0.004793, 1859.383795, -8954568.499421, -260015.000000 ( 5707.000000 -11471.000000 -4756.000000 ) ( 5707.000000 -11471.000000 -4319.000000 ) ( 5707.000000 -12066.000000 -4319.000000 ) ( ( 0.007142 0.000000 -81.181427 ) ( 0.000000 -0.007151 34.438661 ) ) 04escapehouse/04wex4a 0 0 0 ( 5711.000000 -12066.000000 -4319.000000 ) ( 5711.000000 -11471.000000 -4319.000000 ) ( 5711.000000 -11471.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.000000 -12066.000000 -4319.000000 ) ( 5707.000000 -12066.000000 -4319.000000 ) ( 5707.000000 -11471.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.000000 -11471.000000 -4319.000000 ) ( 5707.000000 -11471.000000 -4319.000000 ) ( 5707.000000 -11471.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.000000 -11471.000000 -4756.000000 ) ( 5707.000000 -11471.000000 -4756.000000 ) ( 5707.000000 -12066.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.000000 -12066.000000 -4756.000000 ) ( 5707.000000 -12066.000000 -4756.000000 ) ( 5707.000000 -12066.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2264/1281) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-12066.000000, -11471.000000, -11471.000000) / (-5340.000000, -5340.000000, -5707.000000) // --> Vector info: d1 = 4.999910, 0.750128, 0.750128. Determinants: 1559.670200, 0.000000, 17727175.214560, -218365.000000 // --> Vector info: d2 = 3.406568, 3.406568, 0.781565. Determinants: 0.000000, -1561.876701, -9084296.712583, -218365.000000 ( 5707.000000 -11471.000000 -4319.000000 ) ( 5340.000000 -11471.000000 -4319.000000 ) ( 5340.000000 -12066.000000 -4319.000000 ) ( ( -0.007142 0.000000 -81.181395 ) ( 0.000000 0.007153 41.601432 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 5340.000000 -12066.000000 -4315.000000 ) ( 5340.000000 -11471.000000 -4315.000000 ) ( 5707.000000 -11471.000000 -4315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -12066.000000 -4315.000000 ) ( 5340.000000 -12066.000000 -4319.000000 ) ( 5340.000000 -11471.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -11471.000000 -4315.000000 ) ( 5340.000000 -11471.000000 -4319.000000 ) ( 5707.000000 -11471.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -11471.000000 -4315.000000 ) ( 5707.000000 -11471.000000 -4319.000000 ) ( 5707.000000 -12066.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -12066.000000 -4315.000000 ) ( 5707.000000 -12066.000000 -4319.000000 ) ( 5340.000000 -12066.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2266/1282) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-12066.000000, -11471.000000, -11471.000000) / (5707.000000, 5707.000000, 5340.000000) // --> Vector info: d1 = 1.000000, 5.249781, 5.249781. Determinants: -1559.669501, 0.000000, -19037337.197181, -218365.000000 // --> Vector info: d2 = 0.000000, 0.000002, 2.625005. Determinants: -0.000688, 1561.876701, -8913638.644220, -218365.000000 ( 5340.000000 -11471.000000 -4830.000000 ) ( 5707.000000 -11471.000000 -4830.000000 ) ( 5707.000000 -12066.000000 -4830.000000 ) ( ( 0.007142 0.000000 87.181266 ) ( 0.000000 -0.007153 40.819905 ) ) common/glass 0 0 0 ( 5707.000000 -12066.000000 -4834.000000 ) ( 5707.000000 -11471.000000 -4834.000000 ) ( 5340.000000 -11471.000000 -4834.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -12066.000000 -4834.000000 ) ( 5707.000000 -12066.000000 -4830.000000 ) ( 5707.000000 -11471.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -11471.000000 -4834.000000 ) ( 5707.000000 -11471.000000 -4830.000000 ) ( 5340.000000 -11471.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -11471.000000 -4834.000000 ) ( 5340.000000 -11471.000000 -4830.000000 ) ( 5340.000000 -12066.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -12066.000000 -4834.000000 ) ( 5340.000000 -12066.000000 -4830.000000 ) ( 5707.000000 -12066.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2267/1283) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5707.000000, 5340.000000, 5340.000000) / (4756.000000, 4756.000000, 4830.000000) // --> Vector info: d1 = 2.750175, 0.125172, 0.125172. Determinants: -194.250212, 0.000000, 1033896.717858, -27158.000000 // --> Vector info: d2 = 1.428415, 1.428411, 0.902312. Determinants: -0.000282, 193.078408, -957072.198838, -27158.000000 ( 5340.000000 -11471.000000 -4830.000000 ) ( 5340.000000 -11471.000000 -4756.000000 ) ( 5707.000000 -11471.000000 -4756.000000 ) ( ( 0.007153 0.000000 -38.069693 ) ( 0.000000 -0.007109 35.240894 ) ) 04escapehouse/04wex4a 0 0 0 ( 5707.000000 -11467.000000 -4756.000000 ) ( 5340.000000 -11467.000000 -4756.000000 ) ( 5340.000000 -11467.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -11467.000000 -4756.000000 ) ( 5707.000000 -11471.000000 -4756.000000 ) ( 5340.000000 -11471.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -11467.000000 -4756.000000 ) ( 5340.000000 -11471.000000 -4756.000000 ) ( 5340.000000 -11471.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -11467.000000 -4830.000000 ) ( 5340.000000 -11471.000000 -4830.000000 ) ( 5707.000000 -11471.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -11467.000000 -4830.000000 ) ( 5707.000000 -11471.000000 -4830.000000 ) ( 5707.000000 -11471.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2268/1284) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5340.000000, 5707.000000, 5707.000000) / (4756.000000, 4756.000000, 4319.000000) // --> Vector info: d1 = 0.125175, 2.750178, 2.750167. Determinants: -1147.126250, -0.004200, 6105598.632068, -160379.000000 // --> Vector info: d2 = 0.428402, 0.428413, 3.553428. Determinants: -0.005002, 1146.880425, -5523243.266997, -160379.000000 ( 5707.000000 -11471.000000 -4319.000000 ) ( 5707.000000 -11471.000000 -4756.000000 ) ( 5340.000000 -11471.000000 -4756.000000 ) ( ( 0.007153 0.000000 -38.069814 ) ( 0.000000 -0.007151 34.438694 ) ) 04escapehouse/04wex4a 0 0 0 ( 5340.000000 -11467.000000 -4756.000000 ) ( 5707.000000 -11467.000000 -4756.000000 ) ( 5707.000000 -11467.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -11467.000000 -4756.000000 ) ( 5340.000000 -11471.000000 -4756.000000 ) ( 5707.000000 -11471.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -11467.000000 -4756.000000 ) ( 5707.000000 -11471.000000 -4756.000000 ) ( 5707.000000 -11471.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -11467.000000 -4319.000000 ) ( 5707.000000 -11471.000000 -4319.000000 ) ( 5340.000000 -11471.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -11467.000000 -4319.000000 ) ( 5340.000000 -11471.000000 -4319.000000 ) ( 5340.000000 -11471.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2270/1285) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (14744.000000, 14744.000000, 14639.000000) / (4557.000000, 4529.000000, 4529.000000) // --> Vector info: d1 = 0.773901, 0.973902, 0.973902. Determinants: 0.000000, 21.000080, -97972.635234, -2940.000000 // --> Vector info: d2 = 0.499876, 0.499876, 1.249874. Determinants: 20.999947, 0.000000, -311092.848548, -2940.000000 ( 5672.000000 -14639.000000 -4529.000000 ) ( 5672.000000 -14744.000000 -4529.000000 ) ( 5672.000000 -14744.000000 -4557.000000 ) ( ( 0.000000 -0.007143 33.324026 ) ( -0.007143 0.000000 105.813894 ) ) 04escapehouse/04wex6e 0 0 0 ( 5676.000000 -14744.000000 -4557.000000 ) ( 5676.000000 -14744.000000 -4529.000000 ) ( 5676.000000 -14639.000000 -4529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5676.000000 -14744.000000 -4557.000000 ) ( 5672.000000 -14744.000000 -4557.000000 ) ( 5672.000000 -14744.000000 -4529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5676.000000 -14744.000000 -4529.000000 ) ( 5672.000000 -14744.000000 -4529.000000 ) ( 5672.000000 -14639.000000 -4529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5676.000000 -14639.000000 -4529.000000 ) ( 5672.000000 -14639.000000 -4529.000000 ) ( 5672.000000 -14639.000000 -4557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5676.000000 -14639.000000 -4557.000000 ) ( 5672.000000 -14639.000000 -4557.000000 ) ( 5672.000000 -14744.000000 -4557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2271/1286) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd5a]: 128.000000/128.000000 // --> Vector A/B: (-14639.000000, -14639.000000, -14744.000000) / (4557.000000, 4529.000000, 4529.000000) // --> Vector info: d1 = 0.325007, 0.125007, 0.125009. Determinants: 0.000057, -20.999979, 94742.215472, -2940.000000 // --> Vector info: d2 = 1.749990, 1.749989, 0.999991. Determinants: -20.999945, -0.000062, -312562.882336, -2940.000000 ( 5357.000000 -14744.000000 -4529.000000 ) ( 5357.000000 -14639.000000 -4529.000000 ) ( 5357.000000 -14639.000000 -4557.000000 ) ( ( 0.000000 0.007143 -32.225243 ) ( 0.007143 0.000000 106.313906 ) ) 04escapehouse/04wgrd5a 0 0 0 ( 5353.000000 -14639.000000 -4557.000000 ) ( 5353.000000 -14639.000000 -4529.000000 ) ( 5353.000000 -14744.000000 -4529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5353.000000 -14639.000000 -4557.000000 ) ( 5357.000000 -14639.000000 -4557.000000 ) ( 5357.000000 -14639.000000 -4529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5353.000000 -14639.000000 -4529.000000 ) ( 5357.000000 -14639.000000 -4529.000000 ) ( 5357.000000 -14744.000000 -4529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5353.000000 -14744.000000 -4529.000000 ) ( 5357.000000 -14744.000000 -4529.000000 ) ( 5357.000000 -14744.000000 -4557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5353.000000 -14744.000000 -4557.000000 ) ( 5357.000000 -14744.000000 -4557.000000 ) ( 5357.000000 -14639.000000 -4557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2272/1287) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (-5357.000000, -5357.000000, -5672.000000) / (4557.000000, 4529.000000, 4529.000000) // --> Vector info: d1 = 0.773901, 0.973902, 0.973902. Determinants: 0.000000, 63.000241, -293917.905702, -8820.000000 // --> Vector info: d2 = 0.249881, 0.249881, 2.499878. Determinants: 62.999907, 0.000000, 335286.546860, -8820.000000 ( 5672.000000 -14744.000000 -4529.000000 ) ( 5357.000000 -14744.000000 -4529.000000 ) ( 5357.000000 -14744.000000 -4557.000000 ) ( ( 0.000000 -0.007143 33.324026 ) ( -0.007143 0.000000 -38.014348 ) ) 04escapehouse/04wex6e 0 0 0 ( 5357.000000 -14748.000000 -4557.000000 ) ( 5357.000000 -14748.000000 -4529.000000 ) ( 5672.000000 -14748.000000 -4529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5357.000000 -14748.000000 -4557.000000 ) ( 5357.000000 -14744.000000 -4557.000000 ) ( 5357.000000 -14744.000000 -4529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5357.000000 -14748.000000 -4529.000000 ) ( 5357.000000 -14744.000000 -4529.000000 ) ( 5672.000000 -14744.000000 -4529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5672.000000 -14748.000000 -4529.000000 ) ( 5672.000000 -14744.000000 -4529.000000 ) ( 5672.000000 -14744.000000 -4557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5672.000000 -14748.000000 -4557.000000 ) ( 5672.000000 -14744.000000 -4557.000000 ) ( 5357.000000 -14744.000000 -4557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2274/1288) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (5672.000000, 5357.000000, 5357.000000) / (4529.000000, 4529.000000, 4557.000000) // --> Vector info: d1 = 0.973902, 0.973902, 0.773901. Determinants: 0.000000, 63.000241, -293917.905702, -8820.000000 // --> Vector info: d2 = 0.249881, 2.499878, 2.499878. Determinants: 62.999907, 0.000000, -359539.422963, -8820.000000 ( 5357.000000 -14639.000000 -4557.000000 ) ( 5357.000000 -14639.000000 -4529.000000 ) ( 5672.000000 -14639.000000 -4529.000000 ) ( ( 0.000000 -0.007143 33.324026 ) ( -0.007143 0.000000 40.764107 ) ) 04escapehouse/04wex6e 0 0 0 ( 5672.000000 -14635.000000 -4529.000000 ) ( 5357.000000 -14635.000000 -4529.000000 ) ( 5357.000000 -14635.000000 -4557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5672.000000 -14635.000000 -4529.000000 ) ( 5672.000000 -14639.000000 -4529.000000 ) ( 5357.000000 -14639.000000 -4529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5357.000000 -14635.000000 -4529.000000 ) ( 5357.000000 -14639.000000 -4529.000000 ) ( 5357.000000 -14639.000000 -4557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5357.000000 -14635.000000 -4557.000000 ) ( 5357.000000 -14639.000000 -4557.000000 ) ( 5672.000000 -14639.000000 -4557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5672.000000 -14635.000000 -4557.000000 ) ( 5672.000000 -14639.000000 -4557.000000 ) ( 5672.000000 -14639.000000 -4529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2275/1289) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (-14639.000000, -14639.000000, -14744.000000) / (5672.000000, 5357.000000, 5357.000000) // --> Vector info: d1 = 0.000000, 2.249997, 2.249997. Determinants: 0.000000, 236.249650, -1340008.013249, -33075.000000 // --> Vector info: d2 = 0.000000, 0.000004, 0.750002. Determinants: 236.249400, 0.000400, 3458452.689165, -33075.000000 ( 5357.000000 -14744.000000 -4557.000000 ) ( 5357.000000 -14639.000000 -4557.000000 ) ( 5672.000000 -14639.000000 -4557.000000 ) ( ( 0.000000 -0.007143 40.514226 ) ( -0.007143 0.000000 -104.563951 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 5672.000000 -14639.000000 -4561.000000 ) ( 5357.000000 -14639.000000 -4561.000000 ) ( 5357.000000 -14744.000000 -4561.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5672.000000 -14639.000000 -4561.000000 ) ( 5672.000000 -14639.000000 -4557.000000 ) ( 5357.000000 -14639.000000 -4557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5357.000000 -14639.000000 -4561.000000 ) ( 5357.000000 -14639.000000 -4557.000000 ) ( 5357.000000 -14744.000000 -4557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5357.000000 -14744.000000 -4561.000000 ) ( 5357.000000 -14744.000000 -4557.000000 ) ( 5672.000000 -14744.000000 -4557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5672.000000 -14744.000000 -4561.000000 ) ( 5672.000000 -14744.000000 -4557.000000 ) ( 5672.000000 -14639.000000 -4557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2276/1290) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5672.000000, -5690.000000, -5690.000000) / (4564.000000, 4564.000000, 4756.000000) // --> Vector info: d1 = 0.000000, 0.125008, 0.125008. Determinants: 24.001459, 0.000000, 136136.278176, -3456.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.375007. Determinants: -0.000080, -24.750137, 109503.176343, -3456.000000 ( 5690.000000 -14744.000000 -4756.000000 ) ( 5690.000000 -14744.000000 -4564.000000 ) ( 5672.000000 -14744.000000 -4564.000000 ) ( ( -0.006945 0.000000 -39.391284 ) ( 0.000000 0.007161 -31.684947 ) ) 04escapehouse/04wex4a 0 0 0 ( 5672.000000 -14748.000000 -4564.000000 ) ( 5690.000000 -14748.000000 -4564.000000 ) ( 5690.000000 -14748.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5672.000000 -14748.000000 -4564.000000 ) ( 5672.000000 -14744.000000 -4564.000000 ) ( 5690.000000 -14744.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5690.000000 -14748.000000 -4564.000000 ) ( 5690.000000 -14744.000000 -4564.000000 ) ( 5690.000000 -14744.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5690.000000 -14748.000000 -4756.000000 ) ( 5690.000000 -14744.000000 -4756.000000 ) ( 5672.000000 -14744.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5672.000000 -14748.000000 -4756.000000 ) ( 5672.000000 -14744.000000 -4756.000000 ) ( 5672.000000 -14744.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2277/1291) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-14744.000000, -14744.000000, -14639.000000) / (5672.000000, 5690.000000, 5690.000000) // --> Vector info: d1 = 0.000000, 0.125009, 0.125007. Determinants: 0.000036, -13.125961, 74450.985389, -1890.000000 // --> Vector info: d2 = 1.000000, 0.999991, 1.749989. Determinants: -13.499965, 0.000914, -200938.662698, -1890.000000 ( 5690.000000 -14639.000000 -4756.000000 ) ( 5690.000000 -14744.000000 -4756.000000 ) ( 5672.000000 -14744.000000 -4756.000000 ) ( ( 0.000000 0.006945 -39.392056 ) ( 0.007143 0.000000 106.316753 ) ) 04escapehouse/04wex4a 0 0 0 ( 5672.000000 -14744.000000 -4760.000000 ) ( 5690.000000 -14744.000000 -4760.000000 ) ( 5690.000000 -14639.000000 -4760.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5672.000000 -14744.000000 -4760.000000 ) ( 5672.000000 -14744.000000 -4756.000000 ) ( 5690.000000 -14744.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5690.000000 -14744.000000 -4760.000000 ) ( 5690.000000 -14744.000000 -4756.000000 ) ( 5690.000000 -14639.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5690.000000 -14639.000000 -4760.000000 ) ( 5690.000000 -14639.000000 -4756.000000 ) ( 5672.000000 -14639.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5672.000000 -14639.000000 -4760.000000 ) ( 5672.000000 -14639.000000 -4756.000000 ) ( 5672.000000 -14744.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2278/1292) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5690.000000, 5672.000000, 5672.000000) / (4564.000000, 4564.000000, 4756.000000) // --> Vector info: d1 = 0.000000, 0.125008, 0.125008. Determinants: 24.001459, 0.000000, -136568.304663, -3456.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.375007. Determinants: -0.000080, -24.750137, 109504.079622, -3456.000000 ( 5672.000000 -14639.000000 -4756.000000 ) ( 5672.000000 -14639.000000 -4564.000000 ) ( 5690.000000 -14639.000000 -4564.000000 ) ( ( -0.006945 0.000000 39.516292 ) ( 0.000000 0.007161 -31.685208 ) ) 04escapehouse/04wex4a 0 0 0 ( 5690.000000 -14635.000000 -4564.000000 ) ( 5672.000000 -14635.000000 -4564.000000 ) ( 5672.000000 -14635.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5690.000000 -14635.000000 -4564.000000 ) ( 5690.000000 -14639.000000 -4564.000000 ) ( 5672.000000 -14639.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5672.000000 -14635.000000 -4564.000000 ) ( 5672.000000 -14639.000000 -4564.000000 ) ( 5672.000000 -14639.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5672.000000 -14635.000000 -4756.000000 ) ( 5672.000000 -14639.000000 -4756.000000 ) ( 5690.000000 -14639.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5690.000000 -14635.000000 -4756.000000 ) ( 5690.000000 -14639.000000 -4756.000000 ) ( 5690.000000 -14639.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2279/1293) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (14744.000000, 14744.000000, 14639.000000) / (4756.000000, 4564.000000, 4564.000000) // --> Vector info: d1 = 0.000000, 1.375008, 1.375008. Determinants: 0.000000, 144.375848, -686651.534684, -20160.000000 // --> Vector info: d2 = 1.000000, 0.999998, 1.749996. Determinants: 143.999634, -0.000194, -2143289.681704, -20160.000000 ( 5690.000000 -14639.000000 -4564.000000 ) ( 5690.000000 -14744.000000 -4564.000000 ) ( 5690.000000 -14744.000000 -4756.000000 ) ( ( 0.000000 -0.007162 34.060096 ) ( -0.007143 0.000000 106.313972 ) ) 04escapehouse/04wex4a 0 0 0 ( 5694.000000 -14744.000000 -4756.000000 ) ( 5694.000000 -14744.000000 -4564.000000 ) ( 5694.000000 -14639.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5694.000000 -14744.000000 -4756.000000 ) ( 5690.000000 -14744.000000 -4756.000000 ) ( 5690.000000 -14744.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5694.000000 -14744.000000 -4564.000000 ) ( 5690.000000 -14744.000000 -4564.000000 ) ( 5690.000000 -14639.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5694.000000 -14639.000000 -4564.000000 ) ( 5690.000000 -14639.000000 -4564.000000 ) ( 5690.000000 -14639.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5694.000000 -14639.000000 -4756.000000 ) ( 5690.000000 -14639.000000 -4756.000000 ) ( 5690.000000 -14744.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2280/1294) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-14639.000000, -14639.000000, -14744.000000) / (-5672.000000, -5690.000000, -5690.000000) // --> Vector info: d1 = 0.000000, 0.125012, 0.125008. Determinants: -0.000081, 13.126276, 74451.047841, -1890.000000 // --> Vector info: d2 = 0.000000, 0.000007, 0.750002. Determinants: 13.499903, 0.000766, 197629.425286, -1890.000000 ( 5690.000000 -14744.000000 -4564.000000 ) ( 5690.000000 -14639.000000 -4564.000000 ) ( 5672.000000 -14639.000000 -4564.000000 ) ( ( 0.000000 -0.006945 -39.392089 ) ( -0.007143 0.000000 -104.565833 ) ) 04escapehouse/04wex4a 0 0 0 ( 5672.000000 -14639.000000 -4560.000000 ) ( 5690.000000 -14639.000000 -4560.000000 ) ( 5690.000000 -14744.000000 -4560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5672.000000 -14639.000000 -4560.000000 ) ( 5672.000000 -14639.000000 -4564.000000 ) ( 5690.000000 -14639.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5690.000000 -14639.000000 -4560.000000 ) ( 5690.000000 -14639.000000 -4564.000000 ) ( 5690.000000 -14744.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5690.000000 -14744.000000 -4560.000000 ) ( 5690.000000 -14744.000000 -4564.000000 ) ( 5672.000000 -14744.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5672.000000 -14744.000000 -4560.000000 ) ( 5672.000000 -14744.000000 -4564.000000 ) ( 5672.000000 -14639.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2281/1295) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-14744.000000, -14639.000000, -14639.000000) / (4756.000000, 4756.000000, 4564.000000) // --> Vector info: d1 = 1.000000, 1.749998, 1.749996. Determinants: -143.999520, -0.000138, -2143288.267444, -20160.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.375008. Determinants: -0.000036, 144.375829, -686651.971834, -20160.000000 ( 5672.000000 -14639.000000 -4564.000000 ) ( 5672.000000 -14639.000000 -4756.000000 ) ( 5672.000000 -14744.000000 -4756.000000 ) ( ( 0.007143 0.000000 106.313902 ) ( 0.000000 -0.007161 34.060118 ) ) 04escapehouse/04wex4a 0 0 0 ( 5668.000000 -14744.000000 -4756.000000 ) ( 5668.000000 -14639.000000 -4756.000000 ) ( 5668.000000 -14639.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5668.000000 -14744.000000 -4756.000000 ) ( 5672.000000 -14744.000000 -4756.000000 ) ( 5672.000000 -14639.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5668.000000 -14639.000000 -4756.000000 ) ( 5672.000000 -14639.000000 -4756.000000 ) ( 5672.000000 -14639.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5668.000000 -14639.000000 -4564.000000 ) ( 5672.000000 -14639.000000 -4564.000000 ) ( 5672.000000 -14744.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5668.000000 -14744.000000 -4564.000000 ) ( 5672.000000 -14744.000000 -4564.000000 ) ( 5672.000000 -14744.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2282/1296) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5357.000000, 5340.000000, 5340.000000) / (4564.000000, 4564.000000, 4756.000000) // --> Vector info: d1 = 0.000000, 0.125008, 0.125008. Determinants: 24.001459, 0.000000, -128575.818643, -3264.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.375007. Determinants: -0.000080, -23.375130, 103420.518300, -3264.000000 ( 5340.000000 -14639.000000 -4756.000000 ) ( 5340.000000 -14639.000000 -4564.000000 ) ( 5357.000000 -14639.000000 -4564.000000 ) ( ( -0.007353 0.000000 39.392101 ) ( 0.000000 0.007161 -31.685208 ) ) 04escapehouse/04wex4a 0 0 0 ( 5357.000000 -14635.000000 -4564.000000 ) ( 5340.000000 -14635.000000 -4564.000000 ) ( 5340.000000 -14635.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5357.000000 -14635.000000 -4564.000000 ) ( 5357.000000 -14639.000000 -4564.000000 ) ( 5340.000000 -14639.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -14635.000000 -4564.000000 ) ( 5340.000000 -14639.000000 -4564.000000 ) ( 5340.000000 -14639.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -14635.000000 -4756.000000 ) ( 5340.000000 -14639.000000 -4756.000000 ) ( 5357.000000 -14639.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5357.000000 -14635.000000 -4756.000000 ) ( 5357.000000 -14639.000000 -4756.000000 ) ( 5357.000000 -14639.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2283/1297) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-14639.000000, -14744.000000, -14744.000000) / (5340.000000, 5340.000000, 5357.000000) // --> Vector info: d1 = 0.000000, 0.749999, 0.750002. Determinants: 12.749975, -0.000350, 186648.756831, -1785.000000 // --> Vector info: d2 = 1.000000, 1.000002, 1.125000. Determinants: 0.000031, -13.124762, 68301.690561, -1785.000000 ( 5357.000000 -14744.000000 -4756.000000 ) ( 5340.000000 -14744.000000 -4756.000000 ) ( 5340.000000 -14639.000000 -4756.000000 ) ( ( -0.007143 0.000000 -104.565130 ) ( 0.000000 0.007353 -38.264252 ) ) 04escapehouse/04wex4a 0 0 0 ( 5340.000000 -14639.000000 -4760.000000 ) ( 5340.000000 -14744.000000 -4760.000000 ) ( 5357.000000 -14744.000000 -4760.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -14639.000000 -4760.000000 ) ( 5340.000000 -14639.000000 -4756.000000 ) ( 5340.000000 -14744.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -14744.000000 -4760.000000 ) ( 5340.000000 -14744.000000 -4756.000000 ) ( 5357.000000 -14744.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5357.000000 -14744.000000 -4760.000000 ) ( 5357.000000 -14744.000000 -4756.000000 ) ( 5357.000000 -14639.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5357.000000 -14639.000000 -4760.000000 ) ( 5357.000000 -14639.000000 -4756.000000 ) ( 5340.000000 -14639.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2284/1298) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-14639.000000, -14744.000000, -14744.000000) / (4564.000000, 4564.000000, 4756.000000) // --> Vector info: d1 = 0.000000, 0.749999, 0.750002. Determinants: 143.999719, -0.000350, 2108013.491778, -20160.000000 // --> Vector info: d2 = 1.000000, 1.000002, 2.375007. Determinants: 0.000355, -144.375564, 638775.277488, -20160.000000 ( 5340.000000 -14744.000000 -4756.000000 ) ( 5340.000000 -14744.000000 -4564.000000 ) ( 5340.000000 -14639.000000 -4564.000000 ) ( ( -0.007143 0.000000 -104.564161 ) ( 0.000000 0.007161 -31.685282 ) ) 04escapehouse/04wex4a 0 0 0 ( 5336.000000 -14639.000000 -4564.000000 ) ( 5336.000000 -14744.000000 -4564.000000 ) ( 5336.000000 -14744.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5336.000000 -14639.000000 -4564.000000 ) ( 5340.000000 -14639.000000 -4564.000000 ) ( 5340.000000 -14744.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5336.000000 -14744.000000 -4564.000000 ) ( 5340.000000 -14744.000000 -4564.000000 ) ( 5340.000000 -14744.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5336.000000 -14744.000000 -4756.000000 ) ( 5340.000000 -14744.000000 -4756.000000 ) ( 5340.000000 -14639.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5336.000000 -14639.000000 -4756.000000 ) ( 5340.000000 -14639.000000 -4756.000000 ) ( 5340.000000 -14639.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2285/1299) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-14744.000000, -14639.000000, -14639.000000) / (-5340.000000, -5340.000000, -5357.000000) // --> Vector info: d1 = 1.000005, 1.749996, 1.749996. Determinants: -12.749852, 0.000000, -189768.827309, -1785.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.125000. Determinants: 0.000013, 13.125050, 68302.961390, -1785.000000 ( 5357.000000 -14639.000000 -4564.000000 ) ( 5340.000000 -14639.000000 -4564.000000 ) ( 5340.000000 -14744.000000 -4564.000000 ) ( ( 0.007143 0.000000 106.313069 ) ( 0.000000 -0.007353 -38.264964 ) ) 04escapehouse/04wex4a 0 0 0 ( 5340.000000 -14744.000000 -4560.000000 ) ( 5340.000000 -14639.000000 -4560.000000 ) ( 5357.000000 -14639.000000 -4560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -14744.000000 -4560.000000 ) ( 5340.000000 -14744.000000 -4564.000000 ) ( 5340.000000 -14639.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -14639.000000 -4560.000000 ) ( 5340.000000 -14639.000000 -4564.000000 ) ( 5357.000000 -14639.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5357.000000 -14639.000000 -4560.000000 ) ( 5357.000000 -14639.000000 -4564.000000 ) ( 5357.000000 -14744.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5357.000000 -14744.000000 -4560.000000 ) ( 5357.000000 -14744.000000 -4564.000000 ) ( 5340.000000 -14744.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2286/1300) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5340.000000, -5357.000000, -5357.000000) / (4564.000000, 4564.000000, 4756.000000) // --> Vector info: d1 = 1.000005, 1.125000, 1.125000. Determinants: 23.998970, 0.000000, 124890.481167, -3264.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.375007. Determinants: -0.000057, -23.375130, 103419.788421, -3264.000000 ( 5357.000000 -14744.000000 -4756.000000 ) ( 5357.000000 -14744.000000 -4564.000000 ) ( 5340.000000 -14744.000000 -4564.000000 ) ( ( -0.007353 0.000000 -38.263015 ) ( 0.000000 0.007161 -31.684984 ) ) 04escapehouse/04wex4a 0 0 0 ( 5340.000000 -14748.000000 -4564.000000 ) ( 5357.000000 -14748.000000 -4564.000000 ) ( 5357.000000 -14748.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -14748.000000 -4564.000000 ) ( 5340.000000 -14744.000000 -4564.000000 ) ( 5357.000000 -14744.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5357.000000 -14748.000000 -4564.000000 ) ( 5357.000000 -14744.000000 -4564.000000 ) ( 5357.000000 -14744.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5357.000000 -14748.000000 -4756.000000 ) ( 5357.000000 -14744.000000 -4756.000000 ) ( 5340.000000 -14744.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -14748.000000 -4756.000000 ) ( 5340.000000 -14744.000000 -4756.000000 ) ( 5340.000000 -14744.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2287/1301) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (14744.000000, 14744.000000, 14639.000000) / (4756.000000, 4564.000000, 4564.000000) // --> Vector info: d1 = 0.000000, 1.375008, 1.375008. Determinants: 0.000000, 144.375848, -686651.534684, -20160.000000 // --> Vector info: d2 = 1.000000, 0.999998, 1.749996. Determinants: 143.999634, -0.000194, -2143289.681704, -20160.000000 ( 5357.000000 -14639.000000 -4564.000000 ) ( 5357.000000 -14744.000000 -4564.000000 ) ( 5357.000000 -14744.000000 -4756.000000 ) ( ( 0.000000 -0.007162 34.060096 ) ( -0.007143 0.000000 106.313972 ) ) 04escapehouse/04wex4a 0 0 0 ( 5361.000000 -14744.000000 -4756.000000 ) ( 5361.000000 -14744.000000 -4564.000000 ) ( 5361.000000 -14639.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5361.000000 -14744.000000 -4756.000000 ) ( 5357.000000 -14744.000000 -4756.000000 ) ( 5357.000000 -14744.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5361.000000 -14744.000000 -4564.000000 ) ( 5357.000000 -14744.000000 -4564.000000 ) ( 5357.000000 -14639.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5361.000000 -14639.000000 -4564.000000 ) ( 5357.000000 -14639.000000 -4564.000000 ) ( 5357.000000 -14639.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5361.000000 -14639.000000 -4756.000000 ) ( 5357.000000 -14639.000000 -4756.000000 ) ( 5357.000000 -14744.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2288/1302) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-14621.000000, -14621.000000, -14639.000000) / (5672.000000, 5357.000000, 5357.000000) // --> Vector info: d1 = 0.375065, 0.374140, 0.249180. Determinants: -39.362383, -0.016647, -577549.594411, -5670.000000 // --> Vector info: d2 = 0.999199, 3.249229, 3.249163. Determinants: -0.020655, 40.500536, -235686.492397, -5670.000000 ( 5357.000000 -14639.000000 -4756.000000 ) ( 5357.000000 -14621.000000 -4756.000000 ) ( 5672.000000 -14621.000000 -4756.000000 ) ( ( 0.006942 0.000003 101.860599 ) ( 0.000004 -0.007143 41.567283 ) ) 04escapehouse/04wex4a 0 0 0 ( 5672.000000 -14621.000000 -4760.000000 ) ( 5357.000000 -14621.000000 -4760.000000 ) ( 5357.000000 -14639.000000 -4760.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5672.000000 -14621.000000 -4760.000000 ) ( 5672.000000 -14621.000000 -4756.000000 ) ( 5357.000000 -14621.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5357.000000 -14621.000000 -4760.000000 ) ( 5357.000000 -14621.000000 -4756.000000 ) ( 5357.000000 -14639.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5357.000000 -14639.000000 -4760.000000 ) ( 5357.000000 -14639.000000 -4756.000000 ) ( 5672.000000 -14639.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5672.000000 -14639.000000 -4760.000000 ) ( 5672.000000 -14639.000000 -4756.000000 ) ( 5672.000000 -14621.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2290/1303) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-14639.000000, -14639.000000, -14621.000000) / (4564.000000, 4756.000000, 4756.000000) // --> Vector info: d1 = 1.575204, 0.370377, 0.310202. Determinants: 11.553588, 21.686883, 64710.135833, -3456.000000 // --> Vector info: d2 = 0.160045, 0.822182, 0.712688. Determinants: 21.022797, -11.918475, 361595.531439, -3456.000000 ( 5357.000000 -14621.000000 -4756.000000 ) ( 5357.000000 -14639.000000 -4756.000000 ) ( 5357.000000 -14639.000000 -4564.000000 ) ( ( -0.003343 -0.006275 -18.723998 ) ( -0.006083 0.003449 -104.628337 ) ) 04escapehouse/04wex4a 0 0 0 ( 5353.000000 -14639.000000 -4564.000000 ) ( 5353.000000 -14639.000000 -4756.000000 ) ( 5353.000000 -14621.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5353.000000 -14639.000000 -4564.000000 ) ( 5357.000000 -14639.000000 -4564.000000 ) ( 5357.000000 -14639.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5353.000000 -14639.000000 -4756.000000 ) ( 5357.000000 -14639.000000 -4756.000000 ) ( 5357.000000 -14621.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5353.000000 -14621.000000 -4756.000000 ) ( 5357.000000 -14621.000000 -4756.000000 ) ( 5357.000000 -14621.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5353.000000 -14621.000000 -4564.000000 ) ( 5357.000000 -14621.000000 -4564.000000 ) ( 5357.000000 -14639.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2291/1304) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd2a]: 128.000000/128.000000 // --> Vector A/B: (-5672.000000, -5357.000000, -5357.000000) / (4756.000000, 4756.000000, 4564.000000) // --> Vector info: d1 = 3.249996, 1.000000, 1.000000. Determinants: 431.999359, 0.000000, 2253740.597664, -60480.000000 // --> Vector info: d2 = 2.179695, 2.179695, 0.804687. Determinants: 0.000000, -433.127404, 1928126.002212, -60480.000000 ( 5357.000000 -14639.000000 -4564.000000 ) ( 5357.000000 -14639.000000 -4756.000000 ) ( 5672.000000 -14639.000000 -4756.000000 ) ( ( -0.007143 0.000000 -37.264229 ) ( 0.000000 0.007161 -31.880390 ) ) 04escapehouse/04wgrd2a 0 0 0 ( 5672.000000 -14643.000000 -4756.000000 ) ( 5357.000000 -14643.000000 -4756.000000 ) ( 5357.000000 -14643.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5672.000000 -14643.000000 -4756.000000 ) ( 5672.000000 -14639.000000 -4756.000000 ) ( 5357.000000 -14639.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5357.000000 -14643.000000 -4756.000000 ) ( 5357.000000 -14639.000000 -4756.000000 ) ( 5357.000000 -14639.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5357.000000 -14643.000000 -4564.000000 ) ( 5357.000000 -14639.000000 -4564.000000 ) ( 5672.000000 -14639.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5672.000000 -14643.000000 -4564.000000 ) ( 5672.000000 -14639.000000 -4564.000000 ) ( 5672.000000 -14639.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2292/1305) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-14621.000000, -14621.000000, -14639.000000) / (-5357.000000, -5672.000000, -5672.000000) // --> Vector info: d1 = 0.374176, 0.375097, 0.500095. Determinants: 39.374400, 0.016574, 573660.302620, -5670.000000 // --> Vector info: d2 = 3.249216, 0.999219, 0.999270. Determinants: 0.016129, -40.499936, -235145.385556, -5670.000000 ( 5672.000000 -14639.000000 -4564.000000 ) ( 5672.000000 -14621.000000 -4564.000000 ) ( 5357.000000 -14621.000000 -4564.000000 ) ( ( -0.006944 -0.000003 -101.174657 ) ( -0.000003 0.007143 41.471849 ) ) 04escapehouse/04wex4a 0 0 0 ( 5357.000000 -14621.000000 -4560.000000 ) ( 5672.000000 -14621.000000 -4560.000000 ) ( 5672.000000 -14639.000000 -4560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5357.000000 -14621.000000 -4560.000000 ) ( 5357.000000 -14621.000000 -4564.000000 ) ( 5672.000000 -14621.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5672.000000 -14621.000000 -4560.000000 ) ( 5672.000000 -14621.000000 -4564.000000 ) ( 5672.000000 -14639.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5672.000000 -14639.000000 -4560.000000 ) ( 5672.000000 -14639.000000 -4564.000000 ) ( 5357.000000 -14639.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5357.000000 -14639.000000 -4560.000000 ) ( 5357.000000 -14639.000000 -4564.000000 ) ( 5357.000000 -14621.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2293/1306) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (14639.000000, 14639.000000, 14621.000000) / (4756.000000, 4564.000000, 4564.000000) // --> Vector info: d1 = 0.250093, 0.250449, 0.375447. Determinants: 23.999633, 0.006403, -352225.395371, -3456.000000 // --> Vector info: d2 = 1.999159, 0.624151, 0.624184. Determinants: 0.006227, -24.750137, 110711.410678, -3456.000000 ( 5672.000000 -14621.000000 -4564.000000 ) ( 5672.000000 -14639.000000 -4564.000000 ) ( 5672.000000 -14639.000000 -4756.000000 ) ( ( -0.006944 -0.000002 101.917070 ) ( -0.000002 0.007161 -32.034552 ) ) 04escapehouse/04wex4a 0 0 0 ( 5676.000000 -14639.000000 -4756.000000 ) ( 5676.000000 -14639.000000 -4564.000000 ) ( 5676.000000 -14621.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5676.000000 -14639.000000 -4756.000000 ) ( 5672.000000 -14639.000000 -4756.000000 ) ( 5672.000000 -14639.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5676.000000 -14639.000000 -4564.000000 ) ( 5672.000000 -14639.000000 -4564.000000 ) ( 5672.000000 -14621.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5676.000000 -14621.000000 -4564.000000 ) ( 5672.000000 -14621.000000 -4564.000000 ) ( 5672.000000 -14621.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5676.000000 -14621.000000 -4756.000000 ) ( 5672.000000 -14621.000000 -4756.000000 ) ( 5672.000000 -14639.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2294/1307) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (-14639.000000, -14639.000000, -14621.000000) / (5357.000000, 5690.000000, 5690.000000) // --> Vector info: d1 = 0.973888, 0.973888, 1.098886. Determinants: -41.624365, 0.000000, -615176.569498, -5994.000000 // --> Vector info: d2 = 2.499871, 0.124866, 0.124866. Determinants: 0.000000, 42.750077, -243996.388993, -5994.000000 ( 5690.000000 -14621.000000 -4529.000000 ) ( 5690.000000 -14639.000000 -4529.000000 ) ( 5357.000000 -14639.000000 -4529.000000 ) ( ( 0.006944 0.000000 102.632060 ) ( 0.000000 -0.007132 40.706772 ) ) 04escapehouse/04wex6e 0 0 0 ( 5357.000000 -14639.000000 -4533.000000 ) ( 5690.000000 -14639.000000 -4533.000000 ) ( 5690.000000 -14621.000000 -4533.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5357.000000 -14639.000000 -4533.000000 ) ( 5357.000000 -14639.000000 -4529.000000 ) ( 5690.000000 -14639.000000 -4529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5690.000000 -14639.000000 -4533.000000 ) ( 5690.000000 -14639.000000 -4529.000000 ) ( 5690.000000 -14621.000000 -4529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5690.000000 -14621.000000 -4533.000000 ) ( 5690.000000 -14621.000000 -4529.000000 ) ( 5357.000000 -14621.000000 -4529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5357.000000 -14621.000000 -4533.000000 ) ( 5357.000000 -14621.000000 -4529.000000 ) ( 5357.000000 -14639.000000 -4529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2296/1308) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (-14744.000000, -14744.000000, -14639.000000) / (5672.000000, 5690.000000, 5690.000000) // --> Vector info: d1 = 0.223898, 0.223898, 0.973888. Determinants: -13.499828, 0.000000, -199464.635511, -1890.000000 // --> Vector info: d2 = 0.249874, 0.124866, 0.124866. Determinants: -0.000010, 13.125801, -74921.949923, -1890.000000 ( 5690.000000 -14639.000000 -4529.000000 ) ( 5690.000000 -14744.000000 -4529.000000 ) ( 5672.000000 -14744.000000 -4529.000000 ) ( ( 0.007143 0.000000 105.536844 ) ( 0.000000 -0.006945 39.641243 ) ) 04escapehouse/04wex6e 0 0 0 ( 5672.000000 -14744.000000 -4533.000000 ) ( 5690.000000 -14744.000000 -4533.000000 ) ( 5690.000000 -14639.000000 -4533.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5672.000000 -14744.000000 -4533.000000 ) ( 5672.000000 -14744.000000 -4529.000000 ) ( 5690.000000 -14744.000000 -4529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5690.000000 -14744.000000 -4533.000000 ) ( 5690.000000 -14744.000000 -4529.000000 ) ( 5690.000000 -14639.000000 -4529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5690.000000 -14639.000000 -4533.000000 ) ( 5690.000000 -14639.000000 -4529.000000 ) ( 5672.000000 -14639.000000 -4529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5672.000000 -14639.000000 -4533.000000 ) ( 5672.000000 -14639.000000 -4529.000000 ) ( 5672.000000 -14744.000000 -4529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2299/1309) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (-5690.000000, -5357.000000, -5357.000000) / (4529.000000, 4529.000000, 4371.000000) // --> Vector info: d1 = 0.973904, 0.973902, 2.098909. Determinants: 0.000301, 374.627539, -1747927.377910, -52614.000000 // --> Vector info: d2 = 2.624886, 0.249881, 0.249881. Determinants: 375.250679, 0.000000, 1997070.633991, -52614.000000 ( 5357.000000 -14744.000000 -4371.000000 ) ( 5357.000000 -14744.000000 -4529.000000 ) ( 5690.000000 -14744.000000 -4529.000000 ) ( ( 0.000000 -0.007120 33.221716 ) ( -0.007132 0.000000 -37.957020 ) ) 04escapehouse/04wex6e 0 0 0 ( 5690.000000 -14748.000000 -4529.000000 ) ( 5357.000000 -14748.000000 -4529.000000 ) ( 5357.000000 -14748.000000 -4371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5690.000000 -14748.000000 -4529.000000 ) ( 5690.000000 -14744.000000 -4529.000000 ) ( 5357.000000 -14744.000000 -4529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5357.000000 -14748.000000 -4529.000000 ) ( 5357.000000 -14744.000000 -4529.000000 ) ( 5357.000000 -14744.000000 -4371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5357.000000 -14748.000000 -4371.000000 ) ( 5357.000000 -14744.000000 -4371.000000 ) ( 5690.000000 -14744.000000 -4371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5690.000000 -14748.000000 -4371.000000 ) ( 5690.000000 -14744.000000 -4371.000000 ) ( 5690.000000 -14744.000000 -4529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2300/1310) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd5a]: 128.000000/128.000000 // --> Vector A/B: (14621.000000, 14621.000000, 14744.000000) / (4371.000000, 4529.000000, 4529.000000) // --> Vector info: d1 = 1.000005, 2.124999, 2.125006. Determinants: -0.001205, -138.374223, 585417.246597, -19434.000000 // --> Vector info: d2 = 1.000000, 0.999998, 1.874994. Determinants: -138.249436, 0.000242, 2001909.947184, -19434.000000 ( 5690.000000 -14744.000000 -4529.000000 ) ( 5690.000000 -14621.000000 -4529.000000 ) ( 5690.000000 -14621.000000 -4371.000000 ) ( ( 0.000000 0.007120 -30.123353 ) ( 0.007114 0.000000 -103.010700 ) ) 04escapehouse/04wgrd5a 0 0 0 ( 5694.000000 -14621.000000 -4371.000000 ) ( 5694.000000 -14621.000000 -4529.000000 ) ( 5694.000000 -14744.000000 -4529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5694.000000 -14621.000000 -4371.000000 ) ( 5690.000000 -14621.000000 -4371.000000 ) ( 5690.000000 -14621.000000 -4529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5694.000000 -14621.000000 -4529.000000 ) ( 5690.000000 -14621.000000 -4529.000000 ) ( 5690.000000 -14744.000000 -4529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5694.000000 -14744.000000 -4529.000000 ) ( 5690.000000 -14744.000000 -4529.000000 ) ( 5690.000000 -14744.000000 -4371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5694.000000 -14744.000000 -4371.000000 ) ( 5690.000000 -14744.000000 -4371.000000 ) ( 5690.000000 -14621.000000 -4371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2301/1311) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd5a]: 128.000000/128.000000 // --> Vector A/B: (-14744.000000, -14744.000000, -14621.000000) / (4371.000000, 4529.000000, 4529.000000) // --> Vector info: d1 = 1.000005, 2.124999, 2.125006. Determinants: -0.001205, -138.374223, 585381.869113, -19434.000000 // --> Vector info: d2 = 1.000000, 0.999998, 1.874994. Determinants: -138.249436, 0.000242, -2057784.737744, -19434.000000 ( 5357.000000 -14621.000000 -4529.000000 ) ( 5357.000000 -14744.000000 -4529.000000 ) ( 5357.000000 -14744.000000 -4371.000000 ) ( ( 0.000000 0.007120 -30.121533 ) ( 0.007114 0.000000 105.885805 ) ) 04escapehouse/04wgrd5a 0 0 0 ( 5353.000000 -14744.000000 -4371.000000 ) ( 5353.000000 -14744.000000 -4529.000000 ) ( 5353.000000 -14621.000000 -4529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5353.000000 -14744.000000 -4371.000000 ) ( 5357.000000 -14744.000000 -4371.000000 ) ( 5357.000000 -14744.000000 -4529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5353.000000 -14744.000000 -4529.000000 ) ( 5357.000000 -14744.000000 -4529.000000 ) ( 5357.000000 -14621.000000 -4529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5353.000000 -14621.000000 -4529.000000 ) ( 5357.000000 -14621.000000 -4529.000000 ) ( 5357.000000 -14621.000000 -4371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5353.000000 -14621.000000 -4371.000000 ) ( 5357.000000 -14621.000000 -4371.000000 ) ( 5357.000000 -14744.000000 -4371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2302/1312) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd5a]: 128.000000/128.000000 // --> Vector A/B: (14621.000000, 14621.000000, 14744.000000) / (4319.000000, 4371.000000, 4371.000000) // --> Vector info: d1 = 0.625005, 1.000005, 1.000000. Determinants: 0.000279, -46.125030, 195212.393298, -6396.000000 // --> Vector info: d2 = 0.999998, 1.000000, 1.874994. Determinants: -45.499712, -0.000176, 658856.058492, -6396.000000 ( 5690.000000 -14744.000000 -4371.000000 ) ( 5690.000000 -14621.000000 -4371.000000 ) ( 5690.000000 -14621.000000 -4319.000000 ) ( ( 0.000000 0.007212 -30.521012 ) ( 0.007114 0.000000 -103.010641 ) ) 04escapehouse/04wgrd5a 0 0 0 ( 5694.000000 -14621.000000 -4319.000000 ) ( 5694.000000 -14621.000000 -4371.000000 ) ( 5694.000000 -14744.000000 -4371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5694.000000 -14621.000000 -4319.000000 ) ( 5690.000000 -14621.000000 -4319.000000 ) ( 5690.000000 -14621.000000 -4371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5694.000000 -14621.000000 -4371.000000 ) ( 5690.000000 -14621.000000 -4371.000000 ) ( 5690.000000 -14744.000000 -4371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5694.000000 -14744.000000 -4371.000000 ) ( 5690.000000 -14744.000000 -4371.000000 ) ( 5690.000000 -14744.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5694.000000 -14744.000000 -4319.000000 ) ( 5690.000000 -14744.000000 -4319.000000 ) ( 5690.000000 -14621.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2303/1313) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (-5340.000000, -5340.000000, -5690.000000) / (4371.000000, 4319.000000, 4319.000000) // --> Vector info: d1 = 0.098909, 0.473909, 0.473909. Determinants: 0.000000, 131.250000, -575493.900625, -18200.000000 // --> Vector info: d2 = 0.124881, 0.124881, 2.624886. Determinants: 130.000248, 0.000000, 691928.495127, -18200.000000 ( 5690.000000 -14744.000000 -4319.000000 ) ( 5340.000000 -14744.000000 -4319.000000 ) ( 5340.000000 -14744.000000 -4371.000000 ) ( ( 0.000000 -0.007212 31.620544 ) ( -0.007143 0.000000 -38.018049 ) ) 04escapehouse/04wex6e 0 0 0 ( 5340.000000 -14748.000000 -4371.000000 ) ( 5340.000000 -14748.000000 -4319.000000 ) ( 5690.000000 -14748.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -14748.000000 -4371.000000 ) ( 5340.000000 -14744.000000 -4371.000000 ) ( 5340.000000 -14744.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -14748.000000 -4319.000000 ) ( 5340.000000 -14744.000000 -4319.000000 ) ( 5690.000000 -14744.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5690.000000 -14748.000000 -4319.000000 ) ( 5690.000000 -14744.000000 -4319.000000 ) ( 5690.000000 -14744.000000 -4371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5690.000000 -14748.000000 -4371.000000 ) ( 5690.000000 -14744.000000 -4371.000000 ) ( 5340.000000 -14744.000000 -4371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2307/1314) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-14621.000000, -14744.000000, -14744.000000) / (5340.000000, 5340.000000, 5357.000000) // --> Vector info: d1 = 1.000005, 1.874991, 1.874994. Determinants: 14.874763, -0.000411, 215395.092869, -2091.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.125000. Determinants: -0.000005, -15.375000, 80011.426585, -2091.000000 ( 5357.000000 -14744.000000 -4371.000000 ) ( 5340.000000 -14744.000000 -4371.000000 ) ( 5340.000000 -14621.000000 -4371.000000 ) ( ( -0.007114 0.000000 -103.010566 ) ( 0.000000 0.007353 -38.264671 ) ) 04escapehouse/04wex4a 0 0 0 ( 5340.000000 -14621.000000 -4375.000000 ) ( 5340.000000 -14744.000000 -4375.000000 ) ( 5357.000000 -14744.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -14621.000000 -4375.000000 ) ( 5340.000000 -14621.000000 -4371.000000 ) ( 5340.000000 -14744.000000 -4371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -14744.000000 -4375.000000 ) ( 5340.000000 -14744.000000 -4371.000000 ) ( 5357.000000 -14744.000000 -4371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5357.000000 -14744.000000 -4375.000000 ) ( 5357.000000 -14744.000000 -4371.000000 ) ( 5357.000000 -14621.000000 -4371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5357.000000 -14621.000000 -4375.000000 ) ( 5357.000000 -14621.000000 -4371.000000 ) ( 5340.000000 -14621.000000 -4371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2308/1315) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-14744.000000, -14744.000000, -14621.000000) / (-5690.000000, -5340.000000, -5340.000000) // --> Vector info: d1 = 1.124948, 1.124930, 0.249934. Determinants: 306.248666, 0.002111, 4466913.346694, -43050.000000 // --> Vector info: d2 = 0.906639, 3.406643, 3.406637. Determinants: 0.002086, -307.500586, -1788678.367302, -43050.000000 ( 5340.000000 -14621.000000 -4319.000000 ) ( 5340.000000 -14744.000000 -4319.000000 ) ( 5690.000000 -14744.000000 -4319.000000 ) ( ( -0.007114 0.000000 -103.761053 ) ( 0.000000 0.007143 41.548859 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 5690.000000 -14744.000000 -4315.000000 ) ( 5340.000000 -14744.000000 -4315.000000 ) ( 5340.000000 -14621.000000 -4315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5690.000000 -14744.000000 -4315.000000 ) ( 5690.000000 -14744.000000 -4319.000000 ) ( 5340.000000 -14744.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -14744.000000 -4315.000000 ) ( 5340.000000 -14744.000000 -4319.000000 ) ( 5340.000000 -14621.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -14621.000000 -4315.000000 ) ( 5340.000000 -14621.000000 -4319.000000 ) ( 5690.000000 -14621.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5690.000000 -14621.000000 -4315.000000 ) ( 5690.000000 -14621.000000 -4319.000000 ) ( 5690.000000 -14744.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2310/1316) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (-14744.000000, -14621.000000, -14621.000000) / (5340.000000, 5340.000000, 4815.000000) // --> Vector info: d1 = 0.062498, 0.937494, 0.937494. Determinants: -459.372998, 0.000000, -6777031.303366, -64575.000000 // --> Vector info: d2 = 0.992188, 0.992188, 4.742186. Determinants: 0.000000, 461.249707, -2527144.004282, -64575.000000 ( 4815.000000 -14621.000000 -4564.000000 ) ( 5340.000000 -14621.000000 -4564.000000 ) ( 5340.000000 -14744.000000 -4564.000000 ) ( ( 0.007114 0.000000 104.948220 ) ( 0.000000 -0.007143 39.135021 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 5340.000000 -14744.000000 -4568.000000 ) ( 5340.000000 -14621.000000 -4568.000000 ) ( 4815.000000 -14621.000000 -4568.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -14744.000000 -4568.000000 ) ( 5340.000000 -14744.000000 -4564.000000 ) ( 5340.000000 -14621.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -14621.000000 -4568.000000 ) ( 5340.000000 -14621.000000 -4564.000000 ) ( 4815.000000 -14621.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4815.000000 -14621.000000 -4568.000000 ) ( 4815.000000 -14621.000000 -4564.000000 ) ( 4815.000000 -14744.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4815.000000 -14744.000000 -4568.000000 ) ( 4815.000000 -14744.000000 -4564.000000 ) ( 5340.000000 -14744.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2312/1317) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (14744.000000, 14744.000000, 14621.000000) / (4529.000000, 4371.000000, 4371.000000) // --> Vector info: d1 = 1.848949, 0.723942, 0.723944. Determinants: 0.000357, -138.375821, 590766.360312, -19434.000000 // --> Vector info: d2 = 1.874995, 1.874992, 0.999996. Determinants: -138.249396, -0.000411, 2001912.305691, -19434.000000 ( 5340.000000 -14621.000000 -4371.000000 ) ( 5340.000000 -14744.000000 -4371.000000 ) ( 5340.000000 -14744.000000 -4529.000000 ) ( ( 0.000000 0.007120 -30.398598 ) ( 0.007114 0.000000 -103.010822 ) ) 04escapehouse/04wex6e 0 0 0 ( 5344.000000 -14744.000000 -4529.000000 ) ( 5344.000000 -14744.000000 -4371.000000 ) ( 5344.000000 -14621.000000 -4371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5344.000000 -14744.000000 -4529.000000 ) ( 5340.000000 -14744.000000 -4529.000000 ) ( 5340.000000 -14744.000000 -4371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5344.000000 -14744.000000 -4371.000000 ) ( 5340.000000 -14744.000000 -4371.000000 ) ( 5340.000000 -14621.000000 -4371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5344.000000 -14621.000000 -4371.000000 ) ( 5340.000000 -14621.000000 -4371.000000 ) ( 5340.000000 -14621.000000 -4529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5344.000000 -14621.000000 -4529.000000 ) ( 5340.000000 -14621.000000 -4529.000000 ) ( 5340.000000 -14744.000000 -4529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2313/1318) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (-5340.000000, -5182.000000, -5182.000000) / (4564.000000, 4564.000000, 4319.000000) // --> Vector info: d1 = 2.098949, 2.098949, 0.348942. Determinants: 0.000000, -276.501054, 1180700.497194, -38710.000000 // --> Vector info: d2 = 0.874997, 1.999997, 1.999997. Determinants: -275.624883, 0.000000, -1505708.015827, -38710.000000 ( 5182.000000 -14744.000000 -4319.000000 ) ( 5182.000000 -14744.000000 -4564.000000 ) ( 5340.000000 -14744.000000 -4564.000000 ) ( ( 0.000000 0.007143 -30.501175 ) ( 0.007120 0.000000 38.897133 ) ) 04escapehouse/04wex6e 0 0 0 ( 5340.000000 -14748.000000 -4564.000000 ) ( 5182.000000 -14748.000000 -4564.000000 ) ( 5182.000000 -14748.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -14748.000000 -4564.000000 ) ( 5340.000000 -14744.000000 -4564.000000 ) ( 5182.000000 -14744.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5182.000000 -14748.000000 -4564.000000 ) ( 5182.000000 -14744.000000 -4564.000000 ) ( 5182.000000 -14744.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5182.000000 -14748.000000 -4319.000000 ) ( 5182.000000 -14744.000000 -4319.000000 ) ( 5340.000000 -14744.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -14748.000000 -4319.000000 ) ( 5340.000000 -14744.000000 -4319.000000 ) ( 5340.000000 -14744.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2315/1319) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (14744.000000, 14744.000000, 14621.000000) / (4564.000000, 4529.000000, 4529.000000) // --> Vector info: d1 = 1.098949, 0.848948, 0.848948. Determinants: 0.000000, -30.750117, 135612.559814, -4305.000000 // --> Vector info: d2 = 1.874994, 1.874994, 0.999998. Determinants: -30.624867, 0.000000, 443461.182217, -4305.000000 ( 5340.000000 -14621.000000 -4529.000000 ) ( 5340.000000 -14744.000000 -4529.000000 ) ( 5340.000000 -14744.000000 -4564.000000 ) ( ( 0.000000 0.007143 -31.501175 ) ( 0.007114 0.000000 -103.010728 ) ) 04escapehouse/04wex6e 0 0 0 ( 5344.000000 -14744.000000 -4564.000000 ) ( 5344.000000 -14744.000000 -4529.000000 ) ( 5344.000000 -14621.000000 -4529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5344.000000 -14744.000000 -4564.000000 ) ( 5340.000000 -14744.000000 -4564.000000 ) ( 5340.000000 -14744.000000 -4529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5344.000000 -14744.000000 -4529.000000 ) ( 5340.000000 -14744.000000 -4529.000000 ) ( 5340.000000 -14621.000000 -4529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5344.000000 -14621.000000 -4529.000000 ) ( 5340.000000 -14621.000000 -4529.000000 ) ( 5340.000000 -14621.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5344.000000 -14621.000000 -4564.000000 ) ( 5340.000000 -14621.000000 -4564.000000 ) ( 5340.000000 -14744.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2316/1320) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-14744.000000, -14744.000000, -14621.000000) / (-5340.000000, -4815.000000, -4815.000000) // --> Vector info: d1 = 1.124931, 1.124907, 0.249912. Determinants: 459.372748, 0.002933, 6700365.020117, -64575.000000 // --> Vector info: d2 = 0.406646, 4.156644, 4.156638. Determinants: 0.003002, -461.249751, -2489288.562797, -64575.000000 ( 4815.000000 -14621.000000 -4319.000000 ) ( 4815.000000 -14744.000000 -4319.000000 ) ( 5340.000000 -14744.000000 -4319.000000 ) ( ( -0.007114 0.000000 -103.760976 ) ( 0.000000 0.007143 38.548797 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 5340.000000 -14744.000000 -4315.000000 ) ( 4815.000000 -14744.000000 -4315.000000 ) ( 4815.000000 -14621.000000 -4315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -14744.000000 -4315.000000 ) ( 5340.000000 -14744.000000 -4319.000000 ) ( 4815.000000 -14744.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4815.000000 -14744.000000 -4315.000000 ) ( 4815.000000 -14744.000000 -4319.000000 ) ( 4815.000000 -14621.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4815.000000 -14621.000000 -4315.000000 ) ( 4815.000000 -14621.000000 -4319.000000 ) ( 5340.000000 -14621.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -14621.000000 -4315.000000 ) ( 5340.000000 -14621.000000 -4319.000000 ) ( 5340.000000 -14744.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2317/1321) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (4990.000000, 4815.000000, 4815.000000) / (4319.000000, 4319.000000, 4564.000000) // --> Vector info: d1 = 0.348937, 0.348940, 2.098949. Determinants: 0.000833, -306.251512, 1307735.455850, -42875.000000 // --> Vector info: d2 = 2.124986, 0.874986, 0.874997. Determinants: -306.250000, -0.001920, 1437087.008336, -42875.000000 ( 4815.000000 -14621.000000 -4564.000000 ) ( 4815.000000 -14621.000000 -4319.000000 ) ( 4990.000000 -14621.000000 -4319.000000 ) ( ( 0.000000 0.007143 -30.501119 ) ( 0.007143 0.000000 -33.518064 ) ) 04escapehouse/04wex6e 0 0 0 ( 4990.000000 -14617.000000 -4319.000000 ) ( 4815.000000 -14617.000000 -4319.000000 ) ( 4815.000000 -14617.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4990.000000 -14617.000000 -4319.000000 ) ( 4990.000000 -14621.000000 -4319.000000 ) ( 4815.000000 -14621.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4815.000000 -14617.000000 -4319.000000 ) ( 4815.000000 -14621.000000 -4319.000000 ) ( 4815.000000 -14621.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4815.000000 -14617.000000 -4564.000000 ) ( 4815.000000 -14621.000000 -4564.000000 ) ( 4990.000000 -14621.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4990.000000 -14617.000000 -4564.000000 ) ( 4990.000000 -14621.000000 -4564.000000 ) ( 4990.000000 -14621.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2318/1322) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (-14621.000000, -14621.000000, -14744.000000) / (4564.000000, 4319.000000, 4319.000000) // --> Vector info: d1 = 2.098948, 0.348941, 0.348943. Determinants: 0.000568, -215.250828, 919161.301268, -30135.000000 // --> Vector info: d2 = 1.874988, 1.874983, 0.999987. Determinants: -214.374066, -0.000586, -3190863.308518, -30135.000000 ( 4815.000000 -14744.000000 -4319.000000 ) ( 4815.000000 -14621.000000 -4319.000000 ) ( 4815.000000 -14621.000000 -4564.000000 ) ( ( 0.000000 0.007143 -30.501454 ) ( 0.007114 0.000000 105.885625 ) ) 04escapehouse/04wex6e 0 0 0 ( 4811.000000 -14621.000000 -4564.000000 ) ( 4811.000000 -14621.000000 -4319.000000 ) ( 4811.000000 -14744.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4811.000000 -14621.000000 -4564.000000 ) ( 4815.000000 -14621.000000 -4564.000000 ) ( 4815.000000 -14621.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4811.000000 -14621.000000 -4319.000000 ) ( 4815.000000 -14621.000000 -4319.000000 ) ( 4815.000000 -14744.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4811.000000 -14744.000000 -4319.000000 ) ( 4815.000000 -14744.000000 -4319.000000 ) ( 4815.000000 -14744.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4811.000000 -14744.000000 -4564.000000 ) ( 4815.000000 -14744.000000 -4564.000000 ) ( 4815.000000 -14621.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2319/1323) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (-15444.000000, -15444.000000, -14744.000000) / (4815.000000, 5182.000000, 5182.000000) // --> Vector info: d1 = 0.000000, 2.625000, 2.625000. Determinants: 0.000000, -1837.499645, 8847560.780390, -256900.000000 // --> Vector info: d2 = 1.000000, 0.999998, 5.999998. Determinants: -1835.000000, 0.001291, -28596646.198303, -256900.000000 ( 5182.000000 -14744.000000 -4564.000000 ) ( 5182.000000 -15444.000000 -4564.000000 ) ( 4815.000000 -15444.000000 -4564.000000 ) ( ( 0.000000 0.007153 -34.439707 ) ( 0.007143 0.000000 111.314310 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 4815.000000 -15444.000000 -4568.000000 ) ( 5182.000000 -15444.000000 -4568.000000 ) ( 5182.000000 -14744.000000 -4568.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4815.000000 -15444.000000 -4568.000000 ) ( 4815.000000 -15444.000000 -4564.000000 ) ( 5182.000000 -15444.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5182.000000 -15444.000000 -4568.000000 ) ( 5182.000000 -15444.000000 -4564.000000 ) ( 5182.000000 -14744.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5182.000000 -14744.000000 -4568.000000 ) ( 5182.000000 -14744.000000 -4564.000000 ) ( 4815.000000 -14744.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4815.000000 -14744.000000 -4568.000000 ) ( 4815.000000 -14744.000000 -4564.000000 ) ( 4815.000000 -15444.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2321/1324) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (14744.000000, 14744.000000, 15444.000000) / (4319.000000, 4564.000000, 4564.000000) // --> Vector info: d1 = 0.348943, 2.098950, 2.098937. Determinants: 0.003271, -1225.004588, 5230902.802412, -171500.000000 // --> Vector info: d2 = 0.999987, 0.999992, 5.999996. Determinants: -1225.000936, -0.003336, 17889930.416015, -171500.000000 ( 5182.000000 -15444.000000 -4564.000000 ) ( 5182.000000 -14744.000000 -4564.000000 ) ( 5182.000000 -14744.000000 -4319.000000 ) ( ( 0.000000 0.007143 -30.500891 ) ( 0.007143 0.000000 -104.314463 ) ) 04escapehouse/04wex6e 0 0 0 ( 5186.000000 -14744.000000 -4319.000000 ) ( 5186.000000 -14744.000000 -4564.000000 ) ( 5186.000000 -15444.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5186.000000 -14744.000000 -4319.000000 ) ( 5182.000000 -14744.000000 -4319.000000 ) ( 5182.000000 -14744.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5186.000000 -14744.000000 -4564.000000 ) ( 5182.000000 -14744.000000 -4564.000000 ) ( 5182.000000 -15444.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5186.000000 -15444.000000 -4564.000000 ) ( 5182.000000 -15444.000000 -4564.000000 ) ( 5182.000000 -15444.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5186.000000 -15444.000000 -4319.000000 ) ( 5182.000000 -15444.000000 -4319.000000 ) ( 5182.000000 -14744.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2322/1325) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (-5182.000000, -5182.000000, -4815.000000) / (4319.000000, 4410.000000, 4410.000000) // --> Vector info: d1 = 0.348928, 1.000005, 0.999995. Determinants: 0.000868, -238.945053, 1020355.016728, -33397.000000 // --> Vector info: d2 = 0.999993, 1.000000, 3.624995. Determinants: -238.874561, -0.002363, -1271234.548338, -33397.000000 ( 4815.000000 -15444.000000 -4410.000000 ) ( 5182.000000 -15444.000000 -4410.000000 ) ( 5182.000000 -15444.000000 -4319.000000 ) ( ( 0.000000 0.007155 -30.552296 ) ( 0.007153 0.000000 38.064334 ) ) 04escapehouse/04wex6e 0 0 0 ( 5182.000000 -15448.000000 -4319.000000 ) ( 5182.000000 -15448.000000 -4410.000000 ) ( 4815.000000 -15448.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5182.000000 -15448.000000 -4319.000000 ) ( 5182.000000 -15444.000000 -4319.000000 ) ( 5182.000000 -15444.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5182.000000 -15448.000000 -4410.000000 ) ( 5182.000000 -15444.000000 -4410.000000 ) ( 4815.000000 -15444.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4815.000000 -15448.000000 -4410.000000 ) ( 4815.000000 -15444.000000 -4410.000000 ) ( 4815.000000 -15444.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4815.000000 -15448.000000 -4319.000000 ) ( 4815.000000 -15444.000000 -4319.000000 ) ( 5182.000000 -15444.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2323/1326) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (-15444.000000, -15444.000000, -14744.000000) / (-5182.000000, -4815.000000, -4815.000000) // --> Vector info: d1 = 0.723942, 3.348940, 3.348933. Determinants: 0.002451, -1837.498666, -9707860.874772, -256900.000000 // --> Vector info: d2 = 0.999988, 0.999991, 5.999991. Determinants: -1835.000000, -0.002669, -28596650.644304, -256900.000000 ( 4815.000000 -14744.000000 -4319.000000 ) ( 4815.000000 -15444.000000 -4319.000000 ) ( 5182.000000 -15444.000000 -4319.000000 ) ( ( 0.000000 0.007153 37.788481 ) ( 0.007143 0.000000 111.314327 ) ) 04escapehouse/04wex6e 0 0 0 ( 5182.000000 -15444.000000 -4315.000000 ) ( 4815.000000 -15444.000000 -4315.000000 ) ( 4815.000000 -14744.000000 -4315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5182.000000 -15444.000000 -4315.000000 ) ( 5182.000000 -15444.000000 -4319.000000 ) ( 4815.000000 -15444.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4815.000000 -15444.000000 -4315.000000 ) ( 4815.000000 -15444.000000 -4319.000000 ) ( 4815.000000 -14744.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4815.000000 -14744.000000 -4315.000000 ) ( 4815.000000 -14744.000000 -4319.000000 ) ( 5182.000000 -14744.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5182.000000 -14744.000000 -4315.000000 ) ( 5182.000000 -14744.000000 -4319.000000 ) ( 5182.000000 -15444.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2324/1327) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (-14744.000000, -14744.000000, -15444.000000) / (4564.000000, 4319.000000, 4319.000000) // --> Vector info: d1 = 2.098949, 0.348942, 0.348943. Determinants: 0.000262, -1225.004670, 5230955.436114, -171500.000000 // --> Vector info: d2 = 5.999990, 5.999990, 0.999987. Determinants: -1225.000817, 0.000000, -19090410.414391, -171500.000000 ( 4815.000000 -15444.000000 -4319.000000 ) ( 4815.000000 -14744.000000 -4319.000000 ) ( 4815.000000 -14744.000000 -4564.000000 ) ( ( 0.000000 0.007143 -30.501198 ) ( 0.007143 0.000000 111.314346 ) ) 04escapehouse/04wex6e 0 0 0 ( 4811.000000 -14744.000000 -4564.000000 ) ( 4811.000000 -14744.000000 -4319.000000 ) ( 4811.000000 -15444.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4811.000000 -14744.000000 -4564.000000 ) ( 4815.000000 -14744.000000 -4564.000000 ) ( 4815.000000 -14744.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4811.000000 -14744.000000 -4319.000000 ) ( 4815.000000 -14744.000000 -4319.000000 ) ( 4815.000000 -15444.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4811.000000 -15444.000000 -4319.000000 ) ( 4815.000000 -15444.000000 -4319.000000 ) ( 4815.000000 -15444.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4811.000000 -15444.000000 -4564.000000 ) ( 4815.000000 -15444.000000 -4564.000000 ) ( 4815.000000 -14744.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2325/1328) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd5a]: 128.000000/128.000000 // --> Vector A/B: (-5182.000000, -5182.000000, -4984.000000) / (4410.000000, 4550.000000, 4550.000000) // --> Vector info: d1 = 1.472227, 1.472227, 0.054468. Determinants: 198.486185, 0.000000, 987745.286413, -27720.000000 // --> Vector info: d2 = 0.999998, 1.999997, 1.999997. Determinants: 0.000000, -197.999811, 845459.233802, -27720.000000 ( 4984.000000 -15444.000000 -4550.000000 ) ( 5182.000000 -15444.000000 -4550.000000 ) ( 5182.000000 -15444.000000 -4410.000000 ) ( ( -0.007160 0.000000 -35.632947 ) ( 0.000000 0.007143 -30.499972 ) ) 04escapehouse/04wgrd5a 0 0 0 ( 5182.000000 -15448.000000 -4410.000000 ) ( 5182.000000 -15448.000000 -4550.000000 ) ( 4984.000000 -15448.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5182.000000 -15448.000000 -4410.000000 ) ( 5182.000000 -15444.000000 -4410.000000 ) ( 5182.000000 -15444.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5182.000000 -15448.000000 -4550.000000 ) ( 5182.000000 -15444.000000 -4550.000000 ) ( 4984.000000 -15444.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4984.000000 -15448.000000 -4550.000000 ) ( 4984.000000 -15444.000000 -4550.000000 ) ( 4984.000000 -15444.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4984.000000 -15448.000000 -4410.000000 ) ( 4984.000000 -15444.000000 -4410.000000 ) ( 5182.000000 -15444.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2326/1329) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (-5182.000000, -5182.000000, -4815.000000) / (4550.000000, 4564.000000, 4564.000000) // --> Vector info: d1 = 1.000000, 1.098936, 1.098936. Determinants: 0.000000, -36.309366, 160069.614269, -5138.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.624999. Determinants: -36.749973, -0.000163, -190437.618261, -5138.000000 ( 4815.000000 -15444.000000 -4564.000000 ) ( 5182.000000 -15444.000000 -4564.000000 ) ( 5182.000000 -15444.000000 -4550.000000 ) ( ( 0.000000 0.007067 -31.154071 ) ( 0.007153 0.000000 37.064542 ) ) 04escapehouse/04wex6e 0 0 0 ( 5182.000000 -15448.000000 -4550.000000 ) ( 5182.000000 -15448.000000 -4564.000000 ) ( 4815.000000 -15448.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5182.000000 -15448.000000 -4550.000000 ) ( 5182.000000 -15444.000000 -4550.000000 ) ( 5182.000000 -15444.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5182.000000 -15448.000000 -4564.000000 ) ( 5182.000000 -15444.000000 -4564.000000 ) ( 4815.000000 -15444.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4815.000000 -15448.000000 -4564.000000 ) ( 4815.000000 -15444.000000 -4564.000000 ) ( 4815.000000 -15444.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4815.000000 -15448.000000 -4550.000000 ) ( 4815.000000 -15444.000000 -4550.000000 ) ( 5182.000000 -15444.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2328/1330) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd5a]: 128.000000/128.000000 // --> Vector A/B: (-4839.000000, -4815.000000, -4815.000000) / (4550.000000, 4550.000000, 4410.000000) // --> Vector info: d1 = 0.786464, 0.614535, 0.614537. Determinants: 24.069977, 0.000029, 113831.969422, -3360.000000 // --> Vector info: d2 = 1.999996, 1.999996, 0.999997. Determinants: 0.000034, -23.999978, 102480.078773, -3360.000000 ( 4815.000000 -15444.000000 -4410.000000 ) ( 4815.000000 -15444.000000 -4550.000000 ) ( 4839.000000 -15444.000000 -4550.000000 ) ( ( -0.007164 0.000000 -33.878562 ) ( 0.000000 0.007143 -30.500023 ) ) 04escapehouse/04wgrd5a 0 0 0 ( 4839.000000 -15448.000000 -4550.000000 ) ( 4815.000000 -15448.000000 -4550.000000 ) ( 4815.000000 -15448.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4839.000000 -15448.000000 -4550.000000 ) ( 4839.000000 -15444.000000 -4550.000000 ) ( 4815.000000 -15444.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4815.000000 -15448.000000 -4550.000000 ) ( 4815.000000 -15444.000000 -4550.000000 ) ( 4815.000000 -15444.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4815.000000 -15448.000000 -4410.000000 ) ( 4815.000000 -15444.000000 -4410.000000 ) ( 4839.000000 -15444.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4839.000000 -15448.000000 -4410.000000 ) ( 4839.000000 -15444.000000 -4410.000000 ) ( 4839.000000 -15444.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2329/1331) # points: 4 { brushDef { // Surface normal: 0.480957, 0.000000, 0.876744 // RotY/Z : -1.069051 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.876744, 0.000000, -0.480957) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-13606.000000, -14621.000000, -14621.000000) / (6570.040959, 6570.040959, 6969.245167) // --> Vector info: d1 = 0.000000, 7.249929, 7.249968. Determinants: 2894.202326, -0.038721, 39378771.236962, -405192.271521 // --> Vector info: d2 = 0.750000, 0.750006, 3.603185. Determinants: 0.002211, -2895.977272, 18722825.147747, -405192.271521 ( 5340.000000 -14621.000000 -4756.000000 ) ( 4990.000000 -14621.000000 -4564.000000 ) ( 4990.000000 -13606.000000 -4564.000000 ) ( ( -0.007143 0.000000 -97.185396 ) ( 0.000000 0.007147 -46.207261 ) ) 04escapehouse/04wex4a 0 0 0 ( 4988.076173 -13606.000000 -4567.506977 ) ( 4988.076173 -14621.000000 -4567.506977 ) ( 5338.076173 -14621.000000 -4759.506977 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.076173 -13606.000000 -4567.506977 ) ( 4990.000000 -13606.000000 -4564.000000 ) ( 4990.000000 -14621.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.076173 -14621.000000 -4567.506977 ) ( 4990.000000 -14621.000000 -4564.000000 ) ( 5340.000000 -14621.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5338.076173 -14621.000000 -4759.506977 ) ( 5340.000000 -14621.000000 -4756.000000 ) ( 5340.000000 -13606.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5338.076173 -13606.000000 -4759.506977 ) ( 5340.000000 -13606.000000 -4756.000000 ) ( 4990.000000 -13606.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2330/1332) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5340.000000, -4990.000000, -5340.000000) / (4756.000000, 4564.000000, 4564.000000) // --> Vector info: d1 = 3.484374, 0.984376, 3.484374. Determinants: 479.999543, 0.000000, 2329047.621000, -67200.000000 // --> Vector info: d2 = 1.375009, 0.000002, 0.000002. Determinants: 0.000000, -481.252658, 2196437.023681, -67200.000000 ( 5340.000000 -14621.000000 -4564.000000 ) ( 4990.000000 -14621.000000 -4564.000000 ) ( 5340.000000 -14621.000000 -4756.000000 ) ( ( -0.007143 0.000000 -34.658447 ) ( 0.000000 0.007161 -32.685075 ) ) 04escapehouse/04wex4a 0 0 0 ( 5340.000000 -14625.000000 -4756.000000 ) ( 4990.000000 -14625.000000 -4564.000000 ) ( 5340.000000 -14625.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -14625.000000 -4756.000000 ) ( 5340.000000 -14621.000000 -4756.000000 ) ( 4990.000000 -14621.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4990.000000 -14625.000000 -4564.000000 ) ( 4990.000000 -14621.000000 -4564.000000 ) ( 5340.000000 -14621.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -14625.000000 -4564.000000 ) ( 5340.000000 -14621.000000 -4564.000000 ) ( 5340.000000 -14621.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2331/1333) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (4990.000000, 5340.000000, 5340.000000) / (4564.000000, 4756.000000, 4319.000000) // --> Vector info: d1 = 2.098925, 3.473925, 0.348911. Determinants: -0.872564, -1093.755007, 4675221.421781, -152950.000000 // --> Vector info: d2 = 0.374920, 2.874922, 2.874913. Determinants: -1092.498978, -0.003002, 5394239.531625, -152950.000000 ( 5340.000000 -13606.000000 -4319.000000 ) ( 5340.000000 -13606.000000 -4756.000000 ) ( 4990.000000 -13606.000000 -4564.000000 ) ( ( 0.000006 0.007151 -30.566992 ) ( 0.007143 0.000000 -35.267993 ) ) 04escapehouse/04wex6e 0 0 0 ( 4990.000000 -13602.000000 -4564.000000 ) ( 5340.000000 -13602.000000 -4756.000000 ) ( 5340.000000 -13602.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4990.000000 -13602.000000 -4564.000000 ) ( 4990.000000 -13606.000000 -4564.000000 ) ( 5340.000000 -13606.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -13602.000000 -4756.000000 ) ( 5340.000000 -13606.000000 -4756.000000 ) ( 5340.000000 -13606.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -13602.000000 -4319.000000 ) ( 5340.000000 -13606.000000 -4319.000000 ) ( 4990.000000 -13606.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4990.000000 -13602.000000 -4319.000000 ) ( 4990.000000 -13606.000000 -4319.000000 ) ( 4990.000000 -13606.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2333/1334) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (-13606.000000, -14621.000000, -14621.000000) / (4319.000000, 4319.000000, 4564.000000) // --> Vector info: d1 = 0.348917, 0.348936, 2.098943. Determinants: 0.004820, -1776.256772, 7584951.726121, -248675.000000 // --> Vector info: d2 = 7.374914, 0.124987, 0.124991. Determinants: -1776.232243, -0.004837, -26001351.791769, -248675.000000 ( 4990.000000 -14621.000000 -4564.000000 ) ( 4990.000000 -14621.000000 -4319.000000 ) ( 4990.000000 -13606.000000 -4319.000000 ) ( ( 0.000000 0.007143 -30.501465 ) ( 0.007143 0.000000 104.559573 ) ) 04escapehouse/04wex6e 0 0 0 ( 4986.000000 -13606.000000 -4319.000000 ) ( 4986.000000 -14621.000000 -4319.000000 ) ( 4986.000000 -14621.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4986.000000 -13606.000000 -4319.000000 ) ( 4990.000000 -13606.000000 -4319.000000 ) ( 4990.000000 -14621.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4986.000000 -14621.000000 -4319.000000 ) ( 4990.000000 -14621.000000 -4319.000000 ) ( 4990.000000 -14621.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4986.000000 -14621.000000 -4564.000000 ) ( 4990.000000 -14621.000000 -4564.000000 ) ( 4990.000000 -13606.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4986.000000 -13606.000000 -4564.000000 ) ( 4990.000000 -13606.000000 -4564.000000 ) ( 4990.000000 -13606.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2335/1335) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-14621.000000, -14621.000000, -13606.000000) / (-5340.000000, -4990.000000, -4990.000000) // --> Vector info: d1 = 7.249938, 7.249931, 0.000004. Determinants: 2537.474685, 0.006288, 34524910.642906, -355250.000000 // --> Vector info: d2 = 0.406643, 2.906640, 2.906621. Determinants: 0.006675, -2537.497581, -13694599.304638, -355250.000000 ( 4990.000000 -13606.000000 -4319.000000 ) ( 4990.000000 -14621.000000 -4319.000000 ) ( 5340.000000 -14621.000000 -4319.000000 ) ( ( -0.007143 0.000000 -97.184829 ) ( 0.000000 0.007143 38.549189 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 5340.000000 -14621.000000 -4315.000000 ) ( 4990.000000 -14621.000000 -4315.000000 ) ( 4990.000000 -13606.000000 -4315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -14621.000000 -4315.000000 ) ( 5340.000000 -14621.000000 -4319.000000 ) ( 4990.000000 -14621.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4990.000000 -14621.000000 -4315.000000 ) ( 4990.000000 -14621.000000 -4319.000000 ) ( 4990.000000 -13606.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4990.000000 -13606.000000 -4315.000000 ) ( 4990.000000 -13606.000000 -4319.000000 ) ( 5340.000000 -13606.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -13606.000000 -4315.000000 ) ( 5340.000000 -13606.000000 -4319.000000 ) ( 5340.000000 -14621.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2336/1336) # points: 4 { brushDef { // Surface normal: -0.480957, 0.000000, 0.876744 // RotY/Z : -1.069051 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.876744, 0.000000, -0.480957) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (13606.000000, 14621.000000, 14621.000000) / (-2716.148721, -2716.148721, -3115.352929) // --> Vector info: d1 = 0.000050, 7.250016, 7.249970. Determinants: -2894.216847, -0.046460, 39378567.797463, -405192.271521 // --> Vector info: d2 = 0.428439, 0.428458, 3.281640. Determinants: -0.007613, 2895.979571, 7692414.561748, -405192.271521 ( 6057.000000 -14621.000000 -4564.000000 ) ( 5707.000000 -14621.000000 -4756.000000 ) ( 5707.000000 -13606.000000 -4756.000000 ) ( ( 0.007143 0.000000 -97.184894 ) ( 0.000000 -0.007147 -18.984603 ) ) 04escapehouse/04wex4a 0 0 0 ( 5708.923827 -13606.000000 -4759.506977 ) ( 5708.923827 -14621.000000 -4759.506977 ) ( 6058.923827 -14621.000000 -4567.506977 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5708.923827 -13606.000000 -4759.506977 ) ( 5707.000000 -13606.000000 -4756.000000 ) ( 5707.000000 -14621.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5708.923827 -14621.000000 -4759.506977 ) ( 5707.000000 -14621.000000 -4756.000000 ) ( 6057.000000 -14621.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6058.923827 -14621.000000 -4567.506977 ) ( 6057.000000 -14621.000000 -4564.000000 ) ( 6057.000000 -13606.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6058.923827 -13606.000000 -4567.506977 ) ( 6057.000000 -13606.000000 -4564.000000 ) ( 5707.000000 -13606.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2337/1337) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6057.000000, -5707.000000, -5707.000000) / (4564.000000, 4756.000000, 4319.000000) // --> Vector info: d1 = 3.125015, 0.625002, 0.625937. Determinants: 1092.325941, 0.327359, 6136753.142865, -152950.000000 // --> Vector info: d2 = 2.625005, 3.999045, 0.874537. Determinants: -0.550045, -1093.578101, 4586264.348700, -152950.000000 ( 5707.000000 -14621.000000 -4319.000000 ) ( 5707.000000 -14621.000000 -4756.000000 ) ( 6057.000000 -14621.000000 -4564.000000 ) ( ( -0.007142 -0.000002 -40.122610 ) ( 0.000004 0.007150 -29.985383 ) ) 04escapehouse/04wex4a 0 0 0 ( 6057.000000 -14625.000000 -4564.000000 ) ( 5707.000000 -14625.000000 -4756.000000 ) ( 5707.000000 -14625.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6057.000000 -14625.000000 -4564.000000 ) ( 6057.000000 -14621.000000 -4564.000000 ) ( 5707.000000 -14621.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -14625.000000 -4756.000000 ) ( 5707.000000 -14621.000000 -4756.000000 ) ( 5707.000000 -14621.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -14625.000000 -4319.000000 ) ( 5707.000000 -14621.000000 -4319.000000 ) ( 6057.000000 -14621.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6057.000000 -14625.000000 -4319.000000 ) ( 6057.000000 -14621.000000 -4319.000000 ) ( 6057.000000 -14621.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2338/1338) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (5707.000000, 6057.000000, 6057.000000) / (4756.000000, 4564.000000, 4319.000000) // --> Vector info: d1 = 0.348878, 1.723896, 3.473903. Determinants: -0.878156, 612.502338, -2937965.761973, -85750.000000 // --> Vector info: d2 = 2.624874, 0.124880, 0.124887. Determinants: 612.499959, 0.002587, -3720632.480679, -85750.000000 ( 6057.000000 -13606.000000 -4319.000000 ) ( 6057.000000 -13606.000000 -4564.000000 ) ( 5707.000000 -13606.000000 -4756.000000 ) ( ( 0.000010 -0.007143 34.261991 ) ( -0.007143 0.000000 43.389300 ) ) 04escapehouse/04wex6e 0 0 0 ( 5707.000000 -13602.000000 -4756.000000 ) ( 6057.000000 -13602.000000 -4564.000000 ) ( 6057.000000 -13602.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -13602.000000 -4756.000000 ) ( 5707.000000 -13606.000000 -4756.000000 ) ( 6057.000000 -13606.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6057.000000 -13602.000000 -4564.000000 ) ( 6057.000000 -13606.000000 -4564.000000 ) ( 6057.000000 -13606.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6057.000000 -13602.000000 -4319.000000 ) ( 6057.000000 -13606.000000 -4319.000000 ) ( 5707.000000 -13606.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -13602.000000 -4319.000000 ) ( 5707.000000 -13606.000000 -4319.000000 ) ( 5707.000000 -13606.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2339/1339) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-13606.000000, -14621.000000, -14621.000000) / (-6057.000000, -6057.000000, -5707.000000) // --> Vector info: d1 = 0.000038, 7.249966, 7.249953. Determinants: 2537.474622, 0.013060, 34524945.255591, -355250.000000 // --> Vector info: d2 = 0.281601, 0.281640, 2.781640. Determinants: 0.013352, -2537.500000, -15469494.741222, -355250.000000 ( 5707.000000 -14621.000000 -4319.000000 ) ( 6057.000000 -14621.000000 -4319.000000 ) ( 6057.000000 -13606.000000 -4319.000000 ) ( ( -0.007143 0.000000 -97.184927 ) ( 0.000000 0.007143 43.545376 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 6057.000000 -13606.000000 -4315.000000 ) ( 6057.000000 -14621.000000 -4315.000000 ) ( 5707.000000 -14621.000000 -4315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6057.000000 -13606.000000 -4315.000000 ) ( 6057.000000 -13606.000000 -4319.000000 ) ( 6057.000000 -14621.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6057.000000 -14621.000000 -4315.000000 ) ( 6057.000000 -14621.000000 -4319.000000 ) ( 5707.000000 -14621.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -14621.000000 -4315.000000 ) ( 5707.000000 -14621.000000 -4319.000000 ) ( 5707.000000 -13606.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -13606.000000 -4315.000000 ) ( 5707.000000 -13606.000000 -4319.000000 ) ( 6057.000000 -13606.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2341/1340) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (13606.000000, 14621.000000, 14621.000000) / (4564.000000, 4564.000000, 4319.000000) // --> Vector info: d1 = 0.723896, 0.723926, 2.473932. Determinants: -0.007245, 1776.256772, -8286752.179073, -248675.000000 // --> Vector info: d2 = 8.124879, 0.874952, 0.874959. Determinants: 1776.232126, 0.007264, -26187901.720172, -248675.000000 ( 6057.000000 -14621.000000 -4319.000000 ) ( 6057.000000 -14621.000000 -4564.000000 ) ( 6057.000000 -13606.000000 -4564.000000 ) ( ( 0.000000 -0.007143 33.323624 ) ( -0.007143 0.000000 105.309749 ) ) 04escapehouse/04wex6e 0 0 0 ( 6061.000000 -13606.000000 -4564.000000 ) ( 6061.000000 -14621.000000 -4564.000000 ) ( 6061.000000 -14621.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6061.000000 -13606.000000 -4564.000000 ) ( 6057.000000 -13606.000000 -4564.000000 ) ( 6057.000000 -14621.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6061.000000 -14621.000000 -4564.000000 ) ( 6057.000000 -14621.000000 -4564.000000 ) ( 6057.000000 -14621.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6061.000000 -14621.000000 -4319.000000 ) ( 6057.000000 -14621.000000 -4319.000000 ) ( 6057.000000 -13606.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6061.000000 -13606.000000 -4319.000000 ) ( 6057.000000 -13606.000000 -4319.000000 ) ( 6057.000000 -13606.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2342/1341) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-14621.000000, -14621.000000, -13606.000000) / (-5707.000000, -5340.000000, -5340.000000) // --> Vector info: d1 = 7.249952, 7.249938, 0.000011. Determinants: 2660.723427, 0.014036, 36201873.839494, -372505.000000 // --> Vector info: d2 = 0.781639, 3.406641, 3.406603. Determinants: 0.014000, -2664.377902, -15496564.283268, -372505.000000 ( 5340.000000 -13606.000000 -4319.000000 ) ( 5340.000000 -14621.000000 -4319.000000 ) ( 5707.000000 -14621.000000 -4319.000000 ) ( ( -0.007143 0.000000 -97.184934 ) ( 0.000000 0.007153 41.600956 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 5707.000000 -14621.000000 -4315.000000 ) ( 5340.000000 -14621.000000 -4315.000000 ) ( 5340.000000 -13606.000000 -4315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -14621.000000 -4315.000000 ) ( 5707.000000 -14621.000000 -4319.000000 ) ( 5340.000000 -14621.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -14621.000000 -4315.000000 ) ( 5340.000000 -14621.000000 -4319.000000 ) ( 5340.000000 -13606.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -13606.000000 -4315.000000 ) ( 5340.000000 -13606.000000 -4319.000000 ) ( 5707.000000 -13606.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -13606.000000 -4315.000000 ) ( 5707.000000 -13606.000000 -4319.000000 ) ( 5707.000000 -14621.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2344/1342) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5707.000000, -5690.000000, -5690.000000) / (4756.000000, 4756.000000, 4319.000000) // --> Vector info: d1 = 0.624998, 0.500010, 0.500939. Determinants: 54.619998, 0.015791, 306998.116247, -7429.000000 // --> Vector info: d2 = 3.999552, 3.999515, 0.874500. Determinants: 0.016463, -53.125243, 223044.935009, -7429.000000 ( 5690.000000 -14621.000000 -4319.000000 ) ( 5690.000000 -14621.000000 -4756.000000 ) ( 5707.000000 -14621.000000 -4756.000000 ) ( ( -0.007352 -0.000002 -41.324285 ) ( -0.000002 0.007151 -30.023548 ) ) 04escapehouse/04wex4a 0 0 0 ( 5707.000000 -14625.000000 -4756.000000 ) ( 5690.000000 -14625.000000 -4756.000000 ) ( 5690.000000 -14625.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -14625.000000 -4756.000000 ) ( 5707.000000 -14621.000000 -4756.000000 ) ( 5690.000000 -14621.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5690.000000 -14625.000000 -4756.000000 ) ( 5690.000000 -14621.000000 -4756.000000 ) ( 5690.000000 -14621.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5690.000000 -14625.000000 -4319.000000 ) ( 5690.000000 -14621.000000 -4319.000000 ) ( 5707.000000 -14621.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -14625.000000 -4319.000000 ) ( 5707.000000 -14621.000000 -4319.000000 ) ( 5707.000000 -14621.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2345/1343) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5690.000000, -5672.000000, -5672.000000) / (4756.000000, 4756.000000, 4564.000000) // --> Vector info: d1 = 0.500015, 0.375017, 0.374998. Determinants: 23.999634, -0.000352, 134831.537930, -3456.000000 // --> Vector info: d2 = 2.000007, 2.000007, 0.625004. Determinants: 0.000093, -24.750047, 110799.728490, -3456.000000 ( 5672.000000 -14621.000000 -4564.000000 ) ( 5672.000000 -14621.000000 -4756.000000 ) ( 5690.000000 -14621.000000 -4756.000000 ) ( ( -0.006944 0.000000 -39.013755 ) ( 0.000000 0.007161 -32.060107 ) ) 04escapehouse/04wex4a 0 0 0 ( 5690.000000 -14625.000000 -4756.000000 ) ( 5672.000000 -14625.000000 -4756.000000 ) ( 5672.000000 -14625.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5690.000000 -14625.000000 -4756.000000 ) ( 5690.000000 -14621.000000 -4756.000000 ) ( 5672.000000 -14621.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5672.000000 -14625.000000 -4756.000000 ) ( 5672.000000 -14621.000000 -4756.000000 ) ( 5672.000000 -14621.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5672.000000 -14625.000000 -4564.000000 ) ( 5672.000000 -14621.000000 -4564.000000 ) ( 5690.000000 -14621.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5690.000000 -14625.000000 -4564.000000 ) ( 5690.000000 -14621.000000 -4564.000000 ) ( 5690.000000 -14621.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2347/1344) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5340.000000, -5340.000000, -5357.000000) / (4529.000000, 4371.000000, 4371.000000) // --> Vector info: d1 = 0.000482, 0.000821, 0.125821. Determinants: 19.750075, 0.005756, 105438.036539, -2686.000000 // --> Vector info: d2 = 1.373756, 0.248749, 0.248787. Determinants: 0.005952, -19.125111, 82959.506067, -2686.000000 ( 5357.000000 -14621.000000 -4371.000000 ) ( 5340.000000 -14621.000000 -4371.000000 ) ( 5340.000000 -14621.000000 -4529.000000 ) ( ( -0.007353 -0.000002 -39.254667 ) ( -0.000002 0.007120 -30.885892 ) ) 04escapehouse/04wex4a 0 0 0 ( 5340.000000 -14625.000000 -4529.000000 ) ( 5340.000000 -14625.000000 -4371.000000 ) ( 5357.000000 -14625.000000 -4371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -14625.000000 -4529.000000 ) ( 5340.000000 -14621.000000 -4529.000000 ) ( 5340.000000 -14621.000000 -4371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -14625.000000 -4371.000000 ) ( 5340.000000 -14621.000000 -4371.000000 ) ( 5357.000000 -14621.000000 -4371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5357.000000 -14625.000000 -4371.000000 ) ( 5357.000000 -14621.000000 -4371.000000 ) ( 5357.000000 -14621.000000 -4529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5357.000000 -14625.000000 -4529.000000 ) ( 5357.000000 -14621.000000 -4529.000000 ) ( 5340.000000 -14621.000000 -4529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2348/1345) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5340.000000, -5340.000000, -5690.000000) / (4564.000000, 4529.000000, 4529.000000) // --> Vector info: d1 = 0.000001, 0.000002, 2.500007. Determinants: 87.500169, 0.000227, 467249.848953, -12250.000000 // --> Vector info: d2 = 0.624993, 0.374992, 0.374998. Determinants: 0.000229, -87.500334, 391696.588128, -12250.000000 ( 5690.000000 -14621.000000 -4529.000000 ) ( 5340.000000 -14621.000000 -4529.000000 ) ( 5340.000000 -14621.000000 -4564.000000 ) ( ( -0.007143 0.000000 -38.142845 ) ( 0.000000 0.007143 -31.975232 ) ) 04escapehouse/04wex4a 0 0 0 ( 5340.000000 -14625.000000 -4564.000000 ) ( 5340.000000 -14625.000000 -4529.000000 ) ( 5690.000000 -14625.000000 -4529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -14625.000000 -4564.000000 ) ( 5340.000000 -14621.000000 -4564.000000 ) ( 5340.000000 -14621.000000 -4529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -14625.000000 -4529.000000 ) ( 5340.000000 -14621.000000 -4529.000000 ) ( 5690.000000 -14621.000000 -4529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5690.000000 -14625.000000 -4529.000000 ) ( 5690.000000 -14621.000000 -4529.000000 ) ( 5690.000000 -14621.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5690.000000 -14625.000000 -4564.000000 ) ( 5690.000000 -14621.000000 -4564.000000 ) ( 5340.000000 -14621.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2349/1346) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5357.000000, -5340.000000, -5340.000000) / (4756.000000, 4756.000000, 4564.000000) // --> Vector info: d1 = 1.124985, 1.000000, 1.000003. Determinants: 23.997071, 0.000037, 124880.181209, -3264.000000 // --> Vector info: d2 = 2.000002, 1.999999, 0.624991. Determinants: 0.000435, -23.375136, 104646.471022, -3264.000000 ( 5340.000000 -14621.000000 -4564.000000 ) ( 5340.000000 -14621.000000 -4756.000000 ) ( 5357.000000 -14621.000000 -4756.000000 ) ( ( -0.007352 0.000000 -38.259859 ) ( 0.000000 0.007161 -32.060806 ) ) 04escapehouse/04wex4a 0 0 0 ( 5357.000000 -14625.000000 -4756.000000 ) ( 5340.000000 -14625.000000 -4756.000000 ) ( 5340.000000 -14625.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5357.000000 -14625.000000 -4756.000000 ) ( 5357.000000 -14621.000000 -4756.000000 ) ( 5340.000000 -14621.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -14625.000000 -4756.000000 ) ( 5340.000000 -14621.000000 -4756.000000 ) ( 5340.000000 -14621.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -14625.000000 -4564.000000 ) ( 5340.000000 -14621.000000 -4564.000000 ) ( 5357.000000 -14621.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5357.000000 -14625.000000 -4564.000000 ) ( 5357.000000 -14621.000000 -4564.000000 ) ( 5357.000000 -14621.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2356/1347) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-13466.000000, -12171.000000, -12171.000000) / (-5340.000000, -5340.000000, -5707.000000) // --> Vector info: d1 = 9.999911, 0.750128, 0.750128. Determinants: 3394.670550, 0.000000, 40960025.783234, -475265.000000 // --> Vector info: d2 = 3.406594, 3.406568, 0.781565. Determinants: 0.009800, -3399.378703, -19771585.333370, -475265.000000 ( 5707.000000 -12171.000000 -4319.000000 ) ( 5340.000000 -12171.000000 -4319.000000 ) ( 5340.000000 -13466.000000 -4319.000000 ) ( ( -0.007143 0.000000 -86.183552 ) ( 0.000000 0.007153 41.601181 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 5340.000000 -13466.000000 -4315.000000 ) ( 5340.000000 -12171.000000 -4315.000000 ) ( 5707.000000 -12171.000000 -4315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -13466.000000 -4315.000000 ) ( 5340.000000 -13466.000000 -4319.000000 ) ( 5340.000000 -12171.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -12171.000000 -4315.000000 ) ( 5340.000000 -12171.000000 -4319.000000 ) ( 5707.000000 -12171.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -12171.000000 -4315.000000 ) ( 5707.000000 -12171.000000 -4319.000000 ) ( 5707.000000 -13466.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -13466.000000 -4315.000000 ) ( 5707.000000 -13466.000000 -4319.000000 ) ( 5340.000000 -13466.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2362/1348) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (4990.000000, 5340.000000, 5340.000000) / (4564.000000, 4756.000000, 4319.000000) // --> Vector info: d1 = 2.098884, 3.473884, 0.348869. Determinants: -0.872125, -1093.755048, 4675225.617543, -152950.000000 // --> Vector info: d2 = 0.624800, 3.124804, 3.124792. Determinants: -1092.499472, -0.004006, 5356027.529727, -152950.000000 ( 5340.000000 -12171.000000 -4319.000000 ) ( 5340.000000 -12171.000000 -4756.000000 ) ( 4990.000000 -12171.000000 -4564.000000 ) ( ( 0.000006 0.007151 -30.567019 ) ( 0.007143 0.000000 -35.018160 ) ) 04escapehouse/04wex6e 0 0 0 ( 4990.000000 -12167.000000 -4564.000000 ) ( 5340.000000 -12167.000000 -4756.000000 ) ( 5340.000000 -12167.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4990.000000 -12167.000000 -4564.000000 ) ( 4990.000000 -12171.000000 -4564.000000 ) ( 5340.000000 -12171.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -12167.000000 -4756.000000 ) ( 5340.000000 -12171.000000 -4756.000000 ) ( 5340.000000 -12171.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -12167.000000 -4319.000000 ) ( 5340.000000 -12171.000000 -4319.000000 ) ( 4990.000000 -12171.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4990.000000 -12167.000000 -4319.000000 ) ( 4990.000000 -12171.000000 -4319.000000 ) ( 4990.000000 -12171.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2363/1349) # points: 4 { brushDef { // Surface normal: 0.480957, 0.000000, 0.876744 // RotY/Z : -1.069051 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.876744, 0.000000, -0.480957) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-12171.000000, -13466.000000, -13466.000000) / (6570.040959, 6570.040959, 6969.245167) // --> Vector info: d1 = 0.750180, 9.999963, 9.999955. Determinants: 3692.552126, 0.009874, 44554166.779562, -516969.449871 // --> Vector info: d2 = 0.618813, 0.618837, 3.472017. Determinants: 0.009899, -3694.868009, 23955647.446332, -516969.449871 ( 5340.000000 -13466.000000 -4756.000000 ) ( 4990.000000 -13466.000000 -4564.000000 ) ( 4990.000000 -12171.000000 -4564.000000 ) ( ( -0.007143 0.000000 -86.183365 ) ( 0.000000 0.007147 -46.338613 ) ) 04escapehouse/04wex4a 0 0 0 ( 4988.076173 -12171.000000 -4567.506977 ) ( 4988.076173 -13466.000000 -4567.506977 ) ( 5338.076173 -13466.000000 -4759.506977 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.076173 -12171.000000 -4567.506977 ) ( 4990.000000 -12171.000000 -4564.000000 ) ( 4990.000000 -13466.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.076173 -13466.000000 -4567.506977 ) ( 4990.000000 -13466.000000 -4564.000000 ) ( 5340.000000 -13466.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5338.076173 -13466.000000 -4759.506977 ) ( 5340.000000 -13466.000000 -4756.000000 ) ( 5340.000000 -12171.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5338.076173 -12171.000000 -4759.506977 ) ( 5340.000000 -12171.000000 -4756.000000 ) ( 4990.000000 -12171.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2364/1350) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-13466.000000, -12171.000000, -12171.000000) / (-4990.000000, -4990.000000, -5340.000000) // --> Vector info: d1 = 9.999912, 0.750130, 0.750136. Determinants: 3237.423897, 0.008640, 39062733.074914, -453250.000000 // --> Vector info: d2 = 2.906596, 2.906572, 0.406574. Determinants: 0.008427, -3237.497066, -17472411.379248, -453250.000000 ( 5340.000000 -12171.000000 -4319.000000 ) ( 4990.000000 -12171.000000 -4319.000000 ) ( 4990.000000 -13466.000000 -4319.000000 ) ( ( -0.007143 0.000000 -86.183636 ) ( 0.000000 0.007143 38.549170 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 4990.000000 -13466.000000 -4315.000000 ) ( 4990.000000 -12171.000000 -4315.000000 ) ( 5340.000000 -12171.000000 -4315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4990.000000 -13466.000000 -4315.000000 ) ( 4990.000000 -13466.000000 -4319.000000 ) ( 4990.000000 -12171.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4990.000000 -12171.000000 -4315.000000 ) ( 4990.000000 -12171.000000 -4319.000000 ) ( 5340.000000 -12171.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -12171.000000 -4315.000000 ) ( 5340.000000 -12171.000000 -4319.000000 ) ( 5340.000000 -13466.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -13466.000000 -4315.000000 ) ( 5340.000000 -13466.000000 -4319.000000 ) ( 4990.000000 -13466.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2365/1351) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (-12171.000000, -13466.000000, -13466.000000) / (4319.000000, 4319.000000, 4564.000000) // --> Vector info: d1 = 0.348877, 0.348902, 2.098909. Determinants: 0.006161, -2266.258650, 9677356.050870, -317275.000000 // --> Vector info: d2 = 9.624796, 0.375013, 0.375018. Determinants: -2266.196728, -0.006171, -30635560.843199, -317275.000000 ( 4990.000000 -13466.000000 -4564.000000 ) ( 4990.000000 -13466.000000 -4319.000000 ) ( 4990.000000 -12171.000000 -4319.000000 ) ( ( 0.000000 0.007143 -30.501477 ) ( 0.007143 0.000000 96.558383 ) ) 04escapehouse/04wex6e 0 0 0 ( 4986.000000 -12171.000000 -4319.000000 ) ( 4986.000000 -13466.000000 -4319.000000 ) ( 4986.000000 -13466.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4986.000000 -12171.000000 -4319.000000 ) ( 4990.000000 -12171.000000 -4319.000000 ) ( 4990.000000 -13466.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4986.000000 -13466.000000 -4319.000000 ) ( 4990.000000 -13466.000000 -4319.000000 ) ( 4990.000000 -13466.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4986.000000 -13466.000000 -4564.000000 ) ( 4990.000000 -13466.000000 -4564.000000 ) ( 4990.000000 -12171.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4986.000000 -12171.000000 -4564.000000 ) ( 4990.000000 -12171.000000 -4564.000000 ) ( 4990.000000 -12171.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2366/1352) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (-5340.000000, -5340.000000, -4990.000000) / (4319.000000, 4756.000000, 4564.000000) // --> Vector info: d1 = 0.348909, 3.473924, 2.098909. Determinants: 0.878597, -1093.755026, 4675253.981493, -152950.000000 // --> Vector info: d2 = 0.875017, 0.875025, 3.375019. Determinants: -1092.498938, -0.003005, -5967765.150922, -152950.000000 ( 4990.000000 -13466.000000 -4564.000000 ) ( 5340.000000 -13466.000000 -4756.000000 ) ( 5340.000000 -13466.000000 -4319.000000 ) ( ( -0.000006 0.007151 -30.567205 ) ( 0.007143 0.000000 39.017752 ) ) 04escapehouse/04wex6e 0 0 0 ( 5340.000000 -13470.000000 -4319.000000 ) ( 5340.000000 -13470.000000 -4756.000000 ) ( 4990.000000 -13470.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -13470.000000 -4319.000000 ) ( 5340.000000 -13466.000000 -4319.000000 ) ( 5340.000000 -13466.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -13470.000000 -4756.000000 ) ( 5340.000000 -13466.000000 -4756.000000 ) ( 4990.000000 -13466.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4990.000000 -13470.000000 -4564.000000 ) ( 4990.000000 -13466.000000 -4564.000000 ) ( 4990.000000 -13466.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4990.000000 -13470.000000 -4319.000000 ) ( 4990.000000 -13466.000000 -4319.000000 ) ( 5340.000000 -13466.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2367/1353) # points: 4 { brushDef { // Surface normal: -0.482436, 0.000000, 0.875931 // RotY/Z : -1.067363 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.875931, 0.000000, -0.482436) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (13466.000000, 12171.000000, 12171.000000) / (-3103.677718, -3103.677718, -2732.644027) // --> Vector info: d1 = 3.272958, 3.272958, 0.625004. Determinants: 0.000000, 3429.100491, 9070203.545033, -480488.630094 // --> Vector info: d2 = 0.999998, 10.249781, 10.249781. Determinants: 3431.980967, 0.000000, -46695543.414347, -480488.630094 ( 5732.000000 -12171.000000 -4743.000000 ) ( 6057.000000 -12171.000000 -4564.000000 ) ( 6057.000000 -13466.000000 -4564.000000 ) ( ( 0.000000 -0.007137 -18.877041 ) ( -0.007143 0.000000 97.183451 ) ) 04escapehouse/04wex4a 0 0 0 ( 6058.929744 -13466.000000 -4567.503725 ) ( 6058.929744 -12171.000000 -4567.503725 ) ( 5733.929744 -12171.000000 -4746.503725 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6058.929744 -13466.000000 -4567.503725 ) ( 6057.000000 -13466.000000 -4564.000000 ) ( 6057.000000 -12171.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6058.929744 -12171.000000 -4567.503725 ) ( 6057.000000 -12171.000000 -4564.000000 ) ( 5732.000000 -12171.000000 -4743.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5733.929744 -12171.000000 -4746.503725 ) ( 5732.000000 -12171.000000 -4743.000000 ) ( 5732.000000 -13466.000000 -4743.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5733.929744 -13466.000000 -4746.503725 ) ( 5732.000000 -13466.000000 -4743.000000 ) ( 6057.000000 -13466.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2369/1354) # points: 4 { brushDef { // Surface normal: -0.461353, 0.000000, 0.887217 // RotY/Z : -1.091277 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.887217, 0.000000, -0.461353) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (12171.000000, 12171.000000, 13466.000000) / (-2897.330675, -2869.152669, -2869.152669) // --> Vector info: d1 = 0.624991, 0.419764, 0.419776. Determinants: -0.000341, 265.769602, 747220.311711, -36490.517261 // --> Vector info: d2 = 9.249784, 9.249784, 0.000001. Determinants: 260.640437, 0.000000, -3509784.141324, -36490.517261 ( 5707.000000 -13466.000000 -4756.000000 ) ( 5707.000000 -12171.000000 -4756.000000 ) ( 5732.000000 -12171.000000 -4743.000000 ) ( ( 0.000000 -0.007283 -20.477109 ) ( -0.007143 0.000000 96.183458 ) ) 04escapehouse/04wex4a 0 0 0 ( 5733.845411 -12171.000000 -4746.548867 ) ( 5708.845411 -12171.000000 -4759.548867 ) ( 5708.845411 -13466.000000 -4759.548867 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5733.845411 -12171.000000 -4746.548867 ) ( 5732.000000 -12171.000000 -4743.000000 ) ( 5707.000000 -12171.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5708.845411 -12171.000000 -4759.548867 ) ( 5707.000000 -12171.000000 -4756.000000 ) ( 5707.000000 -13466.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5708.845411 -13466.000000 -4759.548867 ) ( 5707.000000 -13466.000000 -4756.000000 ) ( 5732.000000 -13466.000000 -4743.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5733.845411 -13466.000000 -4746.548867 ) ( 5732.000000 -13466.000000 -4743.000000 ) ( 5732.000000 -12171.000000 -4743.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2370/1355) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (5707.000000, 6057.000000, 6057.000000) / (4756.000000, 4564.000000, 4319.000000) // --> Vector info: d1 = 0.348848, 1.723856, 3.473864. Determinants: -0.875403, 612.502671, -2937980.528275, -85750.000000 // --> Vector info: d2 = 3.374769, 0.874769, 0.874769. Determinants: 612.500000, 0.000000, -3784923.959838, -85750.000000 ( 6057.000000 -12171.000000 -4319.000000 ) ( 6057.000000 -12171.000000 -4564.000000 ) ( 5707.000000 -12171.000000 -4756.000000 ) ( ( 0.000010 -0.007143 34.262164 ) ( -0.007143 0.000000 44.139055 ) ) 04escapehouse/04wex6e 0 0 0 ( 5707.000000 -12167.000000 -4756.000000 ) ( 6057.000000 -12167.000000 -4564.000000 ) ( 6057.000000 -12167.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -12167.000000 -4756.000000 ) ( 5707.000000 -12171.000000 -4756.000000 ) ( 6057.000000 -12171.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6057.000000 -12167.000000 -4564.000000 ) ( 6057.000000 -12171.000000 -4564.000000 ) ( 6057.000000 -12171.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6057.000000 -12167.000000 -4319.000000 ) ( 6057.000000 -12171.000000 -4319.000000 ) ( 5707.000000 -12171.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -12167.000000 -4319.000000 ) ( 5707.000000 -12171.000000 -4319.000000 ) ( 5707.000000 -12171.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2371/1356) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (-5707.000000, -5707.000000, -6057.000000) / (4756.000000, 4319.000000, 4319.000000) // --> Vector info: d1 = 0.348873, 3.473888, 3.473888. Determinants: 0.000000, 1093.755340, -5255260.545013, -152950.000000 // --> Vector info: d2 = 0.624983, 0.624983, 3.124983. Determinants: 1092.500000, 0.000000, 6139306.375243, -152950.000000 ( 6057.000000 -13466.000000 -4319.000000 ) ( 5707.000000 -13466.000000 -4319.000000 ) ( 5707.000000 -13466.000000 -4756.000000 ) ( ( 0.000000 -0.007151 34.359337 ) ( -0.007143 0.000000 -40.139303 ) ) 04escapehouse/04wex6e 0 0 0 ( 5707.000000 -13470.000000 -4756.000000 ) ( 5707.000000 -13470.000000 -4319.000000 ) ( 6057.000000 -13470.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -13470.000000 -4756.000000 ) ( 5707.000000 -13466.000000 -4756.000000 ) ( 5707.000000 -13466.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -13470.000000 -4319.000000 ) ( 5707.000000 -13466.000000 -4319.000000 ) ( 6057.000000 -13466.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6057.000000 -13470.000000 -4319.000000 ) ( 6057.000000 -13466.000000 -4319.000000 ) ( 6057.000000 -13466.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6057.000000 -13470.000000 -4564.000000 ) ( 6057.000000 -13466.000000 -4564.000000 ) ( 5707.000000 -13466.000000 -4756.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2372/1357) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-13466.000000, -12171.000000, -12171.000000) / (-5707.000000, -5707.000000, -6057.000000) // --> Vector info: d1 = 9.999918, 0.750135, 0.750135. Determinants: 3237.423897, 0.000000, 39062687.368901, -453250.000000 // --> Vector info: d2 = 2.781595, 2.781595, 0.281595. Determinants: 0.000000, -3237.500000, -19737170.536439, -453250.000000 ( 6057.000000 -12171.000000 -4319.000000 ) ( 5707.000000 -12171.000000 -4319.000000 ) ( 5707.000000 -13466.000000 -4319.000000 ) ( ( -0.007143 0.000000 -86.183535 ) ( 0.000000 0.007143 43.545881 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 5707.000000 -13466.000000 -4315.000000 ) ( 5707.000000 -12171.000000 -4315.000000 ) ( 6057.000000 -12171.000000 -4315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -13466.000000 -4315.000000 ) ( 5707.000000 -13466.000000 -4319.000000 ) ( 5707.000000 -12171.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 -12171.000000 -4315.000000 ) ( 5707.000000 -12171.000000 -4319.000000 ) ( 6057.000000 -12171.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6057.000000 -12171.000000 -4315.000000 ) ( 6057.000000 -12171.000000 -4319.000000 ) ( 6057.000000 -13466.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6057.000000 -13466.000000 -4315.000000 ) ( 6057.000000 -13466.000000 -4319.000000 ) ( 5707.000000 -13466.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2373/1358) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (12171.000000, 13466.000000, 13466.000000) / (4564.000000, 4564.000000, 4319.000000) // --> Vector info: d1 = 0.723857, 0.723882, 2.473888. Determinants: -0.006073, 2266.258650, -10572792.268476, -317275.000000 // --> Vector info: d2 = 9.374764, 0.124981, 0.124986. Determinants: 2266.196845, 0.006171, -30556288.351306, -317275.000000 ( 6057.000000 -13466.000000 -4319.000000 ) ( 6057.000000 -13466.000000 -4564.000000 ) ( 6057.000000 -12171.000000 -4564.000000 ) ( ( 0.000000 -0.007143 33.323748 ) ( -0.007143 0.000000 96.308528 ) ) 04escapehouse/04wex6e 0 0 0 ( 6061.000000 -12171.000000 -4564.000000 ) ( 6061.000000 -13466.000000 -4564.000000 ) ( 6061.000000 -13466.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6061.000000 -12171.000000 -4564.000000 ) ( 6057.000000 -12171.000000 -4564.000000 ) ( 6057.000000 -13466.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6061.000000 -13466.000000 -4564.000000 ) ( 6057.000000 -13466.000000 -4564.000000 ) ( 6057.000000 -13466.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6061.000000 -13466.000000 -4319.000000 ) ( 6057.000000 -13466.000000 -4319.000000 ) ( 6057.000000 -12171.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6061.000000 -12171.000000 -4319.000000 ) ( 6057.000000 -12171.000000 -4319.000000 ) ( 6057.000000 -12171.000000 -4564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2374/1359) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-15899.000000, -15899.000000, -15514.000000) / (-2669.000000, -2652.000000, -2652.000000) // --> Vector info: d1 = 2.875042, 2.875042, 0.125027. Determinants: 46.750259, 0.000183, 724465.710873, -6545.000000 // --> Vector info: d2 = 0.125006, 0.249976, 0.249982. Determinants: -0.000099, -48.113712, -129235.236257, -6545.000000 ( 2652.000000 -15514.000000 -3990.000000 ) ( 2652.000000 -15899.000000 -3990.000000 ) ( 2669.000000 -15899.000000 -3990.000000 ) ( ( -0.007143 0.000000 -110.689948 ) ( 0.000000 0.007351 19.745643 ) ) 04escapehouse/04wex4a 0 0 0 ( 2669.000000 -15899.000000 -3986.000000 ) ( 2652.000000 -15899.000000 -3986.000000 ) ( 2652.000000 -15514.000000 -3986.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2669.000000 -15899.000000 -3986.000000 ) ( 2669.000000 -15899.000000 -3990.000000 ) ( 2652.000000 -15899.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2652.000000 -15899.000000 -3986.000000 ) ( 2652.000000 -15899.000000 -3990.000000 ) ( 2652.000000 -15514.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2652.000000 -15514.000000 -3986.000000 ) ( 2652.000000 -15514.000000 -3990.000000 ) ( 2669.000000 -15514.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2669.000000 -15514.000000 -3986.000000 ) ( 2669.000000 -15514.000000 -3990.000000 ) ( 2669.000000 -15899.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2375/1360) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-15514.000000, -15514.000000, -15846.000000) / (2669.000000, 2652.000000, 2652.000000) // --> Vector info: d1 = 0.125027, 0.125027, 2.500038. Determinants: 40.375195, 0.000000, 625675.117851, -5644.000000 // --> Vector info: d2 = 0.125005, 0.000014, 0.000025. Determinants: 0.000182, -41.496991, 110052.769061, -5644.000000 ( 2652.000000 -15846.000000 -4095.000000 ) ( 2652.000000 -15514.000000 -4095.000000 ) ( 2669.000000 -15514.000000 -4095.000000 ) ( ( -0.007154 0.000000 -110.856683 ) ( 0.000000 0.007352 -19.499073 ) ) 04escapehouse/04wex4b 0 0 0 ( 2669.000000 -15514.000000 -4099.000000 ) ( 2652.000000 -15514.000000 -4099.000000 ) ( 2652.000000 -15846.000000 -4099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2669.000000 -15514.000000 -4099.000000 ) ( 2669.000000 -15514.000000 -4095.000000 ) ( 2652.000000 -15514.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2652.000000 -15514.000000 -4099.000000 ) ( 2652.000000 -15514.000000 -4095.000000 ) ( 2652.000000 -15846.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2652.000000 -15846.000000 -4099.000000 ) ( 2652.000000 -15846.000000 -4095.000000 ) ( 2669.000000 -15846.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2669.000000 -15846.000000 -4099.000000 ) ( 2669.000000 -15846.000000 -4095.000000 ) ( 2669.000000 -15514.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2377/1361) # points: 4 { brushDef { // Surface normal: 0.000000, 0.892720, 0.450611 // RotY/Z : -0.467450 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.450611, -0.892720) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-2652.000000, -2669.000000, -2669.000000) / (-3602.313481, -3602.313481, -3484.695455) // --> Vector info: d1 = 1.000000, 1.124971, 1.124971. Determinants: 14.698804, 0.000000, 36981.720522, -1999.506439 // --> Vector info: d2 = 0.609375, 0.609375, 1.447904. Determinants: 0.000000, -14.255005, -52569.445504, -1999.506439 ( 2669.000000 -15846.000000 -4095.000000 ) ( 2669.000000 -15899.000000 -3990.000000 ) ( 2652.000000 -15899.000000 -3990.000000 ) ( ( -0.007351 0.000000 -18.495425 ) ( 0.000000 0.007129 26.291211 ) ) 04escapehouse/04wex4b 0 0 0 ( 2652.000000 -15902.570881 -3991.802445 ) ( 2669.000000 -15902.570881 -3991.802445 ) ( 2669.000000 -15849.570881 -4096.802445 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2652.000000 -15902.570881 -3991.802445 ) ( 2652.000000 -15899.000000 -3990.000000 ) ( 2669.000000 -15899.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2669.000000 -15902.570881 -3991.802445 ) ( 2669.000000 -15899.000000 -3990.000000 ) ( 2669.000000 -15846.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2669.000000 -15849.570881 -4096.802445 ) ( 2669.000000 -15846.000000 -4095.000000 ) ( 2652.000000 -15846.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2652.000000 -15849.570881 -4096.802445 ) ( 2652.000000 -15846.000000 -4095.000000 ) ( 2652.000000 -15899.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2378/1362) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-15514.000000, -15899.000000, -15846.000000) / (3990.000000, 3990.000000, 4095.000000) // --> Vector info: d1 = 0.174994, 2.925009, 2.550005. Determinants: 288.751627, -1.374354, 4478102.297904, -40425.000000 // --> Vector info: d2 = 0.375006, 0.375006, 1.125009. Determinants: 0.000000, -288.751104, 1136957.298250, -40425.000000 ( 2652.000000 -15846.000000 -4095.000000 ) ( 2652.000000 -15899.000000 -3990.000000 ) ( 2652.000000 -15514.000000 -3990.000000 ) ( ( -0.007143 0.000034 -110.775567 ) ( 0.000000 0.007143 -28.125103 ) ) 04escapehouse/04wex4b 0 0 0 ( 2648.000000 -15514.000000 -3990.000000 ) ( 2648.000000 -15899.000000 -3990.000000 ) ( 2648.000000 -15846.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2648.000000 -15514.000000 -3990.000000 ) ( 2652.000000 -15514.000000 -3990.000000 ) ( 2652.000000 -15899.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2648.000000 -15899.000000 -3990.000000 ) ( 2652.000000 -15899.000000 -3990.000000 ) ( 2652.000000 -15846.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2648.000000 -15846.000000 -4095.000000 ) ( 2652.000000 -15846.000000 -4095.000000 ) ( 2652.000000 -15514.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2648.000000 -15514.000000 -4095.000000 ) ( 2652.000000 -15514.000000 -4095.000000 ) ( 2652.000000 -15514.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2382/1363) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-15899.000000, -15514.000000, -15514.000000) / (-2669.000000, -2669.000000, -2809.000000) // --> Vector info: d1 = 2.875039, 0.125023, 0.125035. Determinants: 385.002170, 0.004683, 5966197.418307, -53900.000000 // --> Vector info: d2 = 1.125006, 1.124999, 0.124976. Determinants: 0.001002, -385.008822, -1088210.438173, -53900.000000 ( 2809.000000 -15514.000000 -3990.000000 ) ( 2669.000000 -15514.000000 -3990.000000 ) ( 2669.000000 -15899.000000 -3990.000000 ) ( ( -0.007143 0.000000 -110.690119 ) ( 0.000000 0.007143 20.189433 ) ) 04escapehouse/04wex4a 0 0 0 ( 2669.000000 -15899.000000 -3986.000000 ) ( 2669.000000 -15514.000000 -3986.000000 ) ( 2809.000000 -15514.000000 -3986.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2669.000000 -15899.000000 -3986.000000 ) ( 2669.000000 -15899.000000 -3990.000000 ) ( 2669.000000 -15514.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2669.000000 -15514.000000 -3986.000000 ) ( 2669.000000 -15514.000000 -3990.000000 ) ( 2809.000000 -15514.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -15514.000000 -3986.000000 ) ( 2809.000000 -15514.000000 -3990.000000 ) ( 2809.000000 -15899.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -15899.000000 -3986.000000 ) ( 2809.000000 -15899.000000 -3990.000000 ) ( 2669.000000 -15899.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2388/1364) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-15916.000000, -15549.000000, -15549.000000) / (3973.000000, 3973.000000, 3885.000000) // --> Vector info: d1 = 3.374669, 0.749680, 0.749726. Determinants: 230.998983, 0.016974, 3567524.071605, -32296.000000 // --> Vector info: d2 = 1.125154, 1.124960, 0.499960. Determinants: 0.017099, -229.375043, 875241.219602, -32296.000000 ( 2650.000000 -15549.000000 -3885.000000 ) ( 2650.000000 -15549.000000 -3973.000000 ) ( 2650.000000 -15916.000000 -3973.000000 ) ( ( -0.007153 -0.000001 -110.463341 ) ( -0.000001 0.007102 -27.100607 ) ) 04escapehouse/04wex4b 0 0 0 ( 2646.000000 -15916.000000 -3973.000000 ) ( 2646.000000 -15549.000000 -3973.000000 ) ( 2646.000000 -15549.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2646.000000 -15916.000000 -3973.000000 ) ( 2650.000000 -15916.000000 -3973.000000 ) ( 2650.000000 -15549.000000 -3973.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2646.000000 -15549.000000 -3973.000000 ) ( 2650.000000 -15549.000000 -3973.000000 ) ( 2650.000000 -15549.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2646.000000 -15549.000000 -3885.000000 ) ( 2650.000000 -15549.000000 -3885.000000 ) ( 2650.000000 -15916.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2646.000000 -15916.000000 -3885.000000 ) ( 2650.000000 -15916.000000 -3885.000000 ) ( 2650.000000 -15916.000000 -3973.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2390/1365) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-15549.000000, -15916.000000, -15916.000000) / (-2816.000000, -2816.000000, -2650.000000) // --> Vector info: d1 = 0.000000, 1.312501, 1.312520. Determinants: 217.875109, -0.007000, 3387720.338112, -60922.000000 // --> Vector info: d2 = 0.999998, 1.000000, 1.593744. Determinants: 0.000336, -217.904019, -674534.365016, -60922.000000 ( 2650.000000 -15916.000000 -3885.000000 ) ( 2816.000000 -15916.000000 -3885.000000 ) ( 2816.000000 -15549.000000 -3885.000000 ) ( ( -0.003576 0.000000 -55.607504 ) ( 0.000000 0.003577 11.072098 ) ) 04escapehouse/04sky01 0 0 0 ( 2816.000000 -15549.000000 -3881.000000 ) ( 2816.000000 -15916.000000 -3881.000000 ) ( 2650.000000 -15916.000000 -3881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15549.000000 -3881.000000 ) ( 2816.000000 -15549.000000 -3885.000000 ) ( 2816.000000 -15916.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15916.000000 -3881.000000 ) ( 2816.000000 -15916.000000 -3885.000000 ) ( 2650.000000 -15916.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2650.000000 -15916.000000 -3881.000000 ) ( 2650.000000 -15916.000000 -3885.000000 ) ( 2650.000000 -15549.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2650.000000 -15549.000000 -3881.000000 ) ( 2650.000000 -15549.000000 -3885.000000 ) ( 2816.000000 -15549.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2391/1366) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (2816.000000, 2816.000000, 2650.000000) / (3972.000000, 3885.000000, 3885.000000) // --> Vector info: d1 = 0.124608, 0.124651, 1.312139. Determinants: 103.311448, 0.007024, -292752.531352, -14442.000000 // --> Vector info: d2 = 1.125077, 0.500077, 0.500147. Determinants: 0.006036, -103.750000, 395829.632737, -14442.000000 ( 2650.000000 -15549.000000 -3885.000000 ) ( 2816.000000 -15549.000000 -3885.000000 ) ( 2816.000000 -15549.000000 -3972.000000 ) ( ( -0.007154 0.000000 20.270913 ) ( 0.000000 0.007184 -27.408228 ) ) 04escapehouse/04wex4b 0 0 0 ( 2816.000000 -15545.000000 -3972.000000 ) ( 2816.000000 -15545.000000 -3885.000000 ) ( 2650.000000 -15545.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15545.000000 -3972.000000 ) ( 2816.000000 -15549.000000 -3972.000000 ) ( 2816.000000 -15549.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15545.000000 -3885.000000 ) ( 2816.000000 -15549.000000 -3885.000000 ) ( 2650.000000 -15549.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2650.000000 -15545.000000 -3885.000000 ) ( 2650.000000 -15549.000000 -3885.000000 ) ( 2650.000000 -15549.000000 -3973.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2650.000000 -15545.000000 -3973.000000 ) ( 2650.000000 -15549.000000 -3973.000000 ) ( 2816.000000 -15549.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2392/1367) # points: 4 { brushDef { // Surface normal: -0.006024, 0.000000, 0.999982 // RotY/Z : -1.564772 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.999982, 0.000000, -0.006024) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (15916.000000, 15549.000000, 15549.000000) / (-2792.021629, -2792.021629, -2626.018617) // --> Vector info: d1 = 2.749564, 0.124557, 0.124668. Determinants: -435.759157, -0.040866, 6767916.652371, -60923.105412 // --> Vector info: d2 = 1.312710, 1.312579, 0.125081. Determinants: -0.021787, 435.811539, 1137167.642016, -60923.105412 ( 2650.000000 -15549.000000 -3973.000000 ) ( 2816.000000 -15549.000000 -3972.000000 ) ( 2816.000000 -15916.000000 -3972.000000 ) ( ( 0.007153 0.000001 -111.089489 ) ( 0.000000 -0.007153 -18.665622 ) ) 04escapehouse/04wex4b 0 0 0 ( 2816.024096 -15916.000000 -3975.999927 ) ( 2816.024096 -15549.000000 -3975.999927 ) ( 2650.024096 -15549.000000 -3976.999927 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.024096 -15916.000000 -3975.999927 ) ( 2816.000000 -15916.000000 -3972.000000 ) ( 2816.000000 -15549.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.024096 -15549.000000 -3975.999927 ) ( 2816.000000 -15549.000000 -3972.000000 ) ( 2650.000000 -15549.000000 -3973.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2650.024096 -15549.000000 -3976.999927 ) ( 2650.000000 -15549.000000 -3973.000000 ) ( 2650.000000 -15916.000000 -3973.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2650.024096 -15916.000000 -3976.999927 ) ( 2650.000000 -15916.000000 -3973.000000 ) ( 2816.000000 -15916.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2394/1368) # points: 4 { brushDef { // Surface normal: 0.000000, -0.847998, 0.529999 // RotY/Z : -0.558599 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.529999, -0.847998) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3376.000000, 3306.000000, 2816.000000) / (12103.055794, 11772.866454, 11772.866454) // --> Vector info: d1 = 0.380072, 0.880204, 4.380143. Determinants: 1155.642692, 0.068671, -3963773.792289, -161792.776415 // --> Vector info: d2 = 3.235364, 0.876888, 0.877093. Determinants: 0.067624, -1155.667538, 13463421.836603, -161792.776415 ( 2816.000000 -15549.000000 -4165.000000 ) ( 3306.000000 -15549.000000 -4165.000000 ) ( 3376.000000 -15724.000000 -4445.000000 ) ( ( -0.007143 0.000000 24.499078 ) ( 0.000000 0.007143 -83.213986 ) ) 04escapehouse/04wex4a 0 0 0 ( 3376.000000 -15720.608007 -4447.119996 ) ( 3306.000000 -15545.608007 -4167.119996 ) ( 2816.000000 -15545.608007 -4167.119996 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3376.000000 -15720.608007 -4447.119996 ) ( 3376.000000 -15724.000000 -4445.000000 ) ( 3306.000000 -15549.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3306.000000 -15545.608007 -4167.119996 ) ( 3306.000000 -15549.000000 -4165.000000 ) ( 2816.000000 -15549.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15545.608007 -4167.119996 ) ( 2816.000000 -15549.000000 -4165.000000 ) ( 2816.000000 -15724.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15720.608007 -4447.119996 ) ( 2816.000000 -15724.000000 -4445.000000 ) ( 3376.000000 -15724.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2395/1369) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-15549.000000, -15579.000000, -15579.000000) / (-3306.000000, -3318.000000, -2816.000000) // --> Vector info: d1 = 1.000000, 1.117403, 0.451303. Determinants: 50.942826, 19.982988, 843113.764375, -15060.000000 // --> Vector info: d2 = 1.000000, 0.999999, 2.665294. Determinants: 19.983118, -49.958839, 130493.581953, -15060.000000 ( 2816.000000 -15579.000000 -3885.000000 ) ( 3318.000000 -15579.000000 -3885.000000 ) ( 3306.000000 -15549.000000 -3885.000000 ) ( ( -0.003383 -0.001327 -55.983650 ) ( -0.001327 0.003317 -8.664912 ) ) 04escapehouse/04sky01 0 0 0 ( 3306.000000 -15549.000000 -3881.000000 ) ( 3318.000000 -15579.000000 -3881.000000 ) ( 2816.000000 -15579.000000 -3881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3306.000000 -15549.000000 -3881.000000 ) ( 3306.000000 -15549.000000 -3885.000000 ) ( 3318.000000 -15579.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3318.000000 -15579.000000 -3881.000000 ) ( 3318.000000 -15579.000000 -3885.000000 ) ( 2816.000000 -15579.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15579.000000 -3881.000000 ) ( 2816.000000 -15579.000000 -3885.000000 ) ( 2816.000000 -15549.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15549.000000 -3881.000000 ) ( 2816.000000 -15549.000000 -3885.000000 ) ( 3306.000000 -15549.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2396/1370) # points: 4 { brushDef { // Surface normal: -0.928477, -0.371391, 0.000000 // RotY/Z : 0.000000 / -2.761086. Vector texS/T: (0.371391, -0.928477, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (15853.182411, 15664.701643, 15664.701643) / (3885.000000, 3885.000000, 4165.000000) // --> Vector info: d1 = 1.000005, 2.346296, 2.346296. Determinants: 376.961465, 0.000000, -6028813.734763, -52774.615110 // --> Vector info: d2 = 1.000000, 0.999999, 3.000006. Determinants: -0.000267, -376.962918, 1411730.560495, -52774.615110 ( 3306.000000 -15549.000000 -4165.000000 ) ( 3306.000000 -15549.000000 -3885.000000 ) ( 3376.000000 -15724.000000 -3885.000000 ) ( ( -0.007143 0.000000 114.237001 ) ( 0.000000 0.007143 -26.750182 ) ) 04escapehouse/04wex4b 0 0 0 ( 3379.713907 -15722.514437 -3885.000000 ) ( 3309.713907 -15547.514437 -3885.000000 ) ( 3309.713907 -15547.514437 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3379.713907 -15722.514437 -3885.000000 ) ( 3376.000000 -15724.000000 -3885.000000 ) ( 3306.000000 -15549.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3309.713907 -15547.514437 -3885.000000 ) ( 3306.000000 -15549.000000 -3885.000000 ) ( 3306.000000 -15549.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3309.713907 -15547.514437 -4165.000000 ) ( 3306.000000 -15549.000000 -4165.000000 ) ( 3376.000000 -15724.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3379.713907 -15722.514437 -4445.000000 ) ( 3376.000000 -15724.000000 -4445.000000 ) ( 3376.000000 -15724.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2398/1371) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-15549.000000, -15549.000000, -15724.000000) / (3990.000000, 3972.000000, 3972.000000) // --> Vector info: d1 = 0.124608, 0.124615, 1.374624. Determinants: 22.500171, 0.001176, 349457.956242, -3150.000000 // --> Vector info: d2 = 0.250073, 0.125075, 0.125142. Determinants: 0.001208, -21.874665, 86510.966410, -3150.000000 ( 2816.000000 -15724.000000 -3972.000000 ) ( 2816.000000 -15549.000000 -3972.000000 ) ( 2816.000000 -15549.000000 -3990.000000 ) ( ( -0.007143 0.000000 -110.939034 ) ( 0.000000 0.006944 -27.463799 ) ) 04escapehouse/04wex4b 0 0 0 ( 2812.000000 -15549.000000 -3990.000000 ) ( 2812.000000 -15549.000000 -3972.000000 ) ( 2812.000000 -15724.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -15549.000000 -3990.000000 ) ( 2816.000000 -15549.000000 -3990.000000 ) ( 2816.000000 -15549.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -15549.000000 -3972.000000 ) ( 2816.000000 -15549.000000 -3972.000000 ) ( 2816.000000 -15724.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -15724.000000 -3972.000000 ) ( 2816.000000 -15724.000000 -3972.000000 ) ( 2816.000000 -15724.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -15724.000000 -3990.000000 ) ( 2816.000000 -15724.000000 -3990.000000 ) ( 2816.000000 -15549.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2401/1372) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2816.000000, 2816.000000, 3306.000000) / (4095.000000, 4165.000000, 4165.000000) // --> Vector info: d1 = 0.499986, 0.999995, 0.999985. Determinants: 0.000676, -245.004062, 986140.199264, -34300.000000 // --> Vector info: d2 = 0.000011, 0.000008, 3.499941. Determinants: -244.995270, 0.001133, 689901.669592, -34300.000000 ( 3306.000000 -15549.000000 -4165.000000 ) ( 2816.000000 -15549.000000 -4165.000000 ) ( 2816.000000 -15549.000000 -4095.000000 ) ( ( 0.000000 0.007143 -28.750443 ) ( 0.007143 0.000000 -20.113751 ) ) 04escapehouse/04wex4a 0 0 0 ( 2816.000000 -15545.000000 -4095.000000 ) ( 2816.000000 -15545.000000 -4165.000000 ) ( 3306.000000 -15545.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15545.000000 -4095.000000 ) ( 2816.000000 -15549.000000 -4095.000000 ) ( 2816.000000 -15549.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15545.000000 -4165.000000 ) ( 2816.000000 -15549.000000 -4165.000000 ) ( 3306.000000 -15549.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3306.000000 -15545.000000 -4165.000000 ) ( 3306.000000 -15549.000000 -4165.000000 ) ( 3306.000000 -15549.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3306.000000 -15545.000000 -4095.000000 ) ( 3306.000000 -15549.000000 -4095.000000 ) ( 2816.000000 -15549.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2402/1373) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-15579.000000, -15724.000000, -15724.000000) / (-3318.000000, -3376.000000, -2816.000000) // --> Vector info: d1 = 1.000000, 1.555743, 0.813001. Determinants: 268.137221, 107.697617, 4453450.455499, -81200.000000 // --> Vector info: d2 = 1.000000, 0.999999, 2.856928. Determinants: 107.701616, -269.254619, 703296.655097, -81200.000000 ( 2816.000000 -15724.000000 -3885.000000 ) ( 3376.000000 -15724.000000 -3885.000000 ) ( 3318.000000 -15579.000000 -3885.000000 ) ( ( -0.003302 -0.001326 -54.845449 ) ( -0.001326 0.003316 -8.661289 ) ) 04escapehouse/04sky01 0 0 0 ( 3318.000000 -15579.000000 -3881.000000 ) ( 3376.000000 -15724.000000 -3881.000000 ) ( 2816.000000 -15724.000000 -3881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3318.000000 -15579.000000 -3881.000000 ) ( 3318.000000 -15579.000000 -3885.000000 ) ( 3376.000000 -15724.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3376.000000 -15724.000000 -3881.000000 ) ( 3376.000000 -15724.000000 -3885.000000 ) ( 2816.000000 -15724.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15724.000000 -3881.000000 ) ( 2816.000000 -15724.000000 -3885.000000 ) ( 2816.000000 -15579.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15579.000000 -3881.000000 ) ( 2816.000000 -15579.000000 -3885.000000 ) ( 3318.000000 -15579.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2403/1374) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3306.000000, 3306.000000, 2816.000000) / (3990.000000, 3972.000000, 3972.000000) // --> Vector info: d1 = 0.749982, 0.624984, 0.624990. Determinants: 0.000101, -61.249066, 237768.598513, -8820.000000 // --> Vector info: d2 = 3.499941, 3.499941, 0.000013. Determinants: -62.998706, -0.000115, 177404.698645, -8820.000000 ( 2816.000000 -15549.000000 -3972.000000 ) ( 3306.000000 -15549.000000 -3972.000000 ) ( 3306.000000 -15549.000000 -3990.000000 ) ( ( 0.000000 0.006944 -26.957891 ) ( 0.007143 0.000000 -20.113911 ) ) 04escapehouse/04wex4a 0 0 0 ( 3306.000000 -15545.000000 -3990.000000 ) ( 3306.000000 -15545.000000 -3972.000000 ) ( 2816.000000 -15545.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3306.000000 -15545.000000 -3990.000000 ) ( 3306.000000 -15549.000000 -3990.000000 ) ( 3306.000000 -15549.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3306.000000 -15545.000000 -3972.000000 ) ( 3306.000000 -15549.000000 -3972.000000 ) ( 2816.000000 -15549.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15545.000000 -3972.000000 ) ( 2816.000000 -15549.000000 -3972.000000 ) ( 2816.000000 -15549.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15545.000000 -3990.000000 ) ( 2816.000000 -15549.000000 -3990.000000 ) ( 3306.000000 -15549.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2404/1375) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-15549.000000, -15706.000000, -15706.000000) / (4165.000000, 4165.000000, 4417.000000) // --> Vector info: d1 = 0.750005, 1.875114, 1.875065. Determinants: 283.527637, 0.007785, 4378865.619532, -39564.000000 // --> Vector info: d2 = 0.500003, 0.499997, 2.300189. Determinants: -0.001451, -282.630056, 1157349.498115, -39564.000000 ( 2816.000000 -15706.000000 -4417.000000 ) ( 2816.000000 -15706.000000 -4165.000000 ) ( 2816.000000 -15549.000000 -4165.000000 ) ( ( -0.007166 0.000000 -110.678031 ) ( 0.000000 0.007144 -29.252591 ) ) 04escapehouse/04wex4b 0 0 0 ( 2812.000000 -15549.000000 -4165.000000 ) ( 2812.000000 -15706.000000 -4165.000000 ) ( 2812.000000 -15706.000000 -4417.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -15549.000000 -4165.000000 ) ( 2816.000000 -15549.000000 -4165.000000 ) ( 2816.000000 -15706.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -15706.000000 -4165.000000 ) ( 2816.000000 -15706.000000 -4165.000000 ) ( 2816.000000 -15706.000000 -4417.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -15706.000000 -4417.000000 ) ( 2816.000000 -15706.000000 -4417.000000 ) ( 2816.000000 -15549.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2407/1376) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-15549.000000, -15549.000000, -15724.000000) / (4165.000000, 4095.000000, 4095.000000) // --> Vector info: d1 = 0.749985, 0.749986, 2.000000. Determinants: 87.501001, 0.000042, 1351365.571326, -12250.000000 // --> Vector info: d2 = 1.500000, 0.999995, 1.000000. Determinants: 0.000321, -87.500730, 346070.538085, -12250.000000 ( 2816.000000 -15724.000000 -4095.000000 ) ( 2816.000000 -15549.000000 -4095.000000 ) ( 2816.000000 -15549.000000 -4165.000000 ) ( ( -0.007143 0.000000 -110.315557 ) ( 0.000000 0.007143 -28.250656 ) ) 04escapehouse/04wex4b 0 0 0 ( 2812.000000 -15549.000000 -4165.000000 ) ( 2812.000000 -15549.000000 -4095.000000 ) ( 2812.000000 -15724.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -15549.000000 -4165.000000 ) ( 2816.000000 -15549.000000 -4165.000000 ) ( 2816.000000 -15549.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -15549.000000 -4095.000000 ) ( 2816.000000 -15549.000000 -4095.000000 ) ( 2816.000000 -15724.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -15724.000000 -4095.000000 ) ( 2816.000000 -15724.000000 -4095.000000 ) ( 2816.000000 -15724.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -15724.000000 -4165.000000 ) ( 2816.000000 -15724.000000 -4165.000000 ) ( 2816.000000 -15549.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2409/1377) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (14971.000000, 15415.000000, 15085.000000) / (4445.000000, 4445.000000, 3916.000000) // --> Vector info: d1 = 4.024269, 4.051658, 0.255243. Determinants: -14.488558, -1676.569963, 6724057.456670, -234876.000000 // --> Vector info: d2 = 0.121801, 3.294174, 0.966736. Determinants: -1678.185222, 13.500403, 25035493.448390, -234876.000000 ( 3642.000000 -15085.000000 -3916.000000 ) ( 3642.000000 -15415.000000 -4445.000000 ) ( 3642.000000 -14971.000000 -4445.000000 ) ( ( 0.000062 0.007138 -28.628116 ) ( 0.007145 -0.000057 -106.590258 ) ) 04escapehouse/04wex4a 0 0 0 ( 3646.000000 -14971.000000 -4445.000000 ) ( 3646.000000 -15415.000000 -4445.000000 ) ( 3646.000000 -15085.000000 -3916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3646.000000 -14971.000000 -4445.000000 ) ( 3642.000000 -14971.000000 -4445.000000 ) ( 3642.000000 -15415.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3646.000000 -15415.000000 -4445.000000 ) ( 3642.000000 -15415.000000 -4445.000000 ) ( 3642.000000 -15085.000000 -3916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3646.000000 -15085.000000 -3916.000000 ) ( 3642.000000 -15085.000000 -3916.000000 ) ( 3642.000000 -14971.000000 -3916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3646.000000 -14971.000000 -3916.000000 ) ( 3642.000000 -14971.000000 -3916.000000 ) ( 3642.000000 -14971.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2410/1378) # points: 4 { brushDef { // Surface normal: 0.000000, 0.848449, -0.529278 // RotY/Z : 0.557749 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.529278, -0.848449) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2242.000000, -2242.000000, -3642.000000) / (11930.172623, 11306.681645, 11306.681645) // --> Vector info: d1 = 1.000000, 5.453071, 5.453071. Determinants: 0.000000, 6234.298897, -75249149.394728, -872887.369596 // --> Vector info: d2 = 0.000000, 0.000001, 10.000009. Determinants: 6234.914371, 0.001673, 13978658.028849, -872887.369596 ( 3642.000000 -15085.000000 -3916.000000 ) ( 2242.000000 -15085.000000 -3916.000000 ) ( 2242.000000 -15415.000000 -4445.000000 ) ( ( 0.000000 -0.007142 86.207169 ) ( -0.007143 0.000000 -16.014275 ) ) 04escapehouse/04wex4a 0 0 0 ( 2242.000000 -15418.393794 -4442.882888 ) ( 2242.000000 -15088.393794 -3913.882888 ) ( 3642.000000 -15088.393794 -3913.882888 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2242.000000 -15418.393794 -4442.882888 ) ( 2242.000000 -15415.000000 -4445.000000 ) ( 2242.000000 -15085.000000 -3916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2242.000000 -15088.393794 -3913.882888 ) ( 2242.000000 -15085.000000 -3916.000000 ) ( 3642.000000 -15085.000000 -3916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3642.000000 -15088.393794 -3913.882888 ) ( 3642.000000 -15085.000000 -3916.000000 ) ( 3642.000000 -15415.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3642.000000 -15418.393794 -4442.882888 ) ( 3642.000000 -15415.000000 -4445.000000 ) ( 2242.000000 -15415.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2411/1379) # points: 4 { brushDef { // Surface normal: 0.879905, -0.475149, 0.000000 // RotY/Z : 0.000000 / -0.495133. Vector texS/T: (0.475149, 0.879905, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-10914.469739, -12107.779841, -12107.779841) / (3916.000000, 3916.000000, 4445.000000) // --> Vector info: d1 = 0.147921, 0.058026, 3.833992. Determinants: -47.554335, -4505.898578, 17032691.962925, -631261.044061 // --> Vector info: d2 = 8.571536, 0.050401, 0.010566. Determinants: -4507.680589, 47.535480, -54795969.121961, -631261.044061 ( 2242.000000 -14971.000000 -4445.000000 ) ( 2242.000000 -14971.000000 -3916.000000 ) ( 2809.000000 -13921.000000 -3916.000000 ) ( ( 0.000075 0.007138 -26.982010 ) ( 0.007141 -0.000075 86.803977 ) ) 04escapehouse/04wex4a 0 0 0 ( 2805.480378 -13919.099404 -3916.000000 ) ( 2238.480378 -14969.099404 -3916.000000 ) ( 2238.480378 -14969.099404 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2805.480378 -13919.099404 -3916.000000 ) ( 2809.000000 -13921.000000 -3916.000000 ) ( 2242.000000 -14971.000000 -3916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2238.480378 -14969.099404 -3916.000000 ) ( 2242.000000 -14971.000000 -3916.000000 ) ( 2242.000000 -14971.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2238.480378 -14969.099404 -4445.000000 ) ( 2242.000000 -14971.000000 -4445.000000 ) ( 2809.000000 -13921.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2805.480378 -13919.099404 -4445.000000 ) ( 2809.000000 -13921.000000 -4445.000000 ) ( 2809.000000 -13921.000000 -3916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2413/1380) # points: 4 { brushDef { // Surface normal: -0.894427, -0.447214, 0.000000 // RotY/Z : 0.000000 / -2.677945. Vector texS/T: (0.447214, -0.894427, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (15019.221391, 13845.285703, 13845.285703) / (3916.000000, 3916.000000, 4445.000000) // --> Vector info: d1 = 0.248229, 0.172607, 3.948634. Determinants: -40.003575, -4432.811974, 17805561.341872, -621011.979051 // --> Vector info: d2 = 9.154400, 0.767427, 0.733381. Determinants: -4436.708415, 39.968016, 60794399.203096, -621011.979051 ( 3117.000000 -13921.000000 -4445.000000 ) ( 3117.000000 -13921.000000 -3916.000000 ) ( 3642.000000 -14971.000000 -3916.000000 ) ( ( 0.000064 0.007138 -28.671848 ) ( 0.007144 -0.000064 -97.895695 ) ) 04escapehouse/04wex4a 0 0 0 ( 3645.577709 -14969.211146 -3916.000000 ) ( 3120.577709 -13919.211146 -3916.000000 ) ( 3120.577709 -13919.211146 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3645.577709 -14969.211146 -3916.000000 ) ( 3642.000000 -14971.000000 -3916.000000 ) ( 3117.000000 -13921.000000 -3916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3120.577709 -13919.211146 -3916.000000 ) ( 3117.000000 -13921.000000 -3916.000000 ) ( 3117.000000 -13921.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3120.577709 -13919.211146 -4445.000000 ) ( 3117.000000 -13921.000000 -4445.000000 ) ( 3642.000000 -14971.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3645.577709 -14969.211146 -4445.000000 ) ( 3642.000000 -14971.000000 -4445.000000 ) ( 3642.000000 -14971.000000 -3916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2414/1381) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-13921.000000, -14971.000000, -15085.000000) / (-3117.000000, -3642.000000, -3642.000000) // --> Vector info: d1 = 1.000000, 9.387338, 10.113773. Determinants: 381.378720, 193.399112, 5852148.214101, -59850.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.727280. Determinants: 381.821631, -763.643126, 2875213.347943, -59850.000000 ( 3642.000000 -15085.000000 -3916.000000 ) ( 3642.000000 -14971.000000 -3916.000000 ) ( 3117.000000 -13921.000000 -3916.000000 ) ( ( -0.006372 -0.003231 -97.780254 ) ( -0.006380 0.012759 -48.040323 ) ) 04escapehouse/04wex5b 0 0 0 ( 3117.000000 -13921.000000 -3912.000000 ) ( 3642.000000 -14971.000000 -3912.000000 ) ( 3642.000000 -15085.000000 -3912.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3117.000000 -13921.000000 -3912.000000 ) ( 3117.000000 -13921.000000 -3916.000000 ) ( 3642.000000 -14971.000000 -3916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3642.000000 -14971.000000 -3912.000000 ) ( 3642.000000 -14971.000000 -3916.000000 ) ( 3642.000000 -15085.000000 -3916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3642.000000 -15085.000000 -3912.000000 ) ( 3642.000000 -15085.000000 -3916.000000 ) ( 2242.000000 -15085.000000 -3916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2242.000000 -15085.000000 -3912.000000 ) ( 2242.000000 -15085.000000 -3916.000000 ) ( 2242.000000 -14971.000000 -3916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2242.000000 -14971.000000 -3912.000000 ) ( 2242.000000 -14971.000000 -3916.000000 ) ( 2809.000000 -13921.000000 -3916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -13921.000000 -3912.000000 ) ( 2809.000000 -13921.000000 -3916.000000 ) ( 3117.000000 -13921.000000 -3916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2415/1382) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2809.000000, 2809.000000, 3117.000000) / (3916.000000, 4161.000000, 4161.000000) // --> Vector info: d1 = 0.163731, 1.908493, 1.927485. Determinants: -4.653029, -537.386824, 2105122.045086, -75460.000000 // --> Vector info: d2 = 0.782676, 0.767613, 2.967548. Determinants: -538.984064, 4.639197, 1436778.427213, -75460.000000 ( 3117.000000 -13921.000000 -4161.000000 ) ( 2809.000000 -13921.000000 -4161.000000 ) ( 2809.000000 -13921.000000 -3916.000000 ) ( ( 0.000062 0.007121 -27.897191 ) ( 0.007143 -0.000061 -19.040265 ) ) 04escapehouse/04wex4a 0 0 0 ( 2809.000000 -13917.000000 -3916.000000 ) ( 2809.000000 -13917.000000 -4161.000000 ) ( 3117.000000 -13917.000000 -4161.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -13917.000000 -3916.000000 ) ( 2809.000000 -13921.000000 -3916.000000 ) ( 2809.000000 -13921.000000 -4161.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -13917.000000 -4161.000000 ) ( 2809.000000 -13921.000000 -4161.000000 ) ( 3117.000000 -13921.000000 -4161.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3117.000000 -13917.000000 -4161.000000 ) ( 3117.000000 -13921.000000 -4161.000000 ) ( 3117.000000 -13921.000000 -3916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3117.000000 -13917.000000 -3916.000000 ) ( 3117.000000 -13921.000000 -3916.000000 ) ( 2809.000000 -13921.000000 -3916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2420/1383) # points: 4 { brushDef { // Surface normal: 0.879905, -0.475149, 0.000000 // RotY/Z : 0.000000 / -0.495133. Vector texS/T: (0.475149, 0.879905, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-12107.779841, -12107.779841, -10914.469739) / (4445.000000, 4541.000000, 4528.000000) // --> Vector info: d1 = 0.833976, 1.520673, 1.521209. Determinants: -8.978514, -819.442477, 3438173.529835, -114557.769811 // --> Vector info: d2 = 0.009120, 0.001613, 8.523726. Determinants: -818.025323, 8.959130, -9945338.669226, -114557.769811 ( 2809.000000 -13921.000000 -4528.000000 ) ( 2242.000000 -14971.000000 -4541.000000 ) ( 2242.000000 -14971.000000 -4445.000000 ) ( ( 0.000078 0.007153 -30.012574 ) ( 0.007141 -0.000078 86.815051 ) ) 04escapehouse/04wex4a 0 0 0 ( 2238.480378 -14969.099404 -4445.000000 ) ( 2238.480378 -14969.099404 -4541.000000 ) ( 2805.480378 -13919.099404 -4528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2238.480378 -14969.099404 -4445.000000 ) ( 2242.000000 -14971.000000 -4445.000000 ) ( 2242.000000 -14971.000000 -4541.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2238.480378 -14969.099404 -4541.000000 ) ( 2242.000000 -14971.000000 -4541.000000 ) ( 2809.000000 -13921.000000 -4528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2805.480378 -13919.099404 -4528.000000 ) ( 2809.000000 -13921.000000 -4528.000000 ) ( 2809.000000 -13921.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2805.480378 -13919.099404 -4445.000000 ) ( 2809.000000 -13921.000000 -4445.000000 ) ( 2242.000000 -14971.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2422/1384) # points: 4 { brushDef { // Surface normal: -0.894427, -0.447214, 0.000000 // RotY/Z : 0.000000 / -2.677945. Vector texS/T: (0.447214, -0.894427, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (13845.285703, 13845.285703, 15019.221391) / (4445.000000, 4528.000000, 4541.000000) // --> Vector info: d1 = 0.945407, 1.539487, 1.710943. Determinants: -6.507842, -697.411117, 3097978.015305, -97436.662120 // --> Vector info: d2 = 0.731989, 0.726405, 9.112474. Determinants: -696.116341, 6.554982, 9537470.177508, -97436.662120 ( 3642.000000 -14971.000000 -4541.000000 ) ( 3117.000000 -13921.000000 -4528.000000 ) ( 3117.000000 -13921.000000 -4445.000000 ) ( ( 0.000067 0.007158 -31.794788 ) ( 0.007144 -0.000067 -97.883794 ) ) 04escapehouse/04wex4a 0 0 0 ( 3120.577709 -13919.211146 -4445.000000 ) ( 3120.577709 -13919.211146 -4528.000000 ) ( 3645.577709 -14969.211146 -4541.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3120.577709 -13919.211146 -4445.000000 ) ( 3117.000000 -13921.000000 -4445.000000 ) ( 3117.000000 -13921.000000 -4528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3120.577709 -13919.211146 -4528.000000 ) ( 3117.000000 -13921.000000 -4528.000000 ) ( 3642.000000 -14971.000000 -4541.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3645.577709 -14969.211146 -4541.000000 ) ( 3642.000000 -14971.000000 -4541.000000 ) ( 3642.000000 -14971.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3645.577709 -14969.211146 -4445.000000 ) ( 3642.000000 -14971.000000 -4445.000000 ) ( 3117.000000 -13921.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2424/1385) # points: 6 { brushDef { // Surface normal: 0.001186, -0.011787, 0.999930 // RotY/Z : -1.558950 / -1.470499. Vector texS/T: (0.994974, 0.100129, 0.000000) / (0.100122, -0.994905, -0.011847) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2073.697313, 2124.663063, 1707.437111) / (15819.634637, 15313.157103, 14215.789113) // --> Vector info: d1 = 1.000000, 4.636691, 12.137386. Determinants: -191.854775, 1899.600456, -29920380.198758, -267243.753180 // --> Vector info: d2 = 0.000000, 0.000002, 3.754420. Determinants: 1901.525847, 191.347600, -6970238.167426, -267243.753180 ( 3117.000000 -13921.000000 -4528.000000 ) ( 3642.000000 -14971.000000 -4541.000000 ) ( 3642.000000 -15480.000000 -4547.000000 ) ( ( 0.000718 -0.007108 111.959138 ) ( -0.007115 -0.000716 26.081950 ) ) common/glass 0 0 0 ( 3641.995255 -15479.952852 -4550.999719 ) ( 3641.995255 -14970.952852 -4544.999719 ) ( 3116.995255 -13920.952852 -4531.999719 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.995255 -15479.952852 -4550.999719 ) ( 3642.000000 -15480.000000 -4547.000000 ) ( 3642.000000 -14971.000000 -4541.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.995255 -14970.952852 -4544.999719 ) ( 3642.000000 -14971.000000 -4541.000000 ) ( 3117.000000 -13921.000000 -4528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3116.995255 -13920.952852 -4531.999719 ) ( 3117.000000 -13921.000000 -4528.000000 ) ( 2809.000000 -13921.000000 -4528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2808.995255 -13920.952852 -4531.999719 ) ( 2809.000000 -13921.000000 -4528.000000 ) ( 2242.000000 -14971.000000 -4541.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2241.995255 -14970.952852 -4544.999719 ) ( 2242.000000 -14971.000000 -4541.000000 ) ( 2242.000000 -15480.000000 -4547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2241.995255 -15479.952852 -4550.999719 ) ( 2242.000000 -15480.000000 -4547.000000 ) ( 3642.000000 -15480.000000 -4547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2425/1386) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (15415.000000, 14971.000000, 14971.000000) / (4445.000000, 4445.000000, 4541.000000) // --> Vector info: d1 = 0.051620, 0.024245, 0.710958. Determinants: -2.628021, -304.900669, 1393594.146450, -42624.000000 // --> Vector info: d2 = 3.292101, 0.119726, 0.113800. Determinants: -304.547974, 2.631203, 4542588.809132, -42624.000000 ( 3642.000000 -14971.000000 -4541.000000 ) ( 3642.000000 -14971.000000 -4445.000000 ) ( 3642.000000 -15415.000000 -4445.000000 ) ( ( 0.000062 0.007153 -32.695058 ) ( 0.007145 -0.000062 -106.573499 ) ) 04escapehouse/04wex4a 0 0 0 ( 3646.000000 -15415.000000 -4445.000000 ) ( 3646.000000 -14971.000000 -4445.000000 ) ( 3646.000000 -14971.000000 -4541.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3646.000000 -15415.000000 -4445.000000 ) ( 3642.000000 -15415.000000 -4445.000000 ) ( 3642.000000 -14971.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3646.000000 -14971.000000 -4445.000000 ) ( 3642.000000 -14971.000000 -4445.000000 ) ( 3642.000000 -14971.000000 -4541.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3646.000000 -14971.000000 -4541.000000 ) ( 3642.000000 -14971.000000 -4541.000000 ) ( 3642.000000 -15480.000000 -4547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3646.000000 -15480.000000 -4547.000000 ) ( 3642.000000 -15480.000000 -4547.000000 ) ( 3642.000000 -15415.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2426/1387) # points: 3 { brushDef { // Surface normal: 0.000000, 0.843321, -0.537410 // RotY/Z : 0.567363 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.537410, -0.843321) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3642.000000, -3642.000000, -3586.000000) / (12032.742043, 12153.692446, 12153.692446) // --> Vector info: d1 = 1.000034, 0.133695, 0.133695. Determinants: 0.000000, 48.514942, -590541.232585, -6773.222571 // --> Vector info: d2 = 1.000001, 1.000008, 0.599729. Determinants: 48.413912, -0.000374, 169554.739676, -6773.222571 ( 3586.000000 -15480.000000 -4547.000000 ) ( 3642.000000 -15480.000000 -4547.000000 ) ( 3642.000000 -15415.000000 -4445.000000 ) ( ( 0.000000 -0.007163 87.187631 ) ( -0.007148 0.000000 -25.033097 ) ) 04escapehouse/04wex4a 0 0 0 ( 3642.000000 -15418.373284 -4442.850359 ) ( 3642.000000 -15483.373284 -4544.850359 ) ( 3586.000000 -15483.373284 -4544.850359 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3642.000000 -15418.373284 -4442.850359 ) ( 3642.000000 -15415.000000 -4445.000000 ) ( 3642.000000 -15480.000000 -4547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3642.000000 -15483.373284 -4544.850359 ) ( 3642.000000 -15480.000000 -4547.000000 ) ( 3586.000000 -15480.000000 -4547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3586.000000 -15483.373284 -4544.850359 ) ( 3586.000000 -15480.000000 -4547.000000 ) ( 3642.000000 -15415.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2428/1388) # points: 3 { brushDef { // Surface normal: 0.000000, 0.843321, -0.537410 // RotY/Z : 0.567363 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.537410, -0.843321) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2242.000000, -2242.000000, -2330.000000) / (12153.692446, 12032.742043, 12153.692446) // --> Vector info: d1 = 1.126091, 0.425574, 0.755399. Determinants: -44.835363, -61.645433, 636713.047170, -10643.635469 // --> Vector info: d2 = 0.908300, 1.417748, 0.398580. Determinants: -61.650878, 44.831419, -692756.155782, -10643.635469 ( 2330.000000 -15480.000000 -4547.000000 ) ( 2242.000000 -15415.000000 -4445.000000 ) ( 2242.000000 -15480.000000 -4547.000000 ) ( ( 0.004212 0.005792 -59.821012 ) ( 0.005792 -0.004212 65.086423 ) ) 04escapehouse/04wex4a 0 0 0 ( 2242.000000 -15483.373284 -4544.850359 ) ( 2242.000000 -15418.373284 -4442.850359 ) ( 2330.000000 -15483.373284 -4544.850359 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2242.000000 -15483.373284 -4544.850359 ) ( 2242.000000 -15480.000000 -4547.000000 ) ( 2242.000000 -15415.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2242.000000 -15418.373284 -4442.850359 ) ( 2242.000000 -15415.000000 -4445.000000 ) ( 2330.000000 -15480.000000 -4547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2330.000000 -15483.373284 -4544.850359 ) ( 2330.000000 -15480.000000 -4547.000000 ) ( 2242.000000 -15480.000000 -4547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2431/1389) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2809.000000, 2809.000000, 2914.000000) / (4511.000000, 4528.000000, 4528.000000) // --> Vector info: d1 = 0.923888, 1.049342, 1.056705. Determinants: -0.125176, -13.172715, 58124.598937, -1785.000000 // --> Vector info: d2 = 0.532070, 0.530843, 1.283510. Determinants: -12.795346, 0.128874, 34411.030235, -1785.000000 ( 2914.000000 -13921.000000 -4528.000000 ) ( 2809.000000 -13921.000000 -4528.000000 ) ( 2809.000000 -13921.000000 -4511.000000 ) ( ( 0.000070 0.007380 -32.562801 ) ( 0.007168 -0.000072 -19.277888 ) ) 04escapehouse/04wex4a 0 0 0 ( 2809.000000 -13917.000000 -4511.000000 ) ( 2809.000000 -13917.000000 -4528.000000 ) ( 2914.000000 -13917.000000 -4528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -13917.000000 -4511.000000 ) ( 2809.000000 -13921.000000 -4511.000000 ) ( 2809.000000 -13921.000000 -4528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -13917.000000 -4528.000000 ) ( 2809.000000 -13921.000000 -4528.000000 ) ( 2914.000000 -13921.000000 -4528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -13917.000000 -4528.000000 ) ( 2914.000000 -13921.000000 -4528.000000 ) ( 2889.000000 -13921.000000 -4511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -13917.000000 -4511.000000 ) ( 2889.000000 -13921.000000 -4511.000000 ) ( 2809.000000 -13921.000000 -4511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2435/1390) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3012.000000, 3117.000000, 3117.000000) / (4528.000000, 4528.000000, 4511.000000) // --> Vector info: d1 = 0.923888, 1.668662, 1.669889. Determinants: -12.661164, 0.128875, 35902.739021, -1785.000000 // --> Vector info: d2 = 0.532070, 0.524786, 0.650256. Determinants: 0.123831, 13.174367, -60976.258367, -1785.000000 ( 3117.000000 -13921.000000 -4511.000000 ) ( 3117.000000 -13921.000000 -4528.000000 ) ( 3012.000000 -13921.000000 -4528.000000 ) ( ( 0.007093 -0.000072 -20.113579 ) ( -0.000069 -0.007381 34.160369 ) ) 04escapehouse/04wex4a 0 0 0 ( 3012.000000 -13917.000000 -4528.000000 ) ( 3117.000000 -13917.000000 -4528.000000 ) ( 3117.000000 -13917.000000 -4511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3012.000000 -13917.000000 -4528.000000 ) ( 3012.000000 -13921.000000 -4528.000000 ) ( 3117.000000 -13921.000000 -4528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3117.000000 -13917.000000 -4528.000000 ) ( 3117.000000 -13921.000000 -4528.000000 ) ( 3117.000000 -13921.000000 -4511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3117.000000 -13917.000000 -4511.000000 ) ( 3117.000000 -13921.000000 -4511.000000 ) ( 3037.000000 -13921.000000 -4511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3037.000000 -13917.000000 -4511.000000 ) ( 3037.000000 -13921.000000 -4511.000000 ) ( 3012.000000 -13921.000000 -4528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2436/1391) # points: 3 { brushDef { // Surface normal: 0.000000, -0.838692, 0.544605 // RotY/Z : -0.575919 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.544605, -0.838692) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3376.000000, 3376.000000, 3289.000000) / (12474.982792, 12291.363621, 12474.982792) // --> Vector info: d1 = 2.017582, 0.702686, 2.017596. Determinants: 0.002539, -114.395993, 1394848.860674, -15974.867887 // --> Vector info: d2 = 0.999913, 0.999835, 0.380172. Determinants: -113.796235, -0.006804, 368287.492716, -15974.867887 ( 3289.000000 -15824.000000 -4599.000000 ) ( 3376.000000 -15724.000000 -4445.000000 ) ( 3376.000000 -15824.000000 -4599.000000 ) ( ( 0.000000 0.007161 -87.315205 ) ( 0.007123 0.000000 -23.054181 ) ) 04escapehouse/04wex4a 0 0 0 ( 3376.000000 -15820.645230 -4601.178422 ) ( 3376.000000 -15720.645230 -4447.178422 ) ( 3289.000000 -15820.645230 -4601.178422 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3376.000000 -15820.645230 -4601.178422 ) ( 3376.000000 -15824.000000 -4599.000000 ) ( 3376.000000 -15724.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3376.000000 -15720.645230 -4447.178422 ) ( 3376.000000 -15724.000000 -4445.000000 ) ( 3289.000000 -15824.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3289.000000 -15820.645230 -4601.178422 ) ( 3289.000000 -15824.000000 -4599.000000 ) ( 3376.000000 -15824.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2437/1392) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-15824.000000, -15724.000000, -15846.000000) / (4599.000000, 4445.000000, 4445.000000) // --> Vector info: d1 = 0.718292, 0.000441, 0.875275. Determinants: 134.724440, -0.094515, 2118818.931046, -18788.000000 // --> Vector info: d2 = 1.601418, 0.500067, 0.500306. Determinants: 0.036717, -134.340896, 588327.352456, -18788.000000 ( 2816.000000 -15846.000000 -4445.000000 ) ( 2816.000000 -15724.000000 -4445.000000 ) ( 2816.000000 -15824.000000 -4599.000000 ) ( ( -0.007171 0.000005 -112.775119 ) ( -0.000002 0.007150 -31.313996 ) ) 04escapehouse/04wex4b 0 0 0 ( 2812.000000 -15824.000000 -4599.000000 ) ( 2812.000000 -15724.000000 -4445.000000 ) ( 2812.000000 -15846.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -15824.000000 -4599.000000 ) ( 2816.000000 -15824.000000 -4599.000000 ) ( 2816.000000 -15724.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -15724.000000 -4445.000000 ) ( 2816.000000 -15724.000000 -4445.000000 ) ( 2816.000000 -15846.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -15846.000000 -4445.000000 ) ( 2816.000000 -15846.000000 -4445.000000 ) ( 2816.000000 -15846.000000 -4628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -15846.000000 -4628.000000 ) ( 2816.000000 -15846.000000 -4628.000000 ) ( 2816.000000 -15824.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2444/1393) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-15724.000000, -15724.000000, -15916.000000) / (3990.000000, 3972.000000, 3972.000000) // --> Vector info: d1 = 0.999645, 0.999654, 2.374652. Determinants: 24.749965, 0.001740, 385706.727709, -3456.000000 // --> Vector info: d2 = 0.250041, 0.125043, 0.125143. Determinants: 0.001796, -23.999634, 94922.638198, -3456.000000 ( 2816.000000 -15916.000000 -3972.000000 ) ( 2816.000000 -15724.000000 -3972.000000 ) ( 2816.000000 -15724.000000 -3990.000000 ) ( ( -0.007161 -0.000001 -111.604956 ) ( -0.000001 0.006944 -27.466041 ) ) 04escapehouse/04wex4b 0 0 0 ( 2812.000000 -15724.000000 -3990.000000 ) ( 2812.000000 -15724.000000 -3972.000000 ) ( 2812.000000 -15916.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -15724.000000 -3990.000000 ) ( 2816.000000 -15724.000000 -3990.000000 ) ( 2816.000000 -15724.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -15724.000000 -3972.000000 ) ( 2816.000000 -15724.000000 -3972.000000 ) ( 2816.000000 -15916.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -15916.000000 -3972.000000 ) ( 2816.000000 -15916.000000 -3972.000000 ) ( 2816.000000 -15916.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -15916.000000 -3990.000000 ) ( 2816.000000 -15916.000000 -3990.000000 ) ( 2816.000000 -15724.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2446/1394) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-15724.000000, -16249.000000, -16249.000000) / (-3376.000000, -3376.000000, -2816.000000) // --> Vector info: d1 = 1.000000, 2.875002, 2.875011. Determinants: 1050.001000, -0.005008, 16216198.776450, -294000.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.999963. Determinants: -0.000199, -1049.980850, -3838738.443398, -294000.000000 ( 2816.000000 -16249.000000 -3885.000000 ) ( 3376.000000 -16249.000000 -3885.000000 ) ( 3376.000000 -15724.000000 -3885.000000 ) ( ( -0.003571 0.000000 -55.157139 ) ( 0.000000 0.003571 13.056933 ) ) 04escapehouse/04sky01 0 0 0 ( 3376.000000 -15724.000000 -3881.000000 ) ( 3376.000000 -16249.000000 -3881.000000 ) ( 2816.000000 -16249.000000 -3881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3376.000000 -15724.000000 -3881.000000 ) ( 3376.000000 -15724.000000 -3885.000000 ) ( 3376.000000 -16249.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3376.000000 -16249.000000 -3881.000000 ) ( 3376.000000 -16249.000000 -3885.000000 ) ( 2816.000000 -16249.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -16249.000000 -3881.000000 ) ( 2816.000000 -16249.000000 -3885.000000 ) ( 2816.000000 -15724.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15724.000000 -3881.000000 ) ( 2816.000000 -15724.000000 -3885.000000 ) ( 3376.000000 -15724.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2449/1395) # points: 4 { brushDef { // Surface normal: 0.000000, -0.792890, 0.609364 // RotY/Z : -0.655259 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.609364, -0.792890) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (3289.000000, 2816.000000, 2816.000000) / (13289.082861, 13289.082861, 13986.531067) // --> Vector info: d1 = 0.000002, 3.380190, 3.380208. Determinants: 2357.506661, -0.008344, -7753729.021899, -329893.001420 // --> Vector info: d2 = 0.000008, 0.000008, 4.977755. Determinants: 0.000000, -2354.474213, 31288800.318750, -329893.001420 ( 2816.000000 -16249.000000 -5152.000000 ) ( 2816.000000 -15824.000000 -4599.000000 ) ( 3289.000000 -15824.000000 -4599.000000 ) ( ( -0.007146 0.000000 23.503769 ) ( 0.000000 0.007137 -94.845299 ) ) common/glass 0 0 0 ( 3289.000000 -15820.828438 -4601.437457 ) ( 2816.000000 -15820.828438 -4601.437457 ) ( 2816.000000 -16245.828438 -5154.437457 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3289.000000 -15820.828438 -4601.437457 ) ( 3289.000000 -15824.000000 -4599.000000 ) ( 2816.000000 -15824.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15820.828438 -4601.437457 ) ( 2816.000000 -15824.000000 -4599.000000 ) ( 2816.000000 -16249.000000 -5152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -16245.828438 -5154.437457 ) ( 2816.000000 -16249.000000 -5152.000000 ) ( 3288.000000 -16249.000000 -5152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3288.000000 -16245.828438 -5154.437457 ) ( 3288.000000 -16249.000000 -5152.000000 ) ( 3289.000000 -15824.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2451/1396) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-15724.000000, -15724.000000, -15864.000000) / (4165.000000, 4095.000000, 4095.000000) // --> Vector info: d1 = 0.000010, 0.000011, 1.000015. Determinants: 70.000271, 0.000183, 1100683.399227, -9800.000000 // --> Vector info: d2 = 1.499968, 0.999999, 1.000002. Determinants: 0.000188, -69.995602, 276834.946228, -9800.000000 ( 2816.000000 -15864.000000 -4095.000000 ) ( 2816.000000 -15724.000000 -4095.000000 ) ( 2816.000000 -15724.000000 -4165.000000 ) ( ( -0.007143 0.000000 -112.314633 ) ( 0.000000 0.007142 -28.248464 ) ) 04escapehouse/04wex4b 0 0 0 ( 2812.000000 -15724.000000 -4165.000000 ) ( 2812.000000 -15724.000000 -4095.000000 ) ( 2812.000000 -15864.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -15724.000000 -4165.000000 ) ( 2816.000000 -15724.000000 -4165.000000 ) ( 2816.000000 -15724.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -15724.000000 -4095.000000 ) ( 2816.000000 -15724.000000 -4095.000000 ) ( 2816.000000 -15864.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -15864.000000 -4095.000000 ) ( 2816.000000 -15864.000000 -4095.000000 ) ( 2816.000000 -15864.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -15864.000000 -4165.000000 ) ( 2816.000000 -15864.000000 -4165.000000 ) ( 2816.000000 -15724.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2452/1397) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-15846.000000, -15864.000000, -15864.000000) / (4165.000000, 4165.000000, 4651.000000) // --> Vector info: d1 = 0.875008, 1.000015, 1.000015. Determinants: 60.753706, 0.000000, 955048.654543, -8748.000000 // --> Vector info: d2 = 0.499968, 0.499968, 3.968253. Determinants: 0.000000, -62.429123, 255643.576037, -8748.000000 ( 2816.000000 -15864.000000 -4651.000000 ) ( 2816.000000 -15864.000000 -4165.000000 ) ( 2816.000000 -15846.000000 -4165.000000 ) ( ( -0.006945 0.000000 -109.173372 ) ( 0.000000 0.007136 -29.223088 ) ) 04escapehouse/04wex4b 0 0 0 ( 2812.000000 -15846.000000 -4165.000000 ) ( 2812.000000 -15864.000000 -4165.000000 ) ( 2812.000000 -15864.000000 -4651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -15846.000000 -4165.000000 ) ( 2816.000000 -15846.000000 -4165.000000 ) ( 2816.000000 -15864.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -15864.000000 -4165.000000 ) ( 2816.000000 -15864.000000 -4165.000000 ) ( 2816.000000 -15864.000000 -4651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -15864.000000 -4651.000000 ) ( 2816.000000 -15864.000000 -4651.000000 ) ( 2816.000000 -15846.000000 -4628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -15846.000000 -4628.000000 ) ( 2816.000000 -15846.000000 -4628.000000 ) ( 2816.000000 -15846.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2454/1398) # points: 4 { brushDef { // Surface normal: 0.000000, -0.837469, 0.546484 // RotY/Z : -0.578160 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.546484, -0.837469) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3288.000000, 3376.000000, 3376.000000) / (13276.536895, 13276.536895, 12572.033524) // --> Vector info: d1 = 5.201505, 5.201466, 0.167512. Determinants: 0.027547, -442.987881, 5558780.344277, -61996.296664 // --> Vector info: d2 = 0.473709, 1.100229, 1.099916. Determinants: -441.385898, -0.027611, 1422275.225768, -61996.296664 ( 3376.000000 -15864.000000 -4660.000000 ) ( 3376.000000 -16249.000000 -5250.000000 ) ( 3288.000000 -16249.000000 -5250.000000 ) ( ( 0.000000 0.007145 -89.663103 ) ( 0.007120 0.000000 -22.941293 ) ) 04escapehouse/04wex4a 0 0 0 ( 3288.000000 -16245.650122 -5252.185937 ) ( 3376.000000 -16245.650122 -5252.185937 ) ( 3376.000000 -15860.650122 -4662.185937 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3288.000000 -16245.650122 -5252.185937 ) ( 3288.000000 -16249.000000 -5250.000000 ) ( 3376.000000 -16249.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3376.000000 -16245.650122 -5252.185937 ) ( 3376.000000 -16249.000000 -5250.000000 ) ( 3376.000000 -15864.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3376.000000 -15860.650122 -4662.185937 ) ( 3376.000000 -15864.000000 -4660.000000 ) ( 3289.000000 -15864.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3289.000000 -15860.650122 -4662.185937 ) ( 3289.000000 -15864.000000 -4660.000000 ) ( 3288.000000 -16249.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2456/1399) # points: 4 { brushDef { // Surface normal: 0.000000, -0.838444, 0.544988 // RotY/Z : -0.576375 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.544988, -0.838444) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3289.000000, 3376.000000, 3376.000000) / (12552.842446, 12552.842446, 12505.135004) // --> Vector info: d1 = 0.533549, 0.533550, 0.194975. Determinants: -0.000045, -29.456015, 367542.349281, -4150.547434 // --> Vector info: d2 = 0.379571, 0.999941, 0.999921. Determinants: -29.596262, -0.001680, 95787.769092, -4150.547434 ( 3376.000000 -15838.000000 -4620.000000 ) ( 3376.000000 -15864.000000 -4660.000000 ) ( 3289.000000 -15864.000000 -4660.000000 ) ( ( 0.000000 0.007097 -88.552740 ) ( 0.007131 0.000000 -23.078346 ) ) 04escapehouse/04wex4a 0 0 0 ( 3289.000000 -15860.646226 -4662.179953 ) ( 3376.000000 -15860.646226 -4662.179953 ) ( 3376.000000 -15834.646226 -4622.179953 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3289.000000 -15860.646226 -4662.179953 ) ( 3289.000000 -15864.000000 -4660.000000 ) ( 3376.000000 -15864.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3376.000000 -15860.646226 -4662.179953 ) ( 3376.000000 -15864.000000 -4660.000000 ) ( 3376.000000 -15838.000000 -4620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3376.000000 -15834.646226 -4622.179953 ) ( 3376.000000 -15838.000000 -4620.000000 ) ( 3289.000000 -15838.000000 -4620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3289.000000 -15834.646226 -4622.179953 ) ( 3289.000000 -15838.000000 -4620.000000 ) ( 3289.000000 -15864.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2458/1400) # points: 4 { brushDef { // Surface normal: 0.000000, -0.832050, 0.554700 // RotY/Z : -0.588003 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.554700, -0.832050) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3376.000000, 3376.000000, 3289.000000) / (12629.414068, 12604.175209, 12604.175209) // --> Vector info: d1 = 0.194966, 0.017581, 0.017592. Determinants: 0.000277, -15.432503, 194474.435096, -2195.780727 // --> Vector info: d2 = 0.999924, 0.999914, 0.380174. Determinants: -15.641543, -0.000850, 50620.973602, -2195.780727 ( 3289.000000 -15824.000000 -4599.000000 ) ( 3376.000000 -15824.000000 -4599.000000 ) ( 3376.000000 -15838.000000 -4620.000000 ) ( ( 0.000000 0.007028 -88.567329 ) ( 0.007123 0.000000 -23.053747 ) ) 04escapehouse/04wex4a 0 0 0 ( 3376.000000 -15834.671799 -4622.218801 ) ( 3376.000000 -15820.671799 -4601.218801 ) ( 3289.000000 -15820.671799 -4601.218801 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3376.000000 -15834.671799 -4622.218801 ) ( 3376.000000 -15838.000000 -4620.000000 ) ( 3376.000000 -15824.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3376.000000 -15820.671799 -4601.218801 ) ( 3376.000000 -15824.000000 -4599.000000 ) ( 3289.000000 -15824.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3289.000000 -15820.671799 -4601.218801 ) ( 3289.000000 -15824.000000 -4599.000000 ) ( 3289.000000 -15838.000000 -4620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3289.000000 -15834.671799 -4622.218801 ) ( 3289.000000 -15838.000000 -4620.000000 ) ( 3376.000000 -15838.000000 -4620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2460/1401) # points: 3 { brushDef { // Surface normal: 0.999997, -0.002353, 0.000000 // RotY/Z : 0.000000 / -0.002353. Vector texS/T: (0.002353, 0.999997, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-15816.217395, -16241.218571, -16241.218571) / (4599.000000, 5152.000000, 5250.000000) // --> Vector info: d1 = 0.000000, 4.977725, 5.533507. Determinants: 180.469434, -236.208137, 3940665.025741, -41650.115294 // --> Vector info: d2 = 0.000000, 0.000002, 0.426805. Determinants: -236.021657, -181.391648, -2898749.649385, -41650.115294 ( 3288.000000 -16249.000000 -5250.000000 ) ( 3288.000000 -16249.000000 -5152.000000 ) ( 3289.000000 -15824.000000 -4599.000000 ) ( ( -0.004333 0.005671 -94.613544 ) ( 0.005667 0.004355 69.597638 ) ) common/glass 0 0 0 ( 3285.000011 -15823.990588 -4599.000000 ) ( 3284.000011 -16248.990588 -5152.000000 ) ( 3284.000011 -16248.990588 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3285.000011 -15823.990588 -4599.000000 ) ( 3289.000000 -15824.000000 -4599.000000 ) ( 3288.000000 -16249.000000 -5152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3284.000011 -16248.990588 -5152.000000 ) ( 3288.000000 -16249.000000 -5152.000000 ) ( 3288.000000 -16249.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3284.000011 -16248.990588 -5250.000000 ) ( 3288.000000 -16249.000000 -5250.000000 ) ( 3289.000000 -15824.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2463/1402) # points: 4 { brushDef { // Surface normal: 0.084351, 0.996436, 0.000000 // RotY/Z : 0.000000 / 1.486345. Vector texS/T: (-0.996436, 0.084351, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (-4157.155514, -5615.352346, -5615.352346) / (3885.000000, 3885.000000, 5250.000000) // --> Vector info: d1 = 0.034582, 2.637539, 2.637536. Determinants: 3553.035996, 0.004523, 14701672.463775, -1990438.675280 // --> Vector info: d2 = 0.999998, 1.000005, 5.875037. Determinants: 0.009278, -7108.757185, 25627126.067808, -1990438.675280 ( 4094.000000 -18209.000000 -5250.000000 ) ( 4094.000000 -18209.000000 -3885.000000 ) ( 2641.000000 -18086.000000 -3885.000000 ) ( ( -0.001785 0.000000 -7.386147 ) ( 0.000000 0.003571 -12.875115 ) ) 04escapehouse/00cliff3 0 0 0 ( 2640.662597 -18089.985744 -3885.000000 ) ( 4093.662597 -18212.985744 -3885.000000 ) ( 4093.662597 -18212.985744 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2640.662597 -18089.985744 -3885.000000 ) ( 2641.000000 -18086.000000 -3885.000000 ) ( 4094.000000 -18209.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4093.662597 -18212.985744 -3885.000000 ) ( 4094.000000 -18209.000000 -3885.000000 ) ( 4094.000000 -18209.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4093.662597 -18212.985744 -5250.000000 ) ( 4094.000000 -18209.000000 -5250.000000 ) ( 2641.000000 -18086.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2640.662597 -18089.985744 -5250.000000 ) ( 2641.000000 -18086.000000 -5250.000000 ) ( 2641.000000 -18086.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2469/1403) # points: 5 { brushDef { // Surface normal: 0.999988, -0.004899, 0.000000 // RotY/Z : 0.000000 / -0.004899. Vector texS/T: (0.004899, 0.999988, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-16235.822022, -18072.844068, -18072.844068) / (3885.000000, 3885.000000, 5250.000000) // --> Vector info: d1 = 0.750049, 13.875074, 13.875074. Determinants: 17915.659488, 0.000000, 288994684.359439, -2507535.093723 // --> Vector info: d2 = 0.499997, 0.499997, 10.250063. Determinants: 0.000000, -17911.086715, 68330812.706976, -2507535.093723 ( 2641.000000 -18086.000000 -5250.000000 ) ( 2641.000000 -18086.000000 -3885.000000 ) ( 2650.000000 -16249.000000 -3885.000000 ) ( ( -0.007145 0.000000 -115.250504 ) ( 0.000000 0.007143 -27.250192 ) ) 04escapehouse/04wex4b 0 0 0 ( 2646.000048 -16248.980403 -3885.000000 ) ( 2637.000048 -18085.980403 -3885.000000 ) ( 2637.000048 -18085.980403 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2646.000048 -16248.980403 -3885.000000 ) ( 2650.000000 -16249.000000 -3885.000000 ) ( 2641.000000 -18086.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2637.000048 -18085.980403 -3885.000000 ) ( 2641.000000 -18086.000000 -3885.000000 ) ( 2641.000000 -18086.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2637.000048 -18085.980403 -5250.000000 ) ( 2641.000000 -18086.000000 -5250.000000 ) ( 2650.000000 -16310.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2646.000048 -16309.980403 -5250.000000 ) ( 2650.000000 -16310.000000 -5250.000000 ) ( 2650.000000 -16249.000000 -5152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2646.000048 -16248.980403 -5152.000000 ) ( 2650.000000 -16249.000000 -5152.000000 ) ( 2650.000000 -16249.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2471/1404) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-16249.000000, -16249.000000, -16327.000000) / (-2650.000000, -3376.000000, -3948.000000) // --> Vector info: d1 = 1.000000, 3.593711, 5.636749. Determinants: -0.357675, 202.309478, 473680.254343, -56628.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.278365. Determinants: 202.093390, -0.000023, 3227187.431860, -56628.000000 ( 3948.000000 -16327.000000 -3885.000000 ) ( 3376.000000 -16249.000000 -3885.000000 ) ( 2650.000000 -16249.000000 -3885.000000 ) ( ( 0.000006 -0.003573 -8.364771 ) ( -0.003569 0.000000 -56.989253 ) ) 04escapehouse/04sky01 0 0 0 ( 2650.000000 -16249.000000 -3881.000000 ) ( 3376.000000 -16249.000000 -3881.000000 ) ( 3948.000000 -16327.000000 -3881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2650.000000 -16249.000000 -3881.000000 ) ( 2650.000000 -16249.000000 -3885.000000 ) ( 3376.000000 -16249.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3376.000000 -16249.000000 -3881.000000 ) ( 3376.000000 -16249.000000 -3885.000000 ) ( 3948.000000 -16327.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3948.000000 -16327.000000 -3881.000000 ) ( 3948.000000 -16327.000000 -3885.000000 ) ( 4492.000000 -16462.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4492.000000 -16462.000000 -3881.000000 ) ( 4492.000000 -16462.000000 -3885.000000 ) ( 4094.000000 -18209.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4094.000000 -18209.000000 -3881.000000 ) ( 4094.000000 -18209.000000 -3885.000000 ) ( 2641.000000 -18086.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2641.000000 -18086.000000 -3881.000000 ) ( 2641.000000 -18086.000000 -3885.000000 ) ( 2650.000000 -16249.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2474/1405) # points: 4 { brushDef { // Surface normal: 0.000000, -0.848970, 0.528441 // RotY/Z : -0.556763 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.528441, -0.848970) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2816.000000, 3288.000000, 3288.000000) / (13075.960924, 13075.960924, 12960.526960) // --> Vector info: d1 = 0.000000, 3.372427, 3.373407. Determinants: -389.292611, 0.462516, 1090200.152566, -54484.830917 // --> Vector info: d2 = 1.000000, 0.999997, 1.826239. Determinants: 0.000296, 389.986209, -5153930.093428, -54484.830917 ( 3288.000000 -16249.000000 -5152.000000 ) ( 3288.000000 -16310.000000 -5250.000000 ) ( 2816.000000 -16310.000000 -5250.000000 ) ( ( 0.007145 -0.000008 -20.009242 ) ( 0.000000 -0.007158 94.593853 ) ) common/glass 0 0 0 ( 2816.000000 -16306.604119 -5252.113763 ) ( 3288.000000 -16306.604119 -5252.113763 ) ( 3288.000000 -16245.604119 -5154.113763 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -16306.604119 -5252.113763 ) ( 2816.000000 -16310.000000 -5250.000000 ) ( 3288.000000 -16310.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3288.000000 -16306.604119 -5252.113763 ) ( 3288.000000 -16310.000000 -5250.000000 ) ( 3288.000000 -16249.000000 -5152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3288.000000 -16245.604119 -5154.113763 ) ( 3288.000000 -16249.000000 -5152.000000 ) ( 2816.000000 -16249.000000 -5152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -16245.604119 -5154.113763 ) ( 2816.000000 -16249.000000 -5152.000000 ) ( 2816.000000 -16310.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2481/1406) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-16310.000000, -16249.000000, -16249.000000) / (5250.000000, 5250.000000, 5152.000000) // --> Vector info: d1 = 1.194199, 0.756486, 0.756863. Determinants: 42.895842, 0.022979, 692371.622009, -5978.000000 // --> Vector info: d2 = 1.248446, 1.248212, 0.547504. Determinants: 0.022991, -42.743154, 217313.326361, -5978.000000 ( 2650.000000 -16249.000000 -5152.000000 ) ( 2650.000000 -16249.000000 -5250.000000 ) ( 2650.000000 -16310.000000 -5250.000000 ) ( ( -0.007176 -0.000004 -115.819943 ) ( -0.000004 0.007150 -36.352179 ) ) 04escapehouse/04wex4b 0 0 0 ( 2646.000000 -16310.000000 -5250.000000 ) ( 2646.000000 -16249.000000 -5250.000000 ) ( 2646.000000 -16249.000000 -5152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2646.000000 -16310.000000 -5250.000000 ) ( 2650.000000 -16310.000000 -5250.000000 ) ( 2650.000000 -16249.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2646.000000 -16249.000000 -5250.000000 ) ( 2650.000000 -16249.000000 -5250.000000 ) ( 2650.000000 -16249.000000 -5152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2646.000000 -16249.000000 -5152.000000 ) ( 2650.000000 -16249.000000 -5152.000000 ) ( 2650.000000 -16310.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2483/1407) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (16310.000000, 16249.000000, 16249.000000) / (5250.000000, 5152.000000, 5250.000000) // --> Vector info: d1 = 1.000000, 1.826200, 1.231900. Determinants: 22.726175, 36.252287, -566966.417365, -5978.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.371241. Determinants: 36.381571, -22.645598, -474494.040713, -5978.000000 ( 2816.000000 -16249.000000 -5250.000000 ) ( 2816.000000 -16249.000000 -5152.000000 ) ( 2816.000000 -16310.000000 -5250.000000 ) ( ( -0.003802 -0.006064 94.842157 ) ( -0.006086 0.003788 79.373376 ) ) common/glass 0 0 0 ( 2820.000000 -16310.000000 -5250.000000 ) ( 2820.000000 -16249.000000 -5152.000000 ) ( 2820.000000 -16249.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2820.000000 -16310.000000 -5250.000000 ) ( 2816.000000 -16310.000000 -5250.000000 ) ( 2816.000000 -16249.000000 -5152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2820.000000 -16249.000000 -5152.000000 ) ( 2816.000000 -16249.000000 -5152.000000 ) ( 2816.000000 -16249.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2820.000000 -16249.000000 -5250.000000 ) ( 2816.000000 -16249.000000 -5250.000000 ) ( 2816.000000 -16310.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2488/1408) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-16249.000000, -16249.000000, -16310.000000) / (5250.000000, 5152.000000, 5250.000000) // --> Vector info: d1 = 0.999995, 1.700751, 0.999999. Determinants: 0.000391, 42.746160, -230388.952102, -5978.000000 // --> Vector info: d2 = 0.000008, 0.000008, 0.437756. Determinants: 42.899213, -0.000005, 697069.284747, -5978.000000 ( 3288.000000 -16310.000000 -5250.000000 ) ( 3288.000000 -16249.000000 -5152.000000 ) ( 3288.000000 -16249.000000 -5250.000000 ) ( ( 0.000000 -0.007151 38.539470 ) ( -0.007176 0.000000 -116.605769 ) ) common/glass 0 0 0 ( 3284.000000 -16249.000000 -5250.000000 ) ( 3284.000000 -16249.000000 -5152.000000 ) ( 3284.000000 -16310.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3284.000000 -16249.000000 -5250.000000 ) ( 3288.000000 -16249.000000 -5250.000000 ) ( 3288.000000 -16249.000000 -5152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3284.000000 -16249.000000 -5152.000000 ) ( 3288.000000 -16249.000000 -5152.000000 ) ( 3288.000000 -16310.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3284.000000 -16310.000000 -5250.000000 ) ( 3288.000000 -16310.000000 -5250.000000 ) ( 3288.000000 -16249.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2490/1409) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-17198.000000, -18086.000000, -18209.000000) / (2645.000000, 2641.000000, 4094.000000) // --> Vector info: d1 = 0.000011, 6.341358, 7.166871. Determinants: 9217.278529, 46.929757, 158394612.478059, -1290756.000000 // --> Vector info: d2 = 0.000007, 0.000001, 10.379050. Determinants: 41.507897, -9216.596034, 25091740.068940, -1290756.000000 ( 4094.000000 -18209.000000 -6650.000000 ) ( 2641.000000 -18086.000000 -6650.000000 ) ( 2645.000000 -17198.000000 -6650.000000 ) ( ( -0.007141 -0.000036 -122.714605 ) ( -0.000032 0.007140 -19.439569 ) ) common/glass 0 0 0 ( 2645.000000 -17198.000000 -6654.000000 ) ( 2641.000000 -18086.000000 -6654.000000 ) ( 4094.000000 -18209.000000 -6654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2645.000000 -17198.000000 -6654.000000 ) ( 2645.000000 -17198.000000 -6650.000000 ) ( 2641.000000 -18086.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2641.000000 -18086.000000 -6654.000000 ) ( 2641.000000 -18086.000000 -6650.000000 ) ( 4094.000000 -18209.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4094.000000 -18209.000000 -6654.000000 ) ( 4094.000000 -18209.000000 -6650.000000 ) ( 4287.000000 -17360.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4287.000000 -17360.000000 -6654.000000 ) ( 4287.000000 -17360.000000 -6650.000000 ) ( 3736.000000 -17223.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3736.000000 -17223.000000 -6654.000000 ) ( 3736.000000 -17223.000000 -6650.000000 ) ( 3585.000000 -17203.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3585.000000 -17203.000000 -6654.000000 ) ( 3585.000000 -17203.000000 -6650.000000 ) ( 2645.000000 -17198.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2491/1410) # points: 4 { brushDef { // Surface normal: 0.999987, -0.005068, 0.000000 // RotY/Z : 0.000000 / -0.005068. Vector texS/T: (0.005068, 0.999987, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-16296.361700, -18072.384504, -18072.384504) / (5250.000000, 5250.000000, 6650.000000) // --> Vector info: d1 = 0.194199, 12.879311, 12.873919. Determinants: 17759.156800, 9.576454, 288876504.696330, -2486431.925471 // --> Vector info: d2 = 0.248440, 0.255282, 10.253456. Determinants: 9.579653, -17756.984522, 92762553.609337, -2486431.925471 ( 2641.000000 -18086.000000 -6650.000000 ) ( 2641.000000 -18086.000000 -5250.000000 ) ( 2650.000000 -16310.000000 -5250.000000 ) ( ( -0.007142 -0.000004 -116.181144 ) ( -0.000004 0.007142 -37.307498 ) ) 04escapehouse/04wex4b 0 0 0 ( 2646.000051 -16309.979730 -5250.000000 ) ( 2637.000051 -18085.979730 -5250.000000 ) ( 2637.000051 -18085.979730 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2646.000051 -16309.979730 -5250.000000 ) ( 2650.000000 -16310.000000 -5250.000000 ) ( 2641.000000 -18086.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2637.000051 -18085.979730 -5250.000000 ) ( 2641.000000 -18086.000000 -5250.000000 ) ( 2641.000000 -18086.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2637.000051 -18085.979730 -6650.000000 ) ( 2641.000000 -18086.000000 -6650.000000 ) ( 2645.000000 -17198.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2641.000051 -17197.979730 -6650.000000 ) ( 2645.000000 -17198.000000 -6650.000000 ) ( 2650.000000 -16310.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2492/1411) # points: 4 { brushDef { // Surface normal: -0.135378, -0.972257, -0.190759 // RotY/Z : 0.191936 / -1.709147. Vector texS/T: (0.990445, -0.137910, 0.000000) / (0.026308, 0.188937, -0.981637) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6161.932973, 6082.170827, 6092.213185) / (2172.688901, 2172.688901, 2174.726315) // --> Vector info: d1 = 0.630145, 1.203608, 1.126338. Determinants: 1.168381, 0.404302, -8180.313658, -162.508461 // --> Vector info: d2 = 0.318407, 0.325829, 0.340644. Determinants: 0.015121, -1.256232, 2584.484307, -162.508461 ( 3879.000000 -16317.000000 -5252.000000 ) ( 3869.000000 -16316.000000 -5250.000000 ) ( 3948.000000 -16327.000000 -5250.000000 ) ( ( -0.007190 -0.002488 50.337771 ) ( -0.000093 0.007730 -15.903691 ) ) 04escapehouse/04wex4a 0 0 0 ( 3948.541510 -16323.110972 -5249.236963 ) ( 3869.541510 -16312.110972 -5249.236963 ) ( 3879.541510 -16313.110972 -5251.236963 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3948.541510 -16323.110972 -5249.236963 ) ( 3948.000000 -16327.000000 -5250.000000 ) ( 3869.000000 -16316.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3869.541510 -16312.110972 -5249.236963 ) ( 3869.000000 -16316.000000 -5250.000000 ) ( 3879.000000 -16317.000000 -5252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3879.541510 -16313.110972 -5251.236963 ) ( 3879.000000 -16317.000000 -5252.000000 ) ( 3933.000000 -16325.000000 -5252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3933.541510 -16321.110972 -5251.236963 ) ( 3933.000000 -16325.000000 -5252.000000 ) ( 3948.000000 -16327.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2494/1412) # points: 4 { brushDef { // Surface normal: 0.084351, 0.996436, 0.000000 // RotY/Z : 0.000000 / 1.486345. Vector texS/T: (-0.996436, 0.084351, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (-4157.155514, -5615.352346, -5615.352346) / (5250.000000, 5250.000000, 6650.000000) // --> Vector info: d1 = 0.034235, 2.637192, 2.637189. Determinants: 3644.139647, 0.004870, 15079339.010335, -2041475.564390 // --> Vector info: d2 = 0.875031, 0.875038, 5.874991. Determinants: 0.009352, -7290.916011, 36490992.570113, -2041475.564390 ( 4094.000000 -18209.000000 -6650.000000 ) ( 4094.000000 -18209.000000 -5250.000000 ) ( 2641.000000 -18086.000000 -5250.000000 ) ( ( -0.001785 0.000000 -7.386490 ) ( 0.000000 0.003571 -17.874812 ) ) 04escapehouse/00cliff3 0 0 0 ( 2640.662597 -18089.985744 -5250.000000 ) ( 4093.662597 -18212.985744 -5250.000000 ) ( 4093.662597 -18212.985744 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2640.662597 -18089.985744 -5250.000000 ) ( 2641.000000 -18086.000000 -5250.000000 ) ( 4094.000000 -18209.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4093.662597 -18212.985744 -5250.000000 ) ( 4094.000000 -18209.000000 -5250.000000 ) ( 4094.000000 -18209.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4093.662597 -18212.985744 -6650.000000 ) ( 4094.000000 -18209.000000 -6650.000000 ) ( 2641.000000 -18086.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2640.662597 -18089.985744 -6650.000000 ) ( 2641.000000 -18086.000000 -6650.000000 ) ( 2641.000000 -18086.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2495/1413) # points: 5 { brushDef { // Surface normal: -0.201628, -0.810929, 0.549309 // RotY/Z : -0.581538 / -1.814493. Vector texS/T: (0.970453, -0.241292, 0.000000) / (-0.132544, -0.533079, -0.835619) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7755.884669, 7781.385906, 8349.162271) / (12569.885693, 14242.896956, 14242.896956) // --> Vector info: d1 = 0.569865, 12.514414, 12.704075. Determinants: -317.305028, -6776.996064, 87105734.679637, -949896.252677 // --> Vector info: d2 = 0.429939, 0.056213, 4.105368. Determinants: -6774.280719, 315.450902, 48166960.931263, -949896.252677 ( 4287.000000 -17360.000000 -6650.000000 ) ( 3736.000000 -17223.000000 -6650.000000 ) ( 3933.000000 -16325.000000 -5252.000000 ) ( ( 0.000334 0.007134 -91.700261 ) ( 0.007132 -0.000332 -50.707602 ) ) 04escapehouse/04wex4a 0 0 0 ( 3933.806513 -16321.756286 -5254.197238 ) ( 3736.806513 -17219.756286 -6652.197238 ) ( 4287.806513 -17356.756286 -6652.197238 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3933.806513 -16321.756286 -5254.197238 ) ( 3933.000000 -16325.000000 -5252.000000 ) ( 3736.000000 -17223.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3736.806513 -17219.756286 -6652.197238 ) ( 3736.000000 -17223.000000 -6650.000000 ) ( 4287.000000 -17360.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4287.806513 -17356.756286 -6652.197238 ) ( 4287.000000 -17360.000000 -6650.000000 ) ( 4492.000000 -16462.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4492.806513 -16458.756286 -5252.197238 ) ( 4492.000000 -16462.000000 -5250.000000 ) ( 3948.000000 -16327.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3948.806513 -16323.756286 -5252.197238 ) ( 3948.000000 -16327.000000 -5250.000000 ) ( 3933.000000 -16325.000000 -5252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2496/1414) # points: 4 { brushDef { // Surface normal: -0.122532, -0.827093, 0.548547 // RotY/Z : -0.580625 / -1.717875. Vector texS/T: (0.989203, -0.146549, 0.000000) / (-0.080389, -0.542624, -0.836120) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6219.671725, 6282.944110, 6228.354733) / (14605.482150, 12933.473296, 12933.473296) // --> Vector info: d1 = 1.119409, 0.735918, 1.126338. Determinants: 652.786323, 3.768288, -4217327.114602, -91273.920394 // --> Vector info: d2 = 12.281698, 0.337294, 0.340644. Determinants: 5.601661, -651.825618, 8364388.193517, -91273.920394 ( 3879.000000 -16317.000000 -5252.000000 ) ( 3933.000000 -16325.000000 -5252.000000 ) ( 3736.000000 -17223.000000 -6650.000000 ) ( ( -0.007152 -0.000041 46.205171 ) ( -0.000061 0.007141 -91.640505 ) ) 04escapehouse/04wex4a 0 0 0 ( 3736.490129 -17219.691629 -6652.194186 ) ( 3933.490129 -16321.691629 -5254.194186 ) ( 3879.490129 -16313.691629 -5254.194186 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3736.490129 -17219.691629 -6652.194186 ) ( 3736.000000 -17223.000000 -6650.000000 ) ( 3933.000000 -16325.000000 -5252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3933.490129 -16321.691629 -5254.194186 ) ( 3933.000000 -16325.000000 -5252.000000 ) ( 3879.000000 -16317.000000 -5252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3879.490129 -16313.691629 -5254.194186 ) ( 3879.000000 -16317.000000 -5252.000000 ) ( 3585.000000 -17203.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3585.490129 -17199.691629 -6652.194186 ) ( 3585.000000 -17203.000000 -6650.000000 ) ( 3736.000000 -17223.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2498/1415) # points: 4 { brushDef { // Surface normal: -0.003578, -0.844450, 0.535623 // RotY/Z : -0.565245 / -1.575034. Vector texS/T: (0.999991, -0.004237, 0.000000) / (-0.002270, -0.535618, -0.844458) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (3357.092744, 2885.088507, 2888.851185) / (13163.471579, 13163.471579, 14821.340646) // --> Vector info: d1 = 1.000000, 4.372415, 4.342121. Determinants: 5591.021822, 1.609331, -19573284.402777, -782521.224310 // --> Vector info: d2 = 0.000000, 0.000004, 11.843541. Determinants: 0.005932, -5590.199916, 73586417.777503, -782521.224310 ( 2816.000000 -17199.000000 -6650.000000 ) ( 2816.000000 -16311.000000 -5250.000000 ) ( 3288.000000 -16313.000000 -5250.000000 ) ( ( -0.007145 -0.000002 25.013104 ) ( 0.000000 0.007144 -94.037600 ) ) common/glass 0 0 0 ( 3288.014313 -16309.622200 -5252.142490 ) ( 2816.014313 -16307.622200 -5252.142490 ) ( 2816.014313 -17195.622200 -6652.142490 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3288.014313 -16309.622200 -5252.142490 ) ( 3288.000000 -16313.000000 -5250.000000 ) ( 2816.000000 -16311.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.014313 -16307.622200 -5252.142490 ) ( 2816.000000 -16311.000000 -5250.000000 ) ( 2816.000000 -17199.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.014313 -17195.622200 -6652.142490 ) ( 2816.000000 -17199.000000 -6650.000000 ) ( 3286.000000 -17201.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3286.014313 -17197.622200 -6652.142490 ) ( 3286.000000 -17201.000000 -6650.000000 ) ( 3288.000000 -16313.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2501/1416) # points: 4 { brushDef { // Surface normal: -0.970054, 0.242513, -0.013511 // RotY/Z : 0.013512 / 2.896614. Vector texS/T: (-0.242536, -0.970143, 0.000000) / (0.013108, -0.003277, -0.999909) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (14905.754443, 14881.015810, 15801.923578) / (5362.348274, 5362.348274, 6762.476083) // --> Vector info: d1 = 7.000000, 7.174667, 0.594118. Determinants: 244.557294, 1.940842, -3898179.178971, -34637.249082 // --> Vector info: d2 = 0.999997, 0.999999, 10.999906. Determinants: 0.002089, -247.385404, 1291898.394320, -34637.249082 ( 4287.000000 -17360.000000 -6650.000000 ) ( 4492.000000 -16462.000000 -5250.000000 ) ( 4486.000000 -16486.000000 -5250.000000 ) ( ( -0.007061 -0.000056 112.542979 ) ( 0.000000 0.007142 -37.297950 ) ) 04escapehouse/04wex4a 0 0 0 ( 4489.880216 -16486.970054 -5249.945954 ) ( 4495.880216 -16462.970054 -5249.945954 ) ( 4290.880216 -17360.970054 -6649.945954 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4489.880216 -16486.970054 -5249.945954 ) ( 4486.000000 -16486.000000 -5250.000000 ) ( 4492.000000 -16462.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4495.880216 -16462.970054 -5249.945954 ) ( 4492.000000 -16462.000000 -5250.000000 ) ( 4287.000000 -17360.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4290.880216 -17360.970054 -6649.945954 ) ( 4287.000000 -17360.000000 -6650.000000 ) ( 4287.000000 -17360.000000 -6624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4290.880216 -17360.970054 -6623.945954 ) ( 4287.000000 -17360.000000 -6624.000000 ) ( 4486.000000 -16486.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2503/1417) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-17162.000000, -17162.000000, -17198.000000) / (2816.000000, 2646.000000, 2645.000000) // --> Vector info: d1 = 0.000000, 1.218609, 1.219860. Determinants: -1.005860, 43.869913, -140800.251299, -6120.000000 // --> Vector info: d2 = 1.000000, 0.999995, 1.261931. Determinants: 44.529147, -0.000167, 758089.696325, -6120.000000 ( 2645.000000 -17198.000000 -6650.000000 ) ( 2646.000000 -17162.000000 -6650.000000 ) ( 2816.000000 -17162.000000 -6650.000000 ) ( ( 0.000164 -0.007168 23.006577 ) ( -0.007276 0.000000 -123.870865 ) ) common/glass 0 0 0 ( 2816.000000 -17162.000000 -6654.000000 ) ( 2646.000000 -17162.000000 -6654.000000 ) ( 2645.000000 -17198.000000 -6654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -17162.000000 -6654.000000 ) ( 2816.000000 -17162.000000 -6650.000000 ) ( 2646.000000 -17162.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2646.000000 -17162.000000 -6654.000000 ) ( 2646.000000 -17162.000000 -6650.000000 ) ( 2645.000000 -17198.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2645.000000 -17198.000000 -6654.000000 ) ( 2645.000000 -17198.000000 -6650.000000 ) ( 2816.000000 -17199.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -17199.000000 -6654.000000 ) ( 2816.000000 -17199.000000 -6650.000000 ) ( 2816.000000 -17162.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2505/1418) # points: 4 { brushDef { // Surface normal: 0.000000, -0.837622, 0.546250 // RotY/Z : -0.577880 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.546250, -0.837622) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2650.000000, 2646.000000, 2816.000000) / (13273.526731, 14944.924051, 14944.924051) // --> Vector info: d1 = 0.201800, 12.140404, 12.140329. Determinants: 0.124336, -2029.562363, 26881781.861241, -284137.544334 // --> Vector info: d2 = 0.912808, 0.882396, 2.101004. Determinants: -2036.776787, 0.295482, 5134173.452100, -284137.544334 ( 2816.000000 -17162.000000 -6650.000000 ) ( 2646.000000 -17162.000000 -6650.000000 ) ( 2650.000000 -16249.000000 -5250.000000 ) ( ( 0.000000 0.007143 -94.608342 ) ( 0.007168 -0.000001 -18.069324 ) ) 04escapehouse/04wex4a 0 0 0 ( 2650.000000 -16245.649510 -5252.184998 ) ( 2646.000000 -17158.649510 -6652.184998 ) ( 2816.000000 -17158.649510 -6652.184998 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2650.000000 -16245.649510 -5252.184998 ) ( 2650.000000 -16249.000000 -5250.000000 ) ( 2646.000000 -17162.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2646.000000 -17158.649510 -6652.184998 ) ( 2646.000000 -17162.000000 -6650.000000 ) ( 2816.000000 -17162.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -17158.649510 -6652.184998 ) ( 2816.000000 -17162.000000 -6650.000000 ) ( 2816.000000 -16249.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -16245.649510 -5252.184998 ) ( 2816.000000 -16249.000000 -5250.000000 ) ( 2650.000000 -16249.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2506/1419) # points: 4 { brushDef { // Surface normal: 0.999994, 0.000000, -0.003571 // RotY/Z : 0.003571 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.003571, 0.000000, -0.999994) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-16249.000000, -16310.000000, -17198.000000) / (5240.502293, 5240.502293, 6640.511221) // --> Vector info: d1 = 0.753856, 1.191492, 7.533668. Determinants: 612.694493, 1.748181, 9882131.766206, -85400.544641 // --> Vector info: d2 = 0.250062, 0.250179, 10.250032. Determinants: 0.164217, -609.886881, 3177426.527121, -85400.544641 ( 2645.000000 -17198.000000 -6650.000000 ) ( 2650.000000 -16310.000000 -5250.000000 ) ( 2650.000000 -16249.000000 -5250.000000 ) ( ( -0.007174 -0.000020 -115.715091 ) ( -0.000002 0.007141 -37.206162 ) ) 04escapehouse/04wex4b 0 0 0 ( 2646.000026 -16249.000000 -5249.985714 ) ( 2646.000026 -16310.000000 -5249.985714 ) ( 2641.000026 -17198.000000 -6649.985714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2646.000026 -16249.000000 -5249.985714 ) ( 2650.000000 -16249.000000 -5250.000000 ) ( 2650.000000 -16310.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2646.000026 -16310.000000 -5249.985714 ) ( 2650.000000 -16310.000000 -5250.000000 ) ( 2645.000000 -17198.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2641.000026 -17198.000000 -6649.985714 ) ( 2645.000000 -17198.000000 -6650.000000 ) ( 2646.000000 -17162.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2642.000026 -17162.000000 -6649.985714 ) ( 2646.000000 -17162.000000 -6650.000000 ) ( 2650.000000 -16249.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2508/1420) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (16311.000000, 16249.000000, 17162.000000) / (5250.000000, 5250.000000, 6650.000000) // --> Vector info: d1 = 6.999996, 7.443388, 0.921724. Determinants: 620.748516, -0.473563, -10730142.499716, -86800.000000 // --> Vector info: d2 = 0.000001, 0.000001, 9.999907. Determinants: 0.000000, -619.994223, 3254969.611693, -86800.000000 ( 2816.000000 -17162.000000 -6650.000000 ) ( 2816.000000 -16249.000000 -5250.000000 ) ( 2816.000000 -16311.000000 -5250.000000 ) ( ( -0.007151 0.000005 123.619153 ) ( 0.000000 0.007143 -37.499650 ) ) common/glass 0 0 0 ( 2820.000000 -16311.000000 -5250.000000 ) ( 2820.000000 -16249.000000 -5250.000000 ) ( 2820.000000 -17162.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2820.000000 -16311.000000 -5250.000000 ) ( 2816.000000 -16311.000000 -5250.000000 ) ( 2816.000000 -16249.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2820.000000 -16249.000000 -5250.000000 ) ( 2816.000000 -16249.000000 -5250.000000 ) ( 2816.000000 -17162.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2820.000000 -17162.000000 -6650.000000 ) ( 2816.000000 -17162.000000 -6650.000000 ) ( 2816.000000 -17199.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2820.000000 -17199.000000 -6650.000000 ) ( 2816.000000 -17199.000000 -6650.000000 ) ( 2816.000000 -16311.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2509/1421) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-17201.000000, -17203.000000, -17163.000000) / (3286.000000, 3585.000000, 3286.000000) // --> Vector info: d1 = 0.274067, 0.279447, 0.000011. Determinants: 81.942562, 0.343659, 1405250.796688, -11362.000000 // --> Vector info: d2 = 0.000000, 2.132283, 0.000007. Determinants: -0.002074, -81.026776, 266218.302664, -11362.000000 ( 3286.000000 -17163.000000 -6650.000000 ) ( 3585.000000 -17203.000000 -6650.000000 ) ( 3286.000000 -17201.000000 -6650.000000 ) ( ( -0.007212 -0.000030 -123.679880 ) ( 0.000000 0.007131 -23.430585 ) ) common/glass 0 0 0 ( 3286.000000 -17201.000000 -6654.000000 ) ( 3585.000000 -17203.000000 -6654.000000 ) ( 3286.000000 -17163.000000 -6654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3286.000000 -17201.000000 -6654.000000 ) ( 3286.000000 -17201.000000 -6650.000000 ) ( 3585.000000 -17203.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3585.000000 -17203.000000 -6654.000000 ) ( 3585.000000 -17203.000000 -6650.000000 ) ( 3286.000000 -17163.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3286.000000 -17163.000000 -6654.000000 ) ( 3286.000000 -17163.000000 -6650.000000 ) ( 3286.000000 -17201.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2510/1422) # points: 3 { brushDef { // Surface normal: 0.000000, -0.837863, 0.545880 // RotY/Z : -0.577440 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.545880, -0.837863) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3287.000000, 3376.000000, 3288.000000) / (14765.457558, 13268.792933, 13268.792933) // --> Vector info: d1 = 10.890906, 0.201474, 0.201513. Determinants: 0.057446, -940.666592, 12454780.795965, -131706.487008 // --> Vector info: d2 = 0.461297, 1.100230, 0.473709. Determinants: -937.692695, 0.465699, 3014563.820575, -131706.487008 ( 3288.000000 -16249.000000 -5250.000000 ) ( 3376.000000 -16249.000000 -5250.000000 ) ( 3287.000000 -17066.000000 -6504.000000 ) ( ( 0.000000 0.007142 -94.564672 ) ( 0.007120 -0.000004 -22.888499 ) ) 04escapehouse/04wex4a 0 0 0 ( 3287.000000 -17062.648548 -6506.183522 ) ( 3376.000000 -16245.648548 -5252.183522 ) ( 3288.000000 -16245.648548 -5252.183522 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3287.000000 -17062.648548 -6506.183522 ) ( 3287.000000 -17066.000000 -6504.000000 ) ( 3376.000000 -16249.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3376.000000 -16245.648548 -5252.183522 ) ( 3376.000000 -16249.000000 -5250.000000 ) ( 3288.000000 -16249.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3288.000000 -16245.648548 -5252.183522 ) ( 3288.000000 -16249.000000 -5250.000000 ) ( 3287.000000 -17066.000000 -6504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2511/1423) # points: 3 { brushDef { // Surface normal: -0.132584, -0.975577, -0.175129 // RotY/Z : 0.176037 / -1.705871. Vector texS/T: (0.990891, -0.134665, 0.000000) / (0.023584, 0.173534, -0.984545) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6030.947862, 5533.415953, 6040.991439) / (2428.731545, 2428.731545, 2430.762939) // --> Vector info: d1 = 0.203607, 3.753613, 0.126337. Determinants: 7.211461, 2.789581, -50472.871563, -1010.683432 // --> Vector info: d2 = 0.325827, 0.371784, 0.340642. Determinants: 0.093358, -7.832677, 18131.124826, -1010.683432 ( 3879.000000 -16317.000000 -5252.000000 ) ( 3376.000000 -16249.000000 -5250.000000 ) ( 3869.000000 -16316.000000 -5250.000000 ) ( ( -0.007135 -0.002760 49.939348 ) ( -0.000092 0.007750 -17.939470 ) ) 04escapehouse/04wex4a 0 0 0 ( 3869.530334 -16312.097690 -5249.299484 ) ( 3376.530334 -16245.097690 -5249.299484 ) ( 3879.530334 -16313.097690 -5251.299484 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3869.530334 -16312.097690 -5249.299484 ) ( 3869.000000 -16316.000000 -5250.000000 ) ( 3376.000000 -16249.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3376.530334 -16245.097690 -5249.299484 ) ( 3376.000000 -16249.000000 -5250.000000 ) ( 3879.000000 -16317.000000 -5252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3879.530334 -16313.097690 -5251.299484 ) ( 3879.000000 -16317.000000 -5252.000000 ) ( 3869.000000 -16316.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2512/1424) # points: 5 { brushDef { // Surface normal: -0.109920, -0.829200, 0.548038 // RotY/Z : -0.580016 / -1.702589. Vector texS/T: (0.991328, -0.131411, 0.000000) / (-0.072018, -0.543285, -0.836454) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5989.600218, 5482.026300, 5501.161197) / (12978.476619, 12976.085572, 14475.271970) // --> Vector info: d1 = 0.126340, 3.753608, 3.468113. Determinants: 5437.267666, 75.502203, -33643095.820577, -760902.162340 // --> Vector info: d2 = 0.340654, 0.371804, 11.076448. Determinants: 72.294752, -5433.994255, 69832746.077578, -760902.162340 ( 3287.000000 -17066.000000 -6504.000000 ) ( 3376.000000 -16249.000000 -5250.000000 ) ( 3879.000000 -16317.000000 -5252.000000 ) ( ( -0.007146 -0.000099 44.214746 ) ( -0.000095 0.007142 -91.776249 ) ) 04escapehouse/04wex4a 0 0 0 ( 3879.439678 -16313.683200 -5254.192150 ) ( 3376.439678 -16245.683200 -5252.192150 ) ( 3287.439678 -17062.683200 -6506.192150 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3879.439678 -16313.683200 -5254.192150 ) ( 3879.000000 -16317.000000 -5252.000000 ) ( 3376.000000 -16249.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3376.439678 -16245.683200 -5252.192150 ) ( 3376.000000 -16249.000000 -5250.000000 ) ( 3287.000000 -17066.000000 -6504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3287.439678 -17062.683200 -6506.192150 ) ( 3287.000000 -17066.000000 -6504.000000 ) ( 3286.000000 -17163.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3286.439678 -17159.683200 -6652.192150 ) ( 3286.000000 -17163.000000 -6650.000000 ) ( 3585.000000 -17203.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3585.439678 -17199.683200 -6652.192150 ) ( 3585.000000 -17203.000000 -6650.000000 ) ( 3879.000000 -16317.000000 -5252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2516/1425) # points: 5 { brushDef { // Surface normal: 1.000000, 0.000000, -0.000797 // RotY/Z : 0.000797 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.000797, 0.000000, -1.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-17066.000000, -16249.000000, -16313.000000) / (6501.376721, 5247.376322, 5247.376322) // --> Vector info: d1 = 2.000000, 12.689396, 12.438380. Determinants: -314.773743, 479.041540, -8646870.265405, -80256.025518 // --> Vector info: d2 = 0.000000, 0.000001, 0.384891. Determinants: 482.652801, 314.455559, 6192558.639530, -80256.025518 ( 3288.000000 -16313.000000 -5250.000000 ) ( 3288.000000 -16249.000000 -5250.000000 ) ( 3287.000000 -17066.000000 -6504.000000 ) ( ( 0.003922 -0.005969 107.741073 ) ( -0.006014 -0.003918 -77.160046 ) ) common/glass 0 0 0 ( 3283.000001 -17066.000000 -6503.996810 ) ( 3284.000001 -16249.000000 -5249.996810 ) ( 3284.000001 -16313.000000 -5249.996810 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3283.000001 -17066.000000 -6503.996810 ) ( 3287.000000 -17066.000000 -6504.000000 ) ( 3288.000000 -16249.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3284.000001 -16249.000000 -5249.996810 ) ( 3288.000000 -16249.000000 -5250.000000 ) ( 3288.000000 -16313.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3284.000001 -16313.000000 -5249.996810 ) ( 3288.000000 -16313.000000 -5250.000000 ) ( 3286.000000 -17201.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3282.000001 -17201.000000 -6649.996810 ) ( 3286.000000 -17201.000000 -6650.000000 ) ( 3286.000000 -17163.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3282.000001 -17163.000000 -6649.996810 ) ( 3286.000000 -17163.000000 -6650.000000 ) ( 3287.000000 -17066.000000 -6504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2518/1426) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-18086.000000, -18209.000000, -17360.000000) / (2641.000000, 4094.000000, 4287.000000) // --> Vector info: d1 = 1.000005, 11.411828, 12.278220. Determinants: 750.614087, -8946.204086, 35945189.226088, -1257336.000000 // --> Vector info: d2 = 1.000000, 0.999995, 7.153944. Determinants: -8941.689056, -756.931546, -160977667.824527, -1257336.000000 ( 4287.000000 -17360.000000 -7350.000000 ) ( 4094.000000 -18209.000000 -7350.000000 ) ( 2641.000000 -18086.000000 -7350.000000 ) ( ( -0.000597 0.007115 -28.588372 ) ( 0.007112 0.000602 128.030747 ) ) 04escapehouse/04wex4a 0 0 0 ( 2641.000000 -18086.000000 -7354.000000 ) ( 4094.000000 -18209.000000 -7354.000000 ) ( 4287.000000 -17360.000000 -7354.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2641.000000 -18086.000000 -7354.000000 ) ( 2641.000000 -18086.000000 -7350.000000 ) ( 4094.000000 -18209.000000 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4094.000000 -18209.000000 -7354.000000 ) ( 4094.000000 -18209.000000 -7350.000000 ) ( 4287.000000 -17360.000000 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4287.000000 -17360.000000 -7354.000000 ) ( 4287.000000 -17360.000000 -7350.000000 ) ( 3736.000000 -17223.000000 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3736.000000 -17223.000000 -7354.000000 ) ( 3736.000000 -17223.000000 -7350.000000 ) ( 3276.000000 -17162.000000 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3276.000000 -17162.000000 -7354.000000 ) ( 3276.000000 -17162.000000 -7350.000000 ) ( 2646.000000 -17162.000000 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2646.000000 -17162.000000 -7354.000000 ) ( 2646.000000 -17162.000000 -7350.000000 ) ( 2641.000000 -18086.000000 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2519/1427) # points: 4 { brushDef { // Surface normal: -0.131304, -0.991342, 0.000000 // RotY/Z : 0.000000 / -1.702480. Vector texS/T: (0.991342, -0.131304, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5965.096427, 5812.777682, 5812.777682) / (6650.000000, 6650.000000, 7350.000000) // --> Vector info: d1 = 0.046856, 1.138150, 1.138150. Determinants: 763.905669, 0.000000, -4561766.951364, -106623.121320 // --> Vector info: d2 = 0.000000, 0.000000, 5.000000. Determinants: 0.000000, -761.593724, 5064598.262696, -106623.121320 ( 3585.000000 -17203.000000 -7350.000000 ) ( 3585.000000 -17203.000000 -6650.000000 ) ( 3736.000000 -17223.000000 -6650.000000 ) ( ( -0.007165 0.000000 42.784031 ) ( 0.000000 0.007143 -47.500000 ) ) 04escapehouse/04wex4a 0 0 0 ( 3736.525214 -17219.034631 -6650.000000 ) ( 3585.525214 -17199.034631 -6650.000000 ) ( 3585.525214 -17199.034631 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3736.525214 -17219.034631 -6650.000000 ) ( 3736.000000 -17223.000000 -6650.000000 ) ( 3585.000000 -17203.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3585.525214 -17199.034631 -6650.000000 ) ( 3585.000000 -17203.000000 -6650.000000 ) ( 3585.000000 -17203.000000 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3585.525214 -17199.034631 -7350.000000 ) ( 3585.000000 -17203.000000 -7350.000000 ) ( 3736.000000 -17223.000000 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3736.525214 -17219.034631 -7350.000000 ) ( 3736.000000 -17223.000000 -7350.000000 ) ( 3736.000000 -17223.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2520/1428) # points: 4 { brushDef { // Surface normal: -0.241292, -0.970453, 0.000000 // RotY/Z : 0.000000 / -1.814493. Vector texS/T: (0.970453, -0.241292, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8349.162271, 7781.385906, 7781.385906) / (6650.000000, 6650.000000, 7350.000000) // --> Vector info: d1 = 0.000000, 4.053667, 4.053667. Determinants: 2837.566949, 0.000000, -23691306.912728, -397443.455098 // --> Vector info: d2 = 0.000000, 0.000000, 5.000000. Determinants: 0.000000, -2838.881822, 18878564.117141, -397443.455098 ( 3736.000000 -17223.000000 -7350.000000 ) ( 3736.000000 -17223.000000 -6650.000000 ) ( 4287.000000 -17360.000000 -6650.000000 ) ( ( -0.007140 0.000000 59.609252 ) ( 0.000000 0.007143 -47.500000 ) ) 04escapehouse/04wex4a 0 0 0 ( 4287.965169 -17356.118190 -6650.000000 ) ( 3736.965169 -17219.118190 -6650.000000 ) ( 3736.965169 -17219.118190 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4287.965169 -17356.118190 -6650.000000 ) ( 4287.000000 -17360.000000 -6650.000000 ) ( 3736.000000 -17223.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3736.965169 -17219.118190 -6650.000000 ) ( 3736.000000 -17223.000000 -6650.000000 ) ( 3736.000000 -17223.000000 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3736.965169 -17219.118190 -7350.000000 ) ( 3736.000000 -17223.000000 -7350.000000 ) ( 4287.000000 -17360.000000 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4287.965169 -17356.118190 -7350.000000 ) ( 4287.000000 -17360.000000 -7350.000000 ) ( 4287.000000 -17360.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2522/1429) # points: 4 { brushDef { // Surface normal: 0.084351, 0.996436, 0.000000 // RotY/Z : 0.000000 / 1.486345. Vector texS/T: (-0.996436, 0.084351, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (-4157.155514, -5615.352346, -5615.352346) / (6650.000000, 6650.000000, 7350.000000) // --> Vector info: d1 = 0.349259, 0.999999, 0.999998. Determinants: 455.517437, 0.000609, 1537150.531062, -1020737.782195 // --> Vector info: d2 = 0.468745, 0.468746, 1.093746. Determinants: 0.001165, -911.373020, 5582169.939713, -1020737.782195 ( 4094.000000 -18209.000000 -7350.000000 ) ( 4094.000000 -18209.000000 -6650.000000 ) ( 2641.000000 -18086.000000 -6650.000000 ) ( ( -0.000446 0.000000 -1.505921 ) ( 0.000000 0.000893 -5.468760 ) ) 04escapehouse/00cliff3 0 0 0 ( 2640.662597 -18089.985744 -6650.000000 ) ( 4093.662597 -18212.985744 -6650.000000 ) ( 4093.662597 -18212.985744 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2640.662597 -18089.985744 -6650.000000 ) ( 2641.000000 -18086.000000 -6650.000000 ) ( 4094.000000 -18209.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4093.662597 -18212.985744 -6650.000000 ) ( 4094.000000 -18209.000000 -6650.000000 ) ( 4094.000000 -18209.000000 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4093.662597 -18212.985744 -7350.000000 ) ( 4094.000000 -18209.000000 -7350.000000 ) ( 2641.000000 -18086.000000 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2640.662597 -18089.985744 -7350.000000 ) ( 2641.000000 -18086.000000 -7350.000000 ) ( 2641.000000 -18086.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2523/1430) # points: 4 { brushDef { // Surface normal: 0.999985, -0.005411, 0.000000 // RotY/Z : 0.000000 / -0.005411. Vector texS/T: (0.005411, 0.999985, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-18071.444295, -18071.444295, -17147.430767) / (6650.000000, 7350.000000, 7350.000000) // --> Vector info: d1 = 6.875053, 6.872360, 0.269075. Determinants: 4622.299385, 2.488534, 79068227.453155, -646809.469628 // --> Vector info: d2 = 0.253454, 5.253450, 5.249895. Determinants: 2.488708, -4620.064110, 30604464.293527, -646809.469628 ( 2646.000000 -17162.000000 -7350.000000 ) ( 2641.000000 -18086.000000 -7350.000000 ) ( 2641.000000 -18086.000000 -6650.000000 ) ( ( -0.007146 -0.000004 -122.243460 ) ( -0.000004 0.007143 -47.316042 ) ) 04escapehouse/04wex4b 0 0 0 ( 2637.000059 -18085.978355 -6650.000000 ) ( 2637.000059 -18085.978355 -7350.000000 ) ( 2642.000059 -17161.978355 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2637.000059 -18085.978355 -6650.000000 ) ( 2641.000000 -18086.000000 -6650.000000 ) ( 2641.000000 -18086.000000 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2637.000059 -18085.978355 -7350.000000 ) ( 2641.000000 -18086.000000 -7350.000000 ) ( 2646.000000 -17162.000000 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2642.000059 -17161.978355 -7350.000000 ) ( 2646.000000 -17162.000000 -7350.000000 ) ( 2646.000000 -17162.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2642.000059 -17161.978355 -6650.000000 ) ( 2646.000000 -17162.000000 -6650.000000 ) ( 2641.000000 -18086.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2525/1431) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2646.000000, 2646.000000, 3276.000000) / (6650.000000, 7350.000000, 7350.000000) // --> Vector info: d1 = 4.866692, 4.866692, 0.362512. Determinants: 3152.925967, 0.000000, -10488853.098577, -441000.000000 // --> Vector info: d2 = 0.000000, 5.000000, 5.000000. Determinants: 0.000000, -3150.000000, 20947500.000000, -441000.000000 ( 3276.000000 -17162.000000 -7350.000000 ) ( 2646.000000 -17162.000000 -7350.000000 ) ( 2646.000000 -17162.000000 -6650.000000 ) ( ( -0.007149 0.000000 23.784247 ) ( 0.000000 0.007143 -47.500000 ) ) 04escapehouse/04wex4a 0 0 0 ( 2646.000000 -17158.000000 -6650.000000 ) ( 2646.000000 -17158.000000 -7350.000000 ) ( 3276.000000 -17158.000000 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2646.000000 -17158.000000 -6650.000000 ) ( 2646.000000 -17162.000000 -6650.000000 ) ( 2646.000000 -17162.000000 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2646.000000 -17158.000000 -7350.000000 ) ( 2646.000000 -17162.000000 -7350.000000 ) ( 3276.000000 -17162.000000 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3276.000000 -17158.000000 -7350.000000 ) ( 3276.000000 -17162.000000 -7350.000000 ) ( 3276.000000 -17162.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3276.000000 -17158.000000 -6650.000000 ) ( 3276.000000 -17162.000000 -6650.000000 ) ( 2646.000000 -17162.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2527/1432) # points: 4 { brushDef { // Surface normal: -0.099504, -0.995037, 0.000000 // RotY/Z : 0.000000 / -1.670465. Vector texS/T: (0.995037, -0.099504, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4977.474537, 4967.424661, 4967.424661) / (6650.000000, 6650.000000, 7350.000000) // --> Vector info: d1 = 0.000000, 0.073845, 0.073845. Determinants: 51.691620, 0.000000, -257293.723860, -7034.912935 // --> Vector info: d2 = 0.000000, 0.000000, 5.000000. Determinants: 0.000000, -50.249378, 334158.364402, -7034.912935 ( 3276.000000 -17162.000000 -7350.000000 ) ( 3276.000000 -17162.000000 -6650.000000 ) ( 3286.000000 -17163.000000 -6650.000000 ) ( ( -0.007348 0.000000 36.573832 ) ( 0.000000 0.007143 -47.500000 ) ) 04escapehouse/04wex4a 0 0 0 ( 3286.398015 -17159.019851 -6650.000000 ) ( 3276.398015 -17158.019851 -6650.000000 ) ( 3276.398015 -17158.019851 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3286.398015 -17159.019851 -6650.000000 ) ( 3286.000000 -17163.000000 -6650.000000 ) ( 3276.000000 -17162.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3276.398015 -17158.019851 -6650.000000 ) ( 3276.000000 -17162.000000 -6650.000000 ) ( 3276.000000 -17162.000000 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3276.398015 -17158.019851 -7350.000000 ) ( 3276.000000 -17162.000000 -7350.000000 ) ( 3286.000000 -17163.000000 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3286.398015 -17159.019851 -7350.000000 ) ( 3286.000000 -17163.000000 -7350.000000 ) ( 3286.000000 -17163.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2529/1433) # points: 4 { brushDef { // Surface normal: -0.132598, -0.991170, 0.000000 // RotY/Z : 0.000000 / -1.703786. Vector texS/T: (0.991170, -0.132598, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5834.427155, 5532.763435, 5532.763435) / (6650.000000, 6650.000000, 7350.000000) // --> Vector info: d1 = 0.138152, 2.288667, 2.288667. Determinants: 1505.360888, 0.000000, -8812091.182842, -211164.604041 // --> Vector info: d2 = 0.000000, 0.000000, 5.000000. Determinants: 0.000000, -1508.318600, 10030318.691971, -211164.604041 ( 3286.000000 -17163.000000 -7350.000000 ) ( 3286.000000 -17163.000000 -6650.000000 ) ( 3585.000000 -17203.000000 -6650.000000 ) ( ( -0.007129 0.000000 41.730910 ) ( 0.000000 0.007143 -47.500000 ) ) 04escapehouse/04wex4a 0 0 0 ( 3585.530392 -17199.035320 -6650.000000 ) ( 3286.530392 -17159.035320 -6650.000000 ) ( 3286.530392 -17159.035320 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3585.530392 -17199.035320 -6650.000000 ) ( 3585.000000 -17203.000000 -6650.000000 ) ( 3286.000000 -17163.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3286.530392 -17159.035320 -6650.000000 ) ( 3286.000000 -17163.000000 -6650.000000 ) ( 3286.000000 -17163.000000 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3286.530392 -17159.035320 -7350.000000 ) ( 3286.000000 -17163.000000 -7350.000000 ) ( 3585.000000 -17203.000000 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3585.530392 -17199.035320 -7350.000000 ) ( 3585.000000 -17203.000000 -7350.000000 ) ( 3585.000000 -17203.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2531/1434) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (15706.000000, 15846.000000, 15846.000000) / (4130.000000, 4130.000000, 4095.000000) // --> Vector info: d1 = 1.499953, 0.500054, 0.500054. Determinants: 34.996462, 0.000000, -557004.203089, -4900.000000 // --> Vector info: d2 = 0.375015, 0.375015, 0.125014. Determinants: 0.000025, -35.000133, 142712.585524, -4900.000000 ( 2809.000000 -15846.000000 -4095.000000 ) ( 2809.000000 -15846.000000 -4130.000000 ) ( 2809.000000 -15706.000000 -4130.000000 ) ( ( -0.007142 0.000000 113.674327 ) ( 0.000000 0.007143 -29.125017 ) ) 04escapehouse/04wex4b 0 0 0 ( 2813.000000 -15706.000000 -4130.000000 ) ( 2813.000000 -15846.000000 -4130.000000 ) ( 2813.000000 -15846.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2813.000000 -15706.000000 -4130.000000 ) ( 2809.000000 -15706.000000 -4130.000000 ) ( 2809.000000 -15846.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2813.000000 -15846.000000 -4130.000000 ) ( 2809.000000 -15846.000000 -4130.000000 ) ( 2809.000000 -15846.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2813.000000 -15846.000000 -4095.000000 ) ( 2809.000000 -15846.000000 -4095.000000 ) ( 2809.000000 -15706.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2813.000000 -15706.000000 -4095.000000 ) ( 2809.000000 -15706.000000 -4095.000000 ) ( 2809.000000 -15706.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2532/1435) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-2809.000000, -2809.000000, -2669.000000) / (4095.000000, 4130.000000, 4130.000000) // --> Vector info: d1 = 1.500060, 1.500060, 0.500037. Determinants: 35.000801, 0.000067, 90966.682128, -4900.000000 // --> Vector info: d2 = 0.125012, 0.375013, 0.375010. Determinants: 0.000092, -35.000133, 142713.247847, -4900.000000 ( 2669.000000 -15846.000000 -4130.000000 ) ( 2809.000000 -15846.000000 -4130.000000 ) ( 2809.000000 -15846.000000 -4095.000000 ) ( ( -0.007143 0.000000 -18.564629 ) ( 0.000000 0.007143 -29.125153 ) ) 04escapehouse/04wex4b 0 0 0 ( 2809.000000 -15850.000000 -4095.000000 ) ( 2809.000000 -15850.000000 -4130.000000 ) ( 2669.000000 -15850.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -15850.000000 -4095.000000 ) ( 2809.000000 -15846.000000 -4095.000000 ) ( 2809.000000 -15846.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -15850.000000 -4130.000000 ) ( 2809.000000 -15846.000000 -4130.000000 ) ( 2669.000000 -15846.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2669.000000 -15850.000000 -4130.000000 ) ( 2669.000000 -15846.000000 -4130.000000 ) ( 2669.000000 -15846.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2669.000000 -15850.000000 -4095.000000 ) ( 2669.000000 -15846.000000 -4095.000000 ) ( 2809.000000 -15846.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2534/1436) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-15846.000000, -15846.000000, -15706.000000) / (4095.000000, 4130.000000, 4130.000000) // --> Vector info: d1 = 1.500037, 1.500036, 0.500137. Determinants: 34.996454, 0.000133, 547203.076060, -4900.000000 // --> Vector info: d2 = 0.125008, 0.375009, 0.375006. Determinants: 0.000113, -35.000133, 142714.792454, -4900.000000 ( 2669.000000 -15706.000000 -4130.000000 ) ( 2669.000000 -15846.000000 -4130.000000 ) ( 2669.000000 -15846.000000 -4095.000000 ) ( ( -0.007142 0.000000 -111.674097 ) ( 0.000000 0.007143 -29.125468 ) ) 04escapehouse/04wex4b 0 0 0 ( 2665.000000 -15846.000000 -4095.000000 ) ( 2665.000000 -15846.000000 -4130.000000 ) ( 2665.000000 -15706.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2665.000000 -15846.000000 -4095.000000 ) ( 2669.000000 -15846.000000 -4095.000000 ) ( 2669.000000 -15846.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2665.000000 -15846.000000 -4130.000000 ) ( 2669.000000 -15846.000000 -4130.000000 ) ( 2669.000000 -15706.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2665.000000 -15706.000000 -4130.000000 ) ( 2669.000000 -15706.000000 -4130.000000 ) ( 2669.000000 -15706.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2665.000000 -15706.000000 -4095.000000 ) ( 2669.000000 -15706.000000 -4095.000000 ) ( 2669.000000 -15846.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2538/1437) # points: 4 { brushDef { // Surface normal: 0.000000, -0.841178, 0.540758 // RotY/Z : -0.571337 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.540758, -0.841178) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2816.000000, 2816.000000, 2809.000000) / (12241.910689, 12208.624055, 12208.624055) // --> Vector info: d1 = 0.127266, 0.127264, 0.077290. Determinants: -1.663481, -0.000013, 4654.872260, -233.006438 // --> Vector info: d2 = 0.026594, 0.262258, 0.262256. Determinants: -0.000077, 1.649651, -20200.854670, -233.006438 ( 2809.000000 -15706.000000 -4417.000000 ) ( 2816.000000 -15706.000000 -4417.000000 ) ( 2816.000000 -15724.000000 -4445.000000 ) ( ( 0.007139 0.000000 -19.977441 ) ( 0.000000 -0.007080 86.696552 ) ) 04escapehouse/04wex4a 0 0 0 ( 2816.000000 -15720.635286 -4447.163030 ) ( 2816.000000 -15702.635286 -4419.163030 ) ( 2809.000000 -15702.635286 -4419.163030 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15720.635286 -4447.163030 ) ( 2816.000000 -15724.000000 -4445.000000 ) ( 2816.000000 -15706.000000 -4417.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15702.635286 -4419.163030 ) ( 2816.000000 -15706.000000 -4417.000000 ) ( 2809.000000 -15706.000000 -4417.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -15702.635286 -4419.163030 ) ( 2809.000000 -15706.000000 -4417.000000 ) ( 2809.000000 -15724.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -15720.635286 -4447.163030 ) ( 2809.000000 -15724.000000 -4445.000000 ) ( 2816.000000 -15724.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2539/1438) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2809.000000, -2809.000000, -2816.000000) / (4445.000000, 4165.000000, 4165.000000) // --> Vector info: d1 = 0.819426, 2.516046, 2.542493. Determinants: 7.405243, 11.876340, -33595.077024, -1960.000000 // --> Vector info: d2 = 1.563046, 0.504622, 0.547015. Determinants: 11.870132, -7.408969, 63212.496959, -1960.000000 ( 2816.000000 -15846.000000 -4165.000000 ) ( 2809.000000 -15846.000000 -4165.000000 ) ( 2809.000000 -15846.000000 -4445.000000 ) ( ( -0.003778 -0.006059 17.140345 ) ( -0.006056 0.003780 -32.251274 ) ) 04escapehouse/04wex4a 0 0 0 ( 2809.000000 -15850.000000 -4445.000000 ) ( 2809.000000 -15850.000000 -4165.000000 ) ( 2816.000000 -15850.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -15850.000000 -4445.000000 ) ( 2809.000000 -15846.000000 -4445.000000 ) ( 2809.000000 -15846.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -15850.000000 -4165.000000 ) ( 2809.000000 -15846.000000 -4165.000000 ) ( 2816.000000 -15846.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15850.000000 -4165.000000 ) ( 2816.000000 -15846.000000 -4165.000000 ) ( 2816.000000 -15846.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15850.000000 -4445.000000 ) ( 2816.000000 -15846.000000 -4445.000000 ) ( 2809.000000 -15846.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2540/1439) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-15846.000000, -15846.000000, -15706.000000) / (-2816.000000, -2809.000000, -2809.000000) // --> Vector info: d1 = 0.726630, 0.676656, 0.670228. Determinants: 0.044994, 6.996355, 19702.617372, -980.000000 // --> Vector info: d2 = 1.829314, 1.829636, 0.829760. Determinants: 6.999132, -0.044994, 108988.817495, -980.000000 ( 2809.000000 -15706.000000 -4165.000000 ) ( 2809.000000 -15846.000000 -4165.000000 ) ( 2816.000000 -15846.000000 -4165.000000 ) ( ( -0.000046 -0.007139 -20.104712 ) ( -0.007142 0.000046 -111.213079 ) ) 04escapehouse/04wex4a 0 0 0 ( 2816.000000 -15846.000000 -4161.000000 ) ( 2809.000000 -15846.000000 -4161.000000 ) ( 2809.000000 -15706.000000 -4161.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15846.000000 -4161.000000 ) ( 2816.000000 -15846.000000 -4165.000000 ) ( 2809.000000 -15846.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -15846.000000 -4161.000000 ) ( 2809.000000 -15846.000000 -4165.000000 ) ( 2809.000000 -15706.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -15706.000000 -4161.000000 ) ( 2809.000000 -15706.000000 -4165.000000 ) ( 2816.000000 -15706.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15706.000000 -4161.000000 ) ( 2816.000000 -15706.000000 -4165.000000 ) ( 2816.000000 -15846.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2542/1440) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-15724.000000, -15846.000000, -15846.000000) / (2809.000000, 2809.000000, 2816.000000) // --> Vector info: d1 = 0.077287, 0.819414, 0.845874. Determinants: 5.194892, -3.228083, 90686.162877, -854.000000 // --> Vector info: d2 = 1.026303, 0.563052, 0.605440. Determinants: -3.242757, -5.171361, -37339.221442, -854.000000 ( 2816.000000 -15846.000000 -4445.000000 ) ( 2809.000000 -15846.000000 -4445.000000 ) ( 2809.000000 -15724.000000 -4445.000000 ) ( ( -0.006083 0.003780 -106.189886 ) ( 0.003797 0.006055 43.722742 ) ) 04escapehouse/04wex4a 0 0 0 ( 2809.000000 -15724.000000 -4449.000000 ) ( 2809.000000 -15846.000000 -4449.000000 ) ( 2816.000000 -15846.000000 -4449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -15724.000000 -4449.000000 ) ( 2809.000000 -15724.000000 -4445.000000 ) ( 2809.000000 -15846.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -15846.000000 -4449.000000 ) ( 2809.000000 -15846.000000 -4445.000000 ) ( 2816.000000 -15846.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15846.000000 -4449.000000 ) ( 2816.000000 -15846.000000 -4445.000000 ) ( 2816.000000 -15724.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15724.000000 -4449.000000 ) ( 2816.000000 -15724.000000 -4445.000000 ) ( 2809.000000 -15724.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2543/1441) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2809.000000, 2816.000000, 2816.000000) / (4417.000000, 4417.000000, 4165.000000) // --> Vector info: d1 = 0.077290, 0.127264, 0.127265. Determinants: -12.593560, 0.000007, 35238.942369, -1764.000000 // --> Vector info: d2 = 0.262256, 0.262258, 2.062450. Determinants: -0.000585, 12.601345, -56121.118036, -1764.000000 ( 2816.000000 -15706.000000 -4165.000000 ) ( 2816.000000 -15706.000000 -4417.000000 ) ( 2809.000000 -15706.000000 -4417.000000 ) ( ( 0.007139 0.000000 -19.976725 ) ( 0.000000 -0.007144 31.814693 ) ) 04escapehouse/04wex4a 0 0 0 ( 2809.000000 -15702.000000 -4417.000000 ) ( 2816.000000 -15702.000000 -4417.000000 ) ( 2816.000000 -15702.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -15702.000000 -4417.000000 ) ( 2809.000000 -15706.000000 -4417.000000 ) ( 2816.000000 -15706.000000 -4417.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15702.000000 -4417.000000 ) ( 2816.000000 -15706.000000 -4417.000000 ) ( 2816.000000 -15706.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15702.000000 -4165.000000 ) ( 2816.000000 -15706.000000 -4165.000000 ) ( 2809.000000 -15706.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -15702.000000 -4165.000000 ) ( 2809.000000 -15706.000000 -4165.000000 ) ( 2809.000000 -15706.000000 -4417.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2544/1442) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (-15706.000000, -15846.000000, -15846.000000) / (1689.000000, 1689.000000, 2617.000000) // --> Vector info: d1 = 7.217121, 7.217120, 0.592120. Determinants: -0.000885, 927.500034, -2504209.825785, -129920.000000 // --> Vector info: d2 = 0.499514, 2.499311, 2.499294. Determinants: 1855.812384, 0.002404, 29082488.440335, -129920.000000 ( 2617.000000 -15846.000000 -4410.000000 ) ( 1689.000000 -15846.000000 -4410.000000 ) ( 1689.000000 -15706.000000 -4410.000000 ) ( ( 0.000000 -0.007139 19.275014 ) ( -0.014284 0.000000 -223.849203 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 1689.000000 -15706.000000 -4414.000000 ) ( 1689.000000 -15846.000000 -4414.000000 ) ( 2617.000000 -15846.000000 -4414.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1689.000000 -15706.000000 -4414.000000 ) ( 1689.000000 -15706.000000 -4410.000000 ) ( 1689.000000 -15846.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1689.000000 -15846.000000 -4414.000000 ) ( 1689.000000 -15846.000000 -4410.000000 ) ( 2617.000000 -15846.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2617.000000 -15846.000000 -4414.000000 ) ( 2617.000000 -15846.000000 -4410.000000 ) ( 2617.000000 -15706.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2617.000000 -15706.000000 -4414.000000 ) ( 2617.000000 -15706.000000 -4410.000000 ) ( 1689.000000 -15706.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2545/1443) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1689.000000, -1689.000000, -2617.000000) / (4410.000000, 4270.000000, 4270.000000) // --> Vector info: d1 = 1.484615, 0.484738, 0.439612. Determinants: -6.317635, -927.886277, 3888426.771212, -129920.000000 // --> Vector info: d2 = 6.816331, 6.823142, 0.198317. Determinants: -927.475568, 6.320303, -2479956.545725, -129920.000000 ( 2617.000000 -15846.000000 -4270.000000 ) ( 1689.000000 -15846.000000 -4270.000000 ) ( 1689.000000 -15846.000000 -4410.000000 ) ( ( 0.000049 0.007142 -29.929393 ) ( 0.007139 -0.000049 19.088335 ) ) 04escapehouse/04wex4a 0 0 0 ( 1689.000000 -15850.000000 -4410.000000 ) ( 1689.000000 -15850.000000 -4270.000000 ) ( 2617.000000 -15850.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1689.000000 -15850.000000 -4410.000000 ) ( 1689.000000 -15846.000000 -4410.000000 ) ( 1689.000000 -15846.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1689.000000 -15850.000000 -4270.000000 ) ( 1689.000000 -15846.000000 -4270.000000 ) ( 2617.000000 -15846.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2617.000000 -15850.000000 -4270.000000 ) ( 2617.000000 -15846.000000 -4270.000000 ) ( 2617.000000 -15846.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2617.000000 -15850.000000 -4410.000000 ) ( 2617.000000 -15846.000000 -4410.000000 ) ( 1689.000000 -15846.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2546/1444) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl2a]: 128.000000/64.000000 // --> Vector A/B: (-15846.000000, -15706.000000, -15706.000000) / (-1689.000000, -1689.000000, -2617.000000) // --> Vector info: d1 = 1.000000, 1.000000, 7.625000. Determinants: -0.000225, 927.500000, 1436623.970076, -129920.000000 // --> Vector info: d2 = 1.999802, 0.000000, 0.000004. Determinants: 1855.815865, 0.000525, 29147444.846442, -129920.000000 ( 2617.000000 -15706.000000 -4270.000000 ) ( 1689.000000 -15706.000000 -4270.000000 ) ( 1689.000000 -15846.000000 -4270.000000 ) ( ( 0.000000 -0.007139 -11.057758 ) ( -0.014284 0.000000 -224.349175 ) ) 04escapehouse/04fmtl2a 0 0 0 ( 1689.000000 -15846.000000 -4266.000000 ) ( 1689.000000 -15706.000000 -4266.000000 ) ( 2617.000000 -15706.000000 -4266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1689.000000 -15846.000000 -4266.000000 ) ( 1689.000000 -15846.000000 -4270.000000 ) ( 1689.000000 -15706.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1689.000000 -15706.000000 -4266.000000 ) ( 1689.000000 -15706.000000 -4270.000000 ) ( 2617.000000 -15706.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2617.000000 -15706.000000 -4266.000000 ) ( 2617.000000 -15706.000000 -4270.000000 ) ( 2617.000000 -15846.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2617.000000 -15846.000000 -4266.000000 ) ( 2617.000000 -15846.000000 -4270.000000 ) ( 1689.000000 -15846.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2547/1445) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-15706.000000, -15846.000000, -15846.000000) / (4270.000000, 4270.000000, 4410.000000) // --> Vector info: d1 = 0.499274, 0.490922, 1.490788. Determinants: -1.169185, -139.981108, 569570.346577, -19600.000000 // --> Vector info: d2 = 1.823751, 0.823891, 0.815539. Determinants: -139.980440, 1.169253, -2239271.035326, -19600.000000 ( 1689.000000 -15846.000000 -4410.000000 ) ( 1689.000000 -15846.000000 -4270.000000 ) ( 1689.000000 -15706.000000 -4270.000000 ) ( ( 0.000060 0.007142 -29.059712 ) ( 0.007142 -0.000060 114.248522 ) ) 04escapehouse/04wex4a 0 0 0 ( 1685.000000 -15706.000000 -4270.000000 ) ( 1685.000000 -15846.000000 -4270.000000 ) ( 1685.000000 -15846.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1685.000000 -15706.000000 -4270.000000 ) ( 1689.000000 -15706.000000 -4270.000000 ) ( 1689.000000 -15846.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1685.000000 -15846.000000 -4270.000000 ) ( 1689.000000 -15846.000000 -4270.000000 ) ( 1689.000000 -15846.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1685.000000 -15846.000000 -4410.000000 ) ( 1689.000000 -15846.000000 -4410.000000 ) ( 1689.000000 -15706.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1685.000000 -15706.000000 -4410.000000 ) ( 1689.000000 -15706.000000 -4410.000000 ) ( 1689.000000 -15706.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2549/1446) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2669.000000, 2669.000000, 2634.000000) / (4410.000000, 4270.000000, 4270.000000) // --> Vector info: d1 = 1.077271, 1.077267, 0.827289. Determinants: -34.996930, -0.000133, 88128.768724, -4900.000000 // --> Vector info: d2 = 0.312501, 1.312449, 1.312449. Determinants: -0.000100, 34.998212, -155873.101878, -4900.000000 ( 2634.000000 -15706.000000 -4270.000000 ) ( 2669.000000 -15706.000000 -4270.000000 ) ( 2669.000000 -15706.000000 -4410.000000 ) ( ( 0.007142 0.000000 -17.985463 ) ( 0.000000 -0.007142 31.810837 ) ) 04escapehouse/04wex4a 0 0 0 ( 2669.000000 -15702.000000 -4410.000000 ) ( 2669.000000 -15702.000000 -4270.000000 ) ( 2634.000000 -15702.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2669.000000 -15702.000000 -4410.000000 ) ( 2669.000000 -15706.000000 -4410.000000 ) ( 2669.000000 -15706.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2669.000000 -15702.000000 -4270.000000 ) ( 2669.000000 -15706.000000 -4270.000000 ) ( 2634.000000 -15706.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2634.000000 -15702.000000 -4270.000000 ) ( 2634.000000 -15706.000000 -4270.000000 ) ( 2634.000000 -15706.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2634.000000 -15702.000000 -4410.000000 ) ( 2634.000000 -15706.000000 -4410.000000 ) ( 2669.000000 -15706.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2550/1447) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2617.000000, 1829.000000, 1829.000000) / (4270.000000, 4270.000000, 4410.000000) // --> Vector info: d1 = 5.702291, 0.077291, 0.077291. Determinants: -787.500000, 0.000000, 1431810.808592, -110320.000000 // --> Vector info: d2 = 1.312450, 1.312450, 0.312501. Determinants: 0.000000, 787.959794, -3509377.794622, -110320.000000 ( 1829.000000 -15706.000000 -4410.000000 ) ( 1829.000000 -15706.000000 -4270.000000 ) ( 2617.000000 -15706.000000 -4270.000000 ) ( ( 0.007138 0.000000 -12.978706 ) ( 0.000000 -0.007142 31.810894 ) ) 04escapehouse/04wex4a 0 0 0 ( 2617.000000 -15702.000000 -4270.000000 ) ( 1829.000000 -15702.000000 -4270.000000 ) ( 1829.000000 -15702.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2617.000000 -15702.000000 -4270.000000 ) ( 2617.000000 -15706.000000 -4270.000000 ) ( 1829.000000 -15706.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1829.000000 -15702.000000 -4270.000000 ) ( 1829.000000 -15706.000000 -4270.000000 ) ( 1829.000000 -15706.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1829.000000 -15702.000000 -4410.000000 ) ( 1829.000000 -15706.000000 -4410.000000 ) ( 2617.000000 -15706.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2617.000000 -15702.000000 -4410.000000 ) ( 2617.000000 -15706.000000 -4410.000000 ) ( 2617.000000 -15706.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2551/1448) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2634.000000, 2617.000000, 2617.000000) / (4270.000000, 4270.000000, 4357.000000) // --> Vector info: d1 = 0.827289, 0.702290, 0.702290. Determinants: -10.874917, -0.000008, 27421.006301, -1479.000000 // --> Vector info: d2 = 1.312449, 1.312450, 0.687450. Determinants: 0.000103, 10.625000, -47310.133815, -1479.000000 ( 2617.000000 -15706.000000 -4357.000000 ) ( 2617.000000 -15706.000000 -4270.000000 ) ( 2634.000000 -15706.000000 -4270.000000 ) ( ( 0.007353 0.000000 -18.540234 ) ( 0.000000 -0.007184 31.987920 ) ) 04escapehouse/04wex4a 0 0 0 ( 2634.000000 -15702.000000 -4270.000000 ) ( 2617.000000 -15702.000000 -4270.000000 ) ( 2617.000000 -15702.000000 -4357.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2634.000000 -15702.000000 -4270.000000 ) ( 2634.000000 -15706.000000 -4270.000000 ) ( 2617.000000 -15706.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2617.000000 -15702.000000 -4270.000000 ) ( 2617.000000 -15706.000000 -4270.000000 ) ( 2617.000000 -15706.000000 -4357.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2617.000000 -15702.000000 -4357.000000 ) ( 2617.000000 -15706.000000 -4357.000000 ) ( 2634.000000 -15706.000000 -4357.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2634.000000 -15702.000000 -4357.000000 ) ( 2634.000000 -15706.000000 -4357.000000 ) ( 2634.000000 -15706.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2553/1449) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2617.000000, 2617.000000, 2634.000000) / (4375.000000, 4410.000000, 4410.000000) // --> Vector info: d1 = 0.702291, 0.702291, 0.827292. Determinants: -4.375017, 0.000000, 11031.555213, -595.000000 // --> Vector info: d2 = 0.562450, 0.312499, 0.312500. Determinants: -0.000024, 4.249165, -18924.691646, -595.000000 ( 2634.000000 -15706.000000 -4410.000000 ) ( 2617.000000 -15706.000000 -4410.000000 ) ( 2617.000000 -15706.000000 -4375.000000 ) ( ( 0.007353 0.000000 -18.540429 ) ( 0.000000 -0.007141 31.806204 ) ) 04escapehouse/04wex4a 0 0 0 ( 2617.000000 -15702.000000 -4375.000000 ) ( 2617.000000 -15702.000000 -4410.000000 ) ( 2634.000000 -15702.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2617.000000 -15702.000000 -4375.000000 ) ( 2617.000000 -15706.000000 -4375.000000 ) ( 2617.000000 -15706.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2617.000000 -15702.000000 -4410.000000 ) ( 2617.000000 -15706.000000 -4410.000000 ) ( 2634.000000 -15706.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2634.000000 -15702.000000 -4410.000000 ) ( 2634.000000 -15706.000000 -4410.000000 ) ( 2634.000000 -15706.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2634.000000 -15702.000000 -4375.000000 ) ( 2634.000000 -15706.000000 -4375.000000 ) ( 2617.000000 -15706.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2554/1450) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2617.000000, -2669.000000, -2669.000000) / (4270.000000, 4270.000000, 4410.000000) // --> Vector info: d1 = 0.437053, 0.434353, 1.434229. Determinants: -0.377912, -51.993528, 217841.625566, -7280.000000 // --> Vector info: d2 = 1.198716, 0.823750, 0.816552. Determinants: -52.495327, 0.374264, -147705.030887, -7280.000000 ( 2669.000000 -15846.000000 -4410.000000 ) ( 2669.000000 -15846.000000 -4270.000000 ) ( 2617.000000 -15846.000000 -4270.000000 ) ( ( 0.000052 0.007142 -29.923300 ) ( 0.007211 -0.000051 20.289153 ) ) 04escapehouse/04wex4a 0 0 0 ( 2617.000000 -15850.000000 -4270.000000 ) ( 2669.000000 -15850.000000 -4270.000000 ) ( 2669.000000 -15850.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2617.000000 -15850.000000 -4270.000000 ) ( 2617.000000 -15846.000000 -4270.000000 ) ( 2669.000000 -15846.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2669.000000 -15850.000000 -4270.000000 ) ( 2669.000000 -15846.000000 -4270.000000 ) ( 2669.000000 -15846.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2669.000000 -15850.000000 -4410.000000 ) ( 2669.000000 -15846.000000 -4410.000000 ) ( 2617.000000 -15846.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2617.000000 -15850.000000 -4410.000000 ) ( 2617.000000 -15846.000000 -4410.000000 ) ( 2617.000000 -15846.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2555/1451) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl2a]: 128.000000/64.000000 // --> Vector A/B: (-15706.000000, -15706.000000, -15846.000000) / (-2617.000000, -2669.000000, -2669.000000) // --> Vector info: d1 = 0.875005, 1.249979, 1.249979. Determinants: 0.000000, 52.496228, 131012.587850, -7280.000000 // --> Vector info: d2 = 0.000012, 0.000004, 1.999802. Determinants: 103.989487, -0.001111, 1633255.890122, -7280.000000 ( 2669.000000 -15846.000000 -4270.000000 ) ( 2669.000000 -15706.000000 -4270.000000 ) ( 2617.000000 -15706.000000 -4270.000000 ) ( ( 0.000000 -0.007211 -17.996235 ) ( -0.014284 0.000000 -224.348337 ) ) 04escapehouse/04fmtl2a 0 0 0 ( 2617.000000 -15706.000000 -4266.000000 ) ( 2669.000000 -15706.000000 -4266.000000 ) ( 2669.000000 -15846.000000 -4266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2617.000000 -15706.000000 -4266.000000 ) ( 2617.000000 -15706.000000 -4270.000000 ) ( 2669.000000 -15706.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2669.000000 -15706.000000 -4266.000000 ) ( 2669.000000 -15706.000000 -4270.000000 ) ( 2669.000000 -15846.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2669.000000 -15846.000000 -4266.000000 ) ( 2669.000000 -15846.000000 -4270.000000 ) ( 2617.000000 -15846.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2617.000000 -15846.000000 -4266.000000 ) ( 2617.000000 -15846.000000 -4270.000000 ) ( 2617.000000 -15706.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2556/1452) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (-15846.000000, -15846.000000, -15706.000000) / (2617.000000, 2669.000000, 2669.000000) // --> Vector info: d1 = 1.217131, 1.217130, 0.217231. Determinants: 51.994744, 0.000067, 815047.820159, -7280.000000 // --> Vector info: d2 = 0.499494, 1.249449, 1.249446. Determinants: 0.000149, -104.993726, 271134.624336, -7280.000000 ( 2669.000000 -15706.000000 -4410.000000 ) ( 2669.000000 -15846.000000 -4410.000000 ) ( 2617.000000 -15846.000000 -4410.000000 ) ( ( -0.007142 0.000000 -111.957118 ) ( 0.000000 0.014422 -37.243767 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 2617.000000 -15846.000000 -4414.000000 ) ( 2669.000000 -15846.000000 -4414.000000 ) ( 2669.000000 -15706.000000 -4414.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2617.000000 -15846.000000 -4414.000000 ) ( 2617.000000 -15846.000000 -4410.000000 ) ( 2669.000000 -15846.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2669.000000 -15846.000000 -4414.000000 ) ( 2669.000000 -15846.000000 -4410.000000 ) ( 2669.000000 -15706.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2669.000000 -15706.000000 -4414.000000 ) ( 2669.000000 -15706.000000 -4410.000000 ) ( 2617.000000 -15706.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2617.000000 -15706.000000 -4414.000000 ) ( 2617.000000 -15706.000000 -4410.000000 ) ( 2617.000000 -15846.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2558/1453) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-15846.000000, -15706.000000, -15706.000000) / (4454.000000, 4454.000000, 4410.000000) // --> Vector info: d1 = 1.000000, 1.999899, 1.999899. Determinants: -43.995542, 0.000000, -703313.351599, -6160.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.312500. Determinants: -0.000012, 43.750002, -194862.706030, -6160.000000 ( 2669.000000 -15706.000000 -4410.000000 ) ( 2669.000000 -15706.000000 -4454.000000 ) ( 2669.000000 -15846.000000 -4454.000000 ) ( ( 0.007142 0.000000 114.174245 ) ( 0.000000 -0.007102 31.633556 ) ) 04escapehouse/04wex4a 0 0 0 ( 2665.000000 -15846.000000 -4454.000000 ) ( 2665.000000 -15706.000000 -4454.000000 ) ( 2665.000000 -15706.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2665.000000 -15846.000000 -4454.000000 ) ( 2669.000000 -15846.000000 -4454.000000 ) ( 2669.000000 -15706.000000 -4454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2665.000000 -15706.000000 -4454.000000 ) ( 2669.000000 -15706.000000 -4454.000000 ) ( 2669.000000 -15706.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2665.000000 -15706.000000 -4410.000000 ) ( 2669.000000 -15706.000000 -4410.000000 ) ( 2669.000000 -15846.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2665.000000 -15846.000000 -4410.000000 ) ( 2669.000000 -15846.000000 -4410.000000 ) ( 2669.000000 -15846.000000 -4454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2559/1454) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2809.000000, 2669.000000, 2669.000000) / (4130.000000, 4130.000000, 4454.000000) // --> Vector info: d1 = 1.077290, 0.077267, 0.077236. Determinants: -324.007414, 0.004273, 861253.322098, -45360.000000 // --> Vector info: d2 = 3.312418, 3.312416, 0.999999. Determinants: -0.000387, 323.738392, -1487289.729370, -45360.000000 ( 2669.000000 -15706.000000 -4454.000000 ) ( 2669.000000 -15706.000000 -4130.000000 ) ( 2809.000000 -15706.000000 -4130.000000 ) ( ( 0.007143 0.000000 -18.987066 ) ( 0.000000 -0.007137 32.788574 ) ) 04escapehouse/04wex4a 0 0 0 ( 2809.000000 -15702.000000 -4130.000000 ) ( 2669.000000 -15702.000000 -4130.000000 ) ( 2669.000000 -15702.000000 -4454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -15702.000000 -4130.000000 ) ( 2809.000000 -15706.000000 -4130.000000 ) ( 2669.000000 -15706.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2669.000000 -15702.000000 -4130.000000 ) ( 2669.000000 -15706.000000 -4130.000000 ) ( 2669.000000 -15706.000000 -4454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2669.000000 -15702.000000 -4454.000000 ) ( 2669.000000 -15706.000000 -4454.000000 ) ( 2809.000000 -15706.000000 -4454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -15702.000000 -4454.000000 ) ( 2809.000000 -15706.000000 -4454.000000 ) ( 2809.000000 -15706.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2560/1455) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2669.000000, -2809.000000, -2809.000000) / (4130.000000, 4130.000000, 4454.000000) // --> Vector info: d1 = 0.434276, 0.426697, 2.739042. Determinants: -2.455700, -323.728303, 1310744.865869, -45360.000000 // --> Vector info: d2 = 1.831330, 0.831339, 0.813846. Determinants: -323.997218, 2.449055, -957932.314675, -45360.000000 ( 2809.000000 -15846.000000 -4454.000000 ) ( 2809.000000 -15846.000000 -4130.000000 ) ( 2669.000000 -15846.000000 -4130.000000 ) ( ( 0.000054 0.007137 -28.896492 ) ( 0.007143 -0.000054 21.118437 ) ) 04escapehouse/04wex4a 0 0 0 ( 2669.000000 -15850.000000 -4130.000000 ) ( 2809.000000 -15850.000000 -4130.000000 ) ( 2809.000000 -15850.000000 -4454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2669.000000 -15850.000000 -4130.000000 ) ( 2669.000000 -15846.000000 -4130.000000 ) ( 2809.000000 -15846.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -15850.000000 -4130.000000 ) ( 2809.000000 -15846.000000 -4130.000000 ) ( 2809.000000 -15846.000000 -4454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -15850.000000 -4454.000000 ) ( 2809.000000 -15846.000000 -4454.000000 ) ( 2669.000000 -15846.000000 -4454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2669.000000 -15850.000000 -4454.000000 ) ( 2669.000000 -15846.000000 -4454.000000 ) ( 2669.000000 -15846.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2561/1456) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (15846.000000, 15706.000000, 15706.000000) / (4130.000000, 4130.000000, 4165.000000) // --> Vector info: d1 = 0.426697, 0.419887, 0.669847. Determinants: -0.238357, -34.994527, 146213.584188, -4900.000000 // --> Vector info: d2 = 1.831341, 0.831468, 0.829765. Determinants: -34.995561, 0.238323, 544581.813084, -4900.000000 ( 2809.000000 -15706.000000 -4165.000000 ) ( 2809.000000 -15706.000000 -4130.000000 ) ( 2809.000000 -15846.000000 -4130.000000 ) ( ( 0.000049 0.007142 -29.839507 ) ( 0.007142 -0.000049 -111.139146 ) ) 04escapehouse/04wex4a 0 0 0 ( 2813.000000 -15846.000000 -4130.000000 ) ( 2813.000000 -15706.000000 -4130.000000 ) ( 2813.000000 -15706.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2813.000000 -15846.000000 -4130.000000 ) ( 2809.000000 -15846.000000 -4130.000000 ) ( 2809.000000 -15706.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2813.000000 -15706.000000 -4130.000000 ) ( 2809.000000 -15706.000000 -4130.000000 ) ( 2809.000000 -15706.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2813.000000 -15706.000000 -4165.000000 ) ( 2809.000000 -15706.000000 -4165.000000 ) ( 2809.000000 -15846.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2813.000000 -15846.000000 -4165.000000 ) ( 2809.000000 -15846.000000 -4165.000000 ) ( 2809.000000 -15846.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2564/1457) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (15706.000000, 15724.000000, 15706.000000) / (4445.000000, 4445.000000, 4417.000000) // --> Vector info: d1 = 0.971369, 1.077286, 1.077285. Determinants: -2.965675, 1.906488, 37614.986044, -504.000000 // --> Vector info: d2 = 0.092793, 0.026596, 0.262262. Determinants: 1.853534, 3.050437, -42717.562443, -504.000000 ( 2809.000000 -15706.000000 -4417.000000 ) ( 2809.000000 -15724.000000 -4445.000000 ) ( 2809.000000 -15706.000000 -4445.000000 ) ( ( 0.005884 -0.003783 -74.632909 ) ( -0.003678 -0.006052 84.757068 ) ) 04escapehouse/04wex4a 0 0 0 ( 2813.000000 -15706.000000 -4445.000000 ) ( 2813.000000 -15724.000000 -4445.000000 ) ( 2813.000000 -15706.000000 -4417.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2813.000000 -15706.000000 -4445.000000 ) ( 2809.000000 -15706.000000 -4445.000000 ) ( 2809.000000 -15724.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2813.000000 -15724.000000 -4445.000000 ) ( 2809.000000 -15724.000000 -4445.000000 ) ( 2809.000000 -15706.000000 -4417.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2813.000000 -15706.000000 -4417.000000 ) ( 2809.000000 -15706.000000 -4417.000000 ) ( 2809.000000 -15706.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2565/1458) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (15846.000000, 15724.000000, 15724.000000) / (4445.000000, 4445.000000, 4454.000000) // --> Vector info: d1 = 0.989509, 0.983627, 1.046035. Determinants: -0.052932, -7.613714, 33595.234855, -1098.000000 // --> Vector info: d2 = 1.812036, 0.937061, 0.936642. Determinants: -7.874768, 0.051193, 122566.408437, -1098.000000 ( 2809.000000 -15724.000000 -4454.000000 ) ( 2809.000000 -15724.000000 -4445.000000 ) ( 2809.000000 -15846.000000 -4445.000000 ) ( ( 0.000048 0.006934 -30.596753 ) ( 0.007172 -0.000047 -111.626966 ) ) 04escapehouse/04wex4a 0 0 0 ( 2813.000000 -15846.000000 -4445.000000 ) ( 2813.000000 -15724.000000 -4445.000000 ) ( 2813.000000 -15724.000000 -4454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2813.000000 -15846.000000 -4445.000000 ) ( 2809.000000 -15846.000000 -4445.000000 ) ( 2809.000000 -15724.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2813.000000 -15724.000000 -4445.000000 ) ( 2809.000000 -15724.000000 -4445.000000 ) ( 2809.000000 -15724.000000 -4454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2813.000000 -15724.000000 -4454.000000 ) ( 2809.000000 -15724.000000 -4454.000000 ) ( 2809.000000 -15846.000000 -4454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2813.000000 -15846.000000 -4454.000000 ) ( 2809.000000 -15846.000000 -4454.000000 ) ( 2809.000000 -15846.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2566/1459) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (15724.000000, 15706.000000, 15706.000000) / (4445.000000, 4445.000000, 4454.000000) // --> Vector info: d1 = 0.671135, 0.670343, 0.732750. Determinants: -0.007128, -1.123326, 4996.545448, -162.000000 // --> Vector info: d2 = 0.939172, 0.814272, 0.813876. Determinants: -1.124099, 0.007124, 17491.516212, -162.000000 ( 2809.000000 -15706.000000 -4454.000000 ) ( 2809.000000 -15706.000000 -4445.000000 ) ( 2809.000000 -15724.000000 -4445.000000 ) ( ( 0.000044 0.006934 -30.842873 ) ( 0.006939 -0.000044 -107.972322 ) ) 04escapehouse/04wex4a 0 0 0 ( 2813.000000 -15724.000000 -4445.000000 ) ( 2813.000000 -15706.000000 -4445.000000 ) ( 2813.000000 -15706.000000 -4454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2813.000000 -15724.000000 -4445.000000 ) ( 2809.000000 -15724.000000 -4445.000000 ) ( 2809.000000 -15706.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2813.000000 -15706.000000 -4445.000000 ) ( 2809.000000 -15706.000000 -4445.000000 ) ( 2809.000000 -15706.000000 -4454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2813.000000 -15706.000000 -4454.000000 ) ( 2809.000000 -15706.000000 -4454.000000 ) ( 2809.000000 -15724.000000 -4454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2813.000000 -15724.000000 -4454.000000 ) ( 2809.000000 -15724.000000 -4454.000000 ) ( 2809.000000 -15724.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2567/1460) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-15846.000000, -15706.000000, -15706.000000) / (2809.000000, 2809.000000, 2669.000000) // --> Vector info: d1 = 0.833165, 0.826828, 1.826828. Determinants: 0.887204, 140.000000, -395531.401794, -19600.000000 // --> Vector info: d2 = 1.811618, 0.811742, 0.805404. Determinants: 139.982643, -0.887336, 2185149.783509, -19600.000000 ( 2669.000000 -15706.000000 -4454.000000 ) ( 2809.000000 -15706.000000 -4454.000000 ) ( 2809.000000 -15846.000000 -4454.000000 ) ( ( -0.000045 -0.007143 20.180174 ) ( -0.007142 0.000045 -111.487234 ) ) 04escapehouse/04wex4a 0 0 0 ( 2809.000000 -15846.000000 -4458.000000 ) ( 2809.000000 -15706.000000 -4458.000000 ) ( 2669.000000 -15706.000000 -4458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -15846.000000 -4458.000000 ) ( 2809.000000 -15846.000000 -4454.000000 ) ( 2809.000000 -15706.000000 -4454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -15706.000000 -4458.000000 ) ( 2809.000000 -15706.000000 -4454.000000 ) ( 2669.000000 -15706.000000 -4454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2669.000000 -15706.000000 -4458.000000 ) ( 2669.000000 -15706.000000 -4454.000000 ) ( 2669.000000 -15846.000000 -4454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2669.000000 -15846.000000 -4458.000000 ) ( 2669.000000 -15846.000000 -4454.000000 ) ( 2809.000000 -15846.000000 -4454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2568/1461) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-15706.000000, -15706.000000, -15846.000000) / (4270.000000, 4130.000000, 4130.000000) // --> Vector info: d1 = 1.000000, 1.999968, 1.999968. Determinants: 0.000000, 139.995461, -617380.618203, -19600.000000 // --> Vector info: d2 = 0.000000, 0.000002, 0.999901. Determinants: 139.985848, 0.000263, 2198616.606710, -19600.000000 ( 2669.000000 -15846.000000 -4130.000000 ) ( 2669.000000 -15706.000000 -4130.000000 ) ( 2669.000000 -15706.000000 -4270.000000 ) ( ( 0.000000 -0.007143 31.499011 ) ( -0.007142 0.000000 -112.174317 ) ) 04escapehouse/04wex4a 0 0 0 ( 2665.000000 -15706.000000 -4270.000000 ) ( 2665.000000 -15706.000000 -4130.000000 ) ( 2665.000000 -15846.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2665.000000 -15706.000000 -4270.000000 ) ( 2669.000000 -15706.000000 -4270.000000 ) ( 2669.000000 -15706.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2665.000000 -15706.000000 -4130.000000 ) ( 2669.000000 -15706.000000 -4130.000000 ) ( 2669.000000 -15846.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2665.000000 -15846.000000 -4130.000000 ) ( 2669.000000 -15846.000000 -4130.000000 ) ( 2669.000000 -15846.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2665.000000 -15846.000000 -4270.000000 ) ( 2669.000000 -15846.000000 -4270.000000 ) ( 2669.000000 -15706.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2570/1462) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (15706.000000, 15706.000000, 15514.000000) / (4130.000000, 4095.000000, 4095.000000) // --> Vector info: d1 = 0.500137, 0.500138, 1.875245. Determinants: 48.128738, 0.000136, -759271.450914, -6720.000000 // --> Vector info: d2 = 0.375006, 0.125005, 0.125007. Determinants: 0.000092, -48.000183, 195719.274371, -6720.000000 ( 2809.000000 -15514.000000 -4095.000000 ) ( 2809.000000 -15706.000000 -4095.000000 ) ( 2809.000000 -15706.000000 -4130.000000 ) ( ( -0.007162 0.000000 112.986823 ) ( 0.000000 0.007143 -29.124892 ) ) 04escapehouse/04wex4b 0 0 0 ( 2813.000000 -15706.000000 -4130.000000 ) ( 2813.000000 -15706.000000 -4095.000000 ) ( 2813.000000 -15514.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2813.000000 -15706.000000 -4130.000000 ) ( 2809.000000 -15706.000000 -4130.000000 ) ( 2809.000000 -15706.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2813.000000 -15706.000000 -4095.000000 ) ( 2809.000000 -15706.000000 -4095.000000 ) ( 2809.000000 -15514.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2813.000000 -15514.000000 -4095.000000 ) ( 2809.000000 -15514.000000 -4095.000000 ) ( 2809.000000 -15514.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2813.000000 -15514.000000 -4130.000000 ) ( 2809.000000 -15514.000000 -4130.000000 ) ( 2809.000000 -15706.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2572/1463) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-15706.000000, -15706.000000, -15514.000000) / (4095.000000, 4130.000000, 4130.000000) // --> Vector info: d1 = 1.500139, 1.500138, 0.125026. Determinants: 48.128939, 0.000183, 745831.424513, -6720.000000 // --> Vector info: d2 = 0.125005, 0.375006, 0.375002. Determinants: 0.000125, -48.000091, 195722.302101, -6720.000000 ( 2669.000000 -15514.000000 -4130.000000 ) ( 2669.000000 -15706.000000 -4130.000000 ) ( 2669.000000 -15706.000000 -4095.000000 ) ( ( -0.007162 0.000000 -110.986819 ) ( 0.000000 0.007143 -29.125343 ) ) 04escapehouse/04wex4b 0 0 0 ( 2665.000000 -15706.000000 -4095.000000 ) ( 2665.000000 -15706.000000 -4130.000000 ) ( 2665.000000 -15514.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2665.000000 -15706.000000 -4095.000000 ) ( 2669.000000 -15706.000000 -4095.000000 ) ( 2669.000000 -15706.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2665.000000 -15706.000000 -4130.000000 ) ( 2669.000000 -15706.000000 -4130.000000 ) ( 2669.000000 -15514.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2665.000000 -15514.000000 -4130.000000 ) ( 2669.000000 -15514.000000 -4130.000000 ) ( 2669.000000 -15514.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2665.000000 -15514.000000 -4095.000000 ) ( 2669.000000 -15514.000000 -4095.000000 ) ( 2669.000000 -15706.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2573/1464) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (-15706.000000, -15706.000000, -15514.000000) / (2669.000000, 2809.000000, 2809.000000) // --> Vector info: d1 = 1.000000, 2.000022, 2.000022. Determinants: 0.000000, -192.004395, 485579.743065, -26880.000000 // --> Vector info: d2 = 0.999999, 0.999996, 3.750202. Determinants: -385.028838, 0.000573, -6074144.433760, -26880.000000 ( 2809.000000 -15514.000000 -4130.000000 ) ( 2809.000000 -15706.000000 -4130.000000 ) ( 2669.000000 -15706.000000 -4130.000000 ) ( ( 0.000000 0.007143 -18.064723 ) ( 0.014324 0.000000 225.972635 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 2669.000000 -15706.000000 -4134.000000 ) ( 2809.000000 -15706.000000 -4134.000000 ) ( 2809.000000 -15514.000000 -4134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2669.000000 -15706.000000 -4134.000000 ) ( 2669.000000 -15706.000000 -4130.000000 ) ( 2809.000000 -15706.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -15706.000000 -4134.000000 ) ( 2809.000000 -15706.000000 -4130.000000 ) ( 2809.000000 -15514.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -15514.000000 -4134.000000 ) ( 2809.000000 -15514.000000 -4130.000000 ) ( 2669.000000 -15514.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2669.000000 -15514.000000 -4134.000000 ) ( 2669.000000 -15514.000000 -4130.000000 ) ( 2669.000000 -15706.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2576/1465) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2242.000000, 2242.000000, 1829.000000) / (4529.000000, 4445.000000, 4445.000000) // --> Vector info: d1 = 1.433917, 0.833989, 0.805148. Determinants: -2.422685, -247.770225, 1077837.560649, -34692.000000 // --> Vector info: d2 = 3.004467, 3.010333, 0.060509. Determinants: -247.785164, 2.422484, 440331.939629, -34692.000000 ( 1829.000000 -14971.000000 -4445.000000 ) ( 2242.000000 -14971.000000 -4445.000000 ) ( 2242.000000 -14971.000000 -4529.000000 ) ( ( 0.000070 0.007142 -31.068764 ) ( 0.007142 -0.000070 -12.692608 ) ) 04escapehouse/04wex4a 0 0 0 ( 2242.000000 -14967.000000 -4529.000000 ) ( 2242.000000 -14967.000000 -4445.000000 ) ( 1829.000000 -14967.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2242.000000 -14967.000000 -4529.000000 ) ( 2242.000000 -14971.000000 -4529.000000 ) ( 2242.000000 -14971.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2242.000000 -14967.000000 -4445.000000 ) ( 2242.000000 -14971.000000 -4445.000000 ) ( 1829.000000 -14971.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1829.000000 -14967.000000 -4445.000000 ) ( 1829.000000 -14971.000000 -4445.000000 ) ( 1829.000000 -14971.000000 -4479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1829.000000 -14967.000000 -4479.000000 ) ( 1829.000000 -14971.000000 -4479.000000 ) ( 2242.000000 -14971.000000 -4529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2577/1466) # points: 4 { brushDef { // Surface normal: -0.000291, 0.841178, -0.540758 // RotY/Z : 0.571337 / 1.571142. Vector texS/T: (-1.000000, -0.000346, 0.000000) / (0.000187, -0.540758, -0.841178) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2236.667801, -2236.649123, -1823.660216) / (12075.235170, 12175.095070, 12115.654653) // --> Vector info: d1 = 0.999983, 0.289587, 0.708723. Determinants: 0.371374, 293.393738, -3583209.198244, -41242.141215 // --> Vector info: d2 = 2.999997, 2.999996, 0.050020. Determinants: 294.584404, -0.054414, 535818.202940, -41242.141215 ( 1829.000000 -15437.000000 -4479.000000 ) ( 2242.000000 -15469.000000 -4529.000000 ) ( 2242.000000 -15415.000000 -4445.000000 ) ( ( -0.000009 -0.007114 86.882230 ) ( -0.007143 0.000001 -12.992007 ) ) 04escapehouse/04wex4a 0 0 0 ( 2242.001164 -15418.364714 -4442.836970 ) ( 2242.001164 -15472.364714 -4526.836970 ) ( 1829.001164 -15440.364714 -4476.836970 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2242.001164 -15418.364714 -4442.836970 ) ( 2242.000000 -15415.000000 -4445.000000 ) ( 2242.000000 -15469.000000 -4529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2242.001164 -15472.364714 -4526.836970 ) ( 2242.000000 -15469.000000 -4529.000000 ) ( 1829.000000 -15437.000000 -4479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1829.001164 -15440.364714 -4476.836970 ) ( 1829.000000 -15437.000000 -4479.000000 ) ( 1829.000000 -15415.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1829.001164 -15418.364714 -4442.836970 ) ( 1829.000000 -15415.000000 -4445.000000 ) ( 2242.000000 -15415.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2581/1467) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (-14971.000000, -15415.000000, -15437.000000) / (4445.000000, 4445.000000, 4479.000000) // --> Vector info: d1 = 1.217122, 1.217122, 0.971136. Determinants: 0.000000, 109.217777, -503846.693934, -15096.000000 // --> Vector info: d2 = 0.000004, 6.345009, 6.656956. Determinants: 215.730171, 1.085698, 3224870.404980, -15096.000000 ( 1829.000000 -15437.000000 -4479.000000 ) ( 1829.000000 -15415.000000 -4445.000000 ) ( 1829.000000 -14971.000000 -4445.000000 ) ( ( 0.000000 -0.007235 33.376172 ) ( -0.014291 -0.000072 -213.624166 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 1825.000000 -14971.000000 -4445.000000 ) ( 1825.000000 -15415.000000 -4445.000000 ) ( 1825.000000 -15437.000000 -4479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1825.000000 -14971.000000 -4445.000000 ) ( 1829.000000 -14971.000000 -4445.000000 ) ( 1829.000000 -15415.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1825.000000 -15415.000000 -4445.000000 ) ( 1829.000000 -15415.000000 -4445.000000 ) ( 1829.000000 -15437.000000 -4479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1825.000000 -15437.000000 -4479.000000 ) ( 1829.000000 -15437.000000 -4479.000000 ) ( 1829.000000 -14971.000000 -4479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1825.000000 -14971.000000 -4479.000000 ) ( 1829.000000 -14971.000000 -4479.000000 ) ( 1829.000000 -14971.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2583/1468) # points: 4 { brushDef { // Surface normal: 0.000000, 0.849359, -0.527816 // RotY/Z : 0.556027 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.527816, -0.849359) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2242.000000, -2242.000000, -1829.000000) / (11746.851098, 11911.681314, 11911.681314) // --> Vector info: d1 = 2.179292, 0.999993, 1.000001. Determinants: -0.001267, 487.050216, -5869664.225885, -68074.879074 // --> Vector info: d2 = 3.000000, 2.999996, 0.050020. Determinants: 486.245292, 0.001281, 885922.293602, -68074.879074 ( 1829.000000 -15415.000000 -4445.000000 ) ( 2242.000000 -15415.000000 -4445.000000 ) ( 2242.000000 -15328.000000 -4305.000000 ) ( ( 0.000000 -0.007155 86.223645 ) ( -0.007143 0.000000 -13.013939 ) ) 04escapehouse/04wex4a 0 0 0 ( 2242.000000 -15331.397435 -4302.888737 ) ( 2242.000000 -15418.397435 -4442.888737 ) ( 1829.000000 -15418.397435 -4442.888737 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2242.000000 -15331.397435 -4302.888737 ) ( 2242.000000 -15328.000000 -4305.000000 ) ( 2242.000000 -15415.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2242.000000 -15418.397435 -4442.888737 ) ( 2242.000000 -15415.000000 -4445.000000 ) ( 1829.000000 -15415.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1829.000000 -15418.397435 -4442.888737 ) ( 1829.000000 -15415.000000 -4445.000000 ) ( 1829.000000 -15328.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1829.000000 -15331.397435 -4302.888737 ) ( 1829.000000 -15328.000000 -4305.000000 ) ( 2242.000000 -15328.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2585/1469) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2242.000000, 2242.000000, 1829.000000) / (4445.000000, 3916.000000, 3916.000000) // --> Vector info: d1 = 3.833991, 0.058010, 0.028029. Determinants: -15.859515, -1559.480130, 6129807.454613, -218477.000000 // --> Vector info: d2 = 3.010565, 3.048942, 0.099130. Determinants: -1560.450259, 15.849620, 2770338.750785, -218477.000000 ( 1829.000000 -14971.000000 -3916.000000 ) ( 2242.000000 -14971.000000 -3916.000000 ) ( 2242.000000 -14971.000000 -4445.000000 ) ( ( 0.000073 0.007138 -28.056992 ) ( 0.007142 -0.000073 -12.680231 ) ) 04escapehouse/04wex4a 0 0 0 ( 2242.000000 -14967.000000 -4445.000000 ) ( 2242.000000 -14967.000000 -3916.000000 ) ( 1829.000000 -14967.000000 -3916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2242.000000 -14967.000000 -4445.000000 ) ( 2242.000000 -14971.000000 -4445.000000 ) ( 2242.000000 -14971.000000 -3916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2242.000000 -14967.000000 -3916.000000 ) ( 2242.000000 -14971.000000 -3916.000000 ) ( 1829.000000 -14971.000000 -3916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1829.000000 -14967.000000 -3916.000000 ) ( 1829.000000 -14971.000000 -3916.000000 ) ( 1829.000000 -14971.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1829.000000 -14967.000000 -4445.000000 ) ( 1829.000000 -14971.000000 -4445.000000 ) ( 2242.000000 -14971.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2586/1470) # points: 4 { brushDef { // Surface normal: 0.000000, 0.848121, -0.529803 // RotY/Z : 0.558368 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.529803, -0.848121) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2242.000000, -2242.000000, -1829.000000) / (11313.318390, 11771.979485, 11771.979485) // --> Vector info: d1 = 3.453068, 0.179292, 0.179296. Determinants: -0.001530, 1352.069265, -15950497.896585, -189427.032205 // --> Vector info: d2 = 3.000003, 2.999999, 0.050022. Determinants: 1353.039645, 0.001575, 2465215.432300, -189427.032205 ( 1829.000000 -15328.000000 -4305.000000 ) ( 2242.000000 -15328.000000 -4305.000000 ) ( 2242.000000 -15085.000000 -3916.000000 ) ( ( 0.000000 -0.007138 84.203916 ) ( -0.007143 0.000000 -13.014064 ) ) 04escapehouse/04wex4a 0 0 0 ( 2242.000000 -15088.392483 -3913.880788 ) ( 2242.000000 -15331.392483 -4302.880788 ) ( 1829.000000 -15331.392483 -4302.880788 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2242.000000 -15088.392483 -3913.880788 ) ( 2242.000000 -15085.000000 -3916.000000 ) ( 2242.000000 -15328.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2242.000000 -15331.392483 -4302.880788 ) ( 2242.000000 -15328.000000 -4305.000000 ) ( 1829.000000 -15328.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1829.000000 -15331.392483 -4302.880788 ) ( 1829.000000 -15328.000000 -4305.000000 ) ( 1829.000000 -15085.000000 -3916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1829.000000 -15088.392483 -3913.880788 ) ( 1829.000000 -15085.000000 -3916.000000 ) ( 2242.000000 -15085.000000 -3916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2587/1471) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-14971.000000, -15085.000000, -15085.000000) / (-2242.000000, -2242.000000, -1829.000000) // --> Vector info: d1 = 1.911044, 2.637340, 1.316843. Determinants: 299.960229, 150.536662, 4738232.023511, -47082.000000 // --> Vector info: d2 = 0.884399, 1.611679, 6.886518. Determinants: 300.366498, -601.331692, 3106961.894281, -47082.000000 ( 1829.000000 -15085.000000 -3916.000000 ) ( 2242.000000 -15085.000000 -3916.000000 ) ( 2242.000000 -14971.000000 -3916.000000 ) ( ( -0.006371 -0.003197 -100.637866 ) ( -0.006380 0.012772 -65.990440 ) ) 04escapehouse/04wex5b 0 0 0 ( 2242.000000 -14971.000000 -3912.000000 ) ( 2242.000000 -15085.000000 -3912.000000 ) ( 1829.000000 -15085.000000 -3912.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2242.000000 -14971.000000 -3912.000000 ) ( 2242.000000 -14971.000000 -3916.000000 ) ( 2242.000000 -15085.000000 -3916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2242.000000 -15085.000000 -3912.000000 ) ( 2242.000000 -15085.000000 -3916.000000 ) ( 1829.000000 -15085.000000 -3916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1829.000000 -15085.000000 -3912.000000 ) ( 1829.000000 -15085.000000 -3916.000000 ) ( 1829.000000 -14971.000000 -3916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1829.000000 -14971.000000 -3912.000000 ) ( 1829.000000 -14971.000000 -3916.000000 ) ( 2242.000000 -14971.000000 -3916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2589/1472) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1829.000000, 1689.000000, 1689.000000) / (3916.000000, 3916.000000, 4445.000000) // --> Vector info: d1 = 0.029151, 0.019757, 3.795768. Determinants: -4.969765, -528.641605, 2077091.267868, -74060.000000 // --> Vector info: d2 = 1.097428, 0.097476, 0.061999. Determinants: -528.974777, 4.966702, 866769.737525, -74060.000000 ( 1689.000000 -14971.000000 -4445.000000 ) ( 1689.000000 -14971.000000 -3916.000000 ) ( 1829.000000 -14971.000000 -3916.000000 ) ( ( 0.000067 0.007138 -28.046061 ) ( 0.007143 -0.000067 -11.703615 ) ) 04escapehouse/04wex4a 0 0 0 ( 1829.000000 -14967.000000 -3916.000000 ) ( 1689.000000 -14967.000000 -3916.000000 ) ( 1689.000000 -14967.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1829.000000 -14967.000000 -3916.000000 ) ( 1829.000000 -14971.000000 -3916.000000 ) ( 1689.000000 -14971.000000 -3916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1689.000000 -14967.000000 -3916.000000 ) ( 1689.000000 -14971.000000 -3916.000000 ) ( 1689.000000 -14971.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1689.000000 -14967.000000 -4445.000000 ) ( 1689.000000 -14971.000000 -4445.000000 ) ( 1829.000000 -14971.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1829.000000 -14967.000000 -4445.000000 ) ( 1829.000000 -14971.000000 -4445.000000 ) ( 1829.000000 -14971.000000 -3916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2590/1473) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-15085.000000, -15085.000000, -14971.000000) / (-1829.000000, -1689.000000, -1689.000000) // --> Vector info: d1 = 1.316836, 0.869136, 0.142869. Determinants: 101.677428, 51.037829, 1606135.488791, -15960.000000 // --> Vector info: d2 = 0.886526, 2.674551, 1.947157. Determinants: 101.835175, -203.834839, 1149220.741781, -15960.000000 ( 1689.000000 -14971.000000 -3916.000000 ) ( 1689.000000 -15085.000000 -3916.000000 ) ( 1829.000000 -15085.000000 -3916.000000 ) ( ( -0.006371 -0.003198 -100.635056 ) ( -0.006381 0.012772 -72.006312 ) ) 04escapehouse/04wex5b 0 0 0 ( 1829.000000 -15085.000000 -3912.000000 ) ( 1689.000000 -15085.000000 -3912.000000 ) ( 1689.000000 -14971.000000 -3912.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1829.000000 -15085.000000 -3912.000000 ) ( 1829.000000 -15085.000000 -3916.000000 ) ( 1689.000000 -15085.000000 -3916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1689.000000 -15085.000000 -3912.000000 ) ( 1689.000000 -15085.000000 -3916.000000 ) ( 1689.000000 -14971.000000 -3916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1689.000000 -14971.000000 -3912.000000 ) ( 1689.000000 -14971.000000 -3916.000000 ) ( 1829.000000 -14971.000000 -3916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1829.000000 -14971.000000 -3912.000000 ) ( 1829.000000 -14971.000000 -3916.000000 ) ( 1829.000000 -15085.000000 -3916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2591/1474) # points: 4 { brushDef { // Surface normal: 0.000000, 0.848121, -0.529803 // RotY/Z : 0.558368 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.529803, -0.848121) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1689.000000, -1689.000000, -1829.000000) / (11771.979485, 11313.318390, 11313.318390) // --> Vector info: d1 = 0.179296, 3.453071, 3.453070. Determinants: -0.000437, 458.328565, -5406948.229246, -64212.553290 // --> Vector info: d2 = 0.050022, 0.050026, 1.050023. Determinants: 458.659783, 0.000534, 771458.042575, -64212.553290 ( 1829.000000 -15085.000000 -3916.000000 ) ( 1689.000000 -15085.000000 -3916.000000 ) ( 1689.000000 -15328.000000 -4305.000000 ) ( ( 0.000000 -0.007138 84.203913 ) ( -0.007143 0.000000 -12.014131 ) ) 04escapehouse/04wex4a 0 0 0 ( 1689.000000 -15331.392483 -4302.880788 ) ( 1689.000000 -15088.392483 -3913.880788 ) ( 1829.000000 -15088.392483 -3913.880788 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1689.000000 -15331.392483 -4302.880788 ) ( 1689.000000 -15328.000000 -4305.000000 ) ( 1689.000000 -15085.000000 -3916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1689.000000 -15088.392483 -3913.880788 ) ( 1689.000000 -15085.000000 -3916.000000 ) ( 1829.000000 -15085.000000 -3916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1829.000000 -15088.392483 -3913.880788 ) ( 1829.000000 -15085.000000 -3916.000000 ) ( 1829.000000 -15328.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1829.000000 -15331.392483 -4302.880788 ) ( 1829.000000 -15328.000000 -4305.000000 ) ( 1689.000000 -15328.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2592/1475) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-15415.000000, -14971.000000, -14971.000000) / (4445.000000, 4445.000000, 3916.000000) // --> Vector info: d1 = 3.767190, 3.795770, 0.019743. Determinants: -15.118671, -1676.555867, 6334413.997237, -234876.000000 // --> Vector info: d2 = 0.889634, 4.061996, 4.096014. Determinants: -1678.179924, 15.103798, -26145233.499167, -234876.000000 ( 1689.000000 -14971.000000 -3916.000000 ) ( 1689.000000 -14971.000000 -4445.000000 ) ( 1689.000000 -15415.000000 -4445.000000 ) ( ( 0.000064 0.007138 -26.969184 ) ( 0.007145 -0.000064 111.315049 ) ) 04escapehouse/04wex4a 0 0 0 ( 1685.000000 -15415.000000 -4445.000000 ) ( 1685.000000 -14971.000000 -4445.000000 ) ( 1685.000000 -14971.000000 -3916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1685.000000 -15415.000000 -4445.000000 ) ( 1689.000000 -15415.000000 -4445.000000 ) ( 1689.000000 -14971.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1685.000000 -14971.000000 -4445.000000 ) ( 1689.000000 -14971.000000 -4445.000000 ) ( 1689.000000 -14971.000000 -3916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1685.000000 -14971.000000 -3916.000000 ) ( 1689.000000 -14971.000000 -3916.000000 ) ( 1689.000000 -15085.000000 -3916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1685.000000 -15085.000000 -3916.000000 ) ( 1689.000000 -15085.000000 -3916.000000 ) ( 1689.000000 -15415.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2593/1476) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (-14971.000000, -14971.000000, -15415.000000) / (1829.000000, 1689.000000, 1689.000000) // --> Vector info: d1 = 0.217122, 1.217122, 1.217122. Determinants: 0.000000, 444.000000, -825572.308376, -62160.000000 // --> Vector info: d2 = 0.000004, 0.000004, 6.345009. Determinants: 888.300704, 0.000000, 13298749.608213, -62160.000000 ( 1689.000000 -15415.000000 -4445.000000 ) ( 1689.000000 -14971.000000 -4445.000000 ) ( 1829.000000 -14971.000000 -4445.000000 ) ( ( 0.000000 -0.007143 13.281408 ) ( -0.014291 0.000000 -213.943848 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 1829.000000 -14971.000000 -4449.000000 ) ( 1689.000000 -14971.000000 -4449.000000 ) ( 1689.000000 -15415.000000 -4449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1829.000000 -14971.000000 -4449.000000 ) ( 1829.000000 -14971.000000 -4445.000000 ) ( 1689.000000 -14971.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1689.000000 -14971.000000 -4449.000000 ) ( 1689.000000 -14971.000000 -4445.000000 ) ( 1689.000000 -15415.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1689.000000 -15415.000000 -4449.000000 ) ( 1689.000000 -15415.000000 -4445.000000 ) ( 1829.000000 -15415.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1829.000000 -15415.000000 -4449.000000 ) ( 1829.000000 -15415.000000 -4445.000000 ) ( 1829.000000 -14971.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2596/1477) # points: 4 { brushDef { // Surface normal: -0.989359, 0.145494, 0.000000 // RotY/Z : 0.000000 / 2.995580. Vector texS/T: (-0.145494, -0.989359, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (14873.617858, 14873.617858, 14839.252177) / (4095.000000, 3990.000000, 3990.000000) // --> Vector info: d1 = 0.911245, 0.911279, 1.161292. Determinants: 26.251302, 0.001164, -393744.731195, -3608.396458 // --> Vector info: d2 = 1.499822, 0.749819, 0.749830. Determinants: 0.001183, -25.774359, 100116.453753, -3608.396458 ( 4013.000000 -15589.000000 -3990.000000 ) ( 4008.000000 -15623.000000 -3990.000000 ) ( 4008.000000 -15623.000000 -4095.000000 ) ( ( -0.007275 0.000000 109.119033 ) ( 0.000000 0.007143 -27.745414 ) ) 04escapehouse/04wex4b 0 0 0 ( 4011.957437 -15623.581976 -4095.000000 ) ( 4011.957437 -15623.581976 -3990.000000 ) ( 4016.957437 -15589.581976 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4011.957437 -15623.581976 -4095.000000 ) ( 4008.000000 -15623.000000 -4095.000000 ) ( 4008.000000 -15623.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4011.957437 -15623.581976 -3990.000000 ) ( 4008.000000 -15623.000000 -3990.000000 ) ( 4013.000000 -15589.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4016.957437 -15589.581976 -3990.000000 ) ( 4013.000000 -15589.000000 -3990.000000 ) ( 4013.000000 -15589.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4016.957437 -15589.581976 -4095.000000 ) ( 4013.000000 -15589.000000 -4095.000000 ) ( 4008.000000 -15623.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2597/1478) # points: 4 { brushDef { // Surface normal: 0.993151, -0.116841, 0.000000 // RotY/Z : 0.000000 / -0.117109. Vector texS/T: (0.116841, 0.993151, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-15002.591450, -15002.591450, -15036.825935) / (4095.000000, 3990.000000, 3990.000000) // --> Vector info: d1 = 0.830313, 0.830313, 1.080300. Determinants: 26.248674, 0.000000, 390813.465885, -3594.620981 // --> Vector info: d2 = 1.500012, 0.750010, 0.750010. Determinants: 0.000000, -25.675962, 99751.088523, -3594.620981 ( 3523.000000 -15555.000000 -3990.000000 ) ( 3527.000000 -15521.000000 -3990.000000 ) ( 3527.000000 -15521.000000 -4095.000000 ) ( ( -0.007302 0.000000 -108.721745 ) ( 0.000000 0.007143 -27.750099 ) ) 04escapehouse/04wex4b 0 0 0 ( 3523.027398 -15520.532635 -4095.000000 ) ( 3523.027398 -15520.532635 -3990.000000 ) ( 3519.027398 -15554.532635 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3523.027398 -15520.532635 -4095.000000 ) ( 3527.000000 -15521.000000 -4095.000000 ) ( 3527.000000 -15521.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3523.027398 -15520.532635 -3990.000000 ) ( 3527.000000 -15521.000000 -3990.000000 ) ( 3523.000000 -15555.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3519.027398 -15554.532635 -3990.000000 ) ( 3523.000000 -15555.000000 -3990.000000 ) ( 3523.000000 -15555.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3519.027398 -15554.532635 -4095.000000 ) ( 3523.000000 -15555.000000 -4095.000000 ) ( 3527.000000 -15521.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2598/1479) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-15623.000000, -15589.000000, -15521.000000) / (4008.000000, 4013.000000, 3527.000000) // --> Vector info: d1 = 4.309789, 4.309830, 0.809772. Determinants: 17.480592, -119.004726, 677389.938086, -16864.000000 // --> Vector info: d2 = 0.249997, 0.500009, 0.500009. Determinants: -121.505969, -17.000835, -1834364.347343, -16864.000000 ( 3527.000000 -15521.000000 -4095.000000 ) ( 4013.000000 -15589.000000 -4095.000000 ) ( 4008.000000 -15623.000000 -4095.000000 ) ( ( -0.001037 0.007057 -40.167809 ) ( 0.007205 0.001008 108.773977 ) ) 04escapehouse/04wex4b 0 0 0 ( 4008.000000 -15623.000000 -4099.000000 ) ( 4013.000000 -15589.000000 -4099.000000 ) ( 3527.000000 -15521.000000 -4099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4008.000000 -15623.000000 -4099.000000 ) ( 4008.000000 -15623.000000 -4095.000000 ) ( 4013.000000 -15589.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4013.000000 -15589.000000 -4099.000000 ) ( 4013.000000 -15589.000000 -4095.000000 ) ( 3527.000000 -15521.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3527.000000 -15521.000000 -4099.000000 ) ( 3527.000000 -15521.000000 -4095.000000 ) ( 3523.000000 -15555.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3523.000000 -15555.000000 -4099.000000 ) ( 3523.000000 -15555.000000 -4095.000000 ) ( 4008.000000 -15623.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2600/1480) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-15589.000000, -15623.000000, -15555.000000) / (-4013.000000, -4008.000000, -3523.000000) // --> Vector info: d1 = 0.630744, 0.878594, 0.421212. Determinants: 122.494478, -1.302858, 1893722.632735, -16830.000000 // --> Vector info: d2 = 0.523299, 0.556009, 4.025837. Determinants: -1.484754, -120.198425, -514309.238660, -16830.000000 ( 3523.000000 -15555.000000 -3990.000000 ) ( 4008.000000 -15623.000000 -3990.000000 ) ( 4013.000000 -15589.000000 -3990.000000 ) ( ( -0.007278 0.000077 -112.520656 ) ( 0.000088 0.007142 30.559075 ) ) 04escapehouse/04wex4a 0 0 0 ( 4013.000000 -15589.000000 -3986.000000 ) ( 4008.000000 -15623.000000 -3986.000000 ) ( 3523.000000 -15555.000000 -3986.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4013.000000 -15589.000000 -3986.000000 ) ( 4013.000000 -15589.000000 -3990.000000 ) ( 4008.000000 -15623.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4008.000000 -15623.000000 -3986.000000 ) ( 4008.000000 -15623.000000 -3990.000000 ) ( 3523.000000 -15555.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3523.000000 -15555.000000 -3986.000000 ) ( 3523.000000 -15555.000000 -3990.000000 ) ( 3527.000000 -15521.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3527.000000 -15521.000000 -3986.000000 ) ( 3527.000000 -15521.000000 -3990.000000 ) ( 4013.000000 -15589.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2602/1481) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (15549.000000, 15549.000000, 15514.000000) / (4095.000000, 3990.000000, 3990.000000) // --> Vector info: d1 = 0.998220, 0.998222, 1.248228. Determinants: 26.250576, 0.000083, -411839.003939, -3675.000000 // --> Vector info: d2 = 1.500008, 0.750005, 0.750006. Determinants: 0.000069, -26.250100, 101980.559915, -3675.000000 ( 3306.000000 -15514.000000 -3990.000000 ) ( 3306.000000 -15549.000000 -3990.000000 ) ( 3306.000000 -15549.000000 -4095.000000 ) ( ( -0.007143 0.000000 112.065035 ) ( 0.000000 0.007143 -27.749812 ) ) 04escapehouse/04wex4b 0 0 0 ( 3310.000000 -15549.000000 -4095.000000 ) ( 3310.000000 -15549.000000 -3990.000000 ) ( 3310.000000 -15514.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3310.000000 -15549.000000 -4095.000000 ) ( 3306.000000 -15549.000000 -4095.000000 ) ( 3306.000000 -15549.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3310.000000 -15549.000000 -3990.000000 ) ( 3306.000000 -15549.000000 -3990.000000 ) ( 3306.000000 -15514.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3310.000000 -15514.000000 -3990.000000 ) ( 3306.000000 -15514.000000 -3990.000000 ) ( 3306.000000 -15514.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3310.000000 -15514.000000 -4095.000000 ) ( 3306.000000 -15514.000000 -4095.000000 ) ( 3306.000000 -15549.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2604/1482) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-15549.000000, -15514.000000, -15514.000000) / (3306.000000, 3306.000000, 2816.000000) // --> Vector info: d1 = 0.000000, 0.000000, 3.499930. Determinants: 0.000000, 122.497547, -404976.889452, -17150.000000 // --> Vector info: d2 = 0.468752, 0.218746, 0.218746. Determinants: 122.502802, 0.000000, 1896756.976021, -17150.000000 ( 2816.000000 -15514.000000 -4095.000000 ) ( 3306.000000 -15514.000000 -4095.000000 ) ( 3306.000000 -15549.000000 -4095.000000 ) ( ( 0.000000 -0.007143 23.613813 ) ( -0.007143 0.000000 -110.598074 ) ) 04escapehouse/04wex4b 0 0 0 ( 3306.000000 -15549.000000 -4099.000000 ) ( 3306.000000 -15514.000000 -4099.000000 ) ( 2816.000000 -15514.000000 -4099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3306.000000 -15549.000000 -4099.000000 ) ( 3306.000000 -15549.000000 -4095.000000 ) ( 3306.000000 -15514.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3306.000000 -15514.000000 -4099.000000 ) ( 3306.000000 -15514.000000 -4095.000000 ) ( 2816.000000 -15514.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15514.000000 -4099.000000 ) ( 2816.000000 -15514.000000 -4095.000000 ) ( 2816.000000 -15549.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15549.000000 -4099.000000 ) ( 2816.000000 -15549.000000 -4095.000000 ) ( 3306.000000 -15549.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2606/1483) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-15514.000000, -15549.000000, -15549.000000) / (-3306.000000, -3306.000000, -2816.000000) // --> Vector info: d1 = 0.126596, 0.376602, 0.375418. Determinants: 122.502802, 0.041423, 1898474.295828, -17150.000000 // --> Vector info: d2 = 0.574562, 0.574647, 4.074576. Determinants: 0.041474, -122.497538, -414187.174753, -17150.000000 ( 2816.000000 -15549.000000 -3990.000000 ) ( 3306.000000 -15549.000000 -3990.000000 ) ( 3306.000000 -15514.000000 -3990.000000 ) ( ( -0.007143 -0.000002 -110.698210 ) ( -0.000002 0.007143 24.150856 ) ) 04escapehouse/04wex4a 0 0 0 ( 3306.000000 -15514.000000 -3986.000000 ) ( 3306.000000 -15549.000000 -3986.000000 ) ( 2816.000000 -15549.000000 -3986.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3306.000000 -15514.000000 -3986.000000 ) ( 3306.000000 -15514.000000 -3990.000000 ) ( 3306.000000 -15549.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3306.000000 -15549.000000 -3986.000000 ) ( 3306.000000 -15549.000000 -3990.000000 ) ( 2816.000000 -15549.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15549.000000 -3986.000000 ) ( 2816.000000 -15549.000000 -3990.000000 ) ( 2816.000000 -15514.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15514.000000 -3986.000000 ) ( 2816.000000 -15514.000000 -3990.000000 ) ( 3306.000000 -15514.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2608/1484) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-15916.000000, -15899.000000, -15514.000000) / (-2816.000000, -2809.000000, -2809.000000) // --> Vector info: d1 = 3.000055, 2.875057, 0.125415. Determinants: 19.247493, 1.380354, 302145.029983, -2695.000000 // --> Vector info: d2 = 0.075007, 0.124933, 0.124001. Determinants: 0.006524, -19.237329, -54270.633260, -2695.000000 ( 2809.000000 -15514.000000 -3990.000000 ) ( 2809.000000 -15899.000000 -3990.000000 ) ( 2816.000000 -15916.000000 -3990.000000 ) ( ( -0.007142 -0.000512 -112.113184 ) ( -0.000002 0.007138 20.137526 ) ) 04escapehouse/04wex4a 0 0 0 ( 2816.000000 -15916.000000 -3986.000000 ) ( 2809.000000 -15899.000000 -3986.000000 ) ( 2809.000000 -15514.000000 -3986.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15916.000000 -3986.000000 ) ( 2816.000000 -15916.000000 -3990.000000 ) ( 2809.000000 -15899.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -15899.000000 -3986.000000 ) ( 2809.000000 -15899.000000 -3990.000000 ) ( 2809.000000 -15514.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -15514.000000 -3986.000000 ) ( 2809.000000 -15514.000000 -3990.000000 ) ( 2816.000000 -15514.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15514.000000 -3986.000000 ) ( 2816.000000 -15514.000000 -3990.000000 ) ( 2816.000000 -15916.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2609/1485) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-15514.000000, -15514.000000, -15846.000000) / (2816.000000, 2809.000000, 2809.000000) // --> Vector info: d1 = 2.875256, 2.875246, 0.500244. Determinants: -16.625013, -0.003167, -264593.632813, -2324.000000 // --> Vector info: d2 = 0.075026, 0.125008, 0.125008. Determinants: 0.000000, 16.594047, -46903.197835, -2324.000000 ( 2809.000000 -15846.000000 -4095.000000 ) ( 2809.000000 -15514.000000 -4095.000000 ) ( 2816.000000 -15514.000000 -4095.000000 ) ( ( 0.007154 0.000001 113.852682 ) ( 0.000000 -0.007140 20.182099 ) ) 04escapehouse/04wex4b 0 0 0 ( 2816.000000 -15514.000000 -4099.000000 ) ( 2809.000000 -15514.000000 -4099.000000 ) ( 2809.000000 -15846.000000 -4099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15514.000000 -4099.000000 ) ( 2816.000000 -15514.000000 -4095.000000 ) ( 2809.000000 -15514.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -15514.000000 -4099.000000 ) ( 2809.000000 -15514.000000 -4095.000000 ) ( 2809.000000 -15846.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -15846.000000 -4099.000000 ) ( 2809.000000 -15846.000000 -4095.000000 ) ( 2816.000000 -15864.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15864.000000 -4099.000000 ) ( 2816.000000 -15864.000000 -4095.000000 ) ( 2816.000000 -15514.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2610/1486) # points: 4 { brushDef { // Surface normal: 0.908665, 0.374156, 0.185296 // RotY/Z : -0.186373 / 0.390607. Vector texS/T: (-0.380750, 0.924678, 0.000000) / (0.171340, 0.070552, -0.982683) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-15770.983291, -15789.368067, -15741.284806) / (3280.497127, 3280.497127, 3387.347489) // --> Vector info: d1 = 0.910995, 0.776377, 1.124647. Determinants: -14.383986, 0.070017, -228868.875128, -1964.420016 // --> Vector info: d2 = 0.762835, 0.762822, 0.000042. Determinants: -0.001369, 14.024157, -47526.325227, -1964.420016 ( 2816.000000 -15864.000000 -4095.000000 ) ( 2816.000000 -15916.000000 -3990.000000 ) ( 2809.000000 -15899.000000 -3990.000000 ) ( ( 0.007322 -0.000036 116.507098 ) ( 0.000001 -0.007139 24.193566 ) ) 04escapehouse/04wex4b 0 0 0 ( 2805.365339 -15900.496625 -3990.741186 ) ( 2812.365339 -15917.496625 -3990.741186 ) ( 2812.365339 -15865.496625 -4095.741186 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2805.365339 -15900.496625 -3990.741186 ) ( 2809.000000 -15899.000000 -3990.000000 ) ( 2816.000000 -15916.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.365339 -15917.496625 -3990.741186 ) ( 2816.000000 -15916.000000 -3990.000000 ) ( 2816.000000 -15864.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.365339 -15865.496625 -4095.741186 ) ( 2816.000000 -15864.000000 -4095.000000 ) ( 2809.000000 -15846.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2805.365339 -15847.496625 -4095.741186 ) ( 2809.000000 -15846.000000 -4095.000000 ) ( 2809.000000 -15899.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2616/1487) # points: 4 { brushDef { // Surface normal: 0.000000, 0.354050, -0.935226 // RotY/Z : 1.208898 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.935226, -0.354050) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2652.000000, -2652.000000, -2816.000000) / (15921.763298, 15772.066939, 15772.066939) // --> Vector info: d1 = 1.125016, 0.057021, 0.057410. Determinants: 0.058371, -175.151289, 2761252.787059, -24550.202932 // --> Vector info: d2 = 1.249487, 1.249124, 0.074128. Determinants: -175.892609, -0.059453, -496195.762257, -24550.202932 ( 2816.000000 -15374.000000 -3937.000000 ) ( 2652.000000 -15374.000000 -3937.000000 ) ( 2652.000000 -15514.000000 -3990.000000 ) ( ( -0.000002 0.007134 -112.473726 ) ( 0.007165 0.000002 20.211473 ) ) 04escapehouse/04wex4a 0 0 0 ( 2652.000000 -15515.416200 -3986.259094 ) ( 2652.000000 -15375.416200 -3933.259094 ) ( 2816.000000 -15375.416200 -3933.259094 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2652.000000 -15515.416200 -3986.259094 ) ( 2652.000000 -15514.000000 -3990.000000 ) ( 2652.000000 -15374.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2652.000000 -15375.416200 -3933.259094 ) ( 2652.000000 -15374.000000 -3937.000000 ) ( 2816.000000 -15374.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15375.416200 -3933.259094 ) ( 2816.000000 -15374.000000 -3937.000000 ) ( 2816.000000 -15514.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15515.416200 -3986.259094 ) ( 2816.000000 -15514.000000 -3990.000000 ) ( 2652.000000 -15514.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2617/1488) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (-15514.000000, -15374.000000, -15374.000000) / (2816.000000, 2816.000000, 2652.000000) // --> Vector info: d1 = 2.050004, 2.050003, 0.875007. Determinants: 0.000196, -164.499426, 416165.321268, -22960.000000 // --> Vector info: d2 = 0.750228, 2.750236, 2.750214. Determinants: -328.001212, -0.003071, -5105827.394124, -22960.000000 ( 2652.000000 -15374.000000 -4130.000000 ) ( 2816.000000 -15374.000000 -4130.000000 ) ( 2816.000000 -15514.000000 -4130.000000 ) ( ( 0.000000 0.007165 -18.125667 ) ( 0.014286 0.000000 222.379242 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 2816.000000 -15514.000000 -4134.000000 ) ( 2816.000000 -15374.000000 -4134.000000 ) ( 2652.000000 -15374.000000 -4134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15514.000000 -4134.000000 ) ( 2816.000000 -15514.000000 -4130.000000 ) ( 2816.000000 -15374.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15374.000000 -4134.000000 ) ( 2816.000000 -15374.000000 -4130.000000 ) ( 2652.000000 -15374.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2652.000000 -15374.000000 -4134.000000 ) ( 2652.000000 -15374.000000 -4130.000000 ) ( 2652.000000 -15514.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2652.000000 -15514.000000 -4134.000000 ) ( 2652.000000 -15514.000000 -4130.000000 ) ( 2816.000000 -15514.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2621/1489) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-15374.000000, -15514.000000, -15514.000000) / (3937.000000, 3990.000000, 4130.000000) // --> Vector info: d1 = 0.174997, 1.174992, 1.174992. Determinants: 139.999199, 0.000000, 2148917.743560, -19600.000000 // --> Vector info: d2 = 0.000002, 0.375004, 1.375008. Determinants: -0.500002, -140.000535, 543495.023304, -19600.000000 ( 2652.000000 -15514.000000 -4130.000000 ) ( 2652.000000 -15514.000000 -3990.000000 ) ( 2652.000000 -15374.000000 -3937.000000 ) ( ( -0.007143 0.000000 -109.638660 ) ( 0.000026 0.007143 -27.729338 ) ) 04escapehouse/04wex4b 0 0 0 ( 2648.000000 -15374.000000 -3937.000000 ) ( 2648.000000 -15514.000000 -3990.000000 ) ( 2648.000000 -15514.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2648.000000 -15374.000000 -3937.000000 ) ( 2652.000000 -15374.000000 -3937.000000 ) ( 2652.000000 -15514.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2648.000000 -15514.000000 -3990.000000 ) ( 2652.000000 -15514.000000 -3990.000000 ) ( 2652.000000 -15514.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2648.000000 -15514.000000 -4130.000000 ) ( 2652.000000 -15514.000000 -4130.000000 ) ( 2652.000000 -15374.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2648.000000 -15374.000000 -4130.000000 ) ( 2652.000000 -15374.000000 -4130.000000 ) ( 2652.000000 -15374.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2622/1490) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (2816.000000, 2652.000000, 2652.000000) / (3937.000000, 3937.000000, 4130.000000) // --> Vector info: d1 = 1.000000, 2.174995, 2.174995. Determinants: 226.774024, 0.000000, -670247.652838, -31652.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.375006. Determinants: 0.000086, -225.500860, 887796.641702, -31652.000000 ( 2652.000000 -15374.000000 -4130.000000 ) ( 2652.000000 -15374.000000 -3937.000000 ) ( 2816.000000 -15374.000000 -3937.000000 ) ( ( -0.007165 0.000000 21.175523 ) ( 0.000000 0.007124 -28.048674 ) ) 04escapehouse/04wex4b 0 0 0 ( 2816.000000 -15370.000000 -3937.000000 ) ( 2652.000000 -15370.000000 -3937.000000 ) ( 2652.000000 -15370.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15370.000000 -3937.000000 ) ( 2816.000000 -15374.000000 -3937.000000 ) ( 2652.000000 -15374.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2652.000000 -15370.000000 -3937.000000 ) ( 2652.000000 -15374.000000 -3937.000000 ) ( 2652.000000 -15374.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2652.000000 -15370.000000 -4130.000000 ) ( 2652.000000 -15374.000000 -4130.000000 ) ( 2816.000000 -15374.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15370.000000 -4130.000000 ) ( 2816.000000 -15374.000000 -4130.000000 ) ( 2816.000000 -15374.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2624/1491) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-2669.000000, -2669.000000, -2652.000000) / (4095.000000, 4130.000000, 4130.000000) // --> Vector info: d1 = 0.125027, 0.125026, 0.000030. Determinants: 4.374841, 0.000016, 11601.994473, -595.000000 // --> Vector info: d2 = 0.125005, 0.375002, 0.375004. Determinants: -0.000050, -4.249947, 17329.022955, -595.000000 ( 2652.000000 -15514.000000 -4130.000000 ) ( 2669.000000 -15514.000000 -4130.000000 ) ( 2669.000000 -15514.000000 -4095.000000 ) ( ( -0.007353 0.000000 -19.499150 ) ( 0.000000 0.007143 -29.124408 ) ) 04escapehouse/04wex4b 0 0 0 ( 2669.000000 -15518.000000 -4095.000000 ) ( 2669.000000 -15518.000000 -4130.000000 ) ( 2652.000000 -15518.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2669.000000 -15518.000000 -4095.000000 ) ( 2669.000000 -15514.000000 -4095.000000 ) ( 2669.000000 -15514.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2669.000000 -15518.000000 -4130.000000 ) ( 2669.000000 -15514.000000 -4130.000000 ) ( 2652.000000 -15514.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2652.000000 -15518.000000 -4130.000000 ) ( 2652.000000 -15514.000000 -4130.000000 ) ( 2652.000000 -15514.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2652.000000 -15518.000000 -4095.000000 ) ( 2652.000000 -15514.000000 -4095.000000 ) ( 2669.000000 -15514.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2625/1492) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-2816.000000, -2816.000000, -2809.000000) / (4095.000000, 4130.000000, 4130.000000) // --> Vector info: d1 = 0.737045, 0.737044, 0.687062. Determinants: 1.749372, 0.000007, 4745.629550, -245.000000 // --> Vector info: d2 = 0.499990, 0.749991, 0.749991. Determinants: 0.000008, -1.750007, 7043.803615, -245.000000 ( 2809.000000 -15514.000000 -4130.000000 ) ( 2816.000000 -15514.000000 -4130.000000 ) ( 2816.000000 -15514.000000 -4095.000000 ) ( ( -0.007140 0.000000 -19.369917 ) ( 0.000000 0.007143 -28.750219 ) ) 04escapehouse/04wex4b 0 0 0 ( 2816.000000 -15518.000000 -4095.000000 ) ( 2816.000000 -15518.000000 -4130.000000 ) ( 2809.000000 -15518.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15518.000000 -4095.000000 ) ( 2816.000000 -15514.000000 -4095.000000 ) ( 2816.000000 -15514.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15518.000000 -4130.000000 ) ( 2816.000000 -15514.000000 -4130.000000 ) ( 2809.000000 -15514.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -15518.000000 -4130.000000 ) ( 2809.000000 -15514.000000 -4130.000000 ) ( 2809.000000 -15514.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -15518.000000 -4095.000000 ) ( 2809.000000 -15514.000000 -4095.000000 ) ( 2816.000000 -15514.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2627/1493) # points: 4 { brushDef { // Surface normal: -0.966705, 0.255893, 0.000000 // RotY/Z : 0.000000 / 2.882822. Vector texS/T: (-0.255893, -0.966705, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (14060.727539, 14060.727539, 14025.556528) / (4095.000000, 3990.000000, 3990.000000) // --> Vector info: d1 = 0.767406, 0.767446, 1.017458. Determinants: 26.251302, 0.001375, -371952.032676, -3692.956133 // --> Vector info: d2 = 1.499862, 0.749862, 0.749875. Determinants: 0.001371, -26.378277, 102460.846035, -3692.956133 ( 4633.000000 -15735.000000 -3990.000000 ) ( 4624.000000 -15769.000000 -3990.000000 ) ( 4624.000000 -15769.000000 -4095.000000 ) ( ( -0.007108 0.000000 100.719321 ) ( 0.000000 0.007143 -27.744940 ) ) 04escapehouse/04wex4b 0 0 0 ( 4627.866821 -15770.023570 -4095.000000 ) ( 4627.866821 -15770.023570 -3990.000000 ) ( 4636.866821 -15736.023570 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4627.866821 -15770.023570 -4095.000000 ) ( 4624.000000 -15769.000000 -4095.000000 ) ( 4624.000000 -15769.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4627.866821 -15770.023570 -3990.000000 ) ( 4624.000000 -15769.000000 -3990.000000 ) ( 4633.000000 -15735.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4636.866821 -15736.023570 -3990.000000 ) ( 4633.000000 -15735.000000 -3990.000000 ) ( 4633.000000 -15735.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4636.866821 -15736.023570 -4095.000000 ) ( 4633.000000 -15735.000000 -4095.000000 ) ( 4624.000000 -15769.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2628/1494) # points: 4 { brushDef { // Surface normal: 0.971850, -0.235600, 0.000000 // RotY/Z : 0.000000 / -0.237836. Vector texS/T: (0.235600, 0.971850, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-14197.993794, -14197.993794, -14231.949648) / (4095.000000, 3990.000000, 3990.000000) // --> Vector info: d1 = 0.213511, 0.213543, 0.463543. Determinants: 26.250050, 0.001085, 371932.361036, -3565.364638 // --> Vector info: d2 = 1.499877, 0.749876, 0.749887. Determinants: 0.001121, -25.466906, 98955.283104, -3565.364638 ( 4149.000000 -15650.000000 -3990.000000 ) ( 4157.000000 -15617.000000 -3990.000000 ) ( 4157.000000 -15617.000000 -4095.000000 ) ( ( -0.007363 0.000000 -104.318183 ) ( 0.000000 0.007143 -27.754604 ) ) 04escapehouse/04wex4b 0 0 0 ( 4153.112600 -15616.057600 -4095.000000 ) ( 4153.112600 -15616.057600 -3990.000000 ) ( 4145.112600 -15649.057600 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4153.112600 -15616.057600 -4095.000000 ) ( 4157.000000 -15617.000000 -4095.000000 ) ( 4157.000000 -15617.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4153.112600 -15616.057600 -3990.000000 ) ( 4157.000000 -15617.000000 -3990.000000 ) ( 4149.000000 -15650.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4145.112600 -15649.057600 -3990.000000 ) ( 4149.000000 -15650.000000 -3990.000000 ) ( 4149.000000 -15650.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4145.112600 -15649.057600 -4095.000000 ) ( 4149.000000 -15650.000000 -4095.000000 ) ( 4157.000000 -15617.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2629/1495) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-15769.000000, -15735.000000, -15617.000000) / (4624.000000, 4633.000000, 4157.000000) // --> Vector info: d1 = 4.017391, 4.017417, 0.517369. Determinants: 31.487950, -119.004732, 977527.428947, -17246.000000 // --> Vector info: d2 = 0.249856, 0.499868, 0.499691. Determinants: -119.004199, -29.507446, -1744443.799178, -17246.000000 ( 4157.000000 -15617.000000 -4095.000000 ) ( 4633.000000 -15735.000000 -4095.000000 ) ( 4624.000000 -15769.000000 -4095.000000 ) ( ( -0.001826 0.006900 -56.681400 ) ( 0.006900 0.001711 101.150632 ) ) 04escapehouse/04wex4b 0 0 0 ( 4624.000000 -15769.000000 -4099.000000 ) ( 4633.000000 -15735.000000 -4099.000000 ) ( 4157.000000 -15617.000000 -4099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4624.000000 -15769.000000 -4099.000000 ) ( 4624.000000 -15769.000000 -4095.000000 ) ( 4633.000000 -15735.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4633.000000 -15735.000000 -4099.000000 ) ( 4633.000000 -15735.000000 -4095.000000 ) ( 4157.000000 -15617.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4157.000000 -15617.000000 -4099.000000 ) ( 4157.000000 -15617.000000 -4095.000000 ) ( 4149.000000 -15650.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4149.000000 -15650.000000 -4099.000000 ) ( 4149.000000 -15650.000000 -4095.000000 ) ( 4624.000000 -15769.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2631/1496) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-15735.000000, -15769.000000, -15650.000000) / (-4633.000000, -4624.000000, -4149.000000) // --> Vector info: d1 = 1.611489, 1.854938, 1.060051. Determinants: 122.792130, -1.944247, 1895375.015357, -17221.000000 // --> Vector info: d2 = 0.079508, 0.136325, 3.544565. Determinants: -3.686062, -122.641400, -627566.996449, -17221.000000 ( 4149.000000 -15650.000000 -3990.000000 ) ( 4624.000000 -15769.000000 -3990.000000 ) ( 4633.000000 -15735.000000 -3990.000000 ) ( ( -0.007130 0.000113 -110.061844 ) ( 0.000214 0.007122 36.441960 ) ) 04escapehouse/04wex4a 0 0 0 ( 4633.000000 -15735.000000 -3986.000000 ) ( 4624.000000 -15769.000000 -3986.000000 ) ( 4149.000000 -15650.000000 -3986.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4633.000000 -15735.000000 -3986.000000 ) ( 4633.000000 -15735.000000 -3990.000000 ) ( 4624.000000 -15769.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4624.000000 -15769.000000 -3986.000000 ) ( 4624.000000 -15769.000000 -3990.000000 ) ( 4149.000000 -15650.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4149.000000 -15650.000000 -3986.000000 ) ( 4149.000000 -15650.000000 -3990.000000 ) ( 4157.000000 -15617.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4157.000000 -15617.000000 -3986.000000 ) ( 4157.000000 -15617.000000 -3990.000000 ) ( 4633.000000 -15735.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2633/1497) # points: 4 { brushDef { // Surface normal: -0.998992, 0.044898, 0.000000 // RotY/Z : 0.000000 / 3.096679. Vector texS/T: (-0.044898, -0.998992, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (15545.487166, 15545.487166, 15723.666851) / (3885.000000, 4165.000000, 4445.000000) // --> Vector info: d1 = 1.772336, 1.772235, 0.497374. Determinants: 356.933135, 0.017928, -5637191.510267, -49890.311685 // --> Vector info: d2 = 0.999851, 2.999861, 4.999804. Determinants: 0.018725, -356.361175, 1334289.190736, -49890.311685 ( 4616.000000 -15947.000000 -4445.000000 ) ( 4624.000000 -15769.000000 -4165.000000 ) ( 4624.000000 -15769.000000 -3885.000000 ) ( ( -0.007154 0.000000 112.991708 ) ( 0.000000 0.007143 -26.744455 ) ) 04escapehouse/04wex4b 0 0 0 ( 4627.995966 -15769.179594 -3885.000000 ) ( 4627.995966 -15769.179594 -4165.000000 ) ( 4619.995966 -15947.179594 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4627.995966 -15769.179594 -3885.000000 ) ( 4624.000000 -15769.000000 -3885.000000 ) ( 4624.000000 -15769.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4627.995966 -15769.179594 -4165.000000 ) ( 4624.000000 -15769.000000 -4165.000000 ) ( 4616.000000 -15947.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4619.995966 -15947.179594 -4445.000000 ) ( 4616.000000 -15947.000000 -4445.000000 ) ( 4616.000000 -15947.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4619.995966 -15947.179594 -3885.000000 ) ( 4616.000000 -15947.000000 -3885.000000 ) ( 4624.000000 -15769.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2635/1498) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-15769.000000, -15947.000000, -16462.000000) / (-4624.000000, -4616.000000, -4492.000000) // --> Vector info: d1 = 1.000000, 1.637384, 3.494829. Determinants: 64.176033, -2.372545, 983069.219896, -17952.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.357836. Determinants: -2.862742, -63.695075, -357620.601978, -17952.000000 ( 4492.000000 -16462.000000 -3885.000000 ) ( 4616.000000 -15947.000000 -3885.000000 ) ( 4624.000000 -15769.000000 -3885.000000 ) ( ( -0.003575 0.000132 -54.760986 ) ( 0.000159 0.003548 19.920934 ) ) 04escapehouse/04sky01 0 0 0 ( 4624.000000 -15769.000000 -3881.000000 ) ( 4616.000000 -15947.000000 -3881.000000 ) ( 4492.000000 -16462.000000 -3881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4624.000000 -15769.000000 -3881.000000 ) ( 4624.000000 -15769.000000 -3885.000000 ) ( 4616.000000 -15947.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4616.000000 -15947.000000 -3881.000000 ) ( 4616.000000 -15947.000000 -3885.000000 ) ( 4492.000000 -16462.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4492.000000 -16462.000000 -3881.000000 ) ( 4492.000000 -16462.000000 -3885.000000 ) ( 3948.000000 -16327.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3948.000000 -16327.000000 -3881.000000 ) ( 3948.000000 -16327.000000 -3885.000000 ) ( 4073.000000 -15812.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4073.000000 -15812.000000 -3881.000000 ) ( 4073.000000 -15812.000000 -3885.000000 ) ( 4149.000000 -15650.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4149.000000 -15650.000000 -3881.000000 ) ( 4149.000000 -15650.000000 -3885.000000 ) ( 4624.000000 -15769.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2636/1499) # points: 4 { brushDef { // Surface normal: -0.243016, -0.970022, 0.000000 // RotY/Z : 0.000000 / -1.816270. Vector texS/T: (0.970022, -0.243016, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8317.503812, 8317.503812, 7827.824325) / (4165.000000, 4095.000000, 4095.000000) // --> Vector info: d1 = 1.494109, 0.994657, 0.832252. Determinants: -11.368334, -244.571457, 1061981.856644, -34277.564091 // --> Vector info: d2 = 3.690420, 3.713621, 0.217450. Determinants: -244.731970, 11.361050, 1861741.707242, -34277.564091 ( 4149.000000 -15650.000000 -4095.000000 ) ( 4624.000000 -15769.000000 -4095.000000 ) ( 4624.000000 -15769.000000 -4165.000000 ) ( ( 0.000332 0.007135 -30.981836 ) ( 0.007140 -0.000331 -54.313711 ) ) 04escapehouse/04wex4a 0 0 0 ( 4624.972064 -15765.119911 -4165.000000 ) ( 4624.972064 -15765.119911 -4095.000000 ) ( 4149.972064 -15646.119911 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4624.972064 -15765.119911 -4165.000000 ) ( 4624.000000 -15769.000000 -4165.000000 ) ( 4624.000000 -15769.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4624.972064 -15765.119911 -4095.000000 ) ( 4624.000000 -15769.000000 -4095.000000 ) ( 4149.000000 -15650.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4149.972064 -15646.119911 -4095.000000 ) ( 4149.000000 -15650.000000 -4095.000000 ) ( 4149.000000 -15650.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4149.972064 -15646.119911 -4165.000000 ) ( 4149.000000 -15650.000000 -4165.000000 ) ( 4624.000000 -15769.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2637/1500) # points: 4 { brushDef { // Surface normal: -0.206207, -0.823095, 0.529145 // RotY/Z : -0.557592 / -1.816270. Vector texS/T: (0.970022, -0.243016, 0.000000) / (-0.128591, -0.513282, -0.848532) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8353.000500, 8317.503812, 7827.824325) / (11363.457627, 11033.475832, 11033.475832) // --> Vector info: d1 = 2.863039, 0.495462, 0.331715. Determinants: -54.033395, -1153.541234, 13096932.920222, -161585.316177 // --> Vector info: d2 = 4.829740, 4.690362, 1.194255. Determinants: -1153.651697, 55.849875, 8221390.526923, -161585.316177 ( 4149.000000 -15650.000000 -4165.000000 ) ( 4624.000000 -15769.000000 -4165.000000 ) ( 4616.000000 -15947.000000 -4445.000000 ) ( ( 0.000334 0.007139 -81.052742 ) ( 0.007140 -0.000346 -50.879565 ) ) 04escapehouse/04wex4a 0 0 0 ( 4616.824827 -15943.707622 -4447.116578 ) ( 4624.824827 -15765.707622 -4167.116578 ) ( 4149.824827 -15646.707622 -4167.116578 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4616.824827 -15943.707622 -4447.116578 ) ( 4616.000000 -15947.000000 -4445.000000 ) ( 4624.000000 -15769.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4624.824827 -15765.707622 -4167.116578 ) ( 4624.000000 -15769.000000 -4165.000000 ) ( 4149.000000 -15650.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4149.824827 -15646.707622 -4167.116578 ) ( 4149.000000 -15650.000000 -4165.000000 ) ( 4073.000000 -15812.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4073.824827 -15808.707622 -4447.116578 ) ( 4073.000000 -15812.000000 -4445.000000 ) ( 4616.000000 -15947.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2638/1501) # points: 4 { brushDef { // Surface normal: -0.201553, -0.810691, 0.549688 // RotY/Z : -0.581990 / -1.814475. Vector texS/T: (0.970457, -0.241274, 0.000000) / (-0.132625, -0.533448, -0.835370) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8331.143400, 8327.224040, 7767.693880) / (12571.565342, 11607.920885, 11607.920885) // --> Vector info: d1 = 7.741017, 0.864581, 0.675911. Determinants: -181.811530, -3846.833530, 45701552.551450, -539188.136994 // --> Vector info: d2 = 4.531715, 4.829657, 0.834174. Determinants: -3850.224510, 182.366827, 27340688.856485, -539188.136994 ( 4073.000000 -15812.000000 -4445.000000 ) ( 4616.000000 -15947.000000 -4445.000000 ) ( 4492.000000 -16462.000000 -5250.000000 ) ( ( 0.000337 0.007134 -84.759937 ) ( 0.007141 -0.000338 -50.707141 ) ) 04escapehouse/04wex4a 0 0 0 ( 4492.806212 -16458.757236 -5252.198750 ) ( 4616.806212 -15943.757236 -4447.198750 ) ( 4073.806212 -15808.757236 -4447.198750 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4492.806212 -16458.757236 -5252.198750 ) ( 4492.000000 -16462.000000 -5250.000000 ) ( 4616.000000 -15947.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4616.806212 -15943.757236 -4447.198750 ) ( 4616.000000 -15947.000000 -4445.000000 ) ( 4073.000000 -15812.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4073.806212 -15808.757236 -4447.198750 ) ( 4073.000000 -15812.000000 -4445.000000 ) ( 3948.000000 -16327.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3948.806212 -16323.757236 -5252.198750 ) ( 3948.000000 -16327.000000 -5250.000000 ) ( 4492.000000 -16462.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2640/1502) # points: 4 { brushDef { // Surface normal: -0.972216, 0.234087, 0.000000 // RotY/Z : 0.000000 / 2.905313. Vector texS/T: (-0.234087, -0.972216, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (14423.378424, 14953.096273, 14953.096273) / (4445.000000, 5250.000000, 3885.000000) // --> Vector info: d1 = 4.497383, 0.713872, 0.714381. Determinants: 5164.082130, 0.269767, -77736609.250124, -723064.864466 // --> Vector info: d2 = 4.999803, 10.749656, 0.999607. Determinants: 0.240414, -5164.774893, 19338774.894405, -723064.864466 ( 4492.000000 -16462.000000 -3885.000000 ) ( 4492.000000 -16462.000000 -5250.000000 ) ( 4616.000000 -15947.000000 -4445.000000 ) ( ( -0.007142 0.000000 107.509870 ) ( 0.000000 0.007143 -26.745560 ) ) 04escapehouse/04wex4b 0 0 0 ( 4619.888863 -15947.936348 -4445.000000 ) ( 4495.888863 -16462.936348 -5250.000000 ) ( 4495.888863 -16462.936348 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4619.888863 -15947.936348 -4445.000000 ) ( 4616.000000 -15947.000000 -4445.000000 ) ( 4492.000000 -16462.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4495.888863 -16462.936348 -5250.000000 ) ( 4492.000000 -16462.000000 -5250.000000 ) ( 4492.000000 -16462.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4495.888863 -16462.936348 -3885.000000 ) ( 4492.000000 -16462.000000 -3885.000000 ) ( 4616.000000 -15947.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4619.888863 -15947.936348 -3885.000000 ) ( 4616.000000 -15947.000000 -3885.000000 ) ( 4616.000000 -15947.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2641/1503) # points: 4 { brushDef { // Surface normal: 0.905325, -0.424720, 0.000000 // RotY/Z : 0.000000 / -0.438653. Vector texS/T: (0.424720, 0.905325, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-12585.108121, -12406.166790, -12406.166790) / (4445.000000, 4165.000000, 3885.000000) // --> Vector info: d1 = 1.733337, 0.458655, 0.458740. Determinants: 356.934603, 0.015188, 4405146.682862, -50103.572727 // --> Vector info: d2 = 4.999956, 2.999892, 0.999882. Determinants: 0.015170, -357.884487, 1340471.797663, -50103.572727 ( 4149.000000 -15650.000000 -3885.000000 ) ( 4149.000000 -15650.000000 -4165.000000 ) ( 4073.000000 -15812.000000 -4445.000000 ) ( ( -0.007124 0.000000 -87.920810 ) ( 0.000000 0.007143 -26.754016 ) ) 04escapehouse/04wex4b 0 0 0 ( 4069.378701 -15810.301119 -4445.000000 ) ( 4145.378701 -15648.301119 -4165.000000 ) ( 4145.378701 -15648.301119 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4069.378701 -15810.301119 -4445.000000 ) ( 4073.000000 -15812.000000 -4445.000000 ) ( 4149.000000 -15650.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4145.378701 -15648.301119 -4165.000000 ) ( 4149.000000 -15650.000000 -4165.000000 ) ( 4149.000000 -15650.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4145.378701 -15648.301119 -3885.000000 ) ( 4149.000000 -15650.000000 -3885.000000 ) ( 4073.000000 -15812.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4069.378701 -15810.301119 -3885.000000 ) ( 4073.000000 -15812.000000 -3885.000000 ) ( 4073.000000 -15812.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2642/1504) # points: 4 { brushDef { // Surface normal: -0.243016, -0.970022, 0.000000 // RotY/Z : 0.000000 / -1.816270. Vector texS/T: (0.970022, -0.243016, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (8317.503812, 8317.503812, 7827.824325) / (3990.000000, 3955.000000, 3955.000000) // --> Vector info: d1 = 0.767434, 0.767447, 4.267449. Determinants: 122.500083, 0.006305, -1032072.944016, -17138.782045 // --> Vector info: d2 = 0.749861, 0.499853, 0.500036. Determinants: 0.006415, -122.423839, 475566.052480, -17138.782045 ( 4149.000000 -15650.000000 -3955.000000 ) ( 4624.000000 -15769.000000 -3955.000000 ) ( 4624.000000 -15769.000000 -3990.000000 ) ( ( -0.007148 0.000000 60.218570 ) ( 0.000000 0.007143 -27.747949 ) ) 04escapehouse/04wex4b 0 0 0 ( 4624.972064 -15765.119911 -3990.000000 ) ( 4624.972064 -15765.119911 -3955.000000 ) ( 4149.972064 -15646.119911 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4624.972064 -15765.119911 -3990.000000 ) ( 4624.000000 -15769.000000 -3990.000000 ) ( 4624.000000 -15769.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4624.972064 -15765.119911 -3955.000000 ) ( 4624.000000 -15769.000000 -3955.000000 ) ( 4149.000000 -15650.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4149.972064 -15646.119911 -3955.000000 ) ( 4149.000000 -15650.000000 -3955.000000 ) ( 4149.000000 -15650.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4149.972064 -15646.119911 -3990.000000 ) ( 4149.000000 -15650.000000 -3990.000000 ) ( 4624.000000 -15769.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2645/1505) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-15802.000000, -15812.000000, -16327.000000) / (-4018.000000, -4073.000000, -3948.000000) // --> Vector info: d1 = 0.999999, 1.197998, 1.098979. Determinants: 19.303875, 102.959955, 689157.960476, -29575.000000 // --> Vector info: d2 = 0.000004, 0.000004, 1.889010. Determinants: 103.895336, -18.890059, 1565853.708971, -29575.000000 ( 3948.000000 -16327.000000 -3885.000000 ) ( 4073.000000 -15812.000000 -3885.000000 ) ( 4018.000000 -15802.000000 -3885.000000 ) ( ( -0.000653 -0.003481 -23.302044 ) ( -0.003513 0.000639 -52.945180 ) ) 04escapehouse/04sky01 0 0 0 ( 4018.000000 -15802.000000 -3881.000000 ) ( 4073.000000 -15812.000000 -3881.000000 ) ( 3948.000000 -16327.000000 -3881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4018.000000 -15802.000000 -3881.000000 ) ( 4018.000000 -15802.000000 -3885.000000 ) ( 4073.000000 -15812.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4073.000000 -15812.000000 -3881.000000 ) ( 4073.000000 -15812.000000 -3885.000000 ) ( 3948.000000 -16327.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3948.000000 -16327.000000 -3881.000000 ) ( 3948.000000 -16327.000000 -3885.000000 ) ( 4018.000000 -15802.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2646/1506) # points: 3 { brushDef { // Surface normal: -0.149491, -0.822200, 0.549217 // RotY/Z : -0.581427 / -1.750650. Vector texS/T: (0.983870, -0.178885, 0.000000) / (-0.098247, -0.540358, -0.835680) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6804.980955, 6835.838693, 6779.936993) / (12821.864055, 11858.576559, 11858.576559) // --> Vector info: d1 = 6.871256, 0.044021, 0.005143. Determinants: -37.450661, -382.853737, 4793736.547853, -53849.408075 // --> Vector info: d2 = 0.132416, 1.004679, 0.610607. Determinants: -379.604224, 36.600824, 2106778.213634, -53849.408075 ( 4018.000000 -15802.000000 -4445.000000 ) ( 4073.000000 -15812.000000 -4445.000000 ) ( 3948.000000 -16327.000000 -5250.000000 ) ( ( 0.000695 0.007110 -89.021156 ) ( 0.007049 -0.000680 -39.123517 ) ) 04escapehouse/04wex4a 0 0 0 ( 3948.597964 -16323.711199 -5252.196867 ) ( 4073.597964 -15808.711199 -4447.196867 ) ( 4018.597964 -15798.711199 -4447.196867 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3948.597964 -16323.711199 -5252.196867 ) ( 3948.000000 -16327.000000 -5250.000000 ) ( 4073.000000 -15812.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4073.597964 -15808.711199 -4447.196867 ) ( 4073.000000 -15812.000000 -4445.000000 ) ( 4018.000000 -15802.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4018.597964 -15798.711199 -4447.196867 ) ( 4018.000000 -15802.000000 -4445.000000 ) ( 3948.000000 -16327.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2648/1507) # points: 4 { brushDef { // Surface normal: -0.178885, -0.983870, 0.000000 // RotY/Z : 0.000000 / -1.750650. Vector texS/T: (0.983870, -0.178885, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (6835.838693, 6779.936993, 6779.936993) / (3885.000000, 3885.000000, 4445.000000) // --> Vector info: d1 = 0.733498, 1.129497, 1.129341. Determinants: 221.759418, 0.008690, -1538907.479361, -31304.951685 // --> Vector info: d2 = 0.999936, 0.999952, 4.999965. Determinants: 0.008610, -223.607534, 837353.460026, -31304.951685 ( 4018.000000 -15802.000000 -4445.000000 ) ( 4018.000000 -15802.000000 -3885.000000 ) ( 4073.000000 -15812.000000 -3885.000000 ) ( ( -0.007084 0.000000 49.158596 ) ( 0.000000 0.007143 -26.748275 ) ) 04escapehouse/04wex4b 0 0 0 ( 4073.715542 -15808.064520 -3885.000000 ) ( 4018.715542 -15798.064520 -3885.000000 ) ( 4018.715542 -15798.064520 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4073.715542 -15808.064520 -3885.000000 ) ( 4073.000000 -15812.000000 -3885.000000 ) ( 4018.000000 -15802.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4018.715542 -15798.064520 -3885.000000 ) ( 4018.000000 -15802.000000 -3885.000000 ) ( 4018.000000 -15802.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4018.715542 -15798.064520 -4445.000000 ) ( 4018.000000 -15802.000000 -4445.000000 ) ( 4073.000000 -15812.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4073.715542 -15808.064520 -4445.000000 ) ( 4073.000000 -15812.000000 -4445.000000 ) ( 4073.000000 -15812.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2650/1508) # points: 4 { brushDef { // Surface normal: 0.000000, 0.354050, -0.935226 // RotY/Z : 1.208898 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.935226, -0.354050) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2816.000000, -2816.000000, -3306.000000) / (15921.763298, 15772.066939, 15772.066939) // --> Vector info: d1 = 1.125416, 0.057411, 0.058598. Determinants: 0.177702, -523.322201, 8250162.007852, -73351.216077 // --> Vector info: d2 = 4.074491, 4.074131, 0.574192. Determinants: -523.928157, -0.176170, -1771445.618500, -73351.216077 ( 3306.000000 -15374.000000 -3937.000000 ) ( 2816.000000 -15374.000000 -3937.000000 ) ( 2816.000000 -15514.000000 -3990.000000 ) ( ( -0.000002 0.007134 -112.474782 ) ( 0.007143 0.000002 24.150187 ) ) 04escapehouse/04wex4a 0 0 0 ( 2816.000000 -15515.416200 -3986.259094 ) ( 2816.000000 -15375.416200 -3933.259094 ) ( 3306.000000 -15375.416200 -3933.259094 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15515.416200 -3986.259094 ) ( 2816.000000 -15514.000000 -3990.000000 ) ( 2816.000000 -15374.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15375.416200 -3933.259094 ) ( 2816.000000 -15374.000000 -3937.000000 ) ( 3306.000000 -15374.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3306.000000 -15375.416200 -3933.259094 ) ( 3306.000000 -15374.000000 -3937.000000 ) ( 3306.000000 -15514.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3306.000000 -15515.416200 -3986.259094 ) ( 3306.000000 -15514.000000 -3990.000000 ) ( 2816.000000 -15514.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2651/1509) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (-15514.000000, -15374.000000, -15374.000000) / (3306.000000, 3306.000000, 2816.000000) // --> Vector info: d1 = 1.000000, 1.999987, 1.999963. Determinants: -489.993749, -0.003337, -7670351.951978, -68600.000000 // --> Vector info: d2 = 0.999999, 1.000000, 7.999878. Determinants: -0.000291, 979.983010, -3308428.286822, -68600.000000 ( 2816.000000 -15374.000000 -4130.000000 ) ( 3306.000000 -15374.000000 -4130.000000 ) ( 3306.000000 -15514.000000 -4130.000000 ) ( ( 0.007143 0.000000 111.812711 ) ( 0.000000 -0.014285 48.227818 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 3306.000000 -15514.000000 -4134.000000 ) ( 3306.000000 -15374.000000 -4134.000000 ) ( 2816.000000 -15374.000000 -4134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3306.000000 -15514.000000 -4134.000000 ) ( 3306.000000 -15514.000000 -4130.000000 ) ( 3306.000000 -15374.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3306.000000 -15374.000000 -4134.000000 ) ( 3306.000000 -15374.000000 -4130.000000 ) ( 2816.000000 -15374.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15374.000000 -4134.000000 ) ( 2816.000000 -15374.000000 -4130.000000 ) ( 2816.000000 -15514.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15514.000000 -4134.000000 ) ( 2816.000000 -15514.000000 -4130.000000 ) ( 3306.000000 -15514.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2654/1510) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (3306.000000, 2816.000000, 2816.000000) / (3937.000000, 3937.000000, 4130.000000) // --> Vector info: d1 = 0.500061, 4.000000, 3.999998. Determinants: 675.488266, 0.000819, -2280458.182892, -94570.000000 // --> Vector info: d2 = 0.999996, 1.000001, 2.375006. Determinants: 0.000887, -673.752626, 2557991.513228, -94570.000000 ( 2816.000000 -15374.000000 -4130.000000 ) ( 2816.000000 -15374.000000 -3937.000000 ) ( 3306.000000 -15374.000000 -3937.000000 ) ( ( -0.007143 0.000000 24.113970 ) ( 0.000000 0.007124 -27.048657 ) ) 04escapehouse/04wex4b 0 0 0 ( 3306.000000 -15370.000000 -3937.000000 ) ( 2816.000000 -15370.000000 -3937.000000 ) ( 2816.000000 -15370.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3306.000000 -15370.000000 -3937.000000 ) ( 3306.000000 -15374.000000 -3937.000000 ) ( 2816.000000 -15374.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15370.000000 -3937.000000 ) ( 2816.000000 -15374.000000 -3937.000000 ) ( 2816.000000 -15374.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15370.000000 -4130.000000 ) ( 2816.000000 -15374.000000 -4130.000000 ) ( 3306.000000 -15374.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3306.000000 -15370.000000 -4130.000000 ) ( 3306.000000 -15374.000000 -4130.000000 ) ( 3306.000000 -15374.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2656/1511) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-3306.000000, -3306.000000, -2816.000000) / (4095.000000, 4130.000000, 4130.000000) // --> Vector info: d1 = 4.236975, 4.236974, 0.737044. Determinants: 122.497547, 0.000467, 332310.860533, -17150.000000 // --> Vector info: d2 = 0.500005, 0.750006, 0.749991. Determinants: 0.000509, -122.500467, 493066.015087, -17150.000000 ( 2816.000000 -15514.000000 -4130.000000 ) ( 3306.000000 -15514.000000 -4130.000000 ) ( 3306.000000 -15514.000000 -4095.000000 ) ( ( -0.007143 0.000000 -19.376727 ) ( 0.000000 0.007143 -28.750205 ) ) 04escapehouse/04wex4b 0 0 0 ( 3306.000000 -15518.000000 -4095.000000 ) ( 3306.000000 -15518.000000 -4130.000000 ) ( 2816.000000 -15518.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3306.000000 -15518.000000 -4095.000000 ) ( 3306.000000 -15514.000000 -4095.000000 ) ( 3306.000000 -15514.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3306.000000 -15518.000000 -4130.000000 ) ( 3306.000000 -15514.000000 -4130.000000 ) ( 2816.000000 -15514.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15518.000000 -4130.000000 ) ( 2816.000000 -15514.000000 -4130.000000 ) ( 2816.000000 -15514.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15518.000000 -4095.000000 ) ( 2816.000000 -15514.000000 -4095.000000 ) ( 3306.000000 -15514.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2657/1512) # points: 4 { brushDef { // Surface normal: 0.049027, 0.349680, -0.935586 // RotY/Z : 1.209914 / 1.431498. Vector texS/T: (-0.990314, 0.138848, 0.000000) / (-0.129904, -0.926523, -0.353100) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5647.897820, -5648.404207, -6138.148018) / (15331.263356, 15181.164244, 15181.164244) // --> Vector info: d1 = 1.173375, 0.114060, 0.571957. Determinants: 68.729943, -519.025056, 8259234.578950, -73510.111318 // --> Vector info: d2 = 3.993171, 3.853326, 0.383569. Determinants: -520.807530, -66.731133, -2211933.603166, -73510.111318 ( 4032.000000 -15450.000000 -3937.000000 ) ( 3547.000000 -15382.000000 -3937.000000 ) ( 3527.000000 -15521.000000 -3990.000000 ) ( ( -0.000935 0.007061 -112.355082 ) ( 0.007085 0.000908 30.090195 ) ) 04escapehouse/04wex4a 0 0 0 ( 3526.803891 -15522.398719 -3986.257658 ) ( 3546.803891 -15383.398719 -3933.257658 ) ( 4031.803891 -15451.398719 -3933.257658 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3526.803891 -15522.398719 -3986.257658 ) ( 3527.000000 -15521.000000 -3990.000000 ) ( 3547.000000 -15382.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3546.803891 -15383.398719 -3933.257658 ) ( 3547.000000 -15382.000000 -3937.000000 ) ( 4032.000000 -15450.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4031.803891 -15451.398719 -3933.257658 ) ( 4032.000000 -15450.000000 -3937.000000 ) ( 4013.000000 -15589.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4012.803891 -15590.398719 -3986.257658 ) ( 4013.000000 -15589.000000 -3990.000000 ) ( 3527.000000 -15521.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2658/1513) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (-15589.000000, -15450.000000, -15382.000000) / (4013.000000, 4032.000000, 3547.000000) // --> Vector info: d1 = 1.000000, 1.999987, 1.999968. Determinants: -484.993461, -68.001701, -7356379.212166, -68707.000000 // --> Vector info: d2 = 0.999999, 1.000000, 8.000025. Determinants: -133.000764, 973.003439, -6046718.646859, -68707.000000 ( 3547.000000 -15382.000000 -4130.000000 ) ( 4032.000000 -15450.000000 -4130.000000 ) ( 4013.000000 -15589.000000 -4130.000000 ) ( ( 0.007059 0.000990 107.068846 ) ( 0.001936 -0.014162 88.007316 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 4013.000000 -15589.000000 -4134.000000 ) ( 4032.000000 -15450.000000 -4134.000000 ) ( 3547.000000 -15382.000000 -4134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4013.000000 -15589.000000 -4134.000000 ) ( 4013.000000 -15589.000000 -4130.000000 ) ( 4032.000000 -15450.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4032.000000 -15450.000000 -4134.000000 ) ( 4032.000000 -15450.000000 -4130.000000 ) ( 3547.000000 -15382.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3547.000000 -15382.000000 -4134.000000 ) ( 3547.000000 -15382.000000 -4130.000000 ) ( 3527.000000 -15521.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3527.000000 -15521.000000 -4134.000000 ) ( 3527.000000 -15521.000000 -4130.000000 ) ( 4013.000000 -15589.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2661/1514) # points: 4 { brushDef { // Surface normal: -0.138848, -0.990314, 0.000000 // RotY/Z : 0.000000 / -1.710094. Vector texS/T: (0.990314, -0.138848, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (6138.148018, 5648.404207, 5648.404207) / (3937.000000, 3937.000000, 4130.000000) // --> Vector info: d1 = 0.278289, 3.778305, 3.778299. Determinants: 675.503037, 0.002805, -4172652.683358, -94520.555442 // --> Vector info: d2 = 0.999976, 0.999991, 2.374996. Determinants: 0.002783, -673.400307, 2556641.609577, -94520.555442 ( 3547.000000 -15382.000000 -4130.000000 ) ( 3547.000000 -15382.000000 -3937.000000 ) ( 4032.000000 -15450.000000 -3937.000000 ) ( ( -0.007147 0.000000 44.145452 ) ( 0.000000 0.007124 -27.048525 ) ) 04escapehouse/04wex4b 0 0 0 ( 4032.555392 -15446.038745 -3937.000000 ) ( 3547.555392 -15378.038745 -3937.000000 ) ( 3547.555392 -15378.038745 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4032.555392 -15446.038745 -3937.000000 ) ( 4032.000000 -15450.000000 -3937.000000 ) ( 3547.000000 -15382.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3547.555392 -15378.038745 -3937.000000 ) ( 3547.000000 -15382.000000 -3937.000000 ) ( 3547.000000 -15382.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3547.555392 -15378.038745 -4130.000000 ) ( 3547.000000 -15382.000000 -4130.000000 ) ( 4032.000000 -15450.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4032.555392 -15446.038745 -4130.000000 ) ( 4032.000000 -15450.000000 -4130.000000 ) ( 4032.000000 -15450.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2663/1515) # points: 4 { brushDef { // Surface normal: 0.138568, 0.990353, 0.000000 // RotY/Z : 0.000000 / 1.431781. Vector texS/T: (-0.990353, 0.138568, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-6134.421330, -6134.421330, -5643.687187) / (4095.000000, 4130.000000, 4130.000000) // --> Vector info: d1 = 4.309829, 4.309829, 0.809770. Determinants: 122.502044, 0.000234, 677453.884490, -17175.695037 // --> Vector info: d2 = 0.500017, 0.750018, 0.750010. Determinants: 0.000275, -122.684004, 493804.537827, -17175.695037 ( 3527.000000 -15521.000000 -4130.000000 ) ( 4013.000000 -15589.000000 -4130.000000 ) ( 4013.000000 -15589.000000 -4095.000000 ) ( ( -0.007132 0.000000 -39.442589 ) ( 0.000000 0.007143 -28.750192 ) ) 04escapehouse/04wex4b 0 0 0 ( 4012.445728 -15592.961412 -4095.000000 ) ( 4012.445728 -15592.961412 -4130.000000 ) ( 3526.445728 -15524.961412 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4012.445728 -15592.961412 -4095.000000 ) ( 4013.000000 -15589.000000 -4095.000000 ) ( 4013.000000 -15589.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4012.445728 -15592.961412 -4130.000000 ) ( 4013.000000 -15589.000000 -4130.000000 ) ( 3527.000000 -15521.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3526.445728 -15524.961412 -4130.000000 ) ( 3527.000000 -15521.000000 -4130.000000 ) ( 3527.000000 -15521.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3526.445728 -15524.961412 -4095.000000 ) ( 3527.000000 -15521.000000 -4095.000000 ) ( 4013.000000 -15589.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2664/1516) # points: 4 { brushDef { // Surface normal: 0.085092, 0.343251, -0.935381 // RotY/Z : 1.209336 / 1.327796. Vector texS/T: (-0.970620, 0.240616, 0.000000) / (-0.225068, -0.907900, -0.353641) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7792.568741, -7792.846062, -8283.254055) / (14654.097699, 14504.228012, 14504.228012) // --> Vector info: d1 = 1.816597, 0.776108, 1.571450. Determinants: 119.197652, -510.484902, 8276036.539949, -73497.292494 // --> Vector info: d2 = 4.487800, 4.244935, 0.836807. Determinants: -510.775045, -118.157600, -2578597.765949, -73497.292494 ( 4667.000000 -15599.000000 -3937.000000 ) ( 4191.000000 -15481.000000 -3937.000000 ) ( 4157.000000 -15617.000000 -3990.000000 ) ( ( -0.001622 0.006946 -112.603285 ) ( 0.006950 0.001608 35.084255 ) ) 04escapehouse/04wex4a 0 0 0 ( 4156.659634 -15618.373003 -3986.258474 ) ( 4190.659634 -15482.373003 -3933.258474 ) ( 4666.659634 -15600.373003 -3933.258474 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4156.659634 -15618.373003 -3986.258474 ) ( 4157.000000 -15617.000000 -3990.000000 ) ( 4191.000000 -15481.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4190.659634 -15482.373003 -3933.258474 ) ( 4191.000000 -15481.000000 -3937.000000 ) ( 4667.000000 -15599.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4666.659634 -15600.373003 -3933.258474 ) ( 4667.000000 -15599.000000 -3937.000000 ) ( 4633.000000 -15735.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4632.659634 -15736.373003 -3986.258474 ) ( 4633.000000 -15735.000000 -3990.000000 ) ( 4157.000000 -15617.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2665/1517) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (-15735.000000, -15599.000000, -15481.000000) / (4633.000000, 4667.000000, 4191.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000014. Determinants: -476.000486, -117.998055, -6943182.666077, -68748.000000 // --> Vector info: d2 = 0.000000, 0.000000, 7.000003. Determinants: -238.000141, 952.000439, -8155550.256860, -68748.000000 ( 4191.000000 -15481.000000 -4130.000000 ) ( 4667.000000 -15599.000000 -4130.000000 ) ( 4633.000000 -15735.000000 -4130.000000 ) ( ( 0.006924 0.001716 100.994686 ) ( 0.003462 -0.013848 118.629637 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 4633.000000 -15735.000000 -4134.000000 ) ( 4667.000000 -15599.000000 -4134.000000 ) ( 4191.000000 -15481.000000 -4134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4633.000000 -15735.000000 -4134.000000 ) ( 4633.000000 -15735.000000 -4130.000000 ) ( 4667.000000 -15599.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4667.000000 -15599.000000 -4134.000000 ) ( 4667.000000 -15599.000000 -4130.000000 ) ( 4191.000000 -15481.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4191.000000 -15481.000000 -4134.000000 ) ( 4191.000000 -15481.000000 -4130.000000 ) ( 4157.000000 -15616.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4157.000000 -15616.000000 -4134.000000 ) ( 4157.000000 -15616.000000 -4130.000000 ) ( 4633.000000 -15735.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2668/1518) # points: 4 { brushDef { // Surface normal: -0.240616, -0.970620, 0.000000 // RotY/Z : 0.000000 / -1.813797. Vector texS/T: (0.970620, -0.240616, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (8283.254055, 7792.846062, 7792.846062) / (3937.000000, 3937.000000, 4130.000000) // --> Vector info: d1 = 0.643092, 4.143089, 4.143080. Determinants: 675.499448, 0.004678, -5656219.824403, -94648.742728 // --> Vector info: d2 = 0.999972, 0.999996, 2.375004. Determinants: 0.004671, -674.314730, 2560092.309341, -94648.742728 ( 4191.000000 -15481.000000 -4130.000000 ) ( 4191.000000 -15481.000000 -3937.000000 ) ( 4667.000000 -15599.000000 -3937.000000 ) ( ( -0.007137 0.000000 59.760116 ) ( 0.000000 0.007124 -27.048350 ) ) 04escapehouse/04wex4b 0 0 0 ( 4667.962464 -15595.117518 -3937.000000 ) ( 4191.962464 -15477.117518 -3937.000000 ) ( 4191.962464 -15477.117518 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4667.962464 -15595.117518 -3937.000000 ) ( 4667.000000 -15599.000000 -3937.000000 ) ( 4191.000000 -15481.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4191.962464 -15477.117518 -3937.000000 ) ( 4191.000000 -15481.000000 -3937.000000 ) ( 4191.000000 -15481.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4191.962464 -15477.117518 -4130.000000 ) ( 4191.000000 -15481.000000 -4130.000000 ) ( 4667.000000 -15599.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4667.962464 -15595.117518 -4130.000000 ) ( 4667.000000 -15599.000000 -4130.000000 ) ( 4667.000000 -15599.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2670/1519) # points: 3 { brushDef { // Surface normal: 0.240616, 0.970620, 0.000000 // RotY/Z : 0.000000 / 1.327796. Vector texS/T: (-0.970620, 0.240616, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-8282.976735, -8282.976735, -7792.568741) / (4095.000000, 4130.000000, 4095.000000) // --> Vector info: d1 = 4.017417, 4.017399, 0.517369. Determinants: 122.501685, 0.009119, 945685.193651, -17164.279769 // --> Vector info: d2 = 0.499868, 0.749880, 0.499691. Determinants: 0.006188, -122.607611, 493549.542974, -17164.279769 ( 4157.000000 -15617.000000 -4095.000000 ) ( 4633.000000 -15735.000000 -4130.000000 ) ( 4633.000000 -15735.000000 -4095.000000 ) ( ( -0.007137 -0.000001 -55.096119 ) ( 0.000000 0.007143 -28.754457 ) ) 04escapehouse/04wex4b 0 0 0 ( 4632.037536 -15738.882482 -4095.000000 ) ( 4632.037536 -15738.882482 -4130.000000 ) ( 4156.037536 -15620.882482 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4632.037536 -15738.882482 -4095.000000 ) ( 4633.000000 -15735.000000 -4095.000000 ) ( 4633.000000 -15735.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4632.037536 -15738.882482 -4130.000000 ) ( 4633.000000 -15735.000000 -4130.000000 ) ( 4157.000000 -15617.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4156.037536 -15620.882482 -4095.000000 ) ( 4157.000000 -15617.000000 -4095.000000 ) ( 4633.000000 -15735.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2671/1520) # points: 3 { brushDef { // Surface normal: 0.242443, 0.969770, 0.027708 // RotY/Z : -0.027711 / 1.325818. Vector texS/T: (-0.970143, 0.242536, 0.000000) / (0.006720, 0.026880, -0.999616) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-8310.968263, -7820.318694, -7820.561229) / (3736.585021, 3736.585021, 3701.571578) // --> Vector info: d1 = 3.713592, 0.213595, 0.213595. Determinants: 122.546950, -0.848874, 957858.673569, -17179.330633 // --> Vector info: d2 = 0.750603, 0.749887, 0.499881. Determinants: 0.025081, -122.665663, 445664.268019, -17179.330633 ( 4157.000000 -15617.000000 -4095.000000 ) ( 4157.000000 -15616.000000 -4130.000000 ) ( 4633.000000 -15735.000000 -4130.000000 ) ( ( -0.007133 0.000049 -55.756461 ) ( -0.000001 0.007140 -25.941888 ) ) 04escapehouse/04wex4b 0 0 0 ( 4632.030230 -15738.879080 -4130.110831 ) ( 4156.030230 -15619.879080 -4130.110831 ) ( 4156.030230 -15620.879080 -4095.110831 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4632.030230 -15738.879080 -4130.110831 ) ( 4633.000000 -15735.000000 -4130.000000 ) ( 4157.000000 -15616.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4156.030230 -15619.879080 -4130.110831 ) ( 4157.000000 -15616.000000 -4130.000000 ) ( 4157.000000 -15617.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4156.030230 -15620.879080 -4095.110831 ) ( 4157.000000 -15617.000000 -4095.000000 ) ( 4633.000000 -15735.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2672/1521) # points: 4 { brushDef { // Surface normal: 0.067547, 0.347387, -0.935286 // RotY/Z : 1.209066 / 1.378748. Vector texS/T: (-0.981615, 0.190870, 0.000000) / (-0.178518, -0.918091, -0.353893) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7061.386641, -6914.689674, -6906.809484) / (15007.763026, 15007.763026, 14858.000205) // --> Vector info: d1 = 2.125170, 1.077138, 0.932799. Determinants: 156.956165, -12.915488, 1255471.293631, -21969.751569 // --> Vector info: d2 = 1.255126, 1.348830, 0.290689. Determinants: -14.033409, -155.964447, 2214007.318044, -21969.751569 ( 4032.000000 -15450.000000 -3937.000000 ) ( 4013.000000 -15589.000000 -3990.000000 ) ( 4157.000000 -15617.000000 -3990.000000 ) ( ( -0.007144 0.000588 -57.145448 ) ( 0.000639 0.007099 -100.775255 ) ) 04escapehouse/04wex4a 0 0 0 ( 4156.729810 -15618.389547 -3986.258856 ) ( 4012.729810 -15590.389547 -3986.258856 ) ( 4031.729810 -15451.389547 -3933.258856 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4156.729810 -15618.389547 -3986.258856 ) ( 4157.000000 -15617.000000 -3990.000000 ) ( 4013.000000 -15589.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4012.729810 -15590.389547 -3986.258856 ) ( 4013.000000 -15589.000000 -3990.000000 ) ( 4032.000000 -15450.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4031.729810 -15451.389547 -3933.258856 ) ( 4032.000000 -15450.000000 -3937.000000 ) ( 4191.000000 -15481.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4190.729810 -15482.389547 -3933.258856 ) ( 4191.000000 -15481.000000 -3937.000000 ) ( 4157.000000 -15617.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2673/1522) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (-15481.000000, -15450.000000, -15589.000000) / (4191.000000, 4032.000000, 4013.000000) // --> Vector info: d1 = 1.025773, 0.968753, 1.968747. Determinants: 160.082346, 23.074034, 2358256.726527, -22690.000000 // --> Vector info: d2 = 3.311208, 0.999998, 0.999998. Determinants: 43.912979, -321.258188, 1951078.595159, -22690.000000 ( 4013.000000 -15589.000000 -4130.000000 ) ( 4032.000000 -15450.000000 -4130.000000 ) ( 4191.000000 -15481.000000 -4130.000000 ) ( ( -0.007055 -0.001017 -103.933747 ) ( -0.001935 0.014159 -85.988479 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 4191.000000 -15481.000000 -4134.000000 ) ( 4032.000000 -15450.000000 -4134.000000 ) ( 4013.000000 -15589.000000 -4134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4191.000000 -15481.000000 -4134.000000 ) ( 4191.000000 -15481.000000 -4130.000000 ) ( 4032.000000 -15450.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4032.000000 -15450.000000 -4134.000000 ) ( 4032.000000 -15450.000000 -4130.000000 ) ( 4013.000000 -15589.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4013.000000 -15589.000000 -4134.000000 ) ( 4013.000000 -15589.000000 -4130.000000 ) ( 4157.000000 -15616.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4157.000000 -15616.000000 -4134.000000 ) ( 4157.000000 -15616.000000 -4130.000000 ) ( 4191.000000 -15481.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2675/1523) # points: 4 { brushDef { // Surface normal: 0.190870, 0.981615, 0.000000 // RotY/Z : 0.000000 / 1.378748. Vector texS/T: (-0.981615, 0.190870, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-6914.689674, -7061.386641, -7061.386641) / (3990.000000, 3990.000000, 4095.000000) // --> Vector info: d1 = 0.161285, 1.213552, 1.213519. Determinants: 110.487943, 0.004827, 761486.270502, -15403.181490 // --> Vector info: d2 = 0.749829, 0.749878, 1.499878. Determinants: 0.005101, -110.022795, 427476.463585, -15403.181490 ( 4157.000000 -15617.000000 -4095.000000 ) ( 4157.000000 -15617.000000 -3990.000000 ) ( 4013.000000 -15589.000000 -3990.000000 ) ( ( -0.007173 0.000000 -49.436947 ) ( 0.000000 0.007143 -27.752479 ) ) 04escapehouse/04wex4b 0 0 0 ( 4012.236521 -15592.926462 -3990.000000 ) ( 4156.236521 -15620.926462 -3990.000000 ) ( 4156.236521 -15620.926462 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4012.236521 -15592.926462 -3990.000000 ) ( 4013.000000 -15589.000000 -3990.000000 ) ( 4157.000000 -15617.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4156.236521 -15620.926462 -3990.000000 ) ( 4157.000000 -15617.000000 -3990.000000 ) ( 4157.000000 -15617.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4156.236521 -15620.926462 -4095.000000 ) ( 4157.000000 -15617.000000 -4095.000000 ) ( 4013.000000 -15589.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4012.236521 -15592.926462 -4095.000000 ) ( 4013.000000 -15589.000000 -4095.000000 ) ( 4013.000000 -15589.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2677/1524) # points: 4 { brushDef { // Surface normal: -0.191365, -0.981519, 0.000000 // RotY/Z : 0.000000 / -1.763349. Vector texS/T: (0.981519, -0.191365, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (7076.072101, 6914.078274, 6914.078274) / (3937.000000, 3937.000000, 4130.000000) // --> Vector info: d1 = 0.143090, 1.300100, 1.300093. Determinants: 223.302945, 0.001236, -1584586.296897, -31264.808619 // --> Vector info: d2 = 0.999996, 1.000000, 2.375005. Determinants: 0.000783, -222.742361, 845666.457513, -31264.808619 ( 4032.000000 -15450.000000 -4130.000000 ) ( 4032.000000 -15450.000000 -3937.000000 ) ( 4191.000000 -15481.000000 -3937.000000 ) ( ( -0.007142 0.000000 50.682744 ) ( 0.000000 0.007124 -27.048509 ) ) 04escapehouse/04wex4b 0 0 0 ( 4191.765461 -15477.073924 -3937.000000 ) ( 4032.765461 -15446.073924 -3937.000000 ) ( 4032.765461 -15446.073924 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4191.765461 -15477.073924 -3937.000000 ) ( 4191.000000 -15481.000000 -3937.000000 ) ( 4032.000000 -15450.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4032.765461 -15446.073924 -3937.000000 ) ( 4032.000000 -15450.000000 -3937.000000 ) ( 4032.000000 -15450.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4032.765461 -15446.073924 -4130.000000 ) ( 4032.000000 -15450.000000 -4130.000000 ) ( 4191.000000 -15481.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4191.765461 -15477.073924 -4130.000000 ) ( 4191.000000 -15481.000000 -4130.000000 ) ( 4191.000000 -15481.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2678/1525) # points: 3 { brushDef { // Surface normal: 0.190795, 0.981230, 0.028035 // RotY/Z : -0.028039 / 1.378748. Vector texS/T: (-0.981615, 0.190870, 0.000000) / (0.005351, 0.027520, -0.999607) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-7061.386641, -7061.195771, -6914.689674) / (3685.859360, 3720.873122, 3685.859360) // --> Vector info: d1 = 1.213521, 1.213593, 0.161254. Determinants: 36.843813, -0.211409, 254714.486007, -5136.412756 // --> Vector info: d2 = 0.499879, 0.749885, 0.499833. Determinants: 0.001615, -36.675195, 132623.431326, -5136.412756 ( 4013.000000 -15589.000000 -4095.000000 ) ( 4157.000000 -15616.000000 -4130.000000 ) ( 4157.000000 -15617.000000 -4095.000000 ) ( ( -0.007173 0.000041 -49.589957 ) ( 0.000000 0.007140 -25.820244 ) ) 04escapehouse/04wex4b 0 0 0 ( 4156.236821 -15620.924918 -4095.112141 ) ( 4156.236821 -15619.924918 -4130.112141 ) ( 4012.236821 -15592.924918 -4095.112141 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4156.236821 -15620.924918 -4095.112141 ) ( 4157.000000 -15617.000000 -4095.000000 ) ( 4157.000000 -15616.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4156.236821 -15619.924918 -4130.112141 ) ( 4157.000000 -15616.000000 -4130.000000 ) ( 4013.000000 -15589.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4012.236821 -15592.924918 -4095.112141 ) ( 4013.000000 -15589.000000 -4095.000000 ) ( 4157.000000 -15617.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2679/1526) # points: 3 { brushDef { // Surface normal: 0.184289, 0.982872, 0.000000 // RotY/Z : 0.000000 / 1.385448. Vector texS/T: (-0.982872, 0.184289, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-6963.649444, -6817.140059, -6817.140059) / (4130.000000, 4130.000000, 4095.000000) // --> Vector info: d1 = 1.213503, 0.161244, 0.161254. Determinants: 36.829047, 0.001467, 250235.879314, -5127.828488 // --> Vector info: d2 = 0.749884, 0.749811, 0.499833. Determinants: 0.002566, -36.624115, 147430.186567, -5127.828488 ( 4013.000000 -15589.000000 -4095.000000 ) ( 4013.000000 -15589.000000 -4130.000000 ) ( 4157.000000 -15616.000000 -4130.000000 ) ( ( -0.007182 0.000000 -48.799581 ) ( -0.000001 0.007142 -28.750998 ) ) 04escapehouse/04wex4b 0 0 0 ( 4156.262846 -15619.931489 -4130.000000 ) ( 4012.262846 -15592.931489 -4130.000000 ) ( 4012.262846 -15592.931489 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4156.262846 -15619.931489 -4130.000000 ) ( 4157.000000 -15616.000000 -4130.000000 ) ( 4013.000000 -15589.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4012.262846 -15592.931489 -4130.000000 ) ( 4013.000000 -15589.000000 -4130.000000 ) ( 4013.000000 -15589.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4012.262846 -15592.931489 -4095.000000 ) ( 4013.000000 -15589.000000 -4095.000000 ) ( 4157.000000 -15616.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2680/1527) # points: 3 { brushDef { // Surface normal: 0.011214, 0.354028, -0.935168 // RotY/Z : 1.208732 / 1.539133. Vector texS/T: (-0.999499, 0.031658, 0.000000) / (-0.029606, -0.934699, -0.354205) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3795.490219, -3791.058053, -4016.601051) / (15816.321468, 15666.690736, 15816.321468) // --> Vector info: d1 = 1.126589, 0.058594, 1.173372. Determinants: 7.000134, -235.938009, 3720967.166063, -33084.975593 // --> Vector info: d2 = 2.574561, 2.574195, 0.993172. Determinants: -236.624350, -7.089899, -871148.563997, -33084.975593 ( 3527.000000 -15521.000000 -3990.000000 ) ( 3306.000000 -15374.000000 -3937.000000 ) ( 3306.000000 -15514.000000 -3990.000000 ) ( ( -0.000212 0.007131 -112.466976 ) ( 0.007152 0.000214 26.330639 ) ) 04escapehouse/04wex4a 0 0 0 ( 3305.955146 -15515.416111 -3986.259329 ) ( 3305.955146 -15375.416111 -3933.259329 ) ( 3526.955146 -15522.416111 -3986.259329 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3305.955146 -15515.416111 -3986.259329 ) ( 3306.000000 -15514.000000 -3990.000000 ) ( 3306.000000 -15374.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3305.955146 -15375.416111 -3933.259329 ) ( 3306.000000 -15374.000000 -3937.000000 ) ( 3527.000000 -15521.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3526.955146 -15522.416111 -3986.259329 ) ( 3527.000000 -15521.000000 -3990.000000 ) ( 3306.000000 -15514.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2681/1528) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (-15521.000000, -15382.000000, -15374.000000) / (3527.000000, 3547.000000, 3306.000000) // --> Vector info: d1 = 0.005007, 1.000000, 1.000007. Determinants: -239.793405, -7.958948, -3693930.773041, -33659.000000 // --> Vector info: d2 = 0.211370, 0.000000, 3.443528. Determinants: -17.930318, 480.341402, -1979575.104790, -33659.000000 ( 3306.000000 -15374.000000 -4130.000000 ) ( 3547.000000 -15382.000000 -4130.000000 ) ( 3527.000000 -15521.000000 -4130.000000 ) ( ( 0.007124 0.000236 109.745708 ) ( 0.000533 -0.014271 58.812654 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 3527.000000 -15521.000000 -4134.000000 ) ( 3547.000000 -15382.000000 -4134.000000 ) ( 3306.000000 -15374.000000 -4134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3527.000000 -15521.000000 -4134.000000 ) ( 3527.000000 -15521.000000 -4130.000000 ) ( 3547.000000 -15382.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3547.000000 -15382.000000 -4134.000000 ) ( 3547.000000 -15382.000000 -4130.000000 ) ( 3306.000000 -15374.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3306.000000 -15374.000000 -4134.000000 ) ( 3306.000000 -15374.000000 -4130.000000 ) ( 3306.000000 -15514.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3306.000000 -15514.000000 -4134.000000 ) ( 3306.000000 -15514.000000 -4130.000000 ) ( 3527.000000 -15521.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2682/1529) # points: 4 { brushDef { // Surface normal: 0.031658, 0.999499, 0.000000 // RotY/Z : 0.000000 / 1.539133. Vector texS/T: (-0.999499, 0.031658, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-3795.490219, -4016.601051, -4016.601051) / (3990.000000, 3990.000000, 4130.000000) // --> Vector info: d1 = 0.248233, 1.830313, 1.830312. Determinants: 221.491251, 0.000316, 832982.448671, -30955.516471 // --> Vector info: d2 = 0.750007, 0.750009, 1.750013. Determinants: 0.000292, -221.111689, 859019.898727, -30955.516471 ( 3527.000000 -15521.000000 -4130.000000 ) ( 3527.000000 -15521.000000 -3990.000000 ) ( 3306.000000 -15514.000000 -3990.000000 ) ( ( -0.007155 0.000000 -26.909015 ) ( 0.000000 0.007143 -27.750139 ) ) 04escapehouse/04wex4b 0 0 0 ( 3305.873367 -15517.997995 -3990.000000 ) ( 3526.873367 -15524.997995 -3990.000000 ) ( 3526.873367 -15524.997995 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3305.873367 -15517.997995 -3990.000000 ) ( 3306.000000 -15514.000000 -3990.000000 ) ( 3527.000000 -15521.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3526.873367 -15524.997995 -3990.000000 ) ( 3527.000000 -15521.000000 -3990.000000 ) ( 3527.000000 -15521.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3526.873367 -15524.997995 -4130.000000 ) ( 3527.000000 -15521.000000 -4130.000000 ) ( 3306.000000 -15514.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3305.873367 -15517.997995 -4130.000000 ) ( 3306.000000 -15514.000000 -4130.000000 ) ( 3306.000000 -15514.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2684/1530) # points: 4 { brushDef { // Surface normal: -0.033177, -0.999450, 0.000000 // RotY/Z : 0.000000 / -1.603979. Vector texS/T: (0.999450, -0.033177, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (4055.372098, 3814.239354, 3814.239354) / (3937.000000, 3937.000000, 4130.000000) // --> Vector info: d1 = 0.778304, 2.500064, 2.500061. Determinants: 332.299825, 0.000863, -1383824.010568, -46538.619500 // --> Vector info: d2 = 0.999991, 0.999996, 2.375001. Determinants: 0.000862, -331.558801, 1258805.294784, -46538.619500 ( 3306.000000 -15374.000000 -4130.000000 ) ( 3306.000000 -15374.000000 -3937.000000 ) ( 3547.000000 -15382.000000 -3937.000000 ) ( ( -0.007140 0.000000 29.734960 ) ( 0.000000 0.007124 -27.048617 ) ) 04escapehouse/04wex4b 0 0 0 ( 3547.132707 -15378.002202 -3937.000000 ) ( 3306.132707 -15370.002202 -3937.000000 ) ( 3306.132707 -15370.002202 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3547.132707 -15378.002202 -3937.000000 ) ( 3547.000000 -15382.000000 -3937.000000 ) ( 3306.000000 -15374.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3306.132707 -15370.002202 -3937.000000 ) ( 3306.000000 -15374.000000 -3937.000000 ) ( 3306.000000 -15374.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3306.132707 -15370.002202 -4130.000000 ) ( 3306.000000 -15374.000000 -4130.000000 ) ( 3547.000000 -15382.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3547.132707 -15378.002202 -4130.000000 ) ( 3547.000000 -15382.000000 -4130.000000 ) ( 3547.000000 -15382.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2686/1531) # points: 3 { brushDef { // Surface normal: 0.011777, 0.354770, -0.934879 // RotY/Z : 1.207919 / 1.537613. Vector texS/T: (-0.999450, 0.033177, 0.000000) / (-0.031016, -0.934365, -0.354966) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3814.239354, -4055.372098, -4039.994676) / (15659.882701, 15659.882701, 15809.192898) // --> Vector info: d1 = 2.126595, 0.404834, 0.510880. Determinants: -257.076490, 0.905036, -1071289.036856, -36003.577406 // --> Vector info: d2 = 1.574557, 1.573967, 0.510682. Determinants: -0.088071, 256.401868, -4072248.772338, -36003.577406 ( 3527.000000 -15521.000000 -3990.000000 ) ( 3547.000000 -15382.000000 -3937.000000 ) ( 3306.000000 -15374.000000 -3937.000000 ) ( ( 0.007140 -0.000025 29.755072 ) ( 0.000002 -0.007122 113.106782 ) ) 04escapehouse/04wex4a 0 0 0 ( 3305.952894 -15375.419081 -3933.260483 ) ( 3546.952894 -15383.419081 -3933.260483 ) ( 3526.952894 -15522.419081 -3986.260483 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3305.952894 -15375.419081 -3933.260483 ) ( 3306.000000 -15374.000000 -3937.000000 ) ( 3547.000000 -15382.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3546.952894 -15383.419081 -3933.260483 ) ( 3547.000000 -15382.000000 -3937.000000 ) ( 3527.000000 -15521.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3526.952894 -15522.419081 -3986.260483 ) ( 3527.000000 -15521.000000 -3990.000000 ) ( 3306.000000 -15374.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2687/1532) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-15514.000000, -15374.000000, -15374.000000) / (3972.000000, 3920.000000, 3885.000000) // --> Vector info: d1 = 1.874606, 0.874632, 0.874646. Determinants: 34.999793, 0.001936, 533793.530252, -4900.000000 // --> Vector info: d2 = 1.125065, 0.750006, 0.500003. Determinants: 0.126888, -35.000467, 135477.571953, -4900.000000 ( 2816.000000 -15374.000000 -3885.000000 ) ( 2816.000000 -15374.000000 -3920.000000 ) ( 2816.000000 -15514.000000 -3972.000000 ) ( ( -0.007143 0.000000 -108.937455 ) ( -0.000026 0.007143 -27.648484 ) ) 04escapehouse/04wex4b 0 0 0 ( 2812.000000 -15514.000000 -3972.000000 ) ( 2812.000000 -15374.000000 -3920.000000 ) ( 2812.000000 -15374.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -15514.000000 -3972.000000 ) ( 2816.000000 -15514.000000 -3972.000000 ) ( 2816.000000 -15374.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -15374.000000 -3920.000000 ) ( 2816.000000 -15374.000000 -3920.000000 ) ( 2816.000000 -15374.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -15374.000000 -3885.000000 ) ( 2816.000000 -15374.000000 -3885.000000 ) ( 2816.000000 -15514.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -15514.000000 -3885.000000 ) ( 2816.000000 -15514.000000 -3885.000000 ) ( 2816.000000 -15514.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2688/1533) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (15514.000000, 15374.000000, 15374.000000) / (3885.000000, 3885.000000, 3920.000000) // --> Vector info: d1 = 0.596294, 1.596289, 1.596289. Determinants: 34.999800, 0.000000, -545908.733124, -4900.000000 // --> Vector info: d2 = 0.999999, 0.999999, 1.250002. Determinants: 0.000000, -35.000467, 131076.821422, -4900.000000 ( 3306.000000 -15374.000000 -3920.000000 ) ( 3306.000000 -15374.000000 -3885.000000 ) ( 3306.000000 -15514.000000 -3885.000000 ) ( ( -0.007143 0.000000 111.409946 ) ( 0.000000 0.007143 -26.750372 ) ) 04escapehouse/04wex4b 0 0 0 ( 3310.000000 -15514.000000 -3885.000000 ) ( 3310.000000 -15374.000000 -3885.000000 ) ( 3310.000000 -15374.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3310.000000 -15514.000000 -3885.000000 ) ( 3306.000000 -15514.000000 -3885.000000 ) ( 3306.000000 -15374.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3310.000000 -15374.000000 -3885.000000 ) ( 3306.000000 -15374.000000 -3885.000000 ) ( 3306.000000 -15374.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3310.000000 -15374.000000 -3920.000000 ) ( 3306.000000 -15374.000000 -3920.000000 ) ( 3306.000000 -15514.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3310.000000 -15514.000000 -3972.000000 ) ( 3306.000000 -15514.000000 -3972.000000 ) ( 3306.000000 -15514.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2690/1534) # points: 4 { brushDef { // Surface normal: 0.000000, -0.348187, 0.937425 // RotY/Z : -1.215160 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.937425, -0.348187) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2816.000000, 2816.000000, 3306.000000) / (15776.867328, 15926.212566, 15926.212566) // --> Vector info: d1 = 0.249983, 1.317979, 1.317975. Determinants: 0.000606, -523.318285, 8238027.911941, -73179.166434 // --> Vector info: d2 = 0.000010, 0.000011, 3.499941. Determinants: -522.697857, -0.000586, 1471925.703558, -73179.166434 ( 3306.000000 -15514.000000 -3972.000000 ) ( 2816.000000 -15514.000000 -3972.000000 ) ( 2816.000000 -15374.000000 -3920.000000 ) ( ( 0.000000 0.007151 -112.573405 ) ( 0.007143 0.000000 -20.113999 ) ) 04escapehouse/04wex4a 0 0 0 ( 2816.000000 -15372.607254 -3923.749701 ) ( 2816.000000 -15512.607254 -3975.749701 ) ( 3306.000000 -15512.607254 -3975.749701 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15372.607254 -3923.749701 ) ( 2816.000000 -15374.000000 -3920.000000 ) ( 2816.000000 -15514.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15512.607254 -3975.749701 ) ( 2816.000000 -15514.000000 -3972.000000 ) ( 3306.000000 -15514.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3306.000000 -15512.607254 -3975.749701 ) ( 3306.000000 -15514.000000 -3972.000000 ) ( 3306.000000 -15374.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3306.000000 -15372.607254 -3923.749701 ) ( 3306.000000 -15374.000000 -3920.000000 ) ( 2816.000000 -15374.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2691/1535) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2816.000000, 2816.000000, 3306.000000) / (3885.000000, 3920.000000, 3920.000000) // --> Vector info: d1 = 0.067984, 0.317988, 0.317983. Determinants: 0.000158, -122.501635, 474752.471122, -17150.000000 // --> Vector info: d2 = 0.000013, 0.000013, 3.499943. Determinants: -122.497549, -0.000161, 344953.500075, -17150.000000 ( 3306.000000 -15374.000000 -3920.000000 ) ( 2816.000000 -15374.000000 -3920.000000 ) ( 2816.000000 -15374.000000 -3885.000000 ) ( ( 0.000000 0.007143 -27.682360 ) ( 0.007143 0.000000 -20.113907 ) ) 04escapehouse/04wex4a 0 0 0 ( 2816.000000 -15370.000000 -3885.000000 ) ( 2816.000000 -15370.000000 -3920.000000 ) ( 3306.000000 -15370.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15370.000000 -3885.000000 ) ( 2816.000000 -15374.000000 -3885.000000 ) ( 2816.000000 -15374.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15370.000000 -3920.000000 ) ( 2816.000000 -15374.000000 -3920.000000 ) ( 3306.000000 -15374.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3306.000000 -15370.000000 -3920.000000 ) ( 3306.000000 -15374.000000 -3920.000000 ) ( 3306.000000 -15374.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3306.000000 -15370.000000 -3885.000000 ) ( 3306.000000 -15374.000000 -3885.000000 ) ( 2816.000000 -15374.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2692/1536) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-15514.000000, -15374.000000, -15374.000000) / (-2816.000000, -2816.000000, -3306.000000) // --> Vector info: d1 = 1.000000, 1.000000, 2.749965. Determinants: 0.000000, 244.995060, 621306.089180, -68600.000000 // --> Vector info: d2 = 0.500000, 0.000000, 0.000001. Determinants: 244.999935, 0.000119, 3766629.328242, -68600.000000 ( 3306.000000 -15374.000000 -3885.000000 ) ( 2816.000000 -15374.000000 -3885.000000 ) ( 2816.000000 -15514.000000 -3885.000000 ) ( ( 0.000000 -0.003571 -9.056940 ) ( -0.003571 0.000000 -54.907133 ) ) 04escapehouse/04sky01 0 0 0 ( 2816.000000 -15514.000000 -3881.000000 ) ( 2816.000000 -15374.000000 -3881.000000 ) ( 3306.000000 -15374.000000 -3881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15514.000000 -3881.000000 ) ( 2816.000000 -15514.000000 -3885.000000 ) ( 2816.000000 -15374.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15374.000000 -3881.000000 ) ( 2816.000000 -15374.000000 -3885.000000 ) ( 3306.000000 -15374.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3306.000000 -15374.000000 -3881.000000 ) ( 3306.000000 -15374.000000 -3885.000000 ) ( 3306.000000 -15514.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3306.000000 -15514.000000 -3881.000000 ) ( 3306.000000 -15514.000000 -3885.000000 ) ( 2816.000000 -15514.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2693/1537) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-15521.000000, -15382.000000, -15450.000000) / (-3527.000000, -3547.000000, -4032.000000) // --> Vector info: d1 = 1.000000, 1.500297, 1.500382. Determinants: -242.642259, 34.032032, -3714794.522159, -68775.000000 // --> Vector info: d2 = 0.000000, 0.000002, 1.750010. Determinants: 34.999250, 243.251196, 1401170.322004, -68775.000000 ( 4032.000000 -15450.000000 -3885.000000 ) ( 3547.000000 -15382.000000 -3885.000000 ) ( 3527.000000 -15521.000000 -3885.000000 ) ( ( 0.003528 -0.000495 54.013734 ) ( -0.000509 -0.003537 -20.373251 ) ) 04escapehouse/04sky01 0 0 0 ( 3527.000000 -15521.000000 -3881.000000 ) ( 3547.000000 -15382.000000 -3881.000000 ) ( 4032.000000 -15450.000000 -3881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3527.000000 -15521.000000 -3881.000000 ) ( 3527.000000 -15521.000000 -3885.000000 ) ( 3547.000000 -15382.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3547.000000 -15382.000000 -3881.000000 ) ( 3547.000000 -15382.000000 -3885.000000 ) ( 4032.000000 -15450.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4032.000000 -15450.000000 -3881.000000 ) ( 4032.000000 -15450.000000 -3885.000000 ) ( 4013.000000 -15589.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4013.000000 -15589.000000 -3881.000000 ) ( 4013.000000 -15589.000000 -3885.000000 ) ( 3527.000000 -15521.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2694/1538) # points: 4 { brushDef { // Surface normal: -0.033610, -0.239716, 0.970261 // RotY/Z : -1.326307 / -1.710094. Vector texS/T: (0.990314, -0.138848, 0.000000) / (-0.134719, -0.960863, -0.242061) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (6138.631944, 6138.148018, 5648.404207) / (15395.614190, 15251.022469, 15251.022469) // --> Vector info: d1 = 0.575424, 0.575419, 4.075434. Determinants: 506.073231, -1.696321, -3121228.851987, -70812.900477 // --> Vector info: d2 = 1.280762, 0.249991, 0.249994. Determinants: 0.000369, -504.813401, 7681215.649263, -70812.900477 ( 3547.000000 -15382.000000 -3920.000000 ) ( 4032.000000 -15450.000000 -3920.000000 ) ( 4013.000000 -15589.000000 -3955.000000 ) ( ( -0.007147 0.000024 44.077122 ) ( 0.000000 0.007129 -108.471982 ) ) 04escapehouse/04wex4b 0 0 0 ( 4013.134439 -15588.041135 -3958.881044 ) ( 4032.134439 -15449.041135 -3923.881044 ) ( 3547.134439 -15381.041135 -3923.881044 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4013.134439 -15588.041135 -3958.881044 ) ( 4013.000000 -15589.000000 -3955.000000 ) ( 4032.000000 -15450.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4032.134439 -15449.041135 -3923.881044 ) ( 4032.000000 -15450.000000 -3920.000000 ) ( 3547.000000 -15382.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3547.134439 -15381.041135 -3923.881044 ) ( 3547.000000 -15382.000000 -3920.000000 ) ( 3527.000000 -15521.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3527.134439 -15520.041135 -3958.881044 ) ( 3527.000000 -15521.000000 -3955.000000 ) ( 4013.000000 -15589.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2696/1539) # points: 4 { brushDef { // Surface normal: 0.989807, -0.142418, 0.000000 // RotY/Z : 0.000000 / -0.142904. Vector texS/T: (0.142418, 0.989807, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-14720.047315, -14860.478793, -14860.478793) / (3885.000000, 3885.000000, 3955.000000) // --> Vector info: d1 = 0.829708, 1.830304, 1.830303. Determinants: 70.041757, 0.000101, 1022861.384889, -9830.203457 // --> Vector info: d2 = 0.000001, 0.000002, 0.500007. Determinants: 0.000091, -70.216342, 272791.825181, -9830.203457 ( 3527.000000 -15521.000000 -3955.000000 ) ( 3527.000000 -15521.000000 -3885.000000 ) ( 3547.000000 -15382.000000 -3885.000000 ) ( ( -0.007125 0.000000 -104.052921 ) ( 0.000000 0.007143 -27.750374 ) ) 04escapehouse/04wex4b 0 0 0 ( 3543.040774 -15381.430327 -3885.000000 ) ( 3523.040774 -15520.430327 -3885.000000 ) ( 3523.040774 -15520.430327 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3543.040774 -15381.430327 -3885.000000 ) ( 3547.000000 -15382.000000 -3885.000000 ) ( 3527.000000 -15521.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3523.040774 -15520.430327 -3885.000000 ) ( 3527.000000 -15521.000000 -3885.000000 ) ( 3527.000000 -15521.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3523.040774 -15520.430327 -3955.000000 ) ( 3527.000000 -15521.000000 -3955.000000 ) ( 3547.000000 -15382.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3543.040774 -15381.430327 -3920.000000 ) ( 3547.000000 -15382.000000 -3920.000000 ) ( 3547.000000 -15382.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2697/1540) # points: 4 { brushDef { // Surface normal: -0.138848, -0.990314, 0.000000 // RotY/Z : 0.000000 / -1.710094. Vector texS/T: (0.990314, -0.138848, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (6138.148018, 5648.404207, 5648.404207) / (3885.000000, 3885.000000, 3920.000000) // --> Vector info: d1 = 0.575417, 4.075433, 4.075433. Determinants: 122.500551, 0.000000, -761789.756791, -17141.033370 // --> Vector info: d2 = 0.030745, 0.030745, 0.280748. Determinants: 0.000000, -122.437586, 475143.021555, -17141.033370 ( 3547.000000 -15382.000000 -3920.000000 ) ( 3547.000000 -15382.000000 -3885.000000 ) ( 4032.000000 -15450.000000 -3885.000000 ) ( ( -0.007147 0.000000 44.442464 ) ( 0.000000 0.007143 -27.719625 ) ) 04escapehouse/04wex4b 0 0 0 ( 4032.555392 -15446.038745 -3885.000000 ) ( 3547.555392 -15378.038745 -3885.000000 ) ( 3547.555392 -15378.038745 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4032.555392 -15446.038745 -3885.000000 ) ( 4032.000000 -15450.000000 -3885.000000 ) ( 3547.000000 -15382.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3547.555392 -15378.038745 -3885.000000 ) ( 3547.000000 -15382.000000 -3885.000000 ) ( 3547.000000 -15382.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3547.555392 -15378.038745 -3920.000000 ) ( 3547.000000 -15382.000000 -3920.000000 ) ( 4032.000000 -15450.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4032.555392 -15446.038745 -3920.000000 ) ( 4032.000000 -15450.000000 -3920.000000 ) ( 4032.000000 -15450.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2698/1541) # points: 4 { brushDef { // Surface normal: -0.990787, 0.135431, 0.000000 // RotY/Z : 0.000000 / 3.005744. Vector texS/T: (-0.135431, -0.990787, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (14901.888789, 14761.596237, 14761.596237) / (3885.000000, 3885.000000, 3920.000000) // --> Vector info: d1 = 0.025072, 1.025065, 1.025053. Determinants: 34.999783, 0.001739, -521692.741582, -4910.239302 // --> Vector info: d2 = 0.999860, 0.999909, 1.249912. Determinants: 0.001715, -35.073606, 131325.852333, -4910.239302 ( 4032.000000 -15450.000000 -3920.000000 ) ( 4032.000000 -15450.000000 -3885.000000 ) ( 4013.000000 -15589.000000 -3885.000000 ) ( ( -0.007128 0.000000 106.245889 ) ( 0.000000 0.007143 -26.745306 ) ) 04escapehouse/04wex4b 0 0 0 ( 4016.963147 -15589.541725 -3885.000000 ) ( 4035.963147 -15450.541725 -3885.000000 ) ( 4035.963147 -15450.541725 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4016.963147 -15589.541725 -3885.000000 ) ( 4013.000000 -15589.000000 -3885.000000 ) ( 4032.000000 -15450.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4035.963147 -15450.541725 -3885.000000 ) ( 4032.000000 -15450.000000 -3885.000000 ) ( 4032.000000 -15450.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4035.963147 -15450.541725 -3920.000000 ) ( 4032.000000 -15450.000000 -3920.000000 ) ( 4013.000000 -15589.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4016.963147 -15589.541725 -3955.000000 ) ( 4013.000000 -15589.000000 -3955.000000 ) ( 4013.000000 -15589.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2699/1542) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-15616.000000, -15481.000000, -15599.000000) / (-4157.000000, -4191.000000, -4667.000000) // --> Vector info: d1 = 1.000000, 1.500003, 1.499999. Determinants: -238.001688, 58.999752, -3539644.404671, -68272.000000 // --> Vector info: d2 = 1.000000, 0.999999, 2.749998. Determinants: 59.500318, 236.249708, 1842975.002594, -68272.000000 ( 4667.000000 -15599.000000 -3885.000000 ) ( 4191.000000 -15481.000000 -3885.000000 ) ( 4157.000000 -15616.000000 -3885.000000 ) ( ( 0.003486 -0.000864 51.846209 ) ( -0.000872 -0.003460 -26.994595 ) ) 04escapehouse/04sky01 0 0 0 ( 4157.000000 -15616.000000 -3881.000000 ) ( 4191.000000 -15481.000000 -3881.000000 ) ( 4667.000000 -15599.000000 -3881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4157.000000 -15616.000000 -3881.000000 ) ( 4157.000000 -15616.000000 -3885.000000 ) ( 4191.000000 -15481.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4191.000000 -15481.000000 -3881.000000 ) ( 4191.000000 -15481.000000 -3885.000000 ) ( 4667.000000 -15599.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4667.000000 -15599.000000 -3881.000000 ) ( 4667.000000 -15599.000000 -3885.000000 ) ( 4633.000000 -15735.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4633.000000 -15735.000000 -3881.000000 ) ( 4633.000000 -15735.000000 -3885.000000 ) ( 4157.000000 -15616.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2700/1543) # points: 4 { brushDef { // Surface normal: -0.058285, -0.235117, 0.970218 // RotY/Z : -1.326129 / -1.813797. Vector texS/T: (0.970620, -0.240616, 0.000000) / (-0.233450, -0.941713, -0.242234) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8282.976735, 8283.254055, 7792.846062) / (14694.319728, 14549.831240, 14549.831240) // --> Vector info: d1 = 0.000000, 1.030780, 1.030789. Determinants: 0.001291, 505.502559, -7428026.914562, -70858.309350 // --> Vector info: d2 = 0.000000, 0.000006, 3.500003. Determinants: 505.709304, 0.973623, -4203085.133993, -70858.309350 ( 4191.000000 -15481.000000 -3920.000000 ) ( 4667.000000 -15599.000000 -3920.000000 ) ( 4633.000000 -15735.000000 -3955.000000 ) ( ( 0.000000 -0.007134 104.829299 ) ( -0.007137 -0.000014 59.316757 ) ) 04escapehouse/04wex4a 0 0 0 ( 4633.233141 -15734.059532 -3958.880872 ) ( 4667.233141 -15598.059532 -3923.880872 ) ( 4191.233141 -15480.059532 -3923.880872 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4633.233141 -15734.059532 -3958.880872 ) ( 4633.000000 -15735.000000 -3955.000000 ) ( 4667.000000 -15599.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4667.233141 -15598.059532 -3923.880872 ) ( 4667.000000 -15599.000000 -3920.000000 ) ( 4191.000000 -15481.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4191.233141 -15480.059532 -3923.880872 ) ( 4191.000000 -15481.000000 -3920.000000 ) ( 4157.000000 -15616.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4157.233141 -15615.059532 -3958.880872 ) ( 4157.000000 -15616.000000 -3955.000000 ) ( 4633.000000 -15735.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2702/1544) # points: 4 { brushDef { // Surface normal: 0.969718, -0.244225, 0.000000 // RotY/Z : 0.000000 / -0.246721. Vector texS/T: (0.244225, 0.969718, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-13988.663340, -14127.879000, -14127.879000) / (3885.000000, 3885.000000, 3955.000000) // --> Vector info: d1 = 1.767454, 0.767453, 0.767477. Determinants: -70.000100, -0.003386, -996418.690791, -9745.096203 // --> Vector info: d2 = 0.999912, 0.999863, 0.499864. Determinants: -0.003404, 69.607764, -280218.019940, -9745.096203 ( 4157.000000 -15616.000000 -3955.000000 ) ( 4157.000000 -15616.000000 -3885.000000 ) ( 4191.000000 -15481.000000 -3885.000000 ) ( ( 0.007183 0.000000 102.248215 ) ( 0.000000 -0.007143 28.754772 ) ) 04escapehouse/04wex4b 0 0 0 ( 4187.121126 -15480.023098 -3885.000000 ) ( 4153.121126 -15615.023098 -3885.000000 ) ( 4153.121126 -15615.023098 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4187.121126 -15480.023098 -3885.000000 ) ( 4191.000000 -15481.000000 -3885.000000 ) ( 4157.000000 -15616.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4153.121126 -15615.023098 -3885.000000 ) ( 4157.000000 -15616.000000 -3885.000000 ) ( 4157.000000 -15616.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4153.121126 -15615.023098 -3955.000000 ) ( 4157.000000 -15616.000000 -3955.000000 ) ( 4191.000000 -15481.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4187.121126 -15480.023098 -3920.000000 ) ( 4191.000000 -15481.000000 -3920.000000 ) ( 4191.000000 -15481.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2703/1545) # points: 4 { brushDef { // Surface normal: -0.240616, -0.970620, 0.000000 // RotY/Z : 0.000000 / -1.813797. Vector texS/T: (0.970620, -0.240616, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8283.254055, 7792.846062, 7792.846062) / (3885.000000, 3885.000000, 3920.000000) // --> Vector info: d1 = 1.000000, 4.499996, 4.499996. Determinants: 122.499867, 0.000000, -1031861.796207, -17164.279769 // --> Vector info: d2 = 0.000000, 0.000000, 0.249999. Determinants: -0.000001, -122.601297, 476306.048232, -17164.279769 ( 4191.000000 -15481.000000 -3920.000000 ) ( 4191.000000 -15481.000000 -3885.000000 ) ( 4667.000000 -15599.000000 -3885.000000 ) ( ( -0.007137 0.000000 60.116813 ) ( 0.000000 0.007143 -27.749842 ) ) 04escapehouse/04wex4a 0 0 0 ( 4667.962464 -15595.117518 -3885.000000 ) ( 4191.962464 -15477.117518 -3885.000000 ) ( 4191.962464 -15477.117518 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4667.962464 -15595.117518 -3885.000000 ) ( 4667.000000 -15599.000000 -3885.000000 ) ( 4191.000000 -15481.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4191.962464 -15477.117518 -3885.000000 ) ( 4191.000000 -15481.000000 -3885.000000 ) ( 4191.000000 -15481.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4191.962464 -15477.117518 -3920.000000 ) ( 4191.000000 -15481.000000 -3920.000000 ) ( 4667.000000 -15599.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4667.962464 -15595.117518 -3920.000000 ) ( 4667.000000 -15599.000000 -3920.000000 ) ( 4667.000000 -15599.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2704/1546) # points: 4 { brushDef { // Surface normal: -0.970143, 0.242536, 0.000000 // RotY/Z : 0.000000 / 2.896614. Vector texS/T: (-0.242536, -0.970143, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (14141.524689, 14001.339098, 14001.339098) / (3885.000000, 3885.000000, 3920.000000) // --> Vector info: d1 = 0.767442, 1.767443, 1.767430. Determinants: 35.000033, 0.001738, -498726.037959, -4906.495694 // --> Vector info: d2 = 0.999862, 0.999913, 1.249912. Determinants: 0.001792, -35.046205, 131223.345716, -4906.495694 ( 4667.000000 -15599.000000 -3920.000000 ) ( 4667.000000 -15599.000000 -3885.000000 ) ( 4633.000000 -15735.000000 -3885.000000 ) ( ( -0.007133 0.000000 101.646077 ) ( 0.000000 0.007143 -26.744820 ) ) 04escapehouse/04wex4b 0 0 0 ( 4636.880570 -15735.970143 -3885.000000 ) ( 4670.880570 -15599.970143 -3885.000000 ) ( 4670.880570 -15599.970143 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4636.880570 -15735.970143 -3885.000000 ) ( 4633.000000 -15735.000000 -3885.000000 ) ( 4667.000000 -15599.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4670.880570 -15599.970143 -3885.000000 ) ( 4667.000000 -15599.000000 -3885.000000 ) ( 4667.000000 -15599.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4670.880570 -15599.970143 -3920.000000 ) ( 4667.000000 -15599.000000 -3920.000000 ) ( 4633.000000 -15735.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4636.880570 -15735.970143 -3955.000000 ) ( 4633.000000 -15735.000000 -3955.000000 ) ( 4633.000000 -15735.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2707/1547) # points: 4 { brushDef { // Surface normal: 0.973417, -0.229039, 0.000000 // RotY/Z : 0.000000 / -0.231091. Vector texS/T: (0.229039, 0.973417, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-14248.765990, -14248.765990, -14283.694489) / (3955.000000, 3885.000000, 3885.000000) // --> Vector info: d1 = 0.213000, 0.213020, 0.463604. Determinants: 17.540822, 0.000716, 249411.451936, -2444.994888 // --> Vector info: d2 = 1.499875, 0.999876, 0.999879. Determinants: 0.000208, -17.464234, 65406.828706, -2444.994888 ( 4149.000000 -15650.000000 -3885.000000 ) ( 4157.000000 -15616.000000 -3885.000000 ) ( 4157.000000 -15616.000000 -3955.000000 ) ( ( -0.007174 0.000000 -102.008987 ) ( 0.000000 0.007143 -26.751315 ) ) 04escapehouse/04wex4b 0 0 0 ( 4153.106331 -15615.083843 -3955.000000 ) ( 4153.106331 -15615.083843 -3885.000000 ) ( 4145.106331 -15649.083843 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4153.106331 -15615.083843 -3955.000000 ) ( 4157.000000 -15616.000000 -3955.000000 ) ( 4157.000000 -15616.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4153.106331 -15615.083843 -3885.000000 ) ( 4157.000000 -15616.000000 -3885.000000 ) ( 4149.000000 -15650.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4145.106331 -15649.083843 -3885.000000 ) ( 4149.000000 -15650.000000 -3885.000000 ) ( 4149.000000 -15650.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4145.106331 -15649.083843 -3955.000000 ) ( 4149.000000 -15650.000000 -3955.000000 ) ( 4157.000000 -15616.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2708/1548) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-15735.000000, -15616.000000, -15650.000000) / (4633.000000, 4157.000000, 4149.000000) // --> Vector info: d1 = 0.000000, 3.500001, 3.500004. Determinants: -27.998877, 119.000331, -991890.863632, -17136.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.250582. Determinants: 119.277741, 29.819392, 1721546.004787, -17136.000000 ( 4149.000000 -15650.000000 -3955.000000 ) ( 4157.000000 -15616.000000 -3955.000000 ) ( 4633.000000 -15735.000000 -3955.000000 ) ( ( 0.001634 -0.006944 57.883454 ) ( -0.006961 -0.001740 -100.463702 ) ) 04escapehouse/04wex4a 0 0 0 ( 4633.000000 -15735.000000 -3959.000000 ) ( 4157.000000 -15616.000000 -3959.000000 ) ( 4149.000000 -15650.000000 -3959.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4633.000000 -15735.000000 -3959.000000 ) ( 4633.000000 -15735.000000 -3955.000000 ) ( 4157.000000 -15616.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4157.000000 -15616.000000 -3959.000000 ) ( 4157.000000 -15616.000000 -3955.000000 ) ( 4149.000000 -15650.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4149.000000 -15650.000000 -3959.000000 ) ( 4149.000000 -15650.000000 -3955.000000 ) ( 4624.000000 -15769.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4624.000000 -15769.000000 -3959.000000 ) ( 4624.000000 -15769.000000 -3955.000000 ) ( 4633.000000 -15735.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2709/1549) # points: 4 { brushDef { // Surface normal: -0.966705, 0.255893, 0.000000 // RotY/Z : 0.000000 / 2.882822. Vector texS/T: (-0.255893, -0.966705, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (14025.556528, 14025.556528, 14060.727539) / (3885.000000, 3955.000000, 3955.000000) // --> Vector info: d1 = 1.017484, 1.017457, 0.767445. Determinants: 17.500868, 0.000922, -247968.010618, -2461.970755 // --> Vector info: d2 = 0.999875, 1.499874, 1.499854. Determinants: 0.001427, -17.585489, 65837.949137, -2461.970755 ( 4624.000000 -15769.000000 -3955.000000 ) ( 4633.000000 -15735.000000 -3955.000000 ) ( 4633.000000 -15735.000000 -3885.000000 ) ( ( -0.007108 0.000000 100.719316 ) ( -0.000001 0.007143 -26.741970 ) ) 04escapehouse/04wex4b 0 0 0 ( 4636.866821 -15736.023570 -3885.000000 ) ( 4636.866821 -15736.023570 -3955.000000 ) ( 4627.866821 -15770.023570 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4636.866821 -15736.023570 -3885.000000 ) ( 4633.000000 -15735.000000 -3885.000000 ) ( 4633.000000 -15735.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4636.866821 -15736.023570 -3955.000000 ) ( 4633.000000 -15735.000000 -3955.000000 ) ( 4624.000000 -15769.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4627.866821 -15770.023570 -3955.000000 ) ( 4624.000000 -15769.000000 -3955.000000 ) ( 4624.000000 -15769.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4627.866821 -15770.023570 -3885.000000 ) ( 4624.000000 -15769.000000 -3885.000000 ) ( 4633.000000 -15735.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2710/1550) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-15616.000000, -15735.000000, -15769.000000) / (-4157.000000, -4633.000000, -4624.000000) // --> Vector info: d1 = 1.000000, 2.749998, 2.749996. Determinants: 15.748957, 59.500179, 476022.952267, -17255.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.125006. Determinants: 59.503285, -14.875847, 850109.399039, -17255.000000 ( 4624.000000 -15769.000000 -3885.000000 ) ( 4633.000000 -15735.000000 -3885.000000 ) ( 4157.000000 -15616.000000 -3885.000000 ) ( ( -0.000913 -0.003448 -27.587537 ) ( -0.003448 0.000862 -49.267424 ) ) 04escapehouse/04sky01 0 0 0 ( 4157.000000 -15616.000000 -3881.000000 ) ( 4633.000000 -15735.000000 -3881.000000 ) ( 4624.000000 -15769.000000 -3881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4157.000000 -15616.000000 -3881.000000 ) ( 4157.000000 -15616.000000 -3885.000000 ) ( 4633.000000 -15735.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4633.000000 -15735.000000 -3881.000000 ) ( 4633.000000 -15735.000000 -3885.000000 ) ( 4624.000000 -15769.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4624.000000 -15769.000000 -3881.000000 ) ( 4624.000000 -15769.000000 -3885.000000 ) ( 4149.000000 -15650.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4149.000000 -15650.000000 -3881.000000 ) ( 4149.000000 -15650.000000 -3885.000000 ) ( 4157.000000 -15616.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2713/1551) # points: 4 { brushDef { // Surface normal: 0.993151, -0.116841, 0.000000 // RotY/Z : 0.000000 / -0.117109. Vector texS/T: (0.116841, 0.993151, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-15002.591450, -15002.591450, -15036.825935) / (3955.000000, 3885.000000, 3885.000000) // --> Vector info: d1 = 0.830305, 0.830305, 1.080292. Determinants: 17.499115, 0.000000, 260542.320658, -2396.413988 // --> Vector info: d2 = 0.500007, 0.000002, 0.000002. Determinants: 0.000000, -17.117390, 66501.052895, -2396.413988 ( 3523.000000 -15555.000000 -3885.000000 ) ( 3527.000000 -15521.000000 -3885.000000 ) ( 3527.000000 -15521.000000 -3955.000000 ) ( ( -0.007302 0.000000 -108.721749 ) ( 0.000000 0.007143 -27.750236 ) ) 04escapehouse/04wex4b 0 0 0 ( 3523.027398 -15520.532635 -3955.000000 ) ( 3523.027398 -15520.532635 -3885.000000 ) ( 3519.027398 -15554.532635 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3523.027398 -15520.532635 -3955.000000 ) ( 3527.000000 -15521.000000 -3955.000000 ) ( 3527.000000 -15521.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3523.027398 -15520.532635 -3885.000000 ) ( 3527.000000 -15521.000000 -3885.000000 ) ( 3523.000000 -15555.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3519.027398 -15554.532635 -3885.000000 ) ( 3523.000000 -15555.000000 -3885.000000 ) ( 3523.000000 -15555.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3519.027398 -15554.532635 -3955.000000 ) ( 3523.000000 -15555.000000 -3955.000000 ) ( 3527.000000 -15521.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2714/1552) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-15589.000000, -15521.000000, -15555.000000) / (4013.000000, 3527.000000, 3523.000000) // --> Vector info: d1 = 0.575427, 4.075485, 4.075444. Determinants: -14.020161, 118.999173, -705768.837751, -16796.000000 // --> Vector info: d2 = 0.280753, 0.281340, 0.531328. Determinants: 121.491509, 17.019098, 1820917.957801, -16796.000000 ( 3523.000000 -15555.000000 -3955.000000 ) ( 3527.000000 -15521.000000 -3955.000000 ) ( 4013.000000 -15589.000000 -3955.000000 ) ( ( 0.000835 -0.007085 42.020055 ) ( -0.007233 -0.001013 -108.413786 ) ) 04escapehouse/04wex4b 0 0 0 ( 4013.000000 -15589.000000 -3959.000000 ) ( 3527.000000 -15521.000000 -3959.000000 ) ( 3523.000000 -15555.000000 -3959.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4013.000000 -15589.000000 -3959.000000 ) ( 4013.000000 -15589.000000 -3955.000000 ) ( 3527.000000 -15521.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3527.000000 -15521.000000 -3959.000000 ) ( 3527.000000 -15521.000000 -3955.000000 ) ( 3523.000000 -15555.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3523.000000 -15555.000000 -3959.000000 ) ( 3523.000000 -15555.000000 -3955.000000 ) ( 4008.000000 -15623.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4008.000000 -15623.000000 -3959.000000 ) ( 4008.000000 -15623.000000 -3955.000000 ) ( 4013.000000 -15589.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2715/1553) # points: 4 { brushDef { // Surface normal: -0.989359, 0.145494, 0.000000 // RotY/Z : 0.000000 / 2.995580. Vector texS/T: (-0.145494, -0.989359, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (14839.252177, 14839.252177, 14873.617858) / (3885.000000, 3955.000000, 3955.000000) // --> Vector info: d1 = 1.029936, 1.029910, 0.779898. Determinants: 17.500868, 0.000885, -262180.841066, -2405.597639 // --> Vector info: d2 = 0.999858, 1.499862, 1.499845. Determinants: 0.001227, -17.182988, 64332.450209, -2405.597639 ( 4008.000000 -15623.000000 -3955.000000 ) ( 4013.000000 -15589.000000 -3955.000000 ) ( 4013.000000 -15589.000000 -3885.000000 ) ( ( -0.007275 0.000000 108.987819 ) ( -0.000001 0.007143 -26.742814 ) ) 04escapehouse/04wex4b 0 0 0 ( 4016.957437 -15589.581976 -3885.000000 ) ( 4016.957437 -15589.581976 -3955.000000 ) ( 4011.957437 -15623.581976 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4016.957437 -15589.581976 -3885.000000 ) ( 4013.000000 -15589.000000 -3885.000000 ) ( 4013.000000 -15589.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4016.957437 -15589.581976 -3955.000000 ) ( 4013.000000 -15589.000000 -3955.000000 ) ( 4008.000000 -15623.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4011.957437 -15623.581976 -3955.000000 ) ( 4008.000000 -15623.000000 -3955.000000 ) ( 4008.000000 -15623.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4011.957437 -15623.581976 -3885.000000 ) ( 4008.000000 -15623.000000 -3885.000000 ) ( 4013.000000 -15589.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2716/1554) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-15521.000000, -15589.000000, -15623.000000) / (-3527.000000, -4013.000000, -4008.000000) // --> Vector info: d1 = 0.534238, 0.877425, 0.999995. Determinants: 61.285030, 3.333578, 953953.078818, -16864.000000 // --> Vector info: d2 = 2.691382, 0.975465, 1.000001. Determinants: 3.345292, -60.009698, -205119.397499, -16864.000000 ( 4008.000000 -15623.000000 -3885.000000 ) ( 4013.000000 -15589.000000 -3885.000000 ) ( 3527.000000 -15521.000000 -3885.000000 ) ( ( -0.003634 -0.000198 -56.567426 ) ( -0.000198 0.003558 12.163152 ) ) 04escapehouse/04sky01 0 0 0 ( 3527.000000 -15521.000000 -3881.000000 ) ( 4013.000000 -15589.000000 -3881.000000 ) ( 4008.000000 -15623.000000 -3881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3527.000000 -15521.000000 -3881.000000 ) ( 3527.000000 -15521.000000 -3885.000000 ) ( 4013.000000 -15589.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4013.000000 -15589.000000 -3881.000000 ) ( 4013.000000 -15589.000000 -3885.000000 ) ( 4008.000000 -15623.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4008.000000 -15623.000000 -3881.000000 ) ( 4008.000000 -15623.000000 -3885.000000 ) ( 3523.000000 -15555.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3523.000000 -15555.000000 -3881.000000 ) ( 3523.000000 -15555.000000 -3885.000000 ) ( 3527.000000 -15521.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2719/1555) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-15514.000000, -15514.000000, -15549.000000) / (3306.000000, 2816.000000, 2816.000000) // --> Vector info: d1 = 0.317983, 0.317988, 0.567987. Determinants: 122.499828, 0.000158, 1895008.390925, -17150.000000 // --> Vector info: d2 = 3.499943, 0.000013, 0.000011. Determinants: -0.001137, -122.497549, 344935.231122, -17150.000000 ( 2816.000000 -15549.000000 -3972.000000 ) ( 2816.000000 -15514.000000 -3972.000000 ) ( 3306.000000 -15514.000000 -3972.000000 ) ( ( -0.007143 0.000000 -110.496116 ) ( 0.000000 0.007143 -20.112841 ) ) 04escapehouse/04wex4a 0 0 0 ( 3306.000000 -15514.000000 -3976.000000 ) ( 2816.000000 -15514.000000 -3976.000000 ) ( 2816.000000 -15549.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3306.000000 -15514.000000 -3976.000000 ) ( 3306.000000 -15514.000000 -3972.000000 ) ( 2816.000000 -15514.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15514.000000 -3976.000000 ) ( 2816.000000 -15514.000000 -3972.000000 ) ( 2816.000000 -15549.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15549.000000 -3976.000000 ) ( 2816.000000 -15549.000000 -3972.000000 ) ( 3306.000000 -15549.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3306.000000 -15549.000000 -3976.000000 ) ( 3306.000000 -15549.000000 -3972.000000 ) ( 3306.000000 -15514.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2720/1556) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (15514.000000, 15514.000000, 15549.000000) / (3885.000000, 3972.000000, 3972.000000) // --> Vector info: d1 = 0.596294, 0.596294, 0.346296. Determinants: 21.749834, 0.000000, -339242.643567, -3045.000000 // --> Vector info: d2 = 0.999999, 1.625006, 1.625006. Determinants: 0.000000, -21.875250, 81940.351362, -3045.000000 ( 3306.000000 -15549.000000 -3972.000000 ) ( 3306.000000 -15514.000000 -3972.000000 ) ( 3306.000000 -15514.000000 -3885.000000 ) ( ( -0.007143 0.000000 111.409735 ) ( 0.000000 0.007184 -26.909803 ) ) 04escapehouse/04wex4b 0 0 0 ( 3310.000000 -15514.000000 -3885.000000 ) ( 3310.000000 -15514.000000 -3972.000000 ) ( 3310.000000 -15549.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3310.000000 -15514.000000 -3885.000000 ) ( 3306.000000 -15514.000000 -3885.000000 ) ( 3306.000000 -15514.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3310.000000 -15514.000000 -3972.000000 ) ( 3306.000000 -15514.000000 -3972.000000 ) ( 3306.000000 -15549.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3310.000000 -15549.000000 -3972.000000 ) ( 3306.000000 -15549.000000 -3972.000000 ) ( 3306.000000 -15549.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3310.000000 -15549.000000 -3885.000000 ) ( 3306.000000 -15549.000000 -3885.000000 ) ( 3306.000000 -15514.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2721/1557) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-15514.000000, -15514.000000, -15549.000000) / (-2816.000000, -3306.000000, -3306.000000) // --> Vector info: d1 = 1.000000, 2.749965, 2.749965. Determinants: 0.000000, 61.248765, 155326.522295, -17150.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.125005. Determinants: 61.251870, 0.000030, 950261.593974, -17150.000000 ( 3306.000000 -15549.000000 -3885.000000 ) ( 3306.000000 -15514.000000 -3885.000000 ) ( 2816.000000 -15514.000000 -3885.000000 ) ( ( 0.000000 -0.003571 -9.056940 ) ( -0.003572 0.000000 -55.408839 ) ) 04escapehouse/04sky01 0 0 0 ( 2816.000000 -15514.000000 -3881.000000 ) ( 3306.000000 -15514.000000 -3881.000000 ) ( 3306.000000 -15549.000000 -3881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15514.000000 -3881.000000 ) ( 2816.000000 -15514.000000 -3885.000000 ) ( 3306.000000 -15514.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3306.000000 -15514.000000 -3881.000000 ) ( 3306.000000 -15514.000000 -3885.000000 ) ( 3306.000000 -15549.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3306.000000 -15549.000000 -3881.000000 ) ( 3306.000000 -15549.000000 -3885.000000 ) ( 2816.000000 -15549.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15549.000000 -3881.000000 ) ( 2816.000000 -15549.000000 -3885.000000 ) ( 2816.000000 -15514.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2722/1558) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-15514.000000, -15514.000000, -15549.000000) / (3972.000000, 3885.000000, 3885.000000) // --> Vector info: d1 = 0.874604, 0.874637, 1.124652. Determinants: 21.751327, 0.001177, 334782.252601, -3045.000000 // --> Vector info: d2 = 1.125064, 0.500057, 0.500077. Determinants: 0.001784, -21.875246, 83490.338763, -3045.000000 ( 2816.000000 -15549.000000 -3885.000000 ) ( 2816.000000 -15514.000000 -3885.000000 ) ( 2816.000000 -15514.000000 -3972.000000 ) ( ( -0.007143 0.000000 -109.944911 ) ( -0.000001 0.007184 -27.418830 ) ) 04escapehouse/04wex4b 0 0 0 ( 2812.000000 -15514.000000 -3972.000000 ) ( 2812.000000 -15514.000000 -3885.000000 ) ( 2812.000000 -15549.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -15514.000000 -3972.000000 ) ( 2816.000000 -15514.000000 -3972.000000 ) ( 2816.000000 -15514.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -15514.000000 -3885.000000 ) ( 2816.000000 -15514.000000 -3885.000000 ) ( 2816.000000 -15549.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -15549.000000 -3885.000000 ) ( 2816.000000 -15549.000000 -3885.000000 ) ( 2816.000000 -15549.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2812.000000 -15549.000000 -3972.000000 ) ( 2816.000000 -15549.000000 -3972.000000 ) ( 2816.000000 -15514.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2723/1559) # points: 4 { brushDef { // Surface normal: -0.916157, 0.400819, 0.000000 // RotY/Z : 0.000000 / 2.729182. Vector texS/T: (-0.400819, -0.916157, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (12450.578181, 12450.578181, 12415.649683) / (4095.000000, 3990.000000, 3990.000000) // --> Vector info: d1 = 0.724897, 0.724897, 0.974918. Determinants: 26.252203, 0.000000, -329513.665950, -3667.492331 // --> Vector info: d2 = 1.124858, 0.374855, 0.374855. Determinants: 0.000034, -26.196473, 103148.720932, -3667.492331 ( 6030.000000 -16190.000000 -3990.000000 ) ( 6016.000000 -16222.000000 -3990.000000 ) ( 6016.000000 -16222.000000 -4095.000000 ) ( ( -0.007158 0.000000 89.847132 ) ( 0.000000 0.007143 -28.125136 ) ) 04escapehouse/04wex4b 0 0 0 ( 6019.664629 -16223.603275 -4095.000000 ) ( 6019.664629 -16223.603275 -3990.000000 ) ( 6033.664629 -16191.603275 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6019.664629 -16223.603275 -4095.000000 ) ( 6016.000000 -16222.000000 -4095.000000 ) ( 6016.000000 -16222.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6019.664629 -16223.603275 -3990.000000 ) ( 6016.000000 -16222.000000 -3990.000000 ) ( 6030.000000 -16190.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6033.664629 -16191.603275 -3990.000000 ) ( 6030.000000 -16190.000000 -3990.000000 ) ( 6030.000000 -16190.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6033.664629 -16191.603275 -4095.000000 ) ( 6030.000000 -16190.000000 -4095.000000 ) ( 6016.000000 -16222.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2724/1560) # points: 4 { brushDef { // Surface normal: 0.916157, -0.400819, 0.000000 // RotY/Z : 0.000000 / -0.412410. Vector texS/T: (0.400819, 0.916157, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-12421.432926, -12421.432926, -12456.361424) / (4095.000000, 3990.000000, 3990.000000) // --> Vector info: d1 = 0.848061, 0.848106, 1.098082. Determinants: 26.247396, 0.001599, 322913.470118, -3667.492331 // --> Vector info: d2 = 1.499073, 0.749070, 0.749086. Determinants: 0.001640, -26.196476, 101797.098490, -3667.492331 ( 5565.000000 -16031.000000 -3990.000000 ) ( 5579.000000 -15999.000000 -3990.000000 ) ( 5579.000000 -15999.000000 -4095.000000 ) ( ( -0.007157 0.000000 -88.047483 ) ( 0.000000 0.007143 -27.756595 ) ) 04escapehouse/04wex4b 0 0 0 ( 5575.335371 -15997.396725 -4095.000000 ) ( 5575.335371 -15997.396725 -3990.000000 ) ( 5561.335371 -16029.396725 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5575.335371 -15997.396725 -4095.000000 ) ( 5579.000000 -15999.000000 -4095.000000 ) ( 5579.000000 -15999.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5575.335371 -15997.396725 -3990.000000 ) ( 5579.000000 -15999.000000 -3990.000000 ) ( 5565.000000 -16031.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5561.335371 -16029.396725 -3990.000000 ) ( 5565.000000 -16031.000000 -3990.000000 ) ( 5565.000000 -16031.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5561.335371 -16029.396725 -4095.000000 ) ( 5565.000000 -16031.000000 -4095.000000 ) ( 5579.000000 -15999.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2725/1561) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-16222.000000, -16190.000000, -15999.000000) / (6016.000000, 6030.000000, 5579.000000) // --> Vector info: d1 = 3.974865, 3.974899, 0.474844. Determinants: 48.985292, -112.008327, 1400487.466397, -17106.000000 // --> Vector info: d2 = 0.124844, 0.374864, 0.374786. Determinants: -112.758045, -47.756373, -1543994.244514, -17106.000000 ( 5579.000000 -15999.000000 -4095.000000 ) ( 6030.000000 -16190.000000 -4095.000000 ) ( 6016.000000 -16222.000000 -4095.000000 ) ( ( -0.002864 0.006548 -81.871125 ) ( 0.006592 0.002792 90.260391 ) ) 04escapehouse/04wex4b 0 0 0 ( 6016.000000 -16222.000000 -4099.000000 ) ( 6030.000000 -16190.000000 -4099.000000 ) ( 5579.000000 -15999.000000 -4099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6016.000000 -16222.000000 -4099.000000 ) ( 6016.000000 -16222.000000 -4095.000000 ) ( 6030.000000 -16190.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6030.000000 -16190.000000 -4099.000000 ) ( 6030.000000 -16190.000000 -4095.000000 ) ( 5579.000000 -15999.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5579.000000 -15999.000000 -4099.000000 ) ( 5579.000000 -15999.000000 -4095.000000 ) ( 5565.000000 -16031.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5565.000000 -16031.000000 -4099.000000 ) ( 5565.000000 -16031.000000 -4095.000000 ) ( 6016.000000 -16222.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2727/1562) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-16190.000000, -16222.000000, -16031.000000) / (-6030.000000, -6016.000000, -5565.000000) // --> Vector info: d1 = 1.000005, 0.749985, 0.750031. Determinants: -112.759794, 47.752375, -1554740.323842, -17106.000000 // --> Vector info: d2 = 4.500049, 4.500010, 0.999991. Determinants: 48.982408, 112.008149, 1391456.486103, -17106.000000 ( 5565.000000 -16031.000000 -3990.000000 ) ( 6016.000000 -16222.000000 -3990.000000 ) ( 6030.000000 -16190.000000 -3990.000000 ) ( ( 0.006592 -0.002792 90.888596 ) ( -0.002863 -0.006548 -81.343183 ) ) 04escapehouse/04wex4a 0 0 0 ( 6030.000000 -16190.000000 -3986.000000 ) ( 6016.000000 -16222.000000 -3986.000000 ) ( 5565.000000 -16031.000000 -3986.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6030.000000 -16190.000000 -3986.000000 ) ( 6030.000000 -16190.000000 -3990.000000 ) ( 6016.000000 -16222.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6016.000000 -16222.000000 -3986.000000 ) ( 6016.000000 -16222.000000 -3990.000000 ) ( 5565.000000 -16031.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5565.000000 -16031.000000 -3986.000000 ) ( 5565.000000 -16031.000000 -3990.000000 ) ( 5579.000000 -15999.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5579.000000 -15999.000000 -3986.000000 ) ( 5579.000000 -15999.000000 -3990.000000 ) ( 6030.000000 -16190.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2729/1563) # points: 4 { brushDef { // Surface normal: -0.966705, 0.255893, 0.000000 // RotY/Z : 0.000000 / 2.882822. Vector texS/T: (-0.255893, -0.966705, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (14066.243446, 14066.243446, 14031.072435) / (4095.000000, 3990.000000, 3990.000000) // --> Vector info: d1 = 0.000000, 0.749999, 0.750003. Determinants: 0.000450, 26.378207, -108025.091347, -3692.956133 // --> Vector info: d2 = 1.000000, 1.000002, 1.249997. Determinants: 26.249524, 0.000065, -372925.420565, -3692.956133 ( 5367.000000 -15935.000000 -3990.000000 ) ( 5358.000000 -15969.000000 -3990.000000 ) ( 5358.000000 -15969.000000 -4095.000000 ) ( ( 0.000000 -0.007143 29.251658 ) ( -0.007108 0.000000 100.982900 ) ) 04escapehouse/04wex4a 0 0 0 ( 5361.866821 -15970.023570 -4095.000000 ) ( 5361.866821 -15970.023570 -3990.000000 ) ( 5370.866821 -15936.023570 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5361.866821 -15970.023570 -4095.000000 ) ( 5358.000000 -15969.000000 -4095.000000 ) ( 5358.000000 -15969.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5361.866821 -15970.023570 -3990.000000 ) ( 5358.000000 -15969.000000 -3990.000000 ) ( 5367.000000 -15935.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5370.866821 -15936.023570 -3990.000000 ) ( 5367.000000 -15935.000000 -3990.000000 ) ( 5367.000000 -15935.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5370.866821 -15936.023570 -4095.000000 ) ( 5367.000000 -15935.000000 -4095.000000 ) ( 5358.000000 -15969.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2731/1564) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-15969.000000, -15935.000000, -15808.000000) / (5358.000000, 5367.000000, 4893.000000) // --> Vector info: d1 = 3.892765, 3.892763, 0.392765. Determinants: 31.500886, -118.999693, 1073452.778674, -17259.000000 // --> Vector info: d2 = 0.124807, 0.374806, 0.374738. Determinants: -118.498936, -31.752193, -1724335.296472, -17259.000000 ( 4893.000000 -15808.000000 -4095.000000 ) ( 5367.000000 -15935.000000 -4095.000000 ) ( 5358.000000 -15969.000000 -4095.000000 ) ( ( -0.001825 0.006895 -62.196696 ) ( 0.006866 0.001840 99.909340 ) ) 04escapehouse/04wex4b 0 0 0 ( 5358.000000 -15969.000000 -4099.000000 ) ( 5367.000000 -15935.000000 -4099.000000 ) ( 4893.000000 -15808.000000 -4099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5358.000000 -15969.000000 -4099.000000 ) ( 5358.000000 -15969.000000 -4095.000000 ) ( 5367.000000 -15935.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5367.000000 -15935.000000 -4099.000000 ) ( 5367.000000 -15935.000000 -4095.000000 ) ( 4893.000000 -15808.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4893.000000 -15808.000000 -4099.000000 ) ( 4893.000000 -15808.000000 -4095.000000 ) ( 4884.000000 -15842.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4884.000000 -15842.000000 -4099.000000 ) ( 4884.000000 -15842.000000 -4095.000000 ) ( 5358.000000 -15969.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2733/1565) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-15935.000000, -15969.000000, -15842.000000) / (-5367.000000, -5358.000000, -4884.000000) // --> Vector info: d1 = 0.999995, 0.749996, 0.750011. Determinants: -118.499657, 31.749363, -1735152.113026, -17259.000000 // --> Vector info: d2 = 4.499992, 4.499990, 0.999993. Determinants: 31.498617, 119.000258, 1062939.472530, -17259.000000 ( 4884.000000 -15842.000000 -3990.000000 ) ( 5358.000000 -15969.000000 -3990.000000 ) ( 5367.000000 -15935.000000 -3990.000000 ) ( ( 0.006866 -0.001840 100.536075 ) ( -0.001825 -0.006895 -61.587547 ) ) 04escapehouse/04wex4a 0 0 0 ( 5367.000000 -15935.000000 -3986.000000 ) ( 5358.000000 -15969.000000 -3986.000000 ) ( 4884.000000 -15842.000000 -3986.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5367.000000 -15935.000000 -3986.000000 ) ( 5367.000000 -15935.000000 -3990.000000 ) ( 5358.000000 -15969.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5358.000000 -15969.000000 -3986.000000 ) ( 5358.000000 -15969.000000 -3990.000000 ) ( 4884.000000 -15842.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4884.000000 -15842.000000 -3986.000000 ) ( 4884.000000 -15842.000000 -3990.000000 ) ( 4893.000000 -15808.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4893.000000 -15808.000000 -3986.000000 ) ( 4893.000000 -15808.000000 -3990.000000 ) ( 5367.000000 -15935.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2735/1566) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-16180.000000, -16178.000000, -15806.000000) / (-4794.000000, -4787.000000, -4887.000000) // --> Vector info: d1 = 1.000005, 1.049966, 1.049922. Determinants: -4.995823, -18.585703, -172736.291379, -2804.000000 // --> Vector info: d2 = 1.000000, 0.999995, 3.749996. Determinants: -19.249496, 5.501909, -287884.697075, -2804.000000 ( 4887.000000 -15806.000000 -3990.000000 ) ( 4787.000000 -16178.000000 -3990.000000 ) ( 4794.000000 -16180.000000 -3990.000000 ) ( ( 0.001782 0.006628 61.603528 ) ( 0.006865 -0.001962 102.669293 ) ) 04escapehouse/04wex4a 0 0 0 ( 4794.000000 -16180.000000 -3986.000000 ) ( 4787.000000 -16178.000000 -3986.000000 ) ( 4887.000000 -15806.000000 -3986.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4794.000000 -16180.000000 -3986.000000 ) ( 4794.000000 -16180.000000 -3990.000000 ) ( 4787.000000 -16178.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4787.000000 -16178.000000 -3986.000000 ) ( 4787.000000 -16178.000000 -3990.000000 ) ( 4887.000000 -15806.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4887.000000 -15806.000000 -3986.000000 ) ( 4887.000000 -15806.000000 -3990.000000 ) ( 4893.000000 -15808.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4893.000000 -15808.000000 -3986.000000 ) ( 4893.000000 -15808.000000 -3990.000000 ) ( 4794.000000 -16180.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2736/1567) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-15808.000000, -15806.000000, -16127.000000) / (4893.000000, 4887.000000, 4800.000000) // --> Vector info: d1 = 1.000005, 1.049984, 1.049787. Determinants: -4.349373, 16.042930, -149352.954938, -2100.000000 // --> Vector info: d2 = 1.000000, 0.999997, 3.375015. Determinants: 14.250319, 4.749250, 199930.955355, -2100.000000 ( 4800.000000 -16127.000000 -4095.000000 ) ( 4887.000000 -15806.000000 -4095.000000 ) ( 4893.000000 -15808.000000 -4095.000000 ) ( ( 0.002071 -0.007639 71.120455 ) ( -0.006786 -0.002262 -95.205217 ) ) 04escapehouse/04wex4a 0 0 0 ( 4893.000000 -15808.000000 -4099.000000 ) ( 4887.000000 -15806.000000 -4099.000000 ) ( 4800.000000 -16127.000000 -4099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4893.000000 -15808.000000 -4099.000000 ) ( 4893.000000 -15808.000000 -4095.000000 ) ( 4887.000000 -15806.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4887.000000 -15806.000000 -4099.000000 ) ( 4887.000000 -15806.000000 -4095.000000 ) ( 4800.000000 -16127.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4800.000000 -16127.000000 -4099.000000 ) ( 4800.000000 -16127.000000 -4095.000000 ) ( 4807.000000 -16129.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4807.000000 -16129.000000 -4099.000000 ) ( 4807.000000 -16129.000000 -4095.000000 ) ( 4893.000000 -15808.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2738/1568) # points: 4 { brushDef { // Surface normal: 0.245616, 0.859656, 0.447957 // RotY/Z : -0.464478 / 1.292497. Vector texS/T: (-0.961524, 0.274721, 0.000000) / (0.123063, 0.430721, -0.894055) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9047.253544, -9054.533654, -9053.022688) / (-2811.820175, -2811.820175, -2694.377776) // --> Vector info: d1 = 0.000278, 0.044972, 0.419642. Determinants: 5.248975, -2.795173, 39629.046776, -854.993567 // --> Vector info: d2 = 1.000032, 0.977706, 1.727717. Determinants: -2.622053, -5.426428, -39835.537077, -854.993567 ( 4807.000000 -16129.000000 -4095.000000 ) ( 4794.000000 -16180.000000 -3990.000000 ) ( 4787.000000 -16178.000000 -3990.000000 ) ( ( -0.006139 0.003269 -46.350111 ) ( 0.003067 0.006347 46.591622 ) ) 04escapehouse/04wex4a 0 0 0 ( 4786.017536 -16181.438622 -3991.791826 ) ( 4793.017536 -16183.438622 -3991.791826 ) ( 4806.017536 -16132.438622 -4096.791826 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4786.017536 -16181.438622 -3991.791826 ) ( 4787.000000 -16178.000000 -3990.000000 ) ( 4794.000000 -16180.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4793.017536 -16183.438622 -3991.791826 ) ( 4794.000000 -16180.000000 -3990.000000 ) ( 4807.000000 -16129.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4806.017536 -16132.438622 -4096.791826 ) ( 4807.000000 -16129.000000 -4095.000000 ) ( 4800.000000 -16127.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4799.017536 -16130.438622 -4096.791826 ) ( 4800.000000 -16127.000000 -4095.000000 ) ( 4787.000000 -16178.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2744/1569) # points: 4 { brushDef { // Surface normal: 0.092442, 0.341820, -0.935208 // RotY/Z : 1.208846 / 1.306674. Vector texS/T: (-0.965322, 0.261062, 0.000000) / (-0.244147, -0.902777, -0.354099) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8685.476057, -8685.949611, -8850.661481) / (14489.338964, 14339.663396, 14339.663396) // --> Vector info: d1 = 2.125014, 2.125012, 0.950016. Determinants: -175.868295, 0.556228, -1587947.922683, -24653.342694 // --> Vector info: d2 = 0.000014, 1.068009, 1.068005. Determinants: -0.000571, 175.911530, -2548847.077497, -24653.342694 ( 4930.000000 -15673.000000 -3937.000000 ) ( 4771.000000 -15630.000000 -3937.000000 ) ( 4734.000000 -15765.000000 -3990.000000 ) ( ( 0.007134 -0.000023 64.411059 ) ( 0.000000 -0.007135 103.387484 ) ) 04escapehouse/04wex4a 0 0 0 ( 4733.630233 -15766.367279 -3986.259169 ) ( 4770.630233 -15631.367279 -3933.259169 ) ( 4929.630233 -15674.367279 -3933.259169 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4733.630233 -15766.367279 -3986.259169 ) ( 4734.000000 -15765.000000 -3990.000000 ) ( 4771.000000 -15630.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4770.630233 -15631.367279 -3933.259169 ) ( 4771.000000 -15630.000000 -3937.000000 ) ( 4930.000000 -15673.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4929.630233 -15674.367279 -3933.259169 ) ( 4930.000000 -15673.000000 -3937.000000 ) ( 4893.000000 -15808.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4892.630233 -15809.367279 -3986.259169 ) ( 4893.000000 -15808.000000 -3990.000000 ) ( 4734.000000 -15765.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2745/1570) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (-15808.000000, -15673.000000, -15630.000000) / (4893.000000, 4930.000000, 4771.000000) // --> Vector info: d1 = 0.000012, 1.000008, 1.000013. Determinants: -158.999546, -42.999048, -2303070.753536, -23056.000000 // --> Vector info: d2 = 1.000006, 0.999999, 3.349993. Determinants: -86.948637, 317.249447, -2949841.735305, -23056.000000 ( 4771.000000 -15630.000000 -4130.000000 ) ( 4930.000000 -15673.000000 -4130.000000 ) ( 4893.000000 -15808.000000 -4130.000000 ) ( ( 0.006896 0.001865 99.890300 ) ( 0.003771 -0.013760 127.942476 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 4893.000000 -15808.000000 -4134.000000 ) ( 4930.000000 -15673.000000 -4134.000000 ) ( 4771.000000 -15630.000000 -4134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4893.000000 -15808.000000 -4134.000000 ) ( 4893.000000 -15808.000000 -4130.000000 ) ( 4930.000000 -15673.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4930.000000 -15673.000000 -4134.000000 ) ( 4930.000000 -15673.000000 -4130.000000 ) ( 4771.000000 -15630.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4771.000000 -15630.000000 -4134.000000 ) ( 4771.000000 -15630.000000 -4130.000000 ) ( 4734.000000 -15765.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4734.000000 -15765.000000 -4134.000000 ) ( 4734.000000 -15765.000000 -4130.000000 ) ( 4893.000000 -15808.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2750/1571) # points: 4 { brushDef { // Surface normal: -0.261062, -0.965322, 0.000000 // RotY/Z : 0.000000 / -1.834918. Vector texS/T: (0.965322, -0.261062, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (8850.661481, 8685.949611, 8685.949611) / (3937.000000, 3937.000000, 4130.000000) // --> Vector info: d1 = 0.694940, 1.869936, 1.869925. Determinants: 226.774300, 0.001885, -2029201.694152, -31789.390840 // --> Vector info: d2 = 0.999941, 0.999951, 2.374958. Determinants: 0.001864, -226.480048, 859847.942818, -31789.390840 ( 4771.000000 -15630.000000 -4130.000000 ) ( 4771.000000 -15630.000000 -3937.000000 ) ( 4930.000000 -15673.000000 -3937.000000 ) ( ( -0.007134 0.000000 63.832670 ) ( 0.000000 0.007124 -27.048267 ) ) 04escapehouse/04wex4b 0 0 0 ( 4931.044248 -15669.138712 -3937.000000 ) ( 4772.044248 -15626.138712 -3937.000000 ) ( 4772.044248 -15626.138712 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4931.044248 -15669.138712 -3937.000000 ) ( 4930.000000 -15673.000000 -3937.000000 ) ( 4771.000000 -15630.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4772.044248 -15626.138712 -3937.000000 ) ( 4771.000000 -15630.000000 -3937.000000 ) ( 4771.000000 -15630.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4772.044248 -15626.138712 -4130.000000 ) ( 4771.000000 -15630.000000 -4130.000000 ) ( 4930.000000 -15673.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4931.044248 -15669.138712 -4130.000000 ) ( 4930.000000 -15673.000000 -4130.000000 ) ( 4930.000000 -15673.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2752/1572) # points: 4 { brushDef { // Surface normal: 0.282166, 0.959366, 0.000000 // RotY/Z : 0.000000 / 1.284745. Vector texS/T: (-0.959366, 0.282166, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-9007.708427, -9007.708427, -8989.988382) / (4095.000000, 4130.000000, 4130.000000) // --> Vector info: d1 = 0.898980, 0.898972, 0.773980. Determinants: 4.374716, 0.000144, 38848.030379, -620.201580 // --> Vector info: d2 = 0.499905, 0.749908, 0.749902. Determinants: 0.000221, -4.430070, 17833.086711, -620.201580 ( 4734.000000 -15765.000000 -4130.000000 ) ( 4751.000000 -15770.000000 -4130.000000 ) ( 4751.000000 -15770.000000 -4095.000000 ) ( ( -0.007054 0.000000 -62.637748 ) ( 0.000000 0.007143 -28.753694 ) ) 04escapehouse/04wex4b 0 0 0 ( 4749.871335 -15773.837462 -4095.000000 ) ( 4749.871335 -15773.837462 -4130.000000 ) ( 4732.871335 -15768.837462 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4749.871335 -15773.837462 -4095.000000 ) ( 4751.000000 -15770.000000 -4095.000000 ) ( 4751.000000 -15770.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4749.871335 -15773.837462 -4130.000000 ) ( 4751.000000 -15770.000000 -4130.000000 ) ( 4734.000000 -15765.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4732.871335 -15768.837462 -4130.000000 ) ( 4734.000000 -15765.000000 -4130.000000 ) ( 4734.000000 -15765.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4732.871335 -15768.837462 -4095.000000 ) ( 4734.000000 -15765.000000 -4095.000000 ) ( 4751.000000 -15770.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2753/1573) # points: 4 { brushDef { // Surface normal: 0.316228, 0.948683, 0.000000 // RotY/Z : 0.000000 / 1.249046. Vector texS/T: (-0.948683, 0.316228, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9640.835903, -9640.835903, -9634.511347) / (4095.000000, 4130.000000, 4130.000000) // --> Vector info: d1 = 0.000000, 0.250003, 0.250003. Determinants: 0.000000, -1.581160, 6474.849091, -221.359436 // --> Vector info: d2 = 1.000000, 0.999998, 1.049984. Determinants: -1.749525, 0.000014, -17088.299273, -221.359436 ( 4887.000000 -15806.000000 -4130.000000 ) ( 4893.000000 -15808.000000 -4130.000000 ) ( 4893.000000 -15808.000000 -4095.000000 ) ( ( 0.000000 0.007143 -29.250387 ) ( 0.007904 0.000000 77.197067 ) ) 04escapehouse/04wex4a 0 0 0 ( 4891.735089 -15811.794733 -4095.000000 ) ( 4891.735089 -15811.794733 -4130.000000 ) ( 4885.735089 -15809.794733 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4891.735089 -15811.794733 -4095.000000 ) ( 4893.000000 -15808.000000 -4095.000000 ) ( 4893.000000 -15808.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4891.735089 -15811.794733 -4130.000000 ) ( 4893.000000 -15808.000000 -4130.000000 ) ( 4887.000000 -15806.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4885.735089 -15809.794733 -4130.000000 ) ( 4887.000000 -15806.000000 -4130.000000 ) ( 4887.000000 -15806.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4885.735089 -15809.794733 -4095.000000 ) ( 4887.000000 -15806.000000 -4095.000000 ) ( 4893.000000 -15808.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2757/1574) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-16663.000000, -16156.000000, -16178.000000) / (-5244.000000, -5380.000000, -5464.000000) // --> Vector info: d1 = 1.000000, 2.874996, 2.875002. Determinants: -157.498901, 41.252817, -2453654.415125, -45580.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.312502. Determinants: 42.500037, 158.437955, 1539026.739344, -45580.000000 ( 5464.000000 -16178.000000 -3885.000000 ) ( 5380.000000 -16156.000000 -3885.000000 ) ( 5244.000000 -16663.000000 -3885.000000 ) ( ( 0.003455 -0.000905 53.831821 ) ( -0.000932 -0.003476 -33.765396 ) ) 04escapehouse/04sky01 0 0 0 ( 5244.000000 -16663.000000 -3881.000000 ) ( 5380.000000 -16156.000000 -3881.000000 ) ( 5464.000000 -16178.000000 -3881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5244.000000 -16663.000000 -3881.000000 ) ( 5244.000000 -16663.000000 -3885.000000 ) ( 5380.000000 -16156.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5380.000000 -16156.000000 -3881.000000 ) ( 5380.000000 -16156.000000 -3885.000000 ) ( 5464.000000 -16178.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5464.000000 -16178.000000 -3881.000000 ) ( 5464.000000 -16178.000000 -3885.000000 ) ( 5261.000000 -16667.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5261.000000 -16667.000000 -3881.000000 ) ( 5261.000000 -16667.000000 -3885.000000 ) ( 5244.000000 -16663.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2759/1575) # points: 4 { brushDef { // Surface normal: -0.191882, -0.815497, 0.546028 // RotY/Z : -0.577616 / -1.801887. Vector texS/T: (0.973417, -0.229039, 0.000000) / (-0.125062, -0.531513, -0.837767) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (8937.343841, 8921.082049, 8938.546298) / (11638.167414, 12599.055313, 12599.055313) // --> Vector info: d1 = 0.992779, 0.992453, 0.867460. Determinants: 120.103661, 2.038296, -1113789.748329, -16781.185715 // --> Vector info: d2 = 0.999217, 7.864021, 7.864025. Determinants: -0.003663, -119.888723, 1378549.729826, -16781.185715 ( 5261.000000 -16667.000000 -5250.000000 ) ( 5244.000000 -16663.000000 -5250.000000 ) ( 5380.000000 -16156.000000 -4445.000000 ) ( ( -0.007157 -0.000121 66.371338 ) ( 0.000000 0.007144 -82.148530 ) ) 04escapehouse/04wex4b 0 0 0 ( 5380.767526 -16152.738014 -4447.184113 ) ( 5244.767526 -16659.738014 -5252.184113 ) ( 5261.767526 -16663.738014 -5252.184113 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5380.767526 -16152.738014 -4447.184113 ) ( 5380.000000 -16156.000000 -4445.000000 ) ( 5244.000000 -16663.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5244.767526 -16659.738014 -5252.184113 ) ( 5244.000000 -16663.000000 -5250.000000 ) ( 5261.000000 -16667.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5261.767526 -16663.738014 -5252.184113 ) ( 5261.000000 -16667.000000 -5250.000000 ) ( 5464.000000 -16178.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5464.767526 -16174.738014 -4447.184113 ) ( 5464.000000 -16178.000000 -4445.000000 ) ( 5380.000000 -16156.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2760/1576) # points: 4 { brushDef { // Surface normal: -0.253359, -0.967372, 0.000000 // RotY/Z : 0.000000 / -1.826948. Vector texS/T: (0.967372, -0.253359, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (9297.736896, 9297.736896, 9384.570070) / (3885.000000, 4445.000000, 4445.000000) // --> Vector info: d1 = 0.993036, 0.992786, 0.367800. Determinants: 349.992523, 0.021697, -3302510.642518, -48626.577095 // --> Vector info: d2 = 0.999205, 4.999220, 4.999183. Determinants: 0.021096, -347.334014, 1300608.568414, -48626.577095 ( 5464.000000 -16178.000000 -4445.000000 ) ( 5380.000000 -16156.000000 -4445.000000 ) ( 5380.000000 -16156.000000 -3885.000000 ) ( ( -0.007198 0.000000 67.915754 ) ( 0.000000 0.007143 -26.746867 ) ) 04escapehouse/04wex4b 0 0 0 ( 5381.013438 -16152.130511 -3885.000000 ) ( 5381.013438 -16152.130511 -4445.000000 ) ( 5465.013438 -16174.130511 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5381.013438 -16152.130511 -3885.000000 ) ( 5380.000000 -16156.000000 -3885.000000 ) ( 5380.000000 -16156.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5381.013438 -16152.130511 -4445.000000 ) ( 5380.000000 -16156.000000 -4445.000000 ) ( 5464.000000 -16178.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5465.013438 -16174.130511 -4445.000000 ) ( 5464.000000 -16178.000000 -4445.000000 ) ( 5464.000000 -16178.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5465.013438 -16174.130511 -3885.000000 ) ( 5464.000000 -16178.000000 -3885.000000 ) ( 5380.000000 -16156.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2761/1577) # points: 3 { brushDef { // Surface normal: -0.979490, 0.201495, 0.000000 // RotY/Z : 0.000000 / 2.938709. Vector texS/T: (-0.201495, -0.979490, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (14677.085522, 14677.085522, 14855.750012) / (3885.000000, 3955.000000, 3885.000000) // --> Vector info: d1 = 1.724932, 1.724909, 0.450315. Determinants: 89.223137, 0.004090, -1331124.383456, -12506.514303 // --> Vector info: d2 = 0.624915, 1.124852, 0.624856. Determinants: 0.004122, -89.320925, 339135.780263, -12506.514303 ( 5980.000000 -16397.000000 -3885.000000 ) ( 6016.000000 -16222.000000 -3955.000000 ) ( 6016.000000 -16222.000000 -3885.000000 ) ( ( -0.007134 0.000000 106.434483 ) ( 0.000000 0.007142 -27.116731 ) ) 04escapehouse/04wex4b 0 0 0 ( 6019.917958 -16222.805980 -3885.000000 ) ( 6019.917958 -16222.805980 -3955.000000 ) ( 5983.917958 -16397.805980 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6019.917958 -16222.805980 -3885.000000 ) ( 6016.000000 -16222.000000 -3885.000000 ) ( 6016.000000 -16222.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6019.917958 -16222.805980 -3955.000000 ) ( 6016.000000 -16222.000000 -3955.000000 ) ( 5980.000000 -16397.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5983.917958 -16397.805980 -3885.000000 ) ( 5980.000000 -16397.000000 -3885.000000 ) ( 6016.000000 -16222.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2763/1578) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-16222.000000, -16397.000000, -16886.000000) / (-6016.000000, -5980.000000, -5776.000000) // --> Vector info: d1 = 0.483440, 1.108454, 3.000000. Determinants: 59.407234, -25.388635, 802217.791712, -18096.000000 // --> Vector info: d2 = 1.138370, 1.013371, 0.999998. Determinants: -25.018428, -58.784383, -780095.733006, -18096.000000 ( 5776.000000 -16886.000000 -3885.000000 ) ( 5980.000000 -16397.000000 -3885.000000 ) ( 6016.000000 -16222.000000 -3885.000000 ) ( ( -0.003283 0.001403 -44.331222 ) ( 0.001383 0.003248 43.108739 ) ) 04escapehouse/04sky01 0 0 0 ( 6016.000000 -16222.000000 -3881.000000 ) ( 5980.000000 -16397.000000 -3881.000000 ) ( 5776.000000 -16886.000000 -3881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6016.000000 -16222.000000 -3881.000000 ) ( 6016.000000 -16222.000000 -3885.000000 ) ( 5980.000000 -16397.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5980.000000 -16397.000000 -3881.000000 ) ( 5980.000000 -16397.000000 -3885.000000 ) ( 5776.000000 -16886.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5776.000000 -16886.000000 -3881.000000 ) ( 5776.000000 -16886.000000 -3885.000000 ) ( 5261.000000 -16667.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5261.000000 -16667.000000 -3881.000000 ) ( 5261.000000 -16667.000000 -3885.000000 ) ( 5464.000000 -16178.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5464.000000 -16178.000000 -3881.000000 ) ( 5464.000000 -16178.000000 -3885.000000 ) ( 5565.000000 -16031.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5565.000000 -16031.000000 -3881.000000 ) ( 5565.000000 -16031.000000 -3885.000000 ) ( 6016.000000 -16222.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2764/1579) # points: 4 { brushDef { // Surface normal: -0.389973, -0.920826, 0.000000 // RotY/Z : 0.000000 / -1.971399. Vector texS/T: (0.920826, -0.389973, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (11865.832943, 11865.832943, 11376.055442) / (4165.000000, 4095.000000, 4095.000000) // --> Vector info: d1 = 0.999997, 1.000000, 4.500019. Determinants: 245.001368, 0.000991, -2941433.773703, -34284.425035 // --> Vector info: d2 = 0.999988, 0.500000, 0.500000. Determinants: 0.000029, -244.883233, 985654.295261, -34284.425035 ( 5565.000000 -16031.000000 -4095.000000 ) ( 6016.000000 -16222.000000 -4095.000000 ) ( 6016.000000 -16222.000000 -4165.000000 ) ( ( -0.007146 0.000000 85.795045 ) ( 0.000000 0.007143 -28.749331 ) ) 04escapehouse/04wex4a 0 0 0 ( 6017.559892 -16218.316695 -4165.000000 ) ( 6017.559892 -16218.316695 -4095.000000 ) ( 5566.559892 -16027.316695 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6017.559892 -16218.316695 -4165.000000 ) ( 6016.000000 -16222.000000 -4165.000000 ) ( 6016.000000 -16222.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6017.559892 -16218.316695 -4095.000000 ) ( 6016.000000 -16222.000000 -4095.000000 ) ( 5565.000000 -16031.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5566.559892 -16027.316695 -4095.000000 ) ( 5565.000000 -16031.000000 -4095.000000 ) ( 5565.000000 -16031.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5566.559892 -16027.316695 -4165.000000 ) ( 5565.000000 -16031.000000 -4165.000000 ) ( 6016.000000 -16222.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2765/1580) # points: 4 { brushDef { // Surface normal: -0.330599, -0.780629, 0.530399 // RotY/Z : -0.559071 / -1.971399. Vector texS/T: (0.920826, -0.389973, 0.000000) / (-0.206841, -0.488405, -0.847748) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (11900.928471, 11865.832943, 11376.055442) / (10539.708792, 10209.422092, 10209.422092) // --> Vector info: d1 = 0.749995, 1.000000, 4.500018. Determinants: 1156.009432, -0.388390, -13874816.565911, -161766.994164 // --> Vector info: d2 = 2.358517, 0.000000, 0.000001. Determinants: 0.000230, -1155.148536, 11793396.251140, -161766.994164 ( 5565.000000 -16031.000000 -4165.000000 ) ( 6016.000000 -16222.000000 -4165.000000 ) ( 5980.000000 -16397.000000 -4445.000000 ) ( ( -0.007146 0.000002 85.770380 ) ( 0.000000 0.007141 -72.903600 ) ) 04escapehouse/04wex4a 0 0 0 ( 5981.322396 -16393.877484 -4447.121595 ) ( 6017.322396 -16218.877484 -4167.121595 ) ( 5566.322396 -16027.877484 -4167.121595 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5981.322396 -16393.877484 -4447.121595 ) ( 5980.000000 -16397.000000 -4445.000000 ) ( 6016.000000 -16222.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6017.322396 -16218.877484 -4167.121595 ) ( 6016.000000 -16222.000000 -4165.000000 ) ( 5565.000000 -16031.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5566.322396 -16027.877484 -4167.121595 ) ( 5565.000000 -16031.000000 -4165.000000 ) ( 5464.000000 -16178.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5465.322396 -16174.877484 -4447.121595 ) ( 5464.000000 -16178.000000 -4445.000000 ) ( 5980.000000 -16397.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2766/1581) # points: 4 { brushDef { // Surface normal: -0.326344, -0.768920, 0.549784 // RotY/Z : -0.582105 / -1.972174. Vector texS/T: (0.920523, -0.390687, 0.000000) / (-0.214794, -0.506089, -0.835307) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (11914.088998, 11910.829702, 11350.279080) / (11690.530395, 10726.812917, 10726.812917) // --> Vector info: d1 = 0.723253, 0.749996, 4.750024. Determinants: 3854.896850, 1.953297, -46341129.651543, -540212.431757 // --> Vector info: d2 = 7.241460, 0.358509, 0.358510. Determinants: 0.001144, -3858.242478, 41192960.691956, -540212.431757 ( 5464.000000 -16178.000000 -4445.000000 ) ( 5980.000000 -16397.000000 -4445.000000 ) ( 5776.000000 -16886.000000 -5250.000000 ) ( ( -0.007136 -0.000004 85.783160 ) ( 0.000000 0.007142 -76.253263 ) ) 04escapehouse/04wex4a 0 0 0 ( 5777.305375 -16882.924321 -5252.199135 ) ( 5981.305375 -16393.924321 -4447.199135 ) ( 5465.305375 -16174.924321 -4447.199135 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5777.305375 -16882.924321 -5252.199135 ) ( 5776.000000 -16886.000000 -5250.000000 ) ( 5980.000000 -16397.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5981.305375 -16393.924321 -4447.199135 ) ( 5980.000000 -16397.000000 -4445.000000 ) ( 5464.000000 -16178.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5465.305375 -16174.924321 -4447.199135 ) ( 5464.000000 -16178.000000 -4445.000000 ) ( 5261.000000 -16667.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5262.305375 -16663.924321 -5252.199135 ) ( 5261.000000 -16667.000000 -5250.000000 ) ( 5776.000000 -16886.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2768/1582) # points: 4 { brushDef { // Surface normal: -0.922909, 0.385017, 0.000000 // RotY/Z : 0.000000 / 2.746366. Vector texS/T: (-0.385017, -0.922909, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (12830.540159, 13360.386363, 13360.386363) / (4445.000000, 5250.000000, 3885.000000) // --> Vector info: d1 = 1.212736, 0.266940, 0.266940. Determinants: 1291.010905, 0.000000, -17441466.285432, -723240.068598 // --> Vector info: d2 = 3.000004, 5.875038, 1.000005. Determinants: -0.019540, -2583.017804, 9312041.539607, -723240.068598 ( 5776.000000 -16886.000000 -3885.000000 ) ( 5776.000000 -16886.000000 -5250.000000 ) ( 5980.000000 -16397.000000 -4445.000000 ) ( ( -0.001785 0.000000 24.115736 ) ( 0.000000 0.003571 -12.875450 ) ) 04escapehouse/00cliff3 0 0 0 ( 5983.691637 -16398.540070 -4445.000000 ) ( 5779.691637 -16887.540070 -5250.000000 ) ( 5779.691637 -16887.540070 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5983.691637 -16398.540070 -4445.000000 ) ( 5980.000000 -16397.000000 -4445.000000 ) ( 5776.000000 -16886.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5779.691637 -16887.540070 -5250.000000 ) ( 5776.000000 -16886.000000 -5250.000000 ) ( 5776.000000 -16886.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5779.691637 -16887.540070 -3885.000000 ) ( 5776.000000 -16886.000000 -3885.000000 ) ( 5980.000000 -16397.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5983.691637 -16398.540070 -3885.000000 ) ( 5980.000000 -16397.000000 -3885.000000 ) ( 5980.000000 -16397.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2769/1583) # points: 4 { brushDef { // Surface normal: 0.824205, -0.566291, 0.000000 // RotY/Z : 0.000000 / -0.601999. Vector texS/T: (0.566291, 0.824205, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-10239.783163, -10061.429582, -10061.429582) / (4445.000000, 4165.000000, 3885.000000) // --> Vector info: d1 = 1.367794, 0.093142, 0.093269. Determinants: 356.938479, 0.022793, 3586565.039710, -49939.002793 // --> Vector info: d2 = 4.999180, 2.999088, 0.999083. Determinants: 0.024216, -356.708067, 1336161.264909, -49939.002793 ( 5565.000000 -16031.000000 -3885.000000 ) ( 5565.000000 -16031.000000 -4165.000000 ) ( 5464.000000 -16178.000000 -4445.000000 ) ( ( -0.007147 0.000000 -71.818916 ) ( 0.000000 0.007143 -26.755866 ) ) 04escapehouse/04wex4b 0 0 0 ( 5460.703178 -16175.734837 -4445.000000 ) ( 5561.703178 -16028.734837 -4165.000000 ) ( 5561.703178 -16028.734837 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5460.703178 -16175.734837 -4445.000000 ) ( 5464.000000 -16178.000000 -4445.000000 ) ( 5565.000000 -16031.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5561.703178 -16028.734837 -4165.000000 ) ( 5565.000000 -16031.000000 -4165.000000 ) ( 5565.000000 -16031.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5561.703178 -16028.734837 -3885.000000 ) ( 5565.000000 -16031.000000 -3885.000000 ) ( 5464.000000 -16178.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5460.703178 -16175.734837 -3885.000000 ) ( 5464.000000 -16178.000000 -3885.000000 ) ( 5464.000000 -16178.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2770/1584) # points: 4 { brushDef { // Surface normal: -0.389973, -0.920826, 0.000000 // RotY/Z : 0.000000 / -1.971399. Vector texS/T: (0.920826, -0.389973, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (11865.832943, 11865.832943, 11376.055442) / (3990.000000, 3955.000000, 3955.000000) // --> Vector info: d1 = 0.000007, 0.000008, 3.500026. Determinants: 122.500647, 0.000230, -1453573.259041, -17142.212518 // --> Vector info: d2 = 0.749985, 0.499980, 0.499986. Determinants: 0.000229, -122.447176, 475705.102201, -17142.212518 ( 5565.000000 -16031.000000 -3955.000000 ) ( 6016.000000 -16222.000000 -3955.000000 ) ( 6016.000000 -16222.000000 -3990.000000 ) ( ( -0.007146 0.000000 84.794962 ) ( 0.000000 0.007143 -27.750508 ) ) 04escapehouse/04wex4a 0 0 0 ( 6017.559892 -16218.316695 -3990.000000 ) ( 6017.559892 -16218.316695 -3955.000000 ) ( 5566.559892 -16027.316695 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6017.559892 -16218.316695 -3990.000000 ) ( 6016.000000 -16222.000000 -3990.000000 ) ( 6016.000000 -16222.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6017.559892 -16218.316695 -3955.000000 ) ( 6016.000000 -16222.000000 -3955.000000 ) ( 5565.000000 -16031.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5566.559892 -16027.316695 -3955.000000 ) ( 5565.000000 -16031.000000 -3955.000000 ) ( 5565.000000 -16031.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5566.559892 -16027.316695 -3990.000000 ) ( 5565.000000 -16031.000000 -3990.000000 ) ( 6016.000000 -16222.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2773/1585) # points: 3 { brushDef { // Surface normal: -0.979490, 0.201495, 0.000000 // RotY/Z : 0.000000 / 2.938709. Vector texS/T: (-0.201495, -0.979490, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (14677.085522, 14677.085522, 14855.750012) / (3955.000000, 3990.000000, 3885.000000) // --> Vector info: d1 = 1.724461, 1.724312, 0.450188. Determinants: 44.609966, 0.026581, -665632.913662, -6253.257151 // --> Vector info: d2 = 1.125396, 1.375360, 0.624725. Determinants: 0.026036, -44.659647, 169209.384382, -6253.257151 ( 5980.000000 -16397.000000 -3885.000000 ) ( 6016.000000 -16222.000000 -3990.000000 ) ( 6016.000000 -16222.000000 -3955.000000 ) ( ( -0.007134 -0.000004 106.445793 ) ( -0.000004 0.007142 -27.059400 ) ) 04escapehouse/04wex4b 0 0 0 ( 6019.917958 -16222.805980 -3955.000000 ) ( 6019.917958 -16222.805980 -3990.000000 ) ( 5983.917958 -16397.805980 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6019.917958 -16222.805980 -3955.000000 ) ( 6016.000000 -16222.000000 -3955.000000 ) ( 6016.000000 -16222.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6019.917958 -16222.805980 -3990.000000 ) ( 6016.000000 -16222.000000 -3990.000000 ) ( 5980.000000 -16397.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5983.917958 -16397.805980 -3885.000000 ) ( 5980.000000 -16397.000000 -3885.000000 ) ( 6016.000000 -16222.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2774/1586) # points: 3 { brushDef { // Surface normal: -0.979490, 0.201495, 0.000000 // RotY/Z : 0.000000 / 2.938709. Vector texS/T: (-0.201495, -0.979490, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (14677.085522, 14855.750012, 14855.750012) / (4165.000000, 4445.000000, 3885.000000) // --> Vector info: d1 = 1.723677, 0.448120, 0.450121. Determinants: 713.751448, 0.357474, -10649737.412562, -100052.114420 // --> Vector info: d2 = 2.625143, 4.624166, 0.624853. Determinants: 0.354513, -714.535303, 2708185.232190, -100052.114420 ( 5980.000000 -16397.000000 -3885.000000 ) ( 5980.000000 -16397.000000 -4445.000000 ) ( 6016.000000 -16222.000000 -4165.000000 ) ( ( -0.007134 -0.000004 106.441903 ) ( -0.000004 0.007142 -27.067746 ) ) 04escapehouse/04wex4b 0 0 0 ( 6019.917958 -16222.805980 -4165.000000 ) ( 5983.917958 -16397.805980 -4445.000000 ) ( 5983.917958 -16397.805980 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6019.917958 -16222.805980 -4165.000000 ) ( 6016.000000 -16222.000000 -4165.000000 ) ( 5980.000000 -16397.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5983.917958 -16397.805980 -4445.000000 ) ( 5980.000000 -16397.000000 -4445.000000 ) ( 5980.000000 -16397.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5983.917958 -16397.805980 -3885.000000 ) ( 5980.000000 -16397.000000 -3885.000000 ) ( 6016.000000 -16222.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2775/1587) # points: 3 { brushDef { // Surface normal: -0.979490, 0.201495, 0.000000 // RotY/Z : 0.000000 / 2.938709. Vector texS/T: (-0.201495, -0.979490, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (14677.085522, 14677.085522, 14855.750012) / (4095.000000, 4165.000000, 3885.000000) // --> Vector info: d1 = 1.724321, 1.724199, 0.450121. Determinants: 89.219665, 0.021810, -1331139.219454, -12506.514303 // --> Vector info: d2 = 2.124859, 2.624762, 0.624853. Determinants: 0.020838, -89.314864, 338863.948705, -12506.514303 ( 5980.000000 -16397.000000 -3885.000000 ) ( 6016.000000 -16222.000000 -4165.000000 ) ( 6016.000000 -16222.000000 -4095.000000 ) ( ( -0.007134 -0.000002 106.435669 ) ( -0.000002 0.007141 -27.094995 ) ) 04escapehouse/04wex4b 0 0 0 ( 6019.917958 -16222.805980 -4095.000000 ) ( 6019.917958 -16222.805980 -4165.000000 ) ( 5983.917958 -16397.805980 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6019.917958 -16222.805980 -4095.000000 ) ( 6016.000000 -16222.000000 -4095.000000 ) ( 6016.000000 -16222.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6019.917958 -16222.805980 -4165.000000 ) ( 6016.000000 -16222.000000 -4165.000000 ) ( 5980.000000 -16397.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5983.917958 -16397.805980 -3885.000000 ) ( 5980.000000 -16397.000000 -3885.000000 ) ( 6016.000000 -16222.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2776/1588) # points: 3 { brushDef { // Surface normal: -0.979490, 0.201495, 0.000000 // RotY/Z : 0.000000 / 2.938709. Vector texS/T: (-0.201495, -0.979490, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (14677.085522, 14677.085522, 14855.750012) / (3990.000000, 4095.000000, 3885.000000) // --> Vector info: d1 = 1.724899, 1.724897, 0.450121. Determinants: 133.851928, 0.000341, -1996916.268282, -18759.771454 // --> Vector info: d2 = 1.374856, 2.124859, 0.624853. Determinants: 0.000038, -133.998878, 508862.982231, -18759.771454 ( 5980.000000 -16397.000000 -3885.000000 ) ( 6016.000000 -16222.000000 -4095.000000 ) ( 6016.000000 -16222.000000 -3990.000000 ) ( ( -0.007135 0.000000 106.446727 ) ( 0.000000 0.007143 -27.125223 ) ) 04escapehouse/04wex4b 0 0 0 ( 6019.917958 -16222.805980 -3990.000000 ) ( 6019.917958 -16222.805980 -4095.000000 ) ( 5983.917958 -16397.805980 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6019.917958 -16222.805980 -3990.000000 ) ( 6016.000000 -16222.000000 -3990.000000 ) ( 6016.000000 -16222.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6019.917958 -16222.805980 -4095.000000 ) ( 6016.000000 -16222.000000 -4095.000000 ) ( 5980.000000 -16397.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5983.917958 -16397.805980 -3885.000000 ) ( 5980.000000 -16397.000000 -3885.000000 ) ( 6016.000000 -16222.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2777/1589) # points: 4 { brushDef { // Surface normal: 0.091150, 0.342173, -0.935206 // RotY/Z : 1.208839 / 1.310457. Vector texS/T: (-0.966303, 0.257408, 0.000000) / (-0.240730, -0.903692, -0.354105) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8797.230187, -8798.233262, -9287.727899) / (14520.547591, 14370.874635, 14370.874635) // --> Vector info: d1 = 0.999997, 2.067995, 2.067996. Determinants: 0.000250, 522.779082, -7664300.225407, -73264.109453 // --> Vector info: d2 = 1.000000, 0.999997, 4.500001. Determinants: 523.855962, -3.512255, 4586217.253697, -73264.109453 ( 5403.000000 -15799.000000 -3937.000000 ) ( 4930.000000 -15673.000000 -3937.000000 ) ( 4893.000000 -15808.000000 -3990.000000 ) ( ( 0.000000 -0.007136 104.611935 ) ( -0.007150 0.000048 -62.598417 ) ) 04escapehouse/04wex4a 0 0 0 ( 4892.635401 -15809.368692 -3986.259178 ) ( 4929.635401 -15674.368692 -3933.259178 ) ( 5402.635401 -15800.368692 -3933.259178 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4892.635401 -15809.368692 -3986.259178 ) ( 4893.000000 -15808.000000 -3990.000000 ) ( 4930.000000 -15673.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4929.635401 -15674.368692 -3933.259178 ) ( 4930.000000 -15673.000000 -3937.000000 ) ( 5403.000000 -15799.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5402.635401 -15800.368692 -3933.259178 ) ( 5403.000000 -15799.000000 -3937.000000 ) ( 5367.000000 -15935.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5366.635401 -15936.368692 -3986.259178 ) ( 5367.000000 -15935.000000 -3990.000000 ) ( 4893.000000 -15808.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2778/1590) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (-15935.000000, -15799.000000, -15673.000000) / (5367.000000, 5403.000000, 4930.000000) // --> Vector info: d1 = 1.000000, 2.000000, 1.999977. Determinants: -472.999180, -126.003096, -6929847.323369, -68864.000000 // --> Vector info: d2 = 0.000000, 0.000000, 7.000014. Determinants: -252.000646, 952.001782, -9125023.859158, -68864.000000 ( 4930.000000 -15673.000000 -4130.000000 ) ( 5403.000000 -15799.000000 -4130.000000 ) ( 5367.000000 -15935.000000 -4130.000000 ) ( ( 0.006869 0.001830 100.630915 ) ( 0.003659 -0.013824 132.507898 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 5367.000000 -15935.000000 -4134.000000 ) ( 5403.000000 -15799.000000 -4134.000000 ) ( 4930.000000 -15673.000000 -4134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5367.000000 -15935.000000 -4134.000000 ) ( 5367.000000 -15935.000000 -4130.000000 ) ( 5403.000000 -15799.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5403.000000 -15799.000000 -4134.000000 ) ( 5403.000000 -15799.000000 -4130.000000 ) ( 4930.000000 -15673.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4930.000000 -15673.000000 -4134.000000 ) ( 4930.000000 -15673.000000 -4130.000000 ) ( 4893.000000 -15808.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4893.000000 -15808.000000 -4134.000000 ) ( 4893.000000 -15808.000000 -4130.000000 ) ( 5367.000000 -15935.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2781/1591) # points: 4 { brushDef { // Surface normal: -0.257408, -0.966303, 0.000000 // RotY/Z : 0.000000 / -1.831136. Vector texS/T: (0.966303, -0.257408, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (9287.727899, 8798.233262, 8798.233262) / (3937.000000, 3937.000000, 4130.000000) // --> Vector info: d1 = 0.194939, 3.694942, 3.694930. Determinants: 675.500737, 0.006069, -6292307.273020, -94472.465010 // --> Vector info: d2 = 0.999907, 0.999940, 2.374948. Determinants: 0.006441, -673.058832, 2555309.109361, -94472.465010 ( 4930.000000 -15673.000000 -4130.000000 ) ( 4930.000000 -15673.000000 -3937.000000 ) ( 5403.000000 -15799.000000 -3937.000000 ) ( ( -0.007150 0.000000 66.604669 ) ( 0.000000 0.007124 -27.048189 ) ) 04escapehouse/04wex4b 0 0 0 ( 5404.029633 -15795.134789 -3937.000000 ) ( 4931.029633 -15669.134789 -3937.000000 ) ( 4931.029633 -15669.134789 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5404.029633 -15795.134789 -3937.000000 ) ( 5403.000000 -15799.000000 -3937.000000 ) ( 4930.000000 -15673.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4931.029633 -15669.134789 -3937.000000 ) ( 4930.000000 -15673.000000 -3937.000000 ) ( 4930.000000 -15673.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4931.029633 -15669.134789 -4130.000000 ) ( 4930.000000 -15673.000000 -4130.000000 ) ( 5403.000000 -15799.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5404.029633 -15795.134789 -4130.000000 ) ( 5403.000000 -15799.000000 -4130.000000 ) ( 5403.000000 -15799.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2783/1592) # points: 4 { brushDef { // Surface normal: 0.258804, 0.965930, 0.000000 // RotY/Z : 0.000000 / 1.309013. Vector texS/T: (-0.965930, 0.258804, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-9308.187168, -9308.187168, -8817.468308) / (4095.000000, 4130.000000, 4130.000000) // --> Vector info: d1 = 3.892765, 3.892763, 0.392773. Determinants: 122.499666, 0.000935, 1073387.129376, -17175.160116 // --> Vector info: d2 = 0.124807, 0.374806, 0.374755. Determinants: 0.001802, -122.679247, 500244.713872, -17175.160116 ( 4893.000000 -15808.000000 -4130.000000 ) ( 5367.000000 -15935.000000 -4130.000000 ) ( 5367.000000 -15935.000000 -4095.000000 ) ( ( -0.007132 0.000000 -62.496485 ) ( 0.000000 0.007143 -29.126058 ) ) 04escapehouse/04wex4b 0 0 0 ( 5365.964784 -15938.863719 -4095.000000 ) ( 5365.964784 -15938.863719 -4130.000000 ) ( 4891.964784 -15811.863719 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5365.964784 -15938.863719 -4095.000000 ) ( 5367.000000 -15935.000000 -4095.000000 ) ( 5367.000000 -15935.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5365.964784 -15938.863719 -4130.000000 ) ( 5367.000000 -15935.000000 -4130.000000 ) ( 4893.000000 -15808.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4891.964784 -15811.863719 -4130.000000 ) ( 4893.000000 -15808.000000 -4130.000000 ) ( 4893.000000 -15808.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4891.964784 -15811.863719 -4095.000000 ) ( 4893.000000 -15808.000000 -4095.000000 ) ( 5367.000000 -15935.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2784/1593) # points: 4 { brushDef { // Surface normal: 0.138204, 0.326334, -0.935097 // RotY/Z : 1.208532 / 1.170194. Vector texS/T: (-0.920826, 0.389973, 0.000000) / (-0.364662, -0.861062, -0.354393) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-11376.467874, -11375.885977, -11865.663478) / (13155.699664, 13006.148130, 13006.148130) // --> Vector info: d1 = 0.999997, 2.068568, 2.068737. Determinants: 0.025245, 523.361998, -6958152.853003, -73246.976641 // --> Vector info: d2 = 0.999988, 0.999994, 4.499999. Determinants: 523.431181, 2.039240, 5854724.257013, -73246.976641 ( 6084.000000 -16061.000000 -3937.000000 ) ( 5633.000000 -15870.000000 -3937.000000 ) ( 5579.000000 -15999.000000 -3990.000000 ) ( ( 0.000000 -0.007145 94.995769 ) ( -0.007146 -0.000028 -79.931275 ) ) 04escapehouse/04wex4a 0 0 0 ( 5578.447185 -16000.305337 -3986.259614 ) ( 5632.447185 -15871.305337 -3933.259614 ) ( 6083.447185 -16062.305337 -3933.259614 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5578.447185 -16000.305337 -3986.259614 ) ( 5579.000000 -15999.000000 -3990.000000 ) ( 5633.000000 -15870.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5632.447185 -15871.305337 -3933.259614 ) ( 5633.000000 -15870.000000 -3937.000000 ) ( 6084.000000 -16061.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6083.447185 -16062.305337 -3933.259614 ) ( 6084.000000 -16061.000000 -3937.000000 ) ( 6030.000000 -16190.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6029.447185 -16191.305337 -3986.259614 ) ( 6030.000000 -16190.000000 -3990.000000 ) ( 5579.000000 -15999.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2785/1594) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (-16190.000000, -16061.000000, -15870.000000) / (6030.000000, 6084.000000, 5633.000000) // --> Vector info: d1 = 1.000000, 1.999977, 1.999972. Determinants: -450.989608, -190.996395, -6218306.460996, -68493.000000 // --> Vector info: d2 = 0.999999, 0.999992, 8.000003. Determinants: -377.997333, 903.002786, -11633376.566798, -68493.000000 ( 5633.000000 -15870.000000 -4130.000000 ) ( 6084.000000 -16061.000000 -4130.000000 ) ( 6030.000000 -16190.000000 -4130.000000 ) ( ( 0.006584 0.002789 90.787474 ) ( 0.005519 -0.013184 169.847672 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 6030.000000 -16190.000000 -4134.000000 ) ( 6084.000000 -16061.000000 -4134.000000 ) ( 5633.000000 -15870.000000 -4134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6030.000000 -16190.000000 -4134.000000 ) ( 6030.000000 -16190.000000 -4130.000000 ) ( 6084.000000 -16061.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6084.000000 -16061.000000 -4134.000000 ) ( 6084.000000 -16061.000000 -4130.000000 ) ( 5633.000000 -15870.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5633.000000 -15870.000000 -4134.000000 ) ( 5633.000000 -15870.000000 -4130.000000 ) ( 5579.000000 -15999.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5579.000000 -15999.000000 -4134.000000 ) ( 5579.000000 -15999.000000 -4130.000000 ) ( 6030.000000 -16190.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2788/1595) # points: 4 { brushDef { // Surface normal: -0.389973, -0.920826, 0.000000 // RotY/Z : 0.000000 / -1.971399. Vector texS/T: (0.920826, -0.389973, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (11865.663478, 11375.885977, 11375.885977) / (3937.000000, 3937.000000, 4130.000000) // --> Vector info: d1 = 0.974897, 4.474903, 4.474890. Determinants: 675.501105, 0.006539, -8107448.719790, -94527.057597 // --> Vector info: d2 = 0.999864, 0.999897, 2.374905. Determinants: 0.006453, -673.447802, 2556773.259913, -94527.057597 ( 5633.000000 -15870.000000 -4130.000000 ) ( 5633.000000 -15870.000000 -3937.000000 ) ( 6084.000000 -16061.000000 -3937.000000 ) ( ( -0.007146 0.000000 85.768551 ) ( 0.000000 0.007124 -27.048057 ) ) 04escapehouse/04wex4b 0 0 0 ( 6085.559892 -16057.316695 -3937.000000 ) ( 5634.559892 -15866.316695 -3937.000000 ) ( 5634.559892 -15866.316695 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6085.559892 -16057.316695 -3937.000000 ) ( 6084.000000 -16061.000000 -3937.000000 ) ( 5633.000000 -15870.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5634.559892 -15866.316695 -3937.000000 ) ( 5633.000000 -15870.000000 -3937.000000 ) ( 5633.000000 -15870.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5634.559892 -15866.316695 -4130.000000 ) ( 5633.000000 -15870.000000 -4130.000000 ) ( 6084.000000 -16061.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6085.559892 -16057.316695 -4130.000000 ) ( 6084.000000 -16061.000000 -4130.000000 ) ( 6084.000000 -16061.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2789/1596) # points: 3 { brushDef { // Surface normal: -0.922441, 0.386138, 0.000000 // RotY/Z : 0.000000 / 2.745151. Vector texS/T: (-0.386138, -0.922441, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (12605.906929, 12466.060585, 12605.906929) / (3990.000000, 4130.000000, 4095.000000) // --> Vector info: d1 = 0.974918, 1.974895, 0.974918. Determinants: 104.997596, 0.000000, -1337905.499879, -14683.866146 // --> Vector info: d2 = 0.374855, 1.374867, 1.124858. Determinants: 0.000876, -104.885159, 412976.423293, -14683.866146 ( 6030.000000 -16190.000000 -4095.000000 ) ( 6084.000000 -16061.000000 -4130.000000 ) ( 6030.000000 -16190.000000 -3990.000000 ) ( ( -0.007151 0.000000 91.113981 ) ( 0.000000 0.007143 -28.124502 ) ) 04escapehouse/04wex4b 0 0 0 ( 6033.689764 -16191.544552 -3990.000000 ) ( 6087.689764 -16062.544552 -4130.000000 ) ( 6033.689764 -16191.544552 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6033.689764 -16191.544552 -3990.000000 ) ( 6030.000000 -16190.000000 -3990.000000 ) ( 6084.000000 -16061.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6087.689764 -16062.544552 -4130.000000 ) ( 6084.000000 -16061.000000 -4130.000000 ) ( 6030.000000 -16190.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6033.689764 -16191.544552 -4095.000000 ) ( 6030.000000 -16190.000000 -4095.000000 ) ( 6030.000000 -16190.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2790/1597) # points: 4 { brushDef { // Surface normal: 0.389973, 0.920826, 0.000000 // RotY/Z : 0.000000 / 1.170194. Vector texS/T: (-0.920826, 0.389973, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-11866.245375, -11866.245375, -11376.467874) / (4095.000000, 4130.000000, 4130.000000) // --> Vector info: d1 = 3.974915, 3.974913, 0.474857. Determinants: 122.501936, 0.000937, 1385495.361759, -17142.212518 // --> Vector info: d2 = 0.124857, 0.374861, 0.374829. Determinants: 0.001102, -122.446013, 499289.162837, -17142.212518 ( 5579.000000 -15999.000000 -4130.000000 ) ( 6030.000000 -16190.000000 -4130.000000 ) ( 6030.000000 -16190.000000 -4095.000000 ) ( ( -0.007146 0.000000 -80.823602 ) ( 0.000000 0.007143 -29.126296 ) ) 04escapehouse/04wex4b 0 0 0 ( 6028.440108 -16193.683305 -4095.000000 ) ( 6028.440108 -16193.683305 -4130.000000 ) ( 5577.440108 -16002.683305 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6028.440108 -16193.683305 -4095.000000 ) ( 6030.000000 -16190.000000 -4095.000000 ) ( 6030.000000 -16190.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6028.440108 -16193.683305 -4130.000000 ) ( 6030.000000 -16190.000000 -4130.000000 ) ( 5579.000000 -15999.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5577.440108 -16002.683305 -4130.000000 ) ( 5579.000000 -15999.000000 -4130.000000 ) ( 5579.000000 -15999.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5577.440108 -16002.683305 -4095.000000 ) ( 5579.000000 -15999.000000 -4095.000000 ) ( 6030.000000 -16190.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2791/1598) # points: 3 { brushDef { // Surface normal: -0.922441, 0.386138, 0.000000 // RotY/Z : 0.000000 / 2.745151. Vector texS/T: (-0.386138, -0.922441, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (12466.060585, 12605.906929, 12605.906929) / (4130.000000, 4130.000000, 4095.000000) // --> Vector info: d1 = 1.974899, 0.974918, 0.974922. Determinants: 34.999332, 0.000533, -445972.384028, -4894.622049 // --> Vector info: d2 = 0.374860, 0.374855, 0.124857. Determinants: 0.000184, -34.961319, 142553.159379, -4894.622049 ( 6030.000000 -16190.000000 -4095.000000 ) ( 6030.000000 -16190.000000 -4130.000000 ) ( 6084.000000 -16061.000000 -4130.000000 ) ( ( -0.007151 0.000000 91.114774 ) ( 0.000000 0.007143 -29.124447 ) ) 04escapehouse/04wex4b 0 0 0 ( 6087.689764 -16062.544552 -4130.000000 ) ( 6033.689764 -16191.544552 -4130.000000 ) ( 6033.689764 -16191.544552 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6087.689764 -16062.544552 -4130.000000 ) ( 6084.000000 -16061.000000 -4130.000000 ) ( 6030.000000 -16190.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6033.689764 -16191.544552 -4130.000000 ) ( 6030.000000 -16190.000000 -4130.000000 ) ( 6030.000000 -16190.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6033.689764 -16191.544552 -4095.000000 ) ( 6030.000000 -16190.000000 -4095.000000 ) ( 6084.000000 -16061.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2792/1599) # points: 3 { brushDef { // Surface normal: -0.922441, 0.386138, 0.000000 // RotY/Z : 0.000000 / 2.745151. Vector texS/T: (-0.386138, -0.922441, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (12605.906929, 12466.060585, 12466.060585) / (3990.000000, 3937.000000, 4130.000000) // --> Vector info: d1 = 0.974916, 1.974897, 1.974884. Determinants: 192.995610, 0.001867, -2459205.482126, -26990.344440 // --> Vector info: d2 = 1.374854, 0.999862, 2.374870. Determinants: 0.501967, -192.289815, 723800.833439, -26990.344440 ( 6084.000000 -16061.000000 -4130.000000 ) ( 6084.000000 -16061.000000 -3937.000000 ) ( 6030.000000 -16190.000000 -3990.000000 ) ( ( -0.007151 0.000000 91.114268 ) ( -0.000019 0.007124 -26.817028 ) ) 04escapehouse/04wex4b 0 0 0 ( 6033.689764 -16191.544552 -3990.000000 ) ( 6087.689764 -16062.544552 -3937.000000 ) ( 6087.689764 -16062.544552 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6033.689764 -16191.544552 -3990.000000 ) ( 6030.000000 -16190.000000 -3990.000000 ) ( 6084.000000 -16061.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6087.689764 -16062.544552 -3937.000000 ) ( 6084.000000 -16061.000000 -3937.000000 ) ( 6084.000000 -16061.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6087.689764 -16062.544552 -4130.000000 ) ( 6084.000000 -16061.000000 -4130.000000 ) ( 6030.000000 -16190.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2793/1600) # points: 3 { brushDef { // Surface normal: 0.101939, 0.337674, -0.935727 // RotY/Z : 1.210314 / 1.277609. Vector texS/T: (-0.957328, 0.289005, 0.000000) / (-0.270429, -0.895797, -0.352726) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9743.265996, -9738.425169, -9964.715765) / (14230.508914, 14080.250582, 14230.508914) // --> Vector info: d1 = 1.000005, 2.068008, 0.953757. Determinants: -6.949114, 236.285152, -3463439.865186, -33274.672891 // --> Vector info: d2 = 1.000000, 1.000000, 2.581408. Determinants: 237.619724, 7.655348, 2172978.008152, -33274.672891 ( 5579.000000 -15999.000000 -3990.000000 ) ( 5403.000000 -15799.000000 -3937.000000 ) ( 5367.000000 -15935.000000 -3990.000000 ) ( ( 0.000209 -0.007101 104.086369 ) ( -0.007141 -0.000230 -65.304264 ) ) 04escapehouse/04wex4a 0 0 0 ( 5366.592242 -15936.350697 -3986.257093 ) ( 5402.592242 -15800.350697 -3933.257093 ) ( 5578.592242 -16000.350697 -3986.257093 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5366.592242 -15936.350697 -3986.257093 ) ( 5367.000000 -15935.000000 -3990.000000 ) ( 5403.000000 -15799.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5402.592242 -15800.350697 -3933.257093 ) ( 5403.000000 -15799.000000 -3937.000000 ) ( 5579.000000 -15999.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5578.592242 -16000.350697 -3986.257093 ) ( 5579.000000 -15999.000000 -3990.000000 ) ( 5367.000000 -15935.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2794/1601) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (-15999.000000, -15870.000000, -15799.000000) / (5579.000000, 5633.000000, 5403.000000) // --> Vector info: d1 = 1.049399, 0.058557, 0.000012. Determinants: 231.055289, 62.797598, 3311146.692181, -33504.000000 // --> Vector info: d2 = 4.162620, 4.441545, 1.000006. Determinants: 121.690274, -463.762272, 4394787.990447, -33504.000000 ( 5403.000000 -15799.000000 -4130.000000 ) ( 5633.000000 -15870.000000 -4130.000000 ) ( 5579.000000 -15999.000000 -4130.000000 ) ( ( -0.006896 -0.001874 -98.828399 ) ( -0.003632 0.013842 -131.172039 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 5579.000000 -15999.000000 -4134.000000 ) ( 5633.000000 -15870.000000 -4134.000000 ) ( 5403.000000 -15799.000000 -4134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5579.000000 -15999.000000 -4134.000000 ) ( 5579.000000 -15999.000000 -4130.000000 ) ( 5633.000000 -15870.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5633.000000 -15870.000000 -4134.000000 ) ( 5633.000000 -15870.000000 -4130.000000 ) ( 5403.000000 -15799.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5403.000000 -15799.000000 -4134.000000 ) ( 5403.000000 -15799.000000 -4130.000000 ) ( 5367.000000 -15935.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5367.000000 -15935.000000 -4134.000000 ) ( 5367.000000 -15935.000000 -4130.000000 ) ( 5579.000000 -15999.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2795/1602) # points: 4 { brushDef { // Surface normal: 0.289005, 0.957328, 0.000000 // RotY/Z : 0.000000 / 1.277609. Vector texS/T: (-0.957328, 0.289005, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-9743.265996, -9964.715765, -9964.715765) / (3990.000000, 3990.000000, 4130.000000) // --> Vector info: d1 = 0.892786, 2.474871, 2.474859. Determinants: 221.491852, 0.002535, 2130364.899768, -31002.967600 // --> Vector info: d2 = 0.374807, 0.374825, 1.374831. Determinants: 0.002529, -221.451128, 871994.522507, -31002.967600 ( 5579.000000 -15999.000000 -4130.000000 ) ( 5579.000000 -15999.000000 -3990.000000 ) ( 5367.000000 -15935.000000 -3990.000000 ) ( ( -0.007144 0.000000 -68.714870 ) ( 0.000000 0.007143 -28.126163 ) ) 04escapehouse/04wex4b 0 0 0 ( 5365.843982 -15938.829311 -3990.000000 ) ( 5577.843982 -16002.829311 -3990.000000 ) ( 5577.843982 -16002.829311 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5365.843982 -15938.829311 -3990.000000 ) ( 5367.000000 -15935.000000 -3990.000000 ) ( 5579.000000 -15999.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5577.843982 -16002.829311 -3990.000000 ) ( 5579.000000 -15999.000000 -3990.000000 ) ( 5579.000000 -15999.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5577.843982 -16002.829311 -4130.000000 ) ( 5579.000000 -15999.000000 -4130.000000 ) ( 5367.000000 -15935.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5365.843982 -15938.829311 -4130.000000 ) ( 5367.000000 -15935.000000 -4130.000000 ) ( 5367.000000 -15935.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2797/1603) # points: 4 { brushDef { // Surface normal: -0.294962, -0.955509, 0.000000 // RotY/Z : 0.000000 / -1.870212. Vector texS/T: (0.955509, -0.294962, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (10063.422196, 9822.712828, 9822.712828) / (3937.000000, 3937.000000, 4130.000000) // --> Vector info: d1 = 0.479738, 2.201509, 2.201500. Determinants: 332.301850, 0.002296, -3366390.005439, -46456.908087 // --> Vector info: d2 = 0.999905, 0.999917, 2.374925. Determinants: 0.002301, -330.977232, 1256581.709991, -46456.908087 ( 5403.000000 -15799.000000 -4130.000000 ) ( 5403.000000 -15799.000000 -3937.000000 ) ( 5633.000000 -15870.000000 -3937.000000 ) ( ( -0.007153 0.000000 72.462636 ) ( 0.000000 0.007124 -27.048328 ) ) 04escapehouse/04wex4b 0 0 0 ( 5634.179846 -15866.177963 -3937.000000 ) ( 5404.179846 -15795.177963 -3937.000000 ) ( 5404.179846 -15795.177963 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5634.179846 -15866.177963 -3937.000000 ) ( 5633.000000 -15870.000000 -3937.000000 ) ( 5403.000000 -15799.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5404.179846 -15795.177963 -3937.000000 ) ( 5403.000000 -15799.000000 -3937.000000 ) ( 5403.000000 -15799.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5404.179846 -15795.177963 -4130.000000 ) ( 5403.000000 -15799.000000 -4130.000000 ) ( 5633.000000 -15870.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5634.179846 -15866.177963 -4130.000000 ) ( 5633.000000 -15870.000000 -4130.000000 ) ( 5633.000000 -15870.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2799/1604) # points: 3 { brushDef { // Surface normal: 0.104963, 0.340021, -0.934542 // RotY/Z : 1.206969 / 1.271381. Vector texS/T: (-0.955509, 0.294962, 0.000000) / (-0.275654, -0.892963, -0.355853) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9822.712828, -10063.422196, -10049.874738) / (14019.563037, 14019.563037, 14168.500830) // --> Vector info: d1 = 0.000000, 1.721773, 1.616086. Determinants: 256.437006, 2.114129, 2489267.896233, -35850.722238 // --> Vector info: d2 = 0.000000, 0.000002, 1.063335. Determinants: 0.000360, -255.954105, 3588368.234707, -35850.722238 ( 5579.000000 -15999.000000 -3990.000000 ) ( 5633.000000 -15870.000000 -3937.000000 ) ( 5403.000000 -15799.000000 -3937.000000 ) ( ( -0.007153 -0.000059 -69.434247 ) ( 0.000000 0.007139 -100.091937 ) ) 04escapehouse/04wex4a 0 0 0 ( 5402.580148 -15800.360084 -3933.261833 ) ( 5632.580148 -15871.360084 -3933.261833 ) ( 5578.580148 -16000.360084 -3986.261833 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5402.580148 -15800.360084 -3933.261833 ) ( 5403.000000 -15799.000000 -3937.000000 ) ( 5633.000000 -15870.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5632.580148 -15871.360084 -3933.261833 ) ( 5633.000000 -15870.000000 -3937.000000 ) ( 5579.000000 -15999.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5578.580148 -16000.360084 -3986.261833 ) ( 5579.000000 -15999.000000 -3990.000000 ) ( 5403.000000 -15799.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2800/1605) # points: 4 { brushDef { // Surface normal: 0.964433, -0.264326, 0.000000 // RotY/Z : 0.000000 / -0.267505. Vector texS/T: (0.264326, 0.964433, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-13952.414309, -13812.435739, -13812.435739) / (3972.000000, 3920.000000, 3885.000000) // --> Vector info: d1 = 1.151812, 0.151840, 0.151855. Determinants: 34.999792, 0.002136, 482680.103597, -4899.249943 // --> Vector info: d2 = 1.624219, 1.249158, 0.999157. Determinants: 0.127095, -34.994776, 132815.076215, -4899.249943 ( 4930.000000 -15673.000000 -3885.000000 ) ( 4930.000000 -15673.000000 -3920.000000 ) ( 4893.000000 -15808.000000 -3972.000000 ) ( ( -0.007144 0.000000 -98.521225 ) ( -0.000026 0.007143 -27.109267 ) ) 04escapehouse/04wex4b 0 0 0 ( 4889.142267 -15806.942695 -3972.000000 ) ( 4926.142267 -15671.942695 -3920.000000 ) ( 4926.142267 -15671.942695 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4889.142267 -15806.942695 -3972.000000 ) ( 4893.000000 -15808.000000 -3972.000000 ) ( 4930.000000 -15673.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4926.142267 -15671.942695 -3920.000000 ) ( 4930.000000 -15673.000000 -3920.000000 ) ( 4930.000000 -15673.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4926.142267 -15671.942695 -3885.000000 ) ( 4930.000000 -15673.000000 -3885.000000 ) ( 4893.000000 -15808.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4889.142267 -15806.942695 -3885.000000 ) ( 4893.000000 -15808.000000 -3885.000000 ) ( 4893.000000 -15808.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2801/1606) # points: 4 { brushDef { // Surface normal: -0.966705, 0.255893, 0.000000 // RotY/Z : 0.000000 / 2.882822. Vector texS/T: (-0.255893, -0.966705, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (14031.072435, 13890.388392, 13890.388392) / (3885.000000, 3885.000000, 3920.000000) // --> Vector info: d1 = 0.321524, 1.321516, 1.321503. Determinants: 34.999733, 0.001878, -492674.251787, -4923.941511 // --> Vector info: d2 = 0.056264, 0.056318, 0.306319. Determinants: 0.001911, -35.171146, 136336.052134, -4923.941511 ( 5403.000000 -15799.000000 -3920.000000 ) ( 5403.000000 -15799.000000 -3885.000000 ) ( 5367.000000 -15935.000000 -3885.000000 ) ( ( -0.007108 0.000000 100.056885 ) ( 0.000000 0.007143 -27.688398 ) ) 04escapehouse/04wex4b 0 0 0 ( 5370.866821 -15936.023570 -3885.000000 ) ( 5406.866821 -15800.023570 -3885.000000 ) ( 5406.866821 -15800.023570 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5370.866821 -15936.023570 -3885.000000 ) ( 5367.000000 -15935.000000 -3885.000000 ) ( 5403.000000 -15799.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5406.866821 -15800.023570 -3885.000000 ) ( 5403.000000 -15799.000000 -3885.000000 ) ( 5403.000000 -15799.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5406.866821 -15800.023570 -3920.000000 ) ( 5403.000000 -15799.000000 -3920.000000 ) ( 5367.000000 -15935.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5370.866821 -15936.023570 -3972.000000 ) ( 5367.000000 -15935.000000 -3972.000000 ) ( 5367.000000 -15935.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2803/1607) # points: 4 { brushDef { // Surface normal: -0.090125, -0.336374, 0.937406 // RotY/Z : -1.215105 / -1.832580. Vector texS/T: (0.965930, -0.258804, 0.000000) / (-0.242604, -0.905468, -0.348238) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (8818.269174, 8817.468308, 9308.187168) / (14360.461800, 14509.784801, 14509.784801) // --> Vector info: d1 = 3.821494, 3.821433, 0.321436. Determinants: 522.630076, 2.832978, -4929397.879624, -73275.612867 // --> Vector info: d2 = 0.306513, 1.374507, 1.374307. Determinants: 0.029905, -524.084665, 7503374.161154, -73275.612867 ( 5367.000000 -15935.000000 -3972.000000 ) ( 4893.000000 -15808.000000 -3972.000000 ) ( 4930.000000 -15673.000000 -3920.000000 ) ( ( -0.007132 -0.000039 67.272012 ) ( 0.000000 0.007152 -102.399337 ) ) 04escapehouse/04wex4b 0 0 0 ( 4930.360502 -15671.654505 -3923.749624 ) ( 4893.360502 -15806.654505 -3975.749624 ) ( 5367.360502 -15933.654505 -3975.749624 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4930.360502 -15671.654505 -3923.749624 ) ( 4930.000000 -15673.000000 -3920.000000 ) ( 4893.000000 -15808.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4893.360502 -15806.654505 -3975.749624 ) ( 4893.000000 -15808.000000 -3972.000000 ) ( 5367.000000 -15935.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5367.360502 -15933.654505 -3975.749624 ) ( 5367.000000 -15935.000000 -3972.000000 ) ( 5403.000000 -15799.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5403.360502 -15797.654505 -3923.749624 ) ( 5403.000000 -15799.000000 -3920.000000 ) ( 4930.000000 -15673.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2804/1608) # points: 4 { brushDef { // Surface normal: -0.257408, -0.966303, 0.000000 // RotY/Z : 0.000000 / -1.831136. Vector texS/T: (0.966303, -0.257408, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (8798.233262, 8798.233262, 9287.727899) / (3885.000000, 3920.000000, 3920.000000) // --> Vector info: d1 = 3.821507, 3.821494, 0.321497. Determinants: 122.499900, 0.006536, -1143279.343756, -17132.312307 // --> Vector info: d2 = 0.056508, 0.306513, 0.306313. Determinants: 0.007010, -122.376287, 474402.092717, -17132.312307 ( 5403.000000 -15799.000000 -3920.000000 ) ( 4930.000000 -15673.000000 -3920.000000 ) ( 4930.000000 -15673.000000 -3885.000000 ) ( ( -0.007150 0.000000 66.732343 ) ( 0.000000 0.007143 -27.690488 ) ) 04escapehouse/04wex4b 0 0 0 ( 4931.029633 -15669.134789 -3885.000000 ) ( 4931.029633 -15669.134789 -3920.000000 ) ( 5404.029633 -15795.134789 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4931.029633 -15669.134789 -3885.000000 ) ( 4930.000000 -15673.000000 -3885.000000 ) ( 4930.000000 -15673.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4931.029633 -15669.134789 -3920.000000 ) ( 4930.000000 -15673.000000 -3920.000000 ) ( 5403.000000 -15799.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5404.029633 -15795.134789 -3920.000000 ) ( 5403.000000 -15799.000000 -3920.000000 ) ( 5403.000000 -15799.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5404.029633 -15795.134789 -3885.000000 ) ( 5403.000000 -15799.000000 -3885.000000 ) ( 4930.000000 -15673.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2805/1609) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-15808.000000, -15673.000000, -15799.000000) / (-4893.000000, -4930.000000, -5403.000000) // --> Vector info: d1 = 0.000000, 0.000001, 1.750000. Determinants: 64.749610, 236.249943, 2179532.797291, -68517.000000 // --> Vector info: d2 = 0.500000, 0.000004, 0.000004. Determinants: 236.498134, -62.999487, 3396047.522157, -68517.000000 ( 5403.000000 -15799.000000 -3885.000000 ) ( 4930.000000 -15673.000000 -3885.000000 ) ( 4893.000000 -15808.000000 -3885.000000 ) ( ( -0.000945 -0.003448 -31.810103 ) ( -0.003452 0.000919 -49.565035 ) ) 04escapehouse/04sky01 0 0 0 ( 4893.000000 -15808.000000 -3881.000000 ) ( 4930.000000 -15673.000000 -3881.000000 ) ( 5403.000000 -15799.000000 -3881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4893.000000 -15808.000000 -3881.000000 ) ( 4893.000000 -15808.000000 -3885.000000 ) ( 4930.000000 -15673.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4930.000000 -15673.000000 -3881.000000 ) ( 4930.000000 -15673.000000 -3885.000000 ) ( 5403.000000 -15799.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5403.000000 -15799.000000 -3881.000000 ) ( 5403.000000 -15799.000000 -3885.000000 ) ( 5367.000000 -15935.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5367.000000 -15935.000000 -3881.000000 ) ( 5367.000000 -15935.000000 -3885.000000 ) ( 4893.000000 -15808.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2806/1610) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-15999.000000, -15870.000000, -16061.000000) / (-5579.000000, -5633.000000, -6084.000000) // --> Vector info: d1 = 1.000000, 1.500303, 1.500393. Determinants: -225.631645, 95.569421, -3145191.886408, -68493.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.750003. Determinants: 94.500174, 225.750337, 2771369.408185, -68493.000000 ( 6084.000000 -16061.000000 -3885.000000 ) ( 5633.000000 -15870.000000 -3885.000000 ) ( 5579.000000 -15999.000000 -3885.000000 ) ( ( 0.003294 -0.001395 45.919903 ) ( -0.001380 -0.003296 -40.462082 ) ) 04escapehouse/04sky01 0 0 0 ( 5579.000000 -15999.000000 -3881.000000 ) ( 5633.000000 -15870.000000 -3881.000000 ) ( 6084.000000 -16061.000000 -3881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5579.000000 -15999.000000 -3881.000000 ) ( 5579.000000 -15999.000000 -3885.000000 ) ( 5633.000000 -15870.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5633.000000 -15870.000000 -3881.000000 ) ( 5633.000000 -15870.000000 -3885.000000 ) ( 6084.000000 -16061.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6084.000000 -16061.000000 -3881.000000 ) ( 6084.000000 -16061.000000 -3885.000000 ) ( 6030.000000 -16190.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6030.000000 -16190.000000 -3881.000000 ) ( 6030.000000 -16190.000000 -3885.000000 ) ( 5579.000000 -15999.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2807/1611) # points: 4 { brushDef { // Surface normal: -0.094681, -0.223566, 0.970079 // RotY/Z : -1.325557 / -1.971399. Vector texS/T: (0.920826, -0.389973, 0.000000) / (-0.378305, -0.893275, -0.242788) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (11866.245375, 11865.663478, 11375.885977) / (13141.164782, 12997.006323, 12997.006323) // --> Vector info: d1 = 0.999974, 0.999792, 4.499797. Determinants: 504.555363, -2.125912, -6029844.516691, -70605.569887 // --> Vector info: d2 = 1.499990, 0.469235, 0.468622. Determinants: -0.088468, -504.839921, 6529326.750136, -70605.569887 ( 5633.000000 -15870.000000 -3920.000000 ) ( 6084.000000 -16061.000000 -3920.000000 ) ( 6030.000000 -16190.000000 -3955.000000 ) ( ( -0.007146 0.000030 85.401825 ) ( 0.000001 0.007150 -92.476086 ) ) 04escapehouse/04wex4a 0 0 0 ( 6030.378724 -16189.105736 -3958.880317 ) ( 6084.378724 -16060.105736 -3923.880317 ) ( 5633.378724 -15869.105736 -3923.880317 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6030.378724 -16189.105736 -3958.880317 ) ( 6030.000000 -16190.000000 -3955.000000 ) ( 6084.000000 -16061.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6084.378724 -16060.105736 -3923.880317 ) ( 6084.000000 -16061.000000 -3920.000000 ) ( 5633.000000 -15870.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5633.378724 -15869.105736 -3923.880317 ) ( 5633.000000 -15870.000000 -3920.000000 ) ( 5579.000000 -15999.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5579.378724 -15998.105736 -3958.880317 ) ( 5579.000000 -15999.000000 -3955.000000 ) ( 6030.000000 -16190.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2809/1612) # points: 4 { brushDef { // Surface normal: 0.922441, -0.386138, 0.000000 // RotY/Z : 0.000000 / -0.396441. Vector texS/T: (0.386138, 0.922441, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-12464.022634, -12603.868978, -12603.868978) / (3885.000000, 3885.000000, 3955.000000) // --> Vector info: d1 = 0.842688, 1.843298, 1.843266. Determinants: 70.042725, 0.004535, 864747.211019, -9789.244097 // --> Vector info: d2 = 0.998999, 0.999066, 1.499068. Determinants: 0.004635, -69.923447, 261930.919391, -9789.244097 ( 5579.000000 -15999.000000 -3955.000000 ) ( 5579.000000 -15999.000000 -3885.000000 ) ( 5633.000000 -15870.000000 -3885.000000 ) ( ( -0.007155 0.000000 -88.336464 ) ( 0.000000 0.007143 -26.757012 ) ) 04escapehouse/04wex4b 0 0 0 ( 5629.310236 -15868.455448 -3885.000000 ) ( 5575.310236 -15997.455448 -3885.000000 ) ( 5575.310236 -15997.455448 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5629.310236 -15868.455448 -3885.000000 ) ( 5633.000000 -15870.000000 -3885.000000 ) ( 5579.000000 -15999.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5575.310236 -15997.455448 -3885.000000 ) ( 5579.000000 -15999.000000 -3885.000000 ) ( 5579.000000 -15999.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5575.310236 -15997.455448 -3955.000000 ) ( 5579.000000 -15999.000000 -3955.000000 ) ( 5633.000000 -15870.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5629.310236 -15868.455448 -3920.000000 ) ( 5633.000000 -15870.000000 -3920.000000 ) ( 5633.000000 -15870.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2810/1613) # points: 4 { brushDef { // Surface normal: -0.389973, -0.920826, 0.000000 // RotY/Z : 0.000000 / -1.971399. Vector texS/T: (0.920826, -0.389973, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (11865.663478, 11375.885977, 11375.885977) / (3885.000000, 3885.000000, 3920.000000) // --> Vector info: d1 = 0.999794, 4.499800, 4.499800. Determinants: 122.500198, 0.000000, -1470684.810604, -17142.212518 // --> Vector info: d2 = 0.218632, 0.218632, 0.468633. Determinants: 0.000000, -122.444842, 471950.379169, -17142.212518 ( 5633.000000 -15870.000000 -3920.000000 ) ( 5633.000000 -15870.000000 -3885.000000 ) ( 6084.000000 -16061.000000 -3885.000000 ) ( ( -0.007146 0.000000 85.793173 ) ( 0.000000 0.007143 -27.531474 ) ) 04escapehouse/04wex4a 0 0 0 ( 6085.559892 -16057.316695 -3885.000000 ) ( 5634.559892 -15866.316695 -3885.000000 ) ( 5634.559892 -15866.316695 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6085.559892 -16057.316695 -3885.000000 ) ( 6084.000000 -16061.000000 -3885.000000 ) ( 5633.000000 -15870.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5634.559892 -15866.316695 -3885.000000 ) ( 5633.000000 -15870.000000 -3885.000000 ) ( 5633.000000 -15870.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5634.559892 -15866.316695 -3920.000000 ) ( 5633.000000 -15870.000000 -3920.000000 ) ( 6084.000000 -16061.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6085.559892 -16057.316695 -3920.000000 ) ( 6084.000000 -16061.000000 -3920.000000 ) ( 6084.000000 -16061.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2811/1614) # points: 4 { brushDef { // Surface normal: -0.922441, 0.386138, 0.000000 // RotY/Z : 0.000000 / 2.745151. Vector texS/T: (-0.386138, -0.922441, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (12605.906929, 12466.060585, 12466.060585) / (3885.000000, 3885.000000, 3920.000000) // --> Vector info: d1 = 0.999819, 1.999796, 1.999795. Determinants: 34.999199, 0.000050, -446090.576275, -4894.622049 // --> Vector info: d2 = 0.218631, 0.218632, 0.468633. Determinants: 0.000042, -34.961719, 134755.637228, -4894.622049 ( 6084.000000 -16061.000000 -3920.000000 ) ( 6084.000000 -16061.000000 -3885.000000 ) ( 6030.000000 -16190.000000 -3885.000000 ) ( ( -0.007151 0.000000 91.138922 ) ( 0.000000 0.007143 -27.531367 ) ) 04escapehouse/04wex4a 0 0 0 ( 6033.689764 -16191.544552 -3885.000000 ) ( 6087.689764 -16062.544552 -3885.000000 ) ( 6087.689764 -16062.544552 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6033.689764 -16191.544552 -3885.000000 ) ( 6030.000000 -16190.000000 -3885.000000 ) ( 6084.000000 -16061.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6087.689764 -16062.544552 -3885.000000 ) ( 6084.000000 -16061.000000 -3885.000000 ) ( 6084.000000 -16061.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6087.689764 -16062.544552 -3920.000000 ) ( 6084.000000 -16061.000000 -3920.000000 ) ( 6030.000000 -16190.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6033.689764 -16191.544552 -3955.000000 ) ( 6030.000000 -16190.000000 -3955.000000 ) ( 6030.000000 -16190.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2814/1615) # points: 4 { brushDef { // Surface normal: 0.916157, -0.400819, 0.000000 // RotY/Z : 0.000000 / -0.412410. Vector texS/T: (0.400819, 0.916157, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-12421.432926, -12421.432926, -12456.361424) / (3955.000000, 3885.000000, 3885.000000) // --> Vector info: d1 = 0.843264, 0.843298, 1.093271. Determinants: 17.498131, 0.001199, 215285.339337, -2444.994888 // --> Vector info: d2 = 1.499067, 0.999065, 0.999081. Determinants: 0.001160, -17.464318, 65420.574701, -2444.994888 ( 5565.000000 -16031.000000 -3885.000000 ) ( 5579.000000 -15999.000000 -3885.000000 ) ( 5579.000000 -15999.000000 -3955.000000 ) ( ( -0.007157 0.000000 -88.051448 ) ( 0.000000 0.007143 -26.756937 ) ) 04escapehouse/04wex4b 0 0 0 ( 5575.335371 -15997.396725 -3955.000000 ) ( 5575.335371 -15997.396725 -3885.000000 ) ( 5561.335371 -16029.396725 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5575.335371 -15997.396725 -3955.000000 ) ( 5579.000000 -15999.000000 -3955.000000 ) ( 5579.000000 -15999.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5575.335371 -15997.396725 -3885.000000 ) ( 5579.000000 -15999.000000 -3885.000000 ) ( 5565.000000 -16031.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5561.335371 -16029.396725 -3885.000000 ) ( 5565.000000 -16031.000000 -3885.000000 ) ( 5565.000000 -16031.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5561.335371 -16029.396725 -3955.000000 ) ( 5565.000000 -16031.000000 -3955.000000 ) ( 5579.000000 -15999.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2815/1616) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-16190.000000, -15999.000000, -16031.000000) / (6030.000000, 5579.000000, 5565.000000) // --> Vector info: d1 = 0.999964, 4.500019, 4.500022. Determinants: -48.999474, 112.002300, -1485780.740204, -17106.000000 // --> Vector info: d2 = 0.499992, 0.500000, 0.749972. Determinants: 112.737144, 47.744868, 1528759.952323, -17106.000000 ( 5565.000000 -16031.000000 -3955.000000 ) ( 5579.000000 -15999.000000 -3955.000000 ) ( 6030.000000 -16190.000000 -3955.000000 ) ( ( 0.002864 -0.006548 86.857286 ) ( -0.006591 -0.002791 -89.369809 ) ) 04escapehouse/04wex4a 0 0 0 ( 6030.000000 -16190.000000 -3959.000000 ) ( 5579.000000 -15999.000000 -3959.000000 ) ( 5565.000000 -16031.000000 -3959.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6030.000000 -16190.000000 -3959.000000 ) ( 6030.000000 -16190.000000 -3955.000000 ) ( 5579.000000 -15999.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5579.000000 -15999.000000 -3959.000000 ) ( 5579.000000 -15999.000000 -3955.000000 ) ( 5565.000000 -16031.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5565.000000 -16031.000000 -3959.000000 ) ( 5565.000000 -16031.000000 -3955.000000 ) ( 6016.000000 -16222.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6016.000000 -16222.000000 -3959.000000 ) ( 6016.000000 -16222.000000 -3955.000000 ) ( 6030.000000 -16190.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2816/1617) # points: 4 { brushDef { // Surface normal: -0.916157, 0.400819, 0.000000 // RotY/Z : 0.000000 / 2.729182. Vector texS/T: (-0.400819, -0.916157, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (12415.649683, 12415.649683, 12450.578181) / (3885.000000, 3955.000000, 3955.000000) // --> Vector info: d1 = 0.999803, 0.999804, 0.749784. Determinants: 17.501419, -0.000029, -219735.882748, -2444.994888 // --> Vector info: d2 = 0.218632, 0.718634, 0.718630. Determinants: 0.000300, -17.464307, 67310.551083, -2444.994888 ( 6016.000000 -16222.000000 -3955.000000 ) ( 6030.000000 -16190.000000 -3955.000000 ) ( 6030.000000 -16190.000000 -3885.000000 ) ( ( -0.007158 0.000000 89.871715 ) ( 0.000000 0.007143 -27.529935 ) ) 04escapehouse/04wex4a 0 0 0 ( 6033.664629 -16191.603275 -3885.000000 ) ( 6033.664629 -16191.603275 -3955.000000 ) ( 6019.664629 -16223.603275 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6033.664629 -16191.603275 -3885.000000 ) ( 6030.000000 -16190.000000 -3885.000000 ) ( 6030.000000 -16190.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6033.664629 -16191.603275 -3955.000000 ) ( 6030.000000 -16190.000000 -3955.000000 ) ( 6016.000000 -16222.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6019.664629 -16223.603275 -3955.000000 ) ( 6016.000000 -16222.000000 -3955.000000 ) ( 6016.000000 -16222.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6019.664629 -16223.603275 -3885.000000 ) ( 6016.000000 -16222.000000 -3885.000000 ) ( 6030.000000 -16190.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2817/1618) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-15999.000000, -16190.000000, -16222.000000) / (-5579.000000, -6030.000000, -6016.000000) // --> Vector info: d1 = 1.000000, 2.750028, 2.750004. Determinants: 24.489430, 56.005552, 687155.374837, -17106.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.125012. Determinants: 56.380407, -23.877294, 768818.704139, -17106.000000 ( 6016.000000 -16222.000000 -3885.000000 ) ( 6030.000000 -16190.000000 -3885.000000 ) ( 5579.000000 -15999.000000 -3885.000000 ) ( ( -0.001432 -0.003274 -40.170430 ) ( -0.003296 0.001396 -44.944388 ) ) 04escapehouse/04sky01 0 0 0 ( 5579.000000 -15999.000000 -3881.000000 ) ( 6030.000000 -16190.000000 -3881.000000 ) ( 6016.000000 -16222.000000 -3881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5579.000000 -15999.000000 -3881.000000 ) ( 5579.000000 -15999.000000 -3885.000000 ) ( 6030.000000 -16190.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6030.000000 -16190.000000 -3881.000000 ) ( 6030.000000 -16190.000000 -3885.000000 ) ( 6016.000000 -16222.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6016.000000 -16222.000000 -3881.000000 ) ( 6016.000000 -16222.000000 -3885.000000 ) ( 5565.000000 -16031.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5565.000000 -16031.000000 -3881.000000 ) ( 5565.000000 -16031.000000 -3885.000000 ) ( 5579.000000 -15999.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2820/1619) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-15935.000000, -15808.000000, -15842.000000) / (5367.000000, 4893.000000, 4884.000000) // --> Vector info: d1 = 0.321440, 3.821438, 3.821424. Determinants: -31.506311, 118.998240, -1146264.353620, -17259.000000 // --> Vector info: d2 = 0.374297, 0.374507, 0.624496. Determinants: 118.492984, 31.755771, 1711292.486115, -17259.000000 ( 4884.000000 -15842.000000 -3972.000000 ) ( 4893.000000 -15808.000000 -3972.000000 ) ( 5367.000000 -15935.000000 -3972.000000 ) ( ( 0.001826 -0.006895 66.415456 ) ( -0.006866 -0.001840 -99.153629 ) ) 04escapehouse/04wex4b 0 0 0 ( 5367.000000 -15935.000000 -3976.000000 ) ( 4893.000000 -15808.000000 -3976.000000 ) ( 4884.000000 -15842.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5367.000000 -15935.000000 -3976.000000 ) ( 5367.000000 -15935.000000 -3972.000000 ) ( 4893.000000 -15808.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4893.000000 -15808.000000 -3976.000000 ) ( 4893.000000 -15808.000000 -3972.000000 ) ( 4884.000000 -15842.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4884.000000 -15842.000000 -3976.000000 ) ( 4884.000000 -15842.000000 -3972.000000 ) ( 5358.000000 -15969.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5358.000000 -15969.000000 -3976.000000 ) ( 5358.000000 -15969.000000 -3972.000000 ) ( 5367.000000 -15935.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2821/1620) # points: 4 { brushDef { // Surface normal: -0.966705, 0.255893, 0.000000 // RotY/Z : 0.000000 / 2.882822. Vector texS/T: (-0.255893, -0.966705, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (14031.072435, 14031.072435, 14066.243446) / (3885.000000, 3972.000000, 3972.000000) // --> Vector info: d1 = 0.571466, 0.571426, 0.321428. Determinants: 21.749834, 0.001409, -306927.589107, -3059.877939 // --> Vector info: d2 = 0.999295, 1.624295, 1.624284. Determinants: 0.000934, -21.981882, 82328.786363, -3059.877939 ( 5358.000000 -15969.000000 -3972.000000 ) ( 5367.000000 -15935.000000 -3972.000000 ) ( 5367.000000 -15935.000000 -3885.000000 ) ( ( -0.007108 0.000000 100.307135 ) ( 0.000000 0.007184 -26.905905 ) ) 04escapehouse/04wex4b 0 0 0 ( 5370.866821 -15936.023570 -3885.000000 ) ( 5370.866821 -15936.023570 -3972.000000 ) ( 5361.866821 -15970.023570 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5370.866821 -15936.023570 -3885.000000 ) ( 5367.000000 -15935.000000 -3885.000000 ) ( 5367.000000 -15935.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5370.866821 -15936.023570 -3972.000000 ) ( 5367.000000 -15935.000000 -3972.000000 ) ( 5358.000000 -15969.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5361.866821 -15970.023570 -3972.000000 ) ( 5358.000000 -15969.000000 -3972.000000 ) ( 5358.000000 -15969.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5361.866821 -15970.023570 -3885.000000 ) ( 5358.000000 -15969.000000 -3885.000000 ) ( 5367.000000 -15935.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2822/1621) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-15808.000000, -15935.000000, -15969.000000) / (-4893.000000, -5367.000000, -5358.000000) // --> Vector info: d1 = 1.000000, 2.750000, 2.749998. Determinants: 15.749431, 59.500135, 522842.166072, -17259.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.125000. Determinants: 59.249771, -15.874913, 858944.432513, -17259.000000 ( 5358.000000 -15969.000000 -3885.000000 ) ( 5367.000000 -15935.000000 -3885.000000 ) ( 4893.000000 -15808.000000 -3885.000000 ) ( ( -0.000913 -0.003447 -30.293885 ) ( -0.003433 0.000920 -49.767914 ) ) 04escapehouse/04sky01 0 0 0 ( 4893.000000 -15808.000000 -3881.000000 ) ( 5367.000000 -15935.000000 -3881.000000 ) ( 5358.000000 -15969.000000 -3881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4893.000000 -15808.000000 -3881.000000 ) ( 4893.000000 -15808.000000 -3885.000000 ) ( 5367.000000 -15935.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5367.000000 -15935.000000 -3881.000000 ) ( 5367.000000 -15935.000000 -3885.000000 ) ( 5358.000000 -15969.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5358.000000 -15969.000000 -3881.000000 ) ( 5358.000000 -15969.000000 -3885.000000 ) ( 4884.000000 -15842.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4884.000000 -15842.000000 -3881.000000 ) ( 4884.000000 -15842.000000 -3885.000000 ) ( 4893.000000 -15808.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2823/1622) # points: 4 { brushDef { // Surface normal: 0.966705, -0.255893, 0.000000 // RotY/Z : 0.000000 / -0.258771. Vector texS/T: (0.255893, 0.966705, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-14029.593944, -14029.593944, -14064.764955) / (3972.000000, 3885.000000, 3885.000000) // --> Vector info: d1 = 0.901850, 0.901897, 1.151890. Determinants: 21.749337, 0.001677, 302368.150438, -3059.877939 // --> Vector info: d2 = 1.624201, 0.999201, 0.999220. Determinants: 0.001649, -21.981882, 82365.311374, -3059.877939 ( 4884.000000 -15842.000000 -3885.000000 ) ( 4893.000000 -15808.000000 -3885.000000 ) ( 4893.000000 -15808.000000 -3972.000000 ) ( ( -0.007108 -0.000001 -98.817063 ) ( -0.000001 0.007184 -26.917842 ) ) 04escapehouse/04wex4b 0 0 0 ( 4889.133179 -15806.976430 -3972.000000 ) ( 4889.133179 -15806.976430 -3885.000000 ) ( 4880.133179 -15840.976430 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4889.133179 -15806.976430 -3972.000000 ) ( 4893.000000 -15808.000000 -3972.000000 ) ( 4893.000000 -15808.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4889.133179 -15806.976430 -3885.000000 ) ( 4893.000000 -15808.000000 -3885.000000 ) ( 4884.000000 -15842.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4880.133179 -15840.976430 -3885.000000 ) ( 4884.000000 -15842.000000 -3885.000000 ) ( 4884.000000 -15842.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4880.133179 -15840.976430 -3972.000000 ) ( 4884.000000 -15842.000000 -3972.000000 ) ( 4893.000000 -15808.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2824/1623) # points: 4 { brushDef { // Surface normal: -0.998443, -0.055779, 0.000000 // RotY/Z : 0.000000 / -3.085785. Vector texS/T: (0.055779, -0.998443, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (16001.518347, 16001.518347, 15822.239235) / (4445.000000, 3885.000000, 3885.000000) // --> Vector info: d1 = 0.504952, 0.505147, 1.779913. Determinants: 713.869209, 0.034878, -11473841.594180, -100396.302721 // --> Vector info: d2 = 4.999794, 0.999781, 0.999844. Determinants: 0.035048, -717.118714, 2685071.028678, -100396.302721 ( 4008.000000 -15623.000000 -3885.000000 ) ( 4018.000000 -15802.000000 -3885.000000 ) ( 4018.000000 -15802.000000 -4445.000000 ) ( ( -0.007111 0.000000 114.285499 ) ( 0.000000 0.007143 -26.744720 ) ) 04escapehouse/04wex4b 0 0 0 ( 4021.993773 -15801.776884 -4445.000000 ) ( 4021.993773 -15801.776884 -3885.000000 ) ( 4011.993773 -15622.776884 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4021.993773 -15801.776884 -4445.000000 ) ( 4018.000000 -15802.000000 -4445.000000 ) ( 4018.000000 -15802.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4021.993773 -15801.776884 -3885.000000 ) ( 4018.000000 -15802.000000 -3885.000000 ) ( 4008.000000 -15623.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4011.993773 -15622.776884 -3885.000000 ) ( 4008.000000 -15623.000000 -3885.000000 ) ( 4008.000000 -15623.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4011.993773 -15622.776884 -4151.000000 ) ( 4008.000000 -15623.000000 -4151.000000 ) ( 4018.000000 -15802.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2825/1624) # points: 4 { brushDef { // Surface normal: -0.138848, -0.990314, 0.000000 // RotY/Z : 0.000000 / -1.710094. Vector texS/T: (0.990314, -0.138848, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6138.401211, 6138.401211, 5648.657401) / (4151.000000, 4095.000000, 4095.000000) // --> Vector info: d1 = 1.552737, 1.153627, 0.700528. Determinants: -25.373551, -195.461691, 924529.682946, -27425.653392 // --> Vector info: d2 = 3.549739, 3.601847, 0.131456. Determinants: -194.341858, 25.519479, 989663.032008, -27425.653392 ( 3523.000000 -15555.000000 -4095.000000 ) ( 4008.000000 -15623.000000 -4095.000000 ) ( 4008.000000 -15623.000000 -4151.000000 ) ( ( 0.000925 0.007127 -33.710398 ) ( 0.007086 -0.000930 -36.085304 ) ) 04escapehouse/04wex4a 0 0 0 ( 4008.555392 -15619.038745 -4151.000000 ) ( 4008.555392 -15619.038745 -4095.000000 ) ( 3523.555392 -15551.038745 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4008.555392 -15619.038745 -4151.000000 ) ( 4008.000000 -15623.000000 -4151.000000 ) ( 4008.000000 -15623.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4008.555392 -15619.038745 -4095.000000 ) ( 4008.000000 -15623.000000 -4095.000000 ) ( 3523.000000 -15555.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3523.555392 -15551.038745 -4095.000000 ) ( 3523.000000 -15555.000000 -4095.000000 ) ( 3523.000000 -15555.000000 -4146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3523.555392 -15551.038745 -4146.000000 ) ( 3523.000000 -15555.000000 -4146.000000 ) ( 4008.000000 -15623.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2827/1625) # points: 4 { brushDef { // Surface normal: 0.944791, -0.327673, 0.000000 // RotY/Z : 0.000000 / -0.333840. Vector texS/T: (0.327673, 0.944791, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-13724.942371, -13541.833114, -13541.833114) / (4445.000000, 4146.000000, 3885.000000) // --> Vector info: d1 = 1.378148, 0.075647, 0.075645. Determinants: 339.952417, -0.000262, 4599964.717225, -47791.516078 // --> Vector info: d2 = 4.000013, 1.861039, 0.000001. Determinants: 1.821791, -340.773315, 1348574.657403, -47791.516078 ( 3523.000000 -15555.000000 -3885.000000 ) ( 3523.000000 -15555.000000 -4146.000000 ) ( 3463.000000 -15728.000000 -4445.000000 ) ( ( -0.007113 0.000000 -96.250655 ) ( -0.000038 0.007130 -28.217867 ) ) 04escapehouse/04wex4b 0 0 0 ( 3459.220836 -15726.689307 -4445.000000 ) ( 3519.220836 -15553.689307 -4146.000000 ) ( 3519.220836 -15553.689307 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3459.220836 -15726.689307 -4445.000000 ) ( 3463.000000 -15728.000000 -4445.000000 ) ( 3523.000000 -15555.000000 -4146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3519.220836 -15553.689307 -4146.000000 ) ( 3523.000000 -15555.000000 -4146.000000 ) ( 3523.000000 -15555.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3519.220836 -15553.689307 -3885.000000 ) ( 3523.000000 -15555.000000 -3885.000000 ) ( 3463.000000 -15728.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3459.220836 -15726.689307 -3885.000000 ) ( 3463.000000 -15728.000000 -3885.000000 ) ( 3463.000000 -15728.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2828/1626) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-15623.000000, -15802.000000, -15728.000000) / (-4008.000000, -4018.000000, -3463.000000) // --> Vector info: d1 = 1.000000, 1.637384, 1.259052. Determinants: 349.964698, 20.555029, 5451278.020071, -98605.000000 // --> Vector info: d2 = 1.000000, 0.999999, 2.963872. Determinants: 19.638495, -351.533145, -1200737.625851, -98605.000000 ( 3463.000000 -15728.000000 -3885.000000 ) ( 4018.000000 -15802.000000 -3885.000000 ) ( 4008.000000 -15623.000000 -3885.000000 ) ( ( -0.003549 -0.000208 -55.283992 ) ( -0.000199 0.003565 12.177249 ) ) 04escapehouse/04sky01 0 0 0 ( 4008.000000 -15623.000000 -3881.000000 ) ( 4018.000000 -15802.000000 -3881.000000 ) ( 3463.000000 -15728.000000 -3881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4008.000000 -15623.000000 -3881.000000 ) ( 4008.000000 -15623.000000 -3885.000000 ) ( 4018.000000 -15802.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4018.000000 -15802.000000 -3881.000000 ) ( 4018.000000 -15802.000000 -3885.000000 ) ( 3463.000000 -15728.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3463.000000 -15728.000000 -3881.000000 ) ( 3463.000000 -15728.000000 -3885.000000 ) ( 3523.000000 -15555.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3523.000000 -15555.000000 -3881.000000 ) ( 3523.000000 -15555.000000 -3885.000000 ) ( 4008.000000 -15623.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2829/1627) # points: 4 { brushDef { // Surface normal: -0.113850, -0.849857, 0.514569 // RotY/Z : -0.540505 / -1.703968. Vector texS/T: (0.991146, -0.132778, 0.000000) / (-0.068323, -0.510013, -0.857449) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6046.903100, 5557.168482, 5520.670328) / (11253.366335, 11247.535083, 11596.243965) // --> Vector info: d1 = 1.000000, 4.500266, 4.724751. Determinants: 1221.882904, 17.814983, -7760073.686179, -170987.641480 // --> Vector info: d2 = 0.000000, 0.000002, 2.494260. Determinants: 14.545175, -1221.524580, 13658310.320038, -170987.641480 ( 3463.000000 -15728.000000 -4445.000000 ) ( 3523.000000 -15555.000000 -4146.000000 ) ( 4008.000000 -15623.000000 -4151.000000 ) ( ( -0.007146 -0.000104 45.383828 ) ( -0.000085 0.007144 -79.878933 ) ) 04escapehouse/04wex4a 0 0 0 ( 4008.455401 -15619.600573 -4153.058277 ) ( 3523.455401 -15551.600573 -4148.058277 ) ( 3463.455401 -15724.600573 -4447.058277 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4008.455401 -15619.600573 -4153.058277 ) ( 4008.000000 -15623.000000 -4151.000000 ) ( 3523.000000 -15555.000000 -4146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3523.455401 -15551.600573 -4148.058277 ) ( 3523.000000 -15555.000000 -4146.000000 ) ( 3463.000000 -15728.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3463.455401 -15724.600573 -4447.058277 ) ( 3463.000000 -15728.000000 -4445.000000 ) ( 4018.000000 -15802.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4018.455401 -15798.600573 -4447.058277 ) ( 4018.000000 -15802.000000 -4445.000000 ) ( 4008.000000 -15623.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2831/1628) # points: 4 { brushDef { // Surface normal: -0.138848, -0.990314, 0.000000 // RotY/Z : 0.000000 / -1.710094. Vector texS/T: (0.990314, -0.138848, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (6138.401211, 6138.401211, 5648.657401) / (3990.000000, 3955.000000, 3955.000000) // --> Vector info: d1 = 0.575624, 0.575624, 4.075643. Determinants: 122.500651, 0.000000, -761824.941348, -17141.033370 // --> Vector info: d2 = 0.750003, 0.499998, 0.500000. Determinants: 0.000091, -122.438742, 475674.189604, -17141.033370 ( 3523.000000 -15555.000000 -3955.000000 ) ( 4008.000000 -15623.000000 -3955.000000 ) ( 4008.000000 -15623.000000 -3990.000000 ) ( ( -0.007147 0.000000 44.444517 ) ( 0.000000 0.007143 -27.750613 ) ) 04escapehouse/04wex4b 0 0 0 ( 4008.555392 -15619.038745 -3990.000000 ) ( 4008.555392 -15619.038745 -3955.000000 ) ( 3523.555392 -15551.038745 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4008.555392 -15619.038745 -3990.000000 ) ( 4008.000000 -15623.000000 -3990.000000 ) ( 4008.000000 -15623.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4008.555392 -15619.038745 -3955.000000 ) ( 4008.000000 -15623.000000 -3955.000000 ) ( 3523.000000 -15555.000000 -3955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3523.555392 -15551.038745 -3955.000000 ) ( 3523.000000 -15555.000000 -3955.000000 ) ( 3523.000000 -15555.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3523.555392 -15551.038745 -3990.000000 ) ( 3523.000000 -15555.000000 -3990.000000 ) ( 4008.000000 -15623.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2833/1629) # points: 3 { brushDef { // Surface normal: -0.038482, -0.836990, 0.545863 // RotY/Z : -0.577419 / -1.616741. Vector texS/T: (0.998945, -0.045928, 0.000000) / (-0.025071, -0.545287, -0.837874) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (4118.729496, 4181.708943, 4094.617037) / (13174.572097, 12213.807511, 12213.807511) // --> Vector info: d1 = 0.830898, 0.378154, 0.999984. Determinants: 597.431942, -0.267833, -2526657.188139, -83674.818494 // --> Vector info: d2 = 6.862736, 0.000010, 0.000010. Determinants: 0.000000, -597.687902, 7300044.194683, -83674.818494 ( 3376.000000 -15724.000000 -4445.000000 ) ( 3463.000000 -15728.000000 -4445.000000 ) ( 3376.000000 -16249.000000 -5250.000000 ) ( ( -0.007140 0.000003 30.196148 ) ( 0.000000 0.007143 -87.243024 ) ) 04escapehouse/04wex4b 0 0 0 ( 3376.153929 -16245.652039 -5252.183453 ) ( 3463.153929 -15724.652039 -4447.183453 ) ( 3376.153929 -15720.652039 -4447.183453 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3376.153929 -16245.652039 -5252.183453 ) ( 3376.000000 -16249.000000 -5250.000000 ) ( 3463.000000 -15728.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3463.153929 -15724.652039 -4447.183453 ) ( 3463.000000 -15728.000000 -4445.000000 ) ( 3376.000000 -15724.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3376.153929 -15720.652039 -4447.183453 ) ( 3376.000000 -15724.000000 -4445.000000 ) ( 3376.000000 -16249.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2834/1630) # points: 4 { brushDef { // Surface normal: -0.045928, -0.998945, 0.000000 // RotY/Z : 0.000000 / -1.616741. Vector texS/T: (0.998945, -0.045928, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (4181.708943, 4181.708943, 4094.617037) / (4445.000000, 3885.000000, 3885.000000) // --> Vector info: d1 = 0.378157, 0.378154, 1.000000. Determinants: 348.233839, -0.000296, -1474654.526366, -48771.467068 // --> Vector info: d2 = 4.000015, 0.000010, 0.000000. Determinants: -0.005324, -348.368120, 1353431.945850, -48771.467068 ( 3376.000000 -15724.000000 -3885.000000 ) ( 3463.000000 -15728.000000 -3885.000000 ) ( 3463.000000 -15728.000000 -4445.000000 ) ( ( -0.007140 0.000000 30.236009 ) ( 0.000000 0.007143 -27.750487 ) ) 04escapehouse/04wex4b 0 0 0 ( 3463.183714 -15724.004221 -4445.000000 ) ( 3463.183714 -15724.004221 -3885.000000 ) ( 3376.183714 -15720.004221 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3463.183714 -15724.004221 -4445.000000 ) ( 3463.000000 -15728.000000 -4445.000000 ) ( 3463.000000 -15728.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3463.183714 -15724.004221 -3885.000000 ) ( 3463.000000 -15728.000000 -3885.000000 ) ( 3376.000000 -15724.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3376.183714 -15720.004221 -3885.000000 ) ( 3376.000000 -15724.000000 -3885.000000 ) ( 3376.000000 -15724.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3376.183714 -15720.004221 -4445.000000 ) ( 3376.000000 -15724.000000 -4445.000000 ) ( 3463.000000 -15728.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2835/1631) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-15728.000000, -16249.000000, -15724.000000) / (-3463.000000, -3376.000000, -3376.000000) // --> Vector info: d1 = 0.000000, 1.886720, 0.037302. Determinants: 160.899341, -26.981188, 2437188.959910, -45675.000000 // --> Vector info: d2 = 0.999998, 0.999999, 1.308672. Determinants: -26.854558, -160.819209, -1024960.318278, -45675.000000 ( 3376.000000 -15724.000000 -3885.000000 ) ( 3376.000000 -16249.000000 -3885.000000 ) ( 3463.000000 -15728.000000 -3885.000000 ) ( ( -0.003523 0.000591 -53.359364 ) ( 0.000588 0.003521 22.440292 ) ) 04escapehouse/04sky01 0 0 0 ( 3463.000000 -15728.000000 -3881.000000 ) ( 3376.000000 -16249.000000 -3881.000000 ) ( 3376.000000 -15724.000000 -3881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3463.000000 -15728.000000 -3881.000000 ) ( 3463.000000 -15728.000000 -3885.000000 ) ( 3376.000000 -16249.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3376.000000 -16249.000000 -3881.000000 ) ( 3376.000000 -16249.000000 -3885.000000 ) ( 3376.000000 -15724.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3376.000000 -15724.000000 -3881.000000 ) ( 3376.000000 -15724.000000 -3885.000000 ) ( 3463.000000 -15728.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2839/1632) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-18209.000000, -18209.000000, -16462.000000) / (-4899.000000, -4094.000000, -4492.000000) // --> Vector info: d1 = 3.999999, 6.875000, 5.453961. Determinants: -0.314473, -5022.627498, -30236916.334670, -1406335.000000 // --> Vector info: d2 = 0.999995, 0.999995, 7.237771. Determinants: -5021.409667, 0.000000, -92841176.003619, -1406335.000000 ( 4492.000000 -16462.000000 -3885.000000 ) ( 4094.000000 -18209.000000 -3885.000000 ) ( 4899.000000 -18209.000000 -3885.000000 ) ( ( 0.000000 0.003571 21.500508 ) ( 0.003571 0.000000 66.016402 ) ) 04escapehouse/04sky01 0 0 0 ( 4899.000000 -18209.000000 -3881.000000 ) ( 4094.000000 -18209.000000 -3881.000000 ) ( 4492.000000 -16462.000000 -3881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4899.000000 -18209.000000 -3881.000000 ) ( 4899.000000 -18209.000000 -3885.000000 ) ( 4094.000000 -18209.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4094.000000 -18209.000000 -3881.000000 ) ( 4094.000000 -18209.000000 -3885.000000 ) ( 4492.000000 -16462.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4492.000000 -16462.000000 -3881.000000 ) ( 4492.000000 -16462.000000 -3885.000000 ) ( 4542.000000 -16475.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4542.000000 -16475.000000 -3881.000000 ) ( 4542.000000 -16475.000000 -3885.000000 ) ( 5261.000000 -16667.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5261.000000 -16667.000000 -3881.000000 ) ( 5261.000000 -16667.000000 -3885.000000 ) ( 5776.000000 -16886.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5776.000000 -16886.000000 -3881.000000 ) ( 5776.000000 -16886.000000 -3885.000000 ) ( 4899.000000 -18209.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2840/1633) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-16475.000000, -16462.000000, -16486.000000) / (4542.000000, 4492.000000, 4486.000000) // --> Vector info: d1 = 1.000000, 1.374998, 1.371415. Determinants: -2.429103, 8.953369, -81963.674899, -1278.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.174637. Determinants: 8.731845, 2.270282, 133545.530452, -1278.000000 ( 4486.000000 -16486.000000 -5250.000000 ) ( 4492.000000 -16462.000000 -5250.000000 ) ( 4542.000000 -16475.000000 -5250.000000 ) ( ( 0.001901 -0.007006 64.134331 ) ( -0.006832 -0.001776 -104.495720 ) ) 04escapehouse/04wex4a 0 0 0 ( 4542.000000 -16475.000000 -5254.000000 ) ( 4492.000000 -16462.000000 -5254.000000 ) ( 4486.000000 -16486.000000 -5254.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4542.000000 -16475.000000 -5254.000000 ) ( 4542.000000 -16475.000000 -5250.000000 ) ( 4492.000000 -16462.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4492.000000 -16462.000000 -5254.000000 ) ( 4492.000000 -16462.000000 -5250.000000 ) ( 4486.000000 -16486.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4486.000000 -16486.000000 -5254.000000 ) ( 4486.000000 -16486.000000 -5250.000000 ) ( 4540.000000 -16486.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4540.000000 -16486.000000 -5254.000000 ) ( 4540.000000 -16486.000000 -5250.000000 ) ( 4542.000000 -16475.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2841/1634) # points: 4 { brushDef { // Surface normal: -0.833501, 0.552517, 0.000000 // RotY/Z : 0.000000 / 2.556211. Vector texS/T: (-0.552517, -0.833501, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (12470.442019, 10883.161956, 10883.161956) / (3885.000000, 3885.000000, 5250.000000) // --> Vector info: d1 = 0.432414, 3.266942, 3.266942. Determinants: 3869.130677, 0.000000, -49186653.157744, -2166637.286684 // --> Vector info: d2 = 0.000004, 0.000004, 4.875037. Determinants: 0.000000, -7738.042913, 30062287.932122, -2166637.286684 ( 5776.000000 -16886.000000 -5250.000000 ) ( 5776.000000 -16886.000000 -3885.000000 ) ( 4899.000000 -18209.000000 -3885.000000 ) ( ( -0.001786 0.000000 22.701840 ) ( 0.000000 0.003571 -13.875090 ) ) 04escapehouse/00cliff3 0 0 0 ( 4902.334005 -18211.210070 -3885.000000 ) ( 5779.334005 -16888.210070 -3885.000000 ) ( 5779.334005 -16888.210070 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4902.334005 -18211.210070 -3885.000000 ) ( 4899.000000 -18209.000000 -3885.000000 ) ( 5776.000000 -16886.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5779.334005 -16888.210070 -3885.000000 ) ( 5776.000000 -16886.000000 -3885.000000 ) ( 5776.000000 -16886.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5779.334005 -16888.210070 -5250.000000 ) ( 5776.000000 -16886.000000 -5250.000000 ) ( 4899.000000 -18209.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4902.334005 -18211.210070 -5250.000000 ) ( 4899.000000 -18209.000000 -5250.000000 ) ( 4899.000000 -18209.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2842/1635) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (-4094.000000, -4899.000000, -4899.000000) / (3885.000000, 3885.000000, 5250.000000) // --> Vector info: d1 = 0.637538, 2.075039, 2.075039. Determinants: 1962.188556, 0.000000, 7332656.842299, -1098825.000000 // --> Vector info: d2 = 0.000005, 0.000005, 4.875038. Determinants: 0.000000, -3924.401678, 15246295.017110, -1098825.000000 ( 4899.000000 -18209.000000 -5250.000000 ) ( 4899.000000 -18209.000000 -3885.000000 ) ( 4094.000000 -18209.000000 -3885.000000 ) ( ( -0.001786 0.000000 -6.673180 ) ( 0.000000 0.003571 -13.875089 ) ) 04escapehouse/00cliff3 0 0 0 ( 4094.000000 -18213.000000 -3885.000000 ) ( 4899.000000 -18213.000000 -3885.000000 ) ( 4899.000000 -18213.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4094.000000 -18213.000000 -3885.000000 ) ( 4094.000000 -18209.000000 -3885.000000 ) ( 4899.000000 -18209.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4899.000000 -18213.000000 -3885.000000 ) ( 4899.000000 -18209.000000 -3885.000000 ) ( 4899.000000 -18209.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4899.000000 -18213.000000 -5250.000000 ) ( 4899.000000 -18209.000000 -5250.000000 ) ( 4094.000000 -18209.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4094.000000 -18213.000000 -5250.000000 ) ( 4094.000000 -18209.000000 -5250.000000 ) ( 4094.000000 -18209.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2844/1636) # points: 4 { brushDef { // Surface normal: -0.251634, -0.967823, 0.000000 // RotY/Z : 0.000000 / -1.825164. Vector texS/T: (0.967823, -0.251634, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (8541.517534, 8489.855168, 8489.855168) / (3885.000000, 3885.000000, 5250.000000) // --> Vector info: d1 = 0.711656, 1.086653, 1.086153. Determinants: 511.871097, 0.025817, -4422441.582984, -70519.128788 // --> Vector info: d2 = 0.999594, 0.999630, 10.749680. Determinants: 0.048980, -503.710624, 1886006.907677, -70519.128788 ( 4492.000000 -16462.000000 -5250.000000 ) ( 4492.000000 -16462.000000 -3885.000000 ) ( 4542.000000 -16475.000000 -3885.000000 ) ( ( -0.007259 0.000000 62.712652 ) ( -0.000001 0.007143 -26.744614 ) ) 04escapehouse/04wex4b 0 0 0 ( 4543.006535 -16471.128710 -3885.000000 ) ( 4493.006535 -16458.128710 -3885.000000 ) ( 4493.006535 -16458.128710 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4543.006535 -16471.128710 -3885.000000 ) ( 4542.000000 -16475.000000 -3885.000000 ) ( 4492.000000 -16462.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4493.006535 -16458.128710 -3885.000000 ) ( 4492.000000 -16462.000000 -3885.000000 ) ( 4492.000000 -16462.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4493.006535 -16458.128710 -5250.000000 ) ( 4492.000000 -16462.000000 -5250.000000 ) ( 4542.000000 -16475.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4543.006535 -16471.128710 -5250.000000 ) ( 4542.000000 -16475.000000 -5250.000000 ) ( 4542.000000 -16475.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2854/1637) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-15846.000000, -15864.000000, -15864.000000) / (2669.000000, 2669.000000, 2809.000000) // --> Vector info: d1 = 0.000000, 0.125012, 0.125228. Determinants: 17.501702, -0.003879, 277342.320962, -2520.000000 // --> Vector info: d2 = 0.000000, 0.000007, 0.999996. Determinants: 0.001022, -17.999788, 48057.622435, -2520.000000 ( 2809.000000 -15864.000000 -4095.000000 ) ( 2669.000000 -15864.000000 -4095.000000 ) ( 2669.000000 -15846.000000 -4095.000000 ) ( ( -0.006945 0.000002 -110.056477 ) ( 0.000000 0.007143 -19.070485 ) ) 04escapehouse/04wex4a 0 0 0 ( 2669.000000 -15846.000000 -4099.000000 ) ( 2669.000000 -15864.000000 -4099.000000 ) ( 2809.000000 -15864.000000 -4099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2669.000000 -15846.000000 -4099.000000 ) ( 2669.000000 -15846.000000 -4095.000000 ) ( 2669.000000 -15864.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2669.000000 -15864.000000 -4099.000000 ) ( 2669.000000 -15864.000000 -4095.000000 ) ( 2809.000000 -15864.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -15864.000000 -4099.000000 ) ( 2809.000000 -15864.000000 -4095.000000 ) ( 2809.000000 -15846.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -15846.000000 -4099.000000 ) ( 2809.000000 -15846.000000 -4095.000000 ) ( 2669.000000 -15846.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2855/1638) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-15899.000000, -15916.000000, -15916.000000) / (-2809.000000, -2809.000000, -2669.000000) // --> Vector info: d1 = 0.875033, 1.000031, 1.000029. Determinants: 17.499733, 0.000041, 276145.791308, -2380.000000 // --> Vector info: d2 = 0.124981, 0.124981, 1.124977. Determinants: 0.000045, -16.999922, -48049.522296, -2380.000000 ( 2669.000000 -15916.000000 -3990.000000 ) ( 2809.000000 -15916.000000 -3990.000000 ) ( 2809.000000 -15899.000000 -3990.000000 ) ( ( -0.007353 0.000000 -116.027643 ) ( 0.000000 0.007143 20.188875 ) ) 04escapehouse/04wex4a 0 0 0 ( 2809.000000 -15899.000000 -3986.000000 ) ( 2809.000000 -15916.000000 -3986.000000 ) ( 2669.000000 -15916.000000 -3986.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -15899.000000 -3986.000000 ) ( 2809.000000 -15899.000000 -3990.000000 ) ( 2809.000000 -15916.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -15916.000000 -3986.000000 ) ( 2809.000000 -15916.000000 -3990.000000 ) ( 2669.000000 -15916.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2669.000000 -15916.000000 -3986.000000 ) ( 2669.000000 -15916.000000 -3990.000000 ) ( 2669.000000 -15899.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2669.000000 -15899.000000 -3986.000000 ) ( 2669.000000 -15899.000000 -3990.000000 ) ( 2809.000000 -15899.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2857/1639) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-15864.000000, -15846.000000, -15899.000000) / (4095.000000, 4095.000000, 3990.000000) // --> Vector info: d1 = 1.169744, 1.294656, 0.946326. Determinants: -13.115762, 0.350401, -211714.163800, -1890.000000 // --> Vector info: d2 = 0.892102, 0.887704, 1.650327. Determinants: 0.461807, 13.494116, -49618.367158, -1890.000000 ( 2669.000000 -15899.000000 -3990.000000 ) ( 2669.000000 -15846.000000 -4095.000000 ) ( 2669.000000 -15864.000000 -4095.000000 ) ( ( 0.006940 -0.000185 112.018076 ) ( -0.000244 -0.007140 26.253104 ) ) 04escapehouse/04wex4b 0 0 0 ( 2665.000000 -15864.000000 -4095.000000 ) ( 2665.000000 -15846.000000 -4095.000000 ) ( 2665.000000 -15899.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2665.000000 -15864.000000 -4095.000000 ) ( 2669.000000 -15864.000000 -4095.000000 ) ( 2669.000000 -15846.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2665.000000 -15846.000000 -4095.000000 ) ( 2669.000000 -15846.000000 -4095.000000 ) ( 2669.000000 -15899.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2665.000000 -15899.000000 -3990.000000 ) ( 2669.000000 -15899.000000 -3990.000000 ) ( 2669.000000 -15916.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2665.000000 -15916.000000 -3990.000000 ) ( 2669.000000 -15916.000000 -3990.000000 ) ( 2669.000000 -15864.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2859/1640) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (15846.000000, 15864.000000, 15916.000000) / (4095.000000, 4095.000000, 3990.000000) // --> Vector info: d1 = 0.000000, 0.125009, 0.500002. Determinants: -13.125961, 0.249393, 206972.705579, -1890.000000 // --> Vector info: d2 = 1.000000, 0.999991, 1.750002. Determinants: 0.000914, 13.500645, -57189.620270, -1890.000000 ( 2809.000000 -15916.000000 -3990.000000 ) ( 2809.000000 -15864.000000 -4095.000000 ) ( 2809.000000 -15846.000000 -4095.000000 ) ( ( 0.006945 -0.000132 -109.509368 ) ( 0.000000 -0.007143 30.259058 ) ) 04escapehouse/04wex4a 0 0 0 ( 2813.000000 -15846.000000 -4095.000000 ) ( 2813.000000 -15864.000000 -4095.000000 ) ( 2813.000000 -15916.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2813.000000 -15846.000000 -4095.000000 ) ( 2809.000000 -15846.000000 -4095.000000 ) ( 2809.000000 -15864.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2813.000000 -15864.000000 -4095.000000 ) ( 2809.000000 -15864.000000 -4095.000000 ) ( 2809.000000 -15916.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2813.000000 -15916.000000 -3990.000000 ) ( 2809.000000 -15916.000000 -3990.000000 ) ( 2809.000000 -15899.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2813.000000 -15899.000000 -3990.000000 ) ( 2809.000000 -15899.000000 -3990.000000 ) ( 2809.000000 -15846.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2861/1641) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-16249.000000, -16249.000000, -15864.000000) / (4095.000000, 5250.000000, 4660.000000) // --> Vector info: d1 = 2.750042, 2.750042, 0.000027. Determinants: 3176.267623, 0.000000, 50388297.693466, -444675.000000 // --> Vector info: d2 = 0.000021, 8.250063, 4.033365. Determinants: 2.761362, -3176.265971, 13051668.986175, -444675.000000 ( 2650.000000 -15864.000000 -4660.000000 ) ( 2650.000000 -16249.000000 -5250.000000 ) ( 2650.000000 -16249.000000 -4095.000000 ) ( ( -0.007143 0.000000 -113.314888 ) ( -0.000006 0.007143 -29.351029 ) ) 04escapehouse/04wex4b 0 0 0 ( 2646.000000 -16249.000000 -4095.000000 ) ( 2646.000000 -16249.000000 -5250.000000 ) ( 2646.000000 -15864.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2646.000000 -16249.000000 -4095.000000 ) ( 2650.000000 -16249.000000 -4095.000000 ) ( 2650.000000 -16249.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2646.000000 -16249.000000 -5250.000000 ) ( 2650.000000 -16249.000000 -5250.000000 ) ( 2650.000000 -15864.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2646.000000 -15864.000000 -4660.000000 ) ( 2650.000000 -15864.000000 -4660.000000 ) ( 2650.000000 -15864.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2646.000000 -15864.000000 -4095.000000 ) ( 2650.000000 -15864.000000 -4095.000000 ) ( 2650.000000 -16249.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2863/1642) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (2816.000000, 2816.000000, 2650.000000) / (4660.000000, 4095.000000, 4095.000000) // --> Vector info: d1 = 0.000003, 0.000000, 1.187496. Determinants: 670.935209, -0.000554, -1889351.281160, -93790.000000 // --> Vector info: d2 = 4.033352, 0.000000, 0.000018. Determinants: 0.009967, -669.536415, 2741723.553061, -93790.000000 ( 2650.000000 -15864.000000 -4095.000000 ) ( 2816.000000 -15864.000000 -4095.000000 ) ( 2816.000000 -15864.000000 -4660.000000 ) ( ( -0.007154 0.000000 20.144485 ) ( 0.000000 0.007139 -29.232579 ) ) 04escapehouse/04wex4b 0 0 0 ( 2816.000000 -15860.000000 -4660.000000 ) ( 2816.000000 -15860.000000 -4095.000000 ) ( 2650.000000 -15860.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15860.000000 -4660.000000 ) ( 2816.000000 -15864.000000 -4660.000000 ) ( 2816.000000 -15864.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15860.000000 -4095.000000 ) ( 2816.000000 -15864.000000 -4095.000000 ) ( 2650.000000 -15864.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2650.000000 -15860.000000 -4095.000000 ) ( 2650.000000 -15864.000000 -4095.000000 ) ( 2650.000000 -15864.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2650.000000 -15860.000000 -4660.000000 ) ( 2650.000000 -15864.000000 -4660.000000 ) ( 2816.000000 -15864.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2864/1643) # points: 4 { brushDef { // Surface normal: 0.000000, -0.837469, 0.546484 // RotY/Z : -0.578160 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.546484, -0.837469) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2816.000000, 2816.000000, 2650.000000) / (13276.536895, 12572.033524, 12572.033524) // --> Vector info: d1 = 5.201728, 0.167520, 0.167611. Determinants: 0.064165, -835.678498, 10486406.345178, -116947.559615 // --> Vector info: d2 = 2.100299, 2.099988, 0.912496. Determinants: -836.592376, -0.051609, 2110904.436740, -116947.559615 ( 2650.000000 -15864.000000 -4660.000000 ) ( 2816.000000 -15864.000000 -4660.000000 ) ( 2816.000000 -16249.000000 -5250.000000 ) ( ( -0.000001 0.007146 -89.667594 ) ( 0.007154 0.000000 -18.050008 ) ) 04escapehouse/04wex4a 0 0 0 ( 2816.000000 -16245.650122 -5252.185937 ) ( 2816.000000 -15860.650122 -4662.185937 ) ( 2650.000000 -15860.650122 -4662.185937 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -16245.650122 -5252.185937 ) ( 2816.000000 -16249.000000 -5250.000000 ) ( 2816.000000 -15864.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15860.650122 -4662.185937 ) ( 2816.000000 -15864.000000 -4660.000000 ) ( 2650.000000 -15864.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2650.000000 -15860.650122 -4662.185937 ) ( 2650.000000 -15864.000000 -4660.000000 ) ( 2650.000000 -16249.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2650.000000 -16245.650122 -5252.185937 ) ( 2650.000000 -16249.000000 -5250.000000 ) ( 2816.000000 -16249.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2866/1644) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (15864.000000, 15864.000000, 16249.000000) / (4651.000000, 4660.000000, 5250.000000) // --> Vector info: d1 = 0.000000, 0.065098, 4.281805. Determinants: 0.457330, -25.062646, 109311.279326, -3465.000000 // --> Vector info: d2 = 1.000000, 0.999995, 3.750019. Determinants: -24.753385, 0.002063, 389213.097471, -3465.000000 ( 2816.000000 -16249.000000 -5250.000000 ) ( 2816.000000 -15864.000000 -4660.000000 ) ( 2816.000000 -15864.000000 -4651.000000 ) ( ( -0.000132 0.007233 -31.547267 ) ( 0.007144 -0.000001 -112.327012 ) ) common/glass 0 0 0 ( 2820.000000 -15864.000000 -4651.000000 ) ( 2820.000000 -15864.000000 -4660.000000 ) ( 2820.000000 -16249.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2820.000000 -15864.000000 -4651.000000 ) ( 2816.000000 -15864.000000 -4651.000000 ) ( 2816.000000 -15864.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2820.000000 -15864.000000 -4660.000000 ) ( 2816.000000 -15864.000000 -4660.000000 ) ( 2816.000000 -16249.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2820.000000 -16249.000000 -5250.000000 ) ( 2816.000000 -16249.000000 -5250.000000 ) ( 2816.000000 -16249.000000 -5152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2820.000000 -16249.000000 -5152.000000 ) ( 2816.000000 -16249.000000 -5152.000000 ) ( 2816.000000 -15864.000000 -4651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2869/1645) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-15864.000000, -15916.000000, -16249.000000) / (4095.000000, 3990.000000, 3990.000000) // --> Vector info: d1 = 0.000045, 0.375040, 2.749696. Determinants: 249.338864, 1.391189, 3949813.243907, -34965.000000 // --> Vector info: d2 = 1.000023, 0.250157, 0.250341. Determinants: 0.019345, -249.714823, 987923.309556, -34965.000000 ( 2650.000000 -16249.000000 -3990.000000 ) ( 2650.000000 -15916.000000 -3990.000000 ) ( 2650.000000 -15864.000000 -4095.000000 ) ( ( -0.007131 -0.000040 -112.964772 ) ( -0.000001 0.007142 -28.254635 ) ) 04escapehouse/04wex4b 0 0 0 ( 2646.000000 -15864.000000 -4095.000000 ) ( 2646.000000 -15916.000000 -3990.000000 ) ( 2646.000000 -16249.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2646.000000 -15864.000000 -4095.000000 ) ( 2650.000000 -15864.000000 -4095.000000 ) ( 2650.000000 -15916.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2646.000000 -15916.000000 -3990.000000 ) ( 2650.000000 -15916.000000 -3990.000000 ) ( 2650.000000 -16249.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2646.000000 -16249.000000 -3990.000000 ) ( 2650.000000 -16249.000000 -3990.000000 ) ( 2650.000000 -16249.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2646.000000 -16249.000000 -4095.000000 ) ( 2650.000000 -16249.000000 -4095.000000 ) ( 2650.000000 -15864.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2873/1646) # points: 4 { brushDef { // Surface normal: 0.000000, -0.896128, -0.443797 // RotY/Z : 0.459831 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.443797, -0.896128) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (2816.000000, 2816.000000, 2809.000000) / (-3370.745508, -3487.916324, -3487.916324) // --> Vector info: d1 = 1.124643, 0.776372, 0.730920. Determinants: -5.325717, -2.437894, 5857.273587, -820.195708 // --> Vector info: d2 = 1.000049, 1.762695, 1.741938. Determinants: -2.432053, 5.338520, 24023.218673, -820.195708 ( 2809.000000 -15916.000000 -3990.000000 ) ( 2816.000000 -15916.000000 -3990.000000 ) ( 2816.000000 -15864.000000 -4095.000000 ) ( ( 0.006493 0.002972 -7.141312 ) ( 0.002965 -0.006509 -29.289618 ) ) 04escapehouse/04wex4b 0 0 0 ( 2816.000000 -15860.415490 -4093.224814 ) ( 2816.000000 -15912.415490 -3988.224814 ) ( 2809.000000 -15912.415490 -3988.224814 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15860.415490 -4093.224814 ) ( 2816.000000 -15864.000000 -4095.000000 ) ( 2816.000000 -15916.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15912.415490 -3988.224814 ) ( 2816.000000 -15916.000000 -3990.000000 ) ( 2809.000000 -15916.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -15912.415490 -3988.224814 ) ( 2809.000000 -15916.000000 -3990.000000 ) ( 2809.000000 -15864.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -15860.415490 -4093.224814 ) ( 2809.000000 -15864.000000 -4095.000000 ) ( 2816.000000 -15864.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2874/1647) # points: 4 { brushDef { // Surface normal: 0.000000, -0.896128, -0.443797 // RotY/Z : 0.459831 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.443797, -0.896128) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (2669.000000, 2650.000000, 2650.000000) / (-3487.916324, -3487.916324, -3370.745508) // --> Vector info: d1 = 0.000000, 0.137520, 0.137520. Determinants: 16.113312, 0.000000, -43006.430569, -2226.245494 // --> Vector info: d2 = 0.718751, 0.718751, 1.557283. Determinants: 0.000000, -15.932106, -57169.970605, -2226.245494 ( 2650.000000 -15864.000000 -4095.000000 ) ( 2650.000000 -15916.000000 -3990.000000 ) ( 2669.000000 -15916.000000 -3990.000000 ) ( ( -0.007238 0.000000 19.317919 ) ( 0.000000 0.007156 25.679994 ) ) 04escapehouse/04wex4b 0 0 0 ( 2669.000000 -15912.415490 -3988.224814 ) ( 2650.000000 -15912.415490 -3988.224814 ) ( 2650.000000 -15860.415490 -4093.224814 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2669.000000 -15912.415490 -3988.224814 ) ( 2669.000000 -15916.000000 -3990.000000 ) ( 2650.000000 -15916.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2650.000000 -15912.415490 -3988.224814 ) ( 2650.000000 -15916.000000 -3990.000000 ) ( 2650.000000 -15864.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2650.000000 -15860.415490 -4093.224814 ) ( 2650.000000 -15864.000000 -4095.000000 ) ( 2669.000000 -15864.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2669.000000 -15860.415490 -4093.224814 ) ( 2669.000000 -15864.000000 -4095.000000 ) ( 2669.000000 -15916.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2877/1648) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-16249.000000, -16249.000000, -15916.000000) / (3885.000000, 3990.000000, 3990.000000) // --> Vector info: d1 = 2.749730, 2.749672, 0.374652. Determinants: 249.377190, 0.019213, 3955911.010130, -34965.000000 // --> Vector info: d2 = 0.500322, 1.250337, 1.250155. Determinants: 0.019113, -249.754881, 953114.515919, -34965.000000 ( 2650.000000 -15916.000000 -3990.000000 ) ( 2650.000000 -16249.000000 -3990.000000 ) ( 2650.000000 -16249.000000 -3885.000000 ) ( ( -0.007132 -0.000001 -113.139168 ) ( -0.000001 0.007143 -27.259102 ) ) 04escapehouse/04wex4b 0 0 0 ( 2646.000000 -16249.000000 -3885.000000 ) ( 2646.000000 -16249.000000 -3990.000000 ) ( 2646.000000 -15916.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2646.000000 -16249.000000 -3885.000000 ) ( 2650.000000 -16249.000000 -3885.000000 ) ( 2650.000000 -16249.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2646.000000 -16249.000000 -3990.000000 ) ( 2650.000000 -16249.000000 -3990.000000 ) ( 2650.000000 -15916.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2646.000000 -15916.000000 -3990.000000 ) ( 2650.000000 -15916.000000 -3990.000000 ) ( 2650.000000 -15916.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2646.000000 -15916.000000 -3885.000000 ) ( 2650.000000 -15916.000000 -3885.000000 ) ( 2650.000000 -16249.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2878/1649) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-15916.000000, -16249.000000, -16249.000000) / (-2816.000000, -2816.000000, -2650.000000) // --> Vector info: d1 = 1.000000, 2.187512, 2.187515. Determinants: 197.127038, -0.000952, 3082193.249420, -55278.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.593747. Determinants: -0.000019, -197.717916, -612051.954939, -55278.000000 ( 2650.000000 -16249.000000 -3885.000000 ) ( 2816.000000 -16249.000000 -3885.000000 ) ( 2816.000000 -15916.000000 -3885.000000 ) ( ( -0.003566 0.000000 -55.758046 ) ( 0.000000 0.003577 11.072252 ) ) 04escapehouse/04sky01 0 0 0 ( 2816.000000 -15916.000000 -3881.000000 ) ( 2816.000000 -16249.000000 -3881.000000 ) ( 2650.000000 -16249.000000 -3881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15916.000000 -3881.000000 ) ( 2816.000000 -15916.000000 -3885.000000 ) ( 2816.000000 -16249.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -16249.000000 -3881.000000 ) ( 2816.000000 -16249.000000 -3885.000000 ) ( 2650.000000 -16249.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2650.000000 -16249.000000 -3881.000000 ) ( 2650.000000 -16249.000000 -3885.000000 ) ( 2650.000000 -15916.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2650.000000 -15916.000000 -3881.000000 ) ( 2650.000000 -15916.000000 -3885.000000 ) ( 2816.000000 -15916.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2879/1650) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (2816.000000, 2816.000000, 2650.000000) / (3990.000000, 3972.000000, 3973.000000) // --> Vector info: d1 = 0.374641, 0.374650, 1.562137. Determinants: 21.374788, 0.001484, -61316.749137, -2988.000000 // --> Vector info: d2 = 0.250143, 0.125145, 0.125214. Determinants: -0.123749, -20.749682, 82392.283833, -2988.000000 ( 2650.000000 -15916.000000 -3973.000000 ) ( 2816.000000 -15916.000000 -3972.000000 ) ( 2816.000000 -15916.000000 -3990.000000 ) ( ( -0.007154 0.000000 20.521000 ) ( 0.000041 0.006944 -27.574392 ) ) 04escapehouse/04wex4b 0 0 0 ( 2816.000000 -15912.000000 -3990.000000 ) ( 2816.000000 -15912.000000 -3972.000000 ) ( 2650.000000 -15912.000000 -3973.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15912.000000 -3990.000000 ) ( 2816.000000 -15916.000000 -3990.000000 ) ( 2816.000000 -15916.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15912.000000 -3972.000000 ) ( 2816.000000 -15916.000000 -3972.000000 ) ( 2650.000000 -15916.000000 -3973.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2650.000000 -15912.000000 -3973.000000 ) ( 2650.000000 -15916.000000 -3973.000000 ) ( 2650.000000 -15916.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2650.000000 -15912.000000 -3990.000000 ) ( 2650.000000 -15916.000000 -3990.000000 ) ( 2816.000000 -15916.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2883/1651) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-16091.000000, -16108.000000, -16144.000000) / (4665.000000, 4661.000000, 4796.000000) // --> Vector info: d1 = 1.049813, 1.049774, 0.049778. Determinants: -4.005150, 16.998553, -146305.604721, -2439.000000 // --> Vector info: d2 = 0.375069, 0.500086, 0.500003. Determinants: 16.876892, 4.501991, 249649.491207, -2439.000000 ( 4796.000000 -16144.000000 -4095.000000 ) ( 4661.000000 -16108.000000 -4095.000000 ) ( 4665.000000 -16091.000000 -4095.000000 ) ( ( 0.001642 -0.006969 59.985898 ) ( -0.006920 -0.001846 -102.357315 ) ) 04escapehouse/04wex4a 0 0 0 ( 4665.000000 -16091.000000 -4099.000000 ) ( 4661.000000 -16108.000000 -4099.000000 ) ( 4796.000000 -16144.000000 -4099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4665.000000 -16091.000000 -4099.000000 ) ( 4665.000000 -16091.000000 -4095.000000 ) ( 4661.000000 -16108.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4661.000000 -16108.000000 -4099.000000 ) ( 4661.000000 -16108.000000 -4095.000000 ) ( 4796.000000 -16144.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4796.000000 -16144.000000 -4099.000000 ) ( 4796.000000 -16144.000000 -4095.000000 ) ( 4800.000000 -16127.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4800.000000 -16127.000000 -4099.000000 ) ( 4800.000000 -16127.000000 -4095.000000 ) ( 4665.000000 -16091.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2884/1652) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-16178.000000, -16195.000000, -16159.000000) / (-4787.000000, -4782.000000, -4647.000000) // --> Vector info: d1 = 0.999994, 0.874989, 0.874989. Determinants: -16.875725, 4.500193, -253948.033006, -2475.000000 // --> Vector info: d2 = 1.000025, 1.000020, 0.000029. Determinants: 4.999344, 17.000014, 159783.395951, -2475.000000 ( 4647.000000 -16159.000000 -3990.000000 ) ( 4782.000000 -16195.000000 -3990.000000 ) ( 4787.000000 -16178.000000 -3990.000000 ) ( ( 0.006818 -0.001818 102.605266 ) ( -0.002020 -0.006869 -64.558948 ) ) 04escapehouse/04wex4a 0 0 0 ( 4787.000000 -16178.000000 -3986.000000 ) ( 4782.000000 -16195.000000 -3986.000000 ) ( 4647.000000 -16159.000000 -3986.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4787.000000 -16178.000000 -3986.000000 ) ( 4787.000000 -16178.000000 -3990.000000 ) ( 4782.000000 -16195.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4782.000000 -16195.000000 -3986.000000 ) ( 4782.000000 -16195.000000 -3990.000000 ) ( 4647.000000 -16159.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4647.000000 -16159.000000 -3986.000000 ) ( 4647.000000 -16159.000000 -3990.000000 ) ( 4652.000000 -16142.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4652.000000 -16142.000000 -3986.000000 ) ( 4652.000000 -16142.000000 -3990.000000 ) ( 4787.000000 -16178.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2886/1653) # points: 4 { brushDef { // Surface normal: 0.973375, -0.229029, 0.009270 // RotY/Z : -0.009270 / -0.231091. Vector texS/T: (0.229039, 0.973417, 0.000000) / (0.009024, -0.002123, -0.999957) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-14612.251413, -14594.787164, -14647.408951) / (4171.085337, 4171.085337, 4066.080825) // --> Vector info: d1 = 1.000005, 1.125023, 0.750021. Determinants: -13.127504, 0.029558, -193779.515165, -1833.824964 // --> Vector info: d2 = 1.000000, 0.999998, 1.750001. Determinants: 0.000157, 13.098158, -56465.071742, -1833.824964 ( 4652.000000 -16142.000000 -3990.000000 ) ( 4665.000000 -16091.000000 -4095.000000 ) ( 4661.000000 -16108.000000 -4095.000000 ) ( ( 0.007159 -0.000016 105.669581 ) ( 0.000000 -0.007143 30.790873 ) ) 04escapehouse/04wex4b 0 0 0 ( 4657.106499 -16107.083882 -4095.037081 ) ( 4661.106499 -16090.083882 -4095.037081 ) ( 4648.106499 -16141.083882 -3990.037081 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4657.106499 -16107.083882 -4095.037081 ) ( 4661.000000 -16108.000000 -4095.000000 ) ( 4665.000000 -16091.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4661.106499 -16090.083882 -4095.037081 ) ( 4665.000000 -16091.000000 -4095.000000 ) ( 4652.000000 -16142.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4648.106499 -16141.083882 -3990.037081 ) ( 4652.000000 -16142.000000 -3990.000000 ) ( 4647.000000 -16159.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4643.106499 -16158.083882 -3990.037081 ) ( 4647.000000 -16159.000000 -3990.000000 ) ( 4661.000000 -16108.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2888/1654) # points: 4 { brushDef { // Surface normal: -0.973250, 0.229000, -0.018538 // RotY/Z : 0.018539 / 2.910502. Vector texS/T: (-0.229039, -0.973417, 0.000000) / (0.018045, -0.004246, -0.999828) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (14598.909872, 14616.374121, 14669.224947) / (4249.388201, 4249.388201, 4144.370154) // --> Vector info: d1 = 1.374946, 1.249951, 0.874989. Determinants: 13.126718, 0.057655, -194402.501719, -1834.061340 // --> Vector info: d2 = 0.750044, 0.750039, 0.000029. Determinants: 0.000476, -13.098125, 54276.443820, -1834.061340 ( 4782.000000 -16195.000000 -3990.000000 ) ( 4796.000000 -16144.000000 -4095.000000 ) ( 4800.000000 -16127.000000 -4095.000000 ) ( ( -0.007157 -0.000031 105.995638 ) ( 0.000000 0.007142 -29.593582 ) ) 04escapehouse/04wex4a 0 0 0 ( 4803.893000 -16127.916000 -4094.925848 ) ( 4799.893000 -16144.916000 -4094.925848 ) ( 4785.893000 -16195.916000 -3989.925848 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4803.893000 -16127.916000 -4094.925848 ) ( 4800.000000 -16127.000000 -4095.000000 ) ( 4796.000000 -16144.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4799.893000 -16144.916000 -4094.925848 ) ( 4796.000000 -16144.000000 -4095.000000 ) ( 4782.000000 -16195.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4785.893000 -16195.916000 -3989.925848 ) ( 4782.000000 -16195.000000 -3990.000000 ) ( 4787.000000 -16178.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4790.893000 -16178.916000 -3989.925848 ) ( 4787.000000 -16178.000000 -3990.000000 ) ( 4800.000000 -16127.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2889/1655) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-16142.000000, -16137.000000, -15765.000000) / (-4652.000000, -4635.000000, -4734.000000) // --> Vector info: d1 = 0.999985, 0.999985, 3.750002. Determinants: -46.750282, 13.750083, -697496.560108, -6819.000000 // --> Vector info: d2 = 1.000002, 0.875029, 0.875153. Determinants: 12.370197, 46.490485, 409134.453275, -6819.000000 ( 4734.000000 -15765.000000 -3990.000000 ) ( 4635.000000 -16137.000000 -3990.000000 ) ( 4652.000000 -16142.000000 -3990.000000 ) ( ( 0.006856 -0.002016 102.287221 ) ( -0.001814 -0.006818 -59.999187 ) ) 04escapehouse/04wex4a 0 0 0 ( 4652.000000 -16142.000000 -3986.000000 ) ( 4635.000000 -16137.000000 -3986.000000 ) ( 4734.000000 -15765.000000 -3986.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4652.000000 -16142.000000 -3986.000000 ) ( 4652.000000 -16142.000000 -3990.000000 ) ( 4635.000000 -16137.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4635.000000 -16137.000000 -3986.000000 ) ( 4635.000000 -16137.000000 -3990.000000 ) ( 4734.000000 -15765.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4734.000000 -15765.000000 -3986.000000 ) ( 4734.000000 -15765.000000 -3990.000000 ) ( 4751.000000 -15770.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4751.000000 -15770.000000 -3986.000000 ) ( 4751.000000 -15770.000000 -3990.000000 ) ( 4652.000000 -16142.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2890/1656) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-15770.000000, -15765.000000, -16086.000000) / (4751.000000, 4734.000000, 4648.000000) // --> Vector info: d1 = 2.774050, 2.774054, 0.399020. Determinants: -40.375862, -11.874098, -596644.341658, -5887.000000 // --> Vector info: d2 = 0.249968, 0.374955, 0.374825. Determinants: -10.751086, 40.120141, -361626.971042, -5887.000000 ( 4648.000000 -16086.000000 -4095.000000 ) ( 4734.000000 -15765.000000 -4095.000000 ) ( 4751.000000 -15770.000000 -4095.000000 ) ( ( 0.006858 0.002017 101.349472 ) ( 0.001826 -0.006815 61.428057 ) ) 04escapehouse/04wex4b 0 0 0 ( 4751.000000 -15770.000000 -4099.000000 ) ( 4734.000000 -15765.000000 -4099.000000 ) ( 4648.000000 -16086.000000 -4099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4751.000000 -15770.000000 -4099.000000 ) ( 4751.000000 -15770.000000 -4095.000000 ) ( 4734.000000 -15765.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4734.000000 -15765.000000 -4099.000000 ) ( 4734.000000 -15765.000000 -4095.000000 ) ( 4648.000000 -16086.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4648.000000 -16086.000000 -4099.000000 ) ( 4648.000000 -16086.000000 -4095.000000 ) ( 4665.000000 -16091.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4665.000000 -16091.000000 -4099.000000 ) ( 4665.000000 -16091.000000 -4095.000000 ) ( 4751.000000 -15770.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2892/1657) # points: 4 { brushDef { // Surface normal: 0.252285, 0.857769, 0.447866 // RotY/Z : -0.464377 / 1.284745. Vector texS/T: (-0.959366, 0.282166, 0.000000) / (0.126373, 0.429667, -0.894101) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-8999.977070, -9017.697115, -9015.778384) / (-2780.341883, -2780.341883, -2662.905439) // --> Vector info: d1 = 0.000003, 0.124975, 0.124994. Determinants: 14.676195, -0.240130, 131417.765366, -2080.979096 // --> Vector info: d2 = 0.632811, 0.632816, 1.471345. Determinants: 0.000644, -14.858786, -42623.575101, -2080.979096 ( 4665.000000 -16091.000000 -4095.000000 ) ( 4652.000000 -16142.000000 -3990.000000 ) ( 4635.000000 -16137.000000 -3990.000000 ) ( ( -0.007053 0.000115 -63.151891 ) ( 0.000000 0.007140 20.482462 ) ) 04escapehouse/04wex4b 0 0 0 ( 4633.990860 -16140.431077 -3991.791464 ) ( 4650.990860 -16145.431077 -3991.791464 ) ( 4663.990860 -16094.431077 -4096.791464 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4633.990860 -16140.431077 -3991.791464 ) ( 4635.000000 -16137.000000 -3990.000000 ) ( 4652.000000 -16142.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4650.990860 -16145.431077 -3991.791464 ) ( 4652.000000 -16142.000000 -3990.000000 ) ( 4665.000000 -16091.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4663.990860 -16094.431077 -4096.791464 ) ( 4665.000000 -16091.000000 -4095.000000 ) ( 4648.000000 -16086.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4646.990860 -16089.431077 -4096.791464 ) ( 4648.000000 -16086.000000 -4095.000000 ) ( 4635.000000 -16137.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2893/1658) # points: 4 { brushDef { // Surface normal: 0.966705, -0.255893, 0.000000 // RotY/Z : 0.000000 / -0.258771. Vector texS/T: (0.255893, 0.966705, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-14028.712537, -14169.396580, -14169.396580) / (3990.000000, 3990.000000, 4095.000000) // --> Vector info: d1 = 0.789703, 1.789704, 1.789664. Determinants: 105.000150, 0.005635, 1461329.085901, -14771.824532 // --> Vector info: d2 = 0.749896, 0.749949, 1.499951. Determinants: 0.005508, -105.513427, 409998.502266, -14771.824532 ( 4698.000000 -15901.000000 -4095.000000 ) ( 4698.000000 -15901.000000 -3990.000000 ) ( 4734.000000 -15765.000000 -3990.000000 ) ( ( -0.007108 0.000000 -98.926783 ) ( 0.000000 0.007143 -27.755441 ) ) 04escapehouse/04wex4b 0 0 0 ( 4730.133179 -15763.976430 -3990.000000 ) ( 4694.133179 -15899.976430 -3990.000000 ) ( 4694.133179 -15899.976430 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4730.133179 -15763.976430 -3990.000000 ) ( 4734.000000 -15765.000000 -3990.000000 ) ( 4698.000000 -15901.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4694.133179 -15899.976430 -3990.000000 ) ( 4698.000000 -15901.000000 -3990.000000 ) ( 4698.000000 -15901.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4694.133179 -15899.976430 -4095.000000 ) ( 4698.000000 -15901.000000 -4095.000000 ) ( 4734.000000 -15765.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4730.133179 -15763.976430 -4095.000000 ) ( 4734.000000 -15765.000000 -4095.000000 ) ( 4734.000000 -15765.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2895/1659) # points: 4 { brushDef { // Surface normal: 0.965851, -0.259024, -0.006230 // RotY/Z : 0.006230 / -0.262016. Vector texS/T: (0.259029, 0.965870, 0.000000) / (-0.006017, 0.001614, -0.999981) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-14157.866337, -14385.640347, -14333.013623) / (3935.991464, 3935.991464, 4040.993501) // --> Vector info: d1 = 0.914725, 2.539746, 2.164724. Determinants: 170.630489, -0.099214, 2394276.921516, -23916.735271 // --> Vector info: d2 = 0.749954, 0.750039, 1.500022. Determinants: 0.008925, -170.831179, 654579.971260, -23916.735271 ( 4648.000000 -16086.000000 -4095.000000 ) ( 4635.000000 -16137.000000 -3990.000000 ) ( 4694.000000 -15917.000000 -3990.000000 ) ( ( -0.007134 0.000004 -100.108852 ) ( 0.000000 0.007143 -27.369119 ) ) 04escapehouse/04wex4b 0 0 0 ( 4690.136596 -15915.963905 -3989.975080 ) ( 4631.136596 -16135.963905 -3989.975080 ) ( 4644.136596 -16084.963905 -4094.975080 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4690.136596 -15915.963905 -3989.975080 ) ( 4694.000000 -15917.000000 -3990.000000 ) ( 4635.000000 -16137.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4631.136596 -16135.963905 -3989.975080 ) ( 4635.000000 -16137.000000 -3990.000000 ) ( 4648.000000 -16086.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4644.136596 -16084.963905 -4094.975080 ) ( 4648.000000 -16086.000000 -4095.000000 ) ( 4694.000000 -15917.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4690.136596 -15915.963905 -4094.975080 ) ( 4694.000000 -15917.000000 -4095.000000 ) ( 4694.000000 -15917.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2896/1660) # points: 4 { brushDef { // Surface normal: 0.970143, -0.242536, 0.000000 // RotY/Z : 0.000000 / -0.244979. Vector texS/T: (0.242536, 0.970143, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-14286.803528, -14303.295951, -14303.295951) / (3990.000000, 3990.000000, 4060.000000) // --> Vector info: d1 = 0.789725, 0.914725, 0.914698. Determinants: 8.750000, 0.000448, 124096.028483, -1154.469575 // --> Vector info: d2 = 0.749944, 0.749954, 1.249961. Determinants: 0.000705, -8.246321, 32047.106096, -1154.469575 ( 4694.000000 -15917.000000 -4060.000000 ) ( 4694.000000 -15917.000000 -3990.000000 ) ( 4698.000000 -15901.000000 -3990.000000 ) ( ( -0.007579 0.000000 -107.491814 ) ( -0.000001 0.007143 -27.759160 ) ) 04escapehouse/04wex4b 0 0 0 ( 4694.119430 -15900.029857 -3990.000000 ) ( 4690.119430 -15916.029857 -3990.000000 ) ( 4690.119430 -15916.029857 -4060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4694.119430 -15900.029857 -3990.000000 ) ( 4698.000000 -15901.000000 -3990.000000 ) ( 4694.000000 -15917.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4690.119430 -15916.029857 -3990.000000 ) ( 4694.000000 -15917.000000 -3990.000000 ) ( 4694.000000 -15917.000000 -4060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4690.119430 -15916.029857 -4060.000000 ) ( 4694.000000 -15917.000000 -4060.000000 ) ( 4698.000000 -15901.000000 -4060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4694.119430 -15900.029857 -4060.000000 ) ( 4698.000000 -15901.000000 -4060.000000 ) ( 4698.000000 -15901.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2897/1661) # points: 4 { brushDef { // Surface normal: 0.970143, -0.242536, 0.000000 // RotY/Z : 0.000000 / -0.244979. Vector texS/T: (0.242536, 0.970143, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-14303.295951, -14303.295951, -14286.803528) / (4077.000000, 4095.000000, 4095.000000) // --> Vector info: d1 = 0.914675, 0.914669, 0.789674. Determinants: 2.249897, 0.000102, 31908.993328, -296.863605 // --> Vector info: d2 = 0.374956, 0.499957, 0.499951. Determinants: 0.000114, -2.061561, 8295.299149, -296.863605 ( 4698.000000 -15901.000000 -4095.000000 ) ( 4694.000000 -15917.000000 -4095.000000 ) ( 4694.000000 -15917.000000 -4077.000000 ) ( ( -0.007579 0.000000 -107.487051 ) ( 0.000000 0.006944 -27.943133 ) ) 04escapehouse/04wex4b 0 0 0 ( 4690.119430 -15916.029857 -4077.000000 ) ( 4690.119430 -15916.029857 -4095.000000 ) ( 4694.119430 -15900.029857 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4690.119430 -15916.029857 -4077.000000 ) ( 4694.000000 -15917.000000 -4077.000000 ) ( 4694.000000 -15917.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4690.119430 -15916.029857 -4095.000000 ) ( 4694.000000 -15917.000000 -4095.000000 ) ( 4698.000000 -15901.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4694.119430 -15900.029857 -4095.000000 ) ( 4698.000000 -15901.000000 -4095.000000 ) ( 4698.000000 -15901.000000 -4077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4694.119430 -15900.029857 -4077.000000 ) ( 4698.000000 -15901.000000 -4077.000000 ) ( 4694.000000 -15917.000000 -4077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2903/1662) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-16156.000000, -16663.000000, -16518.000000) / (-5380.000000, -5244.000000, -4703.000000) // --> Vector info: d1 = 1.000000, 2.874996, 2.875001. Determinants: 1014.371899, -271.877020, 14631486.990792, -294007.000000 // --> Vector info: d2 = 1.000000, 0.999997, 2.999996. Determinants: -272.001247, -1013.998855, -10143772.946665, -294007.000000 ( 4703.000000 -16518.000000 -3885.000000 ) ( 5244.000000 -16663.000000 -3885.000000 ) ( 5380.000000 -16156.000000 -3885.000000 ) ( ( -0.003450 0.000925 -49.765778 ) ( 0.000925 0.003449 34.501808 ) ) 04escapehouse/04sky01 0 0 0 ( 5380.000000 -16156.000000 -3881.000000 ) ( 5244.000000 -16663.000000 -3881.000000 ) ( 4703.000000 -16518.000000 -3881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5380.000000 -16156.000000 -3881.000000 ) ( 5380.000000 -16156.000000 -3885.000000 ) ( 5244.000000 -16663.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5244.000000 -16663.000000 -3881.000000 ) ( 5244.000000 -16663.000000 -3885.000000 ) ( 4703.000000 -16518.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4703.000000 -16518.000000 -3881.000000 ) ( 4703.000000 -16518.000000 -3885.000000 ) ( 4839.000000 -16011.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4839.000000 -16011.000000 -3881.000000 ) ( 4839.000000 -16011.000000 -3885.000000 ) ( 5380.000000 -16156.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2904/1663) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-15969.000000, -16156.000000, -16011.000000) / (-5358.000000, -5380.000000, -4839.000000) // --> Vector info: d1 = 1.000000, 1.673150, 0.930385. Determinants: 347.833410, 41.290359, 5677808.464309, -97977.000000 // --> Vector info: d2 = 0.000000, 0.000001, 1.856958. Determinants: 40.853467, -347.251079, -1208182.273111, -97977.000000 ( 4839.000000 -16011.000000 -3885.000000 ) ( 5380.000000 -16156.000000 -3885.000000 ) ( 5358.000000 -15969.000000 -3885.000000 ) ( ( -0.003550 -0.000421 -57.950422 ) ( -0.000417 0.003544 12.331285 ) ) 04escapehouse/04sky01 0 0 0 ( 5358.000000 -15969.000000 -3881.000000 ) ( 5380.000000 -16156.000000 -3881.000000 ) ( 4839.000000 -16011.000000 -3881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5358.000000 -15969.000000 -3881.000000 ) ( 5358.000000 -15969.000000 -3885.000000 ) ( 5380.000000 -16156.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5380.000000 -16156.000000 -3881.000000 ) ( 5380.000000 -16156.000000 -3885.000000 ) ( 4839.000000 -16011.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4839.000000 -16011.000000 -3881.000000 ) ( 4839.000000 -16011.000000 -3885.000000 ) ( 4884.000000 -15842.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4884.000000 -15842.000000 -3881.000000 ) ( 4884.000000 -15842.000000 -3885.000000 ) ( 5358.000000 -15969.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2905/1664) # points: 4 { brushDef { // Surface normal: -0.258804, -0.965930, 0.000000 // RotY/Z : 0.000000 / -1.832580. Vector texS/T: (0.965930, -0.258804, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9308.293135, 9308.293135, 8817.574275) / (4165.000000, 4095.000000, 4095.000000) // --> Vector info: d1 = 4.499999, 4.499998, 1.000001. Determinants: -244.999775, -0.000468, 2125955.260573, -34350.320231 // --> Vector info: d2 = 0.358515, 0.858514, 0.858509. Determinants: -0.000351, 245.359196, -1034232.887684, -34350.320231 ( 4884.000000 -15842.000000 -4095.000000 ) ( 5358.000000 -15969.000000 -4095.000000 ) ( 5358.000000 -15969.000000 -4165.000000 ) ( ( 0.007132 0.000000 -61.890406 ) ( 0.000000 -0.007143 30.108391 ) ) 04escapehouse/04wex4a 0 0 0 ( 5359.035216 -15965.136281 -4165.000000 ) ( 5359.035216 -15965.136281 -4095.000000 ) ( 4885.035216 -15838.136281 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5359.035216 -15965.136281 -4165.000000 ) ( 5358.000000 -15969.000000 -4165.000000 ) ( 5358.000000 -15969.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5359.035216 -15965.136281 -4095.000000 ) ( 5358.000000 -15969.000000 -4095.000000 ) ( 4884.000000 -15842.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4885.035216 -15838.136281 -4095.000000 ) ( 4884.000000 -15842.000000 -4095.000000 ) ( 4884.000000 -15842.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4885.035216 -15838.136281 -4165.000000 ) ( 4884.000000 -15842.000000 -4165.000000 ) ( 5358.000000 -15969.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2906/1665) # points: 4 { brushDef { // Surface normal: -0.216854, -0.809090, 0.546212 // RotY/Z : -0.577836 / -1.832664. Vector texS/T: (0.965908, -0.258885, 0.000000) / (-0.141406, -0.527591, -0.837647) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9379.020389, 9379.129299, 8819.034664) / (12447.358184, 11486.332697, 11486.332697) // --> Vector info: d1 = 4.000035, 4.000010, 0.000006. Determinants: -3844.106193, -0.449263, 33906462.879912, -538265.219663 // --> Vector info: d2 = 0.135198, 7.000002, 6.999992. Determinants: -0.010083, 3844.940304, -47932026.782571, -538265.219663 ( 4839.000000 -16011.000000 -4445.000000 ) ( 5380.000000 -16156.000000 -4445.000000 ) ( 5244.000000 -16663.000000 -5250.000000 ) ( ( 0.007142 0.000001 -62.992112 ) ( 0.000000 -0.007143 89.049088 ) ) 04escapehouse/04wex4a 0 0 0 ( 5244.867416 -16659.763640 -5252.184849 ) ( 5380.867416 -16152.763640 -4447.184849 ) ( 4839.867416 -16007.763640 -4447.184849 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5244.867416 -16659.763640 -5252.184849 ) ( 5244.000000 -16663.000000 -5250.000000 ) ( 5380.000000 -16156.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5380.867416 -16152.763640 -4447.184849 ) ( 5380.000000 -16156.000000 -4445.000000 ) ( 4839.000000 -16011.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4839.867416 -16007.763640 -4447.184849 ) ( 4839.000000 -16011.000000 -4445.000000 ) ( 4703.000000 -16518.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4703.867416 -16514.763640 -5252.184849 ) ( 4703.000000 -16518.000000 -5250.000000 ) ( 5244.000000 -16663.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2907/1666) # points: 4 { brushDef { // Surface normal: -0.993151, -0.116841, 0.000000 // RotY/Z : 0.000000 / -3.024484. Vector texS/T: (0.116841, -0.993151, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (16673.947075, 16485.657405, 16485.657405) / (3885.000000, 3885.000000, 4165.000000) // --> Vector info: d1 = 0.993048, 2.339354, 2.339235. Determinants: 376.965638, 0.022267, -6337946.186105, -52721.107727 // --> Vector info: d2 = 0.999204, 0.999283, 2.999288. Determinants: 0.022078, -376.580318, 1409967.242867, -52721.107727 ( 5358.000000 -15969.000000 -4165.000000 ) ( 5358.000000 -15969.000000 -3885.000000 ) ( 5380.000000 -16156.000000 -3885.000000 ) ( ( -0.007150 0.000000 120.216484 ) ( 0.000000 0.007143 -26.743885 ) ) 04escapehouse/04wex4b 0 0 0 ( 5383.972602 -16155.532635 -3885.000000 ) ( 5361.972602 -15968.532635 -3885.000000 ) ( 5361.972602 -15968.532635 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5383.972602 -16155.532635 -3885.000000 ) ( 5380.000000 -16156.000000 -3885.000000 ) ( 5358.000000 -15969.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5361.972602 -15968.532635 -3885.000000 ) ( 5358.000000 -15969.000000 -3885.000000 ) ( 5358.000000 -15969.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5361.972602 -15968.532635 -4165.000000 ) ( 5358.000000 -15969.000000 -4165.000000 ) ( 5380.000000 -16156.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5383.972602 -16155.532635 -4445.000000 ) ( 5380.000000 -16156.000000 -4445.000000 ) ( 5380.000000 -16156.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2908/1667) # points: 4 { brushDef { // Surface normal: 0.966330, -0.257307, 0.000000 // RotY/Z : 0.000000 / -0.260234. Vector texS/T: (0.257307, 0.966330, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-14226.798725, -14051.910189, -14051.910189) / (4445.000000, 4165.000000, 4095.000000) // --> Vector info: d1 = 0.000009, 2.000000, 2.500000. Determinants: 0.000784, 87.444351, -388679.098468, -12242.197515 // --> Vector info: d2 = 2.250059, 1.000000, 0.999999. Determinants: 87.503944, -0.000104, 1217355.791216, -12242.197515 ( 4884.000000 -15842.000000 -4095.000000 ) ( 4884.000000 -15842.000000 -4165.000000 ) ( 4839.000000 -16011.000000 -4445.000000 ) ( ( 0.000000 -0.007143 31.749128 ) ( -0.007148 0.000000 -99.439320 ) ) 04escapehouse/04wex4a 0 0 0 ( 4835.134681 -16009.970773 -4445.000000 ) ( 4880.134681 -15840.970773 -4165.000000 ) ( 4880.134681 -15840.970773 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4835.134681 -16009.970773 -4445.000000 ) ( 4839.000000 -16011.000000 -4445.000000 ) ( 4884.000000 -15842.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4880.134681 -15840.970773 -4165.000000 ) ( 4884.000000 -15842.000000 -4165.000000 ) ( 4884.000000 -15842.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4880.134681 -15840.970773 -4095.000000 ) ( 4884.000000 -15842.000000 -4095.000000 ) ( 4839.000000 -16011.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4835.134681 -16009.970773 -4095.000000 ) ( 4839.000000 -16011.000000 -4095.000000 ) ( 4839.000000 -16011.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2909/1668) # points: 4 { brushDef { // Surface normal: -0.258804, -0.965930, 0.000000 // RotY/Z : 0.000000 / -1.832580. Vector texS/T: (0.965930, -0.258804, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (9308.293135, 9308.293135, 8817.574275) / (3990.000000, 3972.000000, 3972.000000) // --> Vector info: d1 = 0.321423, 0.321430, 3.821424. Determinants: 62.999897, 0.003742, -589275.545032, -8832.939488 // --> Vector info: d2 = 0.749284, 0.624286, 0.624496. Determinants: 0.003783, -61.338922, 238088.706758, -8832.939488 ( 4884.000000 -15842.000000 -3972.000000 ) ( 5358.000000 -15969.000000 -3972.000000 ) ( 5358.000000 -15969.000000 -3990.000000 ) ( ( -0.007132 0.000000 66.713414 ) ( 0.000000 0.006944 -26.954640 ) ) 04escapehouse/04wex4b 0 0 0 ( 5359.035216 -15965.136281 -3990.000000 ) ( 5359.035216 -15965.136281 -3972.000000 ) ( 4885.035216 -15838.136281 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5359.035216 -15965.136281 -3990.000000 ) ( 5358.000000 -15969.000000 -3990.000000 ) ( 5358.000000 -15969.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5359.035216 -15965.136281 -3972.000000 ) ( 5358.000000 -15969.000000 -3972.000000 ) ( 4884.000000 -15842.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4885.035216 -15838.136281 -3972.000000 ) ( 4884.000000 -15842.000000 -3972.000000 ) ( 4884.000000 -15842.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4885.035216 -15838.136281 -3990.000000 ) ( 4884.000000 -15842.000000 -3990.000000 ) ( 5358.000000 -15969.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2911/1669) # points: 4 { brushDef { // Surface normal: 0.966330, -0.257307, 0.000000 // RotY/Z : 0.000000 / -0.260234. Vector texS/T: (0.257307, 0.966330, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-14051.910189, -14051.910189, -14226.798725) / (3990.000000, 3972.000000, 3972.000000) // --> Vector info: d1 = 0.000000, 0.124991, 0.125004. Determinants: 0.000223, 21.859565, -87216.529992, -3147.993647 // --> Vector info: d2 = 0.000000, 0.000000, 1.250030. Determinants: 22.500547, 0.000000, 316175.668065, -3147.993647 ( 4839.000000 -16011.000000 -3972.000000 ) ( 4884.000000 -15842.000000 -3972.000000 ) ( 4884.000000 -15842.000000 -3990.000000 ) ( ( 0.000000 -0.006944 27.705434 ) ( -0.007148 0.000000 -100.437200 ) ) 04escapehouse/04wex4a 0 0 0 ( 4880.134681 -15840.970773 -3990.000000 ) ( 4880.134681 -15840.970773 -3972.000000 ) ( 4835.134681 -16009.970773 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4880.134681 -15840.970773 -3990.000000 ) ( 4884.000000 -15842.000000 -3990.000000 ) ( 4884.000000 -15842.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4880.134681 -15840.970773 -3972.000000 ) ( 4884.000000 -15842.000000 -3972.000000 ) ( 4839.000000 -16011.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4835.134681 -16009.970773 -3972.000000 ) ( 4839.000000 -16011.000000 -3972.000000 ) ( 4839.000000 -16011.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4835.134681 -16009.970773 -3990.000000 ) ( 4839.000000 -16011.000000 -3990.000000 ) ( 4884.000000 -15842.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2912/1670) # points: 4 { brushDef { // Surface normal: 0.965716, -0.259601, 0.000000 // RotY/Z : 0.000000 / -0.262609. Vector texS/T: (0.259601, 0.965716, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-14205.868485, -14205.868485, -14398.471704) / (3990.000000, 3972.000000, 3972.000000) // --> Vector info: d1 = 0.000000, 0.125009, 0.125004. Determinants: -0.000097, 24.077164, -96069.258498, -3466.857943 // --> Vector info: d2 = 1.000000, 0.999991, 2.374971. Determinants: 24.749638, -0.001676, 348129.939422, -3466.857943 ( 4789.000000 -16197.000000 -3972.000000 ) ( 4839.000000 -16011.000000 -3972.000000 ) ( 4839.000000 -16011.000000 -3990.000000 ) ( ( 0.000000 -0.006945 27.710757 ) ( -0.007139 0.000000 -100.416557 ) ) 04escapehouse/04wex4a 0 0 0 ( 4835.137136 -16009.961596 -3990.000000 ) ( 4835.137136 -16009.961596 -3972.000000 ) ( 4785.137136 -16195.961596 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4835.137136 -16009.961596 -3990.000000 ) ( 4839.000000 -16011.000000 -3990.000000 ) ( 4839.000000 -16011.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4835.137136 -16009.961596 -3972.000000 ) ( 4839.000000 -16011.000000 -3972.000000 ) ( 4789.000000 -16197.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4785.137136 -16195.961596 -3972.000000 ) ( 4789.000000 -16197.000000 -3972.000000 ) ( 4789.000000 -16197.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4785.137136 -16195.961596 -3990.000000 ) ( 4789.000000 -16197.000000 -3990.000000 ) ( 4839.000000 -16011.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2915/1671) # points: 4 { brushDef { // Surface normal: 0.959325, -0.282155, -0.009136 // RotY/Z : 0.009137 / -0.286051. Vector texS/T: (0.282166, 0.959366, 0.000000) / (-0.008765, 0.002578, -0.999958) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-14169.828458, -14187.548503, -14134.670534) / (3906.101261, 3906.101261, 4011.105644) // --> Vector info: d1 = 1.000002, 1.000000, 0.249999. Determinants: -0.000213, 13.290156, -53776.402902, -1860.682402 // --> Vector info: d2 = 0.500017, 0.625003, 0.250026. Determinants: 13.124058, 0.035609, 184896.187113, -1860.682402 ( 4803.000000 -16146.000000 -4095.000000 ) ( 4789.000000 -16197.000000 -3990.000000 ) ( 4794.000000 -16180.000000 -3990.000000 ) ( ( 0.000000 -0.007143 28.901441 ) ( -0.007053 -0.000019 -99.370095 ) ) 04escapehouse/04wex4a 0 0 0 ( 4790.162698 -16178.871382 -3989.963454 ) ( 4785.162698 -16195.871382 -3989.963454 ) ( 4799.162698 -16144.871382 -4094.963454 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4790.162698 -16178.871382 -3989.963454 ) ( 4794.000000 -16180.000000 -3990.000000 ) ( 4789.000000 -16197.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4785.162698 -16195.871382 -3989.963454 ) ( 4789.000000 -16197.000000 -3990.000000 ) ( 4803.000000 -16146.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4799.162698 -16144.871382 -4094.963454 ) ( 4803.000000 -16146.000000 -4095.000000 ) ( 4807.000000 -16129.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4803.162698 -16127.871382 -4094.963454 ) ( 4807.000000 -16129.000000 -4095.000000 ) ( 4794.000000 -16180.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2917/1672) # points: 4 { brushDef { // Surface normal: 0.966235, -0.257663, 0.000000 // RotY/Z : 0.000000 / -0.260602. Vector texS/T: (0.257663, 0.966235, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-14363.275624, -14223.558052, -14223.558052) / (4660.000000, 4445.000000, 4095.000000) // --> Vector info: d1 = 0.466686, 2.000008, 4.499579. Determinants: 0.745265, 349.234037, -1639547.668087, -48901.150293 // --> Vector info: d2 = 1.250069, 0.250640, 0.251274. Determinants: 349.936570, 0.088574, 4964692.833662, -48901.150293 ( 4839.000000 -16011.000000 -4095.000000 ) ( 4839.000000 -16011.000000 -4445.000000 ) ( 4803.000000 -16146.000000 -4660.000000 ) ( ( -0.000015 -0.007142 33.527793 ) ( -0.007156 -0.000002 -101.525073 ) ) 04escapehouse/04wex4a 0 0 0 ( 4799.135060 -16144.969349 -4660.000000 ) ( 4835.135060 -16009.969349 -4445.000000 ) ( 4835.135060 -16009.969349 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4799.135060 -16144.969349 -4660.000000 ) ( 4803.000000 -16146.000000 -4660.000000 ) ( 4839.000000 -16011.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4835.135060 -16009.969349 -4445.000000 ) ( 4839.000000 -16011.000000 -4445.000000 ) ( 4839.000000 -16011.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4835.135060 -16009.969349 -4095.000000 ) ( 4839.000000 -16011.000000 -4095.000000 ) ( 4803.000000 -16146.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4799.135060 -16144.969349 -4095.000000 ) ( 4803.000000 -16146.000000 -4095.000000 ) ( 4803.000000 -16146.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2922/1673) # points: 4 { brushDef { // Surface normal: -0.219559, -0.819181, 0.529845 // RotY/Z : -0.558418 / -1.832664. Vector texS/T: (0.965908, -0.258885, 0.000000) / (-0.137169, -0.511782, -0.848094) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8819.034664, 9379.129299, 9309.467857) / (11300.156738, 11300.156738, 10970.004828) // --> Vector info: d1 = 1.000011, 5.000016, 4.500003. Determinants: -1320.609370, -1.408395, 11477496.549062, -184916.313312 // --> Vector info: d2 = 0.999990, 1.000001, 3.358516. Determinants: -0.003425, 1320.992132, -15112302.486363, -184916.313312 ( 5358.000000 -15969.000000 -4165.000000 ) ( 5380.000000 -16156.000000 -4445.000000 ) ( 4839.000000 -16011.000000 -4445.000000 ) ( ( 0.007142 0.000008 -62.068599 ) ( 0.000000 -0.007144 81.725091 ) ) 04escapehouse/04wex4a 0 0 0 ( 4839.878235 -16007.723274 -4447.119380 ) ( 5380.878235 -16152.723274 -4447.119380 ) ( 5358.878235 -15965.723274 -4167.119380 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4839.878235 -16007.723274 -4447.119380 ) ( 4839.000000 -16011.000000 -4445.000000 ) ( 5380.000000 -16156.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5380.878235 -16152.723274 -4447.119380 ) ( 5380.000000 -16156.000000 -4445.000000 ) ( 5358.000000 -15969.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5358.878235 -15965.723274 -4167.119380 ) ( 5358.000000 -15969.000000 -4165.000000 ) ( 4884.000000 -15842.000000 -4165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4884.878235 -15838.723274 -4167.119380 ) ( 4884.000000 -15842.000000 -4165.000000 ) ( 4839.000000 -16011.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2924/1674) # points: 4 { brushDef { // Surface normal: 0.965716, -0.259601, 0.000000 // RotY/Z : 0.000000 / -0.262609. Vector texS/T: (0.259601, 0.965716, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-14731.062199, -14731.062199, -14345.855761) / (4095.000000, 5250.000000, 4660.000000) // --> Vector info: d1 = 3.339305, 3.338852, 0.589088. Determinants: 3176.244099, 0.174496, 45303033.193692, -444913.436075 // --> Vector info: d2 = 0.499578, 8.749637, 4.532773. Determinants: 2.942624, -3177.975523, 12834888.568188, -444913.436075 ( 4642.000000 -16103.000000 -4660.000000 ) ( 4542.000000 -16475.000000 -5250.000000 ) ( 4542.000000 -16475.000000 -4095.000000 ) ( ( -0.007139 0.000000 -101.824376 ) ( -0.000007 0.007143 -28.848058 ) ) 04escapehouse/04wex4b 0 0 0 ( 4538.137136 -16473.961596 -4095.000000 ) ( 4538.137136 -16473.961596 -5250.000000 ) ( 4638.137136 -16101.961596 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4538.137136 -16473.961596 -4095.000000 ) ( 4542.000000 -16475.000000 -4095.000000 ) ( 4542.000000 -16475.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4538.137136 -16473.961596 -5250.000000 ) ( 4542.000000 -16475.000000 -5250.000000 ) ( 4642.000000 -16103.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4638.137136 -16101.961596 -4660.000000 ) ( 4642.000000 -16103.000000 -4660.000000 ) ( 4642.000000 -16103.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4638.137136 -16101.961596 -4095.000000 ) ( 4642.000000 -16103.000000 -4095.000000 ) ( 4542.000000 -16475.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2926/1675) # points: 4 { brushDef { // Surface normal: -0.258036, -0.966135, 0.000000 // RotY/Z : 0.000000 / -1.831785. Vector texS/T: (0.966135, -0.258036, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8806.599010, 8806.599010, 8639.955678) / (4660.000000, 4095.000000, 4095.000000) // --> Vector info: d1 = 0.466684, 4.500030, 4.499715. Determinants: -0.178081, 672.130284, -3174498.726088, -94153.482410 // --> Vector info: d2 = 0.250059, 0.251081, 1.438572. Determinants: 670.932247, 0.170247, -5932968.575887, -94153.482410 ( 4642.000000 -16103.000000 -4095.000000 ) ( 4803.000000 -16146.000000 -4095.000000 ) ( 4803.000000 -16146.000000 -4660.000000 ) ( ( 0.000002 -0.007139 33.716211 ) ( -0.007126 -0.000002 63.013799 ) ) 04escapehouse/04wex4a 0 0 0 ( 4804.032145 -16142.135459 -4660.000000 ) ( 4804.032145 -16142.135459 -4095.000000 ) ( 4643.032145 -16099.135459 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4804.032145 -16142.135459 -4660.000000 ) ( 4803.000000 -16146.000000 -4660.000000 ) ( 4803.000000 -16146.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4804.032145 -16142.135459 -4095.000000 ) ( 4803.000000 -16146.000000 -4095.000000 ) ( 4642.000000 -16103.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4643.032145 -16099.135459 -4095.000000 ) ( 4642.000000 -16103.000000 -4095.000000 ) ( 4642.000000 -16103.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4643.032145 -16099.135459 -4660.000000 ) ( 4642.000000 -16103.000000 -4660.000000 ) ( 4803.000000 -16146.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2927/1676) # points: 4 { brushDef { // Surface normal: -0.216063, -0.808979, 0.546689 // RotY/Z : -0.578405 / -1.831785. Vector texS/T: (0.966135, -0.258036, 0.000000) / (-0.141066, -0.528176, -0.837336) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8805.974923, 8806.599010, 8639.955678) / (12456.987288, 11752.371357, 11752.371357) // --> Vector info: d1 = 2.000023, 2.000012, 0.812521. Determinants: -836.724868, -0.742965, 7142591.497362, -117419.546346 // --> Vector info: d2 = 0.135171, 5.169388, 5.169361. Determinants: -0.019151, 838.918657, -10466102.109101, -117419.546346 ( 4642.000000 -16103.000000 -4660.000000 ) ( 4803.000000 -16146.000000 -4660.000000 ) ( 4703.000000 -16518.000000 -5250.000000 ) ( ( 0.007126 0.000006 -60.829664 ) ( 0.000000 -0.007145 89.134241 ) ) 04escapehouse/04wex4a 0 0 0 ( 4703.864251 -16514.764082 -5252.186757 ) ( 4803.864251 -16142.764082 -4662.186757 ) ( 4642.864251 -16099.764082 -4662.186757 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4703.864251 -16514.764082 -5252.186757 ) ( 4703.000000 -16518.000000 -5250.000000 ) ( 4803.000000 -16146.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4803.864251 -16142.764082 -4662.186757 ) ( 4803.000000 -16146.000000 -4660.000000 ) ( 4642.000000 -16103.000000 -4660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4642.864251 -16099.764082 -4662.186757 ) ( 4642.000000 -16103.000000 -4660.000000 ) ( 4542.000000 -16475.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4542.864251 -16471.764082 -5252.186757 ) ( 4542.000000 -16475.000000 -5250.000000 ) ( 4703.000000 -16518.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2930/1677) # points: 4 { brushDef { // Surface normal: 0.965151, -0.261583, -0.007560 // RotY/Z : 0.007560 / -0.264670. Vector texS/T: (0.261591, 0.965179, 0.000000) / (-0.007296, 0.001978, -0.999971) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-14327.973091, -14380.597894, -14713.178711) / (4029.168309, 3924.165308, 3924.165308) // --> Vector info: d1 = 0.401476, 0.776607, 3.151243. Determinants: 249.343948, -0.203516, 3559393.040597, -34921.983707 // --> Vector info: d2 = 1.555947, 0.806154, 0.806772. Determinants: 0.064908, -249.399099, 951464.203949, -34921.983707 ( 4542.000000 -16475.000000 -3990.000000 ) ( 4629.000000 -16154.000000 -3990.000000 ) ( 4642.000000 -16103.000000 -4095.000000 ) ( ( -0.007140 0.000006 -101.924137 ) ( -0.000002 0.007142 -27.245423 ) ) 04escapehouse/04wex4b 0 0 0 ( 4638.139395 -16101.953668 -4094.969761 ) ( 4625.139395 -16152.953668 -3989.969761 ) ( 4538.139395 -16473.953668 -3989.969761 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4638.139395 -16101.953668 -4094.969761 ) ( 4642.000000 -16103.000000 -4095.000000 ) ( 4629.000000 -16154.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4625.139395 -16152.953668 -3989.969761 ) ( 4629.000000 -16154.000000 -3990.000000 ) ( 4542.000000 -16475.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4538.139395 -16473.953668 -3989.969761 ) ( 4542.000000 -16475.000000 -3990.000000 ) ( 4542.000000 -16475.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4538.139395 -16473.953668 -4094.969761 ) ( 4542.000000 -16475.000000 -4095.000000 ) ( 4642.000000 -16103.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2934/1678) # points: 4 { brushDef { // Surface normal: -0.245358, -0.858754, -0.449823 // RotY/Z : 0.466568 / -1.849096. Vector texS/T: (0.961524, -0.274721, 0.000000) / (0.123576, 0.432516, -0.893117) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9053.846852, 9054.396294, 9047.116184) / (-2732.551961, -2850.117679, -2850.117679) // --> Vector info: d1 = 0.250004, 1.088525, 1.088525. Determinants: 0.000000, 6.104526, 16466.959552, -855.891348 // --> Vector info: d2 = 0.374869, 0.374970, 0.424944. Determinants: 5.875309, 0.028195, -53437.951411, -855.891348 ( 4782.000000 -16195.000000 -3990.000000 ) ( 4789.000000 -16197.000000 -3990.000000 ) ( 4803.000000 -16146.000000 -4095.000000 ) ( ( 0.000000 -0.007132 -19.239544 ) ( -0.006865 -0.000033 62.435438 ) ) 04escapehouse/04wex4a 0 0 0 ( 4803.981433 -16142.564985 -4093.200706 ) ( 4789.981433 -16193.564985 -3988.200706 ) ( 4782.981433 -16191.564985 -3988.200706 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4803.981433 -16142.564985 -4093.200706 ) ( 4803.000000 -16146.000000 -4095.000000 ) ( 4789.000000 -16197.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4789.981433 -16193.564985 -3988.200706 ) ( 4789.000000 -16197.000000 -3990.000000 ) ( 4782.000000 -16195.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4782.981433 -16191.564985 -3988.200706 ) ( 4782.000000 -16195.000000 -3990.000000 ) ( 4796.000000 -16144.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4796.981433 -16140.564985 -4093.200706 ) ( 4796.000000 -16144.000000 -4095.000000 ) ( 4803.000000 -16146.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2935/1679) # points: 4 { brushDef { // Surface normal: -0.239280, -0.861406, -0.448023 // RotY/Z : 0.464552 / -1.841743. Vector texS/T: (0.963518, -0.267644, 0.000000) / (0.119910, 0.431678, -0.894022) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8802.324921, 8783.643379, 8782.519275) / (-2851.107434, -2851.107434, -2733.660696) // --> Vector info: d1 = 1.088515, 1.088512, 0.249985. Determinants: -0.000364, 15.664977, 42277.443949, -2194.086142 // --> Vector info: d2 = 0.424938, 0.562459, 0.562443. Determinants: 16.151285, 0.154868, -142659.662923, -2194.086142 ( 4642.000000 -16103.000000 -4095.000000 ) ( 4629.000000 -16154.000000 -3990.000000 ) ( 4647.000000 -16159.000000 -3990.000000 ) ( ( 0.000000 -0.007140 -19.268817 ) ( -0.007361 -0.000071 65.020083 ) ) 04escapehouse/04wex4a 0 0 0 ( 4647.957118 -16155.554374 -3988.207910 ) ( 4629.957118 -16150.554374 -3988.207910 ) ( 4642.957118 -16099.554374 -4093.207910 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4647.957118 -16155.554374 -3988.207910 ) ( 4647.000000 -16159.000000 -3990.000000 ) ( 4629.000000 -16154.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4629.957118 -16150.554374 -3988.207910 ) ( 4629.000000 -16154.000000 -3990.000000 ) ( 4642.000000 -16103.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4642.957118 -16099.554374 -4093.207910 ) ( 4642.000000 -16103.000000 -4095.000000 ) ( 4661.000000 -16108.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4661.957118 -16104.554374 -4093.207910 ) ( 4661.000000 -16108.000000 -4095.000000 ) ( 4647.000000 -16159.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2938/1680) # points: 4 { brushDef { // Surface normal: 0.965179, -0.261591, 0.000000 // RotY/Z : 0.000000 / -0.264670. Vector texS/T: (0.261591, 0.965179, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-14713.178711, -14713.178711, -14380.597894) / (3885.000000, 3990.000000, 3990.000000) // --> Vector info: d1 = 3.339375, 3.339332, 0.964331. Determinants: 249.375100, 0.014272, 3552430.714384, -34920.985811 // --> Vector info: d2 = 0.999587, 1.749590, 1.749454. Determinants: 0.014269, -249.436564, 934364.424261, -34920.985811 ( 4629.000000 -16154.000000 -3990.000000 ) ( 4542.000000 -16475.000000 -3990.000000 ) ( 4542.000000 -16475.000000 -3885.000000 ) ( ( -0.007141 0.000000 -101.727676 ) ( 0.000000 0.007143 -26.756531 ) ) 04escapehouse/04wex4b 0 0 0 ( 4538.139284 -16473.953638 -3885.000000 ) ( 4538.139284 -16473.953638 -3990.000000 ) ( 4625.139284 -16152.953638 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4538.139284 -16473.953638 -3885.000000 ) ( 4542.000000 -16475.000000 -3885.000000 ) ( 4542.000000 -16475.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4538.139284 -16473.953638 -3990.000000 ) ( 4542.000000 -16475.000000 -3990.000000 ) ( 4629.000000 -16154.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4625.139284 -16152.953638 -3990.000000 ) ( 4629.000000 -16154.000000 -3990.000000 ) ( 4629.000000 -16154.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4625.139284 -16152.953638 -3885.000000 ) ( 4629.000000 -16154.000000 -3885.000000 ) ( 4542.000000 -16475.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2939/1681) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-16197.000000, -16518.000000, -16475.000000) / (-4789.000000, -4703.000000, -4542.000000) // --> Vector info: d1 = 0.000000, 1.187516, 1.187518. Determinants: 191.189996, -51.063700, 2852160.306993, -55379.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.593753. Determinants: -51.062678, -190.594552, -1739819.499199, -55379.000000 ( 4542.000000 -16475.000000 -3885.000000 ) ( 4703.000000 -16518.000000 -3885.000000 ) ( 4789.000000 -16197.000000 -3885.000000 ) ( ( -0.003452 0.000922 -51.502561 ) ( 0.000922 0.003442 31.416593 ) ) 04escapehouse/04sky01 0 0 0 ( 4789.000000 -16197.000000 -3881.000000 ) ( 4703.000000 -16518.000000 -3881.000000 ) ( 4542.000000 -16475.000000 -3881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4789.000000 -16197.000000 -3881.000000 ) ( 4789.000000 -16197.000000 -3885.000000 ) ( 4703.000000 -16518.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4703.000000 -16518.000000 -3881.000000 ) ( 4703.000000 -16518.000000 -3885.000000 ) ( 4542.000000 -16475.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4542.000000 -16475.000000 -3881.000000 ) ( 4542.000000 -16475.000000 -3885.000000 ) ( 4629.000000 -16154.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4629.000000 -16154.000000 -3881.000000 ) ( 4629.000000 -16154.000000 -3885.000000 ) ( 4789.000000 -16197.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2940/1682) # points: 4 { brushDef { // Surface normal: -0.259541, -0.965732, 0.000000 // RotY/Z : 0.000000 / -1.833343. Vector texS/T: (0.965732, -0.259541, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8828.669590, 8828.669590, 8662.992193) / (3990.000000, 3972.000000, 3972.000000) // --> Vector info: d1 = 1.000001, 1.125004, 1.124992. Determinants: -0.000215, 20.710148, -85613.793555, -2982.193153 // --> Vector info: d2 = 0.374970, 0.374970, 1.562451. Determinants: 21.374659, 0.000000, -189828.032318, -2982.193153 ( 4629.000000 -16154.000000 -3972.000000 ) ( 4789.000000 -16197.000000 -3972.000000 ) ( 4789.000000 -16197.000000 -3990.000000 ) ( ( 0.000000 -0.006945 28.708333 ) ( -0.007167 0.000000 63.653835 ) ) 04escapehouse/04wex4a 0 0 0 ( 4790.038162 -16193.137071 -3990.000000 ) ( 4790.038162 -16193.137071 -3972.000000 ) ( 4630.038162 -16150.137071 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4790.038162 -16193.137071 -3990.000000 ) ( 4789.000000 -16197.000000 -3990.000000 ) ( 4789.000000 -16197.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4790.038162 -16193.137071 -3972.000000 ) ( 4789.000000 -16197.000000 -3972.000000 ) ( 4629.000000 -16154.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4630.038162 -16150.137071 -3972.000000 ) ( 4629.000000 -16154.000000 -3972.000000 ) ( 4629.000000 -16154.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4630.038162 -16150.137071 -3990.000000 ) ( 4629.000000 -16154.000000 -3990.000000 ) ( 4789.000000 -16197.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2945/1683) # points: 4 { brushDef { // Surface normal: 0.966009, -0.258509, 0.000000 // RotY/Z : 0.000000 / -0.261479. Vector texS/T: (0.258509, 0.966009, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-14408.265362, -14040.773866, -14040.773866) / (3972.000000, 3972.000000, 3885.000000) // --> Vector info: d1 = 2.964337, 0.339331, 0.339367. Determinants: 228.375581, 0.013319, 3195667.990451, -31971.760196 // --> Vector info: d2 = 1.624451, 1.624302, 0.999302. Determinants: 0.012902, -229.682165, 860546.905369, -31971.760196 ( 4724.000000 -15799.000000 -3885.000000 ) ( 4724.000000 -15799.000000 -3972.000000 ) ( 4629.000000 -16154.000000 -3972.000000 ) ( ( -0.007143 0.000000 -99.952832 ) ( 0.000000 0.007184 -26.915844 ) ) 04escapehouse/04wex4b 0 0 0 ( 4625.135965 -16152.965962 -3972.000000 ) ( 4720.135965 -15797.965962 -3972.000000 ) ( 4720.135965 -15797.965962 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4625.135965 -16152.965962 -3972.000000 ) ( 4629.000000 -16154.000000 -3972.000000 ) ( 4724.000000 -15799.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4720.135965 -15797.965962 -3972.000000 ) ( 4724.000000 -15799.000000 -3972.000000 ) ( 4724.000000 -15799.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4720.135965 -15797.965962 -3885.000000 ) ( 4724.000000 -15799.000000 -3885.000000 ) ( 4629.000000 -16154.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4625.135965 -16152.965962 -3885.000000 ) ( 4629.000000 -16154.000000 -3885.000000 ) ( 4629.000000 -16154.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2947/1684) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-15842.000000, -16197.000000, -16154.000000) / (-4884.000000, -4789.000000, -4629.000000) // --> Vector info: d1 = 0.000000, 1.312501, 1.312524. Determinants: 209.997916, -56.445786, 3051105.749341, -60885.000000 // --> Vector info: d2 = 0.999998, 1.000006, 1.593750. Determinants: -56.404375, -210.779439, -1983889.765539, -60885.000000 ( 4629.000000 -16154.000000 -3885.000000 ) ( 4789.000000 -16197.000000 -3885.000000 ) ( 4884.000000 -15842.000000 -3885.000000 ) ( ( -0.003449 0.000927 -50.112602 ) ( 0.000926 0.003462 32.584212 ) ) 04escapehouse/04sky01 0 0 0 ( 4884.000000 -15842.000000 -3881.000000 ) ( 4789.000000 -16197.000000 -3881.000000 ) ( 4629.000000 -16154.000000 -3881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4884.000000 -15842.000000 -3881.000000 ) ( 4884.000000 -15842.000000 -3885.000000 ) ( 4789.000000 -16197.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4789.000000 -16197.000000 -3881.000000 ) ( 4789.000000 -16197.000000 -3885.000000 ) ( 4629.000000 -16154.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4629.000000 -16154.000000 -3881.000000 ) ( 4629.000000 -16154.000000 -3885.000000 ) ( 4724.000000 -15799.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4724.000000 -15799.000000 -3881.000000 ) ( 4724.000000 -15799.000000 -3885.000000 ) ( 4884.000000 -15842.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2948/1685) # points: 4 { brushDef { // Surface normal: -0.259541, -0.965732, 0.000000 // RotY/Z : 0.000000 / -1.833343. Vector texS/T: (0.965732, -0.259541, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (8828.277262, 8828.277262, 8662.599864) / (3972.000000, 3885.000000, 3885.000000) // --> Vector info: d1 = 0.151829, 0.151878, 1.339367. Determinants: 103.311504, 0.008217, -914283.689844, -14413.933571 // --> Vector info: d2 = 1.624226, 0.999221, 0.999303. Determinants: 0.007161, -103.549164, 387822.580825, -14413.933571 ( 4724.000000 -15799.000000 -3885.000000 ) ( 4884.000000 -15842.000000 -3885.000000 ) ( 4884.000000 -15842.000000 -3972.000000 ) ( ( -0.007167 -0.000001 63.430547 ) ( 0.000000 0.007184 -26.906089 ) ) 04escapehouse/04wex4b 0 0 0 ( 4885.038162 -15838.137071 -3972.000000 ) ( 4885.038162 -15838.137071 -3885.000000 ) ( 4725.038162 -15795.137071 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4885.038162 -15838.137071 -3972.000000 ) ( 4884.000000 -15842.000000 -3972.000000 ) ( 4884.000000 -15842.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4885.038162 -15838.137071 -3885.000000 ) ( 4884.000000 -15842.000000 -3885.000000 ) ( 4724.000000 -15799.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4725.038162 -15795.137071 -3885.000000 ) ( 4724.000000 -15799.000000 -3885.000000 ) ( 4724.000000 -15799.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4725.038162 -15795.137071 -3972.000000 ) ( 4724.000000 -15799.000000 -3972.000000 ) ( 4884.000000 -15842.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2949/1686) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-16197.000000, -15842.000000, -15799.000000) / (4789.000000, 4884.000000, 4724.000000) // --> Vector info: d1 = 2.964296, 0.339296, 0.339396. Determinants: 419.990578, 112.910209, 6081379.217947, -60885.000000 // --> Vector info: d2 = 1.624427, 1.624298, 0.436798. Determinants: 112.833091, -421.556853, 3747490.102622, -60885.000000 ( 4724.000000 -15799.000000 -3972.000000 ) ( 4884.000000 -15842.000000 -3972.000000 ) ( 4789.000000 -16197.000000 -3972.000000 ) ( ( -0.006898 -0.001854 -99.883045 ) ( -0.001853 0.006924 -61.550301 ) ) 04escapehouse/04wex4b 0 0 0 ( 4789.000000 -16197.000000 -3976.000000 ) ( 4884.000000 -15842.000000 -3976.000000 ) ( 4724.000000 -15799.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4789.000000 -16197.000000 -3976.000000 ) ( 4789.000000 -16197.000000 -3972.000000 ) ( 4884.000000 -15842.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4884.000000 -15842.000000 -3976.000000 ) ( 4884.000000 -15842.000000 -3972.000000 ) ( 4724.000000 -15799.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4724.000000 -15799.000000 -3976.000000 ) ( 4724.000000 -15799.000000 -3972.000000 ) ( 4629.000000 -16154.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4629.000000 -16154.000000 -3976.000000 ) ( 4629.000000 -16154.000000 -3972.000000 ) ( 4789.000000 -16197.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2953/1687) # points: 4 { brushDef { // Surface normal: 0.100844, 0.339507, -0.935182 // RotY/Z : 1.208773 / 1.282067. Vector texS/T: (-0.958606, 0.284735, 0.000000) / (-0.266279, -0.896472, -0.354167) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9023.912494, -9026.883225, -8921.521942) / (14135.791165, 14285.437998, 14285.437998) // --> Vector info: d1 = 1.000000, 2.067997, 2.048363. Determinants: 2.938131, -112.467205, 1600559.380141, -15766.982400 // --> Vector info: d2 = 0.000000, 0.000001, 0.756374. Determinants: -113.188780, -2.247075, -989641.461485, -15766.982400 ( 4633.000000 -15735.000000 -3990.000000 ) ( 4734.000000 -15765.000000 -3990.000000 ) ( 4771.000000 -15630.000000 -3937.000000 ) ( ( -0.000186 0.007133 -101.513361 ) ( 0.007179 0.000143 62.766700 ) ) 04escapehouse/04wex4a 0 0 0 ( 4770.596625 -15631.358028 -3933.259272 ) ( 4733.596625 -15766.358028 -3986.259272 ) ( 4632.596625 -15736.358028 -3986.259272 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4770.596625 -15631.358028 -3933.259272 ) ( 4771.000000 -15630.000000 -3937.000000 ) ( 4734.000000 -15765.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4733.596625 -15766.358028 -3986.259272 ) ( 4734.000000 -15765.000000 -3990.000000 ) ( 4633.000000 -15735.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4632.596625 -15736.358028 -3986.259272 ) ( 4633.000000 -15735.000000 -3990.000000 ) ( 4667.000000 -15599.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4666.596625 -15600.358028 -3933.259272 ) ( 4667.000000 -15599.000000 -3937.000000 ) ( 4771.000000 -15630.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2954/1688) # points: 4 { brushDef { // Surface normal: -0.285657, -0.958332, 0.000000 // RotY/Z : 0.000000 / -1.860488. Vector texS/T: (0.958332, -0.285657, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (9037.015715, 9037.015715, 8928.493828) / (4130.000000, 3937.000000, 3937.000000) // --> Vector info: d1 = 0.869926, 0.869936, 1.643850. Determinants: 149.365467, 0.001035, -1368042.716115, -20944.724228 // --> Vector info: d2 = 2.374957, 0.999950, 0.999972. Determinants: 0.004291, -149.218429, 566490.506321, -20944.724228 ( 4667.000000 -15599.000000 -3937.000000 ) ( 4771.000000 -15630.000000 -3937.000000 ) ( 4771.000000 -15630.000000 -4130.000000 ) ( ( -0.007131 0.000000 65.316817 ) ( 0.000000 0.007124 -27.046931 ) ) 04escapehouse/04wex4b 0 0 0 ( 4772.142627 -15626.166672 -4130.000000 ) ( 4772.142627 -15626.166672 -3937.000000 ) ( 4668.142627 -15595.166672 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4772.142627 -15626.166672 -4130.000000 ) ( 4771.000000 -15630.000000 -4130.000000 ) ( 4771.000000 -15630.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4772.142627 -15626.166672 -3937.000000 ) ( 4771.000000 -15630.000000 -3937.000000 ) ( 4667.000000 -15599.000000 -3937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4668.142627 -15595.166672 -3937.000000 ) ( 4667.000000 -15599.000000 -3937.000000 ) ( 4667.000000 -15599.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4668.142627 -15595.166672 -4130.000000 ) ( 4667.000000 -15599.000000 -4130.000000 ) ( 4771.000000 -15630.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2955/1689) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (-15765.000000, -15630.000000, -15599.000000) / (4734.000000, 4771.000000, 4667.000000) // --> Vector info: d1 = 1.000000, 2.000000, 2.020827. Determinants: -104.770583, -28.188412, -1533451.304967, -15187.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.547269. Determinants: -57.248964, 208.881216, -1891373.601160, -15187.000000 ( 4667.000000 -15599.000000 -4130.000000 ) ( 4771.000000 -15630.000000 -4130.000000 ) ( 4734.000000 -15765.000000 -4130.000000 ) ( ( 0.006899 0.001856 100.971311 ) ( 0.003770 -0.013754 124.538987 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 4734.000000 -15765.000000 -4134.000000 ) ( 4771.000000 -15630.000000 -4134.000000 ) ( 4667.000000 -15599.000000 -4134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4734.000000 -15765.000000 -4134.000000 ) ( 4734.000000 -15765.000000 -4130.000000 ) ( 4771.000000 -15630.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4771.000000 -15630.000000 -4134.000000 ) ( 4771.000000 -15630.000000 -4130.000000 ) ( 4667.000000 -15599.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4667.000000 -15599.000000 -4134.000000 ) ( 4667.000000 -15599.000000 -4130.000000 ) ( 4633.000000 -15735.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4633.000000 -15735.000000 -4134.000000 ) ( 4633.000000 -15735.000000 -4130.000000 ) ( 4734.000000 -15765.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2956/1690) # points: 4 { brushDef { // Surface normal: 0.284735, 0.958606, 0.000000 // RotY/Z : 0.000000 / 1.282067. Vector texS/T: (-0.958606, 0.284735, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-9026.883225, -9026.883225, -8921.521942) / (4095.000000, 4130.000000, 4130.000000) // --> Vector info: d1 = 0.774041, 0.774029, 0.017401. Determinants: 26.481965, 0.001306, 236189.864426, -3687.644912 // --> Vector info: d2 = 0.499898, 0.749901, 0.749880. Determinants: 0.000743, -26.340672, 106028.311153, -3687.644912 ( 4633.000000 -15735.000000 -4130.000000 ) ( 4734.000000 -15765.000000 -4130.000000 ) ( 4734.000000 -15765.000000 -4095.000000 ) ( ( -0.007181 0.000000 -64.048972 ) ( 0.000000 0.007143 -28.752310 ) ) 04escapehouse/04wex4b 0 0 0 ( 4732.861062 -15768.834426 -4095.000000 ) ( 4732.861062 -15768.834426 -4130.000000 ) ( 4631.861062 -15738.834426 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4732.861062 -15768.834426 -4095.000000 ) ( 4734.000000 -15765.000000 -4095.000000 ) ( 4734.000000 -15765.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4732.861062 -15768.834426 -4130.000000 ) ( 4734.000000 -15765.000000 -4130.000000 ) ( 4633.000000 -15735.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4631.861062 -15738.834426 -4130.000000 ) ( 4633.000000 -15735.000000 -4130.000000 ) ( 4633.000000 -15735.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4631.861062 -15738.834426 -4095.000000 ) ( 4633.000000 -15735.000000 -4095.000000 ) ( 4734.000000 -15765.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2957/1691) # points: 4 { brushDef { // Surface normal: 0.284735, 0.958606, 0.000000 // RotY/Z : 0.000000 / 1.282067. Vector texS/T: (-0.958606, 0.284735, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-9026.883225, -9026.883225, -8921.521942) / (3990.000000, 4095.000000, 4095.000000) // --> Vector info: d1 = 0.774077, 0.774039, 0.017411. Determinants: 79.445893, 0.004070, 708568.995477, -11062.934737 // --> Vector info: d2 = 0.749897, 1.499900, 1.499875. Determinants: 0.002566, -79.021257, 307021.918542, -11062.934737 ( 4633.000000 -15735.000000 -4095.000000 ) ( 4734.000000 -15765.000000 -4095.000000 ) ( 4734.000000 -15765.000000 -3990.000000 ) ( ( -0.007181 0.000000 -64.048918 ) ( 0.000000 0.007143 -27.752303 ) ) 04escapehouse/04wex4b 0 0 0 ( 4732.861062 -15768.834426 -3990.000000 ) ( 4732.861062 -15768.834426 -4095.000000 ) ( 4631.861062 -15738.834426 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4732.861062 -15768.834426 -3990.000000 ) ( 4734.000000 -15765.000000 -3990.000000 ) ( 4734.000000 -15765.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4732.861062 -15768.834426 -4095.000000 ) ( 4734.000000 -15765.000000 -4095.000000 ) ( 4633.000000 -15735.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4631.861062 -15738.834426 -4095.000000 ) ( 4633.000000 -15735.000000 -4095.000000 ) ( 4633.000000 -15735.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4631.861062 -15738.834426 -3990.000000 ) ( 4633.000000 -15735.000000 -3990.000000 ) ( 4734.000000 -15765.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2958/1692) # points: 4 { brushDef { // Surface normal: 0.965543, -0.260244, 0.000000 // RotY/Z : 0.000000 / -0.263275. Vector texS/T: (0.260244, 0.965543, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd5a]: 128.000000/128.000000 // --> Vector A/B: (-14182.795374, -14182.795374, -13652.523746) / (4410.000000, 4550.000000, 4550.000000) // --> Vector info: d1 = 4.572926, 4.572926, 0.786464. Determinants: 530.104724, 0.000000, 7178881.812108, -74238.027991 // --> Vector info: d2 = 0.999998, 1.999997, 1.999996. Determinants: 0.000067, -530.271123, 2264258.748000, -74238.027991 ( 4839.000000 -15444.000000 -4550.000000 ) ( 4701.000000 -15956.000000 -4550.000000 ) ( 4701.000000 -15956.000000 -4410.000000 ) ( ( -0.007141 0.000000 -96.700869 ) ( 0.000000 0.007143 -30.499985 ) ) 04escapehouse/04wgrd5a 0 0 0 ( 4697.137828 -15954.959024 -4410.000000 ) ( 4697.137828 -15954.959024 -4550.000000 ) ( 4835.137828 -15442.959024 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4697.137828 -15954.959024 -4410.000000 ) ( 4701.000000 -15956.000000 -4410.000000 ) ( 4701.000000 -15956.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4697.137828 -15954.959024 -4550.000000 ) ( 4701.000000 -15956.000000 -4550.000000 ) ( 4839.000000 -15444.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4835.137828 -15442.959024 -4550.000000 ) ( 4839.000000 -15444.000000 -4550.000000 ) ( 4839.000000 -15444.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4835.137828 -15442.959024 -4410.000000 ) ( 4839.000000 -15444.000000 -4410.000000 ) ( 4701.000000 -15956.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2959/1693) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (-15956.000000, -15992.000000, -15444.000000) / (4701.000000, 4837.000000, 4984.000000) // --> Vector info: d1 = 1.000005, 2.000024, 2.000023. Determinants: 147.002847, -548.010228, 4841953.121307, -79820.000000 // --> Vector info: d2 = 1.000000, 0.999992, 5.054451. Determinants: -551.407549, -145.956415, -8191937.727350, -79820.000000 ( 4984.000000 -15444.000000 -4550.000000 ) ( 4837.000000 -15992.000000 -4550.000000 ) ( 4701.000000 -15956.000000 -4550.000000 ) ( ( -0.001842 0.006866 -60.660901 ) ( 0.006908 0.001829 102.630139 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 4701.000000 -15956.000000 -4554.000000 ) ( 4837.000000 -15992.000000 -4554.000000 ) ( 4984.000000 -15444.000000 -4554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4701.000000 -15956.000000 -4554.000000 ) ( 4701.000000 -15956.000000 -4550.000000 ) ( 4837.000000 -15992.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4837.000000 -15992.000000 -4554.000000 ) ( 4837.000000 -15992.000000 -4550.000000 ) ( 4984.000000 -15444.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4984.000000 -15444.000000 -4554.000000 ) ( 4984.000000 -15444.000000 -4550.000000 ) ( 4839.000000 -15444.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4839.000000 -15444.000000 -4554.000000 ) ( 4839.000000 -15444.000000 -4550.000000 ) ( 4701.000000 -15956.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2960/1694) # points: 4 { brushDef { // Surface normal: -0.965854, 0.259088, 0.000000 // RotY/Z : 0.000000 / 2.879514. Vector texS/T: (-0.259088, -0.965854, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd5a]: 128.000000/128.000000 // --> Vector A/B: (14192.719794, 14192.719794, 13625.346019) / (4550.000000, 4410.000000, 4410.000000) // --> Vector info: d1 = 0.000010, 0.000011, 4.054469. Determinants: 567.624113, 0.000523, -8056133.183080, -79432.328431 // --> Vector info: d2 = 1.999999, 0.999999, 1.000000. Determinants: 0.000025, -567.373336, 2422683.777011, -79432.328431 ( 4984.000000 -15444.000000 -4410.000000 ) ( 4837.000000 -15992.000000 -4410.000000 ) ( 4837.000000 -15992.000000 -4550.000000 ) ( ( -0.007146 0.000000 101.421340 ) ( 0.000000 0.007143 -30.499972 ) ) 04escapehouse/04wgrd5a 0 0 0 ( 4840.863414 -15993.036354 -4550.000000 ) ( 4840.863414 -15993.036354 -4410.000000 ) ( 4987.863414 -15445.036354 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4840.863414 -15993.036354 -4550.000000 ) ( 4837.000000 -15992.000000 -4550.000000 ) ( 4837.000000 -15992.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4840.863414 -15993.036354 -4410.000000 ) ( 4837.000000 -15992.000000 -4410.000000 ) ( 4984.000000 -15444.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4987.863414 -15445.036354 -4410.000000 ) ( 4984.000000 -15444.000000 -4410.000000 ) ( 4984.000000 -15444.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4987.863414 -15445.036354 -4550.000000 ) ( 4984.000000 -15444.000000 -4550.000000 ) ( 4837.000000 -15992.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2961/1695) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (-15992.000000, -15956.000000, -15444.000000) / (-4837.000000, -4701.000000, -4839.000000) // --> Vector info: d1 = 1.000005, 2.000024, 2.000023. Determinants: -138.002485, -512.009606, -4758126.573964, -74600.000000 // --> Vector info: d2 = 1.000000, 0.999992, 4.786452. Determinants: -514.957457, 136.316386, -7650437.278247, -74600.000000 ( 4839.000000 -15444.000000 -4410.000000 ) ( 4701.000000 -15956.000000 -4410.000000 ) ( 4837.000000 -15992.000000 -4410.000000 ) ( ( 0.001850 0.006863 63.781858 ) ( 0.006903 -0.001827 102.552779 ) ) 04escapehouse/04wex6e 0 0 0 ( 4837.000000 -15992.000000 -4406.000000 ) ( 4701.000000 -15956.000000 -4406.000000 ) ( 4839.000000 -15444.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4837.000000 -15992.000000 -4406.000000 ) ( 4837.000000 -15992.000000 -4410.000000 ) ( 4701.000000 -15956.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4701.000000 -15956.000000 -4406.000000 ) ( 4701.000000 -15956.000000 -4410.000000 ) ( 4839.000000 -15444.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4839.000000 -15444.000000 -4406.000000 ) ( 4839.000000 -15444.000000 -4410.000000 ) ( 4984.000000 -15444.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4984.000000 -15444.000000 -4406.000000 ) ( 4984.000000 -15444.000000 -4410.000000 ) ( 4837.000000 -15992.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2964/1696) # points: 4 { brushDef { // Surface normal: 0.000000, 0.846039, -0.533121 // RotY/Z : 0.562285 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.533121, -0.846039) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3642.000000, -3642.000000, -3546.000000) / (12099.647649, 12185.932062, 12185.932062) // --> Vector info: d1 = 1.133686, 0.519974, 0.519974. Determinants: 0.000000, 58.916325, -722257.437251, -8283.303689 // --> Vector info: d2 = 1.000008, 1.000008, 0.316170. Determinants: 59.004551, 0.000000, 206611.208812, -8283.303689 ( 3546.000000 -15526.000000 -4620.000000 ) ( 3642.000000 -15526.000000 -4620.000000 ) ( 3642.000000 -15480.000000 -4547.000000 ) ( ( 0.000000 -0.007113 87.194369 ) ( -0.007123 0.000000 -24.943092 ) ) 04escapehouse/04wex4a 0 0 0 ( 3642.000000 -15483.384157 -4544.867518 ) ( 3642.000000 -15529.384157 -4617.867518 ) ( 3546.000000 -15529.384157 -4617.867518 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3642.000000 -15483.384157 -4544.867518 ) ( 3642.000000 -15480.000000 -4547.000000 ) ( 3642.000000 -15526.000000 -4620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3642.000000 -15529.384157 -4617.867518 ) ( 3642.000000 -15526.000000 -4620.000000 ) ( 3546.000000 -15526.000000 -4620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3546.000000 -15529.384157 -4617.867518 ) ( 3546.000000 -15526.000000 -4620.000000 ) ( 3586.000000 -15480.000000 -4547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3586.000000 -15483.384157 -4544.867518 ) ( 3586.000000 -15480.000000 -4547.000000 ) ( 3642.000000 -15480.000000 -4547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2965/1697) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-15480.000000, -15859.000000, -14971.000000) / (4547.000000, 5145.000000, 5145.000000) // --> Vector info: d1 = 0.521650, 4.756247, 4.834580. Determinants: -46.843643, -3790.010007, 16231027.067559, -531024.000000 // --> Vector info: d2 = 3.363308, 0.604406, 6.946734. Determinants: -3792.711976, 46.162521, -60707079.610354, -531024.000000 ( 2242.000000 -14971.000000 -5145.000000 ) ( 2242.000000 -15859.000000 -5145.000000 ) ( 2242.000000 -15480.000000 -4547.000000 ) ( ( 0.000088 0.007137 -30.565524 ) ( 0.007142 -0.000087 114.320783 ) ) 04escapehouse/04wex4a 0 0 0 ( 2238.000000 -15480.000000 -4547.000000 ) ( 2238.000000 -15859.000000 -5145.000000 ) ( 2238.000000 -14971.000000 -5145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2238.000000 -15480.000000 -4547.000000 ) ( 2242.000000 -15480.000000 -4547.000000 ) ( 2242.000000 -15859.000000 -5145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2238.000000 -15859.000000 -5145.000000 ) ( 2242.000000 -15859.000000 -5145.000000 ) ( 2242.000000 -14971.000000 -5145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2238.000000 -14971.000000 -5145.000000 ) ( 2242.000000 -14971.000000 -5145.000000 ) ( 2242.000000 -14971.000000 -4541.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2238.000000 -14971.000000 -4541.000000 ) ( 2242.000000 -14971.000000 -4541.000000 ) ( 2242.000000 -15480.000000 -4547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2966/1698) # points: 4 { brushDef { // Surface normal: 0.879905, -0.475149, 0.000000 // RotY/Z : 0.000000 / -0.495133. Vector texS/T: (0.475149, 0.879905, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-12107.779841, -12107.779841, -10914.469739) / (4541.000000, 5145.000000, 5145.000000) // --> Vector info: d1 = 0.520670, 4.833633, 4.930061. Determinants: -58.242465, -5146.702896, 22290713.210148, -720759.301726 // --> Vector info: d2 = 1.001351, 0.952544, 9.473606. Determinants: -5146.721674, 58.242063, -63301583.112749, -720759.301726 ( 2809.000000 -13921.000000 -5145.000000 ) ( 2242.000000 -14971.000000 -5145.000000 ) ( 2242.000000 -14971.000000 -4541.000000 ) ( ( 0.000081 0.007141 -30.926709 ) ( 0.007141 -0.000081 87.826245 ) ) 04escapehouse/04wex4a 0 0 0 ( 2238.480378 -14969.099404 -4541.000000 ) ( 2238.480378 -14969.099404 -5145.000000 ) ( 2805.480378 -13919.099404 -5145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2238.480378 -14969.099404 -4541.000000 ) ( 2242.000000 -14971.000000 -4541.000000 ) ( 2242.000000 -14971.000000 -5145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2238.480378 -14969.099404 -5145.000000 ) ( 2242.000000 -14971.000000 -5145.000000 ) ( 2809.000000 -13921.000000 -5145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2805.480378 -13919.099404 -5145.000000 ) ( 2809.000000 -13921.000000 -5145.000000 ) ( 2809.000000 -13921.000000 -4528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2805.480378 -13919.099404 -4528.000000 ) ( 2809.000000 -13921.000000 -4528.000000 ) ( 2242.000000 -14971.000000 -4541.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2967/1699) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2809.000000, 2809.000000, 2938.000000) / (4528.000000, 4546.000000, 4546.000000) // --> Vector info: d1 = 0.524475, 0.649298, 0.659517. Determinants: -0.183952, -16.102117, 72209.275131, -2322.000000 // --> Vector info: d2 = 0.523470, 0.522105, 1.450500. Determinants: -16.711098, 0.176047, 44928.836598, -2322.000000 ( 2938.000000 -13921.000000 -4546.000000 ) ( 2809.000000 -13921.000000 -4546.000000 ) ( 2809.000000 -13921.000000 -4528.000000 ) ( ( 0.000079 0.006935 -31.097879 ) ( 0.007197 -0.000076 -19.349198 ) ) 04escapehouse/04wex4a 0 0 0 ( 2809.000000 -13917.000000 -4528.000000 ) ( 2809.000000 -13917.000000 -4546.000000 ) ( 2938.000000 -13917.000000 -4546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -13917.000000 -4528.000000 ) ( 2809.000000 -13921.000000 -4528.000000 ) ( 2809.000000 -13921.000000 -4546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -13917.000000 -4546.000000 ) ( 2809.000000 -13921.000000 -4546.000000 ) ( 2938.000000 -13921.000000 -4546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2938.000000 -13917.000000 -4546.000000 ) ( 2938.000000 -13921.000000 -4546.000000 ) ( 2914.000000 -13921.000000 -4528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -13917.000000 -4528.000000 ) ( 2914.000000 -13921.000000 -4528.000000 ) ( 2809.000000 -13921.000000 -4528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2968/1700) # points: 4 { brushDef { // Surface normal: -0.894427, -0.447214, 0.000000 // RotY/Z : 0.000000 / -2.677945. Vector texS/T: (0.447214, -0.894427, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (13845.285703, 13845.285703, 15019.221391) / (4528.000000, 5145.000000, 5145.000000) // --> Vector info: d1 = 0.548521, 4.954149, 5.042624. Determinants: -54.588627, -5171.924186, 23776964.008537, -724318.319612 // --> Vector info: d2 = 0.723355, 0.676880, 9.063719. Determinants: -5174.679610, 54.559147, 70873934.310448, -724318.319612 ( 3642.000000 -14971.000000 -5145.000000 ) ( 3117.000000 -13921.000000 -5145.000000 ) ( 3117.000000 -13921.000000 -4528.000000 ) ( ( 0.000075 0.007140 -32.826678 ) ( 0.007144 -0.000075 -97.849153 ) ) 04escapehouse/04wex4a 0 0 0 ( 3120.577709 -13919.211146 -4528.000000 ) ( 3120.577709 -13919.211146 -5145.000000 ) ( 3645.577709 -14969.211146 -5145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3120.577709 -13919.211146 -4528.000000 ) ( 3117.000000 -13921.000000 -4528.000000 ) ( 3117.000000 -13921.000000 -5145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3120.577709 -13919.211146 -5145.000000 ) ( 3117.000000 -13921.000000 -5145.000000 ) ( 3642.000000 -14971.000000 -5145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3645.577709 -14969.211146 -5145.000000 ) ( 3642.000000 -14971.000000 -5145.000000 ) ( 3642.000000 -14971.000000 -4541.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3645.577709 -14969.211146 -4541.000000 ) ( 3642.000000 -14971.000000 -4541.000000 ) ( 3117.000000 -13921.000000 -4528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2969/1701) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (14971.000000, 14971.000000, 15859.000000) / (4541.000000, 5145.000000, 5145.000000) // --> Vector info: d1 = 0.710973, 5.024085, 5.073952. Determinants: -30.119470, -3830.043685, 17461815.278505, -536352.000000 // --> Vector info: d2 = 0.115509, 0.081598, 6.424194. Determinants: -3830.928017, 30.112746, 57154127.863460, -536352.000000 ( 3642.000000 -15859.000000 -5145.000000 ) ( 3642.000000 -14971.000000 -5145.000000 ) ( 3642.000000 -14971.000000 -4541.000000 ) ( ( 0.000056 0.007141 -32.556633 ) ( 0.007143 -0.000056 -106.560855 ) ) 04escapehouse/04wex4a 0 0 0 ( 3646.000000 -14971.000000 -4541.000000 ) ( 3646.000000 -14971.000000 -5145.000000 ) ( 3646.000000 -15859.000000 -5145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3646.000000 -14971.000000 -4541.000000 ) ( 3642.000000 -14971.000000 -4541.000000 ) ( 3642.000000 -14971.000000 -5145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3646.000000 -14971.000000 -5145.000000 ) ( 3642.000000 -14971.000000 -5145.000000 ) ( 3642.000000 -15859.000000 -5145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3646.000000 -15859.000000 -5145.000000 ) ( 3642.000000 -15859.000000 -5145.000000 ) ( 3642.000000 -15480.000000 -4547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3646.000000 -15480.000000 -4547.000000 ) ( 3642.000000 -15480.000000 -4547.000000 ) ( 3642.000000 -14971.000000 -4541.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2971/1702) # points: 4 { brushDef { // Surface normal: 0.000000, 0.846039, -0.533121 // RotY/Z : 0.562285 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.533121, -0.846039) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2242.000000, -2242.000000, -2330.000000) / (12185.932062, 12099.647649, 12099.647649) // --> Vector info: d1 = 0.519976, 1.133688, 1.133687. Determinants: -0.000062, 54.006631, -662069.462678, -7593.028381 // --> Vector info: d2 = 0.000000, 0.000001, 0.630376. Determinants: 54.391551, 0.000071, 121944.992240, -7593.028381 ( 2330.000000 -15480.000000 -4547.000000 ) ( 2242.000000 -15480.000000 -4547.000000 ) ( 2242.000000 -15526.000000 -4620.000000 ) ( ( 0.000000 -0.007113 87.194388 ) ( -0.007163 0.000000 -16.060126 ) ) 04escapehouse/04wex4a 0 0 0 ( 2242.000000 -15529.384157 -4617.867518 ) ( 2242.000000 -15483.384157 -4544.867518 ) ( 2330.000000 -15483.384157 -4544.867518 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2242.000000 -15529.384157 -4617.867518 ) ( 2242.000000 -15526.000000 -4620.000000 ) ( 2242.000000 -15480.000000 -4547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2242.000000 -15483.384157 -4544.867518 ) ( 2242.000000 -15480.000000 -4547.000000 ) ( 2330.000000 -15480.000000 -4547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2330.000000 -15483.384157 -4544.867518 ) ( 2330.000000 -15480.000000 -4547.000000 ) ( 2393.000000 -15526.000000 -4620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2393.000000 -15529.384157 -4617.867518 ) ( 2393.000000 -15526.000000 -4620.000000 ) ( 2242.000000 -15526.000000 -4620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2972/1703) # points: 4 { brushDef { // Surface normal: 0.000000, 0.844455, -0.535626 // RotY/Z : 0.565249 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.535626, -0.844455) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3642.000000, -2242.000000, -2242.000000) / (12839.214873, 12839.214873, 12217.512372) // --> Vector info: d1 = 0.079648, 0.079660, 4.519991. Determinants: -0.008004, 6216.463378, -79883862.117873, -870383.501682 // --> Vector info: d2 = 11.000000, 0.999992, 0.999998. Determinants: 6217.029680, 0.008170, 13068098.674348, -870383.501682 ( 2242.000000 -15526.000000 -4620.000000 ) ( 2242.000000 -15859.000000 -5145.000000 ) ( 3642.000000 -15859.000000 -5145.000000 ) ( ( 0.000000 -0.007142 91.780074 ) ( -0.007143 0.000000 -15.014185 ) ) 04escapehouse/04wex4a 0 0 0 ( 3642.000000 -15862.377821 -5142.857496 ) ( 2242.000000 -15862.377821 -5142.857496 ) ( 2242.000000 -15529.377821 -4617.857496 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3642.000000 -15862.377821 -5142.857496 ) ( 3642.000000 -15859.000000 -5145.000000 ) ( 2242.000000 -15859.000000 -5145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2242.000000 -15862.377821 -5142.857496 ) ( 2242.000000 -15859.000000 -5145.000000 ) ( 2242.000000 -15526.000000 -4620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2242.000000 -15529.377821 -4617.857496 ) ( 2242.000000 -15526.000000 -4620.000000 ) ( 3642.000000 -15526.000000 -4620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3642.000000 -15529.377821 -4617.857496 ) ( 3642.000000 -15526.000000 -4620.000000 ) ( 3642.000000 -15859.000000 -5145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2973/1704) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-14971.000000, -13921.000000, -13921.000000) / (3642.000000, 3117.000000, 2809.000000) // --> Vector info: d1 = 3.000003, 7.193674, 7.686071. Determinants: -1033.142074, 517.017178, -18320347.557502, -323400.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.967304. Determinants: 1032.834682, 2065.669249, 7616000.583523, -323400.000000 ( 2809.000000 -13921.000000 -5145.000000 ) ( 3117.000000 -13921.000000 -5145.000000 ) ( 3642.000000 -14971.000000 -5145.000000 ) ( ( 0.003195 -0.001599 56.649188 ) ( -0.003194 -0.006387 -23.549785 ) ) 04escapehouse/04wex5b 0 0 0 ( 3642.000000 -14971.000000 -5149.000000 ) ( 3117.000000 -13921.000000 -5149.000000 ) ( 2809.000000 -13921.000000 -5149.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3642.000000 -14971.000000 -5149.000000 ) ( 3642.000000 -14971.000000 -5145.000000 ) ( 3117.000000 -13921.000000 -5145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3117.000000 -13921.000000 -5149.000000 ) ( 3117.000000 -13921.000000 -5145.000000 ) ( 2809.000000 -13921.000000 -5145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -13921.000000 -5149.000000 ) ( 2809.000000 -13921.000000 -5145.000000 ) ( 2242.000000 -14971.000000 -5145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2242.000000 -14971.000000 -5149.000000 ) ( 2242.000000 -14971.000000 -5145.000000 ) ( 2242.000000 -15859.000000 -5145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2242.000000 -15859.000000 -5149.000000 ) ( 2242.000000 -15859.000000 -5145.000000 ) ( 3642.000000 -15859.000000 -5145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3642.000000 -15859.000000 -5149.000000 ) ( 3642.000000 -15859.000000 -5145.000000 ) ( 3642.000000 -14971.000000 -5145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2974/1705) # points: 6 { brushDef { // Surface normal: 0.001098, 0.011787, -0.999930 // RotY/Z : 1.558958 / 1.477884. Vector texS/T: (-0.995687, 0.092779, 0.000000) / (-0.092772, -0.995617, -0.011838) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-3668.542038, -3621.317744, -4088.454639) / (15257.983747, 14751.143667, 13652.990162) // --> Vector info: d1 = 10.599728, 10.599728, 6.554163. Determinants: -2050.454553, -191.048956, -7666484.433982, -288623.224467 // --> Vector info: d2 = 0.999996, 4.636691, 12.137386. Determinants: -191.996098, 2053.049316, -32318361.024538, -288623.224467 ( 2809.000000 -13921.000000 -4528.000000 ) ( 2242.000000 -14971.000000 -4541.000000 ) ( 2242.000000 -15480.000000 -4547.000000 ) ( ( 0.007104 0.000662 26.562258 ) ( 0.000665 -0.007113 111.974222 ) ) common/glass 0 0 0 ( 2241.995607 -15480.047148 -4543.000280 ) ( 2241.995607 -14971.047148 -4537.000280 ) ( 2808.995607 -13921.047148 -4524.000280 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2241.995607 -15480.047148 -4543.000280 ) ( 2242.000000 -15480.000000 -4547.000000 ) ( 2242.000000 -14971.000000 -4541.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2241.995607 -14971.047148 -4537.000280 ) ( 2242.000000 -14971.000000 -4541.000000 ) ( 2809.000000 -13921.000000 -4528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2808.995607 -13921.047148 -4524.000280 ) ( 2809.000000 -13921.000000 -4528.000000 ) ( 3117.000000 -13921.000000 -4528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3116.995607 -13921.047148 -4524.000280 ) ( 3117.000000 -13921.000000 -4528.000000 ) ( 3642.000000 -14971.000000 -4541.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.995607 -14971.047148 -4537.000280 ) ( 3642.000000 -14971.000000 -4541.000000 ) ( 3642.000000 -15480.000000 -4547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.995607 -15480.047148 -4543.000280 ) ( 3642.000000 -15480.000000 -4547.000000 ) ( 2242.000000 -15480.000000 -4547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2975/1706) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2809.000000, 2809.000000, 3117.000000) / (4546.000000, 5145.000000, 5145.000000) // --> Vector info: d1 = 0.524475, 4.805260, 4.829311. Determinants: -14.406947, -1318.481657, 5937525.267050, -184492.000000 // --> Vector info: d2 = 0.523470, 0.476669, 2.676553. Determinants: -1317.730193, 14.414588, 3539399.383968, -184492.000000 ( 3117.000000 -13921.000000 -5145.000000 ) ( 2809.000000 -13921.000000 -5145.000000 ) ( 2809.000000 -13921.000000 -4546.000000 ) ( ( 0.000078 0.007147 -32.183104 ) ( 0.007142 -0.000078 -19.184568 ) ) 04escapehouse/04wex4a 0 0 0 ( 2809.000000 -13917.000000 -4546.000000 ) ( 2809.000000 -13917.000000 -5145.000000 ) ( 3117.000000 -13917.000000 -5145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -13917.000000 -4546.000000 ) ( 2809.000000 -13921.000000 -4546.000000 ) ( 2809.000000 -13921.000000 -5145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -13917.000000 -5145.000000 ) ( 2809.000000 -13921.000000 -5145.000000 ) ( 3117.000000 -13921.000000 -5145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3117.000000 -13917.000000 -5145.000000 ) ( 3117.000000 -13921.000000 -5145.000000 ) ( 3117.000000 -13921.000000 -4546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3117.000000 -13917.000000 -4546.000000 ) ( 3117.000000 -13921.000000 -4546.000000 ) ( 2809.000000 -13921.000000 -4546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2977/1707) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2988.000000, 3117.000000, 3117.000000) / (4546.000000, 4546.000000, 4528.000000) // --> Vector info: d1 = 0.524475, 1.444325, 1.445683. Determinants: -16.557306, 0.175063, 47459.562949, -2322.000000 // --> Vector info: d2 = 0.523470, 0.513408, 0.638395. Determinants: 0.181120, 16.123401, -75053.662246, -2322.000000 ( 3117.000000 -13921.000000 -4528.000000 ) ( 3117.000000 -13921.000000 -4546.000000 ) ( 2988.000000 -13921.000000 -4546.000000 ) ( ( 0.007131 -0.000075 -20.439088 ) ( -0.000078 -0.006944 32.322852 ) ) 04escapehouse/04wex4a 0 0 0 ( 2988.000000 -13917.000000 -4546.000000 ) ( 3117.000000 -13917.000000 -4546.000000 ) ( 3117.000000 -13917.000000 -4528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2988.000000 -13917.000000 -4546.000000 ) ( 2988.000000 -13921.000000 -4546.000000 ) ( 3117.000000 -13921.000000 -4546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3117.000000 -13917.000000 -4546.000000 ) ( 3117.000000 -13921.000000 -4546.000000 ) ( 3117.000000 -13921.000000 -4528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3117.000000 -13917.000000 -4528.000000 ) ( 3117.000000 -13921.000000 -4528.000000 ) ( 3012.000000 -13921.000000 -4528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3012.000000 -13917.000000 -4528.000000 ) ( 3012.000000 -13921.000000 -4528.000000 ) ( 2988.000000 -13921.000000 -4546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2978/1708) # points: 4 { brushDef { // Surface normal: 0.000000, 0.838692, -0.544605 // RotY/Z : 0.575919 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.544605, -0.838692) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2798.000000, -2661.000000, -2816.000000) / (12474.982792, 12291.363621, 12291.363621) // --> Vector info: d1 = 1.817738, 0.606327, 1.692950. Determinants: 199.524938, -38.901262, 991828.772384, -28460.971522 // --> Vector info: d2 = 2.179475, 1.078119, 0.864176. Determinants: -39.284102, -200.020351, 2323303.556887, -28460.971522 ( 2816.000000 -15724.000000 -4445.000000 ) ( 2661.000000 -15724.000000 -4445.000000 ) ( 2798.000000 -15824.000000 -4599.000000 ) ( ( -0.007010 0.001367 -34.848732 ) ( 0.001380 0.007028 -81.631210 ) ) 04escapehouse/04wex4a 0 0 0 ( 2798.000000 -15827.354770 -4596.821578 ) ( 2661.000000 -15727.354770 -4442.821578 ) ( 2816.000000 -15727.354770 -4442.821578 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2798.000000 -15827.354770 -4596.821578 ) ( 2798.000000 -15824.000000 -4599.000000 ) ( 2661.000000 -15724.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2661.000000 -15727.354770 -4442.821578 ) ( 2661.000000 -15724.000000 -4445.000000 ) ( 2816.000000 -15724.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15727.354770 -4442.821578 ) ( 2816.000000 -15724.000000 -4445.000000 ) ( 2816.000000 -15824.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15827.354770 -4596.821578 ) ( 2816.000000 -15824.000000 -4599.000000 ) ( 2798.000000 -15824.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2979/1709) # points: 4 { brushDef { // Surface normal: 0.593526, 0.804814, -0.000810 // RotY/Z : 0.000810 / 0.935363. Vector texS/T: (-0.804814, 0.593527, 0.000000) / (-0.000481, -0.000652, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-11063.009170, -10953.606276, -11474.223217) / (4555.966961, 4453.966928, 4453.966928) // --> Vector info: d1 = 1.673303, 0.890622, 4.605900. Determinants: 378.958447, -1.014978, 4108187.639502, -53102.945464 // --> Vector info: d2 = 0.809779, 0.078125, 0.078125. Determinants: 0.000000, -380.911549, 1692418.777500, -53102.945464 ( 2661.000000 -15724.000000 -4445.000000 ) ( 2242.000000 -15415.000000 -4445.000000 ) ( 2330.000000 -15480.000000 -4547.000000 ) ( ( -0.007136 0.000019 -77.362708 ) ( 0.000000 0.007173 -31.870525 ) ) 04escapehouse/04wex4a 0 0 0 ( 2327.625894 -15483.219256 -4546.996761 ) ( 2239.625894 -15418.219256 -4444.996761 ) ( 2658.625894 -15727.219256 -4444.996761 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2327.625894 -15483.219256 -4546.996761 ) ( 2330.000000 -15480.000000 -4547.000000 ) ( 2242.000000 -15415.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2239.625894 -15418.219256 -4444.996761 ) ( 2242.000000 -15415.000000 -4445.000000 ) ( 2661.000000 -15724.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2658.625894 -15727.219256 -4444.996761 ) ( 2661.000000 -15724.000000 -4445.000000 ) ( 2798.000000 -15824.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2795.625894 -15827.219256 -4598.996761 ) ( 2798.000000 -15824.000000 -4599.000000 ) ( 2330.000000 -15480.000000 -4547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2981/1710) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-15415.000000, -15415.000000, -15724.000000) / (-2242.000000, -3642.000000, -3376.000000) // --> Vector info: d1 = 3.000038, 3.000012, 0.797869. Determinants: -3083.007715, -0.008032, -48822398.444021, -432600.000000 // --> Vector info: d2 = 0.000002, 10.000009, 8.099926. Determinants: -0.113782, 3090.002149, 6926030.165423, -432600.000000 ( 3376.000000 -15724.000000 -4445.000000 ) ( 3642.000000 -15415.000000 -4445.000000 ) ( 2242.000000 -15415.000000 -4445.000000 ) ( ( 0.007127 0.000000 112.858064 ) ( 0.000000 -0.007143 -16.010241 ) ) 04escapehouse/04wex4a 0 0 0 ( 2242.000000 -15415.000000 -4441.000000 ) ( 3642.000000 -15415.000000 -4441.000000 ) ( 3376.000000 -15724.000000 -4441.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2242.000000 -15415.000000 -4441.000000 ) ( 2242.000000 -15415.000000 -4445.000000 ) ( 3642.000000 -15415.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3642.000000 -15415.000000 -4441.000000 ) ( 3642.000000 -15415.000000 -4445.000000 ) ( 3376.000000 -15724.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3376.000000 -15724.000000 -4441.000000 ) ( 3376.000000 -15724.000000 -4445.000000 ) ( 2661.000000 -15724.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2661.000000 -15724.000000 -4441.000000 ) ( 2661.000000 -15724.000000 -4445.000000 ) ( 2242.000000 -15415.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2982/1711) # points: 4 { brushDef { // Surface normal: -0.757870, 0.652406, 0.000337 // RotY/Z : -0.000337 / 2.430838. Vector texS/T: (-0.652406, -0.757870, 0.000000) / (-0.000255, 0.000220, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9714.223739, 9306.502020, 9392.298284) / (4440.685051, 4440.685051, 4542.685057) // --> Vector info: d1 = 0.999998, 3.908563, 3.295833. Determinants: 296.673633, 0.279439, -2924782.499681, -41587.617676 // --> Vector info: d2 = 0.078125, 0.078125, 0.809780. Determinants: 0.000000, -298.311714, 1321459.328771, -41587.617676 ( 3586.000000 -15480.000000 -4547.000000 ) ( 3642.000000 -15415.000000 -4445.000000 ) ( 3376.000000 -15724.000000 -4445.000000 ) ( ( -0.007134 -0.000007 70.328205 ) ( 0.000000 0.007173 -31.775307 ) ) 04escapehouse/04wex4a 0 0 0 ( 3379.031479 -15726.609623 -4445.001347 ) ( 3645.031479 -15417.609623 -4445.001347 ) ( 3589.031479 -15482.609623 -4547.001347 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3379.031479 -15726.609623 -4445.001347 ) ( 3376.000000 -15724.000000 -4445.000000 ) ( 3642.000000 -15415.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3645.031479 -15417.609623 -4445.001347 ) ( 3642.000000 -15415.000000 -4445.000000 ) ( 3586.000000 -15480.000000 -4547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3589.031479 -15482.609623 -4547.001347 ) ( 3586.000000 -15480.000000 -4547.000000 ) ( 3289.000000 -15824.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3292.031479 -15826.609623 -4599.001347 ) ( 3289.000000 -15824.000000 -4599.000000 ) ( 3376.000000 -15724.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2984/1712) # points: 4 { brushDef { // Surface normal: 0.000000, -0.149465, 0.988767 // RotY/Z : -1.420769 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.988767, -0.149465) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (3289.000000, 3586.000000, 2330.000000) / (16333.638340, 15985.730306, 15985.730306) // --> Vector info: d1 = 7.380188, 9.499741, 0.530388. Determinants: -3120.509872, -1.740281, 7066842.752938, -436972.490484 // --> Vector info: d2 = 0.999998, 3.484143, 3.484194. Determinants: 0.017751, 3120.101853, -51399645.160846, -436972.490484 ( 2330.000000 -15480.000000 -4547.000000 ) ( 3586.000000 -15480.000000 -4547.000000 ) ( 3289.000000 -15824.000000 -4599.000000 ) ( ( 0.007141 0.000004 -16.172283 ) ( 0.000000 -0.007140 117.626730 ) ) common/glass 0 0 0 ( 3289.000000 -15823.402141 -4602.955068 ) ( 3586.000000 -15479.402141 -4550.955068 ) ( 2330.000000 -15479.402141 -4550.955068 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3289.000000 -15823.402141 -4602.955068 ) ( 3289.000000 -15824.000000 -4599.000000 ) ( 3586.000000 -15480.000000 -4547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3586.000000 -15479.402141 -4550.955068 ) ( 3586.000000 -15480.000000 -4547.000000 ) ( 2330.000000 -15480.000000 -4547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2330.000000 -15479.402141 -4550.955068 ) ( 2330.000000 -15480.000000 -4547.000000 ) ( 2798.000000 -15824.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2798.000000 -15823.402141 -4602.955068 ) ( 2798.000000 -15824.000000 -4599.000000 ) ( 3289.000000 -15824.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2985/1713) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9120.000000, -9120.000000, -8970.000000) / (-3036.000000, -3001.000000, -3003.000000) // --> Vector info: d1 = 1.588990, 1.580421, 0.508264. Determinants: 37.542659, 1.285226, 337948.802814, -5250.000000 // --> Vector info: d2 = 0.166889, 0.416723, 0.366492. Determinants: 1.258404, -37.475109, -103173.954980, -5250.000000 ( 3003.000000 -8970.000000 -3199.000000 ) ( 3001.000000 -9120.000000 -3199.000000 ) ( 3036.000000 -9120.000000 -3199.000000 ) ( ( -0.007151 -0.000245 -64.371201 ) ( -0.000240 0.007138 19.652182 ) ) 04escapehouse/04wex4a 0 0 0 ( 3036.000000 -9120.000000 -3195.000000 ) ( 3001.000000 -9120.000000 -3195.000000 ) ( 3003.000000 -8970.000000 -3195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3036.000000 -9120.000000 -3195.000000 ) ( 3036.000000 -9120.000000 -3199.000000 ) ( 3001.000000 -9120.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3001.000000 -9120.000000 -3195.000000 ) ( 3001.000000 -9120.000000 -3199.000000 ) ( 3003.000000 -8970.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3003.000000 -8970.000000 -3195.000000 ) ( 3003.000000 -8970.000000 -3199.000000 ) ( 3028.000000 -8995.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3028.000000 -8995.000000 -3195.000000 ) ( 3028.000000 -8995.000000 -3199.000000 ) ( 3036.000000 -9120.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2987/1714) # points: 4 { brushDef { // Surface normal: 0.965704, -0.259647, 0.000000 // RotY/Z : 0.000000 / -0.262656. Vector texS/T: (0.259647, 0.965704, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-8058.396233, -8058.396233, -7838.867192) / (3199.000000, 5316.000000, 5316.000000) // --> Vector info: d1 = 1.000005, 0.999921, 0.216362. Determinants: 1658.796090, 0.018332, 12902432.264683, -464742.980557 // --> Vector info: d2 = 1.000000, 8.562539, 8.562531. Determinants: 0.018176, -1660.196999, 4846373.774514, -464742.980557 ( 2941.000000 -8908.000000 -5316.000000 ) ( 2884.000000 -9120.000000 -5316.000000 ) ( 2884.000000 -9120.000000 -3199.000000 ) ( ( -0.003569 0.000000 -27.762511 ) ( 0.000000 0.003572 -10.428073 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 2880.137185 -9118.961413 -3199.000000 ) ( 2880.137185 -9118.961413 -5316.000000 ) ( 2937.137185 -8906.961413 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2880.137185 -9118.961413 -3199.000000 ) ( 2884.000000 -9120.000000 -3199.000000 ) ( 2884.000000 -9120.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2880.137185 -9118.961413 -5316.000000 ) ( 2884.000000 -9120.000000 -5316.000000 ) ( 2941.000000 -8908.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2937.137185 -8906.961413 -5316.000000 ) ( 2941.000000 -8908.000000 -5316.000000 ) ( 2941.000000 -8908.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2937.137185 -8906.961413 -3199.000000 ) ( 2941.000000 -8908.000000 -3199.000000 ) ( 2884.000000 -9120.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2988/1715) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9120.000000, -9120.000000, -8908.000000) / (-3001.000000, -2884.000000, -2941.000000) // --> Vector info: d1 = 1.580421, 1.551861, 0.053272. Determinants: 176.962811, 6.054881, 1592870.765254, -24804.000000 // --> Vector info: d2 = 0.416723, 1.249538, 0.791247. Determinants: 6.149505, -176.556816, -484099.905447, -24804.000000 ( 2941.000000 -8908.000000 -3199.000000 ) ( 2884.000000 -9120.000000 -3199.000000 ) ( 3001.000000 -9120.000000 -3199.000000 ) ( ( -0.007134 -0.000244 -64.218302 ) ( -0.000248 0.007118 19.517010 ) ) 04escapehouse/04wex4a 0 0 0 ( 3001.000000 -9120.000000 -3195.000000 ) ( 2884.000000 -9120.000000 -3195.000000 ) ( 2941.000000 -8908.000000 -3195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3001.000000 -9120.000000 -3195.000000 ) ( 3001.000000 -9120.000000 -3199.000000 ) ( 2884.000000 -9120.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2884.000000 -9120.000000 -3195.000000 ) ( 2884.000000 -9120.000000 -3199.000000 ) ( 2941.000000 -8908.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2941.000000 -8908.000000 -3195.000000 ) ( 2941.000000 -8908.000000 -3199.000000 ) ( 3003.000000 -8970.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3003.000000 -8970.000000 -3195.000000 ) ( 3003.000000 -8970.000000 -3199.000000 ) ( 3001.000000 -9120.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2989/1716) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9120.000000, -9120.000000, -8995.000000) / (2884.000000, 3036.000000, 3028.000000) // --> Vector info: d1 = 0.762902, 1.146213, 1.441643. Determinants: -47.971911, -47.913864, -313815.388462, -19000.000000 // --> Vector info: d2 = 1.136468, 0.753915, 1.092237. Determinants: -48.364404, 47.819048, -600586.382985, -19000.000000 ( 3028.000000 -8995.000000 -5316.000000 ) ( 3036.000000 -9120.000000 -5316.000000 ) ( 2884.000000 -9120.000000 -5316.000000 ) ( ( 0.002525 0.002522 16.516599 ) ( 0.002545 -0.002517 31.609810 ) ) 04escapehouse/04wex4a 0 0 0 ( 2884.000000 -9120.000000 -5320.000000 ) ( 3036.000000 -9120.000000 -5320.000000 ) ( 3028.000000 -8995.000000 -5320.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2884.000000 -9120.000000 -5320.000000 ) ( 2884.000000 -9120.000000 -5316.000000 ) ( 3036.000000 -9120.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3036.000000 -9120.000000 -5320.000000 ) ( 3036.000000 -9120.000000 -5316.000000 ) ( 3028.000000 -8995.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3028.000000 -8995.000000 -5320.000000 ) ( 3028.000000 -8995.000000 -5316.000000 ) ( 2941.000000 -8908.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2941.000000 -8908.000000 -5320.000000 ) ( 2941.000000 -8908.000000 -5316.000000 ) ( 2884.000000 -9120.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2991/1717) # points: 4 { brushDef { // Surface normal: -0.997958, -0.063869, 0.000000 // RotY/Z : 0.000000 / -3.077680. Vector texS/T: (0.063869, -0.997958, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (9170.030968, 9170.030968, 9295.286707) / (3199.000000, 5316.000000, 5316.000000) // --> Vector info: d1 = 0.807281, 0.807178, 0.357936. Determinants: 951.044040, 0.012931, -8935208.436931, -265166.398175 // --> Vector info: d2 = 0.999989, 8.562523, 8.562517. Determinants: 0.012123, -947.250732, 2764980.369374, -265166.398175 ( 3036.000000 -9120.000000 -5316.000000 ) ( 3028.000000 -8995.000000 -5316.000000 ) ( 3028.000000 -8995.000000 -3199.000000 ) ( ( -0.003587 0.000000 33.696609 ) ( 0.000000 0.003572 -10.427341 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 3031.991833 -8994.744523 -3199.000000 ) ( 3031.991833 -8994.744523 -5316.000000 ) ( 3039.991833 -9119.744523 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3031.991833 -8994.744523 -3199.000000 ) ( 3028.000000 -8995.000000 -3199.000000 ) ( 3028.000000 -8995.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3031.991833 -8994.744523 -5316.000000 ) ( 3028.000000 -8995.000000 -5316.000000 ) ( 3036.000000 -9120.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3039.991833 -9119.744523 -5316.000000 ) ( 3036.000000 -9120.000000 -5316.000000 ) ( 3036.000000 -9120.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3039.991833 -9119.744523 -3199.000000 ) ( 3036.000000 -9120.000000 -3199.000000 ) ( 3028.000000 -8995.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2992/1718) # points: 4 { brushDef { // Surface normal: 0.350398, 0.420477, -0.836911 // RotY/Z : 0.991615 / 0.876058. Vector texS/T: (-0.768221, 0.640184, 0.000000) / (-0.535778, -0.642933, -0.547339) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (987.548455, 987.420418, 862.456423) / (-4008.586223, -4103.591400, -4103.591400) // --> Vector info: d1 = 1.804931, 1.804905, 0.910558. Determinants: -84.967659, 0.111262, 62927.133379, -11872.226413 // --> Vector info: d2 = 0.195889, 0.874142, 0.874113. Determinants: -0.002831, 84.757230, 337433.817456, -11872.226413 ( 2144.000000 3920.000000 794.000000 ) ( 2048.000000 4000.000000 794.000000 ) ( 1997.000000 3939.000000 742.000000 ) ( ( 0.007157 -0.000009 -5.300365 ) ( 0.000000 -0.007139 -28.422118 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1995.598409 3937.318091 745.347645 ) ( 2046.598409 3998.318091 797.347645 ) ( 2142.598409 3918.318091 797.347645 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1995.598409 3937.318091 745.347645 ) ( 1997.000000 3939.000000 742.000000 ) ( 2048.000000 4000.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2046.598409 3998.318091 797.347645 ) ( 2048.000000 4000.000000 794.000000 ) ( 2144.000000 3920.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2142.598409 3918.318091 797.347645 ) ( 2144.000000 3920.000000 794.000000 ) ( 2093.000000 3859.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2091.598409 3857.318091 745.347645 ) ( 2093.000000 3859.000000 742.000000 ) ( 1997.000000 3939.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2993/1719) # points: 4 { brushDef { // Surface normal: 0.207645, 0.249174, -0.945937 // RotY/Z : 1.240470 / 0.876058. Vector texS/T: (-0.768221, 0.640184, 0.000000) / (-0.605574, -0.726689, -0.324351) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (987.420418, 986.908271, 861.944276) / (-4404.505113, -4460.000497, -4460.000497) // --> Vector info: d1 = 1.804905, 1.804890, 0.910545. Determinants: -49.632035, 0.456189, 38500.088178, -6934.924946 // --> Vector info: d2 = 0.874142, 1.271134, 1.271101. Determinants: -0.001826, 49.609630, 212445.561640, -6934.924946 ( 2178.000000 3960.000000 812.000000 ) ( 2082.000000 4040.000000 812.000000 ) ( 2048.000000 4000.000000 794.000000 ) ( ( 0.007157 -0.000066 -5.551623 ) ( 0.000000 -0.007154 -30.634154 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2047.169421 3999.003306 797.783747 ) ( 2081.169421 4039.003306 815.783747 ) ( 2177.169421 3959.003306 815.783747 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2047.169421 3999.003306 797.783747 ) ( 2048.000000 4000.000000 794.000000 ) ( 2082.000000 4040.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2081.169421 4039.003306 815.783747 ) ( 2082.000000 4040.000000 812.000000 ) ( 2178.000000 3960.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2177.169421 3959.003306 815.783747 ) ( 2178.000000 3960.000000 812.000000 ) ( 2144.000000 3920.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2143.169421 3919.003306 797.783747 ) ( 2144.000000 3920.000000 794.000000 ) ( 2048.000000 4000.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2994/1720) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (4040.000000, 4101.000000, 4021.000000) / (-2082.000000, -2133.000000, -2229.000000) // --> Vector info: d1 = 1.804891, 1.804869, 0.910522. Determinants: -45.609564, -54.556890, 52741.801337, -9936.000000 // --> Vector info: d2 = 0.271133, 0.836307, 0.836274. Determinants: -54.258392, 45.211921, 310641.143399, -9936.000000 ( 2229.000000 4021.000000 812.000000 ) ( 2133.000000 4101.000000 812.000000 ) ( 2082.000000 4040.000000 812.000000 ) ( ( 0.004590 0.005491 -5.308152 ) ( 0.005461 -0.004550 -31.264205 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2082.000000 4040.000000 816.000000 ) ( 2133.000000 4101.000000 816.000000 ) ( 2229.000000 4021.000000 816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2082.000000 4040.000000 816.000000 ) ( 2082.000000 4040.000000 812.000000 ) ( 2133.000000 4101.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2133.000000 4101.000000 816.000000 ) ( 2133.000000 4101.000000 812.000000 ) ( 2229.000000 4021.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2229.000000 4021.000000 816.000000 ) ( 2229.000000 4021.000000 812.000000 ) ( 2178.000000 3960.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2178.000000 3960.000000 816.000000 ) ( 2178.000000 3960.000000 812.000000 ) ( 2082.000000 4040.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2995/1721) # points: 4 { brushDef { // Surface normal: -0.207645, -0.249174, -0.945937 // RotY/Z : 1.240470 / -2.265535. Vector texS/T: (0.768221, -0.640184, 0.000000) / (0.605574, 0.726689, -0.324351) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-986.780234, -986.268086, -861.304091) / (4008.466270, 4063.961654, 4063.961654) // --> Vector info: d1 = 1.804869, 1.804853, 0.910508. Determinants: 49.632062, -0.456130, 38287.691400, -6934.924946 // --> Vector info: d2 = 0.836307, 1.233290, 1.233257. Determinants: 0.001819, -49.608587, 193056.413066, -6934.924946 ( 2263.000000 4061.000000 794.000000 ) ( 2167.000000 4141.000000 794.000000 ) ( 2133.000000 4101.000000 812.000000 ) ( ( -0.007157 0.000066 -5.520996 ) ( 0.000000 0.007153 -27.838284 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2133.830579 4101.996694 815.783747 ) ( 2167.830579 4141.996694 797.783747 ) ( 2263.830579 4061.996694 797.783747 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2133.830579 4101.996694 815.783747 ) ( 2133.000000 4101.000000 812.000000 ) ( 2167.000000 4141.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2167.830579 4141.996694 797.783747 ) ( 2167.000000 4141.000000 794.000000 ) ( 2263.000000 4061.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2263.830579 4061.996694 797.783747 ) ( 2263.000000 4061.000000 794.000000 ) ( 2229.000000 4021.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2229.830579 4021.996694 815.783747 ) ( 2229.000000 4021.000000 812.000000 ) ( 2133.000000 4101.000000 812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2996/1722) # points: 4 { brushDef { // Surface normal: -0.352562, -0.418667, -0.836910 // RotY/Z : 0.991613 / -2.270689. Vector texS/T: (0.764911, -0.644136, 0.000000) / (0.539084, 0.640162, -0.547341) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-1009.803557, -1010.085366, -885.887943) / (3384.516102, 3479.520947, 3479.520947) // --> Vector info: d1 = 1.804854, 1.804830, 0.910476. Determinants: 84.967951, 0.255028, 63641.674690, -11799.356974 // --> Vector info: d2 = 0.233292, 0.911549, 0.911523. Determinants: 0.002423, -84.237719, 282353.665561, -11799.356974 ( 2313.000000 4122.000000 742.000000 ) ( 2218.000000 4202.000000 742.000000 ) ( 2167.000000 4141.000000 794.000000 ) ( ( -0.007201 -0.000022 -5.393656 ) ( 0.000000 0.007139 -23.929581 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2168.410246 4142.674668 797.347640 ) ( 2219.410246 4203.674668 745.347640 ) ( 2314.410246 4123.674668 745.347640 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2168.410246 4142.674668 797.347640 ) ( 2167.000000 4141.000000 794.000000 ) ( 2218.000000 4202.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2219.410246 4203.674668 745.347640 ) ( 2218.000000 4202.000000 742.000000 ) ( 2313.000000 4122.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2314.410246 4123.674668 745.347640 ) ( 2313.000000 4122.000000 742.000000 ) ( 2263.000000 4061.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2264.410246 4062.674668 797.347640 ) ( 2263.000000 4061.000000 794.000000 ) ( 2167.000000 4141.000000 794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3000/1723) # points: 4 { brushDef { // Surface normal: 0.640184, 0.768221, 0.000000 // RotY/Z : 0.000000 / 0.876058. Vector texS/T: (-0.768221, 0.640184, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (987.548455, 862.584460, 862.584460) / (-742.000000, -742.000000, -619.000000) // --> Vector info: d1 = 1.804931, 0.910579, 0.910599. Determinants: -110.005203, -0.002413, 80890.861393, -15370.571362 // --> Vector info: d2 = 1.195890, 1.195850, 0.320855. Determinants: -0.004897, 109.342900, 62755.759569, -15370.571362 ( 2093.000000 3859.000000 619.000000 ) ( 2093.000000 3859.000000 742.000000 ) ( 1997.000000 3939.000000 742.000000 ) ( ( 0.007157 0.000000 -5.262710 ) ( 0.000000 -0.007114 -4.082851 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1994.439262 3935.927115 742.000000 ) ( 2090.439262 3855.927115 742.000000 ) ( 2090.439262 3855.927115 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1994.439262 3935.927115 742.000000 ) ( 1997.000000 3939.000000 742.000000 ) ( 2093.000000 3859.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2090.439262 3855.927115 742.000000 ) ( 2093.000000 3859.000000 742.000000 ) ( 2093.000000 3859.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2090.439262 3855.927115 619.000000 ) ( 2093.000000 3859.000000 619.000000 ) ( 1997.000000 3939.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1994.439262 3935.927115 620.000000 ) ( 1997.000000 3939.000000 620.000000 ) ( 1997.000000 3939.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3002/1724) # points: 4 { brushDef { // Surface normal: -0.644136, -0.764911, 0.000000 // RotY/Z : 0.000000 / -2.270689. Vector texS/T: (0.764911, -0.644136, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-885.887943, -1010.085366, -1010.085366) / (-742.000000, -742.000000, -620.000000) // --> Vector info: d1 = 0.910476, 1.804830, 1.804794. Determinants: 109.111172, 0.004501, 82867.997864, -15152.085665 // --> Vector info: d2 = 0.911523, 0.911549, 1.786544. Determinants: 0.003112, -108.672094, -94443.417054, -15152.085665 ( 2218.000000 4202.000000 620.000000 ) ( 2218.000000 4202.000000 742.000000 ) ( 2313.000000 4122.000000 742.000000 ) ( ( -0.007201 0.000000 -5.469082 ) ( 0.000000 0.007172 6.233031 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 2315.576543 4125.059645 742.000000 ) ( 2220.576543 4205.059645 742.000000 ) ( 2220.576543 4205.059645 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2315.576543 4125.059645 742.000000 ) ( 2313.000000 4122.000000 742.000000 ) ( 2218.000000 4202.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2220.576543 4205.059645 742.000000 ) ( 2218.000000 4202.000000 742.000000 ) ( 2218.000000 4202.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2220.576543 4205.059645 620.000000 ) ( 2218.000000 4202.000000 620.000000 ) ( 2313.000000 4122.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2315.576543 4125.059645 620.000000 ) ( 2313.000000 4122.000000 620.000000 ) ( 2313.000000 4122.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3003/1725) # points: 4 { brushDef { // Surface normal: 0.004271, -0.007375, 0.999964 // RotY/Z : -1.562274 / -1.045876. Vector texS/T: (0.865364, 0.501144, 0.000000) / (0.501126, -0.865332, -0.008522) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3702.138538, 3745.121924, 4067.302884) / (-2413.079148, -2295.735939, -2413.079148) // --> Vector info: d1 = 1.561546, 0.667191, 0.667191. Determinants: 104.946520, 288.144269, 239876.809181, -42849.555995 // --> Vector info: d2 = 3.428699, 3.428695, 0.979587. Determinants: 287.386631, -105.269983, -1464888.133733, -42849.555995 ( 2313.000000 4122.000000 620.000000 ) ( 2093.000000 3859.000000 619.000000 ) ( 1997.000000 3939.000000 620.000000 ) ( ( -0.002449 -0.006725 -5.598117 ) ( -0.006707 0.002457 34.186775 ) ) 04escapehouse/04wex4a 0 0 0 ( 1996.982917 3939.029499 616.000145 ) ( 2092.982917 3859.029499 615.000145 ) ( 2312.982917 4122.029499 616.000145 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1996.982917 3939.029499 616.000145 ) ( 1997.000000 3939.000000 620.000000 ) ( 2093.000000 3859.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2092.982917 3859.029499 615.000145 ) ( 2093.000000 3859.000000 619.000000 ) ( 2313.000000 4122.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2312.982917 4122.029499 616.000145 ) ( 2313.000000 4122.000000 620.000000 ) ( 2218.000000 4202.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2217.982917 4202.029499 616.000145 ) ( 2218.000000 4202.000000 620.000000 ) ( 1997.000000 3939.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3006/1726) # points: 4 { brushDef { // Surface normal: -0.321877, 0.321877, -0.890388 // RotY/Z : 1.098196 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.629599, -0.629599, -0.455203) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (-2702.562118, -2907.623084, -2908.330191) / (-661.764842, -661.764842, -492.609588) // --> Vector info: d1 = 1.000000, 2.465995, 2.465990. Determinants: 247.980810, 1.037592, 636183.060889, -34687.139908 // --> Vector info: d2 = 0.999999, 1.000000, 3.420958. Determinants: 0.000069, -496.444083, -363216.165728, -34687.139908 ( 1884.000000 2229.000000 605.000000 ) ( 1777.000000 2335.000000 682.000000 ) ( 1632.000000 2190.000000 682.000000 ) ( ( -0.007149 -0.000030 -18.340603 ) ( 0.000000 0.014312 10.471205 ) ) 04escapehouse/04wex5d 0 0 0 ( 1633.287509 2188.712491 685.561550 ) ( 1778.287509 2333.712491 685.561550 ) ( 1885.287509 2227.712491 608.561550 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1633.287509 2188.712491 685.561550 ) ( 1632.000000 2190.000000 682.000000 ) ( 1777.000000 2335.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1778.287509 2333.712491 685.561550 ) ( 1777.000000 2335.000000 682.000000 ) ( 1884.000000 2229.000000 605.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1885.287509 2227.712491 608.561550 ) ( 1884.000000 2229.000000 605.000000 ) ( 1739.000000 2084.000000 605.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1740.287509 2082.712491 608.561550 ) ( 1739.000000 2084.000000 605.000000 ) ( 1632.000000 2190.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3007/1727) # points: 4 { brushDef { // Surface normal: 0.744987, -0.667079, 0.000000 // RotY/Z : 0.000000 / -0.730282. Vector texS/T: (0.667079, 0.744987, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2720.194270, 2925.567102, 2925.567102) / (-341.000000, -428.000000, -682.000000) // --> Vector info: d1 = 2.189398, 0.721302, 0.721302. Determinants: 372.896388, 0.000000, -1128559.908512, -52164.699252 // --> Vector info: d2 = 2.937496, 2.316758, 0.499996. Determinants: -0.390978, -373.113611, -279401.784959, -52164.699252 ( 1769.000000 2343.000000 682.000000 ) ( 1769.000000 2343.000000 428.000000 ) ( 1632.000000 2190.000000 341.000000 ) ( ( -0.007148 0.000000 21.634552 ) ( 0.000007 0.007153 5.356147 ) ) 04escapehouse/04wex4a 0 0 0 ( 1629.020054 2192.668318 341.000000 ) ( 1766.020054 2345.668318 428.000000 ) ( 1766.020054 2345.668318 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1629.020054 2192.668318 341.000000 ) ( 1632.000000 2190.000000 341.000000 ) ( 1769.000000 2343.000000 428.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1766.020054 2345.668318 428.000000 ) ( 1769.000000 2343.000000 428.000000 ) ( 1769.000000 2343.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1766.020054 2345.668318 682.000000 ) ( 1769.000000 2343.000000 682.000000 ) ( 1632.000000 2190.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1629.020054 2192.668318 682.000000 ) ( 1632.000000 2190.000000 682.000000 ) ( 1632.000000 2190.000000 341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3008/1728) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (2343.000000, 2335.000000, 2190.000000) / (-1769.000000, -1777.000000, -1632.000000) // --> Vector info: d1 = 2.465996, 2.465995, 1.000000. Determinants: -11.728101, 11.727824, 42504.350898, -2320.000000 // --> Vector info: d2 = 0.842999, 1.000000, 0.999999. Determinants: 22.765049, 22.765055, -15022.884734, -2320.000000 ( 1632.000000 2190.000000 682.000000 ) ( 1777.000000 2335.000000 682.000000 ) ( 1769.000000 2343.000000 682.000000 ) ( ( 0.005055 -0.005055 -18.320841 ) ( -0.009813 -0.009813 6.475381 ) ) 04escapehouse/04wex5d 0 0 0 ( 1769.000000 2343.000000 686.000000 ) ( 1777.000000 2335.000000 686.000000 ) ( 1632.000000 2190.000000 686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1769.000000 2343.000000 686.000000 ) ( 1769.000000 2343.000000 682.000000 ) ( 1777.000000 2335.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1777.000000 2335.000000 686.000000 ) ( 1777.000000 2335.000000 682.000000 ) ( 1632.000000 2190.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1632.000000 2190.000000 686.000000 ) ( 1632.000000 2190.000000 682.000000 ) ( 1769.000000 2343.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3009/1729) # points: 4 { brushDef { // Surface normal: 0.703779, 0.710419, 0.000000 // RotY/Z : 0.000000 / 0.790093. Vector texS/T: (-0.710419, 0.703779, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (231.257886, 381.873290, 381.873290) / (-341.000000, -341.000000, -682.000000) // --> Vector info: d1 = 1.875000, 0.799801, 0.799803. Determinants: 366.642862, 0.000287, -181088.673309, -51359.852852 // --> Vector info: d2 = 2.937490, 2.937495, 0.499995. Determinants: -0.001628, -367.125048, -276058.318251, -51359.852852 ( 1632.000000 2190.000000 682.000000 ) ( 1632.000000 2190.000000 341.000000 ) ( 1739.000000 2084.000000 341.000000 ) ( ( -0.007139 0.000000 3.525880 ) ( 0.000000 0.007148 5.374983 ) ) 04escapehouse/04wex4a 0 0 0 ( 1736.184883 2081.158325 341.000000 ) ( 1629.184883 2187.158325 341.000000 ) ( 1629.184883 2187.158325 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1736.184883 2081.158325 341.000000 ) ( 1739.000000 2084.000000 341.000000 ) ( 1632.000000 2190.000000 341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1629.184883 2187.158325 341.000000 ) ( 1632.000000 2190.000000 341.000000 ) ( 1632.000000 2190.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1629.184883 2187.158325 682.000000 ) ( 1632.000000 2190.000000 682.000000 ) ( 1739.000000 2084.000000 605.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1736.184883 2081.158325 605.000000 ) ( 1739.000000 2084.000000 605.000000 ) ( 1739.000000 2084.000000 341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3010/1730) # points: 4 { brushDef { // Surface normal: -0.274875, -0.277469, 0.920573 // RotY/Z : -1.169545 / -2.351500. Vector texS/T: (0.710419, -0.703779, 0.000000) / (-0.647880, -0.653992, -0.390570) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-381.873290, -231.257886, -230.295169) / (-2622.768258, -2622.768258, -2845.519404) // --> Vector info: d1 = 0.407466, 0.777440, 2.271982. Determinants: -82.412270, 224.744813, 544312.141906, -33549.753948 // --> Vector info: d2 = 1.686739, 0.677356, 1.225152. Determinants: 224.841132, 83.478159, 248215.006084, -33549.753948 ( 1884.000000 2229.000000 428.000000 ) ( 1739.000000 2084.000000 341.000000 ) ( 1632.000000 2190.000000 341.000000 ) ( ( 0.002456 -0.006699 -16.224028 ) ( -0.006702 -0.002488 -7.398415 ) ) 04escapehouse/04wex4a 0 0 0 ( 1633.099501 2191.109874 337.317708 ) ( 1740.099501 2085.109874 337.317708 ) ( 1885.099501 2230.109874 424.317708 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1633.099501 2191.109874 337.317708 ) ( 1632.000000 2190.000000 341.000000 ) ( 1739.000000 2084.000000 341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1740.099501 2085.109874 337.317708 ) ( 1739.000000 2084.000000 341.000000 ) ( 1884.000000 2229.000000 428.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1885.099501 2230.109874 424.317708 ) ( 1884.000000 2229.000000 428.000000 ) ( 1769.000000 2343.000000 428.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1770.099501 2344.109874 424.317708 ) ( 1769.000000 2343.000000 428.000000 ) ( 1632.000000 2190.000000 341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3011/1731) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2229.000000, 2389.000000, 2343.000000) / (1884.000000, 1904.000000, 1769.000000) // --> Vector info: d1 = 0.000000, 1.155764, 0.705847. Determinants: -147.029798, -18.821662, 363189.430279, -20680.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.912581. Determinants: -18.251527, 146.013014, -255085.864561, -20680.000000 ( 1769.000000 2343.000000 428.000000 ) ( 1904.000000 2389.000000 428.000000 ) ( 1884.000000 2229.000000 428.000000 ) ( ( 0.007110 0.000910 -17.562352 ) ( 0.000883 -0.007061 12.334906 ) ) 04escapehouse/04wex4a 0 0 0 ( 1884.000000 2229.000000 424.000000 ) ( 1904.000000 2389.000000 424.000000 ) ( 1769.000000 2343.000000 424.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1884.000000 2229.000000 424.000000 ) ( 1884.000000 2229.000000 428.000000 ) ( 1904.000000 2389.000000 428.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1904.000000 2389.000000 424.000000 ) ( 1904.000000 2389.000000 428.000000 ) ( 1769.000000 2343.000000 428.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1769.000000 2343.000000 424.000000 ) ( 1769.000000 2343.000000 428.000000 ) ( 1884.000000 2229.000000 428.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3012/1732) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (2343.000000, 2389.000000, 2229.000000) / (-1769.000000, -1904.000000, -1884.000000) // --> Vector info: d1 = 0.465997, 1.380208, 0.465991. Determinants: -105.135089, 104.219778, 421059.488455, -20680.000000 // --> Vector info: d2 = 0.842998, 1.736189, 3.150398. Determinants: 208.781971, 207.964257, -138720.577860, -20680.000000 ( 1884.000000 2229.000000 682.000000 ) ( 1904.000000 2389.000000 682.000000 ) ( 1769.000000 2343.000000 682.000000 ) ( ( 0.005084 -0.005040 -20.360710 ) ( -0.010096 -0.010056 6.707958 ) ) 04escapehouse/04wex5d 0 0 0 ( 1769.000000 2343.000000 686.000000 ) ( 1904.000000 2389.000000 686.000000 ) ( 1884.000000 2229.000000 686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1769.000000 2343.000000 686.000000 ) ( 1769.000000 2343.000000 682.000000 ) ( 1904.000000 2389.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1904.000000 2389.000000 686.000000 ) ( 1904.000000 2389.000000 682.000000 ) ( 1884.000000 2229.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1884.000000 2229.000000 686.000000 ) ( 1884.000000 2229.000000 682.000000 ) ( 1769.000000 2343.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3014/1733) # points: 4 { brushDef { // Surface normal: -0.992278, 0.124035, 0.000000 // RotY/Z : 0.000000 / 3.017238. Vector texS/T: (-0.124035, -0.992278, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2606.713982, -2445.468827, -2445.468827) / (-428.000000, -428.000000, -682.000000) // --> Vector info: d1 = 0.167877, 1.323640, 1.323638. Determinants: -293.563901, -0.000328, -772112.884968, -40956.269361 // --> Vector info: d2 = 0.308231, 0.308232, 2.124995. Determinants: -0.000331, 292.944143, 112755.237626, -40956.269361 ( 1884.000000 2229.000000 682.000000 ) ( 1884.000000 2229.000000 428.000000 ) ( 1904.000000 2389.000000 428.000000 ) ( ( 0.007168 0.000000 18.852129 ) ( 0.000000 -0.007153 -2.753064 ) ) 04escapehouse/04wex4a 0 0 0 ( 1907.969112 2388.503861 428.000000 ) ( 1887.969112 2228.503861 428.000000 ) ( 1887.969112 2228.503861 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1907.969112 2388.503861 428.000000 ) ( 1904.000000 2389.000000 428.000000 ) ( 1884.000000 2229.000000 428.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1887.969112 2228.503861 428.000000 ) ( 1884.000000 2229.000000 428.000000 ) ( 1884.000000 2229.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1887.969112 2228.503861 682.000000 ) ( 1884.000000 2229.000000 682.000000 ) ( 1904.000000 2389.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1907.969112 2388.503861 682.000000 ) ( 1904.000000 2389.000000 682.000000 ) ( 1904.000000 2389.000000 428.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3016/1734) # points: 3 { brushDef { // Surface normal: 0.703779, 0.710419, 0.000000 // RotY/Z : 0.000000 / 0.790093. Vector texS/T: (-0.710419, 0.703779, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (380.910573, 230.295169, 230.295169) / (-682.000000, -682.000000, -605.000000) // --> Vector info: d1 = 1.398839, 0.323639, 0.323639. Determinants: -82.790387, 0.000000, 15312.859360, -11597.386128 // --> Vector info: d2 = 1.124995, 1.124995, 0.568932. Determinants: 0.000000, 83.751572, 44071.576551, -11597.386128 ( 1884.000000 2229.000000 605.000000 ) ( 1884.000000 2229.000000 682.000000 ) ( 1777.000000 2335.000000 682.000000 ) ( ( 0.007139 0.000000 -1.320372 ) ( 0.000000 -0.007222 -3.800130 ) ) 04escapehouse/04wex4a 0 0 0 ( 1774.184883 2332.158325 682.000000 ) ( 1881.184883 2226.158325 682.000000 ) ( 1881.184883 2226.158325 605.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1774.184883 2332.158325 682.000000 ) ( 1777.000000 2335.000000 682.000000 ) ( 1884.000000 2229.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1881.184883 2226.158325 682.000000 ) ( 1884.000000 2229.000000 682.000000 ) ( 1884.000000 2229.000000 605.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1881.184883 2226.158325 605.000000 ) ( 1884.000000 2229.000000 605.000000 ) ( 1777.000000 2335.000000 682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3019/1735) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-6879.000000, -8101.000000, -7736.000000) / (-7773.000000, -7449.000000, -6096.000000) // --> Vector info: d1 = 1.000005, 10.026148, 9.989655. Determinants: 12224.194937, -3249.948524, 57056752.431358, -1771626.000000 // --> Vector info: d2 = 1.000000, 0.999998, 11.014347. Determinants: -3244.651407, -12237.533829, -119213933.160823, -1771626.000000 ( 6096.000000 -7736.000000 -2796.000000 ) ( 7449.000000 -8101.000000 -2796.000000 ) ( 7773.000000 -6879.000000 -2796.000000 ) ( ( -0.006900 0.001834 -32.205868 ) ( 0.001831 0.006908 67.290688 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 7773.000000 -6879.000000 -2792.000000 ) ( 7449.000000 -8101.000000 -2792.000000 ) ( 6096.000000 -7736.000000 -2792.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7773.000000 -6879.000000 -2792.000000 ) ( 7773.000000 -6879.000000 -2796.000000 ) ( 7449.000000 -8101.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7449.000000 -8101.000000 -2792.000000 ) ( 7449.000000 -8101.000000 -2796.000000 ) ( 6096.000000 -7736.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6096.000000 -7736.000000 -2792.000000 ) ( 6096.000000 -7736.000000 -2796.000000 ) ( 6437.000000 -6502.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6502.000000 -2792.000000 ) ( 6437.000000 -6502.000000 -2796.000000 ) ( 7773.000000 -6879.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3020/1736) # points: 4 { brushDef { // Surface normal: -0.271580, -0.962416, 0.000000 // RotY/Z : 0.000000 / -1.845831. Vector texS/T: (0.962416, -0.271580, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9349.057047, 9349.057047, 7960.883787) / (4686.000000, 2796.000000, 2796.000000) // --> Vector info: d1 = 0.437459, 7.187484, 7.187471. Determinants: -0.024334, 9370.204589, -45056288.132587, -2623647.461550 // --> Vector info: d2 = 0.040416, 0.040434, 5.000001. Determinants: 9373.582664, 0.024488, -87740311.782513, -2623647.461550 ( 6437.000000 -6502.000000 -2796.000000 ) ( 7773.000000 -6879.000000 -2796.000000 ) ( 7773.000000 -6879.000000 -4686.000000 ) ( ( 0.000000 -0.003571 17.173149 ) ( -0.003573 0.000000 33.442112 ) ) 04escapehouse/04wex4a 0 0 0 ( 7774.086320 -6875.150336 -4686.000000 ) ( 7774.086320 -6875.150336 -2796.000000 ) ( 6438.086320 -6498.150336 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7774.086320 -6875.150336 -4686.000000 ) ( 7773.000000 -6879.000000 -4686.000000 ) ( 7773.000000 -6879.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7774.086320 -6875.150336 -2796.000000 ) ( 7773.000000 -6879.000000 -2796.000000 ) ( 6437.000000 -6502.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6438.086320 -6498.150336 -2796.000000 ) ( 6437.000000 -6502.000000 -2796.000000 ) ( 6437.000000 -6502.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6438.086320 -6498.150336 -4686.000000 ) ( 6437.000000 -6502.000000 -4686.000000 ) ( 7773.000000 -6879.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3021/1737) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [13fwater]: 128.000000/128.000000 // --> Vector A/B: (-8101.000000, -6879.000000, -6502.000000) / (7449.000000, 7773.000000, 6437.000000) // --> Vector info: d1 = 4.868165, 6.021692, 1.247660. Determinants: 5.674144, -6268.747606, 38199503.275810, -1754740.000000 // --> Vector info: d2 = 0.044760, 4.407484, 5.749599. Determinants: -6263.445060, -4.682046, -50783833.595561, -1754740.000000 ( 6437.000000 -6502.000000 -4686.000000 ) ( 7773.000000 -6879.000000 -4686.000000 ) ( 7449.000000 -8101.000000 -4686.000000 ) ( ( -0.000003 0.003572 -21.769324 ) ( 0.003569 0.000003 28.940945 ) ) 04escapehouse/13fwater 0 0 0 ( 7449.000000 -8101.000000 -4690.000000 ) ( 7773.000000 -6879.000000 -4690.000000 ) ( 6437.000000 -6502.000000 -4690.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7449.000000 -8101.000000 -4690.000000 ) ( 7449.000000 -8101.000000 -4686.000000 ) ( 7773.000000 -6879.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7773.000000 -6879.000000 -4690.000000 ) ( 7773.000000 -6879.000000 -4686.000000 ) ( 6437.000000 -6502.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6502.000000 -4690.000000 ) ( 6437.000000 -6502.000000 -4686.000000 ) ( 6096.000000 -7736.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6096.000000 -7736.000000 -4690.000000 ) ( 6096.000000 -7736.000000 -4686.000000 ) ( 7449.000000 -8101.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3022/1738) # points: 4 { brushDef { // Surface normal: 0.260460, 0.965485, 0.000000 // RotY/Z : 0.000000 / 1.307298. Vector texS/T: (-0.965485, 0.260460, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (-9301.879494, -9301.879494, -7900.510878) / (2796.000000, 4686.000000, 4686.000000) // --> Vector info: d1 = 0.400565, 0.401739, 2.905343. Determinants: -4731.811434, -1.645168, -45071071.381120, -2648586.685650 // --> Vector info: d2 = 6.926772, 0.176747, 0.178488. Determinants: -3.291273, 9459.273580, -44824900.355915, -2648586.685650 ( 6096.000000 -7736.000000 -4686.000000 ) ( 7449.000000 -8101.000000 -4686.000000 ) ( 7449.000000 -8101.000000 -2796.000000 ) ( ( 0.001787 0.000001 17.017027 ) ( 0.000001 -0.003571 16.924083 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 7447.958161 -8104.861939 -2796.000000 ) ( 7447.958161 -8104.861939 -4686.000000 ) ( 6094.958161 -7739.861939 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7447.958161 -8104.861939 -2796.000000 ) ( 7449.000000 -8101.000000 -2796.000000 ) ( 7449.000000 -8101.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7447.958161 -8104.861939 -4686.000000 ) ( 7449.000000 -8101.000000 -4686.000000 ) ( 6096.000000 -7736.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6094.958161 -7739.861939 -4686.000000 ) ( 6096.000000 -7736.000000 -4686.000000 ) ( 6096.000000 -7736.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6094.958161 -7739.861939 -2796.000000 ) ( 6096.000000 -7736.000000 -2796.000000 ) ( 7449.000000 -8101.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3026/1739) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (6507.000000, 7767.000000, 7767.000000) / (4686.000000, 4686.000000, 2796.000000) // --> Vector info: d1 = 0.282235, 2.532237, 2.531040. Determinants: -4252.504511, -1.508648, 27006002.739595, -2381400.000000 // --> Vector info: d2 = 0.181571, 0.183167, 6.933208. Determinants: -3.016396, 8505.051670, -40267438.770938, -2381400.000000 ( 7767.000000 -4315.000000 -2796.000000 ) ( 7767.000000 -4315.000000 -4686.000000 ) ( 6507.000000 -4315.000000 -4686.000000 ) ( ( 0.001786 0.000001 -11.340389 ) ( 0.000001 -0.003571 16.909145 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 6507.000000 -4311.000000 -4686.000000 ) ( 7767.000000 -4311.000000 -4686.000000 ) ( 7767.000000 -4311.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4311.000000 -4686.000000 ) ( 6507.000000 -4315.000000 -4686.000000 ) ( 7767.000000 -4315.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4311.000000 -4686.000000 ) ( 7767.000000 -4315.000000 -4686.000000 ) ( 7767.000000 -4315.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4311.000000 -2796.000000 ) ( 7767.000000 -4315.000000 -2796.000000 ) ( 6507.000000 -4315.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4311.000000 -2796.000000 ) ( 6507.000000 -4315.000000 -2796.000000 ) ( 6507.000000 -4315.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3027/1740) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [13fwater]: 128.000000/128.000000 // --> Vector A/B: (-4315.000000, -4437.000000, -4437.000000) / (6507.000000, 6507.000000, 7767.000000) // --> Vector info: d1 = 0.637009, 0.217152, 1.480621. Determinants: -529.019850, -154.143303, -1377631.151064, -153720.000000 // --> Vector info: d2 = 4.997276, 4.874437, 0.555933. Determinants: -154.777101, 526.857529, -4864306.443855, -153720.000000 ( 7767.000000 -4437.000000 -4686.000000 ) ( 6507.000000 -4437.000000 -4686.000000 ) ( 6507.000000 -4315.000000 -4686.000000 ) ( ( 0.003441 0.001003 8.961951 ) ( 0.001007 -0.003427 31.643940 ) ) 04escapehouse/13fwater 0 0 0 ( 6507.000000 -4315.000000 -4690.000000 ) ( 6507.000000 -4437.000000 -4690.000000 ) ( 7767.000000 -4437.000000 -4690.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4315.000000 -4690.000000 ) ( 6507.000000 -4315.000000 -4686.000000 ) ( 6507.000000 -4437.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4437.000000 -4690.000000 ) ( 6507.000000 -4437.000000 -4686.000000 ) ( 7767.000000 -4437.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4437.000000 -4690.000000 ) ( 7767.000000 -4437.000000 -4686.000000 ) ( 7767.000000 -4315.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4315.000000 -4690.000000 ) ( 7767.000000 -4315.000000 -4686.000000 ) ( 6507.000000 -4315.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3028/1741) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-4315.000000, -4315.000000, -4437.000000) / (-6507.000000, -7767.000000, -7767.000000) // --> Vector info: d1 = 1.000000, 10.000008, 10.000009. Determinants: 0.001201, 1098.000931, 6990977.241384, -153720.000000 // --> Vector info: d2 = 0.000000, 0.000003, 0.874998. Determinants: 1102.493218, 0.000406, 4757260.871428, -153720.000000 ( 7767.000000 -4437.000000 -2796.000000 ) ( 7767.000000 -4315.000000 -2796.000000 ) ( 6507.000000 -4315.000000 -2796.000000 ) ( ( 0.000000 -0.007143 -45.478645 ) ( -0.007172 0.000000 -30.947573 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 6507.000000 -4315.000000 -2792.000000 ) ( 7767.000000 -4315.000000 -2792.000000 ) ( 7767.000000 -4437.000000 -2792.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4315.000000 -2792.000000 ) ( 6507.000000 -4315.000000 -2796.000000 ) ( 7767.000000 -4315.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4315.000000 -2792.000000 ) ( 7767.000000 -4315.000000 -2796.000000 ) ( 7767.000000 -4437.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4437.000000 -2792.000000 ) ( 7767.000000 -4437.000000 -2796.000000 ) ( 6507.000000 -4437.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4437.000000 -2792.000000 ) ( 6507.000000 -4437.000000 -2796.000000 ) ( 6507.000000 -4315.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3029/1742) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (-6362.000000, -6362.000000, -6499.000000) / (2796.000000, 2726.000000, 2726.000000) // --> Vector info: d1 = 0.999981, 0.999985, 1.978774. Determinants: 68.515228, 0.000572, 426302.464182, -9590.000000 // --> Vector info: d2 = 1.375035, 0.875029, 0.875036. Determinants: 0.000476, -68.500841, 178344.794123, -9590.000000 ( 7837.000000 -6499.000000 -2726.000000 ) ( 7837.000000 -6362.000000 -2726.000000 ) ( 7837.000000 -6362.000000 -2796.000000 ) ( ( -0.007144 0.000000 -44.452812 ) ( 0.000000 0.007143 -18.596955 ) ) 04escapehouse/04wex2e 0 0 0 ( 7833.000000 -6362.000000 -2796.000000 ) ( 7833.000000 -6362.000000 -2726.000000 ) ( 7833.000000 -6499.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -6362.000000 -2796.000000 ) ( 7837.000000 -6362.000000 -2796.000000 ) ( 7837.000000 -6362.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -6362.000000 -2726.000000 ) ( 7837.000000 -6362.000000 -2726.000000 ) ( 7837.000000 -6499.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -6499.000000 -2726.000000 ) ( 7837.000000 -6499.000000 -2726.000000 ) ( 7837.000000 -6499.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -6499.000000 -2796.000000 ) ( 7837.000000 -6499.000000 -2796.000000 ) ( 7837.000000 -6362.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3030/1743) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (-6362.000000, -6362.000000, -6499.000000) / (2726.000000, 2429.000000, 2429.000000) // --> Vector info: d1 = 0.382792, 0.382792, 1.361584. Determinants: 290.700997, 0.000000, 1833864.297350, -40689.000000 // --> Vector info: d2 = 3.117187, 0.992187, 0.992189. Determinants: 0.000708, -291.124967, 666775.948967, -40689.000000 ( 7837.000000 -6499.000000 -2429.000000 ) ( 7837.000000 -6362.000000 -2429.000000 ) ( 7837.000000 -6362.000000 -2726.000000 ) ( ( -0.007144 0.000000 -45.070272 ) ( 0.000000 0.007155 -16.387130 ) ) 04escapehouse/04wex2c 0 0 0 ( 7833.000000 -6362.000000 -2726.000000 ) ( 7833.000000 -6362.000000 -2429.000000 ) ( 7833.000000 -6499.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -6362.000000 -2726.000000 ) ( 7837.000000 -6362.000000 -2726.000000 ) ( 7837.000000 -6362.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -6362.000000 -2429.000000 ) ( 7837.000000 -6362.000000 -2429.000000 ) ( 7837.000000 -6499.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -6499.000000 -2429.000000 ) ( 7837.000000 -6499.000000 -2429.000000 ) ( 7837.000000 -6499.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -6499.000000 -2726.000000 ) ( 7837.000000 -6499.000000 -2726.000000 ) ( 7837.000000 -6362.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3031/1744) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2d]: 128.000000/128.000000 // --> Vector A/B: (-6362.000000, -6362.000000, -6499.000000) / (2429.000000, 2258.000000, 2258.000000) // --> Vector info: d1 = 0.999962, 0.999973, 1.978765. Determinants: 167.373301, 0.001568, 1041399.026471, -23427.000000 // --> Vector info: d2 = 1.606791, 0.382902, 0.382911. Determinants: 0.001535, -167.672715, 369644.502400, -23427.000000 ( 7837.000000 -6499.000000 -2258.000000 ) ( 7837.000000 -6362.000000 -2258.000000 ) ( 7837.000000 -6362.000000 -2429.000000 ) ( ( -0.007144 0.000000 -44.452940 ) ( 0.000000 0.007157 -15.778568 ) ) 04escapehouse/04wex2d 0 0 0 ( 7833.000000 -6362.000000 -2429.000000 ) ( 7833.000000 -6362.000000 -2258.000000 ) ( 7833.000000 -6499.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -6362.000000 -2429.000000 ) ( 7837.000000 -6362.000000 -2429.000000 ) ( 7837.000000 -6362.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -6362.000000 -2258.000000 ) ( 7837.000000 -6362.000000 -2258.000000 ) ( 7837.000000 -6499.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -6499.000000 -2258.000000 ) ( 7837.000000 -6499.000000 -2258.000000 ) ( 7837.000000 -6499.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -6499.000000 -2429.000000 ) ( 7837.000000 -6499.000000 -2429.000000 ) ( 7837.000000 -6362.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3032/1745) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-6362.000000, -6362.000000, -6499.000000) / (2258.000000, 1729.000000, 1729.000000) // --> Vector info: d1 = 0.543057, 0.543381, 0.788078. Determinants: 129.445015, 0.044292, 784072.170945, -72473.000000 // --> Vector info: d2 = 1.877060, 0.933033, 0.933116. Determinants: 0.044269, -129.331806, 156276.655598, -72473.000000 ( 7837.000000 -6499.000000 -1729.000000 ) ( 7837.000000 -6362.000000 -1729.000000 ) ( 7837.000000 -6362.000000 -2258.000000 ) ( ( -0.001786 -0.000001 -10.818818 ) ( -0.000001 0.001785 -2.156343 ) ) 04escapehouse/04sky01 0 0 0 ( 7833.000000 -6362.000000 -2258.000000 ) ( 7833.000000 -6362.000000 -1729.000000 ) ( 7833.000000 -6499.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -6362.000000 -2258.000000 ) ( 7837.000000 -6362.000000 -2258.000000 ) ( 7837.000000 -6362.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -6362.000000 -1729.000000 ) ( 7837.000000 -6362.000000 -1729.000000 ) ( 7837.000000 -6499.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -6499.000000 -1729.000000 ) ( 7837.000000 -6499.000000 -1729.000000 ) ( 7837.000000 -6499.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -6499.000000 -2258.000000 ) ( 7837.000000 -6499.000000 -2258.000000 ) ( 7837.000000 -6362.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3036/1746) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-4962.000000, -4962.000000, -6362.000000) / (2258.000000, 1729.000000, 1729.000000) // --> Vector info: d1 = 0.000000, 1.888056, 1.888056. Determinants: 0.000000, 2643.278455, -5968522.750684, -740600.000000 // --> Vector info: d2 = 0.000000, 0.000001, 4.999992. Determinants: 2644.995402, 0.000820, 13124465.333679, -740600.000000 ( 7837.000000 -6362.000000 -1729.000000 ) ( 7837.000000 -4962.000000 -1729.000000 ) ( 7837.000000 -4962.000000 -2258.000000 ) ( ( 0.000000 -0.003569 8.059037 ) ( -0.003571 0.000000 -17.721395 ) ) 04escapehouse/04sky01 0 0 0 ( 7833.000000 -4962.000000 -2258.000000 ) ( 7833.000000 -4962.000000 -1729.000000 ) ( 7833.000000 -6362.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -4962.000000 -2258.000000 ) ( 7837.000000 -4962.000000 -2258.000000 ) ( 7837.000000 -4962.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -4962.000000 -1729.000000 ) ( 7837.000000 -4962.000000 -1729.000000 ) ( 7837.000000 -6362.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -6362.000000 -1729.000000 ) ( 7837.000000 -6362.000000 -1729.000000 ) ( 7837.000000 -6362.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -6362.000000 -2258.000000 ) ( 7837.000000 -6362.000000 -2258.000000 ) ( 7837.000000 -4962.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3038/1747) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7901.000000, 7881.000000, 7922.000000) / (2744.000000, 2744.000000, 2779.000000) // --> Vector info: d1 = 0.843868, 0.778182, 0.686504. Determinants: -2.299039, 4.526722, 5152.670521, -700.000000 // --> Vector info: d2 = 1.030507, 1.159992, 0.787256. Determinants: 4.531979, 2.145846, -42416.725510, -700.000000 ( 7922.000000 -4962.000000 -2779.000000 ) ( 7881.000000 -4962.000000 -2744.000000 ) ( 7901.000000 -4962.000000 -2744.000000 ) ( ( 0.003284 -0.006467 -7.360958 ) ( -0.006474 -0.003065 60.595322 ) ) 04escapehouse/04wex4a 0 0 0 ( 7901.000000 -4958.000000 -2744.000000 ) ( 7881.000000 -4958.000000 -2744.000000 ) ( 7922.000000 -4958.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7901.000000 -4958.000000 -2744.000000 ) ( 7901.000000 -4962.000000 -2744.000000 ) ( 7881.000000 -4962.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7881.000000 -4958.000000 -2744.000000 ) ( 7881.000000 -4962.000000 -2744.000000 ) ( 7922.000000 -4962.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7922.000000 -4958.000000 -2779.000000 ) ( 7922.000000 -4962.000000 -2779.000000 ) ( 7942.000000 -4962.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7942.000000 -4958.000000 -2779.000000 ) ( 7942.000000 -4962.000000 -2779.000000 ) ( 7901.000000 -4962.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3039/1748) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7922.000000, 7942.000000, 7983.000000) / (2779.000000, 2796.000000, 2796.000000) // --> Vector info: d1 = 0.686504, 0.640869, 0.772264. Determinants: -2.233703, 4.498885, 4714.495845, -697.000000 // --> Vector info: d2 = 0.787256, 0.601774, 0.342734. Determinants: 4.403680, 2.423932, -42170.775363, -697.000000 ( 7983.000000 -4962.000000 -2796.000000 ) ( 7942.000000 -4962.000000 -2796.000000 ) ( 7922.000000 -4962.000000 -2779.000000 ) ( ( 0.003205 -0.006455 -6.763983 ) ( -0.006318 -0.003478 60.503265 ) ) 04escapehouse/04wex4a 0 0 0 ( 7922.000000 -4958.000000 -2779.000000 ) ( 7942.000000 -4958.000000 -2796.000000 ) ( 7983.000000 -4958.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7922.000000 -4958.000000 -2779.000000 ) ( 7922.000000 -4962.000000 -2779.000000 ) ( 7942.000000 -4962.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7942.000000 -4958.000000 -2796.000000 ) ( 7942.000000 -4962.000000 -2796.000000 ) ( 7983.000000 -4962.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7983.000000 -4958.000000 -2796.000000 ) ( 7983.000000 -4962.000000 -2796.000000 ) ( 8003.000000 -4962.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8003.000000 -4958.000000 -2779.000000 ) ( 8003.000000 -4962.000000 -2779.000000 ) ( 7922.000000 -4962.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3041/1749) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8044.000000, 8024.000000, 7983.000000) / (2744.000000, 2744.000000, 2779.000000) // --> Vector info: d1 = 0.816103, 0.765274, 0.898111. Determinants: -1.779038, -4.740763, 26747.959464, -700.000000 // --> Vector info: d2 = 0.998844, 0.862569, 0.502375. Determinants: -4.769614, 1.616617, 33231.590382, -700.000000 ( 7983.000000 -4962.000000 -2779.000000 ) ( 8024.000000 -4962.000000 -2744.000000 ) ( 8044.000000 -4962.000000 -2744.000000 ) ( ( 0.002541 0.006773 -38.211371 ) ( 0.006814 -0.002309 -47.473701 ) ) 04escapehouse/04wex4a 0 0 0 ( 8044.000000 -4958.000000 -2744.000000 ) ( 8024.000000 -4958.000000 -2744.000000 ) ( 7983.000000 -4958.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8044.000000 -4958.000000 -2744.000000 ) ( 8044.000000 -4962.000000 -2744.000000 ) ( 8024.000000 -4962.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8024.000000 -4958.000000 -2744.000000 ) ( 8024.000000 -4962.000000 -2744.000000 ) ( 7983.000000 -4962.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7983.000000 -4958.000000 -2779.000000 ) ( 7983.000000 -4962.000000 -2779.000000 ) ( 8003.000000 -4962.000000 -2779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8003.000000 -4958.000000 -2779.000000 ) ( 8003.000000 -4962.000000 -2779.000000 ) ( 8044.000000 -4962.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3046/1750) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (-5662.000000, -5837.000000, -5837.000000) / (2429.000000, 2429.000000, 2726.000000) // --> Vector info: d1 = 0.382811, 1.632826, 1.632826. Determinants: 371.254242, 0.000000, 2082144.890274, -51975.000000 // --> Vector info: d2 = 0.992187, 0.992187, 3.117187. Determinants: 0.000000, -371.874958, 851715.351509, -51975.000000 ( 7837.000000 -5837.000000 -2726.000000 ) ( 7837.000000 -5837.000000 -2429.000000 ) ( 7837.000000 -5662.000000 -2429.000000 ) ( ( -0.007143 0.000000 -40.060508 ) ( 0.000000 0.007155 -16.387020 ) ) 04escapehouse/04wex2c 0 0 0 ( 7833.000000 -5662.000000 -2429.000000 ) ( 7833.000000 -5837.000000 -2429.000000 ) ( 7833.000000 -5837.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -5662.000000 -2429.000000 ) ( 7837.000000 -5662.000000 -2429.000000 ) ( 7837.000000 -5837.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -5837.000000 -2429.000000 ) ( 7837.000000 -5837.000000 -2429.000000 ) ( 7837.000000 -5837.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -5837.000000 -2726.000000 ) ( 7837.000000 -5837.000000 -2726.000000 ) ( 7837.000000 -5662.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -5662.000000 -2726.000000 ) ( 7837.000000 -5662.000000 -2726.000000 ) ( 7837.000000 -5662.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3048/1751) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2d]: 128.000000/128.000000 // --> Vector A/B: (-4962.000000, -4962.000000, -6362.000000) / (2429.000000, 2258.000000, 2258.000000) // --> Vector info: d1 = 0.000008, 0.000000, 9.999984. Determinants: 1709.997228, -0.010598, 8485030.176259, -239400.000000 // --> Vector info: d2 = 1.606685, 0.382812, 0.382812. Determinants: -0.000081, -1713.421391, 3777259.783167, -239400.000000 ( 7837.000000 -6362.000000 -2258.000000 ) ( 7837.000000 -4962.000000 -2258.000000 ) ( 7837.000000 -4962.000000 -2429.000000 ) ( ( -0.007143 0.000000 -35.442900 ) ( 0.000000 0.007157 -15.778027 ) ) 04escapehouse/04wex2d 0 0 0 ( 7833.000000 -4962.000000 -2429.000000 ) ( 7833.000000 -4962.000000 -2258.000000 ) ( 7833.000000 -6362.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -4962.000000 -2429.000000 ) ( 7837.000000 -4962.000000 -2429.000000 ) ( 7837.000000 -4962.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -4962.000000 -2258.000000 ) ( 7837.000000 -4962.000000 -2258.000000 ) ( 7837.000000 -6362.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -6362.000000 -2258.000000 ) ( 7837.000000 -6362.000000 -2258.000000 ) ( 7837.000000 -6362.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -6362.000000 -2429.000000 ) ( 7837.000000 -6362.000000 -2429.000000 ) ( 7837.000000 -4962.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3049/1752) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (-4962.000000, -4962.000000, -5137.000000) / (2726.000000, 2429.000000, 2429.000000) // --> Vector info: d1 = 0.000001, 2.125016, 2.125000. Determinants: -0.004603, 371.877670, -1013761.408663, -51975.000000 // --> Vector info: d2 = 0.906250, 0.906258, 2.156250. Determinants: 371.247875, 0.001252, 1795026.171326, -51975.000000 ( 7837.000000 -5137.000000 -2429.000000 ) ( 7837.000000 -4962.000000 -2429.000000 ) ( 7837.000000 -4962.000000 -2726.000000 ) ( ( 0.000000 -0.007155 19.504789 ) ( -0.007143 0.000000 -34.536338 ) ) 04escapehouse/04wex2c 0 0 0 ( 7833.000000 -4962.000000 -2726.000000 ) ( 7833.000000 -4962.000000 -2429.000000 ) ( 7833.000000 -5137.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -4962.000000 -2726.000000 ) ( 7837.000000 -4962.000000 -2726.000000 ) ( 7837.000000 -4962.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -4962.000000 -2429.000000 ) ( 7837.000000 -4962.000000 -2429.000000 ) ( 7837.000000 -5137.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -5137.000000 -2429.000000 ) ( 7837.000000 -5137.000000 -2429.000000 ) ( 7837.000000 -5137.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -5137.000000 -2726.000000 ) ( 7837.000000 -5137.000000 -2726.000000 ) ( 7837.000000 -4962.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3050/1753) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (-4962.000000, -4962.000000, -6362.000000) / (2796.000000, 2726.000000, 2726.000000) // --> Vector info: d1 = 0.000001, 0.000005, 9.999984. Determinants: 699.998525, 0.005294, 3473377.770977, -98000.000000 // --> Vector info: d2 = 1.375002, 0.874998, 0.874999. Determinants: 0.000067, -700.005841, 1822466.416446, -98000.000000 ( 7837.000000 -6362.000000 -2726.000000 ) ( 7837.000000 -4962.000000 -2726.000000 ) ( 7837.000000 -4962.000000 -2796.000000 ) ( ( -0.007143 0.000000 -35.442630 ) ( 0.000000 0.007143 -18.596596 ) ) 04escapehouse/04wex2e 0 0 0 ( 7833.000000 -4962.000000 -2796.000000 ) ( 7833.000000 -4962.000000 -2726.000000 ) ( 7833.000000 -6362.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -4962.000000 -2796.000000 ) ( 7837.000000 -4962.000000 -2796.000000 ) ( 7837.000000 -4962.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -4962.000000 -2726.000000 ) ( 7837.000000 -4962.000000 -2726.000000 ) ( 7837.000000 -6362.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -6362.000000 -2726.000000 ) ( 7837.000000 -6362.000000 -2726.000000 ) ( 7837.000000 -6362.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -6362.000000 -2796.000000 ) ( 7837.000000 -6362.000000 -2796.000000 ) ( 7837.000000 -4962.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3052/1754) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6362.000000, -6362.000000, -6499.000000) / (4686.000000, 2796.000000, 2796.000000) // --> Vector info: d1 = 1.066641, 1.064356, 0.574960. Determinants: -924.958617, -0.313045, -6159305.109372, -258930.000000 // --> Vector info: d2 = 0.191929, 6.941954, 6.941789. Determinants: -0.312721, 924.753461, -4385080.393753, -258930.000000 ( 7837.000000 -6499.000000 -2796.000000 ) ( 7837.000000 -6362.000000 -2796.000000 ) ( 7837.000000 -6362.000000 -4686.000000 ) ( ( 0.003572 0.000001 23.787530 ) ( 0.000001 -0.003571 16.935389 ) ) 04escapehouse/04wex4a 0 0 0 ( 7833.000000 -6362.000000 -4686.000000 ) ( 7833.000000 -6362.000000 -2796.000000 ) ( 7833.000000 -6499.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -6362.000000 -4686.000000 ) ( 7837.000000 -6362.000000 -4686.000000 ) ( 7837.000000 -6362.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -6362.000000 -2796.000000 ) ( 7837.000000 -6362.000000 -2796.000000 ) ( 7837.000000 -6499.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -6499.000000 -2796.000000 ) ( 7837.000000 -6499.000000 -2796.000000 ) ( 7837.000000 -6499.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -6499.000000 -4686.000000 ) ( 7837.000000 -6499.000000 -4686.000000 ) ( 7837.000000 -6362.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3055/1755) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-4962.000000, -6502.000000, -6499.000000) / (-8554.000000, -8554.000000, -7837.000000) // --> Vector info: d1 = 1.000000, 6.499995, 6.489380. Determinants: 3943.496239, -0.153817, 18462132.587778, -1104180.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.560632. Determinants: -0.000073, -3943.373635, -33731618.543993, -1104180.000000 ( 7837.000000 -6499.000000 -1729.000000 ) ( 8554.000000 -6502.000000 -1729.000000 ) ( 8554.000000 -4962.000000 -1729.000000 ) ( ( -0.003571 0.000000 -16.720220 ) ( 0.000000 0.003571 30.549021 ) ) 04escapehouse/04sky01 0 0 0 ( 8554.000000 -4962.000000 -1725.000000 ) ( 8554.000000 -6502.000000 -1725.000000 ) ( 7837.000000 -6499.000000 -1725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8554.000000 -4962.000000 -1725.000000 ) ( 8554.000000 -4962.000000 -1729.000000 ) ( 8554.000000 -6502.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8554.000000 -6502.000000 -1725.000000 ) ( 8554.000000 -6502.000000 -1729.000000 ) ( 7837.000000 -6499.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -6499.000000 -1725.000000 ) ( 7837.000000 -6499.000000 -1729.000000 ) ( 7837.000000 -6362.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -6362.000000 -1725.000000 ) ( 7837.000000 -6362.000000 -1729.000000 ) ( 7837.000000 -4962.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4962.000000 -1725.000000 ) ( 7837.000000 -4962.000000 -1729.000000 ) ( 8554.000000 -4962.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3056/1756) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 0.000000 // RotY/Z : NaN / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, 0.000000) // Texture width/height [13fwater]: 128.000000/128.000000 // --> Vector A/B: (-4962.000000, -6362.000000, -6499.000000) / (0.000000, 0.000000, 0.000000) // --> Vector info: d1 = 5.751393, 0.952991, 0.483851. Determinants: 0.000000, -0.584308, 0.000000, 0.000000 // --> Vector info: d2 = 2.789675, 1.386097, 1.246935. Determinants: 0.000000, 2.536728, 0.000000, 0.000000 ( 7837.000000 -6499.000000 -4686.000000 ) ( 7837.000000 -6362.000000 -4686.000000 ) ( 7837.000000 -4962.000000 -4686.000000 ) ( ( NaN -Inf NaN ) ( NaN Inf NaN ) ) 04escapehouse/13fwater 0 0 0 ( 7837.000000 -4962.000000 -4686.000000 ) ( 7837.000000 -6362.000000 -4686.000000 ) ( 7837.000000 -6499.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4962.000000 -4686.000000 ) ( 7837.000000 -4962.000000 -4686.000000 ) ( 7837.000000 -6362.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -6362.000000 -4686.000000 ) ( 7837.000000 -6362.000000 -4686.000000 ) ( 7837.000000 -6499.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -6499.000000 -4686.000000 ) ( 7837.000000 -6499.000000 -4686.000000 ) ( 8053.000000 -6500.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8053.000000 -6500.000000 -4686.000000 ) ( 8053.000000 -6500.000000 -4686.000000 ) ( 8053.000000 -4962.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8053.000000 -4962.000000 -4686.000000 ) ( 8053.000000 -4962.000000 -4686.000000 ) ( 7837.000000 -4962.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3057/1757) # points: 4 { brushDef { // Surface normal: -0.937269, 0.000000, 0.348606 // RotY/Z : -0.356083 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.348606, 0.000000, -0.937269) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (6502.000000, 4962.000000, 4962.000000) / (147.568794, 147.568794, 1584.722231) // --> Vector info: d1 = 3.698119, 0.948121, 0.948987. Determinants: -3952.168183, -1.332443, 17512457.625968, -2213216.292187 // --> Vector info: d2 = 5.326531, 5.324678, 0.189167. Determinants: -2.663034, 7908.687554, -12938526.546419, -2213216.292187 ( 8053.000000 -4962.000000 -4686.000000 ) ( 8554.000000 -4962.000000 -3339.000000 ) ( 8554.000000 -6502.000000 -3339.000000 ) ( ( 0.001786 0.000001 -7.912673 ) ( 0.000001 -0.003573 5.846029 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 8557.749078 -6502.000000 -3340.394423 ) ( 8557.749078 -4962.000000 -3340.394423 ) ( 8056.749078 -4962.000000 -4687.394423 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8557.749078 -6502.000000 -3340.394423 ) ( 8554.000000 -6502.000000 -3339.000000 ) ( 8554.000000 -4962.000000 -3339.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8557.749078 -4962.000000 -3340.394423 ) ( 8554.000000 -4962.000000 -3339.000000 ) ( 8053.000000 -4962.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8056.749078 -4962.000000 -4687.394423 ) ( 8053.000000 -4962.000000 -4686.000000 ) ( 8053.000000 -6500.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8056.749078 -6500.000000 -4687.394423 ) ( 8053.000000 -6500.000000 -4686.000000 ) ( 8554.000000 -6502.000000 -3339.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3060/1758) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-4813.000000, -4865.000000, -4865.000000) / (-7998.000000, -7979.000000, -7837.000000) // --> Vector info: d1 = 0.984426, 0.609427, 0.609451. Determinants: -53.250312, -0.001271, -263572.917124, -7384.000000 // --> Vector info: d2 = 2.572125, 2.291883, 0.265601. Determinants: -1.295079, 105.366634, 817496.551825, -7384.000000 ( 7837.000000 -4865.000000 -2796.000000 ) ( 7979.000000 -4865.000000 -2796.000000 ) ( 7998.000000 -4813.000000 -2796.000000 ) ( ( 0.007212 0.000000 35.695140 ) ( 0.000175 -0.014270 -110.711884 ) ) 04escapehouse/04wex5b 0 0 0 ( 7998.000000 -4813.000000 -2792.000000 ) ( 7979.000000 -4865.000000 -2792.000000 ) ( 7837.000000 -4865.000000 -2792.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 -4813.000000 -2792.000000 ) ( 7998.000000 -4813.000000 -2796.000000 ) ( 7979.000000 -4865.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7979.000000 -4865.000000 -2792.000000 ) ( 7979.000000 -4865.000000 -2796.000000 ) ( 7837.000000 -4865.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4865.000000 -2792.000000 ) ( 7837.000000 -4865.000000 -2796.000000 ) ( 7837.000000 -4813.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4813.000000 -2792.000000 ) ( 7837.000000 -4813.000000 -2796.000000 ) ( 7998.000000 -4813.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3066/1759) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4315.000000, -4315.000000, -4962.000000) / (-8184.000000, -8225.000000, -7983.000000) // --> Vector info: d1 = 5.734016, 5.835618, 0.898266. Determinants: -177.843959, 65.735923, -381520.144684, -26527.000000 // --> Vector info: d2 = 0.232383, 0.504582, 0.502765. Determinants: 65.797582, 176.112546, 1719057.205343, -26527.000000 ( 7983.000000 -4962.000000 -2796.000000 ) ( 8225.000000 -4315.000000 -2796.000000 ) ( 8184.000000 -4315.000000 -2796.000000 ) ( ( 0.006704 -0.002478 14.382333 ) ( -0.002480 -0.006639 -64.804056 ) ) 04escapehouse/04wex4a 0 0 0 ( 8184.000000 -4315.000000 -2792.000000 ) ( 8225.000000 -4315.000000 -2792.000000 ) ( 7983.000000 -4962.000000 -2792.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8184.000000 -4315.000000 -2792.000000 ) ( 8184.000000 -4315.000000 -2796.000000 ) ( 8225.000000 -4315.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8225.000000 -4315.000000 -2792.000000 ) ( 8225.000000 -4315.000000 -2796.000000 ) ( 7983.000000 -4962.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7983.000000 -4962.000000 -2792.000000 ) ( 7983.000000 -4962.000000 -2796.000000 ) ( 7942.000000 -4962.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7942.000000 -4962.000000 -2792.000000 ) ( 7942.000000 -4962.000000 -2796.000000 ) ( 8184.000000 -4315.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3070/1760) # points: 5 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (7837.000000, 8053.000000, 8554.000000) / (4686.000000, 4686.000000, 3339.000000) // --> Vector info: d1 = 0.000000, 0.385938, 1.281281. Determinants: -519.858770, 0.039020, 4073950.329960, -290952.000000 // --> Vector info: d2 = 1.000000, 0.999999, 5.813201. Determinants: 0.001442, 1039.652290, -5162773.910163, -290952.000000 ( 8554.000000 -4315.000000 -3339.000000 ) ( 8053.000000 -4315.000000 -4686.000000 ) ( 7837.000000 -4315.000000 -4686.000000 ) ( ( 0.001787 0.000000 -14.002139 ) ( 0.000000 -0.003573 17.744418 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 7837.000000 -4311.000000 -4686.000000 ) ( 8053.000000 -4311.000000 -4686.000000 ) ( 8554.000000 -4311.000000 -3339.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4311.000000 -4686.000000 ) ( 7837.000000 -4315.000000 -4686.000000 ) ( 8053.000000 -4315.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8053.000000 -4311.000000 -4686.000000 ) ( 8053.000000 -4315.000000 -4686.000000 ) ( 8554.000000 -4315.000000 -3339.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8554.000000 -4311.000000 -3339.000000 ) ( 8554.000000 -4315.000000 -3339.000000 ) ( 8554.000000 -4315.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8554.000000 -4311.000000 -2796.000000 ) ( 8554.000000 -4315.000000 -2796.000000 ) ( 7837.000000 -4315.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4311.000000 -2796.000000 ) ( 7837.000000 -4315.000000 -2796.000000 ) ( 7837.000000 -4315.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3071/1761) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [13fwater]: 128.000000/128.000000 // --> Vector A/B: (-4315.000000, -4962.000000, -4962.000000) / (7837.000000, 7837.000000, 8053.000000) // --> Vector info: d1 = 2.970857, 0.751678, 0.968456. Determinants: -479.342696, -140.255851, -1384361.787780, -139752.000000 // --> Vector info: d2 = 1.439039, 0.789581, 0.048855. Determinants: -140.282913, 479.250025, -4562311.826906, -139752.000000 ( 8053.000000 -4962.000000 -4686.000000 ) ( 7837.000000 -4962.000000 -4686.000000 ) ( 7837.000000 -4315.000000 -4686.000000 ) ( ( 0.003430 0.001004 9.905846 ) ( 0.001004 -0.003429 32.645771 ) ) 04escapehouse/13fwater 0 0 0 ( 7837.000000 -4315.000000 -4690.000000 ) ( 7837.000000 -4962.000000 -4690.000000 ) ( 8053.000000 -4962.000000 -4690.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4315.000000 -4690.000000 ) ( 7837.000000 -4315.000000 -4686.000000 ) ( 7837.000000 -4962.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4962.000000 -4690.000000 ) ( 7837.000000 -4962.000000 -4686.000000 ) ( 8053.000000 -4962.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8053.000000 -4962.000000 -4690.000000 ) ( 8053.000000 -4962.000000 -4686.000000 ) ( 8053.000000 -4315.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8053.000000 -4315.000000 -4690.000000 ) ( 8053.000000 -4315.000000 -4686.000000 ) ( 7837.000000 -4315.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3072/1762) # points: 4 { brushDef { // Surface normal: -0.937269, 0.000000, 0.348606 // RotY/Z : -0.356083 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.348606, 0.000000, -0.937269) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (4315.000000, 4962.000000, 4962.000000) / (1584.722231, 1584.722231, 147.568794) // --> Vector info: d1 = 0.793944, 1.950195, 1.948538. Determinants: -1661.710373, -1.072392, 6433740.295111, -929838.273406 // --> Vector info: d2 = 0.184676, 0.186169, 5.321676. Determinants: -2.144952, 3322.673408, -5427977.922867, -929838.273406 ( 8554.000000 -4962.000000 -3339.000000 ) ( 8053.000000 -4962.000000 -4686.000000 ) ( 8053.000000 -4315.000000 -4686.000000 ) ( ( 0.001787 0.000001 -6.919204 ) ( 0.000002 -0.003573 5.837551 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 8056.749078 -4315.000000 -4687.394423 ) ( 8056.749078 -4962.000000 -4687.394423 ) ( 8557.749078 -4962.000000 -3340.394423 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8056.749078 -4315.000000 -4687.394423 ) ( 8053.000000 -4315.000000 -4686.000000 ) ( 8053.000000 -4962.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8056.749078 -4962.000000 -4687.394423 ) ( 8053.000000 -4962.000000 -4686.000000 ) ( 8554.000000 -4962.000000 -3339.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8557.749078 -4962.000000 -3340.394423 ) ( 8554.000000 -4962.000000 -3339.000000 ) ( 8554.000000 -4315.000000 -3339.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8557.749078 -4315.000000 -3340.394423 ) ( 8554.000000 -4315.000000 -3339.000000 ) ( 8053.000000 -4315.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3073/1763) # points: 3 { brushDef { // Surface normal: -0.670286, -0.742103, 0.000000 // RotY/Z : 0.000000 / -2.305391. Vector texS/T: (0.742103, -0.670286, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (10755.963888, 11215.469056, 11215.469056) / (4686.000000, 4686.000000, 3770.000000) // --> Vector info: d1 = 1.724492, 0.904674, 0.905239. Determinants: 750.953417, 0.259644, -8804294.951045, -420906.734467 // --> Vector info: d2 = 4.188249, 4.187683, 0.914265. Determinants: 0.518463, -1504.152465, 5280019.824668, -420906.734467 ( 8394.000000 -7439.000000 -3770.000000 ) ( 8394.000000 -7439.000000 -4686.000000 ) ( 8053.000000 -7131.000000 -4686.000000 ) ( ( -0.001784 -0.000001 20.917449 ) ( -0.000001 0.003574 -12.544394 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 8055.681145 -7128.031589 -4686.000000 ) ( 8396.681145 -7436.031589 -4686.000000 ) ( 8396.681145 -7436.031589 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8055.681145 -7128.031589 -4686.000000 ) ( 8053.000000 -7131.000000 -4686.000000 ) ( 8394.000000 -7439.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8396.681145 -7436.031589 -4686.000000 ) ( 8394.000000 -7439.000000 -4686.000000 ) ( 8394.000000 -7439.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8396.681145 -7436.031589 -3770.000000 ) ( 8394.000000 -7439.000000 -3770.000000 ) ( 8053.000000 -7131.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3074/1764) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [13fwater]: 128.000000/128.000000 // --> Vector A/B: (-7678.000000, -7439.000000, -7131.000000) / (8053.000000, 8394.000000, 8053.000000) // --> Vector info: d1 = 2.118368, 0.631651, 1.039264. Determinants: 367.974365, 555.328404, -2041885.311555, -186527.000000 // --> Vector info: d2 = 2.084478, 2.046650, 0.458504. Determinants: 554.457355, -367.915781, 6831137.862275, -186527.000000 ( 8053.000000 -7131.000000 -4686.000000 ) ( 8394.000000 -7439.000000 -4686.000000 ) ( 8053.000000 -7678.000000 -4686.000000 ) ( ( -0.001973 -0.002977 10.946862 ) ( -0.002973 0.001972 -36.622783 ) ) 04escapehouse/13fwater 0 0 0 ( 8053.000000 -7678.000000 -4690.000000 ) ( 8394.000000 -7439.000000 -4690.000000 ) ( 8053.000000 -7131.000000 -4690.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8053.000000 -7678.000000 -4690.000000 ) ( 8053.000000 -7678.000000 -4686.000000 ) ( 8394.000000 -7439.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8394.000000 -7439.000000 -4690.000000 ) ( 8394.000000 -7439.000000 -4686.000000 ) ( 8053.000000 -7131.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8053.000000 -7131.000000 -4690.000000 ) ( 8053.000000 -7131.000000 -4686.000000 ) ( 8053.000000 -7678.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3075/1765) # points: 3 { brushDef { // Surface normal: -0.573946, 0.818893, 0.000000 // RotY/Z : 0.000000 / 2.182112. Vector texS/T: (-0.818893, -0.573946, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (-2604.208031, -2604.208031, -2187.792373) / (3770.000000, 4686.000000, 4686.000000) // --> Vector info: d1 = 0.905239, 0.904674, 0.161065. Determinants: 681.145690, 0.235296, 1427666.510259, -381436.742478 // --> Vector info: d2 = 0.914265, 4.187683, 4.187169. Determinants: 0.470845, -1363.102487, 4791388.413272, -381436.742478 ( 8053.000000 -7678.000000 -4686.000000 ) ( 8394.000000 -7439.000000 -4686.000000 ) ( 8394.000000 -7439.000000 -3770.000000 ) ( ( -0.001786 -0.000001 -3.742866 ) ( -0.000001 0.003574 -12.561423 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 8396.295783 -7442.275573 -3770.000000 ) ( 8396.295783 -7442.275573 -4686.000000 ) ( 8055.295783 -7681.275573 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8396.295783 -7442.275573 -3770.000000 ) ( 8394.000000 -7439.000000 -3770.000000 ) ( 8394.000000 -7439.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8396.295783 -7442.275573 -4686.000000 ) ( 8394.000000 -7439.000000 -4686.000000 ) ( 8053.000000 -7678.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8055.295783 -7681.275573 -4686.000000 ) ( 8053.000000 -7678.000000 -4686.000000 ) ( 8394.000000 -7439.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3078/1766) # points: 4 { brushDef { // Surface normal: 0.966602, -0.256284, 0.000000 // RotY/Z : 0.000000 / -0.259176. Vector texS/T: (0.256284, 0.966602, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2d]: 128.000000/128.000000 // --> Vector A/B: (-5921.380577, -5921.380577, -4657.157495) / (2258.000000, 2429.000000, 2429.000000) // --> Vector info: d1 = 9.716064, 9.716053, 0.689908. Determinants: 1543.470791, 0.014469, 7039005.617274, -216182.146950 // --> Vector info: d2 = 0.383011, 1.606894, 1.606835. Determinants: 0.010049, -1547.260427, 3410973.359242, -216182.146950 ( 7773.000000 -6879.000000 -2429.000000 ) ( 7449.000000 -8101.000000 -2429.000000 ) ( 7449.000000 -8101.000000 -2258.000000 ) ( ( -0.007140 0.000000 -32.560532 ) ( 0.000000 0.007157 -15.778238 ) ) 04escapehouse/04wex2d 0 0 0 ( 7445.133594 -8099.974864 -2258.000000 ) ( 7445.133594 -8099.974864 -2429.000000 ) ( 7769.133594 -6877.974864 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7445.133594 -8099.974864 -2258.000000 ) ( 7449.000000 -8101.000000 -2258.000000 ) ( 7449.000000 -8101.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7445.133594 -8099.974864 -2429.000000 ) ( 7449.000000 -8101.000000 -2429.000000 ) ( 7773.000000 -6879.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7769.133594 -6877.974864 -2429.000000 ) ( 7773.000000 -6879.000000 -2429.000000 ) ( 7773.000000 -6879.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7769.133594 -6877.974864 -2258.000000 ) ( 7773.000000 -6879.000000 -2258.000000 ) ( 7449.000000 -8101.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3079/1767) # points: 4 { brushDef { // Surface normal: 0.965843, -0.259129, 0.000000 // RotY/Z : 0.000000 / -0.262120. Vector texS/T: (0.259129, 0.965843, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (-5367.447775, -5155.197922, -5155.197922) / (2726.000000, 2726.000000, 2429.000000) // --> Vector info: d1 = 2.361941, 0.846647, 0.846647. Determinants: 450.042339, 0.000000, 2266686.205391, -63038.206272 // --> Vector info: d2 = 3.117189, 3.117189, 0.992189. Determinants: 0.000000, -451.030887, 1033008.185008, -63038.206272 ( 7639.000000 -7387.000000 -2429.000000 ) ( 7639.000000 -7387.000000 -2726.000000 ) ( 7584.000000 -7592.000000 -2726.000000 ) ( ( -0.007139 0.000000 -35.957340 ) ( 0.000000 0.007155 -16.387017 ) ) 04escapehouse/04wex2c 0 0 0 ( 7580.136629 -7590.963486 -2726.000000 ) ( 7635.136629 -7385.963486 -2726.000000 ) ( 7635.136629 -7385.963486 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7580.136629 -7590.963486 -2726.000000 ) ( 7584.000000 -7592.000000 -2726.000000 ) ( 7639.000000 -7387.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7635.136629 -7385.963486 -2726.000000 ) ( 7639.000000 -7387.000000 -2726.000000 ) ( 7639.000000 -7387.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7635.136629 -7385.963486 -2429.000000 ) ( 7639.000000 -7387.000000 -2429.000000 ) ( 7584.000000 -7592.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7580.136629 -7590.963486 -2429.000000 ) ( 7584.000000 -7592.000000 -2429.000000 ) ( 7584.000000 -7592.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3080/1768) # points: 4 { brushDef { // Surface normal: 0.966926, -0.255055, 0.000000 // RotY/Z : 0.000000 / -0.257905. Vector texS/T: (0.255055, 0.966926, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (-5194.317423, -4668.941367, -4668.941367) / (2726.000000, 2726.000000, 2429.000000) // --> Vector info: d1 = 3.846644, 0.096688, 0.096691. Determinants: 1113.736969, 0.001502, 5184881.593713, -156036.688570 // --> Vector info: d2 = 3.117188, 3.117183, 0.992191. Determinants: 0.001415, -1116.420269, 2556973.314507, -156036.688570 ( 7773.000000 -6879.000000 -2429.000000 ) ( 7773.000000 -6879.000000 -2726.000000 ) ( 7639.000000 -7387.000000 -2726.000000 ) ( ( -0.007138 0.000000 -33.228606 ) ( 0.000000 0.007155 -16.387001 ) ) 04escapehouse/04wex2c 0 0 0 ( 7635.132294 -7385.979778 -2726.000000 ) ( 7769.132294 -6877.979778 -2726.000000 ) ( 7769.132294 -6877.979778 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7635.132294 -7385.979778 -2726.000000 ) ( 7639.000000 -7387.000000 -2726.000000 ) ( 7773.000000 -6879.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7769.132294 -6877.979778 -2726.000000 ) ( 7773.000000 -6879.000000 -2726.000000 ) ( 7773.000000 -6879.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7769.132294 -6877.979778 -2429.000000 ) ( 7773.000000 -6879.000000 -2429.000000 ) ( 7639.000000 -7387.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7635.132294 -7385.979778 -2429.000000 ) ( 7639.000000 -7387.000000 -2429.000000 ) ( 7639.000000 -7387.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3081/1769) # points: 4 { brushDef { // Surface normal: 0.966602, -0.256284, 0.000000 // RotY/Z : 0.000000 / -0.259176. Vector texS/T: (0.256284, 0.966602, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (-5921.380577, -5921.380577, -4657.157495) / (2726.000000, 2796.000000, 2796.000000) // --> Vector info: d1 = 9.756029, 9.756029, 0.729883. Determinants: 631.830216, 0.000000, 2877941.361633, -88495.615711 // --> Vector info: d2 = 0.875050, 1.375050, 1.375043. Determinants: 0.000467, -632.110859, 1645698.836515, -88495.615711 ( 7773.000000 -6879.000000 -2796.000000 ) ( 7449.000000 -8101.000000 -2796.000000 ) ( 7449.000000 -8101.000000 -2726.000000 ) ( ( -0.007140 0.000000 -32.520723 ) ( 0.000000 0.007143 -18.596388 ) ) 04escapehouse/04wex2e 0 0 0 ( 7445.133594 -8099.974864 -2726.000000 ) ( 7445.133594 -8099.974864 -2796.000000 ) ( 7769.133594 -6877.974864 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7445.133594 -8099.974864 -2726.000000 ) ( 7449.000000 -8101.000000 -2726.000000 ) ( 7449.000000 -8101.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7445.133594 -8099.974864 -2796.000000 ) ( 7449.000000 -8101.000000 -2796.000000 ) ( 7773.000000 -6879.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7769.133594 -6877.974864 -2796.000000 ) ( 7773.000000 -6879.000000 -2796.000000 ) ( 7773.000000 -6879.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7769.133594 -6877.974864 -2726.000000 ) ( 7773.000000 -6879.000000 -2726.000000 ) ( 7449.000000 -8101.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3082/1770) # points: 4 { brushDef { // Surface normal: 0.966581, -0.256362, 0.000000 // RotY/Z : 0.000000 / -0.259257. Vector texS/T: (0.256362, 0.966581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (-5920.628123, -5920.628123, -5394.029604) / (2429.000000, 2726.000000, 2726.000000) // --> Vector info: d1 = 4.122831, 4.122831, 0.361936. Determinants: 1116.986031, 0.000000, 5968449.074024, -156399.760083 // --> Vector info: d2 = 0.992181, 3.117189, 3.117189. Determinants: 0.000000, -1119.026123, 2562937.572221, -156399.760083 ( 7584.000000 -7592.000000 -2726.000000 ) ( 7449.000000 -8101.000000 -2726.000000 ) ( 7449.000000 -8101.000000 -2429.000000 ) ( ( -0.007142 0.000000 -38.161498 ) ( 0.000000 0.007155 -16.387094 ) ) 04escapehouse/04wex2c 0 0 0 ( 7445.133677 -8099.974551 -2429.000000 ) ( 7445.133677 -8099.974551 -2726.000000 ) ( 7580.133677 -7590.974551 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7445.133677 -8099.974551 -2429.000000 ) ( 7449.000000 -8101.000000 -2429.000000 ) ( 7449.000000 -8101.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7445.133677 -8099.974551 -2726.000000 ) ( 7449.000000 -8101.000000 -2726.000000 ) ( 7584.000000 -7592.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7580.133677 -7590.974551 -2726.000000 ) ( 7584.000000 -7592.000000 -2726.000000 ) ( 7584.000000 -7592.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7580.133677 -7590.974551 -2429.000000 ) ( 7584.000000 -7592.000000 -2429.000000 ) ( 7449.000000 -8101.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3084/1771) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-7439.000000, -8101.000000, -6879.000000) / (-8394.000000, -7449.000000, -7773.000000) // --> Vector info: d1 = 1.000000, 5.119265, 1.668023. Determinants: 1926.781633, -2749.019247, -9682241.107377, -940302.000000 // --> Vector info: d2 = 1.000000, 1.000000, 3.908051. Determinants: -2748.107835, -1925.129572, -37543013.698527, -940302.000000 ( 7773.000000 -6879.000000 -1729.000000 ) ( 7449.000000 -8101.000000 -1729.000000 ) ( 8394.000000 -7439.000000 -1729.000000 ) ( ( -0.002049 0.002924 10.296948 ) ( 0.002923 0.002047 39.926549 ) ) 04escapehouse/04sky01 0 0 0 ( 8394.000000 -7439.000000 -1725.000000 ) ( 7449.000000 -8101.000000 -1725.000000 ) ( 7773.000000 -6879.000000 -1725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8394.000000 -7439.000000 -1725.000000 ) ( 8394.000000 -7439.000000 -1729.000000 ) ( 7449.000000 -8101.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7449.000000 -8101.000000 -1725.000000 ) ( 7449.000000 -8101.000000 -1729.000000 ) ( 7773.000000 -6879.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7773.000000 -6879.000000 -1725.000000 ) ( 7773.000000 -6879.000000 -1729.000000 ) ( 8394.000000 -7439.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3085/1772) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [13fwater]: 128.000000/128.000000 // --> Vector A/B: (-6879.000000, -8101.000000, -7678.000000) / (7773.000000, 7449.000000, 8053.000000) // --> Vector info: d1 = 5.118367, 0.606798, 2.662052. Determinants: -2059.085432, -603.126766, -12552667.283342, -601036.000000 // --> Vector info: d2 = 2.084473, 1.969681, 0.325449. Determinants: -602.065390, 2057.808216, -21389794.184888, -601036.000000 ( 8053.000000 -7678.000000 -4686.000000 ) ( 7449.000000 -8101.000000 -4686.000000 ) ( 7773.000000 -6879.000000 -4686.000000 ) ( ( 0.003426 0.001003 20.885051 ) ( 0.001002 -0.003424 35.588208 ) ) 04escapehouse/13fwater 0 0 0 ( 7773.000000 -6879.000000 -4690.000000 ) ( 7449.000000 -8101.000000 -4690.000000 ) ( 8053.000000 -7678.000000 -4690.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7773.000000 -6879.000000 -4690.000000 ) ( 7773.000000 -6879.000000 -4686.000000 ) ( 7449.000000 -8101.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7449.000000 -8101.000000 -4690.000000 ) ( 7449.000000 -8101.000000 -4686.000000 ) ( 8053.000000 -7678.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8053.000000 -7678.000000 -4690.000000 ) ( 8053.000000 -7678.000000 -4686.000000 ) ( 8053.000000 -7131.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8053.000000 -7131.000000 -4690.000000 ) ( 8053.000000 -7131.000000 -4686.000000 ) ( 7773.000000 -6879.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3086/1773) # points: 4 { brushDef { // Surface normal: 0.966602, -0.256284, 0.000000 // RotY/Z : 0.000000 / -0.259176. Vector texS/T: (0.256284, 0.966602, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-4657.157495, -5921.380577, -5921.380577) / (1729.000000, 1729.000000, 2258.000000) // --> Vector info: d1 = 0.000000, 4.513074, 4.513074. Determinants: 2387.416105, 0.000000, 11118572.806061, -668774.010156 // --> Vector info: d2 = 0.000000, 0.000000, 1.888056. Determinants: 0.000066, -2386.923565, 4126991.151202, -668774.010156 ( 7449.000000 -8101.000000 -2258.000000 ) ( 7449.000000 -8101.000000 -1729.000000 ) ( 7773.000000 -6879.000000 -1729.000000 ) ( ( -0.003570 0.000000 -16.625306 ) ( 0.000000 0.003569 -6.170980 ) ) 04escapehouse/04sky01 0 0 0 ( 7769.133594 -6877.974864 -1729.000000 ) ( 7445.133594 -8099.974864 -1729.000000 ) ( 7445.133594 -8099.974864 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7769.133594 -6877.974864 -1729.000000 ) ( 7773.000000 -6879.000000 -1729.000000 ) ( 7449.000000 -8101.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7445.133594 -8099.974864 -1729.000000 ) ( 7449.000000 -8101.000000 -1729.000000 ) ( 7449.000000 -8101.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7445.133594 -8099.974864 -2258.000000 ) ( 7449.000000 -8101.000000 -2258.000000 ) ( 7773.000000 -6879.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7769.133594 -6877.974864 -2258.000000 ) ( 7773.000000 -6879.000000 -2258.000000 ) ( 7773.000000 -6879.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3087/1774) # points: 5 { brushDef { // Surface normal: -0.573753, 0.819028, 0.000000 // RotY/Z : 0.000000 / 2.181877. Vector texS/T: (-0.819028, -0.573753, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (-1452.967440, -2606.773750, -2606.773750) / (1729.000000, 1729.000000, 3770.000000) // --> Vector info: d1 = 2.598740, 0.539108, 0.540378. Determinants: -4203.710012, -1.465947, -12225140.757120, -2354918.677829 // --> Vector info: d2 = 10.752082, 10.750646, 3.461538. Determinants: -2.931338, 8410.218576, -39865805.472064, -2354918.677829 ( 8394.000000 -7439.000000 -3770.000000 ) ( 8394.000000 -7439.000000 -1729.000000 ) ( 7449.000000 -8101.000000 -1729.000000 ) ( ( 0.001785 0.000001 5.191322 ) ( 0.000001 -0.003571 16.928740 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 7451.295013 -8104.276113 -1729.000000 ) ( 8396.295013 -7442.276113 -1729.000000 ) ( 8396.295013 -7442.276113 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7451.295013 -8104.276113 -1729.000000 ) ( 7449.000000 -8101.000000 -1729.000000 ) ( 8394.000000 -7439.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8396.295013 -7442.276113 -1729.000000 ) ( 8394.000000 -7439.000000 -1729.000000 ) ( 8394.000000 -7439.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8396.295013 -7442.276113 -3770.000000 ) ( 8394.000000 -7439.000000 -3770.000000 ) ( 8053.000000 -7678.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8055.295013 -7681.276113 -4686.000000 ) ( 8053.000000 -7678.000000 -4686.000000 ) ( 7449.000000 -8101.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7451.295013 -8104.276113 -4686.000000 ) ( 7449.000000 -8101.000000 -4686.000000 ) ( 7449.000000 -8101.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3089/1775) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [13fwater]: 128.000000/128.000000 // --> Vector A/B: (-6500.000000, -6499.000000, -6879.000000) / (8053.000000, 7837.000000, 7773.000000) // --> Vector info: d1 = 2.697489, 2.484317, 1.118368. Determinants: -281.402013, -82.371291, -1387359.631278, -82144.000000 // --> Vector info: d2 = 1.506403, 2.246222, 2.084480. Determinants: -82.284499, 280.969315, -2921237.103185, -82144.000000 ( 7773.000000 -6879.000000 -4686.000000 ) ( 7837.000000 -6499.000000 -4686.000000 ) ( 8053.000000 -6500.000000 -4686.000000 ) ( ( 0.003426 0.001003 16.889361 ) ( 0.001002 -0.003420 35.562392 ) ) 04escapehouse/13fwater 0 0 0 ( 8053.000000 -6500.000000 -4690.000000 ) ( 7837.000000 -6499.000000 -4690.000000 ) ( 7773.000000 -6879.000000 -4690.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8053.000000 -6500.000000 -4690.000000 ) ( 8053.000000 -6500.000000 -4686.000000 ) ( 7837.000000 -6499.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -6499.000000 -4690.000000 ) ( 7837.000000 -6499.000000 -4686.000000 ) ( 7773.000000 -6879.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7773.000000 -6879.000000 -4690.000000 ) ( 7773.000000 -6879.000000 -4686.000000 ) ( 8053.000000 -7131.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8053.000000 -7131.000000 -4690.000000 ) ( 8053.000000 -7131.000000 -4686.000000 ) ( 8053.000000 -6500.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3092/1776) # points: 4 { brushDef { // Surface normal: 0.986112, -0.166082, 0.000000 // RotY/Z : 0.000000 / -0.166855. Vector texS/T: (0.166082, 0.986112, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (-5107.156797, -5107.156797, -5492.508585) / (2796.000000, 2726.000000, 2726.000000) // --> Vector info: d1 = 0.978773, 0.978774, 3.729881. Determinants: 192.577505, 0.000367, 957120.450406, -26974.625113 // --> Vector info: d2 = 1.375038, 0.875036, 0.875045. Determinants: 0.000668, -192.676607, 501636.081314, -26974.625113 ( 7773.000000 -6879.000000 -2726.000000 ) ( 7837.000000 -6499.000000 -2726.000000 ) ( 7837.000000 -6499.000000 -2796.000000 ) ( ( -0.007139 0.000000 -35.482252 ) ( 0.000000 0.007143 -18.596591 ) ) 04escapehouse/04wex2e 0 0 0 ( 7833.055552 -6498.335672 -2796.000000 ) ( 7833.055552 -6498.335672 -2726.000000 ) ( 7769.055552 -6878.335672 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.055552 -6498.335672 -2796.000000 ) ( 7837.000000 -6499.000000 -2796.000000 ) ( 7837.000000 -6499.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.055552 -6498.335672 -2726.000000 ) ( 7837.000000 -6499.000000 -2726.000000 ) ( 7773.000000 -6879.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7769.055552 -6878.335672 -2726.000000 ) ( 7773.000000 -6879.000000 -2726.000000 ) ( 7773.000000 -6879.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7769.055552 -6878.335672 -2796.000000 ) ( 7773.000000 -6879.000000 -2796.000000 ) ( 7837.000000 -6499.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3093/1777) # points: 4 { brushDef { // Surface normal: 0.986112, -0.166082, 0.000000 // RotY/Z : 0.000000 / -0.166855. Vector texS/T: (0.166082, 0.986112, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (-5107.156797, -5107.156797, -5492.508585) / (2726.000000, 2429.000000, 2429.000000) // --> Vector info: d1 = 0.361584, 0.361584, 3.112692. Determinants: 817.078986, 0.000000, 4131567.372177, -114449.480838 // --> Vector info: d2 = 3.117187, 0.992189, 0.992197. Determinants: 0.002125, -818.871537, 1875494.254582, -114449.480838 ( 7773.000000 -6879.000000 -2429.000000 ) ( 7837.000000 -6499.000000 -2429.000000 ) ( 7837.000000 -6499.000000 -2726.000000 ) ( ( -0.007139 0.000000 -36.099485 ) ( 0.000000 0.007155 -16.387093 ) ) 04escapehouse/04wex2c 0 0 0 ( 7833.055552 -6498.335672 -2726.000000 ) ( 7833.055552 -6498.335672 -2429.000000 ) ( 7769.055552 -6878.335672 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.055552 -6498.335672 -2726.000000 ) ( 7837.000000 -6499.000000 -2726.000000 ) ( 7837.000000 -6499.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.055552 -6498.335672 -2429.000000 ) ( 7837.000000 -6499.000000 -2429.000000 ) ( 7773.000000 -6879.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7769.055552 -6878.335672 -2429.000000 ) ( 7773.000000 -6879.000000 -2429.000000 ) ( 7773.000000 -6879.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7769.055552 -6878.335672 -2726.000000 ) ( 7773.000000 -6879.000000 -2726.000000 ) ( 7837.000000 -6499.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3094/1778) # points: 4 { brushDef { // Surface normal: 0.986112, -0.166082, 0.000000 // RotY/Z : 0.000000 / -0.166855. Vector texS/T: (0.166082, 0.986112, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2d]: 128.000000/128.000000 // --> Vector A/B: (-5107.156797, -5107.156797, -5492.508585) / (2429.000000, 2258.000000, 2258.000000) // --> Vector info: d1 = 0.978756, 0.978765, 3.729873. Determinants: 470.439334, 0.003673, 2338103.247106, -65895.155634 // --> Vector info: d2 = 1.606802, 0.382911, 0.382932. Determinants: 0.003516, -471.628479, 1039723.058093, -65895.155634 ( 7773.000000 -6879.000000 -2258.000000 ) ( 7837.000000 -6499.000000 -2258.000000 ) ( 7837.000000 -6499.000000 -2429.000000 ) ( ( -0.007139 0.000000 -35.482172 ) ( 0.000000 0.007157 -15.778445 ) ) 04escapehouse/04wex2d 0 0 0 ( 7833.055552 -6498.335672 -2429.000000 ) ( 7833.055552 -6498.335672 -2258.000000 ) ( 7769.055552 -6878.335672 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.055552 -6498.335672 -2429.000000 ) ( 7837.000000 -6499.000000 -2429.000000 ) ( 7837.000000 -6499.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.055552 -6498.335672 -2258.000000 ) ( 7837.000000 -6499.000000 -2258.000000 ) ( 7773.000000 -6879.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7769.055552 -6878.335672 -2258.000000 ) ( 7773.000000 -6879.000000 -2258.000000 ) ( 7773.000000 -6879.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7769.055552 -6878.335672 -2429.000000 ) ( 7773.000000 -6879.000000 -2429.000000 ) ( 7837.000000 -6499.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3095/1779) # points: 4 { brushDef { // Surface normal: 0.986112, -0.166082, 0.000000 // RotY/Z : 0.000000 / -0.166855. Vector texS/T: (0.166082, 0.986112, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-5107.156797, -5107.156797, -5492.508585) / (2258.000000, 1729.000000, 1729.000000) // --> Vector info: d1 = 0.000000, 1.888056, 1.888056. Determinants: 0.000000, 727.565769, -1642843.506934, -203851.095499 // --> Vector info: d2 = 0.000000, 0.000001, 1.375554. Determinants: 727.667737, 0.000226, 3716312.721565, -203851.095499 ( 7773.000000 -6879.000000 -1729.000000 ) ( 7837.000000 -6499.000000 -1729.000000 ) ( 7837.000000 -6499.000000 -2258.000000 ) ( ( 0.000000 -0.003569 8.059037 ) ( -0.003570 0.000000 -18.230526 ) ) 04escapehouse/04sky01 0 0 0 ( 7833.055552 -6498.335672 -2258.000000 ) ( 7833.055552 -6498.335672 -1729.000000 ) ( 7769.055552 -6878.335672 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.055552 -6498.335672 -2258.000000 ) ( 7837.000000 -6499.000000 -2258.000000 ) ( 7837.000000 -6499.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.055552 -6498.335672 -1729.000000 ) ( 7837.000000 -6499.000000 -1729.000000 ) ( 7773.000000 -6879.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7769.055552 -6878.335672 -1729.000000 ) ( 7773.000000 -6879.000000 -1729.000000 ) ( 7773.000000 -6879.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7769.055552 -6878.335672 -2258.000000 ) ( 7773.000000 -6879.000000 -2258.000000 ) ( 7837.000000 -6499.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3096/1780) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-6499.000000, -6502.000000, -7439.000000) / (-7837.000000, -8554.000000, -8394.000000) // --> Vector info: d1 = 1.000000, 3.560654, 3.001664. Determinants: 8.908663, 2401.009922, 18202303.160513, -672309.000000 // --> Vector info: d2 = 0.000000, 0.000001, 3.346062. Determinants: 2399.126231, -10.037423, 15513258.021944, -672309.000000 ( 8394.000000 -7439.000000 -1729.000000 ) ( 8554.000000 -6502.000000 -1729.000000 ) ( 7837.000000 -6499.000000 -1729.000000 ) ( ( -0.000013 -0.003571 -27.074311 ) ( -0.003568 0.000015 -23.074595 ) ) 04escapehouse/04sky01 0 0 0 ( 7837.000000 -6499.000000 -1725.000000 ) ( 8554.000000 -6502.000000 -1725.000000 ) ( 8394.000000 -7439.000000 -1725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -6499.000000 -1725.000000 ) ( 7837.000000 -6499.000000 -1729.000000 ) ( 8554.000000 -6502.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8554.000000 -6502.000000 -1725.000000 ) ( 8554.000000 -6502.000000 -1729.000000 ) ( 8394.000000 -7439.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8394.000000 -7439.000000 -1725.000000 ) ( 8394.000000 -7439.000000 -1729.000000 ) ( 7773.000000 -6879.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7773.000000 -6879.000000 -1725.000000 ) ( 7773.000000 -6879.000000 -1729.000000 ) ( 7837.000000 -6499.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3097/1781) # points: 4 { brushDef { // Surface normal: -0.985732, 0.168321, 0.000000 // RotY/Z : 0.000000 / 2.972466. Vector texS/T: (-0.168321, -0.985732, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (4969.409348, 4969.409348, 5919.971813) / (1729.000000, 3339.000000, 3339.000000) // --> Vector info: d1 = 0.506520, 0.507490, 2.203706. Determinants: -2730.907936, -0.921938, 12797412.745591, -1530405.568763 // --> Vector info: d2 = 5.753420, 0.004097, 0.005242. Determinants: -1.842645, 5465.090948, -18245051.936992, -1530405.568763 ( 8394.000000 -7439.000000 -3339.000000 ) ( 8554.000000 -6502.000000 -3339.000000 ) ( 8554.000000 -6502.000000 -1729.000000 ) ( ( 0.001784 0.000001 -8.362105 ) ( 0.000001 -0.003571 11.921710 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 8557.942929 -6502.673286 -1729.000000 ) ( 8557.942929 -6502.673286 -3339.000000 ) ( 8397.942929 -7439.673286 -3339.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8557.942929 -6502.673286 -1729.000000 ) ( 8554.000000 -6502.000000 -1729.000000 ) ( 8554.000000 -6502.000000 -3339.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8557.942929 -6502.673286 -3339.000000 ) ( 8554.000000 -6502.000000 -3339.000000 ) ( 8394.000000 -7439.000000 -3339.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8397.942929 -7439.673286 -3339.000000 ) ( 8394.000000 -7439.000000 -3339.000000 ) ( 8394.000000 -7439.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8397.942929 -7439.673286 -1729.000000 ) ( 8394.000000 -7439.000000 -1729.000000 ) ( 8554.000000 -6502.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3098/1782) # points: 3 { brushDef { // Surface normal: -0.985732, 0.168321, 0.000000 // RotY/Z : 0.000000 / 2.972466. Vector texS/T: (-0.168321, -0.985732, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (4969.409348, 5919.971813, 5919.971813) / (3339.000000, 3770.000000, 3339.000000) // --> Vector info: d1 = 0.843898, 0.844550, 1.545496. Determinants: -302.388938, 666.293214, -1067797.092692, -409692.422445 // --> Vector info: d2 = 4.000132, 0.274607, 0.911502. Determinants: 1331.199618, 605.407969, -10275556.835943, -409692.422445 ( 8394.000000 -7439.000000 -3339.000000 ) ( 8394.000000 -7439.000000 -3770.000000 ) ( 8554.000000 -6502.000000 -3339.000000 ) ( ( 0.000738 -0.001626 2.606338 ) ( -0.003249 -0.001478 25.081149 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 8557.942929 -6502.673286 -3339.000000 ) ( 8397.942929 -7439.673286 -3770.000000 ) ( 8397.942929 -7439.673286 -3339.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8557.942929 -6502.673286 -3339.000000 ) ( 8554.000000 -6502.000000 -3339.000000 ) ( 8394.000000 -7439.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8397.942929 -7439.673286 -3770.000000 ) ( 8394.000000 -7439.000000 -3770.000000 ) ( 8394.000000 -7439.000000 -3339.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8397.942929 -7439.673286 -3339.000000 ) ( 8394.000000 -7439.000000 -3339.000000 ) ( 8554.000000 -6502.000000 -3339.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3099/1783) # points: 4 { brushDef { // Surface normal: 0.986112, -0.166082, 0.000000 // RotY/Z : 0.000000 / -0.166855. Vector texS/T: (0.166082, 0.986112, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5107.156797, -5107.156797, -5492.508585) / (4686.000000, 2796.000000, 2796.000000) // --> Vector info: d1 = 1.577250, 1.574957, 0.199404. Determinants: -2599.795406, -0.883840, -14422156.098294, -728314.878058 // --> Vector info: d2 = 0.191762, 6.941787, 6.941320. Determinants: -0.883191, 2601.134304, -12333089.037214, -728314.878058 ( 7773.000000 -6879.000000 -2796.000000 ) ( 7837.000000 -6499.000000 -2796.000000 ) ( 7837.000000 -6499.000000 -4686.000000 ) ( ( 0.003570 0.000001 19.802089 ) ( 0.000001 -0.003571 16.933732 ) ) 04escapehouse/04wex4a 0 0 0 ( 7833.055552 -6498.335672 -4686.000000 ) ( 7833.055552 -6498.335672 -2796.000000 ) ( 7769.055552 -6878.335672 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.055552 -6498.335672 -4686.000000 ) ( 7837.000000 -6499.000000 -4686.000000 ) ( 7837.000000 -6499.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.055552 -6498.335672 -2796.000000 ) ( 7837.000000 -6499.000000 -2796.000000 ) ( 7773.000000 -6879.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7769.055552 -6878.335672 -2796.000000 ) ( 7773.000000 -6879.000000 -2796.000000 ) ( 7773.000000 -6879.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7769.055552 -6878.335672 -4686.000000 ) ( 7773.000000 -6879.000000 -4686.000000 ) ( 7837.000000 -6499.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3100/1784) # points: 4 { brushDef { // Surface normal: -0.937210, -0.000389, 0.348765 // RotY/Z : -0.356253 / -3.141178. Vector texS/T: (0.000415, -1.000000, 0.000000) / (-0.348765, -0.000145, -0.937210) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (7134.339093, 7442.480485, 6505.546920) / (1584.192258, 606.823401, 146.947880) // --> Vector info: d1 = 1.822539, 2.370255, 0.698117. Determinants: -1886.175688, -2.081958, 11532695.796670, -1057436.370535 // --> Vector info: d2 = 0.191966, 3.684765, 5.325243. Determinants: -2.901803, 3778.020250, -6167399.368092, -1057436.370535 ( 8554.000000 -6502.000000 -3339.000000 ) ( 8394.000000 -7439.000000 -3770.000000 ) ( 8053.000000 -7131.000000 -4686.000000 ) ( ( 0.001784 0.000002 -10.906279 ) ( 0.000003 -0.003573 5.832407 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 8056.748840 -7130.998445 -4687.395061 ) ( 8397.748840 -7438.998445 -3771.395061 ) ( 8557.748840 -6501.998445 -3340.395061 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8056.748840 -7130.998445 -4687.395061 ) ( 8053.000000 -7131.000000 -4686.000000 ) ( 8394.000000 -7439.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8397.748840 -7438.998445 -3771.395061 ) ( 8394.000000 -7439.000000 -3770.000000 ) ( 8554.000000 -6502.000000 -3339.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8557.748840 -6501.998445 -3340.395061 ) ( 8554.000000 -6502.000000 -3339.000000 ) ( 8053.000000 -6500.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8056.748840 -6499.998445 -4687.395061 ) ( 8053.000000 -6500.000000 -4686.000000 ) ( 8053.000000 -7131.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3101/1785) # points: 4 { brushDef { // Surface normal: 0.867159, 0.498031, 0.000000 // RotY/Z : 0.000000 / 0.521326. Vector texS/T: (-0.498031, 0.867159, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (-669.704848, -669.704848, -499.032647) / (495.000000, 565.000000, 565.000000) // --> Vector info: d1 = 0.505845, 0.755396, 0.760844. Determinants: -0.381367, -42.591550, 14784.061301, -11947.054030 // --> Vector info: d2 = 0.805461, 0.801010, 2.021049. Determinants: -85.402764, 0.759710, -67193.585276, -11947.054030 ( 5395.000000 2523.000000 -565.000000 ) ( 5480.000000 2375.000000 -565.000000 ) ( 5480.000000 2375.000000 -495.000000 ) ( ( 0.000032 0.003565 -1.237465 ) ( 0.007148 -0.000064 5.624281 ) ) 04escapehouse/04wex5d 0 0 0 ( 5476.531362 2373.007877 -495.000000 ) ( 5476.531362 2373.007877 -565.000000 ) ( 5391.531362 2521.007877 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5476.531362 2373.007877 -495.000000 ) ( 5480.000000 2375.000000 -495.000000 ) ( 5480.000000 2375.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5476.531362 2373.007877 -565.000000 ) ( 5480.000000 2375.000000 -565.000000 ) ( 5395.000000 2523.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5391.531362 2521.007877 -565.000000 ) ( 5395.000000 2523.000000 -565.000000 ) ( 5418.000000 2483.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5414.531362 2481.007877 -495.000000 ) ( 5418.000000 2483.000000 -495.000000 ) ( 5480.000000 2375.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3102/1786) # points: 4 { brushDef { // Surface normal: -0.865694, -0.500571, -0.001598 // RotY/Z : 0.001598 / -2.617333. Vector texS/T: (0.500572, -0.865695, 0.000000) / (0.001384, 0.000800, -0.999999) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (563.561528, 517.420576, 687.226347) / (505.488863, 575.488952, 575.488952) // --> Vector info: d1 = 1.069404, 0.791497, 2.004651. Determinants: -84.920844, -8.785917, 39587.919316, -11886.419183 // --> Vector info: d2 = 1.379362, 0.847772, 0.977217. Determinants: -9.061171, 84.294417, -53899.039404, -11886.419183 ( 6025.000000 2690.000000 -565.000000 ) ( 5940.000000 2837.000000 -565.000000 ) ( 5963.000000 2797.000000 -495.000000 ) ( ( 0.007144 0.000739 -3.330517 ) ( 0.000762 -0.007092 4.534506 ) ) 04escapehouse/04wex4a 0 0 0 ( 5966.462775 2799.002285 -494.993606 ) ( 5943.462775 2839.002285 -564.993606 ) ( 6028.462775 2692.002285 -564.993606 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5966.462775 2799.002285 -494.993606 ) ( 5963.000000 2797.000000 -495.000000 ) ( 5940.000000 2837.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5943.462775 2839.002285 -564.993606 ) ( 5940.000000 2837.000000 -565.000000 ) ( 6025.000000 2690.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6028.462775 2692.002285 -564.993606 ) ( 6025.000000 2690.000000 -565.000000 ) ( 6025.000000 2690.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6028.462775 2692.002285 -494.993606 ) ( 6025.000000 2690.000000 -495.000000 ) ( 5963.000000 2797.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3104/1787) # points: 4 { brushDef { // Surface normal: -0.500410, 0.865789, 0.000000 // RotY/Z : 0.000000 / 2.094869. Vector texS/T: (-0.865789, -0.500410, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (-5932.995121, -5932.995121, -6562.479037) / (565.000000, 495.000000, 495.000000) // --> Vector info: d1 = 0.750437, 1.000000, 0.999996. Determinants: -0.000238, 157.095545, -121827.567319, -44063.874092 // --> Vector info: d2 = 0.188810, 0.188807, 4.680962. Determinants: 314.450822, -0.001731, 1857316.457787, -44063.874092 ( 6025.000000 2690.000000 -495.000000 ) ( 5480.000000 2375.000000 -495.000000 ) ( 5480.000000 2375.000000 -565.000000 ) ( ( 0.000000 -0.003565 2.764795 ) ( -0.007136 0.000000 -42.150548 ) ) 04escapehouse/04wex5d 0 0 0 ( 5482.001640 2371.536846 -565.000000 ) ( 5482.001640 2371.536846 -495.000000 ) ( 6027.001640 2686.536846 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5482.001640 2371.536846 -565.000000 ) ( 5480.000000 2375.000000 -565.000000 ) ( 5480.000000 2375.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5482.001640 2371.536846 -495.000000 ) ( 5480.000000 2375.000000 -495.000000 ) ( 6025.000000 2690.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6027.001640 2686.536846 -495.000000 ) ( 6025.000000 2690.000000 -495.000000 ) ( 6025.000000 2690.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6027.001640 2686.536846 -565.000000 ) ( 6025.000000 2690.000000 -565.000000 ) ( 5480.000000 2375.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3106/1788) # points: 4 { brushDef { // Surface normal: 0.416813, -0.723449, -0.550353 // RotY/Z : 0.582786 / -1.048101. Vector texS/T: (0.866477, 0.499218, 0.000000) / (-0.274746, 0.476868, -0.834932) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5934.127732, 5934.167479, 6563.151580) / (108.781416, 192.620538, 192.620538) // --> Vector info: d1 = 0.722919, 0.123047, 0.123047. Determinants: -0.000005, 377.309808, -79166.304664, -52733.474985 // --> Vector info: d2 = 4.492157, 4.492146, 0.000007. Determinants: 376.616978, -0.171648, -2471761.627550, -52733.474985 ( 5940.000000 2837.000000 -565.000000 ) ( 5395.000000 2523.000000 -565.000000 ) ( 5418.000000 2483.000000 -495.000000 ) ( ( 0.000000 -0.007155 1.501253 ) ( -0.007142 0.000003 46.872724 ) ) 04escapehouse/04wex4a 0 0 0 ( 5416.332748 2485.893798 -492.798590 ) ( 5393.332748 2525.893798 -562.798590 ) ( 5938.332748 2839.893798 -562.798590 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5416.332748 2485.893798 -492.798590 ) ( 5418.000000 2483.000000 -495.000000 ) ( 5395.000000 2523.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5393.332748 2525.893798 -562.798590 ) ( 5395.000000 2523.000000 -565.000000 ) ( 5940.000000 2837.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5938.332748 2839.893798 -562.798590 ) ( 5940.000000 2837.000000 -565.000000 ) ( 5963.000000 2797.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5961.332748 2799.893798 -492.798590 ) ( 5963.000000 2797.000000 -495.000000 ) ( 5418.000000 2483.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3107/1789) # points: 4 { brushDef { // Surface normal: 0.866939, 0.498414, 0.000000 // RotY/Z : 0.000000 / 0.521769. Vector texS/T: (-0.498414, 0.866939, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (-672.330778, -672.330778, -341.280933) / (565.000000, 786.000000, 786.000000) // --> Vector info: d1 = 0.754870, 1.545110, 1.556724. Determinants: -2.566608, -261.608765, 90855.518891, -73162.015787 // --> Vector info: d2 = 0.800811, 0.785302, 3.151956. Determinants: -523.030544, 5.134454, -413139.458836, -73162.015787 ( 5315.000000 2662.000000 -786.000000 ) ( 5480.000000 2375.000000 -786.000000 ) ( 5480.000000 2375.000000 -565.000000 ) ( ( 0.000035 0.003576 -1.241840 ) ( 0.007149 -0.000070 5.646912 ) ) 04escapehouse/04wex5d 0 0 0 ( 5476.532244 2373.006343 -565.000000 ) ( 5476.532244 2373.006343 -786.000000 ) ( 5311.532244 2660.006343 -786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5476.532244 2373.006343 -565.000000 ) ( 5480.000000 2375.000000 -565.000000 ) ( 5480.000000 2375.000000 -786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5476.532244 2373.006343 -786.000000 ) ( 5480.000000 2375.000000 -786.000000 ) ( 5315.000000 2662.000000 -786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5311.532244 2660.006343 -786.000000 ) ( 5315.000000 2662.000000 -786.000000 ) ( 5315.000000 2662.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5311.532244 2660.006343 -565.000000 ) ( 5315.000000 2662.000000 -565.000000 ) ( 5480.000000 2375.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3108/1790) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2690.000000, 2983.000000, 2662.000000) / (6025.000000, 5856.000000, 5315.000000) // --> Vector info: d1 = 5.447022, 4.127142, 0.392179. Determinants: 82.846187, -1518.025902, 7764330.432227, -212762.000000 // --> Vector info: d2 = 2.853207, 4.878450, 2.383472. Determinants: -1517.307968, -80.925584, 3962081.029711, -212762.000000 ( 5315.000000 2662.000000 -786.000000 ) ( 5856.000000 2983.000000 -786.000000 ) ( 6025.000000 2690.000000 -786.000000 ) ( ( -0.000389 0.007135 -36.493032 ) ( 0.007131 0.000380 -18.622127 ) ) 04escapehouse/04wex4a 0 0 0 ( 6025.000000 2690.000000 -790.000000 ) ( 5856.000000 2983.000000 -790.000000 ) ( 5315.000000 2662.000000 -790.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6025.000000 2690.000000 -790.000000 ) ( 6025.000000 2690.000000 -786.000000 ) ( 5856.000000 2983.000000 -786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5856.000000 2983.000000 -790.000000 ) ( 5856.000000 2983.000000 -786.000000 ) ( 5315.000000 2662.000000 -786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5315.000000 2662.000000 -790.000000 ) ( 5315.000000 2662.000000 -786.000000 ) ( 5480.000000 2375.000000 -786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5480.000000 2375.000000 -790.000000 ) ( 5480.000000 2375.000000 -786.000000 ) ( 6025.000000 2690.000000 -786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3109/1791) # points: 4 { brushDef { // Surface normal: -0.500410, 0.865789, 0.000000 // RotY/Z : 0.000000 / 2.094869. Vector texS/T: (-0.865789, -0.500410, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (-6562.479037, -6562.479037, -5932.995121) / (565.000000, 786.000000, 786.000000) // --> Vector info: d1 = 1.750437, 0.960156, 0.960156. Determinants: 0.000000, 497.469360, -524583.872447, -139115.945348 // --> Vector info: d2 = 4.680960, 4.680960, 0.188815. Determinants: 992.763928, 0.000000, 5863796.328881, -139115.945348 ( 5480.000000 2375.000000 -786.000000 ) ( 6025.000000 2690.000000 -786.000000 ) ( 6025.000000 2690.000000 -565.000000 ) ( ( 0.000000 -0.003576 3.770839 ) ( -0.007136 0.000000 -42.150426 ) ) 04escapehouse/04wex5d 0 0 0 ( 6027.001640 2686.536846 -565.000000 ) ( 6027.001640 2686.536846 -786.000000 ) ( 5482.001640 2371.536846 -786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6027.001640 2686.536846 -565.000000 ) ( 6025.000000 2690.000000 -565.000000 ) ( 6025.000000 2690.000000 -786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6027.001640 2686.536846 -786.000000 ) ( 6025.000000 2690.000000 -786.000000 ) ( 5480.000000 2375.000000 -786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5482.001640 2371.536846 -786.000000 ) ( 5480.000000 2375.000000 -786.000000 ) ( 5480.000000 2375.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5482.001640 2371.536846 -565.000000 ) ( 5480.000000 2375.000000 -565.000000 ) ( 6025.000000 2690.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3111/1792) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2864.000000, 2837.000000, 2523.000000) / (-5924.000000, -5940.000000, -5395.000000) // --> Vector info: d1 = 0.000000, 0.221844, 0.221839. Determinants: 120.904923, 69.659150, 66389.104288, -19739.000000 // --> Vector info: d2 = 0.000000, 0.000003, 4.492141. Determinants: 71.875640, -121.286924, -924355.571488, -19739.000000 ( 5395.000000 2523.000000 -565.000000 ) ( 5940.000000 2837.000000 -565.000000 ) ( 5924.000000 2864.000000 -565.000000 ) ( ( -0.006125 -0.003529 -3.363347 ) ( -0.003641 0.006145 46.828896 ) ) 04escapehouse/04wex4a 0 0 0 ( 5924.000000 2864.000000 -561.000000 ) ( 5940.000000 2837.000000 -561.000000 ) ( 5395.000000 2523.000000 -561.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5924.000000 2864.000000 -561.000000 ) ( 5924.000000 2864.000000 -565.000000 ) ( 5940.000000 2837.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5940.000000 2837.000000 -561.000000 ) ( 5940.000000 2837.000000 -565.000000 ) ( 5395.000000 2523.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5395.000000 2523.000000 -561.000000 ) ( 5395.000000 2523.000000 -565.000000 ) ( 5380.000000 2550.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5380.000000 2550.000000 -561.000000 ) ( 5380.000000 2550.000000 -565.000000 ) ( 5924.000000 2864.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3114/1793) # points: 4 { brushDef { // Surface normal: 0.510282, -0.860007, 0.000000 // RotY/Z : 0.000000 / -1.035284. Vector texS/T: (0.860007, 0.510282, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (5929.308814, 6558.373198, 6558.373198) / (786.000000, 786.000000, 565.000000) // --> Vector info: d1 = 1.556723, 1.579635, 0.789398. Determinants: -5.063398, -497.109918, 204330.139616, -139023.229001 // --> Vector info: d2 = 0.151955, 4.644135, 4.660257. Determinants: -992.771673, 10.141688, 5857353.121722, -139023.229001 ( 5856.000000 2983.000000 -565.000000 ) ( 5856.000000 2983.000000 -786.000000 ) ( 5315.000000 2662.000000 -786.000000 ) ( ( 0.000036 0.003576 -1.469755 ) ( 0.007141 -0.000073 -42.132190 ) ) 04escapehouse/04wex5d 0 0 0 ( 5312.958873 2665.440029 -786.000000 ) ( 5853.958873 2986.440029 -786.000000 ) ( 5853.958873 2986.440029 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5312.958873 2665.440029 -786.000000 ) ( 5315.000000 2662.000000 -786.000000 ) ( 5856.000000 2983.000000 -786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5853.958873 2986.440029 -786.000000 ) ( 5856.000000 2983.000000 -786.000000 ) ( 5856.000000 2983.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5853.958873 2986.440029 -565.000000 ) ( 5856.000000 2983.000000 -565.000000 ) ( 5315.000000 2662.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5312.958873 2665.440029 -565.000000 ) ( 5315.000000 2662.000000 -565.000000 ) ( 5315.000000 2662.000000 -786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3115/1794) # points: 4 { brushDef { // Surface normal: 0.864856, 0.501926, 0.009708 // RotY/Z : -0.009708 / 0.525851. Vector texS/T: (-0.501949, 0.864897, 0.000000) / (0.008396, 0.004873, -0.999953) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (-448.356478, -494.999143, -365.503969) / (552.566234, 622.569532, 622.569532) // --> Vector info: d1 = 0.514142, 0.762124, 0.766484. Determinants: -0.305195, -32.315794, 13059.034791, -9065.089299 // --> Vector info: d2 = 0.580098, 0.242657, 1.167467. Determinants: -64.739695, 0.561316, -34595.262950, -9065.089299 ( 5315.000000 2662.000000 -565.000000 ) ( 5380.000000 2550.000000 -565.000000 ) ( 5356.000000 2590.000000 -495.000000 ) ( ( 0.000034 0.003565 -1.440585 ) ( 0.007142 -0.000062 3.816318 ) ) 04escapehouse/04wex5d 0 0 0 ( 5352.540575 2587.992298 -495.038830 ) ( 5376.540575 2547.992298 -565.038830 ) ( 5311.540575 2659.992298 -565.038830 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5352.540575 2587.992298 -495.038830 ) ( 5356.000000 2590.000000 -495.000000 ) ( 5380.000000 2550.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5376.540575 2547.992298 -565.038830 ) ( 5380.000000 2550.000000 -565.000000 ) ( 5315.000000 2662.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5311.540575 2659.992298 -565.038830 ) ( 5315.000000 2662.000000 -565.000000 ) ( 5315.000000 2662.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5311.540575 2659.992298 -495.038830 ) ( 5315.000000 2662.000000 -495.000000 ) ( 5356.000000 2590.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3117/1795) # points: 4 { brushDef { // Surface normal: -0.415013, 0.719004, -0.557492 // RotY/Z : 0.591362 / 2.094287. Vector texS/T: (-0.866080, -0.499906, 0.000000) / (0.278694, -0.482833, -0.830182) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6562.962945, -6562.386621, -5934.268797) / (652.883690, 737.202537, 737.202537) // --> Vector info: d1 = 0.400133, 1.000005, 0.999999. Determinants: 0.000523, -376.790333, 224811.792330, -52962.170235 // --> Vector info: d2 = 1.000000, 1.000000, 5.492134. Determinants: -378.771580, 2.588890, -2540516.243038, -52962.170235 ( 5380.000000 2550.000000 -565.000000 ) ( 5924.000000 2864.000000 -565.000000 ) ( 5901.000000 2905.000000 -495.000000 ) ( ( 0.000000 0.007114 -4.244762 ) ( 0.007152 -0.000049 47.968507 ) ) 04escapehouse/04wex4a 0 0 0 ( 5902.660053 2902.123985 -492.770031 ) ( 5925.660053 2861.123985 -562.770031 ) ( 5381.660053 2547.123985 -562.770031 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5902.660053 2902.123985 -492.770031 ) ( 5901.000000 2905.000000 -495.000000 ) ( 5924.000000 2864.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5925.660053 2861.123985 -562.770031 ) ( 5924.000000 2864.000000 -565.000000 ) ( 5380.000000 2550.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5381.660053 2547.123985 -562.770031 ) ( 5380.000000 2550.000000 -565.000000 ) ( 5356.000000 2590.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5357.660053 2587.123985 -492.770031 ) ( 5356.000000 2590.000000 -495.000000 ) ( 5901.000000 2905.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3118/1796) # points: 4 { brushDef { // Surface normal: -0.866186, -0.499722, 0.000000 // RotY/Z : 0.000000 / -2.618314. Vector texS/T: (0.499722, -0.866186, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (342.543084, 432.593071, 432.593071) / (565.000000, 565.000000, 495.000000) // --> Vector info: d1 = 1.041220, 0.626684, 1.008136. Determinants: 29.017499, 34.349792, -35910.703049, -6303.499028 // --> Vector info: d2 = 1.692796, 1.201289, 0.879536. Determinants: 34.405444, -28.973909, -6085.624659, -6303.499028 ( 5901.000000 2905.000000 -495.000000 ) ( 5901.000000 2905.000000 -565.000000 ) ( 5856.000000 2983.000000 -565.000000 ) ( ( -0.004603 -0.005449 5.696948 ) ( -0.005458 0.004596 0.965436 ) ) 04escapehouse/04wex4a 0 0 0 ( 5859.464742 2984.998890 -565.000000 ) ( 5904.464742 2906.998890 -565.000000 ) ( 5904.464742 2906.998890 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5859.464742 2984.998890 -565.000000 ) ( 5856.000000 2983.000000 -565.000000 ) ( 5901.000000 2905.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5904.464742 2906.998890 -565.000000 ) ( 5901.000000 2905.000000 -565.000000 ) ( 5901.000000 2905.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5904.464742 2906.998890 -495.000000 ) ( 5901.000000 2905.000000 -495.000000 ) ( 5856.000000 2983.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5859.464742 2984.998890 -495.000000 ) ( 5856.000000 2983.000000 -495.000000 ) ( 5856.000000 2983.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3119/1797) # points: 4 { brushDef { // Surface normal: 0.510282, -0.860007, 0.000000 // RotY/Z : 0.000000 / -1.035284. Vector texS/T: (0.860007, 0.510282, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (5929.308814, 6558.373198, 6558.373198) / (565.000000, 565.000000, 495.000000) // --> Vector info: d1 = 0.765622, 0.789401, 0.539854. Determinants: -1.664524, -156.981435, 64850.193880, -44034.506924 // --> Vector info: d2 = 0.168709, 4.660871, 4.666154. Determinants: -314.451305, 3.323878, 1855171.883438, -44034.506924 ( 5856.000000 2983.000000 -495.000000 ) ( 5856.000000 2983.000000 -565.000000 ) ( 5315.000000 2662.000000 -565.000000 ) ( ( 0.000038 0.003565 -1.472713 ) ( 0.007141 -0.000075 -42.129957 ) ) 04escapehouse/04wex5d 0 0 0 ( 5312.958873 2665.440029 -565.000000 ) ( 5853.958873 2986.440029 -565.000000 ) ( 5853.958873 2986.440029 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5312.958873 2665.440029 -565.000000 ) ( 5315.000000 2662.000000 -565.000000 ) ( 5856.000000 2983.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5853.958873 2986.440029 -565.000000 ) ( 5856.000000 2983.000000 -565.000000 ) ( 5856.000000 2983.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5853.958873 2986.440029 -495.000000 ) ( 5856.000000 2983.000000 -495.000000 ) ( 5315.000000 2662.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5312.958873 2665.440029 -495.000000 ) ( 5315.000000 2662.000000 -495.000000 ) ( 5315.000000 2662.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3120/1798) # points: 3 { brushDef { // Surface normal: -0.872143, -0.489251, 0.000000 // RotY/Z : 0.000000 / -2.630362. Vector texS/T: (0.489251, -0.872143, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (353.494465, 400.505102, 353.494465) / (565.000000, 565.000000, 495.000000) // --> Vector info: d1 = 0.626620, 0.412186, 1.008250. Determinants: 15.010349, 17.940678, -17504.603219, -3290.744597 // --> Vector info: d2 = 1.201407, 0.946963, 0.879751. Determinants: 17.811139, -15.121275, -1706.143423, -3290.744597 ( 5901.000000 2905.000000 -495.000000 ) ( 5924.000000 2864.000000 -565.000000 ) ( 5901.000000 2905.000000 -565.000000 ) ( ( -0.004561 -0.005452 5.319344 ) ( -0.005412 0.004595 0.518467 ) ) 04escapehouse/04wex4a 0 0 0 ( 5904.488572 2906.957004 -565.000000 ) ( 5927.488572 2865.957004 -565.000000 ) ( 5904.488572 2906.957004 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5904.488572 2906.957004 -565.000000 ) ( 5901.000000 2905.000000 -565.000000 ) ( 5924.000000 2864.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5927.488572 2865.957004 -565.000000 ) ( 5924.000000 2864.000000 -565.000000 ) ( 5901.000000 2905.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5904.488572 2906.957004 -495.000000 ) ( 5901.000000 2905.000000 -495.000000 ) ( 5901.000000 2905.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3123/1799) # points: 4 { brushDef { // Surface normal: -0.342250, -0.939609, 0.000000 // RotY/Z : 0.000000 / -1.920107. Vector texS/T: (0.939609, -0.342250, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (4804.207776, 5596.026569, 5596.026569) / (786.000000, 1089.000000, 868.000000) // --> Vector info: d1 = 1.594723, 2.702951, 1.912805. Determinants: -5.504254, -625.652161, 239142.490222, -174991.953121 // --> Vector info: d2 = 0.139532, 5.774631, 5.789716. Determinants: -1249.927579, 11.944760, 5971106.222340, -174991.953121 ( 6949.000000 2727.000000 -868.000000 ) ( 6949.000000 2727.000000 -1089.000000 ) ( 6205.000000 2998.000000 -786.000000 ) ( ( 0.000031 0.003575 -1.366591 ) ( 0.007143 -0.000068 -34.122176 ) ) 04escapehouse/04wex5d 0 0 0 ( 6206.369000 3001.758436 -786.000000 ) ( 6950.369000 2730.758436 -1089.000000 ) ( 6950.369000 2730.758436 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6206.369000 3001.758436 -786.000000 ) ( 6205.000000 2998.000000 -786.000000 ) ( 6949.000000 2727.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6950.369000 2730.758436 -1089.000000 ) ( 6949.000000 2727.000000 -1089.000000 ) ( 6949.000000 2727.000000 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6950.369000 2730.758436 -868.000000 ) ( 6949.000000 2727.000000 -868.000000 ) ( 6205.000000 2998.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6206.369000 3001.758436 -565.000000 ) ( 6205.000000 2998.000000 -565.000000 ) ( 6205.000000 2998.000000 -786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3126/1800) # points: 4 { brushDef { // Surface normal: -0.334185, 0.126760, -0.933945 // RotY/Z : 1.205295 / 2.779048. Vector texS/T: (-0.354654, -0.934998, 0.000000) / (0.873236, -0.331227, -0.357418) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4867.403674, -4877.882095, -4846.865970) / (4628.705201, 5476.452925, 5476.452925) // --> Vector info: d1 = 0.000000, 6.056119, 6.056121. Determinants: -0.001616, -187.837376, 869435.971561, -26293.849224 // --> Vector info: d2 = 1.000000, 1.000000, 1.221848. Determinants: -188.071044, -2.324606, -930951.622117, -26293.849224 ( 6891.000000 2570.000000 -868.000000 ) ( 6902.000000 2599.000000 -868.000000 ) ( 6158.000000 2870.000000 -565.000000 ) ( ( 0.000000 0.007144 -33.066135 ) ( 0.007153 0.000088 35.405680 ) ) 04escapehouse/04wex4a 0 0 0 ( 6159.336738 2869.492961 -561.264221 ) ( 6903.336738 2598.492961 -864.264221 ) ( 6892.336738 2569.492961 -864.264221 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6159.336738 2869.492961 -561.264221 ) ( 6158.000000 2870.000000 -565.000000 ) ( 6902.000000 2599.000000 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6903.336738 2598.492961 -864.264221 ) ( 6902.000000 2599.000000 -868.000000 ) ( 6891.000000 2570.000000 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6892.336738 2569.492961 -864.264221 ) ( 6891.000000 2570.000000 -868.000000 ) ( 6147.000000 2840.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6148.336738 2839.492961 -561.264221 ) ( 6147.000000 2840.000000 -565.000000 ) ( 6158.000000 2870.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3128/1801) # points: 4 { brushDef { // Surface normal: 0.342250, 0.939609, 0.000000 // RotY/Z : 0.000000 / 1.221486. Vector texS/T: (-0.939609, 0.342250, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (-4804.048649, -5595.867442, -5595.867442) / (565.000000, 868.000000, 1089.000000) // --> Vector info: d1 = 2.750434, 1.669017, 0.878732. Determinants: 0.463234, 625.762793, -832634.467808, -174991.953121 // --> Vector info: d2 = 0.141001, 5.797768, 5.797768. Determinants: 1250.145379, 0.000000, 5981085.141679, -174991.953121 ( 6833.000000 2409.000000 -1089.000000 ) ( 6833.000000 2409.000000 -868.000000 ) ( 6089.000000 2680.000000 -565.000000 ) ( ( -0.000003 -0.003576 4.758130 ) ( -0.007144 0.000000 -34.179201 ) ) 04escapehouse/04wex5d 0 0 0 ( 6087.631000 2676.241564 -565.000000 ) ( 6831.631000 2405.241564 -868.000000 ) ( 6831.631000 2405.241564 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6087.631000 2676.241564 -565.000000 ) ( 6089.000000 2680.000000 -565.000000 ) ( 6833.000000 2409.000000 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6831.631000 2405.241564 -868.000000 ) ( 6833.000000 2409.000000 -868.000000 ) ( 6833.000000 2409.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6831.631000 2405.241564 -1089.000000 ) ( 6833.000000 2409.000000 -1089.000000 ) ( 6089.000000 2680.000000 -786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6087.631000 2676.241564 -786.000000 ) ( 6089.000000 2680.000000 -786.000000 ) ( 6089.000000 2680.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3129/1802) # points: 4 { brushDef { // Surface normal: 0.335750, -0.122475, 0.933955 // RotY/Z : -1.205324 / -0.349781. Vector texS/T: (0.342692, 0.939448, 0.000000) / (0.877402, -0.320059, -0.357390) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4604.370170, 4604.742404, 4943.239081) / (4765.653473, 5613.465870, 5613.465870) // --> Vector info: d1 = 0.877383, 6.727175, 7.352041. Determinants: -529.769552, -1979.902554, 11622991.826676, -286981.678865 // --> Vector info: d2 = 1.831959, 0.266767, 2.602171. Determinants: -1979.984802, 530.681845, 6061798.441651, -286981.678865 ( 6949.000000 2727.000000 -1089.000000 ) ( 6833.000000 2409.000000 -1089.000000 ) ( 6089.000000 2680.000000 -786.000000 ) ( ( 0.001846 0.006899 -40.500815 ) ( 0.006899 -0.001849 -21.122597 ) ) 04escapehouse/04wex4a 0 0 0 ( 6087.657001 2680.489899 -789.735820 ) ( 6831.657001 2409.489899 -1092.735820 ) ( 6947.657001 2727.489899 -1092.735820 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6087.657001 2680.489899 -789.735820 ) ( 6089.000000 2680.000000 -786.000000 ) ( 6833.000000 2409.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6831.657001 2409.489899 -1092.735820 ) ( 6833.000000 2409.000000 -1089.000000 ) ( 6949.000000 2727.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6947.657001 2727.489899 -1092.735820 ) ( 6949.000000 2727.000000 -1089.000000 ) ( 6205.000000 2998.000000 -786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6203.657001 2998.489899 -789.735820 ) ( 6205.000000 2998.000000 -786.000000 ) ( 6089.000000 2680.000000 -786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3131/1803) # points: 4 { brushDef { // Surface normal: -0.939470, 0.342630, 0.000000 // RotY/Z : 0.000000 / 2.791877. Vector texS/T: (-0.342630, -0.939470, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4942.873779, -4852.397263, -4852.397263) / (868.000000, 868.000000, 798.000000) // --> Vector info: d1 = 0.996106, 1.422038, 1.795844. Determinants: -29.815235, 33.820622, -183037.938167, -6333.356140 // --> Vector info: d2 = 1.455557, 0.973896, 1.304467. Determinants: 33.716301, 29.908982, 131475.860585, -6333.356140 ( 6918.000000 2642.000000 -798.000000 ) ( 6918.000000 2642.000000 -868.000000 ) ( 6949.000000 2727.000000 -868.000000 ) ( ( 0.004708 -0.005340 28.900623 ) ( -0.005324 -0.004722 -20.759272 ) ) 04escapehouse/04wex4a 0 0 0 ( 6952.757881 2725.629479 -868.000000 ) ( 6921.757881 2640.629479 -868.000000 ) ( 6921.757881 2640.629479 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6952.757881 2725.629479 -868.000000 ) ( 6949.000000 2727.000000 -868.000000 ) ( 6918.000000 2642.000000 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6921.757881 2640.629479 -868.000000 ) ( 6918.000000 2642.000000 -868.000000 ) ( 6918.000000 2642.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6921.757881 2640.629479 -798.000000 ) ( 6918.000000 2642.000000 -798.000000 ) ( 6949.000000 2727.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6952.757881 2725.629479 -798.000000 ) ( 6949.000000 2727.000000 -798.000000 ) ( 6949.000000 2727.000000 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3132/1804) # points: 4 { brushDef { // Surface normal: -0.342250, -0.939609, 0.000000 // RotY/Z : 0.000000 / -1.920107. Vector texS/T: (0.939609, -0.342250, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (4804.207776, 5596.026569, 5596.026569) / (565.000000, 868.000000, 798.000000) // --> Vector info: d1 = 0.803649, 1.912805, 1.663296. Determinants: -2.039657, -197.565989, 76879.592274, -55427.315468 // --> Vector info: d2 = 0.155351, 5.789716, 5.794655. Determinants: -395.902096, 3.910855, 1891175.624425, -55427.315468 ( 6949.000000 2727.000000 -798.000000 ) ( 6949.000000 2727.000000 -868.000000 ) ( 6205.000000 2998.000000 -565.000000 ) ( ( 0.000037 0.003564 -1.387034 ) ( 0.007143 -0.000071 -34.119921 ) ) 04escapehouse/04wex5d 0 0 0 ( 6206.369000 3001.758436 -565.000000 ) ( 6950.369000 2730.758436 -868.000000 ) ( 6950.369000 2730.758436 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6206.369000 3001.758436 -565.000000 ) ( 6205.000000 2998.000000 -565.000000 ) ( 6949.000000 2727.000000 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6950.369000 2730.758436 -868.000000 ) ( 6949.000000 2727.000000 -868.000000 ) ( 6949.000000 2727.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6950.369000 2730.758436 -798.000000 ) ( 6949.000000 2727.000000 -798.000000 ) ( 6205.000000 2998.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6206.369000 3001.758436 -495.000000 ) ( 6205.000000 2998.000000 -495.000000 ) ( 6205.000000 2998.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3136/1805) # points: 4 { brushDef { // Surface normal: 0.939470, -0.342630, 0.000000 // RotY/Z : 0.000000 / -0.349715. Vector texS/T: (0.342630, 0.939470, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4942.553254, 4852.076738, 4852.076738) / (495.000000, 495.000000, 565.000000) // --> Vector info: d1 = 1.000005, 1.643120, 1.643110. Determinants: 45.018045, 0.000884, -228837.907313, -6333.356140 // --> Vector info: d2 = 1.000000, 1.000000, 1.499120. Determinants: 0.000000, -45.158644, 16020.173658, -6333.356140 ( 6174.000000 2913.000000 -565.000000 ) ( 6174.000000 2913.000000 -495.000000 ) ( 6205.000000 2998.000000 -495.000000 ) ( ( -0.007108 0.000000 36.132171 ) ( 0.000000 0.007130 -2.529492 ) ) 04escapehouse/04wex4a 0 0 0 ( 6201.242119 2999.370521 -495.000000 ) ( 6170.242119 2914.370521 -495.000000 ) ( 6170.242119 2914.370521 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6201.242119 2999.370521 -495.000000 ) ( 6205.000000 2998.000000 -495.000000 ) ( 6174.000000 2913.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6170.242119 2914.370521 -495.000000 ) ( 6174.000000 2913.000000 -495.000000 ) ( 6174.000000 2913.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6170.242119 2914.370521 -565.000000 ) ( 6174.000000 2913.000000 -565.000000 ) ( 6205.000000 2998.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6201.242119 2999.370521 -565.000000 ) ( 6205.000000 2998.000000 -565.000000 ) ( 6205.000000 2998.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3137/1806) # points: 3 { brushDef { // Surface normal: -0.937222, 0.348734, 0.000000 // RotY/Z : 0.000000 / 2.785373. Vector texS/T: (-0.348734, -0.937222, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4888.679950, -4842.799671, -4888.679950) / (868.000000, 868.000000, 798.000000) // --> Vector info: d1 = 0.422015, 0.642450, 0.795768. Determinants: -15.430460, 17.147873, -91674.288554, -3211.619529 // --> Vector info: d2 = 0.973914, 0.724717, 1.304545. Determinants: 17.443782, 15.169470, 68982.128455, -3211.619529 ( 6918.000000 2642.000000 -798.000000 ) ( 6902.000000 2599.000000 -868.000000 ) ( 6918.000000 2642.000000 -868.000000 ) ( ( 0.004805 -0.005339 28.544567 ) ( -0.005431 -0.004723 -21.478923 ) ) 04escapehouse/04wex4a 0 0 0 ( 6921.748887 2640.605065 -868.000000 ) ( 6905.748887 2597.605065 -868.000000 ) ( 6921.748887 2640.605065 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6921.748887 2640.605065 -868.000000 ) ( 6918.000000 2642.000000 -868.000000 ) ( 6902.000000 2599.000000 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6905.748887 2597.605065 -868.000000 ) ( 6902.000000 2599.000000 -868.000000 ) ( 6918.000000 2642.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6921.748887 2640.605065 -798.000000 ) ( 6918.000000 2642.000000 -798.000000 ) ( 6918.000000 2642.000000 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3139/1807) # points: 4 { brushDef { // Surface normal: 0.087635, 0.839740, -0.535871 // RotY/Z : 0.565539 / 1.466813. Vector texS/T: (-0.994599, 0.103796, 0.000000) / (-0.055621, -0.532976, -0.844300) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5838.293336, -6606.403455, -6594.953115) / (-1478.038143, -1119.160943, -1036.252019) // --> Vector info: d1 = 0.821737, 6.877870, 7.056112. Determinants: 438.140397, -206.254424, 2197432.705600, -67792.449793 // --> Vector info: d2 = 0.427232, 0.427224, 1.000002. Determinants: -205.557448, -439.956205, -1879339.813811, -67792.449793 ( 6902.000000 2599.000000 -868.000000 ) ( 6918.000000 2642.000000 -798.000000 ) ( 6174.000000 2913.000000 -495.000000 ) ( ( -0.006463 0.003042 -32.414122 ) ( 0.003032 0.006490 27.721963 ) ) 04escapehouse/04wex4a 0 0 0 ( 6173.649459 2909.641042 -492.856516 ) ( 6917.649459 2638.641042 -795.856516 ) ( 6901.649459 2595.641042 -865.856516 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6173.649459 2909.641042 -492.856516 ) ( 6174.000000 2913.000000 -495.000000 ) ( 6918.000000 2642.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6917.649459 2638.641042 -795.856516 ) ( 6918.000000 2642.000000 -798.000000 ) ( 6902.000000 2599.000000 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6901.649459 2595.641042 -865.856516 ) ( 6902.000000 2599.000000 -868.000000 ) ( 6158.000000 2870.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6157.649459 2866.641042 -562.856516 ) ( 6158.000000 2870.000000 -565.000000 ) ( 6174.000000 2913.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3141/1808) # points: 3 { brushDef { // Surface normal: 0.937222, -0.348734, 0.000000 // RotY/Z : 0.000000 / -0.356220. Vector texS/T: (0.348734, 0.937222, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4883.209190, 4837.328911, 4883.209190) / (495.000000, 565.000000, 565.000000) // --> Vector info: d1 = 0.000000, 0.599869, 0.415287. Determinants: 12.920754, -19.053464, -53663.281210, -3211.619529 // --> Vector info: d2 = 0.000000, 0.000000, 0.276873. Determinants: -19.381125, -12.703025, 100930.084035, -3211.619529 ( 6174.000000 2913.000000 -565.000000 ) ( 6158.000000 2870.000000 -565.000000 ) ( 6174.000000 2913.000000 -495.000000 ) ( ( -0.004023 0.005933 16.709103 ) ( 0.006035 0.003955 -31.426538 ) ) 04escapehouse/04wex4a 0 0 0 ( 6170.251113 2914.394935 -495.000000 ) ( 6154.251113 2871.394935 -565.000000 ) ( 6170.251113 2914.394935 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6170.251113 2914.394935 -495.000000 ) ( 6174.000000 2913.000000 -495.000000 ) ( 6158.000000 2870.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6154.251113 2871.394935 -565.000000 ) ( 6158.000000 2870.000000 -565.000000 ) ( 6174.000000 2913.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6170.251113 2914.394935 -565.000000 ) ( 6174.000000 2913.000000 -565.000000 ) ( 6174.000000 2913.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3142/1809) # points: 4 { brushDef { // Surface normal: -0.940811, 0.338926, -0.002004 // RotY/Z : 0.002004 / 2.795817. Vector texS/T: (-0.338926, -0.940813, 0.000000) / (0.001885, -0.000679, -0.999998) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4706.612272, -4753.430862, -4582.302255) / (809.241971, 879.242112, 879.242112) // --> Vector info: d1 = 1.383644, 0.789395, 1.596921. Determinants: -56.526974, 63.885707, -334324.251194, -11979.026505 // --> Vector info: d2 = 1.639602, 1.558609, 0.644324. Determinants: 64.000141, 56.665663, 235726.785385, -11979.026505 ( 6833.000000 2409.000000 -868.000000 ) ( 6891.000000 2570.000000 -868.000000 ) ( 6875.000000 2526.000000 -798.000000 ) ( ( 0.004719 -0.005333 27.909134 ) ( -0.005343 -0.004730 -19.678292 ) ) 04escapehouse/04wex4a 0 0 0 ( 6878.763244 2524.644297 -797.991986 ) ( 6894.763244 2568.644297 -867.991986 ) ( 6836.763244 2407.644297 -867.991986 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6878.763244 2524.644297 -797.991986 ) ( 6875.000000 2526.000000 -798.000000 ) ( 6891.000000 2570.000000 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6894.763244 2568.644297 -867.991986 ) ( 6891.000000 2570.000000 -868.000000 ) ( 6833.000000 2409.000000 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6836.763244 2407.644297 -867.991986 ) ( 6833.000000 2409.000000 -868.000000 ) ( 6833.000000 2409.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6836.763244 2407.644297 -797.991986 ) ( 6833.000000 2409.000000 -798.000000 ) ( 6875.000000 2526.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3144/1810) # points: 4 { brushDef { // Surface normal: 0.342250, 0.939609, 0.000000 // RotY/Z : 0.000000 / 1.221486. Vector texS/T: (-0.939609, 0.342250, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (-4804.048649, -5595.867442, -5595.867442) / (495.000000, 798.000000, 868.000000) // --> Vector info: d1 = 1.999999, 0.918571, 0.669017. Determinants: -0.085240, 197.601293, -209076.737451, -55427.315468 // --> Vector info: d2 = 0.140999, 5.797779, 5.797766. Determinants: 395.978627, 0.010566, 1894480.143465, -55427.315468 ( 6833.000000 2409.000000 -868.000000 ) ( 6833.000000 2409.000000 -798.000000 ) ( 6089.000000 2680.000000 -495.000000 ) ( ( 0.000002 -0.003565 3.772088 ) ( -0.007144 0.000000 -34.179540 ) ) 04escapehouse/04wex5d 0 0 0 ( 6087.631000 2676.241564 -495.000000 ) ( 6831.631000 2405.241564 -798.000000 ) ( 6831.631000 2405.241564 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6087.631000 2676.241564 -495.000000 ) ( 6089.000000 2680.000000 -495.000000 ) ( 6833.000000 2409.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6831.631000 2405.241564 -798.000000 ) ( 6833.000000 2409.000000 -798.000000 ) ( 6833.000000 2409.000000 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6831.631000 2405.241564 -868.000000 ) ( 6833.000000 2409.000000 -868.000000 ) ( 6089.000000 2680.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6087.631000 2676.241564 -565.000000 ) ( 6089.000000 2680.000000 -565.000000 ) ( 6089.000000 2680.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3146/1811) # points: 4 { brushDef { // Surface normal: -0.473034, -0.693172, -0.543830 // RotY/Z : 0.574995 / -2.169625. Vector texS/T: (0.825996, -0.563675, 0.000000) / (0.306544, 0.449202, -0.839195) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3476.561772, 4243.295450, 4254.881225) / (3634.202856, 3995.263055, 3911.849807) // --> Vector info: d1 = 0.999998, 7.056112, 6.877860. Determinants: -440.800365, -206.836753, 2216017.635753, -68138.908004 // --> Vector info: d2 = 0.128892, 0.128894, 0.701654. Determinants: -206.801091, 439.154710, -885803.127685, -68138.908004 ( 6875.000000 2526.000000 -798.000000 ) ( 6891.000000 2570.000000 -868.000000 ) ( 6147.000000 2840.000000 -565.000000 ) ( ( 0.006469 0.003036 -32.522060 ) ( 0.003035 -0.006445 12.999961 ) ) 04escapehouse/04wex4a 0 0 0 ( 6148.892135 2842.772689 -562.824679 ) ( 6892.892135 2572.772689 -865.824679 ) ( 6876.892135 2528.772689 -795.824679 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6148.892135 2842.772689 -562.824679 ) ( 6147.000000 2840.000000 -565.000000 ) ( 6891.000000 2570.000000 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6892.892135 2572.772689 -865.824679 ) ( 6891.000000 2570.000000 -868.000000 ) ( 6875.000000 2526.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6876.892135 2528.772689 -795.824679 ) ( 6875.000000 2526.000000 -798.000000 ) ( 6131.000000 2797.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6132.892135 2799.772689 -492.824679 ) ( 6131.000000 2797.000000 -495.000000 ) ( 6147.000000 2840.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3147/1812) # points: 4 { brushDef { // Surface normal: 0.940136, -0.340799, 0.000000 // RotY/Z : 0.000000 / -0.347767. Vector texS/T: (0.340799, 0.940136, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4594.691736, 4594.691736, 4764.879867) / (495.000000, 565.000000, 565.000000) // --> Vector info: d1 = 1.000000, 1.499130, 1.499130. Determinants: 0.000000, -84.945963, 30135.082682, -11913.169184 // --> Vector info: d2 = 0.000000, 0.000001, 1.220093. Determinants: -85.406430, -0.000170, 392416.302725, -11913.169184 ( 6147.000000 2840.000000 -565.000000 ) ( 6089.000000 2680.000000 -565.000000 ) ( 6089.000000 2680.000000 -495.000000 ) ( ( 0.000000 0.007130 -2.529561 ) ( 0.007169 0.000000 -32.939707 ) ) 04escapehouse/04wex4a 0 0 0 ( 6085.239456 2681.363197 -495.000000 ) ( 6085.239456 2681.363197 -565.000000 ) ( 6143.239456 2841.363197 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6085.239456 2681.363197 -495.000000 ) ( 6089.000000 2680.000000 -495.000000 ) ( 6089.000000 2680.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6085.239456 2681.363197 -565.000000 ) ( 6089.000000 2680.000000 -565.000000 ) ( 6147.000000 2840.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6143.239456 2841.363197 -565.000000 ) ( 6147.000000 2840.000000 -565.000000 ) ( 6131.000000 2797.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6127.239456 2798.363197 -495.000000 ) ( 6131.000000 2797.000000 -495.000000 ) ( 6089.000000 2680.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3150/1813) # points: 4 { brushDef { // Surface normal: 0.042940, -0.999078, 0.000000 // RotY/Z : 0.000000 / -1.527843. Vector texS/T: (0.999078, 0.042940, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (5978.689574, 5978.689574, 6328.011774) / (565.000000, 786.000000, 786.000000) // --> Vector info: d1 = 0.789398, 1.579638, 1.591875. Determinants: -2.704444, -276.048310, 111194.661775, -77200.206386 // --> Vector info: d2 = 0.660258, 0.644742, 3.137701. Determinants: -550.944050, 5.420182, 3239889.002447, -77200.206386 ( 6205.000000 2998.000000 -786.000000 ) ( 5856.000000 2983.000000 -786.000000 ) ( 5856.000000 2983.000000 -565.000000 ) ( ( 0.000035 0.003576 -1.440342 ) ( 0.007137 -0.000070 -41.967362 ) ) 04escapehouse/04wex5d 0 0 0 ( 5855.828239 2986.996311 -565.000000 ) ( 5855.828239 2986.996311 -786.000000 ) ( 6204.828239 3001.996311 -786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5855.828239 2986.996311 -565.000000 ) ( 5856.000000 2983.000000 -565.000000 ) ( 5856.000000 2983.000000 -786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5855.828239 2986.996311 -786.000000 ) ( 5856.000000 2983.000000 -786.000000 ) ( 6205.000000 2998.000000 -786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6204.828239 3001.996311 -786.000000 ) ( 6205.000000 2998.000000 -786.000000 ) ( 6205.000000 2998.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6204.828239 3001.996311 -565.000000 ) ( 6205.000000 2998.000000 -565.000000 ) ( 5856.000000 2983.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3151/1814) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2905.000000, 2983.000000, 2998.000000) / (-5901.000000, -5856.000000, -6205.000000) // --> Vector info: d1 = 1.000005, 1.643098, 0.492248. Determinants: -172.651215, -99.412671, -112979.527681, -27897.000000 // --> Vector info: d2 = 1.000000, 0.999996, 3.211567. Determinants: -99.519505, 172.502544, 1279144.681444, -27897.000000 ( 6205.000000 2998.000000 -565.000000 ) ( 5856.000000 2983.000000 -565.000000 ) ( 5901.000000 2905.000000 -565.000000 ) ( ( 0.006189 0.003564 4.049881 ) ( 0.003567 -0.006184 -45.852410 ) ) 04escapehouse/04wex4a 0 0 0 ( 5901.000000 2905.000000 -561.000000 ) ( 5856.000000 2983.000000 -561.000000 ) ( 6205.000000 2998.000000 -561.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5901.000000 2905.000000 -561.000000 ) ( 5901.000000 2905.000000 -565.000000 ) ( 5856.000000 2983.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5856.000000 2983.000000 -561.000000 ) ( 5856.000000 2983.000000 -565.000000 ) ( 6205.000000 2998.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6205.000000 2998.000000 -561.000000 ) ( 6205.000000 2998.000000 -565.000000 ) ( 6174.000000 2913.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 2913.000000 -561.000000 ) ( 6174.000000 2913.000000 -565.000000 ) ( 5901.000000 2905.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3152/1815) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2864.000000, 2905.000000, 2913.000000) / (-5924.000000, -5901.000000, -6174.000000) // --> Vector info: d1 = 1.000005, 1.332765, 0.411606. Determinants: -69.656749, -40.429600, -51385.080675, -11377.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.718895. Determinants: -39.534525, 70.474735, 519342.210838, -11377.000000 ( 6174.000000 2913.000000 -565.000000 ) ( 5901.000000 2905.000000 -565.000000 ) ( 5924.000000 2864.000000 -565.000000 ) ( ( 0.006123 0.003554 4.516576 ) ( 0.003475 -0.006194 -45.648432 ) ) 04escapehouse/04wex4a 0 0 0 ( 5924.000000 2864.000000 -561.000000 ) ( 5901.000000 2905.000000 -561.000000 ) ( 6174.000000 2913.000000 -561.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5924.000000 2864.000000 -561.000000 ) ( 5924.000000 2864.000000 -565.000000 ) ( 5901.000000 2905.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5901.000000 2905.000000 -561.000000 ) ( 5901.000000 2905.000000 -565.000000 ) ( 6174.000000 2913.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 2913.000000 -561.000000 ) ( 6174.000000 2913.000000 -565.000000 ) ( 6158.000000 2870.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6158.000000 2870.000000 -561.000000 ) ( 6158.000000 2870.000000 -565.000000 ) ( 5924.000000 2864.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3153/1816) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2837.000000, 2864.000000, 2870.000000) / (-5940.000000, -5924.000000, -6158.000000) // --> Vector info: d1 = 1.000005, 1.221843, 0.419577. Determinants: -39.073962, -22.992235, -32135.073791, -6414.000000 // --> Vector info: d2 = 1.000000, 0.999997, 2.464000. Determinants: -23.423466, 39.528079, 294835.161672, -6414.000000 ( 6158.000000 2870.000000 -565.000000 ) ( 5924.000000 2864.000000 -565.000000 ) ( 5940.000000 2837.000000 -565.000000 ) ( ( 0.006092 0.003585 5.010146 ) ( 0.003652 -0.006163 -45.967440 ) ) 04escapehouse/04wex4a 0 0 0 ( 5940.000000 2837.000000 -561.000000 ) ( 5924.000000 2864.000000 -561.000000 ) ( 6158.000000 2870.000000 -561.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5940.000000 2837.000000 -561.000000 ) ( 5940.000000 2837.000000 -565.000000 ) ( 5924.000000 2864.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5924.000000 2864.000000 -561.000000 ) ( 5924.000000 2864.000000 -565.000000 ) ( 6158.000000 2870.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6158.000000 2870.000000 -561.000000 ) ( 6158.000000 2870.000000 -565.000000 ) ( 6147.000000 2840.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6147.000000 2840.000000 -561.000000 ) ( 6147.000000 2840.000000 -565.000000 ) ( 5940.000000 2837.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3154/1817) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2690.000000, 2837.000000, 2840.000000) / (-6025.000000, -5940.000000, -6147.000000) // --> Vector info: d1 = 1.000005, 2.220089, 1.497052. Determinants: -191.099197, -109.946709, -179056.231558, -30684.000000 // --> Vector info: d2 = 1.000000, 0.999996, 2.294054. Determinants: -109.994080, 190.226498, 1411314.730854, -30684.000000 ( 6147.000000 2840.000000 -565.000000 ) ( 5940.000000 2837.000000 -565.000000 ) ( 6025.000000 2690.000000 -565.000000 ) ( ( 0.006228 0.003583 5.835492 ) ( 0.003585 -0.006200 -45.995135 ) ) 04escapehouse/04wex4a 0 0 0 ( 6025.000000 2690.000000 -561.000000 ) ( 5940.000000 2837.000000 -561.000000 ) ( 6147.000000 2840.000000 -561.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6025.000000 2690.000000 -561.000000 ) ( 6025.000000 2690.000000 -565.000000 ) ( 5940.000000 2837.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5940.000000 2837.000000 -561.000000 ) ( 5940.000000 2837.000000 -565.000000 ) ( 6147.000000 2840.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6147.000000 2840.000000 -561.000000 ) ( 6147.000000 2840.000000 -565.000000 ) ( 6089.000000 2680.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6089.000000 2680.000000 -561.000000 ) ( 6089.000000 2680.000000 -565.000000 ) ( 6025.000000 2690.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3155/1818) # points: 4 { brushDef { // Surface normal: 0.154377, 0.988012, 0.000000 // RotY/Z : 0.000000 / 1.415800. Vector texS/T: (-0.988012, 0.154377, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (-5537.498695, -5537.498695, -5602.275234) / (786.000000, 565.000000, 565.000000) // --> Vector info: d1 = 0.960156, 1.750437, 1.750434. Determinants: -0.000553, 51.191687, -53984.943374, -14315.615111 // --> Vector info: d2 = 0.680961, 0.680961, 1.141002. Determinants: 101.668968, 0.000000, 553243.398995, -14315.615111 ( 6089.000000 2680.000000 -565.000000 ) ( 6025.000000 2690.000000 -565.000000 ) ( 6025.000000 2690.000000 -786.000000 ) ( ( 0.000000 -0.003576 3.771053 ) ( -0.007102 0.000000 -38.646149 ) ) 04escapehouse/04wex5d 0 0 0 ( 6024.382492 2686.047952 -786.000000 ) ( 6024.382492 2686.047952 -565.000000 ) ( 6088.382492 2676.047952 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6024.382492 2686.047952 -786.000000 ) ( 6025.000000 2690.000000 -786.000000 ) ( 6025.000000 2690.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6024.382492 2686.047952 -565.000000 ) ( 6025.000000 2690.000000 -565.000000 ) ( 6089.000000 2680.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6088.382492 2676.047952 -565.000000 ) ( 6089.000000 2680.000000 -565.000000 ) ( 6089.000000 2680.000000 -786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6088.382492 2676.047952 -786.000000 ) ( 6089.000000 2680.000000 -786.000000 ) ( 6025.000000 2690.000000 -786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3156/1819) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2983.000000, 2690.000000, 2680.000000) / (5856.000000, 6025.000000, 6089.000000) // --> Vector info: d1 = 0.127146, 1.447257, 1.905078. Determinants: 7.115248, -120.940560, 684833.763097, -17062.000000 // --> Vector info: d2 = 2.878449, 0.853355, 0.809047. Determinants: -122.117854, -7.268502, 357729.799706, -17062.000000 ( 6089.000000 2680.000000 -786.000000 ) ( 6025.000000 2690.000000 -786.000000 ) ( 5856.000000 2983.000000 -786.000000 ) ( ( -0.000417 0.007088 -40.137954 ) ( 0.007157 0.000426 -20.966463 ) ) 04escapehouse/04wex4a 0 0 0 ( 5856.000000 2983.000000 -790.000000 ) ( 6025.000000 2690.000000 -790.000000 ) ( 6089.000000 2680.000000 -790.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5856.000000 2983.000000 -790.000000 ) ( 5856.000000 2983.000000 -786.000000 ) ( 6025.000000 2690.000000 -786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6025.000000 2690.000000 -790.000000 ) ( 6025.000000 2690.000000 -786.000000 ) ( 6089.000000 2680.000000 -786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6089.000000 2680.000000 -790.000000 ) ( 6089.000000 2680.000000 -786.000000 ) ( 6205.000000 2998.000000 -786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6205.000000 2998.000000 -790.000000 ) ( 6205.000000 2998.000000 -786.000000 ) ( 5856.000000 2983.000000 -786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3159/1820) # points: 4 { brushDef { // Surface normal: -0.844439, -0.535652, 0.000000 // RotY/Z : 0.000000 / -2.576313. Vector texS/T: (0.535652, -0.844439, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (1419.457942, 1419.457942, 1895.513611) / (868.000000, 1089.000000, 1089.000000) // --> Vector info: d1 = 0.912806, 1.703055, 1.718647. Determinants: -3.445958, -376.202568, 235400.473197, -105208.302852 // --> Vector info: d2 = 0.789719, 0.775236, 4.178797. Determinants: -752.186902, 6.894476, 978628.309341, -105208.302852 ( 7204.000000 2325.000000 -1089.000000 ) ( 6949.000000 2727.000000 -1089.000000 ) ( 6949.000000 2727.000000 -868.000000 ) ( ( 0.000033 0.003576 -2.237470 ) ( 0.007150 -0.000066 -9.301816 ) ) 04escapehouse/04wex5d 0 0 0 ( 6952.377756 2729.142607 -868.000000 ) ( 6952.377756 2729.142607 -1089.000000 ) ( 7207.377756 2327.142607 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6952.377756 2729.142607 -868.000000 ) ( 6949.000000 2727.000000 -868.000000 ) ( 6949.000000 2727.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6952.377756 2729.142607 -1089.000000 ) ( 6949.000000 2727.000000 -1089.000000 ) ( 7204.000000 2325.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7207.377756 2327.142607 -1089.000000 ) ( 7204.000000 2325.000000 -1089.000000 ) ( 7204.000000 2325.000000 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7207.377756 2327.142607 -868.000000 ) ( 7204.000000 2325.000000 -868.000000 ) ( 6949.000000 2727.000000 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3160/1821) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2727.000000, 2325.000000, 2354.000000) / (-6949.000000, -7204.000000, -6866.000000) // --> Vector info: d1 = 3.643097, 1.563888, 0.938119. Determinants: -862.343621, 311.856332, 4050631.998445, -128481.000000 // --> Vector info: d2 = 1.000000, 3.694842, 1.359420. Determinants: 315.324190, 860.689042, 4992558.141327, -128481.000000 ( 6866.000000 2354.000000 -868.000000 ) ( 7204.000000 2325.000000 -868.000000 ) ( 6949.000000 2727.000000 -868.000000 ) ( ( 0.006712 -0.002427 -31.527090 ) ( -0.002454 -0.006699 -38.858338 ) ) 04escapehouse/04wex4a 0 0 0 ( 6949.000000 2727.000000 -864.000000 ) ( 7204.000000 2325.000000 -864.000000 ) ( 6866.000000 2354.000000 -864.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6949.000000 2727.000000 -864.000000 ) ( 6949.000000 2727.000000 -868.000000 ) ( 7204.000000 2325.000000 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7204.000000 2325.000000 -864.000000 ) ( 7204.000000 2325.000000 -868.000000 ) ( 6866.000000 2354.000000 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6866.000000 2354.000000 -864.000000 ) ( 6866.000000 2354.000000 -868.000000 ) ( 6833.000000 2409.000000 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6833.000000 2409.000000 -864.000000 ) ( 6833.000000 2409.000000 -868.000000 ) ( 6949.000000 2727.000000 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3161/1822) # points: 4 { brushDef { // Surface normal: 0.857493, 0.514496, 0.000000 // RotY/Z : 0.000000 / 0.540420. Vector texS/T: (-0.514496, 0.857493, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (-1449.849039, -1449.849039, -1513.989510) / (1089.000000, 868.000000, 868.000000) // --> Vector info: d1 = 0.878732, 1.669017, 1.669012. Determinants: -0.001107, 50.689259, -67658.268592, -14175.044056 // --> Vector info: d2 = 0.797768, 0.797768, 1.257834. Determinants: 101.674762, 0.000000, 136104.664661, -14175.044056 ( 6866.000000 2354.000000 -868.000000 ) ( 6833.000000 2409.000000 -868.000000 ) ( 6833.000000 2409.000000 -1089.000000 ) ( ( 0.000000 -0.003576 4.773055 ) ( -0.007173 0.000000 -9.601710 ) ) 04escapehouse/04wex5d 0 0 0 ( 6829.570028 2406.942017 -1089.000000 ) ( 6829.570028 2406.942017 -868.000000 ) ( 6862.570028 2351.942017 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6829.570028 2406.942017 -1089.000000 ) ( 6833.000000 2409.000000 -1089.000000 ) ( 6833.000000 2409.000000 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6829.570028 2406.942017 -868.000000 ) ( 6833.000000 2409.000000 -868.000000 ) ( 6866.000000 2354.000000 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6862.570028 2351.942017 -868.000000 ) ( 6866.000000 2354.000000 -868.000000 ) ( 6866.000000 2354.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6862.570028 2351.942017 -1089.000000 ) ( 6866.000000 2354.000000 -1089.000000 ) ( 6833.000000 2409.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3162/1823) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2727.000000, 2409.000000, 2354.000000) / (6949.000000, 6833.000000, 6866.000000) // --> Vector info: d1 = 1.352939, 0.727175, 1.000008. Determinants: 10.998466, -121.178190, 789244.928168, -16874.000000 // --> Vector info: d2 = 3.602169, 1.266766, 0.896335. Determinants: -120.038343, -10.649971, 340568.210088, -16874.000000 ( 6866.000000 2354.000000 -1089.000000 ) ( 6833.000000 2409.000000 -1089.000000 ) ( 6949.000000 2727.000000 -1089.000000 ) ( ( -0.000652 0.007181 -46.772842 ) ( 0.007114 0.000631 -20.183016 ) ) 04escapehouse/04wex4a 0 0 0 ( 6949.000000 2727.000000 -1093.000000 ) ( 6833.000000 2409.000000 -1093.000000 ) ( 6866.000000 2354.000000 -1093.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6949.000000 2727.000000 -1093.000000 ) ( 6949.000000 2727.000000 -1089.000000 ) ( 6833.000000 2409.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6833.000000 2409.000000 -1093.000000 ) ( 6833.000000 2409.000000 -1089.000000 ) ( 6866.000000 2354.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6866.000000 2354.000000 -1093.000000 ) ( 6866.000000 2354.000000 -1089.000000 ) ( 7204.000000 2325.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7204.000000 2325.000000 -1093.000000 ) ( 7204.000000 2325.000000 -1089.000000 ) ( 6949.000000 2727.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3163/1824) # points: 4 { brushDef { // Surface normal: 0.865633, 0.500680, 0.000000 // RotY/Z : 0.000000 / 0.524384. Vector texS/T: (-0.500680, 0.865633, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-912.316555, -912.316555, -580.767162) / (146.000000, 2435.000000, 2435.000000) // --> Vector info: d1 = 8.584942, 0.410638, 0.410684. Determinants: -0.104775, 2710.185532, -6911037.230642, -758916.560582 // --> Vector info: d2 = 1.208318, 1.208315, 0.024929. Determinants: 2708.771305, 0.000868, 1554244.243630, -758916.560582 ( 4457.000000 1907.000000 -2435.000000 ) ( 4623.000000 1620.000000 -2435.000000 ) ( 4623.000000 1620.000000 -146.000000 ) ( ( 0.000000 -0.003571 9.106452 ) ( -0.003569 0.000000 -2.047978 ) ) 04escapehouse/04wex3c 0 0 0 ( 4619.537469 1617.997282 -146.000000 ) ( 4619.537469 1617.997282 -2435.000000 ) ( 4453.537469 1904.997282 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4619.537469 1617.997282 -146.000000 ) ( 4623.000000 1620.000000 -146.000000 ) ( 4623.000000 1620.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4619.537469 1617.997282 -2435.000000 ) ( 4623.000000 1620.000000 -2435.000000 ) ( 4457.000000 1907.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4453.537469 1904.997282 -2435.000000 ) ( 4457.000000 1907.000000 -2435.000000 ) ( 4457.000000 1907.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4453.537469 1904.997282 -146.000000 ) ( 4457.000000 1907.000000 -146.000000 ) ( 4623.000000 1620.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3164/1825) # points: 4 { brushDef { // Surface normal: -0.499906, 0.866080, 0.000000 // RotY/Z : 0.000000 / 2.094287. Vector texS/T: (-0.866080, -0.499906, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-5441.851629, -5441.851629, -4813.733805) / (146.000000, 2435.000000, 2435.000000) // --> Vector info: d1 = 8.584930, 0.410676, 0.410641. Determinants: 0.080759, 5134.394895, -13092266.314743, -1437761.697630 // --> Vector info: d2 = 2.895827, 2.895777, 0.649709. Determinants: 5141.250188, 0.031602, 23814406.527690, -1437761.697630 ( 4623.000000 1620.000000 -2435.000000 ) ( 5167.000000 1934.000000 -2435.000000 ) ( 5167.000000 1934.000000 -146.000000 ) ( ( 0.000000 -0.003571 9.106006 ) ( -0.003576 0.000000 -16.563528 ) ) 04escapehouse/04wex3c 0 0 0 ( 5168.999625 1930.535682 -146.000000 ) ( 5168.999625 1930.535682 -2435.000000 ) ( 4624.999625 1616.535682 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5168.999625 1930.535682 -146.000000 ) ( 5167.000000 1934.000000 -146.000000 ) ( 5167.000000 1934.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5168.999625 1930.535682 -2435.000000 ) ( 5167.000000 1934.000000 -2435.000000 ) ( 4623.000000 1620.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4624.999625 1616.535682 -2435.000000 ) ( 4623.000000 1620.000000 -2435.000000 ) ( 4623.000000 1620.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4624.999625 1616.535682 -146.000000 ) ( 4623.000000 1620.000000 -146.000000 ) ( 5167.000000 1934.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3165/1826) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2082.000000, 1934.000000, 1620.000000) / (-5082.000000, -5167.000000, -4623.000000) // --> Vector info: d1 = 1.000005, 2.220089, 2.220077. Determinants: 663.724569, 383.108121, 457878.394318, -107202.000000 // --> Vector info: d2 = 1.000000, 0.999996, 5.492147. Determinants: 381.830675, -664.839622, -4280888.407340, -107202.000000 ( 4623.000000 1620.000000 -146.000000 ) ( 5167.000000 1934.000000 -146.000000 ) ( 5082.000000 2082.000000 -146.000000 ) ( ( -0.006191 -0.003574 -4.271174 ) ( -0.003562 0.006202 39.932915 ) ) 04escapehouse/04wex4a 0 0 0 ( 5082.000000 2082.000000 -142.000000 ) ( 5167.000000 1934.000000 -142.000000 ) ( 4623.000000 1620.000000 -142.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5082.000000 2082.000000 -142.000000 ) ( 5082.000000 2082.000000 -146.000000 ) ( 5167.000000 1934.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5167.000000 1934.000000 -142.000000 ) ( 5167.000000 1934.000000 -146.000000 ) ( 4623.000000 1620.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4623.000000 1620.000000 -142.000000 ) ( 4623.000000 1620.000000 -146.000000 ) ( 4537.000000 1768.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4537.000000 1768.000000 -142.000000 ) ( 4537.000000 1768.000000 -146.000000 ) ( 5082.000000 2082.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3166/1827) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2109.000000, 2082.000000, 1768.000000) / (-5066.000000, -5082.000000, -4537.000000) // --> Vector info: d1 = 1.000005, 1.221843, 1.221652. Determinants: 120.898963, 69.662501, 78195.218821, -19739.000000 // --> Vector info: d2 = 1.000000, 0.999997, 5.492141. Determinants: 71.872969, -121.288652, -785767.402044, -19739.000000 ( 4537.000000 1768.000000 -146.000000 ) ( 5082.000000 2082.000000 -146.000000 ) ( 5066.000000 2109.000000 -146.000000 ) ( ( -0.006125 -0.003529 -3.961458 ) ( -0.003641 0.006145 39.807863 ) ) 04escapehouse/04wex4a 0 0 0 ( 5066.000000 2109.000000 -142.000000 ) ( 5082.000000 2082.000000 -142.000000 ) ( 4537.000000 1768.000000 -142.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5066.000000 2109.000000 -142.000000 ) ( 5066.000000 2109.000000 -146.000000 ) ( 5082.000000 2082.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5082.000000 2082.000000 -142.000000 ) ( 5082.000000 2082.000000 -146.000000 ) ( 4537.000000 1768.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4537.000000 1768.000000 -142.000000 ) ( 4537.000000 1768.000000 -146.000000 ) ( 4522.000000 1795.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4522.000000 1795.000000 -142.000000 ) ( 4522.000000 1795.000000 -146.000000 ) ( 5066.000000 2109.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3169/1828) # points: 4 { brushDef { // Surface normal: 0.510282, -0.860007, 0.000000 // RotY/Z : 0.000000 / -1.035284. Vector texS/T: (0.860007, 0.510282, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (4806.159868, 5435.224253, 5435.224253) / (2435.000000, 2435.000000, 146.000000) // --> Vector info: d1 = 0.475655, 0.475746, 8.649955. Determinants: -0.209569, 5142.103528, -13204923.428957, -1439928.376400 // --> Vector info: d2 = 2.780207, 0.533991, 0.534141. Determinants: 5141.588013, 0.094188, -28714821.803638, -1439928.376400 ( 4998.000000 2228.000000 -146.000000 ) ( 4998.000000 2228.000000 -2435.000000 ) ( 4457.000000 1907.000000 -2435.000000 ) ( ( 0.000000 -0.003571 9.170542 ) ( -0.003571 0.000000 19.941840 ) ) 04escapehouse/04wex3c 0 0 0 ( 4454.958873 1910.440029 -2435.000000 ) ( 4995.958873 2231.440029 -2435.000000 ) ( 4995.958873 2231.440029 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4454.958873 1910.440029 -2435.000000 ) ( 4457.000000 1907.000000 -2435.000000 ) ( 4998.000000 2228.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4995.958873 2231.440029 -2435.000000 ) ( 4998.000000 2228.000000 -2435.000000 ) ( 4998.000000 2228.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4995.958873 2231.440029 -146.000000 ) ( 4998.000000 2228.000000 -146.000000 ) ( 4457.000000 1907.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4454.958873 1910.440029 -146.000000 ) ( 4457.000000 1907.000000 -146.000000 ) ( 4457.000000 1907.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3172/1829) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (2228.000000, 1907.000000, 1620.000000) / (4998.000000, 4457.000000, 4623.000000) // --> Vector info: d1 = 0.054142, 3.970994, 5.152606. Determinants: 1289.449452, 744.838928, -6606889.917063, -208553.000000 // --> Vector info: d2 = 2.686234, 0.487710, 2.537965. Determinants: 744.232808, -1289.108339, 4224590.573753, -208553.000000 ( 4623.000000 1620.000000 -2435.000000 ) ( 4457.000000 1907.000000 -2435.000000 ) ( 4998.000000 2228.000000 -2435.000000 ) ( ( -0.006183 -0.003571 31.679669 ) ( -0.003569 0.006181 -20.256676 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 4998.000000 2228.000000 -2439.000000 ) ( 4457.000000 1907.000000 -2439.000000 ) ( 4623.000000 1620.000000 -2439.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4998.000000 2228.000000 -2439.000000 ) ( 4998.000000 2228.000000 -2435.000000 ) ( 4457.000000 1907.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4457.000000 1907.000000 -2439.000000 ) ( 4457.000000 1907.000000 -2435.000000 ) ( 4623.000000 1620.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4623.000000 1620.000000 -2439.000000 ) ( 4623.000000 1620.000000 -2435.000000 ) ( 5167.000000 1934.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5167.000000 1934.000000 -2439.000000 ) ( 5167.000000 1934.000000 -2435.000000 ) ( 4998.000000 2228.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3173/1830) # points: 4 { brushDef { // Surface normal: 0.864856, 0.501926, 0.009708 // RotY/Z : -0.009708 / 0.525851. Vector texS/T: (-0.501949, 0.864897, 0.000000) / (0.008396, 0.004873, -0.999953) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-670.681366, -717.324031, -587.828858) / (122.703271, 192.706570, 192.706570) // --> Vector info: d1 = 0.834505, 0.584942, 0.585066. Determinants: -0.008671, 32.311402, -11535.391358, -9065.089299 // --> Vector info: d2 = 0.320981, 0.487256, 0.024916. Determinants: 32.365316, 0.032951, 18793.047537, -9065.089299 ( 4457.000000 1907.000000 -146.000000 ) ( 4522.000000 1795.000000 -146.000000 ) ( 4498.000000 1835.000000 -76.000000 ) ( ( 0.000001 -0.003564 1.272507 ) ( -0.003570 -0.000004 -2.073123 ) ) 04escapehouse/04wex3c 0 0 0 ( 4494.540575 1832.992298 -76.038830 ) ( 4518.540575 1792.992298 -146.038830 ) ( 4453.540575 1904.992298 -146.038830 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4494.540575 1832.992298 -76.038830 ) ( 4498.000000 1835.000000 -76.000000 ) ( 4522.000000 1795.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4518.540575 1792.992298 -146.038830 ) ( 4522.000000 1795.000000 -146.000000 ) ( 4457.000000 1907.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4453.540575 1904.992298 -146.038830 ) ( 4457.000000 1907.000000 -146.000000 ) ( 4457.000000 1907.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4453.540575 1904.992298 -76.038830 ) ( 4457.000000 1907.000000 -76.000000 ) ( 4498.000000 1835.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3175/1831) # points: 4 { brushDef { // Surface normal: -0.415013, 0.719004, -0.557492 // RotY/Z : 0.591362 / 2.094287. Vector texS/T: (-0.866080, -0.499906, 0.000000) / (0.278694, -0.482833, -0.830182) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5442.437506, -5441.861181, -4813.743358) / (430.456705, 514.775551, 514.775551) // --> Vector info: d1 = 0.400133, 1.000005, 0.999920. Determinants: 0.007182, -376.790565, 141039.226274, -52962.170235 // --> Vector info: d2 = 0.999981, 1.000000, 5.492122. Determinants: -378.770534, 2.577057, -2115505.432800, -52962.170235 ( 4522.000000 1795.000000 -146.000000 ) ( 5066.000000 2109.000000 -146.000000 ) ( 5043.000000 2150.000000 -76.000000 ) ( ( 0.000000 0.007114 -2.663018 ) ( 0.007152 -0.000049 39.943707 ) ) 04escapehouse/04wex4a 0 0 0 ( 5044.660053 2147.123985 -73.770031 ) ( 5067.660053 2106.123985 -143.770031 ) ( 4523.660053 1792.123985 -143.770031 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5044.660053 2147.123985 -73.770031 ) ( 5043.000000 2150.000000 -76.000000 ) ( 5066.000000 2109.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5067.660053 2106.123985 -143.770031 ) ( 5066.000000 2109.000000 -146.000000 ) ( 4522.000000 1795.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4523.660053 1792.123985 -143.770031 ) ( 4522.000000 1795.000000 -146.000000 ) ( 4498.000000 1835.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4499.660053 1832.123985 -73.770031 ) ( 4498.000000 1835.000000 -76.000000 ) ( 5043.000000 2150.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3178/1832) # points: 4 { brushDef { // Surface normal: 0.510282, -0.860007, 0.000000 // RotY/Z : 0.000000 / -1.035284. Vector texS/T: (0.860007, 0.510282, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (4806.159868, 5435.224253, 5435.224253) / (146.000000, 146.000000, 76.000000) // --> Vector info: d1 = 0.812506, 0.812508, 1.062071. Determinants: -0.000176, 156.990880, -58698.113543, -44034.506924 // --> Vector info: d2 = 2.319223, 0.073007, 0.073008. Determinants: 157.235090, 0.000300, -857822.852972, -44034.506924 ( 4998.000000 2228.000000 -76.000000 ) ( 4998.000000 2228.000000 -146.000000 ) ( 4457.000000 1907.000000 -146.000000 ) ( ( 0.000000 -0.003565 1.333003 ) ( -0.003571 0.000000 19.480696 ) ) 04escapehouse/04wex3c 0 0 0 ( 4454.958873 1910.440029 -146.000000 ) ( 4995.958873 2231.440029 -146.000000 ) ( 4995.958873 2231.440029 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4454.958873 1910.440029 -146.000000 ) ( 4457.000000 1907.000000 -146.000000 ) ( 4998.000000 2228.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4995.958873 2231.440029 -146.000000 ) ( 4998.000000 2228.000000 -146.000000 ) ( 4998.000000 2228.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4995.958873 2231.440029 -76.000000 ) ( 4998.000000 2228.000000 -76.000000 ) ( 4457.000000 1907.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4454.958873 1910.440029 -76.000000 ) ( 4457.000000 1907.000000 -76.000000 ) ( 4457.000000 1907.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3179/1833) # points: 3 { brushDef { // Surface normal: -0.872143, -0.489251, 0.000000 // RotY/Z : 0.000000 / -2.630362. Vector texS/T: (0.489251, -0.872143, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (592.185125, 639.195762, 592.185125) / (146.000000, 146.000000, 76.000000) // --> Vector info: d1 = 0.815429, 1.000005, 0.400133. Determinants: -12.920289, -19.523367, 7818.245051, -3290.744597 // --> Vector info: d2 = 0.723117, 1.000000, 0.999981. Determinants: -19.381806, 13.015556, 7197.753242, -3290.744597 ( 5043.000000 2150.000000 -76.000000 ) ( 5066.000000 2109.000000 -146.000000 ) ( 5043.000000 2150.000000 -146.000000 ) ( ( 0.003926 0.005933 -2.375829 ) ( 0.005890 -0.003955 -2.187272 ) ) 04escapehouse/04wex4a 0 0 0 ( 5046.488572 2151.957004 -146.000000 ) ( 5069.488572 2110.957004 -146.000000 ) ( 5046.488572 2151.957004 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5046.488572 2151.957004 -146.000000 ) ( 5043.000000 2150.000000 -146.000000 ) ( 5066.000000 2109.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5069.488572 2110.957004 -146.000000 ) ( 5066.000000 2109.000000 -146.000000 ) ( 5043.000000 2150.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5046.488572 2151.957004 -76.000000 ) ( 5043.000000 2150.000000 -76.000000 ) ( 5043.000000 2150.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3181/1834) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-2313.000000, -2313.000000, -2150.000000) / (146.000000, 367.000000, 367.000000) // --> Vector info: d1 = 1.584932, 0.794651, 0.794654. Determinants: -0.000737, 128.815851, -75902.819633, -36023.000000 // --> Vector info: d2 = 1.365470, 1.365468, 0.783159. Determinants: 128.690225, 0.000350, 248472.107566, -36023.000000 ( 5291.000000 2150.000000 -367.000000 ) ( 5291.000000 2313.000000 -367.000000 ) ( 5291.000000 2313.000000 -146.000000 ) ( ( 0.000000 -0.003576 2.107065 ) ( -0.003572 0.000000 -6.897596 ) ) 04escapehouse/04wex3c 0 0 0 ( 5295.000000 2313.000000 -146.000000 ) ( 5295.000000 2313.000000 -367.000000 ) ( 5295.000000 2150.000000 -367.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5295.000000 2313.000000 -146.000000 ) ( 5291.000000 2313.000000 -146.000000 ) ( 5291.000000 2313.000000 -367.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5295.000000 2313.000000 -367.000000 ) ( 5291.000000 2313.000000 -367.000000 ) ( 5291.000000 2150.000000 -367.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5295.000000 2150.000000 -367.000000 ) ( 5291.000000 2150.000000 -367.000000 ) ( 5291.000000 2150.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5295.000000 2150.000000 -146.000000 ) ( 5291.000000 2150.000000 -146.000000 ) ( 5291.000000 2313.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3182/1835) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2313.000000, 2313.000000, 2150.000000) / (-5121.000000, -5291.000000, -5291.000000) // --> Vector info: d1 = 0.000000, 1.220118, 1.220108. Determinants: -0.001622, 198.879159, 1018463.922548, -27710.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.164617. Determinants: 197.984982, -0.000067, -485649.606430, -27710.000000 ( 5291.000000 2150.000000 -146.000000 ) ( 5291.000000 2313.000000 -146.000000 ) ( 5121.000000 2313.000000 -146.000000 ) ( ( 0.000000 -0.007177 -36.754382 ) ( -0.007145 0.000000 17.526150 ) ) 04escapehouse/04wex4a 0 0 0 ( 5121.000000 2313.000000 -142.000000 ) ( 5291.000000 2313.000000 -142.000000 ) ( 5291.000000 2150.000000 -142.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5121.000000 2313.000000 -142.000000 ) ( 5121.000000 2313.000000 -146.000000 ) ( 5291.000000 2313.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5291.000000 2313.000000 -142.000000 ) ( 5291.000000 2313.000000 -146.000000 ) ( 5291.000000 2150.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5291.000000 2150.000000 -142.000000 ) ( 5291.000000 2150.000000 -146.000000 ) ( 5121.000000 2150.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5121.000000 2150.000000 -142.000000 ) ( 5121.000000 2150.000000 -146.000000 ) ( 5121.000000 2313.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3183/1836) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2313.000000, 2313.000000, 2150.000000) / (-5090.000000, -5121.000000, -5121.000000) // --> Vector info: d1 = 0.000000, 0.221835, 0.221916. Determinants: 0.002522, 36.159118, 184044.075557, -5053.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.164600. Determinants: 36.102591, 0.000029, -83505.144552, -5053.000000 ( 5121.000000 2150.000000 -146.000000 ) ( 5121.000000 2313.000000 -146.000000 ) ( 5090.000000 2313.000000 -146.000000 ) ( ( 0.000000 -0.007156 -36.422734 ) ( -0.007145 0.000000 16.525855 ) ) 04escapehouse/04wex4a 0 0 0 ( 5090.000000 2313.000000 -142.000000 ) ( 5121.000000 2313.000000 -142.000000 ) ( 5121.000000 2150.000000 -142.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5090.000000 2313.000000 -142.000000 ) ( 5090.000000 2313.000000 -146.000000 ) ( 5121.000000 2313.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5121.000000 2313.000000 -142.000000 ) ( 5121.000000 2313.000000 -146.000000 ) ( 5121.000000 2150.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5121.000000 2150.000000 -142.000000 ) ( 5121.000000 2150.000000 -146.000000 ) ( 5090.000000 2150.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5090.000000 2150.000000 -142.000000 ) ( 5090.000000 2150.000000 -146.000000 ) ( 5090.000000 2313.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3186/1837) # points: 4 { brushDef { // Surface normal: 0.994441, 0.105294, 0.000000 // RotY/Z : 0.000000 / 0.105489. Vector texS/T: (-0.105294, 0.994441, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (1774.831786, 1689.356644, 1689.356644) / (146.000000, 146.000000, 367.000000) // --> Vector info: d1 = 1.649684, 1.649643, 0.859362. Determinants: -0.009115, 67.549397, -41008.577975, -18890.006511 // --> Vector info: d2 = 0.331455, 0.637110, 0.637003. Determinants: 67.549650, 0.009130, -126151.789894, -18890.006511 ( 4998.000000 2228.000000 -367.000000 ) ( 4998.000000 2228.000000 -146.000000 ) ( 4989.000000 2313.000000 -146.000000 ) ( ( 0.000000 -0.003576 2.170914 ) ( -0.003576 0.000000 6.678229 ) ) 04escapehouse/04wex3c 0 0 0 ( 4985.022235 2312.578825 -146.000000 ) ( 4994.022235 2227.578825 -146.000000 ) ( 4994.022235 2227.578825 -367.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4985.022235 2312.578825 -146.000000 ) ( 4989.000000 2313.000000 -146.000000 ) ( 4998.000000 2228.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4994.022235 2227.578825 -146.000000 ) ( 4998.000000 2228.000000 -146.000000 ) ( 4998.000000 2228.000000 -367.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4994.022235 2227.578825 -367.000000 ) ( 4998.000000 2228.000000 -367.000000 ) ( 4989.000000 2313.000000 -367.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4985.022235 2312.578825 -367.000000 ) ( 4989.000000 2313.000000 -367.000000 ) ( 4989.000000 2313.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3189/1838) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4989.000000, 4989.000000, 5291.000000) / (387.000000, 456.000000, 557.000000) // --> Vector info: d1 = 0.000000, 0.499205, 1.220100. Determinants: 0.677950, -150.759898, 54961.785572, -20838.000000 // --> Vector info: d2 = 1.000000, 0.999999, 3.162889. Determinants: -149.239530, 0.000269, 723717.913083, -20838.000000 ( 5291.000000 2313.000000 -557.000000 ) ( 4989.000000 2313.000000 -456.000000 ) ( 4989.000000 2313.000000 -387.000000 ) ( ( -0.000033 0.007235 -2.637575 ) ( 0.007162 0.000000 -34.730680 ) ) 04escapehouse/04wex4a 0 0 0 ( 4989.000000 2317.000000 -387.000000 ) ( 4989.000000 2317.000000 -456.000000 ) ( 5291.000000 2317.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4989.000000 2317.000000 -387.000000 ) ( 4989.000000 2313.000000 -387.000000 ) ( 4989.000000 2313.000000 -456.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4989.000000 2317.000000 -456.000000 ) ( 4989.000000 2313.000000 -456.000000 ) ( 5291.000000 2313.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5291.000000 2317.000000 -557.000000 ) ( 5291.000000 2313.000000 -557.000000 ) ( 5291.000000 2313.000000 -487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5291.000000 2317.000000 -487.000000 ) ( 5291.000000 2313.000000 -487.000000 ) ( 4989.000000 2313.000000 -387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3192/1839) # points: 4 { brushDef { // Surface normal: 0.994441, 0.105294, 0.000000 // RotY/Z : 0.000000 / 0.105489. Vector texS/T: (-0.105294, 0.994441, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (1774.831786, 1689.356644, 1689.356644) / (367.000000, 367.000000, 2435.000000) // --> Vector info: d1 = 7.859663, 7.859656, 0.475729. Determinants: -0.013797, 631.142243, -1620899.142923, -176762.594867 // --> Vector info: d2 = 0.331400, 0.637055, 0.636897. Determinants: 632.095542, 0.013532, -1180447.334285, -176762.594867 ( 4998.000000 2228.000000 -2435.000000 ) ( 4998.000000 2228.000000 -367.000000 ) ( 4989.000000 2313.000000 -367.000000 ) ( ( 0.000000 -0.003571 9.169922 ) ( -0.003576 0.000000 6.678151 ) ) 04escapehouse/04wex3c 0 0 0 ( 4985.022235 2312.578825 -367.000000 ) ( 4994.022235 2227.578825 -367.000000 ) ( 4994.022235 2227.578825 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4985.022235 2312.578825 -367.000000 ) ( 4989.000000 2313.000000 -367.000000 ) ( 4998.000000 2228.000000 -367.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4994.022235 2227.578825 -367.000000 ) ( 4998.000000 2228.000000 -367.000000 ) ( 4998.000000 2228.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4994.022235 2227.578825 -2435.000000 ) ( 4998.000000 2228.000000 -2435.000000 ) ( 4989.000000 2313.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4985.022235 2312.578825 -2435.000000 ) ( 4989.000000 2313.000000 -2435.000000 ) ( 4989.000000 2313.000000 -367.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3193/1840) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-2150.000000, -2313.000000, -2313.000000) / (367.000000, 367.000000, 2435.000000) // --> Vector info: d1 = 7.794652, 7.794649, 0.410734. Determinants: -0.005913, 1203.578136, -3069178.358798, -337084.000000 // --> Vector info: d2 = 0.783159, 1.365468, 1.365427. Determinants: 1204.214414, 0.006743, 2325068.042249, -337084.000000 ( 5291.000000 2313.000000 -2435.000000 ) ( 5291.000000 2313.000000 -367.000000 ) ( 5291.000000 2150.000000 -367.000000 ) ( ( 0.000000 -0.003571 9.105085 ) ( -0.003572 0.000000 -6.897592 ) ) 04escapehouse/04wex3c 0 0 0 ( 5295.000000 2150.000000 -367.000000 ) ( 5295.000000 2313.000000 -367.000000 ) ( 5295.000000 2313.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5295.000000 2150.000000 -367.000000 ) ( 5291.000000 2150.000000 -367.000000 ) ( 5291.000000 2313.000000 -367.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5295.000000 2313.000000 -367.000000 ) ( 5291.000000 2313.000000 -367.000000 ) ( 5291.000000 2313.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5295.000000 2313.000000 -2435.000000 ) ( 5291.000000 2313.000000 -2435.000000 ) ( 5291.000000 2150.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5295.000000 2150.000000 -2435.000000 ) ( 5291.000000 2150.000000 -2435.000000 ) ( 5291.000000 2150.000000 -367.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3194/1841) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (2150.000000, 2313.000000, 2313.000000) / (5291.000000, 5291.000000, 4989.000000) // --> Vector info: d1 = 1.488084, 0.479876, 1.561856. Determinants: 304.478825, 176.362739, -1661017.140201, -49226.000000 // --> Vector info: d2 = 2.780614, 2.198034, 0.325640. Determinants: 175.939186, -305.200198, 1099666.497021, -49226.000000 ( 4989.000000 2313.000000 -2435.000000 ) ( 5291.000000 2313.000000 -2435.000000 ) ( 5291.000000 2150.000000 -2435.000000 ) ( ( -0.006185 -0.003583 33.742679 ) ( -0.003574 0.006200 -22.339140 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 5291.000000 2150.000000 -2439.000000 ) ( 5291.000000 2313.000000 -2439.000000 ) ( 4989.000000 2313.000000 -2439.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5291.000000 2150.000000 -2439.000000 ) ( 5291.000000 2150.000000 -2435.000000 ) ( 5291.000000 2313.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5291.000000 2313.000000 -2439.000000 ) ( 5291.000000 2313.000000 -2435.000000 ) ( 4989.000000 2313.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4989.000000 2313.000000 -2439.000000 ) ( 4989.000000 2313.000000 -2435.000000 ) ( 4998.000000 2228.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4998.000000 2228.000000 -2439.000000 ) ( 4998.000000 2228.000000 -2435.000000 ) ( 5043.000000 2150.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5043.000000 2150.000000 -2439.000000 ) ( 5043.000000 2150.000000 -2435.000000 ) ( 5291.000000 2150.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3195/1842) # points: 4 { brushDef { // Surface normal: -0.830221, 0.000000, -0.557434 // RotY/Z : 0.591292 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.557434, 0.000000, -0.830221) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2313.000000, -2313.000000, -2150.000000) / (2874.237415, 2958.552301, 2958.552301) // --> Vector info: d1 = 0.474367, 1.074242, 1.074242. Determinants: 0.000000, -97.779514, 274522.153285, -13743.326417 // --> Vector info: d2 = 0.999992, 0.999994, 2.164609. Determinants: -98.194409, -0.000224, -240866.242848, -13743.326417 ( 5090.000000 2150.000000 -146.000000 ) ( 5090.000000 2313.000000 -146.000000 ) ( 5043.000000 2313.000000 -76.000000 ) ( ( 0.000000 0.007115 -19.974942 ) ( 0.007145 0.000000 17.526051 ) ) 04escapehouse/04wex4a 0 0 0 ( 5046.320885 2313.000000 -73.770263 ) ( 5093.320885 2313.000000 -143.770263 ) ( 5093.320885 2150.000000 -143.770263 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5046.320885 2313.000000 -73.770263 ) ( 5043.000000 2313.000000 -76.000000 ) ( 5090.000000 2313.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5093.320885 2313.000000 -143.770263 ) ( 5090.000000 2313.000000 -146.000000 ) ( 5090.000000 2150.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5093.320885 2150.000000 -143.770263 ) ( 5090.000000 2150.000000 -146.000000 ) ( 5043.000000 2150.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5046.320885 2150.000000 -73.770263 ) ( 5043.000000 2150.000000 -76.000000 ) ( 5043.000000 2313.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3198/1843) # points: 4 { brushDef { // Surface normal: 0.994441, 0.105294, 0.000000 // RotY/Z : 0.000000 / 0.105489. Vector texS/T: (-0.105294, 0.994441, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (1774.831786, 1689.356644, 1689.356644) / (76.000000, 76.000000, 146.000000) // --> Vector info: d1 = 0.834343, 0.834336, 0.584773. Determinants: -0.000488, 21.331391, -6612.408952, -5983.259981 // --> Vector info: d2 = 0.331442, 0.637097, 0.637092. Determinants: 21.395883, 0.000489, -39957.234036, -5983.259981 ( 4998.000000 2228.000000 -146.000000 ) ( 4998.000000 2228.000000 -76.000000 ) ( 4989.000000 2313.000000 -76.000000 ) ( ( 0.000000 -0.003565 1.105152 ) ( -0.003576 0.000000 6.678171 ) ) 04escapehouse/04wex3c 0 0 0 ( 4985.022235 2312.578825 -76.000000 ) ( 4994.022235 2227.578825 -76.000000 ) ( 4994.022235 2227.578825 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4985.022235 2312.578825 -76.000000 ) ( 4989.000000 2313.000000 -76.000000 ) ( 4998.000000 2228.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4994.022235 2227.578825 -76.000000 ) ( 4998.000000 2228.000000 -76.000000 ) ( 4998.000000 2228.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4994.022235 2227.578825 -146.000000 ) ( 4998.000000 2228.000000 -146.000000 ) ( 4989.000000 2313.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4985.022235 2312.578825 -146.000000 ) ( 4989.000000 2313.000000 -146.000000 ) ( 4989.000000 2313.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3200/1844) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5043.000000, -5090.000000, -5043.000000) / (76.000000, 146.000000, 146.000000) // --> Vector info: d1 = 0.890213, 0.291679, 0.458062. Determinants: -11.646776, 20.311080, -63207.133335, -3290.000000 // --> Vector info: d2 = 1.177983, 1.216514, 0.928405. Determinants: 20.167618, 11.730144, 96938.243075, -3290.000000 ( 5043.000000 2150.000000 -146.000000 ) ( 5090.000000 2150.000000 -146.000000 ) ( 5043.000000 2150.000000 -76.000000 ) ( ( 0.003540 -0.006174 19.211895 ) ( -0.006130 -0.003565 -29.464512 ) ) 04escapehouse/04wex4a 0 0 0 ( 5043.000000 2146.000000 -76.000000 ) ( 5090.000000 2146.000000 -146.000000 ) ( 5043.000000 2146.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5043.000000 2146.000000 -76.000000 ) ( 5043.000000 2150.000000 -76.000000 ) ( 5090.000000 2150.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5090.000000 2146.000000 -146.000000 ) ( 5090.000000 2150.000000 -146.000000 ) ( 5043.000000 2150.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5043.000000 2146.000000 -146.000000 ) ( 5043.000000 2150.000000 -146.000000 ) ( 5043.000000 2150.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3203/1845) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2082.000000, 2150.000000, 2150.000000) / (-5082.000000, -5121.000000, -5291.000000) // --> Vector info: d1 = 1.000005, 1.554597, 2.164597. Determinants: -70.490705, 41.479960, 346002.749520, -11560.000000 // --> Vector info: d2 = 1.000000, 0.999998, 2.056674. Determinants: 41.210560, 71.853905, 267801.159914, -11560.000000 ( 5291.000000 2150.000000 -146.000000 ) ( 5121.000000 2150.000000 -146.000000 ) ( 5082.000000 2082.000000 -146.000000 ) ( ( 0.006098 -0.003588 -29.931034 ) ( -0.003565 -0.006216 -23.166190 ) ) 04escapehouse/04wex4a 0 0 0 ( 5082.000000 2082.000000 -142.000000 ) ( 5121.000000 2150.000000 -142.000000 ) ( 5291.000000 2150.000000 -142.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5082.000000 2082.000000 -142.000000 ) ( 5082.000000 2082.000000 -146.000000 ) ( 5121.000000 2150.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5121.000000 2150.000000 -142.000000 ) ( 5121.000000 2150.000000 -146.000000 ) ( 5291.000000 2150.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5291.000000 2150.000000 -142.000000 ) ( 5291.000000 2150.000000 -146.000000 ) ( 5167.000000 1934.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5167.000000 1934.000000 -142.000000 ) ( 5167.000000 1934.000000 -146.000000 ) ( 5082.000000 2082.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3204/1846) # points: 4 { brushDef { // Surface normal: -0.867253, 0.497868, 0.000000 // RotY/Z : 0.000000 / 2.620455. Vector texS/T: (-0.497868, -0.867253, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-4249.748958, -4498.811199, -4498.811199) / (146.000000, 146.000000, 2435.000000) // --> Vector info: d1 = 8.584933, 8.584933, 0.410712. Determinants: 0.000000, 2035.889812, -5191540.167189, -570103.470146 // --> Vector info: d2 = 0.895822, 1.783159, 1.783162. Determinants: 2031.115698, -0.000741, 8121020.944692, -570103.470146 ( 5291.000000 2150.000000 -2435.000000 ) ( 5291.000000 2150.000000 -146.000000 ) ( 5167.000000 1934.000000 -146.000000 ) ( ( 0.000000 -0.003571 9.106312 ) ( -0.003563 0.000000 -14.244819 ) ) 04escapehouse/04wex3c 0 0 0 ( 5170.469012 1932.008530 -146.000000 ) ( 5294.469012 2148.008530 -146.000000 ) ( 5294.469012 2148.008530 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5170.469012 1932.008530 -146.000000 ) ( 5167.000000 1934.000000 -146.000000 ) ( 5291.000000 2150.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5294.469012 2148.008530 -146.000000 ) ( 5291.000000 2150.000000 -146.000000 ) ( 5291.000000 2150.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5294.469012 2148.008530 -2435.000000 ) ( 5291.000000 2150.000000 -2435.000000 ) ( 5167.000000 1934.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5170.469012 1932.008530 -2435.000000 ) ( 5167.000000 1934.000000 -2435.000000 ) ( 5167.000000 1934.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3205/1847) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2082.000000, 2150.000000, 2150.000000) / (-5082.000000, -5043.000000, -5121.000000) // --> Vector info: d1 = 1.000000, 1.554607, 1.277294. Determinants: -32.444165, -18.857291, -33588.003132, -5304.000000 // --> Vector info: d2 = 0.000000, 0.000023, 0.480297. Determinants: -18.732483, 32.658590, 204971.983442, -5304.000000 ( 5121.000000 2150.000000 -146.000000 ) ( 5043.000000 2150.000000 -146.000000 ) ( 5082.000000 2082.000000 -146.000000 ) ( ( 0.006117 0.003555 6.332580 ) ( 0.003532 -0.006157 -38.644793 ) ) 04escapehouse/04wex4a 0 0 0 ( 5082.000000 2082.000000 -142.000000 ) ( 5043.000000 2150.000000 -142.000000 ) ( 5121.000000 2150.000000 -142.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5082.000000 2082.000000 -142.000000 ) ( 5082.000000 2082.000000 -146.000000 ) ( 5043.000000 2150.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5043.000000 2150.000000 -142.000000 ) ( 5043.000000 2150.000000 -146.000000 ) ( 5121.000000 2150.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5121.000000 2150.000000 -142.000000 ) ( 5121.000000 2150.000000 -146.000000 ) ( 5082.000000 2082.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3207/1848) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (1934.000000, 2150.000000, 2150.000000) / (5167.000000, 5291.000000, 5043.000000) // --> Vector info: d1 = 2.262469, 0.488089, 1.376015. Determinants: 329.943336, 191.792038, -1750295.800409, -53568.000000 // --> Vector info: d2 = 1.781467, 1.780615, 0.244373. Determinants: 190.705361, -331.828324, 1250303.135554, -53568.000000 ( 5043.000000 2150.000000 -2435.000000 ) ( 5291.000000 2150.000000 -2435.000000 ) ( 5167.000000 1934.000000 -2435.000000 ) ( ( -0.006159 -0.003580 32.674279 ) ( -0.003560 0.006195 -23.340486 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 5167.000000 1934.000000 -2439.000000 ) ( 5291.000000 2150.000000 -2439.000000 ) ( 5043.000000 2150.000000 -2439.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5167.000000 1934.000000 -2439.000000 ) ( 5167.000000 1934.000000 -2435.000000 ) ( 5291.000000 2150.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5291.000000 2150.000000 -2439.000000 ) ( 5291.000000 2150.000000 -2435.000000 ) ( 5043.000000 2150.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5043.000000 2150.000000 -2439.000000 ) ( 5043.000000 2150.000000 -2435.000000 ) ( 5167.000000 1934.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3210/1849) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (2313.000000, 2313.000000, 2732.000000) / (76.000000, 146.000000, 6.000000) // --> Vector info: d1 = 0.834343, 0.584780, 1.083881. Determinants: 0.001685, 104.566688, -32422.238680, -29330.000000 // --> Vector info: d2 = 2.331443, 2.331439, 0.834072. Determinants: 104.816252, 0.001601, -310821.330077, -29330.000000 ( 4989.000000 2732.000000 -6.000000 ) ( 4989.000000 2313.000000 -146.000000 ) ( 4989.000000 2313.000000 -76.000000 ) ( ( 0.000000 -0.003565 1.105429 ) ( -0.003574 0.000000 10.597386 ) ) 04escapehouse/04wex3c 0 0 0 ( 4985.000000 2313.000000 -76.000000 ) ( 4985.000000 2313.000000 -146.000000 ) ( 4985.000000 2732.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4985.000000 2313.000000 -76.000000 ) ( 4989.000000 2313.000000 -76.000000 ) ( 4989.000000 2313.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4985.000000 2313.000000 -146.000000 ) ( 4989.000000 2313.000000 -146.000000 ) ( 4989.000000 2732.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4985.000000 2732.000000 -6.000000 ) ( 4989.000000 2732.000000 -6.000000 ) ( 4989.000000 2732.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4985.000000 2732.000000 64.000000 ) ( 4989.000000 2732.000000 64.000000 ) ( 4989.000000 2313.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3212/1850) # points: 4 { brushDef { // Surface normal: -0.816185, 0.183106, -0.548010 // RotY/Z : 0.579983 / 2.920903. Vector texS/T: (-0.218903, -0.975747, 0.000000) / (0.534719, -0.119961, -0.836472) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3371.116404, -3360.827982, -3769.665855) / (2566.373946, 2482.689131, 2315.319499) // --> Vector info: d1 = 1.000005, 1.599874, 2.430451. Determinants: -30.893111, 253.794403, -791411.285600, -35935.491495 // --> Vector info: d2 = 1.000000, 0.999999, 4.045493. Determinants: 254.861804, 31.332843, 742821.530180, -35935.491495 ( 5043.000000 2732.000000 64.000000 ) ( 5043.000000 2313.000000 -76.000000 ) ( 5090.000000 2313.000000 -146.000000 ) ( ( 0.000860 -0.007062 22.023110 ) ( -0.007092 -0.000872 -20.670972 ) ) 04escapehouse/04wex4a 0 0 0 ( 5093.264739 2312.267576 -143.807961 ) ( 5046.264739 2312.267576 -73.807961 ) ( 5046.264739 2731.267576 66.192039 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5093.264739 2312.267576 -143.807961 ) ( 5090.000000 2313.000000 -146.000000 ) ( 5043.000000 2313.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5046.264739 2312.267576 -73.807961 ) ( 5043.000000 2313.000000 -76.000000 ) ( 5043.000000 2732.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5046.264739 2731.267576 66.192039 ) ( 5043.000000 2732.000000 64.000000 ) ( 5090.000000 2732.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5093.264739 2731.267576 -3.807961 ) ( 5090.000000 2732.000000 -6.000000 ) ( 5090.000000 2313.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3214/1851) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5043.000000, 5090.000000, 5043.000000) / (6.000000, 6.000000, -64.000000) // --> Vector info: d1 = 0.000000, 0.332690, 0.000020. Determinants: -23.288292, 0.000925, 117442.849982, -3290.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.499223. Determinants: 0.000000, 23.463458, -140.780749, -3290.000000 ( 5043.000000 2732.000000 64.000000 ) ( 5090.000000 2732.000000 -6.000000 ) ( 5043.000000 2732.000000 -6.000000 ) ( ( 0.007079 0.000000 -35.696915 ) ( 0.000000 -0.007132 0.042791 ) ) 04escapehouse/04wex4a 0 0 0 ( 5043.000000 2736.000000 -6.000000 ) ( 5090.000000 2736.000000 -6.000000 ) ( 5043.000000 2736.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5043.000000 2736.000000 -6.000000 ) ( 5043.000000 2732.000000 -6.000000 ) ( 5090.000000 2732.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5090.000000 2736.000000 -6.000000 ) ( 5090.000000 2732.000000 -6.000000 ) ( 5043.000000 2732.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5043.000000 2736.000000 64.000000 ) ( 5043.000000 2732.000000 64.000000 ) ( 5043.000000 2732.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3218/1852) # points: 4 { brushDef { // Surface normal: 0.867014, -0.498284, 0.000142 // RotY/Z : -0.000142 / -0.521618. Vector texS/T: (0.498284, 0.867014, 0.000000) / (0.000123, -0.000071, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (4828.490345, 4928.834752, 4882.693665) / (-133.654179, -133.654179, -203.654180) // --> Vector info: d1 = 0.583057, 0.583065, 0.832673. Determinants: -0.000501, 25.047095, -745.391265, -7024.108556 // --> Vector info: d2 = 0.911303, 0.550840, 0.717176. Determinants: 25.232387, 0.058706, -128227.583593, -7024.108556 ( 4539.000000 3023.000000 204.000000 ) ( 4562.000000 3063.000000 134.000000 ) ( 4512.000000 2976.000000 134.000000 ) ( ( 0.000000 -0.003566 0.106119 ) ( -0.003592 -0.000008 18.255353 ) ) 04escapehouse/04wex3c 0 0 0 ( 4508.531944 2977.993135 133.999431 ) ( 4558.531944 3064.993135 133.999431 ) ( 4535.531944 3024.993135 203.999431 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4508.531944 2977.993135 133.999431 ) ( 4512.000000 2976.000000 134.000000 ) ( 4562.000000 3063.000000 134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4558.531944 3064.993135 133.999431 ) ( 4562.000000 3063.000000 134.000000 ) ( 4539.000000 3023.000000 204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4535.531944 3024.993135 203.999431 ) ( 4539.000000 3023.000000 204.000000 ) ( 4512.000000 2976.000000 204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4508.531944 2977.993135 203.999431 ) ( 4512.000000 2976.000000 204.000000 ) ( 4512.000000 2976.000000 134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3219/1853) # points: 4 { brushDef { // Surface normal: 0.500754, 0.865589, 0.000000 // RotY/Z : 0.000000 / 1.046326. Vector texS/T: (-0.865589, 0.500754, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-2834.662529, -2834.662529, -2415.295148) / (-64.000000, 6.000000, -134.000000) // --> Vector info: d1 = 0.333541, 0.084008, 0.583112. Determinants: -0.002558, 104.646309, -3101.237421, -29355.716649 // --> Vector info: d2 = 1.911021, 1.911007, 0.413832. Determinants: 104.804201, 0.005799, 240985.529435, -29355.716649 ( 4512.000000 2976.000000 134.000000 ) ( 4875.000000 2766.000000 -6.000000 ) ( 4875.000000 2766.000000 64.000000 ) ( ( 0.000000 -0.003565 0.105643 ) ( -0.003570 0.000000 -8.209152 ) ) 04escapehouse/04wex3c 0 0 0 ( 4872.996983 2762.537642 64.000000 ) ( 4872.996983 2762.537642 -6.000000 ) ( 4509.996983 2972.537642 134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4872.996983 2762.537642 64.000000 ) ( 4875.000000 2766.000000 64.000000 ) ( 4875.000000 2766.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4872.996983 2762.537642 -6.000000 ) ( 4875.000000 2766.000000 -6.000000 ) ( 4512.000000 2976.000000 134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4509.996983 2972.537642 134.000000 ) ( 4512.000000 2976.000000 134.000000 ) ( 4512.000000 2976.000000 204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4509.996983 2972.537642 204.000000 ) ( 4512.000000 2976.000000 204.000000 ) ( 4875.000000 2766.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3221/1854) # points: 4 { brushDef { // Surface normal: -0.567167, -0.615726, -0.546994 // RotY/Z : 0.578770 / -2.315167. Vector texS/T: (0.735515, -0.677509, 0.000000) / (0.370594, 0.402322, -0.837136) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1688.799706, 1699.660729, 1290.392056) / (2978.424218, 2894.805810, 2727.568994) // --> Vector info: d1 = 0.095920, 0.674654, 0.674692. Determinants: -96.782295, 236.857854, -545474.103260, -36038.757873 // --> Vector info: d2 = 0.214974, 0.372801, 3.529519. Determinants: 237.565233, 98.878864, -703450.689088, -36038.757873 ( 4539.000000 3023.000000 204.000000 ) ( 4902.000000 2813.000000 64.000000 ) ( 4925.000000 2854.000000 -6.000000 ) ( ( 0.002686 -0.006572 15.135763 ) ( -0.006592 -0.002744 19.519282 ) ) 04escapehouse/04wex4a 0 0 0 ( 4927.268669 2856.462904 -3.812022 ) ( 4904.268669 2815.462904 66.187978 ) ( 4541.268669 3025.462904 206.187978 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4927.268669 2856.462904 -3.812022 ) ( 4925.000000 2854.000000 -6.000000 ) ( 4902.000000 2813.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4904.268669 2815.462904 66.187978 ) ( 4902.000000 2813.000000 64.000000 ) ( 4539.000000 3023.000000 204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4541.268669 3025.462904 206.187978 ) ( 4539.000000 3023.000000 204.000000 ) ( 4562.000000 3063.000000 134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4564.268669 3065.462904 136.187978 ) ( 4562.000000 3063.000000 134.000000 ) ( 4925.000000 2854.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3224/1855) # points: 4 { brushDef { // Surface normal: 0.866406, -0.499341, 0.000000 // RotY/Z : 0.000000 / -0.522838. Vector texS/T: (0.499341, 0.866406, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (4831.448648, 5133.847392, 5133.847392) / (2295.000000, 2295.000000, -134.000000) // --> Vector info: d1 = 0.909849, 0.909874, 9.583130. Determinants: -0.060232, 2622.781692, -6687301.342186, -734526.547679 // --> Vector info: d2 = 1.911108, 0.829675, 0.829831. Determinants: 2626.799163, 0.047153, -14095112.704466, -734526.547679 ( 4663.000000 3238.000000 134.000000 ) ( 4663.000000 3238.000000 -2295.000000 ) ( 4512.000000 2976.000000 -2295.000000 ) ( ( 0.000000 -0.003571 9.104234 ) ( -0.003576 0.000000 19.189385 ) ) 04escapehouse/04wex3c 0 0 0 ( 4508.534377 2977.997363 -2295.000000 ) ( 4659.534377 3239.997363 -2295.000000 ) ( 4659.534377 3239.997363 134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4508.534377 2977.997363 -2295.000000 ) ( 4512.000000 2976.000000 -2295.000000 ) ( 4663.000000 3238.000000 -2295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4659.534377 3239.997363 -2295.000000 ) ( 4663.000000 3238.000000 -2295.000000 ) ( 4663.000000 3238.000000 134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4659.534377 3239.997363 134.000000 ) ( 4663.000000 3238.000000 134.000000 ) ( 4512.000000 2976.000000 134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4508.534377 2977.997363 134.000000 ) ( 4512.000000 2976.000000 134.000000 ) ( 4512.000000 2976.000000 -2295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3225/1856) # points: 4 { brushDef { // Surface normal: 0.500754, 0.865589, 0.000000 // RotY/Z : 0.000000 / 1.046326. Vector texS/T: (-0.865589, 0.500754, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-2834.662529, -2834.662529, -2415.295148) / (6.000000, 2435.000000, 2295.000000) // --> Vector info: d1 = 9.084007, 0.410797, 0.909956. Determinants: 1.792551, 3637.261422, -9270106.043942, -1018643.367734 // --> Vector info: d2 = 1.911009, 1.910551, 0.413200. Determinants: 3637.130084, 0.191972, 8363398.733290, -1018643.367734 ( 4512.000000 2976.000000 -2295.000000 ) ( 4875.000000 2766.000000 -2435.000000 ) ( 4875.000000 2766.000000 -6.000000 ) ( ( -0.000002 -0.003571 9.100443 ) ( -0.003571 0.000000 -8.210331 ) ) 04escapehouse/04wex3c 0 0 0 ( 4872.996983 2762.537642 -6.000000 ) ( 4872.996983 2762.537642 -2435.000000 ) ( 4509.996983 2972.537642 -2295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4872.996983 2762.537642 -6.000000 ) ( 4875.000000 2766.000000 -6.000000 ) ( 4875.000000 2766.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4872.996983 2762.537642 -2435.000000 ) ( 4875.000000 2766.000000 -2435.000000 ) ( 4512.000000 2976.000000 -2295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4509.996983 2972.537642 -2295.000000 ) ( 4512.000000 2976.000000 -2295.000000 ) ( 4512.000000 2976.000000 134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4509.996983 2972.537642 134.000000 ) ( 4512.000000 2976.000000 134.000000 ) ( 4875.000000 2766.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3227/1857) # points: 4 { brushDef { // Surface normal: -0.272729, 0.161617, -0.948419 // RotY/Z : 1.248211 / 2.606638. Vector texS/T: (-0.509802, -0.860292, 0.000000) / (0.815917, -0.483506, -0.317019) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4997.433519, -4966.048809, -4960.791472) / (2640.365783, 2640.365783, 2198.752422) // --> Vector info: d1 = 1.000005, 1.221843, 1.222097. Determinants: -97.966887, -1.158334, -500384.554410, -13859.907106 // --> Vector info: d2 = 1.000000, 0.999997, 4.156714. Determinants: 0.001080, 99.072661, -275442.572957, -13859.907106 ( 4562.000000 3063.000000 134.000000 ) ( 4925.000000 2854.000000 -6.000000 ) ( 4941.000000 2881.000000 -6.000000 ) ( ( 0.007068 0.000084 36.103024 ) ( 0.000000 -0.007148 19.873335 ) ) 04escapehouse/04wex4a 0 0 0 ( 4942.090916 2880.353531 -2.206324 ) ( 4926.090916 2853.353531 -2.206324 ) ( 4563.090916 3062.353531 137.793676 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4942.090916 2880.353531 -2.206324 ) ( 4941.000000 2881.000000 -6.000000 ) ( 4925.000000 2854.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4926.090916 2853.353531 -2.206324 ) ( 4925.000000 2854.000000 -6.000000 ) ( 4562.000000 3063.000000 134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4563.090916 3062.353531 137.793676 ) ( 4562.000000 3063.000000 134.000000 ) ( 4578.000000 3090.000000 134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4579.090916 3089.353531 137.793676 ) ( 4578.000000 3090.000000 134.000000 ) ( 4941.000000 2881.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3228/1858) # points: 4 { brushDef { // Surface normal: -0.274887, 0.157874, -0.948427 // RotY/Z : 1.248235 / 2.620266. Vector texS/T: (-0.498031, -0.867159, 0.000000) / (0.822437, -0.472346, -0.316997) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5129.728203, -4959.056002, -4959.507160) / (2704.735420, 2704.735420, 2263.090997) // --> Vector info: d1 = 1.000000, 2.220102, 2.220073. Determinants: -538.851382, 0.545534, -2841013.081247, -75376.425499 // --> Vector info: d2 = 0.000000, 0.000001, 3.156744. Determinants: -0.000300, 538.768405, -1457227.530140, -75376.425499 ( 4578.000000 3090.000000 134.000000 ) ( 4941.000000 2881.000000 -6.000000 ) ( 5026.000000 3029.000000 -6.000000 ) ( ( 0.007149 -0.000007 37.691003 ) ( 0.000000 -0.007148 19.332670 ) ) 04escapehouse/04wex4a 0 0 0 ( 5027.099548 3028.368503 -2.206294 ) ( 4942.099548 2880.368503 -2.206294 ) ( 4579.099548 3089.368503 137.793706 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5027.099548 3028.368503 -2.206294 ) ( 5026.000000 3029.000000 -6.000000 ) ( 4941.000000 2881.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4942.099548 2880.368503 -2.206294 ) ( 4941.000000 2881.000000 -6.000000 ) ( 4578.000000 3090.000000 134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4579.099548 3089.368503 137.793706 ) ( 4578.000000 3090.000000 134.000000 ) ( 4663.000000 3238.000000 134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4664.099548 3237.368503 137.793706 ) ( 4663.000000 3238.000000 134.000000 ) ( 5026.000000 3029.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3229/1859) # points: 4 { brushDef { // Surface normal: -0.498964, -0.866622, 0.000000 // RotY/Z : 0.000000 / -2.093200. Vector texS/T: (0.866622, -0.498964, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (2844.281165, 2425.413644, 2425.413644) / (6.000000, -134.000000, 2295.000000) // --> Vector info: d1 = 9.084006, 9.583097, 0.909842. Determinants: -1.963430, 3632.945205, -9258546.474367, -1017429.208078 // --> Vector info: d2 = 0.829824, 2.327207, 2.327010. Determinants: 3637.113706, 0.082487, -11189262.132184, -1017429.208078 ( 4663.000000 3238.000000 -2295.000000 ) ( 4663.000000 3238.000000 134.000000 ) ( 5026.000000 3029.000000 -6.000000 ) ( ( 0.000002 -0.003571 9.099942 ) ( -0.003575 0.000000 10.997583 ) ) 04escapehouse/04wex3c 0 0 0 ( 5027.995858 3032.466490 -6.000000 ) ( 4664.995858 3241.466490 134.000000 ) ( 4664.995858 3241.466490 -2295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5027.995858 3032.466490 -6.000000 ) ( 5026.000000 3029.000000 -6.000000 ) ( 4663.000000 3238.000000 134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4664.995858 3241.466490 134.000000 ) ( 4663.000000 3238.000000 134.000000 ) ( 4663.000000 3238.000000 -2295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4664.995858 3241.466490 -2295.000000 ) ( 4663.000000 3238.000000 -2295.000000 ) ( 5026.000000 3029.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5027.995858 3032.466490 -2435.000000 ) ( 5026.000000 3029.000000 -2435.000000 ) ( 5026.000000 3029.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3230/1860) # points: 4 { brushDef { // Surface normal: 0.274908, -0.157837, 0.948426 // RotY/Z : -1.248235 / -0.521191. Vector texS/T: (0.497913, 0.867227, 0.000000) / (0.822501, -0.472234, -0.316997) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (4826.077182, 5129.342742, 5129.850547) / (3475.379385, 3475.379385, 3033.735023) // --> Vector info: d1 = 1.000005, 3.162877, 3.162821. Determinants: -955.220203, -1.115382, 4479906.621661, -133935.524727 // --> Vector info: d2 = 1.000000, 1.000000, 4.156708. Determinants: 0.000028, 957.320822, -3460988.684868, -133935.524727 ( 4663.000000 3238.000000 -2295.000000 ) ( 5026.000000 3029.000000 -2435.000000 ) ( 4875.000000 2766.000000 -2435.000000 ) ( ( 0.007132 0.000008 -33.448233 ) ( 0.000000 -0.007148 25.840707 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 4873.900366 2766.631349 -2438.793706 ) ( 5024.900366 3029.631349 -2438.793706 ) ( 4661.900366 3238.631349 -2298.793706 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4873.900366 2766.631349 -2438.793706 ) ( 4875.000000 2766.000000 -2435.000000 ) ( 5026.000000 3029.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5024.900366 3029.631349 -2438.793706 ) ( 5026.000000 3029.000000 -2435.000000 ) ( 4663.000000 3238.000000 -2295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4661.900366 3238.631349 -2298.793706 ) ( 4663.000000 3238.000000 -2295.000000 ) ( 4512.000000 2976.000000 -2295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4510.900366 2976.631349 -2298.793706 ) ( 4512.000000 2976.000000 -2295.000000 ) ( 4875.000000 2766.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3232/1861) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2732.000000, 2799.000000, 2947.000000) / (-5121.000000, -5082.000000, -5167.000000) // --> Vector info: d1 = 1.000005, 1.554581, 2.164606. Determinants: -70.929936, -41.205583, -28700.265145, -11467.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.056654. Determinants: -41.209519, 70.795858, 463662.996549, -11467.000000 ( 5167.000000 2947.000000 -6.000000 ) ( 5082.000000 2799.000000 -6.000000 ) ( 5121.000000 2732.000000 -6.000000 ) ( ( 0.006186 0.003593 2.502857 ) ( 0.003594 -0.006174 -40.434551 ) ) 04escapehouse/04wex4a 0 0 0 ( 5121.000000 2732.000000 -2.000000 ) ( 5082.000000 2799.000000 -2.000000 ) ( 5167.000000 2947.000000 -2.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5121.000000 2732.000000 -2.000000 ) ( 5121.000000 2732.000000 -6.000000 ) ( 5082.000000 2799.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5082.000000 2799.000000 -2.000000 ) ( 5082.000000 2799.000000 -6.000000 ) ( 5167.000000 2947.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5167.000000 2947.000000 -2.000000 ) ( 5167.000000 2947.000000 -6.000000 ) ( 5291.000000 2732.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5291.000000 2732.000000 -2.000000 ) ( 5291.000000 2732.000000 -6.000000 ) ( 5121.000000 2732.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3233/1862) # points: 4 { brushDef { // Surface normal: -0.866253, -0.499606, 0.000000 // RotY/Z : 0.000000 / -2.618449. Vector texS/T: (0.499606, -0.866253, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (276.814058, 276.814058, 28.618570) / (227.000000, 6.000000, 6.000000) // --> Vector info: d1 = 0.293753, 1.084082, 1.084060. Determinants: -0.004741, 196.156041, -60638.806107, -54851.202731 // --> Vector info: d2 = 0.862840, 0.862840, 1.750182. Determinants: 196.102682, 0.000000, -101611.774229, -54851.202731 ( 5167.000000 2947.000000 -6.000000 ) ( 5291.000000 2732.000000 -6.000000 ) ( 5291.000000 2732.000000 -227.000000 ) ( ( 0.000000 -0.003576 1.105515 ) ( -0.003575 0.000000 1.852499 ) ) 04escapehouse/04wex3c 0 0 0 ( 5294.465011 2733.998425 -227.000000 ) ( 5294.465011 2733.998425 -6.000000 ) ( 5170.465011 2948.998425 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5294.465011 2733.998425 -227.000000 ) ( 5291.000000 2732.000000 -227.000000 ) ( 5291.000000 2732.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5294.465011 2733.998425 -6.000000 ) ( 5291.000000 2732.000000 -6.000000 ) ( 5167.000000 2947.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5170.465011 2948.998425 -6.000000 ) ( 5167.000000 2947.000000 -6.000000 ) ( 5167.000000 2947.000000 -227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5170.465011 2948.998425 -227.000000 ) ( 5167.000000 2947.000000 -227.000000 ) ( 5291.000000 2732.000000 -227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3234/1863) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2732.000000, 2732.000000, 2799.000000) / (-5121.000000, -5043.000000, -5082.000000) // --> Vector info: d1 = 1.489017, 0.935663, 1.243150. Determinants: -2.403221, 37.074696, 188643.517605, -5226.000000 // --> Vector info: d2 = 1.118634, 1.083050, 0.621643. Determinants: 37.377540, 2.384094, -95752.472674, -5226.000000 ( 5082.000000 2799.000000 -6.000000 ) ( 5043.000000 2732.000000 -6.000000 ) ( 5121.000000 2732.000000 -6.000000 ) ( ( 0.000460 -0.007094 -36.097114 ) ( -0.007152 -0.000456 18.322325 ) ) 04escapehouse/04wex4a 0 0 0 ( 5121.000000 2732.000000 -2.000000 ) ( 5043.000000 2732.000000 -2.000000 ) ( 5082.000000 2799.000000 -2.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5121.000000 2732.000000 -2.000000 ) ( 5121.000000 2732.000000 -6.000000 ) ( 5043.000000 2732.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5043.000000 2732.000000 -2.000000 ) ( 5043.000000 2732.000000 -6.000000 ) ( 5082.000000 2799.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5082.000000 2799.000000 -2.000000 ) ( 5082.000000 2799.000000 -6.000000 ) ( 5121.000000 2732.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3235/1864) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (2732.000000, 2947.000000, 3029.000000) / (5291.000000, 5167.000000, 5026.000000) // --> Vector info: d1 = 3.774626, 2.887341, 1.878759. Determinants: 0.042901, -144.087844, 686204.191818, -20147.000000 // --> Vector info: d2 = 0.000000, 1.536907, 2.119230. Determinants: -144.495829, -0.826914, 399137.802955, -20147.000000 ( 5026.000000 3029.000000 -2435.000000 ) ( 5167.000000 2947.000000 -2435.000000 ) ( 5291.000000 2732.000000 -2435.000000 ) ( ( -0.000002 0.007152 -34.059870 ) ( 0.007172 0.000041 -19.811277 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 5291.000000 2732.000000 -2439.000000 ) ( 5167.000000 2947.000000 -2439.000000 ) ( 5026.000000 3029.000000 -2439.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5291.000000 2732.000000 -2439.000000 ) ( 5291.000000 2732.000000 -2435.000000 ) ( 5167.000000 2947.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5167.000000 2947.000000 -2439.000000 ) ( 5167.000000 2947.000000 -2435.000000 ) ( 5026.000000 3029.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5026.000000 3029.000000 -2439.000000 ) ( 5026.000000 3029.000000 -2435.000000 ) ( 4875.000000 2766.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4875.000000 2766.000000 -2439.000000 ) ( 4875.000000 2766.000000 -2435.000000 ) ( 4989.000000 2732.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4989.000000 2732.000000 -2439.000000 ) ( 4989.000000 2732.000000 -2435.000000 ) ( 5291.000000 2732.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3236/1865) # points: 4 { brushDef { // Surface normal: -0.866253, -0.499606, 0.000000 // RotY/Z : 0.000000 / -2.618449. Vector texS/T: (0.499606, -0.866253, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (276.814058, 28.618570, 28.618570) / (227.000000, 227.000000, 2435.000000) // --> Vector info: d1 = 8.293748, 8.293777, 0.410849. Determinants: 0.065291, 1956.507369, -4989248.778435, -548015.636332 // --> Vector info: d2 = 0.862841, 1.750162, 1.750003. Determinants: 1959.205544, 0.039527, -1015194.973252, -548015.636332 ( 5167.000000 2947.000000 -2435.000000 ) ( 5167.000000 2947.000000 -227.000000 ) ( 5291.000000 2732.000000 -227.000000 ) ( ( 0.000000 -0.003570 9.104209 ) ( -0.003575 0.000000 1.852493 ) ) 04escapehouse/04wex3c 0 0 0 ( 5294.465011 2733.998425 -227.000000 ) ( 5170.465011 2948.998425 -227.000000 ) ( 5170.465011 2948.998425 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5294.465011 2733.998425 -227.000000 ) ( 5291.000000 2732.000000 -227.000000 ) ( 5167.000000 2947.000000 -227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5170.465011 2948.998425 -227.000000 ) ( 5167.000000 2947.000000 -227.000000 ) ( 5167.000000 2947.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5170.465011 2948.998425 -2435.000000 ) ( 5167.000000 2947.000000 -2435.000000 ) ( 5291.000000 2732.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5294.465011 2733.998425 -2435.000000 ) ( 5291.000000 2732.000000 -2435.000000 ) ( 5291.000000 2732.000000 -227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3239/1866) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5291.000000, -5291.000000, -5043.000000) / (487.000000, 557.000000, 475.000000) // --> Vector info: d1 = 1.000005, 1.499125, 0.907582. Determinants: 0.480144, -123.781729, 45462.059852, -17360.000000 // --> Vector info: d2 = 1.000000, 0.999998, 2.774624. Determinants: -124.223663, 0.000428, -674627.604026, -17360.000000 ( 5043.000000 2732.000000 -475.000000 ) ( 5291.000000 2732.000000 -557.000000 ) ( 5291.000000 2732.000000 -487.000000 ) ( ( -0.000028 0.007130 -2.618782 ) ( 0.007156 0.000000 38.861037 ) ) 04escapehouse/04wex4a 0 0 0 ( 5291.000000 2728.000000 -487.000000 ) ( 5291.000000 2728.000000 -557.000000 ) ( 5043.000000 2728.000000 -475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5291.000000 2728.000000 -487.000000 ) ( 5291.000000 2732.000000 -487.000000 ) ( 5291.000000 2732.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5291.000000 2728.000000 -557.000000 ) ( 5291.000000 2732.000000 -557.000000 ) ( 5043.000000 2732.000000 -475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5043.000000 2728.000000 -475.000000 ) ( 5043.000000 2732.000000 -475.000000 ) ( 5043.000000 2732.000000 -405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5043.000000 2728.000000 -405.000000 ) ( 5043.000000 2732.000000 -405.000000 ) ( 5291.000000 2732.000000 -487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3240/1867) # points: 4 { brushDef { // Surface normal: -0.502727, -0.864445, 0.000000 // RotY/Z : 0.000000 / -2.097547. Vector texS/T: (0.864445, -0.502727, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (2821.941595, 2821.941595, 2985.051987) / (6.000000, 2435.000000, 2435.000000) // --> Vector info: d1 = 9.076233, 0.403023, 0.403036. Determinants: -0.032431, 1414.690708, -3604356.017210, -396195.142329 // --> Vector info: d2 = 1.332491, 1.332296, 0.749986. Determinants: 1414.430326, 0.031733, -4519366.294995, -396195.142329 ( 5167.000000 2947.000000 -2435.000000 ) ( 5026.000000 3029.000000 -2435.000000 ) ( 5026.000000 3029.000000 -6.000000 ) ( ( 0.000000 -0.003571 9.097426 ) ( -0.003570 0.000000 11.406920 ) ) 04escapehouse/04wex3c 0 0 0 ( 5028.010908 3032.457781 -6.000000 ) ( 5028.010908 3032.457781 -2435.000000 ) ( 5169.010908 2950.457781 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5028.010908 3032.457781 -6.000000 ) ( 5026.000000 3029.000000 -6.000000 ) ( 5026.000000 3029.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5028.010908 3032.457781 -2435.000000 ) ( 5026.000000 3029.000000 -2435.000000 ) ( 5167.000000 2947.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5169.010908 2950.457781 -2435.000000 ) ( 5167.000000 2947.000000 -2435.000000 ) ( 5167.000000 2947.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5169.010908 2950.457781 -6.000000 ) ( 5167.000000 2947.000000 -6.000000 ) ( 5026.000000 3029.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3241/1868) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2854.000000, 2881.000000, 2799.000000) / (-4925.000000, -4941.000000, -5082.000000) // --> Vector info: d1 = 1.000000, 1.221845, 1.221912. Determinants: -31.279116, 18.193111, 173752.669703, -5119.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.164608. Determinants: 18.633683, 31.444435, 101683.309870, -5119.000000 ( 5082.000000 2799.000000 -6.000000 ) ( 4941.000000 2881.000000 -6.000000 ) ( 4925.000000 2854.000000 -6.000000 ) ( ( 0.006110 -0.003554 -33.942698 ) ( -0.003640 -0.006143 -19.863901 ) ) 04escapehouse/04wex4a 0 0 0 ( 4925.000000 2854.000000 -2.000000 ) ( 4941.000000 2881.000000 -2.000000 ) ( 5082.000000 2799.000000 -2.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4925.000000 2854.000000 -2.000000 ) ( 4925.000000 2854.000000 -6.000000 ) ( 4941.000000 2881.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4941.000000 2881.000000 -2.000000 ) ( 4941.000000 2881.000000 -6.000000 ) ( 5082.000000 2799.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5082.000000 2799.000000 -2.000000 ) ( 5082.000000 2799.000000 -6.000000 ) ( 5066.000000 2772.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5066.000000 2772.000000 -2.000000 ) ( 5066.000000 2772.000000 -6.000000 ) ( 4925.000000 2854.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3245/1869) # points: 4 { brushDef { // Surface normal: 0.285805, 0.958288, 0.000000 // RotY/Z : 0.000000 / 1.280950. Vector texS/T: (-0.958288, 0.285805, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-4000.078046, -4000.078046, -3881.115867) / (6.000000, 2435.000000, 2435.000000) // --> Vector info: d1 = 0.934997, 9.608205, 9.608150. Determinants: 0.134354, -1031.783665, -263447.885806, -288959.132460 // --> Vector info: d2 = 0.408625, 0.408808, 0.834208. Determinants: -1033.297207, -0.021726, -4251345.305176, -288959.132460 ( 4875.000000 2766.000000 -2435.000000 ) ( 4989.000000 2732.000000 -2435.000000 ) ( 4989.000000 2732.000000 -6.000000 ) ( ( 0.000000 0.003571 0.911713 ) ( 0.003576 0.000000 14.712618 ) ) 04escapehouse/04wex3c 0 0 0 ( 4987.856780 2728.166849 -6.000000 ) ( 4987.856780 2728.166849 -2435.000000 ) ( 4873.856780 2762.166849 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4987.856780 2728.166849 -6.000000 ) ( 4989.000000 2732.000000 -6.000000 ) ( 4989.000000 2732.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4987.856780 2728.166849 -2435.000000 ) ( 4989.000000 2732.000000 -2435.000000 ) ( 4875.000000 2766.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4873.856780 2762.166849 -2435.000000 ) ( 4875.000000 2766.000000 -2435.000000 ) ( 4875.000000 2766.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4873.856780 2762.166849 -6.000000 ) ( 4875.000000 2766.000000 -6.000000 ) ( 4989.000000 2732.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3247/1870) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5043.000000, -5043.000000, -4989.000000) / (405.000000, 475.000000, 456.000000) // --> Vector info: d1 = 1.000000, 1.499130, 1.369710. Determinants: -0.424062, -26.953008, 4997.421391, -3780.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.388250. Determinants: -27.177471, -0.000054, -137055.966629, -3780.000000 ( 4989.000000 2732.000000 -456.000000 ) ( 5043.000000 2732.000000 -475.000000 ) ( 5043.000000 2732.000000 -405.000000 ) ( ( 0.000112 0.007130 -1.322069 ) ( 0.007190 0.000000 36.258192 ) ) 04escapehouse/04wex4a 0 0 0 ( 5043.000000 2728.000000 -405.000000 ) ( 5043.000000 2728.000000 -475.000000 ) ( 4989.000000 2728.000000 -456.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5043.000000 2728.000000 -405.000000 ) ( 5043.000000 2732.000000 -405.000000 ) ( 5043.000000 2732.000000 -475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5043.000000 2728.000000 -475.000000 ) ( 5043.000000 2732.000000 -475.000000 ) ( 4989.000000 2732.000000 -456.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4989.000000 2728.000000 -456.000000 ) ( 4989.000000 2732.000000 -456.000000 ) ( 4989.000000 2732.000000 -387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4989.000000 2728.000000 -387.000000 ) ( 4989.000000 2732.000000 -387.000000 ) ( 5043.000000 2732.000000 -405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3248/1871) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2799.000000, 2881.000000, 3029.000000) / (-5082.000000, -4941.000000, -5026.000000) // --> Vector info: d1 = 0.000000, 1.164607, 1.164624. Determinants: -98.993969, -172.360387, -598851.368709, -27838.000000 // --> Vector info: d2 = 1.000000, 0.999998, 2.220101. Determinants: -172.034296, 100.048655, 962133.259282, -27838.000000 ( 5026.000000 3029.000000 -6.000000 ) ( 4941.000000 2881.000000 -6.000000 ) ( 5082.000000 2799.000000 -6.000000 ) ( ( 0.003556 0.006192 21.512011 ) ( 0.006180 -0.003594 -34.561867 ) ) 04escapehouse/04wex4a 0 0 0 ( 5082.000000 2799.000000 -2.000000 ) ( 4941.000000 2881.000000 -2.000000 ) ( 5026.000000 3029.000000 -2.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5082.000000 2799.000000 -2.000000 ) ( 5082.000000 2799.000000 -6.000000 ) ( 4941.000000 2881.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4941.000000 2881.000000 -2.000000 ) ( 4941.000000 2881.000000 -6.000000 ) ( 5026.000000 3029.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5026.000000 3029.000000 -2.000000 ) ( 5026.000000 3029.000000 -6.000000 ) ( 5167.000000 2947.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5167.000000 2947.000000 -2.000000 ) ( 5167.000000 2947.000000 -6.000000 ) ( 5082.000000 2799.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3250/1872) # points: 4 { brushDef { // Surface normal: -0.417361, -0.717657, -0.557475 // RotY/Z : 0.591341 / -2.097547. Vector texS/T: (0.864445, -0.502727, 0.000000) / (0.280258, 0.481906, -0.830194) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2823.339422, 2822.609854, 2985.720246) / (2676.293636, 2760.611296, 2760.611296) // --> Vector info: d1 = 0.474409, 1.074278, 1.074278. Determinants: 0.000000, -97.844725, 255336.621488, -13753.086526 // --> Vector info: d2 = 0.999986, 0.999987, 2.164604. Determinants: -98.197805, -0.849696, 265766.869059, -13753.086526 ( 5066.000000 2772.000000 -6.000000 ) ( 4925.000000 2854.000000 -6.000000 ) ( 4902.000000 2813.000000 64.000000 ) ( ( 0.000000 0.007114 -18.565769 ) ( 0.007140 0.000062 -19.324162 ) ) 04escapehouse/04wex4a 0 0 0 ( 4903.669443 2815.870628 66.229899 ) ( 4926.669443 2856.870628 -3.770101 ) ( 5067.669443 2774.870628 -3.770101 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4903.669443 2815.870628 66.229899 ) ( 4902.000000 2813.000000 64.000000 ) ( 4925.000000 2854.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4926.669443 2856.870628 -3.770101 ) ( 4925.000000 2854.000000 -6.000000 ) ( 5066.000000 2772.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5067.669443 2774.870628 -3.770101 ) ( 5066.000000 2772.000000 -6.000000 ) ( 5043.000000 2732.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5044.669443 2734.870628 66.229899 ) ( 5043.000000 2732.000000 64.000000 ) ( 4902.000000 2813.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3253/1873) # points: 3 { brushDef { // Surface normal: -0.866906, 0.498471, 0.000000 // RotY/Z : 0.000000 / 2.619758. Vector texS/T: (-0.498471, -0.866906, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4882.177900, -4928.318988, -4882.177900) / (-64.000000, 6.000000, 6.000000) // --> Vector info: d1 = 0.623582, 1.223456, 1.038962. Determinants: 12.914573, -19.166093, 59810.519534, -3229.876159 // --> Vector info: d2 = 0.874997, 0.874997, 1.151913. Determinants: -19.384122, -12.777207, -98280.602742, -3229.876159 ( 5043.000000 2732.000000 -6.000000 ) ( 5066.000000 2772.000000 -6.000000 ) ( 5043.000000 2732.000000 64.000000 ) ( ( -0.003998 0.005934 -18.517899 ) ( 0.006002 0.003956 30.428598 ) ) 04escapehouse/04wex4a 0 0 0 ( 5046.467625 2730.006116 64.000000 ) ( 5069.467625 2770.006116 -6.000000 ) ( 5046.467625 2730.006116 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5046.467625 2730.006116 64.000000 ) ( 5043.000000 2732.000000 64.000000 ) ( 5066.000000 2772.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5069.467625 2770.006116 -6.000000 ) ( 5066.000000 2772.000000 -6.000000 ) ( 5043.000000 2732.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5046.467625 2730.006116 -6.000000 ) ( 5043.000000 2732.000000 -6.000000 ) ( 5043.000000 2732.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3256/1874) # points: 4 { brushDef { // Surface normal: 0.285805, 0.958288, 0.000000 // RotY/Z : 0.000000 / 1.280950. Vector texS/T: (-0.958288, 0.285805, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-4000.078046, -4000.078046, -3881.115867) / (-64.000000, 6.000000, 6.000000) // --> Vector info: d1 = 0.333499, 0.083888, 0.083952. Determinants: -0.004502, 29.694300, -894.737494, -8327.352520 // --> Vector info: d2 = 0.834067, 0.834067, 0.408666. Determinants: 29.778085, 0.000000, 112169.094300, -8327.352520 ( 4875.000000 2766.000000 -6.000000 ) ( 4989.000000 2732.000000 -6.000000 ) ( 4989.000000 2732.000000 64.000000 ) ( ( 0.000001 -0.003566 0.107446 ) ( -0.003576 0.000000 -13.469959 ) ) 04escapehouse/04wex3c 0 0 0 ( 4987.856780 2728.166849 64.000000 ) ( 4987.856780 2728.166849 -6.000000 ) ( 4873.856780 2762.166849 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4987.856780 2728.166849 64.000000 ) ( 4989.000000 2732.000000 64.000000 ) ( 4989.000000 2732.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4987.856780 2728.166849 -6.000000 ) ( 4989.000000 2732.000000 -6.000000 ) ( 4875.000000 2766.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4873.856780 2762.166849 -6.000000 ) ( 4875.000000 2766.000000 -6.000000 ) ( 4875.000000 2766.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4873.856780 2762.166849 64.000000 ) ( 4875.000000 2766.000000 64.000000 ) ( 4989.000000 2732.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3257/1875) # points: 4 { brushDef { // Surface normal: 0.077544, 0.996989, 0.000000 // RotY/Z : 0.000000 / 1.493175. Vector texS/T: (-0.996989, 0.077544, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6994.409303, -6904.137491, -6904.137491) / (1171.000000, 1171.000000, 1101.000000) // --> Vector info: d1 = 1.419544, 0.776447, 0.776447. Determinants: 45.016788, 0.000000, 305895.704539, -6319.026824 // --> Vector info: d2 = 1.000017, 0.999999, 0.500892. Determinants: 0.001289, -45.055310, 46449.648507, -6319.026824 ( 7045.000000 1543.000000 -1101.000000 ) ( 7045.000000 1543.000000 -1171.000000 ) ( 7135.000000 1536.000000 -1171.000000 ) ( ( -0.007124 0.000000 -48.408673 ) ( 0.000000 0.007130 -7.350760 ) ) 04escapehouse/04wex4a 0 0 0 ( 7134.689826 1532.012044 -1171.000000 ) ( 7044.689826 1539.012044 -1171.000000 ) ( 7044.689826 1539.012044 -1101.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7134.689826 1532.012044 -1171.000000 ) ( 7135.000000 1536.000000 -1171.000000 ) ( 7045.000000 1543.000000 -1171.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7044.689826 1539.012044 -1171.000000 ) ( 7045.000000 1543.000000 -1171.000000 ) ( 7045.000000 1543.000000 -1101.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7044.689826 1539.012044 -1101.000000 ) ( 7045.000000 1543.000000 -1101.000000 ) ( 7135.000000 1536.000000 -1101.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7134.689826 1532.012044 -1101.000000 ) ( 7135.000000 1536.000000 -1101.000000 ) ( 7135.000000 1536.000000 -1171.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3258/1876) # points: 4 { brushDef { // Surface normal: -0.996198, 0.087120, 0.000000 // RotY/Z : 0.000000 / 3.054362. Vector texS/T: (-0.087120, -0.996198, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (-2943.772157, -2151.760793, -2151.760793) / (868.000000, 1171.000000, 1101.000000) // --> Vector info: d1 = 0.928402, 2.033525, 1.784013. Determinants: -1.756418, -197.616494, 114889.253352, -55440.795449 // --> Vector info: d2 = 0.193283, 5.830820, 5.835051. Determinants: -395.909432, 3.350604, -1179091.253047, -55440.795449 ( 7135.000000 1536.000000 -1101.000000 ) ( 7135.000000 1536.000000 -1171.000000 ) ( 7204.000000 2325.000000 -868.000000 ) ( ( 0.000032 0.003564 -2.072287 ) ( 0.007141 -0.000060 21.267575 ) ) 04escapehouse/04wex5d 0 0 0 ( 7207.984791 2324.651520 -868.000000 ) ( 7138.984791 1535.651520 -1171.000000 ) ( 7138.984791 1535.651520 -1101.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7207.984791 2324.651520 -868.000000 ) ( 7204.000000 2325.000000 -868.000000 ) ( 7135.000000 1536.000000 -1171.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7138.984791 1535.651520 -1171.000000 ) ( 7135.000000 1536.000000 -1171.000000 ) ( 7135.000000 1536.000000 -1101.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7138.984791 1535.651520 -1101.000000 ) ( 7135.000000 1536.000000 -1101.000000 ) ( 7204.000000 2325.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7207.984791 2324.651520 -798.000000 ) ( 7204.000000 2325.000000 -798.000000 ) ( 7204.000000 2325.000000 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3262/1877) # points: 4 { brushDef { // Surface normal: -0.077544, -0.996989, 0.000000 // RotY/Z : 0.000000 / -1.648418. Vector texS/T: (0.996989, -0.077544, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7002.019652, 6911.747840, 6911.747840) / (798.000000, 798.000000, 868.000000) // --> Vector info: d1 = 1.000005, 1.643120, 1.643110. Determinants: 45.018045, 0.000882, -321536.994265, -6319.026824 // --> Vector info: d2 = 1.000000, 1.000000, 1.499120. Determinants: 0.000000, -45.056472, 29636.038670, -6319.026824 ( 7114.000000 2332.000000 -868.000000 ) ( 7114.000000 2332.000000 -798.000000 ) ( 7204.000000 2325.000000 -798.000000 ) ( ( -0.007124 0.000000 50.883942 ) ( 0.000000 0.007130 -4.689969 ) ) 04escapehouse/04wex4a 0 0 0 ( 7204.310174 2328.987956 -798.000000 ) ( 7114.310174 2335.987956 -798.000000 ) ( 7114.310174 2335.987956 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7204.310174 2328.987956 -798.000000 ) ( 7204.000000 2325.000000 -798.000000 ) ( 7114.000000 2332.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7114.310174 2335.987956 -798.000000 ) ( 7114.000000 2332.000000 -798.000000 ) ( 7114.000000 2332.000000 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7114.310174 2335.987956 -868.000000 ) ( 7114.000000 2332.000000 -868.000000 ) ( 7204.000000 2325.000000 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7204.310174 2328.987956 -868.000000 ) ( 7204.000000 2325.000000 -868.000000 ) ( 7204.000000 2325.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3263/1878) # points: 4 { brushDef { // Surface normal: 0.132164, 0.991228, 0.000000 // RotY/Z : 0.000000 / 1.438245. Vector texS/T: (-0.991228, 0.132164, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6779.271940, -6764.139194, -6764.139194) / (1171.000000, 1171.000000, 1124.000000) // --> Vector info: d1 = 1.000000, 1.110922, 1.110921. Determinants: -5.213316, -0.000002, -36053.726261, -711.239060 // --> Vector info: d2 = 0.000000, 0.000000, 0.332750. Determinants: -0.000017, 5.035422, -5896.593602, -711.239060 ( 7030.000000 1545.000000 -1124.000000 ) ( 7030.000000 1545.000000 -1171.000000 ) ( 7045.000000 1543.000000 -1171.000000 ) ( ( 0.007330 0.000000 50.691432 ) ( 0.000000 -0.007080 8.290593 ) ) 04escapehouse/04wex4a 0 0 0 ( 7044.471345 1539.035088 -1171.000000 ) ( 7029.471345 1541.035088 -1171.000000 ) ( 7029.471345 1541.035088 -1124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7044.471345 1539.035088 -1171.000000 ) ( 7045.000000 1543.000000 -1171.000000 ) ( 7030.000000 1545.000000 -1171.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7029.471345 1541.035088 -1171.000000 ) ( 7030.000000 1545.000000 -1171.000000 ) ( 7030.000000 1545.000000 -1124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7029.471345 1541.035088 -1124.000000 ) ( 7030.000000 1545.000000 -1124.000000 ) ( 7045.000000 1543.000000 -1101.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7044.471345 1539.035088 -1101.000000 ) ( 7045.000000 1543.000000 -1101.000000 ) ( 7045.000000 1543.000000 -1171.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3265/1879) # points: 4 { brushDef { // Surface normal: 0.831648, 0.134202, -0.538843 // RotY/Z : 0.569063 / 0.159990. Vector texS/T: (-0.159308, 0.987229, 0.000000) / (-0.531961, -0.085842, -0.842406) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1168.898301, 400.966991, 412.244090) / (-3312.315112, -2952.631218, -2869.535929) // --> Vector info: d1 = 0.821759, 6.877869, 7.056112. Determinants: 439.123197, -205.173485, -1248660.460580, -67867.664819 // --> Vector info: d2 = 0.427219, 0.427242, 1.000002. Determinants: -206.010650, -439.840582, -1245079.473985, -67867.664819 ( 6999.000000 1547.000000 -1171.000000 ) ( 7045.000000 1543.000000 -1101.000000 ) ( 7114.000000 2332.000000 -798.000000 ) ( ( -0.006470 0.003023 18.398459 ) ( 0.003035 0.006481 18.345695 ) ) 04escapehouse/04wex4a 0 0 0 ( 7110.673408 2331.463191 -795.844629 ) ( 7041.673408 1542.463191 -1098.844629 ) ( 6995.673408 1546.463191 -1168.844629 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7110.673408 2331.463191 -795.844629 ) ( 7114.000000 2332.000000 -798.000000 ) ( 7045.000000 1543.000000 -1101.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7041.673408 1542.463191 -1098.844629 ) ( 7045.000000 1543.000000 -1101.000000 ) ( 6999.000000 1547.000000 -1171.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6995.673408 1546.463191 -1168.844629 ) ( 6999.000000 1547.000000 -1171.000000 ) ( 7068.000000 2336.000000 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7064.673408 2335.463191 -865.844629 ) ( 7068.000000 2336.000000 -868.000000 ) ( 7114.000000 2332.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3267/1880) # points: 3 { brushDef { // Surface normal: -0.086630, -0.996241, 0.000000 // RotY/Z : 0.000000 / -1.657535. Vector texS/T: (0.996241, -0.086630, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6885.235279, 6839.061694, 6885.235279) / (798.000000, 868.000000, 868.000000) // --> Vector info: d1 = 1.000000, 1.599875, 1.415289. Determinants: 12.921007, -19.175379, -76894.371280, -3232.150987 // --> Vector info: d2 = 0.000000, 0.000001, 0.276875. Determinants: -19.381200, -12.784322, 143646.012422, -3232.150987 ( 7114.000000 2332.000000 -868.000000 ) ( 7068.000000 2336.000000 -868.000000 ) ( 7114.000000 2332.000000 -798.000000 ) ( ( -0.003998 0.005933 23.790464 ) ( 0.005996 0.003955 -44.442853 ) ) 04escapehouse/04wex4a 0 0 0 ( 7114.346518 2335.984962 -798.000000 ) ( 7068.346518 2339.984962 -868.000000 ) ( 7114.346518 2335.984962 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7114.346518 2335.984962 -798.000000 ) ( 7114.000000 2332.000000 -798.000000 ) ( 7068.000000 2336.000000 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7068.346518 2339.984962 -868.000000 ) ( 7068.000000 2336.000000 -868.000000 ) ( 7114.000000 2332.000000 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7114.346518 2335.984962 -868.000000 ) ( 7114.000000 2332.000000 -868.000000 ) ( 7114.000000 2332.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3268/1881) # points: 3 { brushDef { // Surface normal: 0.062378, 0.998053, 0.000000 // RotY/Z : 0.000000 / 1.508378. Vector texS/T: (-0.998053, 0.062378, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6903.903955, -6919.935175, -6919.935175) / (1147.000000, 1124.000000, 1147.000000) // --> Vector info: d1 = 1.000005, 1.199988, 1.061558. Determinants: 1.415724, 2.219198, 6859.885302, -368.718049 // --> Vector info: d2 = 1.000000, 0.999996, 1.092288. Determinants: 2.122628, -1.479558, 15982.758513, -368.718049 ( 7030.000000 1545.000000 -1147.000000 ) ( 7030.000000 1545.000000 -1124.000000 ) ( 7014.000000 1546.000000 -1147.000000 ) ( ( -0.003840 -0.006019 -18.604691 ) ( -0.005757 0.004013 -43.346830 ) ) 04escapehouse/04wex4a 0 0 0 ( 7013.750487 1542.007790 -1147.000000 ) ( 7029.750487 1541.007790 -1124.000000 ) ( 7029.750487 1541.007790 -1147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7013.750487 1542.007790 -1147.000000 ) ( 7014.000000 1546.000000 -1147.000000 ) ( 7030.000000 1545.000000 -1124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7029.750487 1541.007790 -1124.000000 ) ( 7030.000000 1545.000000 -1124.000000 ) ( 7030.000000 1545.000000 -1147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7029.750487 1541.007790 -1147.000000 ) ( 7030.000000 1545.000000 -1147.000000 ) ( 7014.000000 1546.000000 -1147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3269/1882) # points: 4 { brushDef { // Surface normal: 0.064382, 0.997924, 0.001341 // RotY/Z : -0.001341 / 1.506369. Vector texS/T: (-0.997925, 0.064382, 0.000000) / (0.000086, 0.001339, -0.999999) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6915.944303, -6884.879853, -6899.913115) / (1173.674031, 1173.674031, 1149.674009) // --> Vector info: d1 = 1.000000, 1.221845, 1.110937. Determinants: -5.324291, -0.110239, -37438.664044, -745.547450 // --> Vector info: d2 = 0.000000, 0.000000, 0.166352. Determinants: -0.000007, 5.167642, -6065.176601, -745.547450 ( 7014.000000 1546.000000 -1147.000000 ) ( 6999.000000 1547.000000 -1171.000000 ) ( 7030.000000 1545.000000 -1171.000000 ) ( ( 0.007141 0.000148 50.216340 ) ( 0.000000 -0.006931 8.135199 ) ) 04escapehouse/04wex4a 0 0 0 ( 7029.742471 1541.008302 -1171.005365 ) ( 6998.742471 1543.008302 -1171.005365 ) ( 7013.742471 1542.008302 -1147.005365 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7029.742471 1541.008302 -1171.005365 ) ( 7030.000000 1545.000000 -1171.000000 ) ( 6999.000000 1547.000000 -1171.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6998.742471 1543.008302 -1171.005365 ) ( 6999.000000 1547.000000 -1171.000000 ) ( 7014.000000 1546.000000 -1147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7013.742471 1542.008302 -1147.005365 ) ( 7014.000000 1546.000000 -1147.000000 ) ( 7030.000000 1545.000000 -1147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7029.742471 1541.008302 -1147.005365 ) ( 7030.000000 1545.000000 -1147.000000 ) ( 7030.000000 1545.000000 -1171.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3270/1883) # points: 3 { brushDef { // Surface normal: 0.066519, 0.997785, 0.000000 // RotY/Z : 0.000000 / 1.504228. Vector texS/T: (-0.997785, 0.066519, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6818.331617, -6833.364913, -6818.331617) / (1124.000000, 1147.000000, 1147.000000) // --> Vector info: d1 = 1.000005, 1.200093, 1.138540. Determinants: 1.415711, -2.082645, 11647.910992, -345.765817 // --> Vector info: d2 = 1.000000, 0.999999, 1.092365. Determinants: -2.124409, -1.388546, -13269.966086, -345.765817 ( 6937.000000 1553.000000 -1147.000000 ) ( 6952.000000 1552.000000 -1147.000000 ) ( 6937.000000 1553.000000 -1124.000000 ) ( ( -0.004094 0.006023 -33.687283 ) ( 0.006144 0.004016 38.378479 ) ) 04escapehouse/04wex4a 0 0 0 ( 6936.733924 1549.008859 -1124.000000 ) ( 6951.733924 1548.008859 -1147.000000 ) ( 6936.733924 1549.008859 -1147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6936.733924 1549.008859 -1124.000000 ) ( 6937.000000 1553.000000 -1124.000000 ) ( 6952.000000 1552.000000 -1147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6951.733924 1548.008859 -1147.000000 ) ( 6952.000000 1552.000000 -1147.000000 ) ( 6937.000000 1553.000000 -1147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6936.733924 1549.008859 -1147.000000 ) ( 6937.000000 1553.000000 -1147.000000 ) ( 6937.000000 1553.000000 -1124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3272/1884) # points: 4 { brushDef { // Surface normal: 0.996198, -0.087120, 0.000000 // RotY/Z : 0.000000 / -0.087231. Vector texS/T: (0.087120, 0.996198, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (2943.215347, 2151.203983, 2151.203983) / (798.000000, 1101.000000, 1171.000000) // --> Vector info: d1 = 1.918575, 0.837135, 0.587613. Determinants: -0.095687, 197.624049, -263789.670107, -55440.795449 // --> Vector info: d2 = 0.257833, 5.913765, 5.913717. Determinants: 395.929719, 0.037769, -1179631.005048, -55440.795449 ( 6797.000000 1565.000000 -1171.000000 ) ( 6797.000000 1565.000000 -1101.000000 ) ( 6866.000000 2354.000000 -798.000000 ) ( ( 0.000002 -0.003565 4.758043 ) ( -0.007141 -0.000001 21.277310 ) ) 04escapehouse/04wex5d 0 0 0 ( 6862.015209 2354.348480 -798.000000 ) ( 6793.015209 1565.348480 -1101.000000 ) ( 6793.015209 1565.348480 -1171.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6862.015209 2354.348480 -798.000000 ) ( 6866.000000 2354.000000 -798.000000 ) ( 6797.000000 1565.000000 -1101.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6793.015209 1565.348480 -1101.000000 ) ( 6797.000000 1565.000000 -1101.000000 ) ( 6797.000000 1565.000000 -1171.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6793.015209 1565.348480 -1171.000000 ) ( 6797.000000 1565.000000 -1171.000000 ) ( 6866.000000 2354.000000 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6862.015209 2354.348480 -868.000000 ) ( 6866.000000 2354.000000 -868.000000 ) ( 6866.000000 2354.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3274/1885) # points: 4 { brushDef { // Surface normal: -0.789840, 0.278852, -0.546255 // RotY/Z : 0.577887 / 2.802204. Vector texS/T: (-0.332911, -0.942958, 0.000000) / (0.515096, -0.181854, -0.837619) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4548.271037, -3781.306015, -3769.431054) / (3926.427091, 4288.166852, 4204.596610) // --> Vector info: d1 = 1.000000, 7.056122, 6.877865. Determinants: -441.628943, -208.633088, -1257856.638588, -68391.097710 // --> Vector info: d2 = 0.221848, 0.221848, 0.794612. Determinants: -207.191405, 439.289720, -2682374.136726, -68391.097710 ( 6921.000000 1554.000000 -1101.000000 ) ( 6968.000000 1550.000000 -1171.000000 ) ( 7037.000000 2339.000000 -868.000000 ) ( ( 0.006457 0.003051 18.392111 ) ( 0.003030 -0.006423 39.221101 ) ) 04escapehouse/04wex4a 0 0 0 ( 7040.159359 2337.884592 -865.814979 ) ( 6971.159359 1548.884592 -1168.814979 ) ( 6924.159359 1552.884592 -1098.814979 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7040.159359 2337.884592 -865.814979 ) ( 7037.000000 2339.000000 -868.000000 ) ( 6968.000000 1550.000000 -1171.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6971.159359 1548.884592 -1168.814979 ) ( 6968.000000 1550.000000 -1171.000000 ) ( 6921.000000 1554.000000 -1101.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6924.159359 1552.884592 -1098.814979 ) ( 6921.000000 1554.000000 -1101.000000 ) ( 6990.000000 2343.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6993.159359 2341.884592 -795.814979 ) ( 6990.000000 2343.000000 -798.000000 ) ( 7037.000000 2339.000000 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3275/1886) # points: 4 { brushDef { // Surface normal: -0.087384, -0.996175, 0.000000 // RotY/Z : 0.000000 / -1.658292. Vector texS/T: (0.996175, -0.087384, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6634.034313, 6634.034313, 6805.690947) / (798.000000, 868.000000, 868.000000) // --> Vector info: d1 = 1.000000, 1.499130, 1.499149. Determinants: -0.001344, -85.678937, 56364.741185, -12015.964381 // --> Vector info: d2 = 0.000000, 0.000001, 1.220089. Determinants: -85.406146, -0.000172, 566587.441847, -12015.964381 ( 7037.000000 2339.000000 -868.000000 ) ( 6866.000000 2354.000000 -868.000000 ) ( 6866.000000 2354.000000 -798.000000 ) ( ( 0.000000 0.007130 -4.690821 ) ( 0.007108 0.000000 -47.152890 ) ) 04escapehouse/04wex4a 0 0 0 ( 6866.349535 2357.984699 -798.000000 ) ( 6866.349535 2357.984699 -868.000000 ) ( 7037.349535 2342.984699 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6866.349535 2357.984699 -798.000000 ) ( 6866.000000 2354.000000 -798.000000 ) ( 6866.000000 2354.000000 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6866.349535 2357.984699 -868.000000 ) ( 6866.000000 2354.000000 -868.000000 ) ( 7037.000000 2339.000000 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7037.349535 2342.984699 -868.000000 ) ( 7037.000000 2339.000000 -868.000000 ) ( 6990.000000 2343.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6990.349535 2346.984699 -798.000000 ) ( 6990.000000 2343.000000 -798.000000 ) ( 6866.000000 2354.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3276/1887) # points: 5 { brushDef { // Surface normal: 0.062378, 0.998053, 0.000000 // RotY/Z : 0.000000 / 1.508378. Vector texS/T: (-0.998053, 0.062378, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6810.586039, -6826.617259, -6826.617259) / (1101.000000, 1124.000000, 1171.000000) // --> Vector info: d1 = 0.889090, 0.999996, 0.999997. Determinants: 5.212538, -0.000017, 34830.555275, -753.467318 // --> Vector info: d2 = 0.500893, 0.667246, 1.000000. Determinants: 0.165217, -5.334455, 6621.053279, -753.467318 ( 6937.000000 1553.000000 -1171.000000 ) ( 6937.000000 1553.000000 -1124.000000 ) ( 6921.000000 1554.000000 -1101.000000 ) ( ( -0.006918 0.000000 -46.227029 ) ( -0.000219 0.007080 -8.787446 ) ) 04escapehouse/04wex4a 0 0 0 ( 6920.750487 1550.007790 -1101.000000 ) ( 6936.750487 1549.007790 -1124.000000 ) ( 6936.750487 1549.007790 -1171.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6920.750487 1550.007790 -1101.000000 ) ( 6921.000000 1554.000000 -1101.000000 ) ( 6937.000000 1553.000000 -1124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6936.750487 1549.007790 -1124.000000 ) ( 6937.000000 1553.000000 -1124.000000 ) ( 6937.000000 1553.000000 -1171.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6936.750487 1549.007790 -1171.000000 ) ( 6937.000000 1553.000000 -1171.000000 ) ( 6797.000000 1565.000000 -1171.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6796.750487 1561.007790 -1171.000000 ) ( 6797.000000 1565.000000 -1171.000000 ) ( 6797.000000 1565.000000 -1101.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6796.750487 1561.007790 -1101.000000 ) ( 6797.000000 1565.000000 -1101.000000 ) ( 6921.000000 1554.000000 -1101.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3277/1888) # points: 4 { brushDef { // Surface normal: 0.096307, 0.995175, -0.018726 // RotY/Z : 0.018728 / 1.474323. Vector texS/T: (-0.995350, 0.096324, 0.000000) / (-0.001804, -0.018639, -0.999825) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6770.178144, -6786.296392, -6755.151569) / (1105.330540, 1129.334749, 1129.334749) // --> Vector info: d1 = 1.000005, 1.199831, 1.076765. Determinants: 2.954086, -4.239944, 23938.620410, -747.606849 // --> Vector info: d2 = 1.000000, 0.999999, 1.184584. Determinants: -4.430824, -2.975150, -27456.546676, -747.606849 ( 6937.000000 1553.000000 -1171.000000 ) ( 6968.000000 1550.000000 -1171.000000 ) ( 6952.000000 1552.000000 -1147.000000 ) ( ( -0.003951 0.005671 -32.020333 ) ( 0.005927 0.003980 36.725916 ) ) 04escapehouse/04wex4a 0 0 0 ( 6951.614771 1548.019298 -1146.925094 ) ( 6967.614771 1546.019298 -1170.925094 ) ( 6936.614771 1549.019298 -1170.925094 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6951.614771 1548.019298 -1146.925094 ) ( 6952.000000 1552.000000 -1147.000000 ) ( 6968.000000 1550.000000 -1171.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6967.614771 1546.019298 -1170.925094 ) ( 6968.000000 1550.000000 -1171.000000 ) ( 6937.000000 1553.000000 -1171.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6936.614771 1549.019298 -1170.925094 ) ( 6937.000000 1553.000000 -1171.000000 ) ( 6937.000000 1553.000000 -1147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6936.614771 1549.019298 -1146.925094 ) ( 6937.000000 1553.000000 -1147.000000 ) ( 6952.000000 1552.000000 -1147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3280/1889) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-2732.000000, -2732.000000, -2313.000000) / (557.000000, 2435.000000, 2435.000000) // --> Vector info: d1 = 7.115293, 0.410793, 0.410735. Determinants: 0.109247, 2809.185182, -7163313.314303, -786882.000000 // --> Vector info: d2 = 1.862841, 1.862813, 0.365438. Determinants: 2812.070940, 0.011539, 6216735.696867, -786882.000000 ( 5291.000000 2313.000000 -2435.000000 ) ( 5291.000000 2732.000000 -2435.000000 ) ( 5291.000000 2732.000000 -557.000000 ) ( ( 0.000000 -0.003570 9.103415 ) ( -0.003574 0.000000 -7.900468 ) ) 04escapehouse/04wex3c 0 0 0 ( 5295.000000 2732.000000 -557.000000 ) ( 5295.000000 2732.000000 -2435.000000 ) ( 5295.000000 2313.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5295.000000 2732.000000 -557.000000 ) ( 5291.000000 2732.000000 -557.000000 ) ( 5291.000000 2732.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5295.000000 2732.000000 -2435.000000 ) ( 5291.000000 2732.000000 -2435.000000 ) ( 5291.000000 2313.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5295.000000 2313.000000 -2435.000000 ) ( 5291.000000 2313.000000 -2435.000000 ) ( 5291.000000 2313.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5295.000000 2313.000000 -557.000000 ) ( 5291.000000 2313.000000 -557.000000 ) ( 5291.000000 2732.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3281/1890) # points: 4 { brushDef { // Surface normal: -0.317170, 0.000000, -0.948369 // RotY/Z : 1.248053 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.948369, 0.000000, -0.317170) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2460.000000, -2460.000000, -2491.000000) / (5194.482847, 4876.041330, 4876.041330) // --> Vector info: d1 = 0.000000, 2.279889, 2.279915. Determinants: 0.008352, 70.676561, -367107.641326, -9871.687039 // --> Vector info: d2 = 1.000000, 0.999999, 1.221897. Determinants: 70.661352, -0.000018, 163955.334439, -9871.687039 ( 4989.000000 2491.000000 -456.000000 ) ( 4989.000000 2460.000000 -456.000000 ) ( 5291.000000 2460.000000 -557.000000 ) ( ( -0.000001 -0.007160 37.187934 ) ( -0.007158 0.000000 -16.608644 ) ) 04escapehouse/04wex4a 0 0 0 ( 5292.268679 2460.000000 -553.206525 ) ( 4990.268679 2460.000000 -452.206525 ) ( 4990.268679 2491.000000 -452.206525 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5292.268679 2460.000000 -553.206525 ) ( 5291.000000 2460.000000 -557.000000 ) ( 4989.000000 2460.000000 -456.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4990.268679 2460.000000 -452.206525 ) ( 4989.000000 2460.000000 -456.000000 ) ( 4989.000000 2491.000000 -456.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4990.268679 2491.000000 -452.206525 ) ( 4989.000000 2491.000000 -456.000000 ) ( 5291.000000 2491.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5292.268679 2491.000000 -553.206525 ) ( 5291.000000 2491.000000 -557.000000 ) ( 5291.000000 2460.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3282/1891) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (2313.000000, 2313.000000, 2732.000000) / (456.000000, 2435.000000, 2435.000000) // --> Vector info: d1 = 7.540744, 0.475748, 0.475843. Determinants: -0.188732, 2960.233226, -7602222.137649, -829201.000000 // --> Vector info: d2 = 2.331396, 2.331249, 0.833874. Determinants: 2963.305140, 0.061537, -8787348.829730, -829201.000000 ( 4989.000000 2732.000000 -2435.000000 ) ( 4989.000000 2313.000000 -2435.000000 ) ( 4989.000000 2313.000000 -456.000000 ) ( ( 0.000000 -0.003570 9.168129 ) ( -0.003574 0.000000 10.597369 ) ) 04escapehouse/04wex3c 0 0 0 ( 4985.000000 2313.000000 -456.000000 ) ( 4985.000000 2313.000000 -2435.000000 ) ( 4985.000000 2732.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4985.000000 2313.000000 -456.000000 ) ( 4989.000000 2313.000000 -456.000000 ) ( 4989.000000 2313.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4985.000000 2313.000000 -2435.000000 ) ( 4989.000000 2313.000000 -2435.000000 ) ( 4989.000000 2732.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4985.000000 2732.000000 -2435.000000 ) ( 4989.000000 2732.000000 -2435.000000 ) ( 4989.000000 2732.000000 -456.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4985.000000 2732.000000 -456.000000 ) ( 4989.000000 2732.000000 -456.000000 ) ( 4989.000000 2313.000000 -456.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3283/1892) # points: 4 { brushDef { // Surface normal: -0.317170, 0.000000, -0.948369 // RotY/Z : 1.248053 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.948369, 0.000000, -0.317170) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2491.000000, -2491.000000, -2732.000000) / (5194.482847, 4876.041330, 4876.041330) // --> Vector info: d1 = 1.000000, 3.279913, 3.279953. Determinants: 0.012830, 549.459078, -2930868.203874, -76744.405692 // --> Vector info: d2 = 0.000000, 0.000001, 1.719186. Determinants: 547.459917, 0.000164, 1363721.800959, -76744.405692 ( 4989.000000 2732.000000 -456.000000 ) ( 4989.000000 2491.000000 -456.000000 ) ( 5291.000000 2491.000000 -557.000000 ) ( ( 0.000000 -0.007160 38.189992 ) ( -0.007134 0.000000 -17.769657 ) ) 04escapehouse/04wex4a 0 0 0 ( 5292.268679 2491.000000 -553.206525 ) ( 4990.268679 2491.000000 -452.206525 ) ( 4990.268679 2732.000000 -452.206525 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5292.268679 2491.000000 -553.206525 ) ( 5291.000000 2491.000000 -557.000000 ) ( 4989.000000 2491.000000 -456.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4990.268679 2491.000000 -452.206525 ) ( 4989.000000 2491.000000 -456.000000 ) ( 4989.000000 2732.000000 -456.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4990.268679 2732.000000 -452.206525 ) ( 4989.000000 2732.000000 -456.000000 ) ( 5291.000000 2732.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5292.268679 2732.000000 -553.206525 ) ( 5291.000000 2732.000000 -557.000000 ) ( 5291.000000 2491.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3284/1893) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (2732.000000, 2732.000000, 2313.000000) / (5291.000000, 4989.000000, 4989.000000) // --> Vector info: d1 = 0.887381, 1.968815, 4.561753. Determinants: 783.067439, 453.120653, -4649089.058806, -126538.000000 // --> Vector info: d2 = 2.701068, 0.828374, 2.325781. Determinants: 452.216669, -784.658766, 2574385.801122, -126538.000000 ( 4989.000000 2313.000000 -2435.000000 ) ( 4989.000000 2732.000000 -2435.000000 ) ( 5291.000000 2732.000000 -2435.000000 ) ( ( -0.006188 -0.003581 36.740655 ) ( -0.003574 0.006201 -20.344764 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 5291.000000 2732.000000 -2439.000000 ) ( 4989.000000 2732.000000 -2439.000000 ) ( 4989.000000 2313.000000 -2439.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5291.000000 2732.000000 -2439.000000 ) ( 5291.000000 2732.000000 -2435.000000 ) ( 4989.000000 2732.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4989.000000 2732.000000 -2439.000000 ) ( 4989.000000 2732.000000 -2435.000000 ) ( 4989.000000 2313.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4989.000000 2313.000000 -2439.000000 ) ( 4989.000000 2313.000000 -2435.000000 ) ( 5291.000000 2313.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5291.000000 2313.000000 -2439.000000 ) ( 5291.000000 2313.000000 -2435.000000 ) ( 5291.000000 2732.000000 -2435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3286/1894) # points: 4 { brushDef { // Surface normal: -0.317170, 0.000000, -0.948369 // RotY/Z : 1.248053 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.948369, 0.000000, -0.317170) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2313.000000, -2313.000000, -2460.000000) / (5194.482847, 4876.041330, 4876.041330) // --> Vector info: d1 = 1.000005, 3.279865, 3.279880. Determinants: 0.004784, 335.139440, -1787676.136490, -46810.903057 // --> Vector info: d2 = 1.000000, 1.000000, 2.053668. Determinants: 335.531701, 0.000000, 729273.930768, -46810.903057 ( 4989.000000 2460.000000 -456.000000 ) ( 4989.000000 2313.000000 -456.000000 ) ( 5291.000000 2313.000000 -557.000000 ) ( ( 0.000000 -0.007159 38.189311 ) ( -0.007168 0.000000 -15.579147 ) ) 04escapehouse/04wex4a 0 0 0 ( 5292.268679 2313.000000 -553.206525 ) ( 4990.268679 2313.000000 -452.206525 ) ( 4990.268679 2460.000000 -452.206525 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5292.268679 2313.000000 -553.206525 ) ( 5291.000000 2313.000000 -557.000000 ) ( 4989.000000 2313.000000 -456.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4990.268679 2313.000000 -452.206525 ) ( 4989.000000 2313.000000 -456.000000 ) ( 4989.000000 2460.000000 -456.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4990.268679 2460.000000 -452.206525 ) ( 4989.000000 2460.000000 -456.000000 ) ( 5291.000000 2460.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5292.268679 2460.000000 -553.206525 ) ( 5291.000000 2460.000000 -557.000000 ) ( 5291.000000 2313.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3287/1895) # points: 4 { brushDef { // Surface normal: 0.085401, 0.996347, 0.000000 // RotY/Z : 0.000000 / 1.485291. Vector texS/T: (-0.996347, 0.085401, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6872.372179, -6977.757188, -6977.757188) / (1171.000000, 1171.000000, 1322.000000) // --> Vector info: d1 = 0.665527, 1.419544, 1.419518. Determinants: 113.856548, 0.002776, 771870.693624, -15913.136272 // --> Vector info: d2 = 0.999996, 1.000017, 2.081462. Determinants: 0.003222, -113.968113, 117565.731911, -15913.136272 ( 7135.000000 1536.000000 -1322.000000 ) ( 7135.000000 1536.000000 -1171.000000 ) ( 7030.000000 1545.000000 -1171.000000 ) ( ( -0.007155 0.000000 -48.505253 ) ( 0.000000 0.007162 -7.387967 ) ) 04escapehouse/04wex4a 0 0 0 ( 7029.658395 1541.014613 -1171.000000 ) ( 7134.658395 1532.014613 -1171.000000 ) ( 7134.658395 1532.014613 -1322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7029.658395 1541.014613 -1171.000000 ) ( 7030.000000 1545.000000 -1171.000000 ) ( 7135.000000 1536.000000 -1171.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7134.658395 1532.014613 -1171.000000 ) ( 7135.000000 1536.000000 -1171.000000 ) ( 7135.000000 1536.000000 -1322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7134.658395 1532.014613 -1322.000000 ) ( 7135.000000 1536.000000 -1322.000000 ) ( 7030.000000 1545.000000 -1322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7029.658395 1541.014613 -1322.000000 ) ( 7030.000000 1545.000000 -1322.000000 ) ( 7030.000000 1545.000000 -1171.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3289/1896) # points: 4 { brushDef { // Surface normal: 0.996198, -0.087120, 0.000000 // RotY/Z : 0.000000 / -0.087231. Vector texS/T: (0.087120, 0.996198, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (2943.215347, 2151.203983, 2151.203983) / (868.000000, 1171.000000, 1322.000000) // --> Vector info: d1 = 1.669281, 0.587577, 0.046854. Determinants: 0.501608, 428.258451, -572840.178767, -119593.715897 // --> Vector info: d2 = 0.257887, 5.914415, 5.914305. Determinants: 854.169318, 0.087616, -2544921.948346, -119593.715897 ( 6797.000000 1565.000000 -1322.000000 ) ( 6797.000000 1565.000000 -1171.000000 ) ( 6866.000000 2354.000000 -868.000000 ) ( ( -0.000004 -0.003581 4.789885 ) ( -0.007142 -0.000001 21.279730 ) ) 04escapehouse/04wex5d 0 0 0 ( 6862.015209 2354.348480 -868.000000 ) ( 6793.015209 1565.348480 -1171.000000 ) ( 6793.015209 1565.348480 -1322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6862.015209 2354.348480 -868.000000 ) ( 6866.000000 2354.000000 -868.000000 ) ( 6797.000000 1565.000000 -1171.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6793.015209 1565.348480 -1171.000000 ) ( 6797.000000 1565.000000 -1171.000000 ) ( 6797.000000 1565.000000 -1322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6793.015209 1565.348480 -1322.000000 ) ( 6797.000000 1565.000000 -1322.000000 ) ( 6866.000000 2354.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6862.015209 2354.348480 -1089.000000 ) ( 6866.000000 2354.000000 -1089.000000 ) ( 6866.000000 2354.000000 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3291/1897) # points: 4 { brushDef { // Surface normal: 0.034419, 0.355666, -0.933979 // RotY/Z : 1.205391 / 1.474323. Vector texS/T: (-0.995350, 0.096324, 0.000000) / (-0.089965, -0.929636, -0.357328) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6810.120577, -6817.441215, -6786.296392) / (-2497.340201, -1649.379466, -1649.379466) // --> Vector info: d1 = 0.834280, 0.834327, 1.056165. Determinants: -188.110318, -1.625440, -1307146.224373, -26409.587009 // --> Vector info: d2 = 6.221846, 0.165729, 0.165724. Determinants: 0.003637, 188.616740, 306748.549620, -26409.587009 ( 6968.000000 1550.000000 -1171.000000 ) ( 6999.000000 1547.000000 -1171.000000 ) ( 7068.000000 2336.000000 -868.000000 ) ( ( 0.007123 0.000062 49.495141 ) ( 0.000000 -0.007142 -11.615045 ) ) 04escapehouse/04wex4a 0 0 0 ( 7067.862323 2334.577335 -864.264084 ) ( 6998.862323 1545.577335 -1167.264084 ) ( 6967.862323 1548.577335 -1167.264084 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7067.862323 2334.577335 -864.264084 ) ( 7068.000000 2336.000000 -868.000000 ) ( 6999.000000 1547.000000 -1171.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6998.862323 1545.577335 -1167.264084 ) ( 6999.000000 1547.000000 -1171.000000 ) ( 6968.000000 1550.000000 -1171.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6967.862323 1548.577335 -1167.264084 ) ( 6968.000000 1550.000000 -1171.000000 ) ( 7037.000000 2339.000000 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7036.862323 2337.577335 -864.264084 ) ( 7037.000000 2339.000000 -868.000000 ) ( 7068.000000 2336.000000 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3294/1898) # points: 4 { brushDef { // Surface normal: -0.996173, 0.087408, 0.000000 // RotY/Z : 0.000000 / 3.054073. Vector texS/T: (-0.087408, -0.996173, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (-2945.787837, -2225.029209, -2225.029209) / (1089.000000, 1301.000000, 1143.000000) // --> Vector info: d1 = 1.718552, 2.495786, 1.932540. Determinants: -3.394906, -405.963907, 236385.542918, -113879.863242 // --> Vector info: d2 = 0.179934, 5.311409, 5.320530. Determinants: -812.706760, 6.573994, -2421711.577157, -113879.863242 ( 7141.000000 1607.000000 -1143.000000 ) ( 7141.000000 1607.000000 -1301.000000 ) ( 7204.000000 2325.000000 -1089.000000 ) ( ( 0.000030 0.003565 -2.075745 ) ( 0.007137 -0.000058 21.265494 ) ) 04escapehouse/04wex5d 0 0 0 ( 7207.984690 2324.650368 -1089.000000 ) ( 7144.984690 1606.650368 -1301.000000 ) ( 7144.984690 1606.650368 -1143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7207.984690 2324.650368 -1089.000000 ) ( 7204.000000 2325.000000 -1089.000000 ) ( 7141.000000 1607.000000 -1301.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7144.984690 1606.650368 -1301.000000 ) ( 7141.000000 1607.000000 -1301.000000 ) ( 7141.000000 1607.000000 -1143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7144.984690 1606.650368 -1143.000000 ) ( 7141.000000 1607.000000 -1143.000000 ) ( 7204.000000 2325.000000 -868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7207.984690 2324.650368 -868.000000 ) ( 7204.000000 2325.000000 -868.000000 ) ( 7204.000000 2325.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3296/1899) # points: 4 { brushDef { // Surface normal: 0.085401, 0.996347, 0.000000 // RotY/Z : 0.000000 / 1.485291. Vector texS/T: (-0.996347, 0.085401, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6638.515387, -6638.515387, -6779.028732) / (1322.000000, 1171.000000, 1171.000000) // --> Vector info: d1 = 0.001753, 0.001753, 1.000000. Determinants: 150.735283, 0.000000, 1000621.298279, -21217.515029 // --> Vector info: d2 = 1.081446, 0.000000, 0.000000. Determinants: -0.000050, -151.957485, 177941.877979, -21217.515029 ( 6937.000000 1553.000000 -1171.000000 ) ( 6797.000000 1565.000000 -1171.000000 ) ( 6797.000000 1565.000000 -1322.000000 ) ( ( -0.007104 0.000000 -47.160155 ) ( 0.000000 0.007162 -8.386556 ) ) 04escapehouse/04wex4a 0 0 0 ( 6796.658395 1561.014613 -1322.000000 ) ( 6796.658395 1561.014613 -1171.000000 ) ( 6936.658395 1549.014613 -1171.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6796.658395 1561.014613 -1322.000000 ) ( 6797.000000 1565.000000 -1322.000000 ) ( 6797.000000 1565.000000 -1171.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6796.658395 1561.014613 -1171.000000 ) ( 6797.000000 1565.000000 -1171.000000 ) ( 6937.000000 1553.000000 -1171.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6936.658395 1549.014613 -1171.000000 ) ( 6937.000000 1553.000000 -1171.000000 ) ( 6937.000000 1553.000000 -1322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6936.658395 1549.014613 -1322.000000 ) ( 6937.000000 1553.000000 -1322.000000 ) ( 6797.000000 1565.000000 -1322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3297/1900) # points: 4 { brushDef { // Surface normal: 0.085705, 0.996321, 0.000000 // RotY/Z : 0.000000 / 1.484986. Vector texS/T: (-0.996321, 0.085705, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6778.375854, -6871.719306, -6871.719306) / (1171.000000, 1171.000000, 1322.000000) // --> Vector info: d1 = 0.888923, 1.554455, 1.554424. Determinants: 100.495195, 0.002859, 668661.602999, -14094.861227 // --> Vector info: d2 = 0.999973, 0.999992, 2.081438. Determinants: 0.002862, -100.945830, 104132.479243, -14094.861227 ( 7030.000000 1545.000000 -1322.000000 ) ( 7030.000000 1545.000000 -1171.000000 ) ( 6937.000000 1553.000000 -1171.000000 ) ( ( -0.007130 0.000000 -47.440098 ) ( 0.000000 0.007162 -7.387975 ) ) 04escapehouse/04wex4a 0 0 0 ( 6936.657180 1549.014718 -1171.000000 ) ( 7029.657180 1541.014718 -1171.000000 ) ( 7029.657180 1541.014718 -1322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6936.657180 1549.014718 -1171.000000 ) ( 6937.000000 1553.000000 -1171.000000 ) ( 7030.000000 1545.000000 -1171.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7029.657180 1541.014718 -1171.000000 ) ( 7030.000000 1545.000000 -1171.000000 ) ( 7030.000000 1545.000000 -1322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7029.657180 1541.014718 -1322.000000 ) ( 7030.000000 1545.000000 -1322.000000 ) ( 6937.000000 1553.000000 -1322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6936.657180 1549.014718 -1322.000000 ) ( 6937.000000 1553.000000 -1322.000000 ) ( 6937.000000 1553.000000 -1171.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3298/1901) # points: 4 { brushDef { // Surface normal: -0.024122, -0.281149, 0.959361 // RotY/Z : -1.284729 / -1.656386. Vector texS/T: (0.996339, -0.085485, 0.000000) / (-0.082011, -0.955849, -0.282182) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6977.486231, 6978.877569, 6639.635767) / (-1754.569909, -2505.858844, -2505.858844) // --> Vector info: d1 = 3.417806, 3.417788, 0.999973. Determinants: -1816.477457, -3.370387, 11797441.295814, -254868.611957 // --> Vector info: d2 = 0.150709, 5.513034, 5.513019. Determinants: -0.011821, 1819.124952, 3153453.437199, -254868.611957 ( 6866.000000 2354.000000 -1089.000000 ) ( 7204.000000 2325.000000 -1089.000000 ) ( 7141.000000 1607.000000 -1301.000000 ) ( ( 0.007127 0.000013 -46.288326 ) ( 0.000000 -0.007138 -12.372859 ) ) 04escapehouse/04wex4a 0 0 0 ( 7141.096489 1608.124595 -1304.837444 ) ( 7204.096489 2326.124595 -1092.837444 ) ( 6866.096489 2355.124595 -1092.837444 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7141.096489 1608.124595 -1304.837444 ) ( 7141.000000 1607.000000 -1301.000000 ) ( 7204.000000 2325.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7204.096489 2326.124595 -1092.837444 ) ( 7204.000000 2325.000000 -1089.000000 ) ( 6866.000000 2354.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6866.096489 2355.124595 -1092.837444 ) ( 6866.000000 2354.000000 -1089.000000 ) ( 6804.000000 1637.000000 -1301.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6804.096489 1638.124595 -1304.837444 ) ( 6804.000000 1637.000000 -1301.000000 ) ( 7141.000000 1607.000000 -1301.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3300/1902) # points: 4 { brushDef { // Surface normal: -0.996448, 0.084207, 0.000000 // RotY/Z : 0.000000 / 3.057286. Vector texS/T: (-0.084207, -0.996448, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (-2131.360793, -2131.360793, -2202.613863) / (1266.000000, 1171.000000, 1143.000000) // --> Vector info: d1 = 1.372823, 1.032451, 0.932540. Determinants: 0.038911, -24.252590, 21494.015192, -6769.041660 // --> Vector info: d2 = 0.826057, 0.831306, 0.320530. Determinants: -48.670741, 0.374008, -109800.021967, -6769.041660 ( 7141.000000 1607.000000 -1143.000000 ) ( 7135.000000 1536.000000 -1171.000000 ) ( 7135.000000 1536.000000 -1266.000000 ) ( ( -0.000006 0.003583 -3.175341 ) ( 0.007190 -0.000055 16.220911 ) ) 04escapehouse/04wex5d 0 0 0 ( 7138.985793 1535.663172 -1266.000000 ) ( 7138.985793 1535.663172 -1171.000000 ) ( 7144.985793 1606.663172 -1143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7138.985793 1535.663172 -1266.000000 ) ( 7135.000000 1536.000000 -1266.000000 ) ( 7135.000000 1536.000000 -1171.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7138.985793 1535.663172 -1171.000000 ) ( 7135.000000 1536.000000 -1171.000000 ) ( 7141.000000 1607.000000 -1143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7144.985793 1606.663172 -1143.000000 ) ( 7141.000000 1607.000000 -1143.000000 ) ( 7141.000000 1607.000000 -1266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7144.985793 1606.663172 -1266.000000 ) ( 7141.000000 1607.000000 -1266.000000 ) ( 7135.000000 1536.000000 -1266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3303/1903) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (8404.000000, 8404.000000, 7960.000000) / (2451.000000, 2429.000000, 2429.000000) // --> Vector info: d1 = 0.841109, 0.841109, 1.632836. Determinants: 17.417977, 0.000000, -154596.635865, -9768.000000 // --> Vector info: d2 = 0.579660, 0.499999, 0.500001. Determinants: 0.000047, -35.369543, 81028.236616, -9768.000000 ( 7960.000000 -4044.000000 -2429.000000 ) ( 8404.000000 -4044.000000 -2429.000000 ) ( 8404.000000 -4044.000000 -2451.000000 ) ( ( -0.001783 0.000000 15.826846 ) ( 0.000000 0.003621 -8.295274 ) ) 04escapehouse/00cliff3 0 0 0 ( 8404.000000 -4040.000000 -2451.000000 ) ( 8404.000000 -4040.000000 -2429.000000 ) ( 7960.000000 -4040.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8404.000000 -4040.000000 -2451.000000 ) ( 8404.000000 -4044.000000 -2451.000000 ) ( 8404.000000 -4044.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8404.000000 -4040.000000 -2429.000000 ) ( 8404.000000 -4044.000000 -2429.000000 ) ( 7960.000000 -4044.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7960.000000 -4040.000000 -2429.000000 ) ( 7960.000000 -4044.000000 -2429.000000 ) ( 7960.000000 -4044.000000 -2451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7960.000000 -4040.000000 -2451.000000 ) ( 7960.000000 -4044.000000 -2451.000000 ) ( 8404.000000 -4044.000000 -2451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3304/1904) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4315.000000, -4315.000000, -4044.000000) / (8123.000000, 8143.000000, 8143.000000) // --> Vector info: d1 = 2.931587, 2.931587, 0.999996. Determinants: 38.631823, 0.000129, 150806.064986, -5420.000000 // --> Vector info: d2 = 0.133696, 0.278974, 0.278974. Determinants: 0.000000, -39.370332, 319080.570898, -5420.000000 ( 8143.000000 -4044.000000 -2744.000000 ) ( 8143.000000 -4315.000000 -2744.000000 ) ( 8123.000000 -4315.000000 -2744.000000 ) ( ( -0.007128 0.000000 -27.823997 ) ( 0.000000 0.007264 -58.870954 ) ) 04escapehouse/04wex4a 0 0 0 ( 8123.000000 -4315.000000 -2748.000000 ) ( 8143.000000 -4315.000000 -2748.000000 ) ( 8143.000000 -4044.000000 -2748.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8123.000000 -4315.000000 -2748.000000 ) ( 8123.000000 -4315.000000 -2744.000000 ) ( 8143.000000 -4315.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8143.000000 -4315.000000 -2748.000000 ) ( 8143.000000 -4315.000000 -2744.000000 ) ( 8143.000000 -4044.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8143.000000 -4044.000000 -2748.000000 ) ( 8143.000000 -4044.000000 -2744.000000 ) ( 8123.000000 -4044.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8123.000000 -4044.000000 -2748.000000 ) ( 8123.000000 -4044.000000 -2744.000000 ) ( 8123.000000 -4315.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3305/1905) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4315.000000, -4315.000000, -4044.000000) / (8265.000000, 8286.000000, 8286.000000) // --> Vector info: d1 = 1.931573, 1.931559, 0.000008. Determinants: 40.562559, 0.003845, 164003.085440, -5691.000000 // --> Vector info: d2 = 0.992809, 1.138282, 1.138280. Determinants: 0.000045, -39.423344, 320184.057028, -5691.000000 ( 8286.000000 -4044.000000 -2744.000000 ) ( 8286.000000 -4315.000000 -2744.000000 ) ( 8265.000000 -4315.000000 -2744.000000 ) ( ( -0.007127 -0.000001 -28.817973 ) ( 0.000000 0.006927 -56.261475 ) ) 04escapehouse/04wex4a 0 0 0 ( 8265.000000 -4315.000000 -2748.000000 ) ( 8286.000000 -4315.000000 -2748.000000 ) ( 8286.000000 -4044.000000 -2748.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8265.000000 -4315.000000 -2748.000000 ) ( 8265.000000 -4315.000000 -2744.000000 ) ( 8286.000000 -4315.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8286.000000 -4315.000000 -2748.000000 ) ( 8286.000000 -4315.000000 -2744.000000 ) ( 8286.000000 -4044.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8286.000000 -4044.000000 -2748.000000 ) ( 8286.000000 -4044.000000 -2744.000000 ) ( 8265.000000 -4044.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8265.000000 -4044.000000 -2748.000000 ) ( 8265.000000 -4044.000000 -2744.000000 ) ( 8265.000000 -4315.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3308/1906) # points: 4 { brushDef { // Surface normal: -0.801433, -0.598084, 0.000000 // RotY/Z : 0.000000 / -2.500484. Vector texS/T: (0.598084, -0.801433, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (8267.296916, 8518.097634, 8518.097634) / (2744.000000, 2744.000000, 2429.000000) // --> Vector info: d1 = 0.841107, 0.393464, 0.393466. Determinants: 141.007559, 0.000359, -1232201.682841, -79002.226076 // --> Vector info: d2 = 1.624985, 1.624983, 0.499999. Determinants: 0.000751, -282.146681, 645826.856747, -79002.226076 ( 8554.000000 -4245.000000 -2429.000000 ) ( 8554.000000 -4245.000000 -2744.000000 ) ( 8404.000000 -4044.000000 -2744.000000 ) ( ( -0.001785 0.000000 15.597050 ) ( 0.000000 0.003571 -8.174793 ) ) 04escapehouse/00cliff3 0 0 0 ( 8407.205732 -4041.607662 -2744.000000 ) ( 8557.205732 -4242.607662 -2744.000000 ) ( 8557.205732 -4242.607662 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8407.205732 -4041.607662 -2744.000000 ) ( 8404.000000 -4044.000000 -2744.000000 ) ( 8554.000000 -4245.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8557.205732 -4242.607662 -2744.000000 ) ( 8554.000000 -4245.000000 -2744.000000 ) ( 8554.000000 -4245.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8557.205732 -4242.607662 -2429.000000 ) ( 8554.000000 -4245.000000 -2429.000000 ) ( 8404.000000 -4044.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8407.205732 -4041.607662 -2429.000000 ) ( 8404.000000 -4044.000000 -2429.000000 ) ( 8404.000000 -4044.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3309/1907) # points: 4 { brushDef { // Surface normal: 0.910596, -0.413297, 0.000000 // RotY/Z : 0.000000 / -0.426071. Vector texS/T: (0.413297, 0.910596, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (-690.218693, -392.611570, -392.611570) / (2744.000000, 2744.000000, 2429.000000) // --> Vector info: d1 = 0.853606, 0.322621, 0.322622. Determinants: 167.260012, 0.000285, 35422.895037, -93746.243925 // --> Vector info: d2 = 1.624965, 1.624964, 0.499999. Determinants: 0.000450, -334.797584, 766350.475295, -93746.243925 ( 7960.000000 -4044.000000 -2429.000000 ) ( 7960.000000 -4044.000000 -2744.000000 ) ( 7837.000000 -4315.000000 -2744.000000 ) ( ( -0.001784 0.000000 -0.377859 ) ( 0.000000 0.003571 -8.174733 ) ) 04escapehouse/00cliff3 0 0 0 ( 7833.357614 -4313.346814 -2744.000000 ) ( 7956.357614 -4042.346814 -2744.000000 ) ( 7956.357614 -4042.346814 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.357614 -4313.346814 -2744.000000 ) ( 7837.000000 -4315.000000 -2744.000000 ) ( 7960.000000 -4044.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7956.357614 -4042.346814 -2744.000000 ) ( 7960.000000 -4044.000000 -2744.000000 ) ( 7960.000000 -4044.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7956.357614 -4042.346814 -2429.000000 ) ( 7960.000000 -4044.000000 -2429.000000 ) ( 7837.000000 -4315.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.357614 -4313.346814 -2429.000000 ) ( 7837.000000 -4315.000000 -2429.000000 ) ( 7837.000000 -4315.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3312/1908) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (4315.000000, 4315.000000, 4245.000000) / (2744.000000, 2429.000000, 2429.000000) // --> Vector info: d1 = 0.268574, 0.268576, 0.393466. Determinants: 39.340115, 0.000159, -175675.090606, -22050.000000 // --> Vector info: d2 = 1.624982, 0.499993, 0.499999. Determinants: 0.001954, -78.749216, 180248.571485, -22050.000000 ( 8554.000000 -4245.000000 -2429.000000 ) ( 8554.000000 -4315.000000 -2429.000000 ) ( 8554.000000 -4315.000000 -2744.000000 ) ( ( -0.001784 0.000000 7.967124 ) ( 0.000000 0.003571 -8.174538 ) ) 04escapehouse/00cliff3 0 0 0 ( 8558.000000 -4315.000000 -2744.000000 ) ( 8558.000000 -4315.000000 -2429.000000 ) ( 8558.000000 -4245.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8558.000000 -4315.000000 -2744.000000 ) ( 8554.000000 -4315.000000 -2744.000000 ) ( 8554.000000 -4315.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8558.000000 -4315.000000 -2429.000000 ) ( 8554.000000 -4315.000000 -2429.000000 ) ( 8554.000000 -4245.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8558.000000 -4245.000000 -2429.000000 ) ( 8554.000000 -4245.000000 -2429.000000 ) ( 8554.000000 -4245.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8558.000000 -4245.000000 -2744.000000 ) ( 8554.000000 -4245.000000 -2744.000000 ) ( 8554.000000 -4315.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3314/1909) # points: 4 { brushDef { // Surface normal: 0.417603, -0.908630, 0.000000 // RotY/Z : 0.000000 / -1.139991. Vector texS/T: (0.908630, 0.417603, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (1805.038959, 1805.038959, 1369.217895) / (2499.000000, 1729.000000, 1729.000000) // --> Vector info: d1 = 1.051915, 1.551062, 0.825004. Determinants: -559.064525, 217.538957, 112499.526730, -335582.219434 // --> Vector info: d2 = 0.823225, 3.385597, 3.951338. Determinants: 435.620805, 1116.735549, -3853294.359178, -335582.219434 ( 4378.000000 -6247.000000 -1729.000000 ) ( 4774.000000 -6065.000000 -1729.000000 ) ( 4774.000000 -6065.000000 -2499.000000 ) ( ( 0.001666 -0.000648 -0.335237 ) ( -0.001298 -0.003328 11.482415 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 4772.329590 -6061.365481 -2499.000000 ) ( 4772.329590 -6061.365481 -1729.000000 ) ( 4376.329590 -6243.365481 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4772.329590 -6061.365481 -2499.000000 ) ( 4774.000000 -6065.000000 -2499.000000 ) ( 4774.000000 -6065.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4772.329590 -6061.365481 -1729.000000 ) ( 4774.000000 -6065.000000 -1729.000000 ) ( 4378.000000 -6247.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4376.329590 -6243.365481 -1729.000000 ) ( 4378.000000 -6247.000000 -1729.000000 ) ( 4650.000000 -6122.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4648.329590 -6118.365481 -2499.000000 ) ( 4650.000000 -6122.000000 -2499.000000 ) ( 4774.000000 -6065.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3315/1910) # points: 4 { brushDef { // Surface normal: 0.846569, 0.389018, 0.363299 // RotY/Z : -0.371807 / 0.430746. Vector texS/T: (-0.417548, 0.908655, 0.000000) / (0.330114, 0.151695, -0.931672) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (-7966.197039, -7966.605933, -7504.384125) / (2108.129963, 2934.600672, 2934.600672) // --> Vector info: d1 = 0.999984, 1.000000, 1.825023. Determinants: -681.857686, -0.344841, -5813092.302559, -382012.785552 // --> Vector info: d2 = 2.951319, 0.000000, 0.000018. Determinants: -0.015051, 1364.163672, -4003395.610996, -382012.785552 ( 4650.000000 -6122.000000 -2499.000000 ) ( 4843.000000 -6542.000000 -2499.000000 ) ( 4570.000000 -6667.000000 -1729.000000 ) ( ( 0.001785 0.000001 15.217010 ) ( 0.000000 -0.003571 10.479742 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 4566.613726 -6668.556074 -1730.453197 ) ( 4839.613726 -6543.556074 -2500.453197 ) ( 4646.613726 -6123.556074 -2500.453197 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4566.613726 -6668.556074 -1730.453197 ) ( 4570.000000 -6667.000000 -1729.000000 ) ( 4843.000000 -6542.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4839.613726 -6543.556074 -2500.453197 ) ( 4843.000000 -6542.000000 -2499.000000 ) ( 4650.000000 -6122.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4646.613726 -6123.556074 -2500.453197 ) ( 4650.000000 -6122.000000 -2499.000000 ) ( 4378.000000 -6247.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4374.613726 -6248.556074 -1730.453197 ) ( 4378.000000 -6247.000000 -1729.000000 ) ( 4570.000000 -6667.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3318/1911) # points: 4 { brushDef { // Surface normal: -0.417664, 0.908602, 0.000000 // RotY/Z : 0.000000 / 2.001669. Vector texS/T: (-0.908602, -0.417664, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (-1804.475646, -1804.475646, -1668.002206) / (1729.000000, 2499.000000, 2499.000000) // --> Vector info: d1 = 0.823400, 0.823874, 1.067381. Determinants: -187.499954, -0.064685, -424753.929722, -105084.549292 // --> Vector info: d2 = 3.740952, 0.990981, 0.991149. Determinants: -0.129240, 375.298057, -1042239.857574, -105084.549292 ( 4843.000000 -6542.000000 -2499.000000 ) ( 4967.000000 -6485.000000 -2499.000000 ) ( 4967.000000 -6485.000000 -1729.000000 ) ( ( 0.001784 0.000001 4.042021 ) ( 0.000001 -0.003571 9.918108 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 4968.670655 -6488.634407 -1729.000000 ) ( 4968.670655 -6488.634407 -2499.000000 ) ( 4844.670655 -6545.634407 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4968.670655 -6488.634407 -1729.000000 ) ( 4967.000000 -6485.000000 -1729.000000 ) ( 4967.000000 -6485.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4968.670655 -6488.634407 -2499.000000 ) ( 4967.000000 -6485.000000 -2499.000000 ) ( 4843.000000 -6542.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4844.670655 -6545.634407 -2499.000000 ) ( 4843.000000 -6542.000000 -2499.000000 ) ( 4570.000000 -6667.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4571.670655 -6670.634407 -1729.000000 ) ( 4570.000000 -6667.000000 -1729.000000 ) ( 4967.000000 -6485.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3319/1912) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-6485.000000, -6667.000000, -6247.000000) / (-4967.000000, -4570.000000, -4378.000000) // --> Vector info: d1 = 2.212553, 2.212553, 0.562509. Determinants: 655.067784, 300.308032, 5293508.025657, -201684.000000 // --> Vector info: d2 = 0.000000, 1.558431, 1.558431. Determinants: 299.218796, -654.540867, -1310670.673361, -201684.000000 ( 4378.000000 -6247.000000 -1729.000000 ) ( 4570.000000 -6667.000000 -1729.000000 ) ( 4967.000000 -6485.000000 -1729.000000 ) ( ( -0.003248 -0.001489 -26.246544 ) ( -0.001484 0.003245 6.498635 ) ) 04escapehouse/04sky01 0 0 0 ( 4967.000000 -6485.000000 -1725.000000 ) ( 4570.000000 -6667.000000 -1725.000000 ) ( 4378.000000 -6247.000000 -1725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4967.000000 -6485.000000 -1725.000000 ) ( 4967.000000 -6485.000000 -1729.000000 ) ( 4570.000000 -6667.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4570.000000 -6667.000000 -1725.000000 ) ( 4570.000000 -6667.000000 -1729.000000 ) ( 4378.000000 -6247.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4378.000000 -6247.000000 -1725.000000 ) ( 4378.000000 -6247.000000 -1729.000000 ) ( 4774.000000 -6065.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4774.000000 -6065.000000 -1725.000000 ) ( 4774.000000 -6065.000000 -1729.000000 ) ( 4967.000000 -6485.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3325/1913) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-4034.044187, -4034.044187, -4017.073624) / (4375.000000, 4568.000000, 4568.000000) // --> Vector info: d1 = 0.217672, 0.216663, 0.091652. Determinants: 24.127117, 0.017123, 96541.997358, -3275.318610 // --> Vector info: d2 = 0.496433, 1.871429, 1.871338. Determinants: 0.017670, -23.334467, 100533.600900, -3275.318610 ( 7012.000000 -12693.000000 -4568.000000 ) ( 7000.000000 -12705.000000 -4568.000000 ) ( 7000.000000 -12705.000000 -4375.000000 ) ( ( -0.007366 -0.000005 -29.475605 ) ( -0.000005 0.007124 -30.694297 ) ) 04escapehouse/04wex4b 0 0 0 ( 6997.171573 -12702.171573 -4375.000000 ) ( 6997.171573 -12702.171573 -4568.000000 ) ( 7009.171573 -12690.171573 -4568.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6997.171573 -12702.171573 -4375.000000 ) ( 7000.000000 -12705.000000 -4375.000000 ) ( 7000.000000 -12705.000000 -4568.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6997.171573 -12702.171573 -4568.000000 ) ( 7000.000000 -12705.000000 -4568.000000 ) ( 7012.000000 -12693.000000 -4568.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7009.171573 -12690.171573 -4568.000000 ) ( 7012.000000 -12693.000000 -4568.000000 ) ( 7012.000000 -12693.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7009.171573 -12690.171573 -4375.000000 ) ( 7012.000000 -12693.000000 -4375.000000 ) ( 7000.000000 -12705.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3327/1914) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-12705.000000, -12880.000000, -12868.000000) / (7000.000000, 7175.000000, 7187.000000) // --> Vector info: d1 = 0.109424, 1.877203, 1.877108. Determinants: 21.229908, -21.196782, 417643.876567, -4200.000000 // --> Vector info: d2 = 0.748537, 0.749876, 0.874846. Determinants: -21.853753, -21.885900, -127594.490809, -4200.000000 ( 7187.000000 -12868.000000 -4568.000000 ) ( 7175.000000 -12880.000000 -4568.000000 ) ( 7000.000000 -12705.000000 -4568.000000 ) ( ( -0.005055 0.005047 -99.439018 ) ( 0.005203 0.005211 30.379641 ) ) 04escapehouse/04wex4b 0 0 0 ( 7000.000000 -12705.000000 -4572.000000 ) ( 7175.000000 -12880.000000 -4572.000000 ) ( 7187.000000 -12868.000000 -4572.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7000.000000 -12705.000000 -4572.000000 ) ( 7000.000000 -12705.000000 -4568.000000 ) ( 7175.000000 -12880.000000 -4568.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -12880.000000 -4572.000000 ) ( 7175.000000 -12880.000000 -4568.000000 ) ( 7187.000000 -12868.000000 -4568.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7187.000000 -12868.000000 -4572.000000 ) ( 7187.000000 -12868.000000 -4568.000000 ) ( 7012.000000 -12693.000000 -4568.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7012.000000 -12693.000000 -4572.000000 ) ( 7012.000000 -12693.000000 -4568.000000 ) ( 7000.000000 -12705.000000 -4568.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3328/1915) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (4034.044187, 4034.044187, 4017.073624) / (4568.000000, 4375.000000, 4375.000000) // --> Vector info: d1 = 0.523333, 0.523839, 0.648809. Determinants: 24.119294, 0.008588, -99051.610212, -3275.318610 // --> Vector info: d2 = 1.874854, 0.499856, 0.499902. Determinants: 0.008881, -23.334491, 100415.387520, -3275.318610 ( 7187.000000 -12868.000000 -4375.000000 ) ( 7175.000000 -12880.000000 -4375.000000 ) ( 7175.000000 -12880.000000 -4568.000000 ) ( ( -0.007364 -0.000003 30.241824 ) ( -0.000003 0.007124 -30.658204 ) ) 04escapehouse/04wex4b 0 0 0 ( 7177.828427 -12882.828427 -4568.000000 ) ( 7177.828427 -12882.828427 -4375.000000 ) ( 7189.828427 -12870.828427 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7177.828427 -12882.828427 -4568.000000 ) ( 7175.000000 -12880.000000 -4568.000000 ) ( 7175.000000 -12880.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7177.828427 -12882.828427 -4375.000000 ) ( 7175.000000 -12880.000000 -4375.000000 ) ( 7187.000000 -12868.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7189.828427 -12870.828427 -4375.000000 ) ( 7187.000000 -12868.000000 -4375.000000 ) ( 7187.000000 -12868.000000 -4568.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7189.828427 -12870.828427 -4568.000000 ) ( 7187.000000 -12868.000000 -4568.000000 ) ( 7175.000000 -12880.000000 -4568.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3329/1916) # points: 4 { brushDef { // Surface normal: -0.703545, -0.710651, 0.000000 // RotY/Z : 0.000000 / -2.351169. Vector texS/T: (0.710651, -0.703545, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (14053.893184, 14053.893184, 13913.177158) / (4436.000000, 4375.000000, 4375.000000) // --> Vector info: d1 = 0.000000, 0.437501, 0.437501. Determinants: 0.000002, 61.563458, -273095.527362, -8583.677592 // --> Vector info: d2 = 0.000000, 0.000000, 1.007634. Determinants: 61.465697, 0.000003, -863832.352984, -8583.677592 ( 7012.000000 -12693.000000 -4375.000000 ) ( 7112.000000 -12792.000000 -4375.000000 ) ( 7112.000000 -12792.000000 -4436.000000 ) ( ( 0.000000 -0.007172 31.815679 ) ( -0.007161 0.000000 100.636626 ) ) 04escapehouse/04wex4a 0 0 0 ( 7114.814178 -12789.157396 -4436.000000 ) ( 7114.814178 -12789.157396 -4375.000000 ) ( 7014.814178 -12690.157396 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7114.814178 -12789.157396 -4436.000000 ) ( 7112.000000 -12792.000000 -4436.000000 ) ( 7112.000000 -12792.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7114.814178 -12789.157396 -4375.000000 ) ( 7112.000000 -12792.000000 -4375.000000 ) ( 7012.000000 -12693.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7014.814178 -12690.157396 -4375.000000 ) ( 7012.000000 -12693.000000 -4375.000000 ) ( 7012.000000 -12693.000000 -4436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7014.814178 -12690.157396 -4436.000000 ) ( 7012.000000 -12693.000000 -4436.000000 ) ( 7112.000000 -12792.000000 -4436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3330/1917) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-14181.026497, -14181.026497, -13933.539123) / (4559.000000, 4568.000000, 4568.000000) // --> Vector info: d1 = 1.859477, 1.859431, 0.091653. Determinants: 15.910006, 0.011330, 221426.782212, -2227.386361 // --> Vector info: d2 = 0.810127, 0.872628, 0.871336. Determinants: 0.011630, -15.468315, 68880.507578, -2227.386361 ( 7000.000000 -12705.000000 -4568.000000 ) ( 7175.000000 -12880.000000 -4568.000000 ) ( 7175.000000 -12880.000000 -4559.000000 ) ( ( -0.007143 -0.000005 -99.411034 ) ( -0.000005 0.006945 -30.924364 ) ) 04escapehouse/04wex4b 0 0 0 ( 7172.171573 -12882.828427 -4559.000000 ) ( 7172.171573 -12882.828427 -4568.000000 ) ( 6997.171573 -12707.828427 -4568.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.171573 -12882.828427 -4559.000000 ) ( 7175.000000 -12880.000000 -4559.000000 ) ( 7175.000000 -12880.000000 -4568.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.171573 -12882.828427 -4568.000000 ) ( 7175.000000 -12880.000000 -4568.000000 ) ( 7000.000000 -12705.000000 -4568.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6997.171573 -12707.828427 -4568.000000 ) ( 7000.000000 -12705.000000 -4568.000000 ) ( 7000.000000 -12705.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6997.171573 -12707.828427 -4559.000000 ) ( 7000.000000 -12705.000000 -4559.000000 ) ( 7175.000000 -12880.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3331/1918) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-12880.000000, -12705.000000, -12693.000000) / (-7175.000000, -7000.000000, -7012.000000) // --> Vector info: d1 = 1.876861, 0.109080, 0.109080. Determinants: 21.213365, 21.213365, 417551.222228, -4200.000000 // --> Vector info: d2 = 0.853576, 0.853576, 0.728565. Determinants: 21.876920, -21.876920, 121222.806955, -4200.000000 ( 7012.000000 -12693.000000 -4375.000000 ) ( 7000.000000 -12705.000000 -4375.000000 ) ( 7175.000000 -12880.000000 -4375.000000 ) ( ( -0.005051 -0.005051 -99.416958 ) ( -0.005209 0.005209 -28.862573 ) ) 04escapehouse/04wex4b 0 0 0 ( 7175.000000 -12880.000000 -4371.000000 ) ( 7000.000000 -12705.000000 -4371.000000 ) ( 7012.000000 -12693.000000 -4371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -12880.000000 -4371.000000 ) ( 7175.000000 -12880.000000 -4375.000000 ) ( 7000.000000 -12705.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7000.000000 -12705.000000 -4371.000000 ) ( 7000.000000 -12705.000000 -4375.000000 ) ( 7012.000000 -12693.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7012.000000 -12693.000000 -4371.000000 ) ( 7012.000000 -12693.000000 -4375.000000 ) ( 7187.000000 -12868.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7187.000000 -12868.000000 -4371.000000 ) ( 7187.000000 -12868.000000 -4375.000000 ) ( 7175.000000 -12880.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3332/1919) # points: 4 { brushDef { // Surface normal: -0.711774, -0.702409, 0.000000 // RotY/Z : 0.000000 / -2.362817. Vector texS/T: (0.702409, -0.711774, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (14100.542621, 14207.318086, 14207.318086) / (4568.000000, 4568.000000, 4375.000000) // --> Vector info: d1 = 0.000000, 0.760155, 0.760155. Determinants: -146.709891, 0.000000, 2068689.068564, -20607.664812 // --> Vector info: d2 = 1.000000, 0.999999, 2.374997. Determinants: 0.000219, 146.816036, -691266.400117, -20607.664812 ( 7187.000000 -12868.000000 -4375.000000 ) ( 7187.000000 -12868.000000 -4568.000000 ) ( 7112.000000 -12792.000000 -4568.000000 ) ( ( 0.007119 0.000000 -100.384449 ) ( 0.000000 -0.007124 33.544140 ) ) 04escapehouse/04wex4a 0 0 0 ( 7114.847096 -12789.190366 -4568.000000 ) ( 7189.847096 -12865.190366 -4568.000000 ) ( 7189.847096 -12865.190366 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7114.847096 -12789.190366 -4568.000000 ) ( 7112.000000 -12792.000000 -4568.000000 ) ( 7187.000000 -12868.000000 -4568.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7189.847096 -12865.190366 -4568.000000 ) ( 7187.000000 -12868.000000 -4568.000000 ) ( 7187.000000 -12868.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7189.847096 -12865.190366 -4375.000000 ) ( 7187.000000 -12868.000000 -4375.000000 ) ( 7112.000000 -12792.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7114.847096 -12789.190366 -4375.000000 ) ( 7112.000000 -12792.000000 -4375.000000 ) ( 7112.000000 -12792.000000 -4568.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3334/1920) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (3984.546712, 3984.546712, 3998.688848) / (4375.000000, 4585.000000, 4585.000000) // --> Vector info: d1 = 0.877399, 0.876846, 0.773259. Determinants: 21.753227, 0.007827, -89316.737929, -2969.848481 // --> Vector info: d2 = 0.499984, 1.999985, 1.999947. Determinants: 0.008011, -21.213217, 91291.025602, -2969.848481 ( 7200.000000 -12855.000000 -4585.000000 ) ( 7210.000000 -12845.000000 -4585.000000 ) ( 7210.000000 -12845.000000 -4375.000000 ) ( ( -0.007325 -0.000003 30.074510 ) ( -0.000003 0.007143 -30.739287 ) ) 04escapehouse/04wex4b 0 0 0 ( 7212.828427 -12847.828427 -4375.000000 ) ( 7212.828427 -12847.828427 -4585.000000 ) ( 7202.828427 -12857.828427 -4585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7212.828427 -12847.828427 -4375.000000 ) ( 7210.000000 -12845.000000 -4375.000000 ) ( 7210.000000 -12845.000000 -4585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7212.828427 -12847.828427 -4585.000000 ) ( 7210.000000 -12845.000000 -4585.000000 ) ( 7200.000000 -12855.000000 -4585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7202.828427 -12857.828427 -4585.000000 ) ( 7200.000000 -12855.000000 -4585.000000 ) ( 7200.000000 -12855.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7202.828427 -12857.828427 -4375.000000 ) ( 7200.000000 -12855.000000 -4375.000000 ) ( 7210.000000 -12845.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3336/1921) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-14181.026497, -14181.026497, -14074.960480) / (4375.000000, 4576.000000, 4576.000000) // --> Vector info: d1 = 0.000000, 1.437500, 1.437500. Determinants: 0.000000, -152.469896, 667055.795991, -21319.269453 // --> Vector info: d2 = 1.000000, 0.999996, 1.760143. Determinants: -152.789553, 0.000467, -2188034.016291, -21319.269453 ( 7125.000000 -12780.000000 -4576.000000 ) ( 7200.000000 -12855.000000 -4576.000000 ) ( 7200.000000 -12855.000000 -4375.000000 ) ( ( 0.000000 0.007152 -31.288867 ) ( 0.007167 0.000000 102.631754 ) ) 04escapehouse/04wex4a 0 0 0 ( 7197.171573 -12857.828427 -4375.000000 ) ( 7197.171573 -12857.828427 -4576.000000 ) ( 7122.171573 -12782.828427 -4576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7197.171573 -12857.828427 -4375.000000 ) ( 7200.000000 -12855.000000 -4375.000000 ) ( 7200.000000 -12855.000000 -4576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7197.171573 -12857.828427 -4576.000000 ) ( 7200.000000 -12855.000000 -4576.000000 ) ( 7125.000000 -12780.000000 -4576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7122.171573 -12782.828427 -4576.000000 ) ( 7125.000000 -12780.000000 -4576.000000 ) ( 7125.000000 -12780.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7122.171573 -12782.828427 -4375.000000 ) ( 7125.000000 -12780.000000 -4375.000000 ) ( 7200.000000 -12855.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3337/1922) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-3998.688848, -3984.546712, -3984.546712) / (4585.000000, 4585.000000, 4375.000000) // --> Vector info: d1 = 0.966555, 0.863016, 0.864114. Determinants: 21.743288, 0.015537, 84002.885529, -2969.848481 // --> Vector info: d2 = 1.996250, 1.996174, 0.496175. Determinants: 0.015922, -21.213200, 91397.630247, -2969.848481 ( 7035.000000 -12670.000000 -4375.000000 ) ( 7035.000000 -12670.000000 -4585.000000 ) ( 7025.000000 -12680.000000 -4585.000000 ) ( ( -0.007321 -0.000005 -28.285243 ) ( -0.000005 0.007143 -30.775183 ) ) 04escapehouse/04wex4b 0 0 0 ( 7022.171573 -12677.171573 -4585.000000 ) ( 7032.171573 -12667.171573 -4585.000000 ) ( 7032.171573 -12667.171573 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7022.171573 -12677.171573 -4585.000000 ) ( 7025.000000 -12680.000000 -4585.000000 ) ( 7035.000000 -12670.000000 -4585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7032.171573 -12667.171573 -4585.000000 ) ( 7035.000000 -12670.000000 -4585.000000 ) ( 7035.000000 -12670.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7032.171573 -12667.171573 -4375.000000 ) ( 7035.000000 -12670.000000 -4375.000000 ) ( 7025.000000 -12680.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7022.171573 -12677.171573 -4375.000000 ) ( 7025.000000 -12680.000000 -4375.000000 ) ( 7025.000000 -12680.000000 -4585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3338/1923) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-12855.000000, -12845.000000, -12670.000000) / (7200.000000, 7210.000000, 7035.000000) // --> Vector info: d1 = 1.876994, 1.876909, 0.109144. Determinants: 17.692569, -17.662737, 348040.198067, -3500.000000 // --> Vector info: d2 = 0.999846, 1.103433, 1.102093. Determinants: -18.114268, -18.141067, -105742.703002, -3500.000000 ( 7035.000000 -12670.000000 -4585.000000 ) ( 7210.000000 -12845.000000 -4585.000000 ) ( 7200.000000 -12855.000000 -4585.000000 ) ( ( -0.005055 0.005046 -99.440057 ) ( 0.005176 0.005183 30.212201 ) ) 04escapehouse/04wex4b 0 0 0 ( 7200.000000 -12855.000000 -4589.000000 ) ( 7210.000000 -12845.000000 -4589.000000 ) ( 7035.000000 -12670.000000 -4589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7200.000000 -12855.000000 -4589.000000 ) ( 7200.000000 -12855.000000 -4585.000000 ) ( 7210.000000 -12845.000000 -4585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7210.000000 -12845.000000 -4589.000000 ) ( 7210.000000 -12845.000000 -4585.000000 ) ( 7035.000000 -12670.000000 -4585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -12670.000000 -4589.000000 ) ( 7035.000000 -12670.000000 -4585.000000 ) ( 7025.000000 -12680.000000 -4585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7025.000000 -12680.000000 -4589.000000 ) ( 7025.000000 -12680.000000 -4585.000000 ) ( 7200.000000 -12855.000000 -4585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3339/1924) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-14181.026497, -14181.026497, -13933.539123) / (4576.000000, 4585.000000, 4585.000000) // --> Vector info: d1 = 1.877043, 1.876994, 0.109222. Determinants: 15.909949, 0.012036, 221383.427097, -2227.386361 // --> Vector info: d2 = 0.937350, 0.999846, 0.998554. Determinants: 0.011634, -15.467017, 68854.217630, -2227.386361 ( 7025.000000 -12680.000000 -4585.000000 ) ( 7200.000000 -12855.000000 -4585.000000 ) ( 7200.000000 -12855.000000 -4576.000000 ) ( ( -0.007143 -0.000005 -99.391570 ) ( -0.000005 0.006944 -30.912561 ) ) 04escapehouse/04wex4b 0 0 0 ( 7197.171573 -12857.828427 -4576.000000 ) ( 7197.171573 -12857.828427 -4585.000000 ) ( 7022.171573 -12682.828427 -4585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7197.171573 -12857.828427 -4576.000000 ) ( 7200.000000 -12855.000000 -4576.000000 ) ( 7200.000000 -12855.000000 -4585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7197.171573 -12857.828427 -4585.000000 ) ( 7200.000000 -12855.000000 -4585.000000 ) ( 7025.000000 -12680.000000 -4585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7022.171573 -12682.828427 -4585.000000 ) ( 7025.000000 -12680.000000 -4585.000000 ) ( 7025.000000 -12680.000000 -4576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7022.171573 -12682.828427 -4576.000000 ) ( 7025.000000 -12680.000000 -4576.000000 ) ( 7200.000000 -12855.000000 -4576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3340/1925) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-12670.000000, -12845.000000, -12855.000000) / (-7035.000000, -7210.000000, -7200.000000) // --> Vector info: d1 = 0.109079, 1.876859, 1.876852. Determinants: 17.676575, 17.679036, 347952.446261, -3500.000000 // --> Vector info: d2 = 0.500015, 0.500020, 0.603607. Determinants: 18.127758, -18.127662, 100400.532114, -3500.000000 ( 7200.000000 -12855.000000 -4375.000000 ) ( 7210.000000 -12845.000000 -4375.000000 ) ( 7035.000000 -12670.000000 -4375.000000 ) ( ( -0.005050 -0.005051 -99.414985 ) ( -0.005179 0.005179 -28.685866 ) ) 04escapehouse/04wex4b 0 0 0 ( 7035.000000 -12670.000000 -4371.000000 ) ( 7210.000000 -12845.000000 -4371.000000 ) ( 7200.000000 -12855.000000 -4371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -12670.000000 -4371.000000 ) ( 7035.000000 -12670.000000 -4375.000000 ) ( 7210.000000 -12845.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7210.000000 -12845.000000 -4371.000000 ) ( 7210.000000 -12845.000000 -4375.000000 ) ( 7200.000000 -12855.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7200.000000 -12855.000000 -4371.000000 ) ( 7200.000000 -12855.000000 -4375.000000 ) ( 7025.000000 -12680.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7025.000000 -12680.000000 -4371.000000 ) ( 7025.000000 -12680.000000 -4375.000000 ) ( 7035.000000 -12670.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3342/1926) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-13933.539123, -13933.539123, -14074.960480) / (4436.000000, 4375.000000, 4375.000000) // --> Vector info: d1 = 0.000000, 0.437501, 0.437501. Determinants: 0.000002, 61.872041, -274464.347860, -8626.702730 // --> Vector info: d2 = 0.000000, 0.000000, 1.007634. Determinants: 61.465697, 0.000003, 856434.677444, -8626.702730 ( 7125.000000 -12780.000000 -4375.000000 ) ( 7025.000000 -12680.000000 -4375.000000 ) ( 7025.000000 -12680.000000 -4436.000000 ) ( ( 0.000000 -0.007172 31.815672 ) ( -0.007125 0.000000 -99.277175 ) ) 04escapehouse/04wex4a 0 0 0 ( 7022.171573 -12682.828427 -4436.000000 ) ( 7022.171573 -12682.828427 -4375.000000 ) ( 7122.171573 -12782.828427 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7022.171573 -12682.828427 -4436.000000 ) ( 7025.000000 -12680.000000 -4436.000000 ) ( 7025.000000 -12680.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7022.171573 -12682.828427 -4375.000000 ) ( 7025.000000 -12680.000000 -4375.000000 ) ( 7125.000000 -12780.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7122.171573 -12782.828427 -4375.000000 ) ( 7125.000000 -12780.000000 -4375.000000 ) ( 7125.000000 -12780.000000 -4436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7122.171573 -12782.828427 -4436.000000 ) ( 7125.000000 -12780.000000 -4436.000000 ) ( 7025.000000 -12680.000000 -4436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3343/1927) # points: 5 { brushDef { // Surface normal: 0.000000, 0.316228, 0.948683 // RotY/Z : -1.249046 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.948683, -0.316228) // Texture width/height [04wex5c]: 128.000000/64.000000 // --> Vector A/B: (-7784.000000, -7035.000000, -7035.000000) / (-10260.642324, -10260.642324, -10551.571869) // --> Vector info: d1 = 4.301194, 4.301172, 2.221329. Determinants: 0.006241, -1557.802799, -16921265.651472, -217906.229007 // --> Vector info: d2 = 0.303679, 10.999994, 10.999978. Determinants: -3111.874140, -0.012148, -24289126.490162, -217906.229007 ( 7035.000000 -12670.000000 -4643.000000 ) ( 7035.000000 -12394.000000 -4735.000000 ) ( 7784.000000 -12394.000000 -4735.000000 ) ( ( 0.000000 0.007149 77.653887 ) ( 0.014281 0.000000 111.465958 ) ) 04escapehouse/04wex5c 0 0 0 ( 7784.000000 -12395.264911 -4738.794733 ) ( 7035.000000 -12395.264911 -4738.794733 ) ( 7035.000000 -12671.264911 -4646.794733 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7784.000000 -12395.264911 -4738.794733 ) ( 7784.000000 -12394.000000 -4735.000000 ) ( 7035.000000 -12394.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -12395.264911 -4738.794733 ) ( 7035.000000 -12394.000000 -4735.000000 ) ( 7035.000000 -12670.000000 -4643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -12671.264911 -4646.794733 ) ( 7035.000000 -12670.000000 -4643.000000 ) ( 7315.000000 -12950.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -12951.264911 -4553.794733 ) ( 7315.000000 -12950.000000 -4550.000000 ) ( 7630.000000 -12950.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7630.000000 -12951.264911 -4553.794733 ) ( 7630.000000 -12950.000000 -4550.000000 ) ( 7784.000000 -12394.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3344/1928) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7595.000000, -7595.000000, -7315.000000) / (4253.000000, 4270.000000, 4270.000000) // --> Vector info: d1 = 2.937497, 2.937497, 0.937509. Determinants: 33.999805, 0.000000, 244246.035849, -4760.000000 // --> Vector info: d2 = 0.624999, 0.750000, 0.750000. Determinants: 0.000000, -35.000133, 145880.572047, -4760.000000 ( 7315.000000 -12950.000000 -4270.000000 ) ( 7595.000000 -12950.000000 -4270.000000 ) ( 7595.000000 -12950.000000 -4253.000000 ) ( ( -0.007143 0.000000 -51.312192 ) ( 0.000000 0.007353 -30.647179 ) ) 04escapehouse/04wex4a 0 0 0 ( 7595.000000 -12954.000000 -4253.000000 ) ( 7595.000000 -12954.000000 -4270.000000 ) ( 7315.000000 -12954.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -12954.000000 -4253.000000 ) ( 7595.000000 -12950.000000 -4253.000000 ) ( 7595.000000 -12950.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -12954.000000 -4270.000000 ) ( 7595.000000 -12950.000000 -4270.000000 ) ( 7315.000000 -12950.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -12954.000000 -4270.000000 ) ( 7315.000000 -12950.000000 -4270.000000 ) ( 7315.000000 -12950.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -12954.000000 -4253.000000 ) ( 7315.000000 -12950.000000 -4253.000000 ) ( 7595.000000 -12950.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3346/1929) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7630.000000, -7630.000000, -7595.000000) / (4008.000000, 4550.000000, 4550.000000) // --> Vector info: d1 = 1.187478, 1.187478, 0.937482. Determinants: 135.497929, 0.000000, 1011322.742405, -18970.000000 // --> Vector info: d2 = 0.875015, 4.750016, 4.750016. Determinants: 0.000000, -135.625017, 526986.027411, -18970.000000 ( 7595.000000 -12950.000000 -4550.000000 ) ( 7630.000000 -12950.000000 -4550.000000 ) ( 7630.000000 -12950.000000 -4008.000000 ) ( ( -0.007143 0.000000 -53.311689 ) ( 0.000000 0.007149 -27.779970 ) ) 04escapehouse/04wex4a 0 0 0 ( 7630.000000 -12954.000000 -4008.000000 ) ( 7630.000000 -12954.000000 -4550.000000 ) ( 7595.000000 -12954.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7630.000000 -12954.000000 -4008.000000 ) ( 7630.000000 -12950.000000 -4008.000000 ) ( 7630.000000 -12950.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7630.000000 -12954.000000 -4550.000000 ) ( 7630.000000 -12950.000000 -4550.000000 ) ( 7595.000000 -12950.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -12954.000000 -4550.000000 ) ( 7595.000000 -12950.000000 -4550.000000 ) ( 7595.000000 -12950.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -12954.000000 -4008.000000 ) ( 7595.000000 -12950.000000 -4008.000000 ) ( 7630.000000 -12950.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3347/1930) # points: 3 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-14181.026497, -13933.539123, -13933.539123) / (4585.000000, 4643.000000, 4585.000000) // --> Vector info: d1 = 1.876842, 0.108921, 0.109222. Determinants: 102.521951, 0.074525, 1426584.111164, -14354.267658 // --> Vector info: d2 = 0.999856, 1.415190, 0.998554. Determinants: 0.075516, -103.112147, 459487.899378, -14354.267658 ( 7035.000000 -12670.000000 -4585.000000 ) ( 7035.000000 -12670.000000 -4643.000000 ) ( 7210.000000 -12845.000000 -4585.000000 ) ( ( -0.007142 -0.000005 -99.383970 ) ( -0.000005 0.007183 -32.010543 ) ) 04escapehouse/04wex4b 0 0 0 ( 7207.171573 -12847.828427 -4585.000000 ) ( 7032.171573 -12672.828427 -4643.000000 ) ( 7032.171573 -12672.828427 -4585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7207.171573 -12847.828427 -4585.000000 ) ( 7210.000000 -12845.000000 -4585.000000 ) ( 7035.000000 -12670.000000 -4643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7032.171573 -12672.828427 -4643.000000 ) ( 7035.000000 -12670.000000 -4643.000000 ) ( 7035.000000 -12670.000000 -4585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7032.171573 -12672.828427 -4585.000000 ) ( 7035.000000 -12670.000000 -4585.000000 ) ( 7210.000000 -12845.000000 -4585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3348/1931) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-13933.539123, -14181.026497, -14181.026497) / (4008.000000, 4008.000000, 4375.000000) // --> Vector info: d1 = 0.462619, 2.230400, 2.230392. Determinants: 648.775461, 0.001771, 8997712.463199, -90827.866043 // --> Vector info: d2 = 0.875015, 0.875019, 3.500020. Determinants: 0.001683, -649.654458, 2524362.813064, -90827.866043 ( 7210.000000 -12845.000000 -4375.000000 ) ( 7210.000000 -12845.000000 -4008.000000 ) ( 7035.000000 -12670.000000 -4008.000000 ) ( ( -0.007143 0.000000 -99.063348 ) ( 0.000000 0.007153 -27.792823 ) ) 04escapehouse/04wex4b 0 0 0 ( 7032.171573 -12672.828427 -4008.000000 ) ( 7207.171573 -12847.828427 -4008.000000 ) ( 7207.171573 -12847.828427 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7032.171573 -12672.828427 -4008.000000 ) ( 7035.000000 -12670.000000 -4008.000000 ) ( 7210.000000 -12845.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7207.171573 -12847.828427 -4008.000000 ) ( 7210.000000 -12845.000000 -4008.000000 ) ( 7210.000000 -12845.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7207.171573 -12847.828427 -4375.000000 ) ( 7210.000000 -12845.000000 -4375.000000 ) ( 7035.000000 -12670.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7032.171573 -12672.828427 -4375.000000 ) ( 7035.000000 -12670.000000 -4375.000000 ) ( 7035.000000 -12670.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3350/1932) # points: 5 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-12394.000000, -11673.000000, -11673.000000) / (4735.000000, 4735.000000, 4008.000000) // --> Vector info: d1 = 3.075938, 0.499997, 0.500003. Determinants: 1872.709516, 0.004810, 21598033.650779, -524167.000000 // --> Vector info: d2 = 3.599684, 3.599677, 0.999992. Determinants: 0.004850, -1874.373065, 6988381.144193, -524167.000000 ( 7035.000000 -11673.000000 -4008.000000 ) ( 7035.000000 -11673.000000 -4735.000000 ) ( 7035.000000 -12394.000000 -4735.000000 ) ( ( -0.003573 0.000000 -41.204490 ) ( 0.000000 0.003576 -13.332356 ) ) 04escapehouse/04wex3c 0 0 0 ( 7031.000000 -12394.000000 -4735.000000 ) ( 7031.000000 -11673.000000 -4735.000000 ) ( 7031.000000 -11673.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -12394.000000 -4735.000000 ) ( 7035.000000 -12394.000000 -4735.000000 ) ( 7035.000000 -11673.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -11673.000000 -4735.000000 ) ( 7035.000000 -11673.000000 -4735.000000 ) ( 7035.000000 -11673.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -11673.000000 -4008.000000 ) ( 7035.000000 -11673.000000 -4008.000000 ) ( 7035.000000 -12670.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -12670.000000 -4008.000000 ) ( 7035.000000 -12670.000000 -4008.000000 ) ( 7035.000000 -12670.000000 -4643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -12670.000000 -4643.000000 ) ( 7035.000000 -12670.000000 -4643.000000 ) ( 7035.000000 -12394.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3351/1933) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-12394.000000, -11673.000000, -11673.000000) / (7784.000000, 7784.000000, 7035.000000) // --> Vector info: d1 = 1.000000, 6.151880, 6.151880. Determinants: -3858.758319, 0.000000, -48365479.605105, -540029.000000 // --> Vector info: d2 = 0.000000, 0.000001, 5.348159. Determinants: -0.000690, 3856.021834, -30015282.526764, -540029.000000 ( 7035.000000 -11673.000000 -4735.000000 ) ( 7784.000000 -11673.000000 -4735.000000 ) ( 7784.000000 -12394.000000 -4735.000000 ) ( ( 0.007145 0.000000 89.560893 ) ( 0.000000 -0.007140 55.580872 ) ) common/glass 0 0 0 ( 7784.000000 -12394.000000 -4739.000000 ) ( 7784.000000 -11673.000000 -4739.000000 ) ( 7035.000000 -11673.000000 -4739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7784.000000 -12394.000000 -4739.000000 ) ( 7784.000000 -12394.000000 -4735.000000 ) ( 7784.000000 -11673.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7784.000000 -11673.000000 -4739.000000 ) ( 7784.000000 -11673.000000 -4735.000000 ) ( 7035.000000 -11673.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -11673.000000 -4739.000000 ) ( 7035.000000 -11673.000000 -4735.000000 ) ( 7035.000000 -12394.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -12394.000000 -4739.000000 ) ( 7035.000000 -12394.000000 -4735.000000 ) ( 7784.000000 -12394.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3353/1934) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (11673.000000, 11673.000000, 12394.000000) / (4008.000000, 4735.000000, 4735.000000) // --> Vector info: d1 = 2.804334, 2.804331, 0.228390. Determinants: 1872.709169, 0.002405, -23330083.201159, -524167.000000 // --> Vector info: d2 = 0.999997, 3.599682, 3.599679. Determinants: 0.002425, -1874.373026, 6988293.403555, -524167.000000 ( 7784.000000 -12394.000000 -4735.000000 ) ( 7784.000000 -11673.000000 -4735.000000 ) ( 7784.000000 -11673.000000 -4008.000000 ) ( ( -0.003573 0.000000 44.508874 ) ( 0.000000 0.003576 -13.332189 ) ) 04escapehouse/04wex3c 0 0 0 ( 7788.000000 -11673.000000 -4008.000000 ) ( 7788.000000 -11673.000000 -4735.000000 ) ( 7788.000000 -12394.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7788.000000 -11673.000000 -4008.000000 ) ( 7784.000000 -11673.000000 -4008.000000 ) ( 7784.000000 -11673.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7788.000000 -11673.000000 -4735.000000 ) ( 7784.000000 -11673.000000 -4735.000000 ) ( 7784.000000 -12394.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7788.000000 -12394.000000 -4735.000000 ) ( 7784.000000 -12394.000000 -4735.000000 ) ( 7784.000000 -12394.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7788.000000 -12394.000000 -4008.000000 ) ( 7784.000000 -12394.000000 -4008.000000 ) ( 7784.000000 -11673.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3354/1935) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-11673.000000, -11673.000000, -12394.000000) / (-7035.000000, -7784.000000, -7784.000000) // --> Vector info: d1 = 0.000000, 2.674079, 2.674079. Determinants: 0.000000, 1928.011046, 13563557.550460, -540029.000000 // --> Vector info: d2 = 0.999998, 0.999999, 3.575940. Determinants: 1929.379873, 0.000859, 21981629.463017, -540029.000000 ( 7784.000000 -12394.000000 -4008.000000 ) ( 7784.000000 -11673.000000 -4008.000000 ) ( 7035.000000 -11673.000000 -4008.000000 ) ( ( 0.000000 -0.003570 -25.116350 ) ( -0.003573 0.000000 -40.704535 ) ) 04escapehouse/04sky01 0 0 0 ( 7035.000000 -11673.000000 -4004.000000 ) ( 7784.000000 -11673.000000 -4004.000000 ) ( 7784.000000 -12394.000000 -4004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -11673.000000 -4004.000000 ) ( 7035.000000 -11673.000000 -4008.000000 ) ( 7784.000000 -11673.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7784.000000 -11673.000000 -4004.000000 ) ( 7784.000000 -11673.000000 -4008.000000 ) ( 7784.000000 -12394.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7784.000000 -12394.000000 -4004.000000 ) ( 7784.000000 -12394.000000 -4008.000000 ) ( 7630.000000 -12950.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7630.000000 -12950.000000 -4004.000000 ) ( 7630.000000 -12950.000000 -4008.000000 ) ( 7315.000000 -12950.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -12950.000000 -4004.000000 ) ( 7315.000000 -12950.000000 -4008.000000 ) ( 7035.000000 -12670.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -12670.000000 -4004.000000 ) ( 7035.000000 -12670.000000 -4008.000000 ) ( 7035.000000 -11673.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3356/1936) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7315.000000, -7595.000000, -7595.000000) / (4008.000000, 4008.000000, 4025.000000) // --> Vector info: d1 = 0.937509, 2.937498, 2.937498. Determinants: 33.999805, 0.000066, 244245.769440, -4760.000000 // --> Vector info: d2 = 0.875019, 0.875021, 1.000000. Determinants: 0.000044, -34.994127, 136091.695622, -4760.000000 ( 7595.000000 -12950.000000 -4025.000000 ) ( 7595.000000 -12950.000000 -4008.000000 ) ( 7315.000000 -12950.000000 -4008.000000 ) ( ( -0.007143 0.000000 -51.312136 ) ( 0.000000 0.007352 -28.590692 ) ) 04escapehouse/04wex4a 0 0 0 ( 7315.000000 -12954.000000 -4008.000000 ) ( 7595.000000 -12954.000000 -4008.000000 ) ( 7595.000000 -12954.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -12954.000000 -4008.000000 ) ( 7315.000000 -12950.000000 -4008.000000 ) ( 7595.000000 -12950.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -12954.000000 -4008.000000 ) ( 7595.000000 -12950.000000 -4008.000000 ) ( 7595.000000 -12950.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -12954.000000 -4025.000000 ) ( 7595.000000 -12950.000000 -4025.000000 ) ( 7315.000000 -12950.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -12954.000000 -4025.000000 ) ( 7315.000000 -12950.000000 -4025.000000 ) ( 7315.000000 -12950.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3357/1937) # points: 4 { brushDef { // Surface normal: -0.963716, 0.266929, 0.000000 // RotY/Z : 0.000000 / 2.871388. Vector texS/T: (-0.266929, -0.963716, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (10443.460787, 9866.527516, 9866.527516) / (4008.000000, 4008.000000, 4735.000000) // --> Vector info: d1 = 0.167346, 2.228394, 2.228386. Determinants: 1498.381572, 0.004129, -15718495.756727, -419430.488529 // --> Vector info: d2 = 0.999987, 0.999993, 3.599678. Determinants: 0.003896, -1499.844921, 5591912.639066, -419430.488529 ( 7784.000000 -12394.000000 -4735.000000 ) ( 7784.000000 -12394.000000 -4008.000000 ) ( 7630.000000 -12950.000000 -4008.000000 ) ( ( -0.003572 0.000000 37.475806 ) ( 0.000000 0.003576 -13.332156 ) ) 04escapehouse/04wex3c 0 0 0 ( 7633.854865 -12951.067714 -4008.000000 ) ( 7787.854865 -12395.067714 -4008.000000 ) ( 7787.854865 -12395.067714 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7633.854865 -12951.067714 -4008.000000 ) ( 7630.000000 -12950.000000 -4008.000000 ) ( 7784.000000 -12394.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7787.854865 -12395.067714 -4008.000000 ) ( 7784.000000 -12394.000000 -4008.000000 ) ( 7784.000000 -12394.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7787.854865 -12395.067714 -4735.000000 ) ( 7784.000000 -12394.000000 -4735.000000 ) ( 7630.000000 -12950.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7633.854865 -12951.067714 -4550.000000 ) ( 7630.000000 -12950.000000 -4550.000000 ) ( 7630.000000 -12950.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3359/1938) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7595.000000, -7595.000000, -7315.000000) / (4235.000000, 4253.000000, 4253.000000) // --> Vector info: d1 = 2.937496, 2.937497, 0.937509. Determinants: 35.999794, -0.000400, 258615.152252, -5040.000000 // --> Vector info: d2 = 0.500023, 0.624999, 0.624999. Determinants: 0.000000, -34.993324, 145676.610712, -5040.000000 ( 7315.000000 -12950.000000 -4253.000000 ) ( 7595.000000 -12950.000000 -4253.000000 ) ( 7595.000000 -12950.000000 -4235.000000 ) ( ( -0.007143 0.000000 -51.312530 ) ( 0.000000 0.006943 -28.904089 ) ) 04escapehouse/04wex4a 0 0 0 ( 7595.000000 -12954.000000 -4235.000000 ) ( 7595.000000 -12954.000000 -4253.000000 ) ( 7315.000000 -12954.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -12954.000000 -4235.000000 ) ( 7595.000000 -12950.000000 -4235.000000 ) ( 7595.000000 -12950.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -12954.000000 -4253.000000 ) ( 7595.000000 -12950.000000 -4253.000000 ) ( 7315.000000 -12950.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -12954.000000 -4253.000000 ) ( 7315.000000 -12950.000000 -4253.000000 ) ( 7315.000000 -12950.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -12954.000000 -4235.000000 ) ( 7315.000000 -12950.000000 -4235.000000 ) ( 7595.000000 -12950.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3360/1939) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-14329.518921, -14329.518921, -14181.026497) / (4008.000000, 4550.000000, 4585.000000) // --> Vector info: d1 = 1.291052, 1.291036, 0.230364. Determinants: 574.883690, 0.002372, 8133889.579039, -80482.893835 // --> Vector info: d2 = 0.875022, 4.750023, 5.000020. Determinants: 0.126827, -575.408206, 2237629.119550, -80482.893835 ( 7210.000000 -12845.000000 -4585.000000 ) ( 7315.000000 -12950.000000 -4550.000000 ) ( 7315.000000 -12950.000000 -4008.000000 ) ( ( -0.007143 0.000000 -101.063582 ) ( -0.000002 0.007149 -27.802543 ) ) 04escapehouse/04wex4b 0 0 0 ( 7312.171573 -12952.828427 -4008.000000 ) ( 7312.171573 -12952.828427 -4550.000000 ) ( 7207.171573 -12847.828427 -4585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7312.171573 -12952.828427 -4008.000000 ) ( 7315.000000 -12950.000000 -4008.000000 ) ( 7315.000000 -12950.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7312.171573 -12952.828427 -4550.000000 ) ( 7315.000000 -12950.000000 -4550.000000 ) ( 7210.000000 -12845.000000 -4585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7207.171573 -12847.828427 -4585.000000 ) ( 7210.000000 -12845.000000 -4585.000000 ) ( 7210.000000 -12845.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7207.171573 -12847.828427 -4008.000000 ) ( 7210.000000 -12845.000000 -4008.000000 ) ( 7315.000000 -12950.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3361/1940) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (-13230.000000, -13230.000000, -13370.000000) / (-7175.000000, -7315.000000, -7315.000000) // --> Vector info: d1 = 0.000001, 0.000000, 0.999997. Determinants: 139.999579, -0.000079, 1852193.852261, -19600.000000 // --> Vector info: d2 = 1.999996, 1.000000, 1.000000. Determinants: -0.000008, -139.999408, -1043695.771645, -19600.000000 ( 7315.000000 -13370.000000 -4006.000000 ) ( 7315.000000 -13230.000000 -4006.000000 ) ( 7175.000000 -13230.000000 -4006.000000 ) ( ( -0.007143 0.000000 -94.499686 ) ( 0.000000 0.007143 53.249784 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 7175.000000 -13230.000000 -4002.000000 ) ( 7315.000000 -13230.000000 -4002.000000 ) ( 7315.000000 -13370.000000 -4002.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -13230.000000 -4002.000000 ) ( 7175.000000 -13230.000000 -4006.000000 ) ( 7315.000000 -13230.000000 -4006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13230.000000 -4002.000000 ) ( 7315.000000 -13230.000000 -4006.000000 ) ( 7315.000000 -13370.000000 -4006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13370.000000 -4002.000000 ) ( 7315.000000 -13370.000000 -4006.000000 ) ( 7175.000000 -13370.000000 -4006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -13370.000000 -4002.000000 ) ( 7175.000000 -13370.000000 -4006.000000 ) ( 7175.000000 -13230.000000 -4006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3362/1941) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-13230.000000, -13230.000000, -13370.000000) / (4419.000000, 4253.000000, 4253.000000) // --> Vector info: d1 = 1.850006, 1.850006, 0.850012. Determinants: -165.999049, 0.000000, -2239161.565238, -23240.000000 // --> Vector info: d2 = 0.814124, 2.000009, 2.000009. Determinants: 0.000000, 166.023827, -752579.534572, -23240.000000 ( 7175.000000 -13370.000000 -4253.000000 ) ( 7175.000000 -13230.000000 -4253.000000 ) ( 7175.000000 -13230.000000 -4419.000000 ) ( ( 0.007143 0.000000 96.349465 ) ( 0.000000 -0.007144 32.382940 ) ) 04escapehouse/00crtesd 0 0 0 ( 7171.000000 -13230.000000 -4419.000000 ) ( 7171.000000 -13230.000000 -4253.000000 ) ( 7171.000000 -13370.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7171.000000 -13230.000000 -4419.000000 ) ( 7175.000000 -13230.000000 -4419.000000 ) ( 7175.000000 -13230.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7171.000000 -13230.000000 -4253.000000 ) ( 7175.000000 -13230.000000 -4253.000000 ) ( 7175.000000 -13370.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7171.000000 -13370.000000 -4253.000000 ) ( 7175.000000 -13370.000000 -4253.000000 ) ( 7175.000000 -13370.000000 -4419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7171.000000 -13370.000000 -4419.000000 ) ( 7175.000000 -13370.000000 -4419.000000 ) ( 7175.000000 -13230.000000 -4419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3363/1942) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-7315.000000, -7175.000000, -7175.000000) / (4601.000000, 4601.000000, 4006.000000) // --> Vector info: d1 = 0.850014, 1.850018, 1.850012. Determinants: -595.002268, -0.000734, -4423244.360991, -83300.000000 // --> Vector info: d2 = 0.514115, 0.514117, 4.764116. Determinants: -0.000707, 594.999967, -2780425.825018, -83300.000000 ( 7175.000000 -13370.000000 -4006.000000 ) ( 7175.000000 -13370.000000 -4601.000000 ) ( 7315.000000 -13370.000000 -4601.000000 ) ( ( 0.007143 0.000000 53.100172 ) ( 0.000000 -0.007143 33.378461 ) ) 04escapehouse/00crtesd 0 0 0 ( 7315.000000 -13374.000000 -4601.000000 ) ( 7175.000000 -13374.000000 -4601.000000 ) ( 7175.000000 -13374.000000 -4006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13374.000000 -4601.000000 ) ( 7315.000000 -13370.000000 -4601.000000 ) ( 7175.000000 -13370.000000 -4601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -13374.000000 -4601.000000 ) ( 7175.000000 -13370.000000 -4601.000000 ) ( 7175.000000 -13370.000000 -4006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -13374.000000 -4006.000000 ) ( 7175.000000 -13370.000000 -4006.000000 ) ( 7315.000000 -13370.000000 -4006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13374.000000 -4006.000000 ) ( 7315.000000 -13370.000000 -4006.000000 ) ( 7315.000000 -13370.000000 -4601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3364/1943) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (13230.000000, 13370.000000, 13370.000000) / (4601.000000, 4601.000000, 4253.000000) // --> Vector info: d1 = 0.850014, 1.850008, 1.850015. Determinants: -347.998007, 0.000935, 4562596.662885, -48720.000000 // --> Vector info: d2 = 0.514115, 0.514118, 3.000007. Determinants: -0.000995, 348.024421, -1626294.893786, -48720.000000 ( 7315.000000 -13370.000000 -4253.000000 ) ( 7315.000000 -13370.000000 -4601.000000 ) ( 7315.000000 -13230.000000 -4601.000000 ) ( ( 0.007143 0.000000 -93.649357 ) ( 0.000000 -0.007143 33.380437 ) ) 04escapehouse/00crtesd 0 0 0 ( 7319.000000 -13230.000000 -4601.000000 ) ( 7319.000000 -13370.000000 -4601.000000 ) ( 7319.000000 -13370.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7319.000000 -13230.000000 -4601.000000 ) ( 7315.000000 -13230.000000 -4601.000000 ) ( 7315.000000 -13370.000000 -4601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7319.000000 -13370.000000 -4601.000000 ) ( 7315.000000 -13370.000000 -4601.000000 ) ( 7315.000000 -13370.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7319.000000 -13370.000000 -4253.000000 ) ( 7315.000000 -13370.000000 -4253.000000 ) ( 7315.000000 -13230.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7319.000000 -13230.000000 -4253.000000 ) ( 7315.000000 -13230.000000 -4253.000000 ) ( 7315.000000 -13230.000000 -4601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3366/1944) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-13230.000000, -13230.000000, -13370.000000) / (4043.000000, 4006.000000, 4006.000000) // --> Vector info: d1 = 1.999992, 1.999991, 0.999997. Determinants: -36.999788, -0.000101, -499866.746743, -5180.000000 // --> Vector info: d2 = 0.499977, 0.764109, 0.764106. Determinants: -0.000097, 36.978482, -152095.164229, -5180.000000 ( 7175.000000 -13370.000000 -4006.000000 ) ( 7175.000000 -13230.000000 -4006.000000 ) ( 7175.000000 -13230.000000 -4043.000000 ) ( ( 0.007143 0.000000 96.499372 ) ( 0.000000 -0.007139 29.362001 ) ) 04escapehouse/00crtesd 0 0 0 ( 7171.000000 -13230.000000 -4043.000000 ) ( 7171.000000 -13230.000000 -4006.000000 ) ( 7171.000000 -13370.000000 -4006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7171.000000 -13230.000000 -4043.000000 ) ( 7175.000000 -13230.000000 -4043.000000 ) ( 7175.000000 -13230.000000 -4006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7171.000000 -13230.000000 -4006.000000 ) ( 7175.000000 -13230.000000 -4006.000000 ) ( 7175.000000 -13370.000000 -4006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7171.000000 -13370.000000 -4006.000000 ) ( 7175.000000 -13370.000000 -4006.000000 ) ( 7175.000000 -13370.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7171.000000 -13370.000000 -4043.000000 ) ( 7175.000000 -13370.000000 -4043.000000 ) ( 7175.000000 -13230.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3367/1945) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-13230.000000, -13370.000000, -13370.000000) / (4559.000000, 4559.000000, 4601.000000) // --> Vector info: d1 = 1.000004, 0.000010, 0.000011. Determinants: -41.999759, -0.000166, -561536.085264, -5880.000000 // --> Vector info: d2 = 0.812478, 0.812474, 0.514103. Determinants: -0.000170, 41.771984, -195218.099375, -5880.000000 ( 7175.000000 -13370.000000 -4601.000000 ) ( 7175.000000 -13370.000000 -4559.000000 ) ( 7175.000000 -13230.000000 -4559.000000 ) ( ( 0.007143 0.000000 95.499334 ) ( 0.000000 -0.007104 33.200357 ) ) 04escapehouse/00crtesd 0 0 0 ( 7171.000000 -13230.000000 -4559.000000 ) ( 7171.000000 -13370.000000 -4559.000000 ) ( 7171.000000 -13370.000000 -4601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7171.000000 -13230.000000 -4559.000000 ) ( 7175.000000 -13230.000000 -4559.000000 ) ( 7175.000000 -13370.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7171.000000 -13370.000000 -4559.000000 ) ( 7175.000000 -13370.000000 -4559.000000 ) ( 7175.000000 -13370.000000 -4601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7171.000000 -13370.000000 -4601.000000 ) ( 7175.000000 -13370.000000 -4601.000000 ) ( 7175.000000 -13230.000000 -4601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7171.000000 -13230.000000 -4601.000000 ) ( 7175.000000 -13230.000000 -4601.000000 ) ( 7175.000000 -13230.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3368/1946) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-13370.000000, -13230.000000, -13230.000000) / (7315.000000, 7315.000000, 7175.000000) // --> Vector info: d1 = 1.000005, 2.000000, 1.999991. Determinants: -139.999315, -0.001302, -1891381.420655, -19600.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.000003. Determinants: -0.000016, 140.000409, -1043703.208122, -19600.000000 ( 7175.000000 -13230.000000 -4601.000000 ) ( 7315.000000 -13230.000000 -4601.000000 ) ( 7315.000000 -13370.000000 -4601.000000 ) ( ( 0.007143 0.000000 96.499052 ) ( 0.000000 -0.007143 53.250164 ) ) 04escapehouse/04wex4a 0 0 0 ( 7315.000000 -13370.000000 -4605.000000 ) ( 7315.000000 -13230.000000 -4605.000000 ) ( 7175.000000 -13230.000000 -4605.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13370.000000 -4605.000000 ) ( 7315.000000 -13370.000000 -4601.000000 ) ( 7315.000000 -13230.000000 -4601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13230.000000 -4605.000000 ) ( 7315.000000 -13230.000000 -4601.000000 ) ( 7175.000000 -13230.000000 -4601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -13230.000000 -4605.000000 ) ( 7175.000000 -13230.000000 -4601.000000 ) ( 7175.000000 -13370.000000 -4601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -13370.000000 -4605.000000 ) ( 7175.000000 -13370.000000 -4601.000000 ) ( 7315.000000 -13370.000000 -4601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3369/1947) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (7315.000000, 7175.000000, 7175.000000) / (4006.000000, 4006.000000, 4200.000000) // --> Vector info: d1 = 1.850011, 0.850007, 0.850007. Determinants: -194.000741, 0.000000, 1368869.126079, -27160.000000 // --> Vector info: d2 = 1.764118, 1.764118, 0.374993. Determinants: 0.000000, 194.477415, -826989.960479, -27160.000000 ( 7175.000000 -13230.000000 -4200.000000 ) ( 7175.000000 -13230.000000 -4006.000000 ) ( 7315.000000 -13230.000000 -4006.000000 ) ( ( 0.007143 0.000000 -50.400189 ) ( 0.000000 -0.007160 30.448820 ) ) 04escapehouse/00crtesd 0 0 0 ( 7315.000000 -13226.000000 -4006.000000 ) ( 7175.000000 -13226.000000 -4006.000000 ) ( 7175.000000 -13226.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13226.000000 -4006.000000 ) ( 7315.000000 -13230.000000 -4006.000000 ) ( 7175.000000 -13230.000000 -4006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -13226.000000 -4006.000000 ) ( 7175.000000 -13230.000000 -4006.000000 ) ( 7175.000000 -13230.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -13226.000000 -4200.000000 ) ( 7175.000000 -13230.000000 -4200.000000 ) ( 7315.000000 -13230.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13226.000000 -4200.000000 ) ( 7315.000000 -13230.000000 -4200.000000 ) ( 7315.000000 -13230.000000 -4006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3371/1948) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (13370.000000, 13370.000000, 13230.000000) / (4112.000000, 4006.000000, 4006.000000) // --> Vector info: d1 = 1.850008, 1.850008, 0.850014. Determinants: -105.999393, 0.000000, 1389757.765365, -14840.000000 // --> Vector info: d2 = 0.001643, 0.764118, 0.764118. Determinants: 0.000000, 106.746435, -438965.727434, -14840.000000 ( 7315.000000 -13230.000000 -4006.000000 ) ( 7315.000000 -13370.000000 -4006.000000 ) ( 7315.000000 -13370.000000 -4112.000000 ) ( ( 0.007143 0.000000 -93.649445 ) ( 0.000000 -0.007193 29.579901 ) ) 04escapehouse/00crtesd 0 0 0 ( 7319.000000 -13370.000000 -4112.000000 ) ( 7319.000000 -13370.000000 -4006.000000 ) ( 7319.000000 -13230.000000 -4006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7319.000000 -13370.000000 -4112.000000 ) ( 7315.000000 -13370.000000 -4112.000000 ) ( 7315.000000 -13370.000000 -4006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7319.000000 -13370.000000 -4006.000000 ) ( 7315.000000 -13370.000000 -4006.000000 ) ( 7315.000000 -13230.000000 -4006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7319.000000 -13230.000000 -4006.000000 ) ( 7315.000000 -13230.000000 -4006.000000 ) ( 7315.000000 -13230.000000 -4112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7319.000000 -13230.000000 -4112.000000 ) ( 7315.000000 -13230.000000 -4112.000000 ) ( 7315.000000 -13370.000000 -4112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3372/1949) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (7175.000000, 7175.000000, 7228.000000) / (4200.000000, 4218.000000, 4218.000000) // --> Vector info: d1 = 0.850007, 0.850007, 1.225020. Determinants: -6.750240, 0.000000, 47622.067624, -954.000000 // --> Vector info: d2 = 0.374993, 0.249993, 0.249993. Determinants: 0.000000, 6.625026, -28182.851457, -954.000000 ( 7228.000000 -13230.000000 -4218.000000 ) ( 7175.000000 -13230.000000 -4218.000000 ) ( 7175.000000 -13230.000000 -4200.000000 ) ( ( 0.007076 0.000000 -49.918310 ) ( 0.000000 -0.006944 29.541773 ) ) 04escapehouse/00crtesd 0 0 0 ( 7175.000000 -13226.000000 -4200.000000 ) ( 7175.000000 -13226.000000 -4218.000000 ) ( 7228.000000 -13226.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -13226.000000 -4200.000000 ) ( 7175.000000 -13230.000000 -4200.000000 ) ( 7175.000000 -13230.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -13226.000000 -4218.000000 ) ( 7175.000000 -13230.000000 -4218.000000 ) ( 7228.000000 -13230.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7228.000000 -13226.000000 -4218.000000 ) ( 7228.000000 -13230.000000 -4218.000000 ) ( 7228.000000 -13230.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7228.000000 -13226.000000 -4200.000000 ) ( 7228.000000 -13230.000000 -4200.000000 ) ( 7175.000000 -13230.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3373/1950) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (7175.000000, 7175.000000, 7315.000000) / (4218.000000, 4506.000000, 4506.000000) // --> Vector info: d1 = 0.850007, 0.850007, 1.850011. Determinants: -288.001100, 0.000000, 2032135.609849, -40320.000000 // --> Vector info: d2 = 2.249993, 0.187493, 0.187491. Determinants: 0.000688, 288.749932, -1308671.865414, -40320.000000 ( 7315.000000 -13230.000000 -4506.000000 ) ( 7175.000000 -13230.000000 -4506.000000 ) ( 7175.000000 -13230.000000 -4218.000000 ) ( ( 0.007143 0.000000 -50.400189 ) ( 0.000000 -0.007161 32.457140 ) ) 04escapehouse/00crtesd 0 0 0 ( 7175.000000 -13226.000000 -4218.000000 ) ( 7175.000000 -13226.000000 -4506.000000 ) ( 7315.000000 -13226.000000 -4506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -13226.000000 -4218.000000 ) ( 7175.000000 -13230.000000 -4218.000000 ) ( 7175.000000 -13230.000000 -4506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -13226.000000 -4506.000000 ) ( 7175.000000 -13230.000000 -4506.000000 ) ( 7315.000000 -13230.000000 -4506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13226.000000 -4506.000000 ) ( 7315.000000 -13230.000000 -4506.000000 ) ( 7315.000000 -13230.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13226.000000 -4218.000000 ) ( 7315.000000 -13230.000000 -4218.000000 ) ( 7175.000000 -13230.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3375/1951) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (7245.000000, 7315.000000, 7315.000000) / (4218.000000, 4218.000000, 4200.000000) // --> Vector info: d1 = 0.350019, 0.850007, 0.850007. Determinants: -8.999794, 0.000000, 64762.484107, -1260.000000 // --> Vector info: d2 = 0.249993, 0.249993, 0.374993. Determinants: 0.000000, 8.750034, -37222.634000, -1260.000000 ( 7315.000000 -13230.000000 -4200.000000 ) ( 7315.000000 -13230.000000 -4218.000000 ) ( 7245.000000 -13230.000000 -4218.000000 ) ( ( 0.007143 0.000000 -51.398797 ) ( 0.000000 -0.006944 29.541773 ) ) 04escapehouse/00crtesd 0 0 0 ( 7245.000000 -13226.000000 -4218.000000 ) ( 7315.000000 -13226.000000 -4218.000000 ) ( 7315.000000 -13226.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7245.000000 -13226.000000 -4218.000000 ) ( 7245.000000 -13230.000000 -4218.000000 ) ( 7315.000000 -13230.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13226.000000 -4218.000000 ) ( 7315.000000 -13230.000000 -4218.000000 ) ( 7315.000000 -13230.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13226.000000 -4200.000000 ) ( 7315.000000 -13230.000000 -4200.000000 ) ( 7245.000000 -13230.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7245.000000 -13226.000000 -4200.000000 ) ( 7245.000000 -13230.000000 -4200.000000 ) ( 7245.000000 -13230.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3376/1952) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (7175.000000, 7175.000000, 7228.000000) / (4506.000000, 4524.000000, 4524.000000) // --> Vector info: d1 = 0.850007, 0.850007, 1.225001. Determinants: -6.749897, 0.000000, 47619.604693, -954.000000 // --> Vector info: d2 = 0.187493, 0.062488, 0.062488. Determinants: 0.000000, 6.625278, -30032.372430, -954.000000 ( 7228.000000 -13230.000000 -4524.000000 ) ( 7175.000000 -13230.000000 -4524.000000 ) ( 7175.000000 -13230.000000 -4506.000000 ) ( ( 0.007075 0.000000 -49.915728 ) ( 0.000000 -0.006945 31.480474 ) ) 04escapehouse/00crtesd 0 0 0 ( 7175.000000 -13226.000000 -4506.000000 ) ( 7175.000000 -13226.000000 -4524.000000 ) ( 7228.000000 -13226.000000 -4524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -13226.000000 -4506.000000 ) ( 7175.000000 -13230.000000 -4506.000000 ) ( 7175.000000 -13230.000000 -4524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -13226.000000 -4524.000000 ) ( 7175.000000 -13230.000000 -4524.000000 ) ( 7228.000000 -13230.000000 -4524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7228.000000 -13226.000000 -4524.000000 ) ( 7228.000000 -13230.000000 -4524.000000 ) ( 7228.000000 -13230.000000 -4506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7228.000000 -13226.000000 -4506.000000 ) ( 7228.000000 -13230.000000 -4506.000000 ) ( 7175.000000 -13230.000000 -4506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3377/1953) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (7175.000000, 7175.000000, 7315.000000) / (4524.000000, 4601.000000, 4601.000000) // --> Vector info: d1 = 0.850014, 0.850014, 1.850018. Determinants: -77.000294, 0.000000, 543313.958254, -10780.000000 // --> Vector info: d2 = 1.062486, 0.514115, 0.514117. Determinants: -0.000091, 76.771850, -358768.790545, -10780.000000 ( 7315.000000 -13230.000000 -4601.000000 ) ( 7175.000000 -13230.000000 -4601.000000 ) ( 7175.000000 -13230.000000 -4524.000000 ) ( ( 0.007143 0.000000 -50.400182 ) ( 0.000000 -0.007122 33.280964 ) ) 04escapehouse/00crtesd 0 0 0 ( 7175.000000 -13226.000000 -4524.000000 ) ( 7175.000000 -13226.000000 -4601.000000 ) ( 7315.000000 -13226.000000 -4601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -13226.000000 -4524.000000 ) ( 7175.000000 -13230.000000 -4524.000000 ) ( 7175.000000 -13230.000000 -4601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -13226.000000 -4601.000000 ) ( 7175.000000 -13230.000000 -4601.000000 ) ( 7315.000000 -13230.000000 -4601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13226.000000 -4601.000000 ) ( 7315.000000 -13230.000000 -4601.000000 ) ( 7315.000000 -13230.000000 -4524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13226.000000 -4524.000000 ) ( 7315.000000 -13230.000000 -4524.000000 ) ( 7175.000000 -13230.000000 -4524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3379/1954) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (7245.000000, 7315.000000, 7315.000000) / (4524.000000, 4524.000000, 4506.000000) // --> Vector info: d1 = 0.350001, 0.850007, 0.850007. Determinants: -9.000112, 0.000000, 64764.806848, -1260.000000 // --> Vector info: d2 = 0.062491, 0.062488, 0.187493. Determinants: 0.000047, 8.750367, -39665.743182, -1260.000000 ( 7315.000000 -13230.000000 -4506.000000 ) ( 7315.000000 -13230.000000 -4524.000000 ) ( 7245.000000 -13230.000000 -4524.000000 ) ( ( 0.007143 0.000000 -51.400640 ) ( 0.000000 -0.006945 31.480749 ) ) 04escapehouse/00crtesd 0 0 0 ( 7245.000000 -13226.000000 -4524.000000 ) ( 7315.000000 -13226.000000 -4524.000000 ) ( 7315.000000 -13226.000000 -4506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7245.000000 -13226.000000 -4524.000000 ) ( 7245.000000 -13230.000000 -4524.000000 ) ( 7315.000000 -13230.000000 -4524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13226.000000 -4524.000000 ) ( 7315.000000 -13230.000000 -4524.000000 ) ( 7315.000000 -13230.000000 -4506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13226.000000 -4506.000000 ) ( 7315.000000 -13230.000000 -4506.000000 ) ( 7245.000000 -13230.000000 -4506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7245.000000 -13226.000000 -4506.000000 ) ( 7245.000000 -13230.000000 -4506.000000 ) ( 7245.000000 -13230.000000 -4524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3382/1955) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-13108.000000, -13108.000000, -13090.000000) / (-7578.000000, -7464.000000, -7464.000000) // --> Vector info: d1 = 1.000005, 1.812510, 1.812510. Determinants: 0.000000, -14.625101, -112881.024111, -2052.000000 // --> Vector info: d2 = 1.000000, 0.999998, 1.124996. Determinants: -14.249783, 0.000031, -188837.915589, -2052.000000 ( 7464.000000 -13090.000000 -4121.000000 ) ( 7464.000000 -13108.000000 -4121.000000 ) ( 7578.000000 -13108.000000 -4121.000000 ) ( ( 0.000000 0.007127 55.010246 ) ( 0.006944 0.000000 92.026275 ) ) 04escapehouse/04wex2b 0 0 0 ( 7578.000000 -13108.000000 -4117.000000 ) ( 7464.000000 -13108.000000 -4117.000000 ) ( 7464.000000 -13090.000000 -4117.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7578.000000 -13108.000000 -4117.000000 ) ( 7578.000000 -13108.000000 -4121.000000 ) ( 7464.000000 -13108.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7464.000000 -13108.000000 -4117.000000 ) ( 7464.000000 -13108.000000 -4121.000000 ) ( 7464.000000 -13090.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7464.000000 -13090.000000 -4117.000000 ) ( 7464.000000 -13090.000000 -4121.000000 ) ( 7578.000000 -13090.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7578.000000 -13090.000000 -4117.000000 ) ( 7578.000000 -13090.000000 -4121.000000 ) ( 7578.000000 -13108.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3384/1956) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-13108.000000, -13108.000000, -13090.000000) / (4121.000000, 4253.000000, 4253.000000) // --> Vector info: d1 = 1.000005, 1.937499, 1.937499. Determinants: 0.000000, -16.874895, 67165.429902, -2376.000000 // --> Vector info: d2 = 1.000000, 0.999998, 1.124996. Determinants: -16.499748, 0.000031, -218654.829346, -2376.000000 ( 7464.000000 -13090.000000 -4253.000000 ) ( 7464.000000 -13108.000000 -4253.000000 ) ( 7464.000000 -13108.000000 -4121.000000 ) ( ( 0.000000 0.007102 -28.268279 ) ( 0.006944 0.000000 92.026443 ) ) 04escapehouse/04wex2b 0 0 0 ( 7460.000000 -13108.000000 -4121.000000 ) ( 7460.000000 -13108.000000 -4253.000000 ) ( 7460.000000 -13090.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7460.000000 -13108.000000 -4121.000000 ) ( 7464.000000 -13108.000000 -4121.000000 ) ( 7464.000000 -13108.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7460.000000 -13108.000000 -4253.000000 ) ( 7464.000000 -13108.000000 -4253.000000 ) ( 7464.000000 -13090.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7460.000000 -13090.000000 -4253.000000 ) ( 7464.000000 -13090.000000 -4253.000000 ) ( 7464.000000 -13090.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7460.000000 -13090.000000 -4121.000000 ) ( 7464.000000 -13090.000000 -4121.000000 ) ( 7464.000000 -13108.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3385/1957) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-13108.000000, -13108.000000, -13090.000000) / (7464.000000, 7578.000000, 7578.000000) // --> Vector info: d1 = 0.937503, 0.124991, 0.124991. Determinants: 0.000000, 14.625206, -111086.293568, -2052.000000 // --> Vector info: d2 = 0.687479, 0.687479, 0.562481. Determinants: 14.249782, 0.000000, 185375.432853, -2052.000000 ( 7578.000000 -13090.000000 -4253.000000 ) ( 7578.000000 -13108.000000 -4253.000000 ) ( 7464.000000 -13108.000000 -4253.000000 ) ( ( 0.000000 -0.007127 54.135621 ) ( -0.006944 0.000000 -90.338905 ) ) 04escapehouse/04wex4a 0 0 0 ( 7464.000000 -13108.000000 -4257.000000 ) ( 7578.000000 -13108.000000 -4257.000000 ) ( 7578.000000 -13090.000000 -4257.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7464.000000 -13108.000000 -4257.000000 ) ( 7464.000000 -13108.000000 -4253.000000 ) ( 7578.000000 -13108.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7578.000000 -13108.000000 -4257.000000 ) ( 7578.000000 -13108.000000 -4253.000000 ) ( 7578.000000 -13090.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7578.000000 -13090.000000 -4257.000000 ) ( 7578.000000 -13090.000000 -4253.000000 ) ( 7464.000000 -13090.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7464.000000 -13090.000000 -4257.000000 ) ( 7464.000000 -13090.000000 -4253.000000 ) ( 7464.000000 -13108.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3386/1958) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (13108.000000, 13090.000000, 13090.000000) / (4121.000000, 4121.000000, 4253.000000) // --> Vector info: d1 = 1.000005, 1.125000, 1.124996. Determinants: 16.499292, 0.000060, -218648.972465, -2376.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.937499. Determinants: -0.000039, -16.874991, 67166.353746, -2376.000000 ( 7578.000000 -13090.000000 -4253.000000 ) ( 7578.000000 -13090.000000 -4121.000000 ) ( 7578.000000 -13108.000000 -4121.000000 ) ( ( -0.006944 0.000000 92.023978 ) ( 0.000000 0.007102 -28.268667 ) ) 04escapehouse/04wex2b 0 0 0 ( 7582.000000 -13108.000000 -4121.000000 ) ( 7582.000000 -13090.000000 -4121.000000 ) ( 7582.000000 -13090.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7582.000000 -13108.000000 -4121.000000 ) ( 7578.000000 -13108.000000 -4121.000000 ) ( 7578.000000 -13090.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7582.000000 -13090.000000 -4121.000000 ) ( 7578.000000 -13090.000000 -4121.000000 ) ( 7578.000000 -13090.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7582.000000 -13090.000000 -4253.000000 ) ( 7578.000000 -13090.000000 -4253.000000 ) ( 7578.000000 -13108.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7582.000000 -13108.000000 -4253.000000 ) ( 7578.000000 -13108.000000 -4253.000000 ) ( 7578.000000 -13108.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3388/1959) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-13108.000000, -13108.000000, -13090.000000) / (7333.000000, 7446.000000, 7446.000000) // --> Vector info: d1 = 0.874998, 0.062505, 0.062499. Determinants: 0.000662, 14.624871, -109015.247673, -2034.000000 // --> Vector info: d2 = 0.687500, 0.687494, 0.562498. Determinants: 14.124569, 0.000112, 183745.659196, -2034.000000 ( 7446.000000 -13090.000000 -4253.000000 ) ( 7446.000000 -13108.000000 -4253.000000 ) ( 7333.000000 -13108.000000 -4253.000000 ) ( ( 0.000000 -0.007190 53.596484 ) ( -0.006944 0.000000 -90.337099 ) ) 04escapehouse/04wex4a 0 0 0 ( 7333.000000 -13108.000000 -4257.000000 ) ( 7446.000000 -13108.000000 -4257.000000 ) ( 7446.000000 -13090.000000 -4257.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13108.000000 -4257.000000 ) ( 7333.000000 -13108.000000 -4253.000000 ) ( 7446.000000 -13108.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7446.000000 -13108.000000 -4257.000000 ) ( 7446.000000 -13108.000000 -4253.000000 ) ( 7446.000000 -13090.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7446.000000 -13090.000000 -4257.000000 ) ( 7446.000000 -13090.000000 -4253.000000 ) ( 7333.000000 -13090.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13090.000000 -4257.000000 ) ( 7333.000000 -13090.000000 -4253.000000 ) ( 7333.000000 -13108.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3390/1960) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-13108.000000, -13108.000000, -13090.000000) / (-7446.000000, -7333.000000, -7333.000000) // --> Vector info: d1 = 0.000000, 0.812493, 0.812493. Determinants: 0.000000, -14.624879, -108896.851657, -2034.000000 // --> Vector info: d2 = 1.000000, 0.999998, 1.124996. Determinants: -14.124785, 0.000033, -187181.429214, -2034.000000 ( 7333.000000 -13090.000000 -4121.000000 ) ( 7333.000000 -13108.000000 -4121.000000 ) ( 7446.000000 -13108.000000 -4121.000000 ) ( ( 0.000000 0.007190 53.538275 ) ( 0.006944 0.000000 92.026268 ) ) 04escapehouse/04wex2b 0 0 0 ( 7446.000000 -13108.000000 -4117.000000 ) ( 7333.000000 -13108.000000 -4117.000000 ) ( 7333.000000 -13090.000000 -4117.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7446.000000 -13108.000000 -4117.000000 ) ( 7446.000000 -13108.000000 -4121.000000 ) ( 7333.000000 -13108.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13108.000000 -4117.000000 ) ( 7333.000000 -13108.000000 -4121.000000 ) ( 7333.000000 -13090.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13090.000000 -4117.000000 ) ( 7333.000000 -13090.000000 -4121.000000 ) ( 7446.000000 -13090.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7446.000000 -13090.000000 -4117.000000 ) ( 7446.000000 -13090.000000 -4121.000000 ) ( 7446.000000 -13108.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3391/1961) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (13108.000000, 13108.000000, 13090.000000) / (4253.000000, 4121.000000, 4121.000000) // --> Vector info: d1 = 0.000000, 0.937501, 0.937501. Determinants: 0.000000, 16.875017, -71769.445647, -2376.000000 // --> Vector info: d2 = 1.000000, 0.999998, 1.124996. Determinants: 16.499748, -0.000033, -218654.560405, -2376.000000 ( 7446.000000 -13090.000000 -4121.000000 ) ( 7446.000000 -13108.000000 -4121.000000 ) ( 7446.000000 -13108.000000 -4253.000000 ) ( ( 0.000000 -0.007102 30.205996 ) ( -0.006944 0.000000 92.026330 ) ) 04escapehouse/04wex2b 0 0 0 ( 7450.000000 -13108.000000 -4253.000000 ) ( 7450.000000 -13108.000000 -4121.000000 ) ( 7450.000000 -13090.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7450.000000 -13108.000000 -4253.000000 ) ( 7446.000000 -13108.000000 -4253.000000 ) ( 7446.000000 -13108.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7450.000000 -13108.000000 -4121.000000 ) ( 7446.000000 -13108.000000 -4121.000000 ) ( 7446.000000 -13090.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7450.000000 -13090.000000 -4121.000000 ) ( 7446.000000 -13090.000000 -4121.000000 ) ( 7446.000000 -13090.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7450.000000 -13090.000000 -4253.000000 ) ( 7446.000000 -13090.000000 -4253.000000 ) ( 7446.000000 -13108.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3392/1962) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-13108.000000, -13090.000000, -13090.000000) / (4253.000000, 4253.000000, 4121.000000) // --> Vector info: d1 = 1.000000, 1.124996, 1.124996. Determinants: -16.499449, 0.000006, -218650.809100, -2376.000000 // --> Vector info: d2 = 0.000000, 0.000006, 0.937501. Determinants: -0.000851, 16.874901, -71780.104274, -2376.000000 ( 7333.000000 -13090.000000 -4121.000000 ) ( 7333.000000 -13090.000000 -4253.000000 ) ( 7333.000000 -13108.000000 -4253.000000 ) ( ( 0.006944 0.000000 92.024751 ) ( 0.000000 -0.007102 30.210482 ) ) 04escapehouse/04wex2b 0 0 0 ( 7329.000000 -13108.000000 -4253.000000 ) ( 7329.000000 -13090.000000 -4253.000000 ) ( 7329.000000 -13090.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 -13108.000000 -4253.000000 ) ( 7333.000000 -13108.000000 -4253.000000 ) ( 7333.000000 -13090.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 -13090.000000 -4253.000000 ) ( 7333.000000 -13090.000000 -4253.000000 ) ( 7333.000000 -13090.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 -13090.000000 -4121.000000 ) ( 7333.000000 -13090.000000 -4121.000000 ) ( 7333.000000 -13108.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 -13108.000000 -4121.000000 ) ( 7333.000000 -13108.000000 -4121.000000 ) ( 7333.000000 -13108.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3393/1963) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-12959.000000, -13090.000000, -13090.000000) / (7315.000000, 7315.000000, 7595.000000) // --> Vector info: d1 = 1.999996, 1.999995, 0.000007. Determinants: -0.000335, 261.998501, -1989883.234029, -36680.000000 // --> Vector info: d2 = 0.624997, 1.562497, 1.562494. Determinants: 262.500035, 0.000344, 3378810.565067, -36680.000000 ( 7595.000000 -13090.000000 -4253.000000 ) ( 7315.000000 -13090.000000 -4253.000000 ) ( 7315.000000 -12959.000000 -4253.000000 ) ( ( 0.000000 -0.007143 54.249816 ) ( -0.007156 0.000000 -92.115882 ) ) 04escapehouse/04wex4a 0 0 0 ( 7315.000000 -12959.000000 -4257.000000 ) ( 7315.000000 -13090.000000 -4257.000000 ) ( 7595.000000 -13090.000000 -4257.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -12959.000000 -4257.000000 ) ( 7315.000000 -12959.000000 -4253.000000 ) ( 7315.000000 -13090.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13090.000000 -4257.000000 ) ( 7315.000000 -13090.000000 -4253.000000 ) ( 7595.000000 -13090.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13090.000000 -4257.000000 ) ( 7595.000000 -13090.000000 -4253.000000 ) ( 7595.000000 -12959.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -12959.000000 -4257.000000 ) ( 7595.000000 -12959.000000 -4253.000000 ) ( 7315.000000 -12959.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3394/1964) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-12959.000000, -13090.000000, -13090.000000) / (4025.000000, 4025.000000, 4253.000000) // --> Vector info: d1 = 0.000000, 0.937501, 0.937504. Determinants: 213.750217, -0.000375, 2769990.573830, -29868.000000 // --> Vector info: d2 = 0.000000, 0.000001, 1.624999. Determinants: 0.000217, -212.874750, 856823.686035, -29868.000000 ( 7315.000000 -13090.000000 -4253.000000 ) ( 7315.000000 -13090.000000 -4025.000000 ) ( 7315.000000 -12959.000000 -4025.000000 ) ( ( -0.007156 0.000000 -92.741080 ) ( 0.000000 0.007127 -28.687012 ) ) 04escapehouse/04wex4a 0 0 0 ( 7311.000000 -12959.000000 -4025.000000 ) ( 7311.000000 -13090.000000 -4025.000000 ) ( 7311.000000 -13090.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7311.000000 -12959.000000 -4025.000000 ) ( 7315.000000 -12959.000000 -4025.000000 ) ( 7315.000000 -13090.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7311.000000 -13090.000000 -4025.000000 ) ( 7315.000000 -13090.000000 -4025.000000 ) ( 7315.000000 -13090.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7311.000000 -13090.000000 -4253.000000 ) ( 7315.000000 -13090.000000 -4253.000000 ) ( 7315.000000 -12959.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7311.000000 -12959.000000 -4253.000000 ) ( 7315.000000 -12959.000000 -4253.000000 ) ( 7315.000000 -12959.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3395/1965) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (12959.000000, 13090.000000, 13090.000000) / (4253.000000, 4253.000000, 4025.000000) // --> Vector info: d1 = 1.937491, 0.999991, 0.999997. Determinants: 213.750000, 0.000766, -2827858.492359, -29868.000000 // --> Vector info: d2 = 2.624999, 2.624995, 1.000000. Determinants: 0.000707, -212.874422, 826942.294400, -29868.000000 ( 7595.000000 -13090.000000 -4025.000000 ) ( 7595.000000 -13090.000000 -4253.000000 ) ( 7595.000000 -12959.000000 -4253.000000 ) ( ( -0.007156 0.000000 94.678535 ) ( 0.000000 0.007127 -27.686564 ) ) 04escapehouse/04wex4a 0 0 0 ( 7599.000000 -12959.000000 -4253.000000 ) ( 7599.000000 -13090.000000 -4253.000000 ) ( 7599.000000 -13090.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7599.000000 -12959.000000 -4253.000000 ) ( 7595.000000 -12959.000000 -4253.000000 ) ( 7595.000000 -13090.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7599.000000 -13090.000000 -4253.000000 ) ( 7595.000000 -13090.000000 -4253.000000 ) ( 7595.000000 -13090.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7599.000000 -13090.000000 -4025.000000 ) ( 7595.000000 -13090.000000 -4025.000000 ) ( 7595.000000 -12959.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7599.000000 -12959.000000 -4025.000000 ) ( 7595.000000 -12959.000000 -4025.000000 ) ( 7595.000000 -12959.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3397/1966) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2f]: 128.000000/128.000000 // --> Vector A/B: (-7578.000000, -7595.000000, -7595.000000) / (4121.000000, 4121.000000, 4253.000000) // --> Vector info: d1 = 1.000001, 1.000001, 0.062501. Determinants: 0.000000, 15.937500, -67922.439639, -2244.000000 // --> Vector info: d2 = 0.445313, 0.570302, 0.570302. Determinants: 16.498489, 0.000000, 124026.267911, -2244.000000 ( 7595.000000 -13090.000000 -4253.000000 ) ( 7595.000000 -13090.000000 -4121.000000 ) ( 7578.000000 -13090.000000 -4121.000000 ) ( ( 0.000000 -0.007102 30.268467 ) ( -0.007352 0.000000 -55.270173 ) ) 04escapehouse/04wex2f 0 0 0 ( 7578.000000 -13094.000000 -4121.000000 ) ( 7595.000000 -13094.000000 -4121.000000 ) ( 7595.000000 -13094.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7578.000000 -13094.000000 -4121.000000 ) ( 7578.000000 -13090.000000 -4121.000000 ) ( 7595.000000 -13090.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13094.000000 -4121.000000 ) ( 7595.000000 -13090.000000 -4121.000000 ) ( 7595.000000 -13090.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13094.000000 -4253.000000 ) ( 7595.000000 -13090.000000 -4253.000000 ) ( 7578.000000 -13090.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7578.000000 -13094.000000 -4253.000000 ) ( 7578.000000 -13090.000000 -4253.000000 ) ( 7578.000000 -13090.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3399/1967) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2f]: 128.000000/128.000000 // --> Vector A/B: (-7446.000000, -7464.000000, -7464.000000) / (4121.000000, 4121.000000, 4253.000000) // --> Vector info: d1 = 1.000001, 1.000001, 0.062499. Determinants: 0.000000, 16.875037, -71918.029098, -2376.000000 // --> Vector info: d2 = 0.437499, 0.562497, 0.562498. Determinants: 16.499748, -0.000017, 121817.699366, -2376.000000 ( 7464.000000 -13090.000000 -4253.000000 ) ( 7464.000000 -13090.000000 -4121.000000 ) ( 7446.000000 -13090.000000 -4121.000000 ) ( ( 0.000000 -0.007102 30.268531 ) ( -0.006944 0.000000 -51.270075 ) ) 04escapehouse/04wex2f 0 0 0 ( 7446.000000 -13094.000000 -4121.000000 ) ( 7464.000000 -13094.000000 -4121.000000 ) ( 7464.000000 -13094.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7446.000000 -13094.000000 -4121.000000 ) ( 7446.000000 -13090.000000 -4121.000000 ) ( 7464.000000 -13090.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7464.000000 -13094.000000 -4121.000000 ) ( 7464.000000 -13090.000000 -4121.000000 ) ( 7464.000000 -13090.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7464.000000 -13094.000000 -4253.000000 ) ( 7464.000000 -13090.000000 -4253.000000 ) ( 7446.000000 -13090.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7446.000000 -13094.000000 -4253.000000 ) ( 7446.000000 -13090.000000 -4253.000000 ) ( 7446.000000 -13090.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3400/1968) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7315.000000, -7315.000000, -7595.000000) / (4121.000000, 4025.000000, 4025.000000) // --> Vector info: d1 = 0.000002, 0.000005, 2.000000. Determinants: 191.999480, 0.000866, 1404472.560146, -26880.000000 // --> Vector info: d2 = 1.687486, 0.999987, 1.000000. Determinants: 0.001287, -192.499733, 747941.202273, -26880.000000 ( 7595.000000 -13090.000000 -4025.000000 ) ( 7315.000000 -13090.000000 -4025.000000 ) ( 7315.000000 -13090.000000 -4121.000000 ) ( ( -0.007143 0.000000 -52.249723 ) ( 0.000000 0.007161 -27.825194 ) ) 04escapehouse/04wex4a 0 0 0 ( 7315.000000 -13094.000000 -4121.000000 ) ( 7315.000000 -13094.000000 -4025.000000 ) ( 7595.000000 -13094.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13094.000000 -4121.000000 ) ( 7315.000000 -13090.000000 -4121.000000 ) ( 7315.000000 -13090.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13094.000000 -4025.000000 ) ( 7315.000000 -13090.000000 -4025.000000 ) ( 7595.000000 -13090.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13094.000000 -4025.000000 ) ( 7595.000000 -13090.000000 -4025.000000 ) ( 7595.000000 -13090.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13094.000000 -4121.000000 ) ( 7595.000000 -13090.000000 -4121.000000 ) ( 7315.000000 -13090.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3401/1969) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-13090.000000, -12959.000000, -12959.000000) / (-7315.000000, -7315.000000, -7595.000000) // --> Vector info: d1 = 0.000005, 0.000007, 1.999996. Determinants: -0.000486, 261.998501, 1916512.476652, -36680.000000 // --> Vector info: d2 = 0.999987, 0.062487, 0.062491. Determinants: 262.499851, 0.000492, 3399447.147876, -36680.000000 ( 7595.000000 -12959.000000 -4025.000000 ) ( 7315.000000 -12959.000000 -4025.000000 ) ( 7315.000000 -13090.000000 -4025.000000 ) ( ( 0.000000 -0.007143 -52.249522 ) ( -0.007156 0.000000 -92.678494 ) ) 04escapehouse/04wex4a 0 0 0 ( 7315.000000 -13090.000000 -4021.000000 ) ( 7315.000000 -12959.000000 -4021.000000 ) ( 7595.000000 -12959.000000 -4021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13090.000000 -4021.000000 ) ( 7315.000000 -13090.000000 -4025.000000 ) ( 7315.000000 -12959.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -12959.000000 -4021.000000 ) ( 7315.000000 -12959.000000 -4025.000000 ) ( 7595.000000 -12959.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -12959.000000 -4021.000000 ) ( 7595.000000 -12959.000000 -4025.000000 ) ( 7595.000000 -13090.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13090.000000 -4021.000000 ) ( 7595.000000 -13090.000000 -4025.000000 ) ( 7315.000000 -13090.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3402/1970) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2f]: 128.000000/128.000000 // --> Vector A/B: (-7315.000000, -7315.000000, -7333.000000) / (4253.000000, 4121.000000, 4121.000000) // --> Vector info: d1 = 0.000001, 0.937500, 0.937501. Determinants: 0.000173, 16.874976, -71768.009464, -2376.000000 // --> Vector info: d2 = 0.437501, 0.437506, 0.562499. Determinants: 16.499146, 0.000082, 119651.402362, -2376.000000 ( 7333.000000 -13090.000000 -4121.000000 ) ( 7315.000000 -13090.000000 -4121.000000 ) ( 7315.000000 -13090.000000 -4253.000000 ) ( ( 0.000000 -0.007102 30.205391 ) ( -0.006944 0.000000 -50.358334 ) ) 04escapehouse/04wex2f 0 0 0 ( 7315.000000 -13094.000000 -4253.000000 ) ( 7315.000000 -13094.000000 -4121.000000 ) ( 7333.000000 -13094.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13094.000000 -4253.000000 ) ( 7315.000000 -13090.000000 -4253.000000 ) ( 7315.000000 -13090.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13094.000000 -4121.000000 ) ( 7315.000000 -13090.000000 -4121.000000 ) ( 7333.000000 -13090.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13094.000000 -4121.000000 ) ( 7333.000000 -13090.000000 -4121.000000 ) ( 7333.000000 -13090.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13094.000000 -4253.000000 ) ( 7333.000000 -13090.000000 -4253.000000 ) ( 7315.000000 -13090.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3403/1971) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7315.000000, 7315.000000, 7595.000000) / (4235.000000, 4253.000000, 4253.000000) // --> Vector info: d1 = 2.000001, 1.999996, 0.000009. Determinants: 35.999766, 0.001435, -273424.370663, -5040.000000 // --> Vector info: d2 = 0.500023, 0.624997, 0.625000. Determinants: -0.000070, -34.992689, 145674.435576, -5040.000000 ( 7595.000000 -12959.000000 -4253.000000 ) ( 7315.000000 -12959.000000 -4253.000000 ) ( 7315.000000 -12959.000000 -4235.000000 ) ( ( -0.007143 0.000000 54.250867 ) ( 0.000000 0.006943 -28.903658 ) ) 04escapehouse/04wex4a 0 0 0 ( 7315.000000 -12955.000000 -4235.000000 ) ( 7315.000000 -12955.000000 -4253.000000 ) ( 7595.000000 -12955.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -12955.000000 -4235.000000 ) ( 7315.000000 -12959.000000 -4235.000000 ) ( 7315.000000 -12959.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -12955.000000 -4253.000000 ) ( 7315.000000 -12959.000000 -4253.000000 ) ( 7595.000000 -12959.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -12955.000000 -4253.000000 ) ( 7595.000000 -12959.000000 -4253.000000 ) ( 7595.000000 -12959.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -12955.000000 -4235.000000 ) ( 7595.000000 -12959.000000 -4235.000000 ) ( 7315.000000 -12959.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3406/1972) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-12950.000000, -12950.000000, -12959.000000) / (4235.000000, 4025.000000, 4025.000000) // --> Vector info: d1 = 0.937510, 0.937510, 1.000000. Determinants: 13.122997, 0.000000, 168170.915491, -1890.000000 // --> Vector info: d2 = 1.500022, 0.000000, 0.000000. Determinants: 0.000007, -13.500202, 54338.396934, -1890.000000 ( 7315.000000 -12959.000000 -4025.000000 ) ( 7315.000000 -12950.000000 -4025.000000 ) ( 7315.000000 -12950.000000 -4235.000000 ) ( ( -0.006943 0.000000 -88.979320 ) ( 0.000000 0.007143 -28.750475 ) ) 04escapehouse/04wex4a 0 0 0 ( 7311.000000 -12950.000000 -4235.000000 ) ( 7311.000000 -12950.000000 -4025.000000 ) ( 7311.000000 -12959.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7311.000000 -12950.000000 -4235.000000 ) ( 7315.000000 -12950.000000 -4235.000000 ) ( 7315.000000 -12950.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7311.000000 -12950.000000 -4025.000000 ) ( 7315.000000 -12950.000000 -4025.000000 ) ( 7315.000000 -12959.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7311.000000 -12959.000000 -4025.000000 ) ( 7315.000000 -12959.000000 -4025.000000 ) ( 7315.000000 -12959.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7311.000000 -12959.000000 -4235.000000 ) ( 7315.000000 -12959.000000 -4235.000000 ) ( 7315.000000 -12950.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3408/1973) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (12950.000000, 12950.000000, 12959.000000) / (4025.000000, 4235.000000, 4235.000000) // --> Vector info: d1 = 1.000000, 1.000000, 0.937498. Determinants: 13.125376, 0.000004, -171863.632619, -1890.000000 // --> Vector info: d2 = 0.000000, 1.500016, 1.500023. Determinants: -0.001426, -13.500144, 54356.540415, -1890.000000 ( 7595.000000 -12959.000000 -4235.000000 ) ( 7595.000000 -12950.000000 -4235.000000 ) ( 7595.000000 -12950.000000 -4025.000000 ) ( ( -0.006945 0.000000 90.933139 ) ( 0.000001 0.007143 -28.760074 ) ) 04escapehouse/04wex4a 0 0 0 ( 7599.000000 -12950.000000 -4025.000000 ) ( 7599.000000 -12950.000000 -4235.000000 ) ( 7599.000000 -12959.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7599.000000 -12950.000000 -4025.000000 ) ( 7595.000000 -12950.000000 -4025.000000 ) ( 7595.000000 -12950.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7599.000000 -12950.000000 -4235.000000 ) ( 7595.000000 -12950.000000 -4235.000000 ) ( 7595.000000 -12959.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7599.000000 -12959.000000 -4235.000000 ) ( 7595.000000 -12959.000000 -4235.000000 ) ( 7595.000000 -12959.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7599.000000 -12959.000000 -4025.000000 ) ( 7595.000000 -12959.000000 -4025.000000 ) ( 7595.000000 -12950.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3409/1974) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-12959.000000, -12950.000000, -12950.000000) / (-7315.000000, -7315.000000, -7595.000000) // --> Vector info: d1 = 0.000008, 0.000005, 1.999994. Determinants: 0.000718, 17.999897, 131678.520859, -2520.000000 // --> Vector info: d2 = 1.062482, 0.999987, 0.999991. Determinants: 17.498698, 0.000039, 224088.461077, -2520.000000 ( 7595.000000 -12950.000000 -4025.000000 ) ( 7315.000000 -12950.000000 -4025.000000 ) ( 7315.000000 -12959.000000 -4025.000000 ) ( ( 0.000000 -0.007143 -52.253381 ) ( -0.006944 0.000000 -88.923992 ) ) 04escapehouse/04wex4a 0 0 0 ( 7315.000000 -12959.000000 -4021.000000 ) ( 7315.000000 -12950.000000 -4021.000000 ) ( 7595.000000 -12950.000000 -4021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -12959.000000 -4021.000000 ) ( 7315.000000 -12959.000000 -4025.000000 ) ( 7315.000000 -12950.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -12950.000000 -4021.000000 ) ( 7315.000000 -12950.000000 -4025.000000 ) ( 7595.000000 -12950.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -12950.000000 -4021.000000 ) ( 7595.000000 -12950.000000 -4025.000000 ) ( 7595.000000 -12959.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -12959.000000 -4021.000000 ) ( 7595.000000 -12959.000000 -4025.000000 ) ( 7315.000000 -12959.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3410/1975) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-12950.000000, -12959.000000, -12959.000000) / (7315.000000, 7315.000000, 7595.000000) // --> Vector info: d1 = 1.999999, 2.000001, 0.000013. Determinants: 0.000667, 17.999897, -136700.604018, -2520.000000 // --> Vector info: d2 = 0.437532, 0.500023, 0.500020. Determinants: 17.497263, 0.000024, 225486.806996, -2520.000000 ( 7595.000000 -12959.000000 -4235.000000 ) ( 7315.000000 -12959.000000 -4235.000000 ) ( 7315.000000 -12950.000000 -4235.000000 ) ( ( 0.000000 -0.007143 54.246271 ) ( -0.006943 0.000000 -89.478892 ) ) 04escapehouse/04wex4a 0 0 0 ( 7315.000000 -12950.000000 -4239.000000 ) ( 7315.000000 -12959.000000 -4239.000000 ) ( 7595.000000 -12959.000000 -4239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -12950.000000 -4239.000000 ) ( 7315.000000 -12950.000000 -4235.000000 ) ( 7315.000000 -12959.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -12959.000000 -4239.000000 ) ( 7315.000000 -12959.000000 -4235.000000 ) ( 7595.000000 -12959.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -12959.000000 -4239.000000 ) ( 7595.000000 -12959.000000 -4235.000000 ) ( 7595.000000 -12950.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -12950.000000 -4239.000000 ) ( 7595.000000 -12950.000000 -4235.000000 ) ( 7315.000000 -12950.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3411/1976) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (10978.000000, 10623.000000, 10623.000000) / (4008.000000, 4008.000000, 4393.000000) // --> Vector info: d1 = 0.731119, 2.000000, 2.000000. Determinants: 488.519353, 0.000169, -5462891.769639, -136675.000000 // --> Vector info: d2 = 0.999999, 1.000000, 2.375001. Determinants: 0.000274, -488.125530, 1819729.224055, -136675.000000 ( 8085.000000 -10623.000000 -4393.000000 ) ( 8085.000000 -10623.000000 -4008.000000 ) ( 8085.000000 -10978.000000 -4008.000000 ) ( ( -0.003574 0.000000 39.969942 ) ( 0.000000 0.003571 -13.314280 ) ) 04escapehouse/04wex3c 0 0 0 ( 8089.000000 -10978.000000 -4008.000000 ) ( 8089.000000 -10623.000000 -4008.000000 ) ( 8089.000000 -10623.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8089.000000 -10978.000000 -4008.000000 ) ( 8085.000000 -10978.000000 -4008.000000 ) ( 8085.000000 -10623.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8089.000000 -10623.000000 -4008.000000 ) ( 8085.000000 -10623.000000 -4008.000000 ) ( 8085.000000 -10623.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8089.000000 -10623.000000 -4393.000000 ) ( 8085.000000 -10623.000000 -4393.000000 ) ( 8085.000000 -10978.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8089.000000 -10978.000000 -4393.000000 ) ( 8085.000000 -10978.000000 -4393.000000 ) ( 8085.000000 -10978.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3413/1977) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-10623.000000, -10978.000000, -10978.000000) / (-8085.000000, -8085.000000, -7035.000000) // --> Vector info: d1 = 1.000000, 2.268882, 2.268882. Determinants: 1332.325760, 0.000000, 13780546.498778, -372750.000000 // --> Vector info: d2 = 1.000000, 1.000000, 4.750000. Determinants: -0.000373, -1331.250000, -11135910.169814, -372750.000000 ( 7035.000000 -10978.000000 -4008.000000 ) ( 8085.000000 -10978.000000 -4008.000000 ) ( 8085.000000 -10623.000000 -4008.000000 ) ( ( -0.003574 0.000000 -36.969944 ) ( 0.000000 0.003571 29.875011 ) ) 04escapehouse/04sky01 0 0 0 ( 8085.000000 -10623.000000 -4004.000000 ) ( 8085.000000 -10978.000000 -4004.000000 ) ( 7035.000000 -10978.000000 -4004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -10623.000000 -4004.000000 ) ( 8085.000000 -10623.000000 -4008.000000 ) ( 8085.000000 -10978.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -10978.000000 -4004.000000 ) ( 8085.000000 -10978.000000 -4008.000000 ) ( 7035.000000 -10978.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -10978.000000 -4004.000000 ) ( 7035.000000 -10978.000000 -4008.000000 ) ( 7035.000000 -10623.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -10623.000000 -4004.000000 ) ( 7035.000000 -10623.000000 -4008.000000 ) ( 8085.000000 -10623.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3414/1978) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-10623.000000, -10623.000000, -10978.000000) / (4192.000000, 4008.000000, 4008.000000) // --> Vector info: d1 = 0.749999, 0.749999, 2.018882. Determinants: 233.474514, -0.000169, 2431210.530362, -65320.000000 // --> Vector info: d2 = 1.660104, 1.000002, 0.999999. Determinants: -0.000505, -234.336213, 873894.063967, -65320.000000 ( 7035.000000 -10978.000000 -4008.000000 ) ( 7035.000000 -10623.000000 -4008.000000 ) ( 7035.000000 -10623.000000 -4192.000000 ) ( ( -0.003574 0.000000 -37.220002 ) ( 0.000000 0.003588 -13.378660 ) ) 04escapehouse/04wex3c 0 0 0 ( 7031.000000 -10623.000000 -4192.000000 ) ( 7031.000000 -10623.000000 -4008.000000 ) ( 7031.000000 -10978.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -10623.000000 -4192.000000 ) ( 7035.000000 -10623.000000 -4192.000000 ) ( 7035.000000 -10623.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -10623.000000 -4008.000000 ) ( 7035.000000 -10623.000000 -4008.000000 ) ( 7035.000000 -10978.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -10978.000000 -4008.000000 ) ( 7035.000000 -10978.000000 -4008.000000 ) ( 7035.000000 -10978.000000 -4192.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -10978.000000 -4192.000000 ) ( 7035.000000 -10978.000000 -4192.000000 ) ( 7035.000000 -10623.000000 -4192.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3415/1979) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-10623.000000, -10978.000000, -10978.000000) / (4192.000000, 4192.000000, 4393.000000) // --> Vector info: d1 = 0.749999, 2.018882, 2.018882. Determinants: 255.045433, 0.000000, 2655831.450113, -71355.000000 // --> Vector info: d2 = 0.660104, 0.660104, 1.375000. Determinants: 0.000000, -253.787983, 1016777.518015, -71355.000000 ( 7035.000000 -10978.000000 -4393.000000 ) ( 7035.000000 -10978.000000 -4192.000000 ) ( 7035.000000 -10623.000000 -4192.000000 ) ( ( -0.003574 0.000000 -37.219977 ) ( 0.000000 0.003557 -14.249562 ) ) 04escapehouse/04wex3c 0 0 0 ( 7031.000000 -10623.000000 -4192.000000 ) ( 7031.000000 -10978.000000 -4192.000000 ) ( 7031.000000 -10978.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -10623.000000 -4192.000000 ) ( 7035.000000 -10623.000000 -4192.000000 ) ( 7035.000000 -10978.000000 -4192.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -10978.000000 -4192.000000 ) ( 7035.000000 -10978.000000 -4192.000000 ) ( 7035.000000 -10978.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -10978.000000 -4393.000000 ) ( 7035.000000 -10978.000000 -4393.000000 ) ( 7035.000000 -10623.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -10623.000000 -4393.000000 ) ( 7035.000000 -10623.000000 -4393.000000 ) ( 7035.000000 -10623.000000 -4192.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3416/1980) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (8085.000000, 8085.000000, 7035.000000) / (4393.000000, 4008.000000, 4008.000000) // --> Vector info: d1 = 1.000000, 1.000000, 4.750001. Determinants: 1443.750367, -0.000377, -12076970.204422, -404250.000000 // --> Vector info: d2 = 1.375000, 0.000000, 0.000000. Determinants: 0.000063, -1443.749967, 5786549.345173, -404250.000000 ( 7035.000000 -10623.000000 -4008.000000 ) ( 8085.000000 -10623.000000 -4008.000000 ) ( 8085.000000 -10623.000000 -4393.000000 ) ( ( -0.003571 0.000000 29.875004 ) ( 0.000000 0.003571 -14.314284 ) ) 04escapehouse/04wex3c 0 0 0 ( 8085.000000 -10619.000000 -4393.000000 ) ( 8085.000000 -10619.000000 -4008.000000 ) ( 7035.000000 -10619.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -10619.000000 -4393.000000 ) ( 8085.000000 -10623.000000 -4393.000000 ) ( 8085.000000 -10623.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -10619.000000 -4008.000000 ) ( 8085.000000 -10623.000000 -4008.000000 ) ( 7035.000000 -10623.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -10619.000000 -4008.000000 ) ( 7035.000000 -10623.000000 -4008.000000 ) ( 7035.000000 -10623.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -10619.000000 -4393.000000 ) ( 7035.000000 -10623.000000 -4393.000000 ) ( 8085.000000 -10623.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3419/1981) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-7035.000000, -7035.000000, -8085.000000) / (4349.000000, 4330.000000, 4330.000000) // --> Vector info: d1 = 7.500004, 7.500004, 0.000004. Determinants: -142.500002, -0.000500, -1152110.420855, -19950.000000 // --> Vector info: d2 = 0.053566, 0.190459, 0.190439. Determinants: -0.000374, 143.737437, -626185.384210, -19950.000000 ( 8085.000000 -10978.000000 -4330.000000 ) ( 7035.000000 -10978.000000 -4330.000000 ) ( 7035.000000 -10978.000000 -4349.000000 ) ( ( 0.007143 0.000000 57.749896 ) ( 0.000000 -0.007205 31.387739 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 7035.000000 -10982.000000 -4349.000000 ) ( 7035.000000 -10982.000000 -4330.000000 ) ( 8085.000000 -10982.000000 -4330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -10982.000000 -4349.000000 ) ( 7035.000000 -10978.000000 -4349.000000 ) ( 7035.000000 -10978.000000 -4330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -10982.000000 -4330.000000 ) ( 7035.000000 -10978.000000 -4330.000000 ) ( 8085.000000 -10978.000000 -4330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -10982.000000 -4330.000000 ) ( 8085.000000 -10978.000000 -4330.000000 ) ( 8085.000000 -10978.000000 -4349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -10982.000000 -4349.000000 ) ( 8085.000000 -10978.000000 -4349.000000 ) ( 7035.000000 -10978.000000 -4349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3420/1982) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (11084.000000, 11121.000000, 11121.000000) / (4393.000000, 4393.000000, 4349.000000) // --> Vector info: d1 = 0.352565, 0.218616, 0.218617. Determinants: 5.893726, 0.000018, -65900.116618, -1628.000000 // --> Vector info: d2 = 0.374999, 0.374999, 0.220009. Determinants: 0.000016, -5.734629, 24581.549717, -1628.000000 ( 8085.000000 -11121.000000 -4349.000000 ) ( 8085.000000 -11121.000000 -4393.000000 ) ( 8085.000000 -11084.000000 -4393.000000 ) ( ( -0.003620 0.000000 40.479187 ) ( 0.000000 0.003522 -15.099232 ) ) 04escapehouse/04wex3c 0 0 0 ( 8089.000000 -11084.000000 -4393.000000 ) ( 8089.000000 -11121.000000 -4393.000000 ) ( 8089.000000 -11121.000000 -4349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8089.000000 -11084.000000 -4393.000000 ) ( 8085.000000 -11084.000000 -4393.000000 ) ( 8085.000000 -11121.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8089.000000 -11121.000000 -4393.000000 ) ( 8085.000000 -11121.000000 -4393.000000 ) ( 8085.000000 -11121.000000 -4349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8089.000000 -11121.000000 -4349.000000 ) ( 8085.000000 -11121.000000 -4349.000000 ) ( 8085.000000 -11084.000000 -4364.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8089.000000 -11084.000000 -4364.000000 ) ( 8085.000000 -11084.000000 -4364.000000 ) ( 8085.000000 -11084.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3421/1983) # points: 4 { brushDef { // Surface normal: 0.000000, -0.375705, -0.926739 // RotY/Z : 1.185639 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.926739, -0.375705) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (8085.000000, 7035.000000, 7035.000000) / (-8672.325884, -8672.325884, -8632.400954) // --> Vector info: d1 = 0.999993, 8.499993, 8.499992. Determinants: 299.436967, 0.001009, -2462860.029097, -41921.176033 // --> Vector info: d2 = 0.745725, 0.745734, 1.033093. Determinants: 0.000393, -301.726195, -2647932.721413, -41921.176033 ( 7035.000000 -11084.000000 -4364.000000 ) ( 7035.000000 -11121.000000 -4349.000000 ) ( 8085.000000 -11121.000000 -4349.000000 ) ( ( -0.007143 0.000000 58.749784 ) ( 0.000000 0.007197 63.164562 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 8085.000000 -11119.497180 -4345.293043 ) ( 7035.000000 -11119.497180 -4345.293043 ) ( 7035.000000 -11082.497180 -4360.293043 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -11119.497180 -4345.293043 ) ( 8085.000000 -11121.000000 -4349.000000 ) ( 7035.000000 -11121.000000 -4349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -11119.497180 -4345.293043 ) ( 7035.000000 -11121.000000 -4349.000000 ) ( 7035.000000 -11084.000000 -4364.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -11082.497180 -4360.293043 ) ( 7035.000000 -11084.000000 -4364.000000 ) ( 8085.000000 -11084.000000 -4364.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -11082.497180 -4360.293043 ) ( 8085.000000 -11084.000000 -4364.000000 ) ( 8085.000000 -11121.000000 -4349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3423/1984) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-11121.000000, -11121.000000, -11084.000000) / (4349.000000, 4393.000000, 4393.000000) // --> Vector info: d1 = 0.531375, 0.531375, 0.397427. Determinants: 5.893726, 0.000000, 64679.048727, -1628.000000 // --> Vector info: d2 = 0.220009, 0.374999, 0.374999. Determinants: 0.000005, -5.734629, 24581.782135, -1628.000000 ( 7035.000000 -11084.000000 -4393.000000 ) ( 7035.000000 -11121.000000 -4393.000000 ) ( 7035.000000 -11121.000000 -4349.000000 ) ( ( -0.003620 0.000000 -39.729145 ) ( 0.000000 0.003522 -15.099375 ) ) 04escapehouse/04wex3c 0 0 0 ( 7031.000000 -11121.000000 -4349.000000 ) ( 7031.000000 -11121.000000 -4393.000000 ) ( 7031.000000 -11084.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -11121.000000 -4349.000000 ) ( 7035.000000 -11121.000000 -4349.000000 ) ( 7035.000000 -11121.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -11121.000000 -4393.000000 ) ( 7035.000000 -11121.000000 -4393.000000 ) ( 7035.000000 -11084.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -11084.000000 -4393.000000 ) ( 7035.000000 -11084.000000 -4393.000000 ) ( 7035.000000 -11084.000000 -4364.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -11084.000000 -4364.000000 ) ( 7035.000000 -11084.000000 -4364.000000 ) ( 7035.000000 -11121.000000 -4349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3424/1985) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (8085.000000, 7035.000000, 7035.000000) / (4364.000000, 4364.000000, 4393.000000) // --> Vector info: d1 = 1.000000, 8.499999, 8.499999. Determinants: 217.499972, 0.000000, -1788937.276526, -30450.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.206027. Determinants: -0.000001, -216.328383, 944057.068969, -30450.000000 ( 7035.000000 -11084.000000 -4393.000000 ) ( 7035.000000 -11084.000000 -4364.000000 ) ( 8085.000000 -11084.000000 -4364.000000 ) ( ( -0.007143 0.000000 58.749993 ) ( 0.000000 0.007104 -31.003516 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 8085.000000 -11080.000000 -4364.000000 ) ( 7035.000000 -11080.000000 -4364.000000 ) ( 7035.000000 -11080.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -11080.000000 -4364.000000 ) ( 8085.000000 -11084.000000 -4364.000000 ) ( 7035.000000 -11084.000000 -4364.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -11080.000000 -4364.000000 ) ( 7035.000000 -11084.000000 -4364.000000 ) ( 7035.000000 -11084.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -11080.000000 -4393.000000 ) ( 7035.000000 -11084.000000 -4393.000000 ) ( 8085.000000 -11084.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -11080.000000 -4393.000000 ) ( 8085.000000 -11084.000000 -4393.000000 ) ( 8085.000000 -11084.000000 -4364.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3426/1986) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-11015.000000, -10978.000000, -10978.000000) / (4393.000000, 4393.000000, 4349.000000) // --> Vector info: d1 = 0.152888, 0.018883, 0.018883. Determinants: 5.896244, 0.000018, 64698.148740, -1628.000000 // --> Vector info: d2 = 0.375000, 0.374999, 0.219987. Determinants: 0.000016, -5.735467, 24585.579491, -1628.000000 ( 7035.000000 -10978.000000 -4349.000000 ) ( 7035.000000 -10978.000000 -4393.000000 ) ( 7035.000000 -11015.000000 -4393.000000 ) ( ( -0.003622 0.000000 -39.740878 ) ( 0.000000 0.003523 -15.101707 ) ) 04escapehouse/04wex3c 0 0 0 ( 7031.000000 -11015.000000 -4393.000000 ) ( 7031.000000 -10978.000000 -4393.000000 ) ( 7031.000000 -10978.000000 -4349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -11015.000000 -4393.000000 ) ( 7035.000000 -11015.000000 -4393.000000 ) ( 7035.000000 -10978.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -10978.000000 -4393.000000 ) ( 7035.000000 -10978.000000 -4393.000000 ) ( 7035.000000 -10978.000000 -4349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -10978.000000 -4349.000000 ) ( 7035.000000 -10978.000000 -4349.000000 ) ( 7035.000000 -11015.000000 -4364.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -11015.000000 -4364.000000 ) ( 7035.000000 -11015.000000 -4364.000000 ) ( 7035.000000 -11015.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3427/1987) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (10978.000000, 11015.000000, 11015.000000) / (4393.000000, 4393.000000, 4364.000000) // --> Vector info: d1 = 0.731111, 0.597105, 0.597105. Determinants: 3.886161, 0.000000, -43446.755556, -1073.000000 // --> Vector info: d2 = 0.375000, 0.375000, 0.271986. Determinants: 0.000000, -3.811500, 16341.545355, -1073.000000 ( 8085.000000 -11015.000000 -4364.000000 ) ( 8085.000000 -11015.000000 -4393.000000 ) ( 8085.000000 -10978.000000 -4393.000000 ) ( ( -0.003622 0.000000 40.490919 ) ( 0.000000 0.003552 -15.229772 ) ) 04escapehouse/04wex3c 0 0 0 ( 8089.000000 -10978.000000 -4393.000000 ) ( 8089.000000 -11015.000000 -4393.000000 ) ( 8089.000000 -11015.000000 -4364.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8089.000000 -10978.000000 -4393.000000 ) ( 8085.000000 -10978.000000 -4393.000000 ) ( 8085.000000 -11015.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8089.000000 -11015.000000 -4393.000000 ) ( 8085.000000 -11015.000000 -4393.000000 ) ( 8085.000000 -11015.000000 -4364.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8089.000000 -11015.000000 -4364.000000 ) ( 8085.000000 -11015.000000 -4364.000000 ) ( 8085.000000 -10978.000000 -4349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8089.000000 -10978.000000 -4349.000000 ) ( 8085.000000 -10978.000000 -4349.000000 ) ( 8085.000000 -10978.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3429/1988) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-8085.000000, -7035.000000, -7035.000000) / (4393.000000, 4393.000000, 4364.000000) // --> Vector info: d1 = 1.000000, 8.499999, 8.499999. Determinants: -217.499972, 0.000000, -1788937.276526, -30450.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.206027. Determinants: 0.000001, 216.328383, -950330.579320, -30450.000000 ( 7035.000000 -11015.000000 -4364.000000 ) ( 7035.000000 -11015.000000 -4393.000000 ) ( 8085.000000 -11015.000000 -4393.000000 ) ( ( 0.007143 0.000000 58.749993 ) ( 0.000000 -0.007104 31.209543 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 8085.000000 -11019.000000 -4393.000000 ) ( 7035.000000 -11019.000000 -4393.000000 ) ( 7035.000000 -11019.000000 -4364.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -11019.000000 -4393.000000 ) ( 8085.000000 -11015.000000 -4393.000000 ) ( 7035.000000 -11015.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -11019.000000 -4393.000000 ) ( 7035.000000 -11015.000000 -4393.000000 ) ( 7035.000000 -11015.000000 -4364.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -11019.000000 -4364.000000 ) ( 7035.000000 -11015.000000 -4364.000000 ) ( 8085.000000 -11015.000000 -4364.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -11019.000000 -4364.000000 ) ( 8085.000000 -11015.000000 -4364.000000 ) ( 8085.000000 -11015.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3430/1989) # points: 4 { brushDef { // Surface normal: 0.000000, 0.375705, -0.926739 // RotY/Z : 1.185639 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.926739, -0.375705) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-7035.000000, -7035.000000, -8085.000000) / (11847.610134, 11807.685204, 11807.685204) // --> Vector info: d1 = 7.500003, 7.500003, 0.000003. Determinants: -299.436972, 0.000000, -2420948.035781, -41921.176033 // --> Vector info: d2 = 0.766085, 1.053566, 1.053566. Determinants: 0.000000, 301.855493, -3608381.362979, -41921.176033 ( 8085.000000 -10978.000000 -4349.000000 ) ( 7035.000000 -10978.000000 -4349.000000 ) ( 7035.000000 -11015.000000 -4364.000000 ) ( ( 0.007143 0.000000 57.750003 ) ( 0.000000 -0.007201 86.075385 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 7035.000000 -11016.502820 -4360.293043 ) ( 7035.000000 -10979.502820 -4345.293043 ) ( 8085.000000 -10979.502820 -4345.293043 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -11016.502820 -4360.293043 ) ( 7035.000000 -11015.000000 -4364.000000 ) ( 7035.000000 -10978.000000 -4349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -10979.502820 -4345.293043 ) ( 7035.000000 -10978.000000 -4349.000000 ) ( 8085.000000 -10978.000000 -4349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -10979.502820 -4345.293043 ) ( 8085.000000 -10978.000000 -4349.000000 ) ( 8085.000000 -11015.000000 -4364.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -11016.502820 -4360.293043 ) ( 8085.000000 -11015.000000 -4364.000000 ) ( 7035.000000 -11015.000000 -4364.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3432/1990) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (7035.000000, 7035.000000, 8085.000000) / (4366.000000, 4385.000000, 4385.000000) // --> Vector info: d1 = 8.499999, 8.499999, 0.999999. Determinants: 142.500000, 0.000000, -1172062.480985, -19950.000000 // --> Vector info: d2 = 0.660293, 0.799241, 0.799241. Determinants: 0.000000, -145.895359, 623806.289950, -19950.000000 ( 8085.000000 -11021.000000 -4385.000000 ) ( 7035.000000 -11021.000000 -4385.000000 ) ( 7035.000000 -11021.000000 -4366.000000 ) ( ( -0.007143 0.000000 58.749999 ) ( 0.000000 0.007313 -31.268486 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 7035.000000 -11017.000000 -4366.000000 ) ( 7035.000000 -11017.000000 -4385.000000 ) ( 8085.000000 -11017.000000 -4385.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -11017.000000 -4366.000000 ) ( 7035.000000 -11021.000000 -4366.000000 ) ( 7035.000000 -11021.000000 -4385.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -11017.000000 -4385.000000 ) ( 7035.000000 -11021.000000 -4385.000000 ) ( 8085.000000 -11021.000000 -4385.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -11017.000000 -4385.000000 ) ( 8085.000000 -11021.000000 -4385.000000 ) ( 8085.000000 -11021.000000 -4366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -11017.000000 -4366.000000 ) ( 8085.000000 -11021.000000 -4366.000000 ) ( 7035.000000 -11021.000000 -4366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3433/1991) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (7035.000000, 7035.000000, 8085.000000) / (4347.000000, 4366.000000, 4366.000000) // --> Vector info: d1 = 7.500004, 7.500004, 0.000004. Determinants: 142.499996, 0.000500, -1152114.735703, -19950.000000 // --> Vector info: d2 = 0.523396, 0.660294, 0.660284. Determinants: 0.000186, -143.742441, 614405.323011, -19950.000000 ( 8085.000000 -11021.000000 -4366.000000 ) ( 7035.000000 -11021.000000 -4366.000000 ) ( 7035.000000 -11021.000000 -4347.000000 ) ( ( -0.007143 0.000000 57.750112 ) ( 0.000000 0.007205 -30.797259 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 7035.000000 -11017.000000 -4347.000000 ) ( 7035.000000 -11017.000000 -4366.000000 ) ( 8085.000000 -11017.000000 -4366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -11017.000000 -4347.000000 ) ( 7035.000000 -11021.000000 -4347.000000 ) ( 7035.000000 -11021.000000 -4366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -11017.000000 -4366.000000 ) ( 7035.000000 -11021.000000 -4366.000000 ) ( 8085.000000 -11021.000000 -4366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -11017.000000 -4366.000000 ) ( 8085.000000 -11021.000000 -4366.000000 ) ( 8085.000000 -11021.000000 -4347.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -11017.000000 -4347.000000 ) ( 8085.000000 -11021.000000 -4347.000000 ) ( 7035.000000 -11021.000000 -4347.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3434/1992) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-7035.000000, -7035.000000, -8085.000000) / (4366.000000, 4347.000000, 4347.000000) // --> Vector info: d1 = 8.499998, 8.499998, 0.999998. Determinants: -142.500007, 0.000000, -1172062.510006, -19950.000000 // --> Vector info: d2 = 0.138905, 0.275846, 0.275836. Determinants: -0.000187, 143.787517, -630548.768008, -19950.000000 ( 8085.000000 -11078.000000 -4347.000000 ) ( 7035.000000 -11078.000000 -4347.000000 ) ( 7035.000000 -11078.000000 -4366.000000 ) ( ( 0.007143 0.000000 58.750001 ) ( 0.000000 -0.007207 31.606455 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 7035.000000 -11082.000000 -4366.000000 ) ( 7035.000000 -11082.000000 -4347.000000 ) ( 8085.000000 -11082.000000 -4347.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -11082.000000 -4366.000000 ) ( 7035.000000 -11078.000000 -4366.000000 ) ( 7035.000000 -11078.000000 -4347.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -11082.000000 -4347.000000 ) ( 7035.000000 -11078.000000 -4347.000000 ) ( 8085.000000 -11078.000000 -4347.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -11082.000000 -4347.000000 ) ( 8085.000000 -11078.000000 -4347.000000 ) ( 8085.000000 -11078.000000 -4366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -11082.000000 -4366.000000 ) ( 8085.000000 -11078.000000 -4366.000000 ) ( 7035.000000 -11078.000000 -4366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3435/1993) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-8085.000000, -7035.000000, -7035.000000) / (4385.000000, 4385.000000, 4366.000000) // --> Vector info: d1 = 1.000005, 8.499999, 8.499999. Determinants: -142.499889, 0.000000, -1172061.699880, -19950.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.138904. Determinants: 0.000015, 145.850299, -659503.439678, -19950.000000 ( 7035.000000 -11078.000000 -4366.000000 ) ( 7035.000000 -11078.000000 -4385.000000 ) ( 8085.000000 -11078.000000 -4385.000000 ) ( ( 0.007143 0.000000 58.749960 ) ( 0.000000 -0.007311 33.057817 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 8085.000000 -11082.000000 -4385.000000 ) ( 7035.000000 -11082.000000 -4385.000000 ) ( 7035.000000 -11082.000000 -4366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -11082.000000 -4385.000000 ) ( 8085.000000 -11078.000000 -4385.000000 ) ( 7035.000000 -11078.000000 -4385.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -11082.000000 -4385.000000 ) ( 7035.000000 -11078.000000 -4385.000000 ) ( 7035.000000 -11078.000000 -4366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -11082.000000 -4366.000000 ) ( 7035.000000 -11078.000000 -4366.000000 ) ( 8085.000000 -11078.000000 -4366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -11082.000000 -4366.000000 ) ( 8085.000000 -11078.000000 -4366.000000 ) ( 8085.000000 -11078.000000 -4385.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3438/1994) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-11078.000000, -11021.000000, -11021.000000) / (8085.000000, 8085.000000, 7035.000000) // --> Vector info: d1 = 0.999999, 0.999999, 8.499999. Determinants: -0.000500, 427.499996, -3516192.932698, -59850.000000 // --> Vector info: d2 = 1.203435, 0.799229, 0.799241. Determinants: 424.415652, 0.000662, 4629645.664151, -59850.000000 ( 7035.000000 -11021.000000 -4385.000000 ) ( 8085.000000 -11021.000000 -4385.000000 ) ( 8085.000000 -11078.000000 -4385.000000 ) ( ( 0.000000 -0.007143 58.750091 ) ( -0.007091 0.000000 -77.354146 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 8085.000000 -11078.000000 -4389.000000 ) ( 8085.000000 -11021.000000 -4389.000000 ) ( 7035.000000 -11021.000000 -4389.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -11078.000000 -4389.000000 ) ( 8085.000000 -11078.000000 -4385.000000 ) ( 8085.000000 -11021.000000 -4385.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -11021.000000 -4389.000000 ) ( 8085.000000 -11021.000000 -4385.000000 ) ( 7035.000000 -11021.000000 -4385.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -11021.000000 -4389.000000 ) ( 7035.000000 -11021.000000 -4385.000000 ) ( 7035.000000 -11078.000000 -4385.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -11078.000000 -4389.000000 ) ( 7035.000000 -11078.000000 -4385.000000 ) ( 8085.000000 -11078.000000 -4385.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3441/1995) # points: 4 { brushDef { // Surface normal: 0.000000, 0.367659, 0.929961 // RotY/Z : -1.194306 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.929961, -0.367659) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-8085.000000, -7035.000000, -7035.000000) / (-8703.891666, -8703.891666, -8750.130178) // --> Vector info: d1 = 0.999998, 8.499998, 8.499997. Determinants: -346.788857, -0.001001, -2852346.949396, -48550.437691 // --> Vector info: d2 = 0.275836, 0.275846, 0.608785. Determinants: -0.000454, 349.586450, 3029366.972713, -48550.437691 ( 7035.000000 -11121.000000 -4330.000000 ) ( 7035.000000 -11078.000000 -4347.000000 ) ( 8085.000000 -11078.000000 -4347.000000 ) ( ( 0.007143 0.000000 58.750180 ) ( 0.000000 -0.007200 -62.396286 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 8085.000000 -11079.470636 -4350.719843 ) ( 7035.000000 -11079.470636 -4350.719843 ) ( 7035.000000 -11122.470636 -4333.719843 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -11079.470636 -4350.719843 ) ( 8085.000000 -11078.000000 -4347.000000 ) ( 7035.000000 -11078.000000 -4347.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -11079.470636 -4350.719843 ) ( 7035.000000 -11078.000000 -4347.000000 ) ( 7035.000000 -11121.000000 -4330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -11122.470636 -4333.719843 ) ( 7035.000000 -11121.000000 -4330.000000 ) ( 8085.000000 -11121.000000 -4330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -11122.470636 -4333.719843 ) ( 8085.000000 -11121.000000 -4330.000000 ) ( 8085.000000 -11078.000000 -4347.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3443/1996) # points: 4 { brushDef { // Surface normal: 0.000000, -0.367659, 0.929961 // RotY/Z : -1.194306 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.929961, -0.367659) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (8085.000000, 8085.000000, 7035.000000) / (11847.310289, 11801.071777, 11801.071777) // --> Vector info: d1 = 0.000003, 0.000003, 7.500004. Determinants: 346.788885, 0.000000, -2803788.271801, -48550.437691 // --> Vector info: d2 = 0.523401, 0.190460, 0.190459. Determinants: -0.000047, -349.587984, 4116266.363985, -48550.437691 ( 7035.000000 -10978.000000 -4330.000000 ) ( 8085.000000 -10978.000000 -4330.000000 ) ( 8085.000000 -11021.000000 -4347.000000 ) ( ( -0.007143 0.000000 57.750010 ) ( 0.000000 0.007201 -84.783301 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 8085.000000 -11019.529364 -4350.719843 ) ( 8085.000000 -10976.529364 -4333.719843 ) ( 7035.000000 -10976.529364 -4333.719843 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -11019.529364 -4350.719843 ) ( 8085.000000 -11021.000000 -4347.000000 ) ( 8085.000000 -10978.000000 -4330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -10976.529364 -4333.719843 ) ( 8085.000000 -10978.000000 -4330.000000 ) ( 7035.000000 -10978.000000 -4330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -10976.529364 -4333.719843 ) ( 7035.000000 -10978.000000 -4330.000000 ) ( 7035.000000 -11021.000000 -4347.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -11019.529364 -4350.719843 ) ( 7035.000000 -11021.000000 -4347.000000 ) ( 8085.000000 -11021.000000 -4347.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3444/1997) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-10978.000000, -11121.000000, -11121.000000) / (-8085.000000, -8085.000000, -7035.000000) // --> Vector info: d1 = 1.000000, 1.512494, 1.512494. Determinants: 538.118663, 0.000000, 5757316.665175, -150150.000000 // --> Vector info: d2 = 1.000000, 1.000000, 4.750000. Determinants: -0.000373, -536.250000, -4485735.329271, -150150.000000 ( 7035.000000 -11121.000000 -4008.000000 ) ( 8085.000000 -11121.000000 -4008.000000 ) ( 8085.000000 -10978.000000 -4008.000000 ) ( ( -0.003584 0.000000 -38.343767 ) ( 0.000000 0.003571 29.875027 ) ) 04escapehouse/04sky01 0 0 0 ( 8085.000000 -10978.000000 -4004.000000 ) ( 8085.000000 -11121.000000 -4004.000000 ) ( 7035.000000 -11121.000000 -4004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -10978.000000 -4004.000000 ) ( 8085.000000 -10978.000000 -4008.000000 ) ( 8085.000000 -11121.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -11121.000000 -4004.000000 ) ( 8085.000000 -11121.000000 -4008.000000 ) ( 7035.000000 -11121.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -11121.000000 -4004.000000 ) ( 7035.000000 -11121.000000 -4008.000000 ) ( 7035.000000 -10978.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -10978.000000 -4004.000000 ) ( 7035.000000 -10978.000000 -4008.000000 ) ( 8085.000000 -10978.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3445/1998) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-10978.000000, -11121.000000, -11121.000000) / (4008.000000, 4008.000000, 4192.000000) // --> Vector info: d1 = 0.018882, 0.531377, 0.531377. Determinants: 94.299087, 0.000000, 1034718.561305, -26312.000000 // --> Vector info: d2 = 0.999999, 0.999999, 1.660104. Determinants: 0.000000, -94.394979, 352023.101913, -26312.000000 ( 7035.000000 -11121.000000 -4192.000000 ) ( 7035.000000 -11121.000000 -4008.000000 ) ( 7035.000000 -10978.000000 -4008.000000 ) ( ( -0.003584 0.000000 -39.324968 ) ( 0.000000 0.003588 -13.378804 ) ) 04escapehouse/04wex3c 0 0 0 ( 7031.000000 -10978.000000 -4008.000000 ) ( 7031.000000 -11121.000000 -4008.000000 ) ( 7031.000000 -11121.000000 -4192.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -10978.000000 -4008.000000 ) ( 7035.000000 -10978.000000 -4008.000000 ) ( 7035.000000 -11121.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -11121.000000 -4008.000000 ) ( 7035.000000 -11121.000000 -4008.000000 ) ( 7035.000000 -11121.000000 -4192.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -11121.000000 -4192.000000 ) ( 7035.000000 -11121.000000 -4192.000000 ) ( 7035.000000 -10978.000000 -4192.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -10978.000000 -4192.000000 ) ( 7035.000000 -10978.000000 -4192.000000 ) ( 7035.000000 -10978.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3446/1999) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-10978.000000, -11016.000000, -10978.000000) / (4192.000000, 4192.000000, 4207.000000) // --> Vector info: d1 = 0.018882, 0.155796, 0.018882. Determinants: 2.053714, 0.000000, 22534.908210, -570.000000 // --> Vector info: d2 = 0.660104, 0.660104, 0.713257. Determinants: 0.000000, -2.019815, 8090.807346, -570.000000 ( 7035.000000 -10978.000000 -4207.000000 ) ( 7035.000000 -11016.000000 -4192.000000 ) ( 7035.000000 -10978.000000 -4192.000000 ) ( ( -0.003603 0.000000 -39.534927 ) ( 0.000000 0.003544 -14.194399 ) ) 04escapehouse/04wex3c 0 0 0 ( 7031.000000 -10978.000000 -4192.000000 ) ( 7031.000000 -11016.000000 -4192.000000 ) ( 7031.000000 -10978.000000 -4207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -10978.000000 -4192.000000 ) ( 7035.000000 -10978.000000 -4192.000000 ) ( 7035.000000 -11016.000000 -4192.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -11016.000000 -4192.000000 ) ( 7035.000000 -11016.000000 -4192.000000 ) ( 7035.000000 -10978.000000 -4207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -10978.000000 -4207.000000 ) ( 7035.000000 -10978.000000 -4207.000000 ) ( 7035.000000 -10978.000000 -4192.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3447/2000) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-11080.000000, -11121.000000, -11121.000000) / (4192.000000, 4192.000000, 4208.000000) // --> Vector info: d1 = 0.384072, 0.531377, 0.531377. Determinants: 2.356872, 0.000000, 25862.195868, -656.000000 // --> Vector info: d2 = 0.660104, 0.660104, 0.717288. Determinants: 0.000000, -2.344573, 9395.419862, -656.000000 ( 7035.000000 -11121.000000 -4208.000000 ) ( 7035.000000 -11121.000000 -4192.000000 ) ( 7035.000000 -11080.000000 -4192.000000 ) ( ( -0.003593 0.000000 -39.424079 ) ( 0.000000 0.003574 -14.322286 ) ) 04escapehouse/04wex3c 0 0 0 ( 7031.000000 -11080.000000 -4192.000000 ) ( 7031.000000 -11121.000000 -4192.000000 ) ( 7031.000000 -11121.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -11080.000000 -4192.000000 ) ( 7035.000000 -11080.000000 -4192.000000 ) ( 7035.000000 -11121.000000 -4192.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -11121.000000 -4192.000000 ) ( 7035.000000 -11121.000000 -4192.000000 ) ( 7035.000000 -11121.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -11121.000000 -4208.000000 ) ( 7035.000000 -11121.000000 -4208.000000 ) ( 7035.000000 -11080.000000 -4192.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3451/2001) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (11121.000000, 11121.000000, 10978.000000) / (4192.000000, 4008.000000, 4008.000000) // --> Vector info: d1 = 0.218623, 0.218623, 0.731119. Determinants: 94.299153, 0.000000, -1054453.296681, -26312.000000 // --> Vector info: d2 = 1.660104, 0.999999, 0.999999. Determinants: 0.000033, -94.394979, 352022.734225, -26312.000000 ( 8085.000000 -10978.000000 -4008.000000 ) ( 8085.000000 -11121.000000 -4008.000000 ) ( 8085.000000 -11121.000000 -4192.000000 ) ( ( -0.003584 0.000000 40.074996 ) ( 0.000000 0.003588 -13.378790 ) ) 04escapehouse/04wex3c 0 0 0 ( 8089.000000 -11121.000000 -4192.000000 ) ( 8089.000000 -11121.000000 -4008.000000 ) ( 8089.000000 -10978.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8089.000000 -11121.000000 -4192.000000 ) ( 8085.000000 -11121.000000 -4192.000000 ) ( 8085.000000 -11121.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8089.000000 -11121.000000 -4008.000000 ) ( 8085.000000 -11121.000000 -4008.000000 ) ( 8085.000000 -10978.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8089.000000 -10978.000000 -4008.000000 ) ( 8085.000000 -10978.000000 -4008.000000 ) ( 8085.000000 -10978.000000 -4192.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8089.000000 -10978.000000 -4192.000000 ) ( 8085.000000 -10978.000000 -4192.000000 ) ( 8085.000000 -11121.000000 -4192.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3452/2002) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (11016.000000, 10978.000000, 10978.000000) / (4192.000000, 4192.000000, 4207.000000) // --> Vector info: d1 = 0.594204, 0.731118, 0.731118. Determinants: 2.053714, 0.000000, -22962.408210, -570.000000 // --> Vector info: d2 = 0.660104, 0.660104, 0.713257. Determinants: 0.000000, -2.019815, 8090.807346, -570.000000 ( 8085.000000 -10978.000000 -4207.000000 ) ( 8085.000000 -10978.000000 -4192.000000 ) ( 8085.000000 -11016.000000 -4192.000000 ) ( ( -0.003603 0.000000 40.284927 ) ( 0.000000 0.003544 -14.194399 ) ) 04escapehouse/04wex3c 0 0 0 ( 8089.000000 -11016.000000 -4192.000000 ) ( 8089.000000 -10978.000000 -4192.000000 ) ( 8089.000000 -10978.000000 -4207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8089.000000 -11016.000000 -4192.000000 ) ( 8085.000000 -11016.000000 -4192.000000 ) ( 8085.000000 -10978.000000 -4192.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8089.000000 -10978.000000 -4192.000000 ) ( 8085.000000 -10978.000000 -4192.000000 ) ( 8085.000000 -10978.000000 -4207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8089.000000 -10978.000000 -4207.000000 ) ( 8085.000000 -10978.000000 -4207.000000 ) ( 8085.000000 -11016.000000 -4192.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3453/2003) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (11121.000000, 11121.000000, 11080.000000) / (4208.000000, 4192.000000, 4192.000000) // --> Vector info: d1 = 0.218623, 0.218623, 0.365928. Determinants: 2.356873, 0.000000, -26354.195868, -656.000000 // --> Vector info: d2 = 0.717288, 0.660104, 0.660104. Determinants: 0.000000, -2.344573, 9395.419862, -656.000000 ( 8085.000000 -11080.000000 -4192.000000 ) ( 8085.000000 -11121.000000 -4192.000000 ) ( 8085.000000 -11121.000000 -4208.000000 ) ( ( -0.003593 0.000000 40.174079 ) ( 0.000000 0.003574 -14.322286 ) ) 04escapehouse/04wex3c 0 0 0 ( 8089.000000 -11121.000000 -4208.000000 ) ( 8089.000000 -11121.000000 -4192.000000 ) ( 8089.000000 -11080.000000 -4192.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8089.000000 -11121.000000 -4208.000000 ) ( 8085.000000 -11121.000000 -4208.000000 ) ( 8085.000000 -11121.000000 -4192.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8089.000000 -11121.000000 -4192.000000 ) ( 8085.000000 -11121.000000 -4192.000000 ) ( 8085.000000 -11080.000000 -4192.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8089.000000 -11080.000000 -4192.000000 ) ( 8085.000000 -11080.000000 -4192.000000 ) ( 8085.000000 -11121.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3455/2004) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (11371.000000, 10623.000000, 10623.000000) / (4393.000000, 4393.000000, 4735.000000) // --> Vector info: d1 = 0.325918, 2.999997, 2.999997. Determinants: 914.534999, 0.000000, -10482552.566057, -255816.000000 // --> Vector info: d2 = 0.375000, 0.375000, 1.599684. Determinants: 0.000000, -916.064170, 3928339.019075, -255816.000000 ( 8085.000000 -10623.000000 -4735.000000 ) ( 8085.000000 -10623.000000 -4393.000000 ) ( 8085.000000 -11371.000000 -4393.000000 ) ( ( -0.003575 0.000000 40.976923 ) ( 0.000000 0.003581 -15.356111 ) ) 04escapehouse/04wex3c 0 0 0 ( 8089.000000 -11371.000000 -4393.000000 ) ( 8089.000000 -10623.000000 -4393.000000 ) ( 8089.000000 -10623.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8089.000000 -11371.000000 -4393.000000 ) ( 8085.000000 -11371.000000 -4393.000000 ) ( 8085.000000 -10623.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8089.000000 -10623.000000 -4393.000000 ) ( 8085.000000 -10623.000000 -4393.000000 ) ( 8085.000000 -10623.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8089.000000 -10623.000000 -4735.000000 ) ( 8085.000000 -10623.000000 -4735.000000 ) ( 8085.000000 -11371.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8089.000000 -11371.000000 -4735.000000 ) ( 8085.000000 -11371.000000 -4735.000000 ) ( 8085.000000 -11371.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3456/2005) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-10623.000000, -11673.000000, -11673.000000) / (7035.000000, 7035.000000, 7784.000000) // --> Vector info: d1 = 1.000000, 8.499999, 8.499998. Determinants: 5617.499286, 0.001001, 58888237.875844, -786450.000000 // --> Vector info: d2 = 0.000000, 0.000000, 5.348159. Determinants: -0.000023, -5615.566778, 39505512.008140, -786450.000000 ( 7784.000000 -11673.000000 -4735.000000 ) ( 7035.000000 -11673.000000 -4735.000000 ) ( 7035.000000 -10623.000000 -4735.000000 ) ( ( -0.007143 0.000000 -74.878553 ) ( 0.000000 0.007140 -50.232706 ) ) common/glass 0 0 0 ( 7035.000000 -10623.000000 -4739.000000 ) ( 7035.000000 -11673.000000 -4739.000000 ) ( 7784.000000 -11673.000000 -4739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -10623.000000 -4739.000000 ) ( 7035.000000 -10623.000000 -4735.000000 ) ( 7035.000000 -11673.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -11673.000000 -4739.000000 ) ( 7035.000000 -11673.000000 -4735.000000 ) ( 7784.000000 -11673.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7784.000000 -11673.000000 -4739.000000 ) ( 7784.000000 -11673.000000 -4735.000000 ) ( 8085.000000 -11371.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -11371.000000 -4739.000000 ) ( 8085.000000 -11371.000000 -4735.000000 ) ( 8085.000000 -10623.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -10623.000000 -4739.000000 ) ( 8085.000000 -10623.000000 -4735.000000 ) ( 7035.000000 -10623.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3459/2006) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wmtbm2]: 128.000000/64.000000 // --> Vector A/B: (-11084.000000, -11015.000000, -11015.000000) / (-7035.000000, -7035.000000, -8085.000000) // --> Vector info: d1 = 0.000001, 0.000001, 7.500001. Determinants: 0.000000, 517.500000, 3640612.430946, -72450.000000 // --> Vector info: d2 = 1.978157, 1.000002, 0.999992. Determinants: 1027.062389, -0.000691, 11240637.180588, -72450.000000 ( 8085.000000 -11015.000000 -4393.000000 ) ( 7035.000000 -11015.000000 -4393.000000 ) ( 7035.000000 -11084.000000 -4393.000000 ) ( ( 0.000000 -0.007143 -50.249999 ) ( -0.014176 0.000000 -155.150272 ) ) 04escapehouse/04wmtbm2 0 0 0 ( 7035.000000 -11084.000000 -4389.000000 ) ( 7035.000000 -11015.000000 -4389.000000 ) ( 8085.000000 -11015.000000 -4389.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -11084.000000 -4389.000000 ) ( 7035.000000 -11084.000000 -4393.000000 ) ( 7035.000000 -11015.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -11015.000000 -4389.000000 ) ( 7035.000000 -11015.000000 -4393.000000 ) ( 8085.000000 -11015.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -11015.000000 -4389.000000 ) ( 8085.000000 -11015.000000 -4393.000000 ) ( 8085.000000 -11084.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -11084.000000 -4389.000000 ) ( 8085.000000 -11084.000000 -4393.000000 ) ( 7035.000000 -11084.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3461/2007) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-10623.000000, -10623.000000, -11673.000000) / (4735.000000, 4393.000000, 4393.000000) // --> Vector info: d1 = 0.749999, 0.749999, 4.499999. Determinants: 1282.500000, 0.000000, 13354672.842267, -359100.000000 // --> Vector info: d2 = 1.599684, 0.375000, 0.375000. Determinants: 0.000000, -1285.918955, 5514379.639076, -359100.000000 ( 7035.000000 -11673.000000 -4393.000000 ) ( 7035.000000 -10623.000000 -4393.000000 ) ( 7035.000000 -10623.000000 -4735.000000 ) ( ( -0.003571 0.000000 -37.189287 ) ( 0.000000 0.003581 -15.356111 ) ) 04escapehouse/04wex3c 0 0 0 ( 7031.000000 -10623.000000 -4735.000000 ) ( 7031.000000 -10623.000000 -4393.000000 ) ( 7031.000000 -11673.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -10623.000000 -4735.000000 ) ( 7035.000000 -10623.000000 -4735.000000 ) ( 7035.000000 -10623.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -10623.000000 -4393.000000 ) ( 7035.000000 -10623.000000 -4393.000000 ) ( 7035.000000 -11673.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -11673.000000 -4393.000000 ) ( 7035.000000 -11673.000000 -4393.000000 ) ( 7035.000000 -11673.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -11673.000000 -4735.000000 ) ( 7035.000000 -11673.000000 -4735.000000 ) ( 7035.000000 -10623.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3463/2008) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (8085.000000, 8085.000000, 7035.000000) / (4735.000000, 4393.000000, 4393.000000) // --> Vector info: d1 = 1.000000, 1.000006, 4.750000. Determinants: 1282.497718, 0.007005, -10728127.051560, -359100.000000 // --> Vector info: d2 = 1.599686, 0.375005, 0.375001. Determinants: -0.001387, -1285.914697, 5514370.007144, -359100.000000 ( 7035.000000 -10623.000000 -4393.000000 ) ( 8085.000000 -10623.000000 -4393.000000 ) ( 8085.000000 -10623.000000 -4735.000000 ) ( ( -0.003571 0.000000 29.875041 ) ( 0.000000 0.003581 -15.356085 ) ) 04escapehouse/04wex3c 0 0 0 ( 8085.000000 -10619.000000 -4735.000000 ) ( 8085.000000 -10619.000000 -4393.000000 ) ( 7035.000000 -10619.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -10619.000000 -4735.000000 ) ( 8085.000000 -10623.000000 -4735.000000 ) ( 8085.000000 -10623.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -10619.000000 -4393.000000 ) ( 8085.000000 -10623.000000 -4393.000000 ) ( 7035.000000 -10623.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -10619.000000 -4393.000000 ) ( 7035.000000 -10623.000000 -4393.000000 ) ( 7035.000000 -10623.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -10619.000000 -4735.000000 ) ( 7035.000000 -10623.000000 -4735.000000 ) ( 8085.000000 -10623.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3464/2009) # points: 4 { brushDef { // Surface normal: -0.708278, 0.705933, 0.000000 // RotY/Z : 0.000000 / 2.357853. Vector texS/T: (-0.705933, -0.708278, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (2772.750673, 2772.750673, 2346.364697) / (4735.000000, 4393.000000, 4393.000000) // --> Vector info: d1 = 0.804331, 0.804331, 2.325913. Determinants: 520.381087, 0.000000, -1560177.819324, -145824.003580 // --> Vector info: d2 = 1.599682, 0.374998, 0.374998. Determinants: 0.000000, -522.188385, 2239289.921456, -145824.003580 ( 8085.000000 -11371.000000 -4393.000000 ) ( 7784.000000 -11673.000000 -4393.000000 ) ( 7784.000000 -11673.000000 -4735.000000 ) ( ( -0.003569 0.000000 10.699047 ) ( 0.000000 0.003581 -15.356113 ) ) 04escapehouse/04wex3c 0 0 0 ( 7786.833114 -11675.823733 -4735.000000 ) ( 7786.833114 -11675.823733 -4393.000000 ) ( 8087.833114 -11373.823733 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7786.833114 -11675.823733 -4735.000000 ) ( 7784.000000 -11673.000000 -4735.000000 ) ( 7784.000000 -11673.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7786.833114 -11675.823733 -4393.000000 ) ( 7784.000000 -11673.000000 -4393.000000 ) ( 8085.000000 -11371.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8087.833114 -11373.823733 -4393.000000 ) ( 8085.000000 -11371.000000 -4393.000000 ) ( 8085.000000 -11371.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8087.833114 -11373.823733 -4735.000000 ) ( 8085.000000 -11371.000000 -4735.000000 ) ( 7784.000000 -11673.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3465/2010) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (11371.000000, 11121.000000, 11121.000000) / (4008.000000, 4008.000000, 4393.000000) // --> Vector info: d1 = 0.325918, 1.218619, 1.218619. Determinants: 343.689942, 0.000000, -3939467.958469, -96250.000000 // --> Vector info: d2 = 0.999999, 0.999999, 2.375000. Determinants: 0.000000, -343.750119, 1281500.569254, -96250.000000 ( 8085.000000 -11121.000000 -4393.000000 ) ( 8085.000000 -11121.000000 -4008.000000 ) ( 8085.000000 -11371.000000 -4008.000000 ) ( ( -0.003571 0.000000 40.929537 ) ( 0.000000 0.003571 -13.314292 ) ) 04escapehouse/04wex3c 0 0 0 ( 8089.000000 -11371.000000 -4008.000000 ) ( 8089.000000 -11121.000000 -4008.000000 ) ( 8089.000000 -11121.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8089.000000 -11371.000000 -4008.000000 ) ( 8085.000000 -11371.000000 -4008.000000 ) ( 8085.000000 -11121.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8089.000000 -11121.000000 -4008.000000 ) ( 8085.000000 -11121.000000 -4008.000000 ) ( 8085.000000 -11121.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8089.000000 -11121.000000 -4393.000000 ) ( 8085.000000 -11121.000000 -4393.000000 ) ( 8085.000000 -11371.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8089.000000 -11371.000000 -4393.000000 ) ( 8085.000000 -11371.000000 -4393.000000 ) ( 8085.000000 -11371.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3466/2011) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (7035.000000, 7035.000000, 8085.000000) / (4330.000000, 4349.000000, 4349.000000) // --> Vector info: d1 = 8.499997, 8.499993, 0.999993. Determinants: 142.499998, 0.004003, -1172079.760823, -19950.000000 // --> Vector info: d2 = 0.608785, 0.745734, 0.745725. Determinants: 0.000187, -143.796893, 610493.970461, -19950.000000 ( 8085.000000 -11121.000000 -4349.000000 ) ( 7035.000000 -11121.000000 -4349.000000 ) ( 7035.000000 -11121.000000 -4330.000000 ) ( ( -0.007143 0.000000 58.750865 ) ( 0.000000 0.007208 -30.601202 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 7035.000000 -11117.000000 -4330.000000 ) ( 7035.000000 -11117.000000 -4349.000000 ) ( 8085.000000 -11117.000000 -4349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -11117.000000 -4330.000000 ) ( 7035.000000 -11121.000000 -4330.000000 ) ( 7035.000000 -11121.000000 -4349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -11117.000000 -4349.000000 ) ( 7035.000000 -11121.000000 -4349.000000 ) ( 8085.000000 -11121.000000 -4349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -11117.000000 -4349.000000 ) ( 8085.000000 -11121.000000 -4349.000000 ) ( 8085.000000 -11121.000000 -4330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -11117.000000 -4330.000000 ) ( 8085.000000 -11121.000000 -4330.000000 ) ( 7035.000000 -11121.000000 -4330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3469/2012) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-11121.000000, -11673.000000, -11673.000000) / (4192.000000, 4192.000000, 4393.000000) // --> Vector info: d1 = 0.531377, 2.499999, 2.499999. Determinants: 395.693064, 0.000000, 4341545.246474, -110952.000000 // --> Vector info: d2 = 0.660104, 0.660104, 1.375000. Determinants: 0.000000, -394.622441, 1581017.436463, -110952.000000 ( 7035.000000 -11673.000000 -4393.000000 ) ( 7035.000000 -11673.000000 -4192.000000 ) ( 7035.000000 -11121.000000 -4192.000000 ) ( ( -0.003566 0.000000 -39.129941 ) ( 0.000000 0.003557 -14.249562 ) ) 04escapehouse/04wex3c 0 0 0 ( 7031.000000 -11121.000000 -4192.000000 ) ( 7031.000000 -11673.000000 -4192.000000 ) ( 7031.000000 -11673.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -11121.000000 -4192.000000 ) ( 7035.000000 -11121.000000 -4192.000000 ) ( 7035.000000 -11673.000000 -4192.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -11673.000000 -4192.000000 ) ( 7035.000000 -11673.000000 -4192.000000 ) ( 7035.000000 -11673.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -11673.000000 -4393.000000 ) ( 7035.000000 -11673.000000 -4393.000000 ) ( 7035.000000 -11121.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -11121.000000 -4393.000000 ) ( 7035.000000 -11121.000000 -4393.000000 ) ( 7035.000000 -11121.000000 -4192.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3471/2013) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-11121.000000, -11371.000000, -11673.000000) / (-8085.000000, -8085.000000, -7784.000000) // --> Vector info: d1 = 0.000000, 0.892702, 1.968623. Determinants: 268.703243, 0.615680, 2993226.521178, -75250.000000 // --> Vector info: d2 = 0.999998, 1.000000, 2.075921. Determinants: 0.000502, -268.979761, -2249945.622284, -75250.000000 ( 7784.000000 -11673.000000 -4008.000000 ) ( 8085.000000 -11371.000000 -4008.000000 ) ( 8085.000000 -11121.000000 -4008.000000 ) ( ( -0.003571 -0.000008 -39.777097 ) ( 0.000000 0.003574 29.899610 ) ) 04escapehouse/04sky01 0 0 0 ( 8085.000000 -11121.000000 -4004.000000 ) ( 8085.000000 -11371.000000 -4004.000000 ) ( 7784.000000 -11673.000000 -4004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -11121.000000 -4004.000000 ) ( 8085.000000 -11121.000000 -4008.000000 ) ( 8085.000000 -11371.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -11371.000000 -4004.000000 ) ( 8085.000000 -11371.000000 -4008.000000 ) ( 7784.000000 -11673.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7784.000000 -11673.000000 -4004.000000 ) ( 7784.000000 -11673.000000 -4008.000000 ) ( 7035.000000 -11673.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -11673.000000 -4004.000000 ) ( 7035.000000 -11673.000000 -4008.000000 ) ( 7035.000000 -11121.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -11121.000000 -4004.000000 ) ( 7035.000000 -11121.000000 -4008.000000 ) ( 8085.000000 -11121.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3472/2014) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-11121.000000, -11673.000000, -11673.000000) / (4008.000000, 4008.000000, 4192.000000) // --> Vector info: d1 = 0.531377, 2.500000, 2.499999. Determinants: 362.226750, 0.000789, 3974349.639824, -101568.000000 // --> Vector info: d2 = 0.999999, 0.999999, 1.660104. Determinants: 0.000055, -364.377658, 1358858.358057, -101568.000000 ( 7035.000000 -11673.000000 -4192.000000 ) ( 7035.000000 -11673.000000 -4008.000000 ) ( 7035.000000 -11121.000000 -4008.000000 ) ( ( -0.003566 0.000000 -39.129939 ) ( 0.000000 0.003588 -13.378804 ) ) 04escapehouse/04wex3c 0 0 0 ( 7031.000000 -11121.000000 -4008.000000 ) ( 7031.000000 -11673.000000 -4008.000000 ) ( 7031.000000 -11673.000000 -4192.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -11121.000000 -4008.000000 ) ( 7035.000000 -11121.000000 -4008.000000 ) ( 7035.000000 -11673.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -11673.000000 -4008.000000 ) ( 7035.000000 -11673.000000 -4008.000000 ) ( 7035.000000 -11673.000000 -4192.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -11673.000000 -4192.000000 ) ( 7035.000000 -11673.000000 -4192.000000 ) ( 7035.000000 -11121.000000 -4192.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -11121.000000 -4192.000000 ) ( 7035.000000 -11121.000000 -4192.000000 ) ( 7035.000000 -11121.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3474/2015) # points: 4 { brushDef { // Surface normal: -0.708278, 0.705933, 0.000000 // RotY/Z : 0.000000 / 2.357853. Vector texS/T: (-0.705933, -0.708278, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (2772.750673, 2346.364697, 2346.364697) / (4008.000000, 4008.000000, 4393.000000) // --> Vector info: d1 = 0.804335, 2.325917, 2.325916. Determinants: 585.809211, 0.000813, -1756344.669689, -164158.600521 // --> Vector info: d2 = 0.999997, 0.999999, 2.374999. Determinants: 0.000779, -586.280869, 2185653.511534, -164158.600521 ( 8085.000000 -11371.000000 -4393.000000 ) ( 8085.000000 -11371.000000 -4008.000000 ) ( 7784.000000 -11673.000000 -4008.000000 ) ( ( -0.003569 0.000000 10.699072 ) ( 0.000000 0.003571 -13.314280 ) ) 04escapehouse/04wex3c 0 0 0 ( 7786.833114 -11675.823733 -4008.000000 ) ( 8087.833114 -11373.823733 -4008.000000 ) ( 8087.833114 -11373.823733 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7786.833114 -11675.823733 -4008.000000 ) ( 7784.000000 -11673.000000 -4008.000000 ) ( 8085.000000 -11371.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8087.833114 -11373.823733 -4008.000000 ) ( 8085.000000 -11371.000000 -4008.000000 ) ( 8085.000000 -11371.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8087.833114 -11373.823733 -4393.000000 ) ( 8085.000000 -11371.000000 -4393.000000 ) ( 7784.000000 -11673.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7786.833114 -11675.823733 -4393.000000 ) ( 7784.000000 -11673.000000 -4393.000000 ) ( 7784.000000 -11673.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3475/2016) # points: 4 { brushDef { // Surface normal: -0.708278, 0.705933, 0.000000 // RotY/Z : 0.000000 / 2.357853. Vector texS/T: (-0.705933, -0.708278, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (2772.750673, 2772.750673, 2346.364697) / (4976.000000, 4735.000000, 4735.000000) // --> Vector info: d1 = 0.804331, 0.804331, 2.325913. Determinants: 366.701292, 0.000000, -1099423.502073, -102759.020066 // --> Vector info: d2 = 1.458330, 0.599681, 0.599681. Determinants: 0.000000, -366.115898, 1671936.106751, -102759.020066 ( 8085.000000 -11371.000000 -4735.000000 ) ( 7784.000000 -11673.000000 -4735.000000 ) ( 7784.000000 -11673.000000 -4976.000000 ) ( ( -0.003569 0.000000 10.699046 ) ( 0.000000 0.003563 -16.270456 ) ) 04escapehouse/04wex3c 0 0 0 ( 7786.833114 -11675.823733 -4976.000000 ) ( 7786.833114 -11675.823733 -4735.000000 ) ( 8087.833114 -11373.823733 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7786.833114 -11675.823733 -4976.000000 ) ( 7784.000000 -11673.000000 -4976.000000 ) ( 7784.000000 -11673.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7786.833114 -11675.823733 -4735.000000 ) ( 7784.000000 -11673.000000 -4735.000000 ) ( 8085.000000 -11371.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8087.833114 -11373.823733 -4735.000000 ) ( 8085.000000 -11371.000000 -4735.000000 ) ( 8085.000000 -11371.000000 -5076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8087.833114 -11373.823733 -5076.000000 ) ( 8085.000000 -11371.000000 -5076.000000 ) ( 7784.000000 -11673.000000 -4976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3476/2017) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-10623.000000, -10623.000000, -11673.000000) / (5326.000000, 4735.000000, 4735.000000) // --> Vector info: d1 = 0.749999, 0.749999, 4.499999. Determinants: 2216.250000, 0.000000, 23077811.841462, -620550.000000 // --> Vector info: d2 = 2.708334, 0.599684, 0.599684. Determinants: 0.000000, -2214.082713, 10111547.590897, -620550.000000 ( 7035.000000 -11673.000000 -4735.000000 ) ( 7035.000000 -10623.000000 -4735.000000 ) ( 7035.000000 -10623.000000 -5326.000000 ) ( ( -0.003571 0.000000 -37.189287 ) ( 0.000000 0.003568 -16.294493 ) ) 04escapehouse/04wex3c 0 0 0 ( 7031.000000 -10623.000000 -5326.000000 ) ( 7031.000000 -10623.000000 -4735.000000 ) ( 7031.000000 -11673.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -10623.000000 -5326.000000 ) ( 7035.000000 -10623.000000 -5326.000000 ) ( 7035.000000 -10623.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -10623.000000 -4735.000000 ) ( 7035.000000 -10623.000000 -4735.000000 ) ( 7035.000000 -11673.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -11673.000000 -4735.000000 ) ( 7035.000000 -11673.000000 -4735.000000 ) ( 7035.000000 -11673.000000 -4976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -11673.000000 -4976.000000 ) ( 7035.000000 -11673.000000 -4976.000000 ) ( 7035.000000 -10623.000000 -5326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3478/2018) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (7035.000000, 8085.000000, 8085.000000) / (5326.000000, 5326.000000, 4735.000000) // --> Vector info: d1 = 4.749999, 0.999999, 1.000005. Determinants: 2216.249861, 0.005890, -18538961.053389, -620550.000000 // --> Vector info: d2 = 2.708335, 2.708325, 0.599675. Determinants: 0.005919, -2214.082467, 10111504.046926, -620550.000000 ( 8085.000000 -10623.000000 -4735.000000 ) ( 8085.000000 -10623.000000 -5326.000000 ) ( 7035.000000 -10623.000000 -5326.000000 ) ( ( -0.003571 0.000000 29.875048 ) ( 0.000000 0.003568 -16.294423 ) ) 04escapehouse/04wex3c 0 0 0 ( 7035.000000 -10619.000000 -5326.000000 ) ( 8085.000000 -10619.000000 -5326.000000 ) ( 8085.000000 -10619.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -10619.000000 -5326.000000 ) ( 7035.000000 -10623.000000 -5326.000000 ) ( 8085.000000 -10623.000000 -5326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -10619.000000 -5326.000000 ) ( 8085.000000 -10623.000000 -5326.000000 ) ( 8085.000000 -10623.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -10619.000000 -4735.000000 ) ( 8085.000000 -10623.000000 -4735.000000 ) ( 7035.000000 -10623.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -10619.000000 -4735.000000 ) ( 7035.000000 -10623.000000 -4735.000000 ) ( 7035.000000 -10623.000000 -5326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3479/2019) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-10623.000000, -11371.000000, -11673.000000) / (-8085.000000, -8085.000000, -7784.000000) // --> Vector info: d1 = 1.000005, 6.348156, 8.499998. Determinants: 1609.793477, 5.563724, 16920669.714586, -225148.000000 // --> Vector info: d2 = 1.000000, 0.999999, 3.151841. Determinants: -0.000233, -1609.578137, -13238589.672168, -225148.000000 ( 7784.000000 -11673.000000 -4735.000000 ) ( 8085.000000 -11371.000000 -4735.000000 ) ( 8085.000000 -10623.000000 -4735.000000 ) ( ( -0.007150 -0.000025 -75.153542 ) ( 0.000000 0.007149 58.799499 ) ) common/glass 0 0 0 ( 8085.000000 -10623.000000 -4731.000000 ) ( 8085.000000 -11371.000000 -4731.000000 ) ( 7784.000000 -11673.000000 -4731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -10623.000000 -4731.000000 ) ( 8085.000000 -10623.000000 -4735.000000 ) ( 8085.000000 -11371.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -11371.000000 -4731.000000 ) ( 8085.000000 -11371.000000 -4735.000000 ) ( 7784.000000 -11673.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7784.000000 -11673.000000 -4731.000000 ) ( 7784.000000 -11673.000000 -4735.000000 ) ( 7035.000000 -11673.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -11673.000000 -4731.000000 ) ( 7035.000000 -11673.000000 -4735.000000 ) ( 7035.000000 -10623.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -10623.000000 -4731.000000 ) ( 7035.000000 -10623.000000 -4735.000000 ) ( 8085.000000 -10623.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3480/2020) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (11371.000000, 10623.000000, 10623.000000) / (4735.000000, 4735.000000, 5326.000000) // --> Vector info: d1 = 0.325918, 2.999997, 2.999997. Determinants: 1580.380657, 0.000000, -18114586.451870, -442068.000000 // --> Vector info: d2 = 0.599684, 0.599684, 2.708334. Determinants: 0.000000, -1577.270352, 7203273.902849, -442068.000000 ( 8085.000000 -10623.000000 -5326.000000 ) ( 8085.000000 -10623.000000 -4735.000000 ) ( 8085.000000 -11371.000000 -4735.000000 ) ( ( -0.003575 0.000000 40.976923 ) ( 0.000000 0.003568 -16.294493 ) ) 04escapehouse/04wex3c 0 0 0 ( 8089.000000 -11371.000000 -4735.000000 ) ( 8089.000000 -10623.000000 -4735.000000 ) ( 8089.000000 -10623.000000 -5326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8089.000000 -11371.000000 -4735.000000 ) ( 8085.000000 -11371.000000 -4735.000000 ) ( 8085.000000 -10623.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8089.000000 -10623.000000 -4735.000000 ) ( 8085.000000 -10623.000000 -4735.000000 ) ( 8085.000000 -10623.000000 -5326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8089.000000 -10623.000000 -5326.000000 ) ( 8085.000000 -10623.000000 -5326.000000 ) ( 8085.000000 -11371.000000 -5076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8089.000000 -11371.000000 -5076.000000 ) ( 8085.000000 -11371.000000 -5076.000000 ) ( 8085.000000 -11371.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3481/2021) # points: 5 { brushDef { // Surface normal: 0.000000, 0.316988, 0.948429 // RotY/Z : -1.248244 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.948429, -0.316988) // Texture width/height [04wex5c]: 128.000000/64.000000 // --> Vector A/B: (-8085.000000, -8085.000000, -7035.000000) / (-9175.557429, -8386.885127, -8386.885127) // --> Vector info: d1 = 3.000003, 8.637455, 8.637455. Determinants: 0.000000, -5919.324477, -56797421.999006, -828105.917139 // --> Vector info: d2 = 1.000000, 0.999998, 15.999998. Determinants: -11830.084531, 0.002133, -96474319.880419, -828105.917139 ( 7035.000000 -10623.000000 -5326.000000 ) ( 8085.000000 -10623.000000 -5326.000000 ) ( 8085.000000 -11371.000000 -5076.000000 ) ( ( 0.000000 0.007148 68.587147 ) ( 0.014286 0.000000 116.499976 ) ) 04escapehouse/04wex5c 0 0 0 ( 8085.000000 -11372.267954 -5079.793718 ) ( 8085.000000 -10624.267954 -5329.793718 ) ( 7035.000000 -10624.267954 -5329.793718 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -11372.267954 -5079.793718 ) ( 8085.000000 -11371.000000 -5076.000000 ) ( 8085.000000 -10623.000000 -5326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -10624.267954 -5329.793718 ) ( 8085.000000 -10623.000000 -5326.000000 ) ( 7035.000000 -10623.000000 -5326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -10624.267954 -5329.793718 ) ( 7035.000000 -10623.000000 -5326.000000 ) ( 7035.000000 -11673.000000 -4976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -11674.267954 -4979.793718 ) ( 7035.000000 -11673.000000 -4976.000000 ) ( 7784.000000 -11673.000000 -4976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7784.000000 -11674.267954 -4979.793718 ) ( 7784.000000 -11673.000000 -4976.000000 ) ( 8085.000000 -11371.000000 -5076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3482/2022) # points: 4 { brushDef { // Surface normal: 0.000000, 0.317017, 0.948420 // RotY/Z : -1.248214 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.948420, -0.317017) // Texture width/height [04wex5c]: 128.000000/64.000000 // --> Vector A/B: (-7784.000000, -7784.000000, -7035.000000) / (-10253.640987, -9493.429174, -9493.429174) // --> Vector info: d1 = 0.301198, 5.731760, 5.731753. Determinants: 0.005072, -4067.490593, -41878050.783111, -569398.647629 // --> Vector info: d2 = 0.303681, 0.303695, 11.000011. Determinants: -8131.465953, -0.010357, -63468352.938649, -569398.647629 ( 7035.000000 -11673.000000 -4976.000000 ) ( 7784.000000 -11673.000000 -4976.000000 ) ( 7784.000000 -12394.000000 -4735.000000 ) ( ( 0.000000 0.007143 73.547858 ) ( 0.014281 0.000000 111.465584 ) ) 04escapehouse/04wex5c 0 0 0 ( 7784.000000 -12395.268068 -4738.793680 ) ( 7784.000000 -11674.268068 -4979.793680 ) ( 7035.000000 -11674.268068 -4979.793680 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7784.000000 -12395.268068 -4738.793680 ) ( 7784.000000 -12394.000000 -4735.000000 ) ( 7784.000000 -11673.000000 -4976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7784.000000 -11674.268068 -4979.793680 ) ( 7784.000000 -11673.000000 -4976.000000 ) ( 7035.000000 -11673.000000 -4976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -11674.268068 -4979.793680 ) ( 7035.000000 -11673.000000 -4976.000000 ) ( 7035.000000 -12394.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -12395.268068 -4738.793680 ) ( 7035.000000 -12394.000000 -4735.000000 ) ( 7784.000000 -12394.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3483/2023) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (11673.000000, 11673.000000, 12394.000000) / (4735.000000, 4976.000000, 4735.000000) // --> Vector info: d1 = 2.804329, 2.804326, 0.228388. Determinants: 620.801802, 0.002067, -7733912.217557, -173761.000000 // --> Vector info: d2 = 0.599682, 1.458331, 0.599674. Determinants: 0.001896, -619.085940, 2827148.517757, -173761.000000 ( 7784.000000 -12394.000000 -4735.000000 ) ( 7784.000000 -11673.000000 -4976.000000 ) ( 7784.000000 -11673.000000 -4735.000000 ) ( ( -0.003573 0.000000 44.508907 ) ( 0.000000 0.003563 -16.270328 ) ) 04escapehouse/04wex3c 0 0 0 ( 7788.000000 -11673.000000 -4735.000000 ) ( 7788.000000 -11673.000000 -4976.000000 ) ( 7788.000000 -12394.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7788.000000 -11673.000000 -4735.000000 ) ( 7784.000000 -11673.000000 -4735.000000 ) ( 7784.000000 -11673.000000 -4976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7788.000000 -11673.000000 -4976.000000 ) ( 7784.000000 -11673.000000 -4976.000000 ) ( 7784.000000 -12394.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7788.000000 -12394.000000 -4735.000000 ) ( 7784.000000 -12394.000000 -4735.000000 ) ( 7784.000000 -11673.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3485/2024) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-11673.000000, -11673.000000, -12394.000000) / (4976.000000, 4735.000000, 4735.000000) // --> Vector info: d1 = 0.499588, 0.500181, 3.076119. Determinants: 620.801227, 0.426995, 7157679.003200, -173761.000000 // --> Vector info: d2 = 1.457098, 0.598450, 0.600226. Determinants: 0.428182, -619.085422, 2832380.418008, -173761.000000 ( 7035.000000 -12394.000000 -4735.000000 ) ( 7035.000000 -11673.000000 -4735.000000 ) ( 7035.000000 -11673.000000 -4976.000000 ) ( ( -0.003573 -0.000002 -41.192667 ) ( -0.000002 0.003563 -16.300438 ) ) 04escapehouse/04wex3c 0 0 0 ( 7031.000000 -11673.000000 -4976.000000 ) ( 7031.000000 -11673.000000 -4735.000000 ) ( 7031.000000 -12394.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -11673.000000 -4976.000000 ) ( 7035.000000 -11673.000000 -4976.000000 ) ( 7035.000000 -11673.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -11673.000000 -4735.000000 ) ( 7035.000000 -11673.000000 -4735.000000 ) ( 7035.000000 -12394.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 -12394.000000 -4735.000000 ) ( 7035.000000 -12394.000000 -4735.000000 ) ( 7035.000000 -11673.000000 -4976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3486/2025) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-12394.000000, -11673.000000, -11673.000000) / (-7035.000000, -7035.000000, -7784.000000) // --> Vector info: d1 = 1.000000, 6.151880, 6.151880. Determinants: -3858.758319, 0.000000, -48365479.605105, -540029.000000 // --> Vector info: d2 = 0.000000, 0.000001, 5.348159. Determinants: -0.000690, 3856.021834, 27127105.023988, -540029.000000 ( 7784.000000 -11673.000000 -4735.000000 ) ( 7035.000000 -11673.000000 -4735.000000 ) ( 7035.000000 -12394.000000 -4735.000000 ) ( ( 0.007145 0.000000 89.560893 ) ( 0.000000 -0.007140 -50.232682 ) ) common/glass 0 0 0 ( 7035.000000 -12394.000000 -4731.000000 ) ( 7035.000000 -11673.000000 -4731.000000 ) ( 7784.000000 -11673.000000 -4731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -12394.000000 -4731.000000 ) ( 7035.000000 -12394.000000 -4735.000000 ) ( 7035.000000 -11673.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -11673.000000 -4731.000000 ) ( 7035.000000 -11673.000000 -4735.000000 ) ( 7784.000000 -11673.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7784.000000 -11673.000000 -4731.000000 ) ( 7784.000000 -11673.000000 -4735.000000 ) ( 7784.000000 -12394.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7784.000000 -12394.000000 -4731.000000 ) ( 7784.000000 -12394.000000 -4735.000000 ) ( 7035.000000 -12394.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3487/2026) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5340.000000, 5340.000000, 4783.000000) / (4830.000000, 4319.000000, 4319.000000) // --> Vector info: d1 = 4.125177, 4.125120, 0.150101. Determinants: -2031.234941, -0.031871, 9672811.655758, -284627.000000 // --> Vector info: d2 = 0.902312, 4.553428, 4.553365. Determinants: -0.032165, 2033.671286, -10079282.985890, -284627.000000 ( 4783.000000 -11471.000000 -4319.000000 ) ( 5340.000000 -11471.000000 -4319.000000 ) ( 5340.000000 -11471.000000 -4830.000000 ) ( ( 0.007136 0.000000 -33.984168 ) ( 0.000000 -0.007145 35.412252 ) ) 04escapehouse/04wex4a 0 0 0 ( 5340.000000 -11467.000000 -4830.000000 ) ( 5340.000000 -11467.000000 -4319.000000 ) ( 4783.000000 -11467.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -11467.000000 -4830.000000 ) ( 5340.000000 -11471.000000 -4830.000000 ) ( 5340.000000 -11471.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -11467.000000 -4319.000000 ) ( 5340.000000 -11471.000000 -4319.000000 ) ( 4783.000000 -11471.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4783.000000 -11467.000000 -4319.000000 ) ( 4783.000000 -11471.000000 -4319.000000 ) ( 4783.000000 -11471.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4783.000000 -11467.000000 -4634.000000 ) ( 4783.000000 -11471.000000 -4634.000000 ) ( 5340.000000 -11471.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3488/2027) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (-11471.000000, -11471.000000, -12066.000000) / (4584.000000, 4319.000000, 4319.000000) // --> Vector info: d1 = 0.759260, 2.651117, 2.651109. Determinants: -0.002023, 1125.654436, -5279739.523716, -157675.000000 // --> Vector info: d2 = 0.000001, 0.000008, 8.499573. Determinants: 2252.384758, 0.003970, 25837087.212762, -157675.000000 ( 4640.000000 -12066.000000 -4319.000000 ) ( 4640.000000 -11471.000000 -4319.000000 ) ( 4640.000000 -11471.000000 -4584.000000 ) ( ( 0.000000 -0.007139 33.484950 ) ( -0.014285 0.000000 -163.862928 ) ) 04escapehouse/04wex5d 0 0 0 ( 4636.000000 -11471.000000 -4584.000000 ) ( 4636.000000 -11471.000000 -4319.000000 ) ( 4636.000000 -12066.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4636.000000 -11471.000000 -4584.000000 ) ( 4640.000000 -11471.000000 -4584.000000 ) ( 4640.000000 -11471.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4636.000000 -11471.000000 -4319.000000 ) ( 4640.000000 -11471.000000 -4319.000000 ) ( 4640.000000 -12066.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4636.000000 -12066.000000 -4319.000000 ) ( 4640.000000 -12066.000000 -4319.000000 ) ( 4640.000000 -12066.000000 -4584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4636.000000 -12066.000000 -4584.000000 ) ( 4640.000000 -12066.000000 -4584.000000 ) ( 4640.000000 -11471.000000 -4584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3489/2028) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-11471.000000, -12066.000000, -12066.000000) / (-5340.000000, -5340.000000, -4640.000000) // --> Vector info: d1 = 0.750128, 4.999910, 4.999910. Determinants: 2974.847794, 0.000000, 33812050.817962, -416500.000000 // --> Vector info: d2 = 0.406568, 0.406568, 5.406568. Determinants: 0.000000, -2975.000000, -16055835.393035, -416500.000000 ( 4640.000000 -12066.000000 -4319.000000 ) ( 5340.000000 -12066.000000 -4319.000000 ) ( 5340.000000 -11471.000000 -4319.000000 ) ( ( -0.007142 0.000000 -81.181395 ) ( 0.000000 0.007143 38.549425 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 5340.000000 -11471.000000 -4315.000000 ) ( 5340.000000 -12066.000000 -4315.000000 ) ( 4640.000000 -12066.000000 -4315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -11471.000000 -4315.000000 ) ( 5340.000000 -11471.000000 -4319.000000 ) ( 5340.000000 -12066.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -12066.000000 -4315.000000 ) ( 5340.000000 -12066.000000 -4319.000000 ) ( 4640.000000 -12066.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4640.000000 -12066.000000 -4315.000000 ) ( 4640.000000 -12066.000000 -4319.000000 ) ( 4640.000000 -11471.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4640.000000 -11471.000000 -4315.000000 ) ( 4640.000000 -11471.000000 -4319.000000 ) ( 5340.000000 -11471.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3491/2029) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (-5340.000000, -4640.000000, -4640.000000) / (4830.000000, 4584.000000, 4319.000000) // --> Vector info: d1 = 0.826435, 2.587133, 4.478990. Determinants: -1.188431, 1324.299337, -6556015.725457, -185500.000000 // --> Vector info: d2 = 5.249651, 0.250157, 0.250701. Determinants: 1324.999770, 0.380849, 6099849.017893, -185500.000000 ( 4640.000000 -12066.000000 -4319.000000 ) ( 4640.000000 -12066.000000 -4584.000000 ) ( 5340.000000 -12066.000000 -4830.000000 ) ( ( 0.000006 -0.007139 35.342403 ) ( -0.007143 -0.000002 -32.883283 ) ) 04escapehouse/04wex6e 0 0 0 ( 5340.000000 -12070.000000 -4830.000000 ) ( 4640.000000 -12070.000000 -4584.000000 ) ( 4640.000000 -12070.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -12070.000000 -4830.000000 ) ( 5340.000000 -12066.000000 -4830.000000 ) ( 4640.000000 -12066.000000 -4584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4640.000000 -12070.000000 -4584.000000 ) ( 4640.000000 -12066.000000 -4584.000000 ) ( 4640.000000 -12066.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4640.000000 -12070.000000 -4319.000000 ) ( 4640.000000 -12066.000000 -4319.000000 ) ( 5340.000000 -12066.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5340.000000 -12070.000000 -4319.000000 ) ( 5340.000000 -12066.000000 -4319.000000 ) ( 5340.000000 -12066.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3493/2030) # points: 4 { brushDef { // Surface normal: 0.329372, 0.000000, 0.944200 // RotY/Z : -1.235158 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.944200, 0.000000, -0.329372) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (-11471.000000, -12066.000000, -12066.000000) / (5890.930806, 5890.930806, 5936.471997) // --> Vector info: d1 = 0.759260, 0.759253, 0.430205. Determinants: -0.000347, 195.783369, -1173923.951217, -27097.008137 // --> Vector info: d2 = 0.000001, 8.499565, 8.499565. Determinants: 387.080268, 0.000000, 4440197.729749, -27097.008137 ( 4683.000000 -12066.000000 -4599.000000 ) ( 4640.000000 -12066.000000 -4584.000000 ) ( 4640.000000 -11471.000000 -4584.000000 ) ( ( 0.000000 -0.007225 43.323010 ) ( -0.014285 0.000000 -163.863025 ) ) 04escapehouse/04wex5d 0 0 0 ( 4638.682511 -11471.000000 -4587.776801 ) ( 4638.682511 -12066.000000 -4587.776801 ) ( 4681.682511 -12066.000000 -4602.776801 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4638.682511 -11471.000000 -4587.776801 ) ( 4640.000000 -11471.000000 -4584.000000 ) ( 4640.000000 -12066.000000 -4584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4638.682511 -12066.000000 -4587.776801 ) ( 4640.000000 -12066.000000 -4584.000000 ) ( 4683.000000 -12066.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4681.682511 -12066.000000 -4602.776801 ) ( 4683.000000 -12066.000000 -4599.000000 ) ( 4683.000000 -11471.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4681.682511 -11471.000000 -4602.776801 ) ( 4683.000000 -11471.000000 -4599.000000 ) ( 4640.000000 -11471.000000 -4584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3494/2031) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4783.000000, 4640.000000, 4640.000000) / (4319.000000, 4319.000000, 4459.000000) // --> Vector info: d1 = 1.150101, 0.125120, 0.125134. Determinants: -143.497277, -0.001909, 663330.703717, -20020.000000 // --> Vector info: d2 = 1.553364, 1.553351, 0.552284. Determinants: -0.001869, 143.152603, -649365.506123, -20020.000000 ( 4640.000000 -11471.000000 -4459.000000 ) ( 4640.000000 -11471.000000 -4319.000000 ) ( 4783.000000 -11471.000000 -4319.000000 ) ( ( 0.007168 0.000000 -33.133402 ) ( 0.000000 -0.007150 32.435839 ) ) 04escapehouse/04wex4a 0 0 0 ( 4783.000000 -11467.000000 -4319.000000 ) ( 4640.000000 -11467.000000 -4319.000000 ) ( 4640.000000 -11467.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4783.000000 -11467.000000 -4319.000000 ) ( 4783.000000 -11471.000000 -4319.000000 ) ( 4640.000000 -11471.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4640.000000 -11467.000000 -4319.000000 ) ( 4640.000000 -11471.000000 -4319.000000 ) ( 4640.000000 -11471.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4640.000000 -11467.000000 -4459.000000 ) ( 4640.000000 -11471.000000 -4459.000000 ) ( 4783.000000 -11471.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4783.000000 -11467.000000 -4459.000000 ) ( 4783.000000 -11471.000000 -4459.000000 ) ( 4783.000000 -11471.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3496/2032) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4740.000000, 4783.000000, 4783.000000) / (4599.000000, 4599.000000, 4584.000000) // --> Vector info: d1 = 0.839691, 1.150084, 1.150045. Determinants: -4.655886, -0.001640, 21534.839637, -645.000000 // --> Vector info: d2 = 0.552276, 0.552385, 0.661598. Determinants: -0.001645, 4.696154, -21946.030649, -645.000000 ( 4783.000000 -11471.000000 -4584.000000 ) ( 4783.000000 -11471.000000 -4599.000000 ) ( 4740.000000 -11471.000000 -4599.000000 ) ( ( 0.007218 0.000003 -33.387348 ) ( 0.000003 -0.007281 34.024854 ) ) 04escapehouse/04wex4a 0 0 0 ( 4740.000000 -11467.000000 -4599.000000 ) ( 4783.000000 -11467.000000 -4599.000000 ) ( 4783.000000 -11467.000000 -4584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4740.000000 -11467.000000 -4599.000000 ) ( 4740.000000 -11471.000000 -4599.000000 ) ( 4783.000000 -11471.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4783.000000 -11467.000000 -4599.000000 ) ( 4783.000000 -11471.000000 -4599.000000 ) ( 4783.000000 -11471.000000 -4584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4783.000000 -11467.000000 -4584.000000 ) ( 4783.000000 -11471.000000 -4584.000000 ) ( 4740.000000 -11471.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3497/2033) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4640.000000, 4640.000000, 4678.000000) / (4459.000000, 4472.000000, 4459.000000) // --> Vector info: d1 = 0.125134, 0.125135, 0.398960. Determinants: -3.559746, -0.000072, 16455.727648, -494.000000 // --> Vector info: d2 = 0.552284, 0.455932, 0.552287. Determinants: -0.000043, 3.661380, -16598.719749, -494.000000 ( 4678.000000 -11471.000000 -4459.000000 ) ( 4640.000000 -11471.000000 -4472.000000 ) ( 4640.000000 -11471.000000 -4459.000000 ) ( ( 0.007206 0.000000 -33.311190 ) ( 0.000000 -0.007412 33.600647 ) ) 04escapehouse/04wex4a 0 0 0 ( 4640.000000 -11467.000000 -4459.000000 ) ( 4640.000000 -11467.000000 -4472.000000 ) ( 4678.000000 -11467.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4640.000000 -11467.000000 -4459.000000 ) ( 4640.000000 -11471.000000 -4459.000000 ) ( 4640.000000 -11471.000000 -4472.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4640.000000 -11467.000000 -4472.000000 ) ( 4640.000000 -11471.000000 -4472.000000 ) ( 4678.000000 -11471.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4678.000000 -11467.000000 -4459.000000 ) ( 4678.000000 -11471.000000 -4459.000000 ) ( 4640.000000 -11471.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3498/2034) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4783.000000, 4783.000000, 4742.000000) / (4474.000000, 4459.000000, 4459.000000) // --> Vector info: d1 = 1.150114, 1.150114, 0.855513. Determinants: -4.419022, 0.000000, 20428.860546, -615.000000 // --> Vector info: d2 = 0.448642, 0.552297, 0.552293. Determinants: -0.000057, 4.249850, -19289.467803, -615.000000 ( 4742.000000 -11471.000000 -4459.000000 ) ( 4783.000000 -11471.000000 -4459.000000 ) ( 4783.000000 -11471.000000 -4474.000000 ) ( ( 0.007185 0.000000 -33.217659 ) ( 0.000000 -0.006910 31.364988 ) ) 04escapehouse/04wex4a 0 0 0 ( 4783.000000 -11467.000000 -4474.000000 ) ( 4783.000000 -11467.000000 -4459.000000 ) ( 4742.000000 -11467.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4783.000000 -11467.000000 -4474.000000 ) ( 4783.000000 -11471.000000 -4474.000000 ) ( 4783.000000 -11471.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4783.000000 -11467.000000 -4459.000000 ) ( 4783.000000 -11471.000000 -4459.000000 ) ( 4742.000000 -11471.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4742.000000 -11467.000000 -4459.000000 ) ( 4742.000000 -11471.000000 -4459.000000 ) ( 4783.000000 -11471.000000 -4474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3500/2035) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4740.000000, 4783.000000, 4783.000000) / (4619.000000, 4634.000000, 4599.000000) // --> Vector info: d1 = 0.839741, 1.150135, 1.150045. Determinants: -10.862456, -0.003855, 50242.033430, -1505.000000 // --> Vector info: d2 = 0.410072, 0.300983, 0.552384. Determinants: 0.047097, 10.810241, -50772.901448, -1505.000000 ( 4783.000000 -11471.000000 -4599.000000 ) ( 4783.000000 -11471.000000 -4634.000000 ) ( 4740.000000 -11471.000000 -4619.000000 ) ( ( 0.007218 0.000003 -33.383411 ) ( -0.000031 -0.007183 33.736147 ) ) 04escapehouse/04wex4a 0 0 0 ( 4740.000000 -11467.000000 -4619.000000 ) ( 4783.000000 -11467.000000 -4634.000000 ) ( 4783.000000 -11467.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4740.000000 -11467.000000 -4619.000000 ) ( 4740.000000 -11471.000000 -4619.000000 ) ( 4783.000000 -11471.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4783.000000 -11467.000000 -4634.000000 ) ( 4783.000000 -11471.000000 -4634.000000 ) ( 4783.000000 -11471.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4783.000000 -11467.000000 -4599.000000 ) ( 4783.000000 -11471.000000 -4599.000000 ) ( 4740.000000 -11471.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4740.000000 -11467.000000 -4599.000000 ) ( 4740.000000 -11471.000000 -4599.000000 ) ( 4740.000000 -11471.000000 -4619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3502/2036) # points: 4 { brushDef { // Surface normal: 0.331751, 0.000000, 0.943367 // RotY/Z : -1.232637 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.943367, 0.000000, -0.331751) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-12066.000000, -12066.000000, -11471.000000) / (6003.916667, 6639.936321, 6639.936321) // --> Vector info: d1 = 4.999966, 4.999954, 0.750172. Determinants: 2702.945234, 0.006805, 30721550.859439, -378431.694002 // --> Vector info: d2 = 0.455181, 4.998121, 4.998110. Determinants: 0.007274, -2703.049379, 16056716.028488, -378431.694002 ( 5340.000000 -11471.000000 -4830.000000 ) ( 5340.000000 -12066.000000 -4830.000000 ) ( 4740.000000 -12066.000000 -4619.000000 ) ( ( -0.007142 0.000000 -81.181231 ) ( 0.000000 0.007143 -42.429628 ) ) 04escapehouse/04wex4a 0 0 0 ( 4738.672997 -12066.000000 -4622.773468 ) ( 5338.672997 -12066.000000 -4833.773468 ) ( 5338.672997 -11471.000000 -4833.773468 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4738.672997 -12066.000000 -4622.773468 ) ( 4740.000000 -12066.000000 -4619.000000 ) ( 5340.000000 -12066.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5338.672997 -12066.000000 -4833.773468 ) ( 5340.000000 -12066.000000 -4830.000000 ) ( 5340.000000 -11471.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5338.672997 -11471.000000 -4833.773468 ) ( 5340.000000 -11471.000000 -4830.000000 ) ( 4740.000000 -11471.000000 -4619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4738.672997 -11471.000000 -4622.773468 ) ( 4740.000000 -11471.000000 -4619.000000 ) ( 4740.000000 -12066.000000 -4619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3504/2037) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (-4683.000000, -4740.000000, -4740.000000) / (4599.000000, 4619.000000, 4634.000000) // --> Vector info: d1 = 0.477829, 0.335493, 0.227724. Determinants: 0.020342, 6.142833, -28564.174155, -855.000000 // --> Vector info: d2 = 0.560516, 0.964616, 0.964580. Determinants: 6.062214, 0.002038, 27900.734446, -855.000000 ( 4740.000000 -12066.000000 -4634.000000 ) ( 4740.000000 -12066.000000 -4619.000000 ) ( 4683.000000 -12066.000000 -4599.000000 ) ( ( -0.000024 -0.007185 33.408391 ) ( -0.007090 -0.000002 -32.632438 ) ) 04escapehouse/04wex6e 0 0 0 ( 4683.000000 -12070.000000 -4599.000000 ) ( 4740.000000 -12070.000000 -4619.000000 ) ( 4740.000000 -12070.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4683.000000 -12070.000000 -4599.000000 ) ( 4683.000000 -12066.000000 -4599.000000 ) ( 4740.000000 -12066.000000 -4619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4740.000000 -12070.000000 -4619.000000 ) ( 4740.000000 -12066.000000 -4619.000000 ) ( 4740.000000 -12066.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4740.000000 -12070.000000 -4634.000000 ) ( 4740.000000 -12066.000000 -4634.000000 ) ( 4683.000000 -12066.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4683.000000 -12070.000000 -4634.000000 ) ( 4683.000000 -12066.000000 -4634.000000 ) ( 4683.000000 -12066.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3505/2038) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-11471.000000, -11471.000000, -12066.000000) / (4634.000000, 4599.000000, 4599.000000) // --> Vector info: d1 = 0.911548, 1.161549, 1.161517. Determinants: -0.001131, 148.750535, -708305.938214, -20825.000000 // --> Vector info: d2 = 0.999990, 0.999992, 5.249775. Determinants: 148.742406, 0.001134, 1685394.096044, -20825.000000 ( 4683.000000 -12066.000000 -4599.000000 ) ( 4683.000000 -11471.000000 -4599.000000 ) ( 4683.000000 -11471.000000 -4634.000000 ) ( ( 0.000000 -0.007143 34.012290 ) ( -0.007142 0.000000 -80.931289 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4679.000000 -11471.000000 -4634.000000 ) ( 4679.000000 -11471.000000 -4599.000000 ) ( 4679.000000 -12066.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4679.000000 -11471.000000 -4634.000000 ) ( 4683.000000 -11471.000000 -4634.000000 ) ( 4683.000000 -11471.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4679.000000 -11471.000000 -4599.000000 ) ( 4683.000000 -11471.000000 -4599.000000 ) ( 4683.000000 -12066.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4679.000000 -12066.000000 -4599.000000 ) ( 4683.000000 -12066.000000 -4599.000000 ) ( 4683.000000 -12066.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4679.000000 -12066.000000 -4634.000000 ) ( 4683.000000 -12066.000000 -4634.000000 ) ( 4683.000000 -11471.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3506/2039) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-11471.000000, -11471.000000, -12066.000000) / (4740.000000, 4683.000000, 4683.000000) // --> Vector info: d1 = 0.507350, 0.911548, 0.911505. Determinants: -0.002436, 240.498052, -1157195.474986, -33915.000000 // --> Vector info: d2 = 0.999984, 0.999990, 5.249923. Determinants: 242.246168, 0.003686, 2744873.866160, -33915.000000 ( 4683.000000 -12066.000000 -4634.000000 ) ( 4683.000000 -11471.000000 -4634.000000 ) ( 4740.000000 -11471.000000 -4634.000000 ) ( ( 0.000000 -0.007091 34.120462 ) ( -0.007143 0.000000 -80.933919 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4740.000000 -11471.000000 -4638.000000 ) ( 4683.000000 -11471.000000 -4638.000000 ) ( 4683.000000 -12066.000000 -4638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4740.000000 -11471.000000 -4638.000000 ) ( 4740.000000 -11471.000000 -4634.000000 ) ( 4683.000000 -11471.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4683.000000 -11471.000000 -4638.000000 ) ( 4683.000000 -11471.000000 -4634.000000 ) ( 4683.000000 -12066.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4683.000000 -12066.000000 -4638.000000 ) ( 4683.000000 -12066.000000 -4634.000000 ) ( 4740.000000 -12066.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4740.000000 -12066.000000 -4638.000000 ) ( 4740.000000 -12066.000000 -4634.000000 ) ( 4740.000000 -11471.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3507/2040) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (11471.000000, 11471.000000, 12066.000000) / (4619.000000, 4634.000000, 4634.000000) // --> Vector info: d1 = 0.602587, 0.710369, 0.710369. Determinants: 0.000000, -64.130220, 290839.396446, -8925.000000 // --> Vector info: d2 = 0.000013, 0.000013, 4.249949. Determinants: -63.749027, 0.000000, 731264.972153, -8925.000000 ( 4740.000000 -12066.000000 -4634.000000 ) ( 4740.000000 -11471.000000 -4634.000000 ) ( 4740.000000 -11471.000000 -4619.000000 ) ( ( 0.000000 0.007185 -32.587047 ) ( 0.007143 0.000000 -81.934451 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4744.000000 -11471.000000 -4619.000000 ) ( 4744.000000 -11471.000000 -4634.000000 ) ( 4744.000000 -12066.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4744.000000 -11471.000000 -4619.000000 ) ( 4740.000000 -11471.000000 -4619.000000 ) ( 4740.000000 -11471.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4744.000000 -11471.000000 -4634.000000 ) ( 4740.000000 -11471.000000 -4634.000000 ) ( 4740.000000 -12066.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4744.000000 -12066.000000 -4634.000000 ) ( 4740.000000 -12066.000000 -4634.000000 ) ( 4740.000000 -12066.000000 -4619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4744.000000 -12066.000000 -4619.000000 ) ( 4740.000000 -12066.000000 -4619.000000 ) ( 4740.000000 -11471.000000 -4619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3509/2041) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-11471.000000, -11471.000000, -11016.000000) / (-4742.000000, -4678.000000, -4678.000000) // --> Vector info: d1 = 1.031885, 0.575332, 0.575340. Determinants: -0.000457, 207.731387, 955008.503072, -29120.000000 // --> Vector info: d2 = 3.999997, 3.999996, 0.748930. Determinants: 208.068230, 0.000434, 2270272.819945, -29120.000000 ( 4678.000000 -11016.000000 -4459.000000 ) ( 4678.000000 -11471.000000 -4459.000000 ) ( 4742.000000 -11471.000000 -4459.000000 ) ( ( 0.000000 -0.007134 -32.795622 ) ( -0.007145 0.000000 -77.962666 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4742.000000 -11471.000000 -4455.000000 ) ( 4678.000000 -11471.000000 -4455.000000 ) ( 4678.000000 -11016.000000 -4455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4742.000000 -11471.000000 -4455.000000 ) ( 4742.000000 -11471.000000 -4459.000000 ) ( 4678.000000 -11471.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4678.000000 -11471.000000 -4455.000000 ) ( 4678.000000 -11471.000000 -4459.000000 ) ( 4678.000000 -11016.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4678.000000 -11016.000000 -4455.000000 ) ( 4678.000000 -11016.000000 -4459.000000 ) ( 4742.000000 -11080.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4742.000000 -11080.000000 -4455.000000 ) ( 4742.000000 -11080.000000 -4459.000000 ) ( 4742.000000 -11471.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3510/2042) # points: 4 { brushDef { // Surface normal: -0.343582, 0.000000, -0.939123 // RotY/Z : 1.220068 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.939123, 0.000000, -0.343582) // Texture width/height [04wmtl1b]: 128.000000/128.000000 // --> Vector A/B: (11471.000000, 11471.000000, 11080.000000) / (6029.008373, 5985.350613, 5985.350613) // --> Vector info: d1 = 0.344190, 0.031883, 0.031887. Determinants: 0.000146, -122.111710, 730335.471703, -17070.184123 // --> Vector info: d2 = 3.000007, 3.000007, 0.205493. Determinants: -122.002208, 0.000000, 1348276.661291, -17070.184123 ( 4742.000000 -11080.000000 -4459.000000 ) ( 4742.000000 -11471.000000 -4459.000000 ) ( 4783.000000 -11471.000000 -4474.000000 ) ( ( 0.000000 0.007154 -42.784276 ) ( 0.007147 0.000000 -78.984307 ) ) 04escapehouse/04wmtl1b 0 0 0 ( 4784.374326 -11471.000000 -4470.243509 ) ( 4743.374326 -11471.000000 -4455.243509 ) ( 4743.374326 -11080.000000 -4455.243509 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4784.374326 -11471.000000 -4470.243509 ) ( 4783.000000 -11471.000000 -4474.000000 ) ( 4742.000000 -11471.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4743.374326 -11471.000000 -4455.243509 ) ( 4742.000000 -11471.000000 -4459.000000 ) ( 4742.000000 -11080.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4743.374326 -11080.000000 -4455.243509 ) ( 4742.000000 -11080.000000 -4459.000000 ) ( 4783.000000 -11121.000000 -4474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4784.374326 -11121.000000 -4470.243509 ) ( 4783.000000 -11121.000000 -4474.000000 ) ( 4783.000000 -11471.000000 -4474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3511/2043) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1b]: 128.000000/128.000000 // --> Vector A/B: (-11471.000000, -11471.000000, -10978.000000) / (4472.000000, 4584.000000, 4584.000000) // --> Vector info: d1 = 1.285049, 0.490607, 0.490623. Determinants: -0.001775, 391.659817, -1822478.319288, -55216.000000 // --> Vector info: d2 = 4.000003, 3.999998, 0.475103. Determinants: 394.788208, 0.002349, 4307740.875066, -55216.000000 ( 4640.000000 -10978.000000 -4584.000000 ) ( 4640.000000 -11471.000000 -4584.000000 ) ( 4640.000000 -11471.000000 -4472.000000 ) ( ( 0.000000 -0.007093 33.006345 ) ( -0.007150 0.000000 -78.016171 ) ) 04escapehouse/04wmtl1b 0 0 0 ( 4636.000000 -11471.000000 -4472.000000 ) ( 4636.000000 -11471.000000 -4584.000000 ) ( 4636.000000 -10978.000000 -4584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4636.000000 -11471.000000 -4472.000000 ) ( 4640.000000 -11471.000000 -4472.000000 ) ( 4640.000000 -11471.000000 -4584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4636.000000 -11471.000000 -4584.000000 ) ( 4640.000000 -11471.000000 -4584.000000 ) ( 4640.000000 -10978.000000 -4584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4636.000000 -10978.000000 -4584.000000 ) ( 4640.000000 -10978.000000 -4584.000000 ) ( 4640.000000 -10978.000000 -4472.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4636.000000 -10978.000000 -4472.000000 ) ( 4640.000000 -10978.000000 -4472.000000 ) ( 4640.000000 -11471.000000 -4472.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3512/2044) # points: 4 { brushDef { // Surface normal: -0.329372, 0.000000, 0.944200 // RotY/Z : -1.235158 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.944200, 0.000000, -0.329372) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (11471.000000, 11121.000000, 11078.000000) / (-3006.267503, -3006.267503, -2960.726313) // --> Vector info: d1 = 0.131320, 0.131320, 0.460366. Determinants: 0.000000, -115.166021, -348313.029705, -15939.416551 // --> Vector info: d2 = 3.000009, 0.500099, 0.189707. Determinants: -113.848850, 1.141060, 1261572.099034, -15939.416551 ( 4740.000000 -11078.000000 -4599.000000 ) ( 4783.000000 -11121.000000 -4584.000000 ) ( 4783.000000 -11471.000000 -4584.000000 ) ( ( 0.000000 0.007225 21.852307 ) ( 0.007143 -0.000072 -79.147947 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4784.317489 -11471.000000 -4587.776801 ) ( 4784.317489 -11121.000000 -4587.776801 ) ( 4741.317489 -11078.000000 -4602.776801 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4784.317489 -11471.000000 -4587.776801 ) ( 4783.000000 -11471.000000 -4584.000000 ) ( 4783.000000 -11121.000000 -4584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4784.317489 -11121.000000 -4587.776801 ) ( 4783.000000 -11121.000000 -4584.000000 ) ( 4740.000000 -11078.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4741.317489 -11078.000000 -4602.776801 ) ( 4740.000000 -11078.000000 -4599.000000 ) ( 4740.000000 -11471.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4741.317489 -11471.000000 -4602.776801 ) ( 4740.000000 -11471.000000 -4599.000000 ) ( 4783.000000 -11471.000000 -4584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3513/2045) # points: 4 { brushDef { // Surface normal: 0.329372, 0.000000, 0.944200 // RotY/Z : -1.235158 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.944200, 0.000000, -0.329372) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-11471.000000, -11471.000000, -11021.000000) / (5890.930806, 5936.471997, 5936.471997) // --> Vector info: d1 = 0.490607, 0.161555, 0.161576. Determinants: -0.000972, 148.073442, -882355.818242, -20493.535566 // --> Vector info: d2 = 3.999998, 3.999998, 0.785495. Determinants: 146.392257, 0.000214, 1597290.210903, -20493.535566 ( 4683.000000 -11021.000000 -4599.000000 ) ( 4683.000000 -11471.000000 -4599.000000 ) ( 4640.000000 -11471.000000 -4584.000000 ) ( ( 0.000000 -0.007225 43.055324 ) ( -0.007143 0.000000 -77.941173 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4638.682511 -11471.000000 -4587.776801 ) ( 4681.682511 -11471.000000 -4602.776801 ) ( 4681.682511 -11021.000000 -4602.776801 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4638.682511 -11471.000000 -4587.776801 ) ( 4640.000000 -11471.000000 -4584.000000 ) ( 4683.000000 -11471.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4681.682511 -11471.000000 -4602.776801 ) ( 4683.000000 -11471.000000 -4599.000000 ) ( 4683.000000 -11021.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4681.682511 -11021.000000 -4602.776801 ) ( 4683.000000 -11021.000000 -4599.000000 ) ( 4640.000000 -10978.000000 -4584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4638.682511 -10978.000000 -4587.776801 ) ( 4640.000000 -10978.000000 -4584.000000 ) ( 4640.000000 -11471.000000 -4584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3515/2046) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1b]: 128.000000/128.000000 // --> Vector A/B: (11471.000000, 11471.000000, 11121.000000) / (4584.000000, 4474.000000, 4474.000000) // --> Vector info: d1 = 1.131319, 0.344190, 0.344197. Determinants: 0.000840, -275.495125, 1219304.258674, -38500.000000 // --> Vector info: d2 = 3.000009, 3.000007, 0.500098. Determinants: -274.990007, -0.000837, 3038913.859060, -38500.000000 ( 4783.000000 -11121.000000 -4474.000000 ) ( 4783.000000 -11471.000000 -4474.000000 ) ( 4783.000000 -11471.000000 -4584.000000 ) ( ( 0.000000 0.007156 -31.670240 ) ( 0.007143 0.000000 -78.932828 ) ) 04escapehouse/04wmtl1b 0 0 0 ( 4787.000000 -11471.000000 -4584.000000 ) ( 4787.000000 -11471.000000 -4474.000000 ) ( 4787.000000 -11121.000000 -4474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4787.000000 -11471.000000 -4584.000000 ) ( 4783.000000 -11471.000000 -4584.000000 ) ( 4783.000000 -11471.000000 -4474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4787.000000 -11471.000000 -4474.000000 ) ( 4783.000000 -11471.000000 -4474.000000 ) ( 4783.000000 -11121.000000 -4474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4787.000000 -11121.000000 -4474.000000 ) ( 4783.000000 -11121.000000 -4474.000000 ) ( 4783.000000 -11121.000000 -4584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4787.000000 -11121.000000 -4584.000000 ) ( 4783.000000 -11121.000000 -4584.000000 ) ( 4783.000000 -11471.000000 -4584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3516/2047) # points: 4 { brushDef { // Surface normal: 0.323688, 0.000000, -0.946164 // RotY/Z : 1.241172 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.946164, 0.000000, -0.323688) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-11471.000000, -10978.000000, -11016.000000) / (-2942.669589, -2942.669589, -2982.831761) // --> Vector info: d1 = 0.285051, 0.285064, 0.575340. Determinants: -0.000527, 143.106239, 415464.339566, -19799.950429 // --> Vector info: d2 = 4.000000, 0.475106, 0.748930. Determinants: 141.567430, 1.049217, 1547807.677087, -19799.950429 ( 4678.000000 -11016.000000 -4459.000000 ) ( 4640.000000 -10978.000000 -4472.000000 ) ( 4640.000000 -11471.000000 -4472.000000 ) ( ( 0.000000 -0.007228 -20.983100 ) ( -0.007150 -0.000053 -78.172301 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4638.705249 -11471.000000 -4468.215344 ) ( 4638.705249 -10978.000000 -4468.215344 ) ( 4676.705249 -11016.000000 -4455.215344 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4638.705249 -11471.000000 -4468.215344 ) ( 4640.000000 -11471.000000 -4472.000000 ) ( 4640.000000 -10978.000000 -4472.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4638.705249 -10978.000000 -4468.215344 ) ( 4640.000000 -10978.000000 -4472.000000 ) ( 4678.000000 -11016.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4676.705249 -11016.000000 -4455.215344 ) ( 4678.000000 -11016.000000 -4459.000000 ) ( 4678.000000 -11471.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4676.705249 -11471.000000 -4455.215344 ) ( 4678.000000 -11471.000000 -4459.000000 ) ( 4640.000000 -11471.000000 -4472.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3520/2048) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-11471.000000, -11471.000000, -11021.000000) / (4599.000000, 4634.000000, 4634.000000) // --> Vector info: d1 = 1.161549, 0.911548, 0.911574. Determinants: -0.000884, 112.500454, -535694.131406, -15750.000000 // --> Vector info: d2 = 3.999992, 3.999990, 0.785488. Determinants: 112.507577, 0.000858, 1227570.602801, -15750.000000 ( 4683.000000 -11021.000000 -4634.000000 ) ( 4683.000000 -11471.000000 -4634.000000 ) ( 4683.000000 -11471.000000 -4599.000000 ) ( ( 0.000000 -0.007143 34.012326 ) ( -0.007143 0.000000 -77.940991 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4679.000000 -11471.000000 -4599.000000 ) ( 4679.000000 -11471.000000 -4634.000000 ) ( 4679.000000 -11021.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4679.000000 -11471.000000 -4599.000000 ) ( 4683.000000 -11471.000000 -4599.000000 ) ( 4683.000000 -11471.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4679.000000 -11471.000000 -4634.000000 ) ( 4683.000000 -11471.000000 -4634.000000 ) ( 4683.000000 -11021.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4679.000000 -11021.000000 -4634.000000 ) ( 4683.000000 -11021.000000 -4634.000000 ) ( 4683.000000 -11021.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4679.000000 -11021.000000 -4599.000000 ) ( 4683.000000 -11021.000000 -4599.000000 ) ( 4683.000000 -11471.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3521/2049) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-11471.000000, -11471.000000, -11078.000000) / (4683.000000, 4740.000000, 4740.000000) // --> Vector info: d1 = 0.911548, 0.507353, 0.507378. Determinants: -0.001468, 158.848945, -764326.040394, -22401.000000 // --> Vector info: d2 = 3.999990, 3.999985, 1.189688. Determinants: 160.186916, 0.001873, 1747891.568035, -22401.000000 ( 4740.000000 -11078.000000 -4634.000000 ) ( 4740.000000 -11471.000000 -4634.000000 ) ( 4683.000000 -11471.000000 -4634.000000 ) ( ( 0.000000 -0.007091 34.120175 ) ( -0.007151 0.000000 -78.027390 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4683.000000 -11471.000000 -4638.000000 ) ( 4740.000000 -11471.000000 -4638.000000 ) ( 4740.000000 -11078.000000 -4638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4683.000000 -11471.000000 -4638.000000 ) ( 4683.000000 -11471.000000 -4634.000000 ) ( 4740.000000 -11471.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4740.000000 -11471.000000 -4638.000000 ) ( 4740.000000 -11471.000000 -4634.000000 ) ( 4740.000000 -11078.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4740.000000 -11078.000000 -4638.000000 ) ( 4740.000000 -11078.000000 -4634.000000 ) ( 4683.000000 -11021.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4683.000000 -11021.000000 -4638.000000 ) ( 4683.000000 -11021.000000 -4634.000000 ) ( 4683.000000 -11471.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3522/2050) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (11471.000000, 11471.000000, 11078.000000) / (4634.000000, 4599.000000, 4599.000000) // --> Vector info: d1 = 0.710368, 0.460365, 0.460366. Determinants: 0.000017, -98.251124, 445524.402063, -13755.000000 // --> Vector info: d2 = 3.000012, 3.000009, 0.189707. Determinants: -98.360562, -0.001124, 1087034.054045, -13755.000000 ( 4740.000000 -11078.000000 -4599.000000 ) ( 4740.000000 -11471.000000 -4599.000000 ) ( 4740.000000 -11471.000000 -4634.000000 ) ( ( 0.000000 0.007143 -32.389997 ) ( 0.007151 0.000000 -79.028285 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4744.000000 -11471.000000 -4634.000000 ) ( 4744.000000 -11471.000000 -4599.000000 ) ( 4744.000000 -11078.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4744.000000 -11471.000000 -4634.000000 ) ( 4740.000000 -11471.000000 -4634.000000 ) ( 4740.000000 -11471.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4744.000000 -11471.000000 -4599.000000 ) ( 4740.000000 -11471.000000 -4599.000000 ) ( 4740.000000 -11078.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4744.000000 -11078.000000 -4599.000000 ) ( 4740.000000 -11078.000000 -4599.000000 ) ( 4740.000000 -11078.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4744.000000 -11078.000000 -4634.000000 ) ( 4740.000000 -11078.000000 -4634.000000 ) ( 4740.000000 -11471.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3527/2051) # points: 4 { brushDef { // Surface normal: -0.145233, 0.000000, 0.989398 // RotY/Z : -1.425048 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.989398, 0.000000, -0.145233) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (11078.000000, 11021.000000, 11021.000000) / (-5797.007209, -5797.007209, -5686.839155) // --> Vector info: d1 = 0.507535, 0.911731, 0.915457. Determinants: 44.529417, -0.212379, -497715.148914, -6279.579046 // --> Vector info: d2 = 0.903017, 0.901103, 1.688129. Determinants: -0.210812, -44.860485, -263391.744571, -6279.579046 ( 6428.000000 -11021.000000 -4634.000000 ) ( 6537.000000 -11021.000000 -4618.000000 ) ( 6537.000000 -11078.000000 -4618.000000 ) ( ( -0.007091 0.000034 79.259317 ) ( 0.000034 0.007144 41.944172 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6537.580931 -11078.000000 -4621.957590 ) ( 6537.580931 -11021.000000 -4621.957590 ) ( 6428.580931 -11021.000000 -4637.957590 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6537.580931 -11078.000000 -4621.957590 ) ( 6537.000000 -11078.000000 -4618.000000 ) ( 6537.000000 -11021.000000 -4618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6537.580931 -11021.000000 -4621.957590 ) ( 6537.000000 -11021.000000 -4618.000000 ) ( 6428.000000 -11021.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6428.580931 -11021.000000 -4637.957590 ) ( 6428.000000 -11021.000000 -4634.000000 ) ( 6428.000000 -11078.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6428.580931 -11078.000000 -4637.957590 ) ( 6428.000000 -11078.000000 -4634.000000 ) ( 6537.000000 -11078.000000 -4618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3528/2052) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-6428.000000, -6522.000000, -6537.000000) / (4599.000000, 4586.000000, 4618.000000) // --> Vector info: d1 = 0.263586, 0.268070, 0.507535. Determinants: 3.256543, -22.442487, 123301.790712, -3203.000000 // --> Vector info: d2 = 1.653919, 0.974824, 0.903017. Determinants: -22.664529, -3.436486, -135180.694891, -3203.000000 ( 6537.000000 -11078.000000 -4618.000000 ) ( 6522.000000 -11078.000000 -4586.000000 ) ( 6428.000000 -11078.000000 -4599.000000 ) ( ( -0.001017 0.007007 -38.495720 ) ( 0.007076 0.001073 42.204401 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6428.000000 -11082.000000 -4599.000000 ) ( 6522.000000 -11082.000000 -4586.000000 ) ( 6537.000000 -11082.000000 -4618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6428.000000 -11082.000000 -4599.000000 ) ( 6428.000000 -11078.000000 -4599.000000 ) ( 6522.000000 -11078.000000 -4586.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6522.000000 -11082.000000 -4586.000000 ) ( 6522.000000 -11078.000000 -4586.000000 ) ( 6537.000000 -11078.000000 -4618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6537.000000 -11082.000000 -4618.000000 ) ( 6537.000000 -11078.000000 -4618.000000 ) ( 6428.000000 -11078.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6428.000000 -11082.000000 -4634.000000 ) ( 6428.000000 -11078.000000 -4634.000000 ) ( 6428.000000 -11078.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3530/2053) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (6522.000000, 6428.000000, 6428.000000) / (4586.000000, 4599.000000, 4634.000000) // --> Vector info: d1 = 1.172574, 1.171284, 0.923614. Determinants: 3.174593, 23.281030, -131329.266905, -3290.000000 // --> Vector info: d2 = 0.327502, 1.006611, 1.040630. Determinants: 23.326552, -3.197786, -138548.210857, -3290.000000 ( 6428.000000 -11021.000000 -4634.000000 ) ( 6428.000000 -11021.000000 -4599.000000 ) ( 6522.000000 -11021.000000 -4586.000000 ) ( ( -0.000965 -0.007076 39.917710 ) ( -0.007090 0.000972 42.111918 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6522.000000 -11017.000000 -4586.000000 ) ( 6428.000000 -11017.000000 -4599.000000 ) ( 6428.000000 -11017.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6522.000000 -11017.000000 -4586.000000 ) ( 6522.000000 -11021.000000 -4586.000000 ) ( 6428.000000 -11021.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6428.000000 -11017.000000 -4599.000000 ) ( 6428.000000 -11021.000000 -4599.000000 ) ( 6428.000000 -11021.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6428.000000 -11017.000000 -4634.000000 ) ( 6428.000000 -11021.000000 -4634.000000 ) ( 6537.000000 -11021.000000 -4618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6537.000000 -11017.000000 -4618.000000 ) ( 6537.000000 -11021.000000 -4618.000000 ) ( 6522.000000 -11021.000000 -4586.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3533/2054) # points: 4 { brushDef { // Surface normal: 0.422972, 0.000000, -0.906143 // RotY/Z : 1.134073 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.906143, 0.000000, -0.422972) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-11080.000000, -11080.000000, -11016.000000) / (-4601.614233, -3970.367055, -3970.367055) // --> Vector info: d1 = 1.031884, 1.031879, 0.575326. Determinants: 288.197477, 0.000321, 3151541.598285, -40399.819406 // --> Vector info: d2 = 0.485176, 4.992199, 4.992198. Determinants: 0.000301, -288.449478, -1346930.907159, -40399.819406 ( 6463.000000 -11016.000000 -4459.000000 ) ( 6463.000000 -11080.000000 -4459.000000 ) ( 7035.000000 -11080.000000 -4192.000000 ) ( ( -0.007134 0.000000 -78.008804 ) ( 0.000000 0.007140 33.340023 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 7033.308111 -11080.000000 -4188.375429 ) ( 6461.308111 -11080.000000 -4455.375429 ) ( 6461.308111 -11016.000000 -4455.375429 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7033.308111 -11080.000000 -4188.375429 ) ( 7035.000000 -11080.000000 -4192.000000 ) ( 6463.000000 -11080.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6461.308111 -11080.000000 -4455.375429 ) ( 6463.000000 -11080.000000 -4459.000000 ) ( 6463.000000 -11016.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6461.308111 -11016.000000 -4455.375429 ) ( 6463.000000 -11016.000000 -4459.000000 ) ( 7035.000000 -11016.000000 -4192.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7033.308111 -11016.000000 -4188.375429 ) ( 7035.000000 -11016.000000 -4192.000000 ) ( 7035.000000 -11080.000000 -4192.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3534/2055) # points: 4 { brushDef { // Surface normal: 0.398009, -0.336832, -0.853307 // RotY/Z : 1.022296 / -0.702337. Vector texS/T: (0.646004, 0.763334, 0.000000) / (-0.651359, 0.551240, -0.521409) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-4200.886773, -3835.248715, -3864.255420) / (-7933.929689, -8440.250546, -8469.018777) // --> Vector info: d1 = 0.285040, 0.285052, 0.575331. Determinants: 146.974297, 106.137620, 1452326.225106, -25205.459488 // --> Vector info: d2 = 4.992193, 0.530096, 0.485175. Determinants: 105.622284, -145.855475, -839330.335776, -25205.459488 ( 7035.000000 -11016.000000 -4192.000000 ) ( 7035.000000 -10978.000000 -4207.000000 ) ( 6469.000000 -10978.000000 -4471.000000 ) ( ( -0.005831 -0.004211 -57.619510 ) ( -0.004190 0.005787 33.299545 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6467.407964 -10976.652673 -4467.586771 ) ( 7033.407964 -10976.652673 -4203.586771 ) ( 7033.407964 -11014.652673 -4188.586771 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6467.407964 -10976.652673 -4467.586771 ) ( 6469.000000 -10978.000000 -4471.000000 ) ( 7035.000000 -10978.000000 -4207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7033.407964 -10976.652673 -4203.586771 ) ( 7035.000000 -10978.000000 -4207.000000 ) ( 7035.000000 -11016.000000 -4192.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7033.407964 -11014.652673 -4188.586771 ) ( 7035.000000 -11016.000000 -4192.000000 ) ( 6463.000000 -11016.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6461.407964 -11014.652673 -4455.586771 ) ( 6463.000000 -11016.000000 -4459.000000 ) ( 6469.000000 -10978.000000 -4471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3535/2056) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1b]: 128.000000/128.000000 // --> Vector A/B: (-6516.000000, -6469.000000, -7035.000000) / (4572.000000, 4472.000000, 4208.000000) // --> Vector info: d1 = 1.131319, 0.344189, 0.344189. Determinants: 207.802225, -445.515377, 3312865.568801, -69008.000000 // --> Vector info: d2 = 4.992202, 4.992203, 0.533514. Determinants: -445.869346, -209.557606, -2291689.146764, -69008.000000 ( 7035.000000 -11121.000000 -4208.000000 ) ( 6469.000000 -11121.000000 -4472.000000 ) ( 6516.000000 -11121.000000 -4572.000000 ) ( ( -0.003011 0.006456 -48.006978 ) ( 0.006461 0.003037 33.209036 ) ) 04escapehouse/04wmtl1b 0 0 0 ( 6516.000000 -11125.000000 -4572.000000 ) ( 6469.000000 -11125.000000 -4472.000000 ) ( 7035.000000 -11125.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6516.000000 -11125.000000 -4572.000000 ) ( 6516.000000 -11121.000000 -4572.000000 ) ( 6469.000000 -11121.000000 -4472.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6469.000000 -11125.000000 -4472.000000 ) ( 6469.000000 -11121.000000 -4472.000000 ) ( 7035.000000 -11121.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -11125.000000 -4208.000000 ) ( 7035.000000 -11121.000000 -4208.000000 ) ( 7035.000000 -11121.000000 -4330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -11125.000000 -4330.000000 ) ( 7035.000000 -11121.000000 -4330.000000 ) ( 6516.000000 -11121.000000 -4572.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3536/2057) # points: 4 { brushDef { // Surface normal: 0.906597, -0.009921, 0.421882 // RotY/Z : -0.435520 / -0.010943. Vector texS/T: (0.010943, 0.999940, 0.000000) / (0.421856, -0.004616, -0.906651) // Texture width/height [04wmtl1b]: 128.000000/128.000000 // --> Vector A/B: (-10906.041112, -10906.555412, -10944.618792) / (6944.703503, 6833.304511, 6820.068987) // --> Vector info: d1 = 0.490601, 1.285044, 1.381388. Determinants: 0.217731, 30.189628, -209360.345833, -4233.415170 // --> Vector info: d2 = 0.992187, 0.992191, 1.266020. Determinants: 30.504216, -0.140667, 329456.787785, -4233.415170 ( 6463.000000 -11016.000000 -4459.000000 ) ( 6469.000000 -10978.000000 -4471.000000 ) ( 6516.000000 -10978.000000 -4572.000000 ) ( ( -0.000051 -0.007131 49.454244 ) ( -0.007206 0.000033 -77.822934 ) ) 04escapehouse/04wmtl1b 0 0 0 ( 6512.373613 -10977.960316 -4573.687526 ) ( 6465.373613 -10977.960316 -4472.687526 ) ( 6459.373613 -11015.960316 -4460.687526 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6512.373613 -10977.960316 -4573.687526 ) ( 6516.000000 -10978.000000 -4572.000000 ) ( 6469.000000 -10978.000000 -4471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6465.373613 -10977.960316 -4472.687526 ) ( 6469.000000 -10978.000000 -4471.000000 ) ( 6463.000000 -11016.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6459.373613 -11015.960316 -4460.687526 ) ( 6463.000000 -11016.000000 -4459.000000 ) ( 6522.000000 -11021.000000 -4586.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6518.373613 -11020.960316 -4587.687526 ) ( 6522.000000 -11021.000000 -4586.000000 ) ( 6516.000000 -10978.000000 -4572.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3537/2058) # points: 4 { brushDef { // Surface normal: -0.398091, -0.333750, 0.854479 // RotY/Z : -1.024547 / -2.443885. Vector texS/T: (0.642463, -0.766317, 0.000000) / (-0.654802, -0.548971, -0.519486) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (12598.914859, 12635.721268, 12965.304567) / (4135.001028, 4161.950764, 3701.880281) // --> Vector info: d1 = 0.447075, 0.497380, 4.490617. Determinants: -130.760689, 130.396898, 1096709.912763, -25815.725169 // --> Vector info: d2 = 0.607920, 0.282744, 0.900543. Determinants: 132.954623, 129.911728, -2227963.016153, -25815.725169 ( 7035.000000 -11021.000000 -4347.000000 ) ( 6522.000000 -11021.000000 -4586.000000 ) ( 6516.000000 -10978.000000 -4572.000000 ) ( ( 0.005065 -0.005051 -42.482243 ) ( -0.005150 -0.005032 86.302554 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6517.592363 -10976.665000 -4575.417917 ) ( 6523.592363 -11019.665000 -4589.417917 ) ( 7036.592363 -11019.665000 -4350.417917 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6517.592363 -10976.665000 -4575.417917 ) ( 6516.000000 -10978.000000 -4572.000000 ) ( 6522.000000 -11021.000000 -4586.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6523.592363 -11019.665000 -4589.417917 ) ( 6522.000000 -11021.000000 -4586.000000 ) ( 7035.000000 -11021.000000 -4347.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7036.592363 -11019.665000 -4350.417917 ) ( 7035.000000 -11021.000000 -4347.000000 ) ( 7035.000000 -10978.000000 -4330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7036.592363 -10976.665000 -4333.417917 ) ( 7035.000000 -10978.000000 -4330.000000 ) ( 6516.000000 -10978.000000 -4572.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3538/2059) # points: 4 { brushDef { // Surface normal: -0.397831, 0.337312, 0.853200 // RotY/Z : -1.022091 / 2.438333. Vector texS/T: (-0.646708, -0.762738, 0.000000) / (-0.650768, 0.551771, -0.521583) // Texture width/height [04wmtl1b]: 128.000000/128.000000 // --> Vector A/B: (4268.464331, 3932.823138, 3900.025399) / (-7991.975148, -8455.947119, -8423.354046) // --> Vector info: d1 = 0.131319, 0.131319, 0.460346. Determinants: 152.659385, -110.435072, -1537650.370442, -26156.808941 // --> Vector info: d2 = 4.992202, 0.900558, 0.951460. Determinants: -109.742514, -151.281181, -871183.502567, -26156.808941 ( 7035.000000 -11078.000000 -4347.000000 ) ( 7035.000000 -11121.000000 -4330.000000 ) ( 6516.000000 -11121.000000 -4572.000000 ) ( ( -0.005836 0.004222 58.785855 ) ( 0.004196 0.005784 33.306184 ) ) 04escapehouse/04wmtl1b 0 0 0 ( 6517.591326 -11122.349247 -4575.412802 ) ( 7036.591326 -11122.349247 -4333.412802 ) ( 7036.591326 -11079.349247 -4350.412802 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6517.591326 -11122.349247 -4575.412802 ) ( 6516.000000 -11121.000000 -4572.000000 ) ( 7035.000000 -11121.000000 -4330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7036.591326 -11122.349247 -4333.412802 ) ( 7035.000000 -11121.000000 -4330.000000 ) ( 7035.000000 -11078.000000 -4347.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7036.591326 -11079.349247 -4350.412802 ) ( 7035.000000 -11078.000000 -4347.000000 ) ( 6522.000000 -11078.000000 -4586.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6523.591326 -11079.349247 -4589.412802 ) ( 6522.000000 -11078.000000 -4586.000000 ) ( 6516.000000 -11121.000000 -4572.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3539/2060) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1b]: 128.000000/128.000000 // --> Vector A/B: (6469.000000, 6516.000000, 7035.000000) / (4471.000000, 4572.000000, 4330.000000) // --> Vector info: d1 = 1.285048, 0.490605, 0.490624. Determinants: 192.253257, 412.316607, -3169130.934885, -63793.000000 // --> Vector info: d2 = 4.992191, 4.992186, 0.900543. Determinants: 413.257130, -192.304763, -2132032.608037, -63793.000000 ( 7035.000000 -10978.000000 -4330.000000 ) ( 6516.000000 -10978.000000 -4572.000000 ) ( 6469.000000 -10978.000000 -4471.000000 ) ( ( -0.003014 -0.006463 49.678349 ) ( -0.006478 0.003015 33.421106 ) ) 04escapehouse/04wmtl1b 0 0 0 ( 6469.000000 -10974.000000 -4471.000000 ) ( 6516.000000 -10974.000000 -4572.000000 ) ( 7035.000000 -10974.000000 -4330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6469.000000 -10974.000000 -4471.000000 ) ( 6469.000000 -10978.000000 -4471.000000 ) ( 6516.000000 -10978.000000 -4572.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6516.000000 -10974.000000 -4572.000000 ) ( 6516.000000 -10978.000000 -4572.000000 ) ( 7035.000000 -10978.000000 -4330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -10974.000000 -4330.000000 ) ( 7035.000000 -10978.000000 -4330.000000 ) ( 7035.000000 -10978.000000 -4207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -10974.000000 -4207.000000 ) ( 7035.000000 -10978.000000 -4207.000000 ) ( 6469.000000 -10978.000000 -4471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3540/2061) # points: 4 { brushDef { // Surface normal: 0.399324, 0.329688, -0.855480 // RotY/Z : 1.026478 / 0.690165. Vector texS/T: (-0.636665, 0.771141, 0.000000) / (-0.659696, -0.544654, -0.517835) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-12694.440007, -12659.003251, -13023.175510) / (4105.287502, 4080.182995, 3564.575038) // --> Vector info: d1 = 0.344189, 0.031880, 0.031880. Determinants: 161.028897, -113.734197, 2501647.707728, -27413.838786 // --> Vector info: d2 = 4.992203, 4.992202, 0.485179. Determinants: -113.145860, -159.714805, -917503.592817, -27413.838786 ( 7035.000000 -11080.000000 -4192.000000 ) ( 6463.000000 -11080.000000 -4459.000000 ) ( 6469.000000 -11121.000000 -4472.000000 ) ( ( -0.005874 0.004149 -91.254922 ) ( 0.004127 0.005826 33.468629 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6467.402705 -11122.318750 -4468.578079 ) ( 6461.402705 -11081.318750 -4455.578079 ) ( 7033.402705 -11081.318750 -4188.578079 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6467.402705 -11122.318750 -4468.578079 ) ( 6469.000000 -11121.000000 -4472.000000 ) ( 6463.000000 -11080.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6461.402705 -11081.318750 -4455.578079 ) ( 6463.000000 -11080.000000 -4459.000000 ) ( 7035.000000 -11080.000000 -4192.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7033.402705 -11081.318750 -4188.578079 ) ( 7035.000000 -11080.000000 -4192.000000 ) ( 7035.000000 -11121.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7033.402705 -11122.318750 -4204.578079 ) ( 7035.000000 -11121.000000 -4208.000000 ) ( 6469.000000 -11121.000000 -4472.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3542/2062) # points: 4 { brushDef { // Surface normal: 0.905021, -0.002428, 0.425360 // RotY/Z : -0.439360 / -0.002683. Vector texS/T: (0.002683, 0.999996, 0.000000) / (0.425358, -0.001141, -0.905024) // Texture width/height [04wmtl1b]: 128.000000/128.000000 // --> Vector A/B: (-11062.620429, -11103.604184, -11103.478087) / (6797.238918, 6811.603173, 6922.097445) // --> Vector info: d1 = 0.240530, 0.344188, 1.131318. Determinants: 0.147076, -32.272609, 219902.016787, -4530.281448 // --> Vector info: d2 = 1.286805, 0.992201, 0.992201. Determinants: -32.552088, 0.037149, -366193.493440, -4530.281448 ( 6516.000000 -11121.000000 -4572.000000 ) ( 6469.000000 -11121.000000 -4472.000000 ) ( 6463.000000 -11080.000000 -4459.000000 ) ( ( -0.000032 0.007124 -48.540476 ) ( 0.007185 -0.000008 80.832394 ) ) 04escapehouse/04wmtl1b 0 0 0 ( 6459.379916 -11079.990288 -4460.701440 ) ( 6465.379916 -11120.990288 -4473.701440 ) ( 6512.379916 -11120.990288 -4573.701440 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6459.379916 -11079.990288 -4460.701440 ) ( 6463.000000 -11080.000000 -4459.000000 ) ( 6469.000000 -11121.000000 -4472.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6465.379916 -11120.990288 -4473.701440 ) ( 6469.000000 -11121.000000 -4472.000000 ) ( 6516.000000 -11121.000000 -4572.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6512.379916 -11120.990288 -4573.701440 ) ( 6516.000000 -11121.000000 -4572.000000 ) ( 6522.000000 -11080.000000 -4585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6518.379916 -11079.990288 -4586.701440 ) ( 6522.000000 -11080.000000 -4585.000000 ) ( 6463.000000 -11080.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3545/2063) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-6537.000000, -6522.000000, -7035.000000) / (4618.000000, 4586.000000, 4347.000000) // --> Vector info: d1 = 0.710360, 0.460363, 0.460359. Determinants: 59.748949, -128.248105, 968620.727953, -20001.000000 // --> Vector info: d2 = 4.992204, 4.992204, 0.951460. Determinants: -129.303673, -60.611395, -665203.767698, -20001.000000 ( 7035.000000 -11078.000000 -4347.000000 ) ( 6522.000000 -11078.000000 -4586.000000 ) ( 6537.000000 -11078.000000 -4618.000000 ) ( ( -0.002987 0.006412 -48.428615 ) ( 0.006465 0.003030 33.258525 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6537.000000 -11082.000000 -4618.000000 ) ( 6522.000000 -11082.000000 -4586.000000 ) ( 7035.000000 -11082.000000 -4347.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6537.000000 -11082.000000 -4618.000000 ) ( 6537.000000 -11078.000000 -4618.000000 ) ( 6522.000000 -11078.000000 -4586.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6522.000000 -11082.000000 -4586.000000 ) ( 6522.000000 -11078.000000 -4586.000000 ) ( 7035.000000 -11078.000000 -4347.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -11082.000000 -4347.000000 ) ( 7035.000000 -11078.000000 -4347.000000 ) ( 7035.000000 -11078.000000 -4385.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -11082.000000 -4385.000000 ) ( 7035.000000 -11078.000000 -4385.000000 ) ( 6537.000000 -11078.000000 -4618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3546/2064) # points: 4 { brushDef { // Surface normal: -0.423781, 0.000000, 0.905765 // RotY/Z : -1.133180 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.905765, 0.000000, -0.423781) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (11021.000000, 11078.000000, 11078.000000) / (-3963.960133, -3963.960133, -4513.771918) // --> Vector info: d1 = 0.911544, 0.507343, 0.507391. Determinants: 222.234229, 0.002697, -2477799.868704, -31339.271801 // --> Vector info: d2 = 3.992186, 3.992180, 0.068017. Determinants: 0.002887, -223.677337, -1011792.049302, -31339.271801 ( 7035.000000 -11078.000000 -4385.000000 ) ( 6537.000000 -11078.000000 -4618.000000 ) ( 6537.000000 -11021.000000 -4618.000000 ) ( ( -0.007091 0.000000 79.063735 ) ( 0.000000 0.007137 32.285117 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6538.695126 -11021.000000 -4621.623058 ) ( 6538.695126 -11078.000000 -4621.623058 ) ( 7036.695126 -11078.000000 -4388.623058 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6538.695126 -11021.000000 -4621.623058 ) ( 6537.000000 -11021.000000 -4618.000000 ) ( 6537.000000 -11078.000000 -4618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6538.695126 -11078.000000 -4621.623058 ) ( 6537.000000 -11078.000000 -4618.000000 ) ( 7035.000000 -11078.000000 -4385.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7036.695126 -11078.000000 -4388.623058 ) ( 7035.000000 -11078.000000 -4385.000000 ) ( 7035.000000 -11021.000000 -4385.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7036.695126 -11021.000000 -4388.623058 ) ( 7035.000000 -11021.000000 -4385.000000 ) ( 6537.000000 -11021.000000 -4618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3547/2065) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (6522.000000, 6537.000000, 7035.000000) / (4586.000000, 4618.000000, 4385.000000) // --> Vector info: d1 = 0.495278, 0.533502, 4.411298. Determinants: -132.995514, 39.131763, 678314.719003, -19431.000000 // --> Vector info: d2 = 0.455637, 0.208590, 0.808565. Determinants: 38.362693, 132.028906, -864539.525712, -19431.000000 ( 7035.000000 -11021.000000 -4385.000000 ) ( 6537.000000 -11021.000000 -4618.000000 ) ( 6522.000000 -11021.000000 -4586.000000 ) ( ( 0.006845 -0.002014 -34.908894 ) ( -0.001974 -0.006795 44.492796 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6522.000000 -11017.000000 -4586.000000 ) ( 6537.000000 -11017.000000 -4618.000000 ) ( 7035.000000 -11017.000000 -4385.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6522.000000 -11017.000000 -4586.000000 ) ( 6522.000000 -11021.000000 -4586.000000 ) ( 6537.000000 -11021.000000 -4618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6537.000000 -11017.000000 -4618.000000 ) ( 6537.000000 -11021.000000 -4618.000000 ) ( 7035.000000 -11021.000000 -4385.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -11017.000000 -4385.000000 ) ( 7035.000000 -11021.000000 -4385.000000 ) ( 7035.000000 -11021.000000 -4347.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -11017.000000 -4347.000000 ) ( 7035.000000 -11021.000000 -4347.000000 ) ( 6522.000000 -11021.000000 -4586.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3550/2066) # points: 4 { brushDef { // Surface normal: 0.000000, 0.329372, 0.944200 // RotY/Z : -1.235158 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.944200, -0.329372) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-4783.000000, -6428.000000, -6428.000000) / (-8990.608253, -8990.608253, -8945.067063) // --> Vector info: d1 = 0.131326, 0.131348, 0.460392. Determinants: 0.000999, -541.277945, -4876251.521131, -74915.257792 // --> Vector info: d2 = 12.500101, 0.749980, 0.749981. Determinants: -535.114500, -0.001568, -3495915.043591, -74915.257792 ( 6428.000000 -11078.000000 -4599.000000 ) ( 6428.000000 -11121.000000 -4584.000000 ) ( 4783.000000 -11121.000000 -4584.000000 ) ( ( 0.000000 0.007225 65.090232 ) ( 0.007143 0.000000 46.664927 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4783.000000 -11122.317489 -4587.776801 ) ( 6428.000000 -11122.317489 -4587.776801 ) ( 6428.000000 -11079.317489 -4602.776801 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4783.000000 -11122.317489 -4587.776801 ) ( 4783.000000 -11121.000000 -4584.000000 ) ( 6428.000000 -11121.000000 -4584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6428.000000 -11122.317489 -4587.776801 ) ( 6428.000000 -11121.000000 -4584.000000 ) ( 6428.000000 -11078.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6428.000000 -11079.317489 -4602.776801 ) ( 6428.000000 -11078.000000 -4599.000000 ) ( 4740.000000 -11078.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4740.000000 -11079.317489 -4602.776801 ) ( 4740.000000 -11078.000000 -4599.000000 ) ( 4783.000000 -11121.000000 -4584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3551/2067) # points: 4 { brushDef { // Surface normal: 0.000000, -0.329372, 0.944200 // RotY/Z : -1.235158 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.944200, -0.329372) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (6428.000000, 6428.000000, 4640.000000) / (11920.812747, 11875.271556, 11875.271556) // --> Vector info: d1 = 0.941756, 1.270800, 1.270719. Determinants: -0.003697, 588.331496, -7090050.779952, -81427.647983 // --> Vector info: d2 = 0.817182, 0.817183, 13.592287. Determinants: 581.793421, 0.003408, -3806349.914293, -81427.647983 ( 4640.000000 -10978.000000 -4584.000000 ) ( 6428.000000 -10978.000000 -4584.000000 ) ( 6428.000000 -11021.000000 -4599.000000 ) ( ( 0.000000 -0.007225 87.071786 ) ( -0.007145 0.000000 46.745178 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6428.000000 -11019.682511 -4602.776801 ) ( 6428.000000 -10976.682511 -4587.776801 ) ( 4640.000000 -10976.682511 -4587.776801 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6428.000000 -11019.682511 -4602.776801 ) ( 6428.000000 -11021.000000 -4599.000000 ) ( 6428.000000 -10978.000000 -4584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6428.000000 -10976.682511 -4587.776801 ) ( 6428.000000 -10978.000000 -4584.000000 ) ( 4640.000000 -10978.000000 -4584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4640.000000 -10976.682511 -4587.776801 ) ( 4640.000000 -10978.000000 -4584.000000 ) ( 4683.000000 -11021.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4683.000000 -11019.682511 -4602.776801 ) ( 4683.000000 -11021.000000 -4599.000000 ) ( 6428.000000 -11021.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3552/2068) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1b]: 128.000000/128.000000 // --> Vector A/B: (6428.000000, 6428.000000, 4640.000000) / (4584.000000, 4472.000000, 4472.000000) // --> Vector info: d1 = 0.490615, 1.285061, 1.285066. Determinants: 0.000561, 1420.470077, -6609686.939980, -200256.000000 // --> Vector info: d2 = 0.700001, 0.699996, 13.475107. Determinants: 1430.812455, -0.008535, -9337402.688444, -200256.000000 ( 4640.000000 -10978.000000 -4472.000000 ) ( 6428.000000 -10978.000000 -4472.000000 ) ( 6428.000000 -10978.000000 -4584.000000 ) ( ( 0.000000 -0.007093 33.006187 ) ( -0.007145 0.000000 46.627330 ) ) 04escapehouse/04wmtl1b 0 0 0 ( 6428.000000 -10974.000000 -4584.000000 ) ( 6428.000000 -10974.000000 -4472.000000 ) ( 4640.000000 -10974.000000 -4472.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6428.000000 -10974.000000 -4584.000000 ) ( 6428.000000 -10978.000000 -4584.000000 ) ( 6428.000000 -10978.000000 -4472.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6428.000000 -10974.000000 -4472.000000 ) ( 6428.000000 -10978.000000 -4472.000000 ) ( 4640.000000 -10978.000000 -4472.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4640.000000 -10974.000000 -4472.000000 ) ( 4640.000000 -10978.000000 -4472.000000 ) ( 4640.000000 -10978.000000 -4584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4640.000000 -10974.000000 -4584.000000 ) ( 4640.000000 -10978.000000 -4584.000000 ) ( 6428.000000 -10978.000000 -4584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3553/2069) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-11016.000000, -11080.000000, -11080.000000) / (-6428.000000, -6428.000000, -4742.000000) // --> Vector info: d1 = 0.656973, 1.113525, 1.113512. Determinants: 769.747528, 0.000855, 8408654.261120, -107904.000000 // --> Vector info: d2 = 0.749991, 0.749991, 12.794720. Determinants: 0.000000, -770.862610, -5036031.930623, -107904.000000 ( 4742.000000 -11080.000000 -4459.000000 ) ( 6428.000000 -11080.000000 -4459.000000 ) ( 6428.000000 -11016.000000 -4459.000000 ) ( ( -0.007134 0.000000 -77.927178 ) ( 0.000000 0.007144 46.671411 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6428.000000 -11016.000000 -4455.000000 ) ( 6428.000000 -11080.000000 -4455.000000 ) ( 4742.000000 -11080.000000 -4455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6428.000000 -11016.000000 -4455.000000 ) ( 6428.000000 -11016.000000 -4459.000000 ) ( 6428.000000 -11080.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6428.000000 -11080.000000 -4455.000000 ) ( 6428.000000 -11080.000000 -4459.000000 ) ( 4742.000000 -11080.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4742.000000 -11080.000000 -4455.000000 ) ( 4742.000000 -11080.000000 -4459.000000 ) ( 4678.000000 -11016.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4678.000000 -11016.000000 -4455.000000 ) ( 4678.000000 -11016.000000 -4459.000000 ) ( 6428.000000 -11016.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3554/2070) # points: 4 { brushDef { // Surface normal: 0.000000, 0.343582, -0.939123 // RotY/Z : 1.220068 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.939123, -0.343582) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-6428.000000, -6428.000000, -4783.000000) / (11937.511249, 11981.169009, 11981.169009) // --> Vector info: d1 = 0.087662, 0.399969, 0.399958. Determinants: 0.000479, -513.744822, 6126542.068175, -71817.015045 // --> Vector info: d2 = 0.749984, 0.749984, 12.500105. Determinants: -512.983967, 0.000000, -3351322.534363, -71817.015045 ( 4783.000000 -11121.000000 -4474.000000 ) ( 6428.000000 -11121.000000 -4474.000000 ) ( 6428.000000 -11080.000000 -4459.000000 ) ( ( 0.000000 0.007154 -85.307668 ) ( 0.007143 0.000000 46.664743 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6428.000000 -11081.374326 -4455.243509 ) ( 6428.000000 -11122.374326 -4470.243509 ) ( 4783.000000 -11122.374326 -4470.243509 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6428.000000 -11081.374326 -4455.243509 ) ( 6428.000000 -11080.000000 -4459.000000 ) ( 6428.000000 -11121.000000 -4474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6428.000000 -11122.374326 -4470.243509 ) ( 6428.000000 -11121.000000 -4474.000000 ) ( 4783.000000 -11121.000000 -4474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4783.000000 -11122.374326 -4470.243509 ) ( 4783.000000 -11121.000000 -4474.000000 ) ( 4742.000000 -11080.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4742.000000 -11081.374326 -4455.243509 ) ( 4742.000000 -11080.000000 -4459.000000 ) ( 6428.000000 -11080.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3556/2071) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1b]: 128.000000/128.000000 // --> Vector A/B: (-4783.000000, -6428.000000, -6428.000000) / (4474.000000, 4474.000000, 4584.000000) // --> Vector info: d1 = 0.344191, 0.344222, 1.131356. Determinants: 0.003383, -1294.835713, 5730829.743385, -180950.000000 // --> Vector info: d2 = 12.500097, 0.749976, 0.749978. Determinants: -1292.513323, -0.003136, -8443969.795529, -180950.000000 ( 6428.000000 -11121.000000 -4584.000000 ) ( 6428.000000 -11121.000000 -4474.000000 ) ( 4783.000000 -11121.000000 -4474.000000 ) ( ( 0.000000 0.007156 -31.670792 ) ( 0.007143 0.000000 46.664658 ) ) 04escapehouse/04wmtl1b 0 0 0 ( 4783.000000 -11125.000000 -4474.000000 ) ( 6428.000000 -11125.000000 -4474.000000 ) ( 6428.000000 -11125.000000 -4584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4783.000000 -11125.000000 -4474.000000 ) ( 4783.000000 -11121.000000 -4474.000000 ) ( 6428.000000 -11121.000000 -4474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6428.000000 -11125.000000 -4474.000000 ) ( 6428.000000 -11121.000000 -4474.000000 ) ( 6428.000000 -11121.000000 -4584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6428.000000 -11125.000000 -4584.000000 ) ( 6428.000000 -11121.000000 -4584.000000 ) ( 4783.000000 -11121.000000 -4584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4783.000000 -11125.000000 -4584.000000 ) ( 4783.000000 -11121.000000 -4584.000000 ) ( 4783.000000 -11121.000000 -4474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3557/2072) # points: 4 { brushDef { // Surface normal: 0.000000, -0.323688, -0.946164 // RotY/Z : 1.241172 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.946164, -0.323688) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (6428.000000, 6428.000000, 4678.000000) / (-8939.456926, -8979.619097, -8979.619097) // --> Vector info: d1 = 0.366710, 0.656991, 0.656959. Determinants: -0.001312, 507.993104, 4515417.148371, -70283.799698 // --> Vector info: d2 = 0.749984, 0.749990, 13.251271. Determinants: 502.078618, 0.010008, -3279983.604108, -70283.799698 ( 4678.000000 -11016.000000 -4459.000000 ) ( 6428.000000 -11016.000000 -4459.000000 ) ( 6428.000000 -10978.000000 -4472.000000 ) ( ( 0.000000 -0.007228 -64.245490 ) ( -0.007144 0.000000 46.667705 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6428.000000 -10976.705249 -4468.215344 ) ( 6428.000000 -11014.705249 -4455.215344 ) ( 4678.000000 -11014.705249 -4455.215344 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6428.000000 -10976.705249 -4468.215344 ) ( 6428.000000 -10978.000000 -4472.000000 ) ( 6428.000000 -11016.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6428.000000 -11014.705249 -4455.215344 ) ( 6428.000000 -11016.000000 -4459.000000 ) ( 4678.000000 -11016.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4678.000000 -11014.705249 -4455.215344 ) ( 4678.000000 -11016.000000 -4459.000000 ) ( 4640.000000 -10978.000000 -4472.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4640.000000 -10976.705249 -4468.215344 ) ( 4640.000000 -10978.000000 -4472.000000 ) ( 6428.000000 -10978.000000 -4472.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3558/2073) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1b]: 128.000000/128.000000 // --> Vector A/B: (11080.000000, 11121.000000, 11121.000000) / (4598.000000, 4584.000000, 4474.000000) // --> Vector info: d1 = 1.235009, 1.131356, 0.344222. Determinants: 0.381946, -32.272501, 138587.101815, -4510.000000 // --> Vector info: d2 = 0.455370, 0.749978, 0.749976. Determinants: -32.406919, -0.000078, 357015.300278, -4510.000000 ( 6428.000000 -11121.000000 -4474.000000 ) ( 6428.000000 -11121.000000 -4584.000000 ) ( 6428.000000 -11080.000000 -4598.000000 ) ( ( -0.000085 0.007156 -30.728847 ) ( 0.007186 0.000000 -79.160820 ) ) 04escapehouse/04wmtl1b 0 0 0 ( 6432.000000 -11080.000000 -4598.000000 ) ( 6432.000000 -11121.000000 -4584.000000 ) ( 6432.000000 -11121.000000 -4474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6432.000000 -11080.000000 -4598.000000 ) ( 6428.000000 -11080.000000 -4598.000000 ) ( 6428.000000 -11121.000000 -4584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6432.000000 -11121.000000 -4584.000000 ) ( 6428.000000 -11121.000000 -4584.000000 ) ( 6428.000000 -11121.000000 -4474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6432.000000 -11121.000000 -4474.000000 ) ( 6428.000000 -11121.000000 -4474.000000 ) ( 6428.000000 -11080.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6432.000000 -11080.000000 -4459.000000 ) ( 6428.000000 -11080.000000 -4459.000000 ) ( 6428.000000 -11080.000000 -4598.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3560/2074) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1b]: 128.000000/128.000000 // --> Vector A/B: (10978.000000, 10978.000000, 11016.000000) / (4472.000000, 4584.000000, 4597.000000) // --> Vector info: d1 = 1.285095, 0.490648, 0.394303. Determinants: 0.462831, 30.188966, -145555.373035, -4256.000000 // --> Vector info: d2 = 0.699993, 0.699993, 0.426165. Determinants: 30.668793, 0.000000, -339661.178955, -4256.000000 ( 6428.000000 -11016.000000 -4597.000000 ) ( 6428.000000 -10978.000000 -4584.000000 ) ( 6428.000000 -10978.000000 -4472.000000 ) ( ( -0.000109 -0.007093 34.200041 ) ( -0.007206 0.000000 79.807608 ) ) 04escapehouse/04wmtl1b 0 0 0 ( 6432.000000 -10978.000000 -4472.000000 ) ( 6432.000000 -10978.000000 -4584.000000 ) ( 6432.000000 -11016.000000 -4597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6432.000000 -10978.000000 -4472.000000 ) ( 6428.000000 -10978.000000 -4472.000000 ) ( 6428.000000 -10978.000000 -4584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6432.000000 -10978.000000 -4584.000000 ) ( 6428.000000 -10978.000000 -4584.000000 ) ( 6428.000000 -11016.000000 -4597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6432.000000 -11016.000000 -4597.000000 ) ( 6428.000000 -11016.000000 -4597.000000 ) ( 6428.000000 -11016.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6432.000000 -11016.000000 -4459.000000 ) ( 6428.000000 -11016.000000 -4459.000000 ) ( 6428.000000 -10978.000000 -4472.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3562/2075) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1b]: 128.000000/128.000000 // --> Vector A/B: (11016.000000, 11021.000000, 11016.000000) / (4597.000000, 4599.000000, 4459.000000) // --> Vector info: d1 = 0.394303, 0.381453, 1.381317. Determinants: -0.200705, 4.935069, -20747.615671, -690.000000 // --> Vector info: d2 = 0.426165, 0.389606, 0.426505. Determinants: 5.044344, 0.001702, -55870.367770, -690.000000 ( 6428.000000 -11016.000000 -4459.000000 ) ( 6428.000000 -11021.000000 -4599.000000 ) ( 6428.000000 -11016.000000 -4597.000000 ) ( ( 0.000291 -0.007152 30.069008 ) ( -0.007311 -0.000002 80.971547 ) ) 04escapehouse/04wmtl1b 0 0 0 ( 6432.000000 -11016.000000 -4597.000000 ) ( 6432.000000 -11021.000000 -4599.000000 ) ( 6432.000000 -11016.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6432.000000 -11016.000000 -4597.000000 ) ( 6428.000000 -11016.000000 -4597.000000 ) ( 6428.000000 -11021.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6432.000000 -11021.000000 -4599.000000 ) ( 6428.000000 -11021.000000 -4599.000000 ) ( 6428.000000 -11016.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6432.000000 -11016.000000 -4459.000000 ) ( 6428.000000 -11016.000000 -4459.000000 ) ( 6428.000000 -11016.000000 -4597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3563/2076) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (4683.000000, 4683.000000, 6428.000000) / (4599.000000, 4634.000000, 4634.000000) // --> Vector info: d1 = 1.161538, 0.911539, 0.911604. Determinants: -0.002286, 436.247614, -2077232.975086, -61075.000000 // --> Vector info: d2 = 13.164709, 13.164708, 0.699994. Determinants: 436.264992, 0.001663, -2847071.214106, -61075.000000 ( 6428.000000 -11021.000000 -4634.000000 ) ( 4683.000000 -11021.000000 -4634.000000 ) ( 4683.000000 -11021.000000 -4599.000000 ) ( ( 0.000000 -0.007143 34.011183 ) ( -0.007143 0.000000 46.615984 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4683.000000 -11017.000000 -4599.000000 ) ( 4683.000000 -11017.000000 -4634.000000 ) ( 6428.000000 -11017.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4683.000000 -11017.000000 -4599.000000 ) ( 4683.000000 -11021.000000 -4599.000000 ) ( 4683.000000 -11021.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4683.000000 -11017.000000 -4634.000000 ) ( 4683.000000 -11021.000000 -4634.000000 ) ( 6428.000000 -11021.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6428.000000 -11017.000000 -4634.000000 ) ( 6428.000000 -11021.000000 -4634.000000 ) ( 6428.000000 -11021.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6428.000000 -11017.000000 -4599.000000 ) ( 6428.000000 -11021.000000 -4599.000000 ) ( 4683.000000 -11021.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3565/2077) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-4740.000000, -6428.000000, -6428.000000) / (4599.000000, 4599.000000, 4634.000000) // --> Vector info: d1 = 0.460371, 0.460374, 0.710370. Determinants: 0.000100, -421.993565, 1913550.157903, -59080.000000 // --> Vector info: d2 = 12.810494, 0.749983, 0.749983. Determinants: -422.117906, 0.000000, -2757682.882551, -59080.000000 ( 6428.000000 -11078.000000 -4634.000000 ) ( 6428.000000 -11078.000000 -4599.000000 ) ( 4740.000000 -11078.000000 -4599.000000 ) ( ( 0.000000 0.007143 -32.389136 ) ( 0.007145 0.000000 46.677097 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4740.000000 -11082.000000 -4599.000000 ) ( 6428.000000 -11082.000000 -4599.000000 ) ( 6428.000000 -11082.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4740.000000 -11082.000000 -4599.000000 ) ( 4740.000000 -11078.000000 -4599.000000 ) ( 6428.000000 -11078.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6428.000000 -11082.000000 -4599.000000 ) ( 6428.000000 -11078.000000 -4599.000000 ) ( 6428.000000 -11078.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6428.000000 -11082.000000 -4634.000000 ) ( 6428.000000 -11078.000000 -4634.000000 ) ( 4740.000000 -11078.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4740.000000 -11082.000000 -4634.000000 ) ( 4740.000000 -11078.000000 -4634.000000 ) ( 4740.000000 -11078.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3567/2078) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-11021.000000, -11078.000000, -11078.000000) / (4683.000000, 4740.000000, 6428.000000) // --> Vector info: d1 = 0.911523, 0.507321, 0.507404. Determinants: -682.298828, -0.004770, -7607296.175082, -96216.000000 // --> Vector info: d2 = 13.164706, 12.760508, 0.699989. Determinants: 5.162236, 687.449541, -4429088.575084, -96216.000000 ( 6428.000000 -11078.000000 -4634.000000 ) ( 4740.000000 -11078.000000 -4634.000000 ) ( 4683.000000 -11021.000000 -4634.000000 ) ( ( 0.007091 0.000000 79.064773 ) ( -0.000054 -0.007145 46.032766 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4683.000000 -11021.000000 -4638.000000 ) ( 4740.000000 -11078.000000 -4638.000000 ) ( 6428.000000 -11078.000000 -4638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4683.000000 -11021.000000 -4638.000000 ) ( 4683.000000 -11021.000000 -4634.000000 ) ( 4740.000000 -11078.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4740.000000 -11078.000000 -4638.000000 ) ( 4740.000000 -11078.000000 -4634.000000 ) ( 6428.000000 -11078.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6428.000000 -11078.000000 -4638.000000 ) ( 6428.000000 -11078.000000 -4634.000000 ) ( 6428.000000 -11021.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6428.000000 -11021.000000 -4638.000000 ) ( 6428.000000 -11021.000000 -4634.000000 ) ( 4683.000000 -11021.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3570/2079) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-12310.000000, -12181.000000, -12181.000000) / (4830.000000, 4830.000000, 4716.000000) // --> Vector info: d1 = 0.773178, 0.773180, 1.585668. Determinants: -0.000272, 104.810870, -517610.204931, -14706.000000 // --> Vector info: d2 = 1.094577, 0.171859, 0.171860. Determinants: 105.189843, 0.000230, 1278789.015253, -14706.000000 ( 6348.000000 -12181.000000 -4716.000000 ) ( 6348.000000 -12181.000000 -4830.000000 ) ( 6348.000000 -12310.000000 -4830.000000 ) ( ( 0.000000 -0.007127 35.197212 ) ( -0.007153 0.000000 -86.956957 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6344.000000 -12310.000000 -4830.000000 ) ( 6344.000000 -12181.000000 -4830.000000 ) ( 6344.000000 -12181.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6344.000000 -12310.000000 -4830.000000 ) ( 6348.000000 -12310.000000 -4830.000000 ) ( 6348.000000 -12181.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6344.000000 -12181.000000 -4830.000000 ) ( 6348.000000 -12181.000000 -4830.000000 ) ( 6348.000000 -12181.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6344.000000 -12181.000000 -4716.000000 ) ( 6348.000000 -12181.000000 -4716.000000 ) ( 6348.000000 -12310.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6344.000000 -12310.000000 -4716.000000 ) ( 6348.000000 -12310.000000 -4716.000000 ) ( 6348.000000 -12310.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3571/2080) # points: 4 { brushDef { // Surface normal: 0.947613, 0.319420, 0.000000 // RotY/Z : 0.000000 / 0.325118. Vector texS/T: (-0.319420, 0.947613, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-13786.717780, -13692.797601, -13692.797601) / (4830.000000, 4830.000000, 4716.000000) // --> Vector info: d1 = 0.773177, 0.773178, 1.585666. Determinants: -0.000163, 76.308981, -376852.950246, -10706.900392 // --> Vector info: d2 = 0.766567, 0.094574, 0.094575. Determinants: 76.607258, 0.000157, 1047954.330092, -10706.900392 ( 6348.000000 -12310.000000 -4716.000000 ) ( 6348.000000 -12310.000000 -4830.000000 ) ( 6378.000000 -12399.000000 -4830.000000 ) ( ( 0.000000 -0.007127 35.197203 ) ( -0.007155 0.000000 -97.876537 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6374.209547 -12400.277681 -4830.000000 ) ( 6344.209547 -12311.277681 -4830.000000 ) ( 6344.209547 -12311.277681 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6374.209547 -12400.277681 -4830.000000 ) ( 6378.000000 -12399.000000 -4830.000000 ) ( 6348.000000 -12310.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6344.209547 -12311.277681 -4830.000000 ) ( 6348.000000 -12310.000000 -4830.000000 ) ( 6348.000000 -12310.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6344.209547 -12311.277681 -4716.000000 ) ( 6348.000000 -12310.000000 -4716.000000 ) ( 6378.000000 -12399.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6374.209547 -12400.277681 -4716.000000 ) ( 6378.000000 -12399.000000 -4716.000000 ) ( 6378.000000 -12399.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3572/2081) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-6493.000000, -6378.000000, -6378.000000) / (4830.000000, 4830.000000, 4716.000000) // --> Vector info: d1 = 0.835661, 0.835659, 0.023171. Determinants: 0.000327, -93.436074, 440342.839447, -13110.000000 // --> Vector info: d2 = 0.766562, 1.585444, 1.585441. Determinants: -93.352547, -0.000302, -616186.251692, -13110.000000 ( 6378.000000 -12399.000000 -4716.000000 ) ( 6378.000000 -12399.000000 -4830.000000 ) ( 6493.000000 -12399.000000 -4830.000000 ) ( ( 0.000000 0.007127 -33.588317 ) ( 0.007121 0.000000 47.001240 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6493.000000 -12403.000000 -4830.000000 ) ( 6378.000000 -12403.000000 -4830.000000 ) ( 6378.000000 -12403.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6493.000000 -12403.000000 -4830.000000 ) ( 6493.000000 -12399.000000 -4830.000000 ) ( 6378.000000 -12399.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6378.000000 -12403.000000 -4830.000000 ) ( 6378.000000 -12399.000000 -4830.000000 ) ( 6378.000000 -12399.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6378.000000 -12403.000000 -4716.000000 ) ( 6378.000000 -12399.000000 -4716.000000 ) ( 6493.000000 -12399.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6493.000000 -12403.000000 -4716.000000 ) ( 6493.000000 -12399.000000 -4716.000000 ) ( 6493.000000 -12399.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3573/2082) # points: 4 { brushDef { // Surface normal: -0.947613, 0.319420, 0.000000 // RotY/Z : 0.000000 / 2.816475. Vector texS/T: (-0.319420, -0.947613, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (9581.540525, 9675.460704, 9675.460704) / (4830.000000, 4830.000000, 4716.000000) // --> Vector info: d1 = 0.835666, 0.835661, 0.023174. Determinants: 0.000489, -76.308981, 359620.303247, -10706.900392 // --> Vector info: d2 = 0.094569, 0.766562, 0.766559. Determinants: -76.607095, -0.000247, 733002.631594, -10706.900392 ( 6493.000000 -12399.000000 -4716.000000 ) ( 6493.000000 -12399.000000 -4830.000000 ) ( 6523.000000 -12310.000000 -4830.000000 ) ( ( 0.000000 0.007127 -33.587714 ) ( 0.007155 0.000000 -68.460769 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6526.790453 -12311.277681 -4830.000000 ) ( 6496.790453 -12400.277681 -4830.000000 ) ( 6496.790453 -12400.277681 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6526.790453 -12311.277681 -4830.000000 ) ( 6523.000000 -12310.000000 -4830.000000 ) ( 6493.000000 -12399.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6496.790453 -12400.277681 -4830.000000 ) ( 6493.000000 -12399.000000 -4830.000000 ) ( 6493.000000 -12399.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6496.790453 -12400.277681 -4716.000000 ) ( 6493.000000 -12399.000000 -4716.000000 ) ( 6523.000000 -12310.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6526.790453 -12311.277681 -4716.000000 ) ( 6523.000000 -12310.000000 -4716.000000 ) ( 6523.000000 -12310.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3574/2083) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (12181.000000, 12310.000000, 12310.000000) / (4830.000000, 4830.000000, 4716.000000) // --> Vector info: d1 = 0.835670, 0.835666, 0.023179. Determinants: 0.000380, -104.810901, 493942.661613, -14706.000000 // --> Vector info: d2 = 0.171858, 1.094576, 1.094573. Determinants: -105.189844, -0.000339, 1278791.782074, -14706.000000 ( 6523.000000 -12310.000000 -4716.000000 ) ( 6523.000000 -12310.000000 -4830.000000 ) ( 6523.000000 -12181.000000 -4830.000000 ) ( ( 0.000000 0.007127 -33.587832 ) ( 0.007153 0.000000 -86.957146 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6527.000000 -12181.000000 -4830.000000 ) ( 6527.000000 -12310.000000 -4830.000000 ) ( 6527.000000 -12310.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6527.000000 -12181.000000 -4830.000000 ) ( 6523.000000 -12181.000000 -4830.000000 ) ( 6523.000000 -12310.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6527.000000 -12310.000000 -4830.000000 ) ( 6523.000000 -12310.000000 -4830.000000 ) ( 6523.000000 -12310.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6527.000000 -12310.000000 -4716.000000 ) ( 6523.000000 -12310.000000 -4716.000000 ) ( 6523.000000 -12181.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6527.000000 -12181.000000 -4716.000000 ) ( 6523.000000 -12181.000000 -4716.000000 ) ( 6523.000000 -12181.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3575/2084) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (6348.000000, 6523.000000, 6523.000000) / (4830.000000, 4830.000000, 4716.000000) // --> Vector info: d1 = 1.773186, 1.773181, 0.960694. Determinants: 0.000489, -142.185330, 651376.986101, -19950.000000 // --> Vector info: d2 = 0.921855, 2.171854, 2.171852. Determinants: -142.499993, -0.000500, 886201.373291, -19950.000000 ( 6523.000000 -12181.000000 -4716.000000 ) ( 6523.000000 -12181.000000 -4830.000000 ) ( 6348.000000 -12181.000000 -4830.000000 ) ( ( 0.000000 0.007127 -32.650475 ) ( 0.007143 0.000000 -44.421121 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6348.000000 -12177.000000 -4830.000000 ) ( 6523.000000 -12177.000000 -4830.000000 ) ( 6523.000000 -12177.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6348.000000 -12177.000000 -4830.000000 ) ( 6348.000000 -12181.000000 -4830.000000 ) ( 6523.000000 -12181.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6523.000000 -12177.000000 -4830.000000 ) ( 6523.000000 -12181.000000 -4830.000000 ) ( 6523.000000 -12181.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6523.000000 -12177.000000 -4716.000000 ) ( 6523.000000 -12181.000000 -4716.000000 ) ( 6348.000000 -12181.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6348.000000 -12177.000000 -4716.000000 ) ( 6348.000000 -12181.000000 -4716.000000 ) ( 6348.000000 -12181.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3576/2085) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-12181.000000, -12310.000000, -12399.000000) / (-6523.000000, -6523.000000, -6493.000000) // --> Vector info: d1 = 0.000000, 0.922718, 1.559200. Determinants: 27.681541, 0.015697, 337291.246942, -3870.000000 // --> Vector info: d2 = 0.000000, 0.000002, 0.215561. Determinants: 0.000057, -27.806942, -181383.988358, -3870.000000 ( 6493.000000 -12399.000000 -4716.000000 ) ( 6523.000000 -12310.000000 -4716.000000 ) ( 6523.000000 -12181.000000 -4716.000000 ) ( ( -0.007153 -0.000004 -87.155361 ) ( 0.000000 0.007185 46.869248 ) ) common/glass 0 0 0 ( 6523.000000 -12181.000000 -4712.000000 ) ( 6523.000000 -12310.000000 -4712.000000 ) ( 6493.000000 -12399.000000 -4712.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6523.000000 -12181.000000 -4712.000000 ) ( 6523.000000 -12181.000000 -4716.000000 ) ( 6523.000000 -12310.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6523.000000 -12310.000000 -4712.000000 ) ( 6523.000000 -12310.000000 -4716.000000 ) ( 6493.000000 -12399.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6493.000000 -12399.000000 -4712.000000 ) ( 6493.000000 -12399.000000 -4716.000000 ) ( 6378.000000 -12399.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6378.000000 -12399.000000 -4712.000000 ) ( 6378.000000 -12399.000000 -4716.000000 ) ( 6348.000000 -12310.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6348.000000 -12310.000000 -4712.000000 ) ( 6348.000000 -12310.000000 -4716.000000 ) ( 6348.000000 -12181.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6348.000000 -12181.000000 -4712.000000 ) ( 6348.000000 -12181.000000 -4716.000000 ) ( 6523.000000 -12181.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3577/2086) # points: 6 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-12317.000000, -12177.000000, -12107.000000) / (-1147.634306, -1147.634306, -1246.629255) // --> Vector info: d1 = 1.000000, 2.000001, 2.499998. Determinants: -98.995038, -0.000430, -1233181.671178, -13859.292911 // --> Vector info: d2 = 0.585937, 0.585936, 1.293049. Determinants: 0.000036, 98.995733, 105490.669090, -13859.292911 ( 6271.000000 -12107.000000 -4508.000000 ) ( 6201.000000 -12177.000000 -4578.000000 ) ( 6201.000000 -12317.000000 -4578.000000 ) ( ( 0.007143 0.000000 88.978686 ) ( 0.000000 -0.007143 -7.611548 ) ) 04escapehouse/04wex4a 0 0 0 ( 6198.171573 -12317.000000 -4575.171573 ) ( 6198.171573 -12177.000000 -4575.171573 ) ( 6268.171573 -12107.000000 -4505.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6198.171573 -12317.000000 -4575.171573 ) ( 6201.000000 -12317.000000 -4578.000000 ) ( 6201.000000 -12177.000000 -4578.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6198.171573 -12177.000000 -4575.171573 ) ( 6201.000000 -12177.000000 -4578.000000 ) ( 6271.000000 -12107.000000 -4508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6268.171573 -12107.000000 -4505.171573 ) ( 6271.000000 -12107.000000 -4508.000000 ) ( 6341.000000 -12177.000000 -4438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6338.171573 -12177.000000 -4435.171573 ) ( 6341.000000 -12177.000000 -4438.000000 ) ( 6341.000000 -12317.000000 -4438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6338.171573 -12317.000000 -4435.171573 ) ( 6341.000000 -12317.000000 -4438.000000 ) ( 6271.000000 -12387.000000 -4508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6268.171573 -12387.000000 -4505.171573 ) ( 6271.000000 -12387.000000 -4508.000000 ) ( 6201.000000 -12317.000000 -4578.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3578/2087) # points: 5 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4225.670124, -4225.670124, -4027.680226) / (4578.000000, 4716.000000, 4716.000000) // --> Vector info: d1 = 1.000019, 1.987570, 1.987570. Determinants: 0.000000, -195.525166, 867791.094947, -27322.606025 // --> Vector info: d2 = 0.242634, 0.242634, 1.656853. Determinants: -195.162208, 0.000000, -831320.499967, -27322.606025 ( 6341.000000 -12037.000000 -4716.000000 ) ( 6201.000000 -12177.000000 -4716.000000 ) ( 6201.000000 -12177.000000 -4578.000000 ) ( ( 0.000000 0.007156 -31.760920 ) ( 0.007143 0.000000 30.426106 ) ) 04escapehouse/04wex4a 0 0 0 ( 6198.171573 -12174.171573 -4578.000000 ) ( 6198.171573 -12174.171573 -4716.000000 ) ( 6338.171573 -12034.171573 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6198.171573 -12174.171573 -4578.000000 ) ( 6201.000000 -12177.000000 -4578.000000 ) ( 6201.000000 -12177.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6198.171573 -12174.171573 -4716.000000 ) ( 6201.000000 -12177.000000 -4716.000000 ) ( 6341.000000 -12037.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6338.171573 -12034.171573 -4716.000000 ) ( 6341.000000 -12037.000000 -4716.000000 ) ( 6341.000000 -12037.000000 -4578.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6338.171573 -12034.171573 -4578.000000 ) ( 6341.000000 -12037.000000 -4578.000000 ) ( 6271.000000 -12107.000000 -4508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6268.171573 -12104.171573 -4508.000000 ) ( 6271.000000 -12107.000000 -4508.000000 ) ( 6201.000000 -12177.000000 -4578.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3579/2088) # points: 6 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (12177.000000, 12317.000000, 12387.000000) / (7918.888843, 7918.888843, 7819.893893) // --> Vector info: d1 = 1.000004, 1.999998, 2.500000. Determinants: -98.994383, 0.000667, 1191589.975565, -13859.292911 // --> Vector info: d2 = 0.578124, 0.578124, 1.285232. Determinants: 0.000000, 98.995082, -791943.442705, -13859.292911 ( 6551.000000 -12387.000000 -4508.000000 ) ( 6621.000000 -12317.000000 -4578.000000 ) ( 6621.000000 -12177.000000 -4578.000000 ) ( ( 0.007143 0.000000 -85.977689 ) ( 0.000000 -0.007143 57.141692 ) ) 04escapehouse/04wex4a 0 0 0 ( 6623.828427 -12177.000000 -4575.171573 ) ( 6623.828427 -12317.000000 -4575.171573 ) ( 6553.828427 -12387.000000 -4505.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6623.828427 -12177.000000 -4575.171573 ) ( 6621.000000 -12177.000000 -4578.000000 ) ( 6621.000000 -12317.000000 -4578.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6623.828427 -12317.000000 -4575.171573 ) ( 6621.000000 -12317.000000 -4578.000000 ) ( 6551.000000 -12387.000000 -4508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6553.828427 -12387.000000 -4505.171573 ) ( 6551.000000 -12387.000000 -4508.000000 ) ( 6481.000000 -12317.000000 -4438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6483.828427 -12317.000000 -4435.171573 ) ( 6481.000000 -12317.000000 -4438.000000 ) ( 6481.000000 -12177.000000 -4438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6483.828427 -12177.000000 -4435.171573 ) ( 6481.000000 -12177.000000 -4438.000000 ) ( 6551.000000 -12107.000000 -4508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6553.828427 -12107.000000 -4505.171573 ) ( 6551.000000 -12107.000000 -4508.000000 ) ( 6621.000000 -12177.000000 -4578.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3580/2089) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (12177.000000, 12317.000000, 12317.000000) / (4716.000000, 4716.000000, 4578.000000) // --> Vector info: d1 = 0.987570, 0.987570, 0.000002. Determinants: 0.000000, -138.259507, 632951.985645, -19320.000000 // --> Vector info: d2 = 0.414219, 1.414213, 1.414213. Determinants: -137.999210, 0.000000, 1672413.667667, -19320.000000 ( 6621.000000 -12317.000000 -4578.000000 ) ( 6621.000000 -12317.000000 -4716.000000 ) ( 6621.000000 -12177.000000 -4716.000000 ) ( ( 0.000000 0.007156 -32.761490 ) ( 0.007143 0.000000 -86.563854 ) ) 04escapehouse/04wex4a 0 0 0 ( 6625.000000 -12177.000000 -4716.000000 ) ( 6625.000000 -12317.000000 -4716.000000 ) ( 6625.000000 -12317.000000 -4578.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6625.000000 -12177.000000 -4716.000000 ) ( 6621.000000 -12177.000000 -4716.000000 ) ( 6621.000000 -12317.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6625.000000 -12317.000000 -4716.000000 ) ( 6621.000000 -12317.000000 -4716.000000 ) ( 6621.000000 -12317.000000 -4578.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6625.000000 -12317.000000 -4578.000000 ) ( 6621.000000 -12317.000000 -4578.000000 ) ( 6621.000000 -12177.000000 -4578.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6625.000000 -12177.000000 -4578.000000 ) ( 6621.000000 -12177.000000 -4578.000000 ) ( 6621.000000 -12177.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3581/2090) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6481.000000, 6341.000000, 6341.000000) / (4578.000000, 4578.000000, 4716.000000) // --> Vector info: d1 = 1.000005, 1.000000, 1.987566. Determinants: -0.000675, -138.259189, 613634.844963, -19320.000000 // --> Vector info: d2 = 1.000000, 0.000000, 0.000008. Determinants: -137.999971, -0.001131, 875062.992246, -19320.000000 ( 6341.000000 -12037.000000 -4716.000000 ) ( 6341.000000 -12037.000000 -4578.000000 ) ( 6481.000000 -12037.000000 -4578.000000 ) ( ( 0.000000 0.007156 -31.761638 ) ( 0.007143 0.000000 -45.293116 ) ) 04escapehouse/04wex4a 0 0 0 ( 6481.000000 -12033.000000 -4578.000000 ) ( 6341.000000 -12033.000000 -4578.000000 ) ( 6341.000000 -12033.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6481.000000 -12033.000000 -4578.000000 ) ( 6481.000000 -12037.000000 -4578.000000 ) ( 6341.000000 -12037.000000 -4578.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6341.000000 -12033.000000 -4578.000000 ) ( 6341.000000 -12037.000000 -4578.000000 ) ( 6341.000000 -12037.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6341.000000 -12033.000000 -4716.000000 ) ( 6341.000000 -12037.000000 -4716.000000 ) ( 6481.000000 -12037.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6481.000000 -12033.000000 -4716.000000 ) ( 6481.000000 -12037.000000 -4716.000000 ) ( 6481.000000 -12037.000000 -4578.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3582/2091) # points: 6 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6551.000000, 6481.000000, 6341.000000) / (-5373.304430, -5472.299380, -5472.299380) // --> Vector info: d1 = 0.500008, 1.000000, 2.000000. Determinants: 98.994949, -0.001069, -655451.407418, -13859.292911 // --> Vector info: d2 = 0.707107, 0.000000, 0.000000. Determinants: 0.000017, -98.995030, -541730.553669, -13859.292911 ( 6341.000000 -12177.000000 -4438.000000 ) ( 6481.000000 -12177.000000 -4438.000000 ) ( 6551.000000 -12107.000000 -4508.000000 ) ( ( -0.007143 0.000000 47.293279 ) ( 0.000000 0.007143 39.087893 ) ) 04escapehouse/04wex4a 0 0 0 ( 6551.000000 -12104.171573 -4505.171573 ) ( 6481.000000 -12174.171573 -4435.171573 ) ( 6341.000000 -12174.171573 -4435.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6551.000000 -12104.171573 -4505.171573 ) ( 6551.000000 -12107.000000 -4508.000000 ) ( 6481.000000 -12177.000000 -4438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6481.000000 -12174.171573 -4435.171573 ) ( 6481.000000 -12177.000000 -4438.000000 ) ( 6341.000000 -12177.000000 -4438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6341.000000 -12174.171573 -4435.171573 ) ( 6341.000000 -12177.000000 -4438.000000 ) ( 6271.000000 -12107.000000 -4508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6271.000000 -12104.171573 -4505.171573 ) ( 6271.000000 -12107.000000 -4508.000000 ) ( 6341.000000 -12037.000000 -4578.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6341.000000 -12034.171573 -4575.171573 ) ( 6341.000000 -12037.000000 -4578.000000 ) ( 6481.000000 -12037.000000 -4578.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6481.000000 -12034.171573 -4575.171573 ) ( 6481.000000 -12037.000000 -4578.000000 ) ( 6551.000000 -12107.000000 -4508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3583/2092) # points: 5 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4225.670124, 4126.675175, 4027.680226) / (4578.000000, 4508.000000, 4578.000000) // --> Vector info: d1 = 1.000004, 0.500002, 1.000002. Determinants: -0.000167, -98.995091, 439340.878605, -13859.292911 // --> Vector info: d2 = 1.828432, 1.121323, 0.414213. Determinants: -98.995323, 0.000000, 392980.804855, -13859.292911 ( 6621.000000 -12317.000000 -4578.000000 ) ( 6551.000000 -12387.000000 -4508.000000 ) ( 6481.000000 -12457.000000 -4578.000000 ) ( ( 0.000000 0.007143 -31.700093 ) ( 0.007143 0.000000 -28.355040 ) ) 04escapehouse/04wex4a 0 0 0 ( 6483.828427 -12459.828427 -4578.000000 ) ( 6553.828427 -12389.828427 -4508.000000 ) ( 6623.828427 -12319.828427 -4578.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6483.828427 -12459.828427 -4578.000000 ) ( 6481.000000 -12457.000000 -4578.000000 ) ( 6551.000000 -12387.000000 -4508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6553.828427 -12389.828427 -4508.000000 ) ( 6551.000000 -12387.000000 -4508.000000 ) ( 6621.000000 -12317.000000 -4578.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6623.828427 -12319.828427 -4578.000000 ) ( 6621.000000 -12317.000000 -4578.000000 ) ( 6621.000000 -12317.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6623.828427 -12319.828427 -4716.000000 ) ( 6621.000000 -12317.000000 -4716.000000 ) ( 6481.000000 -12457.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6483.828427 -12459.828427 -4716.000000 ) ( 6481.000000 -12457.000000 -4716.000000 ) ( 6481.000000 -12457.000000 -4578.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3584/2093) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (-12310.000000, -12399.000000, -12399.000000) / (6348.000000, 6348.000000, 6378.000000) // --> Vector info: d1 = 1.000001, 1.000000, 0.784441. Determinants: -0.000025, 19.184746, -124455.080354, -2670.000000 // --> Vector info: d2 = 0.922720, 1.559202, 1.559202. Determinants: 19.094467, 0.000021, 232589.095090, -2670.000000 ( 6378.000000 -12399.000000 -4716.000000 ) ( 6348.000000 -12399.000000 -4716.000000 ) ( 6348.000000 -12310.000000 -4716.000000 ) ( ( 0.000000 -0.007185 46.612390 ) ( -0.007151 0.000000 -87.112021 ) ) 04escapehouse/04wex6e 0 0 0 ( 6348.000000 -12310.000000 -4720.000000 ) ( 6348.000000 -12399.000000 -4720.000000 ) ( 6378.000000 -12399.000000 -4720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6348.000000 -12310.000000 -4720.000000 ) ( 6348.000000 -12310.000000 -4716.000000 ) ( 6348.000000 -12399.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6348.000000 -12399.000000 -4720.000000 ) ( 6348.000000 -12399.000000 -4716.000000 ) ( 6378.000000 -12399.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6378.000000 -12399.000000 -4720.000000 ) ( 6378.000000 -12399.000000 -4716.000000 ) ( 6348.000000 -12310.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3585/2094) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (-12399.000000, -12399.000000, -12310.000000) / (6493.000000, 6523.000000, 6523.000000) // --> Vector info: d1 = 0.965561, 0.750002, 0.750002. Determinants: 0.000000, 19.184752, -127144.640398, -2670.000000 // --> Vector info: d2 = 1.559200, 1.559200, 0.922718. Determinants: 19.094467, 0.000000, 232589.234855, -2670.000000 ( 6523.000000 -12310.000000 -4716.000000 ) ( 6523.000000 -12399.000000 -4716.000000 ) ( 6493.000000 -12399.000000 -4716.000000 ) ( ( 0.000000 -0.007185 47.619716 ) ( -0.007151 0.000000 -87.112073 ) ) 04escapehouse/04wex6e 0 0 0 ( 6493.000000 -12399.000000 -4720.000000 ) ( 6523.000000 -12399.000000 -4720.000000 ) ( 6523.000000 -12310.000000 -4720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6493.000000 -12399.000000 -4720.000000 ) ( 6493.000000 -12399.000000 -4716.000000 ) ( 6523.000000 -12399.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6523.000000 -12399.000000 -4720.000000 ) ( 6523.000000 -12399.000000 -4716.000000 ) ( 6523.000000 -12310.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6523.000000 -12310.000000 -4720.000000 ) ( 6523.000000 -12310.000000 -4716.000000 ) ( 6493.000000 -12399.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3586/2095) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-12181.000000, -12181.000000, -12310.000000) / (6523.000000, 6348.000000, 6348.000000) // --> Vector info: d1 = 0.000000, 1.249997, 1.250002. Determinants: 0.000793, 161.249661, -1051821.881997, -22575.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.922718. Determinants: 161.475638, 0.000015, 1966934.644157, -22575.000000 ( 6348.000000 -12310.000000 -4716.000000 ) ( 6348.000000 -12181.000000 -4716.000000 ) ( 6523.000000 -12181.000000 -4716.000000 ) ( ( 0.000000 -0.007143 46.592331 ) ( -0.007153 0.000000 -87.128888 ) ) common/glass 0 0 0 ( 6523.000000 -12181.000000 -4720.000000 ) ( 6348.000000 -12181.000000 -4720.000000 ) ( 6348.000000 -12310.000000 -4720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6523.000000 -12181.000000 -4720.000000 ) ( 6523.000000 -12181.000000 -4716.000000 ) ( 6348.000000 -12181.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6348.000000 -12181.000000 -4720.000000 ) ( 6348.000000 -12181.000000 -4716.000000 ) ( 6348.000000 -12310.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6348.000000 -12310.000000 -4720.000000 ) ( 6348.000000 -12310.000000 -4716.000000 ) ( 6378.000000 -12399.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6378.000000 -12399.000000 -4720.000000 ) ( 6378.000000 -12399.000000 -4716.000000 ) ( 6493.000000 -12399.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6493.000000 -12399.000000 -4720.000000 ) ( 6493.000000 -12399.000000 -4716.000000 ) ( 6523.000000 -12310.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6523.000000 -12310.000000 -4720.000000 ) ( 6523.000000 -12310.000000 -4716.000000 ) ( 6523.000000 -12181.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3587/2096) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (-12181.000000, -12181.000000, -12317.000000) / (6348.000000, 6201.000000, 6201.000000) // --> Vector info: d1 = 0.000000, 1.050255, 1.050255. Determinants: 0.000000, 142.834656, -906714.393511, -19992.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.970335. Determinants: 142.639246, 0.000000, 1737488.657334, -19992.000000 ( 6201.000000 -12317.000000 -4716.000000 ) ( 6201.000000 -12181.000000 -4716.000000 ) ( 6348.000000 -12181.000000 -4716.000000 ) ( ( 0.000000 -0.007145 45.353861 ) ( -0.007135 0.000000 -86.909197 ) ) 04escapehouse/04wex6e 0 0 0 ( 6348.000000 -12181.000000 -4720.000000 ) ( 6201.000000 -12181.000000 -4720.000000 ) ( 6201.000000 -12317.000000 -4720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6348.000000 -12181.000000 -4720.000000 ) ( 6348.000000 -12181.000000 -4716.000000 ) ( 6201.000000 -12181.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6201.000000 -12181.000000 -4720.000000 ) ( 6201.000000 -12181.000000 -4716.000000 ) ( 6201.000000 -12317.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6201.000000 -12317.000000 -4720.000000 ) ( 6201.000000 -12317.000000 -4716.000000 ) ( 6283.000000 -12399.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6283.000000 -12399.000000 -4720.000000 ) ( 6283.000000 -12399.000000 -4716.000000 ) ( 6348.000000 -12399.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6348.000000 -12399.000000 -4720.000000 ) ( 6348.000000 -12399.000000 -4716.000000 ) ( 6348.000000 -12181.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3588/2097) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-12177.000000, -12177.000000, -12317.000000) / (4716.000000, 4578.000000, 4578.000000) // --> Vector info: d1 = 0.987570, 0.000019, 0.000019. Determinants: 0.000000, -138.257171, 632940.967890, -19320.000000 // --> Vector info: d2 = 1.242634, 1.242634, 0.242640. Determinants: -137.999211, 0.000000, -1704424.075472, -19320.000000 ( 6201.000000 -12317.000000 -4578.000000 ) ( 6201.000000 -12177.000000 -4578.000000 ) ( 6201.000000 -12177.000000 -4716.000000 ) ( ( 0.000000 0.007156 -32.760920 ) ( 0.007143 0.000000 88.220708 ) ) 04escapehouse/04wex4a 0 0 0 ( 6197.000000 -12177.000000 -4716.000000 ) ( 6197.000000 -12177.000000 -4578.000000 ) ( 6197.000000 -12317.000000 -4578.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6197.000000 -12177.000000 -4716.000000 ) ( 6201.000000 -12177.000000 -4716.000000 ) ( 6201.000000 -12177.000000 -4578.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6197.000000 -12177.000000 -4578.000000 ) ( 6201.000000 -12177.000000 -4578.000000 ) ( 6201.000000 -12317.000000 -4578.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6197.000000 -12317.000000 -4578.000000 ) ( 6201.000000 -12317.000000 -4578.000000 ) ( 6201.000000 -12317.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6197.000000 -12317.000000 -4716.000000 ) ( 6201.000000 -12317.000000 -4716.000000 ) ( 6201.000000 -12177.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3589/2098) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (-12181.000000, -12181.000000, -12399.000000) / (6621.000000, 6523.000000, 6523.000000) // --> Vector info: d1 = 0.050254, 0.749999, 0.750001. Determinants: 0.000198, 152.544396, -1011067.651556, -21364.000000 // --> Vector info: d2 = 0.999999, 1.000002, 2.559200. Determinants: 152.801453, 0.000559, 1839906.816861, -21364.000000 ( 6523.000000 -12399.000000 -4716.000000 ) ( 6523.000000 -12181.000000 -4716.000000 ) ( 6621.000000 -12181.000000 -4716.000000 ) ( ( 0.000000 -0.007140 47.325765 ) ( -0.007152 0.000000 -86.121832 ) ) 04escapehouse/04wex6e 0 0 0 ( 6621.000000 -12181.000000 -4720.000000 ) ( 6523.000000 -12181.000000 -4720.000000 ) ( 6523.000000 -12399.000000 -4720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6621.000000 -12181.000000 -4720.000000 ) ( 6621.000000 -12181.000000 -4716.000000 ) ( 6523.000000 -12181.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6523.000000 -12181.000000 -4720.000000 ) ( 6523.000000 -12181.000000 -4716.000000 ) ( 6523.000000 -12399.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6523.000000 -12399.000000 -4720.000000 ) ( 6523.000000 -12399.000000 -4716.000000 ) ( 6539.000000 -12399.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6539.000000 -12399.000000 -4720.000000 ) ( 6539.000000 -12399.000000 -4716.000000 ) ( 6621.000000 -12317.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6621.000000 -12317.000000 -4720.000000 ) ( 6621.000000 -12317.000000 -4716.000000 ) ( 6621.000000 -12181.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3590/2099) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-12317.000000, -12177.000000, -12177.000000) / (-6341.000000, -6341.000000, -6481.000000) // --> Vector info: d1 = 0.000000, 0.999997, 1.000000. Determinants: -139.999579, 0.000483, -1724371.748524, -19600.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.999999. Determinants: 0.000008, 139.999933, 868139.672463, -19600.000000 ( 6481.000000 -12177.000000 -4438.000000 ) ( 6341.000000 -12177.000000 -4438.000000 ) ( 6341.000000 -12317.000000 -4438.000000 ) ( ( 0.007143 0.000000 87.978150 ) ( 0.000000 -0.007143 -44.292840 ) ) 04escapehouse/04wex4a 0 0 0 ( 6341.000000 -12317.000000 -4434.000000 ) ( 6341.000000 -12177.000000 -4434.000000 ) ( 6481.000000 -12177.000000 -4434.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6341.000000 -12317.000000 -4434.000000 ) ( 6341.000000 -12317.000000 -4438.000000 ) ( 6341.000000 -12177.000000 -4438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6341.000000 -12177.000000 -4434.000000 ) ( 6341.000000 -12177.000000 -4438.000000 ) ( 6481.000000 -12177.000000 -4438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6481.000000 -12177.000000 -4434.000000 ) ( 6481.000000 -12177.000000 -4438.000000 ) ( 6481.000000 -12317.000000 -4438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6481.000000 -12317.000000 -4434.000000 ) ( 6481.000000 -12317.000000 -4438.000000 ) ( 6341.000000 -12317.000000 -4438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3591/2100) # points: 6 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6481.000000, -6341.000000, -6271.000000) / (12045.564018, 12045.564018, 11946.569068) // --> Vector info: d1 = 1.000000, 2.000001, 2.499998. Determinants: -98.995038, -0.000430, -655440.949390, -13859.292911 // --> Vector info: d2 = 0.585937, 0.585936, 1.293049. Determinants: 0.000036, 98.995733, -1200579.870574, -13859.292911 ( 6271.000000 -12387.000000 -4508.000000 ) ( 6341.000000 -12457.000000 -4578.000000 ) ( 6481.000000 -12457.000000 -4578.000000 ) ( ( 0.007143 0.000000 47.292524 ) ( 0.000000 -0.007143 86.626344 ) ) 04escapehouse/04wex4a 0 0 0 ( 6481.000000 -12459.828427 -4575.171573 ) ( 6341.000000 -12459.828427 -4575.171573 ) ( 6271.000000 -12389.828427 -4505.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6481.000000 -12459.828427 -4575.171573 ) ( 6481.000000 -12457.000000 -4578.000000 ) ( 6341.000000 -12457.000000 -4578.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6341.000000 -12459.828427 -4575.171573 ) ( 6341.000000 -12457.000000 -4578.000000 ) ( 6271.000000 -12387.000000 -4508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6271.000000 -12389.828427 -4505.171573 ) ( 6271.000000 -12387.000000 -4508.000000 ) ( 6341.000000 -12317.000000 -4438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6341.000000 -12319.828427 -4435.171573 ) ( 6341.000000 -12317.000000 -4438.000000 ) ( 6481.000000 -12317.000000 -4438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6481.000000 -12319.828427 -4435.171573 ) ( 6481.000000 -12317.000000 -4438.000000 ) ( 6551.000000 -12387.000000 -4508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6551.000000 -12389.828427 -4505.171573 ) ( 6551.000000 -12387.000000 -4508.000000 ) ( 6481.000000 -12457.000000 -4578.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3592/2101) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (-12399.000000, -12399.000000, -12457.000000) / (6539.000000, 6493.000000, 6481.000000) // --> Vector info: d1 = 0.639118, 0.965561, 1.050255. Determinants: -0.021393, 18.933678, -125777.736776, -2668.000000 // --> Vector info: d2 = 0.559200, 0.559200, 0.970335. Determinants: 18.912197, 0.000000, 233000.385007, -2668.000000 ( 6481.000000 -12457.000000 -4716.000000 ) ( 6493.000000 -12399.000000 -4716.000000 ) ( 6539.000000 -12399.000000 -4716.000000 ) ( ( 0.000008 -0.007097 47.143080 ) ( -0.007089 0.000000 -87.331479 ) ) 04escapehouse/04wex6e 0 0 0 ( 6539.000000 -12399.000000 -4720.000000 ) ( 6493.000000 -12399.000000 -4720.000000 ) ( 6481.000000 -12457.000000 -4720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6539.000000 -12399.000000 -4720.000000 ) ( 6539.000000 -12399.000000 -4716.000000 ) ( 6493.000000 -12399.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6493.000000 -12399.000000 -4720.000000 ) ( 6493.000000 -12399.000000 -4716.000000 ) ( 6481.000000 -12457.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6481.000000 -12457.000000 -4720.000000 ) ( 6481.000000 -12457.000000 -4716.000000 ) ( 6539.000000 -12399.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3593/2102) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6481.000000, -6341.000000, -6341.000000) / (4716.000000, 4716.000000, 4578.000000) // --> Vector info: d1 = 0.987570, 0.987570, 0.000011. Determinants: 0.000000, -138.258171, 632945.687574, -19320.000000 // --> Vector info: d2 = 0.828432, 1.828426, 1.828426. Determinants: -137.999210, 0.000000, -910378.186189, -19320.000000 ( 6341.000000 -12457.000000 -4578.000000 ) ( 6341.000000 -12457.000000 -4716.000000 ) ( 6481.000000 -12457.000000 -4716.000000 ) ( ( 0.000000 0.007156 -32.761164 ) ( 0.007143 0.000000 47.121024 ) ) 04escapehouse/04wex4a 0 0 0 ( 6481.000000 -12461.000000 -4716.000000 ) ( 6341.000000 -12461.000000 -4716.000000 ) ( 6341.000000 -12461.000000 -4578.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6481.000000 -12461.000000 -4716.000000 ) ( 6481.000000 -12457.000000 -4716.000000 ) ( 6341.000000 -12457.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6341.000000 -12461.000000 -4716.000000 ) ( 6341.000000 -12457.000000 -4716.000000 ) ( 6341.000000 -12457.000000 -4578.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6341.000000 -12461.000000 -4578.000000 ) ( 6341.000000 -12457.000000 -4578.000000 ) ( 6481.000000 -12457.000000 -4578.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6481.000000 -12461.000000 -4578.000000 ) ( 6481.000000 -12457.000000 -4578.000000 ) ( 6481.000000 -12457.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3594/2103) # points: 5 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (13193.198323, 13094.203374, 13094.203374) / (4508.000000, 4578.000000, 4716.000000) // --> Vector info: d1 = 0.499999, 1.000005, 1.987563. Determinants: -0.128205, -97.763278, 435577.656760, -13661.303013 // --> Vector info: d2 = 1.707109, 1.000000, 1.000002. Determinants: -97.581243, -0.000254, 1264088.501277, -13661.303013 ( 6481.000000 -12037.000000 -4716.000000 ) ( 6481.000000 -12037.000000 -4578.000000 ) ( 6551.000000 -12107.000000 -4508.000000 ) ( ( 0.000009 0.007156 -31.884049 ) ( 0.007143 0.000000 -92.530595 ) ) 04escapehouse/04wex4a 0 0 0 ( 6553.828427 -12104.171573 -4508.000000 ) ( 6483.828427 -12034.171573 -4578.000000 ) ( 6483.828427 -12034.171573 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6553.828427 -12104.171573 -4508.000000 ) ( 6551.000000 -12107.000000 -4508.000000 ) ( 6481.000000 -12037.000000 -4578.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6483.828427 -12034.171573 -4578.000000 ) ( 6481.000000 -12037.000000 -4578.000000 ) ( 6481.000000 -12037.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6483.828427 -12034.171573 -4716.000000 ) ( 6481.000000 -12037.000000 -4716.000000 ) ( 6621.000000 -12177.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6623.828427 -12174.171573 -4716.000000 ) ( 6621.000000 -12177.000000 -4716.000000 ) ( 6621.000000 -12177.000000 -4578.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6623.828427 -12174.171573 -4578.000000 ) ( 6621.000000 -12177.000000 -4578.000000 ) ( 6551.000000 -12107.000000 -4508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3595/2104) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (-12177.000000, -12181.000000, -12181.000000) / (6201.000000, 6201.000000, 6621.000000) // --> Vector info: d1 = 3.050255, 3.050255, 0.050254. Determinants: 0.000000, 12.000007, -79536.473275, -1680.000000 // --> Vector info: d2 = 1.970336, 1.999995, 1.999992. Determinants: 12.456895, 0.000016, 148377.346232, -1680.000000 ( 6621.000000 -12181.000000 -4716.000000 ) ( 6201.000000 -12181.000000 -4716.000000 ) ( 6201.000000 -12177.000000 -4716.000000 ) ( ( 0.000000 -0.007143 47.343139 ) ( -0.007415 0.000000 -88.319849 ) ) 04escapehouse/04wex6e 0 0 0 ( 6201.000000 -12177.000000 -4720.000000 ) ( 6201.000000 -12181.000000 -4720.000000 ) ( 6621.000000 -12181.000000 -4720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6201.000000 -12177.000000 -4720.000000 ) ( 6201.000000 -12177.000000 -4716.000000 ) ( 6201.000000 -12181.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6201.000000 -12181.000000 -4720.000000 ) ( 6201.000000 -12181.000000 -4716.000000 ) ( 6621.000000 -12181.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6621.000000 -12181.000000 -4720.000000 ) ( 6621.000000 -12181.000000 -4716.000000 ) ( 6621.000000 -12177.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6621.000000 -12177.000000 -4720.000000 ) ( 6621.000000 -12177.000000 -4716.000000 ) ( 6481.000000 -12037.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6481.000000 -12037.000000 -4720.000000 ) ( 6481.000000 -12037.000000 -4716.000000 ) ( 6341.000000 -12037.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6341.000000 -12037.000000 -4720.000000 ) ( 6341.000000 -12037.000000 -4716.000000 ) ( 6201.000000 -12177.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3596/2105) # points: 5 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-13094.203374, -13094.203374, -13193.198323) / (4716.000000, 4578.000000, 4508.000000) // --> Vector info: d1 = 1.987570, 1.000019, 0.500014. Determinants: 0.127993, -97.762583, 435571.519370, -13661.303013 // --> Vector info: d2 = 2.242638, 2.242638, 1.535529. Determinants: -97.581105, 0.000000, -1308384.186953, -13661.303013 ( 6271.000000 -12387.000000 -4508.000000 ) ( 6201.000000 -12317.000000 -4578.000000 ) ( 6201.000000 -12317.000000 -4716.000000 ) ( ( -0.000009 0.007156 -31.883600 ) ( 0.007143 0.000000 95.773016 ) ) 04escapehouse/04wex4a 0 0 0 ( 6198.171573 -12319.828427 -4716.000000 ) ( 6198.171573 -12319.828427 -4578.000000 ) ( 6268.171573 -12389.828427 -4508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6198.171573 -12319.828427 -4716.000000 ) ( 6201.000000 -12317.000000 -4716.000000 ) ( 6201.000000 -12317.000000 -4578.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6198.171573 -12319.828427 -4578.000000 ) ( 6201.000000 -12317.000000 -4578.000000 ) ( 6271.000000 -12387.000000 -4508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6268.171573 -12389.828427 -4508.000000 ) ( 6271.000000 -12387.000000 -4508.000000 ) ( 6341.000000 -12457.000000 -4578.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6338.171573 -12459.828427 -4578.000000 ) ( 6341.000000 -12457.000000 -4578.000000 ) ( 6341.000000 -12457.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6338.171573 -12459.828427 -4716.000000 ) ( 6341.000000 -12457.000000 -4716.000000 ) ( 6201.000000 -12317.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3597/2106) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (-12399.000000, -12399.000000, -12457.000000) / (6378.000000, 6348.000000, 6341.000000) // --> Vector info: d1 = 0.784443, 1.000002, 1.050255. Determinants: -0.001326, 12.502422, -81121.817571, -1740.000000 // --> Vector info: d2 = 0.559200, 0.559200, 0.970335. Determinants: 12.334042, 0.000000, 151956.772830, -1740.000000 ( 6341.000000 -12457.000000 -4716.000000 ) ( 6348.000000 -12399.000000 -4716.000000 ) ( 6378.000000 -12399.000000 -4716.000000 ) ( ( 0.000001 -0.007185 46.621734 ) ( -0.007089 0.000000 -87.331479 ) ) 04escapehouse/04wex6e 0 0 0 ( 6378.000000 -12399.000000 -4720.000000 ) ( 6348.000000 -12399.000000 -4720.000000 ) ( 6341.000000 -12457.000000 -4720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6378.000000 -12399.000000 -4720.000000 ) ( 6378.000000 -12399.000000 -4716.000000 ) ( 6348.000000 -12399.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6348.000000 -12399.000000 -4720.000000 ) ( 6348.000000 -12399.000000 -4716.000000 ) ( 6341.000000 -12457.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6341.000000 -12457.000000 -4720.000000 ) ( 6341.000000 -12457.000000 -4716.000000 ) ( 6378.000000 -12399.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3598/2107) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (-12399.000000, -12399.000000, -12457.000000) / (6493.000000, 6378.000000, 6341.000000) // --> Vector info: d1 = 0.965561, 1.784443, 2.050253. Determinants: 0.269518, 47.495155, -311484.574989, -6670.000000 // --> Vector info: d2 = 0.559200, 0.559200, 0.970331. Determinants: 47.280040, 0.000000, 582495.348095, -6670.000000 ( 6341.000000 -12457.000000 -4716.000000 ) ( 6378.000000 -12399.000000 -4716.000000 ) ( 6493.000000 -12399.000000 -4716.000000 ) ( ( -0.000040 -0.007121 46.699337 ) ( -0.007088 0.000000 -87.330637 ) ) 04escapehouse/04wex6e 0 0 0 ( 6493.000000 -12399.000000 -4720.000000 ) ( 6378.000000 -12399.000000 -4720.000000 ) ( 6341.000000 -12457.000000 -4720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6493.000000 -12399.000000 -4720.000000 ) ( 6493.000000 -12399.000000 -4716.000000 ) ( 6378.000000 -12399.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6378.000000 -12399.000000 -4720.000000 ) ( 6378.000000 -12399.000000 -4716.000000 ) ( 6341.000000 -12457.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6341.000000 -12457.000000 -4720.000000 ) ( 6341.000000 -12457.000000 -4716.000000 ) ( 6481.000000 -12457.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6481.000000 -12457.000000 -4720.000000 ) ( 6481.000000 -12457.000000 -4716.000000 ) ( 6493.000000 -12399.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3599/2108) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex6e]: 128.000000/128.000000 // --> Vector A/B: (-12399.000000, -12399.000000, -12457.000000) / (6348.000000, 6283.000000, 6341.000000) // --> Vector info: d1 = 0.000002, 0.461390, 0.050251. Determinants: 0.036478, 26.760483, -169423.258533, -3770.000000 // --> Vector info: d2 = 0.559200, 0.559200, 0.970339. Determinants: 26.724005, 0.000000, 329242.747093, -3770.000000 ( 6341.000000 -12457.000000 -4716.000000 ) ( 6283.000000 -12399.000000 -4716.000000 ) ( 6348.000000 -12399.000000 -4716.000000 ) ( ( -0.000010 -0.007098 44.939856 ) ( -0.007089 0.000000 -87.332294 ) ) 04escapehouse/04wex6e 0 0 0 ( 6348.000000 -12399.000000 -4720.000000 ) ( 6283.000000 -12399.000000 -4720.000000 ) ( 6341.000000 -12457.000000 -4720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6348.000000 -12399.000000 -4720.000000 ) ( 6348.000000 -12399.000000 -4716.000000 ) ( 6283.000000 -12399.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6283.000000 -12399.000000 -4720.000000 ) ( 6283.000000 -12399.000000 -4716.000000 ) ( 6341.000000 -12457.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6341.000000 -12457.000000 -4720.000000 ) ( 6341.000000 -12457.000000 -4716.000000 ) ( 6348.000000 -12399.000000 -4716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3600/2109) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (5679.000000, 5662.000000, 6348.000000) / (4970.000000, 5058.000000, 5195.000000) // --> Vector info: d1 = 1.000000, 1.637376, 1.637382. Determinants: 87.319960, -437.240009, 1614495.790487, -62697.000000 // --> Vector info: d2 = 0.000000, 0.000002, 5.000003. Determinants: -439.999823, -85.001446, 2921216.183022, -62697.000000 ( 6348.000000 -12626.000000 -5195.000000 ) ( 5662.000000 -12626.000000 -5058.000000 ) ( 5679.000000 -12626.000000 -4970.000000 ) ( ( -0.001393 0.006974 -25.750766 ) ( 0.007018 0.001356 -46.592599 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 5679.000000 -12622.000000 -4970.000000 ) ( 5662.000000 -12622.000000 -5058.000000 ) ( 6348.000000 -12622.000000 -5195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5679.000000 -12622.000000 -4970.000000 ) ( 5679.000000 -12626.000000 -4970.000000 ) ( 5662.000000 -12626.000000 -5058.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5662.000000 -12622.000000 -5058.000000 ) ( 5662.000000 -12626.000000 -5058.000000 ) ( 6348.000000 -12626.000000 -5195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6348.000000 -12622.000000 -5195.000000 ) ( 6348.000000 -12626.000000 -5195.000000 ) ( 6348.000000 -12626.000000 -5104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6348.000000 -12622.000000 -5104.000000 ) ( 6348.000000 -12626.000000 -5104.000000 ) ( 5679.000000 -12626.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3601/2110) # points: 4 { brushDef { // Surface normal: 0.195841, 0.000000, 0.980636 // RotY/Z : -1.373681 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.980636, 0.000000, -0.195841) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-12626.000000, -12801.000000, -12801.000000) / (6542.923779, 6542.923779, 7242.470061) // --> Vector info: d1 = 6.000000, 6.000000, 0.999998. Determinants: 0.000000, 875.000261, -6459583.552558, -122420.599267 // --> Vector info: d2 = 0.851565, 2.101565, 2.101565. Determinants: 874.432852, 0.000000, 10936340.046610, -122420.599267 ( 6348.000000 -12801.000000 -5195.000000 ) ( 5662.000000 -12801.000000 -5058.000000 ) ( 5662.000000 -12626.000000 -5058.000000 ) ( ( 0.000000 -0.007147 52.765495 ) ( -0.007143 0.000000 -89.334149 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 5661.216635 -12626.000000 -5061.922542 ) ( 5661.216635 -12801.000000 -5061.922542 ) ( 6347.216635 -12801.000000 -5198.922542 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5661.216635 -12626.000000 -5061.922542 ) ( 5662.000000 -12626.000000 -5058.000000 ) ( 5662.000000 -12801.000000 -5058.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5661.216635 -12801.000000 -5061.922542 ) ( 5662.000000 -12801.000000 -5058.000000 ) ( 6348.000000 -12801.000000 -5195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6347.216635 -12801.000000 -5198.922542 ) ( 6348.000000 -12801.000000 -5195.000000 ) ( 6348.000000 -12626.000000 -5195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6347.216635 -12626.000000 -5198.922542 ) ( 6348.000000 -12626.000000 -5195.000000 ) ( 5662.000000 -12626.000000 -5058.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3602/2111) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-5662.000000, -5679.000000, -6348.000000) / (5058.000000, 4970.000000, 5104.000000) // --> Vector info: d1 = 1.000000, 1.637376, 1.637373. Determinants: 85.408115, 426.404563, -1734323.533890, -61150.000000 // --> Vector info: d2 = 0.000000, 0.000002, 4.872530. Determinants: 428.782690, -82.831576, 2846729.695134, -61150.000000 ( 6348.000000 -12801.000000 -5104.000000 ) ( 5679.000000 -12801.000000 -4970.000000 ) ( 5662.000000 -12801.000000 -5058.000000 ) ( ( -0.001397 -0.006973 28.361791 ) ( -0.007012 0.001355 -46.553225 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 5662.000000 -12805.000000 -5058.000000 ) ( 5679.000000 -12805.000000 -4970.000000 ) ( 6348.000000 -12805.000000 -5104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5662.000000 -12805.000000 -5058.000000 ) ( 5662.000000 -12801.000000 -5058.000000 ) ( 5679.000000 -12801.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5679.000000 -12805.000000 -4970.000000 ) ( 5679.000000 -12801.000000 -4970.000000 ) ( 6348.000000 -12801.000000 -5104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6348.000000 -12805.000000 -5104.000000 ) ( 6348.000000 -12801.000000 -5104.000000 ) ( 6348.000000 -12801.000000 -5195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6348.000000 -12805.000000 -5195.000000 ) ( 6348.000000 -12801.000000 -5195.000000 ) ( 5662.000000 -12801.000000 -5058.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3603/2112) # points: 4 { brushDef { // Surface normal: -0.086083, 0.897887, -0.431727 // RotY/Z : 0.446407 / 1.666377. Vector texS/T: (-0.995436, -0.095435, 0.000000) / (0.041202, -0.429757, -0.902004) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-4431.418720, -4446.226991, -5100.228236) / (10218.259950, 10151.741418, 10296.973546) // --> Vector info: d1 = 0.000011, 0.489659, 0.489655. Determinants: 71.112338, 320.230540, -2957070.868369, -45653.839532 // --> Vector info: d2 = 0.000007, 0.000003, 4.784603. Determinants: 318.263947, -70.854305, 2134368.196530, -45653.839532 ( 6348.000000 -12771.000000 -5041.000000 ) ( 5691.000000 -12771.000000 -4910.000000 ) ( 5679.000000 -12801.000000 -4970.000000 ) ( ( -0.001558 -0.007014 64.771570 ) ( -0.006971 0.001552 -46.751121 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 5679.344330 -12804.591549 -4968.273092 ) ( 5691.344330 -12774.591549 -4908.273092 ) ( 6348.344330 -12774.591549 -5039.273092 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5679.344330 -12804.591549 -4968.273092 ) ( 5679.000000 -12801.000000 -4970.000000 ) ( 5691.000000 -12771.000000 -4910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5691.344330 -12774.591549 -4908.273092 ) ( 5691.000000 -12771.000000 -4910.000000 ) ( 6348.000000 -12771.000000 -5041.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6348.344330 -12774.591549 -5039.273092 ) ( 6348.000000 -12771.000000 -5041.000000 ) ( 6348.000000 -12801.000000 -5104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6348.344330 -12804.591549 -5102.273092 ) ( 6348.000000 -12801.000000 -5104.000000 ) ( 5679.000000 -12801.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3604/2113) # points: 4 { brushDef { // Surface normal: -0.195542, 0.000000, -0.980695 // RotY/Z : 1.373986 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.980695, 0.000000, -0.195542) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (12771.000000, 12656.000000, 12656.000000) / (6541.248298, 6541.248298, 7211.181130) // --> Vector info: d1 = 0.000000, 0.818884, 0.818884. Determinants: 548.597210, 0.000000, -7006134.962924, -77042.275732 // --> Vector info: d2 = 0.000000, 0.000001, 4.784601. Determinants: 0.000926, -550.228925, 3599172.190978, -77042.275732 ( 6348.000000 -12656.000000 -5041.000000 ) ( 5691.000000 -12656.000000 -4910.000000 ) ( 5691.000000 -12771.000000 -4910.000000 ) ( ( -0.007121 0.000000 90.938837 ) ( 0.000000 0.007142 -46.716847 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 5691.782168 -12771.000000 -4906.077219 ) ( 5691.782168 -12656.000000 -4906.077219 ) ( 6348.782168 -12656.000000 -5037.077219 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5691.782168 -12771.000000 -4906.077219 ) ( 5691.000000 -12771.000000 -4910.000000 ) ( 5691.000000 -12656.000000 -4910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5691.782168 -12656.000000 -4906.077219 ) ( 5691.000000 -12656.000000 -4910.000000 ) ( 6348.000000 -12656.000000 -5041.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6348.782168 -12656.000000 -5037.077219 ) ( 6348.000000 -12656.000000 -5041.000000 ) ( 6348.000000 -12771.000000 -5041.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6348.782168 -12771.000000 -5037.077219 ) ( 6348.000000 -12771.000000 -5041.000000 ) ( 5691.000000 -12771.000000 -4910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3605/2114) # points: 4 { brushDef { // Surface normal: -0.086459, -0.897887, -0.431652 // RotY/Z : 0.446323 / -1.666792. Vector texS/T: (0.995396, -0.095849, 0.000000) / (0.041373, 0.429664, -0.902040) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (6877.859311, 6863.039099, 7528.958966) / (-773.359272, -706.843399, -558.291284) // --> Vector info: d1 = 0.000000, 0.489659, 0.489656. Determinants: 72.740177, -326.073808, -752468.905053, -46495.814908 // --> Vector info: d2 = 0.000000, 0.000003, 4.872529. Determinants: -324.099820, -72.213931, 2173265.652902, -46495.814908 ( 6348.000000 -12626.000000 -5104.000000 ) ( 5679.000000 -12626.000000 -4970.000000 ) ( 5691.000000 -12656.000000 -4910.000000 ) ( ( -0.001564 0.007013 16.183584 ) ( 0.006971 0.001553 -46.741103 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 5691.345838 -12652.408451 -4908.273393 ) ( 5679.345838 -12622.408451 -4968.273393 ) ( 6348.345838 -12622.408451 -5102.273393 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5691.345838 -12652.408451 -4908.273393 ) ( 5691.000000 -12656.000000 -4910.000000 ) ( 5679.000000 -12626.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5679.345838 -12622.408451 -4968.273393 ) ( 5679.000000 -12626.000000 -4970.000000 ) ( 6348.000000 -12626.000000 -5104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6348.345838 -12622.408451 -5102.273393 ) ( 6348.000000 -12626.000000 -5104.000000 ) ( 6348.000000 -12656.000000 -5041.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6348.345838 -12652.408451 -5039.273393 ) ( 6348.000000 -12656.000000 -5041.000000 ) ( 5691.000000 -12656.000000 -4910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3608/2115) # points: 5 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-12563.000000, -12181.000000, -12310.000000) / (5195.000000, 4830.000000, 4830.000000) // --> Vector info: d1 = 0.999997, 4.772388, 4.105187. Determinants: -243.528034, 231.767937, -4310561.984749, -47085.000000 // --> Vector info: d2 = 1.000000, 0.999997, 1.637376. Determinants: 232.643569, 243.478608, 1610744.794743, -47085.000000 ( 6348.000000 -12310.000000 -4830.000000 ) ( 6348.000000 -12181.000000 -4830.000000 ) ( 6348.000000 -12563.000000 -5195.000000 ) ( ( 0.005172 -0.004922 91.548518 ) ( -0.004941 -0.005171 -34.209298 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6344.000000 -12563.000000 -5195.000000 ) ( 6344.000000 -12181.000000 -4830.000000 ) ( 6344.000000 -12310.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6344.000000 -12563.000000 -5195.000000 ) ( 6348.000000 -12563.000000 -5195.000000 ) ( 6348.000000 -12181.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6344.000000 -12181.000000 -4830.000000 ) ( 6348.000000 -12181.000000 -4830.000000 ) ( 6348.000000 -12310.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6344.000000 -12310.000000 -4830.000000 ) ( 6348.000000 -12310.000000 -4830.000000 ) ( 6348.000000 -12626.000000 -5132.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6344.000000 -12626.000000 -5132.000000 ) ( 6348.000000 -12626.000000 -5132.000000 ) ( 6348.000000 -12626.000000 -5195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6344.000000 -12626.000000 -5195.000000 ) ( 6348.000000 -12626.000000 -5195.000000 ) ( 6348.000000 -12563.000000 -5195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3609/2116) # points: 4 { brushDef { // Surface normal: 0.000000, -0.690836, 0.723012 // RotY/Z : -0.808152 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.723012, -0.690836) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (6523.000000, 6523.000000, 6348.000000) / (12672.087883, 12143.742352, 12143.742352) // --> Vector info: d1 = 4.545578, 0.773183, 0.773186. Determinants: 0.001511, -660.169065, 7945424.284156, -92460.467904 // --> Vector info: d2 = 2.171866, 2.171856, 0.921856. Determinants: -660.431852, -0.001751, 4107207.421205, -92460.467904 ( 6348.000000 -12181.000000 -4830.000000 ) ( 6523.000000 -12181.000000 -4830.000000 ) ( 6523.000000 -12563.000000 -5195.000000 ) ( ( 0.000000 0.007140 -85.933204 ) ( 0.007143 0.000000 -44.421227 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6523.000000 -12560.236657 -5197.892047 ) ( 6523.000000 -12178.236657 -4832.892047 ) ( 6348.000000 -12178.236657 -4832.892047 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6523.000000 -12560.236657 -5197.892047 ) ( 6523.000000 -12563.000000 -5195.000000 ) ( 6523.000000 -12181.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6523.000000 -12178.236657 -4832.892047 ) ( 6523.000000 -12181.000000 -4830.000000 ) ( 6348.000000 -12181.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6348.000000 -12178.236657 -4832.892047 ) ( 6348.000000 -12181.000000 -4830.000000 ) ( 6348.000000 -12563.000000 -5195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6348.000000 -12560.236657 -5197.892047 ) ( 6348.000000 -12563.000000 -5195.000000 ) ( 6523.000000 -12563.000000 -5195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3612/2117) # points: 5 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (12626.000000, 12310.000000, 12181.000000) / (5132.000000, 4830.000000, 4830.000000) // --> Vector info: d1 = 0.999995, 4.124740, 4.791940. Determinants: 201.494426, 192.256887, -3569688.754502, -38958.000000 // --> Vector info: d2 = 0.000008, 0.000003, 0.637383. Determinants: 192.488793, -201.412842, -1396713.123943, -38958.000000 ( 6523.000000 -12181.000000 -4830.000000 ) ( 6523.000000 -12310.000000 -4830.000000 ) ( 6523.000000 -12626.000000 -5132.000000 ) ( ( -0.005172 -0.004935 91.629158 ) ( -0.004941 0.005170 35.851767 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6527.000000 -12626.000000 -5132.000000 ) ( 6527.000000 -12310.000000 -4830.000000 ) ( 6527.000000 -12181.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6527.000000 -12626.000000 -5132.000000 ) ( 6523.000000 -12626.000000 -5132.000000 ) ( 6523.000000 -12310.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6527.000000 -12310.000000 -4830.000000 ) ( 6523.000000 -12310.000000 -4830.000000 ) ( 6523.000000 -12181.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6527.000000 -12181.000000 -4830.000000 ) ( 6523.000000 -12181.000000 -4830.000000 ) ( 6523.000000 -12563.000000 -5195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6527.000000 -12563.000000 -5195.000000 ) ( 6523.000000 -12563.000000 -5195.000000 ) ( 6523.000000 -12626.000000 -5195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6527.000000 -12626.000000 -5195.000000 ) ( 6523.000000 -12626.000000 -5195.000000 ) ( 6523.000000 -12626.000000 -5132.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3613/2118) # points: 4 { brushDef { // Surface normal: -0.898767, 0.302955, -0.316916 // RotY/Z : 0.322476 / 2.816475. Vector texS/T: (-0.319420, -0.947613, 0.000000) / (0.300314, -0.101229, -0.948454) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (9890.568897, 9675.460704, 9581.540525) / (8014.906900, 7786.113401, 7786.113401) // --> Vector info: d1 = 1.000005, 3.244509, 3.704737. Determinants: 105.297165, 111.805466, -1959047.698209, -21488.326342 // --> Vector info: d2 = 1.000000, 0.999999, 1.489657. Determinants: 112.030676, -105.329646, -285328.139509, -21488.326342 ( 6523.000000 -12310.000000 -4830.000000 ) ( 6493.000000 -12399.000000 -4830.000000 ) ( 6493.000000 -12626.000000 -5047.000000 ) ( ( -0.004900 -0.005203 91.167998 ) ( -0.005214 0.004902 13.278286 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6496.595068 -12627.211821 -5045.732335 ) ( 6496.595068 -12400.211821 -4828.732335 ) ( 6526.595068 -12311.211821 -4828.732335 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6496.595068 -12627.211821 -5045.732335 ) ( 6493.000000 -12626.000000 -5047.000000 ) ( 6493.000000 -12399.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6496.595068 -12400.211821 -4828.732335 ) ( 6493.000000 -12399.000000 -4830.000000 ) ( 6523.000000 -12310.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6526.595068 -12311.211821 -4828.732335 ) ( 6523.000000 -12310.000000 -4830.000000 ) ( 6523.000000 -12626.000000 -5132.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6526.595068 -12627.211821 -5130.732335 ) ( 6523.000000 -12626.000000 -5132.000000 ) ( 6493.000000 -12626.000000 -5047.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3614/2119) # points: 4 { brushDef { // Surface normal: 0.000000, 0.691006, -0.722849 // RotY/Z : 0.807917 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.722849, -0.691006) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-6378.000000, -6378.000000, -6493.000000) / (12614.201038, 12300.166008, 12300.166008) // --> Vector info: d1 = 1.000005, 3.244509, 3.244509. Determinants: 0.000000, 258.118026, -3292066.871292, -36114.028438 // --> Vector info: d2 = 1.000000, 0.999999, 1.818881. Determinants: 257.157817, -0.000117, 1604040.010434, -36114.028438 ( 6493.000000 -12399.000000 -4830.000000 ) ( 6378.000000 -12399.000000 -4830.000000 ) ( 6378.000000 -12626.000000 -5047.000000 ) ( ( 0.000000 -0.007147 91.157564 ) ( -0.007121 0.000000 -44.415981 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6378.000000 -12628.764023 -5044.108603 ) ( 6378.000000 -12401.764023 -4827.108603 ) ( 6493.000000 -12401.764023 -4827.108603 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6378.000000 -12628.764023 -5044.108603 ) ( 6378.000000 -12626.000000 -5047.000000 ) ( 6378.000000 -12399.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6378.000000 -12401.764023 -4827.108603 ) ( 6378.000000 -12399.000000 -4830.000000 ) ( 6493.000000 -12399.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6493.000000 -12401.764023 -4827.108603 ) ( 6493.000000 -12399.000000 -4830.000000 ) ( 6493.000000 -12626.000000 -5047.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6493.000000 -12628.764023 -5044.108603 ) ( 6493.000000 -12626.000000 -5047.000000 ) ( 6378.000000 -12626.000000 -5047.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3615/2120) # points: 4 { brushDef { // Surface normal: 0.898743, 0.302947, -0.316991 // RotY/Z : 0.322555 / 0.325118. Vector texS/T: (-0.319420, 0.947613, 0.000000) / (-0.300385, -0.101253, -0.948429) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-13992.243368, -13692.797601, -13786.717780) / (4238.916277, 3920.494807, 3920.494807) // --> Vector info: d1 = 0.999995, 4.124740, 3.664512. Determinants: -146.546389, 155.663371, -2740262.781404, -29906.201430 // --> Vector info: d2 = 0.000008, 0.000003, 0.489660. Determinants: 155.917463, 146.625338, 1560102.308824, -29906.201430 ( 6378.000000 -12399.000000 -4830.000000 ) ( 6348.000000 -12310.000000 -4830.000000 ) ( 6348.000000 -12626.000000 -5132.000000 ) ( ( 0.004900 -0.005205 91.628580 ) ( -0.005214 -0.004903 -52.166515 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6344.405027 -12627.211789 -5130.732036 ) ( 6344.405027 -12311.211789 -4828.732036 ) ( 6374.405027 -12400.211789 -4828.732036 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6344.405027 -12627.211789 -5130.732036 ) ( 6348.000000 -12626.000000 -5132.000000 ) ( 6348.000000 -12310.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6344.405027 -12311.211789 -4828.732036 ) ( 6348.000000 -12310.000000 -4830.000000 ) ( 6378.000000 -12399.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6374.405027 -12400.211789 -4828.732036 ) ( 6378.000000 -12399.000000 -4830.000000 ) ( 6378.000000 -12626.000000 -5047.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6374.405027 -12627.211789 -5045.732036 ) ( 6378.000000 -12626.000000 -5047.000000 ) ( 6348.000000 -12626.000000 -5132.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3616/2121) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-12626.000000, -12626.000000, -12563.000000) / (6348.000000, 6523.000000, 6523.000000) // --> Vector info: d1 = 0.999998, 0.999996, 0.545580. Determinants: 79.522857, 0.000101, 993029.977867, -11025.000000 // --> Vector info: d2 = 0.921869, 2.171869, 2.171868. Determinants: 0.000124, -78.749996, 489742.939012, -11025.000000 ( 6523.000000 -12563.000000 -5195.000000 ) ( 6523.000000 -12626.000000 -5195.000000 ) ( 6348.000000 -12626.000000 -5195.000000 ) ( ( -0.007213 0.000000 -90.070746 ) ( 0.000000 0.007143 -44.421128 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6348.000000 -12626.000000 -5199.000000 ) ( 6523.000000 -12626.000000 -5199.000000 ) ( 6523.000000 -12563.000000 -5199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6348.000000 -12626.000000 -5199.000000 ) ( 6348.000000 -12626.000000 -5195.000000 ) ( 6523.000000 -12626.000000 -5195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6523.000000 -12626.000000 -5199.000000 ) ( 6523.000000 -12626.000000 -5195.000000 ) ( 6523.000000 -12563.000000 -5195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6523.000000 -12563.000000 -5199.000000 ) ( 6523.000000 -12563.000000 -5195.000000 ) ( 6348.000000 -12563.000000 -5195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6348.000000 -12563.000000 -5199.000000 ) ( 6348.000000 -12563.000000 -5195.000000 ) ( 6348.000000 -12626.000000 -5195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3617/2122) # points: 6 { brushDef { // Surface normal: -0.944092, 0.000000, -0.329683 // RotY/Z : 0.335968 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.329683, 0.000000, -0.944092) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (12801.000000, 12771.000000, 12656.000000) / (6965.868575, 6899.137773, 6899.137773) // --> Vector info: d1 = 1.000000, 1.522254, 1.860244. Determinants: 22.554363, 49.919473, -644124.931185, -7674.042286 // --> Vector info: d2 = 0.000000, 0.000006, 0.745882. Determinants: 49.772869, -22.375555, -481277.325473, -7674.042286 ( 6491.000000 -12656.000000 -5041.000000 ) ( 6491.000000 -12771.000000 -5041.000000 ) ( 6513.000000 -12801.000000 -5104.000000 ) ( ( -0.002939 -0.006505 83.935546 ) ( -0.006486 0.002916 62.714969 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6516.776367 -12801.000000 -5102.681269 ) ( 6494.776367 -12771.000000 -5039.681269 ) ( 6494.776367 -12656.000000 -5039.681269 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6516.776367 -12801.000000 -5102.681269 ) ( 6513.000000 -12801.000000 -5104.000000 ) ( 6491.000000 -12771.000000 -5041.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6494.776367 -12771.000000 -5039.681269 ) ( 6491.000000 -12771.000000 -5041.000000 ) ( 6491.000000 -12656.000000 -5041.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6494.776367 -12656.000000 -5039.681269 ) ( 6491.000000 -12656.000000 -5041.000000 ) ( 6493.000000 -12626.000000 -5047.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6496.776367 -12626.000000 -5045.681269 ) ( 6493.000000 -12626.000000 -5047.000000 ) ( 6523.000000 -12626.000000 -5132.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6526.776367 -12626.000000 -5130.681269 ) ( 6523.000000 -12626.000000 -5132.000000 ) ( 6523.000000 -12801.000000 -5132.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6526.776367 -12801.000000 -5130.681269 ) ( 6523.000000 -12801.000000 -5132.000000 ) ( 6513.000000 -12801.000000 -5104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3618/2123) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (6378.000000, 6348.000000, 6348.000000) / (5047.000000, 5047.000000, 5132.000000) // --> Vector info: d1 = 0.000000, 0.215559, 0.215559. Determinants: 18.322516, 0.000000, -116861.004905, -2550.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.608037. Determinants: 0.000081, -18.241095, 92062.292113, -2550.000000 ( 6348.000000 -12626.000000 -5132.000000 ) ( 6348.000000 -12626.000000 -5047.000000 ) ( 6378.000000 -12626.000000 -5047.000000 ) ( ( -0.007185 0.000000 45.827845 ) ( 0.000000 0.007153 -36.102860 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6378.000000 -12622.000000 -5047.000000 ) ( 6348.000000 -12622.000000 -5047.000000 ) ( 6348.000000 -12622.000000 -5132.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6378.000000 -12622.000000 -5047.000000 ) ( 6378.000000 -12626.000000 -5047.000000 ) ( 6348.000000 -12626.000000 -5047.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6348.000000 -12622.000000 -5047.000000 ) ( 6348.000000 -12626.000000 -5047.000000 ) ( 6348.000000 -12626.000000 -5132.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6348.000000 -12622.000000 -5132.000000 ) ( 6348.000000 -12626.000000 -5132.000000 ) ( 6378.000000 -12626.000000 -5047.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3619/2124) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-12626.000000, -12626.000000, -12656.000000) / (5104.000000, 5047.000000, 5041.000000) // --> Vector info: d1 = 0.000000, 0.405406, 0.448355. Determinants: 0.015641, 12.162180, -61878.283849, -1710.000000 // --> Vector info: d2 = 0.000000, 0.000004, 0.215563. Determinants: 12.286841, 0.000114, 155133.065271, -1710.000000 ( 6348.000000 -12656.000000 -5041.000000 ) ( 6348.000000 -12626.000000 -5047.000000 ) ( 6348.000000 -12626.000000 -5104.000000 ) ( ( -0.000009 -0.007112 36.186131 ) ( -0.007185 0.000000 -90.721091 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6344.000000 -12626.000000 -5104.000000 ) ( 6344.000000 -12626.000000 -5047.000000 ) ( 6344.000000 -12656.000000 -5041.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6344.000000 -12626.000000 -5104.000000 ) ( 6348.000000 -12626.000000 -5104.000000 ) ( 6348.000000 -12626.000000 -5047.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6344.000000 -12626.000000 -5047.000000 ) ( 6348.000000 -12626.000000 -5047.000000 ) ( 6348.000000 -12656.000000 -5041.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6344.000000 -12656.000000 -5041.000000 ) ( 6348.000000 -12656.000000 -5041.000000 ) ( 6348.000000 -12626.000000 -5104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3622/2125) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-12626.000000, -12801.000000, -12801.000000) / (6348.000000, 6348.000000, 6523.000000) // --> Vector info: d1 = 0.000004, 1.250004, 1.250004. Determinants: 218.750000, 0.000000, 2761937.383242, -30625.000000 // --> Vector info: d2 = 0.921873, 0.921873, 2.171873. Determinants: 0.000000, -218.750000, 1360392.636504, -30625.000000 ( 6523.000000 -12801.000000 -5195.000000 ) ( 6348.000000 -12801.000000 -5195.000000 ) ( 6348.000000 -12626.000000 -5195.000000 ) ( ( -0.007143 0.000000 -90.185710 ) ( 0.000000 0.007143 -44.420984 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6348.000000 -12626.000000 -5199.000000 ) ( 6348.000000 -12801.000000 -5199.000000 ) ( 6523.000000 -12801.000000 -5199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6348.000000 -12626.000000 -5199.000000 ) ( 6348.000000 -12626.000000 -5195.000000 ) ( 6348.000000 -12801.000000 -5195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6348.000000 -12801.000000 -5199.000000 ) ( 6348.000000 -12801.000000 -5195.000000 ) ( 6523.000000 -12801.000000 -5195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6523.000000 -12801.000000 -5199.000000 ) ( 6523.000000 -12801.000000 -5195.000000 ) ( 6523.000000 -12626.000000 -5195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6523.000000 -12626.000000 -5199.000000 ) ( 6523.000000 -12626.000000 -5195.000000 ) ( 6348.000000 -12626.000000 -5195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3623/2126) # points: 5 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-6523.000000, -6348.000000, -6348.000000) / (5195.000000, 5195.000000, 5104.000000) // --> Vector info: d1 = 0.000000, 1.250002, 1.250002. Determinants: -113.750171, 0.000000, -741992.363485, -15925.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.649999. Determinants: 0.000124, 113.750100, -606855.955937, -15925.000000 ( 6348.000000 -12801.000000 -5104.000000 ) ( 6348.000000 -12801.000000 -5195.000000 ) ( 6523.000000 -12801.000000 -5195.000000 ) ( ( 0.007143 0.000000 46.592927 ) ( 0.000000 -0.007143 38.107124 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6523.000000 -12805.000000 -5195.000000 ) ( 6348.000000 -12805.000000 -5195.000000 ) ( 6348.000000 -12805.000000 -5104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6523.000000 -12805.000000 -5195.000000 ) ( 6523.000000 -12801.000000 -5195.000000 ) ( 6348.000000 -12801.000000 -5195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6348.000000 -12805.000000 -5195.000000 ) ( 6348.000000 -12801.000000 -5195.000000 ) ( 6348.000000 -12801.000000 -5104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6348.000000 -12805.000000 -5104.000000 ) ( 6348.000000 -12801.000000 -5104.000000 ) ( 6513.000000 -12801.000000 -5104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6513.000000 -12805.000000 -5104.000000 ) ( 6513.000000 -12801.000000 -5104.000000 ) ( 6523.000000 -12801.000000 -5132.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6523.000000 -12805.000000 -5132.000000 ) ( 6523.000000 -12801.000000 -5132.000000 ) ( 6523.000000 -12801.000000 -5195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3624/2127) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (12626.000000, 12626.000000, 12801.000000) / (5132.000000, 5195.000000, 5195.000000) // --> Vector info: d1 = 0.000000, 0.447370, 0.447370. Determinants: 0.000000, -78.289760, 401783.046115, -11025.000000 // --> Vector info: d2 = 0.000000, 0.000004, 1.250004. Determinants: -78.750000, -0.000667, 994300.924006, -11025.000000 ( 6523.000000 -12801.000000 -5195.000000 ) ( 6523.000000 -12626.000000 -5195.000000 ) ( 6523.000000 -12626.000000 -5132.000000 ) ( ( 0.000000 0.007101 -36.442907 ) ( 0.007143 0.000000 -90.186025 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6527.000000 -12626.000000 -5132.000000 ) ( 6527.000000 -12626.000000 -5195.000000 ) ( 6527.000000 -12801.000000 -5195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6527.000000 -12626.000000 -5132.000000 ) ( 6523.000000 -12626.000000 -5132.000000 ) ( 6523.000000 -12626.000000 -5195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6527.000000 -12626.000000 -5195.000000 ) ( 6523.000000 -12626.000000 -5195.000000 ) ( 6523.000000 -12801.000000 -5195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6527.000000 -12801.000000 -5195.000000 ) ( 6523.000000 -12801.000000 -5195.000000 ) ( 6523.000000 -12801.000000 -5132.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6527.000000 -12801.000000 -5132.000000 ) ( 6523.000000 -12801.000000 -5132.000000 ) ( 6523.000000 -12626.000000 -5132.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3625/2128) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-12771.000000, -12771.000000, -12656.000000) / (-6491.000000, -6348.000000, -6348.000000) // --> Vector info: d1 = 0.000000, 1.019217, 1.019217. Determinants: 0.000000, -117.209902, -760809.473831, -16445.000000 // --> Vector info: d2 = 0.000000, 0.000002, 0.818884. Determinants: -117.100125, -0.000219, -1495487.117827, -16445.000000 ( 6348.000000 -12656.000000 -5041.000000 ) ( 6348.000000 -12771.000000 -5041.000000 ) ( 6491.000000 -12771.000000 -5041.000000 ) ( ( 0.000000 0.007127 46.263878 ) ( 0.007121 0.000000 90.938712 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6491.000000 -12771.000000 -5037.000000 ) ( 6348.000000 -12771.000000 -5037.000000 ) ( 6348.000000 -12656.000000 -5037.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6491.000000 -12771.000000 -5037.000000 ) ( 6491.000000 -12771.000000 -5041.000000 ) ( 6348.000000 -12771.000000 -5041.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6348.000000 -12771.000000 -5037.000000 ) ( 6348.000000 -12771.000000 -5041.000000 ) ( 6348.000000 -12656.000000 -5041.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6348.000000 -12656.000000 -5037.000000 ) ( 6348.000000 -12656.000000 -5041.000000 ) ( 6491.000000 -12656.000000 -5041.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6491.000000 -12656.000000 -5037.000000 ) ( 6491.000000 -12656.000000 -5041.000000 ) ( 6491.000000 -12771.000000 -5041.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3626/2129) # points: 4 { brushDef { // Surface normal: 0.000000, 0.902861, -0.429934 // RotY/Z : 0.444419 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.429934, -0.902861) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-6513.000000, -6348.000000, -6348.000000) / (10111.779851, 10111.779851, 10042.001631) // --> Vector info: d1 = 1.000000, 2.178164, 2.178164. Determinants: -82.210154, 0.000000, -546948.140586, -11513.406316 // --> Vector info: d2 = 0.000000, 0.000006, 0.497486. Determinants: -0.000418, 82.084196, -830020.040567, -11513.406316 ( 6348.000000 -12771.000000 -5041.000000 ) ( 6348.000000 -12801.000000 -5104.000000 ) ( 6513.000000 -12801.000000 -5104.000000 ) ( ( 0.007140 0.000000 47.505328 ) ( 0.000000 -0.007129 72.091614 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6513.000000 -12804.611442 -5102.280266 ) ( 6348.000000 -12804.611442 -5102.280266 ) ( 6348.000000 -12774.611442 -5039.280266 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6513.000000 -12804.611442 -5102.280266 ) ( 6513.000000 -12801.000000 -5104.000000 ) ( 6348.000000 -12801.000000 -5104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6348.000000 -12804.611442 -5102.280266 ) ( 6348.000000 -12801.000000 -5104.000000 ) ( 6348.000000 -12771.000000 -5041.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6348.000000 -12774.611442 -5039.280266 ) ( 6348.000000 -12771.000000 -5041.000000 ) ( 6491.000000 -12771.000000 -5041.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6491.000000 -12774.611442 -5039.280266 ) ( 6491.000000 -12771.000000 -5041.000000 ) ( 6513.000000 -12801.000000 -5104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3627/2130) # points: 4 { brushDef { // Surface normal: 0.000000, -0.196116, -0.980581 // RotY/Z : 1.373401 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.980581, -0.196116) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (6491.000000, 6348.000000, 6348.000000) / (-11421.607594, -11421.607594, -11391.013477) // --> Vector info: d1 = 1.000005, 2.019217, 2.019217. Determinants: 31.181881, 0.000000, -206776.566485, -4374.958743 // --> Vector info: d2 = 1.000000, 0.999994, 1.219790. Determinants: -0.000171, -31.430828, -363364.429343, -4374.958743 ( 6348.000000 -12626.000000 -5047.000000 ) ( 6348.000000 -12656.000000 -5041.000000 ) ( 6491.000000 -12656.000000 -5041.000000 ) ( ( -0.007127 0.000000 47.263661 ) ( 0.000000 0.007184 83.055510 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6491.000000 -12655.215535 -5037.077677 ) ( 6348.000000 -12655.215535 -5037.077677 ) ( 6348.000000 -12625.215535 -5043.077677 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6491.000000 -12655.215535 -5037.077677 ) ( 6491.000000 -12656.000000 -5041.000000 ) ( 6348.000000 -12656.000000 -5041.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6348.000000 -12655.215535 -5037.077677 ) ( 6348.000000 -12656.000000 -5041.000000 ) ( 6348.000000 -12626.000000 -5047.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6348.000000 -12625.215535 -5043.077677 ) ( 6348.000000 -12626.000000 -5047.000000 ) ( 6493.000000 -12626.000000 -5047.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6493.000000 -12625.215535 -5043.077677 ) ( 6493.000000 -12626.000000 -5047.000000 ) ( 6491.000000 -12656.000000 -5041.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3628/2131) # points: 9 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (1960.000000, 1972.000000, 2117.000000) / (-1848.000000, -1850.000000, -1995.000000) // --> Vector info: d1 = 1.000000, 1.044533, 1.622642. Determinants: -5.301086, 0.480004, 9827.176233, -1450.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.450634. Determinants: 0.901276, 5.407613, 6776.768180, -1450.000000 ( 1995.000000 2117.000000 612.000000 ) ( 1850.000000 1972.000000 612.000000 ) ( 1848.000000 1960.000000 612.000000 ) ( ( 0.003656 -0.000331 -6.777363 ) ( -0.000622 -0.003729 -4.673633 ) ) 04escapehouse/04sky01 0 0 0 ( 1848.000000 1960.000000 616.000000 ) ( 1850.000000 1972.000000 616.000000 ) ( 1995.000000 2117.000000 616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1848.000000 1960.000000 616.000000 ) ( 1848.000000 1960.000000 612.000000 ) ( 1850.000000 1972.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1850.000000 1972.000000 616.000000 ) ( 1850.000000 1972.000000 612.000000 ) ( 1995.000000 2117.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1995.000000 2117.000000 616.000000 ) ( 1995.000000 2117.000000 612.000000 ) ( 2056.000000 2073.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2056.000000 2073.000000 616.000000 ) ( 2056.000000 2073.000000 612.000000 ) ( 2169.000000 1872.000000 613.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2169.000000 1872.000000 617.000000 ) ( 2169.000000 1872.000000 613.000000 ) ( 2163.000000 1837.000000 613.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2163.000000 1837.000000 617.000000 ) ( 2163.000000 1837.000000 613.000000 ) ( 2100.000000 1767.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2100.000000 1767.000000 616.000000 ) ( 2100.000000 1767.000000 612.000000 ) ( 1925.000000 1767.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1925.000000 1767.000000 616.000000 ) ( 1925.000000 1767.000000 612.000000 ) ( 1852.000000 1855.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1852.000000 1855.000000 616.000000 ) ( 1852.000000 1855.000000 612.000000 ) ( 1848.000000 1960.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3629/2132) # points: 4 { brushDef { // Surface normal: -0.585005, -0.811030, 0.000000 // RotY/Z : 0.000000 / -2.195683. Vector texS/T: (0.811030, -0.585005, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (379.548593, 454.761624, 454.761624) / (-245.000000, -245.000000, -612.000000) // --> Vector info: d1 = 0.000000, 0.542641, 0.542641. Determinants: -199.149132, 0.000000, 75586.772940, -27603.182298 // --> Vector info: d2 = 0.000000, 0.000001, 2.624996. Determinants: -0.000252, 197.433832, 48371.384485, -27603.182298 ( 2056.000000 2073.000000 612.000000 ) ( 2056.000000 2073.000000 245.000000 ) ( 1995.000000 2117.000000 245.000000 ) ( ( 0.007215 0.000000 -2.738335 ) ( 0.000000 -0.007153 -1.752384 ) ) 04escapehouse/04wex4a 0 0 0 ( 1997.340020 2120.244119 245.000000 ) ( 2058.340020 2076.244119 245.000000 ) ( 2058.340020 2076.244119 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1997.340020 2120.244119 245.000000 ) ( 1995.000000 2117.000000 245.000000 ) ( 2056.000000 2073.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2058.340020 2076.244119 245.000000 ) ( 2056.000000 2073.000000 245.000000 ) ( 2056.000000 2073.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2058.340020 2076.244119 612.000000 ) ( 2056.000000 2073.000000 612.000000 ) ( 1995.000000 2117.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1997.340020 2120.244119 612.000000 ) ( 1995.000000 2117.000000 612.000000 ) ( 1995.000000 2117.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3630/2133) # points: 4 { brushDef { // Surface normal: -0.985622, 0.168964, 0.000000 // RotY/Z : 0.000000 / 2.971814. Vector texS/T: (-0.168964, -0.985622, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2211.567376, -2211.567376, -2176.056814) / (-613.000000, -245.000000, -245.000000) // --> Vector info: d1 = 3.625002, 1.000005, 1.000000. Determinants: 0.001624, 93.215119, 9773.345858, -13067.886746 // --> Vector info: d2 = 0.999999, 1.000000, 0.746471. Determinants: 93.298479, -0.000027, 193267.982088, -13067.886746 ( 2163.000000 1837.000000 245.000000 ) ( 2169.000000 1872.000000 245.000000 ) ( 2169.000000 1872.000000 613.000000 ) ( ( 0.000000 -0.007133 -0.747890 ) ( -0.007140 0.000000 -14.789536 ) ) 04escapehouse/04wex4a 0 0 0 ( 2172.942489 1871.324145 613.000000 ) ( 2172.942489 1871.324145 245.000000 ) ( 2166.942489 1836.324145 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2172.942489 1871.324145 613.000000 ) ( 2169.000000 1872.000000 613.000000 ) ( 2169.000000 1872.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2172.942489 1871.324145 245.000000 ) ( 2169.000000 1872.000000 245.000000 ) ( 2163.000000 1837.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2166.942489 1836.324145 245.000000 ) ( 2163.000000 1837.000000 245.000000 ) ( 2163.000000 1837.000000 613.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2166.942489 1836.324145 613.000000 ) ( 2163.000000 1837.000000 613.000000 ) ( 2169.000000 1872.000000 613.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3632/2134) # points: 4 { brushDef { // Surface normal: -0.743294, 0.668965, 0.000000 // RotY/Z : 0.000000 / 2.408778. Vector texS/T: (-0.668965, -0.743294, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2812.402061, -2718.226693, -2718.226693) / (-245.000000, -245.000000, -612.000000) // --> Vector info: d1 = 1.000005, 1.672681, 1.672662. Determinants: -246.872253, -0.001864, -728867.017750, -34562.360177 // --> Vector info: d2 = 1.000000, 1.000000, 3.624995. Determinants: -0.000023, 247.209859, 26003.997032, -34562.360177 ( 2100.000000 1767.000000 612.000000 ) ( 2100.000000 1767.000000 245.000000 ) ( 2163.000000 1837.000000 245.000000 ) ( ( 0.007143 0.000000 21.088462 ) ( 0.000000 -0.007153 -0.752379 ) ) 04escapehouse/04wex4a 0 0 0 ( 2165.973177 1834.324141 245.000000 ) ( 2102.973177 1764.324141 245.000000 ) ( 2102.973177 1764.324141 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2165.973177 1834.324141 245.000000 ) ( 2163.000000 1837.000000 245.000000 ) ( 2100.000000 1767.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2102.973177 1764.324141 245.000000 ) ( 2100.000000 1767.000000 245.000000 ) ( 2100.000000 1767.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2102.973177 1764.324141 612.000000 ) ( 2100.000000 1767.000000 612.000000 ) ( 2163.000000 1837.000000 613.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2165.973177 1834.324141 613.000000 ) ( 2163.000000 1837.000000 613.000000 ) ( 2163.000000 1837.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3633/2135) # points: 4 { brushDef { // Surface normal: 0.769653, 0.638462, 0.000000 // RotY/Z : 0.000000 / 0.692499. Vector texS/T: (-0.638462, 0.769653, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (130.937239, 130.937239, 245.274460) / (-612.000000, -245.000000, -245.000000) // --> Vector info: d1 = 1.000000, 0.999997, 0.186433. Determinants: 298.578031, 0.000389, -81056.510130, -41961.759937 // --> Vector info: d2 = 0.335937, 2.960932, 2.960932. Determinants: 0.000350, -300.134699, -197778.985536, -41961.759937 ( 1852.000000 1855.000000 245.000000 ) ( 1925.000000 1767.000000 245.000000 ) ( 1925.000000 1767.000000 612.000000 ) ( ( -0.007115 0.000000 1.931676 ) ( 0.000000 0.007153 4.713315 ) ) 04escapehouse/04wex4a 0 0 0 ( 1921.921387 1764.446151 612.000000 ) ( 1921.921387 1764.446151 245.000000 ) ( 1848.921387 1852.446151 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1921.921387 1764.446151 612.000000 ) ( 1925.000000 1767.000000 612.000000 ) ( 1925.000000 1767.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1921.921387 1764.446151 245.000000 ) ( 1925.000000 1767.000000 245.000000 ) ( 1852.000000 1855.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1848.921387 1852.446151 245.000000 ) ( 1852.000000 1855.000000 245.000000 ) ( 1852.000000 1855.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1848.921387 1852.446151 612.000000 ) ( 1852.000000 1855.000000 612.000000 ) ( 1925.000000 1767.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3635/2136) # points: 9 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1972.000000, 1960.000000, 1855.000000) / (1850.000000, 1848.000000, 1852.000000) // --> Vector info: d1 = 1.427233, 1.355626, 0.830450. Determinants: -1.336779, -1.216625, 4518.659678, -258.000000 // --> Vector info: d2 = 2.349131, 2.296194, 1.760283. Determinants: -1.283569, 0.872566, 310.874057, -258.000000 ( 1852.000000 1855.000000 245.000000 ) ( 1848.000000 1960.000000 245.000000 ) ( 1850.000000 1972.000000 245.000000 ) ( ( 0.005181 0.004716 -17.514185 ) ( 0.004975 -0.003382 -1.204938 ) ) common/glass 0 0 0 ( 1850.000000 1972.000000 241.000000 ) ( 1848.000000 1960.000000 241.000000 ) ( 1852.000000 1855.000000 241.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1850.000000 1972.000000 241.000000 ) ( 1850.000000 1972.000000 245.000000 ) ( 1848.000000 1960.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1848.000000 1960.000000 241.000000 ) ( 1848.000000 1960.000000 245.000000 ) ( 1852.000000 1855.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1852.000000 1855.000000 241.000000 ) ( 1852.000000 1855.000000 245.000000 ) ( 1925.000000 1767.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1925.000000 1767.000000 241.000000 ) ( 1925.000000 1767.000000 245.000000 ) ( 2100.000000 1767.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2100.000000 1767.000000 241.000000 ) ( 2100.000000 1767.000000 245.000000 ) ( 2163.000000 1837.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2163.000000 1837.000000 241.000000 ) ( 2163.000000 1837.000000 245.000000 ) ( 2169.000000 1872.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2169.000000 1872.000000 241.000000 ) ( 2169.000000 1872.000000 245.000000 ) ( 2056.000000 2073.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2056.000000 2073.000000 241.000000 ) ( 2056.000000 2073.000000 245.000000 ) ( 1995.000000 2117.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1995.000000 2117.000000 241.000000 ) ( 1995.000000 2117.000000 245.000000 ) ( 1850.000000 1972.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3637/2137) # points: 4 { brushDef { // Surface normal: 0.986394, -0.164399, 0.000000 // RotY/Z : 0.000000 / -0.165149. Vector texS/T: (0.164399, 0.986394, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2249.306944, 2237.141419, 2237.141419) / (-612.000000, -612.000000, -245.000000) // --> Vector info: d1 = 1.000005, 1.089065, 1.089065. Determinants: 32.685089, 0.000000, -77983.566774, -4464.747697 // --> Vector info: d2 = 1.000000, 1.000000, 3.624995. Determinants: 0.000000, -31.934442, -24008.625213, -4464.747697 ( 1848.000000 1960.000000 245.000000 ) ( 1848.000000 1960.000000 612.000000 ) ( 1850.000000 1972.000000 612.000000 ) ( ( -0.007321 0.000000 17.466511 ) ( 0.000000 0.007153 5.377376 ) ) 04escapehouse/04wex4a 0 0 0 ( 1846.054424 1972.657596 612.000000 ) ( 1844.054424 1960.657596 612.000000 ) ( 1844.054424 1960.657596 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1846.054424 1972.657596 612.000000 ) ( 1850.000000 1972.000000 612.000000 ) ( 1848.000000 1960.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1844.054424 1960.657596 612.000000 ) ( 1848.000000 1960.000000 612.000000 ) ( 1848.000000 1960.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1844.054424 1960.657596 245.000000 ) ( 1848.000000 1960.000000 245.000000 ) ( 1850.000000 1972.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1846.054424 1972.657596 245.000000 ) ( 1850.000000 1972.000000 245.000000 ) ( 1850.000000 1972.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3638/2138) # points: 4 { brushDef { // Surface normal: 0.999275, 0.038068, 0.000000 // RotY/Z : 0.000000 / 0.038077. Vector texS/T: (-0.038068, 0.999275, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1783.154189, 1783.154189, 1888.230352) / (-612.000000, -245.000000, -245.000000) // --> Vector info: d1 = 1.000000, 3.624995, 3.624995. Determinants: 0.000000, -275.824396, -207367.474910, -38562.951767 // --> Vector info: d2 = 0.468750, 0.468750, 1.219228. Determinants: -275.425437, 0.000000, 473049.639054, -38562.951767 ( 1848.000000 1960.000000 245.000000 ) ( 1852.000000 1855.000000 245.000000 ) ( 1852.000000 1855.000000 612.000000 ) ( ( 0.000000 0.007153 5.377376 ) ( 0.007142 0.000000 -12.266946 ) ) 04escapehouse/04wex4a 0 0 0 ( 1848.002899 1854.847729 612.000000 ) ( 1848.002899 1854.847729 245.000000 ) ( 1844.002899 1959.847729 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1848.002899 1854.847729 612.000000 ) ( 1852.000000 1855.000000 612.000000 ) ( 1852.000000 1855.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1848.002899 1854.847729 245.000000 ) ( 1852.000000 1855.000000 245.000000 ) ( 1848.000000 1960.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1844.002899 1959.847729 245.000000 ) ( 1848.000000 1960.000000 245.000000 ) ( 1848.000000 1960.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1844.002899 1959.847729 612.000000 ) ( 1848.000000 1960.000000 612.000000 ) ( 1852.000000 1855.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3639/2139) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-280.000000, -382.000000, -382.000000) / (-122.000000, -147.000000, -95.000000) // --> Vector info: d1 = 0.478728, 1.205043, 1.205043. Determinants: 37.768377, 0.000073, 8035.981043, -5304.000000 // --> Vector info: d2 = 1.044020, 0.862442, 1.237442. Determinants: -0.067102, -38.250000, -10222.772696, -5304.000000 ( -382.000000 245.000000 95.000000 ) ( -382.000000 245.000000 147.000000 ) ( -280.000000 245.000000 122.000000 ) ( ( -0.007121 0.000000 -1.515079 ) ( 0.000013 0.007212 1.927370 ) ) 04escapehouse/04wex4a 0 0 0 ( -280.000000 249.000000 122.000000 ) ( -382.000000 249.000000 147.000000 ) ( -382.000000 249.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 249.000000 122.000000 ) ( -280.000000 245.000000 122.000000 ) ( -382.000000 245.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.000000 249.000000 147.000000 ) ( -382.000000 245.000000 147.000000 ) ( -382.000000 245.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.000000 249.000000 95.000000 ) ( -382.000000 245.000000 95.000000 ) ( -269.000000 245.000000 66.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -269.000000 249.000000 66.000000 ) ( -269.000000 245.000000 66.000000 ) ( -280.000000 245.000000 122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3640/2140) # points: 4 { brushDef { // Surface normal: -0.135892, -0.828292, -0.543567 // RotY/Z : 0.574681 / -1.733410. Vector texS/T: (0.986807, -0.161898, 0.000000) / (0.088002, 0.536396, -0.839366) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-318.492114, -413.225633, -416.625493) / (-35.117719, -63.710735, -25.586714) // --> Vector info: d1 = 0.519598, 1.205043, 1.205043. Determinants: 26.131932, 2.330407, 6477.549951, -3708.834857 // --> Vector info: d2 = 0.733253, 0.592026, 0.862442. Determinants: 2.347843, -26.097592, -2888.233579, -3708.834857 ( -382.000000 245.000000 147.000000 ) ( -382.000000 224.000000 179.000000 ) ( -286.000000 224.000000 155.000000 ) ( ( -0.007046 -0.000628 -1.746519 ) ( -0.000633 0.007037 0.778744 ) ) 04escapehouse/04wex4a 0 0 0 ( -285.456433 227.313170 157.174268 ) ( -381.456433 227.313170 181.174268 ) ( -381.456433 248.313170 149.174268 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -285.456433 227.313170 157.174268 ) ( -286.000000 224.000000 155.000000 ) ( -382.000000 224.000000 179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -381.456433 227.313170 181.174268 ) ( -382.000000 224.000000 179.000000 ) ( -382.000000 245.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -381.456433 248.313170 149.174268 ) ( -382.000000 245.000000 147.000000 ) ( -280.000000 245.000000 122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -279.456433 248.313170 124.174268 ) ( -280.000000 245.000000 122.000000 ) ( -286.000000 224.000000 155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3641/2141) # points: 4 { brushDef { // Surface normal: -0.199082, -0.531275, -0.823476 // RotY/Z : 0.967511 / -1.929326. Vector texS/T: (0.936414, -0.350898, 0.000000) / (0.288956, 0.771114, -0.567351) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-340.219688, -425.433337, -436.311172) / (-35.682205, -74.458925, -39.207361) // --> Vector info: d1 = 0.532884, 1.186191, 1.205043. Determinants: 23.761123, 5.500110, 6454.746411, -3425.721092 // --> Vector info: d2 = 0.457932, 0.322288, 0.592026. Determinants: 5.677898, -24.460820, -509.828805, -3425.721092 ( -382.000000 224.000000 179.000000 ) ( -382.000000 193.000000 199.000000 ) ( -291.000000 193.000000 177.000000 ) ( ( -0.006936 -0.001606 -1.884201 ) ( -0.001657 0.007140 0.148824 ) ) 04escapehouse/04wex4a 0 0 0 ( -290.203671 195.125100 180.293905 ) ( -381.203671 195.125100 202.293905 ) ( -381.203671 226.125100 182.293905 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -290.203671 195.125100 180.293905 ) ( -291.000000 193.000000 177.000000 ) ( -382.000000 193.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -381.203671 195.125100 202.293905 ) ( -382.000000 193.000000 199.000000 ) ( -382.000000 224.000000 179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -381.203671 226.125100 182.293905 ) ( -382.000000 224.000000 179.000000 ) ( -286.000000 224.000000 155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -285.203671 226.125100 158.293905 ) ( -286.000000 224.000000 155.000000 ) ( -291.000000 193.000000 177.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3642/2142) # points: 4 { brushDef { // Surface normal: -0.234989, 0.000000, -0.971998 // RotY/Z : 1.333590 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.971998, 0.000000, -0.234989) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-140.000000, -140.000000, -193.000000) / (-324.444433, -418.066011, -418.066011) // --> Vector info: d1 = 0.537752, 1.205043, 1.205043. Determinants: -0.000067, 35.366445, 8806.141326, -4961.943672 // --> Vector info: d2 = 0.946603, 0.946609, 1.321609. Determinants: 35.108092, 0.000322, 218.245742, -4961.943672 ( -382.000000 193.000000 199.000000 ) ( -382.000000 140.000000 199.000000 ) ( -291.000000 140.000000 177.000000 ) ( ( 0.000000 -0.007128 -1.774736 ) ( -0.007075 0.000000 -0.043984 ) ) 04escapehouse/04wex4a 0 0 0 ( -290.060046 140.000000 180.887993 ) ( -381.060046 140.000000 202.887993 ) ( -381.060046 193.000000 202.887993 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -290.060046 140.000000 180.887993 ) ( -291.000000 140.000000 177.000000 ) ( -382.000000 140.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -381.060046 140.000000 202.887993 ) ( -382.000000 140.000000 199.000000 ) ( -382.000000 193.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -381.060046 193.000000 202.887993 ) ( -382.000000 193.000000 199.000000 ) ( -291.000000 193.000000 177.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -290.060046 193.000000 180.887993 ) ( -291.000000 193.000000 177.000000 ) ( -291.000000 140.000000 177.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3643/2143) # points: 4 { brushDef { // Surface normal: -0.200285, 0.531142, -0.823270 // RotY/Z : 0.967148 / 1.931392. Vector texS/T: (-0.935687, -0.352832, 0.000000) / (0.290476, -0.770323, -0.567650) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (229.500564, 318.973659, 308.035871) / (-254.256712, -296.536320, -331.769327) // --> Vector info: d1 = 0.511563, 1.205044, 1.205043. Determinants: -24.433404, 7.585131, 5686.825463, -3614.851588 // --> Vector info: d2 = 0.582032, 0.676193, 0.946609. Determinants: 8.115521, 25.224880, 2447.117998, -3614.851588 ( -382.000000 140.000000 199.000000 ) ( -382.000000 109.000000 179.000000 ) ( -286.000000 108.000000 155.000000 ) ( ( 0.006759 -0.002098 -1.573184 ) ( -0.002245 -0.006978 -0.676962 ) ) 04escapehouse/04wex4a 0 0 0 ( -285.198861 105.875431 158.293081 ) ( -381.198861 106.875431 182.293081 ) ( -381.198861 137.875431 202.293081 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -285.198861 105.875431 158.293081 ) ( -286.000000 108.000000 155.000000 ) ( -382.000000 109.000000 179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -381.198861 106.875431 182.293081 ) ( -382.000000 109.000000 179.000000 ) ( -382.000000 140.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -381.198861 137.875431 202.293081 ) ( -382.000000 140.000000 199.000000 ) ( -291.000000 140.000000 177.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -290.198861 137.875431 180.293081 ) ( -291.000000 140.000000 177.000000 ) ( -286.000000 108.000000 155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3644/2144) # points: 4 { brushDef { // Surface normal: -0.133275, 0.828590, -0.543762 // RotY/Z : 0.574913 / 1.730276. Vector texS/T: (-0.987310, -0.158804, 0.000000) / (0.086352, -0.536862, -0.839240) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (262.472022, 363.177647, 359.842754) / (-173.809554, -203.598428, -241.728186) // --> Vector info: d1 = 0.471778, 1.205043, 1.205044. Determinants: -27.959216, 2.445386, 5905.103607, -3939.223908 // --> Vector info: d2 = 0.254691, 0.405777, 0.676193. Determinants: 2.294520, 27.736294, 3215.301836, -3939.223908 ( -382.000000 109.000000 179.000000 ) ( -382.000000 88.000000 147.000000 ) ( -280.000000 88.000000 122.000000 ) ( ( 0.007098 -0.000621 -1.499053 ) ( -0.000582 -0.007041 -0.816227 ) ) 04escapehouse/04wex4a 0 0 0 ( -279.466900 84.685642 124.175048 ) ( -381.466900 84.685642 149.175048 ) ( -381.466900 105.685642 181.175048 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -279.466900 84.685642 124.175048 ) ( -280.000000 88.000000 122.000000 ) ( -382.000000 88.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -381.466900 84.685642 149.175048 ) ( -382.000000 88.000000 147.000000 ) ( -382.000000 109.000000 179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -381.466900 105.685642 181.175048 ) ( -382.000000 109.000000 179.000000 ) ( -286.000000 108.000000 155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -285.466900 104.685642 157.175048 ) ( -286.000000 108.000000 155.000000 ) ( -280.000000 88.000000 122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3645/2145) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (269.000000, 382.000000, 382.000000) / (-66.000000, -95.000000, -147.000000) // --> Vector info: d1 = 0.399782, 1.205044, 1.205043. Determinants: -41.873655, -0.000067, 8914.892544, -5876.000000 // --> Vector info: d2 = 0.829460, 1.030778, 1.405778. Determinants: 0.406435, 42.375000, -2186.485612, -5876.000000 ( -382.000000 88.000000 147.000000 ) ( -382.000000 88.000000 95.000000 ) ( -269.000000 88.000000 66.000000 ) ( ( 0.007126 0.000000 -1.517170 ) ( -0.000069 -0.007212 0.372104 ) ) 04escapehouse/04wex4a 0 0 0 ( -269.000000 84.000000 66.000000 ) ( -382.000000 84.000000 95.000000 ) ( -382.000000 84.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -269.000000 84.000000 66.000000 ) ( -269.000000 88.000000 66.000000 ) ( -382.000000 88.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.000000 84.000000 95.000000 ) ( -382.000000 88.000000 95.000000 ) ( -382.000000 88.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.000000 84.000000 147.000000 ) ( -382.000000 88.000000 147.000000 ) ( -280.000000 88.000000 122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 84.000000 122.000000 ) ( -280.000000 88.000000 122.000000 ) ( -269.000000 88.000000 66.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3646/2146) # points: 4 { brushDef { // Surface normal: 0.248582, 0.000000, 0.968611 // RotY/Z : -1.319581 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.968611, 0.000000, -0.248582) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (245.000000, 245.000000, 88.000000) / (-276.962733, -393.624638, -393.624638) // --> Vector info: d1 = 0.374996, 1.205042, 1.205042. Determinants: 0.000000, 130.317226, 29224.614654, -18315.919032 // --> Vector info: d2 = 0.905779, 0.905776, 2.030776. Determinants: 131.244643, -0.000394, -48745.221489, -18315.919032 ( -382.000000 88.000000 95.000000 ) ( -382.000000 245.000000 95.000000 ) ( -269.000000 245.000000 66.000000 ) ( ( 0.000000 -0.007115 -1.595585 ) ( -0.007166 0.000000 2.661358 ) ) 04escapehouse/04wex4a 0 0 0 ( -269.994326 245.000000 62.125556 ) ( -382.994326 245.000000 91.125556 ) ( -382.994326 88.000000 91.125556 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -269.994326 245.000000 62.125556 ) ( -269.000000 245.000000 66.000000 ) ( -382.000000 245.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.994326 245.000000 91.125556 ) ( -382.000000 245.000000 95.000000 ) ( -382.000000 88.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.994326 88.000000 91.125556 ) ( -382.000000 88.000000 95.000000 ) ( -269.000000 88.000000 66.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -269.994326 88.000000 62.125556 ) ( -269.000000 88.000000 66.000000 ) ( -269.000000 245.000000 66.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3649/2147) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1589.000000, -1517.000000, -792.000000) / (1498.000000, 1695.000000, 1431.000000) // --> Vector info: d1 = 6.387491, 6.387495, 0.874999. Determinants: 1085.960690, -396.902079, 1286443.982344, -161833.000000 // --> Vector info: d2 = 1.000001, 2.500001, 2.500006. Determinants: -396.001081, -1087.499900, 837995.958598, -161833.000000 ( 1431.000000 -792.000000 -53.000000 ) ( 1695.000000 -1517.000000 -53.000000 ) ( 1498.000000 -1589.000000 -53.000000 ) ( ( -0.006710 0.002453 -7.949207 ) ( 0.002447 0.006720 -5.178153 ) ) 04escapehouse/04wex4a 0 0 0 ( 1498.000000 -1589.000000 -57.000000 ) ( 1695.000000 -1517.000000 -57.000000 ) ( 1431.000000 -792.000000 -57.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1498.000000 -1589.000000 -57.000000 ) ( 1498.000000 -1589.000000 -53.000000 ) ( 1695.000000 -1517.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1695.000000 -1517.000000 -57.000000 ) ( 1695.000000 -1517.000000 -53.000000 ) ( 1431.000000 -792.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1431.000000 -792.000000 -57.000000 ) ( 1431.000000 -792.000000 -53.000000 ) ( 1234.000000 -863.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1234.000000 -863.000000 -57.000000 ) ( 1234.000000 -863.000000 -53.000000 ) ( 1498.000000 -1589.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3651/2148) # points: 4 { brushDef { // Surface normal: 0.938670, 0.344817, 0.000000 // RotY/Z : 0.000000 / 0.352044. Vector texS/T: (-0.344817, 0.938670, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-1579.110727, -1631.312259, -1631.312259) / (-210.000000, -210.000000, 53.000000) // --> Vector info: d1 = 0.320314, 0.695314, 0.695308. Determinants: 98.625055, 0.000349, 151342.363307, -13729.003059 // --> Vector info: d2 = 0.037131, 0.037132, 1.912139. Determinants: 0.000259, -97.878247, -21063.798417, -13729.003059 ( 1369.000000 -1235.000000 -53.000000 ) ( 1369.000000 -1235.000000 210.000000 ) ( 1351.000000 -1186.000000 210.000000 ) ( ( -0.007184 0.000000 -11.023551 ) ( 0.000000 0.007129 1.534255 ) ) 04escapehouse/04wex1 0 0 0 ( 1347.245321 -1187.379270 210.000000 ) ( 1365.245321 -1236.379270 210.000000 ) ( 1365.245321 -1236.379270 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1347.245321 -1187.379270 210.000000 ) ( 1351.000000 -1186.000000 210.000000 ) ( 1369.000000 -1235.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1365.245321 -1236.379270 210.000000 ) ( 1369.000000 -1235.000000 210.000000 ) ( 1369.000000 -1235.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1365.245321 -1236.379270 -53.000000 ) ( 1369.000000 -1235.000000 -53.000000 ) ( 1351.000000 -1186.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1347.245321 -1187.379270 -53.000000 ) ( 1351.000000 -1186.000000 -53.000000 ) ( 1351.000000 -1186.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3655/2149) # points: 4 { brushDef { // Surface normal: -0.938670, -0.344817, 0.000000 // RotY/Z : 0.000000 / -2.789548. Vector texS/T: (0.344817, -0.938670, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (1632.001894, 1579.800362, 1579.800362) / (-210.000000, -210.000000, 53.000000) // --> Vector info: d1 = 0.695311, 0.320311, 0.320311. Determinants: -98.624914, 0.000000, 151410.125582, -13729.003059 // --> Vector info: d2 = 2.081314, 2.081314, 0.206314. Determinants: 0.000000, 97.877886, -8020.011444, -13729.003059 ( 1549.000000 -1114.000000 -53.000000 ) ( 1549.000000 -1114.000000 210.000000 ) ( 1567.000000 -1163.000000 210.000000 ) ( ( 0.007184 0.000000 -11.028487 ) ( 0.000000 -0.007129 0.584166 ) ) 04escapehouse/04wex1 0 0 0 ( 1570.754679 -1161.620730 210.000000 ) ( 1552.754679 -1112.620730 210.000000 ) ( 1552.754679 -1112.620730 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1570.754679 -1161.620730 210.000000 ) ( 1567.000000 -1163.000000 210.000000 ) ( 1549.000000 -1114.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1552.754679 -1112.620730 210.000000 ) ( 1549.000000 -1114.000000 210.000000 ) ( 1549.000000 -1114.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1552.754679 -1112.620730 -53.000000 ) ( 1549.000000 -1114.000000 -53.000000 ) ( 1567.000000 -1163.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1570.754679 -1161.620730 -53.000000 ) ( 1567.000000 -1163.000000 -53.000000 ) ( 1567.000000 -1163.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3660/2150) # points: 4 { brushDef { // Surface normal: 0.942990, 0.332820, 0.000000 // RotY/Z : 0.000000 / 0.339293. Vector texS/T: (-0.332820, 0.942990, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-1224.500683, -1242.528440, -1242.528440) / (-210.000000, -210.000000, 53.000000) // --> Vector info: d1 = 0.312495, 0.437501, 0.437498. Determinants: 32.876607, 0.000053, 38775.804704, -4741.299927 // --> Vector info: d2 = 0.000001, 0.000000, 1.875001. Determinants: -0.000183, -33.802062, -7098.660366, -4741.299927 ( 1240.000000 -880.000000 -53.000000 ) ( 1240.000000 -880.000000 210.000000 ) ( 1234.000000 -863.000000 210.000000 ) ( ( -0.006934 0.000000 -8.178307 ) ( 0.000000 0.007129 1.497197 ) ) 04escapehouse/04wex1 0 0 0 ( 1230.228039 -864.331280 210.000000 ) ( 1236.228039 -881.331280 210.000000 ) ( 1236.228039 -881.331280 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1230.228039 -864.331280 210.000000 ) ( 1234.000000 -863.000000 210.000000 ) ( 1240.000000 -880.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1236.228039 -881.331280 210.000000 ) ( 1240.000000 -880.000000 210.000000 ) ( 1240.000000 -880.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1236.228039 -881.331280 -53.000000 ) ( 1240.000000 -880.000000 -53.000000 ) ( 1234.000000 -863.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1230.228039 -864.331280 -53.000000 ) ( 1234.000000 -863.000000 -53.000000 ) ( 1234.000000 -863.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3661/2151) # points: 4 { brushDef { // Surface normal: -0.936329, -0.351123, 0.000000 // RotY/Z : 0.000000 / -2.782822. Vector texS/T: (0.351123, -0.936329, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (1244.030354, 1261.118361, 1261.118361) / (53.000000, 53.000000, -210.000000) // --> Vector info: d1 = 0.312504, 0.437503, 0.437497. Determinants: -32.874649, -0.000109, 39492.626024, -4494.145970 // --> Vector info: d2 = 0.124998, 0.124998, 1.999999. Determinants: -0.000062, 32.040020, -2259.804066, -4494.145970 ( 1437.000000 -808.000000 210.000000 ) ( 1437.000000 -808.000000 -53.000000 ) ( 1431.000000 -792.000000 -53.000000 ) ( ( 0.007315 0.000000 -8.787571 ) ( 0.000000 -0.007129 0.502833 ) ) 04escapehouse/04wex1 0 0 0 ( 1434.745317 -790.595506 -53.000000 ) ( 1440.745317 -806.595506 -53.000000 ) ( 1440.745317 -806.595506 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1434.745317 -790.595506 -53.000000 ) ( 1431.000000 -792.000000 -53.000000 ) ( 1437.000000 -808.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1440.745317 -806.595506 -53.000000 ) ( 1437.000000 -808.000000 -53.000000 ) ( 1437.000000 -808.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1440.745317 -806.595506 210.000000 ) ( 1437.000000 -808.000000 210.000000 ) ( 1431.000000 -792.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1434.745317 -790.595506 210.000000 ) ( 1431.000000 -792.000000 210.000000 ) ( 1431.000000 -792.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3663/2152) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-187.000000, -847.000000, -775.000000) / (988.000000, 1228.000000, 1425.000000) // --> Vector info: d1 = 1.000000, 6.012511, 6.012502. Determinants: 987.466681, -360.895114, 393920.642124, -147300.000000 // --> Vector info: d2 = 0.000000, 0.000007, 1.500013. Determinants: -359.999984, -990.004469, 910804.413407, -147300.000000 ( 1425.000000 -775.000000 -53.000000 ) ( 1228.000000 -847.000000 -53.000000 ) ( 988.000000 -187.000000 -53.000000 ) ( ( -0.006704 0.002450 -2.674275 ) ( 0.002444 0.006721 -6.183329 ) ) 04escapehouse/04wex4a 0 0 0 ( 988.000000 -187.000000 -57.000000 ) ( 1228.000000 -847.000000 -57.000000 ) ( 1425.000000 -775.000000 -57.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 988.000000 -187.000000 -57.000000 ) ( 988.000000 -187.000000 -53.000000 ) ( 1228.000000 -847.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1228.000000 -847.000000 -57.000000 ) ( 1228.000000 -847.000000 -53.000000 ) ( 1425.000000 -775.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1425.000000 -775.000000 -57.000000 ) ( 1425.000000 -775.000000 -53.000000 ) ( 1185.000000 -116.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1185.000000 -116.000000 -57.000000 ) ( 1185.000000 -116.000000 -53.000000 ) ( 988.000000 -187.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3664/2153) # points: 4 { brushDef { // Surface normal: 0.339058, -0.940766, 0.000000 // RotY/Z : 0.000000 / -1.224881. Vector texS/T: (0.940766, 0.339058, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (1075.476545, 866.072629, 866.072629) / (-210.000000, -210.000000, 53.000000) // --> Vector info: d1 = 1.000000, 2.500003, 2.500002. Determinants: 394.500690, 0.000151, -479349.437770, -55073.229885 // --> Vector info: d2 = 0.000000, 0.000000, 1.875000. Determinants: 0.000008, -392.632305, -82452.794549, -55073.229885 ( 988.000000 -187.000000 -53.000000 ) ( 988.000000 -187.000000 210.000000 ) ( 1185.000000 -116.000000 210.000000 ) ( ( -0.007163 0.000000 8.703856 ) ( 0.000000 0.007129 1.497148 ) ) 04escapehouse/04wex1 0 0 0 ( 1183.643769 -112.236938 210.000000 ) ( 986.643769 -183.236938 210.000000 ) ( 986.643769 -183.236938 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1183.643769 -112.236938 210.000000 ) ( 1185.000000 -116.000000 210.000000 ) ( 988.000000 -187.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 986.643769 -183.236938 210.000000 ) ( 988.000000 -187.000000 210.000000 ) ( 988.000000 -187.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 986.643769 -183.236938 -53.000000 ) ( 988.000000 -187.000000 -53.000000 ) ( 1185.000000 -116.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1183.643769 -112.236938 -53.000000 ) ( 1185.000000 -116.000000 -53.000000 ) ( 1185.000000 -116.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3666/2154) # points: 4 { brushDef { // Surface normal: -0.940887, -0.338719, 0.000000 // RotY/Z : 0.000000 / -2.796037. Vector texS/T: (0.338719, -0.940887, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (880.030814, 826.889493, 826.889493) / (-210.000000, -210.000000, 53.000000) // --> Vector info: d1 = 0.703118, 0.328118, 0.328119. Determinants: -98.625000, -0.000057, 76966.134300, -13976.167429 // --> Vector info: d2 = 2.044155, 2.044155, 0.169154. Determinants: 0.000000, 99.639989, -7645.049740, -13976.167429 ( 1294.000000 -413.000000 -53.000000 ) ( 1294.000000 -413.000000 210.000000 ) ( 1312.000000 -463.000000 210.000000 ) ( ( 0.007057 0.000000 -5.506956 ) ( 0.000000 -0.007129 0.547006 ) ) 04escapehouse/04wex1 0 0 0 ( 1315.763550 -461.645122 210.000000 ) ( 1297.763550 -411.645122 210.000000 ) ( 1297.763550 -411.645122 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1315.763550 -461.645122 210.000000 ) ( 1312.000000 -463.000000 210.000000 ) ( 1294.000000 -413.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1297.763550 -411.645122 210.000000 ) ( 1294.000000 -413.000000 210.000000 ) ( 1294.000000 -413.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1297.763550 -411.645122 -53.000000 ) ( 1294.000000 -413.000000 -53.000000 ) ( 1312.000000 -463.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1315.763550 -461.645122 -53.000000 ) ( 1312.000000 -463.000000 -53.000000 ) ( 1312.000000 -463.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3669/2155) # points: 4 { brushDef { // Surface normal: 0.938670, 0.344817, 0.000000 // RotY/Z : 0.000000 / 0.352044. Vector texS/T: (-0.344817, 0.938670, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-833.174772, -885.376305, -885.376305) / (-210.000000, -210.000000, 53.000000) // --> Vector info: d1 = 0.328125, 0.703124, 0.703121. Determinants: 98.624655, 0.000149, 77666.776549, -13729.003059 // --> Vector info: d2 = 0.999980, 0.999980, 2.874980. Determinants: 0.000156, -97.877874, -34282.946557, -13729.003059 ( 1114.000000 -534.000000 -53.000000 ) ( 1114.000000 -534.000000 210.000000 ) ( 1096.000000 -485.000000 210.000000 ) ( ( -0.007184 0.000000 -5.657132 ) ( 0.000000 0.007129 2.497118 ) ) 04escapehouse/04wex1 0 0 0 ( 1092.245321 -486.379270 210.000000 ) ( 1110.245321 -535.379270 210.000000 ) ( 1110.245321 -535.379270 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1092.245321 -486.379270 210.000000 ) ( 1096.000000 -485.000000 210.000000 ) ( 1114.000000 -534.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1110.245321 -535.379270 210.000000 ) ( 1114.000000 -534.000000 210.000000 ) ( 1114.000000 -534.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1110.245321 -535.379270 -53.000000 ) ( 1114.000000 -534.000000 -53.000000 ) ( 1096.000000 -485.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1092.245321 -486.379270 -53.000000 ) ( 1096.000000 -485.000000 -53.000000 ) ( 1096.000000 -485.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3672/2156) # points: 4 { brushDef { // Surface normal: 0.942990, 0.332820, 0.000000 // RotY/Z : 0.000000 / 0.339293. Vector texS/T: (-0.332820, 0.942990, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-1189.388161, -1207.415917, -1207.415917) / (-210.000000, -210.000000, 53.000000) // --> Vector info: d1 = 0.062495, 0.187502, 0.187500. Determinants: 32.876800, 0.000044, 38806.976979, -4741.299927 // --> Vector info: d2 = 0.000000, 0.000001, 1.875001. Determinants: 0.000224, -33.802043, -7098.162638, -4741.299927 ( 1228.000000 -847.000000 -53.000000 ) ( 1228.000000 -847.000000 210.000000 ) ( 1222.000000 -830.000000 210.000000 ) ( ( -0.006934 0.000000 -8.184881 ) ( 0.000000 0.007129 1.497092 ) ) 04escapehouse/04wex1 0 0 0 ( 1218.228039 -831.331280 210.000000 ) ( 1224.228039 -848.331280 210.000000 ) ( 1224.228039 -848.331280 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1218.228039 -831.331280 210.000000 ) ( 1222.000000 -830.000000 210.000000 ) ( 1228.000000 -847.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1224.228039 -848.331280 210.000000 ) ( 1228.000000 -847.000000 210.000000 ) ( 1228.000000 -847.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1224.228039 -848.331280 -53.000000 ) ( 1228.000000 -847.000000 -53.000000 ) ( 1222.000000 -830.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1218.228039 -831.331280 -53.000000 ) ( 1222.000000 -830.000000 -53.000000 ) ( 1222.000000 -830.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3674/2157) # points: 4 { brushDef { // Surface normal: -0.936329, -0.351123, 0.000000 // RotY/Z : 0.000000 / -2.782822. Vector texS/T: (0.351123, -0.936329, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (1226.006017, 1208.918009, 1208.918009) / (-210.000000, -210.000000, 53.000000) // --> Vector info: d1 = 1.443413, 1.320838, 0.953824. Determinants: -32.237048, 6.271549, 34352.933274, -4494.145970 // --> Vector info: d2 = 1.983276, 2.007744, 0.169156. Determinants: 6.435008, 31.417801, -10204.752613, -4494.145970 ( 1419.000000 -759.000000 -53.000000 ) ( 1419.000000 -759.000000 210.000000 ) ( 1425.000000 -775.000000 210.000000 ) ( ( 0.007173 -0.001395 -7.643929 ) ( -0.001432 -0.006991 2.270677 ) ) 04escapehouse/04wex1 0 0 0 ( 1428.745317 -773.595506 210.000000 ) ( 1422.745317 -757.595506 210.000000 ) ( 1422.745317 -757.595506 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1428.745317 -773.595506 210.000000 ) ( 1425.000000 -775.000000 210.000000 ) ( 1419.000000 -759.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1422.745317 -757.595506 210.000000 ) ( 1419.000000 -759.000000 210.000000 ) ( 1419.000000 -759.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1422.745317 -757.595506 -53.000000 ) ( 1419.000000 -759.000000 -53.000000 ) ( 1425.000000 -775.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1428.745317 -773.595506 -53.000000 ) ( 1425.000000 -775.000000 -53.000000 ) ( 1425.000000 -775.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3677/2158) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-847.000000, -863.000000, -792.000000) / (1228.000000, 1234.000000, 1431.000000) // --> Vector info: d1 = 1.000000, 1.124996, 1.124991. Determinants: 24.624206, -8.874629, 28176.747439, -3578.000000 // --> Vector info: d2 = 0.000000, 0.000006, 1.500005. Determinants: -8.998724, -24.000440, 21850.621141, -3578.000000 ( 1431.000000 -792.000000 -53.000000 ) ( 1234.000000 -863.000000 -53.000000 ) ( 1228.000000 -847.000000 -53.000000 ) ( ( -0.006882 0.002480 -7.874999 ) ( 0.002515 0.006708 -6.106937 ) ) 04escapehouse/04wex4a 0 0 0 ( 1228.000000 -847.000000 -57.000000 ) ( 1234.000000 -863.000000 -57.000000 ) ( 1431.000000 -792.000000 -57.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1228.000000 -847.000000 -57.000000 ) ( 1228.000000 -847.000000 -53.000000 ) ( 1234.000000 -863.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1234.000000 -863.000000 -57.000000 ) ( 1234.000000 -863.000000 -53.000000 ) ( 1431.000000 -792.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1431.000000 -792.000000 -57.000000 ) ( 1431.000000 -792.000000 -53.000000 ) ( 1425.000000 -775.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1425.000000 -775.000000 -57.000000 ) ( 1425.000000 -775.000000 -53.000000 ) ( 1228.000000 -847.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3678/2159) # points: 4 { brushDef { // Surface normal: 0.936329, 0.351123, 0.000000 // RotY/Z : 0.000000 / 0.358771. Vector texS/T: (-0.351123, 0.936329, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-1224.250400, -1241.338407, -1241.338407) / (-210.000000, -210.000000, 53.000000) // --> Vector info: d1 = 0.187502, 0.312495, 0.312503. Determinants: 32.873200, -0.000132, 39402.338588, -4494.145970 // --> Vector info: d2 = 0.000001, 0.000001, 1.875001. Determinants: -0.000035, -32.040016, -6728.449960, -4494.145970 ( 1234.000000 -863.000000 -53.000000 ) ( 1234.000000 -863.000000 210.000000 ) ( 1228.000000 -847.000000 210.000000 ) ( ( -0.007315 0.000000 -8.767481 ) ( 0.000000 0.007129 1.497159 ) ) 04escapehouse/04wex1 0 0 0 ( 1224.254683 -848.404494 210.000000 ) ( 1230.254683 -864.404494 210.000000 ) ( 1230.254683 -864.404494 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1224.254683 -848.404494 210.000000 ) ( 1228.000000 -847.000000 210.000000 ) ( 1234.000000 -863.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1230.254683 -864.404494 210.000000 ) ( 1234.000000 -863.000000 210.000000 ) ( 1234.000000 -863.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1230.254683 -864.404494 -53.000000 ) ( 1234.000000 -863.000000 -53.000000 ) ( 1228.000000 -847.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1224.254683 -848.404494 -53.000000 ) ( 1228.000000 -847.000000 -53.000000 ) ( 1228.000000 -847.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3680/2160) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-775.000000, -792.000000, -684.000000) / (1425.000000, 1431.000000, 1727.000000) // --> Vector info: d1 = 0.999983, 1.124985, 1.124937. Determinants: 37.000601, -13.499309, 42232.075628, -5680.000000 // --> Vector info: d2 = 0.500004, 0.500005, 2.750001. Determinants: -13.499619, -38.250052, 41204.095102, -5680.000000 ( 1727.000000 -684.000000 -53.000000 ) ( 1431.000000 -792.000000 -53.000000 ) ( 1425.000000 -775.000000 -53.000000 ) ( ( -0.006514 0.002377 -7.435225 ) ( 0.002377 0.006734 -7.254242 ) ) 04escapehouse/04wex4a 0 0 0 ( 1425.000000 -775.000000 -57.000000 ) ( 1431.000000 -792.000000 -57.000000 ) ( 1727.000000 -684.000000 -57.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1425.000000 -775.000000 -57.000000 ) ( 1425.000000 -775.000000 -53.000000 ) ( 1431.000000 -792.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1431.000000 -792.000000 -57.000000 ) ( 1431.000000 -792.000000 -53.000000 ) ( 1727.000000 -684.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1727.000000 -684.000000 -57.000000 ) ( 1727.000000 -684.000000 -53.000000 ) ( 1721.000000 -667.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1721.000000 -667.000000 -57.000000 ) ( 1721.000000 -667.000000 -53.000000 ) ( 1425.000000 -775.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3681/2161) # points: 4 { brushDef { // Surface normal: -0.942990, -0.332820, 0.000000 // RotY/Z : 0.000000 / -2.802300. Vector texS/T: (0.332820, -0.942990, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1201.757975, 1219.785731, 1219.785731) / (53.000000, 53.000000, -210.000000) // --> Vector info: d1 = 0.999933, 1.124938, 1.124877. Determinants: -32.876112, -0.001096, 34768.203674, -4741.299927 // --> Vector info: d2 = 0.749997, 0.750001, 2.625001. Determinants: -0.001066, 33.802043, -5346.186996, -4741.299927 ( 1727.000000 -684.000000 210.000000 ) ( 1727.000000 -684.000000 -53.000000 ) ( 1721.000000 -667.000000 -53.000000 ) ( ( 0.006934 0.000000 -7.333053 ) ( 0.000000 -0.007129 1.127578 ) ) 04escapehouse/04wex4a 0 0 0 ( 1724.771961 -665.668720 -53.000000 ) ( 1730.771961 -682.668720 -53.000000 ) ( 1730.771961 -682.668720 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1724.771961 -665.668720 -53.000000 ) ( 1721.000000 -667.000000 -53.000000 ) ( 1727.000000 -684.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1730.771961 -682.668720 -53.000000 ) ( 1727.000000 -684.000000 -53.000000 ) ( 1727.000000 -684.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1730.771961 -682.668720 210.000000 ) ( 1727.000000 -684.000000 210.000000 ) ( 1721.000000 -667.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1724.771961 -665.668720 210.000000 ) ( 1721.000000 -667.000000 210.000000 ) ( 1721.000000 -667.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3682/2162) # points: 4 { brushDef { // Surface normal: -0.342762, 0.939422, 0.000000 // RotY/Z : 0.000000 / 1.920652. Vector texS/T: (-0.939422, -0.342762, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-1072.845561, -1387.932851, -1387.932851) / (-210.000000, -210.000000, 53.000000) // --> Vector info: d1 = 0.799846, 0.360245, 2.198969. Determinants: -115.614845, -579.358419, -311983.705305, -82867.957137 // --> Vector info: d2 = 2.693018, 0.486554, 0.120220. Determinants: -580.299921, 115.427249, -821497.369340, -82867.957137 ( 1727.000000 -684.000000 -53.000000 ) ( 1727.000000 -684.000000 210.000000 ) ( 1431.000000 -792.000000 210.000000 ) ( ( 0.001395 0.006991 3.764829 ) ( 0.007003 -0.001393 9.913330 ) ) 04escapehouse/04wex1 0 0 0 ( 1432.371049 -795.757689 210.000000 ) ( 1728.371049 -687.757689 210.000000 ) ( 1728.371049 -687.757689 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1432.371049 -795.757689 210.000000 ) ( 1431.000000 -792.000000 210.000000 ) ( 1727.000000 -684.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1728.371049 -687.757689 210.000000 ) ( 1727.000000 -684.000000 210.000000 ) ( 1727.000000 -684.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1728.371049 -687.757689 -53.000000 ) ( 1727.000000 -684.000000 -53.000000 ) ( 1431.000000 -792.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1432.371049 -795.757689 -53.000000 ) ( 1431.000000 -792.000000 -53.000000 ) ( 1431.000000 -792.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3684/2163) # points: 4 { brushDef { // Surface normal: 0.342762, -0.939422, 0.000000 // RotY/Z : 0.000000 / -1.220941. Vector texS/T: (0.939422, 0.342762, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (1388.123274, 1073.035985, 1073.035985) / (-210.000000, -210.000000, 53.000000) // --> Vector info: d1 = 0.187496, 0.187499, 2.062499. Determinants: 0.000666, -590.788690, -139603.976314, -82867.957137 // --> Vector info: d2 = 2.874991, 0.624999, 0.625001. Determinants: -591.748087, -0.000657, 583174.488950, -82867.957137 ( 1425.000000 -775.000000 -53.000000 ) ( 1425.000000 -775.000000 210.000000 ) ( 1721.000000 -667.000000 210.000000 ) ( ( 0.000000 0.007129 1.684656 ) ( 0.007141 0.000000 -7.037394 ) ) 04escapehouse/04wex1 0 0 0 ( 1719.628951 -663.242311 210.000000 ) ( 1423.628951 -771.242311 210.000000 ) ( 1423.628951 -771.242311 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1719.628951 -663.242311 210.000000 ) ( 1721.000000 -667.000000 210.000000 ) ( 1425.000000 -775.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1423.628951 -771.242311 210.000000 ) ( 1425.000000 -775.000000 210.000000 ) ( 1425.000000 -775.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1423.628951 -771.242311 -53.000000 ) ( 1425.000000 -775.000000 -53.000000 ) ( 1721.000000 -667.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1719.628951 -663.242311 -53.000000 ) ( 1721.000000 -667.000000 -53.000000 ) ( 1721.000000 -667.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3687/2164) # points: 9 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex5c]: 128.000000/64.000000 // --> Vector A/B: (1972.000000, 1960.000000, 1855.000000) / (1850.000000, 1848.000000, 1852.000000) // --> Vector info: d1 = 0.844064, 0.914329, 1.571871. Determinants: 1.596146, -0.512652, -2416.962002, -258.000000 // --> Vector info: d2 = 1.801904, 1.692495, 0.969606. Determinants: -1.883417, -2.813320, 8453.848546, -258.000000 ( 1852.000000 1855.000000 228.000000 ) ( 1848.000000 1960.000000 228.000000 ) ( 1850.000000 1972.000000 228.000000 ) ( ( -0.006187 0.001987 9.368070 ) ( 0.007300 0.010904 -32.766855 ) ) 04escapehouse/04wex5c 0 0 0 ( 1850.000000 1972.000000 224.000000 ) ( 1848.000000 1960.000000 224.000000 ) ( 1852.000000 1855.000000 224.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1850.000000 1972.000000 224.000000 ) ( 1850.000000 1972.000000 228.000000 ) ( 1848.000000 1960.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1848.000000 1960.000000 224.000000 ) ( 1848.000000 1960.000000 228.000000 ) ( 1852.000000 1855.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1852.000000 1855.000000 224.000000 ) ( 1852.000000 1855.000000 228.000000 ) ( 1925.000000 1767.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1925.000000 1767.000000 224.000000 ) ( 1925.000000 1767.000000 228.000000 ) ( 2100.000000 1768.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2100.000000 1768.000000 224.000000 ) ( 2100.000000 1768.000000 228.000000 ) ( 2163.000000 1837.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2163.000000 1837.000000 224.000000 ) ( 2163.000000 1837.000000 228.000000 ) ( 2169.000000 1872.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2169.000000 1872.000000 224.000000 ) ( 2169.000000 1872.000000 228.000000 ) ( 2056.000000 2073.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2056.000000 2073.000000 224.000000 ) ( 2056.000000 2073.000000 228.000000 ) ( 1995.000000 2117.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1995.000000 2117.000000 224.000000 ) ( 1995.000000 2117.000000 228.000000 ) ( 1850.000000 1972.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3688/2165) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2907.623084, 2702.562118, 2702.562118) / (-245.000000, -245.000000, -228.000000) // --> Vector info: d1 = 0.710938, 0.710936, 0.585936. Determinants: -0.000028, 25.632621, 3801.720715, -3486.036431 // --> Vector info: d2 = 0.999998, 2.465987, 2.465989. Determinants: 24.921809, -0.000293, -75949.329289, -3486.036431 ( 1850.000000 1972.000000 228.000000 ) ( 1850.000000 1972.000000 245.000000 ) ( 1995.000000 2117.000000 245.000000 ) ( ( 0.000000 -0.007353 -1.090557 ) ( -0.007149 0.000000 21.786729 ) ) 04escapehouse/04wex4a 0 0 0 ( 1992.171573 2119.828427 245.000000 ) ( 1847.171573 1974.828427 245.000000 ) ( 1847.171573 1974.828427 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1992.171573 2119.828427 245.000000 ) ( 1995.000000 2117.000000 245.000000 ) ( 1850.000000 1972.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1847.171573 1974.828427 245.000000 ) ( 1850.000000 1972.000000 245.000000 ) ( 1850.000000 1972.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1847.171573 1974.828427 228.000000 ) ( 1850.000000 1972.000000 228.000000 ) ( 1995.000000 2117.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1992.171573 2119.828427 228.000000 ) ( 1995.000000 2117.000000 228.000000 ) ( 1995.000000 2117.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3689/2166) # points: 4 { brushDef { // Surface normal: -0.585005, -0.811030, 0.000000 // RotY/Z : 0.000000 / -2.195683. Vector texS/T: (0.811030, -0.585005, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (454.761624, 379.548593, 379.548593) / (-245.000000, -245.000000, -228.000000) // --> Vector info: d1 = 1.542641, 1.000005, 0.999997. Determinants: -9.224819, 0.000588, 2222.783120, -1278.621523 // --> Vector info: d2 = 1.000000, 1.000000, 0.875000. Determinants: -0.000003, 9.401607, 1024.773463, -1278.621523 ( 1995.000000 2117.000000 228.000000 ) ( 1995.000000 2117.000000 245.000000 ) ( 2056.000000 2073.000000 245.000000 ) ( ( 0.007215 0.000000 -1.738421 ) ( 0.000000 -0.007353 -0.801467 ) ) 04escapehouse/04wex4a 0 0 0 ( 2058.340020 2076.244119 245.000000 ) ( 1997.340020 2120.244119 245.000000 ) ( 1997.340020 2120.244119 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2058.340020 2076.244119 245.000000 ) ( 2056.000000 2073.000000 245.000000 ) ( 1995.000000 2117.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1997.340020 2120.244119 245.000000 ) ( 1995.000000 2117.000000 245.000000 ) ( 1995.000000 2117.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1997.340020 2120.244119 228.000000 ) ( 1995.000000 2117.000000 228.000000 ) ( 2056.000000 2073.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2058.340020 2076.244119 228.000000 ) ( 2056.000000 2073.000000 228.000000 ) ( 2056.000000 2073.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3691/2167) # points: 4 { brushDef { // Surface normal: -0.985622, 0.168964, 0.000000 // RotY/Z : 0.000000 / 2.971814. Vector texS/T: (-0.168964, -0.985622, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2176.056814, -2211.567376, -2211.567376) / (-245.000000, -245.000000, -228.000000) // --> Vector info: d1 = 1.000000, 1.000005, 0.874999. Determinants: 0.000075, 4.439015, 484.042121, -603.679551 // --> Vector info: d2 = 0.746471, 1.000000, 0.999992. Determinants: 4.309984, 0.000294, 8928.212835, -603.679551 ( 2169.000000 1872.000000 228.000000 ) ( 2169.000000 1872.000000 245.000000 ) ( 2163.000000 1837.000000 245.000000 ) ( ( 0.000000 -0.007353 -0.801820 ) ( -0.007140 0.000000 -14.789656 ) ) 04escapehouse/04wex4a 0 0 0 ( 2166.942489 1836.324145 245.000000 ) ( 2172.942489 1871.324145 245.000000 ) ( 2172.942489 1871.324145 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2166.942489 1836.324145 245.000000 ) ( 2163.000000 1837.000000 245.000000 ) ( 2169.000000 1872.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2172.942489 1871.324145 245.000000 ) ( 2169.000000 1872.000000 245.000000 ) ( 2169.000000 1872.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2172.942489 1871.324145 228.000000 ) ( 2169.000000 1872.000000 228.000000 ) ( 2163.000000 1837.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2166.942489 1836.324145 228.000000 ) ( 2163.000000 1837.000000 228.000000 ) ( 2163.000000 1837.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3692/2168) # points: 4 { brushDef { // Surface normal: -0.738485, 0.674269, 0.000000 // RotY/Z : 0.000000 / 2.401618. Vector texS/T: (-0.674269, -0.738485, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2815.042487, -2815.042487, -2721.608018) / (-245.000000, -228.000000, -228.000000) // --> Vector info: d1 = 1.000002, 1.000000, 0.327323. Determinants: 11.435524, 0.000156, 30603.134452, -1588.385973 // --> Vector info: d2 = 0.621472, 0.746471, 0.746465. Determinants: 0.000112, -11.679247, -3848.236328, -1588.385973 ( 2100.000000 1768.000000 228.000000 ) ( 2163.000000 1837.000000 228.000000 ) ( 2163.000000 1837.000000 245.000000 ) ( ( -0.007199 0.000000 -19.266812 ) ( 0.000000 0.007353 2.422734 ) ) 04escapehouse/04wex4a 0 0 0 ( 2165.953942 1834.302923 245.000000 ) ( 2165.953942 1834.302923 228.000000 ) ( 2102.953942 1765.302923 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2165.953942 1834.302923 245.000000 ) ( 2163.000000 1837.000000 245.000000 ) ( 2163.000000 1837.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2165.953942 1834.302923 228.000000 ) ( 2163.000000 1837.000000 228.000000 ) ( 2100.000000 1768.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2102.953942 1765.302923 228.000000 ) ( 2100.000000 1768.000000 228.000000 ) ( 2100.000000 1767.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2102.953942 1764.302923 245.000000 ) ( 2100.000000 1767.000000 245.000000 ) ( 2163.000000 1837.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3694/2169) # points: 4 { brushDef { // Surface normal: 0.769653, 0.638462, 0.000000 // RotY/Z : 0.000000 / 0.692499. Vector texS/T: (-0.638462, 0.769653, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (130.937239, 130.937239, 245.274460) / (-245.000000, -228.000000, -228.000000) // --> Vector info: d1 = 1.027365, 0.902365, 0.902366. Determinants: -0.000017, 14.292160, 1504.657529, -1943.732749 // --> Vector info: d2 = 1.024501, 1.024501, 0.210937. Determinants: 13.830589, 0.000028, -3802.289375, -1943.732749 ( 1852.000000 1855.000000 228.000000 ) ( 1925.000000 1767.000000 228.000000 ) ( 1925.000000 1767.000000 245.000000 ) ( ( 0.000000 -0.007353 -0.774107 ) ( -0.007115 0.000000 1.956179 ) ) 04escapehouse/04wex4a 0 0 0 ( 1921.921387 1764.446151 245.000000 ) ( 1921.921387 1764.446151 228.000000 ) ( 1848.921387 1852.446151 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1921.921387 1764.446151 245.000000 ) ( 1925.000000 1767.000000 245.000000 ) ( 1925.000000 1767.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1921.921387 1764.446151 228.000000 ) ( 1925.000000 1767.000000 228.000000 ) ( 1852.000000 1855.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1848.921387 1852.446151 228.000000 ) ( 1852.000000 1855.000000 228.000000 ) ( 1852.000000 1855.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1848.921387 1852.446151 245.000000 ) ( 1852.000000 1855.000000 245.000000 ) ( 1925.000000 1767.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3695/2170) # points: 4 { brushDef { // Surface normal: 0.999275, 0.038068, 0.000000 // RotY/Z : 0.000000 / 0.038077. Vector texS/T: (-0.038068, 0.999275, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1888.230352, 1783.154189, 1783.154189) / (-245.000000, -245.000000, -228.000000) // --> Vector info: d1 = 0.710935, 0.710921, 0.585921. Determinants: -0.000243, 13.134527, 1948.478595, -1786.294769 // --> Vector info: d2 = 0.555054, 1.305532, 1.305530. Determinants: 12.758126, 0.000250, -25081.710985, -1786.294769 ( 1852.000000 1855.000000 228.000000 ) ( 1852.000000 1855.000000 245.000000 ) ( 1848.000000 1960.000000 245.000000 ) ( ( 0.000000 -0.007353 -1.090793 ) ( -0.007142 0.000000 14.041194 ) ) 04escapehouse/04wex4a 0 0 0 ( 1844.002899 1959.847729 245.000000 ) ( 1848.002899 1854.847729 245.000000 ) ( 1848.002899 1854.847729 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1844.002899 1959.847729 245.000000 ) ( 1848.000000 1960.000000 245.000000 ) ( 1852.000000 1855.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1848.002899 1854.847729 245.000000 ) ( 1852.000000 1855.000000 245.000000 ) ( 1852.000000 1855.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1848.002899 1854.847729 228.000000 ) ( 1852.000000 1855.000000 228.000000 ) ( 1848.000000 1960.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1844.002899 1959.847729 228.000000 ) ( 1848.000000 1960.000000 228.000000 ) ( 1848.000000 1960.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3696/2171) # points: 4 { brushDef { // Surface normal: 0.986394, -0.164399, 0.000000 // RotY/Z : 0.000000 / -0.165149. Vector texS/T: (0.164399, 0.986394, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2249.306944, 2237.141419, 2237.141419) / (-245.000000, -245.000000, -228.000000) // --> Vector info: d1 = 0.710936, 0.710935, 0.585935. Determinants: -0.000016, 1.520691, 225.574357, -206.813926 // --> Vector info: d2 = 0.465988, 0.555054, 0.555054. Determinants: 1.514133, 0.000000, -3502.121795, -206.813926 ( 1848.000000 1960.000000 228.000000 ) ( 1848.000000 1960.000000 245.000000 ) ( 1850.000000 1972.000000 245.000000 ) ( ( 0.000000 -0.007353 -1.090712 ) ( -0.007321 0.000000 16.933685 ) ) 04escapehouse/04wex4a 0 0 0 ( 1846.054424 1972.657596 245.000000 ) ( 1844.054424 1960.657596 245.000000 ) ( 1844.054424 1960.657596 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1846.054424 1972.657596 245.000000 ) ( 1850.000000 1972.000000 245.000000 ) ( 1848.000000 1960.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1844.054424 1960.657596 245.000000 ) ( 1848.000000 1960.000000 245.000000 ) ( 1848.000000 1960.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1844.054424 1960.657596 228.000000 ) ( 1848.000000 1960.000000 228.000000 ) ( 1850.000000 1972.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1846.054424 1972.657596 228.000000 ) ( 1850.000000 1972.000000 228.000000 ) ( 1850.000000 1972.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3698/2172) # points: 4 { brushDef { // Surface normal: 0.000000, -0.492385, 0.870378 // RotY/Z : -1.055969 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.870378, -0.492385) // Texture width/height [04wex5c]: 128.000000/64.000000 // --> Vector A/B: (1917.000000, 2096.000000, 2100.000000) / (-1419.565832, -1419.565832, -1620.628011) // --> Vector info: d1 = 2.062802, 1.905246, 0.479838. Determinants: 31.678468, -254.517853, -496272.977251, -35990.130119 // --> Vector info: d2 = 0.732566, 3.262907, 2.969863. Determinants: -508.755904, -62.576255, 860088.797404, -35990.130119 ( 2100.000000 1733.000000 228.000000 ) ( 2096.000000 1558.000000 129.000000 ) ( 1917.000000 1558.000000 129.000000 ) ( ( -0.000880 0.007072 13.789141 ) ( 0.014136 0.001739 -23.897907 ) ) 04escapehouse/04wex5c 0 0 0 ( 1917.000000 1559.969540 125.518490 ) ( 2096.000000 1559.969540 125.518490 ) ( 2100.000000 1734.969540 224.518490 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1917.000000 1559.969540 125.518490 ) ( 1917.000000 1558.000000 129.000000 ) ( 2096.000000 1558.000000 129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2096.000000 1559.969540 125.518490 ) ( 2096.000000 1558.000000 129.000000 ) ( 2100.000000 1733.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2100.000000 1734.969540 224.518490 ) ( 2100.000000 1733.000000 228.000000 ) ( 1925.000000 1733.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1925.000000 1734.969540 224.518490 ) ( 1925.000000 1733.000000 228.000000 ) ( 1917.000000 1558.000000 129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3699/2173) # points: 4 { brushDef { // Surface normal: 0.998957, -0.045667, 0.000000 // RotY/Z : 0.000000 / -0.045682. Vector texS/T: (0.045667, 0.998957, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1819.100218, 1643.917456, 1643.917456) / (-245.000000, -147.000000, -129.000000) // --> Vector info: d1 = 1.710312, 0.459072, 0.459072. Determinants: -22.522371, -0.000083, 35577.320284, -3153.289711 // --> Vector info: d2 = 1.335937, 0.635929, 0.510929. Determinants: -0.350138, 21.897845, 1789.312146, -3153.289711 ( 1917.000000 1558.000000 129.000000 ) ( 1917.000000 1558.000000 147.000000 ) ( 1925.000000 1733.000000 245.000000 ) ( ( 0.007142 0.000000 -11.282604 ) ( 0.000111 -0.006944 -0.567443 ) ) 04escapehouse/04wex4a 0 0 0 ( 1921.004173 1733.182666 245.000000 ) ( 1913.004173 1558.182666 147.000000 ) ( 1913.004173 1558.182666 129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1921.004173 1733.182666 245.000000 ) ( 1925.000000 1733.000000 245.000000 ) ( 1917.000000 1558.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1913.004173 1558.182666 147.000000 ) ( 1917.000000 1558.000000 147.000000 ) ( 1917.000000 1558.000000 129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1913.004173 1558.182666 129.000000 ) ( 1917.000000 1558.000000 129.000000 ) ( 1925.000000 1733.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1921.004173 1733.182666 228.000000 ) ( 1925.000000 1733.000000 228.000000 ) ( 1925.000000 1733.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3701/2174) # points: 4 { brushDef { // Surface normal: -0.999739, 0.022851, 0.000000 // RotY/Z : 0.000000 / 3.118739. Vector texS/T: (-0.022851, -0.999739, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1605.489233, -1780.534941, -1780.534941) / (-147.000000, -245.000000, -228.000000) // --> Vector info: d1 = 1.270017, 0.019635, 0.019635. Determinants: -21.256446, -0.000083, -37906.294493, -2975.777041 // --> Vector info: d2 = 0.635921, 1.335917, 1.210917. Determinants: -0.350070, 21.880714, 762.073031, -2975.777041 ( 2100.000000 1733.000000 228.000000 ) ( 2100.000000 1733.000000 245.000000 ) ( 2096.000000 1558.000000 147.000000 ) ( ( 0.007143 0.000000 12.738284 ) ( 0.000118 -0.007353 -0.256092 ) ) 04escapehouse/04wex4a 0 0 0 ( 2099.998956 1557.908595 147.000000 ) ( 2103.998956 1732.908595 245.000000 ) ( 2103.998956 1732.908595 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2099.998956 1557.908595 147.000000 ) ( 2096.000000 1558.000000 147.000000 ) ( 2100.000000 1733.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2103.998956 1732.908595 245.000000 ) ( 2100.000000 1733.000000 245.000000 ) ( 2100.000000 1733.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2103.998956 1732.908595 228.000000 ) ( 2100.000000 1733.000000 228.000000 ) ( 2096.000000 1558.000000 129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2099.998956 1557.908595 129.000000 ) ( 2096.000000 1558.000000 129.000000 ) ( 2096.000000 1558.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3702/2175) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2085.000000, -2096.000000, -2096.000000) / (-147.000000, -147.000000, -129.000000) // --> Vector info: d1 = 1.000000, 1.075000, 1.075007. Determinants: 1.350001, -0.000079, 2616.740188, -198.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.125000. Determinants: 0.000001, -1.375000, -202.123871, -198.000000 ( 2096.000000 1558.000000 129.000000 ) ( 2096.000000 1558.000000 147.000000 ) ( 2085.000000 1558.000000 147.000000 ) ( ( -0.006818 0.000000 -13.215860 ) ( 0.000000 0.006944 1.020828 ) ) 04escapehouse/04wex4a 0 0 0 ( 2085.000000 1554.000000 147.000000 ) ( 2096.000000 1554.000000 147.000000 ) ( 2096.000000 1554.000000 129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2085.000000 1554.000000 147.000000 ) ( 2085.000000 1558.000000 147.000000 ) ( 2096.000000 1558.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2096.000000 1554.000000 147.000000 ) ( 2096.000000 1558.000000 147.000000 ) ( 2096.000000 1558.000000 129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2096.000000 1554.000000 129.000000 ) ( 2096.000000 1558.000000 129.000000 ) ( 2085.000000 1558.000000 129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2085.000000 1554.000000 129.000000 ) ( 2085.000000 1558.000000 129.000000 ) ( 2085.000000 1558.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3704/2176) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1917.000000, -1928.000000, -1928.000000) / (-147.000000, -147.000000, -129.000000) // --> Vector info: d1 = 0.000000, 0.075000, 0.074995. Determinants: 1.350000, 0.000057, 2587.958965, -198.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.125000. Determinants: 0.000004, -1.374999, -202.117237, -198.000000 ( 1928.000000 1558.000000 129.000000 ) ( 1928.000000 1558.000000 147.000000 ) ( 1917.000000 1558.000000 147.000000 ) ( ( -0.006818 0.000000 -13.070500 ) ( 0.000000 0.006944 1.020794 ) ) 04escapehouse/04wex4a 0 0 0 ( 1917.000000 1554.000000 147.000000 ) ( 1928.000000 1554.000000 147.000000 ) ( 1928.000000 1554.000000 129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1917.000000 1554.000000 147.000000 ) ( 1917.000000 1558.000000 147.000000 ) ( 1928.000000 1558.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1928.000000 1554.000000 147.000000 ) ( 1928.000000 1558.000000 147.000000 ) ( 1928.000000 1558.000000 129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1928.000000 1554.000000 129.000000 ) ( 1928.000000 1558.000000 129.000000 ) ( 1917.000000 1558.000000 129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1917.000000 1554.000000 129.000000 ) ( 1917.000000 1558.000000 129.000000 ) ( 1917.000000 1558.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3706/2177) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex5c]: 128.000000/64.000000 // --> Vector A/B: (1558.000000, 1423.000000, 1423.000000) / (1928.000000, 1928.000000, 2085.000000) // --> Vector info: d1 = 0.932382, 1.882638, 1.743608. Determinants: 149.190246, 18.769144, -288387.151403, -21195.000000 // --> Vector info: d2 = 0.851210, 1.087890, 3.320526. Determinants: 37.158726, -301.405793, 505175.669801, -21195.000000 ( 2085.000000 1423.000000 129.000000 ) ( 1928.000000 1423.000000 129.000000 ) ( 1928.000000 1558.000000 129.000000 ) ( ( -0.007039 -0.000886 13.606377 ) ( -0.001753 0.014221 -23.834662 ) ) 04escapehouse/04wex5c 0 0 0 ( 1928.000000 1558.000000 125.000000 ) ( 1928.000000 1423.000000 125.000000 ) ( 2085.000000 1423.000000 125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1928.000000 1558.000000 125.000000 ) ( 1928.000000 1558.000000 129.000000 ) ( 1928.000000 1423.000000 129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1928.000000 1423.000000 125.000000 ) ( 1928.000000 1423.000000 129.000000 ) ( 2085.000000 1423.000000 129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2085.000000 1423.000000 125.000000 ) ( 2085.000000 1423.000000 129.000000 ) ( 2085.000000 1558.000000 129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2085.000000 1558.000000 125.000000 ) ( 2085.000000 1558.000000 129.000000 ) ( 1928.000000 1558.000000 129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3708/2178) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1423.000000, -1558.000000, -1558.000000) / (-147.000000, -147.000000, -129.000000) // --> Vector info: d1 = 0.874890, 0.874879, 0.749875. Determinants: -0.000196, 16.875490, 354.435990, -2430.000000 // --> Vector info: d2 = 0.572319, 1.529957, 1.529955. Determinants: 17.237480, 0.000257, 23138.236913, -2430.000000 ( 2085.000000 1558.000000 129.000000 ) ( 2085.000000 1558.000000 147.000000 ) ( 2085.000000 1423.000000 147.000000 ) ( ( 0.000000 -0.006945 -0.145858 ) ( -0.007094 0.000000 -9.521908 ) ) 04escapehouse/04wex4a 0 0 0 ( 2089.000000 1423.000000 147.000000 ) ( 2089.000000 1558.000000 147.000000 ) ( 2089.000000 1558.000000 129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2089.000000 1423.000000 147.000000 ) ( 2085.000000 1423.000000 147.000000 ) ( 2085.000000 1558.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2089.000000 1558.000000 147.000000 ) ( 2085.000000 1558.000000 147.000000 ) ( 2085.000000 1558.000000 129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2089.000000 1558.000000 129.000000 ) ( 2085.000000 1558.000000 129.000000 ) ( 2085.000000 1423.000000 129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2089.000000 1423.000000 129.000000 ) ( 2085.000000 1423.000000 129.000000 ) ( 2085.000000 1423.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3710/2179) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1558.000000, 1423.000000, 1423.000000) / (-147.000000, -147.000000, -129.000000) // --> Vector info: d1 = 0.875000, 0.875000, 0.750000. Determinants: 0.000000, 16.875008, 354.376962, -2430.000000 // --> Vector info: d2 = 0.639906, 1.597547, 1.597547. Determinants: 17.237540, 0.000000, -28411.059119, -2430.000000 ( 1928.000000 1423.000000 129.000000 ) ( 1928.000000 1423.000000 147.000000 ) ( 1928.000000 1558.000000 147.000000 ) ( ( 0.000000 -0.006944 -0.145834 ) ( -0.007094 0.000000 11.691794 ) ) 04escapehouse/04wex4a 0 0 0 ( 1924.000000 1558.000000 147.000000 ) ( 1924.000000 1423.000000 147.000000 ) ( 1924.000000 1423.000000 129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1924.000000 1558.000000 147.000000 ) ( 1928.000000 1558.000000 147.000000 ) ( 1928.000000 1423.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1924.000000 1423.000000 147.000000 ) ( 1928.000000 1423.000000 147.000000 ) ( 1928.000000 1423.000000 129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1924.000000 1423.000000 129.000000 ) ( 1928.000000 1423.000000 129.000000 ) ( 1928.000000 1558.000000 129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1924.000000 1558.000000 129.000000 ) ( 1928.000000 1558.000000 129.000000 ) ( 1928.000000 1558.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3712/2180) # points: 4 { brushDef { // Surface normal: 0.000000, 0.006369, 0.999980 // RotY/Z : -1.564427 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.999980, -0.006369) // Texture width/height [04wex5c]: 128.000000/64.000000 // --> Vector A/B: (-2120.000000, -2085.000000, -1928.000000) / (1265.146312, 1422.149496, 1422.149496) // --> Vector info: d1 = 1.829015, 0.743591, 0.882641. Determinants: -21.831256, 175.278264, -313119.212347, -24649.499995 // --> Vector info: d2 = 4.094745, 3.320494, 1.087864. Determinants: 350.530096, 43.415264, 587263.733809, -24649.499995 ( 1928.000000 1423.000000 129.000000 ) ( 2085.000000 1423.000000 129.000000 ) ( 2120.000000 1266.000000 130.000000 ) ( ( 0.000886 -0.007111 12.702863 ) ( -0.014221 -0.001761 -23.824570 ) ) 04escapehouse/04wex5c 0 0 0 ( 2120.000000 1265.974523 126.000081 ) ( 2085.000000 1422.974523 125.000081 ) ( 1928.000000 1422.974523 125.000081 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2120.000000 1265.974523 126.000081 ) ( 2120.000000 1266.000000 130.000000 ) ( 2085.000000 1423.000000 129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2085.000000 1422.974523 125.000081 ) ( 2085.000000 1423.000000 129.000000 ) ( 1928.000000 1423.000000 129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1928.000000 1422.974523 125.000081 ) ( 1928.000000 1423.000000 129.000000 ) ( 1893.000000 1266.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1893.000000 1265.974523 126.000081 ) ( 1893.000000 1266.000000 130.000000 ) ( 2120.000000 1266.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3714/2181) # points: 4 { brushDef { // Surface normal: 0.976041, -0.217589, 0.000000 // RotY/Z : 0.000000 / -0.219343. Vector texS/T: (0.217589, 0.976041, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1808.416653, 1647.562682, 1647.562682) / (-147.000000, -147.000000, -130.000000) // --> Vector info: d1 = 0.875000, 0.875001, 0.750000. Determinants: 0.000020, 20.106910, 562.977149, -2734.517508 // --> Vector info: d2 = 0.597546, 1.749994, 1.749992. Determinants: 19.591611, 0.000231, -37063.761801, -2734.517508 ( 1893.000000 1266.000000 130.000000 ) ( 1893.000000 1266.000000 147.000000 ) ( 1928.000000 1423.000000 147.000000 ) ( ( 0.000000 -0.007353 -0.205878 ) ( -0.007165 0.000000 13.554041 ) ) 04escapehouse/04wex4a 0 0 0 ( 1924.095838 1423.870355 147.000000 ) ( 1889.095838 1266.870355 147.000000 ) ( 1889.095838 1266.870355 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1924.095838 1423.870355 147.000000 ) ( 1928.000000 1423.000000 147.000000 ) ( 1893.000000 1266.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1889.095838 1266.870355 147.000000 ) ( 1893.000000 1266.000000 147.000000 ) ( 1893.000000 1266.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1889.095838 1266.870355 130.000000 ) ( 1893.000000 1266.000000 130.000000 ) ( 1928.000000 1423.000000 129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1924.095838 1423.870355 129.000000 ) ( 1928.000000 1423.000000 129.000000 ) ( 1928.000000 1423.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3716/2182) # points: 4 { brushDef { // Surface normal: -0.976041, -0.217589, 0.000000 // RotY/Z : 0.000000 / -2.922249. Vector texS/T: (0.217589, -0.976041, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-774.379390, -935.233361, -935.233361) / (-147.000000, -147.000000, -129.000000) // --> Vector info: d1 = 0.874906, 0.874890, 0.749895. Determinants: -0.000295, 20.105912, 422.162712, -2895.371479 // --> Vector info: d2 = 0.419871, 1.572319, 1.572317. Determinants: 20.744059, 0.000307, 14848.133098, -2895.371479 ( 2085.000000 1423.000000 129.000000 ) ( 2085.000000 1423.000000 147.000000 ) ( 2120.000000 1266.000000 147.000000 ) ( ( 0.000000 -0.006944 -0.145806 ) ( -0.007165 0.000000 -5.128231 ) ) 04escapehouse/04wex4a 0 0 0 ( 2123.904162 1266.870355 147.000000 ) ( 2088.904162 1423.870355 147.000000 ) ( 2088.904162 1423.870355 129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2123.904162 1266.870355 147.000000 ) ( 2120.000000 1266.000000 147.000000 ) ( 2085.000000 1423.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2088.904162 1423.870355 147.000000 ) ( 2085.000000 1423.000000 147.000000 ) ( 2085.000000 1423.000000 129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2088.904162 1423.870355 129.000000 ) ( 2085.000000 1423.000000 129.000000 ) ( 2120.000000 1266.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2123.904162 1266.870355 130.000000 ) ( 2120.000000 1266.000000 130.000000 ) ( 2120.000000 1266.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3718/2183) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex5c]: 128.000000/64.000000 // --> Vector A/B: (1266.000000, 1091.000000, 1091.000000) / (1893.000000, 1893.000000, 2120.000000) // --> Vector info: d1 = 1.029866, 2.270224, 2.069388. Determinants: 281.561129, 35.146165, -463899.515097, -39725.000000 // --> Vector info: d2 = 0.869818, 1.178800, 4.403739. Determinants: 70.138918, -564.364470, 944992.567415, -39725.000000 ( 2120.000000 1091.000000 130.000000 ) ( 1893.000000 1091.000000 130.000000 ) ( 1893.000000 1266.000000 130.000000 ) ( ( -0.007088 -0.000885 11.677773 ) ( -0.001766 0.014207 -23.788359 ) ) 04escapehouse/04wex5c 0 0 0 ( 1893.000000 1266.000000 126.000000 ) ( 1893.000000 1091.000000 126.000000 ) ( 2120.000000 1091.000000 126.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1893.000000 1266.000000 126.000000 ) ( 1893.000000 1266.000000 130.000000 ) ( 1893.000000 1091.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1893.000000 1091.000000 126.000000 ) ( 1893.000000 1091.000000 130.000000 ) ( 2120.000000 1091.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2120.000000 1091.000000 126.000000 ) ( 2120.000000 1091.000000 130.000000 ) ( 2120.000000 1266.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2120.000000 1266.000000 126.000000 ) ( 2120.000000 1266.000000 130.000000 ) ( 1893.000000 1266.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3720/2184) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1091.000000, -1266.000000, -1266.000000) / (-147.000000, -147.000000, -130.000000) // --> Vector info: d1 = 0.874927, 0.874906, 0.749904. Determinants: -0.000352, 21.875302, 612.378812, -2975.000000 // --> Vector info: d2 = 0.169866, 1.419871, 1.419869. Determinants: 21.250097, 0.000334, 22678.554916, -2975.000000 ( 2120.000000 1266.000000 130.000000 ) ( 2120.000000 1266.000000 147.000000 ) ( 2120.000000 1091.000000 147.000000 ) ( ( 0.000000 -0.007353 -0.205842 ) ( -0.007143 0.000000 -7.623044 ) ) 04escapehouse/04wex4a 0 0 0 ( 2124.000000 1091.000000 147.000000 ) ( 2124.000000 1266.000000 147.000000 ) ( 2124.000000 1266.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2124.000000 1091.000000 147.000000 ) ( 2120.000000 1091.000000 147.000000 ) ( 2120.000000 1266.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2124.000000 1266.000000 147.000000 ) ( 2120.000000 1266.000000 147.000000 ) ( 2120.000000 1266.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2124.000000 1266.000000 130.000000 ) ( 2120.000000 1266.000000 130.000000 ) ( 2120.000000 1091.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2124.000000 1091.000000 130.000000 ) ( 2120.000000 1091.000000 130.000000 ) ( 2120.000000 1091.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3722/2185) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1266.000000, 1091.000000, 1091.000000) / (-147.000000, -147.000000, -130.000000) // --> Vector info: d1 = 0.875001, 0.875006, 0.750003. Determinants: 0.000086, 21.875617, 612.478682, -2975.000000 // --> Vector info: d2 = 0.749992, 1.999992, 1.999992. Determinants: 21.250000, -0.000083, -29133.738134, -2975.000000 ( 1893.000000 1091.000000 130.000000 ) ( 1893.000000 1091.000000 147.000000 ) ( 1893.000000 1266.000000 147.000000 ) ( ( 0.000000 -0.007353 -0.205875 ) ( -0.007143 0.000000 9.792853 ) ) 04escapehouse/04wex4a 0 0 0 ( 1889.000000 1266.000000 147.000000 ) ( 1889.000000 1091.000000 147.000000 ) ( 1889.000000 1091.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1889.000000 1266.000000 147.000000 ) ( 1893.000000 1266.000000 147.000000 ) ( 1893.000000 1091.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1889.000000 1091.000000 147.000000 ) ( 1893.000000 1091.000000 147.000000 ) ( 1893.000000 1091.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1889.000000 1091.000000 130.000000 ) ( 1893.000000 1091.000000 130.000000 ) ( 1893.000000 1266.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1889.000000 1266.000000 130.000000 ) ( 1893.000000 1266.000000 130.000000 ) ( 1893.000000 1266.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3723/2186) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1091.000000, 1091.000000, 391.000000) / (-147.000000, -270.000000, -130.000000) // --> Vector info: d1 = 0.875007, 1.749996, 0.750001. Determinants: -0.500958, 612.492240, 15244.778380, -86100.000000 // --> Vector info: d2 = 0.999998, 0.999999, 6.000002. Determinants: 615.000493, 0.000416, -757065.344066, -86100.000000 ( 1893.000000 391.000000 130.000000 ) ( 1893.000000 1091.000000 270.000000 ) ( 1893.000000 1091.000000 147.000000 ) ( ( 0.000006 -0.007114 -0.177059 ) ( -0.007143 0.000000 8.792861 ) ) 04escapehouse/04wex4a 0 0 0 ( 1889.000000 1091.000000 147.000000 ) ( 1889.000000 1091.000000 270.000000 ) ( 1889.000000 391.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1889.000000 1091.000000 147.000000 ) ( 1893.000000 1091.000000 147.000000 ) ( 1893.000000 1091.000000 270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1889.000000 1091.000000 270.000000 ) ( 1893.000000 1091.000000 270.000000 ) ( 1893.000000 391.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1889.000000 391.000000 130.000000 ) ( 1893.000000 391.000000 130.000000 ) ( 1893.000000 391.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1889.000000 391.000000 25.000000 ) ( 1893.000000 391.000000 25.000000 ) ( 1893.000000 1091.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3725/2187) # points: 4 { brushDef { // Surface normal: 0.700140, 0.140028, -0.700140 // RotY/Z : 0.775594 / 0.197396. Vector texS/T: (-0.196116, 0.980581, 0.000000) / (-0.686544, -0.137309, -0.714006) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (698.565673, 688.367634, 1.961161) / (-1642.212759, -1715.041325, -1518.964417) // --> Vector info: d1 = 0.641702, 1.145033, 2.063569. Determinants: 165.587284, 336.122603, 402949.425919, -51989.598960 // --> Vector info: d2 = 0.523646, 0.356705, 5.371965. Determinants: 332.520936, -165.735320, -531684.507844, -51989.598960 ( 1945.000000 391.000000 182.000000 ) ( 1945.000000 1091.000000 322.000000 ) ( 1893.000000 1091.000000 270.000000 ) ( ( -0.003185 -0.006465 -7.750578 ) ( -0.006396 0.003188 10.226748 ) ) 04escapehouse/04wex4a 0 0 0 ( 1890.199440 1090.439888 272.800560 ) ( 1942.199440 1090.439888 324.800560 ) ( 1942.199440 390.439888 184.800560 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1890.199440 1090.439888 272.800560 ) ( 1893.000000 1091.000000 270.000000 ) ( 1945.000000 1091.000000 322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1942.199440 1090.439888 324.800560 ) ( 1945.000000 1091.000000 322.000000 ) ( 1945.000000 391.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1942.199440 390.439888 184.800560 ) ( 1945.000000 391.000000 182.000000 ) ( 1893.000000 391.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1890.199440 390.439888 132.800560 ) ( 1893.000000 391.000000 130.000000 ) ( 1893.000000 1091.000000 270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3726/2188) # points: 4 { brushDef { // Surface normal: 0.450282, 0.175109, -0.875547 // RotY/Z : 1.066568 / 0.370891. Vector texS/T: (-0.362446, 0.932005, 0.000000) / (-0.816014, -0.317339, -0.483132) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (311.859119, 299.173500, -353.229771) / (-2088.933028, -2126.189907, -1836.414178) // --> Vector info: d1 = 0.145034, 0.414454, 1.334853. Determinants: 112.362448, 164.094407, 303682.544980, -27982.494528 // --> Vector info: d2 = 0.356705, 0.282335, 5.297256. Determinants: 165.289565, -112.136855, -295774.939108, -27982.494528 ( 1980.000000 391.000000 200.000000 ) ( 1980.000000 1091.000000 340.000000 ) ( 1945.000000 1091.000000 322.000000 ) ( ( -0.004015 -0.005864 -10.852590 ) ( -0.005907 0.004007 10.569999 ) ) 04escapehouse/04wex4a 0 0 0 ( 1943.198874 1090.299562 325.502190 ) ( 1978.198874 1090.299562 343.502190 ) ( 1978.198874 390.299562 203.502190 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1943.198874 1090.299562 325.502190 ) ( 1945.000000 1091.000000 322.000000 ) ( 1980.000000 1091.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1978.198874 1090.299562 343.502190 ) ( 1980.000000 1091.000000 340.000000 ) ( 1980.000000 391.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1978.198874 390.299562 203.502190 ) ( 1980.000000 391.000000 200.000000 ) ( 1945.000000 391.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1943.198874 390.299562 185.502190 ) ( 1945.000000 391.000000 182.000000 ) ( 1945.000000 1091.000000 322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3727/2189) # points: 4 { brushDef { // Surface normal: 0.000000, 0.196116, -0.980581 // RotY/Z : 1.373401 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.980581, -0.196116) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1980.000000, -2033.000000, -2033.000000) / (-1136.493003, -1136.493003, -422.630271) // --> Vector info: d1 = 0.414454, 0.783247, 1.705513. Determinants: 263.267584, -48.880080, 450037.190912, -37834.724791 // --> Vector info: d2 = 0.282335, 0.214513, 5.229083. Determinants: -48.415581, -265.772222, -408593.182156, -37834.724791 ( 2033.000000 391.000000 200.000000 ) ( 2033.000000 1091.000000 340.000000 ) ( 1980.000000 1091.000000 340.000000 ) ( ( -0.006958 0.001292 -11.894819 ) ( 0.001280 0.007025 10.799423 ) ) 04escapehouse/04wex4a 0 0 0 ( 1980.000000 1090.215535 343.922323 ) ( 2033.000000 1090.215535 343.922323 ) ( 2033.000000 390.215535 203.922323 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1980.000000 1090.215535 343.922323 ) ( 1980.000000 1091.000000 340.000000 ) ( 2033.000000 1091.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2033.000000 1090.215535 343.922323 ) ( 2033.000000 1091.000000 340.000000 ) ( 2033.000000 391.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2033.000000 390.215535 203.922323 ) ( 2033.000000 391.000000 200.000000 ) ( 1980.000000 391.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1980.000000 390.215535 203.922323 ) ( 1980.000000 391.000000 200.000000 ) ( 1980.000000 1091.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3728/2190) # points: 4 { brushDef { // Surface normal: -0.450282, 0.175109, -0.875547 // RotY/Z : 1.066568 / 2.770701. Vector texS/T: (-0.362446, -0.932005, 0.000000) / (0.816014, -0.317339, -0.483132) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1753.670346, -1766.355965, -1113.952695) / (1148.475302, 1185.732182, 1475.507911) // --> Vector info: d1 = 0.783247, 1.061495, 1.985627. Determinants: 46.199139, -193.252916, 281047.053175, -27982.494528 // --> Vector info: d2 = 0.214513, 0.188152, 5.202378. Determinants: -194.453050, -46.410874, -293707.408346, -27982.494528 ( 2068.000000 391.000000 182.000000 ) ( 2068.000000 1091.000000 322.000000 ) ( 2033.000000 1091.000000 340.000000 ) ( ( -0.001651 0.006906 -10.043674 ) ( 0.006949 0.001659 10.496112 ) ) 04escapehouse/04wex4a 0 0 0 ( 2034.801126 1090.299562 343.502190 ) ( 2069.801126 1090.299562 325.502190 ) ( 2069.801126 390.299562 185.502190 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2034.801126 1090.299562 343.502190 ) ( 2033.000000 1091.000000 340.000000 ) ( 2068.000000 1091.000000 322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2069.801126 1090.299562 325.502190 ) ( 2068.000000 1091.000000 322.000000 ) ( 2068.000000 391.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2069.801126 390.299562 185.502190 ) ( 2068.000000 391.000000 182.000000 ) ( 2033.000000 391.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2034.801126 390.299562 203.502190 ) ( 2033.000000 391.000000 200.000000 ) ( 2033.000000 1091.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3729/2191) # points: 4 { brushDef { // Surface normal: -0.700140, 0.140028, -0.700140 // RotY/Z : 0.775594 / 2.944197. Vector texS/T: (-0.196116, -0.980581, 0.000000) / (0.686544, -0.137309, -0.714006) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1475.381685, -1485.579724, -799.173251) / (1040.058927, 1112.887492, 1308.964400) // --> Vector info: d1 = 0.061494, 0.591286, 1.517286. Determinants: 36.440616, -373.095834, 438608.431001, -51989.598960 // --> Vector info: d2 = 0.188153, 0.165084, 5.178969. Determinants: -369.677242, -35.297476, -518485.565194, -51989.598960 ( 2120.000000 391.000000 130.000000 ) ( 2120.000000 1091.000000 270.000000 ) ( 2068.000000 1091.000000 322.000000 ) ( ( -0.000701 0.007176 -8.436465 ) ( 0.007111 0.000679 9.972871 ) ) 04escapehouse/04wex4a 0 0 0 ( 2070.800560 1090.439888 324.800560 ) ( 2122.800560 1090.439888 272.800560 ) ( 2122.800560 390.439888 132.800560 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2070.800560 1090.439888 324.800560 ) ( 2068.000000 1091.000000 322.000000 ) ( 2120.000000 1091.000000 270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2122.800560 1090.439888 272.800560 ) ( 2120.000000 1091.000000 270.000000 ) ( 2120.000000 391.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2122.800560 390.439888 132.800560 ) ( 2120.000000 391.000000 130.000000 ) ( 2068.000000 391.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2070.800560 390.439888 184.800560 ) ( 2068.000000 391.000000 182.000000 ) ( 2068.000000 1091.000000 322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3730/2192) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1091.000000, -1091.000000, -391.000000) / (-270.000000, -147.000000, -25.000000) // --> Vector info: d1 = 0.591286, 1.466188, 2.269124. Determinants: 7.976959, -612.431701, -207563.380714, -86100.000000 // --> Vector info: d2 = 0.165084, 0.177677, 5.189731. Determinants: -614.946374, -8.814624, -687500.206043, -86100.000000 ( 2120.000000 391.000000 25.000000 ) ( 2120.000000 1091.000000 147.000000 ) ( 2120.000000 1091.000000 270.000000 ) ( ( -0.000093 0.007113 2.410725 ) ( 0.007142 0.000102 7.984904 ) ) 04escapehouse/04wex4a 0 0 0 ( 2124.000000 1091.000000 270.000000 ) ( 2124.000000 1091.000000 147.000000 ) ( 2124.000000 391.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2124.000000 1091.000000 270.000000 ) ( 2120.000000 1091.000000 270.000000 ) ( 2120.000000 1091.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2124.000000 1091.000000 147.000000 ) ( 2120.000000 1091.000000 147.000000 ) ( 2120.000000 391.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2124.000000 391.000000 25.000000 ) ( 2120.000000 391.000000 25.000000 ) ( 2120.000000 391.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2124.000000 391.000000 130.000000 ) ( 2120.000000 391.000000 130.000000 ) ( 2120.000000 1091.000000 270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3732/2193) # points: 4 { brushDef { // Surface normal: 0.000000, -0.171698, 0.985150 // RotY/Z : -1.398244 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.985150, -0.171698) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1893.000000, 2120.000000, 2120.000000) / (-389.485977, -389.485977, -1100.037875) // --> Vector info: d1 = 0.000000, 1.625000, 1.625029. Determinants: -1154.646729, 0.006711, 2185748.866792, -161295.280886 // --> Vector info: d2 = 1.000000, 1.000000, 6.075990. Determinants: 0.000000, 1152.249682, 287489.821945, -161295.280886 ( 2120.000000 1091.000000 147.000000 ) ( 2120.000000 391.000000 25.000000 ) ( 1893.000000 391.000000 25.000000 ) ( ( 0.007159 0.000000 -13.551226 ) ( 0.000000 -0.007144 -1.782382 ) ) common/glass 0 0 0 ( 1893.000000 391.686790 21.059401 ) ( 2120.000000 391.686790 21.059401 ) ( 2120.000000 1091.686790 143.059401 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1893.000000 391.686790 21.059401 ) ( 1893.000000 391.000000 25.000000 ) ( 2120.000000 391.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2120.000000 391.686790 21.059401 ) ( 2120.000000 391.000000 25.000000 ) ( 2120.000000 1091.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2120.000000 1091.686790 143.059401 ) ( 2120.000000 1091.000000 147.000000 ) ( 1893.000000 1091.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1893.000000 1091.686790 143.059401 ) ( 1893.000000 1091.000000 147.000000 ) ( 1893.000000 391.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3734/2194) # points: 4 { brushDef { // Surface normal: 0.000000, -0.173063, 0.984911 // RotY/Z : -1.396858 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.984911, -0.173063) // Texture width/height [04wex5c]: 128.000000/64.000000 // --> Vector A/B: (1893.000000, 2120.000000, 2120.000000) / (-386.311553, -386.311553, -1097.035832) // --> Vector info: d1 = 5.674256, 5.473413, 0.436576. Determinants: 142.744574, -1143.361914, -1627362.198782, -161334.411212 // --> Vector info: d2 = 1.449140, 4.674068, 3.419364. Determinants: -2292.034892, -284.818024, 3994997.396686, -161334.411212 ( 2120.000000 1091.000000 130.000000 ) ( 2120.000000 391.000000 7.000000 ) ( 1893.000000 391.000000 7.000000 ) ( ( -0.000885 0.007087 10.086888 ) ( 0.014207 0.001765 -24.762215 ) ) 04escapehouse/04wex5c 0 0 0 ( 1893.000000 391.692252 3.060357 ) ( 2120.000000 391.692252 3.060357 ) ( 2120.000000 1091.692252 126.060357 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1893.000000 391.692252 3.060357 ) ( 1893.000000 391.000000 7.000000 ) ( 2120.000000 391.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2120.000000 391.692252 3.060357 ) ( 2120.000000 391.000000 7.000000 ) ( 2120.000000 1091.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2120.000000 1091.692252 126.060357 ) ( 2120.000000 1091.000000 130.000000 ) ( 1893.000000 1091.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1893.000000 1091.692252 126.060357 ) ( 1893.000000 1091.000000 130.000000 ) ( 1893.000000 391.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3735/2195) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1091.000000, 391.000000, 391.000000) / (-147.000000, -25.000000, -7.000000) // --> Vector info: d1 = 1.875006, 0.999994, 0.875002. Determinants: -0.501217, 87.494280, -10216.591302, -12600.000000 // --> Vector info: d2 = 0.999992, 5.999664, 5.999662. Determinants: 89.994336, 0.001334, -110783.522262, -12600.000000 ( 1893.000000 391.000000 7.000000 ) ( 1893.000000 391.000000 25.000000 ) ( 1893.000000 1091.000000 147.000000 ) ( ( 0.000040 -0.006944 0.810841 ) ( -0.007142 0.000000 8.792343 ) ) 04escapehouse/04wex4a 0 0 0 ( 1889.000000 1091.000000 147.000000 ) ( 1889.000000 391.000000 25.000000 ) ( 1889.000000 391.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1889.000000 1091.000000 147.000000 ) ( 1893.000000 1091.000000 147.000000 ) ( 1893.000000 391.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1889.000000 391.000000 25.000000 ) ( 1893.000000 391.000000 25.000000 ) ( 1893.000000 391.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1889.000000 391.000000 7.000000 ) ( 1893.000000 391.000000 7.000000 ) ( 1893.000000 1091.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1889.000000 1091.000000 130.000000 ) ( 1893.000000 1091.000000 130.000000 ) ( 1893.000000 1091.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3737/2196) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-391.000000, -1091.000000, -1091.000000) / (-25.000000, -147.000000, -130.000000) // --> Vector info: d1 = 1.001889, 1.874918, 1.749927. Determinants: -0.407508, 87.494323, -9894.455035, -11900.000000 // --> Vector info: d2 = 0.169899, 5.169912, 5.169864. Determinants: 84.994294, 0.034043, 31211.822026, -11900.000000 ( 2120.000000 1091.000000 130.000000 ) ( 2120.000000 1091.000000 147.000000 ) ( 2120.000000 391.000000 25.000000 ) ( ( 0.000034 -0.007352 0.831467 ) ( -0.007142 -0.000003 -2.622842 ) ) 04escapehouse/04wex4a 0 0 0 ( 2124.000000 391.000000 25.000000 ) ( 2124.000000 1091.000000 147.000000 ) ( 2124.000000 1091.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2124.000000 391.000000 25.000000 ) ( 2120.000000 391.000000 25.000000 ) ( 2120.000000 1091.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2124.000000 1091.000000 147.000000 ) ( 2120.000000 1091.000000 147.000000 ) ( 2120.000000 1091.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2124.000000 1091.000000 130.000000 ) ( 2120.000000 1091.000000 130.000000 ) ( 2120.000000 391.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2124.000000 391.000000 7.000000 ) ( 2120.000000 391.000000 7.000000 ) ( 2120.000000 391.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3739/2197) # points: 4 { brushDef { // Surface normal: 0.751440, -0.659801, 0.000000 // RotY/Z : 0.000000 / -0.720554. Vector texS/T: (0.659801, 0.751440, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1542.816749, 1542.816749, 1488.254857) / (-25.000000, -130.000000, -130.000000) // --> Vector info: d1 = 0.000000, 0.749999, 0.750010. Determinants: 0.001202, 40.921339, 1021.179201, -5728.998604 // --> Vector info: d2 = 1.000000, 1.000002, 1.386484. Determinants: 40.580610, 0.000101, -68337.440508, -5728.998604 ( 1857.000000 350.000000 130.000000 ) ( 1893.000000 391.000000 130.000000 ) ( 1893.000000 391.000000 25.000000 ) ( ( 0.000000 -0.007143 -0.178247 ) ( -0.007083 0.000000 11.928340 ) ) 04escapehouse/04wex4a 0 0 0 ( 1889.994239 393.639205 25.000000 ) ( 1889.994239 393.639205 130.000000 ) ( 1853.994239 352.639205 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1889.994239 393.639205 25.000000 ) ( 1893.000000 391.000000 25.000000 ) ( 1893.000000 391.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1889.994239 393.639205 130.000000 ) ( 1893.000000 391.000000 130.000000 ) ( 1857.000000 350.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1853.994239 352.639205 130.000000 ) ( 1857.000000 350.000000 130.000000 ) ( 1857.000000 350.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1853.994239 352.639205 25.000000 ) ( 1857.000000 350.000000 25.000000 ) ( 1893.000000 391.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3741/2198) # points: 3 { brushDef { // Surface normal: -0.618876, 0.483719, -0.618876 // RotY/Z : 0.667311 / 2.478167. Vector texS/T: (-0.615820, -0.787887, 0.000000) / (0.487605, -0.381116, -0.785489) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1581.579119, -1613.601747, -1282.335993) / (716.390908, 782.591748, 782.591748) // --> Vector info: d1 = 1.227392, 0.749984, 0.750007. Determinants: -0.001519, 158.148044, -140215.011348, -21930.071409 // --> Vector info: d2 = 2.938912, 3.169852, 0.805377. Determinants: 156.530218, -0.785773, 183677.286074, -21930.071409 ( 1916.000000 130.000000 130.000000 ) ( 2120.000000 391.000000 130.000000 ) ( 2068.000000 391.000000 182.000000 ) ( ( 0.000000 -0.007211 6.393733 ) ( -0.007138 0.000036 -8.375590 ) ) 04escapehouse/04wex4a 0 0 0 ( 2070.475505 389.065123 184.475505 ) ( 2122.475505 389.065123 132.475505 ) ( 1918.475505 128.065123 132.475505 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2070.475505 389.065123 184.475505 ) ( 2068.000000 391.000000 182.000000 ) ( 2120.000000 391.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2122.475505 389.065123 132.475505 ) ( 2120.000000 391.000000 130.000000 ) ( 1916.000000 130.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1918.475505 128.065123 132.475505 ) ( 1916.000000 130.000000 130.000000 ) ( 2068.000000 391.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3742/2199) # points: 3 { brushDef { // Surface normal: 0.600737, -0.527476, -0.600737 // RotY/Z : 0.644422 / -0.720554. Vector texS/T: (0.659801, 0.751440, 0.000000) / (-0.451418, 0.396367, -0.799447) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1542.816749, 1577.126410, 1488.254857) / (-803.482364, -868.527327, -803.482364) // --> Vector info: d1 = 1.227325, 0.989327, 1.000634. Determinants: -14.745093, -20.763292, 1710.290865, -3548.976190 // --> Vector info: d2 = 0.926031, 1.399955, 0.613014. Determinants: -20.360172, 15.118695, 40273.158746, -3548.976190 ( 1857.000000 350.000000 130.000000 ) ( 1945.000000 391.000000 182.000000 ) ( 1893.000000 391.000000 130.000000 ) ( ( 0.004155 0.005851 -0.481911 ) ( 0.005737 -0.004260 -11.347824 ) ) 04escapehouse/04wex4a 0 0 0 ( 1890.597053 393.109904 132.402947 ) ( 1942.597053 393.109904 184.402947 ) ( 1854.597053 352.109904 132.402947 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1890.597053 393.109904 132.402947 ) ( 1893.000000 391.000000 130.000000 ) ( 1945.000000 391.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1942.597053 393.109904 184.402947 ) ( 1945.000000 391.000000 182.000000 ) ( 1857.000000 350.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1854.597053 352.109904 132.402947 ) ( 1857.000000 350.000000 130.000000 ) ( 1893.000000 391.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3743/2200) # points: 3 { brushDef { // Surface normal: 0.429355, -0.344482, -0.834857 // RotY/Z : 0.987873 / -0.676157. Vector texS/T: (0.625800, 0.779983, 0.000000) / (-0.651174, 0.522454, -0.550467) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1522.155334, 1544.058350, 1411.896548) / (-1162.439690, -1195.139199, -1162.439690) // --> Vector info: d1 = 0.985187, 0.752895, 0.991011. Determinants: 0.190414, -25.484788, -33466.370922, -3605.408160 // --> Vector info: d2 = 1.396308, 1.551717, 0.606277. Determinants: -25.833624, -0.168869, 34092.229098, -3605.408160 ( 1876.000000 305.000000 182.000000 ) ( 1980.000000 391.000000 200.000000 ) ( 1945.000000 391.000000 182.000000 ) ( ( -0.000053 0.007068 9.282270 ) ( 0.007165 0.000047 -9.455858 ) ) 04escapehouse/04wex4a 0 0 0 ( 1943.282580 392.377930 185.339428 ) ( 1978.282580 392.377930 203.339428 ) ( 1874.282580 306.377930 185.339428 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1943.282580 392.377930 185.339428 ) ( 1945.000000 391.000000 182.000000 ) ( 1980.000000 391.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1978.282580 392.377930 203.339428 ) ( 1980.000000 391.000000 200.000000 ) ( 1876.000000 305.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1874.282580 306.377930 185.339428 ) ( 1876.000000 305.000000 182.000000 ) ( 1945.000000 391.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3744/2201) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (391.000000, 391.000000, 215.000000) / (-1980.000000, -2033.000000, -1894.000000) // --> Vector info: d1 = 0.752895, 0.459259, 0.453558. Determinants: -41.117514, -51.679910, -93272.273528, -9328.000000 // --> Vector info: d2 = 1.551717, 1.784964, 0.181413. Determinants: -52.566867, 41.051438, 87361.077272, -9328.000000 ( 1894.000000 215.000000 200.000000 ) ( 2033.000000 391.000000 200.000000 ) ( 1980.000000 391.000000 200.000000 ) ( ( 0.004408 0.005540 9.999172 ) ( 0.005635 -0.004401 -9.365467 ) ) 04escapehouse/04wex4a 0 0 0 ( 1980.000000 391.000000 204.000000 ) ( 2033.000000 391.000000 204.000000 ) ( 1894.000000 215.000000 204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1980.000000 391.000000 204.000000 ) ( 1980.000000 391.000000 200.000000 ) ( 2033.000000 391.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2033.000000 391.000000 204.000000 ) ( 2033.000000 391.000000 200.000000 ) ( 1894.000000 215.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1894.000000 215.000000 204.000000 ) ( 1894.000000 215.000000 200.000000 ) ( 1880.000000 265.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1880.000000 265.000000 204.000000 ) ( 1880.000000 265.000000 200.000000 ) ( 1980.000000 391.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3745/2202) # points: 3 { brushDef { // Surface normal: -0.430148, 0.339719, -0.836399 // RotY/Z : 0.990680 / 2.473119. Vector texS/T: (-0.619789, -0.784769, 0.000000) / (0.656380, -0.518391, -0.548121) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1566.875262, -1588.567871, -1342.605335) / (1022.105049, 1054.944517, 1022.105049) // --> Vector info: d1 = 0.459259, 0.227151, 0.452944. Determinants: 0.207373, 52.191666, -56402.834568, -7364.905159 // --> Vector info: d2 = 1.784964, 1.940675, 0.181491. Determinants: 52.657176, -0.137836, 69502.020768, -7364.905159 ( 1894.000000 215.000000 200.000000 ) ( 2068.000000 391.000000 182.000000 ) ( 2033.000000 391.000000 200.000000 ) ( ( -0.000028 -0.007087 7.658325 ) ( -0.007150 0.000019 -9.436920 ) ) 04escapehouse/04wex4a 0 0 0 ( 2034.720592 389.641123 203.345596 ) ( 2069.720592 389.641123 185.345596 ) ( 1895.720592 213.641123 203.345596 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2034.720592 389.641123 203.345596 ) ( 2033.000000 391.000000 200.000000 ) ( 2068.000000 391.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2069.720592 389.641123 185.345596 ) ( 2068.000000 391.000000 182.000000 ) ( 1894.000000 215.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1895.720592 213.641123 203.345596 ) ( 1894.000000 215.000000 200.000000 ) ( 2033.000000 391.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3746/2203) # points: 3 { brushDef { // Surface normal: -0.613257, 0.481845, -0.625893 // RotY/Z : 0.676276 / 2.475623. Vector texS/T: (-0.617822, -0.786318, 0.000000) / (0.492151, -0.386690, -0.779909) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1585.105440, -1285.967478, -1318.038033) / (724.628797, 791.303226, 724.628797) // --> Vector info: d1 = 1.227392, 0.750823, 1.230650. Determinants: -0.217264, 128.250718, -115134.183173, -17806.566907 // --> Vector info: d2 = 2.938912, 0.805378, 1.031144. Determinants: 127.199391, -0.888668, 149936.460711, -17806.566907 ( 1903.000000 181.000000 182.000000 ) ( 1916.000000 130.000000 130.000000 ) ( 2068.000000 391.000000 182.000000 ) ( ( 0.000012 -0.007202 6.465827 ) ( -0.007143 0.000050 -8.420290 ) ) 04escapehouse/04wex4a 0 0 0 ( 2070.453028 389.072621 184.503571 ) ( 1918.453028 128.072621 132.503571 ) ( 1905.453028 179.072621 184.503571 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2070.453028 389.072621 184.503571 ) ( 2068.000000 391.000000 182.000000 ) ( 1916.000000 130.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1918.453028 128.072621 132.503571 ) ( 1916.000000 130.000000 130.000000 ) ( 1903.000000 181.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1905.453028 179.072621 184.503571 ) ( 1903.000000 181.000000 182.000000 ) ( 2068.000000 391.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3747/2204) # points: 4 { brushDef { // Surface normal: -0.787887, 0.615820, 0.000000 // RotY/Z : 0.000000 / 2.478167. Vector texS/T: (-0.615820, -0.787887, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1613.601747, -1613.601747, -1282.335993) / (-130.000000, -25.000000, -25.000000) // --> Vector info: d1 = 1.749984, 0.999987, 1.000012. Determinants: -0.002678, 248.448488, -28575.549352, -34782.904206 // --> Vector info: d2 = 3.169852, 3.169850, 0.805377. Determinants: 248.269701, 0.000631, 290351.838127, -34782.904206 ( 1916.000000 130.000000 25.000000 ) ( 2120.000000 391.000000 25.000000 ) ( 2120.000000 391.000000 130.000000 ) ( ( 0.000000 -0.007143 0.821540 ) ( -0.007138 0.000000 -8.347544 ) ) 04escapehouse/04wex4a 0 0 0 ( 2123.151548 388.536721 130.000000 ) ( 2123.151548 388.536721 25.000000 ) ( 1919.151548 127.536721 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2123.151548 388.536721 130.000000 ) ( 2120.000000 391.000000 130.000000 ) ( 2120.000000 391.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2123.151548 388.536721 25.000000 ) ( 2120.000000 391.000000 25.000000 ) ( 1916.000000 130.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1919.151548 127.536721 25.000000 ) ( 1916.000000 130.000000 25.000000 ) ( 1916.000000 130.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1919.151548 127.536721 130.000000 ) ( 1916.000000 130.000000 130.000000 ) ( 2120.000000 391.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3749/2205) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (391.000000, 391.000000, 350.000000) / (2120.000000, 1893.000000, 1857.000000) // --> Vector info: d1 = 0.000000, 1.625000, 1.876739. Determinants: -1.355263, 66.624994, -140715.079580, -9307.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.293254. Determinants: 66.568649, 0.000000, -35335.341229, -9307.000000 ( 1857.000000 350.000000 25.000000 ) ( 1893.000000 391.000000 25.000000 ) ( 2120.000000 391.000000 25.000000 ) ( ( 0.000146 -0.007159 15.119274 ) ( -0.007153 0.000000 3.796641 ) ) common/glass 0 0 0 ( 2120.000000 391.000000 21.000000 ) ( 1893.000000 391.000000 21.000000 ) ( 1857.000000 350.000000 21.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2120.000000 391.000000 21.000000 ) ( 2120.000000 391.000000 25.000000 ) ( 1893.000000 391.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1893.000000 391.000000 21.000000 ) ( 1893.000000 391.000000 25.000000 ) ( 1857.000000 350.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1857.000000 350.000000 21.000000 ) ( 1857.000000 350.000000 25.000000 ) ( 1916.000000 130.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1916.000000 130.000000 21.000000 ) ( 1916.000000 130.000000 25.000000 ) ( 2120.000000 391.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3750/2206) # points: 3 { brushDef { // Surface normal: 0.601214, -0.483585, -0.636151 // RotY/Z : 0.689499 / -0.677386. Vector texS/T: (0.626759, 0.779213, 0.000000) / (-0.495697, 0.398713, -0.771565) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1523.718023, 1405.650246, 1436.615511) / (-948.658882, -948.658882, -881.263390) // --> Vector info: d1 = 0.985191, 0.991398, 1.471968. Determinants: 0.418315, -56.932095, -62485.929128, -7957.235952 // --> Vector info: d2 = 1.396288, 0.553580, 0.777858. Determinants: -56.794728, -0.385322, 75063.019552, -7957.235952 ( 1857.000000 350.000000 130.000000 ) ( 1871.000000 299.000000 182.000000 ) ( 1945.000000 391.000000 182.000000 ) ( ( -0.000053 0.007155 7.852718 ) ( 0.007137 0.000048 -9.433303 ) ) 04escapehouse/04wex4a 0 0 0 ( 1942.595145 392.934340 184.544602 ) ( 1868.595145 300.934340 184.544602 ) ( 1854.595145 351.934340 132.544602 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1942.595145 392.934340 184.544602 ) ( 1945.000000 391.000000 182.000000 ) ( 1871.000000 299.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1868.595145 300.934340 184.544602 ) ( 1871.000000 299.000000 182.000000 ) ( 1857.000000 350.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1854.595145 351.934340 132.544602 ) ( 1857.000000 350.000000 130.000000 ) ( 1945.000000 391.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3751/2207) # points: 4 { brushDef { // Surface normal: 0.421586, -0.334592, -0.842801 // RotY/Z : 1.002466 / -0.670857. Vector texS/T: (0.621658, 0.783289, 0.000000) / (-0.660156, 0.523934, -0.538226) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1537.148523, 1376.288335, 1397.325237) / (-1209.896851, -1209.896851, -1176.453634) // --> Vector info: d1 = 0.752895, 0.754856, 0.991398. Determinants: 0.065594, -38.091449, -50237.884717, -5379.682147 // --> Vector info: d2 = 1.551717, 0.404677, 0.553580. Determinants: -38.360688, 0.177685, 50833.312594, -5379.682147 ( 1871.000000 299.000000 182.000000 ) ( 1880.000000 265.000000 200.000000 ) ( 1980.000000 391.000000 200.000000 ) ( ( -0.000012 0.007081 9.338449 ) ( 0.007131 -0.000033 -9.449129 ) ) 04escapehouse/04wex4a 0 0 0 ( 1978.313655 392.338369 203.371203 ) ( 1878.313655 266.338369 203.371203 ) ( 1869.313655 300.338369 185.371203 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1978.313655 392.338369 203.371203 ) ( 1980.000000 391.000000 200.000000 ) ( 1880.000000 265.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1878.313655 266.338369 203.371203 ) ( 1880.000000 265.000000 200.000000 ) ( 1871.000000 299.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1869.313655 300.338369 185.371203 ) ( 1871.000000 299.000000 182.000000 ) ( 1876.000000 305.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1874.313655 306.338369 185.371203 ) ( 1876.000000 305.000000 182.000000 ) ( 1980.000000 391.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3752/2208) # points: 3 { brushDef { // Surface normal: -0.424319, 0.333394, -0.841904 // RotY/Z : 1.000801 / 2.475623. Vector texS/T: (-0.617822, -0.786318, 0.000000) / (0.662004, -0.520146, -0.539628) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1585.105440, -1318.038033, -1339.212462) / (1067.435265, 1067.435265, 1034.078953) // --> Vector info: d1 = 0.227151, 0.216231, 0.452944. Determinants: 0.364272, 62.987135, -68680.830614, -8908.383692 // --> Vector info: d2 = 1.940675, 0.032872, 0.181491. Determinants: 63.637273, -0.705177, 84336.243755, -8908.383692 ( 1894.000000 215.000000 200.000000 ) ( 1903.000000 181.000000 182.000000 ) ( 2068.000000 391.000000 182.000000 ) ( ( -0.000041 -0.007071 7.709685 ) ( -0.007144 0.000079 -9.467065 ) ) 04escapehouse/04wex4a 0 0 0 ( 2069.697278 389.666425 185.367614 ) ( 1904.697278 179.666425 185.367614 ) ( 1895.697278 213.666425 203.367614 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2069.697278 389.666425 185.367614 ) ( 2068.000000 391.000000 182.000000 ) ( 1903.000000 181.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1904.697278 179.666425 185.367614 ) ( 1903.000000 181.000000 182.000000 ) ( 1894.000000 215.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1895.697278 213.666425 203.367614 ) ( 1894.000000 215.000000 200.000000 ) ( 2068.000000 391.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3753/2209) # points: 4 { brushDef { // Surface normal: -0.764467, -0.644663, 0.000000 // RotY/Z : 0.000000 / -2.441011. Vector texS/T: (0.644663, -0.764467, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (510.875169, 510.875169, 686.160651) / (-25.000000, -7.000000, -7.000000) // --> Vector info: d1 = 0.999998, 0.874998, 0.875004. Determinants: -0.000101, 21.910685, -2607.314679, -3155.138666 // --> Vector info: d2 = 1.551850, 1.551850, 0.301852. Determinants: 22.499966, 0.000000, -16390.976729, -3155.138666 ( 1330.000000 224.000000 7.000000 ) ( 1217.000000 358.000000 7.000000 ) ( 1217.000000 358.000000 25.000000 ) ( ( 0.000000 -0.006944 0.826371 ) ( -0.007131 0.000000 5.195010 ) ) 04escapehouse/04wex4a 0 0 0 ( 1220.057869 360.578651 25.000000 ) ( 1220.057869 360.578651 7.000000 ) ( 1333.057869 226.578651 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1220.057869 360.578651 25.000000 ) ( 1217.000000 358.000000 25.000000 ) ( 1217.000000 358.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1220.057869 360.578651 7.000000 ) ( 1217.000000 358.000000 7.000000 ) ( 1330.000000 224.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1333.057869 226.578651 7.000000 ) ( 1330.000000 224.000000 7.000000 ) ( 1330.000000 224.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1333.057869 226.578651 25.000000 ) ( 1330.000000 224.000000 25.000000 ) ( 1217.000000 358.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3754/2210) # points: 4 { brushDef { // Surface normal: 0.767282, 0.641310, 0.000000 // RotY/Z : 0.000000 / 0.696205. Vector texS/T: (-0.641310, 0.767282, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-506.222735, -506.222735, -680.865227) / (-7.000000, -25.000000, -25.000000) // --> Vector info: d1 = 0.875006, 1.000013, 1.000018. Determinants: 0.000090, 21.831623, -2597.770997, -3143.564855 // --> Vector info: d2 = 0.895739, 0.895739, 2.145741. Determinants: 22.500026, 0.000000, 8574.209927, -3143.564855 ( 1155.000000 78.000000 25.000000 ) ( 1043.000000 212.000000 25.000000 ) ( 1043.000000 212.000000 7.000000 ) ( ( 0.000000 -0.006945 0.826377 ) ( -0.007157 0.000000 -2.727544 ) ) 04escapehouse/04wex4a 0 0 0 ( 1039.930873 209.434759 7.000000 ) ( 1039.930873 209.434759 25.000000 ) ( 1151.930873 75.434759 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1039.930873 209.434759 7.000000 ) ( 1043.000000 212.000000 7.000000 ) ( 1043.000000 212.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1039.930873 209.434759 25.000000 ) ( 1043.000000 212.000000 25.000000 ) ( 1155.000000 78.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1151.930873 75.434759 25.000000 ) ( 1155.000000 78.000000 25.000000 ) ( 1155.000000 78.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1151.930873 75.434759 7.000000 ) ( 1155.000000 78.000000 7.000000 ) ( 1043.000000 212.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3755/2211) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex5c]: 128.000000/64.000000 // --> Vector A/B: (212.000000, 78.000000, 224.000000) / (1043.000000, 1155.000000, 1330.000000) // --> Vector info: d1 = 1.000000, 2.250001, 2.249999. Determinants: 218.750533, -182.499956, 104170.360249, -39802.000000 // --> Vector info: d2 = 0.999999, 1.000000, 4.249998. Determinants: -363.999745, -435.499861, 491592.334027, -39802.000000 ( 1330.000000 224.000000 7.000000 ) ( 1155.000000 78.000000 7.000000 ) ( 1043.000000 212.000000 7.000000 ) ( ( -0.005496 0.004585 -2.617214 ) ( 0.009145 0.010942 -12.350946 ) ) 04escapehouse/04wex5c 0 0 0 ( 1043.000000 212.000000 3.000000 ) ( 1155.000000 78.000000 3.000000 ) ( 1330.000000 224.000000 3.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1043.000000 212.000000 3.000000 ) ( 1043.000000 212.000000 7.000000 ) ( 1155.000000 78.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1155.000000 78.000000 3.000000 ) ( 1155.000000 78.000000 7.000000 ) ( 1330.000000 224.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1330.000000 224.000000 3.000000 ) ( 1330.000000 224.000000 7.000000 ) ( 1217.000000 358.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1217.000000 358.000000 3.000000 ) ( 1217.000000 358.000000 7.000000 ) ( 1043.000000 212.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3759/2212) # points: 4 { brushDef { // Surface normal: 0.767282, 0.641310, 0.000000 // RotY/Z : 0.000000 / 0.696205. Vector texS/T: (-0.641310, 0.767282, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-506.222735, -506.222735, -680.865227) / (-25.000000, -130.000000, -130.000000) // --> Vector info: d1 = 0.000013, 0.750006, 0.750008. Determinants: 0.000269, 130.980551, 3274.403427, -18337.461656 // --> Vector info: d2 = 0.895739, 0.895739, 2.145741. Determinants: 131.250150, 0.000000, 50016.224574, -18337.461656 ( 1155.000000 78.000000 130.000000 ) ( 1043.000000 212.000000 130.000000 ) ( 1043.000000 212.000000 25.000000 ) ( ( 0.000000 -0.007143 -0.178564 ) ( -0.007157 0.000000 -2.727544 ) ) 04escapehouse/04wex4a 0 0 0 ( 1039.930873 209.434759 25.000000 ) ( 1039.930873 209.434759 130.000000 ) ( 1151.930873 75.434759 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1039.930873 209.434759 25.000000 ) ( 1043.000000 212.000000 25.000000 ) ( 1043.000000 212.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1039.930873 209.434759 130.000000 ) ( 1043.000000 212.000000 130.000000 ) ( 1155.000000 78.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1151.930873 75.434759 130.000000 ) ( 1155.000000 78.000000 130.000000 ) ( 1155.000000 78.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1151.930873 75.434759 25.000000 ) ( 1155.000000 78.000000 25.000000 ) ( 1043.000000 212.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3762/2213) # points: 4 { brushDef { // Surface normal: 0.537982, 0.453671, -0.710463 // RotY/Z : 0.790156 / 0.700582. Vector texS/T: (-0.644663, 0.764467, 0.000000) / (-0.543126, -0.458009, -0.703734) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-510.316081, -510.110702, -685.396184) / (-755.063677, -828.955204, -828.955204) // --> Vector info: d1 = 0.594675, 1.125006, 1.125006. Determinants: 0.000000, 92.959421, 62487.989198, -12952.111951 // --> Vector info: d2 = 0.895740, 0.895740, 2.145740. Determinants: 92.364405, 0.256714, 35727.150099, -12952.111951 ( 1196.000000 112.000000 182.000000 ) ( 1083.000000 246.000000 182.000000 ) ( 1043.000000 212.000000 130.000000 ) ( ( 0.000000 -0.007177 -4.824541 ) ( -0.007131 -0.000020 -2.758403 ) ) 04escapehouse/04wex4a 0 0 0 ( 1040.848073 210.185315 132.841853 ) ( 1080.848073 244.185315 184.841853 ) ( 1193.848073 110.185315 184.841853 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1040.848073 210.185315 132.841853 ) ( 1043.000000 212.000000 130.000000 ) ( 1083.000000 246.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1080.848073 244.185315 184.841853 ) ( 1083.000000 246.000000 182.000000 ) ( 1196.000000 112.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1193.848073 110.185315 184.841853 ) ( 1196.000000 112.000000 182.000000 ) ( 1155.000000 78.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1152.848073 76.185315 132.841853 ) ( 1155.000000 78.000000 130.000000 ) ( 1043.000000 212.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3763/2214) # points: 4 { brushDef { // Surface normal: 0.352304, 0.294463, -0.888355 // RotY/Z : 1.093749 / 0.696205. Vector texS/T: (-0.641310, 0.767282, 0.000000) / (-0.681618, -0.569711, -0.459158) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-505.787561, -506.222735, -680.865227) / (-961.908181, -1001.110357, -1001.110357) // --> Vector info: d1 = 0.125006, 0.404509, 0.404517. Determinants: 0.000322, 48.813116, 46098.061338, -6846.365751 // --> Vector info: d2 = 0.895740, 0.895738, 2.145739. Determinants: 49.002753, -0.544333, 18128.818608, -6846.365751 ( 1222.000000 134.000000 200.000000 ) ( 1110.000000 268.000000 200.000000 ) ( 1083.000000 246.000000 182.000000 ) ( ( 0.000000 -0.007130 -6.733216 ) ( -0.007157 0.000080 -2.647948 ) ) 04escapehouse/04wex4a 0 0 0 ( 1081.590785 244.822149 185.553418 ) ( 1108.590785 266.822149 203.553418 ) ( 1220.590785 132.822149 203.553418 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1081.590785 244.822149 185.553418 ) ( 1083.000000 246.000000 182.000000 ) ( 1110.000000 268.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1108.590785 266.822149 203.553418 ) ( 1110.000000 268.000000 200.000000 ) ( 1222.000000 134.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1220.590785 132.822149 203.553418 ) ( 1222.000000 134.000000 200.000000 ) ( 1196.000000 112.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1194.590785 110.822149 185.553418 ) ( 1196.000000 112.000000 182.000000 ) ( 1083.000000 246.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3764/2215) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (268.000000, 302.000000, 168.000000) / (-1110.000000, -1150.000000, -1263.000000) // --> Vector info: d1 = 0.364927, 0.739929, 0.739927. Determinants: -42.375295, 50.250215, 63776.261831, -9202.000000 // --> Vector info: d2 = 0.895736, 0.895738, 2.145742. Determinants: 49.999892, 42.500483, 25533.006493, -9202.000000 ( 1263.000000 168.000000 200.000000 ) ( 1150.000000 302.000000 200.000000 ) ( 1110.000000 268.000000 200.000000 ) ( ( 0.004605 -0.005461 -6.930696 ) ( -0.005434 -0.004619 -2.774724 ) ) 04escapehouse/04wex4a 0 0 0 ( 1110.000000 268.000000 204.000000 ) ( 1150.000000 302.000000 204.000000 ) ( 1263.000000 168.000000 204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1110.000000 268.000000 204.000000 ) ( 1110.000000 268.000000 200.000000 ) ( 1150.000000 302.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1150.000000 302.000000 204.000000 ) ( 1150.000000 302.000000 200.000000 ) ( 1263.000000 168.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1263.000000 168.000000 204.000000 ) ( 1263.000000 168.000000 200.000000 ) ( 1222.000000 134.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1222.000000 134.000000 204.000000 ) ( 1222.000000 134.000000 200.000000 ) ( 1110.000000 268.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3765/2216) # points: 4 { brushDef { // Surface normal: -0.347248, -0.290237, -0.891730 // RotY/Z : 1.101153 / -2.445388. Vector texS/T: (0.641310, -0.767282, 0.000000) / (0.684208, 0.571875, -0.452569) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (505.787561, 505.455454, 680.097946) / (869.031643, 908.804620, 908.804620) // --> Vector info: d1 = 0.739929, 1.019439, 1.019437. Determinants: 0.000085, -48.814410, 37281.640229, -6946.051828 // --> Vector info: d2 = 0.895738, 0.895737, 2.145740. Determinants: -49.716323, -0.415031, 19284.729885, -6946.051828 ( 1289.000000 191.000000 182.000000 ) ( 1177.000000 325.000000 182.000000 ) ( 1150.000000 302.000000 200.000000 ) ( ( 0.000000 0.007028 -5.367314 ) ( 0.007157 0.000060 -2.776358 ) ) 04escapehouse/04wex4a 0 0 0 ( 1151.388990 303.160947 203.566918 ) ( 1178.388990 326.160947 185.566918 ) ( 1290.388990 192.160947 185.566918 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1151.388990 303.160947 203.566918 ) ( 1150.000000 302.000000 200.000000 ) ( 1177.000000 325.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1178.388990 326.160947 185.566918 ) ( 1177.000000 325.000000 182.000000 ) ( 1289.000000 191.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1290.388990 192.160947 185.566918 ) ( 1289.000000 191.000000 182.000000 ) ( 1263.000000 168.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1264.388990 169.160947 203.566918 ) ( 1263.000000 168.000000 200.000000 ) ( 1150.000000 302.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3766/2217) # points: 4 { brushDef { // Surface normal: -0.541327, -0.456492, -0.706102 // RotY/Z : 0.783978 / -2.441011. Vector texS/T: (0.644663, -0.764467, 0.000000) / (0.539792, 0.455198, -0.708110) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (510.316081, 510.875169, 686.160651) / (654.398325, 727.833245, 727.833245) // --> Vector info: d1 = 0.989931, 1.520261, 1.520258. Determinants: 0.000193, -92.959162, 48089.758336, -12872.075241 // --> Vector info: d2 = 0.895739, 0.895739, 2.145742. Determinants: -91.793868, 0.698903, 34856.504007, -12872.075241 ( 1330.000000 224.000000 130.000000 ) ( 1217.000000 358.000000 130.000000 ) ( 1177.000000 325.000000 182.000000 ) ( ( 0.000000 0.007222 -3.735976 ) ( 0.007131 -0.000054 -2.707916 ) ) 04escapehouse/04wex4a 0 0 0 ( 1179.165307 326.825968 184.824409 ) ( 1219.165307 359.825968 132.824409 ) ( 1332.165307 225.825968 132.824409 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1179.165307 326.825968 184.824409 ) ( 1177.000000 325.000000 182.000000 ) ( 1217.000000 358.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1219.165307 359.825968 132.824409 ) ( 1217.000000 358.000000 130.000000 ) ( 1330.000000 224.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1332.165307 225.825968 132.824409 ) ( 1330.000000 224.000000 130.000000 ) ( 1289.000000 191.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1291.165307 192.825968 184.824409 ) ( 1289.000000 191.000000 182.000000 ) ( 1177.000000 325.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3767/2218) # points: 4 { brushDef { // Surface normal: -0.764467, -0.644663, 0.000000 // RotY/Z : 0.000000 / -2.441011. Vector texS/T: (0.644663, -0.764467, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (510.875169, 510.875169, 686.160651) / (-130.000000, -25.000000, -25.000000) // --> Vector info: d1 = 1.749998, 0.999998, 1.000006. Determinants: -0.000851, 131.464111, -15117.907000, -18404.975550 // --> Vector info: d2 = 1.551855, 1.551850, 0.301852. Determinants: 131.249800, 0.000835, -95614.010034, -18404.975550 ( 1330.000000 224.000000 25.000000 ) ( 1217.000000 358.000000 25.000000 ) ( 1217.000000 358.000000 130.000000 ) ( ( 0.000000 -0.007143 0.821403 ) ( -0.007131 0.000000 5.195009 ) ) 04escapehouse/04wex4a 0 0 0 ( 1220.057869 360.578651 130.000000 ) ( 1220.057869 360.578651 25.000000 ) ( 1333.057869 226.578651 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1220.057869 360.578651 130.000000 ) ( 1217.000000 358.000000 130.000000 ) ( 1217.000000 358.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1220.057869 360.578651 25.000000 ) ( 1217.000000 358.000000 25.000000 ) ( 1330.000000 224.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1333.057869 226.578651 25.000000 ) ( 1330.000000 224.000000 25.000000 ) ( 1330.000000 224.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1333.057869 226.578651 130.000000 ) ( 1330.000000 224.000000 130.000000 ) ( 1217.000000 358.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3768/2219) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (78.000000, 224.000000, 358.000000) / (1155.000000, 1330.000000, 1217.000000) // --> Vector info: d1 = 0.000000, 1.625000, 1.625001. Determinants: -183.625074, -217.750047, 265824.059796, -39948.000000 // --> Vector info: d2 = 0.000000, 0.000001, 1.249998. Determinants: -218.749651, 182.499575, -193724.536073, -39948.000000 ( 1217.000000 358.000000 25.000000 ) ( 1330.000000 224.000000 25.000000 ) ( 1155.000000 78.000000 25.000000 ) ( ( 0.004597 0.005451 -6.654252 ) ( 0.005476 -0.004568 4.849418 ) ) common/glass 0 0 0 ( 1155.000000 78.000000 21.000000 ) ( 1330.000000 224.000000 21.000000 ) ( 1217.000000 358.000000 21.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1155.000000 78.000000 21.000000 ) ( 1155.000000 78.000000 25.000000 ) ( 1330.000000 224.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1330.000000 224.000000 21.000000 ) ( 1330.000000 224.000000 25.000000 ) ( 1217.000000 358.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1217.000000 358.000000 21.000000 ) ( 1217.000000 358.000000 25.000000 ) ( 1043.000000 212.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1043.000000 212.000000 21.000000 ) ( 1043.000000 212.000000 25.000000 ) ( 1155.000000 78.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3769/2220) # points: 4 { brushDef { // Surface normal: -0.611799, -0.791013, 0.000000 // RotY/Z : 0.000000 / -2.229129. Vector texS/T: (0.791013, -0.611799, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (581.821040, 581.821040, 743.638839) / (-24.000000, -7.000000, -7.000000) // --> Vector info: d1 = 0.999989, 0.874991, 0.874998. Determinants: -0.000118, 20.226820, -2265.360009, -2750.902579 // --> Vector info: d2 = 1.704297, 1.704296, 0.551851. Determinants: 19.591570, 0.000077, -16087.139841, -2750.902579 ( 1217.000000 358.000000 7.000000 ) ( 1089.000000 457.000000 7.000000 ) ( 1089.000000 457.000000 24.000000 ) ( ( 0.000000 -0.007353 0.823497 ) ( -0.007122 0.000000 5.847950 ) ) 04escapehouse/04wex4a 0 0 0 ( 1091.447197 460.164052 24.000000 ) ( 1091.447197 460.164052 7.000000 ) ( 1219.447197 361.164052 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1091.447197 460.164052 24.000000 ) ( 1089.000000 457.000000 24.000000 ) ( 1089.000000 457.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1091.447197 460.164052 7.000000 ) ( 1089.000000 457.000000 7.000000 ) ( 1217.000000 358.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1219.447197 361.164052 7.000000 ) ( 1217.000000 358.000000 7.000000 ) ( 1217.000000 358.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1219.447197 361.164052 25.000000 ) ( 1217.000000 358.000000 25.000000 ) ( 1089.000000 457.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3771/2221) # points: 4 { brushDef { // Surface normal: 0.885589, 0.464470, 0.000000 // RotY/Z : 0.000000 / 0.483036. Vector texS/T: (-0.464470, 0.885589, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-296.697082, -135.222626, -135.222626) / (-7.000000, -7.000000, -25.000000) // --> Vector info: d1 = 0.875009, 0.875006, 1.000009. Determinants: 0.000045, 20.184711, -2401.942336, -2906.540211 // --> Vector info: d2 = 1.895738, 0.743293, 0.743293. Determinants: 20.744022, 0.000000, 644.651397, -2906.540211 ( 968.000000 355.000000 25.000000 ) ( 968.000000 355.000000 7.000000 ) ( 1043.000000 212.000000 7.000000 ) ( ( 0.000000 -0.006945 0.826392 ) ( -0.007137 0.000000 -0.221793 ) ) 04escapehouse/04wex4a 0 0 0 ( 1039.457644 210.142121 7.000000 ) ( 964.457644 353.142121 7.000000 ) ( 964.457644 353.142121 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1039.457644 210.142121 7.000000 ) ( 1043.000000 212.000000 7.000000 ) ( 968.000000 355.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 964.457644 353.142121 7.000000 ) ( 968.000000 355.000000 7.000000 ) ( 968.000000 355.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 964.457644 353.142121 25.000000 ) ( 968.000000 355.000000 25.000000 ) ( 1043.000000 212.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1039.457644 210.142121 25.000000 ) ( 1043.000000 212.000000 25.000000 ) ( 1043.000000 212.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3773/2222) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex5c]: 128.000000/64.000000 // --> Vector A/B: (358.000000, 457.000000, 355.000000) / (1217.000000, 1089.000000, 968.000000) // --> Vector info: d1 = 1.999998, 0.874996, 0.874997. Determinants: 136.125262, -114.750147, 40848.129607, -25035.000000 // --> Vector info: d2 = 4.249999, 3.749995, 1.500001. Determinants: -227.498807, -273.749823, 308199.380904, -25035.000000 ( 968.000000 355.000000 7.000000 ) ( 1089.000000 457.000000 7.000000 ) ( 1217.000000 358.000000 7.000000 ) ( ( -0.005437 0.004584 -1.631641 ) ( 0.009087 0.010935 -12.310740 ) ) 04escapehouse/04wex5c 0 0 0 ( 1217.000000 358.000000 3.000000 ) ( 1089.000000 457.000000 3.000000 ) ( 968.000000 355.000000 3.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1217.000000 358.000000 3.000000 ) ( 1217.000000 358.000000 7.000000 ) ( 1089.000000 457.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1089.000000 457.000000 3.000000 ) ( 1089.000000 457.000000 7.000000 ) ( 968.000000 355.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 968.000000 355.000000 3.000000 ) ( 968.000000 355.000000 7.000000 ) ( 1043.000000 212.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1043.000000 212.000000 3.000000 ) ( 1043.000000 212.000000 7.000000 ) ( 1217.000000 358.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3775/2223) # points: 4 { brushDef { // Surface normal: 0.885589, 0.464470, 0.000000 // RotY/Z : 0.000000 / 0.483036. Vector texS/T: (-0.464470, 0.885589, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-135.222626, -135.222626, -296.697082) / (-25.000000, -77.000000, -130.000000) // --> Vector info: d1 = 0.000009, 0.375006, 0.750006. Determinants: -0.374897, 60.552517, 1463.043629, -8396.671722 // --> Vector info: d2 = 0.743291, 0.743293, 1.895739. Determinants: 59.927174, 0.000173, 1862.339477, -8396.671722 ( 1043.000000 212.000000 130.000000 ) ( 968.000000 355.000000 77.000000 ) ( 968.000000 355.000000 25.000000 ) ( ( 0.000045 -0.007211 -0.174241 ) ( -0.007137 0.000000 -0.221795 ) ) 04escapehouse/04wex4a 0 0 0 ( 964.457644 353.142121 25.000000 ) ( 964.457644 353.142121 77.000000 ) ( 1039.457644 210.142121 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 964.457644 353.142121 25.000000 ) ( 968.000000 355.000000 25.000000 ) ( 968.000000 355.000000 77.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 964.457644 353.142121 77.000000 ) ( 968.000000 355.000000 77.000000 ) ( 1043.000000 212.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1039.457644 210.142121 130.000000 ) ( 1043.000000 212.000000 130.000000 ) ( 1043.000000 212.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1039.457644 210.142121 25.000000 ) ( 1043.000000 212.000000 25.000000 ) ( 968.000000 355.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3777/2224) # points: 3 { brushDef { // Surface normal: 0.634770, 0.048043, -0.771207 // RotY/Z : 0.880734 / 0.075542. Vector texS/T: (-0.075471, 0.997148, 0.000000) / (-0.769007, -0.058203, -0.636585) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (163.563847, 293.609166, 311.740834) / (-963.011143, -848.336756, -881.325278) // --> Vector info: d1 = 1.265493, 0.642738, 0.900556. Determinants: -9.021304, 44.819554, 36577.059178, -6369.240850 // --> Vector info: d2 = 1.771219, 0.697183, 0.615758. Determinants: 44.768260, 8.885062, -10047.374780, -6369.240850 ( 1009.000000 389.000000 130.000000 ) ( 985.000000 369.000000 109.000000 ) ( 1083.000000 246.000000 182.000000 ) ( ( 0.001416 -0.007037 -5.742766 ) ( -0.007029 -0.001395 1.577484 ) ) 04escapehouse/04wex4a 0 0 0 ( 1080.460922 245.807826 185.084826 ) ( 982.460922 368.807826 112.084826 ) ( 1006.460922 388.807826 133.084826 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1080.460922 245.807826 185.084826 ) ( 1083.000000 246.000000 182.000000 ) ( 985.000000 369.000000 109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 982.460922 368.807826 112.084826 ) ( 985.000000 369.000000 109.000000 ) ( 1009.000000 389.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.460922 388.807826 133.084826 ) ( 1009.000000 389.000000 130.000000 ) ( 1083.000000 246.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3778/2225) # points: 3 { brushDef { // Surface normal: 0.814351, 0.229544, -0.533049 // RotY/Z : 0.562201 / 0.274745. Vector texS/T: (-0.271301, 0.962495, 0.000000) / (-0.513057, -0.144617, -0.846084) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-78.918216, 79.066084, 87.928888) / (-675.768338, -613.126811, -650.948111) // --> Vector info: d1 = 0.750006, 0.375447, 0.641904. Determinants: -2.524952, 45.415627, 25593.376748, -6530.351139 // --> Vector info: d2 = 1.895739, 0.743293, 0.697354. Determinants: 46.464703, 2.956270, -6715.178156, -6530.351139 ( 985.000000 369.000000 109.000000 ) ( 968.000000 355.000000 77.000000 ) ( 1043.000000 212.000000 130.000000 ) ( ( 0.000387 -0.006955 -3.919143 ) ( -0.007115 -0.000453 1.028303 ) ) 04escapehouse/04wex4a 0 0 0 ( 1039.742595 211.081826 132.132198 ) ( 964.742595 354.081826 79.132198 ) ( 981.742595 368.081826 111.132198 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1039.742595 211.081826 132.132198 ) ( 1043.000000 212.000000 130.000000 ) ( 968.000000 355.000000 77.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 964.742595 354.081826 79.132198 ) ( 968.000000 355.000000 77.000000 ) ( 985.000000 369.000000 109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 981.742595 368.081826 111.132198 ) ( 985.000000 369.000000 109.000000 ) ( 1043.000000 212.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3779/2226) # points: 3 { brushDef { // Surface normal: -0.084373, -0.550801, -0.830361 // RotY/Z : 0.979755 / -1.722797. Vector texS/T: (0.988470, -0.151416, 0.000000) / (0.125730, 0.820787, -0.557226) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1114.219074, 1091.012952, 972.856119) / (313.324914, 281.022037, 406.644339) // --> Vector info: d1 = 1.020793, 0.812243, 0.173383. Determinants: -46.835504, -9.816098, 48388.650568, -6732.012181 // --> Vector info: d2 = 1.256419, 1.442440, 0.390344. Determinants: -10.617376, 46.394689, -11164.756166, -6732.012181 ( 1049.000000 423.000000 130.000000 ) ( 1150.000000 302.000000 200.000000 ) ( 1177.000000 325.000000 182.000000 ) ( ( 0.006957 0.001458 -7.187844 ) ( 0.001577 -0.006892 1.658458 ) ) 04escapehouse/04wex4a 0 0 0 ( 1177.337492 327.203205 185.321444 ) ( 1150.337492 304.203205 203.321444 ) ( 1049.337492 425.203205 133.321444 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1177.337492 327.203205 185.321444 ) ( 1177.000000 325.000000 182.000000 ) ( 1150.000000 302.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1150.337492 304.203205 203.321444 ) ( 1150.000000 302.000000 200.000000 ) ( 1049.000000 423.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1049.337492 425.203205 133.321444 ) ( 1049.000000 423.000000 130.000000 ) ( 1177.000000 325.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3780/2227) # points: 3 { brushDef { // Surface normal: -0.304612, -0.680657, -0.666272 // RotY/Z : 0.729198 / -1.991591. Vector texS/T: (0.912764, -0.408486, 0.000000) / (0.272163, 0.608149, -0.745709) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (964.596313, 941.565779, 798.436899) / (451.997552, 382.265246, 480.158676) // --> Vector info: d1 = 1.403936, 1.038478, 0.419820. Determinants: -78.916385, -38.059531, 76147.772037, -12235.244869 // --> Vector info: d2 = 0.930009, 1.314193, 0.237795. Determinants: -37.450641, 79.777811, -11313.512776, -12235.244869 ( 1073.000000 443.000000 109.000000 ) ( 1177.000000 325.000000 182.000000 ) ( 1217.000000 358.000000 130.000000 ) ( ( 0.006450 0.003111 -6.223641 ) ( 0.003061 -0.006520 0.924666 ) ) 04escapehouse/04wex4a 0 0 0 ( 1218.218447 360.722626 132.665088 ) ( 1178.218447 327.722626 184.665088 ) ( 1074.218447 445.722626 111.665088 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1218.218447 360.722626 132.665088 ) ( 1217.000000 358.000000 130.000000 ) ( 1177.000000 325.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1178.218447 327.722626 184.665088 ) ( 1177.000000 325.000000 182.000000 ) ( 1073.000000 443.000000 109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1074.218447 445.722626 111.665088 ) ( 1073.000000 443.000000 109.000000 ) ( 1217.000000 358.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3781/2228) # points: 4 { brushDef { // Surface normal: -0.611799, -0.791013, 0.000000 // RotY/Z : 0.000000 / -2.229129. Vector texS/T: (0.791013, -0.611799, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (743.638839, 581.821040, 581.821040) / (-130.000000, -77.000000, -24.000000) // --> Vector info: d1 = 1.749998, 1.374994, 0.999989. Determinants: 0.000006, 60.682446, -7119.873175, -8576.343335 // --> Vector info: d2 = 0.551855, 1.704298, 1.704297. Determinants: 61.079551, 0.000231, -50153.995036, -8576.343335 ( 1089.000000 457.000000 24.000000 ) ( 1089.000000 457.000000 77.000000 ) ( 1217.000000 358.000000 130.000000 ) ( ( 0.000000 -0.007076 0.830176 ) ( -0.007122 0.000000 5.847946 ) ) 04escapehouse/04wex4a 0 0 0 ( 1219.447197 361.164052 130.000000 ) ( 1091.447197 460.164052 77.000000 ) ( 1091.447197 460.164052 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1219.447197 361.164052 130.000000 ) ( 1217.000000 358.000000 130.000000 ) ( 1089.000000 457.000000 77.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1091.447197 460.164052 77.000000 ) ( 1089.000000 457.000000 77.000000 ) ( 1089.000000 457.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1091.447197 460.164052 24.000000 ) ( 1089.000000 457.000000 24.000000 ) ( 1217.000000 358.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1219.447197 361.164052 25.000000 ) ( 1217.000000 358.000000 25.000000 ) ( 1217.000000 358.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3782/2229) # points: 3 { brushDef { // Surface normal: -0.375567, -0.765377, -0.522636 // RotY/Z : 0.549940 / -2.026973. Vector texS/T: (0.897743, -0.440519, 0.000000) / (0.230231, 0.469193, -0.852556) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (934.847891, 768.128745, 776.325374) / (337.329757, 361.961567, 399.495755) // --> Vector info: d1 = 1.403936, 0.419920, 0.592822. Determinants: -41.193127, -20.760478, 36443.620026, -6459.565620 // --> Vector info: d2 = 0.930009, 0.237682, 0.029832. Determinants: -20.866176, 40.327435, -104.397480, -6459.565620 ( 1089.000000 457.000000 77.000000 ) ( 1073.000000 443.000000 109.000000 ) ( 1217.000000 358.000000 130.000000 ) ( ( 0.006377 0.003214 -5.641807 ) ( 0.003230 -0.006243 0.016162 ) ) 04escapehouse/04wex4a 0 0 0 ( 1218.502268 361.061506 132.090543 ) ( 1074.502268 446.061506 111.090543 ) ( 1090.502268 460.061506 79.090543 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1218.502268 361.061506 132.090543 ) ( 1217.000000 358.000000 130.000000 ) ( 1073.000000 443.000000 109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1074.502268 446.061506 111.090543 ) ( 1073.000000 443.000000 109.000000 ) ( 1089.000000 457.000000 77.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1090.502268 460.061506 79.090543 ) ( 1089.000000 457.000000 77.000000 ) ( 1217.000000 358.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3783/2230) # points: 3 { brushDef { // Surface normal: -0.159656, -0.617294, -0.770363 // RotY/Z : 0.879410 / -1.823888. Vector texS/T: (0.968143, -0.250399, 0.000000) / (0.192898, 0.745821, -0.637606) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1058.124490, 909.663137, 927.890590) / (353.388203, 434.943256, 467.878950) // --> Vector info: d1 = 1.038478, 0.220138, 0.419526. Determinants: -43.213735, -14.685235, 44293.537624, -6376.218629 // --> Vector info: d2 = 1.314193, 0.420597, 0.237999. Determinants: -14.539378, 43.396750, -8331.007591, -6376.218629 ( 1073.000000 443.000000 109.000000 ) ( 1049.000000 423.000000 130.000000 ) ( 1177.000000 325.000000 182.000000 ) ( ( 0.006777 0.002303 -6.946678 ) ( 0.002280 -0.006806 1.306575 ) ) 04escapehouse/04wex4a 0 0 0 ( 1177.638623 327.469175 185.081450 ) ( 1049.638623 425.469175 133.081450 ) ( 1073.638623 445.469175 112.081450 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1177.638623 327.469175 185.081450 ) ( 1177.000000 325.000000 182.000000 ) ( 1049.000000 423.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1049.638623 425.469175 133.081450 ) ( 1049.000000 423.000000 130.000000 ) ( 1073.000000 443.000000 109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1073.638623 445.469175 112.081450 ) ( 1073.000000 443.000000 109.000000 ) ( 1177.000000 325.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3784/2231) # points: 4 { brushDef { // Surface normal: 0.262886, -0.309277, -0.913914 // RotY/Z : 1.152824 / -0.866302. Vector texS/T: (0.761939, 0.647648, 0.000000) / (-0.591895, 0.696347, -0.405908) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1071.820038, 1019.322419, 1020.732007) / (-551.563980, -551.563980, -379.111050) // --> Vector info: d1 = 1.848974, 1.526036, 0.900644. Determinants: -55.691743, 33.286796, 61311.877291, -9053.368213 // --> Vector info: d2 = 1.484913, 1.675412, 0.615220. Determinants: 32.852101, 55.389005, -18104.423292, -9053.368213 ( 1009.000000 389.000000 130.000000 ) ( 1110.000000 268.000000 200.000000 ) ( 1150.000000 302.000000 200.000000 ) ( ( 0.006151 -0.003677 -6.772273 ) ( -0.003629 -0.006118 1.999745 ) ) 04escapehouse/04wex4a 0 0 0 ( 1148.948458 303.237109 203.655656 ) ( 1108.948458 269.237109 203.655656 ) ( 1007.948458 390.237109 133.655656 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1148.948458 303.237109 203.655656 ) ( 1150.000000 302.000000 200.000000 ) ( 1110.000000 268.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1108.948458 269.237109 203.655656 ) ( 1110.000000 268.000000 200.000000 ) ( 1009.000000 389.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1007.948458 390.237109 133.655656 ) ( 1009.000000 389.000000 130.000000 ) ( 1049.000000 423.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1047.948458 424.237109 133.655656 ) ( 1049.000000 423.000000 130.000000 ) ( 1150.000000 302.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3785/2232) # points: 3 { brushDef { // Surface normal: 0.560778, -0.010860, -0.827895 // RotY/Z : 0.975344 / -0.019363. Vector texS/T: (0.019362, 0.999813, 0.000000) / (-0.827740, 0.016029, -0.560884) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (289.441161, 266.922521, 408.462955) / (-1026.671708, -994.579483, -901.868613) // --> Vector info: d1 = 1.527858, 1.265493, 0.900938. Determinants: -12.624656, 45.344497, 40078.203561, -6630.070060 // --> Vector info: d2 = 1.674937, 1.771219, 0.615566. Determinants: 46.013815, 12.395977, -11696.645073, -6630.070060 ( 1009.000000 389.000000 130.000000 ) ( 1083.000000 246.000000 182.000000 ) ( 1110.000000 268.000000 200.000000 ) ( ( 0.001904 -0.006839 -6.044914 ) ( -0.006940 -0.001870 1.764181 ) ) 04escapehouse/04wex4a 0 0 0 ( 1107.756886 268.043438 203.311579 ) ( 1080.756886 246.043438 185.311579 ) ( 1006.756886 389.043438 133.311579 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1107.756886 268.043438 203.311579 ) ( 1110.000000 268.000000 200.000000 ) ( 1083.000000 246.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1080.756886 246.043438 185.311579 ) ( 1083.000000 246.000000 182.000000 ) ( 1009.000000 389.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.756886 389.043438 133.311579 ) ( 1009.000000 389.000000 130.000000 ) ( 1110.000000 268.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3786/2233) # points: 3 { brushDef { // Surface normal: 0.720933, 0.176701, -0.670099 // RotY/Z : 0.734342 / 0.240362. Vector texS/T: (-0.238054, 0.971252, 0.000000) / (-0.650835, -0.159520, -0.742272) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-18.884603, -42.385004, 123.908681) / (-879.189485, -809.134284, -780.842761) // --> Vector info: d1 = 1.265493, 0.750006, 0.642349. Determinants: -7.042005, 88.252241, 61873.417092, -12314.599628 // --> Vector info: d2 = 1.771219, 1.895739, 0.697219. Determinants: 87.485428, 7.458740, -13602.078331, -12314.599628 ( 985.000000 369.000000 109.000000 ) ( 1043.000000 212.000000 130.000000 ) ( 1083.000000 246.000000 182.000000 ) ( ( 0.000572 -0.007166 -5.024395 ) ( -0.007104 -0.000606 1.104549 ) ) 04escapehouse/04wex4a 0 0 0 ( 1080.116268 245.293197 184.680396 ) ( 1040.116268 211.293197 132.680396 ) ( 982.116268 368.293197 111.680396 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1080.116268 245.293197 184.680396 ) ( 1083.000000 246.000000 182.000000 ) ( 1043.000000 212.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1040.116268 211.293197 132.680396 ) ( 1043.000000 212.000000 130.000000 ) ( 985.000000 369.000000 109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 982.116268 368.293197 111.680396 ) ( 985.000000 369.000000 109.000000 ) ( 1083.000000 246.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3788/2234) # points: 4 { brushDef { // Surface normal: -0.004065, 0.004845, 0.999980 // RotY/Z : -1.564472 / 2.268917. Vector texS/T: (-0.766052, -0.642779, 0.000000) / (-0.642766, 0.766036, -0.006324) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-935.261043, -1162.399767, -1127.980273) / (-508.163483, -508.163483, -350.045494) // --> Vector info: d1 = 0.000000, 1.625000, 1.375000. Determinants: 256.941807, 0.852987, 240741.119291, -35914.718264 // --> Vector info: d2 = 0.000000, 0.000001, 1.124999. Determinants: 0.000093, -255.530762, -129851.315275, -35914.718264 ( 1089.000000 457.000000 24.000000 ) ( 1217.000000 358.000000 25.000000 ) ( 1043.000000 212.000000 25.000000 ) ( ( -0.007154 -0.000024 -6.703133 ) ( 0.000000 0.007115 3.615546 ) ) common/glass 0 0 0 ( 1043.016261 211.980621 21.000080 ) ( 1217.016261 357.980621 21.000080 ) ( 1089.016261 456.980621 20.000080 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1043.016261 211.980621 21.000080 ) ( 1043.000000 212.000000 25.000000 ) ( 1217.000000 358.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1217.016261 357.980621 21.000080 ) ( 1217.000000 358.000000 25.000000 ) ( 1089.000000 457.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1089.016261 456.980621 20.000080 ) ( 1089.000000 457.000000 24.000000 ) ( 968.000000 355.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 968.016261 354.980621 21.000080 ) ( 968.000000 355.000000 25.000000 ) ( 1043.000000 212.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3789/2235) # points: 4 { brushDef { // Surface normal: 0.259085, -0.965854, 0.000000 // RotY/Z : 0.000000 / -1.308721. Vector texS/T: (0.965854, 0.259085, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1359.347765, 1359.347765, 1884.271569) / (-25.000000, -7.000000, -7.000000) // --> Vector info: d1 = 1.000002, 0.874997, 0.875013. Determinants: -0.000270, 65.618100, -7807.832184, -9448.628472 // --> Vector info: d2 = 3.941179, 3.941179, 0.191170. Determinants: 67.500158, 0.000127, -128994.922907, -9448.628472 ( 1857.000000 350.000000 7.000000 ) ( 1350.000000 214.000000 7.000000 ) ( 1350.000000 214.000000 25.000000 ) ( ( 0.000000 -0.006945 0.826346 ) ( -0.007144 0.000000 13.652238 ) ) 04escapehouse/04wex4a 0 0 0 ( 1348.963659 217.863418 25.000000 ) ( 1348.963659 217.863418 7.000000 ) ( 1855.963659 353.863418 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1348.963659 217.863418 25.000000 ) ( 1350.000000 214.000000 25.000000 ) ( 1350.000000 214.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1348.963659 217.863418 7.000000 ) ( 1350.000000 214.000000 7.000000 ) ( 1857.000000 350.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.963659 353.863418 7.000000 ) ( 1857.000000 350.000000 7.000000 ) ( 1857.000000 350.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.963659 353.863418 25.000000 ) ( 1857.000000 350.000000 25.000000 ) ( 1350.000000 214.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3791/2236) # points: 4 { brushDef { // Surface normal: -0.259085, 0.965854, 0.000000 // RotY/Z : 0.000000 / 1.832871. Vector texS/T: (-0.965854, -0.259085, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1359.334430, -1359.334430, -1884.258234) / (-7.000000, -25.000000, -25.000000) // --> Vector info: d1 = 0.875001, 1.000016, 1.000001. Determinants: -0.000270, 65.623358, -7808.560604, -9448.628472 // --> Vector info: d2 = 0.055372, 0.055373, 3.805377. Determinants: 67.500086, 0.000254, 91232.000753, -9448.628472 ( 1916.000000 130.000000 25.000000 ) ( 1409.000000 -6.000000 25.000000 ) ( 1409.000000 -6.000000 7.000000 ) ( ( 0.000000 -0.006945 0.826423 ) ( -0.007144 0.000000 -9.655581 ) ) 04escapehouse/04wex4a 0 0 0 ( 1410.036341 -9.863418 7.000000 ) ( 1410.036341 -9.863418 25.000000 ) ( 1917.036341 126.136582 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1410.036341 -9.863418 7.000000 ) ( 1409.000000 -6.000000 7.000000 ) ( 1409.000000 -6.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1410.036341 -9.863418 25.000000 ) ( 1409.000000 -6.000000 25.000000 ) ( 1916.000000 130.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1917.036341 126.136582 25.000000 ) ( 1916.000000 130.000000 25.000000 ) ( 1916.000000 130.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1917.036341 126.136582 7.000000 ) ( 1916.000000 130.000000 7.000000 ) ( 1409.000000 -6.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3792/2237) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex5c]: 128.000000/64.000000 // --> Vector A/B: (-6.000000, 130.000000, 350.000000) / (1409.000000, 1916.000000, 1857.000000) // --> Vector info: d1 = 0.171874, 3.921876, 3.921876. Determinants: -221.250155, -825.000577, 1140548.393185, -119564.000000 // --> Vector info: d2 = 0.126335, 0.126369, 3.376353. Determinants: -1647.744265, 441.990480, -647756.131147, -119564.000000 ( 1857.000000 350.000000 7.000000 ) ( 1916.000000 130.000000 7.000000 ) ( 1409.000000 -6.000000 7.000000 ) ( ( 0.001850 0.006900 -9.539229 ) ( 0.013781 -0.003697 5.417652 ) ) 04escapehouse/04wex5c 0 0 0 ( 1409.000000 -6.000000 3.000000 ) ( 1916.000000 130.000000 3.000000 ) ( 1857.000000 350.000000 3.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1409.000000 -6.000000 3.000000 ) ( 1409.000000 -6.000000 7.000000 ) ( 1916.000000 130.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1916.000000 130.000000 3.000000 ) ( 1916.000000 130.000000 7.000000 ) ( 1857.000000 350.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1857.000000 350.000000 3.000000 ) ( 1857.000000 350.000000 7.000000 ) ( 1350.000000 214.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1350.000000 214.000000 3.000000 ) ( 1350.000000 214.000000 7.000000 ) ( 1409.000000 -6.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3795/2238) # points: 4 { brushDef { // Surface normal: -0.259085, 0.965854, 0.000000 // RotY/Z : 0.000000 / 1.832871. Vector texS/T: (-0.965854, -0.259085, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1359.334430, -1359.334430, -1884.258234) / (-25.000000, -130.000000, -130.000000) // --> Vector info: d1 = 0.000017, 0.750002, 0.750010. Determinants: 0.000788, 393.684971, 9842.249833, -55116.999419 // --> Vector info: d2 = 0.055372, 0.055372, 3.805377. Determinants: 393.750551, 0.000000, 532186.756080, -55116.999419 ( 1916.000000 130.000000 130.000000 ) ( 1409.000000 -6.000000 130.000000 ) ( 1409.000000 -6.000000 25.000000 ) ( ( 0.000000 -0.007143 -0.178570 ) ( -0.007144 0.000000 -9.655583 ) ) 04escapehouse/04wex4a 0 0 0 ( 1410.036341 -9.863418 25.000000 ) ( 1410.036341 -9.863418 130.000000 ) ( 1917.036341 126.136582 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1410.036341 -9.863418 25.000000 ) ( 1409.000000 -6.000000 25.000000 ) ( 1409.000000 -6.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1410.036341 -9.863418 130.000000 ) ( 1409.000000 -6.000000 130.000000 ) ( 1916.000000 130.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1917.036341 126.136582 130.000000 ) ( 1916.000000 130.000000 130.000000 ) ( 1916.000000 130.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1917.036341 126.136582 25.000000 ) ( 1916.000000 130.000000 25.000000 ) ( 1409.000000 -6.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3798/2239) # points: 4 { brushDef { // Surface normal: -0.182100, 0.678859, -0.711329 // RotY/Z : 0.791388 / 1.832871. Vector texS/T: (-0.965854, -0.259085, 0.000000) / (0.184295, -0.687041, -0.702859) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1359.334430, -1359.991668, -1884.915472) / (172.422164, 98.438598, 98.438598) // --> Vector info: d1 = 0.750002, 1.280340, 1.280340. Determinants: -0.000018, 278.387004, -77126.998656, -38835.734897 // --> Vector info: d2 = 0.055372, 0.055373, 3.805379. Determinants: 277.438849, -2.464020, 375406.628189, -38835.734897 ( 1903.000000 181.000000 182.000000 ) ( 1396.000000 45.000000 182.000000 ) ( 1409.000000 -6.000000 130.000000 ) ( ( 0.000000 -0.007168 1.985980 ) ( -0.007144 0.000063 -9.666526 ) ) 04escapehouse/04wex4a 0 0 0 ( 1409.728401 -8.715437 132.845318 ) ( 1396.728401 42.284563 184.845318 ) ( 1903.728401 178.284563 184.845318 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1409.728401 -8.715437 132.845318 ) ( 1409.000000 -6.000000 130.000000 ) ( 1396.000000 45.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1396.728401 42.284563 184.845318 ) ( 1396.000000 45.000000 182.000000 ) ( 1903.000000 181.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1903.728401 178.284563 184.845318 ) ( 1903.000000 181.000000 182.000000 ) ( 1916.000000 130.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1916.728401 127.284563 132.845318 ) ( 1916.000000 130.000000 130.000000 ) ( 1409.000000 -6.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3799/2240) # points: 4 { brushDef { // Surface normal: -0.118036, 0.440032, -0.890190 // RotY/Z : 1.097763 / 1.832871. Vector texS/T: (-0.965854, -0.259085, 0.000000) / (0.230635, -0.859794, -0.455589) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1359.991668, -1360.107876, -1885.031680) / (200.358819, 160.849497, 160.849497) // --> Vector info: d1 = 0.390181, 0.669685, 0.669680. Determinants: -0.000193, 146.718086, -37488.647335, -20739.383405 // --> Vector info: d2 = 0.055374, 0.055371, 3.805385. Determinants: 148.160484, -0.437284, 200436.211371, -20739.383405 ( 1894.000000 215.000000 200.000000 ) ( 1387.000000 79.000000 200.000000 ) ( 1396.000000 45.000000 182.000000 ) ( ( 0.000000 -0.007074 1.807607 ) ( -0.007144 0.000021 -9.664521 ) ) 04escapehouse/04wex4a 0 0 0 ( 1396.472145 43.239871 185.560762 ) ( 1387.472145 77.239871 203.560762 ) ( 1894.472145 213.239871 203.560762 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1396.472145 43.239871 185.560762 ) ( 1396.000000 45.000000 182.000000 ) ( 1387.000000 79.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1387.472145 77.239871 203.560762 ) ( 1387.000000 79.000000 200.000000 ) ( 1894.000000 215.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1894.472145 213.239871 203.560762 ) ( 1894.000000 215.000000 200.000000 ) ( 1903.000000 181.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1903.472145 179.239871 185.560762 ) ( 1903.000000 181.000000 182.000000 ) ( 1396.000000 45.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3800/2241) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (79.000000, 129.000000, 265.000000) / (-1387.000000, -1373.000000, -1880.000000) // --> Vector info: d1 = 0.545505, 0.920505, 0.920509. Determinants: -190.124873, -50.999754, -70583.991925, -27254.000000 // --> Vector info: d2 = 0.055370, 0.055373, 3.805382. Determinants: -52.501580, 187.500063, 262701.162019, -27254.000000 ( 1880.000000 265.000000 200.000000 ) ( 1373.000000 129.000000 200.000000 ) ( 1387.000000 79.000000 200.000000 ) ( ( 0.006976 0.001871 2.589858 ) ( 0.001926 -0.006880 -9.638995 ) ) 04escapehouse/04wex4a 0 0 0 ( 1387.000000 79.000000 204.000000 ) ( 1373.000000 129.000000 204.000000 ) ( 1880.000000 265.000000 204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1387.000000 79.000000 204.000000 ) ( 1387.000000 79.000000 200.000000 ) ( 1373.000000 129.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1373.000000 129.000000 204.000000 ) ( 1373.000000 129.000000 200.000000 ) ( 1880.000000 265.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1880.000000 265.000000 204.000000 ) ( 1880.000000 265.000000 200.000000 ) ( 1894.000000 215.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1894.000000 215.000000 204.000000 ) ( 1894.000000 215.000000 200.000000 ) ( 1387.000000 79.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3801/2242) # points: 4 { brushDef { // Surface normal: 0.118036, -0.440032, -0.890190 // RotY/Z : 1.097763 / -1.308721. Vector texS/T: (0.965854, 0.259085, 0.000000) / (-0.230635, 0.859794, -0.455589) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1359.540174, 1359.656382, 1884.580186) / (-296.866361, -257.357040, -257.357040) // --> Vector info: d1 = 0.920505, 1.200022, 1.200019. Determinants: 0.000141, -146.725472, -62648.751194, -20739.383405 // --> Vector info: d2 = 0.055373, 0.055375, 3.805379. Determinants: -148.160144, 0.434777, 200410.343315, -20739.383405 ( 1871.000000 299.000000 182.000000 ) ( 1364.000000 163.000000 182.000000 ) ( 1373.000000 129.000000 200.000000 ) ( ( 0.000000 0.007075 3.020762 ) ( 0.007144 -0.000021 -9.663274 ) ) 04escapehouse/04wex4a 0 0 0 ( 1372.527855 130.760129 203.560762 ) ( 1363.527855 164.760129 185.560762 ) ( 1870.527855 300.760129 185.560762 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1372.527855 130.760129 203.560762 ) ( 1373.000000 129.000000 200.000000 ) ( 1364.000000 163.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1363.527855 164.760129 185.560762 ) ( 1364.000000 163.000000 182.000000 ) ( 1871.000000 299.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1870.527855 300.760129 185.560762 ) ( 1871.000000 299.000000 182.000000 ) ( 1880.000000 265.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1879.527855 266.760129 203.560762 ) ( 1880.000000 265.000000 200.000000 ) ( 1373.000000 129.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3802/2243) # points: 4 { brushDef { // Surface normal: 0.181647, -0.677170, -0.713053 // RotY/Z : 0.793843 / -1.308721. Vector texS/T: (0.965854, 0.259085, 0.000000) / (-0.184741, 0.688705, -0.701110) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1359.656382, 1359.347765, 1884.271569) / (-267.330458, -193.162373, -193.162373) // --> Vector info: d1 = 0.200019, 0.730349, 0.730349. Determinants: 0.000000, -278.382935, -82207.491332, -38932.593042 // --> Vector info: d2 = 0.055375, 0.055366, 3.805379. Determinants: -278.131254, -1.152812, 375698.865543, -38932.593042 ( 1857.000000 350.000000 130.000000 ) ( 1350.000000 214.000000 130.000000 ) ( 1364.000000 163.000000 182.000000 ) ( ( 0.000000 0.007150 2.111534 ) ( 0.007144 0.000030 -9.649983 ) ) 04escapehouse/04wex4a 0 0 0 ( 1363.273411 165.708682 184.852212 ) ( 1349.273411 216.708682 132.852212 ) ( 1856.273411 352.708682 132.852212 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1363.273411 165.708682 184.852212 ) ( 1364.000000 163.000000 182.000000 ) ( 1350.000000 214.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1349.273411 216.708682 132.852212 ) ( 1350.000000 214.000000 130.000000 ) ( 1857.000000 350.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1856.273411 352.708682 132.852212 ) ( 1857.000000 350.000000 130.000000 ) ( 1871.000000 299.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1870.273411 301.708682 184.852212 ) ( 1871.000000 299.000000 182.000000 ) ( 1364.000000 163.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3803/2244) # points: 4 { brushDef { // Surface normal: 0.259085, -0.965854, 0.000000 // RotY/Z : 0.000000 / -1.308721. Vector texS/T: (0.965854, 0.259085, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1359.347765, 1359.347765, 1884.271569) / (-130.000000, -25.000000, -25.000000) // --> Vector info: d1 = 0.750003, 0.000008, 0.000003. Determinants: 0.000526, 393.690224, 9841.127026, -55116.999419 // --> Vector info: d2 = 3.941184, 3.941180, 0.191171. Determinants: 393.750931, 0.002005, -752470.400138, -55116.999419 ( 1857.000000 350.000000 25.000000 ) ( 1350.000000 214.000000 25.000000 ) ( 1350.000000 214.000000 130.000000 ) ( ( 0.000000 -0.007143 -0.178550 ) ( -0.007144 0.000000 13.652238 ) ) 04escapehouse/04wex4a 0 0 0 ( 1348.963659 217.863418 130.000000 ) ( 1348.963659 217.863418 25.000000 ) ( 1855.963659 353.863418 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1348.963659 217.863418 130.000000 ) ( 1350.000000 214.000000 130.000000 ) ( 1350.000000 214.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1348.963659 217.863418 25.000000 ) ( 1350.000000 214.000000 25.000000 ) ( 1857.000000 350.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.963659 353.863418 25.000000 ) ( 1857.000000 350.000000 25.000000 ) ( 1857.000000 350.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.963659 353.863418 130.000000 ) ( 1857.000000 350.000000 130.000000 ) ( 1350.000000 214.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3804/2245) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (130.000000, 350.000000, 214.000000) / (1916.000000, 1857.000000, 1350.000000) // --> Vector info: d1 = 1.000000, 2.625000, 2.624985. Determinants: -823.876009, 220.996728, -435889.849237, -119564.000000 // --> Vector info: d2 = 0.000000, 0.000000, 3.750009. Determinants: 221.250396, 825.002016, -1609466.418155, -119564.000000 ( 1350.000000 214.000000 25.000000 ) ( 1857.000000 350.000000 25.000000 ) ( 1916.000000 130.000000 25.000000 ) ( ( 0.006891 -0.001848 3.645661 ) ( -0.001850 -0.006900 13.461129 ) ) common/glass 0 0 0 ( 1916.000000 130.000000 21.000000 ) ( 1857.000000 350.000000 21.000000 ) ( 1350.000000 214.000000 21.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1916.000000 130.000000 21.000000 ) ( 1916.000000 130.000000 25.000000 ) ( 1857.000000 350.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1857.000000 350.000000 21.000000 ) ( 1857.000000 350.000000 25.000000 ) ( 1350.000000 214.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1350.000000 214.000000 21.000000 ) ( 1350.000000 214.000000 25.000000 ) ( 1409.000000 -6.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1409.000000 -6.000000 21.000000 ) ( 1409.000000 -6.000000 25.000000 ) ( 1916.000000 130.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3805/2246) # points: 4 { brushDef { // Surface normal: 0.313984, 0.949428, 0.000000 // RotY/Z : 0.000000 / 1.251410. Vector texS/T: (-0.949428, 0.313984, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1339.628279, -1339.628279, -1072.098841) / (-25.000000, -7.000000, -7.000000) // --> Vector info: d1 = 1.000021, 0.875006, 0.875008. Determinants: -0.000045, 33.445199, -3979.561239, -4815.529877 // --> Vector info: d2 = 2.055372, 2.055372, 0.145741. Determinants: 34.373365, 0.000000, 36149.824856, -4815.529877 ( 1155.000000 78.000000 7.000000 ) ( 1409.000000 -6.000000 7.000000 ) ( 1409.000000 -6.000000 25.000000 ) ( ( 0.000000 -0.006945 0.826402 ) ( -0.007138 0.000000 -7.506926 ) ) 04escapehouse/04wex4a 0 0 0 ( 1407.744063 -9.797713 25.000000 ) ( 1407.744063 -9.797713 7.000000 ) ( 1153.744063 74.202287 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1407.744063 -9.797713 25.000000 ) ( 1409.000000 -6.000000 25.000000 ) ( 1409.000000 -6.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1407.744063 -9.797713 7.000000 ) ( 1409.000000 -6.000000 7.000000 ) ( 1155.000000 78.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1153.744063 74.202287 7.000000 ) ( 1155.000000 78.000000 7.000000 ) ( 1155.000000 78.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1153.744063 74.202287 25.000000 ) ( 1155.000000 78.000000 25.000000 ) ( 1409.000000 -6.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3808/2247) # points: 4 { brushDef { // Surface normal: -0.447214, -0.894427, 0.000000 // RotY/Z : 0.000000 / -2.034444. Vector texS/T: (0.894427, -0.447214, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1111.772998, 1111.772998, 1089.412319) / (-7.000000, -25.000000, -25.000000) // --> Vector info: d1 = 0.875003, 1.000008, 1.000006. Determinants: -0.000019, 2.795197, -332.593915, -402.492236 // --> Vector info: d2 = 0.136493, 0.136493, 0.301852. Determinants: 2.976462, 0.000011, -3364.087740, -402.492236 ( 1330.000000 224.000000 25.000000 ) ( 1350.000000 214.000000 25.000000 ) ( 1350.000000 214.000000 7.000000 ) ( ( 0.000000 -0.006945 0.826336 ) ( -0.007395 0.000000 8.358143 ) ) 04escapehouse/04wex4a 0 0 0 ( 1351.788854 217.577709 7.000000 ) ( 1351.788854 217.577709 25.000000 ) ( 1331.788854 227.577709 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1351.788854 217.577709 7.000000 ) ( 1350.000000 214.000000 7.000000 ) ( 1350.000000 214.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1351.788854 217.577709 25.000000 ) ( 1350.000000 214.000000 25.000000 ) ( 1330.000000 224.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1331.788854 227.577709 25.000000 ) ( 1330.000000 224.000000 25.000000 ) ( 1330.000000 224.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1331.788854 227.577709 7.000000 ) ( 1330.000000 224.000000 7.000000 ) ( 1350.000000 214.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3809/2248) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex5c]: 128.000000/64.000000 // --> Vector A/B: (-6.000000, 214.000000, 224.000000) / (1409.000000, 1350.000000, 1330.000000) // --> Vector info: d1 = 1.874625, 0.401880, 0.249999. Determinants: 20.493900, -18.686422, 19309.812272, -3810.000000 // --> Vector info: d2 = 3.007267, 4.380784, 4.249997. Determinants: -35.186786, -42.508388, 48225.509094, -3810.000000 ( 1330.000000 224.000000 7.000000 ) ( 1350.000000 214.000000 7.000000 ) ( 1409.000000 -6.000000 7.000000 ) ( ( -0.005379 0.004905 -5.068192 ) ( 0.009235 0.011157 -12.657614 ) ) 04escapehouse/04wex5c 0 0 0 ( 1409.000000 -6.000000 3.000000 ) ( 1350.000000 214.000000 3.000000 ) ( 1330.000000 224.000000 3.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1409.000000 -6.000000 3.000000 ) ( 1409.000000 -6.000000 7.000000 ) ( 1350.000000 214.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1350.000000 214.000000 3.000000 ) ( 1350.000000 214.000000 7.000000 ) ( 1330.000000 224.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1330.000000 224.000000 3.000000 ) ( 1330.000000 224.000000 7.000000 ) ( 1155.000000 78.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1155.000000 78.000000 3.000000 ) ( 1155.000000 78.000000 7.000000 ) ( 1409.000000 -6.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3811/2249) # points: 4 { brushDef { // Surface normal: -0.447214, -0.894427, 0.000000 // RotY/Z : 0.000000 / -2.034444. Vector texS/T: (0.894427, -0.447214, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1111.772998, 1111.772998, 1089.412319) / (-25.000000, -130.000000, -130.000000) // --> Vector info: d1 = 0.000009, 0.750004, 0.750007. Determinants: 0.000307, 16.770397, 418.898412, -2347.871376 // --> Vector info: d2 = 0.136493, 0.136497, 0.301848. Determinants: 17.361896, 0.000085, -19622.952422, -2347.871376 ( 1330.000000 224.000000 130.000000 ) ( 1350.000000 214.000000 130.000000 ) ( 1350.000000 214.000000 25.000000 ) ( ( 0.000000 -0.007143 -0.178416 ) ( -0.007395 0.000000 8.357763 ) ) 04escapehouse/04wex4a 0 0 0 ( 1351.788854 217.577709 25.000000 ) ( 1351.788854 217.577709 130.000000 ) ( 1331.788854 227.577709 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1351.788854 217.577709 25.000000 ) ( 1350.000000 214.000000 25.000000 ) ( 1350.000000 214.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1351.788854 217.577709 130.000000 ) ( 1350.000000 214.000000 130.000000 ) ( 1330.000000 224.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1331.788854 227.577709 130.000000 ) ( 1330.000000 224.000000 130.000000 ) ( 1330.000000 224.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1331.788854 227.577709 25.000000 ) ( 1330.000000 224.000000 25.000000 ) ( 1350.000000 214.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3812/2250) # points: 3 { brushDef { // Surface normal: 0.238921, 0.722453, -0.648829 // RotY/Z : 0.706044 / 1.251410. Vector texS/T: (-0.949428, 0.313984, 0.000000) / (-0.203722, -0.616016, -0.760934) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1311.272521, -1339.628279, -1072.098841) / (-450.606676, -382.269637, -382.269637) // --> Vector info: d1 = 1.238752, 0.750001, 0.750006. Determinants: -0.000346, 130.755103, 36271.597925, -18282.169784 // --> Vector info: d2 = 1.849525, 2.055372, 0.145741. Determinants: 130.498555, -0.921031, 136890.812671, -18282.169784 ( 1155.000000 78.000000 130.000000 ) ( 1409.000000 -6.000000 130.000000 ) ( 1396.000000 45.000000 182.000000 ) ( ( 0.000000 -0.007152 -1.983988 ) ( -0.007138 0.000050 -7.487668 ) ) 04escapehouse/04wex4a 0 0 0 ( 1395.044315 42.110190 184.595316 ) ( 1408.044315 -8.889810 132.595316 ) ( 1154.044315 75.110190 132.595316 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1395.044315 42.110190 184.595316 ) ( 1396.000000 45.000000 182.000000 ) ( 1409.000000 -6.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1408.044315 -8.889810 132.595316 ) ( 1409.000000 -6.000000 130.000000 ) ( 1155.000000 78.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1154.044315 75.110190 132.595316 ) ( 1155.000000 78.000000 130.000000 ) ( 1396.000000 45.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3813/2251) # points: 3 { brushDef { // Surface normal: 0.165943, 0.495353, -0.852695 // RotY/Z : 1.021122 / 1.247547. Vector texS/T: (-0.948208, 0.317650, 0.000000) / (-0.270858, -0.808532, -0.522409) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1290.070345, -1309.404309, -1098.480152) / (-544.036338, -509.580601, -509.580601) // --> Vector info: d1 = 0.482186, 0.238751, 0.242883. Determinants: -0.142356, 51.266347, 24202.797558, -7267.547385 // --> Vector info: d2 = 1.712187, 1.849525, 0.342823. Determinants: 51.914515, 0.162729, 54618.505756, -7267.547385 ( 1196.000000 112.000000 182.000000 ) ( 1396.000000 45.000000 182.000000 ) ( 1387.000000 79.000000 200.000000 ) ( ( 0.000020 -0.007054 -3.330257 ) ( -0.007143 -0.000022 -7.515397 ) ) 04escapehouse/04wex4a 0 0 0 ( 1386.336227 77.018589 203.410779 ) ( 1395.336227 43.018589 185.410779 ) ( 1195.336227 110.018589 185.410779 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1386.336227 77.018589 203.410779 ) ( 1387.000000 79.000000 200.000000 ) ( 1396.000000 45.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1395.336227 43.018589 185.410779 ) ( 1396.000000 45.000000 182.000000 ) ( 1196.000000 112.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1195.336227 110.018589 185.410779 ) ( 1196.000000 112.000000 182.000000 ) ( 1387.000000 79.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3814/2252) # points: 3 { brushDef { // Surface normal: -0.356600, -0.713199, -0.603476 // RotY/Z : 0.647854 / -2.034444. Vector texS/T: (0.894427, -0.447214, 0.000000) / (0.269883, 0.539766, -0.797381) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1111.772998, 1147.102872, 1089.412319) / (376.192072, 310.978576, 376.192072) // --> Vector info: d1 = 0.178014, 0.039106, 0.057573. Determinants: -7.854360, -7.361225, 11241.917013, -1458.218091 // --> Vector info: d2 = 0.857297, 1.369106, 0.744008. Determinants: -7.388003, 7.441894, 4164.074372, -1458.218091 ( 1330.000000 224.000000 130.000000 ) ( 1364.000000 163.000000 182.000000 ) ( 1350.000000 214.000000 130.000000 ) ( ( 0.005386 0.005048 -7.709352 ) ( 0.005066 -0.005103 -2.855591 ) ) 04escapehouse/04wex4a 0 0 0 ( 1351.426398 216.852797 132.413905 ) ( 1365.426398 165.852797 184.413905 ) ( 1331.426398 226.852797 132.413905 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1351.426398 216.852797 132.413905 ) ( 1350.000000 214.000000 130.000000 ) ( 1364.000000 163.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1365.426398 165.852797 184.413905 ) ( 1364.000000 163.000000 182.000000 ) ( 1330.000000 224.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1331.426398 226.852797 132.413905 ) ( 1330.000000 224.000000 130.000000 ) ( 1350.000000 214.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3815/2253) # points: 3 { brushDef { // Surface normal: -0.185811, -0.497707, -0.847208 // RotY/Z : 1.010708 / -1.928105. Vector texS/T: (0.936842, -0.349754, 0.000000) / (0.296315, 0.793700, -0.531261) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1220.841897, 1241.165112, 1140.785667) / (436.856767, 402.975106, 436.856767) // --> Vector info: d1 = 0.979955, 0.795407, 0.807934. Determinants: -5.828362, -18.270232, 12438.915409, -2712.438018 // --> Vector info: d2 = 1.296065, 1.505991, 0.755984. Determinants: -18.298850, 5.829707, 16277.759963, -2712.438018 ( 1289.000000 191.000000 182.000000 ) ( 1373.000000 129.000000 200.000000 ) ( 1364.000000 163.000000 182.000000 ) ( ( 0.002149 0.006736 -4.585880 ) ( 0.006746 -0.002149 -6.001155 ) ) 04escapehouse/04wex4a 0 0 0 ( 1364.743243 164.990829 185.388833 ) ( 1373.743243 130.990829 203.388833 ) ( 1289.743243 192.990829 185.388833 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1364.743243 164.990829 185.388833 ) ( 1364.000000 163.000000 182.000000 ) ( 1373.000000 129.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1373.743243 130.990829 203.388833 ) ( 1373.000000 129.000000 200.000000 ) ( 1289.000000 191.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1289.743243 192.990829 185.388833 ) ( 1289.000000 191.000000 182.000000 ) ( 1364.000000 163.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3816/2254) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (129.000000, 79.000000, 134.000000) / (-1373.000000, -1387.000000, -1222.000000) // --> Vector info: d1 = 0.795407, 0.482186, 0.490104. Determinants: -51.570668, 16.831273, 23812.308130, -7480.000000 // --> Vector info: d2 = 1.505991, 1.712187, 0.474107. Determinants: 16.689231, 50.563218, 56005.574512, -7480.000000 ( 1222.000000 134.000000 200.000000 ) ( 1387.000000 79.000000 200.000000 ) ( 1373.000000 129.000000 200.000000 ) ( ( 0.006894 -0.002250 -3.183464 ) ( -0.002231 -0.006760 -7.487376 ) ) 04escapehouse/04wex4a 0 0 0 ( 1373.000000 129.000000 204.000000 ) ( 1387.000000 79.000000 204.000000 ) ( 1222.000000 134.000000 204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1373.000000 129.000000 204.000000 ) ( 1373.000000 129.000000 200.000000 ) ( 1387.000000 79.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1387.000000 79.000000 204.000000 ) ( 1387.000000 79.000000 200.000000 ) ( 1222.000000 134.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1222.000000 134.000000 204.000000 ) ( 1222.000000 134.000000 200.000000 ) ( 1263.000000 168.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1263.000000 168.000000 204.000000 ) ( 1263.000000 168.000000 200.000000 ) ( 1373.000000 129.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3817/2255) # points: 3 { brushDef { // Surface normal: 0.166382, 0.499145, -0.850395 // RotY/Z : 1.016735 / 1.249046. Vector texS/T: (-0.948683, 0.316228, 0.000000) / (-0.268918, -0.806755, -0.526145) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1290.841741, -1099.207715, -1116.916470) / (-541.952611, -507.741501, -541.952611) // --> Vector info: d1 = 0.482186, 0.243406, 0.490105. Determinants: -0.270908, 43.047416, 20110.868490, -5950.176468 // --> Vector info: d2 = 1.712187, 0.342821, 0.474183. Determinants: 42.353485, 0.923720, 44984.444001, -5950.176468 ( 1222.000000 134.000000 200.000000 ) ( 1196.000000 112.000000 182.000000 ) ( 1387.000000 79.000000 200.000000 ) ( ( 0.000046 -0.007235 -3.379878 ) ( -0.007118 -0.000155 -7.560187 ) ) 04escapehouse/04wex4a 0 0 0 ( 1386.334474 77.003421 203.401580 ) ( 1195.334474 110.003421 185.401580 ) ( 1221.334474 132.003421 203.401580 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1386.334474 77.003421 203.401580 ) ( 1387.000000 79.000000 200.000000 ) ( 1196.000000 112.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1195.334474 110.003421 185.401580 ) ( 1196.000000 112.000000 182.000000 ) ( 1222.000000 134.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1221.334474 132.003421 203.401580 ) ( 1222.000000 134.000000 200.000000 ) ( 1387.000000 79.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3818/2256) # points: 3 { brushDef { // Surface normal: 0.239597, 0.715214, -0.656553 // RotY/Z : 0.716240 / 1.247547. Vector texS/T: (-0.948208, 0.317650, 0.000000) / (-0.208554, -0.622549, -0.754280) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1309.404309, -1070.403709, -1098.480152) / (-456.434855, -387.494929, -456.434855) // --> Vector info: d1 = 1.238752, 0.750657, 1.242886. Determinants: -0.284994, 103.939012, 29055.407666, -14541.095729 // --> Vector info: d2 = 1.849525, 0.145742, 0.342975. Determinants: 103.861475, -0.697356, 108784.241906, -14541.095729 ( 1196.000000 112.000000 182.000000 ) ( 1155.000000 78.000000 130.000000 ) ( 1396.000000 45.000000 182.000000 ) ( ( 0.000020 -0.007148 -1.998158 ) ( -0.007143 0.000048 -7.481158 ) ) 04escapehouse/04wex4a 0 0 0 ( 1395.041613 42.139143 184.626212 ) ( 1154.041613 75.139143 132.626212 ) ( 1195.041613 109.139143 184.626212 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1395.041613 42.139143 184.626212 ) ( 1396.000000 45.000000 182.000000 ) ( 1155.000000 78.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1154.041613 75.139143 132.626212 ) ( 1155.000000 78.000000 130.000000 ) ( 1196.000000 112.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1195.041613 109.139143 184.626212 ) ( 1196.000000 112.000000 182.000000 ) ( 1396.000000 45.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3819/2257) # points: 4 { brushDef { // Surface normal: 0.313984, 0.949428, 0.000000 // RotY/Z : 0.000000 / 1.251410. Vector texS/T: (-0.949428, 0.313984, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1339.628279, -1339.628279, -1072.098841) / (-130.000000, -25.000000, -25.000000) // --> Vector info: d1 = 0.750001, 0.000016, 0.000018. Determinants: -0.000263, 200.643044, 5015.275886, -28090.590951 // --> Vector info: d2 = 2.055372, 2.055370, 0.145739. Determinants: 200.511294, 0.000447, 210874.043057, -28090.590951 ( 1155.000000 78.000000 25.000000 ) ( 1409.000000 -6.000000 25.000000 ) ( 1409.000000 -6.000000 130.000000 ) ( ( 0.000000 -0.007143 -0.178539 ) ( -0.007138 0.000000 -7.506928 ) ) 04escapehouse/04wex4a 0 0 0 ( 1407.744063 -9.797713 130.000000 ) ( 1407.744063 -9.797713 25.000000 ) ( 1153.744063 74.202287 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1407.744063 -9.797713 130.000000 ) ( 1409.000000 -6.000000 130.000000 ) ( 1409.000000 -6.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1407.744063 -9.797713 25.000000 ) ( 1409.000000 -6.000000 25.000000 ) ( 1155.000000 78.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1153.744063 74.202287 25.000000 ) ( 1155.000000 78.000000 25.000000 ) ( 1155.000000 78.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1153.744063 74.202287 130.000000 ) ( 1155.000000 78.000000 130.000000 ) ( 1409.000000 -6.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3822/2258) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (224.000000, 78.000000, -6.000000) / (1330.000000, 1155.000000, 1409.000000) // --> Vector info: d1 = 1.000005, 2.625000, 1.621364. Determinants: 237.112441, 283.030318, -481327.763523, -51784.000000 // --> Vector info: d2 = 1.000000, 0.999998, 2.624626. Determinants: 284.309389, -237.195773, 200001.083700, -51784.000000 ( 1409.000000 -6.000000 25.000000 ) ( 1155.000000 78.000000 25.000000 ) ( 1330.000000 224.000000 25.000000 ) ( ( -0.004579 -0.005466 9.294913 ) ( -0.005490 0.004580 -3.862218 ) ) common/glass 0 0 0 ( 1330.000000 224.000000 21.000000 ) ( 1155.000000 78.000000 21.000000 ) ( 1409.000000 -6.000000 21.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1330.000000 224.000000 21.000000 ) ( 1330.000000 224.000000 25.000000 ) ( 1155.000000 78.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1155.000000 78.000000 21.000000 ) ( 1155.000000 78.000000 25.000000 ) ( 1409.000000 -6.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1409.000000 -6.000000 21.000000 ) ( 1409.000000 -6.000000 25.000000 ) ( 1350.000000 214.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1350.000000 214.000000 21.000000 ) ( 1350.000000 214.000000 25.000000 ) ( 1330.000000 224.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3823/2259) # points: 3 { brushDef { // Surface normal: -0.263830, -0.706688, -0.656495 // RotY/Z : 0.716163 / -1.928105. Vector texS/T: (0.936842, -0.349754, 0.000000) / (0.229612, 0.615032, -0.754330) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1220.841897, 1140.785667, 1167.654282) / (276.152647, 276.152647, 345.087962) // --> Vector info: d1 = 0.575364, 0.039106, 0.054767. Determinants: -36.967113, 13.154787, 38323.006740, -5518.701387 // --> Vector info: d2 = 1.185521, 1.369106, 0.839014. Determinants: 12.655485, 37.504523, -32349.856552, -5518.701387 ( 1330.000000 224.000000 130.000000 ) ( 1289.000000 191.000000 182.000000 ) ( 1364.000000 163.000000 182.000000 ) ( ( 0.006699 -0.002384 -6.944207 ) ( -0.002293 -0.006796 5.861860 ) ) 04escapehouse/04wex4a 0 0 0 ( 1365.055321 165.826752 184.625980 ) ( 1290.055321 193.826752 184.625980 ) ( 1331.055321 226.826752 132.625980 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1365.055321 165.826752 184.625980 ) ( 1364.000000 163.000000 182.000000 ) ( 1289.000000 191.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1290.055321 193.826752 184.625980 ) ( 1289.000000 191.000000 182.000000 ) ( 1330.000000 224.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1331.055321 226.826752 132.625980 ) ( 1330.000000 224.000000 130.000000 ) ( 1364.000000 163.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3824/2260) # points: 3 { brushDef { // Surface normal: -0.170395, -0.480600, -0.860226 // RotY/Z : 1.035713 / -1.911515. Vector texS/T: (0.942515, -0.334164, 0.000000) / (0.287457, 0.810776, -0.509913) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1250.965650, 1134.256610, 1151.076216) / (397.285841, 397.285841, 432.585995) // --> Vector info: d1 = 1.544851, 0.795407, 0.800075. Determinants: -26.455476, 12.060577, 21938.847379, -4119.847085 // --> Vector info: d2 = 0.137208, 0.505991, 0.226522. Determinants: 13.018080, 26.413728, -27344.247296, -4119.847085 ( 1289.000000 191.000000 182.000000 ) ( 1263.000000 168.000000 200.000000 ) ( 1373.000000 129.000000 200.000000 ) ( ( 0.006421 -0.002927 -5.325161 ) ( -0.003160 -0.006411 6.637200 ) ) 04escapehouse/04wex4a 0 0 0 ( 1373.681579 130.922401 203.440904 ) ( 1263.681579 169.922401 203.440904 ) ( 1289.681579 192.922401 185.440904 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1373.681579 130.922401 203.440904 ) ( 1373.000000 129.000000 200.000000 ) ( 1263.000000 168.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1263.681579 169.922401 203.440904 ) ( 1263.000000 168.000000 200.000000 ) ( 1289.000000 191.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1289.681579 192.922401 185.440904 ) ( 1289.000000 191.000000 182.000000 ) ( 1373.000000 129.000000 200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3825/2261) # points: 4 { brushDef { // Surface normal: -0.765282, -0.643695, 0.000000 // RotY/Z : 0.000000 / -2.442276. Vector texS/T: (0.643695, -0.765282, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (211.432400, 211.432400, 351.250138) / (-24.000000, 11.000000, -7.000000) // --> Vector info: d1 = 0.999980, 0.749988, 0.874989. Determinants: 0.124825, 34.953385, -4081.034290, -4893.620848 // --> Vector info: d2 = 1.704301, 1.704300, 0.704296. Determinants: 35.000159, 0.000067, -15740.368339, -4893.620848 ( 1089.000000 457.000000 7.000000 ) ( 999.000000 564.000000 -11.000000 ) ( 999.000000 564.000000 24.000000 ) ( ( -0.000026 -0.007143 0.833950 ) ( -0.007152 0.000000 3.216508 ) ) 04escapehouse/04wex4a 0 0 0 ( 1002.061128 566.574781 24.000000 ) ( 1002.061128 566.574781 -11.000000 ) ( 1092.061128 459.574781 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1002.061128 566.574781 24.000000 ) ( 999.000000 564.000000 24.000000 ) ( 999.000000 564.000000 -11.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1002.061128 566.574781 -11.000000 ) ( 999.000000 564.000000 -11.000000 ) ( 1089.000000 457.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1092.061128 459.574781 7.000000 ) ( 1089.000000 457.000000 7.000000 ) ( 1089.000000 457.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1092.061128 459.574781 24.000000 ) ( 1089.000000 457.000000 24.000000 ) ( 999.000000 564.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3827/2262) # points: 4 { brushDef { // Surface normal: 0.768221, 0.640184, 0.000000 // RotY/Z : 0.000000 / 0.694738. Vector texS/T: (-0.640184, 0.768221, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-206.395450, -206.395450, -346.979945) / (11.000000, -24.000000, -25.000000) // --> Vector info: d1 = 0.750009, 1.000009, 1.000009. Determinants: -0.250008, 35.146140, -4128.594492, -4920.457296 // --> Vector info: d2 = 0.743286, 0.743293, 1.743292. Determinants: 34.999985, 0.000972, 3566.521567, -4920.457296 ( 968.000000 355.000000 25.000000 ) ( 878.000000 463.000000 24.000000 ) ( 878.000000 463.000000 -11.000000 ) ( ( 0.000051 -0.007143 0.839067 ) ( -0.007113 0.000000 -0.724835 ) ) 04escapehouse/04wex4a 0 0 0 ( 874.927115 460.439262 -11.000000 ) ( 874.927115 460.439262 24.000000 ) ( 964.927115 352.439262 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 874.927115 460.439262 -11.000000 ) ( 878.000000 463.000000 -11.000000 ) ( 878.000000 463.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 874.927115 460.439262 24.000000 ) ( 878.000000 463.000000 24.000000 ) ( 968.000000 355.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 964.927115 352.439262 25.000000 ) ( 968.000000 355.000000 25.000000 ) ( 968.000000 355.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 964.927115 352.439262 7.000000 ) ( 968.000000 355.000000 7.000000 ) ( 878.000000 463.000000 -11.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3828/2263) # points: 4 { brushDef { // Surface normal: -0.081383, 0.097498, 0.991903 // RotY/Z : -1.443452 / 2.266347. Vector texS/T: (-0.767701, -0.640808, 0.000000) / (-0.635619, 0.761485, -0.127000) // Texture width/height [04wex5c]: 128.000000/64.000000 // --> Vector A/B: (-1128.349127, -970.735675, -970.621472) / (-204.109459, -204.109459, -345.841555) // --> Vector info: d1 = 0.867208, 0.867209, 1.874997. Determinants: -0.000068, 158.840955, 13048.394680, -22338.884753 // --> Vector info: d2 = 2.750015, 0.500017, 0.500001. Determinants: 318.896903, 0.254505, 298446.730876, -22338.884753 ( 968.000000 355.000000 7.000000 ) ( 878.000000 463.000000 -11.000000 ) ( 999.000000 564.000000 -11.000000 ) ( ( 0.000000 -0.007111 -0.584111 ) ( -0.014275 -0.000011 -13.359966 ) ) 04escapehouse/04wex5c 0 0 0 ( 999.325531 563.610007 -14.967611 ) ( 878.325531 462.610007 -14.967611 ) ( 968.325531 354.610007 3.032389 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 999.325531 563.610007 -14.967611 ) ( 999.000000 564.000000 -11.000000 ) ( 878.000000 463.000000 -11.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 878.325531 462.610007 -14.967611 ) ( 878.000000 463.000000 -11.000000 ) ( 968.000000 355.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 968.325531 354.610007 3.032389 ) ( 968.000000 355.000000 7.000000 ) ( 1089.000000 457.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1089.325531 456.610007 3.032389 ) ( 1089.000000 457.000000 7.000000 ) ( 999.000000 564.000000 -11.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3831/2264) # points: 4 { brushDef { // Surface normal: 0.768221, 0.640184, 0.000000 // RotY/Z : 0.000000 / 0.694738. Vector texS/T: (-0.640184, 0.768221, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-206.395450, -206.395450, -346.979945) / (-24.000000, -42.000000, -77.000000) // --> Vector info: d1 = 0.000009, 0.125007, 0.375006. Determinants: 0.125068, 17.572763, 447.537164, -2530.520895 // --> Vector info: d2 = 0.743291, 0.743286, 1.743293. Determinants: 18.000291, -0.000720, 1834.246183, -2530.520895 ( 968.000000 355.000000 77.000000 ) ( 878.000000 463.000000 42.000000 ) ( 878.000000 463.000000 24.000000 ) ( ( -0.000049 -0.006944 -0.176856 ) ( -0.007113 0.000000 -0.724849 ) ) 04escapehouse/04wex4a 0 0 0 ( 874.927115 460.439262 24.000000 ) ( 874.927115 460.439262 42.000000 ) ( 964.927115 352.439262 77.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 874.927115 460.439262 24.000000 ) ( 878.000000 463.000000 24.000000 ) ( 878.000000 463.000000 42.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 874.927115 460.439262 42.000000 ) ( 878.000000 463.000000 42.000000 ) ( 968.000000 355.000000 77.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 964.927115 352.439262 77.000000 ) ( 968.000000 355.000000 77.000000 ) ( 968.000000 355.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 964.927115 352.439262 25.000000 ) ( 968.000000 355.000000 25.000000 ) ( 878.000000 463.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3833/2265) # points: 4 { brushDef { // Surface normal: 0.717817, 0.422844, -0.553120 // RotY/Z : 0.586105 / 0.532343. Vector texS/T: (-0.507554, 0.861620, 0.000000) / (-0.476580, -0.280738, -0.833101) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-46.702291, -44.129648, -182.002841) / (-583.409079, -621.819774, -663.831472) // --> Vector info: d1 = 0.079849, 0.350006, 0.599621. Determinants: -1.761879, 37.889604, 21591.359011, -5403.886287 // --> Vector info: d2 = 0.754480, 0.743289, 1.743289. Determinants: 38.880893, 1.029589, -1660.627979, -5403.886287 ( 985.000000 369.000000 109.000000 ) ( 895.000000 476.000000 74.000000 ) ( 878.000000 463.000000 42.000000 ) ( ( 0.000326 -0.007012 -3.995524 ) ( -0.007195 -0.000191 0.307303 ) ) 04escapehouse/04wex4a 0 0 0 ( 875.128733 461.308625 44.212482 ) ( 892.128733 474.308625 76.212482 ) ( 982.128733 367.308625 111.212482 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.128733 461.308625 44.212482 ) ( 878.000000 463.000000 42.000000 ) ( 895.000000 476.000000 74.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 892.128733 474.308625 76.212482 ) ( 895.000000 476.000000 74.000000 ) ( 985.000000 369.000000 109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 982.128733 367.308625 111.212482 ) ( 985.000000 369.000000 109.000000 ) ( 968.000000 355.000000 77.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 965.128733 353.308625 79.212482 ) ( 968.000000 355.000000 77.000000 ) ( 878.000000 463.000000 42.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3834/2266) # points: 4 { brushDef { // Surface normal: 0.548506, 0.195430, -0.812987 // RotY/Z : 0.949264 / 0.342271. Vector texS/T: (-0.335628, 0.941995, 0.000000) / (-0.765830, -0.272861, -0.582281) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (148.002815, 158.787648, 27.787727) / (-858.388378, -894.453422, -954.561828) // --> Vector info: d1 = 0.350366, 0.619147, 0.868398. Determinants: -7.166772, 37.898472, 31709.872271, -5372.777029 // --> Vector info: d2 = 0.743199, 0.713700, 1.713793. Determinants: 37.841543, 6.921463, -3652.391701, -5372.777029 ( 1009.000000 389.000000 130.000000 ) ( 919.000000 496.000000 95.000000 ) ( 895.000000 476.000000 74.000000 ) ( ( 0.001334 -0.007054 -5.901952 ) ( -0.007043 -0.001288 0.679796 ) ) 04escapehouse/04wex4a 0 0 0 ( 892.805976 475.218281 77.251950 ) ( 916.805976 495.218281 98.251950 ) ( 1006.805976 388.218281 133.251950 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 892.805976 475.218281 77.251950 ) ( 895.000000 476.000000 74.000000 ) ( 919.000000 496.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 916.805976 495.218281 98.251950 ) ( 919.000000 496.000000 95.000000 ) ( 1009.000000 389.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.805976 388.218281 133.251950 ) ( 1009.000000 389.000000 130.000000 ) ( 985.000000 369.000000 109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 982.805976 368.218281 112.251950 ) ( 985.000000 369.000000 109.000000 ) ( 895.000000 476.000000 74.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3835/2267) # points: 4 { brushDef { // Surface normal: 0.157272, -0.185026, -0.970067 // RotY/Z : 1.325508 / -0.866302. Vector texS/T: (0.761939, 0.647648, 0.000000) / (-0.628263, 0.739132, -0.242836) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1021.455849, 1073.953468, 1073.229626) / (-233.833050, -233.833050, -377.963116) // --> Vector info: d1 = 0.619507, 0.983374, 1.232266. Determinants: -52.444191, 13.329633, 51998.843669, -7566.485314 // --> Vector info: d2 = 0.713611, 0.623062, 1.623245. Determinants: 13.050797, 52.441682, -6467.739297, -7566.485314 ( 1049.000000 423.000000 130.000000 ) ( 959.000000 530.000000 95.000000 ) ( 919.000000 496.000000 95.000000 ) ( ( 0.006931 -0.001762 -6.872259 ) ( -0.001725 -0.006931 0.854788 ) ) 04escapehouse/04wex4a 0 0 0 ( 918.370910 496.740106 98.880269 ) ( 958.370910 530.740106 98.880269 ) ( 1048.370910 423.740106 133.880269 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 918.370910 496.740106 98.880269 ) ( 919.000000 496.000000 95.000000 ) ( 959.000000 530.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 958.370910 530.740106 98.880269 ) ( 959.000000 530.000000 95.000000 ) ( 1049.000000 423.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1048.370910 423.740106 133.880269 ) ( 1049.000000 423.000000 130.000000 ) ( 1009.000000 389.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1008.370910 389.740106 133.880269 ) ( 1009.000000 389.000000 130.000000 ) ( 919.000000 496.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3836/2268) # points: 4 { brushDef { // Surface normal: -0.299136, -0.520651, -0.799650 // RotY/Z : 0.926712 / -2.092287. Vector texS/T: (0.867078, -0.498173, 0.000000) / (0.398364, 0.693358, -0.600467) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (567.495531, 578.341927, 709.683440) / (692.466817, 729.104989, 669.151616) // --> Vector info: d1 = 0.983734, 1.234994, 1.483523. Determinants: -24.169556, -30.305269, 29327.970713, -5462.391052 // --> Vector info: d2 = 0.622972, 0.523058, 1.523330. Determinants: -30.657990, 23.972187, -2604.586114, -5462.391052 ( 1073.000000 443.000000 109.000000 ) ( 983.000000 550.000000 73.000000 ) ( 959.000000 530.000000 95.000000 ) ( ( 0.004425 0.005548 -5.369072 ) ( 0.005613 -0.004389 0.476822 ) ) 04escapehouse/04wex4a 0 0 0 ( 960.196546 532.082604 98.198599 ) ( 984.196546 552.082604 76.198599 ) ( 1074.196546 445.082604 112.198599 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 960.196546 532.082604 98.198599 ) ( 959.000000 530.000000 95.000000 ) ( 983.000000 550.000000 73.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 984.196546 552.082604 76.198599 ) ( 983.000000 550.000000 73.000000 ) ( 1073.000000 443.000000 109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1074.196546 445.082604 112.198599 ) ( 1073.000000 443.000000 109.000000 ) ( 1049.000000 423.000000 130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.196546 425.082604 133.198599 ) ( 1049.000000 423.000000 130.000000 ) ( 959.000000 530.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3837/2269) # points: 4 { brushDef { // Surface normal: -0.533803, -0.632557, -0.561182 // RotY/Z : 0.595814 / -2.271727. Vector texS/T: (0.764242, -0.644929, 0.000000) / (0.361923, 0.428879, -0.827692) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (396.539089, 399.737956, 537.527191) / (531.232215, 568.685749, 526.399500) // --> Vector info: d1 = 0.235353, 0.479247, 0.727418. Determinants: -19.608237, -32.812100, 23959.853952, -5295.961952 // --> Vector info: d2 = 0.522969, 0.406239, 1.406603. Determinants: -32.531125, 19.284134, -114.111982, -5295.961952 ( 1089.000000 457.000000 77.000000 ) ( 999.000000 564.000000 42.000000 ) ( 983.000000 550.000000 73.000000 ) ( ( 0.003702 0.006196 -4.524174 ) ( 0.006143 -0.003641 0.021547 ) ) 04escapehouse/04wex4a 0 0 0 ( 985.135212 552.530230 75.244729 ) ( 1001.135212 566.530230 44.244729 ) ( 1091.135212 459.530230 79.244729 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 985.135212 552.530230 75.244729 ) ( 983.000000 550.000000 73.000000 ) ( 999.000000 564.000000 42.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.135212 566.530230 44.244729 ) ( 999.000000 564.000000 42.000000 ) ( 1089.000000 457.000000 77.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1091.135212 459.530230 79.244729 ) ( 1089.000000 457.000000 77.000000 ) ( 1073.000000 443.000000 109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1075.135212 445.530230 111.244729 ) ( 1073.000000 443.000000 109.000000 ) ( 983.000000 550.000000 73.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3838/2270) # points: 4 { brushDef { // Surface normal: -0.765282, -0.643695, 0.000000 // RotY/Z : 0.000000 / -2.442276. Vector texS/T: (0.643695, -0.765282, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (211.432400, 211.432400, 351.250138) / (-42.000000, -24.000000, -24.000000) // --> Vector info: d1 = 1.124987, 0.999980, 0.999986. Determinants: -0.000111, 17.478251, -2097.167809, -2516.719293 // --> Vector info: d2 = 1.704301, 1.704301, 0.704296. Determinants: 18.000086, 0.000000, -8095.048278, -2516.719293 ( 1089.000000 457.000000 24.000000 ) ( 999.000000 564.000000 24.000000 ) ( 999.000000 564.000000 42.000000 ) ( ( 0.000000 -0.006945 0.833294 ) ( -0.007152 0.000000 3.216508 ) ) 04escapehouse/04wex4a 0 0 0 ( 1002.061128 566.574781 42.000000 ) ( 1002.061128 566.574781 24.000000 ) ( 1092.061128 459.574781 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1002.061128 566.574781 42.000000 ) ( 999.000000 564.000000 42.000000 ) ( 999.000000 564.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1002.061128 566.574781 24.000000 ) ( 999.000000 564.000000 24.000000 ) ( 1089.000000 457.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1092.061128 459.574781 24.000000 ) ( 1089.000000 457.000000 24.000000 ) ( 1089.000000 457.000000 77.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1092.061128 459.574781 77.000000 ) ( 1089.000000 457.000000 77.000000 ) ( 999.000000 564.000000 42.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3840/2271) # points: 4 { brushDef { // Surface normal: 0.004836, 0.004067, 0.999980 // RotY/Z : -1.564478 / 0.699317. Vector texS/T: (-0.643695, 0.765282, 0.000000) / (0.765267, 0.643682, -0.006319) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-351.421790, -351.250138, -211.432400) / (969.127444, 1127.386632, 1127.386632) // --> Vector info: d1 = 0.000000, 1.124996, 1.125008. Determinants: -0.001981, -157.294370, 152437.595108, -22127.441741 // --> Vector info: d2 = 0.000000, 0.000006, 1.000005. Determinants: -158.258937, 0.170746, -55781.113798, -22127.441741 ( 999.000000 564.000000 24.000000 ) ( 1089.000000 457.000000 24.000000 ) ( 968.000000 355.000000 25.000000 ) ( ( 0.000000 0.007109 -6.889075 ) ( 0.007152 -0.000008 2.520902 ) ) common/glass 0 0 0 ( 967.980658 354.983731 21.000080 ) ( 1088.980658 456.983731 20.000080 ) ( 998.980658 563.983731 20.000080 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 967.980658 354.983731 21.000080 ) ( 968.000000 355.000000 25.000000 ) ( 1089.000000 457.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1088.980658 456.983731 20.000080 ) ( 1089.000000 457.000000 24.000000 ) ( 999.000000 564.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 998.980658 563.983731 20.000080 ) ( 999.000000 564.000000 24.000000 ) ( 878.000000 463.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 877.980658 462.983731 20.000080 ) ( 878.000000 463.000000 24.000000 ) ( 968.000000 355.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3841/2272) # points: 4 { brushDef { // Surface normal: -0.658505, 0.752577, 0.000000 // RotY/Z : 0.000000 / 2.289626. Vector texS/T: (-0.752577, -0.658505, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1133.850863, -1133.850863, -1123.220717) / (-24.000000, 21.000000, 21.000000) // --> Vector info: d1 = 0.000000, 0.324993, 0.324993. Determinants: 0.000000, -3.454717, -82.913233, -478.356562 // --> Vector info: d2 = 1.000000, 0.999999, 1.074997. Determinants: -3.374914, 0.000006, -4305.004981, -478.356562 ( 999.000000 564.000000 -21.000000 ) ( 1007.000000 571.000000 -21.000000 ) ( 1007.000000 571.000000 24.000000 ) ( ( 0.000000 0.007222 0.173329 ) ( 0.007055 0.000000 8.999573 ) ) 04escapehouse/04wex4a 0 0 0 ( 1009.634018 567.989693 24.000000 ) ( 1009.634018 567.989693 -21.000000 ) ( 1001.634018 560.989693 -21.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1009.634018 567.989693 24.000000 ) ( 1007.000000 571.000000 24.000000 ) ( 1007.000000 571.000000 -21.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1009.634018 567.989693 -21.000000 ) ( 1007.000000 571.000000 -21.000000 ) ( 999.000000 564.000000 -21.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.634018 560.989693 -21.000000 ) ( 999.000000 564.000000 -21.000000 ) ( 999.000000 564.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.634018 560.989693 24.000000 ) ( 999.000000 564.000000 24.000000 ) ( 1007.000000 571.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3844/2273) # points: 4 { brushDef { // Surface normal: -0.761939, -0.647648, 0.000000 // RotY/Z : 0.000000 / -2.437099. Vector texS/T: (0.647648, -0.761939, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-150.673500, -150.673500, -98.175881) / (-24.000000, 53.000000, 53.000000) // --> Vector info: d1 = 0.671881, 0.671881, 0.296875. Determinants: 28.875482, 0.000000, 1634.813840, -4042.316663 // --> Vector info: d2 = 0.325025, 0.875000, 0.875000. Determinants: 0.000000, -28.872380, -2006.790937, -4042.316663 ( 919.000000 910.000000 -53.000000 ) ( 885.000000 950.000000 -53.000000 ) ( 885.000000 950.000000 24.000000 ) ( ( -0.007143 0.000000 -0.404425 ) ( 0.000000 0.007143 0.496446 ) ) 04escapehouse/04wex1 0 0 0 ( 888.047757 952.590594 24.000000 ) ( 888.047757 952.590594 -53.000000 ) ( 922.047757 912.590594 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 888.047757 952.590594 24.000000 ) ( 885.000000 950.000000 24.000000 ) ( 885.000000 950.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 888.047757 952.590594 -53.000000 ) ( 885.000000 950.000000 -53.000000 ) ( 919.000000 910.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 922.047757 912.590594 -53.000000 ) ( 919.000000 910.000000 -53.000000 ) ( 919.000000 910.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 922.047757 912.590594 24.000000 ) ( 919.000000 910.000000 24.000000 ) ( 885.000000 950.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3846/2274) # points: 4 { brushDef { // Surface normal: -0.761939, -0.647648, 0.000000 // RotY/Z : 0.000000 / -2.437099. Vector texS/T: (0.647648, -0.761939, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-518.385415, -518.385415, -465.887796) / (-24.000000, 53.000000, 53.000000) // --> Vector info: d1 = 0.698432, 0.698432, 0.323431. Determinants: 28.875037, 0.000000, 12145.115670, -4042.316663 // --> Vector info: d2 = 0.346615, 0.896577, 0.896577. Determinants: 0.000000, -28.871723, -2094.047805, -4042.316663 ( 683.000000 1192.000000 -53.000000 ) ( 649.000000 1232.000000 -53.000000 ) ( 649.000000 1232.000000 24.000000 ) ( ( -0.007143 0.000000 -3.004494 ) ( 0.000000 0.007142 0.518032 ) ) 04escapehouse/04wex1 0 0 0 ( 652.047757 1234.590594 24.000000 ) ( 652.047757 1234.590594 -53.000000 ) ( 686.047757 1194.590594 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 652.047757 1234.590594 24.000000 ) ( 649.000000 1232.000000 24.000000 ) ( 649.000000 1232.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 652.047757 1234.590594 -53.000000 ) ( 649.000000 1232.000000 -53.000000 ) ( 683.000000 1192.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 686.047757 1194.590594 -53.000000 ) ( 683.000000 1192.000000 -53.000000 ) ( 683.000000 1192.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 686.047757 1194.590594 24.000000 ) ( 683.000000 1192.000000 24.000000 ) ( 649.000000 1232.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3848/2275) # points: 4 { brushDef { // Surface normal: -0.761939, -0.647648, 0.000000 // RotY/Z : 0.000000 / -2.437099. Vector texS/T: (0.647648, -0.761939, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-895.964444, -895.964444, -843.466825) / (-24.000000, 53.000000, 53.000000) // --> Vector info: d1 = 0.664060, 0.664060, 0.289062. Determinants: 28.874846, 0.000000, 23186.492858, -4042.316663 // --> Vector info: d2 = 0.325050, 0.875000, 0.875000. Determinants: 0.000000, -28.871066, -2006.860109, -4042.316663 ( 440.000000 1481.000000 -53.000000 ) ( 406.000000 1521.000000 -53.000000 ) ( 406.000000 1521.000000 24.000000 ) ( ( -0.007143 0.000000 -5.735942 ) ( 0.000000 0.007142 0.496463 ) ) 04escapehouse/04wex1 0 0 0 ( 409.047757 1523.590594 24.000000 ) ( 409.047757 1523.590594 -53.000000 ) ( 443.047757 1483.590594 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 409.047757 1523.590594 24.000000 ) ( 406.000000 1521.000000 24.000000 ) ( 406.000000 1521.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 409.047757 1523.590594 -53.000000 ) ( 406.000000 1521.000000 -53.000000 ) ( 440.000000 1481.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 443.047757 1483.590594 -53.000000 ) ( 440.000000 1481.000000 -53.000000 ) ( 440.000000 1481.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 443.047757 1483.590594 24.000000 ) ( 440.000000 1481.000000 24.000000 ) ( 406.000000 1521.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3852/2276) # points: 4 { brushDef { // Surface normal: 0.761939, 0.647648, 0.000000 // RotY/Z : 0.000000 / 0.704494. Vector texS/T: (-0.647648, 0.761939, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (845.600255, 845.600255, 898.097874) / (-24.000000, 53.000000, 53.000000) // --> Vector info: d1 = 0.664064, 0.664060, 0.289062. Determinants: 28.874846, 0.000175, -27100.928895, -4042.316663 // --> Vector info: d2 = 0.325037, 0.875000, 0.875000. Determinants: 0.000000, -28.871717, -2006.825612, -4042.316663 ( 138.000000 1296.000000 -53.000000 ) ( 172.000000 1256.000000 -53.000000 ) ( 172.000000 1256.000000 24.000000 ) ( ( -0.007143 0.000000 6.704306 ) ( 0.000000 0.007142 0.496454 ) ) 04escapehouse/04wex1 0 0 0 ( 168.952243 1253.409406 24.000000 ) ( 168.952243 1253.409406 -53.000000 ) ( 134.952243 1293.409406 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 168.952243 1253.409406 24.000000 ) ( 172.000000 1256.000000 24.000000 ) ( 172.000000 1256.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 168.952243 1253.409406 -53.000000 ) ( 172.000000 1256.000000 -53.000000 ) ( 138.000000 1296.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 134.952243 1293.409406 -53.000000 ) ( 138.000000 1296.000000 -53.000000 ) ( 138.000000 1296.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 134.952243 1293.409406 24.000000 ) ( 138.000000 1296.000000 24.000000 ) ( 172.000000 1256.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3854/2277) # points: 4 { brushDef { // Surface normal: 0.761939, 0.647648, 0.000000 // RotY/Z : 0.000000 / 0.704494. Vector texS/T: (-0.647648, 0.761939, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (468.021226, 468.021226, 520.518845) / (-24.000000, 53.000000, 53.000000) // --> Vector info: d1 = 1.364059, 1.364058, 0.989059. Determinants: 28.874890, 0.000075, -19028.018852, -4042.316663 // --> Vector info: d2 = 0.357490, 0.907465, 0.907464. Determinants: 0.000073, -28.872380, -2138.059980, -4042.316663 ( 381.000000 1007.000000 -53.000000 ) ( 415.000000 967.000000 -53.000000 ) ( 415.000000 967.000000 24.000000 ) ( ( -0.007143 0.000000 4.707206 ) ( 0.000000 0.007143 0.528919 ) ) 04escapehouse/04wex1 0 0 0 ( 411.952243 964.409406 24.000000 ) ( 411.952243 964.409406 -53.000000 ) ( 377.952243 1004.409406 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.952243 964.409406 24.000000 ) ( 415.000000 967.000000 24.000000 ) ( 415.000000 967.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.952243 964.409406 -53.000000 ) ( 415.000000 967.000000 -53.000000 ) ( 381.000000 1007.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 377.952243 1004.409406 -53.000000 ) ( 381.000000 1007.000000 -53.000000 ) ( 381.000000 1007.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 377.952243 1004.409406 24.000000 ) ( 381.000000 1007.000000 24.000000 ) ( 415.000000 967.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3856/2278) # points: 4 { brushDef { // Surface normal: 0.761939, 0.647648, 0.000000 // RotY/Z : 0.000000 / 0.704494. Vector texS/T: (-0.647648, 0.761939, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (100.309311, 100.309311, 152.806930) / (-24.000000, 53.000000, 53.000000) // --> Vector info: d1 = 0.671835, 0.671834, 0.296835. Determinants: 28.874883, 0.000075, -5612.189060, -4042.316663 // --> Vector info: d2 = 0.325013, 0.875000, 0.874999. Determinants: 0.000073, -28.873031, -2006.764297, -4042.316663 ( 617.000000 725.000000 -53.000000 ) ( 651.000000 685.000000 -53.000000 ) ( 651.000000 685.000000 24.000000 ) ( ( -0.007143 0.000000 1.388360 ) ( 0.000000 0.007143 0.496439 ) ) 04escapehouse/04wex1 0 0 0 ( 647.952243 682.409406 24.000000 ) ( 647.952243 682.409406 -53.000000 ) ( 613.952243 722.409406 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 647.952243 682.409406 24.000000 ) ( 651.000000 685.000000 24.000000 ) ( 651.000000 685.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 647.952243 682.409406 -53.000000 ) ( 651.000000 685.000000 -53.000000 ) ( 617.000000 725.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.952243 722.409406 -53.000000 ) ( 617.000000 725.000000 -53.000000 ) ( 617.000000 725.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.952243 722.409406 24.000000 ) ( 617.000000 725.000000 24.000000 ) ( 651.000000 685.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3858/2279) # points: 4 { brushDef { // Surface normal: -0.658505, 0.752577, 0.000000 // RotY/Z : 0.000000 / 2.289626. Vector texS/T: (-0.752577, -0.658505, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-955.019826, -955.019826, -933.759534) / (-24.000000, -14.000000, -14.000000) // --> Vector info: d1 = 0.000000, 0.075053, 0.075053. Determinants: 0.000000, -1.595638, -38.295317, -212.602916 // --> Vector info: d2 = 0.000000, 0.000000, 0.150004. Determinants: -1.500039, -0.000001, -1432.566989, -212.602916 ( 854.000000 442.000000 14.000000 ) ( 870.000000 456.000000 14.000000 ) ( 870.000000 456.000000 24.000000 ) ( ( 0.000000 0.007505 0.180126 ) ( 0.007056 0.000000 6.738228 ) ) 04escapehouse/04wex4a 0 0 0 ( 872.634018 452.989693 24.000000 ) ( 872.634018 452.989693 14.000000 ) ( 856.634018 438.989693 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 872.634018 452.989693 24.000000 ) ( 870.000000 456.000000 24.000000 ) ( 870.000000 456.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 872.634018 452.989693 14.000000 ) ( 870.000000 456.000000 14.000000 ) ( 854.000000 442.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 856.634018 438.989693 14.000000 ) ( 854.000000 442.000000 14.000000 ) ( 854.000000 442.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 856.634018 438.989693 24.000000 ) ( 854.000000 442.000000 24.000000 ) ( 870.000000 456.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3860/2280) # points: 4 { brushDef { // Surface normal: -0.658505, 0.752577, 0.000000 // RotY/Z : 0.000000 / 2.289626. Vector texS/T: (-0.752577, -0.658505, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-965.649971, -955.019826, -955.019826) / (21.000000, 21.000000, -24.000000) // --> Vector info: d1 = 1.000000, 1.075000, 1.075002. Determinants: -3.375002, 0.000016, -3737.427597, -478.356562 // --> Vector info: d2 = 0.000000, 0.000000, 0.324997. Determinants: -0.000001, 3.454770, -72.551543, -478.356562 ( 870.000000 456.000000 24.000000 ) ( 870.000000 456.000000 -21.000000 ) ( 878.000000 463.000000 -21.000000 ) ( ( 0.007055 0.000000 7.813058 ) ( 0.000000 -0.007222 0.151668 ) ) 04escapehouse/04wex4a 0 0 0 ( 880.634018 459.989693 -21.000000 ) ( 872.634018 452.989693 -21.000000 ) ( 872.634018 452.989693 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 880.634018 459.989693 -21.000000 ) ( 878.000000 463.000000 -21.000000 ) ( 870.000000 456.000000 -21.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 872.634018 452.989693 -21.000000 ) ( 870.000000 456.000000 -21.000000 ) ( 870.000000 456.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 872.634018 452.989693 24.000000 ) ( 870.000000 456.000000 24.000000 ) ( 878.000000 463.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 880.634018 459.989693 24.000000 ) ( 878.000000 463.000000 24.000000 ) ( 878.000000 463.000000 -21.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3861/2281) # points: 4 { brushDef { // Surface normal: -0.640808, 0.767701, 0.000000 // RotY/Z : 0.000000 / 2.266347. Vector texS/T: (-0.767701, -0.640808, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1128.349127, -970.735675, -970.735675) / (21.000000, 21.000000, 11.000000) // --> Vector info: d1 = 0.000000, 1.124996, 1.125000. Determinants: -11.249958, 0.000619, -12693.893607, -1576.134512 // --> Vector info: d2 = 0.000000, 0.000006, 0.075000. Determinants: -0.000065, 11.819987, -248.292801, -1576.134512 ( 878.000000 463.000000 -11.000000 ) ( 878.000000 463.000000 -21.000000 ) ( 999.000000 564.000000 -21.000000 ) ( ( 0.007138 0.000000 8.053814 ) ( 0.000000 -0.007499 0.157533 ) ) 04escapehouse/04wex4a 0 0 0 ( 1001.563233 560.929196 -21.000000 ) ( 880.563233 459.929196 -21.000000 ) ( 880.563233 459.929196 -11.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.563233 560.929196 -21.000000 ) ( 999.000000 564.000000 -21.000000 ) ( 878.000000 463.000000 -21.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 880.563233 459.929196 -21.000000 ) ( 878.000000 463.000000 -21.000000 ) ( 878.000000 463.000000 -11.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 880.563233 459.929196 -11.000000 ) ( 878.000000 463.000000 -11.000000 ) ( 999.000000 564.000000 -11.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.563233 560.929196 -11.000000 ) ( 999.000000 564.000000 -11.000000 ) ( 999.000000 564.000000 -21.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3863/2282) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (667.000000, 1810.000000, 1585.000000) / (1122.000000, 164.000000, -104.000000) // --> Vector info: d1 = 1.000005, 11.649993, 11.649996. Determinants: -2854.194059, 2396.250581, -1306722.266087, -521874.000000 // --> Vector info: d2 = 1.000000, 1.000009, 3.500011. Determinants: 2394.999558, 2857.504311, -5325458.448733, -521874.000000 ( -104.000000 1585.000000 -53.000000 ) ( 164.000000 1810.000000 -53.000000 ) ( 1122.000000 667.000000 -53.000000 ) ( ( 0.005469 -0.004592 2.503904 ) ( -0.004589 -0.005475 10.204491 ) ) 04escapehouse/04wex4a 0 0 0 ( 1122.000000 667.000000 -57.000000 ) ( 164.000000 1810.000000 -57.000000 ) ( -104.000000 1585.000000 -57.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1122.000000 667.000000 -57.000000 ) ( 1122.000000 667.000000 -53.000000 ) ( 164.000000 1810.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 164.000000 1810.000000 -57.000000 ) ( 164.000000 1810.000000 -53.000000 ) ( -104.000000 1585.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -104.000000 1585.000000 -57.000000 ) ( -104.000000 1585.000000 -53.000000 ) ( 854.000000 442.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 854.000000 442.000000 -57.000000 ) ( 854.000000 442.000000 -53.000000 ) ( 1122.000000 667.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3864/2283) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (442.000000, 1585.000000, 1810.000000) / (-854.000000, 104.000000, -164.000000) // --> Vector info: d1 = 3.150004, 3.150073, 0.650071. Determinants: 2394.983359, -2857.517683, -5142807.884455, -521874.000000 // --> Vector info: d2 = 0.000000, 10.649999, 10.650010. Determinants: -2854.210592, -2396.236605, -784825.007681, -521874.000000 ( 164.000000 1810.000000 24.000000 ) ( -104.000000 1585.000000 24.000000 ) ( 854.000000 442.000000 24.000000 ) ( ( -0.004589 0.005475 9.854501 ) ( 0.005469 0.004592 1.503859 ) ) common/glass 0 0 0 ( 854.000000 442.000000 28.000000 ) ( -104.000000 1585.000000 28.000000 ) ( 164.000000 1810.000000 28.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 854.000000 442.000000 28.000000 ) ( 854.000000 442.000000 24.000000 ) ( -104.000000 1585.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -104.000000 1585.000000 28.000000 ) ( -104.000000 1585.000000 24.000000 ) ( 164.000000 1810.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 164.000000 1810.000000 28.000000 ) ( 164.000000 1810.000000 24.000000 ) ( 1122.000000 667.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1122.000000 667.000000 28.000000 ) ( 1122.000000 667.000000 24.000000 ) ( 854.000000 442.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3865/2284) # points: 4 { brushDef { // Surface normal: -0.640841, 0.767674, 0.000000 // RotY/Z : 0.000000 / 2.266389. Vector texS/T: (-0.767674, -0.640841, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1288.770831, -1288.770831, -1138.967627) / (-24.000000, -14.000000, -14.000000) // --> Vector info: d1 = 1.000005, 1.075042, 1.075042. Determinants: 0.000000, -11.240872, -1767.820296, -1498.032042 // --> Vector info: d2 = 1.000000, 1.000000, 2.075001. Determinants: -10.750008, -0.000018, -15352.329300, -1498.032042 ( 1007.000000 571.000000 14.000000 ) ( 1122.000000 667.000000 14.000000 ) ( 1122.000000 667.000000 24.000000 ) ( ( 0.000000 0.007504 1.180095 ) ( 0.007176 0.000000 10.248332 ) ) 04escapehouse/04wex4a 0 0 0 ( 1124.563363 663.929305 24.000000 ) ( 1124.563363 663.929305 14.000000 ) ( 1009.563363 567.929305 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1124.563363 663.929305 24.000000 ) ( 1122.000000 667.000000 24.000000 ) ( 1122.000000 667.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1124.563363 663.929305 14.000000 ) ( 1122.000000 667.000000 14.000000 ) ( 1007.000000 571.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1009.563363 567.929305 14.000000 ) ( 1007.000000 571.000000 14.000000 ) ( 1007.000000 571.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1009.563363 567.929305 24.000000 ) ( 1007.000000 571.000000 24.000000 ) ( 1122.000000 667.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3867/2285) # points: 4 { brushDef { // Surface normal: -0.658505, 0.752577, 0.000000 // RotY/Z : 0.000000 / 2.289626. Vector texS/T: (-0.752577, -0.658505, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-955.019826, -955.019826, -965.649971) / (-24.000000, -53.000000, -68.000000) // --> Vector info: d1 = 0.000000, 0.200003, 0.312502. Determinants: 0.262461, 2.126056, 301.681253, -308.274229 // --> Vector info: d2 = 0.000000, 0.000000, 0.075002. Determinants: 2.175057, 0.000001, 2077.222955, -308.274229 ( 878.000000 463.000000 68.000000 ) ( 870.000000 456.000000 53.000000 ) ( 870.000000 456.000000 24.000000 ) ( ( -0.000851 -0.006897 -0.978613 ) ( -0.007056 0.000000 -6.738231 ) ) 04escapehouse/04wex4a 0 0 0 ( 872.634018 452.989693 24.000000 ) ( 872.634018 452.989693 53.000000 ) ( 880.634018 459.989693 68.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 872.634018 452.989693 24.000000 ) ( 870.000000 456.000000 24.000000 ) ( 870.000000 456.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 872.634018 452.989693 53.000000 ) ( 870.000000 456.000000 53.000000 ) ( 878.000000 463.000000 68.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 880.634018 459.989693 68.000000 ) ( 878.000000 463.000000 68.000000 ) ( 878.000000 463.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 880.634018 459.989693 24.000000 ) ( 878.000000 463.000000 24.000000 ) ( 870.000000 456.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3868/2286) # points: 3 { brushDef { // Surface normal: -0.607450, 0.794358, 0.000000 // RotY/Z : 0.000000 / 2.223643. Vector texS/T: (-0.794358, -0.607450, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-978.695577, -978.695577, -1000.096512) / (-42.000000, -60.000000, -74.000000) // --> Vector info: d1 = 0.875007, 1.000005, 1.100000. Determinants: 0.049946, 2.675066, -175.833072, -385.216822 // --> Vector info: d2 = 0.999998, 1.000000, 1.149994. Determinants: 2.699874, 0.000029, 2257.140005, -385.216822 ( 895.000000 476.000000 74.000000 ) ( 878.000000 463.000000 60.000000 ) ( 878.000000 463.000000 42.000000 ) ( ( -0.000130 -0.006944 0.456452 ) ( -0.007009 0.000000 -5.859401 ) ) 04escapehouse/04wex4a 0 0 0 ( 880.429800 459.822569 42.000000 ) ( 880.429800 459.822569 60.000000 ) ( 897.429800 472.822569 74.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 880.429800 459.822569 42.000000 ) ( 878.000000 463.000000 42.000000 ) ( 878.000000 463.000000 60.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 880.429800 459.822569 60.000000 ) ( 878.000000 463.000000 60.000000 ) ( 895.000000 476.000000 74.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 897.429800 472.822569 74.000000 ) ( 895.000000 476.000000 74.000000 ) ( 878.000000 463.000000 42.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3869/2287) # points: 5 { brushDef { // Surface normal: -0.554700, 0.832050, 0.000000 // RotY/Z : 0.000000 / 2.158799. Vector texS/T: (-0.832050, -0.554700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-987.366349, -987.366349, -998.183003) / (-60.000000, -68.000000, -84.000000) // --> Vector info: d1 = 0.000000, 0.062500, 0.175000. Determinants: -0.099999, 0.676040, -58.173116, -86.533231 // --> Vector info: d2 = 1.000000, 1.000000, 1.074996. Determinants: 0.599974, -0.000001, 505.860445, -86.533231 ( 887.000000 469.000000 84.000000 ) ( 878.000000 463.000000 68.000000 ) ( 878.000000 463.000000 60.000000 ) ( ( 0.001156 -0.007812 0.672263 ) ( -0.006933 0.000000 -5.845852 ) ) 04escapehouse/04wex4a 0 0 0 ( 880.218801 459.671799 60.000000 ) ( 880.218801 459.671799 68.000000 ) ( 889.218801 465.671799 84.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 880.218801 459.671799 60.000000 ) ( 878.000000 463.000000 60.000000 ) ( 878.000000 463.000000 68.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 880.218801 459.671799 68.000000 ) ( 878.000000 463.000000 68.000000 ) ( 887.000000 469.000000 84.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 889.218801 465.671799 84.000000 ) ( 887.000000 469.000000 84.000000 ) ( 899.000000 479.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.218801 475.671799 95.000000 ) ( 899.000000 479.000000 95.000000 ) ( 919.000000 496.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 921.218801 492.671799 95.000000 ) ( 919.000000 496.000000 95.000000 ) ( 878.000000 463.000000 60.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3870/2288) # points: 4 { brushDef { // Surface normal: -0.638304, 0.765964, -0.076596 // RotY/Z : 0.076672 / 2.265535. Vector texS/T: (-0.768221, -0.640184, 0.000000) / (0.049036, -0.058843, -0.997062) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-997.279258, -1013.539942, -1060.401440) / (-78.823486, -88.852951, -88.852951) // --> Vector info: d1 = 1.000005, 1.135207, 1.416027. Determinants: 2.816466, 1.769481, 2478.281807, -469.995745 // --> Vector info: d2 = 1.000000, 1.000000, 1.187214. Determinants: 1.877660, -3.044231, 1162.598808, -469.995745 ( 947.000000 520.000000 105.000000 ) ( 911.000000 490.000000 105.000000 ) ( 899.000000 479.000000 95.000000 ) ( ( -0.005993 -0.003765 -5.272988 ) ( -0.003995 0.006477 -2.473637 ) ) 04escapehouse/04wex4a 0 0 0 ( 901.553215 475.936142 95.306386 ) ( 913.553215 486.936142 105.306386 ) ( 949.553215 516.936142 105.306386 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.553215 475.936142 95.306386 ) ( 899.000000 479.000000 95.000000 ) ( 911.000000 490.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.553215 486.936142 105.306386 ) ( 911.000000 490.000000 105.000000 ) ( 947.000000 520.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 949.553215 516.936142 105.306386 ) ( 947.000000 520.000000 105.000000 ) ( 959.000000 530.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 961.553215 526.936142 95.306386 ) ( 959.000000 530.000000 95.000000 ) ( 899.000000 479.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3871/2289) # points: 3 { brushDef { // Surface normal: -0.647573, 0.761851, -0.015237 // RotY/Z : 0.015238 / 2.275290. Vector texS/T: (-0.761939, -0.647648, 0.000000) / (0.009868, -0.011610, -0.999884) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1058.333712, -1084.582522, -1073.953468) / (-101.679631, -101.679631, -91.678470) // --> Vector info: d1 = 0.000000, 0.187502, 0.112495. Determinants: 1.875239, -0.024131, 1982.174998, -262.518571 // --> Vector info: d2 = 0.000000, 0.000001, 0.075000. Determinants: 0.000009, -1.968647, -200.162309, -262.518571 ( 959.000000 530.000000 95.000000 ) ( 967.000000 537.000000 105.000000 ) ( 947.000000 520.000000 105.000000 ) ( ( -0.007143 0.000092 -7.550609 ) ( 0.000000 0.007499 0.762469 ) ) 04escapehouse/04wex4a 0 0 0 ( 949.590293 516.952597 105.060948 ) ( 969.590293 533.952597 105.060948 ) ( 961.590293 526.952597 95.060948 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 949.590293 516.952597 105.060948 ) ( 947.000000 520.000000 105.000000 ) ( 967.000000 537.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 969.590293 533.952597 105.060948 ) ( 967.000000 537.000000 105.000000 ) ( 959.000000 530.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 961.590293 526.952597 95.060948 ) ( 959.000000 530.000000 95.000000 ) ( 947.000000 520.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3872/2290) # points: 4 { brushDef { // Surface normal: -0.624875, 0.780190, 0.028896 // RotY/Z : -0.028900 / 2.246102. Vector texS/T: (-0.780516, -0.625136, 0.000000) / (-0.018064, 0.022554, -0.999582) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1090.456943, -1121.692043, -1132.312121) / (-110.312564, -89.303792, -73.297108) // --> Vector info: d1 = 1.000005, 1.270412, 1.395223. Determinants: 1.706205, -1.026728, 1470.425071, -276.855558 // --> Vector info: d2 = 1.000000, 1.000000, 1.052000. Determinants: -1.092459, -1.624230, -1647.307543, -276.855558 ( 999.000000 564.000000 68.000000 ) ( 991.000000 557.000000 84.000000 ) ( 967.000000 537.000000 105.000000 ) ( ( -0.006163 0.003709 -5.311163 ) ( 0.003946 0.005867 5.950061 ) ) 04escapehouse/04wex4a 0 0 0 ( 969.499498 533.879239 104.884416 ) ( 993.499498 553.879239 83.884416 ) ( 1001.499498 560.879239 67.884416 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 969.499498 533.879239 104.884416 ) ( 967.000000 537.000000 105.000000 ) ( 991.000000 557.000000 84.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 993.499498 553.879239 83.884416 ) ( 991.000000 557.000000 84.000000 ) ( 999.000000 564.000000 68.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.499498 560.879239 67.884416 ) ( 999.000000 564.000000 68.000000 ) ( 999.000000 564.000000 42.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.499498 560.879239 41.884416 ) ( 999.000000 564.000000 42.000000 ) ( 967.000000 537.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3874/2291) # points: 3 { brushDef { // Surface normal: -0.650713, 0.759165, -0.015493 // RotY/Z : 0.015494 / 2.279423. Vector texS/T: (-0.759257, -0.650791, 0.000000) / (0.010083, -0.011763, -0.999880) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-978.681760, -992.131449, -1010.570538) / (-80.563438, -101.565959, -101.565959) // --> Vector info: d1 = 1.000005, 1.180277, 1.249618. Determinants: 1.456327, 2.391448, 1230.674831, -387.267350 // --> Vector info: d2 = 1.000000, 1.000000, 1.104006. Determinants: 2.184387, -1.398851, 1637.856082, -387.267350 ( 911.000000 490.000000 105.000000 ) ( 897.000000 478.000000 105.000000 ) ( 887.000000 469.000000 84.000000 ) ( ( -0.003761 -0.006175 -3.177843 ) ( -0.005641 0.003612 -4.229265 ) ) 04escapehouse/04wex4a 0 0 0 ( 889.602853 465.963338 84.061973 ) ( 899.602853 474.963338 105.061973 ) ( 913.602853 486.963338 105.061973 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 889.602853 465.963338 84.061973 ) ( 887.000000 469.000000 84.000000 ) ( 897.000000 478.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 899.602853 474.963338 105.061973 ) ( 897.000000 478.000000 105.000000 ) ( 911.000000 490.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.602853 486.963338 105.061973 ) ( 911.000000 490.000000 105.000000 ) ( 887.000000 469.000000 84.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3875/2292) # points: 3 { brushDef { // Surface normal: -0.645902, 0.763339, -0.011184 // RotY/Z : 0.011185 / 2.273053. Vector texS/T: (-0.763386, -0.645942, 0.000000) / (0.007225, -0.008538, -0.999937) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1085.065522, -1102.094908, -1116.305637) / (-102.592269, -102.592269, -81.590955) // --> Vector info: d1 = 1.000005, 1.125000, 1.224995. Determinants: 2.625051, 0.073401, 2498.241999, -357.639483 // --> Vector info: d2 = 1.000000, 1.000000, 1.150000. Determinants: -0.000006, -2.554420, -619.709917, -357.639483 ( 991.000000 557.000000 84.000000 ) ( 980.000000 548.000000 105.000000 ) ( 967.000000 537.000000 105.000000 ) ( ( -0.007340 -0.000205 -6.985364 ) ( 0.000000 0.007142 1.732778 ) ) 04escapehouse/04wex4a 0 0 0 ( 969.583607 533.946646 105.044738 ) ( 982.583607 544.946646 105.044738 ) ( 993.583607 553.946646 84.044738 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 969.583607 533.946646 105.044738 ) ( 967.000000 537.000000 105.000000 ) ( 980.000000 548.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 982.583607 544.946646 105.044738 ) ( 980.000000 548.000000 105.000000 ) ( 991.000000 557.000000 84.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 993.583607 553.946646 84.044738 ) ( 991.000000 557.000000 84.000000 ) ( 967.000000 537.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3877/2293) # points: 4 { brushDef { // Surface normal: -0.658505, 0.752577, 0.000000 // RotY/Z : 0.000000 / 2.289626. Vector texS/T: (-0.752577, -0.658505, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1133.850863, -1133.850863, -1123.220717) / (-53.000000, -24.000000, -24.000000) // --> Vector info: d1 = 1.000005, 1.200007, 1.200007. Determinants: 0.000000, -2.126056, -420.956717, -308.274229 // --> Vector info: d2 = 1.000000, 0.999999, 1.074997. Determinants: -2.174944, 0.000005, -2774.336337, -308.274229 ( 999.000000 564.000000 24.000000 ) ( 1007.000000 571.000000 24.000000 ) ( 1007.000000 571.000000 53.000000 ) ( ( 0.000000 0.006897 1.365527 ) ( 0.007055 0.000000 8.999573 ) ) 04escapehouse/04wex4a 0 0 0 ( 1009.634018 567.989693 53.000000 ) ( 1009.634018 567.989693 24.000000 ) ( 1001.634018 560.989693 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1009.634018 567.989693 53.000000 ) ( 1007.000000 571.000000 53.000000 ) ( 1007.000000 571.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1009.634018 567.989693 24.000000 ) ( 1007.000000 571.000000 24.000000 ) ( 999.000000 564.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.634018 560.989693 24.000000 ) ( 999.000000 564.000000 24.000000 ) ( 999.000000 564.000000 68.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.634018 560.989693 68.000000 ) ( 999.000000 564.000000 68.000000 ) ( 1007.000000 571.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3882/2294) # points: 4 { brushDef { // Surface normal: -0.761939, -0.647648, 0.000000 // RotY/Z : 0.000000 / -2.437099. Vector texS/T: (0.647648, -0.761939, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-98.175881, -150.673500, -150.673500) / (-210.000000, -210.000000, -24.000000) // --> Vector info: d1 = 0.296875, 0.671881, 0.671881. Determinants: 69.751158, 0.000000, 3949.029958, -9764.557133 // --> Vector info: d2 = 1.000000, 1.000000, 2.325025. Determinants: 0.000000, -69.560653, -24372.293586, -9764.557133 ( 885.000000 950.000000 24.000000 ) ( 885.000000 950.000000 210.000000 ) ( 919.000000 910.000000 210.000000 ) ( ( -0.007143 0.000000 -0.404425 ) ( 0.000000 0.007124 2.495996 ) ) 04escapehouse/04wex1 0 0 0 ( 922.047757 912.590594 210.000000 ) ( 888.047757 952.590594 210.000000 ) ( 888.047757 952.590594 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 922.047757 912.590594 210.000000 ) ( 919.000000 910.000000 210.000000 ) ( 885.000000 950.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 888.047757 952.590594 210.000000 ) ( 885.000000 950.000000 210.000000 ) ( 885.000000 950.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 888.047757 952.590594 24.000000 ) ( 885.000000 950.000000 24.000000 ) ( 919.000000 910.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 922.047757 912.590594 24.000000 ) ( 919.000000 910.000000 24.000000 ) ( 919.000000 910.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3884/2295) # points: 4 { brushDef { // Surface normal: -0.761939, -0.647648, 0.000000 // RotY/Z : 0.000000 / -2.437099. Vector texS/T: (0.647648, -0.761939, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-465.887796, -518.385415, -518.385415) / (-210.000000, -210.000000, -24.000000) // --> Vector info: d1 = 0.323426, 0.698427, 0.698432. Determinants: 69.750089, -0.000275, 29337.543168, -9764.557133 // --> Vector info: d2 = 0.021579, 0.021577, 1.346615. Determinants: -0.000282, -69.561318, -14818.714133, -9764.557133 ( 649.000000 1232.000000 24.000000 ) ( 649.000000 1232.000000 210.000000 ) ( 683.000000 1192.000000 210.000000 ) ( ( -0.007143 0.000000 -3.004493 ) ( 0.000000 0.007124 1.517602 ) ) 04escapehouse/04wex1 0 0 0 ( 686.047757 1194.590594 210.000000 ) ( 652.047757 1234.590594 210.000000 ) ( 652.047757 1234.590594 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 686.047757 1194.590594 210.000000 ) ( 683.000000 1192.000000 210.000000 ) ( 649.000000 1232.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 652.047757 1234.590594 210.000000 ) ( 649.000000 1232.000000 210.000000 ) ( 649.000000 1232.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 652.047757 1234.590594 24.000000 ) ( 649.000000 1232.000000 24.000000 ) ( 683.000000 1192.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 686.047757 1194.590594 24.000000 ) ( 683.000000 1192.000000 24.000000 ) ( 683.000000 1192.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3886/2296) # points: 4 { brushDef { // Surface normal: -0.761939, -0.647648, 0.000000 // RotY/Z : 0.000000 / -2.437099. Vector texS/T: (0.647648, -0.761939, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-843.466825, -895.964444, -895.964444) / (-210.000000, -210.000000, -24.000000) // --> Vector info: d1 = 0.289062, 0.664060, 0.664060. Determinants: 69.749628, 0.000000, 56008.930800, -9764.557133 // --> Vector info: d2 = 1.000000, 1.000000, 2.325050. Determinants: 0.000000, -69.561967, -24372.569543, -9764.557133 ( 406.000000 1521.000000 24.000000 ) ( 406.000000 1521.000000 210.000000 ) ( 440.000000 1481.000000 210.000000 ) ( ( -0.007143 0.000000 -5.735942 ) ( 0.000000 0.007124 2.496024 ) ) 04escapehouse/04wex1 0 0 0 ( 443.047757 1483.590594 210.000000 ) ( 409.047757 1523.590594 210.000000 ) ( 409.047757 1523.590594 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 443.047757 1483.590594 210.000000 ) ( 440.000000 1481.000000 210.000000 ) ( 406.000000 1521.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 409.047757 1523.590594 210.000000 ) ( 406.000000 1521.000000 210.000000 ) ( 406.000000 1521.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 409.047757 1523.590594 24.000000 ) ( 406.000000 1521.000000 24.000000 ) ( 440.000000 1481.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 443.047757 1483.590594 24.000000 ) ( 440.000000 1481.000000 24.000000 ) ( 440.000000 1481.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3890/2297) # points: 4 { brushDef { // Surface normal: 0.761939, 0.647648, 0.000000 // RotY/Z : 0.000000 / 0.704494. Vector texS/T: (-0.647648, 0.761939, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (898.097874, 845.600255, 845.600255) / (-210.000000, -210.000000, -24.000000) // --> Vector info: d1 = 0.289062, 0.664060, 0.664063. Determinants: 69.749628, -0.000150, -65464.590588, -9764.557133 // --> Vector info: d2 = 1.000000, 1.000000, 2.325037. Determinants: 0.000000, -69.561316, -24372.432857, -9764.557133 ( 172.000000 1256.000000 24.000000 ) ( 172.000000 1256.000000 210.000000 ) ( 138.000000 1296.000000 210.000000 ) ( ( -0.007143 0.000000 6.704307 ) ( 0.000000 0.007124 2.496010 ) ) 04escapehouse/04wex1 0 0 0 ( 134.952243 1293.409406 210.000000 ) ( 168.952243 1253.409406 210.000000 ) ( 168.952243 1253.409406 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 134.952243 1293.409406 210.000000 ) ( 138.000000 1296.000000 210.000000 ) ( 172.000000 1256.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 168.952243 1253.409406 210.000000 ) ( 172.000000 1256.000000 210.000000 ) ( 172.000000 1256.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 168.952243 1253.409406 24.000000 ) ( 172.000000 1256.000000 24.000000 ) ( 138.000000 1296.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 134.952243 1293.409406 24.000000 ) ( 138.000000 1296.000000 24.000000 ) ( 138.000000 1296.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3892/2298) # points: 4 { brushDef { // Surface normal: 0.761939, 0.647648, 0.000000 // RotY/Z : 0.000000 / 0.704494. Vector texS/T: (-0.647648, 0.761939, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (520.518845, 468.021226, 468.021226) / (-210.000000, -210.000000, -24.000000) // --> Vector info: d1 = 0.989071, 1.364070, 1.364061. Determinants: 69.749734, 0.000463, -45963.795275, -9764.557133 // --> Vector info: d2 = 0.021571, 0.021574, 1.346599. Determinants: 0.000465, -69.560659, -14818.616160, -9764.557133 ( 415.000000 967.000000 24.000000 ) ( 415.000000 967.000000 210.000000 ) ( 381.000000 1007.000000 210.000000 ) ( ( -0.007143 0.000000 4.707207 ) ( 0.000000 0.007124 1.517592 ) ) 04escapehouse/04wex1 0 0 0 ( 377.952243 1004.409406 210.000000 ) ( 411.952243 964.409406 210.000000 ) ( 411.952243 964.409406 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 377.952243 1004.409406 210.000000 ) ( 381.000000 1007.000000 210.000000 ) ( 415.000000 967.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.952243 964.409406 210.000000 ) ( 415.000000 967.000000 210.000000 ) ( 415.000000 967.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.952243 964.409406 24.000000 ) ( 415.000000 967.000000 24.000000 ) ( 381.000000 1007.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 377.952243 1004.409406 24.000000 ) ( 381.000000 1007.000000 24.000000 ) ( 381.000000 1007.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3894/2299) # points: 4 { brushDef { // Surface normal: 0.761939, 0.647648, 0.000000 // RotY/Z : 0.000000 / 0.704494. Vector texS/T: (-0.647648, 0.761939, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (152.806930, 100.309311, 100.309311) / (-210.000000, -210.000000, -24.000000) // --> Vector info: d1 = 0.296839, 0.671837, 0.671835. Determinants: 69.749712, 0.000091, -13556.718159, -9764.557133 // --> Vector info: d2 = 0.999999, 1.000000, 2.325012. Determinants: 0.000089, -69.560005, -24372.165860, -9764.557133 ( 651.000000 685.000000 24.000000 ) ( 651.000000 685.000000 210.000000 ) ( 617.000000 725.000000 210.000000 ) ( ( -0.007143 0.000000 1.388360 ) ( 0.000000 0.007124 2.495983 ) ) 04escapehouse/04wex1 0 0 0 ( 613.952243 722.409406 210.000000 ) ( 647.952243 682.409406 210.000000 ) ( 647.952243 682.409406 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.952243 722.409406 210.000000 ) ( 617.000000 725.000000 210.000000 ) ( 651.000000 685.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 647.952243 682.409406 210.000000 ) ( 651.000000 685.000000 210.000000 ) ( 651.000000 685.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 647.952243 682.409406 24.000000 ) ( 651.000000 685.000000 24.000000 ) ( 617.000000 725.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.952243 722.409406 24.000000 ) ( 617.000000 725.000000 24.000000 ) ( 617.000000 725.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3898/2300) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (667.000000, 1810.000000, 1585.000000) / (1122.000000, 164.000000, -104.000000) // --> Vector info: d1 = 3.274998, 3.275020, 0.775018. Determinants: -2395.007765, -2857.497314, 3094446.010759, -521874.000000 // --> Vector info: d2 = 0.999994, 11.649986, 11.649997. Determinants: -2854.187976, 2396.260337, -1306731.390736, -521874.000000 ( -104.000000 1585.000000 24.000000 ) ( 164.000000 1810.000000 24.000000 ) ( 1122.000000 667.000000 24.000000 ) ( ( 0.004589 0.005475 -5.929489 ) ( 0.005469 -0.004592 2.503921 ) ) common/glass 0 0 0 ( 1122.000000 667.000000 20.000000 ) ( 164.000000 1810.000000 20.000000 ) ( -104.000000 1585.000000 20.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1122.000000 667.000000 20.000000 ) ( 1122.000000 667.000000 24.000000 ) ( 164.000000 1810.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 164.000000 1810.000000 20.000000 ) ( 164.000000 1810.000000 24.000000 ) ( -104.000000 1585.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -104.000000 1585.000000 20.000000 ) ( -104.000000 1585.000000 24.000000 ) ( 854.000000 442.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 854.000000 442.000000 20.000000 ) ( 854.000000 442.000000 24.000000 ) ( 1122.000000 667.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3900/2301) # points: 4 { brushDef { // Surface normal: -0.658505, 0.752577, 0.000000 // RotY/Z : 0.000000 / 2.289626. Vector texS/T: (-0.752577, -0.658505, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-955.019826, -955.019826, -933.759534) / (-53.000000, -24.000000, -24.000000) // --> Vector info: d1 = 0.000000, 0.200003, 0.200002. Determinants: 0.000000, -4.252112, -225.361484, -616.548457 // --> Vector info: d2 = 0.000000, 0.000000, 0.150004. Determinants: -4.350112, -0.000001, -4154.443424, -616.548457 ( 854.000000 442.000000 24.000000 ) ( 870.000000 456.000000 24.000000 ) ( 870.000000 456.000000 53.000000 ) ( ( 0.000000 0.006897 0.365521 ) ( 0.007056 0.000000 6.738227 ) ) 04escapehouse/04wex4a 0 0 0 ( 872.634018 452.989693 53.000000 ) ( 872.634018 452.989693 24.000000 ) ( 856.634018 438.989693 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 872.634018 452.989693 53.000000 ) ( 870.000000 456.000000 53.000000 ) ( 870.000000 456.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 872.634018 452.989693 24.000000 ) ( 870.000000 456.000000 24.000000 ) ( 854.000000 442.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 856.634018 438.989693 24.000000 ) ( 854.000000 442.000000 24.000000 ) ( 854.000000 442.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 856.634018 438.989693 53.000000 ) ( 854.000000 442.000000 53.000000 ) ( 870.000000 456.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3901/2302) # points: 3 { brushDef { // Surface normal: -0.648004, 0.761496, -0.014644 // RotY/Z : 0.014645 / 2.275848. Vector texS/T: (-0.761578, -0.648073, 0.000000) / (0.009490, -0.011153, -0.999893) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1084.461212, -1105.071413, -1073.832075) / (-101.800419, -69.796987, -91.799346) // --> Vector info: d1 = 1.000005, 1.270412, 1.020800. Determinants: 2.038864, -3.302778, 1328.548871, -546.292962 // --> Vector info: d2 = 1.000000, 1.000000, 1.104009. Determinants: -3.328655, -2.143654, -4374.314745, -546.292962 ( 959.000000 530.000000 95.000000 ) ( 983.000000 550.000000 73.000000 ) ( 967.000000 537.000000 105.000000 ) ( ( -0.003732 0.006046 -2.431935 ) ( 0.006093 0.003924 8.007269 ) ) 04escapehouse/04wex4a 0 0 0 ( 969.592016 533.954015 105.058577 ) ( 985.592016 546.954015 73.058577 ) ( 961.592016 526.954015 95.058577 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 969.592016 533.954015 105.058577 ) ( 967.000000 537.000000 105.000000 ) ( 983.000000 550.000000 73.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 985.592016 546.954015 73.058577 ) ( 983.000000 550.000000 73.000000 ) ( 959.000000 530.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 961.592016 526.954015 95.058577 ) ( 959.000000 530.000000 95.000000 ) ( 967.000000 537.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3902/2303) # points: 4 { brushDef { // Surface normal: 0.768221, 0.640184, 0.000000 // RotY/Z : 0.000000 / 0.694738. Vector texS/T: (-0.640184, 0.768221, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-206.011340, -206.011340, -346.595834) / (-24.000000, -53.000000, -88.000000) // --> Vector info: d1 = 1.071167, 1.251365, 1.043026. Determinants: -12.348734, 25.332937, -6303.084737, -4076.950331 // --> Vector info: d2 = 0.517520, 0.604237, 1.613592. Determinants: 26.236157, 12.191175, 3587.632183, -4076.950331 ( 1097.000000 463.000000 88.000000 ) ( 1007.000000 571.000000 53.000000 ) ( 1007.000000 571.000000 24.000000 ) ( ( 0.003029 -0.006214 1.546029 ) ( -0.006435 -0.002990 -0.879979 ) ) 04escapehouse/04wex4a 0 0 0 ( 1003.927115 568.439262 24.000000 ) ( 1003.927115 568.439262 53.000000 ) ( 1093.927115 460.439262 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1003.927115 568.439262 24.000000 ) ( 1007.000000 571.000000 24.000000 ) ( 1007.000000 571.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1003.927115 568.439262 53.000000 ) ( 1007.000000 571.000000 53.000000 ) ( 1097.000000 463.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1093.927115 460.439262 88.000000 ) ( 1097.000000 463.000000 88.000000 ) ( 1097.000000 463.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1093.927115 460.439262 24.000000 ) ( 1097.000000 463.000000 24.000000 ) ( 1007.000000 571.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3908/2304) # points: 4 { brushDef { // Surface normal: -0.658505, 0.752577, 0.000000 // RotY/Z : 0.000000 / 2.289626. Vector texS/T: (-0.752577, -0.658505, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-1130.464268, -1141.094413, -1141.094413) / (-210.000000, -210.000000, -24.000000) // --> Vector info: d1 = 0.275219, 0.350216, 0.349843. Determinants: 13.949542, 0.003969, 15226.128115, -1977.207121 // --> Vector info: d2 = 0.000092, 0.000113, 1.325115. Determinants: 0.003931, -14.084970, -2953.581189, -1977.207121 ( 1105.000000 470.000000 24.000000 ) ( 1105.000000 470.000000 210.000000 ) ( 1097.000000 463.000000 210.000000 ) ( ( -0.007055 -0.000002 -7.700826 ) ( -0.000002 0.007124 1.493815 ) ) 04escapehouse/04wex1 0 0 0 ( 1099.634018 459.989693 210.000000 ) ( 1107.634018 466.989693 210.000000 ) ( 1107.634018 466.989693 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1099.634018 459.989693 210.000000 ) ( 1097.000000 463.000000 210.000000 ) ( 1105.000000 470.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1107.634018 466.989693 210.000000 ) ( 1105.000000 470.000000 210.000000 ) ( 1105.000000 470.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1107.634018 466.989693 24.000000 ) ( 1105.000000 470.000000 24.000000 ) ( 1097.000000 463.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1099.634018 459.989693 24.000000 ) ( 1097.000000 463.000000 24.000000 ) ( 1097.000000 463.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3909/2305) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (463.000000, 470.000000, 667.000000) / (1097.000000, 1105.000000, 1122.000000) // --> Vector info: d1 = 0.999983, 0.999997, 2.000000. Determinants: -7.999779, 6.997223, -5429.031247, -1457.000000 // --> Vector info: d2 = 1.074988, 0.999988, 0.000000. Determinants: 6.724902, 7.775115, -13209.189620, -1457.000000 ( 1122.000000 667.000000 24.000000 ) ( 1105.000000 470.000000 24.000000 ) ( 1097.000000 463.000000 24.000000 ) ( ( 0.005491 -0.004802 3.726171 ) ( -0.004616 -0.005336 9.066019 ) ) 04escapehouse/04wex4a 0 0 0 ( 1097.000000 463.000000 20.000000 ) ( 1105.000000 470.000000 20.000000 ) ( 1122.000000 667.000000 20.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1097.000000 463.000000 20.000000 ) ( 1097.000000 463.000000 24.000000 ) ( 1105.000000 470.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1105.000000 470.000000 20.000000 ) ( 1105.000000 470.000000 24.000000 ) ( 1122.000000 667.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1122.000000 667.000000 20.000000 ) ( 1122.000000 667.000000 24.000000 ) ( 1007.000000 571.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1007.000000 571.000000 20.000000 ) ( 1007.000000 571.000000 24.000000 ) ( 1097.000000 463.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3912/2306) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (667.000000, 701.000000, 504.000000) / (-1122.000000, -1163.000000, -1145.000000) // --> Vector info: d1 = 2.000000, 2.375013, 1.374996. Determinants: -34.250457, 39.876921, 52656.960370, -7465.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.000000. Determinants: 41.000026, 33.999989, 3335.970670, -7465.000000 ( 1145.000000 504.000000 210.000000 ) ( 1163.000000 701.000000 210.000000 ) ( 1122.000000 667.000000 210.000000 ) ( ( 0.004588 -0.005342 -7.053846 ) ( -0.005492 -0.004555 -0.446882 ) ) 04escapehouse/04wex1 0 0 0 ( 1122.000000 667.000000 214.000000 ) ( 1163.000000 701.000000 214.000000 ) ( 1145.000000 504.000000 214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1122.000000 667.000000 214.000000 ) ( 1122.000000 667.000000 210.000000 ) ( 1163.000000 701.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1163.000000 701.000000 214.000000 ) ( 1163.000000 701.000000 210.000000 ) ( 1145.000000 504.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1145.000000 504.000000 214.000000 ) ( 1145.000000 504.000000 210.000000 ) ( 1105.000000 470.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1105.000000 470.000000 214.000000 ) ( 1105.000000 470.000000 210.000000 ) ( 1122.000000 667.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3913/2307) # points: 4 { brushDef { // Surface normal: -0.986092, 0.085094, 0.142766 // RotY/Z : -0.143255 / 3.055511. Vector texS/T: (-0.085975, -0.996297, 0.000000) / (-0.142237, 0.012274, -0.989757) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-798.393212, -771.988805, -574.256663) / (-364.666217, -176.741213, -176.741213) // --> Vector info: d1 = 2.414222, 2.226829, 0.812615. Determinants: 265.766231, -0.287834, 122371.356853, -37158.813665 // --> Vector info: d2 = 0.984375, 2.322573, 2.322562. Determinants: 0.002061, -264.605013, -133069.066187, -37158.813665 ( 1117.000000 480.000000 24.000000 ) ( 1134.000000 677.000000 24.000000 ) ( 1163.000000 701.000000 210.000000 ) ( ( -0.007152 0.000008 -3.293199 ) ( 0.000000 0.007121 3.581090 ) ) 04escapehouse/04wex1 0 0 0 ( 1166.944367 700.659623 209.428938 ) ( 1137.944367 676.659623 23.428938 ) ( 1120.944367 479.659623 23.428938 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1166.944367 700.659623 209.428938 ) ( 1163.000000 701.000000 210.000000 ) ( 1134.000000 677.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1137.944367 676.659623 23.428938 ) ( 1134.000000 677.000000 24.000000 ) ( 1117.000000 480.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.944367 479.659623 23.428938 ) ( 1117.000000 480.000000 24.000000 ) ( 1145.000000 504.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1148.944367 503.659623 209.428938 ) ( 1145.000000 504.000000 210.000000 ) ( 1163.000000 701.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3914/2308) # points: 4 { brushDef { // Surface normal: -0.647648, 0.761939, -0.000819 // RotY/Z : 0.000819 / 2.275290. Vector texS/T: (-0.761939, -0.647648, 0.000000) / (0.000531, -0.000624, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-1146.337704, -1198.835323, -1161.957460) / (-209.707001, -209.707001, -23.706938) // --> Vector info: d1 = 0.350216, 0.725214, 0.459842. Determinants: 69.749603, 0.102291, 76558.343592, -9764.560410 // --> Vector info: d2 = 0.000113, 0.000218, 1.325146. Determinants: 0.019518, -69.559459, -14565.831201, -9764.560410 ( 1117.000000 480.000000 24.000000 ) ( 1145.000000 504.000000 210.000000 ) ( 1105.000000 470.000000 210.000000 ) ( ( -0.007143 -0.000010 -7.840429 ) ( -0.000002 0.007124 1.491704 ) ) 04escapehouse/04wex1 0 0 0 ( 1107.590593 466.952244 210.003277 ) ( 1147.590593 500.952244 210.003277 ) ( 1119.590593 476.952244 24.003277 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1107.590593 466.952244 210.003277 ) ( 1105.000000 470.000000 210.000000 ) ( 1145.000000 504.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1147.590593 500.952244 210.003277 ) ( 1145.000000 504.000000 210.000000 ) ( 1117.000000 480.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1119.590593 476.952244 24.003277 ) ( 1117.000000 480.000000 24.000000 ) ( 1105.000000 470.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1107.590593 466.952244 24.003277 ) ( 1105.000000 470.000000 24.000000 ) ( 1105.000000 470.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3915/2309) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (667.000000, 470.000000, 480.000000) / (1122.000000, 1105.000000, 1117.000000) // --> Vector info: d1 = 2.000000, 0.999991, 1.000012. Determinants: -11.999750, 9.995978, -7599.653883, -2194.000000 // --> Vector info: d2 = 1.000000, 1.999605, 1.889627. Determinants: 10.125642, 11.669560, -22041.048776, -2194.000000 ( 1117.000000 480.000000 24.000000 ) ( 1105.000000 470.000000 24.000000 ) ( 1122.000000 667.000000 24.000000 ) ( ( 0.005469 -0.004556 3.463835 ) ( -0.004615 -0.005319 10.046057 ) ) 04escapehouse/04wex4a 0 0 0 ( 1122.000000 667.000000 20.000000 ) ( 1105.000000 470.000000 20.000000 ) ( 1117.000000 480.000000 20.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1122.000000 667.000000 20.000000 ) ( 1122.000000 667.000000 24.000000 ) ( 1105.000000 470.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1105.000000 470.000000 20.000000 ) ( 1105.000000 470.000000 24.000000 ) ( 1117.000000 480.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1117.000000 480.000000 20.000000 ) ( 1117.000000 480.000000 24.000000 ) ( 1134.000000 677.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1134.000000 677.000000 20.000000 ) ( 1134.000000 677.000000 24.000000 ) ( 1122.000000 667.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3916/2310) # points: 4 { brushDef { // Surface normal: -0.752124, -0.628317, 0.198814 // RotY/Z : -0.200147 / -2.445641. Vector texS/T: (0.641116, -0.767444, 0.000000) / (-0.152578, -0.127463, -0.980037) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-109.169714, -109.188663, 207.446774) / (-282.837090, -204.268650, -204.268650) // --> Vector info: d1 = 2.296876, 2.296876, 0.034378. Determinants: 177.760938, 0.042873, -37722.426310, -24877.552090 // --> Vector info: d2 = 0.325023, 0.885893, 0.885888. Determinants: 0.000375, -177.591070, -58315.087383, -24877.552090 ( 1122.000000 667.000000 -53.000000 ) ( 919.000000 910.000000 -53.000000 ) ( 931.000000 920.000000 24.000000 ) ( ( -0.007145 -0.000002 1.516324 ) ( 0.000000 0.007139 2.344085 ) ) 04escapehouse/04wex1 0 0 0 ( 934.008495 922.513270 23.204745 ) ( 922.008495 912.513270 -53.795255 ) ( 1125.008495 669.513270 -53.795255 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 934.008495 922.513270 23.204745 ) ( 931.000000 920.000000 24.000000 ) ( 919.000000 910.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 922.008495 912.513270 -53.795255 ) ( 919.000000 910.000000 -53.000000 ) ( 1122.000000 667.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1125.008495 669.513270 -53.795255 ) ( 1122.000000 667.000000 -53.000000 ) ( 1134.000000 677.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1137.008495 679.513270 23.204745 ) ( 1134.000000 677.000000 24.000000 ) ( 931.000000 920.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3917/2311) # points: 4 { brushDef { // Surface normal: -0.633175, 0.773881, -0.014071 // RotY/Z : 0.014071 / 2.256526. Vector texS/T: (-0.773957, -0.633238, 0.000000) / (0.008910, -0.010890, -0.999901) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1306.369561, -1304.962366, -1290.749696) / (-21.266211, -11.265221, -11.265221) // --> Vector info: d1 = 0.000000, 0.075043, 0.075048. Determinants: -0.000048, -1.066547, -22.743717, -142.140775 // --> Vector info: d2 = 0.889999, 0.905008, 0.999999. Determinants: -0.950006, -0.079645, -1369.257955, -142.140775 ( 1122.000000 667.000000 14.000000 ) ( 1133.000000 676.000000 14.000000 ) ( 1134.000000 677.000000 24.000000 ) ( ( 0.000000 0.007503 0.160008 ) ( 0.006684 0.000560 9.633112 ) ) 04escapehouse/04wex4a 0 0 0 ( 1136.532700 673.904477 24.056282 ) ( 1135.532700 672.904477 14.056282 ) ( 1124.532700 663.904477 14.056282 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1136.532700 673.904477 24.056282 ) ( 1134.000000 677.000000 24.000000 ) ( 1133.000000 676.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1135.532700 672.904477 14.056282 ) ( 1133.000000 676.000000 14.000000 ) ( 1122.000000 667.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1124.532700 663.904477 14.056282 ) ( 1122.000000 667.000000 14.000000 ) ( 1122.000000 667.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1124.532700 663.904477 24.056282 ) ( 1122.000000 667.000000 24.000000 ) ( 1134.000000 677.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3919/2312) # points: 3 { brushDef { // Surface normal: 0.640184, -0.768221, 0.000000 // RotY/Z : 0.000000 / -0.876058. Vector texS/T: (0.768221, 0.640184, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (1288.563160, 1304.183659, 1288.563160) / (53.000000, -24.000000, -24.000000) // --> Vector info: d1 = 0.296875, 0.296875, 0.404734. Determinants: 8.305204, 1.684821, -11148.150498, -1202.778450 // --> Vector info: d2 = 0.875000, 0.314131, 0.335703. Determinants: 1.661043, -8.424088, -2746.313799, -1202.778450 ( 919.000000 910.000000 24.000000 ) ( 931.000000 920.000000 24.000000 ) ( 919.000000 910.000000 -53.000000 ) ( ( -0.006905 -0.001401 9.268665 ) ( -0.001381 0.007004 2.283308 ) ) 04escapehouse/04wex1 0 0 0 ( 916.439262 913.072885 -53.000000 ) ( 928.439262 923.072885 24.000000 ) ( 916.439262 913.072885 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 916.439262 913.072885 -53.000000 ) ( 919.000000 910.000000 -53.000000 ) ( 931.000000 920.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 928.439262 923.072885 24.000000 ) ( 931.000000 920.000000 24.000000 ) ( 919.000000 910.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 916.439262 913.072885 24.000000 ) ( 919.000000 910.000000 24.000000 ) ( 919.000000 910.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3920/2313) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (920.000000, 677.000000, 667.000000) / (-931.000000, -1134.000000, -1122.000000) // --> Vector info: d1 = 1.000000, 3.262502, 3.262497. Determinants: 27.149004, 22.626234, -8858.059782, -4946.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.110001. Determinants: 22.330034, -26.730026, -45429.286032, -4946.000000 ( 1122.000000 667.000000 24.000000 ) ( 1134.000000 677.000000 24.000000 ) ( 931.000000 920.000000 24.000000 ) ( ( -0.005489 -0.004575 1.790954 ) ( -0.004515 0.005404 9.185056 ) ) common/glass 0 0 0 ( 931.000000 920.000000 28.000000 ) ( 1134.000000 677.000000 28.000000 ) ( 1122.000000 667.000000 28.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 931.000000 920.000000 28.000000 ) ( 931.000000 920.000000 24.000000 ) ( 1134.000000 677.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1134.000000 677.000000 28.000000 ) ( 1134.000000 677.000000 24.000000 ) ( 1122.000000 667.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1122.000000 667.000000 28.000000 ) ( 1122.000000 667.000000 24.000000 ) ( 919.000000 910.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 910.000000 28.000000 ) ( 919.000000 910.000000 24.000000 ) ( 931.000000 920.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3922/2314) # points: 4 { brushDef { // Surface normal: 0.647648, -0.761939, 0.000819 // RotY/Z : -0.000819 / -0.866302. Vector texS/T: (0.761939, 0.647648, 0.000000) / (0.000531, -0.000624, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (1305.202051, 1342.079914, 1289.582295) / (-24.080302, -210.080364, -210.080364) // --> Vector info: d1 = 1.186878, 0.921873, 1.296875. Determinants: 69.750478, -0.082839, -102629.803700, -9764.560410 // --> Vector info: d2 = 2.325022, 0.999999, 1.000000. Determinants: 0.000089, -69.560522, -24377.973957, -9764.560410 ( 919.000000 910.000000 210.000000 ) ( 959.000000 944.000000 210.000000 ) ( 931.000000 920.000000 24.000000 ) ( ( -0.007143 0.000008 10.510438 ) ( 0.000000 0.007124 2.496577 ) ) 04escapehouse/04wex1 0 0 0 ( 928.409407 923.047756 23.996723 ) ( 956.409407 947.047756 209.996723 ) ( 916.409407 913.047756 209.996723 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 928.409407 923.047756 23.996723 ) ( 931.000000 920.000000 24.000000 ) ( 959.000000 944.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 956.409407 947.047756 209.996723 ) ( 959.000000 944.000000 210.000000 ) ( 919.000000 910.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 916.409407 913.047756 209.996723 ) ( 919.000000 910.000000 210.000000 ) ( 919.000000 910.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 916.409407 913.047756 23.996723 ) ( 919.000000 910.000000 24.000000 ) ( 931.000000 920.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3925/2315) # points: 4 { brushDef { // Surface normal: -0.752793, -0.628876, 0.194469 // RotY/Z : -0.195716 / -2.445641. Vector texS/T: (0.641116, -0.767444, 0.000000) / (-0.149244, -0.124677, -0.980909) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-109.637128, -109.169714, 207.465723) / (-466.811034, -277.190936, -277.190936) // --> Vector info: d1 = 2.296872, 2.296876, 0.034380. Determinants: 429.014757, -1.058882, -91363.571536, -60040.442570 // --> Vector info: d2 = 0.973760, 2.325023, 2.325018. Determinants: 0.000950, -427.857956, -258193.678499, -60040.442570 ( 1134.000000 677.000000 24.000000 ) ( 931.000000 920.000000 24.000000 ) ( 959.000000 944.000000 210.000000 ) ( ( -0.007145 0.000018 1.521701 ) ( 0.000000 0.007126 4.300329 ) ) 04escapehouse/04wex1 0 0 0 ( 962.011170 946.515504 209.222124 ) ( 934.011170 922.515504 23.222124 ) ( 1137.011170 679.515504 23.222124 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 962.011170 946.515504 209.222124 ) ( 959.000000 944.000000 210.000000 ) ( 931.000000 920.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 934.011170 922.515504 23.222124 ) ( 931.000000 920.000000 24.000000 ) ( 1134.000000 677.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1137.011170 679.515504 23.222124 ) ( 1134.000000 677.000000 24.000000 ) ( 1163.000000 701.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1166.011170 703.515504 209.222124 ) ( 1163.000000 701.000000 210.000000 ) ( 959.000000 944.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3927/2316) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (910.000000, 667.000000, 677.000000) / (919.000000, 1122.000000, 1134.000000) // --> Vector info: d1 = 0.000000, 2.262500, 2.262498. Determinants: 27.150484, -22.624421, -3915.097381, -4946.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.110001. Determinants: -22.330119, -26.730142, 44885.409090, -4946.000000 ( 1134.000000 677.000000 24.000000 ) ( 1122.000000 667.000000 24.000000 ) ( 919.000000 910.000000 24.000000 ) ( ( -0.005489 0.004574 0.791568 ) ( 0.004515 0.005404 -9.075093 ) ) common/glass 0 0 0 ( 919.000000 910.000000 20.000000 ) ( 1122.000000 667.000000 20.000000 ) ( 1134.000000 677.000000 20.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 910.000000 20.000000 ) ( 919.000000 910.000000 24.000000 ) ( 1122.000000 667.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1122.000000 667.000000 20.000000 ) ( 1122.000000 667.000000 24.000000 ) ( 1134.000000 677.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1134.000000 677.000000 20.000000 ) ( 1134.000000 677.000000 24.000000 ) ( 931.000000 920.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 931.000000 920.000000 20.000000 ) ( 931.000000 920.000000 24.000000 ) ( 919.000000 910.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3928/2317) # points: 4 { brushDef { // Surface normal: -0.754949, -0.630164, 0.181505 // RotY/Z : -0.182517 / -2.446042. Vector texS/T: (0.640808, -0.767701, 0.000000) / (-0.139342, -0.116310, -0.983390) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-477.287944, -477.427526, -162.200623) / (-259.993238, -181.692660, -181.692660) // --> Vector info: d1 = 2.589054, 2.589055, 0.339059. Determinants: 176.176002, 0.313682, 20264.047778, -24682.448663 // --> Vector info: d2 = 0.325042, 0.885898, 0.885895. Determinants: 0.000261, -176.796968, -53988.730150, -24682.448663 ( 885.000000 950.000000 -53.000000 ) ( 683.000000 1192.000000 -53.000000 ) ( 694.000000 1201.000000 24.000000 ) ( ( -0.007138 -0.000013 -0.820990 ) ( 0.000000 0.007163 2.187333 ) ) 04escapehouse/04wex1 0 0 0 ( 697.019798 1203.520658 23.273978 ) ( 686.019798 1194.520658 -53.726022 ) ( 888.019798 952.520658 -53.726022 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 697.019798 1203.520658 23.273978 ) ( 694.000000 1201.000000 24.000000 ) ( 683.000000 1192.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 686.019798 1194.520658 -53.726022 ) ( 683.000000 1192.000000 -53.000000 ) ( 885.000000 950.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 888.019798 952.520658 -53.726022 ) ( 885.000000 950.000000 -53.000000 ) ( 897.000000 960.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 900.019798 962.520658 23.273978 ) ( 897.000000 960.000000 24.000000 ) ( 694.000000 1201.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3929/2318) # points: 3 { brushDef { // Surface normal: -0.640184, 0.768221, 0.000000 // RotY/Z : 0.000000 / 2.265535. Vector texS/T: (-0.768221, -0.640184, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-1303.671511, -1288.051012, -1288.051012) / (-24.000000, 53.000000, -24.000000) // --> Vector info: d1 = 0.890006, 1.000000, 1.000000. Determinants: -8.469473, -0.000007, -12111.891366, -1202.778450 // --> Vector info: d2 = 0.549975, 0.000000, 0.549975. Determinants: 0.000000, 8.590884, -455.316903, -1202.778450 ( 885.000000 950.000000 24.000000 ) ( 885.000000 950.000000 -53.000000 ) ( 897.000000 960.000000 24.000000 ) ( ( 0.007042 0.000000 10.069927 ) ( 0.000000 -0.007143 0.378554 ) ) 04escapehouse/04wex1 0 0 0 ( 899.560738 956.927115 24.000000 ) ( 887.560738 946.927115 -53.000000 ) ( 887.560738 946.927115 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 899.560738 956.927115 24.000000 ) ( 897.000000 960.000000 24.000000 ) ( 885.000000 950.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 887.560738 946.927115 -53.000000 ) ( 885.000000 950.000000 -53.000000 ) ( 885.000000 950.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 887.560738 946.927115 24.000000 ) ( 885.000000 950.000000 24.000000 ) ( 897.000000 960.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3931/2319) # points: 3 { brushDef { // Surface normal: 0.633238, -0.773957, 0.000000 // RotY/Z : 0.000000 / -0.885067. Vector texS/T: (0.773957, 0.633238, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (1283.432281, 1297.644952, 1283.432281) / (53.000000, -24.000000, -24.000000) // --> Vector info: d1 = 0.249998, 0.249998, 0.357854. Determinants: 8.304915, 1.532922, -11013.632974, -1094.375621 // --> Vector info: d2 = 0.912133, 0.351276, 0.372847. Determinants: 1.660970, -7.664683, -2723.729924, -1094.375621 ( 683.000000 1192.000000 24.000000 ) ( 694.000000 1201.000000 24.000000 ) ( 683.000000 1192.000000 -53.000000 ) ( ( -0.007589 -0.001401 10.063851 ) ( -0.001518 0.007004 2.488844 ) ) 04escapehouse/04wex1 0 0 0 ( 680.467049 1195.095829 -53.000000 ) ( 691.467049 1204.095829 24.000000 ) ( 680.467049 1195.095829 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 680.467049 1195.095829 -53.000000 ) ( 683.000000 1192.000000 -53.000000 ) ( 694.000000 1201.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.467049 1204.095829 24.000000 ) ( 694.000000 1201.000000 24.000000 ) ( 683.000000 1192.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 680.467049 1195.095829 24.000000 ) ( 683.000000 1192.000000 24.000000 ) ( 683.000000 1192.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3932/2320) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1201.000000, 960.000000, 950.000000) / (-694.000000, -897.000000, -885.000000) // --> Vector info: d1 = 1.000005, 3.249994, 3.249994. Determinants: 26.999870, 22.499891, -21733.942989, -4922.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.109993. Determinants: 22.328597, -26.508339, -50135.432122, -4922.000000 ( 885.000000 950.000000 24.000000 ) ( 897.000000 960.000000 24.000000 ) ( 694.000000 1201.000000 24.000000 ) ( ( -0.005486 -0.004571 4.415673 ) ( -0.004536 0.005386 10.185988 ) ) common/glass 0 0 0 ( 694.000000 1201.000000 28.000000 ) ( 897.000000 960.000000 28.000000 ) ( 885.000000 950.000000 28.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 694.000000 1201.000000 28.000000 ) ( 694.000000 1201.000000 24.000000 ) ( 897.000000 960.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 897.000000 960.000000 28.000000 ) ( 897.000000 960.000000 24.000000 ) ( 885.000000 950.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 885.000000 950.000000 28.000000 ) ( 885.000000 950.000000 24.000000 ) ( 683.000000 1192.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 683.000000 1192.000000 28.000000 ) ( 683.000000 1192.000000 24.000000 ) ( 694.000000 1201.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3933/2321) # points: 4 { brushDef { // Surface normal: 0.636383, -0.771373, 0.000311 // RotY/Z : -0.000311 / -0.880996. Vector texS/T: (0.771373, 0.636383, 0.000000) / (0.000198, -0.000240, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (1299.628984, 1337.272000, 1285.416431) / (-24.150780, -210.150789, -210.150789) // --> Vector info: d1 = 1.213436, 0.948429, 1.323428. Determinants: 69.749826, 0.374006, -102343.615235, -9645.136235 // --> Vector info: d2 = 1.346613, 0.021578, 0.021578. Determinants: 0.000000, -68.710445, -14647.676032, -9645.136235 ( 683.000000 1192.000000 210.000000 ) ( 723.000000 1225.000000 210.000000 ) ( 694.000000 1201.000000 24.000000 ) ( ( -0.007232 -0.000039 10.610904 ) ( 0.000000 0.007124 1.518659 ) ) 04escapehouse/04wex1 0 0 0 ( 691.454468 1204.085493 23.998756 ) ( 720.454468 1228.085493 209.998756 ) ( 680.454468 1195.085493 209.998756 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.454468 1204.085493 23.998756 ) ( 694.000000 1201.000000 24.000000 ) ( 723.000000 1225.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 720.454468 1228.085493 209.998756 ) ( 723.000000 1225.000000 210.000000 ) ( 683.000000 1192.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 680.454468 1195.085493 209.998756 ) ( 683.000000 1192.000000 210.000000 ) ( 683.000000 1192.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 680.454468 1195.085493 23.998756 ) ( 683.000000 1192.000000 24.000000 ) ( 694.000000 1201.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3936/2322) # points: 4 { brushDef { // Surface normal: -0.749632, -0.631433, 0.198353 // RotY/Z : -0.199678 / -2.441572. Vector texS/T: (0.644233, -0.764829, 0.000000) / (-0.151706, -0.127786, -0.980131) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-471.134599, -471.461477, -156.358319) / (-472.048819, -282.278186, -282.278186) // --> Vector info: d1 = 2.589056, 2.589055, 0.339061. Determinants: 426.982793, 0.735698, 46695.055211, -59797.325701 // --> Vector info: d2 = 0.973765, 2.325041, 2.325028. Determinants: 0.002397, -425.791343, -259221.714598, -59797.325701 ( 897.000000 960.000000 24.000000 ) ( 694.000000 1201.000000 24.000000 ) ( 723.000000 1225.000000 210.000000 ) ( ( -0.007140 -0.000012 -0.780889 ) ( 0.000000 0.007121 4.335005 ) ) 04escapehouse/04wex1 0 0 0 ( 725.998529 1227.525732 209.206587 ) ( 696.998529 1203.525732 23.206587 ) ( 899.998529 962.525732 23.206587 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 725.998529 1227.525732 209.206587 ) ( 723.000000 1225.000000 210.000000 ) ( 694.000000 1201.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 696.998529 1203.525732 23.206587 ) ( 694.000000 1201.000000 24.000000 ) ( 897.000000 960.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 899.998529 962.525732 23.206587 ) ( 897.000000 960.000000 24.000000 ) ( 925.000000 984.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 927.998529 986.525732 209.206587 ) ( 925.000000 984.000000 210.000000 ) ( 723.000000 1225.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3937/2323) # points: 4 { brushDef { // Surface normal: -0.647648, 0.761939, -0.000819 // RotY/Z : 0.000819 / 2.275290. Vector texS/T: (-0.761939, -0.647648, 0.000000) / (0.000531, -0.000624, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-1289.582295, -1342.079914, -1305.202051) / (-210.123375, -210.123375, -24.123312) // --> Vector info: d1 = 0.671881, 1.046876, 0.781875. Determinants: 69.749137, 0.082939, 83404.056294, -9764.560410 // --> Vector info: d2 = 1.000000, 1.000000, 2.325025. Determinants: -0.000022, -69.560655, -24380.907382, -9764.560410 ( 897.000000 960.000000 24.000000 ) ( 925.000000 984.000000 210.000000 ) ( 885.000000 950.000000 210.000000 ) ( ( -0.007143 -0.000008 -8.541507 ) ( 0.000000 0.007124 2.496877 ) ) 04escapehouse/04wex1 0 0 0 ( 887.590593 946.952244 210.003277 ) ( 927.590593 980.952244 210.003277 ) ( 899.590593 956.952244 24.003277 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 887.590593 946.952244 210.003277 ) ( 885.000000 950.000000 210.000000 ) ( 925.000000 984.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 927.590593 980.952244 210.003277 ) ( 925.000000 984.000000 210.000000 ) ( 897.000000 960.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 899.590593 956.952244 24.003277 ) ( 897.000000 960.000000 24.000000 ) ( 885.000000 950.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 887.590593 946.952244 24.003277 ) ( 885.000000 950.000000 24.000000 ) ( 885.000000 950.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3938/2324) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1192.000000, 950.000000, 960.000000) / (683.000000, 885.000000, 897.000000) // --> Vector info: d1 = 0.000000, 2.250004, 2.249996. Determinants: 27.001538, -22.498249, -16819.529526, -4924.000000 // --> Vector info: d2 = 1.000000, 0.999996, 1.109993. Determinants: -22.219287, -26.619059, 39742.207402, -4924.000000 ( 897.000000 960.000000 24.000000 ) ( 885.000000 950.000000 24.000000 ) ( 683.000000 1192.000000 24.000000 ) ( ( -0.005484 0.004569 3.415826 ) ( 0.004512 0.005406 -8.071123 ) ) common/glass 0 0 0 ( 683.000000 1192.000000 20.000000 ) ( 885.000000 950.000000 20.000000 ) ( 897.000000 960.000000 20.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 683.000000 1192.000000 20.000000 ) ( 683.000000 1192.000000 24.000000 ) ( 885.000000 950.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 885.000000 950.000000 20.000000 ) ( 885.000000 950.000000 24.000000 ) ( 897.000000 960.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 897.000000 960.000000 20.000000 ) ( 897.000000 960.000000 24.000000 ) ( 694.000000 1201.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 694.000000 1201.000000 20.000000 ) ( 694.000000 1201.000000 24.000000 ) ( 683.000000 1192.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3939/2325) # points: 4 { brushDef { // Surface normal: -0.752080, -0.631264, 0.189422 // RotY/Z : -0.190574 / -2.443310. Vector texS/T: (0.642903, -0.765947, 0.000000) / (-0.145088, -0.121780, -0.981896) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-852.077814, -851.490280, -526.402599) / (-270.574436, -192.154701, -192.154701) // --> Vector info: d1 = 3.289056, 3.289055, 0.964056. Determinants: 182.325793, -1.365703, 71137.385985, -25493.289686 // --> Vector info: d2 = 0.325057, 0.885898, 0.885891. Determinants: 0.000589, -182.322532, -57618.093614, -25493.289686 ( 649.000000 1232.000000 -53.000000 ) ( 440.000000 1481.000000 -53.000000 ) ( 451.000000 1491.000000 24.000000 ) ( ( -0.007152 0.000054 -2.790436 ) ( 0.000000 0.007152 2.260128 ) ) 04escapehouse/04wex1 0 0 0 ( 454.008321 1493.525057 23.242310 ) ( 443.008321 1483.525057 -53.757690 ) ( 652.008321 1234.525057 -53.757690 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 454.008321 1493.525057 23.242310 ) ( 451.000000 1491.000000 24.000000 ) ( 440.000000 1481.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 443.008321 1483.525057 -53.757690 ) ( 440.000000 1481.000000 -53.000000 ) ( 649.000000 1232.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 652.008321 1234.525057 -53.757690 ) ( 649.000000 1232.000000 -53.000000 ) ( 661.000000 1242.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 664.008321 1244.525057 23.242310 ) ( 661.000000 1242.000000 24.000000 ) ( 451.000000 1491.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3940/2326) # points: 3 { brushDef { // Surface normal: -0.640184, 0.768221, 0.000000 // RotY/Z : 0.000000 / 2.265535. Vector texS/T: (-0.768221, -0.640184, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-1302.903290, -1287.282791, -1287.282791) / (-24.000000, 53.000000, -24.000000) // --> Vector info: d1 = 0.561886, 0.671880, 0.671878. Determinants: -8.469395, -0.000024, -11710.628499, -1202.778450 // --> Vector info: d2 = 1.512824, 0.962862, 1.512824. Determinants: -0.000028, 8.590690, -1613.451522, -1202.778450 ( 649.000000 1232.000000 24.000000 ) ( 649.000000 1232.000000 -53.000000 ) ( 661.000000 1242.000000 24.000000 ) ( ( 0.007042 0.000000 9.736314 ) ( 0.000000 -0.007142 1.341437 ) ) 04escapehouse/04wex1 0 0 0 ( 663.560738 1238.927115 24.000000 ) ( 651.560738 1228.927115 -53.000000 ) ( 651.560738 1228.927115 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 663.560738 1238.927115 24.000000 ) ( 661.000000 1242.000000 24.000000 ) ( 649.000000 1232.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 651.560738 1228.927115 -53.000000 ) ( 649.000000 1232.000000 -53.000000 ) ( 649.000000 1232.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 651.560738 1228.927115 24.000000 ) ( 649.000000 1232.000000 24.000000 ) ( 661.000000 1242.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3942/2327) # points: 3 { brushDef { // Surface normal: 0.672673, -0.739940, 0.000000 // RotY/Z : 0.000000 / -0.832981. Vector texS/T: (0.739940, 0.672673, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (1321.802040, 1336.668109, 1321.802040) / (53.000000, -24.000000, -24.000000) // --> Vector info: d1 = 0.996877, 0.996877, 1.104731. Determinants: 8.304750, 1.603370, -12203.325682, -1144.687294 // --> Vector info: d2 = 0.875000, 0.314159, 0.335730. Determinants: 1.660961, -8.016829, -2772.171470, -1144.687294 ( 440.000000 1481.000000 24.000000 ) ( 451.000000 1491.000000 24.000000 ) ( 440.000000 1481.000000 -53.000000 ) ( ( -0.007255 -0.001401 10.660838 ) ( -0.001451 0.007004 2.421772 ) ) 04escapehouse/04wex1 0 0 0 ( 437.309309 1483.959760 -53.000000 ) ( 448.309309 1493.959760 24.000000 ) ( 437.309309 1483.959760 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.309309 1483.959760 -53.000000 ) ( 440.000000 1481.000000 -53.000000 ) ( 451.000000 1491.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 448.309309 1493.959760 24.000000 ) ( 451.000000 1491.000000 24.000000 ) ( 440.000000 1481.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.309309 1483.959760 24.000000 ) ( 440.000000 1481.000000 24.000000 ) ( 440.000000 1481.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3943/2328) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1491.000000, 1242.000000, 1232.000000) / (-451.000000, -661.000000, -649.000000) // --> Vector info: d1 = 1.000005, 3.325000, 3.324998. Determinants: 27.899494, 23.250489, -36200.199341, -5088.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.109992. Determinants: 23.098337, -27.388031, -51879.620804, -5088.000000 ( 649.000000 1232.000000 24.000000 ) ( 661.000000 1242.000000 24.000000 ) ( 451.000000 1491.000000 24.000000 ) ( ( -0.005483 -0.004570 7.114819 ) ( -0.004540 0.005383 10.196466 ) ) common/glass 0 0 0 ( 451.000000 1491.000000 28.000000 ) ( 661.000000 1242.000000 28.000000 ) ( 649.000000 1232.000000 28.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 451.000000 1491.000000 28.000000 ) ( 451.000000 1491.000000 24.000000 ) ( 661.000000 1242.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 661.000000 1242.000000 28.000000 ) ( 661.000000 1242.000000 24.000000 ) ( 649.000000 1232.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 649.000000 1232.000000 28.000000 ) ( 649.000000 1232.000000 24.000000 ) ( 440.000000 1481.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 440.000000 1481.000000 28.000000 ) ( 440.000000 1481.000000 24.000000 ) ( 451.000000 1491.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3944/2329) # points: 4 { brushDef { // Surface normal: 0.647646, -0.761937, -0.002663 // RotY/Z : 0.002663 / -0.866302. Vector texS/T: (0.761939, 0.647648, 0.000000) / (-0.001724, 0.002029, -0.999996) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (1309.278427, 1346.918229, 1294.420610) / (-21.752713, -207.753372, -207.753372) // --> Vector info: d1 = 1.179071, 0.914065, 1.289062. Determinants: 69.749670, 0.202659, -102830.474428, -9764.591748 // --> Vector info: d2 = 2.325050, 1.000000, 1.000000. Determinants: 0.000077, -69.561970, -24216.425184, -9764.591748 ( 440.000000 1481.000000 210.000000 ) ( 480.000000 1515.000000 210.000000 ) ( 451.000000 1491.000000 24.000000 ) ( ( -0.007143 -0.000021 10.530955 ) ( 0.000000 0.007124 2.480024 ) ) 04escapehouse/04wex1 0 0 0 ( 448.409416 1494.047746 24.010651 ) ( 477.409416 1518.047746 210.010651 ) ( 437.409416 1484.047746 210.010651 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 448.409416 1494.047746 24.010651 ) ( 451.000000 1491.000000 24.000000 ) ( 480.000000 1515.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 477.409416 1518.047746 210.010651 ) ( 480.000000 1515.000000 210.000000 ) ( 440.000000 1481.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.409416 1484.047746 210.010651 ) ( 440.000000 1481.000000 210.000000 ) ( 440.000000 1481.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.409416 1484.047746 24.010651 ) ( 440.000000 1481.000000 24.000000 ) ( 451.000000 1491.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3947/2330) # points: 4 { brushDef { // Surface normal: -0.749245, -0.631893, 0.198352 // RotY/Z : -0.199677 / -2.440958. Vector texS/T: (0.644703, -0.764433, 0.000000) / (-0.151627, -0.127878, -0.980131) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-848.659135, -849.009117, -523.277632) / (-472.344077, -282.573485, -282.573485) // --> Vector info: d1 = 3.289056, 3.289056, 0.964056. Determinants: 441.216636, 0.813628, 171516.315618, -61814.256584 // --> Vector info: d2 = 0.973767, 2.325058, 2.325044. Determinants: 0.002534, -440.157902, -268096.516976, -61814.256584 ( 661.000000 1242.000000 24.000000 ) ( 451.000000 1491.000000 24.000000 ) ( 480.000000 1515.000000 210.000000 ) ( ( -0.007138 -0.000013 -2.774705 ) ( 0.000000 0.007121 4.337131 ) ) 04escapehouse/04wex1 0 0 0 ( 482.996979 1517.527572 209.206591 ) ( 453.996979 1493.527572 23.206591 ) ( 663.996979 1244.527572 23.206591 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 482.996979 1517.527572 209.206591 ) ( 480.000000 1515.000000 210.000000 ) ( 451.000000 1491.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 453.996979 1493.527572 23.206591 ) ( 451.000000 1491.000000 24.000000 ) ( 661.000000 1242.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 663.996979 1244.527572 23.206591 ) ( 661.000000 1242.000000 24.000000 ) ( 689.000000 1265.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.996979 1267.527572 209.206591 ) ( 689.000000 1265.000000 210.000000 ) ( 480.000000 1515.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3948/2331) # points: 4 { brushDef { // Surface normal: -0.636383, 0.771373, 0.000415 // RotY/Z : -0.000415 / 2.260596. Vector texS/T: (-0.771373, -0.636383, 0.000000) / (-0.000264, 0.000320, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-1284.645058, -1336.500627, -1300.265367) / (-209.777147, -209.777147, -23.777131) // --> Vector info: d1 = 0.698427, 1.073431, 0.808424. Determinants: 69.750804, 0.153712, 82900.849451, -9645.136598 // --> Vector info: d2 = 0.021577, 0.021577, 1.346615. Determinants: 0.000009, -68.710577, -14622.011928, -9645.136598 ( 661.000000 1242.000000 24.000000 ) ( 689.000000 1265.000000 210.000000 ) ( 649.000000 1232.000000 210.000000 ) ( ( -0.007232 -0.000016 -8.595093 ) ( 0.000000 0.007124 1.515998 ) ) 04escapehouse/04wex1 0 0 0 ( 651.545532 1228.914507 209.998341 ) ( 691.545532 1261.914507 209.998341 ) ( 663.545532 1238.914507 23.998341 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 651.545532 1228.914507 209.998341 ) ( 649.000000 1232.000000 210.000000 ) ( 689.000000 1265.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.545532 1261.914507 209.998341 ) ( 689.000000 1265.000000 210.000000 ) ( 661.000000 1242.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 663.545532 1238.914507 23.998341 ) ( 661.000000 1242.000000 24.000000 ) ( 649.000000 1232.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 651.545532 1228.914507 23.998341 ) ( 649.000000 1232.000000 24.000000 ) ( 649.000000 1232.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3949/2332) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1481.000000, 1232.000000, 1242.000000) / (440.000000, 649.000000, 661.000000) // --> Vector info: d1 = 0.999959, 1.000000, 1.109992. Determinants: -22.987787, -27.388370, 41018.005333, -5078.000000 // --> Vector info: d2 = 2.324999, 0.000000, 0.000000. Determinants: -27.900012, 23.249963, 19283.587904, -5078.000000 ( 661.000000 1242.000000 24.000000 ) ( 649.000000 1232.000000 24.000000 ) ( 440.000000 1481.000000 24.000000 ) ( ( 0.004527 0.005394 -8.077591 ) ( 0.005494 -0.004579 -3.797477 ) ) common/glass 0 0 0 ( 440.000000 1481.000000 20.000000 ) ( 649.000000 1232.000000 20.000000 ) ( 661.000000 1242.000000 20.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 440.000000 1481.000000 20.000000 ) ( 440.000000 1481.000000 24.000000 ) ( 649.000000 1232.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 649.000000 1232.000000 20.000000 ) ( 649.000000 1232.000000 24.000000 ) ( 661.000000 1242.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 661.000000 1242.000000 20.000000 ) ( 661.000000 1242.000000 24.000000 ) ( 451.000000 1491.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 451.000000 1491.000000 20.000000 ) ( 451.000000 1491.000000 24.000000 ) ( 440.000000 1481.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3950/2333) # points: 4 { brushDef { // Surface normal: -0.752590, -0.630197, 0.190946 // RotY/Z : -0.192126 / -2.444477. Vector texS/T: (0.642009, -0.766697, 0.000000) / (-0.146398, -0.122589, -0.981601) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-1281.628105, -1282.431943, -905.490303) / (-272.314104, -193.870788, -193.870788) // --> Vector info: d1 = 3.351548, 3.351548, 0.664053. Determinants: 210.816005, 2.160399, 171675.589532, -29568.552230 // --> Vector info: d2 = 0.325077, 0.885903, 0.885900. Determinants: 0.000206, -211.398605, -67178.612243, -29568.552230 ( 406.000000 1521.000000 -53.000000 ) ( 164.000000 1810.000000 -53.000000 ) ( 176.000000 1819.000000 24.000000 ) ( ( -0.007130 -0.000073 -5.806019 ) ( 0.000000 0.007149 2.271961 ) ) 04escapehouse/04wex1 0 0 0 ( 179.010360 1821.520786 23.236216 ) ( 167.010360 1812.520786 -53.763784 ) ( 409.010360 1523.520786 -53.763784 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 179.010360 1821.520786 23.236216 ) ( 176.000000 1819.000000 24.000000 ) ( 164.000000 1810.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 167.010360 1812.520786 -53.763784 ) ( 164.000000 1810.000000 -53.000000 ) ( 406.000000 1521.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 409.010360 1523.520786 -53.763784 ) ( 406.000000 1521.000000 -53.000000 ) ( 418.000000 1531.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 421.010360 1533.520786 23.236216 ) ( 418.000000 1531.000000 24.000000 ) ( 176.000000 1819.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3951/2334) # points: 3 { brushDef { // Surface normal: -0.640184, 0.768221, 0.000000 // RotY/Z : 0.000000 / 2.265535. Vector texS/T: (-0.768221, -0.640184, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-1301.238811, -1285.618311, -1285.618311) / (-24.000000, 53.000000, -24.000000) // --> Vector info: d1 = 0.554073, 0.664066, 0.664064. Determinants: -8.469267, -0.000032, -11686.966677, -1202.778450 // --> Vector info: d2 = 1.512811, 0.962861, 1.512811. Determinants: -0.000027, 8.590494, -1613.439500, -1202.778450 ( 406.000000 1521.000000 24.000000 ) ( 406.000000 1521.000000 -53.000000 ) ( 418.000000 1531.000000 24.000000 ) ( ( 0.007041 0.000000 9.716641 ) ( 0.000000 -0.007142 1.341427 ) ) 04escapehouse/04wex1 0 0 0 ( 420.560738 1527.927115 24.000000 ) ( 408.560738 1517.927115 -53.000000 ) ( 408.560738 1517.927115 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.560738 1527.927115 24.000000 ) ( 418.000000 1531.000000 24.000000 ) ( 406.000000 1521.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 408.560738 1517.927115 -53.000000 ) ( 406.000000 1521.000000 -53.000000 ) ( 406.000000 1521.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 408.560738 1517.927115 24.000000 ) ( 406.000000 1521.000000 24.000000 ) ( 418.000000 1531.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3953/2335) # points: 3 { brushDef { // Surface normal: 0.600000, -0.800000, 0.000000 // RotY/Z : 0.000000 / -0.927295. Vector texS/T: (0.800000, 0.600000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (1217.200000, 1232.200000, 1217.200000) / (53.000000, -24.000000, -24.000000) // --> Vector info: d1 = 1.000000, 0.890013, 1.000005. Determinants: 8.469350, 0.000079, -11463.896227, -1155.000000 // --> Vector info: d2 = 1.549935, 1.000000, 1.000000. Determinants: 0.000000, -8.249027, -1352.976452, -1155.000000 ( 164.000000 1810.000000 24.000000 ) ( 176.000000 1819.000000 24.000000 ) ( 164.000000 1810.000000 -53.000000 ) ( ( -0.007333 0.000000 9.925451 ) ( 0.000000 0.007142 1.171408 ) ) 04escapehouse/04wex1 0 0 0 ( 161.600000 1813.200000 -53.000000 ) ( 173.600000 1822.200000 24.000000 ) ( 161.600000 1813.200000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 161.600000 1813.200000 -53.000000 ) ( 164.000000 1810.000000 -53.000000 ) ( 176.000000 1819.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.600000 1822.200000 24.000000 ) ( 176.000000 1819.000000 24.000000 ) ( 164.000000 1810.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 161.600000 1813.200000 24.000000 ) ( 164.000000 1810.000000 24.000000 ) ( 164.000000 1810.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3954/2336) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1819.000000, 1531.000000, 1521.000000) / (-176.000000, -418.000000, -406.000000) // --> Vector info: d1 = 1.000005, 3.687495, 3.687495. Determinants: 32.249824, 26.874969, -59808.465044, -5876.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.109990. Determinants: 26.617683, -31.677240, -59868.759528, -5876.000000 ( 406.000000 1521.000000 24.000000 ) ( 418.000000 1531.000000 24.000000 ) ( 176.000000 1819.000000 24.000000 ) ( ( -0.005488 -0.004574 10.178432 ) ( -0.004530 0.005391 10.188693 ) ) common/glass 0 0 0 ( 176.000000 1819.000000 28.000000 ) ( 418.000000 1531.000000 28.000000 ) ( 406.000000 1521.000000 28.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 176.000000 1819.000000 28.000000 ) ( 176.000000 1819.000000 24.000000 ) ( 418.000000 1531.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 418.000000 1531.000000 28.000000 ) ( 418.000000 1531.000000 24.000000 ) ( 406.000000 1521.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 406.000000 1521.000000 28.000000 ) ( 406.000000 1521.000000 24.000000 ) ( 164.000000 1810.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 164.000000 1810.000000 28.000000 ) ( 164.000000 1810.000000 24.000000 ) ( 176.000000 1819.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3955/2337) # points: 4 { brushDef { // Surface normal: 0.636379, -0.771368, 0.003732 // RotY/Z : -0.003732 / -0.880996. Vector texS/T: (0.771373, 0.636383, 0.000000) / (0.002375, -0.002879, -0.999993) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (1293.342292, 1330.213935, 1278.358366) / (-28.818859, -214.820155, -214.820155) // --> Vector info: d1 = 0.890012, 0.625005, 1.000005. Determinants: 69.750531, 0.084788, -98793.210584, -9645.202953 // --> Vector info: d2 = 2.325065, 0.999998, 1.000000. Determinants: 0.000266, -68.712037, -24406.271511, -9645.202953 ( 164.000000 1810.000000 210.000000 ) ( 204.000000 1843.000000 210.000000 ) ( 176.000000 1819.000000 24.000000 ) ( ( -0.007232 -0.000009 10.242730 ) ( 0.000000 0.007124 2.530405 ) ) 04escapehouse/04wex1 0 0 0 ( 173.454486 1822.085472 23.985070 ) ( 201.454486 1846.085472 209.985070 ) ( 161.454486 1813.085472 209.985070 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.454486 1822.085472 23.985070 ) ( 176.000000 1819.000000 24.000000 ) ( 204.000000 1843.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 201.454486 1846.085472 209.985070 ) ( 204.000000 1843.000000 210.000000 ) ( 164.000000 1810.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 161.454486 1813.085472 209.985070 ) ( 164.000000 1810.000000 210.000000 ) ( 164.000000 1810.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 161.454486 1813.085472 23.985070 ) ( 164.000000 1810.000000 24.000000 ) ( 176.000000 1819.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3958/2338) # points: 4 { brushDef { // Surface normal: -0.750983, -0.631034, 0.194475 // RotY/Z : -0.195722 / -2.442770. Vector texS/T: (0.643317, -0.765600, 0.000000) / (-0.148890, -0.125109, -0.980907) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-1279.764396, -1279.402863, -903.227372) / (-466.940031, -277.319702, -277.319702) // --> Vector info: d1 = 3.351548, 3.351554, 0.664060. Determinants: 509.603617, -0.974041, 412650.103791, -71330.520480 // --> Vector info: d2 = 0.973757, 2.325064, 2.325058. Determinants: 0.001130, -508.328388, -306816.052185, -71330.520480 ( 418.000000 1531.000000 24.000000 ) ( 176.000000 1819.000000 24.000000 ) ( 204.000000 1843.000000 210.000000 ) ( ( -0.007144 0.000014 -5.785043 ) ( 0.000000 0.007126 4.301329 ) ) 04escapehouse/04wex1 0 0 0 ( 207.003932 1845.524137 209.222100 ) ( 179.003932 1821.524137 23.222100 ) ( 421.003932 1533.524137 23.222100 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 207.003932 1845.524137 209.222100 ) ( 204.000000 1843.000000 210.000000 ) ( 176.000000 1819.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 179.003932 1821.524137 23.222100 ) ( 176.000000 1819.000000 24.000000 ) ( 418.000000 1531.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 421.003932 1533.524137 23.222100 ) ( 418.000000 1531.000000 24.000000 ) ( 446.000000 1555.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 449.003932 1557.524137 209.222100 ) ( 446.000000 1555.000000 210.000000 ) ( 204.000000 1843.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3959/2339) # points: 4 { brushDef { // Surface normal: -0.647648, 0.761939, -0.000819 // RotY/Z : 0.000819 / 2.275290. Vector texS/T: (-0.761939, -0.647648, 0.000000) / (0.000531, -0.000624, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-1294.420610, -1346.918229, -1310.040366) / (-210.733984, -210.733984, -24.733921) // --> Vector info: d1 = 0.296349, 0.664066, 0.664061. Determinants: 68.395308, -13.560330, 82780.954339, -9764.560410 // --> Vector info: d2 = 1.036402, 0.962861, 2.314152. Determinants: -13.678683, -68.227499, -42203.835058, -9764.560410 ( 418.000000 1531.000000 24.000000 ) ( 446.000000 1555.000000 210.000000 ) ( 406.000000 1521.000000 210.000000 ) ( ( -0.007004 0.001389 -8.477694 ) ( 0.001401 0.006987 4.322144 ) ) 04escapehouse/04wex1 0 0 0 ( 408.590593 1517.952244 210.003277 ) ( 448.590593 1551.952244 210.003277 ) ( 420.590593 1527.952244 24.003277 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 408.590593 1517.952244 210.003277 ) ( 406.000000 1521.000000 210.000000 ) ( 446.000000 1555.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 448.590593 1551.952244 210.003277 ) ( 446.000000 1555.000000 210.000000 ) ( 418.000000 1531.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.590593 1527.952244 24.003277 ) ( 418.000000 1531.000000 24.000000 ) ( 406.000000 1521.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 408.590593 1517.952244 24.003277 ) ( 406.000000 1521.000000 24.000000 ) ( 406.000000 1521.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3960/2340) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1810.000000, 1521.000000, 1531.000000) / (164.000000, 406.000000, 418.000000) // --> Vector info: d1 = 1.000005, 3.687495, 3.687495. Determinants: 32.249938, -26.874833, -59852.943805, -5888.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.109990. Determinants: -26.617681, -31.787233, 47503.109330, -5888.000000 ( 418.000000 1531.000000 24.000000 ) ( 406.000000 1521.000000 24.000000 ) ( 164.000000 1810.000000 24.000000 ) ( ( -0.005477 0.004564 10.165242 ) ( 0.004521 0.005399 -8.067784 ) ) common/glass 0 0 0 ( 164.000000 1810.000000 20.000000 ) ( 406.000000 1521.000000 20.000000 ) ( 418.000000 1531.000000 20.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 164.000000 1810.000000 20.000000 ) ( 164.000000 1810.000000 24.000000 ) ( 406.000000 1521.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 406.000000 1521.000000 20.000000 ) ( 406.000000 1521.000000 24.000000 ) ( 418.000000 1531.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 418.000000 1531.000000 20.000000 ) ( 418.000000 1531.000000 24.000000 ) ( 176.000000 1819.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 176.000000 1819.000000 20.000000 ) ( 176.000000 1819.000000 24.000000 ) ( 164.000000 1810.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3961/2341) # points: 4 { brushDef { // Surface normal: 0.751392, 0.629193, 0.198813 // RotY/Z : -0.200147 / 0.697116. Vector texS/T: (-0.642009, 0.766697, 0.000000) / (0.152430, 0.127640, -0.980037) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (905.079099, 905.041958, 1281.983598) / (159.830292, 238.398725, 238.398725) // --> Vector info: d1 = 3.289057, 3.289056, 0.601559. Determinants: 211.152420, 0.100355, -288533.460480, -29615.713886 // --> Vector info: d2 = 0.325027, 0.885878, 0.885861. Determinants: 0.001349, -211.408222, 24162.324483, -29615.713886 ( -104.000000 1585.000000 -53.000000 ) ( 138.000000 1296.000000 -53.000000 ) ( 126.000000 1286.000000 24.000000 ) ( ( -0.007130 -0.000003 9.742580 ) ( 0.000000 0.007138 -0.815862 ) ) 04escapehouse/04wex1 0 0 0 ( 122.994433 1283.483228 23.204747 ) ( 134.994433 1293.483228 -53.795253 ) ( -107.005567 1582.483228 -53.795253 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.994433 1283.483228 23.204747 ) ( 126.000000 1286.000000 24.000000 ) ( 138.000000 1296.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 134.994433 1293.483228 -53.795253 ) ( 138.000000 1296.000000 -53.000000 ) ( -104.000000 1585.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -107.005567 1582.483228 -53.795253 ) ( -104.000000 1585.000000 -53.000000 ) ( -116.000000 1575.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -119.005567 1572.483228 23.204747 ) ( -116.000000 1575.000000 24.000000 ) ( 126.000000 1286.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3962/2342) # points: 3 { brushDef { // Surface normal: 0.640184, -0.768221, 0.000000 // RotY/Z : 0.000000 / -0.876058. Vector texS/T: (0.768221, 0.640184, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (919.176761, 934.797260, 934.797260) / (-24.000000, 53.000000, -24.000000) // --> Vector info: d1 = 0.499999, 1.049947, 0.499999. Determinants: 0.000000, -8.590455, -807.559270, -1202.778450 // --> Vector info: d2 = 0.765015, 0.875003, 0.875003. Determinants: -8.469065, 0.000000, 6864.423202, -1202.778450 ( -104.000000 1585.000000 24.000000 ) ( -104.000000 1585.000000 -53.000000 ) ( -116.000000 1575.000000 24.000000 ) ( ( 0.000000 0.007142 0.671411 ) ( 0.007041 0.000000 -5.707139 ) ) 04escapehouse/04wex1 0 0 0 ( -118.560738 1578.072885 24.000000 ) ( -106.560738 1588.072885 -53.000000 ) ( -106.560738 1588.072885 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -118.560738 1578.072885 24.000000 ) ( -116.000000 1575.000000 24.000000 ) ( -104.000000 1585.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -106.560738 1588.072885 -53.000000 ) ( -104.000000 1585.000000 -53.000000 ) ( -104.000000 1585.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -106.560738 1588.072885 24.000000 ) ( -104.000000 1585.000000 24.000000 ) ( -116.000000 1575.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3964/2343) # points: 3 { brushDef { // Surface normal: -0.640184, 0.768221, 0.000000 // RotY/Z : 0.000000 / 2.265535. Vector texS/T: (-0.768221, -0.640184, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-935.693519, -920.073019, -935.693519) / (53.000000, -24.000000, -24.000000) // --> Vector info: d1 = 0.289062, 0.289063, 0.396919. Determinants: 8.304917, 1.684773, 7333.886359, -1202.778450 // --> Vector info: d2 = 0.875000, 0.314149, 0.335720. Determinants: 1.660989, -8.423822, 948.207879, -1202.778450 ( 138.000000 1296.000000 24.000000 ) ( 126.000000 1286.000000 24.000000 ) ( 138.000000 1296.000000 -53.000000 ) ( ( -0.006905 -0.001401 -6.097454 ) ( -0.001381 0.007004 -0.788348 ) ) 04escapehouse/04wex1 0 0 0 ( 140.560738 1292.927115 -53.000000 ) ( 128.560738 1282.927115 24.000000 ) ( 140.560738 1292.927115 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.560738 1292.927115 -53.000000 ) ( 138.000000 1296.000000 -53.000000 ) ( 126.000000 1286.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 128.560738 1282.927115 24.000000 ) ( 126.000000 1286.000000 24.000000 ) ( 138.000000 1296.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.560738 1292.927115 24.000000 ) ( 138.000000 1296.000000 24.000000 ) ( 138.000000 1296.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3965/2344) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1286.000000, 1575.000000, 1585.000000) / (-126.000000, 116.000000, 104.000000) // --> Vector info: d1 = 1.000005, 3.687495, 3.687495. Determinants: -32.249824, -26.874969, 32198.999448, -5888.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.109990. Determinants: -26.617683, 31.787231, 32347.533113, -5888.000000 ( -104.000000 1585.000000 24.000000 ) ( -116.000000 1575.000000 24.000000 ) ( 126.000000 1286.000000 24.000000 ) ( ( 0.005477 0.004564 -5.468580 ) ( 0.004521 -0.005399 -5.493807 ) ) common/glass 0 0 0 ( 126.000000 1286.000000 28.000000 ) ( -116.000000 1575.000000 28.000000 ) ( -104.000000 1585.000000 28.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 126.000000 1286.000000 28.000000 ) ( 126.000000 1286.000000 24.000000 ) ( -116.000000 1575.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -116.000000 1575.000000 28.000000 ) ( -116.000000 1575.000000 24.000000 ) ( -104.000000 1585.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -104.000000 1585.000000 28.000000 ) ( -104.000000 1585.000000 24.000000 ) ( 138.000000 1296.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 138.000000 1296.000000 28.000000 ) ( 138.000000 1296.000000 24.000000 ) ( 126.000000 1286.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3966/2345) # points: 4 { brushDef { // Surface normal: -0.636383, 0.771373, -0.000415 // RotY/Z : 0.000415 / 2.260596. Vector texS/T: (-0.771373, -0.636383, 0.000000) / (0.000264, -0.000320, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-915.581513, -879.346253, -931.201822) / (-24.378137, -210.378153, -210.378153) // --> Vector info: d1 = 1.179070, 0.914065, 1.289062. Determinants: 69.749429, -0.153838, 52485.249812, -9645.136598 // --> Vector info: d2 = 2.325040, 1.000000, 1.000000. Determinants: 0.000077, -68.710702, -24100.295545, -9645.136598 ( 138.000000 1296.000000 210.000000 ) ( 98.000000 1263.000000 210.000000 ) ( 126.000000 1286.000000 24.000000 ) ( ( -0.007232 0.000016 -5.441628 ) ( 0.000000 0.007124 2.498699 ) ) 04escapehouse/04wex1 0 0 0 ( 128.545532 1282.914507 24.001659 ) ( 100.545532 1259.914507 210.001659 ) ( 140.545532 1292.914507 210.001659 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 128.545532 1282.914507 24.001659 ) ( 126.000000 1286.000000 24.000000 ) ( 98.000000 1263.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.545532 1259.914507 210.001659 ) ( 98.000000 1263.000000 210.000000 ) ( 138.000000 1296.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.545532 1292.914507 210.001659 ) ( 138.000000 1296.000000 210.000000 ) ( 138.000000 1296.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.545532 1292.914507 24.001659 ) ( 138.000000 1296.000000 24.000000 ) ( 126.000000 1286.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3969/2346) # points: 4 { brushDef { // Surface normal: 0.752551, 0.630164, 0.191211 // RotY/Z : -0.192395 / 0.697116. Vector texS/T: (-0.642009, 0.766697, 0.000000) / (0.146601, 0.122759, -0.981549) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (905.421327, 905.079099, 1282.020739) / (-36.713836, 152.782557, 152.782557) // --> Vector info: d1 = 3.289068, 3.289060, 0.601566. Determinants: 509.270426, 0.922790, -696005.512332, -71429.081080 // --> Vector info: d2 = 0.973746, 2.325027, 2.325025. Determinants: 0.000271, -509.354117, -88254.344980, -71429.081080 ( -116.000000 1575.000000 24.000000 ) ( 126.000000 1286.000000 24.000000 ) ( 98.000000 1263.000000 210.000000 ) ( ( -0.007130 -0.000013 9.744008 ) ( 0.000000 0.007131 1.235552 ) ) 04escapehouse/04wex1 0 0 0 ( 94.989797 1260.479346 209.235157 ) ( 122.989797 1283.479346 23.235157 ) ( -119.010203 1572.479346 23.235157 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 94.989797 1260.479346 209.235157 ) ( 98.000000 1263.000000 210.000000 ) ( 126.000000 1286.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.989797 1283.479346 23.235157 ) ( 126.000000 1286.000000 24.000000 ) ( -116.000000 1575.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -119.010203 1572.479346 23.235157 ) ( -116.000000 1575.000000 24.000000 ) ( -144.000000 1551.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -147.010203 1548.479346 209.235157 ) ( -144.000000 1551.000000 210.000000 ) ( 98.000000 1263.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3970/2347) # points: 4 { brushDef { // Surface normal: 0.647648, -0.761939, -0.000819 // RotY/Z : 0.000819 / -0.866302. Vector texS/T: (0.761939, 0.647648, 0.000000) / (-0.000531, 0.000624, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (947.281057, 894.783438, 931.661301) / (-208.955312, -208.955312, -22.955249) // --> Vector info: d1 = 0.500002, 0.875007, 0.609989. Determinants: 69.751065, 0.083402, -70938.732126, -9764.560410 // --> Vector info: d2 = 1.000000, 0.999998, 2.325052. Determinants: -0.000254, -69.562119, -24299.692098, -9764.560410 ( -116.000000 1575.000000 24.000000 ) ( -144.000000 1551.000000 210.000000 ) ( -104.000000 1585.000000 210.000000 ) ( ( -0.007143 -0.000009 7.264918 ) ( 0.000000 0.007124 2.488560 ) ) 04escapehouse/04wex1 0 0 0 ( -106.590593 1588.047756 210.003277 ) ( -146.590593 1554.047756 210.003277 ) ( -118.590593 1578.047756 24.003277 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -106.590593 1588.047756 210.003277 ) ( -104.000000 1585.000000 210.000000 ) ( -144.000000 1551.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -146.590593 1554.047756 210.003277 ) ( -144.000000 1551.000000 210.000000 ) ( -116.000000 1575.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -118.590593 1578.047756 24.003277 ) ( -116.000000 1575.000000 24.000000 ) ( -104.000000 1585.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -106.590593 1588.047756 24.003277 ) ( -104.000000 1585.000000 24.000000 ) ( -104.000000 1585.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3971/2348) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1296.000000, 1585.000000, 1575.000000) / (138.000000, -104.000000, -116.000000) // --> Vector info: d1 = 0.000000, 2.687497, 2.687496. Determinants: -32.250140, 26.874764, 38087.463565, -5888.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.109988. Determinants: 26.617055, 31.786485, -38882.238616, -5888.000000 ( -116.000000 1575.000000 24.000000 ) ( -104.000000 1585.000000 24.000000 ) ( 138.000000 1296.000000 24.000000 ) ( ( 0.005477 -0.004564 -6.468659 ) ( -0.004521 -0.005399 6.603641 ) ) common/glass 0 0 0 ( 138.000000 1296.000000 20.000000 ) ( -104.000000 1585.000000 20.000000 ) ( -116.000000 1575.000000 20.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 138.000000 1296.000000 20.000000 ) ( 138.000000 1296.000000 24.000000 ) ( -104.000000 1585.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -104.000000 1585.000000 20.000000 ) ( -104.000000 1585.000000 24.000000 ) ( -116.000000 1575.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -116.000000 1575.000000 20.000000 ) ( -116.000000 1575.000000 24.000000 ) ( 126.000000 1286.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 126.000000 1286.000000 20.000000 ) ( 126.000000 1286.000000 24.000000 ) ( 138.000000 1296.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3972/2349) # points: 4 { brushDef { // Surface normal: 0.750657, 0.630070, 0.198813 // RotY/Z : -0.200146 / 0.698283. Vector texS/T: (-0.642903, 0.765947, 0.000000) / (0.152280, 0.127817, -0.980038) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (526.417980, 526.362610, 851.450291) / (160.104369, 238.672791, 238.672791) // --> Vector info: d1 = 2.989063, 2.989060, 0.664060. Determinants: 182.671594, 0.129509, -172527.864314, -25541.626064 // --> Vector info: d2 = 0.325027, 0.885891, 0.885881. Determinants: 0.000768, -182.329969, 20889.705254, -25541.626064 ( 172.000000 1256.000000 -53.000000 ) ( 381.000000 1007.000000 -53.000000 ) ( 369.000000 997.000000 24.000000 ) ( ( -0.007152 -0.000005 6.754772 ) ( 0.000000 0.007139 -0.817869 ) ) 04escapehouse/04wex1 0 0 0 ( 365.997372 994.479722 23.204749 ) ( 377.997372 1004.479722 -53.795251 ) ( 168.997372 1253.479722 -53.795251 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 365.997372 994.479722 23.204749 ) ( 369.000000 997.000000 24.000000 ) ( 381.000000 1007.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 377.997372 1004.479722 -53.795251 ) ( 381.000000 1007.000000 -53.000000 ) ( 172.000000 1256.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 168.997372 1253.479722 -53.795251 ) ( 172.000000 1256.000000 -53.000000 ) ( 160.000000 1246.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 156.997372 1243.479722 23.204749 ) ( 160.000000 1246.000000 24.000000 ) ( 369.000000 997.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3973/2350) # points: 3 { brushDef { // Surface normal: 0.640184, -0.768221, 0.000000 // RotY/Z : 0.000000 / -0.876058. Vector texS/T: (0.768221, 0.640184, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (920.585167, 936.205666, 936.205666) / (-24.000000, 53.000000, -24.000000) // --> Vector info: d1 = 0.861886, 0.971882, 0.971879. Determinants: -8.469496, -0.000041, 6760.234497, -1202.778450 // --> Vector info: d2 = 1.512823, 0.962861, 1.512823. Determinants: -0.000037, 8.590689, -1613.380132, -1202.778450 ( 172.000000 1256.000000 24.000000 ) ( 172.000000 1256.000000 -53.000000 ) ( 160.000000 1246.000000 24.000000 ) ( ( 0.007042 0.000000 -5.620515 ) ( 0.000000 -0.007142 1.341378 ) ) 04escapehouse/04wex1 0 0 0 ( 157.439262 1249.072885 24.000000 ) ( 169.439262 1259.072885 -53.000000 ) ( 169.439262 1259.072885 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 157.439262 1249.072885 24.000000 ) ( 160.000000 1246.000000 24.000000 ) ( 172.000000 1256.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 169.439262 1259.072885 -53.000000 ) ( 172.000000 1256.000000 -53.000000 ) ( 172.000000 1256.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 169.439262 1259.072885 24.000000 ) ( 172.000000 1256.000000 24.000000 ) ( 160.000000 1246.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3975/2351) # points: 3 { brushDef { // Surface normal: -0.640184, 0.768221, 0.000000 // RotY/Z : 0.000000 / 2.265535. Vector texS/T: (-0.768221, -0.640184, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-937.357998, -921.737499, -937.357998) / (53.000000, -24.000000, -24.000000) // --> Vector info: d1 = 0.296875, 0.296875, 0.404734. Determinants: 8.305204, 1.684821, 7338.579604, -1202.778450 // --> Vector info: d2 = 0.875000, 0.314131, 0.335703. Determinants: 1.661043, -8.424088, 951.037845, -1202.778450 ( 381.000000 1007.000000 24.000000 ) ( 369.000000 997.000000 24.000000 ) ( 381.000000 1007.000000 -53.000000 ) ( ( -0.006905 -0.001401 -6.101356 ) ( -0.001381 0.007004 -0.790701 ) ) 04escapehouse/04wex1 0 0 0 ( 383.560738 1003.927115 -53.000000 ) ( 371.560738 993.927115 24.000000 ) ( 383.560738 1003.927115 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 383.560738 1003.927115 -53.000000 ) ( 381.000000 1007.000000 -53.000000 ) ( 369.000000 997.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 371.560738 993.927115 24.000000 ) ( 369.000000 997.000000 24.000000 ) ( 381.000000 1007.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 383.560738 1003.927115 24.000000 ) ( 381.000000 1007.000000 24.000000 ) ( 381.000000 1007.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3976/2352) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (997.000000, 1246.000000, 1256.000000) / (-369.000000, -160.000000, -172.000000) // --> Vector info: d1 = 1.000005, 3.325000, 3.324998. Determinants: -27.899496, -23.250489, 14158.342015, -5078.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.109992. Determinants: -22.988345, 27.388031, 27947.563714, -5078.000000 ( 172.000000 1256.000000 24.000000 ) ( 160.000000 1246.000000 24.000000 ) ( 369.000000 997.000000 24.000000 ) ( ( 0.005494 0.004579 -2.788173 ) ( 0.004527 -0.005393 -5.503656 ) ) common/glass 0 0 0 ( 369.000000 997.000000 28.000000 ) ( 160.000000 1246.000000 28.000000 ) ( 172.000000 1256.000000 28.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 369.000000 997.000000 28.000000 ) ( 369.000000 997.000000 24.000000 ) ( 160.000000 1246.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 160.000000 1246.000000 28.000000 ) ( 160.000000 1246.000000 24.000000 ) ( 172.000000 1256.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 172.000000 1256.000000 28.000000 ) ( 172.000000 1256.000000 24.000000 ) ( 381.000000 1007.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 381.000000 1007.000000 28.000000 ) ( 381.000000 1007.000000 24.000000 ) ( 369.000000 997.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3977/2353) # points: 4 { brushDef { // Surface normal: -0.647648, 0.761939, 0.000819 // RotY/Z : -0.000819 / 2.275290. Vector texS/T: (-0.761939, -0.647648, 0.000000) / (-0.000531, 0.000624, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-926.861083, -889.983220, -942.480839) / (-23.573412, -209.573474, -209.573474) // --> Vector info: d1 = 0.879066, 0.614069, 0.989071. Determinants: 69.750467, -0.082450, 56063.354127, -9764.560410 // --> Vector info: d2 = 1.346598, 0.021569, 0.021571. Determinants: 0.000427, -69.560795, -14788.330605, -9764.560410 ( 381.000000 1007.000000 210.000000 ) ( 341.000000 973.000000 210.000000 ) ( 369.000000 997.000000 24.000000 ) ( ( -0.007143 0.000008 -5.741513 ) ( 0.000000 0.007124 1.514490 ) ) 04escapehouse/04wex1 0 0 0 ( 371.590593 993.952244 23.996723 ) ( 343.590593 969.952244 209.996723 ) ( 383.590593 1003.952244 209.996723 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 371.590593 993.952244 23.996723 ) ( 369.000000 997.000000 24.000000 ) ( 341.000000 973.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 343.590593 969.952244 209.996723 ) ( 341.000000 973.000000 210.000000 ) ( 381.000000 1007.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 383.590593 1003.952244 209.996723 ) ( 381.000000 1007.000000 210.000000 ) ( 381.000000 1007.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 383.590593 1003.952244 23.996723 ) ( 381.000000 1007.000000 24.000000 ) ( 369.000000 997.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3980/2354) # points: 4 { brushDef { // Surface normal: 0.751323, 0.630629, 0.194474 // RotY/Z : -0.195721 / 0.698283. Vector texS/T: (-0.642903, 0.765947, 0.000000) / (0.148957, 0.125028, -0.980908) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (526.036544, 526.417980, 851.505660) / (-33.544137, 156.076153, 156.076153) // --> Vector info: d1 = 2.989066, 2.989063, 0.664062. Determinants: 440.867218, -0.885675, -416197.638795, -61643.220357 // --> Vector info: d2 = 0.973759, 2.325027, 2.325027. Determinants: 0.000000, -439.280735, -74760.904004, -61643.220357 ( 160.000000 1246.000000 24.000000 ) ( 369.000000 997.000000 24.000000 ) ( 341.000000 973.000000 210.000000 ) ( ( -0.007152 0.000014 6.751718 ) ( 0.000000 0.007126 1.212800 ) ) 04escapehouse/04wex1 0 0 0 ( 337.994706 970.477484 209.222104 ) ( 365.994706 994.477484 23.222104 ) ( 156.994706 1243.477484 23.222104 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 337.994706 970.477484 209.222104 ) ( 341.000000 973.000000 210.000000 ) ( 369.000000 997.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 365.994706 994.477484 23.222104 ) ( 369.000000 997.000000 24.000000 ) ( 160.000000 1246.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 156.994706 1243.477484 23.222104 ) ( 160.000000 1246.000000 24.000000 ) ( 131.000000 1222.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 127.994706 1219.477484 209.222104 ) ( 131.000000 1222.000000 210.000000 ) ( 341.000000 973.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3981/2355) # points: 4 { brushDef { // Surface normal: 0.638336, -0.769758, 0.000202 // RotY/Z : -0.000202 / -0.878462. Vector texS/T: (0.769758, 0.638336, 0.000000) / (0.000129, -0.000155, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (934.148221, 880.884725, 918.527767) / (-210.173009, -210.173009, -24.173005) // --> Vector info: d1 = 0.604158, 0.971882, 0.971874. Determinants: 68.396654, -13.841867, -72787.195779, -9907.010447 // --> Vector info: d2 = 1.036405, 0.962861, 2.314140. Determinants: -13.679189, -69.205437, -12034.396390, -9907.010447 ( 160.000000 1246.000000 24.000000 ) ( 131.000000 1222.000000 210.000000 ) ( 172.000000 1256.000000 210.000000 ) ( ( -0.006904 0.001397 7.347039 ) ( 0.001381 0.006986 1.214735 ) ) 04escapehouse/04wex1 0 0 0 ( 169.446657 1259.079032 209.999192 ) ( 128.446657 1225.079032 209.999192 ) ( 157.446657 1249.079032 23.999192 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 169.446657 1259.079032 209.999192 ) ( 172.000000 1256.000000 210.000000 ) ( 131.000000 1222.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 128.446657 1225.079032 209.999192 ) ( 131.000000 1222.000000 210.000000 ) ( 160.000000 1246.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 157.446657 1249.079032 23.999192 ) ( 160.000000 1246.000000 24.000000 ) ( 172.000000 1256.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 169.446657 1259.079032 23.999192 ) ( 172.000000 1256.000000 24.000000 ) ( 172.000000 1256.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3982/2356) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1007.000000, 1256.000000, 1246.000000) / (381.000000, 172.000000, 160.000000) // --> Vector info: d1 = 0.000000, 2.325001, 2.325001. Determinants: -27.900006, 23.250005, 19237.054331, -5078.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.109994. Determinants: 22.988654, 27.388405, -33584.556223, -5078.000000 ( 160.000000 1246.000000 24.000000 ) ( 172.000000 1256.000000 24.000000 ) ( 381.000000 1007.000000 24.000000 ) ( ( 0.005494 -0.004579 -3.788313 ) ( -0.004527 -0.005394 6.613737 ) ) common/glass 0 0 0 ( 381.000000 1007.000000 20.000000 ) ( 172.000000 1256.000000 20.000000 ) ( 160.000000 1246.000000 20.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 381.000000 1007.000000 20.000000 ) ( 381.000000 1007.000000 24.000000 ) ( 172.000000 1256.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 172.000000 1256.000000 20.000000 ) ( 172.000000 1256.000000 24.000000 ) ( 160.000000 1246.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 160.000000 1246.000000 20.000000 ) ( 160.000000 1246.000000 24.000000 ) ( 369.000000 997.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 369.000000 997.000000 20.000000 ) ( 369.000000 997.000000 24.000000 ) ( 381.000000 1007.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3983/2357) # points: 4 { brushDef { // Surface normal: 0.752376, 0.628016, 0.198814 // RotY/Z : -0.200147 / 0.695551. Vector texS/T: (-0.640808, 0.767701, 0.000000) / (0.152630, 0.127402, -0.980037) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (161.217205, 161.204515, 476.431418) / (159.912118, 238.480559, 238.480559) // --> Vector info: d1 = 2.614062, 2.614059, 0.364057. Determinants: 176.779141, 0.029455, -93246.720868, -24766.886118 // --> Vector info: d2 = 0.346599, 0.907476, 0.907465. Determinants: 0.000806, -176.803509, 19688.725056, -24766.886118 ( 415.000000 967.000000 -53.000000 ) ( 617.000000 725.000000 -53.000000 ) ( 605.000000 715.000000 24.000000 ) ( ( -0.007138 -0.000001 3.764976 ) ( 0.000000 0.007139 -0.794962 ) ) 04escapehouse/04wex1 0 0 0 ( 601.990498 712.487936 23.204745 ) ( 613.990498 722.487936 -53.795255 ) ( 411.990498 964.487936 -53.795255 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 601.990498 712.487936 23.204745 ) ( 605.000000 715.000000 24.000000 ) ( 617.000000 725.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.990498 722.487936 -53.795255 ) ( 617.000000 725.000000 -53.000000 ) ( 415.000000 967.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.990498 964.487936 -53.795255 ) ( 415.000000 967.000000 -53.000000 ) ( 403.000000 957.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 399.990498 954.487936 23.204745 ) ( 403.000000 957.000000 24.000000 ) ( 605.000000 715.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3984/2358) # points: 3 { brushDef { // Surface normal: 0.640184, -0.768221, 0.000000 // RotY/Z : 0.000000 / -0.876058. Vector texS/T: (0.768221, 0.640184, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (922.249646, 937.870146, 937.870146) / (-24.000000, 53.000000, -24.000000) // --> Vector info: d1 = 0.936840, 1.046836, 1.046835. Determinants: -8.469607, -0.000024, 6684.280061, -1202.778450 // --> Vector info: d2 = 1.512842, 0.962867, 1.512842. Determinants: -0.000018, 8.590885, -1613.415524, -1202.778450 ( 415.000000 967.000000 24.000000 ) ( 415.000000 967.000000 -53.000000 ) ( 403.000000 957.000000 24.000000 ) ( ( 0.007042 0.000000 -5.557366 ) ( 0.000000 -0.007143 1.341407 ) ) 04escapehouse/04wex1 0 0 0 ( 400.439262 960.072885 24.000000 ) ( 412.439262 970.072885 -53.000000 ) ( 412.439262 970.072885 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 400.439262 960.072885 24.000000 ) ( 403.000000 957.000000 24.000000 ) ( 415.000000 967.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 412.439262 970.072885 -53.000000 ) ( 415.000000 967.000000 -53.000000 ) ( 415.000000 967.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 412.439262 970.072885 24.000000 ) ( 415.000000 967.000000 24.000000 ) ( 403.000000 957.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3986/2359) # points: 3 { brushDef { // Surface normal: -0.640184, 0.768221, 0.000000 // RotY/Z : 0.000000 / 2.265535. Vector texS/T: (-0.768221, -0.640184, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-938.126219, -922.505720, -938.126219) / (53.000000, -24.000000, -24.000000) // --> Vector info: d1 = 0.296835, 0.296837, 0.404698. Determinants: 8.305293, 1.684861, 7345.088570, -1202.778450 // --> Vector info: d2 = 0.874999, 0.314123, 0.335695. Determinants: 1.661061, -8.424202, 952.337851, -1202.778450 ( 617.000000 725.000000 24.000000 ) ( 605.000000 715.000000 24.000000 ) ( 617.000000 725.000000 -53.000000 ) ( ( -0.006905 -0.001401 -6.106768 ) ( -0.001381 0.007004 -0.791782 ) ) 04escapehouse/04wex1 0 0 0 ( 619.560738 721.927115 -53.000000 ) ( 607.560738 711.927115 24.000000 ) ( 619.560738 721.927115 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 619.560738 721.927115 -53.000000 ) ( 617.000000 725.000000 -53.000000 ) ( 605.000000 715.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 607.560738 711.927115 24.000000 ) ( 605.000000 715.000000 24.000000 ) ( 617.000000 725.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 619.560738 721.927115 24.000000 ) ( 617.000000 725.000000 24.000000 ) ( 617.000000 725.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3987/2360) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (715.000000, 957.000000, 967.000000) / (-605.000000, -403.000000, -415.000000) // --> Vector info: d1 = 0.000000, 2.249997, 2.250002. Determinants: -27.001068, -22.498639, 5694.086636, -4924.000000 // --> Vector info: d2 = 0.000000, 0.000004, 0.109995. Determinants: -22.218262, 26.617825, 31989.842074, -4924.000000 ( 415.000000 967.000000 24.000000 ) ( 403.000000 957.000000 24.000000 ) ( 605.000000 715.000000 24.000000 ) ( ( 0.005484 0.004569 -1.156395 ) ( 0.004512 -0.005406 -6.496719 ) ) common/glass 0 0 0 ( 605.000000 715.000000 28.000000 ) ( 403.000000 957.000000 28.000000 ) ( 415.000000 967.000000 28.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 605.000000 715.000000 28.000000 ) ( 605.000000 715.000000 24.000000 ) ( 403.000000 957.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 403.000000 957.000000 28.000000 ) ( 403.000000 957.000000 24.000000 ) ( 415.000000 967.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 967.000000 28.000000 ) ( 415.000000 967.000000 24.000000 ) ( 617.000000 725.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.000000 725.000000 28.000000 ) ( 617.000000 725.000000 24.000000 ) ( 605.000000 715.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3988/2361) # points: 4 { brushDef { // Surface normal: -0.647648, 0.761939, 0.000819 // RotY/Z : -0.000819 / 2.275290. Vector texS/T: (-0.761939, -0.647648, 0.000000) / (-0.000531, 0.000624, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-924.041908, -887.164045, -939.661664) / (-23.874674, -209.874736, -209.874736) // --> Vector info: d1 = 1.265007, 1.000000, 1.374998. Determinants: 69.749558, -0.083119, 52097.295443, -9764.560410 // --> Vector info: d2 = 1.325015, 0.000000, 0.000000. Determinants: 0.000015, -69.560132, -14598.901742, -9764.560410 ( 617.000000 725.000000 210.000000 ) ( 577.000000 691.000000 210.000000 ) ( 605.000000 715.000000 24.000000 ) ( ( -0.007143 0.000009 -5.335345 ) ( 0.000000 0.007124 1.495091 ) ) 04escapehouse/04wex1 0 0 0 ( 607.590593 711.952244 23.996723 ) ( 579.590593 687.952244 209.996723 ) ( 619.590593 721.952244 209.996723 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 607.590593 711.952244 23.996723 ) ( 605.000000 715.000000 24.000000 ) ( 577.000000 691.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 579.590593 687.952244 209.996723 ) ( 577.000000 691.000000 210.000000 ) ( 617.000000 725.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 619.590593 721.952244 209.996723 ) ( 617.000000 725.000000 210.000000 ) ( 617.000000 725.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 619.590593 721.952244 23.996723 ) ( 617.000000 725.000000 24.000000 ) ( 605.000000 715.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3991/2362) # points: 4 { brushDef { // Surface normal: 0.753045, 0.628574, 0.194468 // RotY/Z : -0.195715 / 0.695551. Vector texS/T: (-0.640808, 0.767701, 0.000000) / (0.149293, 0.124617, -0.980909) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (160.735012, 161.217205, 476.444107) / (-33.738546, 155.881515, 155.881515) // --> Vector info: d1 = 2.614068, 2.614062, 0.364062. Determinants: 426.645227, -1.083281, -224864.934432, -59773.344427 // --> Vector info: d2 = 0.995342, 2.346599, 2.346599. Determinants: 0.000000, -425.952322, -73865.954718, -59773.344427 ( 403.000000 957.000000 24.000000 ) ( 605.000000 715.000000 24.000000 ) ( 577.000000 691.000000 210.000000 ) ( ( -0.007138 0.000018 3.761960 ) ( 0.000000 0.007126 1.235767 ) ) 04escapehouse/04wex1 0 0 0 ( 573.987821 688.485702 209.222128 ) ( 601.987821 712.485702 23.222128 ) ( 399.987821 954.485702 23.222128 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.987821 688.485702 209.222128 ) ( 577.000000 691.000000 210.000000 ) ( 605.000000 715.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 601.987821 712.485702 23.222128 ) ( 605.000000 715.000000 24.000000 ) ( 403.000000 957.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 399.987821 954.485702 23.222128 ) ( 403.000000 957.000000 24.000000 ) ( 374.000000 933.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 370.987821 930.485702 209.222128 ) ( 374.000000 933.000000 210.000000 ) ( 577.000000 691.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3992/2363) # points: 4 { brushDef { // Surface normal: 0.638336, -0.769758, 0.000202 // RotY/Z : -0.000202 / -0.878462. Vector texS/T: (0.769758, 0.638336, 0.000000) / (0.000129, -0.000155, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (936.720339, 883.456844, 921.099885) / (-210.096785, -210.096785, -24.096781) // --> Vector info: d1 = 1.000000, 1.374998, 1.109995. Determinants: 69.749536, -0.001074, -75243.045624, -9907.010447 // --> Vector info: d2 = 0.000000, 0.000000, 1.325025. Determinants: 0.000015, -70.575465, -14827.692220, -9907.010447 ( 403.000000 957.000000 24.000000 ) ( 374.000000 933.000000 210.000000 ) ( 415.000000 967.000000 210.000000 ) ( ( -0.007040 0.000000 7.594929 ) ( 0.000000 0.007124 1.496687 ) ) 04escapehouse/04wex1 0 0 0 ( 412.446657 970.079032 209.999192 ) ( 371.446657 936.079032 209.999192 ) ( 400.446657 960.079032 23.999192 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 412.446657 970.079032 209.999192 ) ( 415.000000 967.000000 210.000000 ) ( 374.000000 933.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 371.446657 936.079032 209.999192 ) ( 374.000000 933.000000 210.000000 ) ( 403.000000 957.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 400.446657 960.079032 23.999192 ) ( 403.000000 957.000000 24.000000 ) ( 415.000000 967.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 412.446657 970.079032 23.999192 ) ( 415.000000 967.000000 24.000000 ) ( 415.000000 967.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3993/2364) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (725.000000, 967.000000, 957.000000) / (617.000000, 415.000000, 403.000000) // --> Vector info: d1 = 1.000000, 3.249995, 3.250000. Determinants: -26.998980, 22.501106, 767.078443, -4924.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.109995. Determinants: 22.218904, 26.618698, -32532.442364, -4924.000000 ( 403.000000 957.000000 24.000000 ) ( 415.000000 967.000000 24.000000 ) ( 617.000000 725.000000 24.000000 ) ( ( 0.005483 -0.004570 -0.155784 ) ( -0.004512 -0.005406 6.606914 ) ) common/glass 0 0 0 ( 617.000000 725.000000 20.000000 ) ( 415.000000 967.000000 20.000000 ) ( 403.000000 957.000000 20.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.000000 725.000000 20.000000 ) ( 617.000000 725.000000 24.000000 ) ( 415.000000 967.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 967.000000 20.000000 ) ( 415.000000 967.000000 24.000000 ) ( 403.000000 957.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 403.000000 957.000000 20.000000 ) ( 403.000000 957.000000 24.000000 ) ( 605.000000 715.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 605.000000 715.000000 20.000000 ) ( 605.000000 715.000000 24.000000 ) ( 617.000000 725.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3994/2365) # points: 4 { brushDef { // Surface normal: 0.753553, 0.629511, 0.189405 // RotY/Z : -0.190556 / 0.695951. Vector texS/T: (-0.641116, 0.767444, 0.000000) / (0.145358, 0.121431, -0.981899) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-208.924815, -208.302648, 108.332789) / (151.429057, 229.848525, 229.848525) // --> Vector info: d1 = 2.934336, 2.934335, 0.671833. Determinants: 177.424190, -1.407351, -35579.253859, -24830.382418 // --> Vector info: d2 = 0.351243, 0.912133, 0.912133. Determinants: 0.000009, -177.597601, 18171.940765, -24830.382418 ( 651.000000 685.000000 -53.000000 ) ( 854.000000 442.000000 -53.000000 ) ( 843.000000 432.000000 24.000000 ) ( ( -0.007145 0.000057 1.432892 ) ( 0.000000 0.007152 -0.731843 ) ) 04escapehouse/04wex1 0 0 0 ( 839.985789 429.481956 23.242380 ) ( 850.985789 439.481956 -53.757620 ) ( 647.985789 682.481956 -53.757620 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 839.985789 429.481956 23.242380 ) ( 843.000000 432.000000 24.000000 ) ( 854.000000 442.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 850.985789 439.481956 -53.757620 ) ( 854.000000 442.000000 -53.000000 ) ( 651.000000 685.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 647.985789 682.481956 -53.757620 ) ( 651.000000 685.000000 -53.000000 ) ( 639.000000 675.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 635.985789 672.481956 23.242380 ) ( 639.000000 675.000000 24.000000 ) ( 843.000000 432.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3995/2366) # points: 3 { brushDef { // Surface normal: 0.640184, -0.768221, 0.000000 // RotY/Z : 0.000000 / -0.876058. Vector texS/T: (0.768221, 0.640184, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (923.017867, 938.638367, 938.638367) / (-24.000000, 53.000000, -24.000000) // --> Vector info: d1 = 0.561839, 0.671837, 0.671836. Determinants: -8.469785, -0.000020, 7141.995178, -1202.778450 // --> Vector info: d2 = 1.512857, 0.962870, 1.512858. Determinants: -0.000018, 8.591080, -1613.429740, -1202.778450 ( 651.000000 685.000000 24.000000 ) ( 651.000000 685.000000 -53.000000 ) ( 639.000000 675.000000 24.000000 ) ( ( 0.007042 0.000000 -5.937914 ) ( 0.000000 -0.007143 1.341419 ) ) 04escapehouse/04wex1 0 0 0 ( 636.439262 678.072885 24.000000 ) ( 648.439262 688.072885 -53.000000 ) ( 648.439262 688.072885 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 636.439262 678.072885 24.000000 ) ( 639.000000 675.000000 24.000000 ) ( 651.000000 685.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 648.439262 688.072885 -53.000000 ) ( 651.000000 685.000000 -53.000000 ) ( 651.000000 685.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 648.439262 688.072885 24.000000 ) ( 651.000000 685.000000 24.000000 ) ( 639.000000 675.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3998/2367) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (432.000000, 675.000000, 685.000000) / (-843.000000, -639.000000, -651.000000) // --> Vector info: d1 = 1.000000, 3.262502, 3.262497. Determinants: -27.148999, -22.626234, -12301.547753, -4956.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.110001. Determinants: -22.440034, 26.730026, 32227.506829, -4956.000000 ( 651.000000 685.000000 24.000000 ) ( 639.000000 675.000000 24.000000 ) ( 843.000000 432.000000 24.000000 ) ( ( 0.005478 0.004565 2.482152 ) ( 0.004528 -0.005393 -6.502725 ) ) common/glass 0 0 0 ( 843.000000 432.000000 28.000000 ) ( 639.000000 675.000000 28.000000 ) ( 651.000000 685.000000 28.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 843.000000 432.000000 28.000000 ) ( 843.000000 432.000000 24.000000 ) ( 639.000000 675.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 639.000000 675.000000 28.000000 ) ( 639.000000 675.000000 24.000000 ) ( 651.000000 685.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 651.000000 685.000000 28.000000 ) ( 651.000000 685.000000 24.000000 ) ( 854.000000 442.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 854.000000 442.000000 28.000000 ) ( 854.000000 442.000000 24.000000 ) ( 843.000000 432.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3999/2368) # points: 4 { brushDef { // Surface normal: -0.670492, 0.737541, 0.080459 // RotY/Z : -0.080546 / 2.308611. Vector texS/T: (-0.739940, -0.672673, 0.000000) / (-0.054123, 0.059535, -0.996758) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-916.449415, -914.364129, -929.230198) / (-33.795957, -43.828483, -43.828483) // --> Vector info: d1 = 1.000005, 1.076539, 1.054964. Determinants: -0.216459, 1.092774, -310.587088, -149.144226 // --> Vector info: d2 = 1.000000, 1.000000, 1.107864. Determinants: 1.082147, 0.224926, 850.190815, -149.144226 ( 854.000000 442.000000 24.000000 ) ( 843.000000 432.000000 24.000000 ) ( 844.000000 434.000000 14.000000 ) ( ( 0.001451 -0.007327 2.082461 ) ( -0.007256 -0.001508 -5.700461 ) ) 04escapehouse/04wex4a 0 0 0 ( 846.681968 431.049835 13.678164 ) ( 845.681968 429.049835 23.678164 ) ( 856.681968 439.049835 23.678164 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 846.681968 431.049835 13.678164 ) ( 844.000000 434.000000 14.000000 ) ( 843.000000 432.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 845.681968 429.049835 23.678164 ) ( 843.000000 432.000000 24.000000 ) ( 854.000000 442.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 856.681968 439.049835 23.678164 ) ( 854.000000 442.000000 24.000000 ) ( 854.000000 442.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 856.681968 439.049835 13.678164 ) ( 854.000000 442.000000 14.000000 ) ( 844.000000 434.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4000/2369) # points: 4 { brushDef { // Surface normal: -0.630338, 0.775800, -0.028424 // RotY/Z : 0.028428 / 2.253113. Vector texS/T: (-0.776114, -0.630593, 0.000000) / (0.017924, -0.022060, -0.999596) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-926.680116, -920.907768, -941.523296) / (-18.410490, -47.422211, -47.422211) // --> Vector info: d1 = 1.000005, 1.203963, 1.174545. Determinants: -0.853467, 4.034899, -1314.700956, -598.091966 // --> Vector info: d2 = 1.000000, 1.000000, 1.147088. Determinants: 4.267290, 0.849041, 3371.951945, -598.091966 ( 854.000000 442.000000 53.000000 ) ( 838.000000 429.000000 53.000000 ) ( 843.000000 432.000000 24.000000 ) ( ( 0.001427 -0.006746 2.198159 ) ( -0.007135 -0.001420 -5.637849 ) ) 04escapehouse/04wex4a 0 0 0 ( 845.521351 428.896798 24.113695 ) ( 840.521351 425.896798 53.113695 ) ( 856.521351 438.896798 53.113695 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 845.521351 428.896798 24.113695 ) ( 843.000000 432.000000 24.000000 ) ( 838.000000 429.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.521351 425.896798 53.113695 ) ( 838.000000 429.000000 53.000000 ) ( 854.000000 442.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 856.521351 438.896798 53.113695 ) ( 854.000000 442.000000 53.000000 ) ( 854.000000 442.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 856.521351 438.896798 24.113695 ) ( 854.000000 442.000000 24.000000 ) ( 843.000000 432.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4003/2370) # points: 4 { brushDef { // Surface normal: 0.751174, 0.630615, 0.195098 // RotY/Z : -0.196357 / 0.698370. Vector texS/T: (-0.642970, 0.765891, 0.000000) / (0.149424, 0.125442, -0.980784) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-210.128370, -211.159014, 106.118467) / (-33.027987, 156.616253, 156.616253) // --> Vector info: d1 = 3.251570, 3.251560, 0.989058. Determinants: 429.070600, 2.334860, -105409.432072, -60169.846776 // --> Vector info: d2 = 0.995353, 2.346596, 2.346592. Determinants: 0.000813, -428.718939, -74049.810713, -60169.846776 ( 639.000000 675.000000 24.000000 ) ( 843.000000 432.000000 24.000000 ) ( 814.000000 409.000000 210.000000 ) ( ( -0.007131 -0.000039 1.751865 ) ( 0.000000 0.007125 1.230680 ) ) 04escapehouse/04wex1 0 0 0 ( 810.995306 406.477541 209.219609 ) ( 839.995306 429.477541 23.219609 ) ( 635.995306 672.477541 23.219609 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 810.995306 406.477541 209.219609 ) ( 814.000000 409.000000 210.000000 ) ( 843.000000 432.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 839.995306 429.477541 23.219609 ) ( 843.000000 432.000000 24.000000 ) ( 639.000000 675.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 635.995306 672.477541 23.219609 ) ( 639.000000 675.000000 24.000000 ) ( 611.000000 651.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 607.995306 648.477541 209.219609 ) ( 611.000000 651.000000 210.000000 ) ( 814.000000 409.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4004/2371) # points: 4 { brushDef { // Surface normal: 0.647648, -0.761939, -0.000819 // RotY/Z : 0.000819 / -0.866302. Vector texS/T: (0.761939, 0.647648, 0.000000) / (-0.000531, 0.000624, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (939.661664, 887.164045, 924.041908) / (-209.917747, -209.917747, -23.917685) // --> Vector info: d1 = 1.000005, 1.375000, 1.109997. Determinants: 69.749114, 0.083025, -75287.747992, -9764.560410 // --> Vector info: d2 = 1.000000, 1.000000, 2.325012. Determinants: 0.000012, -69.560007, -24366.449536, -9764.560410 ( 639.000000 675.000000 24.000000 ) ( 611.000000 651.000000 210.000000 ) ( 651.000000 685.000000 210.000000 ) ( ( -0.007143 -0.000009 7.710306 ) ( 0.000000 0.007124 2.495396 ) ) 04escapehouse/04wex1 0 0 0 ( 648.409407 688.047756 210.003277 ) ( 608.409407 654.047756 210.003277 ) ( 636.409407 678.047756 24.003277 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 648.409407 688.047756 210.003277 ) ( 651.000000 685.000000 210.000000 ) ( 611.000000 651.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 608.409407 654.047756 210.003277 ) ( 611.000000 651.000000 210.000000 ) ( 639.000000 675.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 636.409407 678.047756 24.003277 ) ( 639.000000 675.000000 24.000000 ) ( 651.000000 685.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 648.409407 688.047756 24.003277 ) ( 651.000000 685.000000 24.000000 ) ( 651.000000 685.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4005/2372) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (442.000000, 685.000000, 675.000000) / (854.000000, 651.000000, 639.000000) // --> Vector info: d1 = 1.000005, 3.262498, 3.262501. Determinants: -27.149190, 22.625800, -12268.515153, -4946.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.109997. Determinants: 22.329459, 26.729353, -37642.487224, -4946.000000 ( 639.000000 675.000000 24.000000 ) ( 651.000000 685.000000 24.000000 ) ( 854.000000 442.000000 24.000000 ) ( ( 0.005489 -0.004575 2.480492 ) ( -0.004515 -0.005404 7.610693 ) ) common/glass 0 0 0 ( 854.000000 442.000000 20.000000 ) ( 651.000000 685.000000 20.000000 ) ( 639.000000 675.000000 20.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 854.000000 442.000000 20.000000 ) ( 854.000000 442.000000 24.000000 ) ( 651.000000 685.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 651.000000 685.000000 20.000000 ) ( 651.000000 685.000000 24.000000 ) ( 639.000000 675.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 639.000000 675.000000 20.000000 ) ( 639.000000 675.000000 24.000000 ) ( 843.000000 432.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 843.000000 432.000000 20.000000 ) ( 843.000000 432.000000 24.000000 ) ( 854.000000 442.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4009/2373) # points: 4 { brushDef { // Surface normal: 0.751440, -0.659801, 0.000000 // RotY/Z : 0.000000 / -0.720554. Vector texS/T: (0.659801, 0.751440, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1542.816749, 1488.254857, 1488.254857) / (-25.000000, -25.000000, -7.000000) // --> Vector info: d1 = 1.000005, 1.000002, 0.875013. Determinants: -0.000043, 6.819690, -811.560211, -982.114046 // --> Vector info: d2 = 1.000000, 1.386484, 1.386484. Determinants: 6.956720, 0.000020, -11715.057537, -982.114046 ( 1857.000000 350.000000 7.000000 ) ( 1857.000000 350.000000 25.000000 ) ( 1893.000000 391.000000 25.000000 ) ( ( 0.000000 -0.006944 0.826340 ) ( -0.007083 0.000000 11.928408 ) ) 04escapehouse/04wex4a 0 0 0 ( 1889.994239 393.639205 25.000000 ) ( 1853.994239 352.639205 25.000000 ) ( 1853.994239 352.639205 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1889.994239 393.639205 25.000000 ) ( 1893.000000 391.000000 25.000000 ) ( 1857.000000 350.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1853.994239 352.639205 25.000000 ) ( 1857.000000 350.000000 25.000000 ) ( 1857.000000 350.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1853.994239 352.639205 7.000000 ) ( 1857.000000 350.000000 7.000000 ) ( 1893.000000 391.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1889.994239 393.639205 7.000000 ) ( 1893.000000 391.000000 7.000000 ) ( 1893.000000 391.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4011/2374) # points: 4 { brushDef { // Surface normal: -0.787887, 0.615820, 0.000000 // RotY/Z : 0.000000 / 2.478167. Vector texS/T: (-0.615820, -0.787887, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1282.335993, -1613.601747, -1613.601747) / (-25.000000, -25.000000, -7.000000) // --> Vector info: d1 = 1.000012, 0.999987, 0.874983. Determinants: -0.000459, 41.409286, -4928.212697, -5962.783578 // --> Vector info: d2 = 0.805377, 3.169850, 3.169847. Determinants: 42.560520, 0.001266, 49774.629754, -5962.783578 ( 2120.000000 391.000000 7.000000 ) ( 2120.000000 391.000000 25.000000 ) ( 1916.000000 130.000000 25.000000 ) ( ( 0.000000 -0.006945 0.826495 ) ( -0.007138 0.000000 -8.347549 ) ) 04escapehouse/04wex4a 0 0 0 ( 1919.151548 127.536721 25.000000 ) ( 2123.151548 388.536721 25.000000 ) ( 2123.151548 388.536721 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1919.151548 127.536721 25.000000 ) ( 1916.000000 130.000000 25.000000 ) ( 2120.000000 391.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2123.151548 388.536721 25.000000 ) ( 2120.000000 391.000000 25.000000 ) ( 2120.000000 391.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2123.151548 388.536721 7.000000 ) ( 2120.000000 391.000000 7.000000 ) ( 1916.000000 130.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1919.151548 127.536721 7.000000 ) ( 1916.000000 130.000000 7.000000 ) ( 1916.000000 130.000000 25.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4013/2375) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex5c]: 128.000000/64.000000 // --> Vector A/B: (391.000000, 350.000000, 130.000000) / (1893.000000, 1857.000000, 1916.000000) // --> Vector info: d1 = 1.240935, 0.921986, 0.922571. Determinants: -18.796947, -70.192931, 127394.794596, -10339.000000 // --> Vector info: d2 = 3.811359, 3.374954, 0.125280. Determinants: -142.736164, 37.227486, -54067.436255, -10339.000000 ( 1916.000000 130.000000 7.000000 ) ( 1857.000000 350.000000 7.000000 ) ( 1893.000000 391.000000 7.000000 ) ( ( 0.001818 0.006789 -12.321771 ) ( 0.013806 -0.003601 5.229465 ) ) 04escapehouse/04wex5c 0 0 0 ( 1893.000000 391.000000 3.000000 ) ( 1857.000000 350.000000 3.000000 ) ( 1916.000000 130.000000 3.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1893.000000 391.000000 3.000000 ) ( 1893.000000 391.000000 7.000000 ) ( 1857.000000 350.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1857.000000 350.000000 3.000000 ) ( 1857.000000 350.000000 7.000000 ) ( 1916.000000 130.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1916.000000 130.000000 3.000000 ) ( 1916.000000 130.000000 7.000000 ) ( 2120.000000 391.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2120.000000 391.000000 3.000000 ) ( 2120.000000 391.000000 7.000000 ) ( 1893.000000 391.000000 7.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4014/2376) # points: 4 { brushDef { // Surface normal: 0.510282, -0.860007, 0.000000 // RotY/Z : 0.000000 / -1.035284. Vector texS/T: (0.860007, 0.510282, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (5435.224253, 5435.224253, 4806.159868) / (76.000000, -110.000000, -110.000000) // --> Vector info: d1 = 0.834499, 1.499999, 1.500006. Determinants: 0.001286, 418.642377, -129465.180052, -117005.975540 // --> Vector info: d2 = 0.073009, 0.073008, 2.319223. Determinants: 417.796054, -0.000600, -2279357.690700, -117005.975540 ( 4457.000000 1907.000000 110.000000 ) ( 4998.000000 2228.000000 110.000000 ) ( 4998.000000 2228.000000 -76.000000 ) ( ( 0.000000 -0.003578 1.106483 ) ( -0.003571 0.000000 19.480695 ) ) 04escapehouse/04wex3c 0 0 0 ( 4995.958873 2231.440029 -76.000000 ) ( 4995.958873 2231.440029 110.000000 ) ( 4454.958873 1910.440029 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4995.958873 2231.440029 -76.000000 ) ( 4998.000000 2228.000000 -76.000000 ) ( 4998.000000 2228.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4995.958873 2231.440029 110.000000 ) ( 4998.000000 2228.000000 110.000000 ) ( 4457.000000 1907.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4454.958873 1910.440029 110.000000 ) ( 4457.000000 1907.000000 110.000000 ) ( 4457.000000 1907.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4454.958873 1910.440029 -76.000000 ) ( 4457.000000 1907.000000 -76.000000 ) ( 4998.000000 2228.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4015/2377) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (2228.000000, 2136.000000, 1822.000000) / (-4998.000000, -5051.000000, -4506.000000) // --> Vector info: d1 = 0.966697, 0.575127, 4.413165. Determinants: -9.989955, -476.052641, -2421611.464271, -66782.000000 // --> Vector info: d2 = 3.211011, 2.566767, 0.233971. Determinants: -474.751276, 12.324566, 904906.293275, -66782.000000 ( 4506.000000 1822.000000 110.000000 ) ( 5051.000000 2136.000000 110.000000 ) ( 4998.000000 2228.000000 110.000000 ) ( ( 0.000150 0.007128 36.261440 ) ( 0.007109 -0.000185 -13.550153 ) ) 04escapehouse/04wex2b 0 0 0 ( 4998.000000 2228.000000 114.000000 ) ( 5051.000000 2136.000000 114.000000 ) ( 4506.000000 1822.000000 114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4998.000000 2228.000000 114.000000 ) ( 4998.000000 2228.000000 110.000000 ) ( 5051.000000 2136.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5051.000000 2136.000000 114.000000 ) ( 5051.000000 2136.000000 110.000000 ) ( 4506.000000 1822.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4506.000000 1822.000000 114.000000 ) ( 4506.000000 1822.000000 110.000000 ) ( 4457.000000 1907.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4457.000000 1907.000000 114.000000 ) ( 4457.000000 1907.000000 110.000000 ) ( 4998.000000 2228.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4017/2378) # points: 4 { brushDef { // Surface normal: 0.866355, 0.499428, 0.000000 // RotY/Z : 0.000000 / 0.522939. Vector texS/T: (-0.499428, 0.866355, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-671.924725, -573.812544, -573.812544) / (76.000000, 76.000000, -110.000000) // --> Vector info: d1 = 0.834490, 0.834586, 1.500086. Determinants: -0.017849, 65.293661, -20202.808233, -18248.865609 // --> Vector info: d2 = 0.376424, 0.024922, 0.025098. Determinants: 65.379362, 0.017240, 37059.391452, -18248.865609 ( 4457.000000 1907.000000 110.000000 ) ( 4457.000000 1907.000000 -76.000000 ) ( 4506.000000 1822.000000 -76.000000 ) ( ( 0.000001 -0.003578 1.107072 ) ( -0.003583 -0.000001 -2.030778 ) ) 04escapehouse/04wex3c 0 0 0 ( 4502.534579 1820.002287 -76.000000 ) ( 4453.534579 1905.002287 -76.000000 ) ( 4453.534579 1905.002287 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4502.534579 1820.002287 -76.000000 ) ( 4506.000000 1822.000000 -76.000000 ) ( 4457.000000 1907.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4453.534579 1905.002287 -76.000000 ) ( 4457.000000 1907.000000 -76.000000 ) ( 4457.000000 1907.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4453.534579 1905.002287 110.000000 ) ( 4457.000000 1907.000000 110.000000 ) ( 4506.000000 1822.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4502.534579 1820.002287 110.000000 ) ( 4506.000000 1822.000000 110.000000 ) ( 4506.000000 1822.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4019/2379) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1835.000000, 1822.000000, 2136.000000) / (4498.000000, 4506.000000, 5051.000000) // --> Vector info: d1 = 0.588634, 0.699539, 0.699455. Determinants: 60.443795, -34.823019, 40070.457038, -9597.000000 // --> Vector info: d2 = 0.999993, 0.999994, 5.492131. Determinants: -35.936442, -58.398152, 319021.325854, -9597.000000 ( 5051.000000 2136.000000 -76.000000 ) ( 4506.000000 1822.000000 -76.000000 ) ( 4498.000000 1835.000000 -76.000000 ) ( ( -0.006298 0.003629 -4.175311 ) ( 0.003745 0.006085 -33.241776 ) ) 04escapehouse/04wex4a 0 0 0 ( 4498.000000 1835.000000 -80.000000 ) ( 4506.000000 1822.000000 -80.000000 ) ( 5051.000000 2136.000000 -80.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4498.000000 1835.000000 -80.000000 ) ( 4498.000000 1835.000000 -76.000000 ) ( 4506.000000 1822.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4506.000000 1822.000000 -80.000000 ) ( 4506.000000 1822.000000 -76.000000 ) ( 5051.000000 2136.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5051.000000 2136.000000 -80.000000 ) ( 5051.000000 2136.000000 -76.000000 ) ( 5043.000000 2150.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5043.000000 2150.000000 -80.000000 ) ( 5043.000000 2150.000000 -76.000000 ) ( 4498.000000 1835.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4021/2380) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (1934.000000, 1620.000000, 1741.000000) / (-5167.000000, -4623.000000, -4553.000000) // --> Vector info: d1 = 0.710752, 4.548792, 5.067190. Determinants: -13.345552, -627.179853, -3277234.831968, -87804.000000 // --> Vector info: d2 = 3.145502, 0.812693, 1.665589. Determinants: -627.272431, 14.460324, 1011673.750063, -87804.000000 ( 4553.000000 1741.000000 110.000000 ) ( 4623.000000 1620.000000 110.000000 ) ( 5167.000000 1934.000000 110.000000 ) ( ( 0.000152 0.007143 37.324437 ) ( 0.007144 -0.000165 -11.521955 ) ) 04escapehouse/04wex2b 0 0 0 ( 5167.000000 1934.000000 114.000000 ) ( 4623.000000 1620.000000 114.000000 ) ( 4553.000000 1741.000000 114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5167.000000 1934.000000 114.000000 ) ( 5167.000000 1934.000000 110.000000 ) ( 4623.000000 1620.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4623.000000 1620.000000 114.000000 ) ( 4623.000000 1620.000000 110.000000 ) ( 4553.000000 1741.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4553.000000 1741.000000 114.000000 ) ( 4553.000000 1741.000000 110.000000 ) ( 5097.000000 2055.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5097.000000 2055.000000 114.000000 ) ( 5097.000000 2055.000000 110.000000 ) ( 5167.000000 1934.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4023/2381) # points: 4 { brushDef { // Surface normal: -0.499906, 0.866080, 0.000000 // RotY/Z : 0.000000 / 2.094287. Vector texS/T: (-0.866080, -0.499906, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-4813.733805, -4813.733805, -5441.851629) / (76.000000, -110.000000, -110.000000) // --> Vector info: d1 = 0.834507, 1.500007, 1.500001. Determinants: -0.001085, 418.012436, -129269.551449, -116829.915142 // --> Vector info: d2 = 0.649753, 0.649754, 2.895830. Determinants: 417.770066, 0.001050, 1935123.267855, -116829.915142 ( 5167.000000 1934.000000 110.000000 ) ( 4623.000000 1620.000000 110.000000 ) ( 4623.000000 1620.000000 -76.000000 ) ( ( 0.000000 -0.003578 1.106476 ) ( -0.003576 0.000000 -16.563594 ) ) 04escapehouse/04wex3c 0 0 0 ( 4624.999625 1616.535682 -76.000000 ) ( 4624.999625 1616.535682 110.000000 ) ( 5168.999625 1930.535682 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4624.999625 1616.535682 -76.000000 ) ( 4623.000000 1620.000000 -76.000000 ) ( 4623.000000 1620.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4624.999625 1616.535682 110.000000 ) ( 4623.000000 1620.000000 110.000000 ) ( 5167.000000 1934.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5168.999625 1930.535682 110.000000 ) ( 5167.000000 1934.000000 110.000000 ) ( 5167.000000 1934.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5168.999625 1930.535682 -76.000000 ) ( 5167.000000 1934.000000 -76.000000 ) ( 4623.000000 1620.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4024/2382) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1728.000000, 1620.000000, 1934.000000) / (4560.000000, 4623.000000, 5167.000000) // --> Vector info: d1 = 0.000000, 0.887350, 0.887337. Determinants: 482.719031, -278.626439, 436398.075134, -78534.000000 // --> Vector info: d2 = 1.000000, 0.999999, 5.492150. Determinants: -283.005796, -485.152130, 2622793.733505, -78534.000000 ( 5167.000000 1934.000000 -76.000000 ) ( 4623.000000 1620.000000 -76.000000 ) ( 4560.000000 1728.000000 -76.000000 ) ( ( -0.006147 0.003548 -5.556804 ) ( 0.003604 0.006178 -33.396920 ) ) 04escapehouse/04wex4a 0 0 0 ( 4560.000000 1728.000000 -80.000000 ) ( 4623.000000 1620.000000 -80.000000 ) ( 5167.000000 1934.000000 -80.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4560.000000 1728.000000 -80.000000 ) ( 4560.000000 1728.000000 -76.000000 ) ( 4623.000000 1620.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4623.000000 1620.000000 -80.000000 ) ( 4623.000000 1620.000000 -76.000000 ) ( 5167.000000 1934.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5167.000000 1934.000000 -80.000000 ) ( 5167.000000 1934.000000 -76.000000 ) ( 5105.000000 2042.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5105.000000 2042.000000 -80.000000 ) ( 5105.000000 2042.000000 -76.000000 ) ( 4560.000000 1728.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4025/2383) # points: 4 { brushDef { // Surface normal: 0.865589, 0.500754, 0.000000 // RotY/Z : 0.000000 / 0.524470. Vector texS/T: (-0.500754, 0.865589, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-912.731933, -912.731933, -772.942806) / (-110.000000, 76.000000, 76.000000) // --> Vector info: d1 = 1.500005, 0.834506, 0.834506. Determinants: -0.000033, 93.029654, -28768.077555, -26000.777604 // --> Vector info: d2 = 1.208321, 1.208321, 0.709191. Determinants: 92.838227, 0.000034, 53319.123318, -26000.777604 ( 4553.000000 1741.000000 -76.000000 ) ( 4623.000000 1620.000000 -76.000000 ) ( 4623.000000 1620.000000 110.000000 ) ( ( 0.000000 -0.003578 1.106431 ) ( -0.003571 0.000000 -2.050674 ) ) 04escapehouse/04wex3c 0 0 0 ( 4619.537642 1617.996983 110.000000 ) ( 4619.537642 1617.996983 -76.000000 ) ( 4549.537642 1738.996983 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4619.537642 1617.996983 110.000000 ) ( 4623.000000 1620.000000 110.000000 ) ( 4623.000000 1620.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4619.537642 1617.996983 -76.000000 ) ( 4623.000000 1620.000000 -76.000000 ) ( 4553.000000 1741.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4549.537642 1738.996983 -76.000000 ) ( 4553.000000 1741.000000 -76.000000 ) ( 4553.000000 1741.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4549.537642 1738.996983 110.000000 ) ( 4553.000000 1741.000000 110.000000 ) ( 4623.000000 1620.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4027/2384) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1741.000000, 1728.000000, 2042.000000) / (4553.000000, 4560.000000, 5105.000000) // --> Vector info: d1 = 0.621740, 0.732652, 0.732490. Determinants: 60.447986, -34.824166, 47542.874226, -9283.000000 // --> Vector info: d2 = 0.000017, 0.000010, 4.492154. Determinants: -31.448536, -58.395836, 320627.984476, -9283.000000 ( 5105.000000 2042.000000 -76.000000 ) ( 4560.000000 1728.000000 -76.000000 ) ( 4553.000000 1741.000000 -76.000000 ) ( ( -0.006512 0.003751 -5.121499 ) ( 0.003388 0.006291 -34.539264 ) ) 04escapehouse/04wex4a 0 0 0 ( 4553.000000 1741.000000 -80.000000 ) ( 4560.000000 1728.000000 -80.000000 ) ( 5105.000000 2042.000000 -80.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4553.000000 1741.000000 -80.000000 ) ( 4553.000000 1741.000000 -76.000000 ) ( 4560.000000 1728.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4560.000000 1728.000000 -80.000000 ) ( 4560.000000 1728.000000 -76.000000 ) ( 5105.000000 2042.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5105.000000 2042.000000 -80.000000 ) ( 5105.000000 2042.000000 -76.000000 ) ( 5097.000000 2055.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5097.000000 2055.000000 -80.000000 ) ( 5097.000000 2055.000000 -76.000000 ) ( 4553.000000 1741.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4029/2385) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (2136.000000, 2228.000000, 2313.000000) / (-5051.000000, -4998.000000, -4989.000000) // --> Vector info: d1 = 0.631776, 1.023108, 1.103189. Determinants: -0.722282, -25.895834, -131580.104435, -3677.000000 // --> Vector info: d2 = 0.014421, 0.658810, 1.264747. Determinants: -26.315163, 0.973166, 61071.622816, -3677.000000 ( 4989.000000 2313.000000 110.000000 ) ( 4998.000000 2228.000000 110.000000 ) ( 5051.000000 2136.000000 110.000000 ) ( ( 0.000196 0.007043 35.784635 ) ( 0.007157 -0.000265 -16.609090 ) ) 04escapehouse/04wex2b 0 0 0 ( 5051.000000 2136.000000 114.000000 ) ( 4998.000000 2228.000000 114.000000 ) ( 4989.000000 2313.000000 114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5051.000000 2136.000000 114.000000 ) ( 5051.000000 2136.000000 110.000000 ) ( 4998.000000 2228.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4998.000000 2228.000000 114.000000 ) ( 4998.000000 2228.000000 110.000000 ) ( 4989.000000 2313.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4989.000000 2313.000000 114.000000 ) ( 4989.000000 2313.000000 110.000000 ) ( 5059.000000 2313.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5059.000000 2313.000000 114.000000 ) ( 5059.000000 2313.000000 110.000000 ) ( 5059.000000 2150.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5059.000000 2150.000000 114.000000 ) ( 5059.000000 2150.000000 110.000000 ) ( 5051.000000 2136.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4031/2386) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2150.000000, 2136.000000, 2150.000000) / (5043.000000, 5051.000000, 5059.000000) // --> Vector info: d1 = 0.847526, 0.958424, 0.902915. Determinants: 1.331254, -0.775451, 858.557621, -224.000000 // --> Vector info: d2 = 0.072159, 0.072203, 0.168229. Determinants: -0.767860, -1.344983, 8417.481303, -224.000000 ( 5059.000000 2150.000000 -76.000000 ) ( 5051.000000 2136.000000 -76.000000 ) ( 5043.000000 2150.000000 -76.000000 ) ( ( -0.005943 0.003462 -3.832847 ) ( 0.003428 0.006004 -37.578042 ) ) 04escapehouse/04wex4a 0 0 0 ( 5043.000000 2150.000000 -80.000000 ) ( 5051.000000 2136.000000 -80.000000 ) ( 5059.000000 2150.000000 -80.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5043.000000 2150.000000 -80.000000 ) ( 5043.000000 2150.000000 -76.000000 ) ( 5051.000000 2136.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5051.000000 2136.000000 -80.000000 ) ( 5051.000000 2136.000000 -76.000000 ) ( 5059.000000 2150.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5059.000000 2150.000000 -80.000000 ) ( 5059.000000 2150.000000 -76.000000 ) ( 5043.000000 2150.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4034/2387) # points: 4 { brushDef { // Surface normal: 0.994441, 0.105294, 0.000000 // RotY/Z : 0.000000 / 0.105489. Vector texS/T: (-0.105294, 0.994441, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (1774.831786, 1689.356644, 1689.356644) / (-110.000000, -110.000000, 76.000000) // --> Vector info: d1 = 1.499843, 1.499836, 0.834336. Determinants: -0.001286, 56.883711, -17585.572381, -15898.376521 // --> Vector info: d2 = 0.331457, 0.637113, 0.637097. Determinants: 56.851919, 0.001304, -106172.079280, -15898.376521 ( 4998.000000 2228.000000 -76.000000 ) ( 4998.000000 2228.000000 110.000000 ) ( 4989.000000 2313.000000 110.000000 ) ( ( 0.000000 -0.003578 1.106124 ) ( -0.003576 0.000000 6.678171 ) ) 04escapehouse/04wex3c 0 0 0 ( 4985.022235 2312.578825 110.000000 ) ( 4994.022235 2227.578825 110.000000 ) ( 4994.022235 2227.578825 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4985.022235 2312.578825 110.000000 ) ( 4989.000000 2313.000000 110.000000 ) ( 4998.000000 2228.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4994.022235 2227.578825 110.000000 ) ( 4998.000000 2228.000000 110.000000 ) ( 4998.000000 2228.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4994.022235 2227.578825 -76.000000 ) ( 4998.000000 2228.000000 -76.000000 ) ( 4989.000000 2313.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4985.022235 2312.578825 -76.000000 ) ( 4989.000000 2313.000000 -76.000000 ) ( 4989.000000 2313.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4036/2388) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2150.000000, 2150.000000, 2313.000000) / (5043.000000, 5059.000000, 5059.000000) // --> Vector info: d1 = 0.588623, 0.699539, 0.699535. Determinants: 0.000053, -18.079253, 89638.430132, -2608.000000 // --> Vector info: d2 = 0.999979, 0.999994, 2.164604. Determinants: -18.633754, -0.002516, 37467.315971, -2608.000000 ( 5059.000000 2313.000000 -76.000000 ) ( 5059.000000 2150.000000 -76.000000 ) ( 5043.000000 2150.000000 -76.000000 ) ( ( 0.000000 0.006932 -34.370564 ) ( 0.007145 0.000001 -14.366302 ) ) 04escapehouse/04wex4a 0 0 0 ( 5043.000000 2150.000000 -80.000000 ) ( 5059.000000 2150.000000 -80.000000 ) ( 5059.000000 2313.000000 -80.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5043.000000 2150.000000 -80.000000 ) ( 5043.000000 2150.000000 -76.000000 ) ( 5059.000000 2150.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5059.000000 2150.000000 -80.000000 ) ( 5059.000000 2150.000000 -76.000000 ) ( 5059.000000 2313.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5059.000000 2313.000000 -80.000000 ) ( 5059.000000 2313.000000 -76.000000 ) ( 5043.000000 2313.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5043.000000 2313.000000 -80.000000 ) ( 5043.000000 2313.000000 -76.000000 ) ( 5043.000000 2150.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4039/2389) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (1934.000000, 2055.000000, 2150.000000) / (-5167.000000, -5097.000000, -5152.000000) // --> Vector info: d1 = 1.712615, 2.230447, 1.856953. Determinants: -2.336209, -94.386726, -505964.326728, -13305.000000 // --> Vector info: d2 = 0.144464, 0.997895, 1.678586. Determinants: -94.587128, 1.287692, 187662.922124, -13305.000000 ( 5152.000000 2150.000000 110.000000 ) ( 5097.000000 2055.000000 110.000000 ) ( 5167.000000 1934.000000 110.000000 ) ( ( 0.000176 0.007094 38.028134 ) ( 0.007109 -0.000097 -14.104692 ) ) 04escapehouse/04wex2b 0 0 0 ( 5167.000000 1934.000000 114.000000 ) ( 5097.000000 2055.000000 114.000000 ) ( 5152.000000 2150.000000 114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5167.000000 1934.000000 114.000000 ) ( 5167.000000 1934.000000 110.000000 ) ( 5097.000000 2055.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5097.000000 2055.000000 114.000000 ) ( 5097.000000 2055.000000 110.000000 ) ( 5152.000000 2150.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5152.000000 2150.000000 114.000000 ) ( 5152.000000 2150.000000 110.000000 ) ( 5291.000000 2150.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5291.000000 2150.000000 114.000000 ) ( 5291.000000 2150.000000 110.000000 ) ( 5167.000000 1934.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4040/2390) # points: 4 { brushDef { // Surface normal: -0.867253, 0.497868, 0.000000 // RotY/Z : 0.000000 / 2.620455. Vector texS/T: (-0.497868, -0.867253, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-4498.811199, -4498.811199, -4249.748958) / (-110.000000, 76.000000, 76.000000) // --> Vector info: d1 = 1.499999, 0.834499, 0.834501. Determinants: -0.000443, 165.750931, -51257.701375, -46325.576866 // --> Vector info: d2 = 1.783165, 1.783163, 0.895828. Determinants: 165.044233, 0.000446, 659896.751914, -46325.576866 ( 5167.000000 1934.000000 -76.000000 ) ( 5291.000000 2150.000000 -76.000000 ) ( 5291.000000 2150.000000 110.000000 ) ( ( 0.000000 -0.003578 1.106467 ) ( -0.003563 0.000000 -14.244761 ) ) 04escapehouse/04wex3c 0 0 0 ( 5294.469012 2148.008530 110.000000 ) ( 5294.469012 2148.008530 -76.000000 ) ( 5170.469012 1932.008530 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5294.469012 2148.008530 110.000000 ) ( 5291.000000 2150.000000 110.000000 ) ( 5291.000000 2150.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5294.469012 2148.008530 -76.000000 ) ( 5291.000000 2150.000000 -76.000000 ) ( 5167.000000 1934.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5170.469012 1932.008530 -76.000000 ) ( 5167.000000 1934.000000 -76.000000 ) ( 5167.000000 1934.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5170.469012 1932.008530 110.000000 ) ( 5167.000000 1934.000000 110.000000 ) ( 5291.000000 2150.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4042/2391) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2042.000000, 1934.000000, 2150.000000) / (5105.000000, 5167.000000, 5291.000000) // --> Vector info: d1 = 0.729822, 1.498275, 1.497793. Determinants: 95.317988, -165.933758, 632904.947354, -26784.000000 // --> Vector info: d2 = 1.036826, 0.593449, 2.367824. Determinants: -164.989872, -95.863098, 798520.091092, -26784.000000 ( 5291.000000 2150.000000 -76.000000 ) ( 5167.000000 1934.000000 -76.000000 ) ( 5105.000000 2042.000000 -76.000000 ) ( ( -0.003559 0.006195 -23.629964 ) ( 0.006160 0.003579 -29.813325 ) ) 04escapehouse/04wex4a 0 0 0 ( 5105.000000 2042.000000 -80.000000 ) ( 5167.000000 1934.000000 -80.000000 ) ( 5291.000000 2150.000000 -80.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5105.000000 2042.000000 -80.000000 ) ( 5105.000000 2042.000000 -76.000000 ) ( 5167.000000 1934.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5167.000000 1934.000000 -80.000000 ) ( 5167.000000 1934.000000 -76.000000 ) ( 5291.000000 2150.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5291.000000 2150.000000 -80.000000 ) ( 5291.000000 2150.000000 -76.000000 ) ( 5167.000000 2150.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5167.000000 2150.000000 -80.000000 ) ( 5167.000000 2150.000000 -76.000000 ) ( 5105.000000 2042.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4043/2392) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2055.000000, 2042.000000, 2150.000000) / (5097.000000, 5105.000000, 5167.000000) // --> Vector info: d1 = 0.633769, 0.729825, 0.729829. Determinants: 5.955426, -10.374071, 39579.842345, -1670.000000 // --> Vector info: d2 = 0.092288, 0.036825, 0.924154. Determinants: -10.537370, -5.545222, 49764.169825, -1670.000000 ( 5167.000000 2150.000000 -76.000000 ) ( 5105.000000 2042.000000 -76.000000 ) ( 5097.000000 2055.000000 -76.000000 ) ( ( -0.003566 0.006212 -23.700504 ) ( 0.006310 0.003320 -29.798904 ) ) 04escapehouse/04wex4a 0 0 0 ( 5097.000000 2055.000000 -80.000000 ) ( 5105.000000 2042.000000 -80.000000 ) ( 5167.000000 2150.000000 -80.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5097.000000 2055.000000 -80.000000 ) ( 5097.000000 2055.000000 -76.000000 ) ( 5105.000000 2042.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5105.000000 2042.000000 -80.000000 ) ( 5105.000000 2042.000000 -76.000000 ) ( 5167.000000 2150.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5167.000000 2150.000000 -80.000000 ) ( 5167.000000 2150.000000 -76.000000 ) ( 5152.000000 2150.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5152.000000 2150.000000 -80.000000 ) ( 5152.000000 2150.000000 -76.000000 ) ( 5097.000000 2055.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4047/2393) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (2313.000000, 2313.000000, 2150.000000) / (-5152.000000, -5291.000000, -5291.000000) // --> Vector info: d1 = 1.882765, 0.884742, 0.859398. Determinants: -3.522793, -162.677823, -872625.730555, -22657.000000 // --> Vector info: d2 = 1.842910, 1.864642, 0.700297. Determinants: -161.843834, 3.542273, 350839.770453, -22657.000000 ( 5291.000000 2150.000000 110.000000 ) ( 5291.000000 2313.000000 110.000000 ) ( 5152.000000 2313.000000 110.000000 ) ( ( 0.000155 0.007180 38.514619 ) ( 0.007143 -0.000156 -15.484829 ) ) 04escapehouse/04wex2b 0 0 0 ( 5152.000000 2313.000000 114.000000 ) ( 5291.000000 2313.000000 114.000000 ) ( 5291.000000 2150.000000 114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5152.000000 2313.000000 114.000000 ) ( 5152.000000 2313.000000 110.000000 ) ( 5291.000000 2313.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5291.000000 2313.000000 114.000000 ) ( 5291.000000 2313.000000 110.000000 ) ( 5291.000000 2150.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5291.000000 2150.000000 114.000000 ) ( 5291.000000 2150.000000 110.000000 ) ( 5152.000000 2150.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5152.000000 2150.000000 114.000000 ) ( 5152.000000 2150.000000 110.000000 ) ( 5152.000000 2313.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4048/2394) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-2150.000000, -2150.000000, -2313.000000) / (76.000000, -110.000000, -110.000000) // --> Vector info: d1 = 0.834494, 1.499994, 1.499994. Determinants: -0.000134, 108.476499, -33544.699187, -30318.000000 // --> Vector info: d2 = 0.783155, 0.783156, 1.365471. Determinants: 108.310528, 0.000146, 209123.920028, -30318.000000 ( 5291.000000 2313.000000 110.000000 ) ( 5291.000000 2150.000000 110.000000 ) ( 5291.000000 2150.000000 -76.000000 ) ( ( 0.000000 -0.003578 1.106428 ) ( -0.003572 0.000000 -6.897682 ) ) 04escapehouse/04wex3c 0 0 0 ( 5295.000000 2150.000000 -76.000000 ) ( 5295.000000 2150.000000 110.000000 ) ( 5295.000000 2313.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5295.000000 2150.000000 -76.000000 ) ( 5291.000000 2150.000000 -76.000000 ) ( 5291.000000 2150.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5295.000000 2150.000000 110.000000 ) ( 5291.000000 2150.000000 110.000000 ) ( 5291.000000 2313.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5295.000000 2313.000000 110.000000 ) ( 5291.000000 2313.000000 110.000000 ) ( 5291.000000 2313.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5295.000000 2313.000000 -76.000000 ) ( 5291.000000 2313.000000 -76.000000 ) ( 5291.000000 2150.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4049/2395) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2150.000000, 2150.000000, 2313.000000) / (5167.000000, 5291.000000, 5291.000000) // --> Vector info: d1 = 0.000000, 0.887356, 0.887365. Determinants: -0.001183, -144.638996, 747352.236294, -20212.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.164629. Determinants: -144.414053, 0.000000, 310490.214286, -20212.000000 ( 5291.000000 2313.000000 -76.000000 ) ( 5291.000000 2150.000000 -76.000000 ) ( 5167.000000 2150.000000 -76.000000 ) ( ( 0.000000 0.007156 -36.975670 ) ( 0.007145 0.000000 -15.361677 ) ) 04escapehouse/04wex4a 0 0 0 ( 5167.000000 2150.000000 -80.000000 ) ( 5291.000000 2150.000000 -80.000000 ) ( 5291.000000 2313.000000 -80.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5167.000000 2150.000000 -80.000000 ) ( 5167.000000 2150.000000 -76.000000 ) ( 5291.000000 2150.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5291.000000 2150.000000 -80.000000 ) ( 5291.000000 2150.000000 -76.000000 ) ( 5291.000000 2313.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5291.000000 2313.000000 -80.000000 ) ( 5291.000000 2313.000000 -76.000000 ) ( 5167.000000 2313.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5167.000000 2313.000000 -80.000000 ) ( 5167.000000 2313.000000 -76.000000 ) ( 5167.000000 2150.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4050/2396) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2150.000000, 2150.000000, 2313.000000) / (5152.000000, 5167.000000, 5167.000000) // --> Vector info: d1 = 0.640159, 0.751066, 0.751076. Determinants: -0.000143, -18.077931, 91572.622232, -2445.000000 // --> Vector info: d2 = 0.999996, 0.999977, 2.164601. Determinants: -17.469371, 0.003235, 35097.492631, -2445.000000 ( 5167.000000 2313.000000 -76.000000 ) ( 5167.000000 2150.000000 -76.000000 ) ( 5152.000000 2150.000000 -76.000000 ) ( ( 0.000000 0.007394 -37.453015 ) ( 0.007145 -0.000001 -14.354803 ) ) 04escapehouse/04wex4a 0 0 0 ( 5152.000000 2150.000000 -80.000000 ) ( 5167.000000 2150.000000 -80.000000 ) ( 5167.000000 2313.000000 -80.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5152.000000 2150.000000 -80.000000 ) ( 5152.000000 2150.000000 -76.000000 ) ( 5167.000000 2150.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5167.000000 2150.000000 -80.000000 ) ( 5167.000000 2150.000000 -76.000000 ) ( 5167.000000 2313.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5167.000000 2313.000000 -80.000000 ) ( 5167.000000 2313.000000 -76.000000 ) ( 5152.000000 2313.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5152.000000 2313.000000 -80.000000 ) ( 5152.000000 2313.000000 -76.000000 ) ( 5152.000000 2150.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4053/2397) # points: 4 { brushDef { // Surface normal: 0.000000, 0.316907, -0.948457 // RotY/Z : 1.248330 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.948457, -0.316907) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-5059.000000, -4989.000000, -4989.000000) / (-2228.640076, -2228.640076, -2670.410378) // --> Vector info: d1 = 0.663785, 1.162900, 1.162935. Determinants: -220.494181, 0.002436, -1136001.473674, -30923.921161 // --> Vector info: d2 = 1.000000, 1.000001, 4.156745. Determinants: -0.000552, 220.972122, 461540.624956, -30923.921161 ( 4989.000000 2732.000000 250.000000 ) ( 4989.000000 2313.000000 110.000000 ) ( 5059.000000 2313.000000 110.000000 ) ( ( 0.007130 0.000000 36.735363 ) ( 0.000000 -0.007146 -14.925036 ) ) 04escapehouse/04wex2b 0 0 0 ( 5059.000000 2311.732373 113.793827 ) ( 4989.000000 2311.732373 113.793827 ) ( 4989.000000 2730.732373 253.793827 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5059.000000 2311.732373 113.793827 ) ( 5059.000000 2313.000000 110.000000 ) ( 4989.000000 2313.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4989.000000 2311.732373 113.793827 ) ( 4989.000000 2313.000000 110.000000 ) ( 4989.000000 2732.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4989.000000 2730.732373 253.793827 ) ( 4989.000000 2732.000000 250.000000 ) ( 5059.000000 2732.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5059.000000 2730.732373 253.793827 ) ( 5059.000000 2732.000000 250.000000 ) ( 5059.000000 2313.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4057/2398) # points: 4 { brushDef { // Surface normal: 0.000000, -0.316907, 0.948457 // RotY/Z : -1.248330 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.948457, -0.316907) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5043.000000, 5059.000000, 5059.000000) / (-2169.695416, -2169.695416, -2611.465719) // --> Vector info: d1 = 0.503232, 0.614159, 0.612820. Determinants: -49.004089, -0.021428, 243524.117652, -7068.324837 // --> Vector info: d2 = 0.105157, 0.105194, 3.261938. Determinants: -0.016297, 50.507902, 108925.666713, -7068.324837 ( 5059.000000 2732.000000 64.000000 ) ( 5059.000000 2313.000000 -76.000000 ) ( 5043.000000 2313.000000 -76.000000 ) ( ( 0.006933 0.000003 -34.452876 ) ( 0.000002 -0.007146 -15.410393 ) ) 04escapehouse/04wex4a 0 0 0 ( 5043.000000 2314.267627 -79.793827 ) ( 5059.000000 2314.267627 -79.793827 ) ( 5059.000000 2733.267627 60.206173 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5043.000000 2314.267627 -79.793827 ) ( 5043.000000 2313.000000 -76.000000 ) ( 5059.000000 2313.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5059.000000 2314.267627 -79.793827 ) ( 5059.000000 2313.000000 -76.000000 ) ( 5059.000000 2732.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5059.000000 2733.267627 60.206173 ) ( 5059.000000 2732.000000 64.000000 ) ( 5043.000000 2732.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5043.000000 2733.267627 60.206173 ) ( 5043.000000 2732.000000 64.000000 ) ( 5043.000000 2313.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4058/2399) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (2313.000000, 2313.000000, 2732.000000) / (-110.000000, 76.000000, -64.000000) // --> Vector info: d1 = 1.499843, 0.834343, 1.333492. Determinants: 0.328149, 278.844467, -86974.852761, -77934.000000 // --> Vector info: d2 = 2.331456, 2.331443, 0.834076. Determinants: 278.512114, 0.005594, -825897.610319, -77934.000000 ( 4989.000000 2732.000000 64.000000 ) ( 4989.000000 2313.000000 -76.000000 ) ( 4989.000000 2313.000000 110.000000 ) ( ( -0.000004 -0.003578 1.116007 ) ( -0.003574 0.000000 10.597398 ) ) 04escapehouse/04wex3c 0 0 0 ( 4985.000000 2313.000000 110.000000 ) ( 4985.000000 2313.000000 -76.000000 ) ( 4985.000000 2732.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4985.000000 2313.000000 110.000000 ) ( 4989.000000 2313.000000 110.000000 ) ( 4989.000000 2313.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4985.000000 2313.000000 -76.000000 ) ( 4989.000000 2313.000000 -76.000000 ) ( 4989.000000 2732.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4985.000000 2732.000000 64.000000 ) ( 4989.000000 2732.000000 64.000000 ) ( 4989.000000 2732.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4985.000000 2732.000000 250.000000 ) ( 4989.000000 2732.000000 250.000000 ) ( 4989.000000 2313.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4063/2400) # points: 4 { brushDef { // Surface normal: 0.000000, 0.316907, -0.948457 // RotY/Z : 1.248330 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.948457, -0.316907) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-5291.000000, -5152.000000, -5152.000000) / (-2228.640076, -2228.640076, -2670.410378) // --> Vector info: d1 = 0.000000, 0.998270, 0.998270. Determinants: -441.006040, 0.000000, -2333362.957885, -61406.072021 // --> Vector info: d2 = 1.000000, 0.999999, 4.156736. Determinants: 0.000211, 438.786365, 916491.923055, -61406.072021 ( 5152.000000 2732.000000 250.000000 ) ( 5152.000000 2313.000000 110.000000 ) ( 5291.000000 2313.000000 110.000000 ) ( ( 0.007182 0.000000 37.998896 ) ( 0.000000 -0.007146 -14.925103 ) ) 04escapehouse/04wex2b 0 0 0 ( 5291.000000 2311.732373 113.793827 ) ( 5152.000000 2311.732373 113.793827 ) ( 5152.000000 2730.732373 253.793827 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5291.000000 2311.732373 113.793827 ) ( 5291.000000 2313.000000 110.000000 ) ( 5152.000000 2313.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5152.000000 2311.732373 113.793827 ) ( 5152.000000 2313.000000 110.000000 ) ( 5152.000000 2732.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5152.000000 2730.732373 253.793827 ) ( 5152.000000 2732.000000 250.000000 ) ( 5291.000000 2732.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5291.000000 2730.732373 253.793827 ) ( 5291.000000 2732.000000 250.000000 ) ( 5291.000000 2313.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4064/2401) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-2313.000000, -2313.000000, -2732.000000) / (76.000000, -110.000000, -250.000000) // --> Vector info: d1 = 0.835062, 1.500486, 1.999039. Determinants: -0.428443, 278.812502, -87260.482190, -77934.000000 // --> Vector info: d2 = 0.365473, 0.365702, 1.863077. Determinants: 278.479777, 0.095879, 615633.663568, -77934.000000 ( 5291.000000 2732.000000 250.000000 ) ( 5291.000000 2313.000000 110.000000 ) ( 5291.000000 2313.000000 -76.000000 ) ( ( 0.000005 -0.003578 1.119672 ) ( -0.003573 -0.000001 -7.899423 ) ) 04escapehouse/04wex3c 0 0 0 ( 5295.000000 2313.000000 -76.000000 ) ( 5295.000000 2313.000000 110.000000 ) ( 5295.000000 2732.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5295.000000 2313.000000 -76.000000 ) ( 5291.000000 2313.000000 -76.000000 ) ( 5291.000000 2313.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5295.000000 2313.000000 110.000000 ) ( 5291.000000 2313.000000 110.000000 ) ( 5291.000000 2732.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5295.000000 2732.000000 250.000000 ) ( 5291.000000 2732.000000 250.000000 ) ( 5291.000000 2732.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5295.000000 2732.000000 64.000000 ) ( 5291.000000 2732.000000 64.000000 ) ( 5291.000000 2313.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4066/2402) # points: 4 { brushDef { // Surface normal: 0.000000, -0.316907, 0.948457 // RotY/Z : -1.248330 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.948457, -0.316907) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5152.000000, 5167.000000, 5167.000000) / (-2169.695416, -2169.695416, -2611.465719) // --> Vector info: d1 = 0.638372, 0.749289, 0.749288. Determinants: -48.999878, -0.000016, 248217.130049, -6626.554535 // --> Vector info: d2 = 0.105229, 0.105225, 3.261962. Determinants: 0.001833, 47.351047, 102030.600584, -6626.554535 ( 5167.000000 2732.000000 64.000000 ) ( 5167.000000 2313.000000 -76.000000 ) ( 5152.000000 2313.000000 -76.000000 ) ( ( 0.007394 0.000000 -37.457947 ) ( 0.000000 -0.007146 -15.397232 ) ) 04escapehouse/04wex4a 0 0 0 ( 5152.000000 2314.267627 -79.793827 ) ( 5167.000000 2314.267627 -79.793827 ) ( 5167.000000 2733.267627 60.206173 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5152.000000 2314.267627 -79.793827 ) ( 5152.000000 2313.000000 -76.000000 ) ( 5167.000000 2313.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5167.000000 2314.267627 -79.793827 ) ( 5167.000000 2313.000000 -76.000000 ) ( 5167.000000 2732.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5167.000000 2733.267627 60.206173 ) ( 5167.000000 2732.000000 64.000000 ) ( 5152.000000 2732.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5152.000000 2733.267627 60.206173 ) ( 5152.000000 2732.000000 64.000000 ) ( 5152.000000 2313.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4068/2403) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2732.000000, 2732.000000, 2839.000000) / (5152.000000, 5167.000000, 5105.000000) // --> Vector info: d1 = 0.980518, 0.925053, 1.812388. Determinants: -9.871218, 5.934696, -5181.119227, -1605.000000 // --> Vector info: d2 = 0.365182, 0.269118, 0.269203. Determinants: 5.954730, 10.278909, -69811.379530, -1605.000000 ( 5105.000000 2839.000000 64.000000 ) ( 5167.000000 2732.000000 64.000000 ) ( 5152.000000 2732.000000 64.000000 ) ( ( 0.006150 -0.003698 3.228112 ) ( -0.003710 -0.006404 43.496187 ) ) 04escapehouse/04wex4a 0 0 0 ( 5152.000000 2732.000000 60.000000 ) ( 5167.000000 2732.000000 60.000000 ) ( 5105.000000 2839.000000 60.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5152.000000 2732.000000 60.000000 ) ( 5152.000000 2732.000000 64.000000 ) ( 5167.000000 2732.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5167.000000 2732.000000 60.000000 ) ( 5167.000000 2732.000000 64.000000 ) ( 5105.000000 2839.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5105.000000 2839.000000 60.000000 ) ( 5105.000000 2839.000000 64.000000 ) ( 5097.000000 2826.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5097.000000 2826.000000 60.000000 ) ( 5097.000000 2826.000000 64.000000 ) ( 5152.000000 2732.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4069/2404) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2732.000000, 2732.000000, 2947.000000) / (5167.000000, 5291.000000, 5167.000000) // --> Vector info: d1 = 0.925055, 0.481761, 2.256139. Determinants: -165.054418, 95.308106, -66190.273847, -26660.000000 // --> Vector info: d2 = 1.269119, 0.500590, 0.501286. Determinants: 95.211276, 165.233849, -1147715.222600, -26660.000000 ( 5167.000000 2947.000000 64.000000 ) ( 5291.000000 2732.000000 64.000000 ) ( 5167.000000 2732.000000 64.000000 ) ( ( 0.006191 -0.003575 2.482756 ) ( -0.003571 -0.006198 43.050083 ) ) 04escapehouse/04wex4a 0 0 0 ( 5167.000000 2732.000000 60.000000 ) ( 5291.000000 2732.000000 60.000000 ) ( 5167.000000 2947.000000 60.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5167.000000 2732.000000 60.000000 ) ( 5167.000000 2732.000000 64.000000 ) ( 5291.000000 2732.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5291.000000 2732.000000 60.000000 ) ( 5291.000000 2732.000000 64.000000 ) ( 5167.000000 2947.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5167.000000 2947.000000 60.000000 ) ( 5167.000000 2947.000000 64.000000 ) ( 5105.000000 2839.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5105.000000 2839.000000 60.000000 ) ( 5105.000000 2839.000000 64.000000 ) ( 5167.000000 2732.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4071/2405) # points: 4 { brushDef { // Surface normal: -0.866253, -0.499606, 0.000000 // RotY/Z : 0.000000 / -2.618449. Vector texS/T: (0.499606, -0.866253, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (28.618570, 28.618570, 276.814058) / (-250.000000, -64.000000, -64.000000) // --> Vector info: d1 = 0.999121, 0.333621, 0.333615. Determinants: 0.001120, 165.174093, -4830.310837, -46164.360669 // --> Vector info: d2 = 1.750180, 1.750185, 0.862849. Determinants: 165.044588, -0.001125, -85519.584403, -46164.360669 ( 5291.000000 2732.000000 64.000000 ) ( 5167.000000 2947.000000 64.000000 ) ( 5167.000000 2947.000000 250.000000 ) ( ( 0.000000 -0.003578 0.104633 ) ( -0.003575 0.000000 1.852502 ) ) 04escapehouse/04wex3c 0 0 0 ( 5170.465011 2948.998425 250.000000 ) ( 5170.465011 2948.998425 64.000000 ) ( 5294.465011 2733.998425 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5170.465011 2948.998425 250.000000 ) ( 5167.000000 2947.000000 250.000000 ) ( 5167.000000 2947.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5170.465011 2948.998425 64.000000 ) ( 5167.000000 2947.000000 64.000000 ) ( 5291.000000 2732.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5294.465011 2733.998425 64.000000 ) ( 5291.000000 2732.000000 64.000000 ) ( 5291.000000 2732.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5294.465011 2733.998425 250.000000 ) ( 5291.000000 2732.000000 250.000000 ) ( 5167.000000 2947.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4072/2406) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (2732.000000, 2732.000000, 2826.000000) / (-5291.000000, -5152.000000, -5097.000000) // --> Vector info: d1 = 0.001731, 0.999999, 1.388186. Determinants: 0.946689, -93.837204, -499101.614029, -13066.000000 // --> Vector info: d2 = 0.156743, 0.156743, 0.829158. Determinants: -93.465721, 0.000000, 253300.344673, -13066.000000 ( 5097.000000 2826.000000 250.000000 ) ( 5152.000000 2732.000000 250.000000 ) ( 5291.000000 2732.000000 250.000000 ) ( ( -0.000072 0.007182 38.198501 ) ( 0.007153 0.000000 -19.386220 ) ) 04escapehouse/04wex2b 0 0 0 ( 5291.000000 2732.000000 254.000000 ) ( 5152.000000 2732.000000 254.000000 ) ( 5097.000000 2826.000000 254.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5291.000000 2732.000000 254.000000 ) ( 5291.000000 2732.000000 250.000000 ) ( 5152.000000 2732.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5152.000000 2732.000000 254.000000 ) ( 5152.000000 2732.000000 250.000000 ) ( 5097.000000 2826.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5097.000000 2826.000000 254.000000 ) ( 5097.000000 2826.000000 250.000000 ) ( 5167.000000 2947.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5167.000000 2947.000000 254.000000 ) ( 5167.000000 2947.000000 250.000000 ) ( 5291.000000 2732.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4075/2407) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (2732.000000, 2732.000000, 2766.000000) / (-5059.000000, -4989.000000, -4875.000000) // --> Vector info: d1 = 0.663777, 1.162935, 1.977357. Determinants: -0.105531, -16.971369, -87149.634142, -2380.000000 // --> Vector info: d2 = 0.156734, 0.156750, 0.402877. Determinants: -17.227051, -0.000551, 46688.489311, -2380.000000 ( 4875.000000 2766.000000 250.000000 ) ( 4989.000000 2732.000000 250.000000 ) ( 5059.000000 2732.000000 250.000000 ) ( ( 0.000044 0.007131 36.617493 ) ( 0.007238 0.000000 -19.617012 ) ) 04escapehouse/04wex2b 0 0 0 ( 5059.000000 2732.000000 254.000000 ) ( 4989.000000 2732.000000 254.000000 ) ( 4875.000000 2766.000000 254.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5059.000000 2732.000000 254.000000 ) ( 5059.000000 2732.000000 250.000000 ) ( 4989.000000 2732.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4989.000000 2732.000000 254.000000 ) ( 4989.000000 2732.000000 250.000000 ) ( 4875.000000 2766.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4875.000000 2766.000000 254.000000 ) ( 4875.000000 2766.000000 250.000000 ) ( 4910.000000 2827.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4910.000000 2827.000000 254.000000 ) ( 4910.000000 2827.000000 250.000000 ) ( 5051.000000 2745.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5051.000000 2745.000000 254.000000 ) ( 5051.000000 2745.000000 250.000000 ) ( 5059.000000 2732.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4076/2408) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2732.000000, 2732.000000, 2745.000000) / (5043.000000, 5059.000000, 5051.000000) // --> Vector info: d1 = 1.847491, 1.958371, 1.902853. Determinants: 0.001246, -1.441434, 6881.468275, -208.000000 // --> Vector info: d2 = 0.072091, 0.072191, 0.168176. Determinants: -1.536561, -0.001304, 4189.467545, -208.000000 ( 5051.000000 2745.000000 64.000000 ) ( 5059.000000 2732.000000 64.000000 ) ( 5043.000000 2732.000000 64.000000 ) ( ( -0.000006 0.006930 -33.083982 ) ( 0.007387 0.000006 -20.141671 ) ) 04escapehouse/04wex4a 0 0 0 ( 5043.000000 2732.000000 60.000000 ) ( 5059.000000 2732.000000 60.000000 ) ( 5051.000000 2745.000000 60.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5043.000000 2732.000000 60.000000 ) ( 5043.000000 2732.000000 64.000000 ) ( 5059.000000 2732.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5059.000000 2732.000000 60.000000 ) ( 5059.000000 2732.000000 64.000000 ) ( 5051.000000 2745.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5051.000000 2745.000000 60.000000 ) ( 5051.000000 2745.000000 64.000000 ) ( 4910.000000 2827.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4910.000000 2827.000000 60.000000 ) ( 4910.000000 2827.000000 64.000000 ) ( 4902.000000 2813.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4902.000000 2813.000000 60.000000 ) ( 4902.000000 2813.000000 64.000000 ) ( 5043.000000 2732.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4082/2409) # points: 4 { brushDef { // Surface normal: 0.285805, 0.958288, 0.000000 // RotY/Z : 0.000000 / 1.280950. Vector texS/T: (-0.958288, 0.285805, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-4000.078046, -4000.078046, -3881.115867) / (-250.000000, -64.000000, -64.000000) // --> Vector info: d1 = 0.999047, 0.333547, 0.333570. Determinants: -0.004336, 79.169332, -2330.887024, -22126.965269 // --> Vector info: d2 = 1.336459, 1.336413, 0.911022. Determinants: 79.122851, 0.005445, 286927.155106, -22126.965269 ( 4875.000000 2766.000000 64.000000 ) ( 4989.000000 2732.000000 64.000000 ) ( 4989.000000 2732.000000 250.000000 ) ( ( 0.000000 -0.003578 0.105341 ) ( -0.003576 0.000000 -12.967307 ) ) 04escapehouse/04wex3c 0 0 0 ( 4987.856780 2728.166849 250.000000 ) ( 4987.856780 2728.166849 64.000000 ) ( 4873.856780 2762.166849 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4987.856780 2728.166849 250.000000 ) ( 4989.000000 2732.000000 250.000000 ) ( 4989.000000 2732.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4987.856780 2728.166849 64.000000 ) ( 4989.000000 2732.000000 64.000000 ) ( 4875.000000 2766.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4873.856780 2762.166849 64.000000 ) ( 4875.000000 2766.000000 64.000000 ) ( 4875.000000 2766.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4873.856780 2762.166849 250.000000 ) ( 4875.000000 2766.000000 250.000000 ) ( 4989.000000 2732.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4084/2410) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (2908.000000, 3029.000000, 2947.000000) / (-4956.000000, -5026.000000, -5167.000000) // --> Vector info: d1 = 2.396494, 1.897278, 0.888955. Determinants: -0.193080, -162.942772, -861625.369376, -22801.000000 // --> Vector info: d2 = 1.411571, 2.275846, 1.693423. Determinants: -162.632364, 0.397398, 442719.187988, -22801.000000 ( 5167.000000 2947.000000 250.000000 ) ( 5026.000000 3029.000000 250.000000 ) ( 4956.000000 2908.000000 250.000000 ) ( ( 0.000008 0.007146 37.788929 ) ( 0.007133 -0.000017 -19.416657 ) ) 04escapehouse/04wex2b 0 0 0 ( 4956.000000 2908.000000 254.000000 ) ( 5026.000000 3029.000000 254.000000 ) ( 5167.000000 2947.000000 254.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4956.000000 2908.000000 254.000000 ) ( 4956.000000 2908.000000 250.000000 ) ( 5026.000000 3029.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5026.000000 3029.000000 254.000000 ) ( 5026.000000 3029.000000 250.000000 ) ( 5167.000000 2947.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5167.000000 2947.000000 254.000000 ) ( 5167.000000 2947.000000 250.000000 ) ( 5097.000000 2826.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5097.000000 2826.000000 254.000000 ) ( 5097.000000 2826.000000 250.000000 ) ( 4956.000000 2908.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4087/2411) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2826.000000, 2839.000000, 2921.000000) / (5097.000000, 5105.000000, 4964.000000) // --> Vector info: d1 = 0.199644, 0.310556, 0.310463. Determinants: -15.637886, -9.096009, 90058.109813, -2489.000000 // --> Vector info: d2 = 0.835400, 0.835393, 2.000018. Determinants: -9.316009, 15.140704, -52924.439437, -2489.000000 ( 4964.000000 2921.000000 64.000000 ) ( 5105.000000 2839.000000 64.000000 ) ( 5097.000000 2826.000000 64.000000 ) ( ( 0.006283 0.003654 -36.182447 ) ( 0.003743 -0.006083 21.263334 ) ) 04escapehouse/04wex4a 0 0 0 ( 5097.000000 2826.000000 60.000000 ) ( 5105.000000 2839.000000 60.000000 ) ( 4964.000000 2921.000000 60.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5097.000000 2826.000000 60.000000 ) ( 5097.000000 2826.000000 64.000000 ) ( 5105.000000 2839.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5105.000000 2839.000000 60.000000 ) ( 5105.000000 2839.000000 64.000000 ) ( 4964.000000 2921.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4964.000000 2921.000000 60.000000 ) ( 4964.000000 2921.000000 64.000000 ) ( 4956.000000 2908.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4956.000000 2908.000000 60.000000 ) ( 4956.000000 2908.000000 64.000000 ) ( 5097.000000 2826.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4088/2412) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2839.000000, 2947.000000, 3029.000000) / (5105.000000, 5167.000000, 5026.000000) // --> Vector info: d1 = 0.749341, 1.636694, 1.636684. Determinants: -125.116054, -72.764004, 711444.095580, -20312.000000 // --> Vector info: d2 = 0.838409, 0.838409, 2.003047. Determinants: -72.207520, 125.780880, -454144.004611, -20312.000000 ( 5026.000000 3029.000000 64.000000 ) ( 5167.000000 2947.000000 64.000000 ) ( 5105.000000 2839.000000 64.000000 ) ( ( 0.006160 0.003582 -35.025802 ) ( 0.003555 -0.006192 22.358409 ) ) 04escapehouse/04wex4a 0 0 0 ( 5105.000000 2839.000000 60.000000 ) ( 5167.000000 2947.000000 60.000000 ) ( 5026.000000 3029.000000 60.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5105.000000 2839.000000 60.000000 ) ( 5105.000000 2839.000000 64.000000 ) ( 5167.000000 2947.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5167.000000 2947.000000 60.000000 ) ( 5167.000000 2947.000000 64.000000 ) ( 5026.000000 3029.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5026.000000 3029.000000 60.000000 ) ( 5026.000000 3029.000000 64.000000 ) ( 4964.000000 2921.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4964.000000 2921.000000 60.000000 ) ( 4964.000000 2921.000000 64.000000 ) ( 5105.000000 2839.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4089/2413) # points: 4 { brushDef { // Surface normal: -0.502727, -0.864445, 0.000000 // RotY/Z : 0.000000 / -2.097547. Vector texS/T: (0.864445, -0.502727, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (2985.051987, 2985.051987, 2821.941595) / (-64.000000, -250.000000, -250.000000) // --> Vector info: d1 = 0.333621, 0.999121, 0.999121. Determinants: 0.000000, 108.549968, -3174.387932, -30338.532924 // --> Vector info: d2 = 0.750184, 0.750184, 1.332502. Determinants: 108.311293, 0.000000, -346074.310780, -30338.532924 ( 5026.000000 3029.000000 250.000000 ) ( 5167.000000 2947.000000 250.000000 ) ( 5167.000000 2947.000000 64.000000 ) ( ( 0.000000 -0.003578 0.104632 ) ( -0.003570 0.000000 11.407088 ) ) 04escapehouse/04wex3c 0 0 0 ( 5169.010908 2950.457781 64.000000 ) ( 5169.010908 2950.457781 250.000000 ) ( 5028.010908 3032.457781 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5169.010908 2950.457781 64.000000 ) ( 5167.000000 2947.000000 64.000000 ) ( 5167.000000 2947.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5169.010908 2950.457781 250.000000 ) ( 5167.000000 2947.000000 250.000000 ) ( 5026.000000 3029.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5028.010908 3032.457781 250.000000 ) ( 5026.000000 3029.000000 250.000000 ) ( 5026.000000 3029.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5028.010908 3032.457781 64.000000 ) ( 5026.000000 3029.000000 64.000000 ) ( 5167.000000 2947.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4091/2414) # points: 4 { brushDef { // Surface normal: 0.865589, -0.500754, 0.000000 // RotY/Z : 0.000000 / -0.524470. Vector texS/T: (0.500754, 0.865589, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (4998.006751, 5137.795878, 5137.795878) / (-204.000000, -204.000000, -390.000000) // --> Vector info: d1 = 0.832681, 0.832692, 1.498193. Determinants: -0.001984, 93.029838, -2662.359299, -26000.777604 // --> Vector info: d2 = 1.328977, 0.829838, 0.829860. Determinants: 92.839912, 0.003067, -498568.320252, -26000.777604 ( 4663.000000 3238.000000 390.000000 ) ( 4663.000000 3238.000000 204.000000 ) ( 4593.000000 3117.000000 204.000000 ) ( ( 0.000000 -0.003578 0.102395 ) ( -0.003571 0.000000 19.175131 ) ) 04escapehouse/04wex3c 0 0 0 ( 4589.537642 3119.003017 204.000000 ) ( 4659.537642 3240.003017 204.000000 ) ( 4659.537642 3240.003017 390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4589.537642 3119.003017 204.000000 ) ( 4593.000000 3117.000000 204.000000 ) ( 4663.000000 3238.000000 204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4659.537642 3240.003017 204.000000 ) ( 4663.000000 3238.000000 204.000000 ) ( 4663.000000 3238.000000 390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4659.537642 3240.003017 390.000000 ) ( 4663.000000 3238.000000 390.000000 ) ( 4593.000000 3117.000000 390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4589.537642 3119.003017 390.000000 ) ( 4593.000000 3117.000000 390.000000 ) ( 4593.000000 3117.000000 204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4092/2415) # points: 4 { brushDef { // Surface normal: 0.269773, -0.166014, 0.948505 // RotY/Z : -1.248482 / -0.551655. Vector texS/T: (0.524097, 0.851658, 0.000000) / (0.807802, -0.497109, -0.316762) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5074.049227, 5089.313564, 5077.914445) / (2537.601592, 2537.601592, 2095.629805) // --> Vector info: d1 = 0.638433, 0.749344, 0.749346. Determinants: -49.019802, 1.264321, 241213.418582, -6746.406525 // --> Vector info: d2 = 0.943276, 0.943270, 4.100009. Determinants: 0.002400, 48.185469, -128651.420226, -6746.406525 ( 4601.000000 3131.000000 204.000000 ) ( 4964.000000 2921.000000 64.000000 ) ( 4956.000000 2908.000000 64.000000 ) ( ( 0.007266 -0.000187 -35.754356 ) ( 0.000000 -0.007142 19.069622 ) ) 04escapehouse/04wex4a 0 0 0 ( 4954.920907 2908.664057 60.205980 ) ( 4962.920907 2921.664057 60.205980 ) ( 4599.920907 3131.664057 200.205980 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4954.920907 2908.664057 60.205980 ) ( 4956.000000 2908.000000 64.000000 ) ( 4964.000000 2921.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4962.920907 2921.664057 60.205980 ) ( 4964.000000 2921.000000 64.000000 ) ( 4601.000000 3131.000000 204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4599.920907 3131.664057 200.205980 ) ( 4601.000000 3131.000000 204.000000 ) ( 4593.000000 3117.000000 204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4591.920907 3117.664057 200.205980 ) ( 4593.000000 3117.000000 204.000000 ) ( 4956.000000 2908.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4093/2416) # points: 4 { brushDef { // Surface normal: 0.274917, -0.157823, 0.948426 // RotY/Z : -1.248235 / -0.521138. Vector texS/T: (0.497868, 0.867253, 0.000000) / (0.822526, -0.472191, -0.316997) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5004.660658, 5129.191779, 5129.721767) / (2683.461135, 2683.461135, 2241.816800) // --> Vector info: d1 = 0.749344, 1.636690, 1.636703. Determinants: -391.891083, -0.468664, 1921326.729290, -54998.464015 // --> Vector info: d2 = 0.943270, 0.943278, 4.100014. Determinants: -0.003474, 393.111803, -1106761.279199, -54998.464015 ( 4663.000000 3238.000000 204.000000 ) ( 5026.000000 3029.000000 64.000000 ) ( 4964.000000 2921.000000 64.000000 ) ( ( 0.007125 0.000009 -34.934189 ) ( 0.000000 -0.007148 20.123494 ) ) 04escapehouse/04wex4a 0 0 0 ( 4962.900333 2921.631290 60.206294 ) ( 5024.900333 3029.631290 60.206294 ) ( 4661.900333 3238.631290 200.206294 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4962.900333 2921.631290 60.206294 ) ( 4964.000000 2921.000000 64.000000 ) ( 5026.000000 3029.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5024.900333 3029.631290 60.206294 ) ( 5026.000000 3029.000000 64.000000 ) ( 4663.000000 3238.000000 204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4661.900333 3238.631290 200.206294 ) ( 4663.000000 3238.000000 204.000000 ) ( 4601.000000 3131.000000 204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4599.900333 3131.631290 200.206294 ) ( 4601.000000 3131.000000 204.000000 ) ( 4964.000000 2921.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4094/2417) # points: 4 { brushDef { // Surface normal: -0.498964, -0.866622, 0.000000 // RotY/Z : 0.000000 / -2.093200. Vector texS/T: (0.866622, -0.498964, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (2844.281165, 2844.281165, 2425.413644) / (-64.000000, -250.000000, -390.000000) // --> Vector info: d1 = 0.333608, 0.999108, 1.498200. Determinants: -0.338881, 278.756342, -7186.905351, -77909.358873 // --> Vector info: d2 = 0.332495, 0.332510, 1.829896. Determinants: 278.511657, 0.006391, -818069.502727, -77909.358873 ( 4663.000000 3238.000000 390.000000 ) ( 5026.000000 3029.000000 250.000000 ) ( 5026.000000 3029.000000 64.000000 ) ( ( 0.000004 -0.003578 0.092247 ) ( -0.003575 0.000000 10.500273 ) ) 04escapehouse/04wex3c 0 0 0 ( 5027.995858 3032.466490 64.000000 ) ( 5027.995858 3032.466490 250.000000 ) ( 4664.995858 3241.466490 390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5027.995858 3032.466490 64.000000 ) ( 5026.000000 3029.000000 64.000000 ) ( 5026.000000 3029.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5027.995858 3032.466490 250.000000 ) ( 5026.000000 3029.000000 250.000000 ) ( 4663.000000 3238.000000 390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4664.995858 3241.466490 390.000000 ) ( 4663.000000 3238.000000 390.000000 ) ( 4663.000000 3238.000000 204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4664.995858 3241.466490 204.000000 ) ( 4663.000000 3238.000000 204.000000 ) ( 5026.000000 3029.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4095/2418) # points: 4 { brushDef { // Surface normal: -0.274390, 0.158738, -0.948426 // RotY/Z : 1.248234 / 2.617123. Vector texS/T: (-0.500754, -0.865589, 0.000000) / (0.820948, -0.474929, -0.316998) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-5138.661468, -4998.872341, -4998.006751) / (2608.276205, 2608.276205, 2166.632400) // --> Vector info: d1 = 0.896892, 1.396438, 4.128881. Determinants: -220.621500, 381.533332, -2184214.927955, -61737.001944 // --> Vector info: d2 = 1.275616, 0.411532, 1.991224. Determinants: 381.617246, 221.571692, 1304328.975632, -61737.001944 ( 4593.000000 3117.000000 390.000000 ) ( 4956.000000 2908.000000 250.000000 ) ( 5026.000000 3029.000000 250.000000 ) ( ( 0.003574 -0.006180 35.379349 ) ( -0.006181 -0.003589 -21.127184 ) ) 04escapehouse/04wex2b 0 0 0 ( 5027.097559 3028.365049 253.793705 ) ( 4957.097559 2907.365049 253.793705 ) ( 4594.097559 3116.365049 393.793705 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5027.097559 3028.365049 253.793705 ) ( 5026.000000 3029.000000 250.000000 ) ( 4956.000000 2908.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4957.097559 2907.365049 253.793705 ) ( 4956.000000 2908.000000 250.000000 ) ( 4593.000000 3117.000000 390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4594.097559 3116.365049 393.793705 ) ( 4593.000000 3117.000000 390.000000 ) ( 4663.000000 3238.000000 390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4664.097559 3237.365049 393.793705 ) ( 4663.000000 3238.000000 390.000000 ) ( 5026.000000 3029.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4098/2419) # points: 4 { brushDef { // Surface normal: -0.274659, 0.157591, -0.948540 // RotY/Z : 1.248591 / 2.620683. Vector texS/T: (-0.497669, -0.867367, 0.000000) / (0.822732, -0.472059, -0.316659) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-4895.602890, -4825.275087, -4826.768095) / (2625.936501, 2625.936501, 2183.820260) // --> Vector info: d1 = 0.729276, 0.978951, 3.711731. Determinants: -110.385652, 192.563183, -1068738.428747, -31093.064323 // --> Vector info: d2 = 0.835354, 0.403289, 1.982424. Determinants: 191.023168, 110.412048, 619264.819650, -31093.064323 ( 4512.000000 2976.000000 390.000000 ) ( 4875.000000 2766.000000 250.000000 ) ( 4910.000000 2827.000000 250.000000 ) ( ( 0.003550 -0.006193 34.372245 ) ( -0.006144 -0.003551 -19.916494 ) ) 04escapehouse/04wex2b 0 0 0 ( 4911.098637 2826.369634 253.794158 ) ( 4876.098637 2765.369634 253.794158 ) ( 4513.098637 2975.369634 393.794158 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4911.098637 2826.369634 253.794158 ) ( 4910.000000 2827.000000 250.000000 ) ( 4875.000000 2766.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4876.098637 2765.369634 253.794158 ) ( 4875.000000 2766.000000 250.000000 ) ( 4512.000000 2976.000000 390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4513.098637 2975.369634 393.794158 ) ( 4512.000000 2976.000000 390.000000 ) ( 4546.000000 3037.000000 390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4547.098637 3036.369634 393.794158 ) ( 4546.000000 3037.000000 390.000000 ) ( 4910.000000 2827.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4099/2420) # points: 4 { brushDef { // Surface normal: 0.867106, -0.498124, 0.000000 // RotY/Z : 0.000000 / -0.521434. Vector texS/T: (0.498124, 0.867106, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (4828.043660, 4882.246981, 4882.246981) / (-204.000000, -204.000000, -390.000000) // --> Vector info: d1 = 0.832669, 0.832673, 1.498174. Determinants: -0.000721, 36.072377, -1032.569417, -10081.817693 // --> Vector info: d2 = 0.911312, 0.717176, 0.717199. Determinants: 36.109322, 0.001241, -183524.813278, -10081.817693 ( 4539.000000 3023.000000 390.000000 ) ( 4539.000000 3023.000000 204.000000 ) ( 4512.000000 2976.000000 204.000000 ) ( ( 0.000000 -0.003578 0.102419 ) ( -0.003582 0.000000 18.203544 ) ) 04escapehouse/04wex3c 0 0 0 ( 4508.531578 2977.992498 204.000000 ) ( 4535.531578 3024.992498 204.000000 ) ( 4535.531578 3024.992498 390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4508.531578 2977.992498 204.000000 ) ( 4512.000000 2976.000000 204.000000 ) ( 4539.000000 3023.000000 204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4535.531578 3024.992498 204.000000 ) ( 4539.000000 3023.000000 204.000000 ) ( 4539.000000 3023.000000 390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4535.531578 3024.992498 390.000000 ) ( 4539.000000 3023.000000 390.000000 ) ( 4512.000000 2976.000000 390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4508.531578 2977.992498 390.000000 ) ( 4512.000000 2976.000000 390.000000 ) ( 4512.000000 2976.000000 204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4100/2421) # points: 4 { brushDef { // Surface normal: 0.500754, 0.865589, 0.000000 // RotY/Z : 0.000000 / 1.046326. Vector texS/T: (-0.865589, 0.500754, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-2834.662529, -2834.662529, -2415.295148) / (-250.000000, -64.000000, -204.000000) // --> Vector info: d1 = 0.999045, 0.333545, 0.832694. Determinants: 0.328156, 279.088998, -7225.343642, -78002.332811 // --> Vector info: d2 = 1.911227, 1.911215, 0.413848. Determinants: 278.511892, 0.005200, 640408.340981, -78002.332811 ( 4512.000000 2976.000000 204.000000 ) ( 4875.000000 2766.000000 64.000000 ) ( 4875.000000 2766.000000 250.000000 ) ( ( -0.000004 -0.003578 0.092630 ) ( -0.003571 0.000000 -8.210118 ) ) 04escapehouse/04wex3c 0 0 0 ( 4872.996983 2762.537642 250.000000 ) ( 4872.996983 2762.537642 64.000000 ) ( 4509.996983 2972.537642 204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4872.996983 2762.537642 250.000000 ) ( 4875.000000 2766.000000 250.000000 ) ( 4875.000000 2766.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4872.996983 2762.537642 64.000000 ) ( 4875.000000 2766.000000 64.000000 ) ( 4512.000000 2976.000000 204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4509.996983 2972.537642 204.000000 ) ( 4512.000000 2976.000000 204.000000 ) ( 4512.000000 2976.000000 390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4509.996983 2972.537642 390.000000 ) ( 4512.000000 2976.000000 390.000000 ) ( 4875.000000 2766.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4101/2422) # points: 4 { brushDef { // Surface normal: 0.274428, -0.156816, 0.948735 // RotY/Z : -1.249210 / -0.519146. Vector texS/T: (0.496139, 0.868243, 0.000000) / (0.823733, -0.470704, -0.316072) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4874.441035, 4890.565550, 4892.302036) / (2693.617856, 2693.617856, 2250.681083) // --> Vector info: d1 = 0.589503, 0.700417, 0.700193. Determinants: -49.127886, -0.196211, 235789.183655, -7142.140856 // --> Vector info: d2 = 0.943236, 0.943234, 4.099981. Determinants: 0.000713, 50.901016, -143848.084317, -7142.140856 ( 4546.000000 3037.000000 204.000000 ) ( 4910.000000 2827.000000 64.000000 ) ( 4902.000000 2813.000000 64.000000 ) ( ( 0.006879 0.000027 -33.013796 ) ( 0.000000 -0.007127 20.140752 ) ) 04escapehouse/04wex4a 0 0 0 ( 4900.902290 2813.627263 60.205059 ) ( 4908.902290 2827.627263 60.205059 ) ( 4544.902290 3037.627263 200.205059 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4900.902290 2813.627263 60.205059 ) ( 4902.000000 2813.000000 64.000000 ) ( 4910.000000 2827.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4908.902290 2827.627263 60.205059 ) ( 4910.000000 2827.000000 64.000000 ) ( 4546.000000 3037.000000 204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4544.902290 3037.627263 200.205059 ) ( 4546.000000 3037.000000 204.000000 ) ( 4539.000000 3023.000000 204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4537.902290 3023.627263 200.205059 ) ( 4539.000000 3023.000000 204.000000 ) ( 4902.000000 2813.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4103/2423) # points: 4 { brushDef { // Surface normal: 0.894427, -0.447214, 0.000000 // RotY/Z : 0.000000 / -0.463648. Vector texS/T: (0.447214, 0.894427, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (4733.755908, 4749.408384, 4749.408384) / (-204.000000, -204.000000, -390.000000) // --> Vector info: d1 = 0.832673, 0.832674, 1.498175. Determinants: -0.000278, 10.416743, -297.880699, -2911.360507 // --> Vector info: d2 = 0.717176, 0.661734, 0.661747. Determinants: 10.312274, 0.000209, -50903.705405, -2911.360507 ( 4546.000000 3037.000000 390.000000 ) ( 4546.000000 3037.000000 204.000000 ) ( 4539.000000 3023.000000 204.000000 ) ( ( 0.000000 -0.003578 0.102317 ) ( -0.003542 0.000000 17.484508 ) ) 04escapehouse/04wex3c 0 0 0 ( 4535.422291 3024.788854 204.000000 ) ( 4542.422291 3038.788854 204.000000 ) ( 4542.422291 3038.788854 390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4535.422291 3024.788854 204.000000 ) ( 4539.000000 3023.000000 204.000000 ) ( 4546.000000 3037.000000 204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4542.422291 3038.788854 204.000000 ) ( 4546.000000 3037.000000 204.000000 ) ( 4546.000000 3037.000000 390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4542.422291 3038.788854 390.000000 ) ( 4546.000000 3037.000000 390.000000 ) ( 4539.000000 3023.000000 390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4535.422291 3024.788854 390.000000 ) ( 4539.000000 3023.000000 390.000000 ) ( 4539.000000 3023.000000 204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4106/2424) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-2522.000000, -2732.000000, -2732.000000) / (76.000000, 6.000000, 487.000000) // --> Vector info: d1 = 1.833982, 2.082906, 0.363909. Determinants: -0.597471, 360.989419, -214192.539719, -101010.000000 // --> Vector info: d2 = 0.114219, 0.863013, 0.861621. Determinants: 360.072395, 0.292320, 896543.095794, -101010.000000 ( 5291.000000 2732.000000 -487.000000 ) ( 5291.000000 2732.000000 -6.000000 ) ( 5291.000000 2522.000000 -76.000000 ) ( ( 0.000006 -0.003574 2.120508 ) ( -0.003565 -0.000003 -8.875786 ) ) 04escapehouse/04wex3c 0 0 0 ( 5295.000000 2522.000000 -76.000000 ) ( 5295.000000 2732.000000 -6.000000 ) ( 5295.000000 2732.000000 -487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5295.000000 2522.000000 -76.000000 ) ( 5291.000000 2522.000000 -76.000000 ) ( 5291.000000 2732.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5295.000000 2732.000000 -6.000000 ) ( 5291.000000 2732.000000 -6.000000 ) ( 5291.000000 2732.000000 -487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5295.000000 2732.000000 -487.000000 ) ( 5291.000000 2732.000000 -487.000000 ) ( 5291.000000 2522.000000 -487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5295.000000 2522.000000 -487.000000 ) ( 5291.000000 2522.000000 -487.000000 ) ( 5291.000000 2522.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4107/2425) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (2522.000000, 2732.000000, 2732.000000) / (387.000000, 387.000000, 6.000000) // --> Vector info: d1 = 0.725198, 0.725212, 2.083879. Determinants: -0.005176, 285.320200, -168428.957246, -80010.000000 // --> Vector info: d2 = 1.582730, 0.834052, 0.834069. Determinants: 285.246580, 0.003705, -846027.559309, -80010.000000 ( 4989.000000 2732.000000 -6.000000 ) ( 4989.000000 2732.000000 -387.000000 ) ( 4989.000000 2522.000000 -387.000000 ) ( ( 0.000000 -0.003566 2.105099 ) ( -0.003565 0.000000 10.574023 ) ) 04escapehouse/04wex3c 0 0 0 ( 4985.000000 2522.000000 -387.000000 ) ( 4985.000000 2732.000000 -387.000000 ) ( 4985.000000 2732.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4985.000000 2522.000000 -387.000000 ) ( 4989.000000 2522.000000 -387.000000 ) ( 4989.000000 2732.000000 -387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4985.000000 2732.000000 -387.000000 ) ( 4989.000000 2732.000000 -387.000000 ) ( 4989.000000 2732.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4985.000000 2732.000000 -6.000000 ) ( 4989.000000 2732.000000 -6.000000 ) ( 4989.000000 2522.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4985.000000 2522.000000 -76.000000 ) ( 4989.000000 2522.000000 -76.000000 ) ( 4989.000000 2522.000000 -387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4109/2426) # points: 4 { brushDef { // Surface normal: 0.000000, 0.316228, -0.948683 // RotY/Z : 1.249046 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.948683, -0.316228) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5090.000000, -5090.000000, -5121.000000) / (-2368.545967, -2589.905404, -2589.905404) // --> Vector info: d1 = 0.000000, 1.578342, 1.578365. Determinants: 0.005013, 48.928616, 115915.193521, -6862.142523 // --> Vector info: d2 = 0.000000, 0.000002, 0.221909. Determinants: 49.121110, 0.000076, 250026.628619, -6862.142523 ( 5121.000000 2732.000000 -6.000000 ) ( 5090.000000 2732.000000 -6.000000 ) ( 5090.000000 2522.000000 -76.000000 ) ( ( -0.000001 -0.007130 -16.891983 ) ( -0.007158 0.000000 -36.435651 ) ) 04escapehouse/04wex4a 0 0 0 ( 5090.000000 2520.735089 -72.205267 ) ( 5090.000000 2730.735089 -2.205267 ) ( 5121.000000 2730.735089 -2.205267 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5090.000000 2520.735089 -72.205267 ) ( 5090.000000 2522.000000 -76.000000 ) ( 5090.000000 2732.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5090.000000 2730.735089 -2.205267 ) ( 5090.000000 2732.000000 -6.000000 ) ( 5121.000000 2732.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5121.000000 2730.735089 -2.205267 ) ( 5121.000000 2732.000000 -6.000000 ) ( 5121.000000 2522.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5121.000000 2520.735089 -72.205267 ) ( 5121.000000 2522.000000 -76.000000 ) ( 5090.000000 2522.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4112/2427) # points: 4 { brushDef { // Surface normal: 0.314341, 0.000000, 0.949310 // RotY/Z : -1.251034 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.949310, 0.000000, -0.314341) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2732.000000, 2732.000000, 2538.000000) / (5175.883881, 4857.758120, 4857.758120) // --> Vector info: d1 = 0.105310, 2.385181, 2.385155. Determinants: -0.008495, 442.295007, -2295743.760671, -61716.397691 // --> Vector info: d2 = 0.211077, 0.211095, 1.597525. Determinants: 441.059181, 0.003469, -1218018.550320, -61716.397691 ( 4989.000000 2538.000000 -387.000000 ) ( 4989.000000 2732.000000 -387.000000 ) ( 5291.000000 2732.000000 -487.000000 ) ( ( 0.000000 -0.007167 37.198279 ) ( -0.007147 0.000000 19.735736 ) ) 04escapehouse/04wex4a 0 0 0 ( 5289.742636 2732.000000 -490.797240 ) ( 4987.742636 2732.000000 -390.797240 ) ( 4987.742636 2538.000000 -390.797240 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5289.742636 2732.000000 -490.797240 ) ( 5291.000000 2732.000000 -487.000000 ) ( 4989.000000 2732.000000 -387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4987.742636 2732.000000 -390.797240 ) ( 4989.000000 2732.000000 -387.000000 ) ( 4989.000000 2538.000000 -387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4987.742636 2538.000000 -390.797240 ) ( 4989.000000 2538.000000 -387.000000 ) ( 5291.000000 2538.000000 -487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5289.742636 2538.000000 -490.797240 ) ( 5291.000000 2538.000000 -487.000000 ) ( 5291.000000 2732.000000 -487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4113/2428) # points: 4 { brushDef { // Surface normal: 0.314341, 0.000000, 0.949310 // RotY/Z : -1.251034 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.949310, 0.000000, -0.314341) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2538.000000, 2538.000000, 2522.000000) / (5175.883881, 4857.758120, 4857.758120) // --> Vector info: d1 = 0.105224, 2.385149, 2.385142. Determinants: -0.002274, 36.478813, -189339.918870, -5090.012181 // --> Vector info: d2 = 0.597537, 0.597525, 0.708453. Determinants: 35.288997, -0.000191, -92603.958340, -5090.012181 ( 4989.000000 2522.000000 -387.000000 ) ( 4989.000000 2538.000000 -387.000000 ) ( 5291.000000 2538.000000 -487.000000 ) ( ( 0.000000 -0.007167 37.198323 ) ( -0.006933 0.000000 18.193269 ) ) 04escapehouse/04wex4a 0 0 0 ( 5289.742636 2538.000000 -490.797240 ) ( 4987.742636 2538.000000 -390.797240 ) ( 4987.742636 2522.000000 -390.797240 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5289.742636 2538.000000 -490.797240 ) ( 5291.000000 2538.000000 -487.000000 ) ( 4989.000000 2538.000000 -387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4987.742636 2538.000000 -390.797240 ) ( 4989.000000 2538.000000 -387.000000 ) ( 4989.000000 2522.000000 -387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4987.742636 2522.000000 -390.797240 ) ( 4989.000000 2522.000000 -387.000000 ) ( 5291.000000 2522.000000 -487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5289.742636 2522.000000 -490.797240 ) ( 5291.000000 2522.000000 -487.000000 ) ( 5291.000000 2538.000000 -487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4118/2429) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (2429.000000, 2313.000000, 2313.000000) / (107.000000, 146.000000, 387.000000) // --> Vector info: d1 = 1.723422, 1.584782, 0.725185. Determinants: 0.112107, 99.713304, -59121.612647, -27956.000000 // --> Vector info: d2 = 0.915499, 1.331438, 1.331426. Determinants: 100.241862, 0.001438, -269081.318376, -27956.000000 ( 4989.000000 2313.000000 -387.000000 ) ( 4989.000000 2313.000000 -146.000000 ) ( 4989.000000 2429.000000 -107.000000 ) ( ( -0.000004 -0.003567 2.114809 ) ( -0.003586 0.000000 9.625172 ) ) 04escapehouse/04wex3c 0 0 0 ( 4985.000000 2429.000000 -107.000000 ) ( 4985.000000 2313.000000 -146.000000 ) ( 4985.000000 2313.000000 -387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4985.000000 2429.000000 -107.000000 ) ( 4989.000000 2429.000000 -107.000000 ) ( 4989.000000 2313.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4985.000000 2313.000000 -146.000000 ) ( 4989.000000 2313.000000 -146.000000 ) ( 4989.000000 2313.000000 -387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4985.000000 2313.000000 -387.000000 ) ( 4989.000000 2313.000000 -387.000000 ) ( 4989.000000 2429.000000 -387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4985.000000 2429.000000 -387.000000 ) ( 4989.000000 2429.000000 -387.000000 ) ( 4989.000000 2429.000000 -107.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4121/2430) # points: 4 { brushDef { // Surface normal: 0.000000, 0.318678, -0.947863 // RotY/Z : 1.246462 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.947863, -0.318678) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5121.000000, -5090.000000, -5090.000000) / (-2145.880137, -2145.880137, -2268.260691) // --> Vector info: d1 = 0.000000, 0.221835, 0.221908. Determinants: -27.148300, 0.002249, -139021.617607, -3793.797174 // --> Vector info: d2 = 0.000000, 0.000000, 0.876863. Determinants: -0.000022, 27.182744, 58330.797369, -3793.797174 ( 5090.000000 2429.000000 -107.000000 ) ( 5090.000000 2313.000000 -146.000000 ) ( 5121.000000 2313.000000 -146.000000 ) ( ( 0.007156 -0.000001 36.644452 ) ( 0.000000 -0.007165 -15.375307 ) ) 04escapehouse/04wex4a 0 0 0 ( 5121.000000 2311.725288 -142.208548 ) ( 5090.000000 2311.725288 -142.208548 ) ( 5090.000000 2427.725288 -103.208548 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5121.000000 2311.725288 -142.208548 ) ( 5121.000000 2313.000000 -146.000000 ) ( 5090.000000 2313.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5090.000000 2311.725288 -142.208548 ) ( 5090.000000 2313.000000 -146.000000 ) ( 5090.000000 2429.000000 -107.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5090.000000 2427.725288 -103.208548 ) ( 5090.000000 2429.000000 -107.000000 ) ( 5121.000000 2429.000000 -107.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5121.000000 2427.725288 -103.208548 ) ( 5121.000000 2429.000000 -107.000000 ) ( 5121.000000 2313.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4123/2431) # points: 4 { brushDef { // Surface normal: 0.314341, 0.000000, 0.949310 // RotY/Z : -1.251034 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.949310, 0.000000, -0.314341) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2429.000000, 2429.000000, 2414.000000) / (5175.883881, 4857.758120, 4857.758120) // --> Vector info: d1 = 0.105183, 2.385087, 2.385079. Determinants: -0.002654, 34.198570, -177503.301784, -4771.886419 // --> Vector info: d2 = 0.607678, 0.607836, 0.718734. Determinants: 35.279516, 0.002362, -88605.941525, -4771.886419 ( 4989.000000 2414.000000 -387.000000 ) ( 4989.000000 2429.000000 -387.000000 ) ( 5291.000000 2429.000000 -487.000000 ) ( ( 0.000001 -0.007167 37.197721 ) ( -0.007393 0.000000 18.568326 ) ) 04escapehouse/04wex4a 0 0 0 ( 5289.742636 2429.000000 -490.797240 ) ( 4987.742636 2429.000000 -390.797240 ) ( 4987.742636 2414.000000 -390.797240 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5289.742636 2429.000000 -490.797240 ) ( 5291.000000 2429.000000 -487.000000 ) ( 4989.000000 2429.000000 -387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4987.742636 2429.000000 -390.797240 ) ( 4989.000000 2429.000000 -387.000000 ) ( 4989.000000 2414.000000 -387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4987.742636 2414.000000 -390.797240 ) ( 4989.000000 2414.000000 -387.000000 ) ( 5291.000000 2414.000000 -487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5289.742636 2414.000000 -490.797240 ) ( 5291.000000 2414.000000 -487.000000 ) ( 5291.000000 2429.000000 -487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4124/2432) # points: 4 { brushDef { // Surface normal: 0.314341, 0.000000, 0.949310 // RotY/Z : -1.251034 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.949310, 0.000000, -0.314341) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2414.000000, 2414.000000, 2313.000000) / (5175.883881, 4857.758120, 4857.758120) // --> Vector info: d1 = 0.105175, 2.385079, 2.385018. Determinants: -0.019570, 230.270293, -1195184.411141, -32130.701891 // --> Vector info: d2 = 0.718593, 0.718734, 1.439715. Determinants: 229.362818, 0.014220, -576844.340554, -32130.701891 ( 4989.000000 2313.000000 -387.000000 ) ( 4989.000000 2414.000000 -387.000000 ) ( 5291.000000 2414.000000 -487.000000 ) ( ( 0.000001 -0.007167 37.197582 ) ( -0.007138 0.000000 17.953058 ) ) 04escapehouse/04wex4a 0 0 0 ( 5289.742636 2414.000000 -490.797240 ) ( 4987.742636 2414.000000 -390.797240 ) ( 4987.742636 2313.000000 -390.797240 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5289.742636 2414.000000 -490.797240 ) ( 5291.000000 2414.000000 -487.000000 ) ( 4989.000000 2414.000000 -387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4987.742636 2414.000000 -390.797240 ) ( 4989.000000 2414.000000 -387.000000 ) ( 4989.000000 2313.000000 -387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4987.742636 2313.000000 -390.797240 ) ( 4989.000000 2313.000000 -387.000000 ) ( 5291.000000 2313.000000 -487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5289.742636 2313.000000 -490.797240 ) ( 5291.000000 2313.000000 -487.000000 ) ( 5291.000000 2414.000000 -487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4125/2433) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-2429.000000, -2313.000000, -2313.000000) / (487.000000, 487.000000, 146.000000) // --> Vector info: d1 = 0.364659, 0.364995, 1.585076. Determinants: -0.114595, 141.529420, -83627.618139, -39556.000000 // --> Vector info: d2 = 0.780347, 0.364406, 0.365393. Determinants: 141.835892, 0.114516, 313596.201496, -39556.000000 ( 5291.000000 2313.000000 -146.000000 ) ( 5291.000000 2313.000000 -487.000000 ) ( 5291.000000 2429.000000 -487.000000 ) ( ( 0.000003 -0.003578 2.114158 ) ( -0.003586 -0.000003 -7.927905 ) ) 04escapehouse/04wex3c 0 0 0 ( 5295.000000 2429.000000 -487.000000 ) ( 5295.000000 2313.000000 -487.000000 ) ( 5295.000000 2313.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5295.000000 2429.000000 -487.000000 ) ( 5291.000000 2429.000000 -487.000000 ) ( 5291.000000 2313.000000 -487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5295.000000 2313.000000 -487.000000 ) ( 5291.000000 2313.000000 -487.000000 ) ( 5291.000000 2313.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5295.000000 2313.000000 -146.000000 ) ( 5291.000000 2313.000000 -146.000000 ) ( 5291.000000 2429.000000 -107.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5295.000000 2429.000000 -107.000000 ) ( 5291.000000 2429.000000 -107.000000 ) ( 5291.000000 2429.000000 -487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4128/2434) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2577.000000, 2662.000000, 2983.000000) / (-5364.000000, -5315.000000, -5856.000000) // --> Vector info: d1 = 0.665496, 0.665498, 2.911569. Determinants: -110.058160, 190.915710, 1266621.299182, -61714.000000 // --> Vector info: d2 = 0.895945, 0.544431, 0.518934. Determinants: 191.418607, 110.668860, 45049.662013, -61714.000000 ( 5856.000000 2983.000000 -309.000000 ) ( 5315.000000 2662.000000 -309.000000 ) ( 5364.000000 2577.000000 -309.000000 ) ( ( 0.001783 -0.003094 -20.524051 ) ( -0.003102 -0.001793 -0.729975 ) ) 04escapehouse/04wex4a 0 0 0 ( 5364.000000 2577.000000 -305.000000 ) ( 5315.000000 2662.000000 -305.000000 ) ( 5856.000000 2983.000000 -305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5364.000000 2577.000000 -305.000000 ) ( 5364.000000 2577.000000 -309.000000 ) ( 5315.000000 2662.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5315.000000 2662.000000 -305.000000 ) ( 5315.000000 2662.000000 -309.000000 ) ( 5856.000000 2983.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5856.000000 2983.000000 -305.000000 ) ( 5856.000000 2983.000000 -309.000000 ) ( 5909.000000 2891.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5909.000000 2891.000000 -305.000000 ) ( 5909.000000 2891.000000 -309.000000 ) ( 5364.000000 2577.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4131/2435) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2590.000000, 2577.000000, 2891.000000) / (5356.000000, 5364.000000, 5909.000000) // --> Vector info: d1 = 0.746532, 0.857446, 0.857188. Determinants: 60.450582, -34.823865, 22785.149008, -9597.000000 // --> Vector info: d2 = 0.999967, 0.999978, 5.492117. Determinants: -35.931334, -58.401144, 396261.996508, -9597.000000 ( 5909.000000 2891.000000 -495.000000 ) ( 5364.000000 2577.000000 -495.000000 ) ( 5356.000000 2590.000000 -495.000000 ) ( ( -0.006299 0.003629 -2.374195 ) ( 0.003744 0.006085 -41.290194 ) ) 04escapehouse/04wex4a 0 0 0 ( 5356.000000 2590.000000 -499.000000 ) ( 5364.000000 2577.000000 -499.000000 ) ( 5909.000000 2891.000000 -499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5356.000000 2590.000000 -499.000000 ) ( 5356.000000 2590.000000 -495.000000 ) ( 5364.000000 2577.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5364.000000 2577.000000 -499.000000 ) ( 5364.000000 2577.000000 -495.000000 ) ( 5909.000000 2891.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5909.000000 2891.000000 -499.000000 ) ( 5909.000000 2891.000000 -495.000000 ) ( 5901.000000 2905.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5901.000000 2905.000000 -499.000000 ) ( 5901.000000 2905.000000 -495.000000 ) ( 5356.000000 2590.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4132/2436) # points: 4 { brushDef { // Surface normal: 0.851658, 0.524097, 0.000000 // RotY/Z : 0.000000 / 0.551655. Vector texS/T: (-0.524097, 0.851658, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (-616.535109, -601.270772, -601.270772) / (495.000000, 495.000000, 309.000000) // --> Vector info: d1 = 0.875018, 0.874452, 1.539916. Determinants: 0.105254, 10.157860, -7447.570369, -2839.166779 // --> Vector info: d2 = 0.798062, 0.687154, 0.673572. Determinants: 20.628984, -0.207324, 10555.285962, -2839.166779 ( 5356.000000 2590.000000 -309.000000 ) ( 5356.000000 2590.000000 -495.000000 ) ( 5364.000000 2577.000000 -495.000000 ) ( ( -0.000037 -0.003578 2.623154 ) ( -0.007266 0.000073 -3.717741 ) ) 04escapehouse/04wex5d 0 0 0 ( 5360.593367 2574.903610 -495.000000 ) ( 5352.593367 2587.903610 -495.000000 ) ( 5352.593367 2587.903610 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5360.593367 2574.903610 -495.000000 ) ( 5364.000000 2577.000000 -495.000000 ) ( 5356.000000 2590.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5352.593367 2587.903610 -495.000000 ) ( 5356.000000 2590.000000 -495.000000 ) ( 5356.000000 2590.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5352.593367 2587.903610 -309.000000 ) ( 5356.000000 2590.000000 -309.000000 ) ( 5364.000000 2577.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5360.593367 2574.903610 -309.000000 ) ( 5364.000000 2577.000000 -309.000000 ) ( 5364.000000 2577.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4133/2437) # points: 4 { brushDef { // Surface normal: 0.868985, 0.494839, 0.000000 // RotY/Z : 0.000000 / 0.517649. Vector texS/T: (-0.494839, 0.868985, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (-399.684773, -316.829478, -316.829478) / (495.000000, 495.000000, 309.000000) // --> Vector info: d1 = 0.874431, 0.871297, 1.536758. Determinants: 0.582994, 55.136974, -40535.718918, -15411.084972 // --> Vector info: d2 = 0.687156, 0.095088, 0.080997. Determinants: 110.124506, -1.167555, 34003.212782, -15411.084972 ( 5315.000000 2662.000000 -309.000000 ) ( 5315.000000 2662.000000 -495.000000 ) ( 5356.000000 2590.000000 -495.000000 ) ( ( -0.000038 -0.003578 2.630296 ) ( -0.007146 0.000076 -2.206413 ) ) 04escapehouse/04wex5d 0 0 0 ( 5352.524060 2588.020646 -495.000000 ) ( 5311.524060 2660.020646 -495.000000 ) ( 5311.524060 2660.020646 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5352.524060 2588.020646 -495.000000 ) ( 5356.000000 2590.000000 -495.000000 ) ( 5315.000000 2662.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5311.524060 2660.020646 -495.000000 ) ( 5315.000000 2662.000000 -495.000000 ) ( 5315.000000 2662.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5311.524060 2660.020646 -309.000000 ) ( 5315.000000 2662.000000 -309.000000 ) ( 5356.000000 2590.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5352.524060 2588.020646 -309.000000 ) ( 5356.000000 2590.000000 -309.000000 ) ( 5356.000000 2590.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4134/2438) # points: 4 { brushDef { // Surface normal: 0.510282, -0.860007, 0.000000 // RotY/Z : 0.000000 / -1.035284. Vector texS/T: (0.860007, 0.510282, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (5929.308814, 5929.308814, 6558.373198) / (309.000000, 495.000000, 495.000000) // --> Vector info: d1 = 1.539855, 0.874397, 0.849749. Determinants: 4.584429, 418.616129, -336707.116638, -117005.975540 // --> Vector info: d2 = 4.666344, 4.680949, 0.188805. Determinants: 835.538761, -9.187515, -5497318.491416, -117005.975540 ( 5856.000000 2983.000000 -495.000000 ) ( 5315.000000 2662.000000 -495.000000 ) ( 5315.000000 2662.000000 -309.000000 ) ( ( -0.000039 -0.003578 2.877692 ) ( -0.007141 0.000079 46.983229 ) ) 04escapehouse/04wex5d 0 0 0 ( 5312.958873 2665.440029 -309.000000 ) ( 5312.958873 2665.440029 -495.000000 ) ( 5853.958873 2986.440029 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5312.958873 2665.440029 -309.000000 ) ( 5315.000000 2662.000000 -309.000000 ) ( 5315.000000 2662.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5312.958873 2665.440029 -495.000000 ) ( 5315.000000 2662.000000 -495.000000 ) ( 5856.000000 2983.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5853.958873 2986.440029 -495.000000 ) ( 5856.000000 2983.000000 -495.000000 ) ( 5856.000000 2983.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5853.958873 2986.440029 -309.000000 ) ( 5856.000000 2983.000000 -309.000000 ) ( 5315.000000 2662.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4136/2439) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2811.000000, 2690.000000, 2375.000000) / (-5955.000000, -6025.000000, -5480.000000) // --> Vector info: d1 = 1.164626, 0.665498, 0.665498. Determinants: -272.024820, -157.225344, -274096.402074, -87995.000000 // --> Vector info: d2 = 2.840479, 2.840482, 0.594404. Determinants: -157.223605, 271.776436, 1810436.308845, -87995.000000 ( 5480.000000 2375.000000 -309.000000 ) ( 6025.000000 2690.000000 -309.000000 ) ( 5955.000000 2811.000000 -309.000000 ) ( ( 0.003091 0.001787 3.114909 ) ( 0.001787 -0.003089 -20.574309 ) ) 04escapehouse/04wex4a 0 0 0 ( 5955.000000 2811.000000 -305.000000 ) ( 6025.000000 2690.000000 -305.000000 ) ( 5480.000000 2375.000000 -305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5955.000000 2811.000000 -305.000000 ) ( 5955.000000 2811.000000 -309.000000 ) ( 6025.000000 2690.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6025.000000 2690.000000 -305.000000 ) ( 6025.000000 2690.000000 -309.000000 ) ( 5480.000000 2375.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5480.000000 2375.000000 -305.000000 ) ( 5480.000000 2375.000000 -309.000000 ) ( 5411.000000 2496.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5411.000000 2496.000000 -305.000000 ) ( 5411.000000 2496.000000 -309.000000 ) ( 5955.000000 2811.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4138/2440) # points: 4 { brushDef { // Surface normal: -0.500410, 0.865789, 0.000000 // RotY/Z : 0.000000 / 2.094869. Vector texS/T: (-0.865789, -0.500410, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (-5932.995121, -5932.995121, -6562.479037) / (495.000000, 309.000000, 309.000000) // --> Vector info: d1 = 1.000000, 1.665501, 1.665501. Determinants: -0.000089, 418.922436, -324451.105248, -117084.008302 // --> Vector info: d2 = 0.188807, 0.188809, 4.680964. Determinants: 835.540821, 0.000679, 4935152.943043, -117084.008302 ( 6025.000000 2690.000000 -309.000000 ) ( 5480.000000 2375.000000 -309.000000 ) ( 5480.000000 2375.000000 -495.000000 ) ( ( 0.000000 -0.003578 2.771097 ) ( -0.007136 0.000000 -42.150529 ) ) 04escapehouse/04wex5d 0 0 0 ( 5482.001640 2371.536846 -495.000000 ) ( 5482.001640 2371.536846 -309.000000 ) ( 6027.001640 2686.536846 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5482.001640 2371.536846 -495.000000 ) ( 5480.000000 2375.000000 -495.000000 ) ( 5480.000000 2375.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5482.001640 2371.536846 -309.000000 ) ( 5480.000000 2375.000000 -309.000000 ) ( 6025.000000 2690.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6027.001640 2686.536846 -309.000000 ) ( 6025.000000 2690.000000 -309.000000 ) ( 6025.000000 2690.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6027.001640 2686.536846 -495.000000 ) ( 6025.000000 2690.000000 -495.000000 ) ( 5480.000000 2375.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4140/2441) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2496.000000, 2483.000000, 2797.000000) / (5411.000000, 5418.000000, 5963.000000) // --> Vector info: d1 = 0.522959, 0.633868, 0.633618. Determinants: 60.447346, -34.822278, 32692.147116, -9283.000000 // --> Vector info: d2 = 0.000022, 0.000014, 4.492161. Determinants: -31.449544, -58.395304, 394474.841099, -9283.000000 ( 5963.000000 2797.000000 -495.000000 ) ( 5418.000000 2483.000000 -495.000000 ) ( 5411.000000 2496.000000 -495.000000 ) ( ( -0.006512 0.003751 -3.521722 ) ( 0.003388 0.006291 -42.494327 ) ) 04escapehouse/04wex4a 0 0 0 ( 5411.000000 2496.000000 -499.000000 ) ( 5418.000000 2483.000000 -499.000000 ) ( 5963.000000 2797.000000 -499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5411.000000 2496.000000 -499.000000 ) ( 5411.000000 2496.000000 -495.000000 ) ( 5418.000000 2483.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5418.000000 2483.000000 -499.000000 ) ( 5418.000000 2483.000000 -495.000000 ) ( 5963.000000 2797.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5963.000000 2797.000000 -499.000000 ) ( 5963.000000 2797.000000 -495.000000 ) ( 5955.000000 2811.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5955.000000 2811.000000 -499.000000 ) ( 5955.000000 2811.000000 -495.000000 ) ( 5411.000000 2496.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4141/2442) # points: 4 { brushDef { // Surface normal: 0.867253, 0.497868, 0.000000 // RotY/Z : 0.000000 / 0.521138. Vector texS/T: (-0.497868, 0.867253, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (-668.587897, -668.587897, -544.056776) / (309.000000, 495.000000, 495.000000) // --> Vector info: d1 = 0.840372, 1.505847, 1.509639. Determinants: -0.705321, -82.872305, 5670.612418, -23162.788433 // --> Vector info: d2 = 0.817348, 0.805972, 1.693288. Determinants: -165.040773, 1.416668, -129714.064231, -23162.788433 ( 5418.000000 2483.000000 -495.000000 ) ( 5480.000000 2375.000000 -495.000000 ) ( 5480.000000 2375.000000 -309.000000 ) ( ( 0.000030 0.003578 -0.244816 ) ( 0.007125 -0.000061 5.600106 ) ) 04escapehouse/04wex5d 0 0 0 ( 5476.530988 2373.008530 -309.000000 ) ( 5476.530988 2373.008530 -495.000000 ) ( 5414.530988 2481.008530 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5476.530988 2373.008530 -309.000000 ) ( 5480.000000 2375.000000 -309.000000 ) ( 5480.000000 2375.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5476.530988 2373.008530 -495.000000 ) ( 5480.000000 2375.000000 -495.000000 ) ( 5418.000000 2483.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5414.530988 2481.008530 -495.000000 ) ( 5418.000000 2483.000000 -495.000000 ) ( 5418.000000 2483.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5414.530988 2481.008530 -309.000000 ) ( 5418.000000 2483.000000 -309.000000 ) ( 5480.000000 2375.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4142/2443) # points: 4 { brushDef { // Surface normal: 0.880471, 0.474100, 0.000000 // RotY/Z : 0.000000 / 0.493941. Vector texS/T: (-0.474100, 0.880471, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (-382.463100, -367.698277, -367.698277) / (495.000000, 495.000000, 309.000000) // --> Vector info: d1 = 0.550120, 0.494668, 0.488385. Determinants: 10.314092, -0.092768, 2479.908658, -2746.257089 // --> Vector info: d2 = 1.781400, 1.782447, 0.451509. Determinants: -0.194768, -19.651062, 4760.601234, -2746.257089 ( 5411.000000 2496.000000 -309.000000 ) ( 5411.000000 2496.000000 -495.000000 ) ( 5418.000000 2483.000000 -495.000000 ) ( ( -0.003756 0.000034 -0.903014 ) ( 0.000071 0.007156 -1.733487 ) ) 04escapehouse/04wex5d 0 0 0 ( 5414.478116 2481.103601 -495.000000 ) ( 5407.478116 2494.103601 -495.000000 ) ( 5407.478116 2494.103601 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5414.478116 2481.103601 -495.000000 ) ( 5418.000000 2483.000000 -495.000000 ) ( 5411.000000 2496.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5407.478116 2494.103601 -495.000000 ) ( 5411.000000 2496.000000 -495.000000 ) ( 5411.000000 2496.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5407.478116 2494.103601 -309.000000 ) ( 5411.000000 2496.000000 -309.000000 ) ( 5418.000000 2483.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5414.478116 2481.103601 -309.000000 ) ( 5418.000000 2483.000000 -309.000000 ) ( 5418.000000 2483.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4144/2444) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2891.000000, 2983.000000, 2998.000000) / (-5909.000000, -5856.000000, -6205.000000) // --> Vector info: d1 = 0.664063, 1.041081, 0.465648. Determinants: -101.081525, -58.595127, -75861.575591, -32903.000000 // --> Vector info: d2 = 0.484375, 0.484375, 1.590156. Determinants: -58.606392, 101.731851, 754627.187177, -32903.000000 ( 6205.000000 2998.000000 -309.000000 ) ( 5856.000000 2983.000000 -309.000000 ) ( 5909.000000 2891.000000 -309.000000 ) ( ( 0.003072 0.001781 2.305613 ) ( 0.001781 -0.003092 -22.934905 ) ) 04escapehouse/04wex4a 0 0 0 ( 5909.000000 2891.000000 -305.000000 ) ( 5856.000000 2983.000000 -305.000000 ) ( 6205.000000 2998.000000 -305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5909.000000 2891.000000 -305.000000 ) ( 5909.000000 2891.000000 -309.000000 ) ( 5856.000000 2983.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5856.000000 2983.000000 -305.000000 ) ( 5856.000000 2983.000000 -309.000000 ) ( 6205.000000 2998.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6205.000000 2998.000000 -305.000000 ) ( 6205.000000 2998.000000 -309.000000 ) ( 6168.000000 2899.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6168.000000 2899.000000 -305.000000 ) ( 6168.000000 2899.000000 -309.000000 ) ( 5909.000000 2891.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4146/2445) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2983.000000, 2905.000000, 2913.000000) / (5856.000000, 5901.000000, 6174.000000) // --> Vector info: d1 = 0.422802, 0.008137, 0.727679. Determinants: -145.582845, -52.806895, 734355.443704, -21654.000000 // --> Vector info: d2 = 2.370973, 1.879538, 0.067393. Determinants: -52.615197, 145.278756, -745142.308981, -21654.000000 ( 6174.000000 2913.000000 -495.000000 ) ( 5901.000000 2905.000000 -495.000000 ) ( 5856.000000 2983.000000 -495.000000 ) ( ( 0.006723 0.002439 -33.913154 ) ( 0.002430 -0.006709 34.411301 ) ) 04escapehouse/04wex4a 0 0 0 ( 5856.000000 2983.000000 -499.000000 ) ( 5901.000000 2905.000000 -499.000000 ) ( 6174.000000 2913.000000 -499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5856.000000 2983.000000 -499.000000 ) ( 5856.000000 2983.000000 -495.000000 ) ( 5901.000000 2905.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5901.000000 2905.000000 -499.000000 ) ( 5901.000000 2905.000000 -495.000000 ) ( 6174.000000 2913.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 2913.000000 -499.000000 ) ( 6174.000000 2913.000000 -495.000000 ) ( 6205.000000 2998.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6205.000000 2998.000000 -499.000000 ) ( 6205.000000 2998.000000 -495.000000 ) ( 5856.000000 2983.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4147/2446) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2905.000000, 2891.000000, 2899.000000) / (5901.000000, 5909.000000, 6168.000000) // --> Vector info: d1 = 2.882029, 2.808093, 1.002749. Determinants: -4.706673, 25.866295, -149598.809711, -3690.000000 // --> Vector info: d2 = 0.664463, 0.747123, 0.314801. Determinants: 24.867384, 5.391234, -106505.291622, -3690.000000 ( 6168.000000 2899.000000 -495.000000 ) ( 5909.000000 2891.000000 -495.000000 ) ( 5901.000000 2905.000000 -495.000000 ) ( ( 0.001276 -0.007010 40.541683 ) ( -0.006739 -0.001461 28.863223 ) ) 04escapehouse/04wex4a 0 0 0 ( 5901.000000 2905.000000 -499.000000 ) ( 5909.000000 2891.000000 -499.000000 ) ( 6168.000000 2899.000000 -499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5901.000000 2905.000000 -499.000000 ) ( 5901.000000 2905.000000 -495.000000 ) ( 5909.000000 2891.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5909.000000 2891.000000 -499.000000 ) ( 5909.000000 2891.000000 -495.000000 ) ( 6168.000000 2899.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6168.000000 2899.000000 -499.000000 ) ( 6168.000000 2899.000000 -495.000000 ) ( 6174.000000 2913.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 2913.000000 -499.000000 ) ( 6174.000000 2913.000000 -495.000000 ) ( 5901.000000 2905.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4148/2447) # points: 4 { brushDef { // Surface normal: 0.042940, -0.999078, 0.000000 // RotY/Z : 0.000000 / -1.527843. Vector texS/T: (0.999078, 0.042940, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (5978.689574, 5978.689574, 6328.011774) / (309.000000, 495.000000, 495.000000) // --> Vector info: d1 = 0.874396, 1.539857, 1.553058. Determinants: -2.455252, -232.460282, 29696.445669, -64973.929356 // --> Vector info: d2 = 0.680947, 0.666852, 3.159793. Determinants: -463.686921, 4.923636, 2726474.937046, -64973.929356 ( 6205.000000 2998.000000 -495.000000 ) ( 5856.000000 2983.000000 -495.000000 ) ( 5856.000000 2983.000000 -309.000000 ) ( ( 0.000038 0.003578 -0.457052 ) ( 0.007137 -0.000076 -41.962599 ) ) 04escapehouse/04wex5d 0 0 0 ( 5855.828239 2986.996311 -309.000000 ) ( 5855.828239 2986.996311 -495.000000 ) ( 6204.828239 3001.996311 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5855.828239 2986.996311 -309.000000 ) ( 5856.000000 2983.000000 -309.000000 ) ( 5856.000000 2983.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5855.828239 2986.996311 -495.000000 ) ( 5856.000000 2983.000000 -495.000000 ) ( 6205.000000 2998.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6204.828239 3001.996311 -495.000000 ) ( 6205.000000 2998.000000 -495.000000 ) ( 6205.000000 2998.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6204.828239 3001.996311 -309.000000 ) ( 6205.000000 2998.000000 -309.000000 ) ( 5856.000000 2983.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4153/2448) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2690.000000, 2811.000000, 2811.000000) / (-6025.000000, -5955.000000, -6137.000000) // --> Vector info: d1 = 0.664063, 1.163191, 0.841296. Determinants: -68.308675, -38.949201, -65542.596278, -22022.000000 // --> Vector info: d2 = 0.484375, 0.484375, 1.046426. Determinants: -39.343469, 68.008156, 504916.159399, -22022.000000 ( 6137.000000 2811.000000 -309.000000 ) ( 5955.000000 2811.000000 -309.000000 ) ( 6025.000000 2690.000000 -309.000000 ) ( ( 0.003102 0.001769 2.976233 ) ( 0.001787 -0.003088 -22.927807 ) ) 04escapehouse/04wex4a 0 0 0 ( 6025.000000 2690.000000 -305.000000 ) ( 5955.000000 2811.000000 -305.000000 ) ( 6137.000000 2811.000000 -305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6025.000000 2690.000000 -305.000000 ) ( 6025.000000 2690.000000 -309.000000 ) ( 5955.000000 2811.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5955.000000 2811.000000 -305.000000 ) ( 5955.000000 2811.000000 -309.000000 ) ( 6137.000000 2811.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6137.000000 2811.000000 -305.000000 ) ( 6137.000000 2811.000000 -309.000000 ) ( 6089.000000 2680.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6089.000000 2680.000000 -305.000000 ) ( 6089.000000 2680.000000 -309.000000 ) ( 6025.000000 2690.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4154/2449) # points: 4 { brushDef { // Surface normal: 0.154377, 0.988012, 0.000000 // RotY/Z : 0.000000 / 1.415800. Vector texS/T: (-0.988012, 0.154377, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (-5537.498695, -5537.498695, -5602.275234) / (495.000000, 309.000000, 309.000000) // --> Vector info: d1 = 0.999999, 1.665501, 1.665501. Determinants: -0.000022, 43.108871, -33387.440030, -12048.436247 // --> Vector info: d2 = 0.680964, 0.680964, 1.141005. Determinants: 85.567635, 0.000031, 465626.104589, -12048.436247 ( 6089.000000 2680.000000 -309.000000 ) ( 6025.000000 2690.000000 -309.000000 ) ( 6025.000000 2690.000000 -495.000000 ) ( ( 0.000000 -0.003578 2.771102 ) ( -0.007102 0.000000 -38.646186 ) ) 04escapehouse/04wex5d 0 0 0 ( 6024.382492 2686.047952 -495.000000 ) ( 6024.382492 2686.047952 -309.000000 ) ( 6088.382492 2676.047952 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6024.382492 2686.047952 -495.000000 ) ( 6025.000000 2690.000000 -495.000000 ) ( 6025.000000 2690.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6024.382492 2686.047952 -309.000000 ) ( 6025.000000 2690.000000 -309.000000 ) ( 6089.000000 2680.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6088.382492 2676.047952 -309.000000 ) ( 6089.000000 2680.000000 -309.000000 ) ( 6089.000000 2680.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6088.382492 2676.047952 -495.000000 ) ( 6089.000000 2680.000000 -495.000000 ) ( 6025.000000 2690.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4155/2450) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2797.000000, 2690.000000, 2680.000000) / (5963.000000, 6025.000000, 6089.000000) // --> Vector info: d1 = 2.129405, 1.393924, 0.954921. Determinants: -19.852574, 39.618531, -193979.582440, -6228.000000 // --> Vector info: d2 = 0.578957, 1.075141, 0.937845. Determinants: 40.268124, 19.652519, -233423.657266, -6228.000000 ( 6089.000000 2680.000000 -495.000000 ) ( 6025.000000 2690.000000 -495.000000 ) ( 5963.000000 2797.000000 -495.000000 ) ( ( 0.003188 -0.006361 31.146368 ) ( -0.006466 -0.003156 37.479714 ) ) 04escapehouse/04wex4a 0 0 0 ( 5963.000000 2797.000000 -499.000000 ) ( 6025.000000 2690.000000 -499.000000 ) ( 6089.000000 2680.000000 -499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5963.000000 2797.000000 -499.000000 ) ( 5963.000000 2797.000000 -495.000000 ) ( 6025.000000 2690.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6025.000000 2690.000000 -499.000000 ) ( 6025.000000 2690.000000 -495.000000 ) ( 6089.000000 2680.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6089.000000 2680.000000 -499.000000 ) ( 6089.000000 2680.000000 -495.000000 ) ( 6131.000000 2797.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6131.000000 2797.000000 -499.000000 ) ( 6131.000000 2797.000000 -495.000000 ) ( 5963.000000 2797.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4156/2451) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2811.000000, 2797.000000, 2797.000000) / (5955.000000, 5963.000000, 6131.000000) // --> Vector info: d1 = 1.221338, 1.129390, 0.047706. Determinants: -6.793718, 15.143575, -73955.431813, -2352.000000 // --> Vector info: d2 = 1.516925, 1.578929, 1.055190. Determinants: 14.606475, 7.332339, -88290.689187, -2352.000000 ( 6131.000000 2797.000000 -495.000000 ) ( 5963.000000 2797.000000 -495.000000 ) ( 5955.000000 2811.000000 -495.000000 ) ( ( 0.002888 -0.006439 31.443636 ) ( -0.006210 -0.003117 37.538558 ) ) 04escapehouse/04wex4a 0 0 0 ( 5955.000000 2811.000000 -499.000000 ) ( 5963.000000 2797.000000 -499.000000 ) ( 6131.000000 2797.000000 -499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5955.000000 2811.000000 -499.000000 ) ( 5955.000000 2811.000000 -495.000000 ) ( 5963.000000 2797.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5963.000000 2797.000000 -499.000000 ) ( 5963.000000 2797.000000 -495.000000 ) ( 6131.000000 2797.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6131.000000 2797.000000 -499.000000 ) ( 6131.000000 2797.000000 -495.000000 ) ( 6137.000000 2811.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6137.000000 2811.000000 -499.000000 ) ( 6137.000000 2811.000000 -495.000000 ) ( 5955.000000 2811.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4160/2452) # points: 4 { brushDef { // Surface normal: 0.336226, -0.120081, 0.934094 // RotY/Z : -1.205714 / -0.343024. Vector texS/T: (0.336336, 0.941742, 0.000000) / (0.879676, -0.314170, -0.357026) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4804.632698, 4799.991256, 4814.857325) / (4691.789922, 5540.467397, 5540.467397) // --> Vector info: d1 = 0.881147, 6.937277, 6.937277. Determinants: 0.000404, -90.030844, 411286.873784, -12616.497692 // --> Vector info: d2 = 0.376582, 0.376593, 0.487535. Determinants: -94.153831, -0.515098, 450040.163899, -12616.497692 ( 6918.000000 2642.000000 -798.000000 ) ( 6913.000000 2628.000000 -798.000000 ) ( 6168.000000 2899.000000 -495.000000 ) ( ( 0.000000 0.007136 -32.599132 ) ( 0.007463 0.000041 -35.670768 ) ) 04escapehouse/04wex4a 0 0 0 ( 6166.655094 2899.480323 -498.736378 ) ( 6911.655094 2628.480323 -801.736378 ) ( 6916.655094 2642.480323 -801.736378 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6166.655094 2899.480323 -498.736378 ) ( 6168.000000 2899.000000 -495.000000 ) ( 6913.000000 2628.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6911.655094 2628.480323 -801.736378 ) ( 6913.000000 2628.000000 -798.000000 ) ( 6918.000000 2642.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6916.655094 2642.480323 -801.736378 ) ( 6918.000000 2642.000000 -798.000000 ) ( 6174.000000 2913.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6172.655094 2913.480323 -498.736378 ) ( 6174.000000 2913.000000 -495.000000 ) ( 6168.000000 2899.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4161/2453) # points: 4 { brushDef { // Surface normal: -0.335873, 0.122136, -0.933955 // RotY/Z : 1.205324 / 2.792822. Vector texS/T: (-0.341743, -0.939793, 0.000000) / (0.877725, -0.319173, -0.357390) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4938.016390, -4937.589211, -4832.246912) / (4599.836646, 5447.649018, 5447.649018) // --> Vector info: d1 = 0.492189, 3.520256, 3.520257. Determinants: -0.001219, -318.983497, 1423308.275335, -89310.504517 // --> Vector info: d2 = 0.359375, 0.359375, 0.736393. Determinants: -319.640578, 0.161051, -1611227.197899, -89310.504517 ( 6913.000000 2628.000000 -612.000000 ) ( 6949.000000 2727.000000 -612.000000 ) ( 6205.000000 2998.000000 -309.000000 ) ( ( 0.000000 0.003572 -15.936628 ) ( 0.003579 -0.000002 18.040736 ) ) 04escapehouse/04wex4a 0 0 0 ( 6206.343493 2997.511457 -305.264180 ) ( 6950.343493 2726.511457 -608.264180 ) ( 6914.343493 2627.511457 -608.264180 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6206.343493 2997.511457 -305.264180 ) ( 6205.000000 2998.000000 -309.000000 ) ( 6949.000000 2727.000000 -612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6950.343493 2726.511457 -608.264180 ) ( 6949.000000 2727.000000 -612.000000 ) ( 6913.000000 2628.000000 -612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6914.343493 2627.511457 -608.264180 ) ( 6913.000000 2628.000000 -612.000000 ) ( 6168.000000 2899.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6169.343493 2898.511457 -305.264180 ) ( 6168.000000 2899.000000 -309.000000 ) ( 6205.000000 2998.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4162/2454) # points: 4 { brushDef { // Surface normal: -0.342250, -0.939609, 0.000000 // RotY/Z : 0.000000 / -1.920107. Vector texS/T: (0.939609, -0.342250, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (4804.207776, 5596.026569, 5596.026569) / (495.000000, 798.000000, 612.000000) // --> Vector info: d1 = 1.553061, 2.663296, 1.997831. Determinants: -4.867980, -526.927600, 55483.840856, -147278.295387 // --> Vector info: d2 = 0.160299, 5.794654, 5.808239. Determinants: -1052.106238, 10.756933, 5025603.680712, -147278.295387 ( 6949.000000 2727.000000 -612.000000 ) ( 6949.000000 2727.000000 -798.000000 ) ( 6205.000000 2998.000000 -495.000000 ) ( ( 0.000033 0.003578 -0.376728 ) ( 0.007144 -0.000073 -34.123179 ) ) 04escapehouse/04wex5d 0 0 0 ( 6206.369000 3001.758436 -495.000000 ) ( 6950.369000 2730.758436 -798.000000 ) ( 6950.369000 2730.758436 -612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6206.369000 3001.758436 -495.000000 ) ( 6205.000000 2998.000000 -495.000000 ) ( 6949.000000 2727.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6950.369000 2730.758436 -798.000000 ) ( 6949.000000 2727.000000 -798.000000 ) ( 6949.000000 2727.000000 -612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6950.369000 2730.758436 -612.000000 ) ( 6949.000000 2727.000000 -612.000000 ) ( 6205.000000 2998.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6206.369000 3001.758436 -309.000000 ) ( 6205.000000 2998.000000 -309.000000 ) ( 6205.000000 2998.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4166/2455) # points: 4 { brushDef { // Surface normal: -0.335573, 0.122958, -0.933955 // RotY/Z : 1.205324 / 2.790372. Vector texS/T: (-0.344044, -0.938954, 0.000000) / (0.876940, -0.321322, -0.357391) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4752.308935, -4612.791911, -4611.279551) / (5436.792030, 5436.792030, 4588.980900) // --> Vector info: d1 = 0.492189, 0.991311, 0.991291. Determinants: -423.161180, -0.757646, -2065091.673225, -118284.085865 // --> Vector info: d2 = 0.359375, 0.359375, 3.387456. Determinants: 0.000179, 422.468813, -2339382.590190, -118284.085865 ( 6089.000000 2680.000000 -309.000000 ) ( 6833.000000 2409.000000 -612.000000 ) ( 6881.000000 2540.000000 -612.000000 ) ( ( 0.003577 0.000006 17.458745 ) ( 0.000000 -0.003572 19.777661 ) ) 04escapehouse/04wex4a 0 0 0 ( 6882.342294 2539.508167 -608.264180 ) ( 6834.342294 2408.508167 -608.264180 ) ( 6090.342294 2679.508167 -305.264180 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6882.342294 2539.508167 -608.264180 ) ( 6881.000000 2540.000000 -612.000000 ) ( 6833.000000 2409.000000 -612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6834.342294 2408.508167 -608.264180 ) ( 6833.000000 2409.000000 -612.000000 ) ( 6089.000000 2680.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6090.342294 2679.508167 -305.264180 ) ( 6089.000000 2680.000000 -309.000000 ) ( 6137.000000 2811.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6138.342294 2810.508167 -305.264180 ) ( 6137.000000 2811.000000 -309.000000 ) ( 6881.000000 2540.000000 -612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4167/2456) # points: 4 { brushDef { // Surface normal: 0.342250, 0.939609, 0.000000 // RotY/Z : 0.000000 / 1.221486. Vector texS/T: (-0.939609, 0.342250, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (-4804.048649, -5595.867442, -5595.867442) / (309.000000, 612.000000, 798.000000) // --> Vector info: d1 = 2.665413, 1.583988, 0.918571. Determinants: 0.476529, 526.890026, -553077.185222, -147278.295387 // --> Vector info: d2 = 0.141890, 5.797843, 5.797779. Determinants: 1052.026610, 0.050602, 5033074.054174, -147278.295387 ( 6833.000000 2409.000000 -798.000000 ) ( 6833.000000 2409.000000 -612.000000 ) ( 6089.000000 2680.000000 -309.000000 ) ( ( -0.000003 -0.003578 3.755320 ) ( -0.007143 0.000000 -34.173902 ) ) 04escapehouse/04wex5d 0 0 0 ( 6087.631000 2676.241564 -309.000000 ) ( 6831.631000 2405.241564 -612.000000 ) ( 6831.631000 2405.241564 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6087.631000 2676.241564 -309.000000 ) ( 6089.000000 2680.000000 -309.000000 ) ( 6833.000000 2409.000000 -612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6831.631000 2405.241564 -612.000000 ) ( 6833.000000 2409.000000 -612.000000 ) ( 6833.000000 2409.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6831.631000 2405.241564 -798.000000 ) ( 6833.000000 2409.000000 -798.000000 ) ( 6089.000000 2680.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6087.631000 2676.241564 -495.000000 ) ( 6089.000000 2680.000000 -495.000000 ) ( 6089.000000 2680.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4169/2457) # points: 4 { brushDef { // Surface normal: 0.328937, -0.140973, 0.933771 // RotY/Z : -1.204808 / -0.404892. Vector texS/T: (0.393919, 0.919145, 0.000000) / (0.858271, -0.367830, -0.357872) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4985.967869, 5029.955524, 5045.187070) / (4410.382284, 5257.052872, 5257.052872) // --> Vector info: d1 = 0.881144, 6.937267, 6.937276. Determinants: -0.007673, -92.243731, 395505.056615, -12896.102202 // --> Vector info: d2 = 0.600165, 0.600164, 0.711087. Determinants: -93.914474, 4.879217, 438995.544473, -12896.102202 ( 6881.000000 2540.000000 -798.000000 ) ( 6875.000000 2526.000000 -798.000000 ) ( 6131.000000 2797.000000 -495.000000 ) ( ( 0.000001 0.007153 -30.668573 ) ( 0.007282 -0.000378 -34.040948 ) ) 04escapehouse/04wex4a 0 0 0 ( 6129.684254 2797.563891 -498.735082 ) ( 6873.684254 2526.563891 -801.735082 ) ( 6879.684254 2540.563891 -801.735082 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6129.684254 2797.563891 -498.735082 ) ( 6131.000000 2797.000000 -495.000000 ) ( 6875.000000 2526.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6873.684254 2526.563891 -801.735082 ) ( 6875.000000 2526.000000 -798.000000 ) ( 6881.000000 2540.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6879.684254 2540.563891 -801.735082 ) ( 6881.000000 2540.000000 -798.000000 ) ( 6137.000000 2811.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6135.684254 2811.563891 -498.735082 ) ( 6137.000000 2811.000000 -495.000000 ) ( 6131.000000 2797.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4172/2458) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2628.000000, 2727.000000, 2325.000000) / (-6913.000000, -6949.000000, -7204.000000) // --> Vector info: d1 = 1.309703, 1.212125, 0.179687. Determinants: -12.285355, -141.437705, -997490.422311, -39717.000000 // --> Vector info: d2 = 1.465310, 1.829482, 0.476562. Determinants: -141.568963, 12.458093, 399968.322246, -39717.000000 ( 7204.000000 2325.000000 -612.000000 ) ( 6949.000000 2727.000000 -612.000000 ) ( 6913.000000 2628.000000 -612.000000 ) ( ( 0.000309 0.003561 25.114949 ) ( 0.003564 -0.000314 -10.070457 ) ) 04escapehouse/04wex4a 0 0 0 ( 6913.000000 2628.000000 -608.000000 ) ( 6949.000000 2727.000000 -608.000000 ) ( 7204.000000 2325.000000 -608.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6913.000000 2628.000000 -608.000000 ) ( 6913.000000 2628.000000 -612.000000 ) ( 6949.000000 2727.000000 -612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6949.000000 2727.000000 -608.000000 ) ( 6949.000000 2727.000000 -612.000000 ) ( 7204.000000 2325.000000 -612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7204.000000 2325.000000 -608.000000 ) ( 7204.000000 2325.000000 -612.000000 ) ( 7099.000000 2334.000000 -612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7099.000000 2334.000000 -608.000000 ) ( 7099.000000 2334.000000 -612.000000 ) ( 6913.000000 2628.000000 -612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4174/2459) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2727.000000, 2642.000000, 2332.000000) / (6949.000000, 6918.000000, 7114.000000) // --> Vector info: d1 = 0.370413, 0.796257, 3.410806. Determinants: 164.516377, -90.225088, 168607.220182, -26270.000000 // --> Vector info: d2 = 0.786245, 0.304512, 0.477206. Determinants: -89.066166, -164.016207, 1361977.394716, -26270.000000 ( 7114.000000 2332.000000 -798.000000 ) ( 6918.000000 2642.000000 -798.000000 ) ( 6949.000000 2727.000000 -798.000000 ) ( ( -0.006263 0.003435 -6.418242 ) ( 0.003390 0.006243 -51.845352 ) ) 04escapehouse/04wex4a 0 0 0 ( 6949.000000 2727.000000 -802.000000 ) ( 6918.000000 2642.000000 -802.000000 ) ( 7114.000000 2332.000000 -802.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6949.000000 2727.000000 -802.000000 ) ( 6949.000000 2727.000000 -798.000000 ) ( 6918.000000 2642.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6918.000000 2642.000000 -802.000000 ) ( 6918.000000 2642.000000 -798.000000 ) ( 7114.000000 2332.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7114.000000 2332.000000 -802.000000 ) ( 7114.000000 2332.000000 -798.000000 ) ( 7204.000000 2325.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7204.000000 2325.000000 -802.000000 ) ( 7204.000000 2325.000000 -798.000000 ) ( 6949.000000 2727.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4175/2460) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2642.000000, 2628.000000, 2334.000000) / (6918.000000, 6913.000000, 7099.000000) // --> Vector info: d1 = 0.795819, 0.869298, 3.349527. Determinants: 26.068099, -13.120619, 18654.358041, -4074.000000 // --> Vector info: d2 = 0.304468, 0.221351, 0.384695. Determinants: -14.643024, -26.723188, 222317.481359, -4074.000000 ( 7099.000000 2334.000000 -798.000000 ) ( 6913.000000 2628.000000 -798.000000 ) ( 6918.000000 2642.000000 -798.000000 ) ( ( -0.006399 0.003221 -4.578880 ) ( 0.003594 0.006559 -54.569829 ) ) 04escapehouse/04wex4a 0 0 0 ( 6918.000000 2642.000000 -802.000000 ) ( 6913.000000 2628.000000 -802.000000 ) ( 7099.000000 2334.000000 -802.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6918.000000 2642.000000 -802.000000 ) ( 6918.000000 2642.000000 -798.000000 ) ( 6913.000000 2628.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6913.000000 2628.000000 -802.000000 ) ( 6913.000000 2628.000000 -798.000000 ) ( 7099.000000 2334.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7099.000000 2334.000000 -802.000000 ) ( 7099.000000 2334.000000 -798.000000 ) ( 7114.000000 2332.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7114.000000 2332.000000 -802.000000 ) ( 7114.000000 2332.000000 -798.000000 ) ( 6918.000000 2642.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4176/2461) # points: 4 { brushDef { // Surface normal: -0.844439, -0.535652, 0.000000 // RotY/Z : 0.000000 / -2.576313. Vector texS/T: (0.535652, -0.844439, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (1419.457942, 1419.457942, 1895.513611) / (612.000000, 798.000000, 798.000000) // --> Vector info: d1 = 0.997831, 1.663299, 1.680012. Determinants: -3.108556, -316.799691, 109939.547005, -88546.354437 // --> Vector info: d2 = 0.808237, 0.795162, 4.198700. Determinants: -633.058021, 6.224368, 823223.475850, -88546.354437 ( 7204.000000 2325.000000 -798.000000 ) ( 6949.000000 2727.000000 -798.000000 ) ( 6949.000000 2727.000000 -612.000000 ) ( ( 0.000035 0.003578 -1.241604 ) ( 0.007149 -0.000070 -9.297091 ) ) 04escapehouse/04wex5d 0 0 0 ( 6952.377756 2729.142607 -612.000000 ) ( 6952.377756 2729.142607 -798.000000 ) ( 7207.377756 2327.142607 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6952.377756 2729.142607 -612.000000 ) ( 6949.000000 2727.000000 -612.000000 ) ( 6949.000000 2727.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6952.377756 2729.142607 -798.000000 ) ( 6949.000000 2727.000000 -798.000000 ) ( 7204.000000 2325.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7207.377756 2327.142607 -798.000000 ) ( 7204.000000 2325.000000 -798.000000 ) ( 7204.000000 2325.000000 -612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7207.377756 2327.142607 -612.000000 ) ( 7204.000000 2325.000000 -612.000000 ) ( 6949.000000 2727.000000 -612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4181/2462) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2409.000000, 2540.000000, 2342.000000) / (-6833.000000, -6881.000000, -7006.000000) // --> Vector info: d1 = 0.815223, 0.686046, 0.179687. Determinants: -8.158091, -91.909985, -629465.237537, -25879.000000 // --> Vector info: d2 = 0.661776, 1.143892, 0.476562. Determinants: -92.296459, 8.038885, 260145.779808, -25879.000000 ( 7006.000000 2342.000000 -612.000000 ) ( 6881.000000 2540.000000 -612.000000 ) ( 6833.000000 2409.000000 -612.000000 ) ( ( 0.000315 0.003552 24.323399 ) ( 0.003566 -0.000311 -10.052389 ) ) 04escapehouse/04wex4a 0 0 0 ( 6833.000000 2409.000000 -608.000000 ) ( 6881.000000 2540.000000 -608.000000 ) ( 7006.000000 2342.000000 -608.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6833.000000 2409.000000 -608.000000 ) ( 6833.000000 2409.000000 -612.000000 ) ( 6881.000000 2540.000000 -612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6881.000000 2540.000000 -608.000000 ) ( 6881.000000 2540.000000 -612.000000 ) ( 7006.000000 2342.000000 -612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7006.000000 2342.000000 -608.000000 ) ( 7006.000000 2342.000000 -612.000000 ) ( 6866.000000 2354.000000 -612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6866.000000 2354.000000 -608.000000 ) ( 6866.000000 2354.000000 -612.000000 ) ( 6833.000000 2409.000000 -612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4182/2463) # points: 4 { brushDef { // Surface normal: 0.857493, 0.514496, 0.000000 // RotY/Z : 0.000000 / 0.540420. Vector texS/T: (-0.514496, 0.857493, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (-1449.849039, -1449.849039, -1513.989510) / (798.000000, 612.000000, 612.000000) // --> Vector info: d1 = 0.918571, 1.584073, 1.584066. Determinants: -0.001375, 42.685647, -45023.804045, -11930.127577 // --> Vector info: d2 = 0.797778, 0.797842, 1.257893. Determinants: 85.569408, 0.004099, 114541.857467, -11930.127577 ( 6866.000000 2354.000000 -612.000000 ) ( 6833.000000 2409.000000 -612.000000 ) ( 6833.000000 2409.000000 -798.000000 ) ( ( 0.000000 -0.003578 3.773958 ) ( -0.007173 0.000000 -9.601059 ) ) 04escapehouse/04wex5d 0 0 0 ( 6829.570028 2406.942017 -798.000000 ) ( 6829.570028 2406.942017 -612.000000 ) ( 6862.570028 2351.942017 -612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6829.570028 2406.942017 -798.000000 ) ( 6833.000000 2409.000000 -798.000000 ) ( 6833.000000 2409.000000 -612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6829.570028 2406.942017 -612.000000 ) ( 6833.000000 2409.000000 -612.000000 ) ( 6866.000000 2354.000000 -612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6862.570028 2351.942017 -612.000000 ) ( 6866.000000 2354.000000 -612.000000 ) ( 6866.000000 2354.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6862.570028 2351.942017 -798.000000 ) ( 6866.000000 2354.000000 -798.000000 ) ( 6833.000000 2409.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4183/2464) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2526.000000, 2409.000000, 2354.000000) / (6875.000000, 6833.000000, 6866.000000) // --> Vector info: d1 = 0.383660, 0.970934, 1.430420. Determinants: 38.678473, -21.459762, 47466.479825, -6171.000000 // --> Vector info: d2 = 1.639804, 0.974660, 0.997228. Determinants: -21.001899, -39.223311, 312591.826641, -6171.000000 ( 6866.000000 2354.000000 -798.000000 ) ( 6833.000000 2409.000000 -798.000000 ) ( 6875.000000 2526.000000 -798.000000 ) ( ( -0.006268 0.003478 -7.691862 ) ( 0.003403 0.006356 -50.654971 ) ) 04escapehouse/04wex4a 0 0 0 ( 6875.000000 2526.000000 -802.000000 ) ( 6833.000000 2409.000000 -802.000000 ) ( 6866.000000 2354.000000 -802.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6875.000000 2526.000000 -802.000000 ) ( 6875.000000 2526.000000 -798.000000 ) ( 6833.000000 2409.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6833.000000 2409.000000 -802.000000 ) ( 6833.000000 2409.000000 -798.000000 ) ( 6866.000000 2354.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6866.000000 2354.000000 -802.000000 ) ( 6866.000000 2354.000000 -798.000000 ) ( 6990.000000 2343.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6990.000000 2343.000000 -802.000000 ) ( 6990.000000 2343.000000 -798.000000 ) ( 6875.000000 2526.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4184/2465) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2540.000000, 2526.000000, 2343.000000) / (6881.000000, 6875.000000, 6990.000000) // --> Vector info: d1 = 0.302697, 0.366776, 1.905595. Determinants: 16.601927, -9.817142, 24563.151670, -2708.000000 // --> Vector info: d2 = 0.656199, 0.565660, 0.497344. Determinants: -10.821851, -15.612167, 133137.835267, -2708.000000 ( 6990.000000 2343.000000 -798.000000 ) ( 6875.000000 2526.000000 -798.000000 ) ( 6881.000000 2540.000000 -798.000000 ) ( ( -0.006131 0.003625 -9.070588 ) ( 0.003996 0.005765 -49.164636 ) ) 04escapehouse/04wex4a 0 0 0 ( 6881.000000 2540.000000 -802.000000 ) ( 6875.000000 2526.000000 -802.000000 ) ( 6990.000000 2343.000000 -802.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6881.000000 2540.000000 -802.000000 ) ( 6881.000000 2540.000000 -798.000000 ) ( 6875.000000 2526.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6875.000000 2526.000000 -802.000000 ) ( 6875.000000 2526.000000 -798.000000 ) ( 6990.000000 2343.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6990.000000 2343.000000 -802.000000 ) ( 6990.000000 2343.000000 -798.000000 ) ( 7006.000000 2342.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7006.000000 2342.000000 -802.000000 ) ( 7006.000000 2342.000000 -798.000000 ) ( 6881.000000 2540.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4188/2466) # points: 4 { brushDef { // Surface normal: -0.047266, -0.354498, 0.933861 // RotY/Z : -1.205062 / -1.703348. Vector texS/T: (0.991228, -0.132164, 0.000000) / (-0.123423, -0.925670, -0.357635) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6728.256744, 6764.139194, 6779.271940) / (-2751.297263, -1904.064444, -1904.064444) // --> Vector info: d1 = 0.881161, 6.937288, 6.937280. Determinants: 0.006864, -91.646123, -263489.235450, -12820.959012 // --> Vector info: d2 = 0.603702, 0.603774, 0.714702. Determinants: -93.982299, 3.979312, 635545.260729, -12820.959012 ( 7045.000000 1543.000000 -1101.000000 ) ( 7030.000000 1545.000000 -1101.000000 ) ( 7099.000000 2334.000000 -798.000000 ) ( ( -0.000001 0.007148 20.551445 ) ( 0.007330 -0.000310 -49.570805 ) ) 04escapehouse/04wex4a 0 0 0 ( 7099.189065 2335.417991 -801.735446 ) ( 7030.189065 1546.417991 -1104.735446 ) ( 7045.189065 1544.417991 -1104.735446 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7099.189065 2335.417991 -801.735446 ) ( 7099.000000 2334.000000 -798.000000 ) ( 7030.000000 1545.000000 -1101.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7030.189065 1546.417991 -1104.735446 ) ( 7030.000000 1545.000000 -1101.000000 ) ( 7045.000000 1543.000000 -1101.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7045.189065 1544.417991 -1104.735446 ) ( 7045.000000 1543.000000 -1101.000000 ) ( 7114.000000 2332.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7114.189065 2333.417991 -801.735446 ) ( 7114.000000 2332.000000 -798.000000 ) ( 7099.000000 2334.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4189/2467) # points: 4 { brushDef { // Surface normal: 0.030427, 0.354984, -0.934377 // RotY/Z : 1.206507 / 1.485291. Vector texS/T: (-0.996347, 0.085401, 0.000000) / (-0.079797, -0.930963, -0.356286) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6979.123606, -6977.757188, -6872.372179) / (-2521.299883, -1673.665449, -1673.665449) // --> Vector info: d1 = 0.011568, 0.011582, 0.388602. Determinants: -319.575141, 0.513658, -2230092.643918, -89327.961916 // --> Vector info: d2 = 3.476561, 0.448492, 0.448491. Determinants: 0.001013, 319.113103, 494032.784524, -89327.961916 ( 7030.000000 1545.000000 -914.000000 ) ( 7135.000000 1536.000000 -914.000000 ) ( 7204.000000 2325.000000 -612.000000 ) ( ( 0.003578 -0.000006 24.965225 ) ( 0.000000 -0.003572 -5.530550 ) ) 04escapehouse/04wex4a 0 0 0 ( 7203.878291 2323.580064 -608.262492 ) ( 7134.878291 1534.580064 -910.262492 ) ( 7029.878291 1543.580064 -910.262492 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7203.878291 2323.580064 -608.262492 ) ( 7204.000000 2325.000000 -612.000000 ) ( 7135.000000 1536.000000 -914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7134.878291 1534.580064 -910.262492 ) ( 7135.000000 1536.000000 -914.000000 ) ( 7030.000000 1545.000000 -914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7029.878291 1543.580064 -910.262492 ) ( 7030.000000 1545.000000 -914.000000 ) ( 7099.000000 2334.000000 -612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7098.878291 2332.580064 -608.262492 ) ( 7099.000000 2334.000000 -612.000000 ) ( 7204.000000 2325.000000 -612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4190/2468) # points: 4 { brushDef { // Surface normal: -0.996198, 0.087120, 0.000000 // RotY/Z : 0.000000 / 3.054362. Vector texS/T: (-0.087120, -0.996198, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (-2943.772157, -2151.760793, -2151.760793) / (798.000000, 1101.000000, 914.000000) // --> Vector info: d1 = 0.678883, 1.783073, 1.117680. Determinants: -4.869553, -526.998718, 305663.450711, -148106.124985 // --> Vector info: d2 = 0.197498, 5.835789, 5.846584. Determinants: -1057.631366, 8.550221, -3149499.556003, -148106.124985 ( 7135.000000 1536.000000 -914.000000 ) ( 7135.000000 1536.000000 -1101.000000 ) ( 7204.000000 2325.000000 -798.000000 ) ( ( 0.000033 0.003558 -2.063814 ) ( 0.007141 -0.000058 21.265154 ) ) 04escapehouse/04wex5d 0 0 0 ( 7207.984791 2324.651520 -798.000000 ) ( 7138.984791 1535.651520 -1101.000000 ) ( 7138.984791 1535.651520 -914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7207.984791 2324.651520 -798.000000 ) ( 7204.000000 2325.000000 -798.000000 ) ( 7135.000000 1536.000000 -1101.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7138.984791 1535.651520 -1101.000000 ) ( 7135.000000 1536.000000 -1101.000000 ) ( 7135.000000 1536.000000 -914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7138.984791 1535.651520 -914.000000 ) ( 7135.000000 1536.000000 -914.000000 ) ( 7204.000000 2325.000000 -612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7207.984791 2324.651520 -612.000000 ) ( 7204.000000 2325.000000 -612.000000 ) ( 7204.000000 2325.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4191/2469) # points: 4 { brushDef { // Surface normal: 0.085401, 0.996347, 0.000000 // RotY/Z : 0.000000 / 1.485291. Vector texS/T: (-0.996347, 0.085401, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6977.757188, -6872.372179, -6872.372179) / (1101.000000, 1101.000000, 914.000000) // --> Vector info: d1 = 1.419558, 0.665517, 0.665552. Determinants: 141.005670, 0.003718, 955924.009916, -19706.996575 // --> Vector info: d2 = 1.500908, 1.500888, 0.169885. Determinants: 0.003633, -140.267732, 124881.745737, -19706.996575 ( 7030.000000 1545.000000 -914.000000 ) ( 7030.000000 1545.000000 -1101.000000 ) ( 7135.000000 1536.000000 -1101.000000 ) ( ( -0.007155 0.000000 -48.506834 ) ( 0.000000 0.007118 -6.336924 ) ) 04escapehouse/04wex4a 0 0 0 ( 7134.658395 1532.014613 -1101.000000 ) ( 7029.658395 1541.014613 -1101.000000 ) ( 7029.658395 1541.014613 -914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7134.658395 1532.014613 -1101.000000 ) ( 7135.000000 1536.000000 -1101.000000 ) ( 7030.000000 1545.000000 -1101.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7029.658395 1541.014613 -1101.000000 ) ( 7030.000000 1545.000000 -1101.000000 ) ( 7030.000000 1545.000000 -914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7029.658395 1541.014613 -914.000000 ) ( 7030.000000 1545.000000 -914.000000 ) ( 7135.000000 1536.000000 -914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7134.658395 1532.014613 -914.000000 ) ( 7135.000000 1536.000000 -914.000000 ) ( 7135.000000 1536.000000 -1101.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4193/2470) # points: 4 { brushDef { // Surface normal: 0.085401, 0.996347, 0.000000 // RotY/Z : 0.000000 / 1.485291. Vector texS/T: (-0.996347, 0.085401, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6779.028732, -6638.515387, -6638.515387) / (1101.000000, 1101.000000, 914.000000) // --> Vector info: d1 = 1.000014, 0.001755, 0.001758. Determinants: 186.674491, 0.000495, 1239194.830727, -26275.995433 // --> Vector info: d2 = 1.500893, 1.500890, 0.169888. Determinants: 0.000489, -187.023644, 166478.895063, -26275.995433 ( 6797.000000 1565.000000 -914.000000 ) ( 6797.000000 1565.000000 -1101.000000 ) ( 6937.000000 1553.000000 -1101.000000 ) ( ( -0.007104 0.000000 -47.160719 ) ( 0.000000 0.007118 -6.335779 ) ) 04escapehouse/04wex4a 0 0 0 ( 6936.658395 1549.014613 -1101.000000 ) ( 6796.658395 1561.014613 -1101.000000 ) ( 6796.658395 1561.014613 -914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6936.658395 1549.014613 -1101.000000 ) ( 6937.000000 1553.000000 -1101.000000 ) ( 6797.000000 1565.000000 -1101.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6796.658395 1561.014613 -1101.000000 ) ( 6797.000000 1565.000000 -1101.000000 ) ( 6797.000000 1565.000000 -914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6796.658395 1561.014613 -914.000000 ) ( 6797.000000 1565.000000 -914.000000 ) ( 6937.000000 1553.000000 -914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6936.658395 1549.014613 -914.000000 ) ( 6937.000000 1553.000000 -914.000000 ) ( 6937.000000 1553.000000 -1101.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4194/2471) # points: 4 { brushDef { // Surface normal: 0.030427, 0.354984, -0.934377 // RotY/Z : 1.206507 / 1.485291. Vector texS/T: (-0.996347, 0.085401, 0.000000) / (-0.079797, -0.930963, -0.356286) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6779.028732, -6638.515387, -6639.881806) / (-1673.692048, -1673.692048, -2521.326482) // --> Vector info: d1 = 0.360519, 0.360520, 3.388597. Determinants: -0.000609, 425.485245, 669187.913619, -119103.949221 // --> Vector info: d2 = 1.476556, 0.977426, 0.977438. Determinants: 423.080291, -0.680270, 2691071.186845, -119103.949221 ( 6866.000000 2354.000000 -612.000000 ) ( 6797.000000 1565.000000 -914.000000 ) ( 6937.000000 1553.000000 -914.000000 ) ( ( 0.000000 -0.003572 -5.618520 ) ( -0.003552 0.000006 -22.594307 ) ) 04escapehouse/04wex4a 0 0 0 ( 6936.878291 1551.580064 -910.262492 ) ( 6796.878291 1563.580064 -910.262492 ) ( 6865.878291 2352.580064 -608.262492 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6936.878291 1551.580064 -910.262492 ) ( 6937.000000 1553.000000 -914.000000 ) ( 6797.000000 1565.000000 -914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6796.878291 1563.580064 -910.262492 ) ( 6797.000000 1565.000000 -914.000000 ) ( 6866.000000 2354.000000 -612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6865.878291 2352.580064 -608.262492 ) ( 6866.000000 2354.000000 -612.000000 ) ( 7006.000000 2342.000000 -612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7005.878291 2340.580064 -608.262492 ) ( 7006.000000 2342.000000 -612.000000 ) ( 6937.000000 1553.000000 -914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4195/2472) # points: 4 { brushDef { // Surface normal: 0.996198, -0.087120, 0.000000 // RotY/Z : 0.000000 / -0.087231. Vector texS/T: (0.087120, 0.996198, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (2943.215347, 2151.203983, 2151.203983) / (612.000000, 914.000000, 1101.000000) // --> Vector info: d1 = 2.584128, 1.502551, 0.837135. Determinants: -1.299103, 527.017318, -701436.264313, -148106.124985 // --> Vector info: d2 = 0.258074, 5.913902, 5.913765. Determinants: 1057.681397, 0.108765, -3151272.995643, -148106.124985 ( 6797.000000 1565.000000 -1101.000000 ) ( 6797.000000 1565.000000 -914.000000 ) ( 6866.000000 2354.000000 -612.000000 ) ( ( 0.000009 -0.003558 4.736038 ) ( -0.007141 -0.000001 21.277128 ) ) 04escapehouse/04wex5d 0 0 0 ( 6862.015209 2354.348480 -612.000000 ) ( 6793.015209 1565.348480 -914.000000 ) ( 6793.015209 1565.348480 -1101.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6862.015209 2354.348480 -612.000000 ) ( 6866.000000 2354.000000 -612.000000 ) ( 6797.000000 1565.000000 -914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6793.015209 1565.348480 -914.000000 ) ( 6797.000000 1565.000000 -914.000000 ) ( 6797.000000 1565.000000 -1101.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6793.015209 1565.348480 -1101.000000 ) ( 6797.000000 1565.000000 -1101.000000 ) ( 6866.000000 2354.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6862.015209 2354.348480 -798.000000 ) ( 6866.000000 2354.000000 -798.000000 ) ( 6866.000000 2354.000000 -612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4197/2473) # points: 4 { brushDef { // Surface normal: -0.022295, -0.356714, 0.933947 // RotY/Z : -1.205303 / -1.633215. Vector texS/T: (0.998053, -0.062378, 0.000000) / (-0.058258, -0.932129, -0.357411) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6830.235199, 6810.586039, 6826.617259) / (-2305.987402, -1458.222747, -1458.222747) // --> Vector info: d1 = 0.881161, 6.937286, 6.937290. Determinants: -0.002828, -97.087135, -235837.994384, -13590.701306 // --> Vector info: d2 = 0.827286, 0.827347, 0.938272. Determinants: -94.038109, -2.180556, 626030.667605, -13590.701306 ( 6937.000000 1553.000000 -1101.000000 ) ( 6921.000000 1554.000000 -1101.000000 ) ( 6990.000000 2343.000000 -798.000000 ) ( ( 0.000000 0.007144 17.352894 ) ( 0.006919 0.000160 -46.063161 ) ) 04escapehouse/04wex4a 0 0 0 ( 6990.089179 2344.426858 -801.735790 ) ( 6921.089179 1555.426858 -1104.735790 ) ( 6937.089179 1554.426858 -1104.735790 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6990.089179 2344.426858 -801.735790 ) ( 6990.000000 2343.000000 -798.000000 ) ( 6921.000000 1554.000000 -1101.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6921.089179 1555.426858 -1104.735790 ) ( 6921.000000 1554.000000 -1101.000000 ) ( 6937.000000 1553.000000 -1101.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6937.089179 1554.426858 -1104.735790 ) ( 6937.000000 1553.000000 -1101.000000 ) ( 7006.000000 2342.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7006.089179 2343.426858 -801.735790 ) ( 7006.000000 2342.000000 -798.000000 ) ( 6990.000000 2343.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4200/2474) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (515.000000, 490.000000, 776.000000) / (-6846.000000, -6778.000000, -6728.000000) // --> Vector info: d1 = 0.889570, 1.122616, 1.388605. Determinants: -6.434973, -73.300889, -516916.193515, -20698.000000 // --> Vector info: d2 = 0.507314, 0.398233, 1.400813. Determinants: -73.629434, 6.132477, 69401.718016, -20698.000000 ( 6728.000000 776.000000 -1232.000000 ) ( 6778.000000 490.000000 -1232.000000 ) ( 6846.000000 515.000000 -1232.000000 ) ( ( 0.000311 0.003541 24.974210 ) ( 0.003557 -0.000296 -3.353064 ) ) 04escapehouse/04wex4a 0 0 0 ( 6846.000000 515.000000 -1228.000000 ) ( 6778.000000 490.000000 -1228.000000 ) ( 6728.000000 776.000000 -1228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6846.000000 515.000000 -1228.000000 ) ( 6846.000000 515.000000 -1232.000000 ) ( 6778.000000 490.000000 -1232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6778.000000 490.000000 -1228.000000 ) ( 6778.000000 490.000000 -1232.000000 ) ( 6728.000000 776.000000 -1232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6728.000000 776.000000 -1228.000000 ) ( 6728.000000 776.000000 -1232.000000 ) ( 6868.000000 764.000000 -1232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6868.000000 764.000000 -1228.000000 ) ( 6868.000000 764.000000 -1232.000000 ) ( 6846.000000 515.000000 -1232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4202/2475) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (764.000000, 765.000000, 509.000000) / (6868.000000, 6852.000000, 6830.000000) // --> Vector info: d1 = 0.030595, 0.030624, 1.869483. Determinants: 29.421098, 1.846305, -35284.130137, -4118.000000 // --> Vector info: d2 = 0.667530, 0.556610, 0.557236. Determinants: 2.450269, -28.394958, 190395.674234, -4118.000000 ( 6830.000000 509.000000 -1625.000000 ) ( 6852.000000 765.000000 -1625.000000 ) ( 6868.000000 764.000000 -1625.000000 ) ( ( -0.007145 -0.000448 8.568269 ) ( -0.000595 0.006895 -46.234986 ) ) 04escapehouse/04wex4a 0 0 0 ( 6868.000000 764.000000 -1629.000000 ) ( 6852.000000 765.000000 -1629.000000 ) ( 6830.000000 509.000000 -1629.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6868.000000 764.000000 -1629.000000 ) ( 6868.000000 764.000000 -1625.000000 ) ( 6852.000000 765.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6852.000000 765.000000 -1629.000000 ) ( 6852.000000 765.000000 -1625.000000 ) ( 6830.000000 509.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6830.000000 509.000000 -1629.000000 ) ( 6830.000000 509.000000 -1625.000000 ) ( 6846.000000 515.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6846.000000 515.000000 -1629.000000 ) ( 6846.000000 515.000000 -1625.000000 ) ( 6868.000000 764.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4203/2476) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (765.000000, 776.000000, 490.000000) / (6852.000000, 6728.000000, 6778.000000) // --> Vector info: d1 = 0.030624, 0.030941, 2.035935. Determinants: 248.635053, 22.145686, -343017.266822, -34914.000000 // --> Vector info: d2 = 1.556606, 0.669262, 1.201919. Determinants: 21.682339, -247.921351, 1627822.754872, -34914.000000 ( 6778.000000 490.000000 -1625.000000 ) ( 6728.000000 776.000000 -1625.000000 ) ( 6852.000000 765.000000 -1625.000000 ) ( ( -0.007121 -0.000634 9.824634 ) ( -0.000621 0.007101 -46.623783 ) ) 04escapehouse/04wex4a 0 0 0 ( 6852.000000 765.000000 -1629.000000 ) ( 6728.000000 776.000000 -1629.000000 ) ( 6778.000000 490.000000 -1629.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6852.000000 765.000000 -1629.000000 ) ( 6852.000000 765.000000 -1625.000000 ) ( 6728.000000 776.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6728.000000 776.000000 -1629.000000 ) ( 6728.000000 776.000000 -1625.000000 ) ( 6778.000000 490.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6778.000000 490.000000 -1629.000000 ) ( 6778.000000 490.000000 -1625.000000 ) ( 6830.000000 509.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6830.000000 509.000000 -1629.000000 ) ( 6830.000000 509.000000 -1625.000000 ) ( 6852.000000 765.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4204/2477) # points: 4 { brushDef { // Surface normal: -0.085401, -0.996347, 0.000000 // RotY/Z : 0.000000 / -1.656302. Vector texS/T: (0.996347, -0.085401, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (6777.662314, 6637.148969, 6637.148969) / (1232.000000, 1232.000000, 1625.000000) // --> Vector info: d1 = 2.367481, 2.367476, 0.965425. Determinants: -0.001686, 197.006905, -373437.486330, -55221.744413 // --> Vector info: d2 = 0.573091, 1.571346, 1.571333. Determinants: 392.314129, 0.001875, -2690622.109747, -55221.744413 ( 6728.000000 776.000000 -1625.000000 ) ( 6728.000000 776.000000 -1232.000000 ) ( 6868.000000 764.000000 -1232.000000 ) ( ( 0.000000 -0.003568 6.762508 ) ( -0.007104 0.000000 48.723961 ) ) 04escapehouse/04wex5d 0 0 0 ( 6868.341605 767.985387 -1232.000000 ) ( 6728.341605 779.985387 -1232.000000 ) ( 6728.341605 779.985387 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6868.341605 767.985387 -1232.000000 ) ( 6868.000000 764.000000 -1232.000000 ) ( 6728.000000 776.000000 -1232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6728.341605 779.985387 -1232.000000 ) ( 6728.000000 776.000000 -1232.000000 ) ( 6728.000000 776.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6728.341605 779.985387 -1625.000000 ) ( 6728.000000 776.000000 -1625.000000 ) ( 6868.000000 764.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6868.341605 767.985387 -1625.000000 ) ( 6868.000000 764.000000 -1625.000000 ) ( 6868.000000 764.000000 -1232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4205/2478) # points: 4 { brushDef { // Surface normal: 0.985060, 0.172213, 0.000000 // RotY/Z : 0.000000 / 0.173076. Vector texS/T: (-0.172213, 0.985060, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (-684.582045, -684.582045, -394.244311) / (1232.000000, 1625.000000, 1625.000000) // --> Vector info: d1 = 2.367469, 0.965407, 0.965425. Determinants: -0.007307, 407.071554, -771651.840720, -114102.729608 // --> Vector info: d2 = 2.645882, 2.645876, 0.571333. Determinants: 815.295399, 0.001660, 256232.226932, -114102.729608 ( 6728.000000 776.000000 -1625.000000 ) ( 6778.000000 490.000000 -1625.000000 ) ( 6778.000000 490.000000 -1232.000000 ) ( ( 0.000000 -0.003568 6.762782 ) ( -0.007145 0.000000 -2.245627 ) ) 04escapehouse/04wex5d 0 0 0 ( 6774.059761 489.311147 -1232.000000 ) ( 6774.059761 489.311147 -1625.000000 ) ( 6724.059761 775.311147 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6774.059761 489.311147 -1232.000000 ) ( 6778.000000 490.000000 -1232.000000 ) ( 6778.000000 490.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6774.059761 489.311147 -1625.000000 ) ( 6778.000000 490.000000 -1625.000000 ) ( 6728.000000 776.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6724.059761 775.311147 -1625.000000 ) ( 6728.000000 776.000000 -1625.000000 ) ( 6728.000000 776.000000 -1232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6724.059761 775.311147 -1232.000000 ) ( 6728.000000 776.000000 -1232.000000 ) ( 6778.000000 490.000000 -1232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4207/2479) # points: 4 { brushDef { // Surface normal: -0.630593, 0.776114, 0.000000 // RotY/Z : 0.000000 / 2.253113. Vector texS/T: (-0.776114, -0.630593, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (-5811.250590, -5811.250590, -5852.481646) / (1625.000000, 1616.000000, 1616.000000) // --> Vector info: d1 = 0.681399, 0.647958, 0.646913. Determinants: -0.009411, -1.378791, 1932.990114, -371.079506 // --> Vector info: d2 = 0.698545, 0.699011, 0.398922. Determinants: -2.700800, 0.019189, -15985.422158, -371.079506 ( 7050.000000 604.000000 -1616.000000 ) ( 7018.000000 578.000000 -1616.000000 ) ( 7018.000000 578.000000 -1625.000000 ) ( ( 0.000025 0.003716 -5.209100 ) ( 0.007278 -0.000052 43.078159 ) ) 04escapehouse/04wex5d 0 0 0 ( 7020.522371 574.895544 -1625.000000 ) ( 7020.522371 574.895544 -1616.000000 ) ( 7052.522371 600.895544 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7020.522371 574.895544 -1625.000000 ) ( 7018.000000 578.000000 -1625.000000 ) ( 7018.000000 578.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7020.522371 574.895544 -1616.000000 ) ( 7018.000000 578.000000 -1616.000000 ) ( 7050.000000 604.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7052.522371 600.895544 -1616.000000 ) ( 7050.000000 604.000000 -1616.000000 ) ( 7050.000000 604.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7052.522371 600.895544 -1625.000000 ) ( 7050.000000 604.000000 -1625.000000 ) ( 7018.000000 578.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4209/2480) # points: 4 { brushDef { // Surface normal: -0.995777, 0.091809, 0.000000 // RotY/Z : 0.000000 / 3.049654. Vector texS/T: (-0.091809, -0.995777, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (-1392.568882, -1392.568882, -1250.970859) / (1232.000000, 1625.000000, 1625.000000) // --> Vector info: d1 = 0.274849, 1.676858, 1.680568. Determinants: -1.457950, -198.521703, 227253.642282, -55648.022876 // --> Vector info: d2 = 0.485615, 0.465010, 1.472095. Determinants: -395.784718, 2.917641, -581775.518073, -55648.022876 ( 7053.000000 606.000000 -1625.000000 ) ( 7066.000000 747.000000 -1625.000000 ) ( 7066.000000 747.000000 -1232.000000 ) ( ( 0.000026 0.003567 -4.083768 ) ( 0.007112 -0.000052 10.454559 ) ) 04escapehouse/04wex5d 0 0 0 ( 7069.983106 746.632763 -1232.000000 ) ( 7069.983106 746.632763 -1625.000000 ) ( 7056.983106 605.632763 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7069.983106 746.632763 -1232.000000 ) ( 7066.000000 747.000000 -1232.000000 ) ( 7066.000000 747.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7069.983106 746.632763 -1625.000000 ) ( 7066.000000 747.000000 -1625.000000 ) ( 7053.000000 606.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7056.983106 605.632763 -1625.000000 ) ( 7053.000000 606.000000 -1625.000000 ) ( 7053.000000 606.000000 -1232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7056.983106 605.632763 -1232.000000 ) ( 7053.000000 606.000000 -1232.000000 ) ( 7066.000000 747.000000 -1232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4210/2481) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (754.000000, 756.000000, 550.000000) / (6976.000000, 6960.000000, 6942.000000) // --> Vector info: d1 = 0.998405, 1.006116, 2.477963. Determinants: 23.410768, 4.532098, -52594.322968, -3332.000000 // --> Vector info: d2 = 0.478461, 0.367790, 0.470183. Determinants: 3.630380, -22.593528, 153280.909920, -3332.000000 ( 6942.000000 550.000000 -1625.000000 ) ( 6960.000000 756.000000 -1625.000000 ) ( 6976.000000 754.000000 -1625.000000 ) ( ( -0.007026 -0.001360 15.784611 ) ( -0.001090 0.006781 -46.002674 ) ) 04escapehouse/04wex4a 0 0 0 ( 6976.000000 754.000000 -1629.000000 ) ( 6960.000000 756.000000 -1629.000000 ) ( 6942.000000 550.000000 -1629.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6976.000000 754.000000 -1629.000000 ) ( 6976.000000 754.000000 -1625.000000 ) ( 6960.000000 756.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6960.000000 756.000000 -1629.000000 ) ( 6960.000000 756.000000 -1625.000000 ) ( 6942.000000 550.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6942.000000 550.000000 -1629.000000 ) ( 6942.000000 550.000000 -1625.000000 ) ( 6959.000000 556.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6959.000000 556.000000 -1629.000000 ) ( 6959.000000 556.000000 -1625.000000 ) ( 6976.000000 754.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4211/2482) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (747.000000, 754.000000, 556.000000) / (7066.000000, 6976.000000, 6959.000000) // --> Vector info: d1 = 0.953771, 0.998405, 2.418458. Determinants: 127.046016, 18.777878, -244697.567032, -17939.000000 // --> Vector info: d2 = 1.119996, 0.478461, 0.577255. Determinants: 19.797549, -126.332281, 857783.525158, -17939.000000 ( 6959.000000 556.000000 -1625.000000 ) ( 6976.000000 754.000000 -1625.000000 ) ( 7066.000000 747.000000 -1625.000000 ) ( ( -0.007082 -0.001047 13.640536 ) ( -0.001104 0.007042 -47.816686 ) ) 04escapehouse/04wex4a 0 0 0 ( 7066.000000 747.000000 -1629.000000 ) ( 6976.000000 754.000000 -1629.000000 ) ( 6959.000000 556.000000 -1629.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7066.000000 747.000000 -1629.000000 ) ( 7066.000000 747.000000 -1625.000000 ) ( 6976.000000 754.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6976.000000 754.000000 -1629.000000 ) ( 6976.000000 754.000000 -1625.000000 ) ( 6959.000000 556.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6959.000000 556.000000 -1629.000000 ) ( 6959.000000 556.000000 -1625.000000 ) ( 7018.000000 578.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7018.000000 578.000000 -1629.000000 ) ( 7018.000000 578.000000 -1625.000000 ) ( 7053.000000 606.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7053.000000 606.000000 -1629.000000 ) ( 7053.000000 606.000000 -1625.000000 ) ( 7066.000000 747.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4212/2483) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (578.000000, 550.000000, 756.000000) / (-7018.000000, -6942.000000, -6960.000000) // --> Vector info: d1 = 0.130251, 0.388627, 0.388608. Determinants: -4.649388, -53.224912, -372818.643987, -15152.000000 // --> Vector info: d2 = 0.784032, 0.663097, 1.400815. Determinants: -53.889674, 4.256522, 49140.843461, -15152.000000 ( 6960.000000 756.000000 -1232.000000 ) ( 6942.000000 550.000000 -1232.000000 ) ( 7018.000000 578.000000 -1232.000000 ) ( ( 0.000307 0.003513 24.605243 ) ( 0.003557 -0.000281 -3.243192 ) ) 04escapehouse/04wex4a 0 0 0 ( 7018.000000 578.000000 -1228.000000 ) ( 6942.000000 550.000000 -1228.000000 ) ( 6960.000000 756.000000 -1228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7018.000000 578.000000 -1228.000000 ) ( 7018.000000 578.000000 -1232.000000 ) ( 6942.000000 550.000000 -1232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6942.000000 550.000000 -1228.000000 ) ( 6942.000000 550.000000 -1232.000000 ) ( 6960.000000 756.000000 -1232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6960.000000 756.000000 -1228.000000 ) ( 6960.000000 756.000000 -1232.000000 ) ( 7066.000000 747.000000 -1232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7066.000000 747.000000 -1228.000000 ) ( 7066.000000 747.000000 -1232.000000 ) ( 7053.000000 606.000000 -1232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7053.000000 606.000000 -1228.000000 ) ( 7053.000000 606.000000 -1232.000000 ) ( 7018.000000 578.000000 -1232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4213/2484) # points: 4 { brushDef { // Surface normal: -0.084601, -0.996415, 0.000000 // RotY/Z : 0.000000 / -1.655499. Vector texS/T: (0.996415, -0.084601, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (6977.470444, 6871.089055, 6871.089055) / (1232.000000, 1232.000000, 1625.000000) // --> Vector info: d1 = 0.277328, 0.274849, 1.676863. Determinants: -0.974278, -149.148174, 178954.046102, -41807.886014 // --> Vector info: d2 = 1.239637, 0.485615, 0.467171. Determinants: -296.330879, 1.962105, 2013396.020895, -41807.886014 ( 6960.000000 756.000000 -1625.000000 ) ( 6960.000000 756.000000 -1232.000000 ) ( 7066.000000 747.000000 -1232.000000 ) ( ( 0.000023 0.003567 -4.280390 ) ( 0.007088 -0.000047 -48.158283 ) ) 04escapehouse/04wex5d 0 0 0 ( 7066.338405 750.985660 -1232.000000 ) ( 6960.338405 759.985660 -1232.000000 ) ( 6960.338405 759.985660 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7066.338405 750.985660 -1232.000000 ) ( 7066.000000 747.000000 -1232.000000 ) ( 6960.000000 756.000000 -1232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6960.338405 759.985660 -1232.000000 ) ( 6960.000000 756.000000 -1232.000000 ) ( 6960.000000 756.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6960.338405 759.985660 -1625.000000 ) ( 6960.000000 756.000000 -1625.000000 ) ( 7066.000000 747.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7066.338405 750.985660 -1625.000000 ) ( 7066.000000 747.000000 -1625.000000 ) ( 7066.000000 747.000000 -1232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4215/2485) # points: 4 { brushDef { // Surface normal: -0.554700, 0.832050, 0.000000 // RotY/Z : 0.000000 / 2.158799. Vector texS/T: (-0.832050, -0.554700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (-6200.993494, -6204.599045, -6204.599045) / (1232.000000, 1232.000000, 1625.000000) // --> Vector info: d1 = 0.302270, 0.288305, 0.278552. Determinants: -5.488110, 0.035166, -34503.368990, -1416.981651 // --> Vector info: d2 = 3.296535, 3.296730, 0.492689. Determinants: 0.076463, 10.110113, -16652.642954, -1416.981651 ( 7053.000000 606.000000 -1625.000000 ) ( 7053.000000 606.000000 -1232.000000 ) ( 7050.000000 604.000000 -1232.000000 ) ( ( 0.003873 -0.000025 24.349905 ) ( -0.000054 -0.007135 11.752194 ) ) 04escapehouse/04wex5d 0 0 0 ( 7052.218801 600.671799 -1232.000000 ) ( 7055.218801 602.671799 -1232.000000 ) ( 7055.218801 602.671799 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7052.218801 600.671799 -1232.000000 ) ( 7050.000000 604.000000 -1232.000000 ) ( 7053.000000 606.000000 -1232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7055.218801 602.671799 -1232.000000 ) ( 7053.000000 606.000000 -1232.000000 ) ( 7053.000000 606.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7055.218801 602.671799 -1625.000000 ) ( 7053.000000 606.000000 -1625.000000 ) ( 7050.000000 604.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7052.218801 600.671799 -1625.000000 ) ( 7050.000000 604.000000 -1625.000000 ) ( 7050.000000 604.000000 -1232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4218/2486) # points: 4 { brushDef { // Surface normal: 0.413370, -0.716156, 0.562357 // RotY/Z : -0.597234 / -1.047306. Vector texS/T: (0.866080, 0.499906, 0.000000) / (0.281126, -0.487046, -0.826894) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5934.106407, 5934.268797, 6562.386621) / (683.595413, 718.666393, 718.666393) // --> Vector info: d1 = 0.750001, 1.000005, 0.999725. Determinants: 0.009808, -157.032122, 90766.687653, -22028.707543 // --> Vector info: d2 = 0.999975, 1.000000, 5.492126. Determinants: -157.543266, 0.714166, 912362.139019, -22028.707543 ( 5924.000000 2864.000000 -542.000000 ) ( 5380.000000 2550.000000 -542.000000 ) ( 5370.000000 2567.000000 -513.000000 ) ( ( 0.000000 0.007129 -4.120382 ) ( 0.007152 -0.000032 -41.416962 ) ) 04escapehouse/04wex4a 0 0 0 ( 5368.346521 2569.864626 -515.249428 ) ( 5378.346521 2552.864626 -544.249428 ) ( 5922.346521 2866.864626 -544.249428 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5368.346521 2569.864626 -515.249428 ) ( 5370.000000 2567.000000 -513.000000 ) ( 5380.000000 2550.000000 -542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5378.346521 2552.864626 -544.249428 ) ( 5380.000000 2550.000000 -542.000000 ) ( 5924.000000 2864.000000 -542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5922.346521 2866.864626 -544.249428 ) ( 5924.000000 2864.000000 -542.000000 ) ( 5914.000000 2881.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5912.346521 2883.864626 -515.249428 ) ( 5914.000000 2881.000000 -513.000000 ) ( 5370.000000 2567.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4220/2487) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2550.000000, 2523.000000, 2837.000000) / (5380.000000, 5395.000000, 5940.000000) // --> Vector info: d1 = 1.000005, 1.221834, 1.221624. Determinants: 120.900048, -69.648692, 46989.745821, -19425.000000 // --> Vector info: d2 = 1.000000, 0.999999, 5.492137. Determinants: -67.382664, -121.287408, 804927.051966, -19425.000000 ( 5940.000000 2837.000000 -542.000000 ) ( 5395.000000 2523.000000 -542.000000 ) ( 5380.000000 2550.000000 -542.000000 ) ( ( -0.006224 0.003586 -2.419035 ) ( 0.003469 0.006244 -41.437686 ) ) 04escapehouse/04wex4a 0 0 0 ( 5380.000000 2550.000000 -546.000000 ) ( 5395.000000 2523.000000 -546.000000 ) ( 5940.000000 2837.000000 -546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5380.000000 2550.000000 -546.000000 ) ( 5380.000000 2550.000000 -542.000000 ) ( 5395.000000 2523.000000 -542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5395.000000 2523.000000 -546.000000 ) ( 5395.000000 2523.000000 -542.000000 ) ( 5940.000000 2837.000000 -542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5940.000000 2837.000000 -546.000000 ) ( 5940.000000 2837.000000 -542.000000 ) ( 5924.000000 2864.000000 -542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5924.000000 2864.000000 -546.000000 ) ( 5924.000000 2864.000000 -542.000000 ) ( 5380.000000 2550.000000 -542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4221/2488) # points: 4 { brushDef { // Surface normal: -0.414355, 0.715584, 0.562361 // RotY/Z : -0.597238 / 2.095665. Vector texS/T: (-0.865390, -0.501099, 0.000000) / (-0.281799, 0.486662, -0.826892) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5933.051654, -5933.186871, -6561.805198) / (155.719418, 120.648323, 120.648323) // --> Vector info: d1 = 0.123047, 0.373051, 0.372777. Determinants: -0.009592, 157.157275, -27242.077200, -22046.333142 // --> Vector info: d2 = 0.999995, 1.000012, 5.492149. Determinants: 157.544146, -0.596585, 912764.228515, -22046.333142 ( 5949.000000 2821.000000 -513.000000 ) ( 5405.000000 2506.000000 -513.000000 ) ( 5395.000000 2523.000000 -542.000000 ) ( ( 0.000000 -0.007128 1.235674 ) ( -0.007146 0.000027 -41.402088 ) ) 04escapehouse/04wex4a 0 0 0 ( 5396.657418 2520.137665 -544.249444 ) ( 5406.657418 2503.137665 -515.249444 ) ( 5950.657418 2818.137665 -515.249444 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5396.657418 2520.137665 -544.249444 ) ( 5395.000000 2523.000000 -542.000000 ) ( 5405.000000 2506.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5406.657418 2503.137665 -515.249444 ) ( 5405.000000 2506.000000 -513.000000 ) ( 5949.000000 2821.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5950.657418 2818.137665 -515.249444 ) ( 5949.000000 2821.000000 -513.000000 ) ( 5940.000000 2837.000000 -542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5941.657418 2834.137665 -544.249444 ) ( 5940.000000 2837.000000 -542.000000 ) ( 5395.000000 2523.000000 -542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4225/2489) # points: 4 { brushDef { // Surface normal: -0.420565, 0.726308, 0.543693 // RotY/Z : -0.574831 / 2.095665. Vector texS/T: (-0.865390, -0.501099, 0.000000) / (-0.272444, 0.470506, -0.839284) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5933.186871, -5933.368222, -6561.986548) / (137.082364, 115.635521, 115.635521) // --> Vector info: d1 = 0.123047, 0.272962, 0.272706. Determinants: -0.005497, 94.239122, -14610.046028, -13481.879098 // --> Vector info: d2 = 0.000007, 0.000013, 4.492149. Determinants: 96.342132, -0.810853, 571726.931169, -13481.879098 ( 5955.000000 2811.000000 -495.000000 ) ( 5411.000000 2496.000000 -495.000000 ) ( 5405.000000 2506.000000 -513.000000 ) ( ( 0.000000 -0.006990 1.083680 ) ( -0.007146 0.000060 -42.407066 ) ) 04escapehouse/04wex4a 0 0 0 ( 5406.682258 2503.094767 -515.174771 ) ( 5412.682258 2493.094767 -497.174771 ) ( 5956.682258 2808.094767 -497.174771 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5406.682258 2503.094767 -515.174771 ) ( 5405.000000 2506.000000 -513.000000 ) ( 5411.000000 2496.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5412.682258 2493.094767 -497.174771 ) ( 5411.000000 2496.000000 -495.000000 ) ( 5955.000000 2811.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5956.682258 2808.094767 -497.174771 ) ( 5955.000000 2811.000000 -495.000000 ) ( 5949.000000 2821.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5950.682258 2818.094767 -515.174771 ) ( 5949.000000 2821.000000 -513.000000 ) ( 5405.000000 2506.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4230/2490) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2577.000000, 2891.000000, 2811.000000) / (-5364.000000, -5909.000000, -5955.000000) // --> Vector info: d1 = 2.919382, 0.673310, 0.673310. Determinants: 103.319334, -179.685797, -1399541.154630, -58044.000000 // --> Vector info: d2 = 0.840495, 0.840482, 0.507730. Determinants: -181.349375, -104.485232, -141907.153832, -58044.000000 ( 5955.000000 2811.000000 -309.000000 ) ( 5909.000000 2891.000000 -309.000000 ) ( 5364.000000 2577.000000 -309.000000 ) ( ( -0.001780 0.003096 24.111728 ) ( 0.003124 0.001800 2.444820 ) ) 04escapehouse/04wex4a 0 0 0 ( 5364.000000 2577.000000 -305.000000 ) ( 5909.000000 2891.000000 -305.000000 ) ( 5955.000000 2811.000000 -305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5364.000000 2577.000000 -305.000000 ) ( 5364.000000 2577.000000 -309.000000 ) ( 5909.000000 2891.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5909.000000 2891.000000 -305.000000 ) ( 5909.000000 2891.000000 -309.000000 ) ( 5955.000000 2811.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5955.000000 2811.000000 -305.000000 ) ( 5955.000000 2811.000000 -309.000000 ) ( 5411.000000 2496.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5411.000000 2496.000000 -305.000000 ) ( 5411.000000 2496.000000 -309.000000 ) ( 5364.000000 2577.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4232/2491) # points: 4 { brushDef { // Surface normal: 0.419566, -0.726892, 0.543684 // RotY/Z : -0.574821 / -1.047306. Vector texS/T: (0.866080, 0.499906, 0.000000) / (0.271791, -0.470874, -0.839290) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5933.908992, 5934.106407, 6562.224231) / (659.894291, 681.340993, 681.340993) // --> Vector info: d1 = 0.850084, 1.000005, 0.999725. Determinants: 0.005995, -94.168073, 50653.869643, -13471.055786 // --> Vector info: d2 = 0.999987, 1.000000, 5.492136. Determinants: -96.341496, 0.878694, 557630.943753, -13471.055786 ( 5914.000000 2881.000000 -513.000000 ) ( 5370.000000 2567.000000 -513.000000 ) ( 5364.000000 2577.000000 -495.000000 ) ( ( 0.000000 0.006990 -3.760200 ) ( 0.007152 -0.000065 -41.394747 ) ) 04escapehouse/04wex4a 0 0 0 ( 5362.321735 2579.907567 -497.174737 ) ( 5368.321735 2569.907567 -515.174737 ) ( 5912.321735 2883.907567 -515.174737 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5362.321735 2579.907567 -497.174737 ) ( 5364.000000 2577.000000 -495.000000 ) ( 5370.000000 2567.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5368.321735 2569.907567 -515.174737 ) ( 5370.000000 2567.000000 -513.000000 ) ( 5914.000000 2881.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5912.321735 2883.907567 -515.174737 ) ( 5914.000000 2881.000000 -513.000000 ) ( 5909.000000 2891.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5907.321735 2893.907567 -497.174737 ) ( 5909.000000 2891.000000 -495.000000 ) ( 5364.000000 2577.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4233/2492) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2506.000000, 2821.000000, 2881.000000) / (5405.000000, 5949.000000, 5914.000000) // --> Vector info: d1 = 1.000005, 5.492134, 5.492135. Determinants: -157.224781, -269.527602, 1807136.777727, -43665.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.499183. Determinants: -271.555452, 157.242592, -213043.239848, -43665.000000 ( 5914.000000 2881.000000 -513.000000 ) ( 5949.000000 2821.000000 -513.000000 ) ( 5405.000000 2506.000000 -513.000000 ) ( ( 0.003601 0.006173 -41.386391 ) ( 0.006219 -0.003601 4.879039 ) ) common/glass 0 0 0 ( 5405.000000 2506.000000 -517.000000 ) ( 5949.000000 2821.000000 -517.000000 ) ( 5914.000000 2881.000000 -517.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5405.000000 2506.000000 -517.000000 ) ( 5405.000000 2506.000000 -513.000000 ) ( 5949.000000 2821.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5949.000000 2821.000000 -517.000000 ) ( 5949.000000 2821.000000 -513.000000 ) ( 5914.000000 2881.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5914.000000 2881.000000 -517.000000 ) ( 5914.000000 2881.000000 -513.000000 ) ( 5370.000000 2567.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5370.000000 2567.000000 -517.000000 ) ( 5370.000000 2567.000000 -513.000000 ) ( 5405.000000 2506.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4236/2493) # points: 4 { brushDef { // Surface normal: -0.012329, 0.850717, 0.525480 // RotY/Z : -0.553279 / 1.585288. Vector texS/T: (-0.999895, -0.014491, 0.000000) / (-0.007615, 0.525425, -0.850806) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6181.249430, -6187.509642, -5980.487904) / (1872.449719, 1906.535049, 1906.535049) // --> Vector info: d1 = 0.111417, 0.118813, 1.562796. Determinants: -49.218666, -10.570624, -285226.093561, -7056.404325 // --> Vector info: d2 = 1.109468, 0.859575, 1.194546. Determinants: -11.417604, 49.636331, -171345.444863, -7056.404325 ( 5940.000000 2837.000000 -542.000000 ) ( 6147.000000 2840.000000 -542.000000 ) ( 6141.000000 2822.000000 -513.000000 ) ( ( 0.006975 0.001498 40.420883 ) ( 0.001618 -0.007034 24.282260 ) ) 04escapehouse/04wex4a 0 0 0 ( 6141.049317 2818.597134 -515.101920 ) ( 6147.049317 2836.597134 -544.101920 ) ( 5940.049317 2833.597134 -544.101920 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6141.049317 2818.597134 -515.101920 ) ( 6141.000000 2822.000000 -513.000000 ) ( 6147.000000 2840.000000 -542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6147.049317 2836.597134 -544.101920 ) ( 6147.000000 2840.000000 -542.000000 ) ( 5940.000000 2837.000000 -542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5940.049317 2833.597134 -544.101920 ) ( 5940.000000 2837.000000 -542.000000 ) ( 6063.000000 2821.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6063.049317 2817.597134 -515.101920 ) ( 6063.000000 2821.000000 -513.000000 ) ( 6141.000000 2822.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4237/2494) # points: 3 { brushDef { // Surface normal: 0.026332, -0.858411, 0.512286 // RotY/Z : -0.537845 / -1.540131. Vector texS/T: (0.999530, 0.030660, 0.000000) / (0.015707, -0.512045, -0.858815) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5999.552269, 6009.026340, 6162.628938) / (-941.740294, -907.972825, -941.740294) // --> Vector info: d1 = 1.736052, 1.615914, 0.607514. Determinants: 38.107884, 8.899898, -229808.748591, -5506.686390 // --> Vector info: d2 = 0.878395, 1.097580, 0.608332. Determinants: 9.119364, -38.302532, -95620.183199, -5506.686390 ( 6077.000000 2886.000000 -513.000000 ) ( 5924.000000 2864.000000 -542.000000 ) ( 5914.000000 2881.000000 -513.000000 ) ( ( -0.006920 -0.001616 41.732674 ) ( -0.001656 0.006956 17.364378 ) ) 04escapehouse/04wex4a 0 0 0 ( 5913.894674 2884.433644 -515.049145 ) ( 5923.894674 2867.433644 -544.049145 ) ( 6076.894674 2889.433644 -515.049145 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5913.894674 2884.433644 -515.049145 ) ( 5914.000000 2881.000000 -513.000000 ) ( 5924.000000 2864.000000 -542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5923.894674 2867.433644 -544.049145 ) ( 5924.000000 2864.000000 -542.000000 ) ( 6077.000000 2886.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6076.894674 2889.433644 -515.049145 ) ( 6077.000000 2886.000000 -513.000000 ) ( 5914.000000 2881.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4238/2495) # points: 3 { brushDef { // Surface normal: 0.000000, 0.875578, 0.483077 // RotY/Z : -0.504166 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.483077, -0.875578) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6063.000000, -5940.000000, -5949.000000) / (1811.932536, 1845.053527, 1811.932536) // --> Vector info: d1 = 0.572671, 1.467649, 1.300398. Determinants: -24.103049, -12.517081, -125618.965522, -3775.792897 // --> Vector info: d2 = 0.093342, 0.262518, 0.448262. Determinants: -11.755276, 24.368989, -115779.646120, -3775.792897 ( 5949.000000 2821.000000 -513.000000 ) ( 5940.000000 2837.000000 -542.000000 ) ( 6063.000000 2821.000000 -513.000000 ) ( ( 0.006384 0.003315 33.269559 ) ( 0.003113 -0.006454 30.663664 ) ) 04escapehouse/04wex4a 0 0 0 ( 6063.000000 2817.497689 -514.932309 ) ( 5940.000000 2833.497689 -543.932309 ) ( 5949.000000 2817.497689 -514.932309 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6063.000000 2817.497689 -514.932309 ) ( 6063.000000 2821.000000 -513.000000 ) ( 5940.000000 2837.000000 -542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5940.000000 2833.497689 -543.932309 ) ( 5940.000000 2837.000000 -542.000000 ) ( 5949.000000 2821.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5949.000000 2817.497689 -514.932309 ) ( 5949.000000 2821.000000 -513.000000 ) ( 6063.000000 2821.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4240/2496) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2840.000000, 2870.000000, 2864.000000) / (6147.000000, 6158.000000, 5924.000000) // --> Vector info: d1 = 1.022246, 0.991346, 2.616053. Determinants: -10.641367, 48.555804, -275359.740395, -6954.000000 // --> Vector info: d2 = 0.934186, 0.714522, 1.097647. Determinants: 47.186888, 10.175757, -203057.468029, -6954.000000 ( 5924.000000 2864.000000 -542.000000 ) ( 6158.000000 2870.000000 -542.000000 ) ( 6147.000000 2840.000000 -542.000000 ) ( ( 0.001530 -0.006982 39.597317 ) ( -0.006786 -0.001463 29.200096 ) ) 04escapehouse/04wex4a 0 0 0 ( 6147.000000 2840.000000 -546.000000 ) ( 6158.000000 2870.000000 -546.000000 ) ( 5924.000000 2864.000000 -546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6147.000000 2840.000000 -546.000000 ) ( 6147.000000 2840.000000 -542.000000 ) ( 6158.000000 2870.000000 -542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6158.000000 2870.000000 -546.000000 ) ( 6158.000000 2870.000000 -542.000000 ) ( 5924.000000 2864.000000 -542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5924.000000 2864.000000 -546.000000 ) ( 5924.000000 2864.000000 -542.000000 ) ( 5940.000000 2837.000000 -542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5940.000000 2837.000000 -546.000000 ) ( 5940.000000 2837.000000 -542.000000 ) ( 6147.000000 2840.000000 -542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4241/2497) # points: 4 { brushDef { // Surface normal: 0.019570, -0.851287, 0.524336 // RotY/Z : -0.551935 / -1.547812. Vector texS/T: (0.999736, 0.022982, 0.000000) / (0.012051, -0.524197, -0.851512) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6222.333066, 6228.745165, 6141.722180) / (-968.720164, -1002.777249, -1002.777249) // --> Vector info: d1 = 0.991278, 0.998503, 1.607511. Determinants: 20.741031, 4.533794, -127603.526233, -2963.749146 // --> Vector info: d2 = 0.714592, 0.464730, 0.608334. Determinants: 4.890735, -20.822899, -52721.215812, -2963.749146 ( 6077.000000 2886.000000 -513.000000 ) ( 6164.000000 2888.000000 -513.000000 ) ( 6158.000000 2870.000000 -542.000000 ) ( ( -0.006998 -0.001530 43.054766 ) ( -0.001650 0.007026 17.788690 ) ) 04escapehouse/04wex4a 0 0 0 ( 6157.921721 2873.405146 -544.097343 ) ( 6163.921721 2891.405146 -515.097343 ) ( 6076.921721 2889.405146 -515.097343 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6157.921721 2873.405146 -544.097343 ) ( 6158.000000 2870.000000 -542.000000 ) ( 6164.000000 2888.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6163.921721 2891.405146 -515.097343 ) ( 6164.000000 2888.000000 -513.000000 ) ( 6077.000000 2886.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6076.921721 2889.405146 -515.097343 ) ( 6077.000000 2886.000000 -513.000000 ) ( 5924.000000 2864.000000 -542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5923.921721 2867.405146 -544.097343 ) ( 5924.000000 2864.000000 -542.000000 ) ( 6158.000000 2870.000000 -542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4244/2498) # points: 3 { brushDef { // Surface normal: 0.019656, -0.855055, 0.518165 // RotY/Z : -0.544704 / -1.547812. Vector texS/T: (0.999736, 0.022982, 0.000000) / (0.011909, -0.518028, -0.855281) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6228.745165, 6232.996915, 6141.722180) / (-983.901926, -1004.947653, -983.901926) // --> Vector info: d1 = 0.998462, 1.002796, 1.607511. Determinants: 12.817889, 2.966739, -78749.031359, -1831.461984 // --> Vector info: d2 = 0.464707, 0.314875, 0.608334. Determinants: 3.022728, -12.428179, -31907.007462, -1831.461984 ( 6077.000000 2886.000000 -513.000000 ) ( 6168.000000 2899.000000 -495.000000 ) ( 6164.000000 2888.000000 -513.000000 ) ( ( -0.006999 -0.001620 42.997907 ) ( -0.001650 0.006786 17.421605 ) ) 04escapehouse/04wex4a 0 0 0 ( 6163.921374 2891.420218 -515.072661 ) ( 6167.921374 2902.420218 -497.072661 ) ( 6076.921374 2889.420218 -515.072661 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6163.921374 2891.420218 -515.072661 ) ( 6164.000000 2888.000000 -513.000000 ) ( 6168.000000 2899.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6167.921374 2902.420218 -497.072661 ) ( 6168.000000 2899.000000 -495.000000 ) ( 6077.000000 2886.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6076.921374 2889.420218 -515.072661 ) ( 6077.000000 2886.000000 -513.000000 ) ( 6164.000000 2888.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4248/2499) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2811.000000, 2891.000000, 2899.000000) / (-5955.000000, -5909.000000, -6168.000000) // --> Vector info: d1 = 0.664063, 0.996815, 0.556055. Determinants: -65.907753, -37.922797, -54567.316175, -21088.000000 // --> Vector info: d2 = 0.484375, 0.484375, 1.301334. Determinants: -37.579981, 65.356721, 484622.094425, -21088.000000 ( 6168.000000 2899.000000 -309.000000 ) ( 5909.000000 2891.000000 -309.000000 ) ( 5955.000000 2811.000000 -309.000000 ) ( ( 0.003125 0.001798 2.587600 ) ( 0.001782 -0.003099 -22.980942 ) ) 04escapehouse/04wex4a 0 0 0 ( 5955.000000 2811.000000 -305.000000 ) ( 5909.000000 2891.000000 -305.000000 ) ( 6168.000000 2899.000000 -305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5955.000000 2811.000000 -305.000000 ) ( 5955.000000 2811.000000 -309.000000 ) ( 5909.000000 2891.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5909.000000 2891.000000 -305.000000 ) ( 5909.000000 2891.000000 -309.000000 ) ( 6168.000000 2899.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6168.000000 2899.000000 -305.000000 ) ( 6168.000000 2899.000000 -309.000000 ) ( 6137.000000 2811.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6137.000000 2811.000000 -305.000000 ) ( 6137.000000 2811.000000 -309.000000 ) ( 5955.000000 2811.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4249/2500) # points: 3 { brushDef { // Surface normal: -0.010953, 0.854312, 0.519645 // RotY/Z : -0.546436 / 1.583616. Vector texS/T: (-0.999918, -0.012819, 0.000000) / (-0.006662, 0.519603, -0.854382) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6172.531207, -6176.671892, -6098.665482) / (1842.640420, 1863.708280, 1863.708280) // --> Vector info: d1 = 0.467153, 0.562731, 0.912482. Determinants: -7.368519, -8.903863, -29843.526968, -1643.428124 // --> Vector info: d2 = 0.536910, 0.421456, 0.853119. Determinants: -9.094209, 7.218732, -70318.189218, -1643.428124 ( 6063.000000 2821.000000 -513.000000 ) ( 6141.000000 2822.000000 -513.000000 ) ( 6137.000000 2811.000000 -495.000000 ) ( ( 0.004484 0.005418 18.159314 ) ( 0.005534 -0.004392 42.787505 ) ) 04escapehouse/04wex4a 0 0 0 ( 6137.043811 2807.582753 -497.078582 ) ( 6141.043811 2818.582753 -515.078582 ) ( 6063.043811 2817.582753 -515.078582 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6137.043811 2807.582753 -497.078582 ) ( 6137.000000 2811.000000 -495.000000 ) ( 6141.000000 2822.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6141.043811 2818.582753 -515.078582 ) ( 6141.000000 2822.000000 -513.000000 ) ( 6063.000000 2821.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6063.043811 2817.582753 -515.078582 ) ( 6063.000000 2821.000000 -513.000000 ) ( 6137.000000 2811.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4250/2501) # points: 4 { brushDef { // Surface normal: 0.026893, -0.870651, 0.491165 // RotY/Z : -0.513427 / -1.539918. Vector texS/T: (0.999523, 0.030873, 0.000000) / (0.015164, -0.490931, -0.871066) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6254.561467, 5995.437944, 6000.126828) / (-898.500622, -898.500622, -877.836296) // --> Vector info: d1 = 0.002856, 1.808092, 1.736023. Determinants: 37.303979, 10.210122, -224161.521355, -5354.612965 // --> Vector info: d2 = 0.314861, 0.747123, 0.878560. Determinants: 8.932393, -36.085226, -89976.760092, -5354.612965 ( 5914.000000 2881.000000 -513.000000 ) ( 5909.000000 2891.000000 -495.000000 ) ( 6168.000000 2899.000000 -495.000000 ) ( ( -0.006967 -0.001907 41.863254 ) ( -0.001668 0.006739 16.803597 ) ) 04escapehouse/04wex4a 0 0 0 ( 6167.892429 2902.482605 -496.964661 ) ( 5908.892429 2894.482605 -496.964661 ) ( 5913.892429 2884.482605 -514.964661 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6167.892429 2902.482605 -496.964661 ) ( 6168.000000 2899.000000 -495.000000 ) ( 5909.000000 2891.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5908.892429 2894.482605 -496.964661 ) ( 5909.000000 2891.000000 -495.000000 ) ( 5914.000000 2881.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5913.892429 2884.482605 -514.964661 ) ( 5914.000000 2881.000000 -513.000000 ) ( 6077.000000 2886.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6076.892429 2889.482605 -514.964661 ) ( 6077.000000 2886.000000 -513.000000 ) ( 6168.000000 2899.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4251/2502) # points: 4 { brushDef { // Surface normal: 0.000000, 0.874157, 0.485643 // RotY/Z : -0.507099 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.485643, -0.874157) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6137.000000, -6063.000000, -5949.000000) / (1797.850131, 1818.441392, 1818.441392) // --> Vector info: d1 = 0.035987, 0.572669, 1.300398. Determinants: -14.984860, -7.329872, -78868.550710, -2347.403672 // --> Vector info: d2 = 0.991856, 1.093344, 1.448331. Determinants: -7.309635, 14.699433, -73614.893939, -2347.403672 ( 5949.000000 2821.000000 -513.000000 ) ( 6063.000000 2821.000000 -513.000000 ) ( 6137.000000 2811.000000 -495.000000 ) ( ( 0.006384 0.003123 33.598205 ) ( 0.003114 -0.006262 31.360134 ) ) 04escapehouse/04wex4a 0 0 0 ( 6137.000000 2807.503371 -496.942572 ) ( 6063.000000 2817.503371 -514.942572 ) ( 5949.000000 2817.503371 -514.942572 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6137.000000 2807.503371 -496.942572 ) ( 6137.000000 2811.000000 -495.000000 ) ( 6063.000000 2821.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6063.000000 2817.503371 -514.942572 ) ( 6063.000000 2821.000000 -513.000000 ) ( 5949.000000 2821.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5949.000000 2817.503371 -514.942572 ) ( 5949.000000 2821.000000 -513.000000 ) ( 5955.000000 2811.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5955.000000 2807.503371 -496.942572 ) ( 5955.000000 2811.000000 -495.000000 ) ( 6137.000000 2811.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4253/2503) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2886.000000, 2881.000000, 2821.000000) / (6077.000000, 5914.000000, 5949.000000) // --> Vector info: d1 = 1.000000, 2.160587, 1.923573. Determinants: 1.987148, 70.820313, -446064.948519, -9955.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.439327. Determinants: 71.610204, -2.196567, -193318.511869, -9955.000000 ( 5949.000000 2821.000000 -513.000000 ) ( 5914.000000 2881.000000 -513.000000 ) ( 6077.000000 2886.000000 -513.000000 ) ( ( -0.000200 -0.007114 44.808131 ) ( -0.007193 0.000221 19.419238 ) ) common/glass 0 0 0 ( 6077.000000 2886.000000 -517.000000 ) ( 5914.000000 2881.000000 -517.000000 ) ( 5949.000000 2821.000000 -517.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6077.000000 2886.000000 -517.000000 ) ( 6077.000000 2886.000000 -513.000000 ) ( 5914.000000 2881.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5914.000000 2881.000000 -517.000000 ) ( 5914.000000 2881.000000 -513.000000 ) ( 5949.000000 2821.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5949.000000 2821.000000 -517.000000 ) ( 5949.000000 2821.000000 -513.000000 ) ( 6063.000000 2821.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6063.000000 2821.000000 -517.000000 ) ( 6063.000000 2821.000000 -513.000000 ) ( 6141.000000 2822.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6141.000000 2822.000000 -517.000000 ) ( 6141.000000 2822.000000 -513.000000 ) ( 6164.000000 2888.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6164.000000 2888.000000 -517.000000 ) ( 6164.000000 2888.000000 -513.000000 ) ( 6077.000000 2886.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4256/2504) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl2a]: 128.000000/64.000000 // --> Vector A/B: (-6432.000000, -6432.000000, -6362.000000) / (7172.000000, 7767.000000, 7767.000000) // --> Vector info: d1 = 0.750000, 4.999964, 4.999971. Determinants: -0.004542, -297.497463, 2102385.093893, -41650.000000 // --> Vector info: d2 = 0.999914, 0.999914, 1.999928. Determinants: -595.007949, 0.000000, -3868737.556677, -41650.000000 ( 7767.000000 -6362.000000 -2429.000000 ) ( 7767.000000 -6432.000000 -2429.000000 ) ( 7172.000000 -6432.000000 -2429.000000 ) ( ( 0.000000 0.007143 -50.477433 ) ( 0.014286 0.000000 92.886856 ) ) 04escapehouse/04fmtl2a 0 0 0 ( 7172.000000 -6432.000000 -2433.000000 ) ( 7767.000000 -6432.000000 -2433.000000 ) ( 7767.000000 -6362.000000 -2433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -6432.000000 -2433.000000 ) ( 7172.000000 -6432.000000 -2429.000000 ) ( 7767.000000 -6432.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -6432.000000 -2433.000000 ) ( 7767.000000 -6432.000000 -2429.000000 ) ( 7767.000000 -6362.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -6362.000000 -2433.000000 ) ( 7767.000000 -6362.000000 -2429.000000 ) ( 7172.000000 -6362.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -6362.000000 -2433.000000 ) ( 7172.000000 -6362.000000 -2429.000000 ) ( 7172.000000 -6432.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4257/2505) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtbm2]: 128.000000/64.000000 // --> Vector A/B: (7172.000000, 7767.000000, 7767.000000) / (2429.000000, 2429.000000, 2359.000000) // --> Vector info: d1 = 0.000029, 4.250011, 4.250010. Determinants: -297.498788, -0.000851, 2133662.172685, -41650.000000 // --> Vector info: d2 = 0.999960, 0.999987, 1.999989. Determinants: -0.001890, 595.000846, -1486891.854066, -41650.000000 ( 7767.000000 -5767.000000 -2359.000000 ) ( 7767.000000 -5767.000000 -2429.000000 ) ( 7172.000000 -5767.000000 -2429.000000 ) ( ( 0.007143 0.000000 -51.228383 ) ( 0.000000 -0.014286 35.699684 ) ) 04escapehouse/04wmtbm2 0 0 0 ( 7172.000000 -5763.000000 -2429.000000 ) ( 7767.000000 -5763.000000 -2429.000000 ) ( 7767.000000 -5763.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -5763.000000 -2429.000000 ) ( 7172.000000 -5767.000000 -2429.000000 ) ( 7767.000000 -5767.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5763.000000 -2429.000000 ) ( 7767.000000 -5767.000000 -2429.000000 ) ( 7767.000000 -5767.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5763.000000 -2359.000000 ) ( 7767.000000 -5767.000000 -2359.000000 ) ( 7172.000000 -5767.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -5763.000000 -2359.000000 ) ( 7172.000000 -5767.000000 -2359.000000 ) ( 7172.000000 -5767.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4258/2506) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wmtbm2]: 128.000000/64.000000 // --> Vector A/B: (-5837.000000, -5837.000000, -5767.000000) / (7172.000000, 7767.000000, 7767.000000) // --> Vector info: d1 = 0.000038, 4.250021, 4.250010. Determinants: 0.006526, -297.498800, 2133697.901448, -41650.000000 // --> Vector info: d2 = 0.999970, 0.999967, 1.999989. Determinants: -595.012830, 0.000217, -3514740.208794, -41650.000000 ( 7767.000000 -5767.000000 -2429.000000 ) ( 7767.000000 -5837.000000 -2429.000000 ) ( 7172.000000 -5837.000000 -2429.000000 ) ( ( 0.000000 0.007143 -51.229241 ) ( 0.014286 0.000000 84.387520 ) ) 04escapehouse/04wmtbm2 0 0 0 ( 7172.000000 -5837.000000 -2433.000000 ) ( 7767.000000 -5837.000000 -2433.000000 ) ( 7767.000000 -5767.000000 -2433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -5837.000000 -2433.000000 ) ( 7172.000000 -5837.000000 -2429.000000 ) ( 7767.000000 -5837.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5837.000000 -2433.000000 ) ( 7767.000000 -5837.000000 -2429.000000 ) ( 7767.000000 -5767.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5767.000000 -2433.000000 ) ( 7767.000000 -5767.000000 -2429.000000 ) ( 7172.000000 -5767.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -5767.000000 -2433.000000 ) ( 7172.000000 -5767.000000 -2429.000000 ) ( 7172.000000 -5837.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4259/2507) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl2a]: 128.000000/64.000000 // --> Vector A/B: (-7172.000000, -7767.000000, -7767.000000) / (2359.000000, 2359.000000, 2429.000000) // --> Vector info: d1 = 0.750000, 4.999964, 4.999964. Determinants: 297.497463, 0.000000, 2102414.304972, -41650.000000 // --> Vector info: d2 = 0.999914, 0.999914, 1.999907. Determinants: 0.000000, -594.995965, 1361949.051990, -41650.000000 ( 7767.000000 -6432.000000 -2429.000000 ) ( 7767.000000 -6432.000000 -2359.000000 ) ( 7172.000000 -6432.000000 -2359.000000 ) ( ( -0.007143 0.000000 -50.478135 ) ( 0.000000 0.014286 -32.699857 ) ) 04escapehouse/04fmtl2a 0 0 0 ( 7172.000000 -6436.000000 -2359.000000 ) ( 7767.000000 -6436.000000 -2359.000000 ) ( 7767.000000 -6436.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -6436.000000 -2359.000000 ) ( 7172.000000 -6432.000000 -2359.000000 ) ( 7767.000000 -6432.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -6436.000000 -2359.000000 ) ( 7767.000000 -6432.000000 -2359.000000 ) ( 7767.000000 -6432.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -6436.000000 -2429.000000 ) ( 7767.000000 -6432.000000 -2429.000000 ) ( 7172.000000 -6432.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -6436.000000 -2429.000000 ) ( 7172.000000 -6432.000000 -2429.000000 ) ( 7172.000000 -6432.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4260/2508) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (-5767.000000, -5767.000000, -6432.000000) / (-7172.000000, -7767.000000, -7767.000000) // --> Vector info: d1 = 0.000000, 4.249983, 4.250000. Determinants: 0.010213, 2826.238882, 20269844.145727, -395675.000000 // --> Vector info: d2 = 1.000000, 0.999998, 5.750011. Determinants: 2826.257837, -0.001424, 15903343.762786, -395675.000000 ( 7767.000000 -6432.000000 -2359.000000 ) ( 7767.000000 -5767.000000 -2359.000000 ) ( 7172.000000 -5767.000000 -2359.000000 ) ( ( 0.000000 -0.007143 -51.228519 ) ( -0.007143 0.000000 -40.192946 ) ) 04escapehouse/04wex2c 0 0 0 ( 7172.000000 -5767.000000 -2355.000000 ) ( 7767.000000 -5767.000000 -2355.000000 ) ( 7767.000000 -6432.000000 -2355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -5767.000000 -2355.000000 ) ( 7172.000000 -5767.000000 -2359.000000 ) ( 7767.000000 -5767.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5767.000000 -2355.000000 ) ( 7767.000000 -5767.000000 -2359.000000 ) ( 7767.000000 -6432.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -6432.000000 -2355.000000 ) ( 7767.000000 -6432.000000 -2359.000000 ) ( 7172.000000 -6432.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7172.000000 -6432.000000 -2355.000000 ) ( 7172.000000 -6432.000000 -2359.000000 ) ( 7172.000000 -5767.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4261/2509) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtbm2]: 128.000000/64.000000 // --> Vector A/B: (5767.000000, 5767.000000, 6432.000000) / (2359.000000, 2429.000000, 2429.000000) // --> Vector info: d1 = 0.250014, 0.250014, 5.000028. Determinants: -332.500935, -0.000317, 1905895.493793, -46550.000000 // --> Vector info: d2 = 1.999990, 0.999989, 1.000006. Determinants: -0.001211, 665.000956, -1661829.822983, -46550.000000 ( 7767.000000 -6432.000000 -2429.000000 ) ( 7767.000000 -5767.000000 -2429.000000 ) ( 7767.000000 -5767.000000 -2359.000000 ) ( ( 0.007143 0.000000 -40.942975 ) ( 0.000000 -0.014286 35.699889 ) ) 04escapehouse/04wmtbm2 0 0 0 ( 7771.000000 -5767.000000 -2359.000000 ) ( 7771.000000 -5767.000000 -2429.000000 ) ( 7771.000000 -6432.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7771.000000 -5767.000000 -2359.000000 ) ( 7767.000000 -5767.000000 -2359.000000 ) ( 7767.000000 -5767.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7771.000000 -5767.000000 -2429.000000 ) ( 7767.000000 -5767.000000 -2429.000000 ) ( 7767.000000 -6432.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7771.000000 -6432.000000 -2429.000000 ) ( 7767.000000 -6432.000000 -2429.000000 ) ( 7767.000000 -6432.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7771.000000 -6432.000000 -2359.000000 ) ( 7767.000000 -6432.000000 -2359.000000 ) ( 7767.000000 -5767.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4262/2510) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl2a]: 128.000000/64.000000 // --> Vector A/B: (-5767.000000, -5767.000000, -6432.000000) / (2429.000000, 2359.000000, 2359.000000) // --> Vector info: d1 = 0.999980, 0.999980, 5.749998. Determinants: 332.501268, 0.000000, 1870985.745818, -46550.000000 // --> Vector info: d2 = 1.999907, 0.999906, 0.999906. Determinants: 0.000000, -665.000956, 1522191.627847, -46550.000000 ( 7172.000000 -6432.000000 -2359.000000 ) ( 7172.000000 -5767.000000 -2359.000000 ) ( 7172.000000 -5767.000000 -2429.000000 ) ( ( -0.007143 0.000000 -40.193034 ) ( 0.000000 0.014286 -32.700142 ) ) 04escapehouse/04fmtl2a 0 0 0 ( 7168.000000 -5767.000000 -2429.000000 ) ( 7168.000000 -5767.000000 -2359.000000 ) ( 7168.000000 -6432.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7168.000000 -5767.000000 -2429.000000 ) ( 7172.000000 -5767.000000 -2429.000000 ) ( 7172.000000 -5767.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7168.000000 -5767.000000 -2359.000000 ) ( 7172.000000 -5767.000000 -2359.000000 ) ( 7172.000000 -6432.000000 -2359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7168.000000 -6432.000000 -2359.000000 ) ( 7172.000000 -6432.000000 -2359.000000 ) ( 7172.000000 -6432.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7168.000000 -6432.000000 -2429.000000 ) ( 7172.000000 -6432.000000 -2429.000000 ) ( 7172.000000 -5767.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4263/2511) # points: 4 { brushDef { // Surface normal: 0.746660, -0.665206, 0.000000 // RotY/Z : 0.000000 / -0.727770. Vector texS/T: (0.665206, 0.746660, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (5418.646239, 5418.646239, 5492.307626) / (309.000000, 495.000000, 495.000000) // --> Vector info: d1 = 1.002152, 0.336653, 0.337038. Determinants: -0.071729, 49.021569, -28489.487124, -13701.018064 // --> Vector info: d2 = 1.030382, 1.029405, 0.767094. Determinants: 48.789831, 0.072023, -278514.379732, -13701.018064 ( 5364.000000 2577.000000 -495.000000 ) ( 5315.000000 2522.000000 -495.000000 ) ( 5315.000000 2522.000000 -309.000000 ) ( ( 0.000005 -0.003578 2.079370 ) ( -0.003561 -0.000005 20.328006 ) ) 04escapehouse/04wex3c 0 0 0 ( 5312.013361 2524.660824 -309.000000 ) ( 5312.013361 2524.660824 -495.000000 ) ( 5361.013361 2579.660824 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5312.013361 2524.660824 -309.000000 ) ( 5315.000000 2522.000000 -309.000000 ) ( 5315.000000 2522.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5312.013361 2524.660824 -495.000000 ) ( 5315.000000 2522.000000 -495.000000 ) ( 5364.000000 2577.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5361.013361 2579.660824 -495.000000 ) ( 5364.000000 2577.000000 -495.000000 ) ( 5364.000000 2577.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5361.013361 2579.660824 -309.000000 ) ( 5364.000000 2577.000000 -309.000000 ) ( 5315.000000 2522.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4264/2512) # points: 4 { brushDef { // Surface normal: -0.572315, 0.820034, 0.000000 // RotY/Z : 0.000000 / 2.180123. Vector texS/T: (-0.820034, -0.572315, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-5748.632871, -5748.632871, -5865.701227) / (495.000000, 328.000000, 309.000000) // --> Vector info: d1 = 0.336928, 0.932777, 1.002088. Determinants: 0.253822, 69.755110, -39656.723452, -19550.415469 // --> Vector info: d2 = 0.780325, 0.780808, 1.198386. Determinants: 69.726362, 0.056570, 385547.577956, -19550.415469 ( 5411.000000 2496.000000 -309.000000 ) ( 5315.000000 2429.000000 -328.000000 ) ( 5315.000000 2429.000000 -495.000000 ) ( ( -0.000013 -0.003568 2.028434 ) ( -0.003566 -0.000003 -19.720685 ) ) 04escapehouse/04wex3c 0 0 0 ( 5317.289261 2425.719865 -495.000000 ) ( 5317.289261 2425.719865 -328.000000 ) ( 5413.289261 2492.719865 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5317.289261 2425.719865 -495.000000 ) ( 5315.000000 2429.000000 -495.000000 ) ( 5315.000000 2429.000000 -328.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5317.289261 2425.719865 -328.000000 ) ( 5315.000000 2429.000000 -328.000000 ) ( 5411.000000 2496.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5413.289261 2492.719865 -309.000000 ) ( 5411.000000 2496.000000 -309.000000 ) ( 5411.000000 2496.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5413.289261 2492.719865 -495.000000 ) ( 5411.000000 2496.000000 -495.000000 ) ( 5315.000000 2429.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4265/2513) # points: 3 { brushDef { // Surface normal: -0.025536, 0.306431, -0.951550 // RotY/Z : 1.258238 / 1.653938. Vector texS/T: (-0.996546, -0.083045, 0.000000) / (0.079022, -0.948263, -0.307494) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5498.358176, -5503.257859, -5599.590616) / (-1782.471999, -1844.261910, -1844.261910) // --> Vector info: d1 = 1.332304, 1.222798, 0.911625. Determinants: -19.227379, -9.024376, -129735.112463, -5952.392460 // --> Vector info: d2 = 0.461361, 0.652961, 0.507747. Determinants: -8.972765, 19.168913, -17913.626815, -5952.392460 ( 5411.000000 2496.000000 -309.000000 ) ( 5315.000000 2488.000000 -309.000000 ) ( 5315.000000 2429.000000 -328.000000 ) ( ( 0.003230 0.001516 21.795457 ) ( 0.001507 -0.003220 3.009483 ) ) 04escapehouse/04wex4a 0 0 0 ( 5315.102144 2427.774274 -324.193799 ) ( 5315.102144 2486.774274 -305.193799 ) ( 5411.102144 2494.774274 -305.193799 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5315.102144 2427.774274 -324.193799 ) ( 5315.000000 2429.000000 -328.000000 ) ( 5315.000000 2488.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5315.102144 2486.774274 -305.193799 ) ( 5315.000000 2488.000000 -309.000000 ) ( 5411.000000 2496.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5411.102144 2494.774274 -305.193799 ) ( 5411.000000 2496.000000 -309.000000 ) ( 5315.000000 2429.000000 -328.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4271/2514) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2577.000000, 2496.000000, 2488.000000) / (-5364.000000, -5411.000000, -5315.000000) // --> Vector info: d1 = 0.911567, 0.911567, 1.222798. Determinants: 14.627852, -25.209703, -180351.916768, -8152.000000 // --> Vector info: d2 = 0.840495, 0.507747, 0.652961. Determinants: -25.118775, -14.424347, -19492.834407, -8152.000000 ( 5315.000000 2488.000000 -309.000000 ) ( 5411.000000 2496.000000 -309.000000 ) ( 5364.000000 2577.000000 -309.000000 ) ( ( -0.001794 0.003092 22.123640 ) ( 0.003081 0.001769 2.391172 ) ) 04escapehouse/04wex4a 0 0 0 ( 5364.000000 2577.000000 -305.000000 ) ( 5411.000000 2496.000000 -305.000000 ) ( 5315.000000 2488.000000 -305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5364.000000 2577.000000 -305.000000 ) ( 5364.000000 2577.000000 -309.000000 ) ( 5411.000000 2496.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5411.000000 2496.000000 -305.000000 ) ( 5411.000000 2496.000000 -309.000000 ) ( 5315.000000 2488.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5315.000000 2488.000000 -305.000000 ) ( 5315.000000 2488.000000 -309.000000 ) ( 5315.000000 2522.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5315.000000 2522.000000 -305.000000 ) ( 5315.000000 2522.000000 -309.000000 ) ( 5364.000000 2577.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4273/2515) # points: 8 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (490.000000, 228.000000, -35.000000) / (-8610.000000, -8820.000000, -8820.000000) // --> Vector info: d1 = 1.000000, 2.200593, 2.932654. Determinants: 153.732790, 123.956031, 936702.356029, -55230.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.585655. Determinants: 122.987770, -153.442010, -1436629.703339, -55230.000000 ( 8820.000000 -35.000000 -1204.000000 ) ( 8820.000000 228.000000 -1204.000000 ) ( 8610.000000 490.000000 -1204.000000 ) ( ( -0.002784 -0.002244 -16.960028 ) ( -0.002227 0.002778 26.011764 ) ) 04escapehouse/04sky01 0 0 0 ( 8610.000000 490.000000 -1200.000000 ) ( 8820.000000 228.000000 -1200.000000 ) ( 8820.000000 -35.000000 -1200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8610.000000 490.000000 -1200.000000 ) ( 8610.000000 490.000000 -1204.000000 ) ( 8820.000000 228.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8820.000000 228.000000 -1200.000000 ) ( 8820.000000 228.000000 -1204.000000 ) ( 8820.000000 -35.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8820.000000 -35.000000 -1200.000000 ) ( 8820.000000 -35.000000 -1204.000000 ) ( 8558.000000 -298.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8558.000000 -298.000000 -1200.000000 ) ( 8558.000000 -298.000000 -1204.000000 ) ( 8295.000000 -298.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8295.000000 -298.000000 -1200.000000 ) ( 8295.000000 -298.000000 -1204.000000 ) ( 8032.000000 -35.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8032.000000 -35.000000 -1200.000000 ) ( 8032.000000 -35.000000 -1204.000000 ) ( 8032.000000 228.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8032.000000 228.000000 -1200.000000 ) ( 8032.000000 228.000000 -1204.000000 ) ( 8301.000000 490.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8301.000000 490.000000 -1200.000000 ) ( 8301.000000 490.000000 -1204.000000 ) ( 8610.000000 490.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4274/2516) # points: 8 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (228.000000, -35.000000, -298.000000) / (8033.000000, 8033.000000, 8295.000000) // --> Vector info: d1 = 2.000000, 3.874998, 5.750000. Determinants: 491.249376, -0.001253, -249806.789424, -68906.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.875005. Determinants: 0.000000, -493.126200, 3961282.750101, -68906.000000 ( 8295.000000 -298.000000 -2152.000000 ) ( 8033.000000 -35.000000 -2152.000000 ) ( 8033.000000 228.000000 -2152.000000 ) ( ( -0.007129 0.000000 3.625327 ) ( 0.000000 0.007157 -57.488212 ) ) 04escapehouse/04wex4a 0 0 0 ( 8033.000000 228.000000 -2156.000000 ) ( 8033.000000 -35.000000 -2156.000000 ) ( 8295.000000 -298.000000 -2156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8033.000000 228.000000 -2156.000000 ) ( 8033.000000 228.000000 -2152.000000 ) ( 8033.000000 -35.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8033.000000 -35.000000 -2156.000000 ) ( 8033.000000 -35.000000 -2152.000000 ) ( 8295.000000 -298.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8295.000000 -298.000000 -2156.000000 ) ( 8295.000000 -298.000000 -2152.000000 ) ( 8558.000000 -298.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8558.000000 -298.000000 -2156.000000 ) ( 8558.000000 -298.000000 -2152.000000 ) ( 8820.000000 -35.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8820.000000 -35.000000 -2156.000000 ) ( 8820.000000 -35.000000 -2152.000000 ) ( 8820.000000 228.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8820.000000 228.000000 -2156.000000 ) ( 8820.000000 228.000000 -2152.000000 ) ( 8610.000000 490.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8610.000000 490.000000 -2156.000000 ) ( 8610.000000 490.000000 -2152.000000 ) ( 8301.000000 490.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8301.000000 490.000000 -2156.000000 ) ( 8301.000000 490.000000 -2152.000000 ) ( 8033.000000 228.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4275/2517) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (35.000000, -228.000000, -228.000000) / (1204.000000, 1204.000000, 2152.000000) // --> Vector info: d1 = 1.000005, 1.000000, 4.388008. Determinants: -0.004747, -891.046166, 823494.530240, -249324.000000 // --> Vector info: d2 = 1.000000, 0.062500, 0.062500. Determinants: -888.749830, 0.000000, -218217.711162, -249324.000000 ( 8820.000000 228.000000 -2152.000000 ) ( 8820.000000 228.000000 -1204.000000 ) ( 8820.000000 -35.000000 -1204.000000 ) ( ( 0.000000 0.003574 -3.302909 ) ( 0.003565 0.000000 0.875237 ) ) 04escapehouse/04wex3c 0 0 0 ( 8824.000000 -35.000000 -1204.000000 ) ( 8824.000000 228.000000 -1204.000000 ) ( 8824.000000 228.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8824.000000 -35.000000 -1204.000000 ) ( 8820.000000 -35.000000 -1204.000000 ) ( 8820.000000 228.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8824.000000 228.000000 -1204.000000 ) ( 8820.000000 228.000000 -1204.000000 ) ( 8820.000000 228.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8824.000000 228.000000 -2152.000000 ) ( 8820.000000 228.000000 -2152.000000 ) ( 8820.000000 -35.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8824.000000 -35.000000 -2152.000000 ) ( 8820.000000 -35.000000 -2152.000000 ) ( 8820.000000 -35.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4276/2518) # points: 4 { brushDef { // Surface normal: -0.708452, 0.705759, 0.000000 // RotY/Z : 0.000000 / 2.358099. Vector texS/T: (-0.705759, -0.708452, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-6199.995291, -5828.763558, -5828.763558) / (2152.000000, 2152.000000, 2096.000000) // --> Vector info: d1 = 0.388007, 0.387996, 0.187497. Determinants: 0.000628, -74.431525, 152114.256386, -20788.977079 // --> Vector info: d2 = 0.000001, 1.325829, 1.325829. Determinants: -74.246358, 0.000000, -460327.082318, -20788.977079 ( 8558.000000 -298.000000 -2096.000000 ) ( 8558.000000 -298.000000 -2152.000000 ) ( 8820.000000 -35.000000 -2152.000000 ) ( ( 0.000000 0.003580 -7.317063 ) ( 0.003571 0.000000 22.142844 ) ) 04escapehouse/04wex3c 0 0 0 ( 8822.833809 -37.823035 -2152.000000 ) ( 8560.833809 -300.823035 -2152.000000 ) ( 8560.833809 -300.823035 -2096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8822.833809 -37.823035 -2152.000000 ) ( 8820.000000 -35.000000 -2152.000000 ) ( 8558.000000 -298.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8560.833809 -300.823035 -2152.000000 ) ( 8558.000000 -298.000000 -2152.000000 ) ( 8558.000000 -298.000000 -2096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8560.833809 -300.823035 -2096.000000 ) ( 8558.000000 -298.000000 -2096.000000 ) ( 8820.000000 -35.000000 -2096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8822.833809 -37.823035 -2096.000000 ) ( 8820.000000 -35.000000 -2096.000000 ) ( 8820.000000 -35.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4277/2519) # points: 4 { brushDef { // Surface normal: -0.780287, -0.625421, 0.000000 // RotY/Z : 0.000000 / -2.465921. Vector texS/T: (0.625421, -0.780287, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (5338.309171, 5002.535437, 5002.535437) / (1204.000000, 1204.000000, 2152.000000) // --> Vector info: d1 = 0.000000, 0.000026, 3.388002. Determinants: 0.024766, -1137.593326, 1369530.121389, -318313.499205 // --> Vector info: d2 = 1.337077, 0.136485, 0.136494. Determinants: -1138.161705, -0.002962, 5650252.814743, -318313.499205 ( 8610.000000 490.000000 -2152.000000 ) ( 8610.000000 490.000000 -1204.000000 ) ( 8820.000000 228.000000 -1204.000000 ) ( ( 0.000000 0.003574 -4.302457 ) ( 0.003576 0.000000 -17.750591 ) ) 04escapehouse/04wex3c 0 0 0 ( 8823.121149 230.501685 -1204.000000 ) ( 8613.121149 492.501685 -1204.000000 ) ( 8613.121149 492.501685 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8823.121149 230.501685 -1204.000000 ) ( 8820.000000 228.000000 -1204.000000 ) ( 8610.000000 490.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8613.121149 492.501685 -1204.000000 ) ( 8610.000000 490.000000 -1204.000000 ) ( 8610.000000 490.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8613.121149 492.501685 -2152.000000 ) ( 8610.000000 490.000000 -2152.000000 ) ( 8820.000000 228.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8823.121149 230.501685 -2152.000000 ) ( 8820.000000 228.000000 -2152.000000 ) ( 8820.000000 228.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4278/2520) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-8295.000000, -8558.000000, -8558.000000) / (1204.000000, 1204.000000, 2152.000000) // --> Vector info: d1 = 0.999976, 0.999988, 4.387997. Determinants: 0.011080, -891.046244, 823593.454765, -249324.000000 // --> Vector info: d2 = 1.263334, 0.325827, 0.325826. Determinants: -888.756673, 0.000156, -7687216.167943, -249324.000000 ( 8558.000000 -298.000000 -2152.000000 ) ( 8558.000000 -298.000000 -1204.000000 ) ( 8295.000000 -298.000000 -1204.000000 ) ( ( 0.000000 0.003574 -3.303306 ) ( 0.003565 0.000000 30.832235 ) ) 04escapehouse/04wex3c 0 0 0 ( 8295.000000 -302.000000 -1204.000000 ) ( 8558.000000 -302.000000 -1204.000000 ) ( 8558.000000 -302.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8295.000000 -302.000000 -1204.000000 ) ( 8295.000000 -298.000000 -1204.000000 ) ( 8558.000000 -298.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8558.000000 -302.000000 -1204.000000 ) ( 8558.000000 -298.000000 -1204.000000 ) ( 8558.000000 -298.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8558.000000 -302.000000 -2152.000000 ) ( 8558.000000 -298.000000 -2152.000000 ) ( 8295.000000 -298.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8295.000000 -302.000000 -2152.000000 ) ( 8295.000000 -298.000000 -2152.000000 ) ( 8295.000000 -298.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4282/2521) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (8610.000000, 8610.000000, 8301.000000) / (2152.000000, 1204.000000, 1204.000000) // --> Vector info: d1 = 4.388002, 1.000027, 0.999980. Determinants: -0.044075, -1046.884490, 967888.585834, -292932.000000 // --> Vector info: d2 = 1.136493, 1.136493, 0.031759. Determinants: -1047.287662, 0.000000, 8684231.713811, -292932.000000 ( 8301.000000 490.000000 -1204.000000 ) ( 8610.000000 490.000000 -1204.000000 ) ( 8610.000000 490.000000 -2152.000000 ) ( ( 0.000000 0.003574 -3.304141 ) ( 0.003575 0.000000 -29.645896 ) ) 04escapehouse/04wex3c 0 0 0 ( 8610.000000 494.000000 -2152.000000 ) ( 8610.000000 494.000000 -1204.000000 ) ( 8301.000000 494.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8610.000000 494.000000 -2152.000000 ) ( 8610.000000 490.000000 -2152.000000 ) ( 8610.000000 490.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8610.000000 494.000000 -1204.000000 ) ( 8610.000000 490.000000 -1204.000000 ) ( 8301.000000 490.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8301.000000 494.000000 -1204.000000 ) ( 8301.000000 490.000000 -1204.000000 ) ( 8301.000000 490.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8301.000000 494.000000 -2152.000000 ) ( 8301.000000 490.000000 -2152.000000 ) ( 8610.000000 490.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4283/2522) # points: 4 { brushDef { // Surface normal: -0.708452, 0.705759, 0.000000 // RotY/Z : 0.000000 / 2.358099. Vector texS/T: (-0.705759, -0.708452, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-5828.763558, -5828.763558, -6199.995291) / (1956.000000, 1204.000000, 1204.000000) // --> Vector info: d1 = 3.687494, 0.999988, 1.000000. Determinants: 0.008965, -997.687587, 922105.175298, -279166.263635 // --> Vector info: d2 = 1.325828, 1.325828, 0.000000. Determinants: -997.022779, 0.000000, -6181536.546069, -279166.263635 ( 8820.000000 -35.000000 -1204.000000 ) ( 8558.000000 -298.000000 -1204.000000 ) ( 8558.000000 -298.000000 -1956.000000 ) ( ( 0.000000 0.003574 -3.303068 ) ( 0.003571 0.000000 22.142849 ) ) 04escapehouse/04wex3c 0 0 0 ( 8560.833809 -300.823035 -1956.000000 ) ( 8560.833809 -300.823035 -1204.000000 ) ( 8822.833809 -37.823035 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8560.833809 -300.823035 -1956.000000 ) ( 8558.000000 -298.000000 -1956.000000 ) ( 8558.000000 -298.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8560.833809 -300.823035 -1204.000000 ) ( 8558.000000 -298.000000 -1204.000000 ) ( 8820.000000 -35.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8822.833809 -37.823035 -1204.000000 ) ( 8820.000000 -35.000000 -1204.000000 ) ( 8820.000000 -35.000000 -1956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8822.833809 -37.823035 -1956.000000 ) ( 8820.000000 -35.000000 -1956.000000 ) ( 8558.000000 -298.000000 -1956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4284/2523) # points: 4 { brushDef { // Surface normal: -0.709896, 0.704306, 0.000000 // RotY/Z : 0.000000 / 2.360147. Vector texS/T: (-0.704306, -0.709896, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-5815.905050, -5815.905050, -5994.804463) / (2096.000000, 1956.000000, 1956.000000) // --> Vector info: d1 = 1.187498, 0.687494, 0.687500. Determinants: 0.000801, -89.450389, 157750.691170, -25045.917831 // --> Vector info: d2 = 1.325827, 1.325828, 0.685685. Determinants: -89.619959, 0.000129, -554427.994303, -25045.917831 ( 8684.000000 -171.000000 -1956.000000 ) ( 8558.000000 -298.000000 -1956.000000 ) ( 8558.000000 -298.000000 -2096.000000 ) ( ( 0.000000 0.003571 -6.298459 ) ( 0.003578 0.000000 22.136461 ) ) 04escapehouse/04wex3c 0 0 0 ( 8560.839584 -300.817226 -2096.000000 ) ( 8560.839584 -300.817226 -1956.000000 ) ( 8686.839584 -173.817226 -1956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8560.839584 -300.817226 -2096.000000 ) ( 8558.000000 -298.000000 -2096.000000 ) ( 8558.000000 -298.000000 -1956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8560.839584 -300.817226 -1956.000000 ) ( 8558.000000 -298.000000 -1956.000000 ) ( 8684.000000 -171.000000 -1956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8686.839584 -173.817226 -1956.000000 ) ( 8684.000000 -171.000000 -1956.000000 ) ( 8684.000000 -171.000000 -2096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8686.839584 -173.817226 -2096.000000 ) ( 8684.000000 -171.000000 -2096.000000 ) ( 8558.000000 -298.000000 -2096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4286/2524) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-6090.310706, -6211.933073, -6211.933073) / (1956.000000, 1956.000000, 2096.000000) // --> Vector info: d1 = 0.687502, 0.687505, 1.187508. Determinants: 0.000400, -60.811618, 107243.782314, -17027.131291 // --> Vector info: d2 = 1.435676, 1.000001, 0.999999. Determinants: -60.994419, 0.000239, -395920.869022, -17027.131291 ( 8820.000000 -35.000000 -2096.000000 ) ( 8820.000000 -35.000000 -1956.000000 ) ( 8734.000000 -121.000000 -1956.000000 ) ( ( 0.000000 0.003571 -6.298406 ) ( 0.003582 0.000000 23.252353 ) ) 04escapehouse/04wex3c 0 0 0 ( 8736.828427 -123.828427 -1956.000000 ) ( 8822.828427 -37.828427 -1956.000000 ) ( 8822.828427 -37.828427 -2096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8736.828427 -123.828427 -1956.000000 ) ( 8734.000000 -121.000000 -1956.000000 ) ( 8820.000000 -35.000000 -1956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8822.828427 -37.828427 -1956.000000 ) ( 8820.000000 -35.000000 -1956.000000 ) ( 8820.000000 -35.000000 -2096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8822.828427 -37.828427 -2096.000000 ) ( 8820.000000 -35.000000 -2096.000000 ) ( 8734.000000 -121.000000 -2096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8736.828427 -123.828427 -2096.000000 ) ( 8734.000000 -121.000000 -2096.000000 ) ( 8734.000000 -121.000000 -1956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4287/2525) # points: 3 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-6090.310706, -6090.310706, -6066.269076) / (2061.000000, 2096.000000, 2096.000000) // --> Vector info: d1 = 0.062503, 0.187505, 0.187504. Determinants: 0.000025, -3.005261, 6141.403075, -841.457070 // --> Vector info: d2 = 0.435681, 0.435680, 0.519027. Determinants: -2.917126, 0.000008, -18132.825608, -841.457070 ( 8717.000000 -138.000000 -2096.000000 ) ( 8734.000000 -121.000000 -2096.000000 ) ( 8734.000000 -121.000000 -2061.000000 ) ( ( 0.000000 0.003571 -7.298534 ) ( 0.003467 0.000000 21.549318 ) ) 04escapehouse/04wex3c 0 0 0 ( 8736.828427 -123.828427 -2061.000000 ) ( 8736.828427 -123.828427 -2096.000000 ) ( 8719.828427 -140.828427 -2096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8736.828427 -123.828427 -2061.000000 ) ( 8734.000000 -121.000000 -2061.000000 ) ( 8734.000000 -121.000000 -2096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8736.828427 -123.828427 -2096.000000 ) ( 8734.000000 -121.000000 -2096.000000 ) ( 8717.000000 -138.000000 -2096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8719.828427 -140.828427 -2096.000000 ) ( 8717.000000 -138.000000 -2096.000000 ) ( 8734.000000 -121.000000 -2061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4288/2526) # points: 3 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-6043.641659, -6019.600028, -6019.600028) / (2096.000000, 2096.000000, 2061.000000) // --> Vector info: d1 = 0.187504, 0.187503, 0.062500. Determinants: 0.000025, -3.005267, 6141.414914, -841.457070 // --> Vector info: d2 = 0.602359, 0.685692, 0.685693. Determinants: -2.916641, 0.000020, -18134.035041, -841.457070 ( 8684.000000 -171.000000 -2061.000000 ) ( 8684.000000 -171.000000 -2096.000000 ) ( 8701.000000 -154.000000 -2096.000000 ) ( ( 0.000000 0.003572 -7.298548 ) ( 0.003466 0.000000 21.550755 ) ) 04escapehouse/04wex3c 0 0 0 ( 8703.828427 -156.828427 -2096.000000 ) ( 8686.828427 -173.828427 -2096.000000 ) ( 8686.828427 -173.828427 -2061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8703.828427 -156.828427 -2096.000000 ) ( 8701.000000 -154.000000 -2096.000000 ) ( 8684.000000 -171.000000 -2096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8686.828427 -173.828427 -2096.000000 ) ( 8684.000000 -171.000000 -2096.000000 ) ( 8684.000000 -171.000000 -2061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8686.828427 -173.828427 -2061.000000 ) ( 8684.000000 -171.000000 -2061.000000 ) ( 8701.000000 -154.000000 -2096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4290/2527) # points: 4 { brushDef { // Surface normal: 0.699057, -0.715066, 0.000000 // RotY/Z : 0.000000 / -0.796718. Vector texS/T: (0.715066, 0.699057, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (5903.509724, 5903.509724, 6278.300332) / (1651.000000, 2152.000000, 2152.000000) // --> Vector info: d1 = 0.598705, 2.387976, 2.387989. Determinants: -0.006333, -670.602054, 994782.451271, -187770.094712 // --> Vector info: d2 = 0.691520, 0.691520, 2.031760. Determinants: -671.459884, 0.000000, 3834123.137884, -187770.094712 ( 8301.000000 490.000000 -2152.000000 ) ( 8033.000000 228.000000 -2152.000000 ) ( 8033.000000 228.000000 -1651.000000 ) ( ( 0.000000 0.003571 -5.297875 ) ( 0.003576 0.000000 -20.419243 ) ) 04escapehouse/04wex3c 0 0 0 ( 8030.203772 230.860264 -1651.000000 ) ( 8030.203772 230.860264 -2152.000000 ) ( 8298.203772 492.860264 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8030.203772 230.860264 -1651.000000 ) ( 8033.000000 228.000000 -1651.000000 ) ( 8033.000000 228.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8030.203772 230.860264 -2152.000000 ) ( 8033.000000 228.000000 -2152.000000 ) ( 8301.000000 490.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8298.203772 492.860264 -2152.000000 ) ( 8301.000000 490.000000 -2152.000000 ) ( 8301.000000 490.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8298.203772 492.860264 -1651.000000 ) ( 8301.000000 490.000000 -1651.000000 ) ( 8033.000000 228.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4291/2528) # points: 4 { brushDef { // Surface normal: 0.708452, 0.705759, 0.000000 // RotY/Z : 0.000000 / 0.783493. Vector texS/T: (-0.705759, 0.708452, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-6065.386648, -6065.386648, -5694.154914) / (1651.000000, 2152.000000, 2152.000000) // --> Vector info: d1 = 0.598720, 2.387991, 2.387979. Determinants: 0.005855, -664.234219, 985332.045355, -185987.098512 // --> Vector info: d2 = 0.428192, 0.428191, 1.754017. Determinants: -664.239147, 0.000354, -4108505.962330, -185987.098512 ( 8033.000000 -35.000000 -2152.000000 ) ( 8295.000000 -298.000000 -2152.000000 ) ( 8295.000000 -298.000000 -1651.000000 ) ( ( 0.000000 0.003571 -5.297852 ) ( 0.003571 0.000000 22.090274 ) ) 04escapehouse/04wex3c 0 0 0 ( 8292.166191 -300.823035 -1651.000000 ) ( 8292.166191 -300.823035 -2152.000000 ) ( 8030.166191 -37.823035 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8292.166191 -300.823035 -1651.000000 ) ( 8295.000000 -298.000000 -1651.000000 ) ( 8295.000000 -298.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8292.166191 -300.823035 -2152.000000 ) ( 8295.000000 -298.000000 -2152.000000 ) ( 8033.000000 -35.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8030.166191 -37.823035 -2152.000000 ) ( 8033.000000 -35.000000 -2152.000000 ) ( 8033.000000 -35.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8030.166191 -37.823035 -1651.000000 ) ( 8033.000000 -35.000000 -1651.000000 ) ( 8295.000000 -298.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4292/2529) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-35.000000, -35.000000, 102.000000) / (1758.000000, 1793.000000, 1793.000000) // --> Vector info: d1 = 0.977818, 1.102837, 1.102835. Determinants: 0.000067, -17.127613, 25421.709120, -4795.000000 // --> Vector info: d2 = 0.754016, 0.754017, 1.241572. Determinants: -17.064426, -0.000065, -4212.648766, -4795.000000 ( 8033.000000 102.000000 -1793.000000 ) ( 8033.000000 -35.000000 -1793.000000 ) ( 8033.000000 -35.000000 -1758.000000 ) ( ( 0.000000 0.003572 -5.301712 ) ( 0.003559 0.000000 0.878550 ) ) 04escapehouse/04wex3c 0 0 0 ( 8029.000000 -35.000000 -1758.000000 ) ( 8029.000000 -35.000000 -1793.000000 ) ( 8029.000000 102.000000 -1793.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8029.000000 -35.000000 -1758.000000 ) ( 8033.000000 -35.000000 -1758.000000 ) ( 8033.000000 -35.000000 -1793.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8029.000000 -35.000000 -1793.000000 ) ( 8033.000000 -35.000000 -1793.000000 ) ( 8033.000000 102.000000 -1793.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8029.000000 102.000000 -1793.000000 ) ( 8033.000000 102.000000 -1793.000000 ) ( 8033.000000 78.000000 -1758.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8029.000000 78.000000 -1758.000000 ) ( 8033.000000 78.000000 -1758.000000 ) ( 8033.000000 -35.000000 -1758.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4293/2530) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-35.000000, -35.000000, 228.000000) / (1793.000000, 2152.000000, 2152.000000) // --> Vector info: d1 = 0.102837, 1.387979, 1.387977. Determinants: 0.000855, -337.992393, 596310.821908, -94417.000000 // --> Vector info: d2 = 0.754017, 0.754020, 1.691520. Determinants: -336.562500, -0.000877, -82970.125696, -94417.000000 ( 8033.000000 228.000000 -2152.000000 ) ( 8033.000000 -35.000000 -2152.000000 ) ( 8033.000000 -35.000000 -1793.000000 ) ( ( 0.000000 0.003580 -6.315715 ) ( 0.003565 0.000000 0.878763 ) ) 04escapehouse/04wex3c 0 0 0 ( 8029.000000 -35.000000 -1793.000000 ) ( 8029.000000 -35.000000 -2152.000000 ) ( 8029.000000 228.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8029.000000 -35.000000 -1793.000000 ) ( 8033.000000 -35.000000 -1793.000000 ) ( 8033.000000 -35.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8029.000000 -35.000000 -2152.000000 ) ( 8033.000000 -35.000000 -2152.000000 ) ( 8033.000000 228.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8029.000000 228.000000 -2152.000000 ) ( 8033.000000 228.000000 -2152.000000 ) ( 8033.000000 228.000000 -1793.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8029.000000 228.000000 -1793.000000 ) ( 8033.000000 228.000000 -1793.000000 ) ( 8033.000000 -35.000000 -1793.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4294/2531) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (125.000000, 228.000000, 228.000000) / (1793.000000, 1793.000000, 1758.000000) // --> Vector info: d1 = 1.102835, 1.102834, 0.977815. Determinants: 0.000050, -12.876940, 19112.625680, -3605.000000 // --> Vector info: d2 = 0.324910, 0.691520, 0.691520. Determinants: -12.831368, -0.000049, 432.709628, -3605.000000 ( 8033.000000 228.000000 -1758.000000 ) ( 8033.000000 228.000000 -1793.000000 ) ( 8033.000000 125.000000 -1793.000000 ) ( ( 0.000000 0.003572 -5.301699 ) ( 0.003559 0.000000 -0.120030 ) ) 04escapehouse/04wex3c 0 0 0 ( 8029.000000 125.000000 -1793.000000 ) ( 8029.000000 228.000000 -1793.000000 ) ( 8029.000000 228.000000 -1758.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8029.000000 125.000000 -1793.000000 ) ( 8033.000000 125.000000 -1793.000000 ) ( 8033.000000 228.000000 -1793.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8029.000000 228.000000 -1793.000000 ) ( 8033.000000 228.000000 -1793.000000 ) ( 8033.000000 228.000000 -1758.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8029.000000 228.000000 -1758.000000 ) ( 8033.000000 228.000000 -1758.000000 ) ( 8033.000000 148.000000 -1758.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8029.000000 148.000000 -1758.000000 ) ( 8033.000000 148.000000 -1758.000000 ) ( 8033.000000 125.000000 -1793.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4296/2532) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6261.430547, 6310.928022, 6310.928022) / (2061.000000, 2061.000000, 1956.000000) // --> Vector info: d1 = 0.911038, 0.910916, 0.160915. Determinants: 0.012874, -37.123130, 71695.281260, -5197.234842 // --> Vector info: d2 = 0.929343, 1.282863, 1.282651. Determinants: -37.119598, -0.010497, 227613.401470, -5197.234842 ( 8769.000000 -156.000000 -1956.000000 ) ( 8769.000000 -156.000000 -2061.000000 ) ( 8734.000000 -121.000000 -2061.000000 ) ( ( -0.000002 0.007143 -13.794890 ) ( 0.007142 0.000002 -43.795097 ) ) 04escapehouse/04wex4a 0 0 0 ( 8736.828427 -118.171573 -2061.000000 ) ( 8771.828427 -153.171573 -2061.000000 ) ( 8771.828427 -153.171573 -1956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8736.828427 -118.171573 -2061.000000 ) ( 8734.000000 -121.000000 -2061.000000 ) ( 8769.000000 -156.000000 -2061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8771.828427 -153.171573 -2061.000000 ) ( 8769.000000 -156.000000 -2061.000000 ) ( 8769.000000 -156.000000 -1956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8771.828427 -153.171573 -1956.000000 ) ( 8769.000000 -156.000000 -1956.000000 ) ( 8734.000000 -121.000000 -1956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8736.828427 -118.171573 -1956.000000 ) ( 8734.000000 -121.000000 -1956.000000 ) ( 8734.000000 -121.000000 -2061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4299/2533) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6310.928022, -6261.430547, -6261.430547) / (2061.000000, 2061.000000, 1956.000000) // --> Vector info: d1 = 0.910707, 0.910729, 0.160726. Determinants: -0.002235, -37.123248, 71763.751853, -5197.234842 // --> Vector info: d2 = 0.782897, 1.136418, 1.136423. Determinants: -37.119704, 0.000254, -238329.201151, -5197.234842 ( 8684.000000 -171.000000 -1956.000000 ) ( 8684.000000 -171.000000 -2061.000000 ) ( 8719.000000 -206.000000 -2061.000000 ) ( ( 0.000000 0.007143 -13.808064 ) ( 0.007142 0.000000 45.856924 ) ) 04escapehouse/04wex4a 0 0 0 ( 8716.171573 -208.828427 -2061.000000 ) ( 8681.171573 -173.828427 -2061.000000 ) ( 8681.171573 -173.828427 -1956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8716.171573 -208.828427 -2061.000000 ) ( 8719.000000 -206.000000 -2061.000000 ) ( 8684.000000 -171.000000 -2061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8681.171573 -173.828427 -2061.000000 ) ( 8684.000000 -171.000000 -2061.000000 ) ( 8684.000000 -171.000000 -1956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8681.171573 -173.828427 -1956.000000 ) ( 8684.000000 -171.000000 -1956.000000 ) ( 8719.000000 -206.000000 -1956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8716.171573 -208.828427 -1956.000000 ) ( 8719.000000 -206.000000 -1956.000000 ) ( 8719.000000 -206.000000 -2061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4300/2534) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-156.000000, -206.000000, -171.000000) / (-8769.000000, -8719.000000, -8684.000000) // --> Vector info: d1 = 0.990694, 0.990719, 0.637191. Determinants: 17.677313, 17.675544, 154287.073047, -3500.000000 // --> Vector info: d2 = 0.217145, 0.717162, 0.717165. Determinants: 17.500400, -17.500769, -151494.188872, -3500.000000 ( 8684.000000 -171.000000 -1956.000000 ) ( 8719.000000 -206.000000 -1956.000000 ) ( 8769.000000 -156.000000 -1956.000000 ) ( ( -0.005051 -0.005050 -44.082021 ) ( -0.005000 0.005000 43.284054 ) ) 04escapehouse/04wex4a 0 0 0 ( 8769.000000 -156.000000 -1952.000000 ) ( 8719.000000 -206.000000 -1952.000000 ) ( 8684.000000 -171.000000 -1952.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8769.000000 -156.000000 -1952.000000 ) ( 8769.000000 -156.000000 -1956.000000 ) ( 8719.000000 -206.000000 -1956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8719.000000 -206.000000 -1952.000000 ) ( 8719.000000 -206.000000 -1956.000000 ) ( 8684.000000 -171.000000 -1956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8684.000000 -171.000000 -1952.000000 ) ( 8684.000000 -171.000000 -1956.000000 ) ( 8734.000000 -121.000000 -1956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8734.000000 -121.000000 -1952.000000 ) ( 8734.000000 -121.000000 -1956.000000 ) ( 8769.000000 -156.000000 -1956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4302/2535) # points: 4 { brushDef { // Surface normal: 0.582848, 0.582848, 0.566195 // RotY/Z : -0.601882 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.400360, 0.400360, -0.824271) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6310.928022, -6310.928022, -6261.430547) / (5107.090801, 5149.552548, 5149.552548) // --> Vector info: d1 = 1.000021, 0.999994, 0.646477. Determinants: 15.010927, 0.001354, 92624.168438, -2101.749271 // --> Vector info: d2 = 0.773734, 1.074202, 1.074200. Determinants: 0.000076, -14.872394, 74328.951075, -2101.749271 ( 8701.000000 -154.000000 -2096.000000 ) ( 8736.000000 -189.000000 -2096.000000 ) ( 8719.000000 -206.000000 -2061.000000 ) ( ( -0.007142 -0.000001 -44.070037 ) ( 0.000000 0.007076 -35.365280 ) ) 04escapehouse/04wex4a 0 0 0 ( 8716.668609 -208.331391 -2063.264780 ) ( 8733.668609 -191.331391 -2098.264780 ) ( 8698.668609 -156.331391 -2098.264780 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8716.668609 -208.331391 -2063.264780 ) ( 8719.000000 -206.000000 -2061.000000 ) ( 8736.000000 -189.000000 -2096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8733.668609 -191.331391 -2098.264780 ) ( 8736.000000 -189.000000 -2096.000000 ) ( 8701.000000 -154.000000 -2096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8698.668609 -156.331391 -2098.264780 ) ( 8701.000000 -154.000000 -2096.000000 ) ( 8684.000000 -171.000000 -2061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8681.668609 -173.331391 -2063.264780 ) ( 8684.000000 -171.000000 -2061.000000 ) ( 8719.000000 -206.000000 -2061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4303/2536) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-189.000000, -173.000000, -138.000000) / (8736.000000, 8752.000000, 8717.000000) // --> Vector info: d1 = 1.000005, 1.000004, 0.646481. Determinants: 5.656406, -5.656348, 49362.908065, -1120.000000 // --> Vector info: d2 = 1.000000, 1.166666, 1.166660. Determinants: -5.833212, -5.833406, 48738.159379, -1120.000000 ( 8717.000000 -138.000000 -2096.000000 ) ( 8752.000000 -173.000000 -2096.000000 ) ( 8736.000000 -189.000000 -2096.000000 ) ( ( -0.005050 0.005050 -44.074025 ) ( 0.005208 0.005208 -43.516214 ) ) 04escapehouse/04wex4a 0 0 0 ( 8736.000000 -189.000000 -2100.000000 ) ( 8752.000000 -173.000000 -2100.000000 ) ( 8717.000000 -138.000000 -2100.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8736.000000 -189.000000 -2100.000000 ) ( 8736.000000 -189.000000 -2096.000000 ) ( 8752.000000 -173.000000 -2096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8752.000000 -173.000000 -2100.000000 ) ( 8752.000000 -173.000000 -2096.000000 ) ( 8717.000000 -138.000000 -2096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8717.000000 -138.000000 -2100.000000 ) ( 8717.000000 -138.000000 -2096.000000 ) ( 8701.000000 -154.000000 -2096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8701.000000 -154.000000 -2100.000000 ) ( 8701.000000 -154.000000 -2096.000000 ) ( 8736.000000 -189.000000 -2096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4304/2537) # points: 4 { brushDef { // Surface normal: -0.582848, -0.582848, 0.566195 // RotY/Z : -0.601882 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (-0.400360, -0.400360, -0.824271) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6310.928022, 6310.928022, 6261.430547) / (-1707.018771, -1749.480518, -1749.480518) // --> Vector info: d1 = 0.988868, 0.988867, 0.635347. Determinants: -15.011078, -0.000032, 92655.427147, -2101.749271 // --> Vector info: d2 = 0.166661, 0.467144, 0.467142. Determinants: -0.000101, 14.873150, 25039.104293, -2101.749271 ( 8734.000000 -121.000000 -2061.000000 ) ( 8769.000000 -156.000000 -2061.000000 ) ( 8752.000000 -173.000000 -2096.000000 ) ( ( 0.007142 0.000000 -44.084910 ) ( 0.000000 -0.007077 -11.913459 ) ) 04escapehouse/04wex4a 0 0 0 ( 8754.331391 -170.668609 -2098.264780 ) ( 8771.331391 -153.668609 -2063.264780 ) ( 8736.331391 -118.668609 -2063.264780 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8754.331391 -170.668609 -2098.264780 ) ( 8752.000000 -173.000000 -2096.000000 ) ( 8769.000000 -156.000000 -2061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8771.331391 -153.668609 -2063.264780 ) ( 8769.000000 -156.000000 -2061.000000 ) ( 8734.000000 -121.000000 -2061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8736.331391 -118.668609 -2063.264780 ) ( 8734.000000 -121.000000 -2061.000000 ) ( 8717.000000 -138.000000 -2096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8719.331391 -135.668609 -2098.264780 ) ( 8717.000000 -138.000000 -2096.000000 ) ( 8752.000000 -173.000000 -2096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4308/2538) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (228.000000, 490.000000, 403.000000) / (8033.000000, 8301.000000, 8172.000000) // --> Vector info: d1 = 0.999997, 3.680475, 2.588986. Determinants: -53.262648, -52.768513, 425551.380139, -10482.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.193802. Determinants: -51.939077, 50.776302, -406525.921009, -10482.000000 ( 8172.000000 403.000000 -1651.000000 ) ( 8301.000000 490.000000 -1651.000000 ) ( 8033.000000 228.000000 -1651.000000 ) ( ( 0.005081 0.005034 -40.598300 ) ( 0.004955 -0.004844 38.783240 ) ) 04escapehouse/04wex4a 0 0 0 ( 8033.000000 228.000000 -1655.000000 ) ( 8301.000000 490.000000 -1655.000000 ) ( 8172.000000 403.000000 -1655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8033.000000 228.000000 -1655.000000 ) ( 8033.000000 228.000000 -1651.000000 ) ( 8301.000000 490.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8301.000000 490.000000 -1655.000000 ) ( 8301.000000 490.000000 -1651.000000 ) ( 8172.000000 403.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8172.000000 403.000000 -1655.000000 ) ( 8172.000000 403.000000 -1651.000000 ) ( 7998.000000 228.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 228.000000 -1655.000000 ) ( 7998.000000 228.000000 -1651.000000 ) ( 8033.000000 228.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4309/2539) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (228.000000, 403.000000, 490.000000) / (-7998.000000, -8172.000000, -8301.000000) // --> Vector info: d1 = 1.000000, 1.883879, 2.428543. Determinants: -19.249050, 18.418549, 144263.336673, -7437.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.102721. Determinants: 17.873335, 17.976079, 139697.557756, -7437.000000 ( 8301.000000 490.000000 -1204.000000 ) ( 8172.000000 403.000000 -1204.000000 ) ( 7998.000000 228.000000 -1204.000000 ) ( ( 0.002588 -0.002477 -19.398055 ) ( -0.002403 -0.002417 -18.784128 ) ) 04escapehouse/04sky01 0 0 0 ( 7998.000000 228.000000 -1200.000000 ) ( 8172.000000 403.000000 -1200.000000 ) ( 8301.000000 490.000000 -1200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 228.000000 -1200.000000 ) ( 7998.000000 228.000000 -1204.000000 ) ( 8172.000000 403.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8172.000000 403.000000 -1200.000000 ) ( 8172.000000 403.000000 -1204.000000 ) ( 8301.000000 490.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8301.000000 490.000000 -1200.000000 ) ( 8301.000000 490.000000 -1204.000000 ) ( 8032.000000 228.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8032.000000 228.000000 -1200.000000 ) ( 8032.000000 228.000000 -1204.000000 ) ( 7998.000000 228.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4314/2540) # points: 4 { brushDef { // Surface normal: 0.562310, -0.826927, 0.000000 // RotY/Z : 0.000000 / -0.973620. Vector texS/T: (0.826927, 0.562310, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (7018.919073, 7139.848804, 7139.848804) / (1651.000000, 1651.000000, 1204.000000) // --> Vector info: d1 = 2.598714, 2.598718, 0.999980. Determinants: -0.001491, -193.334872, 178731.302891, -54055.590053 // --> Vector info: d2 = 0.602478, 1.031757, 1.031754. Determinants: -191.887751, -0.000346, 1314277.876687, -54055.590053 ( 8301.000000 490.000000 -1204.000000 ) ( 8301.000000 490.000000 -1651.000000 ) ( 8201.000000 422.000000 -1651.000000 ) ( ( 0.000000 0.003577 -3.306435 ) ( 0.003550 0.000000 -24.313450 ) ) 04escapehouse/04wex3c 0 0 0 ( 8198.750760 425.307706 -1651.000000 ) ( 8298.750760 493.307706 -1651.000000 ) ( 8298.750760 493.307706 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8198.750760 425.307706 -1651.000000 ) ( 8201.000000 422.000000 -1651.000000 ) ( 8301.000000 490.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8298.750760 493.307706 -1651.000000 ) ( 8301.000000 490.000000 -1651.000000 ) ( 8301.000000 490.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8298.750760 493.307706 -1204.000000 ) ( 8301.000000 490.000000 -1204.000000 ) ( 8201.000000 422.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8198.750760 425.307706 -1204.000000 ) ( 8201.000000 422.000000 -1204.000000 ) ( 8201.000000 422.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4315/2541) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-298.000000, -210.000000, -35.000000) / (-8295.000000, -8173.000000, -7998.000000) // --> Vector info: d1 = 0.000000, 0.537642, 1.409501. Determinants: -12.279592, -17.363616, -147690.515996, -5950.000000 // --> Vector info: d2 = 0.999998, 1.000000, 1.145304. Determinants: -17.726818, 12.786473, 94831.213624, -5950.000000 ( 7998.000000 -35.000000 -1204.000000 ) ( 8173.000000 -210.000000 -1204.000000 ) ( 8295.000000 -298.000000 -1204.000000 ) ( ( 0.002064 0.002918 24.821935 ) ( 0.002979 -0.002149 -15.938019 ) ) 04escapehouse/04sky01 0 0 0 ( 8295.000000 -298.000000 -1200.000000 ) ( 8173.000000 -210.000000 -1200.000000 ) ( 7998.000000 -35.000000 -1200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8295.000000 -298.000000 -1200.000000 ) ( 8295.000000 -298.000000 -1204.000000 ) ( 8173.000000 -210.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8173.000000 -210.000000 -1200.000000 ) ( 8173.000000 -210.000000 -1204.000000 ) ( 7998.000000 -35.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 -35.000000 -1200.000000 ) ( 7998.000000 -35.000000 -1204.000000 ) ( 8032.000000 -35.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8032.000000 -35.000000 -1200.000000 ) ( 8032.000000 -35.000000 -1204.000000 ) ( 8295.000000 -298.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4316/2542) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-35.000000, -35.000000, -210.000000) / (8033.000000, 7998.000000, 8173.000000) // --> Vector info: d1 = 2.000000, 2.250023, 1.000011. Determinants: 0.003647, 43.754089, -363726.471369, -6125.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.249990. Determinants: 43.749618, -0.000036, 1531.520944, -6125.000000 ( 8173.000000 -210.000000 -1651.000000 ) ( 7998.000000 -35.000000 -1651.000000 ) ( 8033.000000 -35.000000 -1651.000000 ) ( ( -0.000001 -0.007144 59.383914 ) ( -0.007143 0.000000 -0.250044 ) ) 04escapehouse/04wex4a 0 0 0 ( 8033.000000 -35.000000 -1655.000000 ) ( 7998.000000 -35.000000 -1655.000000 ) ( 8173.000000 -210.000000 -1655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8033.000000 -35.000000 -1655.000000 ) ( 8033.000000 -35.000000 -1651.000000 ) ( 7998.000000 -35.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 -35.000000 -1655.000000 ) ( 7998.000000 -35.000000 -1651.000000 ) ( 8173.000000 -210.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8173.000000 -210.000000 -1655.000000 ) ( 8173.000000 -210.000000 -1651.000000 ) ( 8295.000000 -298.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8295.000000 -298.000000 -1655.000000 ) ( 8295.000000 -298.000000 -1651.000000 ) ( 8033.000000 -35.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4318/2543) # points: 4 { brushDef { // Surface normal: 0.585005, 0.811030, 0.000000 // RotY/Z : 0.000000 / 0.945910. Vector texS/T: (-0.811030, 0.585005, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-6751.396596, -6901.822657, -6901.822657) / (1204.000000, 1204.000000, 1651.000000) // --> Vector info: d1 = 0.999972, 0.999977, 2.598714. Determinants: 0.001945, -240.491747, 222326.609951, -67240.449523 // --> Vector info: d2 = 0.800974, 0.263335, 0.263335. Determinants: -240.325014, -0.000107, -1676387.226753, -67240.449523 ( 8295.000000 -298.000000 -1651.000000 ) ( 8295.000000 -298.000000 -1204.000000 ) ( 8173.000000 -210.000000 -1204.000000 ) ( ( 0.000000 0.003577 -3.306441 ) ( 0.003574 0.000000 24.931232 ) ) 04escapehouse/04wex3c 0 0 0 ( 8170.659980 -213.244119 -1204.000000 ) ( 8292.659980 -301.244119 -1204.000000 ) ( 8292.659980 -301.244119 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8170.659980 -213.244119 -1204.000000 ) ( 8173.000000 -210.000000 -1204.000000 ) ( 8295.000000 -298.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8292.659980 -301.244119 -1204.000000 ) ( 8295.000000 -298.000000 -1204.000000 ) ( 8295.000000 -298.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8292.659980 -301.244119 -1651.000000 ) ( 8295.000000 -298.000000 -1651.000000 ) ( 8173.000000 -210.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8170.659980 -213.244119 -1651.000000 ) ( 8173.000000 -210.000000 -1651.000000 ) ( 8173.000000 -210.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4322/2544) # points: 4 { brushDef { // Surface normal: 0.000000, -0.835705, 0.549178 // RotY/Z : -0.581380 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.549178, -0.835705) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7998.000000, 7998.000000, 8033.000000) / (1387.891906, 1429.772689, 1429.772689) // --> Vector info: d1 = 0.807606, 0.807607, 1.057642. Determinants: -10.471634, -0.000050, 82568.386040, -1465.827411 // --> Vector info: d2 = 0.467181, 0.166675, 0.166676. Determinants: -0.000047, 10.517720, -15281.885967, -1465.827411 ( 8033.000000 125.000000 -1793.000000 ) ( 7998.000000 125.000000 -1793.000000 ) ( 7998.000000 148.000000 -1758.000000 ) ( ( 0.007144 0.000000 -56.328859 ) ( 0.000000 -0.007175 10.425433 ) ) 04escapehouse/04wex4a 0 0 0 ( 7998.000000 151.342822 -1760.196712 ) ( 7998.000000 128.342822 -1795.196712 ) ( 8033.000000 128.342822 -1795.196712 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 151.342822 -1760.196712 ) ( 7998.000000 148.000000 -1758.000000 ) ( 7998.000000 125.000000 -1793.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 128.342822 -1795.196712 ) ( 7998.000000 125.000000 -1793.000000 ) ( 8033.000000 125.000000 -1793.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8033.000000 128.342822 -1795.196712 ) ( 8033.000000 125.000000 -1793.000000 ) ( 8033.000000 148.000000 -1758.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8033.000000 151.342822 -1760.196712 ) ( 8033.000000 148.000000 -1758.000000 ) ( 7998.000000 148.000000 -1758.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4323/2545) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (125.000000, 102.000000, 102.000000) / (7998.000000, 7998.000000, 8033.000000) // --> Vector info: d1 = 0.807607, 0.807611, 1.057645. Determinants: 0.000134, -5.750790, 45344.674309, -805.000000 // --> Vector info: d2 = 0.166675, 0.000000, 0.000001. Determinants: -5.833617, -0.000026, 595.235862, -805.000000 ( 8033.000000 102.000000 -1793.000000 ) ( 7998.000000 102.000000 -1793.000000 ) ( 7998.000000 125.000000 -1793.000000 ) ( ( 0.000000 0.007144 -56.328788 ) ( 0.007247 0.000000 -0.739423 ) ) 04escapehouse/04wex4a 0 0 0 ( 7998.000000 125.000000 -1797.000000 ) ( 7998.000000 102.000000 -1797.000000 ) ( 8033.000000 102.000000 -1797.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 125.000000 -1797.000000 ) ( 7998.000000 125.000000 -1793.000000 ) ( 7998.000000 102.000000 -1793.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 102.000000 -1797.000000 ) ( 7998.000000 102.000000 -1793.000000 ) ( 8033.000000 102.000000 -1793.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8033.000000 102.000000 -1797.000000 ) ( 8033.000000 102.000000 -1793.000000 ) ( 8033.000000 125.000000 -1793.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8033.000000 125.000000 -1797.000000 ) ( 8033.000000 125.000000 -1793.000000 ) ( 7998.000000 125.000000 -1793.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4324/2546) # points: 4 { brushDef { // Surface normal: 0.000000, 0.824729, 0.565528 // RotY/Z : -0.601074 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.565528, -0.824729) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7998.000000, -7998.000000, -8033.000000) / (1536.422724, 1493.984533, 1493.984533) // --> Vector info: d1 = 0.807605, 0.807606, 1.057635. Determinants: 10.610802, 0.000017, 83665.604387, -1485.336662 // --> Vector info: d2 = 1.074215, 0.773746, 0.773741. Determinants: -0.000248, -10.516412, 14560.099749, -1485.336662 ( 8033.000000 78.000000 -1758.000000 ) ( 7998.000000 78.000000 -1758.000000 ) ( 7998.000000 102.000000 -1793.000000 ) ( ( -0.007144 0.000000 -56.327704 ) ( 0.000000 0.007080 -9.802559 ) ) 04escapehouse/04wex4a 0 0 0 ( 7998.000000 98.701085 -1795.262113 ) ( 7998.000000 74.701085 -1760.262113 ) ( 8033.000000 74.701085 -1760.262113 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 98.701085 -1795.262113 ) ( 7998.000000 102.000000 -1793.000000 ) ( 7998.000000 78.000000 -1758.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 74.701085 -1760.262113 ) ( 7998.000000 78.000000 -1758.000000 ) ( 8033.000000 78.000000 -1758.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8033.000000 74.701085 -1760.262113 ) ( 8033.000000 78.000000 -1758.000000 ) ( 8033.000000 102.000000 -1793.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8033.000000 98.701085 -1795.262113 ) ( 8033.000000 102.000000 -1793.000000 ) ( 7998.000000 102.000000 -1793.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4328/2547) # points: 5 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-6428.000000, -6428.000000, -6463.000000) / (4598.000000, 4459.000000, 4459.000000) // --> Vector info: d1 = 1.258086, 0.274135, 0.310259. Determinants: 5.021152, -34.438263, 184502.514306, -4865.000000 // --> Vector info: d2 = 1.653112, 1.509423, 1.262059. Determinants: -34.383535, -5.029137, -205935.782293, -4865.000000 ( 6463.000000 -11080.000000 -4459.000000 ) ( 6428.000000 -11080.000000 -4459.000000 ) ( 6428.000000 -11080.000000 -4598.000000 ) ( ( -0.001032 0.007079 -37.924463 ) ( 0.007068 0.001034 42.330068 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6428.000000 -11084.000000 -4598.000000 ) ( 6428.000000 -11084.000000 -4459.000000 ) ( 6463.000000 -11084.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6428.000000 -11084.000000 -4598.000000 ) ( 6428.000000 -11080.000000 -4598.000000 ) ( 6428.000000 -11080.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6428.000000 -11084.000000 -4459.000000 ) ( 6428.000000 -11080.000000 -4459.000000 ) ( 6463.000000 -11080.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6463.000000 -11084.000000 -4459.000000 ) ( 6463.000000 -11080.000000 -4459.000000 ) ( 6522.000000 -11080.000000 -4585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6522.000000 -11084.000000 -4585.000000 ) ( 6522.000000 -11080.000000 -4585.000000 ) ( 6433.000000 -11080.000000 -4598.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6433.000000 -11084.000000 -4598.000000 ) ( 6433.000000 -11080.000000 -4598.000000 ) ( 6428.000000 -11080.000000 -4598.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4331/2548) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-11016.000000, -11080.000000, -11080.000000) / (-6463.000000, -6463.000000, -6428.000000) // --> Vector info: d1 = 0.607996, 1.061790, 1.034445. Determinants: 15.882790, 1.750045, 184913.448227, -2240.000000 // --> Vector info: d2 = 0.203160, 0.253097, 0.501587. Determinants: 1.747778, -15.903391, -83985.172081, -2240.000000 ( 6428.000000 -11080.000000 -4459.000000 ) ( 6463.000000 -11080.000000 -4459.000000 ) ( 6463.000000 -11016.000000 -4459.000000 ) ( ( -0.007091 -0.000781 -82.550647 ) ( -0.000780 0.007100 37.493380 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6463.000000 -11016.000000 -4455.000000 ) ( 6463.000000 -11080.000000 -4455.000000 ) ( 6428.000000 -11080.000000 -4455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6463.000000 -11016.000000 -4455.000000 ) ( 6463.000000 -11016.000000 -4459.000000 ) ( 6463.000000 -11080.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6463.000000 -11080.000000 -4455.000000 ) ( 6463.000000 -11080.000000 -4459.000000 ) ( 6428.000000 -11080.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6428.000000 -11080.000000 -4455.000000 ) ( 6428.000000 -11080.000000 -4459.000000 ) ( 6428.000000 -11016.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6428.000000 -11016.000000 -4455.000000 ) ( 6428.000000 -11016.000000 -4459.000000 ) ( 6463.000000 -11016.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4332/2549) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 0.000000 // RotY/Z : NaN / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-11021.000000, -11021.000000, -11021.000000) / (0.000000, 0.000000, 0.000000) // --> Vector info: d1 = 0.496335, 0.499994, 0.499993. Determinants: 0.000000, 0.000000, 0.000000, 0.000000 // --> Vector info: d2 = 0.359847, 0.360184, 1.038947. Determinants: 0.000000, 0.000000, 0.000000, 0.000000 ( 6428.000000 -11021.000000 -4599.000000 ) ( 6522.000000 -11021.000000 -4586.000000 ) ( 6522.000000 -11021.000000 -4586.000000 ) ( ( NaN Inf NaN ) ( NaN Inf NaN ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6522.000000 -11021.000000 -4586.000000 ) ( 6522.000000 -11021.000000 -4586.000000 ) ( 6428.000000 -11021.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6522.000000 -11021.000000 -4586.000000 ) ( 6522.000000 -11021.000000 -4586.000000 ) ( 6522.000000 -11021.000000 -4586.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6522.000000 -11021.000000 -4586.000000 ) ( 6522.000000 -11021.000000 -4586.000000 ) ( 6428.000000 -11021.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6428.000000 -11021.000000 -4599.000000 ) ( 6428.000000 -11021.000000 -4599.000000 ) ( 6522.000000 -11021.000000 -4586.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4333/2550) # points: 4 { brushDef { // Surface normal: -0.122762, 0.443831, 0.887662 // RotY/Z : -1.092243 / 1.840645. Vector texS/T: (-0.963811, -0.266586, 0.000000) / (-0.236638, 0.855538, -0.460496) // Texture width/height [04wmtl1b]: 128.000000/128.000000 // --> Vector A/B: (-3332.202642, -3332.735814, -3242.137569) / (-8911.347299, -8909.175726, -8880.945283) // --> Vector info: d1 = 0.435947, 0.452600, 0.453727. Determinants: 0.467648, -1.509250, -11983.485118, -211.792351 // --> Vector info: d2 = 0.976885, 0.975228, 1.654233. Determinants: -1.521265, -0.211969, -7164.986743, -211.792351 ( 6428.000000 -11078.000000 -4599.000000 ) ( 6522.000000 -11078.000000 -4586.000000 ) ( 6522.000000 -11080.000000 -4585.000000 ) ( ( -0.002208 0.007126 56.581293 ) ( 0.007183 0.001001 33.830243 ) ) 04escapehouse/04wmtl1b 0 0 0 ( 6522.491047 -11081.775324 -4588.550648 ) ( 6522.491047 -11079.775324 -4589.550648 ) ( 6428.491047 -11079.775324 -4602.550648 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6522.491047 -11081.775324 -4588.550648 ) ( 6522.000000 -11080.000000 -4585.000000 ) ( 6522.000000 -11078.000000 -4586.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6522.491047 -11079.775324 -4589.550648 ) ( 6522.000000 -11078.000000 -4586.000000 ) ( 6428.000000 -11078.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6428.491047 -11079.775324 -4602.550648 ) ( 6428.000000 -11078.000000 -4599.000000 ) ( 6433.000000 -11080.000000 -4598.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6433.491047 -11081.775324 -4601.550648 ) ( 6433.000000 -11080.000000 -4598.000000 ) ( 6522.000000 -11080.000000 -4585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4334/2551) # points: 3 { brushDef { // Surface normal: 0.000000, 0.447214, 0.894427 // RotY/Z : -1.107149 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.894427, -0.447214) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-6433.000000, -6428.000000, -6428.000000) / (-7853.965164, -7851.729096, -7853.965164) // --> Vector info: d1 = 0.125003, 0.141723, 0.125003. Determinants: 0.000000, -0.083604, -658.020353, -11.180340 // --> Vector info: d2 = 0.607664, 0.640545, 0.639812. Determinants: -0.071886, -0.003667, -498.033044, -11.180340 ( 6428.000000 -11080.000000 -4598.000000 ) ( 6428.000000 -11078.000000 -4599.000000 ) ( 6433.000000 -11080.000000 -4598.000000 ) ( ( 0.000000 0.007478 58.855130 ) ( 0.006430 0.000328 44.545430 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6433.000000 -11081.788854 -4601.577709 ) ( 6428.000000 -11079.788854 -4602.577709 ) ( 6428.000000 -11081.788854 -4601.577709 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6433.000000 -11081.788854 -4601.577709 ) ( 6433.000000 -11080.000000 -4598.000000 ) ( 6428.000000 -11078.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6428.000000 -11079.788854 -4602.577709 ) ( 6428.000000 -11078.000000 -4599.000000 ) ( 6428.000000 -11080.000000 -4598.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6428.000000 -11081.788854 -4601.577709 ) ( 6428.000000 -11080.000000 -4598.000000 ) ( 6433.000000 -11080.000000 -4598.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4335/2552) # points: 4 { brushDef { // Surface normal: 0.000000, -0.999363, 0.035692 // RotY/Z : -0.035699 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.035692, -0.999363) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (6463.000000, 6428.000000, 6428.000000) / (4849.336868, 4849.336868, 4989.426125) // --> Vector info: d1 = 1.128582, 1.162625, 0.171282. Determinants: 4.769036, 34.696998, -204613.287418, -4903.124004 // --> Vector info: d2 = 0.622672, 0.870344, 1.006605. Determinants: 34.696190, -4.769136, -204167.363179, -4903.124004 ( 6428.000000 -11021.000000 -4599.000000 ) ( 6428.000000 -11016.000000 -4459.000000 ) ( 6463.000000 -11016.000000 -4459.000000 ) ( ( -0.000973 -0.007077 41.731208 ) ( -0.007076 0.000973 41.640261 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6463.000000 -11012.002549 -4459.142766 ) ( 6428.000000 -11012.002549 -4459.142766 ) ( 6428.000000 -11017.002549 -4599.142766 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6463.000000 -11012.002549 -4459.142766 ) ( 6463.000000 -11016.000000 -4459.000000 ) ( 6428.000000 -11016.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6428.000000 -11012.002549 -4459.142766 ) ( 6428.000000 -11016.000000 -4459.000000 ) ( 6428.000000 -11021.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6428.000000 -11017.002549 -4599.142766 ) ( 6428.000000 -11021.000000 -4599.000000 ) ( 6522.000000 -11021.000000 -4586.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6522.000000 -11017.002549 -4586.142766 ) ( 6522.000000 -11021.000000 -4586.000000 ) ( 6463.000000 -11016.000000 -4459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4336/2553) # points: 4 { brushDef { // Surface normal: -0.196174, 0.513071, 0.835627 // RotY/Z : -0.989274 / 1.935998. Vector texS/T: (-0.934052, -0.357137, 0.000000) / (-0.298434, 0.780519, -0.549297) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-810.015246, -856.058507, -746.856858) / (-790.363173, -411.697070, -411.697070) // --> Vector info: d1 = 0.860193, 1.164917, 0.383877. Determinants: 295.753243, 2.685272, 206117.154579, -41350.962697 // --> Vector info: d2 = 0.396257, 3.098310, 3.092758. Determinants: 2.102194, -294.812972, -247692.116252, -41350.962697 ( 886.000000 -226.000000 -53.000000 ) ( 988.000000 -187.000000 -53.000000 ) ( 1058.000000 -499.000000 155.000000 ) ( ( -0.007152 -0.000065 -4.984579 ) ( -0.000051 0.007130 5.989996 ) ) 04escapehouse/04wex1 0 0 0 ( 1058.784698 -501.052286 151.657490 ) ( 988.784698 -189.052286 -56.342510 ) ( 886.784698 -228.052286 -56.342510 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1058.784698 -501.052286 151.657490 ) ( 1058.000000 -499.000000 155.000000 ) ( 988.000000 -187.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 988.784698 -189.052286 -56.342510 ) ( 988.000000 -187.000000 -53.000000 ) ( 886.000000 -226.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 886.784698 -228.052286 -56.342510 ) ( 886.000000 -226.000000 -53.000000 ) ( 955.000000 -537.000000 154.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 955.784698 -539.052286 150.657490 ) ( 955.000000 -537.000000 154.000000 ) ( 1058.000000 -499.000000 155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4337/2554) # points: 4 { brushDef { // Surface normal: 0.922182, 0.334181, 0.194685 // RotY/Z : -0.195936 / 0.347662. Vector texS/T: (-0.340700, 0.940172, 0.000000) / (0.183038, 0.066329, -0.980866) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-830.241250, -514.339458, -514.568229) / (-11.871327, 199.166722, -68.963746) // --> Vector info: d1 = 2.252790, 0.000001, 0.000000. Determinants: 604.041714, -0.515547, 310785.117146, -84654.615645 // --> Vector info: d2 = 0.498140, 1.999996, 0.087868. Determinants: 0.838374, -603.701109, -48640.488871, -84654.615645 ( 837.000000 -244.000000 210.000000 ) ( 886.000000 -226.000000 -53.000000 ) ( 955.000000 -537.000000 154.000000 ) ( ( -0.007135 0.000006 -3.671213 ) ( -0.000010 0.007131 0.574576 ) ) 04escapehouse/04wex1 0 0 0 ( 951.311270 -538.336726 153.221259 ) ( 882.311270 -227.336726 -53.778741 ) ( 833.311270 -245.336726 209.221259 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 951.311270 -538.336726 153.221259 ) ( 955.000000 -537.000000 154.000000 ) ( 886.000000 -226.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 882.311270 -227.336726 -53.778741 ) ( 886.000000 -226.000000 -53.000000 ) ( 837.000000 -244.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 833.311270 -245.336726 209.221259 ) ( 837.000000 -244.000000 210.000000 ) ( 944.000000 -540.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 940.311270 -541.336726 209.221259 ) ( 944.000000 -540.000000 210.000000 ) ( 955.000000 -537.000000 154.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4338/2555) # points: 4 { brushDef { // Surface normal: 0.357136, -0.934049, 0.002611 // RotY/Z : -0.002611 / -1.205595. Vector texS/T: (0.934052, 0.357137, 0.000000) / (0.000933, -0.002439, -0.999997) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (856.058507, 803.861492, 694.659844) / (54.377388, -208.623508, -208.623508) // --> Vector info: d1 = 0.500003, 0.875002, 1.656006. Determinants: 205.404773, 0.184471, -190208.675349, -28720.131441 // --> Vector info: d2 = 1.875000, 0.000144, 0.000164. Determinants: 0.005445, -204.738486, -42721.763468, -28720.131441 ( 837.000000 -244.000000 210.000000 ) ( 939.000000 -205.000000 210.000000 ) ( 988.000000 -187.000000 -53.000000 ) ( ( -0.007152 -0.000006 6.622834 ) ( 0.000000 0.007129 1.487520 ) ) 04escapehouse/04wex1 0 0 0 ( 986.571455 -183.263805 -53.010446 ) ( 937.571455 -201.263805 209.989554 ) ( 835.571455 -240.263805 209.989554 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 986.571455 -183.263805 -53.010446 ) ( 988.000000 -187.000000 -53.000000 ) ( 939.000000 -205.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 937.571455 -201.263805 209.989554 ) ( 939.000000 -205.000000 210.000000 ) ( 837.000000 -244.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 835.571455 -240.263805 209.989554 ) ( 837.000000 -244.000000 210.000000 ) ( 886.000000 -226.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 884.571455 -222.263805 -53.010446 ) ( 886.000000 -226.000000 -53.000000 ) ( 988.000000 -187.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4341/2556) # points: 4 { brushDef { // Surface normal: -0.346119, 0.938190, -0.000992 // RotY/Z : 0.000992 / 1.924228. Vector texS/T: (-0.938191, -0.346119, 0.000000) / (0.000343, -0.000930, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-808.187761, -819.892334, -710.106178) / (-209.172488, -154.172461, -153.172460) // --> Vector info: d1 = 0.781002, 0.860193, 0.080463. Determinants: 42.964407, 0.432337, 30088.718006, -6049.946115 // --> Vector info: d2 = 0.000000, 0.395958, 0.402303. Determinants: 0.046974, -43.544923, -9070.436652, -6049.946115 ( 955.000000 -537.000000 154.000000 ) ( 1058.000000 -499.000000 155.000000 ) ( 1047.000000 -503.000000 210.000000 ) ( ( -0.007102 -0.000071 -4.973386 ) ( -0.000008 0.007198 1.499259 ) ) 04escapehouse/04wex1 0 0 0 ( 1048.384475 -506.752761 210.003967 ) ( 1059.384475 -502.752761 155.003967 ) ( 956.384475 -540.752761 154.003967 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1048.384475 -506.752761 210.003967 ) ( 1047.000000 -503.000000 210.000000 ) ( 1058.000000 -499.000000 155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1059.384475 -502.752761 155.003967 ) ( 1058.000000 -499.000000 155.000000 ) ( 955.000000 -537.000000 154.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 956.384475 -540.752761 154.003967 ) ( 955.000000 -537.000000 154.000000 ) ( 944.000000 -540.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.384475 -543.752761 210.003967 ) ( 944.000000 -540.000000 210.000000 ) ( 1047.000000 -503.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4342/2557) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-16310.000000, -16249.000000, -15728.000000) / (-3826.000000, -3376.000000, -3463.000000) // --> Vector info: d1 = 0.000000, 1.621336, 1.564806. Determinants: -115.617425, -848.164515, -5130797.701006, -239757.000000 // --> Vector info: d2 = 0.999998, 0.999999, 2.885870. Determinants: -848.641937, 115.037368, -13640973.514529, -239757.000000 ( 3463.000000 -15728.000000 -3885.000000 ) ( 3376.000000 -16249.000000 -3885.000000 ) ( 3826.000000 -16310.000000 -3885.000000 ) ( ( 0.000482 0.003538 21.399991 ) ( 0.003540 -0.000480 56.894996 ) ) 04escapehouse/04sky01 0 0 0 ( 3826.000000 -16310.000000 -3881.000000 ) ( 3376.000000 -16249.000000 -3881.000000 ) ( 3463.000000 -15728.000000 -3881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3826.000000 -16310.000000 -3881.000000 ) ( 3826.000000 -16310.000000 -3885.000000 ) ( 3376.000000 -16249.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3376.000000 -16249.000000 -3881.000000 ) ( 3376.000000 -16249.000000 -3885.000000 ) ( 3463.000000 -15728.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3463.000000 -15728.000000 -3881.000000 ) ( 3463.000000 -15728.000000 -3885.000000 ) ( 3826.000000 -16310.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4343/2558) # points: 3 { brushDef { // Surface normal: -0.112324, -0.828620, 0.548427 // RotY/Z : -0.580481 / -1.705531. Vector texS/T: (0.990937, -0.134327, 0.000000) / (-0.073669, -0.543456, -0.836199) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5544.310450, 5528.083305, 5982.198929) / (12009.268353, 12971.958168, 12971.958168) // --> Vector info: d1 = 3.724749, 3.753203, 0.511259. Determinants: 3120.986657, 39.686170, -19408678.623811, -437172.486067 // --> Vector info: d2 = 0.495449, 7.372018, 7.332133. Determinants: 38.396462, -3122.110224, 37064781.011129, -437172.486067 ( 3826.000000 -16310.000000 -5250.000000 ) ( 3376.000000 -16249.000000 -5250.000000 ) ( 3463.000000 -15728.000000 -4445.000000 ) ( ( -0.007139 -0.000091 44.395929 ) ( -0.000088 0.007142 -84.782968 ) ) 04escapehouse/04wex4a 0 0 0 ( 3463.449296 -15724.685519 -4447.193706 ) ( 3376.449296 -16245.685519 -5252.193706 ) ( 3826.449296 -16306.685519 -5252.193706 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3463.449296 -15724.685519 -4447.193706 ) ( 3463.000000 -15728.000000 -4445.000000 ) ( 3376.000000 -16249.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3376.449296 -16245.685519 -5252.193706 ) ( 3376.000000 -16249.000000 -5250.000000 ) ( 3826.000000 -16310.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3826.449296 -16306.685519 -5252.193706 ) ( 3826.000000 -16310.000000 -5250.000000 ) ( 3463.000000 -15728.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4349/2559) # points: 3 { brushDef { // Surface normal: -0.115448, -0.827376, 0.549656 // RotY/Z : -0.581952 / -1.709436. Vector texS/T: (0.990405, -0.138196, 0.000000) / (-0.075960, -0.544382, -0.835391) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6043.266410, 6086.682997, 6163.220566) / (12974.045350, 12974.045350, 12010.425092) // --> Vector info: d1 = 0.630119, 0.634364, 7.524433. Determinants: -4.090899, 298.818352, -3878522.804158, -41837.102445 // --> Vector info: d2 = 1.321325, 1.013709, 0.546073. Determinants: 296.425235, 3.241035, -1888706.423826, -41837.102445 ( 4018.000000 -15802.000000 -4445.000000 ) ( 3869.000000 -16316.000000 -5250.000000 ) ( 3826.000000 -16310.000000 -5250.000000 ) ( ( 0.000098 -0.007142 92.705340 ) ( -0.007085 -0.000077 45.144293 ) ) 04escapehouse/04wex4a 0 0 0 ( 3826.461791 -16306.690497 -5252.198623 ) ( 3869.461791 -16312.690497 -5252.198623 ) ( 4018.461791 -15798.690497 -4447.198623 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3826.461791 -16306.690497 -5252.198623 ) ( 3826.000000 -16310.000000 -5250.000000 ) ( 3869.000000 -16316.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3869.461791 -16312.690497 -5252.198623 ) ( 3869.000000 -16316.000000 -5250.000000 ) ( 4018.000000 -15802.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4018.461791 -15798.690497 -4447.198623 ) ( 4018.000000 -15802.000000 -4445.000000 ) ( 3826.000000 -16310.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4350/2560) # points: 3 { brushDef { // Surface normal: -0.110455, -0.828413, 0.549119 // RotY/Z : -0.581310 / -1.703348. Vector texS/T: (0.991228, -0.132164, 0.000000) / (-0.072574, -0.544302, -0.835744) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5511.293210, 5948.028223, 6071.204810) / (12024.347177, 12987.560823, 12024.347177) // --> Vector info: d1 = 4.724734, 1.511257, 0.725174. Determinants: 3852.431516, 52.514897, -24411454.699459, -539314.493991 // --> Vector info: d2 = 0.494257, 7.332135, 0.439047. Determinants: 53.179138, -3852.719264, 45766787.972499, -539314.493991 ( 4018.000000 -15802.000000 -4445.000000 ) ( 3826.000000 -16310.000000 -5250.000000 ) ( 3463.000000 -15728.000000 -4445.000000 ) ( ( -0.007143 -0.000097 45.263858 ) ( -0.000099 0.007144 -84.861038 ) ) 04escapehouse/04wex4a 0 0 0 ( 3463.441820 -15724.686349 -4447.196477 ) ( 3826.441820 -16306.686349 -5252.196477 ) ( 4018.441820 -15798.686349 -4447.196477 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3463.441820 -15724.686349 -4447.196477 ) ( 3463.000000 -15728.000000 -4445.000000 ) ( 3826.000000 -16310.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3826.441820 -16306.686349 -5252.196477 ) ( 3826.000000 -16310.000000 -5250.000000 ) ( 4018.000000 -15802.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4018.441820 -15798.686349 -4447.196477 ) ( 4018.000000 -15802.000000 -4445.000000 ) ( 3463.000000 -15728.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4352/2561) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-15802.000000, -16327.000000, -16310.000000) / (-4018.000000, -3948.000000, -3826.000000) // --> Vector info: d1 = 1.000000, 2.891596, 2.890337. Determinants: 230.862937, -31.495740, 3456306.246373, -65240.000000 // --> Vector info: d2 = 0.000000, 0.000002, 0.440580. Determinants: -30.840268, -231.303437, -1416715.124307, -65240.000000 ( 3826.000000 -16310.000000 -3885.000000 ) ( 3948.000000 -16327.000000 -3885.000000 ) ( 4018.000000 -15802.000000 -3885.000000 ) ( ( -0.003539 0.000483 -52.978330 ) ( 0.000473 0.003545 21.715437 ) ) 04escapehouse/04sky01 0 0 0 ( 4018.000000 -15802.000000 -3881.000000 ) ( 3948.000000 -16327.000000 -3881.000000 ) ( 3826.000000 -16310.000000 -3881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4018.000000 -15802.000000 -3881.000000 ) ( 4018.000000 -15802.000000 -3885.000000 ) ( 3948.000000 -16327.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3948.000000 -16327.000000 -3881.000000 ) ( 3948.000000 -16327.000000 -3885.000000 ) ( 3826.000000 -16310.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3826.000000 -16310.000000 -3881.000000 ) ( 3826.000000 -16310.000000 -3885.000000 ) ( 3463.000000 -15728.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3463.000000 -15728.000000 -3881.000000 ) ( 3463.000000 -15728.000000 -3885.000000 ) ( 4018.000000 -15802.000000 -3885.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4354/2562) # points: 3 { brushDef { // Surface normal: -0.115210, -0.827419, 0.549640 // RotY/Z : -0.581933 / -1.709147. Vector texS/T: (0.990445, -0.137910, 0.000000) / (-0.075801, -0.544388, -0.835402) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6161.932973, 6158.861341, 6082.170827) / (12974.816050, 12011.207953, 12974.816050) // --> Vector info: d1 = 0.630122, 0.725103, 1.203588. Determinants: 552.597347, 5.814434, -3528939.820110, -76859.450135 // --> Vector info: d2 = 7.321337, 0.439027, 7.328351. Determinants: 6.759011, -548.969318, 6518413.434230, -76859.450135 ( 3869.000000 -16316.000000 -5250.000000 ) ( 4018.000000 -15802.000000 -4445.000000 ) ( 3948.000000 -16327.000000 -5250.000000 ) ( ( -0.007190 -0.000076 45.914196 ) ( -0.000088 0.007143 -84.809525 ) ) 04escapehouse/04wex4a 0 0 0 ( 3948.460841 -16323.690322 -5252.198559 ) ( 4018.460841 -15798.690322 -4447.198559 ) ( 3869.460841 -16312.690322 -5252.198559 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3948.460841 -16323.690322 -5252.198559 ) ( 3948.000000 -16327.000000 -5250.000000 ) ( 4018.000000 -15802.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4018.460841 -15798.690322 -4447.198559 ) ( 4018.000000 -15802.000000 -4445.000000 ) ( 3869.000000 -16316.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3869.460841 -16312.690322 -5252.198559 ) ( 3869.000000 -16316.000000 -5250.000000 ) ( 3948.000000 -16327.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4356/2563) # points: 3 { brushDef { // Surface normal: -0.741065, -0.469341, 0.480148 // RotY/Z : -0.500824 / -2.577023. Vector texS/T: (0.535052, -0.844819, 0.000000) / (-0.405638, -0.256904, -0.877187) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1819.796610, 1826.527002, 1713.264925) / (-2761.005253, -2779.245369, -2761.005253) // --> Vector info: d1 = 1.368077, 1.420223, 0.603849. Determinants: -13.939613, 0.411640, 23845.421718, -1943.150277 // --> Vector info: d2 = 0.365519, 0.493400, 0.399639. Determinants: 0.622361, 13.853012, 36405.409953, -1943.150277 ( 7031.000000 2425.000000 -814.000000 ) ( 7099.000000 2334.000000 -798.000000 ) ( 7088.000000 2335.000000 -814.000000 ) ( ( 0.007174 -0.000212 -12.271527 ) ( -0.000320 -0.007129 -18.735252 ) ) 04escapehouse/04wex4a 0 0 0 ( 7090.964259 2336.877364 -815.920593 ) ( 7101.964259 2335.877364 -799.920593 ) ( 7033.964259 2426.877364 -815.920593 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7090.964259 2336.877364 -815.920593 ) ( 7088.000000 2335.000000 -814.000000 ) ( 7099.000000 2334.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7101.964259 2335.877364 -799.920593 ) ( 7099.000000 2334.000000 -798.000000 ) ( 7031.000000 2425.000000 -814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7033.964259 2426.877364 -815.920593 ) ( 7031.000000 2425.000000 -814.000000 ) ( 7088.000000 2335.000000 -814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4361/2564) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2540.000000, 2628.000000, 2334.000000) / (-6881.000000, -6913.000000, -7099.000000) // --> Vector info: d1 = 1.018799, 0.932676, 0.179687. Determinants: -8.076840, -91.583091, -635928.639321, -25776.000000 // --> Vector info: d2 = 1.143892, 1.465308, 0.476562. Determinants: -91.423121, 7.486540, 254244.642013, -25776.000000 ( 7099.000000 2334.000000 -612.000000 ) ( 6913.000000 2628.000000 -612.000000 ) ( 6881.000000 2540.000000 -612.000000 ) ( ( 0.000313 0.003553 24.671347 ) ( 0.003547 -0.000290 -9.863619 ) ) 04escapehouse/04wex4a 0 0 0 ( 6881.000000 2540.000000 -608.000000 ) ( 6913.000000 2628.000000 -608.000000 ) ( 7099.000000 2334.000000 -608.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6881.000000 2540.000000 -608.000000 ) ( 6881.000000 2540.000000 -612.000000 ) ( 6913.000000 2628.000000 -612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6913.000000 2628.000000 -608.000000 ) ( 6913.000000 2628.000000 -612.000000 ) ( 7099.000000 2334.000000 -612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7099.000000 2334.000000 -608.000000 ) ( 7099.000000 2334.000000 -612.000000 ) ( 7006.000000 2342.000000 -612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7006.000000 2342.000000 -608.000000 ) ( 7006.000000 2342.000000 -612.000000 ) ( 6881.000000 2540.000000 -612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4362/2565) # points: 3 { brushDef { // Surface normal: 0.757376, 0.479352, 0.443400 // RotY/Z : -0.459389 / 0.564268. Vector texS/T: (-0.534798, 0.844980, 0.000000) / (0.374665, 0.237129, -0.896324) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1767.848316, -1774.041273, -1680.547957) / (3895.523107, 3913.373802, 3913.373802) // --> Vector info: d1 = 1.057328, 1.095335, 0.424920. Determinants: 11.967372, 0.598470, 17060.546942, -1668.920609 // --> Vector info: d2 = 0.033915, 0.166691, 0.124079. Determinants: 0.760650, -12.149762, 48617.789093, -1668.920609 ( 6966.000000 2420.000000 -814.000000 ) ( 7016.000000 2341.000000 -814.000000 ) ( 7006.000000 2342.000000 -798.000000 ) ( ( -0.007171 -0.000359 -10.222504 ) ( -0.000456 0.007280 -29.131277 ) ) 04escapehouse/04wex4a 0 0 0 ( 7002.970497 2340.082593 -799.773601 ) ( 7012.970497 2339.082593 -815.773601 ) ( 6962.970497 2418.082593 -815.773601 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7002.970497 2340.082593 -799.773601 ) ( 7006.000000 2342.000000 -798.000000 ) ( 7016.000000 2341.000000 -814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7012.970497 2339.082593 -815.773601 ) ( 7016.000000 2341.000000 -814.000000 ) ( 6966.000000 2420.000000 -814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6962.970497 2418.082593 -815.773601 ) ( 6966.000000 2420.000000 -814.000000 ) ( 7006.000000 2342.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4363/2566) # points: 4 { brushDef { // Surface normal: -0.741901, -0.469366, 0.478829 // RotY/Z : -0.499321 / -2.577509. Vector texS/T: (0.534642, -0.845079, 0.000000) / (-0.404648, -0.256002, -0.877908) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1823.007514, 1475.110978, 1481.423200) / (-2769.537970, -2769.537970, -2751.312827) // --> Vector info: d1 = 3.420221, 0.937280, 0.978329. Determinants: -45.251959, 1.392235, 64664.718760, -6340.464336 // --> Vector info: d2 = 0.493324, 0.603771, 0.471896. Determinants: 2.012913, 45.181546, 118334.550183, -6340.464336 ( 6909.000000 2618.000000 -814.000000 ) ( 6913.000000 2628.000000 -798.000000 ) ( 7099.000000 2334.000000 -798.000000 ) ( ( 0.007137 -0.000220 -10.198736 ) ( -0.000317 -0.007126 -18.663389 ) ) 04escapehouse/04wex4a 0 0 0 ( 7101.967606 2335.877465 -799.915317 ) ( 6915.967606 2629.877465 -799.915317 ) ( 6911.967606 2619.877465 -815.915317 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7101.967606 2335.877465 -799.915317 ) ( 7099.000000 2334.000000 -798.000000 ) ( 6913.000000 2628.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6915.967606 2629.877465 -799.915317 ) ( 6913.000000 2628.000000 -798.000000 ) ( 6909.000000 2618.000000 -814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6911.967606 2619.877465 -815.915317 ) ( 6909.000000 2618.000000 -814.000000 ) ( 7031.000000 2425.000000 -814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7033.967606 2426.877465 -815.915317 ) ( 7031.000000 2425.000000 -814.000000 ) ( 7099.000000 2334.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4364/2567) # points: 4 { brushDef { // Surface normal: 0.760617, 0.479774, 0.437355 // RotY/Z : -0.452655 / 0.562737. Vector texS/T: (-0.533503, 0.845798, 0.000000) / (0.369914, 0.233330, -0.899289) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1756.865506, -1669.553132, -1515.852123) / (3855.707518, 3873.499349, 3873.499349) // --> Vector info: d1 = 1.976459, 1.357411, 0.261727. Determinants: 19.494226, -0.518529, 30843.161975, -2734.622460 // --> Vector info: d2 = 0.582668, 0.740089, 0.788650. Determinants: -0.863991, -19.955662, 73831.902421, -2734.622460 ( 6884.000000 2550.000000 -814.000000 ) ( 6966.000000 2420.000000 -814.000000 ) ( 7006.000000 2342.000000 -798.000000 ) ( ( -0.007129 0.000190 -11.278764 ) ( 0.000316 0.007297 -26.998938 ) ) 04escapehouse/04wex4a 0 0 0 ( 7002.957532 2340.080905 -799.749419 ) ( 6962.957532 2418.080905 -815.749419 ) ( 6880.957532 2548.080905 -815.749419 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7002.957532 2340.080905 -799.749419 ) ( 7006.000000 2342.000000 -798.000000 ) ( 6966.000000 2420.000000 -814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6962.957532 2418.080905 -815.749419 ) ( 6966.000000 2420.000000 -814.000000 ) ( 6884.000000 2550.000000 -814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6880.957532 2548.080905 -815.749419 ) ( 6884.000000 2550.000000 -814.000000 ) ( 6881.000000 2540.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6877.957532 2538.080905 -799.749419 ) ( 6881.000000 2540.000000 -798.000000 ) ( 7006.000000 2342.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4366/2568) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2341.000000, 2335.000000, 2425.000000) / (7016.000000, 7088.000000, 7031.000000) // --> Vector info: d1 = 2.000000, 2.512287, 2.049048. Determinants: 4.152855, -43.326407, 281980.241246, -6138.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.608827. Determinants: -43.835504, -3.653005, 128248.397939, -6138.000000 ( 7031.000000 2425.000000 -814.000000 ) ( 7088.000000 2335.000000 -814.000000 ) ( 7016.000000 2341.000000 -814.000000 ) ( ( -0.000677 0.007059 -45.940085 ) ( 0.007142 0.000595 -20.894167 ) ) common/glass 0 0 0 ( 7016.000000 2341.000000 -818.000000 ) ( 7088.000000 2335.000000 -818.000000 ) ( 7031.000000 2425.000000 -818.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7016.000000 2341.000000 -818.000000 ) ( 7016.000000 2341.000000 -814.000000 ) ( 7088.000000 2335.000000 -814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7088.000000 2335.000000 -818.000000 ) ( 7088.000000 2335.000000 -814.000000 ) ( 7031.000000 2425.000000 -814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7031.000000 2425.000000 -818.000000 ) ( 7031.000000 2425.000000 -814.000000 ) ( 6909.000000 2618.000000 -814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6909.000000 2618.000000 -818.000000 ) ( 6909.000000 2618.000000 -814.000000 ) ( 6884.000000 2550.000000 -814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6884.000000 2550.000000 -818.000000 ) ( 6884.000000 2550.000000 -814.000000 ) ( 6966.000000 2420.000000 -814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6966.000000 2420.000000 -818.000000 ) ( 6966.000000 2420.000000 -814.000000 ) ( 7016.000000 2341.000000 -814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4367/2569) # points: 4 { brushDef { // Surface normal: 0.744368, 0.470466, 0.473897 // RotY/Z : -0.493711 / 0.563642. Vector texS/T: (-0.534268, 0.845315, 0.000000) / (0.400592, 0.253188, -0.880581) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1769.544254, -1782.454518, -1509.183590) / (4120.057762, 4155.261811, 4155.261811) // --> Vector info: d1 = 2.028543, 2.127248, 0.183735. Determinants: 68.419524, -1.881761, 109309.260161, -9620.243136 // --> Vector info: d2 = 0.710289, 0.952766, 1.039005. Determinants: -3.035942, -67.375276, 265384.637667, -9620.243136 ( 6891.000000 2570.000000 -845.000000 ) ( 7037.000000 2339.000000 -845.000000 ) ( 7016.000000 2341.000000 -814.000000 ) ( ( -0.007112 0.000196 -11.362422 ) ( 0.000316 0.007003 -27.586063 ) ) 04escapehouse/04wex4a 0 0 0 ( 7013.022528 2339.118135 -815.895586 ) ( 7034.022528 2337.118135 -846.895586 ) ( 6888.022528 2568.118135 -846.895586 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7013.022528 2339.118135 -815.895586 ) ( 7016.000000 2341.000000 -814.000000 ) ( 7037.000000 2339.000000 -845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7034.022528 2337.118135 -846.895586 ) ( 7037.000000 2339.000000 -845.000000 ) ( 6891.000000 2570.000000 -845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6888.022528 2568.118135 -846.895586 ) ( 6891.000000 2570.000000 -845.000000 ) ( 6966.000000 2420.000000 -814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6963.022528 2418.118135 -815.895586 ) ( 6966.000000 2420.000000 -814.000000 ) ( 7016.000000 2341.000000 -814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4368/2570) # points: 3 { brushDef { // Surface normal: -0.750451, -0.474378, 0.460205 // RotY/Z : -0.478226 / -2.577887. Vector texS/T: (0.534323, -0.845281, 0.000000) / (-0.389002, -0.245898, -0.887813) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1478.689375, 1491.009451, 1707.015896) / (-2608.696648, -2573.779378, -2608.696648) // --> Vector info: d1 = 0.978329, 1.056158, 2.603903. Determinants: -56.760610, 2.256689, 82018.565321, -7972.538742 // --> Vector info: d2 = 0.471896, 0.221898, 0.399706. Determinants: 2.520685, 56.191810, 139097.866601, -7972.538742 ( 7031.000000 2425.000000 -814.000000 ) ( 6902.000000 2599.000000 -845.000000 ) ( 6909.000000 2618.000000 -814.000000 ) ( ( 0.007120 -0.000283 -10.287635 ) ( -0.000316 -0.007048 -17.447123 ) ) 04escapehouse/04wex4a 0 0 0 ( 6912.001804 2619.897514 -815.840819 ) ( 6905.001804 2600.897514 -846.840819 ) ( 7034.001804 2426.897514 -815.840819 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6912.001804 2619.897514 -815.840819 ) ( 6909.000000 2618.000000 -814.000000 ) ( 6902.000000 2599.000000 -845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6905.001804 2600.897514 -846.840819 ) ( 6902.000000 2599.000000 -845.000000 ) ( 7031.000000 2425.000000 -814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7034.001804 2426.897514 -815.840819 ) ( 7031.000000 2425.000000 -814.000000 ) ( 6909.000000 2618.000000 -814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4369/2571) # points: 3 { brushDef { // Surface normal: 0.745719, 0.470377, 0.471857 // RotY/Z : -0.491396 / 0.562737. Vector texS/T: (-0.533503, 0.845798, 0.000000) / (0.399096, 0.251737, -0.881675) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1669.553132, -1502.670687, -1515.852123) / (4106.987982, 4142.148326, 4106.987982) // --> Vector info: d1 = 1.357430, 0.183712, 0.261727. Determinants: 38.525281, -2.452046, 67054.734610, -5404.180234 // --> Vector info: d2 = 0.740050, 1.038558, 0.788650. Determinants: -1.708785, -37.770557, 148270.952651, -5404.180234 ( 6884.000000 2550.000000 -814.000000 ) ( 6891.000000 2570.000000 -845.000000 ) ( 6966.000000 2420.000000 -814.000000 ) ( ( -0.007129 0.000454 -12.407938 ) ( 0.000316 0.006989 -27.436345 ) ) 04escapehouse/04wex4a 0 0 0 ( 6963.017124 2418.118494 -815.887428 ) ( 6888.017124 2568.118494 -846.887428 ) ( 6881.017124 2548.118494 -815.887428 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6963.017124 2418.118494 -815.887428 ) ( 6966.000000 2420.000000 -814.000000 ) ( 6891.000000 2570.000000 -845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6888.017124 2568.118494 -846.887428 ) ( 6891.000000 2570.000000 -845.000000 ) ( 6884.000000 2550.000000 -814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6881.017124 2548.118494 -815.887428 ) ( 6884.000000 2550.000000 -814.000000 ) ( 6966.000000 2420.000000 -814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4371/2572) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2339.000000, 2336.000000, 2599.000000) / (7037.000000, 7068.000000, 6902.000000) // --> Vector info: d1 = 2.127248, 2.269248, 0.055915. Determinants: 45.041280, -30.706053, 94442.862754, -7655.000000 // --> Vector info: d2 = 0.952766, 1.123210, 1.221052. Determinants: -31.326763, -45.120253, 383491.095632, -7655.000000 ( 6902.000000 2599.000000 -845.000000 ) ( 7068.000000 2336.000000 -845.000000 ) ( 7037.000000 2339.000000 -845.000000 ) ( ( -0.005884 0.004011 -12.337409 ) ( 0.004092 0.005894 -50.096812 ) ) 04escapehouse/04wex4a 0 0 0 ( 7037.000000 2339.000000 -849.000000 ) ( 7068.000000 2336.000000 -849.000000 ) ( 6902.000000 2599.000000 -849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7037.000000 2339.000000 -849.000000 ) ( 7037.000000 2339.000000 -845.000000 ) ( 7068.000000 2336.000000 -845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7068.000000 2336.000000 -849.000000 ) ( 7068.000000 2336.000000 -845.000000 ) ( 6902.000000 2599.000000 -845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6902.000000 2599.000000 -849.000000 ) ( 6902.000000 2599.000000 -845.000000 ) ( 6891.000000 2570.000000 -845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6891.000000 2570.000000 -849.000000 ) ( 6891.000000 2570.000000 -845.000000 ) ( 7037.000000 2339.000000 -845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4372/2573) # points: 4 { brushDef { // Surface normal: -0.747143, -0.473191, 0.466763 // RotY/Z : -0.485628 / -2.577023. Vector texS/T: (0.535052, -0.844819, 0.000000) / (-0.394331, -0.249743, -0.884382) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1808.250749, 1819.796610, 1713.264925) / (-2623.225578, -2658.278297, -2658.278297) // --> Vector info: d1 = 2.269285, 2.367941, 1.603665. Determinants: -26.789936, 1.685739, 44390.974397, -3734.225221 // --> Vector info: d2 = 0.124056, 0.366556, 0.400064. Determinants: 1.174565, 26.220766, 66195.822331, -3734.225221 ( 7031.000000 2425.000000 -814.000000 ) ( 7088.000000 2335.000000 -814.000000 ) ( 7068.000000 2336.000000 -845.000000 ) ( ( 0.007174 -0.000451 -11.887600 ) ( -0.000315 -0.007022 -17.726789 ) ) 04escapehouse/04wex4a 0 0 0 ( 7070.988572 2337.892762 -846.867054 ) ( 7090.988572 2336.892762 -815.867054 ) ( 7033.988572 2426.892762 -815.867054 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7070.988572 2337.892762 -846.867054 ) ( 7068.000000 2336.000000 -845.000000 ) ( 7088.000000 2335.000000 -814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7090.988572 2336.892762 -815.867054 ) ( 7088.000000 2335.000000 -814.000000 ) ( 7031.000000 2425.000000 -814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7033.988572 2426.892762 -815.867054 ) ( 7031.000000 2425.000000 -814.000000 ) ( 6902.000000 2599.000000 -845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6904.988572 2600.892762 -846.867054 ) ( 6902.000000 2599.000000 -845.000000 ) ( 7068.000000 2336.000000 -845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4375/2574) # points: 4 { brushDef { // Surface normal: -0.819869, -0.141370, 0.554824 // RotY/Z : -0.588152 / -2.970842. Vector texS/T: (0.169922, -0.985457, 0.000000) / (-0.546756, -0.094277, -0.831968) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-330.833100, -327.978498, -1093.779811) / (-3054.121875, -3073.353392, -3437.550246) // --> Vector info: d1 = 6.977674, 6.936632, 0.881161. Determinants: -101.508579, -48.715864, -292384.664142, -15767.158083 // --> Vector info: d2 = 0.472122, 0.603980, 0.603702. Determinants: -48.027603, 100.976231, 285060.573890, -15767.158083 ( 7099.000000 2334.000000 -798.000000 ) ( 7030.000000 1545.000000 -1101.000000 ) ( 7019.000000 1546.000000 -1117.000000 ) ( ( 0.006438 0.003090 18.543904 ) ( 0.003046 -0.006404 -18.079388 ) ) 04escapehouse/04wex4a 0 0 0 ( 7022.279475 1546.565479 -1119.219297 ) ( 7033.279475 1545.565479 -1103.219297 ) ( 7102.279475 2334.565479 -800.219297 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7022.279475 1546.565479 -1119.219297 ) ( 7019.000000 1546.000000 -1117.000000 ) ( 7030.000000 1545.000000 -1101.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7033.279475 1545.565479 -1103.219297 ) ( 7030.000000 1545.000000 -1101.000000 ) ( 7099.000000 2334.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7102.279475 2334.565479 -800.219297 ) ( 7099.000000 2334.000000 -798.000000 ) ( 7088.000000 2335.000000 -814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7091.279475 2335.565479 -816.219297 ) ( 7088.000000 2335.000000 -814.000000 ) ( 7019.000000 1546.000000 -1117.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4378/2575) # points: 4 { brushDef { // Surface normal: 0.030535, 0.354975, -0.934377 // RotY/Z : 1.206507 / 1.484986. Vector texS/T: (-0.996321, 0.085705, 0.000000) / (-0.080081, -0.930939, -0.356286) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6871.719306, -6778.375854, -6779.500732) / (-1675.623952, -1675.623952, -2523.258740) // --> Vector info: d1 = 0.360523, 0.360522, 3.388596. Determinants: 0.000603, 282.650903, 445095.805765, -79121.157050 // --> Vector info: d2 = 0.476555, 0.143808, 0.143808. Determinants: 282.047542, -0.374253, 1899818.888674, -79121.157050 ( 7006.000000 2342.000000 -612.000000 ) ( 6937.000000 1553.000000 -914.000000 ) ( 7030.000000 1545.000000 -914.000000 ) ( ( 0.000000 -0.003572 -5.625497 ) ( -0.003565 0.000005 -24.011515 ) ) 04escapehouse/04wex4a 0 0 0 ( 7029.877858 1543.580102 -910.262491 ) ( 6936.877858 1551.580102 -910.262491 ) ( 7005.877858 2340.580102 -608.262491 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7029.877858 1543.580102 -910.262491 ) ( 7030.000000 1545.000000 -914.000000 ) ( 6937.000000 1553.000000 -914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6936.877858 1551.580102 -910.262491 ) ( 6937.000000 1553.000000 -914.000000 ) ( 7006.000000 2342.000000 -612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7005.877858 2340.580102 -608.262491 ) ( 7006.000000 2342.000000 -612.000000 ) ( 7099.000000 2334.000000 -612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7098.877858 2332.580102 -608.262491 ) ( 7099.000000 2334.000000 -612.000000 ) ( 7030.000000 1545.000000 -914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4380/2576) # points: 4 { brushDef { // Surface normal: 0.808491, -0.271269, 0.522261 // RotY/Z : -0.549500 / -0.323721. Vector texS/T: (0.318097, 0.948058, 0.000000) / (0.495134, -0.166130, -0.852786) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4448.939527, 3678.972926, 3681.205837) / (3760.354221, 4115.660334, 4134.422373) // --> Vector info: d1 = 0.881828, 6.937289, 6.978274. Determinants: 99.050358, -45.078839, -284595.281122, -15239.510425 // --> Vector info: d2 = 0.616057, 0.618130, 0.749981. Determinants: -46.808557, -101.525459, 580631.715201, -15239.510425 ( 6947.000000 1552.000000 -1117.000000 ) ( 6937.000000 1553.000000 -1101.000000 ) ( 7006.000000 2342.000000 -798.000000 ) ( ( -0.006500 0.002958 18.674831 ) ( 0.003072 0.006662 -38.100418 ) ) 04escapehouse/04wex4a 0 0 0 ( 7002.766038 2343.085074 -800.089043 ) ( 6933.766038 1554.085074 -1103.089043 ) ( 6943.766038 1553.085074 -1119.089043 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7002.766038 2343.085074 -800.089043 ) ( 7006.000000 2342.000000 -798.000000 ) ( 6937.000000 1553.000000 -1101.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6933.766038 1554.085074 -1103.089043 ) ( 6937.000000 1553.000000 -1101.000000 ) ( 6947.000000 1552.000000 -1117.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6943.766038 1553.085074 -1119.089043 ) ( 6947.000000 1552.000000 -1117.000000 ) ( 7016.000000 2341.000000 -814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7012.766038 2342.085074 -816.089043 ) ( 7016.000000 2341.000000 -814.000000 ) ( 7006.000000 2342.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4382/2577) # points: 4 { brushDef { // Surface normal: -0.029674, -0.356083, 0.933983 // RotY/Z : -1.205402 / -1.653938. Vector texS/T: (0.996546, -0.083045, 0.000000) / (-0.077563, -0.930757, -0.357317) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (6794.116798, 6866.366365, 6869.605139) / (-1584.242140, -1584.242140, -2432.228290) // --> Vector info: d1 = 1.000000, 1.512308, 1.512165. Determinants: -434.429784, -1.669567, 2887655.060586, -61266.632550 // --> Vector info: d2 = 0.000000, 0.000000, 6.056130. Determinants: -0.000066, 437.552794, 693190.023511, -61266.632550 ( 7088.000000 2335.000000 -814.000000 ) ( 7019.000000 1546.000000 -1117.000000 ) ( 6947.000000 1552.000000 -1117.000000 ) ( ( 0.007091 0.000027 -47.132590 ) ( 0.000000 -0.007142 -11.314316 ) ) common/glass 0 0 0 ( 6947.118694 1553.424332 -1120.735932 ) ( 7019.118694 1547.424332 -1120.735932 ) ( 7088.118694 2336.424332 -817.735932 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6947.118694 1553.424332 -1120.735932 ) ( 6947.000000 1552.000000 -1117.000000 ) ( 7019.000000 1546.000000 -1117.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7019.118694 1547.424332 -1120.735932 ) ( 7019.000000 1546.000000 -1117.000000 ) ( 7088.000000 2335.000000 -814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7088.118694 2336.424332 -817.735932 ) ( 7088.000000 2335.000000 -814.000000 ) ( 7016.000000 2341.000000 -814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7016.118694 2342.424332 -817.735932 ) ( 7016.000000 2341.000000 -814.000000 ) ( 6947.000000 1552.000000 -1117.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4383/2578) # points: 4 { brushDef { // Surface normal: 0.776705, -0.283259, 0.562578 // RotY/Z : -0.597500 / -0.349704. Vector texS/T: (0.342619, 0.939474, 0.000000) / (0.528527, -0.192750, -0.826745) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3838.240749, 3843.556807, 4608.442774) / (4296.003954, 4332.290860, 3967.002675) // --> Vector info: d1 = 6.978324, 7.056138, 0.999997. Determinants: 191.334360, -91.712975, -547624.994273, -29697.238070 // --> Vector info: d2 = 0.749988, 1.000004, 0.999988. Determinants: -91.327274, -191.233699, 1149804.220835, -29697.238070 ( 7037.000000 2339.000000 -845.000000 ) ( 6968.000000 1550.000000 -1147.000000 ) ( 6947.000000 1552.000000 -1117.000000 ) ( ( -0.006443 0.003088 18.440267 ) ( 0.003075 0.006439 -38.717547 ) ) 04escapehouse/04wex4a 0 0 0 ( 6943.893179 1553.133035 -1119.250310 ) ( 6964.893179 1551.133035 -1149.250310 ) ( 7033.893179 2340.133035 -847.250310 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6943.893179 1553.133035 -1119.250310 ) ( 6947.000000 1552.000000 -1117.000000 ) ( 6968.000000 1550.000000 -1147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6964.893179 1551.133035 -1149.250310 ) ( 6968.000000 1550.000000 -1147.000000 ) ( 7037.000000 2339.000000 -845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7033.893179 2340.133035 -847.250310 ) ( 7037.000000 2339.000000 -845.000000 ) ( 7016.000000 2341.000000 -814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7012.893179 2342.133035 -816.250310 ) ( 7016.000000 2341.000000 -814.000000 ) ( 6947.000000 1552.000000 -1117.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4386/2579) # points: 4 { brushDef { // Surface normal: -0.826322, -0.136847, 0.546320 // RotY/Z : -0.577964 / -2.977472. Vector texS/T: (0.163384, -0.986562, 0.000000) / (-0.538978, -0.089260, -0.837577) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1149.808352, -382.684092, -378.429840) / (-3310.259054, -2949.695092, -2985.512705) // --> Vector info: d1 = 1.000000, 7.056150, 6.978332. Determinants: -188.858329, -85.460772, -529058.674206, -29010.489224 // --> Vector info: d2 = 0.221848, 0.221850, 0.471899. Determinants: -90.158596, 191.818339, 524867.372326, -29010.489224 ( 7019.000000 1546.000000 -1117.000000 ) ( 6999.000000 1547.000000 -1147.000000 ) ( 7068.000000 2336.000000 -845.000000 ) ( ( 0.006510 0.002946 18.236806 ) ( 0.003108 -0.006612 -18.092331 ) ) 04escapehouse/04wex4a 0 0 0 ( 7071.305287 2336.547388 -847.185279 ) ( 7002.305287 1547.547388 -1149.185279 ) ( 7022.305287 1546.547388 -1119.185279 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7071.305287 2336.547388 -847.185279 ) ( 7068.000000 2336.000000 -845.000000 ) ( 6999.000000 1547.000000 -1147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7002.305287 1547.547388 -1149.185279 ) ( 6999.000000 1547.000000 -1147.000000 ) ( 7019.000000 1546.000000 -1117.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7022.305287 1546.547388 -1119.185279 ) ( 7019.000000 1546.000000 -1117.000000 ) ( 7088.000000 2335.000000 -814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7091.305287 2335.547388 -816.185279 ) ( 7088.000000 2335.000000 -814.000000 ) ( 7068.000000 2336.000000 -845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4387/2580) # points: 4 { brushDef { // Surface normal: -0.034320, -0.354642, 0.934372 // RotY/Z : -1.206493 / -1.667270. Vector texS/T: (0.995350, -0.096324, 0.000000) / (-0.090003, -0.930027, -0.356298) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6778.975754, 6786.296392, 6817.441215) / (-2507.610428, -1660.006506, -1660.006506) // --> Vector info: d1 = 1.000000, 7.056138, 7.056151. Determinants: -0.011721, -188.617231, -499297.555232, -26398.474123 // --> Vector info: d2 = 0.000000, 0.000003, 0.221834. Determinants: -188.024799, 1.623849, 1278687.532786, -26398.474123 ( 6999.000000 1547.000000 -1147.000000 ) ( 6968.000000 1550.000000 -1147.000000 ) ( 7037.000000 2339.000000 -845.000000 ) ( ( 0.000000 0.007145 18.913879 ) ( 0.007123 -0.000062 -48.437933 ) ) 04escapehouse/04wex4a 0 0 0 ( 7037.137281 2340.418567 -848.737489 ) ( 6968.137281 1551.418567 -1150.737489 ) ( 6999.137281 1548.418567 -1150.737489 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7037.137281 2340.418567 -848.737489 ) ( 7037.000000 2339.000000 -845.000000 ) ( 6968.000000 1550.000000 -1147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6968.137281 1551.418567 -1150.737489 ) ( 6968.000000 1550.000000 -1147.000000 ) ( 6999.000000 1547.000000 -1147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6999.137281 1548.418567 -1150.737489 ) ( 6999.000000 1547.000000 -1147.000000 ) ( 7068.000000 2336.000000 -845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7068.137281 2337.418567 -848.737489 ) ( 7068.000000 2336.000000 -845.000000 ) ( 7037.000000 2339.000000 -845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4390/2581) # points: 4 { brushDef { // Surface normal: 0.472277, 0.704953, 0.529147 // RotY/Z : -0.557595 / 0.980530. Vector texS/T: (-0.830793, 0.556582, 0.000000) / (0.294514, 0.439612, -0.848530) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3534.022766, -4302.966245, -4299.892803) / (3463.201845, 3820.289966, 3839.146104) // --> Vector info: d1 = 0.881812, 6.937280, 6.978264. Determinants: 99.547968, -50.125257, 511645.228626, -15596.794222 // --> Vector info: d2 = 0.616026, 0.618138, 0.750002. Determinants: -47.047050, -101.402053, 175302.401351, -15596.794222 ( 6884.000000 2550.000000 -814.000000 ) ( 6881.000000 2540.000000 -798.000000 ) ( 6137.000000 2811.000000 -495.000000 ) ( ( -0.006383 0.003214 -32.804512 ) ( 0.003016 0.006501 -11.239643 ) ) 04escapehouse/04wex4a 0 0 0 ( 6135.110894 2808.180190 -497.116589 ) ( 6879.110894 2537.180190 -800.116589 ) ( 6882.110894 2547.180190 -816.116589 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6135.110894 2808.180190 -497.116589 ) ( 6137.000000 2811.000000 -495.000000 ) ( 6881.000000 2540.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6879.110894 2537.180190 -800.116589 ) ( 6881.000000 2540.000000 -798.000000 ) ( 6884.000000 2550.000000 -814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6882.110894 2547.180190 -816.116589 ) ( 6884.000000 2550.000000 -814.000000 ) ( 6140.000000 2821.000000 -511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6138.110894 2818.180190 -513.116589 ) ( 6140.000000 2821.000000 -511.000000 ) ( 6137.000000 2811.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4393/2582) # points: 4 { brushDef { // Surface normal: -0.335873, 0.122136, -0.933955 // RotY/Z : 1.205324 / 2.792822. Vector texS/T: (-0.341743, -0.939793, 0.000000) / (0.877725, -0.319173, -0.357390) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4832.246912, -4738.609313, -4739.036492) / (5447.649018, 5447.649018, 4599.836646) // --> Vector info: d1 = 0.492189, 0.824942, 0.824949. Determinants: -282.111885, 0.142803, -1403085.726537, -79387.115126 // --> Vector info: d2 = 0.359375, 0.359374, 3.387448. Determinants: 0.001013, 283.541587, -1573159.911590, -79387.115126 ( 6137.000000 2811.000000 -309.000000 ) ( 6881.000000 2540.000000 -612.000000 ) ( 6913.000000 2628.000000 -612.000000 ) ( ( 0.003554 -0.000002 17.673973 ) ( 0.000000 -0.003572 19.816313 ) ) 04escapehouse/04wex4a 0 0 0 ( 6914.343493 2627.511457 -608.264180 ) ( 6882.343493 2539.511457 -608.264180 ) ( 6138.343493 2810.511457 -305.264180 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6914.343493 2627.511457 -608.264180 ) ( 6913.000000 2628.000000 -612.000000 ) ( 6881.000000 2540.000000 -612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6882.343493 2539.511457 -608.264180 ) ( 6881.000000 2540.000000 -612.000000 ) ( 6137.000000 2811.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6138.343493 2810.511457 -305.264180 ) ( 6137.000000 2811.000000 -309.000000 ) ( 6168.000000 2899.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6169.343493 2898.511457 -305.264180 ) ( 6168.000000 2899.000000 -309.000000 ) ( 6913.000000 2628.000000 -612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4396/2583) # points: 4 { brushDef { // Surface normal: -0.083101, -0.835596, 0.543023 // RotY/Z : -0.574033 / -1.669922. Vector texS/T: (0.995091, -0.098964, 0.000000) / (-0.053739, -0.540357, -0.839718) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6615.997657, 6618.988386, 5850.826431) / (-1102.410281, -1121.464297, -1482.299732) // --> Vector info: d1 = 6.977670, 6.936618, 0.881146. Determinants: -100.568098, -49.644759, 500970.216316, -15715.731482 // --> Vector info: d2 = 0.472099, 0.603972, 0.603691. Determinants: -47.590030, 101.299468, 419109.727194, -15715.731482 ( 6168.000000 2899.000000 -495.000000 ) ( 6913.000000 2628.000000 -798.000000 ) ( 6909.000000 2618.000000 -814.000000 ) ( ( 0.006399 0.003159 -31.876990 ) ( 0.003028 -0.006446 -26.668165 ) ) 04escapehouse/04wex4a 0 0 0 ( 6909.332406 2621.342383 -816.172091 ) ( 6913.332406 2631.342383 -800.172091 ) ( 6168.332406 2902.342383 -497.172091 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6909.332406 2621.342383 -816.172091 ) ( 6909.000000 2618.000000 -814.000000 ) ( 6913.000000 2628.000000 -798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6913.332406 2631.342383 -800.172091 ) ( 6913.000000 2628.000000 -798.000000 ) ( 6168.000000 2899.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6168.332406 2902.342383 -497.172091 ) ( 6168.000000 2899.000000 -495.000000 ) ( 6165.000000 2889.000000 -511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6165.332406 2892.342383 -513.172091 ) ( 6165.000000 2889.000000 -511.000000 ) ( 6909.000000 2618.000000 -814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4397/2584) # points: 4 { brushDef { // Surface normal: 0.335440, -0.123324, 0.933955 // RotY/Z : -1.205323 / -0.352309. Vector texS/T: (0.345066, 0.938579, 0.000000) / (0.876590, -0.322276, -0.357392) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (4838.883140, 4766.433157, 4768.807209) / (4655.748545, 4655.748545, 5503.557701) // --> Vector info: d1 = 1.000005, 1.512316, 1.512385. Determinants: 434.341632, -1.221287, -2157466.451543, -61423.758677 // --> Vector info: d2 = 1.000000, 1.000000, 7.056124. Determinants: -0.000099, -438.766081, 1981361.277795, -61423.758677 ( 6884.000000 2550.000000 -814.000000 ) ( 6140.000000 2821.000000 -511.000000 ) ( 6165.000000 2889.000000 -511.000000 ) ( ( -0.007071 0.000020 35.124299 ) ( 0.000000 0.007143 -32.257246 ) ) common/glass 0 0 0 ( 6163.658239 2889.493294 -514.735818 ) ( 6138.658239 2821.493294 -514.735818 ) ( 6882.658239 2550.493294 -817.735818 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6163.658239 2889.493294 -514.735818 ) ( 6165.000000 2889.000000 -511.000000 ) ( 6140.000000 2821.000000 -511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6138.658239 2821.493294 -514.735818 ) ( 6140.000000 2821.000000 -511.000000 ) ( 6884.000000 2550.000000 -814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6882.658239 2550.493294 -817.735818 ) ( 6884.000000 2550.000000 -814.000000 ) ( 6909.000000 2618.000000 -814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6907.658239 2618.493294 -817.735818 ) ( 6909.000000 2618.000000 -814.000000 ) ( 6165.000000 2889.000000 -511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4398/2585) # points: 4 { brushDef { // Surface normal: 0.334315, -0.126809, 0.933891 // RotY/Z : -1.205145 / -0.362544. Vector texS/T: (0.354654, 0.934998, 0.000000) / (0.873186, -0.331208, -0.357557) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4835.452552, 4846.865970, 4877.882095) / (4620.638060, 5468.054566, 5468.054566) // --> Vector info: d1 = 1.000000, 7.056115, 7.056150. Determinants: -0.029905, -187.836821, 841786.988718, -26283.576127 // --> Vector info: d2 = 0.000000, 0.000002, 0.221850. Determinants: -187.997869, 2.531991, 897355.357969, -26283.576127 ( 6902.000000 2599.000000 -845.000000 ) ( 6891.000000 2570.000000 -845.000000 ) ( 6147.000000 2840.000000 -542.000000 ) ( ( 0.000001 0.007147 -32.027110 ) ( 0.007153 -0.000096 -34.141296 ) ) 04escapehouse/04wex4a 0 0 0 ( 6145.662739 2840.507237 -545.735565 ) ( 6889.662739 2570.507237 -848.735565 ) ( 6900.662739 2599.507237 -848.735565 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6145.662739 2840.507237 -545.735565 ) ( 6147.000000 2840.000000 -542.000000 ) ( 6891.000000 2570.000000 -845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6889.662739 2570.507237 -848.735565 ) ( 6891.000000 2570.000000 -845.000000 ) ( 6902.000000 2599.000000 -845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6900.662739 2599.507237 -848.735565 ) ( 6902.000000 2599.000000 -845.000000 ) ( 6158.000000 2870.000000 -542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6156.662739 2870.507237 -545.735565 ) ( 6158.000000 2870.000000 -542.000000 ) ( 6147.000000 2840.000000 -542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4399/2586) # points: 4 { brushDef { // Surface normal: -0.088215, -0.840279, 0.534929 // RotY/Z : -0.564424 / -1.675396. Vector texS/T: (0.994534, -0.104409, 0.000000) / (-0.055852, -0.532006, -0.844897) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5824.688117, 6592.916646, 6597.894609) / (-1412.856000, -1054.232343, -1090.923212) // --> Vector info: d1 = 0.999991, 7.056150, 6.978325. Determinants: -194.295674, -89.935147, 974674.372515, -29972.187941 // --> Vector info: d2 = 0.221847, 0.221850, 0.471882. Determinants: -89.667407, 192.081496, 787018.933467, -29972.187941 ( 6909.000000 2618.000000 -814.000000 ) ( 6902.000000 2599.000000 -845.000000 ) ( 6158.000000 2870.000000 -542.000000 ) ( ( 0.006483 0.003001 -32.519293 ) ( 0.002992 -0.006409 -26.258308 ) ) 04escapehouse/04wex4a 0 0 0 ( 6158.352860 2873.361116 -544.139717 ) ( 6902.352860 2602.361116 -847.139717 ) ( 6909.352860 2621.361116 -816.139717 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6158.352860 2873.361116 -544.139717 ) ( 6158.000000 2870.000000 -542.000000 ) ( 6902.000000 2599.000000 -845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6902.352860 2602.361116 -847.139717 ) ( 6902.000000 2599.000000 -845.000000 ) ( 6909.000000 2618.000000 -814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6909.352860 2621.361116 -816.139717 ) ( 6909.000000 2618.000000 -814.000000 ) ( 6165.000000 2889.000000 -511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6165.352860 2892.361116 -513.139717 ) ( 6165.000000 2889.000000 -511.000000 ) ( 6158.000000 2870.000000 -542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4401/2587) # points: 4 { brushDef { // Surface normal: 0.473671, 0.687463, 0.550482 // RotY/Z : -0.582942 / 0.967482. Vector texS/T: (-0.823460, 0.567375, 0.000000) / (0.312330, 0.453300, -0.834847) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4221.892393, -4216.309120, -3450.463868) / (3985.558015, 4022.690576, 3659.749740) // --> Vector info: d1 = 6.978315, 7.056112, 1.000005. Determinants: 196.643246, -93.392945, 989840.877881, -30464.192899 // --> Vector info: d2 = 0.750001, 1.000002, 1.000000. Determinants: -90.735520, -191.462144, 357159.712055, -30464.192899 ( 6147.000000 2840.000000 -542.000000 ) ( 6891.000000 2570.000000 -845.000000 ) ( 6884.000000 2550.000000 -814.000000 ) ( ( -0.006455 0.003066 -32.491945 ) ( 0.002978 0.006285 -11.723918 ) ) 04escapehouse/04wex4a 0 0 0 ( 6882.105317 2547.250149 -816.201929 ) ( 6889.105317 2567.250149 -847.201929 ) ( 6145.105317 2837.250149 -544.201929 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6882.105317 2547.250149 -816.201929 ) ( 6884.000000 2550.000000 -814.000000 ) ( 6891.000000 2570.000000 -845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6889.105317 2567.250149 -847.201929 ) ( 6891.000000 2570.000000 -845.000000 ) ( 6147.000000 2840.000000 -542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6145.105317 2837.250149 -544.201929 ) ( 6147.000000 2840.000000 -542.000000 ) ( 6140.000000 2821.000000 -511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6138.105317 2818.250149 -513.201929 ) ( 6140.000000 2821.000000 -511.000000 ) ( 6884.000000 2550.000000 -814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4410/2588) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2523.000000, 2550.000000, 2491.000000) / (5395.000000, 5380.000000, 5315.000000) // --> Vector info: d1 = 1.000005, 1.221834, 1.090034. Determinants: -16.395890, 9.529333, -12683.931842, -2640.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.610070. Determinants: 9.151135, 16.471854, -114593.963576, -2640.000000 ( 5315.000000 2491.000000 -513.000000 ) ( 5380.000000 2550.000000 -513.000000 ) ( 5395.000000 2523.000000 -513.000000 ) ( ( 0.006211 -0.003610 4.804520 ) ( -0.003466 -0.006239 43.406804 ) ) common/glass 0 0 0 ( 5395.000000 2523.000000 -517.000000 ) ( 5380.000000 2550.000000 -517.000000 ) ( 5315.000000 2491.000000 -517.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5395.000000 2523.000000 -517.000000 ) ( 5395.000000 2523.000000 -513.000000 ) ( 5380.000000 2550.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5380.000000 2550.000000 -517.000000 ) ( 5380.000000 2550.000000 -513.000000 ) ( 5315.000000 2491.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5315.000000 2491.000000 -517.000000 ) ( 5315.000000 2491.000000 -513.000000 ) ( 5315.000000 2460.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5315.000000 2460.000000 -517.000000 ) ( 5315.000000 2460.000000 -513.000000 ) ( 5395.000000 2523.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4414/2589) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2491.000000, 2460.000000, 2523.000000) / (5315.000000, 5315.000000, 5395.000000) // --> Vector info: d1 = 1.131912, 1.324203, 1.220911. Determinants: 15.383224, -8.912241, 6241.808026, -2480.000000 // --> Vector info: d2 = 0.389502, 0.278907, 0.999682. Determinants: -8.847546, -15.376577, 102799.780569, -2480.000000 ( 5395.000000 2523.000000 -542.000000 ) ( 5315.000000 2460.000000 -542.000000 ) ( 5315.000000 2491.000000 -542.000000 ) ( ( -0.006203 0.003594 -2.516858 ) ( 0.003568 0.006200 -41.451524 ) ) 04escapehouse/04wex4a 0 0 0 ( 5315.000000 2491.000000 -546.000000 ) ( 5315.000000 2460.000000 -546.000000 ) ( 5395.000000 2523.000000 -546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5315.000000 2491.000000 -546.000000 ) ( 5315.000000 2491.000000 -542.000000 ) ( 5315.000000 2460.000000 -542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5315.000000 2460.000000 -546.000000 ) ( 5315.000000 2460.000000 -542.000000 ) ( 5395.000000 2523.000000 -542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5395.000000 2523.000000 -546.000000 ) ( 5395.000000 2523.000000 -542.000000 ) ( 5380.000000 2550.000000 -542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5380.000000 2550.000000 -546.000000 ) ( 5380.000000 2550.000000 -542.000000 ) ( 5315.000000 2491.000000 -542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4417/2590) # points: 4 { brushDef { // Surface normal: -0.502172, 0.719530, 0.479687 // RotY/Z : -0.500298 / 2.180123. Vector texS/T: (-0.820034, -0.572315, 0.000000) / (-0.274532, 0.393359, -0.877440) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5755.500653, -5748.632871, -5865.701227) / (-48.821057, -69.335285, -69.335285) // --> Vector info: d1 = 0.568711, 0.715294, 0.620745. Determinants: -1.939601, 16.510822, -11723.097912, -2401.566988 // --> Vector info: d2 = 0.226850, 0.195602, 1.025161. Determinants: 17.017762, 2.039110, 97500.497423, -2401.566988 ( 5411.000000 2496.000000 -495.000000 ) ( 5315.000000 2429.000000 -495.000000 ) ( 5315.000000 2441.000000 -513.000000 ) ( ( 0.000808 -0.006875 4.881437 ) ( -0.007086 -0.000849 -40.598700 ) ) 04escapehouse/04wex4a 0 0 0 ( 5317.008689 2438.121879 -514.918747 ) ( 5317.008689 2426.121879 -496.918747 ) ( 5413.008689 2493.121879 -496.918747 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5317.008689 2438.121879 -514.918747 ) ( 5315.000000 2441.000000 -513.000000 ) ( 5315.000000 2429.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5317.008689 2426.121879 -496.918747 ) ( 5315.000000 2429.000000 -495.000000 ) ( 5411.000000 2496.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5413.008689 2493.121879 -496.918747 ) ( 5411.000000 2496.000000 -495.000000 ) ( 5375.000000 2483.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5377.008689 2480.121879 -514.918747 ) ( 5375.000000 2483.000000 -513.000000 ) ( 5315.000000 2441.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4418/2591) # points: 3 { brushDef { // Surface normal: -0.511603, 0.667308, 0.541261 // RotY/Z : -0.571936 / 2.224879. Vector texS/T: (-0.793606, -0.608432, 0.000000) / (-0.329320, 0.429548, -0.840855) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5776.369715, -5812.849154, -5814.171831) / (-272.169427, -293.576214, -272.169427) // --> Vector info: d1 = 0.509110, 0.619986, 0.470392. Determinants: -0.828841, 5.603758, -3674.500767, -809.221848 // --> Vector info: d2 = 0.745620, 1.025464, 1.015803. Determinants: 5.783762, 0.722548, 33002.430983, -809.221848 ( 5405.000000 2506.000000 -513.000000 ) ( 5411.000000 2496.000000 -495.000000 ) ( 5375.000000 2483.000000 -513.000000 ) ( ( 0.001024 -0.006925 4.540783 ) ( -0.007147 -0.000893 -40.782921 ) ) 04escapehouse/04wex4a 0 0 0 ( 5377.046410 2480.330769 -515.165043 ) ( 5413.046410 2493.330769 -497.165043 ) ( 5407.046410 2503.330769 -515.165043 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5377.046410 2480.330769 -515.165043 ) ( 5375.000000 2483.000000 -513.000000 ) ( 5411.000000 2496.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5413.046410 2493.330769 -497.165043 ) ( 5411.000000 2496.000000 -495.000000 ) ( 5405.000000 2506.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5407.046410 2503.330769 -515.165043 ) ( 5405.000000 2506.000000 -513.000000 ) ( 5375.000000 2483.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4423/2592) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2523.000000, 2460.000000, 2441.000000) / (5395.000000, 5315.000000, 5315.000000) // --> Vector info: d1 = 1.000000, 1.728175, 1.813666. Determinants: 6.839237, 8.449429, -64360.064512, -1520.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.109195. Determinants: 8.735564, -6.879246, 15073.705118, -1520.000000 ( 5315.000000 2441.000000 -513.000000 ) ( 5315.000000 2460.000000 -513.000000 ) ( 5395.000000 2523.000000 -513.000000 ) ( ( -0.004499 -0.005559 42.342148 ) ( -0.005747 0.004526 -9.916911 ) ) common/glass 0 0 0 ( 5395.000000 2523.000000 -517.000000 ) ( 5315.000000 2460.000000 -517.000000 ) ( 5315.000000 2441.000000 -517.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5395.000000 2523.000000 -517.000000 ) ( 5395.000000 2523.000000 -513.000000 ) ( 5315.000000 2460.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5315.000000 2460.000000 -517.000000 ) ( 5315.000000 2460.000000 -513.000000 ) ( 5315.000000 2441.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5315.000000 2441.000000 -517.000000 ) ( 5315.000000 2441.000000 -513.000000 ) ( 5375.000000 2483.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5375.000000 2483.000000 -517.000000 ) ( 5375.000000 2483.000000 -513.000000 ) ( 5405.000000 2506.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5405.000000 2506.000000 -517.000000 ) ( 5405.000000 2506.000000 -513.000000 ) ( 5395.000000 2523.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4425/2593) # points: 3 { brushDef { // Surface normal: -0.505280, 0.721829, 0.472922 // RotY/Z : -0.492604 / 2.181522. Vector texS/T: (-0.819232, -0.573462, 0.000000) / (-0.271203, 0.387433, -0.881104) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5764.935025, -5754.039240, -5827.278574) / (-10.800816, -43.714064, -43.714064) // --> Vector info: d1 = 0.324204, 0.568711, 0.509587. Determinants: -1.945982, 17.263357, -11813.510182, -2410.544337 // --> Vector info: d2 = 0.278971, 0.226850, 0.745496. Determinants: 17.070320, 1.833722, 97756.621649, -2410.544337 ( 5375.000000 2483.000000 -513.000000 ) ( 5315.000000 2441.000000 -513.000000 ) ( 5315.000000 2460.000000 -542.000000 ) ( ( 0.000807 -0.007162 4.900765 ) ( -0.007082 -0.000761 -40.553754 ) ) 04escapehouse/04wex4a 0 0 0 ( 5317.021120 2457.112685 -543.891689 ) ( 5317.021120 2438.112685 -514.891689 ) ( 5377.021120 2480.112685 -514.891689 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5317.021120 2457.112685 -543.891689 ) ( 5315.000000 2460.000000 -542.000000 ) ( 5315.000000 2441.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5317.021120 2438.112685 -514.891689 ) ( 5315.000000 2441.000000 -513.000000 ) ( 5375.000000 2483.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5377.021120 2480.112685 -514.891689 ) ( 5375.000000 2483.000000 -513.000000 ) ( 5315.000000 2460.000000 -542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4427/2594) # points: 4 { brushDef { // Surface normal: -0.514925, 0.671642, 0.532681 // RotY/Z : -0.561766 / 2.224879. Vector texS/T: (-0.793606, -0.608432, 0.000000) / (-0.324100, 0.422739, -0.846316) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5714.759408, -5776.369715, -5814.171831) / (-223.950287, -258.216451, -258.216451) // --> Vector info: d1 = 0.324200, 0.509110, 0.470389. Determinants: -1.326820, 9.375624, -5902.729690, -1295.333548 // --> Vector info: d2 = 0.278905, 0.745611, 1.015794. Determinants: 9.258146, 0.996389, 52769.944457, -1295.333548 ( 5405.000000 2506.000000 -513.000000 ) ( 5375.000000 2483.000000 -513.000000 ) ( 5315.000000 2460.000000 -542.000000 ) ( ( 0.001024 -0.007238 4.556919 ) ( -0.007147 -0.000769 -40.738499 ) ) 04escapehouse/04wex4a 0 0 0 ( 5317.059701 2457.313433 -544.130725 ) ( 5377.059701 2480.313433 -515.130725 ) ( 5407.059701 2503.313433 -515.130725 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5317.059701 2457.313433 -544.130725 ) ( 5315.000000 2460.000000 -542.000000 ) ( 5375.000000 2483.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5377.059701 2480.313433 -515.130725 ) ( 5375.000000 2483.000000 -513.000000 ) ( 5405.000000 2506.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5407.059701 2503.313433 -515.130725 ) ( 5405.000000 2506.000000 -513.000000 ) ( 5395.000000 2523.000000 -542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5397.059701 2520.313433 -544.130725 ) ( 5395.000000 2523.000000 -542.000000 ) ( 5315.000000 2460.000000 -542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4434/2595) # points: 3 { brushDef { // Surface normal: 0.616096, -0.672105, 0.410731 // RotY/Z : -0.423256 / -0.828849. Vector texS/T: (0.737154, 0.675725, 0.000000) / (0.277541, -0.302772, -0.911757) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5622.151768, 5614.718797, 5647.276439) / (1162.858960, 1182.601071, 1182.601071) // --> Vector info: d1 = 0.737668, 0.885442, 0.835829. Determinants: 0.979465, -4.442394, -814.965761, -642.756564 // --> Vector info: d2 = 0.457008, 0.431944, 0.660548. Determinants: -4.513117, -0.883196, 26106.714544, -642.756564 ( 5339.000000 2533.000000 -513.000000 ) ( 5315.000000 2511.000000 -513.000000 ) ( 5315.000000 2522.000000 -495.000000 ) ( ( -0.001524 0.006911 1.267923 ) ( 0.007022 0.001374 -40.616800 ) ) 04escapehouse/04wex4a 0 0 0 ( 5312.535614 2524.688421 -496.642924 ) ( 5312.535614 2513.688421 -514.642924 ) ( 5336.535614 2535.688421 -514.642924 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5312.535614 2524.688421 -496.642924 ) ( 5315.000000 2522.000000 -495.000000 ) ( 5315.000000 2511.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5312.535614 2513.688421 -514.642924 ) ( 5315.000000 2511.000000 -513.000000 ) ( 5339.000000 2533.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5336.535614 2535.688421 -514.642924 ) ( 5339.000000 2533.000000 -513.000000 ) ( 5315.000000 2522.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4435/2596) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2533.000000, 2511.000000, 2491.000000) / (5339.000000, 5315.000000, 5315.000000) // --> Vector info: d1 = 1.000000, 1.233957, 1.327101. Determinants: 2.235463, 2.629959, -20183.781199, -480.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.102765. Determinants: 2.466344, -2.260798, 5823.150362, -480.000000 ( 5315.000000 2491.000000 -513.000000 ) ( 5315.000000 2511.000000 -513.000000 ) ( 5339.000000 2533.000000 -513.000000 ) ( ( -0.004657 -0.005479 42.049544 ) ( -0.005138 0.004710 -12.131563 ) ) common/glass 0 0 0 ( 5339.000000 2533.000000 -517.000000 ) ( 5315.000000 2511.000000 -517.000000 ) ( 5315.000000 2491.000000 -517.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5339.000000 2533.000000 -517.000000 ) ( 5339.000000 2533.000000 -513.000000 ) ( 5315.000000 2511.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5315.000000 2511.000000 -517.000000 ) ( 5315.000000 2511.000000 -513.000000 ) ( 5315.000000 2491.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5315.000000 2491.000000 -517.000000 ) ( 5315.000000 2491.000000 -513.000000 ) ( 5380.000000 2550.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5380.000000 2550.000000 -517.000000 ) ( 5380.000000 2550.000000 -513.000000 ) ( 5339.000000 2533.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4437/2597) # points: 4 { brushDef { // Surface normal: 0.598576, -0.659448, 0.454792 // RotY/Z : -0.472138 / -0.833748. Vector texS/T: (0.740455, 0.672106, 0.000000) / (0.305668, -0.336753, -0.890598) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5623.177138, 5609.735026, 5697.518851) / (1235.915691, 1268.478087, 1268.478087) // --> Vector info: d1 = 0.885373, 1.131824, 0.999825. Determinants: 4.298189, -19.860096, -2154.866985, -2858.451679 // --> Vector info: d2 = 0.431889, 0.389934, 0.999911. Determinants: -19.862313, -4.516425, 116036.690098, -2858.451679 ( 5380.000000 2550.000000 -542.000000 ) ( 5315.000000 2491.000000 -542.000000 ) ( 5315.000000 2511.000000 -513.000000 ) ( ( -0.001504 0.006948 0.753858 ) ( 0.006949 0.001580 -40.594246 ) ) 04escapehouse/04wex4a 0 0 0 ( 5312.605697 2513.637792 -514.819167 ) ( 5312.605697 2493.637792 -543.819167 ) ( 5377.605697 2552.637792 -543.819167 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5312.605697 2513.637792 -514.819167 ) ( 5315.000000 2511.000000 -513.000000 ) ( 5315.000000 2491.000000 -542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5312.605697 2493.637792 -543.819167 ) ( 5315.000000 2491.000000 -542.000000 ) ( 5380.000000 2550.000000 -542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5377.605697 2552.637792 -543.819167 ) ( 5380.000000 2550.000000 -542.000000 ) ( 5339.000000 2533.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5336.605697 2535.637792 -514.819167 ) ( 5339.000000 2533.000000 -513.000000 ) ( 5315.000000 2511.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4443/2598) # points: 4 { brushDef { // Surface normal: 0.641011, -0.584451, 0.497516 // RotY/Z : -0.520733 / -0.739277. Vector texS/T: (0.673754, 0.738956, 0.000000) / (0.367643, -0.335204, -0.867455) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5444.648392, 5468.946999, 5514.957867) / (1538.027263, 1558.777630, 1558.777630) // --> Vector info: d1 = 0.737606, 0.835829, 0.750712. Determinants: 1.766202, -6.587552, -188.739727, -954.742374 // --> Vector info: d2 = 0.457044, 0.660548, 0.977230. Determinants: -6.571278, -1.668415, 37908.007117, -954.742374 ( 5370.000000 2567.000000 -513.000000 ) ( 5339.000000 2533.000000 -513.000000 ) ( 5315.000000 2522.000000 -495.000000 ) ( ( -0.001850 0.006900 0.197687 ) ( 0.006883 0.001748 -39.704959 ) ) 04escapehouse/04wex4a 0 0 0 ( 5312.435958 2524.337803 -496.990066 ) ( 5336.435958 2535.337803 -514.990066 ) ( 5367.435958 2569.337803 -514.990066 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5312.435958 2524.337803 -496.990066 ) ( 5315.000000 2522.000000 -495.000000 ) ( 5339.000000 2533.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5336.435958 2535.337803 -514.990066 ) ( 5339.000000 2533.000000 -513.000000 ) ( 5370.000000 2567.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5367.435958 2569.337803 -514.990066 ) ( 5370.000000 2567.000000 -513.000000 ) ( 5364.000000 2577.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5361.435958 2579.337803 -496.990066 ) ( 5364.000000 2577.000000 -495.000000 ) ( 5315.000000 2522.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4445/2599) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2533.000000, 2550.000000, 2567.000000) / (5339.000000, 5380.000000, 5370.000000) // --> Vector info: d1 = 0.000000, 0.314314, 0.297670. Determinants: -2.460722, -5.626293, 36271.787869, -867.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.137674. Determinants: -5.644655, 2.340467, 935.159464, -867.000000 ( 5370.000000 2567.000000 -513.000000 ) ( 5380.000000 2550.000000 -513.000000 ) ( 5339.000000 2533.000000 -513.000000 ) ( ( 0.002838 0.006489 -41.835972 ) ( 0.006511 -0.002700 -1.078615 ) ) common/glass 0 0 0 ( 5339.000000 2533.000000 -517.000000 ) ( 5380.000000 2550.000000 -517.000000 ) ( 5370.000000 2567.000000 -517.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5339.000000 2533.000000 -517.000000 ) ( 5339.000000 2533.000000 -513.000000 ) ( 5380.000000 2550.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5380.000000 2550.000000 -517.000000 ) ( 5380.000000 2550.000000 -513.000000 ) ( 5370.000000 2567.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5370.000000 2567.000000 -517.000000 ) ( 5370.000000 2567.000000 -513.000000 ) ( 5339.000000 2533.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4446/2600) # points: 3 { brushDef { // Surface normal: 0.619637, -0.564964, 0.544854 // RotY/Z : -0.576215 / -0.739277. Vector texS/T: (0.673754, 0.738956, 0.000000) / (0.402623, -0.367097, -0.838531) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5468.946999, 5509.133156, 5514.957867) / (1649.912238, 1684.496523, 1649.912238) // --> Vector info: d1 = 0.835829, 0.999427, 0.750513. Determinants: 2.950576, -10.955781, 609.516867, -1591.252965 // --> Vector info: d2 = 0.660548, 1.000046, 0.977169. Determinants: -10.950109, -2.896853, 63614.020792, -1591.252965 ( 5370.000000 2567.000000 -513.000000 ) ( 5380.000000 2550.000000 -542.000000 ) ( 5339.000000 2533.000000 -513.000000 ) ( ( -0.001854 0.006885 -0.383042 ) ( 0.006881 0.001820 -39.977315 ) ) 04escapehouse/04wex4a 0 0 0 ( 5336.521450 2535.259854 -515.179415 ) ( 5377.521450 2552.259854 -544.179415 ) ( 5367.521450 2569.259854 -515.179415 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5336.521450 2535.259854 -515.179415 ) ( 5339.000000 2533.000000 -513.000000 ) ( 5380.000000 2550.000000 -542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5377.521450 2552.259854 -544.179415 ) ( 5380.000000 2550.000000 -542.000000 ) ( 5370.000000 2567.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5367.521450 2569.259854 -515.179415 ) ( 5370.000000 2567.000000 -513.000000 ) ( 5339.000000 2533.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4450/2601) # points: 4 { brushDef { // Surface normal: 0.171249, -0.840677, 0.513747 // RotY/Z : -0.539547 / -1.369842. Vector texS/T: (0.979877, 0.199604, 0.000000) / (0.102546, -0.503409, -0.857942) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5709.250711, 5711.446360, 5687.929323) / (-278.901964, -299.882410, -309.207053) // --> Vector info: d1 = 0.890403, 0.929860, 1.105238. Determinants: 3.311594, 1.312964, -18998.086860, -513.871579 // --> Vector info: d2 = 1.086777, 0.942156, 0.942170. Determinants: 1.348828, -3.401026, -9207.812145, -513.871579 ( 5291.000000 2522.000000 -487.000000 ) ( 5315.000000 2522.000000 -495.000000 ) ( 5315.000000 2511.000000 -513.000000 ) ( ( -0.006444 -0.002555 36.970495 ) ( -0.002625 0.006618 17.918508 ) ) 04escapehouse/04wex4a 0 0 0 ( 5314.315004 2514.362708 -515.054988 ) ( 5314.315004 2525.362708 -497.054988 ) ( 5290.315004 2525.362708 -489.054988 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5314.315004 2514.362708 -515.054988 ) ( 5315.000000 2511.000000 -513.000000 ) ( 5315.000000 2522.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5314.315004 2525.362708 -497.054988 ) ( 5315.000000 2522.000000 -495.000000 ) ( 5291.000000 2522.000000 -487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5290.315004 2525.362708 -489.054988 ) ( 5291.000000 2522.000000 -487.000000 ) ( 5291.000000 2511.000000 -505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5290.315004 2514.362708 -507.054988 ) ( 5291.000000 2511.000000 -505.000000 ) ( 5315.000000 2511.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4454/2602) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2488.000000, -2522.000000, -2522.000000) / (309.000000, 297.000000, 309.000000) // --> Vector info: d1 = 1.000000, 1.259906, 1.234025. Determinants: 2.808306, 0.879927, 6307.167050, -408.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.077825. Determinants: 0.933897, -2.646036, 3141.160275, -408.000000 ( 5315.000000 2522.000000 -309.000000 ) ( 5315.000000 2522.000000 -297.000000 ) ( 5315.000000 2488.000000 -309.000000 ) ( ( -0.006883 -0.002157 -15.458743 ) ( -0.002289 0.006485 -7.698922 ) ) 04escapehouse/04wex4a 0 0 0 ( 5319.000000 2488.000000 -309.000000 ) ( 5319.000000 2522.000000 -297.000000 ) ( 5319.000000 2522.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5319.000000 2488.000000 -309.000000 ) ( 5315.000000 2488.000000 -309.000000 ) ( 5315.000000 2522.000000 -297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5319.000000 2522.000000 -297.000000 ) ( 5315.000000 2522.000000 -297.000000 ) ( 5315.000000 2522.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5319.000000 2522.000000 -309.000000 ) ( 5315.000000 2522.000000 -309.000000 ) ( 5315.000000 2488.000000 -309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4455/2603) # points: 3 { brushDef { // Surface normal: 0.000000, 0.316228, -0.948683 // RotY/Z : 1.249046 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.948683, -0.316228) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-5291.000000, -5315.000000, -5315.000000) / (-2298.659631, -2298.659631, -2200.629024) // --> Vector info: d1 = 0.933092, 0.959309, 0.626776. Determinants: 2.570114, 7.980789, 29748.271584, -2352.734579 // --> Vector info: d2 = 0.780808, 0.859771, 0.970968. Determinants: 7.740818, -2.668711, 32985.178306, -2352.734579 ( 5315.000000 2429.000000 -328.000000 ) ( 5315.000000 2522.000000 -297.000000 ) ( 5291.000000 2522.000000 -297.000000 ) ( ( -0.001092 -0.003392 -12.644126 ) ( -0.003290 0.001134 -14.019932 ) ) 04escapehouse/04wex3c 0 0 0 ( 5291.000000 2520.735089 -293.205267 ) ( 5315.000000 2520.735089 -293.205267 ) ( 5315.000000 2427.735089 -324.205267 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5291.000000 2520.735089 -293.205267 ) ( 5291.000000 2522.000000 -297.000000 ) ( 5315.000000 2522.000000 -297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5315.000000 2520.735089 -293.205267 ) ( 5315.000000 2522.000000 -297.000000 ) ( 5315.000000 2429.000000 -328.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5315.000000 2427.735089 -324.205267 ) ( 5315.000000 2429.000000 -328.000000 ) ( 5291.000000 2522.000000 -297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4457/2604) # points: 4 { brushDef { // Surface normal: 0.181818, 0.818182, 0.545455 // RotY/Z : -0.576931 / 1.352127. Vector texS/T: (-0.976187, 0.216930, 0.000000) / (0.118326, 0.532466, -0.838140) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4661.510143, -4658.906977, -4635.478488) / (2337.139729, 2358.615845, 2349.070904) // --> Vector info: d1 = 0.864042, 0.824606, 0.999991. Determinants: -3.390172, 1.380480, -19485.912126, -528.000000 // --> Vector info: d2 = 0.366453, 0.221838, 0.221838. Determinants: 1.380335, 3.388118, -1677.544686, -528.000000 ( 5291.000000 2441.000000 -505.000000 ) ( 5315.000000 2441.000000 -513.000000 ) ( 5315.000000 2429.000000 -495.000000 ) ( ( 0.006421 -0.002615 36.905137 ) ( -0.002614 -0.006417 3.177168 ) ) 04escapehouse/04wex4a 0 0 0 ( 5314.272727 2425.727273 -497.181818 ) ( 5314.272727 2437.727273 -515.181818 ) ( 5290.272727 2437.727273 -507.181818 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5314.272727 2425.727273 -497.181818 ) ( 5315.000000 2429.000000 -495.000000 ) ( 5315.000000 2441.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5314.272727 2437.727273 -515.181818 ) ( 5315.000000 2441.000000 -513.000000 ) ( 5291.000000 2441.000000 -505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5290.272727 2437.727273 -507.181818 ) ( 5291.000000 2441.000000 -505.000000 ) ( 5291.000000 2429.000000 -487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5290.272727 2425.727273 -489.181818 ) ( 5291.000000 2429.000000 -487.000000 ) ( 5315.000000 2429.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4458/2605) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (5291.000000, 5315.000000, 5315.000000) / (487.000000, 495.000000, 297.000000) // --> Vector info: d1 = 0.364260, 0.336653, 1.043159. Determinants: -0.185777, 16.956150, -9005.661407, -4752.000000 // --> Vector info: d2 = 0.112633, 0.029403, 0.030443. Determinants: 16.471179, 0.024954, -87696.391252, -4752.000000 ( 5315.000000 2522.000000 -297.000000 ) ( 5315.000000 2522.000000 -495.000000 ) ( 5291.000000 2522.000000 -487.000000 ) ( ( 0.000039 -0.003568 1.895131 ) ( -0.003466 -0.000005 18.454628 ) ) 04escapehouse/04wex3c 0 0 0 ( 5291.000000 2526.000000 -487.000000 ) ( 5315.000000 2526.000000 -495.000000 ) ( 5315.000000 2526.000000 -297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5291.000000 2526.000000 -487.000000 ) ( 5291.000000 2522.000000 -487.000000 ) ( 5315.000000 2522.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5315.000000 2526.000000 -495.000000 ) ( 5315.000000 2522.000000 -495.000000 ) ( 5315.000000 2522.000000 -297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5315.000000 2526.000000 -297.000000 ) ( 5315.000000 2522.000000 -297.000000 ) ( 5291.000000 2522.000000 -297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5291.000000 2526.000000 -297.000000 ) ( 5291.000000 2522.000000 -297.000000 ) ( 5291.000000 2522.000000 -487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4459/2606) # points: 3 { brushDef { // Surface normal: 0.000000, 0.316228, -0.948683 // RotY/Z : 1.249046 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.948683, -0.316228) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-5291.000000, -5291.000000, -5315.000000) / (-2200.629024, -2298.659631, -2200.629024) // --> Vector info: d1 = 0.933092, 1.043603, 0.854107. Determinants: -7.742980, 2.652268, -37326.764057, -2352.734579 // --> Vector info: d2 = 0.780808, 1.113652, 0.806926. Determinants: 2.560338, 7.988261, 29288.913458, -2352.734579 ( 5315.000000 2429.000000 -328.000000 ) ( 5291.000000 2522.000000 -297.000000 ) ( 5291.000000 2429.000000 -328.000000 ) ( ( 0.003291 -0.001127 15.865268 ) ( -0.001088 -0.003395 -12.448881 ) ) 04escapehouse/04wex3c 0 0 0 ( 5291.000000 2427.735089 -324.205267 ) ( 5291.000000 2520.735089 -293.205267 ) ( 5315.000000 2427.735089 -324.205267 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5291.000000 2427.735089 -324.205267 ) ( 5291.000000 2429.000000 -328.000000 ) ( 5291.000000 2522.000000 -297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5291.000000 2520.735089 -293.205267 ) ( 5291.000000 2522.000000 -297.000000 ) ( 5315.000000 2429.000000 -328.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5315.000000 2427.735089 -324.205267 ) ( 5315.000000 2429.000000 -328.000000 ) ( 5291.000000 2429.000000 -328.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4462/2607) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-5315.000000, -5315.000000, -5291.000000) / (328.000000, 495.000000, 487.000000) // --> Vector info: d1 = 0.932708, 0.336858, 0.364659. Determinants: 0.124143, 14.300388, -7769.002582, -4008.000000 // --> Vector info: d2 = 0.864010, 0.863518, 0.780347. Determinants: 13.893506, 0.011812, 70377.156668, -4008.000000 ( 5291.000000 2429.000000 -487.000000 ) ( 5315.000000 2429.000000 -495.000000 ) ( 5315.000000 2429.000000 -328.000000 ) ( ( -0.000031 -0.003568 1.938374 ) ( -0.003466 -0.000003 -17.559171 ) ) 04escapehouse/04wex3c 0 0 0 ( 5315.000000 2425.000000 -328.000000 ) ( 5315.000000 2425.000000 -495.000000 ) ( 5291.000000 2425.000000 -487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5315.000000 2425.000000 -328.000000 ) ( 5315.000000 2429.000000 -328.000000 ) ( 5315.000000 2429.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5315.000000 2425.000000 -495.000000 ) ( 5315.000000 2429.000000 -495.000000 ) ( 5291.000000 2429.000000 -487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5291.000000 2425.000000 -487.000000 ) ( 5291.000000 2429.000000 -487.000000 ) ( 5291.000000 2429.000000 -328.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5291.000000 2425.000000 -328.000000 ) ( 5291.000000 2429.000000 -328.000000 ) ( 5315.000000 2429.000000 -328.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4463/2608) # points: 4 { brushDef { // Surface normal: 0.316228, 0.000000, 0.948683 // RotY/Z : -1.249046 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.948683, 0.000000, -0.316228) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2441.000000, 2511.000000, 2511.000000) / (5204.476573, 5204.476573, 5179.178352) // --> Vector info: d1 = 1.000005, 1.499208, 1.499214. Determinants: -12.628944, 0.000434, 29054.108286, -1770.875490 // --> Vector info: d2 = 1.000000, 1.000001, 1.175383. Determinants: -0.000020, 12.276742, -65664.841672, -1770.875490 ( 5291.000000 2511.000000 -505.000000 ) ( 5315.000000 2511.000000 -513.000000 ) ( 5315.000000 2441.000000 -513.000000 ) ( ( 0.007131 0.000000 -16.406635 ) ( 0.000000 -0.006933 37.080440 ) ) common/glass 0 0 0 ( 5313.735089 2441.000000 -516.794733 ) ( 5313.735089 2511.000000 -516.794733 ) ( 5289.735089 2511.000000 -508.794733 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5313.735089 2441.000000 -516.794733 ) ( 5315.000000 2441.000000 -513.000000 ) ( 5315.000000 2511.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5313.735089 2511.000000 -516.794733 ) ( 5315.000000 2511.000000 -513.000000 ) ( 5291.000000 2511.000000 -505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5289.735089 2511.000000 -508.794733 ) ( 5291.000000 2511.000000 -505.000000 ) ( 5291.000000 2441.000000 -505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5289.735089 2441.000000 -508.794733 ) ( 5291.000000 2441.000000 -505.000000 ) ( 5315.000000 2441.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4464/2609) # points: 4 { brushDef { // Surface normal: 0.179702, 0.822845, 0.539105 // RotY/Z : -0.569374 / 1.355781. Vector texS/T: (-0.976973, 0.213362, 0.000000) / (0.115025, 0.526691, -0.842239) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4671.796097, -4667.742220, -4644.294863) / (2329.076780, 2363.508830, 2354.010334) // --> Vector info: d1 = 0.890376, 0.824606, 0.999991. Determinants: -5.414150, 2.253110, -31294.590234, -845.846322 // --> Vector info: d2 = 0.463048, 0.221838, 0.221838. Determinants: 2.291127, 5.655760, -2860.687691, -845.846322 ( 5291.000000 2460.000000 -534.000000 ) ( 5315.000000 2460.000000 -542.000000 ) ( 5315.000000 2441.000000 -513.000000 ) ( ( 0.006401 -0.002664 36.997962 ) ( -0.002709 -0.006687 3.382042 ) ) 04escapehouse/04wex4a 0 0 0 ( 5314.281193 2437.708622 -515.156420 ) ( 5314.281193 2456.708622 -544.156420 ) ( 5290.281193 2456.708622 -536.156420 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5314.281193 2437.708622 -515.156420 ) ( 5315.000000 2441.000000 -513.000000 ) ( 5315.000000 2460.000000 -542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5314.281193 2456.708622 -544.156420 ) ( 5315.000000 2460.000000 -542.000000 ) ( 5291.000000 2460.000000 -534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5290.281193 2456.708622 -536.156420 ) ( 5291.000000 2460.000000 -534.000000 ) ( 5291.000000 2441.000000 -505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5290.281193 2437.708622 -507.156420 ) ( 5291.000000 2441.000000 -505.000000 ) ( 5315.000000 2441.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4469/2610) # points: 4 { brushDef { // Surface normal: 0.316228, 0.000000, 0.948683 // RotY/Z : -1.249046 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.948683, 0.000000, -0.316228) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2460.000000, 2491.000000, 2491.000000) / (5213.647178, 5213.647178, 5188.348957) // --> Vector info: d1 = 0.824611, 0.824616, 1.000005. Determinants: -0.000122, 5.437066, -28993.341526, -784.244860 // --> Vector info: d2 = 1.221837, 1.000000, 1.000000. Determinants: 5.612102, 0.000007, -14764.028670, -784.244860 ( 5291.000000 2491.000000 -534.000000 ) ( 5315.000000 2491.000000 -542.000000 ) ( 5315.000000 2460.000000 -542.000000 ) ( ( 0.000000 -0.006933 36.969757 ) ( -0.007156 0.000000 18.825790 ) ) 04escapehouse/04wex4a 0 0 0 ( 5313.735089 2460.000000 -545.794733 ) ( 5313.735089 2491.000000 -545.794733 ) ( 5289.735089 2491.000000 -537.794733 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5313.735089 2460.000000 -545.794733 ) ( 5315.000000 2460.000000 -542.000000 ) ( 5315.000000 2491.000000 -542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5313.735089 2491.000000 -545.794733 ) ( 5315.000000 2491.000000 -542.000000 ) ( 5291.000000 2491.000000 -534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5289.735089 2491.000000 -537.794733 ) ( 5291.000000 2491.000000 -534.000000 ) ( 5291.000000 2460.000000 -534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5289.735089 2460.000000 -537.794733 ) ( 5291.000000 2460.000000 -534.000000 ) ( 5315.000000 2460.000000 -542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4470/2611) # points: 4 { brushDef { // Surface normal: 0.185944, -0.808856, 0.557832 // RotY/Z : -0.591771 / -1.344837. Vector texS/T: (0.974580, 0.224041, 0.000000) / (0.124977, -0.543652, -0.829954) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5737.977722, 5742.458548, 5719.068636) / (-240.146330, -275.088027, -284.727116) // --> Vector info: d1 = 0.864043, 0.929860, 1.105238. Determinants: 5.493591, 2.325295, -31707.176016, -860.474288 // --> Vector info: d2 = 1.183356, 0.942156, 0.942170. Determinants: 2.325430, -5.641586, -15716.317954, -860.474288 ( 5291.000000 2511.000000 -505.000000 ) ( 5315.000000 2511.000000 -513.000000 ) ( 5315.000000 2491.000000 -542.000000 ) ( ( -0.006384 -0.002702 36.848487 ) ( -0.002702 0.006556 18.264715 ) ) 04escapehouse/04wex4a 0 0 0 ( 5314.256224 2494.235425 -544.231328 ) ( 5314.256224 2514.235425 -515.231328 ) ( 5290.256224 2514.235425 -507.231328 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5314.256224 2494.235425 -544.231328 ) ( 5315.000000 2491.000000 -542.000000 ) ( 5315.000000 2511.000000 -513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5314.256224 2514.235425 -515.231328 ) ( 5315.000000 2511.000000 -513.000000 ) ( 5291.000000 2511.000000 -505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5290.256224 2514.235425 -507.231328 ) ( 5291.000000 2511.000000 -505.000000 ) ( 5291.000000 2491.000000 -534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5290.256224 2494.235425 -536.231328 ) ( 5291.000000 2491.000000 -534.000000 ) ( 5315.000000 2491.000000 -542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4473/2612) # points: 4 { brushDef { // Surface normal: 0.187566, 0.802468, 0.566448 // RotY/Z : -0.602190 / 1.341183. Vector texS/T: (-0.973754, 0.227601, 0.000000) / (0.128924, 0.551581, -0.824097) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4302.485827, -4305.217043, -4599.290872) / (2322.549476, 2301.920844, 2423.265738) // --> Vector info: d1 = 2.345564, 2.384888, 0.105204. Determinants: -42.254979, 17.790481, -238127.073663, -6397.759920 // --> Vector info: d2 = 0.463198, 0.607850, 0.606057. Determinants: 17.515738, 42.543100, -26410.671789, -6397.759920 ( 5291.000000 2429.000000 -487.000000 ) ( 4989.000000 2429.000000 -387.000000 ) ( 4989.000000 2441.000000 -404.000000 ) ( ( 0.006605 -0.002781 37.220383 ) ( -0.002738 -0.006650 4.128112 ) ) 04escapehouse/04wex4a 0 0 0 ( 4988.249737 2437.790127 -406.265793 ) ( 4988.249737 2425.790127 -389.265793 ) ( 5290.249737 2425.790127 -489.265793 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.249737 2437.790127 -406.265793 ) ( 4989.000000 2441.000000 -404.000000 ) ( 4989.000000 2429.000000 -387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.249737 2425.790127 -389.265793 ) ( 4989.000000 2429.000000 -387.000000 ) ( 5291.000000 2429.000000 -487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5290.249737 2425.790127 -489.265793 ) ( 5291.000000 2429.000000 -487.000000 ) ( 5291.000000 2441.000000 -505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5290.249737 2437.790127 -507.265793 ) ( 5291.000000 2441.000000 -505.000000 ) ( 4989.000000 2441.000000 -404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4475/2613) # points: 4 { brushDef { // Surface normal: 0.177043, -0.826308, 0.534670 // RotY/Z : -0.564117 / -1.359730. Vector texS/T: (0.977808, 0.209503, 0.000000) / (0.112015, -0.522804, -0.845061) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5701.948820, 5406.650808, 5404.346274) / (-314.296453, -432.631079, -412.514193) // --> Vector info: d1 = 0.105441, 2.385139, 2.345696. Determinants: 41.192985, 16.901014, -230223.488330, -6213.182759 // --> Vector info: d2 = 0.614105, 0.614184, 0.758743. Determinants: 17.107913, -42.687739, -114780.595639, -6213.182759 ( 4989.000000 2511.000000 -404.000000 ) ( 4989.000000 2522.000000 -387.000000 ) ( 5291.000000 2522.000000 -487.000000 ) ( ( -0.006630 -0.002720 37.054035 ) ( -0.002753 0.006871 18.473720 ) ) 04escapehouse/04wex4a 0 0 0 ( 5290.291828 2525.305230 -489.138678 ) ( 4988.291828 2525.305230 -389.138678 ) ( 4988.291828 2514.305230 -406.138678 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5290.291828 2525.305230 -489.138678 ) ( 5291.000000 2522.000000 -487.000000 ) ( 4989.000000 2522.000000 -387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.291828 2525.305230 -389.138678 ) ( 4989.000000 2522.000000 -387.000000 ) ( 4989.000000 2511.000000 -404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.291828 2514.305230 -406.138678 ) ( 4989.000000 2511.000000 -404.000000 ) ( 5291.000000 2511.000000 -505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5290.291828 2514.305230 -507.138678 ) ( 5291.000000 2511.000000 -505.000000 ) ( 5291.000000 2522.000000 -487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4478/2614) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (2522.000000, 2522.000000, 2429.000000) / (387.000000, 76.000000, 107.000000) // --> Vector info: d1 = 0.725198, 1.834334, 1.723422. Determinants: -0.110399, 103.149669, -60615.383876, -28923.000000 // --> Vector info: d2 = 0.582730, 0.582745, 0.915499. Determinants: 103.486979, 0.001330, -277848.983624, -28923.000000 ( 4989.000000 2429.000000 -107.000000 ) ( 4989.000000 2522.000000 -76.000000 ) ( 4989.000000 2522.000000 -387.000000 ) ( ( 0.000004 -0.003566 2.095750 ) ( -0.003578 0.000000 9.606506 ) ) 04escapehouse/04wex3c 0 0 0 ( 4985.000000 2522.000000 -387.000000 ) ( 4985.000000 2522.000000 -76.000000 ) ( 4985.000000 2429.000000 -107.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4985.000000 2522.000000 -387.000000 ) ( 4989.000000 2522.000000 -387.000000 ) ( 4989.000000 2522.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4985.000000 2522.000000 -76.000000 ) ( 4989.000000 2522.000000 -76.000000 ) ( 4989.000000 2429.000000 -107.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4985.000000 2429.000000 -107.000000 ) ( 4989.000000 2429.000000 -107.000000 ) ( 4989.000000 2429.000000 -387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4985.000000 2429.000000 -387.000000 ) ( 4989.000000 2429.000000 -387.000000 ) ( 4989.000000 2522.000000 -387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4480/2615) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-2429.000000, -2522.000000, -2522.000000) / (107.000000, 76.000000, 297.000000) // --> Vector info: d1 = 1.723386, 1.834035, 1.043729. Determinants: -0.046148, 73.498411, -43397.177606, -20553.000000 // --> Vector info: d2 = 0.781450, 1.114295, 1.113652. Determinants: 73.538673, 0.059723, 162557.897495, -20553.000000 ( 5291.000000 2522.000000 -297.000000 ) ( 5291.000000 2522.000000 -76.000000 ) ( 5291.000000 2429.000000 -107.000000 ) ( ( 0.000002 -0.003576 2.111477 ) ( -0.003578 -0.000003 -7.909205 ) ) 04escapehouse/04wex3c 0 0 0 ( 5295.000000 2429.000000 -107.000000 ) ( 5295.000000 2522.000000 -76.000000 ) ( 5295.000000 2522.000000 -297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5295.000000 2429.000000 -107.000000 ) ( 5291.000000 2429.000000 -107.000000 ) ( 5291.000000 2522.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5295.000000 2522.000000 -76.000000 ) ( 5291.000000 2522.000000 -76.000000 ) ( 5291.000000 2522.000000 -297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5295.000000 2522.000000 -297.000000 ) ( 5291.000000 2522.000000 -297.000000 ) ( 5291.000000 2429.000000 -328.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5295.000000 2429.000000 -328.000000 ) ( 5291.000000 2429.000000 -328.000000 ) ( 5291.000000 2429.000000 -107.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4482/2616) # points: 4 { brushDef { // Surface normal: 0.000000, 0.316228, -0.948683 // RotY/Z : 1.249046 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.948683, -0.316228) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5090.000000, -5090.000000, -5121.000000) / (-2270.515360, -2368.545967, -2368.545967) // --> Vector info: d1 = 0.000000, 0.701506, 0.701519. Determinants: 0.001262, 21.746686, 49382.610005, -3038.948831 // --> Vector info: d2 = 0.000000, 0.000002, 0.221872. Determinants: 21.750046, 0.000062, 110707.877453, -3038.948831 ( 5121.000000 2522.000000 -76.000000 ) ( 5090.000000 2522.000000 -76.000000 ) ( 5090.000000 2429.000000 -107.000000 ) ( ( 0.000000 -0.007156 -16.249898 ) ( -0.007157 0.000000 -36.429662 ) ) 04escapehouse/04wex4a 0 0 0 ( 5090.000000 2427.735089 -103.205267 ) ( 5090.000000 2520.735089 -72.205267 ) ( 5121.000000 2520.735089 -72.205267 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5090.000000 2427.735089 -103.205267 ) ( 5090.000000 2429.000000 -107.000000 ) ( 5090.000000 2522.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5090.000000 2520.735089 -72.205267 ) ( 5090.000000 2522.000000 -76.000000 ) ( 5121.000000 2522.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5121.000000 2520.735089 -72.205267 ) ( 5121.000000 2522.000000 -76.000000 ) ( 5121.000000 2429.000000 -107.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5121.000000 2427.735089 -103.205267 ) ( 5121.000000 2429.000000 -107.000000 ) ( 5090.000000 2429.000000 -107.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4484/2617) # points: 4 { brushDef { // Surface normal: 0.317170, 0.000000, 0.948369 // RotY/Z : -1.248053 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.948369, 0.000000, -0.317170) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2511.000000, 2441.000000, 2441.000000) / (4859.548506, 4859.548506, 5177.990023) // --> Vector info: d1 = 0.000000, 0.499263, 0.499335. Determinants: 158.986055, -0.005053, -399189.430503, -22290.906218 // --> Vector info: d2 = 0.000000, 0.000001, 2.279905. Determinants: 0.000221, -159.593324, 775550.941971, -22290.906218 ( 5291.000000 2441.000000 -505.000000 ) ( 4989.000000 2441.000000 -404.000000 ) ( 4989.000000 2511.000000 -404.000000 ) ( ( -0.007132 0.000000 17.908174 ) ( 0.000000 0.007160 -34.792257 ) ) common/glass 0 0 0 ( 4987.731321 2511.000000 -407.793475 ) ( 4987.731321 2441.000000 -407.793475 ) ( 5289.731321 2441.000000 -508.793475 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4987.731321 2511.000000 -407.793475 ) ( 4989.000000 2511.000000 -404.000000 ) ( 4989.000000 2441.000000 -404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4987.731321 2441.000000 -407.793475 ) ( 4989.000000 2441.000000 -404.000000 ) ( 5291.000000 2441.000000 -505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5289.731321 2441.000000 -508.793475 ) ( 5291.000000 2441.000000 -505.000000 ) ( 5291.000000 2511.000000 -505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5289.731321 2511.000000 -508.793475 ) ( 5291.000000 2511.000000 -505.000000 ) ( 4989.000000 2511.000000 -404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4486/2618) # points: 4 { brushDef { // Surface normal: 0.186538, -0.808764, 0.557768 // RotY/Z : -0.591694 / -1.344114. Vector texS/T: (0.974417, 0.224746, 0.000000) / (0.125356, -0.543499, -0.829997) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5425.705180, 5421.210265, 5715.484333) / (-404.005793, -369.065906, -247.378711) // --> Vector info: d1 = 2.345696, 2.279875, 0.000211. Determinants: 71.641592, 29.616432, -402142.202078, -10828.876396 // --> Vector info: d2 = 0.758743, 0.999960, 0.999819. Determinants: 29.357882, -70.983178, -196181.160228, -10828.876396 ( 5291.000000 2491.000000 -534.000000 ) ( 4989.000000 2491.000000 -433.000000 ) ( 4989.000000 2511.000000 -404.000000 ) ( ( -0.006616 -0.002735 37.136097 ) ( -0.002711 0.006555 18.116483 ) ) 04escapehouse/04wex4a 0 0 0 ( 4988.253847 2514.235054 -406.231072 ) ( 4988.253847 2494.235054 -435.231072 ) ( 5290.253847 2494.235054 -536.231072 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.253847 2514.235054 -406.231072 ) ( 4989.000000 2511.000000 -404.000000 ) ( 4989.000000 2491.000000 -433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.253847 2494.235054 -435.231072 ) ( 4989.000000 2491.000000 -433.000000 ) ( 5291.000000 2491.000000 -534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5290.253847 2494.235054 -536.231072 ) ( 5291.000000 2491.000000 -534.000000 ) ( 5291.000000 2511.000000 -505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5290.253847 2514.235054 -507.231072 ) ( 5291.000000 2511.000000 -505.000000 ) ( 4989.000000 2511.000000 -404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4489/2619) # points: 4 { brushDef { // Surface normal: 0.180277, 0.822756, 0.539047 // RotY/Z : -0.569306 / 1.355091. Vector texS/T: (-0.976826, 0.214036, 0.000000) / (0.115376, 0.526555, -0.842276) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4641.856064, -4346.854691, -4350.921378) / (2355.553409, 2235.640150, 2201.209610) // --> Vector info: d1 = 0.000181, 2.280061, 2.345843. Determinants: -70.609408, 28.677293, -395311.526671, -10644.706149 // --> Vector info: d2 = 0.127280, 0.127421, 0.368779. Determinants: 28.937131, 71.201486, -34751.758169, -10644.706149 ( 4989.000000 2441.000000 -404.000000 ) ( 4989.000000 2460.000000 -433.000000 ) ( 5291.000000 2460.000000 -534.000000 ) ( ( 0.006633 -0.002694 37.136913 ) ( -0.002718 -0.006689 3.264699 ) ) 04escapehouse/04wex4a 0 0 0 ( 5290.278890 2456.708974 -536.156189 ) ( 4988.278890 2456.708974 -435.156189 ) ( 4988.278890 2437.708974 -406.156189 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5290.278890 2456.708974 -536.156189 ) ( 5291.000000 2460.000000 -534.000000 ) ( 4989.000000 2460.000000 -433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.278890 2456.708974 -435.156189 ) ( 4989.000000 2460.000000 -433.000000 ) ( 4989.000000 2441.000000 -404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.278890 2437.708974 -406.156189 ) ( 4989.000000 2441.000000 -404.000000 ) ( 5291.000000 2441.000000 -505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5290.278890 2437.708974 -507.156189 ) ( 5291.000000 2441.000000 -505.000000 ) ( 5291.000000 2460.000000 -534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4490/2620) # points: 4 { brushDef { // Surface normal: 0.317170, 0.000000, 0.948369 // RotY/Z : -1.248053 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.948369, 0.000000, -0.317170) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2491.000000, 2491.000000, 2460.000000) / (5187.187944, 4868.746427, 4868.746427) // --> Vector info: d1 = 1.000000, 3.279886, 3.279865. Determinants: -0.006605, 70.676451, -376467.270559, -9871.687039 // --> Vector info: d2 = 0.000000, 0.000001, 0.221843. Determinants: 70.643872, 0.000022, -175973.997951, -9871.687039 ( 4989.000000 2460.000000 -433.000000 ) ( 4989.000000 2491.000000 -433.000000 ) ( 5291.000000 2491.000000 -534.000000 ) ( ( 0.000001 -0.007160 38.136062 ) ( -0.007156 0.000000 17.826132 ) ) 04escapehouse/04wex4a 0 0 0 ( 5289.731321 2491.000000 -537.793475 ) ( 4987.731321 2491.000000 -436.793475 ) ( 4987.731321 2460.000000 -436.793475 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5289.731321 2491.000000 -537.793475 ) ( 5291.000000 2491.000000 -534.000000 ) ( 4989.000000 2491.000000 -433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4987.731321 2491.000000 -436.793475 ) ( 4989.000000 2491.000000 -433.000000 ) ( 4989.000000 2460.000000 -433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4987.731321 2460.000000 -436.793475 ) ( 4989.000000 2460.000000 -433.000000 ) ( 5291.000000 2460.000000 -534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5289.731321 2460.000000 -537.793475 ) ( 5291.000000 2460.000000 -534.000000 ) ( 5291.000000 2491.000000 -534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4492/2621) # points: 4 { brushDef { // Surface normal: 0.000000, -0.839570, 0.543251 // RotY/Z : -0.574305 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.543251, -0.839570) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4989.000000, 4989.000000, 4289.000000) / (-1024.917616, -1045.166073, -1045.166073) // --> Vector info: d1 = 0.279906, 0.279917, 5.279917. Determinants: 101.242279, 0.007678, -509057.225654, -14173.919712 // --> Vector info: d2 = 0.749967, 0.600110, 0.600507. Determinants: 0.008039, -104.900430, -118184.383931, -14173.919712 ( 4289.000000 2522.000000 -387.000000 ) ( 4989.000000 2522.000000 -387.000000 ) ( 4989.000000 2511.000000 -404.000000 ) ( ( -0.007143 -0.000001 35.915063 ) ( -0.000001 0.007401 8.338158 ) ) 04escapehouse/04wex4a 0 0 0 ( 4989.000000 2514.358281 -406.173005 ) ( 4989.000000 2525.358281 -389.173005 ) ( 4289.000000 2525.358281 -389.173005 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4989.000000 2514.358281 -406.173005 ) ( 4989.000000 2511.000000 -404.000000 ) ( 4989.000000 2522.000000 -387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4989.000000 2525.358281 -389.173005 ) ( 4989.000000 2522.000000 -387.000000 ) ( 4289.000000 2522.000000 -387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4289.000000 2525.358281 -389.173005 ) ( 4289.000000 2522.000000 -387.000000 ) ( 4289.000000 2511.000000 -404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4289.000000 2514.358281 -406.173005 ) ( 4289.000000 2511.000000 -404.000000 ) ( 4989.000000 2511.000000 -404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4495/2622) # points: 4 { brushDef { // Surface normal: 0.000000, 0.816968, 0.576683 // RotY/Z : -0.614663 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.576683, -0.816968) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4989.000000, -4989.000000, -4289.000000) / (1716.930050, 1737.738702, 1737.738702) // --> Vector info: d1 = 0.279831, 0.279842, 5.279842. Determinants: -104.043260, -0.008012, -523134.102857, -14566.056433 // --> Vector info: d2 = 0.621922, 0.472006, 0.472425. Determinants: -0.008709, 104.941151, -189279.016080, -14566.056433 ( 4289.000000 2441.000000 -404.000000 ) ( 4989.000000 2441.000000 -404.000000 ) ( 4989.000000 2429.000000 -387.000000 ) ( ( 0.007143 0.000001 35.914601 ) ( 0.000001 -0.007204 12.994527 ) ) 04escapehouse/04wex4a 0 0 0 ( 4989.000000 2425.732129 -389.306733 ) ( 4989.000000 2437.732129 -406.306733 ) ( 4289.000000 2437.732129 -406.306733 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4989.000000 2425.732129 -389.306733 ) ( 4989.000000 2429.000000 -387.000000 ) ( 4989.000000 2441.000000 -404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4989.000000 2437.732129 -406.306733 ) ( 4989.000000 2441.000000 -404.000000 ) ( 4289.000000 2441.000000 -404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4289.000000 2437.732129 -406.306733 ) ( 4289.000000 2441.000000 -404.000000 ) ( 4289.000000 2429.000000 -387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4289.000000 2425.732129 -389.306733 ) ( 4289.000000 2429.000000 -387.000000 ) ( 4989.000000 2429.000000 -387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4496/2623) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2429.000000, 2441.000000, 2511.000000) / (387.000000, 404.000000, 404.000000) // --> Vector info: d1 = 1.041862, 0.903485, 0.487976. Determinants: 7.063657, 4.700226, -20216.424769, -1190.000000 // --> Vector info: d2 = 0.580162, 0.637856, 0.361076. Determinants: 4.705256, -7.359897, -9271.179807, -1190.000000 ( 4289.000000 2511.000000 -404.000000 ) ( 4289.000000 2441.000000 -404.000000 ) ( 4289.000000 2429.000000 -387.000000 ) ( ( -0.005936 -0.003950 16.988592 ) ( -0.003954 0.006185 7.790907 ) ) 04escapehouse/04wex4a 0 0 0 ( 4285.000000 2429.000000 -387.000000 ) ( 4285.000000 2441.000000 -404.000000 ) ( 4285.000000 2511.000000 -404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4285.000000 2429.000000 -387.000000 ) ( 4289.000000 2429.000000 -387.000000 ) ( 4289.000000 2441.000000 -404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4285.000000 2441.000000 -404.000000 ) ( 4289.000000 2441.000000 -404.000000 ) ( 4289.000000 2511.000000 -404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4285.000000 2511.000000 -404.000000 ) ( 4289.000000 2511.000000 -404.000000 ) ( 4289.000000 2522.000000 -387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4285.000000 2522.000000 -387.000000 ) ( 4289.000000 2522.000000 -387.000000 ) ( 4289.000000 2429.000000 -387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4497/2624) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2429.000000, 2429.000000, 2522.000000) / (-4989.000000, -4289.000000, -4289.000000) // --> Vector info: d1 = 0.279804, 5.279804, 5.279701. Determinants: 0.071761, -465.000022, -2338274.624929, -65100.000000 // --> Vector info: d2 = 0.621823, 0.622591, 1.288103. Determinants: -465.858460, -0.071425, 1090733.168184, -65100.000000 ( 4289.000000 2522.000000 -387.000000 ) ( 4289.000000 2429.000000 -387.000000 ) ( 4989.000000 2429.000000 -387.000000 ) ( ( -0.000001 0.007143 35.918197 ) ( 0.007156 0.000001 -16.754734 ) ) 04escapehouse/04wex4a 0 0 0 ( 4989.000000 2429.000000 -383.000000 ) ( 4289.000000 2429.000000 -383.000000 ) ( 4289.000000 2522.000000 -383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4989.000000 2429.000000 -383.000000 ) ( 4989.000000 2429.000000 -387.000000 ) ( 4289.000000 2429.000000 -387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4289.000000 2429.000000 -383.000000 ) ( 4289.000000 2429.000000 -387.000000 ) ( 4289.000000 2522.000000 -387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4289.000000 2522.000000 -383.000000 ) ( 4289.000000 2522.000000 -387.000000 ) ( 4989.000000 2522.000000 -387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4989.000000 2522.000000 -383.000000 ) ( 4989.000000 2522.000000 -387.000000 ) ( 4989.000000 2429.000000 -387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4498/2625) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2441.000000, 2441.000000, 2511.000000) / (4289.000000, 4989.000000, 4989.000000) // --> Vector info: d1 = 1.000005, 6.000000, 5.999997. Determinants: 0.002002, -349.999658, 1452143.406233, -49000.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.499263. Determinants: -349.483963, -0.000004, 804090.381939, -49000.000000 ( 4989.000000 2511.000000 -404.000000 ) ( 4989.000000 2441.000000 -404.000000 ) ( 4289.000000 2441.000000 -404.000000 ) ( ( 0.000000 0.007143 -29.635580 ) ( 0.007132 0.000000 -16.410008 ) ) common/glass 0 0 0 ( 4289.000000 2441.000000 -408.000000 ) ( 4989.000000 2441.000000 -408.000000 ) ( 4989.000000 2511.000000 -408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4289.000000 2441.000000 -408.000000 ) ( 4289.000000 2441.000000 -404.000000 ) ( 4989.000000 2441.000000 -404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4989.000000 2441.000000 -408.000000 ) ( 4989.000000 2441.000000 -404.000000 ) ( 4989.000000 2511.000000 -404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4989.000000 2511.000000 -408.000000 ) ( 4989.000000 2511.000000 -404.000000 ) ( 4289.000000 2511.000000 -404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4289.000000 2511.000000 -408.000000 ) ( 4289.000000 2511.000000 -404.000000 ) ( 4289.000000 2441.000000 -404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4499/2626) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2441.000000, 2460.000000, 2491.000000) / (404.000000, 433.000000, 433.000000) // --> Vector info: d1 = 0.487977, 0.279864, 0.279885. Determinants: -0.000595, 6.451869, -3043.794827, -899.000000 // --> Vector info: d2 = 1.361076, 1.222270, 1.000425. Determinants: 6.433502, 0.087940, -16963.313856, -899.000000 ( 4289.000000 2491.000000 -433.000000 ) ( 4289.000000 2460.000000 -433.000000 ) ( 4289.000000 2441.000000 -404.000000 ) ( ( 0.000001 -0.007177 3.385756 ) ( -0.007156 -0.000098 18.869092 ) ) 04escapehouse/04wex4a 0 0 0 ( 4285.000000 2441.000000 -404.000000 ) ( 4285.000000 2460.000000 -433.000000 ) ( 4285.000000 2491.000000 -433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4285.000000 2441.000000 -404.000000 ) ( 4289.000000 2441.000000 -404.000000 ) ( 4289.000000 2460.000000 -433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4285.000000 2460.000000 -433.000000 ) ( 4289.000000 2460.000000 -433.000000 ) ( 4289.000000 2491.000000 -433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4285.000000 2491.000000 -433.000000 ) ( 4289.000000 2491.000000 -433.000000 ) ( 4289.000000 2511.000000 -404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4285.000000 2511.000000 -404.000000 ) ( 4289.000000 2511.000000 -404.000000 ) ( 4289.000000 2441.000000 -404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4500/2627) # points: 4 { brushDef { // Surface normal: 0.000000, -0.823213, 0.567733 // RotY/Z : -0.603749 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.567733, -0.823213) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4989.000000, 4989.000000, 4289.000000) / (-1057.771657, -1092.999487, -1092.999487) // --> Vector info: d1 = 0.279885, 0.279906, 5.279906. Determinants: 176.139133, 0.015023, -885644.056947, -24659.480935 // --> Vector info: d2 = 1.000014, 0.749953, 0.750373. Determinants: 0.014787, -175.042186, -209888.252414, -24659.480935 ( 4289.000000 2511.000000 -404.000000 ) ( 4989.000000 2511.000000 -404.000000 ) ( 4989.000000 2491.000000 -433.000000 ) ( ( -0.007143 -0.000001 35.914951 ) ( -0.000001 0.007098 8.511463 ) ) 04escapehouse/04wex4a 0 0 0 ( 4989.000000 2494.292851 -435.270932 ) ( 4989.000000 2514.292851 -406.270932 ) ( 4289.000000 2514.292851 -406.270932 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4989.000000 2494.292851 -435.270932 ) ( 4989.000000 2491.000000 -433.000000 ) ( 4989.000000 2511.000000 -404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4989.000000 2514.292851 -406.270932 ) ( 4989.000000 2511.000000 -404.000000 ) ( 4289.000000 2511.000000 -404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4289.000000 2514.292851 -406.270932 ) ( 4289.000000 2511.000000 -404.000000 ) ( 4289.000000 2491.000000 -433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4289.000000 2494.292851 -435.270932 ) ( 4289.000000 2491.000000 -433.000000 ) ( 4989.000000 2491.000000 -433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4501/2628) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2460.000000, 2491.000000, 2491.000000) / (4989.000000, 4989.000000, 4289.000000) // --> Vector info: d1 = 0.279865, 0.279885, 5.279885. Determinants: -0.014186, 155.000000, -779333.163261, -21700.000000 // --> Vector info: d2 = 0.221843, 0.000000, 0.000423. Determinants: 155.289772, 0.013110, -386892.237323, -21700.000000 ( 4289.000000 2491.000000 -433.000000 ) ( 4989.000000 2491.000000 -433.000000 ) ( 4989.000000 2460.000000 -433.000000 ) ( ( 0.000001 -0.007143 35.913971 ) ( -0.007156 -0.000001 17.829135 ) ) 04escapehouse/04wex4a 0 0 0 ( 4989.000000 2460.000000 -437.000000 ) ( 4989.000000 2491.000000 -437.000000 ) ( 4289.000000 2491.000000 -437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4989.000000 2460.000000 -437.000000 ) ( 4989.000000 2460.000000 -433.000000 ) ( 4989.000000 2491.000000 -433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4989.000000 2491.000000 -437.000000 ) ( 4989.000000 2491.000000 -433.000000 ) ( 4289.000000 2491.000000 -433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4289.000000 2491.000000 -437.000000 ) ( 4289.000000 2491.000000 -433.000000 ) ( 4289.000000 2460.000000 -433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4289.000000 2460.000000 -437.000000 ) ( 4289.000000 2460.000000 -433.000000 ) ( 4989.000000 2460.000000 -433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4503/2629) # points: 4 { brushDef { // Surface normal: 0.000000, 0.836461, 0.548026 // RotY/Z : -0.580003 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.548026, -0.836461) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4989.000000, -4989.000000, -4289.000000) / (1675.662390, 1710.332262, 1710.332262) // --> Vector info: d1 = 0.279842, 0.279865, 5.279864. Determinants: -173.349350, -0.015520, -871605.370340, -24268.910153 // --> Vector info: d2 = 0.472006, 0.221843, 0.222268. Determinants: -0.014745, 175.114270, -304961.033013, -24268.910153 ( 4289.000000 2460.000000 -433.000000 ) ( 4989.000000 2460.000000 -433.000000 ) ( 4989.000000 2441.000000 -404.000000 ) ( ( 0.007143 0.000001 35.914483 ) ( 0.000001 -0.007216 12.565914 ) ) 04escapehouse/04wex4a 0 0 0 ( 4989.000000 2437.654155 -406.192105 ) ( 4989.000000 2456.654155 -435.192105 ) ( 4289.000000 2456.654155 -435.192105 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4989.000000 2437.654155 -406.192105 ) ( 4989.000000 2441.000000 -404.000000 ) ( 4989.000000 2460.000000 -433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4989.000000 2456.654155 -435.192105 ) ( 4989.000000 2460.000000 -433.000000 ) ( 4289.000000 2460.000000 -433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4289.000000 2456.654155 -435.192105 ) ( 4289.000000 2460.000000 -433.000000 ) ( 4289.000000 2441.000000 -404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4289.000000 2437.654155 -406.192105 ) ( 4289.000000 2441.000000 -404.000000 ) ( 4989.000000 2441.000000 -404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4505/2630) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-4764.485492, -4764.485492, -4912.977916) / (1616.000000, 1204.000000, 1204.000000) // --> Vector info: d1 = 0.417684, 1.888079, 1.888074. Determinants: -0.001963, 218.342478, -378404.228628, -61178.878708 // --> Vector info: d2 = 0.222428, 0.222441, 0.752769. Determinants: 218.495052, 0.001841, 1027405.616332, -61178.878708 ( 7158.000000 -210.000000 -1204.000000 ) ( 7053.000000 -315.000000 -1204.000000 ) ( 7053.000000 -315.000000 -1616.000000 ) ( ( 0.000000 -0.003569 6.185210 ) ( -0.003571 0.000000 -16.793469 ) ) 04escapehouse/04wex3c 0 0 0 ( 7055.828427 -317.828427 -1616.000000 ) ( 7055.828427 -317.828427 -1204.000000 ) ( 7160.828427 -212.828427 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7055.828427 -317.828427 -1616.000000 ) ( 7053.000000 -315.000000 -1616.000000 ) ( 7053.000000 -315.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7055.828427 -317.828427 -1204.000000 ) ( 7053.000000 -315.000000 -1204.000000 ) ( 7158.000000 -210.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7160.828427 -212.828427 -1204.000000 ) ( 7158.000000 -210.000000 -1204.000000 ) ( 7158.000000 -210.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7160.828427 -212.828427 -1616.000000 ) ( 7158.000000 -210.000000 -1616.000000 ) ( 7053.000000 -315.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4506/2631) # points: 4 { brushDef { // Surface normal: 0.686624, 0.727013, 0.000000 // RotY/Z : 0.000000 / 0.813962. Vector texS/T: (-0.727013, 0.686624, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-5319.151341, -5319.151341, -5343.910178) / (1616.000000, 1204.000000, 1204.000000) // --> Vector info: d1 = 1.000000, 2.470395, 2.470395. Determinants: 0.000000, 36.405263, -69031.544699, -10200.640764 // --> Vector info: d2 = 0.325828, 0.325829, 0.414212. Determinants: 36.413976, 0.000018, 190367.766981, -10200.640764 ( 7053.000000 -315.000000 -1204.000000 ) ( 7035.000000 -298.000000 -1204.000000 ) ( 7035.000000 -298.000000 -1616.000000 ) ( ( 0.000000 -0.003569 6.767373 ) ( -0.003570 0.000000 -18.662334 ) ) 04escapehouse/04wex3c 0 0 0 ( 7032.253506 -300.908053 -1616.000000 ) ( 7032.253506 -300.908053 -1204.000000 ) ( 7050.253506 -317.908053 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7032.253506 -300.908053 -1616.000000 ) ( 7035.000000 -298.000000 -1616.000000 ) ( 7035.000000 -298.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7032.253506 -300.908053 -1204.000000 ) ( 7035.000000 -298.000000 -1204.000000 ) ( 7053.000000 -315.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7050.253506 -317.908053 -1204.000000 ) ( 7053.000000 -315.000000 -1204.000000 ) ( 7053.000000 -315.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7050.253506 -317.908053 -1616.000000 ) ( 7053.000000 -315.000000 -1616.000000 ) ( 7035.000000 -298.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4509/2632) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-298.000000, -35.000000, -35.000000) / (-7035.000000, -7298.000000, -7333.000000) // --> Vector info: d1 = 1.000000, 2.325828, 2.414215. Determinants: -23.158182, 23.245784, 147427.952830, -9205.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.088387. Determinants: 23.245769, 23.245767, 170461.206321, -9205.000000 ( 7333.000000 -35.000000 -1204.000000 ) ( 7298.000000 -35.000000 -1204.000000 ) ( 7035.000000 -298.000000 -1204.000000 ) ( ( 0.002516 -0.002525 -16.016073 ) ( -0.002525 -0.002525 -18.518328 ) ) 04escapehouse/04sky01 0 0 0 ( 7035.000000 -298.000000 -1200.000000 ) ( 7298.000000 -35.000000 -1200.000000 ) ( 7333.000000 -35.000000 -1200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -298.000000 -1200.000000 ) ( 7035.000000 -298.000000 -1204.000000 ) ( 7298.000000 -35.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7298.000000 -35.000000 -1200.000000 ) ( 7298.000000 -35.000000 -1204.000000 ) ( 7333.000000 -35.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -35.000000 -1200.000000 ) ( 7333.000000 -35.000000 -1204.000000 ) ( 7053.000000 -315.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7053.000000 -315.000000 -1200.000000 ) ( 7053.000000 -315.000000 -1204.000000 ) ( 7035.000000 -298.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4511/2633) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-35.000000, -35.000000, -298.000000) / (7333.000000, 7298.000000, 7035.000000) // --> Vector info: d1 = 0.326265, 0.327034, 2.207791. Determinants: 65.624313, 0.202187, -2189.062343, -9205.000000 // --> Vector info: d2 = 2.411939, 2.161939, 0.292712. Determinants: 0.326907, -65.749875, 459953.375023, -9205.000000 ( 7035.000000 -298.000000 -1616.000000 ) ( 7298.000000 -35.000000 -1616.000000 ) ( 7333.000000 -35.000000 -1616.000000 ) ( ( -0.007129 -0.000022 0.237812 ) ( -0.000036 0.007143 -49.967776 ) ) 04escapehouse/04wex4a 0 0 0 ( 7333.000000 -35.000000 -1620.000000 ) ( 7298.000000 -35.000000 -1620.000000 ) ( 7035.000000 -298.000000 -1620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -35.000000 -1620.000000 ) ( 7333.000000 -35.000000 -1616.000000 ) ( 7298.000000 -35.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7298.000000 -35.000000 -1620.000000 ) ( 7298.000000 -35.000000 -1616.000000 ) ( 7035.000000 -298.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -298.000000 -1620.000000 ) ( 7035.000000 -298.000000 -1616.000000 ) ( 7053.000000 -315.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7053.000000 -315.000000 -1620.000000 ) ( 7053.000000 -315.000000 -1616.000000 ) ( 7333.000000 -35.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4515/2634) # points: 4 { brushDef { // Surface normal: -0.800671, -0.599104, 0.000000 // RotY/Z : 0.000000 / -2.499211. Vector texS/T: (0.599104, -0.800671, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (3918.676154, 3740.076042, 3740.076042) / (1204.000000, 1204.000000, 1616.000000) // --> Vector info: d1 = 1.055704, 0.417671, 0.417671. Determinants: -262.869657, 0.000000, 952418.904069, -73583.246137 // --> Vector info: d2 = 1.696784, 1.696745, 0.226395. Determinants: -0.015910, 262.604807, -440968.716501, -73583.246137 ( 7050.000000 604.000000 -1616.000000 ) ( 7050.000000 604.000000 -1204.000000 ) ( 7157.000000 461.000000 -1204.000000 ) ( ( 0.003572 0.000000 -12.943421 ) ( 0.000000 -0.003569 5.992787 ) ) 04escapehouse/04wex3c 0 0 0 ( 7160.202686 463.396415 -1204.000000 ) ( 7053.202686 606.396415 -1204.000000 ) ( 7053.202686 606.396415 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7160.202686 463.396415 -1204.000000 ) ( 7157.000000 461.000000 -1204.000000 ) ( 7050.000000 604.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7053.202686 606.396415 -1204.000000 ) ( 7050.000000 604.000000 -1204.000000 ) ( 7050.000000 604.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7053.202686 606.396415 -1616.000000 ) ( 7050.000000 604.000000 -1616.000000 ) ( 7157.000000 461.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7160.202686 463.396415 -1616.000000 ) ( 7157.000000 461.000000 -1616.000000 ) ( 7157.000000 461.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4517/2635) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (228.000000, 578.000000, 604.000000) / (-7298.000000, -7018.000000, -7050.000000) // --> Vector info: d1 = 1.000000, 2.600786, 2.600785. Determinants: -51.225077, -41.620512, -310547.181949, -18480.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.150049. Determinants: -42.013719, 52.517131, 392849.147188, -18480.000000 ( 7050.000000 604.000000 -1204.000000 ) ( 7018.000000 578.000000 -1204.000000 ) ( 7298.000000 228.000000 -1204.000000 ) ( ( 0.002772 0.002252 16.804501 ) ( 0.002273 -0.002842 -21.258071 ) ) 04escapehouse/04sky01 0 0 0 ( 7298.000000 228.000000 -1200.000000 ) ( 7018.000000 578.000000 -1200.000000 ) ( 7050.000000 604.000000 -1200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7298.000000 228.000000 -1200.000000 ) ( 7298.000000 228.000000 -1204.000000 ) ( 7018.000000 578.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7018.000000 578.000000 -1200.000000 ) ( 7018.000000 578.000000 -1204.000000 ) ( 7050.000000 604.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7050.000000 604.000000 -1200.000000 ) ( 7050.000000 604.000000 -1204.000000 ) ( 7333.000000 228.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 228.000000 -1200.000000 ) ( 7333.000000 228.000000 -1204.000000 ) ( 7298.000000 228.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4518/2636) # points: 4 { brushDef { // Surface normal: 0.630593, -0.776114, 0.000000 // RotY/Z : 0.000000 / -0.888480. Vector texS/T: (0.776114, 0.630593, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (5811.250590, 5811.250590, 5852.481646) / (1204.000000, 1232.000000, 1232.000000) // --> Vector info: d1 = 0.567719, 0.567719, 0.417670. Determinants: 4.201371, 0.000000, -25070.635445, -1154.469575 // --> Vector info: d2 = 0.864428, 0.966161, 0.966161. Determinants: 0.000000, -4.194567, 4052.303845, -1154.469575 ( 7050.000000 604.000000 -1232.000000 ) ( 7018.000000 578.000000 -1232.000000 ) ( 7018.000000 578.000000 -1204.000000 ) ( ( -0.003639 0.000000 21.716151 ) ( 0.000000 0.003633 -3.510100 ) ) 04escapehouse/04wex3c 0 0 0 ( 7015.477629 581.104456 -1204.000000 ) ( 7015.477629 581.104456 -1232.000000 ) ( 7047.477629 607.104456 -1232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7015.477629 581.104456 -1204.000000 ) ( 7018.000000 578.000000 -1204.000000 ) ( 7018.000000 578.000000 -1232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7015.477629 581.104456 -1232.000000 ) ( 7018.000000 578.000000 -1232.000000 ) ( 7050.000000 604.000000 -1232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7047.477629 607.104456 -1232.000000 ) ( 7050.000000 604.000000 -1232.000000 ) ( 7050.000000 604.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7047.477629 607.104456 -1204.000000 ) ( 7050.000000 604.000000 -1204.000000 ) ( 7018.000000 578.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4519/2637) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (604.000000, 578.000000, 228.000000) / (7050.000000, 7018.000000, 7298.000000) // --> Vector info: d1 = 0.770357, 0.958544, 3.451651. Determinants: 132.471799, 1.044728, -101614.501372, -18480.000000 // --> Vector info: d2 = 0.382247, 0.148556, 2.156219. Determinants: -1.188188, -133.991001, 938290.306394, -18480.000000 ( 7298.000000 228.000000 -1616.000000 ) ( 7018.000000 578.000000 -1616.000000 ) ( 7050.000000 604.000000 -1616.000000 ) ( ( -0.007168 -0.000057 5.498620 ) ( 0.000064 0.007251 -50.773285 ) ) 04escapehouse/04wex4a 0 0 0 ( 7050.000000 604.000000 -1620.000000 ) ( 7018.000000 578.000000 -1620.000000 ) ( 7298.000000 228.000000 -1620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7050.000000 604.000000 -1620.000000 ) ( 7050.000000 604.000000 -1616.000000 ) ( 7018.000000 578.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7018.000000 578.000000 -1620.000000 ) ( 7018.000000 578.000000 -1616.000000 ) ( 7298.000000 228.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7298.000000 228.000000 -1620.000000 ) ( 7298.000000 228.000000 -1616.000000 ) ( 7333.000000 228.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 228.000000 -1620.000000 ) ( 7333.000000 228.000000 -1616.000000 ) ( 7050.000000 604.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4525/2638) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-35.000000, -35.000000, 228.000000) / (-7333.000000, -7298.000000, -7298.000000) // --> Vector info: d1 = 1.000000, 1.124998, 1.124996. Determinants: 0.000092, -32.874561, -250274.154975, -9205.000000 // --> Vector info: d2 = 0.000000, 0.000002, 0.937500. Determinants: -32.812433, -0.000475, -1151.916582, -9205.000000 ( 7298.000000 228.000000 -1204.000000 ) ( 7298.000000 -35.000000 -1204.000000 ) ( 7333.000000 -35.000000 -1204.000000 ) ( ( 0.000000 0.003571 27.188936 ) ( 0.003565 0.000000 0.125140 ) ) 04escapehouse/04sky01 0 0 0 ( 7333.000000 -35.000000 -1200.000000 ) ( 7298.000000 -35.000000 -1200.000000 ) ( 7298.000000 228.000000 -1200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -35.000000 -1200.000000 ) ( 7333.000000 -35.000000 -1204.000000 ) ( 7298.000000 -35.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7298.000000 -35.000000 -1200.000000 ) ( 7298.000000 -35.000000 -1204.000000 ) ( 7298.000000 228.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7298.000000 228.000000 -1200.000000 ) ( 7298.000000 228.000000 -1204.000000 ) ( 7333.000000 228.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 228.000000 -1200.000000 ) ( 7333.000000 228.000000 -1204.000000 ) ( 7333.000000 -35.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4526/2639) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-35.000000, -35.000000, 78.000000) / (7298.000000, 7333.000000, 7333.000000) // --> Vector info: d1 = 1.327034, 1.326265, 0.517797. Determinants: 28.296371, 0.086913, -4892.337689, -3955.000000 // --> Vector info: d2 = 0.161940, 0.411939, 0.409452. Determinants: 0.087058, -28.249939, 205530.630784, -3955.000000 ( 7333.000000 78.000000 -1616.000000 ) ( 7333.000000 -35.000000 -1616.000000 ) ( 7298.000000 -35.000000 -1616.000000 ) ( ( -0.007155 -0.000022 1.237001 ) ( -0.000022 0.007143 -51.967290 ) ) 04escapehouse/04wex4a 0 0 0 ( 7298.000000 -35.000000 -1620.000000 ) ( 7333.000000 -35.000000 -1620.000000 ) ( 7333.000000 78.000000 -1620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7298.000000 -35.000000 -1620.000000 ) ( 7298.000000 -35.000000 -1616.000000 ) ( 7333.000000 -35.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -35.000000 -1620.000000 ) ( 7333.000000 -35.000000 -1616.000000 ) ( 7333.000000 78.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 78.000000 -1620.000000 ) ( 7333.000000 78.000000 -1616.000000 ) ( 7298.000000 78.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7298.000000 78.000000 -1620.000000 ) ( 7298.000000 78.000000 -1616.000000 ) ( 7298.000000 -35.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4527/2640) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (148.000000, 228.000000, 228.000000) / (7333.000000, 7333.000000, 7298.000000) // --> Vector info: d1 = 1.017798, 0.451276, 0.452045. Determinants: 19.828253, 0.061474, -6235.202419, -2800.000000 // --> Vector info: d2 = 0.407912, 0.406171, 0.156176. Determinants: 0.060952, -19.999574, 145505.702944, -2800.000000 ( 7298.000000 228.000000 -1616.000000 ) ( 7333.000000 228.000000 -1616.000000 ) ( 7333.000000 148.000000 -1616.000000 ) ( ( -0.007082 -0.000022 2.226858 ) ( -0.000022 0.007143 -51.966322 ) ) 04escapehouse/04wex4a 0 0 0 ( 7333.000000 148.000000 -1620.000000 ) ( 7333.000000 228.000000 -1620.000000 ) ( 7298.000000 228.000000 -1620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 148.000000 -1620.000000 ) ( 7333.000000 148.000000 -1616.000000 ) ( 7333.000000 228.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 228.000000 -1620.000000 ) ( 7333.000000 228.000000 -1616.000000 ) ( 7298.000000 228.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7298.000000 228.000000 -1620.000000 ) ( 7298.000000 228.000000 -1616.000000 ) ( 7298.000000 148.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7298.000000 148.000000 -1620.000000 ) ( 7298.000000 148.000000 -1616.000000 ) ( 7333.000000 148.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4532/2641) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7298.000000, 7333.000000, 7333.000000) / (1654.000000, 1654.000000, 1616.000000) // --> Vector info: d1 = 0.599756, 0.598987, 0.326255. Determinants: 0.029223, -9.545598, 14777.477033, -1330.000000 // --> Vector info: d2 = 0.165989, 0.415984, 0.415145. Determinants: -9.499827, -0.029365, 69157.541839, -1330.000000 ( 7333.000000 148.000000 -1616.000000 ) ( 7333.000000 148.000000 -1654.000000 ) ( 7298.000000 148.000000 -1654.000000 ) ( ( -0.000022 0.007177 -11.110885 ) ( 0.007143 0.000022 -51.998152 ) ) 04escapehouse/04wex4a 0 0 0 ( 7298.000000 152.000000 -1654.000000 ) ( 7333.000000 152.000000 -1654.000000 ) ( 7333.000000 152.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7298.000000 152.000000 -1654.000000 ) ( 7298.000000 148.000000 -1654.000000 ) ( 7333.000000 148.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 152.000000 -1654.000000 ) ( 7333.000000 148.000000 -1654.000000 ) ( 7333.000000 148.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 152.000000 -1616.000000 ) ( 7333.000000 148.000000 -1616.000000 ) ( 7298.000000 148.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7298.000000 152.000000 -1616.000000 ) ( 7298.000000 148.000000 -1616.000000 ) ( 7298.000000 148.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4533/2642) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (148.000000, 78.000000, 78.000000) / (7298.000000, 7298.000000, 7333.000000) // --> Vector info: d1 = 1.000000, 1.499633, 1.499390. Determinants: 17.487141, 0.016981, -5162.024288, -2450.000000 // --> Vector info: d2 = 0.000000, 0.000003, 0.249999. Determinants: 0.000095, -17.499733, 127713.038227, -2450.000000 ( 7333.000000 78.000000 -1654.000000 ) ( 7298.000000 78.000000 -1654.000000 ) ( 7298.000000 148.000000 -1654.000000 ) ( ( -0.007138 -0.000007 2.106949 ) ( 0.000000 0.007143 -52.127771 ) ) 04escapehouse/04wex4a 0 0 0 ( 7298.000000 148.000000 -1658.000000 ) ( 7298.000000 78.000000 -1658.000000 ) ( 7333.000000 78.000000 -1658.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7298.000000 148.000000 -1658.000000 ) ( 7298.000000 148.000000 -1654.000000 ) ( 7298.000000 78.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7298.000000 78.000000 -1658.000000 ) ( 7298.000000 78.000000 -1654.000000 ) ( 7333.000000 78.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 78.000000 -1658.000000 ) ( 7333.000000 78.000000 -1654.000000 ) ( 7333.000000 148.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 148.000000 -1658.000000 ) ( 7333.000000 148.000000 -1654.000000 ) ( 7298.000000 148.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4536/2643) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7298.000000, -7333.000000, -7333.000000) / (1616.000000, 1616.000000, 1654.000000) // --> Vector info: d1 = 0.749888, 0.999884, 0.999788. Determinants: 9.499860, 0.003380, 68327.162742, -1330.000000 // --> Vector info: d2 = 0.546738, 0.546826, 0.819557. Determinants: 0.003366, -9.545571, 14723.043666, -1330.000000 ( 7333.000000 78.000000 -1654.000000 ) ( 7333.000000 78.000000 -1616.000000 ) ( 7298.000000 78.000000 -1616.000000 ) ( ( -0.007143 -0.000003 -51.373807 ) ( -0.000003 0.007177 -11.069958 ) ) 04escapehouse/04wex4a 0 0 0 ( 7298.000000 74.000000 -1616.000000 ) ( 7333.000000 74.000000 -1616.000000 ) ( 7333.000000 74.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7298.000000 74.000000 -1616.000000 ) ( 7298.000000 78.000000 -1616.000000 ) ( 7333.000000 78.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 74.000000 -1616.000000 ) ( 7333.000000 78.000000 -1616.000000 ) ( 7333.000000 78.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 74.000000 -1654.000000 ) ( 7333.000000 78.000000 -1654.000000 ) ( 7298.000000 78.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7298.000000 74.000000 -1654.000000 ) ( 7298.000000 78.000000 -1654.000000 ) ( 7298.000000 78.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4537/2644) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (35.000000, 35.000000, -78.000000) / (1671.000000, 1654.000000, 1654.000000) // --> Vector info: d1 = 0.218918, 0.281407, 0.281298. Determinants: -0.001856, 7.061275, -12219.866157, -1921.000000 // --> Vector info: d2 = 0.641145, 0.641161, 1.045204. Determinants: 6.868734, 0.001833, -1475.107239, -1921.000000 ( 7298.000000 78.000000 -1654.000000 ) ( 7298.000000 -35.000000 -1654.000000 ) ( 7298.000000 -35.000000 -1671.000000 ) ( ( 0.000001 -0.003676 6.361200 ) ( -0.003576 -0.000001 0.767885 ) ) 04escapehouse/04wex3c 0 0 0 ( 7302.000000 -35.000000 -1671.000000 ) ( 7302.000000 -35.000000 -1654.000000 ) ( 7302.000000 78.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 -35.000000 -1671.000000 ) ( 7298.000000 -35.000000 -1671.000000 ) ( 7298.000000 -35.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 -35.000000 -1654.000000 ) ( 7298.000000 -35.000000 -1654.000000 ) ( 7298.000000 78.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 78.000000 -1654.000000 ) ( 7298.000000 78.000000 -1654.000000 ) ( 7298.000000 90.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 90.000000 -1671.000000 ) ( 7298.000000 90.000000 -1671.000000 ) ( 7298.000000 -35.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4538/2645) # points: 4 { brushDef { // Surface normal: -0.780869, -0.624695, 0.000000 // RotY/Z : 0.000000 / -2.466852. Vector texS/T: (0.624695, -0.780869, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (4380.986368, 4380.986368, 3932.767672) / (1671.000000, 1616.000000, 1616.000000) // --> Vector info: d1 = 0.156252, 0.355118, 0.355118. Determinants: -0.000046, 89.135781, -152797.611951, -24652.028314 // --> Vector info: d2 = 0.263331, 0.263332, 1.864118. Determinants: 88.043255, 0.000105, -392208.128667, -24652.028314 ( 7018.000000 578.000000 -1616.000000 ) ( 7298.000000 228.000000 -1616.000000 ) ( 7298.000000 228.000000 -1671.000000 ) ( ( 0.000000 -0.003616 6.198176 ) ( -0.003571 0.000000 15.909771 ) ) 04escapehouse/04wex3c 0 0 0 ( 7301.123475 230.498780 -1671.000000 ) ( 7301.123475 230.498780 -1616.000000 ) ( 7021.123475 580.498780 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7301.123475 230.498780 -1671.000000 ) ( 7298.000000 228.000000 -1671.000000 ) ( 7298.000000 228.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7301.123475 230.498780 -1616.000000 ) ( 7298.000000 228.000000 -1616.000000 ) ( 7018.000000 578.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7021.123475 580.498780 -1616.000000 ) ( 7018.000000 578.000000 -1616.000000 ) ( 7018.000000 578.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7021.123475 580.498780 -1671.000000 ) ( 7018.000000 578.000000 -1671.000000 ) ( 7298.000000 228.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4539/2646) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-4763.778385, -4763.778385, -5135.716552) / (1671.000000, 1616.000000, 1616.000000) // --> Vector info: d1 = 0.417685, 0.218818, 0.218818. Determinants: 0.000000, -73.966126, 115052.990586, -20456.599180 // --> Vector info: d2 = 1.641082, 1.641085, 0.315257. Determinants: -72.920518, 0.001064, -380949.917856, -20456.599180 ( 7298.000000 -35.000000 -1616.000000 ) ( 7035.000000 -298.000000 -1616.000000 ) ( 7035.000000 -298.000000 -1671.000000 ) ( ( 0.000000 0.003616 -5.624248 ) ( 0.003565 0.000000 18.622348 ) ) 04escapehouse/04wex3c 0 0 0 ( 7037.828427 -300.828427 -1671.000000 ) ( 7037.828427 -300.828427 -1616.000000 ) ( 7300.828427 -37.828427 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7037.828427 -300.828427 -1671.000000 ) ( 7035.000000 -298.000000 -1671.000000 ) ( 7035.000000 -298.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7037.828427 -300.828427 -1616.000000 ) ( 7035.000000 -298.000000 -1616.000000 ) ( 7298.000000 -35.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7300.828427 -37.828427 -1616.000000 ) ( 7298.000000 -35.000000 -1616.000000 ) ( 7298.000000 -35.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7300.828427 -37.828427 -1671.000000 ) ( 7298.000000 -35.000000 -1671.000000 ) ( 7035.000000 -298.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4540/2647) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (35.000000, 35.000000, -78.000000) / (1654.000000, 1616.000000, 1616.000000) // --> Vector info: d1 = 0.281298, 0.417664, 0.417664. Determinants: 0.000000, 15.409413, -26695.061939, -4294.000000 // --> Vector info: d2 = 0.641088, 0.641088, 1.045204. Determinants: 15.356396, 0.000000, -3290.307806, -4294.000000 ( 7298.000000 78.000000 -1616.000000 ) ( 7298.000000 -35.000000 -1616.000000 ) ( 7298.000000 -35.000000 -1654.000000 ) ( ( 0.000000 -0.003589 6.216829 ) ( -0.003576 0.000000 0.766257 ) ) 04escapehouse/04wex3c 0 0 0 ( 7302.000000 -35.000000 -1654.000000 ) ( 7302.000000 -35.000000 -1616.000000 ) ( 7302.000000 78.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 -35.000000 -1654.000000 ) ( 7298.000000 -35.000000 -1654.000000 ) ( 7298.000000 -35.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 -35.000000 -1616.000000 ) ( 7298.000000 -35.000000 -1616.000000 ) ( 7298.000000 78.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 78.000000 -1616.000000 ) ( 7298.000000 78.000000 -1616.000000 ) ( 7298.000000 78.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 78.000000 -1654.000000 ) ( 7298.000000 78.000000 -1654.000000 ) ( 7298.000000 -35.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4542/2648) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-148.000000, -228.000000, -228.000000) / (1616.000000, 1616.000000, 1654.000000) // --> Vector info: d1 = 0.417664, 0.417664, 0.281297. Determinants: -0.000027, 10.909319, -18899.163903, -3040.000000 // --> Vector info: d2 = 0.295020, 0.578588, 0.578588. Determinants: 10.775599, 0.000000, 697.927476, -3040.000000 ( 7298.000000 228.000000 -1654.000000 ) ( 7298.000000 228.000000 -1616.000000 ) ( 7298.000000 148.000000 -1616.000000 ) ( ( 0.000000 -0.003589 6.216830 ) ( -0.003545 0.000000 -0.229581 ) ) 04escapehouse/04wex3c 0 0 0 ( 7302.000000 148.000000 -1616.000000 ) ( 7302.000000 228.000000 -1616.000000 ) ( 7302.000000 228.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 148.000000 -1616.000000 ) ( 7298.000000 148.000000 -1616.000000 ) ( 7298.000000 228.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 228.000000 -1616.000000 ) ( 7298.000000 228.000000 -1616.000000 ) ( 7298.000000 228.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 228.000000 -1654.000000 ) ( 7298.000000 228.000000 -1654.000000 ) ( 7298.000000 148.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 148.000000 -1654.000000 ) ( 7298.000000 148.000000 -1654.000000 ) ( 7298.000000 148.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4546/2649) # points: 4 { brushDef { // Surface normal: 0.351123, -0.936329, 0.000000 // RotY/Z : 0.000000 / -1.212026. Vector texS/T: (0.936329, 0.351123, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6590.938122, 6573.850115, 6608.026130) / (1625.000000, 1625.000000, 1671.000000) // --> Vector info: d1 = 1.000005, 1.122259, 0.878732. Determinants: 5.623690, -0.016767, -37824.199440, -786.048345 // --> Vector info: d2 = 1.000000, 1.000000, 1.330842. Determinants: -0.000008, -5.653437, 8400.841371, -786.048345 ( 6862.000000 521.000000 -1671.000000 ) ( 6830.000000 509.000000 -1625.000000 ) ( 6846.000000 515.000000 -1625.000000 ) ( ( -0.007154 0.000021 48.119431 ) ( 0.000000 0.007192 -10.687436 ) ) 04escapehouse/04wex4a 0 0 0 ( 6844.595506 518.745317 -1625.000000 ) ( 6828.595506 512.745317 -1625.000000 ) ( 6860.595506 524.745317 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6844.595506 518.745317 -1625.000000 ) ( 6846.000000 515.000000 -1625.000000 ) ( 6830.000000 509.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6828.595506 512.745317 -1625.000000 ) ( 6830.000000 509.000000 -1625.000000 ) ( 6862.000000 521.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6860.595506 524.745317 -1671.000000 ) ( 6862.000000 521.000000 -1671.000000 ) ( 6878.000000 526.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6876.595506 529.745317 -1671.000000 ) ( 6878.000000 526.000000 -1671.000000 ) ( 6846.000000 515.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4547/2650) # points: 4 { brushDef { // Surface normal: 0.332785, -0.942892, 0.014469 // RotY/Z : -0.014469 / -1.231504. Vector texS/T: (0.942990, 0.332820, 0.000000) / (0.004816, -0.013644, -0.999895) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6747.317717, 6729.289960, 6695.120428) / (1650.755207, 1650.755207, 1696.760023) // --> Vector info: d1 = 1.000005, 1.122499, 1.366052. Determinants: 5.635313, -0.205153, -38513.956156, -829.363611 // --> Vector info: d2 = 1.000000, 0.999999, 1.330847. Determinants: -0.000025, -5.964457, 9016.661803, -829.363611 ( 6910.000000 538.000000 -1671.000000 ) ( 6942.000000 550.000000 -1625.000000 ) ( 6959.000000 556.000000 -1625.000000 ) ( ( -0.006795 0.000247 46.437962 ) ( 0.000000 0.007192 -10.871784 ) ) 04escapehouse/04wex4a 0 0 0 ( 6957.668859 559.771566 -1625.057876 ) ( 6940.668859 553.771566 -1625.057876 ) ( 6908.668859 541.771566 -1671.057876 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6957.668859 559.771566 -1625.057876 ) ( 6959.000000 556.000000 -1625.000000 ) ( 6942.000000 550.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6940.668859 553.771566 -1625.057876 ) ( 6942.000000 550.000000 -1625.000000 ) ( 6910.000000 538.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6908.668859 541.771566 -1671.057876 ) ( 6910.000000 538.000000 -1671.000000 ) ( 6927.000000 544.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6925.668859 547.771566 -1671.057876 ) ( 6927.000000 544.000000 -1671.000000 ) ( 6959.000000 556.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4548/2651) # points: 4 { brushDef { // Surface normal: 0.343193, -0.939265, 0.000000 // RotY/Z : 0.000000 / -1.220482. Vector texS/T: (0.939265, 0.343193, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (6589.864643, 6534.502200, 6534.502200) / (1625.000000, 1625.000000, 1671.000000) // --> Vector info: d1 = 0.384238, 0.384237, 0.218816. Determinants: -0.000055, 9.158065, -15860.020478, -2546.672339 // --> Vector info: d2 = 0.578001, 0.774185, 0.774185. Determinants: 9.024427, 0.000000, -60941.735103, -2546.672339 ( 6778.000000 490.000000 -1671.000000 ) ( 6778.000000 490.000000 -1625.000000 ) ( 6830.000000 509.000000 -1625.000000 ) ( ( 0.000000 -0.003596 6.227743 ) ( -0.003544 0.000000 23.929947 ) ) 04escapehouse/04wex3c 0 0 0 ( 6828.627228 512.757060 -1625.000000 ) ( 6776.627228 493.757060 -1625.000000 ) ( 6776.627228 493.757060 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6828.627228 512.757060 -1625.000000 ) ( 6830.000000 509.000000 -1625.000000 ) ( 6778.000000 490.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6776.627228 493.757060 -1625.000000 ) ( 6778.000000 490.000000 -1625.000000 ) ( 6778.000000 490.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6776.627228 493.757060 -1671.000000 ) ( 6778.000000 490.000000 -1671.000000 ) ( 6862.000000 521.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6860.627228 524.757060 -1671.000000 ) ( 6862.000000 521.000000 -1671.000000 ) ( 6830.000000 509.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4549/2652) # points: 4 { brushDef { // Surface normal: 0.344255, -0.938876, 0.000000 // RotY/Z : 0.000000 / -1.219352. Vector texS/T: (0.938876, 0.344255, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (6788.013172, 6788.013172, 6532.388447) / (1232.000000, 1204.000000, 1204.000000) // --> Vector info: d1 = 0.505005, 0.606739, 0.606782. Determinants: 0.001228, 26.005584, -35661.787339, -7157.492298 // --> Vector info: d2 = 0.014457, 0.014457, 0.924524. Determinants: 25.481878, 0.000000, -173074.802275, -7157.492298 ( 6778.000000 490.000000 -1204.000000 ) ( 7018.000000 578.000000 -1204.000000 ) ( 7018.000000 578.000000 -1232.000000 ) ( ( 0.000000 -0.003633 4.982442 ) ( -0.003560 0.000000 24.180927 ) ) 04escapehouse/04wex3c 0 0 0 ( 7016.622981 581.755505 -1232.000000 ) ( 7016.622981 581.755505 -1204.000000 ) ( 6776.622981 493.755505 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7016.622981 581.755505 -1232.000000 ) ( 7018.000000 578.000000 -1232.000000 ) ( 7018.000000 578.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7016.622981 581.755505 -1204.000000 ) ( 7018.000000 578.000000 -1204.000000 ) ( 6778.000000 490.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6776.622981 493.755505 -1204.000000 ) ( 6778.000000 490.000000 -1204.000000 ) ( 6778.000000 490.000000 -1232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6776.622981 493.755505 -1232.000000 ) ( 6778.000000 490.000000 -1232.000000 ) ( 7018.000000 578.000000 -1232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4550/2653) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-78.000000, -148.000000, -136.000000) / (1654.000000, 1654.000000, 1671.000000) // --> Vector info: d1 = 0.000000, 0.499633, 0.416303. Determinants: 8.493752, -0.162491, 931.273335, -1190.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.125000. Determinants: -0.000007, -8.750028, 13282.546483, -1190.000000 ( 7298.000000 136.000000 -1671.000000 ) ( 7298.000000 148.000000 -1654.000000 ) ( 7298.000000 78.000000 -1654.000000 ) ( ( -0.007138 0.000137 -0.782583 ) ( 0.000000 0.007353 -11.161804 ) ) 04escapehouse/04wex4a 0 0 0 ( 7302.000000 78.000000 -1654.000000 ) ( 7302.000000 148.000000 -1654.000000 ) ( 7302.000000 136.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 78.000000 -1654.000000 ) ( 7298.000000 78.000000 -1654.000000 ) ( 7298.000000 148.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 148.000000 -1654.000000 ) ( 7298.000000 148.000000 -1654.000000 ) ( 7298.000000 136.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 136.000000 -1671.000000 ) ( 7298.000000 136.000000 -1671.000000 ) ( 7298.000000 90.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 90.000000 -1671.000000 ) ( 7298.000000 90.000000 -1671.000000 ) ( 7298.000000 78.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4551/2654) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-148.000000, -228.000000, -228.000000) / (1654.000000, 1654.000000, 1671.000000) // --> Vector info: d1 = 0.281229, 0.281122, 0.218621. Determinants: -0.001816, 5.000019, -8652.771580, -1360.000000 // --> Vector info: d2 = 0.295006, 0.578575, 0.578551. Determinants: 4.820679, 0.001907, 309.097560, -1360.000000 ( 7298.000000 228.000000 -1671.000000 ) ( 7298.000000 228.000000 -1654.000000 ) ( 7298.000000 148.000000 -1654.000000 ) ( ( 0.000001 -0.003676 6.362332 ) ( -0.003545 -0.000001 -0.227278 ) ) 04escapehouse/04wex3c 0 0 0 ( 7302.000000 148.000000 -1654.000000 ) ( 7302.000000 228.000000 -1654.000000 ) ( 7302.000000 228.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 148.000000 -1654.000000 ) ( 7298.000000 148.000000 -1654.000000 ) ( 7298.000000 228.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 228.000000 -1654.000000 ) ( 7298.000000 228.000000 -1654.000000 ) ( 7298.000000 228.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 228.000000 -1671.000000 ) ( 7298.000000 228.000000 -1671.000000 ) ( 7298.000000 136.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 136.000000 -1671.000000 ) ( 7298.000000 136.000000 -1671.000000 ) ( 7298.000000 148.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4555/2655) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-6772.000000, -7035.000000, -7035.000000) / (1204.000000, 1204.000000, 1671.000000) // --> Vector info: d1 = 1.888091, 1.888079, 0.218818. Determinants: -0.005287, 439.015764, -760507.957623, -122821.000000 // --> Vector info: d2 = 0.377766, 1.315273, 1.315258. Determinants: 437.816061, 0.004013, 2918487.977162, -122821.000000 ( 7035.000000 -298.000000 -1671.000000 ) ( 7035.000000 -298.000000 -1204.000000 ) ( 6772.000000 -298.000000 -1204.000000 ) ( ( 0.000000 -0.003574 6.192003 ) ( -0.003565 0.000000 -23.762125 ) ) 04escapehouse/04wex3c 0 0 0 ( 6772.000000 -302.000000 -1204.000000 ) ( 7035.000000 -302.000000 -1204.000000 ) ( 7035.000000 -302.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6772.000000 -302.000000 -1204.000000 ) ( 6772.000000 -298.000000 -1204.000000 ) ( 7035.000000 -298.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -302.000000 -1204.000000 ) ( 7035.000000 -298.000000 -1204.000000 ) ( 7035.000000 -298.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -302.000000 -1671.000000 ) ( 7035.000000 -298.000000 -1671.000000 ) ( 6773.000000 -298.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6773.000000 -302.000000 -1671.000000 ) ( 6773.000000 -298.000000 -1671.000000 ) ( 6772.000000 -298.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4556/2656) # points: 4 { brushDef { // Surface normal: 0.708452, 0.705758, 0.001517 // RotY/Z : -0.001517 / 0.783493. Vector texS/T: (-0.705759, 0.708452, 0.000000) / (0.001075, 0.001071, -0.999999) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-4619.284520, -4990.516253, -4991.222012) / (1210.957707, 1210.957707, 1677.958245) // --> Vector info: d1 = 1.888103, 1.888091, 0.218829. Determinants: -0.005622, 619.682815, -1077767.358003, -173365.419060 // --> Vector info: d2 = 0.051928, 1.377754, 1.377754. Determinants: 619.161754, 0.935714, 2849948.749096, -173365.419060 ( 6773.000000 -298.000000 -1671.000000 ) ( 6772.000000 -298.000000 -1204.000000 ) ( 6510.000000 -35.000000 -1204.000000 ) ( ( 0.000000 -0.003574 6.216738 ) ( -0.003571 -0.000005 -16.438969 ) ) 04escapehouse/04wex3c 0 0 0 ( 6507.166194 -37.823031 -1204.006068 ) ( 6769.166194 -300.823031 -1204.006068 ) ( 6770.166194 -300.823031 -1671.006068 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.166194 -37.823031 -1204.006068 ) ( 6510.000000 -35.000000 -1204.000000 ) ( 6772.000000 -298.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6769.166194 -300.823031 -1204.006068 ) ( 6772.000000 -298.000000 -1204.000000 ) ( 6773.000000 -298.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6770.166194 -300.823031 -1671.006068 ) ( 6773.000000 -298.000000 -1671.000000 ) ( 6510.000000 -35.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.166194 -37.823031 -1671.006068 ) ( 6510.000000 -35.000000 -1671.000000 ) ( 6510.000000 -35.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4557/2657) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (228.000000, -35.000000, -35.000000) / (1204.000000, 1204.000000, 1671.000000) // --> Vector info: d1 = 1.888103, 1.888103, 0.218841. Determinants: 0.000000, 439.015762, -760473.633039, -122821.000000 // --> Vector info: d2 = 0.114427, 1.051928, 1.051928. Determinants: 437.812726, 0.000000, -113875.350696, -122821.000000 ( 6510.000000 -35.000000 -1671.000000 ) ( 6510.000000 -35.000000 -1204.000000 ) ( 6510.000000 228.000000 -1204.000000 ) ( ( 0.000000 -0.003574 6.191723 ) ( -0.003565 0.000000 0.927165 ) ) 04escapehouse/04wex3c 0 0 0 ( 6506.000000 228.000000 -1204.000000 ) ( 6506.000000 -35.000000 -1204.000000 ) ( 6506.000000 -35.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6506.000000 228.000000 -1204.000000 ) ( 6510.000000 228.000000 -1204.000000 ) ( 6510.000000 -35.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6506.000000 -35.000000 -1204.000000 ) ( 6510.000000 -35.000000 -1204.000000 ) ( 6510.000000 -35.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6506.000000 -35.000000 -1671.000000 ) ( 6510.000000 -35.000000 -1671.000000 ) ( 6510.000000 228.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6506.000000 228.000000 -1671.000000 ) ( 6510.000000 228.000000 -1671.000000 ) ( 6510.000000 228.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4558/2658) # points: 4 { brushDef { // Surface normal: 0.699057, -0.715066, 0.000000 // RotY/Z : 0.000000 / -0.796718. Vector texS/T: (0.715066, 0.699057, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (5189.254900, 4814.464291, 4814.464291) / (1204.000000, 1204.000000, 1671.000000) // --> Vector info: d1 = 1.888078, 1.888078, 0.218816. Determinants: 0.000000, 625.623515, -1083715.698113, -175027.214033 // --> Vector info: d2 = 0.774187, 2.114427, 2.114411. Determinants: 625.891857, 0.005897, -3383423.296828, -175027.214033 ( 6510.000000 228.000000 -1671.000000 ) ( 6510.000000 228.000000 -1204.000000 ) ( 6778.000000 490.000000 -1204.000000 ) ( ( 0.000000 -0.003574 6.191698 ) ( -0.003576 0.000000 19.330841 ) ) 04escapehouse/04wex3c 0 0 0 ( 6775.203772 492.860264 -1204.000000 ) ( 6507.203772 230.860264 -1204.000000 ) ( 6507.203772 230.860264 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6775.203772 492.860264 -1204.000000 ) ( 6778.000000 490.000000 -1204.000000 ) ( 6510.000000 228.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.203772 230.860264 -1204.000000 ) ( 6510.000000 228.000000 -1204.000000 ) ( 6510.000000 228.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.203772 230.860264 -1671.000000 ) ( 6510.000000 228.000000 -1671.000000 ) ( 6778.000000 490.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6775.203772 492.860264 -1671.000000 ) ( 6778.000000 490.000000 -1671.000000 ) ( 6778.000000 490.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4559/2659) # points: 4 { brushDef { // Surface normal: 0.349382, -0.936979, 0.001381 // RotY/Z : -0.001381 / -1.213884. Vector texS/T: (0.936980, 0.349382, 0.000000) / (0.000482, -0.001294, -0.999999) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (6777.670133, 6714.701887, 6680.525931) / (1627.636619, 1627.636619, 1673.636663) // --> Vector info: d1 = 0.384234, 0.384232, 0.218808. Determinants: -0.000082, 10.416382, -18066.476855, -2896.542076 // --> Vector info: d2 = 0.864119, 1.088147, 1.209910. Determinants: 10.305303, -0.010842, -72331.252366, -2896.542076 ( 6927.000000 544.000000 -1671.000000 ) ( 6959.000000 556.000000 -1625.000000 ) ( 7018.000000 578.000000 -1625.000000 ) ( ( 0.000000 -0.003596 6.237257 ) ( -0.003558 0.000004 24.971587 ) ) 04escapehouse/04wex3c 0 0 0 ( 7016.602472 581.747917 -1625.005524 ) ( 6957.602472 559.747917 -1625.005524 ) ( 6925.602472 547.747917 -1671.005524 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7016.602472 581.747917 -1625.005524 ) ( 7018.000000 578.000000 -1625.000000 ) ( 6959.000000 556.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6957.602472 559.747917 -1625.005524 ) ( 6959.000000 556.000000 -1625.000000 ) ( 6927.000000 544.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6925.602472 547.747917 -1671.005524 ) ( 6927.000000 544.000000 -1671.000000 ) ( 7018.000000 578.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7016.602472 581.747917 -1671.005524 ) ( 7018.000000 578.000000 -1671.000000 ) ( 7018.000000 578.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4560/2660) # points: 8 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (578.000000, 228.000000, -35.000000) / (-7018.000000, -7298.000000, -7298.000000) // --> Vector info: d1 = 1.000000, 2.600787, 3.332847. Determinants: 204.976987, 164.785633, 964348.866206, -73640.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.585656. Determinants: 163.983828, -204.979785, -1606970.771582, -73640.000000 ( 7298.000000 -35.000000 -1204.000000 ) ( 7298.000000 228.000000 -1204.000000 ) ( 7018.000000 578.000000 -1204.000000 ) ( ( -0.002784 -0.002238 -13.095449 ) ( -0.002227 0.002784 21.821982 ) ) 04escapehouse/04sky01 0 0 0 ( 7018.000000 578.000000 -1200.000000 ) ( 7298.000000 228.000000 -1200.000000 ) ( 7298.000000 -35.000000 -1200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7018.000000 578.000000 -1200.000000 ) ( 7018.000000 578.000000 -1204.000000 ) ( 7298.000000 228.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7298.000000 228.000000 -1200.000000 ) ( 7298.000000 228.000000 -1204.000000 ) ( 7298.000000 -35.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7298.000000 -35.000000 -1200.000000 ) ( 7298.000000 -35.000000 -1204.000000 ) ( 7035.000000 -298.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -298.000000 -1200.000000 ) ( 7035.000000 -298.000000 -1204.000000 ) ( 6772.000000 -298.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6772.000000 -298.000000 -1200.000000 ) ( 6772.000000 -298.000000 -1204.000000 ) ( 6510.000000 -35.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6510.000000 -35.000000 -1200.000000 ) ( 6510.000000 -35.000000 -1204.000000 ) ( 6510.000000 228.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6510.000000 228.000000 -1200.000000 ) ( 6510.000000 228.000000 -1204.000000 ) ( 6778.000000 490.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6778.000000 490.000000 -1200.000000 ) ( 6778.000000 490.000000 -1204.000000 ) ( 7018.000000 578.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4561/2661) # points: 8 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (490.000000, 228.000000, -35.000000) / (6778.000000, 6510.000000, 6510.000000) // --> Vector info: d1 = 3.635894, 6.078767, 6.722603. Determinants: 172.548054, 473.790497, -3552172.893477, -70484.000000 // --> Vector info: d2 = 1.000000, 2.103256, 3.864250. Determinants: 471.946379, -171.223903, 858817.920823, -70484.000000 ( 6510.000000 -35.000000 -1671.000000 ) ( 6510.000000 228.000000 -1671.000000 ) ( 6778.000000 490.000000 -1671.000000 ) ( ( -0.002448 -0.006722 50.396869 ) ( -0.006696 0.002429 -12.184580 ) ) common/glass 0 0 0 ( 6778.000000 490.000000 -1675.000000 ) ( 6510.000000 228.000000 -1675.000000 ) ( 6510.000000 -35.000000 -1675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6778.000000 490.000000 -1675.000000 ) ( 6778.000000 490.000000 -1671.000000 ) ( 6510.000000 228.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6510.000000 228.000000 -1675.000000 ) ( 6510.000000 228.000000 -1671.000000 ) ( 6510.000000 -35.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6510.000000 -35.000000 -1675.000000 ) ( 6510.000000 -35.000000 -1671.000000 ) ( 6773.000000 -298.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6773.000000 -298.000000 -1675.000000 ) ( 6773.000000 -298.000000 -1671.000000 ) ( 7035.000000 -298.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -298.000000 -1675.000000 ) ( 7035.000000 -298.000000 -1671.000000 ) ( 7298.000000 -35.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7298.000000 -35.000000 -1675.000000 ) ( 7298.000000 -35.000000 -1671.000000 ) ( 7298.000000 228.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7298.000000 228.000000 -1675.000000 ) ( 7298.000000 228.000000 -1671.000000 ) ( 7018.000000 578.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7018.000000 578.000000 -1675.000000 ) ( 7018.000000 578.000000 -1671.000000 ) ( 6778.000000 490.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4562/2662) # points: 3 { brushDef { // Surface normal: 0.348743, -0.929981, 0.116248 // RotY/Z : -0.116511 / -1.212026. Vector texS/T: (0.936329, 0.351123, 0.000000) / (0.040817, -0.108846, -0.993220) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (6624.763014, 6658.939029, 6661.162810) / (1883.159220, 1883.159220, 1881.145568) // --> Vector info: d1 = 0.000000, 0.247772, 0.258119. Determinants: -0.498926, -0.197371, 3676.947266, -68.818602 // --> Vector info: d2 = 0.000000, 0.000000, 0.014056. Determinants: 0.000000, 0.480376, -904.623680, -68.818602 ( 6912.000000 539.000000 -1669.000000 ) ( 6910.000000 538.000000 -1671.000000 ) ( 6878.000000 526.000000 -1671.000000 ) ( ( 0.007250 0.002868 -53.429555 ) ( 0.000000 -0.006980 13.145046 ) ) common/glass 0 0 0 ( 6876.605028 529.719924 -1671.464991 ) ( 6908.605028 541.719924 -1671.464991 ) ( 6910.605028 542.719924 -1669.464991 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6876.605028 529.719924 -1671.464991 ) ( 6878.000000 526.000000 -1671.000000 ) ( 6910.000000 538.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6908.605028 541.719924 -1671.464991 ) ( 6910.000000 538.000000 -1671.000000 ) ( 6912.000000 539.000000 -1669.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6910.605028 542.719924 -1669.464991 ) ( 6912.000000 539.000000 -1669.000000 ) ( 6878.000000 526.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4563/2663) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (148.000000, 228.000000, 228.000000) / (1654.000000, 1654.000000, 1616.000000) // --> Vector info: d1 = 1.000000, 0.999999, 0.863633. Determinants: 0.000029, -10.909338, 15004.040553, -3040.000000 // --> Vector info: d2 = 0.548037, 0.831300, 0.831299. Determinants: -10.763984, -0.000057, -72.868636, -3040.000000 ( 7333.000000 228.000000 -1616.000000 ) ( 7333.000000 228.000000 -1654.000000 ) ( 7333.000000 148.000000 -1654.000000 ) ( ( 0.000000 0.003589 -4.935540 ) ( 0.003541 0.000000 0.023970 ) ) 04escapehouse/04wex3c 0 0 0 ( 7329.000000 148.000000 -1654.000000 ) ( 7329.000000 228.000000 -1654.000000 ) ( 7329.000000 228.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 148.000000 -1654.000000 ) ( 7333.000000 148.000000 -1654.000000 ) ( 7333.000000 228.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 228.000000 -1654.000000 ) ( 7333.000000 228.000000 -1654.000000 ) ( 7333.000000 228.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 228.000000 -1616.000000 ) ( 7333.000000 228.000000 -1616.000000 ) ( 7333.000000 148.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 148.000000 -1616.000000 ) ( 7333.000000 148.000000 -1616.000000 ) ( 7333.000000 148.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4567/2664) # points: 4 { brushDef { // Surface normal: 0.154513, 0.000000, 0.987991 // RotY/Z : -1.415662 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.987991, 0.000000, -0.154513) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (148.000000, 148.000000, 160.000000) / (7500.500632, 8173.583837, 8173.583837) // --> Vector info: d1 = 0.961391, 5.769008, 5.769011. Determinants: -0.001609, -57.691405, 424949.501580, -8076.998452 // --> Vector info: d2 = 0.391183, 0.391224, 0.474562. Determinants: -56.093040, -0.000498, 5145.922242, -8076.998452 ( 7998.000000 160.000000 -1758.000000 ) ( 7998.000000 148.000000 -1758.000000 ) ( 7333.000000 148.000000 -1654.000000 ) ( ( 0.000000 0.007143 -52.612304 ) ( 0.006945 0.000000 -0.637108 ) ) 04escapehouse/04wex4a 0 0 0 ( 7332.381949 148.000000 -1657.951963 ) ( 7997.381949 148.000000 -1761.951963 ) ( 7997.381949 160.000000 -1761.951963 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.381949 148.000000 -1657.951963 ) ( 7333.000000 148.000000 -1654.000000 ) ( 7998.000000 148.000000 -1758.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7997.381949 148.000000 -1761.951963 ) ( 7998.000000 148.000000 -1758.000000 ) ( 7998.000000 160.000000 -1758.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7997.381949 160.000000 -1761.951963 ) ( 7998.000000 160.000000 -1758.000000 ) ( 7333.000000 160.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.381949 160.000000 -1657.951963 ) ( 7333.000000 160.000000 -1654.000000 ) ( 7333.000000 148.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4568/2665) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (228.000000, 228.000000, 148.000000) / (-7333.000000, -7998.000000, -7998.000000) // --> Vector info: d1 = 1.000000, 3.374992, 3.374991. Determinants: -0.000158, 189.999333, 1340065.141351, -53200.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.283260. Determinants: 188.367884, -0.000010, -42947.954088, -53200.000000 ( 7998.000000 148.000000 -1204.000000 ) ( 7998.000000 228.000000 -1204.000000 ) ( 7333.000000 228.000000 -1204.000000 ) ( ( 0.000000 -0.003571 -25.189194 ) ( -0.003541 0.000000 0.807292 ) ) 04escapehouse/04sky01 0 0 0 ( 7333.000000 228.000000 -1200.000000 ) ( 7998.000000 228.000000 -1200.000000 ) ( 7998.000000 148.000000 -1200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 228.000000 -1200.000000 ) ( 7333.000000 228.000000 -1204.000000 ) ( 7998.000000 228.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 228.000000 -1200.000000 ) ( 7998.000000 228.000000 -1204.000000 ) ( 7998.000000 148.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 148.000000 -1200.000000 ) ( 7998.000000 148.000000 -1204.000000 ) ( 7333.000000 148.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 148.000000 -1200.000000 ) ( 7333.000000 148.000000 -1204.000000 ) ( 7333.000000 228.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4571/2666) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (78.000000, -35.000000, -35.000000) / (-7998.000000, -7998.000000, -7333.000000) // --> Vector info: d1 = 0.000000, 0.404239, 0.404240. Determinants: 268.818579, -0.000141, -20969.001198, -75145.000000 // --> Vector info: d2 = 0.999998, 0.999999, 3.374994. Determinants: 0.001029, -268.374421, -2221603.537244, -75145.000000 ( 7333.000000 -35.000000 -1204.000000 ) ( 7998.000000 -35.000000 -1204.000000 ) ( 7998.000000 78.000000 -1204.000000 ) ( ( -0.003577 0.000000 0.279047 ) ( 0.000000 0.003571 29.564223 ) ) 04escapehouse/04sky01 0 0 0 ( 7998.000000 78.000000 -1200.000000 ) ( 7998.000000 -35.000000 -1200.000000 ) ( 7333.000000 -35.000000 -1200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 78.000000 -1200.000000 ) ( 7998.000000 78.000000 -1204.000000 ) ( 7998.000000 -35.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 -35.000000 -1200.000000 ) ( 7998.000000 -35.000000 -1204.000000 ) ( 7333.000000 -35.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -35.000000 -1200.000000 ) ( 7333.000000 -35.000000 -1204.000000 ) ( 7333.000000 78.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 78.000000 -1200.000000 ) ( 7333.000000 78.000000 -1204.000000 ) ( 7998.000000 78.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4576/2667) # points: 4 { brushDef { // Surface normal: 0.154513, 0.000000, 0.987991 // RotY/Z : -1.415662 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.987991, 0.000000, -0.154513) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (67.000000, 67.000000, 78.000000) / (7500.500632, 8173.583837, 8173.583837) // --> Vector info: d1 = 0.961399, 5.769017, 5.769016. Determinants: 0.000962, -52.883805, 389536.833024, -7403.915248 // --> Vector info: d2 = 0.807855, 0.807886, 0.891221. Determinants: -56.091536, -0.000346, -2220.559013, -7403.915248 ( 7998.000000 78.000000 -1758.000000 ) ( 7998.000000 67.000000 -1758.000000 ) ( 7333.000000 67.000000 -1654.000000 ) ( ( 0.000000 0.007143 -52.612276 ) ( 0.007576 0.000000 0.299917 ) ) 04escapehouse/04wex4a 0 0 0 ( 7332.381949 67.000000 -1657.951963 ) ( 7997.381949 67.000000 -1761.951963 ) ( 7997.381949 78.000000 -1761.951963 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.381949 67.000000 -1657.951963 ) ( 7333.000000 67.000000 -1654.000000 ) ( 7998.000000 67.000000 -1758.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7997.381949 67.000000 -1761.951963 ) ( 7998.000000 67.000000 -1758.000000 ) ( 7998.000000 78.000000 -1758.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7997.381949 78.000000 -1761.951963 ) ( 7998.000000 78.000000 -1758.000000 ) ( 7333.000000 78.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.381949 78.000000 -1657.951963 ) ( 7333.000000 78.000000 -1654.000000 ) ( 7333.000000 67.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4577/2668) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-35.000000, -35.000000, 78.000000) / (1616.000000, 1654.000000, 1654.000000) // --> Vector info: d1 = 0.863635, 1.000000, 1.000000. Determinants: -0.000018, -15.409225, 21192.857012, -4294.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.404236. Determinants: -15.360977, -0.000004, -537.628475, -4294.000000 ( 7333.000000 78.000000 -1654.000000 ) ( 7333.000000 -35.000000 -1654.000000 ) ( 7333.000000 -35.000000 -1616.000000 ) ( ( 0.000000 0.003589 -4.935458 ) ( 0.003577 0.000000 0.125205 ) ) 04escapehouse/04wex3c 0 0 0 ( 7329.000000 -35.000000 -1616.000000 ) ( 7329.000000 -35.000000 -1654.000000 ) ( 7329.000000 78.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 -35.000000 -1616.000000 ) ( 7333.000000 -35.000000 -1616.000000 ) ( 7333.000000 -35.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 -35.000000 -1654.000000 ) ( 7333.000000 -35.000000 -1654.000000 ) ( 7333.000000 78.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 78.000000 -1654.000000 ) ( 7333.000000 78.000000 -1654.000000 ) ( 7333.000000 78.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 78.000000 -1616.000000 ) ( 7333.000000 78.000000 -1616.000000 ) ( 7333.000000 -35.000000 -1616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4579/2669) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1488.000000, 1488.000000, 1663.000000) / (158.000000, 228.000000, 228.000000) // --> Vector info: d1 = 1.250012, 1.250003, 0.000000. Determinants: 87.500167, 0.001690, -145513.166448, -12250.000000 // --> Vector info: d2 = 0.539059, 1.039063, 1.039059. Determinants: 0.000234, -87.500584, 7221.268572, -12250.000000 ( 1663.000000 4165.000000 -228.000000 ) ( 1488.000000 4165.000000 -228.000000 ) ( 1488.000000 4165.000000 -158.000000 ) ( ( -0.007143 0.000000 11.878626 ) ( 0.000000 0.007143 -0.589491 ) ) 04escapehouse/04wex4a 0 0 0 ( 1488.000000 4169.000000 -158.000000 ) ( 1488.000000 4169.000000 -228.000000 ) ( 1663.000000 4169.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 4169.000000 -158.000000 ) ( 1488.000000 4165.000000 -158.000000 ) ( 1488.000000 4165.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 4169.000000 -228.000000 ) ( 1488.000000 4165.000000 -228.000000 ) ( 1663.000000 4165.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 4169.000000 -228.000000 ) ( 1663.000000 4165.000000 -228.000000 ) ( 1663.000000 4165.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 4169.000000 -158.000000 ) ( 1663.000000 4165.000000 -158.000000 ) ( 1488.000000 4165.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4580/2670) # points: 4 { brushDef { // Surface normal: 0.000000, -0.164399, -0.986394 // RotY/Z : 1.405648 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.986394, -0.164399) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1663.000000, 1488.000000, 1488.000000) / (3495.615667, 3495.615667, 4134.305733) // --> Vector info: d1 = 0.664728, 1.914475, 2.004870. Determinants: 798.200944, -15.819037, -1346408.080095, -111770.761494 // --> Vector info: d2 = 0.859794, 0.835025, 5.396173. Determinants: -15.819300, -798.200762, 2720410.792300, -111770.761494 ( 1488.000000 4165.000000 -158.000000 ) ( 1488.000000 3535.000000 -53.000000 ) ( 1663.000000 3535.000000 -53.000000 ) ( ( -0.007141 0.000142 12.046156 ) ( 0.000142 0.007141 -24.339199 ) ) 04escapehouse/04wex4a 0 0 0 ( 1663.000000 3535.657596 -49.054424 ) ( 1488.000000 3535.657596 -49.054424 ) ( 1488.000000 4165.657596 -154.054424 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 3535.657596 -49.054424 ) ( 1663.000000 3535.000000 -53.000000 ) ( 1488.000000 3535.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3535.657596 -49.054424 ) ( 1488.000000 3535.000000 -53.000000 ) ( 1488.000000 4165.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 4165.657596 -154.054424 ) ( 1488.000000 4165.000000 -158.000000 ) ( 1663.000000 4165.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 4165.657596 -154.054424 ) ( 1663.000000 4165.000000 -158.000000 ) ( 1663.000000 3535.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4581/2671) # points: 5 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3447.000000, -3448.000000, -4165.000000) / (106.000000, 38.000000, 158.000000) // --> Vector info: d1 = 0.250008, 0.728348, 0.833248. Determinants: 64.533967, 342.864729, 173885.519937, -48876.000000 // --> Vector info: d2 = 0.294394, 0.204708, 5.397502. Determinants: 342.347704, -69.497595, 1173050.479142, -48876.000000 ( 1663.000000 4165.000000 -158.000000 ) ( 1663.000000 3448.000000 -38.000000 ) ( 1663.000000 3447.000000 -106.000000 ) ( ( -0.001320 -0.007015 -3.557687 ) ( -0.007004 0.001422 -24.000542 ) ) 04escapehouse/04wex4a 0 0 0 ( 1667.000000 3447.000000 -106.000000 ) ( 1667.000000 3448.000000 -38.000000 ) ( 1667.000000 4165.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1667.000000 3447.000000 -106.000000 ) ( 1663.000000 3447.000000 -106.000000 ) ( 1663.000000 3448.000000 -38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1667.000000 3448.000000 -38.000000 ) ( 1663.000000 3448.000000 -38.000000 ) ( 1663.000000 4165.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1667.000000 4165.000000 -158.000000 ) ( 1663.000000 4165.000000 -158.000000 ) ( 1663.000000 4165.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1667.000000 4165.000000 -228.000000 ) ( 1663.000000 4165.000000 -228.000000 ) ( 1663.000000 4095.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1667.000000 4095.000000 -228.000000 ) ( 1663.000000 4095.000000 -228.000000 ) ( 1663.000000 3447.000000 -106.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4582/2672) # points: 4 { brushDef { // Surface normal: 0.000000, 0.185021, 0.982735 // RotY/Z : -1.384703 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.982735, -0.185021) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1488.000000, -1663.000000, -1663.000000) / (3407.098272, 3407.098272, 4066.482833) // --> Vector info: d1 = 0.796888, 2.046890, 2.046878. Determinants: 824.232155, 0.002127, 1134495.453932, -115392.298270 // --> Vector info: d2 = 0.294393, 0.294396, 4.999999. Determinants: 0.002200, -823.480380, 2771711.160750, -115392.298270 ( 1663.000000 4095.000000 -228.000000 ) ( 1663.000000 3447.000000 -106.000000 ) ( 1488.000000 3447.000000 -106.000000 ) ( ( -0.007143 0.000000 -9.831639 ) ( 0.000000 0.007136 -24.019897 ) ) 04escapehouse/04wex4a 0 0 0 ( 1488.000000 3446.259916 -109.930938 ) ( 1663.000000 3446.259916 -109.930938 ) ( 1663.000000 4094.259916 -231.930938 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3446.259916 -109.930938 ) ( 1488.000000 3447.000000 -106.000000 ) ( 1663.000000 3447.000000 -106.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 3446.259916 -109.930938 ) ( 1663.000000 3447.000000 -106.000000 ) ( 1663.000000 4095.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 4094.259916 -231.930938 ) ( 1663.000000 4095.000000 -228.000000 ) ( 1488.000000 4095.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 4094.259916 -231.930938 ) ( 1488.000000 4095.000000 -228.000000 ) ( 1488.000000 3447.000000 -106.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4583/2673) # points: 5 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3448.000000, 3447.000000, 4095.000000) / (38.000000, 106.000000, 228.000000) // --> Vector info: d1 = 0.521674, 1.000014, 0.999995. Determinants: 58.358701, -309.963937, -212492.864758, -44186.000000 // --> Vector info: d2 = 0.204707, 0.294395, 5.000003. Determinants: -309.039364, -62.823624, 1058909.835918, -44186.000000 ( 1488.000000 4095.000000 -228.000000 ) ( 1488.000000 3447.000000 -106.000000 ) ( 1488.000000 3448.000000 -38.000000 ) ( ( -0.001321 0.007015 4.809054 ) ( 0.006994 0.001422 -23.964827 ) ) 04escapehouse/04wex4a 0 0 0 ( 1484.000000 3448.000000 -38.000000 ) ( 1484.000000 3447.000000 -106.000000 ) ( 1484.000000 4095.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1484.000000 3448.000000 -38.000000 ) ( 1488.000000 3448.000000 -38.000000 ) ( 1488.000000 3447.000000 -106.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1484.000000 3447.000000 -106.000000 ) ( 1488.000000 3447.000000 -106.000000 ) ( 1488.000000 4095.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1484.000000 4095.000000 -228.000000 ) ( 1488.000000 4095.000000 -228.000000 ) ( 1488.000000 4165.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1484.000000 4165.000000 -228.000000 ) ( 1488.000000 4165.000000 -228.000000 ) ( 1488.000000 4165.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1484.000000 4165.000000 -158.000000 ) ( 1488.000000 4165.000000 -158.000000 ) ( 1488.000000 3448.000000 -38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4585/2674) # points: 4 { brushDef { // Surface normal: 0.000000, 0.999892, -0.014704 // RotY/Z : 0.014705 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.014704, -0.999892) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1488.000000, -1488.000000, -1663.000000) / (55.302844, -12.704509, -12.704509) // --> Vector info: d1 = 0.797265, 0.799044, 2.049037. Determinants: 85.008656, 0.311339, 116987.178920, -11901.286695 // --> Vector info: d2 = 1.204082, 0.717411, 0.722002. Determinants: 0.312221, -85.167462, -9155.534359, -11901.286695 ( 1663.000000 3448.000000 -38.000000 ) ( 1488.000000 3448.000000 -38.000000 ) ( 1488.000000 3447.000000 -106.000000 ) ( ( -0.007143 -0.000026 -9.829793 ) ( -0.000026 0.007156 0.769289 ) ) 04escapehouse/04wex4a 0 0 0 ( 1488.000000 3443.000432 -105.941183 ) ( 1488.000000 3444.000432 -37.941183 ) ( 1663.000000 3444.000432 -37.941183 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3443.000432 -105.941183 ) ( 1488.000000 3447.000000 -106.000000 ) ( 1488.000000 3448.000000 -38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3444.000432 -37.941183 ) ( 1488.000000 3448.000000 -38.000000 ) ( 1663.000000 3448.000000 -38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 3444.000432 -37.941183 ) ( 1663.000000 3448.000000 -38.000000 ) ( 1663.000000 3447.000000 -106.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 3443.000432 -105.941183 ) ( 1663.000000 3447.000000 -106.000000 ) ( 1488.000000 3447.000000 -106.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4587/2675) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wgrd2a]: 128.000000/128.000000 // --> Vector A/B: (2520.000000, 2520.000000, 3535.000000) / (-1663.000000, -1488.000000, -1488.000000) // --> Vector info: d1 = 1.000000, 0.999993, 8.250063. Determinants: -1268.762162, 0.006772, 3019666.890443, -177625.000000 // --> Vector info: d2 = 2.093757, 0.843752, 0.843750. Determinants: 0.000293, 1268.755503, 1738036.008020, -177625.000000 ( 1488.000000 3535.000000 -263.000000 ) ( 1488.000000 2520.000000 -263.000000 ) ( 1663.000000 2520.000000 -263.000000 ) ( ( 0.007143 0.000000 -17.000236 ) ( 0.000000 -0.007143 -9.784861 ) ) 04escapehouse/04wgrd2a 0 0 0 ( 1663.000000 2520.000000 -259.000000 ) ( 1488.000000 2520.000000 -259.000000 ) ( 1488.000000 3535.000000 -259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 2520.000000 -259.000000 ) ( 1663.000000 2520.000000 -263.000000 ) ( 1488.000000 2520.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 2520.000000 -259.000000 ) ( 1488.000000 2520.000000 -263.000000 ) ( 1488.000000 3535.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3535.000000 -259.000000 ) ( 1488.000000 3535.000000 -263.000000 ) ( 1663.000000 3535.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 3535.000000 -259.000000 ) ( 1663.000000 3535.000000 -263.000000 ) ( 1663.000000 2520.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4589/2676) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (2520.000000, 2520.000000, 3535.000000) / (1488.000000, 1663.000000, 1663.000000) // --> Vector info: d1 = 0.882810, 2.132818, 2.132820. Determinants: -0.000459, -1268.757803, 1731103.673877, -177625.000000 // --> Vector info: d2 = 0.000000, 0.000000, 7.250063. Determinants: -1268.761088, 0.000420, 3197277.231468, -177625.000000 ( 1663.000000 3535.000000 -455.000000 ) ( 1663.000000 2520.000000 -455.000000 ) ( 1488.000000 2520.000000 -455.000000 ) ( ( 0.000000 0.007143 -9.745833 ) ( 0.007143 0.000000 -18.000153 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 1488.000000 2520.000000 -459.000000 ) ( 1663.000000 2520.000000 -459.000000 ) ( 1663.000000 3535.000000 -459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 2520.000000 -459.000000 ) ( 1488.000000 2520.000000 -455.000000 ) ( 1663.000000 2520.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 2520.000000 -459.000000 ) ( 1663.000000 2520.000000 -455.000000 ) ( 1663.000000 3535.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 3535.000000 -459.000000 ) ( 1663.000000 3535.000000 -455.000000 ) ( 1488.000000 3535.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3535.000000 -459.000000 ) ( 1488.000000 3535.000000 -455.000000 ) ( 1488.000000 2520.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4593/2677) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wgrd2a]: 128.000000/128.000000 // --> Vector A/B: (3535.000000, 3570.000000, 3570.000000) / (-1488.000000, -1488.000000, -1663.000000) // --> Vector info: d1 = 0.000000, 0.000000, 1.250005. Determinants: 0.000000, 43.750167, 65100.248194, -6125.000000 // --> Vector info: d2 = 1.093748, 0.843749, 0.843749. Determinants: 43.749750, 0.000000, -161354.569715, -6125.000000 ( 1663.000000 3570.000000 -263.000000 ) ( 1488.000000 3570.000000 -263.000000 ) ( 1488.000000 3535.000000 -263.000000 ) ( ( 0.000000 -0.007143 -10.628612 ) ( -0.007143 0.000000 26.343603 ) ) 04escapehouse/04wgrd2a 0 0 0 ( 1488.000000 3535.000000 -259.000000 ) ( 1488.000000 3570.000000 -259.000000 ) ( 1663.000000 3570.000000 -259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3535.000000 -259.000000 ) ( 1488.000000 3535.000000 -263.000000 ) ( 1488.000000 3570.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3570.000000 -259.000000 ) ( 1488.000000 3570.000000 -263.000000 ) ( 1663.000000 3570.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 3570.000000 -259.000000 ) ( 1663.000000 3570.000000 -263.000000 ) ( 1663.000000 3535.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 3535.000000 -259.000000 ) ( 1663.000000 3535.000000 -263.000000 ) ( 1488.000000 3535.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4594/2678) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (3535.000000, 3570.000000, 3570.000000) / (1663.000000, 1663.000000, 1488.000000) // --> Vector info: d1 = 0.882810, 1.132818, 1.132805. Determinants: -43.751345, -0.000455, 149254.551741, -6125.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.250010. Determinants: 0.000072, 43.750348, -72757.088390, -6125.000000 ( 1488.000000 3570.000000 -455.000000 ) ( 1663.000000 3570.000000 -455.000000 ) ( 1663.000000 3535.000000 -455.000000 ) ( ( 0.007143 0.000000 -24.368090 ) ( 0.000000 -0.007143 11.878708 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 1663.000000 3535.000000 -459.000000 ) ( 1663.000000 3570.000000 -459.000000 ) ( 1488.000000 3570.000000 -459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 3535.000000 -459.000000 ) ( 1663.000000 3535.000000 -455.000000 ) ( 1663.000000 3570.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 3570.000000 -459.000000 ) ( 1663.000000 3570.000000 -455.000000 ) ( 1488.000000 3570.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3570.000000 -459.000000 ) ( 1488.000000 3570.000000 -455.000000 ) ( 1488.000000 3535.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3535.000000 -459.000000 ) ( 1488.000000 3535.000000 -455.000000 ) ( 1663.000000 3535.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4595/2679) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (3535.000000, 3570.000000, 3570.000000) / (455.000000, 455.000000, 263.000000) // --> Vector info: d1 = 0.875000, 1.124999, 1.124999. Determinants: -47.999725, 0.000000, 163799.026440, -6720.000000 // --> Vector info: d2 = 0.117188, 0.117188, 1.492188. Determinants: 0.000000, 48.124996, -22684.373921, -6720.000000 ( 1488.000000 3570.000000 -263.000000 ) ( 1488.000000 3570.000000 -455.000000 ) ( 1488.000000 3535.000000 -455.000000 ) ( ( 0.007143 0.000000 -24.374855 ) ( 0.000000 -0.007161 3.375651 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 1484.000000 3535.000000 -455.000000 ) ( 1484.000000 3570.000000 -455.000000 ) ( 1484.000000 3570.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1484.000000 3535.000000 -455.000000 ) ( 1488.000000 3535.000000 -455.000000 ) ( 1488.000000 3570.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1484.000000 3570.000000 -455.000000 ) ( 1488.000000 3570.000000 -455.000000 ) ( 1488.000000 3570.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1484.000000 3570.000000 -263.000000 ) ( 1488.000000 3570.000000 -263.000000 ) ( 1488.000000 3535.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1484.000000 3535.000000 -263.000000 ) ( 1488.000000 3535.000000 -263.000000 ) ( 1488.000000 3535.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4596/2680) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (-3535.000000, -3570.000000, -3570.000000) / (263.000000, 263.000000, 455.000000) // --> Vector info: d1 = 0.882810, 1.132818, 1.132812. Determinants: 48.001476, 0.000209, 163752.680797, -6720.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.375000. Determinants: -0.000079, -48.124994, 12656.589111, -6720.000000 ( 1663.000000 3570.000000 -455.000000 ) ( 1663.000000 3570.000000 -263.000000 ) ( 1663.000000 3535.000000 -263.000000 ) ( ( -0.007143 0.000000 -24.367958 ) ( 0.000000 0.007161 -1.883421 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 1667.000000 3535.000000 -263.000000 ) ( 1667.000000 3570.000000 -263.000000 ) ( 1667.000000 3570.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1667.000000 3535.000000 -263.000000 ) ( 1663.000000 3535.000000 -263.000000 ) ( 1663.000000 3570.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1667.000000 3570.000000 -263.000000 ) ( 1663.000000 3570.000000 -263.000000 ) ( 1663.000000 3570.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1667.000000 3570.000000 -455.000000 ) ( 1663.000000 3570.000000 -455.000000 ) ( 1663.000000 3535.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1667.000000 3535.000000 -455.000000 ) ( 1663.000000 3535.000000 -455.000000 ) ( 1663.000000 3535.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4599/2681) # points: 4 { brushDef { // Surface normal: 0.257222, -0.094106, -0.961759 // RotY/Z : 1.293355 / -0.350728. Vector texS/T: (0.343582, 0.939123, 0.000000) / (-0.903210, 0.330443, -0.273896) // Texture width/height [04wgrd2a]: 128.000000/128.000000 // --> Vector A/B: (2826.255865, 2651.624826, 2651.556109) / (-2919.479137, -2919.479137, -2882.968929) // --> Vector info: d1 = 0.471318, 0.471303, 0.213116. Determinants: -0.000574, 45.087347, 128628.154838, -6375.815556 // --> Vector info: d2 = 0.874990, 2.124980, 2.124977. Determinants: 45.637416, 0.086562, -134309.073379, -6375.815556 ( 3724.000000 1461.000000 8.000000 ) ( 3757.000000 1449.000000 18.000000 ) ( 3817.000000 1613.000000 18.000000 ) ( ( 0.000000 -0.007072 -20.174385 ) ( -0.007158 -0.000014 21.065395 ) ) 04escapehouse/04wgrd2a 0 0 0 ( 3815.971112 1613.376422 21.847037 ) ( 3755.971112 1449.376422 21.847037 ) ( 3722.971112 1461.376422 11.847037 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.971112 1613.376422 21.847037 ) ( 3817.000000 1613.000000 18.000000 ) ( 3757.000000 1449.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3755.971112 1449.376422 21.847037 ) ( 3757.000000 1449.000000 18.000000 ) ( 3724.000000 1461.000000 8.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3722.971112 1461.376422 11.847037 ) ( 3724.000000 1461.000000 8.000000 ) ( 3784.000000 1625.000000 8.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3782.971112 1625.376422 11.847037 ) ( 3784.000000 1625.000000 8.000000 ) ( 3817.000000 1613.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4600/2682) # points: 4 { brushDef { // Surface normal: 0.341743, 0.939793, 0.000000 // RotY/Z : 0.000000 / 1.222025. Vector texS/T: (-0.939793, 0.341743, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (-3035.618194, -3035.618194, -3000.504094) / (-18.000000, 175.000000, 184.000000) // --> Vector info: d1 = 0.882813, 0.882817, 1.132813. Determinants: -48.249185, -0.000126, -152448.952341, -6777.021248 // --> Vector info: d2 = 1.922328, 0.547328, 0.482813. Determinants: 0.076274, 48.281887, -11927.041418, -6777.021248 ( 3724.000000 1461.000000 -184.000000 ) ( 3757.000000 1449.000000 -175.000000 ) ( 3757.000000 1449.000000 18.000000 ) ( ( 0.007120 0.000000 22.494979 ) ( -0.000011 -0.007124 1.759924 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 3755.633028 1445.240826 18.000000 ) ( 3755.633028 1445.240826 -175.000000 ) ( 3722.633028 1457.240826 -184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3755.633028 1445.240826 18.000000 ) ( 3757.000000 1449.000000 18.000000 ) ( 3757.000000 1449.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3755.633028 1445.240826 -175.000000 ) ( 3757.000000 1449.000000 -175.000000 ) ( 3724.000000 1461.000000 -184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3722.633028 1457.240826 -184.000000 ) ( 3724.000000 1461.000000 -184.000000 ) ( 3724.000000 1461.000000 8.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3722.633028 1457.240826 8.000000 ) ( 3724.000000 1461.000000 8.000000 ) ( 3757.000000 1449.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4601/2683) # points: 4 { brushDef { // Surface normal: -0.233167, 0.085305, 0.968688 // RotY/Z : -1.319890 / 2.790865. Vector texS/T: (-0.343582, -0.939123, 0.000000) / (-0.909717, 0.332823, -0.248282) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (-2651.624826, -2826.255865, -2826.187149) / (-2892.095772, -2892.095772, -2855.846699) // --> Vector info: d1 = 0.875005, 2.124990, 2.124990. Determinants: 45.310779, -0.085811, 114360.041570, -6330.213267 // --> Vector info: d2 = 0.000006, 0.000001, 0.258197. Determinants: -0.000185, -45.089074, -130402.448601, -6330.213267 ( 3784.000000 1625.000000 -184.000000 ) ( 3817.000000 1613.000000 -175.000000 ) ( 3757.000000 1449.000000 -175.000000 ) ( ( -0.007158 0.000014 -18.065749 ) ( 0.000000 0.007123 20.600009 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 3757.932670 1448.658779 -178.874751 ) ( 3817.932670 1612.658779 -178.874751 ) ( 3784.932670 1624.658779 -187.874751 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3757.932670 1448.658779 -178.874751 ) ( 3757.000000 1449.000000 -175.000000 ) ( 3817.000000 1613.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3817.932670 1612.658779 -178.874751 ) ( 3817.000000 1613.000000 -175.000000 ) ( 3784.000000 1625.000000 -184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3784.932670 1624.658779 -187.874751 ) ( 3784.000000 1625.000000 -184.000000 ) ( 3724.000000 1461.000000 -184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3724.932670 1460.658779 -187.874751 ) ( 3724.000000 1461.000000 -184.000000 ) ( 3757.000000 1449.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4602/2684) # points: 4 { brushDef { // Surface normal: -0.341743, -0.939793, 0.000000 // RotY/Z : 0.000000 / -1.919567. Vector texS/T: (0.939793, -0.341743, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (3035.959937, 3035.959937, 3000.845837) / (175.000000, -18.000000, -8.000000) // --> Vector info: d1 = 1.125002, 1.125002, 0.874997. Determinants: -48.251058, 0.000000, 138864.115409, -6777.021248 // --> Vector info: d2 = 0.859375, 2.234375, 2.169857. Determinants: 1.298122, 48.281887, -18214.380786, -6777.021248 ( 3784.000000 1625.000000 8.000000 ) ( 3817.000000 1613.000000 18.000000 ) ( 3817.000000 1613.000000 -175.000000 ) ( ( 0.007120 0.000000 -20.490435 ) ( -0.000192 -0.007124 2.687668 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 3818.366972 1616.759174 -175.000000 ) ( 3818.366972 1616.759174 18.000000 ) ( 3785.366972 1628.759174 8.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3818.366972 1616.759174 -175.000000 ) ( 3817.000000 1613.000000 -175.000000 ) ( 3817.000000 1613.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3818.366972 1616.759174 18.000000 ) ( 3817.000000 1613.000000 18.000000 ) ( 3784.000000 1625.000000 8.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3785.366972 1628.759174 8.000000 ) ( 3784.000000 1625.000000 8.000000 ) ( 3784.000000 1625.000000 -184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3785.366972 1628.759174 -184.000000 ) ( 3784.000000 1625.000000 -184.000000 ) ( 3817.000000 1613.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4606/2685) # points: 4 { brushDef { // Surface normal: -0.234638, 0.085843, 0.968285 // RotY/Z : -1.318273 / 2.790865. Vector texS/T: (-0.343582, -0.939123, 0.000000) / (-0.909339, 0.332685, -0.249848) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (-2826.187149, -2824.217282, -2649.586242) / (-2854.352556, -1769.692647, -1769.692647) // --> Vector info: d1 = 2.125063, 2.125003, 0.875009. Determinants: 1355.818549, -2.451789, 3422279.234733, -189415.287662 // --> Vector info: d2 = 0.258202, 8.003979, 8.003976. Determinants: 0.003101, -1352.653056, -3909847.341009, -189415.287662 ( 2737.000000 1820.000000 -455.000000 ) ( 2797.000000 1984.000000 -455.000000 ) ( 3784.000000 1625.000000 -184.000000 ) ( ( -0.007158 0.000013 -18.067598 ) ( 0.000000 0.007141 20.641667 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 3784.938551 1624.656628 -187.873140 ) ( 2797.938551 1983.656628 -458.873140 ) ( 2737.938551 1819.656628 -458.873140 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3784.938551 1624.656628 -187.873140 ) ( 3784.000000 1625.000000 -184.000000 ) ( 2797.000000 1984.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2797.938551 1983.656628 -458.873140 ) ( 2797.000000 1984.000000 -455.000000 ) ( 2737.000000 1820.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2737.938551 1819.656628 -458.873140 ) ( 2737.000000 1820.000000 -455.000000 ) ( 3724.000000 1461.000000 -184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3724.938551 1460.656628 -187.873140 ) ( 3724.000000 1461.000000 -184.000000 ) ( 3784.000000 1625.000000 -184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4608/2686) # points: 4 { brushDef { // Surface normal: 0.234638, -0.085843, -0.968285 // RotY/Z : 1.318273 / -0.350728. Vector texS/T: (0.343582, 0.939123, 0.000000) / (-0.909339, 0.332685, -0.249848) // Texture width/height [04wgrd2a]: 128.000000/128.000000 // --> Vector A/B: (2649.586242, 2824.217282, 2826.187149) / (-1817.663443, -1817.663443, -2902.323353) // --> Vector info: d1 = 0.213116, 0.213122, 7.958903. Determinants: -0.006203, 1352.653768, 2418318.279633, -189415.287662 // --> Vector info: d2 = 2.124977, 0.874987, 0.874979. Determinants: 1355.813634, 2.460877, -3990375.164092, -189415.287662 ( 3784.000000 1625.000000 8.000000 ) ( 2797.000000 1984.000000 -263.000000 ) ( 2737.000000 1820.000000 -263.000000 ) ( ( 0.000000 -0.007141 -12.767281 ) ( -0.007158 -0.000013 21.066806 ) ) 04escapehouse/04wgrd2a 0 0 0 ( 2736.061449 1820.343372 -259.126860 ) ( 2796.061449 1984.343372 -259.126860 ) ( 3783.061449 1625.343372 11.873140 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2736.061449 1820.343372 -259.126860 ) ( 2737.000000 1820.000000 -263.000000 ) ( 2797.000000 1984.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2796.061449 1984.343372 -259.126860 ) ( 2797.000000 1984.000000 -263.000000 ) ( 3784.000000 1625.000000 8.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3783.061449 1625.343372 11.873140 ) ( 3784.000000 1625.000000 8.000000 ) ( 3724.000000 1461.000000 8.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3723.061449 1461.343372 11.873140 ) ( 3724.000000 1461.000000 8.000000 ) ( 2737.000000 1820.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4611/2687) # points: 4 { brushDef { // Surface normal: -0.233167, 0.085305, 0.968688 // RotY/Z : -1.319890 / 2.790865. Vector texS/T: (-0.343582, -0.939123, 0.000000) / (-0.909717, 0.332823, -0.248282) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-2651.556109, -2651.624826, -2826.255865) / (-2833.997864, -2870.246937, -2870.246937) // --> Vector info: d1 = 0.445669, 0.445669, 1.695659. Determinants: 45.310995, -0.085895, 117080.043544, -6330.213267 // --> Vector info: d2 = 1.374835, 0.858462, 0.858468. Determinants: 0.000210, -90.174623, -264257.129791, -6330.213267 ( 3817.000000 1613.000000 -263.000000 ) ( 3757.000000 1449.000000 -263.000000 ) ( 3724.000000 1461.000000 -272.000000 ) ( ( -0.007158 0.000014 -18.495434 ) ( 0.000000 0.014245 41.745375 ) ) 04escapehouse/04wex5b 0 0 0 ( 3724.932670 1460.658779 -275.874751 ) ( 3757.932670 1448.658779 -266.874751 ) ( 3817.932670 1612.658779 -266.874751 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3724.932670 1460.658779 -275.874751 ) ( 3724.000000 1461.000000 -272.000000 ) ( 3757.000000 1449.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3757.932670 1448.658779 -266.874751 ) ( 3757.000000 1449.000000 -263.000000 ) ( 3817.000000 1613.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3817.932670 1612.658779 -266.874751 ) ( 3817.000000 1613.000000 -263.000000 ) ( 3784.000000 1625.000000 -272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3784.932670 1624.658779 -275.874751 ) ( 3784.000000 1625.000000 -272.000000 ) ( 3724.000000 1461.000000 -272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4612/2688) # points: 4 { brushDef { // Surface normal: 0.341743, 0.939793, 0.000000 // RotY/Z : 0.000000 / 1.222025. Vector texS/T: (-0.939793, 0.341743, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (-3000.504094, -3035.618194, -3035.618194) / (202.000000, 193.000000, 263.000000) // --> Vector info: d1 = 1.132811, 0.882816, 0.882816. Determinants: -17.499702, -0.000023, -55292.358772, -2457.986981 // --> Vector info: d2 = 1.357813, 1.422328, 0.922328. Determinants: 0.016033, 17.557050, -6835.905763, -2457.986981 ( 3757.000000 1449.000000 -263.000000 ) ( 3757.000000 1449.000000 -193.000000 ) ( 3724.000000 1461.000000 -202.000000 ) ( ( 0.007120 0.000000 22.494976 ) ( -0.000007 -0.007143 2.781099 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 3722.633028 1457.240826 -202.000000 ) ( 3755.633028 1445.240826 -193.000000 ) ( 3755.633028 1445.240826 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3722.633028 1457.240826 -202.000000 ) ( 3724.000000 1461.000000 -202.000000 ) ( 3757.000000 1449.000000 -193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3755.633028 1445.240826 -193.000000 ) ( 3757.000000 1449.000000 -193.000000 ) ( 3757.000000 1449.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3755.633028 1445.240826 -263.000000 ) ( 3757.000000 1449.000000 -263.000000 ) ( 3724.000000 1461.000000 -272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3722.633028 1457.240826 -272.000000 ) ( 3724.000000 1461.000000 -272.000000 ) ( 3724.000000 1461.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4613/2689) # points: 4 { brushDef { // Surface normal: 0.233167, -0.085305, -0.968688 // RotY/Z : 1.319890 / -0.350728. Vector texS/T: (0.343582, 0.939123, 0.000000) / (-0.909717, 0.332823, -0.248282) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (2826.187149, 2826.255865, 2651.624826) / (-2851.377619, -2887.626692, -2887.626692) // --> Vector info: d1 = 0.874902, 1.133098, 1.133079. Determinants: -0.000696, 45.089065, 123029.598671, -6330.213267 // --> Vector info: d2 = 0.504168, 0.504171, 1.754162. Determinants: 45.310995, 0.086562, -131002.019912, -6330.213267 ( 3757.000000 1449.000000 -193.000000 ) ( 3817.000000 1613.000000 -193.000000 ) ( 3784.000000 1625.000000 -202.000000 ) ( ( 0.000000 -0.007123 -19.435301 ) ( -0.007158 -0.000014 20.694725 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 3783.067330 1625.341221 -198.125249 ) ( 3816.067330 1613.341221 -189.125249 ) ( 3756.067330 1449.341221 -189.125249 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3783.067330 1625.341221 -198.125249 ) ( 3784.000000 1625.000000 -202.000000 ) ( 3817.000000 1613.000000 -193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3816.067330 1613.341221 -189.125249 ) ( 3817.000000 1613.000000 -193.000000 ) ( 3757.000000 1449.000000 -193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3756.067330 1449.341221 -189.125249 ) ( 3757.000000 1449.000000 -193.000000 ) ( 3724.000000 1461.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3723.067330 1461.341221 -198.125249 ) ( 3724.000000 1461.000000 -202.000000 ) ( 3784.000000 1625.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4614/2690) # points: 4 { brushDef { // Surface normal: -0.341743, -0.939793, 0.000000 // RotY/Z : 0.000000 / -1.919567. Vector texS/T: (0.939793, -0.341743, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (3000.845837, 3035.959937, 3035.959937) / (272.000000, 263.000000, 193.000000) // --> Vector info: d1 = 0.874999, 1.125005, 1.125004. Determinants: -17.500389, -0.000021, 50365.239033, -2457.986981 // --> Vector info: d2 = 0.169857, 0.234375, 0.734375. Determinants: -0.016250, 17.557050, -5144.259990, -2457.986981 ( 3817.000000 1613.000000 -193.000000 ) ( 3817.000000 1613.000000 -263.000000 ) ( 3784.000000 1625.000000 -272.000000 ) ( ( 0.007120 0.000000 -20.490442 ) ( 0.000007 -0.007143 2.092875 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 3785.366972 1628.759174 -272.000000 ) ( 3818.366972 1616.759174 -263.000000 ) ( 3818.366972 1616.759174 -193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3785.366972 1628.759174 -272.000000 ) ( 3784.000000 1625.000000 -272.000000 ) ( 3817.000000 1613.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3818.366972 1616.759174 -263.000000 ) ( 3817.000000 1613.000000 -263.000000 ) ( 3817.000000 1613.000000 -193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3818.366972 1616.759174 -193.000000 ) ( 3817.000000 1613.000000 -193.000000 ) ( 3784.000000 1625.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3785.366972 1628.759174 -202.000000 ) ( 3784.000000 1625.000000 -202.000000 ) ( 3784.000000 1625.000000 -272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4617/2691) # points: 4 { brushDef { // Surface normal: -0.234638, 0.085843, 0.968285 // RotY/Z : -1.318273 / 2.790865. Vector texS/T: (-0.343582, -0.939123, 0.000000) / (-0.909339, 0.332685, -0.249848) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-2824.217282, -2649.586242, -2651.556109) / (-1747.706032, -1747.706032, -2832.365941) // --> Vector info: d1 = 1.695647, 0.445653, 0.445670. Determinants: 1355.819066, -2.459306, 3503647.937157, -189415.287662 // --> Vector info: d2 = 15.866405, 15.866413, 0.374831. Determinants: -0.009304, -2705.311116, -7733454.410545, -189415.287662 ( 3724.000000 1461.000000 -272.000000 ) ( 2737.000000 1820.000000 -543.000000 ) ( 2797.000000 1984.000000 -543.000000 ) ( ( -0.007158 0.000013 -18.497176 ) ( 0.000000 0.014282 40.828037 ) ) 04escapehouse/04wex5b 0 0 0 ( 2797.938551 1983.656628 -546.873140 ) ( 2737.938551 1819.656628 -546.873140 ) ( 3724.938551 1460.656628 -275.873140 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2797.938551 1983.656628 -546.873140 ) ( 2797.000000 1984.000000 -543.000000 ) ( 2737.000000 1820.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2737.938551 1819.656628 -546.873140 ) ( 2737.000000 1820.000000 -543.000000 ) ( 3724.000000 1461.000000 -272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3724.938551 1460.656628 -275.873140 ) ( 3724.000000 1461.000000 -272.000000 ) ( 3784.000000 1625.000000 -272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3784.938551 1624.656628 -275.873140 ) ( 3784.000000 1625.000000 -272.000000 ) ( 2797.000000 1984.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4618/2692) # points: 4 { brushDef { // Surface normal: 0.234638, -0.085843, -0.968285 // RotY/Z : 1.318273 / -0.350728. Vector texS/T: (0.343582, 0.939123, 0.000000) / (-0.909339, 0.332685, -0.249848) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (2649.586242, 2824.217282, 2826.187149) / (-1765.195385, -1765.195385, -2849.855294) // --> Vector info: d1 = 0.874902, 2.124894, 2.124827. Determinants: -1355.815769, -2.473893, 3422264.077565, -189415.287662 // --> Vector info: d2 = 0.504168, 0.504183, 8.249962. Determinants: -0.016550, 1352.653416, 2292244.374226, -189415.287662 ( 3784.000000 1625.000000 -202.000000 ) ( 2797.000000 1984.000000 -473.000000 ) ( 2737.000000 1820.000000 -473.000000 ) ( ( 0.007158 0.000013 -18.067518 ) ( 0.000000 -0.007141 -12.101686 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 2736.061449 1820.343372 -469.126860 ) ( 2796.061449 1984.343372 -469.126860 ) ( 3783.061449 1625.343372 -198.126860 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2736.061449 1820.343372 -469.126860 ) ( 2737.000000 1820.000000 -473.000000 ) ( 2797.000000 1984.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2796.061449 1984.343372 -469.126860 ) ( 2797.000000 1984.000000 -473.000000 ) ( 3784.000000 1625.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3783.061449 1625.343372 -198.126860 ) ( 3784.000000 1625.000000 -202.000000 ) ( 3724.000000 1461.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3723.061449 1461.343372 -198.126860 ) ( 3724.000000 1461.000000 -202.000000 ) ( 2737.000000 1820.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4621/2693) # points: 4 { brushDef { // Surface normal: -0.939793, 0.341743, 0.000000 // RotY/Z : 0.000000 / 2.792822. Vector texS/T: (-0.341743, -0.939793, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (-2645.689359, -2610.575259, -2610.575259) / (272.000000, 251.000000, 202.000000) // --> Vector info: d1 = 0.882809, 1.132816, 1.132811. Determinants: -12.250450, -0.000171, -33929.792416, -1720.590887 // --> Vector info: d2 = 0.857813, 1.007805, 1.357813. Determinants: 0.000518, 12.290212, -4817.512544, -1720.590887 ( 3712.000000 1428.000000 -202.000000 ) ( 3712.000000 1428.000000 -251.000000 ) ( 3724.000000 1461.000000 -272.000000 ) ( ( 0.007120 0.000000 19.719849 ) ( 0.000000 -0.007143 2.799918 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 3727.759174 1459.633028 -272.000000 ) ( 3715.759174 1426.633028 -251.000000 ) ( 3715.759174 1426.633028 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3727.759174 1459.633028 -272.000000 ) ( 3724.000000 1461.000000 -272.000000 ) ( 3712.000000 1428.000000 -251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3715.759174 1426.633028 -251.000000 ) ( 3712.000000 1428.000000 -251.000000 ) ( 3712.000000 1428.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3715.759174 1426.633028 -202.000000 ) ( 3712.000000 1428.000000 -202.000000 ) ( 3724.000000 1461.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3727.759174 1459.633028 -202.000000 ) ( 3724.000000 1461.000000 -202.000000 ) ( 3724.000000 1461.000000 -272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4624/2694) # points: 4 { brushDef { // Surface normal: -0.031901, 0.544833, 0.837937 // RotY/Z : -0.993493 / 1.629281. Vector texS/T: (-0.998290, -0.058451, 0.000000) / (-0.048978, 0.836505, -0.545766) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-2838.701521, -2792.340287, -3756.668830) / (1684.735989, 1556.475957, 1059.926403) // --> Vector info: d1 = 1.445652, 0.481933, 0.481960. Determinants: 478.538006, -929.341075, 2712035.808814, -146705.460703 // --> Vector info: d2 = 15.866409, 15.616537, 0.125713. Determinants: -1862.779704, -959.132641, -5999679.185538, -146705.460703 ( 3684.000000 1351.000000 -202.000000 ) ( 2697.000000 1710.000000 -473.000000 ) ( 2737.000000 1820.000000 -543.000000 ) ( ( -0.003262 0.006335 -18.486264 ) ( 0.012697 0.006538 40.896086 ) ) 04escapehouse/04wex5b 0 0 0 ( 2737.127603 1817.820667 -546.351750 ) ( 2697.127603 1707.820667 -476.351750 ) ( 3684.127603 1348.820667 -205.351750 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2737.127603 1817.820667 -546.351750 ) ( 2737.000000 1820.000000 -543.000000 ) ( 2697.000000 1710.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2697.127603 1707.820667 -476.351750 ) ( 2697.000000 1710.000000 -473.000000 ) ( 3684.000000 1351.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3684.127603 1348.820667 -205.351750 ) ( 3684.000000 1351.000000 -202.000000 ) ( 3724.000000 1461.000000 -272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3724.127603 1458.820667 -275.351750 ) ( 3724.000000 1461.000000 -272.000000 ) ( 2737.000000 1820.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4625/2695) # points: 4 { brushDef { // Surface normal: 0.234805, -0.085384, -0.968285 // RotY/Z : 1.318274 / -0.348771. Vector texS/T: (0.341743, 0.939793, 0.000000) / (-0.909988, 0.330905, -0.249847) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2528.642360, 2528.727795, 2645.774794) / (-2854.874520, -1770.212825, -1770.212825) // --> Vector info: d1 = 1.583341, 1.583312, 0.749971. Determinants: 903.893511, -0.067848, -2486832.339230, -126956.396452 // --> Vector info: d2 = 0.000001, 7.745795, 7.745793. Determinants: 0.002068, -906.621944, -2588297.273374, -126956.396452 ( 2737.000000 1820.000000 -473.000000 ) ( 2697.000000 1710.000000 -473.000000 ) ( 3684.000000 1351.000000 -202.000000 ) ( ( -0.007120 0.000001 19.588082 ) ( 0.000000 0.007141 20.387293 ) ) common/glass 0 0 0 ( 3683.060780 1351.341535 -198.126859 ) ( 2696.060780 1710.341535 -469.126859 ) ( 2736.060780 1820.341535 -469.126859 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3683.060780 1351.341535 -198.126859 ) ( 3684.000000 1351.000000 -202.000000 ) ( 2697.000000 1710.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2696.060780 1710.341535 -469.126859 ) ( 2697.000000 1710.000000 -473.000000 ) ( 2737.000000 1820.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2736.060780 1820.341535 -469.126859 ) ( 2737.000000 1820.000000 -473.000000 ) ( 3724.000000 1461.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3723.060780 1461.341535 -198.126859 ) ( 3724.000000 1461.000000 -202.000000 ) ( 3684.000000 1351.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4626/2696) # points: 4 { brushDef { // Surface normal: -0.939793, 0.341743, 0.000000 // RotY/Z : 0.000000 / 2.792822. Vector texS/T: (-0.341743, -0.939793, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (-2855.434164, -2855.434164, -2820.320064) / (202.000000, 251.000000, 272.000000) // --> Vector info: d1 = 1.124976, 1.124974, 0.874964. Determinants: 12.250475, 0.000050, 33044.792618, -1720.590887 // --> Vector info: d2 = 0.322331, 0.672326, 0.822330. Determinants: -0.000305, -12.289764, 1927.060337, -1720.590887 ( 3784.000000 1625.000000 -272.000000 ) ( 3796.000000 1658.000000 -251.000000 ) ( 3796.000000 1658.000000 -202.000000 ) ( ( -0.007120 0.000000 -19.205491 ) ( 0.000000 0.007143 -1.119999 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 3799.759174 1656.633028 -202.000000 ) ( 3799.759174 1656.633028 -251.000000 ) ( 3787.759174 1623.633028 -272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3799.759174 1656.633028 -202.000000 ) ( 3796.000000 1658.000000 -202.000000 ) ( 3796.000000 1658.000000 -251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3799.759174 1656.633028 -251.000000 ) ( 3796.000000 1658.000000 -251.000000 ) ( 3784.000000 1625.000000 -272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3787.759174 1623.633028 -272.000000 ) ( 3784.000000 1625.000000 -272.000000 ) ( 3784.000000 1625.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3787.759174 1623.633028 -202.000000 ) ( 3784.000000 1625.000000 -202.000000 ) ( 3796.000000 1658.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4628/2697) # points: 4 { brushDef { // Surface normal: -0.374485, -0.397047, 0.837923 // RotY/Z : -0.993466 / -2.326960. Vector texS/T: (0.727474, -0.686136, 0.000000) / (-0.574929, -0.609567, -0.545789) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (627.074650, 673.450625, 1637.789792) / (-2649.346886, -2521.092183, -3017.621105) // --> Vector info: d1 = 1.659408, 0.695646, 0.695646. Determinants: 478.535490, 929.393022, 1918758.550396, -146708.046814 // --> Vector info: d2 = 15.616529, 15.866405, 0.374850. Determinants: 1862.794593, -959.400285, -6000965.960547, -146708.046814 ( 3784.000000 1625.000000 -272.000000 ) ( 2797.000000 1984.000000 -543.000000 ) ( 2837.000000 2094.000000 -473.000000 ) ( ( -0.003262 -0.006335 -13.078755 ) ( -0.012697 0.006540 40.904136 ) ) 04escapehouse/04wex5b 0 0 0 ( 2838.497941 2095.588188 -476.351691 ) ( 2798.497941 1985.588188 -546.351691 ) ( 3785.497941 1626.588188 -275.351691 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2838.497941 2095.588188 -476.351691 ) ( 2837.000000 2094.000000 -473.000000 ) ( 2797.000000 1984.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2798.497941 1985.588188 -546.351691 ) ( 2797.000000 1984.000000 -543.000000 ) ( 3784.000000 1625.000000 -272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3785.497941 1626.588188 -275.351691 ) ( 3784.000000 1625.000000 -272.000000 ) ( 3824.000000 1735.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3825.497941 1736.588188 -205.351691 ) ( 3824.000000 1735.000000 -202.000000 ) ( 2837.000000 2094.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4630/2698) # points: 4 { brushDef { // Surface normal: 0.234805, -0.085384, -0.968285 // RotY/Z : 1.318274 / -0.348771. Vector texS/T: (0.341743, 0.939793, 0.000000) / (-0.909988, 0.330905, -0.249847) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2820.320064, 2820.405500, 2937.452499) / (-2855.205425, -1770.543730, -1770.543730) // --> Vector info: d1 = 0.000000, 7.745778, 7.745778. Determinants: -0.000517, -906.620021, -2588584.949332, -126956.396452 // --> Vector info: d2 = 1.000000, 0.999998, 1.833332. Determinants: -903.885816, 0.071426, 2422494.851094, -126956.396452 ( 2837.000000 2094.000000 -473.000000 ) ( 2797.000000 1984.000000 -473.000000 ) ( 3784.000000 1625.000000 -202.000000 ) ( ( 0.000000 0.007141 20.389559 ) ( 0.007120 -0.000001 -19.081314 ) ) common/glass 0 0 0 ( 3783.060780 1625.341535 -198.126859 ) ( 2796.060780 1984.341535 -469.126859 ) ( 2836.060780 2094.341535 -469.126859 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3783.060780 1625.341535 -198.126859 ) ( 3784.000000 1625.000000 -202.000000 ) ( 2797.000000 1984.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2796.060780 1984.341535 -469.126859 ) ( 2797.000000 1984.000000 -473.000000 ) ( 2837.000000 2094.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2836.060780 2094.341535 -469.126859 ) ( 2837.000000 2094.000000 -473.000000 ) ( 3824.000000 1735.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3823.060780 1735.341535 -198.126859 ) ( 3824.000000 1735.000000 -202.000000 ) ( 3784.000000 1625.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4633/2699) # points: 4 { brushDef { // Surface normal: -0.516665, 0.000000, 0.856188 // RotY/Z : -1.027845 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.856188, 0.000000, -0.516665) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-3535.000000, -2520.000000, -2520.000000) / (-1143.291003, -1143.291003, -1278.775319) // --> Vector info: d1 = 0.861491, 0.861507, 1.833319. Determinants: -0.002212, 986.389434, 1009253.085273, -137516.581182 // --> Vector info: d2 = 14.915495, 0.415369, 0.415378. Determinants: 1964.539708, 0.009183, 4893530.497945, -137516.581182 ( 1779.000000 2520.000000 -473.000000 ) ( 1663.000000 2520.000000 -543.000000 ) ( 1663.000000 3535.000000 -543.000000 ) ( ( 0.000000 -0.007173 -7.339137 ) ( -0.014286 0.000000 -35.585021 ) ) 04escapehouse/04wex5b 0 0 0 ( 1665.066660 3535.000000 -546.424751 ) ( 1665.066660 2520.000000 -546.424751 ) ( 1781.066660 2520.000000 -476.424751 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1665.066660 3535.000000 -546.424751 ) ( 1663.000000 3535.000000 -543.000000 ) ( 1663.000000 2520.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1665.066660 2520.000000 -546.424751 ) ( 1663.000000 2520.000000 -543.000000 ) ( 1779.000000 2520.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1781.066660 2520.000000 -476.424751 ) ( 1779.000000 2520.000000 -473.000000 ) ( 1779.000000 3535.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1781.066660 3535.000000 -476.424751 ) ( 1779.000000 3535.000000 -473.000000 ) ( 1663.000000 3535.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4634/2700) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (3535.000000, 2520.000000, 2520.000000) / (-1779.000000, -1779.000000, -1663.000000) // --> Vector info: d1 = 0.000000, 7.250062, 7.250066. Determinants: 841.007136, -0.004353, -2972967.969793, -117740.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.833318. Determinants: 0.000017, -845.817976, -1504710.240478, -117740.000000 ( 1663.000000 2520.000000 -473.000000 ) ( 1779.000000 2520.000000 -473.000000 ) ( 1779.000000 3535.000000 -473.000000 ) ( ( -0.007143 0.000000 25.250280 ) ( 0.000000 0.007184 12.779941 ) ) common/glass 0 0 0 ( 1779.000000 3535.000000 -469.000000 ) ( 1779.000000 2520.000000 -469.000000 ) ( 1663.000000 2520.000000 -469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1779.000000 3535.000000 -469.000000 ) ( 1779.000000 3535.000000 -473.000000 ) ( 1779.000000 2520.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1779.000000 2520.000000 -469.000000 ) ( 1779.000000 2520.000000 -473.000000 ) ( 1663.000000 2520.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 2520.000000 -469.000000 ) ( 1663.000000 2520.000000 -473.000000 ) ( 1663.000000 3535.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 3535.000000 -469.000000 ) ( 1663.000000 3535.000000 -473.000000 ) ( 1779.000000 3535.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4635/2701) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (3535.000000, 2520.000000, 2520.000000) / (-1663.000000, -1663.000000, -1488.000000) // --> Vector info: d1 = 0.882796, 8.132859, 8.132856. Determinants: 1268.761066, 0.002902, -4641872.180010, -177625.000000 // --> Vector info: d2 = 0.500059, 0.500078, 1.750085. Determinants: 0.003339, -1268.757256, -2198778.035803, -177625.000000 ( 1488.000000 2520.000000 -473.000000 ) ( 1663.000000 2520.000000 -473.000000 ) ( 1663.000000 3535.000000 -473.000000 ) ( ( -0.007143 0.000000 26.132989 ) ( 0.000000 0.007143 12.378764 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 1663.000000 3535.000000 -469.000000 ) ( 1663.000000 2520.000000 -469.000000 ) ( 1488.000000 2520.000000 -469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 3535.000000 -469.000000 ) ( 1663.000000 3535.000000 -473.000000 ) ( 1663.000000 2520.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 2520.000000 -469.000000 ) ( 1663.000000 2520.000000 -473.000000 ) ( 1488.000000 2520.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 2520.000000 -469.000000 ) ( 1488.000000 2520.000000 -473.000000 ) ( 1488.000000 3535.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3535.000000 -469.000000 ) ( 1488.000000 3535.000000 -473.000000 ) ( 1663.000000 3535.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4636/2702) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (3535.000000, 2520.000000, 2520.000000) / (1488.000000, 1488.000000, 1663.000000) // --> Vector info: d1 = 0.749995, 0.749995, 2.000002. Determinants: 0.000000, -1268.757264, 1754693.032390, -177625.000000 // --> Vector info: d2 = 14.915497, 0.415370, 0.415371. Determinants: -2537.522113, -0.000476, 6320776.252935, -177625.000000 ( 1663.000000 2520.000000 -543.000000 ) ( 1488.000000 2520.000000 -543.000000 ) ( 1488.000000 3535.000000 -543.000000 ) ( ( 0.000000 0.007143 -9.878638 ) ( 0.014286 0.000000 -35.584947 ) ) 04escapehouse/04wex5b 0 0 0 ( 1488.000000 3535.000000 -547.000000 ) ( 1488.000000 2520.000000 -547.000000 ) ( 1663.000000 2520.000000 -547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3535.000000 -547.000000 ) ( 1488.000000 3535.000000 -543.000000 ) ( 1488.000000 2520.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 2520.000000 -547.000000 ) ( 1488.000000 2520.000000 -543.000000 ) ( 1663.000000 2520.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 2520.000000 -547.000000 ) ( 1663.000000 2520.000000 -543.000000 ) ( 1663.000000 3535.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 3535.000000 -547.000000 ) ( 1663.000000 3535.000000 -543.000000 ) ( 1488.000000 3535.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4639/2703) # points: 4 { brushDef { // Surface normal: 0.513417, 0.000000, 0.858139 // RotY/Z : -1.031635 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.858139, 0.000000, -0.513417) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (2520.000000, 2520.000000, 3535.000000) / (1419.355252, 1555.696735, 1555.696735) // --> Vector info: d1 = 0.916656, 1.888484, 1.888317. Determinants: 0.022755, -986.406134, 1273150.534877, -138386.605295 // --> Vector info: d2 = 0.415416, 0.415416, 14.915543. Determinants: -1976.968734, 0.000000, 4924473.168141, -138386.605295 ( 1488.000000 3535.000000 -543.000000 ) ( 1488.000000 2520.000000 -543.000000 ) ( 1371.000000 2520.000000 -473.000000 ) ( ( 0.000000 0.007128 -9.199955 ) ( 0.014286 0.000000 -35.584898 ) ) 04escapehouse/04wex5b 0 0 0 ( 1368.946333 2520.000000 -476.432558 ) ( 1485.946333 2520.000000 -546.432558 ) ( 1485.946333 3535.000000 -546.432558 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1368.946333 2520.000000 -476.432558 ) ( 1371.000000 2520.000000 -473.000000 ) ( 1488.000000 2520.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1485.946333 2520.000000 -546.432558 ) ( 1488.000000 2520.000000 -543.000000 ) ( 1488.000000 3535.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1485.946333 3535.000000 -546.432558 ) ( 1488.000000 3535.000000 -543.000000 ) ( 1371.000000 3535.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1368.946333 3535.000000 -476.432558 ) ( 1371.000000 3535.000000 -473.000000 ) ( 1371.000000 2520.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4640/2704) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (3535.000000, 2520.000000, 2520.000000) / (-1488.000000, -1488.000000, -1371.000000) // --> Vector info: d1 = 1.000005, 8.250061, 8.250039. Determinants: 848.256569, 0.022267, -3117309.420854, -118755.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.833337. Determinants: -0.000014, -845.837428, -1377361.022604, -118755.000000 ( 1371.000000 2520.000000 -473.000000 ) ( 1488.000000 2520.000000 -473.000000 ) ( 1488.000000 3535.000000 -473.000000 ) ( ( -0.007143 0.000000 26.249921 ) ( 0.000000 0.007123 11.598341 ) ) common/glass 0 0 0 ( 1488.000000 3535.000000 -469.000000 ) ( 1488.000000 2520.000000 -469.000000 ) ( 1371.000000 2520.000000 -469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3535.000000 -469.000000 ) ( 1488.000000 3535.000000 -473.000000 ) ( 1488.000000 2520.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 2520.000000 -469.000000 ) ( 1488.000000 2520.000000 -473.000000 ) ( 1371.000000 2520.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1371.000000 2520.000000 -469.000000 ) ( 1371.000000 2520.000000 -473.000000 ) ( 1371.000000 3535.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1371.000000 3535.000000 -469.000000 ) ( 1371.000000 3535.000000 -473.000000 ) ( 1488.000000 3535.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4642/2705) # points: 4 { brushDef { // Surface normal: -0.510202, 0.000000, 0.860055 // RotY/Z : -1.035377 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.860055, 0.000000, -0.510202) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-2520.000000, -2520.000000, -3535.000000) / (-1288.711724, -1357.312016, -1357.312016) // --> Vector info: d1 = 0.833319, 1.319225, 1.319234. Determinants: 0.000605, 493.194836, 577564.088772, -69629.295918 // --> Vector info: d2 = 0.415378, 0.415380, 14.915503. Determinants: 994.712601, 0.002426, 2477756.397148, -69629.295918 ( 1838.000000 3535.000000 -438.000000 ) ( 1838.000000 2520.000000 -438.000000 ) ( 1779.000000 2520.000000 -473.000000 ) ( ( 0.000000 -0.007083 -8.294843 ) ( -0.014286 0.000000 -35.584970 ) ) 04escapehouse/04wex5b 0 0 0 ( 1781.040808 2520.000000 -476.440219 ) ( 1840.040808 2520.000000 -441.440219 ) ( 1840.040808 3535.000000 -441.440219 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1781.040808 2520.000000 -476.440219 ) ( 1779.000000 2520.000000 -473.000000 ) ( 1838.000000 2520.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1840.040808 2520.000000 -441.440219 ) ( 1838.000000 2520.000000 -438.000000 ) ( 1838.000000 3535.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1840.040808 3535.000000 -441.440219 ) ( 1838.000000 3535.000000 -438.000000 ) ( 1779.000000 3535.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1781.040808 3535.000000 -476.440219 ) ( 1779.000000 3535.000000 -473.000000 ) ( 1779.000000 2520.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4643/2706) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (1663.000000, 1698.000000, 1698.000000) / (473.000000, 473.000000, 248.000000) // --> Vector info: d1 = 1.124983, 0.874990, 0.874994. Determinants: 56.248337, 0.000146, -102400.291604, -7875.000000 // --> Vector info: d2 = 2.500000, 2.499999, 0.899994. Determinants: 0.000160, -56.000176, 6800.319185, -7875.000000 ( 1698.000000 3535.000000 -248.000000 ) ( 1698.000000 3535.000000 -473.000000 ) ( 1663.000000 3535.000000 -473.000000 ) ( ( -0.007143 0.000000 13.003212 ) ( 0.000000 0.007111 -0.863533 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 1663.000000 3539.000000 -473.000000 ) ( 1698.000000 3539.000000 -473.000000 ) ( 1698.000000 3539.000000 -248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 3539.000000 -473.000000 ) ( 1663.000000 3535.000000 -473.000000 ) ( 1698.000000 3535.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1698.000000 3539.000000 -473.000000 ) ( 1698.000000 3535.000000 -473.000000 ) ( 1698.000000 3535.000000 -248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1698.000000 3539.000000 -248.000000 ) ( 1698.000000 3535.000000 -248.000000 ) ( 1663.000000 3535.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 3539.000000 -228.000000 ) ( 1663.000000 3535.000000 -228.000000 ) ( 1663.000000 3535.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4645/2707) # points: 4 { brushDef { // Surface normal: -0.514496, 0.000000, -0.857493 // RotY/Z : 1.030377 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.857493, 0.000000, -0.514496) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-3535.000000, -2520.000000, -2520.000000) / (1747.399084, 1747.399084, 1543.315768) // --> Vector info: d1 = 0.069234, 0.069234, 1.526952. Determinants: 0.000000, 1479.584151, -2599765.413759, -207144.566064 // --> Vector info: d2 = 14.915499, 0.415377, 0.415362. Determinants: 2959.232902, -0.015495, 7371250.870481, -207144.566064 ( 1663.000000 2520.000000 -228.000000 ) ( 1838.000000 2520.000000 -333.000000 ) ( 1838.000000 3535.000000 -333.000000 ) ( ( 0.000000 -0.007143 12.550488 ) ( -0.014286 0.000000 -35.585055 ) ) 04escapehouse/04wex5b 0 0 0 ( 1840.057983 3535.000000 -329.570028 ) ( 1840.057983 2520.000000 -329.570028 ) ( 1665.057983 2520.000000 -224.570028 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1840.057983 3535.000000 -329.570028 ) ( 1838.000000 3535.000000 -333.000000 ) ( 1838.000000 2520.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1840.057983 2520.000000 -329.570028 ) ( 1838.000000 2520.000000 -333.000000 ) ( 1663.000000 2520.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1665.057983 2520.000000 -224.570028 ) ( 1663.000000 2520.000000 -228.000000 ) ( 1663.000000 3535.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1665.057983 3535.000000 -224.570028 ) ( 1663.000000 3535.000000 -228.000000 ) ( 1838.000000 3535.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4646/2708) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-3535.000000, -2520.000000, -2520.000000) / (438.000000, 438.000000, 333.000000) // --> Vector info: d1 = 0.319234, 0.319234, 1.069234. Determinants: 0.000000, 761.250000, -367449.851893, -106575.000000 // --> Vector info: d2 = 14.915499, 0.415377, 0.415377. Determinants: 1522.512767, 0.000000, 3792463.354944, -106575.000000 ( 1838.000000 2520.000000 -333.000000 ) ( 1838.000000 2520.000000 -438.000000 ) ( 1838.000000 3535.000000 -438.000000 ) ( ( 0.000000 -0.007143 3.447805 ) ( -0.014286 0.000000 -35.584925 ) ) 04escapehouse/04wex5b 0 0 0 ( 1842.000000 3535.000000 -438.000000 ) ( 1842.000000 2520.000000 -438.000000 ) ( 1842.000000 2520.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1842.000000 3535.000000 -438.000000 ) ( 1838.000000 3535.000000 -438.000000 ) ( 1838.000000 2520.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1842.000000 2520.000000 -438.000000 ) ( 1838.000000 2520.000000 -438.000000 ) ( 1838.000000 2520.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1842.000000 2520.000000 -333.000000 ) ( 1838.000000 2520.000000 -333.000000 ) ( 1838.000000 3535.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1842.000000 3535.000000 -333.000000 ) ( 1838.000000 3535.000000 -333.000000 ) ( 1838.000000 3535.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4647/2709) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3535.000000, 2520.000000, 2520.000000) / (228.000000, 228.000000, 263.000000) // --> Vector info: d1 = 1.000005, 8.250061, 8.250063. Determinants: 253.751965, -0.001935, -932537.929561, -35525.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.250000. Determinants: -0.000004, -253.750301, 22330.089585, -35525.000000 ( 1663.000000 2520.000000 -263.000000 ) ( 1663.000000 2520.000000 -228.000000 ) ( 1663.000000 3535.000000 -228.000000 ) ( ( -0.007143 0.000000 26.250188 ) ( 0.000000 0.007143 -0.628574 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 1659.000000 3535.000000 -228.000000 ) ( 1659.000000 2520.000000 -228.000000 ) ( 1659.000000 2520.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1659.000000 3535.000000 -228.000000 ) ( 1663.000000 3535.000000 -228.000000 ) ( 1663.000000 2520.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1659.000000 2520.000000 -228.000000 ) ( 1663.000000 2520.000000 -228.000000 ) ( 1663.000000 2520.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1659.000000 2520.000000 -263.000000 ) ( 1663.000000 2520.000000 -263.000000 ) ( 1663.000000 3535.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1659.000000 3535.000000 -263.000000 ) ( 1663.000000 3535.000000 -263.000000 ) ( 1663.000000 3535.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4649/2710) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3535.000000, 2520.000000, 2520.000000) / (455.000000, 455.000000, 473.000000) // --> Vector info: d1 = 1.000005, 8.250061, 8.250063. Determinants: 130.501011, -0.001935, -479590.281723, -18270.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.125000. Determinants: -0.000002, -126.875301, 39458.272844, -18270.000000 ( 1663.000000 2520.000000 -473.000000 ) ( 1663.000000 2520.000000 -455.000000 ) ( 1663.000000 3535.000000 -455.000000 ) ( ( -0.007143 0.000000 26.250152 ) ( 0.000000 0.006944 -2.159730 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 1659.000000 3535.000000 -455.000000 ) ( 1659.000000 2520.000000 -455.000000 ) ( 1659.000000 2520.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1659.000000 3535.000000 -455.000000 ) ( 1663.000000 3535.000000 -455.000000 ) ( 1663.000000 2520.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1659.000000 2520.000000 -455.000000 ) ( 1663.000000 2520.000000 -455.000000 ) ( 1663.000000 2520.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1659.000000 2520.000000 -473.000000 ) ( 1663.000000 2520.000000 -473.000000 ) ( 1663.000000 3535.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1659.000000 3535.000000 -473.000000 ) ( 1663.000000 3535.000000 -473.000000 ) ( 1663.000000 3535.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4650/2711) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (3535.000000, 2520.000000, 2520.000000) / (1663.000000, 1663.000000, 1779.000000) // --> Vector info: d1 = 1.249992, 1.249992, 0.416674. Determinants: 0.000000, 845.818000, -1553769.435248, -117740.000000 // --> Vector info: d2 = 1.000000, 8.250063, 8.250061. Determinants: 841.007357, 0.001935, -3090704.168309, -117740.000000 ( 1779.000000 2520.000000 -473.000000 ) ( 1663.000000 2520.000000 -473.000000 ) ( 1663.000000 3535.000000 -473.000000 ) ( ( 0.000000 -0.007184 13.196615 ) ( -0.007143 0.000000 26.250248 ) ) common/glass 0 0 0 ( 1663.000000 3535.000000 -477.000000 ) ( 1663.000000 2520.000000 -477.000000 ) ( 1779.000000 2520.000000 -477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 3535.000000 -477.000000 ) ( 1663.000000 3535.000000 -473.000000 ) ( 1663.000000 2520.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 2520.000000 -477.000000 ) ( 1663.000000 2520.000000 -473.000000 ) ( 1779.000000 2520.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1779.000000 2520.000000 -477.000000 ) ( 1779.000000 2520.000000 -473.000000 ) ( 1779.000000 3535.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1779.000000 3535.000000 -477.000000 ) ( 1779.000000 3535.000000 -473.000000 ) ( 1663.000000 3535.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4651/2712) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (1488.000000, 1488.000000, 1453.000000) / (473.000000, 228.000000, 249.000000) // --> Vector info: d1 = 1.156250, 1.156250, 0.906248. Determinants: -61.250526, 0.000000, 81225.939484, -8575.000000 // --> Vector info: d2 = 0.992187, 2.742188, 2.592187. Determinants: -0.000022, 61.250002, -37479.226087, -8575.000000 ( 1453.000000 3535.000000 -249.000000 ) ( 1488.000000 3535.000000 -228.000000 ) ( 1488.000000 3535.000000 -473.000000 ) ( ( 0.007143 0.000000 -9.472413 ) ( 0.000000 -0.007143 4.370755 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 1488.000000 3539.000000 -473.000000 ) ( 1488.000000 3539.000000 -228.000000 ) ( 1453.000000 3539.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3539.000000 -473.000000 ) ( 1488.000000 3535.000000 -473.000000 ) ( 1488.000000 3535.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3539.000000 -228.000000 ) ( 1488.000000 3535.000000 -228.000000 ) ( 1453.000000 3535.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1453.000000 3539.000000 -249.000000 ) ( 1453.000000 3535.000000 -249.000000 ) ( 1453.000000 3535.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1453.000000 3539.000000 -473.000000 ) ( 1453.000000 3535.000000 -473.000000 ) ( 1488.000000 3535.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4654/2713) # points: 4 { brushDef { // Surface normal: 0.514496, 0.000000, -0.857493 // RotY/Z : 1.030377 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.857493, 0.000000, -0.514496) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (3535.000000, 2520.000000, 2520.000000) / (-1158.644441, -1158.644441, -954.561125) // --> Vector info: d1 = 0.222982, 0.222998, 1.680740. Determinants: 0.003261, -1479.608590, -1760541.289008, -207144.566064 // --> Vector info: d2 = 14.915492, 0.415365, 0.415440. Determinants: -2959.233973, -0.075982, 7371140.928359, -207144.566064 ( 1313.000000 2520.000000 -333.000000 ) ( 1488.000000 2520.000000 -228.000000 ) ( 1488.000000 3535.000000 -228.000000 ) ( ( 0.000000 0.007143 8.499095 ) ( 0.014286 0.000000 -35.584525 ) ) 04escapehouse/04wex5b 0 0 0 ( 1485.942017 3535.000000 -224.570028 ) ( 1485.942017 2520.000000 -224.570028 ) ( 1310.942017 2520.000000 -329.570028 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1485.942017 3535.000000 -224.570028 ) ( 1488.000000 3535.000000 -228.000000 ) ( 1488.000000 2520.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1485.942017 2520.000000 -224.570028 ) ( 1488.000000 2520.000000 -228.000000 ) ( 1313.000000 2520.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1310.942017 2520.000000 -329.570028 ) ( 1313.000000 2520.000000 -333.000000 ) ( 1313.000000 3535.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1310.942017 3535.000000 -329.570028 ) ( 1313.000000 3535.000000 -333.000000 ) ( 1488.000000 3535.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4655/2714) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (3535.000000, 2520.000000, 2520.000000) / (333.000000, 333.000000, 438.000000) // --> Vector info: d1 = 0.680733, 0.680740, 1.430740. Determinants: 0.000701, -761.250119, 180944.646241, -106575.000000 // --> Vector info: d2 = 14.915499, 0.415441, 0.415442. Determinants: -1522.506108, -0.001443, 3792440.294916, -106575.000000 ( 1313.000000 2520.000000 -438.000000 ) ( 1313.000000 2520.000000 -333.000000 ) ( 1313.000000 3535.000000 -333.000000 ) ( ( 0.000000 0.007143 -1.697815 ) ( 0.014286 0.000000 -35.584708 ) ) 04escapehouse/04wex5b 0 0 0 ( 1309.000000 3535.000000 -333.000000 ) ( 1309.000000 2520.000000 -333.000000 ) ( 1309.000000 2520.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1309.000000 3535.000000 -333.000000 ) ( 1313.000000 3535.000000 -333.000000 ) ( 1313.000000 2520.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1309.000000 2520.000000 -333.000000 ) ( 1313.000000 2520.000000 -333.000000 ) ( 1313.000000 2520.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1309.000000 2520.000000 -438.000000 ) ( 1313.000000 2520.000000 -438.000000 ) ( 1313.000000 3535.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1309.000000 3535.000000 -438.000000 ) ( 1313.000000 3535.000000 -438.000000 ) ( 1313.000000 3535.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4656/2715) # points: 4 { brushDef { // Surface normal: 0.516665, 0.000000, 0.856188 // RotY/Z : -1.027845 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.856188, 0.000000, -0.516665) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (3535.000000, 2520.000000, 2520.000000) / (1350.473655, 1350.473655, 1418.215813) // --> Vector info: d1 = 0.430743, 0.430741, 0.916656. Determinants: -0.000170, -493.203669, 636442.003350, -68758.290591 // --> Vector info: d2 = 14.915499, 0.415441, 0.415416. Determinants: -982.265203, 0.025169, 2446709.306802, -68758.290591 ( 1371.000000 2520.000000 -473.000000 ) ( 1313.000000 2520.000000 -438.000000 ) ( 1313.000000 3535.000000 -438.000000 ) ( ( 0.000000 0.007173 -9.256222 ) ( 0.014286 0.000000 -35.584208 ) ) 04escapehouse/04wex5b 0 0 0 ( 1310.933340 3535.000000 -441.424751 ) ( 1310.933340 2520.000000 -441.424751 ) ( 1368.933340 2520.000000 -476.424751 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1310.933340 3535.000000 -441.424751 ) ( 1313.000000 3535.000000 -438.000000 ) ( 1313.000000 2520.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1310.933340 2520.000000 -441.424751 ) ( 1313.000000 2520.000000 -438.000000 ) ( 1371.000000 2520.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1368.933340 2520.000000 -476.424751 ) ( 1371.000000 2520.000000 -473.000000 ) ( 1371.000000 3535.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1368.933340 3535.000000 -476.424751 ) ( 1371.000000 3535.000000 -473.000000 ) ( 1313.000000 3535.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4657/2716) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-3535.000000, -2520.000000, -2520.000000) / (263.000000, 263.000000, 228.000000) // --> Vector info: d1 = 1.000000, 8.250061, 8.250061. Determinants: -253.752136, 0.000000, -932538.802058, -35525.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 0.000001, 253.750063, -66736.263928, -35525.000000 ( 1488.000000 2520.000000 -228.000000 ) ( 1488.000000 2520.000000 -263.000000 ) ( 1488.000000 3535.000000 -263.000000 ) ( ( 0.007143 0.000000 26.250213 ) ( 0.000000 -0.007143 1.878572 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 1492.000000 3535.000000 -263.000000 ) ( 1492.000000 2520.000000 -263.000000 ) ( 1492.000000 2520.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1492.000000 3535.000000 -263.000000 ) ( 1488.000000 3535.000000 -263.000000 ) ( 1488.000000 2520.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1492.000000 2520.000000 -263.000000 ) ( 1488.000000 2520.000000 -263.000000 ) ( 1488.000000 2520.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1492.000000 2520.000000 -228.000000 ) ( 1488.000000 2520.000000 -228.000000 ) ( 1488.000000 3535.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1492.000000 3535.000000 -228.000000 ) ( 1488.000000 3535.000000 -228.000000 ) ( 1488.000000 3535.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4659/2717) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-3535.000000, -2520.000000, -2520.000000) / (473.000000, 473.000000, 455.000000) // --> Vector info: d1 = 1.000005, 8.250061, 8.250063. Determinants: -130.501011, 0.001935, -479592.077258, -18270.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.125000. Determinants: 0.000002, 126.875301, -78282.006789, -18270.000000 ( 1488.000000 2520.000000 -455.000000 ) ( 1488.000000 2520.000000 -473.000000 ) ( 1488.000000 3535.000000 -473.000000 ) ( ( 0.007143 0.000000 26.250251 ) ( 0.000000 -0.006944 4.284729 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 1492.000000 3535.000000 -473.000000 ) ( 1492.000000 2520.000000 -473.000000 ) ( 1492.000000 2520.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1492.000000 3535.000000 -473.000000 ) ( 1488.000000 3535.000000 -473.000000 ) ( 1488.000000 2520.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1492.000000 2520.000000 -473.000000 ) ( 1488.000000 2520.000000 -473.000000 ) ( 1488.000000 2520.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1492.000000 2520.000000 -455.000000 ) ( 1488.000000 2520.000000 -455.000000 ) ( 1488.000000 3535.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1492.000000 3535.000000 -455.000000 ) ( 1488.000000 3535.000000 -455.000000 ) ( 1488.000000 3535.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4660/2718) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (3535.000000, 2520.000000, 2520.000000) / (1371.000000, 1371.000000, 1488.000000) // --> Vector info: d1 = 1.583333, 1.583338, 0.750000. Determinants: 0.000558, 845.837364, -1347673.709707, -118755.000000 // --> Vector info: d2 = 1.000000, 8.250040, 8.250063. Determinants: 848.254742, -0.023234, -3117303.603136, -118755.000000 ( 1488.000000 2520.000000 -473.000000 ) ( 1371.000000 2520.000000 -473.000000 ) ( 1371.000000 3535.000000 -473.000000 ) ( ( 0.000000 -0.007123 11.348353 ) ( -0.007143 0.000000 26.249872 ) ) common/glass 0 0 0 ( 1371.000000 3535.000000 -477.000000 ) ( 1371.000000 2520.000000 -477.000000 ) ( 1488.000000 2520.000000 -477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1371.000000 3535.000000 -477.000000 ) ( 1371.000000 3535.000000 -473.000000 ) ( 1371.000000 2520.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1371.000000 2520.000000 -477.000000 ) ( 1371.000000 2520.000000 -473.000000 ) ( 1488.000000 2520.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 2520.000000 -477.000000 ) ( 1488.000000 2520.000000 -473.000000 ) ( 1488.000000 3535.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3535.000000 -477.000000 ) ( 1488.000000 3535.000000 -473.000000 ) ( 1371.000000 3535.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4661/2719) # points: 4 { brushDef { // Surface normal: 0.516665, 0.000000, 0.856188 // RotY/Z : -1.027845 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.856188, 0.000000, -0.516665) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (3570.000000, 3570.000000, 3535.000000) / (1418.215813, 1350.473655, 1350.473655) // --> Vector info: d1 = 0.916659, 0.430743, 0.430743. Determinants: 0.000024, -17.007040, 21946.192773, -2370.975538 // --> Vector info: d2 = 1.415495, 1.415493, 0.915496. Determinants: -33.870885, -0.000050, 117563.028429, -2370.975538 ( 1313.000000 3535.000000 -438.000000 ) ( 1313.000000 3570.000000 -438.000000 ) ( 1371.000000 3570.000000 -473.000000 ) ( ( 0.000000 0.007173 -9.256187 ) ( 0.014286 0.000000 -49.584244 ) ) 04escapehouse/04wex5b 0 0 0 ( 1368.933340 3570.000000 -476.424751 ) ( 1310.933340 3570.000000 -441.424751 ) ( 1310.933340 3535.000000 -441.424751 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1368.933340 3570.000000 -476.424751 ) ( 1371.000000 3570.000000 -473.000000 ) ( 1313.000000 3570.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1310.933340 3570.000000 -441.424751 ) ( 1313.000000 3570.000000 -438.000000 ) ( 1313.000000 3535.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1310.933340 3535.000000 -441.424751 ) ( 1313.000000 3535.000000 -438.000000 ) ( 1371.000000 3535.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1368.933340 3535.000000 -476.424751 ) ( 1371.000000 3535.000000 -473.000000 ) ( 1371.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4663/2720) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (-3535.000000, -3570.000000, -3570.000000) / (249.000000, 249.000000, 473.000000) // --> Vector info: d1 = 1.140625, 0.890626, 0.890626. Determinants: -55.999680, 0.000000, -206901.364180, -7840.000000 // --> Vector info: d2 = 2.592187, 2.592187, 0.992187. Determinants: 0.000000, 56.000007, -34266.747299, -7840.000000 ( 1453.000000 3570.000000 -473.000000 ) ( 1453.000000 3570.000000 -249.000000 ) ( 1453.000000 3535.000000 -249.000000 ) ( ( 0.007143 0.000000 26.390480 ) ( 0.000000 -0.007143 4.370759 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 1457.000000 3535.000000 -249.000000 ) ( 1457.000000 3570.000000 -249.000000 ) ( 1457.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1457.000000 3535.000000 -249.000000 ) ( 1453.000000 3535.000000 -249.000000 ) ( 1453.000000 3570.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1457.000000 3570.000000 -249.000000 ) ( 1453.000000 3570.000000 -249.000000 ) ( 1453.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1457.000000 3570.000000 -473.000000 ) ( 1453.000000 3570.000000 -473.000000 ) ( 1453.000000 3535.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1457.000000 3535.000000 -473.000000 ) ( 1453.000000 3535.000000 -473.000000 ) ( 1453.000000 3535.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4664/2721) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (3570.000000, 3570.000000, 3535.000000) / (438.000000, 333.000000, 333.000000) // --> Vector info: d1 = 1.430733, 0.680733, 0.680733. Determinants: 0.000025, -26.250004, 6239.469850, -3675.000000 // --> Vector info: d2 = 1.415497, 1.415496, 0.915499. Determinants: -52.499700, -0.000050, 182221.997395, -3675.000000 ( 1313.000000 3535.000000 -333.000000 ) ( 1313.000000 3570.000000 -333.000000 ) ( 1313.000000 3570.000000 -438.000000 ) ( ( 0.000000 0.007143 -1.697815 ) ( 0.014286 0.000000 -49.584217 ) ) 04escapehouse/04wex5b 0 0 0 ( 1309.000000 3570.000000 -438.000000 ) ( 1309.000000 3570.000000 -333.000000 ) ( 1309.000000 3535.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1309.000000 3570.000000 -438.000000 ) ( 1313.000000 3570.000000 -438.000000 ) ( 1313.000000 3570.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1309.000000 3570.000000 -333.000000 ) ( 1313.000000 3570.000000 -333.000000 ) ( 1313.000000 3535.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1309.000000 3535.000000 -333.000000 ) ( 1313.000000 3535.000000 -333.000000 ) ( 1313.000000 3535.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1309.000000 3535.000000 -438.000000 ) ( 1313.000000 3535.000000 -438.000000 ) ( 1313.000000 3570.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4665/2722) # points: 4 { brushDef { // Surface normal: 0.514496, 0.000000, -0.857493 // RotY/Z : 1.030377 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.857493, 0.000000, -0.514496) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (3570.000000, 3570.000000, 3535.000000) / (-954.561125, -1117.827778, -1117.827778) // --> Vector info: d1 = 1.680724, 0.514531, 0.514532. Determinants: 0.000156, -40.816747, -48566.849735, -5714.332857 // --> Vector info: d2 = 1.415493, 1.415486, 0.915489. Determinants: -81.632857, -0.000250, 283340.459962, -5714.332857 ( 1453.000000 3535.000000 -249.000000 ) ( 1453.000000 3570.000000 -249.000000 ) ( 1313.000000 3570.000000 -333.000000 ) ( ( 0.000000 0.007143 8.499129 ) ( 0.014286 0.000000 -49.584171 ) ) 04escapehouse/04wex5b 0 0 0 ( 1310.942017 3570.000000 -329.570028 ) ( 1450.942017 3570.000000 -245.570028 ) ( 1450.942017 3535.000000 -245.570028 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1310.942017 3570.000000 -329.570028 ) ( 1313.000000 3570.000000 -333.000000 ) ( 1453.000000 3570.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1450.942017 3570.000000 -245.570028 ) ( 1453.000000 3570.000000 -249.000000 ) ( 1453.000000 3535.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1450.942017 3535.000000 -245.570028 ) ( 1453.000000 3535.000000 -249.000000 ) ( 1313.000000 3535.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1310.942017 3535.000000 -329.570028 ) ( 1313.000000 3535.000000 -333.000000 ) ( 1313.000000 3570.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4667/2723) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (3570.000000, 3570.000000, 3535.000000) / (1453.000000, 1371.000000, 1371.000000) // --> Vector info: d1 = 0.000000, 0.583333, 0.583333. Determinants: 0.000000, 20.416654, -29665.399010, -2870.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.249998. Determinants: 20.499883, -0.000031, -76054.536001, -2870.000000 ( 1371.000000 3535.000000 -473.000000 ) ( 1371.000000 3570.000000 -473.000000 ) ( 1453.000000 3570.000000 -473.000000 ) ( ( 0.000000 -0.007114 10.336376 ) ( -0.007143 0.000000 26.499838 ) ) common/glass 0 0 0 ( 1453.000000 3570.000000 -477.000000 ) ( 1371.000000 3570.000000 -477.000000 ) ( 1371.000000 3535.000000 -477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1453.000000 3570.000000 -477.000000 ) ( 1453.000000 3570.000000 -473.000000 ) ( 1371.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1371.000000 3570.000000 -477.000000 ) ( 1371.000000 3570.000000 -473.000000 ) ( 1371.000000 3535.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1371.000000 3535.000000 -477.000000 ) ( 1371.000000 3535.000000 -473.000000 ) ( 1453.000000 3535.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1453.000000 3535.000000 -477.000000 ) ( 1453.000000 3535.000000 -473.000000 ) ( 1453.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4668/2724) # points: 4 { brushDef { // Surface normal: 0.513417, 0.000000, 0.858139 // RotY/Z : -1.031635 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.858139, 0.000000, -0.513417) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (3570.000000, 3535.000000, 3535.000000) / (1419.355252, 1419.355252, 1555.696735) // --> Vector info: d1 = 0.916486, 0.916492, 1.888319. Determinants: 0.000845, -34.013934, 43901.413559, -4771.951907 // --> Vector info: d2 = 1.415492, 0.915494, 0.915543. Determinants: -68.170352, -0.001686, 236615.890793, -4771.951907 ( 1488.000000 3535.000000 -543.000000 ) ( 1371.000000 3535.000000 -473.000000 ) ( 1371.000000 3570.000000 -473.000000 ) ( ( 0.000000 0.007128 -9.199886 ) ( 0.014286 0.000000 -49.584718 ) ) 04escapehouse/04wex5b 0 0 0 ( 1368.946333 3570.000000 -476.432558 ) ( 1368.946333 3535.000000 -476.432558 ) ( 1485.946333 3535.000000 -546.432558 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1368.946333 3570.000000 -476.432558 ) ( 1371.000000 3570.000000 -473.000000 ) ( 1371.000000 3535.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1368.946333 3535.000000 -476.432558 ) ( 1371.000000 3535.000000 -473.000000 ) ( 1488.000000 3535.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1485.946333 3535.000000 -546.432558 ) ( 1488.000000 3535.000000 -543.000000 ) ( 1488.000000 3570.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1485.946333 3570.000000 -546.432558 ) ( 1488.000000 3570.000000 -543.000000 ) ( 1371.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4669/2725) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (3535.000000, 3535.000000, 3570.000000) / (-1453.000000, -1371.000000, -1371.000000) // --> Vector info: d1 = 0.000000, 0.583333, 0.583333. Determinants: 0.000000, -20.416656, -29665.400510, -2870.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.249999. Determinants: -20.499883, -0.000017, 72467.061341, -2870.000000 ( 1371.000000 3570.000000 -473.000000 ) ( 1371.000000 3535.000000 -473.000000 ) ( 1453.000000 3535.000000 -473.000000 ) ( ( 0.000000 0.007114 10.336376 ) ( 0.007143 0.000000 -25.249847 ) ) common/glass 0 0 0 ( 1453.000000 3535.000000 -469.000000 ) ( 1371.000000 3535.000000 -469.000000 ) ( 1371.000000 3570.000000 -469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1453.000000 3535.000000 -469.000000 ) ( 1453.000000 3535.000000 -473.000000 ) ( 1371.000000 3535.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1371.000000 3535.000000 -469.000000 ) ( 1371.000000 3535.000000 -473.000000 ) ( 1371.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1371.000000 3570.000000 -469.000000 ) ( 1371.000000 3570.000000 -473.000000 ) ( 1453.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1453.000000 3570.000000 -469.000000 ) ( 1453.000000 3570.000000 -473.000000 ) ( 1453.000000 3535.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4670/2726) # points: 4 { brushDef { // Surface normal: -0.516665, 0.000000, 0.856188 // RotY/Z : -1.027845 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.856188, 0.000000, -0.516665) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-3570.000000, -3570.000000, -3535.000000) / (-1278.775319, -1143.291003, -1143.291003) // --> Vector info: d1 = 1.833319, 0.861490, 0.861490. Determinants: -0.000049, 34.014005, 34802.588148, -4741.951075 // --> Vector info: d2 = 1.415492, 1.415490, 0.915493. Determinants: 67.741771, 0.000084, 235126.034707, -4741.951075 ( 1663.000000 3535.000000 -543.000000 ) ( 1663.000000 3570.000000 -543.000000 ) ( 1779.000000 3570.000000 -473.000000 ) ( ( 0.000000 -0.007173 -7.339297 ) ( -0.014286 0.000000 -49.584239 ) ) 04escapehouse/04wex5b 0 0 0 ( 1781.066660 3570.000000 -476.424751 ) ( 1665.066660 3570.000000 -546.424751 ) ( 1665.066660 3535.000000 -546.424751 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1781.066660 3570.000000 -476.424751 ) ( 1779.000000 3570.000000 -473.000000 ) ( 1663.000000 3570.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1665.066660 3570.000000 -546.424751 ) ( 1663.000000 3570.000000 -543.000000 ) ( 1663.000000 3535.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1665.066660 3535.000000 -546.424751 ) ( 1663.000000 3535.000000 -543.000000 ) ( 1779.000000 3535.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1781.066660 3535.000000 -476.424751 ) ( 1779.000000 3535.000000 -473.000000 ) ( 1779.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4672/2727) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (3535.000000, 3535.000000, 3570.000000) / (-1779.000000, -1698.000000, -1698.000000) // --> Vector info: d1 = 0.000000, 0.583345, 0.583345. Determinants: 0.000000, -20.417081, -36321.987127, -2835.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.249999. Determinants: -20.249918, -0.000002, 71583.455299, -2835.000000 ( 1698.000000 3570.000000 -473.000000 ) ( 1698.000000 3535.000000 -473.000000 ) ( 1779.000000 3535.000000 -473.000000 ) ( ( 0.000000 0.007202 12.811988 ) ( 0.007143 0.000000 -25.249896 ) ) common/glass 0 0 0 ( 1779.000000 3535.000000 -469.000000 ) ( 1698.000000 3535.000000 -469.000000 ) ( 1698.000000 3570.000000 -469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1779.000000 3535.000000 -469.000000 ) ( 1779.000000 3535.000000 -473.000000 ) ( 1698.000000 3535.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1698.000000 3535.000000 -469.000000 ) ( 1698.000000 3535.000000 -473.000000 ) ( 1698.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1698.000000 3570.000000 -469.000000 ) ( 1698.000000 3570.000000 -473.000000 ) ( 1779.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1779.000000 3570.000000 -469.000000 ) ( 1779.000000 3570.000000 -473.000000 ) ( 1779.000000 3535.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4673/2728) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3570.000000, 3535.000000, 3535.000000) / (-1698.000000, -1698.000000, -1663.000000) // --> Vector info: d1 = 1.000005, 1.250002, 1.249998. Determinants: 8.749896, 0.000150, -32461.878194, -1225.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.249992. Determinants: -0.000044, -8.749783, -16081.974941, -1225.000000 ( 1663.000000 3535.000000 -473.000000 ) ( 1698.000000 3535.000000 -473.000000 ) ( 1698.000000 3570.000000 -473.000000 ) ( ( -0.007143 0.000000 26.499492 ) ( 0.000000 0.007143 13.128143 ) ) 04escapehouse/04wex4a 0 0 0 ( 1698.000000 3570.000000 -469.000000 ) ( 1698.000000 3535.000000 -469.000000 ) ( 1663.000000 3535.000000 -469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1698.000000 3570.000000 -469.000000 ) ( 1698.000000 3570.000000 -473.000000 ) ( 1698.000000 3535.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1698.000000 3535.000000 -469.000000 ) ( 1698.000000 3535.000000 -473.000000 ) ( 1663.000000 3535.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 3535.000000 -469.000000 ) ( 1663.000000 3535.000000 -473.000000 ) ( 1663.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 3570.000000 -469.000000 ) ( 1663.000000 3570.000000 -473.000000 ) ( 1698.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4675/2729) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (3535.000000, 3535.000000, 3570.000000) / (-1663.000000, -1488.000000, -1488.000000) // --> Vector info: d1 = 0.882796, 2.132801, 2.132800. Determinants: 0.000124, -43.750161, -78164.082180, -6125.000000 // --> Vector info: d2 = 0.500059, 0.500062, 0.750061. Determinants: -43.749748, -0.000117, 151592.306882, -6125.000000 ( 1488.000000 3570.000000 -473.000000 ) ( 1488.000000 3535.000000 -473.000000 ) ( 1663.000000 3535.000000 -473.000000 ) ( ( 0.000000 0.007143 12.761483 ) ( 0.007143 0.000000 -24.749764 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 1663.000000 3535.000000 -469.000000 ) ( 1488.000000 3535.000000 -469.000000 ) ( 1488.000000 3570.000000 -469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 3535.000000 -469.000000 ) ( 1663.000000 3535.000000 -473.000000 ) ( 1488.000000 3535.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3535.000000 -469.000000 ) ( 1488.000000 3535.000000 -473.000000 ) ( 1488.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3570.000000 -469.000000 ) ( 1488.000000 3570.000000 -473.000000 ) ( 1663.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 3570.000000 -469.000000 ) ( 1663.000000 3570.000000 -473.000000 ) ( 1663.000000 3535.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4676/2730) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (3535.000000, 3535.000000, 3570.000000) / (1488.000000, 1663.000000, 1663.000000) // --> Vector info: d1 = 0.749994, 1.999999, 1.999999. Determinants: 0.000021, -43.750169, 60506.464364, -6125.000000 // --> Vector info: d2 = 0.915498, 0.915499, 1.415496. Determinants: -87.499500, -0.000017, 303703.329564, -6125.000000 ( 1663.000000 3570.000000 -543.000000 ) ( 1663.000000 3535.000000 -543.000000 ) ( 1488.000000 3535.000000 -543.000000 ) ( ( 0.000000 0.007143 -9.878606 ) ( 0.014286 0.000000 -49.584217 ) ) 04escapehouse/04wex5b 0 0 0 ( 1488.000000 3535.000000 -547.000000 ) ( 1663.000000 3535.000000 -547.000000 ) ( 1663.000000 3570.000000 -547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3535.000000 -547.000000 ) ( 1488.000000 3535.000000 -543.000000 ) ( 1663.000000 3535.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 3535.000000 -547.000000 ) ( 1663.000000 3535.000000 -543.000000 ) ( 1663.000000 3570.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 3570.000000 -547.000000 ) ( 1663.000000 3570.000000 -543.000000 ) ( 1488.000000 3570.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3570.000000 -547.000000 ) ( 1488.000000 3570.000000 -543.000000 ) ( 1488.000000 3535.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4677/2731) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3535.000000, 3570.000000, 3570.000000) / (-1453.000000, -1453.000000, -1488.000000) // --> Vector info: d1 = 0.000000, 0.249995, 0.249999. Determinants: -8.749835, 0.000130, 30930.856615, -1225.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.250002. Determinants: 0.000002, 8.750071, 11488.846212, -1225.000000 ( 1488.000000 3570.000000 -473.000000 ) ( 1453.000000 3570.000000 -473.000000 ) ( 1453.000000 3535.000000 -473.000000 ) ( ( 0.007143 0.000000 -25.249679 ) ( 0.000000 -0.007143 -9.378650 ) ) 04escapehouse/04wex4a 0 0 0 ( 1453.000000 3535.000000 -469.000000 ) ( 1453.000000 3570.000000 -469.000000 ) ( 1488.000000 3570.000000 -469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1453.000000 3535.000000 -469.000000 ) ( 1453.000000 3535.000000 -473.000000 ) ( 1453.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1453.000000 3570.000000 -469.000000 ) ( 1453.000000 3570.000000 -473.000000 ) ( 1488.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3570.000000 -469.000000 ) ( 1488.000000 3570.000000 -473.000000 ) ( 1488.000000 3535.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3535.000000 -469.000000 ) ( 1488.000000 3535.000000 -473.000000 ) ( 1453.000000 3535.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4678/2732) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (3570.000000, 3570.000000, 3535.000000) / (473.000000, 248.000000, 248.000000) // --> Vector info: d1 = 0.890616, 0.890616, 1.140615. Determinants: 56.249678, 0.000000, -207824.955864, -7875.000000 // --> Vector info: d2 = 1.850005, 0.250000, 0.250000. Determinants: 0.000000, -56.000178, 11919.291876, -7875.000000 ( 1698.000000 3535.000000 -248.000000 ) ( 1698.000000 3570.000000 -248.000000 ) ( 1698.000000 3570.000000 -473.000000 ) ( ( -0.007143 0.000000 26.390471 ) ( 0.000000 0.007111 -1.513561 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 1694.000000 3570.000000 -473.000000 ) ( 1694.000000 3570.000000 -248.000000 ) ( 1694.000000 3535.000000 -248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1694.000000 3570.000000 -473.000000 ) ( 1698.000000 3570.000000 -473.000000 ) ( 1698.000000 3570.000000 -248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1694.000000 3570.000000 -248.000000 ) ( 1698.000000 3570.000000 -248.000000 ) ( 1698.000000 3535.000000 -248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1694.000000 3535.000000 -248.000000 ) ( 1698.000000 3535.000000 -248.000000 ) ( 1698.000000 3535.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1694.000000 3535.000000 -473.000000 ) ( 1698.000000 3535.000000 -473.000000 ) ( 1698.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4680/2733) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-3570.000000, -3570.000000, -3535.000000) / (333.000000, 438.000000, 438.000000) // --> Vector info: d1 = 1.069234, 0.319234, 0.319235. Determinants: -0.000075, 26.250000, -12670.953971, -3675.000000 // --> Vector info: d2 = 1.415498, 1.415494, 0.915497. Determinants: 52.499700, 0.000133, 182221.929383, -3675.000000 ( 1838.000000 3535.000000 -438.000000 ) ( 1838.000000 3570.000000 -438.000000 ) ( 1838.000000 3570.000000 -333.000000 ) ( ( 0.000000 -0.007143 3.447879 ) ( -0.014286 0.000000 -49.584198 ) ) 04escapehouse/04wex5b 0 0 0 ( 1842.000000 3570.000000 -333.000000 ) ( 1842.000000 3570.000000 -438.000000 ) ( 1842.000000 3535.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1842.000000 3570.000000 -333.000000 ) ( 1838.000000 3570.000000 -333.000000 ) ( 1838.000000 3570.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1842.000000 3570.000000 -438.000000 ) ( 1838.000000 3570.000000 -438.000000 ) ( 1838.000000 3535.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1842.000000 3535.000000 -438.000000 ) ( 1838.000000 3535.000000 -438.000000 ) ( 1838.000000 3535.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1842.000000 3535.000000 -333.000000 ) ( 1838.000000 3535.000000 -333.000000 ) ( 1838.000000 3570.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4681/2734) # points: 4 { brushDef { // Surface normal: -0.510202, 0.000000, 0.860055 // RotY/Z : -1.035377 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.860055, 0.000000, -0.510202) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-3570.000000, -3570.000000, -3535.000000) / (-1357.312016, -1288.711724, -1288.711724) // --> Vector info: d1 = 1.319235, 0.833319, 0.833319. Determinants: 0.000000, 17.007078, 19916.413160, -2401.010204 // --> Vector info: d2 = 1.415495, 1.415495, 0.915498. Determinants: 34.299950, 0.000000, 119052.202386, -2401.010204 ( 1779.000000 3535.000000 -473.000000 ) ( 1779.000000 3570.000000 -473.000000 ) ( 1838.000000 3570.000000 -438.000000 ) ( ( 0.000000 -0.007083 -8.295014 ) ( -0.014286 0.000000 -49.584213 ) ) 04escapehouse/04wex5b 0 0 0 ( 1840.040808 3570.000000 -441.440219 ) ( 1781.040808 3570.000000 -476.440219 ) ( 1781.040808 3535.000000 -476.440219 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1840.040808 3570.000000 -441.440219 ) ( 1838.000000 3570.000000 -438.000000 ) ( 1779.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1781.040808 3570.000000 -476.440219 ) ( 1779.000000 3570.000000 -473.000000 ) ( 1779.000000 3535.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1781.040808 3535.000000 -476.440219 ) ( 1779.000000 3535.000000 -473.000000 ) ( 1838.000000 3535.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1840.040808 3535.000000 -441.440219 ) ( 1838.000000 3535.000000 -438.000000 ) ( 1838.000000 3570.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4682/2735) # points: 4 { brushDef { // Surface normal: -0.518978, 0.000000, -0.854788 // RotY/Z : 1.025141 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.854788, 0.000000, -0.518978) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-3570.000000, -3570.000000, -3535.000000) / (1580.135778, 1743.919172, 1743.919172) // --> Vector info: d1 = 1.235949, 0.069742, 0.069823. Determinants: -0.013315, 40.817223, -71629.263332, -5732.418774 // --> Vector info: d2 = 1.416260, 1.415502, 0.915505. Determinants: 81.891228, 0.026536, 284191.158222, -5732.418774 ( 1838.000000 3535.000000 -333.000000 ) ( 1838.000000 3570.000000 -333.000000 ) ( 1698.000000 3570.000000 -248.000000 ) ( ( 0.000002 -0.007120 12.495469 ) ( -0.014286 -0.000005 -49.576133 ) ) 04escapehouse/04wex5b 0 0 0 ( 1700.075913 3570.000000 -244.580850 ) ( 1840.075913 3570.000000 -329.580850 ) ( 1840.075913 3535.000000 -329.580850 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1700.075913 3570.000000 -244.580850 ) ( 1698.000000 3570.000000 -248.000000 ) ( 1838.000000 3570.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1840.075913 3570.000000 -329.580850 ) ( 1838.000000 3570.000000 -333.000000 ) ( 1838.000000 3535.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1840.075913 3535.000000 -329.580850 ) ( 1838.000000 3535.000000 -333.000000 ) ( 1698.000000 3535.000000 -248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1700.075913 3535.000000 -244.580850 ) ( 1698.000000 3535.000000 -248.000000 ) ( 1698.000000 3570.000000 -248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4684/2736) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (3570.000000, 3570.000000, 3535.000000) / (1779.000000, 1698.000000, 1698.000000) // --> Vector info: d1 = 0.000000, 0.583345, 0.583345. Determinants: 0.000000, 20.417080, -36321.985270, -2835.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.249998. Determinants: 20.249884, -0.000031, -75127.030945, -2835.000000 ( 1698.000000 3535.000000 -473.000000 ) ( 1698.000000 3570.000000 -473.000000 ) ( 1779.000000 3570.000000 -473.000000 ) ( ( 0.000000 -0.007202 12.811988 ) ( -0.007143 0.000000 26.499835 ) ) common/glass 0 0 0 ( 1779.000000 3570.000000 -477.000000 ) ( 1698.000000 3570.000000 -477.000000 ) ( 1698.000000 3535.000000 -477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1779.000000 3570.000000 -477.000000 ) ( 1779.000000 3570.000000 -473.000000 ) ( 1698.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1698.000000 3570.000000 -477.000000 ) ( 1698.000000 3570.000000 -473.000000 ) ( 1698.000000 3535.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1698.000000 3535.000000 -477.000000 ) ( 1698.000000 3535.000000 -473.000000 ) ( 1779.000000 3535.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1779.000000 3535.000000 -477.000000 ) ( 1779.000000 3535.000000 -473.000000 ) ( 1779.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4686/2737) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (-1488.000000, -1488.000000, -1663.000000) / (473.000000, 455.000000, 455.000000) // --> Vector info: d1 = 0.882796, 0.882796, 2.132801. Determinants: 22.500086, 0.000052, 30699.295693, -3150.000000 // --> Vector info: d2 = 0.500059, 0.375065, 0.375065. Determinants: 0.000000, -21.873914, 8771.176794, -3150.000000 ( 1663.000000 3570.000000 -455.000000 ) ( 1488.000000 3570.000000 -455.000000 ) ( 1488.000000 3570.000000 -473.000000 ) ( ( -0.007143 0.000000 -9.745808 ) ( 0.000000 0.006944 -2.784501 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 1488.000000 3566.000000 -473.000000 ) ( 1488.000000 3566.000000 -455.000000 ) ( 1663.000000 3566.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3566.000000 -473.000000 ) ( 1488.000000 3570.000000 -473.000000 ) ( 1488.000000 3570.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3566.000000 -455.000000 ) ( 1488.000000 3570.000000 -455.000000 ) ( 1663.000000 3570.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 3566.000000 -455.000000 ) ( 1663.000000 3570.000000 -455.000000 ) ( 1663.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 3566.000000 -473.000000 ) ( 1663.000000 3570.000000 -473.000000 ) ( 1488.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4688/2738) # points: 4 { brushDef { // Surface normal: 0.000000, -0.163485, -0.986546 // RotY/Z : 1.406574 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.986546, -0.163485) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1488.000000, 1663.000000, 1663.000000) / (4097.124967, 4097.124967, 3564.965217) // --> Vector info: d1 = 4.301836, 4.301764, 0.500078. Determinants: 0.038066, -665.295183, 2325119.664237, -93127.956329 // --> Vector info: d2 = 0.843750, 2.093755, 2.093805. Determinants: -665.202286, 0.008762, 911208.355434, -93127.956329 ( 1663.000000 3570.000000 -263.000000 ) ( 1663.000000 4095.000000 -350.000000 ) ( 1488.000000 4095.000000 -350.000000 ) ( ( 0.000000 0.007144 -24.966935 ) ( 0.007143 0.000000 -9.784477 ) ) 04escapehouse/04wex4a 0 0 0 ( 1488.000000 4095.653939 -346.053817 ) ( 1663.000000 4095.653939 -346.053817 ) ( 1663.000000 3570.653939 -259.053817 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 4095.653939 -346.053817 ) ( 1488.000000 4095.000000 -350.000000 ) ( 1663.000000 4095.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 4095.653939 -346.053817 ) ( 1663.000000 4095.000000 -350.000000 ) ( 1663.000000 3570.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 3570.653939 -259.053817 ) ( 1663.000000 3570.000000 -263.000000 ) ( 1488.000000 3570.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3570.653939 -259.053817 ) ( 1488.000000 3570.000000 -263.000000 ) ( 1488.000000 4095.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4690/2739) # points: 4 { brushDef { // Surface normal: 0.000000, -0.228109, 0.973636 // RotY/Z : -1.340661 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.973636, -0.228109) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1488.000000, 1663.000000, 1663.000000) / (-3367.983648, -3367.983648, -3907.199746) // --> Vector info: d1 = 0.000000, 1.250002, 1.250005. Determinants: -674.021133, 0.000500, 1002945.128461, -94362.817094 // --> Vector info: d2 = 1.000000, 0.999999, 4.850695. Determinants: 0.000737, 673.871898, 2175225.626953, -94362.817094 ( 1663.000000 4095.000000 -350.000000 ) ( 1663.000000 3570.000000 -473.000000 ) ( 1488.000000 3570.000000 -473.000000 ) ( ( 0.007143 0.000000 -10.628605 ) ( 0.000000 -0.007141 -23.051724 ) ) common/glass 0 0 0 ( 1488.000000 3570.912436 -476.894542 ) ( 1663.000000 3570.912436 -476.894542 ) ( 1663.000000 4095.912436 -353.894542 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3570.912436 -476.894542 ) ( 1488.000000 3570.000000 -473.000000 ) ( 1663.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 3570.912436 -476.894542 ) ( 1663.000000 3570.000000 -473.000000 ) ( 1663.000000 4095.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 4095.912436 -353.894542 ) ( 1663.000000 4095.000000 -350.000000 ) ( 1488.000000 4095.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 4095.912436 -353.894542 ) ( 1488.000000 4095.000000 -350.000000 ) ( 1488.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4691/2740) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (-1663.000000, -1663.000000, -1698.000000) / (473.000000, 228.000000, 248.000000) // --> Vector info: d1 = 0.874999, 0.874999, 1.124992. Determinants: 61.248189, 0.000000, 94352.621974, -8575.000000 // --> Vector info: d2 = 2.125000, 0.375000, 0.524995. Determinants: 1.748792, -61.250006, 13657.619837, -8575.000000 ( 1698.000000 3570.000000 -248.000000 ) ( 1663.000000 3570.000000 -228.000000 ) ( 1663.000000 3570.000000 -473.000000 ) ( ( -0.007143 0.000000 -11.003221 ) ( -0.000204 0.007143 -1.592725 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 1663.000000 3566.000000 -473.000000 ) ( 1663.000000 3566.000000 -228.000000 ) ( 1698.000000 3566.000000 -248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 3566.000000 -473.000000 ) ( 1663.000000 3570.000000 -473.000000 ) ( 1663.000000 3570.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 3566.000000 -228.000000 ) ( 1663.000000 3570.000000 -228.000000 ) ( 1698.000000 3570.000000 -248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1698.000000 3566.000000 -248.000000 ) ( 1698.000000 3570.000000 -248.000000 ) ( 1698.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1698.000000 3566.000000 -473.000000 ) ( 1698.000000 3570.000000 -473.000000 ) ( 1663.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4692/2741) # points: 3 { brushDef { // Surface normal: -0.510202, -0.000180, 0.860055 // RotY/Z : -1.035377 / -3.141240. Vector texS/T: (0.000353, -1.000000, 0.000000) / (-0.860055, -0.000303, -0.510202) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-3569.372265, -3569.351453, -3650.360972) / (-1289.794625, -1358.394913, -1327.034781) // --> Vector info: d1 = 0.833319, 1.319235, 1.094967. Determinants: -0.146474, 39.359195, 45612.018177, -5556.623705 // --> Vector info: d2 = 0.415494, 0.415494, 1.569321. Determinants: 79.152845, 0.024013, 280248.195841, -5556.623705 ( 1811.000000 3651.000000 -454.000000 ) ( 1838.000000 3570.000000 -438.000000 ) ( 1779.000000 3570.000000 -473.000000 ) ( ( 0.000026 -0.007083 -8.208585 ) ( -0.014245 -0.000004 -50.434978 ) ) 04escapehouse/04wex5b 0 0 0 ( 1781.040808 3570.000720 -476.440219 ) ( 1840.040808 3570.000720 -441.440219 ) ( 1813.040808 3651.000720 -457.440219 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1781.040808 3570.000720 -476.440219 ) ( 1779.000000 3570.000000 -473.000000 ) ( 1838.000000 3570.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1840.040808 3570.000720 -441.440219 ) ( 1838.000000 3570.000000 -438.000000 ) ( 1811.000000 3651.000000 -454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1813.040808 3651.000720 -457.440219 ) ( 1811.000000 3651.000000 -454.000000 ) ( 1779.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4694/2742) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd2a]: 128.000000/128.000000 // --> Vector A/B: (4095.000000, 3570.000000, 3570.000000) / (350.000000, 228.000000, 263.000000) // --> Vector info: d1 = 4.301748, 0.458961, 0.500062. Determinants: -129.483334, -21.577516, 458741.758148, -18375.000000 // --> Vector info: d2 = 0.093755, 0.340350, 0.093751. Determinants: -21.454206, 129.464204, 40819.747002, -18375.000000 ( 1663.000000 3570.000000 -263.000000 ) ( 1663.000000 3570.000000 -228.000000 ) ( 1663.000000 4095.000000 -350.000000 ) ( ( 0.007047 0.001174 -24.965538 ) ( 0.001168 -0.007046 -2.221483 ) ) 04escapehouse/04wgrd2a 0 0 0 ( 1659.000000 4095.000000 -350.000000 ) ( 1659.000000 3570.000000 -228.000000 ) ( 1659.000000 3570.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1659.000000 4095.000000 -350.000000 ) ( 1663.000000 4095.000000 -350.000000 ) ( 1663.000000 3570.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1659.000000 3570.000000 -228.000000 ) ( 1663.000000 3570.000000 -228.000000 ) ( 1663.000000 3570.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1659.000000 3570.000000 -263.000000 ) ( 1663.000000 3570.000000 -263.000000 ) ( 1663.000000 4095.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4695/2743) # points: 3 { brushDef { // Surface normal: 0.002447, -0.226349, -0.974043 // RotY/Z : 1.342455 / -1.559984. Vector texS/T: (0.999942, 0.010812, 0.000000) / (-0.010531, 0.973986, -0.226362) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1701.501863, 1707.178197, 1798.112888) / (3511.227732, 4050.186709, 3758.618738) // --> Vector info: d1 = 0.000000, 3.850693, 1.777254. Determinants: -5.240228, -361.931084, 1279738.715252, -50665.105349 // --> Vector info: d2 = 1.000000, 1.000000, 1.673078. Determinants: -362.761441, 3.820643, 553159.016446, -50665.105349 ( 1757.000000 3812.000000 -284.000000 ) ( 1663.000000 4095.000000 -350.000000 ) ( 1663.000000 3570.000000 -228.000000 ) ( ( 0.000103 0.007144 -25.258779 ) ( 0.007160 -0.000075 -10.917949 ) ) 04escapehouse/04wex4a 0 0 0 ( 1662.990210 3570.905396 -224.103827 ) ( 1662.990210 4095.905396 -346.103827 ) ( 1756.990210 3812.905396 -280.103827 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1662.990210 3570.905396 -224.103827 ) ( 1663.000000 3570.000000 -228.000000 ) ( 1663.000000 4095.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1662.990210 4095.905396 -346.103827 ) ( 1663.000000 4095.000000 -350.000000 ) ( 1757.000000 3812.000000 -284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1756.990210 3812.905396 -280.103827 ) ( 1757.000000 3812.000000 -284.000000 ) ( 1663.000000 3570.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4697/2744) # points: 3 { brushDef { // Surface normal: -0.514495, 0.001417, -0.857492 // RotY/Z : 1.030375 / 3.138838. Vector texS/T: (-0.002755, -0.999996, 0.000000) / (0.857489, -0.002362, -0.514497) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-3575.049795, -3574.567703, -3816.825737) / (1738.958844, 1534.876097, 1643.720229) // --> Vector info: d1 = 0.069895, 1.527451, 0.742049. Determinants: -1.640568, 352.725960, -622693.043884, -49388.212156 // --> Vector info: d2 = 0.415499, 0.416455, 3.877014. Determinants: 706.344471, 1.899808, 2501392.205202, -49388.212156 ( 1757.000000 3812.000000 -284.000000 ) ( 1663.000000 3570.000000 -228.000000 ) ( 1838.000000 3570.000000 -333.000000 ) ( ( 0.000033 -0.007142 12.608131 ) ( -0.014302 -0.000038 -50.647555 ) ) 04escapehouse/04wex5b 0 0 0 ( 1840.057981 3569.994331 -329.570032 ) ( 1665.057981 3569.994331 -224.570032 ) ( 1759.057981 3811.994331 -280.570032 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1840.057981 3569.994331 -329.570032 ) ( 1838.000000 3570.000000 -333.000000 ) ( 1663.000000 3570.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1665.057981 3569.994331 -224.570032 ) ( 1663.000000 3570.000000 -228.000000 ) ( 1757.000000 3812.000000 -284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1759.057981 3811.994331 -280.570032 ) ( 1757.000000 3812.000000 -284.000000 ) ( 1838.000000 3570.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4698/2745) # points: 5 { brushDef { // Surface normal: -0.948683, -0.316228, 0.000000 // RotY/Z : 0.000000 / -2.819842. Vector texS/T: (0.316228, -0.948683, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-3358.971331, -2890.954237, -2805.572740) / (350.000000, 454.000000, 438.000000) // --> Vector info: d1 = 0.944234, 0.203847, 0.319234. Determinants: -0.154011, 117.218153, -56998.843267, -16367.949169 // --> Vector info: d2 = 8.321121, 1.631733, 0.415491. Determinants: 233.519413, 1.927792, 647510.597090, -16367.949169 ( 1838.000000 3570.000000 -438.000000 ) ( 1811.000000 3651.000000 -454.000000 ) ( 1663.000000 4095.000000 -350.000000 ) ( ( 0.000009 -0.007161 3.482345 ) ( -0.014267 -0.000118 -39.559666 ) ) 04escapehouse/04wex5b 0 0 0 ( 1666.794733 4096.264911 -350.000000 ) ( 1814.794733 3652.264911 -454.000000 ) ( 1841.794733 3571.264911 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1666.794733 4096.264911 -350.000000 ) ( 1663.000000 4095.000000 -350.000000 ) ( 1811.000000 3651.000000 -454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1814.794733 3652.264911 -454.000000 ) ( 1811.000000 3651.000000 -454.000000 ) ( 1838.000000 3570.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1841.794733 3571.264911 -438.000000 ) ( 1838.000000 3570.000000 -438.000000 ) ( 1838.000000 3570.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1841.794733 3571.264911 -333.000000 ) ( 1838.000000 3570.000000 -333.000000 ) ( 1757.000000 3812.000000 -284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1760.794733 3813.264911 -284.000000 ) ( 1757.000000 3812.000000 -284.000000 ) ( 1663.000000 4095.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4699/2746) # points: 4 { brushDef { // Surface normal: -0.000446, -0.228202, 0.973614 // RotY/Z : -1.340565 / -1.572751. Vector texS/T: (0.999998, -0.001954, 0.000000) / (-0.001903, -0.973612, -0.228203) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1772.019417, 1803.861050, 1654.993582) / (-3371.239258, -3454.498555, -3910.233650) // --> Vector info: d1 = 1.583345, 1.807708, 0.750008. Determinants: -190.313266, -0.278599, 293698.178294, -26905.950271 // --> Vector info: d2 = 0.999999, 1.592410, 4.850695. Determinants: 1.300309, 191.939767, 617864.771800, -26905.950271 ( 1663.000000 4095.000000 -350.000000 ) ( 1811.000000 3651.000000 -454.000000 ) ( 1779.000000 3570.000000 -473.000000 ) ( ( 0.007073 0.000010 -10.915733 ) ( -0.000048 -0.007134 -22.963871 ) ) common/glass 0 0 0 ( 1779.001784 3570.912809 -476.894455 ) ( 1811.001784 3651.912809 -457.894455 ) ( 1663.001784 4095.912809 -353.894455 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1779.001784 3570.912809 -476.894455 ) ( 1779.000000 3570.000000 -473.000000 ) ( 1811.000000 3651.000000 -454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1811.001784 3651.912809 -457.894455 ) ( 1811.000000 3651.000000 -454.000000 ) ( 1663.000000 4095.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.001784 4095.912809 -353.894455 ) ( 1663.000000 4095.000000 -350.000000 ) ( 1663.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.001784 3570.912809 -476.894455 ) ( 1663.000000 3570.000000 -473.000000 ) ( 1779.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4700/2747) # points: 5 { brushDef { // Surface normal: 0.948733, -0.315884, 0.011128 // RotY/Z : -0.011128 / -0.321409. Vector texS/T: (0.315903, 0.948791, 0.000000) / (0.010558, -0.003515, -0.999938) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (4355.364874, 4056.846097, 3801.966316) / (351.293433, 285.289346, 334.292381) // --> Vector info: d1 = 0.805740, 0.334579, 0.680733. Determinants: -0.240697, -223.422797, 54193.617309, -31451.433131 // --> Vector info: d2 = 8.321286, 4.064301, 0.415499. Determinants: -449.441046, 4.216277, 1694282.219563, -31451.433131 ( 1313.000000 3570.000000 -333.000000 ) ( 1393.000000 3812.000000 -284.000000 ) ( 1488.000000 4095.000000 -350.000000 ) ( ( 0.000008 0.007104 -1.723089 ) ( 0.014290 -0.000134 -53.869794 ) ) 04escapehouse/04wex5b 0 0 0 ( 1484.205070 4096.263535 -350.044513 ) ( 1389.205070 3813.263535 -284.044513 ) ( 1309.205070 3571.263535 -333.044513 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1484.205070 4096.263535 -350.044513 ) ( 1488.000000 4095.000000 -350.000000 ) ( 1393.000000 3812.000000 -284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1389.205070 3813.263535 -284.044513 ) ( 1393.000000 3812.000000 -284.000000 ) ( 1313.000000 3570.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1309.205070 3571.263535 -333.044513 ) ( 1313.000000 3570.000000 -333.000000 ) ( 1313.000000 3570.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1309.205070 3571.263535 -438.044513 ) ( 1313.000000 3570.000000 -438.000000 ) ( 1339.000000 3651.000000 -454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1335.205070 3652.263535 -454.044513 ) ( 1339.000000 3651.000000 -454.000000 ) ( 1488.000000 4095.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4702/2748) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd2a]: 128.000000/128.000000 // --> Vector A/B: (-3570.000000, -3570.000000, -4095.000000) / (263.000000, 228.000000, 350.000000) // --> Vector info: d1 = 0.515774, 0.458967, 4.309746. Determinants: 127.846808, -29.823696, 454779.393922, -18375.000000 // --> Vector info: d2 = 1.087208, 0.843748, 0.843751. Determinants: -29.702059, -127.816689, -92398.017082, -18375.000000 ( 1488.000000 4095.000000 -350.000000 ) ( 1488.000000 3570.000000 -228.000000 ) ( 1488.000000 3570.000000 -263.000000 ) ( ( -0.006958 0.001623 -24.749899 ) ( 0.001616 0.006956 5.028464 ) ) 04escapehouse/04wgrd2a 0 0 0 ( 1492.000000 3570.000000 -263.000000 ) ( 1492.000000 3570.000000 -228.000000 ) ( 1492.000000 4095.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1492.000000 3570.000000 -263.000000 ) ( 1488.000000 3570.000000 -263.000000 ) ( 1488.000000 3570.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1492.000000 3570.000000 -228.000000 ) ( 1488.000000 3570.000000 -228.000000 ) ( 1488.000000 4095.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1492.000000 4095.000000 -350.000000 ) ( 1488.000000 4095.000000 -350.000000 ) ( 1488.000000 3570.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4703/2749) # points: 3 { brushDef { // Surface normal: -0.002422, -0.226349, -0.974043 // RotY/Z : 1.342455 / -1.581495. Vector texS/T: (0.999943, -0.010698, 0.000000) / (0.010421, 0.973987, -0.226362) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1449.722035, 1352.138491, 1444.105445) / (3544.251707, 3791.643000, 4083.211310) // --> Vector info: d1 = 1.000005, 2.900455, 4.601177. Determinants: 133.367532, -340.741060, 963121.889409, -51204.092620 // --> Vector info: d2 = 1.000000, 0.999999, 2.363825. Determinants: -337.399013, -133.086885, 909624.119242, -51204.092620 ( 1488.000000 4095.000000 -350.000000 ) ( 1393.000000 3812.000000 -284.000000 ) ( 1488.000000 3570.000000 -228.000000 ) ( ( -0.002605 0.006655 -18.809471 ) ( 0.006589 0.002599 -17.764676 ) ) 04escapehouse/04wex4a 0 0 0 ( 1488.009687 3570.905396 -224.103827 ) ( 1393.009687 3812.905396 -280.103827 ) ( 1488.009687 4095.905396 -346.103827 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.009687 3570.905396 -224.103827 ) ( 1488.000000 3570.000000 -228.000000 ) ( 1393.000000 3812.000000 -284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1393.009687 3812.905396 -280.103827 ) ( 1393.000000 3812.000000 -284.000000 ) ( 1488.000000 4095.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.009687 4095.905396 -346.103827 ) ( 1488.000000 4095.000000 -350.000000 ) ( 1488.000000 3570.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4704/2750) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (-1488.000000, -1488.000000, -1453.000000) / (228.000000, 473.000000, 473.000000) // --> Vector info: d1 = 0.874999, 0.874999, 1.125001. Determinants: -61.250526, 0.000000, -98643.900061, -8575.000000 // --> Vector info: d2 = 2.742188, 0.992187, 0.992187. Determinants: 0.000000, 61.250002, -37479.258311, -8575.000000 ( 1453.000000 3570.000000 -473.000000 ) ( 1488.000000 3570.000000 -473.000000 ) ( 1488.000000 3570.000000 -228.000000 ) ( ( 0.007143 0.000000 11.503662 ) ( 0.000000 -0.007143 4.370759 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 1488.000000 3566.000000 -228.000000 ) ( 1488.000000 3566.000000 -473.000000 ) ( 1453.000000 3566.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3566.000000 -228.000000 ) ( 1488.000000 3570.000000 -228.000000 ) ( 1488.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3566.000000 -473.000000 ) ( 1488.000000 3570.000000 -473.000000 ) ( 1453.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1453.000000 3566.000000 -473.000000 ) ( 1453.000000 3570.000000 -473.000000 ) ( 1453.000000 3570.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1453.000000 3566.000000 -249.000000 ) ( 1453.000000 3570.000000 -249.000000 ) ( 1488.000000 3570.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4706/2751) # points: 3 { brushDef { // Surface normal: 0.516662, 0.003280, 0.856183 // RotY/Z : -1.027836 / 0.006349. Vector texS/T: (-0.006349, 0.999980, 0.000000) / (0.856166, 0.005436, -0.516673) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (3561.591705, 3561.223458, 3642.424996) / (1369.854716, 1437.595874, 1400.822103) // --> Vector info: d1 = 0.430743, 0.916658, 0.655006. Determinants: -0.144301, -39.360727, 52068.871413, -5487.144339 // --> Vector info: d2 = 0.415491, 0.415492, 1.569332. Determinants: -78.162514, -0.425014, 276685.312536, -5487.144339 ( 1339.000000 3651.000000 -454.000000 ) ( 1371.000000 3570.000000 -473.000000 ) ( 1313.000000 3570.000000 -438.000000 ) ( ( 0.000026 0.007173 -9.489248 ) ( 0.014245 0.000077 -50.424282 ) ) 04escapehouse/04wex5b 0 0 0 ( 1310.933351 3569.986878 -441.424732 ) ( 1368.933351 3569.986878 -476.424732 ) ( 1336.933351 3650.986878 -457.424732 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1310.933351 3569.986878 -441.424732 ) ( 1313.000000 3570.000000 -438.000000 ) ( 1371.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1368.933351 3569.986878 -476.424732 ) ( 1371.000000 3570.000000 -473.000000 ) ( 1339.000000 3651.000000 -454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1336.933351 3650.986878 -457.424732 ) ( 1339.000000 3651.000000 -454.000000 ) ( 1313.000000 3570.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4707/2752) # points: 3 { brushDef { // Surface normal: 0.514493, 0.003543, -0.857488 // RotY/Z : 1.030366 / 0.006887. Vector texS/T: (-0.006887, 0.999976, 0.000000) / (-0.857467, -0.005905, -0.514505) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (3559.667647, 3560.872853, 3802.316162) / (-1179.686482, -975.606724, -1070.843944) // --> Vector info: d1 = 0.222981, 1.680724, 1.007917. Determinants: -1.525178, -352.772974, -421745.095595, -49388.472592 // --> Vector info: d2 = 0.415485, 0.415494, 3.877051. Determinants: -706.434656, 4.169700, 2499071.365233, -49388.472592 ( 1393.000000 3812.000000 -284.000000 ) ( 1313.000000 3570.000000 -333.000000 ) ( 1488.000000 3570.000000 -228.000000 ) ( ( 0.000031 0.007143 8.539343 ) ( 0.014304 -0.000084 -50.600297 ) ) 04escapehouse/04wex5b 0 0 0 ( 1485.942030 3569.985827 -224.570050 ) ( 1310.942030 3569.985827 -329.570050 ) ( 1390.942030 3811.985827 -280.570050 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1485.942030 3569.985827 -224.570050 ) ( 1488.000000 3570.000000 -228.000000 ) ( 1313.000000 3570.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1310.942030 3569.985827 -329.570050 ) ( 1313.000000 3570.000000 -333.000000 ) ( 1393.000000 3812.000000 -284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1390.942030 3811.985827 -280.570050 ) ( 1393.000000 3812.000000 -284.000000 ) ( 1488.000000 3570.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4708/2753) # points: 4 { brushDef { // Surface normal: 0.000000, -0.228369, 0.973575 // RotY/Z : -1.340394 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.973575, -0.228369) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1339.000000, 1371.000000, 1488.000000) / (-3450.841072, -3367.642515, -3367.642515) // --> Vector info: d1 = 3.000000, 3.633481, 3.928630. Determinants: -24.555939, -64.672496, -219496.797706, -9734.231249 // --> Vector info: d2 = 0.000000, 0.000001, 0.779317. Determinants: -64.838018, 24.938077, 172875.444518, -9734.231249 ( 1488.000000 3570.000000 -473.000000 ) ( 1371.000000 3570.000000 -473.000000 ) ( 1339.000000 3651.000000 -454.000000 ) ( ( 0.002523 0.006644 22.548961 ) ( 0.006661 -0.002562 -17.759537 ) ) common/glass 0 0 0 ( 1339.000000 3651.913477 -457.894298 ) ( 1371.000000 3570.913477 -476.894298 ) ( 1488.000000 3570.913477 -476.894298 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1339.000000 3651.913477 -457.894298 ) ( 1339.000000 3651.000000 -454.000000 ) ( 1371.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1371.000000 3570.913477 -476.894298 ) ( 1371.000000 3570.000000 -473.000000 ) ( 1488.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3570.913477 -476.894298 ) ( 1488.000000 3570.000000 -473.000000 ) ( 1488.000000 4095.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 4095.913477 -353.894298 ) ( 1488.000000 4095.000000 -350.000000 ) ( 1339.000000 3651.000000 -454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4711/2754) # points: 4 { brushDef { // Surface normal: 0.000000, -0.999985, -0.005435 // RotY/Z : 0.005435 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.005435, -0.999985) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1662.000000, 1488.000000, 1488.000000) / (-295.794545, -295.794545, 72.210890) // --> Vector info: d1 = 0.296875, 1.546870, 1.546838. Determinants: 460.005040, 0.005601, -783536.500006, -64032.945645 // --> Vector info: d2 = 0.203125, 0.203125, 2.828142. Determinants: 0.000000, -456.753033, -148111.730422, -64032.945645 ( 1488.000000 3535.000000 -53.000000 ) ( 1488.000000 3533.000000 315.000000 ) ( 1662.000000 3533.000000 315.000000 ) ( ( -0.007184 0.000000 12.236459 ) ( 0.000000 0.007133 2.313055 ) ) 04escapehouse/04wex4a 0 0 0 ( 1662.000000 3536.999941 315.021739 ) ( 1488.000000 3536.999941 315.021739 ) ( 1488.000000 3538.999941 -52.978261 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1662.000000 3536.999941 315.021739 ) ( 1662.000000 3533.000000 315.000000 ) ( 1488.000000 3533.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3536.999941 315.021739 ) ( 1488.000000 3533.000000 315.000000 ) ( 1488.000000 3535.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3538.999941 -52.978261 ) ( 1488.000000 3535.000000 -53.000000 ) ( 1663.000000 3535.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 3538.999941 -52.978261 ) ( 1663.000000 3535.000000 -53.000000 ) ( 1662.000000 3533.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4712/2755) # points: 4 { brushDef { // Surface normal: -0.999996, 0.000000, -0.002833 // RotY/Z : 0.002833 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.002833, 0.000000, -0.999996) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3448.000000, -3498.000000, -3533.000000) / (42.710877, -310.290540, -310.290540) // --> Vector info: d1 = 0.158414, 0.531385, 0.781251. Determinants: 88.202845, 0.560716, 302142.243796, -12355.049575 // --> Vector info: d2 = 2.722002, 0.202213, 0.203125. Determinants: 0.322023, -88.238236, -28751.400056, -12355.049575 ( 1662.000000 3533.000000 315.000000 ) ( 1662.000000 3498.000000 315.000000 ) ( 1663.000000 3448.000000 -38.000000 ) ( ( -0.007139 -0.000045 -24.454960 ) ( -0.000026 0.007142 2.327097 ) ) 04escapehouse/04wex4a 0 0 0 ( 1666.999984 3448.000000 -37.988669 ) ( 1665.999984 3498.000000 315.011331 ) ( 1665.999984 3533.000000 315.011331 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1666.999984 3448.000000 -37.988669 ) ( 1663.000000 3448.000000 -38.000000 ) ( 1662.000000 3498.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1665.999984 3498.000000 315.011331 ) ( 1662.000000 3498.000000 315.000000 ) ( 1662.000000 3533.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1665.999984 3533.000000 315.011331 ) ( 1662.000000 3533.000000 315.000000 ) ( 1663.000000 3535.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1666.999984 3535.000000 -52.988669 ) ( 1663.000000 3535.000000 -53.000000 ) ( 1663.000000 3448.000000 -38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4713/2756) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3535.000000, 3533.000000, 3498.000000) / (53.000000, -315.000000, -315.000000) // --> Vector info: d1 = 0.179687, 2.804705, 2.805613. Determinants: 0.334193, 91.873794, -8365.057495, -12880.000000 // --> Vector info: d2 = 0.398437, 0.398437, 0.648300. Determinants: 91.949725, -0.499727, -330147.654638, -12880.000000 ( 1488.000000 3498.000000 315.000000 ) ( 1488.000000 3533.000000 315.000000 ) ( 1488.000000 3535.000000 -53.000000 ) ( ( -0.000026 -0.007133 0.649461 ) ( -0.007139 0.000039 25.632582 ) ) 04escapehouse/04wex4a 0 0 0 ( 1484.000000 3535.000000 -53.000000 ) ( 1484.000000 3533.000000 315.000000 ) ( 1484.000000 3498.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1484.000000 3535.000000 -53.000000 ) ( 1488.000000 3535.000000 -53.000000 ) ( 1488.000000 3533.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1484.000000 3533.000000 315.000000 ) ( 1488.000000 3533.000000 315.000000 ) ( 1488.000000 3498.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1484.000000 3498.000000 315.000000 ) ( 1488.000000 3498.000000 315.000000 ) ( 1488.000000 3448.000000 -38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1484.000000 3448.000000 -38.000000 ) ( 1488.000000 3448.000000 -38.000000 ) ( 1488.000000 3535.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4714/2757) # points: 4 { brushDef { // Surface normal: 0.000000, 0.990117, -0.140243 // RotY/Z : 0.140707 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.140243, -0.990117) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-1663.000000, -1488.000000, -1488.000000) / (-445.934150, -445.934150, -802.457641) // --> Vector info: d1 = 1.000000, 2.249997, 2.250034. Determinants: -445.653175, 0.006593, -803509.901267, -62391.611015 // --> Vector info: d2 = 0.000000, 0.000004, 2.547246. Determinants: -0.001348, 445.767421, 198780.671998, -62391.611015 ( 1488.000000 3498.000000 315.000000 ) ( 1488.000000 3448.000000 -38.000000 ) ( 1663.000000 3448.000000 -38.000000 ) ( ( 0.007143 0.000000 12.878493 ) ( 0.000000 -0.007145 -3.186016 ) ) common/glass 0 0 0 ( 1663.000000 3444.039532 -37.439027 ) ( 1488.000000 3444.039532 -37.439027 ) ( 1488.000000 3494.039532 315.560973 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 3444.039532 -37.439027 ) ( 1663.000000 3448.000000 -38.000000 ) ( 1488.000000 3448.000000 -38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3444.039532 -37.439027 ) ( 1488.000000 3448.000000 -38.000000 ) ( 1488.000000 3498.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3494.039532 315.560973 ) ( 1488.000000 3498.000000 315.000000 ) ( 1662.000000 3498.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1662.000000 3494.039532 315.560973 ) ( 1662.000000 3498.000000 315.000000 ) ( 1663.000000 3448.000000 -38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4715/2758) # points: 3 { brushDef { // Surface normal: -0.999996, 0.000000, -0.002833 // RotY/Z : 0.002833 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.002833, 0.000000, -0.999996) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3448.000000, -3448.000000, -3498.000000) / (42.710877, -310.290540, -310.290540) // --> Vector info: d1 = 0.158414, 0.167631, 0.531385. Determinants: 128.405774, 0.460839, 439927.400267, -17650.070821 // --> Vector info: d2 = 2.722002, 0.200885, 0.202213. Determinants: 0.468794, -126.055864, -41043.165631, -17650.070821 ( 1662.000000 3498.000000 315.000000 ) ( 1662.000000 3448.000000 315.000000 ) ( 1663.000000 3448.000000 -38.000000 ) ( ( -0.007275 -0.000026 -24.924965 ) ( -0.000027 0.007142 2.325382 ) ) 04escapehouse/04wex4a 0 0 0 ( 1666.999984 3448.000000 -37.988669 ) ( 1665.999984 3448.000000 315.011331 ) ( 1665.999984 3498.000000 315.011331 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1666.999984 3448.000000 -37.988669 ) ( 1663.000000 3448.000000 -38.000000 ) ( 1662.000000 3448.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1665.999984 3448.000000 315.011331 ) ( 1662.000000 3448.000000 315.000000 ) ( 1662.000000 3498.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1665.999984 3498.000000 315.011331 ) ( 1662.000000 3498.000000 315.000000 ) ( 1663.000000 3448.000000 -38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4716/2759) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3498.000000, 3448.000000, 3448.000000) / (-315.000000, -315.000000, 38.000000) // --> Vector info: d1 = 2.805613, 2.806795, 0.285674. Determinants: 0.417274, 126.056050, -11271.037489, -17650.000000 // --> Vector info: d2 = 0.624864, 0.988621, 0.996827. Determinants: 128.406436, -0.410288, -460323.798404, -17650.000000 ( 1488.000000 3448.000000 -38.000000 ) ( 1488.000000 3448.000000 315.000000 ) ( 1488.000000 3498.000000 315.000000 ) ( ( -0.000024 -0.007142 0.638586 ) ( -0.007275 0.000023 26.080668 ) ) 04escapehouse/04wex4a 0 0 0 ( 1484.000000 3498.000000 315.000000 ) ( 1484.000000 3448.000000 315.000000 ) ( 1484.000000 3448.000000 -38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1484.000000 3498.000000 315.000000 ) ( 1488.000000 3498.000000 315.000000 ) ( 1488.000000 3448.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1484.000000 3448.000000 315.000000 ) ( 1488.000000 3448.000000 315.000000 ) ( 1488.000000 3448.000000 -38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1484.000000 3448.000000 -38.000000 ) ( 1488.000000 3448.000000 -38.000000 ) ( 1488.000000 3498.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4718/2760) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1488.000000, -1488.000000, -1662.000000) / (38.000000, -315.000000, -315.000000) // --> Vector info: d1 = 0.799044, 0.808271, 2.058257. Determinants: 441.244782, 1.605505, 607432.323638, -61422.000000 // --> Vector info: d2 = 2.717411, 0.196294, 0.200884. Determinants: 1.620562, -438.674361, -147827.769118, -61422.000000 ( 1662.000000 3448.000000 315.000000 ) ( 1488.000000 3448.000000 315.000000 ) ( 1488.000000 3448.000000 -38.000000 ) ( ( -0.007184 -0.000026 -9.889491 ) ( -0.000026 0.007142 2.406756 ) ) 04escapehouse/04wex4a 0 0 0 ( 1488.000000 3444.000000 -38.000000 ) ( 1488.000000 3444.000000 315.000000 ) ( 1662.000000 3444.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3444.000000 -38.000000 ) ( 1488.000000 3448.000000 -38.000000 ) ( 1488.000000 3448.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3444.000000 315.000000 ) ( 1488.000000 3448.000000 315.000000 ) ( 1662.000000 3448.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1662.000000 3444.000000 315.000000 ) ( 1662.000000 3448.000000 315.000000 ) ( 1663.000000 3448.000000 -38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 3444.000000 -38.000000 ) ( 1663.000000 3448.000000 -38.000000 ) ( 1488.000000 3448.000000 -38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4719/2761) # points: 4 { brushDef { // Surface normal: 0.000000, -0.990117, 0.140243 // RotY/Z : -0.140707 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.140243, -0.990117) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1662.000000, 1488.000000, 1488.000000) / (-802.457641, -802.457641, -445.934150) // --> Vector info: d1 = 1.000000, 2.249997, 2.249962. Determinants: 445.653175, 0.005974, -802705.870211, -62035.087523 // --> Vector info: d2 = 0.000000, 0.000004, 2.547246. Determinants: 0.001348, -443.220219, -355667.694296, -62035.087523 ( 1488.000000 3448.000000 -38.000000 ) ( 1488.000000 3498.000000 315.000000 ) ( 1662.000000 3498.000000 315.000000 ) ( ( -0.007184 0.000000 12.939546 ) ( 0.000000 0.007145 5.733331 ) ) common/glass 0 0 0 ( 1662.000000 3501.960468 314.439027 ) ( 1488.000000 3501.960468 314.439027 ) ( 1488.000000 3451.960468 -38.560973 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1662.000000 3501.960468 314.439027 ) ( 1662.000000 3498.000000 315.000000 ) ( 1488.000000 3498.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3501.960468 314.439027 ) ( 1488.000000 3498.000000 315.000000 ) ( 1488.000000 3448.000000 -38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3451.960468 -38.560973 ) ( 1488.000000 3448.000000 -38.000000 ) ( 1663.000000 3448.000000 -38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 3451.960468 -38.560973 ) ( 1663.000000 3448.000000 -38.000000 ) ( 1662.000000 3498.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4720/2762) # points: 4 { brushDef { // Surface normal: 0.000000, 0.543895, 0.839153 // RotY/Z : -0.995724 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.839153, -0.543895) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-1658.000000, -1678.000000, -1472.000000) / (1939.189313, 2003.539915, 2003.539915) // --> Vector info: d1 = 0.153696, 0.618245, 0.618235. Determinants: 0.000675, -95.696849, 183537.991702, -13256.224048 // --> Vector info: d2 = 0.415352, 0.130368, 3.070047. Determinants: -189.170154, -0.086766, -318981.863102, -13256.224048 ( 1472.000000 2081.000000 -473.000000 ) ( 1678.000000 2081.000000 -473.000000 ) ( 1658.000000 2027.000000 -438.000000 ) ( ( 0.000000 0.007219 -13.845420 ) ( 0.014270 0.000007 24.062800 ) ) 04escapehouse/04wex5b 0 0 0 ( 1658.000000 2024.824418 -441.356612 ) ( 1678.000000 2078.824418 -476.356612 ) ( 1472.000000 2078.824418 -476.356612 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1658.000000 2024.824418 -441.356612 ) ( 1658.000000 2027.000000 -438.000000 ) ( 1678.000000 2081.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1678.000000 2078.824418 -476.356612 ) ( 1678.000000 2081.000000 -473.000000 ) ( 1472.000000 2081.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1472.000000 2078.824418 -476.356612 ) ( 1472.000000 2081.000000 -473.000000 ) ( 1492.000000 2027.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1492.000000 2024.824418 -441.356612 ) ( 1492.000000 2027.000000 -438.000000 ) ( 1658.000000 2027.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4721/2763) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (1718.000000, 1718.000000, 1432.000000) / (473.000000, 455.000000, 455.000000) // --> Vector info: d1 = 1.000005, 1.125000, 1.125000. Determinants: 0.000011, 35.748465, -22057.067476, -5148.000000 // --> Vector info: d2 = 1.000000, 1.000000, 3.039876. Determinants: 36.717785, -0.000085, -68229.113330, -5148.000000 ( 1432.000000 2191.000000 -455.000000 ) ( 1718.000000 2191.000000 -455.000000 ) ( 1718.000000 2191.000000 -473.000000 ) ( ( 0.000000 -0.006944 4.284590 ) ( -0.007132 0.000000 13.253519 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 1718.000000 2195.000000 -473.000000 ) ( 1718.000000 2195.000000 -455.000000 ) ( 1432.000000 2195.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1718.000000 2195.000000 -473.000000 ) ( 1718.000000 2191.000000 -473.000000 ) ( 1718.000000 2191.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1718.000000 2195.000000 -455.000000 ) ( 1718.000000 2191.000000 -455.000000 ) ( 1432.000000 2191.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1432.000000 2195.000000 -455.000000 ) ( 1432.000000 2191.000000 -455.000000 ) ( 1432.000000 2191.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1432.000000 2195.000000 -473.000000 ) ( 1432.000000 2191.000000 -473.000000 ) ( 1718.000000 2191.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4723/2764) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (1718.000000, 1718.000000, 1432.000000) / (263.000000, 228.000000, 228.000000) // --> Vector info: d1 = 0.000000, 0.249995, 0.250000. Determinants: 0.000166, 71.498653, -18804.431113, -10010.000000 // --> Vector info: d2 = 1.000000, 1.000000, 3.039876. Determinants: 71.395680, -0.000016, -132667.773904, -10010.000000 ( 1432.000000 2191.000000 -228.000000 ) ( 1718.000000 2191.000000 -228.000000 ) ( 1718.000000 2191.000000 -263.000000 ) ( ( 0.000000 -0.007143 1.878565 ) ( -0.007132 0.000000 13.253524 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 1718.000000 2195.000000 -263.000000 ) ( 1718.000000 2195.000000 -228.000000 ) ( 1432.000000 2195.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1718.000000 2195.000000 -263.000000 ) ( 1718.000000 2191.000000 -263.000000 ) ( 1718.000000 2191.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1718.000000 2195.000000 -228.000000 ) ( 1718.000000 2191.000000 -228.000000 ) ( 1432.000000 2191.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1432.000000 2195.000000 -228.000000 ) ( 1432.000000 2191.000000 -228.000000 ) ( 1432.000000 2191.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1432.000000 2195.000000 -263.000000 ) ( 1432.000000 2191.000000 -263.000000 ) ( 1718.000000 2191.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4724/2765) # points: 4 { brushDef { // Surface normal: 0.000000, 0.539199, -0.842178 // RotY/Z : 1.001310 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.842178, -0.539199) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-1718.000000, -1658.000000, -1492.000000) / (-1722.274809, -1527.541658, -1527.541658) // --> Vector info: d1 = 0.010051, 1.403697, 1.403690. Determinants: 0.001301, -231.345637, -398763.433836, -32325.703024 // --> Vector info: d2 = 0.560361, 1.415342, 3.784987. Determinants: -461.448367, 0.251840, -810448.616718, -32325.703024 ( 1492.000000 2027.000000 -333.000000 ) ( 1658.000000 2027.000000 -333.000000 ) ( 1718.000000 2191.000000 -228.000000 ) ( ( 0.000000 0.007157 12.335801 ) ( 0.014275 -0.000008 25.071338 ) ) 04escapehouse/04wex5b 0 0 0 ( 1718.000000 2188.843202 -224.631287 ) ( 1658.000000 2024.843202 -329.631287 ) ( 1492.000000 2024.843202 -329.631287 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1718.000000 2188.843202 -224.631287 ) ( 1718.000000 2191.000000 -228.000000 ) ( 1658.000000 2027.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1658.000000 2024.843202 -329.631287 ) ( 1658.000000 2027.000000 -333.000000 ) ( 1492.000000 2027.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1492.000000 2024.843202 -329.631287 ) ( 1492.000000 2027.000000 -333.000000 ) ( 1432.000000 2191.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1432.000000 2188.843202 -224.631287 ) ( 1432.000000 2191.000000 -228.000000 ) ( 1718.000000 2191.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4725/2766) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-1658.000000, -1658.000000, -1492.000000) / (333.000000, 438.000000, 438.000000) // --> Vector info: d1 = 0.403698, 1.153698, 1.153693. Determinants: 0.000513, -124.500000, 34422.890368, -17430.000000 // --> Vector info: d2 = 0.415345, 0.415351, 2.784996. Determinants: -248.812689, -0.001027, -419770.554622, -17430.000000 ( 1492.000000 2027.000000 -438.000000 ) ( 1658.000000 2027.000000 -438.000000 ) ( 1658.000000 2027.000000 -333.000000 ) ( ( 0.000000 0.007143 -1.974922 ) ( 0.014275 0.000000 24.083222 ) ) 04escapehouse/04wex5b 0 0 0 ( 1658.000000 2023.000000 -333.000000 ) ( 1658.000000 2023.000000 -438.000000 ) ( 1492.000000 2023.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1658.000000 2023.000000 -333.000000 ) ( 1658.000000 2027.000000 -333.000000 ) ( 1658.000000 2027.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1658.000000 2023.000000 -438.000000 ) ( 1658.000000 2027.000000 -438.000000 ) ( 1492.000000 2027.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1492.000000 2023.000000 -438.000000 ) ( 1492.000000 2027.000000 -438.000000 ) ( 1492.000000 2027.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1492.000000 2023.000000 -333.000000 ) ( 1492.000000 2027.000000 -333.000000 ) ( 1658.000000 2027.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4728/2767) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2081.000000, 2191.000000, 2191.000000) / (1678.000000, 1718.000000, 1432.000000) // --> Vector info: d1 = 1.000005, 1.833335, 1.135697. Determinants: -210.426877, -76.740158, 535208.161855, -31460.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.916873. Determinants: -76.674936, 210.855982, -225715.790085, -31460.000000 ( 1432.000000 2191.000000 -473.000000 ) ( 1718.000000 2191.000000 -473.000000 ) ( 1678.000000 2081.000000 -473.000000 ) ( ( 0.006689 0.002439 -17.012338 ) ( 0.002437 -0.006702 7.174691 ) ) common/glass 0 0 0 ( 1678.000000 2081.000000 -477.000000 ) ( 1718.000000 2191.000000 -477.000000 ) ( 1432.000000 2191.000000 -477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1678.000000 2081.000000 -477.000000 ) ( 1678.000000 2081.000000 -473.000000 ) ( 1718.000000 2191.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1718.000000 2191.000000 -477.000000 ) ( 1718.000000 2191.000000 -473.000000 ) ( 1432.000000 2191.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1432.000000 2191.000000 -477.000000 ) ( 1432.000000 2191.000000 -473.000000 ) ( 1472.000000 2081.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1472.000000 2081.000000 -477.000000 ) ( 1472.000000 2081.000000 -473.000000 ) ( 1678.000000 2081.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4730/2768) # points: 4 { brushDef { // Surface normal: -0.485767, -0.340629, 0.804986 // RotY/Z : -0.935651 / -2.530049. Vector texS/T: (0.574132, -0.818763, 0.000000) / (-0.659092, -0.462168, -0.593294) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-1041.900316, -1108.499660, -908.197389) / (-2056.560525, -1938.575240, -1938.575240) // --> Vector info: d1 = 1.227938, 0.749980, 2.183910. Determinants: -169.182572, 0.237305, -204802.869464, -23632.720453 // --> Vector info: d2 = 2.567302, 0.874996, 0.874996. Determinants: -0.000013, 338.972857, 636445.847235, -23632.720453 ( 1778.000000 2356.000000 -543.000000 ) ( 1663.000000 2520.000000 -543.000000 ) ( 1779.000000 2520.000000 -473.000000 ) ( ( 0.007159 -0.000010 8.666073 ) ( 0.000000 -0.014343 -26.930706 ) ) 04escapehouse/04wex5b 0 0 0 ( 1780.943069 2521.362518 -476.219942 ) ( 1664.943069 2521.362518 -546.219942 ) ( 1779.943069 2357.362518 -546.219942 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1780.943069 2521.362518 -476.219942 ) ( 1779.000000 2520.000000 -473.000000 ) ( 1663.000000 2520.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1664.943069 2521.362518 -546.219942 ) ( 1663.000000 2520.000000 -543.000000 ) ( 1778.000000 2356.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1779.943069 2357.362518 -546.219942 ) ( 1778.000000 2356.000000 -543.000000 ) ( 1818.000000 2465.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1819.943069 2466.362518 -476.219942 ) ( 1818.000000 2465.000000 -473.000000 ) ( 1779.000000 2520.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4733/2769) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2520.000000, 2465.000000, 2356.000000) / (-1779.000000, -1818.000000, -1778.000000) // --> Vector info: d1 = 1.000000, 1.477977, 1.955972. Determinants: 37.760874, 25.809750, -55692.856519, -6451.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.682625. Determinants: 26.622361, -37.544183, -133879.451181, -6451.000000 ( 1778.000000 2356.000000 -473.000000 ) ( 1818.000000 2465.000000 -473.000000 ) ( 1779.000000 2520.000000 -473.000000 ) ( ( -0.005853 -0.004001 8.633213 ) ( -0.004127 0.005820 20.753286 ) ) common/glass 0 0 0 ( 1779.000000 2520.000000 -469.000000 ) ( 1818.000000 2465.000000 -469.000000 ) ( 1778.000000 2356.000000 -469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1779.000000 2520.000000 -469.000000 ) ( 1779.000000 2520.000000 -473.000000 ) ( 1818.000000 2465.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1818.000000 2465.000000 -469.000000 ) ( 1818.000000 2465.000000 -473.000000 ) ( 1778.000000 2356.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1778.000000 2356.000000 -469.000000 ) ( 1778.000000 2356.000000 -473.000000 ) ( 1663.000000 2520.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 2520.000000 -469.000000 ) ( 1663.000000 2520.000000 -473.000000 ) ( 1779.000000 2520.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4735/2770) # points: 4 { brushDef { // Surface normal: 0.818763, 0.574132, 0.000000 // RotY/Z : 0.000000 / 0.611544. Vector texS/T: (-0.574132, 0.818763, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (1108.499660, 1108.499660, 908.197389) / (263.000000, 228.000000, 228.000000) // --> Vector info: d1 = 0.000000, 0.250003, 0.250000. Determinants: -0.000085, 50.076069, -13169.911486, -7010.579505 // --> Vector info: d2 = 0.000000, 0.000000, 1.433929. Determinants: 50.187526, 0.000000, -55632.855755, -7010.579505 ( 1778.000000 2356.000000 -228.000000 ) ( 1663.000000 2520.000000 -228.000000 ) ( 1663.000000 2520.000000 -263.000000 ) ( ( 0.000000 -0.007143 1.878577 ) ( -0.007159 0.000000 7.935557 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 1659.724950 2517.703471 -263.000000 ) ( 1659.724950 2517.703471 -228.000000 ) ( 1774.724950 2353.703471 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1659.724950 2517.703471 -263.000000 ) ( 1663.000000 2520.000000 -263.000000 ) ( 1663.000000 2520.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1659.724950 2517.703471 -228.000000 ) ( 1663.000000 2520.000000 -228.000000 ) ( 1778.000000 2356.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1774.724950 2353.703471 -228.000000 ) ( 1778.000000 2356.000000 -228.000000 ) ( 1778.000000 2356.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1774.724950 2353.703471 -263.000000 ) ( 1778.000000 2356.000000 -263.000000 ) ( 1663.000000 2520.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4736/2771) # points: 4 { brushDef { // Surface normal: 0.818763, 0.574132, 0.000000 // RotY/Z : 0.000000 / 0.611544. Vector texS/T: (-0.574132, 0.818763, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (1108.499660, 1108.499660, 908.197389) / (473.000000, 455.000000, 455.000000) // --> Vector info: d1 = 1.000000, 1.124996, 1.125000. Determinants: 0.000077, 25.036948, -15448.003019, -3605.440888 // --> Vector info: d2 = 0.000000, 0.000006, 1.433929. Determinants: 25.810611, 0.001291, -28611.664494, -3605.440888 ( 1778.000000 2356.000000 -455.000000 ) ( 1663.000000 2520.000000 -455.000000 ) ( 1663.000000 2520.000000 -473.000000 ) ( ( 0.000000 -0.006944 4.284636 ) ( -0.007159 0.000000 7.935691 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 1659.724950 2517.703471 -473.000000 ) ( 1659.724950 2517.703471 -455.000000 ) ( 1774.724950 2353.703471 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1659.724950 2517.703471 -473.000000 ) ( 1663.000000 2520.000000 -473.000000 ) ( 1663.000000 2520.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1659.724950 2517.703471 -455.000000 ) ( 1663.000000 2520.000000 -455.000000 ) ( 1778.000000 2356.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1774.724950 2353.703471 -455.000000 ) ( 1778.000000 2356.000000 -455.000000 ) ( 1778.000000 2356.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1774.724950 2353.703471 -473.000000 ) ( 1778.000000 2356.000000 -473.000000 ) ( 1663.000000 2520.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4739/2772) # points: 3 { brushDef { // Surface normal: -0.483963, -0.339364, -0.806605 // RotY/Z : 0.938386 / -2.530049. Vector texS/T: (0.574132, -0.818763, 0.000000) / (0.660418, 0.463098, -0.591091) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-908.197389, -1108.499660, -1008.026511) / (2400.050739, 2400.050739, 2577.688422) // --> Vector info: d1 = 1.406250, 1.406250, 0.137020. Determinants: -0.000021, 254.229570, -660199.993056, -35581.231359 // --> Vector info: d2 = 0.562501, 3.430360, 1.996484. Determinants: 509.439724, -0.934256, 444899.605268, -35581.231359 ( 1838.000000 2520.000000 -333.000000 ) ( 1663.000000 2520.000000 -228.000000 ) ( 1778.000000 2356.000000 -228.000000 ) ( ( 0.000000 -0.007145 18.554726 ) ( -0.014318 0.000026 -12.503772 ) ) 04escapehouse/04wex5b 0 0 0 ( 1779.935852 2357.357457 -224.773580 ) ( 1664.935852 2521.357457 -224.773580 ) ( 1839.935852 2521.357457 -329.773580 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1779.935852 2357.357457 -224.773580 ) ( 1778.000000 2356.000000 -228.000000 ) ( 1663.000000 2520.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1664.935852 2521.357457 -224.773580 ) ( 1663.000000 2520.000000 -228.000000 ) ( 1838.000000 2520.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1839.935852 2521.357457 -329.773580 ) ( 1838.000000 2520.000000 -333.000000 ) ( 1778.000000 2356.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4740/2773) # points: 3 { brushDef { // Surface normal: -0.479770, -0.340200, 0.808755 // RotY/Z : -0.942032 / -2.524791. Vector texS/T: (0.578429, -0.815733, 0.000000) / (-0.659728, -0.467807, -0.588146) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-992.494793, -1026.622091, -959.198059) / (-2133.846134, -2074.337080, -2074.337080) // --> Vector info: d1 = 0.466918, 0.227939, 0.705915. Determinants: -28.443948, -0.199074, -30528.698758, -4012.340340 // --> Vector info: d2 = 1.413452, 0.567300, 0.567300. Determinants: 0.000000, 57.051016, 116066.837532, -4012.340340 ( 1818.000000 2465.000000 -473.000000 ) ( 1779.000000 2520.000000 -473.000000 ) ( 1838.000000 2520.000000 -438.000000 ) ( ( 0.007089 0.000050 7.608701 ) ( 0.000000 -0.014219 -28.927466 ) ) 04escapehouse/04wex5b 0 0 0 ( 1839.919079 2521.360802 -441.235020 ) ( 1780.919079 2521.360802 -476.235020 ) ( 1819.919079 2466.360802 -476.235020 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1839.919079 2521.360802 -441.235020 ) ( 1838.000000 2520.000000 -438.000000 ) ( 1779.000000 2520.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1780.919079 2521.360802 -476.235020 ) ( 1779.000000 2520.000000 -473.000000 ) ( 1818.000000 2465.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1819.919079 2466.360802 -476.235020 ) ( 1818.000000 2465.000000 -473.000000 ) ( 1838.000000 2520.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4741/2774) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2520.000000, 2356.000000, 2465.000000) / (1663.000000, 1778.000000, 1818.000000) // --> Vector info: d1 = 0.000000, 1.433930, 0.955935. Determinants: 112.326636, -77.907142, -153503.546037, -19095.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.682624. Determinants: -78.501761, -111.950356, 383997.879766, -19095.000000 ( 1818.000000 2465.000000 -473.000000 ) ( 1778.000000 2356.000000 -473.000000 ) ( 1663.000000 2520.000000 -473.000000 ) ( ( -0.005883 0.004080 8.038939 ) ( 0.004111 0.005863 -20.109865 ) ) common/glass 0 0 0 ( 1663.000000 2520.000000 -477.000000 ) ( 1778.000000 2356.000000 -477.000000 ) ( 1818.000000 2465.000000 -477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 2520.000000 -477.000000 ) ( 1663.000000 2520.000000 -473.000000 ) ( 1778.000000 2356.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1778.000000 2356.000000 -477.000000 ) ( 1778.000000 2356.000000 -473.000000 ) ( 1818.000000 2465.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1818.000000 2465.000000 -477.000000 ) ( 1818.000000 2465.000000 -473.000000 ) ( 1779.000000 2520.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1779.000000 2520.000000 -477.000000 ) ( 1779.000000 2520.000000 -473.000000 ) ( 1663.000000 2520.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4744/2775) # points: 4 { brushDef { // Surface normal: -0.816416, 0.577465, 0.000000 // RotY/Z : 0.000000 / 2.525973. Vector texS/T: (-0.577465, -0.816416, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-2715.756843, -2715.756843, -2916.634916) / (263.000000, 228.000000, 228.000000) // --> Vector info: d1 = 1.250004, 1.000000, 1.000004. Determinants: 0.000113, -50.220188, 4419.772977, -7030.732537 // --> Vector info: d2 = 2.000000, 1.999999, 0.566083. Determinants: -50.187059, -0.000071, -150357.294213, -7030.732537 ( 1488.000000 2520.000000 -228.000000 ) ( 1372.000000 2356.000000 -228.000000 ) ( 1372.000000 2356.000000 -263.000000 ) ( ( 0.000000 0.007143 -0.628636 ) ( 0.007138 0.000000 21.385722 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 1375.265663 2353.690141 -263.000000 ) ( 1375.265663 2353.690141 -228.000000 ) ( 1491.265663 2517.690141 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1375.265663 2353.690141 -263.000000 ) ( 1372.000000 2356.000000 -263.000000 ) ( 1372.000000 2356.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1375.265663 2353.690141 -228.000000 ) ( 1372.000000 2356.000000 -228.000000 ) ( 1488.000000 2520.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1491.265663 2517.690141 -228.000000 ) ( 1488.000000 2520.000000 -228.000000 ) ( 1488.000000 2520.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1491.265663 2517.690141 -263.000000 ) ( 1488.000000 2520.000000 -263.000000 ) ( 1372.000000 2356.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4745/2776) # points: 4 { brushDef { // Surface normal: -0.816416, 0.577465, 0.000000 // RotY/Z : 0.000000 / 2.525973. Vector texS/T: (-0.577465, -0.816416, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-2715.756843, -2715.756843, -2916.634916) / (473.000000, 455.000000, 455.000000) // --> Vector info: d1 = 1.000000, 1.124996, 1.125000. Determinants: 0.000077, 25.108921, -15492.115282, -3615.805304 // --> Vector info: d2 = 0.000000, 0.000006, 1.433917. Determinants: 25.810390, 0.001295, 70094.131478, -3615.805304 ( 1488.000000 2520.000000 -455.000000 ) ( 1372.000000 2356.000000 -455.000000 ) ( 1372.000000 2356.000000 -473.000000 ) ( ( 0.000000 -0.006944 4.284555 ) ( -0.007138 0.000000 -19.385483 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 1375.265663 2353.690141 -473.000000 ) ( 1375.265663 2353.690141 -455.000000 ) ( 1491.265663 2517.690141 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1375.265663 2353.690141 -473.000000 ) ( 1372.000000 2356.000000 -473.000000 ) ( 1372.000000 2356.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1375.265663 2353.690141 -455.000000 ) ( 1372.000000 2356.000000 -455.000000 ) ( 1488.000000 2520.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1491.265663 2517.690141 -455.000000 ) ( 1488.000000 2520.000000 -455.000000 ) ( 1488.000000 2520.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1491.265663 2517.690141 -473.000000 ) ( 1488.000000 2520.000000 -473.000000 ) ( 1372.000000 2356.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4747/2777) # points: 3 { brushDef { // Surface normal: 0.483477, -0.341972, -0.805795 // RotY/Z : 0.937017 / -0.615620. Vector texS/T: (0.577465, 0.816416, 0.000000) / (-0.657864, 0.465318, -0.592195) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (2916.634916, 2715.756843, 2815.578590) / (328.721096, 328.721096, 506.027663) // --> Vector info: d1 = 0.258318, 0.257804, 1.527095. Determinants: -0.091235, -254.921523, 74863.666636, -35617.001558 // --> Vector info: d2 = 3.806549, 0.939186, 2.371948. Determinants: -508.402289, -1.585320, 1347767.131384, -35617.001558 ( 1313.000000 2520.000000 -333.000000 ) ( 1372.000000 2356.000000 -228.000000 ) ( 1488.000000 2520.000000 -228.000000 ) ( ( 0.000003 0.007157 -2.101908 ) ( 0.014274 0.000045 -37.840556 ) ) 04escapehouse/04wex5b 0 0 0 ( 1486.066092 2521.367886 -224.776820 ) ( 1370.066092 2357.367886 -224.776820 ) ( 1311.066092 2521.367886 -329.776820 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1486.066092 2521.367886 -224.776820 ) ( 1488.000000 2520.000000 -228.000000 ) ( 1372.000000 2356.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1370.066092 2357.367886 -224.776820 ) ( 1372.000000 2356.000000 -228.000000 ) ( 1313.000000 2520.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1311.066092 2521.367886 -329.776820 ) ( 1313.000000 2520.000000 -333.000000 ) ( 1488.000000 2520.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4748/2778) # points: 3 { brushDef { // Surface normal: 0.485132, -0.344003, 0.803933 // RotY/Z : -0.933880 / -0.616801. Vector texS/T: (0.578429, 0.815733, 0.000000) / (0.655795, -0.465018, -0.594719) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (2815.123870, 2781.248708, 2848.672739) / (-50.300046, 8.551236, 8.551236) // --> Vector info: d1 = 0.283045, 0.522030, 0.044057. Determinants: 28.129295, 0.078100, -80306.642607, -3967.990675 // --> Vector info: d2 = 0.133386, 0.979549, 0.979547. Determinants: 0.000127, -57.051651, -3399.331847, -3967.990675 ( 1371.000000 2520.000000 -473.000000 ) ( 1332.000000 2465.000000 -473.000000 ) ( 1313.000000 2520.000000 -438.000000 ) ( ( -0.007089 -0.000020 20.238617 ) ( 0.000000 0.014378 0.856688 ) ) 04escapehouse/04wex5b 0 0 0 ( 1311.059471 2521.376011 -441.215733 ) ( 1330.059471 2466.376011 -476.215733 ) ( 1369.059471 2521.376011 -476.215733 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1311.059471 2521.376011 -441.215733 ) ( 1313.000000 2520.000000 -438.000000 ) ( 1332.000000 2465.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1330.059471 2466.376011 -476.215733 ) ( 1332.000000 2465.000000 -473.000000 ) ( 1371.000000 2520.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1369.059471 2521.376011 -476.215733 ) ( 1371.000000 2520.000000 -473.000000 ) ( 1313.000000 2520.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4749/2779) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2356.000000, 2520.000000, 2520.000000) / (1372.000000, 1488.000000, 1371.000000) // --> Vector info: d1 = 0.000000, 1.433917, 0.955942. Determinants: -112.323145, -78.387970, 372181.624256, -19188.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.682635. Determinants: -79.185675, 111.952146, 32963.104455, -19188.000000 ( 1371.000000 2520.000000 -473.000000 ) ( 1488.000000 2520.000000 -473.000000 ) ( 1372.000000 2356.000000 -473.000000 ) ( ( 0.005854 0.004085 -19.396582 ) ( 0.004127 -0.005834 -1.717902 ) ) common/glass 0 0 0 ( 1372.000000 2356.000000 -477.000000 ) ( 1488.000000 2520.000000 -477.000000 ) ( 1371.000000 2520.000000 -477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1372.000000 2356.000000 -477.000000 ) ( 1372.000000 2356.000000 -473.000000 ) ( 1488.000000 2520.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 2520.000000 -477.000000 ) ( 1488.000000 2520.000000 -473.000000 ) ( 1371.000000 2520.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1371.000000 2520.000000 -477.000000 ) ( 1371.000000 2520.000000 -473.000000 ) ( 1332.000000 2465.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1332.000000 2465.000000 -477.000000 ) ( 1332.000000 2465.000000 -473.000000 ) ( 1372.000000 2356.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4751/2780) # points: 4 { brushDef { // Surface normal: 0.175595, 0.482294, 0.858230 // RotY/Z : -1.031812 / 1.221631. Vector texS/T: (-0.939659, 0.342113, 0.000000) / (0.293612, 0.806444, -0.513265) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-864.763597, -864.809704, -1949.245963) / (2550.045887, 2413.664078, 2413.664078) // --> Vector info: d1 = 1.611446, 0.639621, 0.639668. Determinants: 0.006406, -1053.883049, 2449126.977926, -147897.378949 // --> Vector info: d2 = 16.415360, 16.415352, 0.915163. Determinants: -2113.943795, 0.706397, -4257651.628851, -147897.378949 ( 2697.000000 1710.000000 -473.000000 ) ( 1678.000000 2081.000000 -473.000000 ) ( 1718.000000 2191.000000 -543.000000 ) ( ( 0.000000 0.007126 -16.559637 ) ( 0.014293 -0.000005 28.787878 ) ) 04escapehouse/04wex5b 0 0 0 ( 1717.297621 2189.070824 -546.432921 ) ( 1677.297621 2079.070824 -476.432921 ) ( 2696.297621 1708.070824 -476.432921 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1717.297621 2189.070824 -546.432921 ) ( 1718.000000 2191.000000 -543.000000 ) ( 1678.000000 2081.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1677.297621 2079.070824 -476.432921 ) ( 1678.000000 2081.000000 -473.000000 ) ( 2697.000000 1710.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2696.297621 1708.070824 -476.432921 ) ( 2697.000000 1710.000000 -473.000000 ) ( 2737.000000 1820.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2736.297621 1818.070824 -546.432921 ) ( 2737.000000 1820.000000 -543.000000 ) ( 1718.000000 2191.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4753/2781) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2081.000000, 2191.000000, 1820.000000) / (-1678.000000, -1718.000000, -2737.000000) // --> Vector info: d1 = 0.000000, 0.833338, 0.833357. Determinants: -849.170417, 309.170468, 2285911.682650, -126930.000000 // --> Vector info: d2 = 0.000000, 0.000000, 7.750094. Determinants: 310.003710, 852.510402, 785394.733030, -126930.000000 ( 2737.000000 1820.000000 -473.000000 ) ( 1718.000000 2191.000000 -473.000000 ) ( 1678.000000 2081.000000 -473.000000 ) ( ( 0.006690 -0.002436 -18.009231 ) ( -0.002442 -0.006716 -6.187621 ) ) common/glass 0 0 0 ( 1678.000000 2081.000000 -469.000000 ) ( 1718.000000 2191.000000 -469.000000 ) ( 2737.000000 1820.000000 -469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1678.000000 2081.000000 -469.000000 ) ( 1678.000000 2081.000000 -473.000000 ) ( 1718.000000 2191.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1718.000000 2191.000000 -469.000000 ) ( 1718.000000 2191.000000 -473.000000 ) ( 2737.000000 1820.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2737.000000 1820.000000 -469.000000 ) ( 2737.000000 1820.000000 -473.000000 ) ( 2697.000000 1710.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2697.000000 1710.000000 -469.000000 ) ( 2697.000000 1710.000000 -473.000000 ) ( 1678.000000 2081.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4756/2782) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (2191.000000, 2356.000000, 1984.000000) / (-1718.000000, -1778.000000, -2797.000000) // --> Vector info: d1 = 0.874929, 2.124939, 2.124895. Determinants: -1273.763114, 464.996498, 3423044.418094, -190455.000000 // --> Vector info: d2 = 0.754072, 0.754081, 8.504183. Determinants: 464.997373, 1278.770030, 1034500.848939, -190455.000000 ( 2797.000000 1984.000000 -473.000000 ) ( 1778.000000 2356.000000 -473.000000 ) ( 1718.000000 2191.000000 -473.000000 ) ( ( 0.006688 -0.002442 -17.972983 ) ( -0.002442 -0.006714 -5.431734 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 1718.000000 2191.000000 -469.000000 ) ( 1778.000000 2356.000000 -469.000000 ) ( 2797.000000 1984.000000 -469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1718.000000 2191.000000 -469.000000 ) ( 1718.000000 2191.000000 -473.000000 ) ( 1778.000000 2356.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1778.000000 2356.000000 -469.000000 ) ( 1778.000000 2356.000000 -473.000000 ) ( 2797.000000 1984.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2797.000000 1984.000000 -469.000000 ) ( 2797.000000 1984.000000 -473.000000 ) ( 2737.000000 1820.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2737.000000 1820.000000 -469.000000 ) ( 2737.000000 1820.000000 -473.000000 ) ( 1718.000000 2191.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4757/2783) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (2356.000000, 2191.000000, 1820.000000) / (1778.000000, 1718.000000, 2737.000000) // --> Vector info: d1 = 1.861466, 0.611456, 0.611500. Determinants: -1273.757950, -463.761035, 3471126.954467, -190395.000000 // --> Vector info: d2 = 16.415367, 16.415361, 0.915173. Determinants: -930.017157, 2557.529035, -5481570.025854, -190395.000000 ( 2737.000000 1820.000000 -543.000000 ) ( 1718.000000 2191.000000 -543.000000 ) ( 1778.000000 2356.000000 -543.000000 ) ( ( 0.006690 0.002436 -18.231188 ) ( 0.004885 -0.013433 28.790515 ) ) 04escapehouse/04wex5b 0 0 0 ( 1778.000000 2356.000000 -547.000000 ) ( 1718.000000 2191.000000 -547.000000 ) ( 2737.000000 1820.000000 -547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1778.000000 2356.000000 -547.000000 ) ( 1778.000000 2356.000000 -543.000000 ) ( 1718.000000 2191.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1718.000000 2191.000000 -547.000000 ) ( 1718.000000 2191.000000 -543.000000 ) ( 2737.000000 1820.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2737.000000 1820.000000 -547.000000 ) ( 2737.000000 1820.000000 -543.000000 ) ( 2797.000000 1984.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2797.000000 1984.000000 -547.000000 ) ( 2797.000000 1984.000000 -543.000000 ) ( 1778.000000 2356.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4758/2784) # points: 4 { brushDef { // Surface normal: -0.177058, -0.485006, 0.856399 // RotY/Z : -1.028255 / -1.920827. Vector texS/T: (0.939362, -0.342927, 0.000000) / (-0.293683, -0.804469, -0.516314) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (862.444968, 862.249537, 1947.028316) / (-2272.714410, -2137.138004, -2137.138004) // --> Vector info: d1 = 1.833308, 0.861478, 0.861494. Determinants: -0.002198, 1054.220829, 2126319.377072, -147070.407972 // --> Vector info: d2 = 16.415367, 16.415365, 0.915159. Determinants: 2101.462218, 3.031297, -4219720.983868, -147070.407972 ( 2797.000000 1984.000000 -543.000000 ) ( 1778.000000 2356.000000 -543.000000 ) ( 1818.000000 2465.000000 -473.000000 ) ( ( 0.000000 -0.007168 -14.457833 ) ( -0.014289 -0.000021 28.691843 ) ) 04escapehouse/04wex5b 0 0 0 ( 1818.708232 2466.940023 -476.425597 ) ( 1778.708232 2357.940023 -546.425597 ) ( 2797.708232 1985.940023 -546.425597 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1818.708232 2466.940023 -476.425597 ) ( 1818.000000 2465.000000 -473.000000 ) ( 1778.000000 2356.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1778.708232 2357.940023 -546.425597 ) ( 1778.000000 2356.000000 -543.000000 ) ( 2797.000000 1984.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2797.708232 1985.940023 -546.425597 ) ( 2797.000000 1984.000000 -543.000000 ) ( 2837.000000 2094.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2837.708232 2095.940023 -476.425597 ) ( 2837.000000 2094.000000 -473.000000 ) ( 1818.000000 2465.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4761/2785) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2465.000000, 2094.000000, 1984.000000) / (-1818.000000, -2837.000000, -2797.000000) // --> Vector info: d1 = 1.000005, 8.750103, 8.750101. Determinants: 310.001974, 852.511502, 658780.424364, -126930.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.833334. Determinants: 849.167434, -309.166969, -2782193.251668, -126930.000000 ( 2797.000000 1984.000000 -473.000000 ) ( 2837.000000 2094.000000 -473.000000 ) ( 1818.000000 2465.000000 -473.000000 ) ( ( -0.002442 -0.006716 -5.190108 ) ( -0.006690 0.002436 21.919115 ) ) common/glass 0 0 0 ( 1818.000000 2465.000000 -469.000000 ) ( 2837.000000 2094.000000 -469.000000 ) ( 2797.000000 1984.000000 -469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1818.000000 2465.000000 -469.000000 ) ( 1818.000000 2465.000000 -473.000000 ) ( 2837.000000 2094.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2837.000000 2094.000000 -469.000000 ) ( 2837.000000 2094.000000 -473.000000 ) ( 2797.000000 1984.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2797.000000 1984.000000 -469.000000 ) ( 2797.000000 1984.000000 -473.000000 ) ( 1778.000000 2356.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1778.000000 2356.000000 -469.000000 ) ( 1778.000000 2356.000000 -473.000000 ) ( 1818.000000 2465.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4762/2786) # points: 4 { brushDef { // Surface normal: 0.177538, 0.488110, 0.854534 // RotY/Z : -1.024654 / 1.221947. Vector texS/T: (-0.939767, 0.341817, 0.000000) / (0.292094, 0.803063, -0.519395) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-865.606964, -865.269754, -1950.645726) / (2406.981732, 2339.595633, 2339.595633) // --> Vector info: d1 = 0.639621, 0.153708, 0.153728. Determinants: 0.001334, -527.398203, 1222657.617307, -73139.252286 // --> Vector info: d2 = 16.415352, 16.415350, 0.915161. Determinants: -1044.497252, -5.228910, -2092144.767236, -73139.252286 ( 2678.000000 1656.000000 -438.000000 ) ( 1658.000000 2027.000000 -438.000000 ) ( 1678.000000 2081.000000 -473.000000 ) ( ( 0.000000 0.007211 -16.716846 ) ( 0.014281 0.000071 28.604952 ) ) 04escapehouse/04wex5b 0 0 0 ( 1677.289848 2079.047560 -476.418137 ) ( 1657.289848 2025.047560 -441.418137 ) ( 2677.289848 1654.047560 -441.418137 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1677.289848 2079.047560 -476.418137 ) ( 1678.000000 2081.000000 -473.000000 ) ( 1658.000000 2027.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1657.289848 2025.047560 -441.418137 ) ( 1658.000000 2027.000000 -438.000000 ) ( 2678.000000 1656.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2677.289848 1654.047560 -441.418137 ) ( 2678.000000 1656.000000 -438.000000 ) ( 2697.000000 1710.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2696.289848 1708.047560 -476.418137 ) ( 2697.000000 1710.000000 -473.000000 ) ( 1678.000000 2081.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4764/2787) # points: 4 { brushDef { // Surface normal: -0.342113, -0.939659, 0.000000 // RotY/Z : 0.000000 / -1.919961. Vector texS/T: (0.939659, -0.342113, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (864.763597, 864.763597, 1949.199856) / (455.000000, 473.000000, 473.000000) // --> Vector info: d1 = 1.000005, 1.125000, 1.125000. Determinants: -0.000009, -135.548712, 42154.723256, -19519.852663 // --> Vector info: d2 = 1.000000, 1.000000, 8.750093. Determinants: -139.501691, 0.000322, 101115.988334, -19519.852663 ( 2737.000000 1820.000000 -473.000000 ) ( 1718.000000 2191.000000 -473.000000 ) ( 1718.000000 2191.000000 -455.000000 ) ( ( 0.000000 0.006944 -2.159582 ) ( 0.007147 0.000000 -5.180161 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 1719.368453 2194.758635 -455.000000 ) ( 1719.368453 2194.758635 -473.000000 ) ( 2738.368453 1823.758635 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1719.368453 2194.758635 -455.000000 ) ( 1718.000000 2191.000000 -455.000000 ) ( 1718.000000 2191.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1719.368453 2194.758635 -473.000000 ) ( 1718.000000 2191.000000 -473.000000 ) ( 2737.000000 1820.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2738.368453 1823.758635 -473.000000 ) ( 2737.000000 1820.000000 -473.000000 ) ( 2737.000000 1820.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2738.368453 1823.758635 -455.000000 ) ( 2737.000000 1820.000000 -455.000000 ) ( 1718.000000 2191.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4766/2788) # points: 4 { brushDef { // Surface normal: -0.342113, -0.939659, 0.000000 // RotY/Z : 0.000000 / -1.919961. Vector texS/T: (0.939659, -0.342113, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (864.763597, 864.763597, 1949.199856) / (228.000000, 263.000000, 263.000000) // --> Vector info: d1 = 0.713115, 0.963115, 0.963098. Determinants: 0.000601, -271.109065, 34745.885115, -37955.269068 // --> Vector info: d2 = 0.999977, 0.999977, 8.750072. Determinants: -271.253296, -0.000585, 196615.720236, -37955.269068 ( 2737.000000 1820.000000 -263.000000 ) ( 1718.000000 2191.000000 -263.000000 ) ( 1718.000000 2191.000000 -228.000000 ) ( ( 0.000000 0.007143 -0.915443 ) ( 0.007147 0.000000 -5.180196 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 1719.368453 2194.758635 -228.000000 ) ( 1719.368453 2194.758635 -263.000000 ) ( 2738.368453 1823.758635 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1719.368453 2194.758635 -228.000000 ) ( 1718.000000 2191.000000 -228.000000 ) ( 1718.000000 2191.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1719.368453 2194.758635 -263.000000 ) ( 1718.000000 2191.000000 -263.000000 ) ( 2737.000000 1820.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2738.368453 1823.758635 -263.000000 ) ( 2737.000000 1820.000000 -263.000000 ) ( 2737.000000 1820.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2738.368453 1823.758635 -228.000000 ) ( 2737.000000 1820.000000 -228.000000 ) ( 1718.000000 2191.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4767/2789) # points: 4 { brushDef { // Surface normal: 0.341817, 0.939767, 0.000000 // RotY/Z : 0.000000 / 1.221947. Vector texS/T: (-0.939767, 0.341817, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-865.269754, -865.269754, -1950.645726) / (438.000000, 333.000000, 333.000000) // --> Vector info: d1 = 1.153698, 0.403698, 0.403728. Determinants: 0.003180, -814.031979, 225068.172204, -113964.477031 // --> Vector info: d2 = 16.415352, 16.415346, 0.915157. Determinants: -1627.519827, -0.006224, -3279007.945845, -113964.477031 ( 2678.000000 1656.000000 -333.000000 ) ( 1658.000000 2027.000000 -333.000000 ) ( 1658.000000 2027.000000 -438.000000 ) ( ( 0.000000 0.007143 -1.974898 ) ( 0.014281 0.000000 28.772193 ) ) 04escapehouse/04wex5b 0 0 0 ( 1656.632732 2023.240934 -438.000000 ) ( 1656.632732 2023.240934 -333.000000 ) ( 2676.632732 1652.240934 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1656.632732 2023.240934 -438.000000 ) ( 1658.000000 2027.000000 -438.000000 ) ( 1658.000000 2027.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1656.632732 2023.240934 -333.000000 ) ( 1658.000000 2027.000000 -333.000000 ) ( 2678.000000 1656.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2676.632732 1652.240934 -333.000000 ) ( 2678.000000 1656.000000 -333.000000 ) ( 2678.000000 1656.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2676.632732 1652.240934 -438.000000 ) ( 2678.000000 1656.000000 -438.000000 ) ( 1658.000000 2027.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4768/2790) # points: 4 { brushDef { // Surface normal: 0.176289, 0.484201, -0.857013 // RotY/Z : 1.029445 / 1.221631. Vector texS/T: (-0.939659, 0.342113, 0.000000) / (-0.293195, -0.805300, -0.515295) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-864.490644, -864.763597, -1949.199856) / (-1946.867473, -2150.634314, -2150.634314) // --> Vector info: d1 = 2.403688, 0.945951, 0.945981. Determinants: 0.005927, -1580.822833, -3608795.632322, -220972.150793 // --> Vector info: d2 = 16.415344, 16.415329, 0.915138. Determinants: -3158.424901, 4.214284, -6349558.045720, -220972.150793 ( 2737.000000 1820.000000 -228.000000 ) ( 1718.000000 2191.000000 -228.000000 ) ( 1658.000000 2027.000000 -333.000000 ) ( ( 0.000000 0.007154 16.331450 ) ( 0.014293 -0.000019 28.734653 ) ) 04escapehouse/04wex5b 0 0 0 ( 1657.294843 2025.063195 -329.571948 ) ( 1717.294843 2189.063195 -224.571948 ) ( 2736.294843 1818.063195 -224.571948 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1657.294843 2025.063195 -329.571948 ) ( 1658.000000 2027.000000 -333.000000 ) ( 1718.000000 2191.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1717.294843 2189.063195 -224.571948 ) ( 1718.000000 2191.000000 -228.000000 ) ( 2737.000000 1820.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2736.294843 1818.063195 -224.571948 ) ( 2737.000000 1820.000000 -228.000000 ) ( 2678.000000 1656.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2677.294843 1654.063195 -329.571948 ) ( 2678.000000 1656.000000 -333.000000 ) ( 1658.000000 2027.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4770/2791) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1710.000000, 1820.000000, 2191.000000) / (2697.000000, 2737.000000, 1718.000000) // --> Vector info: d1 = 1.000005, 1.833335, 1.833320. Determinants: -849.162711, -309.167068, 2158961.195480, -126930.000000 // --> Vector info: d2 = 1.000000, 1.000000, 8.750094. Determinants: -310.003898, 852.510349, -1896043.721903, -126930.000000 ( 1718.000000 2191.000000 -473.000000 ) ( 2737.000000 1820.000000 -473.000000 ) ( 2697.000000 1710.000000 -473.000000 ) ( ( 0.006690 0.002436 -17.009070 ) ( 0.002442 -0.006716 14.937712 ) ) common/glass 0 0 0 ( 2697.000000 1710.000000 -477.000000 ) ( 2737.000000 1820.000000 -477.000000 ) ( 1718.000000 2191.000000 -477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2697.000000 1710.000000 -477.000000 ) ( 2697.000000 1710.000000 -473.000000 ) ( 2737.000000 1820.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2737.000000 1820.000000 -477.000000 ) ( 2737.000000 1820.000000 -473.000000 ) ( 1718.000000 2191.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1718.000000 2191.000000 -477.000000 ) ( 1718.000000 2191.000000 -473.000000 ) ( 1678.000000 2081.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1678.000000 2081.000000 -477.000000 ) ( 1678.000000 2081.000000 -473.000000 ) ( 2697.000000 1710.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4772/2792) # points: 4 { brushDef { // Surface normal: 0.342927, 0.939362, 0.000000 // RotY/Z : 0.000000 / 1.220765. Vector texS/T: (-0.939362, 0.342927, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-862.249537, -862.249537, -1947.028316) / (473.000000, 455.000000, 455.000000) // --> Vector info: d1 = 1.000000, 1.124996, 1.125000. Determinants: 0.000077, 135.592822, -83661.356194, -19526.018027 // --> Vector info: d2 = 0.000000, 0.000006, 7.750103. Determinants: 139.501737, 0.006992, 120282.000776, -19526.018027 ( 2797.000000 1984.000000 -455.000000 ) ( 1778.000000 2356.000000 -455.000000 ) ( 1778.000000 2356.000000 -473.000000 ) ( ( 0.000000 -0.006944 4.284609 ) ( -0.007144 0.000000 -6.160089 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 1776.628292 2352.242552 -473.000000 ) ( 1776.628292 2352.242552 -455.000000 ) ( 2795.628292 1980.242552 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1776.628292 2352.242552 -473.000000 ) ( 1778.000000 2356.000000 -473.000000 ) ( 1778.000000 2356.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1776.628292 2352.242552 -455.000000 ) ( 1778.000000 2356.000000 -455.000000 ) ( 2797.000000 1984.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2795.628292 1980.242552 -455.000000 ) ( 2797.000000 1984.000000 -455.000000 ) ( 2797.000000 1984.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2795.628292 1980.242552 -473.000000 ) ( 2797.000000 1984.000000 -473.000000 ) ( 1778.000000 2356.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4774/2793) # points: 4 { brushDef { // Surface normal: 0.342927, 0.939362, 0.000000 // RotY/Z : 0.000000 / 1.220765. Vector texS/T: (-0.939362, 0.342927, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-862.249537, -862.249537, -1947.028316) / (263.000000, 228.000000, 228.000000) // --> Vector info: d1 = 0.000000, 0.250003, 0.250000. Determinants: -0.000085, 271.197407, -71324.991541, -37967.257275 // --> Vector info: d2 = 0.000000, 0.000000, 7.750103. Determinants: 271.253605, 0.000000, 233888.295273, -37967.257275 ( 2797.000000 1984.000000 -228.000000 ) ( 1778.000000 2356.000000 -228.000000 ) ( 1778.000000 2356.000000 -263.000000 ) ( ( 0.000000 -0.007143 1.878592 ) ( -0.007144 0.000000 -6.160263 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 1776.628292 2352.242552 -263.000000 ) ( 1776.628292 2352.242552 -228.000000 ) ( 2795.628292 1980.242552 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1776.628292 2352.242552 -263.000000 ) ( 1778.000000 2356.000000 -263.000000 ) ( 1778.000000 2356.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1776.628292 2352.242552 -228.000000 ) ( 1778.000000 2356.000000 -228.000000 ) ( 2797.000000 1984.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2795.628292 1980.242552 -228.000000 ) ( 2797.000000 1984.000000 -228.000000 ) ( 2797.000000 1984.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2795.628292 1980.242552 -263.000000 ) ( 2797.000000 1984.000000 -263.000000 ) ( 1778.000000 2356.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4775/2794) # points: 4 { brushDef { // Surface normal: -0.342113, -0.939659, 0.000000 // RotY/Z : 0.000000 / -1.919961. Vector texS/T: (0.939659, -0.342113, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (864.967389, 864.967389, 1949.403648) / (333.000000, 438.000000, 438.000000) // --> Vector info: d1 = 1.069234, 0.319234, 0.319254. Determinants: -0.002128, 813.327194, -392585.295193, -113865.807203 // --> Vector info: d2 = 16.415375, 16.415371, 0.915163. Determinants: 1627.521829, 0.004134, -3276904.580435, -113865.807203 ( 2857.000000 2149.000000 -438.000000 ) ( 1838.000000 2520.000000 -438.000000 ) ( 1838.000000 2520.000000 -333.000000 ) ( ( 0.000000 -0.007143 3.447789 ) ( -0.014293 0.000000 28.778653 ) ) 04escapehouse/04wex5b 0 0 0 ( 1839.368453 2523.758635 -333.000000 ) ( 1839.368453 2523.758635 -438.000000 ) ( 2858.368453 2152.758635 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1839.368453 2523.758635 -333.000000 ) ( 1838.000000 2520.000000 -333.000000 ) ( 1838.000000 2520.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1839.368453 2523.758635 -438.000000 ) ( 1838.000000 2520.000000 -438.000000 ) ( 2857.000000 2149.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2858.368453 2152.758635 -438.000000 ) ( 2857.000000 2149.000000 -438.000000 ) ( 2857.000000 2149.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2858.368453 2152.758635 -333.000000 ) ( 2857.000000 2149.000000 -333.000000 ) ( 1838.000000 2520.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4776/2795) # points: 4 { brushDef { // Surface normal: -0.175595, -0.482294, 0.858230 // RotY/Z : -1.031812 / -1.919961. Vector texS/T: (0.939659, -0.342113, 0.000000) / (-0.293612, -0.806444, -0.513265) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (864.967389, 864.990443, 1949.426702) / (-2347.086337, -2278.895433, -2278.895433) // --> Vector info: d1 = 1.319223, 0.833309, 0.833342. Determinants: -0.002300, 526.943532, 1139229.112527, -73948.689475 // --> Vector info: d2 = 16.415369, 16.415367, 0.915159. Determinants: 1056.973198, -0.355266, -2128976.215446, -73948.689475 ( 2837.000000 2094.000000 -473.000000 ) ( 1818.000000 2465.000000 -473.000000 ) ( 1838.000000 2520.000000 -438.000000 ) ( ( 0.000000 -0.007126 -15.405670 ) ( -0.014293 0.000005 28.789911 ) ) 04escapehouse/04wex5b 0 0 0 ( 1838.702379 2521.929176 -441.432921 ) ( 1818.702379 2466.929176 -476.432921 ) ( 2837.702379 2095.929176 -476.432921 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1838.702379 2521.929176 -441.432921 ) ( 1838.000000 2520.000000 -438.000000 ) ( 1818.000000 2465.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1818.702379 2466.929176 -476.432921 ) ( 1818.000000 2465.000000 -473.000000 ) ( 2837.000000 2094.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2837.702379 2095.929176 -476.432921 ) ( 2837.000000 2094.000000 -473.000000 ) ( 2857.000000 2149.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2857.702379 2150.929176 -441.432921 ) ( 2857.000000 2149.000000 -438.000000 ) ( 1838.000000 2520.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4777/2796) # points: 4 { brushDef { // Surface normal: -0.176289, -0.484201, -0.857013 // RotY/Z : 1.029445 / -1.919961. Vector texS/T: (0.939659, -0.342113, 0.000000) / (0.293195, 0.805300, -0.515295) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (864.694437, 864.967389, 1949.403648) / (2536.074940, 2739.841781, 2739.841781) // --> Vector info: d1 = 1.526980, 0.069235, 0.069243. Determinants: -0.001748, 1580.831613, -4346525.964917, -220972.150793 // --> Vector info: d2 = 16.415382, 16.415377, 0.915169. Determinants: 3158.428397, -4.224608, -6347703.893938, -220972.150793 ( 2857.000000 2149.000000 -333.000000 ) ( 1838.000000 2520.000000 -333.000000 ) ( 1778.000000 2356.000000 -228.000000 ) ( ( 0.000000 -0.007154 19.670017 ) ( -0.014293 0.000019 28.726262 ) ) 04escapehouse/04wex5b 0 0 0 ( 1778.705157 2357.936805 -224.571948 ) ( 1838.705157 2521.936805 -329.571948 ) ( 2857.705157 2150.936805 -329.571948 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1778.705157 2357.936805 -224.571948 ) ( 1778.000000 2356.000000 -228.000000 ) ( 1838.000000 2520.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1838.705157 2521.936805 -329.571948 ) ( 1838.000000 2520.000000 -333.000000 ) ( 2857.000000 2149.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2857.705157 2150.936805 -329.571948 ) ( 2857.000000 2149.000000 -333.000000 ) ( 2797.000000 1984.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2797.705157 1985.936805 -224.571948 ) ( 2797.000000 1984.000000 -228.000000 ) ( 1778.000000 2356.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4779/2797) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2356.000000, 1984.000000, 2094.000000) / (1778.000000, 2797.000000, 2837.000000) // --> Vector info: d1 = 0.000000, 7.750103, 7.750105. Determinants: 310.002178, -852.512039, 785401.275301, -126970.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.833335. Determinants: -849.167625, -310.000399, 2551819.633659, -126970.000000 ( 2837.000000 2094.000000 -473.000000 ) ( 2797.000000 1984.000000 -473.000000 ) ( 1778.000000 2356.000000 -473.000000 ) ( ( -0.002442 0.006714 -6.185723 ) ( 0.006688 0.002442 -20.097815 ) ) common/glass 0 0 0 ( 1778.000000 2356.000000 -477.000000 ) ( 2797.000000 1984.000000 -477.000000 ) ( 2837.000000 2094.000000 -477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1778.000000 2356.000000 -477.000000 ) ( 1778.000000 2356.000000 -473.000000 ) ( 2797.000000 1984.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2797.000000 1984.000000 -477.000000 ) ( 2797.000000 1984.000000 -473.000000 ) ( 2837.000000 2094.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2837.000000 2094.000000 -477.000000 ) ( 2837.000000 2094.000000 -473.000000 ) ( 1818.000000 2465.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1818.000000 2465.000000 -477.000000 ) ( 1818.000000 2465.000000 -473.000000 ) ( 1778.000000 2356.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4781/2798) # points: 4 { brushDef { // Surface normal: -0.939793, 0.341743, 0.000000 // RotY/Z : 0.000000 / 2.792822. Vector texS/T: (-0.341743, -0.939793, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (-2820.320064, -2855.434164, -2855.434164) / (-43.000000, -22.000000, 202.000000) // --> Vector info: d1 = 0.874972, 1.124981, 1.124977. Determinants: 56.002172, 0.000146, 151061.911105, -7865.558340 // --> Vector info: d2 = 0.572330, 0.722336, 2.322330. Determinants: 0.001382, -56.182383, -6913.639574, -7865.558340 ( 3796.000000 1658.000000 -202.000000 ) ( 3796.000000 1658.000000 22.000000 ) ( 3784.000000 1625.000000 43.000000 ) ( ( -0.007120 0.000000 -19.205491 ) ( 0.000000 0.007143 0.878976 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 3787.759174 1623.633028 43.000000 ) ( 3799.759174 1656.633028 22.000000 ) ( 3799.759174 1656.633028 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3787.759174 1623.633028 43.000000 ) ( 3784.000000 1625.000000 43.000000 ) ( 3796.000000 1658.000000 22.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3799.759174 1656.633028 22.000000 ) ( 3796.000000 1658.000000 22.000000 ) ( 3796.000000 1658.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3799.759174 1656.633028 -202.000000 ) ( 3796.000000 1658.000000 -202.000000 ) ( 3784.000000 1625.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3787.759174 1623.633028 -202.000000 ) ( 3784.000000 1625.000000 -202.000000 ) ( 3784.000000 1625.000000 43.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4783/2799) # points: 4 { brushDef { // Surface normal: 0.031901, -0.544833, -0.837937 // RotY/Z : 0.993493 / -1.512312. Vector texS/T: (0.998290, 0.058451, 0.000000) / (-0.048978, 0.836505, -0.545766) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (2908.184922, 2977.726774, 3942.055318) / (1647.067698, 1839.457747, 1342.908192) // --> Vector info: d1 = 2.313280, 0.867568, 0.870471. Determinants: 717.309282, 1394.343284, -4891702.057125, -220058.191054 // --> Vector info: d2 = 15.743593, 16.117325, 0.625788. Determinants: 2794.841209, -1437.710202, -9224415.676185, -220058.191054 ( 3844.000000 1790.000000 -62.000000 ) ( 2857.000000 2149.000000 -333.000000 ) ( 2797.000000 1984.000000 -228.000000 ) ( ( -0.003260 -0.006336 22.229130 ) ( -0.012700 0.006533 41.918075 ) ) 04escapehouse/04wex5b 0 0 0 ( 2796.872397 1986.179333 -224.648250 ) ( 2856.872397 2151.179333 -329.648250 ) ( 3843.872397 1792.179333 -58.648250 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2796.872397 1986.179333 -224.648250 ) ( 2797.000000 1984.000000 -228.000000 ) ( 2857.000000 2149.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2856.872397 2151.179333 -329.648250 ) ( 2857.000000 2149.000000 -333.000000 ) ( 3844.000000 1790.000000 -62.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3843.872397 1792.179333 -58.648250 ) ( 3844.000000 1790.000000 -62.000000 ) ( 3784.000000 1625.000000 43.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3783.872397 1627.179333 46.351750 ) ( 3784.000000 1625.000000 43.000000 ) ( 2797.000000 1984.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4784/2800) # points: 4 { brushDef { // Surface normal: -0.374485, -0.397047, 0.837923 // RotY/Z : -0.993466 / -2.326960. Vector texS/T: (0.727474, -0.686136, 0.000000) / (-0.574929, -0.609567, -0.545789) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (603.886662, 627.074650, 1591.413817) / (-2713.474238, -2649.346886, -3145.875809) // --> Vector info: d1 = 1.141289, 0.659409, 0.662338. Determinants: 239.079844, 464.764321, 1033030.724549, -73354.023407 // --> Vector info: d2 = 15.491590, 15.616158, 0.125374. Determinants: 931.531316, -479.325885, -2999548.200830, -73354.023407 ( 3824.000000 1735.000000 -202.000000 ) ( 2837.000000 2094.000000 -473.000000 ) ( 2857.000000 2149.000000 -438.000000 ) ( ( -0.003259 -0.006336 -14.082809 ) ( -0.012699 0.006534 40.891393 ) ) 04escapehouse/04wex5b 0 0 0 ( 2858.497941 2150.588188 -441.351691 ) ( 2838.497941 2095.588188 -476.351691 ) ( 3825.497941 1736.588188 -205.351691 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2858.497941 2150.588188 -441.351691 ) ( 2857.000000 2149.000000 -438.000000 ) ( 2837.000000 2094.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2838.497941 2095.588188 -476.351691 ) ( 2837.000000 2094.000000 -473.000000 ) ( 3824.000000 1735.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3825.497941 1736.588188 -205.351691 ) ( 3824.000000 1735.000000 -202.000000 ) ( 3844.000000 1790.000000 -167.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3845.497941 1791.588188 -170.351691 ) ( 3844.000000 1790.000000 -167.000000 ) ( 2857.000000 2149.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4785/2801) # points: 4 { brushDef { // Surface normal: -0.341820, -0.939766, 0.000000 // RotY/Z : 0.000000 / -1.919649. Vector texS/T: (0.939766, -0.341820, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (1950.340248, 1950.340248, 3000.602120) / (333.000000, 438.000000, 167.000000) // --> Vector info: d1 = 0.867568, 0.141288, 0.144205. Determinants: 196.515622, 762.784414, -732952.765296, -110277.496571 // --> Vector info: d2 = 16.117325, 16.491592, 1.000055. Determinants: 1525.184868, -393.078967, -4621112.371003, -110277.496571 ( 3844.000000 1790.000000 -167.000000 ) ( 2857.000000 2149.000000 -438.000000 ) ( 2857.000000 2149.000000 -333.000000 ) ( ( -0.001782 -0.006917 6.646440 ) ( -0.013830 0.003564 41.904400 ) ) 04escapehouse/04wex5b 0 0 0 ( 2858.367278 2152.759062 -333.000000 ) ( 2858.367278 2152.759062 -438.000000 ) ( 3845.367278 1793.759062 -167.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2858.367278 2152.759062 -333.000000 ) ( 2857.000000 2149.000000 -333.000000 ) ( 2857.000000 2149.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2858.367278 2152.759062 -438.000000 ) ( 2857.000000 2149.000000 -438.000000 ) ( 3844.000000 1790.000000 -167.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3845.367278 1793.759062 -167.000000 ) ( 3844.000000 1790.000000 -167.000000 ) ( 3844.000000 1790.000000 -62.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3845.367278 1793.759062 -62.000000 ) ( 3844.000000 1790.000000 -62.000000 ) ( 2857.000000 2149.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4786/2802) # points: 4 { brushDef { // Surface normal: 0.341820, 0.939766, 0.000000 // RotY/Z : 0.000000 / 1.221944. Vector texS/T: (-0.939766, 0.341820, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-1950.354530, -1950.354530, -3000.616402) / (263.000000, 228.000000, -43.000000) // --> Vector info: d1 = 0.500003, 0.749999, 2.685482. Determinants: -0.006771, 262.560463, -87446.312928, -36759.165524 // --> Vector info: d2 = 0.999992, 1.000002, 8.500065. Determinants: 262.499510, 0.010453, 475205.493590, -36759.165524 ( 3784.000000 1625.000000 43.000000 ) ( 2797.000000 1984.000000 -228.000000 ) ( 2797.000000 1984.000000 -263.000000 ) ( ( 0.000000 -0.007143 2.378898 ) ( -0.007141 0.000000 -12.927538 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 2795.632722 1980.240938 -263.000000 ) ( 2795.632722 1980.240938 -228.000000 ) ( 3782.632722 1621.240938 43.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2795.632722 1980.240938 -263.000000 ) ( 2797.000000 1984.000000 -263.000000 ) ( 2797.000000 1984.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2795.632722 1980.240938 -228.000000 ) ( 2797.000000 1984.000000 -228.000000 ) ( 3784.000000 1625.000000 43.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3782.632722 1621.240938 43.000000 ) ( 3784.000000 1625.000000 43.000000 ) ( 3784.000000 1625.000000 8.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3782.632722 1621.240938 8.000000 ) ( 3784.000000 1625.000000 8.000000 ) ( 2797.000000 1984.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4788/2803) # points: 4 { brushDef { // Surface normal: 0.341820, 0.939766, 0.000000 // RotY/Z : 0.000000 / 1.221944. Vector texS/T: (-0.939766, 0.341820, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-1950.354530, -1950.354530, -3000.616402) / (473.000000, 455.000000, 184.000000) // --> Vector info: d1 = 1.000005, 1.125000, 3.060482. Determinants: 0.965148, 131.277097, -79116.492122, -18904.713698 // --> Vector info: d2 = 1.000000, 1.000000, 8.500065. Determinants: 135.001256, -0.000312, 244395.749082, -18904.713698 ( 3784.000000 1625.000000 -184.000000 ) ( 2797.000000 1984.000000 -455.000000 ) ( 2797.000000 1984.000000 -473.000000 ) ( ( -0.000051 -0.006944 4.185014 ) ( -0.007141 0.000000 -12.927768 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 2795.632722 1980.240938 -473.000000 ) ( 2795.632722 1980.240938 -455.000000 ) ( 3782.632722 1621.240938 -184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2795.632722 1980.240938 -473.000000 ) ( 2797.000000 1984.000000 -473.000000 ) ( 2797.000000 1984.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2795.632722 1980.240938 -455.000000 ) ( 2797.000000 1984.000000 -455.000000 ) ( 3784.000000 1625.000000 -184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3782.632722 1621.240938 -184.000000 ) ( 3784.000000 1625.000000 -184.000000 ) ( 3784.000000 1625.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3782.632722 1621.240938 -202.000000 ) ( 3784.000000 1625.000000 -202.000000 ) ( 2797.000000 1984.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4789/2804) # points: 4 { brushDef { // Surface normal: -0.234805, 0.085384, 0.968285 // RotY/Z : -1.318274 / 2.792822. Vector texS/T: (-0.341743, -0.939793, 0.000000) / (-0.909988, 0.330905, -0.249847) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-2937.367063, -2937.452499, -2820.405500) / (-2855.205425, -1770.543730, -1770.543730) // --> Vector info: d1 = 1.583319, 1.583393, 0.750058. Determinants: 903.885689, 0.062573, 2454210.244860, -126956.396452 // --> Vector info: d2 = 0.999999, 8.745769, 8.745776. Determinants: -0.007245, -906.619195, -2715561.594047, -126956.396452 ( 2797.000000 1984.000000 -473.000000 ) ( 2837.000000 2094.000000 -473.000000 ) ( 3824.000000 1735.000000 -202.000000 ) ( ( -0.007120 0.000000 -19.331127 ) ( 0.000000 0.007141 21.389719 ) ) common/glass 0 0 0 ( 3824.939220 1734.658465 -205.873141 ) ( 2837.939220 2093.658465 -476.873141 ) ( 2797.939220 1983.658465 -476.873141 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3824.939220 1734.658465 -205.873141 ) ( 3824.000000 1735.000000 -202.000000 ) ( 2837.000000 2094.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2837.939220 2093.658465 -476.873141 ) ( 2837.000000 2094.000000 -473.000000 ) ( 2797.000000 1984.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2797.939220 1983.658465 -476.873141 ) ( 2797.000000 1984.000000 -473.000000 ) ( 3784.000000 1625.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3784.939220 1624.658465 -205.873141 ) ( 3784.000000 1625.000000 -202.000000 ) ( 3824.000000 1735.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4790/2805) # points: 4 { brushDef { // Surface normal: -0.939793, 0.341743, 0.000000 // RotY/Z : 0.000000 / 2.792822. Vector texS/T: (-0.341743, -0.939793, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (-2610.575259, -2610.575259, -2645.689359) / (202.000000, -22.000000, -43.000000) // --> Vector info: d1 = 1.132809, 1.132807, 0.882805. Determinants: -56.000463, -0.000075, -155103.585241, -7865.558340 // --> Vector info: d2 = 0.357812, 1.957815, 2.107812. Determinants: -0.000673, 56.182649, -14165.046569, -7865.558340 ( 3724.000000 1461.000000 43.000000 ) ( 3712.000000 1428.000000 22.000000 ) ( 3712.000000 1428.000000 -202.000000 ) ( ( 0.007120 0.000000 19.719336 ) ( 0.000000 -0.007143 1.800895 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 3715.759174 1426.633028 -202.000000 ) ( 3715.759174 1426.633028 22.000000 ) ( 3727.759174 1459.633028 43.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3715.759174 1426.633028 -202.000000 ) ( 3712.000000 1428.000000 -202.000000 ) ( 3712.000000 1428.000000 22.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3715.759174 1426.633028 22.000000 ) ( 3712.000000 1428.000000 22.000000 ) ( 3724.000000 1461.000000 43.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3727.759174 1459.633028 43.000000 ) ( 3724.000000 1461.000000 43.000000 ) ( 3724.000000 1461.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3727.759174 1459.633028 -202.000000 ) ( 3724.000000 1461.000000 -202.000000 ) ( 3712.000000 1428.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4792/2806) # points: 4 { brushDef { // Surface normal: -0.028242, 0.550657, 0.834254 // RotY/Z : -0.986778 / 1.622039. Vector texS/T: (-0.998687, -0.051220, 0.000000) / (-0.042730, 0.833159, -0.551381) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-2781.045952, -2759.305016, -3725.571626) / (1570.260605, 1506.783588, 1015.290111) // --> Vector info: d1 = 0.481884, 0.000000, 0.000001. Determinants: 236.843073, -465.628739, 1355124.019836, -72021.250288 // --> Vector info: d2 = 16.616531, 16.491591, 1.000002. Determinants: -921.952182, -457.527812, -3042296.848418, -72021.250288 ( 3664.000000 1296.000000 -167.000000 ) ( 2678.000000 1656.000000 -438.000000 ) ( 2697.000000 1710.000000 -473.000000 ) ( ( -0.003289 0.006465 -18.815614 ) ( 0.012801 0.006353 42.241656 ) ) 04escapehouse/04wex5b 0 0 0 ( 2697.112967 1707.797372 -476.337015 ) ( 2678.112967 1653.797372 -441.337015 ) ( 3664.112967 1293.797372 -170.337015 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2697.112967 1707.797372 -476.337015 ) ( 2697.000000 1710.000000 -473.000000 ) ( 2678.000000 1656.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2678.112967 1653.797372 -441.337015 ) ( 2678.000000 1656.000000 -438.000000 ) ( 3664.000000 1296.000000 -167.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3664.112967 1293.797372 -170.337015 ) ( 3664.000000 1296.000000 -167.000000 ) ( 3684.000000 1351.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3684.112967 1348.797372 -205.337015 ) ( 3684.000000 1351.000000 -202.000000 ) ( 2697.000000 1710.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4794/2807) # points: 4 { brushDef { // Surface normal: 0.375163, 0.400316, -0.836062 // RotY/Z : 0.990065 / 0.817822. Vector texS/T: (-0.729658, 0.683812, 0.000000) / (-0.571709, -0.610039, -0.548635) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-821.631801, -752.536454, -1718.197605) / (-2358.566808, -2549.950802, -3043.903775) // --> Vector info: d1 = 2.273770, 0.828118, 0.828137. Determinants: 714.087833, -1396.008915, -3203686.654090, -218941.939879 // --> Vector info: d2 = 16.116781, 15.741963, 0.250381. Determinants: -2779.698539, -1432.343306, -9190805.444862, -218941.939879 ( 3724.000000 1461.000000 43.000000 ) ( 2737.000000 1820.000000 -228.000000 ) ( 2678.000000 1656.000000 -333.000000 ) ( ( -0.003262 0.006376 14.632585 ) ( 0.012696 0.006542 41.978277 ) ) 04escapehouse/04wex5b 0 0 0 ( 2676.499346 1654.398735 -329.655753 ) ( 2735.499346 1818.398735 -224.655753 ) ( 3722.499346 1459.398735 46.344247 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2676.499346 1654.398735 -329.655753 ) ( 2678.000000 1656.000000 -333.000000 ) ( 2737.000000 1820.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2735.499346 1818.398735 -224.655753 ) ( 2737.000000 1820.000000 -228.000000 ) ( 3724.000000 1461.000000 43.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3722.499346 1459.398735 46.344247 ) ( 3724.000000 1461.000000 43.000000 ) ( 3664.000000 1296.000000 -62.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3662.499346 1294.398735 -58.655753 ) ( 3664.000000 1296.000000 -62.000000 ) ( 2678.000000 1656.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4795/2808) # points: 4 { brushDef { // Surface normal: 0.342967, 0.939348, 0.000000 // RotY/Z : 0.000000 / 1.220723. Vector texS/T: (-0.939348, 0.342967, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-1947.620020, -1947.620020, -2997.284728) / (438.000000, 333.000000, 62.000000) // --> Vector info: d1 = 0.999993, 0.273785, 0.273795. Determinants: 196.803502, -762.275253, 606960.949087, -110214.794379 // --> Vector info: d2 = 16.491596, 16.116779, 0.625188. Determinants: -1525.041750, -393.432062, -4615496.485840, -110214.794379 ( 3664.000000 1296.000000 -62.000000 ) ( 2678.000000 1656.000000 -333.000000 ) ( 2678.000000 1656.000000 -438.000000 ) ( ( -0.001786 0.006916 -5.507073 ) ( 0.013837 0.003570 41.877286 ) ) 04escapehouse/04wex5b 0 0 0 ( 2676.628133 1652.242610 -438.000000 ) ( 2676.628133 1652.242610 -333.000000 ) ( 3662.628133 1292.242610 -62.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2676.628133 1652.242610 -438.000000 ) ( 2678.000000 1656.000000 -438.000000 ) ( 2678.000000 1656.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2676.628133 1652.242610 -333.000000 ) ( 2678.000000 1656.000000 -333.000000 ) ( 3664.000000 1296.000000 -62.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3662.628133 1292.242610 -62.000000 ) ( 3664.000000 1296.000000 -62.000000 ) ( 3664.000000 1296.000000 -167.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3662.628133 1292.242610 -167.000000 ) ( 3664.000000 1296.000000 -167.000000 ) ( 2678.000000 1656.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4796/2809) # points: 4 { brushDef { // Surface normal: -0.341820, -0.939766, 0.000000 // RotY/Z : 0.000000 / -1.919649. Vector texS/T: (0.939766, -0.341820, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (1950.026993, 1950.026993, 3000.288865) / (228.000000, 263.000000, -8.000000) // --> Vector info: d1 = 2.000000, 2.250004, 0.314515. Determinants: -0.008924, -262.569472, -13635.088427, -36759.165524 // --> Vector info: d2 = 1.000000, 0.999996, 8.500078. Determinants: -262.501897, 0.003750, 475125.766031, -36759.165524 ( 3724.000000 1461.000000 8.000000 ) ( 2737.000000 1820.000000 -263.000000 ) ( 2737.000000 1820.000000 -228.000000 ) ( ( 0.000000 0.007143 0.370930 ) ( 0.007141 0.000000 -12.925369 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 2738.367278 1823.759062 -228.000000 ) ( 2738.367278 1823.759062 -263.000000 ) ( 3725.367278 1464.759062 8.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2738.367278 1823.759062 -228.000000 ) ( 2737.000000 1820.000000 -228.000000 ) ( 2737.000000 1820.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2738.367278 1823.759062 -263.000000 ) ( 2737.000000 1820.000000 -263.000000 ) ( 3724.000000 1461.000000 8.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3725.367278 1464.759062 8.000000 ) ( 3724.000000 1461.000000 8.000000 ) ( 3724.000000 1461.000000 43.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3725.367278 1464.759062 43.000000 ) ( 3724.000000 1461.000000 43.000000 ) ( 2737.000000 1820.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4798/2810) # points: 4 { brushDef { // Surface normal: -0.341820, -0.939766, 0.000000 // RotY/Z : 0.000000 / -1.919649. Vector texS/T: (0.939766, -0.341820, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (1950.026993, 1950.026993, 3000.288865) / (455.000000, 473.000000, 202.000000) // --> Vector info: d1 = 2.000000, 2.124999, 0.189515. Determinants: 0.964090, -131.281232, 20043.532630, -18904.713698 // --> Vector info: d2 = 1.000000, 0.999998, 8.500078. Determinants: -135.000881, 0.002191, 244349.652742, -18904.713698 ( 3724.000000 1461.000000 -202.000000 ) ( 2737.000000 1820.000000 -473.000000 ) ( 2737.000000 1820.000000 -455.000000 ) ( ( -0.000051 0.006944 -1.060240 ) ( 0.007141 0.000000 -12.925329 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 2738.367278 1823.759062 -455.000000 ) ( 2738.367278 1823.759062 -473.000000 ) ( 3725.367278 1464.759062 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2738.367278 1823.759062 -455.000000 ) ( 2737.000000 1820.000000 -455.000000 ) ( 2737.000000 1820.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2738.367278 1823.759062 -473.000000 ) ( 2737.000000 1820.000000 -473.000000 ) ( 3724.000000 1461.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3725.367278 1464.759062 -202.000000 ) ( 3724.000000 1461.000000 -202.000000 ) ( 3724.000000 1461.000000 -184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3725.367278 1464.759062 -184.000000 ) ( 3724.000000 1461.000000 -184.000000 ) ( 2737.000000 1820.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4799/2811) # points: 4 { brushDef { // Surface normal: -0.234805, 0.085384, 0.968285 // RotY/Z : -1.318274 / 2.792822. Vector texS/T: (-0.341743, -0.939793, 0.000000) / (-0.909988, 0.330905, -0.249847) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-2645.689359, -2645.774794, -2528.727795) / (-2854.874520, -1770.212825, -1770.212825) // --> Vector info: d1 = 1.000005, 8.745791, 8.745790. Determinants: 0.001034, -906.621071, -2715243.677360, -126956.396452 // --> Vector info: d2 = 1.000000, 0.999998, 1.833340. Determinants: -903.893579, -0.071037, -2518580.797811, -126956.396452 ( 2697.000000 1710.000000 -473.000000 ) ( 2737.000000 1820.000000 -473.000000 ) ( 3724.000000 1461.000000 -202.000000 ) ( ( 0.000000 0.007141 21.387214 ) ( 0.007120 0.000001 19.838156 ) ) common/glass 0 0 0 ( 3724.939220 1460.658465 -205.873141 ) ( 2737.939220 1819.658465 -476.873141 ) ( 2697.939220 1709.658465 -476.873141 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3724.939220 1460.658465 -205.873141 ) ( 3724.000000 1461.000000 -202.000000 ) ( 2737.000000 1820.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2737.939220 1819.658465 -476.873141 ) ( 2737.000000 1820.000000 -473.000000 ) ( 2697.000000 1710.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2697.939220 1709.658465 -476.873141 ) ( 2697.000000 1710.000000 -473.000000 ) ( 3684.000000 1351.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3684.939220 1350.658465 -205.873141 ) ( 3684.000000 1351.000000 -202.000000 ) ( 3724.000000 1461.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4800/2812) # points: 4 { brushDef { // Surface normal: -0.175595, 0.482294, 0.858230 // RotY/Z : -1.031812 / 1.919961. Vector texS/T: (-0.939659, -0.342113, 0.000000) / (-0.293612, 0.806444, -0.513265) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-2095.115302, -2095.161409, -1010.725149) / (1488.786532, 1625.168341, 1625.168341) // --> Vector info: d1 = 0.545832, 1.517659, 1.517652. Determinants: 0.000878, -1053.883826, 1488282.723407, -147897.378949 // --> Vector info: d2 = 0.769375, 0.769383, 16.269543. Determinants: -2113.939761, -0.723458, -4541659.059220, -147897.378949 ( 413.000000 1820.000000 -543.000000 ) ( 1432.000000 2191.000000 -543.000000 ) ( 1472.000000 2081.000000 -473.000000 ) ( ( 0.000000 0.007126 -10.062942 ) ( 0.014293 0.000005 30.708178 ) ) 04escapehouse/04wex5b 0 0 0 ( 1472.702379 2079.070824 -476.432921 ) ( 1432.702379 2189.070824 -546.432921 ) ( 413.702379 1818.070824 -546.432921 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1472.702379 2079.070824 -476.432921 ) ( 1472.000000 2081.000000 -473.000000 ) ( 1432.000000 2191.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1432.702379 2189.070824 -546.432921 ) ( 1432.000000 2191.000000 -543.000000 ) ( 413.000000 1820.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 413.702379 1818.070824 -546.432921 ) ( 413.000000 1820.000000 -543.000000 ) ( 453.000000 1710.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 453.702379 1708.070824 -476.432921 ) ( 453.000000 1710.000000 -473.000000 ) ( 1472.000000 2081.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4803/2813) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2081.000000, 1710.000000, 1820.000000) / (-1472.000000, -453.000000, -413.000000) // --> Vector info: d1 = 0.000000, 7.750082, 7.750082. Determinants: 310.004270, -852.508717, -1900011.720716, -126930.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.833337. Determinants: -849.170615, -309.168038, 1185098.706278, -126930.000000 ( 413.000000 1820.000000 -473.000000 ) ( 453.000000 1710.000000 -473.000000 ) ( 1472.000000 2081.000000 -473.000000 ) ( ( -0.002442 0.006716 14.968973 ) ( 0.006690 0.002436 -9.336632 ) ) common/glass 0 0 0 ( 1472.000000 2081.000000 -469.000000 ) ( 453.000000 1710.000000 -469.000000 ) ( 413.000000 1820.000000 -469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1472.000000 2081.000000 -469.000000 ) ( 1472.000000 2081.000000 -473.000000 ) ( 453.000000 1710.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 453.000000 1710.000000 -469.000000 ) ( 453.000000 1710.000000 -473.000000 ) ( 413.000000 1820.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 413.000000 1820.000000 -469.000000 ) ( 413.000000 1820.000000 -473.000000 ) ( 1432.000000 2191.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1432.000000 2191.000000 -469.000000 ) ( 1432.000000 2191.000000 -473.000000 ) ( 1472.000000 2081.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4805/2814) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (2356.000000, 2191.000000, 1820.000000) / (-1372.000000, -1432.000000, -413.000000) // --> Vector info: d1 = 0.875003, 2.125006, 2.124978. Determinants: 1273.751374, 463.755668, -2531281.607707, -190395.000000 // --> Vector info: d2 = 0.742261, 0.742263, 8.492341. Determinants: 465.006614, -1278.762113, -2991340.061668, -190395.000000 ( 413.000000 1820.000000 -473.000000 ) ( 1432.000000 2191.000000 -473.000000 ) ( 1372.000000 2356.000000 -473.000000 ) ( ( -0.006690 -0.002436 13.294895 ) ( -0.002442 0.006716 15.711232 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 1372.000000 2356.000000 -469.000000 ) ( 1432.000000 2191.000000 -469.000000 ) ( 413.000000 1820.000000 -469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1372.000000 2356.000000 -469.000000 ) ( 1372.000000 2356.000000 -473.000000 ) ( 1432.000000 2191.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1432.000000 2191.000000 -469.000000 ) ( 1432.000000 2191.000000 -473.000000 ) ( 413.000000 1820.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 413.000000 1820.000000 -469.000000 ) ( 413.000000 1820.000000 -473.000000 ) ( 353.000000 1984.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 353.000000 1984.000000 -469.000000 ) ( 353.000000 1984.000000 -473.000000 ) ( 1372.000000 2356.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4806/2815) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (2191.000000, 2356.000000, 1984.000000) / (1432.000000, 1372.000000, 353.000000) // --> Vector info: d1 = 2.138480, 0.888477, 0.888477. Determinants: 1273.753209, -465.001195, -2532195.813531, -190455.000000 // --> Vector info: d2 = 16.415447, 16.415443, 0.915291. Determinants: -930.005271, -2557.526596, 2573615.630839, -190455.000000 ( 353.000000 1984.000000 -543.000000 ) ( 1372.000000 2356.000000 -543.000000 ) ( 1432.000000 2191.000000 -543.000000 ) ( ( -0.006688 0.002442 13.295507 ) ( 0.004883 0.013429 -13.512985 ) ) 04escapehouse/04wex5b 0 0 0 ( 1432.000000 2191.000000 -547.000000 ) ( 1372.000000 2356.000000 -547.000000 ) ( 353.000000 1984.000000 -547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1432.000000 2191.000000 -547.000000 ) ( 1432.000000 2191.000000 -543.000000 ) ( 1372.000000 2356.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1372.000000 2356.000000 -547.000000 ) ( 1372.000000 2356.000000 -543.000000 ) ( 353.000000 1984.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 353.000000 1984.000000 -547.000000 ) ( 353.000000 1984.000000 -543.000000 ) ( 413.000000 1820.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 413.000000 1820.000000 -547.000000 ) ( 413.000000 1820.000000 -543.000000 ) ( 1432.000000 2191.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4808/2816) # points: 4 { brushDef { // Surface normal: 0.176638, -0.485160, 0.856399 // RotY/Z : -1.028254 / -1.221631. Vector texS/T: (0.939659, 0.342113, 0.000000) / (0.292985, -0.804723, -0.516315) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (2095.230569, 2094.934563, 1010.498303) / (-1213.591862, -1349.168085, -1349.168085) // --> Vector info: d1 = 1.888477, 0.916651, 0.916648. Determinants: -0.000533, -1053.883046, -1556633.814402, -147023.772639 // --> Vector info: d2 = 16.415443, 16.415443, 0.915291. Determinants: -2101.452152, 4.588143, 1995134.500753, -147023.772639 ( 313.000000 2094.000000 -473.000000 ) ( 1332.000000 2465.000000 -473.000000 ) ( 1372.000000 2356.000000 -543.000000 ) ( ( 0.000000 0.007168 10.587633 ) ( 0.014293 -0.000031 -13.570149 ) ) 04escapehouse/04wex5b 0 0 0 ( 1371.293448 2357.940639 -546.425596 ) ( 1331.293448 2466.940639 -476.425596 ) ( 312.293448 2095.940639 -476.425596 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1371.293448 2357.940639 -546.425596 ) ( 1372.000000 2356.000000 -543.000000 ) ( 1332.000000 2465.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1331.293448 2466.940639 -476.425596 ) ( 1332.000000 2465.000000 -473.000000 ) ( 313.000000 2094.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.293448 2095.940639 -476.425596 ) ( 313.000000 2094.000000 -473.000000 ) ( 353.000000 1984.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 352.293448 1985.940639 -546.425596 ) ( 353.000000 1984.000000 -543.000000 ) ( 1372.000000 2356.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4809/2817) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2465.000000, 2356.000000, 1984.000000) / (-1332.000000, -1372.000000, -353.000000) // --> Vector info: d1 = 1.000000, 1.833334, 1.833328. Determinants: 849.166837, 310.000799, -1806226.188761, -125951.000000 // --> Vector info: d2 = 0.000000, 0.000000, 7.750073. Determinants: 310.002959, -844.757989, -1889374.939138, -125951.000000 ( 353.000000 1984.000000 -473.000000 ) ( 1372.000000 2356.000000 -473.000000 ) ( 1332.000000 2465.000000 -473.000000 ) ( ( -0.006742 -0.002461 14.340705 ) ( -0.002461 0.006707 15.000873 ) ) common/glass 0 0 0 ( 1332.000000 2465.000000 -469.000000 ) ( 1372.000000 2356.000000 -469.000000 ) ( 353.000000 1984.000000 -469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1332.000000 2465.000000 -469.000000 ) ( 1332.000000 2465.000000 -473.000000 ) ( 1372.000000 2356.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1372.000000 2356.000000 -469.000000 ) ( 1372.000000 2356.000000 -473.000000 ) ( 353.000000 1984.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 353.000000 1984.000000 -469.000000 ) ( 353.000000 1984.000000 -473.000000 ) ( 313.000000 2094.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 313.000000 2094.000000 -469.000000 ) ( 313.000000 2094.000000 -473.000000 ) ( 1332.000000 2465.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4811/2818) # points: 4 { brushDef { // Surface normal: 0.342113, -0.939659, 0.000000 // RotY/Z : 0.000000 / -1.221631. Vector texS/T: (0.939659, 0.342113, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (2095.161409, 2095.161409, 1010.725149) / (473.000000, 455.000000, 455.000000) // --> Vector info: d1 = 1.000005, 1.125000, 1.125000. Determinants: 0.000011, 135.548712, -83634.511301, -19519.852663 // --> Vector info: d2 = 1.000000, 1.000000, 8.750075. Determinants: 139.501365, -0.000322, -311797.572768, -19519.852663 ( 413.000000 1820.000000 -455.000000 ) ( 1432.000000 2191.000000 -455.000000 ) ( 1432.000000 2191.000000 -473.000000 ) ( ( 0.000000 -0.006944 4.284587 ) ( -0.007147 0.000000 15.973357 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 1430.631547 2194.758635 -473.000000 ) ( 1430.631547 2194.758635 -455.000000 ) ( 411.631547 1823.758635 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1430.631547 2194.758635 -473.000000 ) ( 1432.000000 2191.000000 -473.000000 ) ( 1432.000000 2191.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1430.631547 2194.758635 -455.000000 ) ( 1432.000000 2191.000000 -455.000000 ) ( 413.000000 1820.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.631547 1823.758635 -455.000000 ) ( 413.000000 1820.000000 -455.000000 ) ( 413.000000 1820.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.631547 1823.758635 -473.000000 ) ( 413.000000 1820.000000 -473.000000 ) ( 1432.000000 2191.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4813/2819) # points: 4 { brushDef { // Surface normal: 0.342113, -0.939659, 0.000000 // RotY/Z : 0.000000 / -1.221631. Vector texS/T: (0.939659, 0.342113, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (2095.161409, 2095.161409, 1010.725149) / (263.000000, 228.000000, 228.000000) // --> Vector info: d1 = 0.000000, 0.250003, 0.250000. Determinants: -0.000085, 271.111776, -71302.218308, -37955.269068 // --> Vector info: d2 = 0.000000, 0.000000, 7.750079. Determinants: 271.252770, 0.000000, -568318.336636, -37955.269068 ( 413.000000 1820.000000 -228.000000 ) ( 1432.000000 2191.000000 -228.000000 ) ( 1432.000000 2191.000000 -263.000000 ) ( ( 0.000000 -0.007143 1.878586 ) ( -0.007147 0.000000 14.973371 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 1430.631547 2194.758635 -263.000000 ) ( 1430.631547 2194.758635 -228.000000 ) ( 411.631547 1823.758635 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1430.631547 2194.758635 -263.000000 ) ( 1432.000000 2191.000000 -263.000000 ) ( 1432.000000 2191.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1430.631547 2194.758635 -228.000000 ) ( 1432.000000 2191.000000 -228.000000 ) ( 413.000000 1820.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.631547 1823.758635 -228.000000 ) ( 413.000000 1820.000000 -228.000000 ) ( 413.000000 1820.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.631547 1823.758635 -263.000000 ) ( 413.000000 1820.000000 -263.000000 ) ( 1432.000000 2191.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4814/2820) # points: 4 { brushDef { // Surface normal: -0.341817, 0.939767, 0.000000 // RotY/Z : 0.000000 / 1.919646. Vector texS/T: (-0.939767, -0.341817, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-2094.994785, -2094.994785, -1009.618813) / (333.000000, 438.000000, 438.000000) // --> Vector info: d1 = 0.403693, 1.153694, 1.153661. Determinants: 0.003367, -814.032106, 225073.032739, -113964.477031 // --> Vector info: d2 = 0.784992, 0.784998, 16.285168. Determinants: -1627.517773, -0.006733, -3499100.231592, -113964.477031 ( 472.000000 1656.000000 -438.000000 ) ( 1492.000000 2027.000000 -438.000000 ) ( 1492.000000 2027.000000 -333.000000 ) ( ( 0.000000 0.007143 -1.974940 ) ( 0.014281 0.000000 30.703429 ) ) 04escapehouse/04wex5b 0 0 0 ( 1493.367268 2023.240934 -333.000000 ) ( 1493.367268 2023.240934 -438.000000 ) ( 473.367268 1652.240934 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1493.367268 2023.240934 -333.000000 ) ( 1492.000000 2027.000000 -333.000000 ) ( 1492.000000 2027.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1493.367268 2023.240934 -438.000000 ) ( 1492.000000 2027.000000 -438.000000 ) ( 472.000000 1656.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 473.367268 1652.240934 -438.000000 ) ( 472.000000 1656.000000 -438.000000 ) ( 472.000000 1656.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 473.367268 1652.240934 -333.000000 ) ( 472.000000 1656.000000 -333.000000 ) ( 1492.000000 2027.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4815/2821) # points: 4 { brushDef { // Surface normal: -0.177692, 0.488053, 0.854535 // RotY/Z : -1.024654 / 1.919961. Vector texS/T: (-0.939659, -0.342113, 0.000000) / (-0.292348, 0.802971, -0.519394) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-2095.434361, -2095.115302, -1010.679043) / (1418.934251, 1486.320439, 1486.320439) // --> Vector info: d1 = 0.153682, 0.639596, 0.639575. Determinants: 0.001421, -526.942496, 736469.274195, -73076.024563 // --> Vector info: d2 = 0.784997, 0.785003, 16.285168. Determinants: -1044.497016, 4.939803, -2253048.688566, -73076.024563 ( 453.000000 1710.000000 -473.000000 ) ( 1472.000000 2081.000000 -473.000000 ) ( 1492.000000 2027.000000 -438.000000 ) ( ( 0.000000 0.007211 -10.078125 ) ( 0.014293 -0.000068 30.831572 ) ) 04escapehouse/04wex5b 0 0 0 ( 1492.710767 2025.047787 -441.418139 ) ( 1472.710767 2079.047787 -476.418139 ) ( 453.710767 1708.047787 -476.418139 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1492.710767 2025.047787 -441.418139 ) ( 1492.000000 2027.000000 -438.000000 ) ( 1472.000000 2081.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1472.710767 2079.047787 -476.418139 ) ( 1472.000000 2081.000000 -473.000000 ) ( 453.000000 1710.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 453.710767 1708.047787 -476.418139 ) ( 453.000000 1710.000000 -473.000000 ) ( 472.000000 1656.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 472.710767 1654.047787 -441.418139 ) ( 472.000000 1656.000000 -438.000000 ) ( 1492.000000 2027.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4816/2822) # points: 4 { brushDef { // Surface normal: -0.176137, 0.484257, -0.857013 // RotY/Z : 1.029444 / 1.919646. Vector texS/T: (-0.939767, -0.341817, 0.000000) / (0.292942, -0.805392, -0.515295) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-2094.666788, -2094.994785, -1009.618813) / (-1227.634205, -1023.867446, -1023.867446) // --> Vector info: d1 = 0.945954, 2.403694, 2.403652. Determinants: 0.008550, -1582.196032, -2151550.563496, -221163.544973 // --> Vector info: d2 = 0.784984, 0.784991, 16.285160. Determinants: -3158.419271, -5.091758, -6795696.530704, -221163.544973 ( 472.000000 1656.000000 -333.000000 ) ( 1492.000000 2027.000000 -333.000000 ) ( 1432.000000 2191.000000 -228.000000 ) ( ( 0.000000 0.007154 9.728324 ) ( 0.014281 0.000023 30.727019 ) ) 04escapehouse/04wex5b 0 0 0 ( 1432.704546 2189.062972 -224.571949 ) ( 1492.704546 2025.062972 -329.571949 ) ( 472.704546 1654.062972 -329.571949 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1432.704546 2189.062972 -224.571949 ) ( 1432.000000 2191.000000 -228.000000 ) ( 1492.000000 2027.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1492.704546 2025.062972 -329.571949 ) ( 1492.000000 2027.000000 -333.000000 ) ( 472.000000 1656.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 472.704546 1654.062972 -329.571949 ) ( 472.000000 1656.000000 -333.000000 ) ( 413.000000 1820.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 413.704546 1818.062972 -224.571949 ) ( 413.000000 1820.000000 -228.000000 ) ( 1432.000000 2191.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4818/2823) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2191.000000, 1820.000000, 1710.000000) / (1432.000000, 413.000000, 453.000000) // --> Vector info: d1 = 1.000000, 8.750079, 8.750080. Determinants: 310.004137, 852.508354, -2026941.027552, -126930.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.833338. Determinants: 849.170667, -309.168021, -1417804.328847, -126930.000000 ( 453.000000 1710.000000 -473.000000 ) ( 413.000000 1820.000000 -473.000000 ) ( 1432.000000 2191.000000 -473.000000 ) ( ( -0.002442 -0.006716 15.968967 ) ( -0.006690 0.002436 11.169970 ) ) common/glass 0 0 0 ( 1432.000000 2191.000000 -477.000000 ) ( 413.000000 1820.000000 -477.000000 ) ( 453.000000 1710.000000 -477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1432.000000 2191.000000 -477.000000 ) ( 1432.000000 2191.000000 -473.000000 ) ( 413.000000 1820.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 413.000000 1820.000000 -477.000000 ) ( 413.000000 1820.000000 -473.000000 ) ( 453.000000 1710.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 453.000000 1710.000000 -477.000000 ) ( 453.000000 1710.000000 -473.000000 ) ( 1472.000000 2081.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1472.000000 2081.000000 -477.000000 ) ( 1472.000000 2081.000000 -473.000000 ) ( 1432.000000 2191.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4819/2824) # points: 4 { brushDef { // Surface normal: 0.176200, -0.484432, 0.856901 // RotY/Z : -1.029228 / -1.221947. Vector texS/T: (0.939767, 0.341817, 0.000000) / (0.292903, -0.805287, -0.515481) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (2094.348004, 2095.292377, 1009.916406) / (-1351.062693, -1418.960471, -1418.960471) // --> Vector info: d1 = 0.916651, 0.430740, 0.430740. Determinants: -0.000008, -527.396777, -780098.371088, -73694.615991 // --> Vector info: d2 = 16.415443, 16.415443, 0.915291. Determinants: -1052.425909, -14.637929, 974639.541949, -73694.615991 ( 293.000000 2149.000000 -438.000000 ) ( 1313.000000 2520.000000 -438.000000 ) ( 1332.000000 2465.000000 -473.000000 ) ( ( 0.000000 0.007157 10.585554 ) ( 0.014281 0.000199 -13.225383 ) ) 04escapehouse/04wex5b 0 0 0 ( 1331.295200 2466.937726 -476.427605 ) ( 1312.295200 2521.937726 -441.427605 ) ( 292.295200 2150.937726 -441.427605 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1331.295200 2466.937726 -476.427605 ) ( 1332.000000 2465.000000 -473.000000 ) ( 1313.000000 2520.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1312.295200 2521.937726 -441.427605 ) ( 1313.000000 2520.000000 -438.000000 ) ( 293.000000 2149.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 292.295200 2150.937726 -441.427605 ) ( 293.000000 2149.000000 -438.000000 ) ( 313.000000 2094.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.295200 2095.937726 -476.427605 ) ( 313.000000 2094.000000 -473.000000 ) ( 1332.000000 2465.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4820/2825) # points: 4 { brushDef { // Surface normal: -0.342927, 0.939362, 0.000000 // RotY/Z : 0.000000 / 1.920827. Vector texS/T: (-0.939362, -0.342927, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-2096.740869, -2096.740869, -1011.962089) / (455.000000, 473.000000, 473.000000) // --> Vector info: d1 = 1.000000, 1.124996, 1.125000. Determinants: -0.000075, -135.592822, 42168.558462, -19526.018027 // --> Vector info: d2 = 0.000000, 0.000006, 7.750074. Determinants: -139.501214, -0.006992, -292494.715435, -19526.018027 ( 353.000000 1984.000000 -473.000000 ) ( 1372.000000 2356.000000 -473.000000 ) ( 1372.000000 2356.000000 -455.000000 ) ( ( 0.000000 0.006944 -2.159609 ) ( 0.007144 0.000000 14.979742 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 1373.371708 2352.242552 -455.000000 ) ( 1373.371708 2352.242552 -473.000000 ) ( 354.371708 1980.242552 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1373.371708 2352.242552 -455.000000 ) ( 1372.000000 2356.000000 -455.000000 ) ( 1372.000000 2356.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1373.371708 2352.242552 -473.000000 ) ( 1372.000000 2356.000000 -473.000000 ) ( 353.000000 1984.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 354.371708 1980.242552 -473.000000 ) ( 353.000000 1984.000000 -473.000000 ) ( 353.000000 1984.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 354.371708 1980.242552 -455.000000 ) ( 353.000000 1984.000000 -455.000000 ) ( 1372.000000 2356.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4822/2826) # points: 4 { brushDef { // Surface normal: -0.342927, 0.939362, 0.000000 // RotY/Z : 0.000000 / 1.920827. Vector texS/T: (-0.939362, -0.342927, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-2096.740869, -2096.740869, -1011.962089) / (228.000000, 263.000000, 263.000000) // --> Vector info: d1 = 1.000005, 1.250002, 1.250000. Determinants: 0.000067, -271.191457, 23864.349229, -37967.257275 // --> Vector info: d2 = 1.000000, 0.999999, 8.750076. Determinants: -271.252720, 0.001356, -606714.224276, -37967.257275 ( 353.000000 1984.000000 -263.000000 ) ( 1372.000000 2356.000000 -263.000000 ) ( 1372.000000 2356.000000 -228.000000 ) ( ( 0.000000 0.007143 -0.628551 ) ( 0.007144 0.000000 15.979933 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 1373.371708 2352.242552 -228.000000 ) ( 1373.371708 2352.242552 -263.000000 ) ( 354.371708 1980.242552 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1373.371708 2352.242552 -228.000000 ) ( 1372.000000 2356.000000 -228.000000 ) ( 1372.000000 2356.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1373.371708 2352.242552 -263.000000 ) ( 1372.000000 2356.000000 -263.000000 ) ( 353.000000 1984.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 354.371708 1980.242552 -263.000000 ) ( 353.000000 1984.000000 -263.000000 ) ( 353.000000 1984.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 354.371708 1980.242552 -228.000000 ) ( 353.000000 1984.000000 -228.000000 ) ( 1372.000000 2356.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4823/2827) # points: 4 { brushDef { // Surface normal: 0.341817, -0.939767, 0.000000 // RotY/Z : 0.000000 / -1.221947. Vector texS/T: (0.939767, 0.341817, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (2095.292377, 2095.292377, 1009.916406) / (438.000000, 333.000000, 333.000000) // --> Vector info: d1 = 1.430740, 0.680740, 0.680740. Determinants: 0.000000, -814.031979, 193492.429888, -113964.477031 // --> Vector info: d2 = 16.415443, 16.415443, 0.915291. Determinants: -1627.516022, 0.000000, 1539344.490648, -113964.477031 ( 293.000000 2149.000000 -333.000000 ) ( 1313.000000 2520.000000 -333.000000 ) ( 1313.000000 2520.000000 -438.000000 ) ( ( 0.000000 0.007143 -1.697831 ) ( 0.014281 0.000000 -13.507231 ) ) 04escapehouse/04wex5b 0 0 0 ( 1311.632732 2523.759066 -438.000000 ) ( 1311.632732 2523.759066 -333.000000 ) ( 291.632732 2152.759066 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1311.632732 2523.759066 -438.000000 ) ( 1313.000000 2520.000000 -438.000000 ) ( 1313.000000 2520.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1311.632732 2523.759066 -333.000000 ) ( 1313.000000 2520.000000 -333.000000 ) ( 293.000000 2149.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 291.632732 2152.759066 -333.000000 ) ( 293.000000 2149.000000 -333.000000 ) ( 293.000000 2149.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 291.632732 2152.759066 -438.000000 ) ( 293.000000 2149.000000 -438.000000 ) ( 1313.000000 2520.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4824/2828) # points: 4 { brushDef { // Surface normal: 0.176964, -0.484747, -0.856565 // RotY/Z : 1.028577 / -1.220765. Vector texS/T: (0.939362, 0.342927, 0.000000) / (-0.293739, 0.804625, -0.516039) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (2097.558547, 2096.740869, 1011.962089) / (1813.815894, 1610.342723, 1610.342723) // --> Vector info: d1 = 1.680730, 0.222991, 0.223002. Determinants: 0.002133, -1581.324206, 2497250.024743, -220723.378284 // --> Vector info: d2 = 16.415440, 16.415436, 0.915289. Determinants: -3153.864039, 12.669997, 2969162.141885, -220723.378284 ( 353.000000 1984.000000 -228.000000 ) ( 1372.000000 2356.000000 -228.000000 ) ( 1313.000000 2520.000000 -333.000000 ) ( ( 0.000000 0.007164 -11.313935 ) ( 0.014289 -0.000057 -13.451960 ) ) 04escapehouse/04wex5b 0 0 0 ( 1312.292146 2521.938988 -329.573739 ) ( 1371.292146 2357.938988 -224.573739 ) ( 352.292146 1985.938988 -224.573739 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1312.292146 2521.938988 -329.573739 ) ( 1313.000000 2520.000000 -333.000000 ) ( 1372.000000 2356.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1371.292146 2357.938988 -224.573739 ) ( 1372.000000 2356.000000 -228.000000 ) ( 353.000000 1984.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 352.292146 1985.938988 -224.573739 ) ( 353.000000 1984.000000 -228.000000 ) ( 293.000000 2149.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 292.292146 2150.938988 -329.573739 ) ( 293.000000 2149.000000 -333.000000 ) ( 1313.000000 2520.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4827/2829) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2094.000000, 1984.000000, 2356.000000) / (313.000000, 353.000000, 1372.000000) // --> Vector info: d1 = 0.000000, 0.833338, 0.833370. Determinants: 849.169916, -310.005182, -1681130.182614, -126970.000000 // --> Vector info: d2 = 0.000000, 0.000000, 7.750073. Determinants: -310.002852, -852.508041, 915980.988859, -126970.000000 ( 1372.000000 2356.000000 -473.000000 ) ( 353.000000 1984.000000 -473.000000 ) ( 313.000000 2094.000000 -473.000000 ) ( ( -0.006688 0.002442 13.240373 ) ( 0.002442 0.006714 -7.214153 ) ) common/glass 0 0 0 ( 313.000000 2094.000000 -477.000000 ) ( 353.000000 1984.000000 -477.000000 ) ( 1372.000000 2356.000000 -477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 313.000000 2094.000000 -477.000000 ) ( 313.000000 2094.000000 -473.000000 ) ( 353.000000 1984.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 353.000000 1984.000000 -477.000000 ) ( 353.000000 1984.000000 -473.000000 ) ( 1372.000000 2356.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1372.000000 2356.000000 -477.000000 ) ( 1372.000000 2356.000000 -473.000000 ) ( 1332.000000 2465.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1332.000000 2465.000000 -477.000000 ) ( 1332.000000 2465.000000 -473.000000 ) ( 313.000000 2094.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4828/2830) # points: 4 { brushDef { // Surface normal: 0.341743, 0.939793, 0.000000 // RotY/Z : 0.000000 / 1.222025. Vector texS/T: (-0.939793, 0.341743, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (-3035.959937, -3035.959937, -3000.845837) / (193.000000, 241.000000, 251.000000) // --> Vector info: d1 = 1.124981, 1.124980, 0.874972. Determinants: 12.000371, 0.000033, 34536.509769, -1685.476787 // --> Vector info: d2 = 0.257814, 0.607806, 0.672325. Determinants: 0.403005, -12.289672, 3160.874176, -1685.476787 ( 3796.000000 1658.000000 -251.000000 ) ( 3829.000000 1646.000000 -241.000000 ) ( 3829.000000 1646.000000 -193.000000 ) ( ( -0.007120 0.000000 -20.490647 ) ( -0.000239 0.007292 -1.875359 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 3827.633028 1642.240826 -193.000000 ) ( 3827.633028 1642.240826 -241.000000 ) ( 3794.633028 1654.240826 -251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3827.633028 1642.240826 -193.000000 ) ( 3829.000000 1646.000000 -193.000000 ) ( 3829.000000 1646.000000 -241.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3827.633028 1642.240826 -241.000000 ) ( 3829.000000 1646.000000 -241.000000 ) ( 3796.000000 1658.000000 -251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3794.633028 1654.240826 -251.000000 ) ( 3796.000000 1658.000000 -251.000000 ) ( 3796.000000 1658.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3794.633028 1654.240826 -202.000000 ) ( 3796.000000 1658.000000 -202.000000 ) ( 3829.000000 1646.000000 -193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4830/2831) # points: 4 { brushDef { // Surface normal: -0.371604, -0.390052, 0.842478 // RotY/Z : -1.001867 / -2.331978. Vector texS/T: (0.724022, -0.689777, 0.000000) / (-0.581122, -0.609972, -0.538730) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (1636.905172, 1604.064923, 1571.894883) / (-3099.298000, -3188.396361, -3171.690419) // --> Vector info: d1 = 0.984787, 1.659403, 1.659404. Determinants: 11.270116, 21.702411, 45451.153859, -3414.925182 // --> Vector info: d2 = 0.783496, 0.608588, 1.124992. Determinants: 43.088744, -22.585620, -143207.335022, -3414.925182 ( 3824.000000 1735.000000 -202.000000 ) ( 3857.000000 1723.000000 -193.000000 ) ( 3829.000000 1646.000000 -241.000000 ) ( ( -0.003300 -0.006355 -13.309561 ) ( -0.012618 0.006614 41.935717 ) ) 04escapehouse/04wex5b 0 0 0 ( 3830.486416 1647.560210 -244.369913 ) ( 3858.486416 1724.560210 -196.369913 ) ( 3825.486416 1736.560210 -205.369913 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3830.486416 1647.560210 -244.369913 ) ( 3829.000000 1646.000000 -241.000000 ) ( 3857.000000 1723.000000 -193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3858.486416 1724.560210 -196.369913 ) ( 3857.000000 1723.000000 -193.000000 ) ( 3824.000000 1735.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3825.486416 1736.560210 -205.369913 ) ( 3824.000000 1735.000000 -202.000000 ) ( 3796.000000 1658.000000 -251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3797.486416 1659.560210 -254.369913 ) ( 3796.000000 1658.000000 -251.000000 ) ( 3829.000000 1646.000000 -241.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4833/2832) # points: 4 { brushDef { // Surface normal: -0.373209, -0.397682, 0.838191 // RotY/Z : -0.993958 / -2.324459. Vector texS/T: (0.729187, -0.684314, 0.000000) / (-0.573586, -0.611198, -0.545377) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (1633.401914, 1610.348378, 1578.073428) / (-3160.157889, -3224.333698, -3207.831348) // --> Vector info: d1 = 0.659403, 1.141284, 1.141283. Determinants: 7.952106, 15.552704, 34543.353154, -2451.708588 // --> Vector info: d2 = 0.608583, 0.483648, 1.000050. Determinants: 31.078753, -15.937128, -102620.005056, -2451.708588 ( 3844.000000 1790.000000 -167.000000 ) ( 3877.000000 1778.000000 -158.000000 ) ( 3857.000000 1723.000000 -193.000000 ) ( ( -0.003243 -0.006344 -14.089502 ) ( -0.012676 0.006500 41.856526 ) ) 04escapehouse/04wex5b 0 0 0 ( 3858.492836 1724.590727 -196.352764 ) ( 3878.492836 1779.590727 -161.352764 ) ( 3845.492836 1791.590727 -170.352764 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3858.492836 1724.590727 -196.352764 ) ( 3857.000000 1723.000000 -193.000000 ) ( 3877.000000 1778.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3878.492836 1779.590727 -161.352764 ) ( 3877.000000 1778.000000 -158.000000 ) ( 3844.000000 1790.000000 -167.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3845.492836 1791.590727 -170.352764 ) ( 3844.000000 1790.000000 -167.000000 ) ( 3824.000000 1735.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3825.492836 1736.590727 -205.352764 ) ( 3824.000000 1735.000000 -202.000000 ) ( 3857.000000 1723.000000 -193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4834/2833) # points: 4 { brushDef { // Surface normal: 0.030591, -0.544518, -0.838191 // RotY/Z : 0.993958 / -1.514676. Vector texS/T: (0.998426, 0.056091, 0.000000) / (-0.047015, 0.836871, -0.545377) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (3883.023160, 3938.351646, 3970.626596) / (1197.064551, 1351.086493, 1334.584142) // --> Vector info: d1 = 2.027020, 0.870469, 0.870563. Determinants: 19.071282, 37.332877, -130671.287002, -5884.100611 // --> Vector info: d2 = 1.326785, 1.625784, 1.109382. Determinants: 74.602930, -38.221864, -251737.800488, -5884.100611 ( 3877.000000 1778.000000 -53.000000 ) ( 3844.000000 1790.000000 -62.000000 ) ( 3796.000000 1658.000000 22.000000 ) ( ( -0.003241 -0.006345 22.207521 ) ( -0.012679 0.006496 42.782715 ) ) 04escapehouse/04wex5b 0 0 0 ( 3795.877636 1660.178073 25.352764 ) ( 3843.877636 1792.178073 -58.647236 ) ( 3876.877636 1780.178073 -49.647236 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3795.877636 1660.178073 25.352764 ) ( 3796.000000 1658.000000 22.000000 ) ( 3844.000000 1790.000000 -62.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3843.877636 1792.178073 -58.647236 ) ( 3844.000000 1790.000000 -62.000000 ) ( 3877.000000 1778.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3876.877636 1780.178073 -49.647236 ) ( 3877.000000 1778.000000 -53.000000 ) ( 3829.000000 1646.000000 31.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3828.877636 1648.178073 34.352764 ) ( 3829.000000 1646.000000 31.000000 ) ( 3796.000000 1658.000000 22.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4835/2834) # points: 4 { brushDef { // Surface normal: -0.341743, -0.939793, 0.000000 // RotY/Z : 0.000000 / -1.919567. Vector texS/T: (0.939793, -0.341743, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (3000.845837, 3000.845837, 3035.959937) / (62.000000, 167.000000, 158.000000) // --> Vector info: d1 = 0.870391, 0.144112, 0.144301. Determinants: 6.516636, 25.502642, -24345.700792, -3686.980472 // --> Vector info: d2 = 0.626298, 1.000008, 0.483655. Determinants: 50.853704, -13.122506, -154099.678319, -3686.980472 ( 3877.000000 1778.000000 -158.000000 ) ( 3844.000000 1790.000000 -167.000000 ) ( 3844.000000 1790.000000 -62.000000 ) ( ( -0.001767 -0.006917 6.603154 ) ( -0.013793 0.003559 41.795632 ) ) 04escapehouse/04wex5b 0 0 0 ( 3845.366972 1793.759174 -62.000000 ) ( 3845.366972 1793.759174 -167.000000 ) ( 3878.366972 1781.759174 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3845.366972 1793.759174 -62.000000 ) ( 3844.000000 1790.000000 -62.000000 ) ( 3844.000000 1790.000000 -167.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3845.366972 1793.759174 -167.000000 ) ( 3844.000000 1790.000000 -167.000000 ) ( 3877.000000 1778.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3878.366972 1781.759174 -158.000000 ) ( 3877.000000 1778.000000 -158.000000 ) ( 3877.000000 1778.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3878.366972 1781.759174 -53.000000 ) ( 3877.000000 1778.000000 -53.000000 ) ( 3844.000000 1790.000000 -62.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4836/2835) # points: 4 { brushDef { // Surface normal: 0.341743, 0.939793, 0.000000 // RotY/Z : 0.000000 / 1.222025. Vector texS/T: (-0.939793, 0.341743, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (-3000.845837, -3035.959937, -3035.959937) / (-22.000000, -31.000000, 193.000000) // --> Vector info: d1 = 1.117183, 0.867175, 0.867178. Determinants: -56.001743, -0.000073, -176839.871030, -7865.558340 // --> Vector info: d2 = 2.043289, 2.107806, 0.507811. Determinants: 0.051857, 56.182382, -14679.983270, -7865.558340 ( 3829.000000 1646.000000 -193.000000 ) ( 3829.000000 1646.000000 31.000000 ) ( 3796.000000 1658.000000 22.000000 ) ( ( 0.007120 0.000000 22.482812 ) ( -0.000007 -0.007143 1.866363 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 3794.633028 1654.240826 22.000000 ) ( 3827.633028 1642.240826 31.000000 ) ( 3827.633028 1642.240826 -193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3794.633028 1654.240826 22.000000 ) ( 3796.000000 1658.000000 22.000000 ) ( 3829.000000 1646.000000 31.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3827.633028 1642.240826 31.000000 ) ( 3829.000000 1646.000000 31.000000 ) ( 3829.000000 1646.000000 -193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3827.633028 1642.240826 -193.000000 ) ( 3829.000000 1646.000000 -193.000000 ) ( 3796.000000 1658.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3794.633028 1654.240826 -202.000000 ) ( 3796.000000 1658.000000 -202.000000 ) ( 3796.000000 1658.000000 22.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4839/2836) # points: 4 { brushDef { // Surface normal: -0.233334, 0.084849, 0.968688 // RotY/Z : -1.319890 / 2.792822. Vector texS/T: (-0.341743, -0.939793, 0.000000) / (-0.910366, 0.331042, -0.248282) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-2937.367063, -2855.434164, -2855.434164) / (-2856.730006, -2856.730006, -2892.979144) // --> Vector info: d1 = 1.000000, 1.583319, 1.583321. Determinants: -21.144818, 0.000137, -65079.696655, -2969.996970 // --> Vector info: d2 = 0.000000, 0.000000, 0.258199. Determinants: -0.000012, 21.154942, 60433.923730, -2969.996970 ( 3829.000000 1646.000000 -193.000000 ) ( 3796.000000 1658.000000 -202.000000 ) ( 3824.000000 1735.000000 -202.000000 ) ( ( 0.007119 0.000000 21.912378 ) ( 0.000000 -0.007123 -20.348143 ) ) common/glass 0 0 0 ( 3824.933334 1734.660606 -205.874751 ) ( 3796.933334 1657.660606 -205.874751 ) ( 3829.933334 1645.660606 -196.874751 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3824.933334 1734.660606 -205.874751 ) ( 3824.000000 1735.000000 -202.000000 ) ( 3796.000000 1658.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3796.933334 1657.660606 -205.874751 ) ( 3796.000000 1658.000000 -202.000000 ) ( 3829.000000 1646.000000 -193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3829.933334 1645.660606 -196.874751 ) ( 3829.000000 1646.000000 -193.000000 ) ( 3857.000000 1723.000000 -193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.933334 1722.660606 -196.874751 ) ( 3857.000000 1723.000000 -193.000000 ) ( 3824.000000 1735.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4840/2837) # points: 4 { brushDef { // Surface normal: -0.030591, 0.544518, 0.838191 // RotY/Z : -0.993958 / 1.626917. Vector texS/T: (-0.998426, -0.056091, 0.000000) / (-0.047015, 0.836871, -0.545377) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-3786.254400, -3818.529351, -3786.254400) / (1051.072813, 1140.918946, 1157.421297) // --> Vector info: d1 = 0.481957, 1.156600, 1.156597. Determinants: 11.133448, -21.773942, 63385.796370, -3432.392023 // --> Vector info: d2 = 0.609341, 0.784269, 1.300637. Determinants: -43.507010, -22.311547, -143369.044563, -3432.392023 ( 3712.000000 1428.000000 -251.000000 ) ( 3745.000000 1416.000000 -242.000000 ) ( 3717.000000 1339.000000 -193.000000 ) ( ( -0.003244 0.006344 -18.466945 ) ( 0.012675 0.006500 41.769426 ) ) 04escapehouse/04wex5b 0 0 0 ( 3717.122364 1336.821927 -196.352764 ) ( 3745.122364 1413.821927 -245.352764 ) ( 3712.122364 1425.821927 -254.352764 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3717.122364 1336.821927 -196.352764 ) ( 3717.000000 1339.000000 -193.000000 ) ( 3745.000000 1416.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3745.122364 1413.821927 -245.352764 ) ( 3745.000000 1416.000000 -242.000000 ) ( 3712.000000 1428.000000 -251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3712.122364 1425.821927 -254.352764 ) ( 3712.000000 1428.000000 -251.000000 ) ( 3684.000000 1351.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3684.122364 1348.821927 -205.352764 ) ( 3684.000000 1351.000000 -202.000000 ) ( 3717.000000 1339.000000 -193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4842/2838) # points: 4 { brushDef { // Surface normal: -0.341743, -0.939793, 0.000000 // RotY/Z : 0.000000 / -1.919567. Vector texS/T: (0.939793, -0.341743, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (3035.618194, 3035.618194, 3000.504094) / (242.000000, 193.000000, 202.000000) // --> Vector info: d1 = 1.125001, 1.125000, 0.875005. Determinants: -12.249735, -0.000050, 35249.865191, -1720.590887 // --> Vector info: d2 = 0.072325, 0.422328, 0.357812. Determinants: -0.011265, 12.290023, -3064.432131, -1720.590887 ( 3712.000000 1428.000000 -202.000000 ) ( 3745.000000 1416.000000 -193.000000 ) ( 3745.000000 1416.000000 -242.000000 ) ( ( 0.007119 0.000000 -20.487070 ) ( 0.000007 -0.007143 1.781035 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 3746.366972 1419.759174 -242.000000 ) ( 3746.366972 1419.759174 -193.000000 ) ( 3713.366972 1431.759174 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3746.366972 1419.759174 -242.000000 ) ( 3745.000000 1416.000000 -242.000000 ) ( 3745.000000 1416.000000 -193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3746.366972 1419.759174 -193.000000 ) ( 3745.000000 1416.000000 -193.000000 ) ( 3712.000000 1428.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3713.366972 1431.759174 -202.000000 ) ( 3712.000000 1428.000000 -202.000000 ) ( 3712.000000 1428.000000 -251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3713.366972 1431.759174 -251.000000 ) ( 3712.000000 1428.000000 -251.000000 ) ( 3745.000000 1416.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4844/2839) # points: 4 { brushDef { // Surface normal: 0.233334, -0.084849, -0.968688 // RotY/Z : 1.319890 / -0.348771. Vector texS/T: (0.341743, 0.939793, 0.000000) / (-0.910366, 0.331042, -0.248282) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2528.642360, 2528.642360, 2610.575259) / (-2892.648102, -2856.398964, -2856.398964) // --> Vector info: d1 = 1.000000, 1.258187, 1.258190. Determinants: -0.000112, -21.153995, -64160.776207, -2969.996970 // --> Vector info: d2 = 0.000000, 0.000001, 0.583342. Determinants: -21.145618, -0.000059, 53469.534936, -2969.996970 ( 3712.000000 1428.000000 -202.000000 ) ( 3684.000000 1351.000000 -202.000000 ) ( 3717.000000 1339.000000 -193.000000 ) ( ( 0.000000 0.007123 21.602977 ) ( 0.007120 0.000000 -18.003229 ) ) common/glass 0 0 0 ( 3716.066666 1339.339394 -189.125249 ) ( 3683.066666 1351.339394 -198.125249 ) ( 3711.066666 1428.339394 -198.125249 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3716.066666 1339.339394 -189.125249 ) ( 3717.000000 1339.000000 -193.000000 ) ( 3684.000000 1351.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3683.066666 1351.339394 -198.125249 ) ( 3684.000000 1351.000000 -202.000000 ) ( 3712.000000 1428.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3711.066666 1428.339394 -198.125249 ) ( 3712.000000 1428.000000 -202.000000 ) ( 3745.000000 1416.000000 -193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3744.066666 1416.339394 -189.125249 ) ( 3745.000000 1416.000000 -193.000000 ) ( 3717.000000 1339.000000 -193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4846/2840) # points: 4 { brushDef { // Surface normal: -0.341743, -0.939793, 0.000000 // RotY/Z : 0.000000 / -1.919567. Vector texS/T: (0.939793, -0.341743, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (3035.618194, 3035.618194, 3000.504094) / (193.000000, -32.000000, -22.000000) // --> Vector info: d1 = 1.125001, 1.124997, 0.875002. Determinants: -56.248756, -0.000151, 161861.512647, -7900.672440 // --> Vector info: d2 = 0.072325, 1.672328, 1.607812. Determinants: 1.483911, 56.182652, -15919.255623, -7900.672440 ( 3712.000000 1428.000000 22.000000 ) ( 3745.000000 1416.000000 32.000000 ) ( 3745.000000 1416.000000 -193.000000 ) ( ( 0.007119 0.000000 -20.487055 ) ( -0.000188 -0.007111 2.014924 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 3746.366972 1419.759174 -193.000000 ) ( 3746.366972 1419.759174 32.000000 ) ( 3713.366972 1431.759174 22.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3746.366972 1419.759174 -193.000000 ) ( 3745.000000 1416.000000 -193.000000 ) ( 3745.000000 1416.000000 32.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3746.366972 1419.759174 32.000000 ) ( 3745.000000 1416.000000 32.000000 ) ( 3712.000000 1428.000000 22.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3713.366972 1431.759174 22.000000 ) ( 3712.000000 1428.000000 22.000000 ) ( 3712.000000 1428.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3713.366972 1431.759174 -202.000000 ) ( 3712.000000 1428.000000 -202.000000 ) ( 3745.000000 1416.000000 -193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4847/2841) # points: 4 { brushDef { // Surface normal: -0.030591, 0.544518, 0.838191 // RotY/Z : -0.993958 / 1.626917. Vector texS/T: (-0.998426, -0.056091, 0.000000) / (-0.047015, 0.836871, -0.545377) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-3730.925914, -3763.200864, -3786.254400) / (1003.399355, 986.897004, 1051.072813) // --> Vector info: d1 = 0.000001, 0.000001, 0.481884. Determinants: 7.952231, -15.552734, 45274.786299, -2451.708588 // --> Vector info: d2 = 1.000002, 0.483630, 0.608573. Determinants: -31.076778, -15.936753, -102405.941542, -2451.708588 ( 3717.000000 1339.000000 -193.000000 ) ( 3697.000000 1284.000000 -158.000000 ) ( 3664.000000 1296.000000 -167.000000 ) ( ( -0.003244 0.006344 -18.466626 ) ( 0.012676 0.006500 41.769214 ) ) 04escapehouse/04wex5b 0 0 0 ( 3664.122364 1293.821927 -170.352764 ) ( 3697.122364 1281.821927 -161.352764 ) ( 3717.122364 1336.821927 -196.352764 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3664.122364 1293.821927 -170.352764 ) ( 3664.000000 1296.000000 -167.000000 ) ( 3697.000000 1284.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3697.122364 1281.821927 -161.352764 ) ( 3697.000000 1284.000000 -158.000000 ) ( 3717.000000 1339.000000 -193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3717.122364 1336.821927 -196.352764 ) ( 3717.000000 1339.000000 -193.000000 ) ( 3684.000000 1351.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3684.122364 1348.821927 -205.352764 ) ( 3684.000000 1351.000000 -202.000000 ) ( 3664.000000 1296.000000 -167.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4849/2842) # points: 4 { brushDef { // Surface normal: 0.341743, 0.939793, 0.000000 // RotY/Z : 0.000000 / 1.222025. Vector texS/T: (-0.939793, 0.341743, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-3035.618194, -3000.504094, -3000.504094) / (158.000000, 167.000000, 62.000000) // --> Vector info: d1 = 0.936966, 1.001382, 0.251452. Determinants: -0.014363, -26.333126, 662.457910, -3686.980472 // --> Vector info: d2 = 0.008209, 0.508205, 0.507650. Determinants: -52.494603, -0.019489, -159380.759181, -3686.980472 ( 3664.000000 1296.000000 -62.000000 ) ( 3664.000000 1296.000000 -167.000000 ) ( 3697.000000 1284.000000 -158.000000 ) ( ( 0.000004 0.007142 -0.179675 ) ( 0.014238 0.000005 43.227991 ) ) 04escapehouse/04wex5b 0 0 0 ( 3695.633028 1280.240826 -158.000000 ) ( 3662.633028 1292.240826 -167.000000 ) ( 3662.633028 1292.240826 -62.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3695.633028 1280.240826 -158.000000 ) ( 3697.000000 1284.000000 -158.000000 ) ( 3664.000000 1296.000000 -167.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3662.633028 1292.240826 -167.000000 ) ( 3664.000000 1296.000000 -167.000000 ) ( 3664.000000 1296.000000 -62.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3662.633028 1292.240826 -62.000000 ) ( 3664.000000 1296.000000 -62.000000 ) ( 3697.000000 1284.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3695.633028 1280.240826 -53.000000 ) ( 3697.000000 1284.000000 -53.000000 ) ( 3697.000000 1284.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4850/2843) # points: 4 { brushDef { // Surface normal: 0.374124, 0.402082, -0.835680 // RotY/Z : 0.989370 / 0.821401. Vector texS/T: (-0.732101, 0.681196, 0.000000) / (-0.569262, -0.611802, -0.549217) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-1777.143833, -1831.920897, -1799.587213) / (-3015.773004, -2861.007138, -2844.620164) // --> Vector info: d1 = 0.751479, 0.751486, 1.007532. Determinants: -39.627074, -14.025660, -117156.280221, -5901.780833 // --> Vector info: d2 = 2.508198, 0.175791, 0.109413. Determinants: -27.948100, 79.051282, 173930.094220, -5901.780833 ( 3664.000000 1296.000000 -62.000000 ) ( 3697.000000 1284.000000 -53.000000 ) ( 3745.000000 1416.000000 32.000000 ) ( ( 0.006714 0.002377 19.851005 ) ( 0.004736 -0.013394 -29.470782 ) ) 04escapehouse/04wex5b 0 0 0 ( 3743.503503 1414.391672 35.342720 ) ( 3695.503503 1282.391672 -49.657280 ) ( 3662.503503 1294.391672 -58.657280 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3743.503503 1414.391672 35.342720 ) ( 3745.000000 1416.000000 32.000000 ) ( 3697.000000 1284.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3695.503503 1282.391672 -49.657280 ) ( 3697.000000 1284.000000 -53.000000 ) ( 3664.000000 1296.000000 -62.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3662.503503 1294.391672 -58.657280 ) ( 3664.000000 1296.000000 -62.000000 ) ( 3712.000000 1428.000000 22.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3710.503503 1426.391672 25.342720 ) ( 3712.000000 1428.000000 22.000000 ) ( 3745.000000 1416.000000 32.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4851/2844) # points: 4 { brushDef { // Surface normal: -0.233334, 0.084849, 0.968688 // RotY/Z : -1.319890 / 2.792822. Vector texS/T: (-0.341743, -0.939793, 0.000000) / (-0.910366, 0.331042, -0.248282) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-2610.575259, -2610.575259, -2528.642360) / (-2892.648102, -2856.398964, -2856.398964) // --> Vector info: d1 = 1.000000, 1.258187, 1.258190. Determinants: -0.000112, -21.153995, -64161.352549, -2969.996970 // --> Vector info: d2 = 0.000000, 0.000001, 0.583342. Determinants: -21.145618, -0.000059, -55202.397605, -2969.996970 ( 3684.000000 1351.000000 -202.000000 ) ( 3712.000000 1428.000000 -202.000000 ) ( 3745.000000 1416.000000 -193.000000 ) ( ( 0.000000 0.007123 21.603171 ) ( 0.007120 0.000000 18.586685 ) ) common/glass 0 0 0 ( 3745.933334 1415.660606 -196.874751 ) ( 3712.933334 1427.660606 -205.874751 ) ( 3684.933334 1350.660606 -205.874751 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3745.933334 1415.660606 -196.874751 ) ( 3745.000000 1416.000000 -193.000000 ) ( 3712.000000 1428.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3712.933334 1427.660606 -205.874751 ) ( 3712.000000 1428.000000 -202.000000 ) ( 3684.000000 1351.000000 -202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3684.933334 1350.660606 -205.874751 ) ( 3684.000000 1351.000000 -202.000000 ) ( 3717.000000 1339.000000 -193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3717.933334 1338.660606 -196.874751 ) ( 3717.000000 1339.000000 -193.000000 ) ( 3745.000000 1416.000000 -193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4855/2845) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (2356.000000, 2356.000000, 2520.000000) / (-1488.000000, -1372.000000, -1488.000000) // --> Vector info: d1 = 1.000005, 1.822480, 1.000015. Determinants: -0.001175, -134.885912, -219731.560141, -19024.000000 // --> Vector info: d2 = 1.000000, 0.999999, 2.174592. Determinants: -136.252750, 0.000078, 301987.598568, -19024.000000 ( 1488.000000 2520.000000 -263.000000 ) ( 1372.000000 2356.000000 -263.000000 ) ( 1488.000000 2356.000000 -263.000000 ) ( ( 0.000000 0.007090 11.550229 ) ( 0.007162 0.000000 -15.874033 ) ) 04escapehouse/04wex2c 0 0 0 ( 1488.000000 2356.000000 -259.000000 ) ( 1372.000000 2356.000000 -259.000000 ) ( 1488.000000 2520.000000 -259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 2356.000000 -259.000000 ) ( 1488.000000 2356.000000 -263.000000 ) ( 1372.000000 2356.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1372.000000 2356.000000 -259.000000 ) ( 1372.000000 2356.000000 -263.000000 ) ( 1488.000000 2520.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 2520.000000 -259.000000 ) ( 1488.000000 2520.000000 -263.000000 ) ( 1488.000000 2356.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4856/2846) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (2356.000000, 2356.000000, 2520.000000) / (1372.000000, 1488.000000, 1488.000000) // --> Vector info: d1 = 0.060336, 0.882817, 0.882801. Determinants: 0.001777, -134.886773, 183912.626181, -19024.000000 // --> Vector info: d2 = 0.825412, 0.825412, 2.000005. Determinants: -136.252771, 0.000000, 305308.887100, -19024.000000 ( 1488.000000 2520.000000 -455.000000 ) ( 1488.000000 2356.000000 -455.000000 ) ( 1372.000000 2356.000000 -455.000000 ) ( ( 0.000000 0.007090 -9.667400 ) ( 0.007162 0.000000 -16.048617 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 1372.000000 2356.000000 -459.000000 ) ( 1488.000000 2356.000000 -459.000000 ) ( 1488.000000 2520.000000 -459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1372.000000 2356.000000 -459.000000 ) ( 1372.000000 2356.000000 -455.000000 ) ( 1488.000000 2356.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 2356.000000 -459.000000 ) ( 1488.000000 2356.000000 -455.000000 ) ( 1488.000000 2520.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 2520.000000 -459.000000 ) ( 1488.000000 2520.000000 -455.000000 ) ( 1372.000000 2356.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4860/2847) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (2356.000000, 2356.000000, 2520.000000) / (-1778.000000, -1663.000000, -1663.000000) // --> Vector info: d1 = 0.000000, 0.822448, 0.822463. Determinants: -0.001761, -134.881450, -239815.070310, -18860.000000 // --> Vector info: d2 = 1.000000, 0.999999, 2.174609. Determinants: -135.080119, 0.000156, 299389.038417, -18860.000000 ( 1663.000000 2520.000000 -263.000000 ) ( 1663.000000 2356.000000 -263.000000 ) ( 1778.000000 2356.000000 -263.000000 ) ( ( 0.000000 0.007152 12.715539 ) ( 0.007162 0.000000 -15.874286 ) ) 04escapehouse/04wex2c 0 0 0 ( 1778.000000 2356.000000 -259.000000 ) ( 1663.000000 2356.000000 -259.000000 ) ( 1663.000000 2520.000000 -259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1778.000000 2356.000000 -259.000000 ) ( 1778.000000 2356.000000 -263.000000 ) ( 1663.000000 2356.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 2356.000000 -259.000000 ) ( 1663.000000 2356.000000 -263.000000 ) ( 1663.000000 2520.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 2520.000000 -259.000000 ) ( 1663.000000 2520.000000 -263.000000 ) ( 1778.000000 2356.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4861/2848) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (2356.000000, 2356.000000, 2520.000000) / (1663.000000, 1778.000000, 1663.000000) // --> Vector info: d1 = 0.132824, 0.955271, 0.132808. Determinants: 0.001769, -134.881395, 221798.534875, -18860.000000 // --> Vector info: d2 = 0.825391, 0.825391, 2.000000. Determinants: -135.080125, 0.000000, 302681.905618, -18860.000000 ( 1663.000000 2520.000000 -455.000000 ) ( 1778.000000 2356.000000 -455.000000 ) ( 1663.000000 2356.000000 -455.000000 ) ( ( 0.000000 0.007152 -11.760262 ) ( 0.007162 0.000000 -16.048882 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 1663.000000 2356.000000 -459.000000 ) ( 1778.000000 2356.000000 -459.000000 ) ( 1663.000000 2520.000000 -459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 2356.000000 -459.000000 ) ( 1663.000000 2356.000000 -455.000000 ) ( 1778.000000 2356.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1778.000000 2356.000000 -459.000000 ) ( 1778.000000 2356.000000 -455.000000 ) ( 1663.000000 2520.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 2520.000000 -459.000000 ) ( 1663.000000 2520.000000 -455.000000 ) ( 1663.000000 2356.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4863/2849) # points: 4 { brushDef { // Surface normal: 0.417722, -0.723697, 0.549336 // RotY/Z : -0.581569 / -1.047306. Vector texS/T: (0.866080, 0.499906, 0.000000) / (0.274616, -0.475769, -0.835602) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4813.580968, 4813.743358, 5441.861181) / (454.687655, 490.589934, 490.589934) // --> Vector info: d1 = 0.750001, 1.000005, 0.999920. Determinants: 0.003058, -157.031869, 54472.561673, -22550.861270 // --> Vector info: d2 = 0.999985, 1.000000, 5.492122. Determinants: -161.277412, 0.720304, 753443.841524, -22550.861270 ( 5066.000000 2109.000000 -123.000000 ) ( 4522.000000 1795.000000 -123.000000 ) ( 4512.000000 1812.000000 -93.000000 ) ( ( 0.000000 0.006963 -2.415542 ) ( 0.007152 -0.000032 -33.410868 ) ) 04escapehouse/04wex4a 0 0 0 ( 4510.329110 1814.894790 -95.197344 ) ( 4520.329110 1797.894790 -125.197344 ) ( 5064.329110 2111.894790 -125.197344 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4510.329110 1814.894790 -95.197344 ) ( 4512.000000 1812.000000 -93.000000 ) ( 4522.000000 1795.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4520.329110 1797.894790 -125.197344 ) ( 4522.000000 1795.000000 -123.000000 ) ( 5066.000000 2109.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5064.329110 2111.894790 -125.197344 ) ( 5066.000000 2109.000000 -123.000000 ) ( 5057.000000 2126.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5055.329110 2128.894790 -95.197344 ) ( 5057.000000 2126.000000 -93.000000 ) ( 4512.000000 1812.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4865/2850) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1795.000000, 1768.000000, 2082.000000) / (4522.000000, 4537.000000, 5082.000000) // --> Vector info: d1 = 1.000005, 1.221843, 1.221652. Determinants: 120.904913, -69.652136, 78517.547503, -19425.000000 // --> Vector info: d2 = 1.000000, 0.999997, 5.492141. Determinants: -67.383491, -121.287117, 649988.711668, -19425.000000 ( 5082.000000 2082.000000 -123.000000 ) ( 4537.000000 1768.000000 -123.000000 ) ( 4522.000000 1795.000000 -123.000000 ) ( ( -0.006224 0.003586 -4.042087 ) ( 0.003469 0.006244 -33.461452 ) ) 04escapehouse/04wex4a 0 0 0 ( 4522.000000 1795.000000 -127.000000 ) ( 4537.000000 1768.000000 -127.000000 ) ( 5082.000000 2082.000000 -127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4522.000000 1795.000000 -127.000000 ) ( 4522.000000 1795.000000 -123.000000 ) ( 4537.000000 1768.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4537.000000 1768.000000 -127.000000 ) ( 4537.000000 1768.000000 -123.000000 ) ( 5082.000000 2082.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5082.000000 2082.000000 -127.000000 ) ( 5082.000000 2082.000000 -123.000000 ) ( 5066.000000 2109.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5066.000000 2109.000000 -127.000000 ) ( 5066.000000 2109.000000 -123.000000 ) ( 4522.000000 1795.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4866/2851) # points: 4 { brushDef { // Surface normal: -0.418143, 0.723453, 0.549338 // RotY/Z : -0.581572 / 2.094869. Vector texS/T: (-0.865789, -0.500410, 0.000000) / (-0.274894, 0.475610, -0.835600) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4812.807643, -4812.958560, -5442.442476) / (-303.536413, -339.438742, -339.438742) // --> Vector info: d1 = 0.221831, 0.471832, 0.471650. Determinants: -0.006550, 157.372054, 42723.262414, -22599.938606 // --> Vector info: d2 = 0.999999, 1.000011, 5.492151. Determinants: 161.278264, -0.669837, 753398.036021, -22599.938606 ( 5092.000000 2066.000000 -93.000000 ) ( 4547.000000 1751.000000 -93.000000 ) ( 4537.000000 1768.000000 -123.000000 ) ( ( 0.000000 -0.006963 -1.890415 ) ( -0.007136 0.000030 -33.336287 ) ) 04escapehouse/04wex4a 0 0 0 ( 4538.672571 1765.106187 -125.197351 ) ( 4548.672571 1748.106187 -95.197351 ) ( 5093.672571 2063.106187 -95.197351 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4538.672571 1765.106187 -125.197351 ) ( 4537.000000 1768.000000 -123.000000 ) ( 4547.000000 1751.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4548.672571 1748.106187 -95.197351 ) ( 4547.000000 1751.000000 -93.000000 ) ( 5092.000000 2066.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5093.672571 2063.106187 -95.197351 ) ( 5092.000000 2066.000000 -93.000000 ) ( 5082.000000 2082.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5083.672571 2079.106187 -125.197351 ) ( 5082.000000 2082.000000 -123.000000 ) ( 4537.000000 1768.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4868/2852) # points: 4 { brushDef { // Surface normal: -0.412252, 0.714220, 0.565630 // RotY/Z : -0.601197 / 2.094287. Vector texS/T: (-0.866080, -0.499906, 0.000000) / (-0.282762, 0.489881, -0.824659) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4813.399473, -4813.596888, -5441.714712) / (-351.244644, -371.859227, -371.859227) // --> Vector info: d1 = 0.471827, 0.621740, 0.621572. Determinants: -0.003465, 94.162938, 26948.147322, -12948.386927 // --> Vector info: d2 = 0.000008, 0.000017, 4.492153. Determinants: 92.603517, -0.881472, 445427.999779, -12948.386927 ( 5097.000000 2055.000000 -76.000000 ) ( 4553.000000 1741.000000 -76.000000 ) ( 4547.000000 1751.000000 -93.000000 ) ( ( 0.000000 -0.007272 -2.081197 ) ( -0.007152 0.000068 -34.400269 ) ) 04escapehouse/04wex4a 0 0 0 ( 4548.649008 1748.143119 -95.262521 ) ( 4554.649008 1738.143119 -78.262521 ) ( 5098.649008 2052.143119 -78.262521 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4548.649008 1748.143119 -95.262521 ) ( 4547.000000 1751.000000 -93.000000 ) ( 4553.000000 1741.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4554.649008 1738.143119 -78.262521 ) ( 4553.000000 1741.000000 -76.000000 ) ( 5097.000000 2055.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5098.649008 2052.143119 -78.262521 ) ( 5097.000000 2055.000000 -76.000000 ) ( 5092.000000 2066.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5093.649008 2063.143119 -95.262521 ) ( 5092.000000 2066.000000 -93.000000 ) ( 4547.000000 1751.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4871/2853) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (2136.000000, 2055.000000, 1741.000000) / (-5051.000000, -5097.000000, -4553.000000) // --> Vector info: d1 = 0.574945, 0.229184, 4.066566. Determinants: -11.573988, -419.396659, -2127289.349005, -58508.000000 // --> Vector info: d2 = 3.566878, 2.998379, 0.664506. Determinants: -416.621878, 10.534776, 734424.580022, -58508.000000 ( 4553.000000 1741.000000 110.000000 ) ( 5097.000000 2055.000000 110.000000 ) ( 5051.000000 2136.000000 110.000000 ) ( ( 0.000198 0.007168 36.358948 ) ( 0.007121 -0.000180 -12.552550 ) ) 04escapehouse/04wex2b 0 0 0 ( 5051.000000 2136.000000 114.000000 ) ( 5097.000000 2055.000000 114.000000 ) ( 4553.000000 1741.000000 114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5051.000000 2136.000000 114.000000 ) ( 5051.000000 2136.000000 110.000000 ) ( 5097.000000 2055.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5097.000000 2055.000000 114.000000 ) ( 5097.000000 2055.000000 110.000000 ) ( 4553.000000 1741.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4553.000000 1741.000000 114.000000 ) ( 4553.000000 1741.000000 110.000000 ) ( 4506.000000 1822.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4506.000000 1822.000000 114.000000 ) ( 4506.000000 1822.000000 110.000000 ) ( 5051.000000 2136.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4873/2854) # points: 4 { brushDef { // Surface normal: 0.411686, -0.714551, 0.565625 // RotY/Z : -0.601191 / -1.048101. Vector texS/T: (0.866477, 0.499218, 0.000000) / (0.282370, -0.490101, -0.824663) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4813.918178, 4814.124860, 5443.108962) / (442.069947, 462.684439, 462.684439) // --> Vector info: d1 = 0.850084, 1.000005, 0.999918. Determinants: 0.001788, -94.297909, 30655.317156, -12966.187759 // --> Vector info: d2 = 0.999987, 1.000000, 5.492130. Determinants: -92.602978, 0.920312, 432410.298250, -12966.187759 ( 5057.000000 2126.000000 -93.000000 ) ( 4512.000000 1812.000000 -93.000000 ) ( 4506.000000 1822.000000 -76.000000 ) ( ( 0.000000 0.007273 -2.364251 ) ( 0.007142 -0.000071 -33.349070 ) ) 04escapehouse/04wex4a 0 0 0 ( 4504.353255 1824.858203 -78.262500 ) ( 4510.353255 1814.858203 -95.262500 ) ( 5055.353255 2128.858203 -95.262500 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4504.353255 1824.858203 -78.262500 ) ( 4506.000000 1822.000000 -76.000000 ) ( 4512.000000 1812.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4510.353255 1814.858203 -95.262500 ) ( 4512.000000 1812.000000 -93.000000 ) ( 5057.000000 2126.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5055.353255 2128.858203 -95.262500 ) ( 5057.000000 2126.000000 -93.000000 ) ( 5051.000000 2136.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5049.353255 2138.858203 -78.262500 ) ( 5051.000000 2136.000000 -76.000000 ) ( 4506.000000 1822.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4875/2855) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2066.000000, 2126.000000, 1812.000000) / (5092.000000, 5057.000000, 4512.000000) // --> Vector info: d1 = 0.000000, 0.499192, 0.499253. Determinants: -272.057320, 156.749856, -236099.845553, -43690.000000 // --> Vector info: d2 = 0.000000, 0.000000, 4.492133. Determinants: 157.224628, 269.528002, -1697262.669722, -43690.000000 ( 4512.000000 1812.000000 -93.000000 ) ( 5057.000000 2126.000000 -93.000000 ) ( 5092.000000 2066.000000 -93.000000 ) ( ( 0.006227 -0.003588 5.403979 ) ( -0.003599 -0.006169 38.847852 ) ) common/glass 0 0 0 ( 5092.000000 2066.000000 -97.000000 ) ( 5057.000000 2126.000000 -97.000000 ) ( 4512.000000 1812.000000 -97.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5092.000000 2066.000000 -97.000000 ) ( 5092.000000 2066.000000 -93.000000 ) ( 5057.000000 2126.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5057.000000 2126.000000 -97.000000 ) ( 5057.000000 2126.000000 -93.000000 ) ( 4512.000000 1812.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4512.000000 1812.000000 -97.000000 ) ( 4512.000000 1812.000000 -93.000000 ) ( 4547.000000 1751.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4547.000000 1751.000000 -97.000000 ) ( 4547.000000 1751.000000 -93.000000 ) ( 5092.000000 2066.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4877/2856) # points: 4 { brushDef { // Surface normal: 0.832050, 0.000000, 0.554700 // RotY/Z : -0.588003 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.554700, 0.000000, -0.832050) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2150.000000, 2150.000000, 2313.000000) / (2889.710672, 2925.766185, 2925.766185) // --> Vector info: d1 = 0.749999, 1.000005, 0.999994. Determinants: 0.000408, -40.751030, 113350.030724, -5877.048579 // --> Vector info: d2 = 1.000002, 1.000000, 2.164615. Determinants: -41.990803, 0.000321, 84402.240244, -5877.048579 ( 5090.000000 2313.000000 -123.000000 ) ( 5090.000000 2150.000000 -123.000000 ) ( 5070.000000 2150.000000 -93.000000 ) ( ( 0.000000 0.006934 -19.286897 ) ( 0.007145 0.000000 -14.361331 ) ) 04escapehouse/04wex4a 0 0 0 ( 5066.671799 2150.000000 -95.218801 ) ( 5086.671799 2150.000000 -125.218801 ) ( 5086.671799 2313.000000 -125.218801 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5066.671799 2150.000000 -95.218801 ) ( 5070.000000 2150.000000 -93.000000 ) ( 5090.000000 2150.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5086.671799 2150.000000 -125.218801 ) ( 5090.000000 2150.000000 -123.000000 ) ( 5090.000000 2313.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5086.671799 2313.000000 -125.218801 ) ( 5090.000000 2313.000000 -123.000000 ) ( 5070.000000 2313.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5066.671799 2313.000000 -95.218801 ) ( 5070.000000 2313.000000 -93.000000 ) ( 5070.000000 2150.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4879/2857) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2150.000000, 2150.000000, 2313.000000) / (5090.000000, 5121.000000, 5121.000000) // --> Vector info: d1 = 1.000000, 1.221829, 1.221829. Determinants: 0.000000, -36.158194, 178992.209965, -5053.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.164605. Determinants: -36.102737, -0.000034, 77621.059569, -5053.000000 ( 5121.000000 2313.000000 -123.000000 ) ( 5121.000000 2150.000000 -123.000000 ) ( 5090.000000 2150.000000 -123.000000 ) ( ( 0.000000 0.007156 -35.422959 ) ( 0.007145 0.000000 -15.361381 ) ) 04escapehouse/04wex4a 0 0 0 ( 5090.000000 2150.000000 -127.000000 ) ( 5121.000000 2150.000000 -127.000000 ) ( 5121.000000 2313.000000 -127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5090.000000 2150.000000 -127.000000 ) ( 5090.000000 2150.000000 -123.000000 ) ( 5121.000000 2150.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5121.000000 2150.000000 -127.000000 ) ( 5121.000000 2150.000000 -123.000000 ) ( 5121.000000 2313.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5121.000000 2313.000000 -127.000000 ) ( 5121.000000 2313.000000 -123.000000 ) ( 5090.000000 2313.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5090.000000 2313.000000 -127.000000 ) ( 5090.000000 2313.000000 -123.000000 ) ( 5090.000000 2150.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4880/2858) # points: 4 { brushDef { // Surface normal: -0.844819, 0.000000, 0.535052 // RotY/Z : -0.564569 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.535052, 0.000000, -0.844819) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2150.000000, -2150.000000, -2313.000000) / (-2636.088961, -2671.599523, -2671.599523) // --> Vector info: d1 = 0.240238, 0.490236, 0.490238. Determinants: 0.000076, 40.749623, 106029.243933, -5788.221575 // --> Vector info: d2 = 0.999999, 0.999997, 2.164604. Determinants: 41.355838, -0.000290, 83126.068397, -5788.221575 ( 5140.000000 2313.000000 -93.000000 ) ( 5140.000000 2150.000000 -93.000000 ) ( 5121.000000 2150.000000 -123.000000 ) ( ( 0.000000 -0.007040 -18.318104 ) ( -0.007145 0.000000 -14.361245 ) ) 04escapehouse/04wex4a 0 0 0 ( 5124.379276 2150.000000 -125.140208 ) ( 5143.379276 2150.000000 -95.140208 ) ( 5143.379276 2313.000000 -95.140208 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5124.379276 2150.000000 -125.140208 ) ( 5121.000000 2150.000000 -123.000000 ) ( 5140.000000 2150.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5143.379276 2150.000000 -95.140208 ) ( 5140.000000 2150.000000 -93.000000 ) ( 5140.000000 2313.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5143.379276 2313.000000 -95.140208 ) ( 5140.000000 2313.000000 -93.000000 ) ( 5121.000000 2313.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5124.379276 2313.000000 -125.140208 ) ( 5121.000000 2313.000000 -123.000000 ) ( 5121.000000 2150.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4882/2859) # points: 4 { brushDef { // Surface normal: -0.816968, 0.000000, 0.576683 // RotY/Z : -0.614663 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.576683, 0.000000, -0.816968) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2150.000000, -2150.000000, -2313.000000) / (-2888.173624, -2908.982276, -2908.982276) // --> Vector info: d1 = 0.490236, 0.640159, 0.640143. Determinants: -0.000330, 24.437429, 68916.040676, -3391.810284 // --> Vector info: d2 = 0.999997, 0.999996, 2.164605. Determinants: 24.233933, -0.000176, 48710.645647, -3391.810284 ( 5152.000000 2313.000000 -76.000000 ) ( 5152.000000 2150.000000 -76.000000 ) ( 5140.000000 2150.000000 -93.000000 ) ( ( 0.000000 -0.007205 -20.318365 ) ( -0.007145 0.000000 -14.361253 ) ) 04escapehouse/04wex4a 0 0 0 ( 5143.267871 2150.000000 -95.306733 ) ( 5155.267871 2150.000000 -78.306733 ) ( 5155.267871 2313.000000 -78.306733 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5143.267871 2150.000000 -95.306733 ) ( 5140.000000 2150.000000 -93.000000 ) ( 5152.000000 2150.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5155.267871 2150.000000 -78.306733 ) ( 5152.000000 2150.000000 -76.000000 ) ( 5152.000000 2313.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5155.267871 2313.000000 -78.306733 ) ( 5152.000000 2313.000000 -76.000000 ) ( 5140.000000 2313.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5143.267871 2313.000000 -95.306733 ) ( 5140.000000 2313.000000 -93.000000 ) ( 5140.000000 2150.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4885/2860) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (2313.000000, 2313.000000, 2150.000000) / (-5059.000000, -5152.000000, -5152.000000) // --> Vector info: d1 = 1.548102, 0.882764, 0.856951. Determinants: -2.400585, -108.450139, -566564.381771, -15159.000000 // --> Vector info: d2 = 1.828167, 1.842911, 0.678588. Determinants: -108.282115, 2.403396, 234902.129528, -15159.000000 ( 5152.000000 2150.000000 110.000000 ) ( 5152.000000 2313.000000 110.000000 ) ( 5059.000000 2313.000000 110.000000 ) ( ( 0.000158 0.007154 37.374786 ) ( 0.007143 -0.000159 -15.495886 ) ) 04escapehouse/04wex2b 0 0 0 ( 5059.000000 2313.000000 114.000000 ) ( 5152.000000 2313.000000 114.000000 ) ( 5152.000000 2150.000000 114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5059.000000 2313.000000 114.000000 ) ( 5059.000000 2313.000000 110.000000 ) ( 5152.000000 2313.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5152.000000 2313.000000 114.000000 ) ( 5152.000000 2313.000000 110.000000 ) ( 5152.000000 2150.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5152.000000 2150.000000 114.000000 ) ( 5152.000000 2150.000000 110.000000 ) ( 5059.000000 2150.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5059.000000 2150.000000 114.000000 ) ( 5059.000000 2150.000000 110.000000 ) ( 5059.000000 2313.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4887/2861) # points: 4 { brushDef { // Surface normal: 0.839570, 0.000000, 0.543251 // RotY/Z : -0.574305 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.543251, 0.000000, -0.839570) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2150.000000, 2150.000000, 2313.000000) / (2812.115548, 2832.364005, 2832.364005) // --> Vector info: d1 = 0.850077, 1.000005, 0.999993. Determinants: 0.000249, -24.438328, 65917.190394, -3300.498447 // --> Vector info: d2 = 0.999999, 1.000000, 2.164607. Determinants: -23.581499, -0.000194, 47400.273313, -3300.498447 ( 5070.000000 2313.000000 -93.000000 ) ( 5070.000000 2150.000000 -93.000000 ) ( 5059.000000 2150.000000 -76.000000 ) ( ( 0.000000 0.007404 -19.971890 ) ( 0.007145 0.000000 -14.361550 ) ) 04escapehouse/04wex4a 0 0 0 ( 5055.641719 2150.000000 -78.173005 ) ( 5066.641719 2150.000000 -95.173005 ) ( 5066.641719 2313.000000 -95.173005 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5055.641719 2150.000000 -78.173005 ) ( 5059.000000 2150.000000 -76.000000 ) ( 5070.000000 2150.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5066.641719 2150.000000 -95.173005 ) ( 5070.000000 2150.000000 -93.000000 ) ( 5070.000000 2313.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5066.641719 2313.000000 -95.173005 ) ( 5070.000000 2313.000000 -93.000000 ) ( 5059.000000 2313.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5055.641719 2313.000000 -78.173005 ) ( 5059.000000 2313.000000 -76.000000 ) ( 5059.000000 2150.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4890/2862) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2313.000000, 2313.000000, 2150.000000) / (5140.000000, 5070.000000, 5070.000000) // --> Vector info: d1 = 1.000000, 1.499183, 1.499175. Determinants: -0.000584, 81.366877, -429634.398851, -11410.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.164608. Determinants: 81.522563, 0.000028, -188561.831961, -11410.000000 ( 5070.000000 2150.000000 -93.000000 ) ( 5070.000000 2313.000000 -93.000000 ) ( 5140.000000 2313.000000 -93.000000 ) ( ( 0.000000 -0.007131 37.654198 ) ( -0.007145 0.000000 16.526015 ) ) common/glass 0 0 0 ( 5140.000000 2313.000000 -97.000000 ) ( 5070.000000 2313.000000 -97.000000 ) ( 5070.000000 2150.000000 -97.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5140.000000 2313.000000 -97.000000 ) ( 5140.000000 2313.000000 -93.000000 ) ( 5070.000000 2313.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5070.000000 2313.000000 -97.000000 ) ( 5070.000000 2313.000000 -93.000000 ) ( 5070.000000 2150.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5070.000000 2150.000000 -97.000000 ) ( 5070.000000 2150.000000 -93.000000 ) ( 5140.000000 2150.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5140.000000 2150.000000 -97.000000 ) ( 5140.000000 2150.000000 -93.000000 ) ( 5140.000000 2313.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4891/2863) # points: 4 { brushDef { // Surface normal: 0.757726, -0.443547, 0.478661 // RotY/Z : -0.499129 / -0.529590. Vector texS/T: (0.505179, 0.863014, 0.000000) / (0.413092, -0.241810, -0.878000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4389.459984, 4379.335351, 4426.843245) / (1656.570846, 1690.739425, 1690.739425) // --> Vector info: d1 = 1.013830, 1.256438, 1.089962. Determinants: 5.688224, -9.840275, -10312.848541, -1623.277241 // --> Vector info: d2 = 0.976328, 1.036463, 1.324531. Determinants: -9.842864, -5.773462, 51184.153636, -1623.277241 ( 5090.000000 2150.000000 -123.000000 ) ( 5066.000000 2109.000000 -123.000000 ) ( 5057.000000 2126.000000 -93.000000 ) ( ( -0.003504 0.006062 6.353104 ) ( 0.006064 0.003557 -31.531369 ) ) 04escapehouse/04wex4a 0 0 0 ( 5053.969094 2127.774189 -94.914645 ) ( 5062.969094 2110.774189 -124.914645 ) ( 5086.969094 2151.774189 -124.914645 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5053.969094 2127.774189 -94.914645 ) ( 5057.000000 2126.000000 -93.000000 ) ( 5066.000000 2109.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5062.969094 2110.774189 -124.914645 ) ( 5066.000000 2109.000000 -123.000000 ) ( 5090.000000 2150.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5086.969094 2151.774189 -124.914645 ) ( 5090.000000 2150.000000 -123.000000 ) ( 5070.000000 2150.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5066.969094 2151.774189 -94.914645 ) ( 5070.000000 2150.000000 -93.000000 ) ( 5057.000000 2126.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4892/2864) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2109.000000, 2082.000000, 2150.000000) / (5066.000000, 5082.000000, 5121.000000) // --> Vector info: d1 = 1.000000, 1.221845, 0.944552. Determinants: 13.088654, -7.598566, 8749.366807, -2141.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.480297. Determinants: -7.684731, -12.968024, 81903.106754, -2141.000000 ( 5121.000000 2150.000000 -123.000000 ) ( 5082.000000 2082.000000 -123.000000 ) ( 5066.000000 2109.000000 -123.000000 ) ( ( -0.006113 0.003549 -4.086580 ) ( 0.003589 0.006057 -38.254604 ) ) 04escapehouse/04wex4a 0 0 0 ( 5066.000000 2109.000000 -127.000000 ) ( 5082.000000 2082.000000 -127.000000 ) ( 5121.000000 2150.000000 -127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5066.000000 2109.000000 -127.000000 ) ( 5066.000000 2109.000000 -123.000000 ) ( 5082.000000 2082.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5082.000000 2082.000000 -127.000000 ) ( 5082.000000 2082.000000 -123.000000 ) ( 5121.000000 2150.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5121.000000 2150.000000 -127.000000 ) ( 5121.000000 2150.000000 -123.000000 ) ( 5090.000000 2150.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5090.000000 2150.000000 -127.000000 ) ( 5090.000000 2150.000000 -123.000000 ) ( 5066.000000 2109.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4893/2865) # points: 4 { brushDef { // Surface normal: -0.759475, 0.433986, 0.484617 // RotY/Z : -0.505926 / 2.622447. Vector texS/T: (-0.496139, -0.868243, 0.000000) / (-0.420766, 0.240438, -0.874726) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4329.060307, -4320.129806, -4416.876899) / (-1530.149163, -1564.445608, -1564.445608) // --> Vector info: d1 = 0.249534, 0.489720, 0.489726. Determinants: 0.000200, 23.237290, 34729.411365, -3318.081373 // --> Vector info: d2 = 0.203211, 0.133872, 0.827141. Determinants: 23.776653, -0.517131, 101465.003792, -3318.081373 ( 5140.000000 2150.000000 -93.000000 ) ( 5092.000000 2066.000000 -93.000000 ) ( 5082.000000 2082.000000 -123.000000 ) ( ( 0.000000 -0.007003 -10.466715 ) ( -0.007166 0.000156 -30.579420 ) ) 04escapehouse/04wex4a 0 0 0 ( 5085.037900 2080.264057 -124.938470 ) ( 5095.037900 2064.264057 -94.938470 ) ( 5143.037900 2148.264057 -94.938470 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5085.037900 2080.264057 -124.938470 ) ( 5082.000000 2082.000000 -123.000000 ) ( 5092.000000 2066.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5095.037900 2064.264057 -94.938470 ) ( 5092.000000 2066.000000 -93.000000 ) ( 5140.000000 2150.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5143.037900 2148.264057 -94.938470 ) ( 5140.000000 2150.000000 -93.000000 ) ( 5121.000000 2150.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5124.037900 2148.264057 -124.938470 ) ( 5121.000000 2150.000000 -123.000000 ) ( 5082.000000 2082.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4897/2866) # points: 4 { brushDef { // Surface normal: -0.749031, 0.433649, 0.500900 // RotY/Z : -0.524638 / 2.616797. Vector texS/T: (-0.501036, -0.865426, 0.000000) / (-0.433492, 0.250969, -0.865505) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4339.247395, -4332.232888, -4442.005380) / (-1608.347154, -1627.988862, -1627.988862) // --> Vector info: d1 = 0.489720, 0.633759, 0.633494. Determinants: -0.005208, 15.809717, 24349.022041, -2156.119199 // --> Vector info: d2 = 0.133872, 0.092345, 0.868696. Determinants: 15.248860, 0.887136, 67306.754972, -2156.119199 ( 5152.000000 2150.000000 -76.000000 ) ( 5097.000000 2055.000000 -76.000000 ) ( 5092.000000 2066.000000 -93.000000 ) ( ( 0.000002 -0.007332 -11.292985 ) ( -0.007072 -0.000411 -31.216621 ) ) 04escapehouse/04wex4a 0 0 0 ( 5094.996124 2064.265402 -95.003600 ) ( 5099.996124 2053.265402 -78.003600 ) ( 5154.996124 2148.265402 -78.003600 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5094.996124 2064.265402 -95.003600 ) ( 5092.000000 2066.000000 -93.000000 ) ( 5097.000000 2055.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5099.996124 2053.265402 -78.003600 ) ( 5097.000000 2055.000000 -76.000000 ) ( 5152.000000 2150.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5154.996124 2148.265402 -78.003600 ) ( 5152.000000 2150.000000 -76.000000 ) ( 5140.000000 2150.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5142.996124 2148.265402 -95.003600 ) ( 5140.000000 2150.000000 -93.000000 ) ( 5092.000000 2066.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4902/2867) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (2055.000000, 2136.000000, 2150.000000) / (-5097.000000, -5051.000000, -5059.000000) // --> Vector info: d1 = 0.631776, 0.977160, 0.923844. Determinants: -0.310512, -9.154026, -46836.222215, -1292.000000 // --> Vector info: d2 = 0.014421, 0.583149, 0.680405. Determinants: -9.023605, -0.084436, 18094.505435, -1292.000000 ( 5059.000000 2150.000000 110.000000 ) ( 5051.000000 2136.000000 110.000000 ) ( 5097.000000 2055.000000 110.000000 ) ( ( 0.000240 0.007085 36.250946 ) ( 0.006984 0.000065 -14.005035 ) ) 04escapehouse/04wex2b 0 0 0 ( 5097.000000 2055.000000 114.000000 ) ( 5051.000000 2136.000000 114.000000 ) ( 5059.000000 2150.000000 114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5097.000000 2055.000000 114.000000 ) ( 5097.000000 2055.000000 110.000000 ) ( 5051.000000 2136.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5051.000000 2136.000000 114.000000 ) ( 5051.000000 2136.000000 110.000000 ) ( 5059.000000 2150.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5059.000000 2150.000000 114.000000 ) ( 5059.000000 2150.000000 110.000000 ) ( 5152.000000 2150.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5152.000000 2150.000000 114.000000 ) ( 5152.000000 2150.000000 110.000000 ) ( 5097.000000 2055.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4903/2868) # points: 4 { brushDef { // Surface normal: 0.757140, -0.410117, 0.508471 // RotY/Z : -0.533409 / -0.496423. Vector texS/T: (0.476283, 0.879292, 0.000000) / (0.447095, -0.242176, -0.861079) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4283.873824, 4277.938603, 4305.233291) / (1806.428954, 1826.171627, 1826.171627) // --> Vector info: d1 = 0.972226, 1.117718, 1.020621. Determinants: 1.916967, -3.394880, -2603.338819, -538.870114 // --> Vector info: d2 = 0.048316, 0.084375, 0.252399. Determinants: -3.317259, -1.981482, 17764.090357, -538.870114 ( 5070.000000 2150.000000 -93.000000 ) ( 5057.000000 2126.000000 -93.000000 ) ( 5051.000000 2136.000000 -76.000000 ) ( ( -0.003557 0.006300 4.831106 ) ( 0.006156 0.003677 -32.965440 ) ) 04escapehouse/04wex4a 0 0 0 ( 5047.971441 2137.640470 -78.033885 ) ( 5053.971441 2127.640470 -95.033885 ) ( 5066.971441 2151.640470 -95.033885 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5047.971441 2137.640470 -78.033885 ) ( 5051.000000 2136.000000 -76.000000 ) ( 5057.000000 2126.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5053.971441 2127.640470 -95.033885 ) ( 5057.000000 2126.000000 -93.000000 ) ( 5070.000000 2150.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5066.971441 2151.640470 -95.033885 ) ( 5070.000000 2150.000000 -93.000000 ) ( 5059.000000 2150.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5055.971441 2151.640470 -78.033885 ) ( 5059.000000 2150.000000 -76.000000 ) ( 5051.000000 2136.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4904/2869) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2150.000000, 2150.000000, 2126.000000) / (5140.000000, 5070.000000, 5057.000000) // --> Vector info: d1 = 0.000000, 0.499180, 0.596221. Determinants: 0.303480, 11.980325, -62231.351870, -1680.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.168095. Determinants: 11.766665, -0.000013, -26978.263169, -1680.000000 ( 5057.000000 2126.000000 -93.000000 ) ( 5070.000000 2150.000000 -93.000000 ) ( 5140.000000 2150.000000 -93.000000 ) ( ( -0.000181 -0.007131 37.042471 ) ( -0.007004 0.000000 16.058490 ) ) common/glass 0 0 0 ( 5140.000000 2150.000000 -97.000000 ) ( 5070.000000 2150.000000 -97.000000 ) ( 5057.000000 2126.000000 -97.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5140.000000 2150.000000 -97.000000 ) ( 5140.000000 2150.000000 -93.000000 ) ( 5070.000000 2150.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5070.000000 2150.000000 -97.000000 ) ( 5070.000000 2150.000000 -93.000000 ) ( 5057.000000 2126.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5057.000000 2126.000000 -97.000000 ) ( 5057.000000 2126.000000 -93.000000 ) ( 5092.000000 2066.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5092.000000 2066.000000 -97.000000 ) ( 5092.000000 2066.000000 -93.000000 ) ( 5140.000000 2150.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4905/2870) # points: 4 { brushDef { // Surface normal: 0.419048, 0.720558, 0.552445 // RotY/Z : -0.585295 / 1.044046. Vector texS/T: (-0.864445, 0.502727, 0.000000) / (0.277729, 0.477559, -0.833549) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2986.486599, -2985.720246, -2822.609854) / (2681.806734, 2716.597720, 2716.597720) // --> Vector info: d1 = 0.723078, 0.973071, 0.973001. Determinants: 0.002418, -40.776475, 105258.543354, -5674.771361 // --> Vector info: d2 = 0.835357, 0.835376, 1.999994. Determinants: -40.518188, 0.889337, -128132.513677, -5674.771361 ( 4925.000000 2854.000000 17.000000 ) ( 5066.000000 2772.000000 17.000000 ) ( 5057.000000 2755.000000 46.000000 ) ( ( 0.000000 0.007186 -18.548508 ) ( 0.007140 -0.000157 22.579326 ) ) 04escapehouse/04wex4a 0 0 0 ( 5055.323809 2752.117769 43.790219 ) ( 5064.323809 2769.117769 14.790219 ) ( 4923.323809 2851.117769 14.790219 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5055.323809 2752.117769 43.790219 ) ( 5057.000000 2755.000000 46.000000 ) ( 5066.000000 2772.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5064.323809 2769.117769 14.790219 ) ( 5066.000000 2772.000000 17.000000 ) ( 4925.000000 2854.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4923.323809 2851.117769 14.790219 ) ( 4925.000000 2854.000000 17.000000 ) ( 4915.000000 2837.000000 46.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4913.323809 2834.117769 43.790219 ) ( 4915.000000 2837.000000 46.000000 ) ( 5057.000000 2755.000000 46.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4908/2871) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2772.000000, 2799.000000, 2881.000000) / (5066.000000, 5082.000000, 4941.000000) // --> Vector info: d1 = 0.944918, 1.166748, 1.166682. Determinants: -31.276849, -18.191771, 174021.897769, -5119.000000 // --> Vector info: d2 = 0.835380, 0.835392, 1.999998. Determinants: -18.635354, 31.443384, -111911.290122, -5119.000000 ( 4941.000000 2881.000000 17.000000 ) ( 5082.000000 2799.000000 17.000000 ) ( 5066.000000 2772.000000 17.000000 ) ( ( 0.006110 0.003554 -33.995292 ) ( 0.003640 -0.006142 21.861944 ) ) 04escapehouse/04wex4a 0 0 0 ( 5066.000000 2772.000000 13.000000 ) ( 5082.000000 2799.000000 13.000000 ) ( 4941.000000 2881.000000 13.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5066.000000 2772.000000 13.000000 ) ( 5066.000000 2772.000000 17.000000 ) ( 5082.000000 2799.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5082.000000 2799.000000 13.000000 ) ( 5082.000000 2799.000000 17.000000 ) ( 4941.000000 2881.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4941.000000 2881.000000 13.000000 ) ( 4941.000000 2881.000000 17.000000 ) ( 4925.000000 2854.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4925.000000 2854.000000 13.000000 ) ( 4925.000000 2854.000000 17.000000 ) ( 5066.000000 2772.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4909/2872) # points: 4 { brushDef { // Surface normal: -0.409717, -0.718269, 0.562336 // RotY/Z : -0.597208 / -2.089184. Vector texS/T: (0.868619, -0.495480, 0.000000) / (-0.278626, -0.488456, -0.826909) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3027.474786, 3027.737818, 2864.259991) / (-2797.223893, -2832.294263, -2832.294263) // --> Vector info: d1 = 0.166747, 0.416747, 0.416684. Determinants: -0.002215, 40.869413, 113371.607566, -5733.227799 // --> Vector info: d2 = 0.835393, 0.835408, 2.000018. Determinants: 40.843316, 0.308709, -127578.082927, -5733.227799 ( 4950.000000 2897.000000 46.000000 ) ( 5092.000000 2816.000000 46.000000 ) ( 5082.000000 2799.000000 17.000000 ) ( ( 0.000000 -0.007129 -19.774482 ) ( -0.007124 -0.000054 22.252401 ) ) 04escapehouse/04wex4a 0 0 0 ( 5083.638867 2801.873076 14.750656 ) ( 5093.638867 2818.873076 43.750656 ) ( 4951.638867 2899.873076 43.750656 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5083.638867 2801.873076 14.750656 ) ( 5082.000000 2799.000000 17.000000 ) ( 5092.000000 2816.000000 46.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5093.638867 2818.873076 43.750656 ) ( 5092.000000 2816.000000 46.000000 ) ( 4950.000000 2897.000000 46.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4951.638867 2899.873076 43.750656 ) ( 4950.000000 2897.000000 46.000000 ) ( 4941.000000 2881.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4942.638867 2883.873076 14.750656 ) ( 4941.000000 2881.000000 17.000000 ) ( 5082.000000 2799.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4912/2873) # points: 4 { brushDef { // Surface normal: -0.427289, -0.734729, 0.526874 // RotY/Z : -0.554919 / -2.097547. Vector texS/T: (0.864445, -0.502727, 0.000000) / (-0.264874, -0.455454, -0.849943) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2986.075834, 2985.370790, 2822.260398) / (-2670.394541, -2691.572428, -2691.572428) // --> Vector info: d1 = 0.416747, 0.566670, 0.566605. Determinants: -0.001373, 24.454068, 63866.528723, -3454.333510 // --> Vector info: d2 = 0.835408, 0.835416, 2.000030. Determinants: 24.664076, -0.819802, -78723.773493, -3454.333510 ( 4956.000000 2908.000000 64.000000 ) ( 5097.000000 2826.000000 64.000000 ) ( 5092.000000 2816.000000 46.000000 ) ( ( 0.000000 -0.007079 -18.488814 ) ( -0.007140 0.000237 22.789859 ) ) 04escapehouse/04wex4a 0 0 0 ( 5093.709157 2818.938917 43.892502 ) ( 5098.709157 2828.938917 61.892502 ) ( 4957.709157 2910.938917 61.892502 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5093.709157 2818.938917 43.892502 ) ( 5092.000000 2816.000000 46.000000 ) ( 5097.000000 2826.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5098.709157 2828.938917 61.892502 ) ( 5097.000000 2826.000000 64.000000 ) ( 4956.000000 2908.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4957.709157 2910.938917 61.892502 ) ( 4956.000000 2908.000000 64.000000 ) ( 4950.000000 2897.000000 46.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4951.709157 2899.938917 43.892502 ) ( 4950.000000 2897.000000 46.000000 ) ( 5092.000000 2816.000000 46.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4913/2874) # points: 4 { brushDef { // Surface normal: 0.419707, 0.726810, 0.543685 // RotY/Z : -0.574822 / 1.047112. Vector texS/T: (-0.865982, 0.500074, 0.000000) / (0.271883, 0.470822, -0.839289) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3001.373230, -3001.568381, -2837.592773) / (2611.973856, 2633.420579, 2633.420579) // --> Vector info: d1 = 0.723078, 0.873005, 0.872928. Determinants: 0.001654, -24.584292, 61675.615084, -3516.739399 // --> Vector info: d2 = 0.835357, 0.835370, 1.999984. Determinants: -24.977150, -0.229426, -77304.226406, -3516.739399 ( 4915.000000 2837.000000 46.000000 ) ( 5057.000000 2755.000000 46.000000 ) ( 5051.000000 2745.000000 64.000000 ) ( ( 0.000000 0.006991 -17.537727 ) ( 0.007102 0.000065 21.981790 ) ) 04escapehouse/04wex4a 0 0 0 ( 5049.321172 2742.092762 61.825258 ) ( 5055.321172 2752.092762 43.825258 ) ( 4913.321172 2834.092762 43.825258 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5049.321172 2742.092762 61.825258 ) ( 5051.000000 2745.000000 64.000000 ) ( 5057.000000 2755.000000 46.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5055.321172 2752.092762 43.825258 ) ( 5057.000000 2755.000000 46.000000 ) ( 4915.000000 2837.000000 46.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4913.321172 2834.092762 43.825258 ) ( 4915.000000 2837.000000 46.000000 ) ( 4910.000000 2827.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4908.321172 2824.092762 61.825258 ) ( 4910.000000 2827.000000 64.000000 ) ( 5051.000000 2745.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4919/2875) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (2827.000000, 2908.000000, 2826.000000) / (-4910.000000, -4956.000000, -5097.000000) // --> Vector info: d1 = 1.729311, 1.396548, 0.388186. Determinants: 0.534875, -108.963852, -562798.026159, -15193.000000 // --> Vector info: d2 = 0.835249, 1.411475, 0.829159. Determinants: -108.034386, 0.082884, 293130.225051, -15193.000000 ( 5097.000000 2826.000000 250.000000 ) ( 4956.000000 2908.000000 250.000000 ) ( 4910.000000 2827.000000 250.000000 ) ( ( -0.000035 0.007172 37.043245 ) ( 0.007111 -0.000005 -19.293769 ) ) 04escapehouse/04wex2b 0 0 0 ( 4910.000000 2827.000000 254.000000 ) ( 4956.000000 2908.000000 254.000000 ) ( 5097.000000 2826.000000 254.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4910.000000 2827.000000 254.000000 ) ( 4910.000000 2827.000000 250.000000 ) ( 4956.000000 2908.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4956.000000 2908.000000 254.000000 ) ( 4956.000000 2908.000000 250.000000 ) ( 5097.000000 2826.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5097.000000 2826.000000 254.000000 ) ( 5097.000000 2826.000000 250.000000 ) ( 5051.000000 2745.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5051.000000 2745.000000 254.000000 ) ( 5051.000000 2745.000000 250.000000 ) ( 4910.000000 2827.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4921/2876) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2897.000000, 2837.000000, 2755.000000) / (4950.000000, 4915.000000, 5057.000000) // --> Vector info: d1 = 1.000005, 1.499197, 1.499190. Determinants: 70.884996, 40.934163, -419367.994423, -11390.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.164614. Determinants: 40.761499, -69.876818, 216414.186482, -11390.000000 ( 5057.000000 2755.000000 46.000000 ) ( 4915.000000 2837.000000 46.000000 ) ( 4950.000000 2897.000000 46.000000 ) ( ( -0.006223 -0.003594 36.818964 ) ( -0.003579 0.006135 -19.000368 ) ) common/glass 0 0 0 ( 4950.000000 2897.000000 42.000000 ) ( 4915.000000 2837.000000 42.000000 ) ( 5057.000000 2755.000000 42.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4950.000000 2897.000000 42.000000 ) ( 4950.000000 2897.000000 46.000000 ) ( 4915.000000 2837.000000 46.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4915.000000 2837.000000 42.000000 ) ( 4915.000000 2837.000000 46.000000 ) ( 5057.000000 2755.000000 46.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5057.000000 2755.000000 42.000000 ) ( 5057.000000 2755.000000 46.000000 ) ( 5092.000000 2816.000000 46.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5092.000000 2816.000000 42.000000 ) ( 5092.000000 2816.000000 46.000000 ) ( 4950.000000 2897.000000 46.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4922/2877) # points: 4 { brushDef { // Surface normal: 0.738088, 0.442853, 0.509026 // RotY/Z : -0.534053 / 0.540420. Vector texS/T: (-0.514496, 0.857493, 0.000000) / (0.436486, 0.261892, -0.860751) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-265.822807, -276.112722, -229.465107) / (2888.879555, 2922.571062, 2922.571062) // --> Vector info: d1 = 1.013810, 1.256591, 1.089864. Determinants: 5.617294, -9.609558, 27660.727546, -1571.628455 // --> Vector info: d2 = 0.976321, 1.036530, 1.324528. Determinants: -9.703101, -5.772060, 12561.065679, -1571.628455 ( 5066.000000 2772.000000 17.000000 ) ( 5090.000000 2732.000000 17.000000 ) ( 5070.000000 2732.000000 46.000000 ) ( ( -0.003574 0.006114 -17.600042 ) ( 0.006174 0.003673 -7.992389 ) ) 04escapehouse/04wex4a 0 0 0 ( 5067.047648 2730.228589 43.963895 ) ( 5087.047648 2730.228589 14.963895 ) ( 5063.047648 2770.228589 14.963895 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5067.047648 2730.228589 43.963895 ) ( 5070.000000 2732.000000 46.000000 ) ( 5090.000000 2732.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5087.047648 2730.228589 14.963895 ) ( 5090.000000 2732.000000 17.000000 ) ( 5066.000000 2772.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5063.047648 2770.228589 14.963895 ) ( 5066.000000 2772.000000 17.000000 ) ( 5057.000000 2755.000000 46.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5054.047648 2753.228589 43.963895 ) ( 5057.000000 2755.000000 46.000000 ) ( 5070.000000 2732.000000 46.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4924/2878) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2732.000000, 2732.000000, 2799.000000) / (5090.000000, 5121.000000, 5082.000000) // --> Vector info: d1 = 1.000005, 1.221843, 0.944352. Determinants: -0.049455, -14.863186, 73711.717447, -2077.000000 // --> Vector info: d2 = 1.000000, 0.999997, 1.480269. Determinants: -14.888324, 0.000164, 38597.066400, -2077.000000 ( 5082.000000 2799.000000 17.000000 ) ( 5121.000000 2732.000000 17.000000 ) ( 5090.000000 2732.000000 17.000000 ) ( ( 0.000024 0.007156 -35.489512 ) ( 0.007168 0.000000 -18.583084 ) ) 04escapehouse/04wex4a 0 0 0 ( 5090.000000 2732.000000 13.000000 ) ( 5121.000000 2732.000000 13.000000 ) ( 5082.000000 2799.000000 13.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5090.000000 2732.000000 13.000000 ) ( 5090.000000 2732.000000 17.000000 ) ( 5121.000000 2732.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5121.000000 2732.000000 13.000000 ) ( 5121.000000 2732.000000 17.000000 ) ( 5082.000000 2799.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5082.000000 2799.000000 13.000000 ) ( 5082.000000 2799.000000 17.000000 ) ( 5066.000000 2772.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5066.000000 2772.000000 13.000000 ) ( 5066.000000 2772.000000 17.000000 ) ( 5090.000000 2732.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4925/2879) # points: 4 { brushDef { // Surface normal: -0.754683, -0.431248, 0.494448 // RotY/Z : -0.517199 / -2.622447. Vector texS/T: (0.496139, -0.868243, 0.000000) / (-0.429301, -0.245315, -0.869207) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (168.687239, 178.113879, 81.366786) / (-2883.426012, -2916.789741, -2916.789741) // --> Vector info: d1 = 0.091302, 0.022033, 0.715337. Determinants: 23.131185, -0.166038, -4675.404083, -3227.843862 // --> Vector info: d2 = 0.749450, 0.509184, 0.509295. Determinants: 0.003711, -23.243951, -69441.944538, -3227.843862 ( 5092.000000 2816.000000 46.000000 ) ( 5140.000000 2732.000000 46.000000 ) ( 5121.000000 2732.000000 17.000000 ) ( ( -0.007166 0.000051 1.448460 ) ( -0.000001 0.007201 21.513415 ) ) 04escapehouse/04wex4a 0 0 0 ( 5124.018733 2733.724991 15.022209 ) ( 5143.018733 2733.724991 44.022209 ) ( 5095.018733 2817.724991 44.022209 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5124.018733 2733.724991 15.022209 ) ( 5121.000000 2732.000000 17.000000 ) ( 5140.000000 2732.000000 46.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5143.018733 2733.724991 44.022209 ) ( 5140.000000 2732.000000 46.000000 ) ( 5092.000000 2816.000000 46.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5095.018733 2817.724991 44.022209 ) ( 5092.000000 2816.000000 46.000000 ) ( 5082.000000 2799.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5085.018733 2800.724991 15.022209 ) ( 5082.000000 2799.000000 17.000000 ) ( 5121.000000 2732.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4928/2880) # points: 4 { brushDef { // Surface normal: -0.748105, -0.437721, 0.498737 // RotY/Z : -0.522141 / -2.612196. Vector texS/T: (0.505012, -0.863112, 0.000000) / (-0.430466, -0.251868, -0.866753) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (237.741471, 243.801620, 134.893401) / (-2940.569399, -2961.336550, -2961.336550) // --> Vector info: d1 = 1.022032, 0.980518, 1.756936. Determinants: 16.123987, 0.183923, -5604.046968, -2261.713510 // --> Vector info: d2 = 0.509187, 0.365182, 0.365258. Determinants: 0.001570, -15.682863, -47268.556205, -2261.713510 ( 5097.000000 2826.000000 64.000000 ) ( 5152.000000 2732.000000 64.000000 ) ( 5140.000000 2732.000000 46.000000 ) ( ( -0.007129 -0.000081 2.477788 ) ( -0.000001 0.006934 20.899445 ) ) 04escapehouse/04wex4a 0 0 0 ( 5142.992421 2733.750885 44.005052 ) ( 5154.992421 2733.750885 62.005052 ) ( 5099.992421 2827.750885 62.005052 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5142.992421 2733.750885 44.005052 ) ( 5140.000000 2732.000000 46.000000 ) ( 5152.000000 2732.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5154.992421 2733.750885 62.005052 ) ( 5152.000000 2732.000000 64.000000 ) ( 5097.000000 2826.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5099.992421 2827.750885 62.005052 ) ( 5097.000000 2826.000000 64.000000 ) ( 5092.000000 2816.000000 46.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5094.992421 2817.750885 44.005052 ) ( 5092.000000 2816.000000 46.000000 ) ( 5140.000000 2732.000000 46.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4931/2881) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (2732.000000, 2732.000000, 2745.000000) / (-5152.000000, -5059.000000, -5051.000000) // --> Vector info: d1 = 0.998268, 1.663775, 1.719216. Determinants: 0.168032, -8.651595, -46238.988478, -1209.000000 // --> Vector info: d2 = 0.156734, 0.156734, 0.252803. Determinants: -8.934404, 0.000000, 24219.299542, -1209.000000 ( 5051.000000 2745.000000 250.000000 ) ( 5059.000000 2732.000000 250.000000 ) ( 5152.000000 2732.000000 250.000000 ) ( ( -0.000139 0.007156 38.245648 ) ( 0.007390 0.000000 -20.032506 ) ) 04escapehouse/04wex2b 0 0 0 ( 5152.000000 2732.000000 254.000000 ) ( 5059.000000 2732.000000 254.000000 ) ( 5051.000000 2745.000000 254.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5152.000000 2732.000000 254.000000 ) ( 5152.000000 2732.000000 250.000000 ) ( 5059.000000 2732.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5059.000000 2732.000000 254.000000 ) ( 5059.000000 2732.000000 250.000000 ) ( 5051.000000 2745.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5051.000000 2745.000000 254.000000 ) ( 5051.000000 2745.000000 250.000000 ) ( 5097.000000 2826.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5097.000000 2826.000000 254.000000 ) ( 5097.000000 2826.000000 250.000000 ) ( 5152.000000 2732.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4935/2882) # points: 4 { brushDef { // Surface normal: 0.768565, 0.434407, 0.469679 // RotY/Z : -0.488927 / 0.514451. Vector texS/T: (-0.492057, 0.870563, 0.000000) / (0.408885, 0.231109, -0.882837) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-110.939986, -116.352616, -89.932926) / (2643.436849, 2663.825656, 2663.825656) // --> Vector info: d1 = 0.972176, 1.117686, 1.020529. Determinants: 1.980925, -3.318447, 8468.191321, -538.665945 // --> Vector info: d2 = 0.048322, 0.084421, 0.252401. Determinants: -3.424926, -1.862943, 4518.581325, -538.665945 ( 5057.000000 2755.000000 46.000000 ) ( 5070.000000 2732.000000 46.000000 ) ( 5059.000000 2732.000000 64.000000 ) ( ( -0.003677 0.006160 -15.720673 ) ( 0.006358 0.003458 -8.388467 ) ) 04escapehouse/04wex4a 0 0 0 ( 5055.925738 2730.262374 62.121285 ) ( 5066.925738 2730.262374 44.121285 ) ( 5053.925738 2753.262374 44.121285 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5055.925738 2730.262374 62.121285 ) ( 5059.000000 2732.000000 64.000000 ) ( 5070.000000 2732.000000 46.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5066.925738 2730.262374 44.121285 ) ( 5070.000000 2732.000000 46.000000 ) ( 5057.000000 2755.000000 46.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5053.925738 2753.262374 44.121285 ) ( 5057.000000 2755.000000 46.000000 ) ( 5051.000000 2745.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5047.925738 2743.262374 62.121285 ) ( 5051.000000 2745.000000 64.000000 ) ( 5059.000000 2732.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4937/2883) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2816.000000, 2755.000000, 2732.000000) / (5092.000000, 5057.000000, 5070.000000) // --> Vector info: d1 = 1.000000, 1.499183, 1.596197. Determinants: 9.884875, 5.563358, -57762.425491, -1598.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.168101. Determinants: 5.883516, -10.254121, 35646.000875, -1598.000000 ( 5070.000000 2732.000000 46.000000 ) ( 5057.000000 2755.000000 46.000000 ) ( 5092.000000 2816.000000 46.000000 ) ( ( -0.006186 -0.003481 36.146699 ) ( -0.003682 0.006417 -22.306634 ) ) common/glass 0 0 0 ( 5092.000000 2816.000000 42.000000 ) ( 5057.000000 2755.000000 42.000000 ) ( 5070.000000 2732.000000 42.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5092.000000 2816.000000 42.000000 ) ( 5092.000000 2816.000000 46.000000 ) ( 5057.000000 2755.000000 46.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5057.000000 2755.000000 42.000000 ) ( 5057.000000 2755.000000 46.000000 ) ( 5070.000000 2732.000000 46.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5070.000000 2732.000000 42.000000 ) ( 5070.000000 2732.000000 46.000000 ) ( 5140.000000 2732.000000 46.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5140.000000 2732.000000 42.000000 ) ( 5140.000000 2732.000000 46.000000 ) ( 5092.000000 2816.000000 46.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4938/2884) # points: 4 { brushDef { // Surface normal: 0.818117, -0.182238, 0.545411 // RotY/Z : -0.576880 / -0.219174. Vector texS/T: (0.217424, 0.976077, 0.000000) / (0.532364, -0.118585, -0.838168) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3360.005203, 3364.353678, 3773.330071) / (2502.745867, 2538.538195, 2371.507329) // --> Vector info: d1 = 0.758810, 1.000000, 1.000000. Determinants: -40.286184, -98.640995, 370576.356658, -15364.546853 // --> Vector info: d2 = 0.065756, 0.000000, 3.156699. Determinants: -102.002291, 40.619531, 240057.553295, -15364.546853 ( 5090.000000 2732.000000 17.000000 ) ( 5090.000000 2313.000000 -123.000000 ) ( 5070.000000 2313.000000 -93.000000 ) ( ( 0.002622 0.006420 -24.118925 ) ( 0.006639 -0.002644 -15.624122 ) ) 04escapehouse/04wex4a 0 0 0 ( 5066.727531 2313.728951 -95.181646 ) ( 5086.727531 2313.728951 -125.181646 ) ( 5086.727531 2732.728951 14.818354 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5066.727531 2313.728951 -95.181646 ) ( 5070.000000 2313.000000 -93.000000 ) ( 5090.000000 2313.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5086.727531 2313.728951 -125.181646 ) ( 5090.000000 2313.000000 -123.000000 ) ( 5090.000000 2732.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5086.727531 2732.728951 14.818354 ) ( 5090.000000 2732.000000 17.000000 ) ( 5070.000000 2732.000000 46.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5066.727531 2732.728951 43.818354 ) ( 5070.000000 2732.000000 46.000000 ) ( 5070.000000 2313.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4940/2885) # points: 4 { brushDef { // Surface normal: 0.000000, -0.316907, 0.948457 // RotY/Z : -1.248330 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.948457, -0.316907) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5090.000000, 5121.000000, 5121.000000) / (-2154.800798, -2154.800798, -2596.571100) // --> Vector info: d1 = 0.000000, 0.221831, 0.221886. Determinants: -97.998227, 0.001714, 498814.669452, -13694.879372 // --> Vector info: d2 = 1.000000, 0.999999, 4.156703. Determinants: 0.000604, 97.857837, 197166.192651, -13694.879372 ( 5121.000000 2732.000000 17.000000 ) ( 5121.000000 2313.000000 -123.000000 ) ( 5090.000000 2313.000000 -123.000000 ) ( ( 0.007156 0.000000 -36.423444 ) ( 0.000000 -0.007146 -14.397074 ) ) 04escapehouse/04wex4a 0 0 0 ( 5090.000000 2314.267627 -126.793827 ) ( 5121.000000 2314.267627 -126.793827 ) ( 5121.000000 2733.267627 13.206173 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5090.000000 2314.267627 -126.793827 ) ( 5090.000000 2313.000000 -123.000000 ) ( 5121.000000 2313.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5121.000000 2314.267627 -126.793827 ) ( 5121.000000 2313.000000 -123.000000 ) ( 5121.000000 2732.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5121.000000 2733.267627 13.206173 ) ( 5121.000000 2732.000000 17.000000 ) ( 5090.000000 2732.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5090.000000 2733.267627 13.206173 ) ( 5090.000000 2732.000000 17.000000 ) ( 5090.000000 2313.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4941/2886) # points: 4 { brushDef { // Surface normal: -0.831817, -0.174768, 0.526817 // RotY/Z : -0.554852 / -2.934501. Vector texS/T: (0.205614, -0.978633, 0.000000) / (-0.515561, -0.108321, -0.849978) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1210.628280, -1206.721611, -1616.768894) / (-2786.187514, -2821.482527, -2985.016086) // --> Vector info: d1 = 0.252547, 0.493740, 0.493780. Determinants: -39.441805, 98.900874, 223990.657177, -15111.495690 // --> Vector info: d2 = 0.000003, 0.065782, 3.222525. Determinants: 100.660112, 39.305074, 231373.244883, -15111.495690 ( 5140.000000 2732.000000 46.000000 ) ( 5140.000000 2313.000000 -93.000000 ) ( 5121.000000 2313.000000 -123.000000 ) ( ( 0.002610 -0.006545 -14.822534 ) ( -0.006661 -0.002601 -15.311075 ) ) 04escapehouse/04wex4a 0 0 0 ( 5124.327268 2313.699070 -125.107270 ) ( 5143.327268 2313.699070 -95.107270 ) ( 5143.327268 2732.699070 43.892730 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5124.327268 2313.699070 -125.107270 ) ( 5121.000000 2313.000000 -123.000000 ) ( 5140.000000 2313.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5143.327268 2313.699070 -95.107270 ) ( 5140.000000 2313.000000 -93.000000 ) ( 5140.000000 2732.000000 46.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5143.327268 2732.699070 43.892730 ) ( 5140.000000 2732.000000 46.000000 ) ( 5121.000000 2732.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5124.327268 2732.699070 14.892730 ) ( 5121.000000 2732.000000 17.000000 ) ( 5121.000000 2313.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4944/2887) # points: 4 { brushDef { // Surface normal: -0.802211, -0.189206, 0.566267 // RotY/Z : -0.601969 / -2.909970. Vector texS/T: (0.229557, -0.973295, 0.000000) / (-0.551145, -0.129991, -0.824222) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1071.307760, -1068.553074, -1476.363752) / (-3056.899628, -3077.525139, -3247.382288) // --> Vector info: d1 = 0.493780, 0.638418, 0.638361. Determinants: -24.569056, 58.984971, 149605.745078, -8879.206778 // --> Vector info: d2 = 0.065783, 0.105231, 3.261974. Determinants: 58.408783, 24.783434, 137750.155306, -8879.206778 ( 5152.000000 2732.000000 64.000000 ) ( 5152.000000 2313.000000 -76.000000 ) ( 5140.000000 2313.000000 -93.000000 ) ( ( 0.002767 -0.006643 -16.848999 ) ( -0.006578 -0.002791 -15.513791 ) ) 04escapehouse/04wex4a 0 0 0 ( 5143.208845 2313.756824 -95.265067 ) ( 5155.208845 2313.756824 -78.265067 ) ( 5155.208845 2732.756824 61.734933 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5143.208845 2313.756824 -95.265067 ) ( 5140.000000 2313.000000 -93.000000 ) ( 5152.000000 2313.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5155.208845 2313.756824 -78.265067 ) ( 5152.000000 2313.000000 -76.000000 ) ( 5152.000000 2732.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5155.208845 2732.756824 61.734933 ) ( 5152.000000 2732.000000 64.000000 ) ( 5140.000000 2732.000000 46.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5143.208845 2732.756824 43.734933 ) ( 5140.000000 2732.000000 46.000000 ) ( 5140.000000 2313.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4950/2888) # points: 4 { brushDef { // Surface normal: 0.000000, 0.316907, -0.948457 // RotY/Z : 1.248330 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.948457, -0.316907) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-5152.000000, -5059.000000, -5059.000000) / (-2228.640076, -2228.640076, -2670.410378) // --> Vector info: d1 = 0.998270, 1.663777, 1.663777. Determinants: -294.001370, 0.000000, -1555708.621635, -41084.638115 // --> Vector info: d2 = 0.999999, 0.999999, 4.156731. Determinants: 0.000366, 293.576077, 613192.680342, -41084.638115 ( 5059.000000 2732.000000 250.000000 ) ( 5059.000000 2313.000000 110.000000 ) ( 5152.000000 2313.000000 110.000000 ) ( ( 0.007156 0.000000 37.865944 ) ( 0.000000 -0.007146 -14.925108 ) ) 04escapehouse/04wex2b 0 0 0 ( 5152.000000 2311.732373 113.793827 ) ( 5059.000000 2311.732373 113.793827 ) ( 5059.000000 2730.732373 253.793827 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5152.000000 2311.732373 113.793827 ) ( 5152.000000 2313.000000 110.000000 ) ( 5059.000000 2313.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5059.000000 2311.732373 113.793827 ) ( 5059.000000 2313.000000 110.000000 ) ( 5059.000000 2732.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5059.000000 2730.732373 253.793827 ) ( 5059.000000 2732.000000 250.000000 ) ( 5152.000000 2732.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5152.000000 2730.732373 253.793827 ) ( 5152.000000 2732.000000 250.000000 ) ( 5152.000000 2313.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4951/2889) # points: 4 { brushDef { // Surface normal: 0.826259, -0.177362, 0.534638 // RotY/Z : -0.564080 / -0.211448. Vector texS/T: (0.209876, 0.977728, 0.000000) / (0.522731, -0.112208, -0.845081) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3323.247196, 3325.555831, 3735.223876) / (2449.185493, 2469.301909, 2304.820623) // --> Vector info: d1 = 0.614159, 0.758811, 0.757503. Determinants: -23.766221, -59.262276, 218830.806580, -8620.780185 // --> Vector info: d2 = 0.105194, 0.065812, 3.222553. Determinants: -57.024796, 23.421119, 131237.979037, -8620.780185 ( 5070.000000 2732.000000 46.000000 ) ( 5070.000000 2313.000000 -93.000000 ) ( 5059.000000 2313.000000 -76.000000 ) ( ( 0.002757 0.006874 -25.384107 ) ( 0.006615 -0.002717 -15.223446 ) ) 04escapehouse/04wex4a 0 0 0 ( 5055.694963 2313.709449 -78.138554 ) ( 5066.694963 2313.709449 -95.138554 ) ( 5066.694963 2732.709449 43.861446 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5055.694963 2313.709449 -78.138554 ) ( 5059.000000 2313.000000 -76.000000 ) ( 5070.000000 2313.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5066.694963 2313.709449 -95.138554 ) ( 5070.000000 2313.000000 -93.000000 ) ( 5070.000000 2732.000000 46.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5066.694963 2732.709449 43.861446 ) ( 5070.000000 2732.000000 46.000000 ) ( 5059.000000 2732.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5055.694963 2732.709449 61.861446 ) ( 5059.000000 2732.000000 64.000000 ) ( 5059.000000 2313.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4953/2890) # points: 4 { brushDef { // Surface normal: 0.000000, -0.314868, 0.949135 // RotY/Z : -1.250478 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.949135, -0.314868) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (5140.000000, 5070.000000, 5070.000000) / (-2607.521779, -2607.521779, -2166.067365) // --> Vector info: d1 = 1.000005, 1.499241, 1.499270. Determinants: 220.390036, -0.002003, -1163711.967395, -30901.809009 // --> Vector info: d2 = 1.000000, 1.000000, 4.156741. Determinants: -0.000052, -220.971901, -607090.580973, -30901.809009 ( 5070.000000 2313.000000 -93.000000 ) ( 5070.000000 2732.000000 46.000000 ) ( 5140.000000 2732.000000 46.000000 ) ( ( -0.007132 0.000000 37.658377 ) ( 0.000000 0.007151 19.645794 ) ) common/glass 0 0 0 ( 5140.000000 2733.259473 42.203459 ) ( 5070.000000 2733.259473 42.203459 ) ( 5070.000000 2314.259473 -96.796541 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5140.000000 2733.259473 42.203459 ) ( 5140.000000 2732.000000 46.000000 ) ( 5070.000000 2732.000000 46.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5070.000000 2733.259473 42.203459 ) ( 5070.000000 2732.000000 46.000000 ) ( 5070.000000 2313.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5070.000000 2314.259473 -96.796541 ) ( 5070.000000 2313.000000 -93.000000 ) ( 5140.000000 2313.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5140.000000 2314.259473 -96.796541 ) ( 5140.000000 2313.000000 -93.000000 ) ( 5140.000000 2732.000000 46.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4954/2891) # points: 4 { brushDef { // Surface normal: 0.419292, 0.725974, 0.545121 // RotY/Z : -0.576533 / 1.047042. Vector texS/T: (-0.865948, 0.500135, 0.000000) / (0.272634, 0.472046, -0.838358) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2417.882864, -2418.540184, -1718.728781) / (2523.418213, 2558.009656, 2558.009656) // --> Vector info: d1 = 0.694657, 0.944831, 0.944797. Determinants: 0.001169, -175.074251, 424972.474911, -24207.486280 // --> Vector info: d2 = 0.994720, 0.994746, 5.994746. Determinants: -172.957223, -3.304954, -433930.191413, -24207.486280 ( 3956.000000 3413.000000 157.000000 ) ( 4562.000000 3063.000000 157.000000 ) ( 4552.000000 3047.000000 186.000000 ) ( ( 0.000000 0.007232 -17.555415 ) ( 0.007145 0.000137 17.925454 ) ) 04escapehouse/04wex4a 0 0 0 ( 4550.322833 3044.096105 183.819518 ) ( 4560.322833 3060.096105 154.819518 ) ( 3954.322833 3410.096105 154.819518 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.322833 3044.096105 183.819518 ) ( 4552.000000 3047.000000 186.000000 ) ( 4562.000000 3063.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4560.322833 3060.096105 154.819518 ) ( 4562.000000 3063.000000 157.000000 ) ( 3956.000000 3413.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3954.322833 3410.096105 154.819518 ) ( 3956.000000 3413.000000 157.000000 ) ( 3946.000000 3397.000000 186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3944.322833 3394.096105 183.819518 ) ( 3946.000000 3397.000000 186.000000 ) ( 4552.000000 3047.000000 186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4955/2892) # points: 4 { brushDef { // Surface normal: 0.873667, -0.485371, 0.033474 // RotY/Z : -0.033480 / -0.507099. Vector texS/T: (0.485643, 0.874157, 0.000000) / (0.029261, -0.016256, -0.999440) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4885.859273, 4904.702219, 4935.589110) / (-125.653031, -96.636770, -96.636770) // --> Vector info: d1 = 0.000000, 0.250188, 0.373282. Determinants: -3.571714, -5.408088, 16771.351628, -896.222071 // --> Vector info: d2 = 1.000000, 0.999998, 1.184555. Determinants: -5.355141, 3.477637, 25705.218481, -896.222071 ( 3971.000000 3440.000000 157.000000 ) ( 3956.000000 3413.000000 157.000000 ) ( 3946.000000 3397.000000 186.000000 ) ( ( 0.003985 0.006034 -18.713388 ) ( 0.005975 -0.003880 -28.681751 ) ) 04escapehouse/04wex4a 0 0 0 ( 3942.505330 3398.941483 185.866105 ) ( 3952.505330 3414.941483 156.866105 ) ( 3967.505330 3441.941483 156.866105 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3942.505330 3398.941483 185.866105 ) ( 3946.000000 3397.000000 186.000000 ) ( 3956.000000 3413.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3952.505330 3414.941483 156.866105 ) ( 3956.000000 3413.000000 157.000000 ) ( 3971.000000 3440.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3967.505330 3441.941483 156.866105 ) ( 3971.000000 3440.000000 157.000000 ) ( 3981.000000 3457.000000 186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3977.505330 3458.941483 185.866105 ) ( 3981.000000 3457.000000 186.000000 ) ( 3946.000000 3397.000000 186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4957/2893) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3063.000000, 3090.000000, 3440.000000) / (4562.000000, 4578.000000, 3971.000000) // --> Vector info: d1 = 0.944831, 1.166670, 1.166643. Determinants: -134.656101, -77.644531, 745890.103714, -21989.000000 // --> Vector info: d2 = 0.994746, 0.994747, 5.994748. Determinants: -80.000452, 134.999774, -392701.055839, -21989.000000 ( 3971.000000 3440.000000 157.000000 ) ( 4578.000000 3090.000000 157.000000 ) ( 4562.000000 3063.000000 157.000000 ) ( ( 0.006124 0.003531 -33.921056 ) ( 0.003638 -0.006139 17.858977 ) ) 04escapehouse/04wex4a 0 0 0 ( 4562.000000 3063.000000 153.000000 ) ( 4578.000000 3090.000000 153.000000 ) ( 3971.000000 3440.000000 153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4562.000000 3063.000000 153.000000 ) ( 4562.000000 3063.000000 157.000000 ) ( 4578.000000 3090.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4578.000000 3090.000000 153.000000 ) ( 4578.000000 3090.000000 157.000000 ) ( 3971.000000 3440.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3971.000000 3440.000000 153.000000 ) ( 3971.000000 3440.000000 157.000000 ) ( 3956.000000 3413.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3956.000000 3413.000000 153.000000 ) ( 3956.000000 3413.000000 157.000000 ) ( 4562.000000 3063.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4958/2894) # points: 4 { brushDef { // Surface normal: -0.416872, -0.721785, 0.552489 // RotY/Z : -0.585348 / -2.094551. Vector texS/T: (0.865948, -0.500135, 0.000000) / (-0.276319, -0.478427, -0.833520) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2418.891708, 2418.182945, 1718.371542) / (-2874.190187, -2908.982394, -2908.982394) // --> Vector info: d1 = 5.067894, 5.067894, 0.067892. Determinants: -173.961113, 3.543814, 307585.679098, -24347.983079 // --> Vector info: d2 = 0.744751, 0.994743, 0.994746. Determinants: 0.000116, 174.947173, 484697.983481, -24347.983079 ( 3981.000000 3457.000000 186.000000 ) ( 4587.000000 3107.000000 186.000000 ) ( 4578.000000 3090.000000 157.000000 ) ( ( 0.007145 -0.000146 -12.632902 ) ( 0.000000 -0.007185 -19.907110 ) ) 04escapehouse/04wex4a 0 0 0 ( 4579.667489 3092.887139 154.790043 ) ( 4588.667489 3109.887139 183.790043 ) ( 3982.667489 3459.887139 183.790043 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4579.667489 3092.887139 154.790043 ) ( 4578.000000 3090.000000 157.000000 ) ( 4587.000000 3107.000000 186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4588.667489 3109.887139 183.790043 ) ( 4587.000000 3107.000000 186.000000 ) ( 3981.000000 3457.000000 186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3982.667489 3459.887139 183.790043 ) ( 3981.000000 3457.000000 186.000000 ) ( 3971.000000 3440.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3972.667489 3442.887139 154.790043 ) ( 3971.000000 3440.000000 157.000000 ) ( 4578.000000 3090.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4959/2895) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (3107.000000, 3047.000000, 3397.000000) / (-4587.000000, -4552.000000, -3946.000000) // --> Vector info: d1 = 1.000005, 1.499208, 1.498980. Determinants: 302.524901, -174.707320, -1789937.579369, -48610.000000 // --> Vector info: d2 = 1.000000, 1.000001, 5.999999. Determinants: -174.999477, -300.000178, -880987.431725, -48610.000000 ( 3946.000000 3397.000000 186.000000 ) ( 4552.000000 3047.000000 186.000000 ) ( 4587.000000 3107.000000 186.000000 ) ( ( -0.006224 0.003594 36.822415 ) ( 0.003600 0.006172 18.123584 ) ) common/glass 0 0 0 ( 4587.000000 3107.000000 190.000000 ) ( 4552.000000 3047.000000 190.000000 ) ( 3946.000000 3397.000000 190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4587.000000 3107.000000 190.000000 ) ( 4587.000000 3107.000000 186.000000 ) ( 4552.000000 3047.000000 186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4552.000000 3047.000000 190.000000 ) ( 4552.000000 3047.000000 186.000000 ) ( 3946.000000 3397.000000 186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3946.000000 3397.000000 190.000000 ) ( 3946.000000 3397.000000 186.000000 ) ( 3981.000000 3457.000000 186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3981.000000 3457.000000 190.000000 ) ( 3981.000000 3457.000000 186.000000 ) ( 4587.000000 3107.000000 186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4961/2896) # points: 4 { brushDef { // Surface normal: -0.420428, -0.726388, 0.543692 // RotY/Z : -0.574829 / -2.095476. Vector texS/T: (0.865484, -0.500936, 0.000000) / (-0.272355, -0.470557, -0.839285) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2413.567735, 2413.751280, 1713.940176) / (-2867.417573, -2888.864398, -2887.672908) // --> Vector info: d1 = 0.067918, 0.217849, 0.217809. Determinants: 0.177793, 104.923043, 299409.710959, -15008.507721 // --> Vector info: d2 = 0.994745, 0.994746, 5.994748. Determinants: 107.234169, 0.918892, -271111.715153, -15008.507721 ( 3987.000000 3467.000000 203.000000 ) ( 4593.000000 3117.000000 204.000000 ) ( 4587.000000 3107.000000 186.000000 ) ( ( -0.000012 -0.006991 -19.949333 ) ( -0.007145 -0.000061 18.063869 ) ) 04escapehouse/04wex4a 0 0 0 ( 4588.681713 3109.905552 183.825233 ) ( 4594.681713 3119.905552 201.825233 ) ( 3988.681713 3469.905552 200.825233 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4588.681713 3109.905552 183.825233 ) ( 4587.000000 3107.000000 186.000000 ) ( 4593.000000 3117.000000 204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4594.681713 3119.905552 201.825233 ) ( 4593.000000 3117.000000 204.000000 ) ( 3987.000000 3467.000000 203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3988.681713 3469.905552 200.825233 ) ( 3987.000000 3467.000000 203.000000 ) ( 3981.000000 3457.000000 186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3982.681713 3459.905552 183.825233 ) ( 3981.000000 3457.000000 186.000000 ) ( 4587.000000 3107.000000 186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4962/2897) # points: 4 { brushDef { // Surface normal: 0.419757, 0.726780, 0.543686 // RotY/Z : -0.574823 / 1.047042. Vector texS/T: (-0.865948, 0.500135, 0.000000) / (0.271916, 0.470803, -0.839289) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2417.688526, -2417.882864, -1718.071461) / (2494.746322, 2516.193052, 2516.193052) // --> Vector info: d1 = 0.794877, 0.944831, 0.944797. Determinants: 0.000725, -104.939485, 249869.106398, -15008.666297 // --> Vector info: d2 = 0.994726, 0.994746, 5.994746. Determinants: -107.233656, -0.985370, -271728.849094, -15008.666297 ( 3946.000000 3397.000000 186.000000 ) ( 4552.000000 3047.000000 186.000000 ) ( 4546.000000 3037.000000 204.000000 ) ( ( 0.000000 0.006992 -16.648322 ) ( 0.007145 0.000066 18.104797 ) ) 04escapehouse/04wex4a 0 0 0 ( 4544.320970 3034.092880 201.825256 ) ( 4550.320970 3044.092880 183.825256 ) ( 3944.320970 3394.092880 183.825256 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4544.320970 3034.092880 201.825256 ) ( 4546.000000 3037.000000 204.000000 ) ( 4552.000000 3047.000000 186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.320970 3044.092880 183.825256 ) ( 4552.000000 3047.000000 186.000000 ) ( 3946.000000 3397.000000 186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3944.320970 3394.092880 183.825256 ) ( 3946.000000 3397.000000 186.000000 ) ( 3940.000000 3387.000000 203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3938.320970 3384.092880 200.825256 ) ( 3940.000000 3387.000000 203.000000 ) ( 4546.000000 3037.000000 204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4963/2898) # points: 4 { brushDef { // Surface normal: 0.001232, -0.000724, -0.999999 // RotY/Z : 1.569367 / -0.531178. Vector texS/T: (0.506549, 0.862211, 0.000000) / (-0.862210, 0.506549, -0.001429) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5014.091924, 4921.307227, 4916.112405) / (-2381.511495, -2381.511495, -1681.718659) // --> Vector info: d1 = 0.467832, 1.133347, 1.133326. Determinants: 465.722258, 3.459132, -2357312.625009, -64930.066294 // --> Vector info: d2 = 0.994747, 0.994710, 5.994711. Determinants: -0.026193, -463.923768, -1169297.466618, -64930.066294 ( 3940.000000 3387.000000 203.000000 ) ( 4546.000000 3037.000000 204.000000 ) ( 4593.000000 3117.000000 204.000000 ) ( ( -0.007173 -0.000053 36.305409 ) ( 0.000000 0.007145 18.008567 ) ) 04escapehouse/04wex4a 0 0 0 ( 4592.995072 3117.002895 207.999996 ) ( 4545.995072 3037.002895 207.999996 ) ( 3939.995072 3387.002895 206.999996 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4592.995072 3117.002895 207.999996 ) ( 4593.000000 3117.000000 204.000000 ) ( 4546.000000 3037.000000 204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4545.995072 3037.002895 207.999996 ) ( 4546.000000 3037.000000 204.000000 ) ( 3940.000000 3387.000000 203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3939.995072 3387.002895 206.999996 ) ( 3940.000000 3387.000000 203.000000 ) ( 3987.000000 3467.000000 203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3986.995072 3467.002895 206.999996 ) ( 3987.000000 3467.000000 203.000000 ) ( 4593.000000 3117.000000 204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4964/2899) # points: 4 { brushDef { // Surface normal: 0.863748, -0.503853, 0.008468 // RotY/Z : -0.008468 / -0.528074. Vector texS/T: (0.503871, 0.863779, 0.000000) / (0.007315, -0.004267, -0.999964) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4910.870978, 4922.531993, 4991.994213) / (-188.625056, -171.624447, -171.624447) // --> Vector info: d1 = 1.000000, 1.149937, 1.426988. Determinants: -4.710033, -7.184290, 20594.328958, -1180.900080 // --> Vector info: d2 = 0.000000, 0.000002, 0.415296. Determinants: -7.060252, 4.842640, 35585.430809, -1180.900080 ( 3981.000000 3457.000000 186.000000 ) ( 3946.000000 3397.000000 186.000000 ) ( 3940.000000 3387.000000 203.000000 ) ( ( 0.003989 0.006084 -17.439519 ) ( 0.005979 -0.004101 -30.134159 ) ) 04escapehouse/04wex4a 0 0 0 ( 3936.545008 3389.015412 202.966128 ) ( 3942.545008 3399.015412 185.966128 ) ( 3977.545008 3459.015412 185.966128 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3936.545008 3389.015412 202.966128 ) ( 3940.000000 3387.000000 203.000000 ) ( 3946.000000 3397.000000 186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3942.545008 3399.015412 185.966128 ) ( 3946.000000 3397.000000 186.000000 ) ( 3981.000000 3457.000000 186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3977.545008 3459.015412 185.966128 ) ( 3981.000000 3457.000000 186.000000 ) ( 3987.000000 3467.000000 203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3983.545008 3469.015412 202.966128 ) ( 3987.000000 3467.000000 203.000000 ) ( 3940.000000 3387.000000 203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4966/2900) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (3457.000000, 3397.000000, 3047.000000) / (3981.000000, 3946.000000, 4552.000000) // --> Vector info: d1 = 0.000000, 0.499226, 0.499489. Determinants: 302.540346, 174.713458, -1741416.254732, -48610.000000 // --> Vector info: d2 = 1.000000, 1.000000, 5.999999. Determinants: 174.999969, -299.999947, 540714.898065, -48610.000000 ( 4552.000000 3047.000000 186.000000 ) ( 3946.000000 3397.000000 186.000000 ) ( 3981.000000 3457.000000 186.000000 ) ( ( -0.006224 -0.003594 35.824239 ) ( -0.003600 0.006172 -11.123532 ) ) common/glass 0 0 0 ( 3981.000000 3457.000000 182.000000 ) ( 3946.000000 3397.000000 182.000000 ) ( 4552.000000 3047.000000 182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3981.000000 3457.000000 182.000000 ) ( 3981.000000 3457.000000 186.000000 ) ( 3946.000000 3397.000000 186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3946.000000 3397.000000 182.000000 ) ( 3946.000000 3397.000000 186.000000 ) ( 4552.000000 3047.000000 186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4552.000000 3047.000000 182.000000 ) ( 4552.000000 3047.000000 186.000000 ) ( 4587.000000 3107.000000 186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4587.000000 3107.000000 182.000000 ) ( 4587.000000 3107.000000 186.000000 ) ( 3981.000000 3457.000000 186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4969/2901) # points: 4 { brushDef { // Surface normal: -0.263788, -0.807603, 0.527440 // RotY/Z : -0.555584 / -1.886503. Vector texS/T: (0.950577, -0.310488, 0.000000) / (-0.163764, -0.501372, -0.849593) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3802.286319, 3805.873706, 3395.611663) / (-2268.052518, -2302.186528, -2466.971405) // --> Vector info: d1 = 0.166664, 0.407855, 0.407839. Determinants: -39.745186, 98.951487, 373117.285259, -14595.035903 // --> Vector info: d2 = 0.838041, 0.903824, 4.060551. Determinants: 96.911662, 38.312774, -293821.734489, -14595.035903 ( 4587.000000 3107.000000 186.000000 ) ( 4950.000000 2897.000000 46.000000 ) ( 4941.000000 2881.000000 17.000000 ) ( ( 0.002723 -0.006780 -25.564671 ) ( -0.006640 -0.002625 20.131621 ) ) 04escapehouse/04wex4a 0 0 0 ( 4942.055153 2884.230413 14.890242 ) ( 4951.055153 2900.230413 43.890242 ) ( 4588.055153 3110.230413 183.890242 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4942.055153 2884.230413 14.890242 ) ( 4941.000000 2881.000000 17.000000 ) ( 4950.000000 2897.000000 46.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4951.055153 2900.230413 43.890242 ) ( 4950.000000 2897.000000 46.000000 ) ( 4587.000000 3107.000000 186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4588.055153 3110.230413 183.890242 ) ( 4587.000000 3107.000000 186.000000 ) ( 4578.000000 3090.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4579.055153 3093.230413 154.890242 ) ( 4578.000000 3090.000000 157.000000 ) ( 4941.000000 2881.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4970/2902) # points: 4 { brushDef { // Surface normal: 0.272729, -0.161617, 0.948419 // RotY/Z : -1.248211 / -0.534955. Vector texS/T: (0.509802, 0.860292, 0.000000) / (0.815917, -0.483506, -0.317019) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4966.048809, 4997.433519, 4992.176182) / (2633.074337, 2633.074337, 2191.460976) // --> Vector info: d1 = 0.944822, 1.166669, 1.166664. Determinants: -97.970547, 1.166170, 470360.765442, -13859.907106 // --> Vector info: d2 = 0.838043, 0.838042, 3.994748. Determinants: 0.000131, 99.072275, -272480.509537, -13859.907106 ( 4578.000000 3090.000000 157.000000 ) ( 4941.000000 2881.000000 17.000000 ) ( 4925.000000 2854.000000 17.000000 ) ( ( 0.007069 -0.000084 -33.936791 ) ( 0.000000 -0.007148 19.659620 ) ) 04escapehouse/04wex4a 0 0 0 ( 4923.909084 2854.646469 13.206324 ) ( 4939.909084 2881.646469 13.206324 ) ( 4576.909084 3090.646469 153.206324 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4923.909084 2854.646469 13.206324 ) ( 4925.000000 2854.000000 17.000000 ) ( 4941.000000 2881.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4939.909084 2881.646469 13.206324 ) ( 4941.000000 2881.000000 17.000000 ) ( 4578.000000 3090.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4576.909084 3090.646469 153.206324 ) ( 4578.000000 3090.000000 157.000000 ) ( 4562.000000 3063.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4560.909084 3063.646469 153.206324 ) ( 4562.000000 3063.000000 157.000000 ) ( 4925.000000 2854.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4972/2903) # points: 4 { brushDef { // Surface normal: 0.565509, 0.611468, 0.553450 // RotY/Z : -0.586501 / 0.824427. Vector texS/T: (-0.734159, 0.678978, 0.000000) / (0.375780, 0.406320, -0.832883) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1682.128721, -1677.927680, -1269.521705) / (2961.376858, 2996.195692, 2828.104766) // --> Vector info: d1 = 0.797915, 1.039106, 1.039106. Determinants: -40.541992, -98.503782, 211599.987161, -14926.377022 // --> Vector info: d2 = 0.903798, 0.838045, 3.994748. Determinants: -98.860226, 40.115425, -298582.948769, -14926.377022 ( 4562.000000 3063.000000 157.000000 ) ( 4925.000000 2854.000000 17.000000 ) ( 4915.000000 2837.000000 46.000000 ) ( ( 0.002716 0.006599 -14.176246 ) ( 0.006623 -0.002688 20.003712 ) ) 04escapehouse/04wex4a 0 0 0 ( 4912.737964 2834.554129 43.786201 ) ( 4922.737964 2851.554129 14.786201 ) ( 4559.737964 3060.554129 154.786201 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4912.737964 2834.554129 43.786201 ) ( 4915.000000 2837.000000 46.000000 ) ( 4925.000000 2854.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4922.737964 2851.554129 14.786201 ) ( 4925.000000 2854.000000 17.000000 ) ( 4562.000000 3063.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4559.737964 3060.554129 154.786201 ) ( 4562.000000 3063.000000 157.000000 ) ( 4552.000000 3047.000000 186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4549.737964 3044.554129 183.786201 ) ( 4552.000000 3047.000000 186.000000 ) ( 4915.000000 2837.000000 46.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4975/2904) # points: 4 { brushDef { // Surface normal: -0.238437, -0.791285, 0.563042 // RotY/Z : -0.598062 / -1.863472. Vector texS/T: (0.957475, -0.288515, 0.000000) / (-0.162446, -0.539099, -0.826428) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3903.674786, 3906.245972, 3498.382767) / (-2403.892949, -2425.673422, -2595.077101) // --> Vector info: d1 = 0.407855, 0.552481, 0.552385. Determinants: -24.502330, 58.987517, 233647.995135, -9319.021891 // --> Vector info: d2 = 0.903824, 0.943272, 4.099710. Determinants: 62.066018, 24.205311, -192521.325595, -9319.021891 ( 4593.000000 3117.000000 204.000000 ) ( 4956.000000 2908.000000 64.000000 ) ( 4950.000000 2897.000000 46.000000 ) ( ( 0.002629 -0.006330 -25.072159 ) ( -0.006660 -0.002597 20.658963 ) ) 04escapehouse/04wex4a 0 0 0 ( 4950.953748 2900.165139 43.747832 ) ( 4956.953748 2911.165139 61.747832 ) ( 4593.953748 3120.165139 201.747832 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4950.953748 2900.165139 43.747832 ) ( 4950.000000 2897.000000 46.000000 ) ( 4956.000000 2908.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4956.953748 2911.165139 61.747832 ) ( 4956.000000 2908.000000 64.000000 ) ( 4593.000000 3117.000000 204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4593.953748 3120.165139 201.747832 ) ( 4593.000000 3117.000000 204.000000 ) ( 4587.000000 3107.000000 186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4587.953748 3110.165139 183.747832 ) ( 4587.000000 3107.000000 186.000000 ) ( 4950.000000 2897.000000 46.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4976/2905) # points: 4 { brushDef { // Surface normal: 0.569367, 0.641252, 0.514409 // RotY/Z : -0.540318 / 0.844707. Vector texS/T: (-0.747777, 0.663950, 0.000000) / (0.341542, 0.384663, -0.857545) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1794.597995, -1791.697379, -1380.824843) / (2709.529808, 2730.519959, 2567.263231) // --> Vector info: d1 = 0.653277, 0.797917, 0.796583. Determinants: -23.585424, -59.432386, 112764.068823, -9097.821497 // --> Vector info: d2 = 0.943233, 0.903855, 4.060294. Determinants: -59.825463, 25.334804, -184589.427951, -9097.821497 ( 4552.000000 3047.000000 186.000000 ) ( 4915.000000 2837.000000 46.000000 ) ( 4910.000000 2827.000000 64.000000 ) ( ( 0.002592 0.006533 -12.394623 ) ( 0.006576 -0.002785 20.289410 ) ) 04escapehouse/04wex4a 0 0 0 ( 4907.722532 2824.434990 61.942365 ) ( 4912.722532 2834.434990 43.942365 ) ( 4549.722532 3044.434990 183.942365 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4907.722532 2824.434990 61.942365 ) ( 4910.000000 2827.000000 64.000000 ) ( 4915.000000 2837.000000 46.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4912.722532 2834.434990 43.942365 ) ( 4915.000000 2837.000000 46.000000 ) ( 4552.000000 3047.000000 186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4549.722532 3044.434990 183.942365 ) ( 4552.000000 3047.000000 186.000000 ) ( 4546.000000 3037.000000 204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4543.722532 3034.434990 201.942365 ) ( 4546.000000 3037.000000 204.000000 ) ( 4910.000000 2827.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4977/2906) # points: 4 { brushDef { // Surface normal: 0.862211, -0.506549, 0.000000 // RotY/Z : 0.000000 / -0.531178. Vector texS/T: (0.506549, 0.862211, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (4921.307227, 5014.091924, 5014.091924) / (-204.000000, -204.000000, -390.000000) // --> Vector info: d1 = 0.832674, 0.832681, 1.498182. Determinants: -0.001264, 61.748325, -1767.370950, -17257.953645 // --> Vector info: d2 = 0.661734, 0.328979, 0.328992. Determinants: 61.892446, 0.001283, -316011.648225, -17257.953645 ( 4593.000000 3117.000000 390.000000 ) ( 4593.000000 3117.000000 204.000000 ) ( 4546.000000 3037.000000 204.000000 ) ( ( 0.000000 -0.003578 0.102409 ) ( -0.003586 0.000000 18.311073 ) ) 04escapehouse/04wex3c 0 0 0 ( 4542.551155 3039.026196 204.000000 ) ( 4589.551155 3119.026196 204.000000 ) ( 4589.551155 3119.026196 390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4542.551155 3039.026196 204.000000 ) ( 4546.000000 3037.000000 204.000000 ) ( 4593.000000 3117.000000 204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4589.551155 3119.026196 204.000000 ) ( 4593.000000 3117.000000 204.000000 ) ( 4593.000000 3117.000000 390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4589.551155 3119.026196 390.000000 ) ( 4593.000000 3117.000000 390.000000 ) ( 4546.000000 3037.000000 390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4542.551155 3039.026196 390.000000 ) ( 4546.000000 3037.000000 390.000000 ) ( 4546.000000 3037.000000 204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4980/2907) # points: 4 { brushDef { // Surface normal: -0.274848, 0.156086, -0.948734 // RotY/Z : 1.249205 / 2.625110. Vector texS/T: (-0.493825, -0.869561, 0.000000) / (0.824982, -0.468508, -0.316076) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-4976.080837, -4882.930421, -4885.786018) / (2647.170223, 2647.170223, 2204.239252) // --> Vector info: d1 = 0.396352, 0.729335, 3.461920. Determinants: -147.488650, 255.492291, -1426600.194968, -41259.204258 // --> Vector info: d2 = 1.411486, 0.835388, 2.414822. Determinants: 255.171526, 145.479802, 826407.564719, -41259.204258 ( 4546.000000 3037.000000 390.000000 ) ( 4910.000000 2827.000000 250.000000 ) ( 4956.000000 2908.000000 250.000000 ) ( ( 0.003575 -0.006192 34.576532 ) ( -0.006185 -0.003526 -20.029653 ) ) 04escapehouse/04wex2b 0 0 0 ( 4957.099391 2907.375654 253.794935 ) ( 4911.099391 2826.375654 253.794935 ) ( 4547.099391 3036.375654 393.794935 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4957.099391 2907.375654 253.794935 ) ( 4956.000000 2908.000000 250.000000 ) ( 4910.000000 2827.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4911.099391 2826.375654 253.794935 ) ( 4910.000000 2827.000000 250.000000 ) ( 4546.000000 3037.000000 390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4547.099391 3036.375654 393.794935 ) ( 4546.000000 3037.000000 390.000000 ) ( 4593.000000 3117.000000 390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4594.099391 3116.375654 393.794935 ) ( 4593.000000 3117.000000 390.000000 ) ( 4956.000000 2908.000000 250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4984/2908) # points: 4 { brushDef { // Surface normal: 0.273523, -0.159555, 0.948539 // RotY/Z : -1.248591 / -0.528074. Vector texS/T: (0.503871, 0.863779, 0.000000) / (0.819328, -0.477942, -0.316659) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (4995.017439, 4925.555219, 4927.066832) / (2214.396384, 2214.396384, 2656.512562) // --> Vector info: d1 = 1.000005, 1.499208, 1.499142. Determinants: 220.705653, -0.750064, -1131478.170821, -30710.371212 // --> Vector info: d2 = 1.000000, 1.000001, 4.156744. Determinants: 0.000342, -219.274406, 454848.377954, -30710.371212 ( 4915.000000 2837.000000 46.000000 ) ( 4552.000000 3047.000000 186.000000 ) ( 4587.000000 3107.000000 186.000000 ) ( ( -0.007187 0.000024 36.843520 ) ( 0.000000 0.007140 -14.810905 ) ) common/glass 0 0 0 ( 4585.905907 3107.638221 182.205842 ) ( 4550.905907 3047.638221 182.205842 ) ( 4913.905907 2837.638221 42.205842 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4585.905907 3107.638221 182.205842 ) ( 4587.000000 3107.000000 186.000000 ) ( 4552.000000 3047.000000 186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.905907 3047.638221 182.205842 ) ( 4552.000000 3047.000000 186.000000 ) ( 4915.000000 2837.000000 46.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4913.905907 2837.638221 42.205842 ) ( 4915.000000 2837.000000 46.000000 ) ( 4950.000000 2897.000000 46.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4948.905907 2897.638221 42.205842 ) ( 4950.000000 2897.000000 46.000000 ) ( 4587.000000 3107.000000 186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4985/2909) # points: 4 { brushDef { // Surface normal: -0.190500, 0.825499, 0.531283 // RotY/Z : -0.560114 / 1.797595. Vector texS/T: (-0.974391, -0.224860, 0.000000) / (-0.119464, 0.517677, -0.847195) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4824.285763, -4818.364463, -4324.722892) / (442.039181, 477.450171, 477.450171) // --> Vector info: d1 = 0.107881, 0.148439, 3.672911. Determinants: -124.805049, 0.848355, -604356.025227, -17480.336639 // --> Vector info: d2 = 0.457627, 0.210937, 0.210937. Determinants: -0.000001, 121.776362, -61829.403647, -17480.336639 ( 4056.000000 1657.000000 -123.000000 ) ( 4537.000000 1768.000000 -123.000000 ) ( 4547.000000 1751.000000 -93.000000 ) ( ( 0.007140 -0.000049 34.573477 ) ( 0.000000 -0.006966 3.537083 ) ) 04escapehouse/04wex4a 0 0 0 ( 4547.761999 1747.698004 -95.125131 ) ( 4537.761999 1764.698004 -125.125131 ) ( 4056.761999 1653.698004 -125.125131 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4547.761999 1747.698004 -95.125131 ) ( 4547.000000 1751.000000 -93.000000 ) ( 4537.000000 1768.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4537.761999 1764.698004 -125.125131 ) ( 4537.000000 1768.000000 -123.000000 ) ( 4056.000000 1657.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4056.761999 1653.698004 -125.125131 ) ( 4056.000000 1657.000000 -123.000000 ) ( 4056.000000 1638.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4056.761999 1634.698004 -95.125131 ) ( 4056.000000 1638.000000 -93.000000 ) ( 4547.000000 1751.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4986/2910) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1700.000000, 1706.000000, 1638.000000) / (103.000000, 93.000000, 93.000000) // --> Vector info: d1 = 1.000000, 1.083010, 0.814934. Determinants: -2.680763, 4.036211, 3461.567307, -680.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.410261. Determinants: 4.102605, 2.461566, -7227.969426, -680.000000 ( 4056.000000 1638.000000 -93.000000 ) ( 4056.000000 1706.000000 -93.000000 ) ( 4056.000000 1700.000000 -103.000000 ) ( ( 0.003942 -0.005936 -5.090540 ) ( -0.006033 -0.003620 10.629367 ) ) common/glass 0 0 0 ( 4052.000000 1700.000000 -103.000000 ) ( 4052.000000 1706.000000 -93.000000 ) ( 4052.000000 1638.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4052.000000 1700.000000 -103.000000 ) ( 4056.000000 1700.000000 -103.000000 ) ( 4056.000000 1706.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4052.000000 1706.000000 -93.000000 ) ( 4056.000000 1706.000000 -93.000000 ) ( 4056.000000 1638.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4052.000000 1638.000000 -93.000000 ) ( 4056.000000 1638.000000 -93.000000 ) ( 4056.000000 1700.000000 -103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4988/2911) # points: 4 { brushDef { // Surface normal: 0.191794, -0.825076, 0.531474 // RotY/Z : -0.560340 / -1.342396. Vector texS/T: (0.974030, 0.226419, 0.000000) / (0.120336, -0.517672, -0.847074) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4810.985934, 4805.094761, 4336.936669) / (-280.871445, -316.287459, -316.287459) // --> Vector info: d1 = 0.213268, 0.253818, 3.593302. Determinants: 118.271214, -0.689724, -572730.911135, -16580.293845 // --> Vector info: d2 = 1.112858, 0.866169, 0.866216. Determinants: 0.001657, -115.489570, -50897.202341, -16580.293845 ( 4056.000000 1706.000000 -93.000000 ) ( 4512.000000 1812.000000 -93.000000 ) ( 4522.000000 1795.000000 -123.000000 ) ( ( -0.007133 0.000042 34.542869 ) ( 0.000000 0.006965 3.069741 ) ) 04escapehouse/04wex4a 0 0 0 ( 4521.232824 1798.300303 -125.125897 ) ( 4511.232824 1815.300303 -95.125897 ) ( 4055.232824 1709.300303 -95.125897 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4521.232824 1798.300303 -125.125897 ) ( 4522.000000 1795.000000 -123.000000 ) ( 4512.000000 1812.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4511.232824 1815.300303 -95.125897 ) ( 4512.000000 1812.000000 -93.000000 ) ( 4056.000000 1706.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4055.232824 1709.300303 -95.125897 ) ( 4056.000000 1706.000000 -93.000000 ) ( 4056.000000 1687.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4055.232824 1690.300303 -125.125897 ) ( 4056.000000 1687.000000 -123.000000 ) ( 4522.000000 1795.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4989/2912) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1768.000000, 1795.000000, 1687.000000) / (4537.000000, 4522.000000, 4056.000000) // --> Vector info: d1 = 0.148439, 0.213284, 3.623928. Determinants: 20.942042, 99.090633, -488707.859981, -14202.000000 // --> Vector info: d2 = 1.210937, 0.998790, 0.998791. Determinants: 98.860486, -22.911845, -88032.023307, -14202.000000 ( 4056.000000 1687.000000 -123.000000 ) ( 4522.000000 1795.000000 -123.000000 ) ( 4537.000000 1768.000000 -123.000000 ) ( ( -0.001475 -0.006977 34.411200 ) ( -0.006961 0.001613 6.198565 ) ) 04escapehouse/04wex4a 0 0 0 ( 4537.000000 1768.000000 -127.000000 ) ( 4522.000000 1795.000000 -127.000000 ) ( 4056.000000 1687.000000 -127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4537.000000 1768.000000 -127.000000 ) ( 4537.000000 1768.000000 -123.000000 ) ( 4522.000000 1795.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4522.000000 1795.000000 -127.000000 ) ( 4522.000000 1795.000000 -123.000000 ) ( 4056.000000 1687.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4056.000000 1687.000000 -127.000000 ) ( 4056.000000 1687.000000 -123.000000 ) ( 4056.000000 1657.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4056.000000 1657.000000 -127.000000 ) ( 4056.000000 1657.000000 -123.000000 ) ( 4537.000000 1768.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4990/2913) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1706.000000, 1812.000000, 1751.000000) / (-4056.000000, -4512.000000, -4547.000000) // --> Vector info: d1 = 1.000000, 4.339485, 4.485416. Determinants: -50.337101, 219.177329, 943332.338408, -31526.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.477385. Determinants: 217.687393, 50.602778, -166129.824730, -31526.000000 ( 4547.000000 1751.000000 -93.000000 ) ( 4512.000000 1812.000000 -93.000000 ) ( 4056.000000 1706.000000 -93.000000 ) ( ( 0.001597 -0.006952 -29.922361 ) ( -0.006905 -0.001605 5.269613 ) ) common/glass 0 0 0 ( 4056.000000 1706.000000 -89.000000 ) ( 4512.000000 1812.000000 -89.000000 ) ( 4547.000000 1751.000000 -89.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4056.000000 1706.000000 -89.000000 ) ( 4056.000000 1706.000000 -93.000000 ) ( 4512.000000 1812.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4512.000000 1812.000000 -89.000000 ) ( 4512.000000 1812.000000 -93.000000 ) ( 4547.000000 1751.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4547.000000 1751.000000 -89.000000 ) ( 4547.000000 1751.000000 -93.000000 ) ( 4056.000000 1638.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4056.000000 1638.000000 -89.000000 ) ( 4056.000000 1638.000000 -93.000000 ) ( 4056.000000 1706.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4993/2914) # points: 4 { brushDef { // Surface normal: 0.188573, -0.815939, 0.546519 // RotY/Z : -0.578202 / -1.343673. Vector texS/T: (0.974318, 0.225176, 0.000000) / (0.123063, -0.532484, -0.837446) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4804.142010, 4800.547859, 4338.686408) / (-331.718161, -352.017966, -352.017966) // --> Vector info: d1 = 0.253818, 0.278135, 3.574971. Determinants: 66.925131, -0.617901, -324102.516830, -9375.697307 // --> Vector info: d2 = 0.866169, 0.718242, 0.718370. Determinants: 0.002595, -68.322152, -30797.105788, -9375.697307 ( 4056.000000 1718.000000 -76.000000 ) ( 4506.000000 1822.000000 -76.000000 ) ( 4512.000000 1812.000000 -93.000000 ) ( ( -0.007138 0.000066 34.568364 ) ( 0.000000 0.007287 3.284780 ) ) 04escapehouse/04wex4a 0 0 0 ( 4511.245709 1815.263757 -95.186077 ) ( 4505.245709 1825.263757 -78.186077 ) ( 4055.245709 1721.263757 -78.186077 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4511.245709 1815.263757 -95.186077 ) ( 4512.000000 1812.000000 -93.000000 ) ( 4506.000000 1822.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4505.245709 1825.263757 -78.186077 ) ( 4506.000000 1822.000000 -76.000000 ) ( 4056.000000 1718.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4055.245709 1721.263757 -78.186077 ) ( 4056.000000 1718.000000 -76.000000 ) ( 4056.000000 1706.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4055.245709 1709.263757 -95.186077 ) ( 4056.000000 1706.000000 -93.000000 ) ( 4512.000000 1812.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4995/2915) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1718.000000, 1718.000000, 1626.000000) / (14.000000, -110.000000, -110.000000) // --> Vector info: d1 = 0.000000, 0.889820, 0.889830. Determinants: 0.001190, 81.863444, -1148.131986, -11408.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.653192. Determinants: 80.995784, 0.000006, -139150.756617, -11408.000000 ( 4056.000000 1626.000000 110.000000 ) ( 4056.000000 1718.000000 110.000000 ) ( 4056.000000 1718.000000 -14.000000 ) ( ( 0.000000 -0.007176 0.100643 ) ( -0.007100 0.000000 12.197647 ) ) 04escapehouse/04wex4a 0 0 0 ( 4052.000000 1718.000000 -14.000000 ) ( 4052.000000 1718.000000 110.000000 ) ( 4052.000000 1626.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4052.000000 1718.000000 -14.000000 ) ( 4056.000000 1718.000000 -14.000000 ) ( 4056.000000 1718.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4052.000000 1718.000000 110.000000 ) ( 4056.000000 1718.000000 110.000000 ) ( 4056.000000 1626.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4052.000000 1626.000000 110.000000 ) ( 4056.000000 1626.000000 110.000000 ) ( 4056.000000 1626.000000 44.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4052.000000 1626.000000 44.000000 ) ( 4056.000000 1626.000000 44.000000 ) ( 4056.000000 1718.000000 -14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4997/2916) # points: 4 { brushDef { // Surface normal: -0.225432, 0.974259, 0.000000 // RotY/Z : 0.000000 / 1.798183. Vector texS/T: (-0.974259, -0.225432, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-4828.277997, -4828.277997, -4318.146641) / (-110.000000, 76.000000, 76.000000) // --> Vector info: d1 = 1.500006, 0.834506, 0.834508. Determinants: -0.000443, 339.492409, -104985.165738, -94884.432148 // --> Vector info: d2 = 2.709194, 2.709192, 0.890012. Determinants: 338.367349, 0.001092, 1376671.441168, -94884.432148 ( 4056.000000 1626.000000 -76.000000 ) ( 4553.000000 1741.000000 -76.000000 ) ( 4553.000000 1741.000000 110.000000 ) ( ( 0.000000 -0.003578 1.106453 ) ( -0.003566 0.000000 -14.508928 ) ) 04escapehouse/04wex3c 0 0 0 ( 4553.901729 1737.102965 110.000000 ) ( 4553.901729 1737.102965 -76.000000 ) ( 4056.901729 1622.102965 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4553.901729 1737.102965 110.000000 ) ( 4553.000000 1741.000000 110.000000 ) ( 4553.000000 1741.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4553.901729 1737.102965 -76.000000 ) ( 4553.000000 1741.000000 -76.000000 ) ( 4056.000000 1626.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4056.901729 1622.102965 -76.000000 ) ( 4056.000000 1626.000000 -76.000000 ) ( 4056.000000 1626.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4056.901729 1622.102965 110.000000 ) ( 4056.000000 1626.000000 110.000000 ) ( 4553.000000 1741.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4998/2917) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (1822.000000, 1741.000000, 1626.000000) / (-4506.000000, -4553.000000, -4056.000000) // --> Vector info: d1 = 0.411250, 0.065650, 3.591397. Determinants: -6.052906, -325.329492, -1473684.778278, -45662.000000 // --> Vector info: d2 = 2.232019, 1.663293, 0.765256. Determinants: -324.864932, 7.337395, 523047.738692, -45662.000000 ( 4056.000000 1626.000000 110.000000 ) ( 4553.000000 1741.000000 110.000000 ) ( 4506.000000 1822.000000 110.000000 ) ( ( 0.000133 0.007125 32.273768 ) ( 0.007115 -0.000161 -11.454771 ) ) 04escapehouse/04wex2b 0 0 0 ( 4506.000000 1822.000000 114.000000 ) ( 4553.000000 1741.000000 114.000000 ) ( 4056.000000 1626.000000 114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4506.000000 1822.000000 114.000000 ) ( 4506.000000 1822.000000 110.000000 ) ( 4553.000000 1741.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4553.000000 1741.000000 114.000000 ) ( 4553.000000 1741.000000 110.000000 ) ( 4056.000000 1626.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4056.000000 1626.000000 114.000000 ) ( 4056.000000 1626.000000 110.000000 ) ( 4056.000000 1718.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4056.000000 1718.000000 114.000000 ) ( 4056.000000 1718.000000 110.000000 ) ( 4506.000000 1822.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4999/2918) # points: 4 { brushDef { // Surface normal: 0.231621, -0.972806, 0.000000 // RotY/Z : 0.000000 / -1.337053. Vector texS/T: (0.972806, 0.231621, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (4805.477404, 4805.477404, 4783.890371) / (76.000000, -110.000000, -110.000000) // --> Vector info: d1 = 0.834490, 1.499990, 1.499968. Determinants: -0.004035, 14.366169, -4423.071779, -4015.188165 // --> Vector info: d2 = 0.376424, 0.376608, 0.455846. Determinants: 14.738168, 0.003984, -72335.647314, -4015.188165 ( 4485.000000 1817.000000 110.000000 ) ( 4506.000000 1822.000000 110.000000 ) ( 4506.000000 1822.000000 -76.000000 ) ( ( 0.000001 -0.003578 1.101585 ) ( -0.003671 -0.000001 18.015506 ) ) 04escapehouse/04wex3c 0 0 0 ( 4505.073518 1825.891225 -76.000000 ) ( 4505.073518 1825.891225 110.000000 ) ( 4484.073518 1820.891225 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4505.073518 1825.891225 -76.000000 ) ( 4506.000000 1822.000000 -76.000000 ) ( 4506.000000 1822.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4505.073518 1825.891225 110.000000 ) ( 4506.000000 1822.000000 110.000000 ) ( 4485.000000 1817.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4484.073518 1820.891225 110.000000 ) ( 4485.000000 1817.000000 110.000000 ) ( 4485.000000 1817.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4484.073518 1820.891225 -76.000000 ) ( 4485.000000 1817.000000 -76.000000 ) ( 4506.000000 1822.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5000/2919) # points: 4 { brushDef { // Surface normal: -0.187839, 0.816185, 0.546405 // RotY/Z : -0.578066 / 1.797000. Vector texS/T: (-0.974525, -0.224280, 0.000000) / (-0.122548, 0.532485, -0.837521) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4827.482405, -4823.878052, -4320.042762) / (432.749537, 453.047533, 453.047533) // --> Vector info: d1 = 0.083564, 0.107886, 3.703345. Determinants: -72.980614, 0.705059, -353472.339671, -10226.846728 // --> Vector info: d2 = 0.605559, 0.457637, 0.457952. Determinants: -0.006392, 74.529301, -38476.337124, -10226.846728 ( 4056.000000 1638.000000 -93.000000 ) ( 4547.000000 1751.000000 -93.000000 ) ( 4553.000000 1741.000000 -76.000000 ) ( ( 0.007136 -0.000069 34.563180 ) ( 0.000001 -0.007288 3.762287 ) ) 04escapehouse/04wex4a 0 0 0 ( 4553.751356 1737.735260 -78.185620 ) ( 4547.751356 1747.735260 -95.185620 ) ( 4056.751356 1634.735260 -95.185620 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4553.751356 1737.735260 -78.185620 ) ( 4553.000000 1741.000000 -76.000000 ) ( 4547.000000 1751.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4547.751356 1747.735260 -95.185620 ) ( 4547.000000 1751.000000 -93.000000 ) ( 4056.000000 1638.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4056.751356 1634.735260 -95.185620 ) ( 4056.000000 1638.000000 -93.000000 ) ( 4056.000000 1626.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4056.751356 1622.735260 -78.185620 ) ( 4056.000000 1626.000000 -76.000000 ) ( 4553.000000 1741.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5001/2920) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1638.000000, 1751.000000, 1812.000000) / (4056.000000, 4547.000000, 4512.000000) // --> Vector info: d1 = 1.000000, 4.595680, 4.449765. Determinants: -54.204745, -235.824810, 1011386.801571, -33906.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.477390. Determinants: -234.398463, 53.945049, 165143.561600, -33906.000000 ( 4512.000000 1812.000000 -93.000000 ) ( 4547.000000 1751.000000 -93.000000 ) ( 4056.000000 1638.000000 -93.000000 ) ( ( 0.001599 0.006955 -29.829139 ) ( 0.006913 -0.001591 -4.870629 ) ) common/glass 0 0 0 ( 4056.000000 1638.000000 -97.000000 ) ( 4547.000000 1751.000000 -97.000000 ) ( 4512.000000 1812.000000 -97.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4056.000000 1638.000000 -97.000000 ) ( 4056.000000 1638.000000 -93.000000 ) ( 4547.000000 1751.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4547.000000 1751.000000 -97.000000 ) ( 4547.000000 1751.000000 -93.000000 ) ( 4512.000000 1812.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4512.000000 1812.000000 -97.000000 ) ( 4512.000000 1812.000000 -93.000000 ) ( 4056.000000 1706.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4056.000000 1706.000000 -97.000000 ) ( 4056.000000 1706.000000 -93.000000 ) ( 4056.000000 1638.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5004/2921) # points: 3 { brushDef { // Surface normal: 0.339644, 0.940554, 0.000000 // RotY/Z : 0.000000 / 1.224257. Vector texS/T: (-0.940554, 0.339644, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-3232.500868, -3232.500868, -3117.674913) / (105.000000, 158.000000, 158.000000) // --> Vector info: d1 = 0.251468, 0.251471, 1.070767. Determinants: -43.422701, -0.000322, -141894.264330, -6085.775628 // --> Vector info: d2 = 1.494072, 0.745365, 0.745377. Determinants: -0.000607, 85.970975, -18121.501228, -6085.775628 ( 3769.000000 1258.000000 -158.000000 ) ( 3877.000000 1219.000000 -158.000000 ) ( 3877.000000 1219.000000 -105.000000 ) ( ( 0.007135 0.000000 23.315724 ) ( 0.000000 -0.014127 2.977681 ) ) 04escapehouse/04wex5b 0 0 0 ( 3875.641422 1215.237784 -105.000000 ) ( 3875.641422 1215.237784 -158.000000 ) ( 3767.641422 1254.237784 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3875.641422 1215.237784 -105.000000 ) ( 3877.000000 1219.000000 -105.000000 ) ( 3877.000000 1219.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3875.641422 1215.237784 -158.000000 ) ( 3877.000000 1219.000000 -158.000000 ) ( 3769.000000 1258.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3767.641422 1254.237784 -158.000000 ) ( 3769.000000 1258.000000 -158.000000 ) ( 3877.000000 1219.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5007/2922) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (1613.000000, 1449.000000, 1371.000000) / (3817.000000, 3757.000000, 3972.000000) // --> Vector info: d1 = 1.695659, 0.445669, 0.445678. Determinants: -268.747407, -97.500743, 737925.275844, -39940.000000 // --> Vector info: d2 = 3.858464, 3.858464, 0.593325. Determinants: -195.908318, 535.482734, -1882044.514897, -39940.000000 ( 3972.000000 1371.000000 -263.000000 ) ( 3757.000000 1449.000000 -263.000000 ) ( 3817.000000 1613.000000 -263.000000 ) ( ( 0.006729 0.002441 -18.475846 ) ( 0.004905 -0.013407 47.121796 ) ) 04escapehouse/04wex5b 0 0 0 ( 3817.000000 1613.000000 -267.000000 ) ( 3757.000000 1449.000000 -267.000000 ) ( 3972.000000 1371.000000 -267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3817.000000 1613.000000 -267.000000 ) ( 3817.000000 1613.000000 -263.000000 ) ( 3757.000000 1449.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3757.000000 1449.000000 -267.000000 ) ( 3757.000000 1449.000000 -263.000000 ) ( 3972.000000 1371.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3972.000000 1371.000000 -267.000000 ) ( 3972.000000 1371.000000 -263.000000 ) ( 4032.000000 1535.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4032.000000 1535.000000 -267.000000 ) ( 4032.000000 1535.000000 -263.000000 ) ( 3817.000000 1613.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5008/2923) # points: 7 { brushDef { // Surface normal: -0.177641, -0.489652, 0.853630 // RotY/Z : -1.022915 / -1.918820. Vector texS/T: (0.940048, -0.341041, 0.000000) / (-0.291123, -0.802454, -0.520880) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (3038.066164, 3266.777773, 3266.148159) / (-2268.582132, -2268.582132, -2353.054634) // --> Vector info: d1 = 0.487921, 0.487921, 1.092954. Determinants: -0.000040, 138.377998, 304495.419143, -19319.841821 // --> Vector info: d2 = 3.858474, 0.593349, 0.593351. Determinants: 275.813343, -2.055168, -917146.618380, -19319.841821 ( 4056.000000 1603.000000 -219.000000 ) ( 4032.000000 1535.000000 -263.000000 ) ( 3817.000000 1613.000000 -263.000000 ) ( ( 0.000000 -0.007162 -15.760761 ) ( -0.014276 0.000106 47.471746 ) ) 04escapehouse/04wex5b 0 0 0 ( 3817.710565 1614.958608 -266.414521 ) ( 4032.710565 1536.958608 -266.414521 ) ( 4056.710565 1604.958608 -222.414521 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3817.710565 1614.958608 -266.414521 ) ( 3817.000000 1613.000000 -263.000000 ) ( 4032.000000 1535.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4032.710565 1536.958608 -266.414521 ) ( 4032.000000 1535.000000 -263.000000 ) ( 4056.000000 1603.000000 -219.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4056.710565 1604.958608 -222.414521 ) ( 4056.000000 1603.000000 -219.000000 ) ( 4056.000000 1765.000000 -128.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4056.710565 1766.958608 -131.414521 ) ( 4056.000000 1765.000000 -128.000000 ) ( 4036.000000 1778.000000 -124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4036.710565 1779.958608 -127.414521 ) ( 4036.000000 1778.000000 -124.000000 ) ( 4035.000000 1778.000000 -125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4035.710565 1779.958608 -128.414521 ) ( 4035.000000 1778.000000 -125.000000 ) ( 3857.000000 1723.000000 -193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.710565 1724.958608 -196.414521 ) ( 3857.000000 1723.000000 -193.000000 ) ( 3817.000000 1613.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5009/2924) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-1765.000000, -1765.000000, -1603.000000) / (123.000000, 128.000000, 219.000000) // --> Vector info: d1 = 1.371386, 1.371925, 0.228128. Determinants: 5.768062, -0.087366, 9080.552783, -810.000000 // --> Vector info: d2 = 0.561737, 0.637549, 1.970556. Determinants: 0.233889, -12.281600, 1468.443798, -810.000000 ( 4056.000000 1603.000000 -219.000000 ) ( 4056.000000 1765.000000 -128.000000 ) ( 4056.000000 1765.000000 -123.000000 ) ( ( -0.007121 0.000108 -11.210559 ) ( -0.000289 0.015162 -1.812894 ) ) 04escapehouse/04wex5b 0 0 0 ( 4060.000000 1765.000000 -123.000000 ) ( 4060.000000 1765.000000 -128.000000 ) ( 4060.000000 1603.000000 -219.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1765.000000 -123.000000 ) ( 4056.000000 1765.000000 -123.000000 ) ( 4056.000000 1765.000000 -128.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1765.000000 -128.000000 ) ( 4056.000000 1765.000000 -128.000000 ) ( 4056.000000 1603.000000 -219.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1603.000000 -219.000000 ) ( 4056.000000 1603.000000 -219.000000 ) ( 4056.000000 1603.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1603.000000 -123.000000 ) ( 4056.000000 1603.000000 -123.000000 ) ( 4056.000000 1765.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5010/2925) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-1718.000000, -1687.000000, -1700.000000) / (123.000000, 123.000000, 103.000000) // --> Vector info: d1 = 1.035493, 0.817740, 0.906571. Determinants: 4.355059, -0.077043, 6849.461380, -620.000000 // --> Vector info: d2 = 0.570791, 0.576500, 0.296695. Determinants: -0.114193, -8.599735, 507.693376, -620.000000 ( 4056.000000 1700.000000 -103.000000 ) ( 4056.000000 1687.000000 -123.000000 ) ( 4056.000000 1718.000000 -123.000000 ) ( ( -0.007024 0.000124 -11.047518 ) ( 0.000184 0.013871 -0.818860 ) ) 04escapehouse/04wex5b 0 0 0 ( 4060.000000 1718.000000 -123.000000 ) ( 4060.000000 1687.000000 -123.000000 ) ( 4060.000000 1700.000000 -103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1718.000000 -123.000000 ) ( 4056.000000 1718.000000 -123.000000 ) ( 4056.000000 1687.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1687.000000 -123.000000 ) ( 4056.000000 1687.000000 -123.000000 ) ( 4056.000000 1700.000000 -103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1700.000000 -103.000000 ) ( 4056.000000 1700.000000 -103.000000 ) ( 4056.000000 1718.000000 -106.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1718.000000 -106.000000 ) ( 4056.000000 1718.000000 -106.000000 ) ( 4056.000000 1718.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5011/2926) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-1626.000000, -1603.000000, -1603.000000) / (123.000000, 123.000000, 88.000000) // --> Vector info: d1 = 0.382548, 0.218344, 0.214932. Determinants: 5.747136, -0.078482, 9046.544761, -805.000000 // --> Vector info: d2 = 0.590054, 0.594608, 0.101413. Determinants: -0.159399, -11.343486, 661.072457, -805.000000 ( 4056.000000 1603.000000 -88.000000 ) ( 4056.000000 1603.000000 -123.000000 ) ( 4056.000000 1626.000000 -123.000000 ) ( ( -0.007139 0.000097 -11.237944 ) ( 0.000198 0.014091 -0.821208 ) ) 04escapehouse/04wex5b 0 0 0 ( 4060.000000 1626.000000 -123.000000 ) ( 4060.000000 1603.000000 -123.000000 ) ( 4060.000000 1603.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1626.000000 -123.000000 ) ( 4056.000000 1626.000000 -123.000000 ) ( 4056.000000 1603.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1603.000000 -123.000000 ) ( 4056.000000 1603.000000 -123.000000 ) ( 4056.000000 1603.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1603.000000 -88.000000 ) ( 4056.000000 1603.000000 -88.000000 ) ( 4056.000000 1626.000000 -92.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1626.000000 -92.000000 ) ( 4056.000000 1626.000000 -92.000000 ) ( 4056.000000 1626.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5012/2927) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-1657.000000, -1626.000000, -1626.000000) / (123.000000, 123.000000, 92.000000) // --> Vector info: d1 = 0.600202, 0.382547, 0.379328. Determinants: 6.747311, -0.099778, 10615.772350, -961.000000 // --> Vector info: d2 = 0.583889, 0.589927, 0.148016. Determinants: -0.187199, -13.699233, 813.700353, -961.000000 ( 4056.000000 1626.000000 -92.000000 ) ( 4056.000000 1626.000000 -123.000000 ) ( 4056.000000 1657.000000 -123.000000 ) ( ( -0.007021 0.000104 -11.046589 ) ( 0.000195 0.014255 -0.846723 ) ) 04escapehouse/04wex5b 0 0 0 ( 4060.000000 1657.000000 -123.000000 ) ( 4060.000000 1626.000000 -123.000000 ) ( 4060.000000 1626.000000 -92.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1657.000000 -123.000000 ) ( 4056.000000 1657.000000 -123.000000 ) ( 4056.000000 1626.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1626.000000 -123.000000 ) ( 4056.000000 1626.000000 -123.000000 ) ( 4056.000000 1626.000000 -92.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1626.000000 -92.000000 ) ( 4056.000000 1626.000000 -92.000000 ) ( 4056.000000 1638.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1638.000000 -93.000000 ) ( 4056.000000 1638.000000 -93.000000 ) ( 4056.000000 1657.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5014/2928) # points: 6 { brushDef { // Surface normal: 0.175366, 0.483379, 0.857666 // RotY/Z : -1.030714 / 1.222772. Vector texS/T: (-0.940048, 0.341041, 0.000000) / (0.292499, 0.806248, -0.514207) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-3266.336169, -3266.305562, -3037.593954) / (2316.840336, 2402.409017, 2402.409017) // --> Vector info: d1 = 1.840629, 2.445677, 2.445666. Determinants: 0.000979, -138.381598, 284589.147546, -19570.550554 // --> Vector info: d2 = 0.593315, 0.593325, 3.858464. Determinants: -279.393625, 0.097700, -924431.356552, -19570.550554 ( 3757.000000 1449.000000 -263.000000 ) ( 3972.000000 1371.000000 -263.000000 ) ( 3947.000000 1302.000000 -219.000000 ) ( ( 0.000000 0.007071 -14.541704 ) ( 0.014276 -0.000005 47.235838 ) ) 04escapehouse/04wex5b 0 0 0 ( 3946.298538 1300.066483 -222.430665 ) ( 3971.298538 1369.066483 -266.430665 ) ( 3756.298538 1447.066483 -266.430665 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3946.298538 1300.066483 -222.430665 ) ( 3947.000000 1302.000000 -219.000000 ) ( 3972.000000 1371.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3971.298538 1369.066483 -266.430665 ) ( 3972.000000 1371.000000 -263.000000 ) ( 3757.000000 1449.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3756.298538 1447.066483 -266.430665 ) ( 3757.000000 1449.000000 -263.000000 ) ( 3717.000000 1339.000000 -193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3716.298538 1337.066483 -196.430665 ) ( 3717.000000 1339.000000 -193.000000 ) ( 3769.000000 1258.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3768.298538 1256.066483 -161.430665 ) ( 3769.000000 1258.000000 -158.000000 ) ( 3877.000000 1219.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3876.298538 1217.066483 -161.430665 ) ( 3877.000000 1219.000000 -158.000000 ) ( 3947.000000 1302.000000 -219.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5015/2929) # points: 4 { brushDef { // Surface normal: 0.939793, -0.341743, 0.000000 // RotY/Z : 0.000000 / -0.348771. Vector texS/T: (0.341743, 0.939793, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (2820.320064, 2855.434164, 2855.434164) / (263.000000, 241.000000, 193.000000) // --> Vector info: d1 = 0.867176, 1.117129, 1.117093. Determinants: -11.998518, -0.001251, 32378.385855, -1685.476787 // --> Vector info: d2 = 0.007813, 0.157820, 0.507754. Determinants: 0.498168, 12.287595, -4649.799372, -1685.476787 ( 3829.000000 1646.000000 -193.000000 ) ( 3829.000000 1646.000000 -241.000000 ) ( 3817.000000 1613.000000 -263.000000 ) ( ( 0.007119 0.000001 -19.210224 ) ( -0.000296 -0.007290 2.758744 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 3813.240826 1614.366972 -263.000000 ) ( 3825.240826 1647.366972 -241.000000 ) ( 3825.240826 1647.366972 -193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3813.240826 1614.366972 -263.000000 ) ( 3817.000000 1613.000000 -263.000000 ) ( 3829.000000 1646.000000 -241.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3825.240826 1647.366972 -241.000000 ) ( 3829.000000 1646.000000 -241.000000 ) ( 3829.000000 1646.000000 -193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3825.240826 1647.366972 -193.000000 ) ( 3829.000000 1646.000000 -193.000000 ) ( 3817.000000 1613.000000 -193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3813.240826 1614.366972 -193.000000 ) ( 3817.000000 1613.000000 -193.000000 ) ( 3817.000000 1613.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5016/2930) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-1765.000000, -1718.000000, -1718.000000) / (123.000000, 123.000000, 106.000000) // --> Vector info: d1 = 0.371274, 0.035540, 0.033864. Determinants: 5.707492, -0.078776, 9786.765094, -799.000000 // --> Vector info: d2 = 0.561740, 0.570792, 0.333081. Determinants: -0.153881, -11.172392, 653.774857, -799.000000 ( 4056.000000 1718.000000 -106.000000 ) ( 4056.000000 1718.000000 -123.000000 ) ( 4056.000000 1765.000000 -123.000000 ) ( ( -0.007143 0.000099 -12.248767 ) ( 0.000193 0.013983 -0.818241 ) ) 04escapehouse/04wex5b 0 0 0 ( 4060.000000 1765.000000 -123.000000 ) ( 4060.000000 1718.000000 -123.000000 ) ( 4060.000000 1718.000000 -106.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1765.000000 -123.000000 ) ( 4056.000000 1765.000000 -123.000000 ) ( 4056.000000 1718.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1718.000000 -123.000000 ) ( 4056.000000 1718.000000 -123.000000 ) ( 4056.000000 1718.000000 -106.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1718.000000 -106.000000 ) ( 4056.000000 1718.000000 -106.000000 ) ( 4056.000000 1765.000000 -113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1765.000000 -113.000000 ) ( 4056.000000 1765.000000 -113.000000 ) ( 4056.000000 1765.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5017/2931) # points: 4 { brushDef { // Surface normal: -0.544988, -0.838444, 0.000000 // RotY/Z : 0.000000 / -2.147172. Vector texS/T: (0.838444, -0.544988, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (2414.969148, 2438.822869, 2438.822869) / (124.000000, 128.000000, 113.000000) // --> Vector info: d1 = 0.236122, 0.411515, 0.396853. Determinants: -2.572244, -0.349751, 6170.772461, -357.805813 // --> Vector info: d2 = 0.732230, 0.732230, 0.938729. Determinants: -0.825994, 4.925755, 1121.959052, -357.805813 ( 4056.000000 1765.000000 -113.000000 ) ( 4056.000000 1765.000000 -128.000000 ) ( 4036.000000 1778.000000 -124.000000 ) ( ( 0.007189 0.000977 -17.246149 ) ( 0.002308 -0.013767 -3.135665 ) ) 04escapehouse/04wex5b 0 0 0 ( 4038.179953 1781.353774 -124.000000 ) ( 4058.179953 1768.353774 -128.000000 ) ( 4058.179953 1768.353774 -113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4038.179953 1781.353774 -124.000000 ) ( 4036.000000 1778.000000 -124.000000 ) ( 4056.000000 1765.000000 -128.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4058.179953 1768.353774 -128.000000 ) ( 4056.000000 1765.000000 -128.000000 ) ( 4056.000000 1765.000000 -113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4058.179953 1768.353774 -113.000000 ) ( 4056.000000 1765.000000 -113.000000 ) ( 4036.000000 1778.000000 -124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4038.179953 1781.353774 -124.000000 ) ( 4036.000000 1778.000000 -124.000000 ) ( 4036.000000 1778.000000 -124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5018/2932) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 0.000000 // RotY/Z : NaN / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, 0.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (1778.000000, 1778.000000, 1778.000000) / (0.000000, 0.000000, 0.000000) // --> Vector info: d1 = 1.000000, 1.002532, 0.997630. Determinants: 0.000000, 0.000000, 0.000000, 0.000000 // --> Vector info: d2 = 0.453123, 0.453123, 0.475988. Determinants: 0.000000, 0.000000, 0.000000, 0.000000 ( 4035.000000 1778.000000 -125.000000 ) ( 4036.000000 1778.000000 -124.000000 ) ( 4036.000000 1778.000000 -124.000000 ) ( ( NaN -Inf NaN ) ( NaN NaN NaN ) ) 04escapehouse/04wex5b 0 0 0 ( 4036.000000 1778.000000 -124.000000 ) ( 4036.000000 1778.000000 -124.000000 ) ( 4035.000000 1778.000000 -125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4036.000000 1778.000000 -124.000000 ) ( 4036.000000 1778.000000 -124.000000 ) ( 4036.000000 1778.000000 -124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4036.000000 1778.000000 -124.000000 ) ( 4036.000000 1778.000000 -124.000000 ) ( 4035.000000 1778.000000 -125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4035.000000 1778.000000 -125.000000 ) ( 4035.000000 1778.000000 -125.000000 ) ( 4036.000000 1778.000000 -124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5019/2933) # points: 4 { brushDef { // Surface normal: -0.764433, 0.644703, 0.000000 // RotY/Z : 0.000000 / 2.440958. Vector texS/T: (-0.644703, -0.764433, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-3539.934132, -3431.356971, -3431.356971) / (219.000000, 158.000000, 123.000000) // --> Vector info: d1 = 0.926952, 0.148882, 0.148908. Determinants: 27.233994, 0.002809, 92883.328968, -3800.200653 // --> Vector info: d2 = 1.970274, 1.092697, 0.597022. Determinants: 0.479054, -53.818942, 5994.732282, -3800.200653 ( 3877.000000 1219.000000 -123.000000 ) ( 3877.000000 1219.000000 -158.000000 ) ( 3947.000000 1302.000000 -219.000000 ) ( ( -0.007166 -0.000001 -24.441691 ) ( -0.000126 0.014162 -1.577478 ) ) 04escapehouse/04wex5b 0 0 0 ( 3950.057733 1299.421189 -219.000000 ) ( 3880.057733 1216.421189 -158.000000 ) ( 3880.057733 1216.421189 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3950.057733 1299.421189 -219.000000 ) ( 3947.000000 1302.000000 -219.000000 ) ( 3877.000000 1219.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3880.057733 1216.421189 -158.000000 ) ( 3877.000000 1219.000000 -158.000000 ) ( 3877.000000 1219.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3880.057733 1216.421189 -123.000000 ) ( 3877.000000 1219.000000 -123.000000 ) ( 3947.000000 1302.000000 -106.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3950.057733 1299.421189 -106.000000 ) ( 3947.000000 1302.000000 -106.000000 ) ( 3947.000000 1302.000000 -219.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5020/2934) # points: 6 { brushDef { // Surface normal: -0.938958, 0.343521, -0.018738 // RotY/Z : 0.018739 / 2.790865. Vector texS/T: (-0.343582, -0.939123, 0.000000) / (0.017597, -0.006438, -0.999824) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-2898.980623, -2826.874312, -2652.243272) / (280.014410, 324.022137, 324.022137) // --> Vector info: d1 = 3.214477, 2.695665, 1.445677. Determinants: 55.009133, 0.468641, 134635.558710, -7685.114963 // --> Vector info: d2 = 1.970767, 2.593339, 2.593332. Determinants: 0.000294, -108.720911, 15298.707363, -7685.114963 ( 3972.000000 1371.000000 -263.000000 ) ( 4032.000000 1535.000000 -263.000000 ) ( 4056.000000 1603.000000 -219.000000 ) ( ( -0.007158 -0.000061 -17.519004 ) ( 0.000000 0.014147 -1.990693 ) ) 04escapehouse/04wex5b 0 0 0 ( 4059.755832 1601.625915 -218.925050 ) ( 4035.755832 1533.625915 -262.925050 ) ( 3975.755832 1369.625915 -262.925050 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4059.755832 1601.625915 -218.925050 ) ( 4056.000000 1603.000000 -219.000000 ) ( 4032.000000 1535.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4035.755832 1533.625915 -262.925050 ) ( 4032.000000 1535.000000 -263.000000 ) ( 3972.000000 1371.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3975.755832 1369.625915 -262.925050 ) ( 3972.000000 1371.000000 -263.000000 ) ( 3947.000000 1302.000000 -219.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3950.755832 1300.625915 -218.925050 ) ( 3947.000000 1302.000000 -219.000000 ) ( 3947.000000 1302.000000 -106.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3950.755832 1300.625915 -105.925050 ) ( 3947.000000 1302.000000 -106.000000 ) ( 4056.000000 1603.000000 -103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4059.755832 1601.625915 -102.925050 ) ( 4056.000000 1603.000000 -103.000000 ) ( 4056.000000 1603.000000 -219.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5022/2935) # points: 4 { brushDef { // Surface normal: 0.939793, -0.341743, 0.000000 // RotY/Z : 0.000000 / -0.348771. Vector texS/T: (0.341743, 0.939793, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (2645.689359, 2645.689359, 2610.575259) / (263.000000, 193.000000, 193.000000) // --> Vector info: d1 = 1.140624, 1.140622, 0.890624. Determinants: -17.499908, -0.000046, 43495.694650, -2457.986981 // --> Vector info: d2 = 0.922327, 1.422327, 1.422327. Determinants: -0.000033, 17.557046, -6884.483512, -2457.986981 ( 3745.000000 1416.000000 -193.000000 ) ( 3757.000000 1449.000000 -193.000000 ) ( 3757.000000 1449.000000 -263.000000 ) ( ( 0.007120 0.000000 -17.695657 ) ( 0.000000 -0.007143 2.800862 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 3753.240826 1450.366972 -263.000000 ) ( 3753.240826 1450.366972 -193.000000 ) ( 3741.240826 1417.366972 -193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3753.240826 1450.366972 -263.000000 ) ( 3757.000000 1449.000000 -263.000000 ) ( 3757.000000 1449.000000 -193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3753.240826 1450.366972 -193.000000 ) ( 3757.000000 1449.000000 -193.000000 ) ( 3745.000000 1416.000000 -193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3741.240826 1417.366972 -193.000000 ) ( 3745.000000 1416.000000 -193.000000 ) ( 3745.000000 1416.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3741.240826 1417.366972 -242.000000 ) ( 3745.000000 1416.000000 -242.000000 ) ( 3757.000000 1449.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5023/2936) # points: 9 { brushDef { // Surface normal: 0.635092, 0.439679, -0.635092 // RotY/Z : 0.688127 / 0.605545. Vector texS/T: (-0.569210, 0.822192, 0.000000) / (-0.522167, -0.361500, -0.772437) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-834.904548, -835.473758, -857.546456) / (-2653.138338, -2654.432942, -2668.673588) // --> Vector info: d1 = 3.000000, 3.012437, 3.175305. Determinants: 0.033737, 0.181814, 449.137471, -20.469489 // --> Vector info: d2 = 0.000000, 0.000001, 0.097838. Determinants: 0.126641, -0.055661, -41.943443, -20.469489 ( 4056.000000 1765.000000 -113.000000 ) ( 4036.000000 1778.000000 -124.000000 ) ( 4035.000000 1778.000000 -125.000000 ) ( ( -0.001648 -0.008882 -21.941801 ) ( -0.006187 0.002719 2.049071 ) ) common/glass 0 0 0 ( 4032.459634 1776.241285 -122.459634 ) ( 4033.459634 1776.241285 -121.459634 ) ( 4053.459634 1763.241285 -110.459634 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4032.459634 1776.241285 -122.459634 ) ( 4035.000000 1778.000000 -125.000000 ) ( 4036.000000 1778.000000 -124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4033.459634 1776.241285 -121.459634 ) ( 4036.000000 1778.000000 -124.000000 ) ( 4056.000000 1765.000000 -113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4053.459634 1763.241285 -110.459634 ) ( 4056.000000 1765.000000 -113.000000 ) ( 4056.000000 1603.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4053.459634 1601.241285 -85.459634 ) ( 4056.000000 1603.000000 -88.000000 ) ( 3947.000000 1302.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3944.459634 1300.241285 -85.459634 ) ( 3947.000000 1302.000000 -88.000000 ) ( 3877.000000 1219.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3874.459634 1217.241285 -102.459634 ) ( 3877.000000 1219.000000 -105.000000 ) ( 3769.000000 1258.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3766.459634 1256.241285 -155.459634 ) ( 3769.000000 1258.000000 -158.000000 ) ( 3717.000000 1339.000000 -193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3714.459634 1337.241285 -190.459634 ) ( 3717.000000 1339.000000 -193.000000 ) ( 3857.000000 1723.000000 -193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3854.459634 1721.241285 -190.459634 ) ( 3857.000000 1723.000000 -193.000000 ) ( 4035.000000 1778.000000 -125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5026/2937) # points: 3 { brushDef { // Surface normal: -0.179249, -0.480960, 0.858223 // RotY/Z : -1.031798 / -1.927540. Vector texS/T: (0.937039, -0.349225, 0.000000) / (-0.299713, -0.804188, -0.513277) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (3160.029997, 3011.977849, 3012.444445) / (-2575.028986, -2510.736206, -2442.546894) // --> Vector info: d1 = 1.399993, 0.945655, 0.459742. Determinants: 0.259716, 72.152461, 170798.238735, -10125.572823 // --> Vector info: d2 = 0.741058, 2.858484, 2.858479. Determinants: 144.386059, -0.987347, -466310.363650, -10125.572823 ( 3857.000000 1723.000000 -193.000000 ) ( 3877.000000 1778.000000 -158.000000 ) ( 4035.000000 1778.000000 -125.000000 ) ( ( -0.000026 -0.007126 -16.868008 ) ( -0.014260 0.000098 46.052739 ) ) 04escapehouse/04wex5b 0 0 0 ( 4035.716996 1779.923842 -128.432892 ) ( 3877.716996 1779.923842 -161.432892 ) ( 3857.716996 1724.923842 -196.432892 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4035.716996 1779.923842 -128.432892 ) ( 4035.000000 1778.000000 -125.000000 ) ( 3877.000000 1778.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3877.716996 1779.923842 -161.432892 ) ( 3877.000000 1778.000000 -158.000000 ) ( 3857.000000 1723.000000 -193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.716996 1724.923842 -196.432892 ) ( 3857.000000 1723.000000 -193.000000 ) ( 4035.000000 1778.000000 -125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5027/2938) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-1700.000000, -1718.000000, -1718.000000) / (103.000000, 76.000000, 106.000000) // --> Vector info: d1 = 0.906582, 1.030783, 1.033864. Determinants: 3.809193, -0.055455, 5991.785670, -540.000000 // --> Vector info: d2 = 1.297408, 0.905623, 1.333620. Determinants: -0.197616, -7.703940, -243.042104, -540.000000 ( 4056.000000 1718.000000 -106.000000 ) ( 4056.000000 1718.000000 -76.000000 ) ( 4056.000000 1700.000000 -103.000000 ) ( ( -0.007054 0.000103 -11.095899 ) ( 0.000366 0.014267 0.450078 ) ) 04escapehouse/04wex5b 0 0 0 ( 4060.000000 1700.000000 -103.000000 ) ( 4060.000000 1718.000000 -76.000000 ) ( 4060.000000 1718.000000 -106.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1700.000000 -103.000000 ) ( 4056.000000 1700.000000 -103.000000 ) ( 4056.000000 1718.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1718.000000 -76.000000 ) ( 4056.000000 1718.000000 -76.000000 ) ( 4056.000000 1718.000000 -106.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1718.000000 -106.000000 ) ( 4056.000000 1718.000000 -106.000000 ) ( 4056.000000 1700.000000 -103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5028/2939) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-1603.000000, -1626.000000, -1626.000000) / (88.000000, 76.000000, 92.000000) // --> Vector info: d1 = 0.414207, 0.500352, 0.388387. Determinants: 0.034740, 2.575195, -323.356784, -368.000000 // --> Vector info: d2 = 0.057971, 0.386116, 0.386032. Determinants: 5.249323, 0.001941, 8393.160506, -368.000000 ( 4056.000000 1626.000000 -92.000000 ) ( 4056.000000 1626.000000 -76.000000 ) ( 4056.000000 1603.000000 -88.000000 ) ( ( -0.000094 -0.006998 0.878687 ) ( -0.014264 -0.000005 -22.807501 ) ) 04escapehouse/04wex5b 0 0 0 ( 4060.000000 1603.000000 -88.000000 ) ( 4060.000000 1626.000000 -76.000000 ) ( 4060.000000 1626.000000 -92.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1603.000000 -88.000000 ) ( 4056.000000 1603.000000 -88.000000 ) ( 4056.000000 1626.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1626.000000 -76.000000 ) ( 4056.000000 1626.000000 -76.000000 ) ( 4056.000000 1626.000000 -92.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1626.000000 -92.000000 ) ( 4056.000000 1626.000000 -92.000000 ) ( 4056.000000 1603.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5029/2940) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-1626.000000, -1626.000000, -1638.000000) / (92.000000, 76.000000, 93.000000) // --> Vector info: d1 = 0.500485, 0.500446, 0.418954. Determinants: -1.304539, -0.000466, -2217.231185, -192.000000 // --> Vector info: d2 = 0.622325, 0.846255, 0.596659. Determinants: -0.186729, 2.687164, -670.327494, -192.000000 ( 4056.000000 1638.000000 -93.000000 ) ( 4056.000000 1626.000000 -76.000000 ) ( 4056.000000 1626.000000 -92.000000 ) ( ( 0.006794 0.000002 11.548079 ) ( 0.000973 -0.013996 3.491289 ) ) 04escapehouse/04wex5b 0 0 0 ( 4060.000000 1626.000000 -92.000000 ) ( 4060.000000 1626.000000 -76.000000 ) ( 4060.000000 1638.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1626.000000 -92.000000 ) ( 4056.000000 1626.000000 -92.000000 ) ( 4056.000000 1626.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1626.000000 -76.000000 ) ( 4056.000000 1626.000000 -76.000000 ) ( 4056.000000 1638.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1638.000000 -93.000000 ) ( 4056.000000 1638.000000 -93.000000 ) ( 4056.000000 1626.000000 -92.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5030/2941) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-1638.000000, -1706.000000, -1700.000000) / (93.000000, 93.000000, 103.000000) // --> Vector info: d1 = 1.000000, 1.490080, 1.444673. Determinants: 4.900799, 0.147184, 7333.820323, -680.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.069490. Determinants: 0.000000, -4.725320, 439.454209, -680.000000 ( 4056.000000 1700.000000 -103.000000 ) ( 4056.000000 1706.000000 -93.000000 ) ( 4056.000000 1638.000000 -93.000000 ) ( ( -0.007207 -0.000216 -10.785030 ) ( 0.000000 0.006949 -0.646256 ) ) common/glass 0 0 0 ( 4060.000000 1638.000000 -93.000000 ) ( 4060.000000 1706.000000 -93.000000 ) ( 4060.000000 1700.000000 -103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1638.000000 -93.000000 ) ( 4056.000000 1638.000000 -93.000000 ) ( 4056.000000 1706.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1706.000000 -93.000000 ) ( 4056.000000 1706.000000 -93.000000 ) ( 4056.000000 1700.000000 -103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1700.000000 -103.000000 ) ( 4056.000000 1700.000000 -103.000000 ) ( 4056.000000 1638.000000 -93.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5031/2942) # points: 3 { brushDef { // Surface normal: 0.174328, 0.482754, 0.858230 // RotY/Z : -1.031811 / 1.224257. Vector texS/T: (-0.940554, 0.339644, 0.000000) / (0.291493, 0.807211, -0.513266) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-3041.254908, -3041.124276, -3117.674913) / (2263.395516, 2195.204733, 2195.204733) // --> Vector info: d1 = 0.793722, 1.157036, 0.793716. Determinants: -24.775083, 27.764449, -142332.540522, -5220.047893 // --> Vector info: d2 = 0.309769, 0.955112, 1.773285. Determinants: 55.791821, 49.508357, 56003.146621, -5220.047893 ( 3769.000000 1258.000000 -158.000000 ) ( 3697.000000 1284.000000 -158.000000 ) ( 3717.000000 1339.000000 -193.000000 ) ( ( 0.004746 -0.005319 27.266520 ) ( -0.010688 -0.009484 -10.728474 ) ) 04escapehouse/04wex5b 0 0 0 ( 3716.302688 1337.068983 -196.432919 ) ( 3696.302688 1282.068983 -161.432919 ) ( 3768.302688 1256.068983 -161.432919 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3716.302688 1337.068983 -196.432919 ) ( 3717.000000 1339.000000 -193.000000 ) ( 3697.000000 1284.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3696.302688 1282.068983 -161.432919 ) ( 3697.000000 1284.000000 -158.000000 ) ( 3769.000000 1258.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3768.302688 1256.068983 -161.432919 ) ( 3769.000000 1258.000000 -158.000000 ) ( 3717.000000 1339.000000 -193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5032/2943) # points: 4 { brushDef { // Surface normal: 0.939793, -0.341743, 0.000000 // RotY/Z : 0.000000 / -0.348771. Vector texS/T: (0.341743, 0.939793, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (2855.434164, 2855.434164, 2820.320064) / (193.000000, -31.000000, -53.000000) // --> Vector info: d1 = 1.117187, 1.117187, 0.867176. Determinants: -56.002324, 0.000000, 151123.653231, -7865.558340 // --> Vector info: d2 = 0.507812, 2.107807, 2.257812. Determinants: -1.598745, 56.182380, -10272.317132, -7865.558340 ( 3817.000000 1613.000000 53.000000 ) ( 3829.000000 1646.000000 31.000000 ) ( 3829.000000 1646.000000 -193.000000 ) ( ( 0.007120 0.000000 -19.213341 ) ( 0.000203 -0.007143 1.305987 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 3825.240826 1647.366972 -193.000000 ) ( 3825.240826 1647.366972 31.000000 ) ( 3813.240826 1614.366972 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3825.240826 1647.366972 -193.000000 ) ( 3829.000000 1646.000000 -193.000000 ) ( 3829.000000 1646.000000 31.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3825.240826 1647.366972 31.000000 ) ( 3829.000000 1646.000000 31.000000 ) ( 3817.000000 1613.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3813.240826 1614.366972 53.000000 ) ( 3817.000000 1613.000000 53.000000 ) ( 3817.000000 1613.000000 -193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3813.240826 1614.366972 -193.000000 ) ( 3817.000000 1613.000000 -193.000000 ) ( 3829.000000 1646.000000 -193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5033/2944) # points: 5 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-1718.000000, -1718.000000, -1754.000000) / (106.000000, 76.000000, 76.000000) // --> Vector info: d1 = 0.033887, 0.030783, 0.289139. Determinants: 7.750683, -0.111768, 13290.922156, -1080.000000 // --> Vector info: d2 = 1.333599, 0.905531, 0.898371. Determinants: -0.214805, -15.410437, -175.815461, -1080.000000 ( 4056.000000 1754.000000 -76.000000 ) ( 4056.000000 1718.000000 -76.000000 ) ( 4056.000000 1718.000000 -106.000000 ) ( ( -0.007177 0.000103 -12.306409 ) ( 0.000199 0.014269 0.162792 ) ) 04escapehouse/04wex5b 0 0 0 ( 4060.000000 1718.000000 -106.000000 ) ( 4060.000000 1718.000000 -76.000000 ) ( 4060.000000 1754.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1718.000000 -106.000000 ) ( 4056.000000 1718.000000 -106.000000 ) ( 4056.000000 1718.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1718.000000 -76.000000 ) ( 4056.000000 1718.000000 -76.000000 ) ( 4056.000000 1754.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1754.000000 -76.000000 ) ( 4056.000000 1754.000000 -76.000000 ) ( 4056.000000 1765.000000 -82.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1765.000000 -82.000000 ) ( 4056.000000 1765.000000 -82.000000 ) ( 4056.000000 1765.000000 -113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1765.000000 -113.000000 ) ( 4056.000000 1765.000000 -113.000000 ) ( 4056.000000 1718.000000 -106.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5034/2945) # points: 4 { brushDef { // Surface normal: -0.544988, -0.838444, 0.000000 // RotY/Z : 0.000000 / -2.147172. Vector texS/T: (0.838444, -0.544988, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (2438.822869, 2438.822869, 2414.969148) / (113.000000, 82.000000, 86.000000) // --> Vector info: d1 = 0.370319, 0.367365, 0.541327. Determinants: 5.380982, -0.070453, -13389.138694, -739.465347 // --> Vector info: d2 = 1.429345, 0.983806, 1.028517. Determinants: -0.396112, -10.627763, 1110.031881, -739.465347 ( 4036.000000 1778.000000 -86.000000 ) ( 4056.000000 1765.000000 -82.000000 ) ( 4056.000000 1765.000000 -113.000000 ) ( ( -0.007277 0.000095 18.106513 ) ( 0.000536 0.014372 -1.501128 ) ) 04escapehouse/04wex5b 0 0 0 ( 4058.179953 1768.353774 -113.000000 ) ( 4058.179953 1768.353774 -82.000000 ) ( 4038.179953 1781.353774 -86.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4058.179953 1768.353774 -113.000000 ) ( 4056.000000 1765.000000 -113.000000 ) ( 4056.000000 1765.000000 -82.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4058.179953 1768.353774 -82.000000 ) ( 4056.000000 1765.000000 -82.000000 ) ( 4036.000000 1778.000000 -86.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4038.179953 1781.353774 -86.000000 ) ( 4036.000000 1778.000000 -86.000000 ) ( 4036.000000 1778.000000 -124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4038.179953 1781.353774 -124.000000 ) ( 4036.000000 1778.000000 -124.000000 ) ( 4056.000000 1765.000000 -113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5035/2946) # points: 5 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (4036.000000, 4036.000000, 3877.000000) / (124.000000, 86.000000, 53.000000) // --> Vector info: d1 = 0.091852, 0.358395, 0.870580. Determinants: 10.667133, 42.380248, -48862.670907, -6042.000000 // --> Vector info: d2 = 0.157152, 0.020207, 2.109944. Determinants: 83.929208, -21.774257, -336987.785738, -6042.000000 ( 3877.000000 1778.000000 -53.000000 ) ( 4036.000000 1778.000000 -86.000000 ) ( 4036.000000 1778.000000 -124.000000 ) ( ( -0.001765 -0.007014 8.087168 ) ( -0.013891 0.003604 55.774211 ) ) 04escapehouse/04wex5b 0 0 0 ( 4036.000000 1782.000000 -124.000000 ) ( 4036.000000 1782.000000 -86.000000 ) ( 3877.000000 1782.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4036.000000 1782.000000 -124.000000 ) ( 4036.000000 1778.000000 -124.000000 ) ( 4036.000000 1778.000000 -86.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4036.000000 1782.000000 -86.000000 ) ( 4036.000000 1778.000000 -86.000000 ) ( 3877.000000 1778.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3877.000000 1782.000000 -53.000000 ) ( 3877.000000 1778.000000 -53.000000 ) ( 3877.000000 1778.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3877.000000 1782.000000 -158.000000 ) ( 3877.000000 1778.000000 -158.000000 ) ( 4035.000000 1778.000000 -125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4035.000000 1782.000000 -125.000000 ) ( 4035.000000 1778.000000 -125.000000 ) ( 4036.000000 1778.000000 -124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5038/2947) # points: 4 { brushDef { // Surface normal: 0.939793, -0.341743, 0.000000 // RotY/Z : 0.000000 / -0.348771. Vector texS/T: (0.341743, 0.939793, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (2645.689359, 2645.689359, 2610.575259) / (193.000000, -53.000000, -32.000000) // --> Vector info: d1 = 1.140624, 1.140621, 0.890622. Determinants: -61.499653, -0.000105, 152856.212484, -8638.068534 // --> Vector info: d2 = 0.922327, 2.672328, 2.522329. Determinants: -0.149552, 61.449679, -19431.248011, -8638.068534 ( 3745.000000 1416.000000 32.000000 ) ( 3757.000000 1449.000000 53.000000 ) ( 3757.000000 1449.000000 -193.000000 ) ( ( 0.007120 0.000000 -17.695647 ) ( 0.000017 -0.007114 2.249490 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 3753.240826 1450.366972 -193.000000 ) ( 3753.240826 1450.366972 53.000000 ) ( 3741.240826 1417.366972 32.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3753.240826 1450.366972 -193.000000 ) ( 3757.000000 1449.000000 -193.000000 ) ( 3757.000000 1449.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3753.240826 1450.366972 53.000000 ) ( 3757.000000 1449.000000 53.000000 ) ( 3745.000000 1416.000000 32.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3741.240826 1417.366972 32.000000 ) ( 3745.000000 1416.000000 32.000000 ) ( 3745.000000 1416.000000 -193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3741.240826 1417.366972 -193.000000 ) ( 3745.000000 1416.000000 -193.000000 ) ( 3757.000000 1449.000000 -193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5039/2948) # points: 5 { brushDef { // Surface normal: 0.176617, 0.489094, -0.854162 // RotY/Z : 1.023937 / 1.224257. Vector texS/T: (-0.940554, 0.339644, 0.000000) / (-0.290111, -0.803386, -0.520007) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-3270.149150, -3232.500868, -3041.124276) / (-2195.757900, -2076.528680, -2076.528680) // --> Vector info: d1 = 0.118911, 0.385055, 1.751483. Determinants: -162.918104, 0.509767, -534360.438290, -22817.681740 // --> Vector info: d2 = 1.881161, 0.175764, 0.175793. Determinants: -0.003411, 326.374077, 673703.576982, -22817.681740 ( 3697.000000 1284.000000 -53.000000 ) ( 3877.000000 1219.000000 -53.000000 ) ( 3947.000000 1302.000000 9.000000 ) ( ( 0.007140 -0.000022 23.418700 ) ( 0.000000 -0.014304 -29.525505 ) ) 04escapehouse/04wex5b 0 0 0 ( 3946.293530 1300.043622 12.416649 ) ( 3876.293530 1217.043622 -49.583351 ) ( 3696.293530 1282.043622 -49.583351 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3946.293530 1300.043622 12.416649 ) ( 3947.000000 1302.000000 9.000000 ) ( 3877.000000 1219.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3876.293530 1217.043622 -49.583351 ) ( 3877.000000 1219.000000 -53.000000 ) ( 3697.000000 1284.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3696.293530 1282.043622 -49.583351 ) ( 3697.000000 1284.000000 -53.000000 ) ( 3757.000000 1449.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3756.293530 1447.043622 56.416649 ) ( 3757.000000 1449.000000 53.000000 ) ( 3972.000000 1371.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3971.293530 1369.043622 56.416649 ) ( 3972.000000 1371.000000 53.000000 ) ( 3947.000000 1302.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5041/2949) # points: 3 { brushDef { // Surface normal: -0.177169, -0.489820, -0.853632 // RotY/Z : 1.022919 / -1.917858. Vector texS/T: (0.940376, -0.340136, 0.000000) / (0.290351, 0.802735, -0.520877) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (3268.927833, 3269.488057, 3069.568073) / (2459.760578, 2375.287587, 2375.287587) // --> Vector info: d1 = 0.118887, 0.118892, 1.544323. Determinants: 120.410431, 0.799575, -397587.519062, -16887.838938 // --> Vector info: d2 = 1.801304, 0.591236, 0.591267. Determinants: 0.002578, -241.916708, 564628.625762, -16887.838938 ( 3844.000000 1603.000000 53.000000 ) ( 4032.000000 1535.000000 53.000000 ) ( 4056.000000 1603.000000 9.000000 ) ( ( -0.007130 -0.000047 23.542830 ) ( 0.000000 0.014325 -33.434037 ) ) 04escapehouse/04wex5b 0 0 0 ( 4056.708676 1604.959280 12.414528 ) ( 4032.708676 1536.959280 56.414528 ) ( 3844.708676 1604.959280 56.414528 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4056.708676 1604.959280 12.414528 ) ( 4056.000000 1603.000000 9.000000 ) ( 4032.000000 1535.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4032.708676 1536.959280 56.414528 ) ( 4032.000000 1535.000000 53.000000 ) ( 3844.000000 1603.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3844.708676 1604.959280 56.414528 ) ( 3844.000000 1603.000000 53.000000 ) ( 4056.000000 1603.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5042/2950) # points: 5 { brushDef { // Surface normal: 0.339644, 0.940554, 0.000000 // RotY/Z : 0.000000 / 1.224257. Vector texS/T: (-0.940554, 0.339644, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-3232.500868, -3232.500868, -3117.674913) / (53.000000, 105.000000, 158.000000) // --> Vector info: d1 = 0.187541, 0.563186, 0.937237. Determinants: 0.458505, -43.133800, 2648.414053, -5970.949673 // --> Vector info: d2 = 0.275053, 0.275332, 1.914202. Determinants: -85.206493, -0.031975, -277070.696781, -5970.949673 ( 3769.000000 1258.000000 -158.000000 ) ( 3877.000000 1219.000000 -105.000000 ) ( 3877.000000 1219.000000 -53.000000 ) ( ( -0.000077 0.007224 -0.443550 ) ( 0.014270 0.000005 46.403120 ) ) 04escapehouse/04wex5b 0 0 0 ( 3875.641422 1215.237784 -53.000000 ) ( 3875.641422 1215.237784 -105.000000 ) ( 3767.641422 1254.237784 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3875.641422 1215.237784 -53.000000 ) ( 3877.000000 1219.000000 -53.000000 ) ( 3877.000000 1219.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3875.641422 1215.237784 -105.000000 ) ( 3877.000000 1219.000000 -105.000000 ) ( 3769.000000 1258.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3767.641422 1254.237784 -158.000000 ) ( 3769.000000 1258.000000 -158.000000 ) ( 3697.000000 1284.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3695.641422 1280.237784 -158.000000 ) ( 3697.000000 1284.000000 -158.000000 ) ( 3697.000000 1284.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3695.641422 1280.237784 -53.000000 ) ( 3697.000000 1284.000000 -53.000000 ) ( 3877.000000 1219.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5043/2951) # points: 4 { brushDef { // Surface normal: 0.939123, -0.343582, 0.000000 // RotY/Z : 0.000000 / -0.350728. Vector texS/T: (0.343582, 0.939123, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (2826.255865, 2651.624826, 2651.624826) / (-53.000000, -53.000000, -18.000000) // --> Vector info: d1 = 0.750003, 0.750000, 0.500000. Determinants: -0.000109, 43.657760, -2269.915669, -6112.086387 // --> Vector info: d2 = 0.750070, 2.000061, 2.000060. Determinants: 43.749683, 0.000168, -128232.282742, -6112.086387 ( 3757.000000 1449.000000 18.000000 ) ( 3757.000000 1449.000000 53.000000 ) ( 3817.000000 1613.000000 53.000000 ) ( ( 0.000000 -0.007143 0.371381 ) ( -0.007158 0.000000 20.980116 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 3813.243509 1614.374326 53.000000 ) ( 3753.243509 1450.374326 53.000000 ) ( 3753.243509 1450.374326 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3813.243509 1614.374326 53.000000 ) ( 3817.000000 1613.000000 53.000000 ) ( 3757.000000 1449.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3753.243509 1450.374326 53.000000 ) ( 3757.000000 1449.000000 53.000000 ) ( 3757.000000 1449.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3753.243509 1450.374326 18.000000 ) ( 3757.000000 1449.000000 18.000000 ) ( 3817.000000 1613.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3813.243509 1614.374326 18.000000 ) ( 3817.000000 1613.000000 18.000000 ) ( 3817.000000 1613.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5045/2952) # points: 4 { brushDef { // Surface normal: 0.939123, -0.343582, 0.000000 // RotY/Z : 0.000000 / -0.350728. Vector texS/T: (0.343582, 0.939123, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (2651.624826, 2651.624826, 2826.255865) / (175.000000, 193.000000, 193.000000) // --> Vector info: d1 = 0.125000, 0.000000, 0.000000. Determinants: 0.000000, 21.828880, -4212.973831, -3143.358713 // --> Vector info: d2 = 2.000060, 2.000060, 0.750069. Determinants: 22.499837, 0.000000, -65948.032305, -3143.358713 ( 3817.000000 1613.000000 -193.000000 ) ( 3757.000000 1449.000000 -193.000000 ) ( 3757.000000 1449.000000 -175.000000 ) ( ( 0.000000 -0.006944 1.340278 ) ( -0.007158 0.000000 20.980117 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 3753.243509 1450.374326 -175.000000 ) ( 3753.243509 1450.374326 -193.000000 ) ( 3813.243509 1614.374326 -193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3753.243509 1450.374326 -175.000000 ) ( 3757.000000 1449.000000 -175.000000 ) ( 3757.000000 1449.000000 -193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3753.243509 1450.374326 -193.000000 ) ( 3757.000000 1449.000000 -193.000000 ) ( 3817.000000 1613.000000 -193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3813.243509 1614.374326 -193.000000 ) ( 3817.000000 1613.000000 -193.000000 ) ( 3817.000000 1613.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3813.243509 1614.374326 -175.000000 ) ( 3817.000000 1613.000000 -175.000000 ) ( 3757.000000 1449.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5050/2953) # points: 9 { brushDef { // Surface normal: -0.390454, 0.142353, 0.909550 // RotY/Z : -1.142200 / 2.791986. Vector texS/T: (-0.342529, -0.939507, 0.000000) / (-0.854529, 0.311547, -0.415595) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-2939.904463, -2531.179617, -2472.891015) / (-2678.912140, -2678.912140, -2763.128759) // --> Vector info: d1 = 1.000005, 3.916662, 4.333332. Determinants: -245.631018, 0.295439, -755761.863360, -34421.424491 // --> Vector info: d2 = 1.000000, 0.999998, 1.601542. Determinants: 0.000151, 245.865971, 624232.360476, -34421.424491 ( 3769.000000 1258.000000 -158.000000 ) ( 3717.000000 1339.000000 -193.000000 ) ( 3857.000000 1723.000000 -193.000000 ) ( ( 0.007136 -0.000009 21.956147 ) ( 0.000000 -0.007143 -18.134995 ) ) common/glass 0 0 0 ( 3858.561818 1722.430587 -196.638199 ) ( 3718.561818 1338.430587 -196.638199 ) ( 3770.561818 1257.430587 -161.638199 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3858.561818 1722.430587 -196.638199 ) ( 3857.000000 1723.000000 -193.000000 ) ( 3717.000000 1339.000000 -193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.561818 1338.430587 -196.638199 ) ( 3717.000000 1339.000000 -193.000000 ) ( 3769.000000 1258.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3770.561818 1257.430587 -161.638199 ) ( 3769.000000 1258.000000 -158.000000 ) ( 3877.000000 1219.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3878.561818 1218.430587 -108.638199 ) ( 3877.000000 1219.000000 -105.000000 ) ( 3947.000000 1302.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3948.561818 1301.430587 -91.638199 ) ( 3947.000000 1302.000000 -88.000000 ) ( 4056.000000 1603.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4057.561818 1602.430587 -91.638199 ) ( 4056.000000 1603.000000 -88.000000 ) ( 4056.000000 1765.000000 -113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4057.561818 1764.430587 -116.638199 ) ( 4056.000000 1765.000000 -113.000000 ) ( 4036.000000 1778.000000 -124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4037.561818 1777.430587 -127.638199 ) ( 4036.000000 1778.000000 -124.000000 ) ( 4035.000000 1778.000000 -125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4036.561818 1777.430587 -128.638199 ) ( 4035.000000 1778.000000 -125.000000 ) ( 3857.000000 1723.000000 -193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5051/2954) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-1603.000000, -1603.000000, -1626.000000) / (88.000000, -9.000000, 4.000000) // --> Vector info: d1 = 0.214480, 0.204365, 0.369671. Determinants: 15.903191, -0.232654, 25034.783127, -2231.000000 // --> Vector info: d2 = 2.101425, 0.716071, 0.896162. Determinants: -0.540830, -31.863143, -2751.273733, -2231.000000 ( 4056.000000 1626.000000 -4.000000 ) ( 4056.000000 1603.000000 9.000000 ) ( 4056.000000 1603.000000 -88.000000 ) ( ( -0.007128 0.000104 -11.221328 ) ( 0.000242 0.014282 1.233202 ) ) 04escapehouse/04wex5b 0 0 0 ( 4060.000000 1603.000000 -88.000000 ) ( 4060.000000 1603.000000 9.000000 ) ( 4060.000000 1626.000000 -4.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1603.000000 -88.000000 ) ( 4056.000000 1603.000000 -88.000000 ) ( 4056.000000 1603.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1603.000000 9.000000 ) ( 4056.000000 1603.000000 9.000000 ) ( 4056.000000 1626.000000 -4.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1626.000000 -4.000000 ) ( 4056.000000 1626.000000 -4.000000 ) ( 4056.000000 1603.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5052/2955) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-1603.000000, -1626.000000, -1626.000000) / (88.000000, 4.000000, 76.000000) // --> Vector info: d1 = 0.214480, 0.369196, 0.377095. Determinants: 11.803079, -0.181689, 18581.144382, -1656.000000 // --> Vector info: d2 = 2.101425, 0.896029, 1.923768. Determinants: -0.458485, -23.637987, -2134.768889, -1656.000000 ( 4056.000000 1626.000000 -76.000000 ) ( 4056.000000 1626.000000 -4.000000 ) ( 4056.000000 1603.000000 -88.000000 ) ( ( -0.007127 0.000110 -11.220498 ) ( 0.000277 0.014274 1.289112 ) ) 04escapehouse/04wex5b 0 0 0 ( 4060.000000 1603.000000 -88.000000 ) ( 4060.000000 1626.000000 -4.000000 ) ( 4060.000000 1626.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1603.000000 -88.000000 ) ( 4056.000000 1603.000000 -88.000000 ) ( 4056.000000 1626.000000 -4.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1626.000000 -4.000000 ) ( 4056.000000 1626.000000 -4.000000 ) ( 4056.000000 1626.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1626.000000 -76.000000 ) ( 4056.000000 1626.000000 -76.000000 ) ( 4056.000000 1603.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5055/2956) # points: 6 { brushDef { // Surface normal: -0.940191, 0.340649, 0.000000 // RotY/Z : 0.000000 / 2.793986. Vector texS/T: (-0.340649, -0.940191, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-2568.668916, -2568.668916, -2642.058289) / (79.000000, -9.000000, -53.000000) // --> Vector info: d1 = 0.927060, 0.927126, 1.445897. Determinants: 45.648955, 0.004808, 111269.471333, -6458.264782 // --> Vector info: d2 = 1.965225, 0.715446, 0.093075. Determinants: 0.221601, -91.720478, -4876.808721, -6458.264782 ( 3972.000000 1371.000000 53.000000 ) ( 3947.000000 1302.000000 9.000000 ) ( 3947.000000 1302.000000 -79.000000 ) ( ( -0.007068 -0.000001 -17.229004 ) ( -0.000034 0.014202 0.755127 ) ) 04escapehouse/04wex5b 0 0 0 ( 3950.760762 1300.637405 -79.000000 ) ( 3950.760762 1300.637405 9.000000 ) ( 3975.760762 1369.637405 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3950.760762 1300.637405 -79.000000 ) ( 3947.000000 1302.000000 -79.000000 ) ( 3947.000000 1302.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3950.760762 1300.637405 9.000000 ) ( 3947.000000 1302.000000 9.000000 ) ( 3972.000000 1371.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3975.760762 1369.637405 53.000000 ) ( 3972.000000 1371.000000 53.000000 ) ( 4032.000000 1535.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4035.760762 1533.637405 53.000000 ) ( 4032.000000 1535.000000 53.000000 ) ( 4056.000000 1603.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4059.760762 1601.637405 9.000000 ) ( 4056.000000 1603.000000 9.000000 ) ( 4056.000000 1603.000000 -79.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4059.760762 1601.637405 -79.000000 ) ( 4056.000000 1603.000000 -79.000000 ) ( 3947.000000 1302.000000 -79.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5056/2957) # points: 4 { brushDef { // Surface normal: -0.764433, 0.644703, 0.000000 // RotY/Z : 0.000000 / 2.440958. Vector texS/T: (-0.644703, -0.764433, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-3431.356971, -3431.356971, -3539.934132) / (87.000000, 53.000000, -9.000000) // --> Vector info: d1 = 0.148938, 0.148964, 0.927126. Determinants: 26.455868, 0.002853, 90229.458537, -3691.623491 // --> Vector info: d2 = 2.088202, 1.592697, 0.715446. Determinants: 0.894793, -53.800509, 42.146145, -3691.623491 ( 3947.000000 1302.000000 9.000000 ) ( 3877.000000 1219.000000 -53.000000 ) ( 3877.000000 1219.000000 -87.000000 ) ( ( -0.007166 -0.000001 -24.441674 ) ( -0.000242 0.014574 -0.011417 ) ) 04escapehouse/04wex5b 0 0 0 ( 3880.057733 1216.421189 -87.000000 ) ( 3880.057733 1216.421189 -53.000000 ) ( 3950.057733 1299.421189 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3880.057733 1216.421189 -87.000000 ) ( 3877.000000 1219.000000 -87.000000 ) ( 3877.000000 1219.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3880.057733 1216.421189 -53.000000 ) ( 3877.000000 1219.000000 -53.000000 ) ( 3947.000000 1302.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3950.057733 1299.421189 9.000000 ) ( 3947.000000 1302.000000 9.000000 ) ( 3947.000000 1302.000000 -79.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3950.057733 1299.421189 -79.000000 ) ( 3947.000000 1302.000000 -79.000000 ) ( 3877.000000 1219.000000 -87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5058/2958) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl2a]: 128.000000/64.000000 // --> Vector A/B: (-6222.000000, -4315.000000, -4315.000000) / (-6437.000000, -6437.000000, -6507.000000) // --> Vector info: d1 = 0.836190, 14.456564, 14.456564. Determinants: -953.426161, 0.000000, -6043840.606211, -133490.000000 // --> Vector info: d2 = 0.999998, 0.999998, 2.000021. Determinants: 0.000000, 1907.043652, 12142150.245105, -133490.000000 ( 6507.000000 -4315.000000 -2796.000000 ) ( 6437.000000 -4315.000000 -2796.000000 ) ( 6437.000000 -6222.000000 -2796.000000 ) ( ( 0.007142 0.000000 45.275606 ) ( 0.000000 -0.014286 -90.959250 ) ) 04escapehouse/04fmtl2a 0 0 0 ( 6437.000000 -6222.000000 -2792.000000 ) ( 6437.000000 -4315.000000 -2792.000000 ) ( 6507.000000 -4315.000000 -2792.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6222.000000 -2792.000000 ) ( 6437.000000 -6222.000000 -2796.000000 ) ( 6437.000000 -4315.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -4315.000000 -2792.000000 ) ( 6437.000000 -4315.000000 -2796.000000 ) ( 6507.000000 -4315.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4315.000000 -2792.000000 ) ( 6507.000000 -4315.000000 -2796.000000 ) ( 6507.000000 -6222.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6222.000000 -2792.000000 ) ( 6507.000000 -6222.000000 -2796.000000 ) ( 6437.000000 -6222.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5063/2959) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (6437.000000, 6507.000000, 6507.000000) / (4686.000000, 4686.000000, 2796.000000) // --> Vector info: d1 = 0.157226, 0.282229, 0.281033. Determinants: -236.255404, -0.083713, 1500367.306955, -132300.000000 // --> Vector info: d2 = 0.181505, 0.181578, 6.931619. Determinants: -0.137881, 472.502871, -2237273.984095, -132300.000000 ( 6507.000000 -4315.000000 -2796.000000 ) ( 6507.000000 -4315.000000 -4686.000000 ) ( 6437.000000 -4315.000000 -4686.000000 ) ( ( 0.001786 0.000001 -11.340645 ) ( 0.000001 -0.003571 16.910612 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 6437.000000 -4311.000000 -4686.000000 ) ( 6507.000000 -4311.000000 -4686.000000 ) ( 6507.000000 -4311.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -4311.000000 -4686.000000 ) ( 6437.000000 -4315.000000 -4686.000000 ) ( 6507.000000 -4315.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4311.000000 -4686.000000 ) ( 6507.000000 -4315.000000 -4686.000000 ) ( 6507.000000 -4315.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4311.000000 -2796.000000 ) ( 6507.000000 -4315.000000 -2796.000000 ) ( 6437.000000 -4315.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -4311.000000 -2796.000000 ) ( 6437.000000 -4315.000000 -2796.000000 ) ( 6437.000000 -4315.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5065/2960) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [13fwater]: 128.000000/128.000000 // --> Vector A/B: (-4315.000000, -4315.000000, -6222.000000) / (6507.000000, 6437.000000, 6437.000000) // --> Vector info: d1 = 0.500021, 0.250015, 0.250023. Determinants: 0.000534, -476.760921, 3035537.814336, -133490.000000 // --> Vector info: d2 = 7.562539, 7.562539, 0.752352. Determinants: -476.713081, 0.000000, -3066540.224285, -133490.000000 ( 6437.000000 -6222.000000 -4686.000000 ) ( 6437.000000 -4315.000000 -4686.000000 ) ( 6507.000000 -4315.000000 -4686.000000 ) ( ( 0.000000 0.003572 -22.739814 ) ( 0.003571 0.000000 22.972060 ) ) 04escapehouse/13fwater 0 0 0 ( 6507.000000 -4315.000000 -4690.000000 ) ( 6437.000000 -4315.000000 -4690.000000 ) ( 6437.000000 -6222.000000 -4690.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4315.000000 -4690.000000 ) ( 6507.000000 -4315.000000 -4686.000000 ) ( 6437.000000 -4315.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -4315.000000 -4690.000000 ) ( 6437.000000 -4315.000000 -4686.000000 ) ( 6437.000000 -6222.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6222.000000 -4690.000000 ) ( 6437.000000 -6222.000000 -4686.000000 ) ( 6507.000000 -6222.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6222.000000 -4690.000000 ) ( 6507.000000 -6222.000000 -4686.000000 ) ( 6507.000000 -4315.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5066/2961) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6437.000000, -6507.000000, -6507.000000) / (2796.000000, 2796.000000, 4686.000000) // --> Vector info: d1 = 7.187471, 7.187471, 0.437430. Determinants: 0.000000, 472.502837, -2272020.334707, -132300.000000 // --> Vector info: d2 = 0.002304, 0.252312, 0.252312. Determinants: 472.515312, 0.000000, 3041276.296556, -132300.000000 ( 6507.000000 -6222.000000 -4686.000000 ) ( 6507.000000 -6222.000000 -2796.000000 ) ( 6437.000000 -6222.000000 -2796.000000 ) ( ( 0.000000 -0.003571 17.173245 ) ( -0.003572 0.000000 -22.987727 ) ) 04escapehouse/04wex4a 0 0 0 ( 6437.000000 -6226.000000 -2796.000000 ) ( 6507.000000 -6226.000000 -2796.000000 ) ( 6507.000000 -6226.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6226.000000 -2796.000000 ) ( 6437.000000 -6222.000000 -2796.000000 ) ( 6507.000000 -6222.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6226.000000 -2796.000000 ) ( 6507.000000 -6222.000000 -2796.000000 ) ( 6507.000000 -6222.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6226.000000 -4686.000000 ) ( 6507.000000 -6222.000000 -4686.000000 ) ( 6437.000000 -6222.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6226.000000 -4686.000000 ) ( 6437.000000 -6222.000000 -4686.000000 ) ( 6437.000000 -6222.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5067/2962) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (6242.000000, 6059.000000, 6059.000000) / (1729.000000, 1729.000000, 2258.000000) // --> Vector info: d1 = 0.000000, 0.654548, 0.654548. Determinants: 346.255572, 0.000000, -2161327.307335, -96807.000000 // --> Vector info: d2 = 0.999998, 1.000000, 2.888056. Determinants: 0.001008, -345.514212, 500580.984892, -96807.000000 ( 6437.000000 -6059.000000 -2258.000000 ) ( 6437.000000 -6059.000000 -1729.000000 ) ( 6437.000000 -6242.000000 -1729.000000 ) ( ( -0.003577 0.000000 22.326147 ) ( 0.000000 0.003569 -5.170917 ) ) 04escapehouse/04sky01 0 0 0 ( 6441.000000 -6242.000000 -1729.000000 ) ( 6441.000000 -6059.000000 -1729.000000 ) ( 6441.000000 -6059.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6242.000000 -1729.000000 ) ( 6437.000000 -6242.000000 -1729.000000 ) ( 6437.000000 -6059.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6059.000000 -1729.000000 ) ( 6437.000000 -6059.000000 -1729.000000 ) ( 6437.000000 -6059.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6059.000000 -2258.000000 ) ( 6437.000000 -6059.000000 -2258.000000 ) ( 6437.000000 -6242.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6242.000000 -2258.000000 ) ( 6437.000000 -6242.000000 -2258.000000 ) ( 6437.000000 -6242.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5068/2963) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6242.000000, 6222.000000, 6222.000000) / (2796.000000, 2796.000000, 2849.000000) // --> Vector info: d1 = 1.000000, 1.072644, 1.072644. Determinants: 3.850144, 0.000000, -25092.600976, -1060.000000 // --> Vector info: d2 = 0.500000, 0.500003, 0.687473. Determinants: 0.000154, -3.749406, 9952.376703, -1060.000000 ( 6437.000000 -6222.000000 -2849.000000 ) ( 6437.000000 -6222.000000 -2796.000000 ) ( 6437.000000 -6242.000000 -2796.000000 ) ( ( -0.003632 0.000000 23.672265 ) ( 0.000000 0.003537 -9.389035 ) ) 04escapehouse/04wex4a 0 0 0 ( 6441.000000 -6242.000000 -2796.000000 ) ( 6441.000000 -6222.000000 -2796.000000 ) ( 6441.000000 -6222.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6242.000000 -2796.000000 ) ( 6437.000000 -6242.000000 -2796.000000 ) ( 6437.000000 -6222.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6222.000000 -2796.000000 ) ( 6437.000000 -6222.000000 -2796.000000 ) ( 6437.000000 -6222.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6222.000000 -2849.000000 ) ( 6437.000000 -6222.000000 -2849.000000 ) ( 6437.000000 -6242.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6242.000000 -2849.000000 ) ( 6437.000000 -6242.000000 -2849.000000 ) ( 6437.000000 -6242.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5070/2964) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2d]: 128.000000/128.000000 // --> Vector A/B: (6242.000000, 6059.000000, 6059.000000) / (2258.000000, 2258.000000, 2429.000000) // --> Vector info: d1 = 0.859320, 2.168415, 2.168413. Determinants: 223.855127, 0.000262, -1424195.005793, -31293.000000 // --> Vector info: d2 = 0.343734, 0.343736, 1.567624. Determinants: 0.000297, -223.971577, 494969.491346, -31293.000000 ( 6437.000000 -6059.000000 -2429.000000 ) ( 6437.000000 -6059.000000 -2258.000000 ) ( 6437.000000 -6242.000000 -2258.000000 ) ( ( -0.007154 0.000000 45.511616 ) ( 0.000000 0.007157 -15.817259 ) ) 04escapehouse/04wex2d 0 0 0 ( 6441.000000 -6242.000000 -2258.000000 ) ( 6441.000000 -6059.000000 -2258.000000 ) ( 6441.000000 -6059.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6242.000000 -2258.000000 ) ( 6437.000000 -6242.000000 -2258.000000 ) ( 6437.000000 -6059.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6059.000000 -2258.000000 ) ( 6437.000000 -6059.000000 -2258.000000 ) ( 6437.000000 -6059.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6059.000000 -2429.000000 ) ( 6437.000000 -6059.000000 -2429.000000 ) ( 6437.000000 -6242.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6242.000000 -2429.000000 ) ( 6437.000000 -6242.000000 -2429.000000 ) ( 6437.000000 -6242.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5071/2965) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (6242.000000, 6059.000000, 6059.000000) / (2726.000000, 2726.000000, 2796.000000) // --> Vector info: d1 = 1.892295, 0.583200, 0.583200. Determinants: -91.636610, 0.000000, 547755.422659, -12810.000000 // --> Vector info: d2 = 0.718766, 0.718766, 0.218764. Determinants: 0.000000, 91.500349, -258637.343108, -12810.000000 ( 6437.000000 -6059.000000 -2796.000000 ) ( 6437.000000 -6059.000000 -2726.000000 ) ( 6437.000000 -6242.000000 -2726.000000 ) ( ( 0.007154 0.000000 -42.759986 ) ( 0.000000 -0.007143 20.190269 ) ) 04escapehouse/04wex2e 0 0 0 ( 6441.000000 -6242.000000 -2726.000000 ) ( 6441.000000 -6059.000000 -2726.000000 ) ( 6441.000000 -6059.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6242.000000 -2726.000000 ) ( 6437.000000 -6242.000000 -2726.000000 ) ( 6437.000000 -6059.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6059.000000 -2726.000000 ) ( 6437.000000 -6059.000000 -2726.000000 ) ( 6437.000000 -6059.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6059.000000 -2796.000000 ) ( 6437.000000 -6059.000000 -2796.000000 ) ( 6437.000000 -6242.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6242.000000 -2796.000000 ) ( 6437.000000 -6242.000000 -2796.000000 ) ( 6437.000000 -6242.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5072/2966) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-6242.000000, -6059.000000, -6059.000000) / (-5667.000000, -5667.000000, -6437.000000) // --> Vector info: d1 = 0.000000, 0.654552, 0.654548. Determinants: -504.005395, -0.000873, -3146006.621397, -140910.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.750003. Determinants: 0.000000, 503.250610, 2851921.209571, -140910.000000 ( 6437.000000 -6059.000000 -1729.000000 ) ( 5667.000000 -6059.000000 -1729.000000 ) ( 5667.000000 -6242.000000 -1729.000000 ) ( ( 0.003577 0.000000 22.326355 ) ( 0.000000 -0.003571 -20.239310 ) ) 04escapehouse/04sky01 0 0 0 ( 5667.000000 -6242.000000 -1725.000000 ) ( 5667.000000 -6059.000000 -1725.000000 ) ( 6437.000000 -6059.000000 -1725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6242.000000 -1725.000000 ) ( 5667.000000 -6242.000000 -1729.000000 ) ( 5667.000000 -6059.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6059.000000 -1725.000000 ) ( 5667.000000 -6059.000000 -1729.000000 ) ( 6437.000000 -6059.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6059.000000 -1725.000000 ) ( 6437.000000 -6059.000000 -1729.000000 ) ( 6437.000000 -6242.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6242.000000 -1725.000000 ) ( 6437.000000 -6242.000000 -1729.000000 ) ( 5667.000000 -6242.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5074/2967) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-6242.000000, -6222.000000, -6222.000000) / (6437.000000, 6437.000000, 5667.000000) // --> Vector info: d1 = 0.508112, 0.653405, 0.653405. Determinants: -111.875057, 0.000000, -706149.035443, -15400.000000 // --> Vector info: d2 = 1.000000, 1.000000, 6.500007. Determinants: -0.000235, 110.000129, -723472.291227, -15400.000000 ( 5667.000000 -6222.000000 -2849.000000 ) ( 6437.000000 -6222.000000 -2849.000000 ) ( 6437.000000 -6242.000000 -2849.000000 ) ( ( 0.007265 0.000000 45.853833 ) ( 0.000000 -0.007143 46.978720 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6437.000000 -6242.000000 -2853.000000 ) ( 6437.000000 -6222.000000 -2853.000000 ) ( 5667.000000 -6222.000000 -2853.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6242.000000 -2853.000000 ) ( 6437.000000 -6242.000000 -2849.000000 ) ( 6437.000000 -6222.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6222.000000 -2853.000000 ) ( 6437.000000 -6222.000000 -2849.000000 ) ( 5667.000000 -6222.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6222.000000 -2853.000000 ) ( 5667.000000 -6222.000000 -2849.000000 ) ( 5667.000000 -6242.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6242.000000 -2853.000000 ) ( 5667.000000 -6242.000000 -2849.000000 ) ( 6437.000000 -6242.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5080/2968) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-6502.000000, -6364.000000, -6364.000000) / (-5667.000000, -5667.000000, -6437.000000) // --> Vector info: d1 = 0.000000, 0.493802, 0.493815. Determinants: -380.226975, 0.001830, -2472225.448674, -106260.000000 // --> Vector info: d2 = 0.999998, 0.999999, 3.750002. Determinants: -0.000963, 379.500452, 2044363.032736, -106260.000000 ( 6437.000000 -6364.000000 -1729.000000 ) ( 5667.000000 -6364.000000 -1729.000000 ) ( 5667.000000 -6502.000000 -1729.000000 ) ( ( 0.003578 0.000000 23.265814 ) ( 0.000000 -0.003571 -19.239253 ) ) 04escapehouse/04sky01 0 0 0 ( 5667.000000 -6502.000000 -1725.000000 ) ( 5667.000000 -6364.000000 -1725.000000 ) ( 6437.000000 -6364.000000 -1725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6502.000000 -1725.000000 ) ( 5667.000000 -6502.000000 -1729.000000 ) ( 5667.000000 -6364.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6364.000000 -1725.000000 ) ( 5667.000000 -6364.000000 -1729.000000 ) ( 6437.000000 -6364.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6364.000000 -1725.000000 ) ( 6437.000000 -6364.000000 -1729.000000 ) ( 6437.000000 -6502.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6502.000000 -1725.000000 ) ( 6437.000000 -6502.000000 -1729.000000 ) ( 5667.000000 -6502.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5081/2969) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (6502.000000, 6502.000000, 6364.000000) / (2796.000000, 2726.000000, 2726.000000) // --> Vector info: d1 = 1.749991, 1.749989, 0.762387. Determinants: -69.132090, -0.000395, 432593.033372, -9660.000000 // --> Vector info: d2 = 0.218767, 0.718766, 0.718764. Determinants: -0.000192, 68.999932, -195035.850703, -9660.000000 ( 6437.000000 -6364.000000 -2726.000000 ) ( 6437.000000 -6502.000000 -2726.000000 ) ( 6437.000000 -6502.000000 -2796.000000 ) ( ( 0.007157 0.000000 -44.781888 ) ( 0.000000 -0.007143 20.190047 ) ) 04escapehouse/04wex2e 0 0 0 ( 6441.000000 -6502.000000 -2796.000000 ) ( 6441.000000 -6502.000000 -2726.000000 ) ( 6441.000000 -6364.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6502.000000 -2796.000000 ) ( 6437.000000 -6502.000000 -2796.000000 ) ( 6437.000000 -6502.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6502.000000 -2726.000000 ) ( 6437.000000 -6502.000000 -2726.000000 ) ( 6437.000000 -6364.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6364.000000 -2726.000000 ) ( 6437.000000 -6364.000000 -2726.000000 ) ( 6437.000000 -6364.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6364.000000 -2796.000000 ) ( 6437.000000 -6364.000000 -2796.000000 ) ( 6437.000000 -6502.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5082/2970) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2d]: 128.000000/128.000000 // --> Vector A/B: (6502.000000, 6502.000000, 6364.000000) / (2429.000000, 2258.000000, 2258.000000) // --> Vector info: d1 = 0.000001, 0.000001, 0.987602. Determinants: 168.879819, 0.000000, -1098056.606239, -23598.000000 // --> Vector info: d2 = 1.567640, 0.343750, 0.343750. Determinants: 0.000000, -168.896928, 373257.461747, -23598.000000 ( 6437.000000 -6364.000000 -2258.000000 ) ( 6437.000000 -6502.000000 -2258.000000 ) ( 6437.000000 -6502.000000 -2429.000000 ) ( ( -0.007157 0.000000 46.531766 ) ( 0.000000 0.007157 -15.817335 ) ) 04escapehouse/04wex2d 0 0 0 ( 6441.000000 -6502.000000 -2429.000000 ) ( 6441.000000 -6502.000000 -2258.000000 ) ( 6441.000000 -6364.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6502.000000 -2429.000000 ) ( 6437.000000 -6502.000000 -2429.000000 ) ( 6437.000000 -6502.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6502.000000 -2258.000000 ) ( 6437.000000 -6502.000000 -2258.000000 ) ( 6437.000000 -6364.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6364.000000 -2258.000000 ) ( 6437.000000 -6364.000000 -2258.000000 ) ( 6437.000000 -6364.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6364.000000 -2429.000000 ) ( 6437.000000 -6364.000000 -2429.000000 ) ( 6437.000000 -6502.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5083/2971) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (6502.000000, 6502.000000, 6364.000000) / (2726.000000, 2429.000000, 2429.000000) // --> Vector info: d1 = 0.000000, 2.125000, 2.125002. Determinants: 0.000708, 293.250000, -799404.101435, -40986.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.987602. Determinants: 293.317673, 0.000088, -1907151.753077, -40986.000000 ( 6437.000000 -6364.000000 -2429.000000 ) ( 6437.000000 -6502.000000 -2429.000000 ) ( 6437.000000 -6502.000000 -2726.000000 ) ( ( 0.000000 -0.007155 19.504321 ) ( -0.007157 0.000000 46.531785 ) ) 04escapehouse/04wex2c 0 0 0 ( 6441.000000 -6502.000000 -2726.000000 ) ( 6441.000000 -6502.000000 -2429.000000 ) ( 6441.000000 -6364.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6502.000000 -2726.000000 ) ( 6437.000000 -6502.000000 -2726.000000 ) ( 6437.000000 -6502.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6502.000000 -2429.000000 ) ( 6437.000000 -6502.000000 -2429.000000 ) ( 6437.000000 -6364.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6364.000000 -2429.000000 ) ( 6437.000000 -6364.000000 -2429.000000 ) ( 6437.000000 -6364.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6364.000000 -2726.000000 ) ( 6437.000000 -6364.000000 -2726.000000 ) ( 6437.000000 -6502.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5085/2972) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6502.000000, 6502.000000, 6364.000000) / (2849.000000, 2796.000000, 2796.000000) // --> Vector info: d1 = 0.000000, 0.187472, 0.187472. Determinants: 0.000000, 25.871101, -73706.768173, -7314.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.493801. Determinants: 26.171434, 0.000066, -170166.850929, -7314.000000 ( 6437.000000 -6364.000000 -2796.000000 ) ( 6437.000000 -6502.000000 -2796.000000 ) ( 6437.000000 -6502.000000 -2849.000000 ) ( ( 0.000000 -0.003537 10.077491 ) ( -0.003578 0.000000 23.265908 ) ) 04escapehouse/04wex4a 0 0 0 ( 6441.000000 -6502.000000 -2849.000000 ) ( 6441.000000 -6502.000000 -2796.000000 ) ( 6441.000000 -6364.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6502.000000 -2849.000000 ) ( 6437.000000 -6502.000000 -2849.000000 ) ( 6437.000000 -6502.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6502.000000 -2796.000000 ) ( 6437.000000 -6502.000000 -2796.000000 ) ( 6437.000000 -6364.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6364.000000 -2796.000000 ) ( 6437.000000 -6364.000000 -2796.000000 ) ( 6437.000000 -6364.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6364.000000 -2849.000000 ) ( 6437.000000 -6364.000000 -2849.000000 ) ( 6437.000000 -6502.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5087/2973) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-6385.000000, -6364.000000, -6364.000000) / (6437.000000, 6437.000000, 5667.000000) // --> Vector info: d1 = 0.340109, 0.485616, 0.485616. Determinants: -112.040282, 0.000000, -720876.767873, -16170.000000 // --> Vector info: d2 = 0.999998, 0.999998, 6.500010. Determinants: -0.000235, 115.500243, -759646.531025, -16170.000000 ( 5667.000000 -6364.000000 -2849.000000 ) ( 6437.000000 -6364.000000 -2849.000000 ) ( 6437.000000 -6385.000000 -2849.000000 ) ( ( 0.006929 0.000000 44.581124 ) ( 0.000000 -0.007143 46.978759 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6437.000000 -6385.000000 -2853.000000 ) ( 6437.000000 -6364.000000 -2853.000000 ) ( 5667.000000 -6364.000000 -2853.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6385.000000 -2853.000000 ) ( 6437.000000 -6385.000000 -2849.000000 ) ( 6437.000000 -6364.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6364.000000 -2853.000000 ) ( 6437.000000 -6364.000000 -2849.000000 ) ( 5667.000000 -6364.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6364.000000 -2853.000000 ) ( 5667.000000 -6364.000000 -2849.000000 ) ( 5667.000000 -6385.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6385.000000 -2853.000000 ) ( 5667.000000 -6385.000000 -2849.000000 ) ( 6437.000000 -6385.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5088/2974) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (6502.000000, 6502.000000, 6364.000000) / (2258.000000, 1729.000000, 1729.000000) // --> Vector info: d1 = 0.000000, 1.888056, 1.888056. Determinants: 0.000000, 260.551733, -588325.813996, -73002.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.493801. Determinants: 261.220481, 0.000081, -1698455.750246, -73002.000000 ( 6437.000000 -6364.000000 -1729.000000 ) ( 6437.000000 -6502.000000 -1729.000000 ) ( 6437.000000 -6502.000000 -2258.000000 ) ( ( 0.000000 -0.003569 8.059037 ) ( -0.003578 0.000000 23.265880 ) ) 04escapehouse/04sky01 0 0 0 ( 6441.000000 -6502.000000 -2258.000000 ) ( 6441.000000 -6502.000000 -1729.000000 ) ( 6441.000000 -6364.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6502.000000 -2258.000000 ) ( 6437.000000 -6502.000000 -2258.000000 ) ( 6437.000000 -6502.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6502.000000 -1729.000000 ) ( 6437.000000 -6502.000000 -1729.000000 ) ( 6437.000000 -6364.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6364.000000 -1729.000000 ) ( 6437.000000 -6364.000000 -1729.000000 ) ( 6437.000000 -6364.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6364.000000 -2258.000000 ) ( 6437.000000 -6364.000000 -2258.000000 ) ( 6437.000000 -6502.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5094/2975) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-6364.000000, -6385.000000, -6385.000000) / (4911.000000, 4921.000000, 5667.000000) // --> Vector info: d1 = 0.485612, 0.340131, 0.340466. Determinants: -108.532438, -0.007046, -698273.427030, -15666.000000 // --> Vector info: d2 = 5.895360, 5.828670, 0.500783. Determinants: 3.527794, 111.885618, -619376.101995, -15666.000000 ( 5667.000000 -6385.000000 -2849.000000 ) ( 4921.000000 -6385.000000 -2849.000000 ) ( 4911.000000 -6364.000000 -2849.000000 ) ( ( 0.006928 0.000000 44.572541 ) ( -0.000225 -0.007142 39.536327 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4911.000000 -6364.000000 -2853.000000 ) ( 4921.000000 -6385.000000 -2853.000000 ) ( 5667.000000 -6385.000000 -2853.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4911.000000 -6364.000000 -2853.000000 ) ( 4911.000000 -6364.000000 -2849.000000 ) ( 4921.000000 -6385.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4921.000000 -6385.000000 -2853.000000 ) ( 4921.000000 -6385.000000 -2849.000000 ) ( 5667.000000 -6385.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6385.000000 -2853.000000 ) ( 5667.000000 -6385.000000 -2849.000000 ) ( 5667.000000 -6364.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6364.000000 -2853.000000 ) ( 5667.000000 -6364.000000 -2849.000000 ) ( 4911.000000 -6364.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5097/2976) # points: 4 { brushDef { // Surface normal: 0.266173, 0.963925, 0.000000 // RotY/Z : 0.000000 / 1.301376. Vector texS/T: (-0.963925, 0.266173, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (-6513.947124, -6513.947124, -7039.921458) / (2849.000000, 1729.000000, 1729.000000) // --> Vector info: d1 = 1.824091, 1.823400, 0.883300. Determinants: -1052.912748, -0.363165, -7932139.340349, -589091.254052 // --> Vector info: d2 = 0.740981, 4.740952, 4.740302. Determinants: -0.728989, 2103.882539, -6435215.152711, -589091.254052 ( 5474.000000 -6625.000000 -1729.000000 ) ( 4967.000000 -6485.000000 -1729.000000 ) ( 4967.000000 -6485.000000 -2849.000000 ) ( ( 0.001787 0.000001 13.465043 ) ( 0.000001 -0.003571 10.923970 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 4965.935309 -6488.855701 -2849.000000 ) ( 4965.935309 -6488.855701 -1729.000000 ) ( 5472.935309 -6628.855701 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4965.935309 -6488.855701 -2849.000000 ) ( 4967.000000 -6485.000000 -2849.000000 ) ( 4967.000000 -6485.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4965.935309 -6488.855701 -1729.000000 ) ( 4967.000000 -6485.000000 -1729.000000 ) ( 5474.000000 -6625.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5472.935309 -6628.855701 -1729.000000 ) ( 5474.000000 -6625.000000 -1729.000000 ) ( 5474.000000 -6625.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5472.935309 -6628.855701 -2849.000000 ) ( 5474.000000 -6625.000000 -2849.000000 ) ( 4967.000000 -6485.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5099/2977) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-6502.000000, -6625.000000, -6485.000000) / (-5667.000000, -5474.000000, -4967.000000) // --> Vector info: d1 = 1.000000, 1.814896, 3.075590. Determinants: 169.838342, -269.150789, -510369.619614, -89381.000000 // --> Vector info: d2 = 0.000000, 0.000002, 1.394925. Determinants: -269.219040, -171.575843, -2722782.512311, -89381.000000 ( 4967.000000 -6485.000000 -1729.000000 ) ( 5474.000000 -6625.000000 -1729.000000 ) ( 5667.000000 -6502.000000 -1729.000000 ) ( ( -0.001900 0.003011 5.710046 ) ( 0.003012 0.001920 30.462654 ) ) 04escapehouse/04sky01 0 0 0 ( 5667.000000 -6502.000000 -1725.000000 ) ( 5474.000000 -6625.000000 -1725.000000 ) ( 4967.000000 -6485.000000 -1725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6502.000000 -1725.000000 ) ( 5667.000000 -6502.000000 -1729.000000 ) ( 5474.000000 -6625.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5474.000000 -6625.000000 -1725.000000 ) ( 5474.000000 -6625.000000 -1729.000000 ) ( 4967.000000 -6485.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4967.000000 -6485.000000 -1725.000000 ) ( 4967.000000 -6485.000000 -1729.000000 ) ( 4911.000000 -6364.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4911.000000 -6364.000000 -1725.000000 ) ( 4911.000000 -6364.000000 -1729.000000 ) ( 5667.000000 -6364.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6364.000000 -1725.000000 ) ( 5667.000000 -6364.000000 -1729.000000 ) ( 5667.000000 -6502.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5101/2978) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-6242.000000, -6065.000000, -5732.000000) / (-4855.000000, -4774.000000, -5107.000000) // --> Vector info: d1 = 2.000000, 2.696144, 3.280880. Determinants: -279.179591, -128.317490, -2537448.397049, -85914.000000 // --> Vector info: d2 = 1.000000, 0.999999, 2.574291. Determinants: -127.517116, 278.650344, 470971.541218, -85914.000000 ( 5107.000000 -5732.000000 -1729.000000 ) ( 4774.000000 -6065.000000 -1729.000000 ) ( 4855.000000 -6242.000000 -1729.000000 ) ( ( 0.003250 0.001494 29.534749 ) ( 0.001484 -0.003243 -5.481895 ) ) 04escapehouse/04sky01 0 0 0 ( 4855.000000 -6242.000000 -1725.000000 ) ( 4774.000000 -6065.000000 -1725.000000 ) ( 5107.000000 -5732.000000 -1725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4855.000000 -6242.000000 -1725.000000 ) ( 4855.000000 -6242.000000 -1729.000000 ) ( 4774.000000 -6065.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4774.000000 -6065.000000 -1725.000000 ) ( 4774.000000 -6065.000000 -1729.000000 ) ( 5107.000000 -5732.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5107.000000 -5732.000000 -1725.000000 ) ( 5107.000000 -5732.000000 -1729.000000 ) ( 5667.000000 -6059.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6059.000000 -1725.000000 ) ( 5667.000000 -6059.000000 -1729.000000 ) ( 5667.000000 -6242.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6242.000000 -1725.000000 ) ( 5667.000000 -6242.000000 -1729.000000 ) ( 4855.000000 -6242.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5104/2979) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (-441.941738, -441.941738, -912.874855) / (2849.000000, 1729.000000, 1729.000000) // --> Vector info: d1 = 1.450894, 1.450212, 0.610523. Determinants: -940.451969, -0.321118, -1179977.218215, -527445.090223 // --> Vector info: d2 = 0.742096, 4.742067, 4.741495. Determinants: -0.640867, 1883.718768, -5758412.857675, -527445.090223 ( 4774.000000 -6065.000000 -1729.000000 ) ( 5107.000000 -5732.000000 -1729.000000 ) ( 5107.000000 -5732.000000 -2849.000000 ) ( ( 0.001783 0.000001 2.237157 ) ( 0.000001 -0.003571 10.917559 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 5104.171573 -5729.171573 -2849.000000 ) ( 5104.171573 -5729.171573 -1729.000000 ) ( 4771.171573 -6062.171573 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5104.171573 -5729.171573 -2849.000000 ) ( 5107.000000 -5732.000000 -2849.000000 ) ( 5107.000000 -5732.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5104.171573 -5729.171573 -1729.000000 ) ( 5107.000000 -5732.000000 -1729.000000 ) ( 4774.000000 -6065.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4771.171573 -6062.171573 -1729.000000 ) ( 4774.000000 -6065.000000 -1729.000000 ) ( 4774.000000 -6065.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4771.171573 -6062.171573 -2849.000000 ) ( 4774.000000 -6065.000000 -2849.000000 ) ( 5107.000000 -5732.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5107/2980) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-6222.000000, -6242.000000, -6242.000000) / (4846.000000, 4855.000000, 5667.000000) // --> Vector info: d1 = 0.653400, 0.508134, 0.508515. Determinants: -117.959953, -0.007619, -744521.132914, -16240.000000 // --> Vector info: d2 = 6.361494, 6.294901, 0.500850. Determinants: -1.927195, 115.881023, -676861.110221, -16240.000000 ( 5667.000000 -6242.000000 -2849.000000 ) ( 4855.000000 -6242.000000 -2849.000000 ) ( 4846.000000 -6222.000000 -2849.000000 ) ( ( 0.007264 0.000000 45.844897 ) ( 0.000119 -0.007136 41.678640 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4846.000000 -6222.000000 -2853.000000 ) ( 4855.000000 -6242.000000 -2853.000000 ) ( 5667.000000 -6242.000000 -2853.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4846.000000 -6222.000000 -2853.000000 ) ( 4846.000000 -6222.000000 -2849.000000 ) ( 4855.000000 -6242.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4855.000000 -6242.000000 -2853.000000 ) ( 4855.000000 -6242.000000 -2849.000000 ) ( 5667.000000 -6242.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6242.000000 -2853.000000 ) ( 5667.000000 -6242.000000 -2849.000000 ) ( 5667.000000 -6222.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6222.000000 -2853.000000 ) ( 5667.000000 -6222.000000 -2849.000000 ) ( 4846.000000 -6222.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5113/2981) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-8190.000000, -8190.000000, -8692.000000) / (-3838.000000, -4843.000000, -4341.000000) // --> Vector info: d1 = 0.000000, 3.587815, 1.793900. Determinants: -1.801696, 1801.082914, 6897800.334543, -504510.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.793907. Determinants: 1802.876221, 0.000000, 14765556.249478, -504510.000000 ( 4341.000000 -8692.000000 -2516.000000 ) ( 4843.000000 -8190.000000 -2516.000000 ) ( 3838.000000 -8190.000000 -2516.000000 ) ( ( 0.000004 -0.003570 -13.672277 ) ( -0.003574 0.000000 -29.267123 ) ) 04escapehouse/04sky01 0 0 0 ( 3838.000000 -8190.000000 -2512.000000 ) ( 4843.000000 -8190.000000 -2512.000000 ) ( 4341.000000 -8692.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3838.000000 -8190.000000 -2512.000000 ) ( 3838.000000 -8190.000000 -2516.000000 ) ( 4843.000000 -8190.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4843.000000 -8190.000000 -2512.000000 ) ( 4843.000000 -8190.000000 -2516.000000 ) ( 4341.000000 -8692.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4341.000000 -8692.000000 -2512.000000 ) ( 4341.000000 -8692.000000 -2516.000000 ) ( 3838.000000 -8190.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5116/2982) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-8676.000000, -8190.000000, -8190.000000) / (4357.000000, 3872.000000, 3838.000000) // --> Vector info: d1 = 0.109019, 0.109074, 0.277875. Determinants: 81.866304, 82.036971, 351035.535624, -16524.000000 // --> Vector info: d2 = 5.601865, 0.696737, 0.527941. Determinants: 84.908324, -82.034826, 1001525.143906, -16524.000000 ( 3838.000000 -8190.000000 -3094.000000 ) ( 3872.000000 -8190.000000 -3094.000000 ) ( 4357.000000 -8676.000000 -3094.000000 ) ( ( -0.004954 -0.004965 -21.243981 ) ( -0.005138 0.004965 -60.610333 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4357.000000 -8676.000000 -3098.000000 ) ( 3872.000000 -8190.000000 -3098.000000 ) ( 3838.000000 -8190.000000 -3098.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4357.000000 -8676.000000 -3098.000000 ) ( 4357.000000 -8676.000000 -3094.000000 ) ( 3872.000000 -8190.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3872.000000 -8190.000000 -3098.000000 ) ( 3872.000000 -8190.000000 -3094.000000 ) ( 3838.000000 -8190.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3838.000000 -8190.000000 -3098.000000 ) ( 3838.000000 -8190.000000 -3094.000000 ) ( 4341.000000 -8692.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4341.000000 -8692.000000 -3098.000000 ) ( 4341.000000 -8692.000000 -3094.000000 ) ( 4357.000000 -8676.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5121/2983) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-8783.000000, -8190.000000, -8190.000000) / (-4250.000000, -3657.000000, -3699.000000) // --> Vector info: d1 = 0.000000, 2.994221, 2.888767. Determinants: -63.223055, -62.534203, -821058.463378, -24906.000000 // --> Vector info: d2 = 0.999998, 0.999996, 1.105450. Determinants: -62.534099, 62.534166, -308372.729232, -24906.000000 ( 3699.000000 -8190.000000 -2516.000000 ) ( 3657.000000 -8190.000000 -2516.000000 ) ( 4250.000000 -8783.000000 -2516.000000 ) ( ( 0.002538 0.002511 32.966292 ) ( 0.002511 -0.002511 12.381463 ) ) 04escapehouse/04sky01 0 0 0 ( 4250.000000 -8783.000000 -2512.000000 ) ( 3657.000000 -8190.000000 -2512.000000 ) ( 3699.000000 -8190.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4250.000000 -8783.000000 -2512.000000 ) ( 4250.000000 -8783.000000 -2516.000000 ) ( 3657.000000 -8190.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3657.000000 -8190.000000 -2512.000000 ) ( 3657.000000 -8190.000000 -2516.000000 ) ( 3699.000000 -8190.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3699.000000 -8190.000000 -2512.000000 ) ( 3699.000000 -8190.000000 -2516.000000 ) ( 4271.000000 -8762.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4271.000000 -8762.000000 -2512.000000 ) ( 4271.000000 -8762.000000 -2516.000000 ) ( 4250.000000 -8783.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5122/2984) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-8783.000000, -8762.000000, -8190.000000) / (4250.000000, 4271.000000, 3699.000000) // --> Vector info: d1 = 1.016682, 0.805815, 0.805843. Determinants: 120.615598, 120.616787, 522320.680851, -24024.000000 // --> Vector info: d2 = 6.601881, 6.601876, 0.824347. Determinants: 121.330559, -121.325652, 1422676.738167, -24024.000000 ( 3699.000000 -8190.000000 -3094.000000 ) ( 4271.000000 -8762.000000 -3094.000000 ) ( 4250.000000 -8783.000000 -3094.000000 ) ( ( -0.005021 -0.005021 -21.741620 ) ( -0.005050 0.005050 -59.218978 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4250.000000 -8783.000000 -3098.000000 ) ( 4271.000000 -8762.000000 -3098.000000 ) ( 3699.000000 -8190.000000 -3098.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4250.000000 -8783.000000 -3098.000000 ) ( 4250.000000 -8783.000000 -3094.000000 ) ( 4271.000000 -8762.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4271.000000 -8762.000000 -3098.000000 ) ( 4271.000000 -8762.000000 -3094.000000 ) ( 3699.000000 -8190.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3699.000000 -8190.000000 -3098.000000 ) ( 3699.000000 -8190.000000 -3094.000000 ) ( 3657.000000 -8190.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3657.000000 -8190.000000 -3098.000000 ) ( 3657.000000 -8190.000000 -3094.000000 ) ( 4250.000000 -8783.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5128/2985) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-8800.000000, -8783.000000, -8762.000000) / (-4267.000000, -4250.000000, -4271.000000) // --> Vector info: d1 = 1.000000, 1.084398, 1.084398. Determinants: -1.772351, -1.772351, -23873.312033, -714.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.105433. Determinants: -1.792364, 1.792412, -8838.585363, -714.000000 ( 4271.000000 -8762.000000 -2516.000000 ) ( 4250.000000 -8783.000000 -2516.000000 ) ( 4267.000000 -8800.000000 -2516.000000 ) ( ( 0.002482 0.002482 33.436011 ) ( 0.002510 -0.002510 12.378971 ) ) 04escapehouse/04sky01 0 0 0 ( 4267.000000 -8800.000000 -2512.000000 ) ( 4250.000000 -8783.000000 -2512.000000 ) ( 4271.000000 -8762.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4267.000000 -8800.000000 -2512.000000 ) ( 4267.000000 -8800.000000 -2516.000000 ) ( 4250.000000 -8783.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4250.000000 -8783.000000 -2512.000000 ) ( 4250.000000 -8783.000000 -2516.000000 ) ( 4271.000000 -8762.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4271.000000 -8762.000000 -2512.000000 ) ( 4271.000000 -8762.000000 -2516.000000 ) ( 4267.000000 -8800.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5130/2986) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-8762.000000, -8783.000000, -8800.000000) / (4271.000000, 4250.000000, 4267.000000) // --> Vector info: d1 = 0.805815, 1.016682, 1.016680. Determinants: 3.584702, 3.584792, 15523.159027, -714.000000 // --> Vector info: d2 = 0.601881, 0.601885, 0.770681. Determinants: 3.544800, -3.544654, 45769.016509, -714.000000 ( 4267.000000 -8800.000000 -3094.000000 ) ( 4250.000000 -8783.000000 -3094.000000 ) ( 4271.000000 -8762.000000 -3094.000000 ) ( ( -0.005021 -0.005021 -21.741119 ) ( -0.004965 0.004965 -64.102264 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4271.000000 -8762.000000 -3098.000000 ) ( 4250.000000 -8783.000000 -3098.000000 ) ( 4267.000000 -8800.000000 -3098.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4271.000000 -8762.000000 -3098.000000 ) ( 4271.000000 -8762.000000 -3094.000000 ) ( 4250.000000 -8783.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4250.000000 -8783.000000 -3098.000000 ) ( 4250.000000 -8783.000000 -3094.000000 ) ( 4267.000000 -8800.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4267.000000 -8800.000000 -3098.000000 ) ( 4267.000000 -8800.000000 -3094.000000 ) ( 4271.000000 -8762.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5133/2987) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-8190.000000, -8890.000000, -8869.000000) / (-5058.000000, -4357.000000, -4336.000000) // --> Vector info: d1 = 0.000000, 3.536378, 3.536394. Determinants: 74.253244, -74.274620, 232453.030922, -29421.000000 // --> Vector info: d2 = 0.999998, 0.999998, 1.105433. Determinants: -73.909644, -73.804227, -1008042.703852, -29421.000000 ( 4336.000000 -8869.000000 -2516.000000 ) ( 4357.000000 -8890.000000 -2516.000000 ) ( 5058.000000 -8190.000000 -2516.000000 ) ( ( -0.002524 0.002525 -7.900922 ) ( 0.002512 0.002509 34.262693 ) ) 04escapehouse/04sky01 0 0 0 ( 5058.000000 -8190.000000 -2512.000000 ) ( 4357.000000 -8890.000000 -2512.000000 ) ( 4336.000000 -8869.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5058.000000 -8190.000000 -2512.000000 ) ( 5058.000000 -8190.000000 -2516.000000 ) ( 4357.000000 -8890.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4357.000000 -8890.000000 -2512.000000 ) ( 4357.000000 -8890.000000 -2516.000000 ) ( 4336.000000 -8869.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4336.000000 -8869.000000 -2512.000000 ) ( 4336.000000 -8869.000000 -2516.000000 ) ( 4341.000000 -8692.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4341.000000 -8692.000000 -2512.000000 ) ( 4341.000000 -8692.000000 -2516.000000 ) ( 4843.000000 -8190.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4843.000000 -8190.000000 -2512.000000 ) ( 4843.000000 -8190.000000 -2516.000000 ) ( 5058.000000 -8190.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5139/2988) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-8437.000000, -8549.000000, -8561.000000) / (4595.000000, 4484.000000, 4496.000000) // --> Vector info: d1 = 1.071957, 0.509457, 0.509459. Determinants: -6.749788, -6.750213, -28799.290976, -2676.000000 // --> Vector info: d2 = 1.000173, 1.000147, 0.937645. Determinants: -6.937966, 6.999827, -93376.287077, -2676.000000 ( 4496.000000 -8561.000000 -3094.000000 ) ( 4484.000000 -8549.000000 -3094.000000 ) ( 4595.000000 -8437.000000 -3094.000000 ) ( ( 0.002522 0.002523 10.762067 ) ( 0.002593 -0.002616 34.893979 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 4595.000000 -8437.000000 -3098.000000 ) ( 4484.000000 -8549.000000 -3098.000000 ) ( 4496.000000 -8561.000000 -3098.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4595.000000 -8437.000000 -3098.000000 ) ( 4595.000000 -8437.000000 -3094.000000 ) ( 4484.000000 -8549.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4484.000000 -8549.000000 -3098.000000 ) ( 4484.000000 -8549.000000 -3094.000000 ) ( 4496.000000 -8561.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4496.000000 -8561.000000 -3098.000000 ) ( 4496.000000 -8561.000000 -3094.000000 ) ( 4608.000000 -8450.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4608.000000 -8450.000000 -3098.000000 ) ( 4608.000000 -8450.000000 -3094.000000 ) ( 4595.000000 -8437.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5140/2989) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-8549.000000, -8692.000000, -8869.000000) / (4484.000000, 4341.000000, 4336.000000) // --> Vector info: d1 = 2.071957, 1.347485, 0.890256. Determinants: -61.761406, -62.847786, -297150.641096, -24596.000000 // --> Vector info: d2 = 1.000174, 1.000140, 0.563902. Determinants: -62.381855, 62.376053, -837596.985949, -24596.000000 ( 4336.000000 -8869.000000 -3094.000000 ) ( 4341.000000 -8692.000000 -3094.000000 ) ( 4484.000000 -8549.000000 -3094.000000 ) ( ( 0.002511 0.002555 12.081259 ) ( 0.002536 -0.002536 34.054195 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 4484.000000 -8549.000000 -3098.000000 ) ( 4341.000000 -8692.000000 -3098.000000 ) ( 4336.000000 -8869.000000 -3098.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4484.000000 -8549.000000 -3098.000000 ) ( 4484.000000 -8549.000000 -3094.000000 ) ( 4341.000000 -8692.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4341.000000 -8692.000000 -3098.000000 ) ( 4341.000000 -8692.000000 -3094.000000 ) ( 4336.000000 -8869.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4336.000000 -8869.000000 -3098.000000 ) ( 4336.000000 -8869.000000 -3094.000000 ) ( 4357.000000 -8890.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4357.000000 -8890.000000 -3098.000000 ) ( 4357.000000 -8890.000000 -3094.000000 ) ( 4591.000000 -8656.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4591.000000 -8656.000000 -3098.000000 ) ( 4591.000000 -8656.000000 -3094.000000 ) ( 4484.000000 -8549.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5141/2990) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-8644.000000, -8656.000000, -8545.000000) / (4579.000000, 4591.000000, 4703.000000) // --> Vector info: d1 = 0.071957, 0.009537, 0.009489. Determinants: -6.990456, 6.929180, -92346.769393, -2676.000000 // --> Vector info: d2 = 1.000176, 1.000173, 0.437674. Determinants: 6.749659, 6.750323, 24757.854971, -2676.000000 ( 4703.000000 -8545.000000 -3094.000000 ) ( 4591.000000 -8656.000000 -3094.000000 ) ( 4579.000000 -8644.000000 -3094.000000 ) ( ( 0.002612 -0.002589 34.509256 ) ( -0.002522 -0.002523 -9.251814 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 4579.000000 -8644.000000 -3098.000000 ) ( 4591.000000 -8656.000000 -3098.000000 ) ( 4703.000000 -8545.000000 -3098.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4579.000000 -8644.000000 -3098.000000 ) ( 4579.000000 -8644.000000 -3094.000000 ) ( 4591.000000 -8656.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4591.000000 -8656.000000 -3098.000000 ) ( 4591.000000 -8656.000000 -3094.000000 ) ( 4703.000000 -8545.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4703.000000 -8545.000000 -3098.000000 ) ( 4703.000000 -8545.000000 -3094.000000 ) ( 4690.000000 -8532.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4690.000000 -8532.000000 -3098.000000 ) ( 4690.000000 -8532.000000 -3094.000000 ) ( 4579.000000 -8644.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5143/2991) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-9008.000000, -8996.000000, -8660.000000) / (-4058.000000, -4037.000000, -4127.000000) // --> Vector info: d1 = 1.000000, 1.087406, 1.410467. Determinants: -14.650794, -25.491529, -243554.972824, -8136.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.200147. Determinants: -25.203089, 14.401788, -176722.967645, -8136.000000 ( 4127.000000 -8660.000000 -2516.000000 ) ( 4037.000000 -8996.000000 -2516.000000 ) ( 4058.000000 -9008.000000 -2516.000000 ) ( ( 0.001801 0.003133 29.935469 ) ( 0.003098 -0.001770 21.721112 ) ) 04escapehouse/04sky01 0 0 0 ( 4058.000000 -9008.000000 -2512.000000 ) ( 4037.000000 -8996.000000 -2512.000000 ) ( 4127.000000 -8660.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4058.000000 -9008.000000 -2512.000000 ) ( 4058.000000 -9008.000000 -2516.000000 ) ( 4037.000000 -8996.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4037.000000 -8996.000000 -2512.000000 ) ( 4037.000000 -8996.000000 -2516.000000 ) ( 4127.000000 -8660.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4127.000000 -8660.000000 -2512.000000 ) ( 4127.000000 -8660.000000 -2516.000000 ) ( 4267.000000 -8800.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4267.000000 -8800.000000 -2512.000000 ) ( 4267.000000 -8800.000000 -2516.000000 ) ( 4058.000000 -9008.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5147/2992) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-8996.000000, -9008.000000, -8800.000000) / (4037.000000, 4058.000000, 4267.000000) // --> Vector info: d1 = 0.986108, 1.154911, 1.154908. Determinants: 35.279780, -35.110887, 452339.072953, -6876.000000 // --> Vector info: d2 = 0.813201, 0.858440, 2.966106. Determinants: -34.805944, -34.701780, -178614.754748, -6876.000000 ( 4267.000000 -8800.000000 -3094.000000 ) ( 4058.000000 -9008.000000 -3094.000000 ) ( 4037.000000 -8996.000000 -3094.000000 ) ( ( -0.005131 0.005106 -65.785205 ) ( 0.005062 0.005047 25.976550 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4037.000000 -8996.000000 -3098.000000 ) ( 4058.000000 -9008.000000 -3098.000000 ) ( 4267.000000 -8800.000000 -3098.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4037.000000 -8996.000000 -3098.000000 ) ( 4037.000000 -8996.000000 -3094.000000 ) ( 4058.000000 -9008.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4058.000000 -9008.000000 -3098.000000 ) ( 4058.000000 -9008.000000 -3094.000000 ) ( 4267.000000 -8800.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4267.000000 -8800.000000 -3098.000000 ) ( 4267.000000 -8800.000000 -3094.000000 ) ( 4250.000000 -8783.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4250.000000 -8783.000000 -3098.000000 ) ( 4250.000000 -8783.000000 -3094.000000 ) ( 4037.000000 -8996.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5149/2993) # points: 4 { brushDef { // Surface normal: 0.966838, -0.255391, 0.000000 // RotY/Z : 0.000000 / -0.258252. Vector texS/T: (0.255391, 0.966838, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3a]: 128.000000/128.000000 // --> Vector A/B: (-7666.659085, -7557.023325, -7557.023325) / (3094.000000, 3094.000000, 2516.000000) // --> Vector info: d1 = 1.177917, 0.786180, 0.786182. Determinants: 226.423801, 0.000248, 1661269.376118, -63369.469621 // --> Vector info: d2 = 3.062477, 3.062478, 0.999973. Determinants: -0.000275, -226.124226, 505558.694685, -63369.469621 ( 4065.000000 -8890.000000 -2516.000000 ) ( 4065.000000 -8890.000000 -3094.000000 ) ( 4037.000000 -8996.000000 -3094.000000 ) ( ( -0.003573 0.000000 -26.215611 ) ( 0.000000 0.003568 -7.977954 ) ) 04escapehouse/04wex3a 0 0 0 ( 4033.132649 -8994.978436 -3094.000000 ) ( 4061.132649 -8888.978436 -3094.000000 ) ( 4061.132649 -8888.978436 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4033.132649 -8994.978436 -3094.000000 ) ( 4037.000000 -8996.000000 -3094.000000 ) ( 4065.000000 -8890.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4061.132649 -8888.978436 -3094.000000 ) ( 4065.000000 -8890.000000 -3094.000000 ) ( 4065.000000 -8890.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4061.132649 -8888.978436 -2516.000000 ) ( 4065.000000 -8890.000000 -2516.000000 ) ( 4037.000000 -8996.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4033.132649 -8994.978436 -2516.000000 ) ( 4037.000000 -8996.000000 -2516.000000 ) ( 4037.000000 -8996.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5151/2994) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8890.000000, -8996.000000, -8926.000000) / (4065.000000, 4037.000000, 4107.000000) // --> Vector info: d1 = 0.000000, 0.783472, 0.171165. Determinants: 37.698435, 10.061554, 294238.867521, -5460.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.353512. Determinants: 9.898317, -37.472303, 234860.946800, -5460.000000 ( 4107.000000 -8926.000000 -3094.000000 ) ( 4037.000000 -8996.000000 -3094.000000 ) ( 4065.000000 -8890.000000 -3094.000000 ) ( ( -0.006904 -0.001843 -53.889902 ) ( -0.001813 0.006863 -43.014825 ) ) 04escapehouse/04wex4a 0 0 0 ( 4065.000000 -8890.000000 -3098.000000 ) ( 4037.000000 -8996.000000 -3098.000000 ) ( 4107.000000 -8926.000000 -3098.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4065.000000 -8890.000000 -3098.000000 ) ( 4065.000000 -8890.000000 -3094.000000 ) ( 4037.000000 -8996.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4037.000000 -8996.000000 -3098.000000 ) ( 4037.000000 -8996.000000 -3094.000000 ) ( 4107.000000 -8926.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4107.000000 -8926.000000 -3098.000000 ) ( 4107.000000 -8926.000000 -3094.000000 ) ( 4065.000000 -8890.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5154/2995) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-8890.000000, -9074.000000, -9059.000000) / (-4357.000000, -4173.000000, -4146.000000) // --> Vector info: d1 = 1.000000, 1.931322, 1.959557. Determinants: 19.950480, -19.165038, 86129.691879, -7728.000000 // --> Vector info: d2 = 0.000000, 0.000002, 0.105299. Determinants: -19.374670, -19.374733, -256656.531227, -7728.000000 ( 4146.000000 -9059.000000 -2516.000000 ) ( 4173.000000 -9074.000000 -2516.000000 ) ( 4357.000000 -8890.000000 -2516.000000 ) ( ( -0.002582 0.002480 -11.145146 ) ( 0.002507 0.002507 33.211249 ) ) 04escapehouse/04sky01 0 0 0 ( 4357.000000 -8890.000000 -2512.000000 ) ( 4173.000000 -9074.000000 -2512.000000 ) ( 4146.000000 -9059.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4357.000000 -8890.000000 -2512.000000 ) ( 4357.000000 -8890.000000 -2516.000000 ) ( 4173.000000 -9074.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4173.000000 -9074.000000 -2512.000000 ) ( 4173.000000 -9074.000000 -2516.000000 ) ( 4146.000000 -9059.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4146.000000 -9059.000000 -2512.000000 ) ( 4146.000000 -9059.000000 -2516.000000 ) ( 4336.000000 -8869.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4336.000000 -8869.000000 -2512.000000 ) ( 4336.000000 -8869.000000 -2516.000000 ) ( 4357.000000 -8890.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5157/2996) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-9059.000000, -9074.000000, -8890.000000) / (4146.000000, 4173.000000, 4357.000000) // --> Vector info: d1 = 0.805727, 1.016321, 1.016309. Determinants: 38.749672, -38.749156, 505460.626303, -7728.000000 // --> Vector info: d2 = 0.047094, 0.103565, 1.966210. Determinants: -39.900702, -38.330368, -202906.700493, -7728.000000 ( 4357.000000 -8890.000000 -3094.000000 ) ( 4173.000000 -9074.000000 -3094.000000 ) ( 4146.000000 -9059.000000 -3094.000000 ) ( ( -0.005014 0.005014 -65.406396 ) ( 0.005163 0.004960 26.256043 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4146.000000 -9059.000000 -3098.000000 ) ( 4173.000000 -9074.000000 -3098.000000 ) ( 4357.000000 -8890.000000 -3098.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4146.000000 -9059.000000 -3098.000000 ) ( 4146.000000 -9059.000000 -3094.000000 ) ( 4173.000000 -9074.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4173.000000 -9074.000000 -3098.000000 ) ( 4173.000000 -9074.000000 -3094.000000 ) ( 4357.000000 -8890.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4357.000000 -8890.000000 -3098.000000 ) ( 4357.000000 -8890.000000 -3094.000000 ) ( 4336.000000 -8869.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4336.000000 -8869.000000 -3098.000000 ) ( 4336.000000 -8869.000000 -3094.000000 ) ( 4146.000000 -9059.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5162/2997) # points: 4 { brushDef { // Surface normal: 0.846595, 0.388976, 0.363284 // RotY/Z : -0.371790 / 0.430693. Vector texS/T: (-0.417500, 0.908677, 0.000000) / (0.330108, 0.151671, -0.931678) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (-7626.426516, -7504.270878, -7504.295436) / (3310.400862, 3310.400862, 2934.734787) // --> Vector info: d1 = 0.606280, 0.825030, 0.825023. Determinants: -82.176908, 0.004455, -654552.943183, -45889.729145 // --> Vector info: d2 = 0.658494, 0.658499, 2.000020. Determinants: -0.001881, 163.874430, -572722.495551, -45889.729145 ( 4650.000000 -6122.000000 -2499.000000 ) ( 4774.000000 -6065.000000 -2849.000000 ) ( 4825.000000 -6176.000000 -2849.000000 ) ( ( 0.001791 0.000000 14.263604 ) ( 0.000000 -0.003571 12.480407 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 4821.613621 -6177.555904 -2850.453136 ) ( 4770.613621 -6066.555904 -2850.453136 ) ( 4646.613621 -6123.555904 -2500.453136 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4821.613621 -6177.555904 -2850.453136 ) ( 4825.000000 -6176.000000 -2849.000000 ) ( 4774.000000 -6065.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4770.613621 -6066.555904 -2850.453136 ) ( 4774.000000 -6065.000000 -2849.000000 ) ( 4650.000000 -6122.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4646.613621 -6123.555904 -2500.453136 ) ( 4650.000000 -6122.000000 -2499.000000 ) ( 4701.000000 -6233.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4697.613621 -6234.555904 -2500.453136 ) ( 4701.000000 -6233.000000 -2499.000000 ) ( 4825.000000 -6176.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5165/2998) # points: 3 { brushDef { // Surface normal: 0.417664, -0.908602, 0.000000 // RotY/Z : 0.000000 / -1.139924. Vector texS/T: (0.908602, 0.417664, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (1804.534266, 1804.534266, 1668.060825) / (2849.000000, 2499.000000, 2499.000000) // --> Vector info: d1 = 0.825026, 1.051915, 0.825023. Determinants: -79.412136, 30.964243, 15676.836282, -47765.704224 // --> Vector info: d2 = 0.658500, 1.823226, 2.000020. Determinants: 61.877960, 158.954151, -595975.000478, -47765.704224 ( 4650.000000 -6122.000000 -2499.000000 ) ( 4774.000000 -6065.000000 -2499.000000 ) ( 4774.000000 -6065.000000 -2849.000000 ) ( ( 0.001663 -0.000648 -0.328203 ) ( -0.001295 -0.003328 12.477048 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 4772.329345 -6061.365593 -2849.000000 ) ( 4772.329345 -6061.365593 -2499.000000 ) ( 4648.329345 -6118.365593 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4772.329345 -6061.365593 -2849.000000 ) ( 4774.000000 -6065.000000 -2849.000000 ) ( 4774.000000 -6065.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4772.329345 -6061.365593 -2499.000000 ) ( 4774.000000 -6065.000000 -2499.000000 ) ( 4650.000000 -6122.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4648.329345 -6118.365593 -2499.000000 ) ( 4650.000000 -6122.000000 -2499.000000 ) ( 4774.000000 -6065.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5167/2999) # points: 3 { brushDef { // Surface normal: -0.417664, 0.908602, 0.000000 // RotY/Z : 0.000000 / 2.001669. Vector texS/T: (-0.908602, -0.417664, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (-1668.002206, -1804.475646, -1804.475646) / (2499.000000, 2499.000000, 2849.000000) // --> Vector info: d1 = 1.067645, 0.824171, 0.825425. Determinants: -85.215903, -0.171149, -192709.431474, -47765.704224 // --> Vector info: d2 = 1.989592, 1.988614, 0.738778. Determinants: -0.342048, 170.569447, -521857.829259, -47765.704224 ( 4967.000000 -6485.000000 -2849.000000 ) ( 4967.000000 -6485.000000 -2499.000000 ) ( 4843.000000 -6542.000000 -2499.000000 ) ( ( 0.001784 0.000004 4.034473 ) ( 0.000007 -0.003571 10.925367 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 4844.670655 -6545.634407 -2499.000000 ) ( 4968.670655 -6488.634407 -2499.000000 ) ( 4968.670655 -6488.634407 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4844.670655 -6545.634407 -2499.000000 ) ( 4843.000000 -6542.000000 -2499.000000 ) ( 4967.000000 -6485.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4968.670655 -6488.634407 -2499.000000 ) ( 4967.000000 -6485.000000 -2499.000000 ) ( 4967.000000 -6485.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4968.670655 -6488.634407 -2849.000000 ) ( 4967.000000 -6485.000000 -2849.000000 ) ( 4843.000000 -6542.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5168/3000) # points: 4 { brushDef { // Surface normal: 0.845468, 0.391420, 0.363283 // RotY/Z : -0.371789 / 0.433581. Vector texS/T: (-0.420124, 0.907467, 0.000000) / (0.329667, 0.152624, -0.931679) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (-7971.306947, -7971.676655, -7912.170353) / (2926.379419, 3302.045312, 3302.045312) // --> Vector info: d1 = 1.000000, 1.000008, 1.106286. Determinants: -39.924819, -0.039781, -340491.061659, -22354.488162 // --> Vector info: d2 = 2.000000, 0.658477, 0.658480. Determinants: -0.001074, 79.829053, -278327.632257, -22354.488162 ( 4942.000000 -6431.000000 -2849.000000 ) ( 4967.000000 -6485.000000 -2849.000000 ) ( 4843.000000 -6542.000000 -2499.000000 ) ( ( 0.001786 0.000002 15.231441 ) ( 0.000000 -0.003571 12.450638 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 4839.618129 -6543.565681 -2500.453131 ) ( 4963.618129 -6486.565681 -2850.453131 ) ( 4938.618129 -6432.565681 -2850.453131 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4839.618129 -6543.565681 -2500.453131 ) ( 4843.000000 -6542.000000 -2499.000000 ) ( 4967.000000 -6485.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4963.618129 -6486.565681 -2850.453131 ) ( 4967.000000 -6485.000000 -2849.000000 ) ( 4942.000000 -6431.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4938.618129 -6432.565681 -2850.453131 ) ( 4942.000000 -6431.000000 -2849.000000 ) ( 4818.000000 -6488.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4814.618129 -6489.565681 -2500.453131 ) ( 4818.000000 -6488.000000 -2499.000000 ) ( 4843.000000 -6542.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5180/3001) # points: 4 { brushDef { // Surface normal: 0.000000, 0.648466, 0.761243 // RotY/Z : -0.865228 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.761243, -0.648466) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-6437.000000, -6437.000000, -4893.000000) / (-2978.631984, -2943.163688, -2943.163688) // --> Vector info: d1 = 0.583852, 0.834382, 0.834368. Determinants: 0.000512, -386.818513, -1184160.213801, -54763.048564 // --> Vector info: d2 = 0.471220, 0.471220, 11.500011. Determinants: -391.172419, -0.000736, -2543784.495874, -54763.048564 ( 4893.000000 -6323.000000 -2884.000000 ) ( 6437.000000 -6323.000000 -2884.000000 ) ( 6437.000000 -6350.000000 -2861.000000 ) ( ( 0.000000 0.007063 21.623344 ) ( 0.007143 0.000000 46.450747 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6437.000000 -6352.593866 -2864.044973 ) ( 6437.000000 -6325.593866 -2887.044973 ) ( 4893.000000 -6325.593866 -2887.044973 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6352.593866 -2864.044973 ) ( 6437.000000 -6350.000000 -2861.000000 ) ( 6437.000000 -6323.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6325.593866 -2887.044973 ) ( 6437.000000 -6323.000000 -2884.000000 ) ( 4893.000000 -6323.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4893.000000 -6325.593866 -2887.044973 ) ( 4893.000000 -6323.000000 -2884.000000 ) ( 4905.000000 -6350.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4905.000000 -6352.593866 -2864.044973 ) ( 4905.000000 -6350.000000 -2861.000000 ) ( 6437.000000 -6350.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5182/3002) # points: 4 { brushDef { // Surface normal: 0.000000, -0.648466, 0.761243 // RotY/Z : -0.865228 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.761243, -0.648466) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (4862.000000, 4874.000000, 6437.000000) / (6617.600179, 6653.068475, 6653.068475) // --> Vector info: d1 = 0.374982, 0.124996, 0.124996. Determinants: 0.000000, 390.728374, -2606472.004248, -55436.946182 // --> Vector info: d2 = 11.719940, 11.633213, 0.471222. Determinants: 395.896785, 1.610633, -2585226.387149, -55436.946182 ( 6437.000000 -6283.000000 -2884.000000 ) ( 4874.000000 -6283.000000 -2884.000000 ) ( 4862.000000 -6256.000000 -2861.000000 ) ( ( 0.000000 -0.007048 47.016876 ) ( -0.007141 -0.000029 46.633636 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4862.000000 -6253.406134 -2864.044973 ) ( 4874.000000 -6280.406134 -2887.044973 ) ( 6437.000000 -6280.406134 -2887.044973 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4862.000000 -6253.406134 -2864.044973 ) ( 4862.000000 -6256.000000 -2861.000000 ) ( 4874.000000 -6283.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4874.000000 -6280.406134 -2887.044973 ) ( 4874.000000 -6283.000000 -2884.000000 ) ( 6437.000000 -6283.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6280.406134 -2887.044973 ) ( 6437.000000 -6283.000000 -2884.000000 ) ( 6437.000000 -6256.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6253.406134 -2864.044973 ) ( 6437.000000 -6256.000000 -2861.000000 ) ( 4862.000000 -6256.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5183/3003) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-6283.000000, -6323.000000, -6323.000000) / (4874.000000, 4893.000000, 6437.000000) // --> Vector info: d1 = 1.124998, 0.834380, 0.834382. Determinants: -448.713689, -0.000083, -2888747.553021, -61760.000000 // --> Vector info: d2 = 11.633211, 11.500011, 0.471220. Determinants: 3.886711, 441.151638, -2844220.001025, -61760.000000 ( 6437.000000 -6323.000000 -2884.000000 ) ( 4893.000000 -6323.000000 -2884.000000 ) ( 4874.000000 -6283.000000 -2884.000000 ) ( ( 0.007265 0.000000 46.773762 ) ( -0.000063 -0.007143 46.052785 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4874.000000 -6283.000000 -2888.000000 ) ( 4893.000000 -6323.000000 -2888.000000 ) ( 6437.000000 -6323.000000 -2888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4874.000000 -6283.000000 -2888.000000 ) ( 4874.000000 -6283.000000 -2884.000000 ) ( 4893.000000 -6323.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4893.000000 -6323.000000 -2888.000000 ) ( 4893.000000 -6323.000000 -2884.000000 ) ( 6437.000000 -6323.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6323.000000 -2888.000000 ) ( 6437.000000 -6323.000000 -2884.000000 ) ( 6437.000000 -6283.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6283.000000 -2888.000000 ) ( 6437.000000 -6283.000000 -2884.000000 ) ( 4874.000000 -6283.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5187/3004) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-6364.000000, -6242.000000, -6242.000000) / (-4911.000000, -4855.000000, -5667.000000) // --> Vector info: d1 = 2.000000, 2.479459, 1.272228. Determinants: -321.716028, -147.282129, -2968831.313511, -99064.000000 // --> Vector info: d2 = 1.000000, 0.999999, 3.633966. Determinants: -147.500973, 321.343935, 540359.824973, -99064.000000 ( 5667.000000 -6242.000000 -1729.000000 ) ( 4855.000000 -6242.000000 -1729.000000 ) ( 4911.000000 -6364.000000 -1729.000000 ) ( ( 0.003248 0.001487 29.968821 ) ( 0.001489 -0.003244 -5.454654 ) ) 04escapehouse/04sky01 0 0 0 ( 4911.000000 -6364.000000 -1725.000000 ) ( 4855.000000 -6242.000000 -1725.000000 ) ( 5667.000000 -6242.000000 -1725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4911.000000 -6364.000000 -1725.000000 ) ( 4911.000000 -6364.000000 -1729.000000 ) ( 4855.000000 -6242.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4855.000000 -6242.000000 -1725.000000 ) ( 4855.000000 -6242.000000 -1729.000000 ) ( 5667.000000 -6242.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6242.000000 -1725.000000 ) ( 5667.000000 -6242.000000 -1729.000000 ) ( 5667.000000 -6364.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6364.000000 -1725.000000 ) ( 5667.000000 -6364.000000 -1729.000000 ) ( 4911.000000 -6364.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5190/3005) # points: 4 { brushDef { // Surface normal: 0.000000, -0.650791, 0.759257 // RotY/Z : -0.862170 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.759257, -0.650791) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (4855.000000, 4862.000000, 6437.000000) / (6593.384335, 6611.823424, 6611.823424) // --> Vector info: d1 = 0.508109, 0.374982, 0.374979. Determinants: 0.000042, 209.675071, -1397224.803839, -29041.565040 // --> Vector info: d2 = 11.766127, 11.719940, 0.471225. Determinants: 207.416055, -5.997353, -1309168.823509, -29041.565040 ( 6437.000000 -6256.000000 -2861.000000 ) ( 4862.000000 -6256.000000 -2861.000000 ) ( 4855.000000 -6242.000000 -2849.000000 ) ( ( 0.000000 -0.007220 48.111209 ) ( -0.007142 0.000207 45.079142 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4855.000000 -6239.396835 -2852.037026 ) ( 4862.000000 -6253.396835 -2864.037026 ) ( 6437.000000 -6253.396835 -2864.037026 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4855.000000 -6239.396835 -2852.037026 ) ( 4855.000000 -6242.000000 -2849.000000 ) ( 4862.000000 -6256.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4862.000000 -6253.396835 -2864.037026 ) ( 4862.000000 -6256.000000 -2861.000000 ) ( 6437.000000 -6256.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6253.396835 -2864.037026 ) ( 6437.000000 -6256.000000 -2861.000000 ) ( 6437.000000 -6242.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6239.396835 -2852.037026 ) ( 6437.000000 -6242.000000 -2849.000000 ) ( 4855.000000 -6242.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5193/3006) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6362.000000, 6362.000000, 6242.000000) / (2849.000000, 2796.000000, 2796.000000) // --> Vector info: d1 = 0.000001, 0.187472, 0.187472. Determinants: 0.000000, 22.496496, -64092.522097, -6360.000000 // --> Vector info: d2 = 0.500001, 0.500002, 0.929661. Determinants: 22.771921, 0.000143, -148055.376279, -6360.000000 ( 6437.000000 -6242.000000 -2796.000000 ) ( 6437.000000 -6362.000000 -2796.000000 ) ( 6437.000000 -6362.000000 -2849.000000 ) ( ( 0.000000 -0.003537 10.077441 ) ( -0.003580 0.000000 23.279147 ) ) 04escapehouse/04wex4a 0 0 0 ( 6441.000000 -6362.000000 -2849.000000 ) ( 6441.000000 -6362.000000 -2796.000000 ) ( 6441.000000 -6242.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6362.000000 -2849.000000 ) ( 6437.000000 -6362.000000 -2849.000000 ) ( 6437.000000 -6362.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6362.000000 -2796.000000 ) ( 6437.000000 -6362.000000 -2796.000000 ) ( 6437.000000 -6242.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6242.000000 -2796.000000 ) ( 6437.000000 -6242.000000 -2796.000000 ) ( 6437.000000 -6242.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6242.000000 -2849.000000 ) ( 6437.000000 -6242.000000 -2849.000000 ) ( 6437.000000 -6362.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5196/3007) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (6364.000000, 6242.000000, 6242.000000) / (1729.000000, 1729.000000, 2258.000000) // --> Vector info: d1 = 0.000000, 0.435860, 0.435860. Determinants: 230.569866, 0.000000, -1467346.643898, -64538.000000 // --> Vector info: d2 = 0.999998, 1.000000, 2.888056. Determinants: 0.001008, -230.342808, 333718.435412, -64538.000000 ( 6437.000000 -6242.000000 -2258.000000 ) ( 6437.000000 -6242.000000 -1729.000000 ) ( 6437.000000 -6364.000000 -1729.000000 ) ( ( -0.003573 0.000000 22.736165 ) ( 0.000000 0.003569 -5.170883 ) ) 04escapehouse/04sky01 0 0 0 ( 6441.000000 -6364.000000 -1729.000000 ) ( 6441.000000 -6242.000000 -1729.000000 ) ( 6441.000000 -6242.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6364.000000 -1729.000000 ) ( 6437.000000 -6364.000000 -1729.000000 ) ( 6437.000000 -6242.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6242.000000 -1729.000000 ) ( 6437.000000 -6242.000000 -1729.000000 ) ( 6437.000000 -6242.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6242.000000 -2258.000000 ) ( 6437.000000 -6242.000000 -2258.000000 ) ( 6437.000000 -6364.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6364.000000 -2258.000000 ) ( 6437.000000 -6364.000000 -2258.000000 ) ( 6437.000000 -6364.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5197/3008) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6364.000000, 6362.000000, 6362.000000) / (2796.000000, 2796.000000, 2849.000000) // --> Vector info: d1 = 1.000000, 1.006201, 1.006201. Determinants: 0.328667, 0.000000, -2197.637285, -106.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.187471. Determinants: 0.000030, -0.374941, 1048.144301, -106.000000 ( 6437.000000 -6362.000000 -2849.000000 ) ( 6437.000000 -6362.000000 -2796.000000 ) ( 6437.000000 -6364.000000 -2796.000000 ) ( ( -0.003101 0.000000 20.732427 ) ( 0.000000 0.003537 -9.888154 ) ) 04escapehouse/04wex4a 0 0 0 ( 6441.000000 -6364.000000 -2796.000000 ) ( 6441.000000 -6362.000000 -2796.000000 ) ( 6441.000000 -6362.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6364.000000 -2796.000000 ) ( 6437.000000 -6364.000000 -2796.000000 ) ( 6437.000000 -6362.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6362.000000 -2796.000000 ) ( 6437.000000 -6362.000000 -2796.000000 ) ( 6437.000000 -6362.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6362.000000 -2849.000000 ) ( 6437.000000 -6362.000000 -2849.000000 ) ( 6437.000000 -6364.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6364.000000 -2849.000000 ) ( 6437.000000 -6364.000000 -2849.000000 ) ( 6437.000000 -6364.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5198/3009) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (6364.000000, 6362.000000, 6362.000000) / (2429.000000, 2429.000000, 2726.000000) // --> Vector info: d1 = 0.000000, 0.012398, 0.012403. Determinants: 3.682127, -0.000010, -23433.033791, -594.000000 // --> Vector info: d2 = 1.000000, 1.000000, 3.124999. Determinants: -0.000123, -4.250000, 9730.031483, -594.000000 ( 6437.000000 -6362.000000 -2726.000000 ) ( 6437.000000 -6362.000000 -2429.000000 ) ( 6437.000000 -6364.000000 -2429.000000 ) ( ( -0.006199 0.000000 39.449552 ) ( 0.000000 0.007155 -16.380524 ) ) 04escapehouse/04wex2c 0 0 0 ( 6441.000000 -6364.000000 -2429.000000 ) ( 6441.000000 -6362.000000 -2429.000000 ) ( 6441.000000 -6362.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6364.000000 -2429.000000 ) ( 6437.000000 -6364.000000 -2429.000000 ) ( 6437.000000 -6362.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6362.000000 -2429.000000 ) ( 6437.000000 -6362.000000 -2429.000000 ) ( 6437.000000 -6362.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6362.000000 -2726.000000 ) ( 6437.000000 -6362.000000 -2726.000000 ) ( 6437.000000 -6364.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6364.000000 -2726.000000 ) ( 6437.000000 -6364.000000 -2726.000000 ) ( 6437.000000 -6364.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5199/3010) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2d]: 128.000000/128.000000 // --> Vector A/B: (6364.000000, 6242.000000, 6242.000000) / (2258.000000, 2258.000000, 2429.000000) // --> Vector info: d1 = 0.987596, 1.859316, 1.859315. Determinants: 149.064173, 0.000204, -969248.091329, -20862.000000 // --> Vector info: d2 = 0.343732, 0.343733, 1.567622. Determinants: 0.000198, -149.314392, 329979.697999, -20862.000000 ( 6437.000000 -6242.000000 -2429.000000 ) ( 6437.000000 -6242.000000 -2258.000000 ) ( 6437.000000 -6364.000000 -2258.000000 ) ( ( -0.007145 0.000000 46.459979 ) ( 0.000000 0.007157 -15.817261 ) ) 04escapehouse/04wex2d 0 0 0 ( 6441.000000 -6364.000000 -2258.000000 ) ( 6441.000000 -6242.000000 -2258.000000 ) ( 6441.000000 -6242.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6364.000000 -2258.000000 ) ( 6437.000000 -6364.000000 -2258.000000 ) ( 6437.000000 -6242.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6242.000000 -2258.000000 ) ( 6437.000000 -6242.000000 -2258.000000 ) ( 6437.000000 -6242.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6242.000000 -2429.000000 ) ( 6437.000000 -6242.000000 -2429.000000 ) ( 6437.000000 -6364.000000 -2429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6364.000000 -2429.000000 ) ( 6437.000000 -6364.000000 -2429.000000 ) ( 6437.000000 -6364.000000 -2258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5200/3011) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2e]: 128.000000/128.000000 // --> Vector A/B: (6364.000000, 6242.000000, 6242.000000) / (2726.000000, 2726.000000, 2796.000000) // --> Vector info: d1 = 1.764012, 0.892292, 0.892294. Determinants: -61.020422, -0.000233, 373269.933429, -8540.000000 // --> Vector info: d2 = 0.718765, 0.718763, 0.218761. Determinants: -0.000163, 61.000229, -172423.838205, -8540.000000 ( 6437.000000 -6242.000000 -2796.000000 ) ( 6437.000000 -6242.000000 -2726.000000 ) ( 6437.000000 -6364.000000 -2726.000000 ) ( ( 0.007145 0.000000 -43.708423 ) ( 0.000000 -0.007143 20.190145 ) ) 04escapehouse/04wex2e 0 0 0 ( 6441.000000 -6364.000000 -2726.000000 ) ( 6441.000000 -6242.000000 -2726.000000 ) ( 6441.000000 -6242.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6364.000000 -2726.000000 ) ( 6437.000000 -6364.000000 -2726.000000 ) ( 6437.000000 -6242.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6242.000000 -2726.000000 ) ( 6437.000000 -6242.000000 -2726.000000 ) ( 6437.000000 -6242.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6242.000000 -2796.000000 ) ( 6437.000000 -6242.000000 -2796.000000 ) ( 6437.000000 -6364.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6364.000000 -2796.000000 ) ( 6437.000000 -6364.000000 -2796.000000 ) ( 6437.000000 -6364.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5201/3012) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-6364.000000, -6242.000000, -6242.000000) / (-5667.000000, -5667.000000, -6437.000000) // --> Vector info: d1 = 0.000000, 0.435861, 0.435860. Determinants: -335.613054, -0.000116, -2135842.136014, -93940.000000 // --> Vector info: d2 = 0.000000, 0.000001, 2.750003. Determinants: -0.000424, 335.500340, 1901277.726602, -93940.000000 ( 6437.000000 -6242.000000 -1729.000000 ) ( 5667.000000 -6242.000000 -1729.000000 ) ( 5667.000000 -6364.000000 -1729.000000 ) ( ( 0.003573 0.000000 22.736237 ) ( 0.000000 -0.003571 -20.239277 ) ) 04escapehouse/04sky01 0 0 0 ( 5667.000000 -6364.000000 -1725.000000 ) ( 5667.000000 -6242.000000 -1725.000000 ) ( 6437.000000 -6242.000000 -1725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6364.000000 -1725.000000 ) ( 5667.000000 -6364.000000 -1729.000000 ) ( 5667.000000 -6242.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6242.000000 -1725.000000 ) ( 5667.000000 -6242.000000 -1729.000000 ) ( 6437.000000 -6242.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6242.000000 -1725.000000 ) ( 6437.000000 -6242.000000 -1729.000000 ) ( 6437.000000 -6364.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6364.000000 -1725.000000 ) ( 6437.000000 -6364.000000 -1729.000000 ) ( 5667.000000 -6364.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5202/3013) # points: 4 { brushDef { // Surface normal: 0.000000, 0.650791, 0.759257 // RotY/Z : -0.862170 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.759257, -0.650791) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-5667.000000, -5667.000000, -4905.000000) / (-2977.804394, -2959.365306, -2959.365306) // --> Vector info: d1 = 0.450422, 0.583848, 0.583841. Determinants: 0.000132, -101.670624, -309083.173940, -14050.585753 // --> Vector info: d2 = 0.971227, 0.971227, 6.412948. Determinants: -100.340371, -0.000363, -582276.272938, -14050.585753 ( 4905.000000 -6350.000000 -2861.000000 ) ( 5667.000000 -6350.000000 -2861.000000 ) ( 5667.000000 -6364.000000 -2849.000000 ) ( ( 0.000000 0.007236 21.997885 ) ( 0.007141 0.000000 41.441423 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 5667.000000 -6366.603165 -2852.037026 ) ( 5667.000000 -6352.603165 -2864.037026 ) ( 4905.000000 -6352.603165 -2864.037026 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6366.603165 -2852.037026 ) ( 5667.000000 -6364.000000 -2849.000000 ) ( 5667.000000 -6350.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6352.603165 -2864.037026 ) ( 5667.000000 -6350.000000 -2861.000000 ) ( 4905.000000 -6350.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4905.000000 -6352.603165 -2864.037026 ) ( 4905.000000 -6350.000000 -2861.000000 ) ( 4911.000000 -6364.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4911.000000 -6366.603165 -2852.037026 ) ( 4911.000000 -6364.000000 -2849.000000 ) ( 5667.000000 -6364.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5204/3014) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6364.000000, 6362.000000, 6362.000000) / (2849.000000, 2849.000000, 2850.000000) // --> Vector info: d1 = 0.000000, 0.012414, 0.012414. Determinants: 0.012414, 0.000000, -79.002348, -2.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.010671. Determinants: -0.000001, -0.021343, 58.812543, -2.000000 ( 6437.000000 -6362.000000 -2850.000000 ) ( 6437.000000 -6362.000000 -2849.000000 ) ( 6437.000000 -6364.000000 -2849.000000 ) ( ( -0.006207 0.000000 39.501174 ) ( 0.000000 0.010672 -29.406271 ) ) 04escapehouse/04wex4a 0 0 0 ( 6441.000000 -6364.000000 -2849.000000 ) ( 6441.000000 -6362.000000 -2849.000000 ) ( 6441.000000 -6362.000000 -2850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6364.000000 -2849.000000 ) ( 6437.000000 -6364.000000 -2849.000000 ) ( 6437.000000 -6362.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6362.000000 -2849.000000 ) ( 6437.000000 -6362.000000 -2849.000000 ) ( 6437.000000 -6362.000000 -2850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6362.000000 -2850.000000 ) ( 6437.000000 -6362.000000 -2850.000000 ) ( 6437.000000 -6364.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5205/3015) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-6256.000000, -6350.000000, -6350.000000) / (4862.000000, 4905.000000, 6437.000000) // --> Vector info: d1 = 1.000005, 1.736777, 6.295763. Determinants: 932.698932, -428.544702, 7774540.155363, -144008.000000 // --> Vector info: d2 = 1.000000, 1.000000, 10.946714. Determinants: -427.709096, -934.991192, 1726171.098628, -144008.000000 ( 6437.000000 -6350.000000 -2861.000000 ) ( 4905.000000 -6350.000000 -2861.000000 ) ( 4862.000000 -6256.000000 -2861.000000 ) ( ( -0.006477 0.002976 -53.986863 ) ( 0.002970 0.006493 -11.986633 ) ) common/glass 0 0 0 ( 4862.000000 -6256.000000 -2865.000000 ) ( 4905.000000 -6350.000000 -2865.000000 ) ( 6437.000000 -6350.000000 -2865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4862.000000 -6256.000000 -2865.000000 ) ( 4862.000000 -6256.000000 -2861.000000 ) ( 4905.000000 -6350.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4905.000000 -6350.000000 -2865.000000 ) ( 4905.000000 -6350.000000 -2861.000000 ) ( 6437.000000 -6350.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6350.000000 -2865.000000 ) ( 6437.000000 -6350.000000 -2861.000000 ) ( 6437.000000 -6256.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6256.000000 -2865.000000 ) ( 6437.000000 -6256.000000 -2861.000000 ) ( 4862.000000 -6256.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5206/3016) # points: 4 { brushDef { // Surface normal: 0.000000, 0.650791, 0.759257 // RotY/Z : -0.862170 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.759257, -0.650791) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-5667.000000, -6437.000000, -6437.000000) / (-2977.804394, -2977.804394, -2959.365306) // --> Vector info: d1 = 0.450436, 0.450429, 0.583852. Determinants: -0.000134, -102.735638, -312322.732675, -14198.098464 // --> Vector info: d2 = 5.971229, 0.471218, 0.471220. Determinants: -101.415191, -0.001468, -659504.358269, -14198.098464 ( 6437.000000 -6350.000000 -2861.000000 ) ( 6437.000000 -6364.000000 -2849.000000 ) ( 5667.000000 -6364.000000 -2849.000000 ) ( ( 0.000000 0.007236 21.997504 ) ( 0.007143 0.000000 46.450189 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 5667.000000 -6366.603165 -2852.037026 ) ( 6437.000000 -6366.603165 -2852.037026 ) ( 6437.000000 -6352.603165 -2864.037026 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6366.603165 -2852.037026 ) ( 5667.000000 -6364.000000 -2849.000000 ) ( 6437.000000 -6364.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6366.603165 -2852.037026 ) ( 6437.000000 -6364.000000 -2849.000000 ) ( 6437.000000 -6350.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6352.603165 -2864.037026 ) ( 6437.000000 -6350.000000 -2861.000000 ) ( 5667.000000 -6350.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6352.603165 -2864.037026 ) ( 5667.000000 -6350.000000 -2861.000000 ) ( 5667.000000 -6364.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5208/3017) # points: 4 { brushDef { // Surface normal: -0.677288, -0.677288, 0.287334 // RotY/Z : -0.291443 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (-0.203176, -0.203176, -0.957830) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (8490.231122, 8480.331627, 9215.722679) / (3903.739057, 3938.191923, 3938.191923) // --> Vector info: d1 = 0.554636, 0.804641, 0.804606. Determinants: 0.001214, -183.851143, 703644.140002, -25336.329647 // --> Vector info: d2 = 0.419448, 0.351600, 5.601863. Determinants: -180.886619, -2.080056, 1533261.919957, -25336.329647 ( 4323.000000 -8710.000000 -3181.000000 ) ( 3803.000000 -8190.000000 -3181.000000 ) ( 3817.000000 -8190.000000 -3148.000000 ) ( ( 0.000000 0.007256 -27.772142 ) ( 0.007139 0.000082 -60.516339 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3819.709153 -8187.290847 -3149.149338 ) ( 3805.709153 -8187.290847 -3182.149338 ) ( 4325.709153 -8707.290847 -3182.149338 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3819.709153 -8187.290847 -3149.149338 ) ( 3817.000000 -8190.000000 -3148.000000 ) ( 3803.000000 -8190.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3805.709153 -8187.290847 -3182.149338 ) ( 3803.000000 -8190.000000 -3181.000000 ) ( 4323.000000 -8710.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4325.709153 -8707.290847 -3182.149338 ) ( 4323.000000 -8710.000000 -3181.000000 ) ( 4330.000000 -8703.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4332.709153 -8700.290847 -3149.149338 ) ( 4330.000000 -8703.000000 -3148.000000 ) ( 3817.000000 -8190.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5210/3018) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-8190.000000, -8190.000000, -8745.000000) / (3803.000000, 3734.000000, 4288.000000) // --> Vector info: d1 = 0.804641, 1.156249, 1.156249. Determinants: 194.790563, 195.142162, 822395.333411, -38295.000000 // --> Vector info: d2 = 0.351600, 0.000000, 5.601866. Determinants: 191.742534, -195.137805, 2299015.896553, -38295.000000 ( 4288.000000 -8745.000000 -3181.000000 ) ( 3734.000000 -8190.000000 -3181.000000 ) ( 3803.000000 -8190.000000 -3181.000000 ) ( ( -0.005087 -0.005096 -21.475267 ) ( -0.005007 0.005096 -60.034362 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3803.000000 -8190.000000 -3185.000000 ) ( 3734.000000 -8190.000000 -3185.000000 ) ( 4288.000000 -8745.000000 -3185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3803.000000 -8190.000000 -3185.000000 ) ( 3803.000000 -8190.000000 -3181.000000 ) ( 3734.000000 -8190.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3734.000000 -8190.000000 -3185.000000 ) ( 3734.000000 -8190.000000 -3181.000000 ) ( 4288.000000 -8745.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4288.000000 -8745.000000 -3185.000000 ) ( 4288.000000 -8745.000000 -3181.000000 ) ( 4323.000000 -8710.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4323.000000 -8710.000000 -3185.000000 ) ( 4323.000000 -8710.000000 -3181.000000 ) ( 3803.000000 -8190.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5211/3019) # points: 4 { brushDef { // Surface normal: 0.676735, 0.677941, 0.287100 // RotY/Z : -0.291198 / 0.786289. Vector texS/T: (-0.707736, 0.706477, 0.000000) / (0.202829, 0.203191, -0.957901) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-8428.732158, -8418.823851, -9212.905082) / (2140.314287, 2105.863953, 2105.863953) // --> Vector info: d1 = 0.156249, 0.406223, 0.406141. Determinants: -0.002813, 198.498716, -429147.750641, -27356.363081 // --> Vector info: d2 = 1.000000, 0.932407, 6.601868. Determinants: 195.314818, 2.500248, 1613548.592421, -27356.363081 ( 4282.000000 -8751.000000 -3148.000000 ) ( 3720.000000 -8190.000000 -3148.000000 ) ( 3734.000000 -8190.000000 -3181.000000 ) ( ( 0.000000 -0.007256 15.687310 ) ( -0.007140 -0.000091 -58.982570 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3731.293061 -8192.711764 -3182.148398 ) ( 3717.293061 -8192.711764 -3149.148398 ) ( 4279.293061 -8753.711764 -3149.148398 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.293061 -8192.711764 -3182.148398 ) ( 3734.000000 -8190.000000 -3181.000000 ) ( 3720.000000 -8190.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3717.293061 -8192.711764 -3149.148398 ) ( 3720.000000 -8190.000000 -3148.000000 ) ( 4282.000000 -8751.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4279.293061 -8753.711764 -3149.148398 ) ( 4282.000000 -8751.000000 -3148.000000 ) ( 4288.000000 -8745.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4285.293061 -8747.711764 -3182.148398 ) ( 4288.000000 -8745.000000 -3181.000000 ) ( 3734.000000 -8190.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5214/3020) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (3160.060205, 3161.474419, 3092.177954) / (3148.000000, 3146.000000, 3146.000000) // --> Vector info: d1 = 1.000005, 1.010197, 0.876955. Determinants: -0.266483, 0.517815, -926.572586, -138.592929 // --> Vector info: d2 = 1.000000, 0.999999, 1.474208. Determinants: 0.948417, 0.670603, -5246.706887, -138.592929 ( 4330.000000 -8703.000000 -3146.000000 ) ( 4281.000000 -8752.000000 -3146.000000 ) ( 4282.000000 -8751.000000 -3148.000000 ) ( ( 0.001923 -0.003736 6.685569 ) ( -0.006843 -0.004839 37.856959 ) ) common/glass 0 0 0 ( 4284.828427 -8753.828427 -3148.000000 ) ( 4283.828427 -8754.828427 -3146.000000 ) ( 4332.828427 -8705.828427 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4284.828427 -8753.828427 -3148.000000 ) ( 4282.000000 -8751.000000 -3148.000000 ) ( 4281.000000 -8752.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4283.828427 -8754.828427 -3146.000000 ) ( 4281.000000 -8752.000000 -3146.000000 ) ( 4330.000000 -8703.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4332.828427 -8705.828427 -3146.000000 ) ( 4330.000000 -8703.000000 -3146.000000 ) ( 4330.000000 -8703.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4332.828427 -8705.828427 -3148.000000 ) ( 4330.000000 -8703.000000 -3148.000000 ) ( 4282.000000 -8751.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5215/3021) # points: 4 { brushDef { // Surface normal: 0.681799, 0.681799, 0.265144 // RotY/Z : -0.268353 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.187485, 0.187485, -0.964209) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-8421.641764, -8406.792522, -9215.722679) / (2197.271270, 2141.266806, 2141.266806) // --> Vector info: d1 = 0.406223, 0.805854, 0.803754. Determinants: -0.117619, 323.242546, -729645.495738, -45303.699981 // --> Vector info: d2 = 0.932407, 0.824495, 6.601463. Determinants: 323.535971, -1.509636, 2685779.623935, -45303.699981 ( 4271.000000 -8762.000000 -3094.000000 ) ( 3699.000000 -8190.000000 -3094.000000 ) ( 3720.000000 -8190.000000 -3148.000000 ) ( ( 0.000003 -0.007135 16.105649 ) ( -0.007141 0.000033 -59.283891 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3717.272806 -8192.727194 -3149.060576 ) ( 3696.272806 -8192.727194 -3095.060576 ) ( 4268.272806 -8764.727194 -3095.060576 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3717.272806 -8192.727194 -3149.060576 ) ( 3720.000000 -8190.000000 -3148.000000 ) ( 3699.000000 -8190.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3696.272806 -8192.727194 -3095.060576 ) ( 3699.000000 -8190.000000 -3094.000000 ) ( 4271.000000 -8762.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4268.272806 -8764.727194 -3095.060576 ) ( 4271.000000 -8762.000000 -3094.000000 ) ( 4282.000000 -8751.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4279.272806 -8753.727194 -3149.060576 ) ( 4282.000000 -8751.000000 -3148.000000 ) ( 3720.000000 -8190.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5217/3022) # points: 4 { brushDef { // Surface normal: -0.681168, -0.682524, 0.264898 // RotY/Z : -0.268099 / -2.355199. Vector texS/T: (0.707810, -0.706403, 0.000000) / (-0.187125, -0.187498, -0.964276) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (9212.656804, 8502.014137, 8487.150126) / (3800.891963, 3800.891963, 3856.892509) // --> Vector info: d1 = 0.153007, 0.154890, 0.554635. Determinants: 0.105441, -284.047861, 1072574.699282, -39796.377624 // --> Vector info: d2 = 5.601373, 0.527940, 0.419607. Determinants: -284.115009, 1.574738, 2388554.298307, -39796.377624 ( 3817.000000 -8190.000000 -3148.000000 ) ( 3838.000000 -8190.000000 -3094.000000 ) ( 4341.000000 -8692.000000 -3094.000000 ) ( ( -0.000003 0.007138 -26.951566 ) ( 0.007139 -0.000040 -60.019390 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4343.724670 -8689.269902 -3095.059594 ) ( 3840.724670 -8187.269902 -3095.059594 ) ( 3819.724670 -8187.269902 -3149.059594 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4343.724670 -8689.269902 -3095.059594 ) ( 4341.000000 -8692.000000 -3094.000000 ) ( 3838.000000 -8190.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3840.724670 -8187.269902 -3095.059594 ) ( 3838.000000 -8190.000000 -3094.000000 ) ( 3817.000000 -8190.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3819.724670 -8187.269902 -3149.059594 ) ( 3817.000000 -8190.000000 -3148.000000 ) ( 4330.000000 -8703.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4332.724670 -8700.269902 -3149.059594 ) ( 4330.000000 -8703.000000 -3148.000000 ) ( 4341.000000 -8692.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5222/3023) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-8190.000000, -8190.000000, -8692.000000) / (-3699.000000, -3838.000000, -4341.000000) // --> Vector info: d1 = 0.000000, 0.497526, 2.291426. Determinants: -0.903627, 249.758136, 916454.640287, -69778.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.793907. Determinants: 249.353030, 0.000000, 2042201.312117, -69778.000000 ( 4341.000000 -8692.000000 -2516.000000 ) ( 3838.000000 -8190.000000 -2516.000000 ) ( 3699.000000 -8190.000000 -2516.000000 ) ( ( 0.000013 -0.003579 -13.133862 ) ( -0.003574 0.000000 -29.267123 ) ) 04escapehouse/04sky01 0 0 0 ( 3699.000000 -8190.000000 -2512.000000 ) ( 3838.000000 -8190.000000 -2512.000000 ) ( 4341.000000 -8692.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3699.000000 -8190.000000 -2512.000000 ) ( 3699.000000 -8190.000000 -2516.000000 ) ( 3838.000000 -8190.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3838.000000 -8190.000000 -2512.000000 ) ( 3838.000000 -8190.000000 -2516.000000 ) ( 4341.000000 -8692.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4341.000000 -8692.000000 -2512.000000 ) ( 4341.000000 -8692.000000 -2516.000000 ) ( 4271.000000 -8762.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4271.000000 -8762.000000 -2512.000000 ) ( 4271.000000 -8762.000000 -2516.000000 ) ( 3699.000000 -8190.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5223/3024) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8703.000000, -8190.000000, -8190.000000) / (4330.000000, 3817.000000, 3720.000000) // --> Vector info: d1 = 1.000000, 6.182413, 6.669462. Determinants: -252.837836, 249.856189, -3332085.981370, -49761.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.487053. Determinants: 249.857646, 249.857728, 1092627.131147, -49761.000000 ( 3720.000000 -8190.000000 -3148.000000 ) ( 3817.000000 -8190.000000 -3148.000000 ) ( 4330.000000 -8703.000000 -3148.000000 ) ( ( 0.005081 -0.005021 66.961797 ) ( -0.005021 -0.005021 -21.957499 ) ) common/glass 0 0 0 ( 4330.000000 -8703.000000 -3152.000000 ) ( 3817.000000 -8190.000000 -3152.000000 ) ( 3720.000000 -8190.000000 -3152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4330.000000 -8703.000000 -3152.000000 ) ( 4330.000000 -8703.000000 -3148.000000 ) ( 3817.000000 -8190.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3817.000000 -8190.000000 -3152.000000 ) ( 3817.000000 -8190.000000 -3148.000000 ) ( 3720.000000 -8190.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3720.000000 -8190.000000 -3152.000000 ) ( 3720.000000 -8190.000000 -3148.000000 ) ( 4282.000000 -8751.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4282.000000 -8751.000000 -3152.000000 ) ( 4282.000000 -8751.000000 -3148.000000 ) ( 4330.000000 -8703.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5226/3025) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-3175.616554, -3175.616554, -3151.574924) / (3146.000000, 3181.000000, 3181.000000) // --> Vector info: d1 = 0.147620, 0.396842, 0.411296. Determinants: -0.505888, -5.991720, 17119.228829, -841.457070 // --> Vector info: d2 = 0.791417, 0.771353, 0.946471. Determinants: -6.129135, 0.482390, -21647.324810, -841.457070 ( 4288.000000 -8745.000000 -3181.000000 ) ( 4271.000000 -8762.000000 -3181.000000 ) ( 4271.000000 -8762.000000 -3146.000000 ) ( ( 0.000601 0.007121 -20.344744 ) ( 0.007284 -0.000573 25.726000 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4268.171573 -8759.171573 -3146.000000 ) ( 4268.171573 -8759.171573 -3181.000000 ) ( 4285.171573 -8742.171573 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4268.171573 -8759.171573 -3146.000000 ) ( 4271.000000 -8762.000000 -3146.000000 ) ( 4271.000000 -8762.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4268.171573 -8759.171573 -3181.000000 ) ( 4271.000000 -8762.000000 -3181.000000 ) ( 4288.000000 -8745.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4285.171573 -8742.171573 -3181.000000 ) ( 4288.000000 -8745.000000 -3181.000000 ) ( 4281.000000 -8752.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4278.171573 -8749.171573 -3146.000000 ) ( 4281.000000 -8752.000000 -3146.000000 ) ( 4271.000000 -8762.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5227/3026) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-9337.345046, -9337.345046, -9313.303415) / (3146.000000, 3181.000000, 3181.000000) // --> Vector info: d1 = 0.088972, 0.260507, 0.132840. Determinants: 4.468355, -4.123986, 54621.763666, -841.457070 // --> Vector info: d2 = 0.806991, 0.988806, 1.109257. Determinants: -4.215757, -4.371145, -26291.403293, -841.457070 ( 4319.000000 -8852.000000 -3181.000000 ) ( 4336.000000 -8869.000000 -3181.000000 ) ( 4336.000000 -8869.000000 -3146.000000 ) ( ( -0.005310 0.004901 -64.913310 ) ( 0.005010 0.005195 31.245092 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4333.171573 -8871.828427 -3146.000000 ) ( 4333.171573 -8871.828427 -3181.000000 ) ( 4316.171573 -8854.828427 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4333.171573 -8871.828427 -3146.000000 ) ( 4336.000000 -8869.000000 -3146.000000 ) ( 4336.000000 -8869.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4333.171573 -8871.828427 -3181.000000 ) ( 4336.000000 -8869.000000 -3181.000000 ) ( 4319.000000 -8852.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4316.171573 -8854.828427 -3181.000000 ) ( 4319.000000 -8852.000000 -3181.000000 ) ( 4326.000000 -8859.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4323.171573 -8861.828427 -3146.000000 ) ( 4326.000000 -8859.000000 -3146.000000 ) ( 4336.000000 -8869.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5229/3027) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-3092.177954, -3102.077449, -3076.621605) / (3146.000000, 3181.000000, 3181.000000) // --> Vector info: d1 = 0.814783, 0.554616, 0.602847. Determinants: -1.688085, 6.145296, -25278.895820, -890.954544 // --> Vector info: d2 = 0.601867, 0.601854, 0.432300. Determinants: 5.934398, 1.678841, 12532.344091, -890.954544 ( 4341.000000 -8692.000000 -3181.000000 ) ( 4323.000000 -8710.000000 -3181.000000 ) ( 4330.000000 -8703.000000 -3146.000000 ) ( ( 0.001895 -0.006897 28.372823 ) ( -0.006661 -0.001884 -14.066199 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4327.171573 -8700.171573 -3146.000000 ) ( 4320.171573 -8707.171573 -3181.000000 ) ( 4338.171573 -8689.171573 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4327.171573 -8700.171573 -3146.000000 ) ( 4330.000000 -8703.000000 -3146.000000 ) ( 4323.000000 -8710.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4320.171573 -8707.171573 -3181.000000 ) ( 4323.000000 -8710.000000 -3181.000000 ) ( 4341.000000 -8692.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4338.171573 -8689.171573 -3181.000000 ) ( 4341.000000 -8692.000000 -3181.000000 ) ( 4341.000000 -8692.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4338.171573 -8689.171573 -3146.000000 ) ( 4341.000000 -8692.000000 -3146.000000 ) ( 4330.000000 -8703.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5230/3028) # points: 4 { brushDef { // Surface normal: 0.994505, -0.104685, 0.000000 // RotY/Z : 0.000000 / -0.104877. Vector texS/T: (0.104685, 0.994505, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-8304.958010, -8304.958010, -8266.748064) / (3146.000000, 3181.000000, 3181.000000) // --> Vector info: d1 = 0.499574, 0.748786, 0.770563. Determinants: -0.762179, -9.522381, 22959.436921, -1337.348122 // --> Vector info: d2 = 0.491983, 0.471818, 0.741037. Determinants: -9.422684, 0.770519, -81337.002671, -1337.348122 ( 4271.000000 -8762.000000 -3181.000000 ) ( 4267.000000 -8800.000000 -3181.000000 ) ( 4267.000000 -8800.000000 -3146.000000 ) ( ( 0.000570 0.007120 -17.167884 ) ( 0.007046 -0.000576 60.819619 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4263.021978 -8799.581261 -3146.000000 ) ( 4263.021978 -8799.581261 -3181.000000 ) ( 4267.021978 -8761.581261 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4263.021978 -8799.581261 -3146.000000 ) ( 4267.000000 -8800.000000 -3146.000000 ) ( 4267.000000 -8800.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4263.021978 -8799.581261 -3181.000000 ) ( 4267.000000 -8800.000000 -3181.000000 ) ( 4271.000000 -8762.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4267.021978 -8761.581261 -3181.000000 ) ( 4271.000000 -8762.000000 -3181.000000 ) ( 4271.000000 -8762.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4267.021978 -8761.581261 -3146.000000 ) ( 4271.000000 -8762.000000 -3146.000000 ) ( 4267.000000 -8800.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5231/3029) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-9253.906445, -9263.805940, -9239.764310) / (3146.000000, 3181.000000, 3181.000000) // --> Vector info: d1 = 0.496005, 0.739597, 0.753673. Determinants: -0.492668, -5.995701, 13886.004524, -841.457070 // --> Vector info: d2 = 0.445646, 0.355403, 0.531071. Determinants: -6.148372, 0.430561, -58625.992735, -841.457070 ( 4267.000000 -8800.000000 -3181.000000 ) ( 4284.000000 -8817.000000 -3181.000000 ) ( 4277.000000 -8810.000000 -3146.000000 ) ( ( 0.000585 0.007125 -16.502333 ) ( 0.007307 -0.000512 69.671995 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4274.171573 -8812.828427 -3146.000000 ) ( 4281.171573 -8819.828427 -3181.000000 ) ( 4264.171573 -8802.828427 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4274.171573 -8812.828427 -3146.000000 ) ( 4277.000000 -8810.000000 -3146.000000 ) ( 4284.000000 -8817.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4281.171573 -8819.828427 -3181.000000 ) ( 4284.000000 -8817.000000 -3181.000000 ) ( 4267.000000 -8800.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4264.171573 -8802.828427 -3181.000000 ) ( 4267.000000 -8800.000000 -3181.000000 ) ( 4267.000000 -8800.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4264.171573 -8802.828427 -3146.000000 ) ( 4267.000000 -8800.000000 -3146.000000 ) ( 4277.000000 -8810.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5232/3030) # points: 4 { brushDef { // Surface normal: -0.999601, 0.028237, 0.000000 // RotY/Z : 0.000000 / 3.113352. Vector texS/T: (-0.028237, -0.999601, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (8565.955821, 8565.955821, 8743.026428) / (3146.000000, 3181.000000, 3181.000000) // --> Vector info: d1 = 0.503739, 0.253747, 0.260491. Determinants: -0.236030, 44.266227, -140361.634052, -6197.471259 // --> Vector info: d2 = 2.254027, 2.252681, 0.988800. Determinants: 44.235821, 0.238441, -393641.495735, -6197.471259 ( 4336.000000 -8869.000000 -3181.000000 ) ( 4341.000000 -8692.000000 -3181.000000 ) ( 4341.000000 -8692.000000 -3146.000000 ) ( ( 0.000038 -0.007143 22.648211 ) ( -0.007138 -0.000038 63.516470 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4344.998405 -8692.112949 -3146.000000 ) ( 4344.998405 -8692.112949 -3181.000000 ) ( 4339.998405 -8869.112949 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4344.998405 -8692.112949 -3146.000000 ) ( 4341.000000 -8692.000000 -3146.000000 ) ( 4341.000000 -8692.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4344.998405 -8692.112949 -3181.000000 ) ( 4341.000000 -8692.000000 -3181.000000 ) ( 4336.000000 -8869.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4339.998405 -8869.112949 -3181.000000 ) ( 4336.000000 -8869.000000 -3181.000000 ) ( 4336.000000 -8869.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4339.998405 -8869.112949 -3146.000000 ) ( 4336.000000 -8869.000000 -3146.000000 ) ( 4341.000000 -8692.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5234/3031) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-8762.000000, -8800.000000, -8817.000000) / (4271.000000, 4267.000000, 4284.000000) // --> Vector info: d1 = 0.770669, 0.748798, 0.877001. Determinants: 0.141010, -5.243495, 23080.236855, -714.000000 // --> Vector info: d2 = 0.740991, 0.471797, 0.350895. Determinants: -5.059904, 0.017979, -44940.736708, -714.000000 ( 4284.000000 -8817.000000 -3181.000000 ) ( 4267.000000 -8800.000000 -3181.000000 ) ( 4271.000000 -8762.000000 -3181.000000 ) ( ( -0.000197 0.007344 -32.325262 ) ( 0.007087 -0.000025 62.942208 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4271.000000 -8762.000000 -3185.000000 ) ( 4267.000000 -8800.000000 -3185.000000 ) ( 4284.000000 -8817.000000 -3185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4271.000000 -8762.000000 -3185.000000 ) ( 4271.000000 -8762.000000 -3181.000000 ) ( 4267.000000 -8800.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4267.000000 -8800.000000 -3185.000000 ) ( 4267.000000 -8800.000000 -3181.000000 ) ( 4284.000000 -8817.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4284.000000 -8817.000000 -3185.000000 ) ( 4284.000000 -8817.000000 -3181.000000 ) ( 4271.000000 -8762.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5235/3032) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-8745.000000, -8817.000000, -8852.000000) / (4288.000000, 4284.000000, 4319.000000) // --> Vector info: d1 = 0.891431, 0.876981, 1.132816. Determinants: 0.517575, -18.925890, 83309.202230, -2660.000000 // --> Vector info: d2 = 0.868812, 0.350907, 0.109417. Determinants: -19.092639, -0.739419, -166105.542795, -2660.000000 ( 4319.000000 -8852.000000 -3181.000000 ) ( 4284.000000 -8817.000000 -3181.000000 ) ( 4288.000000 -8745.000000 -3181.000000 ) ( ( -0.000195 0.007115 -31.319249 ) ( 0.007178 0.000278 62.445693 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4288.000000 -8745.000000 -3185.000000 ) ( 4284.000000 -8817.000000 -3185.000000 ) ( 4319.000000 -8852.000000 -3185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4288.000000 -8745.000000 -3185.000000 ) ( 4288.000000 -8745.000000 -3181.000000 ) ( 4284.000000 -8817.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4284.000000 -8817.000000 -3185.000000 ) ( 4284.000000 -8817.000000 -3181.000000 ) ( 4319.000000 -8852.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4319.000000 -8852.000000 -3185.000000 ) ( 4319.000000 -8852.000000 -3181.000000 ) ( 4288.000000 -8745.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5236/3033) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-8710.000000, -8852.000000, -8869.000000) / (4323.000000, 4319.000000, 4336.000000) // --> Vector info: d1 = 0.132764, 0.132838, 0.260507. Determinants: 0.511928, -18.127749, 82495.634014, -2482.000000 // --> Vector info: d2 = 2.124495, 1.109307, 0.988806. Determinants: -17.740197, -0.147070, -159154.327582, -2482.000000 ( 4336.000000 -8869.000000 -3181.000000 ) ( 4319.000000 -8852.000000 -3181.000000 ) ( 4323.000000 -8710.000000 -3181.000000 ) ( ( -0.000206 0.007304 -33.237564 ) ( 0.007148 0.000059 64.123420 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4323.000000 -8710.000000 -3185.000000 ) ( 4319.000000 -8852.000000 -3185.000000 ) ( 4336.000000 -8869.000000 -3185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4323.000000 -8710.000000 -3185.000000 ) ( 4323.000000 -8710.000000 -3181.000000 ) ( 4319.000000 -8852.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4319.000000 -8852.000000 -3185.000000 ) ( 4319.000000 -8852.000000 -3181.000000 ) ( 4336.000000 -8869.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4336.000000 -8869.000000 -3185.000000 ) ( 4336.000000 -8869.000000 -3181.000000 ) ( 4323.000000 -8710.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5237/3034) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-8710.000000, -8745.000000, -8852.000000) / (4323.000000, 4288.000000, 4319.000000) // --> Vector info: d1 = 1.132764, 0.891431, 1.132839. Determinants: 0.967957, -34.271929, 151117.199842, -4830.000000 // --> Vector info: d2 = 1.124498, 0.868812, 0.109423. Determinants: -34.504899, -0.779717, -302598.280338, -4830.000000 ( 4319.000000 -8852.000000 -3181.000000 ) ( 4288.000000 -8745.000000 -3181.000000 ) ( 4323.000000 -8710.000000 -3181.000000 ) ( ( -0.000200 0.007096 -31.287205 ) ( 0.007144 0.000161 62.649747 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4323.000000 -8710.000000 -3185.000000 ) ( 4288.000000 -8745.000000 -3185.000000 ) ( 4319.000000 -8852.000000 -3185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4323.000000 -8710.000000 -3185.000000 ) ( 4323.000000 -8710.000000 -3181.000000 ) ( 4288.000000 -8745.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4288.000000 -8745.000000 -3185.000000 ) ( 4288.000000 -8745.000000 -3181.000000 ) ( 4319.000000 -8852.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4319.000000 -8852.000000 -3185.000000 ) ( 4319.000000 -8852.000000 -3181.000000 ) ( 4323.000000 -8710.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5238/3035) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-8745.000000, -8762.000000, -8817.000000) / (4288.000000, 4271.000000, 4284.000000) // --> Vector info: d1 = 0.891232, 0.770667, 0.877001. Determinants: 0.240324, -8.438747, 37256.714357, -1156.000000 // --> Vector info: d2 = 0.868863, 0.741033, 0.350895. Determinants: -8.294133, -0.398330, -71828.558496, -1156.000000 ( 4284.000000 -8817.000000 -3181.000000 ) ( 4271.000000 -8762.000000 -3181.000000 ) ( 4288.000000 -8745.000000 -3181.000000 ) ( ( -0.000208 0.007300 -32.228992 ) ( 0.007175 0.000345 62.135431 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4288.000000 -8745.000000 -3185.000000 ) ( 4271.000000 -8762.000000 -3185.000000 ) ( 4284.000000 -8817.000000 -3185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4288.000000 -8745.000000 -3185.000000 ) ( 4288.000000 -8745.000000 -3181.000000 ) ( 4271.000000 -8762.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4271.000000 -8762.000000 -3185.000000 ) ( 4271.000000 -8762.000000 -3181.000000 ) ( 4284.000000 -8817.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4284.000000 -8817.000000 -3185.000000 ) ( 4284.000000 -8817.000000 -3181.000000 ) ( 4288.000000 -8745.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5239/3036) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-8692.000000, -8710.000000, -8869.000000) / (4341.000000, 4323.000000, 4336.000000) // --> Vector info: d1 = 0.253808, 0.132807, 0.260464. Determinants: 0.724819, -21.537058, 99006.709133, -3096.000000 // --> Vector info: d2 = 2.252745, 2.124562, 0.988914. Determinants: -22.108040, 0.060582, -199400.566832, -3096.000000 ( 4336.000000 -8869.000000 -3181.000000 ) ( 4323.000000 -8710.000000 -3181.000000 ) ( 4341.000000 -8692.000000 -3181.000000 ) ( ( -0.000234 0.006956 -31.978911 ) ( 0.007141 -0.000020 64.405868 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4341.000000 -8692.000000 -3185.000000 ) ( 4323.000000 -8710.000000 -3185.000000 ) ( 4336.000000 -8869.000000 -3185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4341.000000 -8692.000000 -3185.000000 ) ( 4341.000000 -8692.000000 -3181.000000 ) ( 4323.000000 -8710.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4323.000000 -8710.000000 -3185.000000 ) ( 4323.000000 -8710.000000 -3181.000000 ) ( 4336.000000 -8869.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4336.000000 -8869.000000 -3185.000000 ) ( 4336.000000 -8869.000000 -3181.000000 ) ( 4341.000000 -8692.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5245/3037) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-8869.000000, -8800.000000, -8762.000000) / (-4336.000000, -4267.000000, -4271.000000) // --> Vector info: d1 = 1.000000, 1.351818, 1.436216. Determinants: -7.230743, -7.545596, -99745.165836, -2898.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.105433. Determinants: -7.274982, 7.275030, -35875.289522, -2898.000000 ( 4271.000000 -8762.000000 -2516.000000 ) ( 4267.000000 -8800.000000 -2516.000000 ) ( 4336.000000 -8869.000000 -2516.000000 ) ( ( 0.002495 0.002604 34.418622 ) ( 0.002510 -0.002510 12.379327 ) ) 04escapehouse/04sky01 0 0 0 ( 4336.000000 -8869.000000 -2512.000000 ) ( 4267.000000 -8800.000000 -2512.000000 ) ( 4271.000000 -8762.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4336.000000 -8869.000000 -2512.000000 ) ( 4336.000000 -8869.000000 -2516.000000 ) ( 4267.000000 -8800.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4267.000000 -8800.000000 -2512.000000 ) ( 4267.000000 -8800.000000 -2516.000000 ) ( 4271.000000 -8762.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4271.000000 -8762.000000 -2512.000000 ) ( 4271.000000 -8762.000000 -2516.000000 ) ( 4341.000000 -8692.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4341.000000 -8692.000000 -2512.000000 ) ( 4341.000000 -8692.000000 -2516.000000 ) ( 4336.000000 -8869.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5247/3038) # points: 3 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-3175.616554, -3175.616554, -3161.474419) / (3094.000000, 3146.000000, 3146.000000) // --> Vector info: d1 = 0.147620, 0.521359, 0.529811. Determinants: -0.439535, -5.285469, 14848.889899, -735.391052 // --> Vector info: d2 = 0.791417, 0.761325, 0.866342. Determinants: -5.460909, 0.425569, -19240.466365, -735.391052 ( 4281.000000 -8752.000000 -3146.000000 ) ( 4271.000000 -8762.000000 -3146.000000 ) ( 4271.000000 -8762.000000 -3094.000000 ) ( ( 0.000598 0.007187 -20.191828 ) ( 0.007426 -0.000579 26.163585 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4268.171573 -8759.171573 -3094.000000 ) ( 4268.171573 -8759.171573 -3146.000000 ) ( 4278.171573 -8749.171573 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4268.171573 -8759.171573 -3094.000000 ) ( 4271.000000 -8762.000000 -3094.000000 ) ( 4271.000000 -8762.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4268.171573 -8759.171573 -3146.000000 ) ( 4271.000000 -8762.000000 -3146.000000 ) ( 4281.000000 -8752.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4278.171573 -8749.171573 -3146.000000 ) ( 4281.000000 -8752.000000 -3146.000000 ) ( 4271.000000 -8762.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5248/3039) # points: 3 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-9337.345046, -9337.345046, -9323.202910) / (3094.000000, 3146.000000, 3146.000000) // --> Vector info: d1 = 0.003212, 0.260507, 0.183906. Determinants: 3.983258, -3.638696, 48448.817837, -735.391052 // --> Vector info: d2 = 0.716112, 0.988806, 1.061075. Determinants: -3.757958, -3.856480, -23684.028148, -735.391052 ( 4326.000000 -8859.000000 -3146.000000 ) ( 4336.000000 -8869.000000 -3146.000000 ) ( 4336.000000 -8869.000000 -3094.000000 ) ( ( -0.005417 0.004948 -65.881707 ) ( 0.005110 0.005244 32.206033 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4333.171573 -8871.828427 -3094.000000 ) ( 4333.171573 -8871.828427 -3146.000000 ) ( 4323.171573 -8861.828427 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4333.171573 -8871.828427 -3094.000000 ) ( 4336.000000 -8869.000000 -3094.000000 ) ( 4336.000000 -8869.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4333.171573 -8871.828427 -3146.000000 ) ( 4336.000000 -8869.000000 -3146.000000 ) ( 4326.000000 -8859.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4323.171573 -8861.828427 -3146.000000 ) ( 4326.000000 -8859.000000 -3146.000000 ) ( 4336.000000 -8869.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5250/3040) # points: 3 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-3076.621605, -3092.177954, -3076.621605) / (3094.000000, 3146.000000, 3146.000000) // --> Vector info: d1 = 0.698918, 0.804609, 0.698909. Determinants: 5.496438, 0.000143, 16344.641657, -808.930158 // --> Vector info: d2 = 0.226860, 0.601865, 0.601861. Determinants: 0.000223, -5.833653, 17866.495591, -808.930158 ( 4341.000000 -8692.000000 -3146.000000 ) ( 4330.000000 -8703.000000 -3146.000000 ) ( 4341.000000 -8692.000000 -3094.000000 ) ( ( -0.006795 0.000000 -20.205257 ) ( 0.000000 0.007212 -22.086574 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4338.171573 -8689.171573 -3094.000000 ) ( 4327.171573 -8700.171573 -3146.000000 ) ( 4338.171573 -8689.171573 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4338.171573 -8689.171573 -3094.000000 ) ( 4341.000000 -8692.000000 -3094.000000 ) ( 4330.000000 -8703.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4327.171573 -8700.171573 -3146.000000 ) ( 4330.000000 -8703.000000 -3146.000000 ) ( 4341.000000 -8692.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4338.171573 -8689.171573 -3146.000000 ) ( 4341.000000 -8692.000000 -3146.000000 ) ( 4341.000000 -8692.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5251/3041) # points: 4 { brushDef { // Surface normal: 0.994505, -0.104685, 0.000000 // RotY/Z : 0.000000 / -0.104877. Vector texS/T: (0.104685, 0.994505, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-8266.748064, -8304.958010, -8304.958010) / (3094.000000, 3094.000000, 3146.000000) // --> Vector info: d1 = 0.147609, 0.126038, 0.499791. Determinants: -1.121694, -14.281087, 34619.634842, -1986.917210 // --> Vector info: d2 = 0.791303, 0.522067, 0.492109. Determinants: -14.000283, 1.144696, -120850.753442, -1986.917210 ( 4267.000000 -8800.000000 -3146.000000 ) ( 4267.000000 -8800.000000 -3094.000000 ) ( 4271.000000 -8762.000000 -3094.000000 ) ( ( 0.000565 0.007188 -17.423793 ) ( 0.007046 -0.000576 60.823246 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4267.021978 -8761.581261 -3094.000000 ) ( 4263.021978 -8799.581261 -3094.000000 ) ( 4263.021978 -8799.581261 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4267.021978 -8761.581261 -3094.000000 ) ( 4271.000000 -8762.000000 -3094.000000 ) ( 4267.000000 -8800.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4263.021978 -8799.581261 -3094.000000 ) ( 4267.000000 -8800.000000 -3094.000000 ) ( 4267.000000 -8800.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4263.021978 -8799.581261 -3146.000000 ) ( 4267.000000 -8800.000000 -3146.000000 ) ( 4271.000000 -8762.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4267.021978 -8761.581261 -3146.000000 ) ( 4271.000000 -8762.000000 -3146.000000 ) ( 4271.000000 -8762.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5252/3042) # points: 3 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-9239.764310, -9253.906445, -9239.764310) / (3094.000000, 3146.000000, 3146.000000) // --> Vector info: d1 = 0.379920, 0.745234, 0.753673. Determinants: -0.438816, -5.285667, 12019.910901, -735.391052 // --> Vector info: d2 = 0.561021, 0.425681, 0.531071. Determinants: -5.480295, 0.423559, -52359.692009, -735.391052 ( 4267.000000 -8800.000000 -3146.000000 ) ( 4277.000000 -8810.000000 -3146.000000 ) ( 4267.000000 -8800.000000 -3094.000000 ) ( ( 0.000597 0.007188 -16.344924 ) ( 0.007452 -0.000576 71.199795 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4264.171573 -8802.828427 -3094.000000 ) ( 4274.171573 -8812.828427 -3146.000000 ) ( 4264.171573 -8802.828427 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4264.171573 -8802.828427 -3094.000000 ) ( 4267.000000 -8800.000000 -3094.000000 ) ( 4277.000000 -8810.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4274.171573 -8812.828427 -3146.000000 ) ( 4277.000000 -8810.000000 -3146.000000 ) ( 4267.000000 -8800.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4264.171573 -8802.828427 -3146.000000 ) ( 4267.000000 -8800.000000 -3146.000000 ) ( 4267.000000 -8800.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5253/3043) # points: 4 { brushDef { // Surface normal: -0.999601, 0.028237, 0.000000 // RotY/Z : 0.000000 / 3.113352. Vector texS/T: (-0.028237, -0.999601, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (8743.026428, 8565.955821, 8565.955821) / (3094.000000, 3094.000000, 3146.000000) // --> Vector info: d1 = 0.885476, 0.878734, 0.503739. Determinants: -0.350593, 66.400580, -210531.324066, -9207.671584 // --> Vector info: d2 = 0.992172, 2.256053, 2.254027. Determinants: 65.721798, 0.358674, -584852.749959, -9207.671584 ( 4341.000000 -8692.000000 -3146.000000 ) ( 4341.000000 -8692.000000 -3094.000000 ) ( 4336.000000 -8869.000000 -3094.000000 ) ( ( 0.000038 -0.007211 22.864773 ) ( -0.007138 -0.000039 63.517985 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4339.998405 -8869.112949 -3094.000000 ) ( 4344.998405 -8692.112949 -3094.000000 ) ( 4344.998405 -8692.112949 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4339.998405 -8869.112949 -3094.000000 ) ( 4336.000000 -8869.000000 -3094.000000 ) ( 4341.000000 -8692.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4344.998405 -8692.112949 -3094.000000 ) ( 4341.000000 -8692.000000 -3094.000000 ) ( 4341.000000 -8692.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4344.998405 -8692.112949 -3146.000000 ) ( 4341.000000 -8692.000000 -3146.000000 ) ( 4336.000000 -8869.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4339.998405 -8869.112949 -3146.000000 ) ( 4336.000000 -8869.000000 -3146.000000 ) ( 4336.000000 -8869.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5254/3044) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8762.000000, -8800.000000, -8869.000000) / (4271.000000, 4267.000000, 4336.000000) // --> Vector info: d1 = 1.105362, 1.316229, 1.316229. Determinants: 14.549851, 14.549851, 62140.043128, -2898.000000 // --> Vector info: d2 = 0.000003, 0.168801, 0.872438. Determinants: 14.461618, -15.091120, 191166.856902, -2898.000000 ( 4336.000000 -8869.000000 -3146.000000 ) ( 4267.000000 -8800.000000 -3146.000000 ) ( 4271.000000 -8762.000000 -3146.000000 ) ( ( -0.005021 -0.005021 -21.442389 ) ( -0.004990 0.005207 -65.965099 ) ) common/glass 0 0 0 ( 4271.000000 -8762.000000 -3150.000000 ) ( 4267.000000 -8800.000000 -3150.000000 ) ( 4336.000000 -8869.000000 -3150.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4271.000000 -8762.000000 -3150.000000 ) ( 4271.000000 -8762.000000 -3146.000000 ) ( 4267.000000 -8800.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4267.000000 -8800.000000 -3150.000000 ) ( 4267.000000 -8800.000000 -3146.000000 ) ( 4336.000000 -8869.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4336.000000 -8869.000000 -3150.000000 ) ( 4336.000000 -8869.000000 -3146.000000 ) ( 4341.000000 -8692.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4341.000000 -8692.000000 -3150.000000 ) ( 4341.000000 -8692.000000 -3146.000000 ) ( 4271.000000 -8762.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5256/3045) # points: 4 { brushDef { // Surface normal: -0.678663, 0.682161, 0.272165 // RotY/Z : -0.275642 / 2.353624. Vector texS/T: (-0.708922, -0.705287, 0.000000) / (-0.191954, 0.192944, -0.962251) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3181.337425, 3181.362873, 3456.428320) / (487.559769, 523.932827, 523.932827) // --> Vector info: d1 = 0.415942, 0.156253, 0.156253. Determinants: 0.000012, 71.431393, -38988.595711, -10004.971464 // --> Vector info: d2 = 1.966085, 1.966025, 0.000000. Determinants: 71.510354, -0.033703, -247152.753945, -10004.971464 ( 4124.000000 -9046.000000 -3181.000000 ) ( 4319.000000 -8852.000000 -3181.000000 ) ( 4326.000000 -8859.000000 -3146.000000 ) ( ( 0.000000 -0.007140 3.896922 ) ( -0.007147 0.000003 24.702994 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4328.714650 -8861.728643 -3147.088659 ) ( 4321.714650 -8854.728643 -3182.088659 ) ( 4126.714650 -9048.728643 -3182.088659 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4328.714650 -8861.728643 -3147.088659 ) ( 4326.000000 -8859.000000 -3146.000000 ) ( 4319.000000 -8852.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4321.714650 -8854.728643 -3182.088659 ) ( 4319.000000 -8852.000000 -3181.000000 ) ( 4124.000000 -9046.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4126.714650 -9048.728643 -3182.088659 ) ( 4124.000000 -9046.000000 -3181.000000 ) ( 4133.000000 -9052.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4135.714650 -9054.728643 -3147.088659 ) ( 4133.000000 -9052.000000 -3146.000000 ) ( 4326.000000 -8859.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5259/3046) # points: 4 { brushDef { // Surface normal: 0.680414, -0.680414, 0.272166 // RotY/Z : -0.275643 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.192450, -0.192450, -0.962250) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-3205.315039, -3205.315039, -3433.003423) / (5582.207303, 5545.834236, 5545.834236) // --> Vector info: d1 = 0.804407, 0.544628, 0.544419. Determinants: -0.007618, -59.148614, 323493.529890, -8281.724820 // --> Vector info: d2 = 1.966015, 1.966054, 0.341050. Determinants: -59.106370, 0.008848, -205785.923749, -8281.724820 ( 4116.000000 -8971.000000 -3146.000000 ) ( 4277.000000 -8810.000000 -3146.000000 ) ( 4284.000000 -8817.000000 -3181.000000 ) ( ( 0.000001 0.007142 -39.061130 ) ( 0.007137 -0.000001 24.848196 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4281.278345 -8814.278345 -3182.088662 ) ( 4274.278345 -8807.278345 -3147.088662 ) ( 4113.278345 -8968.278345 -3147.088662 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4281.278345 -8814.278345 -3182.088662 ) ( 4284.000000 -8817.000000 -3181.000000 ) ( 4277.000000 -8810.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4274.278345 -8807.278345 -3147.088662 ) ( 4277.000000 -8810.000000 -3146.000000 ) ( 4116.000000 -8971.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4113.278345 -8968.278345 -3147.088662 ) ( 4116.000000 -8971.000000 -3146.000000 ) ( 4123.000000 -8978.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4120.278345 -8975.278345 -3182.088662 ) ( 4123.000000 -8978.000000 -3181.000000 ) ( 4284.000000 -8817.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5260/3047) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-9046.000000, -8852.000000, -8817.000000) / (4124.000000, 4319.000000, 4284.000000) // --> Vector info: d1 = 1.156229, 1.156244, 0.804397. Determinants: 68.609642, -68.258814, 886400.111701, -13615.000000 // --> Vector info: d2 = 0.999998, 2.966022, 2.966012. Determinants: -68.808886, -68.812782, -352276.244661, -13615.000000 ( 4284.000000 -8817.000000 -3181.000000 ) ( 4319.000000 -8852.000000 -3181.000000 ) ( 4124.000000 -9046.000000 -3181.000000 ) ( ( -0.005039 0.005014 -65.104672 ) ( 0.005054 0.005054 25.874127 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4124.000000 -9046.000000 -3185.000000 ) ( 4319.000000 -8852.000000 -3185.000000 ) ( 4284.000000 -8817.000000 -3185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4124.000000 -9046.000000 -3185.000000 ) ( 4124.000000 -9046.000000 -3181.000000 ) ( 4319.000000 -8852.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4319.000000 -8852.000000 -3185.000000 ) ( 4319.000000 -8852.000000 -3181.000000 ) ( 4284.000000 -8817.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4284.000000 -8817.000000 -3185.000000 ) ( 4284.000000 -8817.000000 -3181.000000 ) ( 4080.000000 -9021.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4080.000000 -9021.000000 -3185.000000 ) ( 4080.000000 -9021.000000 -3181.000000 ) ( 4124.000000 -9046.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5262/3048) # points: 4 { brushDef { // Surface normal: 0.685836, -0.690916, 0.228612 // RotY/Z : -0.230652 / -0.789088. Vector texS/T: (0.709711, 0.704493, 0.000000) / (0.161056, -0.162249, -0.973518) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-3462.472204, -3461.762492, -3398.123315) / (5181.176027, 5184.257636, 5183.230433) // --> Vector info: d1 = 0.000000, 0.020580, 0.043434. Determinants: -0.091567, -1.293445, 6384.519624, -196.840037 // --> Vector info: d2 = 0.000000, 0.000001, 0.452253. Determinants: -1.393664, 0.320905, -6488.186500, -196.840037 ( 4117.000000 -8971.000000 -3148.000000 ) ( 4072.000000 -9016.000000 -3149.000000 ) ( 4071.000000 -9016.000000 -3146.000000 ) ( ( 0.000465 0.006571 -32.435066 ) ( 0.007080 -0.001630 32.961722 ) ) common/glass 0 0 0 ( 4068.256656 -9013.236335 -3146.914448 ) ( 4069.256656 -9013.236335 -3149.914448 ) ( 4114.256656 -8968.236335 -3148.914448 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4068.256656 -9013.236335 -3146.914448 ) ( 4071.000000 -9016.000000 -3146.000000 ) ( 4072.000000 -9016.000000 -3149.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4069.256656 -9013.236335 -3149.914448 ) ( 4072.000000 -9016.000000 -3149.000000 ) ( 4117.000000 -8971.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4114.256656 -8968.236335 -3148.914448 ) ( 4117.000000 -8971.000000 -3148.000000 ) ( 4116.000000 -8971.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4113.256656 -8968.236335 -3146.914448 ) ( 4116.000000 -8971.000000 -3146.000000 ) ( 4071.000000 -9016.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5264/3049) # points: 4 { brushDef { // Surface normal: 0.680194, -0.684446, 0.262431 // RotY/Z : -0.265540 / -0.788513. Vector texS/T: (0.709306, 0.704901, 0.000000) / (0.184988, -0.186144, -0.964951) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-3176.471257, -3176.515313, -3403.497691) / (5466.853636, 5412.964880, 5412.964880) // --> Vector info: d1 = 0.544378, 0.154787, 0.154940. Determinants: 0.008242, -88.430213, 476802.494424, -12231.798069 // --> Vector info: d2 = 1.966113, 1.966107, 0.341110. Determinants: -87.569067, 0.070210, -302593.548540, -12231.798069 ( 4106.000000 -8960.000000 -3094.000000 ) ( 4267.000000 -8800.000000 -3094.000000 ) ( 4277.000000 -8810.000000 -3146.000000 ) ( ( -0.000001 0.007230 -38.980573 ) ( 0.007159 -0.000006 24.738272 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4274.279223 -8807.262218 -3147.049723 ) ( 4264.279223 -8797.262218 -3095.049723 ) ( 4103.279223 -8957.262218 -3095.049723 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4274.279223 -8807.262218 -3147.049723 ) ( 4277.000000 -8810.000000 -3146.000000 ) ( 4267.000000 -8800.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4264.279223 -8797.262218 -3095.049723 ) ( 4267.000000 -8800.000000 -3094.000000 ) ( 4106.000000 -8960.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4103.279223 -8957.262218 -3095.049723 ) ( 4106.000000 -8960.000000 -3094.000000 ) ( 4116.000000 -8971.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4113.279223 -8968.262218 -3147.049723 ) ( 4116.000000 -8971.000000 -3146.000000 ) ( 4277.000000 -8810.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5266/3050) # points: 4 { brushDef { // Surface normal: 0.678496, -0.679343, 0.279530 // RotY/Z : -0.283305 / -0.786022. Vector texS/T: (0.707548, 0.706666, 0.000000) / (0.197534, -0.197781, -0.960137) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-3494.414283, -3493.704088, -3427.236946) / (5553.867729, 5571.573537, 5566.365946) // --> Vector info: d1 = 0.154986, 0.279652, 0.245056. Determinants: -0.036654, -8.310797, 45846.011661, -1180.552837 // --> Vector info: d2 = 0.858440, 0.867549, 1.341106. Determinants: -8.432144, -0.269129, -28984.130068, -1180.552837 ( 4108.000000 -8963.000000 -3106.000000 ) ( 4062.000000 -9011.000000 -3111.000000 ) ( 4058.000000 -9008.000000 -3094.000000 ) ( ( 0.000031 0.007040 -38.834358 ) ( 0.007143 0.000228 24.551320 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4055.286017 -9005.282629 -3095.118120 ) ( 4059.286017 -9008.282629 -3112.118120 ) ( 4105.286017 -8960.282629 -3107.118120 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4055.286017 -9005.282629 -3095.118120 ) ( 4058.000000 -9008.000000 -3094.000000 ) ( 4062.000000 -9011.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4059.286017 -9008.282629 -3112.118120 ) ( 4062.000000 -9011.000000 -3111.000000 ) ( 4108.000000 -8963.000000 -3106.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4105.286017 -8960.282629 -3107.118120 ) ( 4108.000000 -8963.000000 -3106.000000 ) ( 4106.000000 -8960.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4103.286017 -8957.282629 -3095.118120 ) ( 4106.000000 -8960.000000 -3094.000000 ) ( 4058.000000 -9008.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5271/3051) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-9059.000000, -9008.000000, -8800.000000) / (-4146.000000, -4058.000000, -4267.000000) // --> Vector info: d1 = 1.000000, 1.364233, 1.091428. Determinants: -52.117794, -89.673404, -872884.033870, -28963.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.017909. Determinants: -89.575965, 51.913343, -625198.943137, -28963.000000 ( 4267.000000 -8800.000000 -2516.000000 ) ( 4058.000000 -9008.000000 -2516.000000 ) ( 4146.000000 -9059.000000 -2516.000000 ) ( ( 0.001799 0.003096 30.137901 ) ( 0.003093 -0.001792 21.586125 ) ) 04escapehouse/04sky01 0 0 0 ( 4146.000000 -9059.000000 -2512.000000 ) ( 4058.000000 -9008.000000 -2512.000000 ) ( 4267.000000 -8800.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4146.000000 -9059.000000 -2512.000000 ) ( 4146.000000 -9059.000000 -2516.000000 ) ( 4058.000000 -9008.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4058.000000 -9008.000000 -2512.000000 ) ( 4058.000000 -9008.000000 -2516.000000 ) ( 4267.000000 -8800.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4267.000000 -8800.000000 -2512.000000 ) ( 4267.000000 -8800.000000 -2516.000000 ) ( 4336.000000 -8869.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4336.000000 -8869.000000 -2512.000000 ) ( 4336.000000 -8869.000000 -2516.000000 ) ( 4146.000000 -9059.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5273/3052) # points: 4 { brushDef { // Surface normal: -0.682323, 0.682323, 0.262432 // RotY/Z : -0.265542 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (-0.185567, 0.185567, -0.964951) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3474.015616, 3205.315039, 3205.315039) / (535.139282, 535.139282, 589.028056) // --> Vector info: d1 = 0.805727, 0.805440, 0.415942. Determinants: -0.015472, 104.658329, -67619.911230, -14479.944751 // --> Vector info: d2 = 0.047094, 1.966178, 1.966085. Determinants: 103.417092, 0.025113, -359967.951288, -14479.944751 ( 4326.000000 -8859.000000 -3146.000000 ) ( 4336.000000 -8869.000000 -3094.000000 ) ( 4146.000000 -9059.000000 -3094.000000 ) ( ( 0.000001 -0.007228 4.669901 ) ( -0.007142 -0.000002 24.859760 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4148.729292 -9061.729292 -3095.049728 ) ( 4338.729292 -8871.729292 -3095.049728 ) ( 4328.729292 -8861.729292 -3147.049728 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4148.729292 -9061.729292 -3095.049728 ) ( 4146.000000 -9059.000000 -3094.000000 ) ( 4336.000000 -8869.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4338.729292 -8871.729292 -3095.049728 ) ( 4336.000000 -8869.000000 -3094.000000 ) ( 4326.000000 -8859.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4328.729292 -8861.729292 -3147.049728 ) ( 4326.000000 -8859.000000 -3146.000000 ) ( 4133.000000 -9052.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4135.729292 -9054.729292 -3147.049728 ) ( 4133.000000 -9052.000000 -3146.000000 ) ( 4146.000000 -9059.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5274/3053) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-9052.000000, -8859.000000, -8810.000000) / (4133.000000, 4326.000000, 4277.000000) // --> Vector info: d1 = 1.000000, 2.947220, 2.947236. Determinants: -95.416901, -95.410644, -488295.600096, -18914.000000 // --> Vector info: d2 = 0.000000, 0.000002, 0.492575. Determinants: -95.066781, 95.066620, -1253454.845038, -18914.000000 ( 4277.000000 -8810.000000 -3146.000000 ) ( 4326.000000 -8859.000000 -3146.000000 ) ( 4133.000000 -9052.000000 -3146.000000 ) ( ( 0.005045 0.005044 25.816623 ) ( 0.005026 -0.005026 66.271272 ) ) common/glass 0 0 0 ( 4133.000000 -9052.000000 -3150.000000 ) ( 4326.000000 -8859.000000 -3150.000000 ) ( 4277.000000 -8810.000000 -3150.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4133.000000 -9052.000000 -3150.000000 ) ( 4133.000000 -9052.000000 -3146.000000 ) ( 4326.000000 -8859.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4326.000000 -8859.000000 -3150.000000 ) ( 4326.000000 -8859.000000 -3146.000000 ) ( 4277.000000 -8810.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4277.000000 -8810.000000 -3150.000000 ) ( 4277.000000 -8810.000000 -3146.000000 ) ( 4071.000000 -9016.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4071.000000 -9016.000000 -3150.000000 ) ( 4071.000000 -9016.000000 -3146.000000 ) ( 4133.000000 -9052.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5275/3054) # points: 3 { brushDef { // Surface normal: -0.930728, 0.052333, 0.361950 // RotY/Z : -0.370358 / 3.085424. Vector texS/T: (-0.056139, -0.998423, 0.000000) / (-0.361379, 0.020319, -0.932198) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (7962.801820, 7961.622902, 7711.375477) / (1388.758974, 1330.831346, 1239.648967) // --> Vector info: d1 = 0.396974, 0.744317, 0.354505. Determinants: -54.252536, 87.381455, 304938.462483, -14388.743413 // --> Vector info: d2 = 0.109812, 0.335328, 2.192733. Determinants: 87.031910, 54.245150, -769931.349344, -14388.743413 ( 3885.000000 -7942.000000 -3009.000000 ) ( 3838.000000 -8190.000000 -3094.000000 ) ( 3817.000000 -8190.000000 -3148.000000 ) ( ( 0.003770 -0.006073 -21.192849 ) ( -0.006049 -0.003770 53.509283 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3820.722910 -8190.209330 -3149.447798 ) ( 3841.722910 -8190.209330 -3095.447798 ) ( 3888.722910 -7942.209330 -3010.447798 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3820.722910 -8190.209330 -3149.447798 ) ( 3817.000000 -8190.000000 -3148.000000 ) ( 3838.000000 -8190.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3841.722910 -8190.209330 -3095.447798 ) ( 3838.000000 -8190.000000 -3094.000000 ) ( 3885.000000 -7942.000000 -3009.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3888.722910 -7942.209330 -3010.447798 ) ( 3885.000000 -7942.000000 -3009.000000 ) ( 3817.000000 -8190.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5278/3055) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-7831.000000, -7831.000000, -8190.000000) / (-3832.000000, -3931.000000, -3838.000000) // --> Vector info: d1 = 1.000000, 1.351818, 1.021139. Determinants: -0.018142, 126.302520, 448308.181279, -35541.000000 // --> Vector info: d2 = 1.000000, 0.999999, 2.281273. Determinants: 126.846035, -0.000405, 957788.747818, -35541.000000 ( 3838.000000 -8190.000000 -2516.000000 ) ( 3931.000000 -7831.000000 -2516.000000 ) ( 3832.000000 -7831.000000 -2516.000000 ) ( ( 0.000001 -0.003554 -12.613831 ) ( -0.003569 0.000000 -26.948841 ) ) 04escapehouse/04sky01 0 0 0 ( 3832.000000 -7831.000000 -2512.000000 ) ( 3931.000000 -7831.000000 -2512.000000 ) ( 3838.000000 -8190.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3832.000000 -7831.000000 -2512.000000 ) ( 3832.000000 -7831.000000 -2516.000000 ) ( 3931.000000 -7831.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3931.000000 -7831.000000 -2512.000000 ) ( 3931.000000 -7831.000000 -2516.000000 ) ( 3838.000000 -8190.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3838.000000 -8190.000000 -2512.000000 ) ( 3838.000000 -8190.000000 -2516.000000 ) ( 3699.000000 -8190.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3699.000000 -8190.000000 -2512.000000 ) ( 3699.000000 -8190.000000 -2516.000000 ) ( 3832.000000 -7831.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5282/3056) # points: 3 { brushDef { // Surface normal: 0.820740, -0.471009, 0.323322 // RotY/Z : -0.329238 / -0.520995. Vector texS/T: (0.497743, 0.867325, 0.000000) / (0.280425, -0.160931, -0.946289) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-5262.237074, -5249.295757, -4946.134520) / (5283.136036, 5352.882164, 5178.516845) // --> Vector info: d1 = 0.076537, 0.545601, 0.692294. Determinants: -92.019767, -140.303679, 255222.554049, -23400.839216 // --> Vector info: d2 = 1.109831, 0.912956, 3.407183. Determinants: -139.634589, 91.963261, -1246615.692922, -23400.839216 ( 3827.000000 -7899.000000 -2995.000000 ) ( 3725.000000 -8190.000000 -3160.000000 ) ( 3699.000000 -8190.000000 -3094.000000 ) ( ( 0.003932 0.005996 -10.906556 ) ( 0.005967 -0.003930 53.272264 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3695.717041 -8188.115965 -3095.293287 ) ( 3721.717041 -8188.115965 -3161.293287 ) ( 3823.717041 -7897.115965 -2996.293287 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3695.717041 -8188.115965 -3095.293287 ) ( 3699.000000 -8190.000000 -3094.000000 ) ( 3725.000000 -8190.000000 -3160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3721.717041 -8188.115965 -3161.293287 ) ( 3725.000000 -8190.000000 -3160.000000 ) ( 3827.000000 -7899.000000 -2995.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3823.717041 -7897.115965 -2996.293287 ) ( 3827.000000 -7899.000000 -2995.000000 ) ( 3699.000000 -8190.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5283/3057) # points: 4 { brushDef { // Surface normal: -0.958689, 0.090628, 0.269631 // RotY/Z : -0.273010 / 3.047339. Vector texS/T: (-0.094114, -0.995561, 0.000000) / (-0.268435, 0.025376, -0.962964) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (7792.439320, 7426.280176, 7427.974225) / (1741.327477, 1523.250700, 1589.712194) // --> Vector info: d1 = 0.744383, 0.726806, 0.328201. Determinants: -88.094618, 145.982474, 414428.745999, -23966.051072 // --> Vector info: d2 = 0.335150, 3.376915, 3.122200. Determinants: 146.612814, 88.113316, -1303937.812661, -23966.051072 ( 3913.000000 -7831.000000 -2948.000000 ) ( 3931.000000 -7831.000000 -2884.000000 ) ( 3838.000000 -8190.000000 -3094.000000 ) ( ( 0.003676 -0.006091 -17.292325 ) ( -0.006118 -0.003677 54.407704 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3841.834758 -8190.362513 -3095.078526 ) ( 3934.834758 -7831.362513 -2885.078526 ) ( 3916.834758 -7831.362513 -2949.078526 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3841.834758 -8190.362513 -3095.078526 ) ( 3838.000000 -8190.000000 -3094.000000 ) ( 3931.000000 -7831.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3934.834758 -7831.362513 -2885.078526 ) ( 3931.000000 -7831.000000 -2884.000000 ) ( 3913.000000 -7831.000000 -2948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3916.834758 -7831.362513 -2949.078526 ) ( 3913.000000 -7831.000000 -2948.000000 ) ( 3885.000000 -7942.000000 -3009.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3888.834758 -7942.362513 -3010.078526 ) ( 3885.000000 -7942.000000 -3009.000000 ) ( 3838.000000 -8190.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5284/3058) # points: 4 { brushDef { // Surface normal: 0.847277, -0.461901, 0.262239 // RotY/Z : -0.265342 / -0.499119. Vector texS/T: (0.478652, 0.878005, 0.000000) / (0.230247, -0.125521, -0.965003) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-5420.322664, -5103.555847, -5031.885230) / (4865.424059, 4762.833692, 4722.419305) // --> Vector info: d1 = 0.076537, 0.691424, 0.729947. Determinants: -20.898156, -31.866423, 41351.845055, -5449.221871 // --> Vector info: d2 = 0.109828, 2.407232, 2.993375. Determinants: -32.715614, 21.014114, -280170.237482, -5449.221871 ( 3852.000000 -7831.000000 -2956.000000 ) ( 3827.000000 -7899.000000 -2995.000000 ) ( 3699.000000 -8190.000000 -3094.000000 ) ( ( 0.003835 0.005848 -7.588578 ) ( 0.006004 -0.003856 51.414724 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3695.610892 -8188.152397 -3095.048957 ) ( 3823.610892 -7897.152397 -2996.048957 ) ( 3848.610892 -7829.152397 -2957.048957 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3695.610892 -8188.152397 -3095.048957 ) ( 3699.000000 -8190.000000 -3094.000000 ) ( 3827.000000 -7899.000000 -2995.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3823.610892 -7897.152397 -2996.048957 ) ( 3827.000000 -7899.000000 -2995.000000 ) ( 3852.000000 -7831.000000 -2956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3848.610892 -7829.152397 -2957.048957 ) ( 3852.000000 -7831.000000 -2956.000000 ) ( 3832.000000 -7831.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3828.610892 -7829.152397 -2885.048957 ) ( 3832.000000 -7831.000000 -2884.000000 ) ( 3699.000000 -8190.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5286/3059) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-3817.000000, -3725.000000, -3720.000000) / (3148.000000, 3160.000000, 3148.000000) // --> Vector info: d1 = 1.000005, 1.659722, 1.682631. Determinants: -8.191519, -1.190944, -28681.942544, -1164.000000 // --> Vector info: d2 = 1.000000, 0.999998, 1.091918. Determinants: -1.103017, 8.456681, -31995.845516, -1164.000000 ( 3720.000000 -8190.000000 -3148.000000 ) ( 3725.000000 -8190.000000 -3160.000000 ) ( 3817.000000 -8190.000000 -3148.000000 ) ( ( 0.007037 0.001023 24.640844 ) ( 0.000948 -0.007265 27.487840 ) ) common/glass 0 0 0 ( 3817.000000 -8194.000000 -3148.000000 ) ( 3725.000000 -8194.000000 -3160.000000 ) ( 3720.000000 -8194.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3817.000000 -8194.000000 -3148.000000 ) ( 3817.000000 -8190.000000 -3148.000000 ) ( 3725.000000 -8190.000000 -3160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3725.000000 -8194.000000 -3160.000000 ) ( 3725.000000 -8190.000000 -3160.000000 ) ( 3720.000000 -8190.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3720.000000 -8194.000000 -3148.000000 ) ( 3720.000000 -8190.000000 -3148.000000 ) ( 3817.000000 -8190.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5287/3060) # points: 6 { brushDef { // Surface normal: -0.114737, -0.461571, 0.879652 // RotY/Z : -1.075130 / -1.814438. Vector texS/T: (0.970466, -0.241238, 0.000000) / (-0.212206, -0.853672, -0.475618) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (5590.728118, 5680.010979, 5686.175529) / (7704.061545, 7678.831191, 7386.579590) // --> Vector info: d1 = 1.000000, 1.659723, 2.275378. Determinants: -177.271779, 50.900563, 572999.724627, -25937.525248 // --> Vector info: d2 = 0.000000, 0.000005, 1.990695. Determinants: 50.224471, 177.734520, -1650069.044955, -25937.525248 ( 3885.000000 -7942.000000 -3009.000000 ) ( 3817.000000 -8190.000000 -3148.000000 ) ( 3725.000000 -8190.000000 -3160.000000 ) ( ( 0.006835 -0.001962 -22.091534 ) ( -0.001936 -0.006852 63.617058 ) ) common/glass 0 0 0 ( 3725.458949 -8188.153717 -3163.518609 ) ( 3817.458949 -8188.153717 -3151.518609 ) ( 3885.458949 -7940.153717 -3012.518609 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3725.458949 -8188.153717 -3163.518609 ) ( 3725.000000 -8190.000000 -3160.000000 ) ( 3817.000000 -8190.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3817.458949 -8188.153717 -3151.518609 ) ( 3817.000000 -8190.000000 -3148.000000 ) ( 3885.000000 -7942.000000 -3009.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3885.458949 -7940.153717 -3012.518609 ) ( 3885.000000 -7942.000000 -3009.000000 ) ( 3913.000000 -7831.000000 -2948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3913.458949 -7829.153717 -2951.518609 ) ( 3913.000000 -7831.000000 -2948.000000 ) ( 3852.000000 -7831.000000 -2956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3852.458949 -7829.153717 -2959.518609 ) ( 3852.000000 -7831.000000 -2956.000000 ) ( 3827.000000 -7899.000000 -2995.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3827.458949 -7897.153717 -2998.518609 ) ( 3827.000000 -7899.000000 -2995.000000 ) ( 3725.000000 -8190.000000 -3160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5288/3061) # points: 4 { brushDef { // Surface normal: 0.806951, -0.478776, 0.345836 // RotY/Z : -0.353130 / -0.535489. Vector texS/T: (0.510262, 0.860019, 0.000000) / (0.297426, -0.176467, -0.938295) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-5142.829883, -5138.237525, -4766.728474) / (5518.188679, 5540.569704, 5316.759460) // --> Vector info: d1 = 0.545601, 0.696996, 0.837121. Determinants: -37.019838, -55.601006, 111332.793132, -9342.569828 // --> Vector info: d2 = 0.912956, 0.849350, 3.943101. Determinants: -55.005619, 37.837844, -500210.264995, -9342.569828 ( 3857.000000 -7831.000000 -2971.000000 ) ( 3734.000000 -8190.000000 -3181.000000 ) ( 3725.000000 -8190.000000 -3160.000000 ) ( ( 0.003962 0.005951 -11.916720 ) ( 0.005888 -0.004050 53.540972 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3721.772194 -8188.084895 -3161.383345 ) ( 3730.772194 -8188.084895 -3182.383345 ) ( 3853.772194 -7829.084895 -2972.383345 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3721.772194 -8188.084895 -3161.383345 ) ( 3725.000000 -8190.000000 -3160.000000 ) ( 3734.000000 -8190.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3730.772194 -8188.084895 -3182.383345 ) ( 3734.000000 -8190.000000 -3181.000000 ) ( 3857.000000 -7831.000000 -2971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3853.772194 -7829.084895 -2972.383345 ) ( 3857.000000 -7831.000000 -2971.000000 ) ( 3827.000000 -7899.000000 -2995.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3823.772194 -7897.084895 -2996.383345 ) ( 3827.000000 -7899.000000 -2995.000000 ) ( 3725.000000 -8190.000000 -3160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5289/3062) # points: 3 { brushDef { // Surface normal: -0.953527, 0.081048, 0.290204 // RotY/Z : -0.294440 / 3.056798. Vector texS/T: (-0.084693, -0.996407, 0.000000) / (-0.289161, 0.024578, -0.956965) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (7471.461824, 7472.054672, 7584.434408) / (1497.173821, 1521.208141, 1560.917017) // --> Vector info: d1 = 0.328545, 0.179695, 0.354737. Determinants: -10.117684, 16.831498, 49514.554003, -2677.429177 // --> Vector info: d2 = 1.122572, 1.027480, 0.193099. Determinants: 16.277772, 10.191759, -139883.193934, -2677.429177 ( 3885.000000 -7942.000000 -3009.000000 ) ( 3906.000000 -7831.000000 -2971.000000 ) ( 3913.000000 -7831.000000 -2948.000000 ) ( ( 0.003779 -0.006286 -18.493320 ) ( -0.006080 -0.003807 52.245339 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3916.814106 -7831.324192 -2949.160815 ) ( 3909.814106 -7831.324192 -2972.160815 ) ( 3888.814106 -7942.324192 -3010.160815 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3916.814106 -7831.324192 -2949.160815 ) ( 3913.000000 -7831.000000 -2948.000000 ) ( 3906.000000 -7831.000000 -2971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3909.814106 -7831.324192 -2972.160815 ) ( 3906.000000 -7831.000000 -2971.000000 ) ( 3885.000000 -7942.000000 -3009.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3888.814106 -7942.324192 -3010.160815 ) ( 3885.000000 -7942.000000 -3009.000000 ) ( 3913.000000 -7831.000000 -2948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5290/3063) # points: 3 { brushDef { // Surface normal: 0.838180, -0.468395, 0.279393 // RotY/Z : -0.283162 / -0.509592. Vector texS/T: (0.487821, 0.872943, 0.000000) / (0.243895, -0.136294, -0.960177) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-5028.488230, -4954.493432, -4956.932539) / (4885.700549, 4860.705151, 4845.083027) // --> Vector info: d1 = 0.693251, 0.836918, 0.732000. Determinants: -4.866884, -7.413032, 10901.151227, -1216.922348 // --> Vector info: d2 = 0.407139, 0.943105, 0.993267. Determinants: -7.119123, 5.018958, -60815.008523, -1216.922348 ( 3852.000000 -7831.000000 -2956.000000 ) ( 3857.000000 -7831.000000 -2971.000000 ) ( 3827.000000 -7899.000000 -2995.000000 ) ( ( 0.003999 0.006092 -8.957968 ) ( 0.005850 -0.004124 49.974436 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3823.647280 -7897.126421 -2996.117573 ) ( 3853.647280 -7829.126421 -2972.117573 ) ( 3848.647280 -7829.126421 -2957.117573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3823.647280 -7897.126421 -2996.117573 ) ( 3827.000000 -7899.000000 -2995.000000 ) ( 3857.000000 -7831.000000 -2971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3853.647280 -7829.126421 -2972.117573 ) ( 3857.000000 -7831.000000 -2971.000000 ) ( 3852.000000 -7831.000000 -2956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3848.647280 -7829.126421 -2957.117573 ) ( 3852.000000 -7831.000000 -2956.000000 ) ( 3827.000000 -7899.000000 -2995.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5293/3064) # points: 4 { brushDef { // Surface normal: 0.000000, -0.504917, 0.863168 // RotY/Z : -1.041510 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.863168, -0.504917) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3734.000000, 3803.000000, 3906.000000) / (8675.485889, 8675.485889, 8259.576043) // --> Vector info: d1 = 0.696997, 1.179690, 1.179690. Determinants: -200.756901, -49.717411, 1160946.704406, -28697.779374 // --> Vector info: d2 = 0.849342, 0.968749, 4.027525. Determinants: -49.662670, 198.756598, -1563243.865154, -28697.779374 ( 3906.000000 -7831.000000 -2971.000000 ) ( 3803.000000 -8190.000000 -3181.000000 ) ( 3734.000000 -8190.000000 -3181.000000 ) ( ( 0.006996 0.001732 -40.454235 ) ( 0.001731 -0.006926 54.472642 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3734.000000 -8187.980332 -3184.452671 ) ( 3803.000000 -8187.980332 -3184.452671 ) ( 3906.000000 -7828.980332 -2974.452671 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3734.000000 -8187.980332 -3184.452671 ) ( 3734.000000 -8190.000000 -3181.000000 ) ( 3803.000000 -8190.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3803.000000 -8187.980332 -3184.452671 ) ( 3803.000000 -8190.000000 -3181.000000 ) ( 3906.000000 -7831.000000 -2971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3906.000000 -7828.980332 -2974.452671 ) ( 3906.000000 -7831.000000 -2971.000000 ) ( 3857.000000 -7831.000000 -2971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.000000 -7828.980332 -2974.452671 ) ( 3857.000000 -7831.000000 -2971.000000 ) ( 3734.000000 -8190.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5294/3065) # points: 4 { brushDef { // Surface normal: -0.920065, 0.033502, 0.390331 // RotY/Z : -0.400991 / 3.105196. Vector texS/T: (-0.036388, -0.999338, 0.000000) / (-0.390072, 0.014204, -0.920675) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (8046.190877, 8045.681440, 7795.371273) / (1328.895479, 1293.052203, 1142.075977) // --> Vector info: d1 = 0.179686, 0.396973, 0.354735. Determinants: -34.319103, 54.410606, 202233.730638, -8895.023553 // --> Vector info: d2 = 0.968772, 1.109812, 3.193102. Determinants: 53.378208, 34.242506, -483613.206467, -8895.023553 ( 3885.000000 -7942.000000 -3009.000000 ) ( 3817.000000 -8190.000000 -3148.000000 ) ( 3803.000000 -8190.000000 -3181.000000 ) ( ( 0.003858 -0.006117 -22.735604 ) ( -0.006001 -0.003850 54.368963 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3806.680260 -8190.134008 -3182.561322 ) ( 3820.680260 -8190.134008 -3149.561322 ) ( 3888.680260 -7942.134008 -3010.561322 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3806.680260 -8190.134008 -3182.561322 ) ( 3803.000000 -8190.000000 -3181.000000 ) ( 3817.000000 -8190.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3820.680260 -8190.134008 -3149.561322 ) ( 3817.000000 -8190.000000 -3148.000000 ) ( 3885.000000 -7942.000000 -3009.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3888.680260 -7942.134008 -3010.561322 ) ( 3885.000000 -7942.000000 -3009.000000 ) ( 3906.000000 -7831.000000 -2971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3909.680260 -7831.134008 -2972.561322 ) ( 3906.000000 -7831.000000 -2971.000000 ) ( 3803.000000 -8190.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5297/3066) # points: 4 { brushDef { // Surface normal: -0.707591, 0.693439, -0.135857 // RotY/Z : 0.136279 / 2.366295. Vector texS/T: (-0.699929, -0.714213, 0.000000) / (0.097031, -0.095091, -0.990728) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (3662.069196, 3659.940841, 3589.933699) / (4374.228225, 4369.181433, 4369.181433) // --> Vector info: d1 = 1.000000, 1.033287, 1.200103. Determinants: 0.841884, 1.975296, -12076.745794, -353.311477 // --> Vector info: d2 = 0.000000, 0.000002, 0.474202. Determinants: 2.393188, -1.009155, -4349.747443, -353.311477 ( 4071.000000 -9016.000000 -3146.000000 ) ( 4022.000000 -9066.000000 -3146.000000 ) ( 4021.000000 -9068.000000 -3151.000000 ) ( ( -0.002383 -0.005591 34.181584 ) ( -0.006774 0.002856 12.311368 ) ) common/glass 0 0 0 ( 4023.830364 -9070.773756 -3150.456570 ) ( 4024.830364 -9068.773756 -3145.456570 ) ( 4073.830364 -9018.773756 -3145.456570 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4023.830364 -9070.773756 -3150.456570 ) ( 4021.000000 -9068.000000 -3151.000000 ) ( 4022.000000 -9066.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4024.830364 -9068.773756 -3145.456570 ) ( 4022.000000 -9066.000000 -3146.000000 ) ( 4071.000000 -9016.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4073.830364 -9018.773756 -3145.456570 ) ( 4071.000000 -9016.000000 -3146.000000 ) ( 4072.000000 -9016.000000 -3149.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4074.830364 -9018.773756 -3148.456570 ) ( 4072.000000 -9016.000000 -3149.000000 ) ( 4021.000000 -9068.000000 -3151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5298/3067) # points: 4 { brushDef { // Surface normal: -0.819668, -0.568874, -0.067286 // RotY/Z : 0.067337 / -2.534885. Vector texS/T: (0.570166, -0.821530, 0.000000) / (0.055278, 0.038364, -0.997734) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (9717.314635, 9705.610905, 9702.005985) / (3024.277533, 2982.182133, 2983.184405) // --> Vector info: d1 = 0.804537, 0.494798, 0.494796. Determinants: -0.310521, -1.116565, 6262.704026, -163.480886 // --> Vector info: d2 = 0.341010, 0.341036, 0.315516. Determinants: -1.074221, 0.298766, 9479.241788, -163.480886 ( 4106.000000 -8960.000000 -3107.000000 ) ( 4108.000000 -8963.000000 -3106.000000 ) ( 4117.000000 -8971.000000 -3148.000000 ) ( ( 0.001899 0.006830 -38.308479 ) ( 0.006571 -0.001828 -57.983793 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4120.278671 -8968.724505 -3147.730855 ) ( 4111.278671 -8960.724505 -3105.730855 ) ( 4109.278671 -8957.724505 -3106.730855 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4120.278671 -8968.724505 -3147.730855 ) ( 4117.000000 -8971.000000 -3148.000000 ) ( 4108.000000 -8963.000000 -3106.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4111.278671 -8960.724505 -3105.730855 ) ( 4108.000000 -8963.000000 -3106.000000 ) ( 4106.000000 -8960.000000 -3107.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4109.278671 -8957.724505 -3106.730855 ) ( 4106.000000 -8960.000000 -3107.000000 ) ( 4106.000000 -8960.000000 -3152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4109.278671 -8957.724505 -3151.730855 ) ( 4106.000000 -8960.000000 -3152.000000 ) ( 4117.000000 -8971.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5299/3068) # points: 4 { brushDef { // Surface normal: -0.644703, -0.764433, 0.000000 // RotY/Z : 0.000000 / -2.271431. Vector texS/T: (0.764433, -0.644703, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (8915.300295, 8915.300295, 8806.723134) / (3152.000000, 3107.000000, 3138.000000) // --> Vector info: d1 = 1.634635, 1.804534, 1.025832. Determinants: -29.774699, 18.447176, 199318.103550, -4885.972268 // --> Vector info: d2 = 0.883916, 1.157063, 1.377271. Determinants: 18.376935, 29.657544, -261635.261055, -4885.972268 ( 4023.000000 -8890.000000 -3138.000000 ) ( 4106.000000 -8960.000000 -3107.000000 ) ( 4106.000000 -8960.000000 -3152.000000 ) ( ( 0.006094 -0.003776 -40.793949 ) ( -0.003761 -0.006070 53.548249 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4108.578811 -8956.942267 -3152.000000 ) ( 4108.578811 -8956.942267 -3107.000000 ) ( 4025.578811 -8886.942267 -3138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4108.578811 -8956.942267 -3152.000000 ) ( 4106.000000 -8960.000000 -3152.000000 ) ( 4106.000000 -8960.000000 -3107.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4108.578811 -8956.942267 -3107.000000 ) ( 4106.000000 -8960.000000 -3107.000000 ) ( 4023.000000 -8890.000000 -3138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4025.578811 -8886.942267 -3138.000000 ) ( 4023.000000 -8890.000000 -3138.000000 ) ( 4023.000000 -8890.000000 -3183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4025.578811 -8886.942267 -3183.000000 ) ( 4023.000000 -8890.000000 -3183.000000 ) ( 4106.000000 -8960.000000 -3152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5301/3069) # points: 5 { brushDef { // Surface normal: 0.254943, -0.148532, -0.955480 // RotY/Z : 1.271283 / -0.527534. Vector texS/T: (0.503404, 0.864051, 0.000000) / (-0.825584, 0.480992, -0.295055) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-5674.923540, -5676.508886, -5795.334722) / (-6782.804369, -6786.193569, -6755.690769) // --> Vector info: d1 = 0.802687, 0.804547, 1.678700. Determinants: 3.019408, -1.164854, 8871.858969, -451.082032 // --> Vector info: d2 = 0.366455, 0.341004, 0.404941. Determinants: -0.559625, -3.125575, -24541.291571, -451.082032 ( 4023.000000 -9051.000000 -3115.000000 ) ( 4108.000000 -8963.000000 -3106.000000 ) ( 4106.000000 -8960.000000 -3107.000000 ) ( ( -0.006694 0.002582 -19.667950 ) ( 0.001241 0.006929 54.405385 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4104.980230 -8959.405873 -3103.178079 ) ( 4106.980230 -8962.405873 -3102.178079 ) ( 4021.980230 -9050.405873 -3111.178079 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4104.980230 -8959.405873 -3103.178079 ) ( 4106.000000 -8960.000000 -3107.000000 ) ( 4108.000000 -8963.000000 -3106.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4106.980230 -8962.405873 -3102.178079 ) ( 4108.000000 -8963.000000 -3106.000000 ) ( 4023.000000 -9051.000000 -3115.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4021.980230 -9050.405873 -3111.178079 ) ( 4023.000000 -9051.000000 -3115.000000 ) ( 3989.000000 -9016.000000 -3128.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3987.980230 -9015.405873 -3124.178079 ) ( 3989.000000 -9016.000000 -3128.000000 ) ( 4023.000000 -8890.000000 -3138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4021.980230 -8889.405873 -3134.178079 ) ( 4023.000000 -8890.000000 -3138.000000 ) ( 4106.000000 -8960.000000 -3107.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5302/3070) # points: 4 { brushDef { // Surface normal: 0.736568, 0.594884, -0.321838 // RotY/Z : 0.327670 / 0.679384. Vector texS/T: (-0.628314, 0.777960, 0.000000) / (-0.250377, -0.202215, -0.946795) // Texture width/height [04wex3a]: 128.000000/128.000000 // --> Vector A/B: (-9569.021634, -9580.990322, -9529.586504) / (3772.249991, 3810.273017, 3825.059750) // --> Vector info: d1 = 0.624395, 0.488315, 0.435185. Determinants: 0.007986, 7.630930, -30040.263748, -2131.506509 // --> Vector info: d2 = 0.340148, 0.379814, 0.196264. Determinants: 7.565641, 0.157907, 71075.088060, -2131.506509 ( 3985.000000 -9031.000000 -3165.000000 ) ( 4021.000000 -9068.000000 -3151.000000 ) ( 4023.000000 -9051.000000 -3115.000000 ) ( ( -0.000004 -0.003580 14.093442 ) ( -0.003549 -0.000074 -33.345002 ) ) 04escapehouse/04wex3a 0 0 0 ( 4020.053727 -9053.379538 -3113.712648 ) ( 4018.053727 -9070.379538 -3149.712648 ) ( 3982.053727 -9033.379538 -3163.712648 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4020.053727 -9053.379538 -3113.712648 ) ( 4023.000000 -9051.000000 -3115.000000 ) ( 4021.000000 -9068.000000 -3151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4018.053727 -9070.379538 -3149.712648 ) ( 4021.000000 -9068.000000 -3151.000000 ) ( 3985.000000 -9031.000000 -3165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3982.053727 -9033.379538 -3163.712648 ) ( 3985.000000 -9031.000000 -3165.000000 ) ( 3989.000000 -9016.000000 -3128.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3986.053727 -9018.379538 -3126.712648 ) ( 3989.000000 -9016.000000 -3128.000000 ) ( 4023.000000 -9051.000000 -3115.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5303/3071) # points: 4 { brushDef { // Surface normal: -0.663381, 0.670752, -0.331690 // RotY/Z : 0.338095 / 2.350670. Vector texS/T: (-0.711003, -0.703189, 0.000000) / (0.233241, -0.235833, -0.943388) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (3381.825255, 3381.114252, 3444.752891) / (6043.575094, 6045.695112, 6046.755121) // --> Vector info: d1 = 0.000000, 0.010379, 0.020561. Determinants: -0.010584, -0.667742, 4071.342082, -135.668714 // --> Vector info: d2 = 0.000000, 0.000001, 0.452715. Determinants: -0.959762, -0.321931, 5191.363953, -135.668714 ( 4072.000000 -9016.000000 -3149.000000 ) ( 4117.000000 -8971.000000 -3148.000000 ) ( 4116.000000 -8971.000000 -3146.000000 ) ( ( 0.000078 0.004922 -30.009440 ) ( 0.007074 0.002373 -38.265004 ) ) common/glass 0 0 0 ( 4118.653523 -8973.683006 -3144.673239 ) ( 4119.653523 -8973.683006 -3146.673239 ) ( 4074.653523 -9018.683006 -3147.673239 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4118.653523 -8973.683006 -3144.673239 ) ( 4116.000000 -8971.000000 -3146.000000 ) ( 4117.000000 -8971.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4119.653523 -8973.683006 -3146.673239 ) ( 4117.000000 -8971.000000 -3148.000000 ) ( 4072.000000 -9016.000000 -3149.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4074.653523 -9018.683006 -3147.673239 ) ( 4072.000000 -9016.000000 -3149.000000 ) ( 4071.000000 -9016.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4073.653523 -9018.683006 -3144.673239 ) ( 4071.000000 -9016.000000 -3146.000000 ) ( 4116.000000 -8971.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5304/3072) # points: 5 { brushDef { // Surface normal: -0.192008, 0.160083, 0.968249 // RotY/Z : -1.318129 / 2.446621. Vector texS/T: (-0.640364, -0.768072, 0.000000) / (-0.743685, 0.620032, -0.249987) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (4389.971372, 4253.993487, 4252.588700) / (-7825.095515, -7837.096138, -7821.095308) // --> Vector info: d1 = 1.000005, 1.968147, 1.968151. Determinants: 15.491122, 1.359449, -59560.389798, -2192.617386 // --> Vector info: d2 = 1.000000, 0.999997, 1.113172. Determinants: 1.358124, -15.389314, -128577.594362, -2192.617386 ( 4106.000000 -8960.000000 -3152.000000 ) ( 4117.000000 -8971.000000 -3148.000000 ) ( 4021.000000 -9068.000000 -3151.000000 ) ( ( -0.007065 -0.000620 27.164060 ) ( -0.000619 0.007019 58.641145 ) ) common/glass 0 0 0 ( 4021.768032 -9068.640331 -3154.872997 ) ( 4117.768032 -8971.640331 -3151.872997 ) ( 4106.768032 -8960.640331 -3155.872997 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4021.768032 -9068.640331 -3154.872997 ) ( 4021.000000 -9068.000000 -3151.000000 ) ( 4117.000000 -8971.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4117.768032 -8971.640331 -3151.872997 ) ( 4117.000000 -8971.000000 -3148.000000 ) ( 4106.000000 -8960.000000 -3152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4106.768032 -8960.640331 -3155.872997 ) ( 4106.000000 -8960.000000 -3152.000000 ) ( 4023.000000 -8890.000000 -3183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4023.768032 -8890.640331 -3186.872997 ) ( 4023.000000 -8890.000000 -3183.000000 ) ( 3985.000000 -9031.000000 -3165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3985.768032 -9031.640331 -3168.872997 ) ( 3985.000000 -9031.000000 -3165.000000 ) ( 4021.000000 -9068.000000 -3151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5306/3073) # points: 4 { brushDef { // Surface normal: 0.734484, 0.605249, -0.306932 // RotY/Z : 0.311968 / 0.689233. Vector texS/T: (-0.635945, 0.771734, 0.000000) / (-0.236870, -0.195192, -0.951731) // Texture width/height [04wex3a]: 128.000000/128.000000 // --> Vector A/B: (-9555.221523, -9565.389856, -9511.898038) / (3816.452785, 3847.974285, 3864.785752) // --> Vector info: d1 = 0.523629, 0.407531, 0.351750. Determinants: -0.193458, 6.777488, -28686.925003, -1857.086966 // --> Vector info: d2 = 0.369518, 0.403365, 0.212028. Determinants: 6.600225, 0.135071, 61864.893357, -1857.086966 ( 3982.000000 -9044.000000 -3197.000000 ) ( 4020.000000 -9082.000000 -3181.000000 ) ( 4021.000000 -9068.000000 -3151.000000 ) ( ( 0.000104 -0.003650 15.447271 ) ( -0.003554 -0.000073 -33.312868 ) ) 04escapehouse/04wex3a 0 0 0 ( 4018.062065 -9070.420996 -3149.772271 ) ( 4017.062065 -9084.420996 -3179.772271 ) ( 3979.062065 -9046.420996 -3195.772271 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4018.062065 -9070.420996 -3149.772271 ) ( 4021.000000 -9068.000000 -3151.000000 ) ( 4020.000000 -9082.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4017.062065 -9084.420996 -3179.772271 ) ( 4020.000000 -9082.000000 -3181.000000 ) ( 3982.000000 -9044.000000 -3197.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3979.062065 -9046.420996 -3195.772271 ) ( 3982.000000 -9044.000000 -3197.000000 ) ( 3985.000000 -9031.000000 -3165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3982.062065 -9033.420996 -3163.772271 ) ( 3985.000000 -9031.000000 -3165.000000 ) ( 4021.000000 -9068.000000 -3151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5309/3074) # points: 3 { brushDef { // Surface normal: -0.704550, 0.650354, -0.283988 // RotY/Z : 0.287951 / 2.396173. Vector texS/T: (-0.678280, -0.734803, 0.000000) / (0.208675, -0.192623, -0.958828) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3929.107065, 3946.798871, 3937.302950) / (5638.310929, 5638.310929, 5612.237428) // --> Vector info: d1 = 1.000005, 1.127946, 1.061258. Determinants: -3.335861, 0.035099, 12447.764636, -461.287329 // --> Vector info: d2 = 1.000000, 0.999999, 1.190247. Determinants: 0.000028, 3.365830, -19438.994221, -461.287329 ( 4021.000000 -9070.000000 -3156.000000 ) ( 4020.000000 -9082.000000 -3181.000000 ) ( 4032.000000 -9069.000000 -3181.000000 ) ( ( 0.007232 -0.000076 -26.984840 ) ( 0.000000 -0.007297 42.140750 ) ) 04escapehouse/04wex4a 0 0 0 ( 4034.818200 -9071.601415 -3179.864049 ) ( 4022.818200 -9084.601415 -3179.864049 ) ( 4023.818200 -9072.601415 -3154.864049 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4034.818200 -9071.601415 -3179.864049 ) ( 4032.000000 -9069.000000 -3181.000000 ) ( 4020.000000 -9082.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4022.818200 -9084.601415 -3179.864049 ) ( 4020.000000 -9082.000000 -3181.000000 ) ( 4021.000000 -9070.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4023.818200 -9072.601415 -3154.864049 ) ( 4021.000000 -9070.000000 -3156.000000 ) ( 4032.000000 -9069.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5310/3075) # points: 4 { brushDef { // Surface normal: -0.710591, -0.703321, 0.019991 // RotY/Z : -0.019992 / -2.361336. Vector texS/T: (0.703462, -0.710733, 0.000000) / (-0.014208, -0.014063, -0.999800) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (9281.333674, 9272.137771, 9256.581628) / (3248.040595, 3215.033999, 3219.034799) // --> Vector info: d1 = 0.804537, 0.554796, 0.554597. Determinants: -1.005729, -3.883185, 21504.551804, -550.246308 // --> Vector info: d2 = 0.341010, 0.341013, 0.227838. Determinants: -3.735508, 1.040793, 31102.317597, -550.246308 ( 4106.000000 -8960.000000 -3152.000000 ) ( 4117.000000 -8971.000000 -3148.000000 ) ( 4123.000000 -8978.000000 -3181.000000 ) ( ( 0.001828 0.007057 -39.081683 ) ( 0.006789 -0.001892 -56.524355 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4125.842363 -8975.186714 -3181.079964 ) ( 4119.842363 -8968.186714 -3148.079964 ) ( 4108.842363 -8957.186714 -3152.079964 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4125.842363 -8975.186714 -3181.079964 ) ( 4123.000000 -8978.000000 -3181.000000 ) ( 4117.000000 -8971.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4119.842363 -8968.186714 -3148.079964 ) ( 4117.000000 -8971.000000 -3148.000000 ) ( 4106.000000 -8960.000000 -3152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4108.842363 -8957.186714 -3152.079964 ) ( 4106.000000 -8960.000000 -3152.000000 ) ( 4106.000000 -8960.000000 -3188.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4108.842363 -8957.186714 -3188.079964 ) ( 4106.000000 -8960.000000 -3188.000000 ) ( 4123.000000 -8978.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5311/3076) # points: 5 { brushDef { // Surface normal: -0.193404, 0.191545, 0.962240 // RotY/Z : -1.295114 / 2.361025. Vector texS/T: (-0.703683, -0.710514, 0.000000) / (-0.683685, 0.677111, -0.272203) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3624.088339, 3477.715528, 3476.888871) / (-8032.061854, -8032.061854, -8006.345776) // --> Vector info: d1 = 1.804579, 1.804505, 1.620555. Determinants: -0.001910, 26.925105, 209478.354342, -3764.134562 // --> Vector info: d2 = 0.293134, 1.341002, 1.340987. Determinants: 26.947066, 0.868460, -91786.415509, -3764.134562 ( 4106.000000 -8960.000000 -3188.000000 ) ( 4123.000000 -8978.000000 -3181.000000 ) ( 4020.000000 -9082.000000 -3181.000000 ) ( ( 0.000001 -0.007153 -55.651133 ) ( -0.007159 -0.000231 24.384467 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4020.773617 -9082.766179 -3184.848959 ) ( 4123.773617 -8978.766179 -3184.848959 ) ( 4106.773617 -8960.766179 -3191.848959 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4020.773617 -9082.766179 -3184.848959 ) ( 4020.000000 -9082.000000 -3181.000000 ) ( 4123.000000 -8978.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4123.773617 -8978.766179 -3184.848959 ) ( 4123.000000 -8978.000000 -3181.000000 ) ( 4106.000000 -8960.000000 -3188.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4106.773617 -8960.766179 -3191.848959 ) ( 4106.000000 -8960.000000 -3188.000000 ) ( 4037.000000 -8902.000000 -3214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4037.773617 -8902.766179 -3217.848959 ) ( 4037.000000 -8902.000000 -3214.000000 ) ( 3995.000000 -9058.000000 -3191.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3995.773617 -9058.766179 -3194.848959 ) ( 3995.000000 -9058.000000 -3191.000000 ) ( 4020.000000 -9082.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5312/3077) # points: 4 { brushDef { // Surface normal: -0.644703, -0.764433, 0.000000 // RotY/Z : 0.000000 / -2.271431. Vector texS/T: (0.764433, -0.644703, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (8806.723134, 8915.300295, 8915.300295) / (3219.000000, 3188.000000, 3152.000000) // --> Vector info: d1 = 0.938812, 0.162035, 0.026123. Determinants: 23.750687, -14.756959, -165332.681232, -3908.777814 // --> Vector info: d2 = 1.119093, 1.338757, 1.117410. Determinants: -14.769645, -24.033175, 203060.676289, -3908.777814 ( 4106.000000 -8960.000000 -3152.000000 ) ( 4106.000000 -8960.000000 -3188.000000 ) ( 4023.000000 -8890.000000 -3219.000000 ) ( ( -0.006076 0.003775 42.297795 ) ( 0.003779 0.006149 -51.949915 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4025.578811 -8886.942267 -3219.000000 ) ( 4108.578811 -8956.942267 -3188.000000 ) ( 4108.578811 -8956.942267 -3152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4025.578811 -8886.942267 -3219.000000 ) ( 4023.000000 -8890.000000 -3219.000000 ) ( 4106.000000 -8960.000000 -3188.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4108.578811 -8956.942267 -3188.000000 ) ( 4106.000000 -8960.000000 -3188.000000 ) ( 4106.000000 -8960.000000 -3152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4108.578811 -8956.942267 -3152.000000 ) ( 4106.000000 -8960.000000 -3152.000000 ) ( 4023.000000 -8890.000000 -3183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4025.578811 -8886.942267 -3183.000000 ) ( 4023.000000 -8890.000000 -3183.000000 ) ( 4023.000000 -8890.000000 -3219.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5316/3078) # points: 3 { brushDef { // Surface normal: -0.682323, 0.682323, 0.262432 // RotY/Z : -0.265542 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (-0.185567, 0.185567, -0.964951) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3474.015616, 3478.258257, 3490.986179) / (535.139282, 589.028056, 589.028056) // --> Vector info: d1 = 0.805728, 0.416404, 0.416317. Determinants: 0.004686, 4.954914, -3220.491701, -685.892120 // --> Vector info: d2 = 1.047098, 1.018867, 0.922040. Determinants: 5.217899, -0.051484, -18817.708885, -685.892120 ( 4124.000000 -9061.000000 -3146.000000 ) ( 4133.000000 -9052.000000 -3146.000000 ) ( 4146.000000 -9059.000000 -3094.000000 ) ( ( -0.000007 -0.007224 4.695333 ) ( -0.007607 0.000075 27.435377 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4148.729292 -9061.729292 -3095.049728 ) ( 4135.729292 -9054.729292 -3147.049728 ) ( 4126.729292 -9063.729292 -3147.049728 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4148.729292 -9061.729292 -3095.049728 ) ( 4146.000000 -9059.000000 -3094.000000 ) ( 4133.000000 -9052.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4135.729292 -9054.729292 -3147.049728 ) ( 4133.000000 -9052.000000 -3146.000000 ) ( 4124.000000 -9061.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4126.729292 -9063.729292 -3147.049728 ) ( 4124.000000 -9061.000000 -3146.000000 ) ( 4146.000000 -9059.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5318/3079) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-9066.000000, -9069.000000, -9061.000000) / (4022.000000, 4034.000000, 4124.000000) // --> Vector info: d1 = 0.000000, 0.088961, 0.695861. Determinants: 0.723675, -2.532388, 16746.102765, -366.000000 // --> Vector info: d2 = 0.000000, 0.000002, 0.218142. Determinants: -2.617531, -0.654436, -21098.396120, -366.000000 ( 4124.000000 -9061.000000 -3146.000000 ) ( 4034.000000 -9069.000000 -3146.000000 ) ( 4022.000000 -9066.000000 -3146.000000 ) ( ( -0.001977 0.006919 -45.754379 ) ( 0.007152 0.001788 57.645891 ) ) common/glass 0 0 0 ( 4022.000000 -9066.000000 -3150.000000 ) ( 4034.000000 -9069.000000 -3150.000000 ) ( 4124.000000 -9061.000000 -3150.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4022.000000 -9066.000000 -3150.000000 ) ( 4022.000000 -9066.000000 -3146.000000 ) ( 4034.000000 -9069.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4034.000000 -9069.000000 -3150.000000 ) ( 4034.000000 -9069.000000 -3146.000000 ) ( 4124.000000 -9061.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4124.000000 -9061.000000 -3150.000000 ) ( 4124.000000 -9061.000000 -3146.000000 ) ( 4133.000000 -9052.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4133.000000 -9052.000000 -3150.000000 ) ( 4133.000000 -9052.000000 -3146.000000 ) ( 4022.000000 -9066.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5319/3080) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-9066.000000, -9052.000000, -9016.000000) / (4022.000000, 4133.000000, 4071.000000) // --> Vector info: d1 = 0.000000, 0.803350, 0.397042. Determinants: -4.707521, -34.608894, 96518.584550, -4864.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.308304. Determinants: -34.221736, 4.316226, -327614.121687, -4864.000000 ( 4071.000000 -9016.000000 -3146.000000 ) ( 4133.000000 -9052.000000 -3146.000000 ) ( 4022.000000 -9066.000000 -3146.000000 ) ( ( 0.000968 0.007115 -19.843459 ) ( 0.007036 -0.000887 67.354877 ) ) common/glass 0 0 0 ( 4022.000000 -9066.000000 -3150.000000 ) ( 4133.000000 -9052.000000 -3150.000000 ) ( 4071.000000 -9016.000000 -3150.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4022.000000 -9066.000000 -3150.000000 ) ( 4022.000000 -9066.000000 -3146.000000 ) ( 4133.000000 -9052.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4133.000000 -9052.000000 -3150.000000 ) ( 4133.000000 -9052.000000 -3146.000000 ) ( 4071.000000 -9016.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4071.000000 -9016.000000 -3150.000000 ) ( 4071.000000 -9016.000000 -3146.000000 ) ( 4022.000000 -9066.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5321/3081) # points: 4 { brushDef { // Surface normal: 0.699299, -0.678732, 0.224285 // RotY/Z : -0.226209 / -0.770474. Vector texS/T: (0.696475, 0.717581, 0.000000) / (0.160943, -0.156209, -0.974524) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-3637.669790, -3685.051221, -3692.902398) / (5075.412110, 5075.412110, 5096.961101) // --> Vector info: d1 = 0.287209, 0.624822, 0.678714. Determinants: 7.275222, 0.097196, 25678.297818, -1021.022037 // --> Vector info: d2 = 0.250975, 0.251045, 0.404941. Determinants: 0.001506, -7.291253, 36755.340083, -1021.022037 ( 4023.000000 -9051.000000 -3115.000000 ) ( 4025.000000 -9042.000000 -3094.000000 ) ( 4058.000000 -9008.000000 -3094.000000 ) ( ( -0.007125 -0.000095 -25.149602 ) ( -0.000001 0.007141 -35.998577 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4055.202803 -9005.285073 -3094.897140 ) ( 4022.202803 -9039.285073 -3094.897140 ) ( 4020.202803 -9048.285073 -3115.897140 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4055.202803 -9005.285073 -3094.897140 ) ( 4058.000000 -9008.000000 -3094.000000 ) ( 4025.000000 -9042.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4022.202803 -9039.285073 -3094.897140 ) ( 4025.000000 -9042.000000 -3094.000000 ) ( 4023.000000 -9051.000000 -3115.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4020.202803 -9048.285073 -3115.897140 ) ( 4023.000000 -9051.000000 -3115.000000 ) ( 4062.000000 -9011.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4059.202803 -9008.285073 -3111.897140 ) ( 4062.000000 -9011.000000 -3111.000000 ) ( 4058.000000 -9008.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5322/3082) # points: 3 { brushDef { // Surface normal: 0.594218, -0.742772, 0.308536 // RotY/Z : -0.313654 / -0.896055. Vector texS/T: (0.780869, 0.624695, 0.000000) / (0.192741, -0.240926, -0.951213) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-2505.495662, -2529.234074, -2522.830950) / (5897.289757, 5951.956821, 5951.956821) // --> Vector info: d1 = 0.625978, 0.279689, 0.270517. Determinants: 0.501399, 2.435059, -13323.112794, -350.039998 // --> Vector info: d2 = 0.592453, 0.848915, 0.803141. Determinants: 2.502303, -0.555566, 9338.461559, -350.039998 ( 4022.000000 -9066.000000 -3146.000000 ) ( 4017.000000 -9070.000000 -3146.000000 ) ( 4025.000000 -9042.000000 -3094.000000 ) ( ( -0.001432 -0.006957 38.061687 ) ( -0.007149 0.001587 -26.678270 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4022.623129 -9039.028911 -3095.234145 ) ( 4014.623129 -9067.028911 -3147.234145 ) ( 4019.623129 -9063.028911 -3147.234145 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4022.623129 -9039.028911 -3095.234145 ) ( 4025.000000 -9042.000000 -3094.000000 ) ( 4017.000000 -9070.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4014.623129 -9067.028911 -3147.234145 ) ( 4017.000000 -9070.000000 -3146.000000 ) ( 4022.000000 -9066.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4019.623129 -9063.028911 -3147.234145 ) ( 4022.000000 -9066.000000 -3146.000000 ) ( 4025.000000 -9042.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5323/3083) # points: 3 { brushDef { // Surface normal: 0.961524, -0.274721, 0.000000 // RotY/Z : 0.000000 / -0.278300. Vector texS/T: (0.274721, 0.961524, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3a]: 128.000000/128.000000 // --> Vector A/B: (-7588.346995, -7617.467434, -7617.467434) / (3094.000000, 3094.000000, 3146.000000) // --> Vector info: d1 = 0.425618, 0.528674, 0.485852. Determinants: 5.358879, 1.246971, 36162.403669, -1514.262857 // --> Vector info: d2 = 0.105019, 0.129167, 0.311904. Determinants: 1.255695, -5.321392, 25834.011862, -1514.262857 ( 4017.000000 -9070.000000 -3146.000000 ) ( 4017.000000 -9070.000000 -3094.000000 ) ( 4025.000000 -9042.000000 -3094.000000 ) ( ( -0.003539 -0.000823 -23.881193 ) ( -0.000829 0.003514 -17.060454 ) ) 04escapehouse/04wex3a 0 0 0 ( 4021.153904 -9040.901115 -3094.000000 ) ( 4013.153904 -9068.901115 -3094.000000 ) ( 4013.153904 -9068.901115 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4021.153904 -9040.901115 -3094.000000 ) ( 4025.000000 -9042.000000 -3094.000000 ) ( 4017.000000 -9070.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4013.153904 -9068.901115 -3094.000000 ) ( 4017.000000 -9070.000000 -3094.000000 ) ( 4017.000000 -9070.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4013.153904 -9068.901115 -3146.000000 ) ( 4017.000000 -9070.000000 -3146.000000 ) ( 4025.000000 -9042.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5326/3084) # points: 4 { brushDef { // Surface normal: -0.083816, 0.996481, 0.000000 // RotY/Z : 0.000000 / 1.654711. Vector texS/T: (-0.996481, -0.083816, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-3350.030213, -3242.652375, -3242.652375) / (3146.000000, 3146.000000, 3094.000000) // --> Vector info: d1 = 0.415937, 0.415560, 0.790974. Determinants: 0.019595, 40.311132, -129075.625162, -5583.647553 // --> Vector info: d2 = 1.109623, 0.345288, 0.345344. Determinants: 39.745410, 0.006029, 126933.612060, -5583.647553 ( 4017.000000 -9070.000000 -3094.000000 ) ( 4017.000000 -9070.000000 -3146.000000 ) ( 4124.000000 -9061.000000 -3146.000000 ) ( ( -0.000004 -0.007219 23.116721 ) ( -0.007118 -0.000001 -22.733099 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4124.335265 -9064.985925 -3146.000000 ) ( 4017.335265 -9073.985925 -3146.000000 ) ( 4017.335265 -9073.985925 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4124.335265 -9064.985925 -3146.000000 ) ( 4124.000000 -9061.000000 -3146.000000 ) ( 4017.000000 -9070.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4017.335265 -9073.985925 -3146.000000 ) ( 4017.000000 -9070.000000 -3146.000000 ) ( 4017.000000 -9070.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4017.335265 -9073.985925 -3094.000000 ) ( 4017.000000 -9070.000000 -3094.000000 ) ( 4146.000000 -9059.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4146.335265 -9062.985925 -3094.000000 ) ( 4146.000000 -9059.000000 -3094.000000 ) ( 4124.000000 -9061.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5327/3085) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-9062.000000, -9046.000000, -9021.000000) / (4108.000000, 4124.000000, 4080.000000) // --> Vector info: d1 = 1.156219, 1.156218, 0.804531. Determinants: 5.627013, -5.626980, 72831.163750, -1104.000000 // --> Vector info: d2 = 0.838512, 0.999997, 0.905802. Determinants: -5.598209, -5.544241, -28880.949054, -1104.000000 ( 4080.000000 -9021.000000 -3181.000000 ) ( 4124.000000 -9046.000000 -3181.000000 ) ( 4108.000000 -9062.000000 -3181.000000 ) ( ( -0.005097 0.005097 -65.970257 ) ( 0.005071 0.005022 26.160280 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4108.000000 -9062.000000 -3185.000000 ) ( 4124.000000 -9046.000000 -3185.000000 ) ( 4080.000000 -9021.000000 -3185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4108.000000 -9062.000000 -3185.000000 ) ( 4108.000000 -9062.000000 -3181.000000 ) ( 4124.000000 -9046.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4124.000000 -9046.000000 -3185.000000 ) ( 4124.000000 -9046.000000 -3181.000000 ) ( 4080.000000 -9021.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4080.000000 -9021.000000 -3185.000000 ) ( 4080.000000 -9021.000000 -3181.000000 ) ( 4032.000000 -9069.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4032.000000 -9069.000000 -3185.000000 ) ( 4032.000000 -9069.000000 -3181.000000 ) ( 4108.000000 -9062.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5333/3086) # points: 4 { brushDef { // Surface normal: -0.676716, 0.676716, 0.290021 // RotY/Z : -0.294249 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (-0.205076, 0.205076, -0.957020) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3478.258257, 3480.379577, 3503.006994) / (306.861723, 343.433570, 343.433570) // --> Vector info: d1 = 0.416271, 0.156144, 0.156208. Determinants: -0.002349, 5.886141, -2142.536369, -827.526435 // --> Vector info: d2 = 1.018871, 0.999910, 0.838430. Determinants: 5.905635, 0.086490, -21411.008007, -827.526435 ( 4108.000000 -9062.000000 -3181.000000 ) ( 4124.000000 -9046.000000 -3181.000000 ) ( 4133.000000 -9052.000000 -3146.000000 ) ( ( 0.000003 -0.007113 2.589085 ) ( -0.007136 -0.000105 25.873503 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4135.706862 -9054.706862 -3147.160084 ) ( 4126.706862 -9048.706862 -3182.160084 ) ( 4110.706862 -9064.706862 -3182.160084 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4135.706862 -9054.706862 -3147.160084 ) ( 4133.000000 -9052.000000 -3146.000000 ) ( 4124.000000 -9046.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4126.706862 -9048.706862 -3182.160084 ) ( 4124.000000 -9046.000000 -3181.000000 ) ( 4108.000000 -9062.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4110.706862 -9064.706862 -3182.160084 ) ( 4108.000000 -9062.000000 -3181.000000 ) ( 4124.000000 -9061.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4126.706862 -9063.706862 -3147.160084 ) ( 4124.000000 -9061.000000 -3146.000000 ) ( 4133.000000 -9052.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5334/3087) # points: 3 { brushDef { // Surface normal: 0.606061, -0.757576, 0.242424 // RotY/Z : -0.244864 / -0.896055. Vector texS/T: (0.780869, 0.624695, 0.000000) / (0.151441, -0.189302, -0.970170) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-2529.234074, -2526.110599, -2522.830950) / (5377.460155, 5387.767623, 5377.460155) // --> Vector info: d1 = 0.625978, 0.567378, 0.588040. Determinants: 0.391045, 0.256728, -432.814298, -66.000000 // --> Vector info: d2 = 0.592453, 0.635852, 0.565249. Determinants: 0.280397, -0.362859, 2621.350841, -66.000000 ( 4022.000000 -9066.000000 -3146.000000 ) ( 4021.000000 -9070.000000 -3156.000000 ) ( 4017.000000 -9070.000000 -3146.000000 ) ( ( -0.005925 -0.003890 6.557792 ) ( -0.004248 0.005498 -39.717437 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4014.575758 -9066.969697 -3146.969697 ) ( 4018.575758 -9066.969697 -3156.969697 ) ( 4019.575758 -9062.969697 -3146.969697 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4014.575758 -9066.969697 -3146.969697 ) ( 4017.000000 -9070.000000 -3146.000000 ) ( 4021.000000 -9070.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4018.575758 -9066.969697 -3156.969697 ) ( 4021.000000 -9070.000000 -3156.000000 ) ( 4022.000000 -9066.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4019.575758 -9062.969697 -3146.969697 ) ( 4022.000000 -9066.000000 -3146.000000 ) ( 4017.000000 -9070.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5336/3088) # points: 4 { brushDef { // Surface normal: -0.083814, 0.996454, -0.007450 // RotY/Z : 0.007450 / 1.654711. Vector texS/T: (-0.996481, -0.083816, 0.000000) / (0.000624, -0.007424, -0.999972) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-3257.683410, -3242.652375, -3350.030213) / (3250.756858, 3215.755887, 3215.755887) // --> Vector info: d1 = 0.165622, 0.415560, 0.415937. Determinants: 0.013189, 26.843536, -87841.305564, -3758.328618 // --> Vector info: d2 = 0.454620, 0.345288, 1.109623. Determinants: 26.752461, -0.251075, 86258.618548, -3758.328618 ( 4124.000000 -9061.000000 -3146.000000 ) ( 4017.000000 -9070.000000 -3146.000000 ) ( 4032.000000 -9069.000000 -3181.000000 ) ( ( -0.000004 -0.007142 23.372439 ) ( -0.007118 0.000067 -22.951324 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4032.335255 -9072.985814 -3180.970200 ) ( 4017.335255 -9073.985814 -3145.970200 ) ( 4124.335255 -9064.985814 -3145.970200 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4032.335255 -9072.985814 -3180.970200 ) ( 4032.000000 -9069.000000 -3181.000000 ) ( 4017.000000 -9070.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4017.335255 -9073.985814 -3145.970200 ) ( 4017.000000 -9070.000000 -3146.000000 ) ( 4124.000000 -9061.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4124.335255 -9064.985814 -3145.970200 ) ( 4124.000000 -9061.000000 -3146.000000 ) ( 4108.000000 -9062.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4108.335255 -9065.985814 -3180.970200 ) ( 4108.000000 -9062.000000 -3181.000000 ) ( 4032.000000 -9069.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5339/3089) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-9695.000000, -9120.000000, -9120.000000) / (-2118.000000, -2693.000000, -2914.000000) // --> Vector info: d1 = 1.000000, 3.902864, 4.461585. Determinants: -320.268329, 321.264611, -2551638.001228, -127075.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.558636. Determinants: 321.214929, 321.215062, 3794512.226887, -127075.000000 ( 2914.000000 -9120.000000 -2516.000000 ) ( 2693.000000 -9120.000000 -2516.000000 ) ( 2118.000000 -9695.000000 -2516.000000 ) ( ( 0.002520 -0.002528 20.079780 ) ( -0.002528 -0.002528 -29.860415 ) ) 04escapehouse/04sky01 0 0 0 ( 2118.000000 -9695.000000 -2512.000000 ) ( 2693.000000 -9120.000000 -2512.000000 ) ( 2914.000000 -9120.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2118.000000 -9695.000000 -2512.000000 ) ( 2118.000000 -9695.000000 -2516.000000 ) ( 2693.000000 -9120.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2693.000000 -9120.000000 -2512.000000 ) ( 2693.000000 -9120.000000 -2516.000000 ) ( 2914.000000 -9120.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -9120.000000 -2512.000000 ) ( 2914.000000 -9120.000000 -2516.000000 ) ( 2914.000000 -9695.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -9695.000000 -2512.000000 ) ( 2914.000000 -9695.000000 -2516.000000 ) ( 2118.000000 -9695.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5342/3090) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9120.000000, -9695.000000, -9695.000000) / (2884.000000, 2884.000000, 2914.000000) // --> Vector info: d1 = 0.533307, 4.636196, 4.628952. Determinants: 123.086668, 4.165363, 1101337.957604, -17250.000000 // --> Vector info: d2 = 0.789733, 0.930768, 1.141505. Determinants: 4.231058, -121.173869, 374429.798730, -17250.000000 ( 2914.000000 -9695.000000 -3094.000000 ) ( 2884.000000 -9695.000000 -3094.000000 ) ( 2884.000000 -9120.000000 -3094.000000 ) ( ( -0.007135 -0.000241 -63.845679 ) ( -0.000245 0.007025 -21.706075 ) ) 04escapehouse/04wex4a 0 0 0 ( 2884.000000 -9120.000000 -3098.000000 ) ( 2884.000000 -9695.000000 -3098.000000 ) ( 2914.000000 -9695.000000 -3098.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2884.000000 -9120.000000 -3098.000000 ) ( 2884.000000 -9120.000000 -3094.000000 ) ( 2884.000000 -9695.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2884.000000 -9695.000000 -3098.000000 ) ( 2884.000000 -9695.000000 -3094.000000 ) ( 2914.000000 -9695.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -9695.000000 -3098.000000 ) ( 2914.000000 -9695.000000 -3094.000000 ) ( 2914.000000 -9120.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -9120.000000 -3098.000000 ) ( 2914.000000 -9120.000000 -3094.000000 ) ( 2884.000000 -9120.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5345/3091) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-9120.000000, -9120.000000, -9607.000000) / (-3012.000000, -3153.000000, -3640.000000) // --> Vector info: d1 = 1.000000, 1.502691, 3.241501. Determinants: 0.362019, 244.810300, 672003.241591, -68667.000000 // --> Vector info: d2 = 0.000000, 0.000002, 1.739049. Determinants: 245.204774, 0.000904, 2236270.254124, -68667.000000 ( 3640.000000 -9607.000000 -2516.000000 ) ( 3153.000000 -9120.000000 -2516.000000 ) ( 3012.000000 -9120.000000 -2516.000000 ) ( ( -0.000005 -0.003565 -9.786407 ) ( -0.003571 0.000000 -32.566884 ) ) 04escapehouse/04sky01 0 0 0 ( 3012.000000 -9120.000000 -2512.000000 ) ( 3153.000000 -9120.000000 -2512.000000 ) ( 3640.000000 -9607.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3012.000000 -9120.000000 -2512.000000 ) ( 3012.000000 -9120.000000 -2516.000000 ) ( 3153.000000 -9120.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3153.000000 -9120.000000 -2512.000000 ) ( 3153.000000 -9120.000000 -2516.000000 ) ( 3640.000000 -9607.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -9607.000000 -2512.000000 ) ( 3640.000000 -9607.000000 -2516.000000 ) ( 3552.000000 -9695.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3552.000000 -9695.000000 -2512.000000 ) ( 3552.000000 -9695.000000 -2516.000000 ) ( 3012.000000 -9695.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3012.000000 -9695.000000 -2512.000000 ) ( 3012.000000 -9695.000000 -2516.000000 ) ( 3012.000000 -9120.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5347/3092) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9120.000000, -9695.000000, -9695.000000) / (3012.000000, 3012.000000, 3036.000000) // --> Vector info: d1 = 0.395030, 4.475969, 4.457620. Determinants: 97.942540, 10.550774, 856005.625806, -13800.000000 // --> Vector info: d2 = 0.643738, 1.090010, 1.257803. Determinants: 10.710543, -96.480997, 379397.334838, -13800.000000 ( 3036.000000 -9695.000000 -3094.000000 ) ( 3012.000000 -9695.000000 -3094.000000 ) ( 3012.000000 -9120.000000 -3094.000000 ) ( ( -0.007097 -0.000765 -62.029393 ) ( -0.000776 0.006991 -27.492560 ) ) 04escapehouse/04wex4a 0 0 0 ( 3012.000000 -9120.000000 -3098.000000 ) ( 3012.000000 -9695.000000 -3098.000000 ) ( 3036.000000 -9695.000000 -3098.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3012.000000 -9120.000000 -3098.000000 ) ( 3012.000000 -9120.000000 -3094.000000 ) ( 3012.000000 -9695.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3012.000000 -9695.000000 -3098.000000 ) ( 3012.000000 -9695.000000 -3094.000000 ) ( 3036.000000 -9695.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3036.000000 -9695.000000 -3098.000000 ) ( 3036.000000 -9695.000000 -3094.000000 ) ( 3036.000000 -9120.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3036.000000 -9120.000000 -3098.000000 ) ( 3036.000000 -9120.000000 -3094.000000 ) ( 3012.000000 -9120.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5356/3093) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-9120.000000, -9120.000000, -8890.000000) / (-2914.000000, -2693.000000, -2923.000000) // --> Vector info: d1 = 1.000000, 1.790091, 0.967669. Determinants: 0.034426, -181.720829, -580050.534244, -50830.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.822297. Determinants: -181.727589, -0.000152, -1657356.063104, -50830.000000 ( 2923.000000 -8890.000000 -2516.000000 ) ( 2693.000000 -9120.000000 -2516.000000 ) ( 2914.000000 -9120.000000 -2516.000000 ) ( ( -0.000001 0.003575 11.411578 ) ( 0.003575 0.000000 32.605864 ) ) 04escapehouse/04sky01 0 0 0 ( 2914.000000 -9120.000000 -2512.000000 ) ( 2693.000000 -9120.000000 -2512.000000 ) ( 2923.000000 -8890.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -9120.000000 -2512.000000 ) ( 2914.000000 -9120.000000 -2516.000000 ) ( 2693.000000 -9120.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2693.000000 -9120.000000 -2512.000000 ) ( 2693.000000 -9120.000000 -2516.000000 ) ( 2923.000000 -8890.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2923.000000 -8890.000000 -2512.000000 ) ( 2923.000000 -8890.000000 -2516.000000 ) ( 2941.000000 -8908.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2941.000000 -8908.000000 -2512.000000 ) ( 2941.000000 -8908.000000 -2516.000000 ) ( 2914.000000 -9120.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5360/3094) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-8890.000000, -9120.000000, -9120.000000) / (2923.000000, 2693.000000, 2914.000000) // --> Vector info: d1 = 2.042868, 0.879877, 1.438609. Determinants: -128.512569, -128.508504, -870685.360838, -50830.000000 // --> Vector info: d2 = 0.625006, 0.624980, 0.066358. Determinants: -128.488814, 128.482992, -1549590.391470, -50830.000000 ( 2914.000000 -9120.000000 -3094.000000 ) ( 2693.000000 -9120.000000 -3094.000000 ) ( 2923.000000 -8890.000000 -3094.000000 ) ( ( 0.002528 0.002528 17.129360 ) ( 0.002528 -0.002528 30.485744 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 2923.000000 -8890.000000 -3098.000000 ) ( 2693.000000 -9120.000000 -3098.000000 ) ( 2914.000000 -9120.000000 -3098.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2923.000000 -8890.000000 -3098.000000 ) ( 2923.000000 -8890.000000 -3094.000000 ) ( 2693.000000 -9120.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2693.000000 -9120.000000 -3098.000000 ) ( 2693.000000 -9120.000000 -3094.000000 ) ( 2914.000000 -9120.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -9120.000000 -3098.000000 ) ( 2914.000000 -9120.000000 -3094.000000 ) ( 2941.000000 -8908.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2941.000000 -8908.000000 -3098.000000 ) ( 2941.000000 -8908.000000 -3094.000000 ) ( 2923.000000 -8890.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5363/3095) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-9120.000000, -9120.000000, -8978.000000) / (-3153.000000, -3012.000000, -3011.000000) // --> Vector info: d1 = 0.000000, 0.502692, 0.507858. Determinants: -0.225738, -71.382228, -227126.905669, -20022.000000 // --> Vector info: d2 = 0.999998, 0.999998, 1.507925. Determinants: -71.617757, -0.000025, -673175.984128, -20022.000000 ( 3011.000000 -8978.000000 -2516.000000 ) ( 3012.000000 -9120.000000 -2516.000000 ) ( 3153.000000 -9120.000000 -2516.000000 ) ( ( 0.000011 0.003565 11.343867 ) ( 0.003577 0.000000 33.621815 ) ) 04escapehouse/04sky01 0 0 0 ( 3153.000000 -9120.000000 -2512.000000 ) ( 3012.000000 -9120.000000 -2512.000000 ) ( 3011.000000 -8978.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3153.000000 -9120.000000 -2512.000000 ) ( 3153.000000 -9120.000000 -2516.000000 ) ( 3012.000000 -9120.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3012.000000 -9120.000000 -2512.000000 ) ( 3012.000000 -9120.000000 -2516.000000 ) ( 3011.000000 -8978.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3011.000000 -8978.000000 -2512.000000 ) ( 3011.000000 -8978.000000 -2516.000000 ) ( 3153.000000 -9120.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5364/3096) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-9120.000000, -9120.000000, -8978.000000) / (3012.000000, 3153.000000, 3011.000000) // --> Vector info: d1 = 0.943850, 0.441159, 0.949017. Determinants: -0.225866, 71.382118, -235960.603348, -20022.000000 // --> Vector info: d2 = 0.625022, 0.625020, 0.117095. Determinants: 71.617751, 0.000322, 640638.726066, -20022.000000 ( 3011.000000 -8978.000000 -3094.000000 ) ( 3153.000000 -9120.000000 -3094.000000 ) ( 3012.000000 -9120.000000 -3094.000000 ) ( ( 0.000011 -0.003565 11.785067 ) ( -0.003577 0.000000 -31.996740 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 3012.000000 -9120.000000 -3098.000000 ) ( 3153.000000 -9120.000000 -3098.000000 ) ( 3011.000000 -8978.000000 -3098.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3012.000000 -9120.000000 -3098.000000 ) ( 3012.000000 -9120.000000 -3094.000000 ) ( 3153.000000 -9120.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3153.000000 -9120.000000 -3098.000000 ) ( 3153.000000 -9120.000000 -3094.000000 ) ( 3011.000000 -8978.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3011.000000 -8978.000000 -3098.000000 ) ( 3011.000000 -8978.000000 -3094.000000 ) ( 3012.000000 -9120.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5367/3097) # points: 4 { brushDef { // Surface normal: -0.519947, -0.854199, 0.000000 // RotY/Z : 0.000000 / -2.117585. Vector texS/T: (0.854199, -0.519947, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3a]: 128.000000/128.000000 // --> Vector A/B: (7229.973714, 7203.047890, 7203.047890) / (2516.000000, 2516.000000, 3094.000000) // --> Vector info: d1 = 0.655205, 0.559630, 0.559645. Determinants: -55.242815, -0.000406, 389208.078713, -15563.126293 // --> Vector info: d2 = 2.999951, 2.999950, 0.937445. Determinants: -0.000551, 55.534666, -186409.858636, -15563.126293 ( 3174.000000 -8639.000000 -3094.000000 ) ( 3174.000000 -8639.000000 -2516.000000 ) ( 3197.000000 -8653.000000 -2516.000000 ) ( ( 0.003550 0.000000 -25.008348 ) ( 0.000000 -0.003568 11.977662 ) ) 04escapehouse/04wex3a 0 0 0 ( 3199.079788 -8649.583206 -2516.000000 ) ( 3176.079788 -8635.583206 -2516.000000 ) ( 3176.079788 -8635.583206 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3199.079788 -8649.583206 -2516.000000 ) ( 3197.000000 -8653.000000 -2516.000000 ) ( 3174.000000 -8639.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3176.079788 -8635.583206 -2516.000000 ) ( 3174.000000 -8639.000000 -2516.000000 ) ( 3174.000000 -8639.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3176.079788 -8635.583206 -3094.000000 ) ( 3174.000000 -8639.000000 -3094.000000 ) ( 3197.000000 -8653.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3199.079788 -8649.583206 -3094.000000 ) ( 3197.000000 -8653.000000 -3094.000000 ) ( 3197.000000 -8653.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5368/3098) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-8908.000000, -8890.000000, -8639.000000) / (-2941.000000, -2923.000000, -3174.000000) // --> Vector info: d1 = 1.000000, 1.092732, 1.092730. Determinants: -23.275600, -23.275660, -284828.762185, -9036.000000 // --> Vector info: d2 = 1.000000, 0.999999, 2.267148. Determinants: -22.808491, 22.808850, -145133.211675, -9036.000000 ( 3174.000000 -8639.000000 -2516.000000 ) ( 2923.000000 -8890.000000 -2516.000000 ) ( 2941.000000 -8908.000000 -2516.000000 ) ( ( 0.002576 0.002576 31.521554 ) ( 0.002524 -0.002524 16.061666 ) ) 04escapehouse/04sky01 0 0 0 ( 2941.000000 -8908.000000 -2512.000000 ) ( 2923.000000 -8890.000000 -2512.000000 ) ( 3174.000000 -8639.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2941.000000 -8908.000000 -2512.000000 ) ( 2941.000000 -8908.000000 -2516.000000 ) ( 2923.000000 -8890.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2923.000000 -8890.000000 -2512.000000 ) ( 2923.000000 -8890.000000 -2516.000000 ) ( 3174.000000 -8639.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3174.000000 -8639.000000 -2512.000000 ) ( 3174.000000 -8639.000000 -2516.000000 ) ( 3197.000000 -8653.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3197.000000 -8653.000000 -2512.000000 ) ( 3197.000000 -8653.000000 -2516.000000 ) ( 2941.000000 -8908.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5371/3099) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8639.000000, -8890.000000, -8908.000000) / (3174.000000, 2923.000000, 2941.000000) // --> Vector info: d1 = 1.046359, 3.580656, 3.580657. Determinants: 45.617577, 45.617098, 239846.673829, -9036.000000 // --> Vector info: d2 = 0.814548, 0.814531, 0.999997. Determinants: 46.551742, -46.552362, 542557.442588, -9036.000000 ( 2941.000000 -8908.000000 -3094.000000 ) ( 2923.000000 -8890.000000 -3094.000000 ) ( 3174.000000 -8639.000000 -3094.000000 ) ( ( -0.005048 -0.005048 -26.543457 ) ( -0.005152 0.005152 -60.043984 ) ) 04escapehouse/04wex4a 0 0 0 ( 3174.000000 -8639.000000 -3098.000000 ) ( 2923.000000 -8890.000000 -3098.000000 ) ( 2941.000000 -8908.000000 -3098.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3174.000000 -8639.000000 -3098.000000 ) ( 3174.000000 -8639.000000 -3094.000000 ) ( 2923.000000 -8890.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2923.000000 -8890.000000 -3098.000000 ) ( 2923.000000 -8890.000000 -3094.000000 ) ( 2941.000000 -8908.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2941.000000 -8908.000000 -3098.000000 ) ( 2941.000000 -8908.000000 -3094.000000 ) ( 3197.000000 -8653.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3197.000000 -8653.000000 -3098.000000 ) ( 3197.000000 -8653.000000 -3094.000000 ) ( 3174.000000 -8639.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5373/3100) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-8732.000000, -9120.000000, -8978.000000) / (-3257.000000, -3153.000000, -3011.000000) // --> Vector info: d1 = 0.000000, 1.436552, 1.077421. Determinants: 241.340088, -64.647529, 1896824.650894, -69864.000000 // --> Vector info: d2 = 0.000000, 0.000002, 0.622042. Determinants: -64.691897, -241.351876, -1350972.700155, -69864.000000 ( 3011.000000 -8978.000000 -2516.000000 ) ( 3153.000000 -9120.000000 -2516.000000 ) ( 3257.000000 -8732.000000 -2516.000000 ) ( ( -0.003454 0.000925 -27.150244 ) ( 0.000926 0.003455 19.337179 ) ) 04escapehouse/04sky01 0 0 0 ( 3257.000000 -8732.000000 -2512.000000 ) ( 3153.000000 -9120.000000 -2512.000000 ) ( 3011.000000 -8978.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3257.000000 -8732.000000 -2512.000000 ) ( 3257.000000 -8732.000000 -2516.000000 ) ( 3153.000000 -9120.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3153.000000 -9120.000000 -2512.000000 ) ( 3153.000000 -9120.000000 -2516.000000 ) ( 3011.000000 -8978.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3011.000000 -8978.000000 -2512.000000 ) ( 3011.000000 -8978.000000 -2516.000000 ) ( 3257.000000 -8732.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5374/3101) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8978.000000, -8995.000000, -8777.000000) / (3011.000000, 3028.000000, 3245.000000) // --> Vector info: d1 = 2.580662, 2.580661, 0.384849. Determinants: 37.328442, 37.329169, 203652.626278, -7395.000000 // --> Vector info: d2 = 0.565080, 0.733878, 0.733865. Determinants: 36.629399, -36.797768, 435478.061167, -7395.000000 ( 3245.000000 -8777.000000 -3094.000000 ) ( 3028.000000 -8995.000000 -3094.000000 ) ( 3011.000000 -8978.000000 -3094.000000 ) ( ( -0.005048 -0.005048 -27.539233 ) ( -0.004953 0.004976 -58.888176 ) ) 04escapehouse/04wex4a 0 0 0 ( 3011.000000 -8978.000000 -3098.000000 ) ( 3028.000000 -8995.000000 -3098.000000 ) ( 3245.000000 -8777.000000 -3098.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3011.000000 -8978.000000 -3098.000000 ) ( 3011.000000 -8978.000000 -3094.000000 ) ( 3028.000000 -8995.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3028.000000 -8995.000000 -3098.000000 ) ( 3028.000000 -8995.000000 -3094.000000 ) ( 3245.000000 -8777.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3245.000000 -8777.000000 -3098.000000 ) ( 3245.000000 -8777.000000 -3094.000000 ) ( 3257.000000 -8732.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3257.000000 -8732.000000 -3098.000000 ) ( 3257.000000 -8732.000000 -3094.000000 ) ( 3011.000000 -8978.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5377/3102) # points: 4 { brushDef { // Surface normal: -0.966438, 0.256901, 0.000000 // RotY/Z : 0.000000 / 2.881778. Vector texS/T: (-0.256901, -0.966438, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3a]: 128.000000/128.000000 // --> Vector A/B: (7765.693788, 7765.693788, 7602.206785) / (3094.000000, 2516.000000, 2516.000000) // --> Vector info: d1 = 0.668805, 0.668790, 0.083473. Determinants: -338.313659, -0.002397, 2564048.652037, -94495.487469 // --> Vector info: d2 = 0.937445, 2.999959, 2.999955. Determinants: -0.002204, 337.194281, -1131846.286609, -94495.487469 ( 3257.000000 -8732.000000 -2516.000000 ) ( 3215.000000 -8890.000000 -2516.000000 ) ( 3215.000000 -8890.000000 -3094.000000 ) ( ( 0.003580 0.000000 -27.134086 ) ( 0.000000 -0.003568 11.977781 ) ) 04escapehouse/04wex3a 0 0 0 ( 3218.865751 -8891.027605 -3094.000000 ) ( 3218.865751 -8891.027605 -2516.000000 ) ( 3260.865751 -8733.027605 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3218.865751 -8891.027605 -3094.000000 ) ( 3215.000000 -8890.000000 -3094.000000 ) ( 3215.000000 -8890.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3218.865751 -8891.027605 -2516.000000 ) ( 3215.000000 -8890.000000 -2516.000000 ) ( 3257.000000 -8732.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3260.865751 -8733.027605 -2516.000000 ) ( 3257.000000 -8732.000000 -2516.000000 ) ( 3257.000000 -8732.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3260.865751 -8733.027605 -3094.000000 ) ( 3257.000000 -8732.000000 -3094.000000 ) ( 3215.000000 -8890.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5380/3103) # points: 4 { brushDef { // Surface normal: -0.968493, 0.000000, 0.249041 // RotY/Z : -0.251690 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.249041, 0.000000, -0.968493) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9120.000000, 9120.000000, 9695.000000) / (2300.502770, 2336.641392, 2336.641392) // --> Vector info: d1 = 0.266702, 0.264935, 4.370251. Determinants: -148.360469, 1.016115, 1345167.919376, -20779.707650 // --> Vector info: d2 = 0.313789, 0.054050, 0.026040. Determinants: 1.012256, 149.349880, -359332.039454, -20779.707650 ( 2988.000000 -9695.000000 -3181.000000 ) ( 2988.000000 -9120.000000 -3181.000000 ) ( 2997.000000 -9120.000000 -3146.000000 ) ( ( 0.007140 -0.000049 -64.734689 ) ( -0.000049 -0.007187 17.292449 ) ) 04escapehouse/04wex4a 0 0 0 ( 3000.873972 -9120.000000 -3146.996164 ) ( 2991.873972 -9120.000000 -3181.996164 ) ( 2991.873972 -9695.000000 -3181.996164 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3000.873972 -9120.000000 -3146.996164 ) ( 2997.000000 -9120.000000 -3146.000000 ) ( 2988.000000 -9120.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2991.873972 -9120.000000 -3181.996164 ) ( 2988.000000 -9120.000000 -3181.000000 ) ( 2988.000000 -9695.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2991.873972 -9695.000000 -3181.996164 ) ( 2988.000000 -9695.000000 -3181.000000 ) ( 2997.000000 -9695.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3000.873972 -9695.000000 -3146.996164 ) ( 2997.000000 -9695.000000 -3146.000000 ) ( 2997.000000 -9120.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5382/3104) # points: 4 { brushDef { // Surface normal: 0.968493, 0.000000, 0.249041 // RotY/Z : -0.251690 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.249041, 0.000000, -0.968493) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9695.000000, -9695.000000, -9120.000000) / (3776.319972, 3812.458594, 3812.458594) // --> Vector info: d1 = 4.365726, 4.367796, 0.262545. Determinants: 148.358125, -1.190497, 1352109.223666, -20779.707650 // --> Vector info: d2 = 0.411626, 0.671263, 0.704006. Determinants: -1.183286, -149.291482, 543746.980399, -20779.707650 ( 2938.000000 -9120.000000 -3181.000000 ) ( 2938.000000 -9695.000000 -3181.000000 ) ( 2929.000000 -9695.000000 -3146.000000 ) ( ( -0.007140 0.000057 -65.068732 ) ( 0.000057 0.007184 -26.167210 ) ) 04escapehouse/04wex4a 0 0 0 ( 2925.126028 -9695.000000 -3146.996164 ) ( 2934.126028 -9695.000000 -3181.996164 ) ( 2934.126028 -9120.000000 -3181.996164 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2925.126028 -9695.000000 -3146.996164 ) ( 2929.000000 -9695.000000 -3146.000000 ) ( 2938.000000 -9695.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2934.126028 -9695.000000 -3181.996164 ) ( 2938.000000 -9695.000000 -3181.000000 ) ( 2938.000000 -9120.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2934.126028 -9120.000000 -3181.996164 ) ( 2938.000000 -9120.000000 -3181.000000 ) ( 2929.000000 -9120.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2925.126028 -9120.000000 -3146.996164 ) ( 2929.000000 -9120.000000 -3146.000000 ) ( 2929.000000 -9695.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5384/3105) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9120.000000, -9695.000000, -9695.000000) / (2938.000000, 2938.000000, 2988.000000) // --> Vector info: d1 = 0.262431, 4.367710, 4.370244. Determinants: 205.263924, -1.457001, 1868742.761079, -28750.000000 // --> Vector info: d2 = 0.702421, 0.672839, 1.024465. Determinants: -1.479101, -202.185179, 560336.058073, -28750.000000 ( 2988.000000 -9695.000000 -3181.000000 ) ( 2938.000000 -9695.000000 -3181.000000 ) ( 2938.000000 -9120.000000 -3181.000000 ) ( ( -0.007140 0.000051 -64.999748 ) ( 0.000051 0.007033 -19.489950 ) ) 04escapehouse/04wex4a 0 0 0 ( 2938.000000 -9120.000000 -3185.000000 ) ( 2938.000000 -9695.000000 -3185.000000 ) ( 2988.000000 -9695.000000 -3185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2938.000000 -9120.000000 -3185.000000 ) ( 2938.000000 -9120.000000 -3181.000000 ) ( 2938.000000 -9695.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2938.000000 -9695.000000 -3185.000000 ) ( 2938.000000 -9695.000000 -3181.000000 ) ( 2988.000000 -9695.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2988.000000 -9695.000000 -3185.000000 ) ( 2988.000000 -9695.000000 -3181.000000 ) ( 2988.000000 -9120.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2988.000000 -9120.000000 -3185.000000 ) ( 2988.000000 -9120.000000 -3181.000000 ) ( 2938.000000 -9120.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5389/3106) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-9120.000000, -9120.000000, -9695.000000) / (-2914.000000, -3012.000000, -3012.000000) // --> Vector info: d1 = 1.000000, 1.351818, 1.351652. Determinants: -0.016204, 202.295123, 532990.204390, -56350.000000 // --> Vector info: d2 = 1.000000, 0.999999, 3.052719. Determinants: 201.166573, -0.000649, 1778287.257696, -56350.000000 ( 3012.000000 -9695.000000 -2516.000000 ) ( 3012.000000 -9120.000000 -2516.000000 ) ( 2914.000000 -9120.000000 -2516.000000 ) ( ( 0.000000 -0.003590 -9.458566 ) ( -0.003570 0.000000 -31.557893 ) ) 04escapehouse/04sky01 0 0 0 ( 2914.000000 -9120.000000 -2512.000000 ) ( 3012.000000 -9120.000000 -2512.000000 ) ( 3012.000000 -9695.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -9120.000000 -2512.000000 ) ( 2914.000000 -9120.000000 -2516.000000 ) ( 3012.000000 -9120.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3012.000000 -9120.000000 -2512.000000 ) ( 3012.000000 -9120.000000 -2516.000000 ) ( 3012.000000 -9695.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3012.000000 -9695.000000 -2512.000000 ) ( 3012.000000 -9695.000000 -2516.000000 ) ( 2914.000000 -9695.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -9695.000000 -2512.000000 ) ( 2914.000000 -9695.000000 -2516.000000 ) ( 2914.000000 -9120.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5392/3107) # points: 4 { brushDef { // Surface normal: -0.960824, 0.000000, 0.277161 // RotY/Z : -0.280838 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.277161, 0.000000, -0.960824) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9695.000000, 9120.000000, 9120.000000) / (2137.980309, 2137.980309, 2192.100546) // --> Vector info: d1 = 4.374699, 0.269356, 0.266854. Determinants: -222.182153, 1.438354, 2014843.942389, -31119.135994 // --> Vector info: d2 = 0.677382, 0.703822, 0.313787. Determinants: 1.430947, 224.269936, -514437.278100, -31119.135994 ( 2997.000000 -9120.000000 -3146.000000 ) ( 3012.000000 -9120.000000 -3094.000000 ) ( 3012.000000 -9695.000000 -3094.000000 ) ( ( 0.007140 -0.000046 -64.746140 ) ( -0.000046 -0.007207 16.531220 ) ) 04escapehouse/04wex4a 0 0 0 ( 3015.843294 -9695.000000 -3095.108643 ) ( 3015.843294 -9120.000000 -3095.108643 ) ( 3000.843294 -9120.000000 -3147.108643 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3015.843294 -9695.000000 -3095.108643 ) ( 3012.000000 -9695.000000 -3094.000000 ) ( 3012.000000 -9120.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3015.843294 -9120.000000 -3095.108643 ) ( 3012.000000 -9120.000000 -3094.000000 ) ( 2997.000000 -9120.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3000.843294 -9120.000000 -3147.108643 ) ( 2997.000000 -9120.000000 -3146.000000 ) ( 2997.000000 -9695.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3000.843294 -9695.000000 -3147.108643 ) ( 2997.000000 -9695.000000 -3146.000000 ) ( 3012.000000 -9695.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5394/3108) # points: 4 { brushDef { // Surface normal: 0.960824, 0.000000, 0.277161 // RotY/Z : -0.280838 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.277161, 0.000000, -0.960824) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9120.000000, -9695.000000, -9695.000000) / (3780.434329, 3780.434329, 3834.554566) // --> Vector info: d1 = 0.975801, 0.944549, 1.334467. Determinants: -1.691386, -224.202765, 801792.286021, -31119.135994 // --> Vector info: d2 = 4.414582, 0.309330, 0.306361. Determinants: -222.177224, 1.707054, -2170087.668644, -31119.135994 ( 2929.000000 -9695.000000 -3146.000000 ) ( 2914.000000 -9695.000000 -3094.000000 ) ( 2914.000000 -9120.000000 -3094.000000 ) ( ( 0.000054 0.007205 -25.765249 ) ( 0.007140 -0.000055 69.734830 ) ) 04escapehouse/04wex4a 0 0 0 ( 2910.156706 -9120.000000 -3095.108643 ) ( 2910.156706 -9695.000000 -3095.108643 ) ( 2925.156706 -9695.000000 -3147.108643 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2910.156706 -9120.000000 -3095.108643 ) ( 2914.000000 -9120.000000 -3094.000000 ) ( 2914.000000 -9695.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2910.156706 -9695.000000 -3095.108643 ) ( 2914.000000 -9695.000000 -3094.000000 ) ( 2929.000000 -9695.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2925.156706 -9695.000000 -3147.108643 ) ( 2929.000000 -9695.000000 -3146.000000 ) ( 2929.000000 -9120.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2925.156706 -9120.000000 -3147.108643 ) ( 2929.000000 -9120.000000 -3146.000000 ) ( 2914.000000 -9120.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5395/3109) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-9120.000000, -9695.000000, -9695.000000) / (2929.000000, 2929.000000, 2997.000000) // --> Vector info: d1 = 1.000000, 5.105390, 5.105390. Determinants: 279.166492, 0.000000, 2506898.410460, -39100.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.492342. Determinants: 0.000030, -283.096371, 829189.547021, -39100.000000 ( 2997.000000 -9695.000000 -3146.000000 ) ( 2929.000000 -9695.000000 -3146.000000 ) ( 2929.000000 -9120.000000 -3146.000000 ) ( ( -0.007140 0.000000 -64.115049 ) ( 0.000000 0.007240 -21.206894 ) ) common/glass 0 0 0 ( 2929.000000 -9120.000000 -3150.000000 ) ( 2929.000000 -9695.000000 -3150.000000 ) ( 2997.000000 -9695.000000 -3150.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2929.000000 -9120.000000 -3150.000000 ) ( 2929.000000 -9120.000000 -3146.000000 ) ( 2929.000000 -9695.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2929.000000 -9695.000000 -3150.000000 ) ( 2929.000000 -9695.000000 -3146.000000 ) ( 2997.000000 -9695.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2997.000000 -9695.000000 -3150.000000 ) ( 2997.000000 -9695.000000 -3146.000000 ) ( 2997.000000 -9120.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2997.000000 -9120.000000 -3150.000000 ) ( 2997.000000 -9120.000000 -3146.000000 ) ( 2929.000000 -9120.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5396/3110) # points: 3 { brushDef { // Surface normal: -0.981098, -0.017520, 0.192716 // RotY/Z : -0.193929 / -3.123737. Vector texS/T: (0.017854, -0.999841, 0.000000) / (-0.192685, -0.003441, -0.981255) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9020.133384, 9013.009520, 9076.142312) / (2539.829188, 2575.497810, 2539.829188) // --> Vector info: d1 = 0.182956, 0.124748, 0.588858. Determinants: -14.477961, 0.368550, 129291.586309, -1997.761247 // --> Vector info: d2 = 0.355805, 0.102666, 0.343246. Determinants: 0.447960, 14.267540, -40988.588022, -1997.761247 ( 3001.000000 -9024.000000 -3146.000000 ) ( 2993.000000 -8961.000000 -3181.000000 ) ( 3000.000000 -8968.000000 -3146.000000 ) ( ( 0.007247 -0.000184 -64.718237 ) ( -0.000224 -0.007142 20.517261 ) ) 04escapehouse/04wex4a 0 0 0 ( 3003.924393 -8967.929922 -3146.770863 ) ( 2996.924393 -8960.929922 -3181.770863 ) ( 3004.924393 -9023.929922 -3146.770863 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3003.924393 -8967.929922 -3146.770863 ) ( 3000.000000 -8968.000000 -3146.000000 ) ( 2993.000000 -8961.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2996.924393 -8960.929922 -3181.770863 ) ( 2993.000000 -8961.000000 -3181.000000 ) ( 3001.000000 -9024.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3004.924393 -9023.929922 -3146.770863 ) ( 3001.000000 -9024.000000 -3146.000000 ) ( 3000.000000 -8968.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5397/3111) # points: 4 { brushDef { // Surface normal: 0.963214, -0.104265, 0.247684 // RotY/Z : -0.250289 / -0.107828. Vector texS/T: (0.107619, 0.994192, 0.000000) / (0.246245, -0.026655, -0.968841) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8751.817895, -8750.849327, -8555.716039) / (4012.323009, 4048.448649, 4048.448649) // --> Vector info: d1 = 2.241178, 2.262430, 0.874219. Determinants: 50.150020, -5.491673, 445139.440679, -7049.314931 // --> Vector info: d2 = 0.443657, 0.702421, 0.855592. Determinants: -5.533385, -50.345166, 150446.407332, -7049.314931 ( 2959.000000 -8926.000000 -3181.000000 ) ( 2938.000000 -9120.000000 -3181.000000 ) ( 2929.000000 -9120.000000 -3146.000000 ) ( ( -0.007114 0.000779 -63.146482 ) ( 0.000785 0.007142 -21.341990 ) ) 04escapehouse/04wex4a 0 0 0 ( 2925.147143 -9119.582938 -3146.990735 ) ( 2934.147143 -9119.582938 -3181.990735 ) ( 2955.147143 -8925.582938 -3181.990735 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2925.147143 -9119.582938 -3146.990735 ) ( 2929.000000 -9120.000000 -3146.000000 ) ( 2938.000000 -9120.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2934.147143 -9119.582938 -3181.990735 ) ( 2938.000000 -9120.000000 -3181.000000 ) ( 2959.000000 -8926.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2955.147143 -8925.582938 -3181.990735 ) ( 2959.000000 -8926.000000 -3181.000000 ) ( 2941.000000 -9003.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2937.147143 -9002.582938 -3146.990735 ) ( 2941.000000 -9003.000000 -3146.000000 ) ( 2929.000000 -9120.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5398/3112) # points: 3 { brushDef { // Surface normal: 0.967501, -0.126697, 0.218839 // RotY/Z : -0.220625 / -0.130211. Vector texS/T: (0.129844, 0.991534, 0.000000) / (0.216987, -0.028415, -0.975761) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8544.914144, -8466.228802, -8460.196967) / (3963.721690, 3999.591133, 3963.721690) // --> Vector info: d1 = 1.407885, 0.873919, 0.801958. Determinants: 21.734247, -2.441437, 191116.230492, -3038.757970 // --> Vector info: d2 = 0.535223, 0.854651, 0.605190. Determinants: -2.509704, -21.555681, 62369.102257, -3038.757970 ( 2952.000000 -8919.000000 -3146.000000 ) ( 2959.000000 -8926.000000 -3181.000000 ) ( 2941.000000 -9003.000000 -3146.000000 ) ( ( -0.007152 0.000803 -62.892877 ) ( 0.000826 0.007094 -20.524538 ) ) 04escapehouse/04wex4a 0 0 0 ( 2937.129998 -9002.493214 -3146.875358 ) ( 2955.129998 -8925.493214 -3181.875358 ) ( 2948.129998 -8918.493214 -3146.875358 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2937.129998 -9002.493214 -3146.875358 ) ( 2941.000000 -9003.000000 -3146.000000 ) ( 2959.000000 -8926.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2955.129998 -8925.493214 -3181.875358 ) ( 2959.000000 -8926.000000 -3181.000000 ) ( 2952.000000 -8919.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2948.129998 -8918.493214 -3146.875358 ) ( 2952.000000 -8919.000000 -3146.000000 ) ( 2941.000000 -9003.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5400/3113) # points: 4 { brushDef { // Surface normal: -0.967705, 0.040321, 0.248839 // RotY/Z : -0.251481 / 3.099950. Vector texS/T: (-0.041631, -0.999133, 0.000000) / (-0.248623, 0.010359, -0.968545) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8987.701559, 8987.326884, 8891.243587) / (2243.580055, 2207.443375, 2207.443375) // --> Vector info: d1 = 1.264792, 1.273299, 0.588858. Determinants: -24.733446, 1.073802, 215496.143238, -3472.131334 // --> Vector info: d2 = 0.054484, 0.314086, 0.343246. Determinants: 1.053746, 24.932497, -65597.989044, -3472.131334 ( 3001.000000 -9024.000000 -3146.000000 ) ( 2997.000000 -9120.000000 -3146.000000 ) ( 2988.000000 -9120.000000 -3181.000000 ) ( ( 0.007123 -0.000309 -62.064514 ) ( -0.000303 -0.007181 18.892715 ) ) 04escapehouse/04wex4a 0 0 0 ( 2991.870821 -9120.161284 -3181.995354 ) ( 3000.870821 -9120.161284 -3146.995354 ) ( 3004.870821 -9024.161284 -3146.995354 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2991.870821 -9120.161284 -3181.995354 ) ( 2988.000000 -9120.000000 -3181.000000 ) ( 2997.000000 -9120.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3000.870821 -9120.161284 -3146.995354 ) ( 2997.000000 -9120.000000 -3146.000000 ) ( 3001.000000 -9024.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3004.870821 -9024.161284 -3146.995354 ) ( 3001.000000 -9024.000000 -3146.000000 ) ( 2993.000000 -8961.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2996.870821 -8961.161284 -3181.995354 ) ( 2993.000000 -8961.000000 -3181.000000 ) ( 2988.000000 -9120.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5401/3114) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9120.000000, -9120.000000, -8961.000000) / (2938.000000, 2988.000000, 2993.000000) // --> Vector info: d1 = 2.262430, 2.264796, 1.124551. Determinants: 57.024102, -0.376205, 503178.783134, -7950.000000 // --> Vector info: d2 = 0.702421, 1.054050, 1.103066. Determinants: -0.692630, -55.909052, 152359.761781, -7950.000000 ( 2993.000000 -8961.000000 -3181.000000 ) ( 2988.000000 -9120.000000 -3181.000000 ) ( 2938.000000 -9120.000000 -3181.000000 ) ( ( -0.007173 0.000047 -63.292929 ) ( 0.000087 0.007033 -19.164750 ) ) 04escapehouse/04wex4a 0 0 0 ( 2938.000000 -9120.000000 -3185.000000 ) ( 2988.000000 -9120.000000 -3185.000000 ) ( 2993.000000 -8961.000000 -3185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2938.000000 -9120.000000 -3185.000000 ) ( 2938.000000 -9120.000000 -3181.000000 ) ( 2988.000000 -9120.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2988.000000 -9120.000000 -3185.000000 ) ( 2988.000000 -9120.000000 -3181.000000 ) ( 2993.000000 -8961.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2993.000000 -8961.000000 -3185.000000 ) ( 2993.000000 -8961.000000 -3181.000000 ) ( 2959.000000 -8926.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2959.000000 -8926.000000 -3185.000000 ) ( 2959.000000 -8926.000000 -3181.000000 ) ( 2938.000000 -9120.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5404/3115) # points: 3 { brushDef { // Surface normal: -0.960055, 0.040002, 0.276939 // RotY/Z : -0.280607 / 3.099950. Vector texS/T: (-0.041631, -0.999133, 0.000000) / (-0.276699, 0.011529, -0.960888) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8987.326884, 8986.702426, 8891.243587) / (2088.540665, 2034.424031, 2088.540665) // --> Vector info: d1 = 1.273317, 1.285939, 0.588858. Determinants: -37.040654, 1.640169, 322850.034968, -5199.704607 // --> Vector info: d2 = 0.314346, 0.704179, 0.343246. Determinants: 1.564005, 37.438436, -93882.422175, -5199.704607 ( 3001.000000 -9024.000000 -3146.000000 ) ( 3012.000000 -9120.000000 -3094.000000 ) ( 2997.000000 -9120.000000 -3146.000000 ) ( ( 0.007124 -0.000315 -62.090072 ) ( -0.000301 -0.007200 18.055338 ) ) 04escapehouse/04wex4a 0 0 0 ( 3000.840218 -9120.160009 -3147.107755 ) ( 3015.840218 -9120.160009 -3095.107755 ) ( 3004.840218 -9024.160009 -3147.107755 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3000.840218 -9120.160009 -3147.107755 ) ( 2997.000000 -9120.000000 -3146.000000 ) ( 3012.000000 -9120.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3015.840218 -9120.160009 -3095.107755 ) ( 3012.000000 -9120.000000 -3094.000000 ) ( 3001.000000 -9024.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3004.840218 -9024.160009 -3147.107755 ) ( 3001.000000 -9024.000000 -3146.000000 ) ( 2997.000000 -9120.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5410/3116) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-9120.000000, -9120.000000, -8908.000000) / (-3012.000000, -2914.000000, -2941.000000) // --> Vector info: d1 = 1.000000, 1.351820, 1.253916. Determinants: 0.095439, -74.585737, -244557.840169, -20776.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.756719. Determinants: -74.158410, -0.000107, -676325.020903, -20776.000000 ( 2941.000000 -8908.000000 -2516.000000 ) ( 2914.000000 -9120.000000 -2516.000000 ) ( 3012.000000 -9120.000000 -2516.000000 ) ( ( -0.000005 0.003590 11.771171 ) ( 0.003569 0.000000 32.553187 ) ) 04escapehouse/04sky01 0 0 0 ( 3012.000000 -9120.000000 -2512.000000 ) ( 2914.000000 -9120.000000 -2512.000000 ) ( 2941.000000 -8908.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3012.000000 -9120.000000 -2512.000000 ) ( 3012.000000 -9120.000000 -2516.000000 ) ( 2914.000000 -9120.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -9120.000000 -2512.000000 ) ( 2914.000000 -9120.000000 -2516.000000 ) ( 2941.000000 -8908.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2941.000000 -8908.000000 -2512.000000 ) ( 2941.000000 -8908.000000 -2516.000000 ) ( 3011.000000 -8978.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3011.000000 -8978.000000 -2512.000000 ) ( 3011.000000 -8978.000000 -2516.000000 ) ( 3012.000000 -9120.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5411/3117) # points: 4 { brushDef { // Surface normal: -0.978594, -0.006892, 0.205685 // RotY/Z : -0.207164 / -3.134551. Vector texS/T: (0.007042, -0.999975, 0.000000) / (-0.205680, -0.001448, -0.978618) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9140.984604, 8998.981083, 8988.903868) / (2421.546955, 2421.546955, 2474.683099) // --> Vector info: d1 = 1.285810, 0.270560, 0.183023. Determinants: -53.946480, 2.199776, 478094.977075, -7545.519465 // --> Vector info: d2 = 0.704186, 0.735990, 0.355959. Determinants: 1.689921, 54.286247, -152217.692921, -7545.519465 ( 3000.000000 -8968.000000 -3146.000000 ) ( 3011.000000 -8978.000000 -3094.000000 ) ( 3012.000000 -9120.000000 -3094.000000 ) ( ( 0.007149 -0.000292 -63.361440 ) ( -0.000224 -0.007195 20.173256 ) ) 04escapehouse/04wex4a 0 0 0 ( 3015.914376 -9119.972434 -3094.822740 ) ( 3014.914376 -8977.972434 -3094.822740 ) ( 3003.914376 -8967.972434 -3146.822740 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3015.914376 -9119.972434 -3094.822740 ) ( 3012.000000 -9120.000000 -3094.000000 ) ( 3011.000000 -8978.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3014.914376 -8977.972434 -3094.822740 ) ( 3011.000000 -8978.000000 -3094.000000 ) ( 3000.000000 -8968.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3003.914376 -8967.972434 -3146.822740 ) ( 3000.000000 -8968.000000 -3146.000000 ) ( 3001.000000 -9024.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3004.914376 -9023.972434 -3146.822740 ) ( 3001.000000 -9024.000000 -3146.000000 ) ( 3012.000000 -9120.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5412/3118) # points: 3 { brushDef { // Surface normal: 0.956192, -0.098071, 0.275825 // RotY/Z : -0.279447 / -0.102207. Vector texS/T: (0.102029, 0.994781, 0.000000) / (0.274385, -0.028142, -0.961208) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8775.094606, -8773.564173, -8655.950398) / (4030.191577, 4084.290170, 4084.290170) // --> Vector info: d1 = 1.209415, 1.241181, 0.407821. Determinants: 45.083640, -5.011514, 408115.372972, -6362.739740 // --> Vector info: d2 = 0.055032, 0.443655, 0.535285. Determinants: -4.957027, -45.567214, 139796.063509, -6362.739740 ( 2941.000000 -9003.000000 -3146.000000 ) ( 2929.000000 -9120.000000 -3146.000000 ) ( 2914.000000 -9120.000000 -3094.000000 ) ( ( -0.007086 0.000788 -64.141453 ) ( 0.000779 0.007162 -21.971049 ) ) 04escapehouse/04wex4a 0 0 0 ( 2910.175233 -9119.607716 -3095.103298 ) ( 2925.175233 -9119.607716 -3147.103298 ) ( 2937.175233 -9002.607716 -3147.103298 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2910.175233 -9119.607716 -3095.103298 ) ( 2914.000000 -9120.000000 -3094.000000 ) ( 2929.000000 -9120.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2925.175233 -9119.607716 -3147.103298 ) ( 2929.000000 -9120.000000 -3146.000000 ) ( 2941.000000 -9003.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2937.175233 -9002.607716 -3147.103298 ) ( 2941.000000 -9003.000000 -3146.000000 ) ( 2914.000000 -9120.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5413/3119) # points: 4 { brushDef { // Surface normal: 0.967828, -0.126739, 0.217362 // RotY/Z : -0.219111 / -0.130211. Vector texS/T: (0.129844, 0.991534, 0.000000) / (0.215522, -0.028223, -0.976091) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8664.429458, -8544.914144, -8460.196967) / (3905.452805, 3958.726528, 3958.726528) // --> Vector info: d1 = 2.209418, 1.407788, 0.801958. Determinants: 32.274830, -4.494153, 287223.143605, -4513.199419 // --> Vector info: d2 = 0.055032, 0.534996, 0.605190. Determinants: -3.739509, -32.271930, 93387.420713, -4513.199419 ( 2952.000000 -8919.000000 -3146.000000 ) ( 2941.000000 -9003.000000 -3146.000000 ) ( 2914.000000 -9120.000000 -3094.000000 ) ( ( -0.007151 0.000996 -63.640694 ) ( 0.000829 0.007151 -20.692066 ) ) 04escapehouse/04wex4a 0 0 0 ( 2910.128689 -9119.493043 -3094.869450 ) ( 2937.128689 -9002.493043 -3146.869450 ) ( 2948.128689 -8918.493043 -3146.869450 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2910.128689 -9119.493043 -3094.869450 ) ( 2914.000000 -9120.000000 -3094.000000 ) ( 2941.000000 -9003.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2937.128689 -9002.493043 -3146.869450 ) ( 2941.000000 -9003.000000 -3146.000000 ) ( 2952.000000 -8919.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2948.128689 -8918.493043 -3146.869450 ) ( 2952.000000 -8919.000000 -3146.000000 ) ( 2941.000000 -8908.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2937.128689 -8907.493043 -3094.869450 ) ( 2941.000000 -8908.000000 -3094.000000 ) ( 2914.000000 -9120.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5415/3120) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-9024.000000, -8968.000000, -8919.000000) / (3001.000000, 3000.000000, 2952.000000) // --> Vector info: d1 = 1.000005, 1.406105, 1.757787. Determinants: -19.141113, -0.204680, -174754.175535, -2639.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.344551. Determinants: 0.344580, 19.294920, -57433.563679, -2639.000000 ( 2952.000000 -8919.000000 -3146.000000 ) ( 3000.000000 -8968.000000 -3146.000000 ) ( 3001.000000 -9024.000000 -3146.000000 ) ( ( 0.007253 0.000078 66.219847 ) ( -0.000131 -0.007311 21.763381 ) ) common/glass 0 0 0 ( 3001.000000 -9024.000000 -3150.000000 ) ( 3000.000000 -8968.000000 -3150.000000 ) ( 2952.000000 -8919.000000 -3150.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3001.000000 -9024.000000 -3150.000000 ) ( 3001.000000 -9024.000000 -3146.000000 ) ( 3000.000000 -8968.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3000.000000 -8968.000000 -3150.000000 ) ( 3000.000000 -8968.000000 -3146.000000 ) ( 2952.000000 -8919.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2952.000000 -8919.000000 -3150.000000 ) ( 2952.000000 -8919.000000 -3146.000000 ) ( 2941.000000 -9003.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2941.000000 -9003.000000 -3150.000000 ) ( 2941.000000 -9003.000000 -3146.000000 ) ( 2929.000000 -9120.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2929.000000 -9120.000000 -3150.000000 ) ( 2929.000000 -9120.000000 -3146.000000 ) ( 2997.000000 -9120.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2997.000000 -9120.000000 -3150.000000 ) ( 2997.000000 -9120.000000 -3146.000000 ) ( 3001.000000 -9024.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5416/3121) # points: 4 { brushDef { // Surface normal: -0.679927, 0.679927, 0.274586 // RotY/Z : -0.278159 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (-0.194162, 0.194162, -0.961563) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4220.013270, 4219.306163, 4012.830983) / (701.348915, 647.270269, 647.270269) // --> Vector info: d1 = 2.282078, 2.282076, 0.807070. Determinants: -79.766366, 1.042594, 310402.447298, -11165.898262 // --> Vector info: d2 = 0.175030, 0.565074, 0.565065. Determinants: -0.000471, 80.534308, -58435.035826, -11165.898262 ( 3157.000000 -8832.000000 -3094.000000 ) ( 3011.000000 -8978.000000 -3094.000000 ) ( 3000.000000 -8968.000000 -3146.000000 ) ( ( 0.007144 -0.000093 -27.799147 ) ( 0.000000 -0.007213 5.233348 ) ) 04escapehouse/04wex4a 0 0 0 ( 3002.719710 -8970.719710 -3147.098344 ) ( 3013.719710 -8980.719710 -3095.098344 ) ( 3159.719710 -8834.719710 -3095.098344 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3002.719710 -8970.719710 -3147.098344 ) ( 3000.000000 -8968.000000 -3146.000000 ) ( 3011.000000 -8978.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3013.719710 -8980.719710 -3095.098344 ) ( 3011.000000 -8978.000000 -3094.000000 ) ( 3157.000000 -8832.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3159.719710 -8834.719710 -3095.098344 ) ( 3157.000000 -8832.000000 -3094.000000 ) ( 3140.000000 -8828.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3142.719710 -8830.719710 -3147.098344 ) ( 3140.000000 -8828.000000 -3146.000000 ) ( 3000.000000 -8968.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5419/3122) # points: 4 { brushDef { // Surface normal: -0.514496, -0.857493, 0.000000 // RotY/Z : 0.000000 / -2.111216. Vector texS/T: (0.857493, -0.514496, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3a]: 128.000000/128.000000 // --> Vector A/B: (7274.969982, 7274.969982, 7193.336655) / (3094.000000, 2516.000000, 2516.000000) // --> Vector info: d1 = 0.948077, 0.948065, 0.655205. Determinants: -169.272890, -0.001008, 1186724.170972, -47184.062733 // --> Vector info: d2 = 0.937444, 2.999953, 2.999951. Determinants: -0.001106, 168.369515, -565159.633854, -47184.062733 ( 3197.000000 -8653.000000 -2516.000000 ) ( 3267.000000 -8695.000000 -2516.000000 ) ( 3267.000000 -8695.000000 -3094.000000 ) ( ( 0.003588 0.000000 -25.150954 ) ( 0.000000 -0.003568 11.977765 ) ) 04escapehouse/04wex3a 0 0 0 ( 3269.057983 -8691.570028 -3094.000000 ) ( 3269.057983 -8691.570028 -2516.000000 ) ( 3199.057983 -8649.570028 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3269.057983 -8691.570028 -3094.000000 ) ( 3267.000000 -8695.000000 -3094.000000 ) ( 3267.000000 -8695.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3269.057983 -8691.570028 -2516.000000 ) ( 3267.000000 -8695.000000 -2516.000000 ) ( 3197.000000 -8653.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3199.057983 -8649.570028 -2516.000000 ) ( 3197.000000 -8653.000000 -2516.000000 ) ( 3197.000000 -8653.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3199.057983 -8649.570028 -3094.000000 ) ( 3197.000000 -8653.000000 -3094.000000 ) ( 3267.000000 -8695.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5420/3123) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-8695.000000, -8732.000000, -8978.000000) / (-3267.000000, -3257.000000, -3011.000000) // --> Vector info: d1 = 1.000000, 1.135402, 2.212820. Determinants: 22.534610, -6.555688, 167879.006253, -6642.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.622047. Determinants: -6.220323, -23.015579, -129277.603126, -6642.000000 ( 3011.000000 -8978.000000 -2516.000000 ) ( 3257.000000 -8732.000000 -2516.000000 ) ( 3267.000000 -8695.000000 -2516.000000 ) ( ( -0.003393 0.000987 -25.275370 ) ( 0.000937 0.003465 19.463656 ) ) 04escapehouse/04sky01 0 0 0 ( 3267.000000 -8695.000000 -2512.000000 ) ( 3257.000000 -8732.000000 -2512.000000 ) ( 3011.000000 -8978.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3267.000000 -8695.000000 -2512.000000 ) ( 3267.000000 -8695.000000 -2516.000000 ) ( 3257.000000 -8732.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3257.000000 -8732.000000 -2512.000000 ) ( 3257.000000 -8732.000000 -2516.000000 ) ( 3011.000000 -8978.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3011.000000 -8978.000000 -2512.000000 ) ( 3011.000000 -8978.000000 -2516.000000 ) ( 2941.000000 -8908.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2941.000000 -8908.000000 -2512.000000 ) ( 2941.000000 -8908.000000 -2516.000000 ) ( 3197.000000 -8653.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3197.000000 -8653.000000 -2512.000000 ) ( 3197.000000 -8653.000000 -2516.000000 ) ( 3267.000000 -8695.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5422/3124) # points: 4 { brushDef { // Surface normal: -0.965363, 0.260909, 0.000000 // RotY/Z : 0.000000 / 2.877629. Vector texS/T: (-0.260909, -0.965363, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3a]: 128.000000/128.000000 // --> Vector A/B: (7579.772453, 7541.444917, 7541.444917) / (2516.000000, 2516.000000, 3094.000000) // --> Vector info: d1 = 1.083471, 0.948065, 0.948077. Determinants: -78.264406, -0.000473, 569225.113766, -22153.315689 // --> Vector info: d2 = 2.999955, 2.999953, 0.937444. Determinants: -0.001102, 79.050908, -265342.687647, -22153.315689 ( 3267.000000 -8695.000000 -3094.000000 ) ( 3267.000000 -8695.000000 -2516.000000 ) ( 3257.000000 -8732.000000 -2516.000000 ) ( ( 0.003533 0.000000 -25.694804 ) ( 0.000000 -0.003568 11.977561 ) ) 04escapehouse/04wex3a 0 0 0 ( 3260.861454 -8733.043636 -2516.000000 ) ( 3270.861454 -8696.043636 -2516.000000 ) ( 3270.861454 -8696.043636 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3260.861454 -8733.043636 -2516.000000 ) ( 3257.000000 -8732.000000 -2516.000000 ) ( 3267.000000 -8695.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3270.861454 -8696.043636 -2516.000000 ) ( 3267.000000 -8695.000000 -2516.000000 ) ( 3267.000000 -8695.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3270.861454 -8696.043636 -3094.000000 ) ( 3267.000000 -8695.000000 -3094.000000 ) ( 3257.000000 -8732.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3260.861454 -8733.043636 -3094.000000 ) ( 3257.000000 -8732.000000 -3094.000000 ) ( 3257.000000 -8732.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5423/3125) # points: 4 { brushDef { // Surface normal: -0.679927, 0.679927, 0.274586 // RotY/Z : -0.278159 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (-0.194162, 0.194162, -0.961563) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3871.409627, 3845.246676, 3882.016229) / (647.270269, 701.348915, 701.348915) // --> Vector info: d1 = 1.264539, 0.898558, 0.868179. Determinants: 1.642874, 14.251744, -18099.437921, -1988.447636 // --> Vector info: d2 = 0.946274, 1.173866, 0.915276. Determinants: 13.984180, -1.602995, -54982.534806, -1988.447636 ( 3239.000000 -8729.000000 -3146.000000 ) ( 3265.000000 -8703.000000 -3146.000000 ) ( 3257.000000 -8732.000000 -3094.000000 ) ( ( -0.000826 -0.007167 9.102295 ) ( -0.007033 0.000806 27.650985 ) ) 04escapehouse/04wex4a 0 0 0 ( 3259.719710 -8734.719710 -3095.098344 ) ( 3267.719710 -8705.719710 -3147.098344 ) ( 3241.719710 -8731.719710 -3147.098344 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3259.719710 -8734.719710 -3095.098344 ) ( 3257.000000 -8732.000000 -3094.000000 ) ( 3265.000000 -8703.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3267.719710 -8705.719710 -3147.098344 ) ( 3265.000000 -8703.000000 -3146.000000 ) ( 3239.000000 -8729.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3241.719710 -8731.719710 -3147.098344 ) ( 3239.000000 -8729.000000 -3146.000000 ) ( 3254.000000 -8735.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3256.719710 -8737.719710 -3095.098344 ) ( 3254.000000 -8735.000000 -3094.000000 ) ( 3257.000000 -8732.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5424/3126) # points: 4 { brushDef { // Surface normal: -0.514493, -0.857488, 0.003298 // RotY/Z : -0.003298 / -2.111216. Vector texS/T: (0.857493, -0.514496, 0.000000) / (-0.001697, -0.002828, -0.999995) // Texture width/height [04wex3a]: 128.000000/128.000000 // --> Vector A/B: (7274.969982, 7193.336655, 7208.600029) / (3113.029450, 3113.029450, 3165.029733) // --> Vector info: d1 = 0.948077, 0.655220, 0.709570. Determinants: -15.228646, 0.033281, 106659.792433, -4244.956066 // --> Vector info: d2 = 0.937444, 0.937446, 0.749742. Determinants: 0.000099, 15.322880, -51680.704805, -4244.956066 ( 3210.000000 -8661.000000 -3146.000000 ) ( 3197.000000 -8653.000000 -3094.000000 ) ( 3267.000000 -8695.000000 -3094.000000 ) ( ( 0.003587 -0.000008 -25.126242 ) ( 0.000000 -0.003610 12.174615 ) ) 04escapehouse/04wex3a 0 0 0 ( 3269.057972 -8691.570047 -3094.013192 ) ( 3199.057972 -8649.570047 -3094.013192 ) ( 3212.057972 -8657.570047 -3146.013192 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3269.057972 -8691.570047 -3094.013192 ) ( 3267.000000 -8695.000000 -3094.000000 ) ( 3197.000000 -8653.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3199.057972 -8649.570047 -3094.013192 ) ( 3197.000000 -8653.000000 -3094.000000 ) ( 3210.000000 -8661.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3212.057972 -8657.570047 -3146.013192 ) ( 3210.000000 -8661.000000 -3146.000000 ) ( 3267.000000 -8695.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3269.057972 -8691.570047 -3146.013192 ) ( 3267.000000 -8695.000000 -3146.000000 ) ( 3267.000000 -8695.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5426/3127) # points: 4 { brushDef { // Surface normal: -0.965363, 0.260909, 0.000000 // RotY/Z : 0.000000 / 2.877629. Vector texS/T: (-0.260909, -0.965363, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3a]: 128.000000/128.000000 // --> Vector A/B: (7579.772453, 7541.444917, 7541.444917) / (3094.000000, 3094.000000, 3146.000000) // --> Vector info: d1 = 1.083486, 0.948086, 0.948080. Determinants: -7.040772, 0.000251, 51207.250319, -1993.031861 // --> Vector info: d2 = 0.937446, 0.937445, 0.749744. Determinants: -0.000050, 7.194089, -24126.494565, -1993.031861 ( 3267.000000 -8695.000000 -3146.000000 ) ( 3267.000000 -8695.000000 -3094.000000 ) ( 3257.000000 -8732.000000 -3094.000000 ) ( ( 0.003533 0.000000 -25.693142 ) ( 0.000000 -0.003610 12.105423 ) ) 04escapehouse/04wex3a 0 0 0 ( 3260.861454 -8733.043636 -3094.000000 ) ( 3270.861454 -8696.043636 -3094.000000 ) ( 3270.861454 -8696.043636 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3260.861454 -8733.043636 -3094.000000 ) ( 3257.000000 -8732.000000 -3094.000000 ) ( 3267.000000 -8695.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3270.861454 -8696.043636 -3094.000000 ) ( 3267.000000 -8695.000000 -3094.000000 ) ( 3267.000000 -8695.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3270.861454 -8696.043636 -3146.000000 ) ( 3267.000000 -8695.000000 -3146.000000 ) ( 3265.000000 -8703.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3268.861454 -8704.043636 -3146.000000 ) ( 3265.000000 -8703.000000 -3146.000000 ) ( 3257.000000 -8732.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5427/3128) # points: 4 { brushDef { // Surface normal: 0.676115, -0.678766, 0.286609 // RotY/Z : -0.290686 / -0.787355. Vector texS/T: (0.708489, 0.705722, 0.000000) / (0.202267, -0.203060, -0.958047) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3841.569561, -4202.901818, -4202.871375) / (5367.920754, 5367.920754, 5422.197813) // --> Vector info: d1 = 0.173604, 0.142475, 0.532380. Determinants: -1.689636, -140.884343, 746360.391283, -19612.052034 // --> Vector info: d2 = 2.948903, 0.368446, 0.363742. Determinants: -140.059633, 1.778436, -605429.371000, -19612.052034 ( 2952.000000 -8919.000000 -3146.000000 ) ( 2941.000000 -8908.000000 -3094.000000 ) ( 3197.000000 -8653.000000 -3094.000000 ) ( ( 0.000086 0.007184 -38.056211 ) ( 0.007142 -0.000091 30.870272 ) ) 04escapehouse/04wex4a 0 0 0 ( 3194.295541 -8650.284935 -3095.146438 ) ( 2938.295541 -8905.284935 -3095.146438 ) ( 2949.295541 -8916.284935 -3147.146438 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3194.295541 -8650.284935 -3095.146438 ) ( 3197.000000 -8653.000000 -3094.000000 ) ( 2941.000000 -8908.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2938.295541 -8905.284935 -3095.146438 ) ( 2941.000000 -8908.000000 -3094.000000 ) ( 2952.000000 -8919.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2949.295541 -8916.284935 -3147.146438 ) ( 2952.000000 -8919.000000 -3146.000000 ) ( 3210.000000 -8661.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3207.295541 -8658.284935 -3147.146438 ) ( 3210.000000 -8661.000000 -3146.000000 ) ( 3197.000000 -8653.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5428/3129) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8725.000000, -8703.000000, -8695.000000) / (3243.000000, 3265.000000, 3267.000000) // --> Vector info: d1 = 1.126426, 0.909141, 0.857943. Determinants: 0.691765, 0.611948, 3902.418200, -132.000000 // --> Vector info: d2 = 0.523076, 0.523076, 0.493520. Determinants: 0.650231, -0.650231, 7712.924420, -132.000000 ( 3267.000000 -8695.000000 -3146.000000 ) ( 3265.000000 -8703.000000 -3146.000000 ) ( 3243.000000 -8725.000000 -3146.000000 ) ( ( -0.005241 -0.004636 -29.563774 ) ( -0.004926 0.004926 -58.431246 ) ) common/glass 0 0 0 ( 3243.000000 -8725.000000 -3150.000000 ) ( 3265.000000 -8703.000000 -3150.000000 ) ( 3267.000000 -8695.000000 -3150.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3243.000000 -8725.000000 -3150.000000 ) ( 3243.000000 -8725.000000 -3146.000000 ) ( 3265.000000 -8703.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3265.000000 -8703.000000 -3150.000000 ) ( 3265.000000 -8703.000000 -3146.000000 ) ( 3267.000000 -8695.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3267.000000 -8695.000000 -3150.000000 ) ( 3267.000000 -8695.000000 -3146.000000 ) ( 3210.000000 -8661.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3210.000000 -8661.000000 -3150.000000 ) ( 3210.000000 -8661.000000 -3146.000000 ) ( 3204.000000 -8666.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3204.000000 -8666.000000 -3150.000000 ) ( 3204.000000 -8666.000000 -3146.000000 ) ( 3243.000000 -8725.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5429/3130) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8725.000000, -8666.000000, -8779.000000) / (3243.000000, 3204.000000, 3092.000000) // --> Vector info: d1 = 1.043082, 1.139621, 0.002767. Determinants: -55.149658, -56.165483, -310525.649110, -11015.000000 // --> Vector info: d2 = 0.000001, 0.492333, 0.492372. Determinants: -55.139661, 55.635854, -661520.618692, -11015.000000 ( 3092.000000 -8779.000000 -3146.000000 ) ( 3204.000000 -8666.000000 -3146.000000 ) ( 3243.000000 -8725.000000 -3146.000000 ) ( ( 0.005007 0.005099 28.191162 ) ( 0.005006 -0.005051 60.056343 ) ) common/glass 0 0 0 ( 3243.000000 -8725.000000 -3150.000000 ) ( 3204.000000 -8666.000000 -3150.000000 ) ( 3092.000000 -8779.000000 -3150.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3243.000000 -8725.000000 -3150.000000 ) ( 3243.000000 -8725.000000 -3146.000000 ) ( 3204.000000 -8666.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3204.000000 -8666.000000 -3150.000000 ) ( 3204.000000 -8666.000000 -3146.000000 ) ( 3092.000000 -8779.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3092.000000 -8779.000000 -3150.000000 ) ( 3092.000000 -8779.000000 -3146.000000 ) ( 3140.000000 -8828.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3140.000000 -8828.000000 -3150.000000 ) ( 3140.000000 -8828.000000 -3146.000000 ) ( 3243.000000 -8725.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5430/3131) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8779.000000, -8919.000000, -8968.000000) / (3092.000000, 2952.000000, 3000.000000) // --> Vector info: d1 = 1.000000, 2.413898, 2.413900. Determinants: 67.867293, 69.280859, 368010.547894, -13580.000000 // --> Vector info: d2 = 0.000000, 0.000003, 0.492340. Determinants: 68.927376, -68.927137, 818236.141489, -13580.000000 ( 3000.000000 -8968.000000 -3146.000000 ) ( 2952.000000 -8919.000000 -3146.000000 ) ( 3092.000000 -8779.000000 -3146.000000 ) ( ( -0.004998 -0.005102 -27.099451 ) ( -0.005076 0.005076 -60.253030 ) ) common/glass 0 0 0 ( 3092.000000 -8779.000000 -3150.000000 ) ( 2952.000000 -8919.000000 -3150.000000 ) ( 3000.000000 -8968.000000 -3150.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3092.000000 -8779.000000 -3150.000000 ) ( 3092.000000 -8779.000000 -3146.000000 ) ( 2952.000000 -8919.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2952.000000 -8919.000000 -3150.000000 ) ( 2952.000000 -8919.000000 -3146.000000 ) ( 3000.000000 -8968.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3000.000000 -8968.000000 -3150.000000 ) ( 3000.000000 -8968.000000 -3146.000000 ) ( 3140.000000 -8828.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3140.000000 -8828.000000 -3150.000000 ) ( 3140.000000 -8828.000000 -3146.000000 ) ( 3092.000000 -8779.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5431/3132) # points: 4 { brushDef { // Surface normal: -0.674579, 0.674579, 0.299813 // RotY/Z : -0.304496 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (-0.212000, 0.212000, -0.953998) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4012.830983, 3875.652268, 3877.066481) / (410.007180, 410.007180, 419.441161) // --> Vector info: d1 = 0.690940, 0.799740, 0.868176. Determinants: 1.026416, -9.541768, -1100.815146, -1294.141414 // --> Vector info: d2 = 1.830297, 0.854376, 0.870254. Determinants: -9.206826, -0.798014, 34903.963038, -1294.141414 ( 3251.000000 -8734.000000 -3103.000000 ) ( 3254.000000 -8735.000000 -3094.000000 ) ( 3157.000000 -8832.000000 -3094.000000 ) ( ( -0.000793 0.007373 0.850614 ) ( 0.007114 0.000617 -26.970749 ) ) 04escapehouse/04wex4a 0 0 0 ( 3159.698314 -8834.698314 -3095.199251 ) ( 3256.698314 -8737.698314 -3095.199251 ) ( 3253.698314 -8736.698314 -3104.199251 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3159.698314 -8834.698314 -3095.199251 ) ( 3157.000000 -8832.000000 -3094.000000 ) ( 3254.000000 -8735.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3256.698314 -8737.698314 -3095.199251 ) ( 3254.000000 -8735.000000 -3094.000000 ) ( 3251.000000 -8734.000000 -3103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3253.698314 -8736.698314 -3104.199251 ) ( 3251.000000 -8734.000000 -3103.000000 ) ( 3149.000000 -8830.000000 -3118.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3151.698314 -8832.698314 -3119.199251 ) ( 3149.000000 -8830.000000 -3118.000000 ) ( 3157.000000 -8832.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5432/3133) # points: 4 { brushDef { // Surface normal: -0.618365, 0.742038, 0.258851 // RotY/Z : -0.261832 / 2.265535. Vector texS/T: (-0.768221, -0.640184, 0.000000) / (-0.165712, 0.198855, -0.965917) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3093.883167, 3099.900900, 3107.711150) / (721.716306, 766.233571, 766.233571) // --> Vector info: d1 = 0.868176, 0.554056, 0.560320. Determinants: -0.278839, 2.491042, -1236.988046, -347.690955 // --> Vector info: d2 = 0.960306, 0.887419, 0.831252. Determinants: 2.500417, 0.231266, -8236.796572, -347.690955 ( 3233.000000 -8734.000000 -3146.000000 ) ( 3239.000000 -8729.000000 -3146.000000 ) ( 3251.000000 -8734.000000 -3103.000000 ) ( ( 0.000802 -0.007165 3.557723 ) ( -0.007191 -0.000665 23.689994 ) ) 04escapehouse/04wex4a 0 0 0 ( 3253.473461 -8736.968153 -3104.035402 ) ( 3241.473461 -8731.968153 -3147.035402 ) ( 3235.473461 -8736.968153 -3147.035402 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3253.473461 -8736.968153 -3104.035402 ) ( 3251.000000 -8734.000000 -3103.000000 ) ( 3239.000000 -8729.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3241.473461 -8731.968153 -3147.035402 ) ( 3239.000000 -8729.000000 -3146.000000 ) ( 3233.000000 -8734.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3235.473461 -8736.968153 -3147.035402 ) ( 3233.000000 -8734.000000 -3146.000000 ) ( 3247.000000 -8738.000000 -3104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3249.473461 -8740.968153 -3105.035402 ) ( 3247.000000 -8738.000000 -3104.000000 ) ( 3251.000000 -8734.000000 -3103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5435/3134) # points: 3 { brushDef { // Surface normal: 0.968489, -0.002863, 0.249040 // RotY/Z : -0.251689 / -0.002956. Vector texS/T: (0.002956, 0.999996, 0.000000) / (0.249039, -0.000736, -0.968493) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-10237.342476, -9686.273947, -9686.300548) / (3729.759223, 3819.589488, 3783.450876) // --> Vector info: d1 = 4.350700, 0.367762, 0.394095. Determinants: 141.572332, 14.405523, 1308962.155386, -19912.462304 // --> Vector info: d2 = 0.421307, 0.668188, 0.409886. Determinants: 14.281376, -142.335390, 668690.809121, -19912.462304 ( 2929.000000 -9695.000000 -3146.000000 ) ( 2938.000000 -9695.000000 -3181.000000 ) ( 2914.000000 -10246.000000 -3094.000000 ) ( ( -0.007110 -0.000723 -65.735826 ) ( -0.000717 0.007148 -33.581523 ) ) 04escapehouse/04wex4a 0 0 0 ( 2910.126044 -10245.988550 -3094.996160 ) ( 2934.126044 -9694.988550 -3181.996160 ) ( 2925.126044 -9694.988550 -3146.996160 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2910.126044 -10245.988550 -3094.996160 ) ( 2914.000000 -10246.000000 -3094.000000 ) ( 2938.000000 -9695.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2934.126044 -9694.988550 -3181.996160 ) ( 2938.000000 -9695.000000 -3181.000000 ) ( 2929.000000 -9695.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2925.126044 -9694.988550 -3146.996160 ) ( 2929.000000 -9695.000000 -3146.000000 ) ( 2914.000000 -10246.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5436/3135) # points: 3 { brushDef { // Surface normal: -0.968489, -0.002863, 0.249040 // RotY/Z : -0.251689 / -3.138637. Vector texS/T: (0.002956, -0.999996, 0.000000) / (-0.249039, -0.000736, -0.968493) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (10254.857670, 9703.815742, 9703.789141) / (2253.954514, 2307.646167, 2343.784779) // --> Vector info: d1 = 4.360629, 0.404029, 0.377345. Determinants: -141.553317, 14.598909, 1331872.976878, -19912.462304 // --> Vector info: d2 = 1.206901, 1.223428, 0.965057. Determinants: 14.469629, 142.373625, -493320.018151, -19912.462304 ( 2988.000000 -9695.000000 -3181.000000 ) ( 2997.000000 -9695.000000 -3146.000000 ) ( 3012.000000 -10246.000000 -3094.000000 ) ( ( 0.007109 -0.000733 -66.886403 ) ( -0.000727 -0.007150 24.774436 ) ) 04escapehouse/04wex4a 0 0 0 ( 3015.873956 -10245.988550 -3094.996160 ) ( 3000.873956 -9694.988550 -3146.996160 ) ( 2991.873956 -9694.988550 -3181.996160 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3015.873956 -10245.988550 -3094.996160 ) ( 3012.000000 -10246.000000 -3094.000000 ) ( 2997.000000 -9695.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3000.873956 -9694.988550 -3146.996160 ) ( 2997.000000 -9695.000000 -3146.000000 ) ( 2988.000000 -9695.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2991.873956 -9694.988550 -3181.996160 ) ( 2988.000000 -9695.000000 -3181.000000 ) ( 3012.000000 -10246.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5437/3136) # points: 3 { brushDef { // Surface normal: 0.574936, 0.103117, 0.811674 // RotY/Z : -0.947013 / 0.177466. Vector texS/T: (-0.176536, 0.984294, 0.000000) / (0.798926, 0.143290, -0.584110) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-10599.504282, -10603.741150, -10061.395070) / (2667.159869, 2696.263975, 2816.104409) // --> Vector info: d1 = 4.350700, 4.336716, 0.367780. Determinants: 113.836400, 24.400393, 1070646.986408, -16292.245548 // --> Vector info: d2 = 0.421307, 0.637167, 0.669728. Determinants: 24.921160, -117.208978, 569902.987686, -16292.245548 ( 2938.000000 -9695.000000 -3181.000000 ) ( 2938.000000 -10246.000000 -3111.000000 ) ( 2914.000000 -10246.000000 -3094.000000 ) ( ( -0.006987 -0.001498 -65.715127 ) ( -0.001530 0.007194 -34.980015 ) ) 04escapehouse/04wex4a 0 0 0 ( 2911.700256 -10246.412466 -3097.246698 ) ( 2935.700256 -10246.412466 -3114.246698 ) ( 2935.700256 -9695.412466 -3184.246698 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2911.700256 -10246.412466 -3097.246698 ) ( 2914.000000 -10246.000000 -3094.000000 ) ( 2938.000000 -10246.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2935.700256 -10246.412466 -3114.246698 ) ( 2938.000000 -10246.000000 -3111.000000 ) ( 2938.000000 -9695.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2935.700256 -9695.412466 -3184.246698 ) ( 2938.000000 -9695.000000 -3181.000000 ) ( 2914.000000 -10246.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5438/3137) # points: 4 { brushDef { // Surface normal: 0.000000, 0.126029, 0.992027 // RotY/Z : -1.444432 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.992027, -0.126029) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2938.000000, -2988.000000, -2988.000000) / (-9772.228837, -9772.228837, -9216.800173) // --> Vector info: d1 = 4.336716, 4.339788, 0.370863. Determinants: 1.706689, 198.446250, 1823839.609200, -27771.433164 // --> Vector info: d2 = 0.637167, 0.988814, 1.022886. Determinants: 195.314502, -1.703596, 539491.022815, -27771.433164 ( 2988.000000 -9695.000000 -3181.000000 ) ( 2988.000000 -10246.000000 -3111.000000 ) ( 2938.000000 -10246.000000 -3111.000000 ) ( ( -0.000061 -0.007146 -65.673226 ) ( -0.007033 0.000061 -19.426114 ) ) 04escapehouse/04wex4a 0 0 0 ( 2938.000000 -10246.504115 -3114.968106 ) ( 2988.000000 -10246.504115 -3114.968106 ) ( 2988.000000 -9695.504115 -3184.968106 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2938.000000 -10246.504115 -3114.968106 ) ( 2938.000000 -10246.000000 -3111.000000 ) ( 2988.000000 -10246.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2988.000000 -10246.504115 -3114.968106 ) ( 2988.000000 -10246.000000 -3111.000000 ) ( 2988.000000 -9695.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2988.000000 -9695.504115 -3184.968106 ) ( 2988.000000 -9695.000000 -3181.000000 ) ( 2938.000000 -9695.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2938.000000 -9695.504115 -3184.968106 ) ( 2938.000000 -9695.000000 -3181.000000 ) ( 2938.000000 -10246.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5439/3138) # points: 3 { brushDef { // Surface normal: -0.574936, 0.103117, 0.811674 // RotY/Z : -0.947013 / 2.964126. Vector texS/T: (-0.176536, -0.984294, 0.000000) / (-0.798926, 0.143290, -0.584110) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9557.587884, 9553.351017, 9015.241804) / (-2038.174175, -2067.278280, -1918.333741) // --> Vector info: d1 = 4.339800, 4.357385, 0.370863. Determinants: -113.404975, 26.352905, 1066884.738921, -16292.245548 // --> Vector info: d2 = 0.990337, 1.205398, 1.022886. Determinants: 26.720333, 116.499687, -34070.086644, -16292.245548 ( 2988.000000 -9695.000000 -3181.000000 ) ( 3012.000000 -10246.000000 -3094.000000 ) ( 2988.000000 -10246.000000 -3111.000000 ) ( ( 0.006961 -0.001618 -65.484204 ) ( -0.001640 -0.007151 2.091184 ) ) 04escapehouse/04wex4a 0 0 0 ( 2990.299744 -10246.412466 -3114.246698 ) ( 3014.299744 -10246.412466 -3097.246698 ) ( 2990.299744 -9695.412466 -3184.246698 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2990.299744 -10246.412466 -3114.246698 ) ( 2988.000000 -10246.000000 -3111.000000 ) ( 3012.000000 -10246.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3014.299744 -10246.412466 -3097.246698 ) ( 3012.000000 -10246.000000 -3094.000000 ) ( 2988.000000 -9695.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2990.299744 -9695.412466 -3184.246698 ) ( 2988.000000 -9695.000000 -3181.000000 ) ( 2988.000000 -10246.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5443/3139) # points: 4 { brushDef { // Surface normal: 0.000000, 0.562310, 0.826927 // RotY/Z : -0.973620 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.826927, -0.562310) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2809.000000, -2809.000000, -2109.000000) / (-6988.422023, -6958.189590, -6958.189590) // --> Vector info: d1 = 0.628163, 0.412390, 0.368640. Determinants: 1.322670, 151.040963, 1045959.757448, -21162.703041 // --> Vector info: d2 = 5.616497, 5.618385, 0.618617. Determinants: 151.155144, -1.321791, 296497.314554, -21162.703041 ( 2109.000000 -10530.000000 -3111.000000 ) ( 2809.000000 -10530.000000 -3111.000000 ) ( 2809.000000 -10555.000000 -3094.000000 ) ( ( -0.000063 -0.007137 -49.424677 ) ( -0.007143 0.000062 -14.010371 ) ) 04escapehouse/04wex4a 0 0 0 ( 2809.000000 -10557.249240 -3097.307706 ) ( 2809.000000 -10532.249240 -3114.307706 ) ( 2109.000000 -10532.249240 -3114.307706 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10557.249240 -3097.307706 ) ( 2809.000000 -10555.000000 -3094.000000 ) ( 2809.000000 -10530.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10532.249240 -3114.307706 ) ( 2809.000000 -10530.000000 -3111.000000 ) ( 2109.000000 -10530.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2109.000000 -10532.249240 -3114.307706 ) ( 2109.000000 -10530.000000 -3111.000000 ) ( 2109.000000 -10555.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2109.000000 -10557.249240 -3097.307706 ) ( 2109.000000 -10555.000000 -3094.000000 ) ( 2809.000000 -10555.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5444/3140) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-10530.000000, -10481.000000, -10481.000000) / (2809.000000, 2809.000000, 2109.000000) // --> Vector info: d1 = 0.412390, 0.060749, 0.015086. Determinants: 246.148503, -2.237513, 2584083.942243, -34300.000000 // --> Vector info: d2 = 5.618385, 5.621589, 0.621841. Determinants: -2.243046, -244.987663, 471840.471488, -34300.000000 ( 2109.000000 -10481.000000 -3111.000000 ) ( 2809.000000 -10481.000000 -3111.000000 ) ( 2809.000000 -10530.000000 -3111.000000 ) ( ( -0.007176 0.000065 -75.337724 ) ( 0.000065 0.007142 -13.756282 ) ) 04escapehouse/04wex4a 0 0 0 ( 2809.000000 -10530.000000 -3115.000000 ) ( 2809.000000 -10481.000000 -3115.000000 ) ( 2109.000000 -10481.000000 -3115.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10530.000000 -3115.000000 ) ( 2809.000000 -10530.000000 -3111.000000 ) ( 2809.000000 -10481.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10481.000000 -3115.000000 ) ( 2809.000000 -10481.000000 -3111.000000 ) ( 2109.000000 -10481.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2109.000000 -10481.000000 -3115.000000 ) ( 2109.000000 -10481.000000 -3111.000000 ) ( 2109.000000 -10530.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2109.000000 -10530.000000 -3115.000000 ) ( 2109.000000 -10530.000000 -3111.000000 ) ( 2809.000000 -10530.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5445/3141) # points: 4 { brushDef { // Surface normal: 0.000000, -0.578017, 0.816024 // RotY/Z : -0.954499 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.816024, -0.578017) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2809.000000, 2809.000000, 2109.000000) / (10350.964534, 10321.553651, 10321.553651) // --> Vector info: d1 = 1.058819, 0.842519, 0.798762. Determinants: -1.286938, -151.410011, 1549056.094477, -20587.617638 // --> Vector info: d2 = 5.621610, 5.623502, 0.623734. Determinants: -147.047582, 1.324466, 283611.600393, -20587.617638 ( 2109.000000 -10457.000000 -3094.000000 ) ( 2809.000000 -10457.000000 -3094.000000 ) ( 2809.000000 -10481.000000 -3111.000000 ) ( ( 0.000063 0.007354 -75.242125 ) ( 0.007143 -0.000064 -13.775834 ) ) 04escapehouse/04wex4a 0 0 0 ( 2809.000000 -10478.687931 -3114.264098 ) ( 2809.000000 -10454.687931 -3097.264098 ) ( 2109.000000 -10454.687931 -3097.264098 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10478.687931 -3114.264098 ) ( 2809.000000 -10481.000000 -3111.000000 ) ( 2809.000000 -10457.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10454.687931 -3097.264098 ) ( 2809.000000 -10457.000000 -3094.000000 ) ( 2109.000000 -10457.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2109.000000 -10454.687931 -3097.264098 ) ( 2109.000000 -10457.000000 -3094.000000 ) ( 2109.000000 -10481.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2109.000000 -10478.687931 -3114.264098 ) ( 2109.000000 -10481.000000 -3111.000000 ) ( 2809.000000 -10481.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5446/3142) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-10530.000000, -10481.000000, -10457.000000) / (3111.000000, 3111.000000, 3094.000000) // --> Vector info: d1 = 0.950842, 0.775013, 0.686846. Determinants: 2.989092, -0.100298, 30995.112900, -833.000000 // --> Vector info: d2 = 0.125079, 0.125066, 0.062409. Determinants: 0.000231, -3.069873, 9448.614793, -833.000000 ( 2109.000000 -10457.000000 -3094.000000 ) ( 2109.000000 -10481.000000 -3111.000000 ) ( 2109.000000 -10530.000000 -3111.000000 ) ( ( -0.003588 0.000120 -37.209019 ) ( 0.000000 0.003685 -11.342875 ) ) 04escapehouse/04wex1 0 0 0 ( 2105.000000 -10530.000000 -3111.000000 ) ( 2105.000000 -10481.000000 -3111.000000 ) ( 2105.000000 -10457.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2105.000000 -10530.000000 -3111.000000 ) ( 2109.000000 -10530.000000 -3111.000000 ) ( 2109.000000 -10481.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2105.000000 -10481.000000 -3111.000000 ) ( 2109.000000 -10481.000000 -3111.000000 ) ( 2109.000000 -10457.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2105.000000 -10457.000000 -3094.000000 ) ( 2109.000000 -10457.000000 -3094.000000 ) ( 2109.000000 -10555.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2105.000000 -10555.000000 -3094.000000 ) ( 2109.000000 -10555.000000 -3094.000000 ) ( 2109.000000 -10530.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5449/3143) # points: 4 { brushDef { // Surface normal: 0.000000, -0.584305, 0.811534 // RotY/Z : -0.946773 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.811534, -0.584305) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2809.000000, 2809.000000, 2109.000000) / (10294.053430, 10263.247587, 10263.247587) // --> Vector info: d1 = 0.840596, 0.624721, 0.582918. Determinants: -1.287797, -151.112478, 1541050.648967, -21564.090521 // --> Vector info: d2 = 5.623517, 5.625323, 0.625539. Determinants: -154.022549, 1.264047, 298371.143661, -21564.090521 ( 2109.000000 -10432.000000 -3076.000000 ) ( 2809.000000 -10432.000000 -3076.000000 ) ( 2809.000000 -10457.000000 -3094.000000 ) ( ( 0.000060 0.007008 -71.463744 ) ( 0.007143 -0.000059 -13.836482 ) ) 04escapehouse/04wex4a 0 0 0 ( 2809.000000 -10454.662781 -3097.246137 ) ( 2809.000000 -10429.662781 -3079.246137 ) ( 2109.000000 -10429.662781 -3079.246137 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10454.662781 -3097.246137 ) ( 2809.000000 -10457.000000 -3094.000000 ) ( 2809.000000 -10432.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10429.662781 -3079.246137 ) ( 2809.000000 -10432.000000 -3076.000000 ) ( 2109.000000 -10432.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2109.000000 -10429.662781 -3079.246137 ) ( 2109.000000 -10432.000000 -3076.000000 ) ( 2109.000000 -10457.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2109.000000 -10454.662781 -3097.246137 ) ( 2109.000000 -10457.000000 -3094.000000 ) ( 2809.000000 -10457.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5450/3144) # points: 6 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-10457.000000, -10432.000000, -10432.000000) / (3094.000000, 3076.000000, 2866.000000) // --> Vector info: d1 = 0.686844, 0.598869, 0.598867. Determinants: 18.474622, -0.000048, 189583.341156, -5250.000000 // --> Vector info: d2 = 1.062407, 0.999888, 0.249889. Determinants: -0.370931, -18.749982, 48555.975029, -5250.000000 ( 2109.000000 -10432.000000 -2866.000000 ) ( 2109.000000 -10432.000000 -3076.000000 ) ( 2109.000000 -10457.000000 -3094.000000 ) ( ( -0.003519 0.000000 -36.111113 ) ( 0.000071 0.003571 -9.248757 ) ) 04escapehouse/04wex1 0 0 0 ( 2105.000000 -10457.000000 -3094.000000 ) ( 2105.000000 -10432.000000 -3076.000000 ) ( 2105.000000 -10432.000000 -2866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2105.000000 -10457.000000 -3094.000000 ) ( 2109.000000 -10457.000000 -3094.000000 ) ( 2109.000000 -10432.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2105.000000 -10432.000000 -3076.000000 ) ( 2109.000000 -10432.000000 -3076.000000 ) ( 2109.000000 -10432.000000 -2866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2105.000000 -10432.000000 -2866.000000 ) ( 2109.000000 -10432.000000 -2866.000000 ) ( 2109.000000 -10580.000000 -2866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2105.000000 -10580.000000 -2866.000000 ) ( 2109.000000 -10580.000000 -2866.000000 ) ( 2109.000000 -10580.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2105.000000 -10580.000000 -3076.000000 ) ( 2109.000000 -10580.000000 -3076.000000 ) ( 2109.000000 -10555.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2105.000000 -10555.000000 -3094.000000 ) ( 2109.000000 -10555.000000 -3094.000000 ) ( 2109.000000 -10457.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5452/3145) # points: 4 { brushDef { // Surface normal: 0.000000, 0.584305, 0.811534 // RotY/Z : -0.946773 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.811534, -0.584305) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2809.000000, -2109.000000, -2109.000000) / (-6757.906152, -6757.906152, -6788.711996) // --> Vector info: d1 = 0.628160, 0.586381, 0.801652. Determinants: 1.287046, 150.689695, 1008416.425530, -21564.090521 // --> Vector info: d2 = 5.616414, 0.616631, 0.614830. Determinants: 154.022549, -1.260711, 303016.712591, -21564.090521 ( 2109.000000 -10580.000000 -3076.000000 ) ( 2109.000000 -10555.000000 -3094.000000 ) ( 2809.000000 -10555.000000 -3094.000000 ) ( ( -0.000060 -0.006988 -46.763689 ) ( -0.007143 0.000058 -14.051912 ) ) 04escapehouse/04wex4a 0 0 0 ( 2809.000000 -10557.337219 -3097.246137 ) ( 2109.000000 -10557.337219 -3097.246137 ) ( 2109.000000 -10582.337219 -3079.246137 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10557.337219 -3097.246137 ) ( 2809.000000 -10555.000000 -3094.000000 ) ( 2109.000000 -10555.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2109.000000 -10557.337219 -3097.246137 ) ( 2109.000000 -10555.000000 -3094.000000 ) ( 2109.000000 -10580.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2109.000000 -10582.337219 -3079.246137 ) ( 2109.000000 -10580.000000 -3076.000000 ) ( 2809.000000 -10580.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10582.337219 -3079.246137 ) ( 2809.000000 -10580.000000 -3076.000000 ) ( 2809.000000 -10555.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5453/3146) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-10457.000000, -10555.000000, -10555.000000) / (2109.000000, 2109.000000, 2809.000000) // --> Vector info: d1 = 0.000000, 0.703683, 0.703654. Determinants: 492.577991, 0.002804, 5150882.133308, -68600.000000 // --> Vector info: d2 = 0.000000, 0.000000, 4.999975. Determinants: 0.000230, -489.997538, 1033407.208957, -68600.000000 ( 2809.000000 -10555.000000 -3094.000000 ) ( 2109.000000 -10555.000000 -3094.000000 ) ( 2109.000000 -10457.000000 -3094.000000 ) ( ( -0.007180 0.000000 -75.085745 ) ( 0.000000 0.007143 -15.064245 ) ) common/glass 0 0 0 ( 2109.000000 -10457.000000 -3098.000000 ) ( 2109.000000 -10555.000000 -3098.000000 ) ( 2809.000000 -10555.000000 -3098.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2109.000000 -10457.000000 -3098.000000 ) ( 2109.000000 -10457.000000 -3094.000000 ) ( 2109.000000 -10555.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2109.000000 -10555.000000 -3098.000000 ) ( 2109.000000 -10555.000000 -3094.000000 ) ( 2809.000000 -10555.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10555.000000 -3098.000000 ) ( 2809.000000 -10555.000000 -3094.000000 ) ( 2809.000000 -10457.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10457.000000 -3098.000000 ) ( 2809.000000 -10457.000000 -3094.000000 ) ( 2109.000000 -10457.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5455/3147) # points: 4 { brushDef { // Surface normal: 0.061313, 0.000000, -0.998119 // RotY/Z : 1.509445 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.998119, 0.000000, -0.061313) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-10432.000000, -10580.000000, -10580.000000) / (-2630.628518, -2630.628518, -1929.309047) // --> Vector info: d1 = 0.074837, 1.129715, 1.129718. Determinants: 739.806645, -0.000423, 7709894.057978, -103795.281665 // --> Vector info: d2 = 0.576187, 0.576187, 5.585736. Determinants: 0.000000, -741.413273, -2010188.404949, -103795.281665 ( 2109.000000 -10580.000000 -2866.000000 ) ( 2809.000000 -10580.000000 -2823.000000 ) ( 2809.000000 -10432.000000 -2823.000000 ) ( ( -0.007128 0.000000 -74.279812 ) ( 0.000000 0.007143 19.366857 ) ) 04escapehouse/04wex2b 0 0 0 ( 2808.754748 -10432.000000 -2819.007526 ) ( 2808.754748 -10580.000000 -2819.007526 ) ( 2108.754748 -10580.000000 -2862.007526 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2808.754748 -10432.000000 -2819.007526 ) ( 2809.000000 -10432.000000 -2823.000000 ) ( 2809.000000 -10580.000000 -2823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2808.754748 -10580.000000 -2819.007526 ) ( 2809.000000 -10580.000000 -2823.000000 ) ( 2109.000000 -10580.000000 -2866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2108.754748 -10580.000000 -2862.007526 ) ( 2109.000000 -10580.000000 -2866.000000 ) ( 2109.000000 -10432.000000 -2866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2108.754748 -10432.000000 -2862.007526 ) ( 2109.000000 -10432.000000 -2866.000000 ) ( 2809.000000 -10432.000000 -2823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5457/3148) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (10580.000000, 10432.000000, 10432.000000) / (2823.000000, 2823.000000, 2834.000000) // --> Vector info: d1 = 0.760760, 0.760760, 0.678663. Determinants: 0.000000, 12.150364, -35538.995613, -1628.000000 // --> Vector info: d2 = 0.935599, 1.990478, 1.990478. Determinants: 11.603661, 0.000000, -124289.884623, -1628.000000 ( 2809.000000 -10432.000000 -2834.000000 ) ( 2809.000000 -10432.000000 -2823.000000 ) ( 2809.000000 -10580.000000 -2823.000000 ) ( ( 0.000000 -0.007463 21.829850 ) ( -0.007128 0.000000 76.345138 ) ) 04escapehouse/04wex2b 0 0 0 ( 2813.000000 -10580.000000 -2823.000000 ) ( 2813.000000 -10432.000000 -2823.000000 ) ( 2813.000000 -10432.000000 -2834.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2813.000000 -10580.000000 -2823.000000 ) ( 2809.000000 -10580.000000 -2823.000000 ) ( 2809.000000 -10432.000000 -2823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2813.000000 -10432.000000 -2823.000000 ) ( 2809.000000 -10432.000000 -2823.000000 ) ( 2809.000000 -10432.000000 -2834.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2813.000000 -10432.000000 -2834.000000 ) ( 2809.000000 -10432.000000 -2834.000000 ) ( 2809.000000 -10580.000000 -2844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2813.000000 -10580.000000 -2844.000000 ) ( 2809.000000 -10580.000000 -2844.000000 ) ( 2809.000000 -10580.000000 -2823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5459/3149) # points: 4 { brushDef { // Surface normal: -0.578017, 0.000000, 0.816024 // RotY/Z : -0.954499 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.816024, 0.000000, -0.578017) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (11646.000000, 11646.000000, 12346.000000) / (-507.635229, -478.224347, -478.224347) // --> Vector info: d1 = 0.726278, 0.724645, 5.724487. Determinants: -147.049784, 1.143548, 1698169.945482, -20587.617638 // --> Vector info: d2 = 1.113327, 0.898270, 0.860280. Determinants: 1.117308, 150.539823, 40486.405688, -20587.617638 ( 2988.000000 -12346.000000 -3391.000000 ) ( 2988.000000 -11646.000000 -3391.000000 ) ( 3012.000000 -11646.000000 -3374.000000 ) ( ( 0.007143 -0.000056 -82.485015 ) ( -0.000054 -0.007312 -1.966542 ) ) 04escapehouse/04wex4a 0 0 0 ( 3014.312069 -11646.000000 -3377.264098 ) ( 2990.312069 -11646.000000 -3394.264098 ) ( 2990.312069 -12346.000000 -3394.264098 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3014.312069 -11646.000000 -3377.264098 ) ( 3012.000000 -11646.000000 -3374.000000 ) ( 2988.000000 -11646.000000 -3391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2990.312069 -11646.000000 -3394.264098 ) ( 2988.000000 -11646.000000 -3391.000000 ) ( 2988.000000 -12346.000000 -3391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2990.312069 -12346.000000 -3394.264098 ) ( 2988.000000 -12346.000000 -3391.000000 ) ( 3012.000000 -12346.000000 -3374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3014.312069 -12346.000000 -3377.264098 ) ( 3012.000000 -12346.000000 -3374.000000 ) ( 3012.000000 -11646.000000 -3374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5461/3150) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-11646.000000, -11646.000000, -12346.000000) / (2988.000000, 2938.000000, 2938.000000) // --> Vector info: d1 = 0.724645, 0.721838, 5.721662. Determinants: 249.991179, -1.964665, 2891905.120304, -35000.000000 // --> Vector info: d2 = 0.898270, 0.546623, 0.506717. Determinants: -1.995301, -246.152834, 680827.953696, -35000.000000 ( 2938.000000 -12346.000000 -3391.000000 ) ( 2938.000000 -11646.000000 -3391.000000 ) ( 2988.000000 -11646.000000 -3391.000000 ) ( ( -0.007143 0.000056 -82.625861 ) ( 0.000057 0.007033 -19.452227 ) ) 04escapehouse/04wex4a 0 0 0 ( 2988.000000 -11646.000000 -3395.000000 ) ( 2938.000000 -11646.000000 -3395.000000 ) ( 2938.000000 -12346.000000 -3395.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2988.000000 -11646.000000 -3395.000000 ) ( 2988.000000 -11646.000000 -3391.000000 ) ( 2938.000000 -11646.000000 -3391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2938.000000 -11646.000000 -3395.000000 ) ( 2938.000000 -11646.000000 -3391.000000 ) ( 2938.000000 -12346.000000 -3391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2938.000000 -12346.000000 -3395.000000 ) ( 2938.000000 -12346.000000 -3391.000000 ) ( 2988.000000 -12346.000000 -3391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2988.000000 -12346.000000 -3395.000000 ) ( 2988.000000 -12346.000000 -3391.000000 ) ( 2988.000000 -11646.000000 -3391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5462/3151) # points: 4 { brushDef { // Surface normal: 0.578017, 0.000000, 0.816024 // RotY/Z : -0.954499 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.816024, 0.000000, -0.578017) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-11646.000000, -11646.000000, -12346.000000) / (4357.536728, 4328.125846, 4328.125846) // --> Vector info: d1 = 0.721828, 0.720190, 5.720033. Determinants: 147.049784, -1.146223, 1702675.781312, -20587.617638 // --> Vector info: d2 = 0.544692, 0.329113, 0.291034. Determinants: -1.119931, -150.905655, 633320.310828, -20587.617638 ( 2914.000000 -12346.000000 -3374.000000 ) ( 2914.000000 -11646.000000 -3374.000000 ) ( 2938.000000 -11646.000000 -3391.000000 ) ( ( -0.007143 0.000056 -82.703876 ) ( 0.000054 0.007330 -30.762195 ) ) 04escapehouse/04wex4a 0 0 0 ( 2935.687931 -11646.000000 -3394.264098 ) ( 2911.687931 -11646.000000 -3377.264098 ) ( 2911.687931 -12346.000000 -3377.264098 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2935.687931 -11646.000000 -3394.264098 ) ( 2938.000000 -11646.000000 -3391.000000 ) ( 2914.000000 -11646.000000 -3374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2911.687931 -11646.000000 -3377.264098 ) ( 2914.000000 -11646.000000 -3374.000000 ) ( 2914.000000 -12346.000000 -3374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2911.687931 -12346.000000 -3377.264098 ) ( 2914.000000 -12346.000000 -3374.000000 ) ( 2938.000000 -12346.000000 -3391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2935.687931 -12346.000000 -3394.264098 ) ( 2938.000000 -12346.000000 -3391.000000 ) ( 2938.000000 -11646.000000 -3391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5465/3152) # points: 4 { brushDef { // Surface normal: 0.584305, 0.000000, 0.811534 // RotY/Z : -0.946773 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.811534, 0.000000, -0.584305) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-11646.000000, -11646.000000, -12346.000000) / (4336.255216, 4305.449372, 4305.449372) // --> Vector info: d1 = 0.720182, 0.718621, 5.718478. Determinants: 154.024811, -1.092815, 1782981.595050, -21564.090521 // --> Vector info: d2 = 0.327177, 0.110588, 0.074547. Determinants: -1.110267, -151.612617, 637445.560990, -21564.090521 ( 2889.000000 -12346.000000 -3356.000000 ) ( 2889.000000 -11646.000000 -3356.000000 ) ( 2914.000000 -11646.000000 -3374.000000 ) ( ( -0.007143 0.000051 -82.682903 ) ( 0.000051 0.007031 -29.560512 ) ) 04escapehouse/04wex4a 0 0 0 ( 2911.662781 -11646.000000 -3377.246137 ) ( 2886.662781 -11646.000000 -3359.246137 ) ( 2886.662781 -12346.000000 -3359.246137 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2911.662781 -11646.000000 -3377.246137 ) ( 2914.000000 -11646.000000 -3374.000000 ) ( 2889.000000 -11646.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2886.662781 -11646.000000 -3359.246137 ) ( 2889.000000 -11646.000000 -3356.000000 ) ( 2889.000000 -12346.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2886.662781 -12346.000000 -3359.246137 ) ( 2889.000000 -12346.000000 -3356.000000 ) ( 2914.000000 -12346.000000 -3374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2911.662781 -12346.000000 -3377.246137 ) ( 2914.000000 -12346.000000 -3374.000000 ) ( 2914.000000 -11646.000000 -3374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5467/3153) # points: 4 { brushDef { // Surface normal: -0.584305, 0.000000, 0.811534 // RotY/Z : -0.946773 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.811534, 0.000000, -0.584305) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (11646.000000, 11646.000000, 12346.000000) / (-503.703135, -472.897291, -472.897291) // --> Vector info: d1 = 0.727834, 0.726274, 5.726132. Determinants: -154.024840, 1.091480, 1778628.001134, -21564.090521 // --> Vector info: d2 = 0.329352, 0.113327, 0.077357. Determinants: 1.108078, 151.217746, 56162.002109, -21564.090521 ( 3012.000000 -12346.000000 -3374.000000 ) ( 3012.000000 -11646.000000 -3374.000000 ) ( 3037.000000 -11646.000000 -3356.000000 ) ( ( 0.007143 -0.000051 -82.481012 ) ( -0.000051 -0.007012 -2.604422 ) ) 04escapehouse/04wex4a 0 0 0 ( 3039.337219 -11646.000000 -3359.246137 ) ( 3014.337219 -11646.000000 -3377.246137 ) ( 3014.337219 -12346.000000 -3377.246137 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3039.337219 -11646.000000 -3359.246137 ) ( 3037.000000 -11646.000000 -3356.000000 ) ( 3012.000000 -11646.000000 -3374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3014.337219 -11646.000000 -3377.246137 ) ( 3012.000000 -11646.000000 -3374.000000 ) ( 3012.000000 -12346.000000 -3374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3014.337219 -12346.000000 -3377.246137 ) ( 3012.000000 -12346.000000 -3374.000000 ) ( 3037.000000 -12346.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3039.337219 -12346.000000 -3359.246137 ) ( 3037.000000 -12346.000000 -3356.000000 ) ( 3037.000000 -11646.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5469/3154) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-12346.000000, -12346.000000, -11646.000000) / (2914.000000, 3012.000000, 3012.000000) // --> Vector info: d1 = 0.000000, 0.702625, 0.702544. Determinants: 0.007944, -491.837358, 1433312.138833, -68600.000000 // --> Vector info: d2 = 0.000000, 0.000005, 5.000005. Determinants: -490.000019, -0.003533, -6049529.941695, -68600.000000 ( 3012.000000 -11646.000000 -3374.000000 ) ( 3012.000000 -12346.000000 -3374.000000 ) ( 2914.000000 -12346.000000 -3374.000000 ) ( ( 0.000000 0.007170 -20.893763 ) ( 0.007143 0.000000 88.185568 ) ) common/glass 0 0 0 ( 2914.000000 -12346.000000 -3378.000000 ) ( 3012.000000 -12346.000000 -3378.000000 ) ( 3012.000000 -11646.000000 -3378.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -12346.000000 -3378.000000 ) ( 2914.000000 -12346.000000 -3374.000000 ) ( 3012.000000 -12346.000000 -3374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3012.000000 -12346.000000 -3378.000000 ) ( 3012.000000 -12346.000000 -3374.000000 ) ( 3012.000000 -11646.000000 -3374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3012.000000 -11646.000000 -3378.000000 ) ( 3012.000000 -11646.000000 -3374.000000 ) ( 2914.000000 -11646.000000 -3374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -11646.000000 -3378.000000 ) ( 2914.000000 -11646.000000 -3374.000000 ) ( 2914.000000 -12346.000000 -3374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5473/3155) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-11646.000000, -11646.000000, -12111.000000) / (-2889.000000, -3037.000000, -3037.000000) // --> Vector info: d1 = 0.360163, 0.360171, 3.677889. Determinants: 491.022352, 0.003767, 5693670.799988, -68820.000000 // --> Vector info: d2 = 2.022030, 0.967164, 0.967189. Determinants: 0.003740, -490.512835, -1556204.148513, -68820.000000 ( 3037.000000 -12111.000000 -3006.000000 ) ( 3037.000000 -11646.000000 -3006.000000 ) ( 2889.000000 -11646.000000 -3006.000000 ) ( ( -0.007135 0.000000 -82.732793 ) ( 0.000000 0.007127 22.612673 ) ) 04escapehouse/04wex2b 0 0 0 ( 2889.000000 -11646.000000 -3002.000000 ) ( 3037.000000 -11646.000000 -3002.000000 ) ( 3037.000000 -12111.000000 -3002.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -11646.000000 -3002.000000 ) ( 2889.000000 -11646.000000 -3006.000000 ) ( 3037.000000 -11646.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3037.000000 -11646.000000 -3002.000000 ) ( 3037.000000 -11646.000000 -3006.000000 ) ( 3037.000000 -12111.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3037.000000 -12111.000000 -3002.000000 ) ( 3037.000000 -12111.000000 -3006.000000 ) ( 2889.000000 -12111.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -12111.000000 -3002.000000 ) ( 2889.000000 -12111.000000 -3006.000000 ) ( 2889.000000 -11646.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5474/3156) # points: 4 { brushDef { // Surface normal: 0.000000, 0.451763, -0.892138 // RotY/Z : 1.102055 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.892138, -0.451763) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-2889.000000, -3037.000000, -3037.000000) / (12162.681540, 12162.681540, 12426.093765) // --> Vector info: d1 = 0.677880, 0.677886, 2.560713. Determinants: 0.001821, -278.658367, 3362811.097741, -38985.009221 // --> Vector info: d2 = 2.022054, 0.967187, 0.967199. Determinants: -277.864682, -0.001764, -881559.388571, -38985.009221 ( 3037.000000 -12346.000000 -3125.000000 ) ( 3037.000000 -12111.000000 -3006.000000 ) ( 2889.000000 -12111.000000 -3006.000000 ) ( ( 0.000000 0.007148 -86.259082 ) ( 0.007127 0.000000 22.612779 ) ) 04escapehouse/04wex2b 0 0 0 ( 2889.000000 -12112.807054 -3002.431449 ) ( 3037.000000 -12112.807054 -3002.431449 ) ( 3037.000000 -12347.807054 -3121.431449 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -12112.807054 -3002.431449 ) ( 2889.000000 -12111.000000 -3006.000000 ) ( 3037.000000 -12111.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3037.000000 -12112.807054 -3002.431449 ) ( 3037.000000 -12111.000000 -3006.000000 ) ( 3037.000000 -12346.000000 -3125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3037.000000 -12347.807054 -3121.431449 ) ( 3037.000000 -12346.000000 -3125.000000 ) ( 2889.000000 -12346.000000 -3125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -12347.807054 -3121.431449 ) ( 2889.000000 -12346.000000 -3125.000000 ) ( 2889.000000 -12111.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5476/3157) # points: 4 { brushDef { // Surface normal: -0.549486, -0.310298, 0.775745 // RotY/Z : -0.887895 / -2.627529. Vector texS/T: (0.491720, -0.870754, 0.000000) / (-0.675483, -0.381449, -0.631047) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (11012.328165, 11000.526894, 11610.054391) / (4093.245457, 4120.184833, 4563.892203) // --> Vector info: d1 = 0.294791, 0.339679, 5.724658. Determinants: -125.150610, -90.910374, 1743933.894586, -21656.601765 // --> Vector info: d2 = 1.154300, 0.943150, 0.900337. Determinants: -92.535533, 129.207077, 465157.168276, -21656.601765 ( 2988.000000 -11646.000000 -3391.000000 ) ( 2988.000000 -10946.000000 -3111.000000 ) ( 3012.000000 -10946.000000 -3094.000000 ) ( ( 0.005779 0.004198 -80.526664 ) ( 0.004273 -0.005966 -21.478770 ) ) 04escapehouse/04wex4a 0 0 0 ( 3014.197944 -10944.758808 -3097.102980 ) ( 2990.197944 -10944.758808 -3114.102980 ) ( 2990.197944 -11644.758808 -3394.102980 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3014.197944 -10944.758808 -3097.102980 ) ( 3012.000000 -10946.000000 -3094.000000 ) ( 2988.000000 -10946.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2990.197944 -10944.758808 -3114.102980 ) ( 2988.000000 -10946.000000 -3111.000000 ) ( 2988.000000 -11646.000000 -3391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2990.197944 -11644.758808 -3394.102980 ) ( 2988.000000 -11646.000000 -3391.000000 ) ( 3012.000000 -11646.000000 -3374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3014.197944 -11644.758808 -3377.102980 ) ( 3012.000000 -11646.000000 -3374.000000 ) ( 3012.000000 -10946.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5478/3158) # points: 4 { brushDef { // Surface normal: 0.000000, -0.371391, 0.928477 // RotY/Z : -1.190290 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.928477, -0.371391) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2988.000000, 2938.000000, 2938.000000) / (11318.502253, 11318.502253, 12072.425326) // --> Vector info: d1 = 0.339679, 0.336736, 5.721698. Determinants: -2.218825, -269.248080, 3041310.249220, -37696.153650 // --> Vector info: d2 = 0.943150, 0.591504, 0.546624. Determinants: -265.113638, 2.243995, 731207.774112, -37696.153650 ( 2938.000000 -11646.000000 -3391.000000 ) ( 2938.000000 -10946.000000 -3111.000000 ) ( 2988.000000 -10946.000000 -3111.000000 ) ( ( 0.000059 0.007143 -80.679591 ) ( 0.007033 -0.000060 -19.397411 ) ) 04escapehouse/04wex4a 0 0 0 ( 2988.000000 -10944.514437 -3114.713907 ) ( 2938.000000 -10944.514437 -3114.713907 ) ( 2938.000000 -11644.514437 -3394.713907 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2988.000000 -10944.514437 -3114.713907 ) ( 2988.000000 -10946.000000 -3111.000000 ) ( 2938.000000 -10946.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2938.000000 -10944.514437 -3114.713907 ) ( 2938.000000 -10946.000000 -3111.000000 ) ( 2938.000000 -11646.000000 -3391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2938.000000 -11644.514437 -3394.713907 ) ( 2938.000000 -11646.000000 -3391.000000 ) ( 2988.000000 -11646.000000 -3391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2988.000000 -11644.514437 -3394.713907 ) ( 2988.000000 -11646.000000 -3391.000000 ) ( 2988.000000 -10946.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5479/3159) # points: 4 { brushDef { // Surface normal: 0.549486, -0.310298, 0.775745 // RotY/Z : -0.887895 / -0.514064. Vector texS/T: (0.491720, 0.870754, 0.000000) / (0.675483, -0.381449, -0.631047) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8086.596180, -8098.397452, -8707.924949) / (8123.095339, 8096.155963, 8539.863333) // --> Vector info: d1 = 0.336709, 0.288476, 5.673636. Determinants: 123.671511, -92.951101, 1747840.252077, -21656.601765 // --> Vector info: d2 = 0.589425, 0.378475, 0.336464. Determinants: -94.731769, -128.083983, 261615.909873, -21656.601765 ( 2914.000000 -11646.000000 -3374.000000 ) ( 2914.000000 -10946.000000 -3094.000000 ) ( 2938.000000 -10946.000000 -3111.000000 ) ( ( -0.005711 0.004292 -80.707041 ) ( 0.004374 0.005914 -12.080192 ) ) 04escapehouse/04wex4a 0 0 0 ( 2935.802056 -10944.758808 -3114.102980 ) ( 2911.802056 -10944.758808 -3097.102980 ) ( 2911.802056 -11644.758808 -3377.102980 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2935.802056 -10944.758808 -3114.102980 ) ( 2938.000000 -10946.000000 -3111.000000 ) ( 2914.000000 -10946.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2911.802056 -10944.758808 -3097.102980 ) ( 2914.000000 -10946.000000 -3094.000000 ) ( 2914.000000 -11646.000000 -3374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2911.802056 -11644.758808 -3377.102980 ) ( 2914.000000 -11646.000000 -3374.000000 ) ( 2938.000000 -11646.000000 -3391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2935.802056 -11644.758808 -3394.102980 ) ( 2938.000000 -11646.000000 -3391.000000 ) ( 2938.000000 -10946.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5482/3160) # points: 4 { brushDef { // Surface normal: 0.555757, -0.308754, 0.771884 // RotY/Z : -0.881800 / -0.507099. Vector texS/T: (0.485643, 0.874157, 0.000000) / (0.674748, -0.374860, -0.635763) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8153.362043, -8165.503116, -8777.413210) / (8036.486949, 8008.174508, 8448.590263) // --> Vector info: d1 = 0.288458, 0.240442, 5.625441. Determinants: 131.315333, -94.761329, 1825669.778762, -22671.788637 // --> Vector info: d2 = 0.376395, 0.166019, 0.125299. Determinants: -93.805498, -128.236387, 257206.322551, -22671.788637 ( 2889.000000 -11646.000000 -3356.000000 ) ( 2889.000000 -10946.000000 -3076.000000 ) ( 2914.000000 -10946.000000 -3094.000000 ) ( ( -0.005792 0.004180 -80.526059 ) ( 0.004138 0.005656 -11.344774 ) ) 04escapehouse/04wex4a 0 0 0 ( 2911.776973 -10944.764985 -3097.087538 ) ( 2886.776973 -10944.764985 -3079.087538 ) ( 2886.776973 -11644.764985 -3359.087538 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2911.776973 -10944.764985 -3097.087538 ) ( 2914.000000 -10946.000000 -3094.000000 ) ( 2889.000000 -10946.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2886.776973 -10944.764985 -3079.087538 ) ( 2889.000000 -10946.000000 -3076.000000 ) ( 2889.000000 -11646.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2886.776973 -11644.764985 -3359.087538 ) ( 2889.000000 -11646.000000 -3356.000000 ) ( 2914.000000 -11646.000000 -3374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2911.776973 -11644.764985 -3377.087538 ) ( 2914.000000 -11646.000000 -3374.000000 ) ( 2914.000000 -10946.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5484/3161) # points: 4 { brushDef { // Surface normal: -0.555757, -0.308754, 0.771884 // RotY/Z : -0.881800 / -2.634494. Vector texS/T: (0.485643, -0.874157, 0.000000) / (-0.674748, -0.374860, -0.635763) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (11043.423126, 11031.282053, 11643.192146) / (4009.615692, 4037.928134, 4478.343889) // --> Vector info: d1 = 1.465241, 1.250037, 0.130191. Determinants: -63.073872, 145.281922, 80807.134023, -22671.788637 // --> Vector info: d2 = 0.363078, 0.364817, 5.632009. Determinants: -148.361182, -65.013495, 1890862.817313, -22671.788637 ( 3012.000000 -11646.000000 -3374.000000 ) ( 3012.000000 -10946.000000 -3094.000000 ) ( 3037.000000 -10946.000000 -3076.000000 ) ( ( 0.002782 -0.006408 -3.564215 ) ( 0.006544 0.002868 -83.401572 ) ) 04escapehouse/04wex4a 0 0 0 ( 3039.223027 -10944.764985 -3079.087538 ) ( 3014.223027 -10944.764985 -3097.087538 ) ( 3014.223027 -11644.764985 -3377.087538 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3039.223027 -10944.764985 -3079.087538 ) ( 3037.000000 -10946.000000 -3076.000000 ) ( 3012.000000 -10946.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3014.223027 -10944.764985 -3097.087538 ) ( 3012.000000 -10946.000000 -3094.000000 ) ( 3012.000000 -11646.000000 -3374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3014.223027 -11644.764985 -3377.087538 ) ( 3012.000000 -11646.000000 -3374.000000 ) ( 3037.000000 -11646.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3039.223027 -11644.764985 -3359.087538 ) ( 3037.000000 -11646.000000 -3356.000000 ) ( 3037.000000 -10946.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5486/3162) # points: 4 { brushDef { // Surface normal: 0.000000, -0.371391, 0.928477 // RotY/Z : -1.190290 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.928477, -0.371391) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2914.000000, 3012.000000, 3012.000000) / (12066.111684, 12066.111684, 11312.188611) // --> Vector info: d1 = 1.000000, 1.702460, 1.703113. Determinants: -529.600660, 0.064020, 1468599.390691, -73884.461154 // --> Vector info: d2 = 0.000000, 0.000004, 5.385346. Determinants: -0.002921, 527.763519, -6368045.052983, -73884.461154 ( 3012.000000 -10946.000000 -3094.000000 ) ( 3012.000000 -11646.000000 -3374.000000 ) ( 2914.000000 -11646.000000 -3374.000000 ) ( ( 0.007168 -0.000001 -19.876972 ) ( 0.000000 -0.007143 86.189233 ) ) common/glass 0 0 0 ( 2914.000000 -11644.514437 -3377.713907 ) ( 3012.000000 -11644.514437 -3377.713907 ) ( 3012.000000 -10944.514437 -3097.713907 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -11644.514437 -3377.713907 ) ( 2914.000000 -11646.000000 -3374.000000 ) ( 3012.000000 -11646.000000 -3374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3012.000000 -11644.514437 -3377.713907 ) ( 3012.000000 -11646.000000 -3374.000000 ) ( 3012.000000 -10946.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3012.000000 -10944.514437 -3097.713907 ) ( 3012.000000 -10946.000000 -3094.000000 ) ( 2914.000000 -10946.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -10944.514437 -3097.713907 ) ( 2914.000000 -10946.000000 -3094.000000 ) ( 2914.000000 -11646.000000 -3374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5487/3163) # points: 4 { brushDef { // Surface normal: 0.000000, 0.196116, -0.980581 // RotY/Z : 1.373401 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.980581, -0.196116) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-3037.000000, -2889.000000, -2889.000000) / (12009.367651, 12009.367651, 11295.504919) // --> Vector info: d1 = 1.615583, 0.560717, 0.560730. Determinants: 753.029748, 0.001976, 2116238.553344, -105651.684322 // --> Vector info: d2 = 5.099049, 5.099046, 0.000029. Determinants: 0.002047, -754.654607, 8524207.720227, -105651.684322 ( 2889.000000 -10946.000000 -2866.000000 ) ( 2889.000000 -11646.000000 -3006.000000 ) ( 3037.000000 -11646.000000 -3006.000000 ) ( ( -0.007127 0.000000 -20.030334 ) ( 0.000000 0.007143 -80.682175 ) ) 04escapehouse/04wex2b 0 0 0 ( 3037.000000 -11646.784465 -3002.077677 ) ( 2889.000000 -11646.784465 -3002.077677 ) ( 2889.000000 -10946.784465 -2862.077677 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3037.000000 -11646.784465 -3002.077677 ) ( 3037.000000 -11646.000000 -3006.000000 ) ( 2889.000000 -11646.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -11646.784465 -3002.077677 ) ( 2889.000000 -11646.000000 -3006.000000 ) ( 2889.000000 -10946.000000 -2866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -10946.784465 -2862.077677 ) ( 2889.000000 -10946.000000 -2866.000000 ) ( 3037.000000 -10946.000000 -2866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3037.000000 -10946.784465 -2862.077677 ) ( 3037.000000 -10946.000000 -2866.000000 ) ( 3037.000000 -11646.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5492/3164) # points: 4 { brushDef { // Surface normal: -0.495992, -0.513497, 0.700223 // RotY/Z : -0.775710 / -2.338855. Vector texS/T: (0.719261, -0.694740, 0.000000) / (-0.486474, -0.503643, -0.713924) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (10743.677489, 10726.415235, 11820.631307) / (7161.498945, 7185.311013, 8803.130900) // --> Vector info: d1 = 0.652048, 0.724469, 14.671762. Determinants: -214.949630, -320.006036, 4565873.032795, -53982.766000 // --> Vector info: d2 = 1.060974, 0.858364, 0.758248. Determinants: -325.403344, 223.427881, 1838675.727779, -53982.766000 ( 2988.000000 -13921.000000 -4546.000000 ) ( 2988.000000 -12346.000000 -3391.000000 ) ( 3012.000000 -12346.000000 -3374.000000 ) ( ( 0.003982 0.005928 -84.580198 ) ( 0.006028 -0.004139 -34.060421 ) ) 04escapehouse/04wex4a 0 0 0 ( 3013.983967 -12343.946011 -3376.800894 ) ( 2989.983967 -12343.946011 -3393.800894 ) ( 2989.983967 -13918.946011 -4548.800894 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3013.983967 -12343.946011 -3376.800894 ) ( 3012.000000 -12346.000000 -3374.000000 ) ( 2988.000000 -12346.000000 -3391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2989.983967 -12343.946011 -3393.800894 ) ( 2988.000000 -12346.000000 -3391.000000 ) ( 2988.000000 -13921.000000 -4546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2989.983967 -13918.946011 -4548.800894 ) ( 2988.000000 -13921.000000 -4546.000000 ) ( 3012.000000 -13921.000000 -4528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3013.983967 -13918.946011 -4530.800894 ) ( 3012.000000 -13921.000000 -4528.000000 ) ( 3012.000000 -12346.000000 -3374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5494/3165) # points: 4 { brushDef { // Surface normal: 0.000000, -0.591364, 0.806405 // RotY/Z : -0.938047 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.806405, -0.591364) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2988.000000, 2938.000000, 2938.000000) / (11961.190262, 11961.190262, 13914.303162) // --> Vector info: d1 = 0.724483, 0.722079, 14.669405. Determinants: -4.693849, -697.366286, 8284606.235318, -97655.644998 // --> Vector info: d2 = 0.858362, 0.506713, 0.412010. Determinants: -686.808886, 4.735184, 1911722.651925, -97655.644998 ( 2938.000000 -13921.000000 -4546.000000 ) ( 2938.000000 -12346.000000 -3391.000000 ) ( 2988.000000 -12346.000000 -3391.000000 ) ( ( 0.000048 0.007141 -84.834893 ) ( 0.007033 -0.000048 -19.576161 ) ) 04escapehouse/04wex4a 0 0 0 ( 2988.000000 -12343.634545 -3394.225620 ) ( 2938.000000 -12343.634545 -3394.225620 ) ( 2938.000000 -13918.634545 -4549.225620 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2988.000000 -12343.634545 -3394.225620 ) ( 2988.000000 -12346.000000 -3391.000000 ) ( 2938.000000 -12346.000000 -3391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2938.000000 -12343.634545 -3394.225620 ) ( 2938.000000 -12346.000000 -3391.000000 ) ( 2938.000000 -13921.000000 -4546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2938.000000 -13918.634545 -4549.225620 ) ( 2938.000000 -13921.000000 -4546.000000 ) ( 2988.000000 -13921.000000 -4546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2988.000000 -13918.634545 -4549.225620 ) ( 2988.000000 -13921.000000 -4546.000000 ) ( 2988.000000 -12346.000000 -3391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5495/3166) # points: 4 { brushDef { // Surface normal: 0.496105, -0.513170, 0.700383 // RotY/Z : -0.775934 / -0.802305. Vector texS/T: (0.718960, 0.695052, 0.000000) / (0.486803, -0.503547, -0.713767) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6468.803285, -6486.058321, -7580.764621) / (10067.406659, 10043.589360, 11660.363654) // --> Vector info: d1 = 0.767085, 0.691929, 14.639322. Determinants: 210.678609, -322.936754, 4572574.182746, -53970.445996 // --> Vector info: d2 = 0.507812, 0.305640, 0.216309. Determinants: -328.994574, -219.777858, 56985.046168, -53970.445996 ( 2914.000000 -13921.000000 -4528.000000 ) ( 2914.000000 -12346.000000 -3374.000000 ) ( 2938.000000 -12346.000000 -3391.000000 ) ( ( -0.003904 0.005984 -84.723669 ) ( 0.006096 0.004072 -1.055856 ) ) 04escapehouse/04wex4a 0 0 0 ( 2936.015581 -12343.947321 -3393.801533 ) ( 2912.015581 -12343.947321 -3376.801533 ) ( 2912.015581 -13918.947321 -4530.801533 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2936.015581 -12343.947321 -3393.801533 ) ( 2938.000000 -12346.000000 -3391.000000 ) ( 2914.000000 -12346.000000 -3374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2912.015581 -12343.947321 -3376.801533 ) ( 2914.000000 -12346.000000 -3374.000000 ) ( 2914.000000 -13921.000000 -4528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2912.015581 -13918.947321 -4530.801533 ) ( 2914.000000 -13921.000000 -4528.000000 ) ( 2938.000000 -13921.000000 -4546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2936.015581 -13918.947321 -4548.801533 ) ( 2938.000000 -13921.000000 -4546.000000 ) ( 2938.000000 -12346.000000 -3391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5498/3167) # points: 4 { brushDef { // Surface normal: 0.502114, -0.511412, 0.697380 // RotY/Z : -0.771736 / -0.794572. Vector texS/T: (0.713564, 0.700590, 0.000000) / (0.488578, -0.497625, -0.716701) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6570.159718, -6587.998817, -7691.428193) / (9985.549386, 9960.434320, 11571.984385) // --> Vector info: d1 = 0.703201, 0.627844, 14.575247. Determinants: 228.847662, -331.960716, 4778672.149739, -56461.303120 // --> Vector info: d2 = 0.296393, 0.093441, 0.009428. Determinants: -329.177929, -222.444897, 41748.172690, -56461.303120 ( 2889.000000 -13921.000000 -4511.000000 ) ( 2889.000000 -12346.000000 -3356.000000 ) ( 2914.000000 -12346.000000 -3374.000000 ) ( ( -0.004053 0.005879 -84.636236 ) ( 0.005830 0.003940 -0.739412 ) ) 04escapehouse/04wex4a 0 0 0 ( 2911.991545 -12343.954351 -3376.789521 ) ( 2886.991545 -12343.954351 -3358.789521 ) ( 2886.991545 -13918.954351 -4513.789521 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2911.991545 -12343.954351 -3376.789521 ) ( 2914.000000 -12346.000000 -3374.000000 ) ( 2889.000000 -12346.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2886.991545 -12343.954351 -3358.789521 ) ( 2889.000000 -12346.000000 -3356.000000 ) ( 2889.000000 -13921.000000 -4511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2886.991545 -13918.954351 -4513.789521 ) ( 2889.000000 -13921.000000 -4511.000000 ) ( 2914.000000 -13921.000000 -4528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2911.991545 -13918.954351 -4530.789521 ) ( 2914.000000 -13921.000000 -4528.000000 ) ( 2914.000000 -12346.000000 -3374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5500/3168) # points: 4 { brushDef { // Surface normal: -0.502227, -0.511085, 0.697538 // RotY/Z : -0.771956 / -2.347453. Vector texS/T: (0.713261, -0.700899, 0.000000) / (-0.488904, -0.497526, -0.716548) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (10819.471307, 10801.639794, 11905.555720) / (7062.394588, 7087.515040, 8698.015158) // --> Vector info: d1 = 0.602162, 0.663421, 14.582188. Determinants: -250.989192, -315.816715, 4912001.441860, -56448.521903 // --> Vector info: d2 = 1.271747, 1.064712, 0.189548. Determinants: -311.444709, 244.154276, 1573565.034288, -56448.521903 ( 3012.000000 -13921.000000 -4528.000000 ) ( 3012.000000 -12346.000000 -3374.000000 ) ( 3037.000000 -12346.000000 -3356.000000 ) ( ( 0.004446 0.005595 -87.017362 ) ( 0.005517 -0.004325 -27.876107 ) ) 04escapehouse/04wex4a 0 0 0 ( 3039.008910 -12343.955659 -3358.790153 ) ( 3014.008910 -12343.955659 -3376.790153 ) ( 3014.008910 -13918.955659 -4530.790153 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3039.008910 -12343.955659 -3358.790153 ) ( 3037.000000 -12346.000000 -3356.000000 ) ( 3012.000000 -12346.000000 -3374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3014.008910 -12343.955659 -3376.790153 ) ( 3012.000000 -12346.000000 -3374.000000 ) ( 3012.000000 -13921.000000 -4528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3014.008910 -13918.955659 -4530.790153 ) ( 3012.000000 -13921.000000 -4528.000000 ) ( 3037.000000 -13921.000000 -4511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3039.008910 -13918.955659 -4513.790153 ) ( 3037.000000 -13921.000000 -4511.000000 ) ( 3037.000000 -12346.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5502/3169) # points: 4 { brushDef { // Surface normal: 0.000000, -0.591031, 0.806649 // RotY/Z : -0.938460 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.806649, -0.591031) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2914.000000, 3012.000000, 3012.000000) / (13905.549403, 13905.549403, 11953.027701) // --> Vector info: d1 = 1.000007, 1.702506, 1.702558. Determinants: -1371.642973, 0.005140, 3805547.600764, -191347.126877 // --> Vector info: d2 = 0.000009, 0.000010, 13.947725. Determinants: -0.001830, 1366.876101, -19007159.551884, -191347.126877 ( 3012.000000 -12346.000000 -3374.000000 ) ( 3012.000000 -13921.000000 -4528.000000 ) ( 2914.000000 -13921.000000 -4528.000000 ) ( ( 0.007168 0.000000 -19.888188 ) ( 0.000000 -0.007143 99.333394 ) ) common/glass 0 0 0 ( 2914.000000 -13918.635878 -4531.226597 ) ( 3012.000000 -13918.635878 -4531.226597 ) ( 3012.000000 -12343.635878 -3377.226597 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -13918.635878 -4531.226597 ) ( 2914.000000 -13921.000000 -4528.000000 ) ( 3012.000000 -13921.000000 -4528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3012.000000 -13918.635878 -4531.226597 ) ( 3012.000000 -13921.000000 -4528.000000 ) ( 3012.000000 -12346.000000 -3374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3012.000000 -12343.635878 -3377.226597 ) ( 3012.000000 -12346.000000 -3374.000000 ) ( 2914.000000 -12346.000000 -3374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -12343.635878 -3377.226597 ) ( 2914.000000 -12346.000000 -3374.000000 ) ( 2914.000000 -13921.000000 -4528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5503/3170) # points: 4 { brushDef { // Surface normal: 0.000000, 0.549548, -0.835462 // RotY/Z : 0.988973 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.835462, -0.549548) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-3037.000000, -2889.000000, -2889.000000) / (13917.136238, 13917.136238, 12031.951632) // --> Vector info: d1 = 14.025850, 14.025845, 0.560703. Determinants: 0.010796, -1992.840911, 23821356.315580, -279007.321739 // --> Vector info: d2 = 0.967268, 2.022135, 2.022067. Determinants: -1988.617734, -0.010092, -6309166.595000, -279007.321739 ( 2889.000000 -12346.000000 -3125.000000 ) ( 2889.000000 -13921.000000 -4161.000000 ) ( 3037.000000 -13921.000000 -4161.000000 ) ( ( 0.000000 0.007143 -85.378965 ) ( 0.007127 0.000000 22.612907 ) ) 04escapehouse/04wex2b 0 0 0 ( 3037.000000 -13923.198193 -4157.658152 ) ( 2889.000000 -13923.198193 -4157.658152 ) ( 2889.000000 -12348.198193 -3121.658152 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3037.000000 -13923.198193 -4157.658152 ) ( 3037.000000 -13921.000000 -4161.000000 ) ( 2889.000000 -13921.000000 -4161.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -13923.198193 -4157.658152 ) ( 2889.000000 -13921.000000 -4161.000000 ) ( 2889.000000 -12346.000000 -3125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -12348.198193 -3121.658152 ) ( 2889.000000 -12346.000000 -3125.000000 ) ( 3037.000000 -12346.000000 -3125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3037.000000 -12348.198193 -3121.658152 ) ( 3037.000000 -12346.000000 -3125.000000 ) ( 3037.000000 -13921.000000 -4161.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5510/3171) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00t_6]: 32.000000/32.000000 // --> Vector A/B: (2617.000000, 2617.000000, 2634.000000) / (4357.000000, 4375.000000, 4375.000000) // --> Vector info: d1 = 2.000002, 1.999992, 0.999998. Determinants: 17.999897, 0.000162, -47718.437166, -306.000000 // --> Vector info: d2 = 0.000000, 0.999989, 0.999989. Determinants: 0.000000, -16.999801, 74068.134242, -306.000000 ( 2634.000000 -15704.000000 -4375.000000 ) ( 2617.000000 -15704.000000 -4375.000000 ) ( 2617.000000 -15704.000000 -4357.000000 ) ( ( -0.058823 -0.000001 155.942605 ) ( 0.000000 0.055555 -242.052726 ) ) 04escapehouse/00t_6 0 0 0 ( 2617.000000 -15700.000000 -4357.000000 ) ( 2617.000000 -15700.000000 -4375.000000 ) ( 2634.000000 -15700.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2617.000000 -15700.000000 -4357.000000 ) ( 2617.000000 -15704.000000 -4357.000000 ) ( 2617.000000 -15704.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2617.000000 -15700.000000 -4375.000000 ) ( 2617.000000 -15704.000000 -4375.000000 ) ( 2634.000000 -15704.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2634.000000 -15700.000000 -4375.000000 ) ( 2634.000000 -15704.000000 -4375.000000 ) ( 2634.000000 -15704.000000 -4357.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2634.000000 -15700.000000 -4357.000000 ) ( 2634.000000 -15704.000000 -4357.000000 ) ( 2617.000000 -15704.000000 -4357.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5511/3172) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-15706.000000, -15706.000000, -15704.000000) / (-2634.000000, -2617.000000, -2617.000000) // --> Vector info: d1 = 0.827291, 0.702291, 0.702290. Determinants: 0.000033, 0.249999, 630.880653, -34.000000 // --> Vector info: d2 = 0.562451, 0.562450, 0.549953. Determinants: 0.212440, 0.000001, 3317.462614, -34.000000 ( 2617.000000 -15704.000000 -4357.000000 ) ( 2617.000000 -15706.000000 -4357.000000 ) ( 2634.000000 -15706.000000 -4357.000000 ) ( ( -0.000001 -0.007353 -18.555313 ) ( -0.006248 0.000000 -97.572430 ) ) 04escapehouse/04wex4a 0 0 0 ( 2634.000000 -15706.000000 -4353.000000 ) ( 2617.000000 -15706.000000 -4353.000000 ) ( 2617.000000 -15704.000000 -4353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2634.000000 -15706.000000 -4353.000000 ) ( 2634.000000 -15706.000000 -4357.000000 ) ( 2617.000000 -15706.000000 -4357.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2617.000000 -15706.000000 -4353.000000 ) ( 2617.000000 -15706.000000 -4357.000000 ) ( 2617.000000 -15704.000000 -4357.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2617.000000 -15704.000000 -4353.000000 ) ( 2617.000000 -15704.000000 -4357.000000 ) ( 2634.000000 -15704.000000 -4357.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2634.000000 -15704.000000 -4353.000000 ) ( 2634.000000 -15704.000000 -4357.000000 ) ( 2634.000000 -15706.000000 -4357.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5512/3173) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (15706.000000, 15706.000000, 15704.000000) / (4375.000000, 4357.000000, 4357.000000) // --> Vector info: d1 = 0.827291, 0.827291, 0.814788. Determinants: -0.225048, -0.000001, 3504.824913, -36.000000 // --> Vector info: d2 = 0.312452, 0.437450, 0.437450. Determinants: -0.000002, 0.249996, -1104.957291, -36.000000 ( 2634.000000 -15704.000000 -4357.000000 ) ( 2634.000000 -15706.000000 -4357.000000 ) ( 2634.000000 -15706.000000 -4375.000000 ) ( ( 0.006251 0.000000 -97.356248 ) ( 0.000000 -0.006944 30.693258 ) ) 04escapehouse/04wex4a 0 0 0 ( 2638.000000 -15706.000000 -4375.000000 ) ( 2638.000000 -15706.000000 -4357.000000 ) ( 2638.000000 -15704.000000 -4357.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2638.000000 -15706.000000 -4375.000000 ) ( 2634.000000 -15706.000000 -4375.000000 ) ( 2634.000000 -15706.000000 -4357.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2638.000000 -15706.000000 -4357.000000 ) ( 2634.000000 -15706.000000 -4357.000000 ) ( 2634.000000 -15704.000000 -4357.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2638.000000 -15704.000000 -4357.000000 ) ( 2634.000000 -15704.000000 -4357.000000 ) ( 2634.000000 -15704.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2638.000000 -15704.000000 -4375.000000 ) ( 2634.000000 -15704.000000 -4375.000000 ) ( 2634.000000 -15706.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5513/3174) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-15706.000000, -15706.000000, -15704.000000) / (2617.000000, 2634.000000, 2634.000000) // --> Vector info: d1 = 0.577287, 0.702286, 0.702286. Determinants: 0.000000, -0.249999, 634.619757, -34.000000 // --> Vector info: d2 = 0.312450, 0.312451, 0.324953. Determinants: -0.212545, 0.000000, -3348.861219, -34.000000 ( 2634.000000 -15704.000000 -4375.000000 ) ( 2634.000000 -15706.000000 -4375.000000 ) ( 2617.000000 -15706.000000 -4375.000000 ) ( ( 0.000000 0.007353 -18.665287 ) ( 0.006251 0.000000 98.495918 ) ) 04escapehouse/04wex4a 0 0 0 ( 2617.000000 -15706.000000 -4379.000000 ) ( 2634.000000 -15706.000000 -4379.000000 ) ( 2634.000000 -15704.000000 -4379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2617.000000 -15706.000000 -4379.000000 ) ( 2617.000000 -15706.000000 -4375.000000 ) ( 2634.000000 -15706.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2634.000000 -15706.000000 -4379.000000 ) ( 2634.000000 -15706.000000 -4375.000000 ) ( 2634.000000 -15704.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2634.000000 -15704.000000 -4379.000000 ) ( 2634.000000 -15704.000000 -4375.000000 ) ( 2617.000000 -15704.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2617.000000 -15704.000000 -4379.000000 ) ( 2617.000000 -15704.000000 -4375.000000 ) ( 2617.000000 -15706.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5514/3175) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-15706.000000, -15706.000000, -15704.000000) / (4357.000000, 4375.000000, 4375.000000) // --> Vector info: d1 = 0.577284, 0.577284, 0.589787. Determinants: -0.225048, 0.000000, -3555.387579, -36.000000 // --> Vector info: d2 = 0.562452, 0.437454, 0.437454. Determinants: 0.000000, 0.249996, -1109.481587, -36.000000 ( 2617.000000 -15704.000000 -4375.000000 ) ( 2617.000000 -15706.000000 -4375.000000 ) ( 2617.000000 -15706.000000 -4357.000000 ) ( ( 0.006251 0.000000 98.760766 ) ( 0.000000 -0.006944 30.818933 ) ) 04escapehouse/04wex4a 0 0 0 ( 2613.000000 -15706.000000 -4357.000000 ) ( 2613.000000 -15706.000000 -4375.000000 ) ( 2613.000000 -15704.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2613.000000 -15706.000000 -4357.000000 ) ( 2617.000000 -15706.000000 -4357.000000 ) ( 2617.000000 -15706.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2613.000000 -15706.000000 -4375.000000 ) ( 2617.000000 -15706.000000 -4375.000000 ) ( 2617.000000 -15704.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2613.000000 -15704.000000 -4375.000000 ) ( 2617.000000 -15704.000000 -4375.000000 ) ( 2617.000000 -15704.000000 -4357.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2613.000000 -15704.000000 -4357.000000 ) ( 2617.000000 -15704.000000 -4357.000000 ) ( 2617.000000 -15706.000000 -4357.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5515/3176) # points: 4 { brushDef { // Surface normal: -0.255893, -0.966705, 0.000000 // RotY/Z : 0.000000 / -1.829567. Vector texS/T: (0.966705, -0.255893, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8768.187012, 8627.502969, 8627.502969) / (4550.000000, 4550.000000, 4602.000000) // --> Vector info: d1 = 1.999993, 0.999969, 0.999969. Determinants: -52.001265, 0.000000, 441325.723445, -7315.570244 // --> Vector info: d2 = 0.749985, 0.749985, 0.374987. Determinants: 0.000000, 52.756315, -245527.803032, -7315.570244 ( 4701.000000 -15956.000000 -4602.000000 ) ( 4701.000000 -15956.000000 -4550.000000 ) ( 4837.000000 -15992.000000 -4550.000000 ) ( ( 0.007108 0.000000 -60.326907 ) ( 0.000000 -0.007212 33.562360 ) ) 04escapehouse/04wex4a 0 0 0 ( 4838.023570 -15988.133179 -4550.000000 ) ( 4702.023570 -15952.133179 -4550.000000 ) ( 4702.023570 -15952.133179 -4602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4838.023570 -15988.133179 -4550.000000 ) ( 4837.000000 -15992.000000 -4550.000000 ) ( 4701.000000 -15956.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4702.023570 -15952.133179 -4550.000000 ) ( 4701.000000 -15956.000000 -4550.000000 ) ( 4701.000000 -15956.000000 -4602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4702.023570 -15952.133179 -4602.000000 ) ( 4701.000000 -15956.000000 -4602.000000 ) ( 4837.000000 -15992.000000 -4602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4838.023570 -15988.133179 -4602.000000 ) ( 4837.000000 -15992.000000 -4602.000000 ) ( 4837.000000 -15992.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5516/3177) # points: 4 { brushDef { // Surface normal: 0.966235, -0.257663, 0.000000 // RotY/Z : 0.000000 / -0.260602. Vector texS/T: (0.257663, 0.966235, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-14205.972576, -14345.690148, -14345.690148) / (4550.000000, 4550.000000, 4602.000000) // --> Vector info: d1 = 0.000005, 1.000004, 1.000004. Determinants: 51.999904, 0.000000, 738709.172562, -7265.313758 // --> Vector info: d2 = 0.999987, 0.999979, 1.374979. Determinants: -0.000366, -52.393956, 231122.086031, -7265.313758 ( 4665.000000 -16091.000000 -4602.000000 ) ( 4665.000000 -16091.000000 -4550.000000 ) ( 4701.000000 -15956.000000 -4550.000000 ) ( ( -0.007157 0.000000 -101.676156 ) ( 0.000000 0.007212 -31.811714 ) ) 04escapehouse/04wex4a 0 0 0 ( 4697.135060 -15954.969349 -4550.000000 ) ( 4661.135060 -16089.969349 -4550.000000 ) ( 4661.135060 -16089.969349 -4602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4697.135060 -15954.969349 -4550.000000 ) ( 4701.000000 -15956.000000 -4550.000000 ) ( 4665.000000 -16091.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4661.135060 -16089.969349 -4550.000000 ) ( 4665.000000 -16091.000000 -4550.000000 ) ( 4665.000000 -16091.000000 -4602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4661.135060 -16089.969349 -4602.000000 ) ( 4665.000000 -16091.000000 -4602.000000 ) ( 4701.000000 -15956.000000 -4602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4697.135060 -15954.969349 -4602.000000 ) ( 4701.000000 -15956.000000 -4602.000000 ) ( 4701.000000 -15956.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5517/3178) # points: 4 { brushDef { // Surface normal: 0.257663, 0.966235, 0.000000 // RotY/Z : 0.000000 / 1.310194. Vector texS/T: (-0.966235, 0.257663, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8653.535703, -8793.253276, -8793.253276) / (4550.000000, 4550.000000, 4602.000000) // --> Vector info: d1 = 0.000002, 1.000028, 1.000028. Determinants: 52.001364, 0.000067, 449995.340448, -7265.313758 // --> Vector info: d2 = 0.999979, 0.999980, 1.374979. Determinants: 0.000075, -52.393955, 231127.985811, -7265.313758 ( 4800.000000 -16127.000000 -4602.000000 ) ( 4800.000000 -16127.000000 -4550.000000 ) ( 4665.000000 -16091.000000 -4550.000000 ) ( ( -0.007157 0.000000 -61.937496 ) ( 0.000000 0.007212 -31.812526 ) ) 04escapehouse/04wex4a 0 0 0 ( 4663.969349 -16094.864940 -4550.000000 ) ( 4798.969349 -16130.864940 -4550.000000 ) ( 4798.969349 -16130.864940 -4602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4663.969349 -16094.864940 -4550.000000 ) ( 4665.000000 -16091.000000 -4550.000000 ) ( 4800.000000 -16127.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4798.969349 -16130.864940 -4550.000000 ) ( 4800.000000 -16127.000000 -4550.000000 ) ( 4800.000000 -16127.000000 -4602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4798.969349 -16130.864940 -4602.000000 ) ( 4800.000000 -16127.000000 -4602.000000 ) ( 4665.000000 -16091.000000 -4602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4663.969349 -16094.864940 -4602.000000 ) ( 4665.000000 -16091.000000 -4602.000000 ) ( 4665.000000 -16091.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5518/3179) # points: 4 { brushDef { // Surface normal: -0.964433, 0.264326, 0.000000 // RotY/Z : 0.000000 / 2.874087. Vector texS/T: (-0.264326, -0.964433, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (14284.650879, 14144.672309, 14144.672309) / (4550.000000, 4550.000000, 4602.000000) // --> Vector info: d1 = 0.000012, 1.000004, 1.000004. Determinants: 51.999543, 0.000000, -742795.407207, -7278.885629 // --> Vector info: d2 = 0.999972, 0.999979, 1.374979. Determinants: 0.000372, -52.491830, 231553.833459, -7278.885629 ( 4837.000000 -15992.000000 -4602.000000 ) ( 4837.000000 -15992.000000 -4550.000000 ) ( 4800.000000 -16127.000000 -4550.000000 ) ( ( -0.007144 0.000000 102.047957 ) ( 0.000000 0.007212 -31.811715 ) ) 04escapehouse/04wex4a 0 0 0 ( 4803.857733 -16128.057305 -4550.000000 ) ( 4840.857733 -15993.057305 -4550.000000 ) ( 4840.857733 -15993.057305 -4602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4803.857733 -16128.057305 -4550.000000 ) ( 4800.000000 -16127.000000 -4550.000000 ) ( 4837.000000 -15992.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4840.857733 -15993.057305 -4550.000000 ) ( 4837.000000 -15992.000000 -4550.000000 ) ( 4837.000000 -15992.000000 -4602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4840.857733 -15993.057305 -4602.000000 ) ( 4837.000000 -15992.000000 -4602.000000 ) ( 4800.000000 -16127.000000 -4602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4803.857733 -16128.057305 -4602.000000 ) ( 4800.000000 -16127.000000 -4602.000000 ) ( 4800.000000 -16127.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5519/3180) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-15956.000000, -16091.000000, -16127.000000) / (4701.000000, 4665.000000, 4800.000000) // --> Vector info: d1 = 0.999971, 0.999996, 2.000020. Determinants: 36.004190, -135.002364, 1189608.536745, -19521.000000 // --> Vector info: d2 = 1.374986, 0.374981, 0.374984. Determinants: -135.000626, -36.000658, -2011672.005748, -19521.000000 ( 4800.000000 -16127.000000 -4602.000000 ) ( 4665.000000 -16091.000000 -4602.000000 ) ( 4701.000000 -15956.000000 -4602.000000 ) ( ( -0.001844 0.006916 -60.939938 ) ( 0.006916 0.001844 103.051688 ) ) 04escapehouse/04wex4a 0 0 0 ( 4701.000000 -15956.000000 -4606.000000 ) ( 4665.000000 -16091.000000 -4606.000000 ) ( 4800.000000 -16127.000000 -4606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4701.000000 -15956.000000 -4606.000000 ) ( 4701.000000 -15956.000000 -4602.000000 ) ( 4665.000000 -16091.000000 -4602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4665.000000 -16091.000000 -4606.000000 ) ( 4665.000000 -16091.000000 -4602.000000 ) ( 4800.000000 -16127.000000 -4602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4800.000000 -16127.000000 -4606.000000 ) ( 4800.000000 -16127.000000 -4602.000000 ) ( 4837.000000 -15992.000000 -4602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4837.000000 -15992.000000 -4606.000000 ) ( 4837.000000 -15992.000000 -4602.000000 ) ( 4701.000000 -15956.000000 -4602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5520/3181) # points: 4 { brushDef { // Surface normal: -0.964433, 0.264326, 0.000000 // RotY/Z : 0.000000 / 2.874087. Vector texS/T: (-0.264326, -0.964433, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (14284.650879, 14144.672309, 14144.672309) / (4130.000000, 4130.000000, 4550.000000) // --> Vector info: d1 = 0.000000, 0.999997, 0.999991. Determinants: 419.998737, 0.000885, -5999538.979425, -58790.999311 // --> Vector info: d2 = 1.000000, 1.000000, 3.999978. Determinants: -0.000023, -419.932588, 1675530.922062, -58790.999311 ( 4837.000000 -15992.000000 -4550.000000 ) ( 4837.000000 -15992.000000 -4130.000000 ) ( 4800.000000 -16127.000000 -4130.000000 ) ( ( -0.007144 0.000000 102.048597 ) ( 0.000000 0.007143 -28.499786 ) ) 04escapehouse/04wex4a 0 0 0 ( 4803.857733 -16128.057305 -4130.000000 ) ( 4840.857733 -15993.057305 -4130.000000 ) ( 4840.857733 -15993.057305 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4803.857733 -16128.057305 -4130.000000 ) ( 4800.000000 -16127.000000 -4130.000000 ) ( 4837.000000 -15992.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4840.857733 -15993.057305 -4130.000000 ) ( 4837.000000 -15992.000000 -4130.000000 ) ( 4837.000000 -15992.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4840.857733 -15993.057305 -4550.000000 ) ( 4837.000000 -15992.000000 -4550.000000 ) ( 4800.000000 -16127.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4803.857733 -16128.057305 -4550.000000 ) ( 4800.000000 -16127.000000 -4550.000000 ) ( 4800.000000 -16127.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5521/3182) # points: 4 { brushDef { // Surface normal: -0.255893, -0.966705, 0.000000 // RotY/Z : 0.000000 / -1.829567. Vector texS/T: (0.966705, -0.255893, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8768.187012, 8627.502969, 8627.502969) / (4130.000000, 4130.000000, 4410.000000) // --> Vector info: d1 = 1.000005, 2.000024, 2.000024. Determinants: 280.005239, 0.000000, -2494530.025102, -39391.532085 // --> Vector info: d2 = 1.000000, 0.999992, 2.999978. Determinants: -0.002102, -281.366015, 1122668.547370, -39391.532085 ( 4701.000000 -15956.000000 -4410.000000 ) ( 4701.000000 -15956.000000 -4130.000000 ) ( 4837.000000 -15992.000000 -4130.000000 ) ( ( -0.007108 0.000000 63.326555 ) ( 0.000000 0.007143 -28.500251 ) ) 04escapehouse/04wex4a 0 0 0 ( 4838.023570 -15988.133179 -4130.000000 ) ( 4702.023570 -15952.133179 -4130.000000 ) ( 4702.023570 -15952.133179 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4838.023570 -15988.133179 -4130.000000 ) ( 4837.000000 -15992.000000 -4130.000000 ) ( 4701.000000 -15956.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4702.023570 -15952.133179 -4130.000000 ) ( 4701.000000 -15956.000000 -4130.000000 ) ( 4701.000000 -15956.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4702.023570 -15952.133179 -4410.000000 ) ( 4701.000000 -15956.000000 -4410.000000 ) ( 4837.000000 -15992.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4838.023570 -15988.133179 -4410.000000 ) ( 4837.000000 -15992.000000 -4410.000000 ) ( 4837.000000 -15992.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5522/3183) # points: 4 { brushDef { // Surface normal: 0.966235, -0.257663, 0.000000 // RotY/Z : 0.000000 / -0.260602. Vector texS/T: (0.257663, 0.966235, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-14205.972576, -14345.690148, -14345.690148) / (4130.000000, 4130.000000, 4550.000000) // --> Vector info: d1 = 0.999997, 2.000000, 1.999996. Determinants: 420.001250, 0.000567, 5907842.696229, -58681.380352 // --> Vector info: d2 = 1.000000, 1.000000, 3.999978. Determinants: 0.000023, -419.149594, 1672406.775596, -58681.380352 ( 4665.000000 -16091.000000 -4550.000000 ) ( 4665.000000 -16091.000000 -4130.000000 ) ( 4701.000000 -15956.000000 -4130.000000 ) ( ( -0.007157 0.000000 -100.676614 ) ( 0.000000 0.007143 -28.499786 ) ) 04escapehouse/04wex4a 0 0 0 ( 4697.135060 -15954.969349 -4130.000000 ) ( 4661.135060 -16089.969349 -4130.000000 ) ( 4661.135060 -16089.969349 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4697.135060 -15954.969349 -4130.000000 ) ( 4701.000000 -15956.000000 -4130.000000 ) ( 4665.000000 -16091.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4661.135060 -16089.969349 -4130.000000 ) ( 4665.000000 -16091.000000 -4130.000000 ) ( 4665.000000 -16091.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4661.135060 -16089.969349 -4550.000000 ) ( 4665.000000 -16091.000000 -4550.000000 ) ( 4701.000000 -15956.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4697.135060 -15954.969349 -4550.000000 ) ( 4701.000000 -15956.000000 -4550.000000 ) ( 4701.000000 -15956.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5523/3184) # points: 4 { brushDef { // Surface normal: 0.257663, 0.966235, 0.000000 // RotY/Z : 0.000000 / 1.310194. Vector texS/T: (-0.966235, 0.257663, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8653.535703, -8793.253276, -8793.253276) / (4130.000000, 4130.000000, 4550.000000) // --> Vector info: d1 = 0.000000, 1.000034, 1.000029. Determinants: 420.014106, 0.000666, 3634604.311257, -58681.380352 // --> Vector info: d2 = 1.000000, 1.000001, 3.999976. Determinants: 0.000427, -419.149286, 1672408.866090, -58681.380352 ( 4800.000000 -16127.000000 -4550.000000 ) ( 4800.000000 -16127.000000 -4130.000000 ) ( 4665.000000 -16091.000000 -4130.000000 ) ( ( -0.007158 0.000000 -61.937948 ) ( 0.000000 0.007143 -28.499822 ) ) 04escapehouse/04wex4a 0 0 0 ( 4663.969349 -16094.864940 -4130.000000 ) ( 4798.969349 -16130.864940 -4130.000000 ) ( 4798.969349 -16130.864940 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4663.969349 -16094.864940 -4130.000000 ) ( 4665.000000 -16091.000000 -4130.000000 ) ( 4800.000000 -16127.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4798.969349 -16130.864940 -4130.000000 ) ( 4800.000000 -16127.000000 -4130.000000 ) ( 4800.000000 -16127.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4798.969349 -16130.864940 -4550.000000 ) ( 4800.000000 -16127.000000 -4550.000000 ) ( 4665.000000 -16091.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4663.969349 -16094.864940 -4550.000000 ) ( 4665.000000 -16091.000000 -4550.000000 ) ( 4665.000000 -16091.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5527/3185) # points: 4 { brushDef { // Surface normal: -0.964433, 0.264326, 0.000000 // RotY/Z : 0.000000 / 2.874087. Vector texS/T: (-0.264326, -0.964433, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (14144.672309, 14284.650879, 14284.650879) / (4130.000000, 4130.000000, 4095.000000) // --> Vector info: d1 = 1.523953, 0.523970, 0.523983. Determinants: 34.999416, 0.001802, -502528.939099, -4899.249943 // --> Vector info: d2 = 0.749885, 0.749834, 0.499831. Determinants: 0.001765, -34.995109, 140830.967728, -4899.249943 ( 4800.000000 -16127.000000 -4095.000000 ) ( 4800.000000 -16127.000000 -4130.000000 ) ( 4837.000000 -15992.000000 -4130.000000 ) ( ( -0.007144 0.000000 102.572627 ) ( 0.000000 0.007143 -28.745414 ) ) 04escapehouse/04wex4b 0 0 0 ( 4840.857733 -15993.057305 -4130.000000 ) ( 4803.857733 -16128.057305 -4130.000000 ) ( 4803.857733 -16128.057305 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4840.857733 -15993.057305 -4130.000000 ) ( 4837.000000 -15992.000000 -4130.000000 ) ( 4800.000000 -16127.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4803.857733 -16128.057305 -4130.000000 ) ( 4800.000000 -16127.000000 -4130.000000 ) ( 4800.000000 -16127.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4803.857733 -16128.057305 -4095.000000 ) ( 4800.000000 -16127.000000 -4095.000000 ) ( 4837.000000 -15992.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4840.857733 -15993.057305 -4095.000000 ) ( 4837.000000 -15992.000000 -4095.000000 ) ( 4837.000000 -15992.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5528/3186) # points: 4 { brushDef { // Surface normal: 0.257663, 0.966235, 0.000000 // RotY/Z : 0.000000 / 1.310194. Vector texS/T: (-0.966235, 0.257663, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-8793.253276, -8793.253276, -8653.535703) / (4095.000000, 4130.000000, 4130.000000) // --> Vector info: d1 = 1.523986, 1.523973, 0.523946. Determinants: 35.000918, 0.001865, 300311.828668, -4890.115029 // --> Vector info: d2 = 0.499831, 0.749834, 0.749781. Determinants: 0.001853, -34.929859, 140609.832193, -4890.115029 ( 4665.000000 -16091.000000 -4130.000000 ) ( 4800.000000 -16127.000000 -4130.000000 ) ( 4800.000000 -16127.000000 -4095.000000 ) ( ( -0.007157 0.000000 -61.412017 ) ( 0.000000 0.007143 -28.753891 ) ) 04escapehouse/04wex4b 0 0 0 ( 4798.969349 -16130.864940 -4095.000000 ) ( 4798.969349 -16130.864940 -4130.000000 ) ( 4663.969349 -16094.864940 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4798.969349 -16130.864940 -4095.000000 ) ( 4800.000000 -16127.000000 -4095.000000 ) ( 4800.000000 -16127.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4798.969349 -16130.864940 -4130.000000 ) ( 4800.000000 -16127.000000 -4130.000000 ) ( 4665.000000 -16091.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4663.969349 -16094.864940 -4130.000000 ) ( 4665.000000 -16091.000000 -4130.000000 ) ( 4665.000000 -16091.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4663.969349 -16094.864940 -4095.000000 ) ( 4665.000000 -16091.000000 -4095.000000 ) ( 4800.000000 -16127.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5530/3187) # points: 4 { brushDef { // Surface normal: 0.966235, -0.257663, 0.000000 // RotY/Z : 0.000000 / -0.260602. Vector texS/T: (0.257663, 0.966235, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-14345.690148, -14345.690148, -14205.972576) / (4095.000000, 4130.000000, 4130.000000) // --> Vector info: d1 = 1.523942, 1.523929, 0.523926. Determinants: 35.000117, 0.001799, 494641.212174, -4890.115029 // --> Vector info: d2 = 0.499779, 0.749782, 0.749730. Determinants: 0.001819, -34.929859, 140619.895054, -4890.115029 ( 4701.000000 -15956.000000 -4130.000000 ) ( 4665.000000 -16091.000000 -4130.000000 ) ( 4665.000000 -16091.000000 -4095.000000 ) ( ( -0.007157 0.000000 -101.151243 ) ( 0.000000 0.007143 -28.755948 ) ) 04escapehouse/04wex4b 0 0 0 ( 4661.135060 -16089.969349 -4095.000000 ) ( 4661.135060 -16089.969349 -4130.000000 ) ( 4697.135060 -15954.969349 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4661.135060 -16089.969349 -4095.000000 ) ( 4665.000000 -16091.000000 -4095.000000 ) ( 4665.000000 -16091.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4661.135060 -16089.969349 -4130.000000 ) ( 4665.000000 -16091.000000 -4130.000000 ) ( 4701.000000 -15956.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4697.135060 -15954.969349 -4130.000000 ) ( 4701.000000 -15956.000000 -4130.000000 ) ( 4701.000000 -15956.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4697.135060 -15954.969349 -4095.000000 ) ( 4701.000000 -15956.000000 -4095.000000 ) ( 4665.000000 -16091.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5532/3188) # points: 4 { brushDef { // Surface normal: 0.965716, -0.259601, 0.000000 // RotY/Z : 0.000000 / -0.262609. Vector texS/T: (0.259601, 0.965716, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-14188.579054, -13995.975835, -13995.975835) / (4130.000000, 4130.000000, 4095.000000) // --> Vector info: d1 = 1.523935, 0.148950, 0.148953. Determinants: 48.124499, 0.000734, 672542.210918, -6741.112668 // --> Vector info: d2 = 0.749727, 0.749659, 0.499656. Determinants: 0.002378, -48.151449, 193845.228498, -6741.112668 ( 4751.000000 -15770.000000 -4095.000000 ) ( 4751.000000 -15770.000000 -4130.000000 ) ( 4701.000000 -15956.000000 -4130.000000 ) ( ( -0.007139 0.000000 -99.767241 ) ( 0.000000 0.007143 -28.755673 ) ) 04escapehouse/04wex4b 0 0 0 ( 4697.137136 -15954.961596 -4130.000000 ) ( 4747.137136 -15768.961596 -4130.000000 ) ( 4747.137136 -15768.961596 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4697.137136 -15954.961596 -4130.000000 ) ( 4701.000000 -15956.000000 -4130.000000 ) ( 4751.000000 -15770.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4747.137136 -15768.961596 -4130.000000 ) ( 4751.000000 -15770.000000 -4130.000000 ) ( 4751.000000 -15770.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4747.137136 -15768.961596 -4095.000000 ) ( 4751.000000 -15770.000000 -4095.000000 ) ( 4701.000000 -15956.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4697.137136 -15954.961596 -4095.000000 ) ( 4701.000000 -15956.000000 -4095.000000 ) ( 4701.000000 -15956.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5533/3189) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (-15992.000000, -15806.000000, -15770.000000) / (4837.000000, 4887.000000, 4751.000000) // --> Vector info: d1 = 0.000001, 1.375037, 1.375032. Determinants: -187.004683, -49.502284, -2751136.364981, -27096.000000 // --> Vector info: d2 = 1.000002, 0.999996, 3.000038. Determinants: -100.001197, 372.008101, -3425718.385438, -27096.000000 ( 4751.000000 -15770.000000 -4130.000000 ) ( 4887.000000 -15806.000000 -4130.000000 ) ( 4837.000000 -15992.000000 -4130.000000 ) ( ( 0.006902 0.001827 101.532933 ) ( 0.003691 -0.013729 126.428934 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 4837.000000 -15992.000000 -4134.000000 ) ( 4887.000000 -15806.000000 -4134.000000 ) ( 4751.000000 -15770.000000 -4134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4837.000000 -15992.000000 -4134.000000 ) ( 4837.000000 -15992.000000 -4130.000000 ) ( 4887.000000 -15806.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4887.000000 -15806.000000 -4134.000000 ) ( 4887.000000 -15806.000000 -4130.000000 ) ( 4751.000000 -15770.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4751.000000 -15770.000000 -4134.000000 ) ( 4751.000000 -15770.000000 -4130.000000 ) ( 4701.000000 -15956.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4701.000000 -15956.000000 -4134.000000 ) ( 4701.000000 -15956.000000 -4130.000000 ) ( 4837.000000 -15992.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5536/3190) # points: 4 { brushDef { // Surface normal: -0.965716, 0.259601, 0.000000 // RotY/Z : 0.000000 / 2.878984. Vector texS/T: (-0.259601, -0.965716, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (13995.435865, 13995.435865, 14188.039084) / (4095.000000, 4130.000000, 4130.000000) // --> Vector info: d1 = 1.898999, 1.898985, 0.523951. Determinants: 48.126201, 0.002572, -686359.061232, -6741.112668 // --> Vector info: d2 = 0.499956, 0.749959, 0.749886. Determinants: 0.002545, -48.151449, 193774.305647, -6741.112668 ( 4837.000000 -15992.000000 -4130.000000 ) ( 4887.000000 -15806.000000 -4130.000000 ) ( 4887.000000 -15806.000000 -4095.000000 ) ( ( -0.007139 0.000000 101.816880 ) ( 0.000000 0.007143 -28.745152 ) ) 04escapehouse/04wex4b 0 0 0 ( 4890.862864 -15807.038404 -4095.000000 ) ( 4890.862864 -15807.038404 -4130.000000 ) ( 4840.862864 -15993.038404 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4890.862864 -15807.038404 -4095.000000 ) ( 4887.000000 -15806.000000 -4095.000000 ) ( 4887.000000 -15806.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4890.862864 -15807.038404 -4130.000000 ) ( 4887.000000 -15806.000000 -4130.000000 ) ( 4837.000000 -15992.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4840.862864 -15993.038404 -4130.000000 ) ( 4837.000000 -15992.000000 -4130.000000 ) ( 4837.000000 -15992.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4840.862864 -15993.038404 -4095.000000 ) ( 4837.000000 -15992.000000 -4095.000000 ) ( 4887.000000 -15806.000000 -4095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5539/3191) # points: 4 { brushDef { // Surface normal: 0.973417, -0.229039, 0.000000 // RotY/Z : 0.000000 / -0.231091. Vector texS/T: (0.229039, 0.973417, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00t_6]: 32.000000/32.000000 // --> Vector A/B: (-14419.228515, -14419.228515, -14401.764265) / (4060.000000, 4077.000000, 4077.000000) // --> Vector info: d1 = 1.999921, 1.999921, 0.999998. Determinants: 16.998691, 0.000000, 244514.248931, -296.892236 // --> Vector info: d2 = 0.000000, 0.999966, 0.999989. Determinants: -0.000389, -17.463649, 70896.801662, -296.892236 ( 4696.000000 -15900.000000 -4077.000000 ) ( 4692.000000 -15917.000000 -4077.000000 ) ( 4692.000000 -15917.000000 -4060.000000 ) ( ( -0.057255 0.000000 -823.579127 ) ( 0.000001 0.058822 -238.796415 ) ) 04escapehouse/00t_6 0 0 0 ( 4688.106331 -15916.083843 -4060.000000 ) ( 4688.106331 -15916.083843 -4077.000000 ) ( 4692.106331 -15899.083843 -4077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4688.106331 -15916.083843 -4060.000000 ) ( 4692.000000 -15917.000000 -4060.000000 ) ( 4692.000000 -15917.000000 -4077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4688.106331 -15916.083843 -4077.000000 ) ( 4692.000000 -15917.000000 -4077.000000 ) ( 4696.000000 -15900.000000 -4077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4692.106331 -15899.083843 -4077.000000 ) ( 4696.000000 -15900.000000 -4077.000000 ) ( 4696.000000 -15900.000000 -4060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4692.106331 -15899.083843 -4060.000000 ) ( 4696.000000 -15900.000000 -4060.000000 ) ( 4692.000000 -15917.000000 -4060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5540/3192) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-15901.000000, -15917.000000, -15917.000000) / (-4698.000000, -4694.000000, -4692.000000) // --> Vector info: d1 = 0.000000, 0.124996, 0.124998. Determinants: 0.249983, -0.000033, 3974.825055, -32.000000 // --> Vector info: d2 = 1.000000, 0.999996, 1.012495. Determinants: -0.050003, -0.199983, -1766.616819, -32.000000 ( 4692.000000 -15917.000000 -4060.000000 ) ( 4694.000000 -15917.000000 -4060.000000 ) ( 4698.000000 -15901.000000 -4060.000000 ) ( ( -0.007812 0.000001 -124.213283 ) ( 0.001563 0.006249 55.206776 ) ) 04escapehouse/04wex4b 0 0 0 ( 4698.000000 -15901.000000 -4056.000000 ) ( 4694.000000 -15917.000000 -4056.000000 ) ( 4692.000000 -15917.000000 -4056.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4698.000000 -15901.000000 -4056.000000 ) ( 4698.000000 -15901.000000 -4060.000000 ) ( 4694.000000 -15917.000000 -4060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4694.000000 -15917.000000 -4056.000000 ) ( 4694.000000 -15917.000000 -4060.000000 ) ( 4692.000000 -15917.000000 -4060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4692.000000 -15917.000000 -4056.000000 ) ( 4692.000000 -15917.000000 -4060.000000 ) ( 4696.000000 -15900.000000 -4060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4696.000000 -15900.000000 -4056.000000 ) ( 4696.000000 -15900.000000 -4060.000000 ) ( 4698.000000 -15901.000000 -4060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5541/3193) # points: 4 { brushDef { // Surface normal: -0.447214, -0.894427, 0.000000 // RotY/Z : 0.000000 / -2.034444. Vector texS/T: (0.894427, -0.447214, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (11313.162325, 11313.162325, 11310.926257) / (4077.000000, 4060.000000, 4060.000000) // --> Vector info: d1 = 0.000000, 0.124996, 0.124998. Determinants: 0.000035, 0.279499, -1139.914857, -38.013156 // --> Vector info: d2 = 1.000000, 0.999996, 1.012495. Determinants: 0.212482, -0.000008, -2441.817608, -38.013156 ( 4696.000000 -15900.000000 -4060.000000 ) ( 4698.000000 -15901.000000 -4060.000000 ) ( 4698.000000 -15901.000000 -4077.000000 ) ( ( -0.000001 -0.007353 29.987378 ) ( -0.005590 0.000000 64.236120 ) ) 04escapehouse/04wex4a 0 0 0 ( 4699.788854 -15897.422291 -4077.000000 ) ( 4699.788854 -15897.422291 -4060.000000 ) ( 4697.788854 -15896.422291 -4060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4699.788854 -15897.422291 -4077.000000 ) ( 4698.000000 -15901.000000 -4077.000000 ) ( 4698.000000 -15901.000000 -4060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4699.788854 -15897.422291 -4060.000000 ) ( 4698.000000 -15901.000000 -4060.000000 ) ( 4696.000000 -15900.000000 -4060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4697.788854 -15896.422291 -4060.000000 ) ( 4696.000000 -15900.000000 -4060.000000 ) ( 4696.000000 -15900.000000 -4077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4697.788854 -15896.422291 -4077.000000 ) ( 4696.000000 -15900.000000 -4077.000000 ) ( 4698.000000 -15901.000000 -4077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5542/3194) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-15917.000000, -15901.000000, -15900.000000) / (4694.000000, 4698.000000, 4696.000000) // --> Vector info: d1 = 0.999997, 1.124985, 1.124989. Determinants: -0.249991, -0.124929, -3428.692320, -36.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.012495. Determinants: -0.049983, 0.199939, -1770.087399, -36.000000 ( 4696.000000 -15900.000000 -4077.000000 ) ( 4698.000000 -15901.000000 -4077.000000 ) ( 4694.000000 -15917.000000 -4077.000000 ) ( ( 0.006944 0.003470 95.241453 ) ( 0.001388 -0.005554 49.169094 ) ) 04escapehouse/04wex4a 0 0 0 ( 4694.000000 -15917.000000 -4081.000000 ) ( 4698.000000 -15901.000000 -4081.000000 ) ( 4696.000000 -15900.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4694.000000 -15917.000000 -4081.000000 ) ( 4694.000000 -15917.000000 -4077.000000 ) ( 4698.000000 -15901.000000 -4077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4698.000000 -15901.000000 -4081.000000 ) ( 4698.000000 -15901.000000 -4077.000000 ) ( 4696.000000 -15900.000000 -4077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4696.000000 -15900.000000 -4081.000000 ) ( 4696.000000 -15900.000000 -4077.000000 ) ( 4692.000000 -15917.000000 -4077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4692.000000 -15917.000000 -4081.000000 ) ( 4692.000000 -15917.000000 -4077.000000 ) ( 4694.000000 -15917.000000 -4077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5543/3195) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-4694.000000, -4694.000000, -4692.000000) / (4060.000000, 4077.000000, 4077.000000) // --> Vector info: d1 = 0.000000, 0.124991, 0.124996. Determinants: -0.000073, -0.249983, 1014.587400, -34.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.012500. Determinants: -0.212505, 0.000000, -997.498690, -34.000000 ( 4692.000000 -15917.000000 -4077.000000 ) ( 4694.000000 -15917.000000 -4077.000000 ) ( 4694.000000 -15917.000000 -4060.000000 ) ( ( 0.000002 0.007352 -29.840806 ) ( 0.006250 0.000000 29.338197 ) ) 04escapehouse/04wex4b 0 0 0 ( 4694.000000 -15921.000000 -4060.000000 ) ( 4694.000000 -15921.000000 -4077.000000 ) ( 4692.000000 -15921.000000 -4077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4694.000000 -15921.000000 -4060.000000 ) ( 4694.000000 -15917.000000 -4060.000000 ) ( 4694.000000 -15917.000000 -4077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4694.000000 -15921.000000 -4077.000000 ) ( 4694.000000 -15917.000000 -4077.000000 ) ( 4692.000000 -15917.000000 -4077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4692.000000 -15921.000000 -4077.000000 ) ( 4692.000000 -15917.000000 -4077.000000 ) ( 4692.000000 -15917.000000 -4060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4692.000000 -15921.000000 -4060.000000 ) ( 4692.000000 -15917.000000 -4060.000000 ) ( 4694.000000 -15917.000000 -4060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5546/3196) # points: 4 { brushDef { // Surface normal: -0.956674, 0.000000, 0.291162 // RotY/Z : -0.295441 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.291162, 0.000000, -0.956674) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (7280.000000, 7831.000000, 7831.000000) / (1705.000828, 1705.000828, 1680.959197) // --> Vector info: d1 = 0.351661, 0.351661, 0.528307. Determinants: 0.000000, 97.331726, -170609.109710, -13246.938439 // --> Vector info: d2 = 3.937455, 0.000001, 0.000001. Determinants: 94.662820, 0.000000, -741304.554975, -13246.938439 ( 3913.000000 -7831.000000 -2948.000000 ) ( 3906.000000 -7831.000000 -2971.000000 ) ( 3906.000000 -7280.000000 -2971.000000 ) ( ( 0.000000 -0.007347 12.879135 ) ( -0.007146 0.000000 55.960444 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3909.826696 -7280.000000 -2972.164646 ) ( 3909.826696 -7831.000000 -2972.164646 ) ( 3916.826696 -7831.000000 -2949.164646 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3909.826696 -7280.000000 -2972.164646 ) ( 3906.000000 -7280.000000 -2971.000000 ) ( 3906.000000 -7831.000000 -2971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3909.826696 -7831.000000 -2972.164646 ) ( 3906.000000 -7831.000000 -2971.000000 ) ( 3913.000000 -7831.000000 -2948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3916.826696 -7831.000000 -2949.164646 ) ( 3913.000000 -7831.000000 -2948.000000 ) ( 3913.000000 -7280.000000 -2948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3916.826696 -7280.000000 -2949.164646 ) ( 3913.000000 -7280.000000 -2948.000000 ) ( 3906.000000 -7280.000000 -2971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5547/3197) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-7831.000000, -7831.000000, -7280.000000) / (3857.000000, 3906.000000, 3906.000000) // --> Vector info: d1 = 0.000000, 0.351661, 0.351661. Determinants: 0.000000, -193.765375, 747353.049748, -26999.000000 // --> Vector info: d2 = 0.000000, 0.000001, 3.937455. Determinants: -192.935257, -0.000525, -1510873.972774, -26999.000000 ( 3906.000000 -7280.000000 -2971.000000 ) ( 3906.000000 -7831.000000 -2971.000000 ) ( 3857.000000 -7831.000000 -2971.000000 ) ( ( 0.000000 0.007177 -27.680768 ) ( 0.007146 0.000000 55.960368 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3857.000000 -7831.000000 -2975.000000 ) ( 3906.000000 -7831.000000 -2975.000000 ) ( 3906.000000 -7280.000000 -2975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.000000 -7831.000000 -2975.000000 ) ( 3857.000000 -7831.000000 -2971.000000 ) ( 3906.000000 -7831.000000 -2971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3906.000000 -7831.000000 -2975.000000 ) ( 3906.000000 -7831.000000 -2971.000000 ) ( 3906.000000 -7280.000000 -2971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3906.000000 -7280.000000 -2975.000000 ) ( 3906.000000 -7280.000000 -2971.000000 ) ( 3857.000000 -7280.000000 -2971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.000000 -7280.000000 -2975.000000 ) ( 3857.000000 -7280.000000 -2971.000000 ) ( 3857.000000 -7831.000000 -2971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5548/3198) # points: 4 { brushDef { // Surface normal: 0.948683, 0.000000, 0.316228 // RotY/Z : -0.321751 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.316228, 0.000000, -0.948683) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-7831.000000, -7280.000000, -7280.000000) / (4038.228572, 4038.228572, 4022.417184) // --> Vector info: d1 = 1.000005, 0.999995, 0.883645. Determinants: 0.000156, -64.108652, 250174.490472, -8712.074954 // --> Vector info: d2 = 1.000000, 4.937453, 4.937453. Determinants: -62.256605, 0.000000, -496243.550776, -8712.074954 ( 3852.000000 -7280.000000 -2956.000000 ) ( 3857.000000 -7280.000000 -2971.000000 ) ( 3857.000000 -7831.000000 -2971.000000 ) ( ( 0.000000 0.007359 -28.715833 ) ( 0.007146 0.000000 56.960432 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3853.205267 -7831.000000 -2972.264911 ) ( 3853.205267 -7280.000000 -2972.264911 ) ( 3848.205267 -7280.000000 -2957.264911 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3853.205267 -7831.000000 -2972.264911 ) ( 3857.000000 -7831.000000 -2971.000000 ) ( 3857.000000 -7280.000000 -2971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3853.205267 -7280.000000 -2972.264911 ) ( 3857.000000 -7280.000000 -2971.000000 ) ( 3852.000000 -7280.000000 -2956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3848.205267 -7280.000000 -2957.264911 ) ( 3852.000000 -7280.000000 -2956.000000 ) ( 3852.000000 -7831.000000 -2956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3848.205267 -7831.000000 -2957.264911 ) ( 3852.000000 -7831.000000 -2956.000000 ) ( 3857.000000 -7831.000000 -2971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5550/3199) # points: 4 { brushDef { // Surface normal: -0.962651, 0.000000, 0.270746 // RotY/Z : -0.274167 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.270746, 0.000000, -0.962651) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (7831.000000, 7831.000000, 7280.000000) / (1778.467529, 1711.984449, 1711.984449) // --> Vector info: d1 = 0.528355, 1.001430, 1.001382. Determinants: -0.003154, 260.664243, -482912.974348, -36632.177385 // --> Vector info: d2 = 0.000001, 0.000007, 3.937461. Determinants: 261.774089, 0.003142, -2049958.528332, -36632.177385 ( 3931.000000 -7280.000000 -2884.000000 ) ( 3931.000000 -7831.000000 -2884.000000 ) ( 3913.000000 -7831.000000 -2948.000000 ) ( ( 0.000000 -0.007116 13.182754 ) ( -0.007146 0.000000 55.960597 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3916.850604 -7831.000000 -2949.082982 ) ( 3934.850604 -7831.000000 -2885.082982 ) ( 3934.850604 -7280.000000 -2885.082982 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3916.850604 -7831.000000 -2949.082982 ) ( 3913.000000 -7831.000000 -2948.000000 ) ( 3931.000000 -7831.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3934.850604 -7831.000000 -2885.082982 ) ( 3931.000000 -7831.000000 -2884.000000 ) ( 3931.000000 -7280.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3934.850604 -7280.000000 -2885.082982 ) ( 3931.000000 -7280.000000 -2884.000000 ) ( 3913.000000 -7280.000000 -2948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3916.850604 -7280.000000 -2949.082982 ) ( 3913.000000 -7280.000000 -2948.000000 ) ( 3913.000000 -7831.000000 -2948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5551/3200) # points: 4 { brushDef { // Surface normal: 0.963518, 0.000000, 0.267644 // RotY/Z : -0.270947 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.267644, 0.000000, -0.963518) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-7280.000000, -7280.000000, -7831.000000) / (3879.123104, 3804.396937, 3804.396937) // --> Vector info: d1 = 0.883645, 0.350455, 0.350465. Determinants: 0.000806, -293.788125, 1103262.851408, -41174.117890 // --> Vector info: d2 = 4.937453, 4.937449, 0.999995. Determinants: -294.230847, -0.002105, -2345287.685019, -41174.117890 ( 3832.000000 -7831.000000 -2884.000000 ) ( 3832.000000 -7280.000000 -2884.000000 ) ( 3852.000000 -7280.000000 -2956.000000 ) ( ( 0.000000 0.007135 -26.795057 ) ( 0.007146 0.000000 56.960241 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3848.145928 -7280.000000 -2957.070575 ) ( 3828.145928 -7280.000000 -2885.070575 ) ( 3828.145928 -7831.000000 -2885.070575 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3848.145928 -7280.000000 -2957.070575 ) ( 3852.000000 -7280.000000 -2956.000000 ) ( 3832.000000 -7280.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3828.145928 -7280.000000 -2885.070575 ) ( 3832.000000 -7280.000000 -2884.000000 ) ( 3832.000000 -7831.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3828.145928 -7831.000000 -2885.070575 ) ( 3832.000000 -7831.000000 -2884.000000 ) ( 3852.000000 -7831.000000 -2956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3848.145928 -7831.000000 -2957.070575 ) ( 3852.000000 -7831.000000 -2956.000000 ) ( 3852.000000 -7280.000000 -2956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5555/3201) # points: 4 { brushDef { // Surface normal: -0.130034, 0.000000, 0.991510 // RotY/Z : -1.440393 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.991510, 0.000000, -0.130034) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (7280.000000, 7280.000000, 7831.000000) / (-3496.436453, -3434.914099, -3434.914099) // --> Vector info: d1 = 1.000000, 1.434969, 1.434960. Determinants: 0.000528, -239.667760, -871885.754019, -33898.816867 // --> Vector info: d2 = 0.000000, 0.000002, 3.937456. Determinants: -242.241446, -0.001080, 1763513.949196, -33898.816867 ( 3852.000000 -7831.000000 -2956.000000 ) ( 3852.000000 -7280.000000 -2956.000000 ) ( 3913.000000 -7280.000000 -2948.000000 ) ( ( 0.000000 0.007070 25.720241 ) ( 0.007146 0.000000 -52.022876 ) ) common/glass 0 0 0 ( 3913.520136 -7280.000000 -2951.966038 ) ( 3852.520136 -7280.000000 -2959.966038 ) ( 3852.520136 -7831.000000 -2959.966038 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3913.520136 -7280.000000 -2951.966038 ) ( 3913.000000 -7280.000000 -2948.000000 ) ( 3852.000000 -7280.000000 -2956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3852.520136 -7280.000000 -2959.966038 ) ( 3852.000000 -7280.000000 -2956.000000 ) ( 3852.000000 -7831.000000 -2956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3852.520136 -7831.000000 -2959.966038 ) ( 3852.000000 -7831.000000 -2956.000000 ) ( 3913.000000 -7831.000000 -2948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3913.520136 -7831.000000 -2951.966038 ) ( 3913.000000 -7831.000000 -2948.000000 ) ( 3913.000000 -7280.000000 -2948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5556/3202) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-7280.000000, -7831.000000, -7831.000000) / (-3931.000000, -3931.000000, -3832.000000) // --> Vector info: d1 = 1.000000, 2.968727, 2.968727. Determinants: 194.903937, 0.000000, 1364351.661616, -54549.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.351820. Determinants: 0.000014, -193.852816, -762035.325502, -54549.000000 ( 3832.000000 -7831.000000 -2516.000000 ) ( 3931.000000 -7831.000000 -2516.000000 ) ( 3931.000000 -7280.000000 -2516.000000 ) ( ( -0.003573 0.000000 -25.011488 ) ( 0.000000 0.003554 13.969740 ) ) 04escapehouse/04sky01 0 0 0 ( 3931.000000 -7280.000000 -2512.000000 ) ( 3931.000000 -7831.000000 -2512.000000 ) ( 3832.000000 -7831.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3931.000000 -7280.000000 -2512.000000 ) ( 3931.000000 -7280.000000 -2516.000000 ) ( 3931.000000 -7831.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3931.000000 -7831.000000 -2512.000000 ) ( 3931.000000 -7831.000000 -2516.000000 ) ( 3832.000000 -7831.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3832.000000 -7831.000000 -2512.000000 ) ( 3832.000000 -7831.000000 -2516.000000 ) ( 3832.000000 -7280.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3832.000000 -7280.000000 -2512.000000 ) ( 3832.000000 -7280.000000 -2516.000000 ) ( 3931.000000 -7280.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5558/3203) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (3931.000000, 3832.000000, 3832.000000) / (2516.000000, 2516.000000, 2884.000000) // --> Vector info: d1 = 0.276041, 0.627861, 0.627861. Determinants: 129.469757, 0.000000, -519002.350648, -36432.000000 // --> Vector info: d2 = 0.999989, 0.999989, 2.312514. Determinants: 0.000000, -129.940002, 290497.444822, -36432.000000 ( 3832.000000 -7280.000000 -2884.000000 ) ( 3832.000000 -7280.000000 -2516.000000 ) ( 3931.000000 -7280.000000 -2516.000000 ) ( ( -0.003554 0.000000 14.245783 ) ( 0.000000 0.003567 -7.973689 ) ) 04escapehouse/04wex1 0 0 0 ( 3931.000000 -7276.000000 -2516.000000 ) ( 3832.000000 -7276.000000 -2516.000000 ) ( 3832.000000 -7276.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3931.000000 -7276.000000 -2516.000000 ) ( 3931.000000 -7280.000000 -2516.000000 ) ( 3832.000000 -7280.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3832.000000 -7276.000000 -2516.000000 ) ( 3832.000000 -7280.000000 -2516.000000 ) ( 3832.000000 -7280.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3832.000000 -7276.000000 -2884.000000 ) ( 3832.000000 -7280.000000 -2884.000000 ) ( 3931.000000 -7280.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3931.000000 -7276.000000 -2884.000000 ) ( 3931.000000 -7280.000000 -2884.000000 ) ( 3931.000000 -7280.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5562/3204) # points: 4 { brushDef { // Surface normal: -0.257591, 0.562819, 0.785418 // RotY/Z : -0.903371 / 2.000019. Vector texS/T: (-0.909290, -0.416164, 0.000000) / (-0.326863, 0.714172, -0.618966) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-1817.054251, -1817.424807, -764.954855) / (-4386.781825, -4367.394646, -4367.394646) // --> Vector info: d1 = 0.413826, 0.555085, 0.555115. Determinants: -0.000568, -148.671382, -660633.825432, -20404.422756 // --> Vector info: d2 = 0.999998, 0.999997, 8.515194. Determinants: -145.698465, -2.783238, -297355.861939, -20404.422756 ( 3948.000000 -6788.000000 -2861.000000 ) ( 4905.000000 -6350.000000 -2861.000000 ) ( 4911.000000 -6364.000000 -2849.000000 ) ( ( 0.000000 0.007286 32.376992 ) ( 0.007141 0.000136 14.573108 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4912.030365 -6366.251277 -2852.141672 ) ( 4906.030365 -6352.251277 -2864.141672 ) ( 3949.030365 -6790.251277 -2864.141672 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4912.030365 -6366.251277 -2852.141672 ) ( 4911.000000 -6364.000000 -2849.000000 ) ( 4905.000000 -6350.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4906.030365 -6352.251277 -2864.141672 ) ( 4905.000000 -6350.000000 -2861.000000 ) ( 3948.000000 -6788.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3949.030365 -6790.251277 -2864.141672 ) ( 3948.000000 -6788.000000 -2861.000000 ) ( 3948.000000 -6806.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3949.030365 -6808.251277 -2852.141672 ) ( 3948.000000 -6806.000000 -2849.000000 ) ( 4911.000000 -6364.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5563/3205) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-6350.000000, -6256.000000, -6675.000000) / (4905.000000, 4862.000000, 3949.000000) // --> Vector info: d1 = 0.000000, 0.736781, 0.736829. Determinants: -672.679107, 308.715777, -5785763.212044, -103839.000000 // --> Vector info: d2 = 0.000000, 0.000001, 7.173982. Determinants: 308.480592, 674.354487, -1348857.002572, -103839.000000 ( 3949.000000 -6675.000000 -2861.000000 ) ( 4862.000000 -6256.000000 -2861.000000 ) ( 4905.000000 -6350.000000 -2861.000000 ) ( ( 0.006478 -0.002973 55.718595 ) ( -0.002971 -0.006494 12.989888 ) ) common/glass 0 0 0 ( 4905.000000 -6350.000000 -2865.000000 ) ( 4862.000000 -6256.000000 -2865.000000 ) ( 3949.000000 -6675.000000 -2865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4905.000000 -6350.000000 -2865.000000 ) ( 4905.000000 -6350.000000 -2861.000000 ) ( 4862.000000 -6256.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4862.000000 -6256.000000 -2865.000000 ) ( 4862.000000 -6256.000000 -2861.000000 ) ( 3949.000000 -6675.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3949.000000 -6675.000000 -2865.000000 ) ( 3949.000000 -6675.000000 -2861.000000 ) ( 3948.000000 -6788.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3948.000000 -6788.000000 -2865.000000 ) ( 3948.000000 -6788.000000 -2861.000000 ) ( 4905.000000 -6350.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5564/3206) # points: 4 { brushDef { // Surface normal: 0.253969, -0.553115, 0.793450 // RotY/Z : -0.916457 / -1.140350. Vector texS/T: (0.908780, 0.417276, 0.000000) / (0.331088, -0.721071, -0.608635) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (1808.006108, 1807.486519, 810.545197) / (7862.077046, 7842.360809, 7842.360809) // --> Vector info: d1 = 0.404610, 0.545522, 0.545558. Determinants: 0.000711, 140.481631, -1112431.671976, -19655.932031 // --> Vector info: d2 = 1.000001, 0.999999, 8.122656. Determinants: 140.432004, -3.703232, -244442.778494, -19655.932031 ( 3949.000000 -6658.000000 -2849.000000 ) ( 4855.000000 -6242.000000 -2849.000000 ) ( 4862.000000 -6256.000000 -2861.000000 ) ( ( 0.000000 -0.007147 56.595214 ) ( -0.007145 0.000188 12.436082 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4860.984123 -6253.787538 -2864.173800 ) ( 4853.984123 -6239.787538 -2852.173800 ) ( 3947.984123 -6655.787538 -2852.173800 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4860.984123 -6253.787538 -2864.173800 ) ( 4862.000000 -6256.000000 -2861.000000 ) ( 4855.000000 -6242.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4853.984123 -6239.787538 -2852.173800 ) ( 4855.000000 -6242.000000 -2849.000000 ) ( 3949.000000 -6658.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3947.984123 -6655.787538 -2852.173800 ) ( 3949.000000 -6658.000000 -2849.000000 ) ( 3949.000000 -6675.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3947.984123 -6672.787538 -2864.173800 ) ( 3949.000000 -6675.000000 -2861.000000 ) ( 4862.000000 -6256.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5570/3207) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-6299.000000, -6421.000000, -6806.000000) / (-4731.000000, -4787.000000, -3948.000000) // --> Vector info: d1 = 1.000000, 1.958923, 1.958914. Determinants: 804.535903, 369.186396, 6690474.495183, -123918.000000 // --> Vector info: d2 = 0.000000, 0.000002, 6.592725. Determinants: 369.193786, -804.311645, -1479646.739633, -123918.000000 ( 3948.000000 -6806.000000 -2499.000000 ) ( 4787.000000 -6421.000000 -2499.000000 ) ( 4731.000000 -6299.000000 -2499.000000 ) ( ( -0.006492 -0.002979 -53.991143 ) ( -0.002979 0.006491 11.940531 ) ) 04escapehouse/04wex2b 0 0 0 ( 4731.000000 -6299.000000 -2495.000000 ) ( 4787.000000 -6421.000000 -2495.000000 ) ( 3948.000000 -6806.000000 -2495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4731.000000 -6299.000000 -2495.000000 ) ( 4731.000000 -6299.000000 -2499.000000 ) ( 4787.000000 -6421.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4787.000000 -6421.000000 -2495.000000 ) ( 4787.000000 -6421.000000 -2499.000000 ) ( 3948.000000 -6806.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3948.000000 -6806.000000 -2495.000000 ) ( 3948.000000 -6806.000000 -2499.000000 ) ( 3949.000000 -6658.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3949.000000 -6658.000000 -2495.000000 ) ( 3949.000000 -6658.000000 -2499.000000 ) ( 4731.000000 -6299.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5572/3208) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-6256.000000, -6350.000000, -6788.000000) / (-4862.000000, -4905.000000, -3948.000000) // --> Vector info: d1 = 1.000000, 1.736777, 1.736728. Determinants: 705.093764, 322.713087, 5871305.615854, -108792.000000 // --> Vector info: d2 = 0.000000, 0.000000, 7.515197. Determinants: 323.153896, -706.428300, -1413003.625868, -108792.000000 ( 3948.000000 -6788.000000 -2861.000000 ) ( 4905.000000 -6350.000000 -2861.000000 ) ( 4862.000000 -6256.000000 -2861.000000 ) ( ( -0.006481 -0.002966 -53.968174 ) ( -0.002970 0.006493 12.988121 ) ) common/glass 0 0 0 ( 4862.000000 -6256.000000 -2857.000000 ) ( 4905.000000 -6350.000000 -2857.000000 ) ( 3948.000000 -6788.000000 -2857.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4862.000000 -6256.000000 -2857.000000 ) ( 4862.000000 -6256.000000 -2861.000000 ) ( 4905.000000 -6350.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4905.000000 -6350.000000 -2857.000000 ) ( 4905.000000 -6350.000000 -2861.000000 ) ( 3948.000000 -6788.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3948.000000 -6788.000000 -2857.000000 ) ( 3948.000000 -6788.000000 -2861.000000 ) ( 3949.000000 -6675.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3949.000000 -6675.000000 -2857.000000 ) ( 3949.000000 -6675.000000 -2861.000000 ) ( 4862.000000 -6256.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5573/3209) # points: 4 { brushDef { // Surface normal: -0.256109, 0.558354, 0.789081 // RotY/Z : -0.909312 / 2.000850. Vector texS/T: (-0.908943, -0.416920, 0.000000) / (-0.328984, 0.717230, -0.614289) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-1810.924931, -1811.274451, -772.705724) / (-4410.593908, -4373.152249, -4373.152249) // --> Vector info: d1 = 0.555116, 0.820328, 0.820327. Determinants: 0.000065, -275.441627, -1236447.127358, -38885.736215 // --> Vector info: d2 = 0.999998, 1.000001, 8.418432. Determinants: -277.758379, -2.596043, -553335.314278, -38885.736215 ( 3949.000000 -6756.000000 -2884.000000 ) ( 4893.000000 -6323.000000 -2884.000000 ) ( 4905.000000 -6350.000000 -2861.000000 ) ( ( 0.000000 0.007083 31.796932 ) ( 0.007143 0.000067 14.229776 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4906.024437 -6352.233415 -2864.156324 ) ( 4894.024437 -6325.233415 -2887.156324 ) ( 3950.024437 -6758.233415 -2887.156324 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4906.024437 -6352.233415 -2864.156324 ) ( 4905.000000 -6350.000000 -2861.000000 ) ( 4893.000000 -6323.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4894.024437 -6325.233415 -2887.156324 ) ( 4893.000000 -6323.000000 -2884.000000 ) ( 3949.000000 -6756.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3950.024437 -6758.233415 -2887.156324 ) ( 3949.000000 -6756.000000 -2884.000000 ) ( 3948.000000 -6788.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3949.024437 -6790.233415 -2864.156324 ) ( 3948.000000 -6788.000000 -2861.000000 ) ( 4905.000000 -6350.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5574/3210) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-6323.000000, -6283.000000, -6707.000000) / (4893.000000, 4874.000000, 3949.000000) // --> Vector info: d1 = 0.820320, 1.140009, 1.140011. Determinants: -295.712223, 135.548165, -2569985.918068, -45056.000000 // --> Vector info: d2 = 0.000000, 0.000001, 7.270379. Determinants: 138.136546, 290.815429, -549522.517246, -45056.000000 ( 3949.000000 -6707.000000 -2884.000000 ) ( 4874.000000 -6283.000000 -2884.000000 ) ( 4893.000000 -6323.000000 -2884.000000 ) ( ( 0.006563 -0.003008 57.039815 ) ( -0.003066 -0.006455 12.196434 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4893.000000 -6323.000000 -2888.000000 ) ( 4874.000000 -6283.000000 -2888.000000 ) ( 3949.000000 -6707.000000 -2888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4893.000000 -6323.000000 -2888.000000 ) ( 4893.000000 -6323.000000 -2884.000000 ) ( 4874.000000 -6283.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4874.000000 -6283.000000 -2888.000000 ) ( 4874.000000 -6283.000000 -2884.000000 ) ( 3949.000000 -6707.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3949.000000 -6707.000000 -2888.000000 ) ( 3949.000000 -6707.000000 -2884.000000 ) ( 3949.000000 -6756.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3949.000000 -6756.000000 -2888.000000 ) ( 3949.000000 -6756.000000 -2884.000000 ) ( 4893.000000 -6323.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5575/3211) # points: 4 { brushDef { // Surface normal: 0.256220, -0.558304, 0.789080 // RotY/Z : -0.909311 / -1.140544. Vector texS/T: (0.908860, 0.417100, 0.000000) / (0.329126, -0.717164, -0.614290) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (1809.145018, 1809.500399, 804.945772) / (7881.711934, 7844.270330, 7844.270330) // --> Vector info: d1 = 0.140012, 0.404610, 0.404610. Determinants: -0.000002, 265.802525, -2100245.091715, -37612.136485 // --> Vector info: d2 = 1.000000, 1.000001, 8.173983. Determinants: 268.605380, 2.550936, -543663.943406, -37612.136485 ( 3949.000000 -6675.000000 -2861.000000 ) ( 4862.000000 -6256.000000 -2861.000000 ) ( 4874.000000 -6283.000000 -2884.000000 ) ( ( 0.000000 -0.007067 55.839558 ) ( -0.007141 -0.000068 14.454482 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4872.975118 -6280.766785 -2887.156322 ) ( 4860.975118 -6253.766785 -2864.156322 ) ( 3947.975118 -6672.766785 -2864.156322 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4872.975118 -6280.766785 -2887.156322 ) ( 4874.000000 -6283.000000 -2884.000000 ) ( 4862.000000 -6256.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4860.975118 -6253.766785 -2864.156322 ) ( 4862.000000 -6256.000000 -2861.000000 ) ( 3949.000000 -6675.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3947.975118 -6672.766785 -2864.156322 ) ( 3949.000000 -6675.000000 -2861.000000 ) ( 3949.000000 -6707.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3947.975118 -6704.766785 -2887.156322 ) ( 3949.000000 -6707.000000 -2884.000000 ) ( 4874.000000 -6283.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5580/3212) # points: 4 { brushDef { // Surface normal: -0.956674, 0.000000, 0.291162 // RotY/Z : -0.295441 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.291162, 0.000000, -0.956674) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (7280.000000, 7280.000000, 6822.000000) / (1705.000828, 1680.959197, 1680.959197) // --> Vector info: d1 = 0.351660, 0.528353, 0.528353. Determinants: 0.000000, 80.925448, -141850.109405, -11011.066797 // --> Vector info: d2 = 0.289727, 0.289727, 3.562590. Determinants: 78.684950, 0.000000, -576016.638740, -11011.066797 ( 3913.000000 -6822.000000 -2948.000000 ) ( 3913.000000 -7280.000000 -2948.000000 ) ( 3906.000000 -7280.000000 -2971.000000 ) ( ( 0.000000 -0.007349 12.882504 ) ( -0.007146 0.000000 52.312519 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3909.826696 -7280.000000 -2972.164646 ) ( 3916.826696 -7280.000000 -2949.164646 ) ( 3916.826696 -6822.000000 -2949.164646 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3909.826696 -7280.000000 -2972.164646 ) ( 3906.000000 -7280.000000 -2971.000000 ) ( 3913.000000 -7280.000000 -2948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3916.826696 -7280.000000 -2949.164646 ) ( 3913.000000 -7280.000000 -2948.000000 ) ( 3913.000000 -6822.000000 -2948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3916.826696 -6822.000000 -2949.164646 ) ( 3913.000000 -6822.000000 -2948.000000 ) ( 3906.000000 -6825.000000 -2971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3909.826696 -6825.000000 -2972.164646 ) ( 3906.000000 -6825.000000 -2971.000000 ) ( 3906.000000 -7280.000000 -2971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5581/3213) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-7280.000000, -7280.000000, -6825.000000) / (3857.000000, 3906.000000, 3906.000000) // --> Vector info: d1 = 0.000000, 0.351661, 0.351661. Determinants: 0.000000, -160.005414, 617140.870209, -22295.000000 // --> Vector info: d2 = 0.937455, 0.937455, 4.188335. Determinants: -159.293132, 0.000000, -1180554.563224, -22295.000000 ( 3906.000000 -6825.000000 -2971.000000 ) ( 3906.000000 -7280.000000 -2971.000000 ) ( 3857.000000 -7280.000000 -2971.000000 ) ( ( 0.000000 0.007177 -27.680685 ) ( 0.007145 0.000000 52.951539 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3857.000000 -7280.000000 -2975.000000 ) ( 3906.000000 -7280.000000 -2975.000000 ) ( 3906.000000 -6825.000000 -2975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.000000 -7280.000000 -2975.000000 ) ( 3857.000000 -7280.000000 -2971.000000 ) ( 3906.000000 -7280.000000 -2971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3906.000000 -7280.000000 -2975.000000 ) ( 3906.000000 -7280.000000 -2971.000000 ) ( 3906.000000 -6825.000000 -2971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3906.000000 -6825.000000 -2975.000000 ) ( 3906.000000 -6825.000000 -2971.000000 ) ( 3857.000000 -6847.000000 -2971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.000000 -6847.000000 -2975.000000 ) ( 3857.000000 -6847.000000 -2971.000000 ) ( 3857.000000 -7280.000000 -2971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5582/3214) # points: 4 { brushDef { // Surface normal: 0.948683, 0.000000, 0.316228 // RotY/Z : -0.321751 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.316228, 0.000000, -0.948683) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-7280.000000, -7280.000000, -6847.000000) / (4022.417184, 4038.228572, 4038.228572) // --> Vector info: d1 = 0.883651, 1.000001, 0.999997. Determinants: 0.000063, -50.379367, 196597.523256, -6846.331134 // --> Vector info: d2 = 0.937453, 0.937454, 4.027158. Determinants: -48.852522, -0.000101, -362064.064111, -6846.331134 ( 3857.000000 -6847.000000 -2971.000000 ) ( 3857.000000 -7280.000000 -2971.000000 ) ( 3852.000000 -7280.000000 -2956.000000 ) ( ( 0.000000 0.007359 -28.715749 ) ( 0.007136 0.000000 52.884393 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3848.205267 -7280.000000 -2957.264911 ) ( 3853.205267 -7280.000000 -2972.264911 ) ( 3853.205267 -6847.000000 -2972.264911 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3848.205267 -7280.000000 -2957.264911 ) ( 3852.000000 -7280.000000 -2956.000000 ) ( 3857.000000 -7280.000000 -2971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3853.205267 -7280.000000 -2972.264911 ) ( 3857.000000 -7280.000000 -2971.000000 ) ( 3857.000000 -6847.000000 -2971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3853.205267 -6847.000000 -2972.264911 ) ( 3857.000000 -6847.000000 -2971.000000 ) ( 3852.000000 -6849.000000 -2956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3848.205267 -6849.000000 -2957.264911 ) ( 3852.000000 -6849.000000 -2956.000000 ) ( 3852.000000 -7280.000000 -2956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5584/3215) # points: 4 { brushDef { // Surface normal: -0.130034, 0.000000, 0.991510 // RotY/Z : -1.440393 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.991510, 0.000000, -0.130034) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (7280.000000, 7280.000000, 6822.000000) / (-3434.914099, -3496.436453, -3496.436453) // --> Vector info: d1 = 0.000000, 0.434971, 0.434971. Determinants: 0.000000, 199.216664, 684292.129075, -28177.237977 // --> Vector info: d2 = 0.000000, 0.000001, 3.272863. Determinants: 201.354200, 0.000437, -1465857.079202, -28177.237977 ( 3913.000000 -6822.000000 -2948.000000 ) ( 3913.000000 -7280.000000 -2948.000000 ) ( 3852.000000 -7280.000000 -2956.000000 ) ( ( 0.000000 -0.007070 -24.285281 ) ( -0.007146 0.000000 52.022738 ) ) common/glass 0 0 0 ( 3852.520136 -7280.000000 -2959.966038 ) ( 3913.520136 -7280.000000 -2951.966038 ) ( 3913.520136 -6822.000000 -2951.966038 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3852.520136 -7280.000000 -2959.966038 ) ( 3852.000000 -7280.000000 -2956.000000 ) ( 3913.000000 -7280.000000 -2948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3913.520136 -7280.000000 -2951.966038 ) ( 3913.000000 -7280.000000 -2948.000000 ) ( 3913.000000 -6822.000000 -2948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3913.520136 -6822.000000 -2951.966038 ) ( 3913.000000 -6822.000000 -2948.000000 ) ( 3852.000000 -6849.000000 -2956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3852.520136 -6849.000000 -2959.966038 ) ( 3852.000000 -6849.000000 -2956.000000 ) ( 3852.000000 -7280.000000 -2956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5586/3216) # points: 4 { brushDef { // Surface normal: -0.962651, 0.000000, 0.270746 // RotY/Z : -0.274167 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.270746, 0.000000, -0.962651) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (7280.000000, 7280.000000, 6814.000000) / (1778.467529, 1711.984449, 1711.984449) // --> Vector info: d1 = 0.528352, 1.001379, 1.001375. Determinants: -0.000293, 220.430742, -408395.719866, -30981.115538 // --> Vector info: d2 = 0.937450, 0.937451, 4.269150. Determinants: 221.501622, 0.000335, -1641575.647179, -30981.115538 ( 3931.000000 -6814.000000 -2884.000000 ) ( 3931.000000 -7280.000000 -2884.000000 ) ( 3913.000000 -7280.000000 -2948.000000 ) ( ( 0.000000 -0.007115 13.182086 ) ( -0.007150 0.000000 52.986331 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3916.850604 -7280.000000 -2949.082982 ) ( 3934.850604 -7280.000000 -2885.082982 ) ( 3934.850604 -6814.000000 -2885.082982 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3916.850604 -7280.000000 -2949.082982 ) ( 3913.000000 -7280.000000 -2948.000000 ) ( 3931.000000 -7280.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3934.850604 -7280.000000 -2885.082982 ) ( 3931.000000 -7280.000000 -2884.000000 ) ( 3931.000000 -6814.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3934.850604 -6814.000000 -2885.082982 ) ( 3931.000000 -6814.000000 -2884.000000 ) ( 3913.000000 -6822.000000 -2948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3916.850604 -6822.000000 -2949.082982 ) ( 3913.000000 -6822.000000 -2948.000000 ) ( 3913.000000 -7280.000000 -2948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5587/3217) # points: 4 { brushDef { // Surface normal: 0.963518, 0.000000, 0.267644 // RotY/Z : -0.270947 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.267644, 0.000000, -0.963518) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-7280.000000, -7280.000000, -6849.000000) / (3804.396937, 3879.123104, 3879.123104) // --> Vector info: d1 = 0.350462, 0.883651, 0.883647. Determinants: 0.000298, -229.804664, 862983.018378, -32206.977877 // --> Vector info: d2 = 0.937454, 0.937453, 4.012738. Determinants: -229.804256, 0.000306, -1703168.711100, -32206.977877 ( 3852.000000 -6849.000000 -2956.000000 ) ( 3852.000000 -7280.000000 -2956.000000 ) ( 3832.000000 -7280.000000 -2884.000000 ) ( ( 0.000000 0.007135 -26.794908 ) ( 0.007135 0.000000 52.881978 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3828.145928 -7280.000000 -2885.070575 ) ( 3848.145928 -7280.000000 -2957.070575 ) ( 3848.145928 -6849.000000 -2957.070575 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3828.145928 -7280.000000 -2885.070575 ) ( 3832.000000 -7280.000000 -2884.000000 ) ( 3852.000000 -7280.000000 -2956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3848.145928 -7280.000000 -2957.070575 ) ( 3852.000000 -7280.000000 -2956.000000 ) ( 3852.000000 -6849.000000 -2956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3848.145928 -6849.000000 -2957.070575 ) ( 3852.000000 -6849.000000 -2956.000000 ) ( 3832.000000 -6859.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3828.145928 -6859.000000 -2885.070575 ) ( 3832.000000 -6859.000000 -2884.000000 ) ( 3832.000000 -7280.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5588/3218) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-7280.000000, -7280.000000, -6859.000000) / (-3931.000000, -3832.000000, -3832.000000) // --> Vector info: d1 = 3.030109, 2.736936, 0.001380. Determinants: 270.820033, 123.426165, 2330466.166931, -41679.000000 // --> Vector info: d2 = 1.861261, 2.500916, 1.247126. Determinants: 124.125201, -269.294403, -232540.349760, -41679.000000 ( 3832.000000 -6859.000000 -2884.000000 ) ( 3832.000000 -7280.000000 -2884.000000 ) ( 3931.000000 -7280.000000 -2884.000000 ) ( ( -0.006498 -0.002961 -55.914637 ) ( -0.002978 0.006461 5.579317 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3931.000000 -7280.000000 -2880.000000 ) ( 3832.000000 -7280.000000 -2880.000000 ) ( 3832.000000 -6859.000000 -2880.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3931.000000 -7280.000000 -2880.000000 ) ( 3931.000000 -7280.000000 -2884.000000 ) ( 3832.000000 -7280.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3832.000000 -7280.000000 -2880.000000 ) ( 3832.000000 -7280.000000 -2884.000000 ) ( 3832.000000 -6859.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3832.000000 -6859.000000 -2880.000000 ) ( 3832.000000 -6859.000000 -2884.000000 ) ( 3931.000000 -6814.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3931.000000 -6814.000000 -2880.000000 ) ( 3931.000000 -6814.000000 -2884.000000 ) ( 3931.000000 -7280.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5590/3219) # points: 4 { brushDef { // Surface normal: 0.387961, -0.921408, 0.022227 // RotY/Z : -0.022229 / -1.172274. Vector texS/T: (0.921635, 0.388057, 0.000000) / (0.008625, -0.020485, -0.999753) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (978.728261, 958.112733, 892.337072) / (3056.779345, 3056.779345, 3128.797137) // --> Vector info: d1 = 0.000000, 0.148321, 0.615417. Determinants: 10.681733, 0.126466, -10841.091578, -1484.684815 // --> Vector info: d2 = 0.000000, 0.000000, 0.513323. Determinants: 0.000026, -10.582387, 32347.996319, -1484.684815 ( 3852.000000 -6849.000000 -2956.000000 ) ( 3912.000000 -6822.000000 -2884.000000 ) ( 3931.000000 -6814.000000 -2884.000000 ) ( ( -0.007195 -0.000085 7.301948 ) ( 0.000000 0.007128 -21.787787 ) ) common/glass 0 0 0 ( 3929.448155 -6810.314369 -2884.088908 ) ( 3910.448155 -6818.314369 -2884.088908 ) ( 3850.448155 -6845.314369 -2956.088908 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3929.448155 -6810.314369 -2884.088908 ) ( 3931.000000 -6814.000000 -2884.000000 ) ( 3912.000000 -6822.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3910.448155 -6818.314369 -2884.088908 ) ( 3912.000000 -6822.000000 -2884.000000 ) ( 3852.000000 -6849.000000 -2956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3850.448155 -6845.314369 -2956.088908 ) ( 3852.000000 -6849.000000 -2956.000000 ) ( 3913.000000 -6822.000000 -2948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3911.448155 -6818.314369 -2948.088908 ) ( 3913.000000 -6822.000000 -2948.000000 ) ( 3931.000000 -6814.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5594/3220) # points: 4 { brushDef { // Surface normal: -0.425797, 0.904819, 0.000000 // RotY/Z : 0.000000 / 2.010639. Vector texS/T: (-0.904819, -0.425797, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-674.249607, -674.249607, -655.461313) / (2499.000000, 2849.000000, 2849.000000) // --> Vector info: d1 = 0.073118, 0.073118, 0.004200. Determinants: 24.121546, 0.000000, 15783.124713, -6575.902980 // --> Vector info: d2 = 0.937492, 2.187476, 2.187476. Determinants: 0.000000, -23.485054, 52524.291733, -6575.902980 ( 3931.000000 -6814.000000 -2849.000000 ) ( 3948.000000 -6806.000000 -2849.000000 ) ( 3948.000000 -6806.000000 -2499.000000 ) ( ( -0.003668 0.000000 -2.400146 ) ( 0.000000 0.003571 -7.987388 ) ) 04escapehouse/04wex1 0 0 0 ( 3949.703188 -6809.619275 -2499.000000 ) ( 3949.703188 -6809.619275 -2849.000000 ) ( 3932.703188 -6817.619275 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3949.703188 -6809.619275 -2499.000000 ) ( 3948.000000 -6806.000000 -2499.000000 ) ( 3948.000000 -6806.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3949.703188 -6809.619275 -2849.000000 ) ( 3948.000000 -6806.000000 -2849.000000 ) ( 3931.000000 -6814.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3932.703188 -6817.619275 -2849.000000 ) ( 3931.000000 -6814.000000 -2849.000000 ) ( 3931.000000 -6814.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3932.703188 -6817.619275 -2499.000000 ) ( 3931.000000 -6814.000000 -2499.000000 ) ( 3948.000000 -6806.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5595/3221) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-6658.000000, -6806.000000, -6814.000000) / (-3949.000000, -3948.000000, -3931.000000) // --> Vector info: d1 = 0.000173, 0.958924, 0.958915. Determinants: 16.298789, 7.671373, 138811.157634, -2508.000000 // --> Vector info: d2 = 0.148660, 0.592746, 0.730563. Determinants: 7.411646, -16.844284, -17544.177471, -2508.000000 ( 3931.000000 -6814.000000 -2499.000000 ) ( 3948.000000 -6806.000000 -2499.000000 ) ( 3949.000000 -6658.000000 -2499.000000 ) ( ( -0.006499 -0.003059 -55.347352 ) ( -0.002955 0.006716 6.995286 ) ) 04escapehouse/04wex2b 0 0 0 ( 3949.000000 -6658.000000 -2495.000000 ) ( 3948.000000 -6806.000000 -2495.000000 ) ( 3931.000000 -6814.000000 -2495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3949.000000 -6658.000000 -2495.000000 ) ( 3949.000000 -6658.000000 -2499.000000 ) ( 3948.000000 -6806.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3948.000000 -6806.000000 -2495.000000 ) ( 3948.000000 -6806.000000 -2499.000000 ) ( 3931.000000 -6814.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3931.000000 -6814.000000 -2495.000000 ) ( 3931.000000 -6814.000000 -2499.000000 ) ( 3931.000000 -6666.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3931.000000 -6666.000000 -2495.000000 ) ( 3931.000000 -6666.000000 -2499.000000 ) ( 3949.000000 -6658.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5596/3222) # points: 4 { brushDef { // Surface normal: 0.406138, -0.913812, 0.000000 // RotY/Z : 0.000000 / -1.152572. Vector texS/T: (0.913812, 0.406138, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (904.571899, 904.571899, 884.874183) / (2849.000000, 2499.000000, 2499.000000) // --> Vector info: d1 = 0.470204, 0.470207, 0.541419. Determinants: 24.923970, 0.000066, -25787.390125, -6894.200461 // --> Vector info: d2 = 2.187476, 0.937491, 0.937493. Determinants: 0.000481, -24.621839, 55066.287456, -6894.200461 ( 3931.000000 -6666.000000 -2499.000000 ) ( 3949.000000 -6658.000000 -2499.000000 ) ( 3949.000000 -6658.000000 -2849.000000 ) ( ( -0.003615 0.000000 3.740447 ) ( 0.000000 0.003571 -7.987335 ) ) 04escapehouse/04wex1 0 0 0 ( 3947.375446 -6654.344754 -2849.000000 ) ( 3947.375446 -6654.344754 -2499.000000 ) ( 3929.375446 -6662.344754 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3947.375446 -6654.344754 -2849.000000 ) ( 3949.000000 -6658.000000 -2849.000000 ) ( 3949.000000 -6658.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3947.375446 -6654.344754 -2499.000000 ) ( 3949.000000 -6658.000000 -2499.000000 ) ( 3931.000000 -6666.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3929.375446 -6662.344754 -2499.000000 ) ( 3931.000000 -6666.000000 -2499.000000 ) ( 3931.000000 -6666.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3929.375446 -6662.344754 -2849.000000 ) ( 3931.000000 -6666.000000 -2849.000000 ) ( 3949.000000 -6658.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5598/3223) # points: 3 { brushDef { // Surface normal: -0.267247, 0.567901, 0.778503 // RotY/Z : -0.892278 / 2.010639. Vector texS/T: (-0.904819, -0.425797, 0.000000) / (-0.331484, 0.704404, -0.627640) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-681.913954, -696.444278, -663.125659) / (-4294.518487, -4257.873301, -4294.518487) // --> Vector info: d1 = 0.555113, 0.820324, 0.554869. Determinants: 0.008938, -4.979315, -21759.860442, -688.500545 // --> Vector info: d2 = 0.515197, 0.418536, 0.653664. Determinants: -5.074143, -0.195871, -4656.014365, -688.500545 ( 3931.000000 -6796.000000 -2861.000000 ) ( 3949.000000 -6756.000000 -2884.000000 ) ( 3948.000000 -6788.000000 -2861.000000 ) ( ( -0.000013 0.007232 31.604711 ) ( 0.007370 0.000284 6.762543 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3949.068990 -6790.271603 -2864.114014 ) ( 3950.068990 -6758.271603 -2887.114014 ) ( 3932.068990 -6798.271603 -2864.114014 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3949.068990 -6790.271603 -2864.114014 ) ( 3948.000000 -6788.000000 -2861.000000 ) ( 3949.000000 -6756.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3950.068990 -6758.271603 -2887.114014 ) ( 3949.000000 -6756.000000 -2884.000000 ) ( 3931.000000 -6796.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3932.068990 -6798.271603 -2864.114014 ) ( 3931.000000 -6796.000000 -2861.000000 ) ( 3948.000000 -6788.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5600/3224) # points: 4 { brushDef { // Surface normal: 0.251084, -0.564939, 0.786003 // RotY/Z : -0.904316 / -1.152572. Vector texS/T: (0.913812, 0.406138, 0.000000) / (0.319226, -0.718258, -0.618223) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (884.671114, 897.667545, 877.969829) / (7860.937088, 7823.733691, 7823.733691) // --> Vector info: d1 = 0.140010, 0.404613, 0.404441. Determinants: -0.006427, 5.209827, -41051.039972, -732.821943 // --> Vector info: d2 = 0.270376, 0.174082, 0.316030. Determinants: 5.280938, -0.051956, -4461.605896, -732.821943 ( 3931.000000 -6683.000000 -2861.000000 ) ( 3949.000000 -6675.000000 -2861.000000 ) ( 3949.000000 -6707.000000 -2884.000000 ) ( ( 0.000009 -0.007109 56.017755 ) ( -0.007206 0.000071 6.088254 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3947.995663 -6704.740242 -2887.144011 ) ( 3947.995663 -6672.740242 -2864.144011 ) ( 3929.995663 -6680.740242 -2864.144011 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3947.995663 -6704.740242 -2887.144011 ) ( 3949.000000 -6707.000000 -2884.000000 ) ( 3949.000000 -6675.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3947.995663 -6672.740242 -2864.144011 ) ( 3949.000000 -6675.000000 -2861.000000 ) ( 3931.000000 -6683.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3929.995663 -6680.740242 -2864.144011 ) ( 3931.000000 -6683.000000 -2861.000000 ) ( 3931.000000 -6715.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3929.995663 -6712.740242 -2887.144011 ) ( 3931.000000 -6715.000000 -2884.000000 ) ( 3949.000000 -6707.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5601/3225) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-6756.000000, -6707.000000, -6715.000000) / (3949.000000, 3949.000000, 3931.000000) // --> Vector info: d1 = 0.820322, 1.140012, 1.139987. Determinants: -5.754429, 2.556292, -49695.244208, -882.000000 // --> Vector info: d2 = 0.418433, 0.270503, 0.411372. Determinants: 2.662743, 5.719147, -4964.479687, -882.000000 ( 3931.000000 -6715.000000 -2884.000000 ) ( 3949.000000 -6707.000000 -2884.000000 ) ( 3949.000000 -6756.000000 -2884.000000 ) ( ( 0.006524 -0.002898 56.343814 ) ( -0.003019 -0.006484 5.628662 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3949.000000 -6756.000000 -2888.000000 ) ( 3949.000000 -6707.000000 -2888.000000 ) ( 3931.000000 -6715.000000 -2888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3949.000000 -6756.000000 -2888.000000 ) ( 3949.000000 -6756.000000 -2884.000000 ) ( 3949.000000 -6707.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3949.000000 -6707.000000 -2888.000000 ) ( 3949.000000 -6707.000000 -2884.000000 ) ( 3931.000000 -6715.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3931.000000 -6715.000000 -2888.000000 ) ( 3931.000000 -6715.000000 -2884.000000 ) ( 3931.000000 -6764.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3931.000000 -6764.000000 -2888.000000 ) ( 3931.000000 -6764.000000 -2884.000000 ) ( 3949.000000 -6756.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5603/3226) # points: 3 { brushDef { // Surface normal: -0.251084, 0.564939, 0.786003 // RotY/Z : -0.904316 / 1.989021. Vector texS/T: (-0.913812, -0.406138, 0.000000) / (-0.319226, 0.718258, -0.618223) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-864.770329, -845.072613, -832.076182) / (-4330.220861, -4330.220861, -4367.424258) // --> Vector info: d1 = 0.820324, 0.819033, 0.554917. Determinants: 0.048013, -5.185702, -23014.865296, -732.821943 // --> Vector info: d2 = 0.418536, 0.558492, 0.653682. Determinants: -5.206839, 0.056089, -4566.556091, -732.821943 ( 3931.000000 -6796.000000 -2861.000000 ) ( 3931.000000 -6764.000000 -2884.000000 ) ( 3949.000000 -6756.000000 -2884.000000 ) ( ( -0.000066 0.007076 31.405808 ) ( 0.007105 -0.000077 6.231467 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3950.004337 -6758.259758 -2887.144011 ) ( 3932.004337 -6766.259758 -2887.144011 ) ( 3932.004337 -6798.259758 -2864.144011 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3950.004337 -6758.259758 -2887.144011 ) ( 3949.000000 -6756.000000 -2884.000000 ) ( 3931.000000 -6764.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3932.004337 -6766.259758 -2887.144011 ) ( 3931.000000 -6764.000000 -2884.000000 ) ( 3931.000000 -6796.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3932.004337 -6798.259758 -2864.144011 ) ( 3931.000000 -6796.000000 -2861.000000 ) ( 3949.000000 -6756.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5606/3227) # points: 4 { brushDef { // Surface normal: -0.252572, 0.536716, 0.805074 // RotY/Z : -0.935800 / 2.010639. Vector texS/T: (-0.904819, -0.425797, 0.000000) / (-0.342798, 0.728446, -0.593175) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-674.249607, -681.913954, -663.125659) / (-4621.212267, -4600.982146, -4600.982146) // --> Vector info: d1 = 0.413765, 0.555113, 0.554870. Determinants: 0.004920, -2.653825, -12417.839685, -380.089463 // --> Vector info: d2 = 0.566695, 0.515197, 0.653679. Determinants: -2.801500, -0.093813, -2537.833535, -380.089463 ( 3931.000000 -6796.000000 -2861.000000 ) ( 3948.000000 -6788.000000 -2861.000000 ) ( 3948.000000 -6806.000000 -2849.000000 ) ( ( -0.000013 0.006982 32.670834 ) ( 0.007371 0.000247 6.676937 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3949.010288 -6808.146863 -2852.220294 ) ( 3949.010288 -6790.146863 -2864.220294 ) ( 3932.010288 -6798.146863 -2864.220294 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3949.010288 -6808.146863 -2852.220294 ) ( 3948.000000 -6806.000000 -2849.000000 ) ( 3948.000000 -6788.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3949.010288 -6790.146863 -2864.220294 ) ( 3948.000000 -6788.000000 -2861.000000 ) ( 3931.000000 -6796.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3932.010288 -6798.146863 -2864.220294 ) ( 3931.000000 -6796.000000 -2861.000000 ) ( 3931.000000 -6814.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3932.010288 -6816.146863 -2852.220294 ) ( 3931.000000 -6814.000000 -2849.000000 ) ( 3948.000000 -6806.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5608/3228) # points: 4 { brushDef { // Surface normal: 0.248278, -0.558627, 0.791388 // RotY/Z : -0.913075 / -1.152572. Vector texS/T: (0.913812, 0.406138, 0.000000) / (0.321413, -0.723179, -0.611315) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (897.667545, 904.571899, 884.874183) / (7845.451548, 7825.821727, 7825.821727) // --> Vector info: d1 = 0.404609, 0.545557, 0.545508. Determinants: -0.000961, 2.776032, -21934.805984, -386.662644 // --> Vector info: d2 = 0.173984, 0.122710, 0.265115. Determinants: 2.795385, -0.026753, -2366.710240, -386.662644 ( 3931.000000 -6666.000000 -2849.000000 ) ( 3949.000000 -6658.000000 -2849.000000 ) ( 3949.000000 -6675.000000 -2861.000000 ) ( ( 0.000002 -0.007179 56.728537 ) ( -0.007230 0.000069 6.120866 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3948.006886 -6672.765494 -2864.165550 ) ( 3948.006886 -6655.765494 -2852.165550 ) ( 3930.006886 -6663.765494 -2852.165550 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3948.006886 -6672.765494 -2864.165550 ) ( 3949.000000 -6675.000000 -2861.000000 ) ( 3949.000000 -6658.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3948.006886 -6655.765494 -2852.165550 ) ( 3949.000000 -6658.000000 -2849.000000 ) ( 3931.000000 -6666.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3930.006886 -6663.765494 -2852.165550 ) ( 3931.000000 -6666.000000 -2849.000000 ) ( 3931.000000 -6683.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3930.006886 -6680.765494 -2864.165550 ) ( 3931.000000 -6683.000000 -2861.000000 ) ( 3949.000000 -6675.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5610/3229) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-15956.000000, -15770.000000, -15806.000000) / (-4701.000000, -4751.000000, -4887.000000) // --> Vector info: d1 = 0.374951, 1.749998, 1.749992. Determinants: -187.006620, 49.500635, -2761334.819775, -27096.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.000026. Determinants: 50.001331, 186.004853, 1672230.034578, -27096.000000 ( 4887.000000 -15806.000000 -3990.000000 ) ( 4751.000000 -15770.000000 -3990.000000 ) ( 4701.000000 -15956.000000 -3990.000000 ) ( ( 0.006902 -0.001827 101.909316 ) ( -0.001845 -0.006865 -61.715015 ) ) 04escapehouse/04wex4a 0 0 0 ( 4701.000000 -15956.000000 -3986.000000 ) ( 4751.000000 -15770.000000 -3986.000000 ) ( 4887.000000 -15806.000000 -3986.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4701.000000 -15956.000000 -3986.000000 ) ( 4701.000000 -15956.000000 -3990.000000 ) ( 4751.000000 -15770.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4751.000000 -15770.000000 -3986.000000 ) ( 4751.000000 -15770.000000 -3990.000000 ) ( 4887.000000 -15806.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4887.000000 -15806.000000 -3986.000000 ) ( 4887.000000 -15806.000000 -3990.000000 ) ( 4837.000000 -15992.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4837.000000 -15992.000000 -3986.000000 ) ( 4837.000000 -15992.000000 -3990.000000 ) ( 4701.000000 -15956.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5619/3230) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-16142.000000, -15956.000000, -15992.000000) / (-4652.000000, -4701.000000, -4837.000000) // --> Vector info: d1 = 0.999997, 2.374951, 2.374958. Determinants: -186.993398, 49.499581, -2815235.290550, -27060.000000 // --> Vector info: d2 = 1.000000, 0.999999, 2.000022. Determinants: 49.001312, 186.004290, 1629211.135894, -27060.000000 ( 4837.000000 -15992.000000 -3990.000000 ) ( 4701.000000 -15956.000000 -3990.000000 ) ( 4652.000000 -16142.000000 -3990.000000 ) ( ( 0.006910 -0.001829 104.036781 ) ( -0.001811 -0.006874 -60.207359 ) ) 04escapehouse/04wex4a 0 0 0 ( 4652.000000 -16142.000000 -3986.000000 ) ( 4701.000000 -15956.000000 -3986.000000 ) ( 4837.000000 -15992.000000 -3986.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4652.000000 -16142.000000 -3986.000000 ) ( 4652.000000 -16142.000000 -3990.000000 ) ( 4701.000000 -15956.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4701.000000 -15956.000000 -3986.000000 ) ( 4701.000000 -15956.000000 -3990.000000 ) ( 4837.000000 -15992.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4837.000000 -15992.000000 -3986.000000 ) ( 4837.000000 -15992.000000 -3990.000000 ) ( 4787.000000 -16178.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4787.000000 -16178.000000 -3986.000000 ) ( 4787.000000 -16178.000000 -3990.000000 ) ( 4652.000000 -16142.000000 -3990.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5622/3231) # points: 6 { brushDef { // Surface normal: 0.309700, 0.000000, -0.950834 // RotY/Z : 1.255919 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.950834, 0.000000, -0.309700) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-13230.000000, -12880.000000, -12705.000000) / (-4834.231383, -4834.231383, -5018.280289) // --> Vector info: d1 = 1.000005, 3.499966, 4.749956. Determinants: -460.115047, 0.003529, -6151722.442278, -64417.117290 // --> Vector info: d2 = 1.000000, 0.999996, 2.314344. Determinants: 0.000669, 460.022346, 2159446.199545, -64417.117290 ( 6650.000000 -12705.000000 -4213.000000 ) ( 6475.000000 -12880.000000 -4270.000000 ) ( 6475.000000 -13230.000000 -4270.000000 ) ( ( 0.007143 0.000000 95.498257 ) ( 0.000000 -0.007141 -33.522863 ) ) 04escapehouse/04wex4a 0 0 0 ( 6473.761199 -13230.000000 -4266.196663 ) ( 6473.761199 -12880.000000 -4266.196663 ) ( 6648.761199 -12705.000000 -4209.196663 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6473.761199 -13230.000000 -4266.196663 ) ( 6475.000000 -13230.000000 -4270.000000 ) ( 6475.000000 -12880.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6473.761199 -12880.000000 -4266.196663 ) ( 6475.000000 -12880.000000 -4270.000000 ) ( 6650.000000 -12705.000000 -4213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6648.761199 -12705.000000 -4209.196663 ) ( 6650.000000 -12705.000000 -4213.000000 ) ( 7000.000000 -12705.000000 -4099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6998.761199 -12705.000000 -4095.196663 ) ( 7000.000000 -12705.000000 -4099.000000 ) ( 7175.000000 -12880.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7173.761199 -12880.000000 -4039.196663 ) ( 7175.000000 -12880.000000 -4043.000000 ) ( 7175.000000 -13230.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7173.761199 -13230.000000 -4039.196663 ) ( 7175.000000 -13230.000000 -4043.000000 ) ( 6475.000000 -13230.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5623/3232) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-12950.000000, -12880.000000, -12880.000000) / (4559.000000, 4559.000000, 4270.000000) // --> Vector info: d1 = 0.984483, 0.484462, 0.485968. Determinants: 144.505927, 0.105427, 1850955.027837, -20230.000000 // --> Vector info: d2 = 2.812427, 2.812062, 0.749542. Determinants: 0.105492, -144.376352, 602682.517147, -20230.000000 ( 6475.000000 -12880.000000 -4270.000000 ) ( 6475.000000 -12880.000000 -4559.000000 ) ( 6475.000000 -12950.000000 -4559.000000 ) ( ( -0.007143 -0.000005 -91.495553 ) ( -0.000005 0.007137 -29.791523 ) ) 04escapehouse/04wex4b 0 0 0 ( 6471.000000 -12950.000000 -4559.000000 ) ( 6471.000000 -12880.000000 -4559.000000 ) ( 6471.000000 -12880.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6471.000000 -12950.000000 -4559.000000 ) ( 6475.000000 -12950.000000 -4559.000000 ) ( 6475.000000 -12880.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6471.000000 -12880.000000 -4559.000000 ) ( 6475.000000 -12880.000000 -4559.000000 ) ( 6475.000000 -12880.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6471.000000 -12880.000000 -4270.000000 ) ( 6475.000000 -12880.000000 -4270.000000 ) ( 6475.000000 -12950.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6471.000000 -12950.000000 -4270.000000 ) ( 6475.000000 -12950.000000 -4270.000000 ) ( 6475.000000 -12950.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5624/3233) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (12880.000000, 12880.000000, 13230.000000) / (4043.000000, 4506.000000, 4506.000000) // --> Vector info: d1 = 2.502761, 2.500341, 0.000343. Determinants: 1157.499117, 0.846817, -15317584.714828, -162050.000000 // --> Vector info: d2 = 0.135516, 3.448005, 3.446179. Determinants: 0.845463, -1159.371350, 4654488.490608, -162050.000000 ( 7175.000000 -13230.000000 -4506.000000 ) ( 7175.000000 -12880.000000 -4506.000000 ) ( 7175.000000 -12880.000000 -4043.000000 ) ( ( -0.007143 -0.000005 94.523818 ) ( -0.000005 0.007154 -28.722545 ) ) 04escapehouse/04wex4b 0 0 0 ( 7179.000000 -12880.000000 -4043.000000 ) ( 7179.000000 -12880.000000 -4506.000000 ) ( 7179.000000 -13230.000000 -4506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7179.000000 -12880.000000 -4043.000000 ) ( 7175.000000 -12880.000000 -4043.000000 ) ( 7175.000000 -12880.000000 -4506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7179.000000 -12880.000000 -4506.000000 ) ( 7175.000000 -12880.000000 -4506.000000 ) ( 7175.000000 -13230.000000 -4506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7179.000000 -13230.000000 -4506.000000 ) ( 7175.000000 -13230.000000 -4506.000000 ) ( 7175.000000 -13230.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7179.000000 -13230.000000 -4043.000000 ) ( 7175.000000 -13230.000000 -4043.000000 ) ( 7175.000000 -12880.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5625/3234) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-12705.000000, -12880.000000, -13230.000000) / (6650.000000, 6475.000000, 6475.000000) // --> Vector info: d1 = 2.004532, 3.772284, 5.538687. Determinants: 309.120476, 309.592618, 1745807.132330, -61250.000000 // --> Vector info: d2 = 0.999143, 1.000478, 2.769552. Determinants: 309.587839, -309.120515, 5927767.405622, -61250.000000 ( 6475.000000 -13230.000000 -4559.000000 ) ( 6475.000000 -12880.000000 -4559.000000 ) ( 6650.000000 -12705.000000 -4559.000000 ) ( ( -0.005047 -0.005055 -28.502974 ) ( -0.005054 0.005047 -96.779876 ) ) 04escapehouse/04wex4a 0 0 0 ( 6650.000000 -12705.000000 -4563.000000 ) ( 6475.000000 -12880.000000 -4563.000000 ) ( 6475.000000 -13230.000000 -4563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6650.000000 -12705.000000 -4563.000000 ) ( 6650.000000 -12705.000000 -4559.000000 ) ( 6475.000000 -12880.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6475.000000 -12880.000000 -4563.000000 ) ( 6475.000000 -12880.000000 -4559.000000 ) ( 6475.000000 -13230.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6475.000000 -13230.000000 -4563.000000 ) ( 6475.000000 -13230.000000 -4559.000000 ) ( 7175.000000 -13230.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -13230.000000 -4563.000000 ) ( 7175.000000 -13230.000000 -4559.000000 ) ( 7175.000000 -12880.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -12880.000000 -4563.000000 ) ( 7175.000000 -12880.000000 -4559.000000 ) ( 7000.000000 -12705.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7000.000000 -12705.000000 -4563.000000 ) ( 7000.000000 -12705.000000 -4559.000000 ) ( 6650.000000 -12705.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5627/3235) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (13933.539123, 13933.539123, 14181.026497) / (4099.000000, 4375.000000, 4375.000000) // --> Vector info: d1 = 2.540118, 2.538686, 0.770907. Determinants: 487.906838, 0.354506, -6973228.760160, -68306.515063 // --> Vector info: d2 = 0.541069, 2.509820, 2.508534. Determinants: 0.355009, -487.241165, 1955296.470348, -68306.515063 ( 7175.000000 -12880.000000 -4375.000000 ) ( 7000.000000 -12705.000000 -4375.000000 ) ( 7000.000000 -12705.000000 -4099.000000 ) ( ( -0.007143 -0.000005 102.087316 ) ( -0.000005 0.007133 -28.625329 ) ) 04escapehouse/04wex4b 0 0 0 ( 7002.828427 -12702.171573 -4099.000000 ) ( 7002.828427 -12702.171573 -4375.000000 ) ( 7177.828427 -12877.171573 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7002.828427 -12702.171573 -4099.000000 ) ( 7000.000000 -12705.000000 -4099.000000 ) ( 7000.000000 -12705.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7002.828427 -12702.171573 -4375.000000 ) ( 7000.000000 -12705.000000 -4375.000000 ) ( 7175.000000 -12880.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7177.828427 -12877.171573 -4375.000000 ) ( 7175.000000 -12880.000000 -4375.000000 ) ( 7175.000000 -12880.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7177.828427 -12877.171573 -4043.000000 ) ( 7175.000000 -12880.000000 -4043.000000 ) ( 7000.000000 -12705.000000 -4099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5628/3236) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (6650.000000, 6650.000000, 7000.000000) / (4213.000000, 4559.000000, 4559.000000) // --> Vector info: d1 = 2.718515, 2.716706, 0.216709. Determinants: 864.999176, 0.632942, -6084123.230533, -121100.000000 // --> Vector info: d2 = 1.341998, 3.810760, 3.808929. Determinants: 0.633626, -864.066921, 3473584.414822, -121100.000000 ( 7000.000000 -12705.000000 -4559.000000 ) ( 6650.000000 -12705.000000 -4559.000000 ) ( 6650.000000 -12705.000000 -4213.000000 ) ( ( -0.007143 -0.000005 50.240489 ) ( -0.000005 0.007135 -28.683604 ) ) 04escapehouse/04wex4b 0 0 0 ( 6650.000000 -12701.000000 -4213.000000 ) ( 6650.000000 -12701.000000 -4559.000000 ) ( 7000.000000 -12701.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6650.000000 -12701.000000 -4213.000000 ) ( 6650.000000 -12705.000000 -4213.000000 ) ( 6650.000000 -12705.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6650.000000 -12701.000000 -4559.000000 ) ( 6650.000000 -12705.000000 -4559.000000 ) ( 7000.000000 -12705.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7000.000000 -12701.000000 -4559.000000 ) ( 7000.000000 -12705.000000 -4559.000000 ) ( 7000.000000 -12705.000000 -4099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7000.000000 -12701.000000 -4099.000000 ) ( 7000.000000 -12705.000000 -4099.000000 ) ( 6650.000000 -12705.000000 -4213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5629/3237) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-4529.018933, -4529.018933, -4281.531560) / (4270.000000, 4559.000000, 4559.000000) // --> Vector info: d1 = 2.485966, 2.484458, 0.716706. Determinants: 510.880240, 0.373327, 2134386.297209, -71523.850917 // --> Vector info: d2 = 0.749537, 2.812057, 2.810764. Determinants: 0.373661, -510.447456, 2127693.159380, -71523.850917 ( 6650.000000 -12705.000000 -4559.000000 ) ( 6475.000000 -12880.000000 -4559.000000 ) ( 6475.000000 -12880.000000 -4270.000000 ) ( ( -0.007143 -0.000005 -29.841602 ) ( -0.000005 0.007137 -29.748023 ) ) 04escapehouse/04wex4b 0 0 0 ( 6472.171573 -12877.171573 -4270.000000 ) ( 6472.171573 -12877.171573 -4559.000000 ) ( 6647.171573 -12702.171573 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6472.171573 -12877.171573 -4270.000000 ) ( 6475.000000 -12880.000000 -4270.000000 ) ( 6475.000000 -12880.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6472.171573 -12877.171573 -4559.000000 ) ( 6475.000000 -12880.000000 -4559.000000 ) ( 6650.000000 -12705.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6647.171573 -12702.171573 -4559.000000 ) ( 6650.000000 -12705.000000 -4559.000000 ) ( 6650.000000 -12705.000000 -4213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6647.171573 -12702.171573 -4213.000000 ) ( 6650.000000 -12705.000000 -4213.000000 ) ( 6475.000000 -12880.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5630/3238) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-7175.000000, -7175.000000, -7158.000000) / (4043.000000, 4419.000000, 4419.000000) // --> Vector info: d1 = 1.002757, 1.000789, 0.875791. Determinants: 46.999283, 0.033463, 330674.945206, -6392.000000 // --> Vector info: d2 = 0.133685, 2.819545, 2.819453. Determinants: 0.034513, -45.659609, 183994.911482, -6392.000000 ( 7158.000000 -13230.000000 -4419.000000 ) ( 7175.000000 -13230.000000 -4419.000000 ) ( 7175.000000 -13230.000000 -4043.000000 ) ( ( -0.007353 -0.000005 -51.732626 ) ( -0.000005 0.007143 -28.785186 ) ) 04escapehouse/04wex4b 0 0 0 ( 7175.000000 -13234.000000 -4043.000000 ) ( 7175.000000 -13234.000000 -4419.000000 ) ( 7158.000000 -13234.000000 -4419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -13234.000000 -4043.000000 ) ( 7175.000000 -13230.000000 -4043.000000 ) ( 7175.000000 -13230.000000 -4419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -13234.000000 -4419.000000 ) ( 7175.000000 -13230.000000 -4419.000000 ) ( 7158.000000 -13230.000000 -4419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7158.000000 -13234.000000 -4419.000000 ) ( 7158.000000 -13230.000000 -4419.000000 ) ( 7158.000000 -13230.000000 -4048.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7158.000000 -13234.000000 -4048.000000 ) ( 7158.000000 -13230.000000 -4048.000000 ) ( 7175.000000 -13230.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5634/3239) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (12880.000000, 12880.000000, 13190.000000) / (4506.000000, 4524.000000, 4524.000000) // --> Vector info: d1 = 2.500346, 2.500255, 0.287704. Determinants: 39.825920, 0.028382, -527037.671816, -5580.000000 // --> Vector info: d2 = 0.448008, 0.573013, 0.571390. Determinants: 0.029217, -38.751552, 171738.296371, -5580.000000 ( 7175.000000 -13190.000000 -4524.000000 ) ( 7175.000000 -12880.000000 -4524.000000 ) ( 7175.000000 -12880.000000 -4506.000000 ) ( ( -0.007137 -0.000005 94.451196 ) ( -0.000005 0.006945 -30.777472 ) ) 04escapehouse/04wex4b 0 0 0 ( 7179.000000 -12880.000000 -4506.000000 ) ( 7179.000000 -12880.000000 -4524.000000 ) ( 7179.000000 -13190.000000 -4524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7179.000000 -12880.000000 -4506.000000 ) ( 7175.000000 -12880.000000 -4506.000000 ) ( 7175.000000 -12880.000000 -4524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7179.000000 -12880.000000 -4524.000000 ) ( 7175.000000 -12880.000000 -4524.000000 ) ( 7175.000000 -13190.000000 -4524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7179.000000 -13190.000000 -4524.000000 ) ( 7175.000000 -13190.000000 -4524.000000 ) ( 7175.000000 -13190.000000 -4506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7179.000000 -13190.000000 -4506.000000 ) ( 7175.000000 -13190.000000 -4506.000000 ) ( 7175.000000 -12880.000000 -4506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5635/3240) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (12880.000000, 12880.000000, 13230.000000) / (4524.000000, 4559.000000, 4559.000000) // --> Vector info: d1 = 2.500255, 2.500064, 0.000066. Determinants: 87.499933, 0.066757, -1157929.268724, -12250.000000 // --> Vector info: d2 = 0.573013, 0.823012, 0.821178. Determinants: 0.064187, -87.499418, 388001.220160, -12250.000000 ( 7175.000000 -13230.000000 -4559.000000 ) ( 7175.000000 -12880.000000 -4559.000000 ) ( 7175.000000 -12880.000000 -4524.000000 ) ( ( -0.007143 -0.000005 94.524838 ) ( -0.000005 0.007143 -31.673569 ) ) 04escapehouse/04wex4b 0 0 0 ( 7179.000000 -12880.000000 -4524.000000 ) ( 7179.000000 -12880.000000 -4559.000000 ) ( 7179.000000 -13230.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7179.000000 -12880.000000 -4524.000000 ) ( 7175.000000 -12880.000000 -4524.000000 ) ( 7175.000000 -12880.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7179.000000 -12880.000000 -4559.000000 ) ( 7175.000000 -12880.000000 -4559.000000 ) ( 7175.000000 -13230.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7179.000000 -13230.000000 -4559.000000 ) ( 7175.000000 -13230.000000 -4559.000000 ) ( 7175.000000 -13230.000000 -4524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7179.000000 -13230.000000 -4524.000000 ) ( 7175.000000 -13230.000000 -4524.000000 ) ( 7175.000000 -12880.000000 -4524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5637/3241) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (13207.000000, 13230.000000, 13230.000000) / (4524.000000, 4524.000000, 4506.000000) // --> Vector info: d1 = 0.162699, 0.000250, 0.000336. Determinants: 2.924080, 0.001974, -38694.611796, -414.000000 // --> Vector info: d2 = 0.571299, 0.571179, 0.446174. Determinants: 0.002146, -2.875115, 12742.163913, -414.000000 ( 7175.000000 -13230.000000 -4506.000000 ) ( 7175.000000 -13230.000000 -4524.000000 ) ( 7175.000000 -13207.000000 -4524.000000 ) ( ( -0.007063 -0.000005 93.465246 ) ( -0.000005 0.006945 -30.778174 ) ) 04escapehouse/04wex4b 0 0 0 ( 7179.000000 -13207.000000 -4524.000000 ) ( 7179.000000 -13230.000000 -4524.000000 ) ( 7179.000000 -13230.000000 -4506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7179.000000 -13207.000000 -4524.000000 ) ( 7175.000000 -13207.000000 -4524.000000 ) ( 7175.000000 -13230.000000 -4524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7179.000000 -13230.000000 -4524.000000 ) ( 7175.000000 -13230.000000 -4524.000000 ) ( 7175.000000 -13230.000000 -4506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7179.000000 -13230.000000 -4506.000000 ) ( 7175.000000 -13230.000000 -4506.000000 ) ( 7175.000000 -13207.000000 -4506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7179.000000 -13207.000000 -4506.000000 ) ( 7175.000000 -13207.000000 -4506.000000 ) ( 7175.000000 -13207.000000 -4524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5638/3242) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-13230.000000, -12950.000000, -12950.000000) / (4559.000000, 4559.000000, 4331.000000) // --> Vector info: d1 = 2.484399, 0.484460, 0.485646. Determinants: 455.986112, 0.332283, 5872577.354009, -63840.000000 // --> Vector info: d2 = 1.813517, 1.812057, 0.187059. Determinants: 0.333006, -454.999333, 1962972.702609, -63840.000000 ( 6475.000000 -12950.000000 -4331.000000 ) ( 6475.000000 -12950.000000 -4559.000000 ) ( 6475.000000 -13230.000000 -4559.000000 ) ( ( -0.007143 -0.000005 -91.988994 ) ( -0.000005 0.007127 -30.748319 ) ) 04escapehouse/04wex4b 0 0 0 ( 6471.000000 -13230.000000 -4559.000000 ) ( 6471.000000 -12950.000000 -4559.000000 ) ( 6471.000000 -12950.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6471.000000 -13230.000000 -4559.000000 ) ( 6475.000000 -13230.000000 -4559.000000 ) ( 6475.000000 -12950.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6471.000000 -12950.000000 -4559.000000 ) ( 6475.000000 -12950.000000 -4559.000000 ) ( 6475.000000 -12950.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6471.000000 -12950.000000 -4331.000000 ) ( 6475.000000 -12950.000000 -4331.000000 ) ( 6475.000000 -13230.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6471.000000 -13230.000000 -4331.000000 ) ( 6475.000000 -13230.000000 -4331.000000 ) ( 6475.000000 -13230.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5639/3243) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-12950.000000, -12950.000000, -13230.000000) / (4314.000000, 4270.000000, 4270.000000) // --> Vector info: d1 = 0.485754, 0.485981, 2.485920. Determinants: 87.997325, 0.063685, 1133306.138598, -12320.000000 // --> Vector info: d2 = 1.059142, 0.746621, 0.748077. Determinants: 0.064065, -87.505974, 365281.783473, -12320.000000 ( 6475.000000 -13230.000000 -4270.000000 ) ( 6475.000000 -12950.000000 -4270.000000 ) ( 6475.000000 -12950.000000 -4314.000000 ) ( ( -0.007143 -0.000005 -91.989135 ) ( -0.000005 0.007103 -29.649495 ) ) 04escapehouse/04wex4b 0 0 0 ( 6471.000000 -12950.000000 -4314.000000 ) ( 6471.000000 -12950.000000 -4270.000000 ) ( 6471.000000 -13230.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6471.000000 -12950.000000 -4314.000000 ) ( 6475.000000 -12950.000000 -4314.000000 ) ( 6475.000000 -12950.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6471.000000 -12950.000000 -4270.000000 ) ( 6475.000000 -12950.000000 -4270.000000 ) ( 6475.000000 -13230.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6471.000000 -13230.000000 -4270.000000 ) ( 6475.000000 -13230.000000 -4270.000000 ) ( 6475.000000 -13230.000000 -4314.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6471.000000 -13230.000000 -4314.000000 ) ( 6475.000000 -13230.000000 -4314.000000 ) ( 6475.000000 -12950.000000 -4314.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5640/3244) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-12950.000000, -12950.000000, -13230.000000) / (4331.000000, 4314.000000, 4314.000000) // --> Vector info: d1 = 0.485667, 0.485757, 2.485697. Determinants: 33.998970, 0.025368, 437865.022733, -4760.000000 // --> Vector info: d2 = 0.184146, 0.059145, 0.060601. Determinants: 0.024740, -35.000133, 151029.428619, -4760.000000 ( 6475.000000 -13230.000000 -4314.000000 ) ( 6475.000000 -12950.000000 -4314.000000 ) ( 6475.000000 -12950.000000 -4331.000000 ) ( ( -0.007143 -0.000005 -91.988450 ) ( -0.000005 0.007353 -31.728872 ) ) 04escapehouse/04wex4b 0 0 0 ( 6471.000000 -12950.000000 -4331.000000 ) ( 6471.000000 -12950.000000 -4314.000000 ) ( 6471.000000 -13230.000000 -4314.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6471.000000 -12950.000000 -4331.000000 ) ( 6475.000000 -12950.000000 -4331.000000 ) ( 6475.000000 -12950.000000 -4314.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6471.000000 -12950.000000 -4314.000000 ) ( 6475.000000 -12950.000000 -4314.000000 ) ( 6475.000000 -13230.000000 -4314.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6471.000000 -13230.000000 -4314.000000 ) ( 6475.000000 -13230.000000 -4314.000000 ) ( 6475.000000 -13230.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6471.000000 -13230.000000 -4331.000000 ) ( 6475.000000 -13230.000000 -4331.000000 ) ( 6475.000000 -12950.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5641/3245) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (4553.060564, 4776.506307, 4776.506307) / (4559.000000, 4559.000000, 4099.000000) // --> Vector info: d1 = 1.841095, 0.250090, 0.252478. Determinants: 731.862228, 0.533482, -3523882.216564, -102785.041713 // --> Vector info: d2 = 3.819609, 3.818452, 0.537205. Determinants: 0.532572, -733.180703, 2947547.279776, -102785.041713 ( 7000.000000 -13755.000000 -4099.000000 ) ( 7000.000000 -13755.000000 -4559.000000 ) ( 7158.000000 -13597.000000 -4559.000000 ) ( ( -0.007120 -0.000005 34.283999 ) ( -0.000005 0.007133 -28.676812 ) ) 04escapehouse/04wex4b 0 0 0 ( 7160.828427 -13599.828427 -4559.000000 ) ( 7002.828427 -13757.828427 -4559.000000 ) ( 7002.828427 -13757.828427 -4099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7160.828427 -13599.828427 -4559.000000 ) ( 7158.000000 -13597.000000 -4559.000000 ) ( 7000.000000 -13755.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7002.828427 -13757.828427 -4559.000000 ) ( 7000.000000 -13755.000000 -4559.000000 ) ( 7000.000000 -13755.000000 -4099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7002.828427 -13757.828427 -4099.000000 ) ( 7000.000000 -13755.000000 -4099.000000 ) ( 7158.000000 -13597.000000 -4048.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7160.828427 -13599.828427 -4048.000000 ) ( 7158.000000 -13597.000000 -4048.000000 ) ( 7158.000000 -13597.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5643/3246) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-14428.513870, -14428.513870, -14181.026497) / (4213.000000, 4559.000000, 4559.000000) // --> Vector info: d1 = 2.736247, 2.734445, 0.966693. Determinants: 611.642168, 0.445965, 8588902.088220, -85630.631202 // --> Vector info: d2 = 0.347862, 2.816625, 2.815335. Determinants: 0.446535, -610.987611, 2550745.960732, -85630.631202 ( 6475.000000 -13580.000000 -4559.000000 ) ( 6650.000000 -13755.000000 -4559.000000 ) ( 6650.000000 -13755.000000 -4213.000000 ) ( ( -0.007143 -0.000005 -100.301749 ) ( -0.000005 0.007135 -29.787775 ) ) 04escapehouse/04wex4b 0 0 0 ( 6647.171573 -13757.828427 -4213.000000 ) ( 6647.171573 -13757.828427 -4559.000000 ) ( 6472.171573 -13582.828427 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6647.171573 -13757.828427 -4213.000000 ) ( 6650.000000 -13755.000000 -4213.000000 ) ( 6650.000000 -13755.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6647.171573 -13757.828427 -4559.000000 ) ( 6650.000000 -13755.000000 -4559.000000 ) ( 6475.000000 -13580.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6472.171573 -13582.828427 -4559.000000 ) ( 6475.000000 -13580.000000 -4559.000000 ) ( 6475.000000 -13580.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6472.171573 -13582.828427 -4270.000000 ) ( 6475.000000 -13580.000000 -4270.000000 ) ( 6650.000000 -13755.000000 -4213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5644/3247) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-7000.000000, -7000.000000, -6650.000000) / (4099.000000, 4331.000000, 4331.000000) // --> Vector info: d1 = 3.252482, 3.251275, 0.751277. Determinants: 579.999558, 0.422573, 3794163.205309, -81200.000000 // --> Vector info: d2 = 0.537205, 2.193454, 2.191631. Determinants: 0.422867, -579.687311, 2335477.348534, -81200.000000 ( 6650.000000 -13755.000000 -4331.000000 ) ( 7000.000000 -13755.000000 -4331.000000 ) ( 7000.000000 -13755.000000 -4099.000000 ) ( ( -0.007143 -0.000005 -46.726148 ) ( -0.000005 0.007139 -28.762036 ) ) 04escapehouse/04wex4b 0 0 0 ( 7000.000000 -13759.000000 -4099.000000 ) ( 7000.000000 -13759.000000 -4331.000000 ) ( 6650.000000 -13759.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7000.000000 -13759.000000 -4099.000000 ) ( 7000.000000 -13755.000000 -4099.000000 ) ( 7000.000000 -13755.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7000.000000 -13759.000000 -4331.000000 ) ( 7000.000000 -13755.000000 -4331.000000 ) ( 6650.000000 -13755.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6650.000000 -13759.000000 -4331.000000 ) ( 6650.000000 -13755.000000 -4331.000000 ) ( 6650.000000 -13755.000000 -4213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6650.000000 -13759.000000 -4213.000000 ) ( 6650.000000 -13755.000000 -4213.000000 ) ( 7000.000000 -13755.000000 -4099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5645/3248) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-13510.000000, -13230.000000, -13230.000000) / (4559.000000, 4559.000000, 4331.000000) // --> Vector info: d1 = 2.484514, 0.484460, 0.485646. Determinants: 456.012259, 0.332283, 6000599.389652, -63840.000000 // --> Vector info: d2 = 1.813520, 1.812057, 0.187059. Determinants: 0.333767, -454.999333, 1963076.007075, -63840.000000 ( 6475.000000 -13230.000000 -4331.000000 ) ( 6475.000000 -13230.000000 -4559.000000 ) ( 6475.000000 -13510.000000 -4559.000000 ) ( ( -0.007143 -0.000005 -93.994351 ) ( -0.000005 0.007127 -30.749937 ) ) 04escapehouse/04wex4b 0 0 0 ( 6471.000000 -13510.000000 -4559.000000 ) ( 6471.000000 -13230.000000 -4559.000000 ) ( 6471.000000 -13230.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6471.000000 -13510.000000 -4559.000000 ) ( 6475.000000 -13510.000000 -4559.000000 ) ( 6475.000000 -13230.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6471.000000 -13230.000000 -4559.000000 ) ( 6475.000000 -13230.000000 -4559.000000 ) ( 6475.000000 -13230.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6471.000000 -13230.000000 -4331.000000 ) ( 6475.000000 -13230.000000 -4331.000000 ) ( 6475.000000 -13510.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6471.000000 -13510.000000 -4331.000000 ) ( 6475.000000 -13510.000000 -4331.000000 ) ( 6475.000000 -13510.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5646/3249) # points: 6 { brushDef { // Surface normal: 0.309118, 0.000000, -0.951024 // RotY/Z : 1.256531 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.951024, 0.000000, -0.309118) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-13580.000000, -13230.000000, -13230.000000) / (-4837.947367, -4837.947367, -5556.120744) // --> Vector info: d1 = 2.000000, 4.500057, 4.500000. Determinants: -1795.474536, -0.020027, -24885362.456926, -251360.682089 // --> Vector info: d2 = 1.000000, 0.999999, 6.125993. Determinants: 0.000555, 1794.097930, 8428398.233208, -251360.682089 ( 7158.000000 -13230.000000 -4048.000000 ) ( 6475.000000 -13230.000000 -4270.000000 ) ( 6475.000000 -13580.000000 -4270.000000 ) ( ( 0.007143 0.000000 99.002606 ) ( 0.000000 -0.007138 -33.531092 ) ) 04escapehouse/04wex4a 0 0 0 ( 6473.763530 -13580.000000 -4266.195905 ) ( 6473.763530 -13230.000000 -4266.195905 ) ( 7156.763530 -13230.000000 -4044.195905 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6473.763530 -13580.000000 -4266.195905 ) ( 6475.000000 -13580.000000 -4270.000000 ) ( 6475.000000 -13230.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6473.763530 -13230.000000 -4266.195905 ) ( 6475.000000 -13230.000000 -4270.000000 ) ( 7158.000000 -13230.000000 -4048.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7156.763530 -13230.000000 -4044.195905 ) ( 7158.000000 -13230.000000 -4048.000000 ) ( 7158.000000 -13597.000000 -4048.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7156.763530 -13597.000000 -4044.195905 ) ( 7158.000000 -13597.000000 -4048.000000 ) ( 7000.000000 -13755.000000 -4099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6998.763530 -13755.000000 -4095.195905 ) ( 7000.000000 -13755.000000 -4099.000000 ) ( 6650.000000 -13755.000000 -4213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6648.763530 -13755.000000 -4209.195905 ) ( 6650.000000 -13755.000000 -4213.000000 ) ( 6475.000000 -13580.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5647/3250) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-13230.000000, -13580.000000, -13755.000000) / (6475.000000, 6475.000000, 6650.000000) // --> Vector info: d1 = 3.535494, 5.302623, 5.302283. Determinants: 309.247565, 309.366560, 1871647.787290, -61250.000000 // --> Vector info: d2 = 0.767757, 2.535567, 4.302982. Determinants: 309.366623, -309.228726, 6048151.284062, -61250.000000 ( 6650.000000 -13755.000000 -4559.000000 ) ( 6475.000000 -13580.000000 -4559.000000 ) ( 6475.000000 -13230.000000 -4559.000000 ) ( ( -0.005049 -0.005051 -30.557515 ) ( -0.005051 0.005049 -98.745327 ) ) 04escapehouse/04wex4a 0 0 0 ( 6475.000000 -13230.000000 -4563.000000 ) ( 6475.000000 -13580.000000 -4563.000000 ) ( 6650.000000 -13755.000000 -4563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6475.000000 -13230.000000 -4563.000000 ) ( 6475.000000 -13230.000000 -4559.000000 ) ( 6475.000000 -13580.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6475.000000 -13580.000000 -4563.000000 ) ( 6475.000000 -13580.000000 -4559.000000 ) ( 6650.000000 -13755.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6650.000000 -13755.000000 -4563.000000 ) ( 6650.000000 -13755.000000 -4559.000000 ) ( 7000.000000 -13755.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7000.000000 -13755.000000 -4563.000000 ) ( 7000.000000 -13755.000000 -4559.000000 ) ( 7158.000000 -13597.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7158.000000 -13597.000000 -4563.000000 ) ( 7158.000000 -13597.000000 -4559.000000 ) ( 7158.000000 -13230.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7158.000000 -13230.000000 -4563.000000 ) ( 7158.000000 -13230.000000 -4559.000000 ) ( 6475.000000 -13230.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5649/3251) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (13597.000000, 13597.000000, 13370.000000) / (4419.000000, 4048.000000, 4048.000000) // --> Vector info: d1 = 0.375828, 0.377756, 2.002740. Determinants: 602.868986, 0.437730, -8230795.019058, -84217.000000 // --> Vector info: d2 = 2.817635, 0.172400, 0.173585. Determinants: 0.439568, -600.468359, 2410200.116924, -84217.000000 ( 7158.000000 -13370.000000 -4048.000000 ) ( 7158.000000 -13597.000000 -4048.000000 ) ( 7158.000000 -13597.000000 -4419.000000 ) ( ( -0.007159 -0.000005 97.733178 ) ( -0.000005 0.007130 -28.618926 ) ) 04escapehouse/04wex4b 0 0 0 ( 7162.000000 -13597.000000 -4419.000000 ) ( 7162.000000 -13597.000000 -4048.000000 ) ( 7162.000000 -13370.000000 -4048.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7162.000000 -13597.000000 -4419.000000 ) ( 7158.000000 -13597.000000 -4419.000000 ) ( 7158.000000 -13597.000000 -4048.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7162.000000 -13597.000000 -4048.000000 ) ( 7158.000000 -13597.000000 -4048.000000 ) ( 7158.000000 -13370.000000 -4048.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7162.000000 -13370.000000 -4048.000000 ) ( 7158.000000 -13370.000000 -4048.000000 ) ( 7158.000000 -13370.000000 -4419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7162.000000 -13370.000000 -4419.000000 ) ( 7158.000000 -13370.000000 -4419.000000 ) ( 7158.000000 -13597.000000 -4419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5650/3252) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (13370.000000, 13597.000000, 13597.000000) / (4559.000000, 4559.000000, 4419.000000) // --> Vector info: d1 = 2.000082, 0.375099, 0.375827. Determinants: 227.497597, 0.165178, -3105958.525124, -31780.000000 // --> Vector info: d2 = 1.820456, 1.819276, 0.817642. Determinants: 0.165291, -227.370836, 976519.605380, -31780.000000 ( 7158.000000 -13597.000000 -4419.000000 ) ( 7158.000000 -13597.000000 -4559.000000 ) ( 7158.000000 -13370.000000 -4559.000000 ) ( ( -0.007159 -0.000005 97.733119 ) ( -0.000005 0.007155 -30.727489 ) ) 04escapehouse/04wex4b 0 0 0 ( 7162.000000 -13370.000000 -4559.000000 ) ( 7162.000000 -13597.000000 -4559.000000 ) ( 7162.000000 -13597.000000 -4419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7162.000000 -13370.000000 -4559.000000 ) ( 7158.000000 -13370.000000 -4559.000000 ) ( 7158.000000 -13597.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7162.000000 -13597.000000 -4559.000000 ) ( 7158.000000 -13597.000000 -4559.000000 ) ( 7158.000000 -13597.000000 -4419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7162.000000 -13597.000000 -4419.000000 ) ( 7158.000000 -13597.000000 -4419.000000 ) ( 7158.000000 -13370.000000 -4419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7162.000000 -13370.000000 -4419.000000 ) ( 7158.000000 -13370.000000 -4419.000000 ) ( 7158.000000 -13370.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5651/3253) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-13580.000000, -13510.000000, -13510.000000) / (4559.000000, 4559.000000, 4270.000000) // --> Vector info: d1 = 0.984462, 0.484462, 0.485968. Determinants: 144.499862, 0.105427, 1941911.830511, -20230.000000 // --> Vector info: d2 = 2.812424, 2.812062, 0.749542. Determinants: 0.104871, -144.376352, 602740.588626, -20230.000000 ( 6475.000000 -13510.000000 -4270.000000 ) ( 6475.000000 -13510.000000 -4559.000000 ) ( 6475.000000 -13580.000000 -4559.000000 ) ( ( -0.007143 -0.000005 -95.991687 ) ( -0.000005 0.007137 -29.794394 ) ) 04escapehouse/04wex4b 0 0 0 ( 6471.000000 -13580.000000 -4559.000000 ) ( 6471.000000 -13510.000000 -4559.000000 ) ( 6471.000000 -13510.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6471.000000 -13580.000000 -4559.000000 ) ( 6475.000000 -13580.000000 -4559.000000 ) ( 6475.000000 -13510.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6471.000000 -13510.000000 -4559.000000 ) ( 6475.000000 -13510.000000 -4559.000000 ) ( 6475.000000 -13510.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6471.000000 -13510.000000 -4270.000000 ) ( 6475.000000 -13510.000000 -4270.000000 ) ( 6475.000000 -13580.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6471.000000 -13580.000000 -4270.000000 ) ( 6475.000000 -13580.000000 -4270.000000 ) ( 6475.000000 -13580.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5652/3254) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-13230.000000, -13230.000000, -13510.000000) / (4314.000000, 4270.000000, 4270.000000) // --> Vector info: d1 = 0.485688, 0.485917, 2.485966. Determinants: 88.002182, 0.063888, 1158009.569948, -12320.000000 // --> Vector info: d2 = 1.060601, 0.748080, 0.749537. Determinants: 0.064107, -87.505908, 365282.014005, -12320.000000 ( 6475.000000 -13510.000000 -4270.000000 ) ( 6475.000000 -13230.000000 -4270.000000 ) ( 6475.000000 -13230.000000 -4314.000000 ) ( ( -0.007143 -0.000005 -93.994283 ) ( -0.000005 0.007103 -29.649514 ) ) 04escapehouse/04wex4b 0 0 0 ( 6471.000000 -13230.000000 -4314.000000 ) ( 6471.000000 -13230.000000 -4270.000000 ) ( 6471.000000 -13510.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6471.000000 -13230.000000 -4314.000000 ) ( 6475.000000 -13230.000000 -4314.000000 ) ( 6475.000000 -13230.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6471.000000 -13230.000000 -4270.000000 ) ( 6475.000000 -13230.000000 -4270.000000 ) ( 6475.000000 -13510.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6471.000000 -13510.000000 -4270.000000 ) ( 6475.000000 -13510.000000 -4270.000000 ) ( 6475.000000 -13510.000000 -4314.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6471.000000 -13510.000000 -4314.000000 ) ( 6475.000000 -13510.000000 -4314.000000 ) ( 6475.000000 -13230.000000 -4314.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5653/3255) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-13230.000000, -13230.000000, -13510.000000) / (4331.000000, 4314.000000, 4314.000000) // --> Vector info: d1 = 0.485598, 0.485689, 2.485742. Determinants: 34.000908, 0.025502, 447410.118358, -4760.000000 // --> Vector info: d2 = 0.185604, 0.060603, 0.062062. Determinants: 0.024793, -35.000133, 151030.114850, -4760.000000 ( 6475.000000 -13510.000000 -4314.000000 ) ( 6475.000000 -13230.000000 -4314.000000 ) ( 6475.000000 -13230.000000 -4331.000000 ) ( ( -0.007143 -0.000005 -93.993722 ) ( -0.000005 0.007353 -31.729016 ) ) 04escapehouse/04wex4b 0 0 0 ( 6471.000000 -13230.000000 -4331.000000 ) ( 6471.000000 -13230.000000 -4314.000000 ) ( 6471.000000 -13510.000000 -4314.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6471.000000 -13230.000000 -4331.000000 ) ( 6475.000000 -13230.000000 -4331.000000 ) ( 6475.000000 -13230.000000 -4314.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6471.000000 -13230.000000 -4314.000000 ) ( 6475.000000 -13230.000000 -4314.000000 ) ( 6475.000000 -13510.000000 -4314.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6471.000000 -13510.000000 -4314.000000 ) ( 6475.000000 -13510.000000 -4314.000000 ) ( 6475.000000 -13510.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6471.000000 -13510.000000 -4331.000000 ) ( 6475.000000 -13510.000000 -4331.000000 ) ( 6475.000000 -13230.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5654/3256) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (13230.000000, 13230.000000, 13370.000000) / (4253.000000, 4419.000000, 4419.000000) // --> Vector info: d1 = 0.375841, 0.376706, 1.376699. Determinants: -165.998891, -0.121098, 2187945.811092, -23240.000000 // --> Vector info: d2 = 1.817632, 0.631749, 0.632478. Determinants: -0.121028, 166.023693, -746739.341418, -23240.000000 ( 7158.000000 -13370.000000 -4419.000000 ) ( 7158.000000 -13230.000000 -4419.000000 ) ( 7158.000000 -13230.000000 -4253.000000 ) ( ( 0.007143 0.000005 -94.145689 ) ( 0.000005 -0.007144 32.131641 ) ) 04escapehouse/04wex4b 0 0 0 ( 7162.000000 -13230.000000 -4253.000000 ) ( 7162.000000 -13230.000000 -4419.000000 ) ( 7162.000000 -13370.000000 -4419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7162.000000 -13230.000000 -4253.000000 ) ( 7158.000000 -13230.000000 -4253.000000 ) ( 7158.000000 -13230.000000 -4419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7162.000000 -13230.000000 -4419.000000 ) ( 7158.000000 -13230.000000 -4419.000000 ) ( 7158.000000 -13370.000000 -4419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7162.000000 -13370.000000 -4419.000000 ) ( 7158.000000 -13370.000000 -4419.000000 ) ( 7158.000000 -13370.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7162.000000 -13370.000000 -4253.000000 ) ( 7158.000000 -13370.000000 -4253.000000 ) ( 7158.000000 -13230.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5656/3257) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (13370.000000, 13230.000000, 13230.000000) / (4048.000000, 4048.000000, 4253.000000) // --> Vector info: d1 = 1.374771, 0.374778, 0.375837. Determinants: -204.998631, -0.148334, 2701976.218465, -28700.000000 // --> Vector info: d2 = 2.277714, 2.276988, 0.817636. Determinants: -0.148973, 204.309215, -890422.340345, -28700.000000 ( 7158.000000 -13230.000000 -4253.000000 ) ( 7158.000000 -13230.000000 -4048.000000 ) ( 7158.000000 -13370.000000 -4048.000000 ) ( ( 0.007143 0.000005 -94.145513 ) ( 0.000005 -0.007119 31.025169 ) ) 04escapehouse/04wex4b 0 0 0 ( 7162.000000 -13370.000000 -4048.000000 ) ( 7162.000000 -13230.000000 -4048.000000 ) ( 7162.000000 -13230.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7162.000000 -13370.000000 -4048.000000 ) ( 7158.000000 -13370.000000 -4048.000000 ) ( 7158.000000 -13230.000000 -4048.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7162.000000 -13230.000000 -4048.000000 ) ( 7158.000000 -13230.000000 -4048.000000 ) ( 7158.000000 -13230.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7162.000000 -13230.000000 -4253.000000 ) ( 7158.000000 -13230.000000 -4253.000000 ) ( 7158.000000 -13370.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7162.000000 -13370.000000 -4253.000000 ) ( 7158.000000 -13370.000000 -4253.000000 ) ( 7158.000000 -13370.000000 -4048.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5658/3258) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-13230.000000, -13230.000000, -13510.000000) / (-7161.000000, -7175.000000, -7175.000000) // --> Vector info: d1 = 2.000789, 2.000714, 0.000718. Determinants: -27.999947, -0.020827, -378431.528993, -3920.000000 // --> Vector info: d2 = 0.819561, 0.919558, 0.918068. Determinants: -0.020865, 27.999239, 197013.827571, -3920.000000 ( 7175.000000 -13510.000000 -4419.000000 ) ( 7175.000000 -13230.000000 -4419.000000 ) ( 7161.000000 -13230.000000 -4419.000000 ) ( ( 0.007143 0.000005 96.538655 ) ( 0.000005 -0.007143 -50.258629 ) ) 04escapehouse/04wex4b 0 0 0 ( 7161.000000 -13230.000000 -4415.000000 ) ( 7175.000000 -13230.000000 -4415.000000 ) ( 7175.000000 -13510.000000 -4415.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7161.000000 -13230.000000 -4415.000000 ) ( 7161.000000 -13230.000000 -4419.000000 ) ( 7175.000000 -13230.000000 -4419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -13230.000000 -4415.000000 ) ( 7175.000000 -13230.000000 -4419.000000 ) ( 7175.000000 -13510.000000 -4419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -13510.000000 -4415.000000 ) ( 7175.000000 -13510.000000 -4419.000000 ) ( 7161.000000 -13510.000000 -4419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7161.000000 -13510.000000 -4415.000000 ) ( 7161.000000 -13510.000000 -4419.000000 ) ( 7161.000000 -13230.000000 -4419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5659/3259) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7175.000000, -7175.000000, -7161.000000) / (4419.000000, 4559.000000, 4559.000000) // --> Vector info: d1 = 0.000000, 1.001636, 1.001636. Determinants: 0.000000, -14.022897, 61967.183232, -1960.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.099997. Determinants: -13.999653, 0.000012, -102407.567270, -1960.000000 ( 7161.000000 -13510.000000 -4559.000000 ) ( 7175.000000 -13510.000000 -4559.000000 ) ( 7175.000000 -13510.000000 -4419.000000 ) ( ( 0.000000 0.007155 -31.615910 ) ( 0.007143 0.000000 52.248759 ) ) 04escapehouse/04wex4a 0 0 0 ( 7175.000000 -13514.000000 -4419.000000 ) ( 7175.000000 -13514.000000 -4559.000000 ) ( 7161.000000 -13514.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -13514.000000 -4419.000000 ) ( 7175.000000 -13510.000000 -4419.000000 ) ( 7175.000000 -13510.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -13514.000000 -4559.000000 ) ( 7175.000000 -13510.000000 -4559.000000 ) ( 7161.000000 -13510.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7161.000000 -13514.000000 -4559.000000 ) ( 7161.000000 -13510.000000 -4559.000000 ) ( 7161.000000 -13510.000000 -4419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7161.000000 -13514.000000 -4419.000000 ) ( 7161.000000 -13510.000000 -4419.000000 ) ( 7175.000000 -13510.000000 -4419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5660/3260) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (13370.000000, 13510.000000, 13510.000000) / (4559.000000, 4559.000000, 4419.000000) // --> Vector info: d1 = 1.100067, 0.100064, 0.100781. Determinants: 140.000400, 0.100402, -1893824.400283, -19600.000000 // --> Vector info: d2 = 1.820529, 1.819812, 0.818178. Determinants: 0.100270, -140.228744, 602279.879658, -19600.000000 ( 7175.000000 -13510.000000 -4419.000000 ) ( 7175.000000 -13510.000000 -4559.000000 ) ( 7175.000000 -13370.000000 -4559.000000 ) ( ( -0.007143 -0.000005 96.623694 ) ( -0.000005 0.007155 -30.728565 ) ) 04escapehouse/04wex4b 0 0 0 ( 7179.000000 -13370.000000 -4559.000000 ) ( 7179.000000 -13510.000000 -4559.000000 ) ( 7179.000000 -13510.000000 -4419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7179.000000 -13370.000000 -4559.000000 ) ( 7175.000000 -13370.000000 -4559.000000 ) ( 7175.000000 -13510.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7179.000000 -13510.000000 -4559.000000 ) ( 7175.000000 -13510.000000 -4559.000000 ) ( 7175.000000 -13510.000000 -4419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7179.000000 -13510.000000 -4419.000000 ) ( 7175.000000 -13510.000000 -4419.000000 ) ( 7175.000000 -13370.000000 -4419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7179.000000 -13370.000000 -4419.000000 ) ( 7175.000000 -13370.000000 -4419.000000 ) ( 7175.000000 -13370.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5662/3261) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-13510.000000, -13230.000000, -13230.000000) / (7175.000000, 7175.000000, 7161.000000) // --> Vector info: d1 = 1.413400, 0.000527, 0.071276. Determinants: 19.780218, 19.809648, 119556.001056, -3920.000000 // --> Vector info: d2 = 1.716437, 0.301428, 0.230786. Determinants: 19.810120, -19.779760, 402826.060590, -3920.000000 ( 7161.000000 -13230.000000 -4559.000000 ) ( 7175.000000 -13230.000000 -4559.000000 ) ( 7175.000000 -13510.000000 -4559.000000 ) ( ( -0.005046 -0.005053 -30.498980 ) ( -0.005054 0.005046 -102.761750 ) ) 04escapehouse/04wex4a 0 0 0 ( 7175.000000 -13510.000000 -4563.000000 ) ( 7175.000000 -13230.000000 -4563.000000 ) ( 7161.000000 -13230.000000 -4563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -13510.000000 -4563.000000 ) ( 7175.000000 -13510.000000 -4559.000000 ) ( 7175.000000 -13230.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -13230.000000 -4563.000000 ) ( 7175.000000 -13230.000000 -4559.000000 ) ( 7161.000000 -13230.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7161.000000 -13230.000000 -4563.000000 ) ( 7161.000000 -13230.000000 -4559.000000 ) ( 7161.000000 -13510.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7161.000000 -13510.000000 -4563.000000 ) ( 7161.000000 -13510.000000 -4559.000000 ) ( 7175.000000 -13510.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5664/3262) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-13510.000000, -13370.000000, -13370.000000) / (4559.000000, 4559.000000, 4419.000000) // --> Vector info: d1 = 0.100064, 1.100068, 1.099350. Determinants: -140.000534, -0.100536, -1892910.125399, -19600.000000 // --> Vector info: d2 = 0.819813, 0.820529, 1.822163. Determinants: -0.100268, 140.228677, -656725.499570, -19600.000000 ( 7161.000000 -13370.000000 -4419.000000 ) ( 7161.000000 -13370.000000 -4559.000000 ) ( 7161.000000 -13510.000000 -4559.000000 ) ( ( 0.007143 0.000005 96.577047 ) ( 0.000005 -0.007155 33.506403 ) ) 04escapehouse/04wex4b 0 0 0 ( 7157.000000 -13510.000000 -4559.000000 ) ( 7157.000000 -13370.000000 -4559.000000 ) ( 7157.000000 -13370.000000 -4419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7157.000000 -13510.000000 -4559.000000 ) ( 7161.000000 -13510.000000 -4559.000000 ) ( 7161.000000 -13370.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7157.000000 -13370.000000 -4559.000000 ) ( 7161.000000 -13370.000000 -4559.000000 ) ( 7161.000000 -13370.000000 -4419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7157.000000 -13370.000000 -4419.000000 ) ( 7161.000000 -13370.000000 -4419.000000 ) ( 7161.000000 -13510.000000 -4419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7157.000000 -13510.000000 -4419.000000 ) ( 7161.000000 -13510.000000 -4419.000000 ) ( 7161.000000 -13510.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5666/3263) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-13370.000000, -13230.000000, -13230.000000) / (-7158.000000, -7158.000000, -7161.000000) // --> Vector info: d1 = 0.000813, 1.000806, 1.000788. Determinants: -2.999980, -0.002536, -40128.228937, -420.000000 // --> Vector info: d2 = 0.793816, 0.794552, 0.819552. Determinants: -0.002207, 3.500080, 24690.666819, -420.000000 ( 7161.000000 -13230.000000 -4419.000000 ) ( 7158.000000 -13230.000000 -4419.000000 ) ( 7158.000000 -13370.000000 -4419.000000 ) ( ( 0.007143 0.000006 95.543402 ) ( 0.000005 -0.008334 -58.787302 ) ) 04escapehouse/04wex4b 0 0 0 ( 7158.000000 -13370.000000 -4415.000000 ) ( 7158.000000 -13230.000000 -4415.000000 ) ( 7161.000000 -13230.000000 -4415.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7158.000000 -13370.000000 -4415.000000 ) ( 7158.000000 -13370.000000 -4419.000000 ) ( 7158.000000 -13230.000000 -4419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7158.000000 -13230.000000 -4415.000000 ) ( 7158.000000 -13230.000000 -4419.000000 ) ( 7161.000000 -13230.000000 -4419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7161.000000 -13230.000000 -4415.000000 ) ( 7161.000000 -13230.000000 -4419.000000 ) ( 7161.000000 -13370.000000 -4419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7161.000000 -13370.000000 -4415.000000 ) ( 7161.000000 -13370.000000 -4419.000000 ) ( 7158.000000 -13370.000000 -4419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5669/3264) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-13230.000000, -13230.000000, -13370.000000) / (7161.000000, 7158.000000, 7158.000000) // --> Vector info: d1 = 0.070991, 0.088676, 0.795244. Determinants: 2.119702, 2.475854, 10284.253302, -420.000000 // --> Vector info: d2 = 0.231035, 0.213370, 0.920736. Determinants: 2.122099, -2.473088, 45688.123491, -420.000000 ( 7158.000000 -13370.000000 -4559.000000 ) ( 7158.000000 -13230.000000 -4559.000000 ) ( 7161.000000 -13230.000000 -4559.000000 ) ( ( -0.005047 -0.005895 -24.486317 ) ( -0.005053 0.005888 -108.781246 ) ) 04escapehouse/04wex4a 0 0 0 ( 7161.000000 -13230.000000 -4563.000000 ) ( 7158.000000 -13230.000000 -4563.000000 ) ( 7158.000000 -13370.000000 -4563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7161.000000 -13230.000000 -4563.000000 ) ( 7161.000000 -13230.000000 -4559.000000 ) ( 7158.000000 -13230.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7158.000000 -13230.000000 -4563.000000 ) ( 7158.000000 -13230.000000 -4559.000000 ) ( 7158.000000 -13370.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7158.000000 -13370.000000 -4563.000000 ) ( 7158.000000 -13370.000000 -4559.000000 ) ( 7161.000000 -13370.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7161.000000 -13370.000000 -4563.000000 ) ( 7161.000000 -13370.000000 -4559.000000 ) ( 7161.000000 -13230.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5670/3265) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-7161.000000, -7158.000000, -7158.000000) / (4559.000000, 4559.000000, 4419.000000) // --> Vector info: d1 = 0.100067, 0.075067, 0.075785. Determinants: 3.500080, 0.002154, 25012.221980, -420.000000 // --> Vector info: d2 = 1.820530, 1.820513, 0.818879. Determinants: 0.002504, -3.004901, 12952.648764, -420.000000 ( 7158.000000 -13370.000000 -4419.000000 ) ( 7158.000000 -13370.000000 -4559.000000 ) ( 7161.000000 -13370.000000 -4559.000000 ) ( ( -0.008334 -0.000005 -59.552909 ) ( -0.000006 0.007155 -30.839640 ) ) 04escapehouse/04wex4b 0 0 0 ( 7161.000000 -13374.000000 -4559.000000 ) ( 7158.000000 -13374.000000 -4559.000000 ) ( 7158.000000 -13374.000000 -4419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7161.000000 -13374.000000 -4559.000000 ) ( 7161.000000 -13370.000000 -4559.000000 ) ( 7158.000000 -13370.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7158.000000 -13374.000000 -4559.000000 ) ( 7158.000000 -13370.000000 -4559.000000 ) ( 7158.000000 -13370.000000 -4419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7158.000000 -13374.000000 -4419.000000 ) ( 7158.000000 -13370.000000 -4419.000000 ) ( 7161.000000 -13370.000000 -4419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7161.000000 -13374.000000 -4419.000000 ) ( 7161.000000 -13370.000000 -4419.000000 ) ( 7161.000000 -13370.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5671/3266) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (7319.000000, 7333.000000, 7333.000000) / (4253.000000, 4253.000000, 4112.000000) // --> Vector info: d1 = 0.875026, 0.975023, 0.975023. Determinants: -14.099651, 0.000000, 101468.043409, -1974.000000 // --> Vector info: d2 = 0.000010, 0.000010, 1.001645. Determinants: 0.000000, 14.022884, -59639.347693, -1974.000000 ( 7333.000000 -13230.000000 -4112.000000 ) ( 7333.000000 -13230.000000 -4253.000000 ) ( 7319.000000 -13230.000000 -4253.000000 ) ( ( 0.007143 0.000000 -51.402251 ) ( 0.000000 -0.007104 30.212436 ) ) 04escapehouse/00crtesd 0 0 0 ( 7319.000000 -13226.000000 -4253.000000 ) ( 7333.000000 -13226.000000 -4253.000000 ) ( 7333.000000 -13226.000000 -4112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7319.000000 -13226.000000 -4253.000000 ) ( 7319.000000 -13230.000000 -4253.000000 ) ( 7333.000000 -13230.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13226.000000 -4253.000000 ) ( 7333.000000 -13230.000000 -4253.000000 ) ( 7333.000000 -13230.000000 -4112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13226.000000 -4112.000000 ) ( 7333.000000 -13230.000000 -4112.000000 ) ( 7319.000000 -13230.000000 -4112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7319.000000 -13226.000000 -4112.000000 ) ( 7319.000000 -13230.000000 -4112.000000 ) ( 7319.000000 -13230.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5672/3267) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-13230.000000, -13230.000000, -13510.000000) / (-7319.000000, -7333.000000, -7333.000000) // --> Vector info: d1 = 2.749985, 2.749985, 0.749987. Determinants: -27.999970, -0.000133, -381220.520753, -3920.000000 // --> Vector info: d2 = 0.901641, 1.001639, 1.001634. Determinants: -0.000073, 27.999322, 201391.631441, -3920.000000 ( 7333.000000 -13510.000000 -4112.000000 ) ( 7333.000000 -13230.000000 -4112.000000 ) ( 7319.000000 -13230.000000 -4112.000000 ) ( ( 0.007143 0.000000 97.250133 ) ( 0.000000 -0.007143 -51.375416 ) ) 04escapehouse/00crtesd 0 0 0 ( 7319.000000 -13230.000000 -4108.000000 ) ( 7333.000000 -13230.000000 -4108.000000 ) ( 7333.000000 -13510.000000 -4108.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7319.000000 -13230.000000 -4108.000000 ) ( 7319.000000 -13230.000000 -4112.000000 ) ( 7333.000000 -13230.000000 -4112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13230.000000 -4108.000000 ) ( 7333.000000 -13230.000000 -4112.000000 ) ( 7333.000000 -13510.000000 -4112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13510.000000 -4108.000000 ) ( 7333.000000 -13510.000000 -4112.000000 ) ( 7319.000000 -13510.000000 -4112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7319.000000 -13510.000000 -4108.000000 ) ( 7319.000000 -13510.000000 -4112.000000 ) ( 7319.000000 -13230.000000 -4112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5673/3268) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7333.000000, -7333.000000, -7319.000000) / (4112.000000, 4253.000000, 4253.000000) // --> Vector info: d1 = 0.000000, 1.001636, 1.001636. Determinants: 0.000000, -14.022898, 57662.155612, -1974.000000 // --> Vector info: d2 = 0.000000, 0.000002, 0.099999. Determinants: -14.099651, -0.000027, -103392.629612, -1974.000000 ( 7319.000000 -13510.000000 -4253.000000 ) ( 7333.000000 -13510.000000 -4253.000000 ) ( 7333.000000 -13510.000000 -4112.000000 ) ( ( 0.000000 0.007104 -29.210818 ) ( 0.007143 0.000000 52.377219 ) ) 04escapehouse/04wex4a 0 0 0 ( 7333.000000 -13514.000000 -4112.000000 ) ( 7333.000000 -13514.000000 -4253.000000 ) ( 7319.000000 -13514.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13514.000000 -4112.000000 ) ( 7333.000000 -13510.000000 -4112.000000 ) ( 7333.000000 -13510.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13514.000000 -4253.000000 ) ( 7333.000000 -13510.000000 -4253.000000 ) ( 7319.000000 -13510.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7319.000000 -13514.000000 -4253.000000 ) ( 7319.000000 -13510.000000 -4253.000000 ) ( 7319.000000 -13510.000000 -4112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7319.000000 -13514.000000 -4112.000000 ) ( 7319.000000 -13510.000000 -4112.000000 ) ( 7333.000000 -13510.000000 -4112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5674/3269) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (13370.000000, 13510.000000, 13510.000000) / (4253.000000, 4253.000000, 4112.000000) // --> Vector info: d1 = 1.502213, 0.502211, 0.502940. Determinants: 141.000403, 0.102139, -1915263.480539, -19740.000000 // --> Vector info: d2 = 1.818647, 1.817918, 0.816284. Determinants: 0.102734, -140.228744, 559119.208666, -19740.000000 ( 7333.000000 -13510.000000 -4112.000000 ) ( 7333.000000 -13510.000000 -4253.000000 ) ( 7333.000000 -13370.000000 -4253.000000 ) ( ( -0.007143 -0.000005 97.024492 ) ( -0.000005 0.007104 -28.324175 ) ) 04escapehouse/04wex4b 0 0 0 ( 7337.000000 -13370.000000 -4253.000000 ) ( 7337.000000 -13510.000000 -4253.000000 ) ( 7337.000000 -13510.000000 -4112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7337.000000 -13370.000000 -4253.000000 ) ( 7333.000000 -13370.000000 -4253.000000 ) ( 7333.000000 -13510.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7337.000000 -13510.000000 -4253.000000 ) ( 7333.000000 -13510.000000 -4253.000000 ) ( 7333.000000 -13510.000000 -4112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7337.000000 -13510.000000 -4112.000000 ) ( 7333.000000 -13510.000000 -4112.000000 ) ( 7333.000000 -13370.000000 -4112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7337.000000 -13370.000000 -4112.000000 ) ( 7333.000000 -13370.000000 -4112.000000 ) ( 7333.000000 -13370.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5676/3270) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-13510.000000, -13230.000000, -13230.000000) / (7333.000000, 7333.000000, 7319.000000) // --> Vector info: d1 = 0.874987, 0.874987, 0.974984. Determinants: 0.000000, 27.999307, -208748.862685, -3920.000000 // --> Vector info: d2 = 2.562498, 0.562500, 0.562500. Determinants: 27.999973, 0.000000, 368234.646924, -3920.000000 ( 7319.000000 -13230.000000 -4253.000000 ) ( 7333.000000 -13230.000000 -4253.000000 ) ( 7333.000000 -13510.000000 -4253.000000 ) ( ( 0.000000 -0.007143 53.252261 ) ( -0.007143 0.000000 -93.937410 ) ) 04escapehouse/04wex4a 0 0 0 ( 7333.000000 -13510.000000 -4257.000000 ) ( 7333.000000 -13230.000000 -4257.000000 ) ( 7319.000000 -13230.000000 -4257.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13510.000000 -4257.000000 ) ( 7333.000000 -13510.000000 -4253.000000 ) ( 7333.000000 -13230.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13230.000000 -4257.000000 ) ( 7333.000000 -13230.000000 -4253.000000 ) ( 7319.000000 -13230.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7319.000000 -13230.000000 -4257.000000 ) ( 7319.000000 -13230.000000 -4253.000000 ) ( 7319.000000 -13510.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7319.000000 -13510.000000 -4257.000000 ) ( 7319.000000 -13510.000000 -4253.000000 ) ( 7333.000000 -13510.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5678/3271) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-13510.000000, -13370.000000, -13370.000000) / (4253.000000, 4253.000000, 4112.000000) // --> Vector info: d1 = 0.850008, 1.850011, 1.850011. Determinants: -141.000539, -0.000067, -1921696.142264, -19740.000000 // --> Vector info: d2 = 0.000003, 0.000006, 1.001643. Determinants: -0.000317, 140.229266, -596399.421462, -19740.000000 ( 7319.000000 -13370.000000 -4112.000000 ) ( 7319.000000 -13370.000000 -4253.000000 ) ( 7319.000000 -13510.000000 -4253.000000 ) ( ( 0.007143 0.000000 97.350362 ) ( 0.000000 -0.007104 30.212737 ) ) 04escapehouse/00crtesd 0 0 0 ( 7315.000000 -13510.000000 -4253.000000 ) ( 7315.000000 -13370.000000 -4253.000000 ) ( 7315.000000 -13370.000000 -4112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13510.000000 -4253.000000 ) ( 7319.000000 -13510.000000 -4253.000000 ) ( 7319.000000 -13370.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13370.000000 -4253.000000 ) ( 7319.000000 -13370.000000 -4253.000000 ) ( 7319.000000 -13370.000000 -4112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13370.000000 -4112.000000 ) ( 7319.000000 -13370.000000 -4112.000000 ) ( 7319.000000 -13510.000000 -4112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13510.000000 -4112.000000 ) ( 7319.000000 -13510.000000 -4112.000000 ) ( 7319.000000 -13510.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5680/3272) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-13370.000000, -13230.000000, -13230.000000) / (-7315.000000, -7315.000000, -7319.000000) // --> Vector info: d1 = 0.850005, 0.850014, 0.875026. Determinants: -0.000033, 3.501682, 25138.355959, -560.000000 // --> Vector info: d2 = 1.001638, 0.001643, 0.001640. Determinants: 3.999979, -0.000400, 52915.874117, -560.000000 ( 7319.000000 -13230.000000 -4112.000000 ) ( 7315.000000 -13230.000000 -4112.000000 ) ( 7315.000000 -13370.000000 -4112.000000 ) ( ( 0.000000 -0.006253 -44.889921 ) ( -0.007143 0.000001 -94.492632 ) ) 04escapehouse/00crtesd 0 0 0 ( 7315.000000 -13370.000000 -4108.000000 ) ( 7315.000000 -13230.000000 -4108.000000 ) ( 7319.000000 -13230.000000 -4108.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13370.000000 -4108.000000 ) ( 7315.000000 -13370.000000 -4112.000000 ) ( 7315.000000 -13230.000000 -4112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13230.000000 -4108.000000 ) ( 7315.000000 -13230.000000 -4112.000000 ) ( 7319.000000 -13230.000000 -4112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7319.000000 -13230.000000 -4108.000000 ) ( 7319.000000 -13230.000000 -4112.000000 ) ( 7319.000000 -13370.000000 -4112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7319.000000 -13370.000000 -4108.000000 ) ( 7319.000000 -13370.000000 -4112.000000 ) ( 7315.000000 -13370.000000 -4112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5682/3273) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (7315.000000, 7319.000000, 7319.000000) / (4253.000000, 4253.000000, 4112.000000) // --> Vector info: d1 = 0.850008, 0.875026, 0.875026. Determinants: -3.527569, 0.000000, 25324.761844, -564.000000 // --> Vector info: d2 = 0.000003, 0.000010, 1.001645. Determinants: -0.001012, 4.006538, -17032.404340, -564.000000 ( 7319.000000 -13230.000000 -4112.000000 ) ( 7319.000000 -13230.000000 -4253.000000 ) ( 7315.000000 -13230.000000 -4253.000000 ) ( ( 0.006255 0.000000 -44.902060 ) ( 0.000002 -0.007104 30.199298 ) ) 04escapehouse/00crtesd 0 0 0 ( 7315.000000 -13226.000000 -4253.000000 ) ( 7319.000000 -13226.000000 -4253.000000 ) ( 7319.000000 -13226.000000 -4112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13226.000000 -4253.000000 ) ( 7315.000000 -13230.000000 -4253.000000 ) ( 7319.000000 -13230.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7319.000000 -13226.000000 -4253.000000 ) ( 7319.000000 -13230.000000 -4253.000000 ) ( 7319.000000 -13230.000000 -4112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7319.000000 -13226.000000 -4112.000000 ) ( 7319.000000 -13230.000000 -4112.000000 ) ( 7315.000000 -13230.000000 -4112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13226.000000 -4112.000000 ) ( 7315.000000 -13230.000000 -4112.000000 ) ( 7315.000000 -13230.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5683/3274) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-13230.000000, -13230.000000, -13370.000000) / (7319.000000, 7315.000000, 7315.000000) // --> Vector info: d1 = 0.974984, 1.000001, 0.999999. Determinants: -0.000008, 3.502349, -26179.787091, -560.000000 // --> Vector info: d2 = 0.562500, 0.562497, 1.562494. Determinants: 3.999989, -0.000400, 52607.778569, -560.000000 ( 7315.000000 -13370.000000 -4253.000000 ) ( 7315.000000 -13230.000000 -4253.000000 ) ( 7319.000000 -13230.000000 -4253.000000 ) ( ( 0.000000 -0.006254 46.749620 ) ( -0.007143 0.000001 -93.942462 ) ) 04escapehouse/04wex4a 0 0 0 ( 7319.000000 -13230.000000 -4257.000000 ) ( 7315.000000 -13230.000000 -4257.000000 ) ( 7315.000000 -13370.000000 -4257.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7319.000000 -13230.000000 -4257.000000 ) ( 7319.000000 -13230.000000 -4253.000000 ) ( 7315.000000 -13230.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13230.000000 -4257.000000 ) ( 7315.000000 -13230.000000 -4253.000000 ) ( 7315.000000 -13370.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13370.000000 -4257.000000 ) ( 7315.000000 -13370.000000 -4253.000000 ) ( 7319.000000 -13370.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7319.000000 -13370.000000 -4257.000000 ) ( 7319.000000 -13370.000000 -4253.000000 ) ( 7319.000000 -13230.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5684/3275) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-7319.000000, -7315.000000, -7315.000000) / (4253.000000, 4253.000000, 4112.000000) // --> Vector info: d1 = 0.850008, 0.875018, 0.875017. Determinants: -3.526425, -0.000004, -26289.295696, -564.000000 // --> Vector info: d2 = 0.000003, 0.000004, 1.001638. Determinants: -0.000055, 4.006538, -17040.212694, -564.000000 ( 7315.000000 -13370.000000 -4112.000000 ) ( 7315.000000 -13370.000000 -4253.000000 ) ( 7319.000000 -13370.000000 -4253.000000 ) ( ( 0.006253 0.000000 46.612226 ) ( 0.000000 -0.007104 30.213143 ) ) 04escapehouse/00crtesd 0 0 0 ( 7319.000000 -13374.000000 -4253.000000 ) ( 7315.000000 -13374.000000 -4253.000000 ) ( 7315.000000 -13374.000000 -4112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7319.000000 -13374.000000 -4253.000000 ) ( 7319.000000 -13370.000000 -4253.000000 ) ( 7315.000000 -13370.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13374.000000 -4253.000000 ) ( 7315.000000 -13370.000000 -4253.000000 ) ( 7315.000000 -13370.000000 -4112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13374.000000 -4112.000000 ) ( 7315.000000 -13370.000000 -4112.000000 ) ( 7319.000000 -13370.000000 -4112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7319.000000 -13374.000000 -4112.000000 ) ( 7319.000000 -13370.000000 -4112.000000 ) ( 7319.000000 -13370.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5685/3276) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (12950.000000, 12950.000000, 13230.000000) / (4270.000000, 4550.000000, 4550.000000) // --> Vector info: d1 = 2.085920, 2.085920, 0.085932. Determinants: 559.996795, 0.000000, -7415494.653634, -78400.000000 // --> Vector info: d2 = 0.749996, 2.750018, 2.750018. Determinants: 0.000000, -560.006140, 2332426.555397, -78400.000000 ( 7595.000000 -13230.000000 -4550.000000 ) ( 7595.000000 -12950.000000 -4550.000000 ) ( 7595.000000 -12950.000000 -4270.000000 ) ( ( -0.007143 0.000000 94.585391 ) ( 0.000000 0.007143 -29.750339 ) ) 04escapehouse/04wex4a 0 0 0 ( 7599.000000 -12950.000000 -4270.000000 ) ( 7599.000000 -12950.000000 -4550.000000 ) ( 7599.000000 -13230.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7599.000000 -12950.000000 -4270.000000 ) ( 7595.000000 -12950.000000 -4270.000000 ) ( 7595.000000 -12950.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7599.000000 -12950.000000 -4550.000000 ) ( 7595.000000 -12950.000000 -4550.000000 ) ( 7595.000000 -13230.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7599.000000 -13230.000000 -4550.000000 ) ( 7595.000000 -13230.000000 -4550.000000 ) ( 7595.000000 -13230.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7599.000000 -13230.000000 -4270.000000 ) ( 7595.000000 -13230.000000 -4270.000000 ) ( 7595.000000 -12950.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5686/3277) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex5c]: 128.000000/64.000000 // --> Vector A/B: (-12950.000000, -12950.000000, -13230.000000) / (7595.000000, 7315.000000, 7315.000000) // --> Vector info: d1 = 2.113152, 2.113141, 0.113153. Determinants: -559.996795, -0.002936, -7417607.284500, -78400.000000 // --> Vector info: d2 = 0.999975, 4.999952, 4.999931. Determinants: -0.005876, 1119.993591, -8584825.466066, -78400.000000 ( 7315.000000 -13230.000000 -4550.000000 ) ( 7315.000000 -12950.000000 -4550.000000 ) ( 7595.000000 -12950.000000 -4550.000000 ) ( ( 0.007143 0.000000 94.612338 ) ( 0.000000 -0.014286 109.500325 ) ) 04escapehouse/04wex5c 0 0 0 ( 7595.000000 -12950.000000 -4554.000000 ) ( 7315.000000 -12950.000000 -4554.000000 ) ( 7315.000000 -13230.000000 -4554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -12950.000000 -4554.000000 ) ( 7595.000000 -12950.000000 -4550.000000 ) ( 7315.000000 -12950.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -12950.000000 -4554.000000 ) ( 7315.000000 -12950.000000 -4550.000000 ) ( 7315.000000 -13230.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13230.000000 -4554.000000 ) ( 7315.000000 -13230.000000 -4550.000000 ) ( 7595.000000 -13230.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13230.000000 -4554.000000 ) ( 7595.000000 -13230.000000 -4550.000000 ) ( 7595.000000 -12950.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5687/3278) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-12950.000000, -12950.000000, -13230.000000) / (4550.000000, 4270.000000, 4270.000000) // --> Vector info: d1 = 0.937510, 0.937509, 2.937497. Determinants: 559.996795, -0.000267, 7178458.965716, -78400.000000 // --> Vector info: d2 = 2.750021, 0.750000, 0.750000. Determinants: 0.000000, -560.006143, 2332426.265837, -78400.000000 ( 7315.000000 -13230.000000 -4270.000000 ) ( 7315.000000 -12950.000000 -4270.000000 ) ( 7315.000000 -12950.000000 -4550.000000 ) ( ( -0.007143 0.000000 -91.561977 ) ( 0.000000 0.007143 -29.750335 ) ) 04escapehouse/04wex4a 0 0 0 ( 7311.000000 -12950.000000 -4550.000000 ) ( 7311.000000 -12950.000000 -4270.000000 ) ( 7311.000000 -13230.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7311.000000 -12950.000000 -4550.000000 ) ( 7315.000000 -12950.000000 -4550.000000 ) ( 7315.000000 -12950.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7311.000000 -12950.000000 -4270.000000 ) ( 7315.000000 -12950.000000 -4270.000000 ) ( 7315.000000 -13230.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7311.000000 -13230.000000 -4270.000000 ) ( 7315.000000 -13230.000000 -4270.000000 ) ( 7315.000000 -13230.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7311.000000 -13230.000000 -4550.000000 ) ( 7315.000000 -13230.000000 -4550.000000 ) ( 7315.000000 -12950.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5689/3279) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-12950.000000, -12950.000000, -13230.000000) / (-7315.000000, -7595.000000, -7595.000000) // --> Vector info: d1 = 0.937507, 2.937495, 2.937488. Determinants: -0.002004, 559.996730, 4022849.587039, -78400.000000 // --> Vector info: d2 = 0.921889, 0.921896, 2.921885. Determinants: 559.996813, 0.002085, 7179697.900473, -78400.000000 ( 7595.000000 -13230.000000 -4270.000000 ) ( 7595.000000 -12950.000000 -4270.000000 ) ( 7315.000000 -12950.000000 -4270.000000 ) ( ( 0.000000 -0.007143 -51.311857 ) ( -0.007143 0.000000 -91.577779 ) ) 04escapehouse/04wex4a 0 0 0 ( 7315.000000 -12950.000000 -4266.000000 ) ( 7595.000000 -12950.000000 -4266.000000 ) ( 7595.000000 -13230.000000 -4266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -12950.000000 -4266.000000 ) ( 7315.000000 -12950.000000 -4270.000000 ) ( 7595.000000 -12950.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -12950.000000 -4266.000000 ) ( 7595.000000 -12950.000000 -4270.000000 ) ( 7595.000000 -13230.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13230.000000 -4266.000000 ) ( 7595.000000 -13230.000000 -4270.000000 ) ( 7315.000000 -13230.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13230.000000 -4266.000000 ) ( 7315.000000 -13230.000000 -4270.000000 ) ( 7315.000000 -12950.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5690/3280) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7333.000000, -7315.000000, -7315.000000) / (4550.000000, 4550.000000, 4270.000000) // --> Vector info: d1 = 0.937494, 0.812481, 0.812484. Determinants: 35.003472, 0.000047, 251955.273835, -5040.000000 // --> Vector info: d2 = 2.750021, 2.750021, 0.749999. Determinants: 0.000068, -36.000395, 149942.185787, -5040.000000 ( 7315.000000 -13230.000000 -4270.000000 ) ( 7315.000000 -13230.000000 -4550.000000 ) ( 7333.000000 -13230.000000 -4550.000000 ) ( ( -0.006945 0.000000 -49.991126 ) ( 0.000000 0.007143 -29.750434 ) ) 04escapehouse/04wex4a 0 0 0 ( 7333.000000 -13234.000000 -4550.000000 ) ( 7315.000000 -13234.000000 -4550.000000 ) ( 7315.000000 -13234.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13234.000000 -4550.000000 ) ( 7333.000000 -13230.000000 -4550.000000 ) ( 7315.000000 -13230.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13234.000000 -4550.000000 ) ( 7315.000000 -13230.000000 -4550.000000 ) ( 7315.000000 -13230.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13234.000000 -4270.000000 ) ( 7315.000000 -13230.000000 -4270.000000 ) ( 7333.000000 -13230.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13234.000000 -4270.000000 ) ( 7333.000000 -13230.000000 -4270.000000 ) ( 7333.000000 -13230.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5692/3281) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex5c]: 128.000000/64.000000 // --> Vector A/B: (-13370.000000, -13370.000000, -13230.000000) / (7333.000000, 7595.000000, 7595.000000) // --> Vector info: d1 = 0.113153, 0.113154, 1.113158. Determinants: -262.000999, -0.000133, -3507102.845409, -36680.000000 // --> Vector info: d2 = 4.749907, 0.999940, 0.999948. Determinants: -0.001998, 524.995327, -4024044.018614, -36680.000000 ( 7595.000000 -13230.000000 -4550.000000 ) ( 7595.000000 -13370.000000 -4550.000000 ) ( 7333.000000 -13370.000000 -4550.000000 ) ( ( 0.007143 0.000000 95.613491 ) ( 0.000000 -0.014313 109.706762 ) ) 04escapehouse/04wex5c 0 0 0 ( 7333.000000 -13370.000000 -4554.000000 ) ( 7595.000000 -13370.000000 -4554.000000 ) ( 7595.000000 -13230.000000 -4554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13370.000000 -4554.000000 ) ( 7333.000000 -13370.000000 -4550.000000 ) ( 7595.000000 -13370.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13370.000000 -4554.000000 ) ( 7595.000000 -13370.000000 -4550.000000 ) ( 7595.000000 -13230.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13230.000000 -4554.000000 ) ( 7595.000000 -13230.000000 -4550.000000 ) ( 7333.000000 -13230.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13230.000000 -4554.000000 ) ( 7333.000000 -13230.000000 -4550.000000 ) ( 7333.000000 -13370.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5694/3282) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7595.000000, -7595.000000, -7333.000000) / (4270.000000, 4550.000000, 4550.000000) // --> Vector info: d1 = 1.937484, 1.937477, 0.062501. Determinants: 524.993256, 0.002000, 3845181.393986, -73360.000000 // --> Vector info: d2 = 0.750006, 2.750028, 2.750021. Determinants: 0.001868, -524.005684, 2182497.987568, -73360.000000 ( 7333.000000 -13370.000000 -4550.000000 ) ( 7595.000000 -13370.000000 -4550.000000 ) ( 7595.000000 -13370.000000 -4270.000000 ) ( ( -0.007156 0.000000 -52.415232 ) ( 0.000000 0.007143 -29.750518 ) ) 04escapehouse/04wex4a 0 0 0 ( 7595.000000 -13374.000000 -4270.000000 ) ( 7595.000000 -13374.000000 -4550.000000 ) ( 7333.000000 -13374.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13374.000000 -4270.000000 ) ( 7595.000000 -13370.000000 -4270.000000 ) ( 7595.000000 -13370.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13374.000000 -4550.000000 ) ( 7595.000000 -13370.000000 -4550.000000 ) ( 7333.000000 -13370.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13374.000000 -4550.000000 ) ( 7333.000000 -13370.000000 -4550.000000 ) ( 7333.000000 -13370.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13374.000000 -4270.000000 ) ( 7333.000000 -13370.000000 -4270.000000 ) ( 7595.000000 -13370.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5695/3283) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-13230.000000, -13370.000000, -13370.000000) / (-7595.000000, -7595.000000, -7333.000000) // --> Vector info: d1 = 1.937487, 1.937483, 0.062507. Determinants: -0.000999, 262.496662, 1922581.904079, -36680.000000 // --> Vector info: d2 = 0.898440, 1.898444, 1.898437. Determinants: 262.000999, 0.000968, 3433325.783054, -36680.000000 ( 7333.000000 -13370.000000 -4270.000000 ) ( 7595.000000 -13370.000000 -4270.000000 ) ( 7595.000000 -13230.000000 -4270.000000 ) ( ( 0.000000 -0.007156 -52.414992 ) ( -0.007143 0.000000 -93.602121 ) ) 04escapehouse/04wex4a 0 0 0 ( 7595.000000 -13230.000000 -4266.000000 ) ( 7595.000000 -13370.000000 -4266.000000 ) ( 7333.000000 -13370.000000 -4266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13230.000000 -4266.000000 ) ( 7595.000000 -13230.000000 -4270.000000 ) ( 7595.000000 -13370.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13370.000000 -4266.000000 ) ( 7595.000000 -13370.000000 -4270.000000 ) ( 7333.000000 -13370.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13370.000000 -4266.000000 ) ( 7333.000000 -13370.000000 -4270.000000 ) ( 7333.000000 -13230.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13230.000000 -4266.000000 ) ( 7333.000000 -13230.000000 -4270.000000 ) ( 7595.000000 -13230.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5696/3284) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (13230.000000, 13370.000000, 13370.000000) / (4550.000000, 4550.000000, 4270.000000) // --> Vector info: d1 = 1.101556, 0.101552, 0.101557. Determinants: 280.001070, 0.000735, -3747598.484678, -39200.000000 // --> Vector info: d2 = 2.750016, 2.750014, 0.749992. Determinants: 0.000733, -280.003055, 1166203.568961, -39200.000000 ( 7595.000000 -13370.000000 -4270.000000 ) ( 7595.000000 -13370.000000 -4550.000000 ) ( 7595.000000 -13230.000000 -4550.000000 ) ( ( -0.007143 0.000000 95.602002 ) ( 0.000000 0.007143 -29.750091 ) ) 04escapehouse/04wex4a 0 0 0 ( 7599.000000 -13230.000000 -4550.000000 ) ( 7599.000000 -13370.000000 -4550.000000 ) ( 7599.000000 -13370.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7599.000000 -13230.000000 -4550.000000 ) ( 7595.000000 -13230.000000 -4550.000000 ) ( 7595.000000 -13370.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7599.000000 -13370.000000 -4550.000000 ) ( 7595.000000 -13370.000000 -4550.000000 ) ( 7595.000000 -13370.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7599.000000 -13370.000000 -4270.000000 ) ( 7595.000000 -13370.000000 -4270.000000 ) ( 7595.000000 -13230.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7599.000000 -13230.000000 -4270.000000 ) ( 7595.000000 -13230.000000 -4270.000000 ) ( 7595.000000 -13230.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5697/3285) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-13230.000000, -13230.000000, -13370.000000) / (4550.000000, 4270.000000, 4270.000000) // --> Vector info: d1 = 0.937494, 0.937496, 1.937494. Determinants: 279.999433, 0.000368, 3667641.080009, -39200.000000 // --> Vector info: d2 = 2.750021, 0.749999, 0.749998. Determinants: -0.000501, -280.003088, 1166206.580164, -39200.000000 ( 7333.000000 -13370.000000 -4270.000000 ) ( 7333.000000 -13230.000000 -4270.000000 ) ( 7333.000000 -13230.000000 -4550.000000 ) ( ( -0.007143 0.000000 -93.562272 ) ( 0.000000 0.007143 -29.750168 ) ) 04escapehouse/04wex4a 0 0 0 ( 7329.000000 -13230.000000 -4550.000000 ) ( 7329.000000 -13230.000000 -4270.000000 ) ( 7329.000000 -13370.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 -13230.000000 -4550.000000 ) ( 7333.000000 -13230.000000 -4550.000000 ) ( 7333.000000 -13230.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 -13230.000000 -4270.000000 ) ( 7333.000000 -13230.000000 -4270.000000 ) ( 7333.000000 -13370.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 -13370.000000 -4270.000000 ) ( 7333.000000 -13370.000000 -4270.000000 ) ( 7333.000000 -13370.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 -13370.000000 -4550.000000 ) ( 7333.000000 -13370.000000 -4550.000000 ) ( 7333.000000 -13230.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5699/3286) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-7333.000000, -7595.000000, -7595.000000) / (3953.000000, 3953.000000, 4200.000000) // --> Vector info: d1 = 2.750001, 0.875025, 0.875027. Determinants: -463.119170, -0.000624, -3574013.970481, -64714.000000 // --> Vector info: d2 = 2.139104, 2.139102, 0.374986. Determinants: -0.000589, 462.198460, -1965504.826478, -64714.000000 ( 7595.000000 -13370.000000 -4200.000000 ) ( 7595.000000 -13370.000000 -3953.000000 ) ( 7333.000000 -13370.000000 -3953.000000 ) ( ( 0.007156 0.000000 55.227833 ) ( 0.000000 -0.007142 30.372173 ) ) 04escapehouse/00crtesd 0 0 0 ( 7333.000000 -13374.000000 -3953.000000 ) ( 7595.000000 -13374.000000 -3953.000000 ) ( 7595.000000 -13374.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13374.000000 -3953.000000 ) ( 7333.000000 -13370.000000 -3953.000000 ) ( 7595.000000 -13370.000000 -3953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13374.000000 -3953.000000 ) ( 7595.000000 -13370.000000 -3953.000000 ) ( 7595.000000 -13370.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13374.000000 -4200.000000 ) ( 7595.000000 -13370.000000 -4200.000000 ) ( 7333.000000 -13370.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13374.000000 -4200.000000 ) ( 7333.000000 -13370.000000 -4200.000000 ) ( 7333.000000 -13370.000000 -3953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5700/3287) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-13370.000000, -13370.000000, -13230.000000) / (7333.000000, 7595.000000, 7595.000000) // --> Vector info: d1 = 1.874987, 0.000007, 0.000010. Determinants: -0.001032, 262.497213, -1993680.366937, -36680.000000 // --> Vector info: d2 = 1.562494, 1.562494, 0.562490. Determinants: 262.000937, 0.000034, 3445639.995086, -36680.000000 ( 7595.000000 -13230.000000 -4253.000000 ) ( 7595.000000 -13370.000000 -4253.000000 ) ( 7333.000000 -13370.000000 -4253.000000 ) ( ( 0.000000 -0.007156 54.353336 ) ( -0.007143 0.000000 -93.937841 ) ) 04escapehouse/04wex4a 0 0 0 ( 7333.000000 -13370.000000 -4257.000000 ) ( 7595.000000 -13370.000000 -4257.000000 ) ( 7595.000000 -13230.000000 -4257.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13370.000000 -4257.000000 ) ( 7333.000000 -13370.000000 -4253.000000 ) ( 7595.000000 -13370.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13370.000000 -4257.000000 ) ( 7595.000000 -13370.000000 -4253.000000 ) ( 7595.000000 -13230.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13230.000000 -4257.000000 ) ( 7595.000000 -13230.000000 -4253.000000 ) ( 7333.000000 -13230.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13230.000000 -4257.000000 ) ( 7333.000000 -13230.000000 -4253.000000 ) ( 7333.000000 -13370.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5701/3288) # points: 4 { brushDef { // Surface normal: 0.000000, -0.261951, -0.965081 // RotY/Z : 1.305753 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.965081, -0.261951) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (7595.000000, 7595.000000, 7333.000000) / (-11722.580292, -11867.645794, -11867.645794) // --> Vector info: d1 = 1.000005, 2.036912, 2.036912. Determinants: 0.000000, 271.669652, 3146661.965846, -38007.161641 // --> Vector info: d2 = 1.000000, 0.999999, 2.874975. Determinants: 271.994358, -0.000203, -2103806.680669, -38007.161641 ( 7333.000000 -13370.000000 -3953.000000 ) ( 7595.000000 -13370.000000 -3953.000000 ) ( 7595.000000 -13230.000000 -3991.000000 ) ( ( 0.000000 -0.007148 -82.791291 ) ( -0.007156 0.000000 55.352902 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 7595.000000 -13228.952197 -3987.139675 ) ( 7595.000000 -13368.952197 -3949.139675 ) ( 7333.000000 -13368.952197 -3949.139675 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13228.952197 -3987.139675 ) ( 7595.000000 -13230.000000 -3991.000000 ) ( 7595.000000 -13370.000000 -3953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13368.952197 -3949.139675 ) ( 7595.000000 -13370.000000 -3953.000000 ) ( 7333.000000 -13370.000000 -3953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13368.952197 -3949.139675 ) ( 7333.000000 -13370.000000 -3953.000000 ) ( 7333.000000 -13230.000000 -3991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13228.952197 -3987.139675 ) ( 7333.000000 -13230.000000 -3991.000000 ) ( 7595.000000 -13230.000000 -3991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5702/3289) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (13230.000000, 13370.000000, 13370.000000) / (4253.000000, 4253.000000, 4218.000000) // --> Vector info: d1 = 0.875029, 1.875032, 1.875032. Determinants: -35.000133, 0.000000, 458764.125192, -4900.000000 // --> Vector info: d2 = 0.999999, 0.999999, 1.249986. Determinants: 0.000000, 34.998131, -153747.045542, -4900.000000 ( 7595.000000 -13370.000000 -4218.000000 ) ( 7595.000000 -13370.000000 -4253.000000 ) ( 7595.000000 -13230.000000 -4253.000000 ) ( ( 0.007143 0.000000 -93.625332 ) ( 0.000000 -0.007142 31.376948 ) ) 04escapehouse/00crtesd 0 0 0 ( 7599.000000 -13230.000000 -4253.000000 ) ( 7599.000000 -13370.000000 -4253.000000 ) ( 7599.000000 -13370.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7599.000000 -13230.000000 -4253.000000 ) ( 7595.000000 -13230.000000 -4253.000000 ) ( 7595.000000 -13370.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7599.000000 -13370.000000 -4253.000000 ) ( 7595.000000 -13370.000000 -4253.000000 ) ( 7595.000000 -13370.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7599.000000 -13370.000000 -4218.000000 ) ( 7595.000000 -13370.000000 -4218.000000 ) ( 7595.000000 -13230.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7599.000000 -13230.000000 -4218.000000 ) ( 7595.000000 -13230.000000 -4218.000000 ) ( 7595.000000 -13230.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5703/3290) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-13230.000000, -13370.000000, -13370.000000) / (3991.000000, 3953.000000, 4112.000000) // --> Vector info: d1 = 1.749992, 0.749998, 0.749998. Determinants: -158.999089, 0.000000, -2142512.783869, -22260.000000 // --> Vector info: d2 = 0.864916, 1.139104, 0.001636. Determinants: 0.372159, 159.245634, -649878.686135, -22260.000000 ( 7333.000000 -13370.000000 -4112.000000 ) ( 7333.000000 -13370.000000 -3953.000000 ) ( 7333.000000 -13230.000000 -3991.000000 ) ( ( 0.007143 0.000000 96.249451 ) ( -0.000017 -0.007154 29.194910 ) ) 04escapehouse/00crtesd 0 0 0 ( 7329.000000 -13230.000000 -3991.000000 ) ( 7329.000000 -13370.000000 -3953.000000 ) ( 7329.000000 -13370.000000 -4112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 -13230.000000 -3991.000000 ) ( 7333.000000 -13230.000000 -3991.000000 ) ( 7333.000000 -13370.000000 -3953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 -13370.000000 -3953.000000 ) ( 7333.000000 -13370.000000 -3953.000000 ) ( 7333.000000 -13370.000000 -4112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 -13370.000000 -4112.000000 ) ( 7333.000000 -13370.000000 -4112.000000 ) ( 7333.000000 -13230.000000 -4112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 -13230.000000 -4112.000000 ) ( 7333.000000 -13230.000000 -4112.000000 ) ( 7333.000000 -13230.000000 -3991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5705/3291) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-7595.000000, -7595.000000, -7392.000000) / (4200.000000, 4218.000000, 4218.000000) // --> Vector info: d1 = 0.875027, 0.875026, 2.325002. Determinants: -26.099567, 0.000241, -201424.575580, -3654.000000 // --> Vector info: d2 = 0.374986, 0.249986, 0.249986. Determinants: 0.000000, 25.375006, -107945.224489, -3654.000000 ( 7392.000000 -13370.000000 -4218.000000 ) ( 7595.000000 -13370.000000 -4218.000000 ) ( 7595.000000 -13370.000000 -4200.000000 ) ( ( 0.007143 0.000000 55.124405 ) ( 0.000000 -0.006944 29.541660 ) ) 04escapehouse/00crtesd 0 0 0 ( 7595.000000 -13374.000000 -4200.000000 ) ( 7595.000000 -13374.000000 -4218.000000 ) ( 7392.000000 -13374.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13374.000000 -4200.000000 ) ( 7595.000000 -13370.000000 -4200.000000 ) ( 7595.000000 -13370.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13374.000000 -4218.000000 ) ( 7595.000000 -13370.000000 -4218.000000 ) ( 7392.000000 -13370.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7392.000000 -13374.000000 -4218.000000 ) ( 7392.000000 -13370.000000 -4218.000000 ) ( 7392.000000 -13370.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7392.000000 -13374.000000 -4200.000000 ) ( 7392.000000 -13370.000000 -4200.000000 ) ( 7595.000000 -13370.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5706/3292) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-7595.000000, -7595.000000, -7333.000000) / (4218.000000, 4253.000000, 4253.000000) // --> Vector info: d1 = 0.875029, 0.875029, 2.750002. Determinants: -65.624065, 0.000000, -506438.788990, -9170.000000 // --> Vector info: d2 = 1.249981, 0.999999, 0.999997. Determinants: 0.000067, 65.495253, -287720.796803, -9170.000000 ( 7333.000000 -13370.000000 -4253.000000 ) ( 7595.000000 -13370.000000 -4253.000000 ) ( 7595.000000 -13370.000000 -4218.000000 ) ( ( 0.007156 0.000000 55.227785 ) ( 0.000000 -0.007142 31.376314 ) ) 04escapehouse/00crtesd 0 0 0 ( 7595.000000 -13374.000000 -4218.000000 ) ( 7595.000000 -13374.000000 -4253.000000 ) ( 7333.000000 -13374.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13374.000000 -4218.000000 ) ( 7595.000000 -13370.000000 -4218.000000 ) ( 7595.000000 -13370.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13374.000000 -4253.000000 ) ( 7595.000000 -13370.000000 -4253.000000 ) ( 7333.000000 -13370.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13374.000000 -4253.000000 ) ( 7333.000000 -13370.000000 -4253.000000 ) ( 7333.000000 -13370.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13374.000000 -4218.000000 ) ( 7333.000000 -13370.000000 -4218.000000 ) ( 7595.000000 -13370.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5707/3293) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-7375.000000, -7333.000000, -7333.000000) / (4218.000000, 4218.000000, 4200.000000) // --> Vector info: d1 = 0.700000, 0.999994, 0.999996. Determinants: -5.399900, 0.000060, -40353.718863, -756.000000 // --> Vector info: d2 = 0.249984, 0.249988, 0.374981. Determinants: -0.000069, 5.249707, -22332.757914, -756.000000 ( 7333.000000 -13370.000000 -4200.000000 ) ( 7333.000000 -13370.000000 -4218.000000 ) ( 7375.000000 -13370.000000 -4218.000000 ) ( ( 0.007143 0.000000 53.377935 ) ( 0.000000 -0.006944 29.540685 ) ) 04escapehouse/00crtesd 0 0 0 ( 7375.000000 -13374.000000 -4218.000000 ) ( 7333.000000 -13374.000000 -4218.000000 ) ( 7333.000000 -13374.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7375.000000 -13374.000000 -4218.000000 ) ( 7375.000000 -13370.000000 -4218.000000 ) ( 7333.000000 -13370.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13374.000000 -4218.000000 ) ( 7333.000000 -13370.000000 -4218.000000 ) ( 7333.000000 -13370.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13374.000000 -4200.000000 ) ( 7333.000000 -13370.000000 -4200.000000 ) ( 7375.000000 -13370.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7375.000000 -13374.000000 -4200.000000 ) ( 7375.000000 -13370.000000 -4200.000000 ) ( 7375.000000 -13370.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5709/3294) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (13370.000000, 13370.000000, 13230.000000) / (4200.000000, 3953.000000, 3991.000000) // --> Vector info: d1 = 1.875035, 1.875030, 0.875027. Determinants: -247.000938, -0.000634, 3237566.513649, -34580.000000 // --> Vector info: d2 = 0.374986, 2.139103, 1.864909. Determinants: -0.689408, 246.976288, -1041050.050904, -34580.000000 ( 7595.000000 -13230.000000 -3991.000000 ) ( 7595.000000 -13370.000000 -3953.000000 ) ( 7595.000000 -13370.000000 -4200.000000 ) ( ( 0.007143 0.000000 -93.625405 ) ( 0.000020 -0.007142 30.105554 ) ) 04escapehouse/00crtesd 0 0 0 ( 7599.000000 -13370.000000 -4200.000000 ) ( 7599.000000 -13370.000000 -3953.000000 ) ( 7599.000000 -13230.000000 -3991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7599.000000 -13370.000000 -4200.000000 ) ( 7595.000000 -13370.000000 -4200.000000 ) ( 7595.000000 -13370.000000 -3953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7599.000000 -13370.000000 -3953.000000 ) ( 7595.000000 -13370.000000 -3953.000000 ) ( 7595.000000 -13230.000000 -3991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7599.000000 -13230.000000 -3991.000000 ) ( 7595.000000 -13230.000000 -3991.000000 ) ( 7595.000000 -13230.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7599.000000 -13230.000000 -4200.000000 ) ( 7595.000000 -13230.000000 -4200.000000 ) ( 7595.000000 -13370.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5710/3295) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (13370.000000, 13370.000000, 13300.000000) / (4218.000000, 4200.000000, 4200.000000) // --> Vector info: d1 = 0.875034, 0.875027, 0.375041. Determinants: -8.999742, -0.000468, 119225.985441, -1260.000000 // --> Vector info: d2 = 0.249987, 0.374986, 0.374987. Determinants: 0.000015, 8.749929, -37222.386895, -1260.000000 ( 7595.000000 -13300.000000 -4200.000000 ) ( 7595.000000 -13370.000000 -4200.000000 ) ( 7595.000000 -13370.000000 -4218.000000 ) ( ( 0.007143 0.000000 -94.623798 ) ( 0.000000 -0.006944 29.541577 ) ) 04escapehouse/00crtesd 0 0 0 ( 7599.000000 -13370.000000 -4218.000000 ) ( 7599.000000 -13370.000000 -4200.000000 ) ( 7599.000000 -13300.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7599.000000 -13370.000000 -4218.000000 ) ( 7595.000000 -13370.000000 -4218.000000 ) ( 7595.000000 -13370.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7599.000000 -13370.000000 -4200.000000 ) ( 7595.000000 -13370.000000 -4200.000000 ) ( 7595.000000 -13300.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7599.000000 -13300.000000 -4200.000000 ) ( 7595.000000 -13300.000000 -4200.000000 ) ( 7595.000000 -13300.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7599.000000 -13300.000000 -4218.000000 ) ( 7595.000000 -13300.000000 -4218.000000 ) ( 7595.000000 -13370.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5712/3296) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (13283.000000, 13230.000000, 13230.000000) / (4200.000000, 4200.000000, 4218.000000) // --> Vector info: d1 = 1.250044, 0.875027, 0.875026. Determinants: -6.750309, 0.000063, 88471.549274, -954.000000 // --> Vector info: d2 = 0.374985, 0.374986, 0.249986. Determinants: 0.000018, 6.625002, -28182.985200, -954.000000 ( 7595.000000 -13230.000000 -4218.000000 ) ( 7595.000000 -13230.000000 -4200.000000 ) ( 7595.000000 -13283.000000 -4200.000000 ) ( ( 0.007076 0.000000 -92.737473 ) ( 0.000000 -0.006944 29.541913 ) ) 04escapehouse/00crtesd 0 0 0 ( 7599.000000 -13283.000000 -4200.000000 ) ( 7599.000000 -13230.000000 -4200.000000 ) ( 7599.000000 -13230.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7599.000000 -13283.000000 -4200.000000 ) ( 7595.000000 -13283.000000 -4200.000000 ) ( 7595.000000 -13230.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7599.000000 -13230.000000 -4200.000000 ) ( 7595.000000 -13230.000000 -4200.000000 ) ( 7595.000000 -13230.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7599.000000 -13230.000000 -4218.000000 ) ( 7595.000000 -13230.000000 -4218.000000 ) ( 7595.000000 -13283.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7599.000000 -13283.000000 -4218.000000 ) ( 7595.000000 -13283.000000 -4218.000000 ) ( 7595.000000 -13283.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5714/3297) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00t_6]: 32.000000/32.000000 // --> Vector A/B: (13190.000000, 13190.000000, 13207.000000) / (4506.000000, 4524.000000, 4524.000000) // --> Vector info: d1 = 1.999954, 1.999954, 0.999969. Determinants: 17.999725, 0.000000, -238028.365336, -306.000000 // --> Vector info: d2 = 0.999992, 2.000034, 2.000034. Determinants: 0.000000, -17.000713, 76299.217223, -306.000000 ( 7177.000000 -13207.000000 -4524.000000 ) ( 7177.000000 -13190.000000 -4524.000000 ) ( 7177.000000 -13190.000000 -4506.000000 ) ( ( -0.058823 0.000000 777.870475 ) ( 0.000000 0.055558 -249.343847 ) ) 04escapehouse/00t_6 0 0 0 ( 7181.000000 -13190.000000 -4506.000000 ) ( 7181.000000 -13190.000000 -4524.000000 ) ( 7181.000000 -13207.000000 -4524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7181.000000 -13190.000000 -4506.000000 ) ( 7177.000000 -13190.000000 -4506.000000 ) ( 7177.000000 -13190.000000 -4524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7181.000000 -13190.000000 -4524.000000 ) ( 7177.000000 -13190.000000 -4524.000000 ) ( 7177.000000 -13207.000000 -4524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7181.000000 -13207.000000 -4524.000000 ) ( 7177.000000 -13207.000000 -4524.000000 ) ( 7177.000000 -13207.000000 -4506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7181.000000 -13207.000000 -4506.000000 ) ( 7177.000000 -13207.000000 -4506.000000 ) ( 7177.000000 -13190.000000 -4506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5715/3298) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-13207.000000, -13190.000000, -13190.000000) / (-7175.000000, -7175.000000, -7177.000000) // --> Vector info: d1 = 0.827291, 0.702291, 0.702291. Determinants: 0.249999, 0.000000, 3273.609518, -34.000000 // --> Vector info: d2 = 0.562451, 0.562450, 0.549942. Determinants: 0.000001, -0.212635, -1544.757155, -34.000000 ( 7177.000000 -13190.000000 -4506.000000 ) ( 7175.000000 -13190.000000 -4506.000000 ) ( 7175.000000 -13207.000000 -4506.000000 ) ( ( -0.007353 0.000000 -96.282633 ) ( 0.000000 0.006254 45.434034 ) ) 04escapehouse/04wex4a 0 0 0 ( 7175.000000 -13207.000000 -4502.000000 ) ( 7175.000000 -13190.000000 -4502.000000 ) ( 7177.000000 -13190.000000 -4502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -13207.000000 -4502.000000 ) ( 7175.000000 -13207.000000 -4506.000000 ) ( 7175.000000 -13190.000000 -4506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -13190.000000 -4502.000000 ) ( 7175.000000 -13190.000000 -4506.000000 ) ( 7177.000000 -13190.000000 -4506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7177.000000 -13190.000000 -4502.000000 ) ( 7177.000000 -13190.000000 -4506.000000 ) ( 7177.000000 -13207.000000 -4506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7177.000000 -13207.000000 -4502.000000 ) ( 7177.000000 -13207.000000 -4506.000000 ) ( 7175.000000 -13207.000000 -4506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5716/3299) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7175.000000, -7175.000000, -7177.000000) / (4524.000000, 4506.000000, 4506.000000) // --> Vector info: d1 = 0.827291, 0.827291, 0.814788. Determinants: -0.225048, -0.000001, -1644.497158, -36.000000 // --> Vector info: d2 = 0.312452, 0.437450, 0.437450. Determinants: -0.000002, 0.249996, -1142.242117, -36.000000 ( 7177.000000 -13207.000000 -4506.000000 ) ( 7175.000000 -13207.000000 -4506.000000 ) ( 7175.000000 -13207.000000 -4524.000000 ) ( ( 0.006251 0.000000 45.680477 ) ( 0.000000 -0.006944 31.728948 ) ) 04escapehouse/04wex4a 0 0 0 ( 7175.000000 -13211.000000 -4524.000000 ) ( 7175.000000 -13211.000000 -4506.000000 ) ( 7177.000000 -13211.000000 -4506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -13211.000000 -4524.000000 ) ( 7175.000000 -13207.000000 -4524.000000 ) ( 7175.000000 -13207.000000 -4506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -13211.000000 -4506.000000 ) ( 7175.000000 -13207.000000 -4506.000000 ) ( 7177.000000 -13207.000000 -4506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7177.000000 -13211.000000 -4506.000000 ) ( 7177.000000 -13207.000000 -4506.000000 ) ( 7177.000000 -13207.000000 -4524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7177.000000 -13211.000000 -4524.000000 ) ( 7177.000000 -13207.000000 -4524.000000 ) ( 7175.000000 -13207.000000 -4524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5717/3300) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-13190.000000, -13207.000000, -13207.000000) / (7175.000000, 7175.000000, 7177.000000) // --> Vector info: d1 = 0.577287, 0.702286, 0.702286. Determinants: 0.249999, 0.000000, 3277.859680, -34.000000 // --> Vector info: d2 = 0.312450, 0.312451, 0.324953. Determinants: 0.000000, -0.212545, 1514.392561, -34.000000 ( 7177.000000 -13207.000000 -4524.000000 ) ( 7175.000000 -13207.000000 -4524.000000 ) ( 7175.000000 -13190.000000 -4524.000000 ) ( ( -0.007353 0.000000 -96.407638 ) ( 0.000000 0.006251 -44.540958 ) ) 04escapehouse/04wex4a 0 0 0 ( 7175.000000 -13190.000000 -4528.000000 ) ( 7175.000000 -13207.000000 -4528.000000 ) ( 7177.000000 -13207.000000 -4528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -13190.000000 -4528.000000 ) ( 7175.000000 -13190.000000 -4524.000000 ) ( 7175.000000 -13207.000000 -4524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -13207.000000 -4528.000000 ) ( 7175.000000 -13207.000000 -4524.000000 ) ( 7177.000000 -13207.000000 -4524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7177.000000 -13207.000000 -4528.000000 ) ( 7177.000000 -13207.000000 -4524.000000 ) ( 7177.000000 -13190.000000 -4524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7177.000000 -13190.000000 -4528.000000 ) ( 7177.000000 -13190.000000 -4524.000000 ) ( 7175.000000 -13190.000000 -4524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5718/3301) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7175.000000, 7175.000000, 7177.000000) / (4506.000000, 4524.000000, 4524.000000) // --> Vector info: d1 = 0.577284, 0.577284, 0.589798. Determinants: -0.225254, 0.000000, 1595.416016, -36.000000 // --> Vector info: d2 = 0.562452, 0.437454, 0.437446. Determinants: 0.000137, 0.249996, -1147.716794, -36.000000 ( 7177.000000 -13190.000000 -4524.000000 ) ( 7175.000000 -13190.000000 -4524.000000 ) ( 7175.000000 -13190.000000 -4506.000000 ) ( ( 0.006257 0.000000 -44.317112 ) ( -0.000004 -0.006944 31.881022 ) ) 04escapehouse/04wex4a 0 0 0 ( 7175.000000 -13186.000000 -4506.000000 ) ( 7175.000000 -13186.000000 -4524.000000 ) ( 7177.000000 -13186.000000 -4524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -13186.000000 -4506.000000 ) ( 7175.000000 -13190.000000 -4506.000000 ) ( 7175.000000 -13190.000000 -4524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -13186.000000 -4524.000000 ) ( 7175.000000 -13190.000000 -4524.000000 ) ( 7177.000000 -13190.000000 -4524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7177.000000 -13186.000000 -4524.000000 ) ( 7177.000000 -13190.000000 -4524.000000 ) ( 7177.000000 -13190.000000 -4506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7177.000000 -13186.000000 -4506.000000 ) ( 7177.000000 -13190.000000 -4506.000000 ) ( 7175.000000 -13190.000000 -4506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5720/3302) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00t_6]: 32.000000/32.000000 // --> Vector A/B: (-7392.000000, -7392.000000, -7375.000000) / (4200.000000, 4218.000000, 4218.000000) // --> Vector info: d1 = 1.000010, 0.999998, 0.000002. Determinants: 17.999931, 0.000202, 132748.639558, -306.000000 // --> Vector info: d2 = 0.000000, 0.999989, 1.000014. Determinants: -0.000464, -16.999806, 71395.757171, -306.000000 ( 7375.000000 -13372.000000 -4218.000000 ) ( 7392.000000 -13372.000000 -4218.000000 ) ( 7392.000000 -13372.000000 -4200.000000 ) ( ( -0.058823 -0.000001 -433.819084 ) ( 0.000002 0.055555 -233.319468 ) ) 04escapehouse/00t_6 0 0 0 ( 7392.000000 -13376.000000 -4200.000000 ) ( 7392.000000 -13376.000000 -4218.000000 ) ( 7375.000000 -13376.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7392.000000 -13376.000000 -4200.000000 ) ( 7392.000000 -13372.000000 -4200.000000 ) ( 7392.000000 -13372.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7392.000000 -13376.000000 -4218.000000 ) ( 7392.000000 -13372.000000 -4218.000000 ) ( 7375.000000 -13372.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7375.000000 -13376.000000 -4218.000000 ) ( 7375.000000 -13372.000000 -4218.000000 ) ( 7375.000000 -13372.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7375.000000 -13376.000000 -4200.000000 ) ( 7375.000000 -13372.000000 -4200.000000 ) ( 7392.000000 -13372.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5721/3303) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-13370.000000, -13370.000000, -13372.000000) / (-7375.000000, -7392.000000, -7392.000000) // --> Vector info: d1 = 0.827291, 0.702291, 0.702290. Determinants: -0.000033, -0.249999, -1872.305912, -34.000000 // --> Vector info: d2 = 0.562451, 0.562450, 0.549953. Determinants: -0.212440, -0.000001, -2859.456306, -34.000000 ( 7392.000000 -13372.000000 -4200.000000 ) ( 7392.000000 -13370.000000 -4200.000000 ) ( 7375.000000 -13370.000000 -4200.000000 ) ( ( 0.000001 0.007353 55.067821 ) ( 0.006248 0.000000 84.101656 ) ) 04escapehouse/04wex4a 0 0 0 ( 7375.000000 -13370.000000 -4196.000000 ) ( 7392.000000 -13370.000000 -4196.000000 ) ( 7392.000000 -13372.000000 -4196.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7375.000000 -13370.000000 -4196.000000 ) ( 7375.000000 -13370.000000 -4200.000000 ) ( 7392.000000 -13370.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7392.000000 -13370.000000 -4196.000000 ) ( 7392.000000 -13370.000000 -4200.000000 ) ( 7392.000000 -13372.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7392.000000 -13372.000000 -4196.000000 ) ( 7392.000000 -13372.000000 -4200.000000 ) ( 7375.000000 -13372.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7375.000000 -13372.000000 -4196.000000 ) ( 7375.000000 -13372.000000 -4200.000000 ) ( 7375.000000 -13370.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5722/3304) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-13370.000000, -13370.000000, -13372.000000) / (4218.000000, 4200.000000, 4200.000000) // --> Vector info: d1 = 0.827281, 0.827281, 0.814778. Determinants: -0.225048, -0.000002, -3038.667106, -36.000000 // --> Vector info: d2 = 0.312451, 0.437451, 0.437451. Determinants: -0.000001, 0.250001, -1065.767298, -36.000000 ( 7375.000000 -13372.000000 -4200.000000 ) ( 7375.000000 -13370.000000 -4200.000000 ) ( 7375.000000 -13370.000000 -4218.000000 ) ( ( 0.006251 0.000000 84.407420 ) ( 0.000000 -0.006944 29.604647 ) ) 04escapehouse/04wex4a 0 0 0 ( 7371.000000 -13370.000000 -4218.000000 ) ( 7371.000000 -13370.000000 -4200.000000 ) ( 7371.000000 -13372.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7371.000000 -13370.000000 -4218.000000 ) ( 7375.000000 -13370.000000 -4218.000000 ) ( 7375.000000 -13370.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7371.000000 -13370.000000 -4200.000000 ) ( 7375.000000 -13370.000000 -4200.000000 ) ( 7375.000000 -13372.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7371.000000 -13372.000000 -4200.000000 ) ( 7375.000000 -13372.000000 -4200.000000 ) ( 7375.000000 -13372.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7371.000000 -13372.000000 -4218.000000 ) ( 7375.000000 -13372.000000 -4218.000000 ) ( 7375.000000 -13370.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5723/3305) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-13370.000000, -13370.000000, -13372.000000) / (7392.000000, 7375.000000, 7375.000000) // --> Vector info: d1 = 0.577287, 0.702286, 0.702286. Determinants: 0.000000, 0.249999, -1867.620703, -34.000000 // --> Vector info: d2 = 0.312450, 0.312451, 0.324953. Determinants: 0.212545, 0.000000, 2831.107591, -34.000000 ( 7375.000000 -13372.000000 -4218.000000 ) ( 7375.000000 -13370.000000 -4218.000000 ) ( 7392.000000 -13370.000000 -4218.000000 ) ( ( 0.000000 -0.007353 54.930021 ) ( -0.006251 0.000000 -83.267870 ) ) 04escapehouse/04wex4a 0 0 0 ( 7392.000000 -13370.000000 -4222.000000 ) ( 7375.000000 -13370.000000 -4222.000000 ) ( 7375.000000 -13372.000000 -4222.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7392.000000 -13370.000000 -4222.000000 ) ( 7392.000000 -13370.000000 -4218.000000 ) ( 7375.000000 -13370.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7375.000000 -13370.000000 -4222.000000 ) ( 7375.000000 -13370.000000 -4218.000000 ) ( 7375.000000 -13372.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7375.000000 -13372.000000 -4222.000000 ) ( 7375.000000 -13372.000000 -4218.000000 ) ( 7392.000000 -13372.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7392.000000 -13372.000000 -4222.000000 ) ( 7392.000000 -13372.000000 -4218.000000 ) ( 7392.000000 -13370.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5724/3306) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (13370.000000, 13370.000000, 13372.000000) / (4200.000000, 4218.000000, 4218.000000) // --> Vector info: d1 = 0.577284, 0.577284, 0.589787. Determinants: -0.225048, 0.000000, 2988.110794, -36.000000 // --> Vector info: d2 = 0.562452, 0.437454, 0.437454. Determinants: 0.000000, 0.249996, -1070.232188, -36.000000 ( 7392.000000 -13372.000000 -4218.000000 ) ( 7392.000000 -13370.000000 -4218.000000 ) ( 7392.000000 -13370.000000 -4200.000000 ) ( ( 0.006251 0.000000 -83.003078 ) ( 0.000000 -0.006944 29.728672 ) ) 04escapehouse/04wex4a 0 0 0 ( 7396.000000 -13370.000000 -4200.000000 ) ( 7396.000000 -13370.000000 -4218.000000 ) ( 7396.000000 -13372.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7396.000000 -13370.000000 -4200.000000 ) ( 7392.000000 -13370.000000 -4200.000000 ) ( 7392.000000 -13370.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7396.000000 -13370.000000 -4218.000000 ) ( 7392.000000 -13370.000000 -4218.000000 ) ( 7392.000000 -13372.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7396.000000 -13372.000000 -4218.000000 ) ( 7392.000000 -13372.000000 -4218.000000 ) ( 7392.000000 -13372.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7396.000000 -13372.000000 -4200.000000 ) ( 7392.000000 -13372.000000 -4200.000000 ) ( 7392.000000 -13370.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5726/3307) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00t_6]: 32.000000/32.000000 // --> Vector A/B: (7228.000000, 7228.000000, 7245.000000) / (4506.000000, 4524.000000, 4524.000000) // --> Vector info: d1 = 2.000002, 1.999977, 0.999992. Determinants: 17.999726, 0.000421, -130715.914791, -306.000000 // --> Vector info: d2 = 0.000000, 1.000053, 1.000053. Determinants: 0.000000, -17.000904, 76606.071799, -306.000000 ( 7245.000000 -13228.000000 -4524.000000 ) ( 7228.000000 -13228.000000 -4524.000000 ) ( 7228.000000 -13228.000000 -4506.000000 ) ( ( -0.058823 -0.000001 427.176192 ) ( 0.000000 0.055559 -250.346640 ) ) 04escapehouse/00t_6 0 0 0 ( 7228.000000 -13224.000000 -4506.000000 ) ( 7228.000000 -13224.000000 -4524.000000 ) ( 7245.000000 -13224.000000 -4524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7228.000000 -13224.000000 -4506.000000 ) ( 7228.000000 -13228.000000 -4506.000000 ) ( 7228.000000 -13228.000000 -4524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7228.000000 -13224.000000 -4524.000000 ) ( 7228.000000 -13228.000000 -4524.000000 ) ( 7245.000000 -13228.000000 -4524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7245.000000 -13224.000000 -4524.000000 ) ( 7245.000000 -13228.000000 -4524.000000 ) ( 7245.000000 -13228.000000 -4506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7245.000000 -13224.000000 -4506.000000 ) ( 7245.000000 -13228.000000 -4506.000000 ) ( 7228.000000 -13228.000000 -4506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5727/3308) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-13230.000000, -13230.000000, -13228.000000) / (-7245.000000, -7228.000000, -7228.000000) // --> Vector info: d1 = 0.827291, 0.702292, 0.702290. Determinants: 0.000049, 0.249997, 1783.746248, -34.000000 // --> Vector info: d2 = 0.562451, 0.562458, 0.549953. Determinants: 0.212576, -0.000015, 2793.149595, -34.000000 ( 7228.000000 -13228.000000 -4506.000000 ) ( 7228.000000 -13230.000000 -4506.000000 ) ( 7245.000000 -13230.000000 -4506.000000 ) ( ( -0.000001 -0.007353 -52.463125 ) ( -0.006252 0.000000 -82.151459 ) ) 04escapehouse/04wex4a 0 0 0 ( 7245.000000 -13230.000000 -4502.000000 ) ( 7228.000000 -13230.000000 -4502.000000 ) ( 7228.000000 -13228.000000 -4502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7245.000000 -13230.000000 -4502.000000 ) ( 7245.000000 -13230.000000 -4506.000000 ) ( 7228.000000 -13230.000000 -4506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7228.000000 -13230.000000 -4502.000000 ) ( 7228.000000 -13230.000000 -4506.000000 ) ( 7228.000000 -13228.000000 -4506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7228.000000 -13228.000000 -4502.000000 ) ( 7228.000000 -13228.000000 -4506.000000 ) ( 7245.000000 -13228.000000 -4506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7245.000000 -13228.000000 -4502.000000 ) ( 7245.000000 -13228.000000 -4506.000000 ) ( 7245.000000 -13230.000000 -4506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5728/3309) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (13230.000000, 13230.000000, 13228.000000) / (4524.000000, 4506.000000, 4506.000000) // --> Vector info: d1 = 0.827281, 0.827281, 0.814778. Determinants: -0.225048, -0.000002, 2947.612771, -36.000000 // --> Vector info: d2 = 0.312451, 0.437451, 0.437451. Determinants: -0.000001, 0.250001, -1142.237664, -36.000000 ( 7245.000000 -13228.000000 -4506.000000 ) ( 7245.000000 -13230.000000 -4506.000000 ) ( 7245.000000 -13230.000000 -4524.000000 ) ( ( 0.006251 0.000000 -81.878133 ) ( 0.000000 -0.006944 31.728824 ) ) 04escapehouse/04wex4a 0 0 0 ( 7249.000000 -13230.000000 -4524.000000 ) ( 7249.000000 -13230.000000 -4506.000000 ) ( 7249.000000 -13228.000000 -4506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7249.000000 -13230.000000 -4524.000000 ) ( 7245.000000 -13230.000000 -4524.000000 ) ( 7245.000000 -13230.000000 -4506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7249.000000 -13230.000000 -4506.000000 ) ( 7245.000000 -13230.000000 -4506.000000 ) ( 7245.000000 -13228.000000 -4506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7249.000000 -13228.000000 -4506.000000 ) ( 7245.000000 -13228.000000 -4506.000000 ) ( 7245.000000 -13228.000000 -4524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7249.000000 -13228.000000 -4524.000000 ) ( 7245.000000 -13228.000000 -4524.000000 ) ( 7245.000000 -13230.000000 -4524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5729/3310) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-13230.000000, -13230.000000, -13228.000000) / (7228.000000, 7245.000000, 7245.000000) // --> Vector info: d1 = 0.577287, 0.702286, 0.702286. Determinants: 0.000000, -0.249999, 1787.365362, -34.000000 // --> Vector info: d2 = 0.312450, 0.312451, 0.324953. Determinants: -0.212545, 0.000000, -2822.597890, -34.000000 ( 7245.000000 -13228.000000 -4524.000000 ) ( 7245.000000 -13230.000000 -4524.000000 ) ( 7228.000000 -13230.000000 -4524.000000 ) ( ( 0.000000 0.007353 -52.569569 ) ( 0.006251 0.000000 83.017585 ) ) 04escapehouse/04wex4a 0 0 0 ( 7228.000000 -13230.000000 -4528.000000 ) ( 7245.000000 -13230.000000 -4528.000000 ) ( 7245.000000 -13228.000000 -4528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7228.000000 -13230.000000 -4528.000000 ) ( 7228.000000 -13230.000000 -4524.000000 ) ( 7245.000000 -13230.000000 -4524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7245.000000 -13230.000000 -4528.000000 ) ( 7245.000000 -13230.000000 -4524.000000 ) ( 7245.000000 -13228.000000 -4524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7245.000000 -13228.000000 -4528.000000 ) ( 7245.000000 -13228.000000 -4524.000000 ) ( 7228.000000 -13228.000000 -4524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7228.000000 -13228.000000 -4528.000000 ) ( 7228.000000 -13228.000000 -4524.000000 ) ( 7228.000000 -13230.000000 -4524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5730/3311) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-13230.000000, -13230.000000, -13228.000000) / (4506.000000, 4524.000000, 4524.000000) // --> Vector info: d1 = 0.577284, 0.577284, 0.589788. Determinants: -0.225082, 0.000000, -2998.622454, -36.000000 // --> Vector info: d2 = 0.562452, 0.437454, 0.437444. Determinants: 0.000180, 0.249996, -1144.345896, -36.000000 ( 7228.000000 -13228.000000 -4524.000000 ) ( 7228.000000 -13230.000000 -4524.000000 ) ( 7228.000000 -13230.000000 -4506.000000 ) ( ( 0.006252 0.000000 83.295068 ) ( -0.000005 -0.006944 31.787386 ) ) 04escapehouse/04wex4a 0 0 0 ( 7224.000000 -13230.000000 -4506.000000 ) ( 7224.000000 -13230.000000 -4524.000000 ) ( 7224.000000 -13228.000000 -4524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7224.000000 -13230.000000 -4506.000000 ) ( 7228.000000 -13230.000000 -4506.000000 ) ( 7228.000000 -13230.000000 -4524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7224.000000 -13230.000000 -4524.000000 ) ( 7228.000000 -13230.000000 -4524.000000 ) ( 7228.000000 -13228.000000 -4524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7224.000000 -13228.000000 -4524.000000 ) ( 7228.000000 -13228.000000 -4524.000000 ) ( 7228.000000 -13228.000000 -4506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7224.000000 -13228.000000 -4506.000000 ) ( 7228.000000 -13228.000000 -4506.000000 ) ( 7228.000000 -13230.000000 -4506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5732/3312) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00t_6]: 32.000000/32.000000 // --> Vector A/B: (7228.000000, 7228.000000, 7245.000000) / (4200.000000, 4218.000000, 4218.000000) // --> Vector info: d1 = 1.999992, 1.999977, 0.999996. Determinants: 17.999665, 0.000259, -130714.667395, -306.000000 // --> Vector info: d2 = 0.999989, 1.999996, 1.999996. Determinants: 0.000000, -17.000130, 71094.547925, -306.000000 ( 7245.000000 -13228.000000 -4218.000000 ) ( 7228.000000 -13228.000000 -4218.000000 ) ( 7228.000000 -13228.000000 -4200.000000 ) ( ( -0.058822 -0.000001 427.172116 ) ( 0.000000 0.055556 -232.335124 ) ) 04escapehouse/00t_6 0 0 0 ( 7228.000000 -13224.000000 -4200.000000 ) ( 7228.000000 -13224.000000 -4218.000000 ) ( 7245.000000 -13224.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7228.000000 -13224.000000 -4200.000000 ) ( 7228.000000 -13228.000000 -4200.000000 ) ( 7228.000000 -13228.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7228.000000 -13224.000000 -4218.000000 ) ( 7228.000000 -13228.000000 -4218.000000 ) ( 7245.000000 -13228.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7245.000000 -13224.000000 -4218.000000 ) ( 7245.000000 -13228.000000 -4218.000000 ) ( 7245.000000 -13228.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7245.000000 -13224.000000 -4200.000000 ) ( 7245.000000 -13228.000000 -4200.000000 ) ( 7228.000000 -13228.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5733/3313) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-13230.000000, -13230.000000, -13228.000000) / (-7245.000000, -7228.000000, -7228.000000) // --> Vector info: d1 = 0.827291, 0.702291, 0.702290. Determinants: 0.000033, 0.249999, 1783.545692, -34.000000 // --> Vector info: d2 = 0.562451, 0.562450, 0.549953. Determinants: 0.212440, 0.000001, 2791.467879, -34.000000 ( 7228.000000 -13228.000000 -4200.000000 ) ( 7228.000000 -13230.000000 -4200.000000 ) ( 7245.000000 -13230.000000 -4200.000000 ) ( ( -0.000001 -0.007353 -52.457226 ) ( -0.006248 0.000000 -82.101996 ) ) 04escapehouse/04wex4a 0 0 0 ( 7245.000000 -13230.000000 -4196.000000 ) ( 7228.000000 -13230.000000 -4196.000000 ) ( 7228.000000 -13228.000000 -4196.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7245.000000 -13230.000000 -4196.000000 ) ( 7245.000000 -13230.000000 -4200.000000 ) ( 7228.000000 -13230.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7228.000000 -13230.000000 -4196.000000 ) ( 7228.000000 -13230.000000 -4200.000000 ) ( 7228.000000 -13228.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7228.000000 -13228.000000 -4196.000000 ) ( 7228.000000 -13228.000000 -4200.000000 ) ( 7245.000000 -13228.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7245.000000 -13228.000000 -4196.000000 ) ( 7245.000000 -13228.000000 -4200.000000 ) ( 7245.000000 -13230.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5734/3314) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (13230.000000, 13230.000000, 13228.000000) / (4218.000000, 4200.000000, 4200.000000) // --> Vector info: d1 = 0.827291, 0.827281, 0.814778. Determinants: -0.225048, -0.000021, 2947.692316, -36.000000 // --> Vector info: d2 = 0.312452, 0.437451, 0.437451. Determinants: -0.000001, 0.249999, -1065.730417, -36.000000 ( 7245.000000 -13228.000000 -4200.000000 ) ( 7245.000000 -13230.000000 -4200.000000 ) ( 7245.000000 -13230.000000 -4218.000000 ) ( ( 0.006251 0.000001 -81.880342 ) ( 0.000000 -0.006944 29.603623 ) ) 04escapehouse/04wex4a 0 0 0 ( 7249.000000 -13230.000000 -4218.000000 ) ( 7249.000000 -13230.000000 -4200.000000 ) ( 7249.000000 -13228.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7249.000000 -13230.000000 -4218.000000 ) ( 7245.000000 -13230.000000 -4218.000000 ) ( 7245.000000 -13230.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7249.000000 -13230.000000 -4200.000000 ) ( 7245.000000 -13230.000000 -4200.000000 ) ( 7245.000000 -13228.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7249.000000 -13228.000000 -4200.000000 ) ( 7245.000000 -13228.000000 -4200.000000 ) ( 7245.000000 -13228.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7249.000000 -13228.000000 -4218.000000 ) ( 7245.000000 -13228.000000 -4218.000000 ) ( 7245.000000 -13230.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5735/3315) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-13230.000000, -13230.000000, -13228.000000) / (7228.000000, 7245.000000, 7245.000000) // --> Vector info: d1 = 0.577287, 0.702286, 0.702286. Determinants: 0.000000, -0.249999, 1787.365362, -34.000000 // --> Vector info: d2 = 0.312450, 0.312451, 0.324953. Determinants: -0.212545, 0.000000, -2822.597890, -34.000000 ( 7245.000000 -13228.000000 -4218.000000 ) ( 7245.000000 -13230.000000 -4218.000000 ) ( 7228.000000 -13230.000000 -4218.000000 ) ( ( 0.000000 0.007353 -52.569569 ) ( 0.006251 0.000000 83.017585 ) ) 04escapehouse/04wex4a 0 0 0 ( 7228.000000 -13230.000000 -4222.000000 ) ( 7245.000000 -13230.000000 -4222.000000 ) ( 7245.000000 -13228.000000 -4222.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7228.000000 -13230.000000 -4222.000000 ) ( 7228.000000 -13230.000000 -4218.000000 ) ( 7245.000000 -13230.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7245.000000 -13230.000000 -4222.000000 ) ( 7245.000000 -13230.000000 -4218.000000 ) ( 7245.000000 -13228.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7245.000000 -13228.000000 -4222.000000 ) ( 7245.000000 -13228.000000 -4218.000000 ) ( 7228.000000 -13228.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7228.000000 -13228.000000 -4222.000000 ) ( 7228.000000 -13228.000000 -4218.000000 ) ( 7228.000000 -13230.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5736/3316) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-13230.000000, -13230.000000, -13228.000000) / (4200.000000, 4218.000000, 4218.000000) // --> Vector info: d1 = 0.577284, 0.577284, 0.589787. Determinants: -0.225048, 0.000000, -2998.168499, -36.000000 // --> Vector info: d2 = 0.562452, 0.437454, 0.437454. Determinants: 0.000000, 0.249996, -1070.232188, -36.000000 ( 7228.000000 -13228.000000 -4218.000000 ) ( 7228.000000 -13230.000000 -4218.000000 ) ( 7228.000000 -13230.000000 -4200.000000 ) ( ( 0.006251 0.000000 83.282458 ) ( 0.000000 -0.006944 29.728672 ) ) 04escapehouse/04wex4a 0 0 0 ( 7224.000000 -13230.000000 -4200.000000 ) ( 7224.000000 -13230.000000 -4218.000000 ) ( 7224.000000 -13228.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7224.000000 -13230.000000 -4200.000000 ) ( 7228.000000 -13230.000000 -4200.000000 ) ( 7228.000000 -13230.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7224.000000 -13230.000000 -4218.000000 ) ( 7228.000000 -13230.000000 -4218.000000 ) ( 7228.000000 -13228.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7224.000000 -13228.000000 -4218.000000 ) ( 7228.000000 -13228.000000 -4218.000000 ) ( 7228.000000 -13228.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7224.000000 -13228.000000 -4200.000000 ) ( 7228.000000 -13228.000000 -4200.000000 ) ( 7228.000000 -13230.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5738/3317) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00t_6]: 32.000000/32.000000 // --> Vector A/B: (13283.000000, 13283.000000, 13300.000000) / (4200.000000, 4218.000000, 4218.000000) // --> Vector info: d1 = 1.999969, 1.999977, 0.999992. Determinants: 17.999725, -0.000130, -239701.797818, -306.000000 // --> Vector info: d2 = 0.000004, 1.000053, 1.000053. Determinants: 0.000000, -17.000843, 71403.539827, -306.000000 ( 7597.000000 -13300.000000 -4218.000000 ) ( 7597.000000 -13283.000000 -4218.000000 ) ( 7597.000000 -13283.000000 -4200.000000 ) ( ( -0.058823 0.000000 783.339209 ) ( 0.000000 0.055558 -233.344901 ) ) 04escapehouse/00t_6 0 0 0 ( 7601.000000 -13283.000000 -4200.000000 ) ( 7601.000000 -13283.000000 -4218.000000 ) ( 7601.000000 -13300.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7601.000000 -13283.000000 -4200.000000 ) ( 7597.000000 -13283.000000 -4200.000000 ) ( 7597.000000 -13283.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7601.000000 -13283.000000 -4218.000000 ) ( 7597.000000 -13283.000000 -4218.000000 ) ( 7597.000000 -13300.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7601.000000 -13300.000000 -4218.000000 ) ( 7597.000000 -13300.000000 -4218.000000 ) ( 7597.000000 -13300.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7601.000000 -13300.000000 -4200.000000 ) ( 7597.000000 -13300.000000 -4200.000000 ) ( 7597.000000 -13283.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5739/3318) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-13300.000000, -13283.000000, -13283.000000) / (-7595.000000, -7595.000000, -7597.000000) // --> Vector info: d1 = 0.827291, 0.702291, 0.702291. Determinants: 0.249999, 0.000000, 3296.859429, -34.000000 // --> Vector info: d2 = 0.562451, 0.562450, 0.549942. Determinants: 0.000001, -0.212635, -1634.063527, -34.000000 ( 7597.000000 -13283.000000 -4200.000000 ) ( 7595.000000 -13283.000000 -4200.000000 ) ( 7595.000000 -13300.000000 -4200.000000 ) ( ( -0.007353 0.000000 -96.966454 ) ( 0.000000 0.006254 48.060692 ) ) 04escapehouse/04wex4a 0 0 0 ( 7595.000000 -13300.000000 -4196.000000 ) ( 7595.000000 -13283.000000 -4196.000000 ) ( 7597.000000 -13283.000000 -4196.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13300.000000 -4196.000000 ) ( 7595.000000 -13300.000000 -4200.000000 ) ( 7595.000000 -13283.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13283.000000 -4196.000000 ) ( 7595.000000 -13283.000000 -4200.000000 ) ( 7597.000000 -13283.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7597.000000 -13283.000000 -4196.000000 ) ( 7597.000000 -13283.000000 -4200.000000 ) ( 7597.000000 -13300.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7597.000000 -13300.000000 -4196.000000 ) ( 7597.000000 -13300.000000 -4200.000000 ) ( 7595.000000 -13300.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5740/3319) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7595.000000, -7595.000000, -7597.000000) / (4218.000000, 4200.000000, 4200.000000) // --> Vector info: d1 = 0.827291, 0.827291, 0.814778. Determinants: -0.225228, -0.000001, -1740.386830, -36.000000 // --> Vector info: d2 = 0.312452, 0.437450, 0.437451. Determinants: 0.000027, 0.249996, -1065.528188, -36.000000 ( 7597.000000 -13300.000000 -4200.000000 ) ( 7595.000000 -13300.000000 -4200.000000 ) ( 7595.000000 -13300.000000 -4218.000000 ) ( ( 0.006256 0.000000 48.344079 ) ( -0.000001 -0.006944 29.598005 ) ) 04escapehouse/04wex4a 0 0 0 ( 7595.000000 -13304.000000 -4218.000000 ) ( 7595.000000 -13304.000000 -4200.000000 ) ( 7597.000000 -13304.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13304.000000 -4218.000000 ) ( 7595.000000 -13300.000000 -4218.000000 ) ( 7595.000000 -13300.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13304.000000 -4200.000000 ) ( 7595.000000 -13300.000000 -4200.000000 ) ( 7597.000000 -13300.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7597.000000 -13304.000000 -4200.000000 ) ( 7597.000000 -13300.000000 -4200.000000 ) ( 7597.000000 -13300.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7597.000000 -13304.000000 -4218.000000 ) ( 7597.000000 -13300.000000 -4218.000000 ) ( 7595.000000 -13300.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5741/3320) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-13283.000000, -13300.000000, -13300.000000) / (7595.000000, 7595.000000, 7597.000000) // --> Vector info: d1 = 0.577287, 0.702295, 0.702295. Determinants: 0.250016, 0.000000, 3301.337685, -34.000000 // --> Vector info: d2 = 0.312450, 0.312452, 0.324959. Determinants: 0.000003, -0.212626, 1604.315781, -34.000000 ( 7597.000000 -13300.000000 -4218.000000 ) ( 7595.000000 -13300.000000 -4218.000000 ) ( 7595.000000 -13283.000000 -4218.000000 ) ( ( -0.007353 0.000000 -97.098167 ) ( 0.000000 0.006254 -47.185758 ) ) 04escapehouse/04wex4a 0 0 0 ( 7595.000000 -13283.000000 -4222.000000 ) ( 7595.000000 -13300.000000 -4222.000000 ) ( 7597.000000 -13300.000000 -4222.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13283.000000 -4222.000000 ) ( 7595.000000 -13283.000000 -4218.000000 ) ( 7595.000000 -13300.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13300.000000 -4222.000000 ) ( 7595.000000 -13300.000000 -4218.000000 ) ( 7597.000000 -13300.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7597.000000 -13300.000000 -4222.000000 ) ( 7597.000000 -13300.000000 -4218.000000 ) ( 7597.000000 -13283.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7597.000000 -13283.000000 -4222.000000 ) ( 7597.000000 -13283.000000 -4218.000000 ) ( 7595.000000 -13283.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5742/3321) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7595.000000, 7595.000000, 7597.000000) / (4200.000000, 4218.000000, 4218.000000) // --> Vector info: d1 = 0.577292, 0.577292, 0.589798. Determinants: -0.225100, 0.000000, 1688.848649, -36.000000 // --> Vector info: d2 = 0.562452, 0.437449, 0.437446. Determinants: 0.000048, 0.250006, -1070.638684, -36.000000 ( 7597.000000 -13283.000000 -4218.000000 ) ( 7595.000000 -13283.000000 -4218.000000 ) ( 7595.000000 -13283.000000 -4200.000000 ) ( ( 0.006253 0.000000 -46.912462 ) ( -0.000001 -0.006945 29.739963 ) ) 04escapehouse/04wex4a 0 0 0 ( 7595.000000 -13279.000000 -4200.000000 ) ( 7595.000000 -13279.000000 -4218.000000 ) ( 7597.000000 -13279.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13279.000000 -4200.000000 ) ( 7595.000000 -13283.000000 -4200.000000 ) ( 7595.000000 -13283.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13279.000000 -4218.000000 ) ( 7595.000000 -13283.000000 -4218.000000 ) ( 7597.000000 -13283.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7597.000000 -13279.000000 -4218.000000 ) ( 7597.000000 -13283.000000 -4218.000000 ) ( 7597.000000 -13283.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7597.000000 -13279.000000 -4200.000000 ) ( 7597.000000 -13283.000000 -4200.000000 ) ( 7595.000000 -13283.000000 -4200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5743/3322) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (7158.000000, 7158.000000, 7175.000000) / (4048.000000, 4253.000000, 4253.000000) // --> Vector info: d1 = 0.725009, 0.725009, 0.850008. Determinants: -25.624707, 0.000000, 180894.995862, -3485.000000 // --> Vector info: d2 = 1.459362, 0.000009, 0.000003. Determinants: 0.001081, 24.809000, -105520.447105, -3485.000000 ( 7175.000000 -13230.000000 -4253.000000 ) ( 7158.000000 -13230.000000 -4253.000000 ) ( 7158.000000 -13230.000000 -4048.000000 ) ( ( 0.007353 0.000000 -51.906742 ) ( 0.000000 -0.007119 30.278464 ) ) 04escapehouse/00crtesd 0 0 0 ( 7158.000000 -13226.000000 -4048.000000 ) ( 7158.000000 -13226.000000 -4253.000000 ) ( 7175.000000 -13226.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7158.000000 -13226.000000 -4048.000000 ) ( 7158.000000 -13230.000000 -4048.000000 ) ( 7158.000000 -13230.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7158.000000 -13226.000000 -4253.000000 ) ( 7158.000000 -13230.000000 -4253.000000 ) ( 7175.000000 -13230.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -13226.000000 -4253.000000 ) ( 7175.000000 -13230.000000 -4253.000000 ) ( 7175.000000 -13230.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -13226.000000 -4043.000000 ) ( 7175.000000 -13230.000000 -4043.000000 ) ( 7158.000000 -13230.000000 -4048.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5744/3323) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-7175.000000, -7175.000000, -7158.000000) / (4043.000000, 4253.000000, 4253.000000) // --> Vector info: d1 = 0.850007, 0.850008, 0.975011. Determinants: -26.250702, -0.000008, -191383.280626, -3570.000000 // --> Vector info: d2 = 1.499986, 0.000003, 0.000009. Determinants: -0.001107, 25.499701, -108458.183837, -3570.000000 ( 7158.000000 -13370.000000 -4253.000000 ) ( 7175.000000 -13370.000000 -4253.000000 ) ( 7175.000000 -13370.000000 -4043.000000 ) ( ( 0.007353 0.000000 53.608762 ) ( 0.000000 -0.007143 30.380444 ) ) 04escapehouse/00crtesd 0 0 0 ( 7175.000000 -13374.000000 -4043.000000 ) ( 7175.000000 -13374.000000 -4253.000000 ) ( 7158.000000 -13374.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -13374.000000 -4043.000000 ) ( 7175.000000 -13370.000000 -4043.000000 ) ( 7175.000000 -13370.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -13374.000000 -4253.000000 ) ( 7175.000000 -13370.000000 -4253.000000 ) ( 7158.000000 -13370.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7158.000000 -13374.000000 -4253.000000 ) ( 7158.000000 -13370.000000 -4253.000000 ) ( 7158.000000 -13370.000000 -4048.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7158.000000 -13374.000000 -4048.000000 ) ( 7158.000000 -13370.000000 -4048.000000 ) ( 7175.000000 -13370.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5746/3324) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-13230.000000, -13230.000000, -13370.000000) / (7175.000000, 7158.000000, 7158.000000) // --> Vector info: d1 = 0.850007, 0.725008, 0.725011. Determinants: 0.000041, -17.499733, 123538.107191, -2380.000000 // --> Vector info: d2 = 1.000012, 1.000012, 0.000018. Determinants: -16.999903, -0.000049, -227288.389583, -2380.000000 ( 7158.000000 -13370.000000 -4253.000000 ) ( 7158.000000 -13230.000000 -4253.000000 ) ( 7175.000000 -13230.000000 -4253.000000 ) ( ( 0.000000 0.007353 -51.906768 ) ( 0.007143 0.000000 95.499323 ) ) 04escapehouse/00crtesd 0 0 0 ( 7175.000000 -13230.000000 -4257.000000 ) ( 7158.000000 -13230.000000 -4257.000000 ) ( 7158.000000 -13370.000000 -4257.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -13230.000000 -4257.000000 ) ( 7175.000000 -13230.000000 -4253.000000 ) ( 7158.000000 -13230.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7158.000000 -13230.000000 -4257.000000 ) ( 7158.000000 -13230.000000 -4253.000000 ) ( 7158.000000 -13370.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7158.000000 -13370.000000 -4257.000000 ) ( 7158.000000 -13370.000000 -4253.000000 ) ( 7175.000000 -13370.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7175.000000 -13370.000000 -4257.000000 ) ( 7175.000000 -13370.000000 -4253.000000 ) ( 7175.000000 -13230.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5747/3325) # points: 4 { brushDef { // Surface normal: 0.282166, 0.000000, -0.959366 // RotY/Z : 1.284745 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.959366, 0.000000, -0.282166) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-13230.000000, -13370.000000, -13370.000000) / (-5742.649026, -5742.649026, -5724.928981) // --> Vector info: d1 = 1.999992, 0.999997, 0.999998. Determinants: -17.719944, -0.000101, -239397.026404, -2480.806321 // --> Vector info: d2 = 0.499977, 0.499974, 0.368543. Determinants: -0.000047, 18.400321, 104425.626903, -2480.806321 ( 7158.000000 -13370.000000 -4048.000000 ) ( 7175.000000 -13370.000000 -4043.000000 ) ( 7175.000000 -13230.000000 -4043.000000 ) ( ( 0.007143 0.000000 96.499684 ) ( 0.000000 -0.007417 -42.093422 ) ) 04escapehouse/00crtesd 0 0 0 ( 7173.871335 -13230.000000 -4039.162538 ) ( 7173.871335 -13370.000000 -4039.162538 ) ( 7156.871335 -13370.000000 -4044.162538 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7173.871335 -13230.000000 -4039.162538 ) ( 7175.000000 -13230.000000 -4043.000000 ) ( 7175.000000 -13370.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7173.871335 -13370.000000 -4039.162538 ) ( 7175.000000 -13370.000000 -4043.000000 ) ( 7158.000000 -13370.000000 -4048.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7156.871335 -13370.000000 -4044.162538 ) ( 7158.000000 -13370.000000 -4048.000000 ) ( 7158.000000 -13230.000000 -4048.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7156.871335 -13230.000000 -4044.162538 ) ( 7158.000000 -13230.000000 -4048.000000 ) ( 7175.000000 -13230.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5748/3326) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-13230.000000, -13230.000000, -13370.000000) / (4253.000000, 4048.000000, 4048.000000) // --> Vector info: d1 = 1.725001, 1.724998, 0.725009. Determinants: -204.997851, -0.000400, -2761627.400615, -28700.000000 // --> Vector info: d2 = 0.000013, 1.459362, 1.459362. Determinants: 0.000000, 204.308782, -868925.627547, -28700.000000 ( 7158.000000 -13370.000000 -4048.000000 ) ( 7158.000000 -13230.000000 -4048.000000 ) ( 7158.000000 -13230.000000 -4253.000000 ) ( ( 0.007143 0.000000 96.223951 ) ( 0.000000 -0.007119 30.276154 ) ) 04escapehouse/00crtesd 0 0 0 ( 7154.000000 -13230.000000 -4253.000000 ) ( 7154.000000 -13230.000000 -4048.000000 ) ( 7154.000000 -13370.000000 -4048.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7154.000000 -13230.000000 -4253.000000 ) ( 7158.000000 -13230.000000 -4253.000000 ) ( 7158.000000 -13230.000000 -4048.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7154.000000 -13230.000000 -4048.000000 ) ( 7158.000000 -13230.000000 -4048.000000 ) ( 7158.000000 -13370.000000 -4048.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7154.000000 -13370.000000 -4048.000000 ) ( 7158.000000 -13370.000000 -4048.000000 ) ( 7158.000000 -13370.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7154.000000 -13370.000000 -4253.000000 ) ( 7158.000000 -13370.000000 -4253.000000 ) ( 7158.000000 -13230.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5749/3327) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (13762.000000, 13762.000000, 13790.000000) / (4331.000000, 4559.000000, 4559.000000) // --> Vector info: d1 = 0.435440, 0.434252, 0.234247. Determinants: 45.600989, 0.033288, -630484.829174, -6384.000000 // --> Vector info: d2 = 0.187031, 1.812029, 1.811882. Determinants: 0.033377, -45.499933, 195406.869803, -6384.000000 ( 7693.000000 -13790.000000 -4559.000000 ) ( 7693.000000 -13762.000000 -4559.000000 ) ( 7693.000000 -13762.000000 -4331.000000 ) ( ( -0.007143 -0.000005 98.760155 ) ( -0.000005 0.007127 -30.608846 ) ) 04escapehouse/04wex4b 0 0 0 ( 7697.000000 -13762.000000 -4331.000000 ) ( 7697.000000 -13762.000000 -4559.000000 ) ( 7697.000000 -13790.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7697.000000 -13762.000000 -4331.000000 ) ( 7693.000000 -13762.000000 -4331.000000 ) ( 7693.000000 -13762.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7697.000000 -13762.000000 -4559.000000 ) ( 7693.000000 -13762.000000 -4559.000000 ) ( 7693.000000 -13790.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7697.000000 -13790.000000 -4559.000000 ) ( 7693.000000 -13790.000000 -4559.000000 ) ( 7693.000000 -13790.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7697.000000 -13790.000000 -4331.000000 ) ( 7693.000000 -13790.000000 -4331.000000 ) ( 7693.000000 -13762.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5750/3328) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (7133.000000, 7133.000000, 7693.000000) / (4331.000000, 4559.000000, 4559.000000) // --> Vector info: d1 = 0.485700, 0.486878, 4.486871. Determinants: -911.998315, -0.659763, 6446127.237546, -127680.000000 // --> Vector info: d2 = 2.137047, 0.512050, 0.514950. Determinants: -0.661200, 909.998696, -4209346.211726, -127680.000000 ( 7693.000000 -13762.000000 -4559.000000 ) ( 7133.000000 -13762.000000 -4559.000000 ) ( 7133.000000 -13762.000000 -4331.000000 ) ( ( 0.007143 0.000005 -50.486586 ) ( 0.000005 -0.007127 32.967937 ) ) 04escapehouse/04wex4b 0 0 0 ( 7133.000000 -13758.000000 -4331.000000 ) ( 7133.000000 -13758.000000 -4559.000000 ) ( 7693.000000 -13758.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7133.000000 -13758.000000 -4331.000000 ) ( 7133.000000 -13762.000000 -4331.000000 ) ( 7133.000000 -13762.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7133.000000 -13758.000000 -4559.000000 ) ( 7133.000000 -13762.000000 -4559.000000 ) ( 7693.000000 -13762.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7693.000000 -13758.000000 -4559.000000 ) ( 7693.000000 -13762.000000 -4559.000000 ) ( 7693.000000 -13762.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7693.000000 -13758.000000 -4331.000000 ) ( 7693.000000 -13762.000000 -4331.000000 ) ( 7133.000000 -13762.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5751/3329) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-13790.000000, -13790.000000, -13762.000000) / (4331.000000, 4559.000000, 4559.000000) // --> Vector info: d1 = 0.235869, 0.234687, 0.034492. Determinants: 45.644490, 0.033107, 627788.345839, -6384.000000 // --> Vector info: d2 = 0.187613, 1.812611, 1.812465. Determinants: 0.033213, -45.499940, 196320.526331, -6384.000000 ( 6573.000000 -13762.000000 -4559.000000 ) ( 6573.000000 -13790.000000 -4559.000000 ) ( 6573.000000 -13790.000000 -4331.000000 ) ( ( -0.007150 -0.000005 -98.337773 ) ( -0.000005 0.007127 -30.751962 ) ) 04escapehouse/04wex4b 0 0 0 ( 6569.000000 -13790.000000 -4331.000000 ) ( 6569.000000 -13790.000000 -4559.000000 ) ( 6569.000000 -13762.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6569.000000 -13790.000000 -4331.000000 ) ( 6573.000000 -13790.000000 -4331.000000 ) ( 6573.000000 -13790.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6569.000000 -13790.000000 -4559.000000 ) ( 6573.000000 -13790.000000 -4559.000000 ) ( 6573.000000 -13762.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6569.000000 -13762.000000 -4559.000000 ) ( 6573.000000 -13762.000000 -4559.000000 ) ( 6573.000000 -13762.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6569.000000 -13762.000000 -4331.000000 ) ( 6573.000000 -13762.000000 -4331.000000 ) ( 6573.000000 -13790.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5754/3330) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-13762.000000, -13790.000000, -13790.000000) / (6573.000000, 6573.000000, 7693.000000) // --> Vector info: d1 = 5.726543, 5.868021, 0.210081. Determinants: 158.455421, 158.422320, 959769.194490, -31360.000000 // --> Vector info: d2 = 0.949566, 1.091153, 6.744742. Determinants: 158.577195, -158.300512, 3193070.237458, -31360.000000 ( 7693.000000 -13790.000000 -4559.000000 ) ( 6573.000000 -13790.000000 -4559.000000 ) ( 6573.000000 -13762.000000 -4559.000000 ) ( ( -0.005053 -0.005052 -30.604885 ) ( -0.005057 0.005048 -101.819842 ) ) 04escapehouse/04wex4a 0 0 0 ( 6573.000000 -13762.000000 -4563.000000 ) ( 6573.000000 -13790.000000 -4563.000000 ) ( 7693.000000 -13790.000000 -4563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -13762.000000 -4563.000000 ) ( 6573.000000 -13762.000000 -4559.000000 ) ( 6573.000000 -13790.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -13790.000000 -4563.000000 ) ( 6573.000000 -13790.000000 -4559.000000 ) ( 7693.000000 -13790.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7693.000000 -13790.000000 -4563.000000 ) ( 7693.000000 -13790.000000 -4559.000000 ) ( 7693.000000 -13762.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7693.000000 -13762.000000 -4563.000000 ) ( 7693.000000 -13762.000000 -4559.000000 ) ( 6573.000000 -13762.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5755/3331) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-13762.000000, -13790.000000, -13790.000000) / (-7693.000000, -7693.000000, -6573.000000) // --> Vector info: d1 = 8.485652, 8.485506, 0.485521. Determinants: -0.163424, 223.999586, 1454869.732672, -31360.000000 // --> Vector info: d2 = 0.190152, 0.390156, 0.384336. Determinants: 224.004856, 0.162968, 3078045.384727, -31360.000000 ( 6573.000000 -13790.000000 -4331.000000 ) ( 7693.000000 -13790.000000 -4331.000000 ) ( 7693.000000 -13762.000000 -4331.000000 ) ( ( 0.000005 -0.007143 -46.392530 ) ( -0.007143 -0.000005 -98.151957 ) ) 04escapehouse/04wex4b 0 0 0 ( 7693.000000 -13762.000000 -4327.000000 ) ( 7693.000000 -13790.000000 -4327.000000 ) ( 6573.000000 -13790.000000 -4327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7693.000000 -13762.000000 -4327.000000 ) ( 7693.000000 -13762.000000 -4331.000000 ) ( 7693.000000 -13790.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7693.000000 -13790.000000 -4327.000000 ) ( 7693.000000 -13790.000000 -4331.000000 ) ( 6573.000000 -13790.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -13790.000000 -4327.000000 ) ( 6573.000000 -13790.000000 -4331.000000 ) ( 6573.000000 -13762.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -13762.000000 -4327.000000 ) ( 6573.000000 -13762.000000 -4331.000000 ) ( 7693.000000 -13762.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5757/3332) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (6573.000000, 6573.000000, 6650.000000) / (4331.000000, 4559.000000, 4559.000000) // --> Vector info: d1 = 1.346709, 1.345521, 0.795509. Determinants: 125.402763, 0.091497, -848311.460687, -17556.000000 // --> Vector info: d2 = 0.191345, 1.816343, 1.815941. Determinants: 0.091704, -125.124816, 537953.550089, -17556.000000 ( 6650.000000 -13755.000000 -4559.000000 ) ( 6573.000000 -13755.000000 -4559.000000 ) ( 6573.000000 -13755.000000 -4331.000000 ) ( ( -0.007143 -0.000005 48.320316 ) ( -0.000005 0.007127 -30.642148 ) ) 04escapehouse/04wex4b 0 0 0 ( 6573.000000 -13751.000000 -4331.000000 ) ( 6573.000000 -13751.000000 -4559.000000 ) ( 6650.000000 -13751.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -13751.000000 -4331.000000 ) ( 6573.000000 -13755.000000 -4331.000000 ) ( 6573.000000 -13755.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -13751.000000 -4559.000000 ) ( 6573.000000 -13755.000000 -4559.000000 ) ( 6650.000000 -13755.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6650.000000 -13751.000000 -4559.000000 ) ( 6650.000000 -13755.000000 -4559.000000 ) ( 6650.000000 -13755.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6650.000000 -13751.000000 -4331.000000 ) ( 6650.000000 -13755.000000 -4331.000000 ) ( 6573.000000 -13755.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5758/3333) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (13755.000000, 13755.000000, 13762.000000) / (4331.000000, 4559.000000, 4559.000000) // --> Vector info: d1 = 0.435699, 0.436879, 0.486878. Determinants: -11.399772, -0.008262, 156144.271291, -1596.000000 // --> Vector info: d2 = 2.137011, 0.512013, 0.512050. Determinants: -0.008277, 11.374984, -52561.869611, -1596.000000 ( 7133.000000 -13762.000000 -4559.000000 ) ( 7133.000000 -13755.000000 -4559.000000 ) ( 7133.000000 -13755.000000 -4331.000000 ) ( ( 0.007143 0.000005 -97.834756 ) ( 0.000005 -0.007127 32.933502 ) ) 04escapehouse/04wex4b 0 0 0 ( 7137.000000 -13755.000000 -4331.000000 ) ( 7137.000000 -13755.000000 -4559.000000 ) ( 7137.000000 -13762.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7137.000000 -13755.000000 -4331.000000 ) ( 7133.000000 -13755.000000 -4331.000000 ) ( 7133.000000 -13755.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7137.000000 -13755.000000 -4559.000000 ) ( 7133.000000 -13755.000000 -4559.000000 ) ( 7133.000000 -13762.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7137.000000 -13762.000000 -4559.000000 ) ( 7133.000000 -13762.000000 -4559.000000 ) ( 7133.000000 -13762.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7137.000000 -13762.000000 -4331.000000 ) ( 7133.000000 -13762.000000 -4331.000000 ) ( 7133.000000 -13755.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5760/3334) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-13755.000000, -13755.000000, -13762.000000) / (7133.000000, 6573.000000, 6573.000000) // --> Vector info: d1 = 0.862238, 3.691750, 3.727078. Determinants: 19.784166, 19.806580, 127470.890903, -3920.000000 // --> Vector info: d2 = 3.741001, 0.914750, 0.950120. Determinants: 19.807126, -19.783757, 398899.828773, -3920.000000 ( 6573.000000 -13762.000000 -4559.000000 ) ( 6573.000000 -13755.000000 -4559.000000 ) ( 7133.000000 -13755.000000 -4559.000000 ) ( ( -0.005047 -0.005053 -32.518084 ) ( -0.005053 0.005047 -101.760160 ) ) 04escapehouse/04wex4a 0 0 0 ( 7133.000000 -13755.000000 -4563.000000 ) ( 6573.000000 -13755.000000 -4563.000000 ) ( 6573.000000 -13762.000000 -4563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7133.000000 -13755.000000 -4563.000000 ) ( 7133.000000 -13755.000000 -4559.000000 ) ( 6573.000000 -13755.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -13755.000000 -4563.000000 ) ( 6573.000000 -13755.000000 -4559.000000 ) ( 6573.000000 -13762.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -13762.000000 -4563.000000 ) ( 6573.000000 -13762.000000 -4559.000000 ) ( 7133.000000 -13762.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7133.000000 -13762.000000 -4563.000000 ) ( 7133.000000 -13762.000000 -4559.000000 ) ( 7133.000000 -13755.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5761/3335) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-13762.000000, -13755.000000, -13755.000000) / (4559.000000, 4559.000000, 4331.000000) // --> Vector info: d1 = 1.034486, 0.984485, 0.985669. Determinants: 11.400260, 0.008290, 155201.547588, -1596.000000 // --> Vector info: d2 = 1.812463, 1.812427, 0.187429. Determinants: 0.008261, -11.374985, 49079.559192, -1596.000000 ( 6573.000000 -13755.000000 -4331.000000 ) ( 6573.000000 -13755.000000 -4559.000000 ) ( 6573.000000 -13762.000000 -4559.000000 ) ( ( -0.007143 -0.000005 -97.244077 ) ( -0.000005 0.007127 -30.751604 ) ) 04escapehouse/04wex4b 0 0 0 ( 6569.000000 -13762.000000 -4559.000000 ) ( 6569.000000 -13755.000000 -4559.000000 ) ( 6569.000000 -13755.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6569.000000 -13762.000000 -4559.000000 ) ( 6573.000000 -13762.000000 -4559.000000 ) ( 6573.000000 -13755.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6569.000000 -13755.000000 -4559.000000 ) ( 6573.000000 -13755.000000 -4559.000000 ) ( 6573.000000 -13755.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6569.000000 -13755.000000 -4331.000000 ) ( 6573.000000 -13755.000000 -4331.000000 ) ( 6573.000000 -13762.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6569.000000 -13762.000000 -4331.000000 ) ( 6573.000000 -13762.000000 -4331.000000 ) ( 6573.000000 -13762.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5762/3336) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-13755.000000, -13755.000000, -13762.000000) / (-6573.000000, -7133.000000, -7133.000000) // --> Vector info: d1 = 0.485657, 4.485650, 4.485613. Determinants: -0.020562, 27.999950, 181857.059117, -3920.000000 // --> Vector info: d2 = 0.184145, 0.187062, 0.237062. Determinants: 28.000507, 0.020414, 384559.314968, -3920.000000 ( 7133.000000 -13762.000000 -4331.000000 ) ( 7133.000000 -13755.000000 -4331.000000 ) ( 6573.000000 -13755.000000 -4331.000000 ) ( ( 0.000005 -0.007143 -46.392107 ) ( -0.007143 -0.000005 -98.101866 ) ) 04escapehouse/04wex4b 0 0 0 ( 6573.000000 -13755.000000 -4327.000000 ) ( 7133.000000 -13755.000000 -4327.000000 ) ( 7133.000000 -13762.000000 -4327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -13755.000000 -4327.000000 ) ( 6573.000000 -13755.000000 -4331.000000 ) ( 7133.000000 -13755.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7133.000000 -13755.000000 -4327.000000 ) ( 7133.000000 -13755.000000 -4331.000000 ) ( 7133.000000 -13762.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7133.000000 -13762.000000 -4327.000000 ) ( 7133.000000 -13762.000000 -4331.000000 ) ( 6573.000000 -13762.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -13762.000000 -4327.000000 ) ( 6573.000000 -13762.000000 -4331.000000 ) ( 6573.000000 -13755.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5763/3337) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (7000.000000, 7133.000000, 7133.000000) / (4559.000000, 4559.000000, 4331.000000) // --> Vector info: d1 = 0.536892, 1.486875, 1.485697. Determinants: -216.596097, -0.156694, 1500606.322175, -30324.000000 // --> Vector info: d2 = 0.511361, 0.512050, 2.137048. Determinants: -0.157030, 216.124699, -999719.813855, -30324.000000 ( 7133.000000 -13755.000000 -4331.000000 ) ( 7133.000000 -13755.000000 -4559.000000 ) ( 7000.000000 -13755.000000 -4559.000000 ) ( ( 0.007143 0.000005 -49.485764 ) ( 0.000005 -0.007127 32.967940 ) ) 04escapehouse/04wex4b 0 0 0 ( 7000.000000 -13751.000000 -4559.000000 ) ( 7133.000000 -13751.000000 -4559.000000 ) ( 7133.000000 -13751.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7000.000000 -13751.000000 -4559.000000 ) ( 7000.000000 -13755.000000 -4559.000000 ) ( 7133.000000 -13755.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7133.000000 -13751.000000 -4559.000000 ) ( 7133.000000 -13755.000000 -4559.000000 ) ( 7133.000000 -13755.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7133.000000 -13751.000000 -4331.000000 ) ( 7133.000000 -13755.000000 -4331.000000 ) ( 7000.000000 -13755.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7000.000000 -13751.000000 -4331.000000 ) ( 7000.000000 -13755.000000 -4331.000000 ) ( 7000.000000 -13755.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5766/3338) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (14420.000000, 14420.000000, 13790.000000) / (4664.000000, 3999.000000, 3999.000000) // --> Vector info: d1 = 5.499996, 5.498224, 0.998507. Determinants: -2992.311883, -1.116015, 40850119.244895, -418950.000000 // --> Vector info: d2 = 0.250741, 5.000443, 4.998765. Determinants: -1.115865, 2992.312245, -14045101.286857, -418950.000000 ( 7693.000000 -13790.000000 -3999.000000 ) ( 7693.000000 -14420.000000 -3999.000000 ) ( 7693.000000 -14420.000000 -4664.000000 ) ( ( 0.007142 0.000003 -97.505954 ) ( 0.000003 -0.007142 33.524529 ) ) 04escapehouse/04wex4a 0 0 0 ( 7697.000000 -14420.000000 -4664.000000 ) ( 7697.000000 -14420.000000 -3999.000000 ) ( 7697.000000 -13790.000000 -3999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7697.000000 -14420.000000 -4664.000000 ) ( 7693.000000 -14420.000000 -4664.000000 ) ( 7693.000000 -14420.000000 -3999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7697.000000 -14420.000000 -3999.000000 ) ( 7693.000000 -14420.000000 -3999.000000 ) ( 7693.000000 -13790.000000 -3999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7697.000000 -13790.000000 -3999.000000 ) ( 7693.000000 -13790.000000 -3999.000000 ) ( 7693.000000 -13790.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7697.000000 -13790.000000 -4559.000000 ) ( 7693.000000 -13790.000000 -4559.000000 ) ( 7693.000000 -14420.000000 -4664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5767/3339) # points: 4 { brushDef { // Surface normal: 0.000000, -0.163809, 0.986492 // RotY/Z : -1.406246 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.986492, -0.163809) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6573.000000, 7693.000000, 7693.000000) / (14989.220099, 14989.220099, 14714.509342) // --> Vector info: d1 = 2.961269, 2.961258, 0.999989. Determinants: 0.003142, -2196.621709, 32014513.957106, -307676.047817 // --> Vector info: d2 = 0.682396, 8.682388, 8.682385. Determinants: -2197.683959, -0.003202, 14235467.780498, -307676.047817 ( 7693.000000 -14149.000000 -4619.000000 ) ( 7693.000000 -14420.000000 -4664.000000 ) ( 6573.000000 -14420.000000 -4664.000000 ) ( ( 0.000000 0.007139 -104.052669 ) ( 0.007143 0.000000 -46.267715 ) ) 04escapehouse/04wex4a 0 0 0 ( 6573.000000 -14419.344765 -4667.945969 ) ( 7693.000000 -14419.344765 -4667.945969 ) ( 7693.000000 -14148.344765 -4622.945969 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -14419.344765 -4667.945969 ) ( 6573.000000 -14420.000000 -4664.000000 ) ( 7693.000000 -14420.000000 -4664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7693.000000 -14419.344765 -4667.945969 ) ( 7693.000000 -14420.000000 -4664.000000 ) ( 7693.000000 -14149.000000 -4619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7693.000000 -14148.344765 -4622.945969 ) ( 7693.000000 -14149.000000 -4619.000000 ) ( 6573.000000 -14149.000000 -4619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -14148.344765 -4622.945969 ) ( 6573.000000 -14149.000000 -4619.000000 ) ( 6573.000000 -14420.000000 -4664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5769/3340) # points: 4 { brushDef { // Surface normal: 0.000000, -0.164844, 0.986320 // RotY/Z : -1.405196 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.986320, -0.164844) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7693.000000, 6573.000000, 6573.000000) / (14352.872914, 14352.872914, 14716.852309) // --> Vector info: d1 = 0.399197, 0.399197, 3.000006. Determinants: 0.000000, -2912.906185, 41645837.015689, -407656.922424 // --> Vector info: d2 = 8.682385, 0.682393, 0.682393. Determinants: -2911.832385, 0.000000, 18861292.006539, -407656.922424 ( 6573.000000 -14149.000000 -4619.000000 ) ( 6573.000000 -13790.000000 -4559.000000 ) ( 7693.000000 -13790.000000 -4559.000000 ) ( ( 0.000000 0.007145 -102.159033 ) ( 0.007143 0.000000 -46.267562 ) ) 04escapehouse/04wex4a 0 0 0 ( 7693.000000 -13789.340622 -4562.945278 ) ( 6573.000000 -13789.340622 -4562.945278 ) ( 6573.000000 -14148.340622 -4622.945278 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7693.000000 -13789.340622 -4562.945278 ) ( 7693.000000 -13790.000000 -4559.000000 ) ( 6573.000000 -13790.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -13789.340622 -4562.945278 ) ( 6573.000000 -13790.000000 -4559.000000 ) ( 6573.000000 -14149.000000 -4619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -14148.340622 -4622.945278 ) ( 6573.000000 -14149.000000 -4619.000000 ) ( 7693.000000 -14149.000000 -4619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7693.000000 -14148.340622 -4622.945278 ) ( 7693.000000 -14149.000000 -4619.000000 ) ( 7693.000000 -13790.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5770/3341) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (6573.000000, 6573.000000, 7693.000000) / (3999.000000, 4331.000000, 4331.000000) // --> Vector info: d1 = 0.483985, 0.485704, 8.485689. Determinants: -2655.995093, -1.925280, 17285589.976479, -371840.000000 // --> Vector info: d2 = 2.509146, 0.134148, 0.139939. Determinants: -1.922594, 2659.997060, -11557691.783475, -371840.000000 ( 7693.000000 -13790.000000 -4331.000000 ) ( 6573.000000 -13790.000000 -4331.000000 ) ( 6573.000000 -13790.000000 -3999.000000 ) ( ( 0.007143 0.000005 -46.486634 ) ( 0.000005 -0.007154 31.082433 ) ) 04escapehouse/04wex4b 0 0 0 ( 6573.000000 -13786.000000 -3999.000000 ) ( 6573.000000 -13786.000000 -4331.000000 ) ( 7693.000000 -13786.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -13786.000000 -3999.000000 ) ( 6573.000000 -13790.000000 -3999.000000 ) ( 6573.000000 -13790.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -13786.000000 -4331.000000 ) ( 6573.000000 -13790.000000 -4331.000000 ) ( 7693.000000 -13790.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7693.000000 -13786.000000 -4331.000000 ) ( 7693.000000 -13790.000000 -4331.000000 ) ( 7693.000000 -13790.000000 -3999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7693.000000 -13786.000000 -3999.000000 ) ( 7693.000000 -13790.000000 -3999.000000 ) ( 6573.000000 -13790.000000 -3999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5773/3342) # points: 5 { brushDef { // Surface normal: 0.765979, -0.642865, 0.000000 // RotY/Z : 0.000000 / -0.698233. Vector texS/T: (0.642865, 0.765979, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3745.842502, 3745.842502, 5540.930522) / (-549.000000, -515.000000, -515.000000) // --> Vector info: d1 = 0.346365, 0.100920, 0.105772. Determinants: -0.164994, 440.595828, 221365.460076, -61032.992684 // --> Vector info: d2 = 13.395777, 13.395684, 0.574664. Determinants: 435.914700, 0.166060, -2450360.989680, -61032.992684 ( 2602.000000 5050.000000 515.000000 ) ( 1448.000000 3675.000000 515.000000 ) ( 1448.000000 3675.000000 549.000000 ) ( ( 0.000003 -0.007219 -3.626980 ) ( -0.007142 -0.000003 40.148138 ) ) 04escapehouse/04wex4a 0 0 0 ( 1444.936083 3677.571462 549.000000 ) ( 1444.936083 3677.571462 515.000000 ) ( 2598.936083 5052.571462 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1444.936083 3677.571462 549.000000 ) ( 1448.000000 3675.000000 549.000000 ) ( 1448.000000 3675.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1444.936083 3677.571462 515.000000 ) ( 1448.000000 3675.000000 515.000000 ) ( 2602.000000 5050.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2598.936083 5052.571462 515.000000 ) ( 2602.000000 5050.000000 515.000000 ) ( 2602.000000 5050.000000 589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2598.936083 5052.571462 589.000000 ) ( 2602.000000 5050.000000 589.000000 ) ( 2152.000000 4514.000000 589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2148.936083 4516.571462 589.000000 ) ( 2152.000000 4514.000000 589.000000 ) ( 1448.000000 3675.000000 549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5774/3343) # points: 5 { brushDef { // Surface normal: -0.765874, 0.642991, 0.000000 // RotY/Z : 0.000000 / 2.443195. Vector texS/T: (-0.642991, -0.765874, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4840.553445, -5540.407715, -5540.407715) / (-585.000000, -585.000000, -515.000000) // --> Vector info: d1 = 0.473561, 0.475455, 0.975448. Determinants: 0.132596, -349.922127, -227262.253258, -48989.798938 // --> Vector info: d2 = 5.574148, 0.574221, 0.574410. Determinants: -349.994893, -0.132486, -1967322.888968, -48989.798938 ( 2723.000000 4948.000000 515.000000 ) ( 2723.000000 4948.000000 585.000000 ) ( 2273.000000 4412.000000 585.000000 ) ( ( -0.000003 0.007143 4.638971 ) ( 0.007144 0.000003 40.157807 ) ) 04escapehouse/04wex4a 0 0 0 ( 2276.063495 4409.428036 585.000000 ) ( 2726.063495 4945.428036 585.000000 ) ( 2726.063495 4945.428036 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2276.063495 4409.428036 585.000000 ) ( 2273.000000 4412.000000 585.000000 ) ( 2723.000000 4948.000000 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2726.063495 4945.428036 585.000000 ) ( 2723.000000 4948.000000 585.000000 ) ( 2723.000000 4948.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2726.063495 4945.428036 515.000000 ) ( 2723.000000 4948.000000 515.000000 ) ( 1655.000000 3675.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1658.063495 3672.428036 515.000000 ) ( 1655.000000 3675.000000 515.000000 ) ( 1655.000000 3675.000000 549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1658.063495 3672.428036 549.000000 ) ( 1655.000000 3675.000000 549.000000 ) ( 2273.000000 4412.000000 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5775/3344) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4948.000000, 5050.000000, 3675.000000) / (2723.000000, 2602.000000, 1448.000000) // --> Vector info: d1 = 0.975444, 2.105797, 2.100919. Determinants: -1305.017569, 1553.737772, 1949291.963002, -284083.000000 // --> Vector info: d2 = 0.574237, 0.574664, 13.395685. Determinants: 1550.851054, 1308.330963, -11399327.295514, -284083.000000 ( 1448.000000 3675.000000 515.000000 ) ( 2602.000000 5050.000000 515.000000 ) ( 2723.000000 4948.000000 515.000000 ) ( ( 0.004594 -0.005469 -6.861699 ) ( -0.005459 -0.004605 40.126749 ) ) 04escapehouse/04wex4a 0 0 0 ( 2723.000000 4948.000000 511.000000 ) ( 2602.000000 5050.000000 511.000000 ) ( 1448.000000 3675.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2723.000000 4948.000000 511.000000 ) ( 2723.000000 4948.000000 515.000000 ) ( 2602.000000 5050.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2602.000000 5050.000000 511.000000 ) ( 2602.000000 5050.000000 515.000000 ) ( 1448.000000 3675.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1448.000000 3675.000000 511.000000 ) ( 1448.000000 3675.000000 515.000000 ) ( 1655.000000 3675.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1655.000000 3675.000000 511.000000 ) ( 1655.000000 3675.000000 515.000000 ) ( 2723.000000 4948.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5776/3345) # points: 4 { brushDef { // Surface normal: 0.000000, 0.048789, -0.998809 // RotY/Z : 1.521988 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.998809, -0.048789) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-2273.000000, -1655.000000, -1448.000000) / (-4435.287165, -3697.408449, -3697.408449) // --> Vector info: d1 = 1.000000, 7.877565, 8.825077. Determinants: -699.148696, -838.093821, -5459092.648259, -152740.894279 // --> Vector info: d2 = 0.000000, 0.000000, 1.130899. Determinants: -834.465882, 698.895202, 1203059.965896, -152740.894279 ( 1448.000000 3675.000000 549.000000 ) ( 1655.000000 3675.000000 549.000000 ) ( 2273.000000 4412.000000 585.000000 ) ( ( 0.004577 0.005487 35.740871 ) ( 0.005463 -0.004576 -7.876476 ) ) common/glass 0 0 0 ( 2273.000000 4411.804846 588.995237 ) ( 1655.000000 3674.804846 552.995237 ) ( 1448.000000 3674.804846 552.995237 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2273.000000 4411.804846 588.995237 ) ( 2273.000000 4412.000000 585.000000 ) ( 1655.000000 3675.000000 549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1655.000000 3674.804846 552.995237 ) ( 1655.000000 3675.000000 549.000000 ) ( 1448.000000 3675.000000 549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1448.000000 3674.804846 552.995237 ) ( 1448.000000 3675.000000 549.000000 ) ( 2152.000000 4514.000000 589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2152.000000 4513.804846 592.995237 ) ( 2152.000000 4514.000000 589.000000 ) ( 2273.000000 4412.000000 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5777/3346) # points: 4 { brushDef { // Surface normal: -0.644525, -0.764583, 0.000000 // RotY/Z : 0.000000 / -2.271198. Vector texS/T: (0.764583, -0.644525, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1265.404447, -1265.404447, -1107.148326) / (-589.000000, -515.000000, -515.000000) // --> Vector info: d1 = 2.106339, 2.089522, 0.959728. Determinants: 83.604800, 2.661408, 82694.212671, -11710.952993 // --> Vector info: d2 = 0.363723, 0.898574, 0.863050. Determinants: 2.628768, -84.643381, -50788.042800, -11710.952993 ( 2723.000000 4948.000000 515.000000 ) ( 2602.000000 5050.000000 515.000000 ) ( 2602.000000 5050.000000 589.000000 ) ( ( -0.007139 -0.000227 -7.061271 ) ( -0.000224 0.007228 4.336798 ) ) 04escapehouse/04wex4a 0 0 0 ( 2604.578099 5053.058334 589.000000 ) ( 2604.578099 5053.058334 515.000000 ) ( 2725.578099 4951.058334 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2604.578099 5053.058334 589.000000 ) ( 2602.000000 5050.000000 589.000000 ) ( 2602.000000 5050.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2604.578099 5053.058334 515.000000 ) ( 2602.000000 5050.000000 515.000000 ) ( 2723.000000 4948.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2725.578099 4951.058334 515.000000 ) ( 2723.000000 4948.000000 515.000000 ) ( 2723.000000 4948.000000 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2725.578099 4951.058334 585.000000 ) ( 2723.000000 4948.000000 585.000000 ) ( 2602.000000 5050.000000 589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5778/3347) # points: 4 { brushDef { // Surface normal: -0.019352, 0.016247, -0.999681 // RotY/Z : 1.545526 / 2.443195. Vector texS/T: (-0.642991, -0.765874, 0.000000) / (0.765629, -0.642786, -0.025267) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-4840.553445, -4840.870653, -5540.724924) / (-1110.476852, -1268.783198, -1268.783198) // --> Vector info: d1 = 0.000000, 1.130898, 1.130898. Determinants: -0.000020, 791.464025, 878902.378928, -110791.372733 // --> Vector info: d2 = 1.000000, 0.999999, 5.999998. Determinants: 791.531621, -1.586837, 3718897.600627, -110791.372733 ( 2602.000000 5050.000000 589.000000 ) ( 2152.000000 4514.000000 589.000000 ) ( 2273.000000 4412.000000 585.000000 ) ( ( 0.000000 -0.007144 -7.932950 ) ( -0.007144 0.000014 -33.566671 ) ) common/glass 0 0 0 ( 2273.077407 4411.935013 588.998723 ) ( 2152.077407 4513.935013 592.998723 ) ( 2602.077407 5049.935013 592.998723 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2273.077407 4411.935013 588.998723 ) ( 2273.000000 4412.000000 585.000000 ) ( 2152.000000 4514.000000 589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2152.077407 4513.935013 592.998723 ) ( 2152.000000 4514.000000 589.000000 ) ( 2602.000000 5050.000000 589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2602.077407 5049.935013 592.998723 ) ( 2602.000000 5050.000000 589.000000 ) ( 2723.000000 4948.000000 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2723.077407 4947.935013 588.998723 ) ( 2723.000000 4948.000000 585.000000 ) ( 2273.000000 4412.000000 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5779/3348) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3498.000000, -3448.000000, -3222.000000) / (-1397.950106, -1397.950106, -1557.756239) // --> Vector info: d1 = 1.483532, 1.846200, 3.540330. Determinants: -57.956557, 2.743549, -210750.565577, -7990.306627 // --> Vector info: d2 = 0.106117, 0.078654, 1.093934. Determinants: 4.388772, 56.970644, 94146.131713, -7990.306627 ( 1775.000000 3222.000000 428.000000 ) ( 1662.000000 3448.000000 315.000000 ) ( 1662.000000 3498.000000 315.000000 ) ( ( 0.007253 -0.000343 26.375779 ) ( -0.000549 -0.007130 -11.782543 ) ) 04escapehouse/04wex4a 0 0 0 ( 1664.828427 3498.000000 312.171573 ) ( 1664.828427 3448.000000 312.171573 ) ( 1777.828427 3222.000000 425.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1664.828427 3498.000000 312.171573 ) ( 1662.000000 3498.000000 315.000000 ) ( 1662.000000 3448.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1664.828427 3448.000000 312.171573 ) ( 1662.000000 3448.000000 315.000000 ) ( 1775.000000 3222.000000 428.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1777.828427 3222.000000 425.171573 ) ( 1775.000000 3222.000000 428.000000 ) ( 1775.000000 3584.000000 428.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1777.828427 3584.000000 425.171573 ) ( 1775.000000 3584.000000 428.000000 ) ( 1662.000000 3498.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5780/3349) # points: 6 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3675.000000, 3675.000000, 3115.000000) / (-549.000000, -620.000000, -620.000000) // --> Vector info: d1 = 0.774574, 0.270014, 0.270069. Determinants: 0.003893, -282.553596, -185933.305488, -39760.000000 // --> Vector info: d2 = 4.478542, 4.478535, 0.478522. Determinants: -284.000912, -0.004008, 865634.327120, -39760.000000 ( 1328.000000 3115.000000 620.000000 ) ( 1328.000000 3675.000000 620.000000 ) ( 1328.000000 3675.000000 549.000000 ) ( ( 0.000000 0.007106 4.676391 ) ( 0.007143 0.000000 -21.771487 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1324.000000 3675.000000 549.000000 ) ( 1324.000000 3675.000000 620.000000 ) ( 1324.000000 3115.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1324.000000 3675.000000 549.000000 ) ( 1328.000000 3675.000000 549.000000 ) ( 1328.000000 3675.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1324.000000 3675.000000 620.000000 ) ( 1328.000000 3675.000000 620.000000 ) ( 1328.000000 3115.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1324.000000 3115.000000 620.000000 ) ( 1328.000000 3115.000000 620.000000 ) ( 1328.000000 3115.000000 481.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1324.000000 3115.000000 481.000000 ) ( 1328.000000 3115.000000 481.000000 ) ( 1328.000000 3163.000000 457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1324.000000 3163.000000 457.000000 ) ( 1328.000000 3163.000000 457.000000 ) ( 1328.000000 3606.000000 457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1324.000000 3606.000000 457.000000 ) ( 1328.000000 3606.000000 457.000000 ) ( 1328.000000 3675.000000 549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5781/3350) # points: 6 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-3584.000000, -3222.000000, -3115.000000) / (-428.000000, -428.000000, -481.000000) // --> Vector info: d1 = 0.270154, 0.270185, 0.651277. Determinants: -0.001643, 137.951841, 53854.317036, -19186.000000 // --> Vector info: d2 = 3.656338, 1.070853, 0.308691. Determinants: 137.030704, 0.744173, 421286.044718, -19186.000000 ( 1775.000000 3115.000000 481.000000 ) ( 1775.000000 3222.000000 428.000000 ) ( 1775.000000 3584.000000 428.000000 ) ( ( 0.000000 -0.007190 -2.806959 ) ( -0.007142 -0.000039 -21.957993 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1779.000000 3584.000000 428.000000 ) ( 1779.000000 3222.000000 428.000000 ) ( 1779.000000 3115.000000 481.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1779.000000 3584.000000 428.000000 ) ( 1775.000000 3584.000000 428.000000 ) ( 1775.000000 3222.000000 428.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1779.000000 3222.000000 428.000000 ) ( 1775.000000 3222.000000 428.000000 ) ( 1775.000000 3115.000000 481.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1779.000000 3115.000000 481.000000 ) ( 1775.000000 3115.000000 481.000000 ) ( 1775.000000 3115.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1779.000000 3115.000000 620.000000 ) ( 1775.000000 3115.000000 620.000000 ) ( 1775.000000 3675.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1779.000000 3675.000000 620.000000 ) ( 1775.000000 3675.000000 620.000000 ) ( 1775.000000 3675.000000 549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1779.000000 3675.000000 549.000000 ) ( 1775.000000 3675.000000 549.000000 ) ( 1775.000000 3584.000000 428.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5783/3351) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1448.000000, 1328.000000, 1328.000000) / (-620.000000, -620.000000, -549.000000) // --> Vector info: d1 = 0.281239, 0.281236, 0.785797. Determinants: -0.000190, -60.547221, -39935.158839, -8520.000000 // --> Vector info: d2 = 1.180985, 0.320363, 0.320363. Determinants: -61.104157, 0.000000, 78416.825350, -8520.000000 ( 1328.000000 3675.000000 549.000000 ) ( 1328.000000 3675.000000 620.000000 ) ( 1448.000000 3675.000000 620.000000 ) ( ( 0.000000 0.007106 4.687225 ) ( 0.007172 0.000000 -9.203853 ) ) 04escapehouse/04wex4a 0 0 0 ( 1448.000000 3679.000000 620.000000 ) ( 1328.000000 3679.000000 620.000000 ) ( 1328.000000 3679.000000 549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1448.000000 3679.000000 620.000000 ) ( 1448.000000 3675.000000 620.000000 ) ( 1328.000000 3675.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1328.000000 3679.000000 620.000000 ) ( 1328.000000 3675.000000 620.000000 ) ( 1328.000000 3675.000000 549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1328.000000 3679.000000 549.000000 ) ( 1328.000000 3675.000000 549.000000 ) ( 1448.000000 3675.000000 549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1448.000000 3679.000000 549.000000 ) ( 1448.000000 3675.000000 549.000000 ) ( 1448.000000 3675.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5785/3352) # points: 4 { brushDef { // Surface normal: 0.663783, 0.000000, 0.747925 // RotY/Z : -0.844930 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.747925, 0.000000, -0.663783) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3163.000000, 3448.000000, 3498.000000) / (689.895280, 903.820501, 903.820501) // --> Vector info: d1 = 0.969485, 3.000061, 3.363765. Determinants: -77.805502, 2.126874, 234261.621769, -10696.261029 // --> Vector info: d2 = 1.650682, 0.124884, 0.124996. Determinants: -0.024112, 76.322044, -70234.080462, -10696.261029 ( 1488.000000 3498.000000 315.000000 ) ( 1488.000000 3448.000000 315.000000 ) ( 1328.000000 3163.000000 457.000000 ) ( ( 0.007274 -0.000199 -21.901263 ) ( 0.000002 -0.007135 6.566227 ) ) 04escapehouse/04wex4a 0 0 0 ( 1325.344867 3163.000000 454.008300 ) ( 1485.344867 3448.000000 312.008300 ) ( 1485.344867 3498.000000 312.008300 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.344867 3163.000000 454.008300 ) ( 1328.000000 3163.000000 457.000000 ) ( 1488.000000 3448.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1485.344867 3448.000000 312.008300 ) ( 1488.000000 3448.000000 315.000000 ) ( 1488.000000 3498.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1485.344867 3498.000000 312.008300 ) ( 1488.000000 3498.000000 315.000000 ) ( 1328.000000 3606.000000 457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.344867 3606.000000 454.008300 ) ( 1328.000000 3606.000000 457.000000 ) ( 1328.000000 3163.000000 457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5786/3353) # points: 6 { brushDef { // Surface normal: 0.000000, 0.447214, 0.894427 // RotY/Z : -1.107149 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.894427, -0.447214) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1328.000000, -1328.000000, -1775.000000) / (2624.696592, 2571.030961, 2571.030961) // --> Vector info: d1 = 3.226562, 3.611847, 3.611847. Determinants: 0.000000, 172.222671, -529432.754849, -23988.537263 // --> Vector info: d2 = 0.640624, 0.640624, 3.837257. Determinants: 171.549305, 0.000000, 212449.836115, -23988.537263 ( 1775.000000 3115.000000 481.000000 ) ( 1328.000000 3115.000000 481.000000 ) ( 1328.000000 3163.000000 457.000000 ) ( ( 0.000000 -0.007179 22.070239 ) ( -0.007151 0.000000 -8.856306 ) ) 04escapehouse/04wex4a 0 0 0 ( 1328.000000 3161.211146 453.422291 ) ( 1328.000000 3113.211146 477.422291 ) ( 1775.000000 3113.211146 477.422291 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1328.000000 3161.211146 453.422291 ) ( 1328.000000 3163.000000 457.000000 ) ( 1328.000000 3115.000000 481.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1328.000000 3113.211146 477.422291 ) ( 1328.000000 3115.000000 481.000000 ) ( 1775.000000 3115.000000 481.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1775.000000 3113.211146 477.422291 ) ( 1775.000000 3115.000000 481.000000 ) ( 1775.000000 3222.000000 428.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1775.000000 3220.211146 424.422291 ) ( 1775.000000 3222.000000 428.000000 ) ( 1662.000000 3448.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1662.000000 3446.211146 311.422291 ) ( 1662.000000 3448.000000 315.000000 ) ( 1488.000000 3448.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3446.211146 311.422291 ) ( 1488.000000 3448.000000 315.000000 ) ( 1328.000000 3163.000000 457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5787/3354) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd1c]: 128.000000/128.000000 // --> Vector A/B: (-1775.000000, -1775.000000, -1328.000000) / (-620.000000, -481.000000, -481.000000) // --> Vector info: d1 = 1.388410, 0.400910, 0.400910. Determinants: 0.000000, 441.412455, 187409.637498, -62133.000000 // --> Vector info: d2 = 4.048195, 4.048195, 0.851562. Determinants: 444.332001, 0.000000, 537162.809329, -62133.000000 ( 1328.000000 3115.000000 481.000000 ) ( 1775.000000 3115.000000 481.000000 ) ( 1775.000000 3115.000000 620.000000 ) ( ( 0.000000 -0.007104 -3.016266 ) ( -0.007151 0.000000 -8.645371 ) ) 04escapehouse/04wgrd1c 0 0 0 ( 1775.000000 3111.000000 620.000000 ) ( 1775.000000 3111.000000 481.000000 ) ( 1328.000000 3111.000000 481.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1775.000000 3111.000000 620.000000 ) ( 1775.000000 3115.000000 620.000000 ) ( 1775.000000 3115.000000 481.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1775.000000 3111.000000 481.000000 ) ( 1775.000000 3115.000000 481.000000 ) ( 1328.000000 3115.000000 481.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1328.000000 3111.000000 481.000000 ) ( 1328.000000 3115.000000 481.000000 ) ( 1328.000000 3115.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1328.000000 3111.000000 620.000000 ) ( 1328.000000 3115.000000 620.000000 ) ( 1775.000000 3115.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5788/3355) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1775.000000, 1655.000000, 1655.000000) / (-620.000000, -620.000000, -549.000000) // --> Vector info: d1 = 0.281243, 0.281243, 0.785793. Determinants: -0.000030, -60.546005, -39934.659833, -8520.000000 // --> Vector info: d2 = 1.516993, 0.656350, 0.656349. Determinants: -61.105681, 0.000114, 95537.873457, -8520.000000 ( 1655.000000 3675.000000 549.000000 ) ( 1655.000000 3675.000000 620.000000 ) ( 1775.000000 3675.000000 620.000000 ) ( ( 0.000000 0.007106 4.687167 ) ( 0.007172 0.000000 -11.213365 ) ) 04escapehouse/04wex4a 0 0 0 ( 1775.000000 3679.000000 620.000000 ) ( 1655.000000 3679.000000 620.000000 ) ( 1655.000000 3679.000000 549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1775.000000 3679.000000 620.000000 ) ( 1775.000000 3675.000000 620.000000 ) ( 1655.000000 3675.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1655.000000 3679.000000 620.000000 ) ( 1655.000000 3675.000000 620.000000 ) ( 1655.000000 3675.000000 549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1655.000000 3679.000000 549.000000 ) ( 1655.000000 3675.000000 549.000000 ) ( 1775.000000 3675.000000 549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1775.000000 3679.000000 549.000000 ) ( 1775.000000 3675.000000 549.000000 ) ( 1775.000000 3675.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5792/3356) # points: 5 { brushDef { // Surface normal: 0.000000, -0.797539, 0.603267 // RotY/Z : -0.647591 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.603267, -0.797539) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1655.000000, 1448.000000, 1488.000000) / (-2654.855096, -2654.855096, -2361.452642) // --> Vector info: d1 = 1.000005, 2.475367, 2.195785. Determinants: 432.874953, -1.140871, -780171.497858, -60734.307973 // --> Vector info: d2 = 1.000000, 0.999999, 3.093116. Determinants: -0.000174, -433.275108, -1211016.636804, -60734.307973 ( 1488.000000 3498.000000 315.000000 ) ( 1448.000000 3675.000000 549.000000 ) ( 1655.000000 3675.000000 549.000000 ) ( ( -0.007127 0.000019 12.845647 ) ( 0.000000 0.007134 19.939581 ) ) common/glass 0 0 0 ( 1655.000000 3678.190157 546.586932 ) ( 1448.000000 3678.190157 546.586932 ) ( 1488.000000 3501.190157 312.586932 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1655.000000 3678.190157 546.586932 ) ( 1655.000000 3675.000000 549.000000 ) ( 1448.000000 3675.000000 549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1448.000000 3678.190157 546.586932 ) ( 1448.000000 3675.000000 549.000000 ) ( 1488.000000 3498.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3501.190157 312.586932 ) ( 1488.000000 3498.000000 315.000000 ) ( 1662.000000 3498.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1662.000000 3501.190157 312.586932 ) ( 1662.000000 3498.000000 315.000000 ) ( 1664.000000 3500.000000 317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1664.000000 3503.190157 314.586932 ) ( 1664.000000 3500.000000 317.000000 ) ( 1655.000000 3675.000000 549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5794/3357) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3675.000000, 3675.000000, 3606.000000) / (-471.000000, -549.000000, -457.000000) // --> Vector info: d1 = 1.332531, 0.774574, 1.429834. Determinants: -0.221780, -38.499078, -24489.709201, -5382.000000 // --> Vector info: d2 = 1.478550, 1.478544, 0.983821. Determinants: -38.588990, -0.000428, 133856.776994, -5382.000000 ( 1328.000000 3606.000000 457.000000 ) ( 1328.000000 3675.000000 549.000000 ) ( 1328.000000 3675.000000 471.000000 ) ( ( 0.000041 0.007153 4.550299 ) ( 0.007170 0.000000 -24.871196 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1324.000000 3675.000000 471.000000 ) ( 1324.000000 3675.000000 549.000000 ) ( 1324.000000 3606.000000 457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1324.000000 3675.000000 471.000000 ) ( 1328.000000 3675.000000 471.000000 ) ( 1328.000000 3675.000000 549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1324.000000 3675.000000 549.000000 ) ( 1328.000000 3675.000000 549.000000 ) ( 1328.000000 3606.000000 457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1324.000000 3606.000000 457.000000 ) ( 1328.000000 3606.000000 457.000000 ) ( 1328.000000 3663.000000 457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1324.000000 3663.000000 457.000000 ) ( 1328.000000 3663.000000 457.000000 ) ( 1328.000000 3675.000000 471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5795/3358) # points: 4 { brushDef { // Surface normal: -0.036131, -0.758761, 0.650366 // RotY/Z : -0.708067 / -1.618379. Vector texS/T: (0.998868, -0.047565, 0.000000) / (-0.030935, -0.649630, -0.759621) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1151.694963, 1152.265745, 1307.898913) / (-2786.254092, -2767.823840, -2591.419994) // --> Vector info: d1 = 0.343751, 0.475244, 1.766028. Determinants: -0.593637, -19.727884, -55234.598350, -2767.670501 // --> Vector info: d2 = 0.320362, 0.320362, 1.393065. Determinants: -19.770176, 0.612279, 23588.519891, -2767.670501 ( 1478.000000 3541.000000 323.000000 ) ( 1328.000000 3663.000000 457.000000 ) ( 1328.000000 3675.000000 471.000000 ) ( ( 0.000214 0.007128 19.957072 ) ( 0.007143 -0.000221 -8.522879 ) ) 04escapehouse/04wex4a 0 0 0 ( 1328.144526 3678.035043 468.398534 ) ( 1328.144526 3666.035043 454.398534 ) ( 1478.144526 3544.035043 320.398534 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1328.144526 3678.035043 468.398534 ) ( 1328.000000 3675.000000 471.000000 ) ( 1328.000000 3663.000000 457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1328.144526 3666.035043 454.398534 ) ( 1328.000000 3663.000000 457.000000 ) ( 1478.000000 3541.000000 323.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1478.144526 3544.035043 320.398534 ) ( 1478.000000 3541.000000 323.000000 ) ( 1448.000000 3675.000000 471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1448.144526 3678.035043 468.398534 ) ( 1448.000000 3675.000000 471.000000 ) ( 1328.000000 3675.000000 471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5796/3359) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1328.000000, 1328.000000, 1448.000000) / (-515.000000, -471.000000, -471.000000) // --> Vector info: d1 = 0.031237, 0.343751, 0.343751. Determinants: 0.000000, -37.501781, -19478.346848, -5280.000000 // --> Vector info: d2 = 0.320363, 0.320362, 1.180984. Determinants: -37.867365, 0.000057, 48596.374438, -5280.000000 ( 1448.000000 3675.000000 471.000000 ) ( 1328.000000 3675.000000 471.000000 ) ( 1328.000000 3675.000000 515.000000 ) ( ( 0.000000 0.007103 3.689081 ) ( 0.007172 0.000000 -9.203859 ) ) 04escapehouse/04wex4a 0 0 0 ( 1328.000000 3679.000000 515.000000 ) ( 1328.000000 3679.000000 471.000000 ) ( 1448.000000 3679.000000 471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1328.000000 3679.000000 515.000000 ) ( 1328.000000 3675.000000 515.000000 ) ( 1328.000000 3675.000000 471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1328.000000 3679.000000 471.000000 ) ( 1328.000000 3675.000000 471.000000 ) ( 1448.000000 3675.000000 471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1448.000000 3679.000000 471.000000 ) ( 1448.000000 3675.000000 471.000000 ) ( 1448.000000 3675.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1448.000000 3679.000000 515.000000 ) ( 1448.000000 3675.000000 515.000000 ) ( 1328.000000 3675.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5797/3360) # points: 4 { brushDef { // Surface normal: 0.674967, 0.019744, 0.737584 // RotY/Z : -0.829485 / 0.029244. Vector texS/T: (-0.029239, 0.999572, 0.000000) / (0.737269, 0.021567, -0.675256) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3452.996035, 3496.270044, 3622.603803) / (959.789904, 947.942537, 749.499142) // --> Vector info: d1 = 0.363765, 0.668266, 1.536537. Determinants: -50.139445, -0.895147, 171411.103547, -7090.719004 // --> Vector info: d2 = 0.124997, 0.215376, 1.651663. Determinants: -0.918947, 50.735916, -46409.019906, -7090.719004 ( 1328.000000 3663.000000 457.000000 ) ( 1478.000000 3541.000000 323.000000 ) ( 1488.000000 3498.000000 315.000000 ) ( ( 0.007071 0.000126 -24.174009 ) ( 0.000130 -0.007155 6.545037 ) ) 04escapehouse/04wex4a 0 0 0 ( 1485.300133 3497.921024 312.049664 ) ( 1475.300133 3540.921024 320.049664 ) ( 1325.300133 3662.921024 454.049664 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1485.300133 3497.921024 312.049664 ) ( 1488.000000 3498.000000 315.000000 ) ( 1478.000000 3541.000000 323.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1475.300133 3540.921024 320.049664 ) ( 1478.000000 3541.000000 323.000000 ) ( 1328.000000 3663.000000 457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.300133 3662.921024 454.049664 ) ( 1328.000000 3663.000000 457.000000 ) ( 1328.000000 3606.000000 457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.300133 3605.921024 454.049664 ) ( 1328.000000 3606.000000 457.000000 ) ( 1488.000000 3498.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5798/3361) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1328.000000, 1328.000000, 1448.000000) / (-549.000000, -515.000000, -515.000000) // --> Vector info: d1 = 0.785797, 1.031237, 1.031240. Determinants: -0.000081, -29.452858, -19375.561816, -4080.000000 // --> Vector info: d2 = 0.320363, 0.320363, 1.180982. Determinants: -29.261064, 0.000085, 37551.658077, -4080.000000 ( 1448.000000 3675.000000 515.000000 ) ( 1328.000000 3675.000000 515.000000 ) ( 1328.000000 3675.000000 549.000000 ) ( ( 0.000000 0.007219 4.748912 ) ( 0.007172 0.000000 -9.203838 ) ) 04escapehouse/04wex4a 0 0 0 ( 1328.000000 3679.000000 549.000000 ) ( 1328.000000 3679.000000 515.000000 ) ( 1448.000000 3679.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1328.000000 3679.000000 549.000000 ) ( 1328.000000 3675.000000 549.000000 ) ( 1328.000000 3675.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1328.000000 3679.000000 515.000000 ) ( 1328.000000 3675.000000 515.000000 ) ( 1448.000000 3675.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1448.000000 3679.000000 515.000000 ) ( 1448.000000 3675.000000 515.000000 ) ( 1448.000000 3675.000000 549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1448.000000 3679.000000 549.000000 ) ( 1448.000000 3675.000000 549.000000 ) ( 1328.000000 3675.000000 549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5799/3362) # points: 4 { brushDef { // Surface normal: -0.975843, -0.218472, 0.000000 // RotY/Z : 0.000000 / -2.921344. Vector texS/T: (0.218472, -0.975843, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-3269.875585, -3269.875585, -3132.558434) / (-549.000000, -471.000000, -323.000000) // --> Vector info: d1 = 1.000000, 1.557960, 2.610360. Determinants: 0.490868, -76.617466, -51168.649613, -10710.737790 // --> Vector info: d2 = 0.000000, 0.000004, 0.979955. Determinants: -76.435535, -0.000560, -249934.996963, -10710.737790 ( 1478.000000 3541.000000 323.000000 ) ( 1448.000000 3675.000000 471.000000 ) ( 1448.000000 3675.000000 549.000000 ) ( ( -0.000046 0.007153 4.777323 ) ( 0.007136 0.000000 23.334994 ) ) common/glass 0 0 0 ( 1451.903373 3675.873889 549.000000 ) ( 1451.903373 3675.873889 471.000000 ) ( 1481.903373 3541.873889 323.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1451.903373 3675.873889 549.000000 ) ( 1448.000000 3675.000000 549.000000 ) ( 1448.000000 3675.000000 471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1451.903373 3675.873889 471.000000 ) ( 1448.000000 3675.000000 471.000000 ) ( 1478.000000 3541.000000 323.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1481.903373 3541.873889 323.000000 ) ( 1478.000000 3541.000000 323.000000 ) ( 1488.000000 3498.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1491.903373 3498.873889 315.000000 ) ( 1488.000000 3498.000000 315.000000 ) ( 1448.000000 3675.000000 549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5801/3363) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1655.000000, 1775.000000, 1775.000000) / (-471.000000, -471.000000, -515.000000) // --> Vector info: d1 = 0.343752, 0.343750, 0.031242. Determinants: 0.000100, -37.500894, -19478.097247, -5280.000000 // --> Vector info: d2 = 0.656352, 1.516995, 1.516994. Determinants: -37.868309, -0.000114, 59206.461585, -5280.000000 ( 1775.000000 3675.000000 515.000000 ) ( 1775.000000 3675.000000 471.000000 ) ( 1655.000000 3675.000000 471.000000 ) ( ( 0.000000 0.007102 3.689034 ) ( 0.007172 0.000000 -11.213345 ) ) 04escapehouse/04wex4a 0 0 0 ( 1655.000000 3679.000000 471.000000 ) ( 1775.000000 3679.000000 471.000000 ) ( 1775.000000 3679.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1655.000000 3679.000000 471.000000 ) ( 1655.000000 3675.000000 471.000000 ) ( 1775.000000 3675.000000 471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1775.000000 3679.000000 471.000000 ) ( 1775.000000 3675.000000 471.000000 ) ( 1775.000000 3675.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1775.000000 3679.000000 515.000000 ) ( 1775.000000 3675.000000 515.000000 ) ( 1655.000000 3675.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1655.000000 3679.000000 515.000000 ) ( 1655.000000 3675.000000 515.000000 ) ( 1655.000000 3675.000000 471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5802/3364) # points: 4 { brushDef { // Surface normal: 0.003354, -0.740715, 0.671811 // RotY/Z : -0.736651 / -1.566269. Vector texS/T: (0.999990, 0.004528, 0.000000) / (0.003042, -0.671804, -0.740722) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1677.979096, 1791.444285, 1791.620862) / (-2601.756746, -2754.310511, -2812.361943) // --> Vector info: d1 = 1.847250, 0.757400, 0.343750. Determinants: 0.163386, -46.742504, -134004.521662, -6559.879115 // --> Vector info: d2 = 0.710560, 1.516995, 1.516995. Determinants: -46.814814, -0.142453, 73522.465025, -6559.879115 ( 1775.000000 3675.000000 471.000000 ) ( 1775.000000 3636.000000 428.000000 ) ( 1662.000000 3533.000000 315.000000 ) ( ( -0.000025 0.007126 20.427895 ) ( 0.007137 0.000022 -11.207899 ) ) 04escapehouse/04wex4a 0 0 0 ( 1661.986585 3535.962859 312.312755 ) ( 1774.986585 3638.962859 425.312755 ) ( 1774.986585 3677.962859 468.312755 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1661.986585 3535.962859 312.312755 ) ( 1662.000000 3533.000000 315.000000 ) ( 1775.000000 3636.000000 428.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1774.986585 3638.962859 425.312755 ) ( 1775.000000 3636.000000 428.000000 ) ( 1775.000000 3675.000000 471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1774.986585 3677.962859 468.312755 ) ( 1775.000000 3675.000000 471.000000 ) ( 1655.000000 3675.000000 471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1654.986585 3677.962859 468.312755 ) ( 1655.000000 3675.000000 471.000000 ) ( 1662.000000 3533.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5803/3365) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1655.000000, 1655.000000, 1775.000000) / (-549.000000, -515.000000, -515.000000) // --> Vector info: d1 = 0.785793, 1.031240, 1.031242. Determinants: -0.000081, -29.453688, -19375.974279, -4080.000000 // --> Vector info: d2 = 0.656349, 0.656348, 1.516994. Determinants: -29.261956, 0.000114, 45750.697754, -4080.000000 ( 1775.000000 3675.000000 515.000000 ) ( 1655.000000 3675.000000 515.000000 ) ( 1655.000000 3675.000000 549.000000 ) ( ( 0.000000 0.007219 4.749013 ) ( 0.007172 0.000000 -11.213406 ) ) 04escapehouse/04wex4a 0 0 0 ( 1655.000000 3679.000000 549.000000 ) ( 1655.000000 3679.000000 515.000000 ) ( 1775.000000 3679.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1655.000000 3679.000000 549.000000 ) ( 1655.000000 3675.000000 549.000000 ) ( 1655.000000 3675.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1655.000000 3679.000000 515.000000 ) ( 1655.000000 3675.000000 515.000000 ) ( 1775.000000 3675.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1775.000000 3679.000000 515.000000 ) ( 1775.000000 3675.000000 515.000000 ) ( 1775.000000 3675.000000 549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1775.000000 3679.000000 549.000000 ) ( 1775.000000 3675.000000 549.000000 ) ( 1655.000000 3675.000000 549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5804/3366) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3636.000000, -3533.000000, -3500.000000) / (-1557.756239, -1397.950106, -1400.778534) // --> Vector info: d1 = 0.589568, 1.234377, 1.475217. Determinants: -40.311575, 3.527860, -144358.243041, -5564.930368 // --> Vector info: d2 = 1.317616, 0.125000, 0.125001. Determinants: 3.373089, 39.356402, 66239.793469, -5564.930368 ( 1664.000000 3500.000000 317.000000 ) ( 1662.000000 3533.000000 315.000000 ) ( 1775.000000 3636.000000 428.000000 ) ( ( 0.007244 -0.000634 25.940710 ) ( -0.000606 -0.007072 -11.903077 ) ) 04escapehouse/04wex4a 0 0 0 ( 1777.828427 3636.000000 425.171573 ) ( 1664.828427 3533.000000 312.171573 ) ( 1666.828427 3500.000000 314.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1777.828427 3636.000000 425.171573 ) ( 1775.000000 3636.000000 428.000000 ) ( 1662.000000 3533.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1664.828427 3533.000000 312.171573 ) ( 1662.000000 3533.000000 315.000000 ) ( 1664.000000 3500.000000 317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1666.828427 3500.000000 314.171573 ) ( 1664.000000 3500.000000 317.000000 ) ( 1775.000000 3584.000000 428.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1777.828427 3584.000000 425.171573 ) ( 1775.000000 3584.000000 428.000000 ) ( 1775.000000 3636.000000 428.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5805/3367) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-3675.000000, -3636.000000, -3584.000000) / (-471.000000, -428.000000, -428.000000) // --> Vector info: d1 = 0.270156, 0.270161, 0.546983. Determinants: -11.903330, 10.795795, -39263.986162, -2236.000000 // --> Vector info: d2 = 1.656335, 1.242686, 0.991035. Determinants: 10.820985, 11.695370, 41572.073246, -2236.000000 ( 1775.000000 3584.000000 428.000000 ) ( 1775.000000 3636.000000 428.000000 ) ( 1775.000000 3675.000000 471.000000 ) ( ( 0.005323 -0.004828 17.559922 ) ( -0.004839 -0.005230 -18.592162 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 1779.000000 3675.000000 471.000000 ) ( 1779.000000 3636.000000 428.000000 ) ( 1779.000000 3584.000000 428.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1779.000000 3675.000000 471.000000 ) ( 1775.000000 3675.000000 471.000000 ) ( 1775.000000 3636.000000 428.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1779.000000 3636.000000 428.000000 ) ( 1775.000000 3636.000000 428.000000 ) ( 1775.000000 3584.000000 428.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1779.000000 3584.000000 428.000000 ) ( 1775.000000 3584.000000 428.000000 ) ( 1775.000000 3675.000000 549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1779.000000 3675.000000 549.000000 ) ( 1775.000000 3675.000000 549.000000 ) ( 1775.000000 3675.000000 471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5806/3368) # points: 4 { brushDef { // Surface normal: 0.998787, 0.049236, 0.000000 // RotY/Z : 0.000000 / 0.049256. Vector texS/T: (-0.049236, 0.998787, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (3446.884872, 3589.057303, 3589.057303) / (-315.000000, -471.000000, -549.000000) // --> Vector info: d1 = 1.000000, 2.504476, 2.917067. Determinants: -52.984940, 58.659063, 190021.143153, -11089.449581 // --> Vector info: d2 = 0.000000, 0.000000, 0.375617. Determinants: 58.596217, 53.402377, -185152.666328, -11089.449581 ( 1655.000000 3675.000000 549.000000 ) ( 1655.000000 3675.000000 471.000000 ) ( 1662.000000 3533.000000 315.000000 ) ( ( 0.004778 -0.005290 -17.135309 ) ( -0.005284 -0.004816 16.696290 ) ) common/glass 0 0 0 ( 1658.004851 3532.803056 315.000000 ) ( 1651.004851 3674.803056 471.000000 ) ( 1651.004851 3674.803056 549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1658.004851 3532.803056 315.000000 ) ( 1662.000000 3533.000000 315.000000 ) ( 1655.000000 3675.000000 471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1651.004851 3674.803056 471.000000 ) ( 1655.000000 3675.000000 471.000000 ) ( 1655.000000 3675.000000 549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1651.004851 3674.803056 549.000000 ) ( 1655.000000 3675.000000 549.000000 ) ( 1664.000000 3500.000000 317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1660.004851 3499.803056 317.000000 ) ( 1664.000000 3500.000000 317.000000 ) ( 1662.000000 3533.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5807/3369) # points: 3 { brushDef { // Surface normal: -0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3533.000000, -3498.000000, -3500.000000) / (-1397.950106, -1397.950106, -1400.778534) // --> Vector info: d1 = 0.352045, 0.234375, 0.255011. Determinants: 0.332819, 0.486912, 1821.679284, -98.994949 // --> Vector info: d2 = 0.345424, 0.124998, 0.124998. Determinants: 0.623459, -0.440852, 1552.195906, -98.994949 ( 1664.000000 3500.000000 317.000000 ) ( 1662.000000 3498.000000 315.000000 ) ( 1662.000000 3533.000000 315.000000 ) ( ( -0.003362 -0.004919 -18.401740 ) ( -0.006298 0.004453 -15.679546 ) ) 04escapehouse/04wex4a 0 0 0 ( 1664.828427 3533.000000 312.171573 ) ( 1664.828427 3498.000000 312.171573 ) ( 1666.828427 3500.000000 314.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1664.828427 3533.000000 312.171573 ) ( 1662.000000 3533.000000 315.000000 ) ( 1662.000000 3498.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1664.828427 3498.000000 312.171573 ) ( 1662.000000 3498.000000 315.000000 ) ( 1664.000000 3500.000000 317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1666.828427 3500.000000 314.171573 ) ( 1664.000000 3500.000000 317.000000 ) ( 1662.000000 3533.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5808/3370) # points: 4 { brushDef { // Surface normal: 0.973588, 0.228127, -0.009199 // RotY/Z : 0.009199 / 0.230164. Vector texS/T: (-0.228137, 0.973629, 0.000000) / (-0.008956, -0.002099, -0.999958) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (3066.286940, 3110.434358, 3247.744760) / (-335.654099, -343.654438, -491.660700) // --> Vector info: d1 = 1.000005, 1.317629, 2.479006. Determinants: -37.718980, 7.658676, 112792.289863, -5435.564736 // --> Vector info: d2 = 1.000000, 1.000000, 1.847969. Determinants: 6.784031, 37.435642, -13671.923328, -5435.564736 ( 1448.000000 3675.000000 471.000000 ) ( 1478.000000 3541.000000 323.000000 ) ( 1488.000000 3498.000000 315.000000 ) ( ( 0.006939 -0.001409 -20.750795 ) ( -0.001248 -0.006887 2.515272 ) ) common/glass 0 0 0 ( 1484.105648 3497.087491 315.036795 ) ( 1474.105648 3540.087491 323.036795 ) ( 1444.105648 3674.087491 471.036795 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1484.105648 3497.087491 315.036795 ) ( 1488.000000 3498.000000 315.000000 ) ( 1478.000000 3541.000000 323.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1474.105648 3540.087491 323.036795 ) ( 1478.000000 3541.000000 323.000000 ) ( 1448.000000 3675.000000 471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1444.105648 3674.087491 471.036795 ) ( 1448.000000 3675.000000 471.000000 ) ( 1448.000000 3675.000000 549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1444.105648 3674.087491 549.036795 ) ( 1448.000000 3675.000000 549.000000 ) ( 1488.000000 3498.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5811/3371) # points: 5 { brushDef { // Surface normal: 0.000000, 0.797539, -0.603267 // RotY/Z : 0.647591 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.603267, -0.797539) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-1662.000000, -1488.000000, -1448.000000) / (-2361.452642, -2361.452642, -2654.855096) // --> Vector info: d1 = 1.000000, 2.249997, 2.529580. Determinants: -366.752089, -1.352305, -663787.402478, -51052.026992 // --> Vector info: d2 = 0.000000, 0.000004, 2.093117. Determinants: -0.001109, 364.201460, 860042.655401, -51052.026992 ( 1448.000000 3675.000000 549.000000 ) ( 1488.000000 3498.000000 315.000000 ) ( 1662.000000 3498.000000 315.000000 ) ( ( 0.007184 0.000026 13.002175 ) ( 0.000000 -0.007134 -16.846396 ) ) common/glass 0 0 0 ( 1662.000000 3494.809843 317.413068 ) ( 1488.000000 3494.809843 317.413068 ) ( 1448.000000 3671.809843 551.413068 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1662.000000 3494.809843 317.413068 ) ( 1662.000000 3498.000000 315.000000 ) ( 1488.000000 3498.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3494.809843 317.413068 ) ( 1488.000000 3498.000000 315.000000 ) ( 1448.000000 3675.000000 549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1448.000000 3671.809843 551.413068 ) ( 1448.000000 3675.000000 549.000000 ) ( 1655.000000 3675.000000 549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1655.000000 3671.809843 551.413068 ) ( 1655.000000 3675.000000 549.000000 ) ( 1664.000000 3500.000000 317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1664.000000 3496.809843 319.413068 ) ( 1664.000000 3500.000000 317.000000 ) ( 1662.000000 3498.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5812/3372) # points: 3 { brushDef { // Surface normal: 0.624695, 0.000000, 0.780869 // RotY/Z : -0.896055 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.780869, 0.000000, -0.624695) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3498.000000, 3533.000000, 3541.000000) / (965.153848, 965.153848, 952.347600) // --> Vector info: d1 = 0.363765, 0.613632, 0.668266. Determinants: -3.199858, -0.086748, 11113.780944, -448.218697 // --> Vector info: d2 = 0.124997, 0.124997, 0.215376. Determinants: 0.000004, 3.163285, -3109.096641, -448.218697 ( 1478.000000 3541.000000 323.000000 ) ( 1488.000000 3533.000000 315.000000 ) ( 1488.000000 3498.000000 315.000000 ) ( ( 0.007139 0.000194 -24.795443 ) ( 0.000000 -0.007057 6.936562 ) ) 04escapehouse/04wex4a 0 0 0 ( 1485.501220 3498.000000 311.876525 ) ( 1485.501220 3533.000000 311.876525 ) ( 1475.501220 3541.000000 319.876525 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1485.501220 3498.000000 311.876525 ) ( 1488.000000 3498.000000 315.000000 ) ( 1488.000000 3533.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1485.501220 3533.000000 311.876525 ) ( 1488.000000 3533.000000 315.000000 ) ( 1478.000000 3541.000000 323.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1475.501220 3541.000000 319.876525 ) ( 1478.000000 3541.000000 323.000000 ) ( 1488.000000 3498.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5813/3373) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1448.000000, 1655.000000, 1655.000000) / (-471.000000, -471.000000, -515.000000) // --> Vector info: d1 = 0.343754, 0.343752, 0.031242. Determinants: 0.000085, -64.689536, -33599.804143, -9108.000000 // --> Vector info: d2 = 0.180985, 1.656352, 1.656349. Determinants: -64.916162, -0.000594, 92349.913711, -9108.000000 ( 1655.000000 3675.000000 515.000000 ) ( 1655.000000 3675.000000 471.000000 ) ( 1448.000000 3675.000000 471.000000 ) ( ( 0.000000 0.007102 3.689043 ) ( 0.007127 0.000000 -10.139428 ) ) 04escapehouse/04wex4a 0 0 0 ( 1448.000000 3679.000000 471.000000 ) ( 1655.000000 3679.000000 471.000000 ) ( 1655.000000 3679.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1448.000000 3679.000000 471.000000 ) ( 1448.000000 3675.000000 471.000000 ) ( 1655.000000 3675.000000 471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1655.000000 3679.000000 471.000000 ) ( 1655.000000 3675.000000 471.000000 ) ( 1655.000000 3675.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1655.000000 3679.000000 515.000000 ) ( 1655.000000 3675.000000 515.000000 ) ( 1448.000000 3675.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1448.000000 3679.000000 515.000000 ) ( 1448.000000 3675.000000 515.000000 ) ( 1448.000000 3675.000000 471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5814/3374) # points: 5 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1478.000000, 1488.000000, 1662.000000) / (-2732.260603, -2720.946894, -2720.946894) // --> Vector info: d1 = 1.766028, 1.847251, 1.847251. Determinants: 0.000000, -14.132742, -42090.911961, -1968.585279 // --> Vector info: d2 = 0.393065, 0.460565, 1.710560. Determinants: -14.142082, 0.754973, 22190.997227, -1968.585279 ( 1662.000000 3533.000000 315.000000 ) ( 1488.000000 3533.000000 315.000000 ) ( 1478.000000 3541.000000 323.000000 ) ( ( 0.000000 0.007179 21.381300 ) ( 0.007184 -0.000384 -11.272561 ) ) 04escapehouse/04wex4a 0 0 0 ( 1478.000000 3543.828427 320.171573 ) ( 1488.000000 3535.828427 312.171573 ) ( 1662.000000 3535.828427 312.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1478.000000 3543.828427 320.171573 ) ( 1478.000000 3541.000000 323.000000 ) ( 1488.000000 3533.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3535.828427 312.171573 ) ( 1488.000000 3533.000000 315.000000 ) ( 1662.000000 3533.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1662.000000 3535.828427 312.171573 ) ( 1662.000000 3533.000000 315.000000 ) ( 1655.000000 3675.000000 471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1655.000000 3677.828427 468.171573 ) ( 1655.000000 3675.000000 471.000000 ) ( 1448.000000 3675.000000 471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1448.000000 3677.828427 468.171573 ) ( 1448.000000 3675.000000 471.000000 ) ( 1478.000000 3541.000000 323.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5815/3375) # points: 4 { brushDef { // Surface normal: -0.998680, -0.051361, 0.000000 // RotY/Z : 0.000000 / -3.090209. Vector texS/T: (0.051361, -0.998680, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-3409.916395, -3585.147670, -3585.147670) / (-317.000000, -549.000000, -471.000000) // --> Vector info: d1 = 1.000000, 3.078072, 2.633010. Determinants: 58.835312, 77.988726, 211677.880879, -13668.039508 // --> Vector info: d2 = 0.000000, 0.000000, 0.336511. Determinants: 78.070451, -58.967155, 247521.123517, -13668.039508 ( 1655.000000 3675.000000 471.000000 ) ( 1655.000000 3675.000000 549.000000 ) ( 1664.000000 3500.000000 317.000000 ) ( ( -0.004305 -0.005706 -15.487070 ) ( -0.005712 0.004314 -18.109483 ) ) common/glass 0 0 0 ( 1667.994721 3500.205443 317.000000 ) ( 1658.994721 3675.205443 549.000000 ) ( 1658.994721 3675.205443 471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1667.994721 3500.205443 317.000000 ) ( 1664.000000 3500.000000 317.000000 ) ( 1655.000000 3675.000000 549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1658.994721 3675.205443 549.000000 ) ( 1655.000000 3675.000000 549.000000 ) ( 1655.000000 3675.000000 471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1658.994721 3675.205443 471.000000 ) ( 1655.000000 3675.000000 471.000000 ) ( 1662.000000 3533.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1665.994721 3533.205443 315.000000 ) ( 1662.000000 3533.000000 315.000000 ) ( 1664.000000 3500.000000 317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5816/3376) # points: 4 { brushDef { // Surface normal: -0.765874, 0.642991, 0.000000 // RotY/Z : 0.000000 / 2.443195. Vector texS/T: (-0.642991, -0.765874, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4840.553445, -5540.407715, -5540.407715) / (-620.000000, -620.000000, -585.000000) // --> Vector info: d1 = 0.223564, 0.225470, 0.475452. Determinants: 0.066699, -174.951386, -113623.181482, -24494.899469 // --> Vector info: d2 = 5.574049, 0.574050, 0.574147. Determinants: -174.999967, -0.067744, -983674.473988, -24494.899469 ( 2723.000000 4948.000000 585.000000 ) ( 2723.000000 4948.000000 620.000000 ) ( 2273.000000 4412.000000 620.000000 ) ( ( -0.000003 0.007142 4.638647 ) ( 0.007144 0.000003 40.158339 ) ) 04escapehouse/04wex4a 0 0 0 ( 2276.063495 4409.428036 620.000000 ) ( 2726.063495 4945.428036 620.000000 ) ( 2726.063495 4945.428036 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2276.063495 4409.428036 620.000000 ) ( 2273.000000 4412.000000 620.000000 ) ( 2723.000000 4948.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2726.063495 4945.428036 620.000000 ) ( 2723.000000 4948.000000 620.000000 ) ( 2723.000000 4948.000000 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2726.063495 4945.428036 585.000000 ) ( 2723.000000 4948.000000 585.000000 ) ( 2273.000000 4412.000000 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2276.063495 4409.428036 585.000000 ) ( 2273.000000 4412.000000 585.000000 ) ( 2273.000000 4412.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5817/3377) # points: 4 { brushDef { // Surface normal: 0.765874, -0.642991, 0.000000 // RotY/Z : 0.000000 / -0.698397. Vector texS/T: (0.642991, 0.765874, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4840.870653, 5540.724924, 5540.724924) / (-589.000000, -589.000000, -620.000000) // --> Vector info: d1 = 0.638984, 0.640888, 0.855755. Determinants: -0.059009, 150.376003, 74994.052500, -21695.482387 // --> Vector info: d2 = 5.574866, 0.574867, 0.574949. Determinants: 154.999970, 0.057399, -871250.413809, -21695.482387 ( 2602.000000 5050.000000 620.000000 ) ( 2602.000000 5050.000000 589.000000 ) ( 2152.000000 4514.000000 589.000000 ) ( ( 0.000003 -0.006931 -3.456667 ) ( -0.007144 -0.000003 40.158149 ) ) 04escapehouse/04wex4a 0 0 0 ( 2148.936505 4516.571964 589.000000 ) ( 2598.936505 5052.571964 589.000000 ) ( 2598.936505 5052.571964 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2148.936505 4516.571964 589.000000 ) ( 2152.000000 4514.000000 589.000000 ) ( 2602.000000 5050.000000 589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2598.936505 5052.571964 589.000000 ) ( 2602.000000 5050.000000 589.000000 ) ( 2602.000000 5050.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2598.936505 5052.571964 620.000000 ) ( 2602.000000 5050.000000 620.000000 ) ( 2152.000000 4514.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2148.936505 4516.571964 620.000000 ) ( 2152.000000 4514.000000 620.000000 ) ( 2152.000000 4514.000000 589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5818/3378) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4412.000000, 4514.000000, 5050.000000) / (-2273.000000, -2152.000000, -2602.000000) // --> Vector info: d1 = 1.984224, 0.853871, 0.855745. Determinants: 508.432089, 606.060340, -1085391.973134, -110756.000000 // --> Vector info: d2 = 5.575367, 5.574948, 0.574944. Determinants: 605.188646, -509.776240, -4446318.991220, -110756.000000 ( 2602.000000 5050.000000 620.000000 ) ( 2152.000000 4514.000000 620.000000 ) ( 2273.000000 4412.000000 620.000000 ) ( ( -0.004591 -0.005472 9.799848 ) ( -0.005464 0.004603 40.145175 ) ) 04escapehouse/04wex4a 0 0 0 ( 2273.000000 4412.000000 624.000000 ) ( 2152.000000 4514.000000 624.000000 ) ( 2602.000000 5050.000000 624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2273.000000 4412.000000 624.000000 ) ( 2273.000000 4412.000000 620.000000 ) ( 2152.000000 4514.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2152.000000 4514.000000 624.000000 ) ( 2152.000000 4514.000000 620.000000 ) ( 2602.000000 5050.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2602.000000 5050.000000 624.000000 ) ( 2602.000000 5050.000000 620.000000 ) ( 2723.000000 4948.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2723.000000 4948.000000 624.000000 ) ( 2723.000000 4948.000000 620.000000 ) ( 2273.000000 4412.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5819/3379) # points: 4 { brushDef { // Surface normal: 0.019352, -0.016247, 0.999681 // RotY/Z : -1.545526 / -0.698397. Vector texS/T: (0.642991, 0.765874, 0.000000) / (0.765629, -0.642786, -0.025267) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (4840.870653, 4840.553445, 5540.407715) / (-1268.783198, -1110.476852, -1110.476852) // --> Vector info: d1 = 0.000000, 1.130898, 1.130898. Determinants: 0.000020, -791.464024, -1004196.355531, -110791.372733 // --> Vector info: d2 = 1.000000, 0.999999, 5.999998. Determinants: -791.531621, -1.585251, 3718899.486913, -110791.372733 ( 2723.000000 4948.000000 585.000000 ) ( 2273.000000 4412.000000 585.000000 ) ( 2152.000000 4514.000000 589.000000 ) ( ( 0.000000 0.007144 9.063850 ) ( 0.007144 0.000014 -33.566688 ) ) common/glass 0 0 0 ( 2151.922593 4514.064987 585.001277 ) ( 2272.922593 4412.064987 581.001277 ) ( 2722.922593 4948.064987 581.001277 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2151.922593 4514.064987 585.001277 ) ( 2152.000000 4514.000000 589.000000 ) ( 2273.000000 4412.000000 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2272.922593 4412.064987 581.001277 ) ( 2273.000000 4412.000000 585.000000 ) ( 2723.000000 4948.000000 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2722.922593 4948.064987 581.001277 ) ( 2723.000000 4948.000000 585.000000 ) ( 2602.000000 5050.000000 589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2601.922593 5050.064987 585.001277 ) ( 2602.000000 5050.000000 589.000000 ) ( 2152.000000 4514.000000 589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5820/3380) # points: 4 { brushDef { // Surface normal: -0.644525, -0.764583, 0.000000 // RotY/Z : 0.000000 / -2.271198. Vector texS/T: (0.764583, -0.644525, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1107.148326, -1265.404447, -1265.404447) / (-620.000000, -620.000000, -589.000000) // --> Vector info: d1 = 0.983296, 2.113092, 2.106339. Determinants: 35.023692, 1.068699, 34615.024308, -4905.939767 // --> Vector info: d2 = 0.113441, 0.148962, 0.363723. Determinants: 1.101152, -33.987284, -20409.512020, -4905.939767 ( 2602.000000 5050.000000 589.000000 ) ( 2602.000000 5050.000000 620.000000 ) ( 2723.000000 4948.000000 620.000000 ) ( ( -0.007139 -0.000218 -7.055738 ) ( -0.000224 0.006928 4.160164 ) ) 04escapehouse/04wex4a 0 0 0 ( 2725.578099 4951.058334 620.000000 ) ( 2604.578099 5053.058334 620.000000 ) ( 2604.578099 5053.058334 589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2725.578099 4951.058334 620.000000 ) ( 2723.000000 4948.000000 620.000000 ) ( 2602.000000 5050.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2604.578099 5053.058334 620.000000 ) ( 2602.000000 5050.000000 620.000000 ) ( 2602.000000 5050.000000 589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2604.578099 5053.058334 589.000000 ) ( 2602.000000 5050.000000 589.000000 ) ( 2723.000000 4948.000000 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2725.578099 4951.058334 585.000000 ) ( 2723.000000 4948.000000 585.000000 ) ( 2723.000000 4948.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5822/3381) # points: 4 { brushDef { // Surface normal: 0.000000, -0.047622, 0.998865 // RotY/Z : -1.523157 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.998865, -0.047622) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2152.000000, 1448.000000, 1655.000000) / (-4536.927797, -3696.974822, -3696.974822) // --> Vector info: d1 = 0.000000, 7.826385, 6.878873. Determinants: 795.865248, -953.013384, -6036454.926503, -173870.265799 // --> Vector info: d2 = 0.000000, 0.000001, 1.130899. Determinants: -949.901297, -796.152458, -1567898.627627, -173870.265799 ( 1655.000000 3675.000000 549.000000 ) ( 1448.000000 3675.000000 549.000000 ) ( 2152.000000 4514.000000 589.000000 ) ( ( -0.004577 0.005481 34.718156 ) ( 0.005463 0.004579 9.017635 ) ) common/glass 0 0 0 ( 2152.000000 4514.190487 585.004538 ) ( 1448.000000 3675.190487 545.004538 ) ( 1655.000000 3675.190487 545.004538 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2152.000000 4514.190487 585.004538 ) ( 2152.000000 4514.000000 589.000000 ) ( 1448.000000 3675.000000 549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1448.000000 3675.190487 545.004538 ) ( 1448.000000 3675.000000 549.000000 ) ( 1655.000000 3675.000000 549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1655.000000 3675.190487 545.004538 ) ( 1655.000000 3675.000000 549.000000 ) ( 2273.000000 4412.000000 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2273.000000 4412.190487 581.004538 ) ( 2273.000000 4412.000000 585.000000 ) ( 2152.000000 4514.000000 589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5824/3382) # points: 4 { brushDef { // Surface normal: -0.766258, 0.642534, 0.000000 // RotY/Z : 0.000000 / 2.443793. Vector texS/T: (-0.642534, -0.766258, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4841.207149, -4841.207149, -3879.389598) / (-620.000000, -585.000000, -549.000000) // --> Vector info: d1 = 0.220932, 0.470932, 0.725482. Determinants: 0.090759, -240.454613, -156079.830857, -33663.614259 // --> Vector info: d2 = 0.574141, 0.574142, 7.446996. Determinants: -240.549824, -0.001548, -1183880.141147, -33663.614259 ( 1655.000000 3675.000000 549.000000 ) ( 2273.000000 4412.000000 585.000000 ) ( 2273.000000 4412.000000 620.000000 ) ( ( -0.000003 0.007143 4.636455 ) ( 0.007146 0.000000 35.167945 ) ) 04escapehouse/04wex4a 0 0 0 ( 2276.065030 4409.429866 620.000000 ) ( 2276.065030 4409.429866 585.000000 ) ( 1658.065030 3672.429866 549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2276.065030 4409.429866 620.000000 ) ( 2273.000000 4412.000000 620.000000 ) ( 2273.000000 4412.000000 585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2276.065030 4409.429866 585.000000 ) ( 2273.000000 4412.000000 585.000000 ) ( 1655.000000 3675.000000 549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1658.065030 3672.429866 549.000000 ) ( 1655.000000 3675.000000 549.000000 ) ( 1655.000000 3675.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1658.065030 3672.429866 620.000000 ) ( 1655.000000 3675.000000 620.000000 ) ( 2273.000000 4412.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5825/3383) # points: 4 { brushDef { // Surface normal: 0.766047, -0.642785, 0.000000 // RotY/Z : 0.000000 / -0.698128. Vector texS/T: (0.642785, 0.766047, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3745.973810, 3745.973810, 4841.207575) / (-620.000000, -549.000000, -589.000000) // --> Vector info: d1 = 0.850921, 0.346365, 0.638985. Determinants: -0.593771, 552.606442, 278671.292893, -77761.597315 // --> Vector info: d2 = 8.395969, 8.395776, 0.574865. Determinants: 555.292386, 0.212030, -2732863.266766, -77761.597315 ( 2152.000000 4514.000000 589.000000 ) ( 1448.000000 3675.000000 549.000000 ) ( 1448.000000 3675.000000 620.000000 ) ( ( 0.000008 -0.007106 -3.583662 ) ( -0.007141 -0.000003 35.144125 ) ) 04escapehouse/04wex4a 0 0 0 ( 1444.935814 3677.571141 620.000000 ) ( 1444.935814 3677.571141 549.000000 ) ( 2148.935814 4516.571141 589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1444.935814 3677.571141 620.000000 ) ( 1448.000000 3675.000000 620.000000 ) ( 1448.000000 3675.000000 549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1444.935814 3677.571141 549.000000 ) ( 1448.000000 3675.000000 549.000000 ) ( 2152.000000 4514.000000 589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2148.935814 4516.571141 589.000000 ) ( 2152.000000 4514.000000 589.000000 ) ( 2152.000000 4514.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2148.935814 4516.571141 620.000000 ) ( 2152.000000 4514.000000 620.000000 ) ( 1448.000000 3675.000000 620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5828/3384) # points: 4 { brushDef { // Surface normal: 0.000000, 0.228109, -0.973636 // RotY/Z : 1.340661 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.973636, -0.228109) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-1488.000000, -1663.000000, -1663.000000) / (-3907.199746, -3907.199746, -3367.983648) // --> Vector info: d1 = 1.000005, 2.250004, 2.250299. Determinants: 674.019671, -0.051611, 908376.336616, -94362.817094 // --> Vector info: d2 = 1.000000, 0.999983, 4.850678. Determinants: -0.009095, -673.871711, -2727327.712281, -94362.817094 ( 1663.000000 3570.000000 -473.000000 ) ( 1663.000000 4095.000000 -350.000000 ) ( 1488.000000 4095.000000 -350.000000 ) ( ( -0.007143 0.000001 -9.626422 ) ( 0.000000 0.007141 28.902568 ) ) common/glass 0 0 0 ( 1488.000000 4094.087564 -346.105458 ) ( 1663.000000 4094.087564 -346.105458 ) ( 1663.000000 3569.087564 -469.105458 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 4094.087564 -346.105458 ) ( 1488.000000 4095.000000 -350.000000 ) ( 1663.000000 4095.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 4094.087564 -346.105458 ) ( 1663.000000 4095.000000 -350.000000 ) ( 1663.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 3569.087564 -469.105458 ) ( 1663.000000 3570.000000 -473.000000 ) ( 1488.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3569.087564 -469.105458 ) ( 1488.000000 3570.000000 -473.000000 ) ( 1488.000000 4095.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5830/3385) # points: 4 { brushDef { // Surface normal: 0.000000, 0.228109, -0.973636 // RotY/Z : 1.340661 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.973636, -0.228109) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-1488.000000, -1488.000000, -1371.000000) / (-3907.199746, -3367.983648, -3367.983648) // --> Vector info: d1 = 0.000000, 3.850775, 3.850775. Determinants: 0.000000, -450.540703, -1760352.521717, -63088.283429 // --> Vector info: d2 = 0.000000, 0.000000, 0.833335. Determinants: -449.347605, 0.000000, -668629.235698, -63088.283429 ( 1371.000000 3570.000000 -473.000000 ) ( 1488.000000 3570.000000 -473.000000 ) ( 1488.000000 4095.000000 -350.000000 ) ( ( 0.000000 0.007141 27.903002 ) ( 0.007123 0.000000 10.598311 ) ) common/glass 0 0 0 ( 1488.000000 4094.087564 -346.105458 ) ( 1488.000000 3569.087564 -469.105458 ) ( 1371.000000 3569.087564 -469.105458 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 4094.087564 -346.105458 ) ( 1488.000000 4095.000000 -350.000000 ) ( 1488.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3569.087564 -469.105458 ) ( 1488.000000 3570.000000 -473.000000 ) ( 1371.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1371.000000 3569.087564 -469.105458 ) ( 1371.000000 3570.000000 -473.000000 ) ( 1339.000000 3651.000000 -454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1339.000000 3650.087564 -450.105458 ) ( 1339.000000 3651.000000 -454.000000 ) ( 1488.000000 4095.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5831/3386) # points: 4 { brushDef { // Surface normal: 0.948041, -0.318149, 0.000000 // RotY/Z : 0.000000 / -0.323776. Vector texS/T: (0.318149, 0.948041, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (4355.632455, 4355.632455, 3887.298173) / (420.000000, 350.000000, 454.000000) // --> Vector info: d1 = 1.305722, 0.805740, 1.546112. Determinants: -0.172096, -234.158876, 56290.298930, -32783.399763 // --> Vector info: d2 = 7.321290, 7.321290, 0.631757. Determinants: -468.267326, 0.000000, 1799583.587270, -32783.399763 ( 1339.000000 3651.000000 -454.000000 ) ( 1488.000000 4095.000000 -350.000000 ) ( 1488.000000 4095.000000 -420.000000 ) ( ( 0.000005 0.007143 -1.717037 ) ( 0.014284 0.000000 -54.893135 ) ) 04escapehouse/04wex5b 0 0 0 ( 1484.207837 4096.272595 -420.000000 ) ( 1484.207837 4096.272595 -350.000000 ) ( 1335.207837 3652.272595 -454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1484.207837 4096.272595 -420.000000 ) ( 1488.000000 4095.000000 -420.000000 ) ( 1488.000000 4095.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1484.207837 4096.272595 -350.000000 ) ( 1488.000000 4095.000000 -350.000000 ) ( 1339.000000 3651.000000 -454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1335.207837 3652.272595 -454.000000 ) ( 1339.000000 3651.000000 -454.000000 ) ( 1393.000000 3812.000000 -486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1389.207837 3813.272595 -486.000000 ) ( 1393.000000 3812.000000 -486.000000 ) ( 1488.000000 4095.000000 -420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5832/3387) # points: 4 { brushDef { // Surface normal: 0.513417, -0.000576, 0.858139 // RotY/Z : -1.031634 / -0.001122. Vector texS/T: (0.001122, 0.999999, 0.000000) / (0.858139, -0.000962, -0.513417) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (3571.535475, 3571.666703, 3813.559998) / (1415.918328, 1552.259748, 1441.238878) // --> Vector info: d1 = 0.916658, 1.888486, 1.103545. Determinants: -0.873136, -235.181595, 305871.547318, -32994.644368 // --> Vector info: d2 = 0.415492, 0.415496, 3.877062. Determinants: -471.955231, 0.453218, 1671254.116343, -32994.644368 ( 1393.000000 3812.000000 -486.000000 ) ( 1488.000000 3570.000000 -543.000000 ) ( 1371.000000 3570.000000 -473.000000 ) ( ( 0.000026 0.007128 -9.270339 ) ( 0.014304 -0.000014 -50.652285 ) ) 04escapehouse/04wex5b 0 0 0 ( 1368.946333 3570.002303 -476.432557 ) ( 1485.946333 3570.002303 -546.432557 ) ( 1390.946333 3812.002303 -489.432557 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1368.946333 3570.002303 -476.432557 ) ( 1371.000000 3570.000000 -473.000000 ) ( 1488.000000 3570.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1485.946333 3570.002303 -546.432557 ) ( 1488.000000 3570.000000 -543.000000 ) ( 1393.000000 3812.000000 -486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1390.946333 3812.002303 -489.432557 ) ( 1393.000000 3812.000000 -486.000000 ) ( 1339.000000 3651.000000 -454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1336.946333 3651.002303 -457.432557 ) ( 1339.000000 3651.000000 -454.000000 ) ( 1371.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5833/3388) # points: 4 { brushDef { // Surface normal: 0.000150, 0.228109, -0.973636 // RotY/Z : 1.340661 / 1.570137. Vector texS/T: (-1.000000, 0.000659, 0.000000) / (-0.000642, -0.973635, -0.228109) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-1660.646310, -1660.300233, -1808.592883) / (-3369.050172, -3908.266159, -3452.343699) // --> Vector info: d1 = 1.000000, 4.850695, 1.592410. Determinants: -1.301051, 569.902168, 1838064.430125, -79803.983359 // --> Vector info: d2 = 0.000000, 0.000000, 1.057700. Determinants: 570.328746, 0.366059, 948347.596869, -79803.983359 ( 1811.000000 3651.000000 -454.000000 ) ( 1663.000000 4095.000000 -350.000000 ) ( 1663.000000 3570.000000 -473.000000 ) ( ( 0.000016 -0.007141 -23.032239 ) ( -0.007147 -0.000005 -11.883462 ) ) common/glass 0 0 0 ( 1662.999399 3569.087564 -469.105458 ) ( 1662.999399 4094.087564 -346.105458 ) ( 1810.999399 3650.087564 -450.105458 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1662.999399 3569.087564 -469.105458 ) ( 1663.000000 3570.000000 -473.000000 ) ( 1663.000000 4095.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1662.999399 4094.087564 -346.105458 ) ( 1663.000000 4095.000000 -350.000000 ) ( 1811.000000 3651.000000 -454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1810.999399 3650.087564 -450.105458 ) ( 1811.000000 3651.000000 -454.000000 ) ( 1779.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1778.999399 3569.087564 -469.105458 ) ( 1779.000000 3570.000000 -473.000000 ) ( 1663.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5834/3389) # points: 6 { brushDef { // Surface normal: 0.000000, -0.227121, 0.973867 // RotY/Z : -1.341676 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.973867, -0.227121) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (1757.000000, 1663.000000, 1488.000000) / (-3601.998706, -3892.592924, -3892.592924) // --> Vector info: d1 = 2.673077, 1.999999, 0.749994. Determinants: -363.244195, -0.288285, 501245.017229, -50853.988290 // --> Vector info: d2 = 3.970006, 8.116879, 8.117054. Determinants: 0.050990, 725.686199, 2411940.521571, -50853.988290 ( 1488.000000 4095.000000 -420.000000 ) ( 1663.000000 4095.000000 -420.000000 ) ( 1757.000000 3812.000000 -486.000000 ) ( ( 0.007143 0.000006 -9.856553 ) ( -0.000001 -0.014270 -47.428739 ) ) 04escapehouse/04wex5b 0 0 0 ( 1757.000000 3812.908483 -489.895466 ) ( 1663.000000 4095.908483 -423.895466 ) ( 1488.000000 4095.908483 -423.895466 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1757.000000 3812.908483 -489.895466 ) ( 1757.000000 3812.000000 -486.000000 ) ( 1663.000000 4095.000000 -420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 4095.908483 -423.895466 ) ( 1663.000000 4095.000000 -420.000000 ) ( 1488.000000 4095.000000 -420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 4095.908483 -423.895466 ) ( 1488.000000 4095.000000 -420.000000 ) ( 1393.000000 3812.000000 -486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1393.000000 3812.908483 -489.895466 ) ( 1393.000000 3812.000000 -486.000000 ) ( 1488.000000 3570.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 3570.908483 -546.895466 ) ( 1488.000000 3570.000000 -543.000000 ) ( 1663.000000 3570.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 3570.908483 -546.895466 ) ( 1663.000000 3570.000000 -543.000000 ) ( 1757.000000 3812.000000 -486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5835/3390) # points: 4 { brushDef { // Surface normal: -0.516662, 0.003280, 0.856183 // RotY/Z : -1.027836 / 3.135244. Vector texS/T: (-0.006349, -0.999980, 0.000000) / (-0.856166, 0.005436, -0.516673) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-3580.486562, -3581.223055, -3662.424593) / (-1123.844074, -1259.326388, -1296.100159) // --> Vector info: d1 = 0.751628, 1.153030, 1.786504. Determinants: 71.063394, 32.127944, 282299.745656, -10974.288679 // --> Vector info: d2 = 2.185605, 0.415490, 0.415491. Determinants: 65.094012, -143.736092, 47545.821028, -10974.288679 ( 1811.000000 3651.000000 -454.000000 ) ( 1779.000000 3570.000000 -473.000000 ) ( 1663.000000 3570.000000 -543.000000 ) ( ( -0.006475 -0.002928 -25.723740 ) ( -0.005932 0.013098 -4.332474 ) ) 04escapehouse/04wex5b 0 0 0 ( 1665.066649 3569.986878 -546.424732 ) ( 1781.066649 3569.986878 -476.424732 ) ( 1813.066649 3650.986878 -457.424732 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1665.066649 3569.986878 -546.424732 ) ( 1663.000000 3570.000000 -543.000000 ) ( 1779.000000 3570.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1781.066649 3569.986878 -476.424732 ) ( 1779.000000 3570.000000 -473.000000 ) ( 1811.000000 3651.000000 -454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1813.066649 3650.986878 -457.424732 ) ( 1811.000000 3651.000000 -454.000000 ) ( 1757.000000 3812.000000 -486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1759.066649 3811.986878 -489.424732 ) ( 1757.000000 3812.000000 -486.000000 ) ( 1663.000000 3570.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5836/3391) # points: 4 { brushDef { // Surface normal: -0.949018, -0.315222, 0.000000 // RotY/Z : 0.000000 / -2.820903. Vector texS/T: (0.315222, -0.949018, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-3362.015689, -3362.015689, -3063.812738) / (350.000000, 420.000000, 486.000000) // --> Vector info: d1 = 1.944234, 1.444211, 0.973067. Determinants: -0.021409, 149.108229, -92844.198624, -20874.206572 // --> Vector info: d2 = 7.321126, 7.321125, 3.064275. Determinants: 297.979455, 0.000284, 848988.805877, -20874.206572 ( 1757.000000 3812.000000 -486.000000 ) ( 1663.000000 4095.000000 -420.000000 ) ( 1663.000000 4095.000000 -350.000000 ) ( ( 0.000001 -0.007143 4.447795 ) ( -0.014275 0.000000 -40.671668 ) ) 04escapehouse/04wex5b 0 0 0 ( 1666.796072 4096.260886 -350.000000 ) ( 1666.796072 4096.260886 -420.000000 ) ( 1760.796072 3813.260886 -486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1666.796072 4096.260886 -350.000000 ) ( 1663.000000 4095.000000 -350.000000 ) ( 1663.000000 4095.000000 -420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1666.796072 4096.260886 -420.000000 ) ( 1663.000000 4095.000000 -420.000000 ) ( 1757.000000 3812.000000 -486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1760.796072 3813.260886 -486.000000 ) ( 1757.000000 3812.000000 -486.000000 ) ( 1811.000000 3651.000000 -454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1814.796072 3652.260886 -454.000000 ) ( 1811.000000 3651.000000 -454.000000 ) ( 1663.000000 4095.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5838/3392) # points: 4 { brushDef { // Surface normal: 0.000000, -0.222825, 0.974859 // RotY/Z : -1.346085 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.974859, -0.222825) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (1663.000000, 1663.000000, 1488.000000) / (-3898.459168, -3970.264460, -3970.264460) // --> Vector info: d1 = 1.999999, 1.999983, 0.749981. Determinants: -89.756786, -0.002754, 124122.964125, -12565.926150 // --> Vector info: d2 = 0.116875, 1.143827, 1.143822. Determinants: -0.000411, 179.716731, 699150.382742, -12565.926150 ( 1488.000000 4165.000000 -404.000000 ) ( 1663.000000 4165.000000 -404.000000 ) ( 1663.000000 4095.000000 -420.000000 ) ( ( 0.007143 0.000000 -9.877741 ) ( 0.000000 -0.014302 -55.638588 ) ) 04escapehouse/04wex5b 0 0 0 ( 1663.000000 4095.891299 -423.899434 ) ( 1663.000000 4165.891299 -407.899434 ) ( 1488.000000 4165.891299 -407.899434 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 4095.891299 -423.899434 ) ( 1663.000000 4095.000000 -420.000000 ) ( 1663.000000 4165.000000 -404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 4165.891299 -407.899434 ) ( 1663.000000 4165.000000 -404.000000 ) ( 1488.000000 4165.000000 -404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 4165.891299 -407.899434 ) ( 1488.000000 4165.000000 -404.000000 ) ( 1488.000000 4095.000000 -420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 4095.891299 -423.899434 ) ( 1488.000000 4095.000000 -420.000000 ) ( 1663.000000 4095.000000 -420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5839/3393) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4095.000000, 4095.000000, 4165.000000) / (350.000000, 420.000000, 404.000000) // --> Vector info: d1 = 0.616675, 1.116657, 1.000005. Determinants: 0.165950, -34.998757, 8548.292811, -4900.000000 // --> Vector info: d2 = 0.500039, 0.500039, 1.000000. Determinants: -34.997225, 0.000000, 140863.443656, -4900.000000 ( 1488.000000 4165.000000 -404.000000 ) ( 1488.000000 4095.000000 -420.000000 ) ( 1488.000000 4095.000000 -350.000000 ) ( ( -0.000034 0.007143 -1.744550 ) ( 0.007142 0.000000 -28.747642 ) ) 04escapehouse/04wex4a 0 0 0 ( 1484.000000 4095.000000 -350.000000 ) ( 1484.000000 4095.000000 -420.000000 ) ( 1484.000000 4165.000000 -404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1484.000000 4095.000000 -350.000000 ) ( 1488.000000 4095.000000 -350.000000 ) ( 1488.000000 4095.000000 -420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1484.000000 4095.000000 -420.000000 ) ( 1488.000000 4095.000000 -420.000000 ) ( 1488.000000 4165.000000 -404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1484.000000 4165.000000 -404.000000 ) ( 1488.000000 4165.000000 -404.000000 ) ( 1488.000000 4165.000000 -334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1484.000000 4165.000000 -334.000000 ) ( 1488.000000 4165.000000 -334.000000 ) ( 1488.000000 4095.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5840/3394) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1488.000000, 1488.000000, 1663.000000) / (334.000000, 404.000000, 404.000000) // --> Vector info: d1 = 0.501377, 1.000005, 0.999998. Determinants: 0.000451, -87.259800, 23002.228839, -12250.000000 // --> Vector info: d2 = 0.999998, 1.000000, 2.250003. Determinants: -87.500213, -0.000239, 117950.415410, -12250.000000 ( 1663.000000 4165.000000 -404.000000 ) ( 1488.000000 4165.000000 -404.000000 ) ( 1488.000000 4165.000000 -334.000000 ) ( ( 0.000000 0.007123 -1.877733 ) ( 0.007143 0.000000 -9.628605 ) ) 04escapehouse/04wex4a 0 0 0 ( 1488.000000 4169.000000 -334.000000 ) ( 1488.000000 4169.000000 -404.000000 ) ( 1663.000000 4169.000000 -404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 4169.000000 -334.000000 ) ( 1488.000000 4165.000000 -334.000000 ) ( 1488.000000 4165.000000 -404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 4169.000000 -404.000000 ) ( 1488.000000 4165.000000 -404.000000 ) ( 1663.000000 4165.000000 -404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 4169.000000 -404.000000 ) ( 1663.000000 4165.000000 -404.000000 ) ( 1663.000000 4165.000000 -334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 4169.000000 -334.000000 ) ( 1663.000000 4165.000000 -334.000000 ) ( 1488.000000 4165.000000 -334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5841/3395) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4165.000000, -4165.000000, -4095.000000) / (334.000000, 404.000000, 420.000000) // --> Vector info: d1 = 0.501374, 0.999999, 1.116674. Determinants: -0.189215, -34.903745, 8413.034880, -4900.000000 // --> Vector info: d2 = 0.250004, 0.249999, 0.750049. Determinants: -35.003635, 0.000351, -147015.273610, -4900.000000 ( 1663.000000 4095.000000 -420.000000 ) ( 1663.000000 4165.000000 -404.000000 ) ( 1663.000000 4165.000000 -334.000000 ) ( ( 0.000039 0.007123 -1.716946 ) ( 0.007144 0.000000 30.003117 ) ) 04escapehouse/04wex4a 0 0 0 ( 1667.000000 4165.000000 -334.000000 ) ( 1667.000000 4165.000000 -404.000000 ) ( 1667.000000 4095.000000 -420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1667.000000 4165.000000 -334.000000 ) ( 1663.000000 4165.000000 -334.000000 ) ( 1663.000000 4165.000000 -404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1667.000000 4165.000000 -404.000000 ) ( 1663.000000 4165.000000 -404.000000 ) ( 1663.000000 4095.000000 -420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1667.000000 4095.000000 -420.000000 ) ( 1663.000000 4095.000000 -420.000000 ) ( 1663.000000 4095.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1667.000000 4095.000000 -350.000000 ) ( 1663.000000 4095.000000 -350.000000 ) ( 1663.000000 4165.000000 -334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5842/3396) # points: 4 { brushDef { // Surface normal: 0.000000, 0.222825, -0.974859 // RotY/Z : 1.346085 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.974859, -0.222825) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1488.000000, -1488.000000, -1540.000000) / (-3914.056904, -3985.862196, -3985.862196) // --> Vector info: d1 = 1.000000, 1.513081, 1.513048. Determinants: -0.002380, 26.680216, 100690.466135, -3733.875199 // --> Vector info: d2 = 0.000000, 0.000001, 0.375000. Determinants: 26.926917, 0.000041, 40067.414163, -3733.875199 ( 1540.000000 4165.000000 -334.000000 ) ( 1488.000000 4165.000000 -334.000000 ) ( 1488.000000 4095.000000 -350.000000 ) ( ( 0.000001 -0.007145 -26.966747 ) ( -0.007212 0.000000 -10.730786 ) ) 04escapehouse/04wex4a 0 0 0 ( 1488.000000 4094.108701 -346.100566 ) ( 1488.000000 4164.108701 -330.100566 ) ( 1540.000000 4164.108701 -330.100566 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 4094.108701 -346.100566 ) ( 1488.000000 4095.000000 -350.000000 ) ( 1488.000000 4165.000000 -334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 4164.108701 -330.100566 ) ( 1488.000000 4165.000000 -334.000000 ) ( 1540.000000 4165.000000 -334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1540.000000 4164.108701 -330.100566 ) ( 1540.000000 4165.000000 -334.000000 ) ( 1548.000000 4095.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1548.000000 4094.108701 -346.100566 ) ( 1548.000000 4095.000000 -350.000000 ) ( 1488.000000 4095.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5844/3397) # points: 4 { brushDef { // Surface normal: 0.000000, 0.222825, -0.974859 // RotY/Z : 1.346085 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.974859, -0.222825) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1610.000000, -1663.000000, -1663.000000) / (-3985.862196, -3985.862196, -3914.056904) // --> Vector info: d1 = 1.000000, 1.374998, 1.374981. Determinants: 26.926805, 0.000860, 39549.901931, -3805.680491 // --> Vector info: d2 = 0.000000, 0.000000, 0.513163. Determinants: 0.000006, -27.197616, -108405.939780, -3805.680491 ( 1663.000000 4095.000000 -350.000000 ) ( 1663.000000 4165.000000 -334.000000 ) ( 1610.000000 4165.000000 -334.000000 ) ( ( -0.007075 0.000000 -10.392334 ) ( 0.000000 0.007147 28.485297 ) ) 04escapehouse/04wex4a 0 0 0 ( 1610.000000 4164.108701 -330.100566 ) ( 1663.000000 4164.108701 -330.100566 ) ( 1663.000000 4094.108701 -346.100566 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 4164.108701 -330.100566 ) ( 1610.000000 4165.000000 -334.000000 ) ( 1663.000000 4165.000000 -334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 4164.108701 -330.100566 ) ( 1663.000000 4165.000000 -334.000000 ) ( 1663.000000 4095.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 4094.108701 -346.100566 ) ( 1663.000000 4095.000000 -350.000000 ) ( 1610.000000 4095.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 4094.108701 -346.100566 ) ( 1610.000000 4095.000000 -350.000000 ) ( 1610.000000 4165.000000 -334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5845/3398) # points: 3 { brushDef { // Surface normal: 0.000000, 0.222825, -0.974859 // RotY/Z : 1.346085 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.974859, -0.222825) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1610.000000, -1610.000000, -1602.000000) / (-3985.862196, -3914.056904, -3914.056904) // --> Vector info: d1 = 1.000005, 1.513160, 1.513149. Determinants: 0.000736, -4.105239, -16936.176619, -574.442338 // --> Vector info: d2 = 1.000000, 1.000000, 1.056916. Determinants: -4.086904, 0.000001, -7154.352324, -574.442338 ( 1602.000000 4095.000000 -350.000000 ) ( 1610.000000 4095.000000 -350.000000 ) ( 1610.000000 4165.000000 -334.000000 ) ( ( -0.000001 0.007146 29.482814 ) ( 0.007115 0.000000 12.454431 ) ) 04escapehouse/04wex4a 0 0 0 ( 1610.000000 4164.108701 -330.100566 ) ( 1610.000000 4094.108701 -346.100566 ) ( 1602.000000 4094.108701 -346.100566 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 4164.108701 -330.100566 ) ( 1610.000000 4165.000000 -334.000000 ) ( 1610.000000 4095.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 4094.108701 -346.100566 ) ( 1610.000000 4095.000000 -350.000000 ) ( 1602.000000 4095.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1602.000000 4094.108701 -346.100566 ) ( 1602.000000 4095.000000 -350.000000 ) ( 1610.000000 4165.000000 -334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5846/3399) # points: 4 { brushDef { // Surface normal: 0.000000, 0.222825, -0.974859 // RotY/Z : 1.346085 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.974859, -0.222825) // Texture width/height [08Tgrate]: 64.000000/64.000000 // --> Vector A/B: (-1540.000000, -1610.000000, -1602.000000) / (-3985.862196, -3985.862196, -3914.056904) // --> Vector info: d1 = 1.000001, 2.000000, 1.886201. Determinants: 71.805224, -0.034056, 105417.927695, -5026.370460 // --> Vector info: d2 = 0.000000, 0.000000, 1.026306. Determinants: -0.000004, -71.841434, -286350.062318, -5026.370460 ( 1602.000000 4095.000000 -350.000000 ) ( 1610.000000 4165.000000 -334.000000 ) ( 1540.000000 4165.000000 -334.000000 ) ( ( -0.014286 0.000007 -20.972972 ) ( 0.000000 0.014293 56.969550 ) ) 04escapehouse/08Tgrate 0 0 0 ( 1540.000000 4164.108701 -330.100566 ) ( 1610.000000 4164.108701 -330.100566 ) ( 1602.000000 4094.108701 -346.100566 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1540.000000 4164.108701 -330.100566 ) ( 1540.000000 4165.000000 -334.000000 ) ( 1610.000000 4165.000000 -334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 4164.108701 -330.100566 ) ( 1610.000000 4165.000000 -334.000000 ) ( 1602.000000 4095.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1602.000000 4094.108701 -346.100566 ) ( 1602.000000 4095.000000 -350.000000 ) ( 1548.000000 4095.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1548.000000 4094.108701 -346.100566 ) ( 1548.000000 4095.000000 -350.000000 ) ( 1540.000000 4165.000000 -334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5847/3400) # points: 4 { brushDef { // Surface normal: 0.061313, 0.000000, -0.998119 // RotY/Z : 1.509445 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.998119, 0.000000, -0.061313) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-10580.000000, -10659.000000, -10659.000000) / (-2630.628518, -2630.628518, -1929.309047) // --> Vector info: d1 = 0.129716, 0.698707, 0.698686. Determinants: 399.044259, 0.001657, 4214705.805146, -55404.238186 // --> Vector info: d2 = 0.576187, 0.576187, 5.585738. Determinants: 0.000000, -395.754533, -1073006.369068, -55404.238186 ( 2109.000000 -10659.000000 -2866.000000 ) ( 2809.000000 -10659.000000 -2823.000000 ) ( 2809.000000 -10580.000000 -2823.000000 ) ( ( -0.007202 0.000000 -76.071902 ) ( 0.000000 0.007143 19.366864 ) ) 04escapehouse/04wex2b 0 0 0 ( 2808.754748 -10580.000000 -2819.007526 ) ( 2808.754748 -10659.000000 -2819.007526 ) ( 2108.754748 -10659.000000 -2862.007526 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2808.754748 -10580.000000 -2819.007526 ) ( 2809.000000 -10580.000000 -2823.000000 ) ( 2809.000000 -10659.000000 -2823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2808.754748 -10659.000000 -2819.007526 ) ( 2809.000000 -10659.000000 -2823.000000 ) ( 2109.000000 -10659.000000 -2866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2108.754748 -10659.000000 -2862.007526 ) ( 2109.000000 -10659.000000 -2866.000000 ) ( 2109.000000 -10580.000000 -2866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2108.754748 -10580.000000 -2862.007526 ) ( 2109.000000 -10580.000000 -2866.000000 ) ( 2809.000000 -10580.000000 -2823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5849/3401) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (10659.000000, 10659.000000, 10580.000000) / (2849.000000, 2823.000000, 2823.000000) // --> Vector info: d1 = 0.760756, 0.760756, 0.191766. Determinants: -14.793758, 0.000000, 156124.075685, -2054.000000 // --> Vector info: d2 = 0.807856, 0.990477, 0.990477. Determinants: 0.000000, 14.427059, -42762.026513, -2054.000000 ( 2809.000000 -10580.000000 -2823.000000 ) ( 2809.000000 -10659.000000 -2823.000000 ) ( 2809.000000 -10659.000000 -2849.000000 ) ( ( 0.007202 0.000000 -76.009774 ) ( 0.000000 -0.007024 20.818903 ) ) 04escapehouse/04wex2b 0 0 0 ( 2813.000000 -10659.000000 -2849.000000 ) ( 2813.000000 -10659.000000 -2823.000000 ) ( 2813.000000 -10580.000000 -2823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2813.000000 -10659.000000 -2849.000000 ) ( 2809.000000 -10659.000000 -2849.000000 ) ( 2809.000000 -10659.000000 -2823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2813.000000 -10659.000000 -2823.000000 ) ( 2809.000000 -10659.000000 -2823.000000 ) ( 2809.000000 -10580.000000 -2823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2813.000000 -10580.000000 -2823.000000 ) ( 2809.000000 -10580.000000 -2823.000000 ) ( 2809.000000 -10580.000000 -2844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2813.000000 -10580.000000 -2844.000000 ) ( 2809.000000 -10580.000000 -2844.000000 ) ( 2809.000000 -10659.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5850/3402) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-10580.000000, -10580.000000, -10659.000000) / (2809.000000, 2109.000000, 2109.000000) // --> Vector info: d1 = 0.843475, 0.801631, 1.370595. Determinants: 398.274844, -3.305658, 4176389.296744, -55300.000000 // --> Vector info: d2 = 5.614613, 0.614829, 0.610069. Determinants: -3.332186, -394.982935, 763764.436347, -55300.000000 ( 2109.000000 -10659.000000 -3076.000000 ) ( 2109.000000 -10580.000000 -3076.000000 ) ( 2809.000000 -10580.000000 -3076.000000 ) ( ( -0.007202 0.000060 -75.522410 ) ( 0.000060 0.007143 -13.811292 ) ) 04escapehouse/04wex4a 0 0 0 ( 2809.000000 -10580.000000 -3080.000000 ) ( 2109.000000 -10580.000000 -3080.000000 ) ( 2109.000000 -10659.000000 -3080.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10580.000000 -3080.000000 ) ( 2809.000000 -10580.000000 -3076.000000 ) ( 2109.000000 -10580.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2109.000000 -10580.000000 -3080.000000 ) ( 2109.000000 -10580.000000 -3076.000000 ) ( 2109.000000 -10659.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2109.000000 -10659.000000 -3080.000000 ) ( 2109.000000 -10659.000000 -3076.000000 ) ( 2809.000000 -10659.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10659.000000 -3080.000000 ) ( 2809.000000 -10659.000000 -3076.000000 ) ( 2809.000000 -10580.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5851/3403) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-10659.000000, -10659.000000, -10580.000000) / (2866.000000, 3076.000000, 3076.000000) // --> Vector info: d1 = 0.410799, 0.410797, 0.126305. Determinants: 59.743423, 0.000151, 629989.562187, -16590.000000 // --> Vector info: d2 = 0.249889, 0.999878, 0.999882. Determinants: -0.000927, -59.249096, 165652.367514, -16590.000000 ( 2109.000000 -10580.000000 -3076.000000 ) ( 2109.000000 -10659.000000 -3076.000000 ) ( 2109.000000 -10659.000000 -2866.000000 ) ( ( -0.003601 0.000000 -37.974054 ) ( 0.000000 0.003571 -9.985073 ) ) 04escapehouse/04wex1 0 0 0 ( 2105.000000 -10659.000000 -2866.000000 ) ( 2105.000000 -10659.000000 -3076.000000 ) ( 2105.000000 -10580.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2105.000000 -10659.000000 -2866.000000 ) ( 2109.000000 -10659.000000 -2866.000000 ) ( 2109.000000 -10659.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2105.000000 -10659.000000 -3076.000000 ) ( 2109.000000 -10659.000000 -3076.000000 ) ( 2109.000000 -10580.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2105.000000 -10580.000000 -3076.000000 ) ( 2109.000000 -10580.000000 -3076.000000 ) ( 2109.000000 -10580.000000 -2866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2105.000000 -10580.000000 -2866.000000 ) ( 2109.000000 -10580.000000 -2866.000000 ) ( 2109.000000 -10659.000000 -2866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5852/3404) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-2809.000000, -2809.000000, -2109.000000) / (2823.000000, 3076.000000, 3076.000000) // --> Vector info: d1 = 2.726336, 2.726330, 0.226339. Determinants: 632.497587, 0.004003, 1293840.398785, -177100.000000 // --> Vector info: d2 = 0.095126, 0.999881, 0.999858. Determinants: 0.005760, -633.328079, 1771054.482733, -177100.000000 ( 2109.000000 -10659.000000 -3076.000000 ) ( 2809.000000 -10659.000000 -3076.000000 ) ( 2809.000000 -10659.000000 -2823.000000 ) ( ( -0.003571 0.000000 -7.305705 ) ( 0.000000 0.003576 -10.000308 ) ) 04escapehouse/04wex1 0 0 0 ( 2809.000000 -10663.000000 -2823.000000 ) ( 2809.000000 -10663.000000 -3076.000000 ) ( 2109.000000 -10663.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10663.000000 -2823.000000 ) ( 2809.000000 -10659.000000 -2823.000000 ) ( 2809.000000 -10659.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10663.000000 -3076.000000 ) ( 2809.000000 -10659.000000 -3076.000000 ) ( 2109.000000 -10659.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2109.000000 -10663.000000 -3076.000000 ) ( 2109.000000 -10659.000000 -3076.000000 ) ( 2109.000000 -10659.000000 -2866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2109.000000 -10663.000000 -2866.000000 ) ( 2109.000000 -10659.000000 -2866.000000 ) ( 2809.000000 -10659.000000 -2823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5854/3405) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-10432.000000, -10351.000000, -10351.000000) / (3076.000000, 3076.000000, 2866.000000) // --> Vector info: d1 = 0.598869, 0.310785, 0.310785. Determinants: 60.497645, 0.000000, 620924.664686, -17010.000000 // --> Vector info: d2 = 0.999888, 0.999883, 0.249889. Determinants: 0.001176, -60.749459, 169869.509234, -17010.000000 ( 2109.000000 -10351.000000 -2866.000000 ) ( 2109.000000 -10351.000000 -3076.000000 ) ( 2109.000000 -10432.000000 -3076.000000 ) ( ( -0.003557 0.000000 -36.503508 ) ( 0.000000 0.003571 -9.986450 ) ) 04escapehouse/04wex1 0 0 0 ( 2105.000000 -10432.000000 -3076.000000 ) ( 2105.000000 -10351.000000 -3076.000000 ) ( 2105.000000 -10351.000000 -2866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2105.000000 -10432.000000 -3076.000000 ) ( 2109.000000 -10432.000000 -3076.000000 ) ( 2109.000000 -10351.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2105.000000 -10351.000000 -3076.000000 ) ( 2109.000000 -10351.000000 -3076.000000 ) ( 2109.000000 -10351.000000 -2866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2105.000000 -10351.000000 -2866.000000 ) ( 2109.000000 -10351.000000 -2866.000000 ) ( 2109.000000 -10432.000000 -2866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2105.000000 -10432.000000 -2866.000000 ) ( 2109.000000 -10432.000000 -2866.000000 ) ( 2109.000000 -10432.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5855/3406) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (10432.000000, 10351.000000, 10351.000000) / (2823.000000, 2823.000000, 2829.000000) // --> Vector info: d1 = 0.760760, 0.760756, 0.714331. Determinants: -0.000023, 3.760491, -10985.358226, -486.000000 // --> Vector info: d2 = 0.414317, 0.990477, 0.990475. Determinants: 3.456957, 0.000154, -36264.767972, -486.000000 ( 2809.000000 -10351.000000 -2829.000000 ) ( 2809.000000 -10351.000000 -2823.000000 ) ( 2809.000000 -10432.000000 -2823.000000 ) ( ( 0.000000 -0.007738 22.603618 ) ( -0.007113 0.000000 74.618864 ) ) 04escapehouse/04wex2b 0 0 0 ( 2813.000000 -10432.000000 -2823.000000 ) ( 2813.000000 -10351.000000 -2823.000000 ) ( 2813.000000 -10351.000000 -2829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2813.000000 -10432.000000 -2823.000000 ) ( 2809.000000 -10432.000000 -2823.000000 ) ( 2809.000000 -10351.000000 -2823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2813.000000 -10351.000000 -2823.000000 ) ( 2809.000000 -10351.000000 -2823.000000 ) ( 2809.000000 -10351.000000 -2829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2813.000000 -10351.000000 -2829.000000 ) ( 2809.000000 -10351.000000 -2829.000000 ) ( 2809.000000 -10432.000000 -2834.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2813.000000 -10432.000000 -2834.000000 ) ( 2809.000000 -10432.000000 -2834.000000 ) ( 2809.000000 -10432.000000 -2823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5856/3407) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-10351.000000, -10351.000000, -10432.000000) / (2809.000000, 2109.000000, 2109.000000) // --> Vector info: d1 = 0.113989, 0.074086, 0.650237. Determinants: 403.306127, -3.232123, 4177237.596473, -56700.000000 // --> Vector info: d2 = 5.629127, 0.629328, 0.624730. Determinants: -3.218698, -404.983701, 785110.992387, -56700.000000 ( 2109.000000 -10432.000000 -3076.000000 ) ( 2109.000000 -10351.000000 -3076.000000 ) ( 2809.000000 -10351.000000 -3076.000000 ) ( ( -0.007113 0.000057 -73.672621 ) ( 0.000057 0.007143 -13.846755 ) ) 04escapehouse/04wex4a 0 0 0 ( 2809.000000 -10351.000000 -3080.000000 ) ( 2109.000000 -10351.000000 -3080.000000 ) ( 2109.000000 -10432.000000 -3080.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10351.000000 -3080.000000 ) ( 2809.000000 -10351.000000 -3076.000000 ) ( 2109.000000 -10351.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2109.000000 -10351.000000 -3080.000000 ) ( 2109.000000 -10351.000000 -3076.000000 ) ( 2109.000000 -10432.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2109.000000 -10432.000000 -3080.000000 ) ( 2109.000000 -10432.000000 -3076.000000 ) ( 2809.000000 -10432.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10432.000000 -3080.000000 ) ( 2809.000000 -10432.000000 -3076.000000 ) ( 2809.000000 -10351.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5857/3408) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (2809.000000, 2809.000000, 2109.000000) / (3076.000000, 2823.000000, 2866.000000) // --> Vector info: d1 = 0.626318, 0.626322, 3.126308. Determinants: 632.496786, 0.002669, -1887612.594576, -177100.000000 // --> Vector info: d2 = 0.999880, 0.095119, 0.249889. Determinants: 0.252219, -633.333088, 1770345.312958, -177100.000000 ( 2109.000000 -10351.000000 -2866.000000 ) ( 2809.000000 -10351.000000 -2823.000000 ) ( 2809.000000 -10351.000000 -3076.000000 ) ( ( -0.003571 0.000000 10.658456 ) ( -0.000001 0.003576 -9.996303 ) ) 04escapehouse/04wex1 0 0 0 ( 2809.000000 -10347.000000 -3076.000000 ) ( 2809.000000 -10347.000000 -2823.000000 ) ( 2109.000000 -10347.000000 -2866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10347.000000 -3076.000000 ) ( 2809.000000 -10351.000000 -3076.000000 ) ( 2809.000000 -10351.000000 -2823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10347.000000 -2823.000000 ) ( 2809.000000 -10351.000000 -2823.000000 ) ( 2109.000000 -10351.000000 -2866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2109.000000 -10347.000000 -2866.000000 ) ( 2109.000000 -10351.000000 -2866.000000 ) ( 2109.000000 -10351.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2109.000000 -10347.000000 -3076.000000 ) ( 2109.000000 -10351.000000 -3076.000000 ) ( 2809.000000 -10351.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5859/3409) # points: 4 { brushDef { // Surface normal: 0.061313, 0.000000, -0.998119 // RotY/Z : 1.509445 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.998119, 0.000000, -0.061313) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-10351.000000, -10432.000000, -10432.000000) / (-2630.628518, -2630.628518, -1929.309047) // --> Vector info: d1 = 0.498670, 1.074828, 1.074830. Determinants: 404.070522, -0.000154, 4154205.678524, -56806.877128 // --> Vector info: d2 = 0.576183, 0.576183, 5.585730. Determinants: 0.000334, -405.773287, -1100166.470169, -56806.877128 ( 2109.000000 -10432.000000 -2866.000000 ) ( 2809.000000 -10432.000000 -2823.000000 ) ( 2809.000000 -10351.000000 -2823.000000 ) ( ( -0.007113 0.000000 -73.128570 ) ( 0.000000 0.007143 19.366783 ) ) 04escapehouse/04wex2b 0 0 0 ( 2808.754748 -10351.000000 -2819.007526 ) ( 2808.754748 -10432.000000 -2819.007526 ) ( 2108.754748 -10432.000000 -2862.007526 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2808.754748 -10351.000000 -2819.007526 ) ( 2809.000000 -10351.000000 -2823.000000 ) ( 2809.000000 -10432.000000 -2823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2808.754748 -10432.000000 -2819.007526 ) ( 2809.000000 -10432.000000 -2823.000000 ) ( 2109.000000 -10432.000000 -2866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2108.754748 -10432.000000 -2862.007526 ) ( 2109.000000 -10432.000000 -2866.000000 ) ( 2109.000000 -10351.000000 -2866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2108.754748 -10351.000000 -2862.007526 ) ( 2109.000000 -10351.000000 -2866.000000 ) ( 2809.000000 -10351.000000 -2823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5861/3410) # points: 4 { brushDef { // Surface normal: 0.000000, 0.549548, -0.835462 // RotY/Z : 0.988973 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.835462, -0.549548) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-2889.000000, -2809.000000, -2809.000000) / (13917.136238, 13917.136238, 12031.951632) // --> Vector info: d1 = 14.025839, 14.025839, 0.560697. Determinants: 0.000000, -1077.211342, 12876393.362308, -150814.768508 // --> Vector info: d2 = 0.967270, 1.543442, 1.543407. Determinants: -1086.190349, -0.002785, -3283843.745891, -150814.768508 ( 2809.000000 -12346.000000 -3125.000000 ) ( 2809.000000 -13921.000000 -4161.000000 ) ( 2889.000000 -13921.000000 -4161.000000 ) ( ( 0.000000 0.007143 -85.378862 ) ( 0.007202 0.000000 21.774020 ) ) 04escapehouse/04wex2b 0 0 0 ( 2889.000000 -13923.198193 -4157.658152 ) ( 2809.000000 -13923.198193 -4157.658152 ) ( 2809.000000 -12348.198193 -3121.658152 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -13923.198193 -4157.658152 ) ( 2889.000000 -13921.000000 -4161.000000 ) ( 2809.000000 -13921.000000 -4161.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -13923.198193 -4157.658152 ) ( 2809.000000 -13921.000000 -4161.000000 ) ( 2809.000000 -12346.000000 -3125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -12348.198193 -3121.658152 ) ( 2809.000000 -12346.000000 -3125.000000 ) ( 2889.000000 -12346.000000 -3125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -12348.198193 -3121.658152 ) ( 2889.000000 -12346.000000 -3125.000000 ) ( 2889.000000 -13921.000000 -4161.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5862/3411) # points: 4 { brushDef { // Surface normal: 0.000000, -0.591364, 0.806405 // RotY/Z : -0.938047 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.806405, -0.591364) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2889.000000, 2809.000000, 2809.000000) / (11940.492534, 11940.492534, 13893.605434) // --> Vector info: d1 = 0.639207, 0.635956, 14.583387. Determinants: -6.349707, -1115.794525, 13241605.043101, -156249.031997 // --> Vector info: d2 = 1.084186, 0.508025, 0.429391. Determinants: -1125.308229, 6.290665, 3006498.810571, -156249.031997 ( 2809.000000 -13921.000000 -4511.000000 ) ( 2809.000000 -12346.000000 -3356.000000 ) ( 2889.000000 -12346.000000 -3356.000000 ) ( ( 0.000041 0.007141 -84.746797 ) ( 0.007202 -0.000040 -19.241712 ) ) 04escapehouse/04wex4a 0 0 0 ( 2889.000000 -12343.634545 -3359.225620 ) ( 2809.000000 -12343.634545 -3359.225620 ) ( 2809.000000 -13918.634545 -4514.225620 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -12343.634545 -3359.225620 ) ( 2889.000000 -12346.000000 -3356.000000 ) ( 2809.000000 -12346.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -12343.634545 -3359.225620 ) ( 2809.000000 -12346.000000 -3356.000000 ) ( 2809.000000 -13921.000000 -4511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -13918.634545 -4514.225620 ) ( 2809.000000 -13921.000000 -4511.000000 ) ( 2889.000000 -13921.000000 -4511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -13918.634545 -4514.225620 ) ( 2889.000000 -13921.000000 -4511.000000 ) ( 2889.000000 -12346.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5863/3412) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-12346.000000, -12346.000000, -13921.000000) / (3356.000000, 3125.000000, 4161.000000) // --> Vector info: d1 = 0.126314, 0.126314, 5.751266. Determinants: 1299.363984, 0.000000, 15995991.498039, -363825.000000 // --> Vector info: d2 = 0.999892, 0.172667, 3.872317. Determinants: -2.386243, -1302.880089, 3979219.319813, -363825.000000 ( 2809.000000 -13921.000000 -4161.000000 ) ( 2809.000000 -12346.000000 -3125.000000 ) ( 2809.000000 -12346.000000 -3356.000000 ) ( ( -0.003571 0.000000 -43.966169 ) ( 0.000007 0.003581 -10.937179 ) ) 04escapehouse/04wex1 0 0 0 ( 2805.000000 -12346.000000 -3356.000000 ) ( 2805.000000 -12346.000000 -3125.000000 ) ( 2805.000000 -13921.000000 -4161.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2805.000000 -12346.000000 -3356.000000 ) ( 2809.000000 -12346.000000 -3356.000000 ) ( 2809.000000 -12346.000000 -3125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2805.000000 -12346.000000 -3125.000000 ) ( 2809.000000 -12346.000000 -3125.000000 ) ( 2809.000000 -13921.000000 -4161.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2805.000000 -13921.000000 -4161.000000 ) ( 2809.000000 -13921.000000 -4161.000000 ) ( 2809.000000 -13921.000000 -4511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2805.000000 -13921.000000 -4511.000000 ) ( 2809.000000 -13921.000000 -4511.000000 ) ( 2809.000000 -12346.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5868/3413) # points: 4 { brushDef { // Surface normal: 0.000000, 0.196116, -0.980581 // RotY/Z : 1.373401 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.980581, -0.196116) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-2889.000000, -2809.000000, -2809.000000) / (12009.367651, 12009.367651, 11295.504919) // --> Vector info: d1 = 1.136889, 0.560717, 0.560730. Determinants: 411.307629, 0.001068, 1123328.325020, -57109.018552 // --> Vector info: d2 = 5.099054, 5.099046, 0.000029. Determinants: 0.005449, -407.921409, 4607691.958102, -57109.018552 ( 2809.000000 -10946.000000 -2866.000000 ) ( 2809.000000 -11646.000000 -3006.000000 ) ( 2889.000000 -11646.000000 -3006.000000 ) ( ( -0.007202 0.000000 -19.669894 ) ( 0.000000 0.007143 -80.682387 ) ) 04escapehouse/04wex2b 0 0 0 ( 2889.000000 -11646.784465 -3002.077677 ) ( 2809.000000 -11646.784465 -3002.077677 ) ( 2809.000000 -10946.784465 -2862.077677 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -11646.784465 -3002.077677 ) ( 2889.000000 -11646.000000 -3006.000000 ) ( 2809.000000 -11646.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -11646.784465 -3002.077677 ) ( 2809.000000 -11646.000000 -3006.000000 ) ( 2809.000000 -10946.000000 -2866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10946.784465 -2862.077677 ) ( 2809.000000 -10946.000000 -2866.000000 ) ( 2889.000000 -10946.000000 -2866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -10946.784465 -2862.077677 ) ( 2889.000000 -10946.000000 -2866.000000 ) ( 2889.000000 -11646.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5869/3414) # points: 4 { brushDef { // Surface normal: 0.000000, -0.371391, 0.928477 // RotY/Z : -1.190290 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.928477, -0.371391) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2889.000000, 2809.000000, 2809.000000) / (11305.503579, 11305.503579, 12059.426652) // --> Vector info: d1 = 0.240419, 0.236281, 5.621296. Determinants: -3.119551, -430.801182, 4864936.097246, -60313.845840 // --> Vector info: d2 = 1.163939, 0.587784, 0.549145. Determinants: -434.377049, 3.091126, 1149766.895940, -60313.845840 ( 2809.000000 -11646.000000 -3356.000000 ) ( 2809.000000 -10946.000000 -3076.000000 ) ( 2889.000000 -10946.000000 -3076.000000 ) ( ( 0.000052 0.007143 -80.660353 ) ( 0.007202 -0.000051 -19.063067 ) ) 04escapehouse/04wex4a 0 0 0 ( 2889.000000 -10944.514437 -3079.713907 ) ( 2809.000000 -10944.514437 -3079.713907 ) ( 2809.000000 -11644.514437 -3359.713907 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -10944.514437 -3079.713907 ) ( 2889.000000 -10946.000000 -3076.000000 ) ( 2809.000000 -10946.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10944.514437 -3079.713907 ) ( 2809.000000 -10946.000000 -3076.000000 ) ( 2809.000000 -11646.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -11644.514437 -3359.713907 ) ( 2809.000000 -11646.000000 -3356.000000 ) ( 2889.000000 -11646.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -11644.514437 -3359.713907 ) ( 2889.000000 -11646.000000 -3356.000000 ) ( 2889.000000 -10946.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5870/3415) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-10946.000000, -10946.000000, -11646.000000) / (3076.000000, 2866.000000, 3006.000000) // --> Vector info: d1 = 0.126305, 0.126310, 2.626310. Determinants: 525.000802, 0.004009, 5728079.665304, -147000.000000 // --> Vector info: d2 = 0.999882, 0.249889, 0.749888. Determinants: 0.000860, -524.995324, 1467912.358507, -147000.000000 ( 2809.000000 -11646.000000 -3006.000000 ) ( 2809.000000 -10946.000000 -2866.000000 ) ( 2809.000000 -10946.000000 -3076.000000 ) ( ( -0.003571 0.000000 -38.966528 ) ( 0.000000 0.003571 -9.985798 ) ) 04escapehouse/04wex1 0 0 0 ( 2805.000000 -10946.000000 -3076.000000 ) ( 2805.000000 -10946.000000 -2866.000000 ) ( 2805.000000 -11646.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2805.000000 -10946.000000 -3076.000000 ) ( 2809.000000 -10946.000000 -3076.000000 ) ( 2809.000000 -10946.000000 -2866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2805.000000 -10946.000000 -2866.000000 ) ( 2809.000000 -10946.000000 -2866.000000 ) ( 2809.000000 -11646.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2805.000000 -11646.000000 -3006.000000 ) ( 2809.000000 -11646.000000 -3006.000000 ) ( 2809.000000 -11646.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2805.000000 -11646.000000 -3356.000000 ) ( 2809.000000 -11646.000000 -3356.000000 ) ( 2809.000000 -10946.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5876/3416) # points: 4 { brushDef { // Surface normal: 0.000000, 0.451763, -0.892138 // RotY/Z : 1.102055 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.892138, -0.451763) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-2809.000000, -2889.000000, -2889.000000) / (12162.681540, 12162.681540, 12426.093765) // --> Vector info: d1 = 0.677884, 0.677887, 2.560714. Determinants: 0.000879, -150.626125, 1817735.026551, -21072.977958 // --> Vector info: d2 = 0.598226, 0.022054, 0.022064. Determinants: -151.770715, -0.000839, -438920.124895, -21072.977958 ( 2889.000000 -12346.000000 -3125.000000 ) ( 2889.000000 -12111.000000 -3006.000000 ) ( 2809.000000 -12111.000000 -3006.000000 ) ( ( 0.000000 0.007148 -86.259048 ) ( 0.007202 0.000000 20.828576 ) ) 04escapehouse/04wex2b 0 0 0 ( 2809.000000 -12112.807054 -3002.431449 ) ( 2889.000000 -12112.807054 -3002.431449 ) ( 2889.000000 -12347.807054 -3121.431449 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -12112.807054 -3002.431449 ) ( 2809.000000 -12111.000000 -3006.000000 ) ( 2889.000000 -12111.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -12112.807054 -3002.431449 ) ( 2889.000000 -12111.000000 -3006.000000 ) ( 2889.000000 -12346.000000 -3125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -12347.807054 -3121.431449 ) ( 2889.000000 -12346.000000 -3125.000000 ) ( 2809.000000 -12346.000000 -3125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -12347.807054 -3121.431449 ) ( 2809.000000 -12346.000000 -3125.000000 ) ( 2809.000000 -12111.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5877/3417) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-11646.000000, -11646.000000, -12111.000000) / (-2809.000000, -2889.000000, -2889.000000) // --> Vector info: d1 = 0.360162, 0.360166, 3.677885. Determinants: 265.417473, 0.001704, 3077658.632957, -37200.000000 // --> Vector info: d2 = 0.598202, 0.022030, 0.022051. Determinants: 0.001717, -267.919922, -774820.170921, -37200.000000 ( 2889.000000 -12111.000000 -3006.000000 ) ( 2889.000000 -11646.000000 -3006.000000 ) ( 2809.000000 -11646.000000 -3006.000000 ) ( ( -0.007135 0.000000 -82.732759 ) ( 0.000000 0.007202 20.828499 ) ) 04escapehouse/04wex2b 0 0 0 ( 2809.000000 -11646.000000 -3002.000000 ) ( 2889.000000 -11646.000000 -3002.000000 ) ( 2889.000000 -12111.000000 -3002.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -11646.000000 -3002.000000 ) ( 2809.000000 -11646.000000 -3006.000000 ) ( 2889.000000 -11646.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -11646.000000 -3002.000000 ) ( 2889.000000 -11646.000000 -3006.000000 ) ( 2889.000000 -12111.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -12111.000000 -3002.000000 ) ( 2889.000000 -12111.000000 -3006.000000 ) ( 2809.000000 -12111.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -12111.000000 -3002.000000 ) ( 2809.000000 -12111.000000 -3006.000000 ) ( 2809.000000 -11646.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5878/3418) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-11646.000000, -11646.000000, -12346.000000) / (2889.000000, 2809.000000, 2809.000000) // --> Vector info: d1 = 0.718610, 0.714679, 5.714547. Determinants: 399.989471, -2.751733, 4625984.988773, -56000.000000 // --> Vector info: d2 = 1.108658, 0.532502, 0.498390. Determinants: -2.728958, -403.309632, 1071295.215115, -56000.000000 ( 2809.000000 -12346.000000 -3356.000000 ) ( 2809.000000 -11646.000000 -3356.000000 ) ( 2889.000000 -11646.000000 -3356.000000 ) ( ( -0.007143 0.000049 -82.606875 ) ( 0.000049 0.007202 -19.130272 ) ) 04escapehouse/04wex4a 0 0 0 ( 2889.000000 -11646.000000 -3360.000000 ) ( 2809.000000 -11646.000000 -3360.000000 ) ( 2809.000000 -12346.000000 -3360.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -11646.000000 -3360.000000 ) ( 2889.000000 -11646.000000 -3356.000000 ) ( 2809.000000 -11646.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -11646.000000 -3360.000000 ) ( 2809.000000 -11646.000000 -3356.000000 ) ( 2809.000000 -12346.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -12346.000000 -3360.000000 ) ( 2809.000000 -12346.000000 -3356.000000 ) ( 2889.000000 -12346.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -12346.000000 -3360.000000 ) ( 2889.000000 -12346.000000 -3356.000000 ) ( 2889.000000 -11646.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5879/3419) # points: 5 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-11646.000000, -11646.000000, -12111.000000) / (3356.000000, 3006.000000, 3006.000000) // --> Vector info: d1 = 0.626310, 0.626310, 2.285170. Determinants: 580.600738, 0.000000, 6659744.179208, -162750.000000 // --> Vector info: d2 = 1.999892, 0.749888, 0.749888. Determinants: 0.000000, -581.251664, 1625198.160807, -162750.000000 ( 2809.000000 -12111.000000 -3006.000000 ) ( 2809.000000 -11646.000000 -3006.000000 ) ( 2809.000000 -11646.000000 -3356.000000 ) ( ( -0.003567 0.000000 -40.920087 ) ( 0.000000 0.003571 -9.985857 ) ) 04escapehouse/04wex1 0 0 0 ( 2805.000000 -11646.000000 -3356.000000 ) ( 2805.000000 -11646.000000 -3006.000000 ) ( 2805.000000 -12111.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2805.000000 -11646.000000 -3356.000000 ) ( 2809.000000 -11646.000000 -3356.000000 ) ( 2809.000000 -11646.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2805.000000 -11646.000000 -3006.000000 ) ( 2809.000000 -11646.000000 -3006.000000 ) ( 2809.000000 -12111.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2805.000000 -12111.000000 -3006.000000 ) ( 2809.000000 -12111.000000 -3006.000000 ) ( 2809.000000 -12346.000000 -3125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2805.000000 -12346.000000 -3125.000000 ) ( 2809.000000 -12346.000000 -3125.000000 ) ( 2809.000000 -12346.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2805.000000 -12346.000000 -3356.000000 ) ( 2809.000000 -12346.000000 -3356.000000 ) ( 2809.000000 -11646.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5883/3420) # points: 4 { brushDef { // Surface normal: 0.000000, -0.591364, 0.806405 // RotY/Z : -0.938047 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.806405, -0.591364) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3117.000000, 3037.000000, 3037.000000) / (11940.492534, 11940.492534, 13893.605434) // --> Vector info: d1 = 0.606014, 0.602175, 14.549507. Determinants: -7.498962, -1115.786591, 13251726.578605, -156249.031997 // --> Vector info: d2 = 0.840720, 0.271749, 0.177414. Determinants: -1111.264905, 7.546807, 3242338.403415, -156249.031997 ( 3037.000000 -13921.000000 -4511.000000 ) ( 3037.000000 -12346.000000 -3356.000000 ) ( 3117.000000 -12346.000000 -3356.000000 ) ( ( 0.000048 0.007141 -84.811576 ) ( 0.007112 -0.000048 -20.751094 ) ) 04escapehouse/04wex4a 0 0 0 ( 3117.000000 -12343.634545 -3359.225620 ) ( 3037.000000 -12343.634545 -3359.225620 ) ( 3037.000000 -13918.634545 -4514.225620 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3117.000000 -12343.634545 -3359.225620 ) ( 3117.000000 -12346.000000 -3356.000000 ) ( 3037.000000 -12346.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3037.000000 -12343.634545 -3359.225620 ) ( 3037.000000 -12346.000000 -3356.000000 ) ( 3037.000000 -13921.000000 -4511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3037.000000 -13918.634545 -4514.225620 ) ( 3037.000000 -13921.000000 -4511.000000 ) ( 3117.000000 -13921.000000 -4511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3117.000000 -13918.634545 -4514.225620 ) ( 3117.000000 -13921.000000 -4511.000000 ) ( 3117.000000 -12346.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5884/3421) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (12346.000000, 12346.000000, 13921.000000) / (3125.000000, 3356.000000, 4511.000000) // --> Vector info: d1 = 6.226336, 6.226328, 0.601341. Determinants: 1299.363109, 0.012009, -18307270.993765, -363825.000000 // --> Vector info: d2 = 0.172596, 0.999813, 5.122195. Determinants: 3.165362, -1302.866935, 3969585.050759, -363825.000000 ( 3117.000000 -13921.000000 -4511.000000 ) ( 3117.000000 -12346.000000 -3356.000000 ) ( 3117.000000 -12346.000000 -3125.000000 ) ( ( -0.003571 0.000000 50.318892 ) ( -0.000009 0.003581 -10.910699 ) ) 04escapehouse/04wex1 0 0 0 ( 3121.000000 -12346.000000 -3125.000000 ) ( 3121.000000 -12346.000000 -3356.000000 ) ( 3121.000000 -13921.000000 -4511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3121.000000 -12346.000000 -3125.000000 ) ( 3117.000000 -12346.000000 -3125.000000 ) ( 3117.000000 -12346.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3121.000000 -12346.000000 -3356.000000 ) ( 3117.000000 -12346.000000 -3356.000000 ) ( 3117.000000 -13921.000000 -4511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3121.000000 -13921.000000 -4511.000000 ) ( 3117.000000 -13921.000000 -4511.000000 ) ( 3117.000000 -13921.000000 -4161.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3121.000000 -13921.000000 -4161.000000 ) ( 3117.000000 -13921.000000 -4161.000000 ) ( 3117.000000 -12346.000000 -3125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5885/3422) # points: 4 { brushDef { // Surface normal: 0.000000, 0.549548, -0.835462 // RotY/Z : 0.988973 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.835462, -0.549548) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-3117.000000, -3117.000000, -3037.000000) / (12031.951632, 13917.136238, 13917.136238) // --> Vector info: d1 = 0.560705, 14.025846, 14.025845. Determinants: 0.003608, -1077.211304, 12876402.927838, -150814.768508 // --> Vector info: d2 = 0.398214, 0.398265, 0.967251. Determinants: -1072.643531, -0.004043, -3403437.842270, -150814.768508 ( 3037.000000 -13921.000000 -4161.000000 ) ( 3117.000000 -13921.000000 -4161.000000 ) ( 3117.000000 -12346.000000 -3125.000000 ) ( ( 0.000000 0.007143 -85.378926 ) ( 0.007112 0.000000 22.567006 ) ) 04escapehouse/04wex2b 0 0 0 ( 3117.000000 -12348.198193 -3121.658152 ) ( 3117.000000 -13923.198193 -4157.658152 ) ( 3037.000000 -13923.198193 -4157.658152 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3117.000000 -12348.198193 -3121.658152 ) ( 3117.000000 -12346.000000 -3125.000000 ) ( 3117.000000 -13921.000000 -4161.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3117.000000 -13923.198193 -4157.658152 ) ( 3117.000000 -13921.000000 -4161.000000 ) ( 3037.000000 -13921.000000 -4161.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3037.000000 -13923.198193 -4157.658152 ) ( 3037.000000 -13921.000000 -4161.000000 ) ( 3037.000000 -12346.000000 -3125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3037.000000 -12348.198193 -3121.658152 ) ( 3037.000000 -12346.000000 -3125.000000 ) ( 3117.000000 -12346.000000 -3125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5890/3423) # points: 4 { brushDef { // Surface normal: 0.000000, -0.371391, 0.928477 // RotY/Z : -1.190290 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.928477, -0.371391) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3117.000000, 3037.000000, 3037.000000) / (11305.503579, 11305.503579, 12059.426652) // --> Vector info: d1 = 0.254331, 0.250039, 5.635040. Determinants: -3.235850, -430.800114, 4865158.697834, -60313.845840 // --> Vector info: d2 = 0.933793, 0.364824, 0.324162. Determinants: -428.958327, 3.252945, 1243966.300809, -60313.845840 ( 3037.000000 -11646.000000 -3356.000000 ) ( 3037.000000 -10946.000000 -3076.000000 ) ( 3117.000000 -10946.000000 -3076.000000 ) ( ( 0.000054 0.007143 -80.664044 ) ( 0.007112 -0.000054 -20.624888 ) ) 04escapehouse/04wex4a 0 0 0 ( 3117.000000 -10944.514437 -3079.713907 ) ( 3037.000000 -10944.514437 -3079.713907 ) ( 3037.000000 -11644.514437 -3359.713907 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3117.000000 -10944.514437 -3079.713907 ) ( 3117.000000 -10946.000000 -3076.000000 ) ( 3037.000000 -10946.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3037.000000 -10944.514437 -3079.713907 ) ( 3037.000000 -10946.000000 -3076.000000 ) ( 3037.000000 -11646.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3037.000000 -11644.514437 -3359.713907 ) ( 3037.000000 -11646.000000 -3356.000000 ) ( 3117.000000 -11646.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3117.000000 -11644.514437 -3359.713907 ) ( 3117.000000 -11646.000000 -3356.000000 ) ( 3117.000000 -10946.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5891/3424) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (10946.000000, 10946.000000, 11646.000000) / (2866.000000, 3076.000000, 3356.000000) // --> Vector info: d1 = 3.226347, 3.226339, 0.726332. Determinants: 524.999468, 0.005338, -6220932.477212, -147000.000000 // --> Vector info: d2 = 0.249868, 0.999856, 1.999836. Determinants: 0.000951, -524.991988, 1467886.079683, -147000.000000 ( 3117.000000 -11646.000000 -3356.000000 ) ( 3117.000000 -10946.000000 -3076.000000 ) ( 3117.000000 -10946.000000 -2866.000000 ) ( ( -0.003571 0.000000 42.319269 ) ( 0.000000 0.003571 -9.985620 ) ) 04escapehouse/04wex1 0 0 0 ( 3121.000000 -10946.000000 -2866.000000 ) ( 3121.000000 -10946.000000 -3076.000000 ) ( 3121.000000 -11646.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3121.000000 -10946.000000 -2866.000000 ) ( 3117.000000 -10946.000000 -2866.000000 ) ( 3117.000000 -10946.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3121.000000 -10946.000000 -3076.000000 ) ( 3117.000000 -10946.000000 -3076.000000 ) ( 3117.000000 -11646.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3121.000000 -11646.000000 -3356.000000 ) ( 3117.000000 -11646.000000 -3356.000000 ) ( 3117.000000 -11646.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3121.000000 -11646.000000 -3006.000000 ) ( 3117.000000 -11646.000000 -3006.000000 ) ( 3117.000000 -10946.000000 -2866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5892/3425) # points: 4 { brushDef { // Surface normal: 0.000000, 0.196116, -0.980581 // RotY/Z : 1.373401 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.980581, -0.196116) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-3117.000000, -3037.000000, -3037.000000) / (12009.367651, 12009.367651, 11295.504919) // --> Vector info: d1 = 1.129701, 0.560717, 0.560730. Determinants: 406.176835, 0.001068, 1201524.244282, -57109.018552 // --> Vector info: d2 = 5.099051, 5.099046, 0.000029. Determinants: 0.003067, -407.921409, 4607685.968108, -57109.018552 ( 3037.000000 -10946.000000 -2866.000000 ) ( 3037.000000 -11646.000000 -3006.000000 ) ( 3117.000000 -11646.000000 -3006.000000 ) ( ( -0.007112 0.000000 -21.039133 ) ( 0.000000 0.007143 -80.682282 ) ) 04escapehouse/04wex2b 0 0 0 ( 3117.000000 -11646.784465 -3002.077677 ) ( 3037.000000 -11646.784465 -3002.077677 ) ( 3037.000000 -10946.784465 -2862.077677 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3117.000000 -11646.784465 -3002.077677 ) ( 3117.000000 -11646.000000 -3006.000000 ) ( 3037.000000 -11646.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3037.000000 -11646.784465 -3002.077677 ) ( 3037.000000 -11646.000000 -3006.000000 ) ( 3037.000000 -10946.000000 -2866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3037.000000 -10946.784465 -2862.077677 ) ( 3037.000000 -10946.000000 -2866.000000 ) ( 3117.000000 -10946.000000 -2866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3117.000000 -10946.784465 -2862.077677 ) ( 3117.000000 -10946.000000 -2866.000000 ) ( 3117.000000 -11646.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5894/3426) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-11646.000000, -11646.000000, -12111.000000) / (-3037.000000, -3117.000000, -3117.000000) // --> Vector info: d1 = 0.360171, 0.360176, 3.677895. Determinants: 265.417487, 0.002663, 3077661.794605, -37200.000000 // --> Vector info: d2 = 0.967164, 0.398178, 0.398199. Determinants: 0.001716, -264.578683, -839483.973677, -37200.000000 ( 3117.000000 -12111.000000 -3006.000000 ) ( 3117.000000 -11646.000000 -3006.000000 ) ( 3037.000000 -11646.000000 -3006.000000 ) ( ( -0.007135 0.000000 -82.732844 ) ( 0.000000 0.007112 22.566773 ) ) 04escapehouse/04wex2b 0 0 0 ( 3037.000000 -11646.000000 -3002.000000 ) ( 3117.000000 -11646.000000 -3002.000000 ) ( 3117.000000 -12111.000000 -3002.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3037.000000 -11646.000000 -3002.000000 ) ( 3037.000000 -11646.000000 -3006.000000 ) ( 3117.000000 -11646.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3117.000000 -11646.000000 -3002.000000 ) ( 3117.000000 -11646.000000 -3006.000000 ) ( 3117.000000 -12111.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3117.000000 -12111.000000 -3002.000000 ) ( 3117.000000 -12111.000000 -3006.000000 ) ( 3037.000000 -12111.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3037.000000 -12111.000000 -3002.000000 ) ( 3037.000000 -12111.000000 -3006.000000 ) ( 3037.000000 -11646.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5895/3427) # points: 4 { brushDef { // Surface normal: 0.000000, 0.451763, -0.892138 // RotY/Z : 1.102055 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.892138, -0.451763) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-3037.000000, -3117.000000, -3117.000000) / (12162.681540, 12162.681540, 12426.093765) // --> Vector info: d1 = 0.677899, 0.677902, 2.560729. Determinants: 0.000689, -150.626144, 1817734.566037, -21072.977958 // --> Vector info: d2 = 0.967187, 0.398201, 0.398210. Determinants: -149.877851, -0.000686, -475552.197181, -21072.977958 ( 3117.000000 -12346.000000 -3125.000000 ) ( 3117.000000 -12111.000000 -3006.000000 ) ( 3037.000000 -12111.000000 -3006.000000 ) ( ( 0.000000 0.007148 -86.259027 ) ( 0.007112 0.000000 22.566919 ) ) 04escapehouse/04wex2b 0 0 0 ( 3037.000000 -12112.807054 -3002.431449 ) ( 3117.000000 -12112.807054 -3002.431449 ) ( 3117.000000 -12347.807054 -3121.431449 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3037.000000 -12112.807054 -3002.431449 ) ( 3037.000000 -12111.000000 -3006.000000 ) ( 3117.000000 -12111.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3117.000000 -12112.807054 -3002.431449 ) ( 3117.000000 -12111.000000 -3006.000000 ) ( 3117.000000 -12346.000000 -3125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3117.000000 -12347.807054 -3121.431449 ) ( 3117.000000 -12346.000000 -3125.000000 ) ( 3037.000000 -12346.000000 -3125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3037.000000 -12347.807054 -3121.431449 ) ( 3037.000000 -12346.000000 -3125.000000 ) ( 3037.000000 -12111.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5897/3428) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-11646.000000, -11646.000000, -12346.000000) / (3117.000000, 3037.000000, 3037.000000) // --> Vector info: d1 = 0.731719, 0.727834, 5.727700. Determinants: 399.989319, -2.719686, 4625776.602355, -56000.000000 // --> Vector info: d2 = 0.898321, 0.329352, 0.295198. Determinants: -2.732277, -398.278141, 1159306.912652, -56000.000000 ( 3037.000000 -12346.000000 -3356.000000 ) ( 3037.000000 -11646.000000 -3356.000000 ) ( 3117.000000 -11646.000000 -3356.000000 ) ( ( -0.007143 0.000049 -82.603154 ) ( 0.000049 0.007112 -20.701909 ) ) 04escapehouse/04wex4a 0 0 0 ( 3117.000000 -11646.000000 -3360.000000 ) ( 3037.000000 -11646.000000 -3360.000000 ) ( 3037.000000 -12346.000000 -3360.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3117.000000 -11646.000000 -3360.000000 ) ( 3117.000000 -11646.000000 -3356.000000 ) ( 3037.000000 -11646.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3037.000000 -11646.000000 -3360.000000 ) ( 3037.000000 -11646.000000 -3356.000000 ) ( 3037.000000 -12346.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3037.000000 -12346.000000 -3360.000000 ) ( 3037.000000 -12346.000000 -3356.000000 ) ( 3117.000000 -12346.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3117.000000 -12346.000000 -3360.000000 ) ( 3117.000000 -12346.000000 -3356.000000 ) ( 3117.000000 -11646.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5898/3429) # points: 5 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (11646.000000, 11646.000000, 12346.000000) / (3006.000000, 3356.000000, 3356.000000) // --> Vector info: d1 = 2.726341, 2.726332, 0.226332. Determinants: 875.000000, 0.006677, -10858223.678345, -245000.000000 // --> Vector info: d2 = 0.749840, 1.999835, 1.999813. Determinants: 0.007845, -874.996664, 2446437.747048, -245000.000000 ( 3117.000000 -12346.000000 -3356.000000 ) ( 3117.000000 -11646.000000 -3356.000000 ) ( 3117.000000 -11646.000000 -3006.000000 ) ( ( -0.003571 0.000000 44.319280 ) ( 0.000000 0.003571 -9.985460 ) ) 04escapehouse/04wex1 0 0 0 ( 3121.000000 -11646.000000 -3006.000000 ) ( 3121.000000 -11646.000000 -3356.000000 ) ( 3121.000000 -12346.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3121.000000 -11646.000000 -3006.000000 ) ( 3117.000000 -11646.000000 -3006.000000 ) ( 3117.000000 -11646.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3121.000000 -11646.000000 -3356.000000 ) ( 3117.000000 -11646.000000 -3356.000000 ) ( 3117.000000 -12346.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3121.000000 -12346.000000 -3356.000000 ) ( 3117.000000 -12346.000000 -3356.000000 ) ( 3117.000000 -12346.000000 -3125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3121.000000 -12346.000000 -3125.000000 ) ( 3117.000000 -12346.000000 -3125.000000 ) ( 3117.000000 -12111.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3121.000000 -12111.000000 -3006.000000 ) ( 3117.000000 -12111.000000 -3006.000000 ) ( 3117.000000 -11646.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5902/3430) # points: 4 { brushDef { // Surface normal: 0.000000, 0.061313, -0.998119 // RotY/Z : 1.509445 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.998119, -0.061313) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-3037.000000, -3117.000000, -3117.000000) / (10399.809651, 10399.809651, 11101.129122) // --> Vector info: d1 = 0.751206, 0.751207, 5.760759. Determinants: 0.000838, -400.764160, 4125726.711304, -56105.557657 // --> Vector info: d2 = 0.945146, 0.376160, 0.376170. Determinants: -399.040917, -0.000762, -1264907.281866, -56105.557657 ( 3117.000000 -10946.000000 -2866.000000 ) ( 3117.000000 -10246.000000 -2823.000000 ) ( 3037.000000 -10246.000000 -2823.000000 ) ( ( 0.000000 0.007143 -73.535081 ) ( 0.007112 0.000000 22.545133 ) ) 04escapehouse/04wex2b 0 0 0 ( 3037.000000 -10246.245252 -2819.007526 ) ( 3117.000000 -10246.245252 -2819.007526 ) ( 3117.000000 -10946.245252 -2862.007526 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3037.000000 -10246.245252 -2819.007526 ) ( 3037.000000 -10246.000000 -2823.000000 ) ( 3117.000000 -10246.000000 -2823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3117.000000 -10246.245252 -2819.007526 ) ( 3117.000000 -10246.000000 -2823.000000 ) ( 3117.000000 -10946.000000 -2866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3117.000000 -10946.245252 -2862.007526 ) ( 3117.000000 -10946.000000 -2866.000000 ) ( 3037.000000 -10946.000000 -2866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3037.000000 -10946.245252 -2862.007526 ) ( 3037.000000 -10946.000000 -2866.000000 ) ( 3037.000000 -10246.000000 -2823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5903/3431) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (10246.000000, 10246.000000, 10946.000000) / (2823.000000, 3076.000000, 3076.000000) // --> Vector info: d1 = 2.726336, 2.726330, 0.226339. Determinants: 632.497587, 0.004003, -6963415.594502, -177100.000000 // --> Vector info: d2 = 0.095126, 0.999881, 0.999858. Determinants: 0.005760, -633.328079, 1770979.289808, -177100.000000 ( 3117.000000 -10946.000000 -3076.000000 ) ( 3117.000000 -10246.000000 -3076.000000 ) ( 3117.000000 -10246.000000 -2823.000000 ) ( ( -0.003571 0.000000 39.319117 ) ( 0.000000 0.003576 -9.999883 ) ) 04escapehouse/04wex1 0 0 0 ( 3121.000000 -10246.000000 -2823.000000 ) ( 3121.000000 -10246.000000 -3076.000000 ) ( 3121.000000 -10946.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3121.000000 -10246.000000 -2823.000000 ) ( 3117.000000 -10246.000000 -2823.000000 ) ( 3117.000000 -10246.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3121.000000 -10246.000000 -3076.000000 ) ( 3117.000000 -10246.000000 -3076.000000 ) ( 3117.000000 -10946.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3121.000000 -10946.000000 -3076.000000 ) ( 3117.000000 -10946.000000 -3076.000000 ) ( 3117.000000 -10946.000000 -2866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3121.000000 -10946.000000 -2866.000000 ) ( 3117.000000 -10946.000000 -2866.000000 ) ( 3117.000000 -10246.000000 -2823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5905/3432) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-10246.000000, -10946.000000, -10946.000000) / (3037.000000, 3037.000000, 3117.000000) // --> Vector info: d1 = 0.343604, 5.343404, 5.347944. Determinants: 399.983997, -3.178312, 4088646.748984, -56000.000000 // --> Vector info: d2 = 0.419899, 0.379991, 0.948956. Determinants: -3.192634, -398.276140, 1153338.588462, -56000.000000 ( 3117.000000 -10946.000000 -3076.000000 ) ( 3037.000000 -10946.000000 -3076.000000 ) ( 3037.000000 -10246.000000 -3076.000000 ) ( ( -0.007143 0.000057 -73.011549 ) ( 0.000057 0.007112 -20.595332 ) ) 04escapehouse/04wex4a 0 0 0 ( 3037.000000 -10246.000000 -3080.000000 ) ( 3037.000000 -10946.000000 -3080.000000 ) ( 3117.000000 -10946.000000 -3080.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3037.000000 -10246.000000 -3080.000000 ) ( 3037.000000 -10246.000000 -3076.000000 ) ( 3037.000000 -10946.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3037.000000 -10946.000000 -3080.000000 ) ( 3037.000000 -10946.000000 -3076.000000 ) ( 3117.000000 -10946.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3117.000000 -10946.000000 -3080.000000 ) ( 3117.000000 -10946.000000 -3076.000000 ) ( 3117.000000 -10246.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3117.000000 -10246.000000 -3080.000000 ) ( 3117.000000 -10246.000000 -3076.000000 ) ( 3037.000000 -10246.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5912/3433) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-10246.000000, -10432.000000, -10432.000000) / (2809.000000, 2809.000000, 2889.000000) // --> Vector info: d1 = 0.324118, 1.650231, 1.654828. Determinants: 106.089096, -0.854945, 1084567.542428, -14880.000000 // --> Vector info: d2 = 0.635306, 0.624726, 1.200866. Determinants: -0.846367, -107.162025, 282892.903004, -14880.000000 ( 2889.000000 -10432.000000 -3076.000000 ) ( 2809.000000 -10432.000000 -3076.000000 ) ( 2809.000000 -10246.000000 -3076.000000 ) ( ( -0.007130 0.000057 -72.887604 ) ( 0.000057 0.007202 -19.011620 ) ) 04escapehouse/04wex4a 0 0 0 ( 2809.000000 -10246.000000 -3080.000000 ) ( 2809.000000 -10432.000000 -3080.000000 ) ( 2889.000000 -10432.000000 -3080.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10246.000000 -3080.000000 ) ( 2809.000000 -10246.000000 -3076.000000 ) ( 2809.000000 -10432.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10432.000000 -3080.000000 ) ( 2809.000000 -10432.000000 -3076.000000 ) ( 2889.000000 -10432.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -10432.000000 -3080.000000 ) ( 2889.000000 -10432.000000 -3076.000000 ) ( 2889.000000 -10246.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -10246.000000 -3080.000000 ) ( 2889.000000 -10246.000000 -3076.000000 ) ( 2809.000000 -10246.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5913/3434) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-10246.000000, -10246.000000, -10351.000000) / (3076.000000, 2823.000000, 2829.000000) // --> Vector info: d1 = 0.626318, 0.626322, 1.001324. Determinants: 94.875507, 0.000400, 955455.077674, -26565.000000 // --> Vector info: d2 = 0.999880, 0.095119, 0.118337. Determinants: 0.445715, -94.999963, 270224.866715, -26565.000000 ( 2809.000000 -10351.000000 -2829.000000 ) ( 2809.000000 -10246.000000 -2823.000000 ) ( 2809.000000 -10246.000000 -3076.000000 ) ( ( -0.003571 0.000000 -35.966688 ) ( -0.000017 0.003576 -10.172214 ) ) 04escapehouse/04wex1 0 0 0 ( 2805.000000 -10246.000000 -3076.000000 ) ( 2805.000000 -10246.000000 -2823.000000 ) ( 2805.000000 -10351.000000 -2829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2805.000000 -10246.000000 -3076.000000 ) ( 2809.000000 -10246.000000 -3076.000000 ) ( 2809.000000 -10246.000000 -2823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2805.000000 -10246.000000 -2823.000000 ) ( 2809.000000 -10246.000000 -2823.000000 ) ( 2809.000000 -10351.000000 -2829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2805.000000 -10351.000000 -2829.000000 ) ( 2809.000000 -10351.000000 -2829.000000 ) ( 2809.000000 -10351.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2805.000000 -10351.000000 -3076.000000 ) ( 2809.000000 -10351.000000 -3076.000000 ) ( 2809.000000 -10246.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5915/3435) # points: 4 { brushDef { // Surface normal: 0.000000, 0.059037, -0.998256 // RotY/Z : 1.511725 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.998256, -0.059037) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-2809.000000, -2889.000000, -2889.000000) / (10394.789518, 10394.789518, 10581.114503) // --> Vector info: d1 = 0.184585, 0.760756, 0.760753. Determinants: 107.355216, 0.000305, 298806.213006, -14905.998792 // --> Vector info: d2 = 0.671319, 0.671321, 2.000021. Determinants: 0.000355, -106.295929, 1094918.122735, -14905.998792 ( 2889.000000 -10432.000000 -2834.000000 ) ( 2889.000000 -10246.000000 -2823.000000 ) ( 2809.000000 -10246.000000 -2823.000000 ) ( ( -0.007202 0.000000 -20.046038 ) ( 0.000000 0.007131 -73.454865 ) ) 04escapehouse/04wex2b 0 0 0 ( 2809.000000 -10246.236147 -2819.006977 ) ( 2889.000000 -10246.236147 -2819.006977 ) ( 2889.000000 -10432.236147 -2830.006977 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10246.236147 -2819.006977 ) ( 2809.000000 -10246.000000 -2823.000000 ) ( 2889.000000 -10246.000000 -2823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -10246.236147 -2819.006977 ) ( 2889.000000 -10246.000000 -2823.000000 ) ( 2889.000000 -10432.000000 -2834.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -10432.236147 -2830.006977 ) ( 2889.000000 -10432.000000 -2834.000000 ) ( 2809.000000 -10432.000000 -2834.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10432.236147 -2830.006977 ) ( 2809.000000 -10432.000000 -2834.000000 ) ( 2809.000000 -10246.000000 -2823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5918/3436) # points: 4 { brushDef { // Surface normal: 0.000000, 0.060001, -0.998198 // RotY/Z : 1.510759 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.998198, -0.060001) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-2889.000000, -2889.000000, -2809.000000) / (10731.581019, 11098.241625, 11098.241625) // --> Vector info: d1 = 0.136797, 2.760748, 2.760748. Determinants: 0.000175, -209.916076, 2248719.226074, -29332.848481 // --> Vector info: d2 = 0.423854, 0.423855, 1.000027. Determinants: -211.259529, -0.000038, -622761.225189, -29332.848481 ( 2809.000000 -10946.000000 -2866.000000 ) ( 2889.000000 -10946.000000 -2866.000000 ) ( 2889.000000 -10580.000000 -2844.000000 ) ( ( 0.000000 0.007156 -76.662150 ) ( 0.007202 0.000000 21.230847 ) ) 04escapehouse/04wex2b 0 0 0 ( 2889.000000 -10580.240004 -2840.007207 ) ( 2889.000000 -10946.240004 -2862.007207 ) ( 2809.000000 -10946.240004 -2862.007207 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -10580.240004 -2840.007207 ) ( 2889.000000 -10580.000000 -2844.000000 ) ( 2889.000000 -10946.000000 -2866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -10946.240004 -2862.007207 ) ( 2889.000000 -10946.000000 -2866.000000 ) ( 2809.000000 -10946.000000 -2866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10946.240004 -2862.007207 ) ( 2809.000000 -10946.000000 -2866.000000 ) ( 2809.000000 -10580.000000 -2844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10580.240004 -2840.007207 ) ( 2809.000000 -10580.000000 -2844.000000 ) ( 2889.000000 -10580.000000 -2844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5920/3437) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-10580.000000, -10946.000000, -10946.000000) / (2809.000000, 2809.000000, 2889.000000) // --> Vector info: d1 = 0.709779, 3.328620, 3.332993. Determinants: 209.507284, -1.600544, 2200300.662800, -29280.000000 // --> Vector info: d2 = 0.603063, 0.583186, 1.159339. Determinants: -1.590195, -210.872275, 557858.270542, -29280.000000 ( 2889.000000 -10946.000000 -3076.000000 ) ( 2809.000000 -10946.000000 -3076.000000 ) ( 2809.000000 -10580.000000 -3076.000000 ) ( ( -0.007155 0.000055 -75.146881 ) ( 0.000054 0.007202 -19.052537 ) ) 04escapehouse/04wex4a 0 0 0 ( 2809.000000 -10580.000000 -3080.000000 ) ( 2809.000000 -10946.000000 -3080.000000 ) ( 2889.000000 -10946.000000 -3080.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10580.000000 -3080.000000 ) ( 2809.000000 -10580.000000 -3076.000000 ) ( 2809.000000 -10946.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10946.000000 -3080.000000 ) ( 2809.000000 -10946.000000 -3076.000000 ) ( 2889.000000 -10946.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -10946.000000 -3080.000000 ) ( 2889.000000 -10946.000000 -3076.000000 ) ( 2889.000000 -10580.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -10580.000000 -3080.000000 ) ( 2889.000000 -10580.000000 -3076.000000 ) ( 2809.000000 -10580.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5922/3438) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-10659.000000, -10946.000000, -10946.000000) / (2849.000000, 2866.000000, 3076.000000) // --> Vector info: d1 = 0.626318, 0.626322, 1.374884. Determinants: -12.724751, -214.837254, 438690.030432, -60270.000000 // --> Vector info: d2 = 1.999882, 0.972947, 0.926610. Determinants: -214.868696, 13.298636, -2448706.150976, -60270.000000 ( 2809.000000 -10946.000000 -3076.000000 ) ( 2809.000000 -10946.000000 -2866.000000 ) ( 2809.000000 -10659.000000 -2849.000000 ) ( ( 0.000211 0.003565 -7.278746 ) ( 0.003565 -0.000221 40.628939 ) ) 04escapehouse/04wex1 0 0 0 ( 2805.000000 -10659.000000 -2849.000000 ) ( 2805.000000 -10946.000000 -2866.000000 ) ( 2805.000000 -10946.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2805.000000 -10659.000000 -2849.000000 ) ( 2809.000000 -10659.000000 -2849.000000 ) ( 2809.000000 -10946.000000 -2866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2805.000000 -10946.000000 -2866.000000 ) ( 2809.000000 -10946.000000 -2866.000000 ) ( 2809.000000 -10946.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2805.000000 -10946.000000 -3076.000000 ) ( 2809.000000 -10946.000000 -3076.000000 ) ( 2809.000000 -10659.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2805.000000 -10659.000000 -3076.000000 ) ( 2809.000000 -10659.000000 -3076.000000 ) ( 2809.000000 -10659.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5925/3439) # points: 3 { brushDef { // Surface normal: 0.000000, -0.584305, 0.811534 // RotY/Z : -0.946773 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.811534, -0.584305) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2889.000000, 2914.000000, 2889.000000) / (10294.053430, 10294.053430, 10263.247587) // --> Vector info: d1 = 0.844449, 0.845847, 0.628592. Determinants: -0.043064, -5.396427, 55025.173391, -770.146090 // --> Vector info: d2 = 0.623398, 0.799348, 0.625121. Determinants: -5.420262, 0.043076, 14735.599182, -770.146090 ( 2889.000000 -10432.000000 -3076.000000 ) ( 2914.000000 -10457.000000 -3094.000000 ) ( 2889.000000 -10457.000000 -3094.000000 ) ( ( 0.000056 0.007007 -71.447709 ) ( 0.007038 -0.000056 -19.133512 ) ) 04escapehouse/04wex4a 0 0 0 ( 2889.000000 -10454.662781 -3097.246137 ) ( 2914.000000 -10454.662781 -3097.246137 ) ( 2889.000000 -10429.662781 -3079.246137 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -10454.662781 -3097.246137 ) ( 2889.000000 -10457.000000 -3094.000000 ) ( 2914.000000 -10457.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -10454.662781 -3097.246137 ) ( 2914.000000 -10457.000000 -3094.000000 ) ( 2889.000000 -10432.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -10429.662781 -3079.246137 ) ( 2889.000000 -10432.000000 -3076.000000 ) ( 2889.000000 -10457.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5926/3440) # points: 3 { brushDef { // Surface normal: 0.000000, 0.584305, 0.811534 // RotY/Z : -0.946773 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.811534, -0.584305) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2889.000000, -2914.000000, -2889.000000) / (-6788.711996, -6757.906152, -6757.906152) // --> Vector info: d1 = 0.634848, 0.632617, 0.769742. Determinants: -4.224263, -3.372343, -35586.686491, -770.146090 // --> Vector info: d2 = 0.368785, 0.090768, 0.201007. Determinants: -3.395985, 4.194461, 18379.969672, -770.146090 ( 2889.000000 -10555.000000 -3094.000000 ) ( 2914.000000 -10555.000000 -3094.000000 ) ( 2889.000000 -10580.000000 -3076.000000 ) ( ( 0.005485 0.004379 46.207709 ) ( 0.004410 -0.005446 -23.865563 ) ) 04escapehouse/04wex4a 0 0 0 ( 2889.000000 -10582.337219 -3079.246137 ) ( 2914.000000 -10557.337219 -3097.246137 ) ( 2889.000000 -10557.337219 -3097.246137 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -10582.337219 -3079.246137 ) ( 2889.000000 -10580.000000 -3076.000000 ) ( 2914.000000 -10555.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -10557.337219 -3097.246137 ) ( 2914.000000 -10555.000000 -3094.000000 ) ( 2889.000000 -10555.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -10557.337219 -3097.246137 ) ( 2889.000000 -10555.000000 -3094.000000 ) ( 2889.000000 -10580.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5927/3441) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-10457.000000, -10457.000000, -10555.000000) / (2914.000000, 2889.000000, 2889.000000) // --> Vector info: d1 = 1.301356, 1.301349, 0.597671. Determinants: -17.591952, -0.000747, -187145.185011, -2450.000000 // --> Vector info: d2 = 0.999998, 1.175954, 1.175940. Determinants: -0.000337, 17.243619, -52701.423011, -2450.000000 ( 2889.000000 -10555.000000 -3094.000000 ) ( 2889.000000 -10457.000000 -3094.000000 ) ( 2914.000000 -10457.000000 -3094.000000 ) ( ( 0.007180 0.000000 76.385790 ) ( 0.000000 -0.007038 21.510785 ) ) common/glass 0 0 0 ( 2914.000000 -10457.000000 -3098.000000 ) ( 2889.000000 -10457.000000 -3098.000000 ) ( 2889.000000 -10555.000000 -3098.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -10457.000000 -3098.000000 ) ( 2914.000000 -10457.000000 -3094.000000 ) ( 2889.000000 -10457.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -10457.000000 -3098.000000 ) ( 2889.000000 -10457.000000 -3094.000000 ) ( 2889.000000 -10555.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -10555.000000 -3098.000000 ) ( 2889.000000 -10555.000000 -3094.000000 ) ( 2914.000000 -10555.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -10555.000000 -3098.000000 ) ( 2914.000000 -10555.000000 -3094.000000 ) ( 2914.000000 -10457.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5933/3442) # points: 4 { brushDef { // Surface normal: 0.000000, 0.067414, -0.997725 // RotY/Z : 1.503331 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.997725, -0.067414) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-2809.000000, -2809.000000, -2889.000000) / (10747.656552, 10599.319099, 10599.319099) // --> Vector info: d1 = 0.560643, 0.560643, 1.136815. Determinants: 85.467869, 0.000000, 233426.091922, -11866.996250 // --> Vector info: d2 = 1.578685, 0.521788, 0.521789. Determinants: 0.000141, -84.551773, 889999.563245, -11866.996250 ( 2889.000000 -10432.000000 -2834.000000 ) ( 2809.000000 -10432.000000 -2834.000000 ) ( 2809.000000 -10580.000000 -2844.000000 ) ( ( -0.007202 0.000000 -19.670192 ) ( 0.000000 0.007125 -74.997880 ) ) 04escapehouse/04wex2b 0 0 0 ( 2809.000000 -10580.269655 -2840.009100 ) ( 2809.000000 -10432.269655 -2830.009100 ) ( 2889.000000 -10432.269655 -2830.009100 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10580.269655 -2840.009100 ) ( 2809.000000 -10580.000000 -2844.000000 ) ( 2809.000000 -10432.000000 -2834.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10432.269655 -2830.009100 ) ( 2809.000000 -10432.000000 -2834.000000 ) ( 2889.000000 -10432.000000 -2834.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -10432.269655 -2830.009100 ) ( 2889.000000 -10432.000000 -2834.000000 ) ( 2889.000000 -10580.000000 -2844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -10580.269655 -2840.009100 ) ( 2889.000000 -10580.000000 -2844.000000 ) ( 2809.000000 -10580.000000 -2844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5937/3443) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-10457.000000, -10555.000000, -10555.000000) / (2809.000000, 2809.000000, 2889.000000) // --> Vector info: d1 = 1.000005, 1.703641, 1.703665. Determinants: 56.290884, -0.002337, 580800.296786, -7840.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.576162. Determinants: -0.000024, -56.463909, 150766.873217, -7840.000000 ( 2889.000000 -10555.000000 -3094.000000 ) ( 2809.000000 -10555.000000 -3094.000000 ) ( 2809.000000 -10457.000000 -3094.000000 ) ( ( -0.007180 0.000000 -74.081671 ) ( 0.000000 0.007202 -19.230469 ) ) common/glass 0 0 0 ( 2809.000000 -10457.000000 -3098.000000 ) ( 2809.000000 -10555.000000 -3098.000000 ) ( 2889.000000 -10555.000000 -3098.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10457.000000 -3098.000000 ) ( 2809.000000 -10457.000000 -3094.000000 ) ( 2809.000000 -10555.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10555.000000 -3098.000000 ) ( 2809.000000 -10555.000000 -3094.000000 ) ( 2889.000000 -10555.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -10555.000000 -3098.000000 ) ( 2889.000000 -10555.000000 -3094.000000 ) ( 2889.000000 -10457.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -10457.000000 -3098.000000 ) ( 2889.000000 -10457.000000 -3094.000000 ) ( 2809.000000 -10457.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5938/3444) # points: 4 { brushDef { // Surface normal: 0.000000, 0.584305, 0.811534 // RotY/Z : -0.946773 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.811534, -0.584305) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2809.000000, -2809.000000, -2889.000000) / (-6757.906152, -6788.711996, -6788.711996) // --> Vector info: d1 = 0.628167, 0.843482, 0.848071. Determinants: 0.141358, 17.225218, 115255.384889, -2464.467488 // --> Vector info: d2 = 0.616415, 0.614697, 1.190839. Determinants: 17.748544, -0.137462, 47407.567418, -2464.467488 ( 2889.000000 -10580.000000 -3076.000000 ) ( 2809.000000 -10580.000000 -3076.000000 ) ( 2809.000000 -10555.000000 -3094.000000 ) ( ( -0.000057 -0.006989 -46.766851 ) ( -0.007202 0.000056 -19.236435 ) ) 04escapehouse/04wex4a 0 0 0 ( 2809.000000 -10557.337219 -3097.246137 ) ( 2809.000000 -10582.337219 -3079.246137 ) ( 2889.000000 -10582.337219 -3079.246137 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10557.337219 -3097.246137 ) ( 2809.000000 -10555.000000 -3094.000000 ) ( 2809.000000 -10580.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10582.337219 -3079.246137 ) ( 2809.000000 -10580.000000 -3076.000000 ) ( 2889.000000 -10580.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -10582.337219 -3079.246137 ) ( 2889.000000 -10580.000000 -3076.000000 ) ( 2889.000000 -10555.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -10557.337219 -3097.246137 ) ( 2889.000000 -10555.000000 -3094.000000 ) ( 2809.000000 -10555.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5939/3445) # points: 4 { brushDef { // Surface normal: 0.000000, -0.584305, 0.811534 // RotY/Z : -0.946773 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.811534, -0.584305) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2809.000000, 2809.000000, 2889.000000) / (10263.247587, 10294.053430, 10294.053430) // --> Vector info: d1 = 0.668533, 0.884408, 0.889213. Determinants: -0.148016, -17.269993, 176014.412684, -2464.467488 // --> Vector info: d2 = 0.624944, 0.623137, 1.199274. Determinants: -17.748414, 0.144624, 46830.824158, -2464.467488 ( 2889.000000 -10457.000000 -3094.000000 ) ( 2809.000000 -10457.000000 -3094.000000 ) ( 2809.000000 -10432.000000 -3076.000000 ) ( ( 0.000060 0.007008 -71.420870 ) ( 0.007202 -0.000059 -19.002411 ) ) 04escapehouse/04wex4a 0 0 0 ( 2809.000000 -10429.662781 -3079.246137 ) ( 2809.000000 -10454.662781 -3097.246137 ) ( 2889.000000 -10454.662781 -3097.246137 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10429.662781 -3079.246137 ) ( 2809.000000 -10432.000000 -3076.000000 ) ( 2809.000000 -10457.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10454.662781 -3097.246137 ) ( 2809.000000 -10457.000000 -3094.000000 ) ( 2889.000000 -10457.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -10454.662781 -3097.246137 ) ( 2889.000000 -10457.000000 -3094.000000 ) ( 2889.000000 -10432.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -10429.662781 -3079.246137 ) ( 2889.000000 -10432.000000 -3076.000000 ) ( 2809.000000 -10432.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5945/3446) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-10246.000000, -10246.000000, -9695.000000) / (-3012.000000, -2914.000000, -2914.000000) // --> Vector info: d1 = 1.000000, 1.351820, 1.351821. Determinants: -0.000117, -193.852553, -637883.086266, -53998.000000 // --> Vector info: d2 = 0.000000, 0.000001, 1.968729. Determinants: -192.935338, -0.000278, -1976816.313640, -53998.000000 ( 2914.000000 -9695.000000 -2516.000000 ) ( 2914.000000 -10246.000000 -2516.000000 ) ( 3012.000000 -10246.000000 -2516.000000 ) ( ( 0.000000 0.003590 11.813087 ) ( 0.003573 0.000000 36.609065 ) ) 04escapehouse/04sky01 0 0 0 ( 3012.000000 -10246.000000 -2512.000000 ) ( 2914.000000 -10246.000000 -2512.000000 ) ( 2914.000000 -9695.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3012.000000 -10246.000000 -2512.000000 ) ( 3012.000000 -10246.000000 -2516.000000 ) ( 2914.000000 -10246.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -10246.000000 -2512.000000 ) ( 2914.000000 -10246.000000 -2516.000000 ) ( 2914.000000 -9695.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -9695.000000 -2512.000000 ) ( 2914.000000 -9695.000000 -2516.000000 ) ( 3012.000000 -9695.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3012.000000 -9695.000000 -2512.000000 ) ( 3012.000000 -9695.000000 -2516.000000 ) ( 3012.000000 -10246.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5948/3447) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-2914.000000, -3012.000000, -3012.000000) / (2516.000000, 2516.000000, 2823.000000) // --> Vector info: d1 = 0.002396, 0.354216, 0.354210. Determinants: 108.008738, 0.000561, 314663.974375, -30086.000000 // --> Vector info: d2 = 0.999904, 0.999906, 2.095125. Determinants: 0.000696, -107.331422, 239964.777534, -30086.000000 ( 3012.000000 -10246.000000 -2823.000000 ) ( 3012.000000 -10246.000000 -2516.000000 ) ( 2914.000000 -10246.000000 -2516.000000 ) ( ( -0.003590 0.000000 -10.458817 ) ( 0.000000 0.003567 -7.975961 ) ) 04escapehouse/04wex1 0 0 0 ( 2914.000000 -10250.000000 -2516.000000 ) ( 3012.000000 -10250.000000 -2516.000000 ) ( 3012.000000 -10250.000000 -2823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -10250.000000 -2516.000000 ) ( 2914.000000 -10246.000000 -2516.000000 ) ( 3012.000000 -10246.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3012.000000 -10250.000000 -2516.000000 ) ( 3012.000000 -10246.000000 -2516.000000 ) ( 3012.000000 -10246.000000 -2823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3012.000000 -10250.000000 -2823.000000 ) ( 3012.000000 -10246.000000 -2823.000000 ) ( 2914.000000 -10246.000000 -2823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -10250.000000 -2823.000000 ) ( 2914.000000 -10246.000000 -2823.000000 ) ( 2914.000000 -10246.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5951/3448) # points: 3 { brushDef { // Surface normal: -0.960824, 0.000000, 0.277161 // RotY/Z : -0.280838 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.277161, 0.000000, -0.960824) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (10246.000000, 9695.000000, 9695.000000) / (2137.980309, 2137.980309, 2192.100546) // --> Vector info: d1 = 4.360717, 0.444104, 0.404034. Determinants: -211.968027, 22.078600, 1994583.129031, -29820.250318 // --> Vector info: d2 = 0.206901, 0.611408, 0.223434. Determinants: 21.891998, 213.773558, -687518.906282, -29820.250318 ( 2997.000000 -9695.000000 -3146.000000 ) ( 3012.000000 -9695.000000 -3094.000000 ) ( 3012.000000 -10246.000000 -3094.000000 ) ( ( 0.007108 -0.000740 -66.886867 ) ( -0.000734 -0.007169 23.055437 ) ) 04escapehouse/04wex4a 0 0 0 ( 3015.843294 -10246.000000 -3095.108643 ) ( 3015.843294 -9695.000000 -3095.108643 ) ( 3000.843294 -9695.000000 -3147.108643 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3015.843294 -10246.000000 -3095.108643 ) ( 3012.000000 -10246.000000 -3094.000000 ) ( 3012.000000 -9695.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3015.843294 -9695.000000 -3095.108643 ) ( 3012.000000 -9695.000000 -3094.000000 ) ( 2997.000000 -9695.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3000.843294 -9695.000000 -3147.108643 ) ( 2997.000000 -9695.000000 -3146.000000 ) ( 3012.000000 -10246.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5953/3449) # points: 3 { brushDef { // Surface normal: 0.960824, 0.000000, 0.277161 // RotY/Z : -0.280838 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.277161, 0.000000, -0.960824) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-10246.000000, -9695.000000, -9695.000000) / (3780.434329, 3834.554566, 3780.434329) // --> Vector info: d1 = 4.350700, 0.394010, 0.433556. Determinants: 211.996802, 21.789850, 1960005.156696, -29820.250318 // --> Vector info: d2 = 0.421307, 0.409897, 0.021978. Determinants: 21.611790, -213.743606, 1016914.583140, -29820.250318 ( 2914.000000 -9695.000000 -3094.000000 ) ( 2929.000000 -9695.000000 -3146.000000 ) ( 2914.000000 -10246.000000 -3094.000000 ) ( ( -0.007109 -0.000731 -65.727321 ) ( -0.000725 0.007168 -34.101477 ) ) 04escapehouse/04wex4a 0 0 0 ( 2910.156706 -10246.000000 -3095.108643 ) ( 2925.156706 -9695.000000 -3147.108643 ) ( 2910.156706 -9695.000000 -3095.108643 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2910.156706 -10246.000000 -3095.108643 ) ( 2914.000000 -10246.000000 -3094.000000 ) ( 2929.000000 -9695.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2925.156706 -9695.000000 -3147.108643 ) ( 2929.000000 -9695.000000 -3146.000000 ) ( 2914.000000 -9695.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2910.156706 -9695.000000 -3095.108643 ) ( 2914.000000 -9695.000000 -3094.000000 ) ( 2914.000000 -10246.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5954/3450) # points: 4 { brushDef { // Surface normal: 0.000000, 0.093956, 0.995576 // RotY/Z : -1.476701 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.995576, -0.093956) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-2997.000000, -2929.000000, -2914.000000) / (-9356.525579, -9356.525579, -9909.973860) // --> Vector info: d1 = 1.000005, 1.492342, 1.597787. Determinants: -272.482859, -0.214763, -856275.229035, -37634.483124 // --> Vector info: d2 = 1.000000, 0.999999, 4.955309. Determinants: 0.000264, 268.961058, 2478907.332374, -37634.483124 ( 2914.000000 -10246.000000 -3094.000000 ) ( 2929.000000 -9695.000000 -3146.000000 ) ( 2997.000000 -9695.000000 -3146.000000 ) ( ( 0.007240 0.000006 22.752411 ) ( 0.000000 -0.007147 -65.867979 ) ) common/glass 0 0 0 ( 2997.000000 -9695.375826 -3149.982305 ) ( 2929.000000 -9695.375826 -3149.982305 ) ( 2914.000000 -10246.375826 -3097.982305 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2997.000000 -9695.375826 -3149.982305 ) ( 2997.000000 -9695.000000 -3146.000000 ) ( 2929.000000 -9695.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2929.000000 -9695.375826 -3149.982305 ) ( 2929.000000 -9695.000000 -3146.000000 ) ( 2914.000000 -10246.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -10246.375826 -3097.982305 ) ( 2914.000000 -10246.000000 -3094.000000 ) ( 3012.000000 -10246.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3012.000000 -10246.375826 -3097.982305 ) ( 3012.000000 -10246.000000 -3094.000000 ) ( 2997.000000 -9695.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5955/3451) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (8959.042918, 8959.042918, 8761.053019) / (3248.000000, 3006.000000, 3006.000000) // --> Vector info: d1 = 0.231486, 1.956494, 1.956495. Determinants: 0.000231, 341.534161, -1120396.353324, -47913.555493 // --> Vector info: d2 = 0.231400, 0.231405, 1.646487. Determinants: 342.449838, 0.000944, -3079113.083678, -47913.555493 ( 3831.000000 -8559.000000 -3006.000000 ) ( 3971.000000 -8699.000000 -3006.000000 ) ( 3971.000000 -8699.000000 -3248.000000 ) ( ( 0.000000 -0.007128 23.383703 ) ( -0.007147 0.000000 64.263924 ) ) 04escapehouse/04wex3c 0 0 0 ( 3973.828427 -8696.171573 -3248.000000 ) ( 3973.828427 -8696.171573 -3006.000000 ) ( 3833.828427 -8556.171573 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3973.828427 -8696.171573 -3248.000000 ) ( 3971.000000 -8699.000000 -3248.000000 ) ( 3971.000000 -8699.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3973.828427 -8696.171573 -3006.000000 ) ( 3971.000000 -8699.000000 -3006.000000 ) ( 3831.000000 -8559.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3833.828427 -8556.171573 -3006.000000 ) ( 3831.000000 -8559.000000 -3006.000000 ) ( 3831.000000 -8559.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3833.828427 -8556.171573 -3248.000000 ) ( 3831.000000 -8559.000000 -3248.000000 ) ( 3971.000000 -8699.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5957/3452) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8924.394685, -8924.394685, -8795.701251) / (3006.000000, 3248.000000, 3248.000000) // --> Vector info: d1 = 0.399987, 2.124995, 2.124995. Determinants: 0.000000, -221.997267, 654866.672598, -31143.811071 // --> Vector info: d2 = 0.928451, 0.928451, 1.856892. Determinants: -224.682733, 0.000000, -2034072.895823, -31143.811071 ( 3766.000000 -8673.000000 -3248.000000 ) ( 3857.000000 -8764.000000 -3248.000000 ) ( 3857.000000 -8764.000000 -3006.000000 ) ( ( 0.000000 0.007128 -21.027185 ) ( 0.007214 0.000000 65.312267 ) ) 04escapehouse/04wex4a 0 0 0 ( 3854.171573 -8766.828427 -3006.000000 ) ( 3854.171573 -8766.828427 -3248.000000 ) ( 3763.171573 -8675.828427 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3854.171573 -8766.828427 -3006.000000 ) ( 3857.000000 -8764.000000 -3006.000000 ) ( 3857.000000 -8764.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3854.171573 -8766.828427 -3248.000000 ) ( 3857.000000 -8764.000000 -3248.000000 ) ( 3766.000000 -8673.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3763.171573 -8675.828427 -3248.000000 ) ( 3766.000000 -8673.000000 -3248.000000 ) ( 3766.000000 -8673.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3763.171573 -8675.828427 -3006.000000 ) ( 3766.000000 -8673.000000 -3006.000000 ) ( 3857.000000 -8764.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5958/3453) # points: 4 { brushDef { // Surface normal: 0.872506, -0.488603, 0.000000 // RotY/Z : 0.000000 / -0.510488. Vector texS/T: (0.488603, 0.872506, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (-5727.164389, -5727.164389, -5698.511291) / (3006.000000, 3248.000000, 3248.000000) // --> Vector info: d1 = 0.566942, 0.566940, 0.367654. Determinants: 48.227208, 0.000055, 272273.781509, -6934.049610 // --> Vector info: d2 = 0.274994, 2.000002, 2.000002. Determinants: 0.000059, -49.426837, 146670.586905, -6934.049610 ( 3780.000000 -8648.000000 -3248.000000 ) ( 3766.000000 -8673.000000 -3248.000000 ) ( 3766.000000 -8673.000000 -3006.000000 ) ( ( -0.006955 0.000000 -39.266200 ) ( 0.000000 0.007128 -21.152226 ) ) 04escapehouse/04wex3b 0 0 0 ( 3762.509976 -8671.045587 -3006.000000 ) ( 3762.509976 -8671.045587 -3248.000000 ) ( 3776.509976 -8646.045587 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3762.509976 -8671.045587 -3006.000000 ) ( 3766.000000 -8673.000000 -3006.000000 ) ( 3766.000000 -8673.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3762.509976 -8671.045587 -3248.000000 ) ( 3766.000000 -8673.000000 -3248.000000 ) ( 3780.000000 -8648.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3776.509976 -8646.045587 -3248.000000 ) ( 3780.000000 -8648.000000 -3248.000000 ) ( 3780.000000 -8648.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3776.509976 -8646.045587 -3006.000000 ) ( 3780.000000 -8648.000000 -3006.000000 ) ( 3766.000000 -8673.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5959/3454) # points: 4 { brushDef { // Surface normal: 0.866186, -0.499722, 0.000000 // RotY/Z : 0.000000 / -0.523278. Vector texS/T: (0.499722, 0.866186, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (-5601.822074, -5601.822074, -5571.805412) / (3006.000000, 3248.000000, 3248.000000) // --> Vector info: d1 = 0.146184, 1.871192, 1.871197. Determinants: -0.001040, -51.778993, 154579.942550, -7264.032214 // --> Vector info: d2 = 0.378573, 0.378541, 0.599983. Determinants: -53.589019, 0.000973, -302949.043497, -7264.032214 ( 3795.000000 -8622.000000 -3248.000000 ) ( 3780.000000 -8648.000000 -3248.000000 ) ( 3780.000000 -8648.000000 -3006.000000 ) ( ( 0.000000 0.007128 -21.280184 ) ( 0.007377 0.000000 41.705355 ) ) 04escapehouse/04wex3b 0 0 0 ( 3776.535258 -8646.001110 -3006.000000 ) ( 3776.535258 -8646.001110 -3248.000000 ) ( 3791.535258 -8620.001110 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3776.535258 -8646.001110 -3006.000000 ) ( 3780.000000 -8648.000000 -3006.000000 ) ( 3780.000000 -8648.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3776.535258 -8646.001110 -3248.000000 ) ( 3780.000000 -8648.000000 -3248.000000 ) ( 3795.000000 -8622.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3791.535258 -8620.001110 -3248.000000 ) ( 3795.000000 -8622.000000 -3248.000000 ) ( 3795.000000 -8622.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3791.535258 -8620.001110 -3006.000000 ) ( 3795.000000 -8622.000000 -3006.000000 ) ( 3780.000000 -8648.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5960/3455) # points: 4 { brushDef { // Surface normal: 0.868243, -0.496139, 0.000000 // RotY/Z : 0.000000 / -0.519146. Vector texS/T: (0.496139, 0.868243, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (-5603.145100, -5603.145100, -5530.584781) / (3006.000000, 3248.000000, 3248.000000) // --> Vector info: d1 = 1.146216, 1.146212, 0.626801. Determinants: 125.697468, 0.000329, 684173.065503, -17559.597376 // --> Vector info: d2 = 0.499995, 2.225008, 2.225007. Determinants: 0.000346, -125.167514, 367475.773529, -17559.597376 ( 3831.000000 -8559.000000 -3248.000000 ) ( 3795.000000 -8622.000000 -3248.000000 ) ( 3795.000000 -8622.000000 -3006.000000 ) ( ( -0.007158 0.000000 -38.962913 ) ( 0.000000 0.007128 -20.927346 ) ) 04escapehouse/04wex3b 0 0 0 ( 3791.527027 -8620.015444 -3006.000000 ) ( 3791.527027 -8620.015444 -3248.000000 ) ( 3827.527027 -8557.015444 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3791.527027 -8620.015444 -3006.000000 ) ( 3795.000000 -8622.000000 -3006.000000 ) ( 3795.000000 -8622.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3791.527027 -8620.015444 -3248.000000 ) ( 3795.000000 -8622.000000 -3248.000000 ) ( 3831.000000 -8559.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3827.527027 -8557.015444 -3248.000000 ) ( 3831.000000 -8559.000000 -3248.000000 ) ( 3831.000000 -8559.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3827.527027 -8557.015444 -3006.000000 ) ( 3831.000000 -8559.000000 -3006.000000 ) ( 3795.000000 -8622.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5961/3456) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8699.000000, -8764.000000, -8673.000000) / (-3971.000000, -3857.000000, -3766.000000) // --> Vector info: d1 = 0.364960, 0.835760, 1.732178. Determinants: -59.348915, -101.109945, -923728.643359, -16289.000000 // --> Vector info: d2 = 1.368452, 0.554873, 0.796017. Determinants: -101.525976, 58.361295, -673712.471304, -16289.000000 ( 3766.000000 -8673.000000 -3006.000000 ) ( 3857.000000 -8764.000000 -3006.000000 ) ( 3971.000000 -8699.000000 -3006.000000 ) ( ( 0.003643 0.006207 56.708739 ) ( 0.006233 -0.003583 41.359965 ) ) 04escapehouse/04wex4a 0 0 0 ( 3971.000000 -8699.000000 -3002.000000 ) ( 3857.000000 -8764.000000 -3002.000000 ) ( 3766.000000 -8673.000000 -3002.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3971.000000 -8699.000000 -3002.000000 ) ( 3971.000000 -8699.000000 -3006.000000 ) ( 3857.000000 -8764.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.000000 -8764.000000 -3002.000000 ) ( 3857.000000 -8764.000000 -3006.000000 ) ( 3766.000000 -8673.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3766.000000 -8673.000000 -3002.000000 ) ( 3766.000000 -8673.000000 -3006.000000 ) ( 3831.000000 -8559.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3831.000000 -8559.000000 -3002.000000 ) ( 3831.000000 -8559.000000 -3006.000000 ) ( 3971.000000 -8699.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5962/3457) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8559.000000, -8673.000000, -8764.000000) / (3831.000000, 3766.000000, 3857.000000) // --> Vector info: d1 = 1.000005, 1.940139, 2.180415. Determinants: 101.170112, 58.160690, 626812.307019, -16289.000000 // --> Vector info: d2 = 1.000000, 1.000005, 1.896817. Determinants: 58.293247, -102.235967, 874308.891105, -16289.000000 ( 3857.000000 -8764.000000 -3248.000000 ) ( 3766.000000 -8673.000000 -3248.000000 ) ( 3831.000000 -8559.000000 -3248.000000 ) ( ( -0.006211 -0.003571 -38.480711 ) ( -0.003579 0.006276 -53.674805 ) ) common/glass 0 0 0 ( 3831.000000 -8559.000000 -3252.000000 ) ( 3766.000000 -8673.000000 -3252.000000 ) ( 3857.000000 -8764.000000 -3252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3831.000000 -8559.000000 -3252.000000 ) ( 3831.000000 -8559.000000 -3248.000000 ) ( 3766.000000 -8673.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3766.000000 -8673.000000 -3252.000000 ) ( 3766.000000 -8673.000000 -3248.000000 ) ( 3857.000000 -8764.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.000000 -8764.000000 -3252.000000 ) ( 3857.000000 -8764.000000 -3248.000000 ) ( 3971.000000 -8699.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3971.000000 -8699.000000 -3252.000000 ) ( 3971.000000 -8699.000000 -3248.000000 ) ( 3831.000000 -8559.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5963/3458) # points: 4 { brushDef { // Surface normal: 0.965468, 0.260523, 0.000000 // RotY/Z : 0.000000 / 0.263564. Vector texS/T: (-0.260523, 0.965468, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9466.195640, -9466.195640, -9596.702344) / (3248.000000, 3006.000000, 3006.000000) // --> Vector info: d1 = 2.124997, 0.399989, 0.399989. Determinants: 0.000000, -225.125174, 664093.582778, -31582.622564 // --> Vector info: d2 = 1.928457, 1.928457, 0.999992. Determinants: -224.688604, 0.000000, -2187852.014945, -31582.622564 ( 3891.000000 -8890.000000 -3006.000000 ) ( 3857.000000 -8764.000000 -3006.000000 ) ( 3857.000000 -8764.000000 -3248.000000 ) ( ( 0.000000 0.007128 -21.027183 ) ( 0.007114 0.000000 69.273918 ) ) 04escapehouse/04wex4a 0 0 0 ( 3853.138129 -8765.042092 -3248.000000 ) ( 3853.138129 -8765.042092 -3006.000000 ) ( 3887.138129 -8891.042092 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3853.138129 -8765.042092 -3248.000000 ) ( 3857.000000 -8764.000000 -3248.000000 ) ( 3857.000000 -8764.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3853.138129 -8765.042092 -3006.000000 ) ( 3857.000000 -8764.000000 -3006.000000 ) ( 3891.000000 -8890.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3887.138129 -8891.042092 -3006.000000 ) ( 3891.000000 -8890.000000 -3006.000000 ) ( 3891.000000 -8890.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3887.138129 -8891.042092 -3248.000000 ) ( 3891.000000 -8890.000000 -3248.000000 ) ( 3857.000000 -8764.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5965/3459) # points: 4 { brushDef { // Surface normal: -0.964880, -0.262690, 0.000000 // RotY/Z : 0.000000 / -2.875784. Vector texS/T: (0.262690, -0.964880, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (9634.587483, 9634.587483, 9436.635468) / (3248.000000, 3006.000000, 3006.000000) // --> Vector info: d1 = 0.231485, 1.956493, 1.956493. Determinants: 0.000000, 341.468810, -1120179.859544, -47904.387482 // --> Vector info: d2 = 0.816298, 0.816298, 2.231407. Determinants: 342.456300, 0.000000, -3338529.464930, -47904.387482 ( 3971.000000 -8699.000000 -3006.000000 ) ( 4023.000000 -8890.000000 -3006.000000 ) ( 4023.000000 -8890.000000 -3248.000000 ) ( ( 0.000000 -0.007128 23.383659 ) ( -0.007149 0.000000 69.691518 ) ) 04escapehouse/04wex3c 0 0 0 ( 4026.859521 -8888.949240 -3248.000000 ) ( 4026.859521 -8888.949240 -3006.000000 ) ( 3974.859521 -8697.949240 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4026.859521 -8888.949240 -3248.000000 ) ( 4023.000000 -8890.000000 -3248.000000 ) ( 4023.000000 -8890.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4026.859521 -8888.949240 -3006.000000 ) ( 4023.000000 -8890.000000 -3006.000000 ) ( 3971.000000 -8699.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3974.859521 -8697.949240 -3006.000000 ) ( 3971.000000 -8699.000000 -3006.000000 ) ( 3971.000000 -8699.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3974.859521 -8697.949240 -3248.000000 ) ( 3971.000000 -8699.000000 -3248.000000 ) ( 4023.000000 -8890.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5967/3460) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8890.000000, -8890.000000, -8764.000000) / (-4023.000000, -3891.000000, -3857.000000) // --> Vector info: d1 = 0.365403, 1.179868, 1.835684. Determinants: -58.876016, -102.622555, -942335.695932, -16632.000000 // --> Vector info: d2 = 1.367077, 0.897815, 1.554828. Determinants: -102.680647, 59.127036, -697700.108984, -16632.000000 ( 3857.000000 -8764.000000 -3006.000000 ) ( 3891.000000 -8890.000000 -3006.000000 ) ( 4023.000000 -8890.000000 -3006.000000 ) ( ( 0.003540 0.006170 56.657990 ) ( 0.006174 -0.003555 41.949261 ) ) 04escapehouse/04wex4a 0 0 0 ( 4023.000000 -8890.000000 -3002.000000 ) ( 3891.000000 -8890.000000 -3002.000000 ) ( 3857.000000 -8764.000000 -3002.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4023.000000 -8890.000000 -3002.000000 ) ( 4023.000000 -8890.000000 -3006.000000 ) ( 3891.000000 -8890.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3891.000000 -8890.000000 -3002.000000 ) ( 3891.000000 -8890.000000 -3006.000000 ) ( 3857.000000 -8764.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.000000 -8764.000000 -3002.000000 ) ( 3857.000000 -8764.000000 -3006.000000 ) ( 3971.000000 -8699.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3971.000000 -8699.000000 -3002.000000 ) ( 3971.000000 -8699.000000 -3006.000000 ) ( 4023.000000 -8890.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5968/3461) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8890.000000, -8890.000000, -8699.000000) / (3891.000000, 4023.000000, 3971.000000) // --> Vector info: d1 = 1.000000, 1.940135, 1.573897. Determinants: -0.543643, -179.565694, 668645.127604, -25212.000000 // --> Vector info: d2 = 0.000000, 0.000001, 1.366897. Determinants: -180.430280, -0.000243, -1604024.247761, -25212.000000 ( 3971.000000 -8699.000000 -3248.000000 ) ( 4023.000000 -8890.000000 -3248.000000 ) ( 3891.000000 -8890.000000 -3248.000000 ) ( ( 0.000022 0.007122 -26.520908 ) ( 0.007157 0.000000 63.621460 ) ) common/glass 0 0 0 ( 3891.000000 -8890.000000 -3252.000000 ) ( 4023.000000 -8890.000000 -3252.000000 ) ( 3971.000000 -8699.000000 -3252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3891.000000 -8890.000000 -3252.000000 ) ( 3891.000000 -8890.000000 -3248.000000 ) ( 4023.000000 -8890.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4023.000000 -8890.000000 -3252.000000 ) ( 4023.000000 -8890.000000 -3248.000000 ) ( 3971.000000 -8699.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3971.000000 -8699.000000 -3252.000000 ) ( 3971.000000 -8699.000000 -3248.000000 ) ( 3857.000000 -8764.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.000000 -8764.000000 -3252.000000 ) ( 3857.000000 -8764.000000 -3248.000000 ) ( 3891.000000 -8890.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5969/3462) # points: 4 { brushDef { // Surface normal: -0.958536, 0.284970, 0.000000 // RotY/Z : 0.000000 / 2.852617. Vector texS/T: (-0.284970, -0.958536, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (7572.851717, 7572.851717, 7534.251199) / (3248.000000, 3191.000000, 3197.000000) // --> Vector info: d1 = 0.231628, 0.637441, 0.598105. Determinants: 0.192764, 15.664563, -52847.913105, -2200.229533 // --> Vector info: d2 = 0.401237, 0.401259, 0.680407. Determinants: 15.911519, 0.000847, -121381.139593, -2200.229533 ( 3982.000000 -9044.000000 -3197.000000 ) ( 3971.000000 -9081.000000 -3191.000000 ) ( 3971.000000 -9081.000000 -3248.000000 ) ( ( -0.000088 -0.007120 24.019273 ) ( -0.007232 0.000000 55.167489 ) ) 04escapehouse/04wex3c 0 0 0 ( 3974.834145 -9082.139881 -3248.000000 ) ( 3974.834145 -9082.139881 -3191.000000 ) ( 3985.834145 -9045.139881 -3197.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3974.834145 -9082.139881 -3248.000000 ) ( 3971.000000 -9081.000000 -3248.000000 ) ( 3971.000000 -9081.000000 -3191.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3974.834145 -9082.139881 -3191.000000 ) ( 3971.000000 -9081.000000 -3191.000000 ) ( 3982.000000 -9044.000000 -3197.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3985.834145 -9045.139881 -3197.000000 ) ( 3982.000000 -9044.000000 -3197.000000 ) ( 3982.000000 -9044.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3985.834145 -9045.139881 -3248.000000 ) ( 3982.000000 -9044.000000 -3248.000000 ) ( 3971.000000 -9081.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5970/3463) # points: 4 { brushDef { // Surface normal: -0.964880, 0.262690, 0.000000 // RotY/Z : 0.000000 / 2.875784. Vector texS/T: (-0.262690, -0.964880, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (7520.984339, 7520.984339, 7718.936353) / (3006.000000, 3124.000000, 3097.000000) // --> Vector info: d1 = 0.956492, 0.112899, 0.312404. Determinants: -0.764545, 166.991051, -518567.038545, -23358.337698 // --> Vector info: d2 = 1.816300, 1.816298, 0.401222. Determinants: 166.979050, 0.000377, -1298273.711287, -23358.337698 ( 3971.000000 -9081.000000 -3097.000000 ) ( 4023.000000 -8890.000000 -3124.000000 ) ( 4023.000000 -8890.000000 -3006.000000 ) ( ( 0.000033 -0.007149 22.200511 ) ( -0.007149 0.000000 55.580741 ) ) 04escapehouse/04wex3c 0 0 0 ( 4026.859521 -8891.050760 -3006.000000 ) ( 4026.859521 -8891.050760 -3124.000000 ) ( 3974.859521 -9082.050760 -3097.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4026.859521 -8891.050760 -3006.000000 ) ( 4023.000000 -8890.000000 -3006.000000 ) ( 4023.000000 -8890.000000 -3124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4026.859521 -8891.050760 -3124.000000 ) ( 4023.000000 -8890.000000 -3124.000000 ) ( 3971.000000 -9081.000000 -3097.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3974.859521 -9082.050760 -3097.000000 ) ( 3971.000000 -9081.000000 -3097.000000 ) ( 3971.000000 -9081.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3974.859521 -9082.050760 -3006.000000 ) ( 3971.000000 -9081.000000 -3006.000000 ) ( 4023.000000 -8890.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5971/3464) # points: 4 { brushDef { // Surface normal: 0.496139, 0.868243, 0.000000 // RotY/Z : 0.000000 / 1.051650. Vector texS/T: (-0.868243, 0.496139, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (-7953.231217, -7953.231217, -7880.670897) / (3006.000000, 3248.000000, 3248.000000) // --> Vector info: d1 = 1.101558, 1.101558, 0.582234. Determinants: 125.676425, 0.000000, 980190.756322, -17559.597376 // --> Vector info: d2 = 0.274992, 2.000003, 2.000003. Determinants: 0.000000, -125.167340, 371424.275583, -17559.597376 ( 3908.000000 -9045.000000 -3248.000000 ) ( 3971.000000 -9081.000000 -3248.000000 ) ( 3971.000000 -9081.000000 -3006.000000 ) ( ( -0.007157 0.000000 -55.820799 ) ( 0.000000 0.007128 -21.152209 ) ) 04escapehouse/04wex3b 0 0 0 ( 3969.015444 -9084.472973 -3006.000000 ) ( 3969.015444 -9084.472973 -3248.000000 ) ( 3906.015444 -9048.472973 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3969.015444 -9084.472973 -3006.000000 ) ( 3971.000000 -9081.000000 -3006.000000 ) ( 3971.000000 -9081.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3969.015444 -9084.472973 -3248.000000 ) ( 3971.000000 -9081.000000 -3248.000000 ) ( 3908.000000 -9045.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3906.015444 -9048.472973 -3248.000000 ) ( 3908.000000 -9045.000000 -3248.000000 ) ( 3908.000000 -9045.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3906.015444 -9048.472973 -3006.000000 ) ( 3908.000000 -9045.000000 -3006.000000 ) ( 3971.000000 -9081.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5972/3465) # points: 4 { brushDef { // Surface normal: 0.499722, 0.866186, 0.000000 // RotY/Z : 0.000000 / 1.047518. Vector texS/T: (-0.866186, 0.499722, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (-7905.042862, -7905.042862, -7875.026200) / (3006.000000, 3248.000000, 3248.000000) // --> Vector info: d1 = 0.360792, 2.085803, 2.085803. Determinants: 0.000000, -51.779061, 153027.053764, -7264.032214 // --> Vector info: d2 = 0.378573, 0.378573, 0.600016. Determinants: -53.589019, 0.000000, -426373.460249, -7264.032214 ( 3882.000000 -9030.000000 -3248.000000 ) ( 3908.000000 -9045.000000 -3248.000000 ) ( 3908.000000 -9045.000000 -3006.000000 ) ( ( 0.000000 0.007128 -21.066406 ) ( 0.007377 0.000000 58.696527 ) ) 04escapehouse/04wex3b 0 0 0 ( 3906.001110 -9048.464742 -3006.000000 ) ( 3906.001110 -9048.464742 -3248.000000 ) ( 3880.001110 -9033.464742 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3906.001110 -9048.464742 -3006.000000 ) ( 3908.000000 -9045.000000 -3006.000000 ) ( 3908.000000 -9045.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3906.001110 -9048.464742 -3248.000000 ) ( 3908.000000 -9045.000000 -3248.000000 ) ( 3882.000000 -9030.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3880.001110 -9033.464742 -3248.000000 ) ( 3882.000000 -9030.000000 -3248.000000 ) ( 3882.000000 -9030.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3880.001110 -9033.464742 -3006.000000 ) ( 3882.000000 -9030.000000 -3006.000000 ) ( 3908.000000 -9045.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5973/3466) # points: 4 { brushDef { // Surface normal: 0.488603, 0.872506, 0.000000 // RotY/Z : 0.000000 / 1.060308. Vector texS/T: (-0.872506, 0.488603, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (-7799.156775, -7799.156775, -7770.503678) / (3006.000000, 3248.000000, 3248.000000) // --> Vector info: d1 = 0.360791, 0.360789, 0.161423. Determinants: 48.246538, 0.000068, 373780.362472, -6934.049610 // --> Vector info: d2 = 0.500003, 2.225014, 2.225014. Determinants: 0.000057, -49.426905, 145110.671503, -6934.049610 ( 3857.000000 -9016.000000 -3248.000000 ) ( 3882.000000 -9030.000000 -3248.000000 ) ( 3882.000000 -9030.000000 -3006.000000 ) ( ( -0.006958 0.000000 -53.905060 ) ( 0.000000 0.007128 -20.927262 ) ) 04escapehouse/04wex3b 0 0 0 ( 3880.045587 -9033.490024 -3006.000000 ) ( 3880.045587 -9033.490024 -3248.000000 ) ( 3855.045587 -9019.490024 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3880.045587 -9033.490024 -3006.000000 ) ( 3882.000000 -9030.000000 -3006.000000 ) ( 3882.000000 -9030.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3880.045587 -9033.490024 -3248.000000 ) ( 3882.000000 -9030.000000 -3248.000000 ) ( 3857.000000 -9016.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3855.045587 -9019.490024 -3248.000000 ) ( 3857.000000 -9016.000000 -3248.000000 ) ( 3857.000000 -9016.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3855.045587 -9019.490024 -3006.000000 ) ( 3857.000000 -9016.000000 -3006.000000 ) ( 3882.000000 -9030.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5974/3467) # points: 4 { brushDef { // Surface normal: 0.965468, -0.260523, 0.000000 // RotY/Z : 0.000000 / -0.263564. Vector texS/T: (0.260523, 0.965468, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7699.818959, -7699.818959, -7569.312254) / (3006.000000, 3248.000000, 3248.000000) // --> Vector info: d1 = 1.999998, 0.274987, 0.274991. Determinants: -0.000864, 225.125484, -739899.046399, -31582.622564 // --> Vector info: d2 = 1.928424, 1.928417, 0.999993. Determinants: 224.678595, 0.000871, 1669077.195290, -31582.622564 ( 3891.000000 -8890.000000 -3248.000000 ) ( 3857.000000 -9016.000000 -3248.000000 ) ( 3857.000000 -9016.000000 -3006.000000 ) ( ( 0.000000 -0.007128 23.427410 ) ( -0.007114 0.000000 -52.847961 ) ) 04escapehouse/04wex4a 0 0 0 ( 3853.138129 -9014.957908 -3006.000000 ) ( 3853.138129 -9014.957908 -3248.000000 ) ( 3887.138129 -8888.957908 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3853.138129 -9014.957908 -3006.000000 ) ( 3857.000000 -9016.000000 -3006.000000 ) ( 3857.000000 -9016.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3853.138129 -9014.957908 -3248.000000 ) ( 3857.000000 -9016.000000 -3248.000000 ) ( 3891.000000 -8890.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3887.138129 -8888.957908 -3248.000000 ) ( 3891.000000 -8890.000000 -3248.000000 ) ( 3891.000000 -8890.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3887.138129 -8888.957908 -3006.000000 ) ( 3891.000000 -8890.000000 -3006.000000 ) ( 3857.000000 -9016.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5976/3468) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9081.000000, -9030.000000, -9016.000000) / (3971.000000, 3882.000000, 3857.000000) // --> Vector info: d1 = 0.000000, 0.740767, 0.940132. Determinants: -0.775644, -0.203097, -6237.128933, -29.000000 // --> Vector info: d2 = 1.000000, 1.000164, 1.000573. Determinants: 0.032308, 0.018567, 190.661978, -29.000000 ( 3857.000000 -9016.000000 -3006.000000 ) ( 3882.000000 -9030.000000 -3006.000000 ) ( 3971.000000 -9081.000000 -3006.000000 ) ( ( 0.026746 0.007003 215.073411 ) ( -0.001114 -0.000640 -6.574551 ) ) 04escapehouse/04wex4a 0 0 0 ( 3971.000000 -9081.000000 -3010.000000 ) ( 3882.000000 -9030.000000 -3010.000000 ) ( 3857.000000 -9016.000000 -3010.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3971.000000 -9081.000000 -3010.000000 ) ( 3971.000000 -9081.000000 -3006.000000 ) ( 3882.000000 -9030.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3882.000000 -9030.000000 -3010.000000 ) ( 3882.000000 -9030.000000 -3006.000000 ) ( 3857.000000 -9016.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.000000 -9016.000000 -3010.000000 ) ( 3857.000000 -9016.000000 -3006.000000 ) ( 3891.000000 -8890.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3891.000000 -8890.000000 -3010.000000 ) ( 3891.000000 -8890.000000 -3006.000000 ) ( 4023.000000 -8890.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4023.000000 -8890.000000 -3010.000000 ) ( 4023.000000 -8890.000000 -3006.000000 ) ( 3971.000000 -9081.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5977/3469) # points: 4 { brushDef { // Surface normal: -0.965468, 0.260523, 0.000000 // RotY/Z : 0.000000 / 2.878029. Vector texS/T: (-0.260523, -0.965468, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (7534.923217, 7534.923217, 7665.429922) / (3124.000000, 3138.000000, 3128.000000) // --> Vector info: d1 = 0.112899, 0.014412, 0.084876. Determinants: -0.001629, 12.853201, -40347.401926, -1827.093867 // --> Vector info: d2 = 1.816298, 1.816304, 0.881011. Determinants: 13.094048, -0.000746, -101978.859133, -1827.093867 ( 3989.000000 -9016.000000 -3128.000000 ) ( 4023.000000 -8890.000000 -3138.000000 ) ( 4023.000000 -8890.000000 -3124.000000 ) ( ( 0.000001 -0.007035 22.082829 ) ( -0.007167 0.000000 55.814789 ) ) 04escapehouse/04wex3c 0 0 0 ( 4026.861871 -8891.042092 -3124.000000 ) ( 4026.861871 -8891.042092 -3138.000000 ) ( 3992.861871 -9017.042092 -3128.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4026.861871 -8891.042092 -3124.000000 ) ( 4023.000000 -8890.000000 -3124.000000 ) ( 4023.000000 -8890.000000 -3138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4026.861871 -8891.042092 -3138.000000 ) ( 4023.000000 -8890.000000 -3138.000000 ) ( 3989.000000 -9016.000000 -3128.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3992.861871 -9017.042092 -3128.000000 ) ( 3989.000000 -9016.000000 -3128.000000 ) ( 3991.000000 -9008.000000 -3107.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3994.861871 -9009.042092 -3107.000000 ) ( 3991.000000 -9008.000000 -3107.000000 ) ( 4023.000000 -8890.000000 -3124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5978/3470) # points: 4 { brushDef { // Surface normal: -0.958536, 0.284970, 0.000000 // RotY/Z : 0.000000 / 2.852617. Vector texS/T: (-0.284970, -0.958536, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (7534.251199, 7572.851717, 7572.851717) / (3197.000000, 3191.000000, 3097.000000) // --> Vector info: d1 = 0.598056, 0.637386, 1.312399. Determinants: 0.353010, 26.055836, -88130.188431, -3628.448704 // --> Vector info: d2 = 0.680367, 0.401257, 0.401295. Determinants: 26.236564, 0.001473, -200146.250158, -3628.448704 ( 3971.000000 -9081.000000 -3097.000000 ) ( 3971.000000 -9081.000000 -3191.000000 ) ( 3982.000000 -9044.000000 -3197.000000 ) ( ( -0.000097 -0.007181 24.288669 ) ( -0.007231 0.000000 55.160281 ) ) 04escapehouse/04wex3c 0 0 0 ( 3985.834145 -9045.139881 -3197.000000 ) ( 3974.834145 -9082.139881 -3191.000000 ) ( 3974.834145 -9082.139881 -3097.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3985.834145 -9045.139881 -3197.000000 ) ( 3982.000000 -9044.000000 -3197.000000 ) ( 3971.000000 -9081.000000 -3191.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3974.834145 -9082.139881 -3191.000000 ) ( 3971.000000 -9081.000000 -3191.000000 ) ( 3971.000000 -9081.000000 -3097.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3974.834145 -9082.139881 -3097.000000 ) ( 3971.000000 -9081.000000 -3097.000000 ) ( 3991.000000 -9008.000000 -3107.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3994.834145 -9009.139881 -3107.000000 ) ( 3991.000000 -9008.000000 -3107.000000 ) ( 3982.000000 -9044.000000 -3197.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5980/3471) # points: 4 { brushDef { // Surface normal: -0.966339, 0.257272, 0.000000 // RotY/Z : 0.000000 / 2.881394. Vector texS/T: (-0.257272, -0.966339, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (7555.748236, 7555.748236, 7715.112598) / (3183.000000, 3219.000000, 3197.000000) // --> Vector info: d1 = 1.000005, 1.259678, 1.099670. Determinants: 0.047463, -41.382622, 125625.121301, -5737.117046 // --> Vector info: d2 = 1.000000, 1.000000, 2.135927. Determinants: -40.893388, 0.000029, 303242.939323, -5737.117046 ( 3982.000000 -9044.000000 -3197.000000 ) ( 4023.000000 -8890.000000 -3219.000000 ) ( 4023.000000 -8890.000000 -3183.000000 ) ( ( -0.000008 0.007213 -21.896908 ) ( 0.007128 0.000000 -52.856328 ) ) common/glass 0 0 0 ( 4026.865356 -8891.029088 -3183.000000 ) ( 4026.865356 -8891.029088 -3219.000000 ) ( 3985.865356 -9045.029088 -3197.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4026.865356 -8891.029088 -3183.000000 ) ( 4023.000000 -8890.000000 -3183.000000 ) ( 4023.000000 -8890.000000 -3219.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4026.865356 -8891.029088 -3219.000000 ) ( 4023.000000 -8890.000000 -3219.000000 ) ( 3982.000000 -9044.000000 -3197.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3985.865356 -9045.029088 -3197.000000 ) ( 3982.000000 -9044.000000 -3197.000000 ) ( 3985.000000 -9031.000000 -3165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3988.865356 -9032.029088 -3165.000000 ) ( 3985.000000 -9031.000000 -3165.000000 ) ( 4023.000000 -8890.000000 -3183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5981/3472) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8890.000000, -8890.000000, -9016.000000) / (4023.000000, 3891.000000, 3857.000000) // --> Vector info: d1 = 1.000005, 1.940139, 2.180440. Determinants: -0.244701, 118.456845, -495359.358879, -16632.000000 // --> Vector info: d2 = 1.000000, 1.000005, 1.896784. Determinants: 118.374549, 0.000714, 1035714.870691, -16632.000000 ( 3857.000000 -9016.000000 -3248.000000 ) ( 3891.000000 -8890.000000 -3248.000000 ) ( 4023.000000 -8890.000000 -3248.000000 ) ( ( 0.000015 -0.007122 29.783511 ) ( -0.007117 0.000000 -62.272419 ) ) common/glass 0 0 0 ( 4023.000000 -8890.000000 -3252.000000 ) ( 3891.000000 -8890.000000 -3252.000000 ) ( 3857.000000 -9016.000000 -3252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4023.000000 -8890.000000 -3252.000000 ) ( 4023.000000 -8890.000000 -3248.000000 ) ( 3891.000000 -8890.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3891.000000 -8890.000000 -3252.000000 ) ( 3891.000000 -8890.000000 -3248.000000 ) ( 3857.000000 -9016.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.000000 -9016.000000 -3252.000000 ) ( 3857.000000 -9016.000000 -3248.000000 ) ( 3882.000000 -9030.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3882.000000 -9030.000000 -3252.000000 ) ( 3882.000000 -9030.000000 -3248.000000 ) ( 3908.000000 -9045.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3908.000000 -9045.000000 -3252.000000 ) ( 3908.000000 -9045.000000 -3248.000000 ) ( 3971.000000 -9081.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3971.000000 -9081.000000 -3252.000000 ) ( 3971.000000 -9081.000000 -3248.000000 ) ( 4023.000000 -8890.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5982/3473) # points: 4 { brushDef { // Surface normal: -0.966339, 0.257272, 0.000000 // RotY/Z : 0.000000 / 2.881394. Vector texS/T: (-0.257272, -0.966339, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (7715.112598, 7555.748236, 7555.748236) / (3197.000000, 3219.000000, 3248.000000) // --> Vector info: d1 = 0.231628, 1.378769, 1.407559. Determinants: 32.633684, -4.588176, -238174.634355, -4621.566509 // --> Vector info: d2 = 0.401237, 0.401300, 0.605768. Determinants: -4.496466, -32.584876, 137010.242360, -4621.566509 ( 4023.000000 -8890.000000 -3248.000000 ) ( 4023.000000 -8890.000000 -3219.000000 ) ( 3982.000000 -9044.000000 -3197.000000 ) ( ( -0.007061 0.000993 51.535477 ) ( 0.000973 0.007051 -29.645845 ) ) common/glass 0 0 0 ( 3985.865356 -9045.029088 -3197.000000 ) ( 4026.865356 -8891.029088 -3219.000000 ) ( 4026.865356 -8891.029088 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3985.865356 -9045.029088 -3197.000000 ) ( 3982.000000 -9044.000000 -3197.000000 ) ( 4023.000000 -8890.000000 -3219.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4026.865356 -8891.029088 -3219.000000 ) ( 4023.000000 -8890.000000 -3219.000000 ) ( 4023.000000 -8890.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4026.865356 -8891.029088 -3248.000000 ) ( 4023.000000 -8890.000000 -3248.000000 ) ( 3982.000000 -9044.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3985.865356 -9045.029088 -3248.000000 ) ( 3982.000000 -9044.000000 -3248.000000 ) ( 3982.000000 -9044.000000 -3197.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5983/3474) # points: 4 { brushDef { // Surface normal: 0.964880, 0.262690, 0.000000 // RotY/Z : 0.000000 / 0.265809. Vector texS/T: (-0.262690, 0.964880, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-9433.366999, -9433.366999, -9631.319014) / (3248.000000, 3006.000000, 3006.000000) // --> Vector info: d1 = 0.231467, 1.956476, 1.956472. Determinants: -0.000923, 341.468999, -1120188.307921, -47904.387482 // --> Vector info: d2 = 0.584853, 0.584857, 1.999933. Determinants: 342.448454, 0.000708, 3202422.615154, -47904.387482 ( 3309.000000 -9081.000000 -3006.000000 ) ( 3257.000000 -8890.000000 -3006.000000 ) ( 3257.000000 -8890.000000 -3248.000000 ) ( ( 0.000000 -0.007128 23.383835 ) ( -0.007149 0.000000 -66.850299 ) ) 04escapehouse/04wex3c 0 0 0 ( 3253.140479 -8891.050760 -3248.000000 ) ( 3253.140479 -8891.050760 -3006.000000 ) ( 3305.140479 -9082.050760 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3253.140479 -8891.050760 -3248.000000 ) ( 3257.000000 -8890.000000 -3248.000000 ) ( 3257.000000 -8890.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3253.140479 -8891.050760 -3006.000000 ) ( 3257.000000 -8890.000000 -3006.000000 ) ( 3309.000000 -9081.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3305.140479 -9082.050760 -3006.000000 ) ( 3309.000000 -9081.000000 -3006.000000 ) ( 3309.000000 -9081.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3305.140479 -9082.050760 -3248.000000 ) ( 3309.000000 -9081.000000 -3248.000000 ) ( 3257.000000 -8890.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5985/3475) # points: 4 { brushDef { // Surface normal: -0.965468, -0.260523, 0.000000 // RotY/Z : 0.000000 / -2.878029. Vector texS/T: (0.260523, -0.965468, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9596.426497, 9596.426497, 9465.919792) / (3248.000000, 3006.000000, 3006.000000) // --> Vector info: d1 = 0.000000, 1.725009, 1.725009. Determinants: 0.000000, 225.125293, -731206.953864, -31582.622564 // --> Vector info: d2 = 1.000000, 0.999996, 1.928420. Determinants: 224.678580, -0.000459, -2187692.605232, -31582.622564 ( 3389.000000 -8890.000000 -3006.000000 ) ( 3423.000000 -9016.000000 -3006.000000 ) ( 3423.000000 -9016.000000 -3248.000000 ) ( ( 0.000000 -0.007128 23.152192 ) ( -0.007114 0.000000 69.268871 ) ) 04escapehouse/04wex4a 0 0 0 ( 3426.861871 -9014.957908 -3248.000000 ) ( 3426.861871 -9014.957908 -3006.000000 ) ( 3392.861871 -8888.957908 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3426.861871 -9014.957908 -3248.000000 ) ( 3423.000000 -9016.000000 -3248.000000 ) ( 3423.000000 -9016.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3426.861871 -9014.957908 -3006.000000 ) ( 3423.000000 -9016.000000 -3006.000000 ) ( 3389.000000 -8890.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3392.861871 -8888.957908 -3006.000000 ) ( 3389.000000 -8890.000000 -3006.000000 ) ( 3389.000000 -8890.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3392.861871 -8888.957908 -3248.000000 ) ( 3389.000000 -8890.000000 -3248.000000 ) ( 3423.000000 -9016.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5986/3476) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8890.000000, -8890.000000, -9016.000000) / (-3257.000000, -3389.000000, -3423.000000) // --> Vector info: d1 = 0.624774, 1.095498, 1.991925. Determinants: 102.323651, 59.311253, 1092442.758378, -16632.000000 // --> Vector info: d2 = 1.366748, 0.553120, 0.794167. Determinants: 59.481581, -102.517153, 172161.136552, -16632.000000 ( 3423.000000 -9016.000000 -3006.000000 ) ( 3389.000000 -8890.000000 -3006.000000 ) ( 3257.000000 -8890.000000 -3006.000000 ) ( ( -0.006152 -0.003566 -65.683187 ) ( -0.003576 0.006164 -10.351199 ) ) 04escapehouse/04wex4a 0 0 0 ( 3257.000000 -8890.000000 -3002.000000 ) ( 3389.000000 -8890.000000 -3002.000000 ) ( 3423.000000 -9016.000000 -3002.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3257.000000 -8890.000000 -3002.000000 ) ( 3257.000000 -8890.000000 -3006.000000 ) ( 3389.000000 -8890.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3389.000000 -8890.000000 -3002.000000 ) ( 3389.000000 -8890.000000 -3006.000000 ) ( 3423.000000 -9016.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3423.000000 -9016.000000 -3002.000000 ) ( 3423.000000 -9016.000000 -3006.000000 ) ( 3309.000000 -9081.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3309.000000 -9081.000000 -3002.000000 ) ( 3309.000000 -9081.000000 -3006.000000 ) ( 3257.000000 -8890.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5988/3477) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-9081.000000, -9016.000000, -8890.000000) / (3309.000000, 3423.000000, 3389.000000) // --> Vector info: d1 = 0.000000, 0.940140, 1.180421. Determinants: -59.356769, -102.839378, -198723.319206, -16574.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.896791. Determinants: -102.234276, 58.291577, -1137850.289275, -16574.000000 ( 3389.000000 -8890.000000 -3248.000000 ) ( 3423.000000 -9016.000000 -3248.000000 ) ( 3309.000000 -9081.000000 -3248.000000 ) ( ( 0.003581 0.006205 11.990064 ) ( 0.006168 -0.003517 68.652727 ) ) common/glass 0 0 0 ( 3309.000000 -9081.000000 -3252.000000 ) ( 3423.000000 -9016.000000 -3252.000000 ) ( 3389.000000 -8890.000000 -3252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3309.000000 -9081.000000 -3252.000000 ) ( 3309.000000 -9081.000000 -3248.000000 ) ( 3423.000000 -9016.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3423.000000 -9016.000000 -3252.000000 ) ( 3423.000000 -9016.000000 -3248.000000 ) ( 3389.000000 -8890.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3389.000000 -8890.000000 -3252.000000 ) ( 3389.000000 -8890.000000 -3248.000000 ) ( 3257.000000 -8890.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3257.000000 -8890.000000 -3252.000000 ) ( 3257.000000 -8890.000000 -3248.000000 ) ( 3309.000000 -9081.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5989/3478) # points: 4 { brushDef { // Surface normal: -0.868243, 0.496139, 0.000000 // RotY/Z : 0.000000 / 2.622447. Vector texS/T: (-0.496139, -0.868243, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (6294.886815, 6294.886815, 6222.326495) / (3248.000000, 3006.000000, 3006.000000) // --> Vector info: d1 = 0.626810, 0.626815, 1.146224. Determinants: 125.697180, 0.000329, -802257.124420, -17559.597376 // --> Vector info: d2 = 2.225018, 0.500002, 0.500004. Determinants: 0.000346, -125.167686, 367472.051066, -17559.597376 ( 3485.000000 -9158.000000 -3006.000000 ) ( 3449.000000 -9221.000000 -3006.000000 ) ( 3449.000000 -9221.000000 -3248.000000 ) ( ( -0.007158 0.000000 45.687672 ) ( 0.000000 0.007128 -20.927134 ) ) 04escapehouse/04wex3b 0 0 0 ( 3452.472973 -9222.984556 -3248.000000 ) ( 3452.472973 -9222.984556 -3006.000000 ) ( 3488.472973 -9159.984556 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3452.472973 -9222.984556 -3248.000000 ) ( 3449.000000 -9221.000000 -3248.000000 ) ( 3449.000000 -9221.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3452.472973 -9222.984556 -3006.000000 ) ( 3449.000000 -9221.000000 -3006.000000 ) ( 3485.000000 -9158.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3488.472973 -9159.984556 -3006.000000 ) ( 3485.000000 -9158.000000 -3006.000000 ) ( 3485.000000 -9158.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3488.472973 -9159.984556 -3248.000000 ) ( 3485.000000 -9158.000000 -3248.000000 ) ( 3449.000000 -9221.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5990/3479) # points: 4 { brushDef { // Surface normal: -0.872506, 0.488603, 0.000000 // RotY/Z : 0.000000 / 2.631104. Vector texS/T: (-0.488603, -0.872506, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (6257.613146, 6257.613146, 6228.960049) / (3248.000000, 3006.000000, 3006.000000) // --> Vector info: d1 = 0.367647, 0.367649, 0.566945. Determinants: 48.229630, 0.000058, -304351.840998, -6934.049610 // --> Vector info: d2 = 2.000011, 0.275002, 0.275002. Determinants: 0.000057, -49.426836, 146669.836108, -6934.049610 ( 3514.000000 -9107.000000 -3006.000000 ) ( 3500.000000 -9132.000000 -3006.000000 ) ( 3500.000000 -9132.000000 -3248.000000 ) ( ( -0.006955 0.000000 43.892366 ) ( 0.000000 0.007128 -21.152118 ) ) 04escapehouse/04wex3b 0 0 0 ( 3503.490024 -9133.954413 -3248.000000 ) ( 3503.490024 -9133.954413 -3006.000000 ) ( 3517.490024 -9108.954413 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3503.490024 -9133.954413 -3248.000000 ) ( 3500.000000 -9132.000000 -3248.000000 ) ( 3500.000000 -9132.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3503.490024 -9133.954413 -3006.000000 ) ( 3500.000000 -9132.000000 -3006.000000 ) ( 3514.000000 -9107.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3517.490024 -9108.954413 -3006.000000 ) ( 3514.000000 -9107.000000 -3006.000000 ) ( 3514.000000 -9107.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3517.490024 -9108.954413 -3248.000000 ) ( 3514.000000 -9107.000000 -3248.000000 ) ( 3500.000000 -9132.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5991/3480) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8924.394685, 8924.394685, 8795.701251) / (3248.000000, 3006.000000, 3006.000000) // --> Vector info: d1 = 0.875004, 2.600012, 2.600009. Determinants: -0.000694, 221.997267, -748291.883851, -31143.811071 // --> Vector info: d2 = 0.071554, 0.071558, 0.999998. Determinants: 224.682344, 0.000583, -2007384.266575, -31143.811071 ( 3423.000000 -9016.000000 -3006.000000 ) ( 3514.000000 -9107.000000 -3006.000000 ) ( 3514.000000 -9107.000000 -3248.000000 ) ( ( 0.000000 -0.007128 24.026985 ) ( -0.007214 0.000000 64.455319 ) ) 04escapehouse/04wex4a 0 0 0 ( 3516.828427 -9104.171573 -3248.000000 ) ( 3516.828427 -9104.171573 -3006.000000 ) ( 3425.828427 -9013.171573 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3516.828427 -9104.171573 -3248.000000 ) ( 3514.000000 -9107.000000 -3248.000000 ) ( 3514.000000 -9107.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3516.828427 -9104.171573 -3006.000000 ) ( 3514.000000 -9107.000000 -3006.000000 ) ( 3423.000000 -9016.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3425.828427 -9013.171573 -3006.000000 ) ( 3423.000000 -9016.000000 -3006.000000 ) ( 3423.000000 -9016.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3425.828427 -9013.171573 -3248.000000 ) ( 3423.000000 -9016.000000 -3248.000000 ) ( 3514.000000 -9107.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5992/3481) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-8761.053019, -8761.053019, -8959.042918) / (3248.000000, 3006.000000, 3006.000000) // --> Vector info: d1 = 0.231455, 1.956464, 1.956461. Determinants: -0.000692, 341.534349, -1120399.454387, -47913.555493 // --> Vector info: d2 = 0.999931, 0.999943, 2.415040. Determinants: 342.453517, 0.002419, 2952335.334548, -47913.555493 ( 3449.000000 -9221.000000 -3006.000000 ) ( 3309.000000 -9081.000000 -3006.000000 ) ( 3309.000000 -9081.000000 -3248.000000 ) ( ( 0.000000 -0.007128 23.383768 ) ( -0.007147 0.000000 -61.617956 ) ) 04escapehouse/04wex3c 0 0 0 ( 3306.171573 -9083.828427 -3248.000000 ) ( 3306.171573 -9083.828427 -3006.000000 ) ( 3446.171573 -9223.828427 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3306.171573 -9083.828427 -3248.000000 ) ( 3309.000000 -9081.000000 -3248.000000 ) ( 3309.000000 -9081.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3306.171573 -9083.828427 -3006.000000 ) ( 3309.000000 -9081.000000 -3006.000000 ) ( 3449.000000 -9221.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3446.171573 -9223.828427 -3006.000000 ) ( 3449.000000 -9221.000000 -3006.000000 ) ( 3449.000000 -9221.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3446.171573 -9223.828427 -3248.000000 ) ( 3449.000000 -9221.000000 -3248.000000 ) ( 3309.000000 -9081.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5993/3482) # points: 4 { brushDef { // Surface normal: -0.866186, 0.499722, 0.000000 // RotY/Z : 0.000000 / 2.618314. Vector texS/T: (-0.499722, -0.866186, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (6190.994847, 6190.994847, 6160.978185) / (3248.000000, 3006.000000, 3006.000000) // --> Vector info: d1 = 1.871201, 0.146183, 0.146186. Determinants: 0.000664, -51.779276, 154582.512912, -7264.032214 // --> Vector info: d2 = 0.599966, 0.600016, 0.378587. Determinants: -53.585788, 0.001489, 327386.328022, -7264.032214 ( 3500.000000 -9132.000000 -3006.000000 ) ( 3485.000000 -9158.000000 -3006.000000 ) ( 3485.000000 -9158.000000 -3248.000000 ) ( ( 0.000000 0.007128 -21.280538 ) ( 0.007377 0.000000 -45.069504 ) ) 04escapehouse/04wex3b 0 0 0 ( 3488.464742 -9159.998890 -3248.000000 ) ( 3488.464742 -9159.998890 -3006.000000 ) ( 3503.464742 -9133.998890 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3488.464742 -9159.998890 -3248.000000 ) ( 3485.000000 -9158.000000 -3248.000000 ) ( 3485.000000 -9158.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3488.464742 -9159.998890 -3006.000000 ) ( 3485.000000 -9158.000000 -3006.000000 ) ( 3500.000000 -9132.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3503.464742 -9133.998890 -3006.000000 ) ( 3500.000000 -9132.000000 -3006.000000 ) ( 3500.000000 -9132.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3503.464742 -9133.998890 -3248.000000 ) ( 3500.000000 -9132.000000 -3248.000000 ) ( 3485.000000 -9158.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5994/3483) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9107.000000, -9221.000000, -9081.000000) / (-3514.000000, -3449.000000, -3309.000000) // --> Vector info: d1 = 1.888787, 2.357816, 0.990736. Determinants: 154.524260, 90.183077, 1676822.768074, -25060.000000 // --> Vector info: d2 = 0.554698, 1.369299, 1.733892. Determinants: 90.345617, -155.607683, 262071.391578, -25060.000000 ( 3309.000000 -9081.000000 -3006.000000 ) ( 3449.000000 -9221.000000 -3006.000000 ) ( 3514.000000 -9107.000000 -3006.000000 ) ( ( -0.006166 -0.003599 -66.912321 ) ( -0.003605 0.006209 -10.457757 ) ) 04escapehouse/04wex4a 0 0 0 ( 3514.000000 -9107.000000 -3002.000000 ) ( 3449.000000 -9221.000000 -3002.000000 ) ( 3309.000000 -9081.000000 -3002.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3514.000000 -9107.000000 -3002.000000 ) ( 3514.000000 -9107.000000 -3006.000000 ) ( 3449.000000 -9221.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3449.000000 -9221.000000 -3002.000000 ) ( 3449.000000 -9221.000000 -3006.000000 ) ( 3309.000000 -9081.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3309.000000 -9081.000000 -3002.000000 ) ( 3309.000000 -9081.000000 -3006.000000 ) ( 3423.000000 -9016.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3423.000000 -9016.000000 -3002.000000 ) ( 3423.000000 -9016.000000 -3006.000000 ) ( 3514.000000 -9107.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5996/3484) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-9107.000000, -9016.000000, -9081.000000) / (3514.000000, 3423.000000, 3309.000000) // --> Vector info: d1 = 1.420725, 1.661018, 0.846840. Determinants: -101.483635, -58.471141, -741886.061379, -16289.000000 // --> Vector info: d2 = 0.000003, 0.896808, 1.366890. Determinants: -59.458316, 101.069756, -896646.053924, -16289.000000 ( 3309.000000 -9081.000000 -3248.000000 ) ( 3423.000000 -9016.000000 -3248.000000 ) ( 3514.000000 -9107.000000 -3248.000000 ) ( ( 0.006230 0.003590 45.545218 ) ( 0.003650 -0.006205 55.046108 ) ) common/glass 0 0 0 ( 3514.000000 -9107.000000 -3252.000000 ) ( 3423.000000 -9016.000000 -3252.000000 ) ( 3309.000000 -9081.000000 -3252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3514.000000 -9107.000000 -3252.000000 ) ( 3514.000000 -9107.000000 -3248.000000 ) ( 3423.000000 -9016.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3423.000000 -9016.000000 -3252.000000 ) ( 3423.000000 -9016.000000 -3248.000000 ) ( 3309.000000 -9081.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3309.000000 -9081.000000 -3252.000000 ) ( 3309.000000 -9081.000000 -3248.000000 ) ( 3449.000000 -9221.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3449.000000 -9221.000000 -3252.000000 ) ( 3449.000000 -9221.000000 -3248.000000 ) ( 3514.000000 -9107.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5998/3485) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (3589.981128, 3589.981128, 3834.640074) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 8.356487, 0.856487, 0.856493. Determinants: -0.006013, 1834.942097, -9614906.588915, -256891.893605 // --> Vector info: d2 = 2.468885, 2.468866, 0.722282. Determinants: 1833.913143, 0.004666, -7217969.213011, -256891.893605 ( 3876.000000 -9299.000000 -5120.000000 ) ( 4049.000000 -9126.000000 -5120.000000 ) ( 4049.000000 -9126.000000 -4070.000000 ) ( ( 0.000000 -0.007143 37.427832 ) ( -0.007139 0.000000 28.097302 ) ) 04escapehouse/04wex3c 0 0 0 ( 4051.828427 -9128.828427 -4070.000000 ) ( 4051.828427 -9128.828427 -5120.000000 ) ( 3878.828427 -9301.828427 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4051.828427 -9128.828427 -4070.000000 ) ( 4049.000000 -9126.000000 -4070.000000 ) ( 4049.000000 -9126.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4051.828427 -9128.828427 -5120.000000 ) ( 4049.000000 -9126.000000 -5120.000000 ) ( 3876.000000 -9299.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3878.828427 -9301.828427 -5120.000000 ) ( 3876.000000 -9299.000000 -5120.000000 ) ( 3876.000000 -9299.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3878.828427 -9301.828427 -4070.000000 ) ( 3876.000000 -9299.000000 -4070.000000 ) ( 4049.000000 -9126.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5999/3486) # points: 4 { brushDef { // Surface normal: -0.499722, -0.866186, 0.000000 // RotY/Z : 0.000000 / -2.094075. Vector texS/T: (0.866186, -0.499722, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (7977.602562, 7977.602562, 8067.652548) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 8.356491, 0.856491, 0.856491. Determinants: 0.000000, 675.374896, -3538902.827882, -94552.485425 // --> Vector info: d2 = 1.401221, 1.401221, 0.759842. Determinants: 673.448319, 0.000000, -5504991.990412, -94552.485425 ( 4049.000000 -9126.000000 -5120.000000 ) ( 3971.000000 -9081.000000 -5120.000000 ) ( 3971.000000 -9081.000000 -4070.000000 ) ( ( 0.000000 -0.007143 37.427920 ) ( -0.007122 0.000000 58.221547 ) ) 04escapehouse/04wex3c 0 0 0 ( 3972.998890 -9077.535258 -4070.000000 ) ( 3972.998890 -9077.535258 -5120.000000 ) ( 4050.998890 -9122.535258 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3972.998890 -9077.535258 -4070.000000 ) ( 3971.000000 -9081.000000 -4070.000000 ) ( 3971.000000 -9081.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3972.998890 -9077.535258 -5120.000000 ) ( 3971.000000 -9081.000000 -5120.000000 ) ( 4049.000000 -9126.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4050.998890 -9122.535258 -5120.000000 ) ( 4049.000000 -9126.000000 -5120.000000 ) ( 4049.000000 -9126.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4050.998890 -9122.535258 -4070.000000 ) ( 4049.000000 -9126.000000 -4070.000000 ) ( 3971.000000 -9081.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6001/3487) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (-3792.213668, -3792.213668, -3632.407535) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 1.853747, 1.853687, 0.707761. Determinants: 1203.221923, 0.009640, 4251783.240101, -167796.439176 // --> Vector info: d2 = 0.100007, 7.600006, 7.599998. Determinants: 0.009007, -1198.545918, 4861335.294955, -167796.439176 ( 3908.000000 -9045.000000 -5120.000000 ) ( 3795.000000 -9158.000000 -5120.000000 ) ( 3795.000000 -9158.000000 -4070.000000 ) ( ( -0.007171 0.000000 -25.338936 ) ( 0.000000 0.007143 -28.971624 ) ) 04escapehouse/04wex3b 0 0 0 ( 3792.171573 -9155.171573 -4070.000000 ) ( 3792.171573 -9155.171573 -5120.000000 ) ( 3905.171573 -9042.171573 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3792.171573 -9155.171573 -4070.000000 ) ( 3795.000000 -9158.000000 -4070.000000 ) ( 3795.000000 -9158.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3792.171573 -9155.171573 -5120.000000 ) ( 3795.000000 -9158.000000 -5120.000000 ) ( 3908.000000 -9045.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3905.171573 -9042.171573 -5120.000000 ) ( 3908.000000 -9045.000000 -5120.000000 ) ( 3908.000000 -9045.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3905.171573 -9042.171573 -4070.000000 ) ( 3908.000000 -9045.000000 -4070.000000 ) ( 3795.000000 -9158.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6002/3488) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9158.000000, -9299.000000, -9126.000000) / (3795.000000, 3876.000000, 4049.000000) // --> Vector info: d1 = 2.626587, 2.046264, 0.811375. Determinants: -0.370007, 274.515319, -1146050.876750, -38406.000000 // --> Vector info: d2 = 0.917633, 1.922574, 0.687830. Determinants: 273.869100, 0.244137, 2471924.095045, -38406.000000 ( 4049.000000 -9126.000000 -5120.000000 ) ( 3876.000000 -9299.000000 -5120.000000 ) ( 3795.000000 -9158.000000 -5120.000000 ) ( ( 0.000010 -0.007148 29.840412 ) ( -0.007131 -0.000006 -64.362967 ) ) 04escapehouse/04wex4a 0 0 0 ( 3795.000000 -9158.000000 -5124.000000 ) ( 3876.000000 -9299.000000 -5124.000000 ) ( 4049.000000 -9126.000000 -5124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3795.000000 -9158.000000 -5124.000000 ) ( 3795.000000 -9158.000000 -5120.000000 ) ( 3876.000000 -9299.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3876.000000 -9299.000000 -5124.000000 ) ( 3876.000000 -9299.000000 -5120.000000 ) ( 4049.000000 -9126.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4049.000000 -9126.000000 -5124.000000 ) ( 4049.000000 -9126.000000 -5120.000000 ) ( 3971.000000 -9081.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3971.000000 -9081.000000 -5124.000000 ) ( 3971.000000 -9081.000000 -5120.000000 ) ( 3908.000000 -9045.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3908.000000 -9045.000000 -5124.000000 ) ( 3908.000000 -9045.000000 -5120.000000 ) ( 3795.000000 -9158.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6003/3489) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-9158.000000, -9045.000000, -9081.000000) / (-3795.000000, -3908.000000, -3971.000000) // --> Vector info: d1 = 1.000000, 2.145926, 2.280721. Determinants: -56.961509, 56.485165, -318479.300574, -11187.000000 // --> Vector info: d2 = 0.000000, 0.000002, 0.501527. Determinants: 56.672280, 56.672454, 734076.697546, -11187.000000 ( 3971.000000 -9081.000000 -4070.000000 ) ( 3908.000000 -9045.000000 -4070.000000 ) ( 3795.000000 -9158.000000 -4070.000000 ) ( ( 0.005092 -0.005049 28.468696 ) ( -0.005066 -0.005066 -65.618727 ) ) common/glass 0 0 0 ( 3795.000000 -9158.000000 -4066.000000 ) ( 3908.000000 -9045.000000 -4066.000000 ) ( 3971.000000 -9081.000000 -4066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3795.000000 -9158.000000 -4066.000000 ) ( 3795.000000 -9158.000000 -4070.000000 ) ( 3908.000000 -9045.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3908.000000 -9045.000000 -4066.000000 ) ( 3908.000000 -9045.000000 -4070.000000 ) ( 3971.000000 -9081.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3971.000000 -9081.000000 -4066.000000 ) ( 3971.000000 -9081.000000 -4070.000000 ) ( 4049.000000 -9126.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4049.000000 -9126.000000 -4066.000000 ) ( 4049.000000 -9126.000000 -4070.000000 ) ( 3876.000000 -9299.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3876.000000 -9299.000000 -4066.000000 ) ( 3876.000000 -9299.000000 -4070.000000 ) ( 3795.000000 -9158.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6005/3490) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (3834.640074, 3589.981128, 3589.981128) / (3356.000000, 3356.000000, 4070.000000) // --> Vector info: d1 = 5.456499, 5.456499, 0.356487. Determinants: 0.000000, 1247.763520, -5140671.035838, -174686.487651 // --> Vector info: d2 = 0.722299, 2.468883, 2.468883. Determinants: 1247.060931, 0.000000, -4908205.632474, -174686.487651 ( 4049.000000 -9126.000000 -4070.000000 ) ( 4049.000000 -9126.000000 -3356.000000 ) ( 3876.000000 -9299.000000 -3356.000000 ) ( ( 0.000000 -0.007143 29.427983 ) ( -0.007139 0.000000 28.097225 ) ) 04escapehouse/04wex3c 0 0 0 ( 3878.828427 -9301.828427 -3356.000000 ) ( 4051.828427 -9128.828427 -3356.000000 ) ( 4051.828427 -9128.828427 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3878.828427 -9301.828427 -3356.000000 ) ( 3876.000000 -9299.000000 -3356.000000 ) ( 4049.000000 -9126.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4051.828427 -9128.828427 -3356.000000 ) ( 4049.000000 -9126.000000 -3356.000000 ) ( 4049.000000 -9126.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4051.828427 -9128.828427 -4070.000000 ) ( 4049.000000 -9126.000000 -4070.000000 ) ( 3876.000000 -9299.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3878.828427 -9301.828427 -4070.000000 ) ( 3876.000000 -9299.000000 -4070.000000 ) ( 3876.000000 -9299.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6006/3491) # points: 4 { brushDef { // Surface normal: -0.499722, -0.866186, 0.000000 // RotY/Z : 0.000000 / -2.094075. Vector texS/T: (0.866186, -0.499722, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (8067.652548, 7977.602562, 7977.602562) / (3356.000000, 3356.000000, 4070.000000) // --> Vector info: d1 = 5.456503, 5.456503, 0.356491. Determinants: 0.000000, 459.255994, -1892092.737298, -64295.690089 // --> Vector info: d2 = 0.759846, 1.401225, 1.401225. Determinants: 457.944863, 0.000000, -3743394.843610, -64295.690089 ( 3971.000000 -9081.000000 -4070.000000 ) ( 3971.000000 -9081.000000 -3356.000000 ) ( 4049.000000 -9126.000000 -3356.000000 ) ( ( 0.000000 -0.007143 29.427987 ) ( -0.007122 0.000000 58.221552 ) ) 04escapehouse/04wex3c 0 0 0 ( 4050.998890 -9122.535258 -3356.000000 ) ( 3972.998890 -9077.535258 -3356.000000 ) ( 3972.998890 -9077.535258 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4050.998890 -9122.535258 -3356.000000 ) ( 4049.000000 -9126.000000 -3356.000000 ) ( 3971.000000 -9081.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3972.998890 -9077.535258 -3356.000000 ) ( 3971.000000 -9081.000000 -3356.000000 ) ( 3971.000000 -9081.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3972.998890 -9077.535258 -4070.000000 ) ( 3971.000000 -9081.000000 -4070.000000 ) ( 4049.000000 -9126.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4050.998890 -9122.535258 -4070.000000 ) ( 4049.000000 -9126.000000 -4070.000000 ) ( 4049.000000 -9126.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6008/3492) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (-3632.407535, -3792.213668, -3792.213668) / (3356.000000, 3356.000000, 4070.000000) // --> Vector info: d1 = 0.707854, 1.853779, 1.853745. Determinants: 818.190818, 0.005486, 2891216.846737, -114101.578639 // --> Vector info: d2 = 0.999988, 0.999995, 6.100007. Determinants: 0.005534, -815.013136, 2621104.014055, -114101.578639 ( 3795.000000 -9158.000000 -4070.000000 ) ( 3795.000000 -9158.000000 -3356.000000 ) ( 3908.000000 -9045.000000 -3356.000000 ) ( ( -0.007171 0.000000 -25.338973 ) ( 0.000000 0.007143 -22.971672 ) ) 04escapehouse/04wex3b 0 0 0 ( 3905.171573 -9042.171573 -3356.000000 ) ( 3792.171573 -9155.171573 -3356.000000 ) ( 3792.171573 -9155.171573 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3905.171573 -9042.171573 -3356.000000 ) ( 3908.000000 -9045.000000 -3356.000000 ) ( 3795.000000 -9158.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3792.171573 -9155.171573 -3356.000000 ) ( 3795.000000 -9158.000000 -3356.000000 ) ( 3795.000000 -9158.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3792.171573 -9155.171573 -4070.000000 ) ( 3795.000000 -9158.000000 -4070.000000 ) ( 3908.000000 -9045.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3905.171573 -9042.171573 -4070.000000 ) ( 3908.000000 -9045.000000 -4070.000000 ) ( 3908.000000 -9045.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6009/3493) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9045.000000, -9081.000000, -9126.000000) / (-3908.000000, -3971.000000, -4049.000000) // --> Vector info: d1 = 1.519097, 0.999774, 0.358397. Determinants: 0.100484, -0.279987, -226.323075, -27.000000 // --> Vector info: d2 = 1.998207, 1.997564, 1.995898. Determinants: -0.054764, 0.031018, -428.073168, -27.000000 ( 4049.000000 -9126.000000 -3356.000000 ) ( 3971.000000 -9081.000000 -3356.000000 ) ( 3908.000000 -9045.000000 -3356.000000 ) ( ( -0.003722 0.010370 8.382336 ) ( 0.002028 -0.001149 15.854562 ) ) 04escapehouse/04wex4a 0 0 0 ( 3908.000000 -9045.000000 -3352.000000 ) ( 3971.000000 -9081.000000 -3352.000000 ) ( 4049.000000 -9126.000000 -3352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3908.000000 -9045.000000 -3352.000000 ) ( 3908.000000 -9045.000000 -3356.000000 ) ( 3971.000000 -9081.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3971.000000 -9081.000000 -3352.000000 ) ( 3971.000000 -9081.000000 -3356.000000 ) ( 4049.000000 -9126.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4049.000000 -9126.000000 -3352.000000 ) ( 4049.000000 -9126.000000 -3356.000000 ) ( 3876.000000 -9299.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3876.000000 -9299.000000 -3352.000000 ) ( 3876.000000 -9299.000000 -3356.000000 ) ( 3795.000000 -9158.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3795.000000 -9158.000000 -3352.000000 ) ( 3795.000000 -9158.000000 -3356.000000 ) ( 3908.000000 -9045.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6010/3494) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-9299.000000, -9126.000000, -9081.000000) / (3876.000000, 4049.000000, 3971.000000) // --> Vector info: d1 = 0.000000, 1.746585, 1.580954. Determinants: -107.579406, -107.250566, -584677.701549, -21279.000000 // --> Vector info: d2 = 0.000000, 0.000002, 0.619626. Determinants: -107.195070, 107.194845, -1412294.179195, -21279.000000 ( 3971.000000 -9081.000000 -4070.000000 ) ( 4049.000000 -9126.000000 -4070.000000 ) ( 3876.000000 -9299.000000 -4070.000000 ) ( ( 0.005056 0.005040 27.476747 ) ( 0.005038 -0.005038 66.370327 ) ) common/glass 0 0 0 ( 3876.000000 -9299.000000 -4074.000000 ) ( 4049.000000 -9126.000000 -4074.000000 ) ( 3971.000000 -9081.000000 -4074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3876.000000 -9299.000000 -4074.000000 ) ( 3876.000000 -9299.000000 -4070.000000 ) ( 4049.000000 -9126.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4049.000000 -9126.000000 -4074.000000 ) ( 4049.000000 -9126.000000 -4070.000000 ) ( 3971.000000 -9081.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3971.000000 -9081.000000 -4074.000000 ) ( 3971.000000 -9081.000000 -4070.000000 ) ( 3908.000000 -9045.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3908.000000 -9045.000000 -4074.000000 ) ( 3908.000000 -9045.000000 -4070.000000 ) ( 3795.000000 -9158.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3795.000000 -9158.000000 -4074.000000 ) ( 3795.000000 -9158.000000 -4070.000000 ) ( 3876.000000 -9299.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6012/3495) # points: 4 { brushDef { // Surface normal: -0.257917, 0.966167, 0.000000 // RotY/Z : 0.000000 / 1.831662. Vector texS/T: (-0.966167, -0.257917, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-1346.488754, -1346.488754, -1102.224553) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 8.356487, 0.856487, 0.856493. Determinants: -0.006013, 1831.981509, -9599423.062013, -256477.411286 // --> Vector info: d2 = 2.722285, 2.722264, 0.975235. Determinants: 1834.380770, 0.005126, 1771747.536158, -256477.411286 ( 3640.000000 -9362.000000 -5120.000000 ) ( 3876.000000 -9299.000000 -5120.000000 ) ( 3876.000000 -9299.000000 -4070.000000 ) ( ( 0.000000 -0.007143 37.427947 ) ( -0.007152 0.000000 -6.908006 ) ) 04escapehouse/04wex3c 0 0 0 ( 3877.031670 -9302.864668 -4070.000000 ) ( 3877.031670 -9302.864668 -5120.000000 ) ( 3641.031670 -9365.864668 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3877.031670 -9302.864668 -4070.000000 ) ( 3876.000000 -9299.000000 -4070.000000 ) ( 3876.000000 -9299.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3877.031670 -9302.864668 -5120.000000 ) ( 3876.000000 -9299.000000 -5120.000000 ) ( 3640.000000 -9362.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.031670 -9365.864668 -5120.000000 ) ( 3640.000000 -9362.000000 -5120.000000 ) ( 3640.000000 -9362.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.031670 -9365.864668 -4070.000000 ) ( 3640.000000 -9362.000000 -4070.000000 ) ( 3876.000000 -9299.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6013/3496) # points: 4 { brushDef { // Surface normal: 0.261536, -0.965194, 0.000000 // RotY/Z : 0.000000 / -1.306183. Vector texS/T: (0.965194, 0.261536, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (1107.170500, 1107.170500, 1267.760038) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 1.999958, 1.999910, 0.853687. Determinants: 1203.533723, 0.007657, -1669779.092932, -168619.015832 // --> Vector info: d2 = 0.100016, 7.600016, 7.600008. Determinants: 0.008014, -1204.421542, 4885122.262275, -168619.015832 ( 3795.000000 -9158.000000 -5120.000000 ) ( 3640.000000 -9200.000000 -5120.000000 ) ( 3640.000000 -9200.000000 -4070.000000 ) ( ( -0.007138 0.000000 9.902674 ) ( 0.000000 0.007143 -28.971360 ) ) 04escapehouse/04wex3b 0 0 0 ( 3638.953855 -9196.139225 -4070.000000 ) ( 3638.953855 -9196.139225 -5120.000000 ) ( 3793.953855 -9154.139225 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.953855 -9196.139225 -4070.000000 ) ( 3640.000000 -9200.000000 -4070.000000 ) ( 3640.000000 -9200.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.953855 -9196.139225 -5120.000000 ) ( 3640.000000 -9200.000000 -5120.000000 ) ( 3795.000000 -9158.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3793.953855 -9154.139225 -5120.000000 ) ( 3795.000000 -9158.000000 -5120.000000 ) ( 3795.000000 -9158.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3793.953855 -9154.139225 -4070.000000 ) ( 3795.000000 -9158.000000 -4070.000000 ) ( 3640.000000 -9200.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6015/3497) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9200.000000, -9362.000000, -9299.000000) / (3640.000000, 3640.000000, 3876.000000) // --> Vector info: d1 = 1.730344, 1.729030, 0.042045. Determinants: -0.310030, 273.374335, -1064089.362069, -38232.000000 // --> Vector info: d2 = 1.214377, 2.375026, 1.920944. Determinants: 273.913179, 0.440396, 2471970.136802, -38232.000000 ( 3876.000000 -9299.000000 -5120.000000 ) ( 3640.000000 -9362.000000 -5120.000000 ) ( 3640.000000 -9200.000000 -5120.000000 ) ( ( 0.000008 -0.007150 27.832427 ) ( -0.007165 -0.000012 -64.657097 ) ) 04escapehouse/04wex4a 0 0 0 ( 3640.000000 -9200.000000 -5124.000000 ) ( 3640.000000 -9362.000000 -5124.000000 ) ( 3876.000000 -9299.000000 -5124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -9200.000000 -5124.000000 ) ( 3640.000000 -9200.000000 -5120.000000 ) ( 3640.000000 -9362.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -9362.000000 -5124.000000 ) ( 3640.000000 -9362.000000 -5120.000000 ) ( 3876.000000 -9299.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3876.000000 -9299.000000 -5124.000000 ) ( 3876.000000 -9299.000000 -5120.000000 ) ( 3795.000000 -9158.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3795.000000 -9158.000000 -5124.000000 ) ( 3795.000000 -9158.000000 -5120.000000 ) ( 3640.000000 -9200.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6016/3498) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-9299.000000, -9362.000000, -9200.000000) / (-3876.000000, -3640.000000, -3640.000000) // --> Vector info: d1 = 0.000000, 1.747030, 1.446626. Determinants: 70.895276, -264.093410, -364370.886731, -38232.000000 // --> Vector info: d2 = 0.000000, 0.000003, 1.121104. Determinants: -264.579740, -70.629812, -2734088.154795, -38232.000000 ( 3640.000000 -9200.000000 -4070.000000 ) ( 3640.000000 -9362.000000 -4070.000000 ) ( 3876.000000 -9299.000000 -4070.000000 ) ( ( -0.001854 0.006908 9.530521 ) ( 0.006920 0.001847 71.513082 ) ) common/glass 0 0 0 ( 3876.000000 -9299.000000 -4066.000000 ) ( 3640.000000 -9362.000000 -4066.000000 ) ( 3640.000000 -9200.000000 -4066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3876.000000 -9299.000000 -4066.000000 ) ( 3876.000000 -9299.000000 -4070.000000 ) ( 3640.000000 -9362.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -9362.000000 -4066.000000 ) ( 3640.000000 -9362.000000 -4070.000000 ) ( 3640.000000 -9200.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -9200.000000 -4066.000000 ) ( 3640.000000 -9200.000000 -4070.000000 ) ( 3795.000000 -9158.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3795.000000 -9158.000000 -4066.000000 ) ( 3795.000000 -9158.000000 -4070.000000 ) ( 3876.000000 -9299.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6019/3499) # points: 4 { brushDef { // Surface normal: -0.257917, 0.966167, 0.000000 // RotY/Z : 0.000000 / 1.831662. Vector texS/T: (-0.966167, -0.257917, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-1102.224553, -1346.488754, -1346.488754) / (3356.000000, 3356.000000, 4070.000000) // --> Vector info: d1 = 5.456504, 5.456499, 0.356487. Determinants: -0.003403, 1245.750315, -5132381.399928, -174404.639675 // --> Vector info: d2 = 0.975267, 2.722296, 2.722282. Determinants: 1247.378237, 0.003261, 1204788.813248, -174404.639675 ( 3876.000000 -9299.000000 -4070.000000 ) ( 3876.000000 -9299.000000 -3356.000000 ) ( 3640.000000 -9362.000000 -3356.000000 ) ( ( 0.000000 -0.007143 29.428010 ) ( -0.007152 0.000000 -6.908009 ) ) 04escapehouse/04wex3c 0 0 0 ( 3641.031670 -9365.864668 -3356.000000 ) ( 3877.031670 -9302.864668 -3356.000000 ) ( 3877.031670 -9302.864668 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.031670 -9365.864668 -3356.000000 ) ( 3640.000000 -9362.000000 -3356.000000 ) ( 3876.000000 -9299.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3877.031670 -9302.864668 -3356.000000 ) ( 3876.000000 -9299.000000 -3356.000000 ) ( 3876.000000 -9299.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3877.031670 -9302.864668 -4070.000000 ) ( 3876.000000 -9299.000000 -4070.000000 ) ( 3640.000000 -9362.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.031670 -9365.864668 -4070.000000 ) ( 3640.000000 -9362.000000 -4070.000000 ) ( 3640.000000 -9362.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6020/3500) # points: 4 { brushDef { // Surface normal: 0.261536, -0.965194, 0.000000 // RotY/Z : 0.000000 / -1.306183. Vector texS/T: (0.965194, 0.261536, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (1267.760038, 1107.170500, 1107.170500) / (3356.000000, 3356.000000, 4070.000000) // --> Vector info: d1 = 0.853778, 2.000000, 1.999973. Determinants: 818.402162, 0.004269, -1135446.920463, -114660.930765 // --> Vector info: d2 = 0.999994, 1.000000, 6.100012. Determinants: 0.004468, -819.008558, 2633926.849570, -114660.930765 ( 3640.000000 -9200.000000 -4070.000000 ) ( 3640.000000 -9200.000000 -3356.000000 ) ( 3795.000000 -9158.000000 -3356.000000 ) ( ( -0.007138 0.000000 9.902649 ) ( 0.000000 0.007143 -22.971441 ) ) 04escapehouse/04wex3b 0 0 0 ( 3793.953855 -9154.139225 -3356.000000 ) ( 3638.953855 -9196.139225 -3356.000000 ) ( 3638.953855 -9196.139225 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3793.953855 -9154.139225 -3356.000000 ) ( 3795.000000 -9158.000000 -3356.000000 ) ( 3640.000000 -9200.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.953855 -9196.139225 -3356.000000 ) ( 3640.000000 -9200.000000 -3356.000000 ) ( 3640.000000 -9200.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.953855 -9196.139225 -4070.000000 ) ( 3640.000000 -9200.000000 -4070.000000 ) ( 3795.000000 -9158.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3793.953855 -9154.139225 -4070.000000 ) ( 3795.000000 -9158.000000 -4070.000000 ) ( 3795.000000 -9158.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6021/3501) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9158.000000, -9299.000000, -9362.000000) / (-3795.000000, -3876.000000, -3640.000000) // --> Vector info: d1 = 1.817858, 0.813942, 2.051365. Determinants: -136.692783, -237.723337, -2223760.131809, -38379.000000 // --> Vector info: d2 = 1.892110, 1.310014, 0.077178. Determinants: -237.234442, 137.157791, -1724696.503668, -38379.000000 ( 3640.000000 -9362.000000 -3356.000000 ) ( 3876.000000 -9299.000000 -3356.000000 ) ( 3795.000000 -9158.000000 -3356.000000 ) ( ( 0.003562 0.006194 57.942107 ) ( 0.006181 -0.003574 44.938547 ) ) 04escapehouse/04wex4a 0 0 0 ( 3795.000000 -9158.000000 -3352.000000 ) ( 3876.000000 -9299.000000 -3352.000000 ) ( 3640.000000 -9362.000000 -3352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3795.000000 -9158.000000 -3352.000000 ) ( 3795.000000 -9158.000000 -3356.000000 ) ( 3876.000000 -9299.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3876.000000 -9299.000000 -3352.000000 ) ( 3876.000000 -9299.000000 -3356.000000 ) ( 3640.000000 -9362.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -9362.000000 -3352.000000 ) ( 3640.000000 -9362.000000 -3356.000000 ) ( 3640.000000 -9200.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -9200.000000 -3352.000000 ) ( 3640.000000 -9200.000000 -3356.000000 ) ( 3795.000000 -9158.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6022/3502) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-9158.000000, -9200.000000, -9362.000000) / (3795.000000, 3640.000000, 3640.000000) // --> Vector info: d1 = 1.000005, 2.146223, 2.446635. Determinants: 46.563962, 173.069936, -255477.769808, -25110.000000 // --> Vector info: d2 = 1.000000, 0.999997, 2.121095. Determinants: 173.770206, -47.086642, 1744971.353962, -25110.000000 ( 3640.000000 -9362.000000 -4070.000000 ) ( 3640.000000 -9200.000000 -4070.000000 ) ( 3795.000000 -9158.000000 -4070.000000 ) ( ( -0.001854 -0.006892 10.174344 ) ( -0.006920 0.001875 -69.493085 ) ) common/glass 0 0 0 ( 3795.000000 -9158.000000 -4074.000000 ) ( 3640.000000 -9200.000000 -4074.000000 ) ( 3640.000000 -9362.000000 -4074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3795.000000 -9158.000000 -4074.000000 ) ( 3795.000000 -9158.000000 -4070.000000 ) ( 3640.000000 -9200.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -9200.000000 -4074.000000 ) ( 3640.000000 -9200.000000 -4070.000000 ) ( 3640.000000 -9362.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -9362.000000 -4074.000000 ) ( 3640.000000 -9362.000000 -4070.000000 ) ( 3876.000000 -9299.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3876.000000 -9299.000000 -4074.000000 ) ( 3876.000000 -9299.000000 -4070.000000 ) ( 3795.000000 -9158.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6023/3503) # points: 4 { brushDef { // Surface normal: -0.261536, -0.965194, 0.000000 // RotY/Z : 0.000000 / -1.835410. Vector texS/T: (0.965194, -0.261536, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (5758.849589, 5758.849589, 5919.439128) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 2.146188, 2.146145, 0.999908. Determinants: 1203.549055, 0.006777, -7292973.596924, -168619.015832 // --> Vector info: d2 = 0.100022, 7.600022, 7.600016. Determinants: 0.007005, -1204.421542, 4885089.667196, -168619.015832 ( 3640.000000 -9200.000000 -5120.000000 ) ( 3485.000000 -9158.000000 -5120.000000 ) ( 3485.000000 -9158.000000 -4070.000000 ) ( ( -0.007138 0.000000 43.251193 ) ( 0.000000 0.007143 -28.971167 ) ) 04escapehouse/04wex3b 0 0 0 ( 3486.046145 -9154.139225 -4070.000000 ) ( 3486.046145 -9154.139225 -5120.000000 ) ( 3641.046145 -9196.139225 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3486.046145 -9154.139225 -4070.000000 ) ( 3485.000000 -9158.000000 -4070.000000 ) ( 3485.000000 -9158.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3486.046145 -9154.139225 -5120.000000 ) ( 3485.000000 -9158.000000 -5120.000000 ) ( 3640.000000 -9200.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.046145 -9196.139225 -5120.000000 ) ( 3640.000000 -9200.000000 -5120.000000 ) ( 3640.000000 -9200.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.046145 -9196.139225 -4070.000000 ) ( 3640.000000 -9200.000000 -4070.000000 ) ( 3485.000000 -9158.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6025/3504) # points: 4 { brushDef { // Surface normal: 0.866186, -0.499722, 0.000000 // RotY/Z : 0.000000 / -0.523278. Vector texS/T: (0.499722, 0.866186, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-6353.604533, -6353.604533, -6263.554547) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 8.390391, 0.890390, 0.890394. Determinants: -0.004003, 675.374982, -3542133.965850, -94552.485425 // --> Vector info: d2 = 1.505815, 1.505790, 0.864544. Determinants: 673.308382, 0.002276, 4135547.349415, -94552.485425 ( 3449.000000 -9221.000000 -5120.000000 ) ( 3404.000000 -9299.000000 -5120.000000 ) ( 3404.000000 -9299.000000 -4070.000000 ) ( ( 0.000000 -0.007143 37.462093 ) ( -0.007121 0.000000 -43.738114 ) ) 04escapehouse/04wex3c 0 0 0 ( 3400.535258 -9297.001110 -4070.000000 ) ( 3400.535258 -9297.001110 -5120.000000 ) ( 3445.535258 -9219.001110 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3400.535258 -9297.001110 -4070.000000 ) ( 3404.000000 -9299.000000 -4070.000000 ) ( 3404.000000 -9299.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3400.535258 -9297.001110 -5120.000000 ) ( 3404.000000 -9299.000000 -5120.000000 ) ( 3449.000000 -9221.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3445.535258 -9219.001110 -5120.000000 ) ( 3449.000000 -9221.000000 -5120.000000 ) ( 3449.000000 -9221.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3445.535258 -9219.001110 -4070.000000 ) ( 3449.000000 -9221.000000 -4070.000000 ) ( 3404.000000 -9299.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6026/3505) # points: 4 { brushDef { // Surface normal: 0.257917, 0.966167, 0.000000 // RotY/Z : 0.000000 / 1.309930. Vector texS/T: (-0.966167, 0.257917, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-5931.470894, -5931.470894, -5687.206693) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 8.390381, 0.890381, 0.890390. Determinants: -0.010016, 1831.981509, -9608167.314609, -256477.411286 // --> Vector info: d2 = 2.252852, 2.252807, 0.505769. Determinants: 1834.390286, 0.010948, 10302782.389570, -256477.411286 ( 3404.000000 -9299.000000 -5120.000000 ) ( 3640.000000 -9362.000000 -5120.000000 ) ( 3640.000000 -9362.000000 -4070.000000 ) ( ( 0.000000 -0.007143 37.462041 ) ( -0.007152 0.000000 -40.170331 ) ) 04escapehouse/04wex3c 0 0 0 ( 3638.968330 -9365.864668 -4070.000000 ) ( 3638.968330 -9365.864668 -5120.000000 ) ( 3402.968330 -9302.864668 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.968330 -9365.864668 -4070.000000 ) ( 3640.000000 -9362.000000 -4070.000000 ) ( 3640.000000 -9362.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.968330 -9365.864668 -5120.000000 ) ( 3640.000000 -9362.000000 -5120.000000 ) ( 3404.000000 -9299.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3402.968330 -9302.864668 -5120.000000 ) ( 3404.000000 -9299.000000 -5120.000000 ) ( 3404.000000 -9299.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3402.968330 -9302.864668 -4070.000000 ) ( 3404.000000 -9299.000000 -4070.000000 ) ( 3640.000000 -9362.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6028/3506) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9362.000000, -9200.000000, -9158.000000) / (3640.000000, 3640.000000, 3485.000000) // --> Vector info: d1 = 0.729030, 0.730342, 1.837860. Determinants: -0.203474, 179.362774, -673091.352415, -25110.000000 // --> Vector info: d2 = 2.375031, 1.214382, 0.918980. Determinants: 179.900605, 0.892071, 1621345.283147, -25110.000000 ( 3485.000000 -9158.000000 -5120.000000 ) ( 3640.000000 -9200.000000 -5120.000000 ) ( 3640.000000 -9362.000000 -5120.000000 ) ( ( 0.000008 -0.007143 26.805709 ) ( -0.007165 -0.000036 -64.569705 ) ) 04escapehouse/04wex4a 0 0 0 ( 3640.000000 -9362.000000 -5124.000000 ) ( 3640.000000 -9200.000000 -5124.000000 ) ( 3485.000000 -9158.000000 -5124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -9362.000000 -5124.000000 ) ( 3640.000000 -9362.000000 -5120.000000 ) ( 3640.000000 -9200.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -9200.000000 -5124.000000 ) ( 3640.000000 -9200.000000 -5120.000000 ) ( 3485.000000 -9158.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3485.000000 -9158.000000 -5124.000000 ) ( 3485.000000 -9158.000000 -5120.000000 ) ( 3404.000000 -9299.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3404.000000 -9299.000000 -5124.000000 ) ( 3404.000000 -9299.000000 -5120.000000 ) ( 3640.000000 -9362.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6029/3507) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-9362.000000, -9299.000000, -9158.000000) / (-3640.000000, -3404.000000, -3485.000000) // --> Vector info: d1 = 1.000000, 2.747037, 2.446623. Determinants: -70.612249, -265.258378, -1664991.372208, -38379.000000 // --> Vector info: d2 = 0.000000, 0.000002, 1.121105. Determinants: -264.580590, 70.629324, -2219912.743603, -38379.000000 ( 3485.000000 -9158.000000 -4070.000000 ) ( 3404.000000 -9299.000000 -4070.000000 ) ( 3640.000000 -9362.000000 -4070.000000 ) ( ( 0.001840 0.006912 43.382875 ) ( 0.006894 -0.001840 57.841860 ) ) common/glass 0 0 0 ( 3640.000000 -9362.000000 -4066.000000 ) ( 3404.000000 -9299.000000 -4066.000000 ) ( 3485.000000 -9158.000000 -4066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -9362.000000 -4066.000000 ) ( 3640.000000 -9362.000000 -4070.000000 ) ( 3404.000000 -9299.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3404.000000 -9299.000000 -4066.000000 ) ( 3404.000000 -9299.000000 -4070.000000 ) ( 3485.000000 -9158.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3485.000000 -9158.000000 -4066.000000 ) ( 3485.000000 -9158.000000 -4070.000000 ) ( 3640.000000 -9200.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -9200.000000 -4066.000000 ) ( 3640.000000 -9200.000000 -4070.000000 ) ( 3640.000000 -9362.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6031/3508) # points: 4 { brushDef { // Surface normal: -0.261536, -0.965194, 0.000000 // RotY/Z : 0.000000 / -1.835410. Vector texS/T: (0.965194, -0.261536, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (5919.439128, 5758.849589, 5758.849589) / (3356.000000, 3356.000000, 4070.000000) // --> Vector info: d1 = 1.000005, 2.146236, 2.146214. Determinants: 818.408800, 0.003408, -4959194.001105, -114660.930765 // --> Vector info: d2 = 1.000000, 0.999998, 6.100015. Determinants: -0.001065, -819.009352, 2633940.781850, -114660.930765 ( 3485.000000 -9158.000000 -4070.000000 ) ( 3485.000000 -9158.000000 -3356.000000 ) ( 3640.000000 -9200.000000 -3356.000000 ) ( ( -0.007138 0.000000 43.250948 ) ( 0.000000 0.007143 -22.971563 ) ) 04escapehouse/04wex3b 0 0 0 ( 3641.046145 -9196.139225 -3356.000000 ) ( 3486.046145 -9154.139225 -3356.000000 ) ( 3486.046145 -9154.139225 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.046145 -9196.139225 -3356.000000 ) ( 3640.000000 -9200.000000 -3356.000000 ) ( 3485.000000 -9158.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3486.046145 -9154.139225 -3356.000000 ) ( 3485.000000 -9158.000000 -3356.000000 ) ( 3485.000000 -9158.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3486.046145 -9154.139225 -4070.000000 ) ( 3485.000000 -9158.000000 -4070.000000 ) ( 3640.000000 -9200.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.046145 -9196.139225 -4070.000000 ) ( 3640.000000 -9200.000000 -4070.000000 ) ( 3640.000000 -9200.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6033/3509) # points: 4 { brushDef { // Surface normal: 0.866186, -0.499722, 0.000000 // RotY/Z : 0.000000 / -0.523278. Vector texS/T: (0.499722, 0.866186, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-6263.554547, -6353.604533, -6353.604533) / (3356.000000, 3356.000000, 4070.000000) // --> Vector info: d1 = 5.490410, 5.490408, 0.390391. Determinants: -0.001361, 459.256423, -1894282.772541, -64295.690089 // --> Vector info: d2 = 0.864590, 1.505836, 1.505819. Determinants: 457.849700, 0.001546, 2812171.959990, -64295.690089 ( 3404.000000 -9299.000000 -4070.000000 ) ( 3404.000000 -9299.000000 -3356.000000 ) ( 3449.000000 -9221.000000 -3356.000000 ) ( ( 0.000000 -0.007143 29.462049 ) ( -0.007121 0.000000 -43.738110 ) ) 04escapehouse/04wex3c 0 0 0 ( 3445.535258 -9219.001110 -3356.000000 ) ( 3400.535258 -9297.001110 -3356.000000 ) ( 3400.535258 -9297.001110 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3445.535258 -9219.001110 -3356.000000 ) ( 3449.000000 -9221.000000 -3356.000000 ) ( 3404.000000 -9299.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3400.535258 -9297.001110 -3356.000000 ) ( 3404.000000 -9299.000000 -3356.000000 ) ( 3404.000000 -9299.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3400.535258 -9297.001110 -4070.000000 ) ( 3404.000000 -9299.000000 -4070.000000 ) ( 3449.000000 -9221.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3445.535258 -9219.001110 -4070.000000 ) ( 3449.000000 -9221.000000 -4070.000000 ) ( 3449.000000 -9221.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6034/3510) # points: 4 { brushDef { // Surface normal: 0.257917, 0.966167, 0.000000 // RotY/Z : 0.000000 / 1.309930. Vector texS/T: (-0.966167, 0.257917, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-5687.206693, -5931.470894, -5931.470894) / (3356.000000, 3356.000000, 4070.000000) // --> Vector info: d1 = 5.490409, 5.490394, 0.390382. Determinants: -0.010894, 1245.750315, -5138352.801069, -174404.639675 // --> Vector info: d2 = 0.505840, 2.252879, 2.252848. Determinants: 1247.385562, 0.007454, 7005893.602590, -174404.639675 ( 3640.000000 -9362.000000 -4070.000000 ) ( 3640.000000 -9362.000000 -3356.000000 ) ( 3404.000000 -9299.000000 -3356.000000 ) ( ( 0.000000 -0.007143 29.462248 ) ( -0.007152 0.000000 -40.170340 ) ) 04escapehouse/04wex3c 0 0 0 ( 3402.968330 -9302.864668 -3356.000000 ) ( 3638.968330 -9365.864668 -3356.000000 ) ( 3638.968330 -9365.864668 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3402.968330 -9302.864668 -3356.000000 ) ( 3404.000000 -9299.000000 -3356.000000 ) ( 3640.000000 -9362.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.968330 -9365.864668 -3356.000000 ) ( 3640.000000 -9362.000000 -3356.000000 ) ( 3640.000000 -9362.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.968330 -9365.864668 -4070.000000 ) ( 3640.000000 -9362.000000 -4070.000000 ) ( 3404.000000 -9299.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3402.968330 -9302.864668 -4070.000000 ) ( 3404.000000 -9299.000000 -4070.000000 ) ( 3404.000000 -9299.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6035/3511) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9299.000000, -9158.000000, -9200.000000) / (-3404.000000, -3485.000000, -3640.000000) // --> Vector info: d1 = 1.739297, 1.737469, 0.630010. Determinants: -89.420766, -156.228428, -1407254.692282, -25257.000000 // --> Vector info: d2 = 0.627720, 1.788182, 2.083072. Determinants: -155.985471, 90.318947, -1158917.523537, -25257.000000 ( 3640.000000 -9200.000000 -3356.000000 ) ( 3485.000000 -9158.000000 -3356.000000 ) ( 3404.000000 -9299.000000 -3356.000000 ) ( ( 0.003540 0.006186 55.717413 ) ( 0.006176 -0.003576 45.885003 ) ) 04escapehouse/04wex4a 0 0 0 ( 3404.000000 -9299.000000 -3352.000000 ) ( 3485.000000 -9158.000000 -3352.000000 ) ( 3640.000000 -9200.000000 -3352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3404.000000 -9299.000000 -3352.000000 ) ( 3404.000000 -9299.000000 -3356.000000 ) ( 3485.000000 -9158.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3485.000000 -9158.000000 -3352.000000 ) ( 3485.000000 -9158.000000 -3356.000000 ) ( 3640.000000 -9200.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -9200.000000 -3352.000000 ) ( 3640.000000 -9200.000000 -3356.000000 ) ( 3640.000000 -9362.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -9362.000000 -3352.000000 ) ( 3640.000000 -9362.000000 -3356.000000 ) ( 3404.000000 -9299.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6036/3512) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-9200.000000, -9158.000000, -9299.000000) / (3640.000000, 3485.000000, 3404.000000) // --> Vector info: d1 = 1.000000, 2.146236, 2.446652. Determinants: -46.280671, 174.236807, -1085261.154771, -25257.000000 // --> Vector info: d2 = 0.000000, 0.000001, 1.121104. Determinants: 173.770926, 47.086472, 1427297.759569, -25257.000000 ( 3404.000000 -9299.000000 -4070.000000 ) ( 3485.000000 -9158.000000 -4070.000000 ) ( 3640.000000 -9200.000000 -4070.000000 ) ( ( 0.001832 -0.006899 42.968728 ) ( -0.006880 -0.001864 -56.510978 ) ) common/glass 0 0 0 ( 3640.000000 -9200.000000 -4074.000000 ) ( 3485.000000 -9158.000000 -4074.000000 ) ( 3404.000000 -9299.000000 -4074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -9200.000000 -4074.000000 ) ( 3640.000000 -9200.000000 -4070.000000 ) ( 3485.000000 -9158.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3485.000000 -9158.000000 -4074.000000 ) ( 3485.000000 -9158.000000 -4070.000000 ) ( 3404.000000 -9299.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3404.000000 -9299.000000 -4074.000000 ) ( 3404.000000 -9299.000000 -4070.000000 ) ( 3640.000000 -9362.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -9362.000000 -4074.000000 ) ( 3640.000000 -9362.000000 -4070.000000 ) ( 3640.000000 -9200.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6038/3513) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-3834.640074, -3834.640074, -3589.981128) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 8.356472, 0.856470, 0.856476. Determinants: -0.006005, 1834.942564, -9614949.179457, -256891.893605 // --> Vector info: d2 = 2.528376, 2.528356, 0.781774. Determinants: 1833.911133, 0.004842, 6382850.153263, -256891.893605 ( 3404.000000 -8481.000000 -5120.000000 ) ( 3231.000000 -8654.000000 -5120.000000 ) ( 3231.000000 -8654.000000 -4070.000000 ) ( ( 0.000000 -0.007143 37.427998 ) ( -0.007139 0.000000 -24.846444 ) ) 04escapehouse/04wex3c 0 0 0 ( 3228.171573 -8651.171573 -4070.000000 ) ( 3228.171573 -8651.171573 -5120.000000 ) ( 3401.171573 -8478.171573 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3228.171573 -8651.171573 -4070.000000 ) ( 3231.000000 -8654.000000 -4070.000000 ) ( 3231.000000 -8654.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3228.171573 -8651.171573 -5120.000000 ) ( 3231.000000 -8654.000000 -5120.000000 ) ( 3404.000000 -8481.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3401.171573 -8478.171573 -5120.000000 ) ( 3404.000000 -8481.000000 -5120.000000 ) ( 3404.000000 -8481.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3401.171573 -8478.171573 -4070.000000 ) ( 3404.000000 -8481.000000 -4070.000000 ) ( 3231.000000 -8654.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6039/3514) # points: 4 { brushDef { // Surface normal: 0.499722, 0.866186, 0.000000 // RotY/Z : 0.000000 / 1.047518. Vector texS/T: (-0.866186, 0.499722, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-7213.293727, -7213.293727, -7123.243741) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 8.356472, 0.856472, 0.856470. Determinants: 0.002002, 675.374896, -3538886.586879, -94552.485425 // --> Vector info: d2 = 1.169731, 1.169717, 0.528351. Determinants: 673.434554, 0.001266, 4747075.128469, -94552.485425 ( 3231.000000 -8654.000000 -5120.000000 ) ( 3309.000000 -8699.000000 -5120.000000 ) ( 3309.000000 -8699.000000 -4070.000000 ) ( ( 0.000000 -0.007143 37.427748 ) ( -0.007122 0.000000 -50.205715 ) ) 04escapehouse/04wex3c 0 0 0 ( 3307.001110 -8702.464742 -4070.000000 ) ( 3307.001110 -8702.464742 -5120.000000 ) ( 3229.001110 -8657.464742 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3307.001110 -8702.464742 -4070.000000 ) ( 3309.000000 -8699.000000 -4070.000000 ) ( 3309.000000 -8699.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3307.001110 -8702.464742 -5120.000000 ) ( 3309.000000 -8699.000000 -5120.000000 ) ( 3231.000000 -8654.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3229.001110 -8657.464742 -5120.000000 ) ( 3231.000000 -8654.000000 -5120.000000 ) ( 3231.000000 -8654.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3229.001110 -8657.464742 -4070.000000 ) ( 3231.000000 -8654.000000 -4070.000000 ) ( 3309.000000 -8699.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6041/3515) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (3632.407535, 3632.407535, 3792.213668) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 1.853747, 1.853687, 0.707456. Determinants: 1203.541853, 0.009640, -4682845.874542, -167796.439176 // --> Vector info: d2 = 0.100007, 7.600006, 7.599993. Determinants: 0.014019, -1198.545918, 4861250.215136, -167796.439176 ( 3372.000000 -8735.000000 -5120.000000 ) ( 3485.000000 -8622.000000 -5120.000000 ) ( 3485.000000 -8622.000000 -4070.000000 ) ( ( -0.007173 0.000000 27.907898 ) ( 0.000000 0.007143 -28.971117 ) ) 04escapehouse/04wex3b 0 0 0 ( 3487.828427 -8624.828427 -4070.000000 ) ( 3487.828427 -8624.828427 -5120.000000 ) ( 3374.828427 -8737.828427 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3487.828427 -8624.828427 -4070.000000 ) ( 3485.000000 -8622.000000 -4070.000000 ) ( 3485.000000 -8622.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3487.828427 -8624.828427 -5120.000000 ) ( 3485.000000 -8622.000000 -5120.000000 ) ( 3372.000000 -8735.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3374.828427 -8737.828427 -5120.000000 ) ( 3372.000000 -8735.000000 -5120.000000 ) ( 3372.000000 -8735.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3374.828427 -8737.828427 -4070.000000 ) ( 3372.000000 -8735.000000 -4070.000000 ) ( 3485.000000 -8622.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6042/3516) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8622.000000, -8481.000000, -8654.000000) / (3485.000000, 3404.000000, 3231.000000) // --> Vector info: d1 = 0.841519, 1.422509, 2.656572. Determinants: -0.552209, 274.514228, -993762.605101, -38406.000000 // --> Vector info: d2 = 1.084575, 0.080021, 1.315587. Determinants: 273.868695, 0.426961, 2318153.723731, -38406.000000 ( 3231.000000 -8654.000000 -5120.000000 ) ( 3404.000000 -8481.000000 -5120.000000 ) ( 3485.000000 -8622.000000 -5120.000000 ) ( ( 0.000014 -0.007148 25.875192 ) ( -0.007131 -0.000011 -60.359155 ) ) 04escapehouse/04wex4a 0 0 0 ( 3485.000000 -8622.000000 -5124.000000 ) ( 3404.000000 -8481.000000 -5124.000000 ) ( 3231.000000 -8654.000000 -5124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3485.000000 -8622.000000 -5124.000000 ) ( 3485.000000 -8622.000000 -5120.000000 ) ( 3404.000000 -8481.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3404.000000 -8481.000000 -5124.000000 ) ( 3404.000000 -8481.000000 -5120.000000 ) ( 3231.000000 -8654.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3231.000000 -8654.000000 -5124.000000 ) ( 3231.000000 -8654.000000 -5120.000000 ) ( 3309.000000 -8699.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3309.000000 -8699.000000 -5124.000000 ) ( 3309.000000 -8699.000000 -5120.000000 ) ( 3372.000000 -8735.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3372.000000 -8735.000000 -5124.000000 ) ( 3372.000000 -8735.000000 -5120.000000 ) ( 3485.000000 -8622.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6043/3517) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8622.000000, -8735.000000, -8699.000000) / (-3485.000000, -3372.000000, -3309.000000) // --> Vector info: d1 = 1.000005, 2.146223, 2.280679. Determinants: 57.018197, -56.457356, 283669.955618, -11187.000000 // --> Vector info: d2 = 1.000000, 0.999997, 1.501628. Determinants: -56.684596, -56.684277, -697466.289164, -11187.000000 ( 3309.000000 -8699.000000 -4070.000000 ) ( 3372.000000 -8735.000000 -4070.000000 ) ( 3485.000000 -8622.000000 -4070.000000 ) ( ( -0.005097 0.005047 -25.357107 ) ( 0.005067 0.005067 62.346142 ) ) common/glass 0 0 0 ( 3485.000000 -8622.000000 -4066.000000 ) ( 3372.000000 -8735.000000 -4066.000000 ) ( 3309.000000 -8699.000000 -4066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3485.000000 -8622.000000 -4066.000000 ) ( 3485.000000 -8622.000000 -4070.000000 ) ( 3372.000000 -8735.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3372.000000 -8735.000000 -4066.000000 ) ( 3372.000000 -8735.000000 -4070.000000 ) ( 3309.000000 -8699.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3309.000000 -8699.000000 -4066.000000 ) ( 3309.000000 -8699.000000 -4070.000000 ) ( 3231.000000 -8654.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3231.000000 -8654.000000 -4066.000000 ) ( 3231.000000 -8654.000000 -4070.000000 ) ( 3404.000000 -8481.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3404.000000 -8481.000000 -4066.000000 ) ( 3404.000000 -8481.000000 -4070.000000 ) ( 3485.000000 -8622.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6045/3518) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-3589.981128, -3834.640074, -3834.640074) / (3356.000000, 3356.000000, 4070.000000) // --> Vector info: d1 = 5.456480, 5.456480, 0.356472. Determinants: 0.000000, 1247.762585, -5140664.566383, -174686.487651 // --> Vector info: d2 = 0.781792, 2.528374, 2.528374. Determinants: 1247.059570, 0.000000, 4340351.879054, -174686.487651 ( 3231.000000 -8654.000000 -4070.000000 ) ( 3231.000000 -8654.000000 -3356.000000 ) ( 3404.000000 -8481.000000 -3356.000000 ) ( ( 0.000000 -0.007143 29.427946 ) ( -0.007139 0.000000 -24.846523 ) ) 04escapehouse/04wex3c 0 0 0 ( 3401.171573 -8478.171573 -3356.000000 ) ( 3228.171573 -8651.171573 -3356.000000 ) ( 3228.171573 -8651.171573 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3401.171573 -8478.171573 -3356.000000 ) ( 3404.000000 -8481.000000 -3356.000000 ) ( 3231.000000 -8654.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3228.171573 -8651.171573 -3356.000000 ) ( 3231.000000 -8654.000000 -3356.000000 ) ( 3231.000000 -8654.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3228.171573 -8651.171573 -4070.000000 ) ( 3231.000000 -8654.000000 -4070.000000 ) ( 3404.000000 -8481.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3401.171573 -8478.171573 -4070.000000 ) ( 3404.000000 -8481.000000 -4070.000000 ) ( 3404.000000 -8481.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6046/3519) # points: 4 { brushDef { // Surface normal: 0.499722, 0.866186, 0.000000 // RotY/Z : 0.000000 / 1.047518. Vector texS/T: (-0.866186, 0.499722, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-7123.243741, -7213.293727, -7213.293727) / (3356.000000, 3356.000000, 4070.000000) // --> Vector info: d1 = 5.456481, 5.456479, 0.356470. Determinants: -0.001361, 459.255736, -1892100.155505, -64295.690089 // --> Vector info: d2 = 0.528374, 1.169740, 1.169731. Determinants: 457.935502, 0.000859, 3228011.151255, -64295.690089 ( 3309.000000 -8699.000000 -4070.000000 ) ( 3309.000000 -8699.000000 -3356.000000 ) ( 3231.000000 -8654.000000 -3356.000000 ) ( ( 0.000000 -0.007143 29.428102 ) ( -0.007122 0.000000 -50.205716 ) ) 04escapehouse/04wex3c 0 0 0 ( 3229.001110 -8657.464742 -3356.000000 ) ( 3307.001110 -8702.464742 -3356.000000 ) ( 3307.001110 -8702.464742 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3229.001110 -8657.464742 -3356.000000 ) ( 3231.000000 -8654.000000 -3356.000000 ) ( 3309.000000 -8699.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3307.001110 -8702.464742 -3356.000000 ) ( 3309.000000 -8699.000000 -3356.000000 ) ( 3309.000000 -8699.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3307.001110 -8702.464742 -4070.000000 ) ( 3309.000000 -8699.000000 -4070.000000 ) ( 3231.000000 -8654.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3229.001110 -8657.464742 -4070.000000 ) ( 3231.000000 -8654.000000 -4070.000000 ) ( 3231.000000 -8654.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6048/3520) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (3792.213668, 3632.407535, 3632.407535) / (3356.000000, 3356.000000, 4070.000000) // --> Vector info: d1 = 0.707548, 1.853779, 1.853745. Determinants: 818.409057, 0.005486, -3184332.780802, -114101.578639 // --> Vector info: d2 = 0.999984, 0.999995, 6.100007. Determinants: 0.008088, -815.013136, 2621053.649907, -114101.578639 ( 3485.000000 -8622.000000 -4070.000000 ) ( 3485.000000 -8622.000000 -3356.000000 ) ( 3372.000000 -8735.000000 -3356.000000 ) ( ( -0.007173 0.000000 27.907877 ) ( 0.000000 0.007143 -22.971230 ) ) 04escapehouse/04wex3b 0 0 0 ( 3374.828427 -8737.828427 -3356.000000 ) ( 3487.828427 -8624.828427 -3356.000000 ) ( 3487.828427 -8624.828427 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3374.828427 -8737.828427 -3356.000000 ) ( 3372.000000 -8735.000000 -3356.000000 ) ( 3485.000000 -8622.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3487.828427 -8624.828427 -3356.000000 ) ( 3485.000000 -8622.000000 -3356.000000 ) ( 3485.000000 -8622.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3487.828427 -8624.828427 -4070.000000 ) ( 3485.000000 -8622.000000 -4070.000000 ) ( 3372.000000 -8735.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3374.828427 -8737.828427 -4070.000000 ) ( 3372.000000 -8735.000000 -4070.000000 ) ( 3372.000000 -8735.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6049/3521) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8735.000000, -8699.000000, -8654.000000) / (-3372.000000, -3309.000000, -3231.000000) // --> Vector info: d1 = 0.949137, 1.468473, 2.109838. Determinants: 0.102191, -0.280967, -80.413212, -27.000000 // --> Vector info: d2 = 0.004989, 0.005653, 0.006948. Determinants: -0.029835, 0.016764, -204.213259, -27.000000 ( 3231.000000 -8654.000000 -3356.000000 ) ( 3309.000000 -8699.000000 -3356.000000 ) ( 3372.000000 -8735.000000 -3356.000000 ) ( ( -0.003785 0.010406 2.978267 ) ( 0.001105 -0.000621 7.563454 ) ) 04escapehouse/04wex4a 0 0 0 ( 3372.000000 -8735.000000 -3352.000000 ) ( 3309.000000 -8699.000000 -3352.000000 ) ( 3231.000000 -8654.000000 -3352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3372.000000 -8735.000000 -3352.000000 ) ( 3372.000000 -8735.000000 -3356.000000 ) ( 3309.000000 -8699.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3309.000000 -8699.000000 -3352.000000 ) ( 3309.000000 -8699.000000 -3356.000000 ) ( 3231.000000 -8654.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3231.000000 -8654.000000 -3352.000000 ) ( 3231.000000 -8654.000000 -3356.000000 ) ( 3404.000000 -8481.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3404.000000 -8481.000000 -3352.000000 ) ( 3404.000000 -8481.000000 -3356.000000 ) ( 3485.000000 -8622.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3485.000000 -8622.000000 -3352.000000 ) ( 3485.000000 -8622.000000 -3356.000000 ) ( 3372.000000 -8735.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6050/3522) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8481.000000, -8654.000000, -8699.000000) / (3404.000000, 3231.000000, 3309.000000) // --> Vector info: d1 = 1.000000, 2.746582, 2.580951. Determinants: 107.579267, 107.250323, 526020.658803, -21279.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.619611. Determinants: 107.192670, -107.192590, 1273984.612161, -21279.000000 ( 3309.000000 -8699.000000 -4070.000000 ) ( 3231.000000 -8654.000000 -4070.000000 ) ( 3404.000000 -8481.000000 -4070.000000 ) ( ( -0.005056 -0.005040 -24.720178 ) ( -0.005037 0.005037 -59.870511 ) ) common/glass 0 0 0 ( 3404.000000 -8481.000000 -4074.000000 ) ( 3231.000000 -8654.000000 -4074.000000 ) ( 3309.000000 -8699.000000 -4074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3404.000000 -8481.000000 -4074.000000 ) ( 3404.000000 -8481.000000 -4070.000000 ) ( 3231.000000 -8654.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3231.000000 -8654.000000 -4074.000000 ) ( 3231.000000 -8654.000000 -4070.000000 ) ( 3309.000000 -8699.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3309.000000 -8699.000000 -4074.000000 ) ( 3309.000000 -8699.000000 -4070.000000 ) ( 3372.000000 -8735.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3372.000000 -8735.000000 -4074.000000 ) ( 3372.000000 -8735.000000 -4070.000000 ) ( 3485.000000 -8622.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3485.000000 -8622.000000 -4074.000000 ) ( 3485.000000 -8622.000000 -4070.000000 ) ( 3404.000000 -8481.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6052/3523) # points: 4 { brushDef { // Surface normal: 0.257917, -0.966167, 0.000000 // RotY/Z : 0.000000 / -1.309930. Vector texS/T: (0.966167, 0.257917, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (1101.434425, 1101.434425, 1345.698626) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 8.356478, 0.856476, 0.856476. Determinants: 0.000000, 1831.981975, -9599414.414278, -256477.411286 // --> Vector info: d2 = 1.781796, 1.781796, 0.034765. Determinants: 1834.383272, 0.000000, -2477443.425842, -256477.411286 ( 3640.000000 -8418.000000 -5120.000000 ) ( 3404.000000 -8481.000000 -5120.000000 ) ( 3404.000000 -8481.000000 -4070.000000 ) ( ( 0.000000 -0.007143 37.427914 ) ( -0.007152 0.000000 9.659499 ) ) 04escapehouse/04wex3c 0 0 0 ( 3402.968330 -8477.135332 -4070.000000 ) ( 3402.968330 -8477.135332 -5120.000000 ) ( 3638.968330 -8414.135332 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3402.968330 -8477.135332 -4070.000000 ) ( 3404.000000 -8481.000000 -4070.000000 ) ( 3404.000000 -8481.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3402.968330 -8477.135332 -5120.000000 ) ( 3404.000000 -8481.000000 -5120.000000 ) ( 3640.000000 -8418.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.968330 -8414.135332 -5120.000000 ) ( 3640.000000 -8418.000000 -5120.000000 ) ( 3640.000000 -8418.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.968330 -8414.135332 -4070.000000 ) ( 3640.000000 -8418.000000 -4070.000000 ) ( 3404.000000 -8481.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6053/3524) # points: 4 { brushDef { // Surface normal: -0.261536, 0.965194, 0.000000 // RotY/Z : 0.000000 / 1.835410. Vector texS/T: (-0.965194, -0.261536, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (-1269.323029, -1269.323029, -1108.733491) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 1.999970, 1.999920, 0.853687. Determinants: 1203.543862, 0.008097, 1190419.999663, -168619.015832 // --> Vector info: d2 = 0.100009, 7.600012, 7.600008. Determinants: 0.004011, -1204.421926, 4885138.835789, -168619.015832 ( 3485.000000 -8622.000000 -5120.000000 ) ( 3640.000000 -8580.000000 -5120.000000 ) ( 3640.000000 -8580.000000 -4070.000000 ) ( ( -0.007138 0.000000 -7.059821 ) ( 0.000000 0.007143 -28.971459 ) ) 04escapehouse/04wex3b 0 0 0 ( 3641.046145 -8583.860775 -4070.000000 ) ( 3641.046145 -8583.860775 -5120.000000 ) ( 3486.046145 -8625.860775 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.046145 -8583.860775 -4070.000000 ) ( 3640.000000 -8580.000000 -4070.000000 ) ( 3640.000000 -8580.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.046145 -8583.860775 -5120.000000 ) ( 3640.000000 -8580.000000 -5120.000000 ) ( 3485.000000 -8622.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3486.046145 -8625.860775 -5120.000000 ) ( 3485.000000 -8622.000000 -5120.000000 ) ( 3485.000000 -8622.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3486.046145 -8625.860775 -4070.000000 ) ( 3485.000000 -8622.000000 -4070.000000 ) ( 3640.000000 -8580.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6055/3525) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8580.000000, -8418.000000, -8481.000000) / (3640.000000, 3640.000000, 3404.000000) // --> Vector info: d1 = 0.734548, 0.735305, 2.422509. Determinants: -0.178591, 273.374704, -1024699.476576, -38232.000000 // --> Vector info: d2 = 1.787173, 0.626524, 1.079799. Determinants: 273.913291, 0.309739, 2280721.379567, -38232.000000 ( 3404.000000 -8481.000000 -5120.000000 ) ( 3640.000000 -8418.000000 -5120.000000 ) ( 3640.000000 -8580.000000 -5120.000000 ) ( ( 0.000005 -0.007150 26.802142 ) ( -0.007165 -0.000008 -59.654776 ) ) 04escapehouse/04wex4a 0 0 0 ( 3640.000000 -8580.000000 -5124.000000 ) ( 3640.000000 -8418.000000 -5124.000000 ) ( 3404.000000 -8481.000000 -5124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8580.000000 -5124.000000 ) ( 3640.000000 -8580.000000 -5120.000000 ) ( 3640.000000 -8418.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8418.000000 -5124.000000 ) ( 3640.000000 -8418.000000 -5120.000000 ) ( 3404.000000 -8481.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3404.000000 -8481.000000 -5124.000000 ) ( 3404.000000 -8481.000000 -5120.000000 ) ( 3485.000000 -8622.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3485.000000 -8622.000000 -5124.000000 ) ( 3485.000000 -8622.000000 -5120.000000 ) ( 3640.000000 -8580.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6056/3526) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8481.000000, -8418.000000, -8580.000000) / (-3404.000000, -3640.000000, -3640.000000) // --> Vector info: d1 = 0.000000, 1.747030, 1.446626. Determinants: -70.895276, 264.093410, 297711.132915, -38232.000000 // --> Vector info: d2 = 0.000000, 0.000003, 1.121104. Determinants: 264.579740, 70.629812, 2484324.656101, -38232.000000 ( 3640.000000 -8580.000000 -4070.000000 ) ( 3640.000000 -8418.000000 -4070.000000 ) ( 3404.000000 -8481.000000 -4070.000000 ) ( ( 0.001854 -0.006908 -7.786962 ) ( -0.006920 -0.001847 -64.980243 ) ) common/glass 0 0 0 ( 3404.000000 -8481.000000 -4066.000000 ) ( 3640.000000 -8418.000000 -4066.000000 ) ( 3640.000000 -8580.000000 -4066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3404.000000 -8481.000000 -4066.000000 ) ( 3404.000000 -8481.000000 -4070.000000 ) ( 3640.000000 -8418.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8418.000000 -4066.000000 ) ( 3640.000000 -8418.000000 -4070.000000 ) ( 3640.000000 -8580.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8580.000000 -4066.000000 ) ( 3640.000000 -8580.000000 -4070.000000 ) ( 3485.000000 -8622.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3485.000000 -8622.000000 -4066.000000 ) ( 3485.000000 -8622.000000 -4070.000000 ) ( 3404.000000 -8481.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6059/3527) # points: 4 { brushDef { // Surface normal: 0.257917, -0.966167, 0.000000 // RotY/Z : 0.000000 / -1.309930. Vector texS/T: (0.966167, 0.257917, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (1345.698626, 1101.434425, 1101.434425) / (3356.000000, 3356.000000, 4070.000000) // --> Vector info: d1 = 5.456491, 5.456487, 0.356478. Determinants: -0.003403, 1245.749617, -5132368.564167, -174404.639675 // --> Vector info: d2 = 0.034764, 1.781796, 1.781782. Determinants: 1247.380625, 0.003261, -1684672.308295, -174404.639675 ( 3404.000000 -8481.000000 -4070.000000 ) ( 3404.000000 -8481.000000 -3356.000000 ) ( 3640.000000 -8418.000000 -3356.000000 ) ( ( 0.000000 -0.007143 29.427936 ) ( -0.007152 0.000000 9.659561 ) ) 04escapehouse/04wex3c 0 0 0 ( 3638.968330 -8414.135332 -3356.000000 ) ( 3402.968330 -8477.135332 -3356.000000 ) ( 3402.968330 -8477.135332 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.968330 -8414.135332 -3356.000000 ) ( 3640.000000 -8418.000000 -3356.000000 ) ( 3404.000000 -8481.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3402.968330 -8477.135332 -3356.000000 ) ( 3404.000000 -8481.000000 -3356.000000 ) ( 3404.000000 -8481.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3402.968330 -8477.135332 -4070.000000 ) ( 3404.000000 -8481.000000 -4070.000000 ) ( 3640.000000 -8418.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.968330 -8414.135332 -4070.000000 ) ( 3640.000000 -8418.000000 -4070.000000 ) ( 3640.000000 -8418.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6060/3528) # points: 4 { brushDef { // Surface normal: -0.261536, 0.965194, 0.000000 // RotY/Z : 0.000000 / 1.835410. Vector texS/T: (-0.965194, -0.261536, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (-1108.733491, -1269.323029, -1269.323029) / (3356.000000, 3356.000000, 4070.000000) // --> Vector info: d1 = 0.853778, 2.000000, 1.999973. Determinants: 818.402162, 0.004269, 809480.522069, -114660.930765 // --> Vector info: d2 = 0.999994, 1.000000, 6.100012. Determinants: 0.004468, -819.008558, 2633937.467928, -114660.930765 ( 3640.000000 -8580.000000 -4070.000000 ) ( 3640.000000 -8580.000000 -3356.000000 ) ( 3485.000000 -8622.000000 -3356.000000 ) ( ( -0.007138 0.000000 -7.059776 ) ( 0.000000 0.007143 -22.971534 ) ) 04escapehouse/04wex3b 0 0 0 ( 3486.046145 -8625.860775 -3356.000000 ) ( 3641.046145 -8583.860775 -3356.000000 ) ( 3641.046145 -8583.860775 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3486.046145 -8625.860775 -3356.000000 ) ( 3485.000000 -8622.000000 -3356.000000 ) ( 3640.000000 -8580.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.046145 -8583.860775 -3356.000000 ) ( 3640.000000 -8580.000000 -3356.000000 ) ( 3640.000000 -8580.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.046145 -8583.860775 -4070.000000 ) ( 3640.000000 -8580.000000 -4070.000000 ) ( 3485.000000 -8622.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3486.046145 -8625.860775 -4070.000000 ) ( 3485.000000 -8622.000000 -4070.000000 ) ( 3485.000000 -8622.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6061/3529) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8622.000000, -8481.000000, -8418.000000) / (-3485.000000, -3404.000000, -3640.000000) // --> Vector info: d1 = 1.651023, 2.655271, 1.418555. Determinants: -136.828508, -237.644463, -2071290.955996, -38379.000000 // --> Vector info: d2 = 0.111576, 0.693096, 1.926644. Determinants: -237.156103, 137.294517, -1570570.702741, -38379.000000 ( 3640.000000 -8418.000000 -3356.000000 ) ( 3404.000000 -8481.000000 -3356.000000 ) ( 3485.000000 -8622.000000 -3356.000000 ) ( ( 0.003565 0.006192 53.969383 ) ( 0.006179 -0.003577 40.922658 ) ) 04escapehouse/04wex4a 0 0 0 ( 3485.000000 -8622.000000 -3352.000000 ) ( 3404.000000 -8481.000000 -3352.000000 ) ( 3640.000000 -8418.000000 -3352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3485.000000 -8622.000000 -3352.000000 ) ( 3485.000000 -8622.000000 -3356.000000 ) ( 3404.000000 -8481.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3404.000000 -8481.000000 -3352.000000 ) ( 3404.000000 -8481.000000 -3356.000000 ) ( 3640.000000 -8418.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8418.000000 -3352.000000 ) ( 3640.000000 -8418.000000 -3356.000000 ) ( 3640.000000 -8580.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8580.000000 -3352.000000 ) ( 3640.000000 -8580.000000 -3356.000000 ) ( 3485.000000 -8622.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6062/3530) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8622.000000, -8580.000000, -8418.000000) / (3485.000000, 3640.000000, 3640.000000) // --> Vector info: d1 = 0.999995, 2.146224, 2.446638. Determinants: -46.564220, -173.071769, 176568.548210, -25110.000000 // --> Vector info: d2 = 0.000008, 0.000008, 1.121106. Determinants: -173.770145, 47.086184, -1662341.753956, -25110.000000 ( 3640.000000 -8418.000000 -4070.000000 ) ( 3640.000000 -8580.000000 -4070.000000 ) ( 3485.000000 -8622.000000 -4070.000000 ) ( ( 0.001854 0.006893 -7.031802 ) ( 0.006920 -0.001875 66.202380 ) ) common/glass 0 0 0 ( 3485.000000 -8622.000000 -4074.000000 ) ( 3640.000000 -8580.000000 -4074.000000 ) ( 3640.000000 -8418.000000 -4074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3485.000000 -8622.000000 -4074.000000 ) ( 3485.000000 -8622.000000 -4070.000000 ) ( 3640.000000 -8580.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8580.000000 -4074.000000 ) ( 3640.000000 -8580.000000 -4070.000000 ) ( 3640.000000 -8418.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8418.000000 -4074.000000 ) ( 3640.000000 -8418.000000 -4070.000000 ) ( 3404.000000 -8481.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3404.000000 -8481.000000 -4074.000000 ) ( 3404.000000 -8481.000000 -4070.000000 ) ( 3485.000000 -8622.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6063/3531) # points: 4 { brushDef { // Surface normal: 0.261536, 0.965194, 0.000000 // RotY/Z : 0.000000 / 1.306183. Vector texS/T: (-0.965194, 0.261536, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (-5917.876137, -5917.876137, -5757.286598) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 2.146203, 2.146161, 0.999923. Determinants: 1203.549244, 0.006776, 6760537.125997, -168619.015832 // --> Vector info: d2 = 0.100016, 7.600018, 7.600012. Determinants: 0.006005, -1204.421848, 4885167.916562, -168619.015832 ( 3640.000000 -8580.000000 -5120.000000 ) ( 3795.000000 -8622.000000 -5120.000000 ) ( 3795.000000 -8622.000000 -4070.000000 ) ( ( -0.007138 0.000000 -40.093563 ) ( 0.000000 0.007143 -28.971631 ) ) 04escapehouse/04wex3b 0 0 0 ( 3793.953855 -8625.860775 -4070.000000 ) ( 3793.953855 -8625.860775 -5120.000000 ) ( 3638.953855 -8583.860775 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3793.953855 -8625.860775 -4070.000000 ) ( 3795.000000 -8622.000000 -4070.000000 ) ( 3795.000000 -8622.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3793.953855 -8625.860775 -5120.000000 ) ( 3795.000000 -8622.000000 -5120.000000 ) ( 3640.000000 -8580.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.953855 -8583.860775 -5120.000000 ) ( 3640.000000 -8580.000000 -5120.000000 ) ( 3640.000000 -8580.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.953855 -8583.860775 -4070.000000 ) ( 3640.000000 -8580.000000 -4070.000000 ) ( 3795.000000 -8622.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6065/3532) # points: 4 { brushDef { // Surface normal: -0.866186, 0.499722, 0.000000 // RotY/Z : 0.000000 / 2.618314. Vector texS/T: (-0.499722, -0.866186, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (5409.195726, 5409.195726, 5499.245712) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 8.356482, 0.856480, 0.856480. Determinants: 0.000000, 675.375068, -3538902.625326, -94552.485425 // --> Vector info: d2 = 1.287724, 1.287724, 0.646479. Determinants: 673.308128, 0.000000, -3763812.997799, -94552.485425 ( 3831.000000 -8559.000000 -5120.000000 ) ( 3876.000000 -8481.000000 -5120.000000 ) ( 3876.000000 -8481.000000 -4070.000000 ) ( ( 0.000000 -0.007143 37.427918 ) ( -0.007121 0.000000 39.806600 ) ) 04escapehouse/04wex3c 0 0 0 ( 3879.464742 -8482.998890 -4070.000000 ) ( 3879.464742 -8482.998890 -5120.000000 ) ( 3834.464742 -8560.998890 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3879.464742 -8482.998890 -4070.000000 ) ( 3876.000000 -8481.000000 -4070.000000 ) ( 3876.000000 -8481.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3879.464742 -8482.998890 -5120.000000 ) ( 3876.000000 -8481.000000 -5120.000000 ) ( 3831.000000 -8559.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3834.464742 -8560.998890 -5120.000000 ) ( 3831.000000 -8559.000000 -5120.000000 ) ( 3831.000000 -8559.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3834.464742 -8560.998890 -4070.000000 ) ( 3831.000000 -8559.000000 -4070.000000 ) ( 3876.000000 -8481.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6066/3533) # points: 4 { brushDef { // Surface normal: -0.257917, -0.966167, 0.000000 // RotY/Z : 0.000000 / -1.831662. Vector texS/T: (0.966167, -0.257917, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (5687.996821, 5687.996821, 5932.261022) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 8.356478, 0.856476, 0.856480. Determinants: -0.004011, 1831.981975, -9599391.597857, -256477.411286 // --> Vector info: d2 = 2.034761, 2.034741, 0.287704. Determinants: 1834.389777, 0.004777, -10955892.881642, -256477.411286 ( 3876.000000 -8481.000000 -5120.000000 ) ( 3640.000000 -8418.000000 -5120.000000 ) ( 3640.000000 -8418.000000 -4070.000000 ) ( ( 0.000000 -0.007143 37.427825 ) ( -0.007152 0.000000 42.716795 ) ) 04escapehouse/04wex3c 0 0 0 ( 3641.031670 -8414.135332 -4070.000000 ) ( 3641.031670 -8414.135332 -5120.000000 ) ( 3877.031670 -8477.135332 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.031670 -8414.135332 -4070.000000 ) ( 3640.000000 -8418.000000 -4070.000000 ) ( 3640.000000 -8418.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.031670 -8414.135332 -5120.000000 ) ( 3640.000000 -8418.000000 -5120.000000 ) ( 3876.000000 -8481.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3877.031670 -8477.135332 -5120.000000 ) ( 3876.000000 -8481.000000 -5120.000000 ) ( 3876.000000 -8481.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3877.031670 -8477.135332 -4070.000000 ) ( 3876.000000 -8481.000000 -4070.000000 ) ( 3640.000000 -8418.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6068/3534) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8418.000000, -8580.000000, -8622.000000) / (3640.000000, 3640.000000, 3795.000000) // --> Vector info: d1 = 1.735305, 1.734546, 0.627352. Determinants: -0.117553, 179.333567, -697337.244371, -25110.000000 // --> Vector info: d2 = 0.626718, 1.787175, 2.083055. Determinants: 179.870856, 0.806666, 1495479.719323, -25110.000000 ( 3795.000000 -8622.000000 -5120.000000 ) ( 3640.000000 -8580.000000 -5120.000000 ) ( 3640.000000 -8418.000000 -5120.000000 ) ( ( 0.000005 -0.007142 27.771296 ) ( -0.007163 -0.000032 -59.557137 ) ) 04escapehouse/04wex4a 0 0 0 ( 3640.000000 -8418.000000 -5124.000000 ) ( 3640.000000 -8580.000000 -5124.000000 ) ( 3795.000000 -8622.000000 -5124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8418.000000 -5124.000000 ) ( 3640.000000 -8418.000000 -5120.000000 ) ( 3640.000000 -8580.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8580.000000 -5124.000000 ) ( 3640.000000 -8580.000000 -5120.000000 ) ( 3795.000000 -8622.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3795.000000 -8622.000000 -5124.000000 ) ( 3795.000000 -8622.000000 -5120.000000 ) ( 3876.000000 -8481.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3876.000000 -8481.000000 -5124.000000 ) ( 3876.000000 -8481.000000 -5120.000000 ) ( 3640.000000 -8418.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6069/3535) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8418.000000, -8481.000000, -8622.000000) / (-3640.000000, -3876.000000, -3795.000000) // --> Vector info: d1 = 0.000000, 1.747041, 1.446626. Determinants: 70.612446, 265.258887, 1559957.918068, -38379.000000 // --> Vector info: d2 = 0.000000, 0.000006, 1.121104. Determinants: 264.579578, -70.628398, 1970143.515978, -38379.000000 ( 3795.000000 -8622.000000 -4070.000000 ) ( 3876.000000 -8481.000000 -4070.000000 ) ( 3640.000000 -8418.000000 -4070.000000 ) ( ( -0.001840 -0.006912 -40.646132 ) ( -0.006894 0.001840 -51.333894 ) ) common/glass 0 0 0 ( 3640.000000 -8418.000000 -4066.000000 ) ( 3876.000000 -8481.000000 -4066.000000 ) ( 3795.000000 -8622.000000 -4066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8418.000000 -4066.000000 ) ( 3640.000000 -8418.000000 -4070.000000 ) ( 3876.000000 -8481.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3876.000000 -8481.000000 -4066.000000 ) ( 3876.000000 -8481.000000 -4070.000000 ) ( 3795.000000 -8622.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3795.000000 -8622.000000 -4066.000000 ) ( 3795.000000 -8622.000000 -4070.000000 ) ( 3640.000000 -8580.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8580.000000 -4066.000000 ) ( 3640.000000 -8580.000000 -4070.000000 ) ( 3640.000000 -8418.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6071/3536) # points: 4 { brushDef { // Surface normal: 0.261536, 0.965194, 0.000000 // RotY/Z : 0.000000 / 1.306183. Vector texS/T: (-0.965194, 0.261536, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (-5757.286598, -5917.876137, -5917.876137) / (3356.000000, 3356.000000, 4070.000000) // --> Vector info: d1 = 1.000000, 2.146236, 2.146218. Determinants: 818.412805, 0.002911, 4597166.376019, -114660.930765 // --> Vector info: d2 = 0.000000, 0.000001, 5.100015. Determinants: 0.000686, -819.008924, 2748597.896092, -114660.930765 ( 3795.000000 -8622.000000 -4070.000000 ) ( 3795.000000 -8622.000000 -3356.000000 ) ( 3640.000000 -8580.000000 -3356.000000 ) ( ( -0.007138 0.000000 -40.093573 ) ( 0.000000 0.007143 -23.971530 ) ) 04escapehouse/04wex3b 0 0 0 ( 3638.953855 -8583.860775 -3356.000000 ) ( 3793.953855 -8625.860775 -3356.000000 ) ( 3793.953855 -8625.860775 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.953855 -8583.860775 -3356.000000 ) ( 3640.000000 -8580.000000 -3356.000000 ) ( 3795.000000 -8622.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3793.953855 -8625.860775 -3356.000000 ) ( 3795.000000 -8622.000000 -3356.000000 ) ( 3795.000000 -8622.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3793.953855 -8625.860775 -4070.000000 ) ( 3795.000000 -8622.000000 -4070.000000 ) ( 3640.000000 -8580.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.953855 -8583.860775 -4070.000000 ) ( 3640.000000 -8580.000000 -4070.000000 ) ( 3640.000000 -8580.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6073/3537) # points: 4 { brushDef { // Surface normal: -0.866186, 0.499722, 0.000000 // RotY/Z : 0.000000 / 2.618314. Vector texS/T: (-0.499722, -0.866186, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (5499.245712, 5409.195726, 5409.195726) / (3356.000000, 3356.000000, 4070.000000) // --> Vector info: d1 = 5.456495, 5.456495, 0.356480. Determinants: 0.000000, 459.256337, -1892093.396347, -64295.690089 // --> Vector info: d2 = 0.646490, 1.287736, 1.287736. Determinants: 457.849532, 0.000000, -2559393.604561, -64295.690089 ( 3876.000000 -8481.000000 -4070.000000 ) ( 3876.000000 -8481.000000 -3356.000000 ) ( 3831.000000 -8559.000000 -3356.000000 ) ( ( 0.000000 -0.007143 29.427997 ) ( -0.007121 0.000000 39.806612 ) ) 04escapehouse/04wex3c 0 0 0 ( 3834.464742 -8560.998890 -3356.000000 ) ( 3879.464742 -8482.998890 -3356.000000 ) ( 3879.464742 -8482.998890 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3834.464742 -8560.998890 -3356.000000 ) ( 3831.000000 -8559.000000 -3356.000000 ) ( 3876.000000 -8481.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3879.464742 -8482.998890 -3356.000000 ) ( 3876.000000 -8481.000000 -3356.000000 ) ( 3876.000000 -8481.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3879.464742 -8482.998890 -4070.000000 ) ( 3876.000000 -8481.000000 -4070.000000 ) ( 3831.000000 -8559.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3834.464742 -8560.998890 -4070.000000 ) ( 3831.000000 -8559.000000 -4070.000000 ) ( 3831.000000 -8559.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6074/3538) # points: 4 { brushDef { // Surface normal: -0.257917, -0.966167, 0.000000 // RotY/Z : 0.000000 / -1.831662. Vector texS/T: (0.966167, -0.257917, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (5932.261022, 5687.996821, 5687.996821) / (3356.000000, 3356.000000, 4070.000000) // --> Vector info: d1 = 5.456494, 5.456485, 0.356476. Determinants: -0.006805, 1245.749617, -5132333.270915, -174404.639675 // --> Vector info: d2 = 0.287736, 2.034775, 2.034761. Determinants: 1247.385734, 0.003261, -7450011.199276, -174404.639675 ( 3640.000000 -8418.000000 -4070.000000 ) ( 3640.000000 -8418.000000 -3356.000000 ) ( 3876.000000 -8481.000000 -3356.000000 ) ( ( 0.000000 -0.007143 29.427734 ) ( -0.007152 0.000000 42.716818 ) ) 04escapehouse/04wex3c 0 0 0 ( 3877.031670 -8477.135332 -3356.000000 ) ( 3641.031670 -8414.135332 -3356.000000 ) ( 3641.031670 -8414.135332 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3877.031670 -8477.135332 -3356.000000 ) ( 3876.000000 -8481.000000 -3356.000000 ) ( 3640.000000 -8418.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.031670 -8414.135332 -3356.000000 ) ( 3640.000000 -8418.000000 -3356.000000 ) ( 3640.000000 -8418.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.031670 -8414.135332 -4070.000000 ) ( 3640.000000 -8418.000000 -4070.000000 ) ( 3876.000000 -8481.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3877.031670 -8477.135332 -4070.000000 ) ( 3876.000000 -8481.000000 -4070.000000 ) ( 3876.000000 -8481.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6075/3539) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8481.000000, -8622.000000, -8580.000000) / (-3876.000000, -3795.000000, -3640.000000) // --> Vector info: d1 = 0.730597, 0.731763, 1.839236. Determinants: -89.524447, -156.202608, -1383150.821900, -25257.000000 // --> Vector info: d2 = 2.377139, 1.216483, 0.920910. Determinants: -155.960273, 90.423326, -1032257.668488, -25257.000000 ( 3640.000000 -8580.000000 -3356.000000 ) ( 3795.000000 -8622.000000 -3356.000000 ) ( 3876.000000 -8481.000000 -3356.000000 ) ( ( 0.003545 0.006185 54.763069 ) ( 0.006175 -0.003580 40.870161 ) ) 04escapehouse/04wex4a 0 0 0 ( 3876.000000 -8481.000000 -3352.000000 ) ( 3795.000000 -8622.000000 -3352.000000 ) ( 3640.000000 -8580.000000 -3352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3876.000000 -8481.000000 -3352.000000 ) ( 3876.000000 -8481.000000 -3356.000000 ) ( 3795.000000 -8622.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3795.000000 -8622.000000 -3352.000000 ) ( 3795.000000 -8622.000000 -3356.000000 ) ( 3640.000000 -8580.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8580.000000 -3352.000000 ) ( 3640.000000 -8580.000000 -3356.000000 ) ( 3640.000000 -8418.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8418.000000 -3352.000000 ) ( 3640.000000 -8418.000000 -3356.000000 ) ( 3876.000000 -8481.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6076/3540) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8580.000000, -8622.000000, -8481.000000) / (3640.000000, 3795.000000, 3876.000000) // --> Vector info: d1 = 1.000005, 2.146236, 2.446659. Determinants: 46.279145, -174.236307, 1006038.099642, -25257.000000 // --> Vector info: d2 = 1.000000, 0.999998, 2.121101. Determinants: -173.770983, -47.086088, -1344818.669798, -25257.000000 ( 3876.000000 -8481.000000 -4070.000000 ) ( 3795.000000 -8622.000000 -4070.000000 ) ( 3640.000000 -8580.000000 -4070.000000 ) ( ( -0.001832 0.006899 -39.832051 ) ( 0.006880 0.001864 53.245384 ) ) common/glass 0 0 0 ( 3640.000000 -8580.000000 -4074.000000 ) ( 3795.000000 -8622.000000 -4074.000000 ) ( 3876.000000 -8481.000000 -4074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8580.000000 -4074.000000 ) ( 3640.000000 -8580.000000 -4070.000000 ) ( 3795.000000 -8622.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3795.000000 -8622.000000 -4074.000000 ) ( 3795.000000 -8622.000000 -4070.000000 ) ( 3876.000000 -8481.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3876.000000 -8481.000000 -4074.000000 ) ( 3876.000000 -8481.000000 -4070.000000 ) ( 3640.000000 -8418.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8418.000000 -4074.000000 ) ( 3640.000000 -8418.000000 -4070.000000 ) ( 3640.000000 -8580.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6078/3541) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8890.000000, -8890.000000, -8764.000000) / (3257.000000, 3389.000000, 3423.000000) // --> Vector info: d1 = 1.466121, 0.526135, 0.286811. Determinants: -0.368656, 118.438144, -413414.908257, -16632.000000 // --> Vector info: d2 = 2.003491, 2.002522, 1.105591. Determinants: 118.361987, 0.122025, 1018518.570187, -16632.000000 ( 3423.000000 -8764.000000 -5120.000000 ) ( 3389.000000 -8890.000000 -5120.000000 ) ( 3257.000000 -8890.000000 -5120.000000 ) ( ( 0.000022 -0.007121 24.856596 ) ( -0.007117 -0.000007 -61.238490 ) ) 04escapehouse/04wex4a 0 0 0 ( 3257.000000 -8890.000000 -5124.000000 ) ( 3389.000000 -8890.000000 -5124.000000 ) ( 3423.000000 -8764.000000 -5124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3257.000000 -8890.000000 -5124.000000 ) ( 3257.000000 -8890.000000 -5120.000000 ) ( 3389.000000 -8890.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3389.000000 -8890.000000 -5124.000000 ) ( 3389.000000 -8890.000000 -5120.000000 ) ( 3423.000000 -8764.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3423.000000 -8764.000000 -5124.000000 ) ( 3423.000000 -8764.000000 -5120.000000 ) ( 3309.000000 -8699.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3309.000000 -8699.000000 -5124.000000 ) ( 3309.000000 -8699.000000 -5120.000000 ) ( 3257.000000 -8890.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6079/3542) # points: 4 { brushDef { // Surface normal: 0.963993, -0.265929, 0.000000 // RotY/Z : 0.000000 / -0.269167. Vector texS/T: (0.265929, 0.963993, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-7703.763629, -7673.680411, -7673.680411) / (5120.000000, 5120.000000, 4070.000000) // --> Vector info: d1 = 0.856472, 0.856474, 8.356474. Determinants: -0.002002, 225.624134, -1182264.693419, -31587.378809 // --> Vector info: d2 = 0.384263, 0.169685, 0.169719. Determinants: 225.307302, 0.001011, 1723571.150621, -31587.378809 ( 3265.000000 -8861.000000 -4070.000000 ) ( 3265.000000 -8861.000000 -5120.000000 ) ( 3257.000000 -8890.000000 -5120.000000 ) ( ( 0.000000 -0.007143 37.428389 ) ( -0.007133 0.000000 -54.565184 ) ) 04escapehouse/04wex3c 0 0 0 ( 3253.144030 -8888.936284 -5120.000000 ) ( 3261.144030 -8859.936284 -5120.000000 ) ( 3261.144030 -8859.936284 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3253.144030 -8888.936284 -5120.000000 ) ( 3257.000000 -8890.000000 -5120.000000 ) ( 3265.000000 -8861.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3261.144030 -8859.936284 -5120.000000 ) ( 3265.000000 -8861.000000 -5120.000000 ) ( 3265.000000 -8861.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3261.144030 -8859.936284 -4070.000000 ) ( 3265.000000 -8861.000000 -4070.000000 ) ( 3257.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3253.144030 -8888.936284 -4070.000000 ) ( 3257.000000 -8890.000000 -4070.000000 ) ( 3257.000000 -8890.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6080/3543) # points: 4 { brushDef { // Surface normal: -0.965468, 0.260523, 0.000000 // RotY/Z : 0.000000 / 2.878029. Vector texS/T: (-0.260523, -0.965468, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7569.588102, 7700.094807, 7700.094807) / (5120.000000, 5120.000000, 4070.000000) // --> Vector info: d1 = 0.499994, 0.499999, 7.999999. Determinants: -0.005004, 978.800286, -5079934.823514, -137032.040049 // --> Vector info: d2 = 1.856845, 0.928380, 0.928399. Determinants: 974.888504, 0.002559, -7633964.770633, -137032.040049 ( 3389.000000 -8890.000000 -4070.000000 ) ( 3389.000000 -8890.000000 -5120.000000 ) ( 3423.000000 -8764.000000 -5120.000000 ) ( ( 0.000000 -0.007143 37.071146 ) ( -0.007114 0.000000 55.709342 ) ) 04escapehouse/04wex4a 0 0 0 ( 3426.861871 -8765.042092 -5120.000000 ) ( 3392.861871 -8891.042092 -5120.000000 ) ( 3392.861871 -8891.042092 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3426.861871 -8765.042092 -5120.000000 ) ( 3423.000000 -8764.000000 -5120.000000 ) ( 3389.000000 -8890.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3392.861871 -8891.042092 -5120.000000 ) ( 3389.000000 -8890.000000 -5120.000000 ) ( 3389.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3392.861871 -8891.042092 -4070.000000 ) ( 3389.000000 -8890.000000 -4070.000000 ) ( 3423.000000 -8764.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3426.861871 -8765.042092 -4070.000000 ) ( 3423.000000 -8764.000000 -4070.000000 ) ( 3423.000000 -8764.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6082/3544) # points: 4 { brushDef { // Surface normal: -0.499722, -0.866186, 0.000000 // RotY/Z : 0.000000 / -2.094075. Vector texS/T: (0.866186, -0.499722, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (7285.853427, 7315.870089, 7315.870089) / (5120.000000, 5120.000000, 4070.000000) // --> Vector info: d1 = 0.707456, 0.485927, 0.485999. Determinants: 232.605712, 0.002147, -1717039.373074, -31517.495142 // --> Vector info: d2 = 7.599993, 7.599993, 0.099990. Determinants: 0.000000, -225.125051, 913107.527191, -31517.495142 ( 3398.000000 -8750.000000 -4070.000000 ) ( 3398.000000 -8750.000000 -5120.000000 ) ( 3372.000000 -8735.000000 -5120.000000 ) ( ( -0.007380 0.000000 54.478929 ) ( 0.000000 0.007143 -28.971450 ) ) 04escapehouse/04wex3b 0 0 0 ( 3373.998890 -8731.535258 -5120.000000 ) ( 3399.998890 -8746.535258 -5120.000000 ) ( 3399.998890 -8746.535258 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3373.998890 -8731.535258 -5120.000000 ) ( 3372.000000 -8735.000000 -5120.000000 ) ( 3398.000000 -8750.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3399.998890 -8746.535258 -5120.000000 ) ( 3398.000000 -8750.000000 -5120.000000 ) ( 3398.000000 -8750.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3399.998890 -8746.535258 -4070.000000 ) ( 3398.000000 -8750.000000 -4070.000000 ) ( 3372.000000 -8735.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3373.998890 -8731.535258 -4070.000000 ) ( 3372.000000 -8735.000000 -4070.000000 ) ( 3372.000000 -8735.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6084/3545) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8699.000000, -8764.000000, -8890.000000) / (-3309.000000, -3423.000000, -3389.000000) // --> Vector info: d1 = 0.000000, 0.940144, 1.180451. Determinants: 59.359977, 102.838073, 856663.619120, -16574.000000 // --> Vector info: d2 = 0.000000, 0.000010, 0.896838. Determinants: 102.238704, -58.292567, 696484.385589, -16574.000000 ( 3389.000000 -8890.000000 -4070.000000 ) ( 3423.000000 -8764.000000 -4070.000000 ) ( 3309.000000 -8699.000000 -4070.000000 ) ( ( -0.003582 -0.006205 -51.687198 ) ( -0.006169 0.003517 -42.022709 ) ) common/glass 0 0 0 ( 3309.000000 -8699.000000 -4066.000000 ) ( 3423.000000 -8764.000000 -4066.000000 ) ( 3389.000000 -8890.000000 -4066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3309.000000 -8699.000000 -4066.000000 ) ( 3309.000000 -8699.000000 -4070.000000 ) ( 3423.000000 -8764.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3423.000000 -8764.000000 -4066.000000 ) ( 3423.000000 -8764.000000 -4070.000000 ) ( 3389.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3389.000000 -8890.000000 -4066.000000 ) ( 3389.000000 -8890.000000 -4070.000000 ) ( 3257.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3257.000000 -8890.000000 -4066.000000 ) ( 3257.000000 -8890.000000 -4070.000000 ) ( 3309.000000 -8699.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6086/3546) # points: 4 { brushDef { // Surface normal: 0.965616, -0.259973, 0.000000 // RotY/Z : 0.000000 / -0.262995. Vector texS/T: (0.259973, 0.965616, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-7593.490908, -7539.639260, -7539.639260) / (5120.000000, 5120.000000, 4070.000000) // --> Vector info: d1 = 0.856470, 0.856474, 8.356474. Determinants: -0.004003, 403.887361, -2116362.126892, -56544.230475 // --> Vector info: d2 = 0.555509, 0.169685, 0.169719. Determinants: 405.115413, 0.001810, 3044820.104189, -56544.230475 ( 3309.000000 -8699.000000 -4070.000000 ) ( 3309.000000 -8699.000000 -5120.000000 ) ( 3295.000000 -8751.000000 -5120.000000 ) ( ( 0.000000 -0.007143 37.428436 ) ( -0.007165 0.000000 -53.848467 ) ) 04escapehouse/04wex3c 0 0 0 ( 3291.137537 -8749.960106 -5120.000000 ) ( 3305.137537 -8697.960106 -5120.000000 ) ( 3305.137537 -8697.960106 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3291.137537 -8749.960106 -5120.000000 ) ( 3295.000000 -8751.000000 -5120.000000 ) ( 3309.000000 -8699.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3305.137537 -8697.960106 -5120.000000 ) ( 3309.000000 -8699.000000 -5120.000000 ) ( 3309.000000 -8699.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3305.137537 -8697.960106 -4070.000000 ) ( 3309.000000 -8699.000000 -4070.000000 ) ( 3295.000000 -8751.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3291.137537 -8749.960106 -4070.000000 ) ( 3295.000000 -8751.000000 -4070.000000 ) ( 3295.000000 -8751.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6087/3547) # points: 4 { brushDef { // Surface normal: 0.965616, -0.259973, 0.000000 // RotY/Z : 0.000000 / -0.262995. Vector texS/T: (0.259973, 0.965616, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-7539.639260, -7539.639260, -7593.490908) / (4070.000000, 3248.000000, 3248.000000) // --> Vector info: d1 = 0.356474, 6.231474, 6.231471. Determinants: -0.002350, 316.378432, -1303457.635291, -44266.054715 // --> Vector info: d2 = 0.359291, 0.359333, 0.745156. Determinants: 317.146512, 0.002247, 2375256.741776, -44266.054715 ( 3295.000000 -8751.000000 -3248.000000 ) ( 3309.000000 -8699.000000 -3248.000000 ) ( 3309.000000 -8699.000000 -4070.000000 ) ( ( 0.000000 -0.007147 29.445986 ) ( -0.007165 0.000000 -53.658650 ) ) 04escapehouse/04wex3c 0 0 0 ( 3305.137537 -8697.960106 -4070.000000 ) ( 3305.137537 -8697.960106 -3248.000000 ) ( 3291.137537 -8749.960106 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3305.137537 -8697.960106 -4070.000000 ) ( 3309.000000 -8699.000000 -4070.000000 ) ( 3309.000000 -8699.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3305.137537 -8697.960106 -3248.000000 ) ( 3309.000000 -8699.000000 -3248.000000 ) ( 3295.000000 -8751.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3291.137537 -8749.960106 -3248.000000 ) ( 3295.000000 -8751.000000 -3248.000000 ) ( 3295.000000 -8751.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3291.137537 -8749.960106 -4070.000000 ) ( 3295.000000 -8751.000000 -4070.000000 ) ( 3309.000000 -8699.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6088/3548) # points: 4 { brushDef { // Surface normal: -0.965468, 0.260523, 0.000000 // RotY/Z : 0.000000 / 2.878029. Vector texS/T: (-0.260523, -0.965468, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7700.094807, 7700.094807, 7569.588102) / (4070.000000, 3248.000000, 3248.000000) // --> Vector info: d1 = 0.000000, 5.875001, 5.875001. Determinants: 0.000000, 766.727015, -3120578.951619, -107276.511353 // --> Vector info: d2 = 0.928422, 0.928422, 1.856887. Determinants: 763.198435, 0.000000, -5976298.167347, -107276.511353 ( 3423.000000 -8764.000000 -3248.000000 ) ( 3389.000000 -8890.000000 -3248.000000 ) ( 3389.000000 -8890.000000 -4070.000000 ) ( ( 0.000000 -0.007147 29.089117 ) ( -0.007114 0.000000 55.709289 ) ) 04escapehouse/04wex4a 0 0 0 ( 3392.861871 -8891.042092 -4070.000000 ) ( 3392.861871 -8891.042092 -3248.000000 ) ( 3426.861871 -8765.042092 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3392.861871 -8891.042092 -4070.000000 ) ( 3389.000000 -8890.000000 -4070.000000 ) ( 3389.000000 -8890.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3392.861871 -8891.042092 -3248.000000 ) ( 3389.000000 -8890.000000 -3248.000000 ) ( 3423.000000 -8764.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3426.861871 -8765.042092 -3248.000000 ) ( 3423.000000 -8764.000000 -3248.000000 ) ( 3423.000000 -8764.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3426.861871 -8765.042092 -4070.000000 ) ( 3423.000000 -8764.000000 -4070.000000 ) ( 3389.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6089/3549) # points: 4 { brushDef { // Surface normal: -0.499722, -0.866186, 0.000000 // RotY/Z : 0.000000 / -2.094075. Vector texS/T: (0.866186, -0.499722, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (7315.870089, 7315.870089, 7285.853427) / (4070.000000, 3356.000000, 3356.000000) // --> Vector info: d1 = 0.485999, 0.486043, 0.707565. Determinants: 158.166435, 0.001317, -1167546.330432, -21431.896696 // --> Vector info: d2 = 6.099991, 0.999982, 0.999984. Determinants: 0.001361, -153.085262, 492312.673369, -21431.896696 ( 3372.000000 -8735.000000 -3356.000000 ) ( 3398.000000 -8750.000000 -3356.000000 ) ( 3398.000000 -8750.000000 -4070.000000 ) ( ( -0.007380 0.000000 54.477042 ) ( 0.000000 0.007143 -22.971027 ) ) 04escapehouse/04wex3b 0 0 0 ( 3399.998890 -8746.535258 -4070.000000 ) ( 3399.998890 -8746.535258 -3356.000000 ) ( 3373.998890 -8731.535258 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3399.998890 -8746.535258 -4070.000000 ) ( 3398.000000 -8750.000000 -4070.000000 ) ( 3398.000000 -8750.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3399.998890 -8746.535258 -3356.000000 ) ( 3398.000000 -8750.000000 -3356.000000 ) ( 3372.000000 -8735.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3373.998890 -8731.535258 -3356.000000 ) ( 3372.000000 -8735.000000 -3356.000000 ) ( 3372.000000 -8735.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3373.998890 -8731.535258 -4070.000000 ) ( 3372.000000 -8735.000000 -4070.000000 ) ( 3398.000000 -8750.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6092/3550) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8764.000000, -8890.000000, -8890.000000) / (-3423.000000, -3389.000000, -3257.000000) // --> Vector info: d1 = 1.420804, 1.661119, 0.846930. Determinants: 59.404075, 102.587860, 848144.752150, -16632.000000 // --> Vector info: d2 = 0.999997, 1.896823, 2.366889. Determinants: 102.398749, -59.228295, 678052.232888, -16632.000000 ( 3257.000000 -8890.000000 -3248.000000 ) ( 3389.000000 -8890.000000 -3248.000000 ) ( 3423.000000 -8764.000000 -3248.000000 ) ( ( -0.003572 -0.006168 -50.994754 ) ( -0.006157 0.003561 -40.767931 ) ) common/glass 0 0 0 ( 3423.000000 -8764.000000 -3244.000000 ) ( 3389.000000 -8890.000000 -3244.000000 ) ( 3257.000000 -8890.000000 -3244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3423.000000 -8764.000000 -3244.000000 ) ( 3423.000000 -8764.000000 -3248.000000 ) ( 3389.000000 -8890.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3389.000000 -8890.000000 -3244.000000 ) ( 3389.000000 -8890.000000 -3248.000000 ) ( 3257.000000 -8890.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3257.000000 -8890.000000 -3244.000000 ) ( 3257.000000 -8890.000000 -3248.000000 ) ( 3309.000000 -8699.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3309.000000 -8699.000000 -3244.000000 ) ( 3309.000000 -8699.000000 -3248.000000 ) ( 3423.000000 -8764.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6094/3551) # points: 4 { brushDef { // Surface normal: -0.494302, -0.869290, 0.000000 // RotY/Z : 0.000000 / -2.087828. Vector texS/T: (0.869290, -0.494302, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (7307.644773, 7307.644773, 7248.976212) / (3356.000000, 3248.000000, 3248.000000) // --> Vector info: d1 = 0.286748, 0.286753, 0.707559. Determinants: 45.447014, 0.000322, -333928.607987, -6336.204542 // --> Vector info: d2 = 0.999982, 0.224991, 0.224994. Determinants: 0.000322, -45.467637, 146250.940585, -6336.204542 ( 3372.000000 -8735.000000 -3248.000000 ) ( 3423.000000 -8764.000000 -3248.000000 ) ( 3423.000000 -8764.000000 -3356.000000 ) ( ( -0.007173 0.000000 52.701677 ) ( 0.000000 0.007176 -23.081790 ) ) 04escapehouse/04wex3b 0 0 0 ( 3424.977209 -8760.522840 -3356.000000 ) ( 3424.977209 -8760.522840 -3248.000000 ) ( 3373.977209 -8731.522840 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3424.977209 -8760.522840 -3356.000000 ) ( 3423.000000 -8764.000000 -3356.000000 ) ( 3423.000000 -8764.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3424.977209 -8760.522840 -3248.000000 ) ( 3423.000000 -8764.000000 -3248.000000 ) ( 3372.000000 -8735.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3373.977209 -8731.522840 -3248.000000 ) ( 3372.000000 -8735.000000 -3248.000000 ) ( 3372.000000 -8735.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3373.977209 -8731.522840 -3356.000000 ) ( 3372.000000 -8735.000000 -3356.000000 ) ( 3423.000000 -8764.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6095/3552) # points: 4 { brushDef { // Surface normal: -0.496139, -0.868243, 0.000000 // RotY/Z : 0.000000 / -2.089942. Vector texS/T: (0.868243, -0.496139, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (7261.489502, 7261.489502, 7188.929182) / (3356.000000, 3248.000000, 3248.000000) // --> Vector info: d1 = 0.707548, 0.707559, 1.226896. Determinants: 56.088377, 0.000778, -412832.481145, -7836.514531 // --> Vector info: d2 = 0.999984, 0.224994, 0.224998. Determinants: 0.000463, -56.233541, 180880.009776, -7836.514531 ( 3309.000000 -8699.000000 -3248.000000 ) ( 3372.000000 -8735.000000 -3248.000000 ) ( 3372.000000 -8735.000000 -3356.000000 ) ( ( -0.007157 0.000000 52.680625 ) ( 0.000000 0.007176 -23.081691 ) ) 04escapehouse/04wex3b 0 0 0 ( 3373.984556 -8731.527027 -3356.000000 ) ( 3373.984556 -8731.527027 -3248.000000 ) ( 3310.984556 -8695.527027 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3373.984556 -8731.527027 -3356.000000 ) ( 3372.000000 -8735.000000 -3356.000000 ) ( 3372.000000 -8735.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3373.984556 -8731.527027 -3248.000000 ) ( 3372.000000 -8735.000000 -3248.000000 ) ( 3309.000000 -8699.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3310.984556 -8695.527027 -3248.000000 ) ( 3309.000000 -8699.000000 -3248.000000 ) ( 3309.000000 -8699.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3310.984556 -8695.527027 -3356.000000 ) ( 3309.000000 -8699.000000 -3356.000000 ) ( 3372.000000 -8735.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6096/3553) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8890.000000, -8890.000000, -8764.000000) / (3257.000000, 3389.000000, 3423.000000) // --> Vector info: d1 = 1.000000, 1.940135, 2.180430. Determinants: 0.245579, -118.456950, 371365.484557, -16632.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.896835. Determinants: -118.382056, -0.000160, -1052415.956181, -16632.000000 ( 3423.000000 -8764.000000 -4070.000000 ) ( 3389.000000 -8890.000000 -4070.000000 ) ( 3257.000000 -8890.000000 -4070.000000 ) ( ( -0.000015 0.007122 -22.328372 ) ( 0.007118 0.000000 63.276573 ) ) common/glass 0 0 0 ( 3257.000000 -8890.000000 -4074.000000 ) ( 3389.000000 -8890.000000 -4074.000000 ) ( 3423.000000 -8764.000000 -4074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3257.000000 -8890.000000 -4074.000000 ) ( 3257.000000 -8890.000000 -4070.000000 ) ( 3389.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3389.000000 -8890.000000 -4074.000000 ) ( 3389.000000 -8890.000000 -4070.000000 ) ( 3423.000000 -8764.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3423.000000 -8764.000000 -4074.000000 ) ( 3423.000000 -8764.000000 -4070.000000 ) ( 3309.000000 -8699.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3309.000000 -8699.000000 -4074.000000 ) ( 3309.000000 -8699.000000 -4070.000000 ) ( 3257.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6098/3554) # points: 4 { brushDef { // Surface normal: 0.963993, -0.265929, 0.000000 // RotY/Z : 0.000000 / -0.269167. Vector texS/T: (0.265929, 0.963993, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-7673.680411, -7703.763629, -7703.763629) / (3248.000000, 3248.000000, 4070.000000) // --> Vector info: d1 = 6.231467, 6.231466, 0.356464. Determinants: -0.000783, 176.738963, -728148.410006, -24728.405124 // --> Vector info: d2 = 0.399020, 0.613598, 0.613557. Determinants: 176.383437, 0.001252, 1343638.934104, -24728.405124 ( 3257.000000 -8890.000000 -4070.000000 ) ( 3257.000000 -8890.000000 -3248.000000 ) ( 3265.000000 -8861.000000 -3248.000000 ) ( ( 0.000000 -0.007147 29.445830 ) ( -0.007133 0.000000 -54.335851 ) ) 04escapehouse/04wex3c 0 0 0 ( 3261.144030 -8859.936284 -3248.000000 ) ( 3253.144030 -8888.936284 -3248.000000 ) ( 3253.144030 -8888.936284 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3261.144030 -8859.936284 -3248.000000 ) ( 3265.000000 -8861.000000 -3248.000000 ) ( 3257.000000 -8890.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3253.144030 -8888.936284 -3248.000000 ) ( 3257.000000 -8890.000000 -3248.000000 ) ( 3257.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3253.144030 -8888.936284 -4070.000000 ) ( 3257.000000 -8890.000000 -4070.000000 ) ( 3265.000000 -8861.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3261.144030 -8859.936284 -4070.000000 ) ( 3265.000000 -8861.000000 -4070.000000 ) ( 3265.000000 -8861.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6100/3555) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9081.000000, -9016.000000, -8890.000000) / (3309.000000, 3423.000000, 3389.000000) // --> Vector info: d1 = 1.098611, 0.284911, 0.526140. Determinants: 0.165640, 118.206144, -407848.330054, -16574.000000 // --> Vector info: d2 = 1.369953, 0.899046, 0.002509. Determinants: 118.216051, 1.059470, 1047308.567659, -16574.000000 ( 3389.000000 -8890.000000 -5120.000000 ) ( 3423.000000 -9016.000000 -5120.000000 ) ( 3309.000000 -9081.000000 -5120.000000 ) ( ( -0.000010 -0.007132 24.607719 ) ( -0.007133 -0.000064 -63.189850 ) ) 04escapehouse/04wex4a 0 0 0 ( 3309.000000 -9081.000000 -5124.000000 ) ( 3423.000000 -9016.000000 -5124.000000 ) ( 3389.000000 -8890.000000 -5124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3309.000000 -9081.000000 -5124.000000 ) ( 3309.000000 -9081.000000 -5120.000000 ) ( 3423.000000 -9016.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3423.000000 -9016.000000 -5124.000000 ) ( 3423.000000 -9016.000000 -5120.000000 ) ( 3389.000000 -8890.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3389.000000 -8890.000000 -5124.000000 ) ( 3389.000000 -8890.000000 -5120.000000 ) ( 3257.000000 -8890.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3257.000000 -8890.000000 -5124.000000 ) ( 3257.000000 -8890.000000 -5120.000000 ) ( 3309.000000 -9081.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6101/3556) # points: 4 { brushDef { // Surface normal: 0.964880, 0.262690, 0.000000 // RotY/Z : 0.000000 / 0.265809. Vector texS/T: (-0.262690, 0.964880, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-9631.319014, -9433.366999, -9433.366999) / (5120.000000, 5120.000000, 4070.000000) // --> Vector info: d1 = 0.856453, 0.856468, 8.356468. Determinants: -0.016021, 1484.640108, -7779525.068016, -207849.615107 // --> Vector info: d2 = 1.999790, 0.584714, 0.584787. Determinants: 1485.829939, 0.014441, 13894772.537072, -207849.615107 ( 3257.000000 -8890.000000 -4070.000000 ) ( 3257.000000 -8890.000000 -5120.000000 ) ( 3309.000000 -9081.000000 -5120.000000 ) ( ( 0.000000 -0.007143 37.428624 ) ( -0.007149 0.000000 -66.850124 ) ) 04escapehouse/04wex3c 0 0 0 ( 3305.140479 -9082.050760 -5120.000000 ) ( 3253.140479 -8891.050760 -5120.000000 ) ( 3253.140479 -8891.050760 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3305.140479 -9082.050760 -5120.000000 ) ( 3309.000000 -9081.000000 -5120.000000 ) ( 3257.000000 -8890.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3253.140479 -8891.050760 -5120.000000 ) ( 3257.000000 -8890.000000 -5120.000000 ) ( 3257.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3253.140479 -8891.050760 -4070.000000 ) ( 3257.000000 -8890.000000 -4070.000000 ) ( 3309.000000 -9081.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3305.140479 -9082.050760 -4070.000000 ) ( 3309.000000 -9081.000000 -4070.000000 ) ( 3309.000000 -9081.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6103/3557) # points: 4 { brushDef { // Surface normal: -0.965468, -0.260523, 0.000000 // RotY/Z : 0.000000 / -2.878029. Vector texS/T: (0.260523, -0.965468, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9465.919792, 9596.426497, 9596.426497) / (5120.000000, 5120.000000, 4770.000000) // --> Vector info: d1 = 0.499998, 0.500000, 3.000000. Determinants: -0.000834, 326.266762, -1693316.491622, -45677.346683 // --> Vector info: d2 = 1.928378, 0.999954, 0.999961. Determinants: 324.948356, 0.000855, -3164022.651600, -45677.346683 ( 3423.000000 -9016.000000 -4770.000000 ) ( 3423.000000 -9016.000000 -5120.000000 ) ( 3389.000000 -8890.000000 -5120.000000 ) ( ( 0.000000 -0.007143 37.071253 ) ( -0.007114 0.000000 69.268968 ) ) 04escapehouse/04wex4a 0 0 0 ( 3392.861871 -8888.957908 -5120.000000 ) ( 3426.861871 -9014.957908 -5120.000000 ) ( 3426.861871 -9014.957908 -4770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3392.861871 -8888.957908 -5120.000000 ) ( 3389.000000 -8890.000000 -5120.000000 ) ( 3423.000000 -9016.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3426.861871 -9014.957908 -5120.000000 ) ( 3423.000000 -9016.000000 -5120.000000 ) ( 3423.000000 -9016.000000 -4770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3426.861871 -9014.957908 -4770.000000 ) ( 3423.000000 -9016.000000 -4770.000000 ) ( 3389.000000 -8890.000000 -4770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3392.861871 -8888.957908 -4770.000000 ) ( 3389.000000 -8890.000000 -4770.000000 ) ( 3389.000000 -8890.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6105/3558) # points: 4 { brushDef { // Surface normal: -0.965468, -0.260523, 0.000000 // RotY/Z : 0.000000 / -2.878029. Vector texS/T: (0.260523, -0.965468, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9596.426497, 9596.426497, 9465.919792) / (4406.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 0.600009, 3.000000, 2.999997. Determinants: -0.000882, 313.214860, -1406326.774125, -43850.252816 // --> Vector info: d2 = 0.999968, 0.999974, 1.928398. Determinants: 311.950404, 0.000817, -3037461.548379, -43850.252816 ( 3389.000000 -8890.000000 -4070.000000 ) ( 3423.000000 -9016.000000 -4070.000000 ) ( 3423.000000 -9016.000000 -4406.000000 ) ( ( 0.000000 -0.007143 32.071121 ) ( -0.007114 0.000000 69.268963 ) ) 04escapehouse/04wex4a 0 0 0 ( 3426.861871 -9014.957908 -4406.000000 ) ( 3426.861871 -9014.957908 -4070.000000 ) ( 3392.861871 -8888.957908 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3426.861871 -9014.957908 -4406.000000 ) ( 3423.000000 -9016.000000 -4406.000000 ) ( 3423.000000 -9016.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3426.861871 -9014.957908 -4070.000000 ) ( 3423.000000 -9016.000000 -4070.000000 ) ( 3389.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3392.861871 -8888.957908 -4070.000000 ) ( 3389.000000 -8890.000000 -4070.000000 ) ( 3389.000000 -8890.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3392.861871 -8888.957908 -4406.000000 ) ( 3389.000000 -8890.000000 -4406.000000 ) ( 3423.000000 -9016.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6106/3559) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8890.000000, -8890.000000, -9016.000000) / (-3257.000000, -3389.000000, -3423.000000) // --> Vector info: d1 = 1.000005, 1.940142, 2.180440. Determinants: -0.245216, 118.457235, 367003.165716, -16632.000000 // --> Vector info: d2 = 1.000000, 0.999998, 1.896784. Determinants: 118.375855, -0.000278, 1035728.447593, -16632.000000 ( 3423.000000 -9016.000000 -4070.000000 ) ( 3389.000000 -8890.000000 -4070.000000 ) ( 3257.000000 -8890.000000 -4070.000000 ) ( ( 0.000015 -0.007122 -22.066087 ) ( -0.007117 0.000000 -62.273235 ) ) common/glass 0 0 0 ( 3257.000000 -8890.000000 -4066.000000 ) ( 3389.000000 -8890.000000 -4066.000000 ) ( 3423.000000 -9016.000000 -4066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3257.000000 -8890.000000 -4066.000000 ) ( 3257.000000 -8890.000000 -4070.000000 ) ( 3389.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3389.000000 -8890.000000 -4066.000000 ) ( 3389.000000 -8890.000000 -4070.000000 ) ( 3423.000000 -9016.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3423.000000 -9016.000000 -4066.000000 ) ( 3423.000000 -9016.000000 -4070.000000 ) ( 3309.000000 -9081.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3309.000000 -9081.000000 -4066.000000 ) ( 3309.000000 -9081.000000 -4070.000000 ) ( 3257.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6107/3560) # points: 4 { brushDef { // Surface normal: 0.964880, 0.262690, 0.000000 // RotY/Z : 0.000000 / 0.265809. Vector texS/T: (-0.262690, 0.964880, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-9433.366999, -9433.366999, -9631.319014) / (4070.000000, 3248.000000, 3248.000000) // --> Vector info: d1 = 0.356464, 6.231465, 6.231456. Determinants: -0.007835, 1162.968273, -4791357.436047, -162716.555826 // --> Vector info: d2 = 0.584810, 0.584852, 1.999928. Determinants: 1163.192677, 0.008260, 10877631.547848, -162716.555826 ( 3309.000000 -9081.000000 -3248.000000 ) ( 3257.000000 -8890.000000 -3248.000000 ) ( 3257.000000 -8890.000000 -4070.000000 ) ( ( 0.000000 -0.007147 29.446035 ) ( -0.007149 0.000000 -66.850183 ) ) 04escapehouse/04wex3c 0 0 0 ( 3253.140479 -8891.050760 -4070.000000 ) ( 3253.140479 -8891.050760 -3248.000000 ) ( 3305.140479 -9082.050760 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3253.140479 -8891.050760 -4070.000000 ) ( 3257.000000 -8890.000000 -4070.000000 ) ( 3257.000000 -8890.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3253.140479 -8891.050760 -3248.000000 ) ( 3257.000000 -8890.000000 -3248.000000 ) ( 3309.000000 -9081.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3305.140479 -9082.050760 -3248.000000 ) ( 3309.000000 -9081.000000 -3248.000000 ) ( 3309.000000 -9081.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3305.140479 -9082.050760 -4070.000000 ) ( 3309.000000 -9081.000000 -4070.000000 ) ( 3257.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6109/3561) # points: 4 { brushDef { // Surface normal: -0.965468, -0.260523, 0.000000 // RotY/Z : 0.000000 / -2.878029. Vector texS/T: (0.260523, -0.965468, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9596.426497, 9596.426497, 9465.919792) / (4070.000000, 3248.000000, 3248.000000) // --> Vector info: d1 = 0.000000, 5.875001, 5.875001. Determinants: 0.000000, 766.727011, -3120578.938372, -107276.511353 // --> Vector info: d2 = 1.000000, 0.999996, 1.928420. Determinants: 763.164432, -0.000459, -7430926.010585, -107276.511353 ( 3389.000000 -8890.000000 -3248.000000 ) ( 3423.000000 -9016.000000 -3248.000000 ) ( 3423.000000 -9016.000000 -4070.000000 ) ( ( 0.000000 -0.007147 29.089117 ) ( -0.007114 0.000000 69.268901 ) ) 04escapehouse/04wex4a 0 0 0 ( 3426.861871 -9014.957908 -4070.000000 ) ( 3426.861871 -9014.957908 -3248.000000 ) ( 3392.861871 -8888.957908 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3426.861871 -9014.957908 -4070.000000 ) ( 3423.000000 -9016.000000 -4070.000000 ) ( 3423.000000 -9016.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3426.861871 -9014.957908 -3248.000000 ) ( 3423.000000 -9016.000000 -3248.000000 ) ( 3389.000000 -8890.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3392.861871 -8888.957908 -3248.000000 ) ( 3389.000000 -8890.000000 -3248.000000 ) ( 3389.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3392.861871 -8888.957908 -4070.000000 ) ( 3389.000000 -8890.000000 -4070.000000 ) ( 3423.000000 -9016.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6111/3562) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8890.000000, -8890.000000, -9016.000000) / (-3257.000000, -3389.000000, -3423.000000) // --> Vector info: d1 = 1.000005, 1.940142, 2.180440. Determinants: -0.245216, 118.457235, 367003.165716, -16632.000000 // --> Vector info: d2 = 1.000000, 0.999998, 1.896784. Determinants: 118.375855, -0.000278, 1035728.447593, -16632.000000 ( 3423.000000 -9016.000000 -3248.000000 ) ( 3389.000000 -8890.000000 -3248.000000 ) ( 3257.000000 -8890.000000 -3248.000000 ) ( ( 0.000015 -0.007122 -22.066087 ) ( -0.007117 0.000000 -62.273235 ) ) common/glass 0 0 0 ( 3257.000000 -8890.000000 -3244.000000 ) ( 3389.000000 -8890.000000 -3244.000000 ) ( 3423.000000 -9016.000000 -3244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3257.000000 -8890.000000 -3244.000000 ) ( 3257.000000 -8890.000000 -3248.000000 ) ( 3389.000000 -8890.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3389.000000 -8890.000000 -3244.000000 ) ( 3389.000000 -8890.000000 -3248.000000 ) ( 3423.000000 -9016.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3423.000000 -9016.000000 -3244.000000 ) ( 3423.000000 -9016.000000 -3248.000000 ) ( 3309.000000 -9081.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3309.000000 -9081.000000 -3244.000000 ) ( 3309.000000 -9081.000000 -3248.000000 ) ( 3257.000000 -8890.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6112/3563) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-9081.000000, -9016.000000, -8890.000000) / (3309.000000, 3423.000000, 3389.000000) // --> Vector info: d1 = 0.000000, 0.940140, 1.180421. Determinants: -59.356769, -102.839378, -198723.319206, -16574.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.896791. Determinants: -102.234276, 58.291577, -1137850.289275, -16574.000000 ( 3389.000000 -8890.000000 -4070.000000 ) ( 3423.000000 -9016.000000 -4070.000000 ) ( 3309.000000 -9081.000000 -4070.000000 ) ( ( 0.003581 0.006205 11.990064 ) ( 0.006168 -0.003517 68.652727 ) ) common/glass 0 0 0 ( 3309.000000 -9081.000000 -4074.000000 ) ( 3423.000000 -9016.000000 -4074.000000 ) ( 3389.000000 -8890.000000 -4074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3309.000000 -9081.000000 -4074.000000 ) ( 3309.000000 -9081.000000 -4070.000000 ) ( 3423.000000 -9016.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3423.000000 -9016.000000 -4074.000000 ) ( 3423.000000 -9016.000000 -4070.000000 ) ( 3389.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3389.000000 -8890.000000 -4074.000000 ) ( 3389.000000 -8890.000000 -4070.000000 ) ( 3257.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3257.000000 -8890.000000 -4074.000000 ) ( 3257.000000 -8890.000000 -4070.000000 ) ( 3309.000000 -9081.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6114/3564) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9016.000000, -9081.000000, -9221.000000) / (3423.000000, 3309.000000, 3449.000000) // --> Vector info: d1 = 1.284912, 2.098432, 1.096831. Determinants: -0.289758, 178.996775, -647518.315294, -25060.000000 // --> Vector info: d2 = 0.899041, 1.369949, 2.369263. Determinants: 179.848919, 0.971679, 1595661.823369, -25060.000000 ( 3449.000000 -9221.000000 -5120.000000 ) ( 3309.000000 -9081.000000 -5120.000000 ) ( 3423.000000 -9016.000000 -5120.000000 ) ( ( 0.000012 -0.007143 25.838720 ) ( -0.007177 -0.000039 -63.673656 ) ) 04escapehouse/04wex4a 0 0 0 ( 3423.000000 -9016.000000 -5124.000000 ) ( 3309.000000 -9081.000000 -5124.000000 ) ( 3449.000000 -9221.000000 -5124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3423.000000 -9016.000000 -5124.000000 ) ( 3423.000000 -9016.000000 -5120.000000 ) ( 3309.000000 -9081.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3309.000000 -9081.000000 -5124.000000 ) ( 3309.000000 -9081.000000 -5120.000000 ) ( 3449.000000 -9221.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3449.000000 -9221.000000 -5124.000000 ) ( 3449.000000 -9221.000000 -5120.000000 ) ( 3514.000000 -9107.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3514.000000 -9107.000000 -5124.000000 ) ( 3514.000000 -9107.000000 -5120.000000 ) ( 3423.000000 -9016.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6115/3565) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8795.701251, 8924.394685, 8924.394685) / (5120.000000, 5120.000000, 4070.000000) // --> Vector info: d1 = 0.500000, 0.500003, 8.000003. Determinants: -0.003002, 965.200756, -5009365.517580, -135128.105885 // --> Vector info: d2 = 0.999954, 0.071515, 0.071535. Determinants: 974.861229, 0.002524, -8709722.972245, -135128.105885 ( 3514.000000 -9107.000000 -4070.000000 ) ( 3514.000000 -9107.000000 -5120.000000 ) ( 3423.000000 -9016.000000 -5120.000000 ) ( ( 0.000000 -0.007143 37.071233 ) ( -0.007214 0.000000 64.455303 ) ) 04escapehouse/04wex4a 0 0 0 ( 3425.828427 -9013.171573 -5120.000000 ) ( 3516.828427 -9104.171573 -5120.000000 ) ( 3516.828427 -9104.171573 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3425.828427 -9013.171573 -5120.000000 ) ( 3423.000000 -9016.000000 -5120.000000 ) ( 3514.000000 -9107.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3516.828427 -9104.171573 -5120.000000 ) ( 3514.000000 -9107.000000 -5120.000000 ) ( 3514.000000 -9107.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3516.828427 -9104.171573 -4070.000000 ) ( 3514.000000 -9107.000000 -4070.000000 ) ( 3423.000000 -9016.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3425.828427 -9013.171573 -4070.000000 ) ( 3423.000000 -9016.000000 -4070.000000 ) ( 3423.000000 -9016.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6116/3566) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-8959.042918, -8761.053019, -8761.053019) / (5120.000000, 5120.000000, 4070.000000) // --> Vector info: d1 = 0.856436, 0.856453, 8.356453. Determinants: -0.018030, 1484.924240, -7781017.560717, -207889.393669 // --> Vector info: d2 = 2.414867, 0.999770, 0.999862. Determinants: 1485.852162, 0.018339, 12809694.171188, -207889.393669 ( 3309.000000 -9081.000000 -4070.000000 ) ( 3309.000000 -9081.000000 -5120.000000 ) ( 3449.000000 -9221.000000 -5120.000000 ) ( ( 0.000000 -0.007143 37.428641 ) ( -0.007147 0.000000 -61.617834 ) ) 04escapehouse/04wex3c 0 0 0 ( 3446.171573 -9223.828427 -5120.000000 ) ( 3306.171573 -9083.828427 -5120.000000 ) ( 3306.171573 -9083.828427 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3446.171573 -9223.828427 -5120.000000 ) ( 3449.000000 -9221.000000 -5120.000000 ) ( 3309.000000 -9081.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3306.171573 -9083.828427 -5120.000000 ) ( 3309.000000 -9081.000000 -5120.000000 ) ( 3309.000000 -9081.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3306.171573 -9083.828427 -4070.000000 ) ( 3309.000000 -9081.000000 -4070.000000 ) ( 3449.000000 -9221.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3446.171573 -9223.828427 -4070.000000 ) ( 3449.000000 -9221.000000 -4070.000000 ) ( 3449.000000 -9221.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6118/3567) # points: 4 { brushDef { // Surface normal: -0.866186, 0.499722, 0.000000 // RotY/Z : 0.000000 / 2.618314. Vector texS/T: (-0.499722, -0.866186, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (6160.978185, 6190.994847, 6190.994847) / (5120.000000, 5120.000000, 4070.000000) // --> Vector info: d1 = 0.367615, 0.146185, 0.146204. Determinants: 232.501943, 0.000590, -1444028.725266, -31517.495142 // --> Vector info: d2 = 7.600019, 7.600019, 0.100018. Determinants: 0.000000, -225.124980, 913106.349412, -31517.495142 ( 3485.000000 -9158.000000 -4070.000000 ) ( 3485.000000 -9158.000000 -5120.000000 ) ( 3500.000000 -9132.000000 -5120.000000 ) ( ( -0.007377 0.000000 45.816735 ) ( 0.000000 0.007143 -28.971412 ) ) 04escapehouse/04wex3b 0 0 0 ( 3503.464742 -9133.998890 -5120.000000 ) ( 3488.464742 -9159.998890 -5120.000000 ) ( 3488.464742 -9159.998890 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3503.464742 -9133.998890 -5120.000000 ) ( 3500.000000 -9132.000000 -5120.000000 ) ( 3485.000000 -9158.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3488.464742 -9159.998890 -5120.000000 ) ( 3485.000000 -9158.000000 -5120.000000 ) ( 3485.000000 -9158.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3488.464742 -9159.998890 -4070.000000 ) ( 3485.000000 -9158.000000 -4070.000000 ) ( 3500.000000 -9132.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3503.464742 -9133.998890 -4070.000000 ) ( 3500.000000 -9132.000000 -4070.000000 ) ( 3500.000000 -9132.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6120/3568) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-9107.000000, -9221.000000, -9081.000000) / (-3514.000000, -3449.000000, -3309.000000) // --> Vector info: d1 = 1.000005, 1.940139, 1.573884. Determinants: 155.425263, -89.865695, 1074609.697445, -25060.000000 // --> Vector info: d2 = 1.000000, 1.000005, 2.366886. Determinants: -88.846450, -155.825188, -1381754.322664, -25060.000000 ( 3309.000000 -9081.000000 -4070.000000 ) ( 3449.000000 -9221.000000 -4070.000000 ) ( 3514.000000 -9107.000000 -4070.000000 ) ( ( -0.006202 0.003586 -42.881472 ) ( 0.003545 0.006218 55.137842 ) ) common/glass 0 0 0 ( 3514.000000 -9107.000000 -4066.000000 ) ( 3449.000000 -9221.000000 -4066.000000 ) ( 3309.000000 -9081.000000 -4066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3514.000000 -9107.000000 -4066.000000 ) ( 3514.000000 -9107.000000 -4070.000000 ) ( 3449.000000 -9221.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3449.000000 -9221.000000 -4066.000000 ) ( 3449.000000 -9221.000000 -4070.000000 ) ( 3309.000000 -9081.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3309.000000 -9081.000000 -4066.000000 ) ( 3309.000000 -9081.000000 -4070.000000 ) ( 3423.000000 -9016.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3423.000000 -9016.000000 -4066.000000 ) ( 3423.000000 -9016.000000 -4070.000000 ) ( 3514.000000 -9107.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6121/3569) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8924.394685, 8924.394685, 8795.701251) / (4070.000000, 3248.000000, 3248.000000) // --> Vector info: d1 = 0.000003, 5.875004, 5.875001. Determinants: -0.002350, 756.074046, -3077200.697167, -105786.002893 // --> Vector info: d2 = 0.071539, 0.071554, 0.999996. Determinants: 763.179375, 0.001979, -6818489.837930, -105786.002893 ( 3423.000000 -9016.000000 -3248.000000 ) ( 3514.000000 -9107.000000 -3248.000000 ) ( 3514.000000 -9107.000000 -4070.000000 ) ( ( 0.000000 -0.007147 29.088921 ) ( -0.007214 0.000000 64.455501 ) ) 04escapehouse/04wex4a 0 0 0 ( 3516.828427 -9104.171573 -4070.000000 ) ( 3516.828427 -9104.171573 -3248.000000 ) ( 3425.828427 -9013.171573 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3516.828427 -9104.171573 -4070.000000 ) ( 3514.000000 -9107.000000 -4070.000000 ) ( 3514.000000 -9107.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3516.828427 -9104.171573 -3248.000000 ) ( 3514.000000 -9107.000000 -3248.000000 ) ( 3423.000000 -9016.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3425.828427 -9013.171573 -3248.000000 ) ( 3423.000000 -9016.000000 -3248.000000 ) ( 3423.000000 -9016.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3425.828427 -9013.171573 -4070.000000 ) ( 3423.000000 -9016.000000 -4070.000000 ) ( 3514.000000 -9107.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6122/3570) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-8761.053019, -8761.053019, -8959.042918) / (4070.000000, 3248.000000, 3248.000000) // --> Vector info: d1 = 0.356455, 6.231455, 6.231438. Determinants: -0.014115, 1163.190655, -4792321.836878, -162747.696758 // --> Vector info: d2 = 0.999862, 0.999935, 2.415032. Determinants: 1163.209875, 0.014351, 10028159.701908, -162747.696758 ( 3449.000000 -9221.000000 -3248.000000 ) ( 3309.000000 -9081.000000 -3248.000000 ) ( 3309.000000 -9081.000000 -4070.000000 ) ( ( 0.000000 -0.007147 29.446327 ) ( -0.007147 0.000000 -61.617829 ) ) 04escapehouse/04wex3c 0 0 0 ( 3306.171573 -9083.828427 -4070.000000 ) ( 3306.171573 -9083.828427 -3248.000000 ) ( 3446.171573 -9223.828427 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3306.171573 -9083.828427 -4070.000000 ) ( 3309.000000 -9081.000000 -4070.000000 ) ( 3309.000000 -9081.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3306.171573 -9083.828427 -3248.000000 ) ( 3309.000000 -9081.000000 -3248.000000 ) ( 3449.000000 -9221.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3446.171573 -9223.828427 -3248.000000 ) ( 3449.000000 -9221.000000 -3248.000000 ) ( 3449.000000 -9221.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3446.171573 -9223.828427 -4070.000000 ) ( 3449.000000 -9221.000000 -4070.000000 ) ( 3309.000000 -9081.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6123/3571) # points: 4 { brushDef { // Surface normal: -0.866186, 0.499722, 0.000000 // RotY/Z : 0.000000 / 2.618314. Vector texS/T: (-0.499722, -0.866186, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (6190.994847, 6190.994847, 6160.978185) / (4070.000000, 3356.000000, 3356.000000) // --> Vector info: d1 = 0.146219, 0.146233, 0.367663. Determinants: 158.101321, 0.000401, -981939.857092, -21431.896696 // --> Vector info: d2 = 6.100016, 1.000000, 1.000007. Determinants: 0.005533, -153.085471, 492288.693723, -21431.896696 ( 3500.000000 -9132.000000 -3356.000000 ) ( 3485.000000 -9158.000000 -3356.000000 ) ( 3485.000000 -9158.000000 -4070.000000 ) ( ( -0.007377 0.000000 45.816750 ) ( 0.000000 0.007143 -22.969908 ) ) 04escapehouse/04wex3b 0 0 0 ( 3488.464742 -9159.998890 -4070.000000 ) ( 3488.464742 -9159.998890 -3356.000000 ) ( 3503.464742 -9133.998890 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3488.464742 -9159.998890 -4070.000000 ) ( 3485.000000 -9158.000000 -4070.000000 ) ( 3485.000000 -9158.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3488.464742 -9159.998890 -3356.000000 ) ( 3485.000000 -9158.000000 -3356.000000 ) ( 3500.000000 -9132.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3503.464742 -9133.998890 -3356.000000 ) ( 3500.000000 -9132.000000 -3356.000000 ) ( 3500.000000 -9132.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3503.464742 -9133.998890 -4070.000000 ) ( 3500.000000 -9132.000000 -4070.000000 ) ( 3485.000000 -9158.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6126/3572) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-9221.000000, -9081.000000, -9016.000000) / (-3449.000000, -3309.000000, -3423.000000) // --> Vector info: d1 = 0.000000, 1.415100, 1.171759. Determinants: -127.253686, -126.049248, -1608150.092789, -25060.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.908101. Determinants: -127.134164, 127.134197, -758878.284182, -25060.000000 ( 3423.000000 -9016.000000 -3248.000000 ) ( 3309.000000 -9081.000000 -3248.000000 ) ( 3449.000000 -9221.000000 -3248.000000 ) ( ( 0.005078 0.005030 64.171991 ) ( 0.005073 -0.005073 30.282453 ) ) common/glass 0 0 0 ( 3449.000000 -9221.000000 -3244.000000 ) ( 3309.000000 -9081.000000 -3244.000000 ) ( 3423.000000 -9016.000000 -3244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3449.000000 -9221.000000 -3244.000000 ) ( 3449.000000 -9221.000000 -3248.000000 ) ( 3309.000000 -9081.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3309.000000 -9081.000000 -3244.000000 ) ( 3309.000000 -9081.000000 -3248.000000 ) ( 3423.000000 -9016.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3423.000000 -9016.000000 -3244.000000 ) ( 3423.000000 -9016.000000 -3248.000000 ) ( 3514.000000 -9107.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3514.000000 -9107.000000 -3244.000000 ) ( 3514.000000 -9107.000000 -3248.000000 ) ( 3449.000000 -9221.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6127/3573) # points: 4 { brushDef { // Surface normal: -0.866186, 0.499722, 0.000000 // RotY/Z : 0.000000 / 2.618314. Vector texS/T: (-0.499722, -0.866186, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (6190.994847, 6190.994847, 6160.978185) / (3356.000000, 3248.000000, 3248.000000) // --> Vector info: d1 = 0.921170, 0.146183, 0.146186. Determinants: 0.000296, -23.262522, 75080.941665, -3241.799500 // --> Vector info: d2 = 0.600019, 0.600016, 0.378587. Determinants: -23.914319, -0.000114, 146108.663886, -3241.799500 ( 3500.000000 -9132.000000 -3248.000000 ) ( 3485.000000 -9158.000000 -3248.000000 ) ( 3485.000000 -9158.000000 -3356.000000 ) ( ( 0.000000 0.007176 -23.160267 ) ( 0.007377 0.000000 -45.070235 ) ) 04escapehouse/04wex3b 0 0 0 ( 3488.464742 -9159.998890 -3356.000000 ) ( 3488.464742 -9159.998890 -3248.000000 ) ( 3503.464742 -9133.998890 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3488.464742 -9159.998890 -3356.000000 ) ( 3485.000000 -9158.000000 -3356.000000 ) ( 3485.000000 -9158.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3488.464742 -9159.998890 -3248.000000 ) ( 3485.000000 -9158.000000 -3248.000000 ) ( 3500.000000 -9132.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3503.464742 -9133.998890 -3248.000000 ) ( 3500.000000 -9132.000000 -3248.000000 ) ( 3500.000000 -9132.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3503.464742 -9133.998890 -3356.000000 ) ( 3500.000000 -9132.000000 -3356.000000 ) ( 3485.000000 -9158.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6128/3574) # points: 4 { brushDef { // Surface normal: -0.872506, 0.488603, 0.000000 // RotY/Z : 0.000000 / 2.631104. Vector texS/T: (-0.488603, -0.872506, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (6257.613146, 6257.613146, 6228.960049) / (3356.000000, 3248.000000, 3248.000000) // --> Vector info: d1 = 0.367654, 0.367655, 0.566951. Determinants: 21.523981, 0.000024, -135826.542967, -3094.534537 // --> Vector info: d2 = 1.000010, 0.225019, 0.225019. Determinants: 0.000025, -22.205907, 71428.300195, -3094.534537 ( 3514.000000 -9107.000000 -3248.000000 ) ( 3500.000000 -9132.000000 -3248.000000 ) ( 3500.000000 -9132.000000 -3356.000000 ) ( ( -0.006955 0.000000 43.892398 ) ( 0.000000 0.007176 -23.082082 ) ) 04escapehouse/04wex3b 0 0 0 ( 3503.490024 -9133.954413 -3356.000000 ) ( 3503.490024 -9133.954413 -3248.000000 ) ( 3517.490024 -9108.954413 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3503.490024 -9133.954413 -3356.000000 ) ( 3500.000000 -9132.000000 -3356.000000 ) ( 3500.000000 -9132.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3503.490024 -9133.954413 -3248.000000 ) ( 3500.000000 -9132.000000 -3248.000000 ) ( 3514.000000 -9107.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3517.490024 -9108.954413 -3248.000000 ) ( 3514.000000 -9107.000000 -3248.000000 ) ( 3514.000000 -9107.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3517.490024 -9108.954413 -3356.000000 ) ( 3514.000000 -9107.000000 -3356.000000 ) ( 3500.000000 -9132.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6129/3575) # points: 4 { brushDef { // Surface normal: -0.868243, 0.496139, 0.000000 // RotY/Z : 0.000000 / 2.622447. Vector texS/T: (-0.496139, -0.868243, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (6294.886815, 6294.886815, 6222.326495) / (3356.000000, 3248.000000, 3248.000000) // --> Vector info: d1 = 0.626816, 0.626815, 1.146224. Determinants: 56.096262, -0.000078, -358031.411789, -7836.514531 // --> Vector info: d2 = 1.274988, 0.500002, 0.500004. Determinants: 0.000154, -56.233251, 178726.353903, -7836.514531 ( 3485.000000 -9158.000000 -3248.000000 ) ( 3449.000000 -9221.000000 -3248.000000 ) ( 3449.000000 -9221.000000 -3356.000000 ) ( ( -0.007158 0.000000 45.687583 ) ( 0.000000 0.007176 -22.806868 ) ) 04escapehouse/04wex3b 0 0 0 ( 3452.472973 -9222.984556 -3356.000000 ) ( 3452.472973 -9222.984556 -3248.000000 ) ( 3488.472973 -9159.984556 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3452.472973 -9222.984556 -3356.000000 ) ( 3449.000000 -9221.000000 -3356.000000 ) ( 3449.000000 -9221.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3452.472973 -9222.984556 -3248.000000 ) ( 3449.000000 -9221.000000 -3248.000000 ) ( 3485.000000 -9158.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3488.472973 -9159.984556 -3248.000000 ) ( 3485.000000 -9158.000000 -3248.000000 ) ( 3485.000000 -9158.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3488.472973 -9159.984556 -3356.000000 ) ( 3485.000000 -9158.000000 -3356.000000 ) ( 3449.000000 -9221.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6131/3576) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-9016.000000, -9081.000000, -9221.000000) / (3423.000000, 3309.000000, 3449.000000) // --> Vector info: d1 = 1.000000, 1.940135, 1.573863. Determinants: 89.863870, 155.426488, 253127.782180, -25060.000000 // --> Vector info: d2 = 0.000000, 0.000001, 1.366874. Determinants: 155.823636, -88.846530, 1709027.575526, -25060.000000 ( 3449.000000 -9221.000000 -4070.000000 ) ( 3309.000000 -9081.000000 -4070.000000 ) ( 3423.000000 -9016.000000 -4070.000000 ) ( ( -0.003586 -0.006202 -10.100869 ) ( -0.006218 0.003545 -68.197429 ) ) common/glass 0 0 0 ( 3423.000000 -9016.000000 -4074.000000 ) ( 3309.000000 -9081.000000 -4074.000000 ) ( 3449.000000 -9221.000000 -4074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3423.000000 -9016.000000 -4074.000000 ) ( 3423.000000 -9016.000000 -4070.000000 ) ( 3309.000000 -9081.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3309.000000 -9081.000000 -4074.000000 ) ( 3309.000000 -9081.000000 -4070.000000 ) ( 3449.000000 -9221.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3449.000000 -9221.000000 -4074.000000 ) ( 3449.000000 -9221.000000 -4070.000000 ) ( 3514.000000 -9107.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3514.000000 -9107.000000 -4074.000000 ) ( 3514.000000 -9107.000000 -4070.000000 ) ( 3423.000000 -9016.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6132/3577) # points: 4 { brushDef { // Surface normal: 0.866186, -0.499722, 0.000000 // RotY/Z : 0.000000 / -0.523278. Vector texS/T: (0.499722, 0.866186, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (-5601.822074, -5601.822074, -5571.805412) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 0.367619, 0.367593, 0.146152. Determinants: 232.513706, 0.000759, 1290910.904617, -31517.495142 // --> Vector info: d2 = 0.100017, 7.600019, 7.600019. Determinants: 0.001001, -225.125051, 913112.291774, -31517.495142 ( 3795.000000 -8622.000000 -5120.000000 ) ( 3780.000000 -8648.000000 -5120.000000 ) ( 3780.000000 -8648.000000 -4070.000000 ) ( ( -0.007377 0.000000 -40.958550 ) ( 0.000000 0.007143 -28.971601 ) ) 04escapehouse/04wex3b 0 0 0 ( 3776.535258 -8646.001110 -4070.000000 ) ( 3776.535258 -8646.001110 -5120.000000 ) ( 3791.535258 -8620.001110 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3776.535258 -8646.001110 -4070.000000 ) ( 3780.000000 -8648.000000 -4070.000000 ) ( 3780.000000 -8648.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3776.535258 -8646.001110 -5120.000000 ) ( 3780.000000 -8648.000000 -5120.000000 ) ( 3795.000000 -8622.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3791.535258 -8620.001110 -5120.000000 ) ( 3795.000000 -8622.000000 -5120.000000 ) ( 3795.000000 -8622.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3791.535258 -8620.001110 -4070.000000 ) ( 3795.000000 -8622.000000 -4070.000000 ) ( 3780.000000 -8648.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6133/3578) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (8761.053019, 8761.053019, 8959.042918) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 8.356482, 0.856480, 0.856485. Determinants: -0.006005, 1484.924618, -7780814.471117, -207889.393669 // --> Vector info: d2 = 1.646476, 1.646456, 0.231374. Determinants: 1485.836075, 0.003964, -13359789.622636, -207889.393669 ( 3971.000000 -8699.000000 -5120.000000 ) ( 3831.000000 -8559.000000 -5120.000000 ) ( 3831.000000 -8559.000000 -4070.000000 ) ( ( 0.000000 -0.007143 37.427664 ) ( -0.007147 0.000000 64.263931 ) ) 04escapehouse/04wex3c 0 0 0 ( 3833.828427 -8556.171573 -4070.000000 ) ( 3833.828427 -8556.171573 -5120.000000 ) ( 3973.828427 -8696.171573 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3833.828427 -8556.171573 -4070.000000 ) ( 3831.000000 -8559.000000 -4070.000000 ) ( 3831.000000 -8559.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3833.828427 -8556.171573 -5120.000000 ) ( 3831.000000 -8559.000000 -5120.000000 ) ( 3971.000000 -8699.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3973.828427 -8696.171573 -5120.000000 ) ( 3971.000000 -8699.000000 -5120.000000 ) ( 3971.000000 -8699.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3973.828427 -8696.171573 -4070.000000 ) ( 3971.000000 -8699.000000 -4070.000000 ) ( 3831.000000 -8559.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6135/3579) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8924.394685, -8924.394685, -8795.701251) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 0.928459, 0.928468, 1.856910. Determinants: -974.863165, -0.001266, -8825519.343389, -135128.105885 // --> Vector info: d2 = 8.100006, 0.600007, 0.600006. Determinants: 0.001001, 965.200695, -5022896.379398, -135128.105885 ( 3766.000000 -8673.000000 -5120.000000 ) ( 3857.000000 -8764.000000 -5120.000000 ) ( 3857.000000 -8764.000000 -4070.000000 ) ( ( 0.007214 0.000000 65.312240 ) ( 0.000000 -0.007143 37.171367 ) ) 04escapehouse/04wex4a 0 0 0 ( 3854.171573 -8766.828427 -4070.000000 ) ( 3854.171573 -8766.828427 -5120.000000 ) ( 3763.171573 -8675.828427 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3854.171573 -8766.828427 -4070.000000 ) ( 3857.000000 -8764.000000 -4070.000000 ) ( 3857.000000 -8764.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3854.171573 -8766.828427 -5120.000000 ) ( 3857.000000 -8764.000000 -5120.000000 ) ( 3766.000000 -8673.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3763.171573 -8675.828427 -5120.000000 ) ( 3766.000000 -8673.000000 -5120.000000 ) ( 3766.000000 -8673.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3763.171573 -8675.828427 -4070.000000 ) ( 3766.000000 -8673.000000 -4070.000000 ) ( 3857.000000 -8764.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6138/3580) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8559.000000, -8673.000000, -8764.000000) / (3831.000000, 3766.000000, 3857.000000) // --> Vector info: d1 = 1.367853, 1.837546, 1.180896. Determinants: 0.059813, 117.600239, -472295.533035, -16289.000000 // --> Vector info: d2 = 0.633212, 1.447433, 2.103578. Determinants: 116.743546, -0.706490, 991600.187192, -16289.000000 ( 3857.000000 -8764.000000 -5120.000000 ) ( 3766.000000 -8673.000000 -5120.000000 ) ( 3831.000000 -8559.000000 -5120.000000 ) ( ( -0.000004 -0.007220 28.994753 ) ( -0.007167 0.000043 -60.875449 ) ) 04escapehouse/04wex4a 0 0 0 ( 3831.000000 -8559.000000 -5124.000000 ) ( 3766.000000 -8673.000000 -5124.000000 ) ( 3857.000000 -8764.000000 -5124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3831.000000 -8559.000000 -5124.000000 ) ( 3831.000000 -8559.000000 -5120.000000 ) ( 3766.000000 -8673.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3766.000000 -8673.000000 -5124.000000 ) ( 3766.000000 -8673.000000 -5120.000000 ) ( 3857.000000 -8764.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.000000 -8764.000000 -5124.000000 ) ( 3857.000000 -8764.000000 -5120.000000 ) ( 3971.000000 -8699.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3971.000000 -8699.000000 -5124.000000 ) ( 3971.000000 -8699.000000 -5120.000000 ) ( 3831.000000 -8559.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6139/3581) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8559.000000, -8699.000000, -8764.000000) / (-3831.000000, -3971.000000, -3857.000000) // --> Vector info: d1 = 0.000000, 1.415084, 1.171759. Determinants: 127.254114, 126.045875, 1572049.703757, -25060.000000 // --> Vector info: d2 = 1.000000, 0.999998, 1.908101. Determinants: 127.134220, -127.134635, 576029.002648, -25060.000000 ( 3857.000000 -8764.000000 -4070.000000 ) ( 3971.000000 -8699.000000 -4070.000000 ) ( 3831.000000 -8559.000000 -4070.000000 ) ( ( -0.005078 -0.005030 -62.731433 ) ( -0.005073 0.005073 -22.985994 ) ) common/glass 0 0 0 ( 3831.000000 -8559.000000 -4066.000000 ) ( 3971.000000 -8699.000000 -4066.000000 ) ( 3857.000000 -8764.000000 -4066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3831.000000 -8559.000000 -4066.000000 ) ( 3831.000000 -8559.000000 -4070.000000 ) ( 3971.000000 -8699.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3971.000000 -8699.000000 -4066.000000 ) ( 3971.000000 -8699.000000 -4070.000000 ) ( 3857.000000 -8764.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.000000 -8764.000000 -4066.000000 ) ( 3857.000000 -8764.000000 -4070.000000 ) ( 3766.000000 -8673.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3766.000000 -8673.000000 -4066.000000 ) ( 3766.000000 -8673.000000 -4070.000000 ) ( 3831.000000 -8559.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6141/3582) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8699.000000, -8764.000000, -8673.000000) / (-3971.000000, -3857.000000, -3766.000000) // --> Vector info: d1 = 1.000005, 1.940139, 2.180440. Determinants: 58.157754, -101.171786, 87872.064731, -16289.000000 // --> Vector info: d2 = 1.000000, 1.000005, 1.896803. Determinants: -102.234350, -58.292324, -1137104.425631, -16289.000000 ( 3766.000000 -8673.000000 -3248.000000 ) ( 3857.000000 -8764.000000 -3248.000000 ) ( 3971.000000 -8699.000000 -3248.000000 ) ( ( -0.003570 0.006211 -5.394565 ) ( 0.006276 0.003579 69.808117 ) ) common/glass 0 0 0 ( 3971.000000 -8699.000000 -3244.000000 ) ( 3857.000000 -8764.000000 -3244.000000 ) ( 3766.000000 -8673.000000 -3244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3971.000000 -8699.000000 -3244.000000 ) ( 3971.000000 -8699.000000 -3248.000000 ) ( 3857.000000 -8764.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.000000 -8764.000000 -3244.000000 ) ( 3857.000000 -8764.000000 -3248.000000 ) ( 3766.000000 -8673.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3766.000000 -8673.000000 -3244.000000 ) ( 3766.000000 -8673.000000 -3248.000000 ) ( 3831.000000 -8559.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3831.000000 -8559.000000 -3244.000000 ) ( 3831.000000 -8559.000000 -3248.000000 ) ( 3971.000000 -8699.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6142/3583) # points: 4 { brushDef { // Surface normal: 0.866186, -0.499722, 0.000000 // RotY/Z : 0.000000 / -0.523278. Vector texS/T: (0.499722, 0.866186, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (-5601.822074, -5601.822074, -5571.805412) / (3356.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 0.367625, 0.367613, 0.146171. Determinants: 158.109320, 0.000344, 877820.236512, -21431.896696 // --> Vector info: d2 = 0.000008, 5.100018, 5.100017. Determinants: 0.000340, -153.085256, 513755.848538, -21431.896696 ( 3795.000000 -8622.000000 -4070.000000 ) ( 3780.000000 -8648.000000 -4070.000000 ) ( 3780.000000 -8648.000000 -3356.000000 ) ( ( -0.007377 0.000000 -40.958588 ) ( 0.000000 0.007143 -23.971553 ) ) 04escapehouse/04wex3b 0 0 0 ( 3776.535258 -8646.001110 -3356.000000 ) ( 3776.535258 -8646.001110 -4070.000000 ) ( 3791.535258 -8620.001110 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3776.535258 -8646.001110 -3356.000000 ) ( 3780.000000 -8648.000000 -3356.000000 ) ( 3780.000000 -8648.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3776.535258 -8646.001110 -4070.000000 ) ( 3780.000000 -8648.000000 -4070.000000 ) ( 3795.000000 -8622.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3791.535258 -8620.001110 -4070.000000 ) ( 3795.000000 -8622.000000 -4070.000000 ) ( 3795.000000 -8622.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3791.535258 -8620.001110 -3356.000000 ) ( 3795.000000 -8622.000000 -3356.000000 ) ( 3780.000000 -8648.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6143/3584) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (8761.053019, 8959.042918, 8959.042918) / (4070.000000, 4070.000000, 3248.000000) // --> Vector info: d1 = 0.356482, 0.356482, 6.231483. Determinants: 0.000000, 1163.190844, -4792203.286069, -162747.696758 // --> Vector info: d2 = 1.646486, 0.231404, 0.231404. Determinants: 1163.197385, 0.000000, -10458795.809122, -162747.696758 ( 3971.000000 -8699.000000 -3248.000000 ) ( 3971.000000 -8699.000000 -4070.000000 ) ( 3831.000000 -8559.000000 -4070.000000 ) ( ( 0.000000 -0.007147 29.445598 ) ( -0.007147 0.000000 64.263864 ) ) 04escapehouse/04wex3c 0 0 0 ( 3833.828427 -8556.171573 -4070.000000 ) ( 3973.828427 -8696.171573 -4070.000000 ) ( 3973.828427 -8696.171573 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3833.828427 -8556.171573 -4070.000000 ) ( 3831.000000 -8559.000000 -4070.000000 ) ( 3971.000000 -8699.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3973.828427 -8696.171573 -4070.000000 ) ( 3971.000000 -8699.000000 -4070.000000 ) ( 3971.000000 -8699.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3973.828427 -8696.171573 -3248.000000 ) ( 3971.000000 -8699.000000 -3248.000000 ) ( 3831.000000 -8559.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3833.828427 -8556.171573 -3248.000000 ) ( 3831.000000 -8559.000000 -3248.000000 ) ( 3831.000000 -8559.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6145/3585) # points: 4 { brushDef { // Surface normal: 0.868243, -0.496139, 0.000000 // RotY/Z : 0.000000 / -0.519146. Vector texS/T: (0.496139, 0.868243, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (-5603.145100, -5603.145100, -5530.584781) / (3248.000000, 3356.000000, 3356.000000) // --> Vector info: d1 = 1.146216, 1.146210, 0.626799. Determinants: 56.096391, 0.000476, 305332.335214, -7836.514531 // --> Vector info: d2 = 0.499995, 1.274983, 1.274982. Determinants: 0.000154, -56.233390, 178728.696371, -7836.514531 ( 3831.000000 -8559.000000 -3356.000000 ) ( 3795.000000 -8622.000000 -3356.000000 ) ( 3795.000000 -8622.000000 -3248.000000 ) ( ( -0.007158 0.000000 -38.962773 ) ( 0.000000 0.007176 -22.807167 ) ) 04escapehouse/04wex3b 0 0 0 ( 3791.527027 -8620.015444 -3248.000000 ) ( 3791.527027 -8620.015444 -3356.000000 ) ( 3827.527027 -8557.015444 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3791.527027 -8620.015444 -3248.000000 ) ( 3795.000000 -8622.000000 -3248.000000 ) ( 3795.000000 -8622.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3791.527027 -8620.015444 -3356.000000 ) ( 3795.000000 -8622.000000 -3356.000000 ) ( 3831.000000 -8559.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3827.527027 -8557.015444 -3356.000000 ) ( 3831.000000 -8559.000000 -3356.000000 ) ( 3831.000000 -8559.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3827.527027 -8557.015444 -3248.000000 ) ( 3831.000000 -8559.000000 -3248.000000 ) ( 3795.000000 -8622.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6146/3586) # points: 4 { brushDef { // Surface normal: 0.866186, -0.499722, 0.000000 // RotY/Z : 0.000000 / -0.523278. Vector texS/T: (0.499722, 0.866186, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (-5601.822074, -5601.822074, -5571.805412) / (3248.000000, 3356.000000, 3356.000000) // --> Vector info: d1 = 0.146184, 0.921177, 0.921170. Determinants: 0.000733, -23.262708, 75087.484610, -3241.799500 // --> Vector info: d2 = 0.378573, 0.378577, 0.600019. Determinants: -23.915760, -0.000115, -135198.716829, -3241.799500 ( 3795.000000 -8622.000000 -3356.000000 ) ( 3780.000000 -8648.000000 -3356.000000 ) ( 3780.000000 -8648.000000 -3248.000000 ) ( ( 0.000000 0.007176 -23.162285 ) ( 0.007377 0.000000 41.704836 ) ) 04escapehouse/04wex3b 0 0 0 ( 3776.535258 -8646.001110 -3248.000000 ) ( 3776.535258 -8646.001110 -3356.000000 ) ( 3791.535258 -8620.001110 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3776.535258 -8646.001110 -3248.000000 ) ( 3780.000000 -8648.000000 -3248.000000 ) ( 3780.000000 -8648.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3776.535258 -8646.001110 -3356.000000 ) ( 3780.000000 -8648.000000 -3356.000000 ) ( 3795.000000 -8622.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3791.535258 -8620.001110 -3356.000000 ) ( 3795.000000 -8622.000000 -3356.000000 ) ( 3795.000000 -8622.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3791.535258 -8620.001110 -3248.000000 ) ( 3795.000000 -8622.000000 -3248.000000 ) ( 3780.000000 -8648.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6147/3587) # points: 4 { brushDef { // Surface normal: 0.872506, -0.488603, 0.000000 // RotY/Z : 0.000000 / -0.510488. Vector texS/T: (0.488603, 0.872506, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (-5727.164389, -5727.164389, -5698.511291) / (3248.000000, 3356.000000, 3356.000000) // --> Vector info: d1 = 0.566940, 0.566939, 0.367653. Determinants: 21.522899, 0.000024, 121510.687096, -3094.534537 // --> Vector info: d2 = 0.225010, 1.000002, 1.000001. Determinants: 0.000026, -22.205906, 71428.629678, -3094.534537 ( 3780.000000 -8648.000000 -3356.000000 ) ( 3766.000000 -8673.000000 -3356.000000 ) ( 3766.000000 -8673.000000 -3248.000000 ) ( ( -0.006955 0.000000 -39.266224 ) ( 0.000000 0.007176 -23.082189 ) ) 04escapehouse/04wex3b 0 0 0 ( 3762.509976 -8671.045587 -3248.000000 ) ( 3762.509976 -8671.045587 -3356.000000 ) ( 3776.509976 -8646.045587 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3762.509976 -8671.045587 -3248.000000 ) ( 3766.000000 -8673.000000 -3248.000000 ) ( 3766.000000 -8673.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3762.509976 -8671.045587 -3356.000000 ) ( 3766.000000 -8673.000000 -3356.000000 ) ( 3780.000000 -8648.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3776.509976 -8646.045587 -3356.000000 ) ( 3780.000000 -8648.000000 -3356.000000 ) ( 3780.000000 -8648.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3776.509976 -8646.045587 -3248.000000 ) ( 3780.000000 -8648.000000 -3248.000000 ) ( 3766.000000 -8673.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6148/3588) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8924.394685, -8924.394685, -8795.701251) / (3248.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 0.124999, 6.000000, 5.999997. Determinants: 0.001959, -756.074048, 2442522.890188, -105786.002893 // --> Vector info: d2 = 0.928450, 0.928465, 1.856907. Determinants: -763.178643, -0.001964, -6909118.088720, -105786.002893 ( 3766.000000 -8673.000000 -4070.000000 ) ( 3857.000000 -8764.000000 -4070.000000 ) ( 3857.000000 -8764.000000 -3248.000000 ) ( ( 0.000000 0.007147 -23.089282 ) ( 0.007214 0.000000 65.312214 ) ) 04escapehouse/04wex4a 0 0 0 ( 3854.171573 -8766.828427 -3248.000000 ) ( 3854.171573 -8766.828427 -4070.000000 ) ( 3763.171573 -8675.828427 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3854.171573 -8766.828427 -3248.000000 ) ( 3857.000000 -8764.000000 -3248.000000 ) ( 3857.000000 -8764.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3854.171573 -8766.828427 -4070.000000 ) ( 3857.000000 -8764.000000 -4070.000000 ) ( 3766.000000 -8673.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3763.171573 -8675.828427 -4070.000000 ) ( 3766.000000 -8673.000000 -4070.000000 ) ( 3766.000000 -8673.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3763.171573 -8675.828427 -3248.000000 ) ( 3766.000000 -8673.000000 -3248.000000 ) ( 3857.000000 -8764.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6150/3589) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8673.000000, -8764.000000, -8699.000000) / (3766.000000, 3857.000000, 3971.000000) // --> Vector info: d1 = 1.420724, 1.661054, 0.846892. Determinants: 101.486306, 58.467326, 636860.610394, -16289.000000 // --> Vector info: d2 = 0.999978, 1.896775, 2.366877. Determinants: 59.455502, -101.071141, 880002.841897, -16289.000000 ( 3971.000000 -8699.000000 -4070.000000 ) ( 3857.000000 -8764.000000 -4070.000000 ) ( 3766.000000 -8673.000000 -4070.000000 ) ( ( -0.006230 -0.003589 -39.097588 ) ( -0.003650 0.006205 -54.024363 ) ) common/glass 0 0 0 ( 3766.000000 -8673.000000 -4074.000000 ) ( 3857.000000 -8764.000000 -4074.000000 ) ( 3971.000000 -8699.000000 -4074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3766.000000 -8673.000000 -4074.000000 ) ( 3766.000000 -8673.000000 -4070.000000 ) ( 3857.000000 -8764.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.000000 -8764.000000 -4074.000000 ) ( 3857.000000 -8764.000000 -4070.000000 ) ( 3971.000000 -8699.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3971.000000 -8699.000000 -4074.000000 ) ( 3971.000000 -8699.000000 -4070.000000 ) ( 3831.000000 -8559.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3831.000000 -8559.000000 -4074.000000 ) ( 3831.000000 -8559.000000 -4070.000000 ) ( 3766.000000 -8673.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6151/3590) # points: 4 { brushDef { // Surface normal: 0.965468, 0.260523, 0.000000 // RotY/Z : 0.000000 / 0.263564. Vector texS/T: (-0.260523, 0.965468, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9596.702344, -9596.702344, -9466.195640) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 0.999984, 1.000004, 1.928469. Determinants: -974.888512, -0.002567, -9492734.275252, -137032.040049 // --> Vector info: d2 = 8.100002, 0.600002, 0.600005. Determinants: -0.002502, 978.800286, -5093701.012854, -137032.040049 ( 3857.000000 -8764.000000 -5120.000000 ) ( 3891.000000 -8890.000000 -5120.000000 ) ( 3891.000000 -8890.000000 -4070.000000 ) ( ( 0.007114 0.000000 69.273830 ) ( 0.000000 -0.007143 37.171606 ) ) 04escapehouse/04wex4a 0 0 0 ( 3887.138129 -8891.042092 -4070.000000 ) ( 3887.138129 -8891.042092 -5120.000000 ) ( 3853.138129 -8765.042092 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3887.138129 -8891.042092 -4070.000000 ) ( 3891.000000 -8890.000000 -4070.000000 ) ( 3891.000000 -8890.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3887.138129 -8891.042092 -5120.000000 ) ( 3891.000000 -8890.000000 -5120.000000 ) ( 3857.000000 -8764.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3853.138129 -8765.042092 -5120.000000 ) ( 3857.000000 -8764.000000 -5120.000000 ) ( 3857.000000 -8764.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3853.138129 -8765.042092 -4070.000000 ) ( 3857.000000 -8764.000000 -4070.000000 ) ( 3891.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6153/3591) # points: 4 { brushDef { // Surface normal: -0.964880, -0.262690, 0.000000 // RotY/Z : 0.000000 / -2.875784. Vector texS/T: (0.262690, -0.964880, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (9436.635468, 9634.587483, 9634.587483) / (5120.000000, 5120.000000, 4070.000000) // --> Vector info: d1 = 0.856485, 0.856485, 8.356485. Determinants: 0.000000, 1484.640108, -7779377.506388, -207849.615107 // --> Vector info: d2 = 2.231392, 0.816283, 0.816283. Determinants: 1485.864114, 0.000000, -14485351.945100, -207849.615107 ( 4023.000000 -8890.000000 -4070.000000 ) ( 4023.000000 -8890.000000 -5120.000000 ) ( 3971.000000 -8699.000000 -5120.000000 ) ( ( 0.000000 -0.007143 37.427914 ) ( -0.007149 0.000000 69.691502 ) ) 04escapehouse/04wex3c 0 0 0 ( 3974.859521 -8697.949240 -5120.000000 ) ( 4026.859521 -8888.949240 -5120.000000 ) ( 4026.859521 -8888.949240 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3974.859521 -8697.949240 -5120.000000 ) ( 3971.000000 -8699.000000 -5120.000000 ) ( 4023.000000 -8890.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4026.859521 -8888.949240 -5120.000000 ) ( 4023.000000 -8890.000000 -5120.000000 ) ( 4023.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4026.859521 -8888.949240 -4070.000000 ) ( 4023.000000 -8890.000000 -4070.000000 ) ( 3971.000000 -8699.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3974.859521 -8697.949240 -4070.000000 ) ( 3971.000000 -8699.000000 -4070.000000 ) ( 3971.000000 -8699.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6154/3592) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8699.000000, -8764.000000, -8890.000000) / (3971.000000, 3857.000000, 3891.000000) // --> Vector info: d1 = 0.366986, 1.180899, 0.940391. Determinants: 0.255045, 118.186157, -473181.023610, -16574.000000 // --> Vector info: d2 = 0.633355, 1.103576, 2.000190. Determinants: 118.201548, 0.967920, 1013894.425869, -16574.000000 ( 3891.000000 -8890.000000 -5120.000000 ) ( 3857.000000 -8764.000000 -5120.000000 ) ( 3971.000000 -8699.000000 -5120.000000 ) ( ( -0.000015 -0.007131 28.549597 ) ( -0.007132 -0.000058 -61.173792 ) ) 04escapehouse/04wex4a 0 0 0 ( 3971.000000 -8699.000000 -5124.000000 ) ( 3857.000000 -8764.000000 -5124.000000 ) ( 3891.000000 -8890.000000 -5124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3971.000000 -8699.000000 -5124.000000 ) ( 3971.000000 -8699.000000 -5120.000000 ) ( 3857.000000 -8764.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.000000 -8764.000000 -5124.000000 ) ( 3857.000000 -8764.000000 -5120.000000 ) ( 3891.000000 -8890.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3891.000000 -8890.000000 -5124.000000 ) ( 3891.000000 -8890.000000 -5120.000000 ) ( 4023.000000 -8890.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4023.000000 -8890.000000 -5124.000000 ) ( 4023.000000 -8890.000000 -5120.000000 ) ( 3971.000000 -8699.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6156/3593) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8890.000000, -8764.000000, -8699.000000) / (-3891.000000, -3857.000000, -3971.000000) // --> Vector info: d1 = 1.000000, 1.928465, 2.171800. Determinants: -114.118386, -29.689955, -1146610.069887, -16574.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.908099. Determinants: -30.875382, 114.420491, 170727.985029, -16574.000000 ( 3971.000000 -8699.000000 -4070.000000 ) ( 3857.000000 -8764.000000 -4070.000000 ) ( 3891.000000 -8890.000000 -4070.000000 ) ( ( 0.006885 0.001791 69.181252 ) ( 0.001863 -0.006904 -10.300952 ) ) common/glass 0 0 0 ( 3891.000000 -8890.000000 -4066.000000 ) ( 3857.000000 -8764.000000 -4066.000000 ) ( 3971.000000 -8699.000000 -4066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3891.000000 -8890.000000 -4066.000000 ) ( 3891.000000 -8890.000000 -4070.000000 ) ( 3857.000000 -8764.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.000000 -8764.000000 -4066.000000 ) ( 3857.000000 -8764.000000 -4070.000000 ) ( 3971.000000 -8699.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3971.000000 -8699.000000 -4066.000000 ) ( 3971.000000 -8699.000000 -4070.000000 ) ( 4023.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4023.000000 -8890.000000 -4066.000000 ) ( 4023.000000 -8890.000000 -4070.000000 ) ( 3891.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6158/3594) # points: 4 { brushDef { // Surface normal: -0.964880, -0.262690, 0.000000 // RotY/Z : 0.000000 / -2.875784. Vector texS/T: (0.262690, -0.964880, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (9634.587483, 9634.587483, 9436.635468) / (4070.000000, 3248.000000, 3248.000000) // --> Vector info: d1 = 0.356485, 6.231486, 6.231483. Determinants: -0.003134, 1162.968273, -4791256.749477, -162716.555826 // --> Vector info: d2 = 0.816279, 0.816295, 2.231404. Determinants: 1163.220118, 0.003020, -11339980.457743, -162716.555826 ( 3971.000000 -8699.000000 -3248.000000 ) ( 4023.000000 -8890.000000 -3248.000000 ) ( 4023.000000 -8890.000000 -4070.000000 ) ( ( 0.000000 -0.007147 29.445416 ) ( -0.007149 0.000000 69.691621 ) ) 04escapehouse/04wex3c 0 0 0 ( 4026.859521 -8888.949240 -4070.000000 ) ( 4026.859521 -8888.949240 -3248.000000 ) ( 3974.859521 -8697.949240 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4026.859521 -8888.949240 -4070.000000 ) ( 4023.000000 -8890.000000 -4070.000000 ) ( 4023.000000 -8890.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4026.859521 -8888.949240 -3248.000000 ) ( 4023.000000 -8890.000000 -3248.000000 ) ( 3971.000000 -8699.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3974.859521 -8697.949240 -3248.000000 ) ( 3971.000000 -8699.000000 -3248.000000 ) ( 3971.000000 -8699.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3974.859521 -8697.949240 -4070.000000 ) ( 3971.000000 -8699.000000 -4070.000000 ) ( 4023.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6160/3595) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8764.000000, -8699.000000, -8890.000000) / (-3857.000000, -3971.000000, -4023.000000) // --> Vector info: d1 = 1.000000, 1.940135, 1.573870. Determinants: -90.641130, 155.758512, -218772.287513, -25154.000000 // --> Vector info: d2 = 0.000000, 0.000001, 1.366889. Determinants: 155.825090, 88.847920, 1708337.516340, -25154.000000 ( 4023.000000 -8890.000000 -3248.000000 ) ( 3971.000000 -8699.000000 -3248.000000 ) ( 3857.000000 -8764.000000 -3248.000000 ) ( ( 0.003603 -0.006192 8.697316 ) ( -0.006195 -0.003532 -67.915143 ) ) common/glass 0 0 0 ( 3857.000000 -8764.000000 -3244.000000 ) ( 3971.000000 -8699.000000 -3244.000000 ) ( 4023.000000 -8890.000000 -3244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.000000 -8764.000000 -3244.000000 ) ( 3857.000000 -8764.000000 -3248.000000 ) ( 3971.000000 -8699.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3971.000000 -8699.000000 -3244.000000 ) ( 3971.000000 -8699.000000 -3248.000000 ) ( 4023.000000 -8890.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4023.000000 -8890.000000 -3244.000000 ) ( 4023.000000 -8890.000000 -3248.000000 ) ( 3891.000000 -8890.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3891.000000 -8890.000000 -3244.000000 ) ( 3891.000000 -8890.000000 -3248.000000 ) ( 3857.000000 -8764.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6161/3596) # points: 4 { brushDef { // Surface normal: 0.965468, 0.260523, 0.000000 // RotY/Z : 0.000000 / 0.263564. Vector texS/T: (-0.260523, 0.965468, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9466.195640, -9596.702344, -9596.702344) / (3248.000000, 3248.000000, 4070.000000) // --> Vector info: d1 = 0.124999, 0.125001, 6.000000. Determinants: 0.001959, -766.726766, 2476937.667766, -107276.511353 // --> Vector info: d2 = 1.928449, 0.999984, 1.000000. Determinants: -763.198487, -0.002093, -7431456.687692, -107276.511353 ( 3891.000000 -8890.000000 -4070.000000 ) ( 3891.000000 -8890.000000 -3248.000000 ) ( 3857.000000 -8764.000000 -3248.000000 ) ( ( 0.000000 0.007147 -23.089282 ) ( 0.007114 0.000000 69.273847 ) ) 04escapehouse/04wex4a 0 0 0 ( 3853.138129 -8765.042092 -3248.000000 ) ( 3887.138129 -8891.042092 -3248.000000 ) ( 3887.138129 -8891.042092 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3853.138129 -8765.042092 -3248.000000 ) ( 3857.000000 -8764.000000 -3248.000000 ) ( 3891.000000 -8890.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3887.138129 -8891.042092 -3248.000000 ) ( 3891.000000 -8890.000000 -3248.000000 ) ( 3891.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3887.138129 -8891.042092 -4070.000000 ) ( 3891.000000 -8890.000000 -4070.000000 ) ( 3857.000000 -8764.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3853.138129 -8765.042092 -4070.000000 ) ( 3857.000000 -8764.000000 -4070.000000 ) ( 3857.000000 -8764.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6162/3597) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8890.000000, -8699.000000, -8764.000000) / (4023.000000, 3971.000000, 3857.000000) // --> Vector info: d1 = 1.000005, 2.415108, 2.171776. Determinants: -173.975037, 45.505321, -1754860.106989, -25154.000000 // --> Vector info: d2 = 1.000000, 0.999998, 1.908098. Determinants: 47.221390, 173.447021, -303133.199555, -25154.000000 ( 3857.000000 -8764.000000 -4070.000000 ) ( 3971.000000 -8699.000000 -4070.000000 ) ( 4023.000000 -8890.000000 -4070.000000 ) ( ( 0.006916 -0.001809 69.764654 ) ( -0.001877 -0.006895 12.051093 ) ) common/glass 0 0 0 ( 4023.000000 -8890.000000 -4074.000000 ) ( 3971.000000 -8699.000000 -4074.000000 ) ( 3857.000000 -8764.000000 -4074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4023.000000 -8890.000000 -4074.000000 ) ( 4023.000000 -8890.000000 -4070.000000 ) ( 3971.000000 -8699.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3971.000000 -8699.000000 -4074.000000 ) ( 3971.000000 -8699.000000 -4070.000000 ) ( 3857.000000 -8764.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.000000 -8764.000000 -4074.000000 ) ( 3857.000000 -8764.000000 -4070.000000 ) ( 3891.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3891.000000 -8890.000000 -4074.000000 ) ( 3891.000000 -8890.000000 -4070.000000 ) ( 4023.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6163/3598) # points: 4 { brushDef { // Surface normal: 0.499722, 0.866186, 0.000000 // RotY/Z : 0.000000 / 1.047518. Vector texS/T: (-0.866186, 0.499722, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (-7905.042862, -7905.042862, -7875.026200) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 0.707821, 0.707750, 0.486309. Determinants: 232.513829, 0.002133, 1815714.350478, -31517.495142 // --> Vector info: d2 = 0.099997, 7.599995, 7.599993. Determinants: 0.002002, -225.124894, 913122.482700, -31517.495142 ( 3882.000000 -9030.000000 -5120.000000 ) ( 3908.000000 -9045.000000 -5120.000000 ) ( 3908.000000 -9045.000000 -4070.000000 ) ( ( -0.007377 0.000000 -57.609729 ) ( 0.000000 0.007143 -28.971924 ) ) 04escapehouse/04wex3b 0 0 0 ( 3906.001110 -9048.464742 -4070.000000 ) ( 3906.001110 -9048.464742 -5120.000000 ) ( 3880.001110 -9033.464742 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3906.001110 -9048.464742 -4070.000000 ) ( 3908.000000 -9045.000000 -4070.000000 ) ( 3908.000000 -9045.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3906.001110 -9048.464742 -5120.000000 ) ( 3908.000000 -9045.000000 -5120.000000 ) ( 3882.000000 -9030.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3880.001110 -9033.464742 -5120.000000 ) ( 3882.000000 -9030.000000 -5120.000000 ) ( 3882.000000 -9030.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3880.001110 -9033.464742 -4070.000000 ) ( 3882.000000 -9030.000000 -4070.000000 ) ( 3908.000000 -9045.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6165/3599) # points: 4 { brushDef { // Surface normal: 0.965468, -0.260523, 0.000000 // RotY/Z : 0.000000 / -0.263564. Vector texS/T: (0.260523, 0.965468, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7699.818959, -7699.818959, -7569.312254) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 0.071544, 0.071575, 1.000004. Determinants: -974.850647, -0.004029, -7515960.863607, -137032.040049 // --> Vector info: d2 = 8.099997, 0.599997, 0.600002. Determinants: -0.005504, 978.800224, -5093718.347660, -137032.040049 ( 3891.000000 -8890.000000 -5120.000000 ) ( 3857.000000 -9016.000000 -5120.000000 ) ( 3857.000000 -9016.000000 -4070.000000 ) ( ( 0.007114 0.000000 54.848201 ) ( 0.000000 -0.007143 37.171733 ) ) 04escapehouse/04wex4a 0 0 0 ( 3853.138129 -9014.957908 -4070.000000 ) ( 3853.138129 -9014.957908 -5120.000000 ) ( 3887.138129 -8888.957908 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3853.138129 -9014.957908 -4070.000000 ) ( 3857.000000 -9016.000000 -4070.000000 ) ( 3857.000000 -9016.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3853.138129 -9014.957908 -5120.000000 ) ( 3857.000000 -9016.000000 -5120.000000 ) ( 3891.000000 -8890.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3887.138129 -8888.957908 -5120.000000 ) ( 3891.000000 -8890.000000 -5120.000000 ) ( 3891.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3887.138129 -8888.957908 -4070.000000 ) ( 3891.000000 -8890.000000 -4070.000000 ) ( 3857.000000 -9016.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6169/3600) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8890.000000, -8890.000000, -9016.000000) / (4023.000000, 3891.000000, 3857.000000) // --> Vector info: d1 = 1.000005, 1.940139, 2.180440. Determinants: -0.244701, 118.456845, -495359.358879, -16632.000000 // --> Vector info: d2 = 1.000000, 1.000005, 1.896784. Determinants: 118.374549, 0.000714, 1035714.870691, -16632.000000 ( 3857.000000 -9016.000000 -5120.000000 ) ( 3891.000000 -8890.000000 -5120.000000 ) ( 4023.000000 -8890.000000 -5120.000000 ) ( ( 0.000015 -0.007122 29.783511 ) ( -0.007117 0.000000 -62.272419 ) ) 04escapehouse/04wex4a 0 0 0 ( 4023.000000 -8890.000000 -5124.000000 ) ( 3891.000000 -8890.000000 -5124.000000 ) ( 3857.000000 -9016.000000 -5124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4023.000000 -8890.000000 -5124.000000 ) ( 4023.000000 -8890.000000 -5120.000000 ) ( 3891.000000 -8890.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3891.000000 -8890.000000 -5124.000000 ) ( 3891.000000 -8890.000000 -5120.000000 ) ( 3857.000000 -9016.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.000000 -9016.000000 -5124.000000 ) ( 3857.000000 -9016.000000 -5120.000000 ) ( 3882.000000 -9030.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3882.000000 -9030.000000 -5124.000000 ) ( 3882.000000 -9030.000000 -5120.000000 ) ( 3908.000000 -9045.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3908.000000 -9045.000000 -5124.000000 ) ( 3908.000000 -9045.000000 -5120.000000 ) ( 3971.000000 -9081.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3971.000000 -9081.000000 -5124.000000 ) ( 3971.000000 -9081.000000 -5120.000000 ) ( 4023.000000 -8890.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6170/3601) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-9081.000000, -9030.000000, -9016.000000) / (3971.000000, 3882.000000, 3857.000000) // --> Vector info: d1 = 0.000000, 0.740767, 0.940132. Determinants: -0.775644, -0.203097, -6237.128933, -29.000000 // --> Vector info: d2 = 1.000000, 1.000164, 1.000573. Determinants: 0.032308, 0.018567, 190.661978, -29.000000 ( 3857.000000 -9016.000000 -4070.000000 ) ( 3882.000000 -9030.000000 -4070.000000 ) ( 3971.000000 -9081.000000 -4070.000000 ) ( ( 0.026746 0.007003 215.073411 ) ( -0.001114 -0.000640 -6.574551 ) ) common/glass 0 0 0 ( 3971.000000 -9081.000000 -4074.000000 ) ( 3882.000000 -9030.000000 -4074.000000 ) ( 3857.000000 -9016.000000 -4074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3971.000000 -9081.000000 -4074.000000 ) ( 3971.000000 -9081.000000 -4070.000000 ) ( 3882.000000 -9030.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3882.000000 -9030.000000 -4074.000000 ) ( 3882.000000 -9030.000000 -4070.000000 ) ( 3857.000000 -9016.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.000000 -9016.000000 -4074.000000 ) ( 3857.000000 -9016.000000 -4070.000000 ) ( 3891.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3891.000000 -8890.000000 -4074.000000 ) ( 3891.000000 -8890.000000 -4070.000000 ) ( 4023.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4023.000000 -8890.000000 -4074.000000 ) ( 4023.000000 -8890.000000 -4070.000000 ) ( 3971.000000 -9081.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6171/3602) # points: 4 { brushDef { // Surface normal: -0.958536, 0.284970, 0.000000 // RotY/Z : 0.000000 / 2.852617. Vector texS/T: (-0.284970, -0.958536, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (7534.251199, 7572.851717, 7572.851717) / (5120.000000, 5120.000000, 4070.000000) // --> Vector info: d1 = 0.856489, 0.856489, 8.356489. Determinants: 0.000000, 289.503886, -1516973.868655, -40530.544038 // --> Vector info: d2 = 0.816275, 0.537125, 0.537145. Determinants: 293.107508, 0.000773, -2241433.609160, -40530.544038 ( 3971.000000 -9081.000000 -4070.000000 ) ( 3971.000000 -9081.000000 -5120.000000 ) ( 3982.000000 -9044.000000 -5120.000000 ) ( ( 0.000000 -0.007143 37.427918 ) ( -0.007232 0.000000 55.302332 ) ) 04escapehouse/04wex3c 0 0 0 ( 3985.834145 -9045.139881 -5120.000000 ) ( 3974.834145 -9082.139881 -5120.000000 ) ( 3974.834145 -9082.139881 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3985.834145 -9045.139881 -5120.000000 ) ( 3982.000000 -9044.000000 -5120.000000 ) ( 3971.000000 -9081.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3974.834145 -9082.139881 -5120.000000 ) ( 3971.000000 -9081.000000 -5120.000000 ) ( 3971.000000 -9081.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3974.834145 -9082.139881 -4070.000000 ) ( 3971.000000 -9081.000000 -4070.000000 ) ( 3982.000000 -9044.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3985.834145 -9045.139881 -4070.000000 ) ( 3982.000000 -9044.000000 -4070.000000 ) ( 3982.000000 -9044.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6172/3603) # points: 4 { brushDef { // Surface normal: -0.958536, 0.284970, 0.000000 // RotY/Z : 0.000000 / 2.852617. Vector texS/T: (-0.284970, -0.958536, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (7572.851717, 7572.851717, 7534.251199) / (4070.000000, 3248.000000, 3248.000000) // --> Vector info: d1 = 0.356487, 6.231487, 6.231486. Determinants: -0.000783, 226.778044, -934291.913899, -31729.625904 // --> Vector info: d2 = 0.537146, 0.537146, 0.816295. Determinants: 229.460523, 0.000000, -1754713.944676, -31729.625904 ( 3982.000000 -9044.000000 -3248.000000 ) ( 3971.000000 -9081.000000 -3248.000000 ) ( 3971.000000 -9081.000000 -4070.000000 ) ( ( 0.000000 -0.007147 29.445412 ) ( -0.007232 0.000000 55.302068 ) ) 04escapehouse/04wex3c 0 0 0 ( 3974.834145 -9082.139881 -4070.000000 ) ( 3974.834145 -9082.139881 -3248.000000 ) ( 3985.834145 -9045.139881 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3974.834145 -9082.139881 -4070.000000 ) ( 3971.000000 -9081.000000 -4070.000000 ) ( 3971.000000 -9081.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3974.834145 -9082.139881 -3248.000000 ) ( 3971.000000 -9081.000000 -3248.000000 ) ( 3982.000000 -9044.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3985.834145 -9045.139881 -3248.000000 ) ( 3982.000000 -9044.000000 -3248.000000 ) ( 3982.000000 -9044.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3985.834145 -9045.139881 -4070.000000 ) ( 3982.000000 -9044.000000 -4070.000000 ) ( 3971.000000 -9081.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6174/3604) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-9081.000000, -9030.000000, -9016.000000) / (3971.000000, 3882.000000, 3857.000000) // --> Vector info: d1 = 0.000000, 0.740767, 0.940132. Determinants: -0.775644, -0.203097, -6237.128933, -29.000000 // --> Vector info: d2 = 1.000000, 1.000164, 1.000573. Determinants: 0.032308, 0.018567, 190.661978, -29.000000 ( 3857.000000 -9016.000000 -3248.000000 ) ( 3882.000000 -9030.000000 -3248.000000 ) ( 3971.000000 -9081.000000 -3248.000000 ) ( ( 0.026746 0.007003 215.073411 ) ( -0.001114 -0.000640 -6.574551 ) ) common/glass 0 0 0 ( 3971.000000 -9081.000000 -3252.000000 ) ( 3882.000000 -9030.000000 -3252.000000 ) ( 3857.000000 -9016.000000 -3252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3971.000000 -9081.000000 -3252.000000 ) ( 3971.000000 -9081.000000 -3248.000000 ) ( 3882.000000 -9030.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3882.000000 -9030.000000 -3252.000000 ) ( 3882.000000 -9030.000000 -3248.000000 ) ( 3857.000000 -9016.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.000000 -9016.000000 -3252.000000 ) ( 3857.000000 -9016.000000 -3248.000000 ) ( 3891.000000 -8890.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3891.000000 -8890.000000 -3252.000000 ) ( 3891.000000 -8890.000000 -3248.000000 ) ( 4023.000000 -8890.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4023.000000 -8890.000000 -3252.000000 ) ( 4023.000000 -8890.000000 -3248.000000 ) ( 3971.000000 -9081.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6175/3605) # points: 4 { brushDef { // Surface normal: 0.499722, 0.866186, 0.000000 // RotY/Z : 0.000000 / 1.047518. Vector texS/T: (-0.866186, 0.499722, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (-7905.042862, -7905.042862, -7875.026200) / (3356.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 0.986606, 0.986578, 0.765136. Determinants: 158.109404, 0.000859, 1228713.892527, -21431.896696 // --> Vector info: d2 = 0.999991, 6.100003, 6.100001. Determinants: 0.001021, -153.085337, 492330.761247, -21431.896696 ( 3882.000000 -9030.000000 -4070.000000 ) ( 3908.000000 -9045.000000 -4070.000000 ) ( 3908.000000 -9045.000000 -3356.000000 ) ( ( -0.007377 0.000000 -57.331085 ) ( 0.000000 0.007143 -22.971871 ) ) 04escapehouse/04wex3b 0 0 0 ( 3906.001110 -9048.464742 -3356.000000 ) ( 3906.001110 -9048.464742 -4070.000000 ) ( 3880.001110 -9033.464742 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3906.001110 -9048.464742 -3356.000000 ) ( 3908.000000 -9045.000000 -3356.000000 ) ( 3908.000000 -9045.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3906.001110 -9048.464742 -4070.000000 ) ( 3908.000000 -9045.000000 -4070.000000 ) ( 3882.000000 -9030.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3880.001110 -9033.464742 -4070.000000 ) ( 3882.000000 -9030.000000 -4070.000000 ) ( 3882.000000 -9030.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3880.001110 -9033.464742 -3356.000000 ) ( 3882.000000 -9030.000000 -3356.000000 ) ( 3908.000000 -9045.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6178/3606) # points: 4 { brushDef { // Surface normal: 0.965468, -0.260523, 0.000000 // RotY/Z : 0.000000 / -0.263564. Vector texS/T: (0.260523, 0.965468, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7699.818959, -7699.818959, -7569.312254) / (3248.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 0.125002, 6.000003, 6.000000. Determinants: 0.002350, -766.727015, 2476937.674462, -107276.511353 // --> Vector info: d2 = 0.071557, 0.071573, 1.000000. Determinants: -763.167225, -0.002007, -5883919.361993, -107276.511353 ( 3891.000000 -8890.000000 -4070.000000 ) ( 3857.000000 -9016.000000 -4070.000000 ) ( 3857.000000 -9016.000000 -3248.000000 ) ( ( 0.000000 0.007147 -23.089282 ) ( 0.007114 0.000000 54.848161 ) ) 04escapehouse/04wex4a 0 0 0 ( 3853.138129 -9014.957908 -3248.000000 ) ( 3853.138129 -9014.957908 -4070.000000 ) ( 3887.138129 -8888.957908 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3853.138129 -9014.957908 -3248.000000 ) ( 3857.000000 -9016.000000 -3248.000000 ) ( 3857.000000 -9016.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3853.138129 -9014.957908 -4070.000000 ) ( 3857.000000 -9016.000000 -4070.000000 ) ( 3891.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3887.138129 -8888.957908 -4070.000000 ) ( 3891.000000 -8890.000000 -4070.000000 ) ( 3891.000000 -8890.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3887.138129 -8888.957908 -3248.000000 ) ( 3891.000000 -8890.000000 -3248.000000 ) ( 3857.000000 -9016.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6179/3607) # points: 4 { brushDef { // Surface normal: 0.488603, 0.872506, 0.000000 // RotY/Z : 0.000000 / 1.060308. Vector texS/T: (-0.872506, 0.488603, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (-7799.156775, -7799.156775, -7770.503678) / (3248.000000, 3356.000000, 3356.000000) // --> Vector info: d1 = 0.360791, 0.360788, 0.161422. Determinants: 21.531513, 0.000096, 166810.851988, -3094.534537 // --> Vector info: d2 = 0.500003, 1.274996, 1.274995. Determinants: 0.000025, -22.205935, 70577.796113, -3094.534537 ( 3857.000000 -9016.000000 -3356.000000 ) ( 3882.000000 -9030.000000 -3356.000000 ) ( 3882.000000 -9030.000000 -3248.000000 ) ( ( -0.006958 0.000000 -53.904990 ) ( 0.000000 0.007176 -22.807241 ) ) 04escapehouse/04wex3b 0 0 0 ( 3880.045587 -9033.490024 -3248.000000 ) ( 3880.045587 -9033.490024 -3356.000000 ) ( 3855.045587 -9019.490024 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3880.045587 -9033.490024 -3248.000000 ) ( 3882.000000 -9030.000000 -3248.000000 ) ( 3882.000000 -9030.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3880.045587 -9033.490024 -3356.000000 ) ( 3882.000000 -9030.000000 -3356.000000 ) ( 3857.000000 -9016.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3855.045587 -9019.490024 -3356.000000 ) ( 3857.000000 -9016.000000 -3356.000000 ) ( 3857.000000 -9016.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3855.045587 -9019.490024 -3248.000000 ) ( 3857.000000 -9016.000000 -3248.000000 ) ( 3882.000000 -9030.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6180/3608) # points: 4 { brushDef { // Surface normal: 0.499722, 0.866186, 0.000000 // RotY/Z : 0.000000 / 1.047518. Vector texS/T: (-0.866186, 0.499722, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (-7905.042862, -7905.042862, -7875.026200) / (3248.000000, 3356.000000, 3356.000000) // --> Vector info: d1 = 0.360792, 1.135782, 1.135784. Determinants: -0.000257, -23.262608, 74385.302126, -3241.799500 // --> Vector info: d2 = 0.378573, 0.378573, 0.600016. Determinants: -23.915760, 0.000000, -190282.370690, -3241.799500 ( 3882.000000 -9030.000000 -3356.000000 ) ( 3908.000000 -9045.000000 -3356.000000 ) ( 3908.000000 -9045.000000 -3248.000000 ) ( ( 0.000000 0.007176 -22.945683 ) ( 0.007377 0.000000 58.696527 ) ) 04escapehouse/04wex3b 0 0 0 ( 3906.001110 -9048.464742 -3248.000000 ) ( 3906.001110 -9048.464742 -3356.000000 ) ( 3880.001110 -9033.464742 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3906.001110 -9048.464742 -3248.000000 ) ( 3908.000000 -9045.000000 -3248.000000 ) ( 3908.000000 -9045.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3906.001110 -9048.464742 -3356.000000 ) ( 3908.000000 -9045.000000 -3356.000000 ) ( 3882.000000 -9030.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3880.001110 -9033.464742 -3356.000000 ) ( 3882.000000 -9030.000000 -3356.000000 ) ( 3882.000000 -9030.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3880.001110 -9033.464742 -3248.000000 ) ( 3882.000000 -9030.000000 -3248.000000 ) ( 3908.000000 -9045.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6181/3609) # points: 4 { brushDef { // Surface normal: 0.496139, 0.868243, 0.000000 // RotY/Z : 0.000000 / 1.051650. Vector texS/T: (-0.868243, 0.496139, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (-7953.231217, -7953.231217, -7880.670897) / (3248.000000, 3356.000000, 3356.000000) // --> Vector info: d1 = 0.582234, 0.582234, 1.101559. Determinants: -56.087025, 0.000000, -450635.765532, -7836.514531 // --> Vector info: d2 = 1.000005, 0.225016, 0.225016. Determinants: 0.000000, 56.233459, -190482.825738, -7836.514531 ( 3908.000000 -9045.000000 -3356.000000 ) ( 3971.000000 -9081.000000 -3356.000000 ) ( 3971.000000 -9081.000000 -3248.000000 ) ( ( 0.007157 0.000000 57.504617 ) ( 0.000000 -0.007176 24.307085 ) ) 04escapehouse/04wex3b 0 0 0 ( 3969.015444 -9084.472973 -3248.000000 ) ( 3969.015444 -9084.472973 -3356.000000 ) ( 3906.015444 -9048.472973 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3969.015444 -9084.472973 -3248.000000 ) ( 3971.000000 -9081.000000 -3248.000000 ) ( 3971.000000 -9081.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3969.015444 -9084.472973 -3356.000000 ) ( 3971.000000 -9081.000000 -3356.000000 ) ( 3908.000000 -9045.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3906.015444 -9048.472973 -3356.000000 ) ( 3908.000000 -9045.000000 -3356.000000 ) ( 3908.000000 -9045.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3906.015444 -9048.472973 -3248.000000 ) ( 3908.000000 -9045.000000 -3248.000000 ) ( 3971.000000 -9081.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6182/3610) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8890.000000, -8890.000000, -9016.000000) / (4023.000000, 3891.000000, 3857.000000) // --> Vector info: d1 = 1.000005, 1.940139, 2.180440. Determinants: -0.244701, 118.456845, -495359.358879, -16632.000000 // --> Vector info: d2 = 1.000000, 1.000005, 1.896784. Determinants: 118.374549, 0.000714, 1035714.870691, -16632.000000 ( 3857.000000 -9016.000000 -4070.000000 ) ( 3891.000000 -8890.000000 -4070.000000 ) ( 4023.000000 -8890.000000 -4070.000000 ) ( ( 0.000015 -0.007122 29.783511 ) ( -0.007117 0.000000 -62.272419 ) ) common/glass 0 0 0 ( 4023.000000 -8890.000000 -4074.000000 ) ( 3891.000000 -8890.000000 -4074.000000 ) ( 3857.000000 -9016.000000 -4074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4023.000000 -8890.000000 -4074.000000 ) ( 4023.000000 -8890.000000 -4070.000000 ) ( 3891.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3891.000000 -8890.000000 -4074.000000 ) ( 3891.000000 -8890.000000 -4070.000000 ) ( 3857.000000 -9016.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.000000 -9016.000000 -4074.000000 ) ( 3857.000000 -9016.000000 -4070.000000 ) ( 3882.000000 -9030.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3882.000000 -9030.000000 -4074.000000 ) ( 3882.000000 -9030.000000 -4070.000000 ) ( 3908.000000 -9045.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3908.000000 -9045.000000 -4074.000000 ) ( 3908.000000 -9045.000000 -4070.000000 ) ( 3971.000000 -9081.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3971.000000 -9081.000000 -4074.000000 ) ( 3971.000000 -9081.000000 -4070.000000 ) ( 4023.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6183/3611) # points: 4 { brushDef { // Surface normal: -0.966339, 0.257272, 0.000000 // RotY/Z : 0.000000 / 2.881394. Vector texS/T: (-0.257272, -0.966339, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (7715.112598, 7555.748236, 7555.748236) / (3248.000000, 3248.000000, 4070.000000) // --> Vector info: d1 = 0.356487, 0.356487, 6.231487. Determinants: 0.000000, -936.265629, 2994291.819428, -130997.505885 // --> Vector info: d2 = 1.816294, 0.680367, 0.680367. Determinants: -933.732161, 0.000000, 6965918.811442, -130997.505885 ( 4023.000000 -8890.000000 -4070.000000 ) ( 4023.000000 -8890.000000 -3248.000000 ) ( 3982.000000 -9044.000000 -3248.000000 ) ( ( 0.000000 0.007147 -22.857625 ) ( 0.007128 0.000000 -53.175965 ) ) common/glass 0 0 0 ( 3985.865356 -9045.029088 -3248.000000 ) ( 4026.865356 -8891.029088 -3248.000000 ) ( 4026.865356 -8891.029088 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3985.865356 -9045.029088 -3248.000000 ) ( 3982.000000 -9044.000000 -3248.000000 ) ( 4023.000000 -8890.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4026.865356 -8891.029088 -3248.000000 ) ( 4023.000000 -8890.000000 -3248.000000 ) ( 4023.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4026.865356 -8891.029088 -4070.000000 ) ( 4023.000000 -8890.000000 -4070.000000 ) ( 3982.000000 -9044.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3985.865356 -9045.029088 -4070.000000 ) ( 3982.000000 -9044.000000 -4070.000000 ) ( 3982.000000 -9044.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6184/3612) # points: 4 { brushDef { // Surface normal: 0.526355, 0.850265, 0.000000 // RotY/Z : 0.000000 / 1.016489. Vector texS/T: (-0.850265, 0.526355, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7548.127618, -7548.127618, -7523.429440) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 7.999996, 0.499993, 0.499994. Determinants: -0.000500, 185.236394, -961380.486700, -25933.086974 // --> Vector info: d2 = 1.046347, 1.046328, 0.866966. Determinants: 188.329288, 0.000483, 1394396.522860, -25933.086974 ( 3423.000000 -8764.000000 -5120.000000 ) ( 3444.000000 -8777.000000 -5120.000000 ) ( 3444.000000 -8777.000000 -4070.000000 ) ( ( 0.000000 -0.007143 37.071579 ) ( -0.007262 0.000000 -53.769014 ) ) 04escapehouse/04wex4a 0 0 0 ( 3441.894582 -8780.401061 -4070.000000 ) ( 3441.894582 -8780.401061 -5120.000000 ) ( 3420.894582 -8767.401061 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3441.894582 -8780.401061 -4070.000000 ) ( 3444.000000 -8777.000000 -4070.000000 ) ( 3444.000000 -8777.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3441.894582 -8780.401061 -5120.000000 ) ( 3444.000000 -8777.000000 -5120.000000 ) ( 3423.000000 -8764.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3420.894582 -8767.401061 -5120.000000 ) ( 3423.000000 -8764.000000 -5120.000000 ) ( 3423.000000 -8764.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3420.894582 -8767.401061 -4070.000000 ) ( 3423.000000 -8764.000000 -4070.000000 ) ( 3444.000000 -8777.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6186/3613) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (3674.126835, 3674.126835, 3750.494367) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 0.999998, 1.000000, 1.548242. Determinants: -575.653698, -0.000146, 2034839.536048, -80185.908987 // --> Vector info: d2 = 15.000002, 0.000000, 0.000002. Determinants: -0.002248, 1145.513126, -5865018.953621, -80185.908987 ( 3512.000000 -8816.000000 -5120.000000 ) ( 3566.000000 -8762.000000 -5120.000000 ) ( 3566.000000 -8762.000000 -4070.000000 ) ( ( 0.007179 0.000000 -25.376523 ) ( 0.000000 -0.014286 73.142763 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 3568.828427 -8764.828427 -4070.000000 ) ( 3568.828427 -8764.828427 -5120.000000 ) ( 3514.828427 -8818.828427 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3568.828427 -8764.828427 -4070.000000 ) ( 3566.000000 -8762.000000 -4070.000000 ) ( 3566.000000 -8762.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3568.828427 -8764.828427 -5120.000000 ) ( 3566.000000 -8762.000000 -5120.000000 ) ( 3512.000000 -8816.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3514.828427 -8818.828427 -5120.000000 ) ( 3512.000000 -8816.000000 -5120.000000 ) ( 3512.000000 -8816.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3514.828427 -8818.828427 -4070.000000 ) ( 3512.000000 -8816.000000 -4070.000000 ) ( 3566.000000 -8762.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6188/3614) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (-3784.435493, -3784.435493, -3640.185710) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 1.486029, 1.485958, 0.454353. Determinants: 1083.185004, 0.010317, 3874124.431134, -151462.272530 // --> Vector info: d2 = 0.999985, 8.499988, 8.499977. Determinants: 0.011017, -1081.873736, 4251807.781246, -151462.272530 ( 3500.000000 -8648.000000 -5120.000000 ) ( 3398.000000 -8750.000000 -5120.000000 ) ( 3398.000000 -8750.000000 -4070.000000 ) ( ( -0.007152 0.000000 -25.578148 ) ( 0.000000 0.007143 -28.071728 ) ) 04escapehouse/04wex3b 0 0 0 ( 3395.171573 -8747.171573 -4070.000000 ) ( 3395.171573 -8747.171573 -5120.000000 ) ( 3497.171573 -8645.171573 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3395.171573 -8747.171573 -4070.000000 ) ( 3398.000000 -8750.000000 -4070.000000 ) ( 3398.000000 -8750.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3395.171573 -8747.171573 -5120.000000 ) ( 3398.000000 -8750.000000 -5120.000000 ) ( 3500.000000 -8648.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3497.171573 -8645.171573 -5120.000000 ) ( 3500.000000 -8648.000000 -5120.000000 ) ( 3500.000000 -8648.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3497.171573 -8645.171573 -4070.000000 ) ( 3500.000000 -8648.000000 -4070.000000 ) ( 3398.000000 -8750.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6190/3615) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8750.000000, -8816.000000, -8762.000000) / (3398.000000, 3512.000000, 3566.000000) // --> Vector info: d1 = 1.460893, 0.651395, 0.264582. Determinants: 0.383790, 69.242536, -246127.852032, -9720.000000 // --> Vector info: d2 = 1.006883, 1.472065, 1.083676. Determinants: 69.396223, 0.513838, 595684.027368, -9720.000000 ( 3566.000000 -8762.000000 -5120.000000 ) ( 3512.000000 -8816.000000 -5120.000000 ) ( 3398.000000 -8750.000000 -5120.000000 ) ( ( -0.000039 -0.007124 25.321795 ) ( -0.007140 -0.000053 -61.284365 ) ) 04escapehouse/04wex4a 0 0 0 ( 3398.000000 -8750.000000 -5124.000000 ) ( 3512.000000 -8816.000000 -5124.000000 ) ( 3566.000000 -8762.000000 -5124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3398.000000 -8750.000000 -5124.000000 ) ( 3398.000000 -8750.000000 -5120.000000 ) ( 3512.000000 -8816.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3512.000000 -8816.000000 -5124.000000 ) ( 3512.000000 -8816.000000 -5120.000000 ) ( 3566.000000 -8762.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3566.000000 -8762.000000 -5124.000000 ) ( 3566.000000 -8762.000000 -5120.000000 ) ( 3500.000000 -8648.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3500.000000 -8648.000000 -5124.000000 ) ( 3500.000000 -8648.000000 -5120.000000 ) ( 3398.000000 -8750.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6191/3616) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8750.000000, -8648.000000, -8762.000000) / (-3398.000000, -3500.000000, -3566.000000) // --> Vector info: d1 = 1.000005, 2.031603, 1.789914. Determinants: -92.737784, 92.949936, -513971.818631, -18360.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.901979. Determinants: 92.001903, 92.001871, 1099279.015025, -18360.000000 ( 3566.000000 -8762.000000 -4070.000000 ) ( 3500.000000 -8648.000000 -4070.000000 ) ( 3398.000000 -8750.000000 -4070.000000 ) ( ( 0.005051 -0.005063 27.994108 ) ( -0.005011 -0.005011 -59.873585 ) ) common/glass 0 0 0 ( 3398.000000 -8750.000000 -4066.000000 ) ( 3500.000000 -8648.000000 -4066.000000 ) ( 3566.000000 -8762.000000 -4066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3398.000000 -8750.000000 -4066.000000 ) ( 3398.000000 -8750.000000 -4070.000000 ) ( 3500.000000 -8648.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3500.000000 -8648.000000 -4066.000000 ) ( 3500.000000 -8648.000000 -4070.000000 ) ( 3566.000000 -8762.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3566.000000 -8762.000000 -4066.000000 ) ( 3566.000000 -8762.000000 -4070.000000 ) ( 3512.000000 -8816.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3512.000000 -8816.000000 -4066.000000 ) ( 3512.000000 -8816.000000 -4070.000000 ) ( 3398.000000 -8750.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6192/3617) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8648.000000, -8762.000000, -8816.000000) / (-3500.000000, -3566.000000, -3512.000000) // --> Vector info: d1 = 0.999997, 1.933795, 2.075692. Determinants: 59.790290, 34.248816, 627217.316240, -9720.000000 // --> Vector info: d2 = 1.000000, 0.999998, 1.529560. Determinants: 34.950983, -60.370090, 81240.785691, -9720.000000 ( 3512.000000 -8816.000000 -3356.000000 ) ( 3566.000000 -8762.000000 -3356.000000 ) ( 3500.000000 -8648.000000 -3356.000000 ) ( ( -0.006151 -0.003524 -64.528530 ) ( -0.003596 0.006211 -8.358106 ) ) 04escapehouse/04wex4a 0 0 0 ( 3500.000000 -8648.000000 -3352.000000 ) ( 3566.000000 -8762.000000 -3352.000000 ) ( 3512.000000 -8816.000000 -3352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3500.000000 -8648.000000 -3352.000000 ) ( 3500.000000 -8648.000000 -3356.000000 ) ( 3566.000000 -8762.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3566.000000 -8762.000000 -3352.000000 ) ( 3566.000000 -8762.000000 -3356.000000 ) ( 3512.000000 -8816.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3512.000000 -8816.000000 -3352.000000 ) ( 3512.000000 -8816.000000 -3356.000000 ) ( 3398.000000 -8750.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3398.000000 -8750.000000 -3352.000000 ) ( 3398.000000 -8750.000000 -3356.000000 ) ( 3500.000000 -8648.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6194/3618) # points: 4 { brushDef { // Surface normal: 0.526355, 0.850265, 0.000000 // RotY/Z : 0.000000 / 1.016489. Vector texS/T: (-0.850265, 0.526355, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7548.127618, -7548.127618, -7523.429440) / (3356.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 6.100003, 0.999994, 0.999994. Determinants: -0.000340, 125.960943, -530297.994321, -17634.499142 // --> Vector info: d2 = 0.913422, 0.913409, 0.734047. Determinants: 128.063916, 0.000330, 950533.932445, -17634.499142 ( 3423.000000 -8764.000000 -4070.000000 ) ( 3444.000000 -8777.000000 -4070.000000 ) ( 3444.000000 -8777.000000 -3356.000000 ) ( ( 0.000000 -0.007143 30.071622 ) ( -0.007262 0.000000 -53.901952 ) ) 04escapehouse/04wex4a 0 0 0 ( 3441.894582 -8780.401061 -3356.000000 ) ( 3441.894582 -8780.401061 -4070.000000 ) ( 3420.894582 -8767.401061 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3441.894582 -8780.401061 -3356.000000 ) ( 3444.000000 -8777.000000 -3356.000000 ) ( 3444.000000 -8777.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3441.894582 -8780.401061 -4070.000000 ) ( 3444.000000 -8777.000000 -4070.000000 ) ( 3423.000000 -8764.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3420.894582 -8767.401061 -4070.000000 ) ( 3423.000000 -8764.000000 -4070.000000 ) ( 3423.000000 -8764.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3420.894582 -8767.401061 -3356.000000 ) ( 3423.000000 -8764.000000 -3356.000000 ) ( 3444.000000 -8777.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6196/3619) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (3674.126835, 3674.126835, 3750.494367) / (3356.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 0.999999, 1.000000, 1.548242. Determinants: -391.444515, -0.000091, 1383690.749198, -54526.418111 // --> Vector info: d2 = 10.200020, 0.000000, 0.000002. Determinants: -0.001528, 778.950341, -3170322.274907, -54526.418111 ( 3512.000000 -8816.000000 -4070.000000 ) ( 3566.000000 -8762.000000 -4070.000000 ) ( 3566.000000 -8762.000000 -3356.000000 ) ( ( 0.007179 0.000000 -25.376520 ) ( 0.000000 -0.014286 58.142867 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 3568.828427 -8764.828427 -3356.000000 ) ( 3568.828427 -8764.828427 -4070.000000 ) ( 3514.828427 -8818.828427 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3568.828427 -8764.828427 -3356.000000 ) ( 3566.000000 -8762.000000 -3356.000000 ) ( 3566.000000 -8762.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3568.828427 -8764.828427 -4070.000000 ) ( 3566.000000 -8762.000000 -4070.000000 ) ( 3512.000000 -8816.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3514.828427 -8818.828427 -4070.000000 ) ( 3512.000000 -8816.000000 -4070.000000 ) ( 3512.000000 -8816.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3514.828427 -8818.828427 -3356.000000 ) ( 3512.000000 -8816.000000 -3356.000000 ) ( 3566.000000 -8762.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6198/3620) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (-3784.435493, -3784.435493, -3640.185710) / (3356.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 1.486029, 1.485981, 0.454377. Determinants: 736.565803, 0.006879, 2634410.081539, -102994.345321 // --> Vector info: d2 = 0.999985, 6.099995, 6.099985. Determinants: 0.007146, -735.675342, 2365960.679376, -102994.345321 ( 3500.000000 -8648.000000 -4070.000000 ) ( 3398.000000 -8750.000000 -4070.000000 ) ( 3398.000000 -8750.000000 -3356.000000 ) ( ( -0.007152 0.000000 -25.578201 ) ( 0.000000 0.007143 -22.971753 ) ) 04escapehouse/04wex3b 0 0 0 ( 3395.171573 -8747.171573 -3356.000000 ) ( 3395.171573 -8747.171573 -4070.000000 ) ( 3497.171573 -8645.171573 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3395.171573 -8747.171573 -3356.000000 ) ( 3398.000000 -8750.000000 -3356.000000 ) ( 3398.000000 -8750.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3395.171573 -8747.171573 -4070.000000 ) ( 3398.000000 -8750.000000 -4070.000000 ) ( 3500.000000 -8648.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3497.171573 -8645.171573 -4070.000000 ) ( 3500.000000 -8648.000000 -4070.000000 ) ( 3500.000000 -8648.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3497.171573 -8645.171573 -3356.000000 ) ( 3500.000000 -8648.000000 -3356.000000 ) ( 3398.000000 -8750.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6199/3621) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8816.000000, -8762.000000, -8648.000000) / (3512.000000, 3566.000000, 3500.000000) // --> Vector info: d1 = 1.734510, 1.876392, 1.067688. Determinants: 34.305763, -59.844620, 495754.477073, -9720.000000 // --> Vector info: d2 = 1.000010, 1.529576, 1.996457. Determinants: -60.162921, -35.158860, -416638.498131, -9720.000000 ( 3500.000000 -8648.000000 -4070.000000 ) ( 3566.000000 -8762.000000 -4070.000000 ) ( 3512.000000 -8816.000000 -4070.000000 ) ( ( -0.003529 0.006157 -51.003547 ) ( 0.006190 0.003617 42.864043 ) ) common/glass 0 0 0 ( 3512.000000 -8816.000000 -4074.000000 ) ( 3566.000000 -8762.000000 -4074.000000 ) ( 3500.000000 -8648.000000 -4074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3512.000000 -8816.000000 -4074.000000 ) ( 3512.000000 -8816.000000 -4070.000000 ) ( 3566.000000 -8762.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3566.000000 -8762.000000 -4074.000000 ) ( 3566.000000 -8762.000000 -4070.000000 ) ( 3500.000000 -8648.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3500.000000 -8648.000000 -4074.000000 ) ( 3500.000000 -8648.000000 -4070.000000 ) ( 3398.000000 -8750.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3398.000000 -8750.000000 -4074.000000 ) ( 3398.000000 -8750.000000 -4070.000000 ) ( 3512.000000 -8816.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6200/3622) # points: 4 { brushDef { // Surface normal: -0.260909, 0.965363, 0.000000 // RotY/Z : 0.000000 / 1.834760. Vector texS/T: (-0.965363, -0.260909, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (-1233.056053, -1233.056053, -1156.400981) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 0.451760, 0.451769, 1.000000. Determinants: -575.642115, -0.000754, -746157.071716, -80487.825166 // --> Vector info: d2 = 15.000007, 0.000002, 0.000000. Determinants: 0.002362, 1149.826408, -5887108.481852, -80487.825166 ( 3566.000000 -8762.000000 -5120.000000 ) ( 3640.000000 -8742.000000 -5120.000000 ) ( 3640.000000 -8742.000000 -4070.000000 ) ( ( 0.007152 0.000000 9.270434 ) ( 0.000000 -0.014286 73.142845 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 3641.043636 -8745.861454 -4070.000000 ) ( 3641.043636 -8745.861454 -5120.000000 ) ( 3567.043636 -8765.861454 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.043636 -8745.861454 -4070.000000 ) ( 3640.000000 -8742.000000 -4070.000000 ) ( 3640.000000 -8742.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.043636 -8745.861454 -5120.000000 ) ( 3640.000000 -8742.000000 -5120.000000 ) ( 3566.000000 -8762.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3567.043636 -8765.861454 -5120.000000 ) ( 3566.000000 -8762.000000 -5120.000000 ) ( 3566.000000 -8762.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3567.043636 -8765.861454 -4070.000000 ) ( 3566.000000 -8762.000000 -4070.000000 ) ( 3640.000000 -8742.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6202/3623) # points: 4 { brushDef { // Surface normal: 0.255513, -0.966806, 0.000000 // RotY/Z : 0.000000 / -1.312418. Vector texS/T: (0.966806, 0.255513, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (1174.144017, 1174.144017, 1318.950785) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 1.454425, 1.454342, 0.422740. Determinants: 1083.183002, 0.011979, -1493002.723980, -152047.106188 // --> Vector info: d2 = 0.999977, 8.499979, 8.499968. Determinants: 0.012009, -1086.051094, 4268170.291018, -152047.106188 ( 3640.000000 -8611.000000 -5120.000000 ) ( 3500.000000 -8648.000000 -5120.000000 ) ( 3500.000000 -8648.000000 -4070.000000 ) ( ( -0.007124 0.000000 9.819343 ) ( 0.000000 0.007143 -28.071368 ) ) 04escapehouse/04wex3b 0 0 0 ( 3498.977948 -8644.132777 -4070.000000 ) ( 3498.977948 -8644.132777 -5120.000000 ) ( 3638.977948 -8607.132777 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3498.977948 -8644.132777 -4070.000000 ) ( 3500.000000 -8648.000000 -4070.000000 ) ( 3500.000000 -8648.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3498.977948 -8644.132777 -5120.000000 ) ( 3500.000000 -8648.000000 -5120.000000 ) ( 3640.000000 -8611.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.977948 -8607.132777 -5120.000000 ) ( 3640.000000 -8611.000000 -5120.000000 ) ( 3640.000000 -8611.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.977948 -8607.132777 -4070.000000 ) ( 3640.000000 -8611.000000 -4070.000000 ) ( 3500.000000 -8648.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6204/3624) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8648.000000, -8762.000000, -8742.000000) / (3500.000000, 3566.000000, 3640.000000) // --> Vector info: d1 = 1.733057, 1.264515, 0.735357. Determinants: 0.252320, 69.694867, -258657.674936, -9756.000000 // --> Vector info: d2 = 0.276055, 1.083618, 0.940619. Determinants: 69.197581, 0.150590, 595200.420036, -9756.000000 ( 3640.000000 -8742.000000 -5120.000000 ) ( 3566.000000 -8762.000000 -5120.000000 ) ( 3500.000000 -8648.000000 -5120.000000 ) ( ( -0.000026 -0.007144 26.512677 ) ( -0.007093 -0.000015 -61.008653 ) ) 04escapehouse/04wex4a 0 0 0 ( 3500.000000 -8648.000000 -5124.000000 ) ( 3566.000000 -8762.000000 -5124.000000 ) ( 3640.000000 -8742.000000 -5124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3500.000000 -8648.000000 -5124.000000 ) ( 3500.000000 -8648.000000 -5120.000000 ) ( 3566.000000 -8762.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3566.000000 -8762.000000 -5124.000000 ) ( 3566.000000 -8762.000000 -5120.000000 ) ( 3640.000000 -8742.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8742.000000 -5124.000000 ) ( 3640.000000 -8742.000000 -5120.000000 ) ( 3640.000000 -8611.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8611.000000 -5124.000000 ) ( 3640.000000 -8611.000000 -5120.000000 ) ( 3500.000000 -8648.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6205/3625) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8648.000000, -8611.000000, -8742.000000) / (-3500.000000, -3640.000000, -3640.000000) // --> Vector info: d1 = 1.000000, 2.031602, 1.789917. Determinants: -33.835989, 126.197544, 130737.773712, -18340.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.901977. Determinants: 126.276682, 33.373273, 1208847.198583, -18340.000000 ( 3640.000000 -8742.000000 -4070.000000 ) ( 3640.000000 -8611.000000 -4070.000000 ) ( 3500.000000 -8648.000000 -4070.000000 ) ( ( 0.001845 -0.006881 -7.128559 ) ( -0.006885 -0.001820 -65.913152 ) ) common/glass 0 0 0 ( 3500.000000 -8648.000000 -4066.000000 ) ( 3640.000000 -8611.000000 -4066.000000 ) ( 3640.000000 -8742.000000 -4066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3500.000000 -8648.000000 -4066.000000 ) ( 3500.000000 -8648.000000 -4070.000000 ) ( 3640.000000 -8611.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8611.000000 -4066.000000 ) ( 3640.000000 -8611.000000 -4070.000000 ) ( 3640.000000 -8742.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8742.000000 -4066.000000 ) ( 3640.000000 -8742.000000 -4070.000000 ) ( 3566.000000 -8762.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3566.000000 -8762.000000 -4066.000000 ) ( 3566.000000 -8762.000000 -4070.000000 ) ( 3500.000000 -8648.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6207/3626) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8611.000000, -8742.000000, -8762.000000) / (-3640.000000, -3640.000000, -3566.000000) // --> Vector info: d1 = 1.266997, 2.075507, 1.933590. Determinants: 59.829719, 34.761320, 629442.639146, -9694.000000 // --> Vector info: d2 = 0.003544, 0.470444, 0.999894. Determinants: 34.550617, -60.019907, 79008.544580, -9694.000000 ( 3566.000000 -8762.000000 -3356.000000 ) ( 3640.000000 -8742.000000 -3356.000000 ) ( 3640.000000 -8611.000000 -3356.000000 ) ( ( -0.006172 -0.003586 -64.931157 ) ( -0.003564 0.006191 -8.150252 ) ) 04escapehouse/04wex4a 0 0 0 ( 3640.000000 -8611.000000 -3352.000000 ) ( 3640.000000 -8742.000000 -3352.000000 ) ( 3566.000000 -8762.000000 -3352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8611.000000 -3352.000000 ) ( 3640.000000 -8611.000000 -3356.000000 ) ( 3640.000000 -8742.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8742.000000 -3352.000000 ) ( 3640.000000 -8742.000000 -3356.000000 ) ( 3566.000000 -8762.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3566.000000 -8762.000000 -3352.000000 ) ( 3566.000000 -8762.000000 -3356.000000 ) ( 3500.000000 -8648.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3500.000000 -8648.000000 -3352.000000 ) ( 3500.000000 -8648.000000 -3356.000000 ) ( 3640.000000 -8611.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6208/3627) # points: 4 { brushDef { // Surface normal: -0.260909, 0.965363, 0.000000 // RotY/Z : 0.000000 / 1.834760. Vector texS/T: (-0.965363, -0.260909, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (-1233.056053, -1233.056053, -1156.400981) / (3356.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 0.451762, 0.451769, 1.000000. Determinants: -391.436638, -0.000535, -507387.257213, -54731.721113 // --> Vector info: d2 = 10.200022, 0.000002, 0.000000. Determinants: 0.001607, 781.883220, -3182262.851754, -54731.721113 ( 3566.000000 -8762.000000 -4070.000000 ) ( 3640.000000 -8742.000000 -4070.000000 ) ( 3640.000000 -8742.000000 -3356.000000 ) ( ( 0.007152 0.000000 9.270442 ) ( 0.000000 -0.014286 58.142934 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 3641.043636 -8745.861454 -3356.000000 ) ( 3641.043636 -8745.861454 -4070.000000 ) ( 3567.043636 -8765.861454 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.043636 -8745.861454 -3356.000000 ) ( 3640.000000 -8742.000000 -3356.000000 ) ( 3640.000000 -8742.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.043636 -8745.861454 -4070.000000 ) ( 3640.000000 -8742.000000 -4070.000000 ) ( 3566.000000 -8762.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3567.043636 -8765.861454 -4070.000000 ) ( 3566.000000 -8762.000000 -4070.000000 ) ( 3566.000000 -8762.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3567.043636 -8765.861454 -3356.000000 ) ( 3566.000000 -8762.000000 -3356.000000 ) ( 3640.000000 -8742.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6210/3628) # points: 4 { brushDef { // Surface normal: 0.255513, -0.966806, 0.000000 // RotY/Z : 0.000000 / -1.312418. Vector texS/T: (0.966806, 0.255513, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (1174.144017, 1174.144017, 1318.950785) / (3356.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 1.454425, 1.454369, 0.422766. Determinants: 736.564609, 0.008148, -1015236.238189, -103392.032208 // --> Vector info: d2 = 0.999977, 6.099985, 6.099973. Determinants: 0.008172, -738.515667, 2375059.362171, -103392.032208 ( 3640.000000 -8611.000000 -4070.000000 ) ( 3500.000000 -8648.000000 -4070.000000 ) ( 3500.000000 -8648.000000 -3356.000000 ) ( ( -0.007124 0.000000 9.819289 ) ( 0.000000 0.007143 -22.971396 ) ) 04escapehouse/04wex3b 0 0 0 ( 3498.977948 -8644.132777 -3356.000000 ) ( 3498.977948 -8644.132777 -4070.000000 ) ( 3638.977948 -8607.132777 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3498.977948 -8644.132777 -3356.000000 ) ( 3500.000000 -8648.000000 -3356.000000 ) ( 3500.000000 -8648.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3498.977948 -8644.132777 -4070.000000 ) ( 3500.000000 -8648.000000 -4070.000000 ) ( 3640.000000 -8611.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.977948 -8607.132777 -4070.000000 ) ( 3640.000000 -8611.000000 -4070.000000 ) ( 3640.000000 -8611.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.977948 -8607.132777 -3356.000000 ) ( 3640.000000 -8611.000000 -3356.000000 ) ( 3500.000000 -8648.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6211/3629) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8762.000000, -8742.000000, -8611.000000) / (3566.000000, 3640.000000, 3640.000000) // --> Vector info: d1 = 1.000005, 1.548230, 1.789914. Determinants: -17.884648, -66.983776, 72464.808800, -9694.000000 // --> Vector info: d2 = 1.000000, 0.999998, 1.901979. Determinants: -66.746611, 18.039898, -658858.082925, -9694.000000 ( 3640.000000 -8611.000000 -4070.000000 ) ( 3640.000000 -8742.000000 -4070.000000 ) ( 3566.000000 -8762.000000 -4070.000000 ) ( ( 0.001845 0.006910 -7.475223 ) ( 0.006885 -0.001861 67.965554 ) ) common/glass 0 0 0 ( 3566.000000 -8762.000000 -4074.000000 ) ( 3640.000000 -8742.000000 -4074.000000 ) ( 3640.000000 -8611.000000 -4074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3566.000000 -8762.000000 -4074.000000 ) ( 3566.000000 -8762.000000 -4070.000000 ) ( 3640.000000 -8742.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8742.000000 -4074.000000 ) ( 3640.000000 -8742.000000 -4070.000000 ) ( 3640.000000 -8611.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8611.000000 -4074.000000 ) ( 3640.000000 -8611.000000 -4070.000000 ) ( 3500.000000 -8648.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3500.000000 -8648.000000 -4074.000000 ) ( 3500.000000 -8648.000000 -4070.000000 ) ( 3566.000000 -8762.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6213/3630) # points: 4 { brushDef { // Surface normal: 0.260909, 0.965363, 0.000000 // RotY/Z : 0.000000 / 1.306833. Vector texS/T: (-0.965363, 0.260909, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (-5871.444520, -5871.444520, -5794.789448) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 0.999998, 1.000000, 1.548250. Determinants: -575.662205, -0.000146, -3460455.774101, -80487.825166 // --> Vector info: d2 = 15.000002, 0.000000, 0.000003. Determinants: -0.002937, 1149.826215, -5887127.469313, -80487.825166 ( 3640.000000 -8742.000000 -5120.000000 ) ( 3714.000000 -8762.000000 -5120.000000 ) ( 3714.000000 -8762.000000 -4070.000000 ) ( ( 0.007152 0.000000 42.993531 ) ( 0.000000 -0.014286 73.143080 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 3712.956364 -8765.861454 -4070.000000 ) ( 3712.956364 -8765.861454 -5120.000000 ) ( 3638.956364 -8745.861454 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3712.956364 -8765.861454 -4070.000000 ) ( 3714.000000 -8762.000000 -4070.000000 ) ( 3714.000000 -8762.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3712.956364 -8765.861454 -5120.000000 ) ( 3714.000000 -8762.000000 -5120.000000 ) ( 3640.000000 -8742.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.956364 -8745.861454 -5120.000000 ) ( 3640.000000 -8742.000000 -5120.000000 ) ( 3640.000000 -8742.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.956364 -8745.861454 -4070.000000 ) ( 3640.000000 -8742.000000 -4070.000000 ) ( 3714.000000 -8762.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6215/3631) # points: 4 { brushDef { // Surface normal: -0.850265, 0.526355, 0.000000 // RotY/Z : 0.000000 / 2.587285. Vector texS/T: (-0.526355, -0.850265, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5392.098139, 5392.098139, 5416.796317) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 0.856906, 0.856906, 1.036269. Determinants: -188.331289, 0.000000, 993278.569771, -25933.086974 // --> Vector info: d2 = 7.600010, 0.100008, 0.100008. Determinants: 0.000000, 185.236395, -951003.844217, -25933.086974 ( 3753.000000 -8694.000000 -5120.000000 ) ( 3766.000000 -8673.000000 -5120.000000 ) ( 3766.000000 -8673.000000 -4070.000000 ) ( ( 0.007262 0.000000 -38.301594 ) ( 0.000000 -0.007143 36.671448 ) ) 04escapehouse/04wex4a 0 0 0 ( 3769.401061 -8675.105418 -4070.000000 ) ( 3769.401061 -8675.105418 -5120.000000 ) ( 3756.401061 -8696.105418 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3769.401061 -8675.105418 -4070.000000 ) ( 3766.000000 -8673.000000 -4070.000000 ) ( 3766.000000 -8673.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3769.401061 -8675.105418 -5120.000000 ) ( 3766.000000 -8673.000000 -5120.000000 ) ( 3753.000000 -8694.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3756.401061 -8696.105418 -5120.000000 ) ( 3753.000000 -8694.000000 -5120.000000 ) ( 3753.000000 -8694.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3756.401061 -8696.105418 -4070.000000 ) ( 3753.000000 -8694.000000 -4070.000000 ) ( 3766.000000 -8673.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6216/3632) # points: 4 { brushDef { // Surface normal: -0.255513, -0.966806, 0.000000 // RotY/Z : 0.000000 / -1.829175. Vector texS/T: (0.966806, -0.255513, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (5719.394284, 5719.394284, 5864.201052) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 1.422821, 1.422728, 0.391111. Determinants: 1083.197522, 0.013465, -6411624.339259, -152047.106188 // --> Vector info: d2 = 0.999965, 8.499968, 8.499954. Determinants: 0.014019, -1086.051182, 4268106.395804, -152047.106188 ( 3780.000000 -8648.000000 -5120.000000 ) ( 3640.000000 -8611.000000 -5120.000000 ) ( 3640.000000 -8611.000000 -4070.000000 ) ( ( -0.007124 0.000000 42.168671 ) ( 0.000000 0.007143 -28.070948 ) ) 04escapehouse/04wex3b 0 0 0 ( 3641.022052 -8607.132777 -4070.000000 ) ( 3641.022052 -8607.132777 -5120.000000 ) ( 3781.022052 -8644.132777 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.022052 -8607.132777 -4070.000000 ) ( 3640.000000 -8611.000000 -4070.000000 ) ( 3640.000000 -8611.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.022052 -8607.132777 -5120.000000 ) ( 3640.000000 -8611.000000 -5120.000000 ) ( 3780.000000 -8648.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3781.022052 -8644.132777 -5120.000000 ) ( 3780.000000 -8648.000000 -5120.000000 ) ( 3780.000000 -8648.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3781.022052 -8644.132777 -4070.000000 ) ( 3780.000000 -8648.000000 -4070.000000 ) ( 3640.000000 -8611.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6218/3633) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8611.000000, -8742.000000, -8762.000000) / (3640.000000, 3640.000000, 3714.000000) // --> Vector info: d1 = 1.734390, 1.733773, 1.204111. Determinants: -0.045696, 69.373295, -269725.455623, -9694.000000 // --> Vector info: d2 = 0.008556, 0.942350, 1.083902. Determinants: 69.100776, 0.132609, 594461.143477, -9694.000000 ( 3714.000000 -8762.000000 -5120.000000 ) ( 3640.000000 -8742.000000 -5120.000000 ) ( 3640.000000 -8611.000000 -5120.000000 ) ( ( 0.000005 -0.007156 27.823959 ) ( -0.007128 -0.000014 -61.322585 ) ) 04escapehouse/04wex4a 0 0 0 ( 3640.000000 -8611.000000 -5124.000000 ) ( 3640.000000 -8742.000000 -5124.000000 ) ( 3714.000000 -8762.000000 -5124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8611.000000 -5124.000000 ) ( 3640.000000 -8611.000000 -5120.000000 ) ( 3640.000000 -8742.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8742.000000 -5124.000000 ) ( 3640.000000 -8742.000000 -5120.000000 ) ( 3714.000000 -8762.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3714.000000 -8762.000000 -5124.000000 ) ( 3714.000000 -8762.000000 -5120.000000 ) ( 3780.000000 -8648.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3780.000000 -8648.000000 -5124.000000 ) ( 3780.000000 -8648.000000 -5120.000000 ) ( 3640.000000 -8611.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6219/3634) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8762.000000, -8742.000000, -8611.000000) / (-3714.000000, -3640.000000, -3640.000000) // --> Vector info: d1 = 1.734493, 1.876377, 1.067679. Determinants: 59.843674, -34.760782, 378434.550860, -9694.000000 // --> Vector info: d2 = 1.000007, 1.529580, 1.996464. Determinants: -34.549356, -60.036394, -535390.695631, -9694.000000 ( 3640.000000 -8611.000000 -4070.000000 ) ( 3640.000000 -8742.000000 -4070.000000 ) ( 3714.000000 -8762.000000 -4070.000000 ) ( ( -0.006173 0.003586 -39.038018 ) ( 0.003564 0.006193 55.229079 ) ) common/glass 0 0 0 ( 3714.000000 -8762.000000 -4066.000000 ) ( 3640.000000 -8742.000000 -4066.000000 ) ( 3640.000000 -8611.000000 -4066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3714.000000 -8762.000000 -4066.000000 ) ( 3714.000000 -8762.000000 -4070.000000 ) ( 3640.000000 -8742.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8742.000000 -4066.000000 ) ( 3640.000000 -8742.000000 -4070.000000 ) ( 3640.000000 -8611.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8611.000000 -4066.000000 ) ( 3640.000000 -8611.000000 -4070.000000 ) ( 3780.000000 -8648.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3780.000000 -8648.000000 -4066.000000 ) ( 3780.000000 -8648.000000 -4070.000000 ) ( 3714.000000 -8762.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6221/3635) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8648.000000, -8762.000000, -8742.000000) / (-3780.000000, -3714.000000, -3640.000000) // --> Vector info: d1 = 0.997956, 1.463425, 1.075172. Determinants: 60.069445, 34.951479, 641861.089505, -9756.000000 // --> Vector info: d2 = 0.272843, 1.082162, 1.469123. Determinants: 34.350224, -60.299896, 66465.269723, -9756.000000 ( 3640.000000 -8742.000000 -3356.000000 ) ( 3714.000000 -8762.000000 -3356.000000 ) ( 3780.000000 -8648.000000 -3356.000000 ) ( ( -0.006157 -0.003583 -65.791420 ) ( -0.003521 0.006181 -6.812758 ) ) 04escapehouse/04wex4a 0 0 0 ( 3780.000000 -8648.000000 -3352.000000 ) ( 3714.000000 -8762.000000 -3352.000000 ) ( 3640.000000 -8742.000000 -3352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3780.000000 -8648.000000 -3352.000000 ) ( 3780.000000 -8648.000000 -3356.000000 ) ( 3714.000000 -8762.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3714.000000 -8762.000000 -3352.000000 ) ( 3714.000000 -8762.000000 -3356.000000 ) ( 3640.000000 -8742.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8742.000000 -3352.000000 ) ( 3640.000000 -8742.000000 -3356.000000 ) ( 3640.000000 -8611.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8611.000000 -3352.000000 ) ( 3640.000000 -8611.000000 -3356.000000 ) ( 3780.000000 -8648.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6223/3636) # points: 4 { brushDef { // Surface normal: 0.260909, 0.965363, 0.000000 // RotY/Z : 0.000000 / 1.306833. Vector texS/T: (-0.965363, 0.260909, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (-5871.444520, -5871.444520, -5794.789448) / (3356.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 0.999999, 1.000000, 1.548250. Determinants: -391.450299, -0.000092, -2353110.062212, -54731.721113 // --> Vector info: d2 = 10.200020, 0.000000, 0.000003. Determinants: -0.001997, 781.883247, -3182276.541848, -54731.721113 ( 3640.000000 -8742.000000 -4070.000000 ) ( 3714.000000 -8762.000000 -4070.000000 ) ( 3714.000000 -8762.000000 -3356.000000 ) ( ( 0.007152 0.000000 42.993533 ) ( 0.000000 -0.014286 58.143184 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 3712.956364 -8765.861454 -3356.000000 ) ( 3712.956364 -8765.861454 -4070.000000 ) ( 3638.956364 -8745.861454 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3712.956364 -8765.861454 -3356.000000 ) ( 3714.000000 -8762.000000 -3356.000000 ) ( 3714.000000 -8762.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3712.956364 -8765.861454 -4070.000000 ) ( 3714.000000 -8762.000000 -4070.000000 ) ( 3640.000000 -8742.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.956364 -8745.861454 -4070.000000 ) ( 3640.000000 -8742.000000 -4070.000000 ) ( 3640.000000 -8742.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.956364 -8745.861454 -3356.000000 ) ( 3640.000000 -8742.000000 -3356.000000 ) ( 3714.000000 -8762.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6225/3637) # points: 4 { brushDef { // Surface normal: -0.850265, 0.526355, 0.000000 // RotY/Z : 0.000000 / 2.587285. Vector texS/T: (-0.526355, -0.850265, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5392.098139, 5392.098139, 5416.796317) / (3356.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 0.856906, 0.856906, 1.036269. Determinants: -128.065277, 0.000000, 675429.427444, -17634.499142 // --> Vector info: d2 = 5.600010, 0.500000, 0.500000. Determinants: 0.000000, 125.960953, -521478.329142, -17634.499142 ( 3753.000000 -8694.000000 -4070.000000 ) ( 3766.000000 -8673.000000 -4070.000000 ) ( 3766.000000 -8673.000000 -3356.000000 ) ( ( 0.007262 0.000000 -38.301594 ) ( 0.000000 -0.007143 29.571485 ) ) 04escapehouse/04wex4a 0 0 0 ( 3769.401061 -8675.105418 -3356.000000 ) ( 3769.401061 -8675.105418 -4070.000000 ) ( 3756.401061 -8696.105418 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3769.401061 -8675.105418 -3356.000000 ) ( 3766.000000 -8673.000000 -3356.000000 ) ( 3766.000000 -8673.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3769.401061 -8675.105418 -4070.000000 ) ( 3766.000000 -8673.000000 -4070.000000 ) ( 3753.000000 -8694.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3756.401061 -8696.105418 -4070.000000 ) ( 3753.000000 -8694.000000 -4070.000000 ) ( 3753.000000 -8694.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3756.401061 -8696.105418 -3356.000000 ) ( 3753.000000 -8694.000000 -3356.000000 ) ( 3766.000000 -8673.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6226/3638) # points: 4 { brushDef { // Surface normal: -0.255513, -0.966806, 0.000000 // RotY/Z : 0.000000 / -1.829175. Vector texS/T: (0.966806, -0.255513, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (5719.394284, 5719.394284, 5864.201052) / (3356.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 1.422821, 1.422760, 0.391143. Determinants: 736.574655, 0.008839, -4359898.894966, -103392.032208 // --> Vector info: d2 = 0.999965, 6.099973, 6.099960. Determinants: 0.009193, -738.515684, 2375017.681952, -103392.032208 ( 3780.000000 -8648.000000 -4070.000000 ) ( 3640.000000 -8611.000000 -4070.000000 ) ( 3640.000000 -8611.000000 -3356.000000 ) ( ( -0.007124 0.000000 42.168616 ) ( 0.000000 0.007143 -22.970993 ) ) 04escapehouse/04wex3b 0 0 0 ( 3641.022052 -8607.132777 -3356.000000 ) ( 3641.022052 -8607.132777 -4070.000000 ) ( 3781.022052 -8644.132777 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.022052 -8607.132777 -3356.000000 ) ( 3640.000000 -8611.000000 -3356.000000 ) ( 3640.000000 -8611.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.022052 -8607.132777 -4070.000000 ) ( 3640.000000 -8611.000000 -4070.000000 ) ( 3780.000000 -8648.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3781.022052 -8644.132777 -4070.000000 ) ( 3780.000000 -8648.000000 -4070.000000 ) ( 3780.000000 -8648.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3781.022052 -8644.132777 -3356.000000 ) ( 3780.000000 -8648.000000 -3356.000000 ) ( 3640.000000 -8611.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6227/3639) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8648.000000, -8611.000000, -8742.000000) / (3780.000000, 3640.000000, 3640.000000) // --> Vector info: d1 = 1.000000, 2.031616, 1.789917. Determinants: -33.837925, 126.198844, -788002.000072, -18340.000000 // --> Vector info: d2 = 0.000000, 0.000002, 0.901977. Determinants: 126.276619, 33.373315, 965889.070638, -18340.000000 ( 3640.000000 -8742.000000 -4070.000000 ) ( 3640.000000 -8611.000000 -4070.000000 ) ( 3780.000000 -8648.000000 -4070.000000 ) ( ( 0.001845 -0.006881 42.966303 ) ( -0.006885 -0.001820 -52.665707 ) ) common/glass 0 0 0 ( 3780.000000 -8648.000000 -4074.000000 ) ( 3640.000000 -8611.000000 -4074.000000 ) ( 3640.000000 -8742.000000 -4074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3780.000000 -8648.000000 -4074.000000 ) ( 3780.000000 -8648.000000 -4070.000000 ) ( 3640.000000 -8611.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8611.000000 -4074.000000 ) ( 3640.000000 -8611.000000 -4070.000000 ) ( 3640.000000 -8742.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8742.000000 -4074.000000 ) ( 3640.000000 -8742.000000 -4070.000000 ) ( 3714.000000 -8762.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3714.000000 -8762.000000 -4074.000000 ) ( 3714.000000 -8762.000000 -4070.000000 ) ( 3780.000000 -8648.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6229/3640) # points: 4 { brushDef { // Surface normal: 0.850265, -0.526355, 0.000000 // RotY/Z : 0.000000 / -0.554307. Vector texS/T: (0.526355, 0.850265, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5893.754575, -5893.754575, -5869.056397) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 8.000001, 0.500001, 0.500001. Determinants: 0.000000, 185.236336, -961376.606110, -25933.086974 // --> Vector info: d2 = 0.194296, 0.194276, 0.014920. Determinants: 188.323775, 0.000480, 1104893.477002, -25933.086974 ( 3527.000000 -9086.000000 -5120.000000 ) ( 3514.000000 -9107.000000 -5120.000000 ) ( 3514.000000 -9107.000000 -4070.000000 ) ( ( 0.000000 -0.007143 37.071430 ) ( -0.007262 0.000000 -42.605552 ) ) 04escapehouse/04wex4a 0 0 0 ( 3510.598939 -9104.894582 -4070.000000 ) ( 3510.598939 -9104.894582 -5120.000000 ) ( 3523.598939 -9083.894582 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3510.598939 -9104.894582 -4070.000000 ) ( 3514.000000 -9107.000000 -4070.000000 ) ( 3514.000000 -9107.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3510.598939 -9104.894582 -5120.000000 ) ( 3514.000000 -9107.000000 -5120.000000 ) ( 3527.000000 -9086.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3523.598939 -9083.894582 -5120.000000 ) ( 3527.000000 -9086.000000 -5120.000000 ) ( 3527.000000 -9086.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3523.598939 -9083.894582 -4070.000000 ) ( 3527.000000 -9086.000000 -4070.000000 ) ( 3514.000000 -9107.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6230/3641) # points: 4 { brushDef { // Surface normal: 0.255513, 0.966806, 0.000000 // RotY/Z : 0.000000 / 1.312418. Vector texS/T: (-0.966806, 0.255513, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (-5861.970493, -5861.970493, -5717.163725) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 1.399249, 1.399240, 0.367615. Determinants: 1083.206537, 0.001242, 6136967.966262, -152047.106188 // --> Vector info: d2 = 0.100019, 7.600019, 7.600019. Determinants: 0.000000, -1086.050689, 4405018.710204, -152047.106188 ( 3500.000000 -9132.000000 -5120.000000 ) ( 3640.000000 -9169.000000 -5120.000000 ) ( 3640.000000 -9169.000000 -4070.000000 ) ( ( -0.007124 0.000000 -40.362281 ) ( 0.000000 0.007143 -28.971408 ) ) 04escapehouse/04wex3b 0 0 0 ( 3638.977948 -9172.867223 -4070.000000 ) ( 3638.977948 -9172.867223 -5120.000000 ) ( 3498.977948 -9135.867223 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.977948 -9172.867223 -4070.000000 ) ( 3640.000000 -9169.000000 -4070.000000 ) ( 3640.000000 -9169.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.977948 -9172.867223 -5120.000000 ) ( 3640.000000 -9169.000000 -5120.000000 ) ( 3500.000000 -9132.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3498.977948 -9135.867223 -5120.000000 ) ( 3500.000000 -9132.000000 -5120.000000 ) ( 3500.000000 -9132.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3498.977948 -9135.867223 -4070.000000 ) ( 3500.000000 -9132.000000 -4070.000000 ) ( 3640.000000 -9169.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6232/3642) # points: 4 { brushDef { // Surface normal: -0.260909, -0.965363, 0.000000 // RotY/Z : 0.000000 / -1.834760. Vector texS/T: (0.965363, -0.260909, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (5795.363448, 5795.363448, 5872.018520) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 0.903511, 0.903530, 1.451778. Determinants: -575.660326, -0.001499, 3263445.303459, -80487.825166 // --> Vector info: d2 = 15.999995, 0.999995, 0.999998. Determinants: -0.003002, 1149.826101, -5967579.651916, -80487.825166 ( 3640.000000 -9038.000000 -5120.000000 ) ( 3566.000000 -9018.000000 -5120.000000 ) ( 3566.000000 -9018.000000 -4070.000000 ) ( ( 0.007152 0.000000 -40.545825 ) ( 0.000000 -0.014286 74.142638 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 3567.043636 -9014.138546 -4070.000000 ) ( 3567.043636 -9014.138546 -5120.000000 ) ( 3641.043636 -9034.138546 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3567.043636 -9014.138546 -4070.000000 ) ( 3566.000000 -9018.000000 -4070.000000 ) ( 3566.000000 -9018.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3567.043636 -9014.138546 -5120.000000 ) ( 3566.000000 -9018.000000 -5120.000000 ) ( 3640.000000 -9038.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.043636 -9034.138546 -5120.000000 ) ( 3640.000000 -9038.000000 -5120.000000 ) ( 3640.000000 -9038.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.043636 -9034.138546 -4070.000000 ) ( 3640.000000 -9038.000000 -4070.000000 ) ( 3566.000000 -9018.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6234/3643) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9018.000000, -9132.000000, -9169.000000) / (3566.000000, 3500.000000, 3640.000000) // --> Vector info: d1 = 1.261294, 1.726963, 0.730281. Determinants: -0.587357, 130.851553, -495123.757683, -18402.000000 // --> Vector info: d2 = 0.918287, 1.727504, 1.993035. Determinants: 130.815512, -0.329428, 1163970.720998, -18402.000000 ( 3640.000000 -9169.000000 -5120.000000 ) ( 3500.000000 -9132.000000 -5120.000000 ) ( 3566.000000 -9018.000000 -5120.000000 ) ( ( 0.000032 -0.007111 26.905975 ) ( -0.007109 0.000018 -63.252403 ) ) 04escapehouse/04wex4a 0 0 0 ( 3566.000000 -9018.000000 -5124.000000 ) ( 3500.000000 -9132.000000 -5124.000000 ) ( 3640.000000 -9169.000000 -5124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3566.000000 -9018.000000 -5124.000000 ) ( 3566.000000 -9018.000000 -5120.000000 ) ( 3500.000000 -9132.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3500.000000 -9132.000000 -5124.000000 ) ( 3500.000000 -9132.000000 -5120.000000 ) ( 3640.000000 -9169.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -9169.000000 -5124.000000 ) ( 3640.000000 -9169.000000 -5120.000000 ) ( 3640.000000 -9038.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -9038.000000 -5124.000000 ) ( 3640.000000 -9038.000000 -5120.000000 ) ( 3566.000000 -9018.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6235/3644) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-9018.000000, -9038.000000, -9169.000000) / (-3566.000000, -3640.000000, -3640.000000) // --> Vector info: d1 = 1.000000, 1.548250, 1.789910. Determinants: 17.882885, 66.987501, 390451.281574, -9694.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.901991. Determinants: 66.747247, -18.039613, 537597.409756, -9694.000000 ( 3640.000000 -9169.000000 -4070.000000 ) ( 3640.000000 -9038.000000 -4070.000000 ) ( 3566.000000 -9018.000000 -4070.000000 ) ( ( -0.001845 -0.006910 -40.277623 ) ( -0.006885 0.001861 -55.456717 ) ) common/glass 0 0 0 ( 3566.000000 -9018.000000 -4066.000000 ) ( 3640.000000 -9038.000000 -4066.000000 ) ( 3640.000000 -9169.000000 -4066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3566.000000 -9018.000000 -4066.000000 ) ( 3566.000000 -9018.000000 -4070.000000 ) ( 3640.000000 -9038.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -9038.000000 -4066.000000 ) ( 3640.000000 -9038.000000 -4070.000000 ) ( 3640.000000 -9169.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -9169.000000 -4066.000000 ) ( 3640.000000 -9169.000000 -4070.000000 ) ( 3500.000000 -9132.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3500.000000 -9132.000000 -4066.000000 ) ( 3500.000000 -9132.000000 -4070.000000 ) ( 3566.000000 -9018.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6236/3645) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9038.000000, -9169.000000, -9132.000000) / (-3640.000000, -3640.000000, -3500.000000) // --> Vector info: d1 = 0.909708, 1.718030, 0.988323. Determinants: 113.165106, 65.683696, 1245190.847545, -18340.000000 // --> Vector info: d2 = 0.529949, 0.997182, 1.726161. Determinants: 65.412721, -112.783817, 170947.815477, -18340.000000 ( 3500.000000 -9132.000000 -3356.000000 ) ( 3640.000000 -9169.000000 -3356.000000 ) ( 3640.000000 -9038.000000 -3356.000000 ) ( ( -0.006170 -0.003581 -67.894812 ) ( -0.003567 0.006150 -9.321037 ) ) 04escapehouse/04wex4a 0 0 0 ( 3640.000000 -9038.000000 -3352.000000 ) ( 3640.000000 -9169.000000 -3352.000000 ) ( 3500.000000 -9132.000000 -3352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -9038.000000 -3352.000000 ) ( 3640.000000 -9038.000000 -3356.000000 ) ( 3640.000000 -9169.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -9169.000000 -3352.000000 ) ( 3640.000000 -9169.000000 -3356.000000 ) ( 3500.000000 -9132.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3500.000000 -9132.000000 -3352.000000 ) ( 3500.000000 -9132.000000 -3356.000000 ) ( 3566.000000 -9018.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3566.000000 -9018.000000 -3352.000000 ) ( 3566.000000 -9018.000000 -3356.000000 ) ( 3640.000000 -9038.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6238/3646) # points: 4 { brushDef { // Surface normal: 0.850265, -0.526355, 0.000000 // RotY/Z : 0.000000 / -0.554307. Vector texS/T: (0.526355, 0.850265, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5893.754575, -5893.754575, -5869.056397) / (3356.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 5.100009, 0.000000, 0.000000. Determinants: 0.000000, 125.960941, -512661.030881, -17634.499142 // --> Vector info: d2 = 0.194309, 0.194309, 0.014953. Determinants: 128.060173, 0.000000, 751328.694033, -17634.499142 ( 3527.000000 -9086.000000 -4070.000000 ) ( 3514.000000 -9107.000000 -4070.000000 ) ( 3514.000000 -9107.000000 -3356.000000 ) ( ( 0.000000 -0.007143 29.071482 ) ( -0.007262 0.000000 -42.605616 ) ) 04escapehouse/04wex4a 0 0 0 ( 3510.598939 -9104.894582 -3356.000000 ) ( 3510.598939 -9104.894582 -4070.000000 ) ( 3523.598939 -9083.894582 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3510.598939 -9104.894582 -3356.000000 ) ( 3514.000000 -9107.000000 -3356.000000 ) ( 3514.000000 -9107.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3510.598939 -9104.894582 -4070.000000 ) ( 3514.000000 -9107.000000 -4070.000000 ) ( 3527.000000 -9086.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3523.598939 -9083.894582 -4070.000000 ) ( 3527.000000 -9086.000000 -4070.000000 ) ( 3527.000000 -9086.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3523.598939 -9083.894582 -3356.000000 ) ( 3527.000000 -9086.000000 -3356.000000 ) ( 3514.000000 -9107.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6240/3647) # points: 4 { brushDef { // Surface normal: 0.255513, 0.966806, 0.000000 // RotY/Z : 0.000000 / 1.312418. Vector texS/T: (-0.966806, 0.255513, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (-5861.970493, -5861.970493, -5717.163725) / (3356.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 1.399247, 1.399241, 0.367623. Determinants: 736.575168, 0.000828, 4173108.139762, -103392.032208 // --> Vector info: d2 = 0.500010, 5.600019, 5.600018. Determinants: 0.000681, -738.515813, 2426766.056565, -103392.032208 ( 3500.000000 -9132.000000 -4070.000000 ) ( 3640.000000 -9169.000000 -4070.000000 ) ( 3640.000000 -9169.000000 -3356.000000 ) ( ( -0.007124 0.000000 -40.361990 ) ( 0.000000 0.007143 -23.471500 ) ) 04escapehouse/04wex3b 0 0 0 ( 3638.977948 -9172.867223 -3356.000000 ) ( 3638.977948 -9172.867223 -4070.000000 ) ( 3498.977948 -9135.867223 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.977948 -9172.867223 -3356.000000 ) ( 3640.000000 -9169.000000 -3356.000000 ) ( 3640.000000 -9169.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.977948 -9172.867223 -4070.000000 ) ( 3640.000000 -9169.000000 -4070.000000 ) ( 3500.000000 -9132.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3498.977948 -9135.867223 -4070.000000 ) ( 3500.000000 -9132.000000 -4070.000000 ) ( 3500.000000 -9132.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3498.977948 -9135.867223 -3356.000000 ) ( 3500.000000 -9132.000000 -3356.000000 ) ( 3640.000000 -9169.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6242/3648) # points: 4 { brushDef { // Surface normal: -0.260909, -0.965363, 0.000000 // RotY/Z : 0.000000 / -1.834760. Vector texS/T: (0.965363, -0.260909, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (5795.363448, 5795.363448, 5872.018520) / (3356.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 0.903516, 0.903530, 1.451778. Determinants: -391.449022, -0.001060, 2219141.901736, -54731.721113 // --> Vector info: d2 = 11.200014, 0.999995, 0.999998. Determinants: -0.002042, 781.883205, -3236984.251554, -54731.721113 ( 3640.000000 -9038.000000 -4070.000000 ) ( 3566.000000 -9018.000000 -4070.000000 ) ( 3566.000000 -9018.000000 -3356.000000 ) ( ( 0.007152 0.000000 -40.545809 ) ( 0.000000 -0.014286 59.142745 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 3567.043636 -9014.138546 -3356.000000 ) ( 3567.043636 -9014.138546 -4070.000000 ) ( 3641.043636 -9034.138546 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3567.043636 -9014.138546 -3356.000000 ) ( 3566.000000 -9018.000000 -3356.000000 ) ( 3566.000000 -9018.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3567.043636 -9014.138546 -4070.000000 ) ( 3566.000000 -9018.000000 -4070.000000 ) ( 3640.000000 -9038.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.043636 -9034.138546 -4070.000000 ) ( 3640.000000 -9038.000000 -4070.000000 ) ( 3640.000000 -9038.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.043636 -9034.138546 -3356.000000 ) ( 3640.000000 -9038.000000 -3356.000000 ) ( 3566.000000 -9018.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6243/3649) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-9132.000000, -9169.000000, -9038.000000) / (3500.000000, 3640.000000, 3640.000000) // --> Vector info: d1 = 1.378649, 1.111619, 0.302933. Determinants: 113.216026, 64.902278, 781446.359979, -18340.000000 // --> Vector info: d2 = 1.000007, 1.996466, 1.529552. Determinants: 65.368034, -113.260276, 975011.724640, -18340.000000 ( 3640.000000 -9038.000000 -4070.000000 ) ( 3640.000000 -9169.000000 -4070.000000 ) ( 3500.000000 -9132.000000 -4070.000000 ) ( ( -0.006173 -0.003539 -42.608853 ) ( -0.003564 0.006176 -53.163126 ) ) common/glass 0 0 0 ( 3500.000000 -9132.000000 -4074.000000 ) ( 3640.000000 -9169.000000 -4074.000000 ) ( 3640.000000 -9038.000000 -4074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3500.000000 -9132.000000 -4074.000000 ) ( 3500.000000 -9132.000000 -4070.000000 ) ( 3640.000000 -9169.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -9169.000000 -4074.000000 ) ( 3640.000000 -9169.000000 -4070.000000 ) ( 3640.000000 -9038.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -9038.000000 -4074.000000 ) ( 3640.000000 -9038.000000 -4070.000000 ) ( 3566.000000 -9018.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3566.000000 -9018.000000 -4074.000000 ) ( 3566.000000 -9018.000000 -4070.000000 ) ( 3500.000000 -9132.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6244/3650) # points: 4 { brushDef { // Surface normal: -0.255513, 0.966806, 0.000000 // RotY/Z : 0.000000 / 1.829175. Vector texS/T: (-0.966806, -0.255513, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (-1321.181343, -1321.181343, -1176.374576) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 1.430839, 1.430839, 0.399239. Determinants: 1083.179491, 0.000000, 1213521.633458, -152047.106188 // --> Vector info: d2 = 0.100018, 7.600018, 7.600018. Determinants: 0.000000, -1086.050758, 4405019.208453, -152047.106188 ( 3640.000000 -9169.000000 -5120.000000 ) ( 3780.000000 -9132.000000 -5120.000000 ) ( 3780.000000 -9132.000000 -4070.000000 ) ( ( -0.007124 0.000000 -7.981222 ) ( 0.000000 0.007143 -28.971411 ) ) 04escapehouse/04wex3b 0 0 0 ( 3781.022052 -9135.867223 -4070.000000 ) ( 3781.022052 -9135.867223 -5120.000000 ) ( 3641.022052 -9172.867223 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3781.022052 -9135.867223 -4070.000000 ) ( 3780.000000 -9132.000000 -4070.000000 ) ( 3780.000000 -9132.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3781.022052 -9135.867223 -5120.000000 ) ( 3780.000000 -9132.000000 -5120.000000 ) ( 3640.000000 -9169.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.022052 -9172.867223 -5120.000000 ) ( 3640.000000 -9169.000000 -5120.000000 ) ( 3640.000000 -9169.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.022052 -9172.867223 -4070.000000 ) ( 3640.000000 -9169.000000 -4070.000000 ) ( 3780.000000 -9132.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6246/3651) # points: 4 { brushDef { // Surface normal: 0.260909, -0.965363, 0.000000 // RotY/Z : 0.000000 / -1.306833. Vector texS/T: (0.965363, 0.260909, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (1155.826981, 1155.826981, 1232.482053) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 0.451763, 0.451773, 1.000000. Determinants: -575.637612, -0.000754, 628979.098998, -80487.825166 // --> Vector info: d2 = 15.999999, 0.999999, 0.999999. Determinants: -0.000066, 1149.826069, -5967597.150979, -80487.825166 ( 3714.000000 -9018.000000 -5120.000000 ) ( 3640.000000 -9038.000000 -5120.000000 ) ( 3640.000000 -9038.000000 -4070.000000 ) ( ( 0.007152 0.000000 -7.814587 ) ( 0.000000 -0.014286 74.142855 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 3638.956364 -9034.138546 -4070.000000 ) ( 3638.956364 -9034.138546 -5120.000000 ) ( 3712.956364 -9014.138546 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.956364 -9034.138546 -4070.000000 ) ( 3640.000000 -9038.000000 -4070.000000 ) ( 3640.000000 -9038.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.956364 -9034.138546 -5120.000000 ) ( 3640.000000 -9038.000000 -5120.000000 ) ( 3714.000000 -9018.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3712.956364 -9014.138546 -5120.000000 ) ( 3714.000000 -9018.000000 -5120.000000 ) ( 3714.000000 -9018.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3712.956364 -9014.138546 -4070.000000 ) ( 3714.000000 -9018.000000 -4070.000000 ) ( 3640.000000 -9038.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6248/3652) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9038.000000, -9169.000000, -9132.000000) / (3640.000000, 3640.000000, 3780.000000) // --> Vector info: d1 = 1.731608, 1.730279, 0.734215. Determinants: -0.186153, 130.533590, -508582.415134, -18340.000000 // --> Vector info: d2 = 1.059387, 1.993186, 1.724759. Determinants: 130.731747, 0.613296, 1159891.968168, -18340.000000 ( 3780.000000 -9132.000000 -5120.000000 ) ( 3640.000000 -9169.000000 -5120.000000 ) ( 3640.000000 -9038.000000 -5120.000000 ) ( ( 0.000010 -0.007117 27.730775 ) ( -0.007128 -0.000033 -63.243837 ) ) 04escapehouse/04wex4a 0 0 0 ( 3640.000000 -9038.000000 -5124.000000 ) ( 3640.000000 -9169.000000 -5124.000000 ) ( 3780.000000 -9132.000000 -5124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -9038.000000 -5124.000000 ) ( 3640.000000 -9038.000000 -5120.000000 ) ( 3640.000000 -9169.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -9169.000000 -5124.000000 ) ( 3640.000000 -9169.000000 -5120.000000 ) ( 3780.000000 -9132.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3780.000000 -9132.000000 -5124.000000 ) ( 3780.000000 -9132.000000 -5120.000000 ) ( 3714.000000 -9018.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3714.000000 -9018.000000 -5124.000000 ) ( 3714.000000 -9018.000000 -5120.000000 ) ( 3640.000000 -9038.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6249/3653) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-9038.000000, -9018.000000, -9132.000000) / (-3640.000000, -3714.000000, -3780.000000) // --> Vector info: d1 = 1.000005, 1.548230, 1.789925. Determinants: -18.297376, 67.331552, 69959.114698, -9756.000000 // --> Vector info: d2 = 1.000000, 0.999998, 1.901960. Determinants: 66.745329, 18.039003, 659150.252164, -9756.000000 ( 3780.000000 -9132.000000 -4070.000000 ) ( 3714.000000 -9018.000000 -4070.000000 ) ( 3640.000000 -9038.000000 -4070.000000 ) ( ( 0.001875 -0.006902 -7.170881 ) ( -0.006841 -0.001849 -67.563576 ) ) common/glass 0 0 0 ( 3640.000000 -9038.000000 -4066.000000 ) ( 3714.000000 -9018.000000 -4066.000000 ) ( 3780.000000 -9132.000000 -4066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -9038.000000 -4066.000000 ) ( 3640.000000 -9038.000000 -4070.000000 ) ( 3714.000000 -9018.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3714.000000 -9018.000000 -4066.000000 ) ( 3714.000000 -9018.000000 -4070.000000 ) ( 3780.000000 -9132.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3780.000000 -9132.000000 -4066.000000 ) ( 3780.000000 -9132.000000 -4070.000000 ) ( 3640.000000 -9169.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -9169.000000 -4066.000000 ) ( 3640.000000 -9169.000000 -4070.000000 ) ( 3640.000000 -9038.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6251/3654) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9018.000000, -9132.000000, -9169.000000) / (-3714.000000, -3780.000000, -3640.000000) // --> Vector info: d1 = 1.051849, 1.985633, 1.718139. Determinants: 113.075128, 65.044375, 1241930.178525, -18402.000000 // --> Vector info: d2 = 0.000565, 0.001031, 0.997346. Determinants: 65.822070, -113.562679, 171801.251130, -18402.000000 ( 3640.000000 -9169.000000 -3356.000000 ) ( 3780.000000 -9132.000000 -3356.000000 ) ( 3714.000000 -9018.000000 -3356.000000 ) ( ( -0.006145 -0.003535 -67.488870 ) ( -0.003577 0.006171 -9.336010 ) ) 04escapehouse/04wex4a 0 0 0 ( 3714.000000 -9018.000000 -3352.000000 ) ( 3780.000000 -9132.000000 -3352.000000 ) ( 3640.000000 -9169.000000 -3352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3714.000000 -9018.000000 -3352.000000 ) ( 3714.000000 -9018.000000 -3356.000000 ) ( 3780.000000 -9132.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3780.000000 -9132.000000 -3352.000000 ) ( 3780.000000 -9132.000000 -3356.000000 ) ( 3640.000000 -9169.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -9169.000000 -3352.000000 ) ( 3640.000000 -9169.000000 -3356.000000 ) ( 3640.000000 -9038.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -9038.000000 -3352.000000 ) ( 3640.000000 -9038.000000 -3356.000000 ) ( 3714.000000 -9018.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6252/3655) # points: 4 { brushDef { // Surface normal: -0.255513, 0.966806, 0.000000 // RotY/Z : 0.000000 / 1.829175. Vector texS/T: (-0.966806, -0.255513, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (-1321.181343, -1321.181343, -1176.374576) / (3356.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 1.430839, 1.430839, 0.399239. Determinants: 736.562054, 0.000000, 825194.710752, -103392.032208 // --> Vector info: d2 = 0.500008, 5.600018, 5.600018. Determinants: 0.000000, -738.515882, 2426762.446725, -103392.032208 ( 3640.000000 -9169.000000 -4070.000000 ) ( 3780.000000 -9132.000000 -4070.000000 ) ( 3780.000000 -9132.000000 -3356.000000 ) ( ( -0.007124 0.000000 -7.981222 ) ( 0.000000 0.007143 -23.471465 ) ) 04escapehouse/04wex3b 0 0 0 ( 3781.022052 -9135.867223 -3356.000000 ) ( 3781.022052 -9135.867223 -4070.000000 ) ( 3641.022052 -9172.867223 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3781.022052 -9135.867223 -3356.000000 ) ( 3780.000000 -9132.000000 -3356.000000 ) ( 3780.000000 -9132.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3781.022052 -9135.867223 -4070.000000 ) ( 3780.000000 -9132.000000 -4070.000000 ) ( 3640.000000 -9169.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.022052 -9172.867223 -4070.000000 ) ( 3640.000000 -9169.000000 -4070.000000 ) ( 3640.000000 -9169.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.022052 -9172.867223 -3356.000000 ) ( 3640.000000 -9169.000000 -3356.000000 ) ( 3780.000000 -9132.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6254/3656) # points: 4 { brushDef { // Surface normal: 0.260909, -0.965363, 0.000000 // RotY/Z : 0.000000 / -1.306833. Vector texS/T: (0.965363, 0.260909, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (1155.826981, 1155.826981, 1232.482053) / (3356.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 0.451766, 0.451773, 1.000000. Determinants: -391.433576, -0.000535, 427705.338872, -54731.721113 // --> Vector info: d2 = 11.200018, 0.999999, 0.999999. Determinants: -0.000045, 781.883172, -3236996.131889, -54731.721113 ( 3714.000000 -9018.000000 -4070.000000 ) ( 3640.000000 -9038.000000 -4070.000000 ) ( 3640.000000 -9038.000000 -3356.000000 ) ( ( 0.007152 0.000000 -7.814579 ) ( 0.000000 -0.014286 59.142963 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 3638.956364 -9034.138546 -3356.000000 ) ( 3638.956364 -9034.138546 -4070.000000 ) ( 3712.956364 -9014.138546 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.956364 -9034.138546 -3356.000000 ) ( 3640.000000 -9038.000000 -3356.000000 ) ( 3640.000000 -9038.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.956364 -9034.138546 -4070.000000 ) ( 3640.000000 -9038.000000 -4070.000000 ) ( 3714.000000 -9018.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3712.956364 -9014.138546 -4070.000000 ) ( 3714.000000 -9018.000000 -4070.000000 ) ( 3714.000000 -9018.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3712.956364 -9014.138546 -3356.000000 ) ( 3714.000000 -9018.000000 -3356.000000 ) ( 3640.000000 -9038.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6255/3657) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-9169.000000, -9132.000000, -9018.000000) / (3640.000000, 3780.000000, 3714.000000) // --> Vector info: d1 = 1.000000, 2.031602, 1.789918. Determinants: -34.249920, -126.545000, 128184.287699, -18402.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.901966. Determinants: -126.275214, 33.372584, -1279293.644928, -18402.000000 ( 3714.000000 -9018.000000 -4070.000000 ) ( 3780.000000 -9132.000000 -4070.000000 ) ( 3640.000000 -9169.000000 -4070.000000 ) ( ( 0.001861 0.006877 -6.965780 ) ( 0.006862 -0.001814 69.519272 ) ) common/glass 0 0 0 ( 3640.000000 -9169.000000 -4074.000000 ) ( 3780.000000 -9132.000000 -4074.000000 ) ( 3714.000000 -9018.000000 -4074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -9169.000000 -4074.000000 ) ( 3640.000000 -9169.000000 -4070.000000 ) ( 3780.000000 -9132.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3780.000000 -9132.000000 -4074.000000 ) ( 3780.000000 -9132.000000 -4070.000000 ) ( 3714.000000 -9018.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3714.000000 -9018.000000 -4074.000000 ) ( 3714.000000 -9018.000000 -4070.000000 ) ( 3640.000000 -9038.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -9038.000000 -4074.000000 ) ( 3640.000000 -9038.000000 -4070.000000 ) ( 3640.000000 -9169.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6256/3658) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (3640.185710, 3640.185710, 3784.435493) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 1.462174, 1.462174, 0.430840. Determinants: 1082.900118, 0.000000, -4163421.720284, -151462.272530 // --> Vector info: d2 = 0.100018, 7.600018, 7.600018. Determinants: 0.000000, -1081.873375, 4388075.752184, -151462.272530 ( 3780.000000 -9132.000000 -5120.000000 ) ( 3882.000000 -9030.000000 -5120.000000 ) ( 3882.000000 -9030.000000 -4070.000000 ) ( ( -0.007150 0.000000 27.488177 ) ( 0.000000 0.007143 -28.971411 ) ) 04escapehouse/04wex3b 0 0 0 ( 3884.828427 -9032.828427 -4070.000000 ) ( 3884.828427 -9032.828427 -5120.000000 ) ( 3782.828427 -9134.828427 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3884.828427 -9032.828427 -4070.000000 ) ( 3882.000000 -9030.000000 -4070.000000 ) ( 3882.000000 -9030.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3884.828427 -9032.828427 -5120.000000 ) ( 3882.000000 -9030.000000 -5120.000000 ) ( 3780.000000 -9132.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3782.828427 -9134.828427 -5120.000000 ) ( 3780.000000 -9132.000000 -5120.000000 ) ( 3780.000000 -9132.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3782.828427 -9134.828427 -4070.000000 ) ( 3780.000000 -9132.000000 -4070.000000 ) ( 3882.000000 -9030.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6257/3659) # points: 4 { brushDef { // Surface normal: -0.526355, -0.850265, 0.000000 // RotY/Z : 0.000000 / -2.125104. Vector texS/T: (0.850265, -0.526355, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8000.387698, 8000.387698, 8025.085876) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 0.543057, 0.543057, 0.722420. Determinants: -188.330912, 0.000000, 1492637.168807, -25933.086974 // --> Vector info: d2 = 7.600010, 0.100010, 0.100010. Determinants: 0.000000, 185.236336, -951003.603908, -25933.086974 ( 3857.000000 -9016.000000 -5120.000000 ) ( 3836.000000 -9003.000000 -5120.000000 ) ( 3836.000000 -9003.000000 -4070.000000 ) ( ( 0.007262 0.000000 -57.557250 ) ( 0.000000 -0.007143 36.671438 ) ) 04escapehouse/04wex4a 0 0 0 ( 3838.105418 -8999.598939 -4070.000000 ) ( 3838.105418 -8999.598939 -5120.000000 ) ( 3859.105418 -9012.598939 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3838.105418 -8999.598939 -4070.000000 ) ( 3836.000000 -9003.000000 -4070.000000 ) ( 3836.000000 -9003.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3838.105418 -8999.598939 -5120.000000 ) ( 3836.000000 -9003.000000 -5120.000000 ) ( 3857.000000 -9016.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3859.105418 -9012.598939 -5120.000000 ) ( 3857.000000 -9016.000000 -5120.000000 ) ( 3857.000000 -9016.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3859.105418 -9012.598939 -4070.000000 ) ( 3857.000000 -9016.000000 -4070.000000 ) ( 3836.000000 -9003.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6259/3660) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (-3750.494367, -3750.494367, -3674.126835) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 0.000000, 0.000000, 0.548097. Determinants: -575.501924, 0.000036, -2158416.910090, -80185.908987 // --> Vector info: d2 = 15.000002, 0.000000, 0.000000. Determinants: 0.000000, 1145.513131, -5865027.231221, -80185.908987 ( 3768.000000 -8964.000000 -5120.000000 ) ( 3714.000000 -9018.000000 -5120.000000 ) ( 3714.000000 -9018.000000 -4070.000000 ) ( ( 0.007177 0.000000 26.917658 ) ( 0.000000 -0.014286 73.142866 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 3711.171573 -9015.171573 -4070.000000 ) ( 3711.171573 -9015.171573 -5120.000000 ) ( 3765.171573 -8961.171573 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3711.171573 -9015.171573 -4070.000000 ) ( 3714.000000 -9018.000000 -4070.000000 ) ( 3714.000000 -9018.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3711.171573 -9015.171573 -5120.000000 ) ( 3714.000000 -9018.000000 -5120.000000 ) ( 3768.000000 -8964.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3765.171573 -8961.171573 -5120.000000 ) ( 3768.000000 -8964.000000 -5120.000000 ) ( 3768.000000 -8964.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3765.171573 -8961.171573 -4070.000000 ) ( 3768.000000 -8964.000000 -4070.000000 ) ( 3714.000000 -9018.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6262/3661) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9018.000000, -9132.000000, -9030.000000) / (3714.000000, 3780.000000, 3882.000000) // --> Vector info: d1 = 1.204195, 0.737226, 0.008111. Determinants: 0.490708, 130.749908, -503288.974526, -18360.000000 // --> Vector info: d2 = 0.917410, 1.725867, 0.996698. Determinants: 130.587805, 0.662628, 1158336.171173, -18360.000000 ( 3882.000000 -9030.000000 -5120.000000 ) ( 3780.000000 -9132.000000 -5120.000000 ) ( 3714.000000 -9018.000000 -5120.000000 ) ( ( -0.000027 -0.007121 27.412254 ) ( -0.007113 -0.000036 -63.090205 ) ) 04escapehouse/04wex4a 0 0 0 ( 3714.000000 -9018.000000 -5124.000000 ) ( 3780.000000 -9132.000000 -5124.000000 ) ( 3882.000000 -9030.000000 -5124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3714.000000 -9018.000000 -5124.000000 ) ( 3714.000000 -9018.000000 -5120.000000 ) ( 3780.000000 -9132.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3780.000000 -9132.000000 -5124.000000 ) ( 3780.000000 -9132.000000 -5120.000000 ) ( 3882.000000 -9030.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3882.000000 -9030.000000 -5124.000000 ) ( 3882.000000 -9030.000000 -5120.000000 ) ( 3857.000000 -9016.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.000000 -9016.000000 -5124.000000 ) ( 3857.000000 -9016.000000 -5120.000000 ) ( 3768.000000 -8964.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3768.000000 -8964.000000 -5124.000000 ) ( 3768.000000 -8964.000000 -5120.000000 ) ( 3714.000000 -9018.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6263/3662) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-9018.000000, -8964.000000, -9016.000000) / (-3714.000000, -3768.000000, -3857.000000) // --> Vector info: d1 = 1.000000, 1.548097, 1.738439. Determinants: -38.502199, 38.779497, -210799.776656, -7614.000000 // --> Vector info: d2 = 0.000000, 0.000002, 0.709369. Determinants: 38.305576, 38.305904, 487707.814549, -7614.000000 ( 3857.000000 -9016.000000 -4070.000000 ) ( 3768.000000 -8964.000000 -4070.000000 ) ( 3714.000000 -9018.000000 -4070.000000 ) ( ( 0.005057 -0.005093 27.685813 ) ( -0.005031 -0.005031 -64.054086 ) ) common/glass 0 0 0 ( 3714.000000 -9018.000000 -4066.000000 ) ( 3768.000000 -8964.000000 -4066.000000 ) ( 3857.000000 -9016.000000 -4066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3714.000000 -9018.000000 -4066.000000 ) ( 3714.000000 -9018.000000 -4070.000000 ) ( 3768.000000 -8964.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3768.000000 -8964.000000 -4066.000000 ) ( 3768.000000 -8964.000000 -4070.000000 ) ( 3857.000000 -9016.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.000000 -9016.000000 -4066.000000 ) ( 3857.000000 -9016.000000 -4070.000000 ) ( 3882.000000 -9030.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3882.000000 -9030.000000 -4066.000000 ) ( 3882.000000 -9030.000000 -4070.000000 ) ( 3780.000000 -9132.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3780.000000 -9132.000000 -4066.000000 ) ( 3780.000000 -9132.000000 -4070.000000 ) ( 3714.000000 -9018.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6266/3663) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8964.000000, -9016.000000, -9030.000000) / (3768.000000, 3857.000000, 3882.000000) // --> Vector info: d1 = 0.910340, 1.546510, 1.719359. Determinants: 0.520692, -0.081766, 4926.422547, -54.000000 // --> Vector info: d2 = 0.471051, 0.104255, 0.004974. Determinants: -0.333863, 0.027484, -3121.747131, -54.000000 ( 3882.000000 -9030.000000 -3356.000000 ) ( 3857.000000 -9016.000000 -3356.000000 ) ( 3768.000000 -8964.000000 -3356.000000 ) ( ( -0.009642 0.001514 -91.230047 ) ( 0.006183 -0.000509 57.810132 ) ) 04escapehouse/04wex4a 0 0 0 ( 3768.000000 -8964.000000 -3360.000000 ) ( 3857.000000 -9016.000000 -3360.000000 ) ( 3882.000000 -9030.000000 -3360.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3768.000000 -8964.000000 -3360.000000 ) ( 3768.000000 -8964.000000 -3356.000000 ) ( 3857.000000 -9016.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.000000 -9016.000000 -3360.000000 ) ( 3857.000000 -9016.000000 -3356.000000 ) ( 3882.000000 -9030.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3882.000000 -9030.000000 -3360.000000 ) ( 3882.000000 -9030.000000 -3356.000000 ) ( 3780.000000 -9132.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3780.000000 -9132.000000 -3360.000000 ) ( 3780.000000 -9132.000000 -3356.000000 ) ( 3714.000000 -9018.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3714.000000 -9018.000000 -3360.000000 ) ( 3714.000000 -9018.000000 -3356.000000 ) ( 3768.000000 -8964.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6267/3664) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (3640.185710, 3640.185710, 3784.435493) / (3356.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 1.462174, 1.462174, 0.430840. Determinants: 736.372080, 0.000000, -2831126.769793, -102994.345321 // --> Vector info: d2 = 0.500008, 5.600018, 5.600018. Determinants: 0.000000, -735.675257, 2417428.152947, -102994.345321 ( 3780.000000 -9132.000000 -4070.000000 ) ( 3882.000000 -9030.000000 -4070.000000 ) ( 3882.000000 -9030.000000 -3356.000000 ) ( ( -0.007150 0.000000 27.488177 ) ( 0.000000 0.007143 -23.471465 ) ) 04escapehouse/04wex3b 0 0 0 ( 3884.828427 -9032.828427 -3356.000000 ) ( 3884.828427 -9032.828427 -4070.000000 ) ( 3782.828427 -9134.828427 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3884.828427 -9032.828427 -3356.000000 ) ( 3882.000000 -9030.000000 -3356.000000 ) ( 3882.000000 -9030.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3884.828427 -9032.828427 -4070.000000 ) ( 3882.000000 -9030.000000 -4070.000000 ) ( 3780.000000 -9132.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3782.828427 -9134.828427 -4070.000000 ) ( 3780.000000 -9132.000000 -4070.000000 ) ( 3780.000000 -9132.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3782.828427 -9134.828427 -3356.000000 ) ( 3780.000000 -9132.000000 -3356.000000 ) ( 3882.000000 -9030.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6268/3665) # points: 4 { brushDef { // Surface normal: -0.526355, -0.850265, 0.000000 // RotY/Z : 0.000000 / -2.125104. Vector texS/T: (0.850265, -0.526355, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8000.387698, 8000.387698, 8025.085876) / (3356.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 0.543059, 0.543059, 0.722422. Determinants: -128.065020, 0.000000, 1014993.232769, -17634.499142 // --> Vector info: d2 = 5.600010, 0.500000, 0.500000. Determinants: 0.000000, 125.960953, -521478.329142, -17634.499142 ( 3857.000000 -9016.000000 -4070.000000 ) ( 3836.000000 -9003.000000 -4070.000000 ) ( 3836.000000 -9003.000000 -3356.000000 ) ( ( 0.007262 0.000000 -57.557248 ) ( 0.000000 -0.007143 29.571485 ) ) 04escapehouse/04wex4a 0 0 0 ( 3838.105418 -8999.598939 -3356.000000 ) ( 3838.105418 -8999.598939 -4070.000000 ) ( 3859.105418 -9012.598939 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3838.105418 -8999.598939 -3356.000000 ) ( 3836.000000 -9003.000000 -3356.000000 ) ( 3836.000000 -9003.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3838.105418 -8999.598939 -4070.000000 ) ( 3836.000000 -9003.000000 -4070.000000 ) ( 3857.000000 -9016.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3859.105418 -9012.598939 -4070.000000 ) ( 3857.000000 -9016.000000 -4070.000000 ) ( 3857.000000 -9016.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3859.105418 -9012.598939 -3356.000000 ) ( 3857.000000 -9016.000000 -3356.000000 ) ( 3836.000000 -9003.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6270/3666) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (-3750.494367, -3750.494367, -3674.126835) / (3356.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 0.000001, 0.000000, 0.548097. Determinants: -391.341308, 0.000065, -1467723.636831, -54526.418111 // --> Vector info: d2 = 10.200024, 0.000000, 0.000000. Determinants: 0.000000, 778.950637, -3170329.091469, -54526.418111 ( 3768.000000 -8964.000000 -4070.000000 ) ( 3714.000000 -9018.000000 -4070.000000 ) ( 3714.000000 -9018.000000 -3356.000000 ) ( ( 0.007177 0.000000 26.917661 ) ( 0.000000 -0.014286 58.142992 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 3711.171573 -9015.171573 -3356.000000 ) ( 3711.171573 -9015.171573 -4070.000000 ) ( 3765.171573 -8961.171573 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3711.171573 -9015.171573 -3356.000000 ) ( 3714.000000 -9018.000000 -3356.000000 ) ( 3714.000000 -9018.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3711.171573 -9015.171573 -4070.000000 ) ( 3714.000000 -9018.000000 -4070.000000 ) ( 3768.000000 -8964.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3765.171573 -8961.171573 -4070.000000 ) ( 3768.000000 -8964.000000 -4070.000000 ) ( 3768.000000 -8964.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3765.171573 -8961.171573 -3356.000000 ) ( 3768.000000 -8964.000000 -3356.000000 ) ( 3714.000000 -9018.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6271/3667) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-9132.000000, -9030.000000, -9016.000000) / (3780.000000, 3882.000000, 3857.000000) // --> Vector info: d1 = 0.000000, 1.031334, 0.979983. Determinants: -20.545515, -19.676518, -113244.402675, -3978.000000 // --> Vector info: d2 = 0.000000, 0.000005, 0.192644. Determinants: -19.649307, 19.649096, -253711.052170, -3978.000000 ( 3857.000000 -9016.000000 -4070.000000 ) ( 3882.000000 -9030.000000 -4070.000000 ) ( 3780.000000 -9132.000000 -4070.000000 ) ( ( 0.005165 0.004946 28.467673 ) ( 0.004939 -0.004939 63.778545 ) ) common/glass 0 0 0 ( 3780.000000 -9132.000000 -4074.000000 ) ( 3882.000000 -9030.000000 -4074.000000 ) ( 3857.000000 -9016.000000 -4074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3780.000000 -9132.000000 -4074.000000 ) ( 3780.000000 -9132.000000 -4070.000000 ) ( 3882.000000 -9030.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3882.000000 -9030.000000 -4074.000000 ) ( 3882.000000 -9030.000000 -4070.000000 ) ( 3857.000000 -9016.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.000000 -9016.000000 -4074.000000 ) ( 3857.000000 -9016.000000 -4070.000000 ) ( 3768.000000 -8964.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3768.000000 -8964.000000 -4074.000000 ) ( 3768.000000 -8964.000000 -4070.000000 ) ( 3714.000000 -9018.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3714.000000 -9018.000000 -4074.000000 ) ( 3714.000000 -9018.000000 -4070.000000 ) ( 3780.000000 -9132.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6272/3668) # points: 4 { brushDef { // Surface normal: 0.966518, -0.256598, 0.000000 // RotY/Z : 0.000000 / -0.259500. Vector texS/T: (0.256598, 0.966518, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7716.322699, -7716.322699, -7599.408201) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 7.999993, 0.499993, 0.499993. Determinants: 0.000509, 876.858740, -4550892.117339, -122760.223607 // --> Vector info: d2 = 1.749034, 1.749014, 0.913391. Determinants: 877.403929, 0.002300, 6555610.693133, -122760.223607 ( 3444.000000 -8777.000000 -5120.000000 ) ( 3414.000000 -8890.000000 -5120.000000 ) ( 3414.000000 -8890.000000 -4070.000000 ) ( ( 0.000000 -0.007143 37.071390 ) ( -0.007147 0.000000 -53.401749 ) ) 04escapehouse/04wex4a 0 0 0 ( 3410.133927 -8888.973609 -4070.000000 ) ( 3410.133927 -8888.973609 -5120.000000 ) ( 3440.133927 -8775.973609 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3410.133927 -8888.973609 -4070.000000 ) ( 3414.000000 -8890.000000 -4070.000000 ) ( 3414.000000 -8890.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3410.133927 -8888.973609 -5120.000000 ) ( 3414.000000 -8890.000000 -5120.000000 ) ( 3444.000000 -8777.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3440.133927 -8775.973609 -5120.000000 ) ( 3444.000000 -8777.000000 -5120.000000 ) ( 3444.000000 -8777.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3440.133927 -8775.973609 -4070.000000 ) ( 3444.000000 -8777.000000 -4070.000000 ) ( 3414.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6274/3669) # points: 4 { brushDef { // Surface normal: -0.966235, 0.257663, 0.000000 // RotY/Z : 0.000000 / 2.880990. Vector texS/T: (-0.257663, -0.966235, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (7620.759384, 7620.759384, 7682.856083) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 0.999999, 8.499998, 8.499999. Determinants: -0.001001, -465.725200, 1830307.739048, -65201.533724 // --> Vector info: d2 = 0.555893, 0.555913, 0.999999. Determinants: -466.290251, -0.001218, 3517245.652626, -65201.533724 ( 3520.000000 -8890.000000 -5120.000000 ) ( 3536.000000 -8830.000000 -5120.000000 ) ( 3536.000000 -8830.000000 -4070.000000 ) ( ( 0.000000 0.007143 -28.071544 ) ( 0.007152 0.000000 -53.944217 ) ) 04escapehouse/04wex4b 0 0 0 ( 3539.864940 -8831.030651 -4070.000000 ) ( 3539.864940 -8831.030651 -5120.000000 ) ( 3523.864940 -8891.030651 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3539.864940 -8831.030651 -4070.000000 ) ( 3536.000000 -8830.000000 -4070.000000 ) ( 3536.000000 -8830.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3539.864940 -8831.030651 -5120.000000 ) ( 3536.000000 -8830.000000 -5120.000000 ) ( 3520.000000 -8890.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3523.864940 -8891.030651 -5120.000000 ) ( 3520.000000 -8890.000000 -5120.000000 ) ( 3520.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3523.864940 -8891.030651 -4070.000000 ) ( 3520.000000 -8890.000000 -4070.000000 ) ( 3536.000000 -8830.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6275/3670) # points: 4 { brushDef { // Surface normal: -0.503871, -0.863779, 0.000000 // RotY/Z : 0.000000 / -2.098871. Vector texS/T: (0.863779, -0.503871, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (7489.610905, 7489.610905, 7503.503349) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 0.654141, 0.654141, 0.749473. Determinants: -100.097936, 0.000000, 740152.588837, -14587.066189 // --> Vector info: d2 = 15.200027, 0.200027, 0.200027. Determinants: 0.000000, 208.386660, -1069857.512316, -14587.066189 ( 3536.000000 -8830.000000 -5120.000000 ) ( 3524.000000 -8823.000000 -5120.000000 ) ( 3524.000000 -8823.000000 -4070.000000 ) ( ( 0.006862 0.000000 -50.740333 ) ( 0.000000 -0.014286 73.342885 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 3526.015484 -8819.544884 -4070.000000 ) ( 3526.015484 -8819.544884 -5120.000000 ) ( 3538.015484 -8826.544884 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3526.015484 -8819.544884 -4070.000000 ) ( 3524.000000 -8823.000000 -4070.000000 ) ( 3524.000000 -8823.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3526.015484 -8819.544884 -5120.000000 ) ( 3524.000000 -8823.000000 -5120.000000 ) ( 3536.000000 -8830.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3538.015484 -8826.544884 -5120.000000 ) ( 3536.000000 -8830.000000 -5120.000000 ) ( 3536.000000 -8830.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3538.015484 -8826.544884 -4070.000000 ) ( 3536.000000 -8830.000000 -4070.000000 ) ( 3524.000000 -8823.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6276/3671) # points: 4 { brushDef { // Surface normal: -0.503871, -0.863779, 0.000000 // RotY/Z : 0.000000 / -2.098871. Vector texS/T: (0.863779, -0.503871, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (7475.718461, 7475.718461, 7489.610905) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 0.548242, 0.548242, 0.654141. Determinants: -111.193737, 0.000000, 823255.822294, -14587.066189 // --> Vector info: d2 = 15.200020, 0.200015, 0.200027. Determinants: -0.013027, 208.386726, -1069760.288518, -14587.066189 ( 3524.000000 -8823.000000 -5120.000000 ) ( 3512.000000 -8816.000000 -5120.000000 ) ( 3512.000000 -8816.000000 -4070.000000 ) ( ( 0.007623 0.000000 -56.437382 ) ( 0.000001 -0.014286 73.336220 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 3514.015484 -8812.544884 -4070.000000 ) ( 3514.015484 -8812.544884 -5120.000000 ) ( 3526.015484 -8819.544884 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3514.015484 -8812.544884 -4070.000000 ) ( 3512.000000 -8816.000000 -4070.000000 ) ( 3512.000000 -8816.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3514.015484 -8812.544884 -5120.000000 ) ( 3512.000000 -8816.000000 -5120.000000 ) ( 3524.000000 -8823.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3526.015484 -8819.544884 -5120.000000 ) ( 3524.000000 -8823.000000 -5120.000000 ) ( 3524.000000 -8823.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3526.015484 -8819.544884 -4070.000000 ) ( 3524.000000 -8823.000000 -4070.000000 ) ( 3512.000000 -8816.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6278/3672) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8777.000000, -8890.000000, -8890.000000) / (3444.000000, 3414.000000, 3520.000000) // --> Vector info: d1 = 1.132653, 1.347518, 0.591141. Determinants: 0.084367, 85.470545, -307186.993009, -11978.000000 // --> Vector info: d2 = 0.195507, 1.003032, 1.001718. Determinants: 85.558284, 0.148461, 748091.984030, -11978.000000 ( 3520.000000 -8890.000000 -5120.000000 ) ( 3414.000000 -8890.000000 -5120.000000 ) ( 3444.000000 -8777.000000 -5120.000000 ) ( ( -0.000007 -0.007136 25.645934 ) ( -0.007143 -0.000012 -62.455500 ) ) 04escapehouse/04wex4a 0 0 0 ( 3444.000000 -8777.000000 -5124.000000 ) ( 3414.000000 -8890.000000 -5124.000000 ) ( 3520.000000 -8890.000000 -5124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3444.000000 -8777.000000 -5124.000000 ) ( 3444.000000 -8777.000000 -5120.000000 ) ( 3414.000000 -8890.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3414.000000 -8890.000000 -5124.000000 ) ( 3414.000000 -8890.000000 -5120.000000 ) ( 3520.000000 -8890.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3520.000000 -8890.000000 -5124.000000 ) ( 3520.000000 -8890.000000 -5120.000000 ) ( 3536.000000 -8830.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3536.000000 -8830.000000 -5124.000000 ) ( 3536.000000 -8830.000000 -5120.000000 ) ( 3444.000000 -8777.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6279/3673) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8830.000000, -8890.000000, -8890.000000) / (-3536.000000, -3520.000000, -3414.000000) // --> Vector info: d1 = 1.201234, 1.316167, 0.661113. Determinants: 22.663672, 39.303228, 331456.584340, -6360.000000 // --> Vector info: d2 = 1.000008, 1.428966, 1.807136. Determinants: 39.418813, -22.690186, 261475.565152, -6360.000000 ( 3414.000000 -8890.000000 -4070.000000 ) ( 3520.000000 -8890.000000 -4070.000000 ) ( 3536.000000 -8830.000000 -4070.000000 ) ( ( -0.003563 -0.006180 -52.115815 ) ( -0.006198 0.003568 -41.112510 ) ) common/glass 0 0 0 ( 3536.000000 -8830.000000 -4066.000000 ) ( 3520.000000 -8890.000000 -4066.000000 ) ( 3414.000000 -8890.000000 -4066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3536.000000 -8830.000000 -4066.000000 ) ( 3536.000000 -8830.000000 -4070.000000 ) ( 3520.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3520.000000 -8890.000000 -4066.000000 ) ( 3520.000000 -8890.000000 -4070.000000 ) ( 3414.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3414.000000 -8890.000000 -4066.000000 ) ( 3414.000000 -8890.000000 -4070.000000 ) ( 3444.000000 -8777.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3444.000000 -8777.000000 -4066.000000 ) ( 3444.000000 -8777.000000 -4070.000000 ) ( 3536.000000 -8830.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6281/3674) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8830.000000, -8890.000000, -8890.000000) / (-3536.000000, -3520.000000, -3414.000000) // --> Vector info: d1 = 1.249680, 1.563529, 1.185150. Determinants: 39.322059, 22.702754, 419542.754616, -6360.000000 // --> Vector info: d2 = 0.428824, 0.742906, 1.397694. Determinants: 22.816095, -39.287260, 59819.047181, -6360.000000 ( 3414.000000 -8890.000000 -3356.000000 ) ( 3520.000000 -8890.000000 -3356.000000 ) ( 3536.000000 -8830.000000 -3356.000000 ) ( ( -0.006183 -0.003570 -65.965842 ) ( -0.003587 0.006177 -9.405511 ) ) 04escapehouse/04wex4a 0 0 0 ( 3536.000000 -8830.000000 -3352.000000 ) ( 3520.000000 -8890.000000 -3352.000000 ) ( 3414.000000 -8890.000000 -3352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3536.000000 -8830.000000 -3352.000000 ) ( 3536.000000 -8830.000000 -3356.000000 ) ( 3520.000000 -8890.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3520.000000 -8890.000000 -3352.000000 ) ( 3520.000000 -8890.000000 -3356.000000 ) ( 3414.000000 -8890.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3414.000000 -8890.000000 -3352.000000 ) ( 3414.000000 -8890.000000 -3356.000000 ) ( 3444.000000 -8777.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3444.000000 -8777.000000 -3352.000000 ) ( 3444.000000 -8777.000000 -3356.000000 ) ( 3536.000000 -8830.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6282/3675) # points: 4 { brushDef { // Surface normal: 0.966518, -0.256598, 0.000000 // RotY/Z : 0.000000 / -0.259500. Vector texS/T: (0.256598, 0.966518, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7716.322699, -7716.322699, -7599.408201) / (3356.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 6.100002, 0.999992, 0.999992. Determinants: 0.000000, 596.265048, -2510275.058324, -83476.952053 // --> Vector info: d2 = 1.749049, 1.749049, 0.913426. Determinants: 596.634666, 0.000000, 4457820.340108, -83476.952053 ( 3444.000000 -8777.000000 -4070.000000 ) ( 3414.000000 -8890.000000 -4070.000000 ) ( 3414.000000 -8890.000000 -3356.000000 ) ( ( 0.000000 -0.007143 30.071475 ) ( -0.007147 0.000000 -53.401810 ) ) 04escapehouse/04wex4a 0 0 0 ( 3410.133927 -8888.973609 -3356.000000 ) ( 3410.133927 -8888.973609 -4070.000000 ) ( 3440.133927 -8775.973609 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3410.133927 -8888.973609 -3356.000000 ) ( 3414.000000 -8890.000000 -3356.000000 ) ( 3414.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3410.133927 -8888.973609 -4070.000000 ) ( 3414.000000 -8890.000000 -4070.000000 ) ( 3444.000000 -8777.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3440.133927 -8775.973609 -4070.000000 ) ( 3444.000000 -8777.000000 -4070.000000 ) ( 3444.000000 -8777.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3440.133927 -8775.973609 -3356.000000 ) ( 3444.000000 -8777.000000 -3356.000000 ) ( 3414.000000 -8890.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6284/3676) # points: 4 { brushDef { // Surface normal: -0.966235, 0.257663, 0.000000 // RotY/Z : 0.000000 / 2.880990. Vector texS/T: (-0.257663, -0.966235, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (7620.759384, 7620.759384, 7682.856083) / (3356.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 0.000001, 5.100010, 5.100009. Determinants: 0.000686, -316.693739, 1062818.907775, -44337.042933 // --> Vector info: d2 = 0.555899, 0.555913, 1.000001. Determinants: -317.078949, -0.000829, 2391738.232811, -44337.042933 ( 3520.000000 -8890.000000 -4070.000000 ) ( 3536.000000 -8830.000000 -4070.000000 ) ( 3536.000000 -8830.000000 -3356.000000 ) ( ( 0.000000 0.007143 -23.971353 ) ( 0.007152 0.000000 -53.944469 ) ) 04escapehouse/04wex4b 0 0 0 ( 3539.864940 -8831.030651 -3356.000000 ) ( 3539.864940 -8831.030651 -4070.000000 ) ( 3523.864940 -8891.030651 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3539.864940 -8831.030651 -3356.000000 ) ( 3536.000000 -8830.000000 -3356.000000 ) ( 3536.000000 -8830.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3539.864940 -8831.030651 -4070.000000 ) ( 3536.000000 -8830.000000 -4070.000000 ) ( 3520.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3523.864940 -8891.030651 -4070.000000 ) ( 3520.000000 -8890.000000 -4070.000000 ) ( 3520.000000 -8890.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3523.864940 -8891.030651 -3356.000000 ) ( 3520.000000 -8890.000000 -3356.000000 ) ( 3536.000000 -8830.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6285/3677) # points: 4 { brushDef { // Surface normal: -0.503871, -0.863779, 0.000000 // RotY/Z : 0.000000 / -2.098871. Vector texS/T: (0.863779, -0.503871, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (7489.610905, 7489.610905, 7503.503349) / (3356.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 0.654141, 0.654141, 0.749473. Determinants: -68.066596, 0.000000, 503303.760409, -9919.205008 // --> Vector info: d2 = 10.200027, 0.000008, 0.000008. Determinants: 0.000000, 141.703204, -576732.117422, -9919.205008 ( 3536.000000 -8830.000000 -4070.000000 ) ( 3524.000000 -8823.000000 -4070.000000 ) ( 3524.000000 -8823.000000 -3356.000000 ) ( ( 0.006862 0.000000 -50.740333 ) ( 0.000000 -0.014286 58.142978 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 3526.015484 -8819.544884 -3356.000000 ) ( 3526.015484 -8819.544884 -4070.000000 ) ( 3538.015484 -8826.544884 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3526.015484 -8819.544884 -3356.000000 ) ( 3524.000000 -8823.000000 -3356.000000 ) ( 3524.000000 -8823.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3526.015484 -8819.544884 -4070.000000 ) ( 3524.000000 -8823.000000 -4070.000000 ) ( 3536.000000 -8830.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3538.015484 -8826.544884 -4070.000000 ) ( 3536.000000 -8830.000000 -4070.000000 ) ( 3536.000000 -8830.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3538.015484 -8826.544884 -3356.000000 ) ( 3536.000000 -8830.000000 -3356.000000 ) ( 3524.000000 -8823.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6286/3678) # points: 4 { brushDef { // Surface normal: -0.503871, -0.863779, 0.000000 // RotY/Z : 0.000000 / -2.098871. Vector texS/T: (0.863779, -0.503871, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (7475.718461, 7475.718461, 7489.610905) / (3356.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 0.548245, 0.548245, 0.654141. Determinants: -75.609616, 0.000000, 559798.041747, -9919.205008 // --> Vector info: d2 = 10.200027, 0.000008, 0.000008. Determinants: 0.000000, 141.703204, -576732.117422, -9919.205008 ( 3524.000000 -8823.000000 -4070.000000 ) ( 3512.000000 -8816.000000 -4070.000000 ) ( 3512.000000 -8816.000000 -3356.000000 ) ( ( 0.007623 0.000000 -56.435777 ) ( 0.000000 -0.014286 58.142978 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 3514.015484 -8812.544884 -3356.000000 ) ( 3514.015484 -8812.544884 -4070.000000 ) ( 3526.015484 -8819.544884 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3514.015484 -8812.544884 -3356.000000 ) ( 3512.000000 -8816.000000 -3356.000000 ) ( 3512.000000 -8816.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3514.015484 -8812.544884 -4070.000000 ) ( 3512.000000 -8816.000000 -4070.000000 ) ( 3524.000000 -8823.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3526.015484 -8819.544884 -4070.000000 ) ( 3524.000000 -8823.000000 -4070.000000 ) ( 3524.000000 -8823.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3526.015484 -8819.544884 -3356.000000 ) ( 3524.000000 -8823.000000 -3356.000000 ) ( 3512.000000 -8816.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6287/3679) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8777.000000, -8890.000000, -8890.000000) / (3444.000000, 3414.000000, 3520.000000) // --> Vector info: d1 = 0.000000, 0.835623, 0.639866. Determinants: 82.703357, 22.120632, 649703.906789, -11978.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.730608. Determinants: 21.918262, -82.558604, 476708.414607, -11978.000000 ( 3520.000000 -8890.000000 -4070.000000 ) ( 3414.000000 -8890.000000 -4070.000000 ) ( 3444.000000 -8777.000000 -4070.000000 ) ( ( -0.006905 -0.001847 -54.241435 ) ( -0.001830 0.006893 -39.798665 ) ) common/glass 0 0 0 ( 3444.000000 -8777.000000 -4074.000000 ) ( 3414.000000 -8890.000000 -4074.000000 ) ( 3520.000000 -8890.000000 -4074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3444.000000 -8777.000000 -4074.000000 ) ( 3444.000000 -8777.000000 -4070.000000 ) ( 3414.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3414.000000 -8890.000000 -4074.000000 ) ( 3414.000000 -8890.000000 -4070.000000 ) ( 3520.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3520.000000 -8890.000000 -4074.000000 ) ( 3520.000000 -8890.000000 -4070.000000 ) ( 3536.000000 -8830.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3536.000000 -8830.000000 -4074.000000 ) ( 3536.000000 -8830.000000 -4070.000000 ) ( 3444.000000 -8777.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6288/3680) # points: 4 { brushDef { // Surface normal: 0.966518, 0.256598, 0.000000 // RotY/Z : 0.000000 / 0.259500. Vector texS/T: (-0.256598, 0.966518, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9585.286793, -9585.286793, -9468.372294) / (4070.000000, 4406.000000, 4406.000000) // --> Vector info: d1 = 2.999992, 0.600001, 0.600003. Determinants: -0.000722, 280.593693, -1259872.744042, -39283.271554 // --> Vector info: d2 = 1.584615, 1.584609, 0.749032. Determinants: 280.753775, 0.000724, 2628853.650770, -39283.271554 ( 3414.000000 -8890.000000 -4406.000000 ) ( 3444.000000 -9003.000000 -4406.000000 ) ( 3444.000000 -9003.000000 -4070.000000 ) ( ( 0.000000 -0.007143 32.071482 ) ( -0.007147 0.000000 -66.920436 ) ) 04escapehouse/04wex4a 0 0 0 ( 3440.133927 -9004.026391 -4070.000000 ) ( 3440.133927 -9004.026391 -4406.000000 ) ( 3410.133927 -8891.026391 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3440.133927 -9004.026391 -4070.000000 ) ( 3444.000000 -9003.000000 -4070.000000 ) ( 3444.000000 -9003.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3440.133927 -9004.026391 -4406.000000 ) ( 3444.000000 -9003.000000 -4406.000000 ) ( 3414.000000 -8890.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3410.133927 -8891.026391 -4406.000000 ) ( 3414.000000 -8890.000000 -4406.000000 ) ( 3414.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3410.133927 -8891.026391 -4070.000000 ) ( 3414.000000 -8890.000000 -4070.000000 ) ( 3444.000000 -9003.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6290/3681) # points: 4 { brushDef { // Surface normal: -0.966235, -0.257663, 0.000000 // RotY/Z : 0.000000 / -2.880990. Vector texS/T: (0.257663, -0.966235, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (9496.801143, 9496.801143, 9558.897842) / (4070.000000, 4713.000000, 4713.000000) // --> Vector info: d1 = 0.000000, 4.587457, 4.587457. Determinants: 0.000000, -284.865945, 1159404.393827, -39928.177319 // --> Vector info: d2 = 1.000000, 1.000000, 1.444047. Determinants: -285.522015, 0.000000, 2671617.623959, -39928.177319 ( 3536.000000 -8950.000000 -4713.000000 ) ( 3520.000000 -8890.000000 -4713.000000 ) ( 3520.000000 -8890.000000 -4070.000000 ) ( ( 0.000000 0.007134 -29.037248 ) ( 0.007151 0.000000 -66.910583 ) ) 04escapehouse/04wex4b 0 0 0 ( 3523.864940 -8888.969349 -4070.000000 ) ( 3523.864940 -8888.969349 -4713.000000 ) ( 3539.864940 -8948.969349 -4713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3523.864940 -8888.969349 -4070.000000 ) ( 3520.000000 -8890.000000 -4070.000000 ) ( 3520.000000 -8890.000000 -4713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3523.864940 -8888.969349 -4713.000000 ) ( 3520.000000 -8890.000000 -4713.000000 ) ( 3536.000000 -8950.000000 -4713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3539.864940 -8948.969349 -4713.000000 ) ( 3536.000000 -8950.000000 -4713.000000 ) ( 3536.000000 -8950.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3539.864940 -8948.969349 -4070.000000 ) ( 3536.000000 -8950.000000 -4070.000000 ) ( 3520.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6291/3682) # points: 4 { brushDef { // Surface normal: -0.966235, -0.257663, 0.000000 // RotY/Z : 0.000000 / -2.880990. Vector texS/T: (0.257663, -0.966235, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (9496.801143, 9496.801143, 9558.897842) / (4713.000000, 4945.000000, 4945.000000) // --> Vector info: d1 = 0.687469, 2.349993, 2.349993. Determinants: 0.000000, -103.237206, 476652.970158, -14406.434118 // --> Vector info: d2 = 1.000000, 1.000000, 1.444047. Determinants: -103.018830, 0.000000, 963942.906312, -14406.434118 ( 3536.000000 -8950.000000 -4945.000000 ) ( 3520.000000 -8890.000000 -4945.000000 ) ( 3520.000000 -8890.000000 -4713.000000 ) ( ( 0.000000 0.007166 -33.086117 ) ( 0.007151 0.000000 -66.910583 ) ) 04escapehouse/04wex4b 0 0 0 ( 3523.864940 -8888.969349 -4713.000000 ) ( 3523.864940 -8888.969349 -4945.000000 ) ( 3539.864940 -8948.969349 -4945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3523.864940 -8888.969349 -4713.000000 ) ( 3520.000000 -8890.000000 -4713.000000 ) ( 3520.000000 -8890.000000 -4945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3523.864940 -8888.969349 -4945.000000 ) ( 3520.000000 -8890.000000 -4945.000000 ) ( 3536.000000 -8950.000000 -4945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3539.864940 -8948.969349 -4945.000000 ) ( 3536.000000 -8950.000000 -4945.000000 ) ( 3536.000000 -8950.000000 -4713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3539.864940 -8948.969349 -4713.000000 ) ( 3536.000000 -8950.000000 -4713.000000 ) ( 3520.000000 -8890.000000 -4713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6292/3683) # points: 4 { brushDef { // Surface normal: -0.966235, -0.257663, 0.000000 // RotY/Z : 0.000000 / -2.880990. Vector texS/T: (0.257663, -0.966235, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (9496.801143, 9496.801143, 9558.897842) / (4945.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 0.349995, 1.600014, 1.600013. Determinants: 0.000167, -77.622058, 380036.128883, -10866.922287 // --> Vector info: d2 = 0.999993, 0.999996, 1.444043. Determinants: -77.708168, -0.000204, 727113.173820, -10866.922287 ( 3536.000000 -8950.000000 -5120.000000 ) ( 3520.000000 -8890.000000 -5120.000000 ) ( 3520.000000 -8890.000000 -4945.000000 ) ( ( 0.000000 0.007143 -34.971827 ) ( 0.007151 0.000000 -66.910681 ) ) 04escapehouse/04wex4b 0 0 0 ( 3523.864940 -8888.969349 -4945.000000 ) ( 3523.864940 -8888.969349 -5120.000000 ) ( 3539.864940 -8948.969349 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3523.864940 -8888.969349 -4945.000000 ) ( 3520.000000 -8890.000000 -4945.000000 ) ( 3520.000000 -8890.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3523.864940 -8888.969349 -5120.000000 ) ( 3520.000000 -8890.000000 -5120.000000 ) ( 3536.000000 -8950.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3539.864940 -8948.969349 -5120.000000 ) ( 3536.000000 -8950.000000 -5120.000000 ) ( 3536.000000 -8950.000000 -4945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3539.864940 -8948.969349 -4945.000000 ) ( 3536.000000 -8950.000000 -4945.000000 ) ( 3520.000000 -8890.000000 -4945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6294/3684) # points: 4 { brushDef { // Surface normal: 0.966518, 0.256598, 0.000000 // RotY/Z : 0.000000 / 0.259500. Vector texS/T: (-0.256598, 0.966518, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9585.286793, -9585.286793, -9468.372294) / (4770.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 3.000002, 0.500002, 0.500002. Determinants: 0.000000, 292.286247, -1516965.698288, -40920.074536 // --> Vector info: d2 = 1.179318, 1.179318, 0.343741. Determinants: 292.451871, 0.000000, 2754977.285101, -40920.074536 ( 3414.000000 -8890.000000 -5120.000000 ) ( 3444.000000 -9003.000000 -5120.000000 ) ( 3444.000000 -9003.000000 -4770.000000 ) ( ( 0.000000 -0.007143 37.071430 ) ( -0.007147 0.000000 -67.325813 ) ) 04escapehouse/04wex4a 0 0 0 ( 3440.133927 -9004.026391 -4770.000000 ) ( 3440.133927 -9004.026391 -5120.000000 ) ( 3410.133927 -8891.026391 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3440.133927 -9004.026391 -4770.000000 ) ( 3444.000000 -9003.000000 -4770.000000 ) ( 3444.000000 -9003.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3440.133927 -9004.026391 -5120.000000 ) ( 3444.000000 -9003.000000 -5120.000000 ) ( 3414.000000 -8890.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3410.133927 -8891.026391 -5120.000000 ) ( 3414.000000 -8890.000000 -5120.000000 ) ( 3414.000000 -8890.000000 -4770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3410.133927 -8891.026391 -4770.000000 ) ( 3414.000000 -8890.000000 -4770.000000 ) ( 3444.000000 -9003.000000 -4770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6296/3685) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8890.000000, -9003.000000, -8950.000000) / (3414.000000, 3444.000000, 3536.000000) // --> Vector info: d1 = 1.347523, 1.129872, 0.475552. Determinants: -0.394224, 85.473686, -311463.220359, -11986.000000 // --> Vector info: d2 = 0.003026, 0.809674, 0.430382. Determinants: 85.590397, 0.107583, 760495.081351, -11986.000000 ( 3536.000000 -8950.000000 -5120.000000 ) ( 3444.000000 -9003.000000 -5120.000000 ) ( 3414.000000 -8890.000000 -5120.000000 ) ( ( 0.000033 -0.007131 25.985585 ) ( -0.007141 -0.000009 -63.448613 ) ) 04escapehouse/04wex4a 0 0 0 ( 3414.000000 -8890.000000 -5124.000000 ) ( 3444.000000 -9003.000000 -5124.000000 ) ( 3536.000000 -8950.000000 -5124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3414.000000 -8890.000000 -5124.000000 ) ( 3414.000000 -8890.000000 -5120.000000 ) ( 3444.000000 -9003.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3444.000000 -9003.000000 -5124.000000 ) ( 3444.000000 -9003.000000 -5120.000000 ) ( 3536.000000 -8950.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3536.000000 -8950.000000 -5124.000000 ) ( 3536.000000 -8950.000000 -5120.000000 ) ( 3520.000000 -8890.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3520.000000 -8890.000000 -5124.000000 ) ( 3520.000000 -8890.000000 -5120.000000 ) ( 3414.000000 -8890.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6297/3686) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8890.000000, -8950.000000, -9003.000000) / (-3520.000000, -3536.000000, -3444.000000) // --> Vector info: d1 = 1.000000, 1.444047, 1.639804. Determinants: 43.984411, 11.789013, 426150.738348, -6368.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.730609. Determinants: 11.689811, -43.836404, -50381.726274, -6368.000000 ( 3444.000000 -9003.000000 -4070.000000 ) ( 3536.000000 -8950.000000 -4070.000000 ) ( 3520.000000 -8890.000000 -4070.000000 ) ( ( -0.006907 -0.001851 -66.920656 ) ( -0.001836 0.006884 7.911703 ) ) common/glass 0 0 0 ( 3520.000000 -8890.000000 -4066.000000 ) ( 3536.000000 -8950.000000 -4066.000000 ) ( 3444.000000 -9003.000000 -4066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3520.000000 -8890.000000 -4066.000000 ) ( 3520.000000 -8890.000000 -4070.000000 ) ( 3536.000000 -8950.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3536.000000 -8950.000000 -4066.000000 ) ( 3536.000000 -8950.000000 -4070.000000 ) ( 3444.000000 -9003.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3444.000000 -9003.000000 -4066.000000 ) ( 3444.000000 -9003.000000 -4070.000000 ) ( 3414.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3414.000000 -8890.000000 -4066.000000 ) ( 3414.000000 -8890.000000 -4070.000000 ) ( 3520.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6299/3687) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8890.000000, -8950.000000, -9003.000000) / (-3520.000000, -3536.000000, -3444.000000) // --> Vector info: d1 = 0.563533, 0.992362, 0.992050. Determinants: 39.447245, 22.746662, 427165.675578, -6368.000000 // --> Vector info: d2 = 0.742907, 0.857997, 1.614303. Determinants: 22.689114, -39.278617, 58714.661527, -6368.000000 ( 3444.000000 -9003.000000 -3356.000000 ) ( 3536.000000 -8950.000000 -3356.000000 ) ( 3520.000000 -8890.000000 -3356.000000 ) ( ( -0.006195 -0.003572 -67.080037 ) ( -0.003563 0.006168 -9.220267 ) ) 04escapehouse/04wex4a 0 0 0 ( 3520.000000 -8890.000000 -3352.000000 ) ( 3536.000000 -8950.000000 -3352.000000 ) ( 3444.000000 -9003.000000 -3352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3520.000000 -8890.000000 -3352.000000 ) ( 3520.000000 -8890.000000 -3356.000000 ) ( 3536.000000 -8950.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3536.000000 -8950.000000 -3352.000000 ) ( 3536.000000 -8950.000000 -3356.000000 ) ( 3444.000000 -9003.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3444.000000 -9003.000000 -3352.000000 ) ( 3444.000000 -9003.000000 -3356.000000 ) ( 3414.000000 -8890.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3414.000000 -8890.000000 -3352.000000 ) ( 3414.000000 -8890.000000 -3356.000000 ) ( 3520.000000 -8890.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6300/3688) # points: 4 { brushDef { // Surface normal: 0.966518, 0.256598, 0.000000 // RotY/Z : 0.000000 / 0.259500. Vector texS/T: (-0.256598, 0.966518, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9585.286793, -9585.286793, -9468.372294) / (3356.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 6.100001, 0.999992, 0.999994. Determinants: -0.001707, 596.265048, -2510291.379728, -83476.952053 // --> Vector info: d2 = 1.584628, 1.584615, 0.749032. Determinants: 596.606195, 0.001561, 5586356.319197, -83476.952053 ( 3414.000000 -8890.000000 -4070.000000 ) ( 3444.000000 -9003.000000 -4070.000000 ) ( 3444.000000 -9003.000000 -3356.000000 ) ( ( 0.000000 -0.007143 30.071670 ) ( -0.007147 0.000000 -66.920943 ) ) 04escapehouse/04wex4a 0 0 0 ( 3440.133927 -9004.026391 -3356.000000 ) ( 3440.133927 -9004.026391 -4070.000000 ) ( 3410.133927 -8891.026391 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3440.133927 -9004.026391 -3356.000000 ) ( 3444.000000 -9003.000000 -3356.000000 ) ( 3444.000000 -9003.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3440.133927 -9004.026391 -4070.000000 ) ( 3444.000000 -9003.000000 -4070.000000 ) ( 3414.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3410.133927 -8891.026391 -4070.000000 ) ( 3414.000000 -8890.000000 -4070.000000 ) ( 3414.000000 -8890.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3410.133927 -8891.026391 -3356.000000 ) ( 3414.000000 -8890.000000 -3356.000000 ) ( 3444.000000 -9003.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6302/3689) # points: 4 { brushDef { // Surface normal: -0.966235, -0.257663, 0.000000 // RotY/Z : 0.000000 / -2.880990. Vector texS/T: (0.257663, -0.966235, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (9496.801143, 9496.801143, 9558.897842) / (3356.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 0.000000, 5.100009, 5.100010. Determinants: -0.000346, -316.693748, 1062827.500979, -44337.042933 // --> Vector info: d2 = 1.000000, 1.000001, 1.444047. Determinants: -317.048771, -0.000049, 2966612.258077, -44337.042933 ( 3536.000000 -8950.000000 -4070.000000 ) ( 3520.000000 -8890.000000 -4070.000000 ) ( 3520.000000 -8890.000000 -3356.000000 ) ( ( 0.000000 0.007143 -23.971547 ) ( 0.007151 0.000000 -66.910467 ) ) 04escapehouse/04wex4b 0 0 0 ( 3523.864940 -8888.969349 -3356.000000 ) ( 3523.864940 -8888.969349 -4070.000000 ) ( 3539.864940 -8948.969349 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3523.864940 -8888.969349 -3356.000000 ) ( 3520.000000 -8890.000000 -3356.000000 ) ( 3520.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3523.864940 -8888.969349 -4070.000000 ) ( 3520.000000 -8890.000000 -4070.000000 ) ( 3536.000000 -8950.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3539.864940 -8948.969349 -4070.000000 ) ( 3536.000000 -8950.000000 -4070.000000 ) ( 3536.000000 -8950.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3539.864940 -8948.969349 -3356.000000 ) ( 3536.000000 -8950.000000 -3356.000000 ) ( 3520.000000 -8890.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6303/3690) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8890.000000, -9003.000000, -8950.000000) / (3414.000000, 3444.000000, 3536.000000) // --> Vector info: d1 = 1.000005, 1.835575, 1.639814. Determinants: 82.745325, -22.164191, 799288.428081, -11986.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.730606. Determinants: -21.918232, -82.558529, 75015.740390, -11986.000000 ( 3536.000000 -8950.000000 -4070.000000 ) ( 3444.000000 -9003.000000 -4070.000000 ) ( 3414.000000 -8890.000000 -4070.000000 ) ( ( -0.006903 0.001849 -66.685168 ) ( 0.001829 0.006888 -6.258613 ) ) common/glass 0 0 0 ( 3414.000000 -8890.000000 -4074.000000 ) ( 3444.000000 -9003.000000 -4074.000000 ) ( 3536.000000 -8950.000000 -4074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3414.000000 -8890.000000 -4074.000000 ) ( 3414.000000 -8890.000000 -4070.000000 ) ( 3444.000000 -9003.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3444.000000 -9003.000000 -4074.000000 ) ( 3444.000000 -9003.000000 -4070.000000 ) ( 3536.000000 -8950.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3536.000000 -8950.000000 -4074.000000 ) ( 3536.000000 -8950.000000 -4070.000000 ) ( 3520.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3520.000000 -8890.000000 -4074.000000 ) ( 3520.000000 -8890.000000 -4070.000000 ) ( 3414.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6304/3691) # points: 4 { brushDef { // Surface normal: -0.863779, 0.503871, 0.000000 // RotY/Z : 0.000000 / 2.613518. Vector texS/T: (-0.503871, -0.863779, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (5978.861607, 5978.861607, 5992.754051) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 0.797581, 0.797611, 0.903530. Determinants: -111.214827, -0.000427, 653305.437122, -14587.066189 // --> Vector info: d2 = 15.999995, 0.999995, 0.999995. Determinants: -0.000066, 208.386666, -1081526.326553, -14587.066189 ( 3566.000000 -9018.000000 -5120.000000 ) ( 3573.000000 -9006.000000 -5120.000000 ) ( 3573.000000 -9006.000000 -4070.000000 ) ( ( 0.007624 0.000000 -44.786623 ) ( 0.000000 -0.014286 74.142827 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 3576.455116 -9008.015484 -4070.000000 ) ( 3576.455116 -9008.015484 -5120.000000 ) ( 3569.455116 -9020.015484 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3576.455116 -9008.015484 -4070.000000 ) ( 3573.000000 -9006.000000 -4070.000000 ) ( 3573.000000 -9006.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3576.455116 -9008.015484 -5120.000000 ) ( 3573.000000 -9006.000000 -5120.000000 ) ( 3566.000000 -9018.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3569.455116 -9020.015484 -5120.000000 ) ( 3566.000000 -9018.000000 -5120.000000 ) ( 3566.000000 -9018.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3569.455116 -9020.015484 -4070.000000 ) ( 3566.000000 -9018.000000 -4070.000000 ) ( 3573.000000 -9006.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6305/3692) # points: 4 { brushDef { // Surface normal: -0.863779, 0.503871, 0.000000 // RotY/Z : 0.000000 / 2.613518. Vector texS/T: (-0.503871, -0.863779, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (5964.969163, 5964.969163, 5978.861607) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 0.702250, 0.702291, 0.797611. Determinants: -100.086870, -0.000565, 586773.623238, -14587.066189 // --> Vector info: d2 = 15.999991, 0.999992, 0.999995. Determinants: -0.003183, 208.386655, -1081507.633751, -14587.066189 ( 3573.000000 -9006.000000 -5120.000000 ) ( 3580.000000 -8994.000000 -5120.000000 ) ( 3580.000000 -8994.000000 -4070.000000 ) ( ( 0.006861 0.000000 -40.225609 ) ( 0.000000 -0.014286 74.141546 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 3583.455116 -8996.015484 -4070.000000 ) ( 3583.455116 -8996.015484 -5120.000000 ) ( 3576.455116 -9008.015484 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3583.455116 -8996.015484 -4070.000000 ) ( 3580.000000 -8994.000000 -4070.000000 ) ( 3580.000000 -8994.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3583.455116 -8996.015484 -5120.000000 ) ( 3580.000000 -8994.000000 -5120.000000 ) ( 3573.000000 -9006.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3576.455116 -9008.015484 -5120.000000 ) ( 3573.000000 -9006.000000 -5120.000000 ) ( 3573.000000 -9006.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3576.455116 -9008.015484 -4070.000000 ) ( 3573.000000 -9006.000000 -4070.000000 ) ( 3580.000000 -8994.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6306/3693) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (8828.935270, 8828.935270, 8891.160667) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 0.000002, 7.500002, 7.500002. Determinants: 0.000000, -466.690476, 1899430.111075, -65336.666582 // --> Vector info: d2 = 0.444047, 0.444047, 0.888115. Determinants: -466.271039, 0.000000, 4087664.272855, -65336.666582 ( 3580.000000 -8994.000000 -5120.000000 ) ( 3536.000000 -8950.000000 -5120.000000 ) ( 3536.000000 -8950.000000 -4070.000000 ) ( ( 0.000000 0.007143 -29.071427 ) ( 0.007136 0.000000 -62.563098 ) ) 04escapehouse/04wex4b 0 0 0 ( 3538.828427 -8947.171573 -4070.000000 ) ( 3538.828427 -8947.171573 -5120.000000 ) ( 3582.828427 -8991.171573 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3538.828427 -8947.171573 -4070.000000 ) ( 3536.000000 -8950.000000 -4070.000000 ) ( 3536.000000 -8950.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3538.828427 -8947.171573 -5120.000000 ) ( 3536.000000 -8950.000000 -5120.000000 ) ( 3580.000000 -8994.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3582.828427 -8991.171573 -5120.000000 ) ( 3580.000000 -8994.000000 -5120.000000 ) ( 3580.000000 -8994.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3582.828427 -8991.171573 -4070.000000 ) ( 3580.000000 -8994.000000 -4070.000000 ) ( 3536.000000 -8950.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6307/3694) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8918.737831, -8918.737831, -8801.358105) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 8.000000, 0.500000, 0.500001. Determinants: -0.002002, 880.347943, -4569023.614651, -123248.711961 // --> Vector info: d2 = 1.014937, 1.014917, 0.179317. Determinants: 877.380098, 0.002295, 7700024.050477, -123248.711961 ( 3444.000000 -9003.000000 -5120.000000 ) ( 3527.000000 -9086.000000 -5120.000000 ) ( 3527.000000 -9086.000000 -4070.000000 ) ( ( 0.000000 -0.007143 37.071573 ) ( -0.007119 0.000000 -62.475493 ) ) 04escapehouse/04wex4a 0 0 0 ( 3524.171573 -9088.828427 -4070.000000 ) ( 3524.171573 -9088.828427 -5120.000000 ) ( 3441.171573 -9005.828427 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3524.171573 -9088.828427 -4070.000000 ) ( 3527.000000 -9086.000000 -4070.000000 ) ( 3527.000000 -9086.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3524.171573 -9088.828427 -5120.000000 ) ( 3527.000000 -9086.000000 -5120.000000 ) ( 3444.000000 -9003.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3441.171573 -9005.828427 -5120.000000 ) ( 3444.000000 -9003.000000 -5120.000000 ) ( 3444.000000 -9003.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3441.171573 -9005.828427 -4070.000000 ) ( 3444.000000 -9003.000000 -4070.000000 ) ( 3527.000000 -9086.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6310/3695) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9086.000000, -8994.000000, -8950.000000) / (3527.000000, 3580.000000, 3536.000000) // --> Vector info: d1 = 0.538130, 0.161130, 0.475619. Determinants: -0.079943, 45.521016, -164712.247561, -6380.000000 // --> Vector info: d2 = 1.399371, 0.743793, 0.430381. Determinants: 45.456299, 0.011548, 404047.208095, -6380.000000 ( 3536.000000 -8950.000000 -5120.000000 ) ( 3580.000000 -8994.000000 -5120.000000 ) ( 3527.000000 -9086.000000 -5120.000000 ) ( ( 0.000013 -0.007135 25.816967 ) ( -0.007125 -0.000002 -63.330283 ) ) 04escapehouse/04wex4a 0 0 0 ( 3527.000000 -9086.000000 -5124.000000 ) ( 3580.000000 -8994.000000 -5124.000000 ) ( 3536.000000 -8950.000000 -5124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3527.000000 -9086.000000 -5124.000000 ) ( 3527.000000 -9086.000000 -5120.000000 ) ( 3580.000000 -8994.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3580.000000 -8994.000000 -5124.000000 ) ( 3580.000000 -8994.000000 -5120.000000 ) ( 3536.000000 -8950.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3536.000000 -8950.000000 -5124.000000 ) ( 3536.000000 -8950.000000 -5120.000000 ) ( 3444.000000 -9003.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3444.000000 -9003.000000 -5124.000000 ) ( 3444.000000 -9003.000000 -5120.000000 ) ( 3527.000000 -9086.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6311/3696) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8950.000000, -8994.000000, -9086.000000) / (-3536.000000, -3580.000000, -3527.000000) // --> Vector info: d1 = 1.000005, 1.444069, 1.639833. Determinants: 32.149003, 32.240228, 395354.994274, -6380.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.730601. Determinants: 32.146443, -32.146469, 167660.751800, -6380.000000 ( 3527.000000 -9086.000000 -4070.000000 ) ( 3580.000000 -8994.000000 -4070.000000 ) ( 3536.000000 -8950.000000 -4070.000000 ) ( ( -0.005039 -0.005053 -61.967867 ) ( -0.005039 0.005039 -26.279115 ) ) common/glass 0 0 0 ( 3536.000000 -8950.000000 -4066.000000 ) ( 3580.000000 -8994.000000 -4066.000000 ) ( 3527.000000 -9086.000000 -4066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3536.000000 -8950.000000 -4066.000000 ) ( 3536.000000 -8950.000000 -4070.000000 ) ( 3580.000000 -8994.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3580.000000 -8994.000000 -4066.000000 ) ( 3580.000000 -8994.000000 -4070.000000 ) ( 3527.000000 -9086.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3527.000000 -9086.000000 -4066.000000 ) ( 3527.000000 -9086.000000 -4070.000000 ) ( 3444.000000 -9003.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3444.000000 -9003.000000 -4066.000000 ) ( 3444.000000 -9003.000000 -4070.000000 ) ( 3536.000000 -8950.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6314/3697) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9003.000000, -8950.000000, -8994.000000) / (-3444.000000, -3536.000000, -3580.000000) // --> Vector info: d1 = 0.992050, 0.992359, 1.421342. Determinants: 39.452833, 22.749699, 427214.539853, -6380.000000 // --> Vector info: d2 = 1.614303, 0.857921, 0.743163. Determinants: 22.722962, -39.362978, 58709.477894, -6380.000000 ( 3580.000000 -8994.000000 -3356.000000 ) ( 3536.000000 -8950.000000 -3356.000000 ) ( 3444.000000 -9003.000000 -3356.000000 ) ( ( -0.006184 -0.003566 -66.961527 ) ( -0.003562 0.006170 -9.202113 ) ) 04escapehouse/04wex4a 0 0 0 ( 3444.000000 -9003.000000 -3352.000000 ) ( 3536.000000 -8950.000000 -3352.000000 ) ( 3580.000000 -8994.000000 -3352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3444.000000 -9003.000000 -3352.000000 ) ( 3444.000000 -9003.000000 -3356.000000 ) ( 3536.000000 -8950.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3536.000000 -8950.000000 -3352.000000 ) ( 3536.000000 -8950.000000 -3356.000000 ) ( 3580.000000 -8994.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3580.000000 -8994.000000 -3352.000000 ) ( 3580.000000 -8994.000000 -3356.000000 ) ( 3527.000000 -9086.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3527.000000 -9086.000000 -3352.000000 ) ( 3527.000000 -9086.000000 -3356.000000 ) ( 3444.000000 -9003.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6315/3698) # points: 4 { brushDef { // Surface normal: -0.863779, 0.503871, 0.000000 // RotY/Z : 0.000000 / 2.613518. Vector texS/T: (-0.503871, -0.863779, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (5978.861607, 5978.861607, 5992.754051) / (3356.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 0.797594, 0.797611, 0.903530. Determinants: -75.626082, -0.000242, 444247.193739, -9919.205008 // --> Vector info: d2 = 11.200018, 0.999995, 0.999995. Determinants: -0.000045, 141.703250, -586651.113180, -9919.205008 ( 3566.000000 -9018.000000 -4070.000000 ) ( 3573.000000 -9006.000000 -4070.000000 ) ( 3573.000000 -9006.000000 -3356.000000 ) ( ( 0.007624 0.000000 -44.786572 ) ( 0.000000 -0.014286 59.142957 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 3576.455116 -9008.015484 -3356.000000 ) ( 3576.455116 -9008.015484 -4070.000000 ) ( 3569.455116 -9020.015484 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3576.455116 -9008.015484 -3356.000000 ) ( 3573.000000 -9006.000000 -3356.000000 ) ( 3573.000000 -9006.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3576.455116 -9008.015484 -4070.000000 ) ( 3573.000000 -9006.000000 -4070.000000 ) ( 3566.000000 -9018.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3569.455116 -9020.015484 -4070.000000 ) ( 3566.000000 -9018.000000 -4070.000000 ) ( 3566.000000 -9018.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3569.455116 -9020.015484 -3356.000000 ) ( 3566.000000 -9018.000000 -3356.000000 ) ( 3573.000000 -9006.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6316/3699) # points: 4 { brushDef { // Surface normal: -0.863779, 0.503871, 0.000000 // RotY/Z : 0.000000 / 2.613518. Vector texS/T: (-0.503871, -0.863779, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (5964.969163, 5964.969163, 5978.861607) / (3356.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 0.702268, 0.702291, 0.797611. Determinants: -68.059071, -0.000313, 399005.371247, -9919.205008 // --> Vector info: d2 = 11.200014, 0.999992, 0.999995. Determinants: -0.002164, 141.703239, -586638.395688, -9919.205008 ( 3573.000000 -9006.000000 -4070.000000 ) ( 3580.000000 -8994.000000 -4070.000000 ) ( 3580.000000 -8994.000000 -3356.000000 ) ( ( 0.006861 0.000000 -40.225539 ) ( 0.000000 -0.014286 59.141675 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 3583.455116 -8996.015484 -3356.000000 ) ( 3583.455116 -8996.015484 -4070.000000 ) ( 3576.455116 -9008.015484 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3583.455116 -8996.015484 -3356.000000 ) ( 3580.000000 -8994.000000 -3356.000000 ) ( 3580.000000 -8994.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3583.455116 -8996.015484 -4070.000000 ) ( 3580.000000 -8994.000000 -4070.000000 ) ( 3573.000000 -9006.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3576.455116 -9008.015484 -4070.000000 ) ( 3573.000000 -9006.000000 -4070.000000 ) ( 3573.000000 -9006.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3576.455116 -9008.015484 -3356.000000 ) ( 3573.000000 -9006.000000 -3356.000000 ) ( 3580.000000 -8994.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6317/3700) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (8828.935270, 8828.935270, 8891.160667) / (3356.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 0.000002, 5.100012, 5.100012. Determinants: 0.000000, -317.350141, 1065026.987796, -44428.933276 // --> Vector info: d2 = 0.444047, 0.444047, 0.888115. Determinants: -317.064307, 0.000000, 2779611.705542, -44428.933276 ( 3580.000000 -8994.000000 -4070.000000 ) ( 3536.000000 -8950.000000 -4070.000000 ) ( 3536.000000 -8950.000000 -3356.000000 ) ( ( 0.000000 0.007143 -23.971473 ) ( 0.007136 0.000000 -62.563098 ) ) 04escapehouse/04wex4b 0 0 0 ( 3538.828427 -8947.171573 -3356.000000 ) ( 3538.828427 -8947.171573 -4070.000000 ) ( 3582.828427 -8991.171573 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3538.828427 -8947.171573 -3356.000000 ) ( 3536.000000 -8950.000000 -3356.000000 ) ( 3536.000000 -8950.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3538.828427 -8947.171573 -4070.000000 ) ( 3536.000000 -8950.000000 -4070.000000 ) ( 3580.000000 -8994.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3582.828427 -8991.171573 -4070.000000 ) ( 3580.000000 -8994.000000 -4070.000000 ) ( 3580.000000 -8994.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3582.828427 -8991.171573 -3356.000000 ) ( 3580.000000 -8994.000000 -3356.000000 ) ( 3536.000000 -8950.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6318/3701) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8918.737831, -8918.737831, -8801.358105) / (3356.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 5.100009, 0.000000, 0.000000. Determinants: 0.000000, 598.637709, -2436455.474505, -83809.124133 // --> Vector info: d2 = 1.014952, 1.014952, 0.179352. Determinants: 596.618456, 0.000000, 5236021.348917, -83809.124133 ( 3444.000000 -9003.000000 -4070.000000 ) ( 3527.000000 -9086.000000 -4070.000000 ) ( 3527.000000 -9086.000000 -3356.000000 ) ( ( 0.000000 -0.007143 29.071482 ) ( -0.007119 0.000000 -62.475553 ) ) 04escapehouse/04wex4a 0 0 0 ( 3524.171573 -9088.828427 -3356.000000 ) ( 3524.171573 -9088.828427 -4070.000000 ) ( 3441.171573 -9005.828427 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3524.171573 -9088.828427 -3356.000000 ) ( 3527.000000 -9086.000000 -3356.000000 ) ( 3527.000000 -9086.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3524.171573 -9088.828427 -4070.000000 ) ( 3527.000000 -9086.000000 -4070.000000 ) ( 3444.000000 -9003.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3441.171573 -9005.828427 -4070.000000 ) ( 3444.000000 -9003.000000 -4070.000000 ) ( 3444.000000 -9003.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3441.171573 -9005.828427 -3356.000000 ) ( 3444.000000 -9003.000000 -3356.000000 ) ( 3527.000000 -9086.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6319/3702) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-9003.000000, -9086.000000, -8994.000000) / (3444.000000, 3527.000000, 3580.000000) // --> Vector info: d1 = 0.000000, 0.835604, 0.639843. Determinants: 60.535189, -60.627397, 753799.058869, -12035.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.730601. Determinants: -60.640003, -60.639908, -349133.105728, -12035.000000 ( 3580.000000 -8994.000000 -4070.000000 ) ( 3527.000000 -9086.000000 -4070.000000 ) ( 3444.000000 -9003.000000 -4070.000000 ) ( ( -0.005030 0.005038 -62.633906 ) ( 0.005039 0.005039 29.009814 ) ) common/glass 0 0 0 ( 3444.000000 -9003.000000 -4074.000000 ) ( 3527.000000 -9086.000000 -4074.000000 ) ( 3580.000000 -8994.000000 -4074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3444.000000 -9003.000000 -4074.000000 ) ( 3444.000000 -9003.000000 -4070.000000 ) ( 3527.000000 -9086.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3527.000000 -9086.000000 -4074.000000 ) ( 3527.000000 -9086.000000 -4070.000000 ) ( 3580.000000 -8994.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3580.000000 -8994.000000 -4074.000000 ) ( 3580.000000 -8994.000000 -4070.000000 ) ( 3536.000000 -8950.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3536.000000 -8950.000000 -4074.000000 ) ( 3536.000000 -8950.000000 -4070.000000 ) ( 3444.000000 -9003.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6320/3703) # points: 4 { brushDef { // Surface normal: 0.966235, -0.257663, 0.000000 // RotY/Z : 0.000000 / -0.260602. Vector texS/T: (0.257663, 0.966235, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-7683.113746, -7683.113746, -7621.017047) / (4070.000000, 4713.000000, 4713.000000) // --> Vector info: d1 = 0.312532, 4.899990, 4.899989. Determinants: 0.000919, -284.865976, 1146932.736460, -39928.177319 // --> Vector info: d2 = 0.555933, 0.555945, 0.999993. Determinants: -285.522819, -0.000744, -2215898.653602, -39928.177319 ( 3760.000000 -8890.000000 -4713.000000 ) ( 3744.000000 -8950.000000 -4713.000000 ) ( 3744.000000 -8950.000000 -4070.000000 ) ( ( 0.000000 0.007134 -28.724896 ) ( 0.007151 0.000000 55.497115 ) ) 04escapehouse/04wex4b 0 0 0 ( 3740.135060 -8948.969349 -4070.000000 ) ( 3740.135060 -8948.969349 -4713.000000 ) ( 3756.135060 -8888.969349 -4713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3740.135060 -8948.969349 -4070.000000 ) ( 3744.000000 -8950.000000 -4070.000000 ) ( 3744.000000 -8950.000000 -4713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3740.135060 -8948.969349 -4713.000000 ) ( 3744.000000 -8950.000000 -4713.000000 ) ( 3760.000000 -8890.000000 -4713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3756.135060 -8888.969349 -4713.000000 ) ( 3760.000000 -8890.000000 -4713.000000 ) ( 3760.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3756.135060 -8888.969349 -4070.000000 ) ( 3760.000000 -8890.000000 -4070.000000 ) ( 3744.000000 -8950.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6321/3704) # points: 4 { brushDef { // Surface normal: 0.503871, 0.863779, 0.000000 // RotY/Z : 0.000000 / 1.042722. Vector texS/T: (-0.863779, 0.503871, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (-7757.526327, -7757.526327, -7743.633883) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 0.654027, 0.654027, 0.749376. Determinants: -100.116901, 0.000000, -786199.824617, -14587.066189 // --> Vector info: d2 = 15.200020, 0.200020, 0.200020. Determinants: 0.000000, 208.386660, -1069857.401090, -14587.066189 ( 3744.000000 -8950.000000 -5120.000000 ) ( 3756.000000 -8957.000000 -5120.000000 ) ( 3756.000000 -8957.000000 -4070.000000 ) ( ( 0.006863 0.000000 53.897049 ) ( 0.000000 -0.014286 73.342877 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 3753.984516 -8960.455116 -4070.000000 ) ( 3753.984516 -8960.455116 -5120.000000 ) ( 3741.984516 -8953.455116 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3753.984516 -8960.455116 -4070.000000 ) ( 3756.000000 -8957.000000 -4070.000000 ) ( 3756.000000 -8957.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3753.984516 -8960.455116 -5120.000000 ) ( 3756.000000 -8957.000000 -5120.000000 ) ( 3744.000000 -8950.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3741.984516 -8953.455116 -5120.000000 ) ( 3744.000000 -8950.000000 -5120.000000 ) ( 3744.000000 -8950.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3741.984516 -8953.455116 -4070.000000 ) ( 3744.000000 -8950.000000 -4070.000000 ) ( 3756.000000 -8957.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6322/3705) # points: 4 { brushDef { // Surface normal: 0.503871, 0.863779, 0.000000 // RotY/Z : 0.000000 / 1.042722. Vector texS/T: (-0.863779, 0.503871, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (-7771.418771, -7771.418771, -7757.526327) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 0.548096, 0.548096, 0.654027. Determinants: -111.227222, 0.000000, -872388.429977, -14587.066189 // --> Vector info: d2 = 15.200020, 0.200020, 0.200020. Determinants: 0.000000, 208.386660, -1069857.401090, -14587.066189 ( 3756.000000 -8957.000000 -5120.000000 ) ( 3768.000000 -8964.000000 -5120.000000 ) ( 3768.000000 -8964.000000 -4070.000000 ) ( ( 0.007625 0.000000 59.805613 ) ( 0.000000 -0.014286 73.342877 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 3765.984516 -8967.455116 -4070.000000 ) ( 3765.984516 -8967.455116 -5120.000000 ) ( 3753.984516 -8960.455116 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3765.984516 -8967.455116 -4070.000000 ) ( 3768.000000 -8964.000000 -4070.000000 ) ( 3768.000000 -8964.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3765.984516 -8967.455116 -5120.000000 ) ( 3768.000000 -8964.000000 -5120.000000 ) ( 3756.000000 -8957.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3753.984516 -8960.455116 -5120.000000 ) ( 3756.000000 -8957.000000 -5120.000000 ) ( 3756.000000 -8957.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3753.984516 -8960.455116 -4070.000000 ) ( 3756.000000 -8957.000000 -4070.000000 ) ( 3768.000000 -8964.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6323/3706) # points: 4 { brushDef { // Surface normal: -0.966518, 0.256598, 0.000000 // RotY/Z : 0.000000 / 2.882092. Vector texS/T: (-0.256598, -0.966518, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7600.340506, 7600.340506, 7717.255005) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 0.707482, 0.707482, 1.543059. Determinants: -877.356112, 0.000000, 6581354.539002, -122760.223607 // --> Vector info: d2 = 7.600010, 0.100010, 0.100010. Determinants: 0.000000, 876.858740, -4501793.989422, -122760.223607 ( 3836.000000 -9003.000000 -5120.000000 ) ( 3866.000000 -8890.000000 -5120.000000 ) ( 3866.000000 -8890.000000 -4070.000000 ) ( ( 0.007147 0.000000 -53.611458 ) ( 0.000000 -0.007143 36.671438 ) ) 04escapehouse/04wex4a 0 0 0 ( 3869.866073 -8891.026391 -4070.000000 ) ( 3869.866073 -8891.026391 -5120.000000 ) ( 3839.866073 -9004.026391 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3869.866073 -8891.026391 -4070.000000 ) ( 3866.000000 -8890.000000 -4070.000000 ) ( 3866.000000 -8890.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3869.866073 -8891.026391 -5120.000000 ) ( 3866.000000 -8890.000000 -5120.000000 ) ( 3836.000000 -9003.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3839.866073 -9004.026391 -5120.000000 ) ( 3836.000000 -9003.000000 -5120.000000 ) ( 3836.000000 -9003.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3839.866073 -9004.026391 -4070.000000 ) ( 3836.000000 -9003.000000 -4070.000000 ) ( 3866.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6325/3707) # points: 4 { brushDef { // Surface normal: 0.966235, -0.257663, 0.000000 // RotY/Z : 0.000000 / -0.260602. Vector texS/T: (0.257663, 0.966235, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (-7683.113746, -7683.113746, -7621.017047) / (5103.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 0.420815, 0.420815, 0.864863. Determinants: -7.548815, -0.000011, -58442.575288, -1055.643879 // --> Vector info: d2 = 0.450022, 0.200021, 0.200023. Determinants: -0.000032, 15.524234, -79695.477188, -1055.643879 ( 3760.000000 -8890.000000 -5120.000000 ) ( 3744.000000 -8950.000000 -5120.000000 ) ( 3744.000000 -8950.000000 -5103.000000 ) ( ( 0.007151 0.000000 55.362018 ) ( 0.000000 -0.014706 75.494661 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 3740.135060 -8948.969349 -5103.000000 ) ( 3740.135060 -8948.969349 -5120.000000 ) ( 3756.135060 -8888.969349 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3740.135060 -8948.969349 -5103.000000 ) ( 3744.000000 -8950.000000 -5103.000000 ) ( 3744.000000 -8950.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3740.135060 -8948.969349 -5120.000000 ) ( 3744.000000 -8950.000000 -5120.000000 ) ( 3760.000000 -8890.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3756.135060 -8888.969349 -5120.000000 ) ( 3760.000000 -8890.000000 -5120.000000 ) ( 3760.000000 -8890.000000 -5103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3756.135060 -8888.969349 -5103.000000 ) ( 3760.000000 -8890.000000 -5103.000000 ) ( 3744.000000 -8950.000000 -5103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6326/3708) # points: 4 { brushDef { // Surface normal: 0.966235, -0.257663, 0.000000 // RotY/Z : 0.000000 / -0.260602. Vector texS/T: (0.257663, 0.966235, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-7683.113746, -7683.113746, -7621.017047) / (4713.000000, 4945.000000, 4945.000000) // --> Vector info: d1 = 1.000000, 2.662524, 2.662523. Determinants: 0.000277, -103.237237, 472152.792256, -14406.434118 // --> Vector info: d2 = 0.555956, 0.555961, 1.000009. Determinants: -103.019120, -0.000270, -799515.690573, -14406.434118 ( 3760.000000 -8890.000000 -4945.000000 ) ( 3744.000000 -8950.000000 -4945.000000 ) ( 3744.000000 -8950.000000 -4713.000000 ) ( ( 0.000000 0.007166 -32.773745 ) ( 0.007151 0.000000 55.497126 ) ) 04escapehouse/04wex4b 0 0 0 ( 3740.135060 -8948.969349 -4713.000000 ) ( 3740.135060 -8948.969349 -4945.000000 ) ( 3756.135060 -8888.969349 -4945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3740.135060 -8948.969349 -4713.000000 ) ( 3744.000000 -8950.000000 -4713.000000 ) ( 3744.000000 -8950.000000 -4945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3740.135060 -8948.969349 -4945.000000 ) ( 3744.000000 -8950.000000 -4945.000000 ) ( 3760.000000 -8890.000000 -4945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3756.135060 -8888.969349 -4945.000000 ) ( 3760.000000 -8890.000000 -4945.000000 ) ( 3760.000000 -8890.000000 -4713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3756.135060 -8888.969349 -4713.000000 ) ( 3760.000000 -8890.000000 -4713.000000 ) ( 3744.000000 -8950.000000 -4713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6328/3709) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8890.000000, -8950.000000, -9003.000000) / (3760.000000, 3744.000000, 3836.000000) // --> Vector info: d1 = 0.876098, 0.990791, 0.335612. Determinants: 0.068878, 45.389446, -175630.983473, -6368.000000 // --> Vector info: d2 = 1.000311, 1.429248, 1.807045. Determinants: 45.506897, 0.065807, 397938.900427, -6368.000000 ( 3836.000000 -9003.000000 -5120.000000 ) ( 3744.000000 -8950.000000 -5120.000000 ) ( 3760.000000 -8890.000000 -5120.000000 ) ( ( -0.000011 -0.007128 27.580242 ) ( -0.007146 -0.000010 -62.490405 ) ) 04escapehouse/04wex4a 0 0 0 ( 3760.000000 -8890.000000 -5124.000000 ) ( 3744.000000 -8950.000000 -5124.000000 ) ( 3836.000000 -9003.000000 -5124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3760.000000 -8890.000000 -5124.000000 ) ( 3760.000000 -8890.000000 -5120.000000 ) ( 3744.000000 -8950.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3744.000000 -8950.000000 -5124.000000 ) ( 3744.000000 -8950.000000 -5120.000000 ) ( 3836.000000 -9003.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3836.000000 -9003.000000 -5124.000000 ) ( 3836.000000 -9003.000000 -5120.000000 ) ( 3866.000000 -8890.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3866.000000 -8890.000000 -5124.000000 ) ( 3866.000000 -8890.000000 -5120.000000 ) ( 3760.000000 -8890.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6329/3710) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8950.000000, -8890.000000, -8890.000000) / (-3744.000000, -3760.000000, -3866.000000) // --> Vector info: d1 = 1.201276, 1.316302, 0.661362. Determinants: -22.671789, -39.296422, -357678.436193, -6360.000000 // --> Vector info: d2 = 1.000100, 1.428991, 1.807338. Determinants: -39.408896, 22.700837, -274078.323158, -6360.000000 ( 3866.000000 -8890.000000 -4070.000000 ) ( 3760.000000 -8890.000000 -4070.000000 ) ( 3744.000000 -8950.000000 -4070.000000 ) ( ( 0.003565 0.006179 56.238748 ) ( 0.006196 -0.003569 43.094076 ) ) common/glass 0 0 0 ( 3744.000000 -8950.000000 -4066.000000 ) ( 3760.000000 -8890.000000 -4066.000000 ) ( 3866.000000 -8890.000000 -4066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3744.000000 -8950.000000 -4066.000000 ) ( 3744.000000 -8950.000000 -4070.000000 ) ( 3760.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3760.000000 -8890.000000 -4066.000000 ) ( 3760.000000 -8890.000000 -4070.000000 ) ( 3866.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3866.000000 -8890.000000 -4066.000000 ) ( 3866.000000 -8890.000000 -4070.000000 ) ( 3836.000000 -9003.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3836.000000 -9003.000000 -4066.000000 ) ( 3836.000000 -9003.000000 -4070.000000 ) ( 3744.000000 -8950.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6332/3711) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8890.000000, -9003.000000, -8950.000000) / (-3866.000000, -3836.000000, -3744.000000) // --> Vector info: d1 = 0.800857, 1.390999, 0.735713. Determinants: 73.951633, 42.769839, 813179.136361, -11986.000000 // --> Vector info: d2 = 0.602594, 1.193910, 1.571375. Determinants: 43.077138, -73.993273, 89675.076436, -11986.000000 ( 3744.000000 -8950.000000 -3356.000000 ) ( 3836.000000 -9003.000000 -3356.000000 ) ( 3866.000000 -8890.000000 -3356.000000 ) ( ( -0.006170 -0.003568 -67.844079 ) ( -0.003594 0.006173 -7.481652 ) ) 04escapehouse/04wex4a 0 0 0 ( 3866.000000 -8890.000000 -3352.000000 ) ( 3836.000000 -9003.000000 -3352.000000 ) ( 3744.000000 -8950.000000 -3352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3866.000000 -8890.000000 -3352.000000 ) ( 3866.000000 -8890.000000 -3356.000000 ) ( 3836.000000 -9003.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3836.000000 -9003.000000 -3352.000000 ) ( 3836.000000 -9003.000000 -3356.000000 ) ( 3744.000000 -8950.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3744.000000 -8950.000000 -3352.000000 ) ( 3744.000000 -8950.000000 -3356.000000 ) ( 3760.000000 -8890.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3760.000000 -8890.000000 -3352.000000 ) ( 3760.000000 -8890.000000 -3356.000000 ) ( 3866.000000 -8890.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6333/3712) # points: 4 { brushDef { // Surface normal: 0.966235, -0.257663, 0.000000 // RotY/Z : 0.000000 / -0.260602. Vector texS/T: (0.257663, 0.966235, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-7683.113746, -7683.113746, -7621.017047) / (3356.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 0.212523, 5.312532, 5.312531. Determinants: 0.000681, -316.693720, 1053406.691941, -44337.042933 // --> Vector info: d2 = 0.555920, 0.555933, 0.999981. Determinants: -317.050216, -0.000829, -2460577.920023, -44337.042933 ( 3760.000000 -8890.000000 -4070.000000 ) ( 3744.000000 -8950.000000 -4070.000000 ) ( 3744.000000 -8950.000000 -3356.000000 ) ( ( 0.000000 0.007143 -23.759065 ) ( 0.007151 0.000000 55.497114 ) ) 04escapehouse/04wex4b 0 0 0 ( 3740.135060 -8948.969349 -3356.000000 ) ( 3740.135060 -8948.969349 -4070.000000 ) ( 3756.135060 -8888.969349 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3740.135060 -8948.969349 -3356.000000 ) ( 3744.000000 -8950.000000 -3356.000000 ) ( 3744.000000 -8950.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3740.135060 -8948.969349 -4070.000000 ) ( 3744.000000 -8950.000000 -4070.000000 ) ( 3760.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3756.135060 -8888.969349 -4070.000000 ) ( 3760.000000 -8890.000000 -4070.000000 ) ( 3760.000000 -8890.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3756.135060 -8888.969349 -3356.000000 ) ( 3760.000000 -8890.000000 -3356.000000 ) ( 3744.000000 -8950.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6334/3713) # points: 4 { brushDef { // Surface normal: 0.503871, 0.863779, 0.000000 // RotY/Z : 0.000000 / 1.042722. Vector texS/T: (-0.863779, 0.503871, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (-7757.526327, -7757.526327, -7743.633883) / (3356.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 0.654027, 0.654027, 0.749376. Determinants: -68.079493, 0.000000, -534615.880739, -9919.205008 // --> Vector info: d2 = 10.200020, 0.000000, 0.000000. Determinants: 0.000000, 141.703204, -576732.041788, -9919.205008 ( 3744.000000 -8950.000000 -4070.000000 ) ( 3756.000000 -8957.000000 -4070.000000 ) ( 3756.000000 -8957.000000 -3356.000000 ) ( ( 0.006863 0.000000 53.897049 ) ( 0.000000 -0.014286 58.142970 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 3753.984516 -8960.455116 -3356.000000 ) ( 3753.984516 -8960.455116 -4070.000000 ) ( 3741.984516 -8953.455116 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3753.984516 -8960.455116 -3356.000000 ) ( 3756.000000 -8957.000000 -3356.000000 ) ( 3756.000000 -8957.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3753.984516 -8960.455116 -4070.000000 ) ( 3756.000000 -8957.000000 -4070.000000 ) ( 3744.000000 -8950.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3741.984516 -8953.455116 -4070.000000 ) ( 3744.000000 -8950.000000 -4070.000000 ) ( 3744.000000 -8950.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3741.984516 -8953.455116 -3356.000000 ) ( 3744.000000 -8950.000000 -3356.000000 ) ( 3756.000000 -8957.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6335/3714) # points: 4 { brushDef { // Surface normal: 0.503871, 0.863779, 0.000000 // RotY/Z : 0.000000 / 1.042722. Vector texS/T: (-0.863779, 0.503871, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (-7771.418771, -7771.418771, -7757.526327) / (3356.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 0.548097, 0.548097, 0.654027. Determinants: -75.633618, 0.000000, -593217.208792, -9919.205008 // --> Vector info: d2 = 10.200019, 0.000000, 0.000000. Determinants: 0.000000, 141.703191, -576731.987013, -9919.205008 ( 3756.000000 -8957.000000 -4070.000000 ) ( 3768.000000 -8964.000000 -4070.000000 ) ( 3768.000000 -8964.000000 -3356.000000 ) ( ( 0.007625 0.000000 59.804915 ) ( 0.000000 -0.014286 58.142965 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 3765.984516 -8967.455116 -3356.000000 ) ( 3765.984516 -8967.455116 -4070.000000 ) ( 3753.984516 -8960.455116 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3765.984516 -8967.455116 -3356.000000 ) ( 3768.000000 -8964.000000 -3356.000000 ) ( 3768.000000 -8964.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3765.984516 -8967.455116 -4070.000000 ) ( 3768.000000 -8964.000000 -4070.000000 ) ( 3756.000000 -8957.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3753.984516 -8960.455116 -4070.000000 ) ( 3756.000000 -8957.000000 -4070.000000 ) ( 3756.000000 -8957.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3753.984516 -8960.455116 -3356.000000 ) ( 3756.000000 -8957.000000 -3356.000000 ) ( 3768.000000 -8964.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6336/3715) # points: 4 { brushDef { // Surface normal: -0.966518, 0.256598, 0.000000 // RotY/Z : 0.000000 / 2.882092. Vector texS/T: (-0.256598, -0.966518, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7600.340506, 7600.340506, 7717.255005) / (3356.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 0.707482, 0.707482, 1.543059. Determinants: -596.602156, 0.000000, 4475321.086521, -83476.952053 // --> Vector info: d2 = 5.600010, 0.500000, 0.500000. Determinants: 0.000000, 596.265103, -2468537.446230, -83476.952053 ( 3836.000000 -9003.000000 -4070.000000 ) ( 3866.000000 -8890.000000 -4070.000000 ) ( 3866.000000 -8890.000000 -3356.000000 ) ( ( 0.007147 0.000000 -53.611458 ) ( 0.000000 -0.007143 29.571485 ) ) 04escapehouse/04wex4a 0 0 0 ( 3869.866073 -8891.026391 -3356.000000 ) ( 3869.866073 -8891.026391 -4070.000000 ) ( 3839.866073 -9004.026391 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3869.866073 -8891.026391 -3356.000000 ) ( 3866.000000 -8890.000000 -3356.000000 ) ( 3866.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3869.866073 -8891.026391 -4070.000000 ) ( 3866.000000 -8890.000000 -4070.000000 ) ( 3836.000000 -9003.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3839.866073 -9004.026391 -4070.000000 ) ( 3836.000000 -9003.000000 -4070.000000 ) ( 3836.000000 -9003.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3839.866073 -9004.026391 -3356.000000 ) ( 3836.000000 -9003.000000 -3356.000000 ) ( 3866.000000 -8890.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6338/3716) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-9003.000000, -8890.000000, -8890.000000) / (3836.000000, 3866.000000, 3760.000000) // --> Vector info: d1 = 0.000000, 0.835578, 0.639810. Determinants: -82.698244, -22.121804, -659673.050685, -11978.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.730595. Determinants: -21.917904, 82.557182, -514016.238577, -11978.000000 ( 3760.000000 -8890.000000 -4070.000000 ) ( 3866.000000 -8890.000000 -4070.000000 ) ( 3836.000000 -9003.000000 -4070.000000 ) ( ( 0.006904 0.001847 55.073723 ) ( 0.001830 -0.006892 42.913361 ) ) common/glass 0 0 0 ( 3836.000000 -9003.000000 -4074.000000 ) ( 3866.000000 -8890.000000 -4074.000000 ) ( 3760.000000 -8890.000000 -4074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3836.000000 -9003.000000 -4074.000000 ) ( 3836.000000 -9003.000000 -4070.000000 ) ( 3866.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3866.000000 -8890.000000 -4074.000000 ) ( 3866.000000 -8890.000000 -4070.000000 ) ( 3760.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3760.000000 -8890.000000 -4074.000000 ) ( 3760.000000 -8890.000000 -4070.000000 ) ( 3744.000000 -8950.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3744.000000 -8950.000000 -4074.000000 ) ( 3744.000000 -8950.000000 -4070.000000 ) ( 3836.000000 -9003.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6339/3717) # points: 4 { brushDef { // Surface normal: 0.966235, 0.257663, 0.000000 // RotY/Z : 0.000000 / 0.260602. Vector texS/T: (-0.257663, 0.966235, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-9558.640179, -9558.640179, -9496.543480) / (4070.000000, 4713.000000, 4713.000000) // --> Vector info: d1 = 0.312531, 4.899989, 4.899986. Determinants: 0.001839, -284.865947, 1146943.165377, -39928.177319 // --> Vector info: d2 = 0.999981, 0.999993, 1.444082. Determinants: -285.549071, -0.000744, -2769385.207828, -39928.177319 ( 3744.000000 -8830.000000 -4713.000000 ) ( 3760.000000 -8890.000000 -4713.000000 ) ( 3760.000000 -8890.000000 -4070.000000 ) ( ( 0.000000 0.007134 -28.725157 ) ( 0.007152 0.000000 69.359169 ) ) 04escapehouse/04wex4b 0 0 0 ( 3756.135060 -8891.030651 -4070.000000 ) ( 3756.135060 -8891.030651 -4713.000000 ) ( 3740.135060 -8831.030651 -4713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3756.135060 -8891.030651 -4070.000000 ) ( 3760.000000 -8890.000000 -4070.000000 ) ( 3760.000000 -8890.000000 -4713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3756.135060 -8891.030651 -4713.000000 ) ( 3760.000000 -8890.000000 -4713.000000 ) ( 3744.000000 -8830.000000 -4713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3740.135060 -8831.030651 -4713.000000 ) ( 3744.000000 -8830.000000 -4713.000000 ) ( 3744.000000 -8830.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3740.135060 -8831.030651 -4070.000000 ) ( 3744.000000 -8830.000000 -4070.000000 ) ( 3760.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6340/3718) # points: 4 { brushDef { // Surface normal: -0.966518, -0.256598, 0.000000 // RotY/Z : 0.000000 / -2.882092. Vector texS/T: (0.256598, -0.966518, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9467.439989, 9467.439989, 9584.354487) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 0.871856, 0.871856, 1.707480. Determinants: -877.404683, 0.000000, 8199746.920643, -122760.223607 // --> Vector info: d2 = 7.600010, 0.100010, 0.100010. Determinants: 0.000000, 876.858740, -4501793.989422, -122760.223607 ( 3866.000000 -8890.000000 -5120.000000 ) ( 3836.000000 -8777.000000 -5120.000000 ) ( 3836.000000 -8777.000000 -4070.000000 ) ( ( 0.007147 0.000000 -66.794819 ) ( 0.000000 -0.007143 36.671438 ) ) 04escapehouse/04wex4a 0 0 0 ( 3839.866073 -8775.973609 -4070.000000 ) ( 3839.866073 -8775.973609 -5120.000000 ) ( 3869.866073 -8888.973609 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3839.866073 -8775.973609 -4070.000000 ) ( 3836.000000 -8777.000000 -4070.000000 ) ( 3836.000000 -8777.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3839.866073 -8775.973609 -5120.000000 ) ( 3836.000000 -8777.000000 -5120.000000 ) ( 3866.000000 -8890.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3869.866073 -8888.973609 -5120.000000 ) ( 3866.000000 -8890.000000 -5120.000000 ) ( 3866.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3869.866073 -8888.973609 -4070.000000 ) ( 3866.000000 -8890.000000 -4070.000000 ) ( 3836.000000 -8777.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6342/3719) # points: 4 { brushDef { // Surface normal: 0.966235, 0.257663, 0.000000 // RotY/Z : 0.000000 / 0.260602. Vector texS/T: (-0.257663, 0.966235, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (-9558.640179, -9558.640179, -9496.543480) / (5103.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 0.864863, 0.864863, 1.308953. Determinants: -7.549538, -0.000011, -73076.250760, -1055.643879 // --> Vector info: d2 = 0.450024, 0.200023, 0.200020. Determinants: 0.000049, 15.524234, -79694.765579, -1055.643879 ( 3744.000000 -8830.000000 -5120.000000 ) ( 3760.000000 -8890.000000 -5120.000000 ) ( 3760.000000 -8890.000000 -5103.000000 ) ( ( 0.007152 0.000000 69.224340 ) ( 0.000000 -0.014706 75.493987 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 3756.135060 -8891.030651 -5103.000000 ) ( 3756.135060 -8891.030651 -5120.000000 ) ( 3740.135060 -8831.030651 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3756.135060 -8891.030651 -5103.000000 ) ( 3760.000000 -8890.000000 -5103.000000 ) ( 3760.000000 -8890.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3756.135060 -8891.030651 -5120.000000 ) ( 3760.000000 -8890.000000 -5120.000000 ) ( 3744.000000 -8830.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3740.135060 -8831.030651 -5120.000000 ) ( 3744.000000 -8830.000000 -5120.000000 ) ( 3744.000000 -8830.000000 -5103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3740.135060 -8831.030651 -5103.000000 ) ( 3744.000000 -8830.000000 -5103.000000 ) ( 3760.000000 -8890.000000 -5103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6343/3720) # points: 4 { brushDef { // Surface normal: 0.966235, 0.257663, 0.000000 // RotY/Z : 0.000000 / 0.260602. Vector texS/T: (-0.257663, 0.966235, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-9558.640179, -9558.640179, -9496.543480) / (4713.000000, 4945.000000, 4945.000000) // --> Vector info: d1 = 0.000000, 1.662525, 1.662525. Determinants: 0.000000, -103.237325, 486557.514165, -14406.434118 // --> Vector info: d2 = 0.000000, 0.000003, 0.444093. Determinants: -103.028737, -0.000207, -984813.647003, -14406.434118 ( 3744.000000 -8830.000000 -4945.000000 ) ( 3760.000000 -8890.000000 -4945.000000 ) ( 3760.000000 -8890.000000 -4713.000000 ) ( ( 0.000000 0.007166 -33.773626 ) ( 0.007152 0.000000 68.359293 ) ) 04escapehouse/04wex4b 0 0 0 ( 3756.135060 -8891.030651 -4713.000000 ) ( 3756.135060 -8891.030651 -4945.000000 ) ( 3740.135060 -8831.030651 -4945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3756.135060 -8891.030651 -4713.000000 ) ( 3760.000000 -8890.000000 -4713.000000 ) ( 3760.000000 -8890.000000 -4945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3756.135060 -8891.030651 -4945.000000 ) ( 3760.000000 -8890.000000 -4945.000000 ) ( 3744.000000 -8830.000000 -4945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3740.135060 -8831.030651 -4945.000000 ) ( 3744.000000 -8830.000000 -4945.000000 ) ( 3744.000000 -8830.000000 -4713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3740.135060 -8831.030651 -4713.000000 ) ( 3744.000000 -8830.000000 -4713.000000 ) ( 3760.000000 -8890.000000 -4713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6345/3721) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8830.000000, -8890.000000, -8890.000000) / (3744.000000, 3760.000000, 3866.000000) // --> Vector info: d1 = 0.991256, 0.876085, 0.119789. Determinants: -0.107337, 45.377755, -177146.482491, -6360.000000 // --> Vector info: d2 = 0.571458, 1.000309, 0.999878. Determinants: 45.465123, 0.025889, 397725.634565, -6360.000000 ( 3866.000000 -8890.000000 -5120.000000 ) ( 3760.000000 -8890.000000 -5120.000000 ) ( 3744.000000 -8830.000000 -5120.000000 ) ( ( 0.000017 -0.007135 27.853221 ) ( -0.007149 -0.000004 -62.535477 ) ) 04escapehouse/04wex4a 0 0 0 ( 3744.000000 -8830.000000 -5124.000000 ) ( 3760.000000 -8890.000000 -5124.000000 ) ( 3866.000000 -8890.000000 -5124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3744.000000 -8830.000000 -5124.000000 ) ( 3744.000000 -8830.000000 -5120.000000 ) ( 3760.000000 -8890.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3760.000000 -8890.000000 -5124.000000 ) ( 3760.000000 -8890.000000 -5120.000000 ) ( 3866.000000 -8890.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3866.000000 -8890.000000 -5124.000000 ) ( 3866.000000 -8890.000000 -5120.000000 ) ( 3836.000000 -8777.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3836.000000 -8777.000000 -5124.000000 ) ( 3836.000000 -8777.000000 -5120.000000 ) ( 3744.000000 -8830.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6346/3722) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8890.000000, -8830.000000, -8777.000000) / (-3760.000000, -3744.000000, -3836.000000) // --> Vector info: d1 = 1.000000, 1.444093, 1.639868. Determinants: -43.988930, -11.790428, -441761.594523, -6368.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.730600. Determinants: -11.689711, 43.835872, 60901.348305, -6368.000000 ( 3836.000000 -8777.000000 -4070.000000 ) ( 3744.000000 -8830.000000 -4070.000000 ) ( 3760.000000 -8890.000000 -4070.000000 ) ( ( 0.006908 0.001852 69.372110 ) ( 0.001836 -0.006884 -9.563654 ) ) common/glass 0 0 0 ( 3760.000000 -8890.000000 -4066.000000 ) ( 3744.000000 -8830.000000 -4066.000000 ) ( 3836.000000 -8777.000000 -4066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3760.000000 -8890.000000 -4066.000000 ) ( 3760.000000 -8890.000000 -4070.000000 ) ( 3744.000000 -8830.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3744.000000 -8830.000000 -4066.000000 ) ( 3744.000000 -8830.000000 -4070.000000 ) ( 3836.000000 -8777.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3836.000000 -8777.000000 -4066.000000 ) ( 3836.000000 -8777.000000 -4070.000000 ) ( 3866.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3866.000000 -8890.000000 -4066.000000 ) ( 3866.000000 -8890.000000 -4070.000000 ) ( 3760.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6349/3723) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8777.000000, -8890.000000, -8890.000000) / (-3836.000000, -3866.000000, -3760.000000) // --> Vector info: d1 = 0.994075, 1.800926, 1.422115. Determinants: 74.161927, 42.805602, 803214.501813, -11978.000000 // --> Vector info: d2 = 0.385559, 0.602636, 1.257224. Determinants: 42.647807, -73.968456, 85958.577662, -11978.000000 ( 3760.000000 -8890.000000 -3356.000000 ) ( 3866.000000 -8890.000000 -3356.000000 ) ( 3836.000000 -8777.000000 -3356.000000 ) ( ( -0.006192 -0.003574 -67.057481 ) ( -0.003561 0.006175 -7.176371 ) ) 04escapehouse/04wex4a 0 0 0 ( 3836.000000 -8777.000000 -3352.000000 ) ( 3866.000000 -8890.000000 -3352.000000 ) ( 3760.000000 -8890.000000 -3352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3836.000000 -8777.000000 -3352.000000 ) ( 3836.000000 -8777.000000 -3356.000000 ) ( 3866.000000 -8890.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3866.000000 -8890.000000 -3352.000000 ) ( 3866.000000 -8890.000000 -3356.000000 ) ( 3760.000000 -8890.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3760.000000 -8890.000000 -3352.000000 ) ( 3760.000000 -8890.000000 -3356.000000 ) ( 3744.000000 -8830.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3744.000000 -8830.000000 -3352.000000 ) ( 3744.000000 -8830.000000 -3356.000000 ) ( 3836.000000 -8777.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6350/3724) # points: 4 { brushDef { // Surface normal: 0.966235, 0.257663, 0.000000 // RotY/Z : 0.000000 / 0.260602. Vector texS/T: (-0.257663, 0.966235, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-9558.640179, -9558.640179, -9496.543480) / (3356.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 0.212515, 5.312531, 5.312527. Determinants: 0.003403, -316.694194, 1053435.959435, -44337.042933 // --> Vector info: d2 = 0.999980, 0.999981, 1.444070. Determinants: -317.079585, -0.000022, -3075185.764639, -44337.042933 ( 3744.000000 -8830.000000 -4070.000000 ) ( 3760.000000 -8890.000000 -4070.000000 ) ( 3760.000000 -8890.000000 -3356.000000 ) ( ( 0.000000 0.007143 -23.759725 ) ( 0.007152 0.000000 69.359289 ) ) 04escapehouse/04wex4b 0 0 0 ( 3756.135060 -8891.030651 -3356.000000 ) ( 3756.135060 -8891.030651 -4070.000000 ) ( 3740.135060 -8831.030651 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3756.135060 -8891.030651 -3356.000000 ) ( 3760.000000 -8890.000000 -3356.000000 ) ( 3760.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3756.135060 -8891.030651 -4070.000000 ) ( 3760.000000 -8890.000000 -4070.000000 ) ( 3744.000000 -8830.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3740.135060 -8831.030651 -4070.000000 ) ( 3744.000000 -8830.000000 -4070.000000 ) ( 3744.000000 -8830.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3740.135060 -8831.030651 -3356.000000 ) ( 3744.000000 -8830.000000 -3356.000000 ) ( 3760.000000 -8890.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6351/3725) # points: 4 { brushDef { // Surface normal: -0.966518, -0.256598, 0.000000 // RotY/Z : 0.000000 / -2.882092. Vector texS/T: (0.256598, -0.966518, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9467.439989, 9467.439989, 9584.354487) / (3356.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 0.871856, 0.871856, 1.707480. Determinants: -596.635185, 0.000000, 5575827.906037, -83476.952053 // --> Vector info: d2 = 5.600010, 0.500000, 0.500000. Determinants: 0.000000, 596.265103, -2468537.446230, -83476.952053 ( 3866.000000 -8890.000000 -4070.000000 ) ( 3836.000000 -8777.000000 -4070.000000 ) ( 3836.000000 -8777.000000 -3356.000000 ) ( ( 0.007147 0.000000 -66.794819 ) ( 0.000000 -0.007143 29.571485 ) ) 04escapehouse/04wex4a 0 0 0 ( 3839.866073 -8775.973609 -3356.000000 ) ( 3839.866073 -8775.973609 -4070.000000 ) ( 3869.866073 -8888.973609 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3839.866073 -8775.973609 -3356.000000 ) ( 3836.000000 -8777.000000 -3356.000000 ) ( 3836.000000 -8777.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3839.866073 -8775.973609 -4070.000000 ) ( 3836.000000 -8777.000000 -4070.000000 ) ( 3866.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3869.866073 -8888.973609 -4070.000000 ) ( 3866.000000 -8890.000000 -4070.000000 ) ( 3866.000000 -8890.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3869.866073 -8888.973609 -3356.000000 ) ( 3866.000000 -8890.000000 -3356.000000 ) ( 3836.000000 -8777.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6353/3726) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8890.000000, -8777.000000, -8830.000000) / (3866.000000, 3836.000000, 3744.000000) // --> Vector info: d1 = 0.000000, 0.835625, 0.639843. Determinants: -82.750966, 22.164746, -821344.995770, -11986.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.730601. Determinants: 21.918114, 82.557991, -136303.161775, -11986.000000 ( 3744.000000 -8830.000000 -4070.000000 ) ( 3836.000000 -8777.000000 -4070.000000 ) ( 3866.000000 -8890.000000 -4070.000000 ) ( ( 0.006904 -0.001849 68.525363 ) ( -0.001829 -0.006888 11.371864 ) ) common/glass 0 0 0 ( 3866.000000 -8890.000000 -4074.000000 ) ( 3836.000000 -8777.000000 -4074.000000 ) ( 3744.000000 -8830.000000 -4074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3866.000000 -8890.000000 -4074.000000 ) ( 3866.000000 -8890.000000 -4070.000000 ) ( 3836.000000 -8777.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3836.000000 -8777.000000 -4074.000000 ) ( 3836.000000 -8777.000000 -4070.000000 ) ( 3744.000000 -8830.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3744.000000 -8830.000000 -4074.000000 ) ( 3744.000000 -8830.000000 -4070.000000 ) ( 3760.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3760.000000 -8890.000000 -4074.000000 ) ( 3760.000000 -8890.000000 -4070.000000 ) ( 3866.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6354/3727) # points: 4 { brushDef { // Surface normal: 0.863779, -0.503871, 0.000000 // RotY/Z : 0.000000 / -0.528074. Vector texS/T: (0.503871, 0.863779, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (-5710.946185, -5710.946185, -5697.053741) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 0.894084, 0.894093, 1.000000. Determinants: -111.201439, -0.000137, -648106.936797, -14587.066189 // --> Vector info: d2 = 15.999999, 0.999999, 0.999999. Determinants: 0.000246, 208.386655, -1081525.324927, -14587.066189 ( 3714.000000 -8762.000000 -5120.000000 ) ( 3707.000000 -8774.000000 -5120.000000 ) ( 3707.000000 -8774.000000 -4070.000000 ) ( ( 0.007623 0.000000 44.430246 ) ( 0.000000 -0.014286 74.142758 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 3703.544884 -8771.984516 -4070.000000 ) ( 3703.544884 -8771.984516 -5120.000000 ) ( 3710.544884 -8759.984516 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3703.544884 -8771.984516 -4070.000000 ) ( 3707.000000 -8774.000000 -4070.000000 ) ( 3707.000000 -8774.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3703.544884 -8771.984516 -5120.000000 ) ( 3707.000000 -8774.000000 -5120.000000 ) ( 3714.000000 -8762.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3710.544884 -8759.984516 -5120.000000 ) ( 3714.000000 -8762.000000 -5120.000000 ) ( 3714.000000 -8762.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3710.544884 -8759.984516 -4070.000000 ) ( 3714.000000 -8762.000000 -4070.000000 ) ( 3707.000000 -8774.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6355/3728) # points: 4 { brushDef { // Surface normal: 0.863779, -0.503871, 0.000000 // RotY/Z : 0.000000 / -0.528074. Vector texS/T: (0.503871, 0.863779, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (-5724.838629, -5724.838629, -5710.946185) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 0.394094, 7.894094, 7.894093. Determinants: 0.000500, -104.193330, 418321.049236, -14587.066189 // --> Vector info: d2 = 0.999964, 1.000003, 1.190663. Determinants: -200.192623, -0.000546, -1160654.781906, -14587.066189 ( 3707.000000 -8774.000000 -5120.000000 ) ( 3700.000000 -8786.000000 -5120.000000 ) ( 3700.000000 -8786.000000 -4070.000000 ) ( ( 0.000000 0.007143 -28.677531 ) ( 0.013724 0.000000 79.567390 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 3696.544884 -8783.984516 -4070.000000 ) ( 3696.544884 -8783.984516 -5120.000000 ) ( 3703.544884 -8771.984516 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3696.544884 -8783.984516 -4070.000000 ) ( 3700.000000 -8786.000000 -4070.000000 ) ( 3700.000000 -8786.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3696.544884 -8783.984516 -5120.000000 ) ( 3700.000000 -8786.000000 -5120.000000 ) ( 3707.000000 -8774.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3703.544884 -8771.984516 -5120.000000 ) ( 3707.000000 -8774.000000 -5120.000000 ) ( 3707.000000 -8774.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3703.544884 -8771.984516 -4070.000000 ) ( 3707.000000 -8774.000000 -4070.000000 ) ( 3700.000000 -8786.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6356/3729) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-8891.160667, -8891.160667, -8828.935270) / (4070.000000, 4713.000000, 4713.000000) // --> Vector info: d1 = 0.312529, 4.899986, 4.899985. Determinants: 0.000613, -285.456343, 1149308.204915, -40010.930107 // --> Vector info: d2 = 0.384567, 0.384579, 0.828656. Determinants: -285.541963, -0.000747, -2554183.302424, -40010.930107 ( 3700.000000 -8786.000000 -4713.000000 ) ( 3744.000000 -8830.000000 -4713.000000 ) ( 3744.000000 -8830.000000 -4070.000000 ) ( ( 0.000000 0.007134 -28.724856 ) ( 0.007137 0.000000 63.837139 ) ) 04escapehouse/04wex4b 0 0 0 ( 3741.171573 -8832.828427 -4070.000000 ) ( 3741.171573 -8832.828427 -4713.000000 ) ( 3697.171573 -8788.828427 -4713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3741.171573 -8832.828427 -4070.000000 ) ( 3744.000000 -8830.000000 -4070.000000 ) ( 3744.000000 -8830.000000 -4713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3741.171573 -8832.828427 -4713.000000 ) ( 3744.000000 -8830.000000 -4713.000000 ) ( 3700.000000 -8786.000000 -4713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3697.171573 -8788.828427 -4713.000000 ) ( 3700.000000 -8786.000000 -4713.000000 ) ( 3700.000000 -8786.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3697.171573 -8788.828427 -4070.000000 ) ( 3700.000000 -8786.000000 -4070.000000 ) ( 3744.000000 -8830.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6357/3730) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8801.358105, 8801.358105, 8918.737831) / (4070.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 0.036268, 0.036268, 0.871856. Determinants: -877.367630, 0.000000, 7717556.715669, -123248.711961 // --> Vector info: d2 = 7.600010, 0.100008, 0.100010. Determinants: -0.002510, 880.348223, -4519686.609352, -123248.711961 ( 3836.000000 -8777.000000 -5120.000000 ) ( 3753.000000 -8694.000000 -5120.000000 ) ( 3753.000000 -8694.000000 -4070.000000 ) ( ( 0.007119 0.000000 -62.617747 ) ( 0.000000 -0.007143 36.671269 ) ) 04escapehouse/04wex4a 0 0 0 ( 3755.828427 -8691.171573 -4070.000000 ) ( 3755.828427 -8691.171573 -5120.000000 ) ( 3838.828427 -8774.171573 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3755.828427 -8691.171573 -4070.000000 ) ( 3753.000000 -8694.000000 -4070.000000 ) ( 3753.000000 -8694.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3755.828427 -8691.171573 -5120.000000 ) ( 3753.000000 -8694.000000 -5120.000000 ) ( 3836.000000 -8777.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3838.828427 -8774.171573 -5120.000000 ) ( 3836.000000 -8777.000000 -5120.000000 ) ( 3836.000000 -8777.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3838.828427 -8774.171573 -4070.000000 ) ( 3836.000000 -8777.000000 -4070.000000 ) ( 3753.000000 -8694.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6358/3731) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (-8891.160667, -8891.160667, -8828.935270) / (5103.000000, 5120.000000, 5120.000000) // --> Vector info: d1 = 0.308956, 0.308956, 0.753034. Determinants: -7.549321, 0.000000, -67449.053607, -1057.831745 // --> Vector info: d2 = 0.450021, 0.200020, 0.200020. Determinants: 0.000000, 15.556408, -79860.398833, -1057.831745 ( 3700.000000 -8786.000000 -5120.000000 ) ( 3744.000000 -8830.000000 -5120.000000 ) ( 3744.000000 -8830.000000 -5103.000000 ) ( ( 0.007137 0.000000 63.761609 ) ( 0.000000 -0.014706 75.494425 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 3741.171573 -8832.828427 -5103.000000 ) ( 3741.171573 -8832.828427 -5120.000000 ) ( 3697.171573 -8788.828427 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3741.171573 -8832.828427 -5103.000000 ) ( 3744.000000 -8830.000000 -5103.000000 ) ( 3744.000000 -8830.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3741.171573 -8832.828427 -5120.000000 ) ( 3744.000000 -8830.000000 -5120.000000 ) ( 3700.000000 -8786.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3697.171573 -8788.828427 -5120.000000 ) ( 3700.000000 -8786.000000 -5120.000000 ) ( 3700.000000 -8786.000000 -5103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3697.171573 -8788.828427 -5103.000000 ) ( 3700.000000 -8786.000000 -5103.000000 ) ( 3744.000000 -8830.000000 -5103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6359/3732) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-8891.160667, -8891.160667, -8828.935270) / (4713.000000, 4945.000000, 4945.000000) // --> Vector info: d1 = 0.999996, 2.662519, 2.662519. Determinants: 0.000221, -103.451192, 473131.202902, -14436.292045 // --> Vector info: d2 = 0.384594, 0.384598, 0.828676. Determinants: -103.026034, -0.000269, -921571.868654, -14436.292045 ( 3700.000000 -8786.000000 -4945.000000 ) ( 3744.000000 -8830.000000 -4945.000000 ) ( 3744.000000 -8830.000000 -4713.000000 ) ( ( 0.000000 0.007166 -32.773735 ) ( 0.007137 0.000000 63.837159 ) ) 04escapehouse/04wex4b 0 0 0 ( 3741.171573 -8832.828427 -4713.000000 ) ( 3741.171573 -8832.828427 -4945.000000 ) ( 3697.171573 -8788.828427 -4945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3741.171573 -8832.828427 -4713.000000 ) ( 3744.000000 -8830.000000 -4713.000000 ) ( 3744.000000 -8830.000000 -4945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3741.171573 -8832.828427 -4945.000000 ) ( 3744.000000 -8830.000000 -4945.000000 ) ( 3700.000000 -8786.000000 -4945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3697.171573 -8788.828427 -4945.000000 ) ( 3700.000000 -8786.000000 -4945.000000 ) ( 3700.000000 -8786.000000 -4713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3697.171573 -8788.828427 -4713.000000 ) ( 3700.000000 -8786.000000 -4713.000000 ) ( 3744.000000 -8830.000000 -4713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6362/3733) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8694.000000, -8786.000000, -8830.000000) / (3753.000000, 3700.000000, 3744.000000) // --> Vector info: d1 = 0.927826, 1.305387, 0.991160. Determinants: -0.041346, 45.521549, -177121.370170, -6380.000000 // --> Vector info: d2 = 0.602419, 1.257667, 1.571356. Determinants: 45.456424, -0.028549, 391461.861061, -6380.000000 ( 3744.000000 -8830.000000 -5120.000000 ) ( 3700.000000 -8786.000000 -5120.000000 ) ( 3753.000000 -8694.000000 -5120.000000 ) ( ( 0.000006 -0.007135 27.761970 ) ( -0.007125 0.000004 -61.357658 ) ) 04escapehouse/04wex4a 0 0 0 ( 3753.000000 -8694.000000 -5124.000000 ) ( 3700.000000 -8786.000000 -5124.000000 ) ( 3744.000000 -8830.000000 -5124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3753.000000 -8694.000000 -5124.000000 ) ( 3753.000000 -8694.000000 -5120.000000 ) ( 3700.000000 -8786.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3700.000000 -8786.000000 -5124.000000 ) ( 3700.000000 -8786.000000 -5120.000000 ) ( 3744.000000 -8830.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3744.000000 -8830.000000 -5124.000000 ) ( 3744.000000 -8830.000000 -5120.000000 ) ( 3836.000000 -8777.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3836.000000 -8777.000000 -5124.000000 ) ( 3836.000000 -8777.000000 -5120.000000 ) ( 3753.000000 -8694.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6363/3734) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8830.000000, -8786.000000, -8694.000000) / (-3744.000000, -3700.000000, -3753.000000) // --> Vector info: d1 = 1.000005, 1.444077, 1.639833. Determinants: -32.149084, -32.241444, -410968.404813, -6380.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.730601. Determinants: -32.146443, 32.146469, -169876.710760, -6380.000000 ( 3753.000000 -8694.000000 -4070.000000 ) ( 3700.000000 -8786.000000 -4070.000000 ) ( 3744.000000 -8830.000000 -4070.000000 ) ( ( 0.005039 0.005054 64.415110 ) ( 0.005039 -0.005039 26.626444 ) ) common/glass 0 0 0 ( 3744.000000 -8830.000000 -4066.000000 ) ( 3700.000000 -8786.000000 -4066.000000 ) ( 3753.000000 -8694.000000 -4066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3744.000000 -8830.000000 -4066.000000 ) ( 3744.000000 -8830.000000 -4070.000000 ) ( 3700.000000 -8786.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3700.000000 -8786.000000 -4066.000000 ) ( 3700.000000 -8786.000000 -4070.000000 ) ( 3753.000000 -8694.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3753.000000 -8694.000000 -4066.000000 ) ( 3753.000000 -8694.000000 -4070.000000 ) ( 3836.000000 -8777.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3836.000000 -8777.000000 -4066.000000 ) ( 3836.000000 -8777.000000 -4070.000000 ) ( 3744.000000 -8830.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6367/3735) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8777.000000, -8830.000000, -8786.000000) / (-3836.000000, -3744.000000, -3700.000000) // --> Vector info: d1 = 0.994154, 0.993125, 0.564062. Determinants: 39.428510, 22.785585, 427126.837447, -6380.000000 // --> Vector info: d2 = 0.385847, 1.142149, 1.256484. Determinants: 22.758424, -39.337060, 46392.021122, -6380.000000 ( 3700.000000 -8786.000000 -3356.000000 ) ( 3744.000000 -8830.000000 -3356.000000 ) ( 3836.000000 -8777.000000 -3356.000000 ) ( ( -0.006180 -0.003571 -66.947780 ) ( -0.003567 0.006166 -7.271477 ) ) 04escapehouse/04wex4a 0 0 0 ( 3836.000000 -8777.000000 -3352.000000 ) ( 3744.000000 -8830.000000 -3352.000000 ) ( 3700.000000 -8786.000000 -3352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3836.000000 -8777.000000 -3352.000000 ) ( 3836.000000 -8777.000000 -3356.000000 ) ( 3744.000000 -8830.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3744.000000 -8830.000000 -3352.000000 ) ( 3744.000000 -8830.000000 -3356.000000 ) ( 3700.000000 -8786.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3700.000000 -8786.000000 -3352.000000 ) ( 3700.000000 -8786.000000 -3356.000000 ) ( 3753.000000 -8694.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3753.000000 -8694.000000 -3352.000000 ) ( 3753.000000 -8694.000000 -3356.000000 ) ( 3836.000000 -8777.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6368/3736) # points: 4 { brushDef { // Surface normal: 0.863779, -0.503871, 0.000000 // RotY/Z : 0.000000 / -0.528074. Vector texS/T: (0.503871, 0.863779, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (-5710.946185, -5710.946185, -5697.053741) / (3356.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 0.894088, 0.894095, 1.000000. Determinants: -75.616170, -0.000093, -440708.211935, -9919.205008 // --> Vector info: d2 = 10.200022, 0.000003, 0.000000. Determinants: 0.002231, 141.703187, -576719.258412, -9919.205008 ( 3714.000000 -8762.000000 -4070.000000 ) ( 3707.000000 -8774.000000 -4070.000000 ) ( 3707.000000 -8774.000000 -3356.000000 ) ( ( 0.007623 0.000000 44.429792 ) ( 0.000000 -0.014286 58.141682 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 3703.544884 -8771.984516 -3356.000000 ) ( 3703.544884 -8771.984516 -4070.000000 ) ( 3710.544884 -8759.984516 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3703.544884 -8771.984516 -3356.000000 ) ( 3707.000000 -8774.000000 -3356.000000 ) ( 3707.000000 -8774.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3703.544884 -8771.984516 -4070.000000 ) ( 3707.000000 -8774.000000 -4070.000000 ) ( 3714.000000 -8762.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3710.544884 -8759.984516 -4070.000000 ) ( 3714.000000 -8762.000000 -4070.000000 ) ( 3714.000000 -8762.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3710.544884 -8759.984516 -3356.000000 ) ( 3714.000000 -8762.000000 -3356.000000 ) ( 3707.000000 -8774.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6369/3737) # points: 4 { brushDef { // Surface normal: 0.863779, -0.503871, 0.000000 // RotY/Z : 0.000000 / -0.528074. Vector texS/T: (0.503871, 0.863779, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (-5724.838629, -5724.838629, -5710.946185) / (3356.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 0.894095, 0.894080, 0.798750. Determinants: 68.065492, 0.000209, 380794.544518, -9919.205008 // --> Vector info: d2 = 0.000003, 10.200022, 10.200021. Determinants: 0.000681, -141.703187, 475559.758446, -9919.205008 ( 3707.000000 -8774.000000 -4070.000000 ) ( 3700.000000 -8786.000000 -4070.000000 ) ( 3700.000000 -8786.000000 -3356.000000 ) ( ( -0.006862 0.000000 -38.389623 ) ( 0.000000 0.014286 -47.943334 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 3696.544884 -8783.984516 -3356.000000 ) ( 3696.544884 -8783.984516 -4070.000000 ) ( 3703.544884 -8771.984516 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3696.544884 -8783.984516 -3356.000000 ) ( 3700.000000 -8786.000000 -3356.000000 ) ( 3700.000000 -8786.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3696.544884 -8783.984516 -4070.000000 ) ( 3700.000000 -8786.000000 -4070.000000 ) ( 3707.000000 -8774.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3703.544884 -8771.984516 -4070.000000 ) ( 3707.000000 -8774.000000 -4070.000000 ) ( 3707.000000 -8774.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3703.544884 -8771.984516 -3356.000000 ) ( 3707.000000 -8774.000000 -3356.000000 ) ( 3700.000000 -8786.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6370/3738) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-8891.160667, -8891.160667, -8828.935270) / (3356.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 0.312529, 5.412539, 5.412538. Determinants: 0.000681, -317.350141, 1051147.810468, -44428.933276 // --> Vector info: d2 = 0.384567, 0.384578, 0.828656. Determinants: -317.071497, -0.000712, -2836217.119883, -44428.933276 ( 3700.000000 -8786.000000 -4070.000000 ) ( 3744.000000 -8830.000000 -4070.000000 ) ( 3744.000000 -8830.000000 -3356.000000 ) ( ( 0.000000 0.007143 -23.659083 ) ( 0.007137 0.000000 63.837164 ) ) 04escapehouse/04wex4b 0 0 0 ( 3741.171573 -8832.828427 -3356.000000 ) ( 3741.171573 -8832.828427 -4070.000000 ) ( 3697.171573 -8788.828427 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3741.171573 -8832.828427 -3356.000000 ) ( 3744.000000 -8830.000000 -3356.000000 ) ( 3744.000000 -8830.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3741.171573 -8832.828427 -4070.000000 ) ( 3744.000000 -8830.000000 -4070.000000 ) ( 3700.000000 -8786.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3697.171573 -8788.828427 -4070.000000 ) ( 3700.000000 -8786.000000 -4070.000000 ) ( 3700.000000 -8786.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3697.171573 -8788.828427 -3356.000000 ) ( 3700.000000 -8786.000000 -3356.000000 ) ( 3744.000000 -8830.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6371/3739) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8801.358105, 8801.358105, 8918.737831) / (3356.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 0.036268, 0.036268, 0.871856. Determinants: -596.609988, 0.000000, 5247938.566655, -83809.124133 // --> Vector info: d2 = 5.600010, 0.500000, 0.500000. Determinants: 0.000000, 598.637766, -2478360.267975, -83809.124133 ( 3836.000000 -8777.000000 -4070.000000 ) ( 3753.000000 -8694.000000 -4070.000000 ) ( 3753.000000 -8694.000000 -3356.000000 ) ( ( 0.007119 0.000000 -62.617747 ) ( 0.000000 -0.007143 29.571485 ) ) 04escapehouse/04wex4a 0 0 0 ( 3755.828427 -8691.171573 -3356.000000 ) ( 3755.828427 -8691.171573 -4070.000000 ) ( 3838.828427 -8774.171573 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3755.828427 -8691.171573 -3356.000000 ) ( 3753.000000 -8694.000000 -3356.000000 ) ( 3753.000000 -8694.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3755.828427 -8691.171573 -4070.000000 ) ( 3753.000000 -8694.000000 -4070.000000 ) ( 3836.000000 -8777.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3838.828427 -8774.171573 -4070.000000 ) ( 3836.000000 -8777.000000 -4070.000000 ) ( 3836.000000 -8777.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3838.828427 -8774.171573 -3356.000000 ) ( 3836.000000 -8777.000000 -3356.000000 ) ( 3753.000000 -8694.000000 -3356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6372/3740) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8777.000000, -8694.000000, -8786.000000) / (3836.000000, 3753.000000, 3700.000000) // --> Vector info: d1 = 0.000000, 0.835596, 0.639844. Determinants: -60.534077, 60.627389, -763874.261671, -12035.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.730598. Determinants: 60.639511, 60.639619, 299619.411109, -12035.000000 ( 3700.000000 -8786.000000 -4070.000000 ) ( 3753.000000 -8694.000000 -4070.000000 ) ( 3836.000000 -8777.000000 -4070.000000 ) ( ( 0.005030 -0.005038 63.471065 ) ( -0.005039 -0.005039 -24.895672 ) ) common/glass 0 0 0 ( 3836.000000 -8777.000000 -4074.000000 ) ( 3753.000000 -8694.000000 -4074.000000 ) ( 3700.000000 -8786.000000 -4074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3836.000000 -8777.000000 -4074.000000 ) ( 3836.000000 -8777.000000 -4070.000000 ) ( 3753.000000 -8694.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3753.000000 -8694.000000 -4074.000000 ) ( 3753.000000 -8694.000000 -4070.000000 ) ( 3700.000000 -8786.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3700.000000 -8786.000000 -4074.000000 ) ( 3700.000000 -8786.000000 -4070.000000 ) ( 3744.000000 -8830.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3744.000000 -8830.000000 -4074.000000 ) ( 3744.000000 -8830.000000 -4070.000000 ) ( 3836.000000 -8777.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6373/3741) # points: 4 { brushDef { // Surface normal: -0.494302, -0.869290, 0.000000 // RotY/Z : 0.000000 / -2.087828. Vector texS/T: (0.869290, -0.494302, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (7248.976212, 7307.644773, 7307.644773) / (3248.000000, 3248.000000, 3006.000000) // --> Vector info: d1 = 0.707557, 0.286752, 0.286760. Determinants: 101.834976, 0.000490, -748246.664317, -14197.791659 // --> Vector info: d2 = 2.224996, 2.224994, 0.499981. Determinants: 0.000463, -101.204044, 297117.347322, -14197.791659 ( 3423.000000 -8764.000000 -3006.000000 ) ( 3423.000000 -8764.000000 -3248.000000 ) ( 3372.000000 -8735.000000 -3248.000000 ) ( ( -0.007173 0.000000 52.701623 ) ( 0.000000 0.007128 -20.927011 ) ) 04escapehouse/04wex3b 0 0 0 ( 3373.977209 -8731.522840 -3248.000000 ) ( 3424.977209 -8760.522840 -3248.000000 ) ( 3424.977209 -8760.522840 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3373.977209 -8731.522840 -3248.000000 ) ( 3372.000000 -8735.000000 -3248.000000 ) ( 3423.000000 -8764.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3424.977209 -8760.522840 -3248.000000 ) ( 3423.000000 -8764.000000 -3248.000000 ) ( 3423.000000 -8764.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3424.977209 -8760.522840 -3006.000000 ) ( 3423.000000 -8764.000000 -3006.000000 ) ( 3372.000000 -8735.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3373.977209 -8731.522840 -3006.000000 ) ( 3372.000000 -8735.000000 -3006.000000 ) ( 3372.000000 -8735.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6374/3742) # points: 4 { brushDef { // Surface normal: -0.965468, 0.260523, 0.000000 // RotY/Z : 0.000000 / 2.878029. Vector texS/T: (-0.260523, -0.965468, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7569.588102, 7700.094807, 7700.094807) / (3248.000000, 3248.000000, 3006.000000) // --> Vector info: d1 = 0.875001, 0.875004, 2.600012. Determinants: -0.000577, 225.125174, -758837.040384, -31582.622564 // --> Vector info: d2 = 1.856884, 0.928418, 0.928423. Determinants: 224.688606, 0.000591, -1759447.372025, -31582.622564 ( 3389.000000 -8890.000000 -3006.000000 ) ( 3389.000000 -8890.000000 -3248.000000 ) ( 3423.000000 -8764.000000 -3248.000000 ) ( ( 0.000000 -0.007128 24.027043 ) ( -0.007114 0.000000 55.709350 ) ) 04escapehouse/04wex4a 0 0 0 ( 3426.861871 -8765.042092 -3248.000000 ) ( 3392.861871 -8891.042092 -3248.000000 ) ( 3392.861871 -8891.042092 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3426.861871 -8765.042092 -3248.000000 ) ( 3423.000000 -8764.000000 -3248.000000 ) ( 3389.000000 -8890.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3392.861871 -8891.042092 -3248.000000 ) ( 3389.000000 -8890.000000 -3248.000000 ) ( 3389.000000 -8890.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3392.861871 -8891.042092 -3006.000000 ) ( 3389.000000 -8890.000000 -3006.000000 ) ( 3423.000000 -8764.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3426.861871 -8765.042092 -3006.000000 ) ( 3423.000000 -8764.000000 -3006.000000 ) ( 3423.000000 -8764.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6376/3743) # points: 4 { brushDef { // Surface normal: 0.963993, -0.265929, 0.000000 // RotY/Z : 0.000000 / -0.269167. Vector texS/T: (0.265929, 0.963993, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-7703.763629, -7673.680411, -7673.680411) / (3248.000000, 3248.000000, 3006.000000) // --> Vector info: d1 = 0.231463, 0.231464, 1.956480. Determinants: -0.000231, 51.894021, -170238.644374, -7280.138735 // --> Vector info: d2 = 0.774444, 0.559866, 0.559874. Determinants: 51.927971, 0.000233, 394401.990331, -7280.138735 ( 3265.000000 -8861.000000 -3006.000000 ) ( 3265.000000 -8861.000000 -3248.000000 ) ( 3257.000000 -8890.000000 -3248.000000 ) ( ( 0.000000 -0.007128 23.383984 ) ( -0.007133 0.000000 -54.175065 ) ) 04escapehouse/04wex3c 0 0 0 ( 3253.144030 -8888.936284 -3248.000000 ) ( 3261.144030 -8859.936284 -3248.000000 ) ( 3261.144030 -8859.936284 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3253.144030 -8888.936284 -3248.000000 ) ( 3257.000000 -8890.000000 -3248.000000 ) ( 3265.000000 -8861.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3261.144030 -8859.936284 -3248.000000 ) ( 3265.000000 -8861.000000 -3248.000000 ) ( 3265.000000 -8861.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3261.144030 -8859.936284 -3006.000000 ) ( 3265.000000 -8861.000000 -3006.000000 ) ( 3257.000000 -8890.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3253.144030 -8888.936284 -3006.000000 ) ( 3257.000000 -8890.000000 -3006.000000 ) ( 3257.000000 -8890.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6378/3744) # points: 4 { brushDef { // Surface normal: -0.496139, -0.868243, 0.000000 // RotY/Z : 0.000000 / -2.089942. Vector texS/T: (0.868243, -0.496139, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3b]: 128.000000/128.000000 // --> Vector A/B: (7188.929182, 7261.489502, 7261.489502) / (3248.000000, 3248.000000, 3006.000000) // --> Vector info: d1 = 1.226895, 0.707557, 0.707566. Determinants: 125.679800, 0.000605, -925048.936842, -17559.597376 // --> Vector info: d2 = 2.224999, 2.224996, 0.499983. Determinants: 0.000807, -125.167514, 367468.186210, -17559.597376 ( 3372.000000 -8735.000000 -3006.000000 ) ( 3372.000000 -8735.000000 -3248.000000 ) ( 3309.000000 -8699.000000 -3248.000000 ) ( ( -0.007157 0.000000 52.680532 ) ( 0.000000 0.007128 -20.926914 ) ) 04escapehouse/04wex3b 0 0 0 ( 3310.984556 -8695.527027 -3248.000000 ) ( 3373.984556 -8731.527027 -3248.000000 ) ( 3373.984556 -8731.527027 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3310.984556 -8695.527027 -3248.000000 ) ( 3309.000000 -8699.000000 -3248.000000 ) ( 3372.000000 -8735.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3373.984556 -8731.527027 -3248.000000 ) ( 3372.000000 -8735.000000 -3248.000000 ) ( 3372.000000 -8735.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3373.984556 -8731.527027 -3006.000000 ) ( 3372.000000 -8735.000000 -3006.000000 ) ( 3309.000000 -8699.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3310.984556 -8695.527027 -3006.000000 ) ( 3309.000000 -8699.000000 -3006.000000 ) ( 3309.000000 -8699.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6379/3745) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8699.000000, -8890.000000, -8890.000000) / (3309.000000, 3257.000000, 3389.000000) // --> Vector info: d1 = 0.000000, 1.415113, 1.171800. Determinants: 174.142648, 46.472911, 1361088.034629, -25212.000000 // --> Vector info: d2 = 0.000000, 0.000003, 0.908113. Determinants: 47.222095, -173.449137, 984728.196836, -25212.000000 ( 3389.000000 -8890.000000 -3248.000000 ) ( 3257.000000 -8890.000000 -3248.000000 ) ( 3309.000000 -8699.000000 -3248.000000 ) ( ( -0.006907 -0.001843 -53.985722 ) ( -0.001873 0.006880 -39.057917 ) ) common/glass 0 0 0 ( 3309.000000 -8699.000000 -3252.000000 ) ( 3257.000000 -8890.000000 -3252.000000 ) ( 3389.000000 -8890.000000 -3252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3309.000000 -8699.000000 -3252.000000 ) ( 3309.000000 -8699.000000 -3248.000000 ) ( 3257.000000 -8890.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3257.000000 -8890.000000 -3252.000000 ) ( 3257.000000 -8890.000000 -3248.000000 ) ( 3389.000000 -8890.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3389.000000 -8890.000000 -3252.000000 ) ( 3389.000000 -8890.000000 -3248.000000 ) ( 3423.000000 -8764.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3423.000000 -8764.000000 -3252.000000 ) ( 3423.000000 -8764.000000 -3248.000000 ) ( 3309.000000 -8699.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6380/3746) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8764.000000, -8890.000000, -8890.000000) / (-3423.000000, -3389.000000, -3257.000000) // --> Vector info: d1 = 1.439659, 2.095352, 1.624482. Determinants: 102.561024, 59.329532, 1077985.400208, -16632.000000 // --> Vector info: d2 = 0.896126, 1.553229, 2.366746. Determinants: 59.078003, -102.503109, 151987.106399, -16632.000000 ( 3257.000000 -8890.000000 -3006.000000 ) ( 3389.000000 -8890.000000 -3006.000000 ) ( 3423.000000 -8764.000000 -3006.000000 ) ( ( -0.006166 -0.003567 -64.813937 ) ( -0.003552 0.006163 -9.138234 ) ) 04escapehouse/04wex4a 0 0 0 ( 3423.000000 -8764.000000 -3002.000000 ) ( 3389.000000 -8890.000000 -3002.000000 ) ( 3257.000000 -8890.000000 -3002.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3423.000000 -8764.000000 -3002.000000 ) ( 3423.000000 -8764.000000 -3006.000000 ) ( 3389.000000 -8890.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3389.000000 -8890.000000 -3002.000000 ) ( 3389.000000 -8890.000000 -3006.000000 ) ( 3257.000000 -8890.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3257.000000 -8890.000000 -3002.000000 ) ( 3257.000000 -8890.000000 -3006.000000 ) ( 3309.000000 -8699.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3309.000000 -8699.000000 -3002.000000 ) ( 3309.000000 -8699.000000 -3006.000000 ) ( 3423.000000 -8764.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6381/3747) # points: 4 { brushDef { // Surface normal: 0.965038, -0.262109, 0.000000 // RotY/Z : 0.000000 / -0.265207. Vector texS/T: (0.262109, 0.965038, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-7527.548422, -7527.548422, -7695.417418) / (3097.000000, 3006.000000, 3006.000000) // --> Vector info: d1 = 0.308176, 0.956479, 0.956479. Determinants: 0.000000, 108.829979, -341754.167348, -15276.078685 // --> Vector info: d2 = 0.359344, 0.359346, 1.559876. Determinants: 109.248267, 0.000240, 816881.501713, -15276.078685 ( 3265.000000 -8861.000000 -3006.000000 ) ( 3309.000000 -8699.000000 -3006.000000 ) ( 3309.000000 -8699.000000 -3097.000000 ) ( ( 0.000000 -0.007124 22.371852 ) ( -0.007152 0.000000 -53.474554 ) ) 04escapehouse/04wex3c 0 0 0 ( 3305.139847 -8697.951563 -3097.000000 ) ( 3305.139847 -8697.951563 -3006.000000 ) ( 3261.139847 -8859.951563 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3305.139847 -8697.951563 -3097.000000 ) ( 3309.000000 -8699.000000 -3097.000000 ) ( 3309.000000 -8699.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3305.139847 -8697.951563 -3006.000000 ) ( 3309.000000 -8699.000000 -3006.000000 ) ( 3265.000000 -8861.000000 -3006.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3261.139847 -8859.951563 -3006.000000 ) ( 3265.000000 -8861.000000 -3006.000000 ) ( 3265.000000 -8861.000000 -3118.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3261.139847 -8859.951563 -3118.000000 ) ( 3265.000000 -8861.000000 -3118.000000 ) ( 3309.000000 -8699.000000 -3097.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6382/3748) # points: 4 { brushDef { // Surface normal: 0.965616, -0.259973, 0.000000 // RotY/Z : 0.000000 / -0.262995. Vector texS/T: (0.259973, 0.965616, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-7593.490908, -7539.639260, -7539.639260) / (3248.000000, 3248.000000, 3097.000000) // --> Vector info: d1 = 0.231465, 0.231466, 1.308176. Determinants: -0.000145, 57.982594, -190210.750762, -8131.598859 // --> Vector info: d2 = 0.745168, 0.359345, 0.359347. Determinants: 58.259275, 0.000116, 436331.496855, -8131.598859 ( 3309.000000 -8699.000000 -3097.000000 ) ( 3309.000000 -8699.000000 -3248.000000 ) ( 3295.000000 -8751.000000 -3248.000000 ) ( ( 0.000000 -0.007131 23.391556 ) ( -0.007165 0.000000 -53.658758 ) ) 04escapehouse/04wex3c 0 0 0 ( 3291.137537 -8749.960106 -3248.000000 ) ( 3305.137537 -8697.960106 -3248.000000 ) ( 3305.137537 -8697.960106 -3097.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3291.137537 -8749.960106 -3248.000000 ) ( 3295.000000 -8751.000000 -3248.000000 ) ( 3309.000000 -8699.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3305.137537 -8697.960106 -3248.000000 ) ( 3309.000000 -8699.000000 -3248.000000 ) ( 3309.000000 -8699.000000 -3097.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3305.137537 -8697.960106 -3097.000000 ) ( 3309.000000 -8699.000000 -3097.000000 ) ( 3295.000000 -8751.000000 -3104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3291.137537 -8749.960106 -3104.000000 ) ( 3295.000000 -8751.000000 -3104.000000 ) ( 3295.000000 -8751.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6383/3749) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8675.000000, -8926.000000, -8961.000000) / (3210.000000, 2959.000000, 2993.000000) // --> Vector info: d1 = 0.956080, 3.493069, 3.493071. Determinants: 86.258162, 88.794073, 446702.230802, -17319.000000 // --> Vector info: d2 = 0.649575, 0.649575, 1.001208. Determinants: 88.259842, -88.259842, 1037718.232774, -17319.000000 ( 2993.000000 -8961.000000 -3181.000000 ) ( 2959.000000 -8926.000000 -3181.000000 ) ( 3210.000000 -8675.000000 -3181.000000 ) ( ( -0.004981 -0.005127 -25.792611 ) ( -0.005096 0.005096 -59.917907 ) ) 04escapehouse/04wex4a 0 0 0 ( 3210.000000 -8675.000000 -3185.000000 ) ( 2959.000000 -8926.000000 -3185.000000 ) ( 2993.000000 -8961.000000 -3185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3210.000000 -8675.000000 -3185.000000 ) ( 3210.000000 -8675.000000 -3181.000000 ) ( 2959.000000 -8926.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2959.000000 -8926.000000 -3185.000000 ) ( 2959.000000 -8926.000000 -3181.000000 ) ( 2993.000000 -8961.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2993.000000 -8961.000000 -3185.000000 ) ( 2993.000000 -8961.000000 -3181.000000 ) ( 3238.000000 -8716.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3238.000000 -8716.000000 -3185.000000 ) ( 3238.000000 -8716.000000 -3181.000000 ) ( 3210.000000 -8675.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6384/3750) # points: 4 { brushDef { // Surface normal: 0.680414, -0.680414, 0.272166 // RotY/Z : -0.275643 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.192450, -0.192450, -0.962250) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4219.306163, -4219.306163, -3864.338559) / (5311.814927, 5348.187994, 5348.187994) // --> Vector info: d1 = 0.531384, 0.791007, 0.822582. Determinants: -1.148483, -92.157710, 477818.058834, -12911.260434 // --> Vector info: d2 = 0.363607, 0.360377, 2.897157. Determinants: -92.270482, 1.146665, -400102.912956, -12911.260434 ( 3210.000000 -8675.000000 -3181.000000 ) ( 2959.000000 -8926.000000 -3181.000000 ) ( 2952.000000 -8919.000000 -3146.000000 ) ( ( 0.000089 0.007138 -37.007855 ) ( 0.007147 -0.000089 30.988680 ) ) 04escapehouse/04wex4a 0 0 0 ( 2949.278345 -8916.278345 -3147.088662 ) ( 2956.278345 -8923.278345 -3182.088662 ) ( 3207.278345 -8672.278345 -3182.088662 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2949.278345 -8916.278345 -3147.088662 ) ( 2952.000000 -8919.000000 -3146.000000 ) ( 2959.000000 -8926.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2956.278345 -8923.278345 -3182.088662 ) ( 2959.000000 -8926.000000 -3181.000000 ) ( 3210.000000 -8675.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3207.278345 -8672.278345 -3182.088662 ) ( 3210.000000 -8675.000000 -3181.000000 ) ( 3204.000000 -8666.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3201.278345 -8663.278345 -3147.088662 ) ( 3204.000000 -8666.000000 -3146.000000 ) ( 2952.000000 -8919.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6387/3751) # points: 4 { brushDef { // Surface normal: -0.680414, 0.680414, 0.272166 // RotY/Z : -0.275643 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (-0.192450, 0.192450, -0.962250) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4220.013270, 4220.013270, 4022.023371) / (760.370305, 723.997238, 723.997238) // --> Vector info: d1 = 2.282073, 2.282073, 0.868178. Determinants: -51.427709, 0.000000, 200591.265381, -7201.499844 // --> Vector info: d2 = 0.915281, 1.175030, 1.175027. Determinants: -0.000100, 51.427582, -45694.981485, -7201.499844 ( 3140.000000 -8828.000000 -3146.000000 ) ( 3000.000000 -8968.000000 -3146.000000 ) ( 2993.000000 -8961.000000 -3181.000000 ) ( ( 0.007141 0.000000 -27.854096 ) ( 0.000000 -0.007141 6.345203 ) ) 04escapehouse/04wex4a 0 0 0 ( 2995.721655 -8963.721655 -3182.088662 ) ( 3002.721655 -8970.721655 -3147.088662 ) ( 3142.721655 -8830.721655 -3147.088662 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2995.721655 -8963.721655 -3182.088662 ) ( 2993.000000 -8961.000000 -3181.000000 ) ( 3000.000000 -8968.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3002.721655 -8970.721655 -3147.088662 ) ( 3000.000000 -8968.000000 -3146.000000 ) ( 3140.000000 -8828.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3142.721655 -8830.721655 -3147.088662 ) ( 3140.000000 -8828.000000 -3146.000000 ) ( 3133.000000 -8821.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3135.721655 -8823.721655 -3182.088662 ) ( 3133.000000 -8821.000000 -3181.000000 ) ( 2993.000000 -8961.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6388/3752) # points: 4 { brushDef { // Surface normal: -0.680414, 0.680414, 0.272166 // RotY/Z : -0.275643 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (-0.192450, 0.192450, -0.962250) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3886.258869, 3882.016229, 3876.359374) / (760.370305, 723.997238, 723.997238) // --> Vector info: d1 = 0.868179, 1.129715, 1.134741. Determinants: 0.182824, 1.458145, -1997.863795, -205.757138 // --> Vector info: d2 = 0.915276, 0.915276, 0.958065. Determinants: 1.556343, -0.181535, -6098.641396, -205.757138 ( 3243.000000 -8725.000000 -3146.000000 ) ( 3239.000000 -8729.000000 -3146.000000 ) ( 3229.000000 -8725.000000 -3181.000000 ) ( ( -0.000889 -0.007087 9.709815 ) ( -0.007564 0.000882 29.639999 ) ) 04escapehouse/04wex4a 0 0 0 ( 3231.721655 -8727.721655 -3182.088662 ) ( 3241.721655 -8731.721655 -3147.088662 ) ( 3245.721655 -8727.721655 -3147.088662 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3231.721655 -8727.721655 -3182.088662 ) ( 3229.000000 -8725.000000 -3181.000000 ) ( 3239.000000 -8729.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3241.721655 -8731.721655 -3147.088662 ) ( 3239.000000 -8729.000000 -3146.000000 ) ( 3243.000000 -8725.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3245.721655 -8727.721655 -3147.088662 ) ( 3243.000000 -8725.000000 -3146.000000 ) ( 3238.000000 -8716.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3240.721655 -8718.721655 -3182.088662 ) ( 3238.000000 -8716.000000 -3181.000000 ) ( 3229.000000 -8725.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6389/3753) # points: 4 { brushDef { // Surface normal: -0.834219, -0.551433, -0.001212 // RotY/Z : 0.001212 / -2.557512. Vector texS/T: (0.551433, -0.834219, 0.000000) / (0.001011, 0.000668, -0.999999) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9066.859562, 8996.134744, 9006.951314) / (3143.445489, 3143.445489, 3178.445515) // --> Vector info: d1 = 0.126426, 0.030087, 0.289126. Determinants: -3.371865, -17.278408, 84573.006140, -2475.370477 // --> Vector info: d2 = 0.523067, 0.030733, 0.052946. Determinants: -17.231704, 3.754355, 143141.047811, -2475.370477 ( 3210.000000 -8675.000000 -3181.000000 ) ( 3204.000000 -8666.000000 -3146.000000 ) ( 3243.000000 -8725.000000 -3146.000000 ) ( ( 0.001362 0.006980 -34.165797 ) ( 0.006961 -0.001517 -57.826111 ) ) 04escapehouse/04wex4a 0 0 0 ( 3246.336874 -8722.794270 -3145.995152 ) ( 3207.336874 -8663.794270 -3145.995152 ) ( 3213.336874 -8672.794270 -3180.995152 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3246.336874 -8722.794270 -3145.995152 ) ( 3243.000000 -8725.000000 -3146.000000 ) ( 3204.000000 -8666.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3207.336874 -8663.794270 -3145.995152 ) ( 3204.000000 -8666.000000 -3146.000000 ) ( 3210.000000 -8675.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3213.336874 -8672.794270 -3180.995152 ) ( 3210.000000 -8675.000000 -3181.000000 ) ( 3238.000000 -8716.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3241.336874 -8713.794270 -3180.995152 ) ( 3238.000000 -8716.000000 -3181.000000 ) ( 3243.000000 -8725.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6391/3754) # points: 4 { brushDef { // Surface normal: -0.617943, 0.741531, 0.261301 // RotY/Z : -0.264370 / 2.265535. Vector texS/T: (-0.768221, -0.640184, 0.000000) / (-0.167281, 0.200737, -0.965257) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3107.711150, 3099.900900, 3105.022375) / (742.639537, 742.639537, 778.899301) // --> Vector info: d1 = 1.127927, 1.127926, 0.868177. Determinants: -0.000030, 2.028707, -1825.930075, -283.197811 // --> Vector info: d2 = 0.915275, 0.971790, 0.941272. Determinants: 2.049241, -0.051088, -6589.713927, -283.197811 ( 3229.000000 -8725.000000 -3181.000000 ) ( 3239.000000 -8729.000000 -3146.000000 ) ( 3233.000000 -8734.000000 -3146.000000 ) ( ( 0.000000 -0.007164 6.447543 ) ( -0.007236 0.000180 23.268944 ) ) 04escapehouse/04wex4a 0 0 0 ( 3235.471771 -8736.966125 -3147.045206 ) ( 3241.471771 -8731.966125 -3147.045206 ) ( 3231.471771 -8727.966125 -3182.045206 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3235.471771 -8736.966125 -3147.045206 ) ( 3233.000000 -8734.000000 -3146.000000 ) ( 3239.000000 -8729.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3241.471771 -8731.966125 -3147.045206 ) ( 3239.000000 -8729.000000 -3146.000000 ) ( 3229.000000 -8725.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3231.471771 -8727.966125 -3182.045206 ) ( 3229.000000 -8725.000000 -3181.000000 ) ( 3226.000000 -8727.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3228.471771 -8729.966125 -3182.045206 ) ( 3226.000000 -8727.000000 -3181.000000 ) ( 3233.000000 -8734.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6396/3755) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-8830.000000, -8890.000000, -8890.000000) / (-3744.000000, -3760.000000, -3748.000000) // --> Vector info: d1 = 0.662524, 0.662524, 0.745378. Determinants: 1.325666, -4.971249, -7383.738914, -720.000000 // --> Vector info: d2 = 0.444093, 0.000003, 0.022218. Determinants: -4.973631, -1.332906, -49227.307975, -720.000000 ( 3748.000000 -8890.000000 -4945.000000 ) ( 3760.000000 -8890.000000 -4945.000000 ) ( 3744.000000 -8830.000000 -4945.000000 ) ( ( -0.001841 0.006905 10.255193 ) ( 0.006908 0.001851 68.371261 ) ) 04escapehouse/04wex4b 0 0 0 ( 3744.000000 -8830.000000 -4941.000000 ) ( 3760.000000 -8890.000000 -4941.000000 ) ( 3748.000000 -8890.000000 -4941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3744.000000 -8830.000000 -4941.000000 ) ( 3744.000000 -8830.000000 -4945.000000 ) ( 3760.000000 -8890.000000 -4945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3760.000000 -8890.000000 -4941.000000 ) ( 3760.000000 -8890.000000 -4945.000000 ) ( 3748.000000 -8890.000000 -4945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3748.000000 -8890.000000 -4941.000000 ) ( 3748.000000 -8890.000000 -4945.000000 ) ( 3734.000000 -8836.000000 -4945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3734.000000 -8836.000000 -4941.000000 ) ( 3734.000000 -8836.000000 -4945.000000 ) ( 3744.000000 -8830.000000 -4945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6398/3756) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8890.000000, -8890.000000, -8830.000000) / (3748.000000, 3760.000000, 3744.000000) // --> Vector info: d1 = 0.961991, 0.876210, 0.991503. Determinants: -0.011029, 5.146837, -20081.029093, -720.000000 // --> Vector info: d2 = 1.000335, 1.000278, 0.571416. Determinants: 5.147257, 0.003419, 45026.057874, -720.000000 ( 3744.000000 -8830.000000 -5103.000000 ) ( 3760.000000 -8890.000000 -5103.000000 ) ( 3748.000000 -8890.000000 -5103.000000 ) ( ( 0.000015 -0.007148 27.890318 ) ( -0.007149 -0.000005 -62.536191 ) ) 04escapehouse/04wex4a 0 0 0 ( 3748.000000 -8890.000000 -5107.000000 ) ( 3760.000000 -8890.000000 -5107.000000 ) ( 3744.000000 -8830.000000 -5107.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3748.000000 -8890.000000 -5107.000000 ) ( 3748.000000 -8890.000000 -5103.000000 ) ( 3760.000000 -8890.000000 -5103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3760.000000 -8890.000000 -5107.000000 ) ( 3760.000000 -8890.000000 -5103.000000 ) ( 3744.000000 -8830.000000 -5103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3744.000000 -8830.000000 -5107.000000 ) ( 3744.000000 -8830.000000 -5103.000000 ) ( 3734.000000 -8836.000000 -5103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3734.000000 -8836.000000 -5107.000000 ) ( 3734.000000 -8836.000000 -5103.000000 ) ( 3748.000000 -8890.000000 -5103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6400/3757) # points: 4 { brushDef { // Surface normal: 0.857493, -0.514496, 0.000000 // RotY/Z : 0.000000 / -0.540420. Vector texS/T: (0.514496, 0.857493, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (-5630.298550, -5630.298550, -5641.960454) / (5103.000000, 4945.000000, 4945.000000) // --> Vector info: d1 = 0.798767, 0.798762, 0.712943. Determinants: -13.559516, -0.000054, -77815.640015, -1842.580799 // --> Vector info: d2 = 0.999998, 3.250035, 3.250063. Determinants: 0.004407, 26.239716, -135719.036296, -1842.580799 ( 3694.000000 -8796.000000 -4945.000000 ) ( 3700.000000 -8786.000000 -4945.000000 ) ( 3700.000000 -8786.000000 -5103.000000 ) ( ( 0.007359 0.000000 42.231874 ) ( -0.000002 -0.014241 73.657034 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 3696.570028 -8783.942017 -5103.000000 ) ( 3696.570028 -8783.942017 -4945.000000 ) ( 3690.570028 -8793.942017 -4945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3696.570028 -8783.942017 -5103.000000 ) ( 3700.000000 -8786.000000 -5103.000000 ) ( 3700.000000 -8786.000000 -4945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3696.570028 -8783.942017 -4945.000000 ) ( 3700.000000 -8786.000000 -4945.000000 ) ( 3694.000000 -8796.000000 -4945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3690.570028 -8793.942017 -4945.000000 ) ( 3694.000000 -8796.000000 -4945.000000 ) ( 3694.000000 -8796.000000 -5103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3690.570028 -8793.942017 -5103.000000 ) ( 3694.000000 -8796.000000 -5103.000000 ) ( 3700.000000 -8786.000000 -5103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6402/3758) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-8786.000000, -8830.000000, -8836.000000) / (-3700.000000, -3744.000000, -3734.000000) // --> Vector info: d1 = 0.662513, 0.662514, 0.745417. Determinants: 3.647733, -3.647725, 18085.988673, -704.000000 // --> Vector info: d2 = 0.828672, 0.384595, 0.406725. Determinants: -3.467047, -3.638198, -44506.187577, -704.000000 ( 3734.000000 -8836.000000 -4945.000000 ) ( 3744.000000 -8830.000000 -4945.000000 ) ( 3700.000000 -8786.000000 -4945.000000 ) ( ( -0.005181 0.005181 -25.690325 ) ( 0.004925 0.005168 63.219016 ) ) 04escapehouse/04wex4b 0 0 0 ( 3700.000000 -8786.000000 -4941.000000 ) ( 3744.000000 -8830.000000 -4941.000000 ) ( 3734.000000 -8836.000000 -4941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3700.000000 -8786.000000 -4941.000000 ) ( 3700.000000 -8786.000000 -4945.000000 ) ( 3744.000000 -8830.000000 -4945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3744.000000 -8830.000000 -4941.000000 ) ( 3744.000000 -8830.000000 -4945.000000 ) ( 3734.000000 -8836.000000 -4945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3734.000000 -8836.000000 -4941.000000 ) ( 3734.000000 -8836.000000 -4945.000000 ) ( 3694.000000 -8796.000000 -4945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.000000 -8796.000000 -4941.000000 ) ( 3694.000000 -8796.000000 -4945.000000 ) ( 3700.000000 -8786.000000 -4945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6404/3759) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8836.000000, -8830.000000, -8786.000000) / (3734.000000, 3744.000000, 3700.000000) // --> Vector info: d1 = 1.065737, 0.991520, 1.305768. Determinants: 0.123065, 5.151027, -18896.810409, -704.000000 // --> Vector info: d2 = 0.614450, 0.571411, 0.257742. Determinants: 5.030425, 0.011730, 43972.460633, -704.000000 ( 3700.000000 -8786.000000 -5103.000000 ) ( 3744.000000 -8830.000000 -5103.000000 ) ( 3734.000000 -8836.000000 -5103.000000 ) ( ( -0.000175 -0.007317 26.842060 ) ( -0.007145 -0.000017 -62.460882 ) ) 04escapehouse/04wex4a 0 0 0 ( 3734.000000 -8836.000000 -5107.000000 ) ( 3744.000000 -8830.000000 -5107.000000 ) ( 3700.000000 -8786.000000 -5107.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3734.000000 -8836.000000 -5107.000000 ) ( 3734.000000 -8836.000000 -5103.000000 ) ( 3744.000000 -8830.000000 -5103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3744.000000 -8830.000000 -5107.000000 ) ( 3744.000000 -8830.000000 -5103.000000 ) ( 3700.000000 -8786.000000 -5103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3700.000000 -8786.000000 -5107.000000 ) ( 3700.000000 -8786.000000 -5103.000000 ) ( 3694.000000 -8796.000000 -5103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.000000 -8796.000000 -5107.000000 ) ( 3694.000000 -8796.000000 -5103.000000 ) ( 3734.000000 -8836.000000 -5103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6408/3760) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-8890.000000, -8950.000000, -8944.000000) / (-3760.000000, -3744.000000, -3734.000000) // --> Vector info: d1 = 0.662519, 0.662520, 0.745399. Determinants: -1.326060, -4.972747, -30947.319148, -696.000000 // --> Vector info: d2 = 1.000007, 0.555959, 0.578179. Determinants: -4.796005, 1.331065, -38327.686958, -696.000000 ( 3734.000000 -8944.000000 -4945.000000 ) ( 3744.000000 -8950.000000 -4945.000000 ) ( 3760.000000 -8890.000000 -4945.000000 ) ( ( 0.001905 0.007145 44.464539 ) ( 0.006891 -0.001912 55.068516 ) ) 04escapehouse/04wex4b 0 0 0 ( 3760.000000 -8890.000000 -4941.000000 ) ( 3744.000000 -8950.000000 -4941.000000 ) ( 3734.000000 -8944.000000 -4941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3760.000000 -8890.000000 -4941.000000 ) ( 3760.000000 -8890.000000 -4945.000000 ) ( 3744.000000 -8950.000000 -4945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3744.000000 -8950.000000 -4941.000000 ) ( 3744.000000 -8950.000000 -4945.000000 ) ( 3734.000000 -8944.000000 -4945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3734.000000 -8944.000000 -4941.000000 ) ( 3734.000000 -8944.000000 -4945.000000 ) ( 3748.000000 -8890.000000 -4945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3748.000000 -8890.000000 -4941.000000 ) ( 3748.000000 -8890.000000 -4945.000000 ) ( 3760.000000 -8890.000000 -4945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6409/3761) # points: 4 { brushDef { // Surface normal: 0.514496, 0.857493, 0.000000 // RotY/Z : 0.000000 / 1.030377. Vector texS/T: (-0.857493, 0.514496, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (-7815.190525, -7815.190525, -7803.528621) / (4945.000000, 5103.000000, 5103.000000) // --> Vector info: d1 = 0.749380, 0.749380, 0.835186. Determinants: -13.557369, 0.000000, -107334.215030, -1842.580799 // --> Vector info: d2 = 2.500038, 0.250001, 0.250001. Determinants: 0.000000, 26.239717, -134361.923847, -1842.580799 ( 3734.000000 -8944.000000 -5103.000000 ) ( 3744.000000 -8950.000000 -5103.000000 ) ( 3744.000000 -8950.000000 -4945.000000 ) ( ( 0.007358 0.000000 58.252108 ) ( 0.000000 -0.014241 72.920506 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 3741.942017 -8953.429972 -4945.000000 ) ( 3741.942017 -8953.429972 -5103.000000 ) ( 3731.942017 -8947.429972 -5103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3741.942017 -8953.429972 -4945.000000 ) ( 3744.000000 -8950.000000 -4945.000000 ) ( 3744.000000 -8950.000000 -5103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3741.942017 -8953.429972 -5103.000000 ) ( 3744.000000 -8950.000000 -5103.000000 ) ( 3734.000000 -8944.000000 -5103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.942017 -8947.429972 -5103.000000 ) ( 3734.000000 -8944.000000 -5103.000000 ) ( 3734.000000 -8944.000000 -4945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.942017 -8947.429972 -4945.000000 ) ( 3734.000000 -8944.000000 -4945.000000 ) ( 3744.000000 -8950.000000 -4945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6410/3762) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8944.000000, -8950.000000, -8890.000000) / (3734.000000, 3744.000000, 3760.000000) // --> Vector info: d1 = 1.065105, 0.990779, 0.876219. Determinants: -0.043625, 5.146959, -20350.238122, -696.000000 // --> Vector info: d2 = 0.386373, 0.429220, 0.000280. Determinants: 4.974935, 0.002863, 44216.210392, -696.000000 ( 3760.000000 -8890.000000 -5103.000000 ) ( 3744.000000 -8950.000000 -5103.000000 ) ( 3734.000000 -8944.000000 -5103.000000 ) ( ( 0.000063 -0.007395 29.238848 ) ( -0.007148 -0.000004 -63.529038 ) ) 04escapehouse/04wex4a 0 0 0 ( 3734.000000 -8944.000000 -5107.000000 ) ( 3744.000000 -8950.000000 -5107.000000 ) ( 3760.000000 -8890.000000 -5107.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3734.000000 -8944.000000 -5107.000000 ) ( 3734.000000 -8944.000000 -5103.000000 ) ( 3744.000000 -8950.000000 -5103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3744.000000 -8950.000000 -5107.000000 ) ( 3744.000000 -8950.000000 -5103.000000 ) ( 3760.000000 -8890.000000 -5103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3760.000000 -8890.000000 -5107.000000 ) ( 3760.000000 -8890.000000 -5103.000000 ) ( 3748.000000 -8890.000000 -5103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3748.000000 -8890.000000 -5107.000000 ) ( 3748.000000 -8890.000000 -5103.000000 ) ( 3734.000000 -8944.000000 -5103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6416/3763) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (630.000000, 770.000000, 770.000000) / (-53.000000, -53.000000, -88.000000) // --> Vector info: d1 = 1.000000, 2.000000, 2.000003. Determinants: -35.000000, 0.000467, 17150.024753, -4900.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.250005. Determinants: -0.000006, 35.000639, 1855.037490, -4900.000000 ( 84.000000 770.000000 88.000000 ) ( 84.000000 770.000000 53.000000 ) ( 84.000000 630.000000 53.000000 ) ( ( 0.007143 0.000000 -3.500005 ) ( 0.000000 -0.007143 -0.378579 ) ) 04escapehouse/04wex4a 0 0 0 ( 80.000000 630.000000 53.000000 ) ( 80.000000 770.000000 53.000000 ) ( 80.000000 770.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 80.000000 630.000000 53.000000 ) ( 84.000000 630.000000 53.000000 ) ( 84.000000 770.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 80.000000 770.000000 53.000000 ) ( 84.000000 770.000000 53.000000 ) ( 84.000000 770.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 80.000000 770.000000 88.000000 ) ( 84.000000 770.000000 88.000000 ) ( 84.000000 630.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6417/3764) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (105.000000, 84.000000, 84.000000) / (-210.000000, -210.000000, -53.000000) // --> Vector info: d1 = 0.499309, 0.349307, 0.349719. Determinants: -23.550407, -0.008659, 824.751957, -3297.000000 // --> Vector info: d2 = 2.015483, 2.015428, 0.890428. Determinants: -0.008610, 23.625002, -1682.892526, -3297.000000 ( 84.000000 770.000000 53.000000 ) ( 84.000000 770.000000 210.000000 ) ( 105.000000 770.000000 210.000000 ) ( ( 0.007143 0.000003 -0.250152 ) ( 0.000003 -0.007166 0.510431 ) ) 04escapehouse/04wex1 0 0 0 ( 105.000000 774.000000 210.000000 ) ( 84.000000 774.000000 210.000000 ) ( 84.000000 774.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 774.000000 210.000000 ) ( 105.000000 770.000000 210.000000 ) ( 84.000000 770.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 84.000000 774.000000 210.000000 ) ( 84.000000 770.000000 210.000000 ) ( 84.000000 770.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 84.000000 774.000000 53.000000 ) ( 84.000000 770.000000 53.000000 ) ( 105.000000 770.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 774.000000 53.000000 ) ( 105.000000 770.000000 53.000000 ) ( 105.000000 770.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6418/3765) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (770.000000, 770.000000, 630.000000) / (105.000000, 84.000000, 84.000000) // --> Vector info: d1 = 0.000000, 0.150003, 0.150003. Determinants: 0.000000, 21.000347, -2205.036497, -2940.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.000000. Determinants: 21.000002, -0.000008, -19110.000907, -2940.000000 ( 84.000000 630.000000 53.000000 ) ( 84.000000 770.000000 53.000000 ) ( 105.000000 770.000000 53.000000 ) ( ( 0.000000 -0.007143 0.750012 ) ( -0.007143 0.000000 6.500000 ) ) 04escapehouse/04wex4a 0 0 0 ( 105.000000 770.000000 49.000000 ) ( 84.000000 770.000000 49.000000 ) ( 84.000000 630.000000 49.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 770.000000 49.000000 ) ( 105.000000 770.000000 53.000000 ) ( 84.000000 770.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 84.000000 770.000000 49.000000 ) ( 84.000000 770.000000 53.000000 ) ( 84.000000 630.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 84.000000 630.000000 49.000000 ) ( 84.000000 630.000000 53.000000 ) ( 105.000000 630.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 630.000000 49.000000 ) ( 105.000000 630.000000 53.000000 ) ( 105.000000 770.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6419/3766) # points: 4 { brushDef { // Surface normal: -0.979854, 0.000000, 0.199715 // RotY/Z : -0.201068 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.199715, 0.000000, -0.979854) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-630.000000, -630.000000, -770.000000) / (-77.096406, -237.324368, -237.324368) // --> Vector info: d1 = 1.018751, 1.018750, 0.018750. Determinants: -160.227963, -0.000200, -123796.170624, -22431.914764 // --> Vector info: d2 = 0.926971, 2.074251, 2.074252. Determinants: 0.000229, 160.619197, -8410.426523, -22431.914764 ( 158.000000 770.000000 210.000000 ) ( 158.000000 630.000000 210.000000 ) ( 126.000000 630.000000 53.000000 ) ( ( 0.007143 0.000000 5.518752 ) ( 0.000000 -0.007160 0.374931 ) ) 04escapehouse/04wex1 0 0 0 ( 129.919416 630.000000 52.201138 ) ( 161.919416 630.000000 209.201138 ) ( 161.919416 770.000000 209.201138 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 129.919416 630.000000 52.201138 ) ( 126.000000 630.000000 53.000000 ) ( 158.000000 630.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 161.919416 630.000000 209.201138 ) ( 158.000000 630.000000 210.000000 ) ( 158.000000 770.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 161.919416 770.000000 209.201138 ) ( 158.000000 770.000000 210.000000 ) ( 126.000000 770.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 129.919416 770.000000 52.201138 ) ( 126.000000 770.000000 53.000000 ) ( 126.000000 630.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6420/3767) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (126.000000, 158.000000, 105.000000) / (-53.000000, -210.000000, -210.000000) // --> Vector info: d1 = 0.649719, 0.873878, 0.498904. Determinants: -58.871014, -0.118741, 2005.142627, -8321.000000 // --> Vector info: d2 = 0.890537, 2.015619, 2.015343. Determinants: -0.043234, 59.620516, -4244.824721, -8321.000000 ( 105.000000 770.000000 210.000000 ) ( 158.000000 770.000000 210.000000 ) ( 126.000000 770.000000 53.000000 ) ( ( 0.007075 0.000014 -0.240974 ) ( 0.000005 -0.007165 0.510134 ) ) 04escapehouse/04wex1 0 0 0 ( 126.000000 774.000000 53.000000 ) ( 158.000000 774.000000 210.000000 ) ( 105.000000 774.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 126.000000 774.000000 53.000000 ) ( 126.000000 770.000000 53.000000 ) ( 158.000000 770.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 774.000000 210.000000 ) ( 158.000000 770.000000 210.000000 ) ( 105.000000 770.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 774.000000 210.000000 ) ( 105.000000 770.000000 210.000000 ) ( 105.000000 770.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 774.000000 53.000000 ) ( 105.000000 770.000000 53.000000 ) ( 126.000000 770.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6424/3768) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (770.000000, 770.000000, 630.000000) / (126.000000, 105.000000, 105.000000) // --> Vector info: d1 = 0.000000, 0.150003, 0.150003. Determinants: 0.000000, 21.000347, -2646.043778, -2940.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.000000. Determinants: 21.000002, -0.000008, -19110.000746, -2940.000000 ( 105.000000 630.000000 53.000000 ) ( 105.000000 770.000000 53.000000 ) ( 126.000000 770.000000 53.000000 ) ( ( 0.000000 -0.007143 0.900015 ) ( -0.007143 0.000000 6.500000 ) ) 04escapehouse/04wex4a 0 0 0 ( 126.000000 770.000000 49.000000 ) ( 105.000000 770.000000 49.000000 ) ( 105.000000 630.000000 49.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 126.000000 770.000000 49.000000 ) ( 126.000000 770.000000 53.000000 ) ( 105.000000 770.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 770.000000 49.000000 ) ( 105.000000 770.000000 53.000000 ) ( 105.000000 630.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 630.000000 49.000000 ) ( 105.000000 630.000000 53.000000 ) ( 126.000000 630.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 126.000000 630.000000 49.000000 ) ( 126.000000 630.000000 53.000000 ) ( 126.000000 770.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6426/3769) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-6242.000000, -6176.000000, -6578.000000) / (4855.000000, 4825.000000, 3949.000000) // --> Vector info: d1 = 0.372752, 0.890028, 0.889986. Determinants: -453.135290, 207.942295, -3864076.728031, -69876.000000 // --> Vector info: d2 = 0.000004, 0.000008, 6.883105. Determinants: 206.489816, 454.285820, -916648.525440, -69876.000000 ( 3949.000000 -6578.000000 -2849.000000 ) ( 4825.000000 -6176.000000 -2849.000000 ) ( 4855.000000 -6242.000000 -2849.000000 ) ( ( 0.006485 -0.002976 55.299054 ) ( -0.002955 -0.006501 13.118217 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4855.000000 -6242.000000 -2853.000000 ) ( 4825.000000 -6176.000000 -2853.000000 ) ( 3949.000000 -6578.000000 -2853.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4855.000000 -6242.000000 -2853.000000 ) ( 4855.000000 -6242.000000 -2849.000000 ) ( 4825.000000 -6176.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4825.000000 -6176.000000 -2853.000000 ) ( 4825.000000 -6176.000000 -2849.000000 ) ( 3949.000000 -6578.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3949.000000 -6578.000000 -2853.000000 ) ( 3949.000000 -6578.000000 -2849.000000 ) ( 3949.000000 -6658.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3949.000000 -6658.000000 -2853.000000 ) ( 3949.000000 -6658.000000 -2849.000000 ) ( 4855.000000 -6242.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6427/3770) # points: 4 { brushDef { // Surface normal: 0.417083, -0.908868, 0.000000 // RotY/Z : 0.000000 / -1.140562. Vector texS/T: (0.908868, 0.417083, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (845.546263, 845.546263, 1809.382348) / (2499.000000, 2849.000000, 2849.000000) // --> Vector info: d1 = 4.226461, 4.226459, 0.784911. Determinants: 1204.542087, 0.001386, -2444264.970478, -337342.629977 // --> Vector info: d2 = 0.937491, 2.187482, 2.187484. Determinants: -0.000834, -1204.786094, 2694505.394715, -337342.629977 ( 4825.000000 -6176.000000 -2849.000000 ) ( 3949.000000 -6578.000000 -2849.000000 ) ( 3949.000000 -6578.000000 -2499.000000 ) ( ( -0.003571 0.000000 7.245645 ) ( 0.000000 0.003571 -7.987444 ) ) 04escapehouse/04wex1 0 0 0 ( 3947.331667 -6574.364527 -2499.000000 ) ( 3947.331667 -6574.364527 -2849.000000 ) ( 4823.331667 -6172.364527 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3947.331667 -6574.364527 -2499.000000 ) ( 3949.000000 -6578.000000 -2499.000000 ) ( 3949.000000 -6578.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3947.331667 -6574.364527 -2849.000000 ) ( 3949.000000 -6578.000000 -2849.000000 ) ( 4825.000000 -6176.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4823.331667 -6172.364527 -2849.000000 ) ( 4825.000000 -6176.000000 -2849.000000 ) ( 4701.000000 -6233.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4699.331667 -6229.364527 -2499.000000 ) ( 4701.000000 -6233.000000 -2499.000000 ) ( 3949.000000 -6578.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6428/3771) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-6658.000000, -6578.000000, -6578.000000) / (2849.000000, 2849.000000, 2499.000000) // --> Vector info: d1 = 0.511489, 0.226460, 0.226460. Determinants: 99.760213, 0.000000, 649881.801051, -28000.000000 // --> Vector info: d2 = 2.187476, 2.187482, 0.937491. Determinants: -0.002086, -99.999237, 223634.611052, -28000.000000 ( 3949.000000 -6578.000000 -2499.000000 ) ( 3949.000000 -6578.000000 -2849.000000 ) ( 3949.000000 -6658.000000 -2849.000000 ) ( ( -0.003563 0.000000 -23.210064 ) ( 0.000000 0.003571 -7.986950 ) ) 04escapehouse/04wex1 0 0 0 ( 3945.000000 -6658.000000 -2849.000000 ) ( 3945.000000 -6578.000000 -2849.000000 ) ( 3945.000000 -6578.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3945.000000 -6658.000000 -2849.000000 ) ( 3949.000000 -6658.000000 -2849.000000 ) ( 3949.000000 -6578.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3945.000000 -6578.000000 -2849.000000 ) ( 3949.000000 -6578.000000 -2849.000000 ) ( 3949.000000 -6578.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3945.000000 -6578.000000 -2499.000000 ) ( 3949.000000 -6578.000000 -2499.000000 ) ( 3949.000000 -6658.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3945.000000 -6658.000000 -2499.000000 ) ( 3949.000000 -6658.000000 -2499.000000 ) ( 3949.000000 -6658.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6429/3772) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-6299.000000, -6658.000000, -6578.000000) / (-4731.000000, -3949.000000, -3949.000000) // --> Vector info: d1 = 0.000000, 6.148634, 5.909075. Determinants: 187.335272, -405.888974, -740235.852963, -62560.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.517280. Determinants: -404.512490, -185.703342, -3426586.680674, -62560.000000 ( 3949.000000 -6578.000000 -2499.000000 ) ( 3949.000000 -6658.000000 -2499.000000 ) ( 4731.000000 -6299.000000 -2499.000000 ) ( ( -0.002994 0.006488 11.832415 ) ( 0.006466 0.002968 54.772805 ) ) 04escapehouse/04wex2b 0 0 0 ( 4731.000000 -6299.000000 -2495.000000 ) ( 3949.000000 -6658.000000 -2495.000000 ) ( 3949.000000 -6578.000000 -2495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4731.000000 -6299.000000 -2495.000000 ) ( 4731.000000 -6299.000000 -2499.000000 ) ( 3949.000000 -6658.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3949.000000 -6658.000000 -2495.000000 ) ( 3949.000000 -6658.000000 -2499.000000 ) ( 3949.000000 -6578.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3949.000000 -6578.000000 -2495.000000 ) ( 3949.000000 -6578.000000 -2499.000000 ) ( 4701.000000 -6233.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4701.000000 -6233.000000 -2495.000000 ) ( 4701.000000 -6233.000000 -2499.000000 ) ( 4731.000000 -6299.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6431/3773) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-6421.000000, -6488.000000, -6854.000000) / (-4787.000000, -4818.000000, -4019.000000) // --> Vector info: d1 = 1.000000, 1.523792, 1.523787. Determinants: 418.509764, 191.708278, 3540079.719900, -64879.000000 // --> Vector info: d2 = 0.000000, 0.000001, 6.275875. Determinants: 194.553015, -420.483129, -763627.829393, -64879.000000 ( 4019.000000 -6854.000000 -2499.000000 ) ( 4818.000000 -6488.000000 -2499.000000 ) ( 4787.000000 -6421.000000 -2499.000000 ) ( ( -0.006451 -0.002955 -54.564339 ) ( -0.002999 0.006481 11.770031 ) ) 04escapehouse/04wex2b 0 0 0 ( 4787.000000 -6421.000000 -2495.000000 ) ( 4818.000000 -6488.000000 -2495.000000 ) ( 4019.000000 -6854.000000 -2495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4787.000000 -6421.000000 -2495.000000 ) ( 4787.000000 -6421.000000 -2499.000000 ) ( 4818.000000 -6488.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4818.000000 -6488.000000 -2495.000000 ) ( 4818.000000 -6488.000000 -2499.000000 ) ( 4019.000000 -6854.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4019.000000 -6854.000000 -2495.000000 ) ( 4019.000000 -6854.000000 -2499.000000 ) ( 3948.000000 -6806.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3948.000000 -6806.000000 -2495.000000 ) ( 3948.000000 -6806.000000 -2499.000000 ) ( 4787.000000 -6421.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6433/3774) # points: 4 { brushDef { // Surface normal: -0.416459, 0.909154, 0.000517 // RotY/Z : -0.000517 / 2.000343. Vector texS/T: (-0.909155, -0.416459, 0.000000) / (-0.000215, 0.000470, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-799.483693, -1678.322131, -1814.795452) / (2494.913397, 2494.913397, 2844.913444) // --> Vector info: d1 = 0.345958, 3.483895, 3.970905. Determinants: 1098.278037, 0.241757, 771037.714600, -307593.494374 // --> Vector info: d2 = 0.937492, 0.937491, 2.187490. Determinants: -0.000416, -1098.547159, 2452413.138549, -307593.494374 ( 4942.000000 -6431.000000 -2849.000000 ) ( 4818.000000 -6488.000000 -2499.000000 ) ( 4019.000000 -6854.000000 -2499.000000 ) ( ( -0.003571 -0.000001 -2.506678 ) ( 0.000000 0.003571 -7.972903 ) ) 04escapehouse/04wex1 0 0 0 ( 4020.665835 -6857.636618 -2499.002068 ) ( 4819.665835 -6491.636618 -2499.002068 ) ( 4943.665835 -6434.636618 -2849.002068 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4020.665835 -6857.636618 -2499.002068 ) ( 4019.000000 -6854.000000 -2499.000000 ) ( 4818.000000 -6488.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4819.665835 -6491.636618 -2499.002068 ) ( 4818.000000 -6488.000000 -2499.000000 ) ( 4942.000000 -6431.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4943.665835 -6434.636618 -2849.002068 ) ( 4942.000000 -6431.000000 -2849.000000 ) ( 4019.000000 -6854.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4020.665835 -6857.636618 -2849.002068 ) ( 4019.000000 -6854.000000 -2849.000000 ) ( 4019.000000 -6854.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6434/3775) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-6431.000000, -6364.000000, -6806.000000) / (4942.000000, 4911.000000, 3948.000000) // --> Vector info: d1 = 0.890046, 1.413836, 1.413786. Determinants: -504.411901, 231.512072, -4457627.655819, -78223.000000 // --> Vector info: d2 = 0.999997, 1.000000, 8.566744. Determinants: 234.566663, 506.972967, -1075184.969897, -78223.000000 ( 3948.000000 -6806.000000 -2849.000000 ) ( 4911.000000 -6364.000000 -2849.000000 ) ( 4942.000000 -6431.000000 -2849.000000 ) ( ( 0.006448 -0.002960 56.986151 ) ( -0.002999 -0.006481 13.745126 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4942.000000 -6431.000000 -2853.000000 ) ( 4911.000000 -6364.000000 -2853.000000 ) ( 3948.000000 -6806.000000 -2853.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4942.000000 -6431.000000 -2853.000000 ) ( 4942.000000 -6431.000000 -2849.000000 ) ( 4911.000000 -6364.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4911.000000 -6364.000000 -2853.000000 ) ( 4911.000000 -6364.000000 -2849.000000 ) ( 3948.000000 -6806.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3948.000000 -6806.000000 -2853.000000 ) ( 3948.000000 -6806.000000 -2849.000000 ) ( 4019.000000 -6854.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4019.000000 -6854.000000 -2853.000000 ) ( 4019.000000 -6854.000000 -2849.000000 ) ( 4942.000000 -6431.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6435/3776) # points: 4 { brushDef { // Surface normal: 0.560074, 0.828443, 0.000000 // RotY/Z : 0.000000 / 0.976321. Vector texS/T: (-0.828443, 0.560074, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-7168.257541, -7082.554565, -7082.554565) / (2849.000000, 2849.000000, 2499.000000) // --> Vector info: d1 = 0.345958, 0.039869, 0.039869. Determinants: 107.131374, 0.000000, 757567.903580, -29996.041405 // --> Vector info: d2 = 2.187483, 2.187476, 0.937492. Determinants: 0.002505, -107.127289, 239607.775276, -29996.041405 ( 3948.000000 -6806.000000 -2499.000000 ) ( 3948.000000 -6806.000000 -2849.000000 ) ( 4019.000000 -6854.000000 -2849.000000 ) ( ( -0.003572 0.000000 -25.255596 ) ( 0.000000 0.003571 -7.987980 ) ) 04escapehouse/04wex1 0 0 0 ( 4016.759704 -6857.313771 -2849.000000 ) ( 3945.759704 -6809.313771 -2849.000000 ) ( 3945.759704 -6809.313771 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4016.759704 -6857.313771 -2849.000000 ) ( 4019.000000 -6854.000000 -2849.000000 ) ( 3948.000000 -6806.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3945.759704 -6809.313771 -2849.000000 ) ( 3948.000000 -6806.000000 -2849.000000 ) ( 3948.000000 -6806.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3945.759704 -6809.313771 -2499.000000 ) ( 3948.000000 -6806.000000 -2499.000000 ) ( 4019.000000 -6854.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4016.759704 -6857.313771 -2499.000000 ) ( 4019.000000 -6854.000000 -2499.000000 ) ( 4019.000000 -6854.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6437/3777) # points: 4 { brushDef { // Surface normal: 0.000000, 0.536875, 0.843661 // RotY/Z : -1.004067 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.843661, -0.536875) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-1678.000000, -1718.000000, -1432.000000) / (2009.601664, 2139.985712, 2139.985712) // --> Vector info: d1 = 0.618245, 1.547345, 1.546601. Determinants: 0.097051, -265.692871, 511045.421539, -37289.837758 // --> Vector info: d2 = 1.130367, 0.561107, 4.640421. Determinants: -531.877501, -0.364039, -933910.086500, -37289.837758 ( 1432.000000 2191.000000 -543.000000 ) ( 1718.000000 2191.000000 -543.000000 ) ( 1678.000000 2081.000000 -473.000000 ) ( ( -0.000003 0.007125 -13.704683 ) ( 0.014263 0.000010 25.044627 ) ) 04escapehouse/04wex5b 0 0 0 ( 1678.000000 2078.852498 -476.374646 ) ( 1718.000000 2188.852498 -546.374646 ) ( 1432.000000 2188.852498 -546.374646 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1678.000000 2078.852498 -476.374646 ) ( 1678.000000 2081.000000 -473.000000 ) ( 1718.000000 2191.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1718.000000 2188.852498 -546.374646 ) ( 1718.000000 2191.000000 -543.000000 ) ( 1432.000000 2191.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1432.000000 2188.852498 -546.374646 ) ( 1432.000000 2191.000000 -543.000000 ) ( 1472.000000 2081.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1472.000000 2078.852498 -476.374646 ) ( 1472.000000 2081.000000 -473.000000 ) ( 1678.000000 2081.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6440/3778) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2081.000000, 2191.000000, 2191.000000) / (-1472.000000, -1432.000000, -1718.000000) // --> Vector info: d1 = 1.000000, 1.833334, 1.135606. Determinants: -210.424336, -76.750059, 293456.956756, -31460.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.916840. Determinants: -76.673617, 210.852428, 469932.570571, -31460.000000 ( 1718.000000 2191.000000 -473.000000 ) ( 1432.000000 2191.000000 -473.000000 ) ( 1472.000000 2081.000000 -473.000000 ) ( ( 0.006689 0.002440 -9.327939 ) ( 0.002437 -0.006702 -14.937463 ) ) common/glass 0 0 0 ( 1472.000000 2081.000000 -469.000000 ) ( 1432.000000 2191.000000 -469.000000 ) ( 1718.000000 2191.000000 -469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1472.000000 2081.000000 -469.000000 ) ( 1472.000000 2081.000000 -473.000000 ) ( 1432.000000 2191.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1432.000000 2191.000000 -469.000000 ) ( 1432.000000 2191.000000 -473.000000 ) ( 1718.000000 2191.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1718.000000 2191.000000 -469.000000 ) ( 1718.000000 2191.000000 -473.000000 ) ( 1678.000000 2081.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1678.000000 2081.000000 -469.000000 ) ( 1678.000000 2081.000000 -473.000000 ) ( 1472.000000 2081.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6442/3779) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2520.000000, 2356.000000, 2191.000000) / (1488.000000, 1372.000000, 1432.000000) // --> Vector info: d1 = 1.000005, 2.433918, 3.150872. Determinants: 169.201408, 119.015207, -632462.317458, -28980.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.023955. Determinants: 118.778834, -167.928667, -78424.799940, -28980.000000 ( 1432.000000 2191.000000 -543.000000 ) ( 1372.000000 2356.000000 -543.000000 ) ( 1488.000000 2520.000000 -543.000000 ) ( ( -0.005839 -0.004107 21.824097 ) ( -0.004099 0.005795 2.706170 ) ) 04escapehouse/04wex4a 0 0 0 ( 1488.000000 2520.000000 -547.000000 ) ( 1372.000000 2356.000000 -547.000000 ) ( 1432.000000 2191.000000 -547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 2520.000000 -547.000000 ) ( 1488.000000 2520.000000 -543.000000 ) ( 1372.000000 2356.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1372.000000 2356.000000 -547.000000 ) ( 1372.000000 2356.000000 -543.000000 ) ( 1432.000000 2191.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1432.000000 2191.000000 -547.000000 ) ( 1432.000000 2191.000000 -543.000000 ) ( 1718.000000 2191.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1718.000000 2191.000000 -547.000000 ) ( 1718.000000 2191.000000 -543.000000 ) ( 1778.000000 2356.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1778.000000 2356.000000 -547.000000 ) ( 1778.000000 2356.000000 -543.000000 ) ( 1663.000000 2520.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 2520.000000 -547.000000 ) ( 1663.000000 2520.000000 -543.000000 ) ( 1488.000000 2520.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6443/3780) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (2520.000000, 2356.000000, 2191.000000) / (-1663.000000, -1778.000000, -1718.000000) // --> Vector info: d1 = 0.132859, 1.307482, 2.481784. Determinants: 205.522123, 1.227253, -519703.152267, -28815.000000 // --> Vector info: d2 = 1.500076, 0.678082, 1.105841. Determinants: -0.127409, -205.781485, -385118.236857, -28815.000000 ( 1718.000000 2191.000000 -473.000000 ) ( 1778.000000 2356.000000 -473.000000 ) ( 1663.000000 2520.000000 -473.000000 ) ( ( -0.007132 -0.000043 18.035855 ) ( 0.000004 0.007141 13.365200 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 1663.000000 2520.000000 -469.000000 ) ( 1778.000000 2356.000000 -469.000000 ) ( 1718.000000 2191.000000 -469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 2520.000000 -469.000000 ) ( 1663.000000 2520.000000 -473.000000 ) ( 1778.000000 2356.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1778.000000 2356.000000 -469.000000 ) ( 1778.000000 2356.000000 -473.000000 ) ( 1718.000000 2191.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1718.000000 2191.000000 -469.000000 ) ( 1718.000000 2191.000000 -473.000000 ) ( 1432.000000 2191.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1432.000000 2191.000000 -469.000000 ) ( 1432.000000 2191.000000 -473.000000 ) ( 1372.000000 2356.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1372.000000 2356.000000 -469.000000 ) ( 1372.000000 2356.000000 -473.000000 ) ( 1488.000000 2520.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 2520.000000 -469.000000 ) ( 1488.000000 2520.000000 -473.000000 ) ( 1663.000000 2520.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6452/3781) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2356.000000, 2465.000000, 2520.000000) / (-1372.000000, -1332.000000, -1371.000000) // --> Vector info: d1 = 0.000000, 0.833335, 1.107482. Determinants: -43.465937, -15.951435, 80520.379073, -6451.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.391537. Determinants: -15.661481, 42.677535, 89001.026368, -6451.000000 ( 1371.000000 2520.000000 -473.000000 ) ( 1332.000000 2465.000000 -473.000000 ) ( 1372.000000 2356.000000 -473.000000 ) ( ( 0.006738 0.002473 -12.481845 ) ( 0.002428 -0.006616 -13.796470 ) ) common/glass 0 0 0 ( 1372.000000 2356.000000 -469.000000 ) ( 1332.000000 2465.000000 -469.000000 ) ( 1371.000000 2520.000000 -469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1372.000000 2356.000000 -469.000000 ) ( 1372.000000 2356.000000 -473.000000 ) ( 1332.000000 2465.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1332.000000 2465.000000 -469.000000 ) ( 1332.000000 2465.000000 -473.000000 ) ( 1371.000000 2520.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1371.000000 2520.000000 -469.000000 ) ( 1371.000000 2520.000000 -473.000000 ) ( 1488.000000 2520.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 2520.000000 -469.000000 ) ( 1488.000000 2520.000000 -473.000000 ) ( 1372.000000 2356.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6454/3782) # points: 4 { brushDef { // Surface normal: 0.482320, -0.341153, 0.806835 // RotY/Z : -0.938775 / -0.615620. Vector texS/T: (0.577465, 0.816416, 0.000000) / (0.658713, -0.465919, -0.590777) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (2781.647559, 2715.756843, 2916.634916) / (8.353156, 126.841187, 126.841187) // --> Vector info: d1 = 1.522031, 2.000000, 0.566083. Determinants: 169.901979, -1.531673, -508821.472551, -23801.647338 // --> Vector info: d2 = 0.010799, 1.703124, 1.703124. Determinants: 0.000015, -339.950954, 2582.581464, -23801.647338 ( 1488.000000 2520.000000 -543.000000 ) ( 1372.000000 2356.000000 -543.000000 ) ( 1332.000000 2465.000000 -473.000000 ) ( ( -0.007138 0.000064 21.377574 ) ( 0.000000 0.014283 -0.108504 ) ) 04escapehouse/04wex5b 0 0 0 ( 1330.070722 2466.364611 -476.227340 ) ( 1370.070722 2357.364611 -546.227340 ) ( 1486.070722 2521.364611 -546.227340 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1330.070722 2466.364611 -476.227340 ) ( 1332.000000 2465.000000 -473.000000 ) ( 1372.000000 2356.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1370.070722 2357.364611 -546.227340 ) ( 1372.000000 2356.000000 -543.000000 ) ( 1488.000000 2520.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1486.070722 2521.364611 -546.227340 ) ( 1488.000000 2520.000000 -543.000000 ) ( 1371.000000 2520.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1369.070722 2521.364611 -476.227340 ) ( 1371.000000 2520.000000 -473.000000 ) ( 1332.000000 2465.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6457/3783) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (-4044.000000, -4315.000000, -4315.000000) / (8286.000000, 8286.000000, 8554.000000) // --> Vector info: d1 = 0.391250, 0.830331, 0.631035. Determinants: 117.673759, 54.009344, -64.457178, -72628.000000 // --> Vector info: d2 = 0.869654, 1.271253, 2.142859. Determinants: 107.628641, -236.205063, 2329284.166372, -72628.000000 ( 8554.000000 -4315.000000 -2796.000000 ) ( 8286.000000 -4315.000000 -2796.000000 ) ( 8286.000000 -4044.000000 -2796.000000 ) ( ( -0.001620 -0.000744 0.000887 ) ( -0.001482 0.003252 -32.071435 ) ) 04escapehouse/00cliff3 0 0 0 ( 8286.000000 -4044.000000 -2800.000000 ) ( 8286.000000 -4315.000000 -2800.000000 ) ( 8554.000000 -4315.000000 -2800.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8286.000000 -4044.000000 -2800.000000 ) ( 8286.000000 -4044.000000 -2796.000000 ) ( 8286.000000 -4315.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8286.000000 -4315.000000 -2800.000000 ) ( 8286.000000 -4315.000000 -2796.000000 ) ( 8554.000000 -4315.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8554.000000 -4315.000000 -2800.000000 ) ( 8554.000000 -4315.000000 -2796.000000 ) ( 8554.000000 -4245.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8554.000000 -4245.000000 -2800.000000 ) ( 8554.000000 -4245.000000 -2796.000000 ) ( 8404.000000 -4044.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8404.000000 -4044.000000 -2800.000000 ) ( 8404.000000 -4044.000000 -2796.000000 ) ( 8286.000000 -4044.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6459/3784) # points: 4 { brushDef { // Surface normal: -0.801433, -0.598084, 0.000000 // RotY/Z : 0.000000 / -2.500484. Vector texS/T: (0.598084, -0.801433, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (8267.296916, 8518.097634, 8518.097634) / (2796.000000, 2796.000000, 2744.000000) // --> Vector info: d1 = 0.841108, 0.393462, 0.393464. Determinants: 23.277581, 0.000657, -203413.928865, -13041.637321 // --> Vector info: d2 = 0.812480, 0.812474, 0.624978. Determinants: 0.000347, -47.024000, 120880.163769, -13041.637321 ( 8554.000000 -4245.000000 -2744.000000 ) ( 8554.000000 -4245.000000 -2796.000000 ) ( 8404.000000 -4044.000000 -2796.000000 ) ( ( -0.001785 0.000000 15.597269 ) ( 0.000000 0.003606 -9.268787 ) ) 04escapehouse/00cliff3 0 0 0 ( 8407.205732 -4041.607662 -2796.000000 ) ( 8557.205732 -4242.607662 -2796.000000 ) ( 8557.205732 -4242.607662 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8407.205732 -4041.607662 -2796.000000 ) ( 8404.000000 -4044.000000 -2796.000000 ) ( 8554.000000 -4245.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8557.205732 -4242.607662 -2796.000000 ) ( 8554.000000 -4245.000000 -2796.000000 ) ( 8554.000000 -4245.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8557.205732 -4242.607662 -2744.000000 ) ( 8554.000000 -4245.000000 -2744.000000 ) ( 8404.000000 -4044.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8407.205732 -4041.607662 -2744.000000 ) ( 8404.000000 -4044.000000 -2744.000000 ) ( 8404.000000 -4044.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6461/3785) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (4245.000000, 4245.000000, 4315.000000) / (2744.000000, 2796.000000, 2796.000000) // --> Vector info: d1 = 0.393464, 0.393462, 0.268574. Determinants: 6.494173, 0.000183, -29000.479089, -3640.000000 // --> Vector info: d2 = 0.624978, 0.812474, 0.812479. Determinants: -0.000285, -13.124683, 33740.419887, -3640.000000 ( 8554.000000 -4315.000000 -2796.000000 ) ( 8554.000000 -4245.000000 -2796.000000 ) ( 8554.000000 -4245.000000 -2744.000000 ) ( ( -0.001784 0.000000 7.967165 ) ( 0.000000 0.003606 -9.269346 ) ) 04escapehouse/00cliff3 0 0 0 ( 8558.000000 -4245.000000 -2744.000000 ) ( 8558.000000 -4245.000000 -2796.000000 ) ( 8558.000000 -4315.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8558.000000 -4245.000000 -2744.000000 ) ( 8554.000000 -4245.000000 -2744.000000 ) ( 8554.000000 -4245.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8558.000000 -4245.000000 -2796.000000 ) ( 8554.000000 -4245.000000 -2796.000000 ) ( 8554.000000 -4315.000000 -2796.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8558.000000 -4315.000000 -2796.000000 ) ( 8554.000000 -4315.000000 -2796.000000 ) ( 8554.000000 -4315.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8558.000000 -4315.000000 -2744.000000 ) ( 8554.000000 -4315.000000 -2744.000000 ) ( 8554.000000 -4245.000000 -2744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6463/3786) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (-4437.000000, -4437.000000, -6362.000000) / (7767.000000, 6507.000000, 6507.000000) // --> Vector info: d1 = 4.775568, 4.198462, 0.876304. Determinants: -4185.918450, -1110.929967, -21527467.308937, -2425500.000000 // --> Vector info: d2 = 2.259428, 6.608448, 4.845070. Determinants: -2221.856467, 8371.863049, -80362880.702739, -2425500.000000 ( 6507.000000 -6362.000000 -6786.000000 ) ( 6507.000000 -4437.000000 -6786.000000 ) ( 7767.000000 -4437.000000 -6786.000000 ) ( ( 0.001726 0.000458 8.875476 ) ( 0.000916 -0.003452 33.132501 ) ) 04escapehouse/00cliff3 0 0 0 ( 7767.000000 -4437.000000 -6790.000000 ) ( 6507.000000 -4437.000000 -6790.000000 ) ( 6507.000000 -6362.000000 -6790.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4437.000000 -6790.000000 ) ( 7767.000000 -4437.000000 -6786.000000 ) ( 6507.000000 -4437.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4437.000000 -6790.000000 ) ( 6507.000000 -4437.000000 -6786.000000 ) ( 6507.000000 -6362.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6362.000000 -6790.000000 ) ( 6507.000000 -6362.000000 -6786.000000 ) ( 7767.000000 -6362.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -6362.000000 -6790.000000 ) ( 7767.000000 -6362.000000 -6786.000000 ) ( 7767.000000 -4437.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6465/3787) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6507.000000, -7767.000000, -7767.000000) / (4686.000000, 4686.000000, 6786.000000) // --> Vector info: d1 = 5.329123, 0.829108, 0.831598. Determinants: -9450.030056, -3.137459, -75577501.701883, -2646000.000000 // --> Vector info: d2 = 8.193357, 8.191862, 0.691863. Determinants: -3.140255, 9449.998799, -65982751.871971, -2646000.000000 ( 7767.000000 -6362.000000 -6786.000000 ) ( 7767.000000 -6362.000000 -4686.000000 ) ( 6507.000000 -6362.000000 -4686.000000 ) ( ( 0.003571 0.000001 28.562926 ) ( 0.000001 -0.003571 24.936792 ) ) 04escapehouse/04wex4a 0 0 0 ( 6507.000000 -6366.000000 -4686.000000 ) ( 7767.000000 -6366.000000 -4686.000000 ) ( 7767.000000 -6366.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6366.000000 -4686.000000 ) ( 6507.000000 -6362.000000 -4686.000000 ) ( 7767.000000 -6362.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -6366.000000 -4686.000000 ) ( 7767.000000 -6362.000000 -4686.000000 ) ( 7767.000000 -6362.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -6366.000000 -6786.000000 ) ( 7767.000000 -6362.000000 -6786.000000 ) ( 6507.000000 -6362.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6366.000000 -6786.000000 ) ( 6507.000000 -6362.000000 -6786.000000 ) ( 6507.000000 -6362.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6468/3788) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6222.000000, -6362.000000, -6362.000000) / (4686.000000, 4686.000000, 6786.000000) // --> Vector info: d1 = 0.831425, 0.329121, 0.331600. Determinants: -1054.838564, -0.347138, -6806017.723555, -294000.000000 // --> Vector info: d2 = 8.193523, 8.193357, 0.693358. Determinants: -0.348469, 1049.999867, -7331363.428712, -294000.000000 ( 6507.000000 -6362.000000 -6786.000000 ) ( 6507.000000 -6362.000000 -4686.000000 ) ( 6507.000000 -6222.000000 -4686.000000 ) ( ( 0.003588 0.000001 23.149720 ) ( 0.000001 -0.003571 24.936610 ) ) 04escapehouse/04wex4a 0 0 0 ( 6503.000000 -6222.000000 -4686.000000 ) ( 6503.000000 -6362.000000 -4686.000000 ) ( 6503.000000 -6362.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6503.000000 -6222.000000 -4686.000000 ) ( 6507.000000 -6222.000000 -4686.000000 ) ( 6507.000000 -6362.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6503.000000 -6362.000000 -4686.000000 ) ( 6507.000000 -6362.000000 -4686.000000 ) ( 6507.000000 -6362.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6503.000000 -6362.000000 -6786.000000 ) ( 6507.000000 -6362.000000 -6786.000000 ) ( 6507.000000 -6222.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6503.000000 -6222.000000 -6786.000000 ) ( 6507.000000 -6222.000000 -6786.000000 ) ( 6507.000000 -6222.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6470/3789) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (-4315.000000, -4437.000000, -4437.000000) / (6507.000000, 6507.000000, 7767.000000) // --> Vector info: d1 = 0.410061, 0.198649, 0.775651. Determinants: -266.378460, -70.394133, -754402.989551, -153720.000000 // --> Vector info: d2 = 4.720542, 4.608322, 0.259245. Determinants: -141.398165, 530.587334, -4788306.644951, -153720.000000 ( 7767.000000 -4437.000000 -6786.000000 ) ( 6507.000000 -4437.000000 -6786.000000 ) ( 6507.000000 -4315.000000 -6786.000000 ) ( ( 0.001733 0.000458 4.907644 ) ( 0.000920 -0.003452 31.149536 ) ) 04escapehouse/00cliff3 0 0 0 ( 6507.000000 -4315.000000 -6790.000000 ) ( 6507.000000 -4437.000000 -6790.000000 ) ( 7767.000000 -4437.000000 -6790.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4315.000000 -6790.000000 ) ( 6507.000000 -4315.000000 -6786.000000 ) ( 6507.000000 -4437.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4437.000000 -6790.000000 ) ( 6507.000000 -4437.000000 -6786.000000 ) ( 7767.000000 -4437.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4437.000000 -6790.000000 ) ( 7767.000000 -4437.000000 -6786.000000 ) ( 7767.000000 -4315.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4315.000000 -6790.000000 ) ( 7767.000000 -4315.000000 -6786.000000 ) ( 6507.000000 -4315.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6471/3790) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (7767.000000, 6507.000000, 6507.000000) / (4686.000000, 4686.000000, 6786.000000) // --> Vector info: d1 = 2.875019, 0.625016, 0.625036. Determinants: -4725.005512, -0.025535, 29091937.631242, -2646000.000000 // --> Vector info: d2 = 7.999979, 7.999955, 0.499956. Determinants: -0.051056, 9449.998799, -65450243.554841, -2646000.000000 ( 6507.000000 -4315.000000 -6786.000000 ) ( 6507.000000 -4315.000000 -4686.000000 ) ( 7767.000000 -4315.000000 -4686.000000 ) ( ( 0.001786 0.000000 -10.994685 ) ( 0.000000 -0.003571 24.735542 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 7767.000000 -4311.000000 -4686.000000 ) ( 6507.000000 -4311.000000 -4686.000000 ) ( 6507.000000 -4311.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4311.000000 -4686.000000 ) ( 7767.000000 -4315.000000 -4686.000000 ) ( 6507.000000 -4315.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4311.000000 -4686.000000 ) ( 6507.000000 -4315.000000 -4686.000000 ) ( 6507.000000 -4315.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4311.000000 -6786.000000 ) ( 6507.000000 -4315.000000 -6786.000000 ) ( 7767.000000 -4315.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4311.000000 -6786.000000 ) ( 7767.000000 -4315.000000 -6786.000000 ) ( 7767.000000 -4315.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6476/3791) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (-4315.000000, -4315.000000, -6362.000000) / (7837.000000, 7767.000000, 7767.000000) // --> Vector info: d1 = 4.019021, 3.986965, 0.453436. Determinants: -247.347008, -65.618336, -1128936.895536, -143290.000000 // --> Vector info: d2 = 2.130165, 2.371722, 0.495919. Determinants: -131.306197, 494.466939, -4746954.998780, -143290.000000 ( 7767.000000 -6362.000000 -6786.000000 ) ( 7767.000000 -4315.000000 -6786.000000 ) ( 7837.000000 -4315.000000 -6786.000000 ) ( ( 0.001726 0.000458 7.878686 ) ( 0.000916 -0.003451 33.128306 ) ) 04escapehouse/00cliff3 0 0 0 ( 7837.000000 -4315.000000 -6790.000000 ) ( 7767.000000 -4315.000000 -6790.000000 ) ( 7767.000000 -6362.000000 -6790.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4315.000000 -6790.000000 ) ( 7837.000000 -4315.000000 -6786.000000 ) ( 7767.000000 -4315.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4315.000000 -6790.000000 ) ( 7767.000000 -4315.000000 -6786.000000 ) ( 7767.000000 -6362.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -6362.000000 -6790.000000 ) ( 7767.000000 -6362.000000 -6786.000000 ) ( 7837.000000 -6362.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -6362.000000 -6790.000000 ) ( 7837.000000 -6362.000000 -6786.000000 ) ( 7837.000000 -4315.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6478/3792) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7767.000000, -7837.000000, -7837.000000) / (4686.000000, 4686.000000, 6786.000000) // --> Vector info: d1 = 0.829108, 0.579103, 0.581161. Determinants: -525.010008, -0.144062, -4198956.565722, -147000.000000 // --> Vector info: d2 = 8.191862, 8.191779, 0.691779. Determinants: -0.174251, 525.000000, -3665707.135896, -147000.000000 ( 7837.000000 -6362.000000 -6786.000000 ) ( 7837.000000 -6362.000000 -4686.000000 ) ( 7767.000000 -6362.000000 -4686.000000 ) ( ( 0.003571 0.000001 28.564330 ) ( 0.000001 -0.003571 24.936783 ) ) 04escapehouse/04wex4a 0 0 0 ( 7767.000000 -6366.000000 -4686.000000 ) ( 7837.000000 -6366.000000 -4686.000000 ) ( 7837.000000 -6366.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -6366.000000 -4686.000000 ) ( 7767.000000 -6362.000000 -4686.000000 ) ( 7837.000000 -6362.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -6366.000000 -4686.000000 ) ( 7837.000000 -6362.000000 -4686.000000 ) ( 7837.000000 -6362.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -6366.000000 -6786.000000 ) ( 7837.000000 -6362.000000 -6786.000000 ) ( 7767.000000 -6362.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -6366.000000 -6786.000000 ) ( 7767.000000 -6362.000000 -6786.000000 ) ( 7767.000000 -6362.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6481/3793) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (7837.000000, 7767.000000, 7767.000000) / (4686.000000, 4686.000000, 6786.000000) // --> Vector info: d1 = 0.999996, 0.875024, 0.875039. Determinants: -262.440921, -0.001081, 1909755.167073, -147000.000000 // --> Vector info: d2 = 7.999996, 7.999979, 0.499980. Determinants: -0.034059, 524.999933, -3635882.130979, -147000.000000 ( 7767.000000 -4315.000000 -6786.000000 ) ( 7767.000000 -4315.000000 -4686.000000 ) ( 7837.000000 -4315.000000 -4686.000000 ) ( ( 0.001785 0.000000 -12.991532 ) ( 0.000000 -0.003571 24.733892 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 7837.000000 -4311.000000 -4686.000000 ) ( 7767.000000 -4311.000000 -4686.000000 ) ( 7767.000000 -4311.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4311.000000 -4686.000000 ) ( 7837.000000 -4315.000000 -4686.000000 ) ( 7767.000000 -4315.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4311.000000 -4686.000000 ) ( 7767.000000 -4315.000000 -4686.000000 ) ( 7767.000000 -4315.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -4311.000000 -6786.000000 ) ( 7767.000000 -4315.000000 -6786.000000 ) ( 7837.000000 -4315.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4311.000000 -6786.000000 ) ( 7837.000000 -4315.000000 -6786.000000 ) ( 7837.000000 -4315.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6487/3794) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (-8101.000000, -6879.000000, -6502.000000) / (7449.000000, 7773.000000, 6437.000000) // --> Vector info: d1 = 0.307636, 2.564172, 2.602710. Determinants: -3027.219125, -803.620556, -19077153.006829, -1754740.000000 // --> Vector info: d2 = 0.000014, 0.000119, 4.959087. Determinants: -1606.845744, 6059.820159, -58156682.370532, -1754740.000000 ( 6437.000000 -6502.000000 -6786.000000 ) ( 7773.000000 -6879.000000 -6786.000000 ) ( 7449.000000 -8101.000000 -6786.000000 ) ( ( 0.001725 0.000458 10.871783 ) ( 0.000916 -0.003453 33.142621 ) ) 04escapehouse/00cliff3 0 0 0 ( 7449.000000 -8101.000000 -6790.000000 ) ( 7773.000000 -6879.000000 -6790.000000 ) ( 6437.000000 -6502.000000 -6790.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7449.000000 -8101.000000 -6790.000000 ) ( 7449.000000 -8101.000000 -6786.000000 ) ( 7773.000000 -6879.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7773.000000 -6879.000000 -6790.000000 ) ( 7773.000000 -6879.000000 -6786.000000 ) ( 6437.000000 -6502.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6502.000000 -6790.000000 ) ( 6437.000000 -6502.000000 -6786.000000 ) ( 6096.000000 -7736.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6096.000000 -7736.000000 -6790.000000 ) ( 6096.000000 -7736.000000 -6786.000000 ) ( 7449.000000 -8101.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6488/3795) # points: 4 { brushDef { // Surface normal: 0.260460, 0.965485, 0.000000 // RotY/Z : 0.000000 / 1.307298. Vector texS/T: (-0.965485, 0.260460, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (-7900.510878, -9301.879494, -9301.879494) / (4686.000000, 4686.000000, 6786.000000) // --> Vector info: d1 = 2.638513, 0.134909, 0.136229. Determinants: -5257.568269, -1.849648, -49293618.266191, -2942874.095166 // --> Vector info: d2 = 8.176888, 8.175125, 0.675125. Determinants: -3.701020, 10510.264626, -73343890.435588, -2942874.095166 ( 7449.000000 -8101.000000 -6786.000000 ) ( 7449.000000 -8101.000000 -4686.000000 ) ( 6096.000000 -7736.000000 -4686.000000 ) ( ( 0.001787 0.000001 16.750162 ) ( 0.000001 -0.003571 24.922538 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 6094.958161 -7739.861939 -4686.000000 ) ( 7447.958161 -8104.861939 -4686.000000 ) ( 7447.958161 -8104.861939 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6094.958161 -7739.861939 -4686.000000 ) ( 6096.000000 -7736.000000 -4686.000000 ) ( 7449.000000 -8101.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7447.958161 -8104.861939 -4686.000000 ) ( 7449.000000 -8101.000000 -4686.000000 ) ( 7449.000000 -8101.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7447.958161 -8104.861939 -6786.000000 ) ( 7449.000000 -8101.000000 -6786.000000 ) ( 6096.000000 -7736.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6094.958161 -7739.861939 -6786.000000 ) ( 6096.000000 -7736.000000 -6786.000000 ) ( 6096.000000 -7736.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6490/3796) # points: 4 { brushDef { // Surface normal: -0.271580, -0.962416, 0.000000 // RotY/Z : 0.000000 / -1.845831. Vector texS/T: (0.962416, -0.271580, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9349.057047, 7960.883787, 7960.883787) / (4686.000000, 4686.000000, 6786.000000) // --> Vector info: d1 = 8.437458, 8.437439, 0.937439. Determinants: -0.040048, 10411.299451, -73383547.446702, -2915163.846167 // --> Vector info: d2 = 0.040415, 4.999983, 4.999953. Determinants: 10415.091848, 0.041038, -97489297.336733, -2915163.846167 ( 6437.000000 -6502.000000 -6786.000000 ) ( 6437.000000 -6502.000000 -4686.000000 ) ( 7773.000000 -6879.000000 -4686.000000 ) ( ( 0.000000 -0.003571 25.173044 ) ( -0.003573 0.000000 33.442133 ) ) 04escapehouse/04wex4a 0 0 0 ( 7774.086320 -6875.150336 -4686.000000 ) ( 6438.086320 -6498.150336 -4686.000000 ) ( 6438.086320 -6498.150336 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7774.086320 -6875.150336 -4686.000000 ) ( 7773.000000 -6879.000000 -4686.000000 ) ( 6437.000000 -6502.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6438.086320 -6498.150336 -4686.000000 ) ( 6437.000000 -6502.000000 -4686.000000 ) ( 6437.000000 -6502.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6438.086320 -6498.150336 -6786.000000 ) ( 6437.000000 -6502.000000 -6786.000000 ) ( 7773.000000 -6879.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7774.086320 -6875.150336 -6786.000000 ) ( 7773.000000 -6879.000000 -6786.000000 ) ( 7773.000000 -6879.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6493/3797) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (-4315.000000, -4315.000000, -6502.000000) / (6437.000000, 5667.000000, 5667.000000) // --> Vector info: d1 = 6.378091, 6.025600, 2.250271. Determinants: -2907.003601, -770.897603, -18322094.692588, -1683990.000000 // --> Vector info: d2 = 2.962018, 5.619847, 3.616910. Determinants: -1542.262098, 5812.672638, -49059043.440591, -1683990.000000 ( 5667.000000 -6502.000000 -6786.000000 ) ( 5667.000000 -4315.000000 -6786.000000 ) ( 6437.000000 -4315.000000 -6786.000000 ) ( ( 0.001726 0.000458 10.880168 ) ( 0.000916 -0.003452 29.132622 ) ) 04escapehouse/00cliff3 0 0 0 ( 6437.000000 -4315.000000 -6790.000000 ) ( 5667.000000 -4315.000000 -6790.000000 ) ( 5667.000000 -6502.000000 -6790.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -4315.000000 -6790.000000 ) ( 6437.000000 -4315.000000 -6786.000000 ) ( 5667.000000 -4315.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -4315.000000 -6790.000000 ) ( 5667.000000 -4315.000000 -6786.000000 ) ( 5667.000000 -6502.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -6502.000000 -6790.000000 ) ( 5667.000000 -6502.000000 -6786.000000 ) ( 6096.000000 -7736.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6096.000000 -7736.000000 -6790.000000 ) ( 6096.000000 -7736.000000 -6786.000000 ) ( 6437.000000 -6502.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6502.000000 -6790.000000 ) ( 6437.000000 -6502.000000 -6786.000000 ) ( 6437.000000 -4315.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6494/3798) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (-6059.000000, -6059.000000, -4315.000000) / (4686.000000, 6786.000000, 6786.000000) // --> Vector info: d1 = 0.154233, 0.155562, 3.269727. Determinants: -6539.745138, -2.318512, -40178314.114454, -3662400.000000 // --> Vector info: d2 = 8.177946, 0.677946, 0.680154. Determinants: -4.636275, 13080.000000, -91271880.963975, -3662400.000000 ( 5667.000000 -4315.000000 -6786.000000 ) ( 5667.000000 -6059.000000 -6786.000000 ) ( 5667.000000 -6059.000000 -4686.000000 ) ( ( 0.001786 0.000001 10.970488 ) ( 0.000001 -0.003571 24.921331 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 5663.000000 -6059.000000 -4686.000000 ) ( 5663.000000 -6059.000000 -6786.000000 ) ( 5663.000000 -4315.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5663.000000 -6059.000000 -4686.000000 ) ( 5667.000000 -6059.000000 -4686.000000 ) ( 5667.000000 -6059.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5663.000000 -6059.000000 -6786.000000 ) ( 5667.000000 -6059.000000 -6786.000000 ) ( 5667.000000 -4315.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5663.000000 -4315.000000 -6786.000000 ) ( 5667.000000 -4315.000000 -6786.000000 ) ( 5667.000000 -4315.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5663.000000 -4315.000000 -4686.000000 ) ( 5667.000000 -4315.000000 -4686.000000 ) ( 5667.000000 -6059.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6495/3799) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (6437.000000, 5667.000000, 5667.000000) / (4686.000000, 4686.000000, 6786.000000) // --> Vector info: d1 = 2.157226, 0.782227, 0.783548. Determinants: -2887.498999, -1.017781, 15103365.796836, -1617000.000000 // --> Vector info: d2 = 8.181505, 8.180536, 0.680536. Determinants: -2.034752, 5775.000000, -40278046.212616, -1617000.000000 ( 5667.000000 -4315.000000 -6786.000000 ) ( 5667.000000 -4315.000000 -4686.000000 ) ( 6437.000000 -4315.000000 -4686.000000 ) ( ( 0.001786 0.000001 -9.340362 ) ( 0.000001 -0.003571 24.909119 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 6437.000000 -4311.000000 -4686.000000 ) ( 5667.000000 -4311.000000 -4686.000000 ) ( 5667.000000 -4311.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -4311.000000 -4686.000000 ) ( 6437.000000 -4315.000000 -4686.000000 ) ( 5667.000000 -4315.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -4311.000000 -4686.000000 ) ( 5667.000000 -4315.000000 -4686.000000 ) ( 5667.000000 -4315.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5667.000000 -4311.000000 -6786.000000 ) ( 5667.000000 -4315.000000 -6786.000000 ) ( 6437.000000 -4315.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -4311.000000 -6786.000000 ) ( 6437.000000 -4315.000000 -6786.000000 ) ( 6437.000000 -4315.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6498/3800) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (-6059.000000, -6502.000000, -6502.000000) / (4686.000000, 4686.000000, 6786.000000) // --> Vector info: d1 = 1.154230, 0.362123, 0.363456. Determinants: -1663.423921, -0.590202, -11149700.125468, -930300.000000 // --> Vector info: d2 = 8.177947, 8.177383, 0.677384. Determinants: -1.183612, 3322.499578, -23184348.667255, -930300.000000 ( 5667.000000 -6502.000000 -6786.000000 ) ( 5667.000000 -6502.000000 -4686.000000 ) ( 5667.000000 -6059.000000 -4686.000000 ) ( ( 0.001788 0.000001 11.985059 ) ( 0.000001 -0.003571 24.921368 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 5663.000000 -6059.000000 -4686.000000 ) ( 5663.000000 -6502.000000 -4686.000000 ) ( 5663.000000 -6502.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5663.000000 -6059.000000 -4686.000000 ) ( 5667.000000 -6059.000000 -4686.000000 ) ( 5667.000000 -6502.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5663.000000 -6502.000000 -4686.000000 ) ( 5667.000000 -6502.000000 -4686.000000 ) ( 5667.000000 -6502.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5663.000000 -6502.000000 -6786.000000 ) ( 5667.000000 -6502.000000 -6786.000000 ) ( 5667.000000 -6059.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5663.000000 -6059.000000 -6786.000000 ) ( 5667.000000 -6059.000000 -6786.000000 ) ( 5667.000000 -6059.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6500/3801) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6362.000000, 6222.000000, 6222.000000) / (4686.000000, 4686.000000, 6786.000000) // --> Vector info: d1 = 8.437445, 8.437445, 0.937445. Determinants: 0.000000, 1050.000000, -7400908.738125, -294000.000000 // --> Vector info: d2 = 0.500004, 1.002305, 1.002305. Determinants: 1054.830558, 0.000000, -6857833.269787, -294000.000000 ( 6437.000000 -6222.000000 -6786.000000 ) ( 6437.000000 -6222.000000 -4686.000000 ) ( 6437.000000 -6362.000000 -4686.000000 ) ( ( 0.000000 -0.003571 25.173159 ) ( -0.003588 0.000000 23.325964 ) ) 04escapehouse/04wex4a 0 0 0 ( 6441.000000 -6362.000000 -4686.000000 ) ( 6441.000000 -6222.000000 -4686.000000 ) ( 6441.000000 -6222.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6362.000000 -4686.000000 ) ( 6437.000000 -6362.000000 -4686.000000 ) ( 6437.000000 -6222.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6222.000000 -4686.000000 ) ( 6437.000000 -6222.000000 -4686.000000 ) ( 6437.000000 -6222.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6222.000000 -6786.000000 ) ( 6437.000000 -6222.000000 -6786.000000 ) ( 6437.000000 -6362.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6362.000000 -6786.000000 ) ( 6437.000000 -6362.000000 -6786.000000 ) ( 6437.000000 -6362.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6501/3802) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6502.000000, 6362.000000, 6362.000000) / (4686.000000, 4686.000000, 6786.000000) // --> Vector info: d1 = 8.437444, 8.437443, 0.937443. Determinants: -0.002002, 1050.000000, -7400895.443747, -294000.000000 // --> Vector info: d2 = 1.000001, 1.500003, 1.499994. Determinants: 1050.004003, 0.001368, -7121132.860413, -294000.000000 ( 6437.000000 -6362.000000 -6786.000000 ) ( 6437.000000 -6362.000000 -4686.000000 ) ( 6437.000000 -6502.000000 -4686.000000 ) ( ( 0.000000 -0.003571 25.173114 ) ( -0.003571 0.000000 24.221540 ) ) 04escapehouse/04wex4a 0 0 0 ( 6441.000000 -6502.000000 -4686.000000 ) ( 6441.000000 -6362.000000 -4686.000000 ) ( 6441.000000 -6362.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6502.000000 -4686.000000 ) ( 6437.000000 -6502.000000 -4686.000000 ) ( 6437.000000 -6362.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6362.000000 -4686.000000 ) ( 6437.000000 -6362.000000 -4686.000000 ) ( 6437.000000 -6362.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6362.000000 -6786.000000 ) ( 6437.000000 -6362.000000 -6786.000000 ) ( 6437.000000 -6502.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6441.000000 -6502.000000 -6786.000000 ) ( 6437.000000 -6502.000000 -6786.000000 ) ( 6437.000000 -6502.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6503/3803) # points: 4 { brushDef { // Surface normal: 0.944548, 0.328372, 0.000000 // RotY/Z : 0.000000 / 0.334580. Vector texS/T: (-0.328372, 0.944548, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (-8002.338951, -9308.783362, -9308.783362) / (4686.000000, 4686.000000, 6786.000000) // --> Vector info: d1 = 2.971201, 0.638517, 0.639833. Determinants: -4898.635481, -1.719373, -47344073.152689, -2743533.263877 // --> Vector info: d2 = 8.178526, 8.176888, 0.676888. Determinants: -3.438652, 9798.333085, -68380564.009081, -2743533.263877 ( 6096.000000 -7736.000000 -6786.000000 ) ( 6096.000000 -7736.000000 -4686.000000 ) ( 5667.000000 -6502.000000 -4686.000000 ) ( ( 0.001786 0.000001 17.256606 ) ( 0.000001 -0.003571 24.924270 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 5663.221806 -6503.313489 -4686.000000 ) ( 6092.221806 -7737.313489 -4686.000000 ) ( 6092.221806 -7737.313489 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5663.221806 -6503.313489 -4686.000000 ) ( 5667.000000 -6502.000000 -4686.000000 ) ( 6096.000000 -7736.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6092.221806 -7737.313489 -4686.000000 ) ( 6096.000000 -7736.000000 -4686.000000 ) ( 6096.000000 -7736.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6092.221806 -7737.313489 -6786.000000 ) ( 6096.000000 -7736.000000 -6786.000000 ) ( 5667.000000 -6502.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5663.221806 -6503.313489 -6786.000000 ) ( 5667.000000 -6502.000000 -6786.000000 ) ( 5667.000000 -6502.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6506/3804) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (-4315.000000, -4315.000000, -6222.000000) / (6507.000000, 6437.000000, 6437.000000) // --> Vector info: d1 = 3.410061, 3.378007, 0.087100. Determinants: -230.363542, -61.126881, -1051475.157502, -133490.000000 // --> Vector info: d2 = 2.720543, 2.962165, 1.215878. Determinants: -122.240081, 460.773109, -3888881.909011, -133490.000000 ( 6437.000000 -6222.000000 -6786.000000 ) ( 6437.000000 -4315.000000 -6786.000000 ) ( 6507.000000 -4315.000000 -6786.000000 ) ( ( 0.001726 0.000458 7.876808 ) ( 0.000916 -0.003452 29.132384 ) ) 04escapehouse/00cliff3 0 0 0 ( 6507.000000 -4315.000000 -6790.000000 ) ( 6437.000000 -4315.000000 -6790.000000 ) ( 6437.000000 -6222.000000 -6790.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4315.000000 -6790.000000 ) ( 6507.000000 -4315.000000 -6786.000000 ) ( 6437.000000 -4315.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -4315.000000 -6790.000000 ) ( 6437.000000 -4315.000000 -6786.000000 ) ( 6437.000000 -6222.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6222.000000 -6790.000000 ) ( 6437.000000 -6222.000000 -6786.000000 ) ( 6507.000000 -6222.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6222.000000 -6790.000000 ) ( 6507.000000 -6222.000000 -6786.000000 ) ( 6507.000000 -4315.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6509/3805) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6437.000000, -6507.000000, -6507.000000) / (4686.000000, 4686.000000, 6786.000000) // --> Vector info: d1 = 8.437446, 8.437429, 0.937431. Determinants: -0.034043, 524.999867, -3700673.018474, -147000.000000 // --> Vector info: d2 = 0.002305, 0.252313, 0.252337. Determinants: 525.017030, -0.001677, 3379203.710226, -147000.000000 ( 6507.000000 -6222.000000 -6786.000000 ) ( 6507.000000 -6222.000000 -4686.000000 ) ( 6437.000000 -6222.000000 -4686.000000 ) ( ( 0.000000 -0.003571 25.174646 ) ( -0.003572 0.000000 -22.987780 ) ) 04escapehouse/04wex4a 0 0 0 ( 6437.000000 -6226.000000 -4686.000000 ) ( 6507.000000 -6226.000000 -4686.000000 ) ( 6507.000000 -6226.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6226.000000 -4686.000000 ) ( 6437.000000 -6222.000000 -4686.000000 ) ( 6507.000000 -6222.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6226.000000 -4686.000000 ) ( 6507.000000 -6222.000000 -4686.000000 ) ( 6507.000000 -6222.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6226.000000 -6786.000000 ) ( 6507.000000 -6222.000000 -6786.000000 ) ( 6437.000000 -6222.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6226.000000 -6786.000000 ) ( 6437.000000 -6222.000000 -6786.000000 ) ( 6437.000000 -6222.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6512/3806) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (6507.000000, 6437.000000, 6437.000000) / (4686.000000, 4686.000000, 6786.000000) // --> Vector info: d1 = 0.282230, 0.157227, 0.158543. Determinants: -262.506005, -0.092092, 1667070.318493, -147000.000000 // --> Vector info: d2 = 8.181578, 8.181505, 0.681505. Determinants: -0.152201, 525.000000, -3661851.548430, -147000.000000 ( 6437.000000 -4315.000000 -6786.000000 ) ( 6437.000000 -4315.000000 -4686.000000 ) ( 6507.000000 -4315.000000 -4686.000000 ) ( ( 0.001786 0.000001 -11.340614 ) ( 0.000001 -0.003571 24.910555 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 6507.000000 -4311.000000 -4686.000000 ) ( 6437.000000 -4311.000000 -4686.000000 ) ( 6437.000000 -4311.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4311.000000 -4686.000000 ) ( 6507.000000 -4315.000000 -4686.000000 ) ( 6437.000000 -4315.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -4311.000000 -4686.000000 ) ( 6437.000000 -4315.000000 -4686.000000 ) ( 6437.000000 -4315.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -4311.000000 -6786.000000 ) ( 6437.000000 -4315.000000 -6786.000000 ) ( 6507.000000 -4315.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -4311.000000 -6786.000000 ) ( 6507.000000 -4315.000000 -6786.000000 ) ( 6507.000000 -4315.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6513/3807) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (-6879.000000, -8101.000000, -7678.000000) / (7773.000000, 7449.000000, 8053.000000) // --> Vector info: d1 = 2.564171, 0.307635, 1.314048. Determinants: -1036.870229, -275.321731, -6533713.613587, -601036.000000 // --> Vector info: d2 = 2.000119, 2.000014, 0.304068. Determinants: -549.549792, 2072.490552, -21091965.444922, -601036.000000 ( 8053.000000 -7678.000000 -6786.000000 ) ( 7449.000000 -8101.000000 -6786.000000 ) ( 7773.000000 -6879.000000 -6786.000000 ) ( ( 0.001725 0.000458 10.870753 ) ( 0.000914 -0.003448 35.092682 ) ) 04escapehouse/00cliff3 0 0 0 ( 7773.000000 -6879.000000 -6790.000000 ) ( 7449.000000 -8101.000000 -6790.000000 ) ( 8053.000000 -7678.000000 -6790.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7773.000000 -6879.000000 -6790.000000 ) ( 7773.000000 -6879.000000 -6786.000000 ) ( 7449.000000 -8101.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7449.000000 -8101.000000 -6790.000000 ) ( 7449.000000 -8101.000000 -6786.000000 ) ( 8053.000000 -7678.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8053.000000 -7678.000000 -6790.000000 ) ( 8053.000000 -7678.000000 -6786.000000 ) ( 8053.000000 -7131.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8053.000000 -7131.000000 -6790.000000 ) ( 8053.000000 -7131.000000 -6786.000000 ) ( 7773.000000 -6879.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6515/3808) # points: 4 { brushDef { // Surface normal: -0.573644, 0.819104, 0.000000 // RotY/Z : 0.000000 / 2.181744. Vector texS/T: (-0.819104, -0.573644, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (-1454.416287, -2191.806957, -2191.806957) / (4686.000000, 4686.000000, 6786.000000) // --> Vector info: d1 = 2.134905, 0.818878, 0.820202. Determinants: -2763.656044, -0.976083, -7320876.181324, -1548520.406711 // --> Vector info: d2 = 8.175125, 8.174196, 0.674196. Determinants: -1.950654, 5530.430024, -38577780.238600, -1548520.406711 ( 8053.000000 -7678.000000 -6786.000000 ) ( 8053.000000 -7678.000000 -4686.000000 ) ( 7449.000000 -8101.000000 -4686.000000 ) ( ( 0.001785 0.000001 4.727659 ) ( 0.000001 -0.003571 24.912672 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 7451.294577 -8104.276418 -4686.000000 ) ( 8055.294577 -7681.276418 -4686.000000 ) ( 8055.294577 -7681.276418 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7451.294577 -8104.276418 -4686.000000 ) ( 7449.000000 -8101.000000 -4686.000000 ) ( 8053.000000 -7678.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8055.294577 -7681.276418 -4686.000000 ) ( 8053.000000 -7678.000000 -4686.000000 ) ( 8053.000000 -7678.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8055.294577 -7681.276418 -6786.000000 ) ( 8053.000000 -7678.000000 -6786.000000 ) ( 7449.000000 -8101.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7451.294577 -8104.276418 -6786.000000 ) ( 7449.000000 -8101.000000 -6786.000000 ) ( 7449.000000 -8101.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6517/3809) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (7131.000000, 7131.000000, 7678.000000) / (4686.000000, 6786.000000, 6786.000000) // --> Vector info: d1 = 1.136809, 1.135516, 0.159769. Determinants: 2049.068930, 0.707369, -15921077.894029, -1148700.000000 // --> Vector info: d2 = 0.187841, 7.687841, 7.687168. Determinants: 1.412906, -4102.500000, 18998466.680625, -1148700.000000 ( 8053.000000 -7678.000000 -6786.000000 ) ( 8053.000000 -7131.000000 -6786.000000 ) ( 8053.000000 -7131.000000 -4686.000000 ) ( ( -0.001784 -0.000001 13.860083 ) ( -0.000001 0.003571 -16.539102 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 8057.000000 -7131.000000 -4686.000000 ) ( 8057.000000 -7131.000000 -6786.000000 ) ( 8057.000000 -7678.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8057.000000 -7131.000000 -4686.000000 ) ( 8053.000000 -7131.000000 -4686.000000 ) ( 8053.000000 -7131.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8057.000000 -7131.000000 -6786.000000 ) ( 8053.000000 -7131.000000 -6786.000000 ) ( 8053.000000 -7678.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8057.000000 -7678.000000 -6786.000000 ) ( 8053.000000 -7678.000000 -6786.000000 ) ( 8053.000000 -7678.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8057.000000 -7678.000000 -4686.000000 ) ( 8053.000000 -7678.000000 -4686.000000 ) ( 8053.000000 -7131.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6519/3810) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (7131.000000, 6500.000000, 6500.000000) / (4686.000000, 4686.000000, 6786.000000) // --> Vector info: d1 = 0.136809, 1.263448, 1.262156. Determinants: 2365.941170, 0.815247, -17056632.481317, -1325100.000000 // --> Vector info: d2 = 0.187842, 0.188618, 7.688619. Determinants: 1.629206, -4732.500301, 21915968.618603, -1325100.000000 ( 8053.000000 -6500.000000 -6786.000000 ) ( 8053.000000 -6500.000000 -4686.000000 ) ( 8053.000000 -7131.000000 -4686.000000 ) ( ( -0.001785 -0.000001 12.871959 ) ( -0.000001 0.003571 -16.539105 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 8057.000000 -7131.000000 -4686.000000 ) ( 8057.000000 -6500.000000 -4686.000000 ) ( 8057.000000 -6500.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8057.000000 -7131.000000 -4686.000000 ) ( 8053.000000 -7131.000000 -4686.000000 ) ( 8053.000000 -6500.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8057.000000 -6500.000000 -4686.000000 ) ( 8053.000000 -6500.000000 -4686.000000 ) ( 8053.000000 -6500.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8057.000000 -6500.000000 -6786.000000 ) ( 8053.000000 -6500.000000 -6786.000000 ) ( 8053.000000 -7131.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8057.000000 -7131.000000 -6786.000000 ) ( 8053.000000 -7131.000000 -6786.000000 ) ( 8053.000000 -7131.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6520/3811) # points: 4 { brushDef { // Surface normal: -0.004630, -0.999989, 0.000000 // RotY/Z : 0.000000 / -1.575426. Vector texS/T: (0.999989, -0.004630, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8083.005970, 7867.003655, 7867.003655) / (4686.000000, 4686.000000, 6786.000000) // --> Vector info: d1 = 1.000000, 2.539906, 2.539906. Determinants: 3233.802157, 0.000000, -26592447.000944, -453604.861085 // --> Vector info: d2 = 0.000000, 0.000002, 15.000002. Determinants: 0.003937, -3240.034722, 15182770.866450, -453604.861085 ( 7837.000000 -6499.000000 -6786.000000 ) ( 7837.000000 -6499.000000 -4686.000000 ) ( 8053.000000 -6500.000000 -4686.000000 ) ( ( -0.007129 0.000000 58.624696 ) ( 0.000000 0.007143 -33.471358 ) ) 04escapehouse/04wex4a 0 0 0 ( 8053.018518 -6496.000043 -4686.000000 ) ( 7837.018518 -6495.000043 -4686.000000 ) ( 7837.018518 -6495.000043 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8053.018518 -6496.000043 -4686.000000 ) ( 8053.000000 -6500.000000 -4686.000000 ) ( 7837.000000 -6499.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.018518 -6495.000043 -4686.000000 ) ( 7837.000000 -6499.000000 -4686.000000 ) ( 7837.000000 -6499.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.018518 -6495.000043 -6786.000000 ) ( 7837.000000 -6499.000000 -6786.000000 ) ( 8053.000000 -6500.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8053.018518 -6496.000043 -6786.000000 ) ( 8053.000000 -6500.000000 -6786.000000 ) ( 8053.000000 -6500.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6521/3812) # points: 4 { brushDef { // Surface normal: 0.986112, -0.166082, 0.000000 // RotY/Z : 0.000000 / -0.166855. Vector texS/T: (0.166082, 0.986112, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5107.156797, -5492.508585, -5492.508585) / (4686.000000, 4686.000000, 6786.000000) // --> Vector info: d1 = 0.000000, 2.751108, 2.751108. Determinants: 5777.326652, 0.000000, 29505713.082372, -809238.753397 // --> Vector info: d2 = 0.000000, 0.000002, 15.000002. Determinants: 0.004003, -5780.276810, 27086397.576156, -809238.753397 ( 7773.000000 -6879.000000 -6786.000000 ) ( 7773.000000 -6879.000000 -4686.000000 ) ( 7837.000000 -6499.000000 -4686.000000 ) ( ( -0.007139 0.000000 -36.461073 ) ( 0.000000 0.007143 -33.471454 ) ) 04escapehouse/04wex4a 0 0 0 ( 7833.055552 -6498.335672 -4686.000000 ) ( 7769.055552 -6878.335672 -4686.000000 ) ( 7769.055552 -6878.335672 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.055552 -6498.335672 -4686.000000 ) ( 7837.000000 -6499.000000 -4686.000000 ) ( 7773.000000 -6879.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7769.055552 -6878.335672 -4686.000000 ) ( 7773.000000 -6879.000000 -4686.000000 ) ( 7773.000000 -6879.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7769.055552 -6878.335672 -6786.000000 ) ( 7773.000000 -6879.000000 -6786.000000 ) ( 7837.000000 -6499.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.055552 -6498.335672 -6786.000000 ) ( 7837.000000 -6499.000000 -6786.000000 ) ( 7837.000000 -6499.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6522/3813) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (-6500.000000, -6499.000000, -6879.000000) / (8053.000000, 7837.000000, 7773.000000) // --> Vector info: d1 = 1.346167, 1.249012, 0.564238. Determinants: -141.693272, -37.603754, -728762.767339, -82144.000000 // --> Vector info: d2 = 1.382066, 2.127022, 2.000019. Determinants: -75.109788, 282.956375, -2880389.721157, -82144.000000 ( 7773.000000 -6879.000000 -6786.000000 ) ( 7837.000000 -6499.000000 -6786.000000 ) ( 8053.000000 -6500.000000 -6786.000000 ) ( ( 0.001725 0.000458 8.871771 ) ( 0.000914 -0.003445 35.065126 ) ) 04escapehouse/00cliff3 0 0 0 ( 8053.000000 -6500.000000 -6790.000000 ) ( 7837.000000 -6499.000000 -6790.000000 ) ( 7773.000000 -6879.000000 -6790.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8053.000000 -6500.000000 -6790.000000 ) ( 8053.000000 -6500.000000 -6786.000000 ) ( 7837.000000 -6499.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -6499.000000 -6790.000000 ) ( 7837.000000 -6499.000000 -6786.000000 ) ( 7773.000000 -6879.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7773.000000 -6879.000000 -6790.000000 ) ( 7773.000000 -6879.000000 -6786.000000 ) ( 8053.000000 -7131.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8053.000000 -7131.000000 -6790.000000 ) ( 8053.000000 -7131.000000 -6786.000000 ) ( 8053.000000 -6500.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6526/3814) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 0.000000 // RotY/Z : NaN / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, 0.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (-4962.000000, -6362.000000, -6499.000000) / (0.000000, 0.000000, 0.000000) // --> Vector info: d1 = 2.901600, 0.485502, 0.249192. Determinants: 0.000000, -0.171584, 0.000000, 0.000000 // --> Vector info: d2 = 2.536736, 1.254165, 1.127313. Determinants: 0.000000, 1.881093, 0.000000, 0.000000 ( 7837.000000 -6499.000000 -6786.000000 ) ( 7837.000000 -6362.000000 -6786.000000 ) ( 7837.000000 -4962.000000 -6786.000000 ) ( ( NaN -Inf NaN ) ( NaN Inf NaN ) ) 04escapehouse/00cliff3 0 0 0 ( 7837.000000 -4962.000000 -6786.000000 ) ( 7837.000000 -6362.000000 -6786.000000 ) ( 7837.000000 -6499.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4962.000000 -6786.000000 ) ( 7837.000000 -4962.000000 -6786.000000 ) ( 7837.000000 -6362.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -6362.000000 -6786.000000 ) ( 7837.000000 -6362.000000 -6786.000000 ) ( 7837.000000 -6499.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -6499.000000 -6786.000000 ) ( 7837.000000 -6499.000000 -6786.000000 ) ( 8053.000000 -6500.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8053.000000 -6500.000000 -6786.000000 ) ( 8053.000000 -6500.000000 -6786.000000 ) ( 8053.000000 -4962.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8053.000000 -4962.000000 -6786.000000 ) ( 8053.000000 -4962.000000 -6786.000000 ) ( 7837.000000 -4962.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6527/3815) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6499.000000, -6499.000000, -6362.000000) / (4686.000000, 6786.000000, 6786.000000) // --> Vector info: d1 = 0.000000, 15.000002, 15.000002. Determinants: 0.000000, -2055.000257, 9629731.194726, -287700.000000 // --> Vector info: d2 = 1.000000, 0.999997, 1.978786. Determinants: -2055.456211, 0.000392, -13646111.732569, -287700.000000 ( 7837.000000 -6362.000000 -6786.000000 ) ( 7837.000000 -6499.000000 -6786.000000 ) ( 7837.000000 -6499.000000 -4686.000000 ) ( ( 0.000000 0.007143 -33.471433 ) ( 0.007144 0.000000 47.431740 ) ) 04escapehouse/04wex4a 0 0 0 ( 7833.000000 -6499.000000 -4686.000000 ) ( 7833.000000 -6499.000000 -6786.000000 ) ( 7833.000000 -6362.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -6499.000000 -4686.000000 ) ( 7837.000000 -6499.000000 -4686.000000 ) ( 7837.000000 -6499.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -6499.000000 -6786.000000 ) ( 7837.000000 -6499.000000 -6786.000000 ) ( 7837.000000 -6362.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -6362.000000 -6786.000000 ) ( 7837.000000 -6362.000000 -6786.000000 ) ( 7837.000000 -6499.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6529/3816) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6362.000000, -6499.000000, -6362.000000) / (4686.000000, 4686.000000, 6786.000000) // --> Vector info: d1 = 1.000000, 1.978791, 0.999999. Determinants: 2055.460099, 0.000081, 12789136.770053, -287700.000000 // --> Vector info: d2 = 0.000000, 0.000001, 15.000002. Determinants: 0.002313, -2055.000257, 9629745.911821, -287700.000000 ( 7837.000000 -6362.000000 -6786.000000 ) ( 7837.000000 -6499.000000 -4686.000000 ) ( 7837.000000 -6362.000000 -4686.000000 ) ( ( -0.007144 0.000000 -44.453030 ) ( 0.000000 0.007143 -33.471484 ) ) 04escapehouse/04wex4a 0 0 0 ( 7833.000000 -6362.000000 -4686.000000 ) ( 7833.000000 -6499.000000 -4686.000000 ) ( 7833.000000 -6362.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -6362.000000 -4686.000000 ) ( 7837.000000 -6362.000000 -4686.000000 ) ( 7837.000000 -6499.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -6499.000000 -4686.000000 ) ( 7837.000000 -6499.000000 -4686.000000 ) ( 7837.000000 -6362.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7833.000000 -6362.000000 -6786.000000 ) ( 7837.000000 -6362.000000 -6786.000000 ) ( 7837.000000 -6362.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6530/3817) # points: 4 { brushDef { // Surface normal: 0.004630, 0.999989, 0.000000 // RotY/Z : 0.000000 / 1.566167. Vector texS/T: (-0.999989, 0.004630, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (-7867.003655, -8083.005970, -8083.005970) / (4686.000000, 4686.000000, 6786.000000) // --> Vector info: d1 = 4.443932, 4.448113, 0.698350. Determinants: 8.781913, 809.957490, -5742162.425804, -453604.861085 // --> Vector info: d2 = 0.310903, 1.080808, 1.162271. Determinants: 1616.800697, -17.596166, 12660805.698373, -453604.861085 ( 8053.000000 -6500.000000 -6786.000000 ) ( 8053.000000 -6500.000000 -4686.000000 ) ( 7837.000000 -6499.000000 -4686.000000 ) ( ( -0.000019 -0.001786 12.658953 ) ( -0.003564 0.000039 -27.911530 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 7836.981482 -6502.999957 -4686.000000 ) ( 8052.981482 -6503.999957 -4686.000000 ) ( 8052.981482 -6503.999957 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7836.981482 -6502.999957 -4686.000000 ) ( 7837.000000 -6499.000000 -4686.000000 ) ( 8053.000000 -6500.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8052.981482 -6503.999957 -4686.000000 ) ( 8053.000000 -6500.000000 -4686.000000 ) ( 8053.000000 -6500.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8052.981482 -6503.999957 -6786.000000 ) ( 8053.000000 -6500.000000 -6786.000000 ) ( 7837.000000 -6499.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7836.981482 -6502.999957 -6786.000000 ) ( 7837.000000 -6499.000000 -6786.000000 ) ( 7837.000000 -6499.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6532/3818) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (4962.000000, 4962.000000, 6500.000000) / (4686.000000, 6786.000000, 6786.000000) // --> Vector info: d1 = 0.948986, 0.950239, 3.696525. Determinants: -5767.200928, -1.926573, 25560842.998795, -3229800.000000 // --> Vector info: d2 = 8.189184, 0.689184, 0.691019. Determinants: -3.853221, 11535.000000, -80483317.405720, -3229800.000000 ( 8053.000000 -6500.000000 -6786.000000 ) ( 8053.000000 -4962.000000 -6786.000000 ) ( 8053.000000 -4962.000000 -4686.000000 ) ( ( 0.001786 0.000001 -7.914064 ) ( 0.000001 -0.003571 24.918979 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 8057.000000 -4962.000000 -4686.000000 ) ( 8057.000000 -4962.000000 -6786.000000 ) ( 8057.000000 -6500.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8057.000000 -4962.000000 -4686.000000 ) ( 8053.000000 -4962.000000 -4686.000000 ) ( 8053.000000 -4962.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8057.000000 -4962.000000 -6786.000000 ) ( 8053.000000 -4962.000000 -6786.000000 ) ( 8053.000000 -6500.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8057.000000 -6500.000000 -6786.000000 ) ( 8053.000000 -6500.000000 -6786.000000 ) ( 8053.000000 -6500.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8057.000000 -6500.000000 -4686.000000 ) ( 8053.000000 -6500.000000 -4686.000000 ) ( 8053.000000 -4962.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6534/3819) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (4962.000000, 4315.000000, 4315.000000) / (4686.000000, 4686.000000, 6786.000000) // --> Vector info: d1 = 1.950195, 0.793944, 0.796353. Determinants: -2428.127502, -1.558765, 9405942.987944, -1358700.000000 // --> Vector info: d2 = 8.186170, 8.184684, 0.684689. Determinants: -3.120239, 4852.496912, -33845866.570951, -1358700.000000 ( 8053.000000 -4315.000000 -6786.000000 ) ( 8053.000000 -4315.000000 -4686.000000 ) ( 8053.000000 -4962.000000 -4686.000000 ) ( ( 0.001787 0.000001 -6.922752 ) ( 0.000002 -0.003571 24.910478 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 8057.000000 -4962.000000 -4686.000000 ) ( 8057.000000 -4315.000000 -4686.000000 ) ( 8057.000000 -4315.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8057.000000 -4962.000000 -4686.000000 ) ( 8053.000000 -4962.000000 -4686.000000 ) ( 8053.000000 -4315.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8057.000000 -4315.000000 -4686.000000 ) ( 8053.000000 -4315.000000 -4686.000000 ) ( 8053.000000 -4315.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8057.000000 -4315.000000 -6786.000000 ) ( 8053.000000 -4315.000000 -6786.000000 ) ( 8053.000000 -4962.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8057.000000 -4962.000000 -6786.000000 ) ( 8053.000000 -4962.000000 -6786.000000 ) ( 8053.000000 -4962.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6538/3820) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00CLIFF3]: 256.000000/128.000000 // --> Vector A/B: (8053.000000, 7837.000000, 7837.000000) / (4686.000000, 4686.000000, 6786.000000) // --> Vector info: d1 = 0.385939, 0.000000, 0.000012. Determinants: -810.472220, -0.002678, 6351683.336929, -453600.000000 // --> Vector info: d2 = 7.999998, 7.999993, 0.500001. Determinants: -0.010008, 1619.998301, -11220030.579433, -453600.000000 ( 7837.000000 -4315.000000 -6786.000000 ) ( 7837.000000 -4315.000000 -4686.000000 ) ( 8053.000000 -4315.000000 -4686.000000 ) ( ( 0.001787 0.000000 -14.002829 ) ( 0.000000 -0.003571 24.735517 ) ) 04escapehouse/00CLIFF3 0 0 0 ( 8053.000000 -4311.000000 -4686.000000 ) ( 7837.000000 -4311.000000 -4686.000000 ) ( 7837.000000 -4311.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8053.000000 -4311.000000 -4686.000000 ) ( 8053.000000 -4315.000000 -4686.000000 ) ( 7837.000000 -4315.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4311.000000 -4686.000000 ) ( 7837.000000 -4315.000000 -4686.000000 ) ( 7837.000000 -4315.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4311.000000 -6786.000000 ) ( 7837.000000 -4315.000000 -6786.000000 ) ( 8053.000000 -4315.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8053.000000 -4311.000000 -6786.000000 ) ( 8053.000000 -4315.000000 -6786.000000 ) ( 8053.000000 -4315.000000 -4686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6539/3821) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (-4315.000000, -4962.000000, -4962.000000) / (7837.000000, 7837.000000, 8053.000000) // --> Vector info: d1 = 2.019048, 0.901606, 1.000565. Determinants: -241.367346, -64.026299, -821891.956492, -139752.000000 // --> Vector info: d2 = 2.129927, 1.536684, 0.790865. Determinants: -128.140591, 482.544681, -4632290.892506, -139752.000000 ( 8053.000000 -4962.000000 -6786.000000 ) ( 7837.000000 -4962.000000 -6786.000000 ) ( 7837.000000 -4315.000000 -6786.000000 ) ( ( 0.001727 0.000458 5.881075 ) ( 0.000917 -0.003453 33.146509 ) ) 04escapehouse/00cliff3 0 0 0 ( 7837.000000 -4315.000000 -6790.000000 ) ( 7837.000000 -4962.000000 -6790.000000 ) ( 8053.000000 -4962.000000 -6790.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4315.000000 -6790.000000 ) ( 7837.000000 -4315.000000 -6786.000000 ) ( 7837.000000 -4962.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7837.000000 -4962.000000 -6790.000000 ) ( 7837.000000 -4962.000000 -6786.000000 ) ( 8053.000000 -4962.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8053.000000 -4962.000000 -6790.000000 ) ( 8053.000000 -4962.000000 -6786.000000 ) ( 8053.000000 -4315.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8053.000000 -4315.000000 -6790.000000 ) ( 8053.000000 -4315.000000 -6786.000000 ) ( 7837.000000 -4315.000000 -6786.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6542/3822) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (3877.000000, 4036.000000, 4036.000000) / (53.000000, 86.000000, 53.000000) // --> Vector info: d1 = 0.870203, 0.358394, 0.584597. Determinants: 9.425011, 35.966271, -43012.936299, -5247.000000 // --> Vector info: d2 = 3.110312, 1.020207, 0.904161. Determinants: 72.802976, -18.451269, -297599.025584, -5247.000000 ( 4036.000000 1778.000000 -53.000000 ) ( 4036.000000 1778.000000 -86.000000 ) ( 3877.000000 1778.000000 -53.000000 ) ( ( -0.001796 -0.006855 8.197625 ) ( -0.013875 0.003517 56.717939 ) ) 04escapehouse/04wex5b 0 0 0 ( 3877.000000 1782.000000 -53.000000 ) ( 4036.000000 1782.000000 -86.000000 ) ( 4036.000000 1782.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3877.000000 1782.000000 -53.000000 ) ( 3877.000000 1778.000000 -53.000000 ) ( 4036.000000 1778.000000 -86.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4036.000000 1782.000000 -86.000000 ) ( 4036.000000 1778.000000 -86.000000 ) ( 4036.000000 1778.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4036.000000 1782.000000 -53.000000 ) ( 4036.000000 1778.000000 -53.000000 ) ( 3877.000000 1778.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6543/3823) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-4056.000000, -4056.000000, -3844.000000) / (-59.000000, -9.000000, -53.000000) // --> Vector info: d1 = 0.321190, 0.118887, 1.544322. Determinants: -62.370446, 42.888160, -253848.741572, -10600.000000 // --> Vector info: d2 = 2.388325, 1.801304, 0.592361. Determinants: 86.276039, 124.448425, 331961.828344, -10600.000000 ( 3844.000000 1603.000000 53.000000 ) ( 4056.000000 1603.000000 9.000000 ) ( 4056.000000 1603.000000 59.000000 ) ( ( 0.005884 -0.004046 23.947994 ) ( -0.008139 -0.011740 -31.317154 ) ) 04escapehouse/04wex5b 0 0 0 ( 4056.000000 1599.000000 59.000000 ) ( 4056.000000 1599.000000 9.000000 ) ( 3844.000000 1599.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4056.000000 1599.000000 59.000000 ) ( 4056.000000 1603.000000 59.000000 ) ( 4056.000000 1603.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4056.000000 1599.000000 9.000000 ) ( 4056.000000 1603.000000 9.000000 ) ( 3844.000000 1603.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3844.000000 1599.000000 53.000000 ) ( 3844.000000 1603.000000 53.000000 ) ( 3855.000000 1603.000000 59.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3855.000000 1599.000000 59.000000 ) ( 3855.000000 1603.000000 59.000000 ) ( 4056.000000 1603.000000 59.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6544/3824) # points: 3 { brushDef { // Surface normal: 0.292965, 0.791007, -0.537103 // RotY/Z : 0.566999 / 1.216091. Vector texS/T: (-0.937749, 0.347314, 0.000000) / (-0.186544, -0.503668, -0.843517) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-3047.961324, -3019.168964, -3058.276560) / (-1569.159834, -1569.159834, -1576.272913) // --> Vector info: d1 = 0.723352, 0.823692, 0.641085. Determinants: -0.713727, -1.333639, -4416.249923, -204.802344 // --> Vector info: d2 = 0.442116, 0.804455, 0.362778. Determinants: -2.577346, 1.453282, -5665.765994, -204.802344 ( 3855.000000 1603.000000 59.000000 ) ( 3817.000000 1613.000000 53.000000 ) ( 3844.000000 1603.000000 53.000000 ) ( ( 0.003485 0.006512 21.563474 ) ( 0.012585 -0.007096 27.664556 ) ) 04escapehouse/04wex5b 0 0 0 ( 3842.828138 1599.835974 55.148413 ) ( 3815.828138 1609.835974 55.148413 ) ( 3853.828138 1599.835974 61.148413 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3842.828138 1599.835974 55.148413 ) ( 3844.000000 1603.000000 53.000000 ) ( 3817.000000 1613.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.828138 1609.835974 55.148413 ) ( 3817.000000 1613.000000 53.000000 ) ( 3855.000000 1603.000000 59.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3853.828138 1599.835974 61.148413 ) ( 3855.000000 1603.000000 59.000000 ) ( 3844.000000 1603.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6545/3825) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-1626.000000, -1603.000000, -1603.000000) / (4.000000, -9.000000, -59.000000) // --> Vector info: d1 = 0.378329, 0.214364, 0.214401. Determinants: 8.198738, 0.000844, 12896.066238, -1150.000000 // --> Vector info: d2 = 0.900850, 0.715916, 0.002866. Determinants: -0.022942, -16.400147, -1007.680207, -1150.000000 ( 4056.000000 1603.000000 59.000000 ) ( 4056.000000 1603.000000 9.000000 ) ( 4056.000000 1626.000000 -4.000000 ) ( ( -0.007129 -0.000001 -11.213971 ) ( 0.000020 0.014261 0.876244 ) ) 04escapehouse/04wex5b 0 0 0 ( 4060.000000 1626.000000 -4.000000 ) ( 4060.000000 1603.000000 9.000000 ) ( 4060.000000 1603.000000 59.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1626.000000 -4.000000 ) ( 4056.000000 1626.000000 -4.000000 ) ( 4056.000000 1603.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1603.000000 9.000000 ) ( 4056.000000 1603.000000 9.000000 ) ( 4056.000000 1603.000000 59.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1603.000000 59.000000 ) ( 4056.000000 1603.000000 59.000000 ) ( 4056.000000 1626.000000 44.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1626.000000 44.000000 ) ( 4056.000000 1626.000000 44.000000 ) ( 4056.000000 1626.000000 -4.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6548/3826) # points: 4 { brushDef { // Surface normal: -0.544988, -0.838444, 0.000000 // RotY/Z : 0.000000 / -2.147172. Vector texS/T: (0.838444, -0.544988, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (2414.969148, 2438.822869, 2438.822869) / (86.000000, 82.000000, 44.000000) // --> Vector info: d1 = 0.541237, 0.367284, 0.363803. Determinants: 6.596294, -0.083021, -16413.306962, -906.441394 // --> Vector info: d2 = 1.028520, 0.983675, 0.442937. Determinants: -0.458819, -12.898605, 1285.019556, -906.441394 ( 4056.000000 1765.000000 -44.000000 ) ( 4056.000000 1765.000000 -82.000000 ) ( 4036.000000 1778.000000 -86.000000 ) ( ( -0.007277 0.000092 18.107411 ) ( 0.000506 0.014230 -1.417653 ) ) 04escapehouse/04wex5b 0 0 0 ( 4038.179953 1781.353774 -86.000000 ) ( 4058.179953 1768.353774 -82.000000 ) ( 4058.179953 1768.353774 -44.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4038.179953 1781.353774 -86.000000 ) ( 4036.000000 1778.000000 -86.000000 ) ( 4056.000000 1765.000000 -82.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4058.179953 1768.353774 -82.000000 ) ( 4056.000000 1765.000000 -82.000000 ) ( 4056.000000 1765.000000 -44.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4058.179953 1768.353774 -44.000000 ) ( 4056.000000 1765.000000 -44.000000 ) ( 4036.000000 1778.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4038.179953 1781.353774 -53.000000 ) ( 4036.000000 1778.000000 -53.000000 ) ( 4036.000000 1778.000000 -86.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6550/3827) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-1765.000000, -1754.000000, -1765.000000) / (82.000000, 76.000000, 76.000000) // --> Vector info: d1 = 0.367282, 0.289100, 0.366685. Determinants: 0.465514, -0.006562, 797.929971, -66.000000 // --> Vector info: d2 = 0.983879, 0.898507, 0.896391. Determinants: -0.012697, -0.962365, -8.432685, -66.000000 ( 4056.000000 1765.000000 -76.000000 ) ( 4056.000000 1754.000000 -76.000000 ) ( 4056.000000 1765.000000 -82.000000 ) ( ( -0.007053 0.000099 -12.089848 ) ( 0.000192 0.014581 0.127768 ) ) 04escapehouse/04wex5b 0 0 0 ( 4060.000000 1765.000000 -82.000000 ) ( 4060.000000 1754.000000 -76.000000 ) ( 4060.000000 1765.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1765.000000 -82.000000 ) ( 4056.000000 1765.000000 -82.000000 ) ( 4056.000000 1754.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1754.000000 -76.000000 ) ( 4056.000000 1754.000000 -76.000000 ) ( 4056.000000 1765.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 1765.000000 -76.000000 ) ( 4056.000000 1765.000000 -76.000000 ) ( 4056.000000 1765.000000 -82.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6551/3828) # points: 6 { brushDef { // Surface normal: 0.000000, -0.540500, -0.841344 // RotY/Z : 0.999765 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.841344, -0.540500) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (3817.000000, 3877.000000, 4036.000000) / (1328.441556, 1524.556318, 1524.556318) // --> Vector info: d1 = 1.755030, 1.894267, 0.843607. Determinants: 206.049904, -85.178225, -728063.981718, -31182.247209 // --> Vector info: d2 = 0.590797, 3.492828, 4.375114. Determinants: -173.029321, -408.485758, 1184679.984367, -31182.247209 ( 4036.000000 1778.000000 -53.000000 ) ( 3877.000000 1778.000000 -53.000000 ) ( 3817.000000 1613.000000 53.000000 ) ( ( -0.006608 0.002732 23.348669 ) ( 0.005549 0.013100 -37.992130 ) ) 04escapehouse/04wex5b 0 0 0 ( 3817.000000 1615.161999 56.365376 ) ( 3877.000000 1780.161999 -49.634624 ) ( 4036.000000 1780.161999 -49.634624 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3817.000000 1615.161999 56.365376 ) ( 3817.000000 1613.000000 53.000000 ) ( 3877.000000 1778.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3877.000000 1780.161999 -49.634624 ) ( 3877.000000 1778.000000 -53.000000 ) ( 4036.000000 1778.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4036.000000 1780.161999 -49.634624 ) ( 4036.000000 1778.000000 -53.000000 ) ( 4056.000000 1765.000000 -44.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4056.000000 1767.161999 -40.634624 ) ( 4056.000000 1765.000000 -44.000000 ) ( 4056.000000 1603.000000 59.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4056.000000 1605.161999 62.365376 ) ( 4056.000000 1603.000000 59.000000 ) ( 3855.000000 1603.000000 59.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3855.000000 1605.161999 62.365376 ) ( 3855.000000 1603.000000 59.000000 ) ( 3817.000000 1613.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6554/3829) # points: 4 { brushDef { // Surface normal: -0.621260, -0.288099, 0.728721 // RotY/Z : -0.816453 / -2.707377. Vector texS/T: (0.420699, -0.907200, 0.000000) / (-0.661096, -0.306572, -0.684810) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (13360.596510, 13399.606120, 13490.897832) / (985.818685, 1010.643075, 740.495295) // --> Vector info: d1 = 2.743412, 2.821345, 0.782882. Determinants: 29.550210, -86.634254, -344531.116787, -12804.620533 // --> Vector info: d2 = 0.265358, 0.589050, 0.588600. Determinants: -87.433371, -29.567898, 1193912.771515, -12804.620533 ( 8302.000000 -11021.000000 -4162.000000 ) ( 8085.000000 -11021.000000 -4347.000000 ) ( 8085.000000 -10978.000000 -4330.000000 ) ( ( -0.002308 0.006766 26.906781 ) ( 0.006828 0.002309 -93.240777 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 8087.485040 -10976.847603 -4332.914885 ) ( 8087.485040 -11019.847603 -4349.914885 ) ( 8304.485040 -11019.847603 -4164.914885 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8087.485040 -10976.847603 -4332.914885 ) ( 8085.000000 -10978.000000 -4330.000000 ) ( 8085.000000 -11021.000000 -4347.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8087.485040 -11019.847603 -4349.914885 ) ( 8085.000000 -11021.000000 -4347.000000 ) ( 8302.000000 -11021.000000 -4162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8304.485040 -11019.847603 -4164.914885 ) ( 8302.000000 -11021.000000 -4162.000000 ) ( 8302.000000 -10978.000000 -4145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8304.485040 -10976.847603 -4147.914885 ) ( 8302.000000 -10978.000000 -4145.000000 ) ( 8085.000000 -10978.000000 -4330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6555/3830) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (8085.000000, 8085.000000, 8302.000000) / (4207.000000, 4330.000000, 4145.000000) // --> Vector info: d1 = 0.175967, 0.743815, 1.071405. Determinants: -145.345416, -123.223047, 1688820.315477, -26691.000000 // --> Vector info: d2 = 1.032695, 0.365141, 2.376718. Determinants: -123.926479, 144.859171, 364959.386973, -26691.000000 ( 8302.000000 -10978.000000 -4145.000000 ) ( 8085.000000 -10978.000000 -4330.000000 ) ( 8085.000000 -10978.000000 -4207.000000 ) ( ( 0.005445 0.004617 -63.273025 ) ( 0.004643 -0.005427 -13.673500 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 8085.000000 -10974.000000 -4207.000000 ) ( 8085.000000 -10974.000000 -4330.000000 ) ( 8302.000000 -10974.000000 -4145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -10974.000000 -4207.000000 ) ( 8085.000000 -10978.000000 -4207.000000 ) ( 8085.000000 -10978.000000 -4330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -10974.000000 -4330.000000 ) ( 8085.000000 -10978.000000 -4330.000000 ) ( 8302.000000 -10978.000000 -4145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8302.000000 -10974.000000 -4145.000000 ) ( 8302.000000 -10978.000000 -4145.000000 ) ( 8302.000000 -10978.000000 -4022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8302.000000 -10974.000000 -4022.000000 ) ( 8302.000000 -10978.000000 -4022.000000 ) ( 8085.000000 -10978.000000 -4207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6556/3831) # points: 4 { brushDef { // Surface normal: 0.621340, -0.287690, -0.728815 // RotY/Z : 0.816590 / -0.433625. Vector texS/T: (0.420163, 0.907449, 0.000000) / (-0.661362, 0.306221, -0.684711) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-6599.437302, -6564.954252, -6473.778895) / (-5850.135760, -5828.228700, -6098.415772) // --> Vector info: d1 = 2.106958, 2.175745, 0.137282. Determinants: 26.071403, -76.564075, -299692.310760, -11314.258305 // --> Vector info: d2 = 0.790304, 1.075876, 1.075431. Determinants: -77.148171, -26.052474, -670486.722494, -11314.258305 ( 8302.000000 -10978.000000 -4022.000000 ) ( 8085.000000 -10978.000000 -4207.000000 ) ( 8085.000000 -11016.000000 -4192.000000 ) ( ( -0.002304 0.006767 26.488021 ) ( 0.006819 0.002303 59.260334 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 8082.514640 -11014.849240 -4189.084740 ) ( 8082.514640 -10976.849240 -4204.084740 ) ( 8299.514640 -10976.849240 -4019.084740 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8082.514640 -11014.849240 -4189.084740 ) ( 8085.000000 -11016.000000 -4192.000000 ) ( 8085.000000 -10978.000000 -4207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8082.514640 -10976.849240 -4204.084740 ) ( 8085.000000 -10978.000000 -4207.000000 ) ( 8302.000000 -10978.000000 -4022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8299.514640 -10976.849240 -4019.084740 ) ( 8302.000000 -10978.000000 -4022.000000 ) ( 8302.000000 -11016.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8299.514640 -11014.849240 -4005.084740 ) ( 8302.000000 -11016.000000 -4008.000000 ) ( 8085.000000 -11016.000000 -4192.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6557/3832) # points: 4 { brushDef { // Surface normal: 0.646730, 0.000000, -0.762719 // RotY/Z : 0.867507 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.762719, 0.000000, -0.646730) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-11080.000000, -11016.000000, -11016.000000) / (-3455.494390, -3455.494390, -3740.002738) // --> Vector info: d1 = 2.107054, 2.106958, 0.068494. Determinants: 0.027471, -130.461701, -488871.673299, -18208.534263 // --> Vector info: d2 = 0.333756, 0.790304, 0.789870. Determinants: -129.891575, -0.027733, -1445371.688993, -18208.534263 ( 8302.000000 -11016.000000 -4008.000000 ) ( 8085.000000 -11016.000000 -4192.000000 ) ( 8085.000000 -11080.000000 -4192.000000 ) ( ( -0.000002 0.007165 26.848491 ) ( 0.007134 0.000002 79.378805 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 8082.413081 -11080.000000 -4188.949123 ) ( 8082.413081 -11016.000000 -4188.949123 ) ( 8299.413081 -11016.000000 -4004.949123 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8082.413081 -11080.000000 -4188.949123 ) ( 8085.000000 -11080.000000 -4192.000000 ) ( 8085.000000 -11016.000000 -4192.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8082.413081 -11016.000000 -4188.949123 ) ( 8085.000000 -11016.000000 -4192.000000 ) ( 8302.000000 -11016.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8299.413081 -11016.000000 -4004.949123 ) ( 8302.000000 -11016.000000 -4008.000000 ) ( 8302.000000 -11080.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8299.413081 -11080.000000 -4004.949123 ) ( 8302.000000 -11080.000000 -4008.000000 ) ( 8085.000000 -11080.000000 -4192.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6558/3833) # points: 4 { brushDef { // Surface normal: 0.619855, 0.285278, -0.731024 // RotY/Z : 0.819822 / 0.431331. Vector texS/T: (-0.418081, 0.908410, 0.000000) / (-0.664070, -0.305627, -0.682351) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-13482.608307, -13445.363498, -13536.086970) / (901.208286, 877.759955, 608.104153) // --> Vector info: d1 = 2.181191, 2.107054, 0.068592. Determinants: -27.807203, -82.648063, -326976.892322, -12170.592796 // --> Vector info: d2 = 0.026547, 0.333756, 0.333318. Determinants: -82.851035, 27.854764, -1142474.084651, -12170.592796 ( 8302.000000 -11080.000000 -4008.000000 ) ( 8085.000000 -11080.000000 -4192.000000 ) ( 8085.000000 -11121.000000 -4208.000000 ) ( ( 0.002285 0.006791 26.866143 ) ( 0.006807 -0.002289 93.871688 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 8082.520581 -11122.141111 -4205.075902 ) ( 8082.520581 -11081.141111 -4189.075902 ) ( 8299.520581 -11081.141111 -4005.075902 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8082.520581 -11122.141111 -4205.075902 ) ( 8085.000000 -11121.000000 -4208.000000 ) ( 8085.000000 -11080.000000 -4192.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8082.520581 -11081.141111 -4189.075902 ) ( 8085.000000 -11080.000000 -4192.000000 ) ( 8302.000000 -11080.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8299.520581 -11081.141111 -4005.075902 ) ( 8302.000000 -11080.000000 -4008.000000 ) ( 8302.000000 -11121.000000 -4024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8299.520581 -11122.141111 -4021.075902 ) ( 8302.000000 -11121.000000 -4024.000000 ) ( 8085.000000 -11121.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6559/3834) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-8085.000000, -8085.000000, -8302.000000) / (4330.000000, 4208.000000, 4024.000000) // --> Vector info: d1 = 2.743823, 2.181197, 0.142733. Determinants: -145.169423, -122.089818, -717685.832061, -26474.000000 // --> Vector info: d2 = 0.364920, 1.026548, 1.026120. Determinants: -121.791715, 143.573252, -1616019.077355, -26474.000000 ( 8302.000000 -11121.000000 -4024.000000 ) ( 8085.000000 -11121.000000 -4208.000000 ) ( 8085.000000 -11121.000000 -4330.000000 ) ( ( 0.005483 0.004612 27.109082 ) ( 0.004600 -0.005423 61.041742 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 8085.000000 -11125.000000 -4330.000000 ) ( 8085.000000 -11125.000000 -4208.000000 ) ( 8302.000000 -11125.000000 -4024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -11125.000000 -4330.000000 ) ( 8085.000000 -11121.000000 -4330.000000 ) ( 8085.000000 -11121.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -11125.000000 -4208.000000 ) ( 8085.000000 -11121.000000 -4208.000000 ) ( 8302.000000 -11121.000000 -4024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8302.000000 -11125.000000 -4024.000000 ) ( 8302.000000 -11121.000000 -4024.000000 ) ( 8302.000000 -11121.000000 -4145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8302.000000 -11125.000000 -4145.000000 ) ( 8302.000000 -11121.000000 -4145.000000 ) ( 8085.000000 -11121.000000 -4330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6560/3835) # points: 4 { brushDef { // Surface normal: -0.621260, 0.288099, 0.728721 // RotY/Z : -0.816453 / 2.707377. Vector texS/T: (-0.420699, -0.907200, 0.000000) / (-0.661096, 0.306572, -0.684810) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (6648.611536, 6687.621146, 6596.329434) / (-5764.301032, -5789.125423, -6059.273204) // --> Vector info: d1 = 2.298836, 2.220778, 0.182316. Determinants: -29.516590, -86.645615, -332642.790308, -12804.620533 // --> Vector info: d2 = 0.412836, 0.736497, 0.736161. Determinants: -87.444743, 29.534497, 746345.658528, -12804.620533 ( 8302.000000 -11121.000000 -4145.000000 ) ( 8085.000000 -11121.000000 -4330.000000 ) ( 8085.000000 -11078.000000 -4347.000000 ) ( ( 0.002305 0.006767 25.978340 ) ( 0.006829 -0.002307 -58.287214 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 8087.485040 -11079.152397 -4349.914885 ) ( 8087.485040 -11122.152397 -4332.914885 ) ( 8304.485040 -11122.152397 -4147.914885 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8087.485040 -11079.152397 -4349.914885 ) ( 8085.000000 -11078.000000 -4347.000000 ) ( 8085.000000 -11121.000000 -4330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8087.485040 -11122.152397 -4332.914885 ) ( 8085.000000 -11121.000000 -4330.000000 ) ( 8302.000000 -11121.000000 -4145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8304.485040 -11122.152397 -4147.914885 ) ( 8302.000000 -11121.000000 -4145.000000 ) ( 8302.000000 -11078.000000 -4162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8304.485040 -11079.152397 -4164.914885 ) ( 8302.000000 -11078.000000 -4162.000000 ) ( 8085.000000 -11078.000000 -4347.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6564/3836) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (8085.000000, 8085.000000, 8302.000000) / (4366.000000, 4385.000000, 4201.000000) // --> Vector info: d1 = 2.910007, 2.999997, 0.961534. Determinants: 22.172692, -19.527757, -106005.988014, -4123.000000 // --> Vector info: d2 = 0.693370, 0.799240, 0.799240. Determinants: -19.480038, -22.973739, 254940.686896, -4123.000000 ( 8302.000000 -11021.000000 -4201.000000 ) ( 8085.000000 -11021.000000 -4385.000000 ) ( 8085.000000 -11021.000000 -4366.000000 ) ( ( -0.005378 0.004736 25.710887 ) ( 0.004725 0.005572 -61.833783 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 8085.000000 -11017.000000 -4366.000000 ) ( 8085.000000 -11017.000000 -4385.000000 ) ( 8302.000000 -11017.000000 -4201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -11017.000000 -4366.000000 ) ( 8085.000000 -11021.000000 -4366.000000 ) ( 8085.000000 -11021.000000 -4385.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -11017.000000 -4385.000000 ) ( 8085.000000 -11021.000000 -4385.000000 ) ( 8302.000000 -11021.000000 -4201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8302.000000 -11017.000000 -4201.000000 ) ( 8302.000000 -11021.000000 -4201.000000 ) ( 8302.000000 -11021.000000 -4181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8302.000000 -11017.000000 -4181.000000 ) ( 8302.000000 -11021.000000 -4181.000000 ) ( 8085.000000 -11021.000000 -4366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6565/3837) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (8085.000000, 8085.000000, 8302.000000) / (4347.000000, 4366.000000, 4181.000000) // --> Vector info: d1 = 2.821347, 2.909968, 0.871892. Determinants: 22.328457, -19.230891, -108561.303627, -4123.000000 // --> Vector info: d2 = 0.589060, 0.693368, 0.692912. Determinants: -19.288243, -22.634734, 251909.942518, -4123.000000 ( 8302.000000 -11021.000000 -4181.000000 ) ( 8085.000000 -11021.000000 -4366.000000 ) ( 8085.000000 -11021.000000 -4347.000000 ) ( ( -0.005416 0.004664 26.330658 ) ( 0.004678 0.005490 -61.098701 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 8085.000000 -11017.000000 -4347.000000 ) ( 8085.000000 -11017.000000 -4366.000000 ) ( 8302.000000 -11017.000000 -4181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -11017.000000 -4347.000000 ) ( 8085.000000 -11021.000000 -4347.000000 ) ( 8085.000000 -11021.000000 -4366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -11017.000000 -4366.000000 ) ( 8085.000000 -11021.000000 -4366.000000 ) ( 8302.000000 -11021.000000 -4181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8302.000000 -11017.000000 -4181.000000 ) ( 8302.000000 -11021.000000 -4181.000000 ) ( 8302.000000 -11021.000000 -4162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8302.000000 -11017.000000 -4162.000000 ) ( 8302.000000 -11021.000000 -4162.000000 ) ( 8085.000000 -11021.000000 -4347.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6566/3838) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-8085.000000, -8085.000000, -8302.000000) / (4366.000000, 4347.000000, 4162.000000) // --> Vector info: d1 = 2.910033, 2.821343, 0.783266. Determinants: -22.315847, -19.245688, -108395.013929, -4123.000000 // --> Vector info: d2 = 0.309280, 0.413585, 0.413249. Determinants: -19.302970, 22.634366, -256161.313860, -4123.000000 ( 8302.000000 -11078.000000 -4162.000000 ) ( 8085.000000 -11078.000000 -4347.000000 ) ( 8085.000000 -11078.000000 -4366.000000 ) ( ( 0.005413 0.004668 26.290326 ) ( 0.004682 -0.005490 62.129836 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 8085.000000 -11082.000000 -4366.000000 ) ( 8085.000000 -11082.000000 -4347.000000 ) ( 8302.000000 -11082.000000 -4162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -11082.000000 -4366.000000 ) ( 8085.000000 -11078.000000 -4366.000000 ) ( 8085.000000 -11078.000000 -4347.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -11082.000000 -4347.000000 ) ( 8085.000000 -11078.000000 -4347.000000 ) ( 8302.000000 -11078.000000 -4162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8302.000000 -11082.000000 -4162.000000 ) ( 8302.000000 -11078.000000 -4162.000000 ) ( 8302.000000 -11078.000000 -4181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8302.000000 -11082.000000 -4181.000000 ) ( 8302.000000 -11078.000000 -4181.000000 ) ( 8085.000000 -11078.000000 -4366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6567/3839) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-8085.000000, -8085.000000, -8302.000000) / (4385.000000, 4366.000000, 4181.000000) // --> Vector info: d1 = 2.476248, 2.386286, 0.347822. Determinants: -22.087758, -19.521859, -103185.740624, -4123.000000 // --> Vector info: d2 = 0.203427, 0.309264, 0.309260. Determinants: -19.579880, 22.966593, -259850.572427, -4123.000000 ( 8302.000000 -11078.000000 -4181.000000 ) ( 8085.000000 -11078.000000 -4366.000000 ) ( 8085.000000 -11078.000000 -4385.000000 ) ( ( 0.005357 0.004735 25.026859 ) ( 0.004749 -0.005570 63.024636 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 8085.000000 -11082.000000 -4385.000000 ) ( 8085.000000 -11082.000000 -4366.000000 ) ( 8302.000000 -11082.000000 -4181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -11082.000000 -4385.000000 ) ( 8085.000000 -11078.000000 -4385.000000 ) ( 8085.000000 -11078.000000 -4366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8085.000000 -11082.000000 -4366.000000 ) ( 8085.000000 -11078.000000 -4366.000000 ) ( 8302.000000 -11078.000000 -4181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8302.000000 -11082.000000 -4181.000000 ) ( 8302.000000 -11078.000000 -4181.000000 ) ( 8302.000000 -11078.000000 -4201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8302.000000 -11082.000000 -4201.000000 ) ( 8302.000000 -11078.000000 -4201.000000 ) ( 8085.000000 -11078.000000 -4385.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6568/3840) # points: 4 { brushDef { // Surface normal: -0.646730, 0.000000, 0.762719 // RotY/Z : -0.867507 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.762719, 0.000000, -0.646730) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (11021.000000, 11078.000000, 11078.000000) / (-3330.675557, -3330.675557, -3615.183905) // --> Vector info: d1 = 2.999997, 2.999998, 0.961535. Determinants: -0.000202, -116.192370, -435647.738837, -16216.975828 // --> Vector info: d2 = 0.799240, 1.203441, 1.203435. Determinants: -114.998399, -0.000306, 1254435.075321, -16216.975828 ( 8302.000000 -11078.000000 -4201.000000 ) ( 8085.000000 -11078.000000 -4385.000000 ) ( 8085.000000 -11021.000000 -4385.000000 ) ( ( 0.000000 0.007165 26.863686 ) ( 0.007091 0.000000 -77.353206 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 8087.586919 -11021.000000 -4388.050877 ) ( 8087.586919 -11078.000000 -4388.050877 ) ( 8304.586919 -11078.000000 -4204.050877 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8087.586919 -11021.000000 -4388.050877 ) ( 8085.000000 -11021.000000 -4385.000000 ) ( 8085.000000 -11078.000000 -4385.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8087.586919 -11078.000000 -4388.050877 ) ( 8085.000000 -11078.000000 -4385.000000 ) ( 8302.000000 -11078.000000 -4201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8304.586919 -11078.000000 -4204.050877 ) ( 8302.000000 -11078.000000 -4201.000000 ) ( 8302.000000 -11021.000000 -4201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8304.586919 -11021.000000 -4204.050877 ) ( 8302.000000 -11021.000000 -4201.000000 ) ( 8085.000000 -11021.000000 -4385.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6571/3841) # points: 8 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (11078.000000, 11121.000000, 11121.000000) / (4162.000000, 4145.000000, 4024.000000) // --> Vector info: d1 = 1.000000, 1.332940, 1.647123. Determinants: -34.944588, 13.509895, 325684.961623, -5203.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.809687. Determinants: 13.764600, 34.816516, -297390.578088, -5203.000000 ( 9002.000000 -11121.000000 -4024.000000 ) ( 9002.000000 -11121.000000 -4145.000000 ) ( 9002.000000 -11078.000000 -4162.000000 ) ( ( 0.006716 -0.002597 -62.595611 ) ( -0.002646 -0.006692 57.157520 ) ) 04escapehouse/04wex4a 0 0 0 ( 9006.000000 -11078.000000 -4162.000000 ) ( 9006.000000 -11121.000000 -4145.000000 ) ( 9006.000000 -11121.000000 -4024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9006.000000 -11078.000000 -4162.000000 ) ( 9002.000000 -11078.000000 -4162.000000 ) ( 9002.000000 -11121.000000 -4145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9006.000000 -11121.000000 -4145.000000 ) ( 9002.000000 -11121.000000 -4145.000000 ) ( 9002.000000 -11121.000000 -4024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9006.000000 -11121.000000 -4024.000000 ) ( 9002.000000 -11121.000000 -4024.000000 ) ( 9002.000000 -11080.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9006.000000 -11080.000000 -4008.000000 ) ( 9002.000000 -11080.000000 -4008.000000 ) ( 9002.000000 -11016.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9006.000000 -11016.000000 -4008.000000 ) ( 9002.000000 -11016.000000 -4008.000000 ) ( 9002.000000 -10978.000000 -4022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9006.000000 -10978.000000 -4022.000000 ) ( 9002.000000 -10978.000000 -4022.000000 ) ( 9002.000000 -10978.000000 -4145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9006.000000 -10978.000000 -4145.000000 ) ( 9002.000000 -10978.000000 -4145.000000 ) ( 9002.000000 -11021.000000 -4162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9006.000000 -11021.000000 -4162.000000 ) ( 9002.000000 -11021.000000 -4162.000000 ) ( 9002.000000 -11078.000000 -4162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6573/3842) # points: 4 { brushDef { // Surface normal: 0.000000, -0.367659, 0.929961 // RotY/Z : -1.194306 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.929961, -0.367659) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8302.000000, 8302.000000, 9002.000000) / (11733.054883, 11779.293395, 11779.293395) // --> Vector info: d1 = 1.000000, 1.332940, 1.332938. Determinants: 0.000099, -233.057820, 2702112.407172, -32366.958461 // --> Vector info: d2 = 0.000000, 0.000001, 5.000000. Determinants: -231.192555, -0.000399, 1919365.271783, -32366.958461 ( 9002.000000 -11021.000000 -4162.000000 ) ( 8302.000000 -11021.000000 -4162.000000 ) ( 8302.000000 -10978.000000 -4145.000000 ) ( ( 0.000000 0.007200 -83.483668 ) ( 0.007143 0.000000 -59.300143 ) ) 04escapehouse/04wex4a 0 0 0 ( 8302.000000 -10976.529364 -4148.719843 ) ( 8302.000000 -11019.529364 -4165.719843 ) ( 9002.000000 -11019.529364 -4165.719843 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8302.000000 -10976.529364 -4148.719843 ) ( 8302.000000 -10978.000000 -4145.000000 ) ( 8302.000000 -11021.000000 -4162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8302.000000 -11019.529364 -4165.719843 ) ( 8302.000000 -11021.000000 -4162.000000 ) ( 9002.000000 -11021.000000 -4162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9002.000000 -11019.529364 -4165.719843 ) ( 9002.000000 -11021.000000 -4162.000000 ) ( 9002.000000 -10978.000000 -4145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9002.000000 -10976.529364 -4148.719843 ) ( 9002.000000 -10978.000000 -4145.000000 ) ( 8302.000000 -10978.000000 -4145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6574/3843) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8302.000000, 8302.000000, 9002.000000) / (4022.000000, 4145.000000, 4145.000000) // --> Vector info: d1 = 0.000000, 0.876567, 0.876567. Determinants: 0.000000, -613.597135, 2467887.674908, -86100.000000 // --> Vector info: d2 = 1.000000, 0.999999, 5.999999. Determinants: -615.000000, 0.000623, 5019627.497916, -86100.000000 ( 9002.000000 -10978.000000 -4145.000000 ) ( 8302.000000 -10978.000000 -4145.000000 ) ( 8302.000000 -10978.000000 -4022.000000 ) ( ( 0.000000 0.007127 -28.663039 ) ( 0.007143 0.000000 -58.299971 ) ) 04escapehouse/04wex4a 0 0 0 ( 8302.000000 -10974.000000 -4022.000000 ) ( 8302.000000 -10974.000000 -4145.000000 ) ( 9002.000000 -10974.000000 -4145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8302.000000 -10974.000000 -4022.000000 ) ( 8302.000000 -10978.000000 -4022.000000 ) ( 8302.000000 -10978.000000 -4145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8302.000000 -10974.000000 -4145.000000 ) ( 8302.000000 -10978.000000 -4145.000000 ) ( 9002.000000 -10978.000000 -4145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9002.000000 -10974.000000 -4145.000000 ) ( 9002.000000 -10978.000000 -4145.000000 ) ( 9002.000000 -10978.000000 -4022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9002.000000 -10974.000000 -4022.000000 ) ( 9002.000000 -10978.000000 -4022.000000 ) ( 8302.000000 -10978.000000 -4022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6575/3844) # points: 4 { brushDef { // Surface normal: 0.000000, -0.345705, -0.938343 // RotY/Z : 1.217806 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.938343, -0.345705) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8302.000000, 8302.000000, 9002.000000) / (-8951.200697, -8910.703783, -8910.703783) // --> Vector info: d1 = 1.000005, 1.293737, 1.293737. Determinants: 0.000000, -205.612679, -1868828.332734, -28347.839424 // --> Vector info: d2 = 1.000000, 0.999999, 5.999999. Determinants: -202.484567, 0.000541, 1652683.889740, -28347.839424 ( 9002.000000 -10978.000000 -4022.000000 ) ( 8302.000000 -10978.000000 -4022.000000 ) ( 8302.000000 -11016.000000 -4008.000000 ) ( ( 0.000000 0.007253 65.924895 ) ( 0.007143 0.000000 -58.300171 ) ) 04escapehouse/04wex4a 0 0 0 ( 8302.000000 -11014.617179 -4004.246628 ) ( 8302.000000 -10976.617179 -4018.246628 ) ( 9002.000000 -10976.617179 -4018.246628 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8302.000000 -11014.617179 -4004.246628 ) ( 8302.000000 -11016.000000 -4008.000000 ) ( 8302.000000 -10978.000000 -4022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8302.000000 -10976.617179 -4018.246628 ) ( 8302.000000 -10978.000000 -4022.000000 ) ( 9002.000000 -10978.000000 -4022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9002.000000 -10976.617179 -4018.246628 ) ( 9002.000000 -10978.000000 -4022.000000 ) ( 9002.000000 -11016.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9002.000000 -11014.617179 -4004.246628 ) ( 9002.000000 -11016.000000 -4008.000000 ) ( 8302.000000 -11016.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6576/3845) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-11080.000000, -11016.000000, -11016.000000) / (-8302.000000, -8302.000000, -9002.000000) // --> Vector info: d1 = 1.000005, 1.456551, 1.456551. Determinants: -319.581998, 0.000000, -3585768.753131, -44800.000000 // --> Vector info: d2 = 1.000000, 0.999999, 5.999999. Determinants: 0.000541, 320.000000, 2611846.006831, -44800.000000 ( 9002.000000 -11016.000000 -4008.000000 ) ( 8302.000000 -11016.000000 -4008.000000 ) ( 8302.000000 -11080.000000 -4008.000000 ) ( ( 0.007134 0.000000 80.039481 ) ( 0.000000 -0.007143 -58.300134 ) ) 04escapehouse/04wex4a 0 0 0 ( 8302.000000 -11080.000000 -4004.000000 ) ( 8302.000000 -11016.000000 -4004.000000 ) ( 9002.000000 -11016.000000 -4004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8302.000000 -11080.000000 -4004.000000 ) ( 8302.000000 -11080.000000 -4008.000000 ) ( 8302.000000 -11016.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8302.000000 -11016.000000 -4004.000000 ) ( 8302.000000 -11016.000000 -4008.000000 ) ( 9002.000000 -11016.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9002.000000 -11016.000000 -4004.000000 ) ( 9002.000000 -11016.000000 -4008.000000 ) ( 9002.000000 -11080.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9002.000000 -11080.000000 -4004.000000 ) ( 9002.000000 -11080.000000 -4008.000000 ) ( 8302.000000 -11080.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6577/3846) # points: 4 { brushDef { // Surface normal: 0.000000, 0.363542, -0.931578 // RotY/Z : 1.198729 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.931578, -0.363542) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8302.000000, -8302.000000, -9002.000000) / (11822.969669, 11778.958306, 11778.958306) // --> Vector info: d1 = 0.000000, 0.316033, 0.316033. Determinants: 0.000000, 221.223226, -2615515.489355, -30807.953519 // --> Vector info: d2 = 1.000000, 0.999999, 5.999999. Determinants: 220.056811, -0.000623, 1796111.062939, -30807.953519 ( 9002.000000 -11080.000000 -4008.000000 ) ( 8302.000000 -11080.000000 -4008.000000 ) ( 8302.000000 -11121.000000 -4024.000000 ) ( ( 0.000000 -0.007181 84.897411 ) ( -0.007143 0.000000 -58.300239 ) ) 04escapehouse/04wex4a 0 0 0 ( 8302.000000 -11122.454170 -4020.273690 ) ( 8302.000000 -11081.454170 -4004.273690 ) ( 9002.000000 -11081.454170 -4004.273690 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8302.000000 -11122.454170 -4020.273690 ) ( 8302.000000 -11121.000000 -4024.000000 ) ( 8302.000000 -11080.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8302.000000 -11081.454170 -4004.273690 ) ( 8302.000000 -11080.000000 -4008.000000 ) ( 9002.000000 -11080.000000 -4008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9002.000000 -11081.454170 -4004.273690 ) ( 9002.000000 -11080.000000 -4008.000000 ) ( 9002.000000 -11121.000000 -4024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9002.000000 -11122.454170 -4020.273690 ) ( 9002.000000 -11121.000000 -4024.000000 ) ( 8302.000000 -11121.000000 -4024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6578/3847) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8302.000000, -8302.000000, -9002.000000) / (4145.000000, 4024.000000, 4024.000000) // --> Vector info: d1 = 0.000000, 0.868507, 0.868507. Determinants: 0.000000, 607.954813, -2519972.700459, -84700.000000 // --> Vector info: d2 = 1.000000, 0.999999, 5.999999. Determinants: 605.000000, -0.000623, 4938012.589442, -84700.000000 ( 9002.000000 -11121.000000 -4024.000000 ) ( 8302.000000 -11121.000000 -4024.000000 ) ( 8302.000000 -11121.000000 -4145.000000 ) ( ( 0.000000 -0.007178 29.751744 ) ( -0.007143 0.000000 -58.300031 ) ) 04escapehouse/04wex4a 0 0 0 ( 8302.000000 -11125.000000 -4145.000000 ) ( 8302.000000 -11125.000000 -4024.000000 ) ( 9002.000000 -11125.000000 -4024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8302.000000 -11125.000000 -4145.000000 ) ( 8302.000000 -11121.000000 -4145.000000 ) ( 8302.000000 -11121.000000 -4024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8302.000000 -11125.000000 -4024.000000 ) ( 8302.000000 -11121.000000 -4024.000000 ) ( 9002.000000 -11121.000000 -4024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9002.000000 -11125.000000 -4024.000000 ) ( 9002.000000 -11121.000000 -4024.000000 ) ( 9002.000000 -11121.000000 -4145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9002.000000 -11125.000000 -4145.000000 ) ( 9002.000000 -11121.000000 -4145.000000 ) ( 8302.000000 -11121.000000 -4145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6579/3848) # points: 4 { brushDef { // Surface normal: 0.000000, 0.367659, 0.929961 // RotY/Z : -1.194306 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.929961, -0.367659) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8302.000000, -8302.000000, -9002.000000) / (-8771.908561, -8818.147073, -8818.147073) // --> Vector info: d1 = 1.000000, 1.332940, 1.332938. Determinants: -0.000099, 233.057820, 2011994.102056, -32366.958461 // --> Vector info: d2 = 0.000000, 0.000001, 5.000000. Determinants: 231.192555, 0.000399, 1919364.089637, -32366.958461 ( 9002.000000 -11121.000000 -4145.000000 ) ( 8302.000000 -11121.000000 -4145.000000 ) ( 8302.000000 -11078.000000 -4162.000000 ) ( ( 0.000000 -0.007200 -62.161976 ) ( -0.007143 0.000000 -59.300107 ) ) 04escapehouse/04wex4a 0 0 0 ( 8302.000000 -11079.470636 -4165.719843 ) ( 8302.000000 -11122.470636 -4148.719843 ) ( 9002.000000 -11122.470636 -4148.719843 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8302.000000 -11079.470636 -4165.719843 ) ( 8302.000000 -11078.000000 -4162.000000 ) ( 8302.000000 -11121.000000 -4145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8302.000000 -11122.470636 -4148.719843 ) ( 8302.000000 -11121.000000 -4145.000000 ) ( 9002.000000 -11121.000000 -4145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9002.000000 -11122.470636 -4148.719843 ) ( 9002.000000 -11121.000000 -4145.000000 ) ( 9002.000000 -11078.000000 -4162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9002.000000 -11079.470636 -4165.719843 ) ( 9002.000000 -11078.000000 -4162.000000 ) ( 8302.000000 -11078.000000 -4162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6581/3849) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (11021.000000, 11021.000000, 11078.000000) / (4162.000000, 4201.000000, 4201.000000) // --> Vector info: d1 = 0.000000, 0.275846, 0.275846. Determinants: 0.000000, -15.723195, 65439.938761, -2223.000000 // --> Vector info: d2 = 0.000000, 0.000004, 0.404209. Determinants: -15.764008, -0.000217, 173736.034384, -2223.000000 ( 9002.000000 -11078.000000 -4201.000000 ) ( 9002.000000 -11021.000000 -4201.000000 ) ( 9002.000000 -11021.000000 -4162.000000 ) ( ( 0.000000 0.007073 -29.437669 ) ( 0.007091 0.000000 -78.153862 ) ) 04escapehouse/04wex4a 0 0 0 ( 9006.000000 -11021.000000 -4162.000000 ) ( 9006.000000 -11021.000000 -4201.000000 ) ( 9006.000000 -11078.000000 -4201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9006.000000 -11021.000000 -4162.000000 ) ( 9002.000000 -11021.000000 -4162.000000 ) ( 9002.000000 -11021.000000 -4201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9006.000000 -11021.000000 -4201.000000 ) ( 9002.000000 -11021.000000 -4201.000000 ) ( 9002.000000 -11078.000000 -4201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9006.000000 -11078.000000 -4201.000000 ) ( 9002.000000 -11078.000000 -4201.000000 ) ( 9002.000000 -11078.000000 -4162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9006.000000 -11078.000000 -4162.000000 ) ( 9002.000000 -11078.000000 -4162.000000 ) ( 9002.000000 -11021.000000 -4162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6583/3850) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8302.000000, -8302.000000, -9002.000000) / (4181.000000, 4162.000000, 4162.000000) // --> Vector info: d1 = 0.000000, 0.136938, 0.136938. Determinants: 0.000000, 95.856644, -400776.627934, -13300.000000 // --> Vector info: d2 = 1.000000, 0.999999, 5.999999. Determinants: 95.000000, -0.000623, 775392.607423, -13300.000000 ( 9002.000000 -11078.000000 -4162.000000 ) ( 8302.000000 -11078.000000 -4162.000000 ) ( 8302.000000 -11078.000000 -4181.000000 ) ( ( 0.000000 -0.007207 30.133581 ) ( -0.007143 0.000000 -58.300196 ) ) 04escapehouse/04wex4a 0 0 0 ( 8302.000000 -11082.000000 -4181.000000 ) ( 8302.000000 -11082.000000 -4162.000000 ) ( 9002.000000 -11082.000000 -4162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8302.000000 -11082.000000 -4181.000000 ) ( 8302.000000 -11078.000000 -4181.000000 ) ( 8302.000000 -11078.000000 -4162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8302.000000 -11082.000000 -4162.000000 ) ( 8302.000000 -11078.000000 -4162.000000 ) ( 9002.000000 -11078.000000 -4162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9002.000000 -11082.000000 -4162.000000 ) ( 9002.000000 -11078.000000 -4162.000000 ) ( 9002.000000 -11078.000000 -4181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9002.000000 -11082.000000 -4181.000000 ) ( 9002.000000 -11078.000000 -4181.000000 ) ( 8302.000000 -11078.000000 -4181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6584/3851) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8302.000000, -8302.000000, -9002.000000) / (4201.000000, 4181.000000, 4181.000000) // --> Vector info: d1 = 1.000005, 1.138906, 1.138906. Determinants: 0.000000, 97.231110, -422467.962235, -14000.000000 // --> Vector info: d2 = 1.000000, 0.999999, 5.999999. Determinants: 100.000000, -0.000541, 816202.276963, -14000.000000 ( 9002.000000 -11078.000000 -4181.000000 ) ( 8302.000000 -11078.000000 -4181.000000 ) ( 8302.000000 -11078.000000 -4201.000000 ) ( ( 0.000000 -0.006945 30.176283 ) ( -0.007143 0.000000 -58.300163 ) ) 04escapehouse/04wex4a 0 0 0 ( 8302.000000 -11082.000000 -4201.000000 ) ( 8302.000000 -11082.000000 -4181.000000 ) ( 9002.000000 -11082.000000 -4181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8302.000000 -11082.000000 -4201.000000 ) ( 8302.000000 -11078.000000 -4201.000000 ) ( 8302.000000 -11078.000000 -4181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8302.000000 -11082.000000 -4181.000000 ) ( 8302.000000 -11078.000000 -4181.000000 ) ( 9002.000000 -11078.000000 -4181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9002.000000 -11082.000000 -4181.000000 ) ( 9002.000000 -11078.000000 -4181.000000 ) ( 9002.000000 -11078.000000 -4201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9002.000000 -11082.000000 -4201.000000 ) ( 9002.000000 -11078.000000 -4201.000000 ) ( 8302.000000 -11078.000000 -4201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6585/3852) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-11021.000000, -11078.000000, -11078.000000) / (8302.000000, 8302.000000, 9002.000000) // --> Vector info: d1 = 0.000000, 0.404209, 0.404209. Determinants: 282.946377, 0.000000, 3118352.014848, -39900.000000 // --> Vector info: d2 = 1.000000, 0.999999, 5.999999. Determinants: -0.000623, -285.000000, 2326163.131589, -39900.000000 ( 9002.000000 -11078.000000 -4201.000000 ) ( 8302.000000 -11078.000000 -4201.000000 ) ( 8302.000000 -11021.000000 -4201.000000 ) ( ( -0.007091 0.000000 -78.154186 ) ( 0.000000 0.007143 -58.299828 ) ) 04escapehouse/04wex4a 0 0 0 ( 8302.000000 -11021.000000 -4205.000000 ) ( 8302.000000 -11078.000000 -4205.000000 ) ( 9002.000000 -11078.000000 -4205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8302.000000 -11021.000000 -4205.000000 ) ( 8302.000000 -11021.000000 -4201.000000 ) ( 8302.000000 -11078.000000 -4201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8302.000000 -11078.000000 -4205.000000 ) ( 8302.000000 -11078.000000 -4201.000000 ) ( 9002.000000 -11078.000000 -4201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9002.000000 -11078.000000 -4205.000000 ) ( 9002.000000 -11078.000000 -4201.000000 ) ( 9002.000000 -11021.000000 -4201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9002.000000 -11021.000000 -4205.000000 ) ( 9002.000000 -11021.000000 -4201.000000 ) ( 8302.000000 -11021.000000 -4201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6586/3853) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8302.000000, 8302.000000, 9002.000000) / (4181.000000, 4201.000000, 4201.000000) // --> Vector info: d1 = 1.000005, 1.138947, 1.138947. Determinants: 0.000000, -97.259816, 392643.220659, -14000.000000 // --> Vector info: d2 = 1.000000, 0.999999, 5.999999. Determinants: -100.000000, 0.000541, 816197.738896, -14000.000000 ( 9002.000000 -11021.000000 -4201.000000 ) ( 8302.000000 -11021.000000 -4201.000000 ) ( 8302.000000 -11021.000000 -4181.000000 ) ( ( 0.000000 0.006947 -28.045944 ) ( 0.007143 0.000000 -58.299838 ) ) 04escapehouse/04wex4a 0 0 0 ( 8302.000000 -11017.000000 -4181.000000 ) ( 8302.000000 -11017.000000 -4201.000000 ) ( 9002.000000 -11017.000000 -4201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8302.000000 -11017.000000 -4181.000000 ) ( 8302.000000 -11021.000000 -4181.000000 ) ( 8302.000000 -11021.000000 -4201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8302.000000 -11017.000000 -4201.000000 ) ( 8302.000000 -11021.000000 -4201.000000 ) ( 9002.000000 -11021.000000 -4201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9002.000000 -11017.000000 -4201.000000 ) ( 9002.000000 -11021.000000 -4201.000000 ) ( 9002.000000 -11021.000000 -4181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9002.000000 -11017.000000 -4181.000000 ) ( 9002.000000 -11021.000000 -4181.000000 ) ( 8302.000000 -11021.000000 -4181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6587/3854) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8302.000000, 8302.000000, 9002.000000) / (4162.000000, 4181.000000, 4181.000000) // --> Vector info: d1 = 0.000000, 0.136898, 0.136898. Determinants: 0.000000, -95.828272, 398837.267128, -13300.000000 // --> Vector info: d2 = 1.000000, 0.999999, 5.999999. Determinants: -95.000000, 0.000623, 775387.406084, -13300.000000 ( 9002.000000 -11021.000000 -4181.000000 ) ( 8302.000000 -11021.000000 -4181.000000 ) ( 8302.000000 -11021.000000 -4162.000000 ) ( ( 0.000000 0.007205 -29.987764 ) ( 0.007143 0.000000 -58.299805 ) ) 04escapehouse/04wex4a 0 0 0 ( 8302.000000 -11017.000000 -4162.000000 ) ( 8302.000000 -11017.000000 -4181.000000 ) ( 9002.000000 -11017.000000 -4181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8302.000000 -11017.000000 -4162.000000 ) ( 8302.000000 -11021.000000 -4162.000000 ) ( 8302.000000 -11021.000000 -4181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8302.000000 -11017.000000 -4181.000000 ) ( 8302.000000 -11021.000000 -4181.000000 ) ( 9002.000000 -11021.000000 -4181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9002.000000 -11017.000000 -4181.000000 ) ( 9002.000000 -11021.000000 -4181.000000 ) ( 9002.000000 -11021.000000 -4162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9002.000000 -11017.000000 -4162.000000 ) ( 9002.000000 -11021.000000 -4162.000000 ) ( 8302.000000 -11021.000000 -4162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6588/3855) # points: 4 { brushDef { // Surface normal: 0.162462, 0.000000, 0.986715 // RotY/Z : -1.407612 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.986715, 0.000000, -0.162462) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-14971.000000, -15437.000000, -15480.000000) / (2532.366704, 2532.366704, 2950.927333) // --> Vector info: d1 = 0.000000, 3.328478, 3.636419. Determinants: 1393.169773, -0.376163, 20858097.245233, -195049.253031 // --> Vector info: d2 = 1.000000, 0.999999, 3.989688. Determinants: -0.000324, -1393.194882, 3333026.242668, -195049.253031 ( 2242.000000 -15480.000000 -4547.000000 ) ( 1829.000000 -15437.000000 -4479.000000 ) ( 1829.000000 -14971.000000 -4479.000000 ) ( ( -0.007143 0.000002 -106.937591 ) ( 0.000000 0.007143 -17.088126 ) ) 04escapehouse/04wex4a 0 0 0 ( 1828.350154 -14971.000000 -4482.946860 ) ( 1828.350154 -15437.000000 -4482.946860 ) ( 2241.350154 -15480.000000 -4550.946860 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1828.350154 -14971.000000 -4482.946860 ) ( 1829.000000 -14971.000000 -4479.000000 ) ( 1829.000000 -15437.000000 -4479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1828.350154 -15437.000000 -4482.946860 ) ( 1829.000000 -15437.000000 -4479.000000 ) ( 2242.000000 -15480.000000 -4547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2241.350154 -15480.000000 -4550.946860 ) ( 2242.000000 -15480.000000 -4547.000000 ) ( 2104.000000 -14971.000000 -4525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2103.350154 -14971.000000 -4528.946860 ) ( 2104.000000 -14971.000000 -4525.000000 ) ( 1829.000000 -14971.000000 -4479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6591/3856) # points: 3 { brushDef { // Surface normal: 0.002984, 0.853278, -0.521448 // RotY/Z : 0.548547 / 1.567299. Vector texS/T: (-0.999994, 0.003497, 0.000000) / (-0.001824, -0.521444, -0.853283) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2296.087921, -2296.126393, -1882.978529) / (11926.656008, 11947.750996, 11868.058819) // --> Vector info: d1 = 1.000000, 1.155940, 0.580873. Determinants: -0.296161, -64.404080, 758733.009457, -8712.283340 // --> Vector info: d2 = 0.000000, 0.000001, 2.949977. Determinants: -62.229765, -0.113687, -141529.102240, -8712.283340 ( 1829.000000 -15437.000000 -4479.000000 ) ( 2242.000000 -15480.000000 -4547.000000 ) ( 2242.000000 -15469.000000 -4529.000000 ) ( ( 0.000034 0.007392 -87.087733 ) ( 0.007143 0.000013 16.244777 ) ) 04escapehouse/04wex4a 0 0 0 ( 2241.988063 -15472.413112 -4526.914209 ) ( 2241.988063 -15483.413112 -4544.914209 ) ( 1828.988063 -15440.413112 -4476.914209 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2241.988063 -15472.413112 -4526.914209 ) ( 2242.000000 -15469.000000 -4529.000000 ) ( 2242.000000 -15480.000000 -4547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2241.988063 -15483.413112 -4544.914209 ) ( 2242.000000 -15480.000000 -4547.000000 ) ( 1829.000000 -15437.000000 -4479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1828.988063 -15440.413112 -4476.914209 ) ( 1829.000000 -15437.000000 -4479.000000 ) ( 2242.000000 -15469.000000 -4529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6592/3857) # points: 3 { brushDef { // Surface normal: 0.115163, -0.011709, 0.993278 // RotY/Z : -1.454780 / -0.101322. Vector texS/T: (0.101149, 0.994871, 0.000000) / (0.988183, -0.100469, -0.115756) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-15173.833350, -14667.443839, -14681.402333) / (4297.104429, 4245.271397, 4107.049979) // --> Vector info: d1 = 0.994691, 1.000000, 1.992276. Determinants: 50.698946, 502.552475, -1460565.087246, -70717.387423 // --> Vector info: d2 = 3.636696, 0.000000, 0.000005. Determinants: 502.669596, -50.760111, 7588368.518901, -70717.387423 ( 2104.000000 -14971.000000 -4525.000000 ) ( 2242.000000 -14971.000000 -4541.000000 ) ( 2242.000000 -15480.000000 -4547.000000 ) ( ( -0.000717 -0.007106 20.653550 ) ( -0.007108 0.000718 -107.305555 ) ) 04escapehouse/04wex4a 0 0 0 ( 2241.539349 -15479.953166 -4550.973111 ) ( 2241.539349 -14970.953166 -4544.973111 ) ( 2103.539349 -14970.953166 -4528.973111 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2241.539349 -15479.953166 -4550.973111 ) ( 2242.000000 -15480.000000 -4547.000000 ) ( 2242.000000 -14971.000000 -4541.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2241.539349 -14970.953166 -4544.973111 ) ( 2242.000000 -14971.000000 -4541.000000 ) ( 2104.000000 -14971.000000 -4525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2103.539349 -14970.953166 -4528.973111 ) ( 2104.000000 -14971.000000 -4525.000000 ) ( 2242.000000 -15480.000000 -4547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6593/3858) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2242.000000, 2242.000000, 1829.000000) / (4541.000000, 4529.000000, 4479.000000) // --> Vector info: d1 = 0.000000, 0.086783, 0.440756. Determinants: -0.091501, 35.841547, -162551.318552, -4956.000000 // --> Vector info: d2 = 0.000000, 0.000002, 2.949977. Determinants: 35.399605, 0.000787, -79369.489174, -4956.000000 ( 1829.000000 -14971.000000 -4479.000000 ) ( 2242.000000 -14971.000000 -4529.000000 ) ( 2242.000000 -14971.000000 -4541.000000 ) ( ( 0.000018 -0.007232 32.798894 ) ( -0.007143 0.000000 16.014828 ) ) 04escapehouse/04wex4a 0 0 0 ( 2242.000000 -14967.000000 -4541.000000 ) ( 2242.000000 -14967.000000 -4529.000000 ) ( 1829.000000 -14967.000000 -4479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2242.000000 -14967.000000 -4541.000000 ) ( 2242.000000 -14971.000000 -4541.000000 ) ( 2242.000000 -14971.000000 -4529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2242.000000 -14967.000000 -4529.000000 ) ( 2242.000000 -14971.000000 -4529.000000 ) ( 1829.000000 -14971.000000 -4479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1829.000000 -14967.000000 -4479.000000 ) ( 1829.000000 -14971.000000 -4479.000000 ) ( 2104.000000 -14971.000000 -4525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2104.000000 -14967.000000 -4525.000000 ) ( 2104.000000 -14971.000000 -4525.000000 ) ( 2242.000000 -14971.000000 -4541.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6594/3859) # points: 4 { brushDef { // Surface normal: -0.029598, -0.355181, 0.934329 // RotY/Z : -1.206372 / -1.653938. Vector texS/T: (0.996546, -0.083045, 0.000000) / (-0.077592, -0.931102, -0.356412) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (6792.705025, 6790.878024, 6863.127592) / (-1099.736575, -659.234973, -659.234973) // --> Vector info: d1 = 0.000000, 3.149419, 3.149439. Determinants: -0.008610, -227.544199, -250180.191137, -31826.050273 // --> Vector info: d2 = 1.000000, 0.999998, 1.512260. Determinants: -225.652067, -0.935769, 1499932.780665, -31826.050273 ( 6950.000000 757.000000 -1641.000000 ) ( 6878.000000 763.000000 -1641.000000 ) ( 6914.000000 1173.000000 -1484.000000 ) ( ( 0.000000 0.007150 7.860862 ) ( 0.007090 0.000029 -47.129090 ) ) common/glass 0 0 0 ( 6914.118394 1174.420723 -1487.737316 ) ( 6878.118394 764.420723 -1644.737316 ) ( 6950.118394 758.420723 -1644.737316 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6914.118394 1174.420723 -1487.737316 ) ( 6914.000000 1173.000000 -1484.000000 ) ( 6878.000000 763.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6878.118394 764.420723 -1644.737316 ) ( 6878.000000 763.000000 -1641.000000 ) ( 6950.000000 757.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6950.118394 758.420723 -1644.737316 ) ( 6950.000000 757.000000 -1641.000000 ) ( 6986.000000 1167.000000 -1484.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6986.118394 1168.420723 -1487.737316 ) ( 6986.000000 1167.000000 -1484.000000 ) ( 6914.000000 1173.000000 -1484.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6595/3860) # points: 4 { brushDef { // Surface normal: 0.808243, -0.272192, 0.522164 // RotY/Z : -0.549386 / -0.324840. Vector texS/T: (0.319157, 0.947702, 0.000000) / (0.494856, -0.166652, -0.852845) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3316.063816, 2916.016432, 2918.260303) / (4471.956784, 4657.219006, 4675.979738) // --> Vector info: d1 = 0.089144, 3.238210, 3.279195. Determinants: 51.485783, -23.462084, -66514.821066, -7920.886062 // --> Vector info: d2 = 0.616861, 0.618168, 0.750058. Determinants: -24.409672, -52.765085, 312021.121491, -7920.886062 ( 6878.000000 763.000000 -1641.000000 ) ( 6868.000000 764.000000 -1625.000000 ) ( 6904.000000 1174.000000 -1467.000000 ) ( ( -0.006500 0.002962 8.397397 ) ( 0.003082 0.006662 -39.392199 ) ) 04escapehouse/04wex4a 0 0 0 ( 6900.767028 1175.088767 -1469.088655 ) ( 6864.767028 765.088767 -1627.088655 ) ( 6874.767028 764.088767 -1643.088655 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6900.767028 1175.088767 -1469.088655 ) ( 6904.000000 1174.000000 -1467.000000 ) ( 6868.000000 764.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6864.767028 765.088767 -1627.088655 ) ( 6868.000000 764.000000 -1625.000000 ) ( 6878.000000 763.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6874.767028 764.088767 -1643.088655 ) ( 6878.000000 763.000000 -1641.000000 ) ( 6914.000000 1173.000000 -1484.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6910.767028 1174.088767 -1486.088655 ) ( 6914.000000 1173.000000 -1484.000000 ) ( 6904.000000 1174.000000 -1467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6596/3861) # points: 4 { brushDef { // Surface normal: -0.996167, 0.087468, 0.000000 // RotY/Z : 0.000000 / 3.054012. Vector texS/T: (-0.087468, -0.996167, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (-1361.882182, -1773.459635, -1773.459635) / (1232.000000, 1067.000000, 1467.000000) // --> Vector info: d1 = 1.274842, 0.675425, 2.105396. Determinants: -3.821712, -588.543716, 510002.603883, -164630.981288 // --> Vector info: d2 = 3.484547, 0.550198, 0.532475. Determinants: -1176.663933, 7.294419, -2185128.704262, -164630.981288 ( 6996.000000 1166.000000 -1467.000000 ) ( 6996.000000 1166.000000 -1067.000000 ) ( 6960.000000 756.000000 -1232.000000 ) ( ( 0.000023 0.003575 -3.097853 ) ( 0.007147 -0.000044 13.272889 ) ) 04escapehouse/04wex5d 0 0 0 ( 6963.984669 755.650127 -1232.000000 ) ( 6999.984669 1165.650127 -1067.000000 ) ( 6999.984669 1165.650127 -1467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6963.984669 755.650127 -1232.000000 ) ( 6960.000000 756.000000 -1232.000000 ) ( 6996.000000 1166.000000 -1067.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6999.984669 1165.650127 -1067.000000 ) ( 6996.000000 1166.000000 -1067.000000 ) ( 6996.000000 1166.000000 -1467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6999.984669 1165.650127 -1467.000000 ) ( 6996.000000 1166.000000 -1467.000000 ) ( 6960.000000 756.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6963.984669 755.650127 -1625.000000 ) ( 6960.000000 756.000000 -1625.000000 ) ( 6960.000000 756.000000 -1232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6597/3862) # points: 4 { brushDef { // Surface normal: 0.996167, -0.087468, 0.000000 // RotY/Z : 0.000000 / -0.087580. Vector texS/T: (0.087468, 0.996167, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (1361.804432, 1361.804432, 1773.381885) / (1232.000000, 1625.000000, 1467.000000) // --> Vector info: d1 = 2.367481, 0.965429, 1.527796. Determinants: 0.514063, 577.052667, -1094568.767844, -161749.939116 // --> Vector info: d2 = 3.573090, 3.573074, 0.631350. Determinants: 1156.100249, 0.006277, -2152337.199507, -161749.939116 ( 6904.000000 1174.000000 -1467.000000 ) ( 6868.000000 764.000000 -1625.000000 ) ( 6868.000000 764.000000 -1232.000000 ) ( ( -0.000003 -0.003568 6.767043 ) ( -0.007147 0.000000 13.306572 ) ) 04escapehouse/04wex5d 0 0 0 ( 6864.015331 764.349873 -1232.000000 ) ( 6864.015331 764.349873 -1625.000000 ) ( 6900.015331 1174.349873 -1467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6864.015331 764.349873 -1232.000000 ) ( 6868.000000 764.000000 -1232.000000 ) ( 6868.000000 764.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6864.015331 764.349873 -1625.000000 ) ( 6868.000000 764.000000 -1625.000000 ) ( 6904.000000 1174.000000 -1467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6900.015331 1174.349873 -1467.000000 ) ( 6904.000000 1174.000000 -1467.000000 ) ( 6904.000000 1174.000000 -1067.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6900.015331 1174.349873 -1067.000000 ) ( 6904.000000 1174.000000 -1067.000000 ) ( 6868.000000 764.000000 -1232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6598/3863) # points: 4 { brushDef { // Surface normal: 0.032236, 0.370709, -0.928189 // RotY/Z : 1.189517 / 1.484058. Vector texS/T: (-0.996241, 0.086630, 0.000000) / (-0.080409, -0.924700, -0.372108) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6868.342504, -6775.995333, -6776.341851) / (-800.280475, -800.280475, -1243.700006) // --> Vector info: d1 = 0.803694, 0.803693, 2.388594. Determinants: 0.000371, 146.361110, 84222.394129, -40948.539217 // --> Vector info: d2 = 0.448485, 0.115736, 0.115738. Determinants: 147.547357, -0.115083, 994948.892049, -40948.539217 ( 6904.000000 1174.000000 -1067.000000 ) ( 6868.000000 764.000000 -1232.000000 ) ( 6960.000000 756.000000 -1232.000000 ) ( ( 0.000000 -0.003574 -2.056786 ) ( -0.003603 0.000003 -24.297543 ) ) 04escapehouse/04wex4a 0 0 0 ( 6959.871058 754.517163 -1228.287242 ) ( 6867.871058 762.517163 -1228.287242 ) ( 6903.871058 1172.517163 -1063.287242 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6959.871058 754.517163 -1228.287242 ) ( 6960.000000 756.000000 -1232.000000 ) ( 6868.000000 764.000000 -1232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6867.871058 762.517163 -1228.287242 ) ( 6868.000000 764.000000 -1232.000000 ) ( 6904.000000 1174.000000 -1067.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6903.871058 1172.517163 -1063.287242 ) ( 6904.000000 1174.000000 -1067.000000 ) ( 6996.000000 1166.000000 -1067.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6995.871058 1164.517163 -1063.287242 ) ( 6996.000000 1166.000000 -1067.000000 ) ( 6960.000000 756.000000 -1232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6600/3864) # points: 4 { brushDef { // Surface normal: -0.844741, -0.126246, 0.520072 // RotY/Z : -0.546936 / -2.993241. Vector texS/T: (0.147808, -0.989016, 0.000000) / (-0.514360, -0.076871, -0.854122) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (278.578369, 281.045463, -119.130068) / (-2231.379183, -2250.111867, -2435.097122) // --> Vector info: d1 = 3.279215, 3.238155, 0.088742. Determinants: -51.401556, -24.200899, -65760.756499, -7952.737642 // --> Vector info: d2 = 0.471884, 0.603801, 0.603582. Determinants: -24.406962, 52.789736, 120840.403053, -7952.737642 ( 6996.000000 1166.000000 -1467.000000 ) ( 6960.000000 756.000000 -1625.000000 ) ( 6950.000000 757.000000 -1641.000000 ) ( ( 0.006463 0.003043 8.268946 ) ( 0.003069 -0.006638 -15.194818 ) ) 04escapehouse/04wex4a 0 0 0 ( 6953.378962 757.504983 -1643.080290 ) ( 6963.378962 756.504983 -1627.080290 ) ( 6999.378962 1166.504983 -1469.080290 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6953.378962 757.504983 -1643.080290 ) ( 6950.000000 757.000000 -1641.000000 ) ( 6960.000000 756.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6963.378962 756.504983 -1627.080290 ) ( 6960.000000 756.000000 -1625.000000 ) ( 6996.000000 1166.000000 -1467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6999.378962 1166.504983 -1469.080290 ) ( 6996.000000 1166.000000 -1467.000000 ) ( 6986.000000 1167.000000 -1484.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6989.378962 1167.504983 -1486.080290 ) ( 6986.000000 1167.000000 -1484.000000 ) ( 6950.000000 757.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6602/3865) # points: 4 { brushDef { // Surface normal: -0.836695, -0.133283, 0.531204 // RotY/Z : -0.560021 / -2.983623. Vector texS/T: (0.157313, -0.987549, 0.000000) / (-0.524590, -0.083565, -0.847244) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-58.757027, 340.631989, 345.753353) / (-2468.729743, -2282.242708, -2318.831937) // --> Vector info: d1 = 0.207625, 3.357026, 3.279215. Determinants: -100.723413, -47.206089, -125689.671193, -15568.403932 // --> Vector info: d2 = 0.221662, 0.221874, 0.471884. Determinants: -46.631228, 99.849821, 240311.383584, -15568.403932 ( 6950.000000 757.000000 -1641.000000 ) ( 6930.000000 759.000000 -1672.000000 ) ( 6965.000000 1169.000000 -1514.000000 ) ( ( 0.006470 0.003032 8.073382 ) ( 0.002995 -0.006414 -15.435839 ) ) 04escapehouse/04wex4a 0 0 0 ( 6968.346779 1169.533131 -1516.124816 ) ( 6933.346779 759.533131 -1674.124816 ) ( 6953.346779 757.533131 -1643.124816 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6968.346779 1169.533131 -1516.124816 ) ( 6965.000000 1169.000000 -1514.000000 ) ( 6930.000000 759.000000 -1672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6933.346779 759.533131 -1674.124816 ) ( 6930.000000 759.000000 -1672.000000 ) ( 6950.000000 757.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6953.346779 757.533131 -1643.124816 ) ( 6950.000000 757.000000 -1641.000000 ) ( 6986.000000 1167.000000 -1484.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6989.346779 1167.533131 -1486.124816 ) ( 6986.000000 1167.000000 -1484.000000 ) ( 6965.000000 1169.000000 -1514.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6604/3866) # points: 4 { brushDef { // Surface normal: -0.023034, -0.357022, 0.933812 // RotY/Z : -1.204924 / -1.635223. Vector texS/T: (0.997925, -0.064382, 0.000000) / (-0.060121, -0.931875, -0.357764) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6844.158063, 6835.691793, 6866.756242) / (-967.380221, -525.748789, -525.748789) // --> Vector info: d1 = 0.207625, 3.357029, 3.357026. Determinants: 0.001370, -97.834475, -97500.928223, -13719.037175 // --> Vector info: d2 = 0.999828, 1.000031, 1.221871. Determinants: -97.971631, -1.884473, 654993.654412, -13719.037175 ( 6930.000000 759.000000 -1672.000000 ) ( 6899.000000 761.000000 -1672.000000 ) ( 6934.000000 1172.000000 -1514.000000 ) ( ( 0.000000 0.007131 7.106980 ) ( 0.007141 0.000137 -47.743413 ) ) 04escapehouse/04wex4a 0 0 0 ( 6934.092135 1173.428089 -1517.735248 ) ( 6899.092135 762.428089 -1675.735248 ) ( 6930.092135 760.428089 -1675.735248 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6934.092135 1173.428089 -1517.735248 ) ( 6934.000000 1172.000000 -1514.000000 ) ( 6899.000000 761.000000 -1672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6899.092135 762.428089 -1675.735248 ) ( 6899.000000 761.000000 -1672.000000 ) ( 6930.000000 759.000000 -1672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6930.092135 760.428089 -1675.735248 ) ( 6930.000000 759.000000 -1672.000000 ) ( 6965.000000 1169.000000 -1514.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6965.092135 1170.428089 -1517.735248 ) ( 6965.000000 1169.000000 -1514.000000 ) ( 6934.000000 1172.000000 -1514.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6605/3867) # points: 4 { brushDef { // Surface normal: 0.786653, -0.278763, 0.550879 // RotY/Z : -0.583417 / -0.340559. Vector texS/T: (0.334014, 0.942568, 0.000000) / (0.519241, -0.184001, -0.834585) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3016.529393, 3021.658556, 3420.744514) / (4800.499747, 4837.643948, 4648.328342) // --> Vector info: d1 = 3.279247, 3.357029, 0.207626. Determinants: 102.256752, -47.195478, -133693.540553, -15794.759732 // --> Vector info: d2 = 0.750056, 1.000031, 0.999840. Determinants: -47.316997, -99.762287, 609794.984022, -15794.759732 ( 6934.000000 1172.000000 -1514.000000 ) ( 6899.000000 761.000000 -1672.000000 ) ( 6878.000000 763.000000 -1641.000000 ) ( ( -0.006474 0.002988 8.464424 ) ( 0.002996 0.006316 -38.607424 ) ) 04escapehouse/04wex4a 0 0 0 ( 6874.853387 764.115053 -1643.203516 ) ( 6895.853387 762.115053 -1674.203516 ) ( 6930.853387 1173.115053 -1516.203516 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6874.853387 764.115053 -1643.203516 ) ( 6878.000000 763.000000 -1641.000000 ) ( 6899.000000 761.000000 -1672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6895.853387 762.115053 -1674.203516 ) ( 6899.000000 761.000000 -1672.000000 ) ( 6934.000000 1172.000000 -1514.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6930.853387 1173.115053 -1516.203516 ) ( 6934.000000 1172.000000 -1514.000000 ) ( 6914.000000 1173.000000 -1484.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6910.853387 1174.115053 -1486.203516 ) ( 6914.000000 1173.000000 -1484.000000 ) ( 6878.000000 763.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6610/3868) # points: 4 { brushDef { // Surface normal: -0.996000, 0.089351, 0.000000 // RotY/Z : 0.000000 / 3.052122. Vector texS/T: (-0.089351, -0.996000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (-2166.957439, -2166.957439, -1786.435429) / (914.000000, 1101.000000, 1467.000000) // --> Vector info: d1 = 0.122719, 0.788208, 2.105396. Determinants: -2.745424, -253.233105, 216773.463310, -71157.615847 // --> Vector info: d2 = 0.840435, 0.832697, 3.532476. Determinants: -507.690915, 2.944521, -1162639.249181, -71157.615847 ( 6996.000000 1166.000000 -1467.000000 ) ( 7030.000000 1545.000000 -1101.000000 ) ( 7030.000000 1545.000000 -914.000000 ) ( ( 0.000039 0.003559 -3.046385 ) ( 0.007135 -0.000041 16.338929 ) ) 04escapehouse/04wex5d 0 0 0 ( 7033.984001 1544.642596 -914.000000 ) ( 7033.984001 1544.642596 -1101.000000 ) ( 6999.984001 1165.642596 -1467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7033.984001 1544.642596 -914.000000 ) ( 7030.000000 1545.000000 -914.000000 ) ( 7030.000000 1545.000000 -1101.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7033.984001 1544.642596 -1101.000000 ) ( 7030.000000 1545.000000 -1101.000000 ) ( 6996.000000 1166.000000 -1467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6999.984001 1165.642596 -1467.000000 ) ( 6996.000000 1166.000000 -1467.000000 ) ( 6996.000000 1166.000000 -1067.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6999.984001 1165.642596 -1067.000000 ) ( 6996.000000 1166.000000 -1067.000000 ) ( 7030.000000 1545.000000 -914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6611/3869) # points: 4 { brushDef { // Surface normal: 0.031973, 0.371683, -0.927809 // RotY/Z : 1.188496 / 1.484986. Vector texS/T: (-0.996321, 0.085705, 0.000000) / (-0.079518, -0.924395, -0.373055) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6778.375854, -6871.719306, -6870.326599) / (-1646.228867, -1646.228867, -1236.101983) // --> Vector info: d1 = 1.000000, 1.665497, 1.665482. Determinants: 272.938335, -0.925440, 1810272.477356, -38282.658972 // --> Vector info: d2 = 0.000000, 0.000001, 2.925544. Determinants: 0.000215, -273.080282, -449551.189365, -38282.658972 ( 6996.000000 1166.000000 -1067.000000 ) ( 7030.000000 1545.000000 -914.000000 ) ( 6937.000000 1553.000000 -914.000000 ) ( ( -0.007130 0.000024 -47.287010 ) ( 0.000000 0.007133 11.742946 ) ) 04escapehouse/04wex4a 0 0 0 ( 6936.872109 1551.513269 -910.288764 ) ( 7029.872109 1543.513269 -910.288764 ) ( 6995.872109 1164.513269 -1063.288764 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6936.872109 1551.513269 -910.288764 ) ( 6937.000000 1553.000000 -914.000000 ) ( 7030.000000 1545.000000 -914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7029.872109 1543.513269 -910.288764 ) ( 7030.000000 1545.000000 -914.000000 ) ( 6996.000000 1166.000000 -1067.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6995.872109 1164.513269 -1063.288764 ) ( 6996.000000 1166.000000 -1067.000000 ) ( 6904.000000 1174.000000 -1067.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6903.872109 1172.513269 -1063.288764 ) ( 6904.000000 1174.000000 -1067.000000 ) ( 6937.000000 1553.000000 -914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6612/3870) # points: 4 { brushDef { // Surface normal: 0.996231, -0.086743, 0.000000 // RotY/Z : 0.000000 / -0.086852. Vector texS/T: (0.086743, 0.996231, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5d]: 128.000000/64.000000 // --> Vector A/B: (2148.882802, 2148.882802, 1768.448840) / (1101.000000, 914.000000, 1067.000000) // --> Vector info: d1 = 1.837124, 2.502625, 1.957796. Determinants: -0.061251, 253.179319, -409313.899780, -71141.151031 // --> Vector info: d2 = 0.916304, 0.916323, 3.631365. Determinants: 507.715794, 0.007252, -1156216.618312, -71141.151031 ( 6904.000000 1174.000000 -1067.000000 ) ( 6937.000000 1553.000000 -914.000000 ) ( 6937.000000 1553.000000 -1101.000000 ) ( ( 0.000001 -0.003559 5.753546 ) ( -0.007137 0.000000 16.252431 ) ) 04escapehouse/04wex5d 0 0 0 ( 6933.015077 1553.346972 -1101.000000 ) ( 6933.015077 1553.346972 -914.000000 ) ( 6900.015077 1174.346972 -1067.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6933.015077 1553.346972 -1101.000000 ) ( 6937.000000 1553.000000 -1101.000000 ) ( 6937.000000 1553.000000 -914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6933.015077 1553.346972 -914.000000 ) ( 6937.000000 1553.000000 -914.000000 ) ( 6904.000000 1174.000000 -1067.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6900.015077 1174.346972 -1067.000000 ) ( 6904.000000 1174.000000 -1067.000000 ) ( 6904.000000 1174.000000 -1467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6900.015077 1174.346972 -1467.000000 ) ( 6904.000000 1174.000000 -1467.000000 ) ( 6937.000000 1553.000000 -1101.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6613/3871) # points: 4 { brushDef { // Surface normal: 0.708815, -0.520975, 0.475570 // RotY/Z : -0.495612 / -0.633828. Vector texS/T: (0.592234, 0.805766, 0.000000) / (0.383198, -0.281649, -0.879678) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5364.797668, 5359.681096, 5034.752016) / (3207.559637, 3189.371161, 3605.432566) // --> Vector info: d1 = 0.435562, 0.548284, 0.547127. Determinants: 46.878054, 36.632432, -372493.369780, -8038.773352 // --> Vector info: d2 = 0.848746, 0.769024, 4.540455. Determinants: 35.427289, -45.200828, -51898.768829, -8038.773352 ( 6904.000000 1174.000000 -1467.000000 ) ( 6937.000000 1553.000000 -1101.000000 ) ( 6947.000000 1552.000000 -1117.000000 ) ( ( -0.005831 -0.004557 46.337091 ) ( -0.004407 0.005623 6.456056 ) ) 04escapehouse/04wex4a 0 0 0 ( 6944.164742 1554.083900 -1118.902280 ) ( 6934.164742 1555.083900 -1102.902280 ) ( 6901.164742 1176.083900 -1468.902280 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6944.164742 1554.083900 -1118.902280 ) ( 6947.000000 1552.000000 -1117.000000 ) ( 6937.000000 1553.000000 -1101.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6934.164742 1555.083900 -1102.902280 ) ( 6937.000000 1553.000000 -1101.000000 ) ( 6904.000000 1174.000000 -1467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6901.164742 1176.083900 -1468.902280 ) ( 6904.000000 1174.000000 -1467.000000 ) ( 6914.000000 1173.000000 -1484.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6911.164742 1175.083900 -1485.902280 ) ( 6914.000000 1173.000000 -1484.000000 ) ( 6947.000000 1552.000000 -1117.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6614/3872) # points: 4 { brushDef { // Surface normal: -0.057657, -0.691890, 0.719697 // RotY/Z : -0.803366 / -1.653938. Vector texS/T: (0.996546, -0.083045, 0.000000) / (-0.059768, -0.717211, -0.694288) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (6866.366365, 6794.116798, 6792.705025) / (-752.797819, -752.797819, -224.198720) // --> Vector info: d1 = 1.000000, 1.512308, 1.512223. Determinants: 270.805357, 0.729360, -1897090.790305, -38191.056230 // --> Vector info: d2 = 0.000000, 0.000000, 3.772112. Determinants: 0.000041, -272.533462, -205162.880493, -38191.056230 ( 6914.000000 1173.000000 -1484.000000 ) ( 6947.000000 1552.000000 -1117.000000 ) ( 7019.000000 1546.000000 -1117.000000 ) ( ( -0.007091 -0.000019 49.673693 ) ( 0.000000 0.007136 5.372014 ) ) common/glass 0 0 0 ( 7019.230630 1548.767559 -1119.878789 ) ( 6947.230630 1554.767559 -1119.878789 ) ( 6914.230630 1175.767559 -1486.878789 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7019.230630 1548.767559 -1119.878789 ) ( 7019.000000 1546.000000 -1117.000000 ) ( 6947.000000 1552.000000 -1117.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6947.230630 1554.767559 -1119.878789 ) ( 6947.000000 1552.000000 -1117.000000 ) ( 6914.000000 1173.000000 -1484.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6914.230630 1175.767559 -1486.878789 ) ( 6914.000000 1173.000000 -1484.000000 ) ( 6986.000000 1167.000000 -1484.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6986.230630 1169.767559 -1486.878789 ) ( 6986.000000 1167.000000 -1484.000000 ) ( 7019.000000 1546.000000 -1117.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6615/3873) # points: 4 { brushDef { // Surface normal: -0.761464, -0.415484, 0.497539 // RotY/Z : -0.520759 / -2.642104. Vector texS/T: (0.478976, -0.877828, 0.000000) / (-0.436754, -0.238309, -0.867442) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2010.960595, 2004.814026, 2321.704520) / (-2483.512074, -2465.067029, -2041.983804) // --> Vector info: d1 = 0.673491, 0.786229, 0.786021. Determinants: 47.701464, -35.724359, -190335.658525, -8445.569608 // --> Vector info: d2 = 0.768941, 0.848724, 4.620837. Determinants: -35.822200, -48.467850, -54827.603072, -8445.569608 ( 6986.000000 1167.000000 -1484.000000 ) ( 7019.000000 1546.000000 -1117.000000 ) ( 7030.000000 1545.000000 -1101.000000 ) ( ( -0.005648 0.004230 22.536746 ) ( 0.004242 0.005739 6.491877 ) ) 04escapehouse/04wex4a 0 0 0 ( 7033.045857 1546.661936 -1102.990156 ) ( 7022.045857 1547.661936 -1118.990156 ) ( 6989.045857 1168.661936 -1485.990156 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7033.045857 1546.661936 -1102.990156 ) ( 7030.000000 1545.000000 -1101.000000 ) ( 7019.000000 1546.000000 -1117.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7022.045857 1547.661936 -1118.990156 ) ( 7019.000000 1546.000000 -1117.000000 ) ( 6986.000000 1167.000000 -1484.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6989.045857 1168.661936 -1485.990156 ) ( 6986.000000 1167.000000 -1484.000000 ) ( 6996.000000 1166.000000 -1467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6999.045857 1167.661936 -1468.990156 ) ( 6996.000000 1166.000000 -1467.000000 ) ( 7030.000000 1545.000000 -1101.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6619/3874) # points: 4 { brushDef { // Surface normal: 0.668464, -0.546600, 0.504365 // RotY/Z : -0.528646 / -0.685438. Vector texS/T: (0.633012, 0.774142, 0.000000) / (0.390450, -0.319269, -0.863491) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5610.746783, 5599.001818, 5284.712567) / (3216.213778, 3181.471070, 3606.490207) // --> Vector info: d1 = 0.221831, 0.435562, 0.435373. Determinants: 90.833316, 67.175654, -729223.572323, -15911.094557 // --> Vector info: d2 = 0.999999, 0.848746, 4.620860. Determinants: 66.768341, -91.840306, -95153.265240, -15911.094557 ( 6914.000000 1173.000000 -1484.000000 ) ( 6947.000000 1552.000000 -1117.000000 ) ( 6968.000000 1550.000000 -1147.000000 ) ( ( -0.005709 -0.004222 45.831138 ) ( -0.004196 0.005772 5.980309 ) ) 04escapehouse/04wex4a 0 0 0 ( 6965.326142 1552.186399 -1149.017460 ) ( 6944.326142 1554.186399 -1119.017460 ) ( 6911.326142 1175.186399 -1486.017460 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6965.326142 1552.186399 -1149.017460 ) ( 6968.000000 1550.000000 -1147.000000 ) ( 6947.000000 1552.000000 -1117.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6944.326142 1554.186399 -1119.017460 ) ( 6947.000000 1552.000000 -1117.000000 ) ( 6914.000000 1173.000000 -1484.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6911.326142 1175.186399 -1486.017460 ) ( 6914.000000 1173.000000 -1484.000000 ) ( 6934.000000 1172.000000 -1514.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6931.326142 1174.186399 -1516.017460 ) ( 6934.000000 1172.000000 -1514.000000 ) ( 6968.000000 1550.000000 -1147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6620/3875) # points: 4 { brushDef { // Surface normal: -0.066960, -0.691920, 0.718862 // RotY/Z : -0.802164 / -1.667270. Vector texS/T: (0.995350, -0.096324, 0.000000) / (-0.069244, -0.715520, -0.695153) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6817.441215, 6786.296392, 6788.865038) / (-794.206283, -794.206283, -266.264617) // --> Vector info: d1 = 1.000000, 1.221829, 1.221635. Determinants: 117.112990, -0.563738, -815301.300910, -16442.649726 // --> Vector info: d2 = 0.000000, 0.000000, 3.772113. Determinants: 0.000111, -117.481780, -93305.527415, -16442.649726 ( 6934.000000 1172.000000 -1514.000000 ) ( 6968.000000 1550.000000 -1147.000000 ) ( 6999.000000 1547.000000 -1147.000000 ) ( ( -0.007123 0.000034 49.584545 ) ( 0.000000 0.007145 5.674604 ) ) 04escapehouse/04wex4a 0 0 0 ( 6999.267840 1549.767680 -1149.875449 ) ( 6968.267840 1552.767680 -1149.875449 ) ( 6934.267840 1174.767680 -1516.875449 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6999.267840 1549.767680 -1149.875449 ) ( 6999.000000 1547.000000 -1147.000000 ) ( 6968.000000 1550.000000 -1147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6968.267840 1552.767680 -1149.875449 ) ( 6968.000000 1550.000000 -1147.000000 ) ( 6934.000000 1172.000000 -1514.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6934.267840 1174.767680 -1516.875449 ) ( 6934.000000 1172.000000 -1514.000000 ) ( 6965.000000 1169.000000 -1514.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6965.267840 1171.767680 -1516.875449 ) ( 6965.000000 1169.000000 -1514.000000 ) ( 6999.000000 1547.000000 -1147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6621/3876) # points: 4 { brushDef { // Surface normal: -0.764225, -0.412565, 0.495731 // RotY/Z : -0.518677 / -2.646577. Vector texS/T: (0.475045, -0.879961, 0.000000) / (-0.436224, -0.235495, -0.868476) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1973.922910, 1963.542042, 2280.015883) / (-2455.846373, -2421.303102, -1998.723751) // --> Vector info: d1 = 0.786229, 0.999997, 0.999791. Determinants: 90.340926, -67.649753, -356507.500554, -15318.782099 // --> Vector info: d2 = 0.848724, 1.000000, 4.772112. Determinants: -66.374826, -87.032804, -95721.818433, -15318.782099 ( 6965.000000 1169.000000 -1514.000000 ) ( 6999.000000 1547.000000 -1147.000000 ) ( 7019.000000 1546.000000 -1117.000000 ) ( ( -0.005897 0.004416 23.272575 ) ( 0.004333 0.005681 6.248657 ) ) 04escapehouse/04wex4a 0 0 0 ( 7022.056901 1547.650262 -1118.982925 ) ( 7002.056901 1548.650262 -1148.982925 ) ( 6968.056901 1170.650262 -1515.982925 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7022.056901 1547.650262 -1118.982925 ) ( 7019.000000 1546.000000 -1117.000000 ) ( 6999.000000 1547.000000 -1147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7002.056901 1548.650262 -1148.982925 ) ( 6999.000000 1547.000000 -1147.000000 ) ( 6965.000000 1169.000000 -1514.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6968.056901 1170.650262 -1515.982925 ) ( 6965.000000 1169.000000 -1514.000000 ) ( 6986.000000 1167.000000 -1484.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6989.056901 1168.650262 -1485.982925 ) ( 6986.000000 1167.000000 -1484.000000 ) ( 7019.000000 1546.000000 -1117.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6622/3877) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (5750.000000, 5662.000000, 5662.000000) / (2648.000000, 2604.000000, 2657.000000) // --> Vector info: d1 = 0.687364, 0.375298, 0.754350. Determinants: 0.138810, -33.356603, 84324.262173, -4664.000000 // --> Vector info: d2 = 1.531555, 0.906460, 0.906692. Determinants: -33.119832, -0.020356, 183349.765315, -4664.000000 ( 7819.000000 -5662.000000 -2657.000000 ) ( 7819.000000 -5662.000000 -2604.000000 ) ( 7819.000000 -5750.000000 -2648.000000 ) ( ( -0.000030 0.007152 -18.079816 ) ( 0.007101 0.000004 -39.311699 ) ) 04escapehouse/04wex2c 0 0 0 ( 7823.000000 -5750.000000 -2648.000000 ) ( 7823.000000 -5662.000000 -2604.000000 ) ( 7823.000000 -5662.000000 -2657.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7823.000000 -5750.000000 -2648.000000 ) ( 7819.000000 -5750.000000 -2648.000000 ) ( 7819.000000 -5662.000000 -2604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7823.000000 -5662.000000 -2604.000000 ) ( 7819.000000 -5662.000000 -2604.000000 ) ( 7819.000000 -5662.000000 -2657.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7823.000000 -5662.000000 -2657.000000 ) ( 7819.000000 -5662.000000 -2657.000000 ) ( 7819.000000 -5750.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6623/3878) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (-5732.000000, -5732.000000, -5750.000000) / (2649.000000, 2639.000000, 2648.000000) // --> Vector info: d1 = 0.499991, 0.499996, 0.375008. Determinants: -1.249843, 0.000086, -7254.323764, -180.000000 // --> Vector info: d2 = 0.914053, 0.989866, 0.927373. Determinants: 0.057389, 1.364641, -3450.512720, -180.000000 ( 7732.000000 -5750.000000 -2648.000000 ) ( 7732.000000 -5732.000000 -2639.000000 ) ( 7732.000000 -5732.000000 -2649.000000 ) ( ( 0.006944 0.000000 40.301799 ) ( -0.000319 -0.007581 19.169515 ) ) 04escapehouse/04wex2c 0 0 0 ( 7728.000000 -5732.000000 -2649.000000 ) ( 7728.000000 -5732.000000 -2639.000000 ) ( 7728.000000 -5750.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7728.000000 -5732.000000 -2649.000000 ) ( 7732.000000 -5732.000000 -2649.000000 ) ( 7732.000000 -5732.000000 -2639.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7728.000000 -5732.000000 -2639.000000 ) ( 7732.000000 -5732.000000 -2639.000000 ) ( 7732.000000 -5750.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7728.000000 -5750.000000 -2648.000000 ) ( 7732.000000 -5750.000000 -2648.000000 ) ( 7732.000000 -5732.000000 -2649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6627/3879) # points: 5 { brushDef { // Surface normal: 0.000000, 0.113547, 0.993533 // RotY/Z : -1.457004 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.993533, -0.113547) // Texture width/height [04wex2c]: 128.000000/128.000000 // --> Vector A/B: (-7819.000000, -7767.000000, -7732.000000) / (-5323.688700, -5323.688700, -5394.144360) // --> Vector info: d1 = 0.875008, 1.249988, 1.499994. Determinants: -26.419461, -0.123952, -210439.406483, -3663.694310 // --> Vector info: d2 = 0.464988, 0.464992, 0.967831. Determinants: -0.000328, 26.147445, 137494.726263, -3663.694310 ( 7732.000000 -5732.000000 -2649.000000 ) ( 7767.000000 -5662.000000 -2657.000000 ) ( 7819.000000 -5662.000000 -2657.000000 ) ( ( 0.007211 0.000034 57.439128 ) ( 0.000000 -0.007137 -37.528984 ) ) 04escapehouse/04wex2c 0 0 0 ( 7819.000000 -5662.454186 -2660.974131 ) ( 7767.000000 -5662.454186 -2660.974131 ) ( 7732.000000 -5732.454186 -2652.974131 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7819.000000 -5662.454186 -2660.974131 ) ( 7819.000000 -5662.000000 -2657.000000 ) ( 7767.000000 -5662.000000 -2657.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7767.000000 -5662.454186 -2660.974131 ) ( 7767.000000 -5662.000000 -2657.000000 ) ( 7732.000000 -5732.000000 -2649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7732.000000 -5732.454186 -2652.974131 ) ( 7732.000000 -5732.000000 -2649.000000 ) ( 7732.000000 -5750.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7732.000000 -5750.454186 -2651.974131 ) ( 7732.000000 -5750.000000 -2648.000000 ) ( 7819.000000 -5750.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7819.000000 -5750.454186 -2651.974131 ) ( 7819.000000 -5750.000000 -2648.000000 ) ( 7819.000000 -5662.000000 -2657.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6629/3880) # points: 5 { brushDef { // Surface normal: -0.419778, 0.907627, 0.000000 // RotY/Z : 0.000000 / 2.003996. Vector texS/T: (-0.907627, -0.419778, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-686.914835, -598.772904, -598.772904) / (2884.000000, 2884.000000, 2499.000000) // --> Vector info: d1 = 0.930036, 0.617182, 0.617185. Determinants: 120.448534, 0.000252, 51176.724041, -33934.643434 // --> Vector info: d2 = 2.312519, 2.312518, 0.937494. Determinants: 0.000183, -121.197293, 271058.625859, -33934.643434 ( 3832.000000 -6859.000000 -2499.000000 ) ( 3832.000000 -6859.000000 -2884.000000 ) ( 3912.000000 -6822.000000 -2884.000000 ) ( ( -0.003549 0.000000 -1.508097 ) ( 0.000000 0.003571 -7.987667 ) ) 04escapehouse/04wex1 0 0 0 ( 3913.679110 -6825.630508 -2884.000000 ) ( 3833.679110 -6862.630508 -2884.000000 ) ( 3833.679110 -6862.630508 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3913.679110 -6825.630508 -2884.000000 ) ( 3912.000000 -6822.000000 -2884.000000 ) ( 3832.000000 -6859.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3833.679110 -6862.630508 -2884.000000 ) ( 3832.000000 -6859.000000 -2884.000000 ) ( 3832.000000 -6859.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3833.679110 -6862.630508 -2499.000000 ) ( 3832.000000 -6859.000000 -2499.000000 ) ( 3931.000000 -6814.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3932.679110 -6817.630508 -2499.000000 ) ( 3931.000000 -6814.000000 -2499.000000 ) ( 3931.000000 -6814.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3932.679110 -6817.630508 -2861.000000 ) ( 3931.000000 -6814.000000 -2861.000000 ) ( 3912.000000 -6822.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6631/3881) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (6666.000000, 6666.000000, 6683.000000) / (2849.000000, 2861.000000, 2861.000000) // --> Vector info: d1 = 0.107696, 0.194778, 0.194778. Determinants: 0.000000, -1.480401, 4195.691430, -204.000000 // --> Vector info: d2 = 0.541411, 0.541411, 0.663501. Determinants: -1.465073, 0.000000, 9655.726610, -204.000000 ( 3931.000000 -6683.000000 -2861.000000 ) ( 3931.000000 -6666.000000 -2861.000000 ) ( 3931.000000 -6666.000000 -2849.000000 ) ( ( 0.000000 0.007257 -20.567115 ) ( 0.007182 0.000000 -47.331993 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3935.000000 -6666.000000 -2849.000000 ) ( 3935.000000 -6666.000000 -2861.000000 ) ( 3935.000000 -6683.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3935.000000 -6666.000000 -2849.000000 ) ( 3931.000000 -6666.000000 -2849.000000 ) ( 3931.000000 -6666.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3935.000000 -6666.000000 -2861.000000 ) ( 3931.000000 -6666.000000 -2861.000000 ) ( 3931.000000 -6683.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3935.000000 -6683.000000 -2861.000000 ) ( 3931.000000 -6683.000000 -2861.000000 ) ( 3931.000000 -6666.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6632/3882) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (6814.000000, 6814.000000, 6796.000000) / (2861.000000, 2849.000000, 2861.000000) // --> Vector info: d1 = 0.194782, 0.107692, 0.194782. Determinants: 0.000004, -1.567612, 4442.838687, -216.000000 // --> Vector info: d2 = 0.596251, 0.596251, 0.474081. Determinants: -1.466045, 0.000000, 9860.842652, -216.000000 ( 3931.000000 -6796.000000 -2861.000000 ) ( 3931.000000 -6814.000000 -2849.000000 ) ( 3931.000000 -6814.000000 -2861.000000 ) ( ( 0.000000 0.007257 -20.568698 ) ( 0.006787 0.000000 -45.652049 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3935.000000 -6814.000000 -2861.000000 ) ( 3935.000000 -6814.000000 -2849.000000 ) ( 3935.000000 -6796.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3935.000000 -6814.000000 -2861.000000 ) ( 3931.000000 -6814.000000 -2861.000000 ) ( 3931.000000 -6814.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3935.000000 -6814.000000 -2849.000000 ) ( 3931.000000 -6814.000000 -2849.000000 ) ( 3931.000000 -6796.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3935.000000 -6796.000000 -2861.000000 ) ( 3931.000000 -6796.000000 -2861.000000 ) ( 3931.000000 -6814.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6634/3883) # points: 5 { brushDef { // Surface normal: 0.413595, -0.910460, 0.001080 // RotY/Z : -0.001080 / -1.144397. Vector texS/T: (0.910461, 0.413595, 0.000000) / (0.000447, -0.000983, -0.999999) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (713.250296, 735.181870, 821.997707) / (2892.308009, 2964.308051, 2869.307996) // --> Vector info: d1 = 0.928428, 0.849123, 0.541416. Determinants: 29.688941, 0.136465, -29308.090555, -8334.244657 // --> Vector info: d2 = 2.312518, 2.569178, 2.231017. Determinants: -0.035107, -29.698554, 66649.314574, -8334.244657 ( 3931.000000 -6666.000000 -2861.000000 ) ( 3852.000000 -6702.000000 -2956.000000 ) ( 3832.000000 -6711.000000 -2884.000000 ) ( ( -0.003562 -0.000016 3.516586 ) ( 0.000004 0.003563 -7.997043 ) ) 04escapehouse/04wex1 0 0 0 ( 3830.345621 -6707.358158 -2884.004320 ) ( 3850.345621 -6698.358158 -2956.004320 ) ( 3929.345621 -6662.358158 -2861.004320 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3830.345621 -6707.358158 -2884.004320 ) ( 3832.000000 -6711.000000 -2884.000000 ) ( 3852.000000 -6702.000000 -2956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3850.345621 -6698.358158 -2956.004320 ) ( 3852.000000 -6702.000000 -2956.000000 ) ( 3931.000000 -6666.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3929.345621 -6662.358158 -2861.004320 ) ( 3931.000000 -6666.000000 -2861.000000 ) ( 3931.000000 -6666.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3929.345621 -6662.358158 -2499.004320 ) ( 3931.000000 -6666.000000 -2499.000000 ) ( 3832.000000 -6711.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3830.345621 -6707.358158 -2499.004320 ) ( 3832.000000 -6711.000000 -2499.000000 ) ( 3832.000000 -6711.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6635/3884) # points: 4 { brushDef { // Surface normal: 0.963518, 0.000000, 0.267644 // RotY/Z : -0.270947 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.267644, 0.000000, -0.963518) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-6849.000000, -6702.000000, -6711.000000) / (3879.123104, 3879.123104, 3804.396937) // --> Vector info: d1 = 0.953164, 1.999998, 1.999997. Determinants: -78.225910, 9.421297, -582785.886867, -10984.746515 // --> Vector info: d2 = 0.509185, 0.379433, 0.916699. Determinants: 9.695917, 77.810365, -241021.921715, -10984.746515 ( 3832.000000 -6711.000000 -2884.000000 ) ( 3852.000000 -6702.000000 -2956.000000 ) ( 3852.000000 -6849.000000 -2956.000000 ) ( ( 0.007121 -0.000858 53.054104 ) ( -0.000883 -0.007083 21.941510 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3848.145928 -6849.000000 -2957.070575 ) ( 3848.145928 -6702.000000 -2957.070575 ) ( 3828.145928 -6711.000000 -2885.070575 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3848.145928 -6849.000000 -2957.070575 ) ( 3852.000000 -6849.000000 -2956.000000 ) ( 3852.000000 -6702.000000 -2956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3848.145928 -6702.000000 -2957.070575 ) ( 3852.000000 -6702.000000 -2956.000000 ) ( 3832.000000 -6711.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3828.145928 -6711.000000 -2885.070575 ) ( 3832.000000 -6711.000000 -2884.000000 ) ( 3832.000000 -6859.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3828.145928 -6859.000000 -2885.070575 ) ( 3832.000000 -6859.000000 -2884.000000 ) ( 3852.000000 -6849.000000 -2956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6636/3885) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-6859.000000, -6711.000000, -6711.000000) / (2884.000000, 2884.000000, 2499.000000) // --> Vector info: d1 = 3.350464, 3.350460, 0.600411. Determinants: 0.001558, -407.007199, 982910.030666, -56980.000000 // --> Vector info: d2 = 0.298923, 1.353768, 1.353758. Determinants: -406.115271, -0.001553, -2802572.825008, -56980.000000 ( 3832.000000 -6711.000000 -2499.000000 ) ( 3832.000000 -6711.000000 -2884.000000 ) ( 3832.000000 -6859.000000 -2884.000000 ) ( ( 0.000000 0.007143 -17.250088 ) ( 0.007127 0.000000 49.185202 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3828.000000 -6859.000000 -2884.000000 ) ( 3828.000000 -6711.000000 -2884.000000 ) ( 3828.000000 -6711.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3828.000000 -6859.000000 -2884.000000 ) ( 3832.000000 -6859.000000 -2884.000000 ) ( 3832.000000 -6711.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3828.000000 -6711.000000 -2884.000000 ) ( 3832.000000 -6711.000000 -2884.000000 ) ( 3832.000000 -6711.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3828.000000 -6711.000000 -2499.000000 ) ( 3832.000000 -6711.000000 -2499.000000 ) ( 3832.000000 -6859.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3828.000000 -6859.000000 -2499.000000 ) ( 3832.000000 -6859.000000 -2499.000000 ) ( 3832.000000 -6859.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6637/3886) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-6666.000000, -6814.000000, -6859.000000) / (-3931.000000, -3931.000000, -3832.000000) // --> Vector info: d1 = 0.999996, 1.958914, 1.958912. Determinants: 94.932909, 43.151587, 787799.726174, -14652.000000 // --> Vector info: d2 = 0.291056, 0.730560, 1.504585. Determinants: 43.510864, -94.778029, -86793.570544, -14652.000000 ( 3832.000000 -6859.000000 -2499.000000 ) ( 3931.000000 -6814.000000 -2499.000000 ) ( 3931.000000 -6666.000000 -2499.000000 ) ( ( -0.006479 -0.002945 -53.767385 ) ( -0.002970 0.006469 5.923667 ) ) 04escapehouse/04wex2b 0 0 0 ( 3931.000000 -6666.000000 -2495.000000 ) ( 3931.000000 -6814.000000 -2495.000000 ) ( 3832.000000 -6859.000000 -2495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3931.000000 -6666.000000 -2495.000000 ) ( 3931.000000 -6666.000000 -2499.000000 ) ( 3931.000000 -6814.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3931.000000 -6814.000000 -2495.000000 ) ( 3931.000000 -6814.000000 -2499.000000 ) ( 3832.000000 -6859.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3832.000000 -6859.000000 -2495.000000 ) ( 3832.000000 -6859.000000 -2499.000000 ) ( 3832.000000 -6711.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3832.000000 -6711.000000 -2495.000000 ) ( 3832.000000 -6711.000000 -2499.000000 ) ( 3931.000000 -6666.000000 -2499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6638/3887) # points: 4 { brushDef { // Surface normal: -0.768884, 0.000000, 0.639388 // RotY/Z : -0.693702 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.639388, 0.000000, -0.768884) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (6702.000000, 6849.000000, 6814.000000) / (-190.100566, -190.100566, -313.656221) // --> Vector info: d1 = 1.000005, 2.054847, 1.798431. Determinants: -130.331679, -0.773663, 855173.070560, -18162.681355 // --> Vector info: d2 = 1.000000, 1.000000, 1.877722. Determinants: 0.000022, 129.025150, 6364.927029, -18162.681355 ( 3931.000000 -6814.000000 -2861.000000 ) ( 3852.000000 -6849.000000 -2956.000000 ) ( 3852.000000 -6702.000000 -2956.000000 ) ( ( 0.007176 0.000043 -47.084076 ) ( 0.000000 -0.007104 -0.350440 ) ) common/glass 0 0 0 ( 3855.075537 -6702.000000 -2958.557552 ) ( 3855.075537 -6849.000000 -2958.557552 ) ( 3934.075537 -6814.000000 -2863.557552 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3855.075537 -6702.000000 -2958.557552 ) ( 3852.000000 -6702.000000 -2956.000000 ) ( 3852.000000 -6849.000000 -2956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3855.075537 -6849.000000 -2958.557552 ) ( 3852.000000 -6849.000000 -2956.000000 ) ( 3931.000000 -6814.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3934.075537 -6814.000000 -2863.557552 ) ( 3931.000000 -6814.000000 -2861.000000 ) ( 3931.000000 -6666.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3934.075537 -6666.000000 -2863.557552 ) ( 3931.000000 -6666.000000 -2861.000000 ) ( 3852.000000 -6702.000000 -2956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6639/3888) # points: 5 { brushDef { // Surface normal: 0.424814, -0.905039, 0.020933 // RotY/Z : -0.020934 / -1.131937. Vector texS/T: (0.905237, 0.424907, 0.000000) / (0.008895, -0.018949, -0.999781) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (639.245076, 644.621075, 698.750550) / (3116.611557, 3131.614845, 3131.614845) // --> Vector info: d1 = 0.849122, 0.831816, 0.638397. Determinants: 2.901910, -0.103021, -2223.544865, -812.120065 // --> Vector info: d2 = 0.569178, 0.625186, 0.625186. Determinants: 0.000000, -3.031689, 8986.356331, -812.120065 ( 3906.000000 -6677.000000 -2971.000000 ) ( 3857.000000 -6700.000000 -2971.000000 ) ( 3852.000000 -6702.000000 -2956.000000 ) ( ( -0.003573 0.000127 2.737951 ) ( 0.000000 0.003733 -11.065305 ) ) 04escapehouse/04wex1 0 0 0 ( 3850.300744 -6698.379846 -2956.083731 ) ( 3855.300744 -6696.379846 -2971.083731 ) ( 3904.300744 -6673.379846 -2971.083731 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3850.300744 -6698.379846 -2956.083731 ) ( 3852.000000 -6702.000000 -2956.000000 ) ( 3857.000000 -6700.000000 -2971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3855.300744 -6696.379846 -2971.083731 ) ( 3857.000000 -6700.000000 -2971.000000 ) ( 3906.000000 -6677.000000 -2971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3904.300744 -6673.379846 -2971.083731 ) ( 3906.000000 -6677.000000 -2971.000000 ) ( 3931.000000 -6666.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3929.300744 -6662.379846 -2884.083731 ) ( 3931.000000 -6666.000000 -2884.000000 ) ( 3931.000000 -6666.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3929.300744 -6662.379846 -2861.083731 ) ( 3931.000000 -6666.000000 -2861.000000 ) ( 3852.000000 -6702.000000 -2956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6640/3889) # points: 4 { brushDef { // Surface normal: 0.948683, 0.000000, 0.316228 // RotY/Z : -0.321751 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.316228, 0.000000, -0.948683) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-6849.000000, -6847.000000, -6700.000000) / (4022.417184, 4038.228572, 4038.228572) // --> Vector info: d1 = 0.883651, 1.000000, 0.999998. Determinants: 0.000044, -17.103403, 66743.478239, -2324.274080 // --> Vector info: d2 = 0.365012, 0.379432, 1.434278. Determinants: -16.678569, -0.010054, -115039.466830, -2324.274080 ( 3857.000000 -6700.000000 -2971.000000 ) ( 3857.000000 -6847.000000 -2971.000000 ) ( 3852.000000 -6849.000000 -2956.000000 ) ( ( 0.000000 0.007359 -28.715838 ) ( 0.007176 0.000004 49.494794 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3848.205267 -6849.000000 -2957.264911 ) ( 3853.205267 -6847.000000 -2972.264911 ) ( 3853.205267 -6700.000000 -2972.264911 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3848.205267 -6849.000000 -2957.264911 ) ( 3852.000000 -6849.000000 -2956.000000 ) ( 3857.000000 -6847.000000 -2971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3853.205267 -6847.000000 -2972.264911 ) ( 3857.000000 -6847.000000 -2971.000000 ) ( 3857.000000 -6700.000000 -2971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3853.205267 -6700.000000 -2972.264911 ) ( 3857.000000 -6700.000000 -2971.000000 ) ( 3852.000000 -6702.000000 -2956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3848.205267 -6702.000000 -2957.264911 ) ( 3852.000000 -6702.000000 -2956.000000 ) ( 3852.000000 -6849.000000 -2956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6641/3890) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (6764.000000, 6814.000000, 6814.000000) / (2884.000000, 2884.000000, 2861.000000) // --> Vector info: d1 = 0.357780, 0.357780, 0.194782. Determinants: 0.000000, -8.149939, 23092.975609, -1150.000000 // --> Vector info: d2 = 0.245433, 0.596251, 0.596251. Determinants: -8.068829, 0.000000, 54295.308565, -1150.000000 ( 3931.000000 -6814.000000 -2861.000000 ) ( 3931.000000 -6814.000000 -2884.000000 ) ( 3931.000000 -6764.000000 -2884.000000 ) ( ( 0.000000 0.007087 -20.080848 ) ( 0.007016 0.000000 -47.213312 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3935.000000 -6764.000000 -2884.000000 ) ( 3935.000000 -6814.000000 -2884.000000 ) ( 3935.000000 -6814.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3935.000000 -6764.000000 -2884.000000 ) ( 3931.000000 -6764.000000 -2884.000000 ) ( 3931.000000 -6814.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3935.000000 -6814.000000 -2884.000000 ) ( 3931.000000 -6814.000000 -2884.000000 ) ( 3931.000000 -6814.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3935.000000 -6814.000000 -2861.000000 ) ( 3931.000000 -6814.000000 -2861.000000 ) ( 3931.000000 -6796.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3935.000000 -6796.000000 -2861.000000 ) ( 3931.000000 -6796.000000 -2861.000000 ) ( 3931.000000 -6764.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6644/3891) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-6825.000000, -6677.000000, -6700.000000) / (3906.000000, 3906.000000, 3857.000000) // --> Vector info: d1 = 0.351662, 0.351661, 0.000001. Determinants: 0.000057, -52.045719, 200740.713433, -7252.000000 // --> Vector info: d2 = 0.837422, 1.892267, 1.731091. Determinants: -51.687398, 0.407354, -360430.602668, -7252.000000 ( 3857.000000 -6700.000000 -2971.000000 ) ( 3906.000000 -6677.000000 -2971.000000 ) ( 3906.000000 -6825.000000 -2971.000000 ) ( ( 0.000000 0.007177 -27.680738 ) ( 0.007127 -0.000056 49.700855 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3906.000000 -6825.000000 -2975.000000 ) ( 3906.000000 -6677.000000 -2975.000000 ) ( 3857.000000 -6700.000000 -2975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3906.000000 -6825.000000 -2975.000000 ) ( 3906.000000 -6825.000000 -2971.000000 ) ( 3906.000000 -6677.000000 -2971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3906.000000 -6677.000000 -2975.000000 ) ( 3906.000000 -6677.000000 -2971.000000 ) ( 3857.000000 -6700.000000 -2971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.000000 -6700.000000 -2975.000000 ) ( 3857.000000 -6700.000000 -2971.000000 ) ( 3857.000000 -6847.000000 -2971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.000000 -6847.000000 -2975.000000 ) ( 3857.000000 -6847.000000 -2971.000000 ) ( 3906.000000 -6825.000000 -2971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6646/3892) # points: 4 { brushDef { // Surface normal: -0.961106, 0.000000, 0.276180 // RotY/Z : -0.279817 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.276180, 0.000000, -0.961106) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (6814.000000, 6666.000000, 6677.000000) / (1686.166515, 1686.166515, 1776.687231) // --> Vector info: d1 = 0.351663, 0.351663, 1.001383. Determinants: 0.000000, -96.158624, 157428.200506, -13397.065947 // --> Vector info: d2 = 1.596251, 0.541411, 0.622226. Determinants: -95.484880, -0.357284, 629851.324583, -13397.065947 ( 3906.000000 -6677.000000 -2971.000000 ) ( 3931.000000 -6666.000000 -2884.000000 ) ( 3931.000000 -6814.000000 -2884.000000 ) ( ( 0.000000 0.007178 -11.750946 ) ( 0.007127 0.000027 -47.014124 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3934.844424 -6814.000000 -2885.104720 ) ( 3934.844424 -6666.000000 -2885.104720 ) ( 3909.844424 -6677.000000 -2972.104720 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3934.844424 -6814.000000 -2885.104720 ) ( 3931.000000 -6814.000000 -2884.000000 ) ( 3931.000000 -6666.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3934.844424 -6666.000000 -2885.104720 ) ( 3931.000000 -6666.000000 -2884.000000 ) ( 3906.000000 -6677.000000 -2971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3909.844424 -6677.000000 -2972.104720 ) ( 3906.000000 -6677.000000 -2971.000000 ) ( 3906.000000 -6825.000000 -2971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3909.844424 -6825.000000 -2972.104720 ) ( 3906.000000 -6825.000000 -2971.000000 ) ( 3931.000000 -6814.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6647/3893) # points: 3 { brushDef { // Surface normal: -0.388057, 0.921635, 0.000000 // RotY/Z : 0.000000 / 1.969319. Vector texS/T: (-0.921635, -0.388057, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-978.728261, -958.112733, -978.728261) / (2884.000000, 2884.000000, 2861.000000) // --> Vector info: d1 = 1.004198, 1.004198, 0.922699. Determinants: 0.000006, -1.680137, 4369.373544, -474.157147 // --> Vector info: d2 = 0.231021, 0.305181, 0.231021. Determinants: -1.705682, -0.000002, -1778.932705, -474.157147 ( 3931.000000 -6814.000000 -2861.000000 ) ( 3912.000000 -6822.000000 -2884.000000 ) ( 3931.000000 -6814.000000 -2884.000000 ) ( ( 0.000000 0.003543 -9.215033 ) ( 0.003597 0.000000 3.751779 ) ) 04escapehouse/04wex1 0 0 0 ( 3932.552228 -6817.686542 -2884.000000 ) ( 3913.552228 -6825.686542 -2884.000000 ) ( 3932.552228 -6817.686542 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3932.552228 -6817.686542 -2884.000000 ) ( 3931.000000 -6814.000000 -2884.000000 ) ( 3912.000000 -6822.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3913.552228 -6825.686542 -2884.000000 ) ( 3912.000000 -6822.000000 -2884.000000 ) ( 3931.000000 -6814.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3932.552228 -6817.686542 -2861.000000 ) ( 3931.000000 -6814.000000 -2861.000000 ) ( 3931.000000 -6814.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6648/3894) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (6666.000000, 6715.000000, 6683.000000) / (2884.000000, 2884.000000, 2861.000000) // --> Vector info: d1 = 0.357780, 0.357780, 0.194778. Determinants: 0.000000, -7.987098, 22631.573165, -1127.000000 // --> Vector info: d2 = 0.541411, 0.892273, 0.663501. Determinants: -8.069816, 0.017734, 53132.077173, -1127.000000 ( 3931.000000 -6683.000000 -2861.000000 ) ( 3931.000000 -6715.000000 -2884.000000 ) ( 3931.000000 -6666.000000 -2884.000000 ) ( ( 0.000000 0.007087 -20.081254 ) ( 0.007160 -0.000016 -47.144700 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 3935.000000 -6666.000000 -2884.000000 ) ( 3935.000000 -6715.000000 -2884.000000 ) ( 3935.000000 -6683.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3935.000000 -6666.000000 -2884.000000 ) ( 3931.000000 -6666.000000 -2884.000000 ) ( 3931.000000 -6715.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3935.000000 -6715.000000 -2884.000000 ) ( 3931.000000 -6715.000000 -2884.000000 ) ( 3931.000000 -6683.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3935.000000 -6683.000000 -2861.000000 ) ( 3931.000000 -6683.000000 -2861.000000 ) ( 3931.000000 -6666.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3935.000000 -6666.000000 -2861.000000 ) ( 3931.000000 -6666.000000 -2861.000000 ) ( 3931.000000 -6666.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6650/3895) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (1817.000000, 1718.000000, 1765.000000) / (-4485.000000, -4056.000000, -4056.000000) // --> Vector info: d1 = 0.565044, 3.605996, 3.613440. Determinants: -3.193231, -143.661653, -649913.393507, -20163.000000 // --> Vector info: d2 = 1.192899, 0.419245, 0.755111. Determinants: -144.086504, 3.110995, 251705.575546, -20163.000000 ( 4056.000000 1765.000000 110.000000 ) ( 4056.000000 1718.000000 110.000000 ) ( 4485.000000 1817.000000 110.000000 ) ( ( 0.000158 0.007125 32.232971 ) ( 0.007146 -0.000154 -12.483538 ) ) 04escapehouse/04wex2b 0 0 0 ( 4485.000000 1817.000000 114.000000 ) ( 4056.000000 1718.000000 114.000000 ) ( 4056.000000 1765.000000 114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4485.000000 1817.000000 114.000000 ) ( 4485.000000 1817.000000 110.000000 ) ( 4056.000000 1718.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4056.000000 1718.000000 114.000000 ) ( 4056.000000 1718.000000 110.000000 ) ( 4056.000000 1765.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4056.000000 1765.000000 114.000000 ) ( 4056.000000 1765.000000 110.000000 ) ( 4437.000000 1900.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4437.000000 1900.000000 114.000000 ) ( 4437.000000 1900.000000 110.000000 ) ( 4485.000000 1817.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6653/3896) # points: 4 { brushDef { // Surface normal: 0.333985, -0.942579, 0.000000 // RotY/Z : 0.000000 / -1.230269. Vector texS/T: (0.942579, 0.333985, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (4412.581317, 4816.791658, 4816.791658) / (76.000000, 76.000000, -110.000000) // --> Vector info: d1 = 0.834488, 0.834505, 1.500005. Determinants: -0.003082, 269.002001, -83169.995875, -75183.123479 // --> Vector info: d2 = 1.949819, 0.509180, 0.509184. Determinants: 267.958858, 0.001446, -1328983.869294, -75183.123479 ( 4437.000000 1900.000000 110.000000 ) ( 4437.000000 1900.000000 -76.000000 ) ( 4056.000000 1765.000000 -76.000000 ) ( ( 0.000000 -0.003578 1.106232 ) ( -0.003564 0.000000 17.676625 ) ) 04escapehouse/04wex3c 0 0 0 ( 4054.664062 1768.770314 -76.000000 ) ( 4435.664062 1903.770314 -76.000000 ) ( 4435.664062 1903.770314 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4054.664062 1768.770314 -76.000000 ) ( 4056.000000 1765.000000 -76.000000 ) ( 4437.000000 1900.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4435.664062 1903.770314 -76.000000 ) ( 4437.000000 1900.000000 -76.000000 ) ( 4437.000000 1900.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4435.664062 1903.770314 110.000000 ) ( 4437.000000 1900.000000 110.000000 ) ( 4056.000000 1765.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4054.664062 1768.770314 110.000000 ) ( 4056.000000 1765.000000 110.000000 ) ( 4056.000000 1765.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6654/3897) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1718.000000, 1817.000000, 1900.000000) / (4056.000000, 4485.000000, 4437.000000) // --> Vector info: d1 = 3.574971, 0.436623, 0.636774. Determinants: 64.775819, 280.297892, -1392455.378963, -40359.000000 // --> Vector info: d2 = 0.718370, 0.718257, 0.063477. Determinants: 280.905904, -64.813808, -248704.235675, -40359.000000 ( 4437.000000 1900.000000 -76.000000 ) ( 4485.000000 1817.000000 -76.000000 ) ( 4056.000000 1718.000000 -76.000000 ) ( ( -0.001605 -0.006945 34.501731 ) ( -0.006960 0.001606 6.162299 ) ) 04escapehouse/04wex4a 0 0 0 ( 4056.000000 1718.000000 -80.000000 ) ( 4485.000000 1817.000000 -80.000000 ) ( 4437.000000 1900.000000 -80.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4056.000000 1718.000000 -80.000000 ) ( 4056.000000 1718.000000 -76.000000 ) ( 4485.000000 1817.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4485.000000 1817.000000 -80.000000 ) ( 4485.000000 1817.000000 -76.000000 ) ( 4437.000000 1900.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4437.000000 1900.000000 -80.000000 ) ( 4437.000000 1900.000000 -76.000000 ) ( 4056.000000 1765.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4056.000000 1765.000000 -80.000000 ) ( 4056.000000 1765.000000 -76.000000 ) ( 4056.000000 1718.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6656/3898) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1718.000000, 1718.000000, 1765.000000) / (-110.000000, 14.000000, 44.000000) // --> Vector info: d1 = 1.889821, 1.000005, 0.785459. Determinants: -0.090730, 41.821354, -6257.653826, -5828.000000 // --> Vector info: d2 = 1.000000, 1.000000, 0.664011. Determinants: 41.662649, 0.000014, -77404.430774, -5828.000000 ( 4056.000000 1765.000000 -44.000000 ) ( 4056.000000 1718.000000 -14.000000 ) ( 4056.000000 1718.000000 110.000000 ) ( ( 0.000016 -0.007176 1.073722 ) ( -0.007149 0.000000 13.281474 ) ) 04escapehouse/04wex4a 0 0 0 ( 4052.000000 1718.000000 110.000000 ) ( 4052.000000 1718.000000 -14.000000 ) ( 4052.000000 1765.000000 -44.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4052.000000 1718.000000 110.000000 ) ( 4056.000000 1718.000000 110.000000 ) ( 4056.000000 1718.000000 -14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4052.000000 1718.000000 -14.000000 ) ( 4056.000000 1718.000000 -14.000000 ) ( 4056.000000 1765.000000 -44.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4052.000000 1765.000000 -44.000000 ) ( 4056.000000 1765.000000 -44.000000 ) ( 4056.000000 1765.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4052.000000 1765.000000 110.000000 ) ( 4056.000000 1765.000000 110.000000 ) ( 4056.000000 1718.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6657/3899) # points: 4 { brushDef { // Surface normal: -0.865664, -0.500625, 0.000000 // RotY/Z : 0.000000 / -2.617272. Vector texS/T: (0.500625, -0.865664, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (576.511504, 672.391638, 672.391638) / (76.000000, 76.000000, -110.000000) // --> Vector info: d1 = 0.834505, 0.834504, 1.500004. Determinants: 0.000144, 63.808227, -19731.823368, -17833.704831 // --> Vector info: d2 = 0.509180, 0.166839, 0.166831. Determinants: 63.675416, -0.000846, -45790.116755, -17833.704831 ( 4485.000000 1817.000000 110.000000 ) ( 4485.000000 1817.000000 -76.000000 ) ( 4437.000000 1900.000000 -76.000000 ) ( ( 0.000000 -0.003578 1.106434 ) ( -0.003571 0.000000 2.567617 ) ) 04escapehouse/04wex3c 0 0 0 ( 4440.462657 1902.002500 -76.000000 ) ( 4488.462657 1819.002500 -76.000000 ) ( 4488.462657 1819.002500 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4440.462657 1902.002500 -76.000000 ) ( 4437.000000 1900.000000 -76.000000 ) ( 4485.000000 1817.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4488.462657 1819.002500 -76.000000 ) ( 4485.000000 1817.000000 -76.000000 ) ( 4485.000000 1817.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4488.462657 1819.002500 110.000000 ) ( 4485.000000 1817.000000 110.000000 ) ( 4437.000000 1900.000000 110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4440.462657 1902.002500 110.000000 ) ( 4437.000000 1900.000000 110.000000 ) ( 4437.000000 1900.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6658/3900) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04f02wk1]: 64.000000/64.000000 // --> Vector A/B: (385.000000, 385.000000, 630.000000) / (-1257.000000, -1239.000000, -1239.000000) // --> Vector info: d1 = 0.249990, 0.500000, 0.499928. Determinants: 0.001300, -61.252454, -78097.293122, -4410.000000 // --> Vector info: d2 = 0.750005, 0.750005, 4.250010. Determinants: -63.000084, -0.000088, 20947.401502, -4410.000000 ( -1239.000000 630.000000 199.000000 ) ( -1239.000000 385.000000 199.000000 ) ( -1257.000000 385.000000 199.000000 ) ( ( 0.000000 0.013889 17.709137 ) ( 0.014286 0.000000 -4.749978 ) ) 04escapehouse/04f02wk1 0 0 0 ( -1257.000000 385.000000 195.000000 ) ( -1239.000000 385.000000 195.000000 ) ( -1239.000000 630.000000 195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 385.000000 195.000000 ) ( -1257.000000 385.000000 199.000000 ) ( -1239.000000 385.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1239.000000 385.000000 195.000000 ) ( -1239.000000 385.000000 199.000000 ) ( -1239.000000 630.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1239.000000 630.000000 195.000000 ) ( -1239.000000 630.000000 199.000000 ) ( -1257.000000 630.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 630.000000 195.000000 ) ( -1257.000000 630.000000 199.000000 ) ( -1257.000000 385.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6659/3901) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (630.000000, 630.000000, 385.000000) / (1257.000000, 1239.000000, 1239.000000) // --> Vector info: d1 = 1.000000, 1.062500, 1.062503. Determinants: 0.000056, 15.312500, -23657.847627, -4410.000000 // --> Vector info: d2 = 0.000000, 0.000001, 1.749996. Determinants: 31.499920, 0.000107, -19845.085132, -4410.000000 ( -1239.000000 385.000000 357.000000 ) ( -1239.000000 630.000000 357.000000 ) ( -1257.000000 630.000000 357.000000 ) ( ( 0.000000 -0.003472 5.364591 ) ( -0.007143 0.000000 4.500019 ) ) 04escapehouse/04w05 0 0 0 ( -1257.000000 630.000000 361.000000 ) ( -1239.000000 630.000000 361.000000 ) ( -1239.000000 385.000000 361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 630.000000 361.000000 ) ( -1257.000000 630.000000 357.000000 ) ( -1239.000000 630.000000 357.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1239.000000 630.000000 361.000000 ) ( -1239.000000 630.000000 357.000000 ) ( -1239.000000 385.000000 357.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1239.000000 385.000000 361.000000 ) ( -1239.000000 385.000000 357.000000 ) ( -1257.000000 385.000000 357.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 385.000000 361.000000 ) ( -1257.000000 385.000000 357.000000 ) ( -1257.000000 630.000000 357.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6661/3902) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (1239.000000, 1257.000000, 1257.000000) / (-199.000000, -199.000000, -357.000000) // --> Vector info: d1 = 0.072876, 0.135377, 0.135369. Determinants: -9.875151, -0.000150, 12028.021743, -2844.000000 // --> Vector info: d2 = 0.874982, 0.874983, 1.999983. Determinants: -0.000291, 20.249999, 1541.663288, -2844.000000 ( -1257.000000 385.000000 357.000000 ) ( -1257.000000 385.000000 199.000000 ) ( -1239.000000 385.000000 199.000000 ) ( ( 0.003472 0.000000 -4.229262 ) ( 0.000000 -0.007120 -0.542076 ) ) 04escapehouse/04w05 0 0 0 ( -1239.000000 381.000000 199.000000 ) ( -1257.000000 381.000000 199.000000 ) ( -1257.000000 381.000000 357.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1239.000000 381.000000 199.000000 ) ( -1239.000000 385.000000 199.000000 ) ( -1257.000000 385.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 381.000000 199.000000 ) ( -1257.000000 385.000000 199.000000 ) ( -1257.000000 385.000000 357.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 381.000000 357.000000 ) ( -1257.000000 385.000000 357.000000 ) ( -1239.000000 385.000000 357.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1239.000000 381.000000 357.000000 ) ( -1239.000000 385.000000 357.000000 ) ( -1239.000000 385.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6662/3903) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-1257.000000, -1239.000000, -1239.000000) / (-199.000000, -199.000000, -357.000000) // --> Vector info: d1 = 0.812497, 0.874997, 0.874995. Determinants: -9.874981, -0.000024, -14723.597273, -2844.000000 // --> Vector info: d2 = 0.874995, 0.874995, 1.999995. Determinants: -0.000048, 20.250001, 1541.204947, -2844.000000 ( -1239.000000 630.000000 357.000000 ) ( -1239.000000 630.000000 199.000000 ) ( -1257.000000 630.000000 199.000000 ) ( ( 0.003472 0.000000 5.177074 ) ( 0.000000 -0.007120 -0.541915 ) ) 04escapehouse/04w05 0 0 0 ( -1257.000000 634.000000 199.000000 ) ( -1239.000000 634.000000 199.000000 ) ( -1239.000000 634.000000 357.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 634.000000 199.000000 ) ( -1257.000000 630.000000 199.000000 ) ( -1239.000000 630.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1239.000000 634.000000 199.000000 ) ( -1239.000000 630.000000 199.000000 ) ( -1239.000000 630.000000 357.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1239.000000 634.000000 357.000000 ) ( -1239.000000 630.000000 357.000000 ) ( -1257.000000 630.000000 357.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 634.000000 357.000000 ) ( -1257.000000 630.000000 357.000000 ) ( -1257.000000 630.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6663/3904) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-385.000000, -385.000000, -438.000000) / (-199.000000, -305.000000, -305.000000) // --> Vector info: d1 = 1.072876, 1.072870, 0.885370. Determinants: -19.875000, -0.000316, -13679.352429, -5618.000000 // --> Vector info: d2 = 0.874982, 1.624982, 1.624976. Determinants: -0.000644, 39.750006, 2994.356989, -5618.000000 ( -1239.000000 438.000000 305.000000 ) ( -1239.000000 385.000000 305.000000 ) ( -1239.000000 385.000000 199.000000 ) ( ( 0.003538 0.000000 2.434915 ) ( 0.000000 -0.007075 -0.532993 ) ) 04escapehouse/04w05 0 0 0 ( -1235.000000 385.000000 199.000000 ) ( -1235.000000 385.000000 305.000000 ) ( -1235.000000 438.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1235.000000 385.000000 199.000000 ) ( -1239.000000 385.000000 199.000000 ) ( -1239.000000 385.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1235.000000 385.000000 305.000000 ) ( -1239.000000 385.000000 305.000000 ) ( -1239.000000 438.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1235.000000 438.000000 305.000000 ) ( -1239.000000 438.000000 305.000000 ) ( -1239.000000 438.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1235.000000 438.000000 199.000000 ) ( -1239.000000 438.000000 199.000000 ) ( -1239.000000 385.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6664/3905) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-385.000000, -385.000000, -630.000000) / (-305.000000, -357.000000, -357.000000) // --> Vector info: d1 = 1.072870, 1.072866, 0.197865. Determinants: -45.500062, -0.000817, -31186.131136, -12740.000000 // --> Vector info: d2 = 0.624982, 0.999982, 0.999951. Determinants: -0.001615, 91.874987, 20058.979315, -12740.000000 ( -1239.000000 630.000000 357.000000 ) ( -1239.000000 385.000000 357.000000 ) ( -1239.000000 385.000000 305.000000 ) ( ( 0.003571 0.000000 2.447891 ) ( 0.000000 -0.007212 -1.574488 ) ) 04escapehouse/04w05 0 0 0 ( -1235.000000 385.000000 305.000000 ) ( -1235.000000 385.000000 357.000000 ) ( -1235.000000 630.000000 357.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1235.000000 385.000000 305.000000 ) ( -1239.000000 385.000000 305.000000 ) ( -1239.000000 385.000000 357.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1235.000000 385.000000 357.000000 ) ( -1239.000000 385.000000 357.000000 ) ( -1239.000000 630.000000 357.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1235.000000 630.000000 357.000000 ) ( -1239.000000 630.000000 357.000000 ) ( -1239.000000 630.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1235.000000 630.000000 305.000000 ) ( -1239.000000 630.000000 305.000000 ) ( -1239.000000 385.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6665/3906) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-578.000000, -630.000000, -630.000000) / (-305.000000, -305.000000, -199.000000) // --> Vector info: d1 = 0.385369, 0.197869, 0.197873. Determinants: -19.875000, -0.000248, -13611.977290, -5512.000000 // --> Vector info: d2 = 1.624960, 1.624955, 0.874955. Determinants: -0.000505, 39.000000, 2937.928801, -5512.000000 ( -1239.000000 630.000000 199.000000 ) ( -1239.000000 630.000000 305.000000 ) ( -1239.000000 578.000000 305.000000 ) ( ( 0.003606 0.000000 2.469517 ) ( 0.000000 -0.007075 -0.533006 ) ) 04escapehouse/04w05 0 0 0 ( -1235.000000 578.000000 305.000000 ) ( -1235.000000 630.000000 305.000000 ) ( -1235.000000 630.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1235.000000 578.000000 305.000000 ) ( -1239.000000 578.000000 305.000000 ) ( -1239.000000 630.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1235.000000 630.000000 305.000000 ) ( -1239.000000 630.000000 305.000000 ) ( -1239.000000 630.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1235.000000 630.000000 199.000000 ) ( -1239.000000 630.000000 199.000000 ) ( -1239.000000 578.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1235.000000 578.000000 199.000000 ) ( -1239.000000 578.000000 199.000000 ) ( -1239.000000 578.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6666/3907) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-438.000000, -459.000000, -438.000000) / (-305.000000, -305.000000, -279.000000) // --> Vector info: d1 = 0.885370, 0.808175, 0.885370. Determinants: -2.007068, -0.000020, -1362.513732, -546.000000 // --> Vector info: d2 = 0.624975, 0.624973, 0.442335. Determinants: -0.000071, 3.835440, 828.541547, -546.000000 ( -1239.000000 438.000000 279.000000 ) ( -1239.000000 459.000000 305.000000 ) ( -1239.000000 438.000000 305.000000 ) ( ( 0.003676 0.000000 2.495446 ) ( 0.000000 -0.007025 -1.517475 ) ) 04escapehouse/04w05 0 0 0 ( -1235.000000 438.000000 305.000000 ) ( -1235.000000 459.000000 305.000000 ) ( -1235.000000 438.000000 279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1235.000000 438.000000 305.000000 ) ( -1239.000000 438.000000 305.000000 ) ( -1239.000000 459.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1235.000000 459.000000 305.000000 ) ( -1239.000000 459.000000 305.000000 ) ( -1239.000000 438.000000 279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1235.000000 438.000000 279.000000 ) ( -1239.000000 438.000000 279.000000 ) ( -1239.000000 438.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6668/3908) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-555.000000, -578.000000, -578.000000) / (-305.000000, -305.000000, -280.000000) // --> Vector info: d1 = 0.465548, 0.385368, 0.385370. Determinants: -2.004498, -0.000033, -1380.196813, -575.000000 // --> Vector info: d2 = 0.624960, 0.624958, 0.446533. Determinants: -0.000071, 4.103764, 892.256042, -575.000000 ( -1239.000000 578.000000 280.000000 ) ( -1239.000000 578.000000 305.000000 ) ( -1239.000000 555.000000 305.000000 ) ( ( 0.003486 0.000000 2.400342 ) ( 0.000000 -0.007137 -1.551750 ) ) 04escapehouse/04w05 0 0 0 ( -1235.000000 555.000000 305.000000 ) ( -1235.000000 578.000000 305.000000 ) ( -1235.000000 578.000000 280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1235.000000 555.000000 305.000000 ) ( -1239.000000 555.000000 305.000000 ) ( -1239.000000 578.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1235.000000 578.000000 305.000000 ) ( -1239.000000 578.000000 305.000000 ) ( -1239.000000 578.000000 280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1235.000000 578.000000 280.000000 ) ( -1239.000000 578.000000 280.000000 ) ( -1239.000000 555.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6669/3909) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04f02wk1]: 64.000000/64.000000 // --> Vector A/B: (315.000000, 315.000000, 333.000000) / (-1694.000000, -1519.000000, -1519.000000) // --> Vector info: d1 = 0.545669, 3.045669, 3.045664. Determinants: 0.000919, -45.000001, -77949.148711, -3150.000000 // --> Vector info: d2 = 0.750010, 0.750010, 1.000015. Determinants: -43.750897, 0.000000, 11418.999834, -3150.000000 ( -1519.000000 333.000000 217.000000 ) ( -1519.000000 315.000000 217.000000 ) ( -1694.000000 315.000000 217.000000 ) ( ( 0.000000 0.014286 24.745761 ) ( 0.013889 0.000000 -3.625079 ) ) 04escapehouse/04f02wk1 0 0 0 ( -1694.000000 315.000000 213.000000 ) ( -1519.000000 315.000000 213.000000 ) ( -1519.000000 333.000000 213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1694.000000 315.000000 213.000000 ) ( -1694.000000 315.000000 217.000000 ) ( -1519.000000 315.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1519.000000 315.000000 213.000000 ) ( -1519.000000 315.000000 217.000000 ) ( -1519.000000 333.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1519.000000 333.000000 213.000000 ) ( -1519.000000 333.000000 217.000000 ) ( -1694.000000 333.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1694.000000 333.000000 213.000000 ) ( -1694.000000 333.000000 217.000000 ) ( -1694.000000 315.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6670/3910) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (333.000000, 333.000000, 315.000000) / (1694.000000, 1519.000000, 1519.000000) // --> Vector info: d1 = 0.000000, 0.625001, 0.625000. Determinants: -0.000157, 11.250017, -19057.476507, -3150.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.125002. Determinants: 21.875688, -0.000025, -10434.562117, -3150.000000 ( -1519.000000 315.000000 305.000000 ) ( -1519.000000 333.000000 305.000000 ) ( -1694.000000 333.000000 305.000000 ) ( ( 0.000000 -0.003571 6.049993 ) ( -0.006945 0.000000 3.312559 ) ) 04escapehouse/04w05 0 0 0 ( -1694.000000 333.000000 309.000000 ) ( -1519.000000 333.000000 309.000000 ) ( -1519.000000 315.000000 309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1694.000000 333.000000 309.000000 ) ( -1694.000000 333.000000 305.000000 ) ( -1519.000000 333.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1519.000000 333.000000 309.000000 ) ( -1519.000000 333.000000 305.000000 ) ( -1519.000000 315.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1519.000000 315.000000 309.000000 ) ( -1519.000000 315.000000 305.000000 ) ( -1694.000000 315.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1694.000000 315.000000 309.000000 ) ( -1694.000000 315.000000 305.000000 ) ( -1694.000000 333.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6671/3911) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (315.000000, 333.000000, 333.000000) / (-217.000000, -217.000000, -305.000000) // --> Vector info: d1 = 1.000000, 1.062500, 1.062497. Determinants: -5.500000, -0.000047, 148.489762, -1584.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.625000. Determinants: -0.000038, 11.249990, 2441.259548, -1584.000000 ( -1694.000000 333.000000 305.000000 ) ( -1694.000000 333.000000 217.000000 ) ( -1694.000000 315.000000 217.000000 ) ( ( 0.003472 0.000000 -0.093744 ) ( 0.000000 -0.007102 -1.541199 ) ) 04escapehouse/04w05 0 0 0 ( -1698.000000 315.000000 217.000000 ) ( -1698.000000 333.000000 217.000000 ) ( -1698.000000 333.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1698.000000 315.000000 217.000000 ) ( -1694.000000 315.000000 217.000000 ) ( -1694.000000 333.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1698.000000 333.000000 217.000000 ) ( -1694.000000 333.000000 217.000000 ) ( -1694.000000 333.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1698.000000 333.000000 305.000000 ) ( -1694.000000 333.000000 305.000000 ) ( -1694.000000 315.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1698.000000 315.000000 305.000000 ) ( -1694.000000 315.000000 305.000000 ) ( -1694.000000 315.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6673/3912) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-333.000000, -315.000000, -315.000000) / (-217.000000, -217.000000, -305.000000) // --> Vector info: d1 = 0.937495, 1.000000, 1.000000. Determinants: -5.500399, -0.000002, -3316.626079, -1584.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.625000. Determinants: -0.000036, 11.250001, 857.238865, -1584.000000 ( -1519.000000 315.000000 305.000000 ) ( -1519.000000 315.000000 217.000000 ) ( -1519.000000 333.000000 217.000000 ) ( ( 0.003472 0.000000 2.093830 ) ( 0.000000 -0.007102 -0.541186 ) ) 04escapehouse/04w05 0 0 0 ( -1515.000000 333.000000 217.000000 ) ( -1515.000000 315.000000 217.000000 ) ( -1515.000000 315.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1515.000000 333.000000 217.000000 ) ( -1519.000000 333.000000 217.000000 ) ( -1519.000000 315.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1515.000000 315.000000 217.000000 ) ( -1519.000000 315.000000 217.000000 ) ( -1519.000000 315.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1515.000000 315.000000 305.000000 ) ( -1519.000000 315.000000 305.000000 ) ( -1519.000000 333.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1515.000000 333.000000 305.000000 ) ( -1519.000000 333.000000 305.000000 ) ( -1519.000000 333.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6675/3913) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [08Tgrate]: 64.000000/64.000000 // --> Vector A/B: (140.000000, 140.000000, 210.000000) / (-1642.000000, -1572.000000, -1572.000000) // --> Vector info: d1 = 0.999989, 1.999999, 1.999994. Determinants: 0.000350, -70.000734, -119841.198030, -4900.000000 // --> Vector info: d2 = 0.999998, 0.999999, 2.000000. Determinants: -70.000042, -0.000075, 4899.891240, -4900.000000 ( -1572.000000 210.000000 217.000000 ) ( -1572.000000 140.000000 217.000000 ) ( -1642.000000 140.000000 217.000000 ) ( ( 0.000000 0.014286 24.457387 ) ( 0.014286 0.000000 -0.999978 ) ) 04escapehouse/08Tgrate 0 0 0 ( -1642.000000 140.000000 213.000000 ) ( -1572.000000 140.000000 213.000000 ) ( -1572.000000 210.000000 213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1642.000000 140.000000 213.000000 ) ( -1642.000000 140.000000 217.000000 ) ( -1572.000000 140.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1572.000000 140.000000 213.000000 ) ( -1572.000000 140.000000 217.000000 ) ( -1572.000000 210.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1572.000000 210.000000 213.000000 ) ( -1572.000000 210.000000 217.000000 ) ( -1642.000000 210.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1642.000000 210.000000 213.000000 ) ( -1642.000000 210.000000 217.000000 ) ( -1642.000000 140.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6676/3914) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (210.000000, 210.000000, 140.000000) / (1642.000000, 1572.000000, 1572.000000) // --> Vector info: d1 = 1.687503, 0.687500, 0.687501. Determinants: 0.000063, -70.000267, 106671.658941, -4900.000000 // --> Vector info: d2 = 8.739757, 8.739709, 0.739628. Determinants: -560.005674, -0.003338, 74781.865664, -4900.000000 ( -1572.000000 140.000000 340.000000 ) ( -1572.000000 210.000000 340.000000 ) ( -1642.000000 210.000000 340.000000 ) ( ( 0.000000 0.014286 -21.769726 ) ( 0.114287 0.000001 -15.261605 ) ) 04escapehouse/04w03 0 0 0 ( -1642.000000 210.000000 344.000000 ) ( -1572.000000 210.000000 344.000000 ) ( -1572.000000 140.000000 344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1642.000000 210.000000 344.000000 ) ( -1642.000000 210.000000 340.000000 ) ( -1572.000000 210.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1572.000000 210.000000 344.000000 ) ( -1572.000000 210.000000 340.000000 ) ( -1572.000000 140.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1572.000000 140.000000 344.000000 ) ( -1572.000000 140.000000 340.000000 ) ( -1642.000000 140.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1642.000000 140.000000 344.000000 ) ( -1642.000000 140.000000 340.000000 ) ( -1642.000000 210.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6677/3915) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (140.000000, 210.000000, 210.000000) / (-217.000000, -217.000000, -340.000000) // --> Vector info: d1 = 0.721711, 0.971714, 0.971713. Determinants: -30.750308, -0.000038, -1908.898160, -8610.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.875000. Determinants: -0.000081, 61.250009, 4681.267841, -8610.000000 ( -1642.000000 210.000000 340.000000 ) ( -1642.000000 210.000000 217.000000 ) ( -1642.000000 140.000000 217.000000 ) ( ( 0.003571 0.000000 0.221707 ) ( 0.000000 -0.007114 -0.543701 ) ) 04escapehouse/04w05 0 0 0 ( -1646.000000 140.000000 217.000000 ) ( -1646.000000 210.000000 217.000000 ) ( -1646.000000 210.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1646.000000 140.000000 217.000000 ) ( -1642.000000 140.000000 217.000000 ) ( -1642.000000 210.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1646.000000 210.000000 217.000000 ) ( -1642.000000 210.000000 217.000000 ) ( -1642.000000 210.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1646.000000 210.000000 340.000000 ) ( -1642.000000 210.000000 340.000000 ) ( -1642.000000 140.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1646.000000 140.000000 340.000000 ) ( -1642.000000 140.000000 340.000000 ) ( -1642.000000 140.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6678/3916) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (1572.000000, 1642.000000, 1642.000000) / (-217.000000, -217.000000, -340.000000) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: -30.750029, -0.000042, 48339.036995, -8610.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.875003. Determinants: -0.000008, 61.250229, 13291.311808, -8610.000000 ( -1642.000000 140.000000 340.000000 ) ( -1642.000000 140.000000 217.000000 ) ( -1572.000000 140.000000 217.000000 ) ( ( 0.003571 0.000000 -5.614290 ) ( 0.000000 -0.007114 -1.543706 ) ) 04escapehouse/04w05 0 0 0 ( -1572.000000 136.000000 217.000000 ) ( -1642.000000 136.000000 217.000000 ) ( -1642.000000 136.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1572.000000 136.000000 217.000000 ) ( -1572.000000 140.000000 217.000000 ) ( -1642.000000 140.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1642.000000 136.000000 217.000000 ) ( -1642.000000 140.000000 217.000000 ) ( -1642.000000 140.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1642.000000 136.000000 340.000000 ) ( -1642.000000 140.000000 340.000000 ) ( -1572.000000 140.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1572.000000 136.000000 340.000000 ) ( -1572.000000 140.000000 340.000000 ) ( -1572.000000 140.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6679/3917) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-210.000000, -140.000000, -140.000000) / (-217.000000, -217.000000, -340.000000) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: -30.750029, -0.000042, -6457.515233, -8610.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.875003. Determinants: -0.000008, 61.250229, 13291.298109, -8610.000000 ( -1572.000000 140.000000 340.000000 ) ( -1572.000000 140.000000 217.000000 ) ( -1572.000000 210.000000 217.000000 ) ( ( 0.003571 0.000000 0.750002 ) ( 0.000000 -0.007114 -1.543705 ) ) 04escapehouse/04w05 0 0 0 ( -1568.000000 210.000000 217.000000 ) ( -1568.000000 140.000000 217.000000 ) ( -1568.000000 140.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1568.000000 210.000000 217.000000 ) ( -1572.000000 210.000000 217.000000 ) ( -1572.000000 140.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1568.000000 140.000000 217.000000 ) ( -1572.000000 140.000000 217.000000 ) ( -1572.000000 140.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1568.000000 140.000000 340.000000 ) ( -1572.000000 140.000000 340.000000 ) ( -1572.000000 210.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1568.000000 210.000000 340.000000 ) ( -1572.000000 210.000000 340.000000 ) ( -1572.000000 210.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6681/3918) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04f02wk1]: 64.000000/64.000000 // --> Vector A/B: (683.000000, 683.000000, 700.000000) / (-1659.000000, -1554.000000, -1554.000000) // --> Vector info: d1 = 0.045666, 1.545677, 1.545667. Determinants: 0.001025, -25.500180, -42387.013535, -1785.000000 // --> Vector info: d2 = 0.999995, 1.000005, 1.249995. Determinants: -26.248999, -0.000162, 16142.806163, -1785.000000 ( -1554.000000 700.000000 217.000000 ) ( -1554.000000 683.000000 217.000000 ) ( -1659.000000 683.000000 217.000000 ) ( ( -0.000001 0.014286 23.746226 ) ( 0.014705 0.000000 -9.043589 ) ) 04escapehouse/04f02wk1 0 0 0 ( -1659.000000 683.000000 213.000000 ) ( -1554.000000 683.000000 213.000000 ) ( -1554.000000 700.000000 213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1659.000000 683.000000 213.000000 ) ( -1659.000000 683.000000 217.000000 ) ( -1554.000000 683.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1554.000000 683.000000 213.000000 ) ( -1554.000000 683.000000 217.000000 ) ( -1554.000000 700.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1554.000000 700.000000 213.000000 ) ( -1554.000000 700.000000 217.000000 ) ( -1659.000000 700.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1659.000000 700.000000 213.000000 ) ( -1659.000000 700.000000 217.000000 ) ( -1659.000000 683.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6682/3919) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (700.000000, 700.000000, 683.000000) / (1659.000000, 1554.000000, 1554.000000) // --> Vector info: d1 = 1.000000, 1.375000, 1.375003. Determinants: 0.000213, 6.375008, -12361.287450, -1785.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.124995. Determinants: 13.124386, 0.000013, -9187.091999, -1785.000000 ( -1554.000000 683.000000 340.000000 ) ( -1554.000000 700.000000 340.000000 ) ( -1659.000000 700.000000 340.000000 ) ( ( 0.000000 -0.003571 6.925091 ) ( -0.007353 0.000000 5.146830 ) ) 04escapehouse/04w05 0 0 0 ( -1659.000000 700.000000 344.000000 ) ( -1554.000000 700.000000 344.000000 ) ( -1554.000000 683.000000 344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1659.000000 700.000000 344.000000 ) ( -1659.000000 700.000000 340.000000 ) ( -1554.000000 700.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1554.000000 700.000000 344.000000 ) ( -1554.000000 700.000000 340.000000 ) ( -1554.000000 683.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1554.000000 683.000000 344.000000 ) ( -1554.000000 683.000000 340.000000 ) ( -1659.000000 683.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1659.000000 683.000000 344.000000 ) ( -1659.000000 683.000000 340.000000 ) ( -1659.000000 700.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6683/3920) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (683.000000, 697.000000, 697.000000) / (-217.000000, -217.000000, -340.000000) // --> Vector info: d1 = 0.521792, 0.571793, 0.571787. Determinants: -6.150141, -0.000083, 3302.003122, -1722.000000 // --> Vector info: d2 = 0.459835, 0.459836, 1.334836. Determinants: -0.000168, 12.250001, 1866.529701, -1722.000000 ( -1659.000000 697.000000 340.000000 ) ( -1659.000000 697.000000 217.000000 ) ( -1659.000000 683.000000 217.000000 ) ( ( 0.003572 0.000000 -1.917540 ) ( 0.000000 -0.007114 -1.083931 ) ) 04escapehouse/04w05 0 0 0 ( -1663.000000 683.000000 217.000000 ) ( -1663.000000 697.000000 217.000000 ) ( -1663.000000 697.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1663.000000 683.000000 217.000000 ) ( -1659.000000 683.000000 217.000000 ) ( -1659.000000 697.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1663.000000 697.000000 217.000000 ) ( -1659.000000 697.000000 217.000000 ) ( -1659.000000 697.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1663.000000 697.000000 340.000000 ) ( -1659.000000 697.000000 340.000000 ) ( -1659.000000 683.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1663.000000 683.000000 340.000000 ) ( -1659.000000 683.000000 340.000000 ) ( -1659.000000 683.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6685/3921) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-700.000000, -683.000000, -683.000000) / (-217.000000, -217.000000, -340.000000) // --> Vector info: d1 = 0.000000, 0.062496, 0.062498. Determinants: -7.686972, 0.000031, -5380.873588, -2091.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.875000. Determinants: 0.000000, 14.875002, 3227.875432, -2091.000000 ( -1554.000000 683.000000 340.000000 ) ( -1554.000000 683.000000 217.000000 ) ( -1554.000000 700.000000 217.000000 ) ( ( 0.003676 0.000000 2.573349 ) ( 0.000000 -0.007114 -1.543699 ) ) 04escapehouse/04w05 0 0 0 ( -1550.000000 700.000000 217.000000 ) ( -1550.000000 683.000000 217.000000 ) ( -1550.000000 683.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1550.000000 700.000000 217.000000 ) ( -1554.000000 700.000000 217.000000 ) ( -1554.000000 683.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1550.000000 683.000000 217.000000 ) ( -1554.000000 683.000000 217.000000 ) ( -1554.000000 683.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1550.000000 683.000000 340.000000 ) ( -1554.000000 683.000000 340.000000 ) ( -1554.000000 700.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1550.000000 700.000000 340.000000 ) ( -1554.000000 700.000000 340.000000 ) ( -1554.000000 700.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6687/3922) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (697.000000, 700.000000, 700.000000) / (-217.000000, -217.000000, -340.000000) // --> Vector info: d1 = 0.000000, 0.012501, 0.012499. Determinants: -1.537652, -0.000007, 1071.742108, -369.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.875000. Determinants: -0.000117, 2.624997, 569.706168, -369.000000 ( -1659.000000 700.000000 340.000000 ) ( -1659.000000 700.000000 217.000000 ) ( -1659.000000 697.000000 217.000000 ) ( ( 0.004167 0.000000 -2.904450 ) ( 0.000000 -0.007114 -1.543919 ) ) 04escapehouse/04w05 0 0 0 ( -1663.000000 697.000000 217.000000 ) ( -1663.000000 700.000000 217.000000 ) ( -1663.000000 700.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1663.000000 697.000000 217.000000 ) ( -1659.000000 697.000000 217.000000 ) ( -1659.000000 700.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1663.000000 700.000000 217.000000 ) ( -1659.000000 700.000000 217.000000 ) ( -1659.000000 700.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1663.000000 700.000000 340.000000 ) ( -1659.000000 700.000000 340.000000 ) ( -1659.000000 697.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1663.000000 697.000000 340.000000 ) ( -1659.000000 697.000000 340.000000 ) ( -1659.000000 697.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6688/3923) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04f02wk1]: 64.000000/64.000000 // --> Vector A/B: (700.000000, 700.000000, 835.000000) / (-1694.000000, -1548.000000, -1548.000000) // --> Vector info: d1 = 0.545672, 2.632088, 2.632069. Determinants: 0.002680, -281.666063, -487899.390432, -19710.000000 // --> Vector info: d2 = 0.250000, 0.250031, 2.181835. Determinants: -282.043480, -0.004120, 192495.957250, -19710.000000 ( -1548.000000 835.000000 217.000000 ) ( -1548.000000 700.000000 217.000000 ) ( -1694.000000 700.000000 217.000000 ) ( ( 0.000000 0.014291 24.753901 ) ( 0.014310 0.000000 -9.766411 ) ) 04escapehouse/04f02wk1 0 0 0 ( -1694.000000 700.000000 213.000000 ) ( -1548.000000 700.000000 213.000000 ) ( -1548.000000 835.000000 213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1694.000000 700.000000 213.000000 ) ( -1694.000000 700.000000 217.000000 ) ( -1548.000000 700.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1548.000000 700.000000 213.000000 ) ( -1548.000000 700.000000 217.000000 ) ( -1548.000000 835.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1548.000000 835.000000 213.000000 ) ( -1548.000000 835.000000 217.000000 ) ( -1694.000000 835.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1694.000000 835.000000 213.000000 ) ( -1694.000000 835.000000 217.000000 ) ( -1694.000000 700.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6689/3924) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (835.000000, 835.000000, 700.000000) / (1694.000000, 1548.000000, 1548.000000) // --> Vector info: d1 = 0.875000, 1.396605, 1.396605. Determinants: 0.000000, 70.416677, -136532.101023, -19710.000000 // --> Vector info: d2 = 0.034092, 0.034090, 0.999992. Determinants: 141.021723, -0.000323, -118424.553613, -19710.000000 ( -1548.000000 700.000000 348.000000 ) ( -1548.000000 835.000000 348.000000 ) ( -1694.000000 835.000000 348.000000 ) ( ( 0.000000 -0.003573 6.927047 ) ( -0.007155 0.000000 6.008349 ) ) 04escapehouse/04w05 0 0 0 ( -1694.000000 835.000000 352.000000 ) ( -1548.000000 835.000000 352.000000 ) ( -1548.000000 700.000000 352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1694.000000 835.000000 352.000000 ) ( -1694.000000 835.000000 348.000000 ) ( -1548.000000 835.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1548.000000 835.000000 352.000000 ) ( -1548.000000 835.000000 348.000000 ) ( -1548.000000 700.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1548.000000 700.000000 352.000000 ) ( -1548.000000 700.000000 348.000000 ) ( -1694.000000 700.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1694.000000 700.000000 352.000000 ) ( -1694.000000 700.000000 348.000000 ) ( -1694.000000 835.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6690/3925) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (700.000000, 835.000000, 835.000000) / (-217.000000, -217.000000, -348.000000) // --> Vector info: d1 = 0.709290, 1.192242, 1.192237. Determinants: -63.266790, -0.000692, 31742.814863, -17685.000000 // --> Vector info: d2 = 0.459840, 0.459850, 1.397350. Determinants: -0.001374, 126.562492, 19332.760831, -17685.000000 ( -1694.000000 835.000000 348.000000 ) ( -1694.000000 835.000000 217.000000 ) ( -1694.000000 700.000000 217.000000 ) ( ( 0.003577 0.000000 -1.794900 ) ( 0.000000 -0.007156 -1.093173 ) ) 04escapehouse/04w05 0 0 0 ( -1698.000000 700.000000 217.000000 ) ( -1698.000000 835.000000 217.000000 ) ( -1698.000000 835.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1698.000000 700.000000 217.000000 ) ( -1694.000000 700.000000 217.000000 ) ( -1694.000000 835.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1698.000000 835.000000 217.000000 ) ( -1694.000000 835.000000 217.000000 ) ( -1694.000000 835.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1698.000000 835.000000 348.000000 ) ( -1694.000000 835.000000 348.000000 ) ( -1694.000000 700.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1698.000000 700.000000 348.000000 ) ( -1694.000000 700.000000 348.000000 ) ( -1694.000000 700.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6691/3926) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-1694.000000, -1665.000000, -1665.000000) / (-217.000000, -217.000000, -348.000000) // --> Vector info: d1 = 0.192242, 0.294651, 0.294647. Determinants: -13.415674, -0.000132, -23456.506343, -3799.000000 // --> Vector info: d2 = 0.459850, 0.459852, 1.397352. Determinants: -0.000257, 27.187500, 4152.282131, -3799.000000 ( -1665.000000 835.000000 348.000000 ) ( -1665.000000 835.000000 217.000000 ) ( -1694.000000 835.000000 217.000000 ) ( ( 0.003531 0.000000 6.174390 ) ( 0.000000 -0.007156 -1.092993 ) ) 04escapehouse/04w05 0 0 0 ( -1694.000000 839.000000 217.000000 ) ( -1665.000000 839.000000 217.000000 ) ( -1665.000000 839.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1694.000000 839.000000 217.000000 ) ( -1694.000000 835.000000 217.000000 ) ( -1665.000000 835.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1665.000000 839.000000 217.000000 ) ( -1665.000000 835.000000 217.000000 ) ( -1665.000000 835.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1665.000000 839.000000 348.000000 ) ( -1665.000000 835.000000 348.000000 ) ( -1694.000000 835.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1694.000000 839.000000 348.000000 ) ( -1694.000000 835.000000 348.000000 ) ( -1694.000000 835.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6693/3927) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (1659.000000, 1659.000000, 1554.000000) / (-340.000000, -348.000000, -348.000000) // --> Vector info: d1 = 0.615531, 0.615531, 0.240530. Determinants: -3.000002, -0.000025, 4459.948642, -840.000000 // --> Vector info: d2 = 0.874987, 0.937487, 0.937479. Determinants: -0.000066, 6.562493, 1496.368793, -840.000000 ( -1554.000000 700.000000 348.000000 ) ( -1659.000000 700.000000 348.000000 ) ( -1659.000000 700.000000 340.000000 ) ( ( 0.003571 0.000000 -5.309463 ) ( 0.000000 -0.007812 -1.781391 ) ) 04escapehouse/04w05 0 0 0 ( -1659.000000 696.000000 340.000000 ) ( -1659.000000 696.000000 348.000000 ) ( -1554.000000 696.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1659.000000 696.000000 340.000000 ) ( -1659.000000 700.000000 340.000000 ) ( -1659.000000 700.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1659.000000 696.000000 348.000000 ) ( -1659.000000 700.000000 348.000000 ) ( -1554.000000 700.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1554.000000 696.000000 348.000000 ) ( -1554.000000 700.000000 348.000000 ) ( -1554.000000 700.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1554.000000 696.000000 340.000000 ) ( -1554.000000 700.000000 340.000000 ) ( -1659.000000 700.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6694/3928) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (1548.000000, 1554.000000, 1554.000000) / (-217.000000, -217.000000, -348.000000) // --> Vector info: d1 = 0.978396, 1.000000, 1.000000. Determinants: -2.830148, 0.000001, 3612.049433, -786.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.937500. Determinants: -0.000024, 5.624999, 434.661395, -786.000000 ( -1554.000000 700.000000 348.000000 ) ( -1554.000000 700.000000 217.000000 ) ( -1548.000000 700.000000 217.000000 ) ( ( 0.003601 0.000000 -4.595483 ) ( 0.000000 -0.007156 -0.553004 ) ) 04escapehouse/04w05 0 0 0 ( -1548.000000 696.000000 217.000000 ) ( -1554.000000 696.000000 217.000000 ) ( -1554.000000 696.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1548.000000 696.000000 217.000000 ) ( -1548.000000 700.000000 217.000000 ) ( -1554.000000 700.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1554.000000 696.000000 217.000000 ) ( -1554.000000 700.000000 217.000000 ) ( -1554.000000 700.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1554.000000 696.000000 348.000000 ) ( -1554.000000 700.000000 348.000000 ) ( -1548.000000 700.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1548.000000 696.000000 348.000000 ) ( -1548.000000 700.000000 348.000000 ) ( -1548.000000 700.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6695/3929) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wcbnt1]: 128.000000/64.000000 // --> Vector A/B: (-700.000000, -700.000000, -835.000000) / (-217.000000, -254.000000, -254.000000) // --> Vector info: d1 = 0.000000, 0.000000, 0.965902. Determinants: 35.738386, -0.000016, 25016.866280, -4995.000000 // --> Vector info: d2 = 0.531165, 0.000000, 0.000000. Determinants: 0.000000, -71.707275, -18213.647850, -4995.000000 ( -1548.000000 835.000000 254.000000 ) ( -1548.000000 700.000000 254.000000 ) ( -1548.000000 700.000000 217.000000 ) ( ( -0.007155 0.000000 -5.008382 ) ( 0.000000 0.014356 3.646376 ) ) 04escapehouse/04wcbnt1 0 0 0 ( -1544.000000 700.000000 217.000000 ) ( -1544.000000 700.000000 254.000000 ) ( -1544.000000 835.000000 254.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1544.000000 700.000000 217.000000 ) ( -1548.000000 700.000000 217.000000 ) ( -1548.000000 700.000000 254.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1544.000000 700.000000 254.000000 ) ( -1548.000000 700.000000 254.000000 ) ( -1548.000000 835.000000 254.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1544.000000 835.000000 254.000000 ) ( -1548.000000 835.000000 254.000000 ) ( -1548.000000 835.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1544.000000 835.000000 217.000000 ) ( -1548.000000 835.000000 217.000000 ) ( -1548.000000 700.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6697/3930) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wcbnt1]: 128.000000/64.000000 // --> Vector A/B: (-700.000000, -835.000000, -835.000000) / (-348.000000, -348.000000, -326.000000) // --> Vector info: d1 = 0.000001, 0.965902, 0.965902. Determinants: 21.249830, 0.000000, 14874.878344, -2970.000000 // --> Vector info: d2 = 1.000002, 1.000000, 1.322405. Determinants: -0.000055, -43.524690, -18116.637879, -2970.000000 ( -1548.000000 835.000000 326.000000 ) ( -1548.000000 835.000000 348.000000 ) ( -1548.000000 700.000000 348.000000 ) ( ( -0.007155 0.000000 -5.008377 ) ( 0.000000 0.014655 6.099878 ) ) 04escapehouse/04wcbnt1 0 0 0 ( -1544.000000 700.000000 348.000000 ) ( -1544.000000 835.000000 348.000000 ) ( -1544.000000 835.000000 326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1544.000000 700.000000 348.000000 ) ( -1548.000000 700.000000 348.000000 ) ( -1548.000000 835.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1544.000000 835.000000 348.000000 ) ( -1548.000000 835.000000 348.000000 ) ( -1548.000000 835.000000 326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1544.000000 835.000000 326.000000 ) ( -1548.000000 835.000000 326.000000 ) ( -1548.000000 700.000000 326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1544.000000 700.000000 326.000000 ) ( -1548.000000 700.000000 326.000000 ) ( -1548.000000 700.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6698/3931) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (1694.000000, 1694.000000, 1659.000000) / (-217.000000, -252.000000, -252.000000) // --> Vector info: d1 = 0.709290, 0.709288, 0.584289. Determinants: -4.374960, -0.000048, 6542.292806, -1225.000000 // --> Vector info: d2 = 0.459840, 0.709840, 0.709836. Determinants: -0.000113, 8.750002, 1335.637898, -1225.000000 ( -1659.000000 700.000000 252.000000 ) ( -1694.000000 700.000000 252.000000 ) ( -1694.000000 700.000000 217.000000 ) ( ( 0.003571 0.000000 -5.340647 ) ( 0.000000 -0.007143 -1.090317 ) ) 04escapehouse/04w05 0 0 0 ( -1694.000000 696.000000 217.000000 ) ( -1694.000000 696.000000 252.000000 ) ( -1659.000000 696.000000 252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1694.000000 696.000000 217.000000 ) ( -1694.000000 700.000000 217.000000 ) ( -1694.000000 700.000000 252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1694.000000 696.000000 252.000000 ) ( -1694.000000 700.000000 252.000000 ) ( -1659.000000 700.000000 252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1659.000000 696.000000 252.000000 ) ( -1659.000000 700.000000 252.000000 ) ( -1659.000000 700.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1659.000000 696.000000 217.000000 ) ( -1659.000000 700.000000 217.000000 ) ( -1694.000000 700.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6699/3932) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (1694.000000, 1694.000000, 1684.000000) / (-252.000000, -270.000000, -270.000000) // --> Vector info: d1 = 0.709288, 0.709288, 0.671788. Determinants: -0.674995, -0.000007, 1015.768114, -180.000000 // --> Vector info: d2 = 0.709840, 0.834839, 0.834838. Determinants: -0.000024, 1.249999, 187.268580, -180.000000 ( -1684.000000 700.000000 270.000000 ) ( -1694.000000 700.000000 270.000000 ) ( -1694.000000 700.000000 252.000000 ) ( ( 0.003750 0.000000 -5.643156 ) ( 0.000000 -0.006944 -1.040381 ) ) 04escapehouse/04w05 0 0 0 ( -1694.000000 696.000000 252.000000 ) ( -1694.000000 696.000000 270.000000 ) ( -1684.000000 696.000000 270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1694.000000 696.000000 252.000000 ) ( -1694.000000 700.000000 252.000000 ) ( -1694.000000 700.000000 270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1694.000000 696.000000 270.000000 ) ( -1694.000000 700.000000 270.000000 ) ( -1684.000000 700.000000 270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1684.000000 696.000000 270.000000 ) ( -1684.000000 700.000000 270.000000 ) ( -1684.000000 700.000000 252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1684.000000 696.000000 252.000000 ) ( -1684.000000 700.000000 252.000000 ) ( -1694.000000 700.000000 252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6700/3933) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (1694.000000, 1694.000000, 1659.000000) / (-270.000000, -348.000000, -348.000000) // --> Vector info: d1 = 0.709288, 0.709285, 0.584285. Determinants: -9.749944, -0.000109, 14580.020967, -2730.000000 // --> Vector info: d2 = 0.834839, 1.397340, 1.397336. Determinants: -0.000242, 19.687504, 3036.924269, -2730.000000 ( -1659.000000 700.000000 348.000000 ) ( -1694.000000 700.000000 348.000000 ) ( -1694.000000 700.000000 270.000000 ) ( ( 0.003571 0.000000 -5.340667 ) ( 0.000000 -0.007212 -1.112426 ) ) 04escapehouse/04w05 0 0 0 ( -1694.000000 696.000000 270.000000 ) ( -1694.000000 696.000000 348.000000 ) ( -1659.000000 696.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1694.000000 696.000000 270.000000 ) ( -1694.000000 700.000000 270.000000 ) ( -1694.000000 700.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1694.000000 696.000000 348.000000 ) ( -1694.000000 700.000000 348.000000 ) ( -1659.000000 700.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1659.000000 696.000000 348.000000 ) ( -1659.000000 700.000000 348.000000 ) ( -1659.000000 700.000000 270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1659.000000 696.000000 270.000000 ) ( -1659.000000 700.000000 270.000000 ) ( -1694.000000 700.000000 270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6702/3934) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (1666.000000, 1659.000000, 1659.000000) / (-270.000000, -270.000000, -252.000000) // --> Vector info: d1 = 0.609290, 0.584289, 0.584289. Determinants: -0.450021, -0.000006, 672.962942, -126.000000 // --> Vector info: d2 = 0.834837, 0.834836, 0.709836. Determinants: -0.000011, 0.875001, 131.078555, -126.000000 ( -1659.000000 700.000000 252.000000 ) ( -1659.000000 700.000000 270.000000 ) ( -1666.000000 700.000000 270.000000 ) ( ( 0.003572 0.000000 -5.340976 ) ( 0.000000 -0.006944 -1.040306 ) ) 04escapehouse/04w05 0 0 0 ( -1666.000000 696.000000 270.000000 ) ( -1659.000000 696.000000 270.000000 ) ( -1659.000000 696.000000 252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1666.000000 696.000000 270.000000 ) ( -1666.000000 700.000000 270.000000 ) ( -1659.000000 700.000000 270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1659.000000 696.000000 270.000000 ) ( -1659.000000 700.000000 270.000000 ) ( -1659.000000 700.000000 252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1659.000000 696.000000 252.000000 ) ( -1659.000000 700.000000 252.000000 ) ( -1666.000000 700.000000 252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1666.000000 696.000000 252.000000 ) ( -1666.000000 700.000000 252.000000 ) ( -1666.000000 700.000000 270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6703/3935) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-1665.000000, -1583.000000, -1583.000000) / (-217.000000, -217.000000, -252.000000) // --> Vector info: d1 = 0.294651, 0.588847, 0.588845. Determinants: -10.296826, -0.000088, -17989.883785, -2870.000000 // --> Vector info: d2 = 0.459852, 0.459857, 0.709857. Determinants: -0.000177, 20.500005, 3128.430467, -2870.000000 ( -1583.000000 835.000000 252.000000 ) ( -1583.000000 835.000000 217.000000 ) ( -1665.000000 835.000000 217.000000 ) ( ( 0.003588 0.000000 6.268252 ) ( 0.000000 -0.007143 -1.090045 ) ) 04escapehouse/04w05 0 0 0 ( -1665.000000 839.000000 217.000000 ) ( -1583.000000 839.000000 217.000000 ) ( -1583.000000 839.000000 252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1665.000000 839.000000 217.000000 ) ( -1665.000000 835.000000 217.000000 ) ( -1583.000000 835.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1583.000000 839.000000 217.000000 ) ( -1583.000000 835.000000 217.000000 ) ( -1583.000000 835.000000 252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1583.000000 839.000000 252.000000 ) ( -1583.000000 835.000000 252.000000 ) ( -1665.000000 835.000000 252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1665.000000 839.000000 252.000000 ) ( -1665.000000 835.000000 252.000000 ) ( -1665.000000 835.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6704/3936) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-1583.000000, -1548.000000, -1548.000000) / (-217.000000, -217.000000, -348.000000) // --> Vector info: d1 = 0.588847, 0.713846, 0.713843. Determinants: -16.374953, -0.000123, -28621.439237, -4585.000000 // --> Vector info: d2 = 0.459857, 0.459859, 1.397359. Determinants: -0.000219, 32.812502, 5011.521654, -4585.000000 ( -1548.000000 835.000000 348.000000 ) ( -1548.000000 835.000000 217.000000 ) ( -1583.000000 835.000000 217.000000 ) ( ( 0.003571 0.000000 6.242408 ) ( 0.000000 -0.007156 -1.093025 ) ) 04escapehouse/04w05 0 0 0 ( -1583.000000 839.000000 217.000000 ) ( -1548.000000 839.000000 217.000000 ) ( -1548.000000 839.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1583.000000 839.000000 217.000000 ) ( -1583.000000 835.000000 217.000000 ) ( -1548.000000 835.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1548.000000 839.000000 217.000000 ) ( -1548.000000 835.000000 217.000000 ) ( -1548.000000 835.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1548.000000 839.000000 348.000000 ) ( -1548.000000 835.000000 348.000000 ) ( -1583.000000 835.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1583.000000 839.000000 348.000000 ) ( -1583.000000 835.000000 348.000000 ) ( -1583.000000 835.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6705/3937) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-1583.000000, -1583.000000, -1665.000000) / (-331.000000, -348.000000, -348.000000) // --> Vector info: d1 = 0.588844, 0.588843, 0.294648. Determinants: -5.001322, -0.000049, -8737.956704, -1394.000000 // --> Vector info: d2 = 0.272357, 0.397357, 0.397352. Determinants: -0.000090, 10.250003, 3012.943505, -1394.000000 ( -1665.000000 835.000000 348.000000 ) ( -1583.000000 835.000000 348.000000 ) ( -1583.000000 835.000000 331.000000 ) ( ( 0.003588 0.000000 6.268262 ) ( 0.000000 -0.007353 -2.161365 ) ) 04escapehouse/04w05 0 0 0 ( -1583.000000 839.000000 331.000000 ) ( -1583.000000 839.000000 348.000000 ) ( -1665.000000 839.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1583.000000 839.000000 331.000000 ) ( -1583.000000 835.000000 331.000000 ) ( -1583.000000 835.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1583.000000 839.000000 348.000000 ) ( -1583.000000 835.000000 348.000000 ) ( -1665.000000 835.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1665.000000 839.000000 348.000000 ) ( -1665.000000 835.000000 348.000000 ) ( -1665.000000 835.000000 331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1665.000000 839.000000 331.000000 ) ( -1665.000000 835.000000 331.000000 ) ( -1583.000000 835.000000 331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6706/3938) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [03Wdrawing]: 128.000000/128.000000 // --> Vector A/B: (-1583.000000, -1583.000000, -1665.000000) / (-252.000000, -331.000000, -331.000000) // --> Vector info: d1 = 0.218749, 0.218749, 0.807140. Determinants: 46.482873, 0.000000, 72165.329029, -6478.000000 // --> Vector info: d2 = 0.703125, 0.140625, 0.140625. Determinants: 0.000000, -46.124993, -16178.341215, -6478.000000 ( -1665.000000 835.000000 331.000000 ) ( -1583.000000 835.000000 331.000000 ) ( -1583.000000 835.000000 252.000000 ) ( ( -0.007175 0.000000 -11.140063 ) ( 0.000000 0.007120 2.497428 ) ) 04escapehouse/03Wdrawing 0 0 0 ( -1583.000000 839.000000 252.000000 ) ( -1583.000000 839.000000 331.000000 ) ( -1665.000000 839.000000 331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1583.000000 839.000000 252.000000 ) ( -1583.000000 835.000000 252.000000 ) ( -1583.000000 835.000000 331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1583.000000 839.000000 331.000000 ) ( -1583.000000 835.000000 331.000000 ) ( -1665.000000 835.000000 331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1665.000000 839.000000 331.000000 ) ( -1665.000000 835.000000 331.000000 ) ( -1665.000000 835.000000 252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1665.000000 839.000000 252.000000 ) ( -1665.000000 835.000000 252.000000 ) ( -1583.000000 835.000000 252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6707/3939) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (1548.000000, 1548.000000, 1526.000000) / (-254.000000, -326.000000, -326.000000) // --> Vector info: d1 = 0.978395, 0.978395, 0.901520. Determinants: -5.535007, -0.000014, 7018.408650, -1584.000000 // --> Vector info: d2 = 0.265582, 0.776297, 0.776297. Determinants: -0.000030, 11.235729, 2433.238895, -1584.000000 ( -1526.000000 700.000000 326.000000 ) ( -1548.000000 700.000000 326.000000 ) ( -1548.000000 700.000000 254.000000 ) ( ( 0.003494 0.000000 -4.430814 ) ( 0.000000 -0.007093 -1.536136 ) ) 04escapehouse/04w05 0 0 0 ( -1548.000000 696.000000 254.000000 ) ( -1548.000000 696.000000 326.000000 ) ( -1526.000000 696.000000 326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1548.000000 696.000000 254.000000 ) ( -1548.000000 700.000000 254.000000 ) ( -1548.000000 700.000000 326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1548.000000 696.000000 326.000000 ) ( -1548.000000 700.000000 326.000000 ) ( -1526.000000 700.000000 326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1526.000000 696.000000 326.000000 ) ( -1526.000000 700.000000 326.000000 ) ( -1526.000000 700.000000 268.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1526.000000 696.000000 268.000000 ) ( -1526.000000 700.000000 268.000000 ) ( -1548.000000 700.000000 254.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6708/3940) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-700.000000, -700.000000, -835.000000) / (-268.000000, -326.000000, -326.000000) // --> Vector info: d1 = 0.978402, 0.978401, 0.495446. Determinants: -28.011389, -0.000121, -27268.893791, -7830.000000 // --> Vector info: d2 = 0.364663, 0.776298, 0.776294. Determinants: -0.000252, 55.570714, 12037.461124, -7830.000000 ( -1526.000000 835.000000 326.000000 ) ( -1526.000000 700.000000 326.000000 ) ( -1526.000000 700.000000 268.000000 ) ( ( 0.003577 0.000000 3.482617 ) ( 0.000000 -0.007097 -1.537351 ) ) 04escapehouse/04w05 0 0 0 ( -1522.000000 700.000000 268.000000 ) ( -1522.000000 700.000000 326.000000 ) ( -1522.000000 835.000000 326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1522.000000 700.000000 268.000000 ) ( -1526.000000 700.000000 268.000000 ) ( -1526.000000 700.000000 326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1522.000000 700.000000 326.000000 ) ( -1526.000000 700.000000 326.000000 ) ( -1526.000000 835.000000 326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1522.000000 835.000000 326.000000 ) ( -1526.000000 835.000000 326.000000 ) ( -1526.000000 835.000000 268.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1522.000000 835.000000 268.000000 ) ( -1526.000000 835.000000 268.000000 ) ( -1526.000000 700.000000 268.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6709/3941) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-1526.000000, -1526.000000, -1548.000000) / (-268.000000, -326.000000, -326.000000) // --> Vector info: d1 = 0.495448, 0.495446, 0.418567. Determinants: -4.458963, -0.000030, -7436.575913, -1276.000000 // --> Vector info: d2 = 0.264659, 0.676294, 0.676293. Determinants: -0.000063, 9.055968, 2089.198824, -1276.000000 ( -1548.000000 835.000000 326.000000 ) ( -1526.000000 835.000000 326.000000 ) ( -1526.000000 835.000000 268.000000 ) ( ( 0.003494 0.000000 5.828038 ) ( 0.000000 -0.007097 -1.637303 ) ) 04escapehouse/04w05 0 0 0 ( -1526.000000 839.000000 268.000000 ) ( -1526.000000 839.000000 326.000000 ) ( -1548.000000 839.000000 326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1526.000000 839.000000 268.000000 ) ( -1526.000000 835.000000 268.000000 ) ( -1526.000000 835.000000 326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1526.000000 839.000000 326.000000 ) ( -1526.000000 835.000000 326.000000 ) ( -1548.000000 835.000000 326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1548.000000 839.000000 326.000000 ) ( -1548.000000 835.000000 326.000000 ) ( -1548.000000 835.000000 254.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1548.000000 839.000000 254.000000 ) ( -1548.000000 835.000000 254.000000 ) ( -1526.000000 835.000000 268.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6711/3942) # points: 4 { brushDef { // Surface normal: -0.536875, 0.000000, 0.843661 // RotY/Z : -1.004067 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.843661, 0.000000, -0.536875) // Texture width/height [04wcbnt1]: 128.000000/64.000000 // --> Vector A/B: (-700.000000, -835.000000, -835.000000) / (1143.544798, 1143.544798, 1169.621608) // --> Vector info: d1 = 0.999998, 1.965908, 1.965903. Determinants: 25.187852, 0.000708, 14110.325288, -3520.369299 // --> Vector info: d2 = 0.634176, 0.634169, 1.000001. Determinants: -0.000182, -49.387261, 54243.883644, -3520.369299 ( -1548.000000 835.000000 254.000000 ) ( -1526.000000 835.000000 268.000000 ) ( -1526.000000 700.000000 268.000000 ) ( ( -0.007155 0.000000 -4.008195 ) ( 0.000000 0.014029 -15.408578 ) ) 04escapehouse/04wcbnt1 0 0 0 ( -1523.852498 700.000000 264.625354 ) ( -1523.852498 835.000000 264.625354 ) ( -1545.852498 835.000000 250.625354 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1523.852498 700.000000 264.625354 ) ( -1526.000000 700.000000 268.000000 ) ( -1526.000000 835.000000 268.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1523.852498 835.000000 264.625354 ) ( -1526.000000 835.000000 268.000000 ) ( -1548.000000 835.000000 254.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1545.852498 835.000000 250.625354 ) ( -1548.000000 835.000000 254.000000 ) ( -1548.000000 700.000000 254.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1545.852498 700.000000 250.625354 ) ( -1548.000000 700.000000 254.000000 ) ( -1526.000000 700.000000 268.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6712/3943) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wcbnt1]: 128.000000/64.000000 // --> Vector A/B: (700.000000, 835.000000, 835.000000) / (1548.000000, 1548.000000, 1526.000000) // --> Vector info: d1 = 1.000000, 1.965902, 1.965907. Determinants: -21.249851, 0.000643, 11903.899933, -2970.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.307515. Determinants: 0.000001, 41.514481, -64264.417277, -2970.000000 ( -1526.000000 835.000000 326.000000 ) ( -1548.000000 835.000000 326.000000 ) ( -1548.000000 700.000000 326.000000 ) ( ( 0.007155 0.000000 -4.008047 ) ( 0.000000 -0.013978 21.637851 ) ) 04escapehouse/04wcbnt1 0 0 0 ( -1548.000000 700.000000 330.000000 ) ( -1548.000000 835.000000 330.000000 ) ( -1526.000000 835.000000 330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1548.000000 700.000000 330.000000 ) ( -1548.000000 700.000000 326.000000 ) ( -1548.000000 835.000000 326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1548.000000 835.000000 330.000000 ) ( -1548.000000 835.000000 326.000000 ) ( -1526.000000 835.000000 326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1526.000000 835.000000 330.000000 ) ( -1526.000000 835.000000 326.000000 ) ( -1526.000000 700.000000 326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1526.000000 700.000000 330.000000 ) ( -1526.000000 700.000000 326.000000 ) ( -1548.000000 700.000000 326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6713/3944) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (315.000000, 315.000000, 210.000000) / (1507.000000, 1476.000000, 1476.000000) // --> Vector info: d1 = 0.667446, 0.777931, 0.777930. Determinants: -0.000009, 11.600921, -19655.120862, -3255.000000 // --> Vector info: d2 = 0.125000, 0.125001, 0.875004. Determinants: 23.250079, 0.000092, -7730.789114, -3255.000000 ( -1476.000000 210.000000 340.000000 ) ( -1476.000000 315.000000 340.000000 ) ( -1507.000000 315.000000 340.000000 ) ( ( 0.000000 -0.003564 6.038440 ) ( -0.007143 0.000000 2.375050 ) ) 04escapehouse/04w05 0 0 0 ( -1507.000000 315.000000 344.000000 ) ( -1476.000000 315.000000 344.000000 ) ( -1476.000000 210.000000 344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 315.000000 344.000000 ) ( -1507.000000 315.000000 340.000000 ) ( -1476.000000 315.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1476.000000 315.000000 344.000000 ) ( -1476.000000 315.000000 340.000000 ) ( -1476.000000 210.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1476.000000 210.000000 344.000000 ) ( -1476.000000 210.000000 340.000000 ) ( -1507.000000 210.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 210.000000 344.000000 ) ( -1507.000000 210.000000 340.000000 ) ( -1507.000000 315.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6714/3945) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (1507.000000, 1507.000000, 1476.000000) / (-240.000000, -340.000000, -340.000000) // --> Vector info: d1 = 1.000000, 1.000002, 0.889514. Determinants: -11.048740, 0.000061, 13550.467072, -3100.000000 // --> Vector info: d2 = 0.163797, 0.875005, 0.875000. Determinants: -0.000501, 22.047428, 4784.365472, -3100.000000 ( -1476.000000 210.000000 340.000000 ) ( -1507.000000 210.000000 340.000000 ) ( -1507.000000 210.000000 240.000000 ) ( ( 0.003564 0.000000 -4.371118 ) ( 0.000000 -0.007112 -1.543344 ) ) 04escapehouse/04w05 0 0 0 ( -1507.000000 206.000000 240.000000 ) ( -1507.000000 206.000000 340.000000 ) ( -1476.000000 206.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 206.000000 240.000000 ) ( -1507.000000 210.000000 240.000000 ) ( -1507.000000 210.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 206.000000 340.000000 ) ( -1507.000000 210.000000 340.000000 ) ( -1476.000000 210.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1476.000000 206.000000 340.000000 ) ( -1476.000000 210.000000 340.000000 ) ( -1476.000000 210.000000 240.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1476.000000 206.000000 240.000000 ) ( -1476.000000 210.000000 240.000000 ) ( -1507.000000 210.000000 240.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6716/3946) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-1476.000000, -1507.000000, -1507.000000) / (-340.000000, -340.000000, -240.000000) // --> Vector info: d1 = 0.423930, 0.313446, 0.313448. Determinants: -11.048496, -0.000091, -17621.794895, -3100.000000 // --> Vector info: d2 = 0.874995, 0.874993, 0.163790. Determinants: -0.000179, 22.047282, 4783.327572, -3100.000000 ( -1507.000000 315.000000 240.000000 ) ( -1507.000000 315.000000 340.000000 ) ( -1476.000000 315.000000 340.000000 ) ( ( 0.003564 0.000000 5.684450 ) ( 0.000000 -0.007112 -1.543009 ) ) 04escapehouse/04w05 0 0 0 ( -1476.000000 319.000000 340.000000 ) ( -1507.000000 319.000000 340.000000 ) ( -1507.000000 319.000000 240.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1476.000000 319.000000 340.000000 ) ( -1476.000000 315.000000 340.000000 ) ( -1507.000000 315.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 319.000000 340.000000 ) ( -1507.000000 315.000000 340.000000 ) ( -1507.000000 315.000000 240.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 319.000000 240.000000 ) ( -1507.000000 315.000000 240.000000 ) ( -1476.000000 315.000000 240.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1476.000000 319.000000 240.000000 ) ( -1476.000000 315.000000 240.000000 ) ( -1476.000000 315.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6717/3947) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04f02wk1]: 64.000000/64.000000 // --> Vector A/B: (315.000000, 315.000000, 210.000000) / (-1476.000000, -1507.000000, -1507.000000) // --> Vector info: d1 = 1.000001, 1.441939, 1.441934. Determinants: -0.000148, 46.403482, 65236.582566, -3255.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.500005. Determinants: 46.500157, 0.000005, -14647.542730, -3255.000000 ( -1507.000000 210.000000 240.000000 ) ( -1507.000000 315.000000 240.000000 ) ( -1476.000000 315.000000 240.000000 ) ( ( 0.000000 -0.014256 -20.041961 ) ( -0.014286 0.000000 4.500013 ) ) 04escapehouse/04f02wk1 0 0 0 ( -1476.000000 315.000000 236.000000 ) ( -1507.000000 315.000000 236.000000 ) ( -1507.000000 210.000000 236.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1476.000000 315.000000 236.000000 ) ( -1476.000000 315.000000 240.000000 ) ( -1507.000000 315.000000 240.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 315.000000 236.000000 ) ( -1507.000000 315.000000 240.000000 ) ( -1507.000000 210.000000 240.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 210.000000 236.000000 ) ( -1507.000000 210.000000 240.000000 ) ( -1476.000000 210.000000 240.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1476.000000 210.000000 236.000000 ) ( -1476.000000 210.000000 240.000000 ) ( -1476.000000 315.000000 240.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6718/3948) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04f02wk1]: 64.000000/64.000000 // --> Vector A/B: (-315.000000, -315.000000, -210.000000) / (-266.000000, -240.000000, -240.000000) // --> Vector info: d1 = 0.000002, 0.375000, 0.375000. Determinants: 0.000000, -39.374824, -10473.708509, -2730.000000 // --> Vector info: d2 = 1.000002, 1.000000, 2.500005. Determinants: -39.000133, 0.000264, -15014.978239, -2730.000000 ( -1476.000000 210.000000 240.000000 ) ( -1476.000000 315.000000 240.000000 ) ( -1476.000000 315.000000 266.000000 ) ( ( 0.000000 0.014423 3.836523 ) ( 0.014286 0.000000 5.499992 ) ) 04escapehouse/04f02wk1 0 0 0 ( -1472.000000 315.000000 266.000000 ) ( -1472.000000 315.000000 240.000000 ) ( -1472.000000 210.000000 240.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1472.000000 315.000000 266.000000 ) ( -1476.000000 315.000000 266.000000 ) ( -1476.000000 315.000000 240.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1472.000000 315.000000 240.000000 ) ( -1476.000000 315.000000 240.000000 ) ( -1476.000000 210.000000 240.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1472.000000 210.000000 240.000000 ) ( -1476.000000 210.000000 240.000000 ) ( -1476.000000 210.000000 266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1472.000000 210.000000 266.000000 ) ( -1476.000000 210.000000 266.000000 ) ( -1476.000000 315.000000 266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6722/3949) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (315.000000, 315.000000, 210.000000) / (1476.000000, 1463.000000, 1463.000000) // --> Vector info: d1 = 0.777931, 0.823225, 0.823221. Determinants: -0.000050, 4.755862, -8081.512207, -1365.000000 // --> Vector info: d2 = 0.125001, 0.125004, 0.874999. Determinants: 9.749935, 0.000315, -3242.320830, -1365.000000 ( -1463.000000 210.000000 340.000000 ) ( -1463.000000 315.000000 340.000000 ) ( -1476.000000 315.000000 340.000000 ) ( ( 0.000000 -0.003484 5.920522 ) ( -0.007143 0.000000 2.375327 ) ) 04escapehouse/04w05 0 0 0 ( -1476.000000 315.000000 344.000000 ) ( -1463.000000 315.000000 344.000000 ) ( -1463.000000 210.000000 344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1476.000000 315.000000 344.000000 ) ( -1476.000000 315.000000 340.000000 ) ( -1463.000000 315.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1463.000000 315.000000 344.000000 ) ( -1463.000000 315.000000 340.000000 ) ( -1463.000000 210.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1463.000000 210.000000 344.000000 ) ( -1463.000000 210.000000 340.000000 ) ( -1476.000000 210.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1476.000000 210.000000 344.000000 ) ( -1476.000000 210.000000 340.000000 ) ( -1476.000000 315.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6723/3950) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (1476.000000, 1463.000000, 1463.000000) / (-340.000000, -340.000000, -266.000000) // --> Vector info: d1 = 0.889514, 0.844223, 0.844224. Determinants: -3.351539, -0.000008, 4091.155404, -962.000000 // --> Vector info: d2 = 0.875000, 0.875000, 0.351297. Determinants: -0.000013, 6.808133, 1473.034090, -962.000000 ( -1463.000000 210.000000 266.000000 ) ( -1463.000000 210.000000 340.000000 ) ( -1476.000000 210.000000 340.000000 ) ( ( 0.003484 0.000000 -4.252760 ) ( 0.000000 -0.007077 -1.531220 ) ) 04escapehouse/04w05 0 0 0 ( -1476.000000 206.000000 340.000000 ) ( -1463.000000 206.000000 340.000000 ) ( -1463.000000 206.000000 266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1476.000000 206.000000 340.000000 ) ( -1476.000000 210.000000 340.000000 ) ( -1463.000000 210.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1463.000000 206.000000 340.000000 ) ( -1463.000000 210.000000 340.000000 ) ( -1463.000000 210.000000 266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1463.000000 206.000000 266.000000 ) ( -1463.000000 210.000000 266.000000 ) ( -1476.000000 210.000000 266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1476.000000 206.000000 266.000000 ) ( -1476.000000 210.000000 266.000000 ) ( -1476.000000 210.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6725/3951) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-210.000000, -210.000000, -315.000000) / (-266.000000, -340.000000, -340.000000) // --> Vector info: d1 = 0.844224, 0.844223, 0.469227. Determinants: -27.749709, -0.000068, -12387.076449, -7770.000000 // --> Vector info: d2 = 0.351297, 0.875000, 0.874999. Determinants: -0.000035, 54.988763, 11897.425340, -7770.000000 ( -1463.000000 315.000000 340.000000 ) ( -1463.000000 210.000000 340.000000 ) ( -1463.000000 210.000000 266.000000 ) ( ( 0.003571 0.000000 1.594218 ) ( 0.000000 -0.007077 -1.531200 ) ) 04escapehouse/04w05 0 0 0 ( -1459.000000 210.000000 266.000000 ) ( -1459.000000 210.000000 340.000000 ) ( -1459.000000 315.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1459.000000 210.000000 266.000000 ) ( -1463.000000 210.000000 266.000000 ) ( -1463.000000 210.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1459.000000 210.000000 340.000000 ) ( -1463.000000 210.000000 340.000000 ) ( -1463.000000 315.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1459.000000 315.000000 340.000000 ) ( -1463.000000 315.000000 340.000000 ) ( -1463.000000 315.000000 266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1459.000000 315.000000 266.000000 ) ( -1463.000000 315.000000 266.000000 ) ( -1463.000000 210.000000 266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6726/3952) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-1463.000000, -1463.000000, -1476.000000) / (-266.000000, -340.000000, -340.000000) // --> Vector info: d1 = 0.469227, 0.469222, 0.423930. Determinants: -3.351609, -0.000065, -5354.818783, -962.000000 // --> Vector info: d2 = 0.351297, 0.874996, 0.874995. Determinants: -0.000049, 6.808086, 1472.932659, -962.000000 ( -1476.000000 315.000000 340.000000 ) ( -1463.000000 315.000000 340.000000 ) ( -1463.000000 315.000000 266.000000 ) ( ( 0.003484 0.000000 5.566340 ) ( 0.000000 -0.007077 -1.531115 ) ) 04escapehouse/04w05 0 0 0 ( -1463.000000 319.000000 266.000000 ) ( -1463.000000 319.000000 340.000000 ) ( -1476.000000 319.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1463.000000 319.000000 266.000000 ) ( -1463.000000 315.000000 266.000000 ) ( -1463.000000 315.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1463.000000 319.000000 340.000000 ) ( -1463.000000 315.000000 340.000000 ) ( -1476.000000 315.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1476.000000 319.000000 340.000000 ) ( -1476.000000 315.000000 340.000000 ) ( -1476.000000 315.000000 266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1476.000000 319.000000 266.000000 ) ( -1476.000000 315.000000 266.000000 ) ( -1463.000000 315.000000 266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6727/3953) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (210.000000, 315.000000, 315.000000) / (-1463.000000, -1463.000000, -1476.000000) // --> Vector info: d1 = 1.000000, 1.375000, 1.374998. Determinants: -4.875006, -0.000213, -341.560129, -1365.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.090587. Determinants: -0.000010, 9.511550, 13915.398963, -1365.000000 ( -1476.000000 315.000000 266.000000 ) ( -1463.000000 315.000000 266.000000 ) ( -1463.000000 210.000000 266.000000 ) ( ( 0.003571 0.000000 0.250227 ) ( 0.000000 -0.006968 -10.194431 ) ) 04escapehouse/04w05 0 0 0 ( -1463.000000 210.000000 262.000000 ) ( -1463.000000 315.000000 262.000000 ) ( -1476.000000 315.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1463.000000 210.000000 262.000000 ) ( -1463.000000 210.000000 266.000000 ) ( -1463.000000 315.000000 266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1463.000000 315.000000 262.000000 ) ( -1463.000000 315.000000 266.000000 ) ( -1476.000000 315.000000 266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1476.000000 315.000000 262.000000 ) ( -1476.000000 315.000000 266.000000 ) ( -1476.000000 210.000000 266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1476.000000 210.000000 262.000000 ) ( -1476.000000 210.000000 266.000000 ) ( -1463.000000 210.000000 266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6728/3954) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04f02wk1]: 64.000000/64.000000 // --> Vector A/B: (210.000000, 210.000000, 212.000000) / (-1729.000000, -1649.000000, -1649.000000) // --> Vector info: d1 = 1.000001, 2.136848, 2.136848. Determinants: 0.000000, -2.273693, -4091.215512, -160.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.032535. Determinants: -2.602791, 0.000000, 546.586197, -160.000000 ( -1649.000000 212.000000 217.000000 ) ( -1649.000000 210.000000 217.000000 ) ( -1729.000000 210.000000 217.000000 ) ( ( 0.000000 0.014211 25.570097 ) ( 0.016267 0.000000 -3.416164 ) ) 04escapehouse/04f02wk1 0 0 0 ( -1729.000000 210.000000 213.000000 ) ( -1649.000000 210.000000 213.000000 ) ( -1649.000000 212.000000 213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1729.000000 210.000000 213.000000 ) ( -1729.000000 210.000000 217.000000 ) ( -1649.000000 210.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1649.000000 210.000000 213.000000 ) ( -1649.000000 210.000000 217.000000 ) ( -1649.000000 212.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1649.000000 212.000000 213.000000 ) ( -1649.000000 212.000000 217.000000 ) ( -1729.000000 212.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1729.000000 212.000000 213.000000 ) ( -1729.000000 212.000000 217.000000 ) ( -1729.000000 210.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6729/3955) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (210.000000, 212.000000, 212.000000) / (-217.000000, -217.000000, -340.000000) // --> Vector info: d1 = 0.000000, 0.008134, 0.008134. Determinants: -1.000446, 0.000000, 210.093754, -246.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.875000. Determinants: -0.000008, 1.750000, 379.751638, -246.000000 ( -1729.000000 212.000000 340.000000 ) ( -1729.000000 212.000000 217.000000 ) ( -1729.000000 210.000000 217.000000 ) ( ( 0.004067 0.000000 -0.854040 ) ( 0.000000 -0.007114 -1.543706 ) ) 04escapehouse/04w05 0 0 0 ( -1733.000000 210.000000 217.000000 ) ( -1733.000000 212.000000 217.000000 ) ( -1733.000000 212.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1733.000000 210.000000 217.000000 ) ( -1729.000000 210.000000 217.000000 ) ( -1729.000000 212.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1733.000000 212.000000 217.000000 ) ( -1729.000000 212.000000 217.000000 ) ( -1729.000000 212.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1733.000000 212.000000 340.000000 ) ( -1729.000000 212.000000 340.000000 ) ( -1729.000000 210.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1733.000000 210.000000 340.000000 ) ( -1729.000000 210.000000 340.000000 ) ( -1729.000000 210.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6731/3956) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (1649.000000, 1729.000000, 1729.000000) / (-217.000000, -217.000000, -340.000000) // --> Vector info: d1 = 0.000000, 0.284212, 0.284212. Determinants: -34.958134, 0.000000, 57645.962399, -9840.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.875000. Determinants: -0.000008, 70.000004, 15190.013626, -9840.000000 ( -1729.000000 210.000000 340.000000 ) ( -1729.000000 210.000000 217.000000 ) ( -1649.000000 210.000000 217.000000 ) ( ( 0.003553 0.000000 -5.858330 ) ( 0.000000 -0.007114 -1.543701 ) ) 04escapehouse/04w05 0 0 0 ( -1649.000000 206.000000 217.000000 ) ( -1729.000000 206.000000 217.000000 ) ( -1729.000000 206.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1649.000000 206.000000 217.000000 ) ( -1649.000000 210.000000 217.000000 ) ( -1729.000000 210.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1729.000000 206.000000 217.000000 ) ( -1729.000000 210.000000 217.000000 ) ( -1729.000000 210.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1729.000000 206.000000 340.000000 ) ( -1729.000000 210.000000 340.000000 ) ( -1649.000000 210.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1649.000000 206.000000 340.000000 ) ( -1649.000000 210.000000 340.000000 ) ( -1649.000000 210.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6732/3957) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (210.000000, 210.000000, 212.000000) / (1649.000000, 1729.000000, 1729.000000) // --> Vector info: d1 = 0.000000, 0.568425, 0.568425. Determinants: 0.000004, -1.136850, 1874.664525, -160.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.130140. Determinants: -10.411160, -0.000001, 2186.345249, -160.000000 ( -1729.000000 212.000000 340.000000 ) ( -1729.000000 210.000000 340.000000 ) ( -1649.000000 210.000000 340.000000 ) ( ( 0.000000 0.007105 -11.716653 ) ( 0.065070 0.000000 -13.664658 ) ) 04escapehouse/04w03 0 0 0 ( -1649.000000 210.000000 344.000000 ) ( -1729.000000 210.000000 344.000000 ) ( -1729.000000 212.000000 344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1649.000000 210.000000 344.000000 ) ( -1649.000000 210.000000 340.000000 ) ( -1729.000000 210.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1729.000000 210.000000 344.000000 ) ( -1729.000000 210.000000 340.000000 ) ( -1729.000000 212.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1729.000000 212.000000 344.000000 ) ( -1729.000000 212.000000 340.000000 ) ( -1649.000000 212.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1649.000000 212.000000 344.000000 ) ( -1649.000000 212.000000 340.000000 ) ( -1649.000000 210.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6733/3958) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-210.000000, -210.000000, -212.000000) / (-217.000000, -340.000000, -340.000000) // --> Vector info: d1 = 0.000000, 0.437503, 0.437500. Determinants: -0.000330, 0.875005, 189.806873, -246.000000 // --> Vector info: d2 = 0.000000, 0.000006, 0.016267. Determinants: 2.000173, 0.000012, 420.038911, -246.000000 ( -1649.000000 212.000000 340.000000 ) ( -1649.000000 210.000000 340.000000 ) ( -1649.000000 210.000000 217.000000 ) ( ( 0.000001 -0.003557 -0.771573 ) ( -0.008131 0.000000 -1.707475 ) ) 04escapehouse/04w05 0 0 0 ( -1645.000000 210.000000 217.000000 ) ( -1645.000000 210.000000 340.000000 ) ( -1645.000000 212.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1645.000000 210.000000 217.000000 ) ( -1649.000000 210.000000 217.000000 ) ( -1649.000000 210.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1645.000000 210.000000 340.000000 ) ( -1649.000000 210.000000 340.000000 ) ( -1649.000000 212.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1645.000000 212.000000 340.000000 ) ( -1649.000000 212.000000 340.000000 ) ( -1649.000000 212.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1645.000000 212.000000 217.000000 ) ( -1649.000000 212.000000 217.000000 ) ( -1649.000000 210.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6736/3959) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04f02wk1]: 64.000000/64.000000 // --> Vector A/B: (210.000000, 210.000000, 212.000000) / (-1642.000000, -1572.000000, -1572.000000) // --> Vector info: d1 = 1.000001, 2.000000, 1.999994. Determinants: 0.000442, -1.999998, -3424.089797, -140.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.032535. Determinants: -2.277437, 0.000000, 478.261931, -140.000000 ( -1572.000000 212.000000 217.000000 ) ( -1572.000000 210.000000 217.000000 ) ( -1642.000000 210.000000 217.000000 ) ( ( -0.000003 0.014286 24.457784 ) ( 0.016267 0.000000 -3.416157 ) ) 04escapehouse/04f02wk1 0 0 0 ( -1642.000000 210.000000 213.000000 ) ( -1572.000000 210.000000 213.000000 ) ( -1572.000000 212.000000 213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1642.000000 210.000000 213.000000 ) ( -1642.000000 210.000000 217.000000 ) ( -1572.000000 210.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1572.000000 210.000000 213.000000 ) ( -1572.000000 210.000000 217.000000 ) ( -1572.000000 212.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1572.000000 212.000000 213.000000 ) ( -1572.000000 212.000000 217.000000 ) ( -1642.000000 212.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1642.000000 212.000000 213.000000 ) ( -1642.000000 212.000000 217.000000 ) ( -1642.000000 210.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6738/3960) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (210.000000, 212.000000, 212.000000) / (-217.000000, -217.000000, -340.000000) // --> Vector info: d1 = 0.000000, 0.008134, 0.008134. Determinants: -1.000446, 0.000000, 210.093754, -246.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.875000. Determinants: -0.000008, 1.750000, 379.751638, -246.000000 ( -1642.000000 212.000000 340.000000 ) ( -1642.000000 212.000000 217.000000 ) ( -1642.000000 210.000000 217.000000 ) ( ( 0.004067 0.000000 -0.854040 ) ( 0.000000 -0.007114 -1.543706 ) ) 04escapehouse/04w05 0 0 0 ( -1646.000000 210.000000 217.000000 ) ( -1646.000000 212.000000 217.000000 ) ( -1646.000000 212.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1646.000000 210.000000 217.000000 ) ( -1642.000000 210.000000 217.000000 ) ( -1642.000000 212.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1646.000000 212.000000 217.000000 ) ( -1642.000000 212.000000 217.000000 ) ( -1642.000000 212.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1646.000000 212.000000 340.000000 ) ( -1642.000000 212.000000 340.000000 ) ( -1642.000000 210.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1646.000000 210.000000 340.000000 ) ( -1642.000000 210.000000 340.000000 ) ( -1642.000000 210.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6739/3961) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (210.000000, 210.000000, 212.000000) / (1572.000000, 1642.000000, 1642.000000) // --> Vector info: d1 = 0.000000, 0.500002, 0.500000. Determinants: 0.000163, -1.000004, 1571.972429, -140.000000 // --> Vector info: d2 = 1.000023, 1.000000, 1.130099. Determinants: -9.106939, 0.000046, 1772.381409, -140.000000 ( -1642.000000 212.000000 340.000000 ) ( -1642.000000 210.000000 340.000000 ) ( -1572.000000 210.000000 340.000000 ) ( ( -0.000001 0.007143 -11.228374 ) ( 0.065050 0.000000 -12.659867 ) ) 04escapehouse/04w03 0 0 0 ( -1572.000000 210.000000 344.000000 ) ( -1642.000000 210.000000 344.000000 ) ( -1642.000000 212.000000 344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1572.000000 210.000000 344.000000 ) ( -1572.000000 210.000000 340.000000 ) ( -1642.000000 210.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1642.000000 210.000000 344.000000 ) ( -1642.000000 210.000000 340.000000 ) ( -1642.000000 212.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1642.000000 212.000000 344.000000 ) ( -1642.000000 212.000000 340.000000 ) ( -1572.000000 212.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1572.000000 212.000000 344.000000 ) ( -1572.000000 212.000000 340.000000 ) ( -1572.000000 210.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6740/3962) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-210.000000, -212.000000, -212.000000) / (-340.000000, -340.000000, -217.000000) // --> Vector info: d1 = 0.039208, 0.031073, 0.031075. Determinants: -1.000604, -0.000003, -219.772972, -246.000000 // --> Vector info: d2 = 0.875000, 0.875000, 0.000000. Determinants: 0.000000, 1.750000, 379.750008, -246.000000 ( -1572.000000 212.000000 217.000000 ) ( -1572.000000 212.000000 340.000000 ) ( -1572.000000 210.000000 340.000000 ) ( ( 0.004067 0.000000 0.893386 ) ( 0.000000 -0.007114 -1.543699 ) ) 04escapehouse/04w05 0 0 0 ( -1568.000000 210.000000 340.000000 ) ( -1568.000000 212.000000 340.000000 ) ( -1568.000000 212.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1568.000000 210.000000 340.000000 ) ( -1572.000000 210.000000 340.000000 ) ( -1572.000000 212.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1568.000000 212.000000 340.000000 ) ( -1572.000000 212.000000 340.000000 ) ( -1572.000000 212.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1568.000000 212.000000 217.000000 ) ( -1572.000000 212.000000 217.000000 ) ( -1572.000000 210.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1568.000000 210.000000 217.000000 ) ( -1572.000000 210.000000 217.000000 ) ( -1572.000000 210.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6742/3963) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (1507.000000, 1563.000000, 1563.000000) / (-217.000000, -217.000000, -340.000000) // --> Vector info: d1 = 1.000000, 1.198873, 1.198873. Determinants: -24.461326, 0.000000, 29975.217782, -6888.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.875000. Determinants: 0.000017, 49.000003, 10632.973199, -6888.000000 ( -1563.000000 210.000000 340.000000 ) ( -1563.000000 210.000000 217.000000 ) ( -1507.000000 210.000000 217.000000 ) ( ( 0.003551 0.000000 -4.351803 ) ( 0.000000 -0.007114 -1.543695 ) ) 04escapehouse/04w05 0 0 0 ( -1507.000000 206.000000 217.000000 ) ( -1563.000000 206.000000 217.000000 ) ( -1563.000000 206.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 206.000000 217.000000 ) ( -1507.000000 210.000000 217.000000 ) ( -1563.000000 210.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1563.000000 206.000000 217.000000 ) ( -1563.000000 210.000000 217.000000 ) ( -1563.000000 210.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1563.000000 206.000000 340.000000 ) ( -1563.000000 210.000000 340.000000 ) ( -1507.000000 210.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 206.000000 340.000000 ) ( -1507.000000 210.000000 340.000000 ) ( -1507.000000 210.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6744/3964) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-210.000000, -210.000000, -212.000000) / (-217.000000, -240.000000, -240.000000) // --> Vector info: d1 = 0.000000, 0.081899, 0.081899. Determinants: 0.000000, 0.163798, 35.544058, -46.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.016270. Determinants: 0.374210, 0.000000, 78.584069, -46.000000 ( -1507.000000 212.000000 240.000000 ) ( -1507.000000 210.000000 240.000000 ) ( -1507.000000 210.000000 217.000000 ) ( ( 0.000000 -0.003561 -0.772697 ) ( -0.008135 0.000000 -1.708349 ) ) 04escapehouse/04w05 0 0 0 ( -1503.000000 210.000000 217.000000 ) ( -1503.000000 210.000000 240.000000 ) ( -1503.000000 212.000000 240.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1503.000000 210.000000 217.000000 ) ( -1507.000000 210.000000 217.000000 ) ( -1507.000000 210.000000 240.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1503.000000 210.000000 240.000000 ) ( -1507.000000 210.000000 240.000000 ) ( -1507.000000 212.000000 240.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1503.000000 212.000000 240.000000 ) ( -1507.000000 212.000000 240.000000 ) ( -1507.000000 212.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1503.000000 212.000000 217.000000 ) ( -1507.000000 212.000000 217.000000 ) ( -1507.000000 210.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6745/3965) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (212.000000, 210.000000, 210.000000) / (1507.000000, 1507.000000, 1563.000000) // --> Vector info: d1 = 0.999998, 1.016270, 1.016209. Determinants: 0.911249, 0.000122, -305.367776, -112.000000 // --> Vector info: d2 = 1.000019, 0.999994, 4.181957. Determinants: -0.001383, -6.363926, 9478.727060, -112.000000 ( -1563.000000 210.000000 340.000000 ) ( -1507.000000 210.000000 340.000000 ) ( -1507.000000 212.000000 340.000000 ) ( ( -0.008136 -0.000001 2.726498 ) ( 0.000012 0.056821 -84.631492 ) ) 04escapehouse/04w03 0 0 0 ( -1507.000000 212.000000 344.000000 ) ( -1507.000000 210.000000 344.000000 ) ( -1563.000000 210.000000 344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 212.000000 344.000000 ) ( -1507.000000 212.000000 340.000000 ) ( -1507.000000 210.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 210.000000 344.000000 ) ( -1507.000000 210.000000 340.000000 ) ( -1563.000000 210.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1563.000000 210.000000 344.000000 ) ( -1563.000000 210.000000 340.000000 ) ( -1563.000000 212.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1563.000000 212.000000 344.000000 ) ( -1563.000000 212.000000 340.000000 ) ( -1507.000000 212.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6746/3966) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04f02wk1]: 64.000000/64.000000 // --> Vector A/B: (210.000000, 210.000000, 212.000000) / (-1563.000000, -1507.000000, -1507.000000) // --> Vector info: d1 = 0.999989, 1.795491, 1.795486. Determinants: 0.000280, -1.591004, -2598.797308, -112.000000 // --> Vector info: d2 = 0.999998, 1.000000, 1.032540. Determinants: -1.822238, -0.000004, 270.664678, -112.000000 ( -1507.000000 212.000000 217.000000 ) ( -1507.000000 210.000000 217.000000 ) ( -1563.000000 210.000000 217.000000 ) ( ( -0.000003 0.014205 23.203547 ) ( 0.016270 0.000000 -2.416649 ) ) 04escapehouse/04f02wk1 0 0 0 ( -1563.000000 210.000000 213.000000 ) ( -1507.000000 210.000000 213.000000 ) ( -1507.000000 212.000000 213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1563.000000 210.000000 213.000000 ) ( -1563.000000 210.000000 217.000000 ) ( -1507.000000 210.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 210.000000 213.000000 ) ( -1507.000000 210.000000 217.000000 ) ( -1507.000000 212.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 212.000000 213.000000 ) ( -1507.000000 212.000000 217.000000 ) ( -1563.000000 212.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1563.000000 212.000000 213.000000 ) ( -1563.000000 212.000000 217.000000 ) ( -1563.000000 210.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6748/3967) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (212.000000, 212.000000, 210.000000) / (-217.000000, -340.000000, -340.000000) // --> Vector info: d1 = 0.000000, 0.437504, 0.437500. Determinants: -0.000440, 0.875007, 189.969871, -246.000000 // --> Vector info: d2 = 1.000000, 0.999998, 1.016267. Determinants: 2.001083, -0.000003, -670.230258, -246.000000 ( -1563.000000 210.000000 340.000000 ) ( -1563.000000 212.000000 340.000000 ) ( -1563.000000 212.000000 217.000000 ) ( ( 0.000002 -0.003557 -0.772235 ) ( -0.008134 0.000000 2.724513 ) ) 04escapehouse/04w05 0 0 0 ( -1567.000000 212.000000 217.000000 ) ( -1567.000000 212.000000 340.000000 ) ( -1567.000000 210.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1567.000000 212.000000 217.000000 ) ( -1563.000000 212.000000 217.000000 ) ( -1563.000000 212.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1567.000000 212.000000 340.000000 ) ( -1563.000000 212.000000 340.000000 ) ( -1563.000000 210.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1567.000000 210.000000 340.000000 ) ( -1563.000000 210.000000 340.000000 ) ( -1563.000000 210.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1567.000000 210.000000 217.000000 ) ( -1563.000000 210.000000 217.000000 ) ( -1563.000000 212.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6750/3968) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (315.000000, 315.000000, 230.000000) / (1729.000000, 1603.000000, 1603.000000) // --> Vector info: d1 = 0.874999, 1.326185, 1.326175. Determinants: -0.001307, 38.350835, -75679.422284, -10710.000000 // --> Vector info: d2 = 0.124999, 0.125024, 0.729996. Determinants: 76.226542, 0.002117, -25353.758241, -10710.000000 ( -1603.000000 230.000000 340.000000 ) ( -1603.000000 315.000000 340.000000 ) ( -1729.000000 315.000000 340.000000 ) ( ( 0.000000 -0.003581 7.066239 ) ( -0.007117 0.000000 2.367298 ) ) 04escapehouse/04w05 0 0 0 ( -1729.000000 315.000000 344.000000 ) ( -1603.000000 315.000000 344.000000 ) ( -1603.000000 230.000000 344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1729.000000 315.000000 344.000000 ) ( -1729.000000 315.000000 340.000000 ) ( -1603.000000 315.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1603.000000 315.000000 344.000000 ) ( -1603.000000 315.000000 340.000000 ) ( -1603.000000 230.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1603.000000 230.000000 344.000000 ) ( -1603.000000 230.000000 340.000000 ) ( -1729.000000 230.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1729.000000 230.000000 344.000000 ) ( -1729.000000 230.000000 340.000000 ) ( -1729.000000 315.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6751/3969) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-1729.000000, -1694.000000, -1694.000000) / (-217.000000, -217.000000, -340.000000) // --> Vector info: d1 = 0.000000, 0.125001, 0.125000. Determinants: -15.375154, -0.000047, -26583.651010, -4305.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.875000. Determinants: 0.000000, 30.625004, 6645.625890, -4305.000000 ( -1694.000000 315.000000 340.000000 ) ( -1694.000000 315.000000 217.000000 ) ( -1729.000000 315.000000 217.000000 ) ( ( 0.003571 0.000000 6.175064 ) ( 0.000000 -0.007114 -1.543699 ) ) 04escapehouse/04w05 0 0 0 ( -1729.000000 319.000000 217.000000 ) ( -1694.000000 319.000000 217.000000 ) ( -1694.000000 319.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1729.000000 319.000000 217.000000 ) ( -1729.000000 315.000000 217.000000 ) ( -1694.000000 315.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1694.000000 319.000000 217.000000 ) ( -1694.000000 315.000000 217.000000 ) ( -1694.000000 315.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1694.000000 319.000000 340.000000 ) ( -1694.000000 315.000000 340.000000 ) ( -1729.000000 315.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1729.000000 319.000000 340.000000 ) ( -1729.000000 315.000000 340.000000 ) ( -1729.000000 315.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6753/3970) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-1519.000000, -1507.000000, -1507.000000) / (-217.000000, -217.000000, -340.000000) // --> Vector info: d1 = 0.000000, 0.042447, 0.042447. Determinants: -5.220942, 0.000000, -7930.611023, -1476.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.875000. Determinants: -0.000008, 10.500001, 2278.488465, -1476.000000 ( -1507.000000 315.000000 340.000000 ) ( -1507.000000 315.000000 217.000000 ) ( -1519.000000 315.000000 217.000000 ) ( ( 0.003537 0.000000 5.373043 ) ( 0.000000 -0.007114 -1.543691 ) ) 04escapehouse/04w05 0 0 0 ( -1519.000000 319.000000 217.000000 ) ( -1507.000000 319.000000 217.000000 ) ( -1507.000000 319.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1519.000000 319.000000 217.000000 ) ( -1519.000000 315.000000 217.000000 ) ( -1507.000000 315.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 319.000000 217.000000 ) ( -1507.000000 315.000000 217.000000 ) ( -1507.000000 315.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 319.000000 340.000000 ) ( -1507.000000 315.000000 340.000000 ) ( -1519.000000 315.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1519.000000 319.000000 340.000000 ) ( -1519.000000 315.000000 340.000000 ) ( -1519.000000 315.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6754/3971) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-1519.000000, -1519.000000, -1694.000000) / (-305.000000, -340.000000, -340.000000) // --> Vector info: d1 = 0.750000, 0.750001, 0.125000. Determinants: -21.875028, 0.000083, -37821.893804, -6125.000000 // --> Vector info: d2 = 0.624995, 0.874995, 0.875000. Determinants: 0.000173, 43.750011, 9515.921209, -6125.000000 ( -1694.000000 315.000000 340.000000 ) ( -1519.000000 315.000000 340.000000 ) ( -1519.000000 315.000000 305.000000 ) ( ( 0.003571 0.000000 6.175003 ) ( 0.000000 -0.007143 -1.553620 ) ) 04escapehouse/04w05 0 0 0 ( -1519.000000 319.000000 305.000000 ) ( -1519.000000 319.000000 340.000000 ) ( -1694.000000 319.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1519.000000 319.000000 305.000000 ) ( -1519.000000 315.000000 305.000000 ) ( -1519.000000 315.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1519.000000 319.000000 340.000000 ) ( -1519.000000 315.000000 340.000000 ) ( -1694.000000 315.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1694.000000 319.000000 340.000000 ) ( -1694.000000 315.000000 340.000000 ) ( -1694.000000 315.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1694.000000 319.000000 305.000000 ) ( -1694.000000 315.000000 305.000000 ) ( -1519.000000 315.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6755/3972) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04f02wk1]: 64.000000/64.000000 // --> Vector A/B: (212.000000, 315.000000, 315.000000) / (-1507.000000, -1507.000000, -1729.000000) // --> Vector info: d1 = 3.215457, 3.215452, 0.045663. Determinants: 0.001110, -326.488288, -565542.718549, -22866.000000 // --> Vector info: d2 = 0.282550, 1.750015, 1.749995. Determinants: -325.777240, -0.002137, 62600.755469, -22866.000000 ( -1729.000000 315.000000 217.000000 ) ( -1507.000000 315.000000 217.000000 ) ( -1507.000000 212.000000 217.000000 ) ( ( 0.000000 0.014278 24.732910 ) ( 0.014247 0.000000 -2.737722 ) ) 04escapehouse/04f02wk1 0 0 0 ( -1507.000000 212.000000 213.000000 ) ( -1507.000000 315.000000 213.000000 ) ( -1729.000000 315.000000 213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 212.000000 213.000000 ) ( -1507.000000 212.000000 217.000000 ) ( -1507.000000 315.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 315.000000 213.000000 ) ( -1507.000000 315.000000 217.000000 ) ( -1729.000000 315.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1729.000000 315.000000 213.000000 ) ( -1729.000000 315.000000 217.000000 ) ( -1729.000000 212.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1729.000000 212.000000 213.000000 ) ( -1729.000000 212.000000 217.000000 ) ( -1507.000000 212.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6756/3973) # points: 5 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (212.000000, 315.000000, 315.000000) / (-217.000000, -217.000000, -340.000000) // --> Vector info: d1 = 1.000000, 1.366865, 1.366865. Determinants: -45.124385, 0.000000, -3102.630399, -12669.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.875000. Determinants: 0.000017, 90.125006, 19557.119982, -12669.000000 ( -1729.000000 315.000000 340.000000 ) ( -1729.000000 315.000000 217.000000 ) ( -1729.000000 212.000000 217.000000 ) ( ( 0.003562 0.000000 0.244899 ) ( 0.000000 -0.007114 -1.543699 ) ) 04escapehouse/04w05 0 0 0 ( -1733.000000 212.000000 217.000000 ) ( -1733.000000 315.000000 217.000000 ) ( -1733.000000 315.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1733.000000 212.000000 217.000000 ) ( -1729.000000 212.000000 217.000000 ) ( -1729.000000 315.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1733.000000 315.000000 217.000000 ) ( -1729.000000 315.000000 217.000000 ) ( -1729.000000 315.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1733.000000 315.000000 340.000000 ) ( -1729.000000 315.000000 340.000000 ) ( -1729.000000 230.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1733.000000 230.000000 340.000000 ) ( -1729.000000 230.000000 340.000000 ) ( -1729.000000 212.000000 291.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1733.000000 212.000000 291.000000 ) ( -1729.000000 212.000000 291.000000 ) ( -1729.000000 212.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6757/3974) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04f02wk1]: 64.000000/64.000000 // --> Vector A/B: (-212.000000, -315.000000, -315.000000) / (-240.000000, -240.000000, -217.000000) // --> Vector info: d1 = 0.000000, 1.467465, 1.467465. Determinants: 33.751699, 0.000000, 7155.360102, -2369.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.327595. Determinants: 0.000000, -33.742272, -8098.145310, -2369.000000 ( -1507.000000 315.000000 217.000000 ) ( -1507.000000 315.000000 240.000000 ) ( -1507.000000 212.000000 240.000000 ) ( ( -0.014247 0.000000 -3.020414 ) ( 0.000000 0.014243 3.418381 ) ) 04escapehouse/04f02wk1 0 0 0 ( -1503.000000 212.000000 240.000000 ) ( -1503.000000 315.000000 240.000000 ) ( -1503.000000 315.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1503.000000 212.000000 240.000000 ) ( -1507.000000 212.000000 240.000000 ) ( -1507.000000 315.000000 240.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1503.000000 315.000000 240.000000 ) ( -1507.000000 315.000000 240.000000 ) ( -1507.000000 315.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1503.000000 315.000000 217.000000 ) ( -1507.000000 315.000000 217.000000 ) ( -1507.000000 212.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1503.000000 212.000000 217.000000 ) ( -1507.000000 212.000000 217.000000 ) ( -1507.000000 212.000000 240.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6759/3975) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (1642.000000, 1649.000000, 1649.000000) / (-217.000000, -217.000000, -291.000000) // --> Vector info: d1 = 0.000000, 0.028288, 0.028288. Determinants: -2.093293, 0.000000, 3437.186978, -518.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.531645. Determinants: -0.000005, 3.721515, 807.576349, -518.000000 ( -1649.000000 212.000000 291.000000 ) ( -1649.000000 212.000000 217.000000 ) ( -1642.000000 212.000000 217.000000 ) ( ( 0.004041 0.000000 -6.635496 ) ( 0.000000 -0.007184 -1.559028 ) ) 04escapehouse/04w05 0 0 0 ( -1642.000000 208.000000 217.000000 ) ( -1649.000000 208.000000 217.000000 ) ( -1649.000000 208.000000 291.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1642.000000 208.000000 217.000000 ) ( -1642.000000 212.000000 217.000000 ) ( -1649.000000 212.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1649.000000 208.000000 217.000000 ) ( -1649.000000 212.000000 217.000000 ) ( -1649.000000 212.000000 291.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1649.000000 208.000000 291.000000 ) ( -1649.000000 212.000000 291.000000 ) ( -1642.000000 212.000000 291.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1642.000000 208.000000 291.000000 ) ( -1642.000000 212.000000 291.000000 ) ( -1642.000000 212.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6761/3976) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (1563.000000, 1572.000000, 1572.000000) / (-217.000000, -217.000000, -291.000000) // --> Vector info: d1 = 1.000000, 1.031075, 1.031075. Determinants: -2.299524, 0.000000, 2928.155536, -666.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.531645. Determinants: 0.000010, 4.784805, 1038.286285, -666.000000 ( -1572.000000 212.000000 291.000000 ) ( -1572.000000 212.000000 217.000000 ) ( -1563.000000 212.000000 217.000000 ) ( ( 0.003453 0.000000 -4.396630 ) ( 0.000000 -0.007184 -1.558988 ) ) 04escapehouse/04w05 0 0 0 ( -1563.000000 208.000000 217.000000 ) ( -1572.000000 208.000000 217.000000 ) ( -1572.000000 208.000000 291.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1563.000000 208.000000 217.000000 ) ( -1563.000000 212.000000 217.000000 ) ( -1572.000000 212.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1572.000000 208.000000 217.000000 ) ( -1572.000000 212.000000 217.000000 ) ( -1572.000000 212.000000 291.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1572.000000 208.000000 291.000000 ) ( -1572.000000 212.000000 291.000000 ) ( -1563.000000 212.000000 291.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1563.000000 208.000000 291.000000 ) ( -1563.000000 212.000000 291.000000 ) ( -1563.000000 212.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6765/3977) # points: 4 { brushDef { // Surface normal: 0.000000, 0.938670, -0.344817 // RotY/Z : 0.352044 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.344817, -0.938670) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (1642.000000, 1649.000000, 1649.000000) / (-346.254202, -346.254202, -398.455735) // --> Vector info: d1 = 1.000000, 1.056576, 1.056581. Determinants: -2.953330, 0.000040, 4483.970736, -365.410728 // --> Vector info: d2 = 0.000000, 0.000001, 2.933633. Determinants: -0.000023, 20.535428, 7110.515776, -365.410728 ( -1649.000000 230.000000 340.000000 ) ( -1649.000000 212.000000 291.000000 ) ( -1642.000000 212.000000 291.000000 ) ( ( 0.008082 0.000000 -12.271043 ) ( 0.000000 -0.056198 -19.458968 ) ) 04escapehouse/04w03 0 0 0 ( -1642.000000 208.245321 292.379270 ) ( -1649.000000 208.245321 292.379270 ) ( -1649.000000 226.245321 341.379270 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1642.000000 208.245321 292.379270 ) ( -1642.000000 212.000000 291.000000 ) ( -1649.000000 212.000000 291.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1649.000000 208.245321 292.379270 ) ( -1649.000000 212.000000 291.000000 ) ( -1649.000000 230.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1649.000000 226.245321 341.379270 ) ( -1649.000000 230.000000 340.000000 ) ( -1642.000000 230.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1642.000000 226.245321 341.379270 ) ( -1642.000000 230.000000 340.000000 ) ( -1642.000000 212.000000 291.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6767/3978) # points: 4 { brushDef { // Surface normal: 0.000000, 0.938670, -0.344817 // RotY/Z : 0.352044 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.344817, -0.938670) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (1563.000000, 1572.000000, 1572.000000) / (-346.254202, -346.254202, -398.455735) // --> Vector info: d1 = 0.999998, 1.062149, 1.062147. Determinants: -3.244413, -0.000022, 4601.196649, -469.813793 // --> Vector info: d2 = 1.000019, 1.000000, 3.933625. Determinants: 0.001021, 26.402627, 8670.601759, -469.813793 ( -1572.000000 230.000000 340.000000 ) ( -1572.000000 212.000000 291.000000 ) ( -1563.000000 212.000000 291.000000 ) ( ( 0.006906 0.000000 -9.793660 ) ( -0.000002 -0.056198 -18.455401 ) ) 04escapehouse/04w03 0 0 0 ( -1563.000000 208.245321 292.379270 ) ( -1572.000000 208.245321 292.379270 ) ( -1572.000000 226.245321 341.379270 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1563.000000 208.245321 292.379270 ) ( -1563.000000 212.000000 291.000000 ) ( -1572.000000 212.000000 291.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1572.000000 208.245321 292.379270 ) ( -1572.000000 212.000000 291.000000 ) ( -1572.000000 230.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1572.000000 226.245321 341.379270 ) ( -1572.000000 230.000000 340.000000 ) ( -1563.000000 230.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1563.000000 226.245321 341.379270 ) ( -1563.000000 230.000000 340.000000 ) ( -1563.000000 212.000000 291.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6769/3979) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (315.000000, 315.000000, 230.000000) / (1603.000000, 1507.000000, 1507.000000) // --> Vector info: d1 = 0.326185, 0.667446, 0.667445. Determinants: -0.000114, 29.007144, -49160.087764, -8160.000000 // --> Vector info: d2 = 0.125000, 0.125000, 0.729978. Determinants: 58.077849, 0.000017, -19314.549047, -8160.000000 ( -1507.000000 230.000000 340.000000 ) ( -1507.000000 315.000000 340.000000 ) ( -1603.000000 315.000000 340.000000 ) ( ( 0.000000 -0.003555 6.024521 ) ( -0.007117 0.000000 2.366979 ) ) 04escapehouse/04w05 0 0 0 ( -1603.000000 315.000000 344.000000 ) ( -1507.000000 315.000000 344.000000 ) ( -1507.000000 230.000000 344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1603.000000 315.000000 344.000000 ) ( -1603.000000 315.000000 340.000000 ) ( -1507.000000 315.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 315.000000 344.000000 ) ( -1507.000000 315.000000 340.000000 ) ( -1507.000000 230.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 230.000000 344.000000 ) ( -1507.000000 230.000000 340.000000 ) ( -1603.000000 230.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1603.000000 230.000000 344.000000 ) ( -1603.000000 230.000000 340.000000 ) ( -1603.000000 315.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6770/3980) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (230.000000, 212.000000, 212.000000) / (-340.000000, -340.000000, -291.000000) // --> Vector info: d1 = 0.000000, 0.064383, 0.064383. Determinants: 3.154745, 0.000000, -725.591391, -882.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.343358. Determinants: 0.000006, -6.180437, -2101.349986, -882.000000 ( -1729.000000 212.000000 291.000000 ) ( -1729.000000 212.000000 340.000000 ) ( -1729.000000 230.000000 340.000000 ) ( ( -0.003577 0.000000 0.822666 ) ( 0.000000 0.007007 2.382483 ) ) 04escapehouse/04w05 0 0 0 ( -1733.000000 230.000000 340.000000 ) ( -1733.000000 212.000000 340.000000 ) ( -1733.000000 212.000000 291.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1733.000000 230.000000 340.000000 ) ( -1729.000000 230.000000 340.000000 ) ( -1729.000000 212.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1733.000000 212.000000 340.000000 ) ( -1729.000000 212.000000 340.000000 ) ( -1729.000000 212.000000 291.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1733.000000 212.000000 291.000000 ) ( -1729.000000 212.000000 291.000000 ) ( -1729.000000 230.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6772/3981) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (212.000000, 212.000000, 230.000000) / (1649.000000, 1729.000000, 1729.000000) // --> Vector info: d1 = 1.159203, 0.874990, 0.874992. Determinants: -0.000153, 5.115820, -10105.206802, -1440.000000 // --> Vector info: d2 = 0.858743, 0.858730, 0.729964. Determinants: 10.301309, 0.000241, -3420.866240, -1440.000000 ( -1729.000000 230.000000 340.000000 ) ( -1729.000000 212.000000 340.000000 ) ( -1649.000000 212.000000 340.000000 ) ( ( 0.000000 -0.003553 7.017505 ) ( -0.007154 0.000000 2.375602 ) ) 04escapehouse/04w05 0 0 0 ( -1649.000000 212.000000 344.000000 ) ( -1729.000000 212.000000 344.000000 ) ( -1729.000000 230.000000 344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1649.000000 212.000000 344.000000 ) ( -1649.000000 212.000000 340.000000 ) ( -1729.000000 212.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1729.000000 212.000000 344.000000 ) ( -1729.000000 212.000000 340.000000 ) ( -1729.000000 230.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1729.000000 230.000000 344.000000 ) ( -1729.000000 230.000000 340.000000 ) ( -1649.000000 230.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1649.000000 230.000000 344.000000 ) ( -1649.000000 230.000000 340.000000 ) ( -1649.000000 212.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6774/3982) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (-230.000000, -212.000000, -212.000000) / (-340.000000, -291.000000, -340.000000) // --> Vector info: d1 = 0.000000, 0.366704, 0.045211. Determinants: -2.215354, -5.786871, -2477.067499, -882.000000 // --> Vector info: d2 = 1.000023, 1.000000, 1.964492. Determinants: -47.258996, 17.360866, -5848.894955, -882.000000 ( -1649.000000 212.000000 340.000000 ) ( -1649.000000 212.000000 291.000000 ) ( -1649.000000 230.000000 340.000000 ) ( ( 0.002512 0.006561 2.808467 ) ( 0.053582 -0.019684 6.631400 ) ) 04escapehouse/04w03 0 0 0 ( -1645.000000 230.000000 340.000000 ) ( -1645.000000 212.000000 291.000000 ) ( -1645.000000 212.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1645.000000 230.000000 340.000000 ) ( -1649.000000 230.000000 340.000000 ) ( -1649.000000 212.000000 291.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1645.000000 212.000000 291.000000 ) ( -1649.000000 212.000000 291.000000 ) ( -1649.000000 212.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1645.000000 212.000000 340.000000 ) ( -1649.000000 212.000000 340.000000 ) ( -1649.000000 230.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6776/3983) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (212.000000, 212.000000, 230.000000) / (-340.000000, -291.000000, -340.000000) // --> Vector info: d1 = 0.000000, 0.343360, 0.000000. Determinants: -0.000006, -6.180481, -2101.362413, -882.000000 // --> Vector info: d2 = 0.000000, 0.000002, 1.030081. Determinants: -50.473948, -0.000035, 10700.465026, -882.000000 ( -1642.000000 230.000000 340.000000 ) ( -1642.000000 212.000000 291.000000 ) ( -1642.000000 212.000000 340.000000 ) ( ( 0.000000 0.007007 2.382497 ) ( 0.057227 0.000000 -12.132047 ) ) 04escapehouse/04w03 0 0 0 ( -1646.000000 212.000000 340.000000 ) ( -1646.000000 212.000000 291.000000 ) ( -1646.000000 230.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1646.000000 212.000000 340.000000 ) ( -1642.000000 212.000000 340.000000 ) ( -1642.000000 212.000000 291.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1646.000000 212.000000 291.000000 ) ( -1642.000000 212.000000 291.000000 ) ( -1642.000000 230.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1646.000000 230.000000 340.000000 ) ( -1642.000000 230.000000 340.000000 ) ( -1642.000000 212.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6777/3984) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (212.000000, 212.000000, 230.000000) / (1572.000000, 1642.000000, 1642.000000) // --> Vector info: d1 = 0.687495, 1.687494, 1.687496. Determinants: -0.000150, -17.999971, 27429.742427, -1260.000000 // --> Vector info: d2 = 0.000000, 0.000001, 2.060162. Determinants: -144.211244, -0.000012, 30572.802499, -1260.000000 ( -1642.000000 230.000000 340.000000 ) ( -1642.000000 212.000000 340.000000 ) ( -1572.000000 212.000000 340.000000 ) ( ( 0.000000 0.014286 -21.769637 ) ( 0.114453 0.000000 -24.264129 ) ) 04escapehouse/04w03 0 0 0 ( -1572.000000 212.000000 344.000000 ) ( -1642.000000 212.000000 344.000000 ) ( -1642.000000 230.000000 344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1572.000000 212.000000 344.000000 ) ( -1572.000000 212.000000 340.000000 ) ( -1642.000000 212.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1642.000000 212.000000 344.000000 ) ( -1642.000000 212.000000 340.000000 ) ( -1642.000000 230.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1642.000000 230.000000 344.000000 ) ( -1642.000000 230.000000 340.000000 ) ( -1572.000000 230.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1572.000000 230.000000 344.000000 ) ( -1572.000000 230.000000 340.000000 ) ( -1572.000000 212.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6779/3985) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (-230.000000, -212.000000, -212.000000) / (-340.000000, -291.000000, -340.000000) // --> Vector info: d1 = 0.000000, 0.366703, 0.045209. Determinants: -2.215235, -5.786901, -2477.050266, -882.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.964457. Determinants: -47.258414, 17.360224, -4966.959246, -882.000000 ( -1572.000000 212.000000 340.000000 ) ( -1572.000000 212.000000 291.000000 ) ( -1572.000000 230.000000 340.000000 ) ( ( 0.002512 0.006561 2.808447 ) ( 0.053581 -0.019683 5.631473 ) ) 04escapehouse/04w03 0 0 0 ( -1568.000000 230.000000 340.000000 ) ( -1568.000000 212.000000 291.000000 ) ( -1568.000000 212.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1568.000000 230.000000 340.000000 ) ( -1572.000000 230.000000 340.000000 ) ( -1572.000000 212.000000 291.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1568.000000 212.000000 291.000000 ) ( -1572.000000 212.000000 291.000000 ) ( -1572.000000 212.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1568.000000 212.000000 340.000000 ) ( -1572.000000 212.000000 340.000000 ) ( -1572.000000 230.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6782/3986) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (230.000000, 212.000000, 212.000000) / (1507.000000, 1507.000000, 1563.000000) // --> Vector info: d1 = 0.667437, 0.667435, 0.468562. Determinants: -0.000107, 3.579708, -6067.372362, -1008.000000 // --> Vector info: d2 = 0.730017, 0.858772, 0.858760. Determinants: 7.210279, 0.000216, -2394.546267, -1008.000000 ( -1563.000000 212.000000 340.000000 ) ( -1507.000000 212.000000 340.000000 ) ( -1507.000000 230.000000 340.000000 ) ( ( 0.000000 -0.003551 6.019219 ) ( -0.007153 0.000000 2.375542 ) ) 04escapehouse/04w05 0 0 0 ( -1507.000000 230.000000 344.000000 ) ( -1507.000000 212.000000 344.000000 ) ( -1563.000000 212.000000 344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 230.000000 344.000000 ) ( -1507.000000 230.000000 340.000000 ) ( -1507.000000 212.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 212.000000 344.000000 ) ( -1507.000000 212.000000 340.000000 ) ( -1563.000000 212.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1563.000000 212.000000 344.000000 ) ( -1563.000000 212.000000 340.000000 ) ( -1563.000000 230.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1563.000000 230.000000 344.000000 ) ( -1563.000000 230.000000 340.000000 ) ( -1507.000000 230.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6784/3987) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (212.000000, 230.000000, 212.000000) / (-291.000000, -340.000000, -340.000000) // --> Vector info: d1 = 1.000000, 1.366703, 1.321494. Determinants: -2.215267, 5.786883, 1271.619523, -882.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.964476. Determinants: 47.259318, 17.360572, -4967.049012, -882.000000 ( -1563.000000 212.000000 340.000000 ) ( -1563.000000 230.000000 340.000000 ) ( -1563.000000 212.000000 291.000000 ) ( ( 0.002512 -0.006561 -1.441745 ) ( -0.053582 -0.019683 5.631575 ) ) 04escapehouse/04w03 0 0 0 ( -1567.000000 212.000000 291.000000 ) ( -1567.000000 230.000000 340.000000 ) ( -1567.000000 212.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1567.000000 212.000000 291.000000 ) ( -1563.000000 212.000000 291.000000 ) ( -1563.000000 230.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1567.000000 230.000000 340.000000 ) ( -1563.000000 230.000000 340.000000 ) ( -1563.000000 212.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1567.000000 212.000000 340.000000 ) ( -1563.000000 212.000000 340.000000 ) ( -1563.000000 212.000000 291.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6785/3988) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04f02wk1]: 64.000000/64.000000 // --> Vector A/B: (333.000000, 333.000000, 683.000000) / (-1414.000000, -1257.000000, -1257.000000) // --> Vector info: d1 = 0.999989, 3.249993, 3.249998. Determinants: -0.000748, -787.501668, -1168476.480866, -54950.000000 // --> Vector info: d2 = 0.999998, 1.000005, 5.999994. Determinants: -784.998371, -0.002297, 206451.314552, -54950.000000 ( -1257.000000 683.000000 199.000000 ) ( -1257.000000 333.000000 199.000000 ) ( -1414.000000 333.000000 199.000000 ) ( ( 0.000000 0.014331 21.264358 ) ( 0.014286 0.000000 -3.757076 ) ) 04escapehouse/04f02wk1 0 0 0 ( -1414.000000 333.000000 195.000000 ) ( -1257.000000 333.000000 195.000000 ) ( -1257.000000 683.000000 195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1414.000000 333.000000 195.000000 ) ( -1414.000000 333.000000 199.000000 ) ( -1257.000000 333.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 333.000000 195.000000 ) ( -1257.000000 333.000000 199.000000 ) ( -1257.000000 683.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 683.000000 195.000000 ) ( -1257.000000 683.000000 199.000000 ) ( -1414.000000 683.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1414.000000 683.000000 195.000000 ) ( -1414.000000 683.000000 199.000000 ) ( -1414.000000 333.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6786/3989) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (-1414.000000, -1397.000000, -1397.000000) / (236.880772, 236.880772, 161.927453) // --> Vector info: d1 = 0.999998, 1.125001, 1.124993. Determinants: -9.369433, -0.000146, -14522.547131, -1274.206420 // --> Vector info: d2 = 1.000019, 1.000001, 5.242610. Determinants: 0.001377, 72.124366, -18357.158670, -1274.206420 ( -1397.000000 630.000000 401.000000 ) ( -1397.000000 683.000000 348.000000 ) ( -1414.000000 683.000000 348.000000 ) ( ( 0.007353 0.000000 11.397327 ) ( -0.000001 -0.056603 14.406738 ) ) 04escapehouse/04w03 0 0 0 ( -1414.000000 685.828427 350.828427 ) ( -1397.000000 685.828427 350.828427 ) ( -1397.000000 632.828427 403.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1414.000000 685.828427 350.828427 ) ( -1414.000000 683.000000 348.000000 ) ( -1397.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1397.000000 685.828427 350.828427 ) ( -1397.000000 683.000000 348.000000 ) ( -1397.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1397.000000 632.828427 403.828427 ) ( -1397.000000 630.000000 401.000000 ) ( -1414.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1414.000000 632.828427 403.828427 ) ( -1414.000000 630.000000 401.000000 ) ( -1414.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6787/3990) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (333.000000, 683.000000, 683.000000) / (-199.000000, -199.000000, -217.000000) // --> Vector info: d1 = 1.000000, 2.249998, 2.249998. Determinants: -22.499966, -0.000167, 1192.455381, -6300.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.125000. Determinants: 0.000004, 43.750022, 8706.251856, -6300.000000 ( -1414.000000 683.000000 217.000000 ) ( -1414.000000 683.000000 199.000000 ) ( -1414.000000 333.000000 199.000000 ) ( ( 0.003571 0.000000 -0.189279 ) ( 0.000000 -0.006944 -1.381945 ) ) 04escapehouse/04w05 0 0 0 ( -1418.000000 333.000000 199.000000 ) ( -1418.000000 683.000000 199.000000 ) ( -1418.000000 683.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1418.000000 333.000000 199.000000 ) ( -1414.000000 333.000000 199.000000 ) ( -1414.000000 683.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1418.000000 683.000000 199.000000 ) ( -1414.000000 683.000000 199.000000 ) ( -1414.000000 683.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1418.000000 683.000000 217.000000 ) ( -1414.000000 683.000000 217.000000 ) ( -1414.000000 333.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1418.000000 333.000000 217.000000 ) ( -1414.000000 333.000000 217.000000 ) ( -1414.000000 333.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6789/3991) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-683.000000, -630.000000, -630.000000) / (-199.000000, -199.000000, -401.000000) // --> Vector info: d1 = 0.625002, 0.812497, 0.812498. Determinants: -37.873917, 0.000082, -32559.141653, -10706.000000 // --> Vector info: d2 = 0.874993, 0.874995, 2.312495. Determinants: -0.000289, 76.187507, 5793.439337, -10706.000000 ( -1257.000000 630.000000 401.000000 ) ( -1257.000000 630.000000 199.000000 ) ( -1257.000000 683.000000 199.000000 ) ( ( 0.003538 0.000000 3.041205 ) ( 0.000000 -0.007116 -0.541139 ) ) 04escapehouse/04w05 0 0 0 ( -1253.000000 683.000000 199.000000 ) ( -1253.000000 630.000000 199.000000 ) ( -1253.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 683.000000 199.000000 ) ( -1257.000000 683.000000 199.000000 ) ( -1257.000000 630.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 630.000000 199.000000 ) ( -1257.000000 630.000000 199.000000 ) ( -1257.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 630.000000 401.000000 ) ( -1257.000000 630.000000 401.000000 ) ( -1257.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 683.000000 348.000000 ) ( -1257.000000 683.000000 348.000000 ) ( -1257.000000 683.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6790/3992) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-1414.000000, -1357.000000, -1357.000000) / (-199.000000, -199.000000, -308.000000) // --> Vector info: d1 = 0.062502, 0.267680, 0.267677. Determinants: -22.364339, -0.000129, -32011.528201, -6213.000000 // --> Vector info: d2 = 0.874989, 0.874992, 1.647299. Determinants: -0.000273, 44.021528, 3323.590479, -6213.000000 ( -1357.000000 683.000000 308.000000 ) ( -1357.000000 683.000000 199.000000 ) ( -1414.000000 683.000000 199.000000 ) ( ( 0.003600 0.000000 5.152346 ) ( 0.000000 -0.007085 -0.534941 ) ) 04escapehouse/04w05 0 0 0 ( -1414.000000 687.000000 199.000000 ) ( -1357.000000 687.000000 199.000000 ) ( -1357.000000 687.000000 308.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1414.000000 687.000000 199.000000 ) ( -1414.000000 683.000000 199.000000 ) ( -1357.000000 683.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1357.000000 687.000000 199.000000 ) ( -1357.000000 683.000000 199.000000 ) ( -1357.000000 683.000000 308.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1357.000000 687.000000 308.000000 ) ( -1357.000000 683.000000 308.000000 ) ( -1414.000000 683.000000 308.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1414.000000 687.000000 308.000000 ) ( -1414.000000 683.000000 308.000000 ) ( -1414.000000 683.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6792/3993) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-1257.000000, -1257.000000, -1414.000000) / (-308.000000, -348.000000, -348.000000) // --> Vector info: d1 = 0.625001, 0.625000, 0.062499. Determinants: -22.500038, -0.000075, -32207.576414, -6280.000000 // --> Vector info: d2 = 0.647301, 0.937493, 0.937489. Determinants: -0.000150, 45.560220, 9967.310711, -6280.000000 ( -1414.000000 683.000000 348.000000 ) ( -1257.000000 683.000000 348.000000 ) ( -1257.000000 683.000000 308.000000 ) ( ( 0.003583 0.000000 5.128595 ) ( 0.000000 -0.007255 -1.587151 ) ) 04escapehouse/04w05 0 0 0 ( -1257.000000 687.000000 308.000000 ) ( -1257.000000 687.000000 348.000000 ) ( -1414.000000 687.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 687.000000 308.000000 ) ( -1257.000000 683.000000 308.000000 ) ( -1257.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 687.000000 348.000000 ) ( -1257.000000 683.000000 348.000000 ) ( -1414.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1414.000000 687.000000 348.000000 ) ( -1414.000000 683.000000 348.000000 ) ( -1414.000000 683.000000 308.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1414.000000 687.000000 308.000000 ) ( -1414.000000 683.000000 308.000000 ) ( -1257.000000 683.000000 308.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6793/3994) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-1357.000000, -1292.000000, -1292.000000) / (-199.000000, -199.000000, -308.000000) // --> Vector info: d1 = 0.267680, 0.499999, 0.499999. Determinants: -25.322754, 0.000025, -36259.483325, -7085.000000 // --> Vector info: d2 = 0.874992, 0.875000, 1.647301. Determinants: -0.000909, 50.199586, 3789.166714, -7085.000000 ( -1292.000000 683.000000 308.000000 ) ( -1292.000000 683.000000 199.000000 ) ( -1357.000000 683.000000 199.000000 ) ( ( 0.003574 0.000000 5.117782 ) ( 0.000000 -0.007085 -0.534815 ) ) 04escapehouse/04w05 0 0 0 ( -1357.000000 687.000000 199.000000 ) ( -1292.000000 687.000000 199.000000 ) ( -1292.000000 687.000000 308.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1357.000000 687.000000 199.000000 ) ( -1357.000000 683.000000 199.000000 ) ( -1292.000000 683.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1292.000000 687.000000 199.000000 ) ( -1292.000000 683.000000 199.000000 ) ( -1292.000000 683.000000 308.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1292.000000 687.000000 308.000000 ) ( -1292.000000 683.000000 308.000000 ) ( -1357.000000 683.000000 308.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1357.000000 687.000000 308.000000 ) ( -1357.000000 683.000000 308.000000 ) ( -1357.000000 683.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6794/3995) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-1292.000000, -1257.000000, -1257.000000) / (-199.000000, -199.000000, -308.000000) // --> Vector info: d1 = 0.500000, 0.625002, 0.625001. Determinants: -13.625208, -0.000050, -19511.279320, -3815.000000 // --> Vector info: d2 = 0.874992, 0.874993, 1.647301. Determinants: -0.000110, 27.030763, 2040.884693, -3815.000000 ( -1257.000000 683.000000 308.000000 ) ( -1257.000000 683.000000 199.000000 ) ( -1292.000000 683.000000 199.000000 ) ( ( 0.003571 0.000000 5.114359 ) ( 0.000000 -0.007085 -0.534963 ) ) 04escapehouse/04w05 0 0 0 ( -1292.000000 687.000000 199.000000 ) ( -1257.000000 687.000000 199.000000 ) ( -1257.000000 687.000000 308.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1292.000000 687.000000 199.000000 ) ( -1292.000000 683.000000 199.000000 ) ( -1257.000000 683.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 687.000000 199.000000 ) ( -1257.000000 683.000000 199.000000 ) ( -1257.000000 683.000000 308.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 687.000000 308.000000 ) ( -1257.000000 683.000000 308.000000 ) ( -1292.000000 683.000000 308.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1292.000000 687.000000 308.000000 ) ( -1292.000000 683.000000 308.000000 ) ( -1292.000000 683.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6795/3996) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-333.000000, -385.000000, -385.000000) / (-348.000000, -401.000000, -199.000000) // --> Vector info: d1 = 1.117059, 0.929557, 0.929568. Determinants: -37.874910, -0.000607, -24346.146688, -10504.000000 // --> Vector info: d2 = 1.937466, 2.312459, 0.874959. Determinants: -0.438994, 74.750000, 5515.670414, -10504.000000 ( -1257.000000 385.000000 199.000000 ) ( -1257.000000 385.000000 401.000000 ) ( -1257.000000 333.000000 348.000000 ) ( ( 0.003606 0.000000 2.317798 ) ( 0.000042 -0.007116 -0.525102 ) ) 04escapehouse/04w05 0 0 0 ( -1253.000000 333.000000 348.000000 ) ( -1253.000000 385.000000 401.000000 ) ( -1253.000000 385.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 333.000000 348.000000 ) ( -1257.000000 333.000000 348.000000 ) ( -1257.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 385.000000 401.000000 ) ( -1257.000000 385.000000 401.000000 ) ( -1257.000000 385.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 385.000000 199.000000 ) ( -1257.000000 385.000000 199.000000 ) ( -1257.000000 333.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 333.000000 199.000000 ) ( -1257.000000 333.000000 199.000000 ) ( -1257.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6798/3997) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (385.000000, 385.000000, 630.000000) / (1397.000000, 1414.000000, 1414.000000) // --> Vector info: d1 = 0.999998, 1.125001, 1.125000. Determinants: 0.000028, -30.625877, 38619.348649, -4165.000000 // --> Vector info: d2 = 1.000019, 1.000001, 15.000019. Determinants: -238.000312, 0.004502, 87458.751750, -4165.000000 ( -1414.000000 630.000000 401.000000 ) ( -1414.000000 385.000000 401.000000 ) ( -1397.000000 385.000000 401.000000 ) ( ( 0.000000 0.007353 -9.272353 ) ( 0.057143 -0.000001 -20.998500 ) ) 04escapehouse/04w03 0 0 0 ( -1397.000000 385.000000 405.000000 ) ( -1414.000000 385.000000 405.000000 ) ( -1414.000000 630.000000 405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1397.000000 385.000000 405.000000 ) ( -1397.000000 385.000000 401.000000 ) ( -1414.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1414.000000 385.000000 405.000000 ) ( -1414.000000 385.000000 401.000000 ) ( -1414.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1414.000000 630.000000 405.000000 ) ( -1414.000000 630.000000 401.000000 ) ( -1397.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1397.000000 630.000000 405.000000 ) ( -1397.000000 630.000000 401.000000 ) ( -1397.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6799/3998) # points: 4 { brushDef { // Surface normal: 0.000000, 0.713809, -0.700341 // RotY/Z : 0.775875 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.700341, -0.713809) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (1397.000000, 1414.000000, 1414.000000) / (-481.618892, -481.618892, -555.868471) // --> Vector info: d1 = 1.000000, 1.124996, 1.124990. Determinants: -9.280888, -0.000107, 11703.105427, -1262.242845 // --> Vector info: d2 = 0.000000, 0.000052, 4.242641. Determinants: -0.003828, 72.124016, 34741.636825, -1262.242845 ( -1414.000000 385.000000 401.000000 ) ( -1414.000000 333.000000 348.000000 ) ( -1397.000000 333.000000 348.000000 ) ( ( 0.007353 0.000000 -9.271675 ) ( 0.000003 -0.057140 -27.523734 ) ) 04escapehouse/04w03 0 0 0 ( -1397.000000 330.144765 350.801363 ) ( -1414.000000 330.144765 350.801363 ) ( -1414.000000 382.144765 403.801363 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1397.000000 330.144765 350.801363 ) ( -1397.000000 333.000000 348.000000 ) ( -1414.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1414.000000 330.144765 350.801363 ) ( -1414.000000 333.000000 348.000000 ) ( -1414.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1414.000000 382.144765 403.801363 ) ( -1414.000000 385.000000 401.000000 ) ( -1397.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1397.000000 382.144765 403.801363 ) ( -1397.000000 385.000000 401.000000 ) ( -1397.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6805/3999) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (-1335.000000, -1318.000000, -1318.000000) / (236.880772, 236.880772, 161.927453) // --> Vector info: d1 = 0.000000, 0.124996, 0.124998. Determinants: -9.368841, 0.000034, -12507.410962, -1274.206420 // --> Vector info: d2 = 1.000023, 0.999966, 5.242611. Determinants: 0.004300, 72.124970, -18353.513256, -1274.206420 ( -1318.000000 630.000000 401.000000 ) ( -1318.000000 683.000000 348.000000 ) ( -1335.000000 683.000000 348.000000 ) ( ( 0.007353 0.000000 9.815844 ) ( -0.000003 -0.056604 14.403878 ) ) 04escapehouse/04w03 0 0 0 ( -1335.000000 685.828427 350.828427 ) ( -1318.000000 685.828427 350.828427 ) ( -1318.000000 632.828427 403.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1335.000000 685.828427 350.828427 ) ( -1335.000000 683.000000 348.000000 ) ( -1318.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1318.000000 685.828427 350.828427 ) ( -1318.000000 683.000000 348.000000 ) ( -1318.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1318.000000 632.828427 403.828427 ) ( -1318.000000 630.000000 401.000000 ) ( -1335.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1335.000000 632.828427 403.828427 ) ( -1335.000000 630.000000 401.000000 ) ( -1335.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6806/4000) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (385.000000, 385.000000, 630.000000) / (1318.000000, 1335.000000, 1335.000000) // --> Vector info: d1 = 1.000000, 1.124996, 1.124964. Determinants: 0.000533, -30.623978, 36197.197664, -4165.000000 // --> Vector info: d2 = 0.000000, 0.000052, 14.000021. Determinants: -237.999476, -0.012633, 91646.447338, -4165.000000 ( -1335.000000 630.000000 401.000000 ) ( -1335.000000 385.000000 401.000000 ) ( -1318.000000 385.000000 401.000000 ) ( ( 0.000000 0.007353 -8.690804 ) ( 0.057143 0.000003 -22.003949 ) ) 04escapehouse/04w03 0 0 0 ( -1318.000000 385.000000 405.000000 ) ( -1335.000000 385.000000 405.000000 ) ( -1335.000000 630.000000 405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1318.000000 385.000000 405.000000 ) ( -1318.000000 385.000000 401.000000 ) ( -1335.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1335.000000 385.000000 405.000000 ) ( -1335.000000 385.000000 401.000000 ) ( -1335.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1335.000000 630.000000 405.000000 ) ( -1335.000000 630.000000 401.000000 ) ( -1318.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1318.000000 630.000000 405.000000 ) ( -1318.000000 630.000000 401.000000 ) ( -1318.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6807/4001) # points: 4 { brushDef { // Surface normal: 0.000000, 0.713809, -0.700341 // RotY/Z : 0.775875 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.700341, -0.713809) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (1318.000000, 1335.000000, 1335.000000) / (-481.618892, -481.618892, -555.868471) // --> Vector info: d1 = 0.999998, 1.125001, 1.125005. Determinants: -9.281463, 0.000065, 10970.759697, -1262.242845 // --> Vector info: d2 = 1.000019, 1.000001, 5.242625. Determinants: 0.001364, 72.124618, 33472.513267, -1262.242845 ( -1335.000000 385.000000 401.000000 ) ( -1335.000000 333.000000 348.000000 ) ( -1318.000000 333.000000 348.000000 ) ( ( 0.007353 0.000000 -8.691481 ) ( -0.000001 -0.057140 -26.518283 ) ) 04escapehouse/04w03 0 0 0 ( -1318.000000 330.144765 350.801363 ) ( -1335.000000 330.144765 350.801363 ) ( -1335.000000 382.144765 403.801363 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1318.000000 330.144765 350.801363 ) ( -1318.000000 333.000000 348.000000 ) ( -1335.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1335.000000 330.144765 350.801363 ) ( -1335.000000 333.000000 348.000000 ) ( -1335.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1335.000000 382.144765 403.801363 ) ( -1335.000000 385.000000 401.000000 ) ( -1318.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1318.000000 382.144765 403.801363 ) ( -1318.000000 385.000000 401.000000 ) ( -1318.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6808/4002) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-385.000000, -630.000000, -630.000000) / (-401.000000, -401.000000, -357.000000) // --> Vector info: d1 = 1.135369, 0.260369, 0.260367. Determinants: -38.500000, 0.000350, -27061.635465, -10780.000000 // --> Vector info: d2 = 1.312483, 1.312472, 0.999972. Determinants: -0.000488, 76.562500, 16552.803332, -10780.000000 ( -1257.000000 630.000000 357.000000 ) ( -1257.000000 630.000000 401.000000 ) ( -1257.000000 385.000000 401.000000 ) ( ( 0.003571 0.000000 2.510356 ) ( 0.000000 -0.007102 -1.535511 ) ) 04escapehouse/04w05 0 0 0 ( -1253.000000 385.000000 401.000000 ) ( -1253.000000 630.000000 401.000000 ) ( -1253.000000 630.000000 357.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 385.000000 401.000000 ) ( -1257.000000 385.000000 401.000000 ) ( -1257.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 630.000000 401.000000 ) ( -1257.000000 630.000000 401.000000 ) ( -1257.000000 630.000000 357.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 630.000000 357.000000 ) ( -1257.000000 630.000000 357.000000 ) ( -1257.000000 385.000000 357.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 385.000000 357.000000 ) ( -1257.000000 385.000000 357.000000 ) ( -1257.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6810/4003) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (1348.000000, 1383.000000, 1383.000000) / (-199.000000, -199.000000, -207.000000) // --> Vector info: d1 = 0.697865, 0.572865, 0.572865. Determinants: 1.000000, 0.000008, -1543.400543, -280.000000 // --> Vector info: d2 = 0.937491, 0.937489, 0.887489. Determinants: 0.000017, -1.749998, -610.770351, -280.000000 ( -1383.000000 333.000000 207.000000 ) ( -1383.000000 333.000000 199.000000 ) ( -1348.000000 333.000000 199.000000 ) ( ( -0.003571 0.000000 5.512145 ) ( 0.000000 0.006250 2.181323 ) ) 04escapehouse/04w05 0 0 0 ( -1348.000000 329.000000 199.000000 ) ( -1383.000000 329.000000 199.000000 ) ( -1383.000000 329.000000 207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1348.000000 329.000000 199.000000 ) ( -1348.000000 333.000000 199.000000 ) ( -1383.000000 333.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1383.000000 329.000000 199.000000 ) ( -1383.000000 333.000000 199.000000 ) ( -1383.000000 333.000000 207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1383.000000 329.000000 207.000000 ) ( -1383.000000 333.000000 207.000000 ) ( -1348.000000 333.000000 207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1348.000000 329.000000 207.000000 ) ( -1348.000000 333.000000 207.000000 ) ( -1348.000000 333.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6811/4004) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (1383.000000, 1383.000000, 1348.000000) / (-277.000000, -348.000000, -348.000000) // --> Vector info: d1 = 0.567064, 0.567060, 0.442060. Determinants: -8.875000, -0.000159, 10864.926321, -2485.000000 // --> Vector info: d2 = 0.424983, 0.937482, 0.937478. Determinants: -0.000322, 17.937498, 3913.050126, -2485.000000 ( -1348.000000 333.000000 348.000000 ) ( -1383.000000 333.000000 348.000000 ) ( -1383.000000 333.000000 277.000000 ) ( ( 0.003571 0.000000 -4.372204 ) ( 0.000000 -0.007218 -1.574668 ) ) 04escapehouse/04w05 0 0 0 ( -1383.000000 329.000000 277.000000 ) ( -1383.000000 329.000000 348.000000 ) ( -1348.000000 329.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1383.000000 329.000000 277.000000 ) ( -1383.000000 333.000000 277.000000 ) ( -1383.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1383.000000 329.000000 348.000000 ) ( -1383.000000 333.000000 348.000000 ) ( -1348.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1348.000000 329.000000 348.000000 ) ( -1348.000000 333.000000 348.000000 ) ( -1348.000000 333.000000 277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1348.000000 329.000000 277.000000 ) ( -1348.000000 333.000000 277.000000 ) ( -1383.000000 333.000000 277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6812/4005) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04Tpractice]: 64.000000/64.000000 // --> Vector A/B: (1383.000000, 1383.000000, 1348.000000) / (-224.000000, -259.000000, -259.000000) // --> Vector info: d1 = 0.234376, 0.234376, 0.734376. Determinants: 17.499984, 0.000000, -24489.588140, -1225.000000 // --> Vector info: d2 = 0.750000, 0.250000, 0.250000. Determinants: 0.000000, -17.500004, -4838.751133, -1225.000000 ( -1348.000000 333.000000 259.000000 ) ( -1383.000000 333.000000 259.000000 ) ( -1383.000000 333.000000 224.000000 ) ( ( -0.014286 0.000000 19.991501 ) ( 0.000000 0.014286 3.950001 ) ) 04escapehouse/04Tpractice 0 0 0 ( -1383.000000 329.000000 224.000000 ) ( -1383.000000 329.000000 259.000000 ) ( -1348.000000 329.000000 259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1383.000000 329.000000 224.000000 ) ( -1383.000000 333.000000 224.000000 ) ( -1383.000000 333.000000 259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1383.000000 329.000000 259.000000 ) ( -1383.000000 333.000000 259.000000 ) ( -1348.000000 333.000000 259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1348.000000 329.000000 259.000000 ) ( -1348.000000 333.000000 259.000000 ) ( -1348.000000 333.000000 224.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1348.000000 329.000000 224.000000 ) ( -1348.000000 333.000000 224.000000 ) ( -1383.000000 333.000000 224.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6813/4006) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04Tpractice]: 64.000000/64.000000 // --> Vector A/B: (1383.000000, 1383.000000, 1348.000000) / (-207.000000, -224.000000, -224.000000) // --> Vector info: d1 = 0.234374, 0.234376, 0.734376. Determinants: 8.499992, 0.000067, -11894.927866, -595.000000 // --> Vector info: d2 = 0.999999, 0.750000, 0.750000. Determinants: 0.000000, -8.749977, -2406.244929, -595.000000 ( -1348.000000 333.000000 224.000000 ) ( -1383.000000 333.000000 224.000000 ) ( -1383.000000 333.000000 207.000000 ) ( ( -0.014286 0.000000 19.991475 ) ( 0.000000 0.014706 4.044109 ) ) 04escapehouse/04Tpractice 0 0 0 ( -1383.000000 329.000000 207.000000 ) ( -1383.000000 329.000000 224.000000 ) ( -1348.000000 329.000000 224.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1383.000000 329.000000 207.000000 ) ( -1383.000000 333.000000 207.000000 ) ( -1383.000000 333.000000 224.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1383.000000 329.000000 224.000000 ) ( -1383.000000 333.000000 224.000000 ) ( -1348.000000 333.000000 224.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1348.000000 329.000000 224.000000 ) ( -1348.000000 333.000000 224.000000 ) ( -1348.000000 333.000000 207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1348.000000 329.000000 207.000000 ) ( -1348.000000 333.000000 207.000000 ) ( -1383.000000 333.000000 207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6814/4007) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04Tpractice]: 64.000000/64.000000 // --> Vector A/B: (1383.000000, 1383.000000, 1348.000000) / (-259.000000, -277.000000, -277.000000) // --> Vector info: d1 = 0.234375, 0.234374, 0.734374. Determinants: 8.999992, -0.000019, -12594.649430, -630.000000 // --> Vector info: d2 = 1.249999, 0.999999, 0.999999. Determinants: 0.000000, -8.749990, -3053.746787, -630.000000 ( -1348.000000 333.000000 277.000000 ) ( -1383.000000 333.000000 277.000000 ) ( -1383.000000 333.000000 259.000000 ) ( ( -0.014286 0.000000 19.991507 ) ( 0.000000 0.013889 4.847217 ) ) 04escapehouse/04Tpractice 0 0 0 ( -1383.000000 329.000000 259.000000 ) ( -1383.000000 329.000000 277.000000 ) ( -1348.000000 329.000000 277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1383.000000 329.000000 259.000000 ) ( -1383.000000 333.000000 259.000000 ) ( -1383.000000 333.000000 277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1383.000000 329.000000 277.000000 ) ( -1383.000000 333.000000 277.000000 ) ( -1348.000000 333.000000 277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1348.000000 329.000000 277.000000 ) ( -1348.000000 333.000000 277.000000 ) ( -1348.000000 333.000000 259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1348.000000 329.000000 259.000000 ) ( -1348.000000 333.000000 259.000000 ) ( -1383.000000 333.000000 259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6817/4008) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (-630.000000, -385.000000, -385.000000) / (-401.000000, -401.000000, -418.000000) // --> Vector info: d1 = 1.000000, 2.750001, 2.750005. Determinants: -29.750016, 0.000993, -22907.111855, -4165.000000 // --> Vector info: d2 = 0.000000, 0.000008, 0.999961. Determinants: -0.000125, 244.988546, 98240.327019, -4165.000000 ( -1653.000000 385.000000 418.000000 ) ( -1653.000000 385.000000 401.000000 ) ( -1653.000000 630.000000 401.000000 ) ( ( 0.007143 0.000000 5.499907 ) ( 0.000000 -0.058821 -23.587113 ) ) 04escapehouse/04w03 0 0 0 ( -1649.000000 630.000000 401.000000 ) ( -1649.000000 385.000000 401.000000 ) ( -1649.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1649.000000 630.000000 401.000000 ) ( -1653.000000 630.000000 401.000000 ) ( -1653.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1649.000000 385.000000 401.000000 ) ( -1653.000000 385.000000 401.000000 ) ( -1653.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1649.000000 385.000000 418.000000 ) ( -1653.000000 385.000000 418.000000 ) ( -1653.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1649.000000 630.000000 418.000000 ) ( -1653.000000 630.000000 418.000000 ) ( -1653.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6819/4009) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (385.000000, 630.000000, 630.000000) / (-401.000000, -401.000000, -418.000000) // --> Vector info: d1 = 0.000000, 1.749998, 1.749998. Determinants: -29.749958, 0.000145, 11453.791970, -4165.000000 // --> Vector info: d2 = 0.000000, 0.000002, 0.999990. Determinants: -0.000030, 244.997228, 98243.900057, -4165.000000 ( -1715.000000 630.000000 418.000000 ) ( -1715.000000 630.000000 401.000000 ) ( -1715.000000 385.000000 401.000000 ) ( ( 0.007143 0.000000 -2.750010 ) ( 0.000000 -0.058823 -23.587971 ) ) 04escapehouse/04w03 0 0 0 ( -1719.000000 385.000000 401.000000 ) ( -1719.000000 630.000000 401.000000 ) ( -1719.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1719.000000 385.000000 401.000000 ) ( -1715.000000 385.000000 401.000000 ) ( -1715.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1719.000000 630.000000 401.000000 ) ( -1715.000000 630.000000 401.000000 ) ( -1715.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1719.000000 630.000000 418.000000 ) ( -1715.000000 630.000000 418.000000 ) ( -1715.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1719.000000 385.000000 418.000000 ) ( -1715.000000 385.000000 418.000000 ) ( -1715.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6823/4010) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (-630.000000, -385.000000, -385.000000) / (-401.000000, -401.000000, -418.000000) // --> Vector info: d1 = 1.000000, 2.750001, 2.750005. Determinants: -29.750016, 0.000993, -22907.111855, -4165.000000 // --> Vector info: d2 = 0.000000, 0.000008, 0.999961. Determinants: -0.000125, 244.988546, 98240.327019, -4165.000000 ( -1575.000000 385.000000 418.000000 ) ( -1575.000000 385.000000 401.000000 ) ( -1575.000000 630.000000 401.000000 ) ( ( 0.007143 0.000000 5.499907 ) ( 0.000000 -0.058821 -23.587113 ) ) 04escapehouse/04w03 0 0 0 ( -1571.000000 630.000000 401.000000 ) ( -1571.000000 385.000000 401.000000 ) ( -1571.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1571.000000 630.000000 401.000000 ) ( -1575.000000 630.000000 401.000000 ) ( -1575.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1571.000000 385.000000 401.000000 ) ( -1575.000000 385.000000 401.000000 ) ( -1575.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1571.000000 385.000000 418.000000 ) ( -1575.000000 385.000000 418.000000 ) ( -1575.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1571.000000 630.000000 418.000000 ) ( -1575.000000 630.000000 418.000000 ) ( -1575.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6825/4011) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (385.000000, 630.000000, 630.000000) / (-401.000000, -401.000000, -418.000000) // --> Vector info: d1 = 1.000000, 2.750001, 2.750005. Determinants: -29.750016, 0.000993, 7289.154591, -4165.000000 // --> Vector info: d2 = 0.000000, 0.000008, 0.999961. Determinants: -0.000125, 244.988546, 98240.454274, -4165.000000 ( -1636.000000 630.000000 418.000000 ) ( -1636.000000 630.000000 401.000000 ) ( -1636.000000 385.000000 401.000000 ) ( ( 0.007143 0.000000 -1.750097 ) ( 0.000000 -0.058821 -23.587144 ) ) 04escapehouse/04w03 0 0 0 ( -1640.000000 385.000000 401.000000 ) ( -1640.000000 630.000000 401.000000 ) ( -1640.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1640.000000 385.000000 401.000000 ) ( -1636.000000 385.000000 401.000000 ) ( -1636.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1640.000000 630.000000 401.000000 ) ( -1636.000000 630.000000 401.000000 ) ( -1636.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1640.000000 630.000000 418.000000 ) ( -1636.000000 630.000000 418.000000 ) ( -1636.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1640.000000 385.000000 418.000000 ) ( -1636.000000 385.000000 418.000000 ) ( -1636.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6829/4012) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (-630.000000, -385.000000, -385.000000) / (-401.000000, -401.000000, -418.000000) // --> Vector info: d1 = 0.000000, 1.749998, 1.749998. Determinants: -29.749958, 0.000145, -18742.414892, -4165.000000 // --> Vector info: d2 = 0.000000, 0.000002, 0.999990. Determinants: -0.000030, 244.997228, 98243.869861, -4165.000000 ( -1493.000000 385.000000 418.000000 ) ( -1493.000000 385.000000 401.000000 ) ( -1493.000000 630.000000 401.000000 ) ( ( 0.007143 0.000000 4.499980 ) ( 0.000000 -0.058823 -23.587964 ) ) 04escapehouse/04w03 0 0 0 ( -1489.000000 630.000000 401.000000 ) ( -1489.000000 385.000000 401.000000 ) ( -1489.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1489.000000 630.000000 401.000000 ) ( -1493.000000 630.000000 401.000000 ) ( -1493.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1489.000000 385.000000 401.000000 ) ( -1493.000000 385.000000 401.000000 ) ( -1493.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1489.000000 385.000000 418.000000 ) ( -1493.000000 385.000000 418.000000 ) ( -1493.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1489.000000 630.000000 418.000000 ) ( -1493.000000 630.000000 418.000000 ) ( -1493.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6831/4013) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (385.000000, 630.000000, 630.000000) / (-401.000000, -401.000000, -418.000000) // --> Vector info: d1 = 0.000000, 1.749998, 1.749998. Determinants: -29.749958, 0.000145, 11453.791970, -4165.000000 // --> Vector info: d2 = 0.000000, 0.000002, 0.999990. Determinants: -0.000030, 244.997228, 98243.900057, -4165.000000 ( -1557.000000 630.000000 418.000000 ) ( -1557.000000 630.000000 401.000000 ) ( -1557.000000 385.000000 401.000000 ) ( ( 0.007143 0.000000 -2.750010 ) ( 0.000000 -0.058823 -23.587971 ) ) 04escapehouse/04w03 0 0 0 ( -1561.000000 385.000000 401.000000 ) ( -1561.000000 630.000000 401.000000 ) ( -1561.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1561.000000 385.000000 401.000000 ) ( -1557.000000 385.000000 401.000000 ) ( -1557.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1561.000000 630.000000 401.000000 ) ( -1557.000000 630.000000 401.000000 ) ( -1557.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1561.000000 630.000000 418.000000 ) ( -1557.000000 630.000000 418.000000 ) ( -1557.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1561.000000 385.000000 418.000000 ) ( -1557.000000 385.000000 418.000000 ) ( -1557.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6836/4014) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (385.000000, 630.000000, 630.000000) / (-401.000000, -401.000000, -418.000000) // --> Vector info: d1 = 0.000000, 1.749998, 1.749998. Determinants: -29.749958, 0.000145, 11453.791970, -4165.000000 // --> Vector info: d2 = 0.000000, 0.000002, 0.999990. Determinants: -0.000030, 244.997228, 98243.900057, -4165.000000 ( -1476.000000 630.000000 418.000000 ) ( -1476.000000 630.000000 401.000000 ) ( -1476.000000 385.000000 401.000000 ) ( ( 0.007143 0.000000 -2.750010 ) ( 0.000000 -0.058823 -23.587971 ) ) 04escapehouse/04w03 0 0 0 ( -1480.000000 385.000000 401.000000 ) ( -1480.000000 630.000000 401.000000 ) ( -1480.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1480.000000 385.000000 401.000000 ) ( -1476.000000 385.000000 401.000000 ) ( -1476.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1480.000000 630.000000 401.000000 ) ( -1476.000000 630.000000 401.000000 ) ( -1476.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1480.000000 630.000000 418.000000 ) ( -1476.000000 630.000000 418.000000 ) ( -1476.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1480.000000 385.000000 418.000000 ) ( -1476.000000 385.000000 418.000000 ) ( -1476.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6838/4015) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (-630.000000, -385.000000, -385.000000) / (-401.000000, -401.000000, -418.000000) // --> Vector info: d1 = 0.000000, 1.749998, 1.749998. Determinants: -29.749958, 0.000145, -18742.414892, -4165.000000 // --> Vector info: d2 = 0.000000, 0.000002, 0.999990. Determinants: -0.000030, 244.997228, 98243.869861, -4165.000000 ( -1414.000000 385.000000 418.000000 ) ( -1414.000000 385.000000 401.000000 ) ( -1414.000000 630.000000 401.000000 ) ( ( 0.007143 0.000000 4.499980 ) ( 0.000000 -0.058823 -23.587964 ) ) 04escapehouse/04w03 0 0 0 ( -1410.000000 630.000000 401.000000 ) ( -1410.000000 385.000000 401.000000 ) ( -1410.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1410.000000 630.000000 401.000000 ) ( -1414.000000 630.000000 401.000000 ) ( -1414.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1410.000000 385.000000 401.000000 ) ( -1414.000000 385.000000 401.000000 ) ( -1414.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1410.000000 385.000000 418.000000 ) ( -1414.000000 385.000000 418.000000 ) ( -1414.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1410.000000 630.000000 418.000000 ) ( -1414.000000 630.000000 418.000000 ) ( -1414.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6841/4016) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (-630.000000, -385.000000, -385.000000) / (-401.000000, -401.000000, -418.000000) // --> Vector info: d1 = 0.000000, 1.749998, 1.749998. Determinants: -29.749958, 0.000145, -18742.414892, -4165.000000 // --> Vector info: d2 = 0.000000, 0.000002, 0.999990. Determinants: -0.000030, 244.997228, 98243.869861, -4165.000000 ( -1335.000000 385.000000 418.000000 ) ( -1335.000000 385.000000 401.000000 ) ( -1335.000000 630.000000 401.000000 ) ( ( 0.007143 0.000000 4.499980 ) ( 0.000000 -0.058823 -23.587964 ) ) 04escapehouse/04w03 0 0 0 ( -1331.000000 630.000000 401.000000 ) ( -1331.000000 385.000000 401.000000 ) ( -1331.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1331.000000 630.000000 401.000000 ) ( -1335.000000 630.000000 401.000000 ) ( -1335.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1331.000000 385.000000 401.000000 ) ( -1335.000000 385.000000 401.000000 ) ( -1335.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1331.000000 385.000000 418.000000 ) ( -1335.000000 385.000000 418.000000 ) ( -1335.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1331.000000 630.000000 418.000000 ) ( -1335.000000 630.000000 418.000000 ) ( -1335.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6843/4017) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (385.000000, 630.000000, 630.000000) / (-401.000000, -401.000000, -418.000000) // --> Vector info: d1 = 1.000000, 2.750001, 2.750005. Determinants: -29.750016, 0.000993, 7289.154591, -4165.000000 // --> Vector info: d2 = 0.000000, 0.000008, 0.999961. Determinants: -0.000125, 244.988546, 98240.454274, -4165.000000 ( -1397.000000 630.000000 418.000000 ) ( -1397.000000 630.000000 401.000000 ) ( -1397.000000 385.000000 401.000000 ) ( ( 0.007143 0.000000 -1.750097 ) ( 0.000000 -0.058821 -23.587144 ) ) 04escapehouse/04w03 0 0 0 ( -1401.000000 385.000000 401.000000 ) ( -1401.000000 630.000000 401.000000 ) ( -1401.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1401.000000 385.000000 401.000000 ) ( -1397.000000 385.000000 401.000000 ) ( -1397.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1401.000000 630.000000 401.000000 ) ( -1397.000000 630.000000 401.000000 ) ( -1397.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1401.000000 630.000000 418.000000 ) ( -1397.000000 630.000000 418.000000 ) ( -1397.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1401.000000 385.000000 418.000000 ) ( -1397.000000 385.000000 418.000000 ) ( -1397.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6848/4018) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (385.000000, 630.000000, 630.000000) / (-401.000000, -401.000000, -418.000000) // --> Vector info: d1 = 1.000000, 2.750001, 2.750005. Determinants: -29.750016, 0.000993, 7289.154591, -4165.000000 // --> Vector info: d2 = 0.000000, 0.000008, 0.999961. Determinants: -0.000125, 244.988546, 98240.454274, -4165.000000 ( -1318.000000 630.000000 418.000000 ) ( -1318.000000 630.000000 401.000000 ) ( -1318.000000 385.000000 401.000000 ) ( ( 0.007143 0.000000 -1.750097 ) ( 0.000000 -0.058821 -23.587144 ) ) 04escapehouse/04w03 0 0 0 ( -1322.000000 385.000000 401.000000 ) ( -1322.000000 630.000000 401.000000 ) ( -1322.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1322.000000 385.000000 401.000000 ) ( -1318.000000 385.000000 401.000000 ) ( -1318.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1322.000000 630.000000 401.000000 ) ( -1318.000000 630.000000 401.000000 ) ( -1318.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1322.000000 630.000000 418.000000 ) ( -1318.000000 630.000000 418.000000 ) ( -1318.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1322.000000 385.000000 418.000000 ) ( -1318.000000 385.000000 418.000000 ) ( -1318.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6850/4019) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-630.000000, -385.000000, -385.000000) / (-401.000000, -401.000000, -418.000000) // --> Vector info: d1 = 0.260368, 1.135368, 1.135368. Determinants: -14.874996, -0.000058, -10455.705026, -4165.000000 // --> Vector info: d2 = 0.312472, 0.312483, 0.437484. Determinants: -0.000188, 30.625057, 10979.082472, -4165.000000 ( -1257.000000 385.000000 418.000000 ) ( -1257.000000 385.000000 401.000000 ) ( -1257.000000 630.000000 401.000000 ) ( ( 0.003571 0.000000 2.510373 ) ( 0.000000 -0.007353 -2.636034 ) ) 04escapehouse/04w05 0 0 0 ( -1253.000000 630.000000 401.000000 ) ( -1253.000000 385.000000 401.000000 ) ( -1253.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 630.000000 401.000000 ) ( -1257.000000 630.000000 401.000000 ) ( -1257.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 385.000000 401.000000 ) ( -1257.000000 385.000000 401.000000 ) ( -1257.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 385.000000 418.000000 ) ( -1257.000000 385.000000 418.000000 ) ( -1257.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 630.000000 418.000000 ) ( -1257.000000 630.000000 418.000000 ) ( -1257.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6852/4020) # points: 4 { brushDef { // Surface normal: -0.016127, 0.999870, 0.000000 // RotY/Z : 0.000000 / 1.586924. Vector texS/T: (-0.999870, -0.016127, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (1647.414762, 1709.422826, 1709.422826) / (-348.000000, -348.000000, -418.000000) // --> Vector info: d1 = 0.771786, 0.990536, 0.990532. Determinants: -15.312517, -0.000296, 21875.975275, -4340.564479 // --> Vector info: d2 = 0.937487, 0.937496, 1.437496. Determinants: -0.000597, 31.004040, 6721.165703, -4340.564479 ( -1715.000000 332.000000 418.000000 ) ( -1715.000000 332.000000 348.000000 ) ( -1653.000000 333.000000 348.000000 ) ( ( 0.003528 0.000000 -5.039892 ) ( 0.000000 -0.007143 -1.548454 ) ) 04escapehouse/04w05 0 0 0 ( -1652.935492 329.000520 348.000000 ) ( -1714.935492 328.000520 348.000000 ) ( -1714.935492 328.000520 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1652.935492 329.000520 348.000000 ) ( -1653.000000 333.000000 348.000000 ) ( -1715.000000 332.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1714.935492 328.000520 348.000000 ) ( -1715.000000 332.000000 348.000000 ) ( -1715.000000 332.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1714.935492 328.000520 418.000000 ) ( -1715.000000 332.000000 418.000000 ) ( -1653.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1652.935492 329.000520 418.000000 ) ( -1653.000000 333.000000 418.000000 ) ( -1653.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6853/4021) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (-385.000000, -385.000000, -333.000000) / (-418.000000, -401.000000, -348.000000) // --> Vector info: d1 = 0.000000, 0.124996, 0.499994. Determinants: 0.249795, -6.499775, -2620.734920, -884.000000 // --> Vector info: d2 = 1.000023, 0.999966, 3.999992. Determinants: -51.003496, 0.002984, -20519.119045, -884.000000 ( -1653.000000 333.000000 348.000000 ) ( -1653.000000 385.000000 401.000000 ) ( -1653.000000 385.000000 418.000000 ) ( ( -0.000283 0.007353 2.964632 ) ( 0.057696 -0.000003 23.211673 ) ) 04escapehouse/04w03 0 0 0 ( -1649.000000 385.000000 418.000000 ) ( -1649.000000 385.000000 401.000000 ) ( -1649.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1649.000000 385.000000 418.000000 ) ( -1653.000000 385.000000 418.000000 ) ( -1653.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1649.000000 385.000000 401.000000 ) ( -1653.000000 385.000000 401.000000 ) ( -1653.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1649.000000 333.000000 348.000000 ) ( -1653.000000 333.000000 348.000000 ) ( -1653.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1649.000000 333.000000 418.000000 ) ( -1653.000000 333.000000 418.000000 ) ( -1653.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6855/4022) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (385.000000, 385.000000, 332.000000) / (-401.000000, -418.000000, -418.000000) // --> Vector info: d1 = 1.000000, 1.124996, 1.125000. Determinants: 0.000075, 6.624779, 1755.507445, -901.000000 // --> Vector info: d2 = 0.000000, 0.000052, 3.000022. Determinants: 50.999488, 0.002733, -19633.707199, -901.000000 ( -1715.000000 332.000000 418.000000 ) ( -1715.000000 385.000000 418.000000 ) ( -1715.000000 385.000000 401.000000 ) ( ( 0.000000 -0.007353 -1.948399 ) ( -0.056603 -0.000003 21.791018 ) ) 04escapehouse/04w03 0 0 0 ( -1719.000000 385.000000 401.000000 ) ( -1719.000000 385.000000 418.000000 ) ( -1719.000000 332.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1719.000000 385.000000 401.000000 ) ( -1715.000000 385.000000 401.000000 ) ( -1715.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1719.000000 385.000000 418.000000 ) ( -1715.000000 385.000000 418.000000 ) ( -1715.000000 332.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1719.000000 332.000000 418.000000 ) ( -1715.000000 332.000000 418.000000 ) ( -1715.000000 332.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1719.000000 332.000000 348.000000 ) ( -1715.000000 332.000000 348.000000 ) ( -1715.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6858/4023) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (1575.000000, 1636.000000, 1636.000000) / (-348.000000, -348.000000, -418.000000) // --> Vector info: d1 = 0.271783, 0.490536, 0.490532. Determinants: -15.312683, -0.000233, 22956.880633, -4270.000000 // --> Vector info: d2 = 0.937511, 0.937515, 1.437515. Determinants: -0.000317, 30.500007, 6611.331756, -4270.000000 ( -1636.000000 333.000000 418.000000 ) ( -1636.000000 333.000000 348.000000 ) ( -1575.000000 333.000000 348.000000 ) ( ( 0.003586 0.000000 -5.376319 ) ( 0.000000 -0.007143 -1.548321 ) ) 04escapehouse/04w05 0 0 0 ( -1575.000000 329.000000 348.000000 ) ( -1636.000000 329.000000 348.000000 ) ( -1636.000000 329.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1575.000000 329.000000 348.000000 ) ( -1575.000000 333.000000 348.000000 ) ( -1636.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1636.000000 329.000000 348.000000 ) ( -1636.000000 333.000000 348.000000 ) ( -1636.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1636.000000 329.000000 418.000000 ) ( -1636.000000 333.000000 418.000000 ) ( -1575.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1575.000000 329.000000 418.000000 ) ( -1575.000000 333.000000 418.000000 ) ( -1575.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6859/4024) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (-385.000000, -385.000000, -333.000000) / (-418.000000, -401.000000, -348.000000) // --> Vector info: d1 = 0.000000, 0.125004, 0.500000. Determinants: 0.250264, -6.500198, -2620.731298, -884.000000 // --> Vector info: d2 = 0.000000, 0.000008, 3.000002. Determinants: -50.999495, -0.000397, -19634.971288, -884.000000 ( -1575.000000 333.000000 348.000000 ) ( -1575.000000 385.000000 401.000000 ) ( -1575.000000 385.000000 418.000000 ) ( ( -0.000283 0.007353 2.964628 ) ( 0.057692 0.000000 22.211506 ) ) 04escapehouse/04w03 0 0 0 ( -1571.000000 385.000000 418.000000 ) ( -1571.000000 385.000000 401.000000 ) ( -1571.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1571.000000 385.000000 418.000000 ) ( -1575.000000 385.000000 418.000000 ) ( -1575.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1571.000000 385.000000 401.000000 ) ( -1575.000000 385.000000 401.000000 ) ( -1575.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1571.000000 333.000000 348.000000 ) ( -1575.000000 333.000000 348.000000 ) ( -1575.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1571.000000 333.000000 418.000000 ) ( -1575.000000 333.000000 418.000000 ) ( -1575.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6861/4025) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (385.000000, 385.000000, 333.000000) / (-401.000000, -418.000000, -418.000000) // --> Vector info: d1 = 0.999998, 1.125001, 1.125000. Determinants: -0.000016, 6.500186, 1722.582956, -884.000000 // --> Vector info: d2 = 1.000019, 1.000001, 4.000019. Determinants: 51.000312, -0.000956, -20519.520271, -884.000000 ( -1636.000000 333.000000 418.000000 ) ( -1636.000000 385.000000 418.000000 ) ( -1636.000000 385.000000 401.000000 ) ( ( 0.000000 -0.007353 -1.948623 ) ( -0.057693 0.000001 23.212127 ) ) 04escapehouse/04w03 0 0 0 ( -1640.000000 385.000000 401.000000 ) ( -1640.000000 385.000000 418.000000 ) ( -1640.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1640.000000 385.000000 401.000000 ) ( -1636.000000 385.000000 401.000000 ) ( -1636.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1640.000000 385.000000 418.000000 ) ( -1636.000000 385.000000 418.000000 ) ( -1636.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1640.000000 333.000000 418.000000 ) ( -1636.000000 333.000000 418.000000 ) ( -1636.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1640.000000 333.000000 348.000000 ) ( -1636.000000 333.000000 348.000000 ) ( -1636.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6864/4026) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (1493.000000, 1557.000000, 1557.000000) / (-348.000000, -348.000000, -418.000000) // --> Vector info: d1 = 0.979116, 1.209284, 1.209281. Determinants: -16.111734, -0.000221, 19668.299836, -4480.000000 // --> Vector info: d2 = 0.937501, 0.937507, 1.437507. Determinants: -0.000442, 32.000012, 6936.661073, -4480.000000 ( -1557.000000 333.000000 418.000000 ) ( -1557.000000 333.000000 348.000000 ) ( -1493.000000 333.000000 348.000000 ) ( ( 0.003596 0.000000 -4.390245 ) ( 0.000000 -0.007143 -1.548362 ) ) 04escapehouse/04w05 0 0 0 ( -1493.000000 329.000000 348.000000 ) ( -1557.000000 329.000000 348.000000 ) ( -1557.000000 329.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1493.000000 329.000000 348.000000 ) ( -1493.000000 333.000000 348.000000 ) ( -1557.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1557.000000 329.000000 348.000000 ) ( -1557.000000 333.000000 348.000000 ) ( -1557.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1557.000000 329.000000 418.000000 ) ( -1557.000000 333.000000 418.000000 ) ( -1493.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1493.000000 329.000000 418.000000 ) ( -1493.000000 333.000000 418.000000 ) ( -1493.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6865/4027) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (-385.000000, -385.000000, -333.000000) / (-418.000000, -401.000000, -348.000000) // --> Vector info: d1 = 0.000000, 0.125004, 0.500000. Determinants: 0.250264, -6.500198, -2620.731298, -884.000000 // --> Vector info: d2 = 0.000000, 0.000008, 3.000002. Determinants: -50.999495, -0.000397, -19634.971288, -884.000000 ( -1493.000000 333.000000 348.000000 ) ( -1493.000000 385.000000 401.000000 ) ( -1493.000000 385.000000 418.000000 ) ( ( -0.000283 0.007353 2.964628 ) ( 0.057692 0.000000 22.211506 ) ) 04escapehouse/04w03 0 0 0 ( -1489.000000 385.000000 418.000000 ) ( -1489.000000 385.000000 401.000000 ) ( -1489.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1489.000000 385.000000 418.000000 ) ( -1493.000000 385.000000 418.000000 ) ( -1493.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1489.000000 385.000000 401.000000 ) ( -1493.000000 385.000000 401.000000 ) ( -1493.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1489.000000 333.000000 348.000000 ) ( -1493.000000 333.000000 348.000000 ) ( -1493.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1489.000000 333.000000 418.000000 ) ( -1493.000000 333.000000 418.000000 ) ( -1493.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6867/4028) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (385.000000, 385.000000, 333.000000) / (-401.000000, -418.000000, -418.000000) // --> Vector info: d1 = 0.999998, 1.125001, 1.125000. Determinants: -0.000016, 6.500186, 1722.582956, -884.000000 // --> Vector info: d2 = 1.000019, 1.000001, 4.000019. Determinants: 51.000312, -0.000956, -20519.520271, -884.000000 ( -1557.000000 333.000000 418.000000 ) ( -1557.000000 385.000000 418.000000 ) ( -1557.000000 385.000000 401.000000 ) ( ( 0.000000 -0.007353 -1.948623 ) ( -0.057693 0.000001 23.212127 ) ) 04escapehouse/04w03 0 0 0 ( -1561.000000 385.000000 401.000000 ) ( -1561.000000 385.000000 418.000000 ) ( -1561.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1561.000000 385.000000 401.000000 ) ( -1557.000000 385.000000 401.000000 ) ( -1557.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1561.000000 385.000000 418.000000 ) ( -1557.000000 385.000000 418.000000 ) ( -1557.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1561.000000 333.000000 418.000000 ) ( -1557.000000 333.000000 418.000000 ) ( -1557.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1561.000000 333.000000 348.000000 ) ( -1557.000000 333.000000 348.000000 ) ( -1557.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6870/4029) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (1414.000000, 1476.000000, 1476.000000) / (-348.000000, -348.000000, -418.000000) // --> Vector info: d1 = 0.697865, 0.919486, 0.919483. Determinants: -15.513439, -0.000148, 18907.217646, -4340.000000 // --> Vector info: d2 = 0.937491, 0.937499, 1.437499. Determinants: -0.000547, 31.000011, 6720.064761, -4340.000000 ( -1476.000000 333.000000 418.000000 ) ( -1476.000000 333.000000 348.000000 ) ( -1414.000000 333.000000 348.000000 ) ( ( 0.003575 0.000000 -4.356502 ) ( 0.000000 -0.007143 -1.548402 ) ) 04escapehouse/04w05 0 0 0 ( -1414.000000 329.000000 348.000000 ) ( -1476.000000 329.000000 348.000000 ) ( -1476.000000 329.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1414.000000 329.000000 348.000000 ) ( -1414.000000 333.000000 348.000000 ) ( -1476.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1476.000000 329.000000 348.000000 ) ( -1476.000000 333.000000 348.000000 ) ( -1476.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1476.000000 329.000000 418.000000 ) ( -1476.000000 333.000000 418.000000 ) ( -1414.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1414.000000 329.000000 418.000000 ) ( -1414.000000 333.000000 418.000000 ) ( -1414.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6871/4030) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (-385.000000, -385.000000, -333.000000) / (-418.000000, -401.000000, -348.000000) // --> Vector info: d1 = 0.000000, 0.125004, 0.500000. Determinants: 0.250264, -6.500198, -2620.731298, -884.000000 // --> Vector info: d2 = 0.000000, 0.000008, 3.000002. Determinants: -50.999495, -0.000397, -19634.971288, -884.000000 ( -1414.000000 333.000000 348.000000 ) ( -1414.000000 385.000000 401.000000 ) ( -1414.000000 385.000000 418.000000 ) ( ( -0.000283 0.007353 2.964628 ) ( 0.057692 0.000000 22.211506 ) ) 04escapehouse/04w03 0 0 0 ( -1410.000000 385.000000 418.000000 ) ( -1410.000000 385.000000 401.000000 ) ( -1410.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1410.000000 385.000000 418.000000 ) ( -1414.000000 385.000000 418.000000 ) ( -1414.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1410.000000 385.000000 401.000000 ) ( -1414.000000 385.000000 401.000000 ) ( -1414.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1410.000000 333.000000 348.000000 ) ( -1414.000000 333.000000 348.000000 ) ( -1414.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1410.000000 333.000000 418.000000 ) ( -1414.000000 333.000000 418.000000 ) ( -1414.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6873/4031) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (385.000000, 385.000000, 333.000000) / (-401.000000, -418.000000, -418.000000) // --> Vector info: d1 = 0.999998, 1.125001, 1.125000. Determinants: -0.000016, 6.500186, 1722.582956, -884.000000 // --> Vector info: d2 = 1.000019, 1.000001, 4.000019. Determinants: 51.000312, -0.000956, -20519.520271, -884.000000 ( -1476.000000 333.000000 418.000000 ) ( -1476.000000 385.000000 418.000000 ) ( -1476.000000 385.000000 401.000000 ) ( ( 0.000000 -0.007353 -1.948623 ) ( -0.057693 0.000001 23.212127 ) ) 04escapehouse/04w03 0 0 0 ( -1480.000000 385.000000 401.000000 ) ( -1480.000000 385.000000 418.000000 ) ( -1480.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1480.000000 385.000000 401.000000 ) ( -1476.000000 385.000000 401.000000 ) ( -1476.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1480.000000 385.000000 418.000000 ) ( -1476.000000 385.000000 418.000000 ) ( -1476.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1480.000000 333.000000 418.000000 ) ( -1476.000000 333.000000 418.000000 ) ( -1476.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1480.000000 333.000000 348.000000 ) ( -1476.000000 333.000000 348.000000 ) ( -1476.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6876/4032) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (1335.000000, 1397.000000, 1397.000000) / (-348.000000, -348.000000, -418.000000) // --> Vector info: d1 = 0.416617, 0.635367, 0.635365. Determinants: -15.312517, -0.000118, 18634.050096, -4340.000000 // --> Vector info: d2 = 0.937491, 0.937494, 1.437494. Determinants: -0.000209, 31.000007, 6719.571258, -4340.000000 ( -1397.000000 333.000000 418.000000 ) ( -1397.000000 333.000000 348.000000 ) ( -1335.000000 333.000000 348.000000 ) ( ( 0.003528 0.000000 -4.293560 ) ( 0.000000 -0.007143 -1.548288 ) ) 04escapehouse/04w05 0 0 0 ( -1335.000000 329.000000 348.000000 ) ( -1397.000000 329.000000 348.000000 ) ( -1397.000000 329.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1335.000000 329.000000 348.000000 ) ( -1335.000000 333.000000 348.000000 ) ( -1397.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1397.000000 329.000000 348.000000 ) ( -1397.000000 333.000000 348.000000 ) ( -1397.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1397.000000 329.000000 418.000000 ) ( -1397.000000 333.000000 418.000000 ) ( -1335.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1335.000000 329.000000 418.000000 ) ( -1335.000000 333.000000 418.000000 ) ( -1335.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6877/4033) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (-385.000000, -385.000000, -333.000000) / (-418.000000, -401.000000, -348.000000) // --> Vector info: d1 = 0.000000, 0.125004, 0.500000. Determinants: 0.250264, -6.500198, -2620.731298, -884.000000 // --> Vector info: d2 = 0.000000, 0.000008, 3.000002. Determinants: -50.999495, -0.000397, -19634.971288, -884.000000 ( -1335.000000 333.000000 348.000000 ) ( -1335.000000 385.000000 401.000000 ) ( -1335.000000 385.000000 418.000000 ) ( ( -0.000283 0.007353 2.964628 ) ( 0.057692 0.000000 22.211506 ) ) 04escapehouse/04w03 0 0 0 ( -1331.000000 385.000000 418.000000 ) ( -1331.000000 385.000000 401.000000 ) ( -1331.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1331.000000 385.000000 418.000000 ) ( -1335.000000 385.000000 418.000000 ) ( -1335.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1331.000000 385.000000 401.000000 ) ( -1335.000000 385.000000 401.000000 ) ( -1335.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1331.000000 333.000000 348.000000 ) ( -1335.000000 333.000000 348.000000 ) ( -1335.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1331.000000 333.000000 418.000000 ) ( -1335.000000 333.000000 418.000000 ) ( -1335.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6879/4034) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (385.000000, 385.000000, 333.000000) / (-401.000000, -418.000000, -418.000000) // --> Vector info: d1 = 1.000000, 1.124996, 1.125000. Determinants: 0.000075, 6.499783, 1722.384118, -884.000000 // --> Vector info: d2 = 0.000000, 0.000052, 3.000022. Determinants: 50.999488, 0.002681, -19633.727872, -884.000000 ( -1397.000000 333.000000 418.000000 ) ( -1397.000000 385.000000 418.000000 ) ( -1397.000000 385.000000 401.000000 ) ( ( 0.000000 -0.007353 -1.948398 ) ( -0.057692 -0.000003 22.210099 ) ) 04escapehouse/04w03 0 0 0 ( -1401.000000 385.000000 401.000000 ) ( -1401.000000 385.000000 418.000000 ) ( -1401.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1401.000000 385.000000 401.000000 ) ( -1397.000000 385.000000 401.000000 ) ( -1397.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1401.000000 385.000000 418.000000 ) ( -1397.000000 385.000000 418.000000 ) ( -1397.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1401.000000 333.000000 418.000000 ) ( -1397.000000 333.000000 418.000000 ) ( -1397.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1401.000000 333.000000 348.000000 ) ( -1397.000000 333.000000 348.000000 ) ( -1397.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6882/4035) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (1257.000000, 1318.000000, 1318.000000) / (-348.000000, -348.000000, -418.000000) // --> Vector info: d1 = 0.135366, 0.354116, 0.354114. Determinants: -15.312500, -0.000160, 18669.742072, -4270.000000 // --> Vector info: d2 = 0.937485, 0.937486, 1.437486. Determinants: -0.000046, 30.500011, 6610.999173, -4270.000000 ( -1318.000000 333.000000 418.000000 ) ( -1318.000000 333.000000 348.000000 ) ( -1257.000000 333.000000 348.000000 ) ( ( 0.003586 0.000000 -4.372305 ) ( 0.000000 -0.007143 -1.548243 ) ) 04escapehouse/04w05 0 0 0 ( -1257.000000 329.000000 348.000000 ) ( -1318.000000 329.000000 348.000000 ) ( -1318.000000 329.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 329.000000 348.000000 ) ( -1257.000000 333.000000 348.000000 ) ( -1318.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1318.000000 329.000000 348.000000 ) ( -1318.000000 333.000000 348.000000 ) ( -1318.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1318.000000 329.000000 418.000000 ) ( -1318.000000 333.000000 418.000000 ) ( -1257.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 329.000000 418.000000 ) ( -1257.000000 333.000000 418.000000 ) ( -1257.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6883/4036) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-385.000000, -385.000000, -333.000000) / (-418.000000, -401.000000, -348.000000) // --> Vector info: d1 = 0.135365, 0.135369, 0.322869. Determinants: -3.187298, -0.000198, -1346.855247, -884.000000 // --> Vector info: d2 = 1.437485, 1.312484, 0.937486. Determinants: -0.250144, 6.500099, 1349.998983, -884.000000 ( -1257.000000 333.000000 348.000000 ) ( -1257.000000 385.000000 401.000000 ) ( -1257.000000 385.000000 418.000000 ) ( ( 0.003606 0.000000 1.523592 ) ( 0.000283 -0.007353 -1.527148 ) ) 04escapehouse/04w05 0 0 0 ( -1253.000000 385.000000 418.000000 ) ( -1253.000000 385.000000 401.000000 ) ( -1253.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 385.000000 418.000000 ) ( -1257.000000 385.000000 418.000000 ) ( -1257.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 385.000000 401.000000 ) ( -1257.000000 385.000000 401.000000 ) ( -1257.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 333.000000 348.000000 ) ( -1257.000000 333.000000 348.000000 ) ( -1257.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 333.000000 418.000000 ) ( -1257.000000 333.000000 418.000000 ) ( -1257.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6885/4037) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (385.000000, 385.000000, 333.000000) / (-401.000000, -418.000000, -418.000000) // --> Vector info: d1 = 1.000000, 1.124996, 1.125000. Determinants: 0.000075, 6.499783, 1722.384118, -884.000000 // --> Vector info: d2 = 0.000000, 0.000052, 3.000022. Determinants: 50.999488, 0.002681, -19633.727872, -884.000000 ( -1318.000000 333.000000 418.000000 ) ( -1318.000000 385.000000 418.000000 ) ( -1318.000000 385.000000 401.000000 ) ( ( 0.000000 -0.007353 -1.948398 ) ( -0.057692 -0.000003 22.210099 ) ) 04escapehouse/04w03 0 0 0 ( -1322.000000 385.000000 401.000000 ) ( -1322.000000 385.000000 418.000000 ) ( -1322.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1322.000000 385.000000 401.000000 ) ( -1318.000000 385.000000 401.000000 ) ( -1318.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1322.000000 385.000000 418.000000 ) ( -1318.000000 385.000000 418.000000 ) ( -1318.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1322.000000 333.000000 418.000000 ) ( -1318.000000 333.000000 418.000000 ) ( -1318.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1322.000000 333.000000 348.000000 ) ( -1318.000000 333.000000 348.000000 ) ( -1318.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6888/4038) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-1715.000000, -1653.000000, -1653.000000) / (-348.000000, -348.000000, -418.000000) // --> Vector info: d1 = 0.988581, 1.207331, 1.207329. Determinants: -15.312517, -0.000133, -30551.454696, -4340.000000 // --> Vector info: d2 = 0.937484, 0.937484, 1.437484. Determinants: -0.000046, 31.000007, 6719.244881, -4340.000000 ( -1653.000000 683.000000 418.000000 ) ( -1653.000000 683.000000 348.000000 ) ( -1715.000000 683.000000 348.000000 ) ( ( 0.003528 0.000000 7.039506 ) ( 0.000000 -0.007143 -1.548213 ) ) 04escapehouse/04w05 0 0 0 ( -1715.000000 687.000000 348.000000 ) ( -1653.000000 687.000000 348.000000 ) ( -1653.000000 687.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1715.000000 687.000000 348.000000 ) ( -1715.000000 683.000000 348.000000 ) ( -1653.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1653.000000 687.000000 348.000000 ) ( -1653.000000 683.000000 348.000000 ) ( -1653.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1653.000000 687.000000 418.000000 ) ( -1653.000000 683.000000 418.000000 ) ( -1715.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1715.000000 687.000000 418.000000 ) ( -1715.000000 683.000000 418.000000 ) ( -1715.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6889/4039) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (630.000000, 630.000000, 683.000000) / (-418.000000, -401.000000, -348.000000) // --> Vector info: d1 = 0.000000, 0.124996, 0.500003. Determinants: 0.249646, -6.624771, -2926.431577, -901.000000 // --> Vector info: d2 = 1.000023, 0.999966, 3.999916. Determinants: -51.002198, 0.003041, 31231.635300, -901.000000 ( -1715.000000 683.000000 348.000000 ) ( -1715.000000 630.000000 401.000000 ) ( -1715.000000 630.000000 418.000000 ) ( ( -0.000277 0.007353 3.247982 ) ( 0.056606 -0.000003 -34.663302 ) ) 04escapehouse/04w03 0 0 0 ( -1719.000000 630.000000 418.000000 ) ( -1719.000000 630.000000 401.000000 ) ( -1719.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1719.000000 630.000000 418.000000 ) ( -1715.000000 630.000000 418.000000 ) ( -1715.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1719.000000 630.000000 401.000000 ) ( -1715.000000 630.000000 401.000000 ) ( -1715.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1719.000000 683.000000 348.000000 ) ( -1715.000000 683.000000 348.000000 ) ( -1715.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1719.000000 683.000000 418.000000 ) ( -1715.000000 683.000000 418.000000 ) ( -1715.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6891/4040) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (-630.000000, -630.000000, -683.000000) / (-401.000000, -418.000000, -418.000000) // --> Vector info: d1 = 1.000000, 1.124996, 1.125000. Determinants: 0.000075, 6.624779, 1755.583610, -901.000000 // --> Vector info: d2 = 0.000000, 0.000052, 3.000022. Determinants: 50.999488, 0.002733, 32130.772994, -901.000000 ( -1653.000000 683.000000 418.000000 ) ( -1653.000000 630.000000 418.000000 ) ( -1653.000000 630.000000 401.000000 ) ( ( 0.000000 -0.007353 -1.948483 ) ( -0.056603 -0.000003 -35.661235 ) ) 04escapehouse/04w03 0 0 0 ( -1649.000000 630.000000 401.000000 ) ( -1649.000000 630.000000 418.000000 ) ( -1649.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1649.000000 630.000000 401.000000 ) ( -1653.000000 630.000000 401.000000 ) ( -1653.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1649.000000 630.000000 418.000000 ) ( -1653.000000 630.000000 418.000000 ) ( -1653.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1649.000000 683.000000 418.000000 ) ( -1653.000000 683.000000 418.000000 ) ( -1653.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1649.000000 683.000000 348.000000 ) ( -1653.000000 683.000000 348.000000 ) ( -1653.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6894/4041) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-1636.000000, -1575.000000, -1575.000000) / (-348.000000, -348.000000, -418.000000) // --> Vector info: d1 = 0.269831, 0.488581, 0.488581. Determinants: -15.312517, -0.000029, -26203.465524, -4270.000000 // --> Vector info: d2 = 0.937484, 0.937485, 1.437485. Determinants: -0.000058, 30.500008, 6610.850503, -4270.000000 ( -1575.000000 683.000000 418.000000 ) ( -1575.000000 683.000000 348.000000 ) ( -1636.000000 683.000000 348.000000 ) ( ( 0.003586 0.000000 6.136643 ) ( 0.000000 -0.007143 -1.548209 ) ) 04escapehouse/04w05 0 0 0 ( -1636.000000 687.000000 348.000000 ) ( -1575.000000 687.000000 348.000000 ) ( -1575.000000 687.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1636.000000 687.000000 348.000000 ) ( -1636.000000 683.000000 348.000000 ) ( -1575.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1575.000000 687.000000 348.000000 ) ( -1575.000000 683.000000 348.000000 ) ( -1575.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1575.000000 687.000000 418.000000 ) ( -1575.000000 683.000000 418.000000 ) ( -1636.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1636.000000 687.000000 418.000000 ) ( -1636.000000 683.000000 418.000000 ) ( -1636.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6895/4042) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (630.000000, 630.000000, 683.000000) / (-418.000000, -401.000000, -348.000000) // --> Vector info: d1 = 0.000000, 0.124996, 0.500003. Determinants: 0.249646, -6.624771, -2926.431577, -901.000000 // --> Vector info: d2 = 1.000023, 0.999966, 3.999916. Determinants: -51.002198, 0.003041, 31231.635300, -901.000000 ( -1636.000000 683.000000 348.000000 ) ( -1636.000000 630.000000 401.000000 ) ( -1636.000000 630.000000 418.000000 ) ( ( -0.000277 0.007353 3.247982 ) ( 0.056606 -0.000003 -34.663302 ) ) 04escapehouse/04w03 0 0 0 ( -1640.000000 630.000000 418.000000 ) ( -1640.000000 630.000000 401.000000 ) ( -1640.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1640.000000 630.000000 418.000000 ) ( -1636.000000 630.000000 418.000000 ) ( -1636.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1640.000000 630.000000 401.000000 ) ( -1636.000000 630.000000 401.000000 ) ( -1636.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1640.000000 683.000000 348.000000 ) ( -1636.000000 683.000000 348.000000 ) ( -1636.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1640.000000 683.000000 418.000000 ) ( -1636.000000 683.000000 418.000000 ) ( -1636.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6897/4043) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (-630.000000, -630.000000, -683.000000) / (-401.000000, -418.000000, -418.000000) // --> Vector info: d1 = 1.000000, 1.124996, 1.125000. Determinants: 0.000075, 6.624779, 1755.583610, -901.000000 // --> Vector info: d2 = 0.000000, 0.000052, 3.000022. Determinants: 50.999488, 0.002733, 32130.772994, -901.000000 ( -1575.000000 683.000000 418.000000 ) ( -1575.000000 630.000000 418.000000 ) ( -1575.000000 630.000000 401.000000 ) ( ( 0.000000 -0.007353 -1.948483 ) ( -0.056603 -0.000003 -35.661235 ) ) 04escapehouse/04w03 0 0 0 ( -1571.000000 630.000000 401.000000 ) ( -1571.000000 630.000000 418.000000 ) ( -1571.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1571.000000 630.000000 401.000000 ) ( -1575.000000 630.000000 401.000000 ) ( -1575.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1571.000000 630.000000 418.000000 ) ( -1575.000000 630.000000 418.000000 ) ( -1575.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1571.000000 683.000000 418.000000 ) ( -1575.000000 683.000000 418.000000 ) ( -1575.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1571.000000 683.000000 348.000000 ) ( -1575.000000 683.000000 348.000000 ) ( -1575.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6900/4044) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-1557.000000, -1493.000000, -1493.000000) / (-348.000000, -348.000000, -418.000000) // --> Vector info: d1 = 0.551082, 0.781250, 0.781247. Determinants: -16.111717, -0.000137, -27554.839622, -4480.000000 // --> Vector info: d2 = 0.937485, 0.937487, 1.437488. Determinants: -0.000150, 32.000008, 6935.834147, -4480.000000 ( -1493.000000 683.000000 418.000000 ) ( -1493.000000 683.000000 348.000000 ) ( -1557.000000 683.000000 348.000000 ) ( ( 0.003596 0.000000 6.150634 ) ( 0.000000 -0.007143 -1.548177 ) ) 04escapehouse/04w05 0 0 0 ( -1557.000000 687.000000 348.000000 ) ( -1493.000000 687.000000 348.000000 ) ( -1493.000000 687.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1557.000000 687.000000 348.000000 ) ( -1557.000000 683.000000 348.000000 ) ( -1493.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1493.000000 687.000000 348.000000 ) ( -1493.000000 683.000000 348.000000 ) ( -1493.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1493.000000 687.000000 418.000000 ) ( -1493.000000 683.000000 418.000000 ) ( -1557.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1557.000000 687.000000 418.000000 ) ( -1557.000000 683.000000 418.000000 ) ( -1557.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6901/4045) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (630.000000, 630.000000, 683.000000) / (-418.000000, -401.000000, -348.000000) // --> Vector info: d1 = 0.000000, 0.125004, 0.500000. Determinants: 0.250264, -6.625202, -2927.000669, -901.000000 // --> Vector info: d2 = 0.000000, 0.000008, 3.000002. Determinants: -50.999495, -0.000404, 32129.512886, -901.000000 ( -1557.000000 683.000000 348.000000 ) ( -1557.000000 630.000000 401.000000 ) ( -1557.000000 630.000000 418.000000 ) ( ( -0.000278 0.007353 3.248613 ) ( 0.056603 0.000000 -35.659837 ) ) 04escapehouse/04w03 0 0 0 ( -1561.000000 630.000000 418.000000 ) ( -1561.000000 630.000000 401.000000 ) ( -1561.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1561.000000 630.000000 418.000000 ) ( -1557.000000 630.000000 418.000000 ) ( -1557.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1561.000000 630.000000 401.000000 ) ( -1557.000000 630.000000 401.000000 ) ( -1557.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1561.000000 683.000000 348.000000 ) ( -1557.000000 683.000000 348.000000 ) ( -1557.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1561.000000 683.000000 418.000000 ) ( -1557.000000 683.000000 418.000000 ) ( -1557.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6903/4046) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (-630.000000, -630.000000, -683.000000) / (-401.000000, -418.000000, -418.000000) // --> Vector info: d1 = 1.000000, 1.124996, 1.125000. Determinants: 0.000075, 6.624779, 1755.583610, -901.000000 // --> Vector info: d2 = 0.000000, 0.000052, 3.000022. Determinants: 50.999488, 0.002733, 32130.772994, -901.000000 ( -1493.000000 683.000000 418.000000 ) ( -1493.000000 630.000000 418.000000 ) ( -1493.000000 630.000000 401.000000 ) ( ( 0.000000 -0.007353 -1.948483 ) ( -0.056603 -0.000003 -35.661235 ) ) 04escapehouse/04w03 0 0 0 ( -1489.000000 630.000000 401.000000 ) ( -1489.000000 630.000000 418.000000 ) ( -1489.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1489.000000 630.000000 401.000000 ) ( -1493.000000 630.000000 401.000000 ) ( -1493.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1489.000000 630.000000 418.000000 ) ( -1493.000000 630.000000 418.000000 ) ( -1493.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1489.000000 683.000000 418.000000 ) ( -1493.000000 683.000000 418.000000 ) ( -1493.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1489.000000 683.000000 348.000000 ) ( -1493.000000 683.000000 348.000000 ) ( -1493.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6906/4047) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-1476.000000, -1414.000000, -1414.000000) / (-348.000000, -348.000000, -418.000000) // --> Vector info: d1 = 0.840881, 1.062499, 1.062498. Determinants: -15.513239, -0.000022, -26546.972452, -4340.000000 // --> Vector info: d2 = 0.937489, 0.937490, 1.437490. Determinants: -0.000059, 31.000007, 6719.213764, -4340.000000 ( -1414.000000 683.000000 418.000000 ) ( -1414.000000 683.000000 348.000000 ) ( -1476.000000 683.000000 348.000000 ) ( ( 0.003574 0.000000 6.116814 ) ( 0.000000 -0.007143 -1.548206 ) ) 04escapehouse/04w05 0 0 0 ( -1476.000000 687.000000 348.000000 ) ( -1414.000000 687.000000 348.000000 ) ( -1414.000000 687.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1476.000000 687.000000 348.000000 ) ( -1476.000000 683.000000 348.000000 ) ( -1414.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1414.000000 687.000000 348.000000 ) ( -1414.000000 683.000000 348.000000 ) ( -1414.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1414.000000 687.000000 418.000000 ) ( -1414.000000 683.000000 418.000000 ) ( -1476.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1476.000000 687.000000 418.000000 ) ( -1476.000000 683.000000 418.000000 ) ( -1476.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6907/4048) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (630.000000, 630.000000, 683.000000) / (-418.000000, -401.000000, -348.000000) // --> Vector info: d1 = 0.000000, 0.125004, 0.500000. Determinants: 0.250264, -6.625202, -2927.000669, -901.000000 // --> Vector info: d2 = 0.000000, 0.000008, 3.000002. Determinants: -50.999495, -0.000404, 32129.512886, -901.000000 ( -1476.000000 683.000000 348.000000 ) ( -1476.000000 630.000000 401.000000 ) ( -1476.000000 630.000000 418.000000 ) ( ( -0.000278 0.007353 3.248613 ) ( 0.056603 0.000000 -35.659837 ) ) 04escapehouse/04w03 0 0 0 ( -1480.000000 630.000000 418.000000 ) ( -1480.000000 630.000000 401.000000 ) ( -1480.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1480.000000 630.000000 418.000000 ) ( -1476.000000 630.000000 418.000000 ) ( -1476.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1480.000000 630.000000 401.000000 ) ( -1476.000000 630.000000 401.000000 ) ( -1476.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1480.000000 683.000000 348.000000 ) ( -1476.000000 683.000000 348.000000 ) ( -1476.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1480.000000 683.000000 418.000000 ) ( -1476.000000 683.000000 418.000000 ) ( -1476.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6909/4049) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (-630.000000, -630.000000, -683.000000) / (-401.000000, -418.000000, -418.000000) // --> Vector info: d1 = 1.000000, 1.124996, 1.125000. Determinants: 0.000075, 6.624779, 1755.583610, -901.000000 // --> Vector info: d2 = 0.000000, 0.000052, 3.000022. Determinants: 50.999488, 0.002733, 32130.772994, -901.000000 ( -1414.000000 683.000000 418.000000 ) ( -1414.000000 630.000000 418.000000 ) ( -1414.000000 630.000000 401.000000 ) ( ( 0.000000 -0.007353 -1.948483 ) ( -0.056603 -0.000003 -35.661235 ) ) 04escapehouse/04w03 0 0 0 ( -1410.000000 630.000000 401.000000 ) ( -1410.000000 630.000000 418.000000 ) ( -1410.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1410.000000 630.000000 401.000000 ) ( -1414.000000 630.000000 401.000000 ) ( -1414.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1410.000000 630.000000 418.000000 ) ( -1414.000000 630.000000 418.000000 ) ( -1414.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1410.000000 683.000000 418.000000 ) ( -1414.000000 683.000000 418.000000 ) ( -1414.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1410.000000 683.000000 348.000000 ) ( -1414.000000 683.000000 348.000000 ) ( -1414.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6912/4050) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-1397.000000, -1335.000000, -1335.000000) / (-348.000000, -348.000000, -418.000000) // --> Vector info: d1 = 0.124999, 0.343750, 0.343750. Determinants: -15.312600, -0.000030, -21934.208455, -4340.000000 // --> Vector info: d2 = 0.937490, 0.937491, 1.437489. Determinants: -0.000100, 30.999882, 6719.113038, -4340.000000 ( -1335.000000 683.000000 418.000000 ) ( -1335.000000 683.000000 348.000000 ) ( -1397.000000 683.000000 348.000000 ) ( ( 0.003528 0.000000 5.053965 ) ( 0.000000 -0.007143 -1.548183 ) ) 04escapehouse/04w05 0 0 0 ( -1397.000000 687.000000 348.000000 ) ( -1335.000000 687.000000 348.000000 ) ( -1335.000000 687.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1397.000000 687.000000 348.000000 ) ( -1397.000000 683.000000 348.000000 ) ( -1335.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1335.000000 687.000000 348.000000 ) ( -1335.000000 683.000000 348.000000 ) ( -1335.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1335.000000 687.000000 418.000000 ) ( -1335.000000 683.000000 418.000000 ) ( -1397.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1397.000000 687.000000 418.000000 ) ( -1397.000000 683.000000 418.000000 ) ( -1397.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6913/4051) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (630.000000, 630.000000, 683.000000) / (-418.000000, -401.000000, -348.000000) // --> Vector info: d1 = 0.000000, 0.125004, 0.500000. Determinants: 0.250264, -6.625202, -2927.000669, -901.000000 // --> Vector info: d2 = 0.000000, 0.000008, 3.000002. Determinants: -50.999495, -0.000404, 32129.512886, -901.000000 ( -1397.000000 683.000000 348.000000 ) ( -1397.000000 630.000000 401.000000 ) ( -1397.000000 630.000000 418.000000 ) ( ( -0.000278 0.007353 3.248613 ) ( 0.056603 0.000000 -35.659837 ) ) 04escapehouse/04w03 0 0 0 ( -1401.000000 630.000000 418.000000 ) ( -1401.000000 630.000000 401.000000 ) ( -1401.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1401.000000 630.000000 418.000000 ) ( -1397.000000 630.000000 418.000000 ) ( -1397.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1401.000000 630.000000 401.000000 ) ( -1397.000000 630.000000 401.000000 ) ( -1397.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1401.000000 683.000000 348.000000 ) ( -1397.000000 683.000000 348.000000 ) ( -1397.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1401.000000 683.000000 418.000000 ) ( -1397.000000 683.000000 418.000000 ) ( -1397.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6915/4052) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (-630.000000, -630.000000, -683.000000) / (-401.000000, -418.000000, -418.000000) // --> Vector info: d1 = 1.000000, 1.124996, 1.125000. Determinants: 0.000075, 6.624779, 1755.583610, -901.000000 // --> Vector info: d2 = 0.000000, 0.000052, 3.000022. Determinants: 50.999488, 0.002733, 32130.772994, -901.000000 ( -1335.000000 683.000000 418.000000 ) ( -1335.000000 630.000000 418.000000 ) ( -1335.000000 630.000000 401.000000 ) ( ( 0.000000 -0.007353 -1.948483 ) ( -0.056603 -0.000003 -35.661235 ) ) 04escapehouse/04w03 0 0 0 ( -1331.000000 630.000000 401.000000 ) ( -1331.000000 630.000000 418.000000 ) ( -1331.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1331.000000 630.000000 401.000000 ) ( -1335.000000 630.000000 401.000000 ) ( -1335.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1331.000000 630.000000 418.000000 ) ( -1335.000000 630.000000 418.000000 ) ( -1335.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1331.000000 683.000000 418.000000 ) ( -1335.000000 683.000000 418.000000 ) ( -1335.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1331.000000 683.000000 348.000000 ) ( -1335.000000 683.000000 348.000000 ) ( -1335.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6918/4053) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-1318.000000, -1257.000000, -1257.000000) / (-348.000000, -348.000000, -418.000000) // --> Vector info: d1 = 0.406250, 0.625000, 0.624998. Determinants: -15.312500, -0.000160, -21916.619758, -4270.000000 // --> Vector info: d2 = 0.937492, 0.937493, 1.437490. Determinants: -0.000104, 30.499811, 6610.707738, -4270.000000 ( -1257.000000 683.000000 418.000000 ) ( -1257.000000 683.000000 348.000000 ) ( -1318.000000 683.000000 348.000000 ) ( ( 0.003586 0.000000 5.132698 ) ( 0.000000 -0.007143 -1.548175 ) ) 04escapehouse/04w05 0 0 0 ( -1318.000000 687.000000 348.000000 ) ( -1257.000000 687.000000 348.000000 ) ( -1257.000000 687.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1318.000000 687.000000 348.000000 ) ( -1318.000000 683.000000 348.000000 ) ( -1257.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 687.000000 348.000000 ) ( -1257.000000 683.000000 348.000000 ) ( -1257.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 687.000000 418.000000 ) ( -1257.000000 683.000000 418.000000 ) ( -1318.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1318.000000 687.000000 418.000000 ) ( -1318.000000 683.000000 418.000000 ) ( -1318.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6919/4054) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (630.000000, 630.000000, 683.000000) / (-418.000000, -401.000000, -348.000000) // --> Vector info: d1 = 0.000000, 0.125004, 0.500000. Determinants: 0.250264, -6.625202, -2927.000669, -901.000000 // --> Vector info: d2 = 0.000000, 0.000008, 3.000002. Determinants: -50.999495, -0.000404, 32129.512886, -901.000000 ( -1318.000000 683.000000 348.000000 ) ( -1318.000000 630.000000 401.000000 ) ( -1318.000000 630.000000 418.000000 ) ( ( -0.000278 0.007353 3.248613 ) ( 0.056603 0.000000 -35.659837 ) ) 04escapehouse/04w03 0 0 0 ( -1322.000000 630.000000 418.000000 ) ( -1322.000000 630.000000 401.000000 ) ( -1322.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1322.000000 630.000000 418.000000 ) ( -1318.000000 630.000000 418.000000 ) ( -1318.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1322.000000 630.000000 401.000000 ) ( -1318.000000 630.000000 401.000000 ) ( -1318.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1322.000000 683.000000 348.000000 ) ( -1318.000000 683.000000 348.000000 ) ( -1318.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1322.000000 683.000000 418.000000 ) ( -1318.000000 683.000000 418.000000 ) ( -1318.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6921/4055) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-630.000000, -630.000000, -683.000000) / (-401.000000, -418.000000, -418.000000) // --> Vector info: d1 = 0.260369, 0.260369, 0.072867. Determinants: -3.187524, -0.000013, -2242.737687, -901.000000 // --> Vector info: d2 = 1.312472, 1.437473, 1.437471. Determinants: -0.000034, 6.625012, 1474.070728, -901.000000 ( -1257.000000 683.000000 418.000000 ) ( -1257.000000 630.000000 418.000000 ) ( -1257.000000 630.000000 401.000000 ) ( ( 0.003538 0.000000 2.489165 ) ( 0.000000 -0.007353 -1.636039 ) ) 04escapehouse/04w05 0 0 0 ( -1253.000000 630.000000 401.000000 ) ( -1253.000000 630.000000 418.000000 ) ( -1253.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 630.000000 401.000000 ) ( -1257.000000 630.000000 401.000000 ) ( -1257.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 630.000000 418.000000 ) ( -1257.000000 630.000000 418.000000 ) ( -1257.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 683.000000 418.000000 ) ( -1257.000000 683.000000 418.000000 ) ( -1257.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 683.000000 348.000000 ) ( -1257.000000 683.000000 348.000000 ) ( -1257.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6923/4056) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (1414.000000, 1519.000000, 1519.000000) / (-217.000000, -217.000000, -348.000000) // --> Vector info: d1 = 0.697873, 1.072876, 1.072868. Determinants: -49.125343, -0.000826, 59863.811535, -13755.000000 // --> Vector info: d2 = 0.999987, 1.000000, 1.937500. Determinants: -0.001632, 98.437500, 7608.423645, -13755.000000 ( -1519.000000 333.000000 348.000000 ) ( -1519.000000 333.000000 217.000000 ) ( -1414.000000 333.000000 217.000000 ) ( ( 0.003571 0.000000 -4.352149 ) ( 0.000000 -0.007156 -0.553139 ) ) 04escapehouse/04w05 0 0 0 ( -1414.000000 329.000000 217.000000 ) ( -1519.000000 329.000000 217.000000 ) ( -1519.000000 329.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1414.000000 329.000000 217.000000 ) ( -1414.000000 333.000000 217.000000 ) ( -1519.000000 333.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1519.000000 329.000000 217.000000 ) ( -1519.000000 333.000000 217.000000 ) ( -1519.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1519.000000 329.000000 348.000000 ) ( -1519.000000 333.000000 348.000000 ) ( -1414.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1414.000000 329.000000 348.000000 ) ( -1414.000000 333.000000 348.000000 ) ( -1414.000000 333.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6925/4057) # points: 4 { brushDef { // Surface normal: 0.000000, 0.999971, 0.007633 // RotY/Z : -0.007633 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.007633, -0.999971) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (1694.000000, 1732.000000, 1732.000000) / (-214.451767, -214.451767, -345.455584) // --> Vector info: d1 = 0.539664, 0.676082, 0.676078. Determinants: -17.871198, -0.000145, 27587.251897, -4978.145036 // --> Vector info: d2 = 0.999978, 0.999981, 1.937481. Determinants: -0.000391, 35.625000, 2662.470670, -4978.145036 ( -1732.000000 332.000000 348.000000 ) ( -1732.000000 333.000000 217.000000 ) ( -1694.000000 333.000000 217.000000 ) ( ( 0.003590 0.000000 -5.541673 ) ( 0.000000 -0.007156 -0.534832 ) ) 04escapehouse/04w05 0 0 0 ( -1694.000000 329.000117 216.969467 ) ( -1732.000000 329.000117 216.969467 ) ( -1732.000000 328.000117 347.969467 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1694.000000 329.000117 216.969467 ) ( -1694.000000 333.000000 217.000000 ) ( -1732.000000 333.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1732.000000 329.000117 216.969467 ) ( -1732.000000 333.000000 217.000000 ) ( -1732.000000 332.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1732.000000 328.000117 347.969467 ) ( -1732.000000 332.000000 348.000000 ) ( -1694.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1694.000000 329.000117 347.969467 ) ( -1694.000000 333.000000 348.000000 ) ( -1694.000000 333.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6927/4058) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (1694.000000, 1694.000000, 1519.000000) / (-305.000000, -348.000000, -348.000000) // --> Vector info: d1 = 0.697868, 0.697866, 0.072867. Determinants: -26.874949, -0.000334, 40274.608444, -7525.000000 // --> Vector info: d2 = 0.625019, 0.937519, 0.937504. Determinants: -0.000643, 54.687500, 11977.506076, -7525.000000 ( -1519.000000 333.000000 348.000000 ) ( -1694.000000 333.000000 348.000000 ) ( -1694.000000 333.000000 305.000000 ) ( ( 0.003571 0.000000 -5.352107 ) ( 0.000000 -0.007267 -1.591695 ) ) 04escapehouse/04w05 0 0 0 ( -1694.000000 329.000000 305.000000 ) ( -1694.000000 329.000000 348.000000 ) ( -1519.000000 329.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1694.000000 329.000000 305.000000 ) ( -1694.000000 333.000000 305.000000 ) ( -1694.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1694.000000 329.000000 348.000000 ) ( -1694.000000 333.000000 348.000000 ) ( -1519.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1519.000000 329.000000 348.000000 ) ( -1519.000000 333.000000 348.000000 ) ( -1519.000000 333.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1519.000000 329.000000 305.000000 ) ( -1519.000000 333.000000 305.000000 ) ( -1694.000000 333.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6929/4059) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-1554.000000, -1414.000000, -1414.000000) / (-217.000000, -217.000000, -348.000000) // --> Vector info: d1 = 0.562503, 1.062502, 1.062500. Determinants: -65.499844, -0.000300, -112103.129423, -18340.000000 // --> Vector info: d2 = 0.999985, 0.999990, 1.937490. Determinants: -0.000601, 131.249992, 10140.585849, -18340.000000 ( -1414.000000 683.000000 348.000000 ) ( -1414.000000 683.000000 217.000000 ) ( -1554.000000 683.000000 217.000000 ) ( ( 0.003571 0.000000 6.112493 ) ( 0.000000 -0.007156 -0.552922 ) ) 04escapehouse/04w05 0 0 0 ( -1554.000000 687.000000 217.000000 ) ( -1414.000000 687.000000 217.000000 ) ( -1414.000000 687.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1554.000000 687.000000 217.000000 ) ( -1554.000000 683.000000 217.000000 ) ( -1414.000000 683.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1414.000000 687.000000 217.000000 ) ( -1414.000000 683.000000 217.000000 ) ( -1414.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1414.000000 687.000000 348.000000 ) ( -1414.000000 683.000000 348.000000 ) ( -1554.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1554.000000 687.000000 348.000000 ) ( -1554.000000 683.000000 348.000000 ) ( -1554.000000 683.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6930/4060) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-1554.000000, -1554.000000, -1659.000000) / (-340.000000, -348.000000, -348.000000) // --> Vector info: d1 = 0.562501, 0.562501, 0.187499. Determinants: -3.000021, 0.000000, -5134.533586, -840.000000 // --> Vector info: d2 = 0.874985, 0.937485, 0.937484. Determinants: -0.000009, 6.562512, 1496.252418, -840.000000 ( -1659.000000 683.000000 348.000000 ) ( -1554.000000 683.000000 348.000000 ) ( -1554.000000 683.000000 340.000000 ) ( ( 0.003571 0.000000 6.112540 ) ( 0.000000 -0.007813 -1.781253 ) ) 04escapehouse/04w05 0 0 0 ( -1554.000000 687.000000 340.000000 ) ( -1554.000000 687.000000 348.000000 ) ( -1659.000000 687.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1554.000000 687.000000 340.000000 ) ( -1554.000000 683.000000 340.000000 ) ( -1554.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1554.000000 687.000000 348.000000 ) ( -1554.000000 683.000000 348.000000 ) ( -1659.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1659.000000 687.000000 348.000000 ) ( -1659.000000 683.000000 348.000000 ) ( -1659.000000 683.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1659.000000 687.000000 340.000000 ) ( -1659.000000 683.000000 340.000000 ) ( -1554.000000 683.000000 340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6933/4061) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (385.000000, 385.000000, 630.000000) / (1476.000000, 1493.000000, 1493.000000) // --> Vector info: d1 = 0.999998, 1.119265, 1.119339. Determinants: -0.001265, -29.220528, 38964.996035, -4165.000000 // --> Vector info: d2 = 1.000019, 0.999999, 15.000000. Determinants: -238.000010, 0.004808, 87457.827494, -4165.000000 ( -1493.000000 630.000000 401.000000 ) ( -1493.000000 385.000000 401.000000 ) ( -1476.000000 385.000000 401.000000 ) ( ( 0.000000 0.007016 -9.355341 ) ( 0.057143 -0.000001 -20.998278 ) ) 04escapehouse/04w03 0 0 0 ( -1476.000000 385.000000 405.000000 ) ( -1493.000000 385.000000 405.000000 ) ( -1493.000000 630.000000 405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1476.000000 385.000000 405.000000 ) ( -1476.000000 385.000000 401.000000 ) ( -1493.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1493.000000 385.000000 405.000000 ) ( -1493.000000 385.000000 401.000000 ) ( -1493.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1493.000000 630.000000 405.000000 ) ( -1493.000000 630.000000 401.000000 ) ( -1476.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1476.000000 630.000000 405.000000 ) ( -1476.000000 630.000000 401.000000 ) ( -1476.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6934/4062) # points: 4 { brushDef { // Surface normal: 0.000000, 0.713809, -0.700341 // RotY/Z : 0.775875 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.700341, -0.713809) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (1476.000000, 1493.000000, 1493.000000) / (-481.618892, -481.618892, -555.868471) // --> Vector info: d1 = 0.000000, 0.119262, 0.119273. Determinants: -8.855145, 0.000196, 13070.287912, -1262.242845 // --> Vector info: d2 = 0.000000, 0.000001, 4.242641. Determinants: -0.000060, 72.124883, 34736.795342, -1262.242845 ( -1493.000000 385.000000 401.000000 ) ( -1493.000000 333.000000 348.000000 ) ( -1476.000000 333.000000 348.000000 ) ( ( 0.007015 0.000000 -10.354812 ) ( 0.000000 -0.057140 -27.519899 ) ) 04escapehouse/04w03 0 0 0 ( -1476.000000 330.144765 350.801363 ) ( -1493.000000 330.144765 350.801363 ) ( -1493.000000 382.144765 403.801363 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1476.000000 330.144765 350.801363 ) ( -1476.000000 333.000000 348.000000 ) ( -1493.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1493.000000 330.144765 350.801363 ) ( -1493.000000 333.000000 348.000000 ) ( -1493.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1493.000000 382.144765 403.801363 ) ( -1493.000000 385.000000 401.000000 ) ( -1476.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1476.000000 382.144765 403.801363 ) ( -1476.000000 385.000000 401.000000 ) ( -1476.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6938/4063) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (-1493.000000, -1476.000000, -1476.000000) / (236.880772, 236.880772, 161.927453) // --> Vector info: d1 = 1.000000, 1.119266, 1.119253. Determinants: -8.939349, -0.000209, -14620.605265, -1274.206420 // --> Vector info: d2 = 0.000000, 0.000000, 4.242627. Determinants: 0.000014, 72.124653, -17084.922709, -1274.206420 ( -1476.000000 630.000000 401.000000 ) ( -1476.000000 683.000000 348.000000 ) ( -1493.000000 683.000000 348.000000 ) ( ( 0.007016 0.000000 11.474283 ) ( 0.000000 -0.056604 13.408285 ) ) 04escapehouse/04w03 0 0 0 ( -1493.000000 685.828427 350.828427 ) ( -1476.000000 685.828427 350.828427 ) ( -1476.000000 632.828427 403.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1493.000000 685.828427 350.828427 ) ( -1493.000000 683.000000 348.000000 ) ( -1476.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1476.000000 685.828427 350.828427 ) ( -1476.000000 683.000000 348.000000 ) ( -1476.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1476.000000 632.828427 403.828427 ) ( -1476.000000 630.000000 401.000000 ) ( -1493.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1493.000000 632.828427 403.828427 ) ( -1493.000000 630.000000 401.000000 ) ( -1493.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6941/4064) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (-1575.000000, -1557.000000, -1557.000000) / (236.880772, 236.880772, 161.927453) // --> Vector info: d1 = 0.000000, 0.125004, 0.125002. Determinants: -9.369451, -0.000039, -14756.875584, -1349.159739 // --> Vector info: d2 = 0.000000, 0.000008, 4.242627. Determinants: -0.000572, 76.367143, -18090.807938, -1349.159739 ( -1557.000000 630.000000 401.000000 ) ( -1557.000000 683.000000 348.000000 ) ( -1575.000000 683.000000 348.000000 ) ( ( 0.006945 0.000000 10.937827 ) ( 0.000000 -0.056603 13.408944 ) ) 04escapehouse/04w03 0 0 0 ( -1575.000000 685.828427 350.828427 ) ( -1557.000000 685.828427 350.828427 ) ( -1557.000000 632.828427 403.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1575.000000 685.828427 350.828427 ) ( -1575.000000 683.000000 348.000000 ) ( -1557.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1557.000000 685.828427 350.828427 ) ( -1557.000000 683.000000 348.000000 ) ( -1557.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1557.000000 632.828427 403.828427 ) ( -1557.000000 630.000000 401.000000 ) ( -1575.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1575.000000 632.828427 403.828427 ) ( -1575.000000 630.000000 401.000000 ) ( -1575.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6942/4065) # points: 4 { brushDef { // Surface normal: 0.000000, 0.713809, -0.700341 // RotY/Z : 0.775875 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.700341, -0.713809) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (1557.000000, 1575.000000, 1575.000000) / (-481.618892, -481.618892, -555.868471) // --> Vector info: d1 = 0.000000, 0.125004, 0.125011. Determinants: -9.281480, 0.000136, 14451.330715, -1336.492424 // --> Vector info: d2 = 0.000000, 0.000008, 4.242643. Determinants: -0.000566, 76.367434, 36780.880659, -1336.492424 ( -1575.000000 385.000000 401.000000 ) ( -1575.000000 333.000000 348.000000 ) ( -1557.000000 333.000000 348.000000 ) ( ( 0.006945 0.000000 -10.812879 ) ( 0.000000 -0.057140 -27.520456 ) ) 04escapehouse/04w03 0 0 0 ( -1557.000000 330.144765 350.801363 ) ( -1575.000000 330.144765 350.801363 ) ( -1575.000000 382.144765 403.801363 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1557.000000 330.144765 350.801363 ) ( -1557.000000 333.000000 348.000000 ) ( -1575.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1575.000000 330.144765 350.801363 ) ( -1575.000000 333.000000 348.000000 ) ( -1575.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1575.000000 382.144765 403.801363 ) ( -1575.000000 385.000000 401.000000 ) ( -1557.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1557.000000 382.144765 403.801363 ) ( -1557.000000 385.000000 401.000000 ) ( -1557.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6943/4066) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (385.000000, 385.000000, 630.000000) / (1557.000000, 1575.000000, 1575.000000) // --> Vector info: d1 = 1.000000, 1.124996, 1.125036. Determinants: -0.000723, -30.623978, 43271.811967, -4410.000000 // --> Vector info: d2 = 0.000000, 0.000052, 13.999999. Determinants: -251.999051, -0.012633, 97039.302629, -4410.000000 ( -1575.000000 630.000000 401.000000 ) ( -1575.000000 385.000000 401.000000 ) ( -1557.000000 385.000000 401.000000 ) ( ( 0.000000 0.006944 -9.812202 ) ( 0.057143 0.000003 -22.004377 ) ) 04escapehouse/04w03 0 0 0 ( -1557.000000 385.000000 405.000000 ) ( -1575.000000 385.000000 405.000000 ) ( -1575.000000 630.000000 405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1557.000000 385.000000 405.000000 ) ( -1557.000000 385.000000 401.000000 ) ( -1575.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1575.000000 385.000000 405.000000 ) ( -1575.000000 385.000000 401.000000 ) ( -1575.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1575.000000 630.000000 405.000000 ) ( -1575.000000 630.000000 401.000000 ) ( -1557.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1557.000000 630.000000 405.000000 ) ( -1557.000000 630.000000 401.000000 ) ( -1557.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6947/4067) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (-1653.000000, -1636.000000, -1636.000000) / (236.880772, 236.880772, 161.927453) // --> Vector info: d1 = 0.000000, 0.124996, 0.124998. Determinants: -9.368841, 0.000034, -15486.702409, -1274.206420 // --> Vector info: d2 = 1.000023, 0.999966, 5.242611. Determinants: 0.004300, 72.124970, -18352.145714, -1274.206420 ( -1636.000000 630.000000 401.000000 ) ( -1636.000000 683.000000 348.000000 ) ( -1653.000000 683.000000 348.000000 ) ( ( 0.007353 0.000000 12.153998 ) ( -0.000003 -0.056604 14.402804 ) ) 04escapehouse/04w03 0 0 0 ( -1653.000000 685.828427 350.828427 ) ( -1636.000000 685.828427 350.828427 ) ( -1636.000000 632.828427 403.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1653.000000 685.828427 350.828427 ) ( -1653.000000 683.000000 348.000000 ) ( -1636.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1636.000000 685.828427 350.828427 ) ( -1636.000000 683.000000 348.000000 ) ( -1636.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1636.000000 632.828427 403.828427 ) ( -1636.000000 630.000000 401.000000 ) ( -1653.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1653.000000 632.828427 403.828427 ) ( -1653.000000 630.000000 401.000000 ) ( -1653.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6948/4068) # points: 4 { brushDef { // Surface normal: 0.000000, 0.713809, -0.700341 // RotY/Z : 0.775875 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.700341, -0.713809) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (1636.000000, 1653.000000, 1653.000000) / (-481.618892, -481.618892, -555.868471) // --> Vector info: d1 = 1.000000, 1.124996, 1.124990. Determinants: -9.280888, -0.000107, 13921.237571, -1262.242845 // --> Vector info: d2 = 0.000000, 0.000052, 4.242641. Determinants: -0.003828, 72.124016, 34742.551835, -1262.242845 ( -1653.000000 385.000000 401.000000 ) ( -1653.000000 333.000000 348.000000 ) ( -1636.000000 333.000000 348.000000 ) ( ( 0.007353 0.000000 -11.028969 ) ( 0.000003 -0.057140 -27.524459 ) ) 04escapehouse/04w03 0 0 0 ( -1636.000000 330.144765 350.801363 ) ( -1653.000000 330.144765 350.801363 ) ( -1653.000000 382.144765 403.801363 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1636.000000 330.144765 350.801363 ) ( -1636.000000 333.000000 348.000000 ) ( -1653.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1653.000000 330.144765 350.801363 ) ( -1653.000000 333.000000 348.000000 ) ( -1653.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1653.000000 382.144765 403.801363 ) ( -1653.000000 385.000000 401.000000 ) ( -1636.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1636.000000 382.144765 403.801363 ) ( -1636.000000 385.000000 401.000000 ) ( -1636.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6949/4069) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (385.000000, 385.000000, 630.000000) / (1636.000000, 1653.000000, 1653.000000) // --> Vector info: d1 = 1.000000, 1.124996, 1.124997. Determinants: -0.000026, -30.623978, 45935.837953, -4165.000000 // --> Vector info: d2 = 0.000000, 0.000052, 14.000021. Determinants: -237.999476, -0.012633, 91650.464572, -4165.000000 ( -1653.000000 630.000000 401.000000 ) ( -1653.000000 385.000000 401.000000 ) ( -1636.000000 385.000000 401.000000 ) ( ( 0.000000 0.007353 -11.029013 ) ( 0.057143 0.000003 -22.004913 ) ) 04escapehouse/04w03 0 0 0 ( -1636.000000 385.000000 405.000000 ) ( -1653.000000 385.000000 405.000000 ) ( -1653.000000 630.000000 405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1636.000000 385.000000 405.000000 ) ( -1636.000000 385.000000 401.000000 ) ( -1653.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1653.000000 385.000000 405.000000 ) ( -1653.000000 385.000000 401.000000 ) ( -1653.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1653.000000 630.000000 405.000000 ) ( -1653.000000 630.000000 401.000000 ) ( -1636.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1636.000000 630.000000 405.000000 ) ( -1636.000000 630.000000 401.000000 ) ( -1636.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6951/4070) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (1715.000000, 1732.000000, 1732.000000) / (-480.832611, -480.832611, -555.785930) // --> Vector info: d1 = 1.000000, 1.124996, 1.125001. Determinants: -9.368852, 0.000083, 14793.415003, -1274.206420 // --> Vector info: d2 = 0.000000, 0.000052, 4.242656. Determinants: -0.003865, 72.124275, 34686.331470, -1274.206420 ( -1732.000000 385.000000 401.000000 ) ( -1732.000000 332.000000 348.000000 ) ( -1715.000000 332.000000 348.000000 ) ( ( 0.007353 0.000000 -11.609905 ) ( 0.000003 -0.056603 -27.221909 ) ) 04escapehouse/04w03 0 0 0 ( -1715.000000 329.171573 350.828427 ) ( -1732.000000 329.171573 350.828427 ) ( -1732.000000 382.171573 403.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1715.000000 329.171573 350.828427 ) ( -1715.000000 332.000000 348.000000 ) ( -1732.000000 332.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1732.000000 329.171573 350.828427 ) ( -1732.000000 332.000000 348.000000 ) ( -1732.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1732.000000 382.171573 403.828427 ) ( -1732.000000 385.000000 401.000000 ) ( -1715.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1715.000000 382.171573 403.828427 ) ( -1715.000000 385.000000 401.000000 ) ( -1715.000000 332.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6952/4071) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (385.000000, 385.000000, 630.000000) / (1715.000000, 1732.000000, 1732.000000) // --> Vector info: d1 = 1.000000, 1.124996, 1.124997. Determinants: -0.000026, -30.623978, 48355.132207, -4165.000000 // --> Vector info: d2 = 0.000000, 0.000052, 14.000021. Determinants: -237.999476, -0.012633, 91651.462564, -4165.000000 ( -1732.000000 630.000000 401.000000 ) ( -1732.000000 385.000000 401.000000 ) ( -1715.000000 385.000000 401.000000 ) ( ( 0.000000 0.007353 -11.609876 ) ( 0.057143 0.000003 -22.005153 ) ) 04escapehouse/04w03 0 0 0 ( -1715.000000 385.000000 405.000000 ) ( -1732.000000 385.000000 405.000000 ) ( -1732.000000 630.000000 405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1715.000000 385.000000 405.000000 ) ( -1715.000000 385.000000 401.000000 ) ( -1732.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1732.000000 385.000000 405.000000 ) ( -1732.000000 385.000000 401.000000 ) ( -1732.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1732.000000 630.000000 405.000000 ) ( -1732.000000 630.000000 401.000000 ) ( -1715.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1715.000000 630.000000 405.000000 ) ( -1715.000000 630.000000 401.000000 ) ( -1715.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6954/4072) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (-1732.000000, -1715.000000, -1715.000000) / (236.880772, 236.880772, 161.927453) // --> Vector info: d1 = 0.000000, 0.125004, 0.125002. Determinants: -9.369451, -0.000036, -16227.879837, -1274.206420 // --> Vector info: d2 = 0.000000, 0.000008, 4.242627. Determinants: -0.000572, 72.124524, -17085.902789, -1274.206420 ( -1715.000000 630.000000 401.000000 ) ( -1715.000000 683.000000 348.000000 ) ( -1732.000000 683.000000 348.000000 ) ( ( 0.007353 0.000000 12.735676 ) ( 0.000000 -0.056603 13.409054 ) ) 04escapehouse/04w03 0 0 0 ( -1732.000000 685.828427 350.828427 ) ( -1715.000000 685.828427 350.828427 ) ( -1715.000000 632.828427 403.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1732.000000 685.828427 350.828427 ) ( -1732.000000 683.000000 348.000000 ) ( -1715.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1715.000000 685.828427 350.828427 ) ( -1715.000000 683.000000 348.000000 ) ( -1715.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1715.000000 632.828427 403.828427 ) ( -1715.000000 630.000000 401.000000 ) ( -1732.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1732.000000 632.828427 403.828427 ) ( -1732.000000 630.000000 401.000000 ) ( -1732.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6955/4073) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04f02wk1]: 64.000000/64.000000 // --> Vector A/B: (333.000000, 333.000000, 683.000000) / (-1732.000000, -1414.000000, -1414.000000) // --> Vector info: d1 = 1.000001, 5.545676, 5.545671. Determinants: 0.001515, -1590.986348, -2866888.966228, -111300.000000 // --> Vector info: d2 = 0.000000, 0.000005, 4.999995. Determinants: -1589.996795, -0.001816, 529465.774212, -111300.000000 ( -1414.000000 683.000000 217.000000 ) ( -1414.000000 333.000000 217.000000 ) ( -1732.000000 333.000000 217.000000 ) ( ( 0.000000 0.014295 25.758212 ) ( 0.014286 0.000000 -4.757105 ) ) 04escapehouse/04f02wk1 0 0 0 ( -1732.000000 333.000000 213.000000 ) ( -1414.000000 333.000000 213.000000 ) ( -1414.000000 683.000000 213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1732.000000 333.000000 213.000000 ) ( -1732.000000 333.000000 217.000000 ) ( -1414.000000 333.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1414.000000 333.000000 213.000000 ) ( -1414.000000 333.000000 217.000000 ) ( -1414.000000 683.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1414.000000 683.000000 213.000000 ) ( -1414.000000 683.000000 217.000000 ) ( -1732.000000 683.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1732.000000 683.000000 213.000000 ) ( -1732.000000 683.000000 217.000000 ) ( -1732.000000 333.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6956/4074) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-1732.000000, -1659.000000, -1659.000000) / (-217.000000, -217.000000, -348.000000) // --> Vector info: d1 = 0.926081, 1.187499, 1.187499. Determinants: -34.245741, 0.000000, -68169.732486, -9563.000000 // --> Vector info: d2 = 0.999984, 0.999984, 1.937484. Determinants: 0.000000, 68.437496, 5288.086579, -9563.000000 ( -1659.000000 683.000000 348.000000 ) ( -1659.000000 683.000000 217.000000 ) ( -1732.000000 683.000000 217.000000 ) ( ( 0.003581 0.000000 7.128488 ) ( 0.000000 -0.007156 -0.552974 ) ) 04escapehouse/04w05 0 0 0 ( -1732.000000 687.000000 217.000000 ) ( -1659.000000 687.000000 217.000000 ) ( -1659.000000 687.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1732.000000 687.000000 217.000000 ) ( -1732.000000 683.000000 217.000000 ) ( -1659.000000 683.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1659.000000 687.000000 217.000000 ) ( -1659.000000 683.000000 217.000000 ) ( -1659.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1659.000000 687.000000 348.000000 ) ( -1659.000000 683.000000 348.000000 ) ( -1732.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1732.000000 687.000000 348.000000 ) ( -1732.000000 683.000000 348.000000 ) ( -1732.000000 683.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6957/4075) # points: 6 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (333.000000, 683.000000, 683.000000) / (-217.000000, -217.000000, -348.000000) // --> Vector info: d1 = 0.676082, 1.926081, 1.926080. Determinants: -163.749906, -0.000250, 23530.320585, -45850.000000 // --> Vector info: d2 = 0.999981, 0.999984, 1.937484. Determinants: -0.000422, 328.125000, 25354.134412, -45850.000000 ( -1732.000000 683.000000 348.000000 ) ( -1732.000000 683.000000 217.000000 ) ( -1732.000000 333.000000 217.000000 ) ( ( 0.003571 0.000000 -0.513202 ) ( 0.000000 -0.007156 -0.552980 ) ) 04escapehouse/04w05 0 0 0 ( -1736.000000 333.000000 217.000000 ) ( -1736.000000 683.000000 217.000000 ) ( -1736.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1736.000000 333.000000 217.000000 ) ( -1732.000000 333.000000 217.000000 ) ( -1732.000000 683.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1736.000000 683.000000 217.000000 ) ( -1732.000000 683.000000 217.000000 ) ( -1732.000000 683.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1736.000000 683.000000 348.000000 ) ( -1732.000000 683.000000 348.000000 ) ( -1732.000000 630.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1736.000000 630.000000 401.000000 ) ( -1732.000000 630.000000 401.000000 ) ( -1732.000000 385.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1736.000000 385.000000 401.000000 ) ( -1732.000000 385.000000 401.000000 ) ( -1732.000000 332.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1736.000000 332.000000 348.000000 ) ( -1732.000000 332.000000 348.000000 ) ( -1732.000000 333.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6959/4076) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (683.000000, 683.000000, 630.000000) / (-1715.000000, -1732.000000, -1732.000000) // --> Vector info: d1 = 1.125001, 1.125000, 0.750004. Determinants: -6.374941, -0.000051, 3340.372194, -901.000000 // --> Vector info: d2 = 1.000001, 2.000006, 2.000020. Determinants: 0.000235, 53.000268, 89994.299160, -901.000000 ( -1732.000000 630.000000 418.000000 ) ( -1732.000000 683.000000 418.000000 ) ( -1715.000000 683.000000 418.000000 ) ( ( 0.007075 0.000000 -3.707405 ) ( 0.000000 -0.058824 -99.882685 ) ) 04escapehouse/04w03 0 0 0 ( -1715.000000 683.000000 414.000000 ) ( -1732.000000 683.000000 414.000000 ) ( -1732.000000 630.000000 414.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1715.000000 683.000000 414.000000 ) ( -1715.000000 683.000000 418.000000 ) ( -1732.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1732.000000 683.000000 414.000000 ) ( -1732.000000 683.000000 418.000000 ) ( -1732.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1732.000000 630.000000 414.000000 ) ( -1732.000000 630.000000 418.000000 ) ( -1715.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1715.000000 630.000000 414.000000 ) ( -1715.000000 630.000000 418.000000 ) ( -1715.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6961/4077) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (683.000000, 683.000000, 630.000000) / (-1636.000000, -1653.000000, -1653.000000) // --> Vector info: d1 = 1.125016, 1.125013, 0.750013. Determinants: -6.374998, -0.000126, 3340.277854, -901.000000 // --> Vector info: d2 = 0.500009, 1.500032, 1.499928. Determinants: -0.001754, 53.001212, 86260.673615, -901.000000 ( -1653.000000 630.000000 418.000000 ) ( -1653.000000 683.000000 418.000000 ) ( -1636.000000 683.000000 418.000000 ) ( ( 0.007075 0.000000 -3.707301 ) ( 0.000002 -0.058825 -95.738816 ) ) 04escapehouse/04w03 0 0 0 ( -1636.000000 683.000000 414.000000 ) ( -1653.000000 683.000000 414.000000 ) ( -1653.000000 630.000000 414.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1636.000000 683.000000 414.000000 ) ( -1636.000000 683.000000 418.000000 ) ( -1653.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1653.000000 683.000000 414.000000 ) ( -1653.000000 683.000000 418.000000 ) ( -1653.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1653.000000 630.000000 414.000000 ) ( -1653.000000 630.000000 418.000000 ) ( -1636.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1636.000000 630.000000 414.000000 ) ( -1636.000000 630.000000 418.000000 ) ( -1636.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6963/4078) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (683.000000, 683.000000, 630.000000) / (-1557.000000, -1575.000000, -1575.000000) // --> Vector info: d1 = 1.125026, 1.125023, 0.750023. Determinants: -6.749998, -0.000113, 3536.797578, -954.000000 // --> Vector info: d2 = 1.000006, 2.000001, 1.999932. Determinants: -0.001236, 52.999699, 81567.369203, -954.000000 ( -1575.000000 630.000000 418.000000 ) ( -1575.000000 683.000000 418.000000 ) ( -1557.000000 683.000000 418.000000 ) ( ( 0.007075 0.000000 -3.707335 ) ( 0.000001 -0.055555 -85.500387 ) ) 04escapehouse/04w03 0 0 0 ( -1557.000000 683.000000 414.000000 ) ( -1575.000000 683.000000 414.000000 ) ( -1575.000000 630.000000 414.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1557.000000 683.000000 414.000000 ) ( -1557.000000 683.000000 418.000000 ) ( -1575.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1575.000000 683.000000 414.000000 ) ( -1575.000000 683.000000 418.000000 ) ( -1575.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1575.000000 630.000000 414.000000 ) ( -1575.000000 630.000000 418.000000 ) ( -1557.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1557.000000 630.000000 414.000000 ) ( -1557.000000 630.000000 418.000000 ) ( -1557.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6965/4079) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (683.000000, 683.000000, 630.000000) / (-1476.000000, -1493.000000, -1493.000000) // --> Vector info: d1 = 1.125035, 1.125030, 0.750035. Determinants: -6.374913, -0.000253, 3340.036111, -901.000000 // --> Vector info: d2 = 0.363208, 1.317330, 1.317253. Determinants: -0.001313, 50.568496, 74312.746530, -901.000000 ( -1493.000000 630.000000 418.000000 ) ( -1493.000000 683.000000 418.000000 ) ( -1476.000000 683.000000 418.000000 ) ( ( 0.007075 0.000000 -3.707032 ) ( 0.000001 -0.056125 -82.478076 ) ) 04escapehouse/04w03 0 0 0 ( -1476.000000 683.000000 414.000000 ) ( -1493.000000 683.000000 414.000000 ) ( -1493.000000 630.000000 414.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1476.000000 683.000000 414.000000 ) ( -1476.000000 683.000000 418.000000 ) ( -1493.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1493.000000 683.000000 414.000000 ) ( -1493.000000 683.000000 418.000000 ) ( -1493.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1493.000000 630.000000 414.000000 ) ( -1493.000000 630.000000 418.000000 ) ( -1476.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1476.000000 630.000000 414.000000 ) ( -1476.000000 630.000000 418.000000 ) ( -1476.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6967/4080) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (683.000000, 683.000000, 630.000000) / (-1397.000000, -1414.000000, -1414.000000) // --> Vector info: d1 = 1.125041, 1.125039, 0.750042. Determinants: -6.374953, -0.000063, 3340.343140, -901.000000 // --> Vector info: d2 = 0.817225, 1.817200, 1.817152. Determinants: -0.000811, 52.998685, 73303.397283, -901.000000 ( -1414.000000 630.000000 418.000000 ) ( -1414.000000 683.000000 418.000000 ) ( -1397.000000 683.000000 418.000000 ) ( ( 0.007075 0.000000 -3.707373 ) ( 0.000001 -0.058822 -81.357822 ) ) 04escapehouse/04w03 0 0 0 ( -1397.000000 683.000000 414.000000 ) ( -1414.000000 683.000000 414.000000 ) ( -1414.000000 630.000000 414.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1397.000000 683.000000 414.000000 ) ( -1397.000000 683.000000 418.000000 ) ( -1414.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1414.000000 683.000000 414.000000 ) ( -1414.000000 683.000000 418.000000 ) ( -1414.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1414.000000 630.000000 414.000000 ) ( -1414.000000 630.000000 418.000000 ) ( -1397.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1397.000000 630.000000 414.000000 ) ( -1397.000000 630.000000 418.000000 ) ( -1397.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6969/4081) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (683.000000, 683.000000, 630.000000) / (-1318.000000, -1335.000000, -1335.000000) // --> Vector info: d1 = 1.125048, 1.125047, 0.750047. Determinants: -6.375000, -0.000051, 3340.389479, -901.000000 // --> Vector info: d2 = 0.317194, 1.317175, 1.317146. Determinants: -0.000487, 52.998990, 69567.208979, -901.000000 ( -1335.000000 630.000000 418.000000 ) ( -1335.000000 683.000000 418.000000 ) ( -1318.000000 683.000000 418.000000 ) ( ( 0.007075 0.000000 -3.707425 ) ( 0.000001 -0.058822 -77.211109 ) ) 04escapehouse/04w03 0 0 0 ( -1318.000000 683.000000 414.000000 ) ( -1335.000000 683.000000 414.000000 ) ( -1335.000000 630.000000 414.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1318.000000 683.000000 414.000000 ) ( -1318.000000 683.000000 418.000000 ) ( -1335.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1335.000000 683.000000 414.000000 ) ( -1335.000000 683.000000 418.000000 ) ( -1335.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1335.000000 630.000000 414.000000 ) ( -1335.000000 630.000000 418.000000 ) ( -1318.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1318.000000 630.000000 414.000000 ) ( -1318.000000 630.000000 418.000000 ) ( -1318.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6970/4082) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (385.000000, 333.000000, 333.000000) / (-1335.000000, -1335.000000, -1318.000000) // --> Vector info: d1 = 1.000043, 0.625046, 0.625044. Determinants: -6.374958, 0.000093, 1570.444684, -884.000000 // --> Vector info: d2 = 1.317070, 1.317070, 0.317034. Determinants: 0.000000, 52.001885, 68258.226595, -884.000000 ( -1318.000000 333.000000 418.000000 ) ( -1335.000000 333.000000 418.000000 ) ( -1335.000000 385.000000 418.000000 ) ( ( 0.007211 0.000000 -1.776521 ) ( 0.000000 -0.058826 -77.215188 ) ) 04escapehouse/04w03 0 0 0 ( -1335.000000 385.000000 414.000000 ) ( -1335.000000 333.000000 414.000000 ) ( -1318.000000 333.000000 414.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1335.000000 385.000000 414.000000 ) ( -1335.000000 385.000000 418.000000 ) ( -1335.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1335.000000 333.000000 414.000000 ) ( -1335.000000 333.000000 418.000000 ) ( -1318.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1318.000000 333.000000 414.000000 ) ( -1318.000000 333.000000 418.000000 ) ( -1318.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1318.000000 385.000000 414.000000 ) ( -1318.000000 385.000000 418.000000 ) ( -1335.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6972/4083) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (385.000000, 333.000000, 332.000000) / (-1732.000000, -1732.000000, -1715.000000) // --> Vector info: d1 = 0.999998, 0.625001, 0.625000. Determinants: -6.374955, -0.374935, 920.971602, -884.000000 // --> Vector info: d2 = 1.999697, 1.999693, 0.999708. Determinants: -0.000076, 51.999199, 88294.910240, -884.000000 ( -1715.000000 332.000000 418.000000 ) ( -1732.000000 333.000000 418.000000 ) ( -1732.000000 385.000000 418.000000 ) ( ( 0.007211 0.000424 -1.041823 ) ( 0.000000 -0.058823 -99.881120 ) ) 04escapehouse/04w03 0 0 0 ( -1732.000000 385.000000 414.000000 ) ( -1732.000000 333.000000 414.000000 ) ( -1715.000000 332.000000 414.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1732.000000 385.000000 414.000000 ) ( -1732.000000 385.000000 418.000000 ) ( -1732.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1732.000000 333.000000 414.000000 ) ( -1732.000000 333.000000 418.000000 ) ( -1715.000000 332.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1715.000000 332.000000 414.000000 ) ( -1715.000000 332.000000 418.000000 ) ( -1715.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1715.000000 385.000000 414.000000 ) ( -1715.000000 385.000000 418.000000 ) ( -1732.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6974/4084) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (385.000000, 333.000000, 333.000000) / (-1653.000000, -1653.000000, -1636.000000) // --> Vector info: d1 = 1.000011, 0.625008, 0.625010. Determinants: -6.375043, -0.000087, 1570.238844, -884.000000 // --> Vector info: d2 = 1.499711, 1.499689, 0.499695. Determinants: -0.000380, 51.999704, 84629.912825, -884.000000 ( -1636.000000 333.000000 418.000000 ) ( -1653.000000 333.000000 418.000000 ) ( -1653.000000 385.000000 418.000000 ) ( ( 0.007212 0.000000 -1.776288 ) ( 0.000000 -0.058823 -95.735196 ) ) 04escapehouse/04w03 0 0 0 ( -1653.000000 385.000000 414.000000 ) ( -1653.000000 333.000000 414.000000 ) ( -1636.000000 333.000000 414.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1653.000000 385.000000 414.000000 ) ( -1653.000000 385.000000 418.000000 ) ( -1653.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1653.000000 333.000000 414.000000 ) ( -1653.000000 333.000000 418.000000 ) ( -1636.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1636.000000 333.000000 414.000000 ) ( -1636.000000 333.000000 418.000000 ) ( -1636.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1636.000000 385.000000 414.000000 ) ( -1636.000000 385.000000 418.000000 ) ( -1653.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6976/4085) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (385.000000, 333.000000, 333.000000) / (-1575.000000, -1575.000000, -1557.000000) // --> Vector info: d1 = 0.000000, 0.375000, 0.375000. Determinants: 6.749999, -0.000013, -2598.769402, -936.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.000062. Determinants: 0.000000, -52.003243, -81905.108512, -936.000000 ( -1557.000000 333.000000 418.000000 ) ( -1575.000000 333.000000 418.000000 ) ( -1575.000000 385.000000 418.000000 ) ( ( -0.007212 0.000000 2.776463 ) ( 0.000000 0.055559 87.505458 ) ) 04escapehouse/04w03 0 0 0 ( -1575.000000 385.000000 414.000000 ) ( -1575.000000 333.000000 414.000000 ) ( -1557.000000 333.000000 414.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1575.000000 385.000000 414.000000 ) ( -1575.000000 385.000000 418.000000 ) ( -1575.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1575.000000 333.000000 414.000000 ) ( -1575.000000 333.000000 418.000000 ) ( -1557.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1557.000000 333.000000 414.000000 ) ( -1557.000000 333.000000 418.000000 ) ( -1557.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1557.000000 385.000000 414.000000 ) ( -1557.000000 385.000000 418.000000 ) ( -1575.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6978/4086) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (385.000000, 333.000000, 333.000000) / (-1493.000000, -1493.000000, -1476.000000) // --> Vector info: d1 = 1.000043, 0.625036, 0.625035. Determinants: -6.375127, 0.000059, 1570.473578, -884.000000 // --> Vector info: d2 = 1.317070, 1.316998, 0.362905. Determinants: -0.001216, 49.612885, 72908.215019, -884.000000 ( -1476.000000 333.000000 418.000000 ) ( -1493.000000 333.000000 418.000000 ) ( -1493.000000 385.000000 418.000000 ) ( ( 0.007212 0.000000 -1.776554 ) ( 0.000001 -0.056123 -82.475356 ) ) 04escapehouse/04w03 0 0 0 ( -1493.000000 385.000000 414.000000 ) ( -1493.000000 333.000000 414.000000 ) ( -1476.000000 333.000000 414.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1493.000000 385.000000 414.000000 ) ( -1493.000000 385.000000 418.000000 ) ( -1493.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1493.000000 333.000000 414.000000 ) ( -1493.000000 333.000000 418.000000 ) ( -1476.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1476.000000 333.000000 414.000000 ) ( -1476.000000 333.000000 418.000000 ) ( -1476.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1476.000000 385.000000 414.000000 ) ( -1476.000000 385.000000 418.000000 ) ( -1493.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6980/4087) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (385.000000, 333.000000, 333.000000) / (-1414.000000, -1414.000000, -1397.000000) // --> Vector info: d1 = 1.000040, 0.625040, 0.625041. Determinants: -6.375002, -0.000062, 1570.252787, -884.000000 // --> Vector info: d2 = 1.817028, 1.816999, 0.817024. Determinants: -0.000487, 51.998710, 71920.110130, -884.000000 ( -1397.000000 333.000000 418.000000 ) ( -1414.000000 333.000000 418.000000 ) ( -1414.000000 385.000000 418.000000 ) ( ( 0.007212 0.000000 -1.776304 ) ( 0.000001 -0.058822 -81.357591 ) ) 04escapehouse/04w03 0 0 0 ( -1414.000000 385.000000 414.000000 ) ( -1414.000000 333.000000 414.000000 ) ( -1397.000000 333.000000 414.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1414.000000 385.000000 414.000000 ) ( -1414.000000 385.000000 418.000000 ) ( -1414.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1414.000000 333.000000 414.000000 ) ( -1414.000000 333.000000 418.000000 ) ( -1397.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1397.000000 333.000000 414.000000 ) ( -1397.000000 333.000000 418.000000 ) ( -1397.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1397.000000 385.000000 414.000000 ) ( -1397.000000 385.000000 418.000000 ) ( -1414.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6982/4088) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (630.000000, 385.000000, 385.000000) / (-1335.000000, -1335.000000, -1318.000000) // --> Vector info: d1 = 1.750047, 0.000045, 0.000048. Determinants: -29.750042, -0.000779, 11452.540331, -4165.000000 // --> Vector info: d2 = 1.317152, 1.317062, 0.317083. Determinants: -0.001524, 244.994855, 321583.153229, -4165.000000 ( -1318.000000 385.000000 418.000000 ) ( -1335.000000 385.000000 418.000000 ) ( -1335.000000 630.000000 418.000000 ) ( ( 0.007143 0.000000 -2.749710 ) ( 0.000000 -0.058822 -77.210841 ) ) 04escapehouse/04w03 0 0 0 ( -1335.000000 630.000000 414.000000 ) ( -1335.000000 385.000000 414.000000 ) ( -1318.000000 385.000000 414.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1335.000000 630.000000 414.000000 ) ( -1335.000000 630.000000 418.000000 ) ( -1335.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1335.000000 385.000000 414.000000 ) ( -1335.000000 385.000000 418.000000 ) ( -1318.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1318.000000 385.000000 414.000000 ) ( -1318.000000 385.000000 418.000000 ) ( -1318.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1318.000000 630.000000 414.000000 ) ( -1318.000000 630.000000 418.000000 ) ( -1335.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6984/4089) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (630.000000, 385.000000, 385.000000) / (-1732.000000, -1732.000000, -1715.000000) // --> Vector info: d1 = 2.750005, 0.999999, 0.999998. Determinants: -29.750096, 0.000423, 7289.522454, -4165.000000 // --> Vector info: d2 = 2.000021, 1.999989, 1.000019. Determinants: -0.000551, 244.992527, 415997.317571, -4165.000000 ( -1715.000000 385.000000 418.000000 ) ( -1732.000000 385.000000 418.000000 ) ( -1732.000000 630.000000 418.000000 ) ( ( 0.007143 0.000000 -1.750185 ) ( 0.000000 -0.058822 -99.879308 ) ) 04escapehouse/04w03 0 0 0 ( -1732.000000 630.000000 414.000000 ) ( -1732.000000 385.000000 414.000000 ) ( -1715.000000 385.000000 414.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1732.000000 630.000000 414.000000 ) ( -1732.000000 630.000000 418.000000 ) ( -1732.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1732.000000 385.000000 414.000000 ) ( -1732.000000 385.000000 418.000000 ) ( -1715.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1715.000000 385.000000 414.000000 ) ( -1715.000000 385.000000 418.000000 ) ( -1715.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1715.000000 630.000000 414.000000 ) ( -1715.000000 630.000000 418.000000 ) ( -1732.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6986/4090) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (630.000000, 385.000000, 385.000000) / (-1653.000000, -1653.000000, -1636.000000) // --> Vector info: d1 = 1.750013, 0.000011, 0.000013. Determinants: -29.750042, -0.000505, 11452.886372, -4165.000000 // --> Vector info: d2 = 1.499938, 1.499708, 0.499733. Determinants: -0.003915, 244.993921, 398730.175145, -4165.000000 ( -1636.000000 385.000000 418.000000 ) ( -1653.000000 385.000000 418.000000 ) ( -1653.000000 630.000000 418.000000 ) ( ( 0.007143 0.000000 -2.749793 ) ( 0.000001 -0.058822 -95.733535 ) ) 04escapehouse/04w03 0 0 0 ( -1653.000000 630.000000 414.000000 ) ( -1653.000000 385.000000 414.000000 ) ( -1636.000000 385.000000 414.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1653.000000 630.000000 414.000000 ) ( -1653.000000 630.000000 418.000000 ) ( -1653.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1653.000000 385.000000 414.000000 ) ( -1653.000000 385.000000 418.000000 ) ( -1636.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1636.000000 385.000000 414.000000 ) ( -1636.000000 385.000000 418.000000 ) ( -1636.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1636.000000 630.000000 414.000000 ) ( -1636.000000 630.000000 418.000000 ) ( -1653.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6988/4091) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (630.000000, 385.000000, 385.000000) / (-1575.000000, -1575.000000, -1557.000000) // --> Vector info: d1 = 1.750023, 0.000024, 0.000023. Determinants: -31.499997, 0.000165, 12127.654173, -4410.000000 // --> Vector info: d2 = 1.999934, 1.999709, 0.999715. Determinants: -0.004051, 244.998591, 377055.623661, -4410.000000 ( -1557.000000 385.000000 418.000000 ) ( -1575.000000 385.000000 418.000000 ) ( -1575.000000 630.000000 418.000000 ) ( ( 0.007143 0.000000 -2.750035 ) ( 0.000001 -0.055555 -85.500141 ) ) 04escapehouse/04w03 0 0 0 ( -1575.000000 630.000000 414.000000 ) ( -1575.000000 385.000000 414.000000 ) ( -1557.000000 385.000000 414.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1575.000000 630.000000 414.000000 ) ( -1575.000000 630.000000 418.000000 ) ( -1575.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1575.000000 385.000000 414.000000 ) ( -1575.000000 385.000000 418.000000 ) ( -1557.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1557.000000 385.000000 414.000000 ) ( -1557.000000 385.000000 418.000000 ) ( -1557.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1557.000000 630.000000 414.000000 ) ( -1557.000000 630.000000 418.000000 ) ( -1575.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6990/4092) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (630.000000, 385.000000, 385.000000) / (-1493.000000, -1493.000000, -1476.000000) // --> Vector info: d1 = 1.750036, 0.000035, 0.000032. Determinants: -29.750003, 0.000825, 11454.834813, -4165.000000 // --> Vector info: d2 = 1.317246, 1.317047, 0.362925. Determinants: -0.003388, 233.760028, 343519.524749, -4165.000000 ( -1476.000000 385.000000 418.000000 ) ( -1493.000000 385.000000 418.000000 ) ( -1493.000000 630.000000 418.000000 ) ( ( 0.007143 0.000000 -2.750260 ) ( 0.000001 -0.056125 -82.477677 ) ) 04escapehouse/04w03 0 0 0 ( -1493.000000 630.000000 414.000000 ) ( -1493.000000 385.000000 414.000000 ) ( -1476.000000 385.000000 414.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1493.000000 630.000000 414.000000 ) ( -1493.000000 630.000000 418.000000 ) ( -1493.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1493.000000 385.000000 414.000000 ) ( -1493.000000 385.000000 418.000000 ) ( -1476.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1476.000000 385.000000 414.000000 ) ( -1476.000000 385.000000 418.000000 ) ( -1476.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1476.000000 630.000000 414.000000 ) ( -1476.000000 630.000000 418.000000 ) ( -1493.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6992/4093) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04w03]: 128.000000/16.000000 // --> Vector A/B: (630.000000, 385.000000, 385.000000) / (-1414.000000, -1414.000000, -1397.000000) // --> Vector info: d1 = 1.750042, 0.000039, 0.000040. Determinants: -29.750043, -0.000207, 11453.311269, -4165.000000 // --> Vector info: d2 = 1.817163, 1.817070, 0.817070. Determinants: -0.001588, 245.000000, 338862.514998, -4165.000000 ( -1397.000000 385.000000 418.000000 ) ( -1414.000000 385.000000 418.000000 ) ( -1414.000000 630.000000 418.000000 ) ( ( 0.007143 0.000000 -2.749895 ) ( 0.000000 -0.058824 -81.359547 ) ) 04escapehouse/04w03 0 0 0 ( -1414.000000 630.000000 414.000000 ) ( -1414.000000 385.000000 414.000000 ) ( -1397.000000 385.000000 414.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1414.000000 630.000000 414.000000 ) ( -1414.000000 630.000000 418.000000 ) ( -1414.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1414.000000 385.000000 414.000000 ) ( -1414.000000 385.000000 418.000000 ) ( -1397.000000 385.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1397.000000 385.000000 414.000000 ) ( -1397.000000 385.000000 418.000000 ) ( -1397.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1397.000000 630.000000 414.000000 ) ( -1397.000000 630.000000 418.000000 ) ( -1414.000000 630.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6994/4094) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-683.000000, -683.000000, -333.000000) / (-530.000000, -418.000000, -418.000000) // --> Vector info: d1 = 0.072867, 0.072866, 1.322865. Determinants: -139.999866, 0.000083, -98476.238206, -39200.000000 // --> Vector info: d2 = 1.233070, 0.437470, 0.437486. Determinants: -0.001762, 278.459893, 99246.209339, -39200.000000 ( -1257.000000 333.000000 418.000000 ) ( -1257.000000 683.000000 418.000000 ) ( -1257.000000 683.000000 530.000000 ) ( ( 0.003571 0.000000 2.512149 ) ( 0.000000 -0.007104 -2.531791 ) ) 04escapehouse/04w05 0 0 0 ( -1253.000000 683.000000 530.000000 ) ( -1253.000000 683.000000 418.000000 ) ( -1253.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 683.000000 530.000000 ) ( -1257.000000 683.000000 530.000000 ) ( -1257.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 683.000000 418.000000 ) ( -1257.000000 683.000000 418.000000 ) ( -1257.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 333.000000 418.000000 ) ( -1257.000000 333.000000 418.000000 ) ( -1257.000000 333.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 333.000000 530.000000 ) ( -1257.000000 333.000000 530.000000 ) ( -1257.000000 683.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6995/4095) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (333.000000, 333.000000, 683.000000) / (-530.000000, -418.000000, -418.000000) // --> Vector info: d1 = 0.959190, 0.959268, 2.209269. Determinants: -140.000133, -0.027288, 9005.347584, -39200.000000 // --> Vector info: d2 = 1.232683, 0.437083, 0.437573. Determinants: -0.054888, 278.459978, 99280.885425, -39200.000000 ( -1732.000000 683.000000 418.000000 ) ( -1732.000000 333.000000 418.000000 ) ( -1732.000000 333.000000 530.000000 ) ( ( 0.003571 0.000001 -0.229728 ) ( 0.000001 -0.007104 -2.532676 ) ) 04escapehouse/04w05 0 0 0 ( -1736.000000 333.000000 530.000000 ) ( -1736.000000 333.000000 418.000000 ) ( -1736.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1736.000000 333.000000 530.000000 ) ( -1732.000000 333.000000 530.000000 ) ( -1732.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1736.000000 333.000000 418.000000 ) ( -1732.000000 333.000000 418.000000 ) ( -1732.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1736.000000 683.000000 418.000000 ) ( -1732.000000 683.000000 418.000000 ) ( -1732.000000 683.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1736.000000 683.000000 530.000000 ) ( -1732.000000 683.000000 530.000000 ) ( -1732.000000 333.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6996/4096) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-1732.000000, -1732.000000, -1257.000000) / (-530.000000, -418.000000, -418.000000) // --> Vector info: d1 = 0.926082, 0.926083, 2.625000. Determinants: -190.278774, -0.000453, -378830.621387, -53200.000000 // --> Vector info: d2 = 1.233082, 0.437482, 0.437489. Determinants: -0.000721, 377.909970, 134691.070184, -53200.000000 ( -1257.000000 683.000000 418.000000 ) ( -1732.000000 683.000000 418.000000 ) ( -1732.000000 683.000000 530.000000 ) ( ( 0.003577 0.000000 7.120876 ) ( 0.000000 -0.007104 -2.531787 ) ) 04escapehouse/04w05 0 0 0 ( -1732.000000 687.000000 530.000000 ) ( -1732.000000 687.000000 418.000000 ) ( -1257.000000 687.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1732.000000 687.000000 530.000000 ) ( -1732.000000 683.000000 530.000000 ) ( -1732.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1732.000000 687.000000 418.000000 ) ( -1732.000000 683.000000 418.000000 ) ( -1257.000000 683.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 687.000000 418.000000 ) ( -1257.000000 683.000000 418.000000 ) ( -1257.000000 683.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 687.000000 530.000000 ) ( -1257.000000 683.000000 530.000000 ) ( -1732.000000 683.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6999/4097) # points: 4 { brushDef { // Surface normal: 0.058722, 0.998274, 0.000000 // RotY/Z : 0.000000 / 1.512041. Vector texS/T: (-0.998274, 0.058722, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (1731.536261, 1748.565648, 1748.565648) / (-418.000000, -418.000000, -530.000000) // --> Vector info: d1 = 0.000000, 0.062498, 0.062499. Determinants: -6.999758, 0.000026, 12120.345074, -1907.291273 // --> Vector info: d2 = 1.000000, 0.999996, 1.795600. Determinants: 0.000414, 13.548639, 3755.323140, -1907.291273 ( -1732.000000 333.000000 530.000000 ) ( -1732.000000 333.000000 418.000000 ) ( -1715.000000 332.000000 418.000000 ) ( ( 0.003670 0.000000 -6.354743 ) ( 0.000000 -0.007104 -1.968930 ) ) 04escapehouse/04w05 0 0 0 ( -1715.234888 328.006903 418.000000 ) ( -1732.234888 329.006903 418.000000 ) ( -1732.234888 329.006903 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1715.234888 328.006903 418.000000 ) ( -1715.000000 332.000000 418.000000 ) ( -1732.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1732.234888 329.006903 418.000000 ) ( -1732.000000 333.000000 418.000000 ) ( -1732.000000 333.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1732.234888 329.006903 530.000000 ) ( -1732.000000 333.000000 530.000000 ) ( -1715.000000 333.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1715.234888 329.006903 530.000000 ) ( -1715.000000 333.000000 530.000000 ) ( -1715.000000 332.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7000/4098) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (1636.000000, 1257.000000, 1257.000000) / (-530.000000, -530.000000, -418.000000) // --> Vector info: d1 = 1.490528, 0.135356, 0.135360. Determinants: -151.779175, -0.001446, 185040.046498, -42448.000000 // --> Vector info: d2 = 1.233115, 1.233089, 0.437490. Determinants: -0.002858, 301.532332, 107473.547323, -42448.000000 ( -1257.000000 333.000000 418.000000 ) ( -1257.000000 333.000000 530.000000 ) ( -1636.000000 333.000000 530.000000 ) ( ( 0.003576 0.000000 -4.359217 ) ( 0.000000 -0.007104 -2.531887 ) ) 04escapehouse/04w05 0 0 0 ( -1636.000000 329.000000 530.000000 ) ( -1257.000000 329.000000 530.000000 ) ( -1257.000000 329.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1636.000000 329.000000 530.000000 ) ( -1636.000000 333.000000 530.000000 ) ( -1257.000000 333.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 329.000000 530.000000 ) ( -1257.000000 333.000000 530.000000 ) ( -1257.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 329.000000 418.000000 ) ( -1257.000000 333.000000 418.000000 ) ( -1636.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1636.000000 329.000000 418.000000 ) ( -1636.000000 333.000000 418.000000 ) ( -1636.000000 333.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7001/4099) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (1715.000000, 1715.000000, 1636.000000) / (-515.000000, -530.000000, -530.000000) // --> Vector info: d1 = 1.000000, 1.054050, 1.054050. Determinants: 0.000000, 4.269938, 1014.018052, -1185.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.562497. Determinants: 8.437462, 0.000000, -15655.246506, -1185.000000 ( -1636.000000 333.000000 530.000000 ) ( -1715.000000 333.000000 530.000000 ) ( -1715.000000 333.000000 515.000000 ) ( ( 0.000000 -0.003603 -0.855711 ) ( -0.007120 0.000000 13.211178 ) ) 04escapehouse/04w05 0 0 0 ( -1715.000000 329.000000 515.000000 ) ( -1715.000000 329.000000 530.000000 ) ( -1636.000000 329.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1715.000000 329.000000 515.000000 ) ( -1715.000000 333.000000 515.000000 ) ( -1715.000000 333.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1715.000000 329.000000 530.000000 ) ( -1715.000000 333.000000 530.000000 ) ( -1636.000000 333.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1636.000000 329.000000 530.000000 ) ( -1636.000000 333.000000 530.000000 ) ( -1636.000000 333.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1636.000000 329.000000 515.000000 ) ( -1636.000000 333.000000 515.000000 ) ( -1715.000000 333.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7003/4100) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-1715.000000, -1715.000000, -1744.000000) / (-366.000000, -462.000000, -462.000000) // --> Vector info: d1 = 0.174864, 0.174863, 0.071928. Determinants: -9.881744, -0.000033, -17434.025604, -2784.000000 // --> Vector info: d2 = 0.624991, 1.312492, 1.312491. Determinants: -0.000069, 19.937507, 5557.033139, -2784.000000 ( -1744.000000 73.000000 462.000000 ) ( -1715.000000 73.000000 462.000000 ) ( -1715.000000 73.000000 366.000000 ) ( ( 0.003549 0.000000 6.262222 ) ( 0.000000 -0.007161 -1.996061 ) ) 04escapehouse/04w05 0 0 0 ( -1715.000000 77.000000 366.000000 ) ( -1715.000000 77.000000 462.000000 ) ( -1744.000000 77.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1715.000000 77.000000 366.000000 ) ( -1715.000000 73.000000 366.000000 ) ( -1715.000000 73.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1715.000000 77.000000 462.000000 ) ( -1715.000000 73.000000 462.000000 ) ( -1744.000000 73.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1744.000000 77.000000 462.000000 ) ( -1744.000000 73.000000 462.000000 ) ( -1744.000000 73.000000 366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1744.000000 77.000000 366.000000 ) ( -1744.000000 73.000000 366.000000 ) ( -1715.000000 73.000000 366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7004/4101) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00RED]: 16.000000/16.000000 // --> Vector A/B: (5.000000, 73.000000, 73.000000) / (-1715.000000, -1715.000000, -1744.000000) // --> Vector info: d1 = 39727063529160049980000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 39727063529160049980000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 39727063529160049980000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000. Determinants: 0.000000, 0.000000, -78341769279503618665000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -1972.000000 // --> Vector info: d2 = 34773328992359758705000000000000000000000000000000000000000000000000000000000000000.000000, 34773328992359758705000000000000000000000000000000000000000000000000000000000000000.000000, 34773328992359758705000000000000000000000000000000000000000000000000000000000000000.000000. Determinants: 0.000000, 0.000000, -68573004772933451665000000000000000000000000000000000000000000000000000000000000000000.000000, -1972.000000 ( -1744.000000 73.000000 366.000000 ) ( -1715.000000 73.000000 366.000000 ) ( -1715.000000 5.000000 366.000000 ) ( ( 0.000000 0.000000 39727063529160049980000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 ) ( 0.000000 0.000000 34773328992359765445000000000000000000000000000000000000000000000000000000000000000.000000 ) ) 04escapehouse/00RED 0 0 0 ( -1715.000000 5.000000 362.000000 ) ( -1715.000000 73.000000 362.000000 ) ( -1744.000000 73.000000 362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1715.000000 5.000000 362.000000 ) ( -1715.000000 5.000000 366.000000 ) ( -1715.000000 73.000000 366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1715.000000 73.000000 362.000000 ) ( -1715.000000 73.000000 366.000000 ) ( -1744.000000 73.000000 366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1744.000000 73.000000 362.000000 ) ( -1744.000000 73.000000 366.000000 ) ( -1733.000000 5.000000 366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1733.000000 5.000000 362.000000 ) ( -1733.000000 5.000000 366.000000 ) ( -1715.000000 5.000000 366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7005/4102) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (1715.000000, 1715.000000, 1733.000000) / (-462.000000, -366.000000, -366.000000) // --> Vector info: d1 = 0.765362, 0.765364, 0.829511. Determinants: -6.158180, -0.000036, 9238.717516, -1728.000000 // --> Vector info: d2 = 1.312488, 0.624988, 0.624989. Determinants: -0.000074, 12.375005, 3449.400409, -1728.000000 ( -1733.000000 5.000000 366.000000 ) ( -1715.000000 5.000000 366.000000 ) ( -1715.000000 5.000000 462.000000 ) ( ( 0.003564 0.000000 -5.346480 ) ( 0.000000 -0.007161 -1.996181 ) ) 04escapehouse/04w05 0 0 0 ( -1715.000000 1.000000 462.000000 ) ( -1715.000000 1.000000 366.000000 ) ( -1733.000000 1.000000 366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1715.000000 1.000000 462.000000 ) ( -1715.000000 5.000000 462.000000 ) ( -1715.000000 5.000000 366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1715.000000 1.000000 366.000000 ) ( -1715.000000 5.000000 366.000000 ) ( -1733.000000 5.000000 366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1733.000000 1.000000 366.000000 ) ( -1733.000000 5.000000 366.000000 ) ( -1733.000000 5.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1733.000000 1.000000 462.000000 ) ( -1733.000000 5.000000 462.000000 ) ( -1715.000000 5.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7006/4103) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (73.000000, 5.000000, 5.000000) / (1715.000000, 1715.000000, 1733.000000) // --> Vector info: d1 = 0.765360, 0.765361, 0.829509. Determinants: 0.000028, -4.362044, 6544.103960, -1224.000000 // --> Vector info: d2 = 0.797325, 0.312488, 0.312488. Determinants: -8.727075, -0.000055, -338.755609, -1224.000000 ( -1733.000000 5.000000 462.000000 ) ( -1715.000000 5.000000 462.000000 ) ( -1715.000000 73.000000 462.000000 ) ( ( 0.000000 0.003564 -5.346490 ) ( 0.007130 0.000000 0.276761 ) ) 04escapehouse/04w05 0 0 0 ( -1715.000000 73.000000 466.000000 ) ( -1715.000000 5.000000 466.000000 ) ( -1733.000000 5.000000 466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1715.000000 73.000000 466.000000 ) ( -1715.000000 73.000000 462.000000 ) ( -1715.000000 5.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1715.000000 5.000000 466.000000 ) ( -1715.000000 5.000000 462.000000 ) ( -1733.000000 5.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1733.000000 5.000000 466.000000 ) ( -1733.000000 5.000000 462.000000 ) ( -1744.000000 73.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1744.000000 73.000000 466.000000 ) ( -1744.000000 73.000000 462.000000 ) ( -1715.000000 73.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7007/4104) # points: 4 { brushDef { // Surface normal: 0.987167, 0.159689, 0.000000 // RotY/Z : 0.000000 / 0.160375. Vector texS/T: (-0.159689, 0.987167, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (350.560564, 281.676603, 281.676603) / (-462.000000, -462.000000, -366.000000) // --> Vector info: d1 = 1.071927, 0.826425, 0.826427. Determinants: -23.568214, -0.000115, 1173.527924, -6612.860198 // --> Vector info: d2 = 1.312491, 1.312489, 0.624988. Determinants: -0.000218, 47.357743, 13200.035310, -6612.860198 ( -1733.000000 5.000000 366.000000 ) ( -1733.000000 5.000000 462.000000 ) ( -1744.000000 73.000000 462.000000 ) ( ( 0.003564 0.000000 -0.177461 ) ( 0.000000 -0.007161 -1.996116 ) ) 04escapehouse/04w05 0 0 0 ( -1747.948670 72.361245 462.000000 ) ( -1736.948670 4.361245 462.000000 ) ( -1736.948670 4.361245 366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1747.948670 72.361245 462.000000 ) ( -1744.000000 73.000000 462.000000 ) ( -1733.000000 5.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1736.948670 4.361245 462.000000 ) ( -1733.000000 5.000000 462.000000 ) ( -1733.000000 5.000000 366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1736.948670 4.361245 366.000000 ) ( -1733.000000 5.000000 366.000000 ) ( -1744.000000 73.000000 366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1747.948670 72.361245 366.000000 ) ( -1744.000000 73.000000 366.000000 ) ( -1744.000000 73.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7009/4105) # points: 4 { brushDef { // Surface normal: 0.002492, -0.196843, 0.980432 // RotY/Z : -1.372643 / -1.558139. Vector texS/T: (0.999920, 0.012657, 0.000000) / (0.012410, -0.980353, -0.196859) // Texture width/height [00RED]: 16.000000/16.000000 // --> Vector A/B: (-1631.654095, -1710.660424, -1713.938642) / (-429.046775, -429.046775, -164.898609) // --> Vector info: d1 = 39727063529160049980000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 39727063529160049980000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 39727063529160049980000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000. Determinants: 2037035976334486086300000000000000000000000000000000000000000000000000000000000000000000000.000000, 8148143905337944345500000000000000000000000000000000000000000000000000000000000000000000000.000000, -829079058879985184500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -20869.376823 // --> Vector info: d2 = 34773328992359758705000000000000000000000000000000000000000000000000000000000000000.000000, 34773328992359758705000000000000000000000000000000000000000000000000000000000000000.000000, 34773328992359758705000000000000000000000000000000000000000000000000000000000000000.000000. Determinants: 0.000000, 6739986666787659949000000000000000000000000000000000000000000000000.000000, -725697706148060753000000000000000000000000000000000000000000000000000000000000000000000.000000, -20869.376823 ( -1715.000000 73.000000 366.000000 ) ( -1715.000000 332.000000 418.000000 ) ( -1636.000000 333.000000 418.000000 ) ( ( -97608855001533939350000000000000000000000000000000000000000000000000000000000000000000.000000 -390435420006135757370000000000000000000000000000000000000000000000000000000000000000000.000000 39727063529160049980000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 ) ( 0.000000 -322960609883074012050000000000000000000000000000000000000000000.000000 34773328992359758705000000000000000000000000000000000000000000000000000000000000000.000000 ) ) 04escapehouse/00RED 0 0 0 ( -1636.009967 333.787374 414.078273 ) ( -1715.009967 332.787374 414.078273 ) ( -1715.009967 73.787374 362.078273 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1636.009967 333.787374 414.078273 ) ( -1636.000000 333.000000 418.000000 ) ( -1715.000000 332.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1715.009967 332.787374 414.078273 ) ( -1715.000000 332.000000 418.000000 ) ( -1715.000000 73.000000 366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1715.009967 73.787374 362.078273 ) ( -1715.000000 73.000000 366.000000 ) ( -1636.000000 73.000000 366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1636.009967 73.787374 362.078273 ) ( -1636.000000 73.000000 366.000000 ) ( -1636.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7010/4106) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-333.000000, -333.000000, -73.000000) / (-515.000000, -418.000000, -366.000000) // --> Vector info: d1 = 1.746206, 1.746196, 0.818118. Determinants: 90.023103, 0.002542, -14060.307866, -25220.000000 // --> Vector info: d2 = 0.625060, 1.312560, 1.687513. Determinants: -0.620514, -178.750000, -108026.884230, -25220.000000 ( -1636.000000 73.000000 366.000000 ) ( -1636.000000 333.000000 418.000000 ) ( -1636.000000 333.000000 515.000000 ) ( ( -0.003570 0.000000 0.557506 ) ( 0.000025 0.007088 4.283382 ) ) 04escapehouse/04w05 0 0 0 ( -1632.000000 333.000000 515.000000 ) ( -1632.000000 333.000000 418.000000 ) ( -1632.000000 73.000000 366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1632.000000 333.000000 515.000000 ) ( -1636.000000 333.000000 515.000000 ) ( -1636.000000 333.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1632.000000 333.000000 418.000000 ) ( -1636.000000 333.000000 418.000000 ) ( -1636.000000 73.000000 366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1632.000000 73.000000 366.000000 ) ( -1636.000000 73.000000 366.000000 ) ( -1636.000000 73.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1632.000000 73.000000 462.000000 ) ( -1636.000000 73.000000 462.000000 ) ( -1636.000000 333.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7011/4107) # points: 4 { brushDef { // Surface normal: 0.000000, 0.199738, -0.979849 // RotY/Z : 1.369705 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.979849, -0.199738) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (1715.000000, 1636.000000, 1636.000000) / (-429.155124, -429.155124, -163.808181) // --> Vector info: d1 = 0.999928, 0.944232, 0.016230. Determinants: -14.778829, 73.312149, 35847.081239, -20962.408473 // --> Vector info: d2 = 0.687499, 1.238814, 0.863804. Determinants: 146.289642, 29.625759, -252584.325672, -20962.408473 ( -1636.000000 73.000000 462.000000 ) ( -1636.000000 333.000000 515.000000 ) ( -1715.000000 333.000000 515.000000 ) ( ( 0.000705 -0.003497 -1.710065 ) ( -0.006979 -0.001413 12.049394 ) ) 04escapehouse/04w05 0 0 0 ( -1715.000000 332.201046 518.919397 ) ( -1636.000000 332.201046 518.919397 ) ( -1636.000000 72.201046 465.919397 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1715.000000 332.201046 518.919397 ) ( -1715.000000 333.000000 515.000000 ) ( -1636.000000 333.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1636.000000 332.201046 518.919397 ) ( -1636.000000 333.000000 515.000000 ) ( -1636.000000 73.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1636.000000 72.201046 465.919397 ) ( -1636.000000 73.000000 462.000000 ) ( -1715.000000 73.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1715.000000 72.201046 465.919397 ) ( -1715.000000 73.000000 462.000000 ) ( -1715.000000 333.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7012/4108) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (332.000000, 333.000000, 73.000000) / (-418.000000, -515.000000, -462.000000) // --> Vector info: d1 = 1.000000, 1.000000, 0.071928. Determinants: -90.022937, -0.928165, 4332.642130, -25167.000000 // --> Vector info: d2 = 1.000000, 1.687500, 1.312491. Determinants: 0.061614, 178.375070, 49373.325084, -25167.000000 ( -1715.000000 73.000000 462.000000 ) ( -1715.000000 333.000000 515.000000 ) ( -1715.000000 332.000000 418.000000 ) ( ( 0.003577 0.000037 -0.172156 ) ( -0.000002 -0.007088 -1.961828 ) ) 04escapehouse/04w05 0 0 0 ( -1719.000000 332.000000 418.000000 ) ( -1719.000000 333.000000 515.000000 ) ( -1719.000000 73.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1719.000000 332.000000 418.000000 ) ( -1715.000000 332.000000 418.000000 ) ( -1715.000000 333.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1719.000000 333.000000 515.000000 ) ( -1715.000000 333.000000 515.000000 ) ( -1715.000000 73.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1719.000000 73.000000 462.000000 ) ( -1715.000000 73.000000 462.000000 ) ( -1715.000000 73.000000 366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1719.000000 73.000000 366.000000 ) ( -1715.000000 73.000000 366.000000 ) ( -1715.000000 332.000000 418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7015/4109) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00RED]: 16.000000/16.000000 // --> Vector A/B: (73.000000, 73.000000, 5.000000) / (-1636.000000, -1715.000000, -1715.000000) // --> Vector info: d1 = 39727063529160049980000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 39727063529160049980000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 39727063529160049980000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000. Determinants: 0.000000, 0.000000, -213413785278647780700000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -5372.000000 // --> Vector info: d2 = 34773328992359758705000000000000000000000000000000000000000000000000000000000000000.000000, 34773328992359758705000000000000000000000000000000000000000000000000000000000000000.000000, 34773328992359758705000000000000000000000000000000000000000000000000000000000000000.000000. Determinants: 0.000000, 0.000000, -186802323346956615630000000000000000000000000000000000000000000000000000000000000000000.000000, -5372.000000 ( -1715.000000 5.000000 366.000000 ) ( -1715.000000 73.000000 366.000000 ) ( -1636.000000 73.000000 366.000000 ) ( ( 0.000000 0.000000 39727063529160049980000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 ) ( 0.000000 0.000000 34773328992359758705000000000000000000000000000000000000000000000000000000000000000.000000 ) ) 04escapehouse/00RED 0 0 0 ( -1636.000000 73.000000 362.000000 ) ( -1715.000000 73.000000 362.000000 ) ( -1715.000000 5.000000 362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1636.000000 73.000000 362.000000 ) ( -1636.000000 73.000000 366.000000 ) ( -1715.000000 73.000000 366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1715.000000 73.000000 362.000000 ) ( -1715.000000 73.000000 366.000000 ) ( -1715.000000 5.000000 366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1715.000000 5.000000 362.000000 ) ( -1715.000000 5.000000 366.000000 ) ( -1636.000000 5.000000 366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1636.000000 5.000000 362.000000 ) ( -1636.000000 5.000000 366.000000 ) ( -1636.000000 73.000000 366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7016/4110) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-73.000000, -73.000000, -5.000000) / (-462.000000, -366.000000, -366.000000) // --> Vector info: d1 = 0.818126, 0.818117, 0.575692. Determinants: 23.272797, 0.000620, -3641.525979, -6528.000000 // --> Vector info: d2 = 0.000013, 0.687514, 0.687501. Determinants: 0.001236, -46.750016, -21598.504345, -6528.000000 ( -1636.000000 5.000000 366.000000 ) ( -1636.000000 73.000000 366.000000 ) ( -1636.000000 73.000000 462.000000 ) ( ( -0.003565 0.000000 0.557832 ) ( 0.000000 0.007161 3.308594 ) ) 04escapehouse/04w05 0 0 0 ( -1632.000000 73.000000 462.000000 ) ( -1632.000000 73.000000 366.000000 ) ( -1632.000000 5.000000 366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1632.000000 73.000000 462.000000 ) ( -1636.000000 73.000000 462.000000 ) ( -1636.000000 73.000000 366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1632.000000 73.000000 366.000000 ) ( -1636.000000 73.000000 366.000000 ) ( -1636.000000 5.000000 366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1632.000000 5.000000 366.000000 ) ( -1636.000000 5.000000 366.000000 ) ( -1636.000000 5.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1632.000000 5.000000 462.000000 ) ( -1636.000000 5.000000 462.000000 ) ( -1636.000000 73.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7017/4111) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (73.000000, 73.000000, 5.000000) / (1715.000000, 1636.000000, 1636.000000) // --> Vector info: d1 = 1.076637, 1.020934, 0.783330. Determinants: -18.770746, -3.787759, 2082.578843, -5372.000000 // --> Vector info: d2 = 0.314401, 0.865713, 0.769686. Determinants: -7.586092, 37.489226, -65429.199099, -5372.000000 ( -1636.000000 5.000000 462.000000 ) ( -1636.000000 73.000000 462.000000 ) ( -1715.000000 73.000000 462.000000 ) ( ( 0.003494 0.000705 -0.387673 ) ( 0.001412 -0.006979 12.179672 ) ) 04escapehouse/04w05 0 0 0 ( -1715.000000 73.000000 466.000000 ) ( -1636.000000 73.000000 466.000000 ) ( -1636.000000 5.000000 466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1715.000000 73.000000 466.000000 ) ( -1715.000000 73.000000 462.000000 ) ( -1636.000000 73.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1636.000000 73.000000 466.000000 ) ( -1636.000000 73.000000 462.000000 ) ( -1636.000000 5.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1636.000000 5.000000 466.000000 ) ( -1636.000000 5.000000 462.000000 ) ( -1715.000000 5.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1715.000000 5.000000 466.000000 ) ( -1715.000000 5.000000 462.000000 ) ( -1715.000000 73.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7019/4112) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (1715.000000, 1715.000000, 1636.000000) / (-366.000000, -462.000000, -462.000000) // --> Vector info: d1 = 0.816292, 0.816290, 0.535042. Determinants: -26.999760, -0.000170, 40113.769449, -7584.000000 // --> Vector info: d2 = 0.624988, 1.312489, 1.312485. Determinants: -0.000344, 54.312523, 15139.061739, -7584.000000 ( -1636.000000 5.000000 462.000000 ) ( -1715.000000 5.000000 462.000000 ) ( -1715.000000 5.000000 366.000000 ) ( ( 0.003560 0.000000 -5.289263 ) ( 0.000000 -0.007161 -1.996184 ) ) 04escapehouse/04w05 0 0 0 ( -1715.000000 1.000000 366.000000 ) ( -1715.000000 1.000000 462.000000 ) ( -1636.000000 1.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1715.000000 1.000000 366.000000 ) ( -1715.000000 5.000000 366.000000 ) ( -1715.000000 5.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1715.000000 1.000000 462.000000 ) ( -1715.000000 5.000000 462.000000 ) ( -1636.000000 5.000000 462.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1636.000000 1.000000 462.000000 ) ( -1636.000000 5.000000 462.000000 ) ( -1636.000000 5.000000 366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1636.000000 1.000000 366.000000 ) ( -1636.000000 5.000000 366.000000 ) ( -1715.000000 5.000000 366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7022/4113) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (105.000000, 124.000000, 105.000000) / (53.000000, -42.000000, -42.000000) // --> Vector info: d1 = 0.500002, 0.634733, 0.499753. Determinants: -12.823096, -0.004740, 444.172056, -1805.000000 // --> Vector info: d2 = 0.140622, 0.815567, 0.815517. Determinants: -0.004734, 12.823008, -932.944498, -1805.000000 ( 105.000000 770.000000 42.000000 ) ( 124.000000 770.000000 42.000000 ) ( 105.000000 770.000000 -53.000000 ) ( ( 0.007104 0.000003 -0.246079 ) ( 0.000003 -0.007104 0.516867 ) ) 04escapehouse/04wex1 0 0 0 ( 105.000000 774.000000 -53.000000 ) ( 124.000000 774.000000 42.000000 ) ( 105.000000 774.000000 42.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 774.000000 -53.000000 ) ( 105.000000 770.000000 -53.000000 ) ( 124.000000 770.000000 42.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 774.000000 42.000000 ) ( 124.000000 770.000000 42.000000 ) ( 105.000000 770.000000 42.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 774.000000 42.000000 ) ( 105.000000 770.000000 42.000000 ) ( 105.000000 770.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7023/4114) # points: 4 { brushDef { // Surface normal: -0.980581, 0.000000, 0.196116 // RotY/Z : -0.197396 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.196116, 0.000000, -0.980581) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-630.000000, -630.000000, -770.000000) / (31.378582, -65.502789, -65.502789) // --> Vector info: d1 = 1.018751, 1.018751, 0.018753. Determinants: -96.881185, 0.000000, -74852.867728, -13563.391906 // --> Vector info: d2 = 0.162118, 0.850430, 0.850431. Determinants: 0.000173, 96.363654, -5222.511733, -13563.391906 ( 124.000000 770.000000 42.000000 ) ( 124.000000 630.000000 42.000000 ) ( 105.000000 630.000000 -53.000000 ) ( ( 0.007143 0.000000 5.518743 ) ( 0.000000 -0.007105 0.385045 ) ) 04escapehouse/04wex1 0 0 0 ( 108.922323 630.000000 -53.784465 ) ( 127.922323 630.000000 41.215535 ) ( 127.922323 770.000000 41.215535 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 108.922323 630.000000 -53.784465 ) ( 105.000000 630.000000 -53.000000 ) ( 124.000000 630.000000 42.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 127.922323 630.000000 41.215535 ) ( 124.000000 630.000000 42.000000 ) ( 124.000000 770.000000 42.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 127.922323 770.000000 41.215535 ) ( 124.000000 770.000000 42.000000 ) ( 105.000000 770.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 108.922323 770.000000 -53.784465 ) ( 105.000000 770.000000 -53.000000 ) ( 105.000000 630.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7024/4115) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (770.000000, 630.000000, 630.000000) / (-124.000000, -124.000000, -105.000000) // --> Vector info: d1 = 1.000000, 2.000000, 2.000000. Determinants: 19.000000, 0.000000, -17290.000000, -2660.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.134990. Determinants: 0.000003, -18.898573, -2343.425607, -2660.000000 ( 105.000000 630.000000 42.000000 ) ( 124.000000 630.000000 42.000000 ) ( 124.000000 770.000000 42.000000 ) ( ( -0.007143 0.000000 6.500000 ) ( 0.000000 0.007105 0.880987 ) ) 04escapehouse/04wex4a 0 0 0 ( 124.000000 770.000000 46.000000 ) ( 124.000000 630.000000 46.000000 ) ( 105.000000 630.000000 46.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 770.000000 46.000000 ) ( 124.000000 770.000000 42.000000 ) ( 124.000000 630.000000 42.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 630.000000 46.000000 ) ( 124.000000 630.000000 42.000000 ) ( 105.000000 630.000000 42.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 630.000000 46.000000 ) ( 105.000000 630.000000 42.000000 ) ( 105.000000 770.000000 42.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 770.000000 46.000000 ) ( 105.000000 770.000000 42.000000 ) ( 124.000000 770.000000 42.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7025/4116) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (84.000000, 84.000000, 105.000000) / (-42.000000, 53.000000, 53.000000) // --> Vector info: d1 = 0.349738, 0.350232, 0.500235. Determinants: -14.250225, -0.010384, 498.855686, -1995.000000 // --> Vector info: d2 = 0.890317, 0.215372, 0.215482. Determinants: -0.010441, 14.173835, -1180.004222, -1995.000000 ( 105.000000 770.000000 -53.000000 ) ( 84.000000 770.000000 -53.000000 ) ( 84.000000 770.000000 42.000000 ) ( ( 0.007143 0.000005 -0.250053 ) ( 0.000005 -0.007105 0.591481 ) ) 04escapehouse/04wex1 0 0 0 ( 84.000000 774.000000 42.000000 ) ( 84.000000 774.000000 -53.000000 ) ( 105.000000 774.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 84.000000 774.000000 42.000000 ) ( 84.000000 770.000000 42.000000 ) ( 84.000000 770.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 84.000000 774.000000 -53.000000 ) ( 84.000000 770.000000 -53.000000 ) ( 105.000000 770.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 774.000000 -53.000000 ) ( 105.000000 770.000000 -53.000000 ) ( 105.000000 770.000000 42.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 774.000000 42.000000 ) ( 105.000000 770.000000 42.000000 ) ( 84.000000 770.000000 42.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7026/4117) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (630.000000, 630.000000, 770.000000) / (-42.000000, 21.000000, -14.000000) // --> Vector info: d1 = 0.000000, 0.449945, 0.199945. Determinants: 0.001926, -62.992296, -2646.890131, -8820.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.000000. Determinants: -63.000005, 0.000008, 30870.004318, -8820.000000 ( 84.000000 770.000000 14.000000 ) ( 84.000000 630.000000 -21.000000 ) ( 84.000000 630.000000 42.000000 ) ( ( 0.000000 0.007142 0.300101 ) ( 0.007143 0.000000 -3.500000 ) ) 04escapehouse/04wex4a 0 0 0 ( 80.000000 630.000000 42.000000 ) ( 80.000000 630.000000 -21.000000 ) ( 80.000000 770.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 80.000000 630.000000 42.000000 ) ( 84.000000 630.000000 42.000000 ) ( 84.000000 630.000000 -21.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 80.000000 630.000000 -21.000000 ) ( 84.000000 630.000000 -21.000000 ) ( 84.000000 770.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 80.000000 770.000000 14.000000 ) ( 84.000000 770.000000 14.000000 ) ( 84.000000 770.000000 42.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 80.000000 770.000000 42.000000 ) ( 84.000000 770.000000 42.000000 ) ( 84.000000 630.000000 42.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7029/4118) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (630.000000, 630.000000, 770.000000) / (84.000000, 105.000000, 105.000000) // --> Vector info: d1 = 2.000000, 1.999999, 1.000000. Determinants: 20.999998, 0.000117, -19110.008992, -2940.000000 // --> Vector info: d2 = 0.350000, 0.500000, 0.500000. Determinants: 0.000007, -21.000004, 734.995992, -2940.000000 ( 105.000000 770.000000 -53.000000 ) ( 105.000000 630.000000 -53.000000 ) ( 84.000000 630.000000 -53.000000 ) ( ( -0.007143 0.000000 6.500003 ) ( 0.000000 0.007143 -0.249999 ) ) 04escapehouse/04wex4a 0 0 0 ( 84.000000 630.000000 -57.000000 ) ( 105.000000 630.000000 -57.000000 ) ( 105.000000 770.000000 -57.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 84.000000 630.000000 -57.000000 ) ( 84.000000 630.000000 -53.000000 ) ( 105.000000 630.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 630.000000 -57.000000 ) ( 105.000000 630.000000 -53.000000 ) ( 105.000000 770.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 770.000000 -57.000000 ) ( 105.000000 770.000000 -53.000000 ) ( 84.000000 770.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 84.000000 770.000000 -57.000000 ) ( 84.000000 770.000000 -53.000000 ) ( 84.000000 630.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7031/4119) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (630.000000, 770.000000, 770.000000) / (-84.000000, -84.000000, -105.000000) // --> Vector info: d1 = 1.000000, 2.000000, 2.000000. Determinants: -21.000000, 0.000000, 10290.000000, -2940.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.150003. Determinants: -0.000004, 21.000323, 1764.029285, -2940.000000 ( 105.000000 770.000000 42.000000 ) ( 84.000000 770.000000 42.000000 ) ( 84.000000 630.000000 42.000000 ) ( ( 0.007143 0.000000 -3.500000 ) ( 0.000000 -0.007143 -0.600010 ) ) 04escapehouse/04wex4a 0 0 0 ( 84.000000 630.000000 46.000000 ) ( 84.000000 770.000000 46.000000 ) ( 105.000000 770.000000 46.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 84.000000 630.000000 46.000000 ) ( 84.000000 630.000000 42.000000 ) ( 84.000000 770.000000 42.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 84.000000 770.000000 46.000000 ) ( 84.000000 770.000000 42.000000 ) ( 105.000000 770.000000 42.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 770.000000 46.000000 ) ( 105.000000 770.000000 42.000000 ) ( 105.000000 630.000000 42.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 630.000000 46.000000 ) ( 105.000000 630.000000 42.000000 ) ( 84.000000 630.000000 42.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7032/4120) # points: 3 { brushDef { // Surface normal: -0.668965, 0.743294, 0.000000 // RotY/Z : 0.000000 / 2.303611. Vector texS/T: (-0.743294, -0.668965, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-1149.207080, -1135.753455, -1135.753455) / (-14.000000, 53.000000, -14.000000) // --> Vector info: d1 = 0.538721, 0.725003, 0.631858. Determinants: -6.240157, -1.253143, -7674.375714, -901.392811 // --> Vector info: d2 = 1.447057, 1.000000, 1.465686. Determinants: -1.248140, 6.265165, -2651.025641, -901.392811 ( 1105.000000 470.000000 14.000000 ) ( 1105.000000 470.000000 -53.000000 ) ( 1115.000000 479.000000 14.000000 ) ( ( 0.006923 0.001390 8.513908 ) ( 0.001385 -0.006951 2.941033 ) ) 04escapehouse/04wex1 0 0 0 ( 1117.675859 476.026823 14.000000 ) ( 1107.675859 467.026823 -53.000000 ) ( 1107.675859 467.026823 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1117.675859 476.026823 14.000000 ) ( 1115.000000 479.000000 14.000000 ) ( 1105.000000 470.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1107.675859 467.026823 -53.000000 ) ( 1105.000000 470.000000 -53.000000 ) ( 1105.000000 470.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1107.675859 467.026823 14.000000 ) ( 1105.000000 470.000000 14.000000 ) ( 1115.000000 479.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7033/4121) # points: 4 { brushDef { // Surface normal: -0.984980, 0.084998, 0.150296 // RotY/Z : -0.150867 / 3.055511. Vector texS/T: (-0.085975, -0.996297, 0.000000) / (-0.149739, 0.012922, -0.988641) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-770.906533, -760.994133, -563.261991) / (-174.760266, -106.990477, -106.990477) // --> Vector info: d1 = 2.226830, 2.159658, 0.745521. Determinants: 95.835795, -0.735609, 43911.778011, -13400.265594 // --> Vector info: d2 = 0.314760, 0.794405, 0.794390. Determinants: 0.001002, -94.841429, -20791.608375, -13400.265594 ( 1105.000000 470.000000 -53.000000 ) ( 1122.000000 667.000000 -53.000000 ) ( 1133.000000 676.000000 14.000000 ) ( ( -0.007152 0.000055 -3.276933 ) ( 0.000000 0.007078 1.551582 ) ) 04escapehouse/04wex1 0 0 0 ( 1136.939922 675.660007 13.398818 ) ( 1125.939922 666.660007 -53.601182 ) ( 1108.939922 469.660007 -53.601182 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1136.939922 675.660007 13.398818 ) ( 1133.000000 676.000000 14.000000 ) ( 1122.000000 667.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1125.939922 666.660007 -53.601182 ) ( 1122.000000 667.000000 -53.000000 ) ( 1105.000000 470.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1108.939922 469.660007 -53.601182 ) ( 1105.000000 470.000000 -53.000000 ) ( 1115.000000 479.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1118.939922 478.660007 13.398818 ) ( 1115.000000 479.000000 14.000000 ) ( 1133.000000 676.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7036/4122) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (676.000000, 479.000000, 470.000000) / (-1133.000000, -1115.000000, -1105.000000) // --> Vector info: d1 = 0.075043, 1.074656, 1.074638. Determinants: 9.996458, 9.000067, 3303.792554, -1808.000000 // --> Vector info: d2 = 0.905008, 1.905010, 1.999980. Determinants: 8.290552, -9.709120, -18241.101009, -1808.000000 ( 1105.000000 470.000000 14.000000 ) ( 1115.000000 479.000000 14.000000 ) ( 1133.000000 676.000000 14.000000 ) ( ( -0.005529 -0.004978 -1.827319 ) ( -0.004585 0.005370 10.089105 ) ) 04escapehouse/04wex4a 0 0 0 ( 1133.000000 676.000000 18.000000 ) ( 1115.000000 479.000000 18.000000 ) ( 1105.000000 470.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1133.000000 676.000000 18.000000 ) ( 1133.000000 676.000000 14.000000 ) ( 1115.000000 479.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1115.000000 479.000000 18.000000 ) ( 1115.000000 479.000000 14.000000 ) ( 1105.000000 470.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1105.000000 470.000000 18.000000 ) ( 1105.000000 470.000000 14.000000 ) ( 1122.000000 667.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1122.000000 667.000000 18.000000 ) ( 1122.000000 667.000000 14.000000 ) ( 1133.000000 676.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7038/4123) # points: 4 { brushDef { // Surface normal: -0.658505, 0.752577, 0.000000 // RotY/Z : 0.000000 / 2.289626. Vector texS/T: (-0.752577, -0.658505, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-1141.094413, -1141.094413, -1130.464268) / (-14.000000, 53.000000, 53.000000) // --> Vector info: d1 = 0.275092, 0.275223, 0.350221. Determinants: -5.024836, -0.001403, -5929.757143, -712.219769 // --> Vector info: d2 = 0.500003, 0.025058, 0.025079. Determinants: -0.001404, 5.048733, -287.031513, -712.219769 ( 1097.000000 463.000000 -53.000000 ) ( 1105.000000 470.000000 -53.000000 ) ( 1105.000000 470.000000 14.000000 ) ( ( 0.007055 0.000002 8.325741 ) ( 0.000002 -0.007089 0.403010 ) ) 04escapehouse/04wex1 0 0 0 ( 1107.634018 466.989693 14.000000 ) ( 1107.634018 466.989693 -53.000000 ) ( 1099.634018 459.989693 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1107.634018 466.989693 14.000000 ) ( 1105.000000 470.000000 14.000000 ) ( 1105.000000 470.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1107.634018 466.989693 -53.000000 ) ( 1105.000000 470.000000 -53.000000 ) ( 1097.000000 463.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1099.634018 459.989693 -53.000000 ) ( 1097.000000 463.000000 -53.000000 ) ( 1097.000000 463.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1099.634018 459.989693 14.000000 ) ( 1097.000000 463.000000 14.000000 ) ( 1105.000000 470.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7040/4124) # points: 3 { brushDef { // Surface normal: 0.768221, 0.640184, 0.000000 // RotY/Z : 0.000000 / 0.694738. Vector texS/T: (-0.640184, 0.768221, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-206.011340, -206.011340, -346.595834) / (21.000000, -14.000000, -14.000000) // --> Vector info: d1 = 0.075026, 0.075039, 1.075050. Determinants: 35.000367, 0.001932, 6841.271420, -4920.457296 // --> Vector info: d2 = 0.324945, 0.075001, 0.075001. Determinants: 0.000000, -35.138382, -860.974214, -4920.457296 ( 1097.000000 463.000000 14.000000 ) ( 1007.000000 571.000000 14.000000 ) ( 1007.000000 571.000000 -21.000000 ) ( ( -0.007113 0.000000 -1.390373 ) ( 0.000000 0.007141 0.174978 ) ) 04escapehouse/04wex4a 0 0 0 ( 1003.927115 568.439262 -21.000000 ) ( 1003.927115 568.439262 14.000000 ) ( 1093.927115 460.439262 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1003.927115 568.439262 -21.000000 ) ( 1007.000000 571.000000 -21.000000 ) ( 1007.000000 571.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1003.927115 568.439262 14.000000 ) ( 1007.000000 571.000000 14.000000 ) ( 1097.000000 463.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1093.927115 460.439262 14.000000 ) ( 1097.000000 463.000000 14.000000 ) ( 1007.000000 571.000000 -21.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7042/4125) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (667.000000, 571.000000, 463.000000) / (1122.000000, 1007.000000, 1097.000000) // --> Vector info: d1 = 2.000000, 1.999994, 0.999983. Determinants: -115.001761, 96.000313, -73126.176177, -21060.000000 // --> Vector info: d2 = 0.000000, 1.075001, 1.074988. Determinants: 96.748632, 116.101288, -194796.986748, -21060.000000 ( 1097.000000 463.000000 -53.000000 ) ( 1007.000000 571.000000 -53.000000 ) ( 1122.000000 667.000000 -53.000000 ) ( ( 0.005461 -0.004558 3.472278 ) ( -0.004594 -0.005513 9.249620 ) ) 04escapehouse/04wex4a 0 0 0 ( 1122.000000 667.000000 -57.000000 ) ( 1007.000000 571.000000 -57.000000 ) ( 1097.000000 463.000000 -57.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1122.000000 667.000000 -57.000000 ) ( 1122.000000 667.000000 -53.000000 ) ( 1007.000000 571.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1007.000000 571.000000 -57.000000 ) ( 1007.000000 571.000000 -53.000000 ) ( 1097.000000 463.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1097.000000 463.000000 -57.000000 ) ( 1097.000000 463.000000 -53.000000 ) ( 1105.000000 470.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1105.000000 470.000000 -57.000000 ) ( 1105.000000 470.000000 -53.000000 ) ( 1122.000000 667.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7043/4126) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (571.000000, 667.000000, 470.000000) / (-1007.000000, -1122.000000, -1105.000000) // --> Vector info: d1 = 0.075039, 0.075048, 1.075040. Determinants: 114.999272, 96.000859, 29430.725845, -21023.000000 // --> Vector info: d2 = 2.075000, 0.999999, 1.999998. Determinants: 96.724772, -115.775363, -215438.366600, -21023.000000 ( 1105.000000 470.000000 14.000000 ) ( 1122.000000 667.000000 14.000000 ) ( 1007.000000 571.000000 14.000000 ) ( ( -0.005470 -0.004566 -1.399930 ) ( -0.004601 0.005507 10.247746 ) ) 04escapehouse/04wex4a 0 0 0 ( 1007.000000 571.000000 18.000000 ) ( 1122.000000 667.000000 18.000000 ) ( 1105.000000 470.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1007.000000 571.000000 18.000000 ) ( 1007.000000 571.000000 14.000000 ) ( 1122.000000 667.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1122.000000 667.000000 18.000000 ) ( 1122.000000 667.000000 14.000000 ) ( 1105.000000 470.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1105.000000 470.000000 18.000000 ) ( 1105.000000 470.000000 14.000000 ) ( 1097.000000 463.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1097.000000 463.000000 18.000000 ) ( 1097.000000 463.000000 14.000000 ) ( 1007.000000 571.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7044/4127) # points: 4 { brushDef { // Surface normal: -0.658505, 0.752577, 0.000000 // RotY/Z : 0.000000 / 2.289626. Vector texS/T: (-0.752577, -0.658505, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-952.291735, -952.291735, -931.031443) / (-14.000000, 53.000000, 53.000000) // --> Vector info: d1 = 1.000000, 0.999997, 0.849995. Determinants: 10.050126, 0.000053, 8146.213785, -1424.439539 // --> Vector info: d2 = 0.324997, 0.799998, 0.799997. Determinants: 0.000032, -10.098640, -604.289825, -1424.439539 ( 944.000000 335.000000 -53.000000 ) ( 960.000000 349.000000 -53.000000 ) ( 960.000000 349.000000 14.000000 ) ( ( -0.007055 0.000000 -5.718891 ) ( 0.000000 0.007090 0.424230 ) ) 04escapehouse/04wex1 0 0 0 ( 962.634018 345.989693 14.000000 ) ( 962.634018 345.989693 -53.000000 ) ( 946.634018 331.989693 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 962.634018 345.989693 14.000000 ) ( 960.000000 349.000000 14.000000 ) ( 960.000000 349.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 962.634018 345.989693 -53.000000 ) ( 960.000000 349.000000 -53.000000 ) ( 944.000000 335.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 946.634018 331.989693 -53.000000 ) ( 944.000000 335.000000 -53.000000 ) ( 934.000000 327.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.634018 323.989693 14.000000 ) ( 934.000000 327.000000 14.000000 ) ( 960.000000 349.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7045/4128) # points: 3 { brushDef { // Surface normal: -0.765282, -0.643695, 0.000000 // RotY/Z : 0.000000 / -2.442276. Vector texS/T: (0.643695, -0.765282, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (211.046183, 211.046183, 350.863921) / (-14.000000, 21.000000, -14.000000) // --> Vector info: d1 = 1.000000, 1.249945, 0.999949. Determinants: 0.001790, -34.946751, -5383.253121, -4893.620848 // --> Vector info: d2 = 0.000000, 0.000000, 0.999996. Determinants: -34.999844, 0.000005, 7386.583486, -4893.620848 ( 960.000000 349.000000 14.000000 ) ( 870.000000 456.000000 -21.000000 ) ( 870.000000 456.000000 14.000000 ) ( ( 0.000000 0.007141 1.100055 ) ( 0.007152 0.000000 -1.509431 ) ) 04escapehouse/04wex4a 0 0 0 ( 873.061128 458.574781 14.000000 ) ( 873.061128 458.574781 -21.000000 ) ( 963.061128 351.574781 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 873.061128 458.574781 14.000000 ) ( 870.000000 456.000000 14.000000 ) ( 870.000000 456.000000 -21.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 873.061128 458.574781 -21.000000 ) ( 870.000000 456.000000 -21.000000 ) ( 960.000000 349.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 963.061128 351.574781 14.000000 ) ( 960.000000 349.000000 14.000000 ) ( 870.000000 456.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7047/4129) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (456.000000, 442.000000, 335.000000) / (870.000000, 854.000000, 944.000000) // --> Vector info: d1 = 1.999992, 1.999987, 0.999983. Determinants: -16.000504, 13.999511, -10827.320145, -2972.000000 // --> Vector info: d2 = 0.350001, 0.500000, 0.500004. Determinants: 13.500004, 16.049860, -21159.581812, -2972.000000 ( 944.000000 335.000000 -53.000000 ) ( 854.000000 442.000000 -53.000000 ) ( 870.000000 456.000000 -53.000000 ) ( ( 0.005384 -0.004710 3.643109 ) ( -0.004542 -0.005400 7.119644 ) ) 04escapehouse/04wex4a 0 0 0 ( 870.000000 456.000000 -57.000000 ) ( 854.000000 442.000000 -57.000000 ) ( 944.000000 335.000000 -57.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 870.000000 456.000000 -57.000000 ) ( 870.000000 456.000000 -53.000000 ) ( 854.000000 442.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 854.000000 442.000000 -57.000000 ) ( 854.000000 442.000000 -53.000000 ) ( 944.000000 335.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 944.000000 335.000000 -57.000000 ) ( 944.000000 335.000000 -53.000000 ) ( 960.000000 349.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 960.000000 349.000000 -57.000000 ) ( 960.000000 349.000000 -53.000000 ) ( 870.000000 456.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7049/4130) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (456.000000, 349.000000, 335.000000) / (-870.000000, -960.000000, -944.000000) // --> Vector info: d1 = 1.000000, 2.000000, 2.000000. Determinants: 16.000000, 14.000000, 1912.000000, -2972.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.150003. Determinants: 13.500210, -16.050244, -20119.808381, -2972.000000 ( 944.000000 335.000000 14.000000 ) ( 960.000000 349.000000 14.000000 ) ( 870.000000 456.000000 14.000000 ) ( ( -0.005384 -0.004711 -0.643338 ) ( -0.004542 0.005400 6.769787 ) ) 04escapehouse/04wex4a 0 0 0 ( 870.000000 456.000000 18.000000 ) ( 960.000000 349.000000 18.000000 ) ( 944.000000 335.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 870.000000 456.000000 18.000000 ) ( 870.000000 456.000000 14.000000 ) ( 960.000000 349.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 960.000000 349.000000 18.000000 ) ( 960.000000 349.000000 14.000000 ) ( 944.000000 335.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 944.000000 335.000000 18.000000 ) ( 944.000000 335.000000 14.000000 ) ( 854.000000 442.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 854.000000 442.000000 18.000000 ) ( 854.000000 442.000000 14.000000 ) ( 870.000000 456.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7051/4131) # points: 4 { brushDef { // Surface normal: 0.751682, 0.632256, 0.187685 // RotY/Z : -0.188804 / 0.699317. Vector texS/T: (-0.643695, 0.765282, 0.000000) / (0.143632, 0.120812, -0.982229) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-211.461009, -211.146313, -350.964052) / (228.118425, 159.906249, 159.906249) // --> Vector info: d1 = 0.934335, 0.934336, 1.934338. Determinants: 68.212322, 0.314763, 5441.433800, -9537.272199 // --> Vector info: d2 = 0.912136, 0.427785, 0.427785. Determinants: 0.000033, -67.720817, 6749.087382, -9537.272199 ( 934.000000 327.000000 14.000000 ) ( 844.000000 434.000000 14.000000 ) ( 854.000000 442.000000 -53.000000 ) ( ( -0.007152 -0.000033 -0.570544 ) ( 0.000000 0.007101 -0.707654 ) ) 04escapehouse/04wex1 0 0 0 ( 850.993270 439.470975 -53.750739 ) ( 840.993270 431.470975 13.249261 ) ( 930.993270 324.470975 13.249261 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 850.993270 439.470975 -53.750739 ) ( 854.000000 442.000000 -53.000000 ) ( 844.000000 434.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.993270 431.470975 13.249261 ) ( 844.000000 434.000000 14.000000 ) ( 934.000000 327.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 930.993270 324.470975 13.249261 ) ( 934.000000 327.000000 14.000000 ) ( 944.000000 335.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 940.993270 332.470975 -53.750739 ) ( 944.000000 335.000000 -53.000000 ) ( 854.000000 442.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7052/4132) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (327.000000, 434.000000, 442.000000) / (-934.000000, -844.000000, -854.000000) // --> Vector info: d1 = 1.000005, 2.000000, 2.000002. Determinants: -10.000166, -7.999706, -5991.679944, -1790.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.094988. Determinants: -8.548915, 10.163708, 10498.398317, -1790.000000 ( 854.000000 442.000000 14.000000 ) ( 844.000000 434.000000 14.000000 ) ( 934.000000 327.000000 14.000000 ) ( ( 0.005587 0.004469 3.347307 ) ( 0.004776 -0.005678 -5.865027 ) ) 04escapehouse/04wex4a 0 0 0 ( 934.000000 327.000000 18.000000 ) ( 844.000000 434.000000 18.000000 ) ( 854.000000 442.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 934.000000 327.000000 18.000000 ) ( 934.000000 327.000000 14.000000 ) ( 844.000000 434.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 844.000000 434.000000 18.000000 ) ( 844.000000 434.000000 14.000000 ) ( 854.000000 442.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 854.000000 442.000000 18.000000 ) ( 854.000000 442.000000 14.000000 ) ( 944.000000 335.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 944.000000 335.000000 18.000000 ) ( 944.000000 335.000000 14.000000 ) ( 934.000000 327.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7053/4133) # points: 4 { brushDef { // Surface normal: -0.578017, 0.000000, 0.816024 // RotY/Z : -0.954499 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.816024, 0.000000, -0.578017) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (10517.000000, 10946.000000, 10946.000000) / (-640.069202, -640.069202, -669.480085) // --> Vector info: d1 = 0.271696, 3.339687, 3.341492. Determinants: -90.232321, 0.774479, 946040.979234, -12617.268524 // --> Vector info: d2 = 0.969985, 0.944327, 1.160188. Determinants: 0.754628, 92.604506, 39098.305152, -12617.268524 ( 3012.000000 -10946.000000 -3094.000000 ) ( 2988.000000 -10946.000000 -3111.000000 ) ( 2988.000000 -10517.000000 -3111.000000 ) ( ( 0.007151 -0.000061 -74.979856 ) ( -0.000060 -0.007340 -3.098793 ) ) 04escapehouse/04wex4a 0 0 0 ( 2990.312069 -10517.000000 -3114.264098 ) ( 2990.312069 -10946.000000 -3114.264098 ) ( 3014.312069 -10946.000000 -3097.264098 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2990.312069 -10517.000000 -3114.264098 ) ( 2988.000000 -10517.000000 -3111.000000 ) ( 2988.000000 -10946.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2990.312069 -10946.000000 -3114.264098 ) ( 2988.000000 -10946.000000 -3111.000000 ) ( 3012.000000 -10946.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3014.312069 -10946.000000 -3097.264098 ) ( 3012.000000 -10946.000000 -3094.000000 ) ( 3012.000000 -10523.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3014.312069 -10523.000000 -3097.264098 ) ( 3012.000000 -10523.000000 -3094.000000 ) ( 2988.000000 -10517.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7054/4134) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-10505.000000, -10946.000000, -10946.000000) / (2938.000000, 2938.000000, 2988.000000) // --> Vector info: d1 = 0.183098, 3.336596, 3.339672. Determinants: 157.674935, -1.356444, 1656323.120071, -22050.000000 // --> Vector info: d2 = 0.619089, 0.591506, 0.943150. Determinants: -1.379132, -155.074811, 427471.097707, -22050.000000 ( 2988.000000 -10946.000000 -3111.000000 ) ( 2938.000000 -10946.000000 -3111.000000 ) ( 2938.000000 -10505.000000 -3111.000000 ) ( ( -0.007151 0.000062 -75.116695 ) ( 0.000063 0.007033 -19.386444 ) ) 04escapehouse/04wex4a 0 0 0 ( 2938.000000 -10505.000000 -3115.000000 ) ( 2938.000000 -10946.000000 -3115.000000 ) ( 2988.000000 -10946.000000 -3115.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2938.000000 -10505.000000 -3115.000000 ) ( 2938.000000 -10505.000000 -3111.000000 ) ( 2938.000000 -10946.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2938.000000 -10946.000000 -3115.000000 ) ( 2938.000000 -10946.000000 -3111.000000 ) ( 2988.000000 -10946.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2988.000000 -10946.000000 -3115.000000 ) ( 2988.000000 -10946.000000 -3111.000000 ) ( 2988.000000 -10517.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2988.000000 -10517.000000 -3115.000000 ) ( 2988.000000 -10517.000000 -3111.000000 ) ( 2938.000000 -10505.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7058/4135) # points: 4 { brushDef { // Surface normal: 0.578017, 0.000000, 0.816024 // RotY/Z : -0.954499 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.816024, 0.000000, -0.578017) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-10946.000000, -10946.000000, -10530.000000) / (4166.280990, 4195.691873, 4195.691873) // --> Vector info: d1 = 3.334792, 3.336596, 0.366897. Determinants: 87.341484, -0.750610, 918366.206028, -12234.927053 // --> Vector info: d2 = 0.375118, 0.591506, 0.616333. Determinants: -0.730156, -90.017700, 362457.208735, -12234.927053 ( 2938.000000 -10530.000000 -3111.000000 ) ( 2938.000000 -10946.000000 -3111.000000 ) ( 2914.000000 -10946.000000 -3094.000000 ) ( ( -0.007139 0.000061 -75.061028 ) ( 0.000060 0.007357 -29.624795 ) ) 04escapehouse/04wex4a 0 0 0 ( 2911.687931 -10946.000000 -3097.264098 ) ( 2935.687931 -10946.000000 -3114.264098 ) ( 2935.687931 -10530.000000 -3114.264098 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2911.687931 -10946.000000 -3097.264098 ) ( 2914.000000 -10946.000000 -3094.000000 ) ( 2938.000000 -10946.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2935.687931 -10946.000000 -3114.264098 ) ( 2938.000000 -10946.000000 -3111.000000 ) ( 2938.000000 -10530.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2935.687931 -10530.000000 -3114.264098 ) ( 2938.000000 -10530.000000 -3111.000000 ) ( 2914.000000 -10555.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2911.687931 -10555.000000 -3097.264098 ) ( 2914.000000 -10555.000000 -3094.000000 ) ( 2914.000000 -10946.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7059/4136) # points: 4 { brushDef { // Surface normal: -0.233351, -0.972296, 0.013727 // RotY/Z : -0.013727 / -1.806341. Vector texS/T: (0.972387, -0.233373, 0.000000) / (-0.003203, -0.013348, -0.999906) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5283.719226, 5308.456759, 5359.876600) / (3224.509208, 3241.510810, 3241.510810) // --> Vector info: d1 = 0.999997, 1.181479, 1.543322. Determinants: -6.151904, -0.380704, 32858.300293, -874.219652 // --> Vector info: d2 = 1.000000, 0.874753, 0.874817. Determinants: -0.001093, 6.441784, -21640.034567, -874.219652 ( 2988.000000 -10517.000000 -3111.000000 ) ( 2938.000000 -10505.000000 -3111.000000 ) ( 2914.000000 -10499.000000 -3094.000000 ) ( ( 0.007037 0.000435 -37.585863 ) ( 0.000001 -0.007369 24.753544 ) ) 04escapehouse/04wex4a 0 0 0 ( 2914.933404 -10495.110817 -3094.054906 ) ( 2938.933404 -10501.110817 -3111.054906 ) ( 2988.933404 -10513.110817 -3111.054906 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.933404 -10495.110817 -3094.054906 ) ( 2914.000000 -10499.000000 -3094.000000 ) ( 2938.000000 -10505.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2938.933404 -10501.110817 -3111.054906 ) ( 2938.000000 -10505.000000 -3111.000000 ) ( 2988.000000 -10517.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2988.933404 -10513.110817 -3111.054906 ) ( 2988.000000 -10517.000000 -3111.000000 ) ( 3012.000000 -10523.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3012.933404 -10519.110817 -3094.054906 ) ( 3012.000000 -10523.000000 -3094.000000 ) ( 2914.000000 -10499.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7061/4137) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-10246.000000, -10246.000000, -10492.000000) / (2988.000000, 2938.000000, 2938.000000) // --> Vector info: d1 = 0.836719, 0.498682, 0.015086. Determinants: -24.179837, -83.156931, -9565.339653, -12300.000000 // --> Vector info: d2 = 2.211599, 2.308521, 0.621841. Determinants: -84.333992, 23.842793, -962531.014946, -12300.000000 ( 2938.000000 -10492.000000 -3111.000000 ) ( 2938.000000 -10246.000000 -3111.000000 ) ( 2988.000000 -10246.000000 -3111.000000 ) ( ( 0.001966 0.006761 0.777670 ) ( 0.006856 -0.001938 78.254554 ) ) 04escapehouse/04wex4a 0 0 0 ( 2988.000000 -10246.000000 -3115.000000 ) ( 2938.000000 -10246.000000 -3115.000000 ) ( 2938.000000 -10492.000000 -3115.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2988.000000 -10246.000000 -3115.000000 ) ( 2988.000000 -10246.000000 -3111.000000 ) ( 2938.000000 -10246.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2938.000000 -10246.000000 -3115.000000 ) ( 2938.000000 -10246.000000 -3111.000000 ) ( 2938.000000 -10492.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2938.000000 -10492.000000 -3115.000000 ) ( 2938.000000 -10492.000000 -3111.000000 ) ( 2988.000000 -10478.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2988.000000 -10478.000000 -3115.000000 ) ( 2988.000000 -10478.000000 -3111.000000 ) ( 2988.000000 -10246.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7062/4138) # points: 4 { brushDef { // Surface normal: 0.578017, 0.000000, 0.816024 // RotY/Z : -0.954499 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.816024, 0.000000, -0.578017) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-10246.000000, -10246.000000, -10457.000000) / (4195.691873, 4166.280990, 4166.280990) // --> Vector info: d1 = 0.336703, 0.334811, 1.836862. Determinants: 44.176645, -0.399205, 452219.372867, -6205.696174 // --> Vector info: d2 = 0.636518, 0.420217, 0.407059. Determinants: -0.386984, -45.639704, 183575.058354, -6205.696174 ( 2914.000000 -10457.000000 -3094.000000 ) ( 2914.000000 -10246.000000 -3094.000000 ) ( 2938.000000 -10246.000000 -3111.000000 ) ( ( -0.007119 0.000064 -72.871659 ) ( 0.000062 0.007354 -29.581703 ) ) 04escapehouse/04wex4a 0 0 0 ( 2935.687931 -10246.000000 -3114.264098 ) ( 2911.687931 -10246.000000 -3097.264098 ) ( 2911.687931 -10457.000000 -3097.264098 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2935.687931 -10246.000000 -3114.264098 ) ( 2938.000000 -10246.000000 -3111.000000 ) ( 2914.000000 -10246.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2911.687931 -10246.000000 -3097.264098 ) ( 2914.000000 -10246.000000 -3094.000000 ) ( 2914.000000 -10457.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2911.687931 -10457.000000 -3097.264098 ) ( 2914.000000 -10457.000000 -3094.000000 ) ( 2938.000000 -10481.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2935.687931 -10481.000000 -3114.264098 ) ( 2938.000000 -10481.000000 -3111.000000 ) ( 2938.000000 -10246.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7065/4139) # points: 4 { brushDef { // Surface normal: -0.578017, 0.000000, 0.816024 // RotY/Z : -0.954499 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.816024, 0.000000, -0.578017) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (10246.000000, 10246.000000, 10478.000000) / (-669.480085, -640.069202, -640.069202) // --> Vector info: d1 = 0.341804, 0.339916, 1.997128. Determinants: -48.740071, 0.437969, 497351.742736, -6823.324703 // --> Vector info: d2 = 1.204581, 0.988811, 0.974311. Determinants: 0.426448, 50.058807, 20924.739806, -6823.324703 ( 2988.000000 -10478.000000 -3111.000000 ) ( 2988.000000 -10246.000000 -3111.000000 ) ( 3012.000000 -10246.000000 -3094.000000 ) ( ( 0.007143 -0.000064 -72.889942 ) ( -0.000062 -0.007336 -3.066649 ) ) 04escapehouse/04wex4a 0 0 0 ( 3014.312069 -10246.000000 -3097.264098 ) ( 2990.312069 -10246.000000 -3114.264098 ) ( 2990.312069 -10478.000000 -3114.264098 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3014.312069 -10246.000000 -3097.264098 ) ( 3012.000000 -10246.000000 -3094.000000 ) ( 2988.000000 -10246.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2990.312069 -10246.000000 -3114.264098 ) ( 2988.000000 -10246.000000 -3111.000000 ) ( 2988.000000 -10478.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2990.312069 -10478.000000 -3114.264098 ) ( 2988.000000 -10478.000000 -3111.000000 ) ( 3012.000000 -10471.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3014.312069 -10471.000000 -3097.264098 ) ( 3012.000000 -10471.000000 -3094.000000 ) ( 3012.000000 -10246.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7066/4140) # points: 4 { brushDef { // Surface normal: -0.269596, 0.962843, -0.015859 // RotY/Z : 0.015859 / 1.843805. Vector texS/T: (-0.962964, -0.269630, 0.000000) / (0.004276, -0.015271, -0.999874) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-77.152677, -52.154131, -0.231111) / (3266.395343, 3283.397481, 3283.397481) // --> Vector info: d1 = 0.829983, 0.756181, 0.850781. Determinants: -1.608408, 6.196924, -21098.407714, -882.802356 // --> Vector info: d2 = 1.199406, 0.990880, 0.638506. Determinants: 5.991121, 2.018430, -7189.598928, -882.802356 ( 2938.000000 -10492.000000 -3111.000000 ) ( 2988.000000 -10478.000000 -3111.000000 ) ( 3012.000000 -10471.000000 -3094.000000 ) ( ( 0.001822 -0.007020 23.899356 ) ( -0.006786 -0.002286 8.144064 ) ) 04escapehouse/04wex4a 0 0 0 ( 3013.078384 -10474.851372 -3093.936566 ) ( 2989.078384 -10481.851372 -3110.936566 ) ( 2939.078384 -10495.851372 -3110.936566 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3013.078384 -10474.851372 -3093.936566 ) ( 3012.000000 -10471.000000 -3094.000000 ) ( 2988.000000 -10478.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2989.078384 -10481.851372 -3110.936566 ) ( 2988.000000 -10478.000000 -3111.000000 ) ( 2938.000000 -10492.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2939.078384 -10495.851372 -3110.936566 ) ( 2938.000000 -10492.000000 -3111.000000 ) ( 2914.000000 -10499.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2915.078384 -10502.851372 -3093.936566 ) ( 2914.000000 -10499.000000 -3094.000000 ) ( 3012.000000 -10471.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7069/4141) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-10481.000000, -10530.000000, -10530.000000) / (2809.000000, 2809.000000, 2914.000000) // --> Vector info: d1 = 0.060744, 0.412387, 0.419001. Determinants: 36.922543, -0.324063, 387582.936056, -5145.000000 // --> Vector info: d2 = 0.621590, 0.618514, 1.370590. Determinants: -0.323044, -36.851749, 96932.656454, -5145.000000 ( 2914.000000 -10530.000000 -3111.000000 ) ( 2809.000000 -10530.000000 -3111.000000 ) ( 2809.000000 -10481.000000 -3111.000000 ) ( ( -0.007176 0.000063 -75.331960 ) ( 0.000063 0.007163 -18.840166 ) ) 04escapehouse/04wex4a 0 0 0 ( 2809.000000 -10481.000000 -3115.000000 ) ( 2809.000000 -10530.000000 -3115.000000 ) ( 2914.000000 -10530.000000 -3115.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10481.000000 -3115.000000 ) ( 2809.000000 -10481.000000 -3111.000000 ) ( 2809.000000 -10530.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10530.000000 -3115.000000 ) ( 2809.000000 -10530.000000 -3111.000000 ) ( 2914.000000 -10530.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -10530.000000 -3115.000000 ) ( 2914.000000 -10530.000000 -3111.000000 ) ( 2914.000000 -10481.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -10481.000000 -3115.000000 ) ( 2914.000000 -10481.000000 -3111.000000 ) ( 2809.000000 -10481.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7070/4142) # points: 4 { brushDef { // Surface normal: 0.000000, 0.562310, 0.826927 // RotY/Z : -0.973620 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.826927, -0.562310) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2809.000000, -2809.000000, -2914.000000) / (-6958.189590, -6988.422023, -6988.422023) // --> Vector info: d1 = 0.414224, 0.629998, 0.636323. Determinants: 0.191227, 22.656217, 156868.493121, -3174.405456 // --> Vector info: d2 = 0.794850, 0.793047, 1.545124. Determinants: 22.737103, -0.189345, 60027.848680, -3174.405456 ( 2914.000000 -10555.000000 -3094.000000 ) ( 2809.000000 -10555.000000 -3094.000000 ) ( 2809.000000 -10530.000000 -3111.000000 ) ( ( -0.000060 -0.007137 -49.416653 ) ( -0.007163 0.000060 -18.909950 ) ) 04escapehouse/04wex4a 0 0 0 ( 2809.000000 -10532.249240 -3114.307706 ) ( 2809.000000 -10557.249240 -3097.307706 ) ( 2914.000000 -10557.249240 -3097.307706 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10532.249240 -3114.307706 ) ( 2809.000000 -10530.000000 -3111.000000 ) ( 2809.000000 -10555.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10557.249240 -3097.307706 ) ( 2809.000000 -10555.000000 -3094.000000 ) ( 2914.000000 -10555.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -10557.249240 -3097.307706 ) ( 2914.000000 -10555.000000 -3094.000000 ) ( 2914.000000 -10530.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -10532.249240 -3114.307706 ) ( 2914.000000 -10530.000000 -3111.000000 ) ( 2809.000000 -10530.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7071/4143) # points: 4 { brushDef { // Surface normal: 0.000000, -0.578017, 0.816024 // RotY/Z : -0.954499 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.816024, -0.578017) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2809.000000, 2809.000000, 2914.000000) / (10321.553651, 10350.964534, 10350.964534) // --> Vector info: d1 = 0.844449, 1.060751, 1.067038. Determinants: -0.184906, -22.711708, 232331.728945, -3088.142646 // --> Vector info: d2 = 0.623398, 0.621590, 1.373674. Determinants: -22.119454, 0.189845, 58248.909873, -3088.142646 ( 2914.000000 -10481.000000 -3111.000000 ) ( 2809.000000 -10481.000000 -3111.000000 ) ( 2809.000000 -10457.000000 -3094.000000 ) ( ( 0.000060 0.007354 -75.233484 ) ( 0.007163 -0.000061 -18.862118 ) ) 04escapehouse/04wex4a 0 0 0 ( 2809.000000 -10454.687931 -3097.264098 ) ( 2809.000000 -10478.687931 -3114.264098 ) ( 2914.000000 -10478.687931 -3114.264098 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10454.687931 -3097.264098 ) ( 2809.000000 -10457.000000 -3094.000000 ) ( 2809.000000 -10481.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10478.687931 -3114.264098 ) ( 2809.000000 -10481.000000 -3111.000000 ) ( 2914.000000 -10481.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -10478.687931 -3114.264098 ) ( 2914.000000 -10481.000000 -3111.000000 ) ( 2914.000000 -10457.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -10454.687931 -3097.264098 ) ( 2914.000000 -10457.000000 -3094.000000 ) ( 2809.000000 -10457.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7074/4144) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-10530.000000, -10530.000000, -10481.000000) / (2914.000000, 2938.000000, 2938.000000) // --> Vector info: d1 = 0.060744, 0.237089, 0.240147. Determinants: -0.073393, -8.640884, 24335.276312, -1176.000000 // --> Vector info: d2 = 0.621590, 0.620049, 0.971740. Determinants: -8.440587, 0.075510, -89830.406775, -1176.000000 ( 2938.000000 -10481.000000 -3111.000000 ) ( 2938.000000 -10530.000000 -3111.000000 ) ( 2914.000000 -10530.000000 -3111.000000 ) ( ( 0.000062 0.007348 -20.693262 ) ( 0.007177 -0.000064 76.386400 ) ) 04escapehouse/04wex4a 0 0 0 ( 2914.000000 -10530.000000 -3115.000000 ) ( 2938.000000 -10530.000000 -3115.000000 ) ( 2938.000000 -10481.000000 -3115.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -10530.000000 -3115.000000 ) ( 2914.000000 -10530.000000 -3111.000000 ) ( 2938.000000 -10530.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2938.000000 -10530.000000 -3115.000000 ) ( 2938.000000 -10530.000000 -3111.000000 ) ( 2938.000000 -10481.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2938.000000 -10481.000000 -3115.000000 ) ( 2938.000000 -10481.000000 -3111.000000 ) ( 2914.000000 -10481.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -10481.000000 -3115.000000 ) ( 2914.000000 -10481.000000 -3111.000000 ) ( 2914.000000 -10530.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7075/4145) # points: 3 { brushDef { // Surface normal: 0.000000, 0.562310, 0.826927 // RotY/Z : -0.973620 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.826927, -0.562310) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2914.000000, -2938.000000, -2914.000000) / (-6988.422023, -6958.189590, -6958.189590) // --> Vector info: d1 = 0.420556, 0.418212, 0.555695. Determinants: -4.156459, -3.243334, -35082.857054, -725.578390 // --> Vector info: d2 = 0.546926, 0.268271, 0.378707. Determinants: -3.338750, 4.037271, 18088.199197, -725.578390 ( 2914.000000 -10530.000000 -3111.000000 ) ( 2938.000000 -10530.000000 -3111.000000 ) ( 2914.000000 -10555.000000 -3094.000000 ) ( ( 0.005728 0.004470 48.351574 ) ( 0.004602 -0.005564 -24.929352 ) ) 04escapehouse/04wex4a 0 0 0 ( 2914.000000 -10557.249240 -3097.307706 ) ( 2938.000000 -10532.249240 -3114.307706 ) ( 2914.000000 -10532.249240 -3114.307706 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -10557.249240 -3097.307706 ) ( 2914.000000 -10555.000000 -3094.000000 ) ( 2938.000000 -10530.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2938.000000 -10532.249240 -3114.307706 ) ( 2938.000000 -10530.000000 -3111.000000 ) ( 2914.000000 -10530.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -10532.249240 -3114.307706 ) ( 2914.000000 -10530.000000 -3111.000000 ) ( 2914.000000 -10555.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7076/4146) # points: 3 { brushDef { // Surface normal: 0.000000, -0.578017, 0.816024 // RotY/Z : -0.954499 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.816024, -0.578017) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2914.000000, 2938.000000, 2914.000000) / (10350.964534, 10350.964534, 10321.553651) // --> Vector info: d1 = 0.924995, 1.060751, 1.063076. Determinants: -3.992690, 3.313940, -23320.695124, -705.861176 // --> Vector info: d2 = 0.734144, 0.621590, 0.900674. Determinants: 3.310315, 3.996713, -51534.296405, -705.861176 ( 2914.000000 -10457.000000 -3094.000000 ) ( 2938.000000 -10481.000000 -3111.000000 ) ( 2914.000000 -10481.000000 -3111.000000 ) ( ( 0.005656 -0.004695 33.038643 ) ( -0.004690 -0.005662 73.009110 ) ) 04escapehouse/04wex4a 0 0 0 ( 2914.000000 -10478.687931 -3114.264098 ) ( 2938.000000 -10478.687931 -3114.264098 ) ( 2914.000000 -10454.687931 -3097.264098 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -10478.687931 -3114.264098 ) ( 2914.000000 -10481.000000 -3111.000000 ) ( 2938.000000 -10481.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2938.000000 -10478.687931 -3114.264098 ) ( 2938.000000 -10481.000000 -3111.000000 ) ( 2914.000000 -10457.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -10454.687931 -3097.264098 ) ( 2914.000000 -10457.000000 -3094.000000 ) ( 2914.000000 -10481.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7079/4147) # points: 3 { brushDef { // Surface normal: -0.578017, 0.000000, -0.816024 // RotY/Z : 0.954499 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.816024, 0.000000, -0.578017) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (10499.000000, 10505.000000, 10499.000000) / (4195.691873, 4195.691873, 4166.280990) // --> Vector info: d1 = 0.000000, 0.042892, 0.000010. Determinants: -1.261504, 0.000063, 13244.266862, -176.465294 // --> Vector info: d2 = 1.000000, 0.999998, 1.216335. Determinants: 0.000068, 1.298008, -5623.222721, -176.465294 ( 2914.000000 -10499.000000 -3094.000000 ) ( 2938.000000 -10505.000000 -3111.000000 ) ( 2938.000000 -10499.000000 -3111.000000 ) ( ( 0.007149 0.000000 -75.053097 ) ( 0.000000 -0.007356 31.865885 ) ) 04escapehouse/04wex4a 0 0 0 ( 2940.312069 -10499.000000 -3107.735902 ) ( 2940.312069 -10505.000000 -3107.735902 ) ( 2916.312069 -10499.000000 -3090.735902 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.312069 -10499.000000 -3107.735902 ) ( 2938.000000 -10499.000000 -3111.000000 ) ( 2938.000000 -10505.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.312069 -10505.000000 -3107.735902 ) ( 2938.000000 -10505.000000 -3111.000000 ) ( 2914.000000 -10499.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2916.312069 -10499.000000 -3090.735902 ) ( 2914.000000 -10499.000000 -3094.000000 ) ( 2938.000000 -10499.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7080/4148) # points: 3 { brushDef { // Surface normal: -0.578017, 0.000000, -0.816024 // RotY/Z : 0.954499 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.816024, 0.000000, -0.578017) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (10492.000000, 10499.000000, 10499.000000) / (4195.691873, 4195.691873, 4166.280990) // --> Vector info: d1 = 0.000000, 0.048814, 0.048823. Determinants: -1.435658, 0.000067, 15062.638600, -205.876176 // --> Vector info: d2 = 0.000000, 0.000000, 0.216337. Determinants: -0.000010, 1.514359, -6353.673658, -205.876176 ( 2914.000000 -10499.000000 -3094.000000 ) ( 2938.000000 -10499.000000 -3111.000000 ) ( 2938.000000 -10492.000000 -3111.000000 ) ( ( 0.006973 0.000000 -73.163582 ) ( 0.000000 -0.007356 30.861626 ) ) 04escapehouse/04wex4a 0 0 0 ( 2940.312069 -10492.000000 -3107.735902 ) ( 2940.312069 -10499.000000 -3107.735902 ) ( 2916.312069 -10499.000000 -3090.735902 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.312069 -10492.000000 -3107.735902 ) ( 2938.000000 -10492.000000 -3111.000000 ) ( 2938.000000 -10499.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.312069 -10499.000000 -3107.735902 ) ( 2938.000000 -10499.000000 -3111.000000 ) ( 2914.000000 -10499.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2916.312069 -10499.000000 -3090.735902 ) ( 2914.000000 -10499.000000 -3094.000000 ) ( 2938.000000 -10492.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7082/4149) # points: 5 { brushDef { // Surface normal: 0.000000, 0.062229, -0.998062 // RotY/Z : 1.508527 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.998062, -0.062229) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-3037.000000, -3037.000000, -2889.000000) / (10685.324687, 11103.134453, 11103.134453) // --> Vector info: d1 = 0.772277, 3.760760, 3.760757. Determinants: 0.001195, -442.295548, 4678320.768656, -61835.845268 // --> Vector info: d2 = 0.945152, 0.945160, 2.000026. Determinants: -440.733446, -0.001200, -1396938.913297, -61835.845268 ( 2889.000000 -10946.000000 -2866.000000 ) ( 3037.000000 -10946.000000 -2866.000000 ) ( 3037.000000 -10529.000000 -2840.000000 ) ( ( 0.000000 0.007153 -75.657101 ) ( 0.007127 0.000000 22.591086 ) ) 04escapehouse/04wex2b 0 0 0 ( 3037.000000 -10529.248917 -2836.007752 ) ( 3037.000000 -10946.248917 -2862.007752 ) ( 2889.000000 -10946.248917 -2862.007752 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3037.000000 -10529.248917 -2836.007752 ) ( 3037.000000 -10529.000000 -2840.000000 ) ( 3037.000000 -10946.000000 -2866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3037.000000 -10946.248917 -2862.007752 ) ( 3037.000000 -10946.000000 -2866.000000 ) ( 2889.000000 -10946.000000 -2866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -10946.248917 -2862.007752 ) ( 2889.000000 -10946.000000 -2866.000000 ) ( 2889.000000 -10499.000000 -2839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -10499.248917 -2835.007752 ) ( 2889.000000 -10499.000000 -2839.000000 ) ( 2914.000000 -10499.000000 -2839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -10499.248917 -2835.007752 ) ( 2914.000000 -10499.000000 -2839.000000 ) ( 3037.000000 -10529.000000 -2840.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7083/4150) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-10946.000000, -10523.000000, -10499.000000) / (3012.000000, 3012.000000, 2914.000000) // --> Vector info: d1 = 0.000000, 3.025392, 3.196525. Determinants: -296.488418, -0.220335, -3244698.580083, -41454.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.703680. Determinants: 0.000011, 297.656834, -937996.257168, -41454.000000 ( 2914.000000 -10499.000000 -3094.000000 ) ( 3012.000000 -10523.000000 -3094.000000 ) ( 3012.000000 -10946.000000 -3094.000000 ) ( ( 0.007152 0.000005 78.272268 ) ( 0.000000 -0.007180 22.627400 ) ) common/glass 0 0 0 ( 3012.000000 -10946.000000 -3098.000000 ) ( 3012.000000 -10523.000000 -3098.000000 ) ( 2914.000000 -10499.000000 -3098.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3012.000000 -10946.000000 -3098.000000 ) ( 3012.000000 -10946.000000 -3094.000000 ) ( 3012.000000 -10523.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3012.000000 -10523.000000 -3098.000000 ) ( 3012.000000 -10523.000000 -3094.000000 ) ( 2914.000000 -10499.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -10499.000000 -3098.000000 ) ( 2914.000000 -10499.000000 -3094.000000 ) ( 2914.000000 -10946.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -10946.000000 -3098.000000 ) ( 2914.000000 -10946.000000 -3094.000000 ) ( 3012.000000 -10946.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7086/4151) # points: 4 { brushDef { // Surface normal: -0.584305, 0.000000, 0.811534 // RotY/Z : -0.946773 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.811534, 0.000000, -0.584305) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (10946.000000, 10946.000000, 10529.000000) / (-636.502615, -667.308458, -667.308458) // --> Vector info: d1 = 3.341486, 3.343203, 0.360539. Determinants: -91.883479, 0.715927, 963287.396753, -12846.036782 // --> Vector info: d2 = 0.160237, 0.375457, 0.399258. Determinants: 0.733190, 89.746929, 47040.244650, -12846.036782 ( 3037.000000 -10529.000000 -3076.000000 ) ( 3037.000000 -10946.000000 -3076.000000 ) ( 3012.000000 -10946.000000 -3094.000000 ) ( ( 0.007153 -0.000056 -74.987127 ) ( -0.000057 -0.006986 -3.661849 ) ) 04escapehouse/04wex4a 0 0 0 ( 3014.337219 -10946.000000 -3097.246137 ) ( 3039.337219 -10946.000000 -3079.246137 ) ( 3039.337219 -10529.000000 -3079.246137 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3014.337219 -10946.000000 -3097.246137 ) ( 3012.000000 -10946.000000 -3094.000000 ) ( 3037.000000 -10946.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3039.337219 -10946.000000 -3079.246137 ) ( 3037.000000 -10946.000000 -3076.000000 ) ( 3037.000000 -10529.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3039.337219 -10529.000000 -3079.246137 ) ( 3037.000000 -10529.000000 -3076.000000 ) ( 3012.000000 -10523.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3014.337219 -10523.000000 -3097.246137 ) ( 3012.000000 -10523.000000 -3094.000000 ) ( 3012.000000 -10946.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7087/4152) # points: 4 { brushDef { // Surface normal: 0.584305, 0.000000, 0.811534 // RotY/Z : -0.946773 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.811534, 0.000000, -0.584305) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-10580.000000, -10946.000000, -10946.000000) / (4141.844049, 4141.844049, 4172.649893) // --> Vector info: d1 = 0.714150, 3.332991, 3.334712. Determinants: 80.675593, -0.629940, 848104.887780, -11274.938758 // --> Vector info: d2 = 0.180218, 0.159338, 0.375116. Determinants: -0.643218, -78.974877, 318264.431765, -11274.938758 ( 2914.000000 -10946.000000 -3094.000000 ) ( 2889.000000 -10946.000000 -3076.000000 ) ( 2889.000000 -10580.000000 -3076.000000 ) ( ( -0.007155 0.000056 -75.220354 ) ( 0.000057 0.007004 -28.227597 ) ) 04escapehouse/04wex4a 0 0 0 ( 2886.662781 -10580.000000 -3079.246137 ) ( 2886.662781 -10946.000000 -3079.246137 ) ( 2911.662781 -10946.000000 -3097.246137 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2886.662781 -10580.000000 -3079.246137 ) ( 2889.000000 -10580.000000 -3076.000000 ) ( 2889.000000 -10946.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2886.662781 -10946.000000 -3079.246137 ) ( 2889.000000 -10946.000000 -3076.000000 ) ( 2914.000000 -10946.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2911.662781 -10946.000000 -3097.246137 ) ( 2914.000000 -10946.000000 -3094.000000 ) ( 2914.000000 -10555.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2911.662781 -10555.000000 -3097.246137 ) ( 2914.000000 -10555.000000 -3094.000000 ) ( 2889.000000 -10580.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7093/4153) # points: 4 { brushDef { // Surface normal: -0.237864, -0.971276, 0.006607 // RotY/Z : -0.006607 / -1.810967. Vector texS/T: (0.971297, -0.237869, 0.000000) / (-0.001572, -0.006418, -0.999978) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5327.744156, 5428.640142, 5454.349787) / (3156.731746, 3156.731746, 3138.731353) // --> Vector info: d1 = 0.000000, 0.724193, 0.904554. Determinants: -13.035765, -0.421128, 70780.609756, -1816.167393 // --> Vector info: d2 = 1.000000, 1.000000, 1.125043. Determinants: 0.000000, 12.616323, -41642.513337, -1816.167393 ( 3037.000000 -10529.000000 -3076.000000 ) ( 3012.000000 -10523.000000 -3094.000000 ) ( 2914.000000 -10499.000000 -3094.000000 ) ( ( 0.007178 0.000232 -38.972514 ) ( 0.000000 -0.006947 22.928786 ) ) 04escapehouse/04wex4a 0 0 0 ( 2914.951454 -10495.114896 -3094.026429 ) ( 3012.951454 -10519.114896 -3094.026429 ) ( 3037.951454 -10525.114896 -3076.026429 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.951454 -10495.114896 -3094.026429 ) ( 2914.000000 -10499.000000 -3094.000000 ) ( 3012.000000 -10523.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3012.951454 -10519.114896 -3094.026429 ) ( 3012.000000 -10523.000000 -3094.000000 ) ( 3037.000000 -10529.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3037.951454 -10525.114896 -3076.026429 ) ( 3037.000000 -10529.000000 -3076.000000 ) ( 2914.000000 -10499.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.951454 -10495.114896 -3076.026429 ) ( 2914.000000 -10499.000000 -3076.000000 ) ( 2914.000000 -10499.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7097/4154) # points: 3 { brushDef { // Surface normal: 0.000000, 0.164399, -0.986394 // RotY/Z : 1.405648 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.986394, -0.164399) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-2914.000000, -2889.000000, -2889.000000) / (10822.878531, 10822.878531, 10816.795769) // --> Vector info: d1 = 0.751210, 0.751210, 0.794078. Determinants: -0.000001, 1.071709, -11713.220440, -152.069063 // --> Vector info: d2 = 1.000015, 0.824069, 0.824069. Determinants: 1.070236, 0.000000, 2966.597159, -152.069063 ( 2889.000000 -10493.000000 -2838.000000 ) ( 2889.000000 -10499.000000 -2839.000000 ) ( 2914.000000 -10499.000000 -2839.000000 ) ( ( 0.000000 -0.007048 77.025663 ) ( -0.007038 0.000000 -19.508223 ) ) 04escapehouse/04wex2b 0 0 0 ( 2914.000000 -10499.657596 -2835.054424 ) ( 2889.000000 -10499.657596 -2835.054424 ) ( 2889.000000 -10493.657596 -2834.054424 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -10499.657596 -2835.054424 ) ( 2914.000000 -10499.000000 -2839.000000 ) ( 2889.000000 -10499.000000 -2839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -10499.657596 -2835.054424 ) ( 2889.000000 -10499.000000 -2839.000000 ) ( 2889.000000 -10493.000000 -2838.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -10493.657596 -2834.054424 ) ( 2889.000000 -10493.000000 -2838.000000 ) ( 2914.000000 -10499.000000 -2839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7103/4155) # points: 5 { brushDef { // Surface normal: 0.000000, 0.063797, -0.997963 // RotY/Z : 1.506956 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.997963, -0.063797) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-2889.000000, -3037.000000, -3037.000000) / (10405.226153, 10405.226153, 10624.673185) // --> Vector info: d1 = 0.751211, 0.751206, 2.314313. Determinants: -0.001204, -231.339874, 2382742.274797, -32478.160785 // --> Vector info: d2 = 2.000014, 0.945146, 0.945149. Determinants: -231.487700, -0.000494, -733719.614516, -32478.160785 ( 3037.000000 -10465.000000 -2837.000000 ) ( 3037.000000 -10246.000000 -2823.000000 ) ( 2889.000000 -10246.000000 -2823.000000 ) ( ( 0.000000 0.007123 -73.364446 ) ( 0.007127 0.000000 22.591169 ) ) 04escapehouse/04wex2b 0 0 0 ( 2889.000000 -10246.255187 -2819.008148 ) ( 3037.000000 -10246.255187 -2819.008148 ) ( 3037.000000 -10465.255187 -2833.008148 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -10246.255187 -2819.008148 ) ( 2889.000000 -10246.000000 -2823.000000 ) ( 3037.000000 -10246.000000 -2823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3037.000000 -10246.255187 -2819.008148 ) ( 3037.000000 -10246.000000 -2823.000000 ) ( 3037.000000 -10465.000000 -2837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3037.000000 -10465.255187 -2833.008148 ) ( 3037.000000 -10465.000000 -2837.000000 ) ( 2914.000000 -10499.000000 -2839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -10499.255187 -2835.008148 ) ( 2914.000000 -10499.000000 -2839.000000 ) ( 2889.000000 -10493.000000 -2838.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -10493.255187 -2834.008148 ) ( 2889.000000 -10493.000000 -2838.000000 ) ( 2889.000000 -10246.000000 -2823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7108/4156) # points: 4 { brushDef { // Surface normal: -0.584305, 0.000000, 0.811534 // RotY/Z : -0.946773 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.811534, 0.000000, -0.584305) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (10246.000000, 10471.000000, 10465.000000) / (-636.502615, -636.502615, -667.308458) // --> Vector info: d1 = 0.708544, 0.341804, 0.562490. Determinants: 11.297742, 47.454114, -90463.139834, -6931.314810 // --> Vector info: d2 = 1.770854, 0.204584, 0.202742. Determinants: 48.250279, -9.812077, -512892.126403, -6931.314810 ( 3037.000000 -10465.000000 -3076.000000 ) ( 3012.000000 -10471.000000 -3094.000000 ) ( 3012.000000 -10246.000000 -3094.000000 ) ( ( -0.001630 -0.006846 13.051368 ) ( -0.006961 0.001416 73.996369 ) ) 04escapehouse/04wex4a 0 0 0 ( 3014.337219 -10246.000000 -3097.246137 ) ( 3014.337219 -10471.000000 -3097.246137 ) ( 3039.337219 -10465.000000 -3079.246137 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3014.337219 -10246.000000 -3097.246137 ) ( 3012.000000 -10246.000000 -3094.000000 ) ( 3012.000000 -10471.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3014.337219 -10471.000000 -3097.246137 ) ( 3012.000000 -10471.000000 -3094.000000 ) ( 3037.000000 -10465.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3039.337219 -10465.000000 -3079.246137 ) ( 3037.000000 -10465.000000 -3076.000000 ) ( 3037.000000 -10246.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3039.337219 -10246.000000 -3079.246137 ) ( 3037.000000 -10246.000000 -3076.000000 ) ( 3012.000000 -10246.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7109/4157) # points: 4 { brushDef { // Surface normal: 0.584305, 0.000000, 0.811534 // RotY/Z : -0.946773 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.811534, 0.000000, -0.584305) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-10246.000000, -10246.000000, -10432.000000) / (4172.649893, 4141.844049, 4141.844049) // --> Vector info: d1 = 0.334805, 0.333000, 1.659110. Determinants: 40.851926, -0.335721, 418051.290004, -5729.886910 // --> Vector info: d2 = 0.419634, 0.203759, 0.192676. Determinants: -0.341440, -40.152778, 161640.634724, -5729.886910 ( 2889.000000 -10432.000000 -3076.000000 ) ( 2889.000000 -10246.000000 -3076.000000 ) ( 2914.000000 -10246.000000 -3094.000000 ) ( ( -0.007130 0.000059 -72.959780 ) ( 0.000060 0.007008 -28.210092 ) ) 04escapehouse/04wex4a 0 0 0 ( 2911.662781 -10246.000000 -3097.246137 ) ( 2886.662781 -10246.000000 -3079.246137 ) ( 2886.662781 -10432.000000 -3079.246137 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2911.662781 -10246.000000 -3097.246137 ) ( 2914.000000 -10246.000000 -3094.000000 ) ( 2889.000000 -10246.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2886.662781 -10246.000000 -3079.246137 ) ( 2889.000000 -10246.000000 -3076.000000 ) ( 2889.000000 -10432.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2886.662781 -10432.000000 -3079.246137 ) ( 2889.000000 -10432.000000 -3076.000000 ) ( 2914.000000 -10457.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2911.662781 -10457.000000 -3097.246137 ) ( 2914.000000 -10457.000000 -3094.000000 ) ( 2914.000000 -10246.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7114/4158) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-10499.000000, -10471.000000, -10246.000000) / (2914.000000, 3012.000000, 3012.000000) // --> Vector info: d1 = 2.301349, 2.106511, 0.497873. Determinants: 157.646587, -1.203481, 1607893.720715, -22050.000000 // --> Vector info: d2 = 1.000001, 1.703676, 1.703629. Determinants: 0.004603, -158.328197, 439366.676906, -22050.000000 ( 3012.000000 -10246.000000 -3094.000000 ) ( 3012.000000 -10471.000000 -3094.000000 ) ( 2914.000000 -10499.000000 -3094.000000 ) ( ( -0.007150 0.000055 -72.920350 ) ( 0.000000 0.007180 -19.925926 ) ) common/glass 0 0 0 ( 2914.000000 -10499.000000 -3098.000000 ) ( 3012.000000 -10471.000000 -3098.000000 ) ( 3012.000000 -10246.000000 -3098.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -10499.000000 -3098.000000 ) ( 2914.000000 -10499.000000 -3094.000000 ) ( 3012.000000 -10471.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3012.000000 -10471.000000 -3098.000000 ) ( 3012.000000 -10471.000000 -3094.000000 ) ( 3012.000000 -10246.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3012.000000 -10246.000000 -3098.000000 ) ( 3012.000000 -10246.000000 -3094.000000 ) ( 2914.000000 -10246.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -10246.000000 -3098.000000 ) ( 2914.000000 -10246.000000 -3094.000000 ) ( 2914.000000 -10499.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7118/4159) # points: 4 { brushDef { // Surface normal: -0.274211, 0.959737, 0.060936 // RotY/Z : -0.060973 / 1.849096. Vector texS/T: (-0.961524, -0.274721, 0.000000) / (-0.016740, 0.058591, -0.998142) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-45.191626, -19.505200, 82.416338) / (2406.287353, 2424.320864, 2424.320864) // --> Vector info: d1 = 0.903638, 0.830002, 1.019228. Determinants: -3.412409, 12.365615, -31570.325518, -1838.003264 // --> Vector info: d2 = 1.407439, 1.199413, 0.494279. Determinants: 12.716032, 3.090015, -9447.682985, -1838.003264 ( 2914.000000 -10499.000000 -3094.000000 ) ( 3012.000000 -10471.000000 -3094.000000 ) ( 3037.000000 -10465.000000 -3076.000000 ) ( ( 0.001857 -0.006728 17.176425 ) ( -0.006918 -0.001681 5.140188 ) ) 04escapehouse/04wex4a 0 0 0 ( 3038.096842 -10468.838949 -3076.243743 ) ( 3013.096842 -10474.838949 -3094.243743 ) ( 2915.096842 -10502.838949 -3094.243743 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3038.096842 -10468.838949 -3076.243743 ) ( 3037.000000 -10465.000000 -3076.000000 ) ( 3012.000000 -10471.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3013.096842 -10474.838949 -3094.243743 ) ( 3012.000000 -10471.000000 -3094.000000 ) ( 2914.000000 -10499.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2915.096842 -10502.838949 -3094.243743 ) ( 2914.000000 -10499.000000 -3094.000000 ) ( 2914.000000 -10499.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2915.096842 -10502.838949 -3076.243743 ) ( 2914.000000 -10499.000000 -3076.000000 ) ( 3037.000000 -10465.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7120/4160) # points: 3 { brushDef { // Surface normal: 0.003299, 0.046823, -0.998898 // RotY/Z : 1.523840 / 1.500452. Vector texS/T: (-0.997527, 0.070286, 0.000000) / (-0.070209, -0.996427, -0.046939) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-3769.535018, -3644.730623, -3765.036686) / (10411.466493, 10390.162438, 10347.554327) // --> Vector info: d1 = 0.971058, 1.760751, 0.848640. Determinants: -53.079012, -18.830598, -11681.654924, -7880.686582 // --> Vector info: d2 = 0.558731, 1.000030, 1.000027. Determinants: -18.802966, 53.090643, -628033.073541, -7880.686582 ( 3037.000000 -10465.000000 -2837.000000 ) ( 2914.000000 -10499.000000 -2839.000000 ) ( 3037.000000 -10529.000000 -2840.000000 ) ( ( 0.006735 0.002389 1.482314 ) ( 0.002386 -0.006737 79.692685 ) ) 04escapehouse/04wex2b 0 0 0 ( 3036.986803 -10529.187293 -2836.004409 ) ( 2913.986803 -10499.187293 -2835.004409 ) ( 3036.986803 -10465.187293 -2833.004409 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3036.986803 -10529.187293 -2836.004409 ) ( 3037.000000 -10529.000000 -2840.000000 ) ( 2914.000000 -10499.000000 -2839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2913.986803 -10499.187293 -2835.004409 ) ( 2914.000000 -10499.000000 -2839.000000 ) ( 3037.000000 -10465.000000 -2837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3036.986803 -10465.187293 -2833.004409 ) ( 3037.000000 -10465.000000 -2837.000000 ) ( 3037.000000 -10529.000000 -2840.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7124/4161) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-10465.000000, -10499.000000, -10529.000000) / (3037.000000, 2914.000000, 3037.000000) // --> Vector info: d1 = 0.903664, 1.139990, 1.360697. Determinants: 56.215056, -0.414262, 582435.035968, -7872.000000 // --> Vector info: d2 = 1.407446, 0.526688, 1.403811. Determinants: -0.447214, -56.244940, 155056.376149, -7872.000000 ( 3037.000000 -10529.000000 -3076.000000 ) ( 2914.000000 -10499.000000 -3076.000000 ) ( 3037.000000 -10465.000000 -3076.000000 ) ( ( -0.007141 0.000053 -73.988191 ) ( 0.000057 0.007145 -19.697202 ) ) 04escapehouse/04wex4a 0 0 0 ( 3037.000000 -10465.000000 -3080.000000 ) ( 2914.000000 -10499.000000 -3080.000000 ) ( 3037.000000 -10529.000000 -3080.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3037.000000 -10465.000000 -3080.000000 ) ( 3037.000000 -10465.000000 -3076.000000 ) ( 2914.000000 -10499.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -10499.000000 -3080.000000 ) ( 2914.000000 -10499.000000 -3076.000000 ) ( 3037.000000 -10529.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3037.000000 -10529.000000 -3080.000000 ) ( 3037.000000 -10529.000000 -3076.000000 ) ( 3037.000000 -10465.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7128/4162) # points: 3 { brushDef { // Surface normal: -0.441733, 0.460610, 0.769877 // RotY/Z : -0.878648 / 2.335277. Vector texS/T: (-0.721742, -0.692162, 0.000000) / (-0.532880, 0.555652, -0.638192) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-951.451031, -826.441787, -870.468042) / (1563.039278, 1508.196878, 1453.354478) // --> Vector info: d1 = 0.000000, 0.971815, 0.843209. Determinants: -60.349690, 26.708462, -99166.150324, -9270.312508 // --> Vector info: d2 = 0.000000, 0.000000, 0.483173. Determinants: 26.498357, 60.401093, -69197.391305, -9270.312508 ( -407.000000 1682.000000 -473.000000 ) ( -468.000000 1682.000000 -508.000000 ) ( -407.000000 1799.000000 -543.000000 ) ( ( 0.006510 -0.002881 10.697174 ) ( -0.002858 -0.006516 7.464408 ) ) 04escapehouse/04wex4a 0 0 0 ( -405.233069 1797.157559 -546.079508 ) ( -466.233069 1680.157559 -511.079508 ) ( -405.233069 1680.157559 -476.079508 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -405.233069 1797.157559 -546.079508 ) ( -407.000000 1799.000000 -543.000000 ) ( -468.000000 1682.000000 -508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -466.233069 1680.157559 -511.079508 ) ( -468.000000 1682.000000 -508.000000 ) ( -407.000000 1682.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -405.233069 1680.157559 -476.079508 ) ( -407.000000 1682.000000 -473.000000 ) ( -407.000000 1799.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7129/4163) # points: 3 { brushDef { // Surface normal: -0.441733, -0.460610, 0.769877 // RotY/Z : -0.878648 / -2.335277. Vector texS/T: (0.721742, -0.692162, 0.000000) / (-0.532880, -0.555652, -0.638192) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1785.086573, -1660.077329, -1741.060318) / (-588.279808, -533.437408, -643.122209) // --> Vector info: d1 = 1.000005, 1.971843, 1.128634. Determinants: -60.352269, -26.706593, -132715.332732, -9270.312508 // --> Vector info: d2 = 1.000000, 1.000000, 1.483167. Determinants: -26.498067, 60.400397, -21039.320536, -9270.312508 ( -407.000000 2091.000000 -473.000000 ) ( -407.000000 1974.000000 -543.000000 ) ( -468.000000 2091.000000 -508.000000 ) ( ( 0.006510 0.002881 14.316166 ) ( 0.002858 -0.006515 2.269537 ) ) 04escapehouse/04wex4a 0 0 0 ( -466.233069 2092.842441 -511.079508 ) ( -405.233069 1975.842441 -546.079508 ) ( -405.233069 2092.842441 -476.079508 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -466.233069 2092.842441 -511.079508 ) ( -468.000000 2091.000000 -508.000000 ) ( -407.000000 1974.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -405.233069 1975.842441 -546.079508 ) ( -407.000000 1974.000000 -543.000000 ) ( -407.000000 2091.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -405.233069 2092.842441 -476.079508 ) ( -407.000000 2091.000000 -473.000000 ) ( -468.000000 2091.000000 -508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7130/4164) # points: 4 { brushDef { // Surface normal: 0.497669, 0.000000, -0.867367 // RotY/Z : 1.049887 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.867367, 0.000000, -0.497669) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1682.000000, 2091.000000, 2091.000000) / (658.743732, 658.743732, 588.415928) // --> Vector info: d1 = 1.000005, 3.916672, 3.916656. Determinants: -205.122808, -0.006825, 316256.847337, -28764.071791 // --> Vector info: d2 = 1.000000, 1.000000, 1.499998. Determinants: -0.000008, 204.499003, -163476.489234, -28764.071791 ( -407.000000 2091.000000 -473.000000 ) ( -468.000000 2091.000000 -508.000000 ) ( -468.000000 1682.000000 -508.000000 ) ( ( 0.007131 0.000000 -10.994857 ) ( 0.000000 -0.007110 5.683357 ) ) common/glass 0 0 0 ( -469.990678 1682.000000 -504.530533 ) ( -469.990678 2091.000000 -504.530533 ) ( -408.990678 2091.000000 -469.530533 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -469.990678 1682.000000 -504.530533 ) ( -468.000000 1682.000000 -508.000000 ) ( -468.000000 2091.000000 -508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -469.990678 2091.000000 -504.530533 ) ( -468.000000 2091.000000 -508.000000 ) ( -407.000000 2091.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -408.990678 2091.000000 -469.530533 ) ( -407.000000 2091.000000 -473.000000 ) ( -407.000000 1682.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -408.990678 1682.000000 -469.530533 ) ( -407.000000 1682.000000 -473.000000 ) ( -468.000000 1682.000000 -508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7133/4165) # points: 4 { brushDef { // Surface normal: 0.000000, 0.513417, 0.858139 // RotY/Z : -1.031635 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.858139, -0.513417) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-258.000000, 407.000000, 407.000000) / (1822.578092, 1822.578092, 1686.236609) // --> Vector info: d1 = 1.509824, 1.509799, 0.537968. Determinants: 0.003365, -646.268067, 1040983.552711, -90667.086228 // --> Vector info: d2 = 0.382301, 9.882301, 9.882301. Determinants: -1295.244089, 0.000000, -368835.122435, -90667.086228 ( -407.000000 1682.000000 -473.000000 ) ( -407.000000 1799.000000 -543.000000 ) ( 258.000000 1799.000000 -543.000000 ) ( ( 0.000000 0.007128 -11.481383 ) ( 0.014286 0.000000 4.068016 ) ) 04escapehouse/04wex5b 0 0 0 ( 258.000000 1796.946333 -546.432558 ) ( -407.000000 1796.946333 -546.432558 ) ( -407.000000 1679.946333 -476.432558 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1796.946333 -546.432558 ) ( 258.000000 1799.000000 -543.000000 ) ( -407.000000 1799.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 1796.946333 -546.432558 ) ( -407.000000 1799.000000 -543.000000 ) ( -407.000000 1682.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 1679.946333 -476.432558 ) ( -407.000000 1682.000000 -473.000000 ) ( 258.000000 1682.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1679.946333 -476.432558 ) ( 258.000000 1682.000000 -473.000000 ) ( 258.000000 1799.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7134/4166) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (1974.000000, 1974.000000, 1799.000000) / (258.000000, -407.000000, -407.000000) // --> Vector info: d1 = 0.888461, 0.888501, 2.138498. Determinants: 831.247698, 0.007000, -1744279.445307, -116375.000000 // --> Vector info: d2 = 9.850111, 0.350109, 0.350128. Determinants: 0.012687, -1662.500334, -717406.625603, -116375.000000 ( -407.000000 1799.000000 -543.000000 ) ( -407.000000 1974.000000 -543.000000 ) ( 258.000000 1974.000000 -543.000000 ) ( ( -0.007143 0.000000 14.988438 ) ( 0.000000 0.014286 6.164611 ) ) 04escapehouse/04wex5b 0 0 0 ( 258.000000 1974.000000 -547.000000 ) ( -407.000000 1974.000000 -547.000000 ) ( -407.000000 1799.000000 -547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1974.000000 -547.000000 ) ( 258.000000 1974.000000 -543.000000 ) ( -407.000000 1974.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 1974.000000 -547.000000 ) ( -407.000000 1974.000000 -543.000000 ) ( -407.000000 1799.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 1799.000000 -547.000000 ) ( -407.000000 1799.000000 -543.000000 ) ( 258.000000 1799.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1799.000000 -547.000000 ) ( 258.000000 1799.000000 -543.000000 ) ( 258.000000 1974.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7135/4167) # points: 4 { brushDef { // Surface normal: 0.000000, -0.513417, 0.858139 // RotY/Z : -1.031635 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.858139, -0.513417) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (258.000000, -407.000000, -407.000000) / (-1551.523390, -1551.523390, -1415.181907) // --> Vector info: d1 = 0.916652, 0.916652, 1.888482. Determinants: 0.000000, -646.266794, -1085808.221111, -90667.086228 // --> Vector info: d2 = 9.852793, 0.352787, 0.352791. Determinants: -1295.244869, -0.002535, -559154.765910, -90667.086228 ( -407.000000 1974.000000 -543.000000 ) ( -407.000000 2091.000000 -473.000000 ) ( 258.000000 2091.000000 -473.000000 ) ( ( 0.000000 0.007128 11.975771 ) ( 0.014286 0.000000 6.167120 ) ) 04escapehouse/04wex5b 0 0 0 ( 258.000000 2093.053667 -476.432558 ) ( -407.000000 2093.053667 -476.432558 ) ( -407.000000 1976.053667 -546.432558 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 2093.053667 -476.432558 ) ( 258.000000 2091.000000 -473.000000 ) ( -407.000000 2091.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 2093.053667 -476.432558 ) ( -407.000000 2091.000000 -473.000000 ) ( -407.000000 1974.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 1976.053667 -546.432558 ) ( -407.000000 1974.000000 -543.000000 ) ( 258.000000 1974.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1976.053667 -546.432558 ) ( 258.000000 1974.000000 -543.000000 ) ( 258.000000 2091.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7136/4168) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1682.000000, 1682.000000, 2091.000000) / (-258.000000, 407.000000, 407.000000) // --> Vector info: d1 = 3.833338, 3.833341, 0.916665. Determinants: 1939.589410, -0.000975, -4305000.211179, -271985.000000 // --> Vector info: d2 = 0.000000, 4.750005, 4.750003. Determinants: 0.001268, -1942.751949, -501232.135076, -271985.000000 ( -407.000000 2091.000000 -473.000000 ) ( -407.000000 1682.000000 -473.000000 ) ( 258.000000 1682.000000 -473.000000 ) ( ( -0.007131 0.000000 15.828080 ) ( 0.000000 0.007143 1.842867 ) ) common/glass 0 0 0 ( 258.000000 1682.000000 -469.000000 ) ( -407.000000 1682.000000 -469.000000 ) ( -407.000000 2091.000000 -469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1682.000000 -469.000000 ) ( 258.000000 1682.000000 -473.000000 ) ( -407.000000 1682.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 1682.000000 -469.000000 ) ( -407.000000 1682.000000 -473.000000 ) ( -407.000000 2091.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 2091.000000 -469.000000 ) ( -407.000000 2091.000000 -473.000000 ) ( 258.000000 2091.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 2091.000000 -469.000000 ) ( 258.000000 2091.000000 -473.000000 ) ( 258.000000 1682.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7140/4169) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (-1799.000000, -1764.000000, -1764.000000) / (543.000000, 521.000000, 473.000000) // --> Vector info: d1 = 0.867166, 1.117121, 1.117083. Determinants: -11.998640, -0.001314, -23041.679415, -1680.000000 // --> Vector info: d2 = 0.382810, 0.532819, 0.882752. Determinants: 0.498108, 12.247666, -6397.506489, -1680.000000 ( 258.000000 1764.000000 -473.000000 ) ( 258.000000 1764.000000 -521.000000 ) ( 258.000000 1799.000000 -543.000000 ) ( ( 0.007142 0.000001 13.715285 ) ( -0.000296 -0.007290 3.808040 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 262.000000 1799.000000 -543.000000 ) ( 262.000000 1764.000000 -521.000000 ) ( 262.000000 1764.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 1799.000000 -543.000000 ) ( 258.000000 1799.000000 -543.000000 ) ( 258.000000 1764.000000 -521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 1764.000000 -521.000000 ) ( 258.000000 1764.000000 -521.000000 ) ( 258.000000 1764.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 1764.000000 -473.000000 ) ( 258.000000 1764.000000 -473.000000 ) ( 258.000000 1799.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 1799.000000 -473.000000 ) ( 258.000000 1799.000000 -473.000000 ) ( 258.000000 1799.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7142/4170) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (-2009.000000, -1974.000000, -1974.000000) / (522.000000, 543.000000, 473.000000) // --> Vector info: d1 = 1.125006, 0.875021, 0.875165. Determinants: 17.495934, 0.005038, 32390.436558, -2450.000000 // --> Vector info: d2 = 0.850006, 0.999901, 0.499986. Determinants: 0.005571, -17.497029, 7062.125742, -2450.000000 ( 258.000000 1974.000000 -473.000000 ) ( 258.000000 1974.000000 -543.000000 ) ( 258.000000 2009.000000 -522.000000 ) ( ( -0.007141 -0.000002 -13.220586 ) ( -0.000002 0.007142 -2.882500 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 262.000000 2009.000000 -522.000000 ) ( 262.000000 1974.000000 -543.000000 ) ( 262.000000 1974.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 2009.000000 -522.000000 ) ( 258.000000 2009.000000 -522.000000 ) ( 258.000000 1974.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 1974.000000 -543.000000 ) ( 258.000000 1974.000000 -543.000000 ) ( 258.000000 1974.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 1974.000000 -473.000000 ) ( 258.000000 1974.000000 -473.000000 ) ( 258.000000 2009.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 2009.000000 -473.000000 ) ( 258.000000 2009.000000 -473.000000 ) ( 258.000000 2009.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7143/4171) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (1799.000000, 1974.000000, 1984.000000) / (-293.000000, -293.000000, -353.000000) // --> Vector info: d1 = 1.974206, 0.799592, 0.874978. Determinants: 70.476855, 24.938638, -140210.006481, -10500.000000 // --> Vector info: d2 = 1.347387, 0.919857, 0.492332. Determinants: 25.651817, -70.541496, -80963.844378, -10500.000000 ( 353.000000 1984.000000 -473.000000 ) ( 293.000000 1974.000000 -473.000000 ) ( 293.000000 1799.000000 -473.000000 ) ( ( -0.006712 -0.002375 13.353334 ) ( -0.002443 0.006718 7.710842 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 293.000000 1799.000000 -469.000000 ) ( 293.000000 1974.000000 -469.000000 ) ( 353.000000 1984.000000 -469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1799.000000 -469.000000 ) ( 293.000000 1799.000000 -473.000000 ) ( 293.000000 1974.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1974.000000 -469.000000 ) ( 293.000000 1974.000000 -473.000000 ) ( 353.000000 1984.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 353.000000 1984.000000 -469.000000 ) ( 353.000000 1984.000000 -473.000000 ) ( 413.000000 1820.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 413.000000 1820.000000 -469.000000 ) ( 413.000000 1820.000000 -473.000000 ) ( 293.000000 1799.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7145/4172) # points: 4 { brushDef { // Surface normal: 0.085258, -0.511547, 0.855015 // RotY/Z : -1.025579 / -1.405648. Vector texS/T: (0.986394, 0.164399, 0.000000) / (0.140564, -0.843381, -0.518604) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (632.771702, 613.537021, 674.364646) / (-1477.026040, -1342.048164, -1342.048164) // --> Vector info: d1 = 0.916648, 1.888473, 1.823837. Determinants: 8.724477, -57.870591, -98523.000510, -8210.383669 // --> Vector info: d2 = 0.915291, 0.915291, 1.773851. Determinants: -115.886681, -16.514139, 41423.110339, -8210.383669 ( 353.000000 1984.000000 -543.000000 ) ( 293.000000 1974.000000 -543.000000 ) ( 293.000000 2091.000000 -473.000000 ) ( ( -0.001063 0.007048 11.999805 ) ( 0.014115 0.002011 -5.045210 ) ) 04escapehouse/04wex5b 0 0 0 ( 292.658968 2093.046189 -476.420059 ) ( 292.658968 1976.046189 -546.420059 ) ( 352.658968 1986.046189 -546.420059 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 292.658968 2093.046189 -476.420059 ) ( 293.000000 2091.000000 -473.000000 ) ( 293.000000 1974.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 292.658968 1976.046189 -546.420059 ) ( 293.000000 1974.000000 -543.000000 ) ( 353.000000 1984.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 352.658968 1986.046189 -546.420059 ) ( 353.000000 1984.000000 -543.000000 ) ( 313.000000 2094.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.658968 2096.046189 -476.420059 ) ( 313.000000 2094.000000 -473.000000 ) ( 293.000000 2091.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7146/4173) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (1974.000000, 1799.000000, 1820.000000) / (293.000000, 293.000000, 413.000000) // --> Vector info: d1 = 0.923718, 2.154728, 2.154725. Determinants: 147.721267, -25.850679, -303425.606331, -21000.000000 // --> Vector info: d2 = 1.218372, 0.784262, 2.520739. Determinants: -52.093277, -294.767135, 163613.079929, -21000.000000 ( 413.000000 1820.000000 -543.000000 ) ( 293.000000 1799.000000 -543.000000 ) ( 293.000000 1974.000000 -543.000000 ) ( ( -0.007034 0.001231 14.448838 ) ( 0.002481 0.014037 -7.791099 ) ) 04escapehouse/04wex5b 0 0 0 ( 293.000000 1974.000000 -547.000000 ) ( 293.000000 1799.000000 -547.000000 ) ( 413.000000 1820.000000 -547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1974.000000 -547.000000 ) ( 293.000000 1974.000000 -543.000000 ) ( 293.000000 1799.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1799.000000 -547.000000 ) ( 293.000000 1799.000000 -543.000000 ) ( 413.000000 1820.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 413.000000 1820.000000 -547.000000 ) ( 413.000000 1820.000000 -543.000000 ) ( 353.000000 1984.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 353.000000 1984.000000 -547.000000 ) ( 353.000000 1984.000000 -543.000000 ) ( 293.000000 1974.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7147/4174) # points: 4 { brushDef { // Surface normal: -0.089487, 0.511357, 0.854697 // RotY/Z : -1.024966 / 1.744042. Vector texS/T: (-0.985030, -0.172380, 0.000000) / (-0.147333, 0.841902, -0.519128) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-598.726144, -578.557645, -740.989169) / (1753.299856, 1618.458350, 1618.458350) // --> Vector info: d1 = 1.524835, 0.563840, 0.563841. Determinants: 0.000177, -156.095869, 240285.262245, -21902.511272 // --> Vector info: d2 = 2.455762, 2.745185, 0.429870. Determinants: -312.200592, 0.314984, -241262.270738, -21902.511272 ( 453.000000 1710.000000 -473.000000 ) ( 293.000000 1682.000000 -473.000000 ) ( 293.000000 1799.000000 -543.000000 ) ( ( 0.000000 0.007127 -10.970672 ) ( 0.014254 -0.000014 11.015279 ) ) 04escapehouse/04wex5b 0 0 0 ( 293.357950 1796.954572 -546.418786 ) ( 293.357950 1679.954572 -476.418786 ) ( 453.357950 1707.954572 -476.418786 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.357950 1796.954572 -546.418786 ) ( 293.000000 1799.000000 -543.000000 ) ( 293.000000 1682.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.357950 1679.954572 -476.418786 ) ( 293.000000 1682.000000 -473.000000 ) ( 453.000000 1710.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 453.357950 1707.954572 -476.418786 ) ( 453.000000 1710.000000 -473.000000 ) ( 413.000000 1820.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 413.357950 1817.954572 -546.418786 ) ( 413.000000 1820.000000 -543.000000 ) ( 293.000000 1799.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7148/4175) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1682.000000, 1799.000000, 1820.000000) / (-293.000000, -293.000000, -413.000000) // --> Vector info: d1 = 1.000005, 1.833335, 1.984110. Determinants: -99.999604, 0.140711, 154200.493294, -14040.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.855048. Determinants: -0.000014, 100.040642, 15271.934245, -14040.000000 ( 413.000000 1820.000000 -473.000000 ) ( 293.000000 1799.000000 -473.000000 ) ( 293.000000 1682.000000 -473.000000 ) ( ( 0.007122 -0.000010 -10.982941 ) ( 0.000000 -0.007125 -1.087745 ) ) common/glass 0 0 0 ( 293.000000 1682.000000 -469.000000 ) ( 293.000000 1799.000000 -469.000000 ) ( 413.000000 1820.000000 -469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1682.000000 -469.000000 ) ( 293.000000 1682.000000 -473.000000 ) ( 293.000000 1799.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1799.000000 -469.000000 ) ( 293.000000 1799.000000 -473.000000 ) ( 413.000000 1820.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 413.000000 1820.000000 -469.000000 ) ( 413.000000 1820.000000 -473.000000 ) ( 453.000000 1710.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 453.000000 1710.000000 -469.000000 ) ( 453.000000 1710.000000 -473.000000 ) ( 293.000000 1682.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7152/4176) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (1974.000000, 2009.000000, 2009.000000) / (543.000000, 522.000000, 473.000000) // --> Vector info: d1 = 1.125000, 0.875072, 0.875108. Determinants: 12.247179, 0.001237, -26105.977237, -1715.000000 // --> Vector info: d2 = 1.000000, 0.850007, 0.500059. Determinants: 0.000699, -12.248190, 4934.387654, -1715.000000 ( 293.000000 2009.000000 -473.000000 ) ( 293.000000 2009.000000 -522.000000 ) ( 293.000000 1974.000000 -543.000000 ) ( ( -0.007141 -0.000001 15.222144 ) ( 0.000000 0.007142 -2.877194 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 289.000000 1974.000000 -543.000000 ) ( 289.000000 2009.000000 -522.000000 ) ( 289.000000 2009.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 289.000000 1974.000000 -543.000000 ) ( 293.000000 1974.000000 -543.000000 ) ( 293.000000 2009.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 289.000000 2009.000000 -522.000000 ) ( 293.000000 2009.000000 -522.000000 ) ( 293.000000 2009.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 289.000000 2009.000000 -473.000000 ) ( 293.000000 2009.000000 -473.000000 ) ( 293.000000 1974.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 289.000000 1974.000000 -473.000000 ) ( 293.000000 1974.000000 -473.000000 ) ( 293.000000 1974.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7153/4177) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (1764.000000, 1799.000000, 1799.000000) / (521.000000, 543.000000, 473.000000) // --> Vector info: d1 = 0.867173, 1.117186, 1.117185. Determinants: -17.500900, -0.000042, 28747.036141, -2450.000000 // --> Vector info: d2 = 0.532819, 0.382813, 0.882812. Determinants: -0.499530, 17.499994, -9541.732830, -2450.000000 ( 293.000000 1799.000000 -473.000000 ) ( 293.000000 1799.000000 -543.000000 ) ( 293.000000 1764.000000 -521.000000 ) ( ( 0.007143 0.000000 -11.733484 ) ( 0.000204 -0.007143 3.894585 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 289.000000 1764.000000 -521.000000 ) ( 289.000000 1799.000000 -543.000000 ) ( 289.000000 1799.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 289.000000 1764.000000 -521.000000 ) ( 293.000000 1764.000000 -521.000000 ) ( 293.000000 1799.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 289.000000 1799.000000 -543.000000 ) ( 293.000000 1799.000000 -543.000000 ) ( 293.000000 1799.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 289.000000 1799.000000 -473.000000 ) ( 293.000000 1799.000000 -473.000000 ) ( 293.000000 1764.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 289.000000 1764.000000 -473.000000 ) ( 293.000000 1764.000000 -473.000000 ) ( 293.000000 1764.000000 -521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7155/4178) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wgrd2a]: 128.000000/128.000000 // --> Vector A/B: (1799.000000, 1974.000000, 1984.000000) / (-293.000000, -293.000000, -353.000000) // --> Vector info: d1 = 0.782945, 0.999997, 1.434117. Determinants: -13.023148, 73.800527, 36831.278009, -10500.000000 // --> Vector info: d2 = 2.129448, 0.898437, 0.898438. Determinants: 73.860669, 12.310217, -151627.659020, -10500.000000 ( 353.000000 1984.000000 -263.000000 ) ( 293.000000 1974.000000 -263.000000 ) ( 293.000000 1799.000000 -263.000000 ) ( ( 0.001240 -0.007029 -3.507741 ) ( -0.007034 -0.001172 14.440729 ) ) 04escapehouse/04wgrd2a 0 0 0 ( 293.000000 1799.000000 -259.000000 ) ( 293.000000 1974.000000 -259.000000 ) ( 353.000000 1984.000000 -259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1799.000000 -259.000000 ) ( 293.000000 1799.000000 -263.000000 ) ( 293.000000 1974.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1974.000000 -259.000000 ) ( 293.000000 1974.000000 -263.000000 ) ( 353.000000 1984.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 353.000000 1984.000000 -259.000000 ) ( 353.000000 1984.000000 -263.000000 ) ( 413.000000 1820.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 413.000000 1820.000000 -259.000000 ) ( 413.000000 1820.000000 -263.000000 ) ( 293.000000 1799.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7157/4179) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (1974.000000, 1799.000000, 1820.000000) / (293.000000, 293.000000, 413.000000) // --> Vector info: d1 = 0.886178, 2.117188, 2.117188. Determinants: 147.721095, -25.851192, -302636.788259, -21000.000000 // --> Vector info: d2 = 1.217062, 1.000000, 1.868241. Determinants: -26.047490, -147.383825, 69042.898346, -21000.000000 ( 413.000000 1820.000000 -455.000000 ) ( 293.000000 1799.000000 -455.000000 ) ( 293.000000 1974.000000 -455.000000 ) ( ( -0.007034 0.001231 14.411276 ) ( 0.001240 0.007018 -3.287757 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 293.000000 1974.000000 -459.000000 ) ( 293.000000 1799.000000 -459.000000 ) ( 413.000000 1820.000000 -459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1974.000000 -459.000000 ) ( 293.000000 1974.000000 -455.000000 ) ( 293.000000 1799.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1799.000000 -459.000000 ) ( 293.000000 1799.000000 -455.000000 ) ( 413.000000 1820.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 413.000000 1820.000000 -459.000000 ) ( 413.000000 1820.000000 -455.000000 ) ( 353.000000 1984.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 353.000000 1984.000000 -459.000000 ) ( 353.000000 1984.000000 -455.000000 ) ( 293.000000 1974.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7161/4180) # points: 3 { brushDef { // Surface normal: 0.077268, -0.515120, 0.853628 // RotY/Z : -1.022911 / -1.421906. Vector texS/T: (0.988936, 0.148340, 0.000000) / (0.126628, -0.844184, -0.520883) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (608.541985, 599.938238, 620.161987) / (-1548.902114, -1481.708546, -1481.708546) // --> Vector info: d1 = 0.430740, 0.916648, 0.895106. Determinants: 1.447433, -9.641542, -16399.962711, -1358.905810 // --> Vector info: d2 = 0.915291, 0.915291, 1.201473. Determinants: -19.229617, -2.462241, 6644.465220, -1358.905810 ( 313.000000 2094.000000 -473.000000 ) ( 293.000000 2091.000000 -473.000000 ) ( 293.000000 2149.000000 -438.000000 ) ( ( -0.001065 0.007095 12.068506 ) ( 0.014151 0.001812 -4.889570 ) ) 04escapehouse/04wex5b 0 0 0 ( 292.690928 2151.060481 -441.414512 ) ( 292.690928 2093.060481 -476.414512 ) ( 312.690928 2096.060481 -476.414512 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 292.690928 2151.060481 -441.414512 ) ( 293.000000 2149.000000 -438.000000 ) ( 293.000000 2091.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 292.690928 2093.060481 -476.414512 ) ( 293.000000 2091.000000 -473.000000 ) ( 313.000000 2094.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.690928 2096.060481 -476.414512 ) ( 313.000000 2094.000000 -473.000000 ) ( 293.000000 2149.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7162/4181) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2091.000000, 1974.000000, 1984.000000) / (293.000000, 293.000000, 353.000000) // --> Vector info: d1 = 1.000000, 1.833334, 1.757951. Determinants: 50.000024, 0.486496, -111712.593524, -7020.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.427525. Determinants: 0.000001, -50.020444, 14655.987058, -7020.000000 ( 353.000000 1984.000000 -473.000000 ) ( 293.000000 1974.000000 -473.000000 ) ( 293.000000 2091.000000 -473.000000 ) ( ( -0.007123 -0.000069 15.913475 ) ( 0.000000 0.007125 -2.087747 ) ) common/glass 0 0 0 ( 293.000000 2091.000000 -477.000000 ) ( 293.000000 1974.000000 -477.000000 ) ( 353.000000 1984.000000 -477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 2091.000000 -477.000000 ) ( 293.000000 2091.000000 -473.000000 ) ( 293.000000 1974.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1974.000000 -477.000000 ) ( 293.000000 1974.000000 -473.000000 ) ( 353.000000 1984.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 353.000000 1984.000000 -477.000000 ) ( 353.000000 1984.000000 -473.000000 ) ( 313.000000 2094.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 313.000000 2094.000000 -477.000000 ) ( 313.000000 2094.000000 -473.000000 ) ( 293.000000 2091.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7163/4182) # points: 4 { brushDef { // Surface normal: -0.164399, 0.986394, 0.000000 // RotY/Z : 0.000000 / 1.735945. Vector texS/T: (-0.986394, -0.164399, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-613.537021, -613.537021, -674.364646) / (473.000000, 455.000000, 455.000000) // --> Vector info: d1 = 1.124989, 0.999989, 1.000000. Determinants: 0.000191, -7.603464, 2364.807886, -1094.897255 // --> Vector info: d2 = 1.184198, 1.184196, 0.750078. Determinants: -7.814120, -0.000174, -6090.745094, -1094.897255 ( 353.000000 1984.000000 -455.000000 ) ( 293.000000 1974.000000 -455.000000 ) ( 293.000000 1974.000000 -473.000000 ) ( ( 0.000000 0.006944 -2.159845 ) ( 0.007137 0.000000 5.562846 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 293.657596 1970.054424 -473.000000 ) ( 293.657596 1970.054424 -455.000000 ) ( 353.657596 1980.054424 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.657596 1970.054424 -473.000000 ) ( 293.000000 1974.000000 -473.000000 ) ( 293.000000 1974.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.657596 1970.054424 -455.000000 ) ( 293.000000 1974.000000 -455.000000 ) ( 353.000000 1984.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 353.657596 1980.054424 -455.000000 ) ( 353.000000 1984.000000 -455.000000 ) ( 353.000000 1984.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 353.657596 1980.054424 -473.000000 ) ( 353.000000 1984.000000 -473.000000 ) ( 293.000000 1974.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7165/4183) # points: 4 { brushDef { // Surface normal: -0.164399, 0.986394, 0.000000 // RotY/Z : 0.000000 / 1.735945. Vector texS/T: (-0.986394, -0.164399, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-613.537021, -613.537021, -674.364646) / (263.000000, 228.000000, 228.000000) // --> Vector info: d1 = 1.250000, 0.999999, 1.000000. Determinants: 0.000013, -15.206910, 1338.217488, -2128.966886 // --> Vector info: d2 = 1.184195, 1.184195, 0.750078. Determinants: -15.194089, 0.000000, -11843.247264, -2128.966886 ( 353.000000 1984.000000 -228.000000 ) ( 293.000000 1974.000000 -228.000000 ) ( 293.000000 1974.000000 -263.000000 ) ( ( 0.000000 0.007143 -0.628576 ) ( 0.007137 0.000000 5.562908 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 293.657596 1970.054424 -263.000000 ) ( 293.657596 1970.054424 -228.000000 ) ( 353.657596 1980.054424 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.657596 1970.054424 -263.000000 ) ( 293.000000 1974.000000 -263.000000 ) ( 293.000000 1974.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.657596 1970.054424 -228.000000 ) ( 293.000000 1974.000000 -228.000000 ) ( 353.000000 1984.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 353.657596 1980.054424 -228.000000 ) ( 353.000000 1984.000000 -228.000000 ) ( 353.000000 1984.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 353.657596 1980.054424 -263.000000 ) ( 353.000000 1984.000000 -263.000000 ) ( 293.000000 1974.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7166/4184) # points: 3 { brushDef { // Surface normal: 0.085436, -0.512615, -0.854358 // RotY/Z : 1.024314 / -1.405648. Vector texS/T: (0.986394, 0.164399, 0.000000) / (-0.140456, 0.842733, -0.519685) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (613.537021, 642.306843, 674.364646) / (1740.890158, 1942.935444, 1740.890158) // --> Vector info: d1 = 0.789202, 2.246940, 0.853842. Determinants: -13.060362, -86.811033, 149442.250117, -12289.934906 // --> Vector info: d2 = 0.915287, 0.915287, 1.773848. Determinants: -173.468114, 24.700635, 52179.199079, -12289.934906 ( 353.000000 1984.000000 -228.000000 ) ( 293.000000 2149.000000 -333.000000 ) ( 293.000000 1974.000000 -228.000000 ) ( ( 0.001063 0.007064 -12.159727 ) ( 0.014115 -0.002010 -4.245686 ) ) 04escapehouse/04wex5b 0 0 0 ( 292.658257 1976.050458 -224.582569 ) ( 292.658257 2151.050458 -329.582569 ) ( 352.658257 1986.050458 -224.582569 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 292.658257 1976.050458 -224.582569 ) ( 293.000000 1974.000000 -228.000000 ) ( 293.000000 2149.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 292.658257 2151.050458 -329.582569 ) ( 293.000000 2149.000000 -333.000000 ) ( 353.000000 1984.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 352.658257 1986.050458 -224.582569 ) ( 353.000000 1984.000000 -228.000000 ) ( 293.000000 1974.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7167/4185) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (1974.000000, 1974.000000, 2009.000000) / (228.000000, 473.000000, 473.000000) // --> Vector info: d1 = 1.125001, 1.124998, 0.875014. Determinants: 61.246145, 0.000079, -130546.789627, -8575.000000 // --> Vector info: d2 = 0.750000, 2.500000, 2.500000. Determinants: 0.000059, -61.250006, 7533.633769, -8575.000000 ( 293.000000 2009.000000 -473.000000 ) ( 293.000000 1974.000000 -473.000000 ) ( 293.000000 1974.000000 -228.000000 ) ( ( -0.007142 0.000000 15.224115 ) ( 0.000000 0.007143 -0.878558 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 289.000000 1974.000000 -228.000000 ) ( 289.000000 1974.000000 -473.000000 ) ( 289.000000 2009.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 289.000000 1974.000000 -228.000000 ) ( 293.000000 1974.000000 -228.000000 ) ( 293.000000 1974.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 289.000000 1974.000000 -473.000000 ) ( 293.000000 1974.000000 -473.000000 ) ( 293.000000 2009.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 289.000000 2009.000000 -473.000000 ) ( 293.000000 2009.000000 -473.000000 ) ( 293.000000 2009.000000 -248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 289.000000 2009.000000 -248.000000 ) ( 293.000000 2009.000000 -248.000000 ) ( 293.000000 1974.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7170/4186) # points: 4 { brushDef { // Surface normal: 0.172380, -0.985030, 0.000000 // RotY/Z : 0.000000 / -1.397551. Vector texS/T: (0.985030, 0.172380, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (598.726144, 598.726144, 720.549787) / (228.000000, 263.000000, 263.000000) // --> Vector info: d1 = 1.000005, 1.250002, 1.250000. Determinants: 0.000067, -30.455547, 2679.976454, -4263.827506 // --> Vector info: d2 = 1.000000, 0.999999, 1.868241. Determinants: -30.388471, 0.000152, 13930.510488, -4263.827506 ( 413.000000 1820.000000 -263.000000 ) ( 293.000000 1799.000000 -263.000000 ) ( 293.000000 1799.000000 -228.000000 ) ( ( 0.000000 0.007143 -0.628538 ) ( 0.007127 0.000000 -3.267137 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 292.310479 1802.940122 -228.000000 ) ( 292.310479 1802.940122 -263.000000 ) ( 412.310479 1823.940122 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 292.310479 1802.940122 -228.000000 ) ( 293.000000 1799.000000 -228.000000 ) ( 293.000000 1799.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 292.310479 1802.940122 -263.000000 ) ( 293.000000 1799.000000 -263.000000 ) ( 413.000000 1820.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 412.310479 1823.940122 -263.000000 ) ( 413.000000 1820.000000 -263.000000 ) ( 413.000000 1820.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 412.310479 1823.940122 -228.000000 ) ( 413.000000 1820.000000 -228.000000 ) ( 293.000000 1799.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7172/4187) # points: 4 { brushDef { // Surface normal: 0.172380, -0.985030, 0.000000 // RotY/Z : 0.000000 / -1.397551. Vector texS/T: (0.985030, 0.172380, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (598.726144, 598.726144, 720.549787) / (455.000000, 473.000000, 473.000000) // --> Vector info: d1 = 1.000005, 1.125000, 1.125000. Determinants: -0.000009, -15.227302, 4735.591032, -2192.825574 // --> Vector info: d2 = 1.000000, 1.000000, 1.868238. Determinants: -15.628292, 0.000036, 7164.225375, -2192.825574 ( 413.000000 1820.000000 -473.000000 ) ( 293.000000 1799.000000 -473.000000 ) ( 293.000000 1799.000000 -455.000000 ) ( ( 0.000000 0.006944 -2.159584 ) ( 0.007127 0.000000 -3.267120 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 292.310479 1802.940122 -455.000000 ) ( 292.310479 1802.940122 -473.000000 ) ( 412.310479 1823.940122 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 292.310479 1802.940122 -455.000000 ) ( 293.000000 1799.000000 -455.000000 ) ( 293.000000 1799.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 292.310479 1802.940122 -473.000000 ) ( 293.000000 1799.000000 -473.000000 ) ( 413.000000 1820.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 412.310479 1823.940122 -473.000000 ) ( 413.000000 1820.000000 -473.000000 ) ( 413.000000 1820.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 412.310479 1823.940122 -455.000000 ) ( 413.000000 1820.000000 -455.000000 ) ( 293.000000 1799.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7173/4188) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1799.000000, 1682.000000, 1710.000000) / (293.000000, 293.000000, 453.000000) // --> Vector info: d1 = 1.000000, 1.833334, 1.632303. Determinants: 133.333397, 0.187280, -258641.655053, -18720.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.140071. Determinants: 0.000004, -133.388320, 39082.770294, -18720.000000 ( 453.000000 1710.000000 -473.000000 ) ( 293.000000 1682.000000 -473.000000 ) ( 293.000000 1799.000000 -473.000000 ) ( ( -0.007123 -0.000010 13.816328 ) ( 0.000000 0.007125 -2.087755 ) ) common/glass 0 0 0 ( 293.000000 1799.000000 -477.000000 ) ( 293.000000 1682.000000 -477.000000 ) ( 453.000000 1710.000000 -477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1799.000000 -477.000000 ) ( 293.000000 1799.000000 -473.000000 ) ( 293.000000 1682.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1682.000000 -477.000000 ) ( 293.000000 1682.000000 -473.000000 ) ( 453.000000 1710.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 453.000000 1710.000000 -477.000000 ) ( 453.000000 1710.000000 -473.000000 ) ( 413.000000 1820.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 413.000000 1820.000000 -477.000000 ) ( 413.000000 1820.000000 -473.000000 ) ( 293.000000 1799.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7174/4189) # points: 4 { brushDef { // Surface normal: -0.091973, 0.514475, 0.852559 // RotY/Z : -1.020862 / 1.747699. Vector texS/T: (-0.984394, -0.175981, 0.000000) / (-0.150034, 0.839253, -0.522631) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-584.427312, -574.220416, -756.058256) / (1614.868743, 1547.899950, 1547.899950) // --> Vector info: d1 = 0.634154, 0.153657, 0.153660. Determinants: 0.000231, -87.372436, 133372.770420, -12177.460696 // --> Vector info: d2 = 2.745187, 2.889892, 0.285165. Determinants: -174.435410, -0.273366, -134932.772032, -12177.460696 ( 472.000000 1656.000000 -438.000000 ) ( 293.000000 1624.000000 -438.000000 ) ( 293.000000 1682.000000 -473.000000 ) ( ( 0.000000 0.007175 -10.952429 ) ( 0.014324 0.000022 11.080534 ) ) 04escapehouse/04wex5b 0 0 0 ( 293.367893 1679.942100 -476.410235 ) ( 293.367893 1621.942100 -441.410235 ) ( 472.367893 1653.942100 -441.410235 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.367893 1679.942100 -476.410235 ) ( 293.000000 1682.000000 -473.000000 ) ( 293.000000 1624.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.367893 1621.942100 -441.410235 ) ( 293.000000 1624.000000 -438.000000 ) ( 472.000000 1656.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 472.367893 1653.942100 -441.410235 ) ( 472.000000 1656.000000 -438.000000 ) ( 453.000000 1710.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 453.367893 1707.942100 -476.410235 ) ( 453.000000 1710.000000 -473.000000 ) ( 293.000000 1682.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7175/4190) # points: 4 { brushDef { // Surface normal: -0.175981, 0.984394, 0.000000 // RotY/Z : 0.000000 / 1.747699. Vector texS/T: (-0.984394, -0.175981, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-574.220416, -574.220416, -756.058256) / (438.000000, 333.000000, 333.000000) // --> Vector info: d1 = 1.153656, 0.403656, 0.403661. Determinants: 0.000526, -136.378380, 37707.304631, -19092.973184 // --> Vector info: d2 = 2.889893, 2.889887, 0.285160. Determinants: -273.496314, -0.001040, -212223.352978, -19092.973184 ( 472.000000 1656.000000 -333.000000 ) ( 293.000000 1624.000000 -333.000000 ) ( 293.000000 1624.000000 -438.000000 ) ( ( 0.000000 0.007143 -1.974931 ) ( 0.014324 0.000000 11.115260 ) ) 04escapehouse/04wex5b 0 0 0 ( 293.703924 1620.062426 -438.000000 ) ( 293.703924 1620.062426 -333.000000 ) ( 472.703924 1652.062426 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.703924 1620.062426 -438.000000 ) ( 293.000000 1624.000000 -438.000000 ) ( 293.000000 1624.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.703924 1620.062426 -333.000000 ) ( 293.000000 1624.000000 -333.000000 ) ( 472.000000 1656.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 472.703924 1652.062426 -333.000000 ) ( 472.000000 1656.000000 -333.000000 ) ( 472.000000 1656.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 472.703924 1652.062426 -438.000000 ) ( 472.000000 1656.000000 -438.000000 ) ( 293.000000 1624.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7176/4191) # points: 4 { brushDef { // Surface normal: -0.089674, 0.512423, -0.854038 // RotY/Z : 1.023699 / 1.744042. Vector texS/T: (-0.985030, -0.172380, 0.000000) / (0.147219, -0.841254, -0.520210) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-568.559586, -598.726144, -720.549787) / (-1149.830681, -1351.672151, -1351.672151) // --> Vector info: d1 = 2.403656, 0.962166, 0.962171. Determinants: 0.000962, -175.607698, -261022.215873, -24589.063118 // --> Vector info: d2 = 2.889886, 2.455738, 0.719262. Determinants: -350.492855, -0.505970, -270917.438810, -24589.063118 ( 413.000000 1820.000000 -228.000000 ) ( 293.000000 1799.000000 -228.000000 ) ( 293.000000 1624.000000 -333.000000 ) ( ( 0.000000 0.007142 10.615379 ) ( 0.014254 0.000021 11.017802 ) ) 04escapehouse/04wex5b 0 0 0 ( 293.358696 1621.950308 -329.583847 ) ( 293.358696 1796.950308 -224.583847 ) ( 413.358696 1817.950308 -224.583847 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.358696 1621.950308 -329.583847 ) ( 293.000000 1624.000000 -333.000000 ) ( 293.000000 1799.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.358696 1796.950308 -224.583847 ) ( 293.000000 1799.000000 -228.000000 ) ( 413.000000 1820.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 413.358696 1817.950308 -224.583847 ) ( 413.000000 1820.000000 -228.000000 ) ( 472.000000 1656.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 472.358696 1653.950308 -329.583847 ) ( 472.000000 1656.000000 -333.000000 ) ( 293.000000 1624.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7179/4192) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (1764.000000, 1799.000000, 1799.000000) / (473.000000, 473.000000, 228.000000) // --> Vector info: d1 = 0.867172, 1.117185, 1.117185. Determinants: -61.253168, -0.000004, 100614.590461, -8575.000000 // --> Vector info: d2 = 0.882812, 0.882812, 2.632813. Determinants: -0.000161, 61.250011, -36541.082450, -8575.000000 ( 293.000000 1799.000000 -228.000000 ) ( 293.000000 1799.000000 -473.000000 ) ( 293.000000 1764.000000 -473.000000 ) ( ( 0.007143 0.000000 -11.733480 ) ( 0.000000 -0.007143 4.261351 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 289.000000 1764.000000 -473.000000 ) ( 289.000000 1799.000000 -473.000000 ) ( 289.000000 1799.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 289.000000 1764.000000 -473.000000 ) ( 293.000000 1764.000000 -473.000000 ) ( 293.000000 1799.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 289.000000 1799.000000 -473.000000 ) ( 293.000000 1799.000000 -473.000000 ) ( 293.000000 1799.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 289.000000 1799.000000 -228.000000 ) ( 293.000000 1799.000000 -228.000000 ) ( 293.000000 1764.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 289.000000 1764.000000 -249.000000 ) ( 293.000000 1764.000000 -249.000000 ) ( 293.000000 1764.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7180/4193) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (1799.000000, 1974.000000, 1974.000000) / (293.000000, 293.000000, 258.000000) // --> Vector info: d1 = 0.867188, 2.117188, 2.117188. Determinants: -43.750000, 0.000000, 73394.726562, -6125.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 0.000000, 43.749985, -12818.745402, -6125.000000 ( 258.000000 1974.000000 -455.000000 ) ( 293.000000 1974.000000 -455.000000 ) ( 293.000000 1799.000000 -455.000000 ) ( ( 0.007143 0.000000 -11.982812 ) ( 0.000000 -0.007143 2.092856 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 293.000000 1799.000000 -459.000000 ) ( 293.000000 1974.000000 -459.000000 ) ( 258.000000 1974.000000 -459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1799.000000 -459.000000 ) ( 293.000000 1799.000000 -455.000000 ) ( 293.000000 1974.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1974.000000 -459.000000 ) ( 293.000000 1974.000000 -455.000000 ) ( 258.000000 1974.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1974.000000 -459.000000 ) ( 258.000000 1974.000000 -455.000000 ) ( 258.000000 1799.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1799.000000 -459.000000 ) ( 258.000000 1799.000000 -455.000000 ) ( 293.000000 1799.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7181/4194) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (293.000000, 293.000000, 258.000000) / (455.000000, 263.000000, 263.000000) // --> Vector info: d1 = 0.875000, 0.875005, 1.124996. Determinants: 47.998146, 0.000192, -19943.544117, -6720.000000 // --> Vector info: d2 = 1.375000, 0.000006, 0.000006. Determinants: 0.000116, -48.124790, 12656.746520, -6720.000000 ( 258.000000 1974.000000 -263.000000 ) ( 293.000000 1974.000000 -263.000000 ) ( 293.000000 1974.000000 -455.000000 ) ( ( -0.007143 0.000000 2.967789 ) ( 0.000000 0.007161 -1.883444 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 293.000000 1978.000000 -455.000000 ) ( 293.000000 1978.000000 -263.000000 ) ( 258.000000 1978.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1978.000000 -455.000000 ) ( 293.000000 1974.000000 -455.000000 ) ( 293.000000 1974.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1978.000000 -263.000000 ) ( 293.000000 1974.000000 -263.000000 ) ( 258.000000 1974.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1978.000000 -263.000000 ) ( 258.000000 1974.000000 -263.000000 ) ( 258.000000 1974.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1978.000000 -455.000000 ) ( 258.000000 1974.000000 -455.000000 ) ( 293.000000 1974.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7182/4195) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wgrd2a]: 128.000000/128.000000 // --> Vector A/B: (1974.000000, 1799.000000, 1799.000000) / (-293.000000, -293.000000, -258.000000) // --> Vector info: d1 = 0.999988, 0.999988, 0.749988. Determinants: 0.000000, 43.749979, 6693.817013, -6125.000000 // --> Vector info: d2 = 0.890625, 2.140625, 2.140623. Determinants: 43.750000, 0.000417, -91817.455946, -6125.000000 ( 258.000000 1799.000000 -263.000000 ) ( 293.000000 1799.000000 -263.000000 ) ( 293.000000 1974.000000 -263.000000 ) ( ( 0.000000 -0.007143 -1.092868 ) ( -0.007143 0.000000 14.990605 ) ) 04escapehouse/04wgrd2a 0 0 0 ( 293.000000 1974.000000 -259.000000 ) ( 293.000000 1799.000000 -259.000000 ) ( 258.000000 1799.000000 -259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1974.000000 -259.000000 ) ( 293.000000 1974.000000 -263.000000 ) ( 293.000000 1799.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1799.000000 -259.000000 ) ( 293.000000 1799.000000 -263.000000 ) ( 258.000000 1799.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1799.000000 -259.000000 ) ( 258.000000 1799.000000 -263.000000 ) ( 258.000000 1974.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1974.000000 -259.000000 ) ( 258.000000 1974.000000 -263.000000 ) ( 293.000000 1974.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7183/4196) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (-293.000000, -293.000000, -258.000000) / (263.000000, 455.000000, 455.000000) // --> Vector info: d1 = 0.867188, 0.867188, 1.117187. Determinants: -47.999931, -0.000008, -19891.477554, -6720.000000 // --> Vector info: d2 = 1.382812, 0.007812, 0.007813. Determinants: -0.000035, 48.125002, -21949.385684, -6720.000000 ( 258.000000 1799.000000 -455.000000 ) ( 293.000000 1799.000000 -455.000000 ) ( 293.000000 1799.000000 -263.000000 ) ( ( 0.007143 0.000000 2.960041 ) ( 0.000000 -0.007161 3.266278 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 293.000000 1795.000000 -263.000000 ) ( 293.000000 1795.000000 -455.000000 ) ( 258.000000 1795.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1795.000000 -263.000000 ) ( 293.000000 1799.000000 -263.000000 ) ( 293.000000 1799.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1795.000000 -455.000000 ) ( 293.000000 1799.000000 -455.000000 ) ( 258.000000 1799.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1795.000000 -455.000000 ) ( 258.000000 1799.000000 -455.000000 ) ( 258.000000 1799.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1795.000000 -263.000000 ) ( 258.000000 1799.000000 -263.000000 ) ( 293.000000 1799.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7187/4197) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2009.000000, 2091.000000, 2091.000000) / (293.000000, 293.000000, 258.000000) // --> Vector info: d1 = 0.000000, 0.583345, 0.583345. Determinants: -20.417081, 0.000000, 41017.915760, -2870.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.249999. Determinants: -0.000002, 20.499917, -6006.471204, -2870.000000 ( 258.000000 2091.000000 -473.000000 ) ( 293.000000 2091.000000 -473.000000 ) ( 293.000000 2009.000000 -473.000000 ) ( ( 0.007114 0.000000 -14.291957 ) ( 0.000000 -0.007143 2.092847 ) ) common/glass 0 0 0 ( 293.000000 2009.000000 -477.000000 ) ( 293.000000 2091.000000 -477.000000 ) ( 258.000000 2091.000000 -477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 2009.000000 -477.000000 ) ( 293.000000 2009.000000 -473.000000 ) ( 293.000000 2091.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 2091.000000 -477.000000 ) ( 293.000000 2091.000000 -473.000000 ) ( 258.000000 2091.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 2091.000000 -477.000000 ) ( 258.000000 2091.000000 -473.000000 ) ( 258.000000 2009.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 2009.000000 -477.000000 ) ( 258.000000 2009.000000 -473.000000 ) ( 293.000000 2009.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7189/4198) # points: 4 { brushDef { // Surface normal: 0.000000, -0.518978, -0.854788 // RotY/Z : 1.025141 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.854788, -0.518978) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (293.000000, 293.000000, 258.000000) / (2009.758089, 1845.974695, 1845.974695) // --> Vector info: d1 = 1.680740, 0.514526, 0.514528. Determinants: 0.000196, -40.817490, 72398.515196, -5732.418774 // --> Vector info: d2 = 0.915287, 0.915285, 0.415285. Determinants: -81.891697, -0.000067, 18747.592770, -5732.418774 ( 258.000000 2009.000000 -248.000000 ) ( 293.000000 2009.000000 -248.000000 ) ( 293.000000 2149.000000 -333.000000 ) ( ( 0.000000 0.007120 -12.629663 ) ( 0.014286 0.000000 -3.270451 ) ) 04escapehouse/04wex5b 0 0 0 ( 293.000000 2151.075913 -329.580850 ) ( 293.000000 2011.075913 -244.580850 ) ( 258.000000 2011.075913 -244.580850 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 2151.075913 -329.580850 ) ( 293.000000 2149.000000 -333.000000 ) ( 293.000000 2009.000000 -248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 2011.075913 -244.580850 ) ( 293.000000 2009.000000 -248.000000 ) ( 258.000000 2009.000000 -248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 2011.075913 -244.580850 ) ( 258.000000 2009.000000 -248.000000 ) ( 258.000000 2149.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 2151.075913 -329.580850 ) ( 258.000000 2149.000000 -333.000000 ) ( 293.000000 2149.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7190/4199) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (293.000000, 293.000000, 258.000000) / (438.000000, 333.000000, 333.000000) // --> Vector info: d1 = 1.430740, 0.680740, 0.680741. Determinants: 0.000050, -26.250000, 6239.514518, -3675.000000 // --> Vector info: d2 = 0.915291, 0.915291, 0.415291. Determinants: -52.500000, 0.000000, 12018.806207, -3675.000000 ( 258.000000 2149.000000 -333.000000 ) ( 293.000000 2149.000000 -333.000000 ) ( 293.000000 2149.000000 -438.000000 ) ( ( 0.000000 0.007143 -1.697827 ) ( 0.014286 0.000000 -3.270423 ) ) 04escapehouse/04wex5b 0 0 0 ( 293.000000 2153.000000 -438.000000 ) ( 293.000000 2153.000000 -333.000000 ) ( 258.000000 2153.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 2153.000000 -438.000000 ) ( 293.000000 2149.000000 -438.000000 ) ( 293.000000 2149.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 2153.000000 -333.000000 ) ( 293.000000 2149.000000 -333.000000 ) ( 258.000000 2149.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 2153.000000 -333.000000 ) ( 258.000000 2149.000000 -333.000000 ) ( 258.000000 2149.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 2153.000000 -438.000000 ) ( 258.000000 2149.000000 -438.000000 ) ( 293.000000 2149.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7191/4200) # points: 4 { brushDef { // Surface normal: 0.000000, -0.516665, 0.856188 // RotY/Z : -1.027845 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.856188, -0.516665) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (293.000000, 293.000000, 258.000000) / (-1545.905869, -1613.648028, -1613.648028) // --> Vector info: d1 = 0.916648, 0.430740, 0.430742. Determinants: 0.000162, -17.006773, -28464.266412, -2370.975538 // --> Vector info: d2 = 0.915291, 0.915291, 0.415297. Determinants: -33.870692, 0.000000, 7753.980507, -2370.975538 ( 258.000000 2149.000000 -438.000000 ) ( 293.000000 2149.000000 -438.000000 ) ( 293.000000 2091.000000 -473.000000 ) ( ( 0.000000 0.007173 12.005297 ) ( 0.014286 0.000000 -3.270376 ) ) 04escapehouse/04wex5b 0 0 0 ( 293.000000 2093.066660 -476.424751 ) ( 293.000000 2151.066660 -441.424751 ) ( 258.000000 2151.066660 -441.424751 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 2093.066660 -476.424751 ) ( 293.000000 2091.000000 -473.000000 ) ( 293.000000 2149.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 2151.066660 -441.424751 ) ( 293.000000 2149.000000 -438.000000 ) ( 258.000000 2149.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 2151.066660 -441.424751 ) ( 258.000000 2149.000000 -438.000000 ) ( 258.000000 2091.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 2093.066660 -476.424751 ) ( 258.000000 2091.000000 -473.000000 ) ( 293.000000 2091.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7192/4201) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (-258.000000, -293.000000, -293.000000) / (248.000000, 248.000000, 473.000000) // --> Vector info: d1 = 0.875016, 1.125016, 1.125012. Determinants: 56.249960, 0.000146, 7621.700204, -7875.000000 // --> Vector info: d2 = 0.899992, 0.899992, 2.500000. Determinants: 0.000012, -56.000268, 6800.630354, -7875.000000 ( 293.000000 2009.000000 -473.000000 ) ( 293.000000 2009.000000 -248.000000 ) ( 258.000000 2009.000000 -248.000000 ) ( ( -0.007143 0.000000 -0.967835 ) ( 0.000000 0.007111 -0.863572 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 258.000000 2005.000000 -248.000000 ) ( 293.000000 2005.000000 -248.000000 ) ( 293.000000 2005.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 2005.000000 -248.000000 ) ( 258.000000 2009.000000 -248.000000 ) ( 293.000000 2009.000000 -248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 2005.000000 -248.000000 ) ( 293.000000 2009.000000 -248.000000 ) ( 293.000000 2009.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 2005.000000 -473.000000 ) ( 293.000000 2009.000000 -473.000000 ) ( 258.000000 2009.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 2005.000000 -473.000000 ) ( 258.000000 2009.000000 -473.000000 ) ( 258.000000 2009.000000 -248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7196/4202) # points: 4 { brushDef { // Surface normal: 0.000000, -0.512955, 0.858415 // RotY/Z : -1.032172 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.858415, -0.512955) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (293.000000, 293.000000, 258.000000) / (-1456.793461, -1552.318327, -1552.318327) // --> Vector info: d1 = 1.596947, 0.916648, 0.916654. Determinants: 0.000569, -23.810479, -40026.301901, -3343.370306 // --> Vector info: d2 = 0.915295, 0.915291, 0.415297. Determinants: -47.761887, -0.000133, 10933.869476, -3343.370306 ( 258.000000 2091.000000 -473.000000 ) ( 293.000000 2091.000000 -473.000000 ) ( 293.000000 2009.000000 -522.000000 ) ( ( 0.000000 0.007122 11.971842 ) ( 0.014286 0.000000 -3.270314 ) ) 04escapehouse/04wex5b 0 0 0 ( 293.000000 2011.051822 -525.433661 ) ( 293.000000 2093.051822 -476.433661 ) ( 258.000000 2093.051822 -476.433661 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 2011.051822 -525.433661 ) ( 293.000000 2009.000000 -522.000000 ) ( 293.000000 2091.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 2093.051822 -476.433661 ) ( 293.000000 2091.000000 -473.000000 ) ( 258.000000 2091.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 2093.051822 -476.433661 ) ( 258.000000 2091.000000 -473.000000 ) ( 258.000000 2009.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 2011.051822 -525.433661 ) ( 258.000000 2009.000000 -522.000000 ) ( 293.000000 2009.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7197/4203) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2091.000000, 2009.000000, 2009.000000) / (-293.000000, -293.000000, -258.000000) // --> Vector info: d1 = 0.000000, 0.583345, 0.583345. Determinants: 20.417081, 0.000000, -42692.116404, -2870.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.249999. Determinants: 0.000002, -20.499917, -6006.480173, -2870.000000 ( 258.000000 2009.000000 -473.000000 ) ( 293.000000 2009.000000 -473.000000 ) ( 293.000000 2091.000000 -473.000000 ) ( ( -0.007114 0.000000 14.875302 ) ( 0.000000 0.007143 2.092850 ) ) common/glass 0 0 0 ( 293.000000 2091.000000 -469.000000 ) ( 293.000000 2009.000000 -469.000000 ) ( 258.000000 2009.000000 -469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 2091.000000 -469.000000 ) ( 293.000000 2091.000000 -473.000000 ) ( 293.000000 2009.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 2009.000000 -469.000000 ) ( 293.000000 2009.000000 -473.000000 ) ( 258.000000 2009.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 2009.000000 -469.000000 ) ( 258.000000 2009.000000 -473.000000 ) ( 258.000000 2091.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 2091.000000 -469.000000 ) ( 258.000000 2091.000000 -473.000000 ) ( 293.000000 2091.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7198/4204) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (-258.000000, -293.000000, -293.000000) / (473.000000, 473.000000, 522.000000) // --> Vector info: d1 = 0.875012, 1.125012, 1.125006. Determinants: 12.249997, 0.000196, 1659.760923, -1715.000000 // --> Vector info: d2 = 0.499999, 0.500000, 0.850006. Determinants: 0.000029, -12.250231, 4936.867970, -1715.000000 ( 293.000000 2009.000000 -522.000000 ) ( 293.000000 2009.000000 -473.000000 ) ( 258.000000 2009.000000 -473.000000 ) ( ( -0.007143 0.000000 -0.967791 ) ( 0.000000 0.007143 -2.878640 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 258.000000 2005.000000 -473.000000 ) ( 293.000000 2005.000000 -473.000000 ) ( 293.000000 2005.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 2005.000000 -473.000000 ) ( 258.000000 2009.000000 -473.000000 ) ( 293.000000 2009.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 2005.000000 -473.000000 ) ( 293.000000 2009.000000 -473.000000 ) ( 293.000000 2009.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 2005.000000 -522.000000 ) ( 293.000000 2009.000000 -522.000000 ) ( 258.000000 2009.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 2005.000000 -522.000000 ) ( 258.000000 2009.000000 -522.000000 ) ( 258.000000 2009.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7201/4205) # points: 4 { brushDef { // Surface normal: 0.000000, 0.514496, -0.857493 // RotY/Z : 1.030377 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.857493, -0.514496) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-293.000000, -293.000000, -258.000000) / (-1384.508078, -1221.241425, -1221.241425) // --> Vector info: d1 = 0.237474, 1.403655, 1.403654. Determinants: 0.000116, -40.816321, -57867.499220, -5714.332857 // --> Vector info: d2 = 0.882298, 0.882294, 1.382283. Determinants: -81.631612, 0.000133, -28959.619321, -5714.332857 ( 258.000000 1624.000000 -333.000000 ) ( 293.000000 1624.000000 -333.000000 ) ( 293.000000 1764.000000 -249.000000 ) ( ( 0.000000 0.007143 10.126729 ) ( 0.014285 0.000000 5.067892 ) ) 04escapehouse/04wex5b 0 0 0 ( 293.000000 1761.942017 -245.570028 ) ( 293.000000 1621.942017 -329.570028 ) ( 258.000000 1621.942017 -329.570028 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1761.942017 -245.570028 ) ( 293.000000 1764.000000 -249.000000 ) ( 293.000000 1624.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1621.942017 -329.570028 ) ( 293.000000 1624.000000 -333.000000 ) ( 258.000000 1624.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1621.942017 -329.570028 ) ( 258.000000 1624.000000 -333.000000 ) ( 258.000000 1764.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1761.942017 -245.570028 ) ( 258.000000 1764.000000 -249.000000 ) ( 293.000000 1764.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7202/4206) # points: 4 { brushDef { // Surface normal: 0.000000, 0.516665, 0.856188 // RotY/Z : -1.027845 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.856188, -0.516665) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-293.000000, -293.000000, -258.000000) / (1616.748018, 1684.490176, 1684.490176) // --> Vector info: d1 = 0.153649, 0.639563, 0.639561. Determinants: 0.000129, -17.006965, 27131.715733, -2370.975538 // --> Vector info: d2 = 0.882295, 0.882301, 1.382292. Determinants: -33.870433, -0.000234, -12015.558509, -2370.975538 ( 258.000000 1682.000000 -473.000000 ) ( 293.000000 1682.000000 -473.000000 ) ( 293.000000 1624.000000 -438.000000 ) ( ( 0.000000 0.007173 -11.443271 ) ( 0.014285 0.000000 5.067770 ) ) 04escapehouse/04wex5b 0 0 0 ( 293.000000 1621.933340 -441.424751 ) ( 293.000000 1679.933340 -476.424751 ) ( 258.000000 1679.933340 -476.424751 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1621.933340 -441.424751 ) ( 293.000000 1624.000000 -438.000000 ) ( 293.000000 1682.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1679.933340 -476.424751 ) ( 293.000000 1682.000000 -473.000000 ) ( 258.000000 1682.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1679.933340 -476.424751 ) ( 258.000000 1682.000000 -473.000000 ) ( 258.000000 1624.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1621.933340 -441.424751 ) ( 258.000000 1624.000000 -438.000000 ) ( 293.000000 1624.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7203/4207) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-293.000000, -293.000000, -258.000000) / (333.000000, 438.000000, 438.000000) // --> Vector info: d1 = 0.403656, 1.153656, 1.153655. Determinants: 0.000038, -26.250000, 7257.826979, -3675.000000 // --> Vector info: d2 = 0.882294, 0.882296, 1.382286. Determinants: -52.498999, -0.000067, -18624.613913, -3675.000000 ( 258.000000 1624.000000 -438.000000 ) ( 293.000000 1624.000000 -438.000000 ) ( 293.000000 1624.000000 -333.000000 ) ( ( 0.000000 0.007143 -1.974919 ) ( 0.014285 0.000000 5.067922 ) ) 04escapehouse/04wex5b 0 0 0 ( 293.000000 1620.000000 -333.000000 ) ( 293.000000 1620.000000 -438.000000 ) ( 258.000000 1620.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1620.000000 -333.000000 ) ( 293.000000 1624.000000 -333.000000 ) ( 293.000000 1624.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1620.000000 -438.000000 ) ( 293.000000 1624.000000 -438.000000 ) ( 258.000000 1624.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1620.000000 -438.000000 ) ( 258.000000 1624.000000 -438.000000 ) ( 258.000000 1624.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1620.000000 -333.000000 ) ( 258.000000 1624.000000 -333.000000 ) ( 293.000000 1624.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7204/4208) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1682.000000, 1764.000000, 1764.000000) / (293.000000, 293.000000, 258.000000) // --> Vector info: d1 = 1.000000, 1.583319, 1.583324. Determinants: -20.416172, 0.000420, 31469.877435, -2870.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.249998. Determinants: -0.000011, 20.499776, -6006.415537, -2870.000000 ( 258.000000 1764.000000 -473.000000 ) ( 293.000000 1764.000000 -473.000000 ) ( 293.000000 1682.000000 -473.000000 ) ( ( 0.007114 0.000000 -10.965114 ) ( 0.000000 -0.007143 2.092828 ) ) common/glass 0 0 0 ( 293.000000 1682.000000 -477.000000 ) ( 293.000000 1764.000000 -477.000000 ) ( 258.000000 1764.000000 -477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1682.000000 -477.000000 ) ( 293.000000 1682.000000 -473.000000 ) ( 293.000000 1764.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1764.000000 -477.000000 ) ( 293.000000 1764.000000 -473.000000 ) ( 258.000000 1764.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1764.000000 -477.000000 ) ( 258.000000 1764.000000 -473.000000 ) ( 258.000000 1682.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1682.000000 -477.000000 ) ( 258.000000 1682.000000 -473.000000 ) ( 293.000000 1682.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7205/4209) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (293.000000, 293.000000, 258.000000) / (473.000000, 249.000000, 249.000000) // --> Vector info: d1 = 1.117174, 1.117170, 0.867172. Determinants: -55.999519, -0.000150, 7649.283757, -7840.000000 // --> Vector info: d2 = 0.882812, 2.482805, 2.482805. Determinants: -0.000054, 55.999740, -33409.110746, -7840.000000 ( 258.000000 1764.000000 -249.000000 ) ( 293.000000 1764.000000 -249.000000 ) ( 293.000000 1764.000000 -473.000000 ) ( ( 0.007143 0.000000 -0.975674 ) ( 0.000000 -0.007143 4.261366 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 293.000000 1768.000000 -473.000000 ) ( 293.000000 1768.000000 -249.000000 ) ( 258.000000 1768.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1768.000000 -473.000000 ) ( 293.000000 1764.000000 -473.000000 ) ( 293.000000 1764.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1768.000000 -249.000000 ) ( 293.000000 1764.000000 -249.000000 ) ( 258.000000 1764.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1768.000000 -249.000000 ) ( 258.000000 1764.000000 -249.000000 ) ( 258.000000 1764.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1768.000000 -473.000000 ) ( 258.000000 1764.000000 -473.000000 ) ( 293.000000 1764.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7209/4210) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1764.000000, 1682.000000, 1682.000000) / (-293.000000, -293.000000, -258.000000) // --> Vector info: d1 = 0.000000, 0.583333, 0.583333. Determinants: 20.416656, 0.000000, -36014.980385, -2870.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.249999. Determinants: 0.000017, -20.499883, -6006.495073, -2870.000000 ( 258.000000 1682.000000 -473.000000 ) ( 293.000000 1682.000000 -473.000000 ) ( 293.000000 1764.000000 -473.000000 ) ( ( -0.007114 0.000000 12.548774 ) ( 0.000000 0.007143 2.092855 ) ) common/glass 0 0 0 ( 293.000000 1764.000000 -469.000000 ) ( 293.000000 1682.000000 -469.000000 ) ( 258.000000 1682.000000 -469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1764.000000 -469.000000 ) ( 293.000000 1764.000000 -473.000000 ) ( 293.000000 1682.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1682.000000 -469.000000 ) ( 293.000000 1682.000000 -473.000000 ) ( 258.000000 1682.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1682.000000 -469.000000 ) ( 258.000000 1682.000000 -473.000000 ) ( 258.000000 1764.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1764.000000 -469.000000 ) ( 258.000000 1764.000000 -473.000000 ) ( 293.000000 1764.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7210/4211) # points: 4 { brushDef { // Surface normal: 0.000000, 0.505179, 0.863014 // RotY/Z : -1.041207 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.863014, -0.505179) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-293.000000, -293.000000, -258.000000) / (1690.540100, 1785.555888, 1785.555888) // --> Vector info: d1 = 0.639563, 1.319829, 1.319828. Determinants: 0.000158, -23.809340, 38123.790927, -3325.552586 // --> Vector info: d2 = 0.882301, 0.882304, 1.382299. Determinants: -47.507441, -0.000100, -16853.650569, -3325.552586 ( 258.000000 1764.000000 -521.000000 ) ( 293.000000 1764.000000 -521.000000 ) ( 293.000000 1682.000000 -473.000000 ) ( ( 0.000000 0.007160 -11.463897 ) ( 0.014286 0.000000 5.067925 ) ) 04escapehouse/04wex5b 0 0 0 ( 293.000000 1679.979283 -476.452058 ) ( 293.000000 1761.979283 -524.452058 ) ( 258.000000 1761.979283 -524.452058 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1679.979283 -476.452058 ) ( 293.000000 1682.000000 -473.000000 ) ( 293.000000 1764.000000 -521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1761.979283 -524.452058 ) ( 293.000000 1764.000000 -521.000000 ) ( 258.000000 1764.000000 -521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1761.979283 -524.452058 ) ( 258.000000 1764.000000 -521.000000 ) ( 258.000000 1682.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1679.979283 -476.452058 ) ( 258.000000 1682.000000 -473.000000 ) ( 293.000000 1682.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7211/4212) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (293.000000, 293.000000, 258.000000) / (521.000000, 473.000000, 473.000000) // --> Vector info: d1 = 1.117176, 1.117174, 0.867172. Determinants: -12.000111, -0.000050, 1639.203535, -1680.000000 // --> Vector info: d2 = 0.532820, 0.882812, 0.882812. Determinants: -0.000032, 12.249731, -7277.238658, -1680.000000 ( 258.000000 1764.000000 -473.000000 ) ( 293.000000 1764.000000 -473.000000 ) ( 293.000000 1764.000000 -521.000000 ) ( ( 0.007143 0.000000 -0.975716 ) ( 0.000000 -0.007292 4.331690 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 293.000000 1768.000000 -521.000000 ) ( 293.000000 1768.000000 -473.000000 ) ( 258.000000 1768.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1768.000000 -521.000000 ) ( 293.000000 1764.000000 -521.000000 ) ( 293.000000 1764.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1768.000000 -473.000000 ) ( 293.000000 1764.000000 -473.000000 ) ( 258.000000 1764.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1768.000000 -473.000000 ) ( 258.000000 1764.000000 -473.000000 ) ( 258.000000 1764.000000 -521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1768.000000 -521.000000 ) ( 258.000000 1764.000000 -521.000000 ) ( 293.000000 1764.000000 -521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7213/4213) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (-293.000000, -258.000000, -258.000000) / (543.000000, 543.000000, 473.000000) // --> Vector info: d1 = 0.867188, 1.117186, 1.117185. Determinants: -17.499900, -0.000042, -7252.057335, -2450.000000 // --> Vector info: d2 = 0.382813, 0.382813, 0.882812. Determinants: 0.000000, 17.499994, -10440.387497, -2450.000000 ( 258.000000 1799.000000 -473.000000 ) ( 258.000000 1799.000000 -543.000000 ) ( 293.000000 1799.000000 -543.000000 ) ( ( 0.007143 0.000000 2.960023 ) ( 0.000000 -0.007143 4.261383 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 293.000000 1795.000000 -543.000000 ) ( 258.000000 1795.000000 -543.000000 ) ( 258.000000 1795.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1795.000000 -543.000000 ) ( 293.000000 1799.000000 -543.000000 ) ( 258.000000 1799.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1795.000000 -543.000000 ) ( 258.000000 1799.000000 -543.000000 ) ( 258.000000 1799.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1795.000000 -473.000000 ) ( 258.000000 1799.000000 -473.000000 ) ( 293.000000 1799.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1795.000000 -473.000000 ) ( 293.000000 1799.000000 -473.000000 ) ( 293.000000 1799.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7214/4214) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (1799.000000, 1974.000000, 1974.000000) / (293.000000, 293.000000, 258.000000) // --> Vector info: d1 = 2.154728, 0.923718, 0.880402. Determinants: 43.085349, -7.580322, -88487.219417, -6125.000000 // --> Vector info: d2 = 0.784262, 1.217421, 0.725018. Determinants: -15.160561, -86.170530, 47718.211060, -6125.000000 ( 258.000000 1974.000000 -543.000000 ) ( 293.000000 1974.000000 -543.000000 ) ( 293.000000 1799.000000 -543.000000 ) ( ( -0.007034 0.001238 14.446893 ) ( 0.002475 0.014069 -7.790728 ) ) 04escapehouse/04wex5b 0 0 0 ( 293.000000 1799.000000 -547.000000 ) ( 293.000000 1974.000000 -547.000000 ) ( 258.000000 1974.000000 -547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1799.000000 -547.000000 ) ( 293.000000 1799.000000 -543.000000 ) ( 293.000000 1974.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1974.000000 -547.000000 ) ( 293.000000 1974.000000 -543.000000 ) ( 258.000000 1974.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1974.000000 -547.000000 ) ( 258.000000 1974.000000 -543.000000 ) ( 258.000000 1799.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1799.000000 -547.000000 ) ( 258.000000 1799.000000 -543.000000 ) ( 293.000000 1799.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7215/4215) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (1974.000000, 1799.000000, 1799.000000) / (-293.000000, -293.000000, -258.000000) // --> Vector info: d1 = 0.799592, 1.974042, 1.888536. Determinants: 41.105741, 14.963565, -81655.908892, -6125.000000 // --> Vector info: d2 = 0.919857, 1.347387, 1.582277. Determinants: 14.963560, -41.105747, -47216.175889, -6125.000000 ( 258.000000 1799.000000 -473.000000 ) ( 293.000000 1799.000000 -473.000000 ) ( 293.000000 1974.000000 -473.000000 ) ( ( -0.006711 -0.002443 13.331577 ) ( -0.002443 0.006711 7.708763 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 293.000000 1974.000000 -469.000000 ) ( 293.000000 1799.000000 -469.000000 ) ( 258.000000 1799.000000 -469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1974.000000 -469.000000 ) ( 293.000000 1974.000000 -473.000000 ) ( 293.000000 1799.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1799.000000 -469.000000 ) ( 293.000000 1799.000000 -473.000000 ) ( 258.000000 1799.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1799.000000 -469.000000 ) ( 258.000000 1799.000000 -473.000000 ) ( 258.000000 1974.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1974.000000 -469.000000 ) ( 258.000000 1974.000000 -473.000000 ) ( 293.000000 1974.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7217/4216) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (293.000000, 258.000000, 258.000000) / (473.000000, 473.000000, 543.000000) // --> Vector info: d1 = 0.875000, 1.125000, 1.125000. Determinants: 17.500017, 0.000025, -7271.266866, -2450.000000 // --> Vector info: d2 = 0.500000, 0.500002, 1.000000. Determinants: 0.000167, -17.499900, 7052.403792, -2450.000000 ( 258.000000 1974.000000 -543.000000 ) ( 258.000000 1974.000000 -473.000000 ) ( 293.000000 1974.000000 -473.000000 ) ( ( -0.007143 0.000000 2.967864 ) ( 0.000000 0.007143 -2.878532 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 293.000000 1978.000000 -473.000000 ) ( 258.000000 1978.000000 -473.000000 ) ( 258.000000 1978.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1978.000000 -473.000000 ) ( 293.000000 1974.000000 -473.000000 ) ( 258.000000 1974.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1978.000000 -473.000000 ) ( 258.000000 1974.000000 -473.000000 ) ( 258.000000 1974.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1978.000000 -543.000000 ) ( 258.000000 1974.000000 -543.000000 ) ( 293.000000 1974.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 1978.000000 -543.000000 ) ( 293.000000 1974.000000 -543.000000 ) ( 293.000000 1974.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7218/4217) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (-1799.000000, -1799.000000, -1764.000000) / (263.000000, 473.000000, 473.000000) // --> Vector info: d1 = 0.867154, 0.867172, 1.117185. Determinants: -52.502715, -0.000620, -100825.805429, -7350.000000 // --> Vector info: d2 = 2.382810, 0.882812, 0.882812. Determinants: -0.000138, 52.499942, -31321.386968, -7350.000000 ( 258.000000 1764.000000 -473.000000 ) ( 258.000000 1799.000000 -473.000000 ) ( 258.000000 1799.000000 -263.000000 ) ( ( 0.007143 0.000000 13.717797 ) ( 0.000000 -0.007143 4.261413 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 262.000000 1799.000000 -263.000000 ) ( 262.000000 1799.000000 -473.000000 ) ( 262.000000 1764.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 1799.000000 -263.000000 ) ( 258.000000 1799.000000 -263.000000 ) ( 258.000000 1799.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 1799.000000 -473.000000 ) ( 258.000000 1799.000000 -473.000000 ) ( 258.000000 1764.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 1764.000000 -473.000000 ) ( 258.000000 1764.000000 -473.000000 ) ( 258.000000 1764.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 1764.000000 -263.000000 ) ( 258.000000 1764.000000 -263.000000 ) ( 258.000000 1799.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7221/4218) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2091.000000, 2091.000000, 1682.000000) / (258.000000, -407.000000, -407.000000) // --> Vector info: d1 = 3.083335, 3.083335, 0.166659. Determinants: -1939.589410, 0.000000, 3217060.607829, -271985.000000 // --> Vector info: d2 = 0.000000, 4.750003, 4.750005. Determinants: 0.001268, 1942.751169, -501232.452396, -271985.000000 ( -407.000000 1682.000000 -473.000000 ) ( -407.000000 2091.000000 -473.000000 ) ( 258.000000 2091.000000 -473.000000 ) ( ( 0.007131 0.000000 -11.828081 ) ( 0.000000 -0.007143 1.842868 ) ) common/glass 0 0 0 ( 258.000000 2091.000000 -477.000000 ) ( -407.000000 2091.000000 -477.000000 ) ( -407.000000 1682.000000 -477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 2091.000000 -477.000000 ) ( 258.000000 2091.000000 -473.000000 ) ( -407.000000 2091.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 2091.000000 -477.000000 ) ( -407.000000 2091.000000 -473.000000 ) ( -407.000000 1682.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 1682.000000 -477.000000 ) ( -407.000000 1682.000000 -473.000000 ) ( 258.000000 1682.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1682.000000 -477.000000 ) ( 258.000000 1682.000000 -473.000000 ) ( 258.000000 2091.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7222/4219) # points: 4 { brushDef { // Surface normal: 0.000000, 0.513417, -0.858139 // RotY/Z : 1.031635 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.858139, -0.513417) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-258.000000, 407.000000, 407.000000) / (-1222.650629, -1222.650629, -1358.992112) // --> Vector info: d1 = 1.403655, 1.403630, 0.431804. Determinants: 0.003381, -646.264659, -917420.333243, -90667.086228 // --> Vector info: d2 = 0.382278, 9.882288, 9.882280. Determinants: -1295.245391, -0.005081, -368839.595138, -90667.086228 ( -407.000000 1741.000000 -263.000000 ) ( -407.000000 1624.000000 -333.000000 ) ( 258.000000 1624.000000 -333.000000 ) ( ( 0.000000 0.007128 10.118560 ) ( 0.014286 0.000000 4.068065 ) ) 04escapehouse/04wex5b 0 0 0 ( 258.000000 1621.946333 -329.567442 ) ( -407.000000 1621.946333 -329.567442 ) ( -407.000000 1738.946333 -259.567442 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1621.946333 -329.567442 ) ( 258.000000 1624.000000 -333.000000 ) ( -407.000000 1624.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 1621.946333 -329.567442 ) ( -407.000000 1624.000000 -333.000000 ) ( -407.000000 1741.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 1738.946333 -259.567442 ) ( -407.000000 1741.000000 -263.000000 ) ( 258.000000 1741.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1738.946333 -259.567442 ) ( 258.000000 1741.000000 -263.000000 ) ( 258.000000 1624.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7223/4220) # points: 4 { brushDef { // Surface normal: 0.000000, 0.516665, 0.856188 // RotY/Z : -1.027845 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.856188, -0.516665) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-258.000000, 407.000000, 407.000000) / (1684.490176, 1684.490176, 1616.748018) // --> Vector info: d1 = 0.639561, 0.639529, 0.153637. Determinants: 0.002156, -323.118138, 515478.618845, -45048.535215 // --> Vector info: d2 = 0.382292, 9.882301, 9.882296. Determinants: -643.551149, -0.003803, -183251.475784, -45048.535215 ( -407.000000 1624.000000 -438.000000 ) ( -407.000000 1682.000000 -473.000000 ) ( 258.000000 1682.000000 -473.000000 ) ( ( 0.000000 0.007173 -11.442739 ) ( 0.014286 0.000000 4.067868 ) ) 04escapehouse/04wex5b 0 0 0 ( 258.000000 1679.933340 -476.424751 ) ( -407.000000 1679.933340 -476.424751 ) ( -407.000000 1621.933340 -441.424751 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1679.933340 -476.424751 ) ( 258.000000 1682.000000 -473.000000 ) ( -407.000000 1682.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 1679.933340 -476.424751 ) ( -407.000000 1682.000000 -473.000000 ) ( -407.000000 1624.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 1621.933340 -441.424751 ) ( -407.000000 1624.000000 -438.000000 ) ( 258.000000 1624.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1621.933340 -441.424751 ) ( 258.000000 1624.000000 -438.000000 ) ( 258.000000 1682.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7224/4221) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-258.000000, 407.000000, 407.000000) / (438.000000, 438.000000, 333.000000) // --> Vector info: d1 = 1.153655, 1.153637, 0.403637. Determinants: 0.001902, -498.750078, 137899.036186, -69825.000000 // --> Vector info: d2 = 0.382285, 9.882296, 9.882290. Determinants: -997.501101, -0.003803, -284046.677175, -69825.000000 ( -407.000000 1624.000000 -333.000000 ) ( -407.000000 1624.000000 -438.000000 ) ( 258.000000 1624.000000 -438.000000 ) ( ( 0.000000 0.007143 -1.974924 ) ( 0.014286 0.000000 4.067980 ) ) 04escapehouse/04wex5b 0 0 0 ( 258.000000 1620.000000 -438.000000 ) ( -407.000000 1620.000000 -438.000000 ) ( -407.000000 1620.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1620.000000 -438.000000 ) ( 258.000000 1624.000000 -438.000000 ) ( -407.000000 1624.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 1620.000000 -438.000000 ) ( -407.000000 1624.000000 -438.000000 ) ( -407.000000 1624.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 1620.000000 -333.000000 ) ( -407.000000 1624.000000 -333.000000 ) ( 258.000000 1624.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1620.000000 -333.000000 ) ( 258.000000 1624.000000 -333.000000 ) ( 258.000000 1624.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7227/4222) # points: 4 { brushDef { // Surface normal: 0.000000, -0.513417, -0.858139 // RotY/Z : 1.031635 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.858139, -0.513417) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-407.000000, -407.000000, 258.000000) / (1878.767887, 2015.109370, 2015.109370) // --> Vector info: d1 = 0.708929, 1.680756, 1.680721. Determinants: 0.004713, -646.264659, 1149906.673397, -90667.086228 // --> Vector info: d2 = 0.352760, 0.352776, 9.852779. Determinants: -1295.244609, -0.010152, -559129.232863, -90667.086228 ( 258.000000 2149.000000 -333.000000 ) ( -407.000000 2149.000000 -333.000000 ) ( -407.000000 2032.000000 -263.000000 ) ( ( 0.000000 0.007128 -12.682736 ) ( 0.014286 0.000000 6.166838 ) ) 04escapehouse/04wex5b 0 0 0 ( -407.000000 2034.053667 -259.567442 ) ( -407.000000 2151.053667 -329.567442 ) ( 258.000000 2151.053667 -329.567442 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 2034.053667 -259.567442 ) ( -407.000000 2032.000000 -263.000000 ) ( -407.000000 2149.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 2151.053667 -329.567442 ) ( -407.000000 2149.000000 -333.000000 ) ( 258.000000 2149.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 2151.053667 -329.567442 ) ( 258.000000 2149.000000 -333.000000 ) ( 258.000000 2032.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 2034.053667 -259.567442 ) ( 258.000000 2032.000000 -263.000000 ) ( -407.000000 2032.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7228/4223) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (-1974.000000, -2009.000000, -2009.000000) / (263.000000, 263.000000, 473.000000) // --> Vector info: d1 = 0.875029, 1.125023, 1.125012. Determinants: 52.498899, 0.000401, 97201.261271, -7350.000000 // --> Vector info: d2 = 0.999999, 0.999998, 2.500000. Determinants: -0.000151, -52.500059, 6457.224444, -7350.000000 ( 258.000000 2009.000000 -473.000000 ) ( 258.000000 2009.000000 -263.000000 ) ( 258.000000 1974.000000 -263.000000 ) ( ( -0.007143 0.000000 -13.224661 ) ( 0.000000 0.007143 -0.878534 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 262.000000 1974.000000 -263.000000 ) ( 262.000000 2009.000000 -263.000000 ) ( 262.000000 2009.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 1974.000000 -263.000000 ) ( 258.000000 1974.000000 -263.000000 ) ( 258.000000 2009.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 2009.000000 -263.000000 ) ( 258.000000 2009.000000 -263.000000 ) ( 258.000000 2009.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 2009.000000 -473.000000 ) ( 258.000000 2009.000000 -473.000000 ) ( 258.000000 1974.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 1974.000000 -473.000000 ) ( 258.000000 1974.000000 -473.000000 ) ( 258.000000 1974.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7229/4224) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (258.000000, -407.000000, -407.000000) / (333.000000, 333.000000, 438.000000) // --> Vector info: d1 = 0.680730, 0.680757, 1.430757. Determinants: 0.002904, -498.749922, 118551.028776, -69825.000000 // --> Vector info: d2 = 9.852779, 0.352776, 0.352783. Determinants: -997.500400, -0.005071, -430613.529152, -69825.000000 ( -407.000000 2149.000000 -438.000000 ) ( -407.000000 2149.000000 -333.000000 ) ( 258.000000 2149.000000 -333.000000 ) ( ( 0.000000 0.007143 -1.697831 ) ( 0.014286 0.000000 6.167039 ) ) 04escapehouse/04wex5b 0 0 0 ( 258.000000 2153.000000 -333.000000 ) ( -407.000000 2153.000000 -333.000000 ) ( -407.000000 2153.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 2153.000000 -333.000000 ) ( 258.000000 2149.000000 -333.000000 ) ( -407.000000 2149.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 2153.000000 -333.000000 ) ( -407.000000 2149.000000 -333.000000 ) ( -407.000000 2149.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 2153.000000 -438.000000 ) ( -407.000000 2149.000000 -438.000000 ) ( 258.000000 2149.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 2153.000000 -438.000000 ) ( 258.000000 2149.000000 -438.000000 ) ( 258.000000 2149.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7230/4225) # points: 4 { brushDef { // Surface normal: 0.000000, -0.516665, 0.856188 // RotY/Z : -1.027845 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.856188, -0.516665) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (258.000000, -407.000000, -407.000000) / (-1613.648028, -1613.648028, -1545.905869) // --> Vector info: d1 = 0.430735, 0.430757, 0.916652. Determinants: 0.001462, -323.120279, -540806.774550, -45048.535215 // --> Vector info: d2 = 9.852791, 0.352787, 0.352787. Determinants: -643.550761, 0.000000, -277817.698160, -45048.535215 ( -407.000000 2091.000000 -473.000000 ) ( -407.000000 2149.000000 -438.000000 ) ( 258.000000 2149.000000 -438.000000 ) ( ( 0.000000 0.007173 12.004980 ) ( 0.014286 0.000000 6.167075 ) ) 04escapehouse/04wex5b 0 0 0 ( 258.000000 2151.066660 -441.424751 ) ( -407.000000 2151.066660 -441.424751 ) ( -407.000000 2093.066660 -476.424751 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 2151.066660 -441.424751 ) ( 258.000000 2149.000000 -438.000000 ) ( -407.000000 2149.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 2151.066660 -441.424751 ) ( -407.000000 2149.000000 -438.000000 ) ( -407.000000 2091.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 2093.066660 -476.424751 ) ( -407.000000 2091.000000 -473.000000 ) ( 258.000000 2091.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 2093.066660 -476.424751 ) ( 258.000000 2091.000000 -473.000000 ) ( 258.000000 2149.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7233/4226) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wgrd2a]: 128.000000/128.000000 // --> Vector A/B: (1799.000000, 1974.000000, 1974.000000) / (407.000000, 407.000000, -83.000000) // --> Vector info: d1 = 0.000000, 0.000000, 3.500000. Determinants: 0.000000, 612.500000, -249287.500000, -85750.000000 // --> Vector info: d2 = 2.140652, 0.890677, 0.890674. Determinants: 612.487735, -0.000625, -1285426.104816, -85750.000000 ( 83.000000 1974.000000 -263.000000 ) ( -407.000000 1974.000000 -263.000000 ) ( -407.000000 1799.000000 -263.000000 ) ( ( 0.000000 -0.007143 2.907143 ) ( -0.007143 0.000000 14.990392 ) ) 04escapehouse/04wgrd2a 0 0 0 ( -407.000000 1799.000000 -259.000000 ) ( -407.000000 1974.000000 -259.000000 ) ( 83.000000 1974.000000 -259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 1799.000000 -259.000000 ) ( -407.000000 1799.000000 -263.000000 ) ( -407.000000 1974.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 1974.000000 -259.000000 ) ( -407.000000 1974.000000 -263.000000 ) ( 83.000000 1974.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 83.000000 1974.000000 -259.000000 ) ( 83.000000 1974.000000 -263.000000 ) ( 83.000000 1799.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 83.000000 1799.000000 -259.000000 ) ( 83.000000 1799.000000 -263.000000 ) ( -407.000000 1799.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7234/4227) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-1974.000000, -1974.000000, -1799.000000) / (455.000000, 473.000000, 473.000000) // --> Vector info: d1 = 0.999984, 1.124984, 1.124955. Determinants: 0.000513, -21.875022, 6804.199165, -3150.000000 // --> Vector info: d2 = 0.430398, 0.430401, 1.680401. Determinants: -22.500000, -0.000502, -45770.525351, -3150.000000 ( 258.000000 1799.000000 -473.000000 ) ( 258.000000 1974.000000 -473.000000 ) ( 258.000000 1974.000000 -455.000000 ) ( ( 0.000000 0.006944 -2.160063 ) ( 0.007143 0.000000 14.530326 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 262.000000 1974.000000 -455.000000 ) ( 262.000000 1974.000000 -473.000000 ) ( 262.000000 1799.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 1974.000000 -455.000000 ) ( 258.000000 1974.000000 -455.000000 ) ( 258.000000 1974.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 1974.000000 -473.000000 ) ( 258.000000 1974.000000 -473.000000 ) ( 258.000000 1799.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 1799.000000 -473.000000 ) ( 258.000000 1799.000000 -473.000000 ) ( 258.000000 1799.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 1799.000000 -455.000000 ) ( 258.000000 1799.000000 -455.000000 ) ( 258.000000 1974.000000 -455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7238/4228) # points: 4 { brushDef { // Surface normal: 0.000000, 0.516665, -0.856188 // RotY/Z : 1.027845 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.856188, -0.516665) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (407.000000, 407.000000, -258.000000) / (-1354.739831, -1422.481990, -1422.481990) // --> Vector info: d1 = 0.318049, 0.803964, 0.803974. Determinants: 0.000678, 323.133600, 423434.042957, -45048.535215 // --> Vector info: d2 = 0.350136, 0.350136, 9.850134. Determinants: 643.550374, 0.000000, -277698.106967, -45048.535215 ( 258.000000 1799.000000 -228.000000 ) ( -407.000000 1799.000000 -228.000000 ) ( -407.000000 1741.000000 -263.000000 ) ( ( 0.000000 -0.007173 -9.399507 ) ( -0.014286 0.000000 6.164420 ) ) 04escapehouse/04wex5b 0 0 0 ( -407.000000 1738.933340 -259.575249 ) ( -407.000000 1796.933340 -224.575249 ) ( 258.000000 1796.933340 -224.575249 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 1738.933340 -259.575249 ) ( -407.000000 1741.000000 -263.000000 ) ( -407.000000 1799.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 1796.933340 -224.575249 ) ( -407.000000 1799.000000 -228.000000 ) ( 258.000000 1799.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1796.933340 -224.575249 ) ( 258.000000 1799.000000 -228.000000 ) ( 258.000000 1741.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1738.933340 -259.575249 ) ( 258.000000 1741.000000 -263.000000 ) ( -407.000000 1741.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7239/4229) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (-1764.000000, -1799.000000, -1799.000000) / (249.000000, 228.000000, 263.000000) // --> Vector info: d1 = 1.117169, 0.867153, 0.867225. Determinants: -8.749052, -0.002533, -16801.229184, -1225.000000 // --> Vector info: d2 = 0.482804, 0.632714, 0.382756. Determinants: -0.002266, 8.748519, -2773.813570, -1225.000000 ( 258.000000 1799.000000 -263.000000 ) ( 258.000000 1799.000000 -228.000000 ) ( 258.000000 1764.000000 -249.000000 ) ( ( 0.007142 0.000002 13.715289 ) ( 0.000002 -0.007142 2.264338 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 262.000000 1764.000000 -249.000000 ) ( 262.000000 1799.000000 -228.000000 ) ( 262.000000 1799.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 1764.000000 -249.000000 ) ( 258.000000 1764.000000 -249.000000 ) ( 258.000000 1799.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 1799.000000 -228.000000 ) ( 258.000000 1799.000000 -228.000000 ) ( 258.000000 1799.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 1799.000000 -263.000000 ) ( 258.000000 1799.000000 -263.000000 ) ( 258.000000 1764.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 1764.000000 -263.000000 ) ( 258.000000 1764.000000 -263.000000 ) ( 258.000000 1764.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7242/4230) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (83.000000, -407.000000, -407.000000) / (228.000000, 228.000000, 263.000000) // --> Vector info: d1 = 0.000000, 3.500001, 3.500000. Determinants: 122.500049, 0.000701, -10167.664323, -17150.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.250000. Determinants: -0.000042, -122.500612, 10780.144172, -17150.000000 ( -407.000000 1799.000000 -263.000000 ) ( -407.000000 1799.000000 -228.000000 ) ( 83.000000 1799.000000 -228.000000 ) ( ( -0.007143 0.000000 0.592867 ) ( 0.000000 0.007143 -0.628580 ) ) 04escapehouse/04wex4a 0 0 0 ( 83.000000 1803.000000 -228.000000 ) ( -407.000000 1803.000000 -228.000000 ) ( -407.000000 1803.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 83.000000 1803.000000 -228.000000 ) ( 83.000000 1799.000000 -228.000000 ) ( -407.000000 1799.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 1803.000000 -228.000000 ) ( -407.000000 1799.000000 -228.000000 ) ( -407.000000 1799.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 1803.000000 -263.000000 ) ( -407.000000 1799.000000 -263.000000 ) ( 83.000000 1799.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 83.000000 1803.000000 -263.000000 ) ( 83.000000 1799.000000 -263.000000 ) ( 83.000000 1799.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7243/4231) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (-1974.000000, -1974.000000, -2009.000000) / (263.000000, 228.000000, 248.000000) // --> Vector info: d1 = 0.875029, 0.875030, 1.125016. Determinants: 8.749535, 0.000063, 16199.655807, -1225.000000 // --> Vector info: d2 = 0.999999, 0.749998, 0.899992. Determinants: 0.249779, -8.750031, 1569.322922, -1225.000000 ( 258.000000 2009.000000 -248.000000 ) ( 258.000000 1974.000000 -228.000000 ) ( 258.000000 1974.000000 -263.000000 ) ( ( -0.007142 0.000000 -13.224209 ) ( -0.000204 0.007143 -1.281080 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 262.000000 1974.000000 -263.000000 ) ( 262.000000 1974.000000 -228.000000 ) ( 262.000000 2009.000000 -248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 1974.000000 -263.000000 ) ( 258.000000 1974.000000 -263.000000 ) ( 258.000000 1974.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 1974.000000 -228.000000 ) ( 258.000000 1974.000000 -228.000000 ) ( 258.000000 2009.000000 -248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 2009.000000 -248.000000 ) ( 258.000000 2009.000000 -248.000000 ) ( 258.000000 2009.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 2009.000000 -263.000000 ) ( 258.000000 2009.000000 -263.000000 ) ( 258.000000 1974.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7246/4232) # points: 4 { brushDef { // Surface normal: 0.000000, -0.516665, -0.856188 // RotY/Z : 1.027845 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.856188, -0.516665) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (258.000000, -407.000000, -407.000000) / (1807.914056, 1807.914056, 1875.656214) // --> Vector info: d1 = 0.222982, 0.223011, 0.708929. Determinants: 0.002003, -323.135340, 574155.408050, -45048.535215 // --> Vector info: d2 = 9.852749, 0.352749, 0.352760. Determinants: -643.550503, -0.007606, -277802.123985, -45048.535215 ( -407.000000 2032.000000 -263.000000 ) ( -407.000000 1974.000000 -228.000000 ) ( 258.000000 1974.000000 -228.000000 ) ( ( 0.000000 0.007173 -12.745263 ) ( 0.014286 0.000000 6.166729 ) ) 04escapehouse/04wex5b 0 0 0 ( 258.000000 1976.066660 -224.575249 ) ( -407.000000 1976.066660 -224.575249 ) ( -407.000000 2034.066660 -259.575249 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1976.066660 -224.575249 ) ( 258.000000 1974.000000 -228.000000 ) ( -407.000000 1974.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 1976.066660 -224.575249 ) ( -407.000000 1974.000000 -228.000000 ) ( -407.000000 2032.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 2034.066660 -259.575249 ) ( -407.000000 2032.000000 -263.000000 ) ( 258.000000 2032.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 2034.066660 -259.575249 ) ( 258.000000 2032.000000 -263.000000 ) ( 258.000000 1974.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7249/4233) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-83.000000, 407.000000, 407.000000) / (263.000000, 263.000000, 228.000000) // --> Vector info: d1 = 0.000000, 3.500001, 3.500000. Determinants: -122.500049, -0.000701, -10167.320355, -17150.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.250000. Determinants: 0.000042, 122.500612, -49367.656566, -17150.000000 ( -407.000000 1974.000000 -228.000000 ) ( -407.000000 1974.000000 -263.000000 ) ( 83.000000 1974.000000 -263.000000 ) ( ( 0.007143 0.000000 0.592847 ) ( 0.000000 -0.007143 2.878581 ) ) 04escapehouse/04wex4a 0 0 0 ( 83.000000 1970.000000 -263.000000 ) ( -407.000000 1970.000000 -263.000000 ) ( -407.000000 1970.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 83.000000 1970.000000 -263.000000 ) ( 83.000000 1974.000000 -263.000000 ) ( -407.000000 1974.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 1970.000000 -263.000000 ) ( -407.000000 1974.000000 -263.000000 ) ( -407.000000 1974.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 1970.000000 -228.000000 ) ( -407.000000 1974.000000 -228.000000 ) ( 83.000000 1974.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 83.000000 1970.000000 -228.000000 ) ( 83.000000 1974.000000 -228.000000 ) ( 83.000000 1974.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7250/4234) # points: 4 { brushDef { // Surface normal: 0.496524, 0.000000, -0.868023 // RotY/Z : 1.051207 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.868023, 0.000000, -0.496524) // Texture width/height [04wgrd2a]: 128.000000/128.000000 // --> Vector A/B: (1799.000000, 1974.000000, 1974.000000) / (763.817581, 763.817581, 483.871158) // --> Vector info: d1 = 0.999999, 1.000000, 3.000000. Determinants: -0.000534, 349.999917, -316325.683721, -48990.624103 // --> Vector info: d2 = 2.140650, 0.890652, 0.890677. Determinants: 349.932362, 0.004423, -734403.467469, -48990.624103 ( -407.000000 1974.000000 -263.000000 ) ( -650.000000 1974.000000 -402.000000 ) ( -650.000000 1799.000000 -402.000000 ) ( ( 0.000000 -0.007144 6.456862 ) ( -0.007143 0.000000 14.990694 ) ) 04escapehouse/04wgrd2a 0 0 0 ( -651.986094 1799.000000 -398.527907 ) ( -651.986094 1974.000000 -398.527907 ) ( -408.986094 1974.000000 -259.527907 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -651.986094 1799.000000 -398.527907 ) ( -650.000000 1799.000000 -402.000000 ) ( -650.000000 1974.000000 -402.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -651.986094 1974.000000 -398.527907 ) ( -650.000000 1974.000000 -402.000000 ) ( -407.000000 1974.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -408.986094 1974.000000 -259.527907 ) ( -407.000000 1974.000000 -263.000000 ) ( -407.000000 1799.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -408.986094 1799.000000 -259.527907 ) ( -407.000000 1799.000000 -263.000000 ) ( -650.000000 1799.000000 -402.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7252/4235) # points: 4 { brushDef { // Surface normal: 0.442078, -0.466260, -0.766269 // RotY/Z : 0.873014 / -0.812014. Vector texS/T: (0.725674, 0.688038, 0.000000) / (-0.527222, 0.556062, -0.642520) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (926.405206, 1051.171818, 1183.244572) / (1730.905167, 1786.934557, 1623.515502) // --> Vector info: d1 = 0.000000, 0.971826, 1.357667. Determinants: -180.433342, -80.211716, 305993.261358, -27789.197721 // --> Vector info: d2 = 0.000000, 0.000000, 1.449524. Determinants: -81.215990, 180.852165, -237799.030565, -27789.197721 ( -407.000000 2149.000000 -333.000000 ) ( -589.000000 2149.000000 -438.000000 ) ( -650.000000 2032.000000 -402.000000 ) ( ( 0.006493 0.002886 -11.011230 ) ( 0.002923 -0.006508 8.557247 ) ) 04escapehouse/04wex4a 0 0 0 ( -651.768313 2033.865041 -398.934924 ) ( -590.768313 2150.865041 -434.934924 ) ( -408.768313 2150.865041 -329.934924 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -651.768313 2033.865041 -398.934924 ) ( -650.000000 2032.000000 -402.000000 ) ( -589.000000 2149.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -590.768313 2150.865041 -434.934924 ) ( -589.000000 2149.000000 -438.000000 ) ( -407.000000 2149.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -408.768313 2150.865041 -329.934924 ) ( -407.000000 2149.000000 -333.000000 ) ( -407.000000 2032.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -408.768313 2033.865041 -259.934924 ) ( -407.000000 2032.000000 -263.000000 ) ( -650.000000 2032.000000 -402.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7253/4236) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-589.000000, -498.000000, -407.000000) / (438.000000, 490.000000, 438.000000) // --> Vector info: d1 = 0.000000, 0.749996, 1.124998. Determinants: -58.499888, -34.124448, -19509.926148, -9464.000000 // --> Vector info: d2 = 0.000000, 0.000003, 0.649517. Determinants: -33.774862, 59.105405, -45781.561394, -9464.000000 ( -407.000000 2149.000000 -438.000000 ) ( -498.000000 2149.000000 -490.000000 ) ( -589.000000 2149.000000 -438.000000 ) ( ( 0.006181 0.003606 2.061488 ) ( 0.003569 -0.006245 4.837443 ) ) 04escapehouse/04wex4a 0 0 0 ( -589.000000 2153.000000 -438.000000 ) ( -498.000000 2153.000000 -490.000000 ) ( -407.000000 2153.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -589.000000 2153.000000 -438.000000 ) ( -589.000000 2149.000000 -438.000000 ) ( -498.000000 2149.000000 -490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -498.000000 2153.000000 -490.000000 ) ( -498.000000 2149.000000 -490.000000 ) ( -407.000000 2149.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 2153.000000 -438.000000 ) ( -407.000000 2149.000000 -438.000000 ) ( -407.000000 2149.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 2153.000000 -333.000000 ) ( -407.000000 2149.000000 -333.000000 ) ( -589.000000 2149.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7254/4237) # points: 4 { brushDef { // Surface normal: -0.440346, -0.465942, 0.767459 // RotY/Z : -0.874869 / -2.327959. Vector texS/T: (0.726788, -0.686862, 0.000000) / (-0.527139, -0.557780, -0.641098) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1838.006701, -1776.365071, -1732.031008) / (-622.016769, -593.939921, -648.533793) // --> Vector info: d1 = 1.000000, 1.485911, 1.614547. Determinants: -30.139441, -13.613053, -68474.058337, -4610.016052 // --> Vector info: d2 = 0.000000, 0.000000, 0.483167. Determinants: -13.565814, 29.783193, -6408.411478, -4610.016052 ( -407.000000 2091.000000 -473.000000 ) ( -468.000000 2091.000000 -508.000000 ) ( -498.000000 2149.000000 -490.000000 ) ( ( 0.006538 0.002953 14.853323 ) ( 0.002943 -0.006461 1.390106 ) ) 04escapehouse/04wex4a 0 0 0 ( -496.238618 2150.863768 -493.069837 ) ( -466.238618 2092.863768 -511.069837 ) ( -405.238618 2092.863768 -476.069837 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -496.238618 2150.863768 -493.069837 ) ( -498.000000 2149.000000 -490.000000 ) ( -468.000000 2091.000000 -508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -466.238618 2092.863768 -511.069837 ) ( -468.000000 2091.000000 -508.000000 ) ( -407.000000 2091.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -405.238618 2092.863768 -476.069837 ) ( -407.000000 2091.000000 -473.000000 ) ( -407.000000 2149.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -405.238618 2150.863768 -441.069837 ) ( -407.000000 2149.000000 -438.000000 ) ( -498.000000 2149.000000 -490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7255/4238) # points: 4 { brushDef { // Surface normal: -0.497669, 0.000000, 0.867367 // RotY/Z : -1.049887 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.867367, 0.000000, -0.497669) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-2091.000000, -1682.000000, -1682.000000) / (658.743732, 658.743732, 588.415928) // --> Vector info: d1 = 0.000000, 2.916673, 2.916693. Determinants: -205.123184, 0.008289, -428918.038062, -28764.071791 // --> Vector info: d2 = 1.000000, 1.000000, 1.499995. Determinants: 0.000008, 204.498172, -163475.941962, -28764.071791 ( -407.000000 1682.000000 -473.000000 ) ( -468.000000 1682.000000 -508.000000 ) ( -468.000000 2091.000000 -508.000000 ) ( ( 0.007131 0.000000 14.911590 ) ( 0.000000 -0.007110 5.683338 ) ) common/glass 0 0 0 ( -466.009322 2091.000000 -511.469467 ) ( -466.009322 1682.000000 -511.469467 ) ( -405.009322 1682.000000 -476.469467 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -466.009322 2091.000000 -511.469467 ) ( -468.000000 2091.000000 -508.000000 ) ( -468.000000 1682.000000 -508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -466.009322 1682.000000 -511.469467 ) ( -468.000000 1682.000000 -508.000000 ) ( -407.000000 1682.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -405.009322 1682.000000 -476.469467 ) ( -407.000000 1682.000000 -473.000000 ) ( -407.000000 2091.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -405.009322 2091.000000 -476.469467 ) ( -407.000000 2091.000000 -473.000000 ) ( -468.000000 2091.000000 -508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7256/4239) # points: 4 { brushDef { // Surface normal: -0.439085, 0.465582, 0.768399 // RotY/Z : -0.876336 / 2.326914. Vector texS/T: (-0.727505, -0.686102, 0.000000) / (-0.527201, 0.559014, -0.639971) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-813.551746, -751.932660, -818.135620) / (1512.097207, 1483.970917, 1402.717190) // --> Vector info: d1 = 1.000000, 1.485911, 1.292977. Determinants: -44.908570, 20.280304, -74070.061600, -6868.824062 // --> Vector info: d2 = 0.000000, 0.000000, 0.724754. Determinants: 20.384622, 44.658673, -50944.310031, -6868.824062 ( -407.000000 1624.000000 -438.000000 ) ( -498.000000 1624.000000 -490.000000 ) ( -468.000000 1682.000000 -508.000000 ) ( ( 0.006538 -0.002953 10.783514 ) ( -0.002968 -0.006502 7.416744 ) ) 04escapehouse/04wex4a 0 0 0 ( -466.243659 1680.137672 -511.073597 ) ( -496.243659 1622.137672 -493.073597 ) ( -405.243659 1622.137672 -441.073597 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -466.243659 1680.137672 -511.073597 ) ( -468.000000 1682.000000 -508.000000 ) ( -498.000000 1624.000000 -490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -496.243659 1622.137672 -493.073597 ) ( -498.000000 1624.000000 -490.000000 ) ( -407.000000 1624.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -405.243659 1622.137672 -441.073597 ) ( -407.000000 1624.000000 -438.000000 ) ( -407.000000 1682.000000 -473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -405.243659 1680.137672 -476.073597 ) ( -407.000000 1682.000000 -473.000000 ) ( -468.000000 1682.000000 -508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7257/4240) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (498.000000, 589.000000, 407.000000) / (490.000000, 438.000000, 333.000000) // --> Vector info: d1 = 1.000005, 1.749996, 1.000005. Determinants: -117.748646, 68.249186, 6177.631666, -19019.000000 // --> Vector info: d2 = 1.000000, 0.999999, 2.299035. Determinants: 67.549930, 118.212094, -110582.787607, -19019.000000 ( -407.000000 1624.000000 -333.000000 ) ( -589.000000 1624.000000 -438.000000 ) ( -498.000000 1624.000000 -490.000000 ) ( ( 0.006191 -0.003588 -0.324814 ) ( -0.003552 -0.006215 5.814332 ) ) 04escapehouse/04wex4a 0 0 0 ( -498.000000 1620.000000 -490.000000 ) ( -589.000000 1620.000000 -438.000000 ) ( -407.000000 1620.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -498.000000 1620.000000 -490.000000 ) ( -498.000000 1624.000000 -490.000000 ) ( -589.000000 1624.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -589.000000 1620.000000 -438.000000 ) ( -589.000000 1624.000000 -438.000000 ) ( -407.000000 1624.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 1620.000000 -333.000000 ) ( -407.000000 1624.000000 -333.000000 ) ( -407.000000 1624.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 1620.000000 -438.000000 ) ( -407.000000 1624.000000 -438.000000 ) ( -498.000000 1624.000000 -490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7258/4241) # points: 4 { brushDef { // Surface normal: 0.439448, 0.465497, -0.768244 // RotY/Z : 0.876093 / 0.814175. Vector texS/T: (-0.727159, 0.686469, 0.000000) / (-0.527375, -0.558636, -0.640158) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1543.121905, 1667.795456, 1491.095707) / (-316.211350, -372.447509, -589.581566) // --> Vector info: d1 = 1.000000, 1.971829, 1.457337. Determinants: -239.950222, 107.578365, 367282.155045, -37007.789167 // --> Vector info: d2 = 0.000000, 0.000000, 1.932689. Determinants: 108.686960, 240.955216, -91524.456544, -37007.789167 ( -407.000000 1741.000000 -263.000000 ) ( -650.000000 1741.000000 -402.000000 ) ( -589.000000 1624.000000 -438.000000 ) ( ( 0.006484 -0.002907 -9.924455 ) ( -0.002937 -0.006511 2.473113 ) ) 04escapehouse/04wex4a 0 0 0 ( -590.757792 1622.138014 -434.927025 ) ( -651.757792 1739.138014 -398.927025 ) ( -408.757792 1739.138014 -259.927025 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -590.757792 1622.138014 -434.927025 ) ( -589.000000 1624.000000 -438.000000 ) ( -650.000000 1741.000000 -402.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -651.757792 1739.138014 -398.927025 ) ( -650.000000 1741.000000 -402.000000 ) ( -407.000000 1741.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -408.757792 1739.138014 -259.927025 ) ( -407.000000 1741.000000 -263.000000 ) ( -407.000000 1624.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -408.757792 1622.138014 -329.927025 ) ( -407.000000 1624.000000 -333.000000 ) ( -589.000000 1624.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7265/4242) # points: 4 { brushDef { // Surface normal: 0.443759, 0.455699, -0.771632 // RotY/Z : 0.881403 / 0.798671. Vector texS/T: (-0.716430, 0.697659, 0.000000) / (-0.538336, -0.552820, -0.636069) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1680.303936, 1742.261061, 1546.675706) / (-356.842086, -383.568753, -630.397376) // --> Vector info: d1 = 1.000005, 1.485915, 0.907107. Determinants: -135.406183, 59.175646, 228119.666456, -20520.136281 // --> Vector info: d2 = 1.000000, 1.000000, 3.174277. Determinants: 58.111246, 134.711936, -70093.800435, -20520.136281 ( -407.000000 1799.000000 -228.000000 ) ( -680.000000 1799.000000 -385.000000 ) ( -650.000000 1741.000000 -402.000000 ) ( ( 0.006599 -0.002884 -11.116869 ) ( -0.002832 -0.006565 3.415855 ) ) 04escapehouse/04wex4a 0 0 0 ( -651.775037 1739.177205 -398.913471 ) ( -681.775037 1797.177205 -381.913471 ) ( -408.775037 1797.177205 -224.913471 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -651.775037 1739.177205 -398.913471 ) ( -650.000000 1741.000000 -402.000000 ) ( -680.000000 1799.000000 -385.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -681.775037 1797.177205 -381.913471 ) ( -680.000000 1799.000000 -385.000000 ) ( -407.000000 1799.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -408.775037 1797.177205 -224.913471 ) ( -407.000000 1799.000000 -228.000000 ) ( -407.000000 1741.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -408.775037 1739.177205 -259.913471 ) ( -407.000000 1741.000000 -263.000000 ) ( -650.000000 1741.000000 -402.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7266/4243) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-680.000000, -650.000000, -407.000000) / (385.000000, 402.000000, 263.000000) // --> Vector info: d1 = 1.000005, 1.250002, 2.250004. Determinants: -51.749626, -30.749203, -31652.342784, -8301.000000 // --> Vector info: d2 = 1.000000, 0.999999, 2.732048. Determinants: -29.444667, 51.961788, -48328.660344, -8301.000000 ( -407.000000 1799.000000 -263.000000 ) ( -650.000000 1799.000000 -402.000000 ) ( -680.000000 1799.000000 -385.000000 ) ( ( 0.006234 0.003704 3.813076 ) ( 0.003547 -0.006260 5.822029 ) ) 04escapehouse/04fmtl1a 0 0 0 ( -680.000000 1803.000000 -385.000000 ) ( -650.000000 1803.000000 -402.000000 ) ( -407.000000 1803.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.000000 1803.000000 -385.000000 ) ( -680.000000 1799.000000 -385.000000 ) ( -650.000000 1799.000000 -402.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -650.000000 1803.000000 -402.000000 ) ( -650.000000 1799.000000 -402.000000 ) ( -407.000000 1799.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 1803.000000 -263.000000 ) ( -407.000000 1799.000000 -263.000000 ) ( -407.000000 1799.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 1803.000000 -228.000000 ) ( -407.000000 1799.000000 -228.000000 ) ( -680.000000 1799.000000 -385.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7270/4244) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (650.000000, 680.000000, 407.000000) / (402.000000, 385.000000, 228.000000) // --> Vector info: d1 = 2.000000, 2.250004, 1.124996. Determinants: -58.375730, 34.500808, 5372.899762, -9351.000000 // --> Vector info: d2 = 1.000000, 0.999996, 2.948555. Determinants: 33.126049, 58.455770, -54382.150749, -9351.000000 ( -407.000000 1974.000000 -228.000000 ) ( -680.000000 1974.000000 -385.000000 ) ( -650.000000 1974.000000 -402.000000 ) ( ( 0.006243 -0.003690 -0.574580 ) ( -0.003543 -0.006251 5.815651 ) ) 04escapehouse/04fmtl1a 0 0 0 ( -650.000000 1970.000000 -402.000000 ) ( -680.000000 1970.000000 -385.000000 ) ( -407.000000 1970.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -650.000000 1970.000000 -402.000000 ) ( -650.000000 1974.000000 -402.000000 ) ( -680.000000 1974.000000 -385.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.000000 1970.000000 -385.000000 ) ( -680.000000 1974.000000 -385.000000 ) ( -407.000000 1974.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 1970.000000 -228.000000 ) ( -407.000000 1974.000000 -228.000000 ) ( -407.000000 1974.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 1970.000000 -263.000000 ) ( -407.000000 1974.000000 -263.000000 ) ( -650.000000 1974.000000 -402.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7271/4245) # points: 4 { brushDef { // Surface normal: 0.442098, -0.455204, -0.772877 // RotY/Z : 0.883362 / -0.800003. Vector texS/T: (0.717358, 0.696704, 0.000000) / (-0.538467, 0.554430, -0.634556) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (887.490764, 949.420368, 1123.738448) / (1704.905278, 1731.695650, 1512.644955) // --> Vector info: d1 = 0.000000, 0.485914, 1.000382. Determinants: -120.222573, -52.842747, 196788.301924, -18235.769274 // --> Vector info: d2 = 0.000000, 0.000000, 1.932698. Determinants: -51.777739, 119.691154, -158109.814420, -18235.769274 ( -407.000000 2032.000000 -263.000000 ) ( -650.000000 2032.000000 -402.000000 ) ( -680.000000 1974.000000 -385.000000 ) ( ( 0.006593 0.002898 -10.791335 ) ( 0.002839 -0.006564 8.670312 ) ) 04escapehouse/04wex4a 0 0 0 ( -681.768393 1975.820817 -381.908493 ) ( -651.768393 2033.820817 -398.908493 ) ( -408.768393 2033.820817 -259.908493 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -681.768393 1975.820817 -381.908493 ) ( -680.000000 1974.000000 -385.000000 ) ( -650.000000 2032.000000 -402.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -651.768393 2033.820817 -398.908493 ) ( -650.000000 2032.000000 -402.000000 ) ( -407.000000 2032.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -408.768393 2033.820817 -259.908493 ) ( -407.000000 2032.000000 -263.000000 ) ( -407.000000 1974.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -408.768393 1975.820817 -224.908493 ) ( -407.000000 1974.000000 -228.000000 ) ( -680.000000 1974.000000 -385.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7276/4246) # points: 4 { brushDef { // Surface normal: 0.501790, 0.000000, 0.864990 // RotY/Z : -1.045130 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.864990, 0.000000, -0.501790) // Texture width/height [04wgrd2a]: 128.000000/128.000000 // --> Vector A/B: (1799.000000, 1974.000000, 1974.000000) / (-359.854833, -359.854833, -569.105878) // --> Vector info: d1 = 0.883977, 0.883995, 2.383988. Determinants: -0.003791, 262.498749, 62097.971380, -36618.932945 // --> Vector info: d2 = 2.140652, 0.890660, 0.890682. Determinants: 261.562059, 0.003817, -548937.160577, -36618.932945 ( -901.000000 1974.000000 -419.000000 ) ( -720.000000 1974.000000 -524.000000 ) ( -720.000000 1799.000000 -524.000000 ) ( ( 0.000000 -0.007168 -1.695789 ) ( -0.007143 0.000000 14.990529 ) ) 04escapehouse/04wgrd2a 0 0 0 ( -722.007158 1799.000000 -527.459959 ) ( -722.007158 1974.000000 -527.459959 ) ( -903.007158 1974.000000 -422.459959 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -722.007158 1799.000000 -527.459959 ) ( -720.000000 1799.000000 -524.000000 ) ( -720.000000 1974.000000 -524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -722.007158 1974.000000 -527.459959 ) ( -720.000000 1974.000000 -524.000000 ) ( -901.000000 1974.000000 -419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -903.007158 1974.000000 -422.459959 ) ( -901.000000 1974.000000 -419.000000 ) ( -901.000000 1799.000000 -419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -903.007158 1799.000000 -422.459959 ) ( -901.000000 1799.000000 -419.000000 ) ( -720.000000 1799.000000 -524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7278/4247) # points: 4 { brushDef { // Surface normal: -0.493013, 0.000000, -0.870022 // RotY/Z : 1.055247 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.870022, 0.000000, -0.493013) // Texture width/height [04wgrd2a]: 128.000000/128.000000 // --> Vector A/B: (-1974.000000, -1799.000000, -1799.000000) / (-367.323367, -367.323367, -436.287125) // --> Vector info: d1 = 1.420743, 1.420752, 0.920752. Determinants: -0.000559, -87.500000, -49288.364184, -12068.657755 // --> Vector info: d2 = 0.890651, 2.140648, 2.140651. Determinants: -86.204534, 0.000543, -180916.506743, -12068.657755 ( -710.000000 1799.000000 -368.000000 ) ( -650.000000 1799.000000 -402.000000 ) ( -650.000000 1974.000000 -402.000000 ) ( ( 0.000000 0.007250 4.083997 ) ( 0.007143 0.000000 14.990607 ) ) 04escapehouse/04wgrd2a 0 0 0 ( -648.027950 1974.000000 -398.519911 ) ( -648.027950 1799.000000 -398.519911 ) ( -708.027950 1799.000000 -364.519911 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -648.027950 1974.000000 -398.519911 ) ( -650.000000 1974.000000 -402.000000 ) ( -650.000000 1799.000000 -402.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -648.027950 1799.000000 -398.519911 ) ( -650.000000 1799.000000 -402.000000 ) ( -710.000000 1799.000000 -368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -708.027950 1799.000000 -364.519911 ) ( -710.000000 1799.000000 -368.000000 ) ( -710.000000 1974.000000 -368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -708.027950 1974.000000 -364.519911 ) ( -710.000000 1974.000000 -368.000000 ) ( -650.000000 1974.000000 -402.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7279/4248) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (750.000000, 780.000000, 710.000000) / (506.000000, 489.000000, 368.000000) // --> Vector info: d1 = 0.803985, 1.053984, 1.053984. Determinants: -30.249921, 17.499935, 9957.266407, -4820.000000 // --> Vector info: d2 = 0.517593, 0.517593, 2.517593. Determinants: 34.000000, 60.000000, -58354.800143, -4820.000000 ( -710.000000 1799.000000 -368.000000 ) ( -780.000000 1799.000000 -489.000000 ) ( -750.000000 1799.000000 -506.000000 ) ( ( 0.006276 -0.003631 -2.065823 ) ( -0.007054 -0.012448 12.106805 ) ) 04escapehouse/04wex5b 0 0 0 ( -750.000000 1795.000000 -506.000000 ) ( -780.000000 1795.000000 -489.000000 ) ( -710.000000 1795.000000 -368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -750.000000 1795.000000 -506.000000 ) ( -750.000000 1799.000000 -506.000000 ) ( -780.000000 1799.000000 -489.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -780.000000 1795.000000 -489.000000 ) ( -780.000000 1799.000000 -489.000000 ) ( -710.000000 1799.000000 -368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -710.000000 1795.000000 -368.000000 ) ( -710.000000 1799.000000 -368.000000 ) ( -680.000000 1799.000000 -385.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.000000 1795.000000 -385.000000 ) ( -680.000000 1799.000000 -385.000000 ) ( -750.000000 1799.000000 -506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7280/4249) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-680.000000, -710.000000, -780.000000) / (385.000000, 368.000000, 489.000000) // --> Vector info: d1 = 0.786031, 0.536039, 0.536039. Determinants: -30.248961, -17.499399, -17620.693230, -4820.000000 // --> Vector info: d2 = 2.517624, 2.517628, 0.517620. Determinants: -33.999668, 60.000496, -58354.912496, -4820.000000 ( -780.000000 1974.000000 -489.000000 ) ( -710.000000 1974.000000 -368.000000 ) ( -680.000000 1974.000000 -385.000000 ) ( ( 0.006276 0.003631 3.655745 ) ( 0.007054 -0.012448 12.106828 ) ) 04escapehouse/04wex5b 0 0 0 ( -680.000000 1978.000000 -385.000000 ) ( -710.000000 1978.000000 -368.000000 ) ( -780.000000 1978.000000 -489.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.000000 1978.000000 -385.000000 ) ( -680.000000 1974.000000 -385.000000 ) ( -710.000000 1974.000000 -368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -710.000000 1978.000000 -368.000000 ) ( -710.000000 1974.000000 -368.000000 ) ( -780.000000 1974.000000 -489.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -780.000000 1978.000000 -489.000000 ) ( -780.000000 1974.000000 -489.000000 ) ( -750.000000 1974.000000 -506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -750.000000 1978.000000 -506.000000 ) ( -750.000000 1974.000000 -506.000000 ) ( -680.000000 1974.000000 -385.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7282/4250) # points: 4 { brushDef { // Surface normal: 0.497669, 0.000000, 0.867367 // RotY/Z : -1.049887 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.867367, 0.000000, -0.497669) // Texture width/height [04wgrd2a]: 128.000000/128.000000 // --> Vector A/B: (1974.000000, 1799.000000, 1799.000000) / (-363.725278, -363.725278, -293.397474) // --> Vector info: d1 = 0.883995, 0.883977, 0.383971. Determinants: -0.001274, 87.501086, 20949.221398, -12307.365681 // --> Vector info: d2 = 0.890660, 2.140652, 2.140648. Determinants: 87.909168, 0.000667, -184494.135878, -12307.365681 ( -659.000000 1799.000000 -559.000000 ) ( -720.000000 1799.000000 -524.000000 ) ( -720.000000 1974.000000 -524.000000 ) ( ( 0.000000 -0.007110 -1.702169 ) ( -0.007143 0.000000 14.990546 ) ) 04escapehouse/04wgrd2a 0 0 0 ( -721.990678 1974.000000 -527.469467 ) ( -721.990678 1799.000000 -527.469467 ) ( -660.990678 1799.000000 -562.469467 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -721.990678 1974.000000 -527.469467 ) ( -720.000000 1974.000000 -524.000000 ) ( -720.000000 1799.000000 -524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -721.990678 1799.000000 -527.469467 ) ( -720.000000 1799.000000 -524.000000 ) ( -659.000000 1799.000000 -559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -660.990678 1799.000000 -562.469467 ) ( -659.000000 1799.000000 -559.000000 ) ( -659.000000 1974.000000 -559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -660.990678 1974.000000 -562.469467 ) ( -659.000000 1974.000000 -559.000000 ) ( -720.000000 1974.000000 -524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7286/4251) # points: 4 { brushDef { // Surface normal: 0.865589, 0.000000, -0.500754 // RotY/Z : 0.524470 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.500754, 0.000000, -0.865589) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (1799.000000, 1799.000000, 1974.000000) / (674.072455, 813.861582, 813.861582) // --> Vector info: d1 = 0.670004, 0.670016, 1.920005. Determinants: -174.734875, -0.002170, 297959.132939, -24463.097208 // --> Vector info: d2 = 2.517612, 0.517612, 0.517620. Determinants: -0.001068, 350.000000, -297512.036071, -24463.097208 ( -901.000000 1974.000000 -419.000000 ) ( -901.000000 1799.000000 -419.000000 ) ( -831.000000 1799.000000 -298.000000 ) ( ( 0.007143 0.000000 -12.179943 ) ( 0.000000 -0.014307 12.161667 ) ) 04escapehouse/04wex5b 0 0 0 ( -834.462358 1799.000000 -295.996983 ) ( -904.462358 1799.000000 -416.996983 ) ( -904.462358 1974.000000 -416.996983 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -834.462358 1799.000000 -295.996983 ) ( -831.000000 1799.000000 -298.000000 ) ( -901.000000 1799.000000 -419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -904.462358 1799.000000 -416.996983 ) ( -901.000000 1799.000000 -419.000000 ) ( -901.000000 1974.000000 -419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -904.462358 1974.000000 -416.996983 ) ( -901.000000 1974.000000 -419.000000 ) ( -831.000000 1974.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -834.462358 1974.000000 -295.996983 ) ( -831.000000 1974.000000 -298.000000 ) ( -831.000000 1799.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7289/4252) # points: 4 { brushDef { // Surface normal: 0.502016, 0.000000, -0.864859 // RotY/Z : 1.044869 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.864859, 0.000000, -0.502016) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (1746.000000, 1746.000000, 2026.000000) / (465.920184, 868.298116, 868.298116) // --> Vector info: d1 = 0.295002, 0.295010, 2.295012. Determinants: -804.756634, -0.002135, 1371869.436577, -112665.820904 // --> Vector info: d2 = 6.267612, 0.517601, 0.517624. Determinants: -0.009211, 1610.003203, -1456262.608550, -112665.820904 ( -831.000000 2026.000000 -298.000000 ) ( -831.000000 1746.000000 -298.000000 ) ( -483.000000 1746.000000 -96.000000 ) ( ( 0.007143 0.000000 -12.176447 ) ( 0.000000 -0.014290 12.925505 ) ) 04escapehouse/04wex5b 0 0 0 ( -485.008062 1746.000000 -92.540566 ) ( -833.008062 1746.000000 -294.540566 ) ( -833.008062 2026.000000 -294.540566 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -485.008062 1746.000000 -92.540566 ) ( -483.000000 1746.000000 -96.000000 ) ( -831.000000 1746.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -833.008062 1746.000000 -294.540566 ) ( -831.000000 1746.000000 -298.000000 ) ( -831.000000 2026.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -833.008062 2026.000000 -294.540566 ) ( -831.000000 2026.000000 -298.000000 ) ( -483.000000 2026.000000 -96.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -485.008062 2026.000000 -92.540566 ) ( -483.000000 2026.000000 -96.000000 ) ( -483.000000 1746.000000 -96.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7290/4253) # points: 4 { brushDef { // Surface normal: -0.501628, 0.000000, 0.865083 // RotY/Z : -1.045316 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.865083, 0.000000, -0.501628) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-2026.000000, -2026.000000, -1974.000000) / (465.892430, 798.808335, 798.808335) // --> Vector info: d1 = 0.161031, 0.161031, 0.536039. Determinants: -124.846323, 0.000000, -255726.354720, -17311.627075 // --> Vector info: d2 = 5.267628, 0.517628, 0.517620. Determinants: 0.002538, 247.000000, -206261.493804, -17311.627075 ( -710.000000 1974.000000 -368.000000 ) ( -710.000000 2026.000000 -368.000000 ) ( -422.000000 2026.000000 -201.000000 ) ( ( 0.007212 0.000000 14.771942 ) ( 0.000000 -0.014268 11.914622 ) ) 04escapehouse/04wex5b 0 0 0 ( -419.993487 2026.000000 -204.460333 ) ( -707.993487 2026.000000 -371.460333 ) ( -707.993487 1974.000000 -371.460333 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -419.993487 2026.000000 -204.460333 ) ( -422.000000 2026.000000 -201.000000 ) ( -710.000000 2026.000000 -368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -707.993487 2026.000000 -371.460333 ) ( -710.000000 2026.000000 -368.000000 ) ( -710.000000 1974.000000 -368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -707.993487 1974.000000 -371.460333 ) ( -710.000000 1974.000000 -368.000000 ) ( -422.000000 1974.000000 -201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -419.993487 1974.000000 -204.460333 ) ( -422.000000 1974.000000 -201.000000 ) ( -422.000000 2026.000000 -201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7291/4254) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-710.000000, -422.000000, -483.000000) / (368.000000, 201.000000, 96.000000) // --> Vector info: d1 = 1.161033, 1.161030, 0.295002. Determinants: -144.626346, -249.416189, -57836.616275, -40427.000000 // --> Vector info: d2 = 1.517628, 6.267624, 6.267612. Determinants: -498.751512, 289.746469, -522093.410130, -40427.000000 ( -483.000000 2026.000000 -96.000000 ) ( -422.000000 2026.000000 -201.000000 ) ( -710.000000 2026.000000 -368.000000 ) ( ( 0.003577 0.006170 1.430643 ) ( 0.012337 -0.007167 12.914473 ) ) 04escapehouse/04wex5b 0 0 0 ( -710.000000 2030.000000 -368.000000 ) ( -422.000000 2030.000000 -201.000000 ) ( -483.000000 2030.000000 -96.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -710.000000 2030.000000 -368.000000 ) ( -710.000000 2026.000000 -368.000000 ) ( -422.000000 2026.000000 -201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -422.000000 2030.000000 -201.000000 ) ( -422.000000 2026.000000 -201.000000 ) ( -483.000000 2026.000000 -96.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -483.000000 2030.000000 -96.000000 ) ( -483.000000 2026.000000 -96.000000 ) ( -831.000000 2026.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -831.000000 2030.000000 -298.000000 ) ( -831.000000 2026.000000 -298.000000 ) ( -710.000000 2026.000000 -368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7293/4255) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (831.000000, 483.000000, 422.000000) / (298.000000, 96.000000, 201.000000) // --> Vector info: d1 = 1.295010, 1.294998, 0.428973. Determinants: -174.938296, 301.375965, -7713.072952, -48862.000000 // --> Vector info: d2 = 0.517601, 6.267609, 6.267601. Determinants: 603.749260, 350.753119, -631531.085547, -48862.000000 ( -422.000000 1746.000000 -201.000000 ) ( -483.000000 1746.000000 -96.000000 ) ( -831.000000 1746.000000 -298.000000 ) ( ( 0.003580 -0.006168 0.157854 ) ( -0.012356 -0.007178 12.924790 ) ) 04escapehouse/04wex5b 0 0 0 ( -831.000000 1742.000000 -298.000000 ) ( -483.000000 1742.000000 -96.000000 ) ( -422.000000 1742.000000 -201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -831.000000 1742.000000 -298.000000 ) ( -831.000000 1746.000000 -298.000000 ) ( -483.000000 1746.000000 -96.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -483.000000 1742.000000 -96.000000 ) ( -483.000000 1746.000000 -96.000000 ) ( -422.000000 1746.000000 -201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -422.000000 1742.000000 -201.000000 ) ( -422.000000 1746.000000 -201.000000 ) ( -710.000000 1746.000000 -368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -710.000000 1742.000000 -368.000000 ) ( -710.000000 1746.000000 -368.000000 ) ( -831.000000 1746.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7296/4256) # points: 4 { brushDef { // Surface normal: -0.864674, 0.000000, -0.502334 // RotY/Z : 0.526296 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.502334, 0.000000, -0.864674) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-2026.000000, -2026.000000, -1974.000000) / (-159.618741, -38.185632, -38.185632) // --> Vector info: d1 = 0.295003, 1.161029, 1.161024. Determinants: 0.000579, -45.033323, -9049.795342, -6314.521676 // --> Vector info: d2 = 0.267624, 0.267628, 1.017651. Determinants: -91.077612, -0.000198, -186213.189600, -6314.521676 ( -422.000000 1974.000000 -201.000000 ) ( -422.000000 2026.000000 -201.000000 ) ( -483.000000 2026.000000 -96.000000 ) ( ( 0.000000 0.007132 1.433172 ) ( 0.014424 0.000000 29.489675 ) ) 04escapehouse/04wex5b 0 0 0 ( -479.541306 2026.000000 -93.990663 ) ( -418.541306 2026.000000 -198.990663 ) ( -418.541306 1974.000000 -198.990663 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -479.541306 2026.000000 -93.990663 ) ( -483.000000 2026.000000 -96.000000 ) ( -422.000000 2026.000000 -201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -418.541306 2026.000000 -198.990663 ) ( -422.000000 2026.000000 -201.000000 ) ( -422.000000 1974.000000 -201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -418.541306 1974.000000 -198.990663 ) ( -422.000000 1974.000000 -201.000000 ) ( -483.000000 1974.000000 -96.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -479.541306 1974.000000 -93.990663 ) ( -483.000000 1974.000000 -96.000000 ) ( -483.000000 2026.000000 -96.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7298/4257) # points: 4 { brushDef { // Surface normal: -0.864674, 0.000000, -0.502334 // RotY/Z : 0.526296 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.502334, 0.000000, -0.864674) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-1799.000000, -1746.000000, -1746.000000) / (-38.185632, -38.185632, -159.618741) // --> Vector info: d1 = 0.428970, 0.428972, 1.294997. Determinants: -0.000174, 45.899349, -1008.450370, -6435.954785 // --> Vector info: d2 = 1.017593, 0.267601, 0.267609. Determinants: 91.073906, 0.000404, 157292.787169, -6435.954785 ( -483.000000 1746.000000 -96.000000 ) ( -422.000000 1746.000000 -201.000000 ) ( -422.000000 1799.000000 -201.000000 ) ( ( 0.000000 -0.007132 0.156690 ) ( -0.014151 0.000000 -24.439697 ) ) 04escapehouse/04wex5b 0 0 0 ( -418.541306 1799.000000 -198.990663 ) ( -418.541306 1746.000000 -198.990663 ) ( -479.541306 1746.000000 -93.990663 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -418.541306 1799.000000 -198.990663 ) ( -422.000000 1799.000000 -201.000000 ) ( -422.000000 1746.000000 -201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -418.541306 1746.000000 -198.990663 ) ( -422.000000 1746.000000 -201.000000 ) ( -483.000000 1746.000000 -96.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -479.541306 1746.000000 -93.990663 ) ( -483.000000 1746.000000 -96.000000 ) ( -483.000000 1799.000000 -96.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -479.541306 1799.000000 -93.990663 ) ( -483.000000 1799.000000 -96.000000 ) ( -422.000000 1799.000000 -201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7299/4258) # points: 4 { brushDef { // Surface normal: -0.501628, 0.000000, 0.865083 // RotY/Z : -1.045316 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.865083, 0.000000, -0.501628) // Texture width/height [04wgrd2a]: 128.000000/128.000000 // --> Vector A/B: (-1974.000000, -1799.000000, -1799.000000) / (798.808335, 798.808335, 465.892430) // --> Vector info: d1 = 2.920746, 2.920752, 0.545747. Determinants: -0.001904, -415.625751, 161838.074446, -58260.283427 // --> Vector info: d2 = 0.890659, 2.140652, 2.140652. Determinants: -416.142499, 0.000000, -873355.358754, -58260.283427 ( -422.000000 1799.000000 -201.000000 ) ( -710.000000 1799.000000 -368.000000 ) ( -710.000000 1974.000000 -368.000000 ) ( ( 0.000000 0.007134 -2.777846 ) ( 0.007143 0.000000 14.990579 ) ) 04escapehouse/04wgrd2a 0 0 0 ( -707.993487 1974.000000 -371.460333 ) ( -707.993487 1799.000000 -371.460333 ) ( -419.993487 1799.000000 -204.460333 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -707.993487 1974.000000 -371.460333 ) ( -710.000000 1974.000000 -368.000000 ) ( -710.000000 1799.000000 -368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -707.993487 1799.000000 -371.460333 ) ( -710.000000 1799.000000 -368.000000 ) ( -422.000000 1799.000000 -201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -419.993487 1799.000000 -204.460333 ) ( -422.000000 1799.000000 -201.000000 ) ( -422.000000 1974.000000 -201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -419.993487 1974.000000 -204.460333 ) ( -422.000000 1974.000000 -201.000000 ) ( -710.000000 1974.000000 -368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7300/4259) # points: 4 { brushDef { // Surface normal: -0.501628, 0.000000, 0.865083 // RotY/Z : -1.045316 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.865083, 0.000000, -0.501628) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-1799.000000, -1746.000000, -1746.000000) / (798.808335, 798.808335, 465.892430) // --> Vector info: d1 = 0.053987, 0.428983, 0.428969. Determinants: -124.842354, -0.000733, -225543.377173, -17644.542981 // --> Vector info: d2 = 0.517590, 0.517593, 5.267601. Determinants: -0.001274, 251.750404, -210235.245157, -17644.542981 ( -422.000000 1746.000000 -201.000000 ) ( -710.000000 1746.000000 -368.000000 ) ( -710.000000 1799.000000 -368.000000 ) ( ( 0.007075 0.000000 12.782614 ) ( 0.000000 -0.014268 11.915029 ) ) 04escapehouse/04wex5b 0 0 0 ( -707.993487 1799.000000 -371.460333 ) ( -707.993487 1746.000000 -371.460333 ) ( -419.993487 1746.000000 -204.460333 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -707.993487 1799.000000 -371.460333 ) ( -710.000000 1799.000000 -368.000000 ) ( -710.000000 1746.000000 -368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -707.993487 1746.000000 -371.460333 ) ( -710.000000 1746.000000 -368.000000 ) ( -422.000000 1746.000000 -201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -419.993487 1746.000000 -204.460333 ) ( -422.000000 1746.000000 -201.000000 ) ( -422.000000 1799.000000 -201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -419.993487 1799.000000 -204.460333 ) ( -422.000000 1799.000000 -201.000000 ) ( -710.000000 1799.000000 -368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7301/4260) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (422.000000, 483.000000, 422.000000) / (201.000000, 96.000000, 80.000000) // --> Vector info: d1 = 0.803971, 1.553971, 1.669852. Determinants: 0.167502, 52.818739, -16621.360850, -7381.000000 // --> Vector info: d2 = 1.133636, 0.268188, 1.134136. Determinants: 104.771678, 0.030484, -52587.146227, -7381.000000 ( -422.000000 1799.000000 -80.000000 ) ( -483.000000 1799.000000 -96.000000 ) ( -422.000000 1799.000000 -201.000000 ) ( ( -0.000023 -0.007156 2.251912 ) ( -0.014195 -0.000004 7.124664 ) ) 04escapehouse/04wex5b 0 0 0 ( -422.000000 1795.000000 -201.000000 ) ( -483.000000 1795.000000 -96.000000 ) ( -422.000000 1795.000000 -80.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -422.000000 1795.000000 -201.000000 ) ( -422.000000 1799.000000 -201.000000 ) ( -483.000000 1799.000000 -96.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -483.000000 1795.000000 -96.000000 ) ( -483.000000 1799.000000 -96.000000 ) ( -422.000000 1799.000000 -80.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -422.000000 1795.000000 -80.000000 ) ( -422.000000 1799.000000 -80.000000 ) ( -422.000000 1799.000000 -201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7302/4261) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-422.000000, -483.000000, -422.000000) / (80.000000, 96.000000, 201.000000) // --> Vector info: d1 = 0.411024, 0.295000, 1.161024. Determinants: -26.038914, -45.750029, -10362.184496, -7381.000000 // --> Vector info: d2 = 0.883671, 0.017647, 0.017651. Determinants: -90.932583, 52.827232, -49122.102733, -7381.000000 ( -422.000000 1974.000000 -201.000000 ) ( -483.000000 1974.000000 -96.000000 ) ( -422.000000 1974.000000 -80.000000 ) ( ( 0.003528 0.006198 1.403900 ) ( 0.012320 -0.007157 6.655210 ) ) 04escapehouse/04wex5b 0 0 0 ( -422.000000 1978.000000 -80.000000 ) ( -483.000000 1978.000000 -96.000000 ) ( -422.000000 1978.000000 -201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -422.000000 1978.000000 -80.000000 ) ( -422.000000 1974.000000 -80.000000 ) ( -483.000000 1974.000000 -96.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -483.000000 1978.000000 -96.000000 ) ( -483.000000 1974.000000 -96.000000 ) ( -422.000000 1974.000000 -201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -422.000000 1978.000000 -201.000000 ) ( -422.000000 1974.000000 -201.000000 ) ( -422.000000 1974.000000 -80.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7305/4262) # points: 4 { brushDef { // Surface normal: 0.253713, 0.000000, -0.967280 // RotY/Z : 1.314280 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.967280, 0.000000, -0.253713) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (1799.000000, 1799.000000, 1974.000000) / (428.489017, 491.552477, 491.552477) // --> Vector info: d1 = 0.669996, 0.669996, 1.919991. Determinants: -78.829025, 0.000000, 134419.265840, -11036.105518 // --> Vector info: d2 = 1.164188, 0.267612, 0.267612. Determinants: 0.000000, 156.900789, -80078.370725, -11036.105518 ( -483.000000 1974.000000 -96.000000 ) ( -483.000000 1799.000000 -96.000000 ) ( -422.000000 1799.000000 -80.000000 ) ( ( 0.007143 0.000000 -12.179955 ) ( 0.000000 -0.014217 7.256035 ) ) 04escapehouse/04wex5b 0 0 0 ( -423.014851 1799.000000 -76.130882 ) ( -484.014851 1799.000000 -92.130882 ) ( -484.014851 1974.000000 -92.130882 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -423.014851 1799.000000 -76.130882 ) ( -422.000000 1799.000000 -80.000000 ) ( -483.000000 1799.000000 -96.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -484.014851 1799.000000 -92.130882 ) ( -483.000000 1799.000000 -96.000000 ) ( -483.000000 1974.000000 -96.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -484.014851 1974.000000 -92.130882 ) ( -483.000000 1974.000000 -96.000000 ) ( -422.000000 1974.000000 -80.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -423.014851 1974.000000 -76.130882 ) ( -422.000000 1974.000000 -80.000000 ) ( -422.000000 1799.000000 -80.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7306/4263) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wgrd2a]: 128.000000/128.000000 // --> Vector A/B: (1974.000000, 1799.000000, 1799.000000) / (-422.000000, -422.000000, 83.000000) // --> Vector info: d1 = 4.545748, 4.545748, 0.937500. Determinants: 0.000000, 631.443378, -135261.352528, -88375.000000 // --> Vector info: d2 = 0.890659, 2.140652, 2.140652. Determinants: 631.246386, 0.000000, -1324792.384963, -88375.000000 ( 83.000000 1799.000000 -201.000000 ) ( -422.000000 1799.000000 -201.000000 ) ( -422.000000 1974.000000 -201.000000 ) ( ( 0.000000 -0.007145 1.530539 ) ( -0.007143 0.000000 14.990579 ) ) 04escapehouse/04wgrd2a 0 0 0 ( -422.000000 1974.000000 -205.000000 ) ( -422.000000 1799.000000 -205.000000 ) ( 83.000000 1799.000000 -205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -422.000000 1974.000000 -205.000000 ) ( -422.000000 1974.000000 -201.000000 ) ( -422.000000 1799.000000 -201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -422.000000 1799.000000 -205.000000 ) ( -422.000000 1799.000000 -201.000000 ) ( 83.000000 1799.000000 -201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 83.000000 1799.000000 -205.000000 ) ( 83.000000 1799.000000 -201.000000 ) ( 83.000000 1974.000000 -201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 83.000000 1974.000000 -205.000000 ) ( 83.000000 1974.000000 -201.000000 ) ( -422.000000 1974.000000 -201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7307/4264) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (422.000000, 422.000000, -258.000000) / (201.000000, 80.000000, 80.000000) // --> Vector info: d1 = 0.803971, 1.669996, 1.669996. Determinants: 0.000000, 588.896979, -184519.050393, -82280.000000 // --> Vector info: d2 = 0.133636, 0.133636, 9.850132. Determinants: 1175.695957, 0.000000, -507139.302668, -82280.000000 ( 258.000000 1799.000000 -80.000000 ) ( -422.000000 1799.000000 -80.000000 ) ( -422.000000 1799.000000 -201.000000 ) ( ( 0.000000 -0.007157 2.242575 ) ( -0.014289 0.000000 6.163579 ) ) 04escapehouse/04wex5b 0 0 0 ( -422.000000 1795.000000 -201.000000 ) ( -422.000000 1795.000000 -80.000000 ) ( 258.000000 1795.000000 -80.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -422.000000 1795.000000 -201.000000 ) ( -422.000000 1799.000000 -201.000000 ) ( -422.000000 1799.000000 -80.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -422.000000 1795.000000 -80.000000 ) ( -422.000000 1799.000000 -80.000000 ) ( 258.000000 1799.000000 -80.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1795.000000 -80.000000 ) ( 258.000000 1799.000000 -80.000000 ) ( 258.000000 1799.000000 -201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1795.000000 -201.000000 ) ( 258.000000 1799.000000 -201.000000 ) ( -422.000000 1799.000000 -201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7308/4265) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (1799.000000, 1974.000000, 1974.000000) / (422.000000, 422.000000, -258.000000) // --> Vector info: d1 = 0.669996, 1.919991, 1.919991. Determinants: -849.996759, 0.000000, 1449414.615436, -119000.000000 // --> Vector info: d2 = 0.133636, 0.133636, 9.850132. Determinants: 0.000000, 1700.386715, -733465.933610, -119000.000000 ( 258.000000 1974.000000 -80.000000 ) ( -422.000000 1974.000000 -80.000000 ) ( -422.000000 1799.000000 -80.000000 ) ( ( 0.007143 0.000000 -12.179955 ) ( 0.000000 -0.014289 6.163579 ) ) 04escapehouse/04wex5b 0 0 0 ( -422.000000 1799.000000 -76.000000 ) ( -422.000000 1974.000000 -76.000000 ) ( 258.000000 1974.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -422.000000 1799.000000 -76.000000 ) ( -422.000000 1799.000000 -80.000000 ) ( -422.000000 1974.000000 -80.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -422.000000 1974.000000 -76.000000 ) ( -422.000000 1974.000000 -80.000000 ) ( 258.000000 1974.000000 -80.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1974.000000 -76.000000 ) ( 258.000000 1974.000000 -80.000000 ) ( 258.000000 1799.000000 -80.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1799.000000 -76.000000 ) ( 258.000000 1799.000000 -80.000000 ) ( -422.000000 1799.000000 -80.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7309/4266) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-422.000000, -422.000000, 258.000000) / (80.000000, 201.000000, 201.000000) // --> Vector info: d1 = 0.356987, 1.223012, 1.222969. Determinants: 0.005164, -588.896819, 17741.034500, -82280.000000 // --> Vector info: d2 = 0.136234, 0.136250, 9.852743. Determinants: -1175.695727, -0.010381, -507352.122893, -82280.000000 ( 258.000000 1974.000000 -201.000000 ) ( -422.000000 1974.000000 -201.000000 ) ( -422.000000 1974.000000 -80.000000 ) ( ( 0.000000 0.007157 -0.215618 ) ( 0.014289 0.000000 6.166166 ) ) 04escapehouse/04wex5b 0 0 0 ( -422.000000 1978.000000 -80.000000 ) ( -422.000000 1978.000000 -201.000000 ) ( 258.000000 1978.000000 -201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -422.000000 1978.000000 -80.000000 ) ( -422.000000 1974.000000 -80.000000 ) ( -422.000000 1974.000000 -201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -422.000000 1978.000000 -201.000000 ) ( -422.000000 1974.000000 -201.000000 ) ( 258.000000 1974.000000 -201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1978.000000 -201.000000 ) ( 258.000000 1974.000000 -201.000000 ) ( 258.000000 1974.000000 -80.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1978.000000 -80.000000 ) ( 258.000000 1974.000000 -80.000000 ) ( -422.000000 1974.000000 -80.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7311/4267) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd2a]: 128.000000/128.000000 // --> Vector A/B: (-1799.000000, -1799.000000, -1974.000000) / (201.000000, 80.000000, 80.000000) // --> Vector info: d1 = 1.312486, 0.446461, 0.446460. Determinants: -0.000187, -151.554370, 2670.191901, -21175.000000 // --> Vector info: d2 = 2.140606, 2.140605, 0.890610. Determinants: -151.249423, -0.000209, -317425.011231, -21175.000000 ( 258.000000 1974.000000 -80.000000 ) ( 258.000000 1799.000000 -80.000000 ) ( 258.000000 1799.000000 -201.000000 ) ( ( 0.000000 0.007157 -0.126101 ) ( 0.007143 0.000000 14.990555 ) ) 04escapehouse/04wgrd2a 0 0 0 ( 262.000000 1799.000000 -201.000000 ) ( 262.000000 1799.000000 -80.000000 ) ( 262.000000 1974.000000 -80.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 1799.000000 -201.000000 ) ( 258.000000 1799.000000 -201.000000 ) ( 258.000000 1799.000000 -80.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 1799.000000 -80.000000 ) ( 258.000000 1799.000000 -80.000000 ) ( 258.000000 1974.000000 -80.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 1974.000000 -80.000000 ) ( 258.000000 1974.000000 -80.000000 ) ( 258.000000 1974.000000 -201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 1974.000000 -201.000000 ) ( 258.000000 1974.000000 -201.000000 ) ( 258.000000 1799.000000 -201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7315/4268) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd2a]: 128.000000/128.000000 // --> Vector A/B: (1799.000000, 1974.000000, 1974.000000) / (263.000000, 263.000000, 201.000000) // --> Vector info: d1 = 0.500000, 0.500000, 0.937500. Determinants: 0.000000, 76.562500, -25560.936229, -10850.000000 // --> Vector info: d2 = 2.140666, 0.890674, 0.890662. Determinants: 77.499556, -0.002086, -162647.384457, -10850.000000 ( 83.000000 1974.000000 -201.000000 ) ( 83.000000 1974.000000 -263.000000 ) ( 83.000000 1799.000000 -263.000000 ) ( ( 0.000000 -0.007056 2.355847 ) ( -0.007143 0.000000 14.990542 ) ) 04escapehouse/04wgrd2a 0 0 0 ( 79.000000 1799.000000 -263.000000 ) ( 79.000000 1974.000000 -263.000000 ) ( 79.000000 1974.000000 -201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 1799.000000 -263.000000 ) ( 83.000000 1799.000000 -263.000000 ) ( 83.000000 1974.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 1974.000000 -263.000000 ) ( 83.000000 1974.000000 -263.000000 ) ( 83.000000 1974.000000 -201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 1974.000000 -201.000000 ) ( 83.000000 1974.000000 -201.000000 ) ( 83.000000 1799.000000 -201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 1799.000000 -201.000000 ) ( 83.000000 1799.000000 -201.000000 ) ( 83.000000 1799.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7317/4269) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd2a]: 128.000000/128.000000 // --> Vector A/B: (-1974.000000, -1799.000000, -1799.000000) / (263.000000, 263.000000, 201.000000) // --> Vector info: d1 = 0.749988, 0.749988, 0.312487. Determinants: 0.000000, -76.562791, 11998.642169, -10850.000000 // --> Vector info: d2 = 0.890625, 2.140623, 2.140607. Determinants: -77.499852, -0.002670, -162647.287382, -10850.000000 ( 258.000000 1799.000000 -201.000000 ) ( 258.000000 1799.000000 -263.000000 ) ( 258.000000 1974.000000 -263.000000 ) ( ( 0.000000 0.007056 -1.105866 ) ( 0.007143 0.000000 14.990533 ) ) 04escapehouse/04wgrd2a 0 0 0 ( 262.000000 1974.000000 -263.000000 ) ( 262.000000 1799.000000 -263.000000 ) ( 262.000000 1799.000000 -201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 1974.000000 -263.000000 ) ( 258.000000 1974.000000 -263.000000 ) ( 258.000000 1799.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 1799.000000 -263.000000 ) ( 258.000000 1799.000000 -263.000000 ) ( 258.000000 1799.000000 -201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 1799.000000 -201.000000 ) ( 258.000000 1799.000000 -201.000000 ) ( 258.000000 1974.000000 -201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 1974.000000 -201.000000 ) ( 258.000000 1974.000000 -201.000000 ) ( 258.000000 1974.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7319/4270) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (258.000000, 258.000000, 83.000000) / (228.000000, 201.000000, 201.000000) // --> Vector info: d1 = 0.410469, 0.222969, 0.222979. Determinants: 0.000258, -32.812500, 5541.717267, -4725.000000 // --> Vector info: d2 = 2.852747, 2.852743, 0.352743. Determinants: -67.500000, -0.000667, 3935.922691, -4725.000000 ( 83.000000 1974.000000 -201.000000 ) ( 258.000000 1974.000000 -201.000000 ) ( 258.000000 1974.000000 -228.000000 ) ( ( 0.000000 0.006944 -1.172850 ) ( 0.014286 0.000000 -0.833000 ) ) 04escapehouse/04wex5b 0 0 0 ( 258.000000 1978.000000 -228.000000 ) ( 258.000000 1978.000000 -201.000000 ) ( 83.000000 1978.000000 -201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1978.000000 -228.000000 ) ( 258.000000 1974.000000 -228.000000 ) ( 258.000000 1974.000000 -201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1978.000000 -201.000000 ) ( 258.000000 1974.000000 -201.000000 ) ( 83.000000 1974.000000 -201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 83.000000 1978.000000 -201.000000 ) ( 83.000000 1974.000000 -201.000000 ) ( 83.000000 1974.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 83.000000 1978.000000 -228.000000 ) ( 83.000000 1974.000000 -228.000000 ) ( 258.000000 1974.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7320/4271) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-83.000000, -83.000000, -258.000000) / (228.000000, 201.000000, 201.000000) // --> Vector info: d1 = 0.616471, 0.803964, 0.803970. Determinants: 0.000154, 32.811249, -10393.778802, -4725.000000 // --> Vector info: d2 = 0.350132, 0.350136, 2.850134. Determinants: 67.499949, 0.000667, 3947.969983, -4725.000000 ( 258.000000 1799.000000 -201.000000 ) ( 83.000000 1799.000000 -201.000000 ) ( 83.000000 1799.000000 -228.000000 ) ( ( 0.000000 -0.006944 2.199742 ) ( -0.014286 0.000000 -0.835549 ) ) 04escapehouse/04wex5b 0 0 0 ( 83.000000 1795.000000 -228.000000 ) ( 83.000000 1795.000000 -201.000000 ) ( 258.000000 1795.000000 -201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 83.000000 1795.000000 -228.000000 ) ( 83.000000 1799.000000 -228.000000 ) ( 83.000000 1799.000000 -201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 83.000000 1795.000000 -201.000000 ) ( 83.000000 1799.000000 -201.000000 ) ( 258.000000 1799.000000 -201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1795.000000 -201.000000 ) ( 258.000000 1799.000000 -201.000000 ) ( 258.000000 1799.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 1795.000000 -228.000000 ) ( 258.000000 1799.000000 -228.000000 ) ( 83.000000 1799.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7321/4272) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (780.000000, 901.000000, 831.000000) / (489.000000, 419.000000, 298.000000) // --> Vector info: d1 = 0.428983, 1.428983, 1.428981. Determinants: -121.000042, 69.999794, 51767.373064, -19541.000000 // --> Vector info: d2 = 0.517593, 0.517597, 2.517597. Determinants: 139.999539, 242.000267, -237652.063124, -19541.000000 ( -831.000000 1746.000000 -298.000000 ) ( -901.000000 1746.000000 -419.000000 ) ( -780.000000 1746.000000 -489.000000 ) ( ( 0.006192 -0.003582 -2.649167 ) ( -0.007164 -0.012384 12.161715 ) ) 04escapehouse/04wex5b 0 0 0 ( -780.000000 1742.000000 -489.000000 ) ( -901.000000 1742.000000 -419.000000 ) ( -831.000000 1742.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -780.000000 1742.000000 -489.000000 ) ( -780.000000 1746.000000 -489.000000 ) ( -901.000000 1746.000000 -419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -901.000000 1742.000000 -419.000000 ) ( -901.000000 1746.000000 -419.000000 ) ( -831.000000 1746.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -831.000000 1742.000000 -298.000000 ) ( -831.000000 1746.000000 -298.000000 ) ( -710.000000 1746.000000 -368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -710.000000 1742.000000 -368.000000 ) ( -710.000000 1746.000000 -368.000000 ) ( -780.000000 1746.000000 -489.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7323/4273) # points: 4 { brushDef { // Surface normal: 0.865589, 0.000000, -0.500754 // RotY/Z : 0.524470 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.500754, 0.000000, -0.865589) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (1799.000000, 1746.000000, 1746.000000) / (674.072455, 674.072455, 813.861582) // --> Vector info: d1 = 0.428982, 0.053987, 0.053987. Determinants: -52.420190, 0.000025, 91125.654003, -7408.823726 // --> Vector info: d2 = 2.517593, 2.517601, 0.517590. Determinants: 0.001066, 106.000607, -90106.412622, -7408.823726 ( -901.000000 1746.000000 -419.000000 ) ( -831.000000 1746.000000 -298.000000 ) ( -831.000000 1799.000000 -298.000000 ) ( ( 0.007075 0.000000 -12.299612 ) ( 0.000000 -0.014307 12.162040 ) ) 04escapehouse/04wex5b 0 0 0 ( -834.462358 1799.000000 -295.996983 ) ( -834.462358 1746.000000 -295.996983 ) ( -904.462358 1746.000000 -416.996983 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -834.462358 1799.000000 -295.996983 ) ( -831.000000 1799.000000 -298.000000 ) ( -831.000000 1746.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -834.462358 1746.000000 -295.996983 ) ( -831.000000 1746.000000 -298.000000 ) ( -901.000000 1746.000000 -419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -904.462358 1746.000000 -416.996983 ) ( -901.000000 1746.000000 -419.000000 ) ( -901.000000 1799.000000 -419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -904.462358 1799.000000 -416.996983 ) ( -901.000000 1799.000000 -419.000000 ) ( -831.000000 1799.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7325/4274) # points: 4 { brushDef { // Surface normal: -0.865589, 0.000000, 0.500754 // RotY/Z : -0.524470 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.500754, 0.000000, -0.865589) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-1746.000000, -1799.000000, -1799.000000) / (674.072455, 674.072455, 813.861582) // --> Vector info: d1 = 0.428982, 0.053987, 0.053987. Determinants: -52.420190, 0.000025, -94703.918793, -7408.823726 // --> Vector info: d2 = 2.517593, 2.517601, 0.517590. Determinants: 0.001066, 106.000607, -90102.634035, -7408.823726 ( -780.000000 1799.000000 -489.000000 ) ( -710.000000 1799.000000 -368.000000 ) ( -710.000000 1746.000000 -368.000000 ) ( ( 0.007075 0.000000 12.782585 ) ( 0.000000 -0.014307 12.161530 ) ) 04escapehouse/04wex5b 0 0 0 ( -706.537642 1746.000000 -370.003017 ) ( -706.537642 1799.000000 -370.003017 ) ( -776.537642 1799.000000 -491.003017 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -706.537642 1746.000000 -370.003017 ) ( -710.000000 1746.000000 -368.000000 ) ( -710.000000 1799.000000 -368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -706.537642 1799.000000 -370.003017 ) ( -710.000000 1799.000000 -368.000000 ) ( -780.000000 1799.000000 -489.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -776.537642 1799.000000 -491.003017 ) ( -780.000000 1799.000000 -489.000000 ) ( -780.000000 1746.000000 -489.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -776.537642 1746.000000 -491.003017 ) ( -780.000000 1746.000000 -489.000000 ) ( -710.000000 1746.000000 -368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7326/4275) # points: 4 { brushDef { // Surface normal: 0.500754, 0.000000, 0.865589 // RotY/Z : -1.046326 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.865589, 0.000000, -0.500754) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (1746.000000, 1799.000000, 1799.000000) / (-430.290977, -430.290977, -570.080104) // --> Vector info: d1 = 0.428983, 0.428984, 1.428983. Determinants: -0.000133, 52.999975, 19627.386088, -7408.823726 // --> Vector info: d2 = 1.517593, 0.767597, 0.767593. Determinants: 104.841312, -0.000202, -194296.600019, -7408.823726 ( -901.000000 1799.000000 -419.000000 ) ( -780.000000 1799.000000 -489.000000 ) ( -780.000000 1746.000000 -489.000000 ) ( ( 0.000000 -0.007154 -2.649191 ) ( -0.014151 0.000000 26.225027 ) ) 04escapehouse/04wex5b 0 0 0 ( -782.003017 1746.000000 -492.462358 ) ( -782.003017 1799.000000 -492.462358 ) ( -903.003017 1799.000000 -422.462358 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -782.003017 1746.000000 -492.462358 ) ( -780.000000 1746.000000 -489.000000 ) ( -780.000000 1799.000000 -489.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -782.003017 1799.000000 -492.462358 ) ( -780.000000 1799.000000 -489.000000 ) ( -901.000000 1799.000000 -419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -903.003017 1799.000000 -422.462358 ) ( -901.000000 1799.000000 -419.000000 ) ( -901.000000 1746.000000 -419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -903.003017 1746.000000 -422.462358 ) ( -901.000000 1746.000000 -419.000000 ) ( -780.000000 1746.000000 -489.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7327/4276) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-780.000000, -710.000000, -831.000000) / (489.000000, 368.000000, 298.000000) // --> Vector info: d1 = 1.161031, 1.161026, 0.161026. Determinants: -120.999609, -70.000543, -82837.131345, -19541.000000 // --> Vector info: d2 = 0.517620, 2.517628, 2.517616. Determinants: -140.001920, 242.000121, -237654.370646, -19541.000000 ( -831.000000 2026.000000 -298.000000 ) ( -710.000000 2026.000000 -368.000000 ) ( -780.000000 2026.000000 -489.000000 ) ( ( 0.006192 0.003582 4.239145 ) ( 0.007165 -0.012384 12.161833 ) ) 04escapehouse/04wex5b 0 0 0 ( -780.000000 2030.000000 -489.000000 ) ( -710.000000 2030.000000 -368.000000 ) ( -831.000000 2030.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -780.000000 2030.000000 -489.000000 ) ( -780.000000 2026.000000 -489.000000 ) ( -710.000000 2026.000000 -368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -710.000000 2030.000000 -368.000000 ) ( -710.000000 2026.000000 -368.000000 ) ( -831.000000 2026.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -831.000000 2030.000000 -298.000000 ) ( -831.000000 2026.000000 -298.000000 ) ( -901.000000 2026.000000 -419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -901.000000 2030.000000 -419.000000 ) ( -901.000000 2026.000000 -419.000000 ) ( -780.000000 2026.000000 -489.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7329/4277) # points: 4 { brushDef { // Surface normal: -0.865589, 0.000000, 0.500754 // RotY/Z : -0.524470 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.500754, 0.000000, -0.865589) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-1974.000000, -2026.000000, -2026.000000) / (674.072455, 674.072455, 813.861582) // --> Vector info: d1 = 0.536039, 0.161026, 0.161031. Determinants: -52.422722, -0.000223, -107378.792218, -7269.034599 // --> Vector info: d2 = 2.517628, 2.517616, 0.517628. Determinants: -0.001601, 103.999404, -88407.017315, -7269.034599 ( -780.000000 2026.000000 -489.000000 ) ( -710.000000 2026.000000 -368.000000 ) ( -710.000000 1974.000000 -368.000000 ) ( ( 0.007212 0.000000 14.772084 ) ( 0.000000 -0.014307 12.162140 ) ) 04escapehouse/04wex5b 0 0 0 ( -706.537642 1974.000000 -370.003017 ) ( -706.537642 2026.000000 -370.003017 ) ( -776.537642 2026.000000 -491.003017 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -706.537642 1974.000000 -370.003017 ) ( -710.000000 1974.000000 -368.000000 ) ( -710.000000 2026.000000 -368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -706.537642 2026.000000 -370.003017 ) ( -710.000000 2026.000000 -368.000000 ) ( -780.000000 2026.000000 -489.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -776.537642 2026.000000 -491.003017 ) ( -780.000000 2026.000000 -489.000000 ) ( -780.000000 1974.000000 -489.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -776.537642 1974.000000 -491.003017 ) ( -780.000000 1974.000000 -489.000000 ) ( -710.000000 1974.000000 -368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7331/4278) # points: 4 { brushDef { // Surface normal: 0.865589, 0.000000, -0.500754 // RotY/Z : 0.524470 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.500754, 0.000000, -0.865589) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (2026.000000, 1974.000000, 1974.000000) / (674.072455, 674.072455, 813.861582) // --> Vector info: d1 = 1.295012, 0.920000, 0.920004. Determinants: -52.422589, -0.000248, 96794.849065, -7269.034599 // --> Vector info: d2 = 2.517628, 2.517624, 0.517616. Determinants: -0.000533, 104.000397, -88403.446418, -7269.034599 ( -901.000000 1974.000000 -419.000000 ) ( -831.000000 1974.000000 -298.000000 ) ( -831.000000 2026.000000 -298.000000 ) ( ( 0.007212 0.000000 -13.316053 ) ( 0.000000 -0.014307 12.161649 ) ) 04escapehouse/04wex5b 0 0 0 ( -834.462358 2026.000000 -295.996983 ) ( -834.462358 1974.000000 -295.996983 ) ( -904.462358 1974.000000 -416.996983 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -834.462358 2026.000000 -295.996983 ) ( -831.000000 2026.000000 -298.000000 ) ( -831.000000 1974.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -834.462358 1974.000000 -295.996983 ) ( -831.000000 1974.000000 -298.000000 ) ( -901.000000 1974.000000 -419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -904.462358 1974.000000 -416.996983 ) ( -901.000000 1974.000000 -419.000000 ) ( -901.000000 2026.000000 -419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -904.462358 2026.000000 -416.996983 ) ( -901.000000 2026.000000 -419.000000 ) ( -831.000000 2026.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7332/4279) # points: 4 { brushDef { // Surface normal: 0.500754, 0.000000, 0.865589 // RotY/Z : -1.046326 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.865589, 0.000000, -0.500754) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (2026.000000, 1974.000000, 1974.000000) / (-570.080104, -570.080104, -430.290977) // --> Vector info: d1 = 0.161030, 0.161031, 1.161031. Determinants: 0.000201, -51.999975, -30815.089445, -7269.034599 // --> Vector info: d2 = 1.517620, 0.767597, 0.767605. Determinants: -104.845045, -0.000396, 201384.202239, -7269.034599 ( -780.000000 1974.000000 -489.000000 ) ( -901.000000 1974.000000 -419.000000 ) ( -901.000000 2026.000000 -419.000000 ) ( ( 0.000000 0.007154 4.239227 ) ( 0.014424 0.000000 -27.704395 ) ) 04escapehouse/04wex5b 0 0 0 ( -903.003017 2026.000000 -422.462358 ) ( -903.003017 1974.000000 -422.462358 ) ( -782.003017 1974.000000 -492.462358 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -903.003017 2026.000000 -422.462358 ) ( -901.000000 2026.000000 -419.000000 ) ( -901.000000 1974.000000 -419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -903.003017 1974.000000 -422.462358 ) ( -901.000000 1974.000000 -419.000000 ) ( -780.000000 1974.000000 -489.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -782.003017 1974.000000 -492.462358 ) ( -780.000000 1974.000000 -489.000000 ) ( -780.000000 2026.000000 -489.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -782.003017 2026.000000 -492.462358 ) ( -780.000000 2026.000000 -489.000000 ) ( -901.000000 2026.000000 -419.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7334/4280) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1487.000000, 1487.000000, -840.000000) / (7997.000000, 7332.000000, 7333.000000) // --> Vector info: d1 = 0.000000, 4.750001, 4.750003. Determinants: 4.751586, 11053.252218, -88399923.594395, -1547455.000000 // --> Vector info: d2 = 0.000000, 0.000000, 16.624987. Determinants: 11055.615992, 0.000454, -16439704.613969, -1547455.000000 ( 7333.000000 -840.000000 -2835.000000 ) ( 7332.000000 1487.000000 -2835.000000 ) ( 7997.000000 1487.000000 -2835.000000 ) ( ( -0.000003 -0.007143 57.126006 ) ( -0.007144 0.000000 10.623704 ) ) 04escapehouse/04wex4a 0 0 0 ( 7997.000000 1487.000000 -2839.000000 ) ( 7332.000000 1487.000000 -2839.000000 ) ( 7333.000000 -840.000000 -2839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7997.000000 1487.000000 -2839.000000 ) ( 7997.000000 1487.000000 -2835.000000 ) ( 7332.000000 1487.000000 -2835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.000000 1487.000000 -2839.000000 ) ( 7332.000000 1487.000000 -2835.000000 ) ( 7333.000000 -840.000000 -2835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -840.000000 -2839.000000 ) ( 7333.000000 -840.000000 -2835.000000 ) ( 7998.000000 -840.000000 -2835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 -840.000000 -2839.000000 ) ( 7998.000000 -840.000000 -2835.000000 ) ( 7997.000000 1487.000000 -2835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7335/4281) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7333.000000, -7998.000000, -7998.000000) / (2135.000000, 2135.000000, 2835.000000) // --> Vector info: d1 = 0.868580, 0.868580, 3.368580. Determinants: 0.000000, -1662.500000, 3145113.462723, -465500.000000 // --> Vector info: d2 = 3.374991, 0.999994, 0.999994. Determinants: -1662.497993, 0.000000, -13762156.285686, -465500.000000 ( 7998.000000 -840.000000 -2835.000000 ) ( 7998.000000 -840.000000 -2135.000000 ) ( 7333.000000 -840.000000 -2135.000000 ) ( ( 0.000000 0.003571 -6.756420 ) ( 0.003571 0.000000 29.564246 ) ) 04escapehouse/04wex4a 0 0 0 ( 7333.000000 -844.000000 -2135.000000 ) ( 7998.000000 -844.000000 -2135.000000 ) ( 7998.000000 -844.000000 -2835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -844.000000 -2135.000000 ) ( 7333.000000 -840.000000 -2135.000000 ) ( 7998.000000 -840.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 -844.000000 -2135.000000 ) ( 7998.000000 -840.000000 -2135.000000 ) ( 7998.000000 -840.000000 -2835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7998.000000 -844.000000 -2835.000000 ) ( 7998.000000 -840.000000 -2835.000000 ) ( 7333.000000 -840.000000 -2835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -844.000000 -2835.000000 ) ( 7333.000000 -840.000000 -2835.000000 ) ( 7333.000000 -840.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7337/4282) # points: 4 { brushDef { // Surface normal: -1.000000, -0.000430, 0.000000 // RotY/Z : 0.000000 / -3.141163. Vector texS/T: (0.000430, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1483.563249, -1483.563249, 843.436966) / (2135.000000, 2835.000000, 2835.000000) // --> Vector info: d1 = 0.868473, 3.368473, 3.368455. Determinants: 0.012518, -5817.500537, 11005727.104928, -1628900.150408 // --> Vector info: d2 = 0.374977, 0.374982, 8.687475. Determinants: -5818.745324, -0.011108, -9243253.275044, -1628900.150408 ( 7998.000000 -840.000000 -2835.000000 ) ( 7997.000000 1487.000000 -2835.000000 ) ( 7997.000000 1487.000000 -2135.000000 ) ( ( 0.000000 0.003571 -6.756539 ) ( 0.003572 0.000000 5.674536 ) ) 04escapehouse/04wex4a 0 0 0 ( 8001.000000 1487.001719 -2135.000000 ) ( 8001.000000 1487.001719 -2835.000000 ) ( 8002.000000 -839.998281 -2835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8001.000000 1487.001719 -2135.000000 ) ( 7997.000000 1487.000000 -2135.000000 ) ( 7997.000000 1487.000000 -2835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8001.000000 1487.001719 -2835.000000 ) ( 7997.000000 1487.000000 -2835.000000 ) ( 7998.000000 -840.000000 -2835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8002.000000 -839.998281 -2835.000000 ) ( 7998.000000 -840.000000 -2835.000000 ) ( 7998.000000 -840.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8002.000000 -839.998281 -2135.000000 ) ( 7998.000000 -840.000000 -2135.000000 ) ( 7997.000000 1487.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7344/4283) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000430, 0.000000 // RotY/Z : 0.000000 / 0.000430. Vector texS/T: (-0.000430, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-843.151190, -843.151190, 1483.849025) / (2135.000000, 2835.000000, 2835.000000) // --> Vector info: d1 = 0.868703, 3.368703, 3.368490. Determinants: 0.149204, -5817.500683, 11005458.815157, -1628900.150408 // --> Vector info: d2 = 0.624992, 0.625055, 8.937548. Determinants: -5818.744996, -0.145219, -5923821.986415, -1628900.150408 ( 7332.000000 1487.000000 -2835.000000 ) ( 7333.000000 -840.000000 -2835.000000 ) ( 7333.000000 -840.000000 -2135.000000 ) ( ( 0.000000 0.003571 -6.756374 ) ( 0.003572 0.000000 3.636700 ) ) 04escapehouse/04wex4a 0 0 0 ( 7329.000000 -840.001719 -2135.000000 ) ( 7329.000000 -840.001719 -2835.000000 ) ( 7328.000000 1486.998281 -2835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 -840.001719 -2135.000000 ) ( 7333.000000 -840.000000 -2135.000000 ) ( 7333.000000 -840.000000 -2835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 -840.001719 -2835.000000 ) ( 7333.000000 -840.000000 -2835.000000 ) ( 7332.000000 1487.000000 -2835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7328.000000 1486.998281 -2835.000000 ) ( 7332.000000 1487.000000 -2835.000000 ) ( 7332.000000 1487.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7328.000000 1486.998281 -2135.000000 ) ( 7332.000000 1487.000000 -2135.000000 ) ( 7333.000000 -840.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7346/4284) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7997.000000, 7332.000000, 7332.000000) / (2135.000000, 2135.000000, 2730.000000) // --> Vector info: d1 = 0.868483, 0.868498, 2.993499. Determinants: 0.008971, -1413.125239, 2673313.483959, -395675.000000 // --> Vector info: d2 = 3.312488, 0.937490, 0.937504. Determinants: -1413.123582, -0.009196, 9990100.388144, -395675.000000 ( 7332.000000 1487.000000 -2730.000000 ) ( 7332.000000 1487.000000 -2135.000000 ) ( 7997.000000 1487.000000 -2135.000000 ) ( ( 0.000000 0.003571 -6.756337 ) ( 0.003571 0.000000 -25.248248 ) ) 04escapehouse/04wex4a 0 0 0 ( 7997.000000 1491.000000 -2135.000000 ) ( 7332.000000 1491.000000 -2135.000000 ) ( 7332.000000 1491.000000 -2730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7997.000000 1491.000000 -2135.000000 ) ( 7997.000000 1487.000000 -2135.000000 ) ( 7332.000000 1487.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.000000 1491.000000 -2135.000000 ) ( 7332.000000 1487.000000 -2135.000000 ) ( 7332.000000 1487.000000 -2730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.000000 1491.000000 -2730.000000 ) ( 7332.000000 1487.000000 -2730.000000 ) ( 7997.000000 1487.000000 -2730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7997.000000 1491.000000 -2730.000000 ) ( 7997.000000 1487.000000 -2730.000000 ) ( 7997.000000 1487.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7348/4285) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7437.000000, 7997.000000, 7997.000000) / (2835.000000, 2835.000000, 2730.000000) // --> Vector info: d1 = 1.368496, 1.368480, 0.993481. Determinants: 0.001627, -209.999733, 514869.592348, -58800.000000 // --> Vector info: d2 = 0.312502, 2.312500, 2.312497. Determinants: -209.999800, -0.001601, 1543397.938894, -58800.000000 ( 7997.000000 1487.000000 -2730.000000 ) ( 7997.000000 1487.000000 -2835.000000 ) ( 7437.000000 1487.000000 -2835.000000 ) ( ( 0.000000 0.003571 -8.756286 ) ( 0.003571 0.000000 -26.248264 ) ) 04escapehouse/04wex4a 0 0 0 ( 7437.000000 1491.000000 -2835.000000 ) ( 7997.000000 1491.000000 -2835.000000 ) ( 7997.000000 1491.000000 -2730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7437.000000 1491.000000 -2835.000000 ) ( 7437.000000 1487.000000 -2835.000000 ) ( 7997.000000 1487.000000 -2835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7997.000000 1491.000000 -2835.000000 ) ( 7997.000000 1487.000000 -2835.000000 ) ( 7997.000000 1487.000000 -2730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7997.000000 1491.000000 -2730.000000 ) ( 7997.000000 1487.000000 -2730.000000 ) ( 7437.000000 1487.000000 -2730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7437.000000 1491.000000 -2730.000000 ) ( 7437.000000 1487.000000 -2730.000000 ) ( 7437.000000 1487.000000 -2835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7349/4286) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (1487.000000, 1590.000000, 1540.000000) / (-7332.000000, -7332.000000, -8015.000000) // --> Vector info: d1 = 3.375053, 3.375052, 0.937499. Determinants: 0.000488, -251.068000, -2078262.917123, -70349.000000 // --> Vector info: d2 = 1.000000, 1.367043, 1.187502. Determinants: -250.690788, -0.140566, 301397.587871, -70349.000000 ( 8015.000000 1540.000000 -1204.000000 ) ( 7332.000000 1590.000000 -1204.000000 ) ( 7332.000000 1487.000000 -1204.000000 ) ( ( 0.000000 0.003569 29.542181 ) ( 0.003564 0.000002 -4.284319 ) ) 04escapehouse/04sky01 0 0 0 ( 7332.000000 1487.000000 -1200.000000 ) ( 7332.000000 1590.000000 -1200.000000 ) ( 8015.000000 1540.000000 -1200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.000000 1487.000000 -1200.000000 ) ( 7332.000000 1487.000000 -1204.000000 ) ( 7332.000000 1590.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.000000 1590.000000 -1200.000000 ) ( 7332.000000 1590.000000 -1204.000000 ) ( 8015.000000 1540.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8015.000000 1540.000000 -1200.000000 ) ( 8015.000000 1540.000000 -1204.000000 ) ( 8015.000000 1487.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8015.000000 1487.000000 -1200.000000 ) ( 8015.000000 1487.000000 -1204.000000 ) ( 7332.000000 1487.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7350/4287) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1487.000000, 1487.000000, 1518.000000) / (1204.000000, 1331.000000, 1322.000000) // --> Vector info: d1 = 0.719295, 1.173919, 1.141712. Determinants: -0.001295, -14.093342, 14138.444536, -3937.000000 // --> Vector info: d2 = 0.952529, 0.952539, 1.062450. Determinants: -13.958838, -0.000296, 17007.040393, -3937.000000 ( 7332.000000 1518.000000 -1322.000000 ) ( 7332.000000 1487.000000 -1331.000000 ) ( 7332.000000 1487.000000 -1204.000000 ) ( ( 0.000000 0.003580 -3.591172 ) ( 0.003546 0.000000 -4.319797 ) ) 04escapehouse/04wex4a 0 0 0 ( 7328.000000 1487.000000 -1204.000000 ) ( 7328.000000 1487.000000 -1331.000000 ) ( 7328.000000 1518.000000 -1322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7328.000000 1487.000000 -1204.000000 ) ( 7332.000000 1487.000000 -1204.000000 ) ( 7332.000000 1487.000000 -1331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7328.000000 1487.000000 -1331.000000 ) ( 7332.000000 1487.000000 -1331.000000 ) ( 7332.000000 1518.000000 -1322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7328.000000 1518.000000 -1322.000000 ) ( 7332.000000 1518.000000 -1322.000000 ) ( 7332.000000 1518.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7328.000000 1518.000000 -1204.000000 ) ( 7332.000000 1518.000000 -1204.000000 ) ( 7332.000000 1487.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7351/4288) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1487.000000, 1487.000000, 1522.000000) / (7332.000000, 7437.000000, 7437.000000) // --> Vector info: d1 = 0.141708, 0.141706, 0.016709. Determinants: 13.124600, 0.000100, -20037.792217, -3675.000000 // --> Vector info: d2 = 0.937449, 1.312476, 1.312471. Determinants: 0.000500, -13.125951, 92793.605782, -3675.000000 ( 7437.000000 1522.000000 -1651.000000 ) ( 7437.000000 1487.000000 -1651.000000 ) ( 7332.000000 1487.000000 -1651.000000 ) ( ( -0.003571 0.000000 5.452460 ) ( 0.000000 0.003572 -25.249961 ) ) 04escapehouse/04wex4a 0 0 0 ( 7332.000000 1487.000000 -1655.000000 ) ( 7437.000000 1487.000000 -1655.000000 ) ( 7437.000000 1522.000000 -1655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.000000 1487.000000 -1655.000000 ) ( 7332.000000 1487.000000 -1651.000000 ) ( 7437.000000 1487.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7437.000000 1487.000000 -1655.000000 ) ( 7437.000000 1487.000000 -1651.000000 ) ( 7437.000000 1522.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7437.000000 1522.000000 -1655.000000 ) ( 7437.000000 1522.000000 -1651.000000 ) ( 7332.000000 1522.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.000000 1522.000000 -1655.000000 ) ( 7332.000000 1522.000000 -1651.000000 ) ( 7332.000000 1487.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7353/4289) # points: 4 { brushDef { // Surface normal: -0.066519, -0.997785, 0.000000 // RotY/Z : 0.000000 / -1.637364. Vector texS/T: (0.997785, -0.066519, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7209.995551, 7209.995551, 7315.228625) / (1204.000000, 1546.000000, 1546.000000) // --> Vector info: d1 = 1.142851, 1.142806, 0.766769. Determinants: 128.604494, 0.004691, -968374.335738, -35989.711530 // --> Vector info: d2 = 0.776378, 2.000098, 2.000092. Determinants: 0.002282, -128.775826, 127088.016398, -35989.711530 ( 7437.000000 1583.000000 -1546.000000 ) ( 7332.000000 1590.000000 -1546.000000 ) ( 7332.000000 1590.000000 -1204.000000 ) ( ( -0.003573 0.000000 26.906977 ) ( 0.000000 0.003578 -3.531232 ) ) 04escapehouse/04wex4a 0 0 0 ( 7332.266076 1593.991141 -1204.000000 ) ( 7332.266076 1593.991141 -1546.000000 ) ( 7437.266076 1586.991141 -1546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.266076 1593.991141 -1204.000000 ) ( 7332.000000 1590.000000 -1204.000000 ) ( 7332.000000 1590.000000 -1546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.266076 1593.991141 -1546.000000 ) ( 7332.000000 1590.000000 -1546.000000 ) ( 7437.000000 1583.000000 -1546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7437.266076 1586.991141 -1546.000000 ) ( 7437.000000 1583.000000 -1546.000000 ) ( 7437.000000 1583.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7437.266076 1586.991141 -1204.000000 ) ( 7437.000000 1583.000000 -1204.000000 ) ( 7332.000000 1590.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7354/4290) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7997.000000, -7997.000000, -8015.000000) / (1651.000000, 1204.000000, 1204.000000) // --> Vector info: d1 = 1.000005, 4.197449, 4.197449. Determinants: 0.000000, 57.553998, -103067.689661, -8046.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.124997. Determinants: 55.874148, -0.000014, 438779.585237, -8046.000000 ( 8015.000000 1487.000000 -1204.000000 ) ( 7997.000000 1487.000000 -1204.000000 ) ( 7997.000000 1487.000000 -1651.000000 ) ( ( 0.000000 -0.007153 12.809805 ) ( -0.006944 0.000000 -54.533878 ) ) 04escapehouse/04wex4a 0 0 0 ( 7997.000000 1483.000000 -1651.000000 ) ( 7997.000000 1483.000000 -1204.000000 ) ( 8015.000000 1483.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7997.000000 1483.000000 -1651.000000 ) ( 7997.000000 1487.000000 -1651.000000 ) ( 7997.000000 1487.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7997.000000 1483.000000 -1204.000000 ) ( 7997.000000 1487.000000 -1204.000000 ) ( 8015.000000 1487.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8015.000000 1483.000000 -1204.000000 ) ( 8015.000000 1487.000000 -1204.000000 ) ( 8015.000000 1487.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8015.000000 1483.000000 -1651.000000 ) ( 8015.000000 1487.000000 -1651.000000 ) ( 7997.000000 1487.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7355/4291) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1487.000000, -1540.000000, -1540.000000) / (1204.000000, 1204.000000, 1546.000000) // --> Vector info: d1 = 0.542961, 0.542961, 1.766686. Determinants: 0.000083, -64.857429, 68246.763279, -18126.000000 // --> Vector info: d2 = 0.374968, 0.187466, 0.187467. Determinants: -64.125655, -0.000051, -102151.449406, -18126.000000 ( 8015.000000 1540.000000 -1546.000000 ) ( 8015.000000 1540.000000 -1204.000000 ) ( 8015.000000 1487.000000 -1204.000000 ) ( ( 0.000000 0.003578 -3.765131 ) ( 0.003538 0.000000 5.635631 ) ) 04escapehouse/04wex4a 0 0 0 ( 8019.000000 1487.000000 -1204.000000 ) ( 8019.000000 1540.000000 -1204.000000 ) ( 8019.000000 1540.000000 -1546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8019.000000 1487.000000 -1204.000000 ) ( 8015.000000 1487.000000 -1204.000000 ) ( 8015.000000 1540.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8019.000000 1540.000000 -1204.000000 ) ( 8015.000000 1540.000000 -1204.000000 ) ( 8015.000000 1540.000000 -1546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8019.000000 1540.000000 -1546.000000 ) ( 8015.000000 1540.000000 -1546.000000 ) ( 8015.000000 1487.000000 -1546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8019.000000 1487.000000 -1546.000000 ) ( 8015.000000 1487.000000 -1546.000000 ) ( 8015.000000 1487.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7357/4292) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1487.000000, 1487.000000, 1590.000000) / (1353.000000, 1651.000000, 1651.000000) // --> Vector info: d1 = 0.802371, 0.802325, 0.435282. Determinants: 109.378998, 0.004727, -187280.941375, -30694.000000 // --> Vector info: d2 = 0.307787, 1.375139, 1.375123. Determinants: 0.004831, -109.937286, 139290.751664, -30694.000000 ( 7332.000000 1590.000000 -1651.000000 ) ( 7332.000000 1487.000000 -1651.000000 ) ( 7332.000000 1487.000000 -1353.000000 ) ( ( -0.003564 0.000000 6.101549 ) ( 0.000000 0.003582 -4.538045 ) ) 04escapehouse/04wex4a 0 0 0 ( 7328.000000 1487.000000 -1353.000000 ) ( 7328.000000 1487.000000 -1651.000000 ) ( 7328.000000 1590.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7328.000000 1487.000000 -1353.000000 ) ( 7332.000000 1487.000000 -1353.000000 ) ( 7332.000000 1487.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7328.000000 1487.000000 -1651.000000 ) ( 7332.000000 1487.000000 -1651.000000 ) ( 7332.000000 1590.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7328.000000 1590.000000 -1651.000000 ) ( 7332.000000 1590.000000 -1651.000000 ) ( 7332.000000 1590.000000 -1353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7328.000000 1590.000000 -1353.000000 ) ( 7332.000000 1590.000000 -1353.000000 ) ( 7332.000000 1487.000000 -1353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7358/4293) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1487.000000, 1487.000000, 1539.000000) / (1331.000000, 1353.000000, 1353.000000) // --> Vector info: d1 = 0.976291, 1.040079, 1.141712. Determinants: -2.235914, -3.316966, 6622.809530, -1144.000000 // --> Vector info: d2 = 0.953185, 0.910515, 1.062450. Determinants: -3.342572, 2.218828, 926.700824, -1144.000000 ( 7332.000000 1539.000000 -1353.000000 ) ( 7332.000000 1487.000000 -1353.000000 ) ( 7332.000000 1487.000000 -1331.000000 ) ( ( 0.001954 0.002899 -5.789169 ) ( 0.002922 -0.001940 -0.810053 ) ) 04escapehouse/04wex4a 0 0 0 ( 7328.000000 1487.000000 -1331.000000 ) ( 7328.000000 1487.000000 -1353.000000 ) ( 7328.000000 1539.000000 -1353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7328.000000 1487.000000 -1331.000000 ) ( 7332.000000 1487.000000 -1331.000000 ) ( 7332.000000 1487.000000 -1353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7328.000000 1487.000000 -1353.000000 ) ( 7332.000000 1487.000000 -1353.000000 ) ( 7332.000000 1539.000000 -1353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7328.000000 1539.000000 -1353.000000 ) ( 7332.000000 1539.000000 -1353.000000 ) ( 7332.000000 1518.000000 -1322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7328.000000 1518.000000 -1322.000000 ) ( 7332.000000 1518.000000 -1322.000000 ) ( 7332.000000 1487.000000 -1331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7360/4294) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1570.000000, 1590.000000, 1590.000000) / (1353.000000, 1353.000000, 1322.000000) // --> Vector info: d1 = 0.010619, 0.051172, 0.141712. Determinants: -1.257146, 1.810796, -482.872135, -620.000000 // --> Vector info: d2 = 0.062448, 0.001855, 0.062450. Determinants: 1.878372, 1.211910, -4627.476120, -620.000000 ( 7332.000000 1590.000000 -1322.000000 ) ( 7332.000000 1590.000000 -1353.000000 ) ( 7332.000000 1570.000000 -1353.000000 ) ( ( 0.002028 -0.002921 0.778826 ) ( -0.003030 -0.001955 7.463671 ) ) 04escapehouse/04wex4a 0 0 0 ( 7328.000000 1570.000000 -1353.000000 ) ( 7328.000000 1590.000000 -1353.000000 ) ( 7328.000000 1590.000000 -1322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7328.000000 1570.000000 -1353.000000 ) ( 7332.000000 1570.000000 -1353.000000 ) ( 7332.000000 1590.000000 -1353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7328.000000 1590.000000 -1353.000000 ) ( 7332.000000 1590.000000 -1353.000000 ) ( 7332.000000 1590.000000 -1322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7328.000000 1590.000000 -1322.000000 ) ( 7332.000000 1590.000000 -1322.000000 ) ( 7332.000000 1570.000000 -1353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7361/4295) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1590.000000, 1590.000000, 1518.000000) / (1266.000000, 1204.000000, 1204.000000) // --> Vector info: d1 = 0.941369, 0.719287, 0.719291. Determinants: 0.000236, -15.989845, 16040.498522, -4464.000000 // --> Vector info: d2 = 0.319577, 0.319574, 0.062443. Determinants: -15.942158, -0.000206, 23921.698905, -4464.000000 ( 7332.000000 1518.000000 -1204.000000 ) ( 7332.000000 1590.000000 -1204.000000 ) ( 7332.000000 1590.000000 -1266.000000 ) ( ( 0.000000 0.003582 -3.593302 ) ( 0.003571 0.000000 -5.358804 ) ) 04escapehouse/04wex4a 0 0 0 ( 7328.000000 1590.000000 -1266.000000 ) ( 7328.000000 1590.000000 -1204.000000 ) ( 7328.000000 1518.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7328.000000 1590.000000 -1266.000000 ) ( 7332.000000 1590.000000 -1266.000000 ) ( 7332.000000 1590.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7328.000000 1590.000000 -1204.000000 ) ( 7332.000000 1590.000000 -1204.000000 ) ( 7332.000000 1518.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7328.000000 1518.000000 -1204.000000 ) ( 7332.000000 1518.000000 -1204.000000 ) ( 7332.000000 1518.000000 -1266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7328.000000 1518.000000 -1266.000000 ) ( 7332.000000 1518.000000 -1266.000000 ) ( 7332.000000 1590.000000 -1266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7362/4296) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1487.000000, 1487.000000, 1540.000000) / (7437.000000, 8015.000000, 8015.000000) // --> Vector info: d1 = 1.141712, 1.141693, 0.954190. Determinants: 108.376513, 0.001017, -196138.648042, -30634.000000 // --> Vector info: d2 = 0.937445, 2.999942, 2.999943. Determinants: -0.000551, -109.312348, 784239.074087, -30634.000000 ( 8015.000000 1540.000000 -1651.000000 ) ( 8015.000000 1487.000000 -1651.000000 ) ( 7437.000000 1487.000000 -1651.000000 ) ( ( -0.003538 0.000000 6.402646 ) ( 0.000000 0.003568 -25.600283 ) ) 04escapehouse/04wex4a 0 0 0 ( 7437.000000 1487.000000 -1655.000000 ) ( 8015.000000 1487.000000 -1655.000000 ) ( 8015.000000 1540.000000 -1655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7437.000000 1487.000000 -1655.000000 ) ( 7437.000000 1487.000000 -1651.000000 ) ( 8015.000000 1487.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8015.000000 1487.000000 -1655.000000 ) ( 8015.000000 1487.000000 -1651.000000 ) ( 8015.000000 1540.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8015.000000 1540.000000 -1655.000000 ) ( 8015.000000 1540.000000 -1651.000000 ) ( 7437.000000 1583.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7437.000000 1583.000000 -1655.000000 ) ( 7437.000000 1583.000000 -1651.000000 ) ( 7437.000000 1487.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7364/4297) # points: 4 { brushDef { // Surface normal: -0.074189, -0.997244, 0.000000 // RotY/Z : 0.000000 / -1.645054. Vector texS/T: (0.997244, -0.074189, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7299.062970, 7878.660244, 7878.660244) / (1651.000000, 1651.000000, 1204.000000) // --> Vector info: d1 = 2.766753, 0.698666, 0.698694. Determinants: 924.434721, 0.016306, -7464344.406800, -259079.981467 // --> Vector info: d2 = 2.375092, 2.375055, 0.776330. Determinants: 0.016200, -926.616561, 914387.019991, -259079.981467 ( 8015.000000 1540.000000 -1204.000000 ) ( 8015.000000 1540.000000 -1651.000000 ) ( 7437.000000 1583.000000 -1651.000000 ) ( ( -0.003568 0.000000 28.810965 ) ( 0.000000 0.003577 -3.529362 ) ) 04escapehouse/04wex4a 0 0 0 ( 7437.296758 1586.988977 -1651.000000 ) ( 8015.296758 1543.988977 -1651.000000 ) ( 8015.296758 1543.988977 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7437.296758 1586.988977 -1651.000000 ) ( 7437.000000 1583.000000 -1651.000000 ) ( 8015.000000 1540.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8015.296758 1543.988977 -1651.000000 ) ( 8015.000000 1540.000000 -1651.000000 ) ( 8015.000000 1540.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8015.296758 1543.988977 -1204.000000 ) ( 8015.000000 1540.000000 -1204.000000 ) ( 7437.000000 1583.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7437.296758 1586.988977 -1204.000000 ) ( 7437.000000 1583.000000 -1204.000000 ) ( 7437.000000 1583.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7366/4298) # points: 3 { brushDef { // Surface normal: 0.897349, 0.001681, 0.441319 // RotY/Z : -0.457068 / 0.001874. Vector texS/T: (-0.001874, 0.999998, 0.000000) / (0.441318, 0.000827, -0.897350) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4162.107449, 4092.204996, 4092.092584) / (982.788837, 864.663281, 1000.619109) // --> Vector info: d1 = 0.000000, 0.983746, 0.143371. Determinants: 34.476194, 58.854844, -201335.508498, -9516.924713 // --> Vector info: d2 = 1.000000, 0.999998, 1.495927. Determinants: 58.581641, -34.666641, -219270.022159, -9516.924713 ( 1548.000000 4095.000000 -350.000000 ) ( 1488.000000 4095.000000 -228.000000 ) ( 1540.000000 4165.000000 -334.000000 ) ( ( -0.003623 -0.006184 21.155522 ) ( -0.006156 0.003643 23.040008 ) ) 04escapehouse/04wex4a 0 0 0 ( 1536.410605 4164.993275 -335.765276 ) ( 1484.410605 4094.993275 -229.765276 ) ( 1544.410605 4094.993275 -351.765276 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1536.410605 4164.993275 -335.765276 ) ( 1540.000000 4165.000000 -334.000000 ) ( 1488.000000 4095.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1484.410605 4094.993275 -229.765276 ) ( 1488.000000 4095.000000 -228.000000 ) ( 1548.000000 4095.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1544.410605 4094.993275 -351.765276 ) ( 1548.000000 4095.000000 -350.000000 ) ( 1540.000000 4165.000000 -334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7368/4299) # points: 3 { brushDef { // Surface normal: 0.897789, 0.000000, 0.440425 // RotY/Z : -0.456072 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.440425, 0.000000, -0.897789) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4165.000000, 4095.000000, 4165.000000) / (860.048376, 860.048376, 978.116153) // --> Vector info: d1 = 1.000000, 0.999997, 1.847217. Determinants: -0.000387, -59.305154, 42742.167502, -8264.744400 // --> Vector info: d2 = 1.375000, 0.875000, 1.374974. Determinants: -59.033875, 0.001836, 234510.485799, -8264.744400 ( 1540.000000 4165.000000 -334.000000 ) ( 1488.000000 4095.000000 -228.000000 ) ( 1488.000000 4165.000000 -228.000000 ) ( ( 0.000000 0.007176 -5.171626 ) ( 0.007143 0.000000 -28.374802 ) ) 04escapehouse/04wex4a 0 0 0 ( 1484.408842 4165.000000 -229.761700 ) ( 1484.408842 4095.000000 -229.761700 ) ( 1536.408842 4165.000000 -335.761700 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1484.408842 4165.000000 -229.761700 ) ( 1488.000000 4165.000000 -228.000000 ) ( 1488.000000 4095.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1484.408842 4095.000000 -229.761700 ) ( 1488.000000 4095.000000 -228.000000 ) ( 1540.000000 4165.000000 -334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1536.408842 4165.000000 -335.761700 ) ( 1540.000000 4165.000000 -334.000000 ) ( 1488.000000 4165.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7369/4300) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1663.000000, 1488.000000, 1540.000000) / (228.000000, 228.000000, 334.000000) // --> Vector info: d1 = 0.000000, 1.250002, 0.875003. Determinants: 132.500253, 0.624709, -220490.353757, -18550.000000 // --> Vector info: d2 = 0.039063, 0.039063, 0.798770. Determinants: 0.000000, -132.948818, 29587.720397, -18550.000000 ( 1540.000000 4165.000000 -334.000000 ) ( 1488.000000 4165.000000 -228.000000 ) ( 1663.000000 4165.000000 -228.000000 ) ( ( -0.007143 -0.000034 11.886272 ) ( 0.000000 0.007167 -1.595025 ) ) 04escapehouse/04wex4a 0 0 0 ( 1663.000000 4169.000000 -228.000000 ) ( 1488.000000 4169.000000 -228.000000 ) ( 1540.000000 4169.000000 -334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 4169.000000 -228.000000 ) ( 1663.000000 4165.000000 -228.000000 ) ( 1488.000000 4165.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 4169.000000 -228.000000 ) ( 1488.000000 4165.000000 -228.000000 ) ( 1540.000000 4165.000000 -334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1540.000000 4169.000000 -334.000000 ) ( 1540.000000 4165.000000 -334.000000 ) ( 1610.000000 4165.000000 -334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 4169.000000 -334.000000 ) ( 1610.000000 4165.000000 -334.000000 ) ( 1663.000000 4165.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7370/4301) # points: 4 { brushDef { // Surface normal: 0.000000, -0.222825, 0.974859 // RotY/Z : -1.346085 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.974859, -0.222825) // Texture width/height [08Tgrate]: 64.000000/64.000000 // --> Vector A/B: (1540.000000, 1548.000000, 1602.000000) / (-3985.862196, -3914.056904, -3914.056904) // --> Vector info: d1 = 0.000000, 1.032474, 1.117745. Determinants: -6.122891, -55.071433, -210077.888680, -3877.485783 // --> Vector info: d2 = 0.000000, 0.000002, 0.767661. Determinants: -55.122014, 6.141189, 109365.833971, -3877.485783 ( 1602.000000 4095.000000 -350.000000 ) ( 1548.000000 4095.000000 -350.000000 ) ( 1540.000000 4165.000000 -334.000000 ) ( ( 0.001579 0.014203 54.178893 ) ( 0.014216 -0.001584 -28.205348 ) ) 04escapehouse/08Tgrate 0 0 0 ( 1540.000000 4165.891299 -337.899434 ) ( 1548.000000 4095.891299 -353.899434 ) ( 1602.000000 4095.891299 -353.899434 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1540.000000 4165.891299 -337.899434 ) ( 1540.000000 4165.000000 -334.000000 ) ( 1548.000000 4095.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1548.000000 4095.891299 -353.899434 ) ( 1548.000000 4095.000000 -350.000000 ) ( 1602.000000 4095.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1602.000000 4095.891299 -353.899434 ) ( 1602.000000 4095.000000 -350.000000 ) ( 1610.000000 4165.000000 -334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 4165.891299 -337.899434 ) ( 1610.000000 4165.000000 -334.000000 ) ( 1540.000000 4165.000000 -334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7371/4302) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1488.000000, -1663.000000, -1602.000000) / (228.000000, 228.000000, 350.000000) // --> Vector info: d1 = 0.000000, 1.250002, 0.818100. Determinants: 152.500229, -0.667360, 227072.497811, -21350.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.874987. Determinants: -0.000167, -153.122977, 13561.791797, -21350.000000 ( 1602.000000 4095.000000 -350.000000 ) ( 1663.000000 4095.000000 -228.000000 ) ( 1488.000000 4095.000000 -228.000000 ) ( ( -0.007143 0.000031 -10.635714 ) ( 0.000000 0.007172 -0.635213 ) ) 04escapehouse/04wex4a 0 0 0 ( 1488.000000 4091.000000 -228.000000 ) ( 1663.000000 4091.000000 -228.000000 ) ( 1602.000000 4091.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 4091.000000 -228.000000 ) ( 1488.000000 4095.000000 -228.000000 ) ( 1663.000000 4095.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 4091.000000 -228.000000 ) ( 1663.000000 4095.000000 -228.000000 ) ( 1602.000000 4095.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1602.000000 4091.000000 -350.000000 ) ( 1602.000000 4095.000000 -350.000000 ) ( 1548.000000 4095.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1548.000000 4091.000000 -350.000000 ) ( 1548.000000 4095.000000 -350.000000 ) ( 1488.000000 4095.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7372/4303) # points: 4 { brushDef { // Surface normal: -0.894427, 0.000000, 0.447214 // RotY/Z : -0.463648 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.447214, 0.000000, -0.894427) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4165.000000, -4165.000000, -4095.000000) / (-539.786810, -421.275207, -403.386663) // --> Vector info: d1 = 0.000000, 0.847220, 0.975794. Determinants: -0.082007, -59.305381, -32353.820474, -8295.812197 // --> Vector info: d2 = 1.000000, 0.999999, 1.500030. Determinants: -59.259519, 0.000062, -255111.674542, -8295.812197 ( 1602.000000 4095.000000 -350.000000 ) ( 1610.000000 4165.000000 -334.000000 ) ( 1663.000000 4165.000000 -228.000000 ) ( ( 0.000010 0.007149 3.900018 ) ( 0.007143 0.000000 30.751862 ) ) 04escapehouse/04wex4a 0 0 0 ( 1666.577709 4165.000000 -229.788854 ) ( 1613.577709 4165.000000 -335.788854 ) ( 1605.577709 4095.000000 -351.788854 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1666.577709 4165.000000 -229.788854 ) ( 1663.000000 4165.000000 -228.000000 ) ( 1610.000000 4165.000000 -334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1613.577709 4165.000000 -335.788854 ) ( 1610.000000 4165.000000 -334.000000 ) ( 1602.000000 4095.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1605.577709 4095.000000 -351.788854 ) ( 1602.000000 4095.000000 -350.000000 ) ( 1663.000000 4095.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1666.577709 4095.000000 -229.788854 ) ( 1663.000000 4095.000000 -228.000000 ) ( 1663.000000 4165.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7374/4304) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (403.000000, 422.000000, 807.000000) / (8172.000000, 8201.000000, 8236.000000) // --> Vector info: d1 = 0.233210, 0.336450, 0.461450. Determinants: -0.011613, -37.372397, 302963.207216, -10500.000000 // --> Vector info: d2 = 0.187502, 0.257978, 1.632967. Determinants: -37.407997, -1.008677, 21349.564216, -10500.000000 ( 8236.000000 807.000000 -1651.000000 ) ( 8201.000000 422.000000 -1651.000000 ) ( 8172.000000 403.000000 -1651.000000 ) ( ( 0.000001 0.003559 -28.853639 ) ( 0.003563 0.000096 -2.033292 ) ) 04escapehouse/04wex4a 0 0 0 ( 8172.000000 403.000000 -1655.000000 ) ( 8201.000000 422.000000 -1655.000000 ) ( 8236.000000 807.000000 -1655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8172.000000 403.000000 -1655.000000 ) ( 8172.000000 403.000000 -1651.000000 ) ( 8201.000000 422.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8201.000000 422.000000 -1655.000000 ) ( 8201.000000 422.000000 -1651.000000 ) ( 8236.000000 807.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8236.000000 807.000000 -1655.000000 ) ( 8236.000000 807.000000 -1651.000000 ) ( 8172.000000 807.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8172.000000 807.000000 -1655.000000 ) ( 8172.000000 807.000000 -1651.000000 ) ( 8172.000000 403.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7375/4305) # points: 4 { brushDef { // Surface normal: -0.995893, 0.090536, 0.000000 // RotY/Z : 0.000000 / 3.050933. Vector texS/T: (-0.090536, -0.995893, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1162.750586, -1162.750586, -1549.338222) / (1651.000000, 1204.000000, 1204.000000) // --> Vector info: d1 = 2.256173, 2.256172, 0.875514. Determinants: -617.154088, -0.000368, -1107472.929621, -172804.673114 // --> Vector info: d2 = 0.500154, 2.098889, 2.098895. Determinants: 0.002343, 618.051498, -1106829.166913, -172804.673114 ( 8236.000000 807.000000 -1204.000000 ) ( 8201.000000 422.000000 -1204.000000 ) ( 8201.000000 422.000000 -1651.000000 ) ( ( 0.003571 0.000000 6.408814 ) ( 0.000000 -0.003577 6.405088 ) ) 04escapehouse/04wex4a 0 0 0 ( 8204.983573 421.637857 -1651.000000 ) ( 8204.983573 421.637857 -1204.000000 ) ( 8239.983573 806.637857 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8204.983573 421.637857 -1651.000000 ) ( 8201.000000 422.000000 -1651.000000 ) ( 8201.000000 422.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8204.983573 421.637857 -1204.000000 ) ( 8201.000000 422.000000 -1204.000000 ) ( 8236.000000 807.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8239.983573 806.637857 -1204.000000 ) ( 8236.000000 807.000000 -1204.000000 ) ( 8236.000000 807.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8239.983573 806.637857 -1651.000000 ) ( 8236.000000 807.000000 -1651.000000 ) ( 8201.000000 422.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7376/4306) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (422.000000, 403.000000, 807.000000) / (-8201.000000, -8172.000000, -8172.000000) // --> Vector info: d1 = 1.000000, 1.124998, 0.310018. Determinants: 23.634436, -35.014695, -308845.248974, -11716.000000 // --> Vector info: d2 = 0.000000, 0.000002, 1.193807. Determinants: -34.620351, -22.683028, -171413.727601, -11716.000000 ( 8172.000000 807.000000 -1204.000000 ) ( 8172.000000 403.000000 -1204.000000 ) ( 8201.000000 422.000000 -1204.000000 ) ( ( -0.002017 0.002989 26.360981 ) ( 0.002955 0.001936 14.630738 ) ) 04escapehouse/04sky01 0 0 0 ( 8201.000000 422.000000 -1200.000000 ) ( 8172.000000 403.000000 -1200.000000 ) ( 8172.000000 807.000000 -1200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8201.000000 422.000000 -1200.000000 ) ( 8201.000000 422.000000 -1204.000000 ) ( 8172.000000 403.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8172.000000 403.000000 -1200.000000 ) ( 8172.000000 403.000000 -1204.000000 ) ( 8172.000000 807.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8172.000000 807.000000 -1200.000000 ) ( 8172.000000 807.000000 -1204.000000 ) ( 8236.000000 807.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8236.000000 807.000000 -1200.000000 ) ( 8236.000000 807.000000 -1204.000000 ) ( 8201.000000 422.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7379/4307) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (787.000000, 787.000000, 807.000000) / (1204.000000, 1651.000000, 1651.000000) // --> Vector info: d1 = 0.542947, 2.141684, 2.141683. Determinants: 0.000105, -31.974726, 33643.538626, -8940.000000 // --> Vector info: d2 = 0.499957, 0.499966, 0.570443. Determinants: -31.503439, -0.000172, 20323.796712, -8940.000000 ( 8172.000000 807.000000 -1651.000000 ) ( 8172.000000 787.000000 -1651.000000 ) ( 8172.000000 787.000000 -1204.000000 ) ( ( 0.000000 0.003577 -3.763259 ) ( 0.003524 0.000000 -2.273355 ) ) 04escapehouse/04wex4a 0 0 0 ( 8168.000000 787.000000 -1204.000000 ) ( 8168.000000 787.000000 -1651.000000 ) ( 8168.000000 807.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8168.000000 787.000000 -1204.000000 ) ( 8172.000000 787.000000 -1204.000000 ) ( 8172.000000 787.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8168.000000 787.000000 -1651.000000 ) ( 8172.000000 787.000000 -1651.000000 ) ( 8172.000000 807.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8168.000000 807.000000 -1651.000000 ) ( 8172.000000 807.000000 -1651.000000 ) ( 8172.000000 807.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8168.000000 807.000000 -1204.000000 ) ( 8172.000000 807.000000 -1204.000000 ) ( 8172.000000 787.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7381/4308) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8236.000000, 8236.000000, 8172.000000) / (1546.000000, 1204.000000, 1204.000000) // --> Vector info: d1 = 1.766682, 0.542946, 0.542947. Determinants: 0.000326, -78.319107, 82409.515878, -21888.000000 // --> Vector info: d2 = 0.798680, 0.798674, 0.570435. Determinants: -78.057759, -0.000427, 625402.851846, -21888.000000 ( 8172.000000 807.000000 -1204.000000 ) ( 8236.000000 807.000000 -1204.000000 ) ( 8236.000000 807.000000 -1546.000000 ) ( ( 0.000000 0.003578 -3.765055 ) ( 0.003566 0.000000 -28.572864 ) ) 04escapehouse/04wex4a 0 0 0 ( 8236.000000 811.000000 -1546.000000 ) ( 8236.000000 811.000000 -1204.000000 ) ( 8172.000000 811.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8236.000000 811.000000 -1546.000000 ) ( 8236.000000 807.000000 -1546.000000 ) ( 8236.000000 807.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8236.000000 811.000000 -1204.000000 ) ( 8236.000000 807.000000 -1204.000000 ) ( 8172.000000 807.000000 -1204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8172.000000 811.000000 -1204.000000 ) ( 8172.000000 807.000000 -1204.000000 ) ( 8172.000000 807.000000 -1546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8172.000000 811.000000 -1546.000000 ) ( 8172.000000 807.000000 -1546.000000 ) ( 8236.000000 807.000000 -1546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7382/4309) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (807.000000, 807.000000, 1540.000000) / (-8236.000000, -8015.000000, -8015.000000) // --> Vector info: d1 = 0.000000, 1.581489, 1.581484. Determinants: 0.001053, -1159.231128, -9547428.423275, -161993.000000 // --> Vector info: d2 = 1.000000, 0.999998, 6.234048. Determinants: -1156.725045, 0.001483, 771496.336762, -161993.000000 ( 8015.000000 1540.000000 -1546.000000 ) ( 8015.000000 807.000000 -1546.000000 ) ( 8236.000000 807.000000 -1546.000000 ) ( ( 0.000000 0.007156 58.937290 ) ( 0.007141 0.000000 -4.762529 ) ) 04escapehouse/04wex4a 0 0 0 ( 8236.000000 807.000000 -1542.000000 ) ( 8015.000000 807.000000 -1542.000000 ) ( 8015.000000 1540.000000 -1542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8236.000000 807.000000 -1542.000000 ) ( 8236.000000 807.000000 -1546.000000 ) ( 8015.000000 807.000000 -1546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8015.000000 807.000000 -1542.000000 ) ( 8015.000000 807.000000 -1546.000000 ) ( 8015.000000 1540.000000 -1546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8015.000000 1540.000000 -1542.000000 ) ( 8015.000000 1540.000000 -1546.000000 ) ( 8201.000000 1540.000000 -1546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8201.000000 1540.000000 -1542.000000 ) ( 8201.000000 1540.000000 -1546.000000 ) ( 8236.000000 807.000000 -1546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7385/4310) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8015.000000, -8015.000000, -8172.000000) / (1651.000000, 1546.000000, 1546.000000) // --> Vector info: d1 = 0.000000, 0.749999, 0.750000. Determinants: 0.000200, 117.749771, -194403.267578, -16485.000000 // --> Vector info: d2 = 1.000000, 1.000002, 2.125005. Determinants: 118.125313, 0.000291, 930288.901093, -16485.000000 ( 8172.000000 807.000000 -1546.000000 ) ( 8015.000000 807.000000 -1546.000000 ) ( 8015.000000 807.000000 -1651.000000 ) ( ( 0.000000 -0.007143 11.792737 ) ( -0.007166 0.000000 -56.432448 ) ) 04escapehouse/04wex4a 0 0 0 ( 8015.000000 803.000000 -1651.000000 ) ( 8015.000000 803.000000 -1546.000000 ) ( 8172.000000 803.000000 -1546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8015.000000 803.000000 -1651.000000 ) ( 8015.000000 807.000000 -1651.000000 ) ( 8015.000000 807.000000 -1546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8015.000000 803.000000 -1546.000000 ) ( 8015.000000 807.000000 -1546.000000 ) ( 8172.000000 807.000000 -1546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8172.000000 803.000000 -1546.000000 ) ( 8172.000000 807.000000 -1546.000000 ) ( 8172.000000 807.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8172.000000 803.000000 -1651.000000 ) ( 8172.000000 807.000000 -1651.000000 ) ( 8015.000000 807.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7386/4311) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (807.000000, 807.000000, 1540.000000) / (8015.000000, 8236.000000, 8201.000000) // --> Vector info: d1 = 1.000005, 2.581486, 2.331496. Determinants: -0.104044, -1159.225470, 9129282.312307, -161993.000000 // --> Vector info: d2 = 1.000000, 0.999999, 6.234050. Determinants: -1156.725167, 0.000481, 771480.383317, -161993.000000 ( 8201.000000 1540.000000 -1651.000000 ) ( 8236.000000 807.000000 -1651.000000 ) ( 8015.000000 807.000000 -1651.000000 ) ( ( 0.000001 0.007156 -56.356030 ) ( 0.007141 0.000000 -4.762430 ) ) 04escapehouse/04wex4a 0 0 0 ( 8015.000000 807.000000 -1655.000000 ) ( 8236.000000 807.000000 -1655.000000 ) ( 8201.000000 1540.000000 -1655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8015.000000 807.000000 -1655.000000 ) ( 8015.000000 807.000000 -1651.000000 ) ( 8236.000000 807.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8236.000000 807.000000 -1655.000000 ) ( 8236.000000 807.000000 -1651.000000 ) ( 8201.000000 1540.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8201.000000 1540.000000 -1655.000000 ) ( 8201.000000 1540.000000 -1651.000000 ) ( 8015.000000 1540.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8015.000000 1540.000000 -1655.000000 ) ( 8015.000000 1540.000000 -1651.000000 ) ( 8015.000000 807.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7387/4312) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (807.000000, 807.000000, 1487.000000) / (1546.000000, 1651.000000, 1651.000000) // --> Vector info: d1 = 1.000000, 1.749998, 1.749982. Determinants: 0.001615, -509.998300, 717056.068337, -71400.000000 // --> Vector info: d2 = 0.000000, 0.000000, 4.859045. Determinants: -510.199705, -0.000128, 411731.357071, -71400.000000 ( 8015.000000 1487.000000 -1651.000000 ) ( 8015.000000 807.000000 -1651.000000 ) ( 8015.000000 807.000000 -1546.000000 ) ( ( 0.000000 0.007143 -10.042802 ) ( 0.007146 0.000000 -5.766546 ) ) 04escapehouse/04wex4a 0 0 0 ( 8011.000000 807.000000 -1546.000000 ) ( 8011.000000 807.000000 -1651.000000 ) ( 8011.000000 1487.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8011.000000 807.000000 -1546.000000 ) ( 8015.000000 807.000000 -1546.000000 ) ( 8015.000000 807.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8011.000000 807.000000 -1651.000000 ) ( 8015.000000 807.000000 -1651.000000 ) ( 8015.000000 1487.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8011.000000 1487.000000 -1651.000000 ) ( 8015.000000 1487.000000 -1651.000000 ) ( 8015.000000 1487.000000 -1546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8011.000000 1487.000000 -1546.000000 ) ( 8015.000000 1487.000000 -1546.000000 ) ( 8015.000000 807.000000 -1546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7388/4313) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8201.000000, 8201.000000, 8015.000000) / (1651.000000, 1546.000000, 1546.000000) // --> Vector info: d1 = 1.000000, 1.749998, 1.749999. Determinants: 0.000162, 139.499535, -249845.064307, -19530.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.331483. Determinants: 139.805717, 0.000035, -1146546.747086, -19530.000000 ( 8015.000000 1540.000000 -1546.000000 ) ( 8201.000000 1540.000000 -1546.000000 ) ( 8201.000000 1540.000000 -1651.000000 ) ( ( 0.000000 -0.007143 12.792886 ) ( -0.007159 0.000000 58.706951 ) ) 04escapehouse/04wex4a 0 0 0 ( 8201.000000 1544.000000 -1651.000000 ) ( 8201.000000 1544.000000 -1546.000000 ) ( 8015.000000 1544.000000 -1546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8201.000000 1544.000000 -1651.000000 ) ( 8201.000000 1540.000000 -1651.000000 ) ( 8201.000000 1540.000000 -1546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8201.000000 1544.000000 -1546.000000 ) ( 8201.000000 1540.000000 -1546.000000 ) ( 8015.000000 1540.000000 -1546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8015.000000 1544.000000 -1546.000000 ) ( 8015.000000 1540.000000 -1546.000000 ) ( 8015.000000 1540.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8015.000000 1544.000000 -1651.000000 ) ( 8015.000000 1540.000000 -1651.000000 ) ( 8201.000000 1540.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7389/4314) # points: 4 { brushDef { // Surface normal: -0.998862, -0.047695, 0.000000 // RotY/Z : 0.000000 / -3.093880. Vector texS/T: (0.047695, -0.998862, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-413.268576, -413.268576, -1147.103708) / (1651.000000, 1546.000000, 1546.000000) // --> Vector info: d1 = 0.000000, 0.749999, 0.750017. Determinants: 0.001952, 550.375276, -908668.776941, -77052.688792 // --> Vector info: d2 = 1.000000, 1.000002, 6.240017. Determinants: 550.201641, 0.001359, 150326.121463, -77052.688792 ( 8201.000000 1540.000000 -1546.000000 ) ( 8236.000000 807.000000 -1546.000000 ) ( 8236.000000 807.000000 -1651.000000 ) ( ( 0.000000 -0.007143 11.792824 ) ( -0.007141 0.000000 -1.950952 ) ) 04escapehouse/04wex4a 0 0 0 ( 8239.995448 807.190779 -1651.000000 ) ( 8239.995448 807.190779 -1546.000000 ) ( 8204.995448 1540.190779 -1546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8239.995448 807.190779 -1651.000000 ) ( 8236.000000 807.000000 -1651.000000 ) ( 8236.000000 807.000000 -1546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8239.995448 807.190779 -1546.000000 ) ( 8236.000000 807.000000 -1546.000000 ) ( 8201.000000 1540.000000 -1546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8204.995448 1540.190779 -1546.000000 ) ( 8201.000000 1540.000000 -1546.000000 ) ( 8201.000000 1540.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8204.995448 1540.190779 -1651.000000 ) ( 8201.000000 1540.000000 -1651.000000 ) ( 8236.000000 807.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7390/4315) # points: 4 { brushDef { // Surface normal: -0.088655, -0.996062, 0.000000 // RotY/Z : 0.000000 / -1.659568. Vector texS/T: (0.996062, -0.088655, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6970.413480, 7162.168533, 7162.168533) / (1322.000000, 1322.000000, 1301.000000) // --> Vector info: d1 = 1.000000, 2.373535, 2.373532. Determinants: -28.844228, -0.000457, 197029.945541, -4026.856094 // --> Vector info: d2 = 0.000000, 0.000000, 0.150678. Determinants: 0.000000, 28.893184, -38196.791456, -4026.856094 ( 7332.000000 1590.000000 -1301.000000 ) ( 7332.000000 1590.000000 -1322.000000 ) ( 7141.000000 1607.000000 -1322.000000 ) ( ( 0.007163 0.000000 -48.928976 ) ( 0.000000 -0.007175 9.485512 ) ) 04escapehouse/04wex4a 0 0 0 ( 7141.354619 1610.984250 -1322.000000 ) ( 7332.354619 1593.984250 -1322.000000 ) ( 7332.354619 1593.984250 -1301.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7141.354619 1610.984250 -1322.000000 ) ( 7141.000000 1607.000000 -1322.000000 ) ( 7332.000000 1590.000000 -1322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.354619 1593.984250 -1322.000000 ) ( 7332.000000 1590.000000 -1322.000000 ) ( 7332.000000 1590.000000 -1301.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.354619 1593.984250 -1301.000000 ) ( 7332.000000 1590.000000 -1301.000000 ) ( 7141.000000 1607.000000 -1301.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7141.354619 1610.984250 -1301.000000 ) ( 7141.000000 1607.000000 -1301.000000 ) ( 7141.000000 1607.000000 -1322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7391/4316) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1556.000000, 1539.000000, 1570.000000) / (7136.000000, 7332.000000, 7332.000000) // --> Vector info: d1 = 0.000000, 1.405660, 1.386250. Determinants: 3.804222, -43.245487, 302680.426601, -6076.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.221829. Determinants: -43.478577, -3.771101, 88487.244285, -6076.000000 ( 7332.000000 1570.000000 -1353.000000 ) ( 7332.000000 1539.000000 -1353.000000 ) ( 7136.000000 1556.000000 -1353.000000 ) ( ( -0.000626 0.007117 -49.815738 ) ( 0.007156 0.000621 -14.563404 ) ) 04escapehouse/04wex4a 0 0 0 ( 7136.000000 1556.000000 -1357.000000 ) ( 7332.000000 1539.000000 -1357.000000 ) ( 7332.000000 1570.000000 -1357.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7136.000000 1556.000000 -1357.000000 ) ( 7136.000000 1556.000000 -1353.000000 ) ( 7332.000000 1539.000000 -1353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.000000 1539.000000 -1357.000000 ) ( 7332.000000 1539.000000 -1353.000000 ) ( 7332.000000 1570.000000 -1353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.000000 1570.000000 -1357.000000 ) ( 7332.000000 1570.000000 -1353.000000 ) ( 7139.000000 1587.000000 -1353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7139.000000 1587.000000 -1357.000000 ) ( 7139.000000 1587.000000 -1353.000000 ) ( 7136.000000 1556.000000 -1353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7392/4317) # points: 4 { brushDef { // Surface normal: -0.073814, -0.838004, 0.540648 // RotY/Z : -0.571207 / -1.658652. Vector texS/T: (0.996143, -0.087743, 0.000000) / (-0.047438, -0.538563, -0.841249) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6972.217381, 7165.964639, 7164.209775) / (-55.150384, -55.150384, -92.000356) // --> Vector info: d1 = 1.000000, 2.386246, 2.373524. Determinants: -51.083125, -0.032183, 349021.295486, -7139.581080 // --> Vector info: d2 = 0.221848, 0.221850, 0.483727. Determinants: -0.000073, 50.737960, 1214.825524, -7139.581080 ( 7332.000000 1590.000000 -1322.000000 ) ( 7332.000000 1570.000000 -1353.000000 ) ( 7139.000000 1587.000000 -1353.000000 ) ( ( 0.007155 0.000005 -48.885403 ) ( 0.000000 -0.007107 -0.170154 ) ) 04escapehouse/04wex4a 0 0 0 ( 7139.295255 1590.352017 -1355.162592 ) ( 7332.295255 1573.352017 -1355.162592 ) ( 7332.295255 1593.352017 -1324.162592 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7139.295255 1590.352017 -1355.162592 ) ( 7139.000000 1587.000000 -1353.000000 ) ( 7332.000000 1570.000000 -1353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.295255 1573.352017 -1355.162592 ) ( 7332.000000 1570.000000 -1353.000000 ) ( 7332.000000 1590.000000 -1322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.295255 1593.352017 -1324.162592 ) ( 7332.000000 1590.000000 -1322.000000 ) ( 7141.000000 1607.000000 -1322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7141.295255 1610.352017 -1324.162592 ) ( 7141.000000 1607.000000 -1322.000000 ) ( 7139.000000 1587.000000 -1353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7393/4318) # points: 4 { brushDef { // Surface normal: 0.075432, 0.825560, 0.559250 // RotY/Z : -0.593481 / 1.479679. Vector texS/T: (-0.995852, 0.090992, 0.000000) / (0.050887, 0.556930, -0.828999) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6965.638665, -7163.459291, -7161.548469) / (2314.460455, 2314.460455, 2351.854956) // --> Vector info: d1 = 0.999992, 2.418351, 2.405656. Determinants: 53.038814, -0.198930, 362512.285492, -7397.403734 // --> Vector info: d2 = 0.738150, 0.738153, 1.000000. Determinants: 0.000109, -51.798758, 114426.545543, -7397.403734 ( 7332.000000 1539.000000 -1353.000000 ) ( 7332.000000 1518.000000 -1322.000000 ) ( 7135.000000 1536.000000 -1322.000000 ) ( ( -0.007170 0.000027 -49.005340 ) ( 0.000000 0.007002 -15.468474 ) ) 04escapehouse/04wex4a 0 0 0 ( 7134.698273 1532.697760 -1324.237001 ) ( 7331.698273 1514.697760 -1324.237001 ) ( 7331.698273 1535.697760 -1355.237001 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7134.698273 1532.697760 -1324.237001 ) ( 7135.000000 1536.000000 -1322.000000 ) ( 7332.000000 1518.000000 -1322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7331.698273 1514.697760 -1324.237001 ) ( 7332.000000 1518.000000 -1322.000000 ) ( 7332.000000 1539.000000 -1353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7331.698273 1535.697760 -1355.237001 ) ( 7332.000000 1539.000000 -1353.000000 ) ( 7136.000000 1556.000000 -1353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7135.698273 1552.697760 -1355.237001 ) ( 7136.000000 1556.000000 -1353.000000 ) ( 7135.000000 1536.000000 -1322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7396/4319) # points: 4 { brushDef { // Surface normal: 0.090992, 0.995852, 0.000000 // RotY/Z : 0.000000 / 1.479679. Vector texS/T: (-0.995852, 0.090992, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7163.459291, -7163.459291, -6965.638665) / (1266.000000, 1322.000000, 1322.000000) // --> Vector info: d1 = 2.418327, 2.418351, 0.999992. Determinants: 79.428083, -0.004623, 542195.569811, -11077.955046 // --> Vector info: d2 = 0.337479, 0.738153, 0.738150. Determinants: 0.000164, -79.261626, 96607.817136, -11077.955046 ( 7135.000000 1536.000000 -1322.000000 ) ( 7332.000000 1518.000000 -1322.000000 ) ( 7332.000000 1518.000000 -1266.000000 ) ( ( -0.007170 0.000000 -48.943651 ) ( 0.000000 0.007155 -8.720727 ) ) 04escapehouse/04wex4a 0 0 0 ( 7331.636034 1514.016593 -1266.000000 ) ( 7331.636034 1514.016593 -1322.000000 ) ( 7134.636034 1532.016593 -1322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7331.636034 1514.016593 -1266.000000 ) ( 7332.000000 1518.000000 -1266.000000 ) ( 7332.000000 1518.000000 -1322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7331.636034 1514.016593 -1322.000000 ) ( 7332.000000 1518.000000 -1322.000000 ) ( 7135.000000 1536.000000 -1322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7134.636034 1532.016593 -1322.000000 ) ( 7135.000000 1536.000000 -1322.000000 ) ( 7135.000000 1536.000000 -1266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7134.636034 1532.016593 -1266.000000 ) ( 7135.000000 1536.000000 -1266.000000 ) ( 7332.000000 1518.000000 -1266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7397/4320) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1590.000000, 1518.000000, 1536.000000) / (-7332.000000, -7332.000000, -7135.000000) // --> Vector info: d1 = 2.373518, 2.418349, 0.999995. Determinants: 8.831667, 101.314540, 695129.880552, -14184.000000 // --> Vector info: d2 = 0.400705, 0.913010, 0.913010. Determinants: 100.924107, -9.221466, -233764.720413, -14184.000000 ( 7135.000000 1536.000000 -1266.000000 ) ( 7332.000000 1518.000000 -1266.000000 ) ( 7332.000000 1590.000000 -1266.000000 ) ( ( -0.000623 -0.007143 -49.008029 ) ( -0.007115 0.000650 16.480874 ) ) 04escapehouse/04wex4a 0 0 0 ( 7332.000000 1590.000000 -1262.000000 ) ( 7332.000000 1518.000000 -1262.000000 ) ( 7135.000000 1536.000000 -1262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.000000 1590.000000 -1262.000000 ) ( 7332.000000 1590.000000 -1266.000000 ) ( 7332.000000 1518.000000 -1266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.000000 1518.000000 -1262.000000 ) ( 7332.000000 1518.000000 -1266.000000 ) ( 7135.000000 1536.000000 -1266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7135.000000 1536.000000 -1262.000000 ) ( 7135.000000 1536.000000 -1266.000000 ) ( 7141.000000 1607.000000 -1266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7141.000000 1607.000000 -1262.000000 ) ( 7141.000000 1607.000000 -1266.000000 ) ( 7332.000000 1590.000000 -1266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7398/4321) # points: 4 { brushDef { // Surface normal: -0.088655, -0.996062, 0.000000 // RotY/Z : 0.000000 / -1.659568. Vector texS/T: (0.996062, -0.088655, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7162.168533, 7162.168533, 6970.413480) / (1301.000000, 1266.000000, 1266.000000) // --> Vector info: d1 = 2.373532, 2.373522, 0.999986. Determinants: -48.073766, -0.002012, 328385.243397, -6711.426823 // --> Vector info: d2 = 0.150678, 0.400678, 0.400705. Determinants: 0.000934, 47.938931, -63386.498474, -6711.426823 ( 7141.000000 1607.000000 -1266.000000 ) ( 7332.000000 1590.000000 -1266.000000 ) ( 7332.000000 1590.000000 -1301.000000 ) ( ( 0.007163 0.000000 -48.929274 ) ( 0.000000 -0.007143 9.444564 ) ) 04escapehouse/04wex4a 0 0 0 ( 7332.354619 1593.984250 -1301.000000 ) ( 7332.354619 1593.984250 -1266.000000 ) ( 7141.354619 1610.984250 -1266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.354619 1593.984250 -1301.000000 ) ( 7332.000000 1590.000000 -1301.000000 ) ( 7332.000000 1590.000000 -1266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.354619 1593.984250 -1266.000000 ) ( 7332.000000 1590.000000 -1266.000000 ) ( 7141.000000 1607.000000 -1266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7141.354619 1610.984250 -1266.000000 ) ( 7141.000000 1607.000000 -1266.000000 ) ( 7141.000000 1607.000000 -1301.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7141.354619 1610.984250 -1301.000000 ) ( 7141.000000 1607.000000 -1301.000000 ) ( 7332.000000 1590.000000 -1301.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7401/4322) # points: 4 { brushDef { // Surface normal: -0.088670, -0.996061, 0.000000 // RotY/Z : 0.000000 / -1.659583. Vector texS/T: (0.996061, -0.088670, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6632.046372, 6970.379049, 6970.379049) / (1322.000000, 1322.000000, 1301.000000) // --> Vector info: d1 = 1.000000, 3.417805, 3.417806. Determinants: -50.773899, 0.000566, 329629.119306, -7104.986207 // --> Vector info: d2 = 0.000000, 0.000001, 0.150709. Determinants: -0.000013, 50.989491, -67408.019500, -7104.986207 ( 7141.000000 1607.000000 -1301.000000 ) ( 7141.000000 1607.000000 -1322.000000 ) ( 6804.000000 1637.000000 -1322.000000 ) ( ( 0.007146 0.000000 -46.394055 ) ( 0.000000 -0.007177 9.487424 ) ) 04escapehouse/04wex4a 0 0 0 ( 6804.354680 1640.984244 -1322.000000 ) ( 7141.354680 1610.984244 -1322.000000 ) ( 7141.354680 1610.984244 -1301.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6804.354680 1640.984244 -1322.000000 ) ( 6804.000000 1637.000000 -1322.000000 ) ( 7141.000000 1607.000000 -1322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7141.354680 1610.984244 -1322.000000 ) ( 7141.000000 1607.000000 -1322.000000 ) ( 7141.000000 1607.000000 -1301.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7141.354680 1610.984244 -1301.000000 ) ( 7141.000000 1607.000000 -1301.000000 ) ( 6804.000000 1637.000000 -1301.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6804.354680 1640.984244 -1301.000000 ) ( 6804.000000 1637.000000 -1301.000000 ) ( 6804.000000 1637.000000 -1322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7402/4323) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1585.000000, 1556.000000, 1587.000000) / (6799.000000, 7136.000000, 7139.000000) // --> Vector info: d1 = 1.000005, 3.417807, 3.417806. Determinants: 7.253484, -74.951847, 487566.783586, -10534.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.221836. Determinants: -74.759027, -6.433243, 151698.680042, -10534.000000 ( 7139.000000 1587.000000 -1353.000000 ) ( 7136.000000 1556.000000 -1353.000000 ) ( 6799.000000 1585.000000 -1353.000000 ) ( ( -0.000689 0.007115 -46.285056 ) ( 0.007097 0.000611 -14.400862 ) ) 04escapehouse/04wex4a 0 0 0 ( 6799.000000 1585.000000 -1357.000000 ) ( 7136.000000 1556.000000 -1357.000000 ) ( 7139.000000 1587.000000 -1357.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6799.000000 1585.000000 -1357.000000 ) ( 6799.000000 1585.000000 -1353.000000 ) ( 7136.000000 1556.000000 -1353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7136.000000 1556.000000 -1357.000000 ) ( 7136.000000 1556.000000 -1353.000000 ) ( 7139.000000 1587.000000 -1353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7139.000000 1587.000000 -1357.000000 ) ( 7139.000000 1587.000000 -1353.000000 ) ( 6802.000000 1616.000000 -1353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6802.000000 1616.000000 -1357.000000 ) ( 6802.000000 1616.000000 -1353.000000 ) ( 6799.000000 1585.000000 -1353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7403/4324) # points: 4 { brushDef { // Surface normal: -0.071941, -0.835999, 0.543995 // RotY/Z : -0.575191 / -1.656638. Vector texS/T: (0.996318, -0.085737, 0.000000) / (-0.046640, -0.541992, -0.839088) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6638.403702, 6976.649175, 6976.927079) / (-57.820126, -57.820126, -94.764988) // --> Vector info: d1 = 1.000000, 3.417804, 3.417796. Determinants: -89.325416, -0.674580, 580442.730061, -12496.432051 // --> Vector info: d2 = 0.221848, 0.221850, 0.483701. Determinants: -0.000072, 88.570084, 2349.302803, -12496.432051 ( 7141.000000 1607.000000 -1322.000000 ) ( 7139.000000 1587.000000 -1353.000000 ) ( 6802.000000 1616.000000 -1353.000000 ) ( ( 0.007148 0.000054 -46.448677 ) ( 0.000000 -0.007088 -0.187998 ) ) 04escapehouse/04wex4a 0 0 0 ( 6802.287762 1619.343994 -1355.175981 ) ( 7139.287762 1590.343994 -1355.175981 ) ( 7141.287762 1610.343994 -1324.175981 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6802.287762 1619.343994 -1355.175981 ) ( 6802.000000 1616.000000 -1353.000000 ) ( 7139.000000 1587.000000 -1353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7139.287762 1590.343994 -1355.175981 ) ( 7139.000000 1587.000000 -1353.000000 ) ( 7141.000000 1607.000000 -1322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7141.287762 1610.343994 -1324.175981 ) ( 7141.000000 1607.000000 -1322.000000 ) ( 6804.000000 1637.000000 -1322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6804.287762 1640.343994 -1324.175981 ) ( 6804.000000 1637.000000 -1322.000000 ) ( 6802.000000 1616.000000 -1353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7404/4325) # points: 5 { brushDef { // Surface normal: 0.995348, -0.096324, 0.002071 // RotY/Z : -0.002071 / -0.096474. Vector texS/T: (0.096324, 0.995350, 0.000000) / (0.002062, -0.000200, -0.999998) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2212.438324, 2232.537972, 2263.682795) / (1335.699296, 1366.699362, 1366.699362) // --> Vector info: d1 = 1.000000, 1.261800, 1.384858. Determinants: -3.814820, -5.680274, 15061.699557, -965.491585 // --> Vector info: d2 = 0.000000, 0.000001, 0.184591. Determinants: -5.722303, 3.710173, 7704.567348, -965.491585 ( 6802.000000 1616.000000 -1353.000000 ) ( 6799.000000 1585.000000 -1353.000000 ) ( 6797.000000 1565.000000 -1322.000000 ) ( ( 0.003951 0.005883 -15.600032 ) ( 0.005927 -0.003843 -7.979943 ) ) 04escapehouse/04wex4a 0 0 0 ( 6793.018608 1565.385296 -1322.008286 ) ( 6795.018608 1585.385296 -1353.008286 ) ( 6798.018608 1616.385296 -1353.008286 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6793.018608 1565.385296 -1322.008286 ) ( 6797.000000 1565.000000 -1322.000000 ) ( 6799.000000 1585.000000 -1353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6795.018608 1585.385296 -1353.008286 ) ( 6799.000000 1585.000000 -1353.000000 ) ( 6802.000000 1616.000000 -1353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6798.018608 1616.385296 -1353.008286 ) ( 6802.000000 1616.000000 -1353.000000 ) ( 6804.000000 1637.000000 -1322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6800.018608 1637.385296 -1322.008286 ) ( 6804.000000 1637.000000 -1322.000000 ) ( 6804.000000 1637.000000 -1301.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6800.018608 1637.385296 -1301.008286 ) ( 6804.000000 1637.000000 -1301.000000 ) ( 6797.000000 1565.000000 -1322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7405/4326) # points: 4 { brushDef { // Surface normal: 0.072031, 0.837054, 0.542358 // RotY/Z : -0.573242 / 1.484954. Vector texS/T: (-0.996318, 0.085737, 0.000000) / (0.046500, 0.540361, -0.840147) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6977.036467, -6976.318054, -6638.072581) / (2272.446567, 2309.344858, 2309.344858) // --> Vector info: d1 = 2.419514, 2.419508, 0.001701. Determinants: 89.212941, -1.734886, 596187.198077, -12480.679909 // --> Vector info: d2 = 0.081466, 0.343312, 0.343194. Determinants: 0.004350, -88.568452, 200280.674889, -12480.679909 ( 6799.000000 1585.000000 -1353.000000 ) ( 7136.000000 1556.000000 -1353.000000 ) ( 7135.000000 1536.000000 -1322.000000 ) ( ( -0.007148 0.000139 -47.768808 ) ( 0.000000 0.007096 -16.047257 ) ) 04escapehouse/04wex4a 0 0 0 ( 7134.711875 1532.651785 -1324.169433 ) ( 7135.711875 1552.651785 -1355.169433 ) ( 6798.711875 1581.651785 -1355.169433 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7134.711875 1532.651785 -1324.169433 ) ( 7135.000000 1536.000000 -1322.000000 ) ( 7136.000000 1556.000000 -1353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7135.711875 1552.651785 -1355.169433 ) ( 7136.000000 1556.000000 -1353.000000 ) ( 6799.000000 1585.000000 -1353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6798.711875 1581.651785 -1355.169433 ) ( 6799.000000 1585.000000 -1353.000000 ) ( 6797.000000 1565.000000 -1322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6796.711875 1561.651785 -1324.169433 ) ( 6797.000000 1565.000000 -1322.000000 ) ( 7135.000000 1536.000000 -1322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7408/4327) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8190.000000, -8437.000000, -8545.000000) / (4843.000000, 4595.000000, 4703.000000) // --> Vector info: d1 = 2.000000, 4.500002, 4.500004. Determinants: 270.000612, 269.999904, 796775.475419, -53460.000000 // --> Vector info: d2 = 1.000000, 0.999999, 2.083797. Determinants: 268.781749, -267.698169, 3444324.755033, -53460.000000 ( 4703.000000 -8545.000000 -5316.000000 ) ( 4595.000000 -8437.000000 -5316.000000 ) ( 4843.000000 -8190.000000 -5316.000000 ) ( ( -0.005051 -0.005051 -14.904143 ) ( -0.005028 0.005007 -64.428072 ) ) 04escapehouse/04wex4a 0 0 0 ( 4843.000000 -8190.000000 -5320.000000 ) ( 4595.000000 -8437.000000 -5320.000000 ) ( 4703.000000 -8545.000000 -5320.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4843.000000 -8190.000000 -5320.000000 ) ( 4843.000000 -8190.000000 -5316.000000 ) ( 4595.000000 -8437.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4595.000000 -8437.000000 -5320.000000 ) ( 4595.000000 -8437.000000 -5316.000000 ) ( 4703.000000 -8545.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4703.000000 -8545.000000 -5320.000000 ) ( 4703.000000 -8545.000000 -5316.000000 ) ( 5058.000000 -8190.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5058.000000 -8190.000000 -5320.000000 ) ( 5058.000000 -8190.000000 -5316.000000 ) ( 4843.000000 -8190.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7411/4328) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-9215.015572, -9367.750637, -9367.750637) / (3094.000000, 3094.000000, 5316.000000) // --> Vector info: d1 = 0.822239, 1.364139, 1.364109. Determinants: 1204.100029, 0.004515, 10816737.152657, -339377.313844 // --> Vector info: d2 = 0.000028, 0.000026, 7.937536. Determinants: -0.003455, -1212.336076, 3750926.491893, -339377.313844 ( 4703.000000 -8545.000000 -5316.000000 ) ( 4703.000000 -8545.000000 -3094.000000 ) ( 4595.000000 -8437.000000 -3094.000000 ) ( ( -0.003548 0.000000 -31.872305 ) ( 0.000000 0.003572 -11.052378 ) ) 04escapehouse/04fmtl1a 0 0 0 ( 4592.171573 -8439.828427 -3094.000000 ) ( 4700.171573 -8547.828427 -3094.000000 ) ( 4700.171573 -8547.828427 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4592.171573 -8439.828427 -3094.000000 ) ( 4595.000000 -8437.000000 -3094.000000 ) ( 4703.000000 -8545.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4700.171573 -8547.828427 -3094.000000 ) ( 4703.000000 -8545.000000 -3094.000000 ) ( 4703.000000 -8545.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4700.171573 -8547.828427 -5316.000000 ) ( 4703.000000 -8545.000000 -5316.000000 ) ( 4595.000000 -8437.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4592.171573 -8439.828427 -5316.000000 ) ( 4595.000000 -8437.000000 -5316.000000 ) ( 4595.000000 -8437.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7414/4329) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8617.000000, -8795.000000, -8878.000000) / (4441.000000, 4262.000000, 4345.000000) // --> Vector info: d1 = 2.437479, 0.636559, 0.636564. Determinants: -149.475425, -149.477212, -696426.374668, -29631.000000 // --> Vector info: d2 = 1.521303, 1.521287, 0.687494. Determinants: -149.250218, 148.413813, -1990272.600562, -29631.000000 ( 4345.000000 -8878.000000 -3330.000000 ) ( 4262.000000 -8795.000000 -3330.000000 ) ( 4441.000000 -8617.000000 -3330.000000 ) ( ( 0.005045 0.005045 23.503303 ) ( 0.005037 -0.005009 67.168594 ) ) 04escapehouse/04wex4a 0 0 0 ( 4441.000000 -8617.000000 -3334.000000 ) ( 4262.000000 -8795.000000 -3334.000000 ) ( 4345.000000 -8878.000000 -3334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4441.000000 -8617.000000 -3334.000000 ) ( 4441.000000 -8617.000000 -3330.000000 ) ( 4262.000000 -8795.000000 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4262.000000 -8795.000000 -3334.000000 ) ( 4262.000000 -8795.000000 -3330.000000 ) ( 4345.000000 -8878.000000 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4345.000000 -8878.000000 -3334.000000 ) ( 4345.000000 -8878.000000 -3330.000000 ) ( 4523.000000 -8699.000000 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4523.000000 -8699.000000 -3334.000000 ) ( 4523.000000 -8699.000000 -3330.000000 ) ( 4441.000000 -8617.000000 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7415/4330) # points: 5 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2874.389066, -2874.389066, -3205.315039) / (3251.000000, 3111.000000, 3243.000000) // --> Vector info: d1 = 2.999983, 2.999968, 0.636546. Determinants: -330.881017, -0.004969, -1090052.748031, -46329.636303 // --> Vector info: d2 = 1.083826, 2.083829, 1.146289. Determinants: 0.744796, 330.927238, -1123916.861939, -46329.636303 ( 4262.000000 -8795.000000 -3243.000000 ) ( 4496.000000 -8561.000000 -3111.000000 ) ( 4496.000000 -8561.000000 -3251.000000 ) ( ( 0.007142 0.000000 23.528196 ) ( -0.000016 -0.007143 24.259134 ) ) 04escapehouse/04wex4a 0 0 0 ( 4493.171573 -8558.171573 -3251.000000 ) ( 4493.171573 -8558.171573 -3111.000000 ) ( 4259.171573 -8792.171573 -3243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4493.171573 -8558.171573 -3251.000000 ) ( 4496.000000 -8561.000000 -3251.000000 ) ( 4496.000000 -8561.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4493.171573 -8558.171573 -3111.000000 ) ( 4496.000000 -8561.000000 -3111.000000 ) ( 4262.000000 -8795.000000 -3243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4259.171573 -8792.171573 -3243.000000 ) ( 4262.000000 -8795.000000 -3243.000000 ) ( 4262.000000 -8795.000000 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4259.171573 -8792.171573 -3330.000000 ) ( 4262.000000 -8795.000000 -3330.000000 ) ( 4441.000000 -8617.000000 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4438.171573 -8614.171573 -3330.000000 ) ( 4441.000000 -8617.000000 -3330.000000 ) ( 4496.000000 -8561.000000 -3251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7416/4331) # points: 4 { brushDef { // Surface normal: 0.261979, 0.261979, -0.928835 // RotY/Z : 1.191255 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (-0.656785, -0.656785, -0.370494) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9350.072968, -9232.693242, -9232.693242) / (4178.720968, 4178.720968, 3822.440180) // --> Vector info: d1 = 1.833789, 0.999996, 0.999998. Determinants: 297.064358, 0.000168, 2700883.403865, -41820.141176 // --> Vector info: d2 = 2.667589, 2.667585, 0.125002. Determinants: 0.001358, -298.447694, 1135583.381378, -41820.141176 ( 4496.000000 -8561.000000 -3111.000000 ) ( 4262.000000 -8795.000000 -3243.000000 ) ( 4345.000000 -8878.000000 -3243.000000 ) ( ( -0.007103 0.000000 -64.583316 ) ( 0.000000 0.007136 -27.153982 ) ) 04escapehouse/04wex4a 0 0 0 ( 4343.952084 -8879.047916 -3239.284661 ) ( 4260.952084 -8796.047916 -3239.284661 ) ( 4494.952084 -8562.047916 -3107.284661 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4343.952084 -8879.047916 -3239.284661 ) ( 4345.000000 -8878.000000 -3243.000000 ) ( 4262.000000 -8795.000000 -3243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4260.952084 -8796.047916 -3239.284661 ) ( 4262.000000 -8795.000000 -3243.000000 ) ( 4496.000000 -8561.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4494.952084 -8562.047916 -3107.284661 ) ( 4496.000000 -8561.000000 -3111.000000 ) ( 4579.000000 -8644.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4577.952084 -8645.047916 -3107.284661 ) ( 4579.000000 -8644.000000 -3111.000000 ) ( 4345.000000 -8878.000000 -3243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7419/4332) # points: 5 { brushDef { // Surface normal: -0.700708, 0.713448, 0.000000 // RotY/Z : 0.000000 / 2.347186. Vector texS/T: (-0.713448, -0.700708, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2790.040953, 2790.040953, 2868.532991) / (3111.000000, 3251.000000, 3330.000000) // --> Vector info: d1 = 3.000000, 2.999997, 2.437488. Determinants: 78.751019, 0.000281, -252686.102669, -10988.885294 // --> Vector info: d2 = 0.125004, 1.125003, 1.687511. Determinants: 0.248739, -78.491962, 242120.849815, -10988.885294 ( 4523.000000 -8699.000000 -3330.000000 ) ( 4579.000000 -8644.000000 -3251.000000 ) ( 4579.000000 -8644.000000 -3111.000000 ) ( ( -0.007166 0.000000 22.994698 ) ( -0.000023 0.007143 -22.033249 ) ) 04escapehouse/04wex4a 0 0 0 ( 4581.802832 -8646.853793 -3111.000000 ) ( 4581.802832 -8646.853793 -3251.000000 ) ( 4525.802832 -8701.853793 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4581.802832 -8646.853793 -3111.000000 ) ( 4579.000000 -8644.000000 -3111.000000 ) ( 4579.000000 -8644.000000 -3251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4581.802832 -8646.853793 -3251.000000 ) ( 4579.000000 -8644.000000 -3251.000000 ) ( 4523.000000 -8699.000000 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4525.802832 -8701.853793 -3330.000000 ) ( 4523.000000 -8699.000000 -3330.000000 ) ( 4345.000000 -8878.000000 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4347.802832 -8880.853793 -3330.000000 ) ( 4345.000000 -8878.000000 -3330.000000 ) ( 4345.000000 -8878.000000 -3243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4347.802832 -8880.853793 -3243.000000 ) ( 4345.000000 -8878.000000 -3243.000000 ) ( 4579.000000 -8644.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7420/4333) # points: 4 { brushDef { // Surface normal: -0.501620, -0.501620, 0.704808 // RotY/Z : -0.782153 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (-0.498375, -0.498375, -0.709398) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9349.365861, 9350.072968, 9232.693242) / (4443.507670, 4332.145648, 4332.145648) // --> Vector info: d1 = 0.437491, 1.232998, 1.232993. Determinants: -0.000558, 93.376469, -420632.565239, -13071.643623 // --> Vector info: d2 = 0.687512, 0.687514, 1.521309. Determinants: 92.853039, 0.589834, -879724.877263, -13071.643623 ( 4496.000000 -8561.000000 -3251.000000 ) ( 4579.000000 -8644.000000 -3251.000000 ) ( 4523.000000 -8699.000000 -3330.000000 ) ( ( 0.000000 -0.007143 32.179011 ) ( -0.007103 -0.000045 67.300250 ) ) 04escapehouse/04wex4a 0 0 0 ( 4525.006481 -8696.993519 -3332.819232 ) ( 4581.006481 -8641.993519 -3253.819232 ) ( 4498.006481 -8558.993519 -3253.819232 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4525.006481 -8696.993519 -3332.819232 ) ( 4523.000000 -8699.000000 -3330.000000 ) ( 4579.000000 -8644.000000 -3251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4581.006481 -8641.993519 -3253.819232 ) ( 4579.000000 -8644.000000 -3251.000000 ) ( 4496.000000 -8561.000000 -3251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4498.006481 -8558.993519 -3253.819232 ) ( 4496.000000 -8561.000000 -3251.000000 ) ( 4441.000000 -8617.000000 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4443.006481 -8614.993519 -3332.819232 ) ( 4441.000000 -8617.000000 -3330.000000 ) ( 4523.000000 -8699.000000 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7421/4334) # points: 3 { brushDef { // Surface normal: 0.703929, -0.710271, 0.000000 // RotY/Z : 0.000000 / -0.789882. Vector texS/T: (0.710271, 0.703929, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2675.271972, -2832.958370, -2832.958370) / (3094.000000, 3094.000000, 3251.000000) // --> Vector info: d1 = 2.124966, 0.999965, 0.999982. Determinants: -176.625113, -0.002585, -525119.503651, -24756.764429 // --> Vector info: d2 = 1.208846, 1.208828, 0.083826. Determinants: -0.002771, 177.397498, -578802.377434, -24756.764429 ( 4496.000000 -8561.000000 -3251.000000 ) ( 4496.000000 -8561.000000 -3094.000000 ) ( 4608.000000 -8450.000000 -3094.000000 ) ( ( 0.007134 0.000000 21.211152 ) ( 0.000000 -0.007166 23.379565 ) ) 04escapehouse/04wex4a 0 0 0 ( 4605.184285 -8447.158918 -3094.000000 ) ( 4493.184285 -8558.158918 -3094.000000 ) ( 4493.184285 -8558.158918 -3251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4605.184285 -8447.158918 -3094.000000 ) ( 4608.000000 -8450.000000 -3094.000000 ) ( 4496.000000 -8561.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4493.184285 -8558.158918 -3094.000000 ) ( 4496.000000 -8561.000000 -3094.000000 ) ( 4496.000000 -8561.000000 -3251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4493.184285 -8558.158918 -3251.000000 ) ( 4496.000000 -8561.000000 -3251.000000 ) ( 4608.000000 -8450.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7424/4335) # points: 3 { brushDef { // Surface normal: -0.710271, 0.703929, 0.000000 // RotY/Z : 0.000000 / 2.360679. Vector texS/T: (-0.703929, -0.710271, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2916.288322, 2758.601925, 2916.288322) / (3094.000000, 3094.000000, 3251.000000) // --> Vector info: d1 = 1.000005, 2.124999, 0.999998. Determinants: 176.624008, 0.001053, -539846.675509, -24756.764429 // --> Vector info: d2 = 1.000000, 0.999998, 2.124999. Determinants: -0.000309, -177.397000, 524110.460152, -24756.764429 ( 4579.000000 -8644.000000 -3251.000000 ) ( 4690.000000 -8532.000000 -3094.000000 ) ( 4579.000000 -8644.000000 -3094.000000 ) ( ( -0.007134 0.000000 21.806027 ) ( 0.000000 0.007166 -21.170394 ) ) 04escapehouse/04wex4a 0 0 0 ( 4581.841082 -8646.815715 -3094.000000 ) ( 4692.841082 -8534.815715 -3094.000000 ) ( 4581.841082 -8646.815715 -3251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4581.841082 -8646.815715 -3094.000000 ) ( 4579.000000 -8644.000000 -3094.000000 ) ( 4690.000000 -8532.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4692.841082 -8534.815715 -3094.000000 ) ( 4690.000000 -8532.000000 -3094.000000 ) ( 4579.000000 -8644.000000 -3251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4581.841082 -8646.815715 -3251.000000 ) ( 4579.000000 -8644.000000 -3251.000000 ) ( 4579.000000 -8644.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7425/4336) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9232.693242, -9350.072968, -9350.072968) / (3094.000000, 3094.000000, 3111.000000) // --> Vector info: d1 = 0.000000, 0.833797, 0.833796. Determinants: 14.174546, 0.000126, 130868.847012, -1995.455337 // --> Vector info: d2 = 1.000000, 0.999998, 1.125001. Determinants: -0.000031, -14.672801, 43401.902754, -1995.455337 ( 4579.000000 -8644.000000 -3111.000000 ) ( 4579.000000 -8644.000000 -3094.000000 ) ( 4496.000000 -8561.000000 -3094.000000 ) ( ( -0.007103 0.000000 -65.583451 ) ( 0.000000 0.007353 -21.750375 ) ) 04escapehouse/04wex4a 0 0 0 ( 4493.171573 -8563.828427 -3094.000000 ) ( 4576.171573 -8646.828427 -3094.000000 ) ( 4576.171573 -8646.828427 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4493.171573 -8563.828427 -3094.000000 ) ( 4496.000000 -8561.000000 -3094.000000 ) ( 4579.000000 -8644.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4576.171573 -8646.828427 -3094.000000 ) ( 4579.000000 -8644.000000 -3094.000000 ) ( 4579.000000 -8644.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4576.171573 -8646.828427 -3111.000000 ) ( 4579.000000 -8644.000000 -3111.000000 ) ( 4496.000000 -8561.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4493.171573 -8563.828427 -3111.000000 ) ( 4496.000000 -8561.000000 -3111.000000 ) ( 4496.000000 -8561.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7426/4337) # points: 4 { brushDef { // Surface normal: -0.498911, -0.498911, 0.708644 // RotY/Z : -0.787574 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (-0.501087, -0.501087, -0.705566) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9232.693242, 9350.072968, 9349.365861) / (4330.714364, 4330.714364, 4108.198073) // --> Vector info: d1 = 0.232997, 0.233002, 1.823993. Determinants: -0.001104, 186.750168, -814837.056579, -26118.901259 // --> Vector info: d2 = 1.521313, 0.687519, 0.687526. Determinants: 185.532853, -0.588687, -1750153.513868, -26118.901259 ( 4690.000000 -8532.000000 -3094.000000 ) ( 4579.000000 -8644.000000 -3251.000000 ) ( 4496.000000 -8561.000000 -3251.000000 ) ( ( 0.000000 -0.007150 31.197218 ) ( -0.007103 0.000023 67.007165 ) ) 04escapehouse/04wex4a 0 0 0 ( 4497.995643 -8559.004357 -3253.834576 ) ( 4580.995643 -8642.004357 -3253.834576 ) ( 4691.995643 -8530.004357 -3096.834576 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4497.995643 -8559.004357 -3253.834576 ) ( 4496.000000 -8561.000000 -3251.000000 ) ( 4579.000000 -8644.000000 -3251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4580.995643 -8642.004357 -3253.834576 ) ( 4579.000000 -8644.000000 -3251.000000 ) ( 4690.000000 -8532.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4691.995643 -8530.004357 -3096.834576 ) ( 4690.000000 -8532.000000 -3094.000000 ) ( 4608.000000 -8450.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4609.995643 -8448.004357 -3096.834576 ) ( 4608.000000 -8450.000000 -3094.000000 ) ( 4496.000000 -8561.000000 -3251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7428/4338) # points: 4 { brushDef { // Surface normal: -0.940249, 0.340489, 0.000000 // RotY/Z : 0.000000 / 2.794156. Vector texS/T: (-0.340489, -0.940249, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2567.434729, -2567.434729, -2887.562828) / (88.000000, 79.000000, 79.000000) // --> Vector info: d1 = 1.000000, 1.067752, 1.067752. Determinants: 0.000000, 21.689474, -4789.826611, -2881.152894 // --> Vector info: d2 = 0.000000, 0.000000, 2.287625. Determinants: 20.588621, 0.000085, 52859.932622, -2881.152894 ( 4714.000000 1364.000000 -79.000000 ) ( 4605.000000 1063.000000 -79.000000 ) ( 4605.000000 1063.000000 -88.000000 ) ( ( 0.000000 -0.007528 1.662469 ) ( -0.007146 0.000000 -18.346799 ) ) 04escapehouse/04wex4a 0 0 0 ( 4608.760994 1061.638045 -88.000000 ) ( 4608.760994 1061.638045 -79.000000 ) ( 4717.760994 1362.638045 -79.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4608.760994 1061.638045 -88.000000 ) ( 4605.000000 1063.000000 -88.000000 ) ( 4605.000000 1063.000000 -79.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4608.760994 1061.638045 -79.000000 ) ( 4605.000000 1063.000000 -79.000000 ) ( 4714.000000 1364.000000 -79.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4717.760994 1362.638045 -79.000000 ) ( 4714.000000 1364.000000 -79.000000 ) ( 4714.000000 1364.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4717.760994 1362.638045 -88.000000 ) ( 4714.000000 1364.000000 -88.000000 ) ( 4605.000000 1063.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7429/4339) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1603.000000, 1302.000000, 1063.000000) / (4056.000000, 3947.000000, 4605.000000) // --> Vector info: d1 = 1.000000, 3.287624, 3.287625. Determinants: 1505.256854, 546.742151, -4854621.902837, -224109.000000 // --> Vector info: d2 = 0.000000, 0.000001, 5.000001. Determinants: 545.000842, -1504.999548, 5230641.807712, -224109.000000 ( 4605.000000 1063.000000 -88.000000 ) ( 3947.000000 1302.000000 -88.000000 ) ( 4056.000000 1603.000000 -88.000000 ) ( ( -0.006717 -0.002440 21.661878 ) ( -0.002432 0.006715 -23.339722 ) ) common/glass 0 0 0 ( 4056.000000 1603.000000 -92.000000 ) ( 3947.000000 1302.000000 -92.000000 ) ( 4605.000000 1063.000000 -92.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4056.000000 1603.000000 -92.000000 ) ( 4056.000000 1603.000000 -88.000000 ) ( 3947.000000 1302.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3947.000000 1302.000000 -92.000000 ) ( 3947.000000 1302.000000 -88.000000 ) ( 4605.000000 1063.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4605.000000 1063.000000 -92.000000 ) ( 4605.000000 1063.000000 -88.000000 ) ( 4714.000000 1364.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4714.000000 1364.000000 -92.000000 ) ( 4714.000000 1364.000000 -88.000000 ) ( 4056.000000 1603.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7430/4340) # points: 4 { brushDef { // Surface normal: -0.341399, -0.939918, 0.000000 // RotY/Z : 0.000000 / -1.919201. Vector texS/T: (0.939918, -0.341399, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3265.046819, 3265.046819, 3965.107531) / (79.000000, 88.000000, 88.000000) // --> Vector info: d1 = 0.000000, 0.067755, 0.067755. Determinants: 0.000000, -47.432603, 3747.175407, -6300.546405 // --> Vector info: d2 = 1.000000, 0.999999, 5.999999. Determinants: -44.999997, 0.000706, 140626.494567, -6300.546405 ( 4714.000000 1364.000000 -88.000000 ) ( 4056.000000 1603.000000 -88.000000 ) ( 4056.000000 1603.000000 -79.000000 ) ( ( 0.000000 0.007528 -0.594738 ) ( 0.007142 0.000000 -22.319730 ) ) 04escapehouse/04wex4a 0 0 0 ( 4057.365596 1606.759674 -79.000000 ) ( 4057.365596 1606.759674 -88.000000 ) ( 4715.365596 1367.759674 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4057.365596 1606.759674 -79.000000 ) ( 4056.000000 1603.000000 -79.000000 ) ( 4056.000000 1603.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4057.365596 1606.759674 -88.000000 ) ( 4056.000000 1603.000000 -88.000000 ) ( 4714.000000 1364.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4715.365596 1367.759674 -88.000000 ) ( 4714.000000 1364.000000 -88.000000 ) ( 4714.000000 1364.000000 -79.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4715.365596 1367.759674 -79.000000 ) ( 4714.000000 1364.000000 -79.000000 ) ( 4056.000000 1603.000000 -79.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7431/4341) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1302.000000, 1603.000000, 1364.000000) / (-3947.000000, -4056.000000, -4714.000000) // --> Vector info: d1 = 0.000000, 2.287626, 2.287626. Determinants: -1505.258160, 546.742463, 4117838.628080, -224109.000000 // --> Vector info: d2 = 0.000000, 0.000001, 5.000001. Determinants: 544.999077, 1505.000343, 5230647.555838, -224109.000000 ( 4714.000000 1364.000000 -79.000000 ) ( 4056.000000 1603.000000 -79.000000 ) ( 3947.000000 1302.000000 -79.000000 ) ( ( 0.006717 -0.002440 -18.374267 ) ( -0.002432 -0.006715 -23.339748 ) ) 04escapehouse/04wex4a 0 0 0 ( 3947.000000 1302.000000 -75.000000 ) ( 4056.000000 1603.000000 -75.000000 ) ( 4714.000000 1364.000000 -75.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3947.000000 1302.000000 -75.000000 ) ( 3947.000000 1302.000000 -79.000000 ) ( 4056.000000 1603.000000 -79.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4056.000000 1603.000000 -75.000000 ) ( 4056.000000 1603.000000 -79.000000 ) ( 4714.000000 1364.000000 -79.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4714.000000 1364.000000 -75.000000 ) ( 4714.000000 1364.000000 -79.000000 ) ( 4605.000000 1063.000000 -79.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4605.000000 1063.000000 -75.000000 ) ( 4605.000000 1063.000000 -79.000000 ) ( 3947.000000 1302.000000 -79.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7434/4342) # points: 4 { brushDef { // Surface normal: -0.940249, 0.340489, 0.000000 // RotY/Z : 0.000000 / 2.794156. Vector texS/T: (-0.340489, -0.940249, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2567.434729, -2567.434729, -2887.562828) / (106.000000, 88.000000, 88.000000) // --> Vector info: d1 = 0.000000, 0.126517, 0.126515. Determinants: -0.000046, 40.501799, -4293.307705, -5762.305788 // --> Vector info: d2 = 0.000000, 0.000000, 2.287625. Determinants: 41.177242, 0.000095, 105719.870316, -5762.305788 ( 4714.000000 1364.000000 -88.000000 ) ( 4605.000000 1063.000000 -88.000000 ) ( 4605.000000 1063.000000 -106.000000 ) ( ( 0.000000 -0.007029 0.745068 ) ( -0.007146 0.000000 -18.346800 ) ) 04escapehouse/04wex4a 0 0 0 ( 4608.760994 1061.638045 -106.000000 ) ( 4608.760994 1061.638045 -88.000000 ) ( 4717.760994 1362.638045 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4608.760994 1061.638045 -106.000000 ) ( 4605.000000 1063.000000 -106.000000 ) ( 4605.000000 1063.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4608.760994 1061.638045 -88.000000 ) ( 4605.000000 1063.000000 -88.000000 ) ( 4714.000000 1364.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4717.760994 1362.638045 -88.000000 ) ( 4714.000000 1364.000000 -88.000000 ) ( 4714.000000 1364.000000 -103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4717.760994 1362.638045 -103.000000 ) ( 4714.000000 1364.000000 -103.000000 ) ( 4605.000000 1063.000000 -106.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7435/4343) # points: 4 { brushDef { // Surface normal: -0.003199, -0.008808, 0.999956 // RotY/Z : -1.561425 / -1.919201. Vector texS/T: (0.939918, -0.341399, 0.000000) / (-0.341384, -0.939877, -0.009371) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3265.046819, 3265.356793, 3965.417504) / (-2890.311361, -2570.169355, -2570.169355) // --> Vector info: d1 = 0.000000, 2.287711, 2.287712. Determinants: -0.000075, -1601.536859, -4628939.932900, -224118.840453 // --> Vector info: d2 = 0.000000, 0.000001, 5.000001. Determinants: -1600.709962, 1.549051, 5230870.208090, -224118.840453 ( 4605.000000 1063.000000 -106.000000 ) ( 3947.000000 1302.000000 -106.000000 ) ( 4056.000000 1603.000000 -103.000000 ) ( ( 0.000000 0.007146 20.653953 ) ( 0.007142 -0.000007 -23.339717 ) ) 04escapehouse/04wex4a 0 0 0 ( 4056.012797 1603.035231 -106.999824 ) ( 3947.012797 1302.035231 -109.999824 ) ( 4605.012797 1063.035231 -109.999824 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4056.012797 1603.035231 -106.999824 ) ( 4056.000000 1603.000000 -103.000000 ) ( 3947.000000 1302.000000 -106.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3947.012797 1302.035231 -109.999824 ) ( 3947.000000 1302.000000 -106.000000 ) ( 4605.000000 1063.000000 -106.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4605.012797 1063.035231 -109.999824 ) ( 4605.000000 1063.000000 -106.000000 ) ( 4714.000000 1364.000000 -103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4714.012797 1364.035231 -106.999824 ) ( 4714.000000 1364.000000 -103.000000 ) ( 4056.000000 1603.000000 -103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7436/4344) # points: 4 { brushDef { // Surface normal: -0.341399, -0.939918, 0.000000 // RotY/Z : 0.000000 / -1.919201. Vector texS/T: (0.939918, -0.341399, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3265.046819, 3265.046819, 3965.107531) / (88.000000, 103.000000, 103.000000) // --> Vector info: d1 = 0.000000, 0.106768, 0.106768. Determinants: 0.000000, -74.743727, 6577.447609, -10500.910675 // --> Vector info: d2 = 1.000000, 0.999999, 5.999999. Determinants: -74.999995, 0.000706, 234377.521753, -10500.910675 ( 4714.000000 1364.000000 -103.000000 ) ( 4056.000000 1603.000000 -103.000000 ) ( 4056.000000 1603.000000 -88.000000 ) ( ( 0.000000 0.007118 -0.626369 ) ( 0.007142 0.000000 -22.319733 ) ) 04escapehouse/04wex4a 0 0 0 ( 4057.365596 1606.759674 -88.000000 ) ( 4057.365596 1606.759674 -103.000000 ) ( 4715.365596 1367.759674 -103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4057.365596 1606.759674 -88.000000 ) ( 4056.000000 1603.000000 -88.000000 ) ( 4056.000000 1603.000000 -103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4057.365596 1606.759674 -103.000000 ) ( 4056.000000 1603.000000 -103.000000 ) ( 4714.000000 1364.000000 -103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4715.365596 1367.759674 -103.000000 ) ( 4714.000000 1364.000000 -103.000000 ) ( 4714.000000 1364.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4715.365596 1367.759674 -88.000000 ) ( 4714.000000 1364.000000 -88.000000 ) ( 4056.000000 1603.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7437/4345) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1302.000000, 1603.000000, 1364.000000) / (-3947.000000, -4056.000000, -4714.000000) // --> Vector info: d1 = 1.000000, 3.287624, 3.287625. Determinants: -1505.256803, 546.742292, 3893727.185655, -224109.000000 // --> Vector info: d2 = 0.000000, 0.000001, 5.000001. Determinants: 544.999064, 1505.000194, 5230646.976367, -224109.000000 ( 4714.000000 1364.000000 -88.000000 ) ( 4056.000000 1603.000000 -88.000000 ) ( 3947.000000 1302.000000 -88.000000 ) ( ( 0.006717 -0.002440 -17.374256 ) ( -0.002432 -0.006715 -23.339745 ) ) common/glass 0 0 0 ( 3947.000000 1302.000000 -84.000000 ) ( 4056.000000 1603.000000 -84.000000 ) ( 4714.000000 1364.000000 -84.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3947.000000 1302.000000 -84.000000 ) ( 3947.000000 1302.000000 -88.000000 ) ( 4056.000000 1603.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4056.000000 1603.000000 -84.000000 ) ( 4056.000000 1603.000000 -88.000000 ) ( 4714.000000 1364.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4714.000000 1364.000000 -84.000000 ) ( 4714.000000 1364.000000 -88.000000 ) ( 4605.000000 1063.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4605.000000 1063.000000 -84.000000 ) ( 4605.000000 1063.000000 -88.000000 ) ( 3947.000000 1302.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7440/4346) # points: 4 { brushDef { // Surface normal: -0.764433, 0.644703, 0.000000 // RotY/Z : 0.000000 / 2.440958. Vector texS/T: (-0.644703, -0.764433, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3672.871850, -3672.871850, -3781.449011) / (105.000000, 87.000000, 79.000000) // --> Vector info: d1 = 0.000000, 0.127893, 0.189358. Determinants: 0.083229, 13.886211, -1152.363175, -1954.388907 // --> Vector info: d2 = 0.000000, 0.000002, 0.778117. Determinants: 14.006050, 0.000238, 51442.401914, -1954.388907 ( 4605.000000 1063.000000 -79.000000 ) ( 4535.000000 980.000000 -87.000000 ) ( 4535.000000 980.000000 -105.000000 ) ( ( -0.000043 -0.007105 0.589628 ) ( -0.007166 0.000000 -26.321477 ) ) 04escapehouse/04wex4a 0 0 0 ( 4538.057733 977.421189 -105.000000 ) ( 4538.057733 977.421189 -87.000000 ) ( 4608.057733 1060.421189 -79.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4538.057733 977.421189 -105.000000 ) ( 4535.000000 980.000000 -105.000000 ) ( 4535.000000 980.000000 -87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4538.057733 977.421189 -87.000000 ) ( 4535.000000 980.000000 -87.000000 ) ( 4605.000000 1063.000000 -79.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4608.057733 1060.421189 -79.000000 ) ( 4605.000000 1063.000000 -79.000000 ) ( 4605.000000 1063.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4608.057733 1060.421189 -88.000000 ) ( 4605.000000 1063.000000 -88.000000 ) ( 4535.000000 980.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7441/4347) # points: 4 { brushDef { // Surface normal: -0.056173, -0.154653, 0.986371 // RotY/Z : -1.405506 / -1.919201. Vector texS/T: (0.939918, -0.341399, 0.000000) / (-0.336746, -0.927108, -0.164538) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (3265.356793, 3227.898613, 3927.959324) / (-2521.751431, -2418.432097, -2418.432097) // --> Vector info: d1 = 2.000000, 2.787561, 1.097934. Determinants: 174.571203, -488.050428, -1945438.741677, -72329.806449 // --> Vector info: d2 = 1.000000, 1.000000, 5.705864. Determinants: -486.206736, -176.273100, 1070791.722170, -72329.806449 ( 4535.000000 980.000000 -105.000000 ) ( 3877.000000 1219.000000 -105.000000 ) ( 3947.000000 1302.000000 -88.000000 ) ( ( -0.002414 0.006748 26.896778 ) ( 0.006722 0.002437 -14.804294 ) ) common/glass 0 0 0 ( 3947.224693 1302.618611 -91.945483 ) ( 3877.224693 1219.618611 -108.945483 ) ( 4535.224693 980.618611 -108.945483 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3947.224693 1302.618611 -91.945483 ) ( 3947.000000 1302.000000 -88.000000 ) ( 3877.000000 1219.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3877.224693 1219.618611 -108.945483 ) ( 3877.000000 1219.000000 -105.000000 ) ( 4535.000000 980.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4535.224693 980.618611 -108.945483 ) ( 4535.000000 980.000000 -105.000000 ) ( 4605.000000 1063.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4605.224693 1063.618611 -91.945483 ) ( 4605.000000 1063.000000 -88.000000 ) ( 3947.000000 1302.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7443/4348) # points: 4 { brushDef { // Surface normal: 0.026718, 0.073557, -0.996933 // RotY/Z : 1.492457 / 1.222391. Vector texS/T: (-0.939918, 0.341399, 0.000000) / (-0.340352, -0.937036, -0.078259) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3227.898613, -3265.356793, -3965.417504) / (-2454.982482, -2557.207160, -2557.207160) // --> Vector info: d1 = 1.000000, 1.780537, 3.485363. Determinants: 174.275313, 482.563606, 1675664.757338, -71563.480743 // --> Vector info: d2 = 0.000000, 0.000001, 4.700380. Determinants: 480.494748, -176.067206, 1118746.423774, -71563.480743 ( 4605.000000 1063.000000 -79.000000 ) ( 3947.000000 1302.000000 -79.000000 ) ( 3877.000000 1219.000000 -87.000000 ) ( ( -0.002435 -0.006743 -23.415082 ) ( -0.006714 0.002460 -15.632924 ) ) 04escapehouse/04wex4a 0 0 0 ( 3876.893130 1218.705772 -83.012268 ) ( 3946.893130 1301.705772 -75.012268 ) ( 4604.893130 1062.705772 -75.012268 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3876.893130 1218.705772 -83.012268 ) ( 3877.000000 1219.000000 -87.000000 ) ( 3947.000000 1302.000000 -79.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3946.893130 1301.705772 -75.012268 ) ( 3947.000000 1302.000000 -79.000000 ) ( 4605.000000 1063.000000 -79.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4604.893130 1062.705772 -75.012268 ) ( 4605.000000 1063.000000 -79.000000 ) ( 4535.000000 980.000000 -87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4534.893130 979.705772 -83.012268 ) ( 4535.000000 980.000000 -87.000000 ) ( 3877.000000 1219.000000 -87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7444/4349) # points: 4 { brushDef { // Surface normal: 0.341399, 0.939918, 0.000000 // RotY/Z : 0.000000 / 1.222391. Vector texS/T: (-0.939918, 0.341399, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3227.898613, -3227.898613, -3927.959324) / (105.000000, 87.000000, 87.000000) // --> Vector info: d1 = 0.000000, 0.127893, 0.127893. Determinants: 0.000000, 89.532553, -9400.918049, -12601.092810 // --> Vector info: d2 = 0.000000, 0.000002, 5.000002. Determinants: 90.000003, 0.001537, 290510.724674, -12601.092810 ( 4535.000000 980.000000 -87.000000 ) ( 3877.000000 1219.000000 -87.000000 ) ( 3877.000000 1219.000000 -105.000000 ) ( ( 0.000000 -0.007105 0.746040 ) ( -0.007142 0.000000 -23.054407 ) ) 04escapehouse/04wex4a 0 0 0 ( 3875.634404 1215.240326 -105.000000 ) ( 3875.634404 1215.240326 -87.000000 ) ( 4533.634404 976.240326 -87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3875.634404 1215.240326 -105.000000 ) ( 3877.000000 1219.000000 -105.000000 ) ( 3877.000000 1219.000000 -87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3875.634404 1215.240326 -87.000000 ) ( 3877.000000 1219.000000 -87.000000 ) ( 4535.000000 980.000000 -87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4533.634404 976.240326 -87.000000 ) ( 4535.000000 980.000000 -87.000000 ) ( 4535.000000 980.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4533.634404 976.240326 -105.000000 ) ( 4535.000000 980.000000 -105.000000 ) ( 3877.000000 1219.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7446/4350) # points: 4 { brushDef { // Surface normal: -0.764433, 0.644703, 0.000000 // RotY/Z : 0.000000 / 2.440958. Vector texS/T: (-0.644703, -0.764433, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3672.871850, -3672.871850, -3781.449011) / (123.000000, 105.000000, 88.000000) // --> Vector info: d1 = 0.000000, 0.126517, 0.248123. Determinants: 0.038094, 13.736908, -1549.726827, -1954.388907 // --> Vector info: d2 = 0.000000, 0.000000, 0.778117. Determinants: 14.006097, 0.000032, 51442.594455, -1954.388907 ( 4605.000000 1063.000000 -88.000000 ) ( 4535.000000 980.000000 -105.000000 ) ( 4535.000000 980.000000 -123.000000 ) ( ( -0.000019 -0.007029 0.792947 ) ( -0.007166 0.000000 -26.321575 ) ) 04escapehouse/04wex4a 0 0 0 ( 4538.057733 977.421189 -123.000000 ) ( 4538.057733 977.421189 -105.000000 ) ( 4608.057733 1060.421189 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4538.057733 977.421189 -123.000000 ) ( 4535.000000 980.000000 -123.000000 ) ( 4535.000000 980.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4538.057733 977.421189 -105.000000 ) ( 4535.000000 980.000000 -105.000000 ) ( 4605.000000 1063.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4608.057733 1060.421189 -88.000000 ) ( 4605.000000 1063.000000 -88.000000 ) ( 4605.000000 1063.000000 -106.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4608.057733 1060.421189 -106.000000 ) ( 4605.000000 1063.000000 -106.000000 ) ( 4535.000000 980.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7447/4351) # points: 4 { brushDef { // Surface normal: -0.056173, -0.154653, 0.986371 // RotY/Z : -1.405506 / -1.919201. Vector texS/T: (0.939918, -0.341399, 0.000000) / (-0.336746, -0.927108, -0.164538) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3265.356793, 3227.898613, 3927.959324) / (-2518.789739, -2415.470405, -2415.470405) // --> Vector info: d1 = 2.000000, 2.787561, 1.097934. Determinants: 174.571203, -488.050428, -1943993.286841, -72329.806449 // --> Vector info: d2 = 1.000000, 1.000000, 5.705864. Determinants: -486.206736, -176.273100, 1071313.788725, -72329.806449 ( 4535.000000 980.000000 -123.000000 ) ( 3877.000000 1219.000000 -123.000000 ) ( 3947.000000 1302.000000 -106.000000 ) ( ( -0.002414 0.006748 26.876794 ) ( 0.006722 0.002437 -14.811512 ) ) 04escapehouse/04wex4a 0 0 0 ( 3947.224693 1302.618611 -109.945483 ) ( 3877.224693 1219.618611 -126.945483 ) ( 4535.224693 980.618611 -126.945483 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3947.224693 1302.618611 -109.945483 ) ( 3947.000000 1302.000000 -106.000000 ) ( 3877.000000 1219.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3877.224693 1219.618611 -126.945483 ) ( 3877.000000 1219.000000 -123.000000 ) ( 4535.000000 980.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4535.224693 980.618611 -126.945483 ) ( 4535.000000 980.000000 -123.000000 ) ( 4605.000000 1063.000000 -106.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4605.224693 1063.618611 -109.945483 ) ( 4605.000000 1063.000000 -106.000000 ) ( 3947.000000 1302.000000 -106.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7449/4352) # points: 4 { brushDef { // Surface normal: 0.056173, 0.154653, -0.986371 // RotY/Z : 1.405506 / 1.222391. Vector texS/T: (-0.939918, 0.341399, 0.000000) / (-0.336746, -0.927108, -0.164538) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-3227.898613, -3265.356793, -3965.417504) / (-2418.432097, -2521.751431, -2521.751431) // --> Vector info: d1 = 0.000000, 0.787560, 2.477187. Determinants: 174.571185, 488.049373, 1743812.352195, -72329.806449 // --> Vector info: d2 = 1.000000, 1.000000, 5.705864. Determinants: 486.206729, -176.273054, 1070791.812804, -72329.806449 ( 4605.000000 1063.000000 -88.000000 ) ( 3947.000000 1302.000000 -88.000000 ) ( 3877.000000 1219.000000 -105.000000 ) ( ( -0.002414 -0.006748 -24.109180 ) ( -0.006722 0.002437 -14.804295 ) ) common/glass 0 0 0 ( 3876.775307 1218.381389 -101.054517 ) ( 3946.775307 1301.381389 -84.054517 ) ( 4604.775307 1062.381389 -84.054517 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3876.775307 1218.381389 -101.054517 ) ( 3877.000000 1219.000000 -105.000000 ) ( 3947.000000 1302.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3946.775307 1301.381389 -84.054517 ) ( 3947.000000 1302.000000 -88.000000 ) ( 4605.000000 1063.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4604.775307 1062.381389 -84.054517 ) ( 4605.000000 1063.000000 -88.000000 ) ( 4535.000000 980.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4534.775307 979.381389 -101.054517 ) ( 4535.000000 980.000000 -105.000000 ) ( 3877.000000 1219.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7450/4353) # points: 4 { brushDef { // Surface normal: 0.341399, 0.939918, 0.000000 // RotY/Z : 0.000000 / 1.222391. Vector texS/T: (-0.939918, 0.341399, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3227.898613, -3227.898613, -3927.959324) / (123.000000, 105.000000, 105.000000) // --> Vector info: d1 = 0.000000, 0.126517, 0.126517. Determinants: 0.000000, 88.569915, -10894.098598, -12601.092810 // --> Vector info: d2 = 0.000000, 0.000000, 5.000000. Determinants: 90.000003, 0.000208, 290510.860026, -12601.092810 ( 4535.000000 980.000000 -105.000000 ) ( 3877.000000 1219.000000 -105.000000 ) ( 3877.000000 1219.000000 -123.000000 ) ( ( 0.000000 -0.007029 0.864536 ) ( -0.007142 0.000000 -23.054418 ) ) 04escapehouse/04wex4a 0 0 0 ( 3875.634404 1215.240326 -123.000000 ) ( 3875.634404 1215.240326 -105.000000 ) ( 4533.634404 976.240326 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3875.634404 1215.240326 -123.000000 ) ( 3877.000000 1219.000000 -123.000000 ) ( 3877.000000 1219.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3875.634404 1215.240326 -105.000000 ) ( 3877.000000 1219.000000 -105.000000 ) ( 4535.000000 980.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4533.634404 976.240326 -105.000000 ) ( 4535.000000 980.000000 -105.000000 ) ( 4535.000000 980.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4533.634404 976.240326 -123.000000 ) ( 4535.000000 980.000000 -123.000000 ) ( 3877.000000 1219.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7452/4354) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1535.000000, 1371.000000, 1449.000000) / (-4032.000000, -3972.000000, -3757.000000) // --> Vector info: d1 = 1.000000, 2.249987, 2.249987. Determinants: 268.747217, -97.499035, -845583.089633, -39940.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.632570. Determinants: -97.954131, -267.741389, -929173.691562, -39940.000000 ( 3757.000000 1449.000000 753.000000 ) ( 3972.000000 1371.000000 753.000000 ) ( 4032.000000 1535.000000 753.000000 ) ( ( -0.006729 0.002441 21.171334 ) ( 0.002453 0.006704 23.264239 ) ) 04escapehouse/04wex4a 0 0 0 ( 4032.000000 1535.000000 757.000000 ) ( 3972.000000 1371.000000 757.000000 ) ( 3757.000000 1449.000000 757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4032.000000 1535.000000 757.000000 ) ( 4032.000000 1535.000000 753.000000 ) ( 3972.000000 1371.000000 753.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3972.000000 1371.000000 757.000000 ) ( 3972.000000 1371.000000 753.000000 ) ( 3757.000000 1449.000000 753.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3757.000000 1449.000000 757.000000 ) ( 3757.000000 1449.000000 753.000000 ) ( 3817.000000 1613.000000 753.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3817.000000 1613.000000 757.000000 ) ( 3817.000000 1613.000000 753.000000 ) ( 4032.000000 1535.000000 753.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7453/4355) # points: 4 { brushDef { // Surface normal: -0.340136, -0.940376, 0.000000 // RotY/Z : 0.000000 / -1.917858. Vector texS/T: (0.940376, -0.340136, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3069.568073, 3269.488057, 3269.488057) / (-53.000000, -53.000000, -753.000000) // --> Vector info: d1 = 0.000000, 1.425432, 1.425432. Determinants: -997.802712, 0.000000, 3062823.346938, -139943.988796 // --> Vector info: d2 = 0.000000, 0.000000, 5.000000. Determinants: -0.000011, 999.599917, 52978.829166, -139943.988796 ( 4032.000000 1535.000000 753.000000 ) ( 4032.000000 1535.000000 53.000000 ) ( 3844.000000 1603.000000 53.000000 ) ( ( 0.007130 0.000000 -21.886066 ) ( 0.000000 -0.007143 -0.378572 ) ) 04escapehouse/04wex4a 0 0 0 ( 3845.360544 1606.761505 53.000000 ) ( 4033.360544 1538.761505 53.000000 ) ( 4033.360544 1538.761505 753.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3845.360544 1606.761505 53.000000 ) ( 3844.000000 1603.000000 53.000000 ) ( 4032.000000 1535.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4033.360544 1538.761505 53.000000 ) ( 4032.000000 1535.000000 53.000000 ) ( 4032.000000 1535.000000 753.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4033.360544 1538.761505 753.000000 ) ( 4032.000000 1535.000000 753.000000 ) ( 3844.000000 1603.000000 753.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3845.360544 1606.761505 753.000000 ) ( 3844.000000 1603.000000 753.000000 ) ( 3844.000000 1603.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7454/4356) # points: 4 { brushDef { // Surface normal: -0.347314, -0.937749, 0.000000 // RotY/Z : 0.000000 / -1.925502. Vector texS/T: (0.937749, -0.347314, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3019.168964, 3047.961324, 3047.961324) / (-53.000000, -53.000000, -753.000000) // --> Vector info: d1 = 1.000000, 1.207131, 1.207131. Determinants: -144.991470, 0.000000, 417599.095106, -20154.652068 // --> Vector info: d2 = 0.000000, 0.000000, 5.000000. Determinants: 0.000011, 143.961800, 7629.941750, -20154.652068 ( 3844.000000 1603.000000 753.000000 ) ( 3844.000000 1603.000000 53.000000 ) ( 3817.000000 1613.000000 53.000000 ) ( ( 0.007194 0.000000 -20.719737 ) ( 0.000000 -0.007143 -0.378570 ) ) 04escapehouse/04wex4a 0 0 0 ( 3818.389257 1616.750995 53.000000 ) ( 3845.389257 1606.750995 53.000000 ) ( 3845.389257 1606.750995 753.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3818.389257 1616.750995 53.000000 ) ( 3817.000000 1613.000000 53.000000 ) ( 3844.000000 1603.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3845.389257 1606.750995 53.000000 ) ( 3844.000000 1603.000000 53.000000 ) ( 3844.000000 1603.000000 753.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3845.389257 1606.750995 753.000000 ) ( 3844.000000 1603.000000 753.000000 ) ( 3817.000000 1613.000000 753.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3818.389257 1616.750995 753.000000 ) ( 3817.000000 1613.000000 753.000000 ) ( 3817.000000 1613.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7455/4357) # points: 4 { brushDef { // Surface normal: 0.939123, -0.343582, 0.000000 // RotY/Z : 0.000000 / -0.350728. Vector texS/T: (0.343582, 0.939123, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2651.624826, 2826.255865, 2826.255865) / (-53.000000, -53.000000, -753.000000) // --> Vector info: d1 = 1.000000, 2.249997, 2.249990. Determinants: -874.997665, -0.001166, 2197923.740951, -122241.727736 // --> Vector info: d2 = 0.000000, 0.000004, 5.000000. Determinants: -0.002647, 873.154532, 46284.204913, -122241.727736 ( 3817.000000 1613.000000 753.000000 ) ( 3817.000000 1613.000000 53.000000 ) ( 3757.000000 1449.000000 53.000000 ) ( ( 0.007158 0.000000 -17.980143 ) ( 0.000000 -0.007143 -0.378629 ) ) 04escapehouse/04wex4a 0 0 0 ( 3753.243509 1450.374326 53.000000 ) ( 3813.243509 1614.374326 53.000000 ) ( 3813.243509 1614.374326 753.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3753.243509 1450.374326 53.000000 ) ( 3757.000000 1449.000000 53.000000 ) ( 3817.000000 1613.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3813.243509 1614.374326 53.000000 ) ( 3817.000000 1613.000000 53.000000 ) ( 3817.000000 1613.000000 753.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3813.243509 1614.374326 753.000000 ) ( 3817.000000 1613.000000 753.000000 ) ( 3757.000000 1449.000000 753.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3753.243509 1450.374326 753.000000 ) ( 3757.000000 1449.000000 753.000000 ) ( 3757.000000 1449.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7456/4358) # points: 4 { brushDef { // Surface normal: 0.341041, 0.940048, 0.000000 // RotY/Z : 0.000000 / 1.222772. Vector texS/T: (-0.940048, 0.341041, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3266.305562, -3037.593954, -3037.593954) / (-53.000000, -53.000000, -753.000000) // --> Vector info: d1 = 0.000000, 1.632571, 1.632571. Determinants: -1142.799355, 0.000000, -3732731.891426, -160098.126160 // --> Vector info: d2 = 0.000000, 0.000000, 5.000000. Determinants: -0.000011, 1143.558040, 60608.540417, -160098.126160 ( 3757.000000 1449.000000 753.000000 ) ( 3757.000000 1449.000000 53.000000 ) ( 3972.000000 1371.000000 53.000000 ) ( ( 0.007138 0.000000 23.315275 ) ( 0.000000 -0.007143 -0.378571 ) ) 04escapehouse/04wex4a 0 0 0 ( 3970.635837 1367.239806 53.000000 ) ( 3755.635837 1445.239806 53.000000 ) ( 3755.635837 1445.239806 753.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3970.635837 1367.239806 53.000000 ) ( 3972.000000 1371.000000 53.000000 ) ( 3757.000000 1449.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3755.635837 1445.239806 53.000000 ) ( 3757.000000 1449.000000 53.000000 ) ( 3757.000000 1449.000000 753.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3755.635837 1445.239806 753.000000 ) ( 3757.000000 1449.000000 753.000000 ) ( 3972.000000 1371.000000 753.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3970.635837 1367.239806 753.000000 ) ( 3972.000000 1371.000000 753.000000 ) ( 3972.000000 1371.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7457/4359) # points: 4 { brushDef { // Surface normal: -0.939123, 0.343582, 0.000000 // RotY/Z : 0.000000 / 2.790865. Vector texS/T: (-0.343582, -0.939123, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2826.874312, -2652.243272, -2652.243272) / (-53.000000, -53.000000, -753.000000) // --> Vector info: d1 = 1.000000, 2.249987, 2.249990. Determinants: -874.990988, 0.000499, -2595731.247119, -122241.727736 // --> Vector info: d2 = 0.000000, 0.000000, 5.000000. Determinants: -0.000104, 873.155167, 46276.926287, -122241.727736 ( 3972.000000 1371.000000 753.000000 ) ( 3972.000000 1371.000000 53.000000 ) ( 4032.000000 1535.000000 53.000000 ) ( ( 0.007158 0.000000 21.234412 ) ( 0.000000 -0.007143 -0.378569 ) ) 04escapehouse/04wex4a 0 0 0 ( 4035.756491 1533.625674 53.000000 ) ( 3975.756491 1369.625674 53.000000 ) ( 3975.756491 1369.625674 753.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4035.756491 1533.625674 53.000000 ) ( 4032.000000 1535.000000 53.000000 ) ( 3972.000000 1371.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3975.756491 1369.625674 53.000000 ) ( 3972.000000 1371.000000 53.000000 ) ( 3972.000000 1371.000000 753.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3975.756491 1369.625674 753.000000 ) ( 3972.000000 1371.000000 753.000000 ) ( 4032.000000 1535.000000 753.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4035.756491 1533.625674 753.000000 ) ( 4032.000000 1535.000000 753.000000 ) ( 4032.000000 1535.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7459/4360) # points: 4 { brushDef { // Surface normal: -0.870644, -0.491914, 0.000000 // RotY/Z : 0.000000 / -2.627306. Vector texS/T: (0.491914, -0.870644, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-563.306606, -793.021647, -793.021647) / (-245.000000, -245.000000, -228.000000) // --> Vector info: d1 = 1.000000, 2.639927, 2.639928. Determinants: 27.878758, -0.000219, 11799.078950, -3905.155695 // --> Vector info: d2 = 0.000000, 0.000000, 0.125005. Determinants: 0.000001, -28.715552, -7035.309991, -3905.155695 ( 2087.000000 2090.000000 228.000000 ) ( 2087.000000 2090.000000 245.000000 ) ( 2200.000000 1890.000000 245.000000 ) ( ( -0.007139 0.000000 -3.021411 ) ( 0.000000 0.007353 1.801544 ) ) 04escapehouse/04wex4a 0 0 0 ( 2203.482576 1891.967655 245.000000 ) ( 2090.482576 2091.967655 245.000000 ) ( 2090.482576 2091.967655 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2203.482576 1891.967655 245.000000 ) ( 2200.000000 1890.000000 245.000000 ) ( 2087.000000 2090.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2090.482576 2091.967655 245.000000 ) ( 2087.000000 2090.000000 245.000000 ) ( 2087.000000 2090.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2090.482576 2091.967655 228.000000 ) ( 2087.000000 2090.000000 228.000000 ) ( 2200.000000 1890.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2203.482576 1891.967655 228.000000 ) ( 2200.000000 1890.000000 228.000000 ) ( 2200.000000 1890.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7460/4361) # points: 4 { brushDef { // Surface normal: -0.502136, 0.864789, 0.000000 // RotY/Z : 0.000000 / 2.096863. Vector texS/T: (-0.864789, -0.502136, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2815.724914, -2815.724914, -2851.571810) / (-228.000000, -245.000000, -245.000000) // --> Vector info: d1 = 0.000000, 0.125004, 0.125002. Determinants: -0.000024, 4.480999, 1021.600027, -609.397243 // --> Vector info: d2 = 0.000000, 0.000001, 0.253497. Determinants: 4.309425, 0.000034, 12134.163764, -609.397243 ( 2200.000000 1890.000000 245.000000 ) ( 2169.000000 1872.000000 245.000000 ) ( 2169.000000 1872.000000 228.000000 ) ( ( 0.000000 -0.007353 -1.676411 ) ( -0.007072 0.000000 -19.911747 ) ) 04escapehouse/04wex4a 0 0 0 ( 2171.008542 1868.540844 228.000000 ) ( 2171.008542 1868.540844 245.000000 ) ( 2202.008542 1886.540844 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2171.008542 1868.540844 228.000000 ) ( 2169.000000 1872.000000 228.000000 ) ( 2169.000000 1872.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2171.008542 1868.540844 245.000000 ) ( 2169.000000 1872.000000 245.000000 ) ( 2200.000000 1890.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2202.008542 1886.540844 245.000000 ) ( 2200.000000 1890.000000 245.000000 ) ( 2200.000000 1890.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2202.008542 1886.540844 228.000000 ) ( 2200.000000 1890.000000 228.000000 ) ( 2169.000000 1872.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7461/4362) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2073.000000, 1872.000000, 1890.000000) / (2056.000000, 2169.000000, 2200.000000) // --> Vector info: d1 = 0.000000, 1.639930, 1.639931. Determinants: 50.837719, -29.518930, -44695.672016, -8265.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.253496. Determinants: -28.645088, -50.952769, 164140.159751, -8265.000000 ( 2200.000000 1890.000000 228.000000 ) ( 2169.000000 1872.000000 228.000000 ) ( 2056.000000 2073.000000 228.000000 ) ( ( -0.006151 0.003572 5.407825 ) ( 0.003466 0.006165 -19.859668 ) ) 04escapehouse/04wex4a 0 0 0 ( 2056.000000 2073.000000 224.000000 ) ( 2169.000000 1872.000000 224.000000 ) ( 2200.000000 1890.000000 224.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2056.000000 2073.000000 224.000000 ) ( 2056.000000 2073.000000 228.000000 ) ( 2169.000000 1872.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2169.000000 1872.000000 224.000000 ) ( 2169.000000 1872.000000 228.000000 ) ( 2200.000000 1890.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2200.000000 1890.000000 224.000000 ) ( 2200.000000 1890.000000 228.000000 ) ( 2087.000000 2090.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2087.000000 2090.000000 224.000000 ) ( 2087.000000 2090.000000 228.000000 ) ( 2056.000000 2073.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7462/4363) # points: 4 { brushDef { // Surface normal: 0.480833, -0.876812, 0.000000 // RotY/Z : 0.000000 / -1.069192. Vector texS/T: (0.876812, 0.480833, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2799.492315, 2799.492315, 2834.847654) / (-245.000000, -228.000000, -228.000000) // --> Vector info: d1 = 1.000005, 1.125000, 1.125000. Determinants: -0.000008, -4.419228, -1683.731791, -601.040764 // --> Vector info: d2 = 1.000000, 1.000000, 1.253495. Determinants: -4.309427, 0.000010, 11463.169182, -601.040764 ( 2087.000000 2090.000000 228.000000 ) ( 2056.000000 2073.000000 228.000000 ) ( 2056.000000 2073.000000 245.000000 ) ( ( 0.000000 0.007353 2.801360 ) ( 0.007170 0.000000 -19.072199 ) ) 04escapehouse/04wex4a 0 0 0 ( 2054.076670 2076.507250 245.000000 ) ( 2054.076670 2076.507250 228.000000 ) ( 2085.076670 2093.507250 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2054.076670 2076.507250 245.000000 ) ( 2056.000000 2073.000000 245.000000 ) ( 2056.000000 2073.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2054.076670 2076.507250 228.000000 ) ( 2056.000000 2073.000000 228.000000 ) ( 2087.000000 2090.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2085.076670 2093.507250 228.000000 ) ( 2087.000000 2090.000000 228.000000 ) ( 2087.000000 2090.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2085.076670 2093.507250 245.000000 ) ( 2087.000000 2090.000000 245.000000 ) ( 2056.000000 2073.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7465/4364) # points: 4 { brushDef { // Surface normal: -0.648466, 0.761243, 0.000000 // RotY/Z : 0.000000 / 2.276365. Vector texS/T: (-0.761243, -0.648466, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1211.504504, -1211.504504, -1246.972800) / (-24.000000, -105.000000, -105.000000) // --> Vector info: d1 = 1.000000, 1.575065, 1.575065. Determinants: 0.000000, 20.396576, -2383.414127, -2872.931952 // --> Vector info: d2 = 0.000000, 0.000001, 0.250002. Determinants: 20.250122, 0.000022, 24533.114624, -2872.931952 ( -236.000000 2200.000000 105.000000 ) ( -263.000000 2177.000000 105.000000 ) ( -263.000000 2177.000000 24.000000 ) ( ( 0.000000 -0.007100 0.829610 ) ( -0.007049 0.000000 -8.539400 ) ) 04escapehouse/04wex4a 0 0 0 ( -260.406134 2173.955027 24.000000 ) ( -260.406134 2173.955027 105.000000 ) ( -233.406134 2196.955027 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -260.406134 2173.955027 24.000000 ) ( -263.000000 2177.000000 24.000000 ) ( -263.000000 2177.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -260.406134 2173.955027 105.000000 ) ( -263.000000 2177.000000 105.000000 ) ( -236.000000 2200.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -233.406134 2196.955027 105.000000 ) ( -236.000000 2200.000000 105.000000 ) ( -236.000000 2200.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -233.406134 2196.955027 24.000000 ) ( -236.000000 2200.000000 24.000000 ) ( -263.000000 2177.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7466/4365) # points: 4 { brushDef { // Surface normal: 0.768221, 0.640184, 0.000000 // RotY/Z : 0.000000 / 0.694738. Vector texS/T: (-0.640184, 0.768221, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [08Tgrate]: 64.000000/64.000000 // --> Vector A/B: (1840.786223, 1911.078470, 1911.078470) / (-24.000000, -24.000000, -105.000000) // --> Vector info: d1 = 0.000000, 0.000002, 1.150105. Determinants: -0.000149, 80.843340, 1940.514705, -5693.672014 // --> Vector info: d2 = 2.000000, 1.000002, 0.999967. Determinants: 80.999796, -0.002464, -160490.711398, -5693.672014 ( -308.000000 2231.000000 105.000000 ) ( -308.000000 2231.000000 24.000000 ) ( -263.000000 2177.000000 24.000000 ) ( ( 0.000000 -0.014199 -0.340820 ) ( -0.014226 0.000000 28.187558 ) ) 04escapehouse/08Tgrate 0 0 0 ( -266.072885 2174.439262 24.000000 ) ( -311.072885 2228.439262 24.000000 ) ( -311.072885 2228.439262 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -266.072885 2174.439262 24.000000 ) ( -263.000000 2177.000000 24.000000 ) ( -308.000000 2231.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.072885 2228.439262 24.000000 ) ( -308.000000 2231.000000 24.000000 ) ( -308.000000 2231.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.072885 2228.439262 105.000000 ) ( -308.000000 2231.000000 105.000000 ) ( -263.000000 2177.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -266.072885 2174.439262 105.000000 ) ( -263.000000 2177.000000 105.000000 ) ( -263.000000 2177.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7468/4366) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2177.000000, 2231.000000, 2366.000000) / (263.000000, 308.000000, 147.000000) // --> Vector info: d1 = 0.454992, 0.954993, 0.954998. Determinants: -80.500418, -67.499968, 186282.125386, -14769.000000 // --> Vector info: d2 = 0.000020, 0.000018, 1.500018. Determinants: -67.499709, 81.000317, 125643.491571, -14769.000000 ( -147.000000 2366.000000 105.000000 ) ( -308.000000 2231.000000 105.000000 ) ( -263.000000 2177.000000 105.000000 ) ( ( 0.005451 0.004570 -12.613049 ) ( 0.004570 -0.005484 -8.507244 ) ) 04escapehouse/04wex4a 0 0 0 ( -263.000000 2177.000000 109.000000 ) ( -308.000000 2231.000000 109.000000 ) ( -147.000000 2366.000000 109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -263.000000 2177.000000 109.000000 ) ( -263.000000 2177.000000 105.000000 ) ( -308.000000 2231.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -308.000000 2231.000000 109.000000 ) ( -308.000000 2231.000000 105.000000 ) ( -147.000000 2366.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -147.000000 2366.000000 109.000000 ) ( -147.000000 2366.000000 105.000000 ) ( -102.000000 2312.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -102.000000 2312.000000 109.000000 ) ( -102.000000 2312.000000 105.000000 ) ( -263.000000 2177.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7469/4367) # points: 4 { brushDef { // Surface normal: -0.768221, -0.640184, 0.000000 // RotY/Z : 0.000000 / -2.446854. Vector texS/T: (0.640184, -0.768221, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1911.718654, -1911.718654, -1841.426407) / (-105.000000, -35.000000, -35.000000) // --> Vector info: d1 = 0.000000, 0.500002, 0.500000. Determinants: 0.000117, -35.146239, -3690.131504, -4920.457296 // --> Vector info: d2 = 1.000000, 1.000000, 1.500004. Determinants: -35.000279, 0.000008, -71831.143259, -4920.457296 ( -102.000000 2312.000000 35.000000 ) ( -147.000000 2366.000000 35.000000 ) ( -147.000000 2366.000000 105.000000 ) ( ( 0.000000 0.007143 0.749957 ) ( 0.007113 0.000000 14.598469 ) ) 04escapehouse/04wex4a 0 0 0 ( -143.927115 2368.560738 105.000000 ) ( -143.927115 2368.560738 35.000000 ) ( -98.927115 2314.560738 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.927115 2368.560738 105.000000 ) ( -147.000000 2366.000000 105.000000 ) ( -147.000000 2366.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.927115 2368.560738 35.000000 ) ( -147.000000 2366.000000 35.000000 ) ( -102.000000 2312.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -98.927115 2314.560738 35.000000 ) ( -102.000000 2312.000000 35.000000 ) ( -102.000000 2312.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -98.927115 2314.560738 105.000000 ) ( -102.000000 2312.000000 105.000000 ) ( -147.000000 2366.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7470/4368) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2231.000000, 2177.000000, 2312.000000) / (-308.000000, -263.000000, -102.000000) // --> Vector info: d1 = 1.000005, 1.500000, 1.500005. Determinants: 80.499085, -67.499649, -215152.423650, -14769.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.499998. Determinants: -67.499909, -80.999912, 110875.327748, -14769.000000 ( -102.000000 2312.000000 24.000000 ) ( -263.000000 2177.000000 24.000000 ) ( -308.000000 2231.000000 24.000000 ) ( ( -0.005451 0.004570 14.567840 ) ( 0.004570 0.005484 -7.507301 ) ) common/glass 0 0 0 ( -308.000000 2231.000000 20.000000 ) ( -263.000000 2177.000000 20.000000 ) ( -102.000000 2312.000000 20.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -308.000000 2231.000000 20.000000 ) ( -308.000000 2231.000000 24.000000 ) ( -263.000000 2177.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -263.000000 2177.000000 20.000000 ) ( -263.000000 2177.000000 24.000000 ) ( -102.000000 2312.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -102.000000 2312.000000 20.000000 ) ( -102.000000 2312.000000 24.000000 ) ( -147.000000 2366.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -147.000000 2366.000000 20.000000 ) ( -147.000000 2366.000000 24.000000 ) ( -308.000000 2231.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7473/4369) # points: 4 { brushDef { // Surface normal: 0.642522, -0.766267, 0.000000 // RotY/Z : 0.000000 / -0.873011. Vector texS/T: (0.766267, 0.642522, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1197.456591, 1197.456591, 1407.566087) / (-24.000000, -6.000000, -6.000000) // --> Vector info: d1 = 0.000000, 0.129947, 0.129945. Determinants: 0.000045, -27.303204, -655.330941, -3781.970915 // --> Vector info: d2 = 0.000000, 0.000000, 1.499997. Determinants: -26.999942, -0.000049, 32331.257574, -3781.970915 ( -147.000000 2366.000000 6.000000 ) ( -308.000000 2231.000000 6.000000 ) ( -308.000000 2231.000000 24.000000 ) ( ( 0.000000 0.007219 0.173278 ) ( 0.007139 0.000000 -8.548785 ) ) 04escapehouse/04wex4a 0 0 0 ( -310.570089 2234.065069 24.000000 ) ( -310.570089 2234.065069 6.000000 ) ( -149.570089 2369.065069 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -310.570089 2234.065069 24.000000 ) ( -308.000000 2231.000000 24.000000 ) ( -308.000000 2231.000000 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -310.570089 2234.065069 6.000000 ) ( -308.000000 2231.000000 6.000000 ) ( -147.000000 2366.000000 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.570089 2369.065069 6.000000 ) ( -147.000000 2366.000000 6.000000 ) ( -147.000000 2366.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.570089 2369.065069 24.000000 ) ( -147.000000 2366.000000 24.000000 ) ( -308.000000 2231.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7475/4370) # points: 4 { brushDef { // Surface normal: 0.768221, 0.640184, 0.000000 // RotY/Z : 0.000000 / 0.694738. Vector texS/T: (-0.640184, 0.768221, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte2]: 64.000000/64.000000 // --> Vector A/B: (1840.786223, 1911.078470, 1911.078470) / (-6.000000, -6.000000, -24.000000) // --> Vector info: d1 = 0.999989, 1.000003, 0.740105. Determinants: -0.000266, -18.268836, -1374.369230, -1265.260447 // --> Vector info: d2 = 0.999998, 2.000000, 2.000003. Determinants: -18.000028, 0.000226, 31868.946587, -1265.260447 ( -308.000000 2231.000000 24.000000 ) ( -308.000000 2231.000000 6.000000 ) ( -263.000000 2177.000000 6.000000 ) ( ( 0.000000 0.014439 1.086234 ) ( 0.014226 0.000000 -25.187657 ) ) 04escapehouse/00fgrte2 0 0 0 ( -266.072885 2174.439262 6.000000 ) ( -311.072885 2228.439262 6.000000 ) ( -311.072885 2228.439262 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -266.072885 2174.439262 6.000000 ) ( -263.000000 2177.000000 6.000000 ) ( -308.000000 2231.000000 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.072885 2228.439262 6.000000 ) ( -308.000000 2231.000000 6.000000 ) ( -308.000000 2231.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.072885 2228.439262 24.000000 ) ( -308.000000 2231.000000 24.000000 ) ( -263.000000 2177.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -266.072885 2174.439262 24.000000 ) ( -263.000000 2177.000000 24.000000 ) ( -263.000000 2177.000000 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7476/4371) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2231.000000, 2177.000000, 2312.000000) / (-308.000000, -263.000000, -102.000000) // --> Vector info: d1 = 1.000000, 1.500000, 1.500002. Determinants: 80.499930, -67.500084, -215154.370429, -14769.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.499996. Determinants: -67.499820, -80.999812, 125644.155567, -14769.000000 ( -102.000000 2312.000000 6.000000 ) ( -263.000000 2177.000000 6.000000 ) ( -308.000000 2231.000000 6.000000 ) ( ( -0.005451 0.004570 14.567971 ) ( 0.004570 0.005484 -8.507289 ) ) 04escapehouse/04wex4a 0 0 0 ( -308.000000 2231.000000 2.000000 ) ( -263.000000 2177.000000 2.000000 ) ( -102.000000 2312.000000 2.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -308.000000 2231.000000 2.000000 ) ( -308.000000 2231.000000 6.000000 ) ( -263.000000 2177.000000 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -263.000000 2177.000000 2.000000 ) ( -263.000000 2177.000000 6.000000 ) ( -102.000000 2312.000000 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -102.000000 2312.000000 2.000000 ) ( -102.000000 2312.000000 6.000000 ) ( -147.000000 2366.000000 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -147.000000 2366.000000 2.000000 ) ( -147.000000 2366.000000 6.000000 ) ( -308.000000 2231.000000 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7477/4372) # points: 4 { brushDef { // Surface normal: -0.642522, 0.766267, 0.000000 // RotY/Z : 0.000000 / 2.268582. Vector texS/T: (-0.766267, -0.642522, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1197.242417, -1197.242417, -1407.351913) / (-6.000000, -24.000000, -24.000000) // --> Vector info: d1 = 0.000000, 0.129935, 0.129890. Determinants: -0.000810, 27.300577, 162.833529, -3781.970915 // --> Vector info: d2 = 0.000000, 0.000001, 1.499999. Determinants: 26.999971, 0.000140, 32325.511252, -3781.970915 ( -102.000000 2312.000000 24.000000 ) ( -263.000000 2177.000000 24.000000 ) ( -263.000000 2177.000000 6.000000 ) ( ( 0.000000 -0.007219 -0.043055 ) ( -0.007139 0.000000 -8.547266 ) ) 04escapehouse/04wex4a 0 0 0 ( -260.429911 2173.934931 6.000000 ) ( -260.429911 2173.934931 24.000000 ) ( -99.429911 2308.934931 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -260.429911 2173.934931 6.000000 ) ( -263.000000 2177.000000 6.000000 ) ( -263.000000 2177.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -260.429911 2173.934931 24.000000 ) ( -263.000000 2177.000000 24.000000 ) ( -102.000000 2312.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -99.429911 2308.934931 24.000000 ) ( -102.000000 2312.000000 24.000000 ) ( -102.000000 2312.000000 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -99.429911 2308.934931 6.000000 ) ( -102.000000 2312.000000 6.000000 ) ( -263.000000 2177.000000 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7479/4373) # points: 4 { brushDef { // Surface normal: 0.765705, 0.643192, 0.000000 // RotY/Z : 0.000000 / 0.698660. Vector texS/T: (-0.643192, 0.765705, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1906.390716, 1906.390716, 2004.339682) / (-105.000000, -24.000000, -24.000000) // --> Vector info: d1 = 0.938926, 0.938926, 0.234510. Determinants: 57.057699, 0.000000, -116223.581159, -7933.866271 // --> Vector info: d2 = 0.487466, 1.062518, 1.062518. Determinants: 0.000000, -56.325809, -9781.698929, -7933.866271 ( -371.000000 2306.000000 24.000000 ) ( -308.000000 2231.000000 24.000000 ) ( -308.000000 2231.000000 105.000000 ) ( ( -0.007192 0.000000 14.649047 ) ( 0.000000 0.007099 1.232904 ) ) 04escapehouse/04wex4a 0 0 0 ( -311.062819 2228.427232 105.000000 ) ( -311.062819 2228.427232 24.000000 ) ( -374.062819 2303.427232 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.062819 2228.427232 105.000000 ) ( -308.000000 2231.000000 105.000000 ) ( -308.000000 2231.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.062819 2228.427232 24.000000 ) ( -308.000000 2231.000000 24.000000 ) ( -371.000000 2306.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -374.062819 2303.427232 24.000000 ) ( -371.000000 2306.000000 24.000000 ) ( -371.000000 2306.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -374.062819 2303.427232 105.000000 ) ( -371.000000 2306.000000 105.000000 ) ( -308.000000 2231.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7480/4374) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2231.000000, 2366.000000, 2441.000000) / (-308.000000, -147.000000, -210.000000) // --> Vector info: d1 = 0.938926, 0.938925, 0.234510. Determinants: 113.410889, -95.095965, -301632.347112, -20580.000000 // --> Vector info: d2 = 0.000018, 1.500019, 1.500018. Determinants: -94.499799, -112.500268, 176178.589725, -20580.000000 ( -210.000000 2441.000000 24.000000 ) ( -147.000000 2366.000000 24.000000 ) ( -308.000000 2231.000000 24.000000 ) ( ( -0.005511 0.004621 14.656577 ) ( 0.004592 0.005466 -8.560670 ) ) 04escapehouse/04wex4a 0 0 0 ( -308.000000 2231.000000 20.000000 ) ( -147.000000 2366.000000 20.000000 ) ( -210.000000 2441.000000 20.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -308.000000 2231.000000 20.000000 ) ( -308.000000 2231.000000 24.000000 ) ( -147.000000 2366.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -147.000000 2366.000000 20.000000 ) ( -147.000000 2366.000000 24.000000 ) ( -210.000000 2441.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 2441.000000 20.000000 ) ( -210.000000 2441.000000 24.000000 ) ( -371.000000 2306.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -371.000000 2306.000000 20.000000 ) ( -371.000000 2306.000000 24.000000 ) ( -308.000000 2231.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7481/4375) # points: 4 { brushDef { // Surface normal: -0.765705, -0.643192, 0.000000 // RotY/Z : 0.000000 / -2.442933. Vector texS/T: (0.643192, -0.765705, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1906.206947, -1906.206947, -2004.155913) / (-24.000000, -105.000000, -105.000000) // --> Vector info: d1 = 0.809606, 0.234508, 0.234510. Determinants: 0.000135, -56.330212, -7774.971375, -7933.866271 // --> Vector info: d2 = 1.204434, 1.204433, 0.500018. Determinants: -57.057622, -0.000140, -118319.458238, -7933.866271 ( -210.000000 2441.000000 105.000000 ) ( -147.000000 2366.000000 105.000000 ) ( -147.000000 2366.000000 24.000000 ) ( ( 0.000000 0.007100 0.979973 ) ( 0.007192 0.000000 14.913216 ) ) 04escapehouse/04wex4a 0 0 0 ( -143.937181 2368.572768 24.000000 ) ( -143.937181 2368.572768 105.000000 ) ( -206.937181 2443.572768 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.937181 2368.572768 24.000000 ) ( -147.000000 2366.000000 24.000000 ) ( -147.000000 2366.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.937181 2368.572768 105.000000 ) ( -147.000000 2366.000000 105.000000 ) ( -210.000000 2441.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -206.937181 2443.572768 105.000000 ) ( -210.000000 2441.000000 105.000000 ) ( -210.000000 2441.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -206.937181 2443.572768 24.000000 ) ( -210.000000 2441.000000 24.000000 ) ( -147.000000 2366.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7482/4376) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2366.000000, 2231.000000, 2306.000000) / (147.000000, 308.000000, 371.000000) // --> Vector info: d1 = 0.954998, 0.954993, 1.659413. Determinants: -113.411801, -95.096319, 262657.630806, -20580.000000 // --> Vector info: d2 = 1.500018, 0.000018, 0.000017. Determinants: -94.499884, 112.500199, 176178.816452, -20580.000000 ( -371.000000 2306.000000 105.000000 ) ( -308.000000 2231.000000 105.000000 ) ( -147.000000 2366.000000 105.000000 ) ( ( 0.005511 0.004621 -12.762761 ) ( 0.004592 -0.005466 -8.560681 ) ) 04escapehouse/04wex4a 0 0 0 ( -147.000000 2366.000000 109.000000 ) ( -308.000000 2231.000000 109.000000 ) ( -371.000000 2306.000000 109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -147.000000 2366.000000 109.000000 ) ( -147.000000 2366.000000 105.000000 ) ( -308.000000 2231.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -308.000000 2231.000000 109.000000 ) ( -308.000000 2231.000000 105.000000 ) ( -371.000000 2306.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -371.000000 2306.000000 109.000000 ) ( -371.000000 2306.000000 105.000000 ) ( -210.000000 2441.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 2441.000000 109.000000 ) ( -210.000000 2441.000000 105.000000 ) ( -147.000000 2366.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7484/4377) # points: 4 { brushDef { // Surface normal: 0.642522, -0.766267, 0.000000 // RotY/Z : 0.000000 / -0.873011. Vector texS/T: (0.766267, 0.642522, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1197.370922, 1407.480417, 1407.480417) / (-24.000000, -24.000000, -105.000000) // --> Vector info: d1 = 1.234464, 1.234509, 0.659412. Determinants: -0.003649, -120.833457, -23904.817416, -17018.869116 // --> Vector info: d2 = 0.000017, 1.500017, 1.500017. Determinants: -121.499998, 0.000000, 145480.272200, -17018.869116 ( -210.000000 2441.000000 105.000000 ) ( -210.000000 2441.000000 24.000000 ) ( -371.000000 2306.000000 24.000000 ) ( ( 0.000000 0.007100 1.404607 ) ( 0.007139 0.000000 -8.548175 ) ) 04escapehouse/04wex4a 0 0 0 ( -373.570089 2309.065069 24.000000 ) ( -212.570089 2444.065069 24.000000 ) ( -212.570089 2444.065069 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -373.570089 2309.065069 24.000000 ) ( -371.000000 2306.000000 24.000000 ) ( -210.000000 2441.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.570089 2444.065069 24.000000 ) ( -210.000000 2441.000000 24.000000 ) ( -210.000000 2441.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.570089 2444.065069 105.000000 ) ( -210.000000 2441.000000 105.000000 ) ( -371.000000 2306.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -373.570089 2309.065069 105.000000 ) ( -371.000000 2306.000000 105.000000 ) ( -371.000000 2306.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7485/4378) # points: 4 { brushDef { // Surface normal: 0.537495, 0.447912, -0.714475 // RotY/Z : 0.795873 / 0.694738. Vector texS/T: (-0.640184, 0.768221, 0.000000) / (-0.548875, -0.457396, -0.699661) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1841.426407, 1841.170333, 1911.462581) / (-1104.909558, -1046.309776, -1046.309776) // --> Vector info: d1 = 1.000000, 1.415091, 1.415093. Determinants: -0.000154, -29.177666, -36357.508615, -4119.110341 // --> Vector info: d2 = 0.000000, 0.000000, 0.500000. Determinants: -29.299878, -0.128048, 53812.087846, -4119.110341 ( -125.000000 2384.000000 35.000000 ) ( -80.000000 2330.000000 35.000000 ) ( -48.000000 2357.000000 76.000000 ) ( ( 0.000000 0.007083 8.826544 ) ( 0.007113 0.000031 -13.064007 ) ) 04escapehouse/04wex4a 0 0 0 ( -50.149979 2355.208351 78.857899 ) ( -82.149979 2328.208351 37.857899 ) ( -127.149979 2382.208351 37.857899 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -50.149979 2355.208351 78.857899 ) ( -48.000000 2357.000000 76.000000 ) ( -80.000000 2330.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -82.149979 2328.208351 37.857899 ) ( -80.000000 2330.000000 35.000000 ) ( -125.000000 2384.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -127.149979 2382.208351 37.857899 ) ( -125.000000 2384.000000 35.000000 ) ( -93.000000 2411.000000 76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -95.149979 2409.208351 78.857899 ) ( -93.000000 2411.000000 76.000000 ) ( -48.000000 2357.000000 76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7486/4379) # points: 4 { brushDef { // Surface normal: -0.536719, -0.455704, 0.710117 // RotY/Z : -0.789665 / -2.437647. Vector texS/T: (0.647231, -0.762294, 0.000000) / (-0.541318, -0.459610, -0.704083) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1893.725470, -1893.998746, -1824.471773) / (-1115.286752, -1034.330435, -1034.330435) // --> Vector info: d1 = 1.000000, 1.575098, 1.575110. Determinants: -0.000975, -39.984796, -50225.006786, -5628.647706 // --> Vector info: d2 = 0.000000, 0.000001, 0.500001. Determinants: -40.478184, -0.136684, -76807.010494, -5628.647706 ( 420.000000 2750.000000 -649.000000 ) ( 375.000000 2803.000000 -649.000000 ) ( 419.000000 2840.000000 -592.000000 ) ( ( 0.000000 0.007104 8.923104 ) ( 0.007191 0.000024 13.645731 ) ) 04escapehouse/04wex4a 0 0 0 ( 421.146874 2841.822818 -594.840469 ) ( 377.146874 2804.822818 -651.840469 ) ( 422.146874 2751.822818 -651.840469 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 421.146874 2841.822818 -594.840469 ) ( 419.000000 2840.000000 -592.000000 ) ( 375.000000 2803.000000 -649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 377.146874 2804.822818 -651.840469 ) ( 375.000000 2803.000000 -649.000000 ) ( 420.000000 2750.000000 -649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 422.146874 2751.822818 -651.840469 ) ( 420.000000 2750.000000 -649.000000 ) ( 464.000000 2786.000000 -592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 466.146874 2787.822818 -594.840469 ) ( 464.000000 2786.000000 -592.000000 ) ( 419.000000 2840.000000 -592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7487/4380) # points: 4 { brushDef { // Surface normal: -0.543227, -0.452689, -0.707090 // RotY/Z : 0.785375 / -2.446854. Vector texS/T: (0.640184, -0.768221, 0.000000) / (0.543202, 0.452668, -0.707124) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1841.426407, -1911.718654, -1913.511171) / (987.123467, 987.123467, 1931.795784) // --> Vector info: d1 = 1.000000, 1.500000, 1.499991. Determinants: 472.336159, 0.896878, 802483.806108, -66403.139933 // --> Vector info: d2 = 0.000000, 0.000000, 6.750000. Determinants: 0.000081, -474.472693, 468363.277138, -66403.139933 ( 419.000000 2840.000000 -592.000000 ) ( -93.000000 2411.000000 76.000000 ) ( -48.000000 2357.000000 76.000000 ) ( ( -0.007113 -0.000014 -12.085028 ) ( 0.000000 0.007145 -7.053330 ) ) 04escapehouse/04wex4a 0 0 0 ( -45.827091 2358.810758 78.828360 ) ( -90.827091 2412.810758 78.828360 ) ( 421.172909 2841.810758 -589.171640 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -45.827091 2358.810758 78.828360 ) ( -48.000000 2357.000000 76.000000 ) ( -93.000000 2411.000000 76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -90.827091 2412.810758 78.828360 ) ( -93.000000 2411.000000 76.000000 ) ( 419.000000 2840.000000 -592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 421.172909 2841.810758 -589.171640 ) ( 419.000000 2840.000000 -592.000000 ) ( 464.000000 2786.000000 -592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 466.172909 2787.810758 -589.171640 ) ( 464.000000 2786.000000 -592.000000 ) ( -48.000000 2357.000000 76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7488/4381) # points: 4 { brushDef { // Surface normal: -0.642925, 0.765929, -0.000889 // RotY/Z : 0.000889 / 2.269107. Vector texS/T: (-0.765929, -0.642925, 0.000000) / (0.000572, -0.000681, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1421.120399, -1478.609506, -2146.580050) / (-20.632575, -77.632597, 590.367667) // --> Vector info: d1 = 1.000005, 1.575113, 1.575086. Determinants: 384.170572, 384.156523, 477401.326207, -76477.074741 // --> Vector info: d2 = 1.000000, 1.000002, 7.750003. Determinants: 384.751963, -388.049703, 462295.337010, -76477.074741 ( 464.000000 2786.000000 -592.000000 ) ( -48.000000 2357.000000 76.000000 ) ( -92.000000 2320.000000 19.000000 ) ( ( -0.005023 -0.005023 -6.242411 ) ( -0.005031 0.005074 -6.044888 ) ) 04escapehouse/04wex4a 0 0 0 ( -89.428301 2316.936284 19.003557 ) ( -45.428301 2353.936284 76.003557 ) ( 466.571699 2782.936284 -591.996443 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -89.428301 2316.936284 19.003557 ) ( -92.000000 2320.000000 19.000000 ) ( -48.000000 2357.000000 76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -45.428301 2353.936284 76.003557 ) ( -48.000000 2357.000000 76.000000 ) ( 464.000000 2786.000000 -592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 466.571699 2782.936284 -591.996443 ) ( 464.000000 2786.000000 -592.000000 ) ( 420.000000 2750.000000 -649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 422.571699 2746.936284 -648.996443 ) ( 420.000000 2750.000000 -649.000000 ) ( -92.000000 2320.000000 19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7489/4382) # points: 4 { brushDef { // Surface normal: 0.542967, 0.452473, 0.707429 // RotY/Z : -0.785853 / 0.694738. Vector texS/T: (-0.640184, 0.768221, 0.000000) / (0.543462, 0.452885, -0.706785) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1911.462581, 1841.170333, 1843.731071) / (987.265339, 987.265339, 1932.390433) // --> Vector info: d1 = 1.000005, 1.500000, 1.499988. Determinants: 472.558375, -1.279478, -968449.758366, -66434.966606 // --> Vector info: d2 = 1.000000, 1.000000, 7.750002. Determinants: 0.000059, -474.472810, 401995.492199, -66434.966606 ( 420.000000 2750.000000 -649.000000 ) ( -92.000000 2320.000000 19.000000 ) ( -137.000000 2374.000000 19.000000 ) ( ( -0.007113 0.000019 14.577410 ) ( 0.000000 0.007142 -6.050963 ) ) common/glass 0 0 0 ( -139.171868 2372.190110 16.170285 ) ( -94.171868 2318.190110 16.170285 ) ( 417.828132 2748.190110 -651.829715 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -139.171868 2372.190110 16.170285 ) ( -137.000000 2374.000000 19.000000 ) ( -92.000000 2320.000000 19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -94.171868 2318.190110 16.170285 ) ( -92.000000 2320.000000 19.000000 ) ( 420.000000 2750.000000 -649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 417.828132 2748.190110 -651.829715 ) ( 420.000000 2750.000000 -649.000000 ) ( 375.000000 2803.000000 -649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 372.828132 2801.190110 -651.829715 ) ( 375.000000 2803.000000 -649.000000 ) ( -137.000000 2374.000000 19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7490/4383) # points: 4 { brushDef { // Surface normal: 0.642925, -0.765929, 0.000889 // RotY/Z : -0.000889 / -0.872485. Vector texS/T: (0.765929, 0.642925, 0.000000) / (0.000572, -0.000681, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1478.860640, 1421.371533, 2089.342077) / (-77.695098, -20.695075, 647.305189) // --> Vector info: d1 = 1.000005, 1.575096, 1.575105. Determinants: 384.160762, -384.144667, -674443.836772, -76477.074741 // --> Vector info: d2 = 1.000000, 1.000000, 7.749999. Determinants: -384.750153, -388.051390, 462365.106346, -76477.074741 ( 375.000000 2803.000000 -649.000000 ) ( -137.000000 2374.000000 19.000000 ) ( -93.000000 2411.000000 76.000000 ) ( ( -0.005023 0.005023 8.818902 ) ( 0.005031 0.005074 -6.045800 ) ) 04escapehouse/04wex4a 0 0 0 ( -95.571699 2414.063716 75.996443 ) ( -139.571699 2377.063716 18.996443 ) ( 372.428301 2806.063716 -649.003557 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -95.571699 2414.063716 75.996443 ) ( -93.000000 2411.000000 76.000000 ) ( -137.000000 2374.000000 19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -139.571699 2377.063716 18.996443 ) ( -137.000000 2374.000000 19.000000 ) ( 375.000000 2803.000000 -649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 372.428301 2806.063716 -649.003557 ) ( 375.000000 2803.000000 -649.000000 ) ( 419.000000 2840.000000 -592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 416.428301 2843.063716 -592.003557 ) ( 419.000000 2840.000000 -592.000000 ) ( -93.000000 2411.000000 76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7493/4384) # points: 4 { brushDef { // Surface normal: -0.543169, -0.461181, 0.701626 // RotY/Z : -0.777677 / -2.437647. Vector texS/T: (0.647231, -0.762294, 0.000000) / (-0.534845, -0.454114, -0.712545) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1893.998746, -1894.372701, -1824.845728) / (-1011.006954, -992.762499, -992.762499) // --> Vector info: d1 = 1.000005, 1.129902, 1.129881. Determinants: 0.000372, -9.031321, -10398.511757, -1268.481770 // --> Vector info: d2 = 1.000000, 1.000000, 1.500005. Determinants: -9.122332, -0.186967, -18735.192742, -1268.481770 ( 410.000000 2742.000000 -662.000000 ) ( 365.000000 2795.000000 -662.000000 ) ( 375.000000 2803.000000 -649.000000 ) ( ( 0.000000 0.007120 8.197604 ) ( 0.007192 0.000147 14.769777 ) ) 04escapehouse/04wex4a 0 0 0 ( 377.172676 2804.844725 -651.806505 ) ( 367.172676 2796.844725 -664.806505 ) ( 412.172676 2743.844725 -664.806505 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 377.172676 2804.844725 -651.806505 ) ( 375.000000 2803.000000 -649.000000 ) ( 365.000000 2795.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 367.172676 2796.844725 -664.806505 ) ( 365.000000 2795.000000 -662.000000 ) ( 410.000000 2742.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 412.172676 2743.844725 -664.806505 ) ( 410.000000 2742.000000 -662.000000 ) ( 420.000000 2750.000000 -649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 422.172676 2751.844725 -651.806505 ) ( 420.000000 2750.000000 -649.000000 ) ( 375.000000 2803.000000 -649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7495/4385) # points: 4 { brushDef { // Surface normal: -0.633983, 0.773257, 0.011828 // RotY/Z : -0.011829 / 2.257546. Vector texS/T: (-0.773311, -0.634027, 0.000000) / (-0.007500, 0.009147, -0.999930) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1386.992434, -1399.797759, -2068.364553) / (15.913429, 2.912520, 670.959255) // --> Vector info: d1 = 1.000005, 1.129888, 1.129895. Determinants: 86.768274, 86.835646, 101718.470122, -17246.532057 // --> Vector info: d2 = 1.000000, 1.000000, 7.750002. Determinants: 87.756125, -86.436014, 105846.046486, -17246.532057 ( 420.000000 2750.000000 -649.000000 ) ( -92.000000 2320.000000 19.000000 ) ( -102.000000 2312.000000 6.000000 ) ( ( -0.005031 -0.005035 -5.897909 ) ( -0.005088 0.005012 -6.137237 ) ) 04escapehouse/04wex4a 0 0 0 ( -99.464070 2308.906972 5.952686 ) ( -89.464070 2316.906972 18.952686 ) ( 422.535930 2746.906972 -649.047314 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -99.464070 2308.906972 5.952686 ) ( -102.000000 2312.000000 6.000000 ) ( -92.000000 2320.000000 19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -89.464070 2316.906972 18.952686 ) ( -92.000000 2320.000000 19.000000 ) ( 420.000000 2750.000000 -649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 422.535930 2746.906972 -649.047314 ) ( 420.000000 2750.000000 -649.000000 ) ( 410.000000 2742.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 412.535930 2738.906972 -662.047314 ) ( 410.000000 2742.000000 -662.000000 ) ( -102.000000 2312.000000 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7496/4386) # points: 4 { brushDef { // Surface normal: 0.542967, 0.452473, 0.707429 // RotY/Z : -0.785853 / 0.694738. Vector texS/T: (-0.640184, 0.768221, 0.000000) / (0.543462, 0.452885, -0.706785) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1911.718654, 1841.426407, 1843.987145) / (987.395845, 987.395845, 1932.520938) // --> Vector info: d1 = 1.000000, 1.500000, 1.500004. Determinants: 472.562547, -1.280620, -968577.123496, -66434.966606 // --> Vector info: d2 = 0.000000, 0.000000, 6.750002. Determinants: 0.000081, -474.472794, 468492.307653, -66434.966606 ( 410.000000 2742.000000 -662.000000 ) ( -102.000000 2312.000000 6.000000 ) ( -147.000000 2366.000000 6.000000 ) ( ( -0.007113 0.000019 14.579327 ) ( 0.000000 0.007142 -7.051893 ) ) 04escapehouse/04wex4a 0 0 0 ( -149.171868 2364.190110 3.170285 ) ( -104.171868 2310.190110 3.170285 ) ( 407.828132 2740.190110 -664.829715 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.171868 2364.190110 3.170285 ) ( -147.000000 2366.000000 6.000000 ) ( -102.000000 2312.000000 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -104.171868 2310.190110 3.170285 ) ( -102.000000 2312.000000 6.000000 ) ( 410.000000 2742.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 407.828132 2740.190110 -664.829715 ) ( 410.000000 2742.000000 -662.000000 ) ( 365.000000 2795.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 362.828132 2793.190110 -664.829715 ) ( 365.000000 2795.000000 -662.000000 ) ( -147.000000 2366.000000 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7497/4387) # points: 4 { brushDef { // Surface normal: 0.633536, -0.773632, -0.011254 // RotY/Z : 0.011254 / -0.884630. Vector texS/T: (0.773681, 0.633576, 0.000000) / (-0.007130, 0.008707, -0.999937) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1398.114616, 1385.309203, 2053.237700) / (2.648645, 15.649468, 683.691775) // --> Vector info: d1 = 1.000000, 1.129903, 1.129845. Determinants: 86.781673, -86.765381, -138339.092752, -17238.177775 // --> Vector info: d2 = 0.000000, 0.000000, 6.750002. Determinants: -87.755529, -86.436610, 122921.226564, -17238.177775 ( 365.000000 2795.000000 -662.000000 ) ( -147.000000 2366.000000 6.000000 ) ( -137.000000 2374.000000 19.000000 ) ( ( -0.005034 0.005033 8.025158 ) ( 0.005091 0.005014 -7.130755 ) ) 04escapehouse/04wex4a 0 0 0 ( -139.534143 2377.094527 19.045016 ) ( -149.534143 2369.094527 6.045016 ) ( 362.465857 2798.094527 -661.954984 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -139.534143 2377.094527 19.045016 ) ( -137.000000 2374.000000 19.000000 ) ( -147.000000 2366.000000 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.534143 2369.094527 6.045016 ) ( -147.000000 2366.000000 6.000000 ) ( 365.000000 2795.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 362.465857 2798.094527 -661.954984 ) ( 365.000000 2795.000000 -662.000000 ) ( 375.000000 2803.000000 -649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 372.465857 2806.094527 -648.954984 ) ( 375.000000 2803.000000 -649.000000 ) ( -137.000000 2374.000000 19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7498/4388) # points: 3 { brushDef { // Surface normal: 0.624695, -0.780869, 0.000000 // RotY/Z : 0.000000 / -0.896055. Vector texS/T: (0.780869, 0.624695, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1363.240768, 1376.047016, 1363.240768) / (-6.000000, -19.000000, -24.000000) // --> Vector info: d1 = 0.000000, 0.129904, 0.091855. Determinants: -1.144155, 1.176317, 1566.816805, -230.512473 // --> Vector info: d2 = 0.000000, 0.000000, 0.091851. Determinants: 1.194067, 1.176273, -1620.743785, -230.512473 ( -147.000000 2366.000000 24.000000 ) ( -137.000000 2374.000000 19.000000 ) ( -147.000000 2366.000000 6.000000 ) ( ( 0.004964 -0.005103 -6.797102 ) ( -0.005180 -0.005103 7.031046 ) ) 04escapehouse/04wex4a 0 0 0 ( -149.498780 2369.123475 6.000000 ) ( -139.498780 2377.123475 19.000000 ) ( -149.498780 2369.123475 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.498780 2369.123475 6.000000 ) ( -147.000000 2366.000000 6.000000 ) ( -137.000000 2374.000000 19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -139.498780 2377.123475 19.000000 ) ( -137.000000 2374.000000 19.000000 ) ( -147.000000 2366.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.498780 2369.123475 24.000000 ) ( -147.000000 2366.000000 24.000000 ) ( -147.000000 2366.000000 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7499/4389) # points: 3 { brushDef { // Surface normal: -0.624695, 0.780869, 0.000000 // RotY/Z : 0.000000 / 2.245537. Vector texS/T: (-0.780869, -0.624695, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1364.646331, -1377.452580, -1364.646331) / (-24.000000, -19.000000, -6.000000) // --> Vector info: d1 = 1.000005, 1.099410, 1.049703. Determinants: 1.540796, -0.636446, 1856.853403, -230.512473 // --> Vector info: d2 = 1.000000, 1.000000, 1.120001. Determinants: -0.600007, -1.536767, -1086.192030, -230.512473 ( -102.000000 2312.000000 6.000000 ) ( -92.000000 2320.000000 19.000000 ) ( -102.000000 2312.000000 24.000000 ) ( ( -0.006684 0.002761 -8.055327 ) ( 0.002603 0.006667 4.712075 ) ) 04escapehouse/04wex4a 0 0 0 ( -99.501220 2308.876525 24.000000 ) ( -89.501220 2316.876525 19.000000 ) ( -99.501220 2308.876525 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -99.501220 2308.876525 24.000000 ) ( -102.000000 2312.000000 24.000000 ) ( -92.000000 2320.000000 19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -89.501220 2316.876525 19.000000 ) ( -92.000000 2320.000000 19.000000 ) ( -102.000000 2312.000000 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -99.501220 2308.876525 6.000000 ) ( -102.000000 2312.000000 6.000000 ) ( -102.000000 2312.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7505/4390) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1810.000000, 1585.000000, 1943.000000) / (-164.000000, 104.000000, 222.000000) // --> Vector info: d1 = 1.000005, 3.500001, 2.500001. Determinants: 562.999719, -669.998654, -1251403.870272, -122494.000000 // --> Vector info: d2 = 1.000000, 0.999999, 3.499999. Determinants: -670.000206, -562.499684, 997956.446502, -122494.000000 ( -222.000000 1943.000000 24.000000 ) ( -104.000000 1585.000000 24.000000 ) ( 164.000000 1810.000000 24.000000 ) ( ( -0.004596 0.005470 10.216042 ) ( 0.005470 0.004592 -8.146982 ) ) common/glass 0 0 0 ( 164.000000 1810.000000 28.000000 ) ( -104.000000 1585.000000 28.000000 ) ( -222.000000 1943.000000 28.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 164.000000 1810.000000 28.000000 ) ( 164.000000 1810.000000 24.000000 ) ( -104.000000 1585.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -104.000000 1585.000000 28.000000 ) ( -104.000000 1585.000000 24.000000 ) ( -222.000000 1943.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -222.000000 1943.000000 28.000000 ) ( -222.000000 1943.000000 24.000000 ) ( -168.000000 1988.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -168.000000 1988.000000 28.000000 ) ( -168.000000 1988.000000 24.000000 ) ( 164.000000 1810.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7506/4391) # points: 4 { brushDef { // Surface normal: -0.472516, -0.881322, 0.000000 // RotY/Z : 0.000000 / -2.062940. Vector texS/T: (0.881322, -0.472516, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-710.717227, -710.717227, -1087.424010) / (53.000000, -24.000000, -24.000000) // --> Vector info: d1 = 0.307416, 0.307417, 3.000000. Determinants: 207.328952, 0.000406, 138435.209899, -29006.422254 // --> Vector info: d2 = 0.874994, 0.325059, 0.325064. Determinants: 0.000386, -207.164239, -14400.467870, -29006.422254 ( -168.000000 1988.000000 24.000000 ) ( 164.000000 1810.000000 24.000000 ) ( 164.000000 1810.000000 -53.000000 ) ( ( -0.007148 0.000000 -4.772571 ) ( 0.000000 0.007142 0.496458 ) ) 04escapehouse/04wex1 0 0 0 ( 165.890064 1813.525288 -53.000000 ) ( 165.890064 1813.525288 24.000000 ) ( -166.109936 1991.525288 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 165.890064 1813.525288 -53.000000 ) ( 164.000000 1810.000000 -53.000000 ) ( 164.000000 1810.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 165.890064 1813.525288 24.000000 ) ( 164.000000 1810.000000 24.000000 ) ( -168.000000 1988.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -166.109936 1991.525288 24.000000 ) ( -168.000000 1988.000000 24.000000 ) ( -168.000000 1988.000000 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -166.109936 1991.525288 6.000000 ) ( -168.000000 1988.000000 6.000000 ) ( 164.000000 1810.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7507/4392) # points: 4 { brushDef { // Surface normal: 0.106942, -0.127380, 0.986072 // RotY/Z : -1.403701 / -0.872399. Vector texS/T: (0.765874, 0.642991, 0.000000) / (0.634035, -0.755207, -0.166319) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (939.489873, 1289.417009, 1149.599329) / (-1254.127223, -1254.127223, -1608.866588) // --> Vector info: d1 = 0.649996, 0.650000, 3.185032. Determinants: -0.001607, 887.076963, 1031822.995634, -124132.929495 // --> Vector info: d2 = 2.500011, 0.000017, 1.000010. Determinants: 886.846443, 0.381104, -1143039.043434, -124132.929495 ( -168.000000 1988.000000 6.000000 ) ( 164.000000 1810.000000 -53.000000 ) ( -104.000000 1585.000000 -53.000000 ) ( ( 0.000000 -0.007146 -8.312242 ) ( -0.007144 -0.000003 9.208186 ) ) 04escapehouse/04wex4a 0 0 0 ( -104.427767 1585.509518 -56.944288 ) ( 163.572233 1810.509518 -56.944288 ) ( -168.427767 1988.509518 2.055712 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -104.427767 1585.509518 -56.944288 ) ( -104.000000 1585.000000 -53.000000 ) ( 164.000000 1810.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 163.572233 1810.509518 -56.944288 ) ( 164.000000 1810.000000 -53.000000 ) ( -168.000000 1988.000000 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -168.427767 1988.509518 2.055712 ) ( -168.000000 1988.000000 6.000000 ) ( -222.000000 1943.000000 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -222.427767 1943.509518 2.055712 ) ( -222.000000 1943.000000 6.000000 ) ( -104.000000 1585.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7508/4393) # points: 4 { brushDef { // Surface normal: 0.949739, 0.313043, 0.000000 // RotY/Z : 0.000000 / 0.318395. Vector texS/T: (-0.313043, 0.949739, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (1537.892922, 1537.892922, 1914.838541) / (-24.000000, 53.000000, -6.000000) // --> Vector info: d1 = 3.500002, 3.500000, 0.807419. Determinants: 207.328826, 0.000539, -420436.414263, -29024.812695 // --> Vector info: d2 = 0.325052, 0.875000, 0.454993. Determinants: -0.106355, -207.300301, -14246.222001, -29024.812695 ( -222.000000 1943.000000 6.000000 ) ( -104.000000 1585.000000 -53.000000 ) ( -104.000000 1585.000000 24.000000 ) ( ( -0.007143 0.000000 14.485414 ) ( 0.000004 0.007142 0.490829 ) ) 04escapehouse/04wex1 0 0 0 ( -107.798956 1583.747830 24.000000 ) ( -107.798956 1583.747830 -53.000000 ) ( -225.798956 1941.747830 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -107.798956 1583.747830 24.000000 ) ( -104.000000 1585.000000 24.000000 ) ( -104.000000 1585.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -107.798956 1583.747830 -53.000000 ) ( -104.000000 1585.000000 -53.000000 ) ( -222.000000 1943.000000 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -225.798956 1941.747830 6.000000 ) ( -222.000000 1943.000000 6.000000 ) ( -222.000000 1943.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -225.798956 1941.747830 24.000000 ) ( -222.000000 1943.000000 24.000000 ) ( -104.000000 1585.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7511/4394) # points: 4 { brushDef { // Surface normal: -0.472516, -0.881322, 0.000000 // RotY/Z : 0.000000 / -2.062940. Vector texS/T: (0.881322, -0.472516, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-710.717227, -710.717227, -1087.424010) / (-24.000000, -210.000000, -105.000000) // --> Vector info: d1 = 0.307416, 0.307420, 3.000001. Determinants: 500.820500, 0.001436, 334401.902026, -70067.461550 // --> Vector info: d2 = 2.325059, 0.999994, 1.750001. Determinants: 0.369570, -499.160979, -174628.181559, -70067.461550 ( -168.000000 1988.000000 105.000000 ) ( 164.000000 1810.000000 210.000000 ) ( 164.000000 1810.000000 24.000000 ) ( ( -0.007148 0.000000 -4.772571 ) ( -0.000005 0.007124 2.492286 ) ) 04escapehouse/04wex1 0 0 0 ( 165.890064 1813.525288 24.000000 ) ( 165.890064 1813.525288 210.000000 ) ( -166.109936 1991.525288 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 165.890064 1813.525288 24.000000 ) ( 164.000000 1810.000000 24.000000 ) ( 164.000000 1810.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 165.890064 1813.525288 210.000000 ) ( 164.000000 1810.000000 210.000000 ) ( -168.000000 1988.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -166.109936 1991.525288 105.000000 ) ( -168.000000 1988.000000 105.000000 ) ( -168.000000 1988.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -166.109936 1991.525288 24.000000 ) ( -168.000000 1988.000000 24.000000 ) ( 164.000000 1810.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7512/4395) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1585.000000, 1810.000000, 1988.000000) / (-104.000000, 164.000000, -168.000000) // --> Vector info: d1 = 0.000000, 2.500000, 1.500002. Determinants: -562.000562, -669.999731, 821090.915542, -122404.000000 // --> Vector info: d2 = 1.000000, 0.999999, 3.500001. Determinants: -670.000234, 562.500468, 998046.427488, -122404.000000 ( -168.000000 1988.000000 24.000000 ) ( 164.000000 1810.000000 24.000000 ) ( -104.000000 1585.000000 24.000000 ) ( ( 0.004591 0.005474 -6.708040 ) ( 0.005474 -0.004595 -8.153708 ) ) common/glass 0 0 0 ( -104.000000 1585.000000 20.000000 ) ( 164.000000 1810.000000 20.000000 ) ( -168.000000 1988.000000 20.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -104.000000 1585.000000 20.000000 ) ( -104.000000 1585.000000 24.000000 ) ( 164.000000 1810.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 164.000000 1810.000000 20.000000 ) ( 164.000000 1810.000000 24.000000 ) ( -168.000000 1988.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -168.000000 1988.000000 20.000000 ) ( -168.000000 1988.000000 24.000000 ) ( -222.000000 1943.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -222.000000 1943.000000 20.000000 ) ( -222.000000 1943.000000 24.000000 ) ( -104.000000 1585.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7513/4396) # points: 4 { brushDef { // Surface normal: 0.949739, 0.313043, 0.000000 // RotY/Z : 0.000000 / 0.318395. Vector texS/T: (-0.313043, 0.949739, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (1537.892922, 1537.892922, 1914.838541) / (-210.000000, -24.000000, -24.000000) // --> Vector info: d1 = 3.500001, 3.500000, 0.807418. Determinants: 500.820277, 0.000359, -1015599.581655, -70111.885212 // --> Vector info: d2 = 0.999999, 2.325052, 2.325049. Determinants: 0.000664, -499.473115, -175002.173059, -70111.885212 ( -222.000000 1943.000000 24.000000 ) ( -104.000000 1585.000000 24.000000 ) ( -104.000000 1585.000000 210.000000 ) ( ( -0.007143 0.000000 14.485413 ) ( 0.000000 0.007124 2.496041 ) ) 04escapehouse/04wex1 0 0 0 ( -107.798956 1583.747830 210.000000 ) ( -107.798956 1583.747830 24.000000 ) ( -225.798956 1941.747830 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -107.798956 1583.747830 210.000000 ) ( -104.000000 1585.000000 210.000000 ) ( -104.000000 1585.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -107.798956 1583.747830 24.000000 ) ( -104.000000 1585.000000 24.000000 ) ( -222.000000 1943.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -225.798956 1941.747830 24.000000 ) ( -222.000000 1943.000000 24.000000 ) ( -222.000000 1943.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -225.798956 1941.747830 105.000000 ) ( -222.000000 1943.000000 105.000000 ) ( -104.000000 1585.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7514/4397) # points: 4 { brushDef { // Surface normal: 0.184735, -0.220040, -0.957839 // RotY/Z : 1.279383 / -0.872399. Vector texS/T: (0.765874, 0.642991, 0.000000) / (-0.615882, 0.733584, -0.287306) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1289.417009, 939.489873, 1079.307553) / (1166.447520, 1166.447520, 1531.911631) // --> Vector info: d1 = 1.000005, 3.500001, 2.500001. Determinants: 913.659013, 0.383503, -1306421.242242, -127885.809459 // --> Vector info: d2 = 1.000000, 0.999999, 3.610076. Determinants: -0.000391, -913.336604, 937473.934767, -127885.809459 ( -222.000000 1943.000000 105.000000 ) ( -104.000000 1585.000000 210.000000 ) ( 164.000000 1810.000000 210.000000 ) ( ( -0.007144 -0.000003 10.215529 ) ( 0.000000 0.007142 -7.330555 ) ) 04escapehouse/04wex4a 0 0 0 ( 163.261060 1810.880160 213.831356 ) ( -104.738940 1585.880160 213.831356 ) ( -222.738940 1943.880160 108.831356 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 163.261060 1810.880160 213.831356 ) ( 164.000000 1810.000000 210.000000 ) ( -104.000000 1585.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -104.738940 1585.880160 213.831356 ) ( -104.000000 1585.000000 210.000000 ) ( -222.000000 1943.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -222.738940 1943.880160 108.831356 ) ( -222.000000 1943.000000 105.000000 ) ( -168.000000 1988.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -168.738940 1988.880160 108.831356 ) ( -168.000000 1988.000000 105.000000 ) ( 164.000000 1810.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7517/4398) # points: 4 { brushDef { // Surface normal: -0.768221, -0.640184, 0.000000 // RotY/Z : 0.000000 / -2.446854. Vector texS/T: (0.640184, -0.768221, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-1840.786223, -1911.078470, -1911.078470) / (-24.000000, -24.000000, -6.000000) // --> Vector info: d1 = 0.999989, 1.000003, 0.740105. Determinants: 0.000266, 18.268836, -826.304138, -1265.260447 // --> Vector info: d2 = 0.999998, 2.000000, 2.000003. Determinants: 18.000028, -0.000226, 31868.939799, -1265.260447 ( -308.000000 2231.000000 6.000000 ) ( -308.000000 2231.000000 24.000000 ) ( -263.000000 2177.000000 24.000000 ) ( ( 0.000000 -0.014439 0.653070 ) ( -0.014226 0.000000 -25.187652 ) ) 04escapehouse/00fgrte2 0 0 0 ( -259.927115 2179.560738 24.000000 ) ( -304.927115 2233.560738 24.000000 ) ( -304.927115 2233.560738 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -259.927115 2179.560738 24.000000 ) ( -263.000000 2177.000000 24.000000 ) ( -308.000000 2231.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -304.927115 2233.560738 24.000000 ) ( -308.000000 2231.000000 24.000000 ) ( -308.000000 2231.000000 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -304.927115 2233.560738 6.000000 ) ( -308.000000 2231.000000 6.000000 ) ( -263.000000 2177.000000 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -259.927115 2179.560738 6.000000 ) ( -263.000000 2177.000000 6.000000 ) ( -263.000000 2177.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7518/4399) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2177.000000, 2231.000000, 2151.000000) / (-263.000000, -308.000000, -396.000000) // --> Vector info: d1 = 0.655491, 1.155492, 1.124678. Determinants: -45.386722, 38.336111, 103414.630340, -8352.000000 // --> Vector info: d2 = 0.647803, 0.647803, 1.500012. Determinants: 38.349414, 46.019297, -76794.050335, -8352.000000 ( -396.000000 2151.000000 6.000000 ) ( -308.000000 2231.000000 6.000000 ) ( -263.000000 2177.000000 6.000000 ) ( ( 0.005434 -0.004590 -12.382020 ) ( -0.004592 -0.005510 9.194690 ) ) 04escapehouse/04wex4a 0 0 0 ( -263.000000 2177.000000 2.000000 ) ( -308.000000 2231.000000 2.000000 ) ( -396.000000 2151.000000 2.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -263.000000 2177.000000 2.000000 ) ( -263.000000 2177.000000 6.000000 ) ( -308.000000 2231.000000 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -308.000000 2231.000000 2.000000 ) ( -308.000000 2231.000000 6.000000 ) ( -396.000000 2151.000000 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -396.000000 2151.000000 2.000000 ) ( -396.000000 2151.000000 6.000000 ) ( -351.000000 2097.000000 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -351.000000 2097.000000 2.000000 ) ( -351.000000 2097.000000 6.000000 ) ( -263.000000 2177.000000 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7519/4400) # points: 4 { brushDef { // Surface normal: 0.768221, 0.640184, 0.000000 // RotY/Z : 0.000000 / 0.694738. Vector texS/T: (-0.640184, 0.768221, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1835.664748, 1905.956995, 1905.956995) / (-6.000000, -6.000000, -24.000000) // --> Vector info: d1 = 0.624676, 1.124676, 1.124676. Determinants: -9.000000, 0.000000, 15730.605209, -1265.260447 // --> Vector info: d2 = 0.370065, 0.370065, 0.500012. Determinants: 0.000000, 9.134305, -413.422296, -1265.260447 ( -396.000000 2151.000000 24.000000 ) ( -396.000000 2151.000000 6.000000 ) ( -351.000000 2097.000000 6.000000 ) ( ( 0.007113 0.000000 -12.432701 ) ( 0.000000 -0.007219 0.326749 ) ) 04escapehouse/04wex4a 0 0 0 ( -354.072885 2094.439262 6.000000 ) ( -399.072885 2148.439262 6.000000 ) ( -399.072885 2148.439262 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -354.072885 2094.439262 6.000000 ) ( -351.000000 2097.000000 6.000000 ) ( -396.000000 2151.000000 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -399.072885 2148.439262 6.000000 ) ( -396.000000 2151.000000 6.000000 ) ( -396.000000 2151.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -399.072885 2148.439262 24.000000 ) ( -396.000000 2151.000000 24.000000 ) ( -351.000000 2097.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -354.072885 2094.439262 24.000000 ) ( -351.000000 2097.000000 24.000000 ) ( -351.000000 2097.000000 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7520/4401) # points: 4 { brushDef { // Surface normal: 0.672673, -0.739940, 0.000000 // RotY/Z : 0.000000 / -0.832981. Vector texS/T: (0.739940, 0.672673, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1153.902911, 1153.902911, 1272.831461) / (-24.000000, -6.000000, -6.000000) // --> Vector info: d1 = 0.254539, 0.124679, 0.155493. Determinants: -0.554655, 15.444166, 465.781894, -2140.713900 // --> Vector info: d2 = 1.504708, 1.500013, 0.647816. Determinants: 15.339543, 0.558434, -20908.089926, -2140.713900 ( -308.000000 2231.000000 6.000000 ) ( -396.000000 2151.000000 6.000000 ) ( -396.000000 2151.000000 24.000000 ) ( ( 0.000259 -0.007214 -0.217583 ) ( -0.007166 -0.000261 9.766877 ) ) 04escapehouse/04wex4a 0 0 0 ( -398.690691 2153.959760 24.000000 ) ( -398.690691 2153.959760 6.000000 ) ( -310.690691 2233.959760 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -398.690691 2153.959760 24.000000 ) ( -396.000000 2151.000000 24.000000 ) ( -396.000000 2151.000000 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -398.690691 2153.959760 6.000000 ) ( -396.000000 2151.000000 6.000000 ) ( -308.000000 2231.000000 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -310.690691 2233.959760 6.000000 ) ( -308.000000 2231.000000 6.000000 ) ( -308.000000 2231.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -310.690691 2233.959760 24.000000 ) ( -308.000000 2231.000000 24.000000 ) ( -396.000000 2151.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7521/4402) # points: 4 { brushDef { // Surface normal: -0.670913, 0.741536, 0.000000 // RotY/Z : 0.000000 / 2.306236. Vector texS/T: (-0.741536, -0.670913, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1208.915187, -1265.554396, -1265.554396) / (-24.000000, -24.000000, -6.000000) // --> Vector info: d1 = 0.000000, 0.405106, 0.405107. Determinants: 7.291903, -0.000091, 8815.289848, -1019.505763 // --> Vector info: d2 = 0.000000, 0.000000, 0.129935. Determinants: 0.000000, -7.359416, -176.625975, -1019.505763 ( -263.000000 2177.000000 6.000000 ) ( -263.000000 2177.000000 24.000000 ) ( -305.000000 2139.000000 24.000000 ) ( ( -0.007152 0.000000 -8.646631 ) ( 0.000000 0.007219 0.173247 ) ) 04escapehouse/04wex4a 0 0 0 ( -302.316347 2136.033857 24.000000 ) ( -260.316347 2174.033857 24.000000 ) ( -260.316347 2174.033857 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -302.316347 2136.033857 24.000000 ) ( -305.000000 2139.000000 24.000000 ) ( -263.000000 2177.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -260.316347 2174.033857 24.000000 ) ( -263.000000 2177.000000 24.000000 ) ( -263.000000 2177.000000 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -260.316347 2174.033857 6.000000 ) ( -263.000000 2177.000000 6.000000 ) ( -305.000000 2139.000000 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -302.316347 2136.033857 6.000000 ) ( -305.000000 2139.000000 6.000000 ) ( -305.000000 2139.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7522/4403) # points: 4 { brushDef { // Surface normal: 0.768221, 0.640184, 0.000000 // RotY/Z : 0.000000 / 0.694738. Vector texS/T: (-0.640184, 0.768221, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1835.664748, 1835.664748, 1905.956995) / (-105.000000, -24.000000, -24.000000) // --> Vector info: d1 = 0.624676, 0.624676, 1.124676. Determinants: -40.500000, 0.000000, 70787.723442, -5693.672014 // --> Vector info: d2 = 1.075065, 0.500012, 0.500012. Determinants: 0.000000, 40.421732, -1876.783643, -5693.672014 ( -396.000000 2151.000000 24.000000 ) ( -351.000000 2097.000000 24.000000 ) ( -351.000000 2097.000000 105.000000 ) ( ( 0.007113 0.000000 -12.432701 ) ( 0.000000 -0.007099 0.329626 ) ) 04escapehouse/04wex4a 0 0 0 ( -354.072885 2094.439262 105.000000 ) ( -354.072885 2094.439262 24.000000 ) ( -399.072885 2148.439262 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -354.072885 2094.439262 105.000000 ) ( -351.000000 2097.000000 105.000000 ) ( -351.000000 2097.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -354.072885 2094.439262 24.000000 ) ( -351.000000 2097.000000 24.000000 ) ( -396.000000 2151.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -399.072885 2148.439262 24.000000 ) ( -396.000000 2151.000000 24.000000 ) ( -396.000000 2151.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -399.072885 2148.439262 105.000000 ) ( -396.000000 2151.000000 105.000000 ) ( -351.000000 2097.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7523/4404) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2097.000000, 2177.000000, 2231.000000) / (-351.000000, -263.000000, -308.000000) // --> Vector info: d1 = 1.000005, 1.852764, 1.870831. Determinants: -39.964046, -44.603642, 59796.685296, -8352.000000 // --> Vector info: d2 = 1.000000, 0.999998, 1.499673. Determinants: -43.971320, 39.974080, 97886.761664, -8352.000000 ( -308.000000 2231.000000 24.000000 ) ( -263.000000 2177.000000 24.000000 ) ( -351.000000 2097.000000 24.000000 ) ( ( 0.004785 0.005340 -7.159565 ) ( 0.005265 -0.004786 -11.720158 ) ) common/glass 0 0 0 ( -351.000000 2097.000000 20.000000 ) ( -263.000000 2177.000000 20.000000 ) ( -308.000000 2231.000000 20.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -351.000000 2097.000000 20.000000 ) ( -351.000000 2097.000000 24.000000 ) ( -263.000000 2177.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -263.000000 2177.000000 20.000000 ) ( -263.000000 2177.000000 24.000000 ) ( -308.000000 2231.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -308.000000 2231.000000 20.000000 ) ( -308.000000 2231.000000 24.000000 ) ( -396.000000 2151.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -396.000000 2151.000000 20.000000 ) ( -396.000000 2151.000000 24.000000 ) ( -351.000000 2097.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7524/4405) # points: 4 { brushDef { // Surface normal: -0.768221, -0.640184, 0.000000 // RotY/Z : 0.000000 / -2.446854. Vector texS/T: (0.640184, -0.768221, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [08Tgrate]: 64.000000/64.000000 // --> Vector A/B: (-1840.786223, -1840.786223, -1911.078470) / (-24.000000, -105.000000, -105.000000) // --> Vector info: d1 = 0.000002, 1.150130, 1.150130. Determinants: 0.000000, 80.845090, 1940.271315, -5693.672014 // --> Vector info: d2 = 1.000002, 1.000000, 2.000003. Determinants: 81.000237, -0.000172, 143410.429945, -5693.672014 ( -308.000000 2231.000000 105.000000 ) ( -263.000000 2177.000000 105.000000 ) ( -263.000000 2177.000000 24.000000 ) ( ( 0.000000 -0.014199 -0.340777 ) ( -0.014226 0.000000 -25.187687 ) ) 04escapehouse/08Tgrate 0 0 0 ( -259.927115 2179.560738 24.000000 ) ( -259.927115 2179.560738 105.000000 ) ( -304.927115 2233.560738 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -259.927115 2179.560738 24.000000 ) ( -263.000000 2177.000000 24.000000 ) ( -263.000000 2177.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -259.927115 2179.560738 105.000000 ) ( -263.000000 2177.000000 105.000000 ) ( -308.000000 2231.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -304.927115 2233.560738 105.000000 ) ( -308.000000 2231.000000 105.000000 ) ( -308.000000 2231.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -304.927115 2233.560738 24.000000 ) ( -308.000000 2231.000000 24.000000 ) ( -263.000000 2177.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7525/4406) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2177.000000, 2097.000000, 2151.000000) / (263.000000, 351.000000, 396.000000) // --> Vector info: d1 = 0.078126, 0.930890, 0.912822. Determinants: 39.964343, -44.603876, -75924.060357, -8352.000000 // --> Vector info: d2 = 1.000001, 1.000000, 1.499673. Determinants: -43.971291, -39.973794, 97886.603318, -8352.000000 ( -396.000000 2151.000000 105.000000 ) ( -351.000000 2097.000000 105.000000 ) ( -263.000000 2177.000000 105.000000 ) ( ( -0.004785 0.005341 9.090524 ) ( 0.005265 0.004786 -11.720139 ) ) 04escapehouse/04wex4a 0 0 0 ( -263.000000 2177.000000 109.000000 ) ( -351.000000 2097.000000 109.000000 ) ( -396.000000 2151.000000 109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -263.000000 2177.000000 109.000000 ) ( -263.000000 2177.000000 105.000000 ) ( -351.000000 2097.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -351.000000 2097.000000 109.000000 ) ( -351.000000 2097.000000 105.000000 ) ( -396.000000 2151.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -396.000000 2151.000000 109.000000 ) ( -396.000000 2151.000000 105.000000 ) ( -308.000000 2231.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -308.000000 2231.000000 109.000000 ) ( -308.000000 2231.000000 105.000000 ) ( -263.000000 2177.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7526/4407) # points: 4 { brushDef { // Surface normal: -0.670913, 0.741536, 0.000000 // RotY/Z : 0.000000 / 2.306236. Vector texS/T: (-0.741536, -0.670913, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1265.554396, -1265.554396, -1208.915187) / (-105.000000, -24.000000, -24.000000) // --> Vector info: d1 = 1.071158, 1.050381, 0.645545. Determinants: 32.791691, 1.176833, 36709.001790, -4587.775932 // --> Vector info: d2 = 0.362753, 0.937434, 0.922792. Determinants: 1.185998, -32.549495, -3580.980942, -4587.775932 ( -305.000000 2139.000000 24.000000 ) ( -263.000000 2177.000000 24.000000 ) ( -263.000000 2177.000000 105.000000 ) ( ( -0.007148 -0.000257 -8.001481 ) ( -0.000259 0.007095 0.780548 ) ) 04escapehouse/04wex4a 0 0 0 ( -260.316347 2174.033857 105.000000 ) ( -260.316347 2174.033857 24.000000 ) ( -302.316347 2136.033857 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -260.316347 2174.033857 105.000000 ) ( -263.000000 2177.000000 105.000000 ) ( -263.000000 2177.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -260.316347 2174.033857 24.000000 ) ( -263.000000 2177.000000 24.000000 ) ( -305.000000 2139.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -302.316347 2136.033857 24.000000 ) ( -305.000000 2139.000000 24.000000 ) ( -305.000000 2139.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -302.316347 2136.033857 105.000000 ) ( -305.000000 2139.000000 105.000000 ) ( -263.000000 2177.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7527/4408) # points: 4 { brushDef { // Surface normal: 0.672673, -0.739940, 0.000000 // RotY/Z : 0.000000 / -0.832981. Vector texS/T: (0.739940, 0.672673, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1153.902911, 1272.831461, 1272.831461) / (-24.000000, -24.000000, -105.000000) // --> Vector info: d1 = 0.254539, 0.285353, 0.860022. Determinants: -2.495870, 68.344538, 2068.227636, -9633.212548 // --> Vector info: d2 = 1.504708, 0.652511, 0.673292. Determinants: 69.027947, 2.471374, -94087.408358, -9633.212548 ( -308.000000 2231.000000 105.000000 ) ( -308.000000 2231.000000 24.000000 ) ( -396.000000 2151.000000 24.000000 ) ( ( 0.000259 -0.007095 -0.214698 ) ( -0.007166 -0.000257 9.766981 ) ) 04escapehouse/04wex4a 0 0 0 ( -398.690691 2153.959760 24.000000 ) ( -310.690691 2233.959760 24.000000 ) ( -310.690691 2233.959760 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -398.690691 2153.959760 24.000000 ) ( -396.000000 2151.000000 24.000000 ) ( -308.000000 2231.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -310.690691 2233.959760 24.000000 ) ( -308.000000 2231.000000 24.000000 ) ( -308.000000 2231.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -310.690691 2233.959760 105.000000 ) ( -308.000000 2231.000000 105.000000 ) ( -396.000000 2151.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -398.690691 2153.959760 105.000000 ) ( -396.000000 2151.000000 105.000000 ) ( -396.000000 2151.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7529/4409) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2200.000000, 2312.000000, 2232.000000) / (236.000000, 102.000000, 34.000000) // --> Vector info: d1 = 1.454996, 1.454993, 0.704992. Determinants: -100.499885, -84.000392, 214245.026504, -18336.000000 // --> Vector info: d2 = 0.250018, 1.500015, 1.500013. Determinants: -85.000058, 99.999523, 158815.903261, -18336.000000 ( -34.000000 2232.000000 105.000000 ) ( -102.000000 2312.000000 105.000000 ) ( -236.000000 2200.000000 105.000000 ) ( ( 0.005481 0.004581 -11.684393 ) ( 0.004636 -0.005454 -8.661426 ) ) 04escapehouse/04wex4a 0 0 0 ( -236.000000 2200.000000 109.000000 ) ( -102.000000 2312.000000 109.000000 ) ( -34.000000 2232.000000 109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -236.000000 2200.000000 109.000000 ) ( -236.000000 2200.000000 105.000000 ) ( -102.000000 2312.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -102.000000 2312.000000 109.000000 ) ( -102.000000 2312.000000 105.000000 ) ( -34.000000 2232.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -34.000000 2232.000000 109.000000 ) ( -34.000000 2232.000000 105.000000 ) ( -168.000000 2119.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -168.000000 2119.000000 109.000000 ) ( -168.000000 2119.000000 105.000000 ) ( -236.000000 2200.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7530/4410) # points: 4 { brushDef { // Surface normal: -0.761939, -0.647648, 0.000000 // RotY/Z : 0.000000 / -2.437099. Vector texS/T: (0.647648, -0.761939, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1827.663842, -1827.663842, -1722.668604) / (-105.000000, -24.000000, -24.000000) // --> Vector info: d1 = 0.000000, 0.575110, 0.575110. Determinants: 0.000000, -60.383813, -6340.300361, -8504.614277 // --> Vector info: d2 = 0.000000, 0.000000, 0.750001. Determinants: -60.750079, -0.000010, -111030.723976, -8504.614277 ( -34.000000 2232.000000 24.000000 ) ( -102.000000 2312.000000 24.000000 ) ( -102.000000 2312.000000 105.000000 ) ( ( 0.000000 0.007100 0.745513 ) ( 0.007143 0.000000 13.055351 ) ) 04escapehouse/04wex4a 0 0 0 ( -98.952243 2314.590594 105.000000 ) ( -98.952243 2314.590594 24.000000 ) ( -30.952243 2234.590594 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -98.952243 2314.590594 105.000000 ) ( -102.000000 2312.000000 105.000000 ) ( -102.000000 2312.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -98.952243 2314.590594 24.000000 ) ( -102.000000 2312.000000 24.000000 ) ( -34.000000 2232.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -30.952243 2234.590594 24.000000 ) ( -34.000000 2232.000000 24.000000 ) ( -34.000000 2232.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -30.952243 2234.590594 105.000000 ) ( -34.000000 2232.000000 105.000000 ) ( -102.000000 2312.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7531/4411) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2312.000000, 2200.000000, 2119.000000) / (-102.000000, -236.000000, -168.000000) // --> Vector info: d1 = 0.129890, 0.129928, 0.879924. Determinants: 100.502120, -83.996600, -243327.623456, -18470.000000 // --> Vector info: d2 = 1.499999, 0.250002, 0.250021. Determinants: -84.997319, -101.251810, 158481.134427, -18470.000000 ( -168.000000 2119.000000 24.000000 ) ( -236.000000 2200.000000 24.000000 ) ( -102.000000 2312.000000 24.000000 ) ( ( -0.005441 0.004548 13.174208 ) ( 0.004602 0.005482 -8.580462 ) ) 04escapehouse/04wex4a 0 0 0 ( -102.000000 2312.000000 20.000000 ) ( -236.000000 2200.000000 20.000000 ) ( -168.000000 2119.000000 20.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -102.000000 2312.000000 20.000000 ) ( -102.000000 2312.000000 24.000000 ) ( -236.000000 2200.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -236.000000 2200.000000 20.000000 ) ( -236.000000 2200.000000 24.000000 ) ( -168.000000 2119.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -168.000000 2119.000000 20.000000 ) ( -168.000000 2119.000000 24.000000 ) ( -34.000000 2232.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -34.000000 2232.000000 20.000000 ) ( -34.000000 2232.000000 24.000000 ) ( -102.000000 2312.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7532/4412) # points: 4 { brushDef { // Surface normal: 0.765891, 0.642970, 0.000000 // RotY/Z : 0.000000 / 0.698370. Vector texS/T: (-0.642970, 0.765891, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1836.701420, 1836.701420, 1730.942260) / (-24.000000, -105.000000, -105.000000) // --> Vector info: d1 = 0.129926, 0.129939, 0.879939. Determinants: 60.749952, 0.001456, -112692.494677, -8566.491989 // --> Vector info: d2 = 1.062503, 0.487430, 0.487448. Determinants: 0.001458, -60.819188, -10564.258649, -8566.491989 ( -168.000000 2119.000000 105.000000 ) ( -236.000000 2200.000000 105.000000 ) ( -236.000000 2200.000000 24.000000 ) ( ( -0.007092 0.000000 13.155034 ) ( 0.000000 0.007100 1.233207 ) ) 04escapehouse/04wex4a 0 0 0 ( -239.063564 2197.428119 24.000000 ) ( -239.063564 2197.428119 105.000000 ) ( -171.063564 2116.428119 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -239.063564 2197.428119 24.000000 ) ( -236.000000 2200.000000 24.000000 ) ( -236.000000 2200.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -239.063564 2197.428119 105.000000 ) ( -236.000000 2200.000000 105.000000 ) ( -168.000000 2119.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.063564 2116.428119 105.000000 ) ( -168.000000 2119.000000 105.000000 ) ( -168.000000 2119.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.063564 2116.428119 24.000000 ) ( -168.000000 2119.000000 24.000000 ) ( -236.000000 2200.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7534/4413) # points: 4 { brushDef { // Surface normal: -0.644663, 0.764467, 0.000000 // RotY/Z : 0.000000 / 2.271378. Vector texS/T: (-0.764467, -0.644663, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1412.895112, -1412.895112, -1237.609631) / (-105.000000, -24.000000, -24.000000) // --> Vector info: d1 = 1.454993, 0.879890, 0.879924. Determinants: -0.002791, 100.807194, -10077.355421, -14198.123996 // --> Vector info: d2 = 1.500015, 1.500019, 0.250021. Determinants: 101.249896, -0.000711, 121758.006254, -14198.123996 ( -168.000000 2119.000000 24.000000 ) ( -34.000000 2232.000000 24.000000 ) ( -34.000000 2232.000000 105.000000 ) ( ( 0.000000 -0.007100 0.709767 ) ( -0.007131 0.000000 -8.575640 ) ) 04escapehouse/04wex4a 0 0 0 ( -31.421349 2228.942131 105.000000 ) ( -31.421349 2228.942131 24.000000 ) ( -165.421349 2115.942131 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -31.421349 2228.942131 105.000000 ) ( -34.000000 2232.000000 105.000000 ) ( -34.000000 2232.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -31.421349 2228.942131 24.000000 ) ( -34.000000 2232.000000 24.000000 ) ( -168.000000 2119.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -165.421349 2115.942131 24.000000 ) ( -168.000000 2119.000000 24.000000 ) ( -168.000000 2119.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -165.421349 2115.942131 105.000000 ) ( -168.000000 2119.000000 105.000000 ) ( -34.000000 2232.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7537/4414) # points: 4 { brushDef { // Surface normal: -0.740606, -0.671940, 0.000000 // RotY/Z : 0.000000 / -2.404767. Vector texS/T: (0.671940, -0.740606, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1585.209677, -1585.209677, -1789.096900) / (-24.000000, -105.000000, -105.000000) // --> Vector info: d1 = 0.189744, 0.210523, 1.666325. Determinants: 117.919959, 4.236503, 183895.940442, -16514.865122 // --> Vector info: d2 = 0.870162, 0.295481, 0.348117. Determinants: 4.263516, -117.170173, -10424.127579, -16514.865122 ( -305.000000 2139.000000 105.000000 ) ( -168.000000 1988.000000 105.000000 ) ( -168.000000 1988.000000 24.000000 ) ( ( -0.007140 -0.000257 -11.135177 ) ( -0.000258 0.007095 0.631197 ) ) 04escapehouse/04wex4a 0 0 0 ( -165.037578 1990.687760 24.000000 ) ( -165.037578 1990.687760 105.000000 ) ( -302.037578 2141.687760 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -165.037578 1990.687760 24.000000 ) ( -168.000000 1988.000000 24.000000 ) ( -168.000000 1988.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -165.037578 1990.687760 105.000000 ) ( -168.000000 1988.000000 105.000000 ) ( -305.000000 2139.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -302.037578 2141.687760 105.000000 ) ( -305.000000 2139.000000 105.000000 ) ( -305.000000 2139.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -302.037578 2141.687760 24.000000 ) ( -305.000000 2139.000000 24.000000 ) ( -168.000000 1988.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7538/4415) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1943.000000, 1988.000000, 2139.000000) / (-222.000000, -168.000000, -305.000000) // --> Vector info: d1 = 1.000005, 1.500000, 1.447367. Determinants: -65.657166, -77.867858, 95966.138214, -14319.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.455823. Determinants: -78.614454, 65.512028, 152972.556873, -14319.000000 ( -305.000000 2139.000000 24.000000 ) ( -168.000000 1988.000000 24.000000 ) ( -222.000000 1943.000000 24.000000 ) ( ( 0.004585 0.005438 -6.702014 ) ( 0.005490 -0.004575 -10.683187 ) ) common/glass 0 0 0 ( -222.000000 1943.000000 20.000000 ) ( -168.000000 1988.000000 20.000000 ) ( -305.000000 2139.000000 20.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -222.000000 1943.000000 20.000000 ) ( -222.000000 1943.000000 24.000000 ) ( -168.000000 1988.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -168.000000 1988.000000 20.000000 ) ( -168.000000 1988.000000 24.000000 ) ( -305.000000 2139.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -305.000000 2139.000000 20.000000 ) ( -305.000000 2139.000000 24.000000 ) ( -351.000000 2097.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -351.000000 2097.000000 20.000000 ) ( -351.000000 2097.000000 24.000000 ) ( -222.000000 1943.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7539/4416) # points: 4 { brushDef { // Surface normal: 0.766587, 0.642141, 0.000000 // RotY/Z : 0.000000 / 0.697288. Vector texS/T: (-0.642141, 0.766587, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1632.033230, 1632.033230, 1832.923747) / (-105.000000, -24.000000, -24.000000) // --> Vector info: d1 = 0.185029, 0.185029, 1.624678. Determinants: -116.611539, 0.000000, 187303.089195, -16272.131913 // --> Vector info: d2 = 1.075064, 0.500011, 0.500012. Determinants: -0.000077, 115.522594, -5363.579994, -16272.131913 ( -351.000000 2097.000000 24.000000 ) ( -222.000000 1943.000000 24.000000 ) ( -222.000000 1943.000000 105.000000 ) ( ( 0.007166 0.000000 -11.510667 ) ( 0.000000 -0.007099 0.329618 ) ) 04escapehouse/04wex4a 0 0 0 ( -225.066347 1940.431437 105.000000 ) ( -225.066347 1940.431437 24.000000 ) ( -354.066347 2094.431437 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -225.066347 1940.431437 105.000000 ) ( -222.000000 1943.000000 105.000000 ) ( -222.000000 1943.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -225.066347 1940.431437 24.000000 ) ( -222.000000 1943.000000 24.000000 ) ( -351.000000 2097.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -354.066347 2094.431437 24.000000 ) ( -351.000000 2097.000000 24.000000 ) ( -351.000000 2097.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -354.066347 2094.431437 105.000000 ) ( -351.000000 2097.000000 105.000000 ) ( -222.000000 1943.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7540/4417) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1988.000000, 1943.000000, 2097.000000) / (168.000000, 222.000000, 351.000000) // --> Vector info: d1 = 0.185028, 0.185028, 1.624677. Determinants: -77.741026, -64.784188, 162820.121305, -14121.000000 // --> Vector info: d2 = 0.575065, 0.075064, 0.075065. Determinants: -64.500205, 77.000140, 107169.888599, -14121.000000 ( -351.000000 2097.000000 105.000000 ) ( -222.000000 1943.000000 105.000000 ) ( -168.000000 1988.000000 105.000000 ) ( ( 0.005505 0.004588 -11.530353 ) ( 0.004568 -0.005453 -7.589398 ) ) 04escapehouse/04wex4a 0 0 0 ( -168.000000 1988.000000 109.000000 ) ( -222.000000 1943.000000 109.000000 ) ( -351.000000 2097.000000 109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -168.000000 1988.000000 109.000000 ) ( -168.000000 1988.000000 105.000000 ) ( -222.000000 1943.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -222.000000 1943.000000 109.000000 ) ( -222.000000 1943.000000 105.000000 ) ( -351.000000 2097.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -351.000000 2097.000000 109.000000 ) ( -351.000000 2097.000000 105.000000 ) ( -305.000000 2139.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -305.000000 2139.000000 109.000000 ) ( -305.000000 2139.000000 105.000000 ) ( -168.000000 1988.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7541/4418) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2097.000000, 2139.000000, 1988.000000) / (351.000000, 305.000000, 168.000000) // --> Vector info: d1 = 1.000005, 1.447659, 1.447656. Determinants: -61.328665, 67.595596, 92180.093884, -12700.000000 // --> Vector info: d2 = 1.000000, 0.999999, 2.456774. Determinants: 67.011710, 61.184441, -174699.291800, -12700.000000 ( -168.000000 1988.000000 24.000000 ) ( -305.000000 2139.000000 24.000000 ) ( -351.000000 2097.000000 24.000000 ) ( ( 0.004829 -0.005322 -7.258275 ) ( -0.005277 -0.004818 13.755850 ) ) common/glass 0 0 0 ( -351.000000 2097.000000 28.000000 ) ( -305.000000 2139.000000 28.000000 ) ( -168.000000 1988.000000 28.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -351.000000 2097.000000 28.000000 ) ( -351.000000 2097.000000 24.000000 ) ( -305.000000 2139.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -305.000000 2139.000000 28.000000 ) ( -305.000000 2139.000000 24.000000 ) ( -168.000000 1988.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -168.000000 1988.000000 28.000000 ) ( -168.000000 1988.000000 24.000000 ) ( -222.000000 1943.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -222.000000 1943.000000 28.000000 ) ( -222.000000 1943.000000 24.000000 ) ( -351.000000 2097.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7542/4419) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1943.000000, 1988.000000, 2139.000000) / (-222.000000, -168.000000, -305.000000) // --> Vector info: d1 = 0.185029, 0.185031, 1.640854. Determinants: -78.614700, 65.511745, 164642.539119, -14319.000000 // --> Vector info: d2 = 0.500011, 0.000010, 0.052645. Determinants: 65.657849, 77.868774, -117445.994216, -14319.000000 ( -305.000000 2139.000000 6.000000 ) ( -168.000000 1988.000000 6.000000 ) ( -222.000000 1943.000000 6.000000 ) ( ( 0.005490 -0.004575 -11.498187 ) ( -0.004585 -0.005438 8.202109 ) ) 04escapehouse/04wex4a 0 0 0 ( -222.000000 1943.000000 2.000000 ) ( -168.000000 1988.000000 2.000000 ) ( -305.000000 2139.000000 2.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -222.000000 1943.000000 2.000000 ) ( -222.000000 1943.000000 6.000000 ) ( -168.000000 1988.000000 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -168.000000 1988.000000 2.000000 ) ( -168.000000 1988.000000 6.000000 ) ( -305.000000 2139.000000 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -305.000000 2139.000000 2.000000 ) ( -305.000000 2139.000000 6.000000 ) ( -351.000000 2097.000000 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -351.000000 2097.000000 2.000000 ) ( -351.000000 2097.000000 6.000000 ) ( -222.000000 1943.000000 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7543/4420) # points: 4 { brushDef { // Surface normal: 0.766587, 0.642141, 0.000000 // RotY/Z : 0.000000 / 0.697288. Vector texS/T: (-0.642141, 0.766587, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1832.923747, 1632.033230, 1632.033230) / (-24.000000, -24.000000, -6.000000) // --> Vector info: d1 = 1.624678, 0.185029, 0.185030. Determinants: -25.913675, -0.000191, 41622.904115, -3616.029314 // --> Vector info: d2 = 0.500012, 0.500011, 0.370063. Determinants: -0.000017, 26.105396, -1181.497657, -3616.029314 ( -222.000000 1943.000000 6.000000 ) ( -222.000000 1943.000000 24.000000 ) ( -351.000000 2097.000000 24.000000 ) ( ( 0.007166 0.000000 -11.510666 ) ( 0.000000 -0.007219 0.326739 ) ) 04escapehouse/04wex4a 0 0 0 ( -354.066347 2094.431437 24.000000 ) ( -225.066347 1940.431437 24.000000 ) ( -225.066347 1940.431437 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -354.066347 2094.431437 24.000000 ) ( -351.000000 2097.000000 24.000000 ) ( -222.000000 1943.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -225.066347 1940.431437 24.000000 ) ( -222.000000 1943.000000 24.000000 ) ( -222.000000 1943.000000 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -225.066347 1940.431437 6.000000 ) ( -222.000000 1943.000000 6.000000 ) ( -351.000000 2097.000000 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -354.066347 2094.431437 6.000000 ) ( -351.000000 2097.000000 6.000000 ) ( -351.000000 2097.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7545/4421) # points: 4 { brushDef { // Surface normal: -0.740606, -0.671940, 0.000000 // RotY/Z : 0.000000 / -2.404767. Vector texS/T: (0.671940, -0.740606, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1585.209677, -1789.096900, -1789.096900) / (-24.000000, -24.000000, -6.000000) // --> Vector info: d1 = 0.189744, 1.645546, 1.640853. Determinants: 26.204435, 0.956849, 40866.134241, -3669.970027 // --> Vector info: d2 = 0.870162, 0.922793, 1.052646. Determinants: 0.947357, -26.475430, -2327.119307, -3669.970027 ( -305.000000 2139.000000 6.000000 ) ( -305.000000 2139.000000 24.000000 ) ( -168.000000 1988.000000 24.000000 ) ( ( -0.007140 -0.000261 -11.135277 ) ( -0.000258 0.007214 0.634098 ) ) 04escapehouse/04wex4a 0 0 0 ( -165.037578 1990.687760 24.000000 ) ( -302.037578 2141.687760 24.000000 ) ( -302.037578 2141.687760 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -165.037578 1990.687760 24.000000 ) ( -168.000000 1988.000000 24.000000 ) ( -305.000000 2139.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -302.037578 2141.687760 24.000000 ) ( -305.000000 2139.000000 24.000000 ) ( -305.000000 2139.000000 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -302.037578 2141.687760 6.000000 ) ( -305.000000 2139.000000 6.000000 ) ( -168.000000 1988.000000 6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -165.037578 1990.687760 6.000000 ) ( -168.000000 1988.000000 6.000000 ) ( -168.000000 1988.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7550/4422) # points: 4 { brushDef { // Surface normal: -0.654152, 0.756363, 0.000000 // RotY/Z : 0.000000 / 2.283857. Vector texS/T: (-0.756363, -0.654152, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-954.407670, -954.407670, -905.489371) / (-210.000000, -88.000000, -88.000000) // --> Vector info: d1 = 1.000005, 1.000000, 0.649998. Determinants: 42.700221, 0.000263, 34785.412001, -5968.032507 // --> Vector info: d2 = 1.000000, 1.874994, 1.875000. Determinants: -0.000640, -42.803241, -14957.322405, -5968.032507 ( 923.000000 317.000000 88.000000 ) ( 960.000000 349.000000 88.000000 ) ( 960.000000 349.000000 210.000000 ) ( ( -0.007155 0.000000 -5.828623 ) ( 0.000000 0.007172 2.506240 ) ) 04escapehouse/04wex1 0 0 0 ( 962.616608 345.974547 210.000000 ) ( 962.616608 345.974547 88.000000 ) ( 925.616608 313.974547 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 962.616608 345.974547 210.000000 ) ( 960.000000 349.000000 210.000000 ) ( 960.000000 349.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 962.616608 345.974547 88.000000 ) ( 960.000000 349.000000 88.000000 ) ( 923.000000 317.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 925.616608 313.974547 88.000000 ) ( 923.000000 317.000000 88.000000 ) ( 904.000000 301.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 906.616608 297.974547 210.000000 ) ( 904.000000 301.000000 210.000000 ) ( 960.000000 349.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7552/4423) # points: 4 { brushDef { // Surface normal: 0.752777, 0.627314, 0.199507 // RotY/Z : -0.200854 / 0.694738. Vector texS/T: (-0.640184, 0.768221, 0.000000) / (0.153265, 0.127721, -0.979896) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-206.907598, -347.492092, -347.364055) / (-28.782517, -28.782517, 95.720429) // --> Vector info: d1 = 0.251569, 1.251569, 1.251563. Determinants: 124.502946, -0.127232, 21353.688614, -17503.183710 // --> Vector info: d2 = 0.995353, 0.995361, 1.887689. Determinants: 0.000906, -125.447544, -21032.362123, -17503.183710 ( 923.000000 317.000000 88.000000 ) ( 904.000000 301.000000 210.000000 ) ( 814.000000 409.000000 210.000000 ) ( ( -0.007113 0.000007 -1.219989 ) ( 0.000000 0.007167 1.201631 ) ) 04escapehouse/04wex1 0 0 0 ( 810.988891 406.490742 209.201974 ) ( 900.988891 298.490742 209.201974 ) ( 919.988891 314.490742 87.201974 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 810.988891 406.490742 209.201974 ) ( 814.000000 409.000000 210.000000 ) ( 904.000000 301.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 900.988891 298.490742 209.201974 ) ( 904.000000 301.000000 210.000000 ) ( 923.000000 317.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.988891 314.490742 87.201974 ) ( 923.000000 317.000000 88.000000 ) ( 838.000000 429.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 834.988891 426.490742 52.201974 ) ( 838.000000 429.000000 53.000000 ) ( 814.000000 409.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7555/4424) # points: 4 { brushDef { // Surface normal: -0.156596, 0.185596, 0.970068 // RotY/Z : -1.325511 / 2.271651. Vector texS/T: (-0.764291, -0.644871, 0.000000) / (-0.625569, 0.741415, -0.242833) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-958.779782, -958.994739, -917.125896) / (-363.161524, -219.029800, -219.029800) // --> Vector info: d1 = 0.544190, 0.815178, 1.104605. Determinants: -41.715593, -11.408168, -47423.062272, -6034.628489 // --> Vector info: d2 = 1.001497, 0.007063, 0.085934. Determinants: -11.367822, 41.618847, -1828.538137, -6034.628489 ( 838.000000 429.000000 53.000000 ) ( 870.000000 456.000000 53.000000 ) ( 960.000000 349.000000 88.000000 ) ( ( 0.006913 0.001890 7.858489 ) ( 0.001884 -0.006897 0.303008 ) ) 04escapehouse/04wex4a 0 0 0 ( 960.626385 348.257618 84.119728 ) ( 870.626385 455.257618 49.119728 ) ( 838.626385 428.257618 49.119728 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 960.626385 348.257618 84.119728 ) ( 960.000000 349.000000 88.000000 ) ( 870.000000 456.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 870.626385 455.257618 49.119728 ) ( 870.000000 456.000000 53.000000 ) ( 838.000000 429.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 838.626385 428.257618 49.119728 ) ( 838.000000 429.000000 53.000000 ) ( 923.000000 317.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 923.626385 316.257618 84.119728 ) ( 923.000000 317.000000 88.000000 ) ( 960.000000 349.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7560/4425) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-13790.000000, -14420.000000, -14420.000000) / (-7693.000000, -7693.000000, -6573.000000) // --> Vector info: d1 = 1.000000, 3.249997, 3.249997. Determinants: 2519.996662, 0.000000, 34045153.881813, -705600.000000 // --> Vector info: d2 = 1.000000, 1.000000, 4.999996. Determinants: -0.000398, -2519.997596, -20091946.908144, -705600.000000 ( 6573.000000 -14420.000000 -3299.000000 ) ( 7693.000000 -14420.000000 -3299.000000 ) ( 7693.000000 -13790.000000 -3299.000000 ) ( ( -0.003571 0.000000 -48.249935 ) ( 0.000000 0.003571 28.474981 ) ) 04escapehouse/04sky01 0 0 0 ( 7693.000000 -13790.000000 -3295.000000 ) ( 7693.000000 -14420.000000 -3295.000000 ) ( 6573.000000 -14420.000000 -3295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7693.000000 -13790.000000 -3295.000000 ) ( 7693.000000 -13790.000000 -3299.000000 ) ( 7693.000000 -14420.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7693.000000 -14420.000000 -3295.000000 ) ( 7693.000000 -14420.000000 -3299.000000 ) ( 6573.000000 -14420.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -14420.000000 -3295.000000 ) ( 6573.000000 -14420.000000 -3299.000000 ) ( 6573.000000 -13790.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -13790.000000 -3295.000000 ) ( 6573.000000 -13790.000000 -3299.000000 ) ( 7693.000000 -13790.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7561/4426) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6573.000000, 7693.000000, 7693.000000) / (3999.000000, 3999.000000, 3299.000000) // --> Vector info: d1 = 0.000000, 7.999993, 7.999993. Determinants: -5599.995308, 0.000000, 36808769.133752, -784000.000000 // --> Vector info: d2 = 1.000000, 1.000000, 6.000000. Determinants: 0.000290, 5600.000000, -23178401.856143, -784000.000000 ( 7693.000000 -13790.000000 -3299.000000 ) ( 7693.000000 -13790.000000 -3999.000000 ) ( 6573.000000 -13790.000000 -3999.000000 ) ( ( 0.007143 0.000000 -46.949961 ) ( 0.000000 -0.007143 29.564288 ) ) 04escapehouse/04wex4a 0 0 0 ( 6573.000000 -13786.000000 -3999.000000 ) ( 7693.000000 -13786.000000 -3999.000000 ) ( 7693.000000 -13786.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -13786.000000 -3999.000000 ) ( 6573.000000 -13790.000000 -3999.000000 ) ( 7693.000000 -13790.000000 -3999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7693.000000 -13786.000000 -3999.000000 ) ( 7693.000000 -13790.000000 -3999.000000 ) ( 7693.000000 -13790.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7693.000000 -13786.000000 -3299.000000 ) ( 7693.000000 -13790.000000 -3299.000000 ) ( 6573.000000 -13790.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -13786.000000 -3299.000000 ) ( 6573.000000 -13790.000000 -3299.000000 ) ( 6573.000000 -13790.000000 -3999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7564/4427) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (13790.000000, 14420.000000, 14420.000000) / (3999.000000, 3999.000000, 3299.000000) // --> Vector info: d1 = 0.999997, 5.499994, 5.499994. Determinants: -3149.998080, 0.000000, 42997474.842328, -441000.000000 // --> Vector info: d2 = 1.000000, 1.000000, 6.000000. Determinants: 0.000252, 3150.000000, -13037853.417367, -441000.000000 ( 7693.000000 -14420.000000 -3299.000000 ) ( 7693.000000 -14420.000000 -3999.000000 ) ( 7693.000000 -13790.000000 -3999.000000 ) ( ( 0.007143 0.000000 -97.499943 ) ( 0.000000 -0.007143 29.564293 ) ) 04escapehouse/04wex4a 0 0 0 ( 7697.000000 -13790.000000 -3999.000000 ) ( 7697.000000 -14420.000000 -3999.000000 ) ( 7697.000000 -14420.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7697.000000 -13790.000000 -3999.000000 ) ( 7693.000000 -13790.000000 -3999.000000 ) ( 7693.000000 -14420.000000 -3999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7697.000000 -14420.000000 -3999.000000 ) ( 7693.000000 -14420.000000 -3999.000000 ) ( 7693.000000 -14420.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7697.000000 -14420.000000 -3299.000000 ) ( 7693.000000 -14420.000000 -3299.000000 ) ( 7693.000000 -13790.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7697.000000 -13790.000000 -3299.000000 ) ( 7693.000000 -13790.000000 -3299.000000 ) ( 7693.000000 -13790.000000 -3999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7566/4428) # points: 4 { brushDef { // Surface normal: -0.920559, -0.345210, 0.182758 // RotY/Z : -0.183791 / -2.782822. Vector texS/T: (0.351123, -0.936329, 0.000000) / (-0.171122, -0.064171, -0.983158) // Texture width/height [00t_6]: 32.000000/32.000000 // --> Vector A/B: (1314.020960, 1331.108967, 1331.226008) / (-177.211638, -177.211638, -194.502858) // --> Vector info: d1 = 1.999992, 0.999998, 1.000010. Determinants: 17.291121, 0.117244, -23291.061791, -295.472503 // --> Vector info: d2 = 0.999989, 0.999989, 0.000000. Determinants: 0.000000, -17.087812, -3323.628283, -295.472503 ( 1474.000000 -869.000000 -2.000000 ) ( 1471.000000 -870.000000 -19.000000 ) ( 1465.000000 -854.000000 -19.000000 ) ( ( -0.058520 -0.000397 78.826495 ) ( 0.000000 0.057832 11.248520 ) ) 04escapehouse/00t_6 0 0 0 ( 1468.682238 -852.619161 -19.731032 ) ( 1474.682238 -868.619161 -19.731032 ) ( 1477.682238 -867.619161 -2.731032 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1468.682238 -852.619161 -19.731032 ) ( 1465.000000 -854.000000 -19.000000 ) ( 1471.000000 -870.000000 -19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1474.682238 -868.619161 -19.731032 ) ( 1471.000000 -870.000000 -19.000000 ) ( 1474.000000 -869.000000 -2.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1477.682238 -867.619161 -2.731032 ) ( 1474.000000 -869.000000 -2.000000 ) ( 1468.000000 -853.000000 -2.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1471.682238 -851.619161 -2.731032 ) ( 1468.000000 -853.000000 -2.000000 ) ( 1465.000000 -854.000000 -19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7567/4429) # points: 4 { brushDef { // Surface normal: 0.316228, -0.948683, 0.000000 // RotY/Z : 0.000000 / -1.249046. Vector texS/T: (0.948683, 0.316228, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1119.762519, 1116.600242, 1119.762519) / (1.000000, 18.000000, 19.000000) // --> Vector info: d1 = 1.000000, 1.124996, 1.125000. Determinants: 0.124933, -0.395283, -196.421014, -56.920998 // --> Vector info: d2 = 0.000000, 0.000006, 0.025000. Determinants: -0.424887, -0.079057, 475.851191, -56.920998 ( 1465.000000 -854.000000 -19.000000 ) ( 1462.000000 -855.000000 -18.000000 ) ( 1465.000000 -854.000000 -1.000000 ) ( ( -0.002195 0.006944 3.450765 ) ( 0.007464 0.001389 -8.359853 ) ) 04escapehouse/04wex4a 0 0 0 ( 1463.735089 -850.205267 -1.000000 ) ( 1460.735089 -851.205267 -18.000000 ) ( 1463.735089 -850.205267 -19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1463.735089 -850.205267 -1.000000 ) ( 1465.000000 -854.000000 -1.000000 ) ( 1462.000000 -855.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1460.735089 -851.205267 -18.000000 ) ( 1462.000000 -855.000000 -18.000000 ) ( 1465.000000 -854.000000 -19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1463.735089 -850.205267 -19.000000 ) ( 1465.000000 -854.000000 -19.000000 ) ( 1468.000000 -853.000000 -2.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1466.735089 -849.205267 -2.000000 ) ( 1468.000000 -853.000000 -2.000000 ) ( 1465.000000 -854.000000 -1.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7568/4430) # points: 4 { brushDef { // Surface normal: -0.282490, -0.105934, -0.953403 // RotY/Z : 1.264322 / -2.782822. Vector texS/T: (0.351123, -0.936329, 0.000000) / (0.892699, 0.334762, -0.301699) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1331.108967, 1314.020960, 1314.138001) / (1022.219088, 1022.219088, 1025.533647) // --> Vector info: d1 = 0.000000, 0.124996, 0.124999. Determinants: 0.414306, -0.014693, -536.465882, -56.639209 // --> Vector info: d2 = 1.000000, 0.999996, 1.024999. Determinants: -0.000012, -0.427239, 380.109100, -56.639209 ( 1468.000000 -853.000000 -2.000000 ) ( 1465.000000 -854.000000 -1.000000 ) ( 1471.000000 -870.000000 -1.000000 ) ( ( -0.007315 0.000259 9.471634 ) ( 0.000000 0.007543 -6.711059 ) ) 04escapehouse/04wex4a 0 0 0 ( 1472.129959 -869.576265 2.813613 ) ( 1466.129959 -853.576265 2.813613 ) ( 1469.129959 -852.576265 1.813613 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1472.129959 -869.576265 2.813613 ) ( 1471.000000 -870.000000 -1.000000 ) ( 1465.000000 -854.000000 -1.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1466.129959 -853.576265 2.813613 ) ( 1465.000000 -854.000000 -1.000000 ) ( 1468.000000 -853.000000 -2.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1469.129959 -852.576265 1.813613 ) ( 1468.000000 -853.000000 -2.000000 ) ( 1474.000000 -869.000000 -2.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1475.129959 -868.576265 1.813613 ) ( 1474.000000 -869.000000 -2.000000 ) ( 1471.000000 -870.000000 -1.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7569/4431) # points: 4 { brushDef { // Surface normal: -0.316228, 0.948683, 0.000000 // RotY/Z : 0.000000 / 1.892547. Vector texS/T: (-0.948683, -0.316228, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1117.232697, -1120.394975, -1123.557253) / (18.000000, 1.000000, 2.000000) // --> Vector info: d1 = 0.000000, 0.125004, 0.125000. Determinants: 0.124943, 0.395308, 132.474991, -56.920998 // --> Vector info: d2 = 0.000000, 0.000001, 0.025002. Determinants: 0.425011, -0.079056, 476.258796, -56.920998 ( 1474.000000 -869.000000 -2.000000 ) ( 1471.000000 -870.000000 -1.000000 ) ( 1468.000000 -871.000000 -18.000000 ) ( ( -0.002195 -0.006945 -2.327348 ) ( -0.007467 0.001389 -8.367014 ) ) 04escapehouse/04wex4a 0 0 0 ( 1469.264911 -874.794733 -18.000000 ) ( 1472.264911 -873.794733 -1.000000 ) ( 1475.264911 -872.794733 -2.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1469.264911 -874.794733 -18.000000 ) ( 1468.000000 -871.000000 -18.000000 ) ( 1471.000000 -870.000000 -1.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1472.264911 -873.794733 -1.000000 ) ( 1471.000000 -870.000000 -1.000000 ) ( 1474.000000 -869.000000 -2.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1475.264911 -872.794733 -2.000000 ) ( 1474.000000 -869.000000 -2.000000 ) ( 1471.000000 -870.000000 -19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1472.264911 -873.794733 -19.000000 ) ( 1471.000000 -870.000000 -19.000000 ) ( 1468.000000 -871.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7570/4432) # points: 4 { brushDef { // Surface normal: 0.282490, 0.105934, 0.953403 // RotY/Z : -1.264322 / 0.358771. Vector texS/T: (-0.351123, 0.936329, 0.000000) / (0.892699, 0.334762, -0.301699) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1313.903918, -1330.991926, -1331.108967) / (1024.335116, 1024.335116, 1027.649675) // --> Vector info: d1 = 1.000000, 1.124996, 1.125000. Determinants: 0.414306, 0.014567, 472.798142, -56.639209 // --> Vector info: d2 = 0.000000, 0.000006, 0.025000. Determinants: 0.000021, -0.427092, 437.513365, -56.639209 ( 1471.000000 -870.000000 -19.000000 ) ( 1468.000000 -871.000000 -18.000000 ) ( 1462.000000 -855.000000 -18.000000 ) ( ( -0.007315 -0.000257 -8.347541 ) ( 0.000000 0.007541 -7.724567 ) ) 04escapehouse/04wex4a 0 0 0 ( 1460.870041 -855.423735 -21.813613 ) ( 1466.870041 -871.423735 -21.813613 ) ( 1469.870041 -870.423735 -22.813613 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1460.870041 -855.423735 -21.813613 ) ( 1462.000000 -855.000000 -18.000000 ) ( 1468.000000 -871.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1466.870041 -871.423735 -21.813613 ) ( 1468.000000 -871.000000 -18.000000 ) ( 1471.000000 -870.000000 -19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1469.870041 -870.423735 -22.813613 ) ( 1471.000000 -870.000000 -19.000000 ) ( 1465.000000 -854.000000 -19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1463.870041 -854.423735 -22.813613 ) ( 1465.000000 -854.000000 -19.000000 ) ( 1462.000000 -855.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7571/4433) # points: 4 { brushDef { // Surface normal: -0.758560, 0.651584, 0.005062 // RotY/Z : -0.005062 / 2.431912. Vector texS/T: (-0.651592, -0.758570, 0.000000) / (-0.003840, 0.003299, -0.999987) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9406.050220, 9467.008102, 9878.308479) / (4482.108277, 4555.109213, 4555.109213) // --> Vector info: d1 = 4.295264, 3.861201, 0.923317. Determinants: 214.468296, -0.556944, -2143769.911287, -30025.312255 // --> Vector info: d2 = 0.810449, 1.328583, 1.328086. Determinants: 0.036263, -213.139087, 930637.386466, -30025.312255 ( 3278.000000 -15838.000000 -4620.000000 ) ( 3546.000000 -15526.000000 -4620.000000 ) ( 3586.000000 -15480.000000 -4547.000000 ) ( ( -0.007143 0.000019 71.398755 ) ( -0.000001 0.007099 -30.995094 ) ) 04escapehouse/04wex4a 0 0 0 ( 3589.034240 -15482.606334 -4547.020250 ) ( 3549.034240 -15528.606334 -4620.020250 ) ( 3281.034240 -15840.606334 -4620.020250 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3589.034240 -15482.606334 -4547.020250 ) ( 3586.000000 -15480.000000 -4547.000000 ) ( 3546.000000 -15526.000000 -4620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3549.034240 -15528.606334 -4620.020250 ) ( 3546.000000 -15526.000000 -4620.000000 ) ( 3278.000000 -15838.000000 -4620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3281.034240 -15840.606334 -4620.020250 ) ( 3278.000000 -15838.000000 -4620.000000 ) ( 3289.000000 -15824.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3292.034240 -15826.606334 -4599.020250 ) ( 3289.000000 -15824.000000 -4599.000000 ) ( 3586.000000 -15480.000000 -4547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7573/4434) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-15526.000000, -15526.000000, -15838.000000) / (3546.000000, 2393.000000, 2816.000000) // --> Vector info: d1 = 0.757921, 0.757911, 2.982694. Determinants: 2565.170229, -0.003125, 39554192.510289, -359736.000000 // --> Vector info: d2 = 8.316164, 0.076927, 3.099992. Determinants: 0.396579, -2570.642003, 6130030.242757, -359736.000000 ( 2816.000000 -15838.000000 -4620.000000 ) ( 2393.000000 -15526.000000 -4620.000000 ) ( 3546.000000 -15526.000000 -4620.000000 ) ( ( -0.007131 0.000000 -109.953389 ) ( -0.000001 0.007146 -17.040358 ) ) 04escapehouse/04wex4a 0 0 0 ( 3546.000000 -15526.000000 -4624.000000 ) ( 2393.000000 -15526.000000 -4624.000000 ) ( 2816.000000 -15838.000000 -4624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3546.000000 -15526.000000 -4624.000000 ) ( 3546.000000 -15526.000000 -4620.000000 ) ( 2393.000000 -15526.000000 -4620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2393.000000 -15526.000000 -4624.000000 ) ( 2393.000000 -15526.000000 -4620.000000 ) ( 2816.000000 -15838.000000 -4620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15838.000000 -4624.000000 ) ( 2816.000000 -15838.000000 -4620.000000 ) ( 3278.000000 -15838.000000 -4620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3278.000000 -15838.000000 -4624.000000 ) ( 3278.000000 -15838.000000 -4620.000000 ) ( 3546.000000 -15526.000000 -4620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7574/4435) # points: 3 { brushDef { // Surface normal: 0.000000, 0.832050, -0.554700 // RotY/Z : 0.588003 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.554700, -0.832050) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2816.000000, -2798.000000, -2816.000000) / (12629.414068, 12604.175209, 12604.175209) // --> Vector info: d1 = 0.999997, 1.220925, 1.142436. Determinants: -1.980971, 2.563896, -38413.213688, -454.299461 // --> Vector info: d2 = 1.000000, 0.999999, 1.105731. Determinants: 2.668569, 1.903169, -16975.516185, -454.299461 ( 2816.000000 -15824.000000 -4599.000000 ) ( 2798.000000 -15824.000000 -4599.000000 ) ( 2816.000000 -15838.000000 -4620.000000 ) ( ( 0.004360 -0.005644 84.554830 ) ( -0.005874 -0.004189 37.366358 ) ) 04escapehouse/04wex4a 0 0 0 ( 2816.000000 -15841.328201 -4617.781199 ) ( 2798.000000 -15827.328201 -4596.781199 ) ( 2816.000000 -15827.328201 -4596.781199 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15841.328201 -4617.781199 ) ( 2816.000000 -15838.000000 -4620.000000 ) ( 2798.000000 -15824.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2798.000000 -15827.328201 -4596.781199 ) ( 2798.000000 -15824.000000 -4599.000000 ) ( 2816.000000 -15824.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2816.000000 -15827.328201 -4596.781199 ) ( 2816.000000 -15824.000000 -4599.000000 ) ( 2816.000000 -15838.000000 -4620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7576/4436) # points: 4 { brushDef { // Surface normal: 0.589583, 0.807046, -0.032674 // RotY/Z : 0.032680 / 0.939864. Vector texS/T: (-0.807478, 0.589898, 0.000000) / (-0.019274, -0.026383, -0.999466) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-11013.046852, -11593.871360, -11616.664533) / (4908.079361, 4960.107140, 4981.118359) // --> Vector info: d1 = 0.674154, 4.817725, 4.981166. Determinants: 78.557999, -0.485512, 860118.054339, -11017.952623 // --> Vector info: d2 = 0.809117, 1.179484, 1.328077. Determinants: 0.050939, -77.864360, 373810.646076, -11017.952623 ( 2816.000000 -15838.000000 -4620.000000 ) ( 2798.000000 -15824.000000 -4599.000000 ) ( 2330.000000 -15480.000000 -4547.000000 ) ( ( -0.007130 0.000044 -78.065144 ) ( -0.000005 0.007067 -33.927415 ) ) 04escapehouse/04wex4a 0 0 0 ( 2327.641667 -15483.228186 -4546.869304 ) ( 2795.641667 -15827.228186 -4598.869304 ) ( 2813.641667 -15841.228186 -4619.869304 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2327.641667 -15483.228186 -4546.869304 ) ( 2330.000000 -15480.000000 -4547.000000 ) ( 2798.000000 -15824.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2795.641667 -15827.228186 -4598.869304 ) ( 2798.000000 -15824.000000 -4599.000000 ) ( 2816.000000 -15838.000000 -4620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2813.641667 -15841.228186 -4619.869304 ) ( 2816.000000 -15838.000000 -4620.000000 ) ( 2393.000000 -15526.000000 -4620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2390.641667 -15529.228186 -4619.869304 ) ( 2393.000000 -15526.000000 -4620.000000 ) ( 2330.000000 -15480.000000 -4547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7577/4437) # points: 4 { brushDef { // Surface normal: 0.000000, 0.149465, -0.988767 // RotY/Z : 1.420769 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.988767, -0.149465) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-2798.000000, -2330.000000, -3586.000000) / (16333.638340, 15985.730306, 15985.730306) // --> Vector info: d1 = 4.000000, 8.160879, 0.965485. Determinants: -2503.335393, 1858.619781, -39110245.697134, -436972.490484 // --> Vector info: d2 = 0.000000, 0.000004, 5.354965. Determinants: 1863.034132, 2506.126483, -35721394.163763, -436972.490484 ( 3586.000000 -15480.000000 -4547.000000 ) ( 2330.000000 -15480.000000 -4547.000000 ) ( 2798.000000 -15824.000000 -4599.000000 ) ( ( 0.005729 -0.004253 89.502764 ) ( -0.004264 -0.005735 81.747467 ) ) common/glass 0 0 0 ( 2798.000000 -15824.597859 -4595.044932 ) ( 2330.000000 -15480.597859 -4543.044932 ) ( 3586.000000 -15480.597859 -4543.044932 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2798.000000 -15824.597859 -4595.044932 ) ( 2798.000000 -15824.000000 -4599.000000 ) ( 2330.000000 -15480.000000 -4547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2330.000000 -15480.597859 -4543.044932 ) ( 2330.000000 -15480.000000 -4547.000000 ) ( 3586.000000 -15480.000000 -4547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3586.000000 -15480.597859 -4543.044932 ) ( 3586.000000 -15480.000000 -4547.000000 ) ( 3289.000000 -15824.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3289.000000 -15824.597859 -4595.044932 ) ( 3289.000000 -15824.000000 -4599.000000 ) ( 2798.000000 -15824.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7578/4438) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1642.000000, 1572.000000, 1572.000000) / (-217.000000, -217.000000, -199.000000) // --> Vector info: d1 = 1.000005, 1.500000, 1.499970. Determinants: 8.999921, 0.002153, -16037.408489, -1260.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.125000. Determinants: 0.000001, -8.750008, -3158.753401, -1260.000000 ( -1572.000000 140.000000 199.000000 ) ( -1572.000000 140.000000 217.000000 ) ( -1642.000000 140.000000 217.000000 ) ( ( -0.007143 -0.000002 12.728102 ) ( 0.000000 0.006944 2.506947 ) ) 04escapehouse/04wex4a 0 0 0 ( -1642.000000 136.000000 217.000000 ) ( -1572.000000 136.000000 217.000000 ) ( -1572.000000 136.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1642.000000 136.000000 217.000000 ) ( -1642.000000 140.000000 217.000000 ) ( -1572.000000 140.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1572.000000 136.000000 217.000000 ) ( -1572.000000 140.000000 217.000000 ) ( -1572.000000 140.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1572.000000 136.000000 199.000000 ) ( -1572.000000 140.000000 199.000000 ) ( -1642.000000 140.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1642.000000 136.000000 199.000000 ) ( -1642.000000 140.000000 199.000000 ) ( -1642.000000 140.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7579/4439) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-140.000000, -210.000000, -210.000000) / (-217.000000, -217.000000, -199.000000) // --> Vector info: d1 = 0.000000, 0.500002, 0.500000. Determinants: 9.000030, 0.000121, 1260.030440, -1260.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.125000. Determinants: -0.000002, -8.750013, -3158.752946, -1260.000000 ( -1572.000000 210.000000 199.000000 ) ( -1572.000000 210.000000 217.000000 ) ( -1572.000000 140.000000 217.000000 ) ( ( -0.007143 0.000000 -1.000024 ) ( 0.000000 0.006944 2.506947 ) ) 04escapehouse/04wex4a 0 0 0 ( -1568.000000 140.000000 217.000000 ) ( -1568.000000 210.000000 217.000000 ) ( -1568.000000 210.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1568.000000 140.000000 217.000000 ) ( -1572.000000 140.000000 217.000000 ) ( -1572.000000 210.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1568.000000 210.000000 217.000000 ) ( -1572.000000 210.000000 217.000000 ) ( -1572.000000 210.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1568.000000 210.000000 199.000000 ) ( -1572.000000 210.000000 199.000000 ) ( -1572.000000 140.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1568.000000 140.000000 199.000000 ) ( -1572.000000 140.000000 199.000000 ) ( -1572.000000 140.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7580/4440) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1572.000000, -1642.000000, -1642.000000) / (-217.000000, -217.000000, -199.000000) // --> Vector info: d1 = 0.705047, 1.205049, 1.205049. Determinants: 9.000034, 0.000000, 13259.695152, -1260.000000 // --> Vector info: d2 = 0.989935, 0.989935, 1.114935. Determinants: 0.000000, -8.750000, -3146.068002, -1260.000000 ( -1642.000000 210.000000 199.000000 ) ( -1642.000000 210.000000 217.000000 ) ( -1572.000000 210.000000 217.000000 ) ( ( -0.007143 0.000000 -10.523568 ) ( 0.000000 0.006944 2.496879 ) ) 04escapehouse/04wex4a 0 0 0 ( -1572.000000 214.000000 217.000000 ) ( -1642.000000 214.000000 217.000000 ) ( -1642.000000 214.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1572.000000 214.000000 217.000000 ) ( -1572.000000 210.000000 217.000000 ) ( -1642.000000 210.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1642.000000 214.000000 217.000000 ) ( -1642.000000 210.000000 217.000000 ) ( -1642.000000 210.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1642.000000 214.000000 199.000000 ) ( -1642.000000 210.000000 199.000000 ) ( -1572.000000 210.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1572.000000 214.000000 199.000000 ) ( -1572.000000 210.000000 199.000000 ) ( -1572.000000 210.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7581/4441) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (210.000000, 140.000000, 140.000000) / (-217.000000, -217.000000, -199.000000) // --> Vector info: d1 = 0.000000, 0.500002, 0.500000. Determinants: 9.000030, 0.000121, -1889.979896, -1260.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.125000. Determinants: -0.000002, -8.750013, -3158.752208, -1260.000000 ( -1642.000000 140.000000 199.000000 ) ( -1642.000000 140.000000 217.000000 ) ( -1642.000000 210.000000 217.000000 ) ( ( -0.007143 0.000000 1.499984 ) ( 0.000000 0.006944 2.506946 ) ) 04escapehouse/04wex4a 0 0 0 ( -1646.000000 210.000000 217.000000 ) ( -1646.000000 140.000000 217.000000 ) ( -1646.000000 140.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1646.000000 210.000000 217.000000 ) ( -1642.000000 210.000000 217.000000 ) ( -1642.000000 140.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1646.000000 140.000000 217.000000 ) ( -1642.000000 140.000000 217.000000 ) ( -1642.000000 140.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1646.000000 140.000000 199.000000 ) ( -1642.000000 140.000000 199.000000 ) ( -1642.000000 210.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1646.000000 210.000000 199.000000 ) ( -1642.000000 210.000000 199.000000 ) ( -1642.000000 210.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7582/4442) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [08Tgrate]: 64.000000/64.000000 // --> Vector A/B: (210.000000, 210.000000, 140.000000) / (1642.000000, 1572.000000, 1572.000000) // --> Vector info: d1 = 1.000001, 2.000000, 1.999999. Determinants: -0.000067, 69.999933, -119839.881107, -4900.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.999999. Determinants: 69.999938, -0.000004, -14699.980337, -4900.000000 ( -1572.000000 140.000000 217.000000 ) ( -1572.000000 210.000000 217.000000 ) ( -1642.000000 210.000000 217.000000 ) ( ( 0.000000 -0.014286 24.457119 ) ( -0.014286 0.000000 2.999996 ) ) 04escapehouse/08Tgrate 0 0 0 ( -1642.000000 210.000000 221.000000 ) ( -1572.000000 210.000000 221.000000 ) ( -1572.000000 140.000000 221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1642.000000 210.000000 221.000000 ) ( -1642.000000 210.000000 217.000000 ) ( -1572.000000 210.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1572.000000 210.000000 221.000000 ) ( -1572.000000 210.000000 217.000000 ) ( -1572.000000 140.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1572.000000 140.000000 221.000000 ) ( -1572.000000 140.000000 217.000000 ) ( -1642.000000 140.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1642.000000 140.000000 221.000000 ) ( -1642.000000 140.000000 217.000000 ) ( -1642.000000 210.000000 217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7585/4443) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1186.000000, -1886.000000, -1886.000000) / (-147.000000, -147.000000, -95.000000) // --> Vector info: d1 = 0.955040, 5.955040, 5.955039. Determinants: 260.000025, 0.000667, 273596.689667, -36400.000000 // --> Vector info: d2 = 0.530764, 0.530777, 0.905777. Determinants: 0.000679, -262.500000, -57906.501648, -36400.000000 ( -1886.000000 245.000000 95.000000 ) ( -1886.000000 245.000000 147.000000 ) ( -1186.000000 245.000000 147.000000 ) ( ( -0.007143 0.000000 -7.516393 ) ( 0.000000 0.007212 1.590838 ) ) 04escapehouse/04wex4a 0 0 0 ( -1186.000000 249.000000 147.000000 ) ( -1886.000000 249.000000 147.000000 ) ( -1886.000000 249.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1186.000000 249.000000 147.000000 ) ( -1186.000000 245.000000 147.000000 ) ( -1886.000000 245.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1886.000000 249.000000 147.000000 ) ( -1886.000000 245.000000 147.000000 ) ( -1886.000000 245.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1886.000000 249.000000 95.000000 ) ( -1886.000000 245.000000 95.000000 ) ( -1186.000000 245.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1186.000000 249.000000 95.000000 ) ( -1186.000000 245.000000 95.000000 ) ( -1186.000000 245.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7586/4444) # points: 4 { brushDef { // Surface normal: 0.000000, -0.836048, -0.548656 // RotY/Z : 0.580756 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.548656, -0.836048) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1186.000000, -1886.000000, -1886.000000) / (-26.753533, -26.753533, 11.521785) // --> Vector info: d1 = 0.955040, 5.955040, 5.955040. Determinants: 191.376592, 0.000000, 201384.516775, -26792.722893 // --> Vector info: d2 = 0.260361, 0.260361, 0.530777. Determinants: 0.000000, -189.291424, -12039.985307, -26792.722893 ( -1886.000000 245.000000 147.000000 ) ( -1886.000000 224.000000 179.000000 ) ( -1186.000000 224.000000 179.000000 ) ( ( -0.007143 0.000000 -7.516389 ) ( 0.000000 0.007065 0.449375 ) ) 04escapehouse/04wex4a 0 0 0 ( -1186.000000 227.344192 181.194626 ) ( -1886.000000 227.344192 181.194626 ) ( -1886.000000 248.344192 149.194626 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1186.000000 227.344192 181.194626 ) ( -1186.000000 224.000000 179.000000 ) ( -1886.000000 224.000000 179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1886.000000 227.344192 181.194626 ) ( -1886.000000 224.000000 179.000000 ) ( -1886.000000 245.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1886.000000 248.344192 149.194626 ) ( -1886.000000 245.000000 147.000000 ) ( -1186.000000 245.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1186.000000 248.344192 149.194626 ) ( -1186.000000 245.000000 147.000000 ) ( -1186.000000 224.000000 179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7587/4445) # points: 4 { brushDef { // Surface normal: 0.000000, -0.542127, -0.840297 // RotY/Z : 0.997830 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.840297, -0.542127) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1186.000000, -1572.000000, -1572.000000) / (54.294006, 54.294006, 91.185740) // --> Vector info: d1 = 0.955040, 3.705048, 3.705041. Determinants: 101.452549, 0.002578, 106722.613764, -14240.209128 // --> Vector info: d2 = 0.989937, 0.989944, 1.260361. Determinants: 0.000268, -104.380676, -8429.349310, -14240.209128 ( -1572.000000 224.000000 179.000000 ) ( -1572.000000 193.000000 199.000000 ) ( -1186.000000 193.000000 199.000000 ) ( ( -0.007124 0.000000 -7.494456 ) ( 0.000000 0.007330 0.591940 ) ) 04escapehouse/04wex4a 0 0 0 ( -1186.000000 195.168507 202.361187 ) ( -1572.000000 195.168507 202.361187 ) ( -1572.000000 226.168507 182.361187 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1186.000000 195.168507 202.361187 ) ( -1186.000000 193.000000 199.000000 ) ( -1572.000000 193.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1572.000000 195.168507 202.361187 ) ( -1572.000000 193.000000 199.000000 ) ( -1572.000000 224.000000 179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1572.000000 226.168507 182.361187 ) ( -1572.000000 224.000000 179.000000 ) ( -1186.000000 224.000000 179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1186.000000 226.168507 182.361187 ) ( -1186.000000 224.000000 179.000000 ) ( -1186.000000 193.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7588/4446) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (140.000000, 140.000000, 193.000000) / (1186.000000, 1572.000000, 1572.000000) // --> Vector info: d1 = 0.955038, 3.705075, 3.705046. Determinants: 0.011411, -145.751997, 153322.111328, -20458.000000 // --> Vector info: d2 = 0.946611, 0.946611, 1.321611. Determinants: -144.750045, -0.000038, 899.292465, -20458.000000 ( -1572.000000 193.000000 199.000000 ) ( -1572.000000 140.000000 199.000000 ) ( -1186.000000 140.000000 199.000000 ) ( ( -0.000001 0.007124 -7.494482 ) ( 0.007075 0.000000 -0.043958 ) ) 04escapehouse/04wex4a 0 0 0 ( -1186.000000 140.000000 203.000000 ) ( -1572.000000 140.000000 203.000000 ) ( -1572.000000 193.000000 203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1186.000000 140.000000 203.000000 ) ( -1186.000000 140.000000 199.000000 ) ( -1572.000000 140.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1572.000000 140.000000 203.000000 ) ( -1572.000000 140.000000 199.000000 ) ( -1572.000000 193.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1572.000000 193.000000 203.000000 ) ( -1572.000000 193.000000 199.000000 ) ( -1186.000000 193.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1186.000000 193.000000 203.000000 ) ( -1186.000000 193.000000 199.000000 ) ( -1186.000000 140.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7589/4447) # points: 4 { brushDef { // Surface normal: 0.000000, 0.542127, -0.840297 // RotY/Z : 0.997830 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.840297, -0.542127) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1186.000000, 1886.000000, 1886.000000) / (-188.633044, -188.633044, -225.524778) // --> Vector info: d1 = 0.955039, 5.955038, 5.955038. Determinants: -184.458650, 0.000000, 194104.839471, -25824.213444 // --> Vector info: d2 = 0.676195, 0.676196, 0.946612. Determinants: -0.000048, 189.291468, 18244.490992, -25824.213444 ( -1886.000000 140.000000 199.000000 ) ( -1886.000000 109.000000 179.000000 ) ( -1186.000000 109.000000 179.000000 ) ( ( 0.007143 0.000000 -7.516389 ) ( 0.000000 -0.007330 -0.706488 ) ) 04escapehouse/04wex4a 0 0 0 ( -1186.000000 106.831493 182.361187 ) ( -1886.000000 106.831493 182.361187 ) ( -1886.000000 137.831493 202.361187 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1186.000000 106.831493 182.361187 ) ( -1186.000000 109.000000 179.000000 ) ( -1886.000000 109.000000 179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1886.000000 106.831493 182.361187 ) ( -1886.000000 109.000000 179.000000 ) ( -1886.000000 140.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1886.000000 137.831493 202.361187 ) ( -1886.000000 140.000000 199.000000 ) ( -1186.000000 140.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1186.000000 137.831493 202.361187 ) ( -1186.000000 140.000000 199.000000 ) ( -1186.000000 109.000000 179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7590/4448) # points: 4 { brushDef { // Surface normal: 0.000000, 0.836048, -0.548656 // RotY/Z : 0.580756 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.548656, -0.836048) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1186.000000, 1886.000000, 1886.000000) / (-171.180810, -171.180810, -209.456128) // --> Vector info: d1 = 0.955039, 5.955038, 5.955038. Determinants: -191.376574, 0.000000, 201384.533447, -26792.722893 // --> Vector info: d2 = 0.405778, 0.405780, 0.676196. Determinants: -0.000050, 189.291380, 21531.206112, -26792.722893 ( -1886.000000 109.000000 179.000000 ) ( -1886.000000 88.000000 147.000000 ) ( -1186.000000 88.000000 147.000000 ) ( ( 0.007143 0.000000 -7.516389 ) ( 0.000000 -0.007065 -0.803621 ) ) 04escapehouse/04wex4a 0 0 0 ( -1186.000000 84.655808 149.194626 ) ( -1886.000000 84.655808 149.194626 ) ( -1886.000000 105.655808 181.194626 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1186.000000 84.655808 149.194626 ) ( -1186.000000 88.000000 147.000000 ) ( -1886.000000 88.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1886.000000 84.655808 149.194626 ) ( -1886.000000 88.000000 147.000000 ) ( -1886.000000 109.000000 179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1886.000000 105.655808 181.194626 ) ( -1886.000000 109.000000 179.000000 ) ( -1186.000000 109.000000 179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1186.000000 105.655808 181.194626 ) ( -1186.000000 109.000000 179.000000 ) ( -1186.000000 88.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7591/4449) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1186.000000, 1886.000000, 1886.000000) / (-95.000000, -95.000000, -147.000000) // --> Vector info: d1 = 0.955038, 5.955038, 5.955038. Determinants: -260.000000, 0.000000, 273596.614241, -36400.000000 // --> Vector info: d2 = 0.030777, 0.030777, 0.405780. Determinants: 0.000000, 262.501837, 23817.392616, -36400.000000 ( -1886.000000 88.000000 147.000000 ) ( -1886.000000 88.000000 95.000000 ) ( -1186.000000 88.000000 95.000000 ) ( ( 0.007143 0.000000 -7.516391 ) ( 0.000000 -0.007212 -0.654324 ) ) 04escapehouse/04wex4a 0 0 0 ( -1186.000000 84.000000 95.000000 ) ( -1886.000000 84.000000 95.000000 ) ( -1886.000000 84.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1186.000000 84.000000 95.000000 ) ( -1186.000000 88.000000 95.000000 ) ( -1886.000000 88.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1886.000000 84.000000 95.000000 ) ( -1886.000000 88.000000 95.000000 ) ( -1886.000000 88.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1886.000000 84.000000 147.000000 ) ( -1886.000000 88.000000 147.000000 ) ( -1186.000000 88.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1186.000000 84.000000 147.000000 ) ( -1186.000000 88.000000 147.000000 ) ( -1186.000000 88.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7592/4450) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (245.000000, 245.000000, 88.000000) / (-1186.000000, -1886.000000, -1886.000000) // --> Vector info: d1 = 0.955038, 5.955039, 5.955038. Determinants: -0.000667, 785.000150, 826051.657007, -109900.000000 // --> Vector info: d2 = 0.905777, 0.905777, 2.030777. Determinants: 787.500000, 0.000000, -292482.389724, -109900.000000 ( -1886.000000 88.000000 95.000000 ) ( -1886.000000 245.000000 95.000000 ) ( -1186.000000 245.000000 95.000000 ) ( ( 0.000000 -0.007143 -7.516394 ) ( -0.007166 0.000000 2.661350 ) ) 04escapehouse/04wex4a 0 0 0 ( -1186.000000 245.000000 91.000000 ) ( -1886.000000 245.000000 91.000000 ) ( -1886.000000 88.000000 91.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1186.000000 245.000000 91.000000 ) ( -1186.000000 245.000000 95.000000 ) ( -1886.000000 245.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1886.000000 245.000000 91.000000 ) ( -1886.000000 245.000000 95.000000 ) ( -1886.000000 88.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1886.000000 88.000000 91.000000 ) ( -1886.000000 88.000000 95.000000 ) ( -1186.000000 88.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1186.000000 88.000000 91.000000 ) ( -1186.000000 88.000000 95.000000 ) ( -1186.000000 245.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7594/4451) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (140.000000, 140.000000, 193.000000) / (1642.000000, 1886.000000, 1886.000000) // --> Vector info: d1 = 0.205077, 1.955040, 1.955039. Determinants: 0.000233, -92.748029, 149640.172495, -12932.000000 // --> Vector info: d2 = 0.614935, 0.614940, 0.989940. Determinants: -91.500000, -0.000246, 4858.066125, -12932.000000 ( -1886.000000 193.000000 199.000000 ) ( -1886.000000 140.000000 199.000000 ) ( -1642.000000 140.000000 199.000000 ) ( ( 0.000000 0.007172 -11.571309 ) ( 0.007075 0.000000 -0.375662 ) ) 04escapehouse/04wex4a 0 0 0 ( -1642.000000 140.000000 203.000000 ) ( -1886.000000 140.000000 203.000000 ) ( -1886.000000 193.000000 203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1642.000000 140.000000 203.000000 ) ( -1642.000000 140.000000 199.000000 ) ( -1886.000000 140.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1886.000000 140.000000 203.000000 ) ( -1886.000000 140.000000 199.000000 ) ( -1886.000000 193.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1886.000000 193.000000 203.000000 ) ( -1886.000000 193.000000 199.000000 ) ( -1642.000000 193.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1642.000000 193.000000 203.000000 ) ( -1642.000000 193.000000 199.000000 ) ( -1642.000000 140.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7595/4452) # points: 8 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (245.000000, 245.000000, 224.000000) / (-95.000000, -147.000000, -179.000000) // --> Vector info: d1 = 0.064413, 0.439413, 0.664412. Determinants: -0.300030, 7.875000, 751.293193, -1092.000000 // --> Vector info: d2 = 0.905777, 0.905777, 1.055777. Determinants: 7.799999, 0.000000, -2900.108160, -1092.000000 ( -1886.000000 224.000000 179.000000 ) ( -1886.000000 245.000000 147.000000 ) ( -1886.000000 245.000000 95.000000 ) ( ( 0.000275 -0.007212 -0.687997 ) ( -0.007143 0.000000 2.655777 ) ) 04escapehouse/04wex4a 0 0 0 ( -1890.000000 245.000000 95.000000 ) ( -1890.000000 245.000000 147.000000 ) ( -1890.000000 224.000000 179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1890.000000 245.000000 95.000000 ) ( -1886.000000 245.000000 95.000000 ) ( -1886.000000 245.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1890.000000 245.000000 147.000000 ) ( -1886.000000 245.000000 147.000000 ) ( -1886.000000 224.000000 179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1890.000000 224.000000 179.000000 ) ( -1886.000000 224.000000 179.000000 ) ( -1886.000000 193.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1890.000000 193.000000 199.000000 ) ( -1886.000000 193.000000 199.000000 ) ( -1886.000000 140.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1890.000000 140.000000 199.000000 ) ( -1886.000000 140.000000 199.000000 ) ( -1886.000000 109.000000 179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1890.000000 109.000000 179.000000 ) ( -1886.000000 109.000000 179.000000 ) ( -1886.000000 88.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1890.000000 88.000000 147.000000 ) ( -1886.000000 88.000000 147.000000 ) ( -1886.000000 88.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1890.000000 88.000000 95.000000 ) ( -1886.000000 88.000000 95.000000 ) ( -1886.000000 245.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7596/4453) # points: 5 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [08Tgrate]: 64.000000/64.000000 // --> Vector A/B: (-245.000000, -193.000000, -193.000000) / (-95.000000, -95.000000, -165.000000) // --> Vector info: d1 = 0.250490, 1.000490, 1.000370. Determinants: -52.499988, -0.006224, -13774.871055, -3640.000000 // --> Vector info: d2 = 0.999928, 1.000017, 2.000017. Determinants: -0.006284, 51.999988, 1298.722750, -3640.000000 ( -1186.000000 193.000000 165.000000 ) ( -1186.000000 193.000000 95.000000 ) ( -1186.000000 245.000000 95.000000 ) ( ( 0.014423 0.000002 3.784305 ) ( 0.000002 -0.014286 -0.356792 ) ) 04escapehouse/08Tgrate 0 0 0 ( -1182.000000 245.000000 95.000000 ) ( -1182.000000 193.000000 95.000000 ) ( -1182.000000 193.000000 165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1182.000000 245.000000 95.000000 ) ( -1186.000000 245.000000 95.000000 ) ( -1186.000000 193.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1182.000000 193.000000 95.000000 ) ( -1186.000000 193.000000 95.000000 ) ( -1186.000000 193.000000 165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1182.000000 193.000000 165.000000 ) ( -1186.000000 193.000000 165.000000 ) ( -1186.000000 233.000000 165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1182.000000 233.000000 165.000000 ) ( -1186.000000 233.000000 165.000000 ) ( -1186.000000 245.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1182.000000 245.000000 147.000000 ) ( -1186.000000 245.000000 147.000000 ) ( -1186.000000 245.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7598/4454) # points: 4 { brushDef { // Surface normal: 0.000000, -0.542127, -0.840297 // RotY/Z : 0.997830 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.840297, -0.542127) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1642.000000, -1886.000000, -1886.000000) / (54.294006, 54.294006, 91.185740) // --> Vector info: d1 = 0.205049, 1.955039, 1.955039. Determinants: 64.560182, 0.000000, 104162.056698, -9001.582972 // --> Vector info: d2 = 0.989935, 0.989940, 1.260361. Determinants: 0.000167, -65.982732, -5328.241077, -9001.582972 ( -1886.000000 224.000000 179.000000 ) ( -1886.000000 193.000000 199.000000 ) ( -1642.000000 193.000000 199.000000 ) ( ( -0.007172 0.000000 -11.571527 ) ( 0.000000 0.007330 0.591923 ) ) 04escapehouse/04wex4a 0 0 0 ( -1642.000000 195.168507 202.361187 ) ( -1886.000000 195.168507 202.361187 ) ( -1886.000000 226.168507 182.361187 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1642.000000 195.168507 202.361187 ) ( -1642.000000 193.000000 199.000000 ) ( -1886.000000 193.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1886.000000 195.168507 202.361187 ) ( -1886.000000 193.000000 199.000000 ) ( -1886.000000 224.000000 179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1886.000000 226.168507 182.361187 ) ( -1886.000000 224.000000 179.000000 ) ( -1642.000000 224.000000 179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1642.000000 226.168507 182.361187 ) ( -1642.000000 224.000000 179.000000 ) ( -1642.000000 193.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7599/4455) # points: 4 { brushDef { // Surface normal: 0.000000, -0.540758, -0.841178 // RotY/Z : 0.999459 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.841178, -0.540758) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1642.000000, -1642.000000, -1572.000000) / (74.985053, 91.628370, 91.628370) // --> Vector info: d1 = 1.205043, 1.205043, 0.705040. Determinants: 8.321706, 0.000000, 12260.327688, -1165.032188 // --> Vector info: d2 = 0.140171, 0.260356, 0.260356. Determinants: 0.000000, -8.412989, 467.545111, -1165.032188 ( -1572.000000 224.000000 179.000000 ) ( -1642.000000 224.000000 179.000000 ) ( -1642.000000 210.000000 188.000000 ) ( ( -0.007143 0.000000 -10.523596 ) ( 0.000000 0.007221 -0.401315 ) ) 04escapehouse/04wex4a 0 0 0 ( -1642.000000 212.163030 191.364714 ) ( -1642.000000 226.163030 182.364714 ) ( -1572.000000 226.163030 182.364714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1642.000000 212.163030 191.364714 ) ( -1642.000000 210.000000 188.000000 ) ( -1642.000000 224.000000 179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1642.000000 226.163030 182.364714 ) ( -1642.000000 224.000000 179.000000 ) ( -1572.000000 224.000000 179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1572.000000 226.163030 182.364714 ) ( -1572.000000 224.000000 179.000000 ) ( -1572.000000 210.000000 188.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1572.000000 212.163030 191.364714 ) ( -1572.000000 210.000000 188.000000 ) ( -1642.000000 210.000000 188.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7600/4456) # points: 6 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [08Tgrate]: 64.000000/64.000000 // --> Vector A/B: (-99.000000, -109.000000, -140.000000) / (-165.000000, -179.000000, -199.000000) // --> Vector info: d1 = 2.333334, 2.199999, 1.750045. Determinants: -3.632676, 0.366183, -845.214742, -234.000000 // --> Vector info: d2 = 1.000000, 1.199949, 1.499845. Determinants: 0.199552, 3.199472, 313.668502, -234.000000 ( -1186.000000 140.000000 199.000000 ) ( -1186.000000 109.000000 179.000000 ) ( -1186.000000 99.000000 165.000000 ) ( ( 0.015524 -0.001565 3.612029 ) ( -0.000853 -0.013673 -1.340464 ) ) 04escapehouse/08Tgrate 0 0 0 ( -1182.000000 99.000000 165.000000 ) ( -1182.000000 109.000000 179.000000 ) ( -1182.000000 140.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1182.000000 99.000000 165.000000 ) ( -1186.000000 99.000000 165.000000 ) ( -1186.000000 109.000000 179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1182.000000 109.000000 179.000000 ) ( -1186.000000 109.000000 179.000000 ) ( -1186.000000 140.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1182.000000 140.000000 199.000000 ) ( -1186.000000 140.000000 199.000000 ) ( -1186.000000 193.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1182.000000 193.000000 199.000000 ) ( -1186.000000 193.000000 199.000000 ) ( -1186.000000 224.000000 179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1182.000000 224.000000 179.000000 ) ( -1186.000000 224.000000 179.000000 ) ( -1186.000000 233.000000 165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1182.000000 233.000000 165.000000 ) ( -1186.000000 233.000000 165.000000 ) ( -1186.000000 99.000000 165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7601/4457) # points: 5 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [08Tgrate]: 64.000000/64.000000 // --> Vector A/B: (-123.000000, -88.000000, -88.000000) / (-95.000000, -95.000000, -147.000000) // --> Vector info: d1 = 0.000490, 0.500490, 0.500400. Determinants: -26.000000, -0.003138, -3199.189395, -1820.000000 // --> Vector info: d2 = 0.000137, 0.000197, 0.750197. Determinants: -0.003108, 26.249997, 2493.117405, -1820.000000 ( -1186.000000 88.000000 147.000000 ) ( -1186.000000 88.000000 95.000000 ) ( -1186.000000 123.000000 95.000000 ) ( ( 0.014286 0.000002 1.757796 ) ( 0.000002 -0.014423 -1.369845 ) ) 04escapehouse/08Tgrate 0 0 0 ( -1182.000000 123.000000 95.000000 ) ( -1182.000000 88.000000 95.000000 ) ( -1182.000000 88.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1182.000000 123.000000 95.000000 ) ( -1186.000000 123.000000 95.000000 ) ( -1186.000000 88.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1182.000000 88.000000 95.000000 ) ( -1186.000000 88.000000 95.000000 ) ( -1186.000000 88.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1182.000000 88.000000 147.000000 ) ( -1186.000000 88.000000 147.000000 ) ( -1186.000000 99.000000 165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1182.000000 99.000000 165.000000 ) ( -1186.000000 99.000000 165.000000 ) ( -1186.000000 123.000000 165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1182.000000 123.000000 165.000000 ) ( -1186.000000 123.000000 165.000000 ) ( -1186.000000 123.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7602/4458) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [08Tgrate]: 64.000000/64.000000 // --> Vector A/B: (-193.000000, -123.000000, -123.000000) / (-95.000000, -95.000000, -165.000000) // --> Vector info: d1 = 0.000000, 1.000001, 0.999989. Determinants: -70.000067, -0.000867, -13510.095274, -4900.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.999998. Determinants: -0.000009, 69.999858, 6649.984803, -4900.000000 ( -1186.000000 123.000000 165.000000 ) ( -1186.000000 123.000000 95.000000 ) ( -1186.000000 193.000000 95.000000 ) ( ( 0.014286 0.000000 2.757162 ) ( 0.000000 -0.014286 -1.357140 ) ) 04escapehouse/08Tgrate 0 0 0 ( -1182.000000 193.000000 95.000000 ) ( -1182.000000 123.000000 95.000000 ) ( -1182.000000 123.000000 165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1182.000000 193.000000 95.000000 ) ( -1186.000000 193.000000 95.000000 ) ( -1186.000000 123.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1182.000000 123.000000 95.000000 ) ( -1186.000000 123.000000 95.000000 ) ( -1186.000000 123.000000 165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1182.000000 123.000000 165.000000 ) ( -1186.000000 123.000000 165.000000 ) ( -1186.000000 193.000000 165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1182.000000 193.000000 165.000000 ) ( -1186.000000 193.000000 165.000000 ) ( -1186.000000 193.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7603/4459) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-382.000000, -382.000000, -1186.000000) / (-95.000000, -147.000000, -147.000000) // --> Vector info: d1 = 0.205043, 0.205043, 5.955038. Determinants: 298.999721, 0.000100, 105645.472049, -41808.000000 // --> Vector info: d2 = 1.237442, 0.862442, 0.862443. Determinants: 0.000074, -301.499812, -80377.419690, -41808.000000 ( -1186.000000 245.000000 147.000000 ) ( -382.000000 245.000000 147.000000 ) ( -382.000000 245.000000 95.000000 ) ( ( -0.007152 0.000000 -2.526920 ) ( 0.000000 0.007212 1.922537 ) ) 04escapehouse/04wex4a 0 0 0 ( -382.000000 249.000000 95.000000 ) ( -382.000000 249.000000 147.000000 ) ( -1186.000000 249.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.000000 249.000000 95.000000 ) ( -382.000000 245.000000 95.000000 ) ( -382.000000 245.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.000000 249.000000 147.000000 ) ( -382.000000 245.000000 147.000000 ) ( -1186.000000 245.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1186.000000 249.000000 147.000000 ) ( -1186.000000 245.000000 147.000000 ) ( -1186.000000 245.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1186.000000 249.000000 95.000000 ) ( -1186.000000 245.000000 95.000000 ) ( -382.000000 245.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7604/4460) # points: 4 { brushDef { // Surface normal: 0.000000, -0.836048, -0.548656 // RotY/Z : 0.580756 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.548656, -0.836048) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-382.000000, -382.000000, -1186.000000) / (11.521785, -26.753533, -26.753533) // --> Vector info: d1 = 0.205043, 0.205043, 5.955038. Determinants: 220.082875, 0.000000, 77761.798397, -30773.356008 // --> Vector info: d2 = 0.862442, 0.592026, 0.592027. Determinants: 0.000055, -217.414483, -24035.211293, -30773.356008 ( -1186.000000 224.000000 179.000000 ) ( -382.000000 224.000000 179.000000 ) ( -382.000000 245.000000 147.000000 ) ( ( -0.007152 0.000000 -2.526920 ) ( 0.000000 0.007065 0.781040 ) ) 04escapehouse/04wex4a 0 0 0 ( -382.000000 248.344192 149.194626 ) ( -382.000000 227.344192 181.194626 ) ( -1186.000000 227.344192 181.194626 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.000000 248.344192 149.194626 ) ( -382.000000 245.000000 147.000000 ) ( -382.000000 224.000000 179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.000000 227.344192 181.194626 ) ( -382.000000 224.000000 179.000000 ) ( -1186.000000 224.000000 179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1186.000000 227.344192 181.194626 ) ( -1186.000000 224.000000 179.000000 ) ( -1186.000000 245.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1186.000000 248.344192 149.194626 ) ( -1186.000000 245.000000 147.000000 ) ( -382.000000 245.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7605/4461) # points: 4 { brushDef { // Surface normal: 0.000000, -0.542127, -0.840297 // RotY/Z : 0.997830 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.840297, -0.542127) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-382.000000, -382.000000, -1186.000000) / (91.185740, 54.294006, 54.294006) // --> Vector info: d1 = 0.205043, 0.205043, 5.955038. Determinants: 212.127283, 0.000094, 74950.843673, -29660.953727 // --> Vector info: d2 = 0.592026, 0.321610, 0.321611. Determinants: 0.000053, -217.414671, 2265.082168, -29660.953727 ( -1186.000000 193.000000 199.000000 ) ( -382.000000 193.000000 199.000000 ) ( -382.000000 224.000000 179.000000 ) ( ( -0.007152 0.000000 -2.526920 ) ( 0.000000 0.007330 -0.076366 ) ) 04escapehouse/04wex4a 0 0 0 ( -382.000000 226.168507 182.361187 ) ( -382.000000 195.168507 202.361187 ) ( -1186.000000 195.168507 202.361187 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.000000 226.168507 182.361187 ) ( -382.000000 224.000000 179.000000 ) ( -382.000000 193.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.000000 195.168507 202.361187 ) ( -382.000000 193.000000 199.000000 ) ( -1186.000000 193.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1186.000000 195.168507 202.361187 ) ( -1186.000000 193.000000 199.000000 ) ( -1186.000000 224.000000 179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1186.000000 226.168507 182.361187 ) ( -1186.000000 224.000000 179.000000 ) ( -382.000000 224.000000 179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7606/4462) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (193.000000, 140.000000, 140.000000) / (382.000000, 382.000000, 1186.000000) // --> Vector info: d1 = 0.205043, 0.205043, 5.955038. Determinants: 0.000000, -304.749728, 107677.095601, -42612.000000 // --> Vector info: d2 = 1.321610, 0.946609, 0.946612. Determinants: -301.500188, -0.000145, 1873.157886, -42612.000000 ( -1186.000000 140.000000 199.000000 ) ( -382.000000 140.000000 199.000000 ) ( -382.000000 193.000000 199.000000 ) ( ( 0.000000 0.007152 -2.526920 ) ( 0.007075 0.000000 -0.043958 ) ) 04escapehouse/04wex4a 0 0 0 ( -382.000000 193.000000 203.000000 ) ( -382.000000 140.000000 203.000000 ) ( -1186.000000 140.000000 203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.000000 193.000000 203.000000 ) ( -382.000000 193.000000 199.000000 ) ( -382.000000 140.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.000000 140.000000 203.000000 ) ( -382.000000 140.000000 199.000000 ) ( -1186.000000 140.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1186.000000 140.000000 203.000000 ) ( -1186.000000 140.000000 199.000000 ) ( -1186.000000 193.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1186.000000 193.000000 203.000000 ) ( -1186.000000 193.000000 199.000000 ) ( -382.000000 193.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7607/4463) # points: 4 { brushDef { // Surface normal: 0.000000, 0.542127, -0.840297 // RotY/Z : 0.997830 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.840297, -0.542127) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (382.000000, 382.000000, 1186.000000) / (-225.524778, -188.633044, -188.633044) // --> Vector info: d1 = 0.205043, 0.205043, 5.955038. Determinants: -212.127270, -0.000195, 74950.796334, -29660.953727 // --> Vector info: d2 = 0.946609, 0.676193, 0.676196. Determinants: -0.000105, 217.414866, 20955.139074, -29660.953727 ( -1186.000000 109.000000 179.000000 ) ( -382.000000 109.000000 179.000000 ) ( -382.000000 140.000000 199.000000 ) ( ( 0.007152 0.000000 -2.526918 ) ( 0.000000 -0.007330 -0.706489 ) ) 04escapehouse/04wex4a 0 0 0 ( -382.000000 137.831493 202.361187 ) ( -382.000000 106.831493 182.361187 ) ( -1186.000000 106.831493 182.361187 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.000000 137.831493 202.361187 ) ( -382.000000 140.000000 199.000000 ) ( -382.000000 109.000000 179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.000000 106.831493 182.361187 ) ( -382.000000 109.000000 179.000000 ) ( -1186.000000 109.000000 179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1186.000000 106.831493 182.361187 ) ( -1186.000000 109.000000 179.000000 ) ( -1186.000000 140.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1186.000000 137.831493 202.361187 ) ( -1186.000000 140.000000 199.000000 ) ( -382.000000 140.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7608/4464) # points: 4 { brushDef { // Surface normal: 0.000000, 0.836048, -0.548656 // RotY/Z : 0.580756 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.548656, -0.836048) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (382.000000, 382.000000, 1186.000000) / (-209.456128, -171.180810, -171.180810) // --> Vector info: d1 = 0.205043, 0.205043, 5.955038. Determinants: -220.082875, 0.000000, 77761.783731, -30773.356008 // --> Vector info: d2 = 0.676193, 0.405777, 0.405780. Determinants: -0.000109, 217.414671, 24730.149140, -30773.356008 ( -1186.000000 88.000000 147.000000 ) ( -382.000000 88.000000 147.000000 ) ( -382.000000 109.000000 179.000000 ) ( ( 0.007152 0.000000 -2.526919 ) ( 0.000000 -0.007065 -0.803622 ) ) 04escapehouse/04wex4a 0 0 0 ( -382.000000 105.655808 181.194626 ) ( -382.000000 84.655808 149.194626 ) ( -1186.000000 84.655808 149.194626 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.000000 105.655808 181.194626 ) ( -382.000000 109.000000 179.000000 ) ( -382.000000 88.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.000000 84.655808 149.194626 ) ( -382.000000 88.000000 147.000000 ) ( -1186.000000 88.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1186.000000 84.655808 149.194626 ) ( -1186.000000 88.000000 147.000000 ) ( -1186.000000 109.000000 179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1186.000000 105.655808 181.194626 ) ( -1186.000000 109.000000 179.000000 ) ( -382.000000 109.000000 179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7609/4465) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (382.000000, 382.000000, 1186.000000) / (-147.000000, -95.000000, -95.000000) // --> Vector info: d1 = 0.205043, 0.205043, 5.955038. Determinants: -298.999740, 0.000289, 105645.486964, -41808.000000 // --> Vector info: d2 = 0.405777, 0.030778, 0.030777. Determinants: 0.000074, 301.498662, 27355.560891, -41808.000000 ( -1186.000000 88.000000 95.000000 ) ( -382.000000 88.000000 95.000000 ) ( -382.000000 88.000000 147.000000 ) ( ( 0.007152 0.000000 -2.526920 ) ( 0.000000 -0.007212 -0.654314 ) ) 04escapehouse/04wex4a 0 0 0 ( -382.000000 84.000000 147.000000 ) ( -382.000000 84.000000 95.000000 ) ( -1186.000000 84.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.000000 84.000000 147.000000 ) ( -382.000000 88.000000 147.000000 ) ( -382.000000 88.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.000000 84.000000 95.000000 ) ( -382.000000 88.000000 95.000000 ) ( -1186.000000 88.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1186.000000 84.000000 95.000000 ) ( -1186.000000 88.000000 95.000000 ) ( -1186.000000 88.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1186.000000 84.000000 147.000000 ) ( -1186.000000 88.000000 147.000000 ) ( -382.000000 88.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7610/4466) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (88.000000, 245.000000, 245.000000) / (-382.000000, -382.000000, -1186.000000) // --> Vector info: d1 = 0.205044, 0.205044, 5.955039. Determinants: 0.000000, 902.749289, 318967.990422, -126228.000000 // --> Vector info: d2 = 2.030777, 0.905777, 0.905777. Determinants: 904.500000, 0.000000, -335936.916198, -126228.000000 ( -1186.000000 245.000000 95.000000 ) ( -382.000000 245.000000 95.000000 ) ( -382.000000 88.000000 95.000000 ) ( ( 0.000000 -0.007152 -2.526919 ) ( -0.007166 0.000000 2.661350 ) ) 04escapehouse/04wex4a 0 0 0 ( -382.000000 88.000000 91.000000 ) ( -382.000000 245.000000 91.000000 ) ( -1186.000000 245.000000 91.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.000000 88.000000 91.000000 ) ( -382.000000 88.000000 95.000000 ) ( -382.000000 245.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.000000 245.000000 91.000000 ) ( -382.000000 245.000000 95.000000 ) ( -1186.000000 245.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1186.000000 245.000000 91.000000 ) ( -1186.000000 245.000000 95.000000 ) ( -1186.000000 88.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1186.000000 88.000000 91.000000 ) ( -1186.000000 88.000000 95.000000 ) ( -382.000000 88.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7612/4467) # points: 6 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [08Tgrate]: 64.000000/64.000000 // --> Vector A/B: (233.000000, 224.000000, 193.000000) / (-165.000000, -179.000000, -199.000000) // --> Vector info: d1 = 0.416667, 0.550024, 1.000013. Determinants: 3.632699, 0.084173, -938.363766, -254.000000 // --> Vector info: d2 = 1.000064, 0.800130, 0.500286. Determinants: -0.199133, -3.499361, -785.013054, -254.000000 ( -1186.000000 193.000000 199.000000 ) ( -1186.000000 224.000000 179.000000 ) ( -1186.000000 233.000000 165.000000 ) ( ( -0.014302 -0.000331 3.694346 ) ( 0.000784 0.013777 3.090603 ) ) 04escapehouse/08Tgrate 0 0 0 ( -1190.000000 233.000000 165.000000 ) ( -1190.000000 224.000000 179.000000 ) ( -1190.000000 193.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 233.000000 165.000000 ) ( -1186.000000 233.000000 165.000000 ) ( -1186.000000 224.000000 179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 224.000000 179.000000 ) ( -1186.000000 224.000000 179.000000 ) ( -1186.000000 193.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 193.000000 199.000000 ) ( -1186.000000 193.000000 199.000000 ) ( -1186.000000 140.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 140.000000 199.000000 ) ( -1186.000000 140.000000 199.000000 ) ( -1186.000000 109.000000 179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 109.000000 179.000000 ) ( -1186.000000 109.000000 179.000000 ) ( -1186.000000 99.000000 165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 99.000000 165.000000 ) ( -1186.000000 99.000000 165.000000 ) ( -1186.000000 233.000000 165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7613/4468) # points: 5 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [08Tgrate]: 64.000000/64.000000 // --> Vector A/B: (123.000000, 99.000000, 88.000000) / (-165.000000, -165.000000, -147.000000) // --> Vector info: d1 = 0.000002, 0.333335, 0.500005. Determinants: 6.000001, -0.333405, -793.012741, -432.000000 // --> Vector info: d2 = 1.000002, 1.000000, 1.250000. Determinants: -0.000045, -6.000036, -1422.001452, -432.000000 ( -1186.000000 88.000000 147.000000 ) ( -1186.000000 99.000000 165.000000 ) ( -1186.000000 123.000000 165.000000 ) ( ( -0.013889 0.000772 1.835678 ) ( 0.000000 0.013889 3.291670 ) ) 04escapehouse/08Tgrate 0 0 0 ( -1190.000000 123.000000 165.000000 ) ( -1190.000000 99.000000 165.000000 ) ( -1190.000000 88.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 123.000000 165.000000 ) ( -1186.000000 123.000000 165.000000 ) ( -1186.000000 99.000000 165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 99.000000 165.000000 ) ( -1186.000000 99.000000 165.000000 ) ( -1186.000000 88.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 88.000000 147.000000 ) ( -1186.000000 88.000000 147.000000 ) ( -1186.000000 88.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 88.000000 95.000000 ) ( -1186.000000 88.000000 95.000000 ) ( -1186.000000 123.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 123.000000 95.000000 ) ( -1186.000000 123.000000 95.000000 ) ( -1186.000000 123.000000 165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7614/4469) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [08Tgrate]: 64.000000/64.000000 // --> Vector A/B: (193.000000, 123.000000, 123.000000) / (-165.000000, -165.000000, -95.000000) // --> Vector info: d1 = 0.000002, 0.999989, 1.000003. Determinants: 69.999066, -0.001035, -13509.999790, -4900.000000 // --> Vector info: d2 = 1.000002, 0.999998, 2.000000. Determinants: -0.000301, -70.000108, -16449.971530, -4900.000000 ( -1186.000000 123.000000 95.000000 ) ( -1186.000000 123.000000 165.000000 ) ( -1186.000000 193.000000 165.000000 ) ( ( -0.014286 0.000000 2.757143 ) ( 0.000000 0.014286 3.357137 ) ) 04escapehouse/08Tgrate 0 0 0 ( -1190.000000 193.000000 165.000000 ) ( -1190.000000 123.000000 165.000000 ) ( -1190.000000 123.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 193.000000 165.000000 ) ( -1186.000000 193.000000 165.000000 ) ( -1186.000000 123.000000 165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 123.000000 165.000000 ) ( -1186.000000 123.000000 165.000000 ) ( -1186.000000 123.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 123.000000 95.000000 ) ( -1186.000000 123.000000 95.000000 ) ( -1186.000000 193.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 193.000000 95.000000 ) ( -1186.000000 193.000000 95.000000 ) ( -1186.000000 193.000000 165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7615/4470) # points: 5 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [08Tgrate]: 64.000000/64.000000 // --> Vector A/B: (245.000000, 233.000000, 193.000000) / (-147.000000, -165.000000, -165.000000) // --> Vector info: d1 = 0.249991, 0.416666, 0.999898. Determinants: 10.498164, -0.331773, -2800.814681, -720.000000 // --> Vector info: d2 = 0.249991, 0.000065, 0.000136. Determinants: 0.001284, -9.997910, -1650.001089, -720.000000 ( -1186.000000 193.000000 165.000000 ) ( -1186.000000 233.000000 165.000000 ) ( -1186.000000 245.000000 147.000000 ) ( ( -0.014581 0.000461 3.890020 ) ( -0.000002 0.013886 2.291668 ) ) 04escapehouse/08Tgrate 0 0 0 ( -1190.000000 245.000000 147.000000 ) ( -1190.000000 233.000000 165.000000 ) ( -1190.000000 193.000000 165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 245.000000 147.000000 ) ( -1186.000000 245.000000 147.000000 ) ( -1186.000000 233.000000 165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 233.000000 165.000000 ) ( -1186.000000 233.000000 165.000000 ) ( -1186.000000 193.000000 165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 193.000000 165.000000 ) ( -1186.000000 193.000000 165.000000 ) ( -1186.000000 193.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 193.000000 95.000000 ) ( -1186.000000 193.000000 95.000000 ) ( -1186.000000 245.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 245.000000 95.000000 ) ( -1186.000000 245.000000 95.000000 ) ( -1186.000000 245.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7616/4471) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-1230.000000, -1217.000000, -1217.000000) / (-199.000000, -199.000000, -305.000000) // --> Vector info: d1 = 0.062498, 0.111249, 0.111249. Determinants: -5.167612, 0.000000, -6442.284555, -1378.000000 // --> Vector info: d2 = 0.124996, 0.124995, 0.874995. Determinants: 0.000060, 9.750000, 1768.079341, -1378.000000 ( -1217.000000 587.000000 305.000000 ) ( -1217.000000 587.000000 199.000000 ) ( -1230.000000 587.000000 199.000000 ) ( ( 0.003750 0.000000 4.675098 ) ( 0.000000 -0.007075 -1.283076 ) ) 04escapehouse/04w05 0 0 0 ( -1230.000000 591.000000 199.000000 ) ( -1217.000000 591.000000 199.000000 ) ( -1217.000000 591.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1230.000000 591.000000 199.000000 ) ( -1230.000000 587.000000 199.000000 ) ( -1217.000000 587.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1217.000000 591.000000 199.000000 ) ( -1217.000000 587.000000 199.000000 ) ( -1217.000000 587.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1217.000000 591.000000 305.000000 ) ( -1217.000000 587.000000 305.000000 ) ( -1230.000000 587.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1230.000000 591.000000 305.000000 ) ( -1230.000000 587.000000 305.000000 ) ( -1230.000000 587.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7617/4472) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (587.000000, 587.000000, 428.000000) / (1230.000000, 1217.000000, 1217.000000) // --> Vector info: d1 = 0.991785, 0.991788, 1.562500. Determinants: 7.419246, 0.000474, -6405.700904, -2067.000000 // --> Vector info: d2 = 0.874960, 0.777458, 0.777499. Determinants: 0.000531, -15.502893, 17259.702933, -2067.000000 ( -1217.000000 428.000000 305.000000 ) ( -1217.000000 587.000000 305.000000 ) ( -1230.000000 587.000000 305.000000 ) ( ( -0.003589 0.000000 3.099033 ) ( 0.000000 0.007500 -8.350122 ) ) 04escapehouse/04w05 0 0 0 ( -1230.000000 587.000000 309.000000 ) ( -1217.000000 587.000000 309.000000 ) ( -1217.000000 428.000000 309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1230.000000 587.000000 309.000000 ) ( -1230.000000 587.000000 305.000000 ) ( -1217.000000 587.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1217.000000 587.000000 309.000000 ) ( -1217.000000 587.000000 305.000000 ) ( -1217.000000 428.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1217.000000 428.000000 309.000000 ) ( -1217.000000 428.000000 305.000000 ) ( -1230.000000 428.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1230.000000 428.000000 309.000000 ) ( -1230.000000 428.000000 305.000000 ) ( -1230.000000 587.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7618/4473) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04f02wk1]: 64.000000/64.000000 // --> Vector A/B: (428.000000, 428.000000, 587.000000) / (-1230.000000, -1217.000000, -1217.000000) // --> Vector info: d1 = 1.000001, 1.194995, 1.194999. Determinants: -0.000062, -31.004004, -40201.900086, -2067.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.282845. Determinants: -29.676982, -0.000017, 12701.726714, -2067.000000 ( -1217.000000 587.000000 199.000000 ) ( -1217.000000 428.000000 199.000000 ) ( -1230.000000 428.000000 199.000000 ) ( ( 0.000000 0.015000 19.449395 ) ( 0.014358 0.000000 -6.145006 ) ) 04escapehouse/04f02wk1 0 0 0 ( -1230.000000 428.000000 195.000000 ) ( -1217.000000 428.000000 195.000000 ) ( -1217.000000 587.000000 195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1230.000000 428.000000 195.000000 ) ( -1230.000000 428.000000 199.000000 ) ( -1217.000000 428.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1217.000000 428.000000 195.000000 ) ( -1217.000000 428.000000 199.000000 ) ( -1217.000000 587.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1217.000000 587.000000 195.000000 ) ( -1217.000000 587.000000 199.000000 ) ( -1230.000000 587.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1230.000000 587.000000 195.000000 ) ( -1230.000000 587.000000 199.000000 ) ( -1230.000000 428.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7619/4474) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-587.000000, -428.000000, -428.000000) / (-199.000000, -199.000000, -305.000000) // --> Vector info: d1 = 1.035156, 0.464445, 0.464445. Determinants: 60.495387, 0.000000, 18064.266759, -16854.000000 // --> Vector info: d2 = 0.890625, 0.890625, 0.140625. Determinants: 0.000000, -119.250010, -38741.345728, -16854.000000 ( -1217.000000 428.000000 305.000000 ) ( -1217.000000 428.000000 199.000000 ) ( -1217.000000 587.000000 199.000000 ) ( ( -0.003589 0.000000 -1.071809 ) ( 0.000000 0.007075 2.298644 ) ) 04escapehouse/04w05 0 0 0 ( -1213.000000 587.000000 199.000000 ) ( -1213.000000 428.000000 199.000000 ) ( -1213.000000 428.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1213.000000 587.000000 199.000000 ) ( -1217.000000 587.000000 199.000000 ) ( -1217.000000 428.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1213.000000 428.000000 199.000000 ) ( -1217.000000 428.000000 199.000000 ) ( -1217.000000 428.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1213.000000 428.000000 305.000000 ) ( -1217.000000 428.000000 305.000000 ) ( -1217.000000 587.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1213.000000 587.000000 305.000000 ) ( -1217.000000 587.000000 305.000000 ) ( -1217.000000 587.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7620/4475) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (1217.000000, 1230.000000, 1230.000000) / (-199.000000, -199.000000, -305.000000) // --> Vector info: d1 = 0.899129, 0.947878, 0.947873. Determinants: -5.167391, -0.000062, 5049.702494, -1378.000000 // --> Vector info: d2 = 0.874980, 0.874981, 1.624981. Determinants: -0.000127, 9.750000, 734.682124, -1378.000000 ( -1230.000000 428.000000 305.000000 ) ( -1230.000000 428.000000 199.000000 ) ( -1217.000000 428.000000 199.000000 ) ( ( 0.003750 0.000000 -3.664516 ) ( 0.000000 -0.007075 -0.533151 ) ) 04escapehouse/04w05 0 0 0 ( -1217.000000 424.000000 199.000000 ) ( -1230.000000 424.000000 199.000000 ) ( -1230.000000 424.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1217.000000 424.000000 199.000000 ) ( -1217.000000 428.000000 199.000000 ) ( -1230.000000 428.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1230.000000 424.000000 199.000000 ) ( -1230.000000 428.000000 199.000000 ) ( -1230.000000 428.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1230.000000 424.000000 305.000000 ) ( -1230.000000 428.000000 305.000000 ) ( -1217.000000 428.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1217.000000 424.000000 305.000000 ) ( -1217.000000 428.000000 305.000000 ) ( -1217.000000 428.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7621/4476) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (428.000000, 438.000000, 438.000000) / (-199.000000, -199.000000, -305.000000) // --> Vector info: d1 = 0.000000, 0.070713, 0.070713. Determinants: -7.495536, 0.000000, 3208.089308, -1060.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.750000. Determinants: -0.000003, 7.500000, 1492.501480, -1060.000000 ( -1230.000000 438.000000 305.000000 ) ( -1230.000000 438.000000 199.000000 ) ( -1230.000000 428.000000 199.000000 ) ( ( 0.007071 0.000000 -3.026499 ) ( 0.000000 -0.007075 -1.408020 ) ) 04escapehouse/04wex4a 0 0 0 ( -1234.000000 428.000000 199.000000 ) ( -1234.000000 438.000000 199.000000 ) ( -1234.000000 438.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1234.000000 428.000000 199.000000 ) ( -1230.000000 428.000000 199.000000 ) ( -1230.000000 438.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1234.000000 438.000000 199.000000 ) ( -1230.000000 438.000000 199.000000 ) ( -1230.000000 438.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1234.000000 438.000000 305.000000 ) ( -1230.000000 438.000000 305.000000 ) ( -1230.000000 428.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1234.000000 428.000000 305.000000 ) ( -1230.000000 428.000000 305.000000 ) ( -1230.000000 428.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7622/4477) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (578.000000, 587.000000, 587.000000) / (-199.000000, -199.000000, -305.000000) // --> Vector info: d1 = 0.000000, 0.070713, 0.070713. Determinants: -7.495536, 0.000000, 4332.419673, -954.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.750000. Determinants: -0.000003, 6.750000, 1343.251971, -954.000000 ( -1230.000000 587.000000 305.000000 ) ( -1230.000000 587.000000 199.000000 ) ( -1230.000000 578.000000 199.000000 ) ( ( 0.007857 0.000000 -4.541320 ) ( 0.000000 -0.007075 -1.408021 ) ) 04escapehouse/04wex4a 0 0 0 ( -1234.000000 578.000000 199.000000 ) ( -1234.000000 587.000000 199.000000 ) ( -1234.000000 587.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1234.000000 578.000000 199.000000 ) ( -1230.000000 578.000000 199.000000 ) ( -1230.000000 587.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1234.000000 587.000000 199.000000 ) ( -1230.000000 587.000000 199.000000 ) ( -1230.000000 587.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1234.000000 587.000000 305.000000 ) ( -1230.000000 587.000000 305.000000 ) ( -1230.000000 578.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1234.000000 578.000000 305.000000 ) ( -1230.000000 578.000000 305.000000 ) ( -1230.000000 578.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7624/4478) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (578.000000, 578.000000, 555.000000) / (-280.000000, -305.000000, -305.000000) // --> Vector info: d1 = 0.000000, 0.178428, 0.178428. Determinants: 0.000000, 4.103832, 1149.072981, -575.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.160357. Determinants: 4.008934, -0.000004, -2892.164964, -575.000000 ( -1230.000000 555.000000 305.000000 ) ( -1230.000000 578.000000 305.000000 ) ( -1230.000000 578.000000 280.000000 ) ( ( 0.000000 -0.007137 -1.998388 ) ( -0.006972 0.000000 5.029852 ) ) 04escapehouse/04wex4a 0 0 0 ( -1234.000000 578.000000 280.000000 ) ( -1234.000000 578.000000 305.000000 ) ( -1234.000000 555.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1234.000000 578.000000 280.000000 ) ( -1230.000000 578.000000 280.000000 ) ( -1230.000000 578.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1234.000000 578.000000 305.000000 ) ( -1230.000000 578.000000 305.000000 ) ( -1230.000000 555.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1234.000000 555.000000 305.000000 ) ( -1230.000000 555.000000 305.000000 ) ( -1230.000000 578.000000 280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7625/4479) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (459.000000, 438.000000, 438.000000) / (-305.000000, -305.000000, -279.000000) // --> Vector info: d1 = 0.000000, 0.154390, 0.154390. Determinants: 4.014133, 0.000000, -1842.487107, -546.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.182640. Determinants: 0.000000, -3.835438, -1715.808515, -546.000000 ( -1230.000000 438.000000 279.000000 ) ( -1230.000000 438.000000 305.000000 ) ( -1230.000000 459.000000 305.000000 ) ( ( -0.007352 0.000000 3.374519 ) ( 0.000000 0.007025 3.142506 ) ) 04escapehouse/04wex4a 0 0 0 ( -1234.000000 459.000000 305.000000 ) ( -1234.000000 438.000000 305.000000 ) ( -1234.000000 438.000000 279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1234.000000 459.000000 305.000000 ) ( -1230.000000 459.000000 305.000000 ) ( -1230.000000 438.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1234.000000 438.000000 305.000000 ) ( -1230.000000 438.000000 305.000000 ) ( -1230.000000 438.000000 279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1234.000000 438.000000 279.000000 ) ( -1230.000000 438.000000 279.000000 ) ( -1230.000000 459.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7626/4480) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (555.000000, 459.000000, 459.000000) / (1230.000000, 1230.000000, 1239.000000) // --> Vector info: d1 = 0.531068, 0.531067, 0.562498. Determinants: -0.000011, -3.017406, 3252.573223, -864.000000 // --> Vector info: d2 = 0.874996, 0.189746, 0.189744. Determinants: -6.167251, 0.000230, 2666.545647, -864.000000 ( -1239.000000 459.000000 305.000000 ) ( -1230.000000 459.000000 305.000000 ) ( -1230.000000 555.000000 305.000000 ) ( ( 0.000000 0.003492 -3.764552 ) ( 0.007138 0.000000 -3.086280 ) ) 04escapehouse/04w05 0 0 0 ( -1230.000000 555.000000 309.000000 ) ( -1230.000000 459.000000 309.000000 ) ( -1239.000000 459.000000 309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1230.000000 555.000000 309.000000 ) ( -1230.000000 555.000000 305.000000 ) ( -1230.000000 459.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1230.000000 459.000000 309.000000 ) ( -1230.000000 459.000000 305.000000 ) ( -1239.000000 459.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1239.000000 459.000000 309.000000 ) ( -1239.000000 459.000000 305.000000 ) ( -1239.000000 555.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1239.000000 555.000000 309.000000 ) ( -1239.000000 555.000000 305.000000 ) ( -1230.000000 555.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7627/4481) # points: 4 { brushDef { // Surface normal: 0.000000, 0.777941, -0.628337 // RotY/Z : 0.679414 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.628337, -0.777941) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (1230.000000, 1230.000000, 1239.000000) / (-525.678792, -492.257242, -492.257242) // --> Vector info: d1 = 0.782617, 0.861834, 0.885371. Determinants: -0.786624, -0.712953, 357.357326, -300.793949 // --> Vector info: d2 = 0.579837, 0.400754, 0.442396. Determinants: -1.391741, 1.611742, 2384.688518, -300.793949 ( -1239.000000 438.000000 279.000000 ) ( -1230.000000 438.000000 279.000000 ) ( -1230.000000 459.000000 305.000000 ) ( ( 0.002615 0.002370 -1.188047 ) ( 0.004627 -0.005358 -7.927980 ) ) 04escapehouse/04w05 0 0 0 ( -1230.000000 455.888235 307.513348 ) ( -1230.000000 434.888235 281.513348 ) ( -1239.000000 434.888235 281.513348 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1230.000000 455.888235 307.513348 ) ( -1230.000000 459.000000 305.000000 ) ( -1230.000000 438.000000 279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1230.000000 434.888235 281.513348 ) ( -1230.000000 438.000000 279.000000 ) ( -1239.000000 438.000000 279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1239.000000 434.888235 281.513348 ) ( -1239.000000 438.000000 279.000000 ) ( -1239.000000 459.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1239.000000 455.888235 307.513348 ) ( -1239.000000 459.000000 305.000000 ) ( -1230.000000 459.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7628/4482) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (1230.000000, 1239.000000, 1239.000000) / (-199.000000, -199.000000, -279.000000) // --> Vector info: d1 = 0.916448, 0.947878, 0.947875. Determinants: -2.514400, -0.000030, 2432.863937, -720.000000 // --> Vector info: d2 = 0.874980, 0.874981, 1.442341. Determinants: -0.000057, 5.106241, 386.227013, -720.000000 ( -1239.000000 438.000000 279.000000 ) ( -1239.000000 438.000000 199.000000 ) ( -1230.000000 438.000000 199.000000 ) ( ( 0.003492 0.000000 -3.378978 ) ( 0.000000 -0.007092 -0.536426 ) ) 04escapehouse/04w05 0 0 0 ( -1230.000000 434.000000 199.000000 ) ( -1239.000000 434.000000 199.000000 ) ( -1239.000000 434.000000 279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1230.000000 434.000000 199.000000 ) ( -1230.000000 438.000000 199.000000 ) ( -1239.000000 438.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1239.000000 434.000000 199.000000 ) ( -1239.000000 438.000000 199.000000 ) ( -1239.000000 438.000000 279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1239.000000 434.000000 279.000000 ) ( -1239.000000 438.000000 279.000000 ) ( -1230.000000 438.000000 279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1230.000000 434.000000 279.000000 ) ( -1230.000000 438.000000 279.000000 ) ( -1230.000000 438.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7629/4483) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-1239.000000, -1230.000000, -1230.000000) / (-199.000000, -199.000000, -280.000000) // --> Vector info: d1 = 0.385552, 0.416984, 0.416932. Determinants: -2.546043, -0.000470, -3435.707904, -729.000000 // --> Vector info: d2 = 0.889743, 0.889754, 1.461327. Determinants: -0.000927, 5.144152, 373.914996, -729.000000 ( -1230.000000 578.000000 280.000000 ) ( -1230.000000 578.000000 199.000000 ) ( -1239.000000 578.000000 199.000000 ) ( ( 0.003493 0.000001 4.712905 ) ( 0.000001 -0.007056 -0.512915 ) ) 04escapehouse/04w05 0 0 0 ( -1239.000000 582.000000 199.000000 ) ( -1230.000000 582.000000 199.000000 ) ( -1230.000000 582.000000 280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1239.000000 582.000000 199.000000 ) ( -1239.000000 578.000000 199.000000 ) ( -1230.000000 578.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1230.000000 582.000000 199.000000 ) ( -1230.000000 578.000000 199.000000 ) ( -1230.000000 578.000000 280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1230.000000 582.000000 280.000000 ) ( -1230.000000 578.000000 280.000000 ) ( -1239.000000 578.000000 280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1239.000000 582.000000 280.000000 ) ( -1239.000000 578.000000 280.000000 ) ( -1239.000000 578.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7631/4484) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04f02wk1]: 64.000000/64.000000 // --> Vector A/B: (438.000000, 438.000000, 578.000000) / (-1239.000000, -1230.000000, -1230.000000) // --> Vector info: d1 = 0.499999, 0.625725, 0.625735. Determinants: -0.000086, -17.601638, -22438.390477, -1260.000000 // --> Vector info: d2 = 0.499994, 0.500003, 2.499997. Determinants: -17.999951, -0.001168, 7252.538279, -1260.000000 ( -1230.000000 578.000000 199.000000 ) ( -1230.000000 438.000000 199.000000 ) ( -1239.000000 438.000000 199.000000 ) ( ( 0.000000 0.013970 17.808246 ) ( 0.014286 0.000001 -5.755983 ) ) 04escapehouse/04f02wk1 0 0 0 ( -1239.000000 438.000000 195.000000 ) ( -1230.000000 438.000000 195.000000 ) ( -1230.000000 578.000000 195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1239.000000 438.000000 195.000000 ) ( -1239.000000 438.000000 199.000000 ) ( -1230.000000 438.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1230.000000 438.000000 195.000000 ) ( -1230.000000 438.000000 199.000000 ) ( -1230.000000 578.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1230.000000 578.000000 195.000000 ) ( -1230.000000 578.000000 199.000000 ) ( -1239.000000 578.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1239.000000 578.000000 195.000000 ) ( -1239.000000 578.000000 199.000000 ) ( -1239.000000 438.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7633/4485) # points: 4 { brushDef { // Surface normal: 0.000000, -0.735931, -0.677057 // RotY/Z : 0.743756 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.677057, -0.735931) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-1230.000000, -1230.000000, -1239.000000) / (185.277992, 151.307416, 151.307416) // --> Vector info: d1 = 0.416932, 0.416912, 0.385482. Determinants: -1.067695, -0.000187, -1440.701542, -305.735180 // --> Vector info: d2 = 0.461327, 0.701225, 0.701215. Determinants: -0.000328, 2.159079, -541.477141, -305.735180 ( -1239.000000 555.000000 305.000000 ) ( -1230.000000 555.000000 305.000000 ) ( -1230.000000 578.000000 280.000000 ) ( ( 0.003492 0.000001 4.712253 ) ( 0.000001 -0.007062 1.771066 ) ) 04escapehouse/04w05 0 0 0 ( -1230.000000 580.943724 282.708226 ) ( -1230.000000 557.943724 307.708226 ) ( -1239.000000 557.943724 307.708226 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1230.000000 580.943724 282.708226 ) ( -1230.000000 578.000000 280.000000 ) ( -1230.000000 555.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1230.000000 557.943724 307.708226 ) ( -1230.000000 555.000000 305.000000 ) ( -1239.000000 555.000000 305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1239.000000 557.943724 307.708226 ) ( -1239.000000 555.000000 305.000000 ) ( -1239.000000 578.000000 280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1239.000000 580.943724 282.708226 ) ( -1239.000000 578.000000 280.000000 ) ( -1230.000000 578.000000 280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7634/4486) # points: 4 { brushDef { // Surface normal: 0.624695, -0.780869, 0.000000 // RotY/Z : 0.000000 / -0.896055. Vector texS/T: (0.780869, 0.624695, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1363.240768, 1363.240768, 1376.047016) / (-35.000000, -24.000000, -19.000000) // --> Vector info: d1 = 0.560042, 0.613144, 0.575097. Determinants: 0.684035, -0.680040, -1035.198740, -140.868733 // --> Vector info: d2 = 0.855046, 0.908147, 0.999999. Determinants: -0.744863, -0.680034, 871.176982, -140.868733 ( -137.000000 2374.000000 19.000000 ) ( -147.000000 2366.000000 24.000000 ) ( -147.000000 2366.000000 35.000000 ) ( ( -0.004856 0.004827 7.348676 ) ( 0.005288 0.004827 -6.184318 ) ) 04escapehouse/04wex4a 0 0 0 ( -149.498780 2369.123475 35.000000 ) ( -149.498780 2369.123475 24.000000 ) ( -139.498780 2377.123475 19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.498780 2369.123475 35.000000 ) ( -147.000000 2366.000000 35.000000 ) ( -147.000000 2366.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.498780 2369.123475 24.000000 ) ( -147.000000 2366.000000 24.000000 ) ( -137.000000 2374.000000 19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -139.498780 2377.123475 19.000000 ) ( -137.000000 2374.000000 19.000000 ) ( -125.000000 2384.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -127.498780 2387.123475 35.000000 ) ( -125.000000 2384.000000 35.000000 ) ( -147.000000 2366.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7635/4487) # points: 4 { brushDef { // Surface normal: -0.628932, 0.777332, -0.014133 // RotY/Z : 0.014134 / 2.251056. Vector texS/T: (-0.777409, -0.628995, 0.000000) / (0.008890, -0.010987, -0.999900) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1403.365362, -1387.746500, -1374.940446) / (-61.308246, -45.306648, -50.307147) // --> Vector info: d1 = 0.575113, 0.415090, 0.377049. Determinants: 1.408910, 1.455104, 1903.656710, -283.019434 // --> Vector info: d2 = 1.000000, 0.999999, 0.908156. Determinants: 1.469640, -1.434481, 1691.476872, -283.019434 ( -102.000000 2312.000000 24.000000 ) ( -92.000000 2320.000000 19.000000 ) ( -80.000000 2330.000000 35.000000 ) ( ( -0.004978 -0.005141 -6.726240 ) ( -0.005193 0.005068 -5.976540 ) ) 04escapehouse/04wex4a 0 0 0 ( -77.484272 2326.890673 35.056533 ) ( -89.484272 2316.890673 19.056533 ) ( -99.484272 2308.890673 24.056533 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -77.484272 2326.890673 35.056533 ) ( -80.000000 2330.000000 35.000000 ) ( -92.000000 2320.000000 19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -89.484272 2316.890673 19.056533 ) ( -92.000000 2320.000000 19.000000 ) ( -102.000000 2312.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -99.484272 2308.890673 24.056533 ) ( -102.000000 2312.000000 24.000000 ) ( -102.000000 2312.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -99.484272 2308.890673 35.056533 ) ( -102.000000 2312.000000 35.000000 ) ( -80.000000 2330.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7637/4488) # points: 4 { brushDef { // Surface normal: 0.279448, 0.232873, 0.931493 // RotY/Z : -1.198496 / 0.694738. Vector texS/T: (-0.640184, 0.768221, 0.000000) / (0.715593, 0.596327, -0.363760) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1841.426407, 1841.170333, 1911.462581) / (1296.987809, 1310.733151, 1310.733151) // --> Vector info: d1 = 0.961956, 0.999964, 0.538036. Determinants: 6.349354, -2.553341, -9309.650813, -966.190975 // --> Vector info: d2 = 0.908156, 0.999999, 1.191195. Determinants: -2.628047, -6.504816, 12398.570682, -966.190975 ( -137.000000 2374.000000 19.000000 ) ( -92.000000 2320.000000 19.000000 ) ( -102.000000 2312.000000 24.000000 ) ( ( -0.006572 0.002643 9.635415 ) ( 0.002720 0.006732 -12.832422 ) ) common/glass 0 0 0 ( -103.117791 2311.068507 20.274029 ) ( -93.117791 2319.068507 15.274029 ) ( -138.117791 2373.068507 15.274029 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -103.117791 2311.068507 20.274029 ) ( -102.000000 2312.000000 24.000000 ) ( -92.000000 2320.000000 19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -93.117791 2319.068507 15.274029 ) ( -92.000000 2320.000000 19.000000 ) ( -137.000000 2374.000000 19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.117791 2373.068507 15.274029 ) ( -137.000000 2374.000000 19.000000 ) ( -147.000000 2366.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -148.117791 2365.068507 20.274029 ) ( -147.000000 2366.000000 24.000000 ) ( -102.000000 2312.000000 24.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7639/4489) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2384.000000, 2330.000000, 2312.000000) / (125.000000, 80.000000, 102.000000) // --> Vector info: d1 = 1.000000, 1.500000, 1.500005. Determinants: 11.000204, 8.999755, -29347.455527, -1998.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.204995. Determinants: 9.224779, -11.069731, -20608.157611, -1998.000000 ( -102.000000 2312.000000 35.000000 ) ( -80.000000 2330.000000 35.000000 ) ( -125.000000 2384.000000 35.000000 ) ( ( -0.005506 -0.004504 14.688416 ) ( -0.004617 0.005540 10.314393 ) ) 04escapehouse/04wex4a 0 0 0 ( -125.000000 2384.000000 39.000000 ) ( -80.000000 2330.000000 39.000000 ) ( -102.000000 2312.000000 39.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -125.000000 2384.000000 39.000000 ) ( -125.000000 2384.000000 35.000000 ) ( -80.000000 2330.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -80.000000 2330.000000 39.000000 ) ( -80.000000 2330.000000 35.000000 ) ( -102.000000 2312.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -102.000000 2312.000000 39.000000 ) ( -102.000000 2312.000000 35.000000 ) ( -147.000000 2366.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -147.000000 2366.000000 39.000000 ) ( -147.000000 2366.000000 35.000000 ) ( -125.000000 2384.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7640/4490) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-193.000000, -210.000000, -210.000000) / (-199.000000, -199.000000, -188.000000) // --> Vector info: d1 = 1.000005, 1.125000, 1.125000. Determinants: 1.374941, -0.000004, 78.361898, -187.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.083333. Determinants: -0.000003, -1.416661, -468.916189, -187.000000 ( -1572.000000 210.000000 188.000000 ) ( -1572.000000 210.000000 199.000000 ) ( -1572.000000 193.000000 199.000000 ) ( ( -0.007353 0.000000 -0.419048 ) ( 0.000000 0.007576 2.507573 ) ) 04escapehouse/04wex4a 0 0 0 ( -1568.000000 193.000000 199.000000 ) ( -1568.000000 210.000000 199.000000 ) ( -1568.000000 210.000000 188.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1568.000000 193.000000 199.000000 ) ( -1572.000000 193.000000 199.000000 ) ( -1572.000000 210.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1568.000000 210.000000 199.000000 ) ( -1572.000000 210.000000 199.000000 ) ( -1572.000000 210.000000 188.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1568.000000 210.000000 188.000000 ) ( -1572.000000 210.000000 188.000000 ) ( -1572.000000 193.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7641/4491) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1572.000000, -1642.000000, -1642.000000) / (-199.000000, -199.000000, -188.000000) // --> Vector info: d1 = 0.705047, 1.205049, 1.205044. Determinants: 5.500021, 0.000334, 8103.213532, -770.000000 // --> Vector info: d2 = 0.114934, 0.114935, 0.198267. Determinants: 0.000014, -5.833273, -1249.297582, -770.000000 ( -1642.000000 210.000000 188.000000 ) ( -1642.000000 210.000000 199.000000 ) ( -1572.000000 210.000000 199.000000 ) ( ( -0.007143 0.000000 -10.523654 ) ( 0.000000 0.007576 1.622464 ) ) 04escapehouse/04wex4a 0 0 0 ( -1572.000000 214.000000 199.000000 ) ( -1642.000000 214.000000 199.000000 ) ( -1642.000000 214.000000 188.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1572.000000 214.000000 199.000000 ) ( -1572.000000 210.000000 199.000000 ) ( -1642.000000 210.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1642.000000 214.000000 199.000000 ) ( -1642.000000 210.000000 199.000000 ) ( -1642.000000 210.000000 188.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1642.000000 214.000000 188.000000 ) ( -1642.000000 210.000000 188.000000 ) ( -1572.000000 210.000000 188.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1572.000000 214.000000 188.000000 ) ( -1572.000000 210.000000 188.000000 ) ( -1572.000000 210.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7642/4492) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (210.000000, 193.000000, 210.000000) / (-199.000000, -199.000000, -188.000000) // --> Vector info: d1 = 1.000005, 1.125000, 1.000000. Determinants: 1.374941, 0.000084, -475.721760, -187.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.083332. Determinants: -0.000003, -1.416654, -468.913472, -187.000000 ( -1642.000000 210.000000 188.000000 ) ( -1642.000000 193.000000 199.000000 ) ( -1642.000000 210.000000 199.000000 ) ( ( -0.007353 0.000000 2.543967 ) ( 0.000000 0.007576 2.507559 ) ) 04escapehouse/04wex4a 0 0 0 ( -1646.000000 210.000000 199.000000 ) ( -1646.000000 193.000000 199.000000 ) ( -1646.000000 210.000000 188.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1646.000000 210.000000 199.000000 ) ( -1642.000000 210.000000 199.000000 ) ( -1642.000000 193.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1646.000000 193.000000 199.000000 ) ( -1642.000000 193.000000 199.000000 ) ( -1642.000000 210.000000 188.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1646.000000 210.000000 188.000000 ) ( -1642.000000 210.000000 188.000000 ) ( -1642.000000 210.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7645/4493) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (683.000000, 683.000000, 1383.000000) / (-725.000000, -530.000000, -530.000000) // --> Vector info: d1 = 1.000000, 1.695950, 1.695950. Determinants: 0.000000, -487.164937, -489694.579404, -136500.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.500000. Determinants: -487.499989, 0.000030, 332962.500140, -136500.000000 ( -1732.000000 1383.000000 530.000000 ) ( -1732.000000 683.000000 530.000000 ) ( -1732.000000 683.000000 725.000000 ) ( ( 0.000000 0.003569 3.587506 ) ( 0.003571 0.000000 -2.439286 ) ) 04escapehouse/04sky01 0 0 0 ( -1736.000000 683.000000 725.000000 ) ( -1736.000000 683.000000 530.000000 ) ( -1736.000000 1383.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1736.000000 683.000000 725.000000 ) ( -1732.000000 683.000000 725.000000 ) ( -1732.000000 683.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1736.000000 683.000000 530.000000 ) ( -1732.000000 683.000000 530.000000 ) ( -1732.000000 1383.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1736.000000 1383.000000 530.000000 ) ( -1732.000000 1383.000000 530.000000 ) ( -1732.000000 1383.000000 725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1736.000000 1383.000000 725.000000 ) ( -1732.000000 1383.000000 725.000000 ) ( -1732.000000 683.000000 725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7647/4494) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (683.000000, 683.000000, 1383.000000) / (-1732.000000, -1257.000000, -1257.000000) // --> Vector info: d1 = 1.000000, 4.397840, 4.397840. Determinants: 0.000000, -2378.488016, -4452041.244416, -332500.000000 // --> Vector info: d2 = 0.000000, 0.000000, 5.000000. Determinants: -2374.999944, -0.000060, 1622124.847400, -332500.000000 ( -1257.000000 1383.000000 530.000000 ) ( -1257.000000 683.000000 530.000000 ) ( -1732.000000 683.000000 530.000000 ) ( ( 0.000000 0.007153 13.389598 ) ( 0.007143 0.000000 -4.878571 ) ) 04escapehouse/04wex4a 0 0 0 ( -1732.000000 683.000000 526.000000 ) ( -1257.000000 683.000000 526.000000 ) ( -1257.000000 1383.000000 526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1732.000000 683.000000 526.000000 ) ( -1732.000000 683.000000 530.000000 ) ( -1257.000000 683.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 683.000000 526.000000 ) ( -1257.000000 683.000000 530.000000 ) ( -1257.000000 1383.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 1383.000000 526.000000 ) ( -1257.000000 1383.000000 530.000000 ) ( -1732.000000 1383.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1732.000000 1383.000000 526.000000 ) ( -1732.000000 1383.000000 530.000000 ) ( -1732.000000 683.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7648/4495) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-683.000000, -683.000000, -1383.000000) / (-530.000000, -725.000000, -725.000000) // --> Vector info: d1 = 0.000000, 0.695950, 0.695950. Determinants: 0.000000, 487.164981, 258197.439855, -136500.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.500000. Determinants: 487.499989, 0.000041, 332962.513934, -136500.000000 ( -1257.000000 1383.000000 725.000000 ) ( -1257.000000 683.000000 725.000000 ) ( -1257.000000 683.000000 530.000000 ) ( ( 0.000000 -0.003569 -1.891556 ) ( -0.003571 0.000000 -2.439286 ) ) 04escapehouse/04sky01 0 0 0 ( -1253.000000 683.000000 530.000000 ) ( -1253.000000 683.000000 725.000000 ) ( -1253.000000 1383.000000 725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 683.000000 530.000000 ) ( -1257.000000 683.000000 530.000000 ) ( -1257.000000 683.000000 725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 683.000000 725.000000 ) ( -1257.000000 683.000000 725.000000 ) ( -1257.000000 1383.000000 725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 1383.000000 725.000000 ) ( -1257.000000 1383.000000 725.000000 ) ( -1257.000000 1383.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 1383.000000 530.000000 ) ( -1257.000000 1383.000000 530.000000 ) ( -1257.000000 683.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7649/4496) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1732.000000, -1257.000000, -1257.000000) / (-530.000000, -530.000000, -725.000000) // --> Vector info: d1 = 1.000000, 4.397840, 4.397840. Determinants: -662.578805, 0.000000, -1240211.489516, -92625.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.391900. Determinants: -0.000017, 661.152418, 350410.749811, -92625.000000 ( -1257.000000 1383.000000 725.000000 ) ( -1257.000000 1383.000000 530.000000 ) ( -1732.000000 1383.000000 530.000000 ) ( ( 0.007153 0.000000 13.389598 ) ( 0.000000 -0.007138 -3.783112 ) ) 04escapehouse/04wex4a 0 0 0 ( -1732.000000 1387.000000 530.000000 ) ( -1257.000000 1387.000000 530.000000 ) ( -1257.000000 1387.000000 725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1732.000000 1387.000000 530.000000 ) ( -1732.000000 1383.000000 530.000000 ) ( -1257.000000 1383.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 1387.000000 530.000000 ) ( -1257.000000 1383.000000 530.000000 ) ( -1257.000000 1383.000000 725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 1387.000000 725.000000 ) ( -1257.000000 1383.000000 725.000000 ) ( -1732.000000 1383.000000 725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1732.000000 1387.000000 725.000000 ) ( -1732.000000 1383.000000 725.000000 ) ( -1732.000000 1383.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7650/4497) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (683.000000, 683.000000, 1383.000000) / (1257.000000, 1732.000000, 1732.000000) // --> Vector info: d1 = 0.000000, 1.698920, 1.698920. Determinants: 0.000000, -1189.244260, 1494880.034525, -332500.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.500000. Determinants: -1187.499972, -0.000041, 811062.532547, -332500.000000 ( -1732.000000 1383.000000 725.000000 ) ( -1732.000000 683.000000 725.000000 ) ( -1257.000000 683.000000 725.000000 ) ( ( 0.000000 0.003577 -4.495880 ) ( 0.003571 0.000000 -2.439286 ) ) 04escapehouse/04sky01 0 0 0 ( -1257.000000 683.000000 729.000000 ) ( -1732.000000 683.000000 729.000000 ) ( -1732.000000 1383.000000 729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 683.000000 729.000000 ) ( -1257.000000 683.000000 725.000000 ) ( -1732.000000 683.000000 725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1732.000000 683.000000 729.000000 ) ( -1732.000000 683.000000 725.000000 ) ( -1732.000000 1383.000000 725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1732.000000 1383.000000 729.000000 ) ( -1732.000000 1383.000000 725.000000 ) ( -1257.000000 1383.000000 725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 1383.000000 729.000000 ) ( -1257.000000 1383.000000 725.000000 ) ( -1257.000000 683.000000 725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7652/4498) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (333.000000, 683.000000, 683.000000) / (-530.000000, -530.000000, -725.000000) // --> Vector info: d1 = 0.000000, 1.250001, 1.250001. Determinants: -243.750256, -0.000042, 81168.812764, -68250.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.695950. Determinants: -0.000006, 243.582479, 129098.716160, -68250.000000 ( -1732.000000 683.000000 725.000000 ) ( -1732.000000 683.000000 530.000000 ) ( -1732.000000 333.000000 530.000000 ) ( ( 0.003571 0.000000 -1.189287 ) ( 0.000000 -0.003569 -1.891556 ) ) 04escapehouse/04sky01 0 0 0 ( -1736.000000 333.000000 530.000000 ) ( -1736.000000 683.000000 530.000000 ) ( -1736.000000 683.000000 725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1736.000000 333.000000 530.000000 ) ( -1732.000000 333.000000 530.000000 ) ( -1732.000000 683.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1736.000000 683.000000 530.000000 ) ( -1732.000000 683.000000 530.000000 ) ( -1732.000000 683.000000 725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1736.000000 683.000000 725.000000 ) ( -1732.000000 683.000000 725.000000 ) ( -1732.000000 333.000000 725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1736.000000 333.000000 725.000000 ) ( -1732.000000 333.000000 725.000000 ) ( -1732.000000 333.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7654/4499) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-683.000000, -333.000000, -333.000000) / (-530.000000, -530.000000, -725.000000) // --> Vector info: d1 = 1.000000, 2.249998, 2.249996. Determinants: -243.749628, -0.000669, -234731.350450, -68250.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.695950. Determinants: 0.000020, 243.582490, 129098.726523, -68250.000000 ( -1257.000000 333.000000 725.000000 ) ( -1257.000000 333.000000 530.000000 ) ( -1257.000000 683.000000 530.000000 ) ( ( 0.003571 0.000000 3.439287 ) ( 0.000000 -0.003569 -1.891556 ) ) 04escapehouse/04sky01 0 0 0 ( -1253.000000 683.000000 530.000000 ) ( -1253.000000 333.000000 530.000000 ) ( -1253.000000 333.000000 725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 683.000000 530.000000 ) ( -1257.000000 683.000000 530.000000 ) ( -1257.000000 333.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 333.000000 530.000000 ) ( -1257.000000 333.000000 530.000000 ) ( -1257.000000 333.000000 725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 333.000000 725.000000 ) ( -1257.000000 333.000000 725.000000 ) ( -1257.000000 683.000000 725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 683.000000 725.000000 ) ( -1257.000000 683.000000 725.000000 ) ( -1257.000000 683.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7656/4500) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (333.000000, 683.000000, 683.000000) / (1732.000000, 1732.000000, 1257.000000) // --> Vector info: d1 = 0.000000, 1.250000, 1.250001. Determinants: -593.749859, 0.000417, 197717.931456, -166250.000000 // --> Vector info: d2 = 0.999998, 1.000000, 2.698920. Determinants: -0.000991, 594.622025, -1196134.660152, -166250.000000 ( -1257.000000 683.000000 725.000000 ) ( -1732.000000 683.000000 725.000000 ) ( -1732.000000 333.000000 725.000000 ) ( ( 0.003571 0.000000 -1.189281 ) ( 0.000000 -0.003577 7.194795 ) ) 04escapehouse/04sky01 0 0 0 ( -1732.000000 333.000000 729.000000 ) ( -1732.000000 683.000000 729.000000 ) ( -1257.000000 683.000000 729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1732.000000 333.000000 729.000000 ) ( -1732.000000 333.000000 725.000000 ) ( -1732.000000 683.000000 725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1732.000000 683.000000 729.000000 ) ( -1732.000000 683.000000 725.000000 ) ( -1257.000000 683.000000 725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 683.000000 729.000000 ) ( -1257.000000 683.000000 725.000000 ) ( -1257.000000 333.000000 725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 333.000000 729.000000 ) ( -1257.000000 333.000000 725.000000 ) ( -1732.000000 333.000000 725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7657/4501) # points: 4 { brushDef { // Surface normal: -0.999999, -0.001429, 0.000000 // RotY/Z : 0.000000 / -3.140164. Vector texS/T: (0.001429, -0.999999, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-334.795373, -334.795373, 365.205342) / (-725.000000, -530.000000, -530.000000) // --> Vector info: d1 = 1.000000, 1.695950, 1.695950. Determinants: 0.000000, -487.165434, -489695.079092, -136500.139286 // --> Vector info: d2 = 0.000000, 0.000000, 2.500000. Determinants: -487.499989, 0.000030, -163212.732402, -136500.139286 ( -1256.000000 -367.000000 530.000000 ) ( -1257.000000 333.000000 530.000000 ) ( -1257.000000 333.000000 725.000000 ) ( ( 0.000000 0.003569 3.587506 ) ( 0.003571 0.000000 1.195696 ) ) 04escapehouse/04sky01 0 0 0 ( -1253.000004 333.005714 725.000000 ) ( -1253.000004 333.005714 530.000000 ) ( -1252.000004 -366.994286 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000004 333.005714 725.000000 ) ( -1257.000000 333.000000 725.000000 ) ( -1257.000000 333.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000004 333.005714 530.000000 ) ( -1257.000000 333.000000 530.000000 ) ( -1256.000000 -367.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1252.000004 -366.994286 530.000000 ) ( -1256.000000 -367.000000 530.000000 ) ( -1256.000000 -367.000000 725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1252.000004 -366.994286 725.000000 ) ( -1256.000000 -367.000000 725.000000 ) ( -1257.000000 333.000000 725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7659/4502) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (333.000000, 333.000000, -368.000000) / (-1636.000000, -1715.000000, -1715.000000) // --> Vector info: d1 = 1.000005, 1.562497, 1.562504. Determinants: 0.000555, 394.307067, 589706.906212, -55379.000000 // --> Vector info: d2 = 1.000000, 1.000000, 6.000000. Determinants: 395.000005, 0.000082, -186913.857298, -55379.000000 ( -1715.000000 -368.000000 530.000000 ) ( -1715.000000 333.000000 530.000000 ) ( -1636.000000 333.000000 530.000000 ) ( ( 0.000000 -0.007120 -10.648565 ) ( -0.007133 0.000000 3.375176 ) ) 04escapehouse/04wex4a 0 0 0 ( -1636.000000 333.000000 526.000000 ) ( -1715.000000 333.000000 526.000000 ) ( -1715.000000 -368.000000 526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1636.000000 333.000000 526.000000 ) ( -1636.000000 333.000000 530.000000 ) ( -1715.000000 333.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1715.000000 333.000000 526.000000 ) ( -1715.000000 333.000000 530.000000 ) ( -1715.000000 -368.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1715.000000 -368.000000 526.000000 ) ( -1715.000000 -368.000000 530.000000 ) ( -1636.000000 -367.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1636.000000 -367.000000 526.000000 ) ( -1636.000000 -367.000000 530.000000 ) ( -1636.000000 333.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7660/4503) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (333.000000, 333.000000, -368.000000) / (-1715.000000, -1732.000000, -1732.000000) // --> Vector info: d1 = 1.000000, 1.124996, 1.124983. Determinants: -0.000221, 87.622076, 138354.933058, -11917.000000 // --> Vector info: d2 = 0.000000, 0.000006, 5.000000. Determinants: 84.999890, 0.004518, -28297.215057, -11917.000000 ( -1732.000000 -368.000000 530.000000 ) ( -1732.000000 333.000000 530.000000 ) ( -1715.000000 333.000000 530.000000 ) ( ( 0.000000 -0.007353 -11.609879 ) ( -0.007133 0.000000 2.374525 ) ) 04escapehouse/04wex4a 0 0 0 ( -1715.000000 333.000000 526.000000 ) ( -1732.000000 333.000000 526.000000 ) ( -1732.000000 -368.000000 526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1715.000000 333.000000 526.000000 ) ( -1715.000000 333.000000 530.000000 ) ( -1732.000000 333.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1732.000000 333.000000 526.000000 ) ( -1732.000000 333.000000 530.000000 ) ( -1732.000000 -368.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1732.000000 -368.000000 526.000000 ) ( -1732.000000 -368.000000 530.000000 ) ( -1715.000000 -368.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1715.000000 -368.000000 526.000000 ) ( -1715.000000 -368.000000 530.000000 ) ( -1715.000000 333.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7661/4504) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (333.000000, 333.000000, -368.000000) / (-530.000000, -725.000000, -725.000000) // --> Vector info: d1 = 0.000000, 0.695950, 0.695950. Determinants: 0.000000, 487.860723, 258566.142462, -136695.000000 // --> Vector info: d2 = 0.999998, 1.000000, 3.500000. Determinants: 487.499965, 0.001462, -299031.420197, -136695.000000 ( -1732.000000 -368.000000 725.000000 ) ( -1732.000000 333.000000 725.000000 ) ( -1732.000000 333.000000 530.000000 ) ( ( 0.000000 -0.003569 -1.891555 ) ( -0.003566 0.000000 2.187581 ) ) 04escapehouse/04sky01 0 0 0 ( -1736.000000 333.000000 530.000000 ) ( -1736.000000 333.000000 725.000000 ) ( -1736.000000 -368.000000 725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1736.000000 333.000000 530.000000 ) ( -1732.000000 333.000000 530.000000 ) ( -1732.000000 333.000000 725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1736.000000 333.000000 725.000000 ) ( -1732.000000 333.000000 725.000000 ) ( -1732.000000 -368.000000 725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1736.000000 -368.000000 725.000000 ) ( -1732.000000 -368.000000 725.000000 ) ( -1732.000000 -368.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1736.000000 -368.000000 530.000000 ) ( -1732.000000 -368.000000 530.000000 ) ( -1732.000000 333.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7662/4505) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (333.000000, 333.000000, -367.000000) / (-1257.000000, -1636.000000, -1636.000000) // --> Vector info: d1 = 1.000000, 3.710343, 3.710341. Determinants: -0.000722, 1897.239854, 2119530.736942, -265300.000000 // --> Vector info: d2 = 0.000000, 0.000000, 5.000000. Determinants: 1894.999932, 0.000104, -631034.855003, -265300.000000 ( -1636.000000 -367.000000 530.000000 ) ( -1636.000000 333.000000 530.000000 ) ( -1257.000000 333.000000 530.000000 ) ( ( 0.000000 -0.007151 -7.989185 ) ( -0.007143 0.000000 2.378571 ) ) 04escapehouse/04wex4a 0 0 0 ( -1257.000000 333.000000 526.000000 ) ( -1636.000000 333.000000 526.000000 ) ( -1636.000000 -367.000000 526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 333.000000 526.000000 ) ( -1257.000000 333.000000 530.000000 ) ( -1636.000000 333.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1636.000000 333.000000 526.000000 ) ( -1636.000000 333.000000 530.000000 ) ( -1636.000000 -367.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1636.000000 -367.000000 526.000000 ) ( -1636.000000 -367.000000 530.000000 ) ( -1256.000000 -367.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1256.000000 -367.000000 526.000000 ) ( -1256.000000 -367.000000 530.000000 ) ( -1257.000000 333.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7663/4506) # points: 4 { brushDef { // Surface normal: -0.002101, 0.999998, 0.000000 // RotY/Z : 0.000000 / 1.572897. Vector texS/T: (-0.999998, -0.002101, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1732.769285, 1732.769285, 1256.768235) / (-530.000000, -725.000000, -725.000000) // --> Vector info: d1 = 3.687495, 3.687496, 0.289659. Determinants: -662.578293, 0.000454, 805821.514741, -92820.204832 // --> Vector info: d2 = 1.000000, 2.391900, 2.391900. Determinants: 0.000000, 662.545695, 258329.019179, -92820.204832 ( -1256.000000 -367.000000 725.000000 ) ( -1732.000000 -368.000000 725.000000 ) ( -1732.000000 -368.000000 530.000000 ) ( ( 0.007138 0.000000 -8.681531 ) ( 0.000000 -0.007138 -2.783112 ) ) 04escapehouse/04wex4a 0 0 0 ( -1731.991597 -371.999991 530.000000 ) ( -1731.991597 -371.999991 725.000000 ) ( -1255.991597 -370.999991 725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1731.991597 -371.999991 530.000000 ) ( -1732.000000 -368.000000 530.000000 ) ( -1732.000000 -368.000000 725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1731.991597 -371.999991 725.000000 ) ( -1732.000000 -368.000000 725.000000 ) ( -1256.000000 -367.000000 725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1255.991597 -370.999991 725.000000 ) ( -1256.000000 -367.000000 725.000000 ) ( -1256.000000 -367.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1255.991597 -370.999991 530.000000 ) ( -1256.000000 -367.000000 530.000000 ) ( -1732.000000 -368.000000 530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7664/4507) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (333.000000, 333.000000, -367.000000) / (1732.000000, 1257.000000, 1256.000000) // --> Vector info: d1 = 0.000000, 1.698919, 1.698919. Determinants: -1.698861, 1189.243048, -2059203.337851, -332500.000000 // --> Vector info: d2 = 0.999998, 1.000000, 3.500000. Determinants: 1187.500026, 0.001460, -727939.324507, -332500.000000 ( -1256.000000 -367.000000 725.000000 ) ( -1257.000000 333.000000 725.000000 ) ( -1732.000000 333.000000 725.000000 ) ( ( 0.000005 -0.003577 6.193093 ) ( -0.003571 0.000000 2.189291 ) ) 04escapehouse/04sky01 0 0 0 ( -1732.000000 333.000000 729.000000 ) ( -1257.000000 333.000000 729.000000 ) ( -1256.000000 -367.000000 729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1732.000000 333.000000 729.000000 ) ( -1732.000000 333.000000 725.000000 ) ( -1257.000000 333.000000 725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 333.000000 729.000000 ) ( -1257.000000 333.000000 725.000000 ) ( -1256.000000 -367.000000 725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1256.000000 -367.000000 729.000000 ) ( -1256.000000 -367.000000 725.000000 ) ( -1732.000000 -368.000000 725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1732.000000 -368.000000 729.000000 ) ( -1732.000000 -368.000000 725.000000 ) ( -1732.000000 333.000000 725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7665/4508) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (697.000000, 697.000000, 700.000000) / (1666.000000, 1684.000000, 1684.000000) // --> Vector info: d1 = 1.000000, 1.124996, 1.125000. Determinants: -0.000067, -0.374987, 570.775510, -54.000000 // --> Vector info: d2 = 0.000000, 0.000006, 0.025000. Determinants: -0.449887, -0.000019, 313.603309, -54.000000 ( -1684.000000 700.000000 270.000000 ) ( -1684.000000 697.000000 270.000000 ) ( -1666.000000 697.000000 270.000000 ) ( ( 0.000001 0.006944 -10.569917 ) ( 0.008331 0.000000 -5.807469 ) ) 04escapehouse/04wex4a 0 0 0 ( -1666.000000 697.000000 274.000000 ) ( -1684.000000 697.000000 274.000000 ) ( -1684.000000 700.000000 274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1666.000000 697.000000 274.000000 ) ( -1666.000000 697.000000 270.000000 ) ( -1684.000000 697.000000 270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1684.000000 697.000000 274.000000 ) ( -1684.000000 697.000000 270.000000 ) ( -1684.000000 700.000000 270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1684.000000 700.000000 274.000000 ) ( -1684.000000 700.000000 270.000000 ) ( -1666.000000 700.000000 270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1666.000000 700.000000 274.000000 ) ( -1666.000000 700.000000 270.000000 ) ( -1666.000000 697.000000 270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7666/4509) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (697.000000, 697.000000, 700.000000) / (-270.000000, -252.000000, -252.000000) // --> Vector info: d1 = 0.000000, 0.125004, 0.125000. Determinants: 0.000064, -0.375011, -101.297881, -54.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.025002. Determinants: -0.450010, -0.000003, 313.656383, -54.000000 ( -1684.000000 700.000000 252.000000 ) ( -1684.000000 697.000000 252.000000 ) ( -1684.000000 697.000000 270.000000 ) ( ( -0.000001 0.006945 1.875887 ) ( 0.008334 0.000000 -5.808452 ) ) 04escapehouse/04wex4a 0 0 0 ( -1688.000000 697.000000 270.000000 ) ( -1688.000000 697.000000 252.000000 ) ( -1688.000000 700.000000 252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1688.000000 697.000000 270.000000 ) ( -1684.000000 697.000000 270.000000 ) ( -1684.000000 697.000000 252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1688.000000 697.000000 252.000000 ) ( -1684.000000 697.000000 252.000000 ) ( -1684.000000 700.000000 252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1688.000000 700.000000 252.000000 ) ( -1684.000000 700.000000 252.000000 ) ( -1684.000000 700.000000 270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1688.000000 700.000000 270.000000 ) ( -1684.000000 700.000000 270.000000 ) ( -1684.000000 697.000000 270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7667/4510) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (697.000000, 697.000000, 700.000000) / (-1684.000000, -1666.000000, -1666.000000) // --> Vector info: d1 = 0.000000, 0.124991, 0.125000. Determinants: -0.000159, -0.374974, -631.345866, -54.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.025002. Determinants: -0.450027, 0.000000, 313.669113, -54.000000 ( -1666.000000 700.000000 252.000000 ) ( -1666.000000 697.000000 252.000000 ) ( -1684.000000 697.000000 252.000000 ) ( ( 0.000003 0.006944 11.691590 ) ( 0.008334 0.000000 -5.808687 ) ) 04escapehouse/04wex4a 0 0 0 ( -1684.000000 697.000000 248.000000 ) ( -1666.000000 697.000000 248.000000 ) ( -1666.000000 700.000000 248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1684.000000 697.000000 248.000000 ) ( -1684.000000 697.000000 252.000000 ) ( -1666.000000 697.000000 252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1666.000000 697.000000 248.000000 ) ( -1666.000000 697.000000 252.000000 ) ( -1666.000000 700.000000 252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1666.000000 700.000000 248.000000 ) ( -1666.000000 700.000000 252.000000 ) ( -1684.000000 700.000000 252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1684.000000 700.000000 248.000000 ) ( -1684.000000 700.000000 252.000000 ) ( -1684.000000 697.000000 252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7668/4511) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-697.000000, -697.000000, -700.000000) / (-252.000000, -270.000000, -270.000000) // --> Vector info: d1 = 0.000000, 0.125004, 0.125000. Determinants: -0.000064, 0.375011, 94.458089, -54.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.025002. Determinants: 0.450010, 0.000003, 313.657876, -54.000000 ( -1666.000000 700.000000 270.000000 ) ( -1666.000000 697.000000 270.000000 ) ( -1666.000000 697.000000 252.000000 ) ( ( 0.000001 -0.006945 -1.749224 ) ( -0.008334 0.000000 -5.808479 ) ) 04escapehouse/04wex4a 0 0 0 ( -1662.000000 697.000000 252.000000 ) ( -1662.000000 697.000000 270.000000 ) ( -1662.000000 700.000000 270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1662.000000 697.000000 252.000000 ) ( -1666.000000 697.000000 252.000000 ) ( -1666.000000 697.000000 270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1662.000000 697.000000 270.000000 ) ( -1666.000000 697.000000 270.000000 ) ( -1666.000000 700.000000 270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1662.000000 700.000000 270.000000 ) ( -1666.000000 700.000000 270.000000 ) ( -1666.000000 700.000000 252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1662.000000 700.000000 252.000000 ) ( -1666.000000 700.000000 252.000000 ) ( -1666.000000 697.000000 252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7669/4512) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00t_6]: 32.000000/32.000000 // --> Vector A/B: (1666.000000, 1684.000000, 1684.000000) / (-252.000000, -252.000000, -270.000000) // --> Vector info: d1 = 0.999958, 0.000002, 0.000000. Determinants: 17.999210, -0.000034, -30310.679325, -324.000000 // --> Vector info: d2 = 0.999999, 1.000014, 0.000000. Determinants: -0.000275, -18.000258, -4859.606353, -324.000000 ( -1684.000000 697.000000 270.000000 ) ( -1684.000000 697.000000 252.000000 ) ( -1666.000000 697.000000 252.000000 ) ( ( -0.055553 0.000000 93.551479 ) ( 0.000001 0.055556 14.998785 ) ) 04escapehouse/00t_6 0 0 0 ( -1666.000000 693.000000 252.000000 ) ( -1684.000000 693.000000 252.000000 ) ( -1684.000000 693.000000 270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1666.000000 693.000000 252.000000 ) ( -1666.000000 697.000000 252.000000 ) ( -1684.000000 697.000000 252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1684.000000 693.000000 252.000000 ) ( -1684.000000 697.000000 252.000000 ) ( -1684.000000 697.000000 270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1684.000000 693.000000 270.000000 ) ( -1684.000000 697.000000 270.000000 ) ( -1666.000000 697.000000 270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1666.000000 693.000000 270.000000 ) ( -1666.000000 697.000000 270.000000 ) ( -1666.000000 697.000000 252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7671/4513) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (1763.000000, 2003.000000, 2094.000000) / (2682.000000, 3097.000000, 3044.000000) // --> Vector info: d1 = 0.596205, 0.596205, 1.346205. Determinants: -311.250201, 180.000116, 35874.407637, -50485.000000 // --> Vector info: d2 = 7.100147, 0.256687, 0.256687. Determinants: 362.703384, 622.754867, -2668125.553744, -50485.000000 ( -2094.000000 1624.000000 -3044.000000 ) ( -2003.000000 1624.000000 -3097.000000 ) ( -1763.000000 1624.000000 -2682.000000 ) ( ( 0.006165 -0.003565 -0.710595 ) ( -0.007184 -0.012335 52.849867 ) ) 04escapehouse/04wex5b 0 0 0 ( -1763.000000 1620.000000 -2682.000000 ) ( -2003.000000 1620.000000 -3097.000000 ) ( -2094.000000 1620.000000 -3044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1763.000000 1620.000000 -2682.000000 ) ( -1763.000000 1624.000000 -2682.000000 ) ( -2003.000000 1624.000000 -3097.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2003.000000 1620.000000 -3097.000000 ) ( -2003.000000 1624.000000 -3097.000000 ) ( -2094.000000 1624.000000 -3044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2094.000000 1620.000000 -3044.000000 ) ( -2094.000000 1624.000000 -3044.000000 ) ( -1858.000000 1624.000000 -2635.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1858.000000 1620.000000 -2635.000000 ) ( -1858.000000 1624.000000 -2635.000000 ) ( -1763.000000 1624.000000 -2682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7672/4514) # points: 4 { brushDef { // Surface normal: -0.743777, 0.511008, 0.430890 // RotY/Z : -0.445479 / 2.539615. Vector texS/T: (-0.566274, -0.824217, 0.000000) / (-0.355147, 0.244002, -0.902404) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-405.547572, -269.075626, -204.282813) / (3460.212826, 3921.203507, 3902.364945) // --> Vector info: d1 = 0.110294, 0.110311, 0.596201. Determinants: -223.991476, 66.309391, -323861.717901, -32439.818079 // --> Vector info: d2 = 7.100136, 0.226669, 0.226677. Determinants: 129.482706, 445.352268, -1718829.347578, -32439.818079 ( -2003.000000 1624.000000 -3097.000000 ) ( -1973.000000 1682.000000 -3114.000000 ) ( -1732.000000 1682.000000 -2698.000000 ) ( ( 0.006905 -0.002044 9.983463 ) ( -0.003991 -0.013729 52.985172 ) ) 04escapehouse/04wex5b 0 0 0 ( -1729.024891 1679.955969 -2699.723561 ) ( -1970.024891 1679.955969 -3115.723561 ) ( -2000.024891 1621.955969 -3098.723561 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1729.024891 1679.955969 -2699.723561 ) ( -1732.000000 1682.000000 -2698.000000 ) ( -1973.000000 1682.000000 -3114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1970.024891 1679.955969 -3115.723561 ) ( -1973.000000 1682.000000 -3114.000000 ) ( -2003.000000 1624.000000 -3097.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2000.024891 1621.955969 -3098.723561 ) ( -2003.000000 1624.000000 -3097.000000 ) ( -1763.000000 1624.000000 -2682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1760.024891 1621.955969 -2683.723561 ) ( -1763.000000 1624.000000 -2682.000000 ) ( -1732.000000 1682.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7673/4515) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-1952.000000, -2185.000000, -2094.000000) / (2588.000000, 2992.000000, 3044.000000) // --> Vector info: d1 = 1.000005, 4.331690, 4.331693. Determinants: 173.246679, -303.183929, 1073937.286084, -48880.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.750005. Determinants: -303.002010, -174.751131, -188083.988074, -48880.000000 ( -2094.000000 1799.000000 -3044.000000 ) ( -2185.000000 1799.000000 -2992.000000 ) ( -1952.000000 1799.000000 -2588.000000 ) ( ( -0.003544 0.006203 -21.970894 ) ( 0.006199 0.003575 3.847872 ) ) 04escapehouse/04fmtl1a 0 0 0 ( -1952.000000 1803.000000 -2588.000000 ) ( -2185.000000 1803.000000 -2992.000000 ) ( -2094.000000 1803.000000 -3044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1952.000000 1803.000000 -2588.000000 ) ( -1952.000000 1799.000000 -2588.000000 ) ( -2185.000000 1799.000000 -2992.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2185.000000 1803.000000 -2992.000000 ) ( -2185.000000 1799.000000 -2992.000000 ) ( -2094.000000 1799.000000 -3044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2094.000000 1803.000000 -3044.000000 ) ( -2094.000000 1799.000000 -3044.000000 ) ( -1858.000000 1799.000000 -2635.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1858.000000 1803.000000 -2635.000000 ) ( -1858.000000 1799.000000 -2635.000000 ) ( -1952.000000 1799.000000 -2588.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7675/4516) # points: 4 { brushDef { // Surface normal: -0.865284, 0.000000, 0.501282 // RotY/Z : -0.525080 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.501282, 0.000000, -0.865284) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-1799.000000, -1682.000000, -1682.000000) / (3683.523721, 3683.523721, 3202.756625) // --> Vector info: d1 = 0.000000, 0.833353, 0.833365. Determinants: -400.648607, 0.001395, -720771.982596, -56249.750159 // --> Vector info: d2 = 0.000000, 0.000000, 3.436733. Determinants: -0.000162, 402.097694, -1481136.685478, -56249.750159 ( -1732.000000 1682.000000 -2698.000000 ) ( -1973.000000 1682.000000 -3114.000000 ) ( -1973.000000 1799.000000 -3114.000000 ) ( ( 0.007123 0.000000 12.813781 ) ( 0.000000 -0.007148 26.331436 ) ) common/glass 0 0 0 ( -1969.538865 1799.000000 -3116.005129 ) ( -1969.538865 1682.000000 -3116.005129 ) ( -1728.538865 1682.000000 -2700.005129 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1969.538865 1799.000000 -3116.005129 ) ( -1973.000000 1799.000000 -3114.000000 ) ( -1973.000000 1682.000000 -3114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1969.538865 1682.000000 -3116.005129 ) ( -1973.000000 1682.000000 -3114.000000 ) ( -1732.000000 1682.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1728.538865 1682.000000 -2700.005129 ) ( -1732.000000 1682.000000 -2698.000000 ) ( -1732.000000 1799.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1728.538865 1799.000000 -2700.005129 ) ( -1732.000000 1799.000000 -2698.000000 ) ( -1973.000000 1799.000000 -3114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7676/4517) # points: 4 { brushDef { // Surface normal: 0.742979, 0.514169, -0.428500 // RotY/Z : 0.442832 / 0.605362. Vector texS/T: (-0.569059, 0.822296, 0.000000) / (-0.352354, -0.243842, -0.903542) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (2722.706021, 2590.115187, 2392.721729) / (3034.618699, 2587.489332, 2639.506858) // --> Vector info: d1 = 0.346206, 0.346206, 1.803950. Determinants: 651.799886, -193.283414, -1221062.135824, -95157.458741 // --> Vector info: d2 = 7.100142, 0.436764, 0.346718. Determinants: -386.874605, -1303.367910, 4332939.021927, -95157.458741 ( -1858.000000 1624.000000 -2635.000000 ) ( -1952.000000 1799.000000 -2588.000000 ) ( -2185.000000 1799.000000 -2992.000000 ) ( ( -0.006850 0.002031 12.832017 ) ( 0.004066 0.013697 -45.534413 ) ) 04escapehouse/04wex5b 0 0 0 ( -2187.971916 1796.943325 -2990.285999 ) ( -1954.971916 1796.943325 -2586.285999 ) ( -1860.971916 1621.943325 -2633.285999 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2187.971916 1796.943325 -2990.285999 ) ( -2185.000000 1799.000000 -2992.000000 ) ( -1952.000000 1799.000000 -2588.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1954.971916 1796.943325 -2586.285999 ) ( -1952.000000 1799.000000 -2588.000000 ) ( -1858.000000 1624.000000 -2635.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1860.971916 1621.943325 -2633.285999 ) ( -1858.000000 1624.000000 -2635.000000 ) ( -2094.000000 1624.000000 -3044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2096.971916 1621.943325 -3042.285999 ) ( -2094.000000 1624.000000 -3044.000000 ) ( -2185.000000 1799.000000 -2992.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7677/4518) # points: 5 { brushDef { // Surface normal: 0.503274, 0.004938, 0.864113 // RotY/Z : -1.043384 / 0.009811. Vector texS/T: (-0.009811, 0.999952, 0.000000) / (0.864071, 0.008478, -0.503299) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1820.350123, 1644.465758, 1643.572971) / (-366.874415, -263.556023, -158.250739) // --> Vector info: d1 = 1.000005, 2.457741, 2.843611. Determinants: 113.639728, -66.567174, -249715.287969, -18429.311734 // --> Vector info: d2 = 1.000000, 1.000000, 1.643121. Determinants: -66.446271, -113.114960, 61027.184159, -18429.311734 ( -2003.000000 1624.000000 -3097.000000 ) ( -2094.000000 1624.000000 -3044.000000 ) ( -2185.000000 1799.000000 -2992.000000 ) ( ( -0.006166 0.003612 13.549898 ) ( 0.003605 0.006138 -3.311420 ) ) 04escapehouse/04wex4a 0 0 0 ( -2187.013097 1798.980249 -2995.456450 ) ( -2096.013097 1623.980249 -3047.456450 ) ( -2005.013097 1623.980249 -3100.456450 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2187.013097 1798.980249 -2995.456450 ) ( -2185.000000 1799.000000 -2992.000000 ) ( -2094.000000 1624.000000 -3044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2096.013097 1623.980249 -3047.456450 ) ( -2094.000000 1624.000000 -3044.000000 ) ( -2003.000000 1624.000000 -3097.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2005.013097 1623.980249 -3100.456450 ) ( -2003.000000 1624.000000 -3097.000000 ) ( -1973.000000 1682.000000 -3114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1975.013097 1681.980249 -3117.456450 ) ( -1973.000000 1682.000000 -3114.000000 ) ( -1973.000000 1799.000000 -3114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1975.013097 1798.980249 -3117.456450 ) ( -1973.000000 1799.000000 -3114.000000 ) ( -2185.000000 1799.000000 -2992.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7680/4519) # points: 4 { brushDef { // Surface normal: -0.866093, 0.000000, 0.499882 // RotY/Z : -0.523463 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.499882, 0.000000, -0.866093) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-1682.000000, -1682.000000, -1799.000000) / (3202.515980, 673.920322, 673.920322) // --> Vector info: d1 = 1.000000, 19.063278, 19.063274. Determinants: -0.009640, 2113.403549, -7064070.543722, -295845.691948 // --> Vector info: d2 = 0.000000, 0.000000, 0.833331. Determinants: 2107.155054, 0.000037, 3544234.674509, -295845.691948 ( -468.000000 1799.000000 -508.000000 ) ( -468.000000 1682.000000 -508.000000 ) ( -1732.000000 1682.000000 -2698.000000 ) ( ( 0.000000 -0.007144 23.877551 ) ( -0.007122 0.000000 -11.980011 ) ) common/glass 0 0 0 ( -1728.535626 1682.000000 -2699.999529 ) ( -464.535626 1682.000000 -509.999529 ) ( -464.535626 1799.000000 -509.999529 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1728.535626 1682.000000 -2699.999529 ) ( -1732.000000 1682.000000 -2698.000000 ) ( -468.000000 1682.000000 -508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -464.535626 1682.000000 -509.999529 ) ( -468.000000 1682.000000 -508.000000 ) ( -468.000000 1799.000000 -508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -464.535626 1799.000000 -509.999529 ) ( -468.000000 1799.000000 -508.000000 ) ( -1732.000000 1799.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1728.535626 1799.000000 -2699.999529 ) ( -1732.000000 1799.000000 -2698.000000 ) ( -1732.000000 1682.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7681/4520) # points: 4 { brushDef { // Surface normal: 0.742019, 0.515605, -0.428438 // RotY/Z : 0.442763 / 0.607273. Vector texS/T: (-0.570630, 0.821207, 0.000000) / (-0.351836, -0.244480, -0.903571) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (2591.221992, 1865.380037, 1669.741447) / (2585.407691, 147.304647, 205.960780) // --> Vector info: d1 = 1.803949, 1.803950, 0.346205. Determinants: -3554.130905, 1058.092202, 5536678.931331, -519562.125204 // --> Vector info: d2 = 0.763496, 37.100128, 37.100140. Determinants: 2131.394236, 7108.839104, -24298846.728752, -519562.125204 ( -589.000000 1624.000000 -438.000000 ) ( -680.000000 1799.000000 -385.000000 ) ( -1952.000000 1799.000000 -2588.000000 ) ( ( 0.006841 -0.002037 -10.656433 ) ( -0.004102 -0.013682 46.767933 ) ) 04escapehouse/04wex5b 0 0 0 ( -1954.968076 1796.937579 -2586.286249 ) ( -682.968076 1796.937579 -383.286249 ) ( -591.968076 1621.937579 -436.286249 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1954.968076 1796.937579 -2586.286249 ) ( -1952.000000 1799.000000 -2588.000000 ) ( -680.000000 1799.000000 -385.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -682.968076 1796.937579 -383.286249 ) ( -680.000000 1799.000000 -385.000000 ) ( -589.000000 1624.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -591.968076 1621.937579 -436.286249 ) ( -589.000000 1624.000000 -438.000000 ) ( -1858.000000 1624.000000 -2635.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1860.968076 1621.937579 -2633.286249 ) ( -1858.000000 1624.000000 -2635.000000 ) ( -1952.000000 1799.000000 -2588.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7683/4521) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (498.000000, 1763.000000, 1858.000000) / (490.000000, 2682.000000, 2635.000000) // --> Vector info: d1 = 0.596205, 0.596205, 1.346207. Determinants: -1644.005754, 948.753321, 194224.705743, -267695.000000 // --> Vector info: d2 = 37.100143, 0.943581, 0.853546. Determinants: 1896.714042, 3320.979844, -12503366.614168, -267695.000000 ( -1858.000000 1624.000000 -2635.000000 ) ( -1763.000000 1624.000000 -2682.000000 ) ( -498.000000 1624.000000 -490.000000 ) ( ( 0.006141 -0.003544 -0.725545 ) ( -0.007085 -0.012406 46.707509 ) ) 04escapehouse/04wex5b 0 0 0 ( -498.000000 1620.000000 -490.000000 ) ( -1763.000000 1620.000000 -2682.000000 ) ( -1858.000000 1620.000000 -2635.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -498.000000 1620.000000 -490.000000 ) ( -498.000000 1624.000000 -490.000000 ) ( -1763.000000 1624.000000 -2682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1763.000000 1620.000000 -2682.000000 ) ( -1763.000000 1624.000000 -2682.000000 ) ( -1858.000000 1624.000000 -2635.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1858.000000 1620.000000 -2635.000000 ) ( -1858.000000 1624.000000 -2635.000000 ) ( -589.000000 1624.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -589.000000 1620.000000 -438.000000 ) ( -589.000000 1624.000000 -438.000000 ) ( -498.000000 1624.000000 -490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7684/4522) # points: 4 { brushDef { // Surface normal: -0.742403, 0.515007, 0.428492 // RotY/Z : -0.442823 / 2.535106. Vector texS/T: (-0.569984, -0.821656, 0.000000) / (-0.352073, 0.244234, -0.903545) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-1115.272436, -394.812588, -329.487049) / (1034.572388, 3458.357363, 3440.649345) // --> Vector info: d1 = 0.039945, 0.039966, 0.525861. Determinants: -1177.703441, 350.065893, -1682463.064358, -171092.976887 // --> Vector info: d2 = 36.666668, 0.540112, 0.510113. Determinants: 712.440309, 2338.373865, -7898061.363963, -171092.976887 ( -1763.000000 1624.000000 -2682.000000 ) ( -1732.000000 1682.000000 -2698.000000 ) ( -468.000000 1682.000000 -508.000000 ) ( ( 0.006883 -0.002046 9.833619 ) ( -0.004164 -0.013667 46.162394 ) ) 04escapehouse/04wex5b 0 0 0 ( -465.030387 1679.939974 -509.713969 ) ( -1729.030387 1679.939974 -2699.713969 ) ( -1760.030387 1621.939974 -2683.713969 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -465.030387 1679.939974 -509.713969 ) ( -468.000000 1682.000000 -508.000000 ) ( -1732.000000 1682.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1729.030387 1679.939974 -2699.713969 ) ( -1732.000000 1682.000000 -2698.000000 ) ( -1763.000000 1624.000000 -2682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1760.030387 1621.939974 -2683.713969 ) ( -1763.000000 1624.000000 -2682.000000 ) ( -498.000000 1624.000000 -490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -495.030387 1621.939974 -491.713969 ) ( -498.000000 1624.000000 -490.000000 ) ( -468.000000 1682.000000 -508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7686/4523) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-750.000000, -1952.000000, -1858.000000) / (506.000000, 2588.000000, 2635.000000) // --> Vector info: d1 = 1.000005, 18.168318, 18.123299. Determinants: 900.640574, -1559.708397, 1212489.645568, -252202.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.750005. Determinants: -1561.510795, -901.506246, -967172.890159, -252202.000000 ( -1858.000000 1799.000000 -2635.000000 ) ( -1952.000000 1799.000000 -2588.000000 ) ( -750.000000 1799.000000 -506.000000 ) ( ( -0.003571 0.006184 -4.807613 ) ( 0.006192 0.003575 3.834914 ) ) 04escapehouse/04fmtl1a 0 0 0 ( -750.000000 1803.000000 -506.000000 ) ( -1952.000000 1803.000000 -2588.000000 ) ( -1858.000000 1803.000000 -2635.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -750.000000 1803.000000 -506.000000 ) ( -750.000000 1799.000000 -506.000000 ) ( -1952.000000 1799.000000 -2588.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1952.000000 1803.000000 -2588.000000 ) ( -1952.000000 1799.000000 -2588.000000 ) ( -1858.000000 1799.000000 -2635.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1858.000000 1803.000000 -2635.000000 ) ( -1858.000000 1799.000000 -2635.000000 ) ( -659.000000 1799.000000 -559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -659.000000 1803.000000 -559.000000 ) ( -659.000000 1799.000000 -559.000000 ) ( -750.000000 1799.000000 -506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7690/4524) # points: 4 { brushDef { // Surface normal: -0.741619, -0.515181, 0.429640 // RotY/Z : -0.444094 / -2.534453. Vector texS/T: (0.570521, -0.821283, 0.000000) / (-0.352856, -0.245119, -0.903000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-2705.445161, -2842.940728, -2712.048835) / (2534.898482, 2995.584892, 3034.344566) // --> Vector info: d1 = 0.916652, 0.916671, 1.888499. Determinants: -447.707485, -133.624603, -932682.561160, -65629.399769 // --> Vector info: d2 = 7.473549, 0.600082, 0.600105. Determinants: -266.423866, 899.677895, -3491871.816563, -65629.399769 ( -1912.000000 1974.000000 -3149.000000 ) ( -1973.000000 2091.000000 -3114.000000 ) ( -1732.000000 2091.000000 -2698.000000 ) ( ( 0.006822 0.002036 14.211353 ) ( 0.004060 -0.013708 53.205908 ) ) 04escapehouse/04wex5b 0 0 0 ( -1729.033525 2093.060723 -2699.718559 ) ( -1970.033525 2093.060723 -3115.718559 ) ( -1909.033525 1976.060723 -3150.718559 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1729.033525 2093.060723 -2699.718559 ) ( -1732.000000 2091.000000 -2698.000000 ) ( -1973.000000 2091.000000 -3114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1970.033525 2093.060723 -3115.718559 ) ( -1973.000000 2091.000000 -3114.000000 ) ( -1912.000000 1974.000000 -3149.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1909.033525 1976.060723 -3150.718559 ) ( -1912.000000 1974.000000 -3149.000000 ) ( -1669.000000 1974.000000 -2729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1666.033525 1976.060723 -2730.718559 ) ( -1669.000000 1974.000000 -2729.000000 ) ( -1732.000000 2091.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7691/4525) # points: 4 { brushDef { // Surface normal: -0.865567, 0.000000, 0.500793 // RotY/Z : -0.524514 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.500793, 0.000000, -0.865567) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-1974.000000, -1974.000000, -1799.000000) / (3197.956038, 3683.186911, 3683.186911) // --> Vector info: d1 = 0.888492, 0.888502, 2.138495. Determinants: -606.535642, -0.001699, -1272742.562387, -84915.402755 // --> Vector info: d2 = 7.533592, 0.600109, 0.600128. Determinants: -0.009257, 1213.359547, -4520006.781130, -84915.402755 ( -1912.000000 1799.000000 -3149.000000 ) ( -1912.000000 1974.000000 -3149.000000 ) ( -1669.000000 1974.000000 -2729.000000 ) ( ( 0.007143 0.000000 14.988359 ) ( 0.000000 -0.014289 53.229528 ) ) 04escapehouse/04wex5b 0 0 0 ( -1665.537731 1974.000000 -2731.003170 ) ( -1908.537731 1974.000000 -3151.003170 ) ( -1908.537731 1799.000000 -3151.003170 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1665.537731 1974.000000 -2731.003170 ) ( -1669.000000 1974.000000 -2729.000000 ) ( -1912.000000 1974.000000 -3149.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1908.537731 1974.000000 -3151.003170 ) ( -1912.000000 1974.000000 -3149.000000 ) ( -1912.000000 1799.000000 -3149.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1908.537731 1799.000000 -3151.003170 ) ( -1912.000000 1799.000000 -3149.000000 ) ( -1669.000000 1799.000000 -2729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1665.537731 1799.000000 -2731.003170 ) ( -1669.000000 1799.000000 -2729.000000 ) ( -1669.000000 1974.000000 -2729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7692/4526) # points: 4 { brushDef { // Surface normal: -0.741861, 0.515182, 0.429220 // RotY/Z : -0.443629 / 2.534605. Vector texS/T: (-0.570396, -0.821370, 0.000000) / (-0.352548, 0.244825, -0.903200) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-525.653962, -387.047780, -256.153350) / (3493.676523, 3958.689777, 3919.938673) // --> Vector info: d1 = 0.138479, 0.138487, 1.110321. Determinants: -451.915798, 134.701128, -717326.195812, -66238.787625 // --> Vector info: d2 = 7.100126, 0.166641, 0.166649. Determinants: 268.676657, 907.555630, -3499778.606302, -66238.787625 ( -1973.000000 1682.000000 -3114.000000 ) ( -1912.000000 1799.000000 -3149.000000 ) ( -1669.000000 1799.000000 -2729.000000 ) ( ( 0.006823 -0.002034 10.829398 ) ( -0.004056 -0.013701 52.835789 ) ) 04escapehouse/04wex5b 0 0 0 ( -1666.032554 1796.939274 -2730.716879 ) ( -1909.032554 1796.939274 -3150.716879 ) ( -1970.032554 1679.939274 -3115.716879 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1666.032554 1796.939274 -2730.716879 ) ( -1669.000000 1799.000000 -2729.000000 ) ( -1912.000000 1799.000000 -3149.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1909.032554 1796.939274 -3150.716879 ) ( -1912.000000 1799.000000 -3149.000000 ) ( -1973.000000 1682.000000 -3114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1970.032554 1679.939274 -3115.716879 ) ( -1973.000000 1682.000000 -3114.000000 ) ( -1732.000000 1682.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1729.032554 1679.939274 -2699.716879 ) ( -1732.000000 1682.000000 -2698.000000 ) ( -1669.000000 1799.000000 -2729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7693/4527) # points: 4 { brushDef { // Surface normal: 0.865284, 0.000000, -0.501282 // RotY/Z : 0.525080 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.501282, 0.000000, -0.865284) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1682.000000, 1682.000000, 1799.000000) / (3202.756625, 3683.523721, 3683.523721) // --> Vector info: d1 = 0.000000, 3.436734, 3.436738. Determinants: -0.001491, -402.097929, 1287824.314842, -56249.750159 // --> Vector info: d2 = 0.000000, 0.000001, 0.833353. Determinants: -400.648611, -0.000062, 673891.162929, -56249.750159 ( -1973.000000 1799.000000 -3114.000000 ) ( -1973.000000 1682.000000 -3114.000000 ) ( -1732.000000 1682.000000 -2698.000000 ) ( ( 0.000000 0.007148 -22.894756 ) ( 0.007123 0.000000 -11.980341 ) ) common/glass 0 0 0 ( -1735.461135 1682.000000 -2695.994871 ) ( -1976.461135 1682.000000 -3111.994871 ) ( -1976.461135 1799.000000 -3111.994871 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1735.461135 1682.000000 -2695.994871 ) ( -1732.000000 1682.000000 -2698.000000 ) ( -1973.000000 1682.000000 -3114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1976.461135 1682.000000 -3111.994871 ) ( -1973.000000 1682.000000 -3114.000000 ) ( -1973.000000 1799.000000 -3114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1976.461135 1799.000000 -3111.994871 ) ( -1973.000000 1799.000000 -3114.000000 ) ( -1732.000000 1799.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1735.461135 1799.000000 -2695.994871 ) ( -1732.000000 1799.000000 -2698.000000 ) ( -1732.000000 1682.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7694/4528) # points: 4 { brushDef { // Surface normal: 0.865284, 0.000000, -0.501282 // RotY/Z : 0.525080 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.501282, 0.000000, -0.865284) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1799.000000, 1974.000000, 1974.000000) / (3683.523721, 3683.523721, 3202.756625) // --> Vector info: d1 = 1.000000, 2.249987, 2.249975. Determinants: -600.952679, -0.002127, 996987.464578, -84134.241691 // --> Vector info: d2 = 0.000000, 0.000000, 3.436733. Determinants: -0.000071, 601.428203, -2215374.924641, -84134.241691 ( -1732.000000 1974.000000 -2698.000000 ) ( -1973.000000 1974.000000 -3114.000000 ) ( -1973.000000 1799.000000 -3114.000000 ) ( ( 0.007143 0.000000 -11.849961 ) ( 0.000000 -0.007148 26.331430 ) ) common/glass 0 0 0 ( -1976.461135 1799.000000 -3111.994871 ) ( -1976.461135 1974.000000 -3111.994871 ) ( -1735.461135 1974.000000 -2695.994871 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1976.461135 1799.000000 -3111.994871 ) ( -1973.000000 1799.000000 -3114.000000 ) ( -1973.000000 1974.000000 -3114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1976.461135 1974.000000 -3111.994871 ) ( -1973.000000 1974.000000 -3114.000000 ) ( -1732.000000 1974.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1735.461135 1974.000000 -2695.994871 ) ( -1732.000000 1974.000000 -2698.000000 ) ( -1732.000000 1799.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1735.461135 1799.000000 -2695.994871 ) ( -1732.000000 1799.000000 -2698.000000 ) ( -1973.000000 1799.000000 -3114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7695/4529) # points: 4 { brushDef { // Surface normal: 0.865284, 0.000000, -0.501282 // RotY/Z : 0.525080 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.501282, 0.000000, -0.865284) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1974.000000, 2091.000000, 2091.000000) / (3683.523721, 3683.523721, 3202.756625) // --> Vector info: d1 = 1.000000, 1.833334, 1.833325. Determinants: -400.639439, -0.001074, 734616.458534, -56249.750159 // --> Vector info: d2 = 0.000000, 0.000000, 3.436734. Determinants: -0.000011, 402.097840, -1481136.909788, -56249.750159 ( -1732.000000 2091.000000 -2698.000000 ) ( -1973.000000 2091.000000 -3114.000000 ) ( -1973.000000 1974.000000 -3114.000000 ) ( ( 0.007123 0.000000 -13.059906 ) ( 0.000000 -0.007148 26.331440 ) ) common/glass 0 0 0 ( -1976.461135 1974.000000 -3111.994871 ) ( -1976.461135 2091.000000 -3111.994871 ) ( -1735.461135 2091.000000 -2695.994871 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1976.461135 1974.000000 -3111.994871 ) ( -1973.000000 1974.000000 -3114.000000 ) ( -1973.000000 2091.000000 -3114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1976.461135 2091.000000 -3111.994871 ) ( -1973.000000 2091.000000 -3114.000000 ) ( -1732.000000 2091.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1735.461135 2091.000000 -2695.994871 ) ( -1732.000000 2091.000000 -2698.000000 ) ( -1732.000000 1974.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1735.461135 1974.000000 -2695.994871 ) ( -1732.000000 1974.000000 -2698.000000 ) ( -1973.000000 1974.000000 -3114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7696/4530) # points: 4 { brushDef { // Surface normal: 0.497669, 0.000000, 0.867367 // RotY/Z : -1.049887 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.867367, 0.000000, -0.497669) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1682.000000, 1799.000000, 1974.000000) / (-161.571944, -91.244140, -91.244140) // --> Vector info: d1 = 1.000000, 1.971829, 3.043698. Determinants: -75.382186, -44.661403, 107269.440941, -12307.365681 // --> Vector info: d2 = 0.000000, 0.000000, 0.643111. Determinants: -45.228582, 75.243953, 88231.786503, -12307.365681 ( -1912.000000 1974.000000 -3149.000000 ) ( -1912.000000 1799.000000 -3149.000000 ) ( -1973.000000 1682.000000 -3114.000000 ) ( ( 0.006125 0.003629 -8.715873 ) ( 0.003675 -0.006114 -7.169023 ) ) 04escapehouse/04wex4a 0 0 0 ( -1974.990678 1682.000000 -3117.469467 ) ( -1913.990678 1799.000000 -3152.469467 ) ( -1913.990678 1974.000000 -3152.469467 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1974.990678 1682.000000 -3117.469467 ) ( -1973.000000 1682.000000 -3114.000000 ) ( -1912.000000 1799.000000 -3149.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1913.990678 1799.000000 -3152.469467 ) ( -1912.000000 1799.000000 -3149.000000 ) ( -1912.000000 1974.000000 -3149.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1913.990678 1974.000000 -3152.469467 ) ( -1912.000000 1974.000000 -3149.000000 ) ( -1973.000000 2091.000000 -3114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1974.990678 2091.000000 -3117.469467 ) ( -1973.000000 2091.000000 -3114.000000 ) ( -1973.000000 1682.000000 -3114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7698/4531) # points: 4 { brushDef { // Surface normal: 0.866093, 0.000000, -0.499882 // RotY/Z : 0.523463 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.499882, 0.000000, -0.866093) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1974.000000, 1974.000000, 1799.000000) / (3202.515980, 673.920322, 673.920322) // --> Vector info: d1 = 1.000005, 19.063276, 19.063282. Determinants: 0.014480, 3161.072495, -10565920.165535, -442504.240093 // --> Vector info: d2 = 1.000000, 1.000000, 2.250009. Determinants: 3160.768396, -0.000031, -6681860.873980, -442504.240093 ( -468.000000 1799.000000 -508.000000 ) ( -468.000000 1974.000000 -508.000000 ) ( -1732.000000 1974.000000 -2698.000000 ) ( ( 0.000000 -0.007144 23.877557 ) ( -0.007143 0.000000 15.100106 ) ) common/glass 0 0 0 ( -1735.464374 1974.000000 -2696.000471 ) ( -471.464374 1974.000000 -506.000471 ) ( -471.464374 1799.000000 -506.000471 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1735.464374 1974.000000 -2696.000471 ) ( -1732.000000 1974.000000 -2698.000000 ) ( -468.000000 1974.000000 -508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -471.464374 1974.000000 -506.000471 ) ( -468.000000 1974.000000 -508.000000 ) ( -468.000000 1799.000000 -508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -471.464374 1799.000000 -506.000471 ) ( -468.000000 1799.000000 -508.000000 ) ( -1732.000000 1799.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1735.464374 1799.000000 -2696.000471 ) ( -1732.000000 1799.000000 -2698.000000 ) ( -1732.000000 1974.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7699/4532) # points: 4 { brushDef { // Surface normal: 0.866093, 0.000000, -0.499882 // RotY/Z : 0.523463 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.499882, 0.000000, -0.866093) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (2091.000000, 2091.000000, 1974.000000) / (3202.515980, 673.920322, 673.920322) // --> Vector info: d1 = 1.000000, 19.063278, 19.063274. Determinants: -0.009640, 2113.403549, -7064034.170980, -295845.691948 // --> Vector info: d2 = 0.000000, 0.000000, 0.833331. Determinants: 2107.155054, 0.000037, -4406061.344273, -295845.691948 ( -468.000000 1974.000000 -508.000000 ) ( -468.000000 2091.000000 -508.000000 ) ( -1732.000000 2091.000000 -2698.000000 ) ( ( 0.000000 -0.007144 23.877428 ) ( -0.007122 0.000000 14.893106 ) ) common/glass 0 0 0 ( -1735.464374 2091.000000 -2696.000471 ) ( -471.464374 2091.000000 -506.000471 ) ( -471.464374 1974.000000 -506.000471 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1735.464374 2091.000000 -2696.000471 ) ( -1732.000000 2091.000000 -2698.000000 ) ( -468.000000 2091.000000 -508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -471.464374 2091.000000 -506.000471 ) ( -468.000000 2091.000000 -508.000000 ) ( -468.000000 1974.000000 -508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -471.464374 1974.000000 -506.000471 ) ( -468.000000 1974.000000 -508.000000 ) ( -1732.000000 1974.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1735.464374 1974.000000 -2696.000471 ) ( -1732.000000 1974.000000 -2698.000000 ) ( -1732.000000 2091.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7701/4533) # points: 4 { brushDef { // Surface normal: 0.866093, 0.000000, -0.499882 // RotY/Z : 0.523463 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.499882, 0.000000, -0.866093) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1682.000000, 1682.000000, 1799.000000) / (673.920322, 3202.515980, 3202.515980) // --> Vector info: d1 = 0.000000, 18.063278, 18.063280. Determinants: -0.004840, -2113.403549, 1424273.740998, -295845.691948 // --> Vector info: d2 = 0.000000, 0.000000, 0.833347. Determinants: -2107.197250, -0.000040, 3544305.801521, -295845.691948 ( -1732.000000 1799.000000 -2698.000000 ) ( -1732.000000 1682.000000 -2698.000000 ) ( -468.000000 1682.000000 -508.000000 ) ( ( 0.000000 0.007144 -4.814245 ) ( 0.007123 0.000000 -11.980252 ) ) common/glass 0 0 0 ( -471.464374 1682.000000 -506.000471 ) ( -1735.464374 1682.000000 -2696.000471 ) ( -1735.464374 1799.000000 -2696.000471 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -471.464374 1682.000000 -506.000471 ) ( -468.000000 1682.000000 -508.000000 ) ( -1732.000000 1682.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1735.464374 1682.000000 -2696.000471 ) ( -1732.000000 1682.000000 -2698.000000 ) ( -1732.000000 1799.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1735.464374 1799.000000 -2696.000471 ) ( -1732.000000 1799.000000 -2698.000000 ) ( -468.000000 1799.000000 -508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -471.464374 1799.000000 -506.000471 ) ( -468.000000 1799.000000 -508.000000 ) ( -468.000000 1682.000000 -508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7702/4534) # points: 4 { brushDef { // Surface normal: -0.743060, -0.513742, 0.428871 // RotY/Z : -0.443243 / -2.536671. Vector texS/T: (0.568698, -0.822547, 0.000000) / (-0.352767, -0.243898, -0.903366) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-1986.095458, -2704.929386, -2572.863478) / (114.013482, 2538.281162, 2572.597280) // --> Vector info: d1 = 0.916564, 0.916673, 1.888499. Determinants: -2355.964568, -698.596415, -4915580.563466, -344830.702171 // --> Vector info: d2 = 36.666618, 0.540070, 0.600105. Determinants: -1385.265519, 4727.929765, -15934093.043671, -344830.702171 ( -1669.000000 1974.000000 -2729.000000 ) ( -1732.000000 2091.000000 -2698.000000 ) ( -468.000000 2091.000000 -508.000000 ) ( ( 0.006832 0.002026 14.255055 ) ( 0.004017 -0.013711 46.208452 ) ) 04escapehouse/04wex5b 0 0 0 ( -465.027759 2093.054968 -509.715485 ) ( -1729.027759 2093.054968 -2699.715485 ) ( -1666.027759 1976.054968 -2730.715485 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -465.027759 2093.054968 -509.715485 ) ( -468.000000 2091.000000 -508.000000 ) ( -1732.000000 2091.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1729.027759 2093.054968 -2699.715485 ) ( -1732.000000 2091.000000 -2698.000000 ) ( -1669.000000 1974.000000 -2729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1666.027759 1976.054968 -2730.715485 ) ( -1669.000000 1974.000000 -2729.000000 ) ( -407.000000 1974.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -404.027759 1976.054968 -544.715485 ) ( -407.000000 1974.000000 -543.000000 ) ( -468.000000 2091.000000 -508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7703/4535) # points: 4 { brushDef { // Surface normal: -0.866040, 0.000000, 0.499974 // RotY/Z : -0.523569 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.499974, 0.000000, -0.866040) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-1974.000000, -1974.000000, -1799.000000) / (673.749358, 3197.880892, 3197.880892) // --> Vector info: d1 = 0.888450, 0.888502, 2.138495. Determinants: -3155.149075, -0.009043, -6620706.932320, -441723.018418 // --> Vector info: d2 = 36.666637, 0.600109, 0.600128. Determinants: -0.048156, 6311.642457, -20449057.869136, -441723.018418 ( -1669.000000 1799.000000 -2729.000000 ) ( -1669.000000 1974.000000 -2729.000000 ) ( -407.000000 1974.000000 -543.000000 ) ( ( 0.007143 0.000000 14.988367 ) ( 0.000000 -0.014289 46.293847 ) ) 04escapehouse/04wex5b 0 0 0 ( -403.535838 1974.000000 -544.999896 ) ( -1665.535838 1974.000000 -2730.999896 ) ( -1665.535838 1799.000000 -2730.999896 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -403.535838 1974.000000 -544.999896 ) ( -407.000000 1974.000000 -543.000000 ) ( -1669.000000 1974.000000 -2729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1665.535838 1974.000000 -2730.999896 ) ( -1669.000000 1974.000000 -2729.000000 ) ( -1669.000000 1799.000000 -2729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1665.535838 1799.000000 -2730.999896 ) ( -1669.000000 1799.000000 -2729.000000 ) ( -407.000000 1799.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -403.535838 1799.000000 -544.999896 ) ( -407.000000 1799.000000 -543.000000 ) ( -407.000000 1974.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7704/4536) # points: 4 { brushDef { // Surface normal: -0.743016, 0.513739, 0.428951 // RotY/Z : -0.443331 / 2.536646. Vector texS/T: (-0.568719, -0.822532, 0.000000) / (-0.352826, 0.243952, -0.903328) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-1248.266970, -530.544162, -398.478626) / (1072.977308, 3492.918211, 3458.600659) // --> Vector info: d1 = 0.138445, 0.138478, 1.110307. Determinants: -2351.770033, 697.499439, -3731693.563991, -344221.280516 // --> Vector info: d2 = 36.666657, 0.600128, 0.540112. Determinants: 1382.951635, 4720.070074, -15959678.687459, -344221.280516 ( -1732.000000 1682.000000 -2698.000000 ) ( -1669.000000 1799.000000 -2729.000000 ) ( -407.000000 1799.000000 -543.000000 ) ( ( 0.006832 -0.002026 10.840973 ) ( -0.004018 -0.013712 46.364590 ) ) 04escapehouse/04wex5b 0 0 0 ( -404.027935 1796.945043 -544.715803 ) ( -1666.027935 1796.945043 -2730.715803 ) ( -1729.027935 1679.945043 -2699.715803 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -404.027935 1796.945043 -544.715803 ) ( -407.000000 1799.000000 -543.000000 ) ( -1669.000000 1799.000000 -2729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1666.027935 1796.945043 -2730.715803 ) ( -1669.000000 1799.000000 -2729.000000 ) ( -1732.000000 1682.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1729.027935 1679.945043 -2699.715803 ) ( -1732.000000 1682.000000 -2698.000000 ) ( -468.000000 1682.000000 -508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -465.027935 1679.945043 -509.715803 ) ( -468.000000 1682.000000 -508.000000 ) ( -407.000000 1799.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7707/4537) # points: 4 { brushDef { // Surface normal: -0.744103, -0.511010, 0.430325 // RotY/Z : -0.444852 / -2.539817. Vector texS/T: (0.566107, -0.824332, 0.000000) / (-0.354730, -0.243610, -0.902674) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-2769.535682, -2905.401420, -2840.606970) / (2522.843947, 2982.588986, 3001.421915) // --> Vector info: d1 = 0.430736, 0.430774, 0.916671. Determinants: -223.387766, -66.019178, -466057.612799, -32347.676887 // --> Vector info: d2 = 7.443531, 0.600079, 0.600082. Determinants: -128.884009, 443.417221, -1716402.250531, -32347.676887 ( -1973.000000 2091.000000 -3114.000000 ) ( -2003.000000 2149.000000 -3097.000000 ) ( -1763.000000 2149.000000 -2682.000000 ) ( ( 0.006906 0.002041 14.407761 ) ( 0.003984 -0.013708 53.061067 ) ) 04escapehouse/04wex5b 0 0 0 ( -1760.023588 2151.044042 -2683.721298 ) ( -2000.023588 2151.044042 -3098.721298 ) ( -1970.023588 2093.044042 -3115.721298 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1760.023588 2151.044042 -2683.721298 ) ( -1763.000000 2149.000000 -2682.000000 ) ( -2003.000000 2149.000000 -3097.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2000.023588 2151.044042 -3098.721298 ) ( -2003.000000 2149.000000 -3097.000000 ) ( -1973.000000 2091.000000 -3114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1970.023588 2093.044042 -3115.721298 ) ( -1973.000000 2091.000000 -3114.000000 ) ( -1732.000000 2091.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1729.023588 2093.044042 -2699.721298 ) ( -1732.000000 2091.000000 -2698.000000 ) ( -1763.000000 2149.000000 -2682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7708/4538) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-1858.000000, -2094.000000, -2003.000000) / (2635.000000, 3044.000000, 3097.000000) // --> Vector info: d1 = 0.680732, 0.680775, 1.430774. Determinants: -306.747163, -177.003639, -137382.402465, -49727.000000 // --> Vector info: d2 = 7.353485, 0.600067, 0.600082. Determinants: -357.937390, 614.557436, -2650073.268171, -49727.000000 ( -2003.000000 2149.000000 -3097.000000 ) ( -2094.000000 2149.000000 -3044.000000 ) ( -1858.000000 2149.000000 -2635.000000 ) ( ( 0.006169 0.003560 2.762733 ) ( 0.007198 -0.012359 53.292442 ) ) 04escapehouse/04wex5b 0 0 0 ( -1858.000000 2153.000000 -2635.000000 ) ( -2094.000000 2153.000000 -3044.000000 ) ( -2003.000000 2153.000000 -3097.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1858.000000 2153.000000 -2635.000000 ) ( -1858.000000 2149.000000 -2635.000000 ) ( -2094.000000 2149.000000 -3044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2094.000000 2153.000000 -3044.000000 ) ( -2094.000000 2149.000000 -3044.000000 ) ( -2003.000000 2149.000000 -3097.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2003.000000 2153.000000 -3097.000000 ) ( -2003.000000 2149.000000 -3097.000000 ) ( -1763.000000 2149.000000 -2682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1763.000000 2153.000000 -2682.000000 ) ( -1763.000000 2149.000000 -2682.000000 ) ( -1858.000000 2149.000000 -2635.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7709/4539) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (1858.000000, 2094.000000, 2185.000000) / (2635.000000, 3044.000000, 2992.000000) // --> Vector info: d1 = 1.000005, 4.376704, 4.376706. Determinants: -175.589145, -307.279189, 1086434.051819, -49491.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.750011. Determinants: -306.754534, 177.002624, 54057.019493, -49491.000000 ( -2185.000000 1974.000000 -2992.000000 ) ( -2094.000000 1974.000000 -3044.000000 ) ( -1858.000000 1974.000000 -2635.000000 ) ( ( 0.003548 0.006209 -21.952154 ) ( 0.006198 -0.003576 -1.092260 ) ) 04escapehouse/04fmtl1a 0 0 0 ( -1858.000000 1970.000000 -2635.000000 ) ( -2094.000000 1970.000000 -3044.000000 ) ( -2185.000000 1970.000000 -2992.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1858.000000 1970.000000 -2635.000000 ) ( -1858.000000 1974.000000 -2635.000000 ) ( -2094.000000 1974.000000 -3044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2094.000000 1970.000000 -3044.000000 ) ( -2094.000000 1974.000000 -3044.000000 ) ( -2185.000000 1974.000000 -2992.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2185.000000 1970.000000 -2992.000000 ) ( -2185.000000 1974.000000 -2992.000000 ) ( -1952.000000 1974.000000 -2588.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1952.000000 1970.000000 -2588.000000 ) ( -1952.000000 1974.000000 -2588.000000 ) ( -1858.000000 1974.000000 -2635.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7710/4540) # points: 4 { brushDef { // Surface normal: 0.743168, -0.513805, -0.428609 // RotY/Z : 0.442953 / -0.604912. Vector texS/T: (0.568690, 0.822552, 0.000000) / (-0.352553, 0.243746, -0.903490) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (513.636049, 381.131378, 576.828769) / (3507.570074, 3954.724983, 4012.279575) // --> Vector info: d1 = 3.680756, 0.350653, 0.305676. Determinants: -171.550918, 657.652048, -2568808.341628, -95133.301346 // --> Vector info: d2 = 3.516941, 3.722500, 0.808411. Determinants: 1314.880142, 345.903116, -2223227.476406, -95133.301346 ( -2094.000000 2149.000000 -3044.000000 ) ( -2185.000000 1974.000000 -2992.000000 ) ( -1952.000000 1974.000000 -2588.000000 ) ( ( 0.001803 -0.006913 27.002199 ) ( -0.013821 -0.003636 23.369603 ) ) 04escapehouse/04wex5b 0 0 0 ( -1954.972671 1976.055221 -2586.285564 ) ( -2187.972671 1976.055221 -2990.285564 ) ( -2096.972671 2151.055221 -3042.285564 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1954.972671 1976.055221 -2586.285564 ) ( -1952.000000 1974.000000 -2588.000000 ) ( -2185.000000 1974.000000 -2992.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2187.972671 1976.055221 -2990.285564 ) ( -2185.000000 1974.000000 -2992.000000 ) ( -2094.000000 2149.000000 -3044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2096.972671 2151.055221 -3042.285564 ) ( -2094.000000 2149.000000 -3044.000000 ) ( -1858.000000 2149.000000 -2635.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1860.972671 2151.055221 -2633.285564 ) ( -1858.000000 2149.000000 -2635.000000 ) ( -1952.000000 1974.000000 -2588.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7711/4541) # points: 4 { brushDef { // Surface normal: -0.865284, 0.000000, 0.501282 // RotY/Z : -0.525080 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.501282, 0.000000, -0.865284) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-2091.000000, -2091.000000, -1974.000000) / (3202.756625, 3683.523721, 3683.523721) // --> Vector info: d1 = 1.000005, 4.436732, 4.436729. Determinants: 0.001375, -402.097106, 1231572.018296, -56249.750159 // --> Vector info: d2 = 1.000000, 1.000000, 1.833335. Determinants: -400.640040, 0.000014, -893988.107430, -56249.750159 ( -1973.000000 1974.000000 -3114.000000 ) ( -1973.000000 2091.000000 -3114.000000 ) ( -1732.000000 2091.000000 -2698.000000 ) ( ( 0.000000 0.007148 -21.894711 ) ( 0.007123 0.000000 15.893193 ) ) common/glass 0 0 0 ( -1728.538865 2091.000000 -2700.005129 ) ( -1969.538865 2091.000000 -3116.005129 ) ( -1969.538865 1974.000000 -3116.005129 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1728.538865 2091.000000 -2700.005129 ) ( -1732.000000 2091.000000 -2698.000000 ) ( -1973.000000 2091.000000 -3114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1969.538865 2091.000000 -3116.005129 ) ( -1973.000000 2091.000000 -3114.000000 ) ( -1973.000000 1974.000000 -3114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1969.538865 1974.000000 -3116.005129 ) ( -1973.000000 1974.000000 -3114.000000 ) ( -1732.000000 1974.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1728.538865 1974.000000 -2700.005129 ) ( -1732.000000 1974.000000 -2698.000000 ) ( -1732.000000 2091.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7712/4542) # points: 5 { brushDef { // Surface normal: 0.498778, 0.000000, 0.866730 // RotY/Z : -1.048608 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.866730, 0.000000, -0.498778) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1974.000000, 1974.000000, 2091.000000) / (-401.459329, -156.861701, -156.861701) // --> Vector info: d1 = 1.000005, 2.749997, 2.750015. Determinants: -0.004431, -204.749093, -110807.748556, -28617.922566 // --> Vector info: d2 = 1.000000, 0.999985, 1.833320. Determinants: -203.831761, 0.001771, 373746.690251, -28617.922566 ( -1973.000000 2091.000000 -3114.000000 ) ( -1973.000000 1974.000000 -3114.000000 ) ( -2185.000000 1974.000000 -2992.000000 ) ( ( 0.000000 0.007155 3.871970 ) ( 0.007123 0.000000 -13.059882 ) ) 04escapehouse/04wex4a 0 0 0 ( -2186.995113 1974.000000 -2995.466918 ) ( -1974.995113 1974.000000 -3117.466918 ) ( -1974.995113 2091.000000 -3117.466918 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2186.995113 1974.000000 -2995.466918 ) ( -2185.000000 1974.000000 -2992.000000 ) ( -1973.000000 1974.000000 -3114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1974.995113 1974.000000 -3117.466918 ) ( -1973.000000 1974.000000 -3114.000000 ) ( -1973.000000 2091.000000 -3114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1974.995113 2091.000000 -3117.466918 ) ( -1973.000000 2091.000000 -3114.000000 ) ( -2003.000000 2149.000000 -3097.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2004.995113 2149.000000 -3100.466918 ) ( -2003.000000 2149.000000 -3097.000000 ) ( -2094.000000 2149.000000 -3044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2095.995113 2149.000000 -3047.466918 ) ( -2094.000000 2149.000000 -3044.000000 ) ( -2185.000000 1974.000000 -2992.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7715/4543) # points: 4 { brushDef { // Surface normal: -0.742425, -0.515007, 0.428453 // RotY/Z : -0.442780 / -2.535119. Vector texS/T: (0.569973, -0.821663, 0.000000) / (-0.352044, -0.244207, -0.903564) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-2049.600968, -2770.617170, -2705.291531) / (93.264355, 2519.212548, 2536.920199) // --> Vector info: d1 = 0.430586, 0.430771, 0.916671. Determinants: -1178.763894, -350.353604, -2457055.348807, -171244.118906 // --> Vector info: d2 = 36.726624, 0.570065, 0.600082. Determinants: -713.069463, 2340.306963, -7968993.368887, -171244.118906 ( -1732.000000 2091.000000 -2698.000000 ) ( -1763.000000 2149.000000 -2682.000000 ) ( -498.000000 2149.000000 -490.000000 ) ( ( 0.006884 0.002046 14.348261 ) ( 0.004164 -0.013666 46.535866 ) ) 04escapehouse/04wex5b 0 0 0 ( -495.030298 2151.060030 -491.713811 ) ( -1760.030298 2151.060030 -2683.713811 ) ( -1729.030298 2093.060030 -2699.713811 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -495.030298 2151.060030 -491.713811 ) ( -498.000000 2149.000000 -490.000000 ) ( -1763.000000 2149.000000 -2682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1760.030298 2151.060030 -2683.713811 ) ( -1763.000000 2149.000000 -2682.000000 ) ( -1732.000000 2091.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1729.030298 2093.060030 -2699.713811 ) ( -1732.000000 2091.000000 -2698.000000 ) ( -468.000000 2091.000000 -508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -465.030298 2093.060030 -509.713811 ) ( -468.000000 2091.000000 -508.000000 ) ( -498.000000 2149.000000 -490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7716/4544) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (-589.000000, -1858.000000, -1763.000000) / (438.000000, 2635.000000, 2682.000000) // --> Vector info: d1 = 0.680551, 0.680776, 1.430774. Determinants: -1647.734965, -951.768836, -736272.399179, -268358.000000 // --> Vector info: d2 = 36.756619, 0.510025, 0.600082. Determinants: -1901.445912, 3329.143590, -12442049.161975, -268358.000000 ( -1763.000000 2149.000000 -2682.000000 ) ( -1858.000000 2149.000000 -2635.000000 ) ( -589.000000 2149.000000 -438.000000 ) ( ( 0.006140 0.003547 2.743620 ) ( 0.007085 -0.012406 46.363623 ) ) 04escapehouse/04wex5b 0 0 0 ( -589.000000 2153.000000 -438.000000 ) ( -1858.000000 2153.000000 -2635.000000 ) ( -1763.000000 2153.000000 -2682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -589.000000 2153.000000 -438.000000 ) ( -589.000000 2149.000000 -438.000000 ) ( -1858.000000 2149.000000 -2635.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1858.000000 2153.000000 -2635.000000 ) ( -1858.000000 2149.000000 -2635.000000 ) ( -1763.000000 2149.000000 -2682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1763.000000 2153.000000 -2682.000000 ) ( -1763.000000 2149.000000 -2682.000000 ) ( -498.000000 2149.000000 -490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -498.000000 2153.000000 -490.000000 ) ( -498.000000 2149.000000 -490.000000 ) ( -589.000000 2149.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7717/4545) # points: 4 { brushDef { // Surface normal: -0.866093, 0.000000, 0.499882 // RotY/Z : -0.523463 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.499882, 0.000000, -0.866093) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-2091.000000, -2091.000000, -1974.000000) / (673.920322, 3202.515980, 3202.515980) // --> Vector info: d1 = 1.000000, 19.063278, 19.063274. Determinants: 0.009640, -2113.403549, 1128440.066162, -295845.691948 // --> Vector info: d2 = 0.000000, 0.000000, 0.833331. Determinants: -2107.155054, -0.000037, -4406061.202541, -295845.691948 ( -1732.000000 1974.000000 -2698.000000 ) ( -1732.000000 2091.000000 -2698.000000 ) ( -468.000000 2091.000000 -508.000000 ) ( ( 0.000000 0.007144 -3.814286 ) ( 0.007122 0.000000 14.893106 ) ) common/glass 0 0 0 ( -464.535626 2091.000000 -509.999529 ) ( -1728.535626 2091.000000 -2699.999529 ) ( -1728.535626 1974.000000 -2699.999529 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -464.535626 2091.000000 -509.999529 ) ( -468.000000 2091.000000 -508.000000 ) ( -1732.000000 2091.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1728.535626 2091.000000 -2699.999529 ) ( -1732.000000 2091.000000 -2698.000000 ) ( -1732.000000 1974.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1728.535626 1974.000000 -2699.999529 ) ( -1732.000000 1974.000000 -2698.000000 ) ( -468.000000 1974.000000 -508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -464.535626 1974.000000 -509.999529 ) ( -468.000000 1974.000000 -508.000000 ) ( -468.000000 2091.000000 -508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7719/4546) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04fmtl1a]: 128.000000/128.000000 // --> Vector A/B: (659.000000, 1858.000000, 1952.000000) / (559.000000, 2635.000000, 2588.000000) // --> Vector info: d1 = 1.500015, 1.500033, 0.750019. Determinants: 1557.027472, -899.268090, -900639.400258, -251497.000000 // --> Vector info: d2 = 1.000000, 18.123297, 18.168316. Determinants: -898.254732, -1555.611958, 1210040.043410, -251497.000000 ( -1952.000000 1974.000000 -2588.000000 ) ( -1858.000000 1974.000000 -2635.000000 ) ( -659.000000 1974.000000 -559.000000 ) ( ( -0.006191 0.003576 3.581114 ) ( 0.003572 0.006185 -4.811350 ) ) 04escapehouse/04fmtl1a 0 0 0 ( -659.000000 1970.000000 -559.000000 ) ( -1858.000000 1970.000000 -2635.000000 ) ( -1952.000000 1970.000000 -2588.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -659.000000 1970.000000 -559.000000 ) ( -659.000000 1974.000000 -559.000000 ) ( -1858.000000 1974.000000 -2635.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1858.000000 1970.000000 -2635.000000 ) ( -1858.000000 1974.000000 -2635.000000 ) ( -1952.000000 1974.000000 -2588.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1952.000000 1970.000000 -2588.000000 ) ( -1952.000000 1974.000000 -2588.000000 ) ( -750.000000 1974.000000 -506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -750.000000 1970.000000 -506.000000 ) ( -750.000000 1974.000000 -506.000000 ) ( -659.000000 1974.000000 -559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7721/4547) # points: 4 { brushDef { // Surface normal: 0.742772, -0.514158, -0.428872 // RotY/Z : 0.443244 / -0.605482. Vector texS/T: (0.569158, 0.822228, 0.000000) / (-0.352631, 0.244096, -0.903365) // Texture width/height [04wex5b]: 128.000000/64.000000 // --> Vector A/B: (1236.050596, 512.081383, 709.472161) / (1069.430671, 3508.090462, 3560.118157) // --> Vector info: d1 = 0.222778, 0.223033, 1.680775. Determinants: -3554.923460, -1055.410713, 5407124.260611, -519035.401086 // --> Vector info: d2 = 36.846626, 0.509991, 0.600060. Determinants: -2110.158593, 7107.309693, -24117215.636954, -519035.401086 ( -1858.000000 2149.000000 -2635.000000 ) ( -1952.000000 1974.000000 -2588.000000 ) ( -680.000000 1974.000000 -385.000000 ) ( ( 0.006849 0.002033 -10.417641 ) ( 0.004066 -0.013693 46.465454 ) ) 04escapehouse/04wex5b 0 0 0 ( -682.971088 1976.056630 -383.284510 ) ( -1954.971088 1976.056630 -2586.284510 ) ( -1860.971088 2151.056630 -2633.284510 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -682.971088 1976.056630 -383.284510 ) ( -680.000000 1974.000000 -385.000000 ) ( -1952.000000 1974.000000 -2588.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1954.971088 1976.056630 -2586.284510 ) ( -1952.000000 1974.000000 -2588.000000 ) ( -1858.000000 2149.000000 -2635.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1860.971088 2151.056630 -2633.284510 ) ( -1858.000000 2149.000000 -2635.000000 ) ( -589.000000 2149.000000 -438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -591.971088 2151.056630 -436.284510 ) ( -589.000000 2149.000000 -438.000000 ) ( -680.000000 1974.000000 -385.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7724/4548) # points: 4 { brushDef { // Surface normal: -0.865284, 0.000000, 0.501282 // RotY/Z : -0.525080 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.501282, 0.000000, -0.865284) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-1974.000000, -1799.000000, -1799.000000) / (3683.523721, 3683.523721, 3202.756625) // --> Vector info: d1 = 1.000000, 2.249987, 2.250005. Determinants: -600.952679, 0.003213, -1270426.665484, -84134.241691 // --> Vector info: d2 = 0.000000, 0.000000, 3.436733. Determinants: -0.000071, 601.428203, -2215375.193897, -84134.241691 ( -1732.000000 1799.000000 -2698.000000 ) ( -1973.000000 1799.000000 -3114.000000 ) ( -1973.000000 1974.000000 -3114.000000 ) ( ( 0.007143 0.000000 15.099995 ) ( 0.000000 -0.007148 26.331434 ) ) common/glass 0 0 0 ( -1969.538865 1974.000000 -3116.005129 ) ( -1969.538865 1799.000000 -3116.005129 ) ( -1728.538865 1799.000000 -2700.005129 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1969.538865 1974.000000 -3116.005129 ) ( -1973.000000 1974.000000 -3114.000000 ) ( -1973.000000 1799.000000 -3114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1969.538865 1799.000000 -3116.005129 ) ( -1973.000000 1799.000000 -3114.000000 ) ( -1732.000000 1799.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1728.538865 1799.000000 -2700.005129 ) ( -1732.000000 1799.000000 -2698.000000 ) ( -1732.000000 1974.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1728.538865 1974.000000 -2700.005129 ) ( -1732.000000 1974.000000 -2698.000000 ) ( -1973.000000 1974.000000 -3114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7726/4549) # points: 4 { brushDef { // Surface normal: 0.866150, 0.000000, -0.499784 // RotY/Z : 0.523349 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.499784, 0.000000, -0.866150) // Texture width/height [04wgrd2a]: 128.000000/128.000000 // --> Vector A/B: (1799.000000, 1974.000000, 1974.000000) / (3683.108378, 3683.108378, 3210.903974) // --> Vector info: d1 = 0.007260, 0.007277, 3.383980. Determinants: -0.007655, 590.923155, -2177020.213811, -82635.770856 // --> Vector info: d2 = 2.140585, 0.890608, 0.890654. Determinants: 590.244811, 0.008095, -1238769.117985, -82635.770856 ( -1858.000000 1974.000000 -2635.000000 ) ( -2094.000000 1974.000000 -3044.000000 ) ( -2094.000000 1799.000000 -3044.000000 ) ( ( 0.000000 -0.007151 26.344768 ) ( -0.007143 0.000000 14.990713 ) ) 04escapehouse/04wgrd2a 0 0 0 ( -2097.464601 1799.000000 -3042.000866 ) ( -2097.464601 1974.000000 -3042.000866 ) ( -1861.464601 1974.000000 -2633.000866 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2097.464601 1799.000000 -3042.000866 ) ( -2094.000000 1799.000000 -3044.000000 ) ( -2094.000000 1974.000000 -3044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2097.464601 1974.000000 -3042.000866 ) ( -2094.000000 1974.000000 -3044.000000 ) ( -1858.000000 1974.000000 -2635.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1861.464601 1974.000000 -2633.000866 ) ( -1858.000000 1974.000000 -2635.000000 ) ( -1858.000000 1799.000000 -2635.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1861.464601 1799.000000 -2633.000866 ) ( -1858.000000 1799.000000 -2635.000000 ) ( -2094.000000 1799.000000 -3044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7727/4550) # points: 4 { brushDef { // Surface normal: 0.500754, 0.000000, 0.865589 // RotY/Z : -1.046326 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.865589, 0.000000, -0.500754) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1799.000000, 1974.000000, 1974.000000) / (-148.459329, -148.459329, -288.248456) // --> Vector info: d1 = 0.000000, 1.249989, 1.249985. Determinants: -174.734843, -0.000752, 314347.870117, -24463.097208 // --> Vector info: d2 = 0.000000, 0.000000, 0.999987. Determinants: -0.000020, 174.997702, 25980.076767, -24463.097208 ( -2094.000000 1974.000000 -3044.000000 ) ( -1973.000000 1974.000000 -3114.000000 ) ( -1973.000000 1799.000000 -3114.000000 ) ( ( 0.007143 0.000000 -12.849880 ) ( 0.000000 -0.007154 -1.062011 ) ) 04escapehouse/04wex4a 0 0 0 ( -1975.003017 1799.000000 -3117.462358 ) ( -1975.003017 1974.000000 -3117.462358 ) ( -2096.003017 1974.000000 -3047.462358 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1975.003017 1799.000000 -3117.462358 ) ( -1973.000000 1799.000000 -3114.000000 ) ( -1973.000000 1974.000000 -3114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1975.003017 1974.000000 -3117.462358 ) ( -1973.000000 1974.000000 -3114.000000 ) ( -2094.000000 1974.000000 -3044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2096.003017 1974.000000 -3047.462358 ) ( -2094.000000 1974.000000 -3044.000000 ) ( -2094.000000 1799.000000 -3044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2096.003017 1799.000000 -3047.462358 ) ( -2094.000000 1799.000000 -3044.000000 ) ( -1973.000000 1799.000000 -3114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7730/4551) # points: 4 { brushDef { // Surface normal: 0.865949, 0.000000, -0.500132 // RotY/Z : 0.523751 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.500132, 0.000000, -0.865949) // Texture width/height [04wgrd2a]: 128.000000/128.000000 // --> Vector A/B: (1974.000000, 1974.000000, 1799.000000) / (3211.021228, 813.652463, 813.652463) // --> Vector info: d1 = 0.260683, 17.383982, 17.383968. Determinants: -0.032009, 2996.577262, -9731376.866984, -419539.534043 // --> Vector info: d2 = 0.890484, 0.890652, 2.140647. Determinants: 2996.699532, 0.029310, -6289172.423950, -419539.534043 ( -659.000000 1799.000000 -559.000000 ) ( -659.000000 1974.000000 -559.000000 ) ( -1858.000000 1974.000000 -2635.000000 ) ( ( 0.000000 -0.007143 23.195375 ) ( -0.007143 0.000000 14.990655 ) ) 04escapehouse/04wgrd2a 0 0 0 ( -1861.463798 1974.000000 -2632.999473 ) ( -662.463798 1974.000000 -556.999473 ) ( -662.463798 1799.000000 -556.999473 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1861.463798 1974.000000 -2632.999473 ) ( -1858.000000 1974.000000 -2635.000000 ) ( -659.000000 1974.000000 -559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -662.463798 1974.000000 -556.999473 ) ( -659.000000 1974.000000 -559.000000 ) ( -659.000000 1799.000000 -559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -662.463798 1799.000000 -556.999473 ) ( -659.000000 1799.000000 -559.000000 ) ( -1858.000000 1799.000000 -2635.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1861.463798 1799.000000 -2632.999473 ) ( -1858.000000 1799.000000 -2635.000000 ) ( -1858.000000 1974.000000 -2635.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7733/4552) # points: 4 { brushDef { // Surface normal: -0.866093, 0.000000, 0.499882 // RotY/Z : -0.523463 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.499882, 0.000000, -0.866093) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-1799.000000, -1799.000000, -1974.000000) / (3202.515980, 673.920322, 673.920322) // --> Vector info: d1 = 1.000005, 19.063276, 19.063271. Determinants: -0.014460, 3161.072495, -10565917.595968, -442504.240093 // --> Vector info: d2 = 1.000000, 1.000000, 2.250009. Determinants: 3160.768989, -0.000031, 5243719.351051, -442504.240093 ( -468.000000 1974.000000 -508.000000 ) ( -468.000000 1799.000000 -508.000000 ) ( -1732.000000 1799.000000 -2698.000000 ) ( ( 0.000000 -0.007144 23.877551 ) ( -0.007143 0.000000 -11.850100 ) ) common/glass 0 0 0 ( -1728.535626 1799.000000 -2699.999529 ) ( -464.535626 1799.000000 -509.999529 ) ( -464.535626 1974.000000 -509.999529 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1728.535626 1799.000000 -2699.999529 ) ( -1732.000000 1799.000000 -2698.000000 ) ( -468.000000 1799.000000 -508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -464.535626 1799.000000 -509.999529 ) ( -468.000000 1799.000000 -508.000000 ) ( -468.000000 1974.000000 -508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -464.535626 1974.000000 -509.999529 ) ( -468.000000 1974.000000 -508.000000 ) ( -1732.000000 1974.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1728.535626 1974.000000 -2699.999529 ) ( -1732.000000 1974.000000 -2698.000000 ) ( -1732.000000 1799.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7737/4553) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1487.000000, 1487.000000, 1522.000000) / (2730.000000, 2835.000000, 2835.000000) // --> Vector info: d1 = 1.000000, 1.749998, 1.749999. Determinants: -0.000112, -26.249913, 67987.428238, -3675.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: -26.249977, -0.000007, 39033.733646, -3675.000000 ( 7332.000000 1522.000000 -2835.000000 ) ( 7332.000000 1487.000000 -2835.000000 ) ( 7332.000000 1487.000000 -2730.000000 ) ( ( 0.000000 0.007143 -18.499980 ) ( 0.007143 0.000000 -10.621424 ) ) 04escapehouse/04wex4a 0 0 0 ( 7328.000000 1487.000000 -2730.000000 ) ( 7328.000000 1487.000000 -2835.000000 ) ( 7328.000000 1522.000000 -2835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7328.000000 1487.000000 -2730.000000 ) ( 7332.000000 1487.000000 -2730.000000 ) ( 7332.000000 1487.000000 -2835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7328.000000 1487.000000 -2835.000000 ) ( 7332.000000 1487.000000 -2835.000000 ) ( 7332.000000 1522.000000 -2835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7328.000000 1522.000000 -2835.000000 ) ( 7332.000000 1522.000000 -2835.000000 ) ( 7332.000000 1522.000000 -2730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7328.000000 1522.000000 -2730.000000 ) ( 7332.000000 1522.000000 -2730.000000 ) ( 7332.000000 1487.000000 -2730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7738/4554) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1487.000000, 1487.000000, 1522.000000) / (7332.000000, 7437.000000, 7437.000000) // --> Vector info: d1 = 0.000000, 0.749996, 0.750004. Determinants: -0.000819, -26.249856, 192465.164037, -3675.000000 // --> Vector info: d2 = 0.000000, 0.000003, 0.250002. Determinants: -26.249908, -0.000116, 39034.465440, -3675.000000 ( 7437.000000 1522.000000 -2835.000000 ) ( 7437.000000 1487.000000 -2835.000000 ) ( 7332.000000 1487.000000 -2835.000000 ) ( ( 0.000000 0.007143 -52.371473 ) ( 0.007143 0.000000 -10.621623 ) ) 04escapehouse/04wex4a 0 0 0 ( 7332.000000 1487.000000 -2839.000000 ) ( 7437.000000 1487.000000 -2839.000000 ) ( 7437.000000 1522.000000 -2839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.000000 1487.000000 -2839.000000 ) ( 7332.000000 1487.000000 -2835.000000 ) ( 7437.000000 1487.000000 -2835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7437.000000 1487.000000 -2839.000000 ) ( 7437.000000 1487.000000 -2835.000000 ) ( 7437.000000 1522.000000 -2835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7437.000000 1522.000000 -2839.000000 ) ( 7437.000000 1522.000000 -2835.000000 ) ( 7332.000000 1522.000000 -2835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.000000 1522.000000 -2839.000000 ) ( 7332.000000 1522.000000 -2835.000000 ) ( 7332.000000 1487.000000 -2835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7739/4555) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1487.000000, -1487.000000, -1522.000000) / (2835.000000, 2730.000000, 2730.000000) // --> Vector info: d1 = 1.000005, 1.749996, 1.749999. Determinants: 0.000275, 26.249695, -78092.495771, -3675.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.249997. Determinants: 26.249800, -0.000027, 35358.529772, -3675.000000 ( 7437.000000 1522.000000 -2730.000000 ) ( 7437.000000 1487.000000 -2730.000000 ) ( 7437.000000 1487.000000 -2835.000000 ) ( ( 0.000000 -0.007143 21.249659 ) ( -0.007143 0.000000 -9.621369 ) ) 04escapehouse/04wex4a 0 0 0 ( 7441.000000 1487.000000 -2835.000000 ) ( 7441.000000 1487.000000 -2730.000000 ) ( 7441.000000 1522.000000 -2730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7441.000000 1487.000000 -2835.000000 ) ( 7437.000000 1487.000000 -2835.000000 ) ( 7437.000000 1487.000000 -2730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7441.000000 1487.000000 -2730.000000 ) ( 7437.000000 1487.000000 -2730.000000 ) ( 7437.000000 1522.000000 -2730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7441.000000 1522.000000 -2730.000000 ) ( 7437.000000 1522.000000 -2730.000000 ) ( 7437.000000 1522.000000 -2835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7441.000000 1522.000000 -2835.000000 ) ( 7437.000000 1522.000000 -2835.000000 ) ( 7437.000000 1487.000000 -2835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7740/4556) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1487.000000, 1487.000000, 1522.000000) / (-7437.000000, -7332.000000, -7332.000000) // --> Vector info: d1 = 0.000000, 0.749996, 0.750004. Determinants: -0.000819, -26.249856, -195218.961765, -3675.000000 // --> Vector info: d2 = 0.000000, 0.000003, 0.250002. Determinants: -26.249908, -0.000116, 39032.749121, -3675.000000 ( 7332.000000 1522.000000 -2730.000000 ) ( 7332.000000 1487.000000 -2730.000000 ) ( 7437.000000 1487.000000 -2730.000000 ) ( ( 0.000000 0.007143 53.120806 ) ( 0.007143 0.000000 -10.621156 ) ) 04escapehouse/04wex4a 0 0 0 ( 7437.000000 1487.000000 -2726.000000 ) ( 7332.000000 1487.000000 -2726.000000 ) ( 7332.000000 1522.000000 -2726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7437.000000 1487.000000 -2726.000000 ) ( 7437.000000 1487.000000 -2730.000000 ) ( 7332.000000 1487.000000 -2730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.000000 1487.000000 -2726.000000 ) ( 7332.000000 1487.000000 -2730.000000 ) ( 7332.000000 1522.000000 -2730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.000000 1522.000000 -2726.000000 ) ( 7332.000000 1522.000000 -2730.000000 ) ( 7437.000000 1522.000000 -2730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7437.000000 1522.000000 -2726.000000 ) ( 7437.000000 1522.000000 -2730.000000 ) ( 7437.000000 1487.000000 -2730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7743/4557) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1522.000000, -1627.000000, -1627.000000) / (1651.000000, 1651.000000, 2845.000000) // --> Vector info: d1 = 0.999990, 0.249982, 0.249993. Determinants: -895.509104, -0.001170, -1488331.632507, -125370.000000 // --> Vector info: d2 = 8.703581, 8.703580, 0.175000. Determinants: -0.001138, 895.500864, -2569641.590733, -125370.000000 ( 7437.000000 1627.000000 -2845.000000 ) ( 7437.000000 1627.000000 -1651.000000 ) ( 7437.000000 1522.000000 -1651.000000 ) ( ( 0.007143 0.000000 11.871513 ) ( 0.000000 -0.007143 20.496463 ) ) 04escapehouse/04wex4a 0 0 0 ( 7441.000000 1522.000000 -1651.000000 ) ( 7441.000000 1627.000000 -1651.000000 ) ( 7441.000000 1627.000000 -2845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7441.000000 1522.000000 -1651.000000 ) ( 7437.000000 1522.000000 -1651.000000 ) ( 7437.000000 1627.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7441.000000 1627.000000 -1651.000000 ) ( 7437.000000 1627.000000 -1651.000000 ) ( 7437.000000 1627.000000 -2845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7441.000000 1627.000000 -2845.000000 ) ( 7437.000000 1627.000000 -2845.000000 ) ( 7437.000000 1522.000000 -2845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7441.000000 1522.000000 -2845.000000 ) ( 7437.000000 1522.000000 -2845.000000 ) ( 7437.000000 1522.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7744/4558) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1522.000000, 1627.000000, 1627.000000) / (2845.000000, 2845.000000, 1651.000000) // --> Vector info: d1 = 0.677128, 0.302124, 0.302322. Determinants: 447.754561, 0.020766, -766433.009810, -125370.000000 // --> Vector info: d2 = 4.639423, 4.639406, 0.375116. Determinants: 0.020494, -447.750434, 692174.286662, -125370.000000 ( 7332.000000 1627.000000 -1651.000000 ) ( 7332.000000 1627.000000 -2845.000000 ) ( 7332.000000 1522.000000 -2845.000000 ) ( ( -0.003571 0.000000 6.113369 ) ( 0.000000 0.003571 -5.521052 ) ) 04escapehouse/04wex4a 0 0 0 ( 7328.000000 1522.000000 -2845.000000 ) ( 7328.000000 1627.000000 -2845.000000 ) ( 7328.000000 1627.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7328.000000 1522.000000 -2845.000000 ) ( 7332.000000 1522.000000 -2845.000000 ) ( 7332.000000 1627.000000 -2845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7328.000000 1627.000000 -2845.000000 ) ( 7332.000000 1627.000000 -2845.000000 ) ( 7332.000000 1627.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7328.000000 1627.000000 -1651.000000 ) ( 7332.000000 1627.000000 -1651.000000 ) ( 7332.000000 1522.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7328.000000 1522.000000 -1651.000000 ) ( 7332.000000 1522.000000 -1651.000000 ) ( 7332.000000 1522.000000 -2845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7746/4559) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7437.000000, 7332.000000, 7332.000000) / (1651.000000, 1651.000000, 2845.000000) // --> Vector info: d1 = 1.249977, 0.499978, 0.500001. Determinants: -895.497724, -0.002341, 6503110.882434, -125370.000000 // --> Vector info: d2 = 8.703581, 8.703579, 0.175000. Determinants: -0.002285, 895.500788, -2569622.736246, -125370.000000 ( 7332.000000 1627.000000 -2845.000000 ) ( 7332.000000 1627.000000 -1651.000000 ) ( 7437.000000 1627.000000 -1651.000000 ) ( ( 0.007143 0.000000 -51.871348 ) ( 0.000000 -0.007143 20.496313 ) ) 04escapehouse/04wex4a 0 0 0 ( 7437.000000 1631.000000 -1651.000000 ) ( 7332.000000 1631.000000 -1651.000000 ) ( 7332.000000 1631.000000 -2845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7437.000000 1631.000000 -1651.000000 ) ( 7437.000000 1627.000000 -1651.000000 ) ( 7332.000000 1627.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.000000 1631.000000 -1651.000000 ) ( 7332.000000 1627.000000 -1651.000000 ) ( 7332.000000 1627.000000 -2845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.000000 1631.000000 -2845.000000 ) ( 7332.000000 1627.000000 -2845.000000 ) ( 7437.000000 1627.000000 -2845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7437.000000 1631.000000 -2845.000000 ) ( 7437.000000 1627.000000 -2845.000000 ) ( 7437.000000 1627.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7747/4560) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7437.000000, -7332.000000, -7332.000000) / (2730.000000, 2730.000000, 1651.000000) // --> Vector info: d1 = 0.000000, 0.749996, 0.750056. Determinants: -809.245566, 0.006339, -6018376.580720, -113295.000000 // --> Vector info: d2 = 0.000000, 0.000003, 7.703582. Determinants: -0.003583, 808.875742, -2208257.418710, -113295.000000 ( 7332.000000 1522.000000 -1651.000000 ) ( 7332.000000 1522.000000 -2730.000000 ) ( 7437.000000 1522.000000 -2730.000000 ) ( ( 0.007143 0.000000 53.121290 ) ( 0.000000 -0.007140 19.491217 ) ) 04escapehouse/04wex4a 0 0 0 ( 7437.000000 1518.000000 -2730.000000 ) ( 7332.000000 1518.000000 -2730.000000 ) ( 7332.000000 1518.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7437.000000 1518.000000 -2730.000000 ) ( 7437.000000 1522.000000 -2730.000000 ) ( 7332.000000 1522.000000 -2730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.000000 1518.000000 -2730.000000 ) ( 7332.000000 1522.000000 -2730.000000 ) ( 7332.000000 1522.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.000000 1518.000000 -1651.000000 ) ( 7332.000000 1522.000000 -1651.000000 ) ( 7437.000000 1522.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7437.000000 1518.000000 -1651.000000 ) ( 7437.000000 1522.000000 -1651.000000 ) ( 7437.000000 1522.000000 -2730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7750/4561) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7332.000000, -7437.000000, -7437.000000) / (2835.000000, 2835.000000, 2845.000000) // --> Vector info: d1 = 0.000000, 0.749996, 0.749999. Determinants: 7.499959, -0.000331, 54990.638237, -1050.000000 // --> Vector info: d2 = 0.000000, 0.000003, 0.075000. Determinants: 0.000033, -7.874632, 22324.824257, -1050.000000 ( 7437.000000 1522.000000 -2845.000000 ) ( 7437.000000 1522.000000 -2835.000000 ) ( 7332.000000 1522.000000 -2835.000000 ) ( ( -0.007143 0.000000 -52.372036 ) ( 0.000000 0.007500 -21.261737 ) ) 04escapehouse/04wex4a 0 0 0 ( 7332.000000 1518.000000 -2835.000000 ) ( 7437.000000 1518.000000 -2835.000000 ) ( 7437.000000 1518.000000 -2845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.000000 1518.000000 -2835.000000 ) ( 7332.000000 1522.000000 -2835.000000 ) ( 7437.000000 1522.000000 -2835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7437.000000 1518.000000 -2835.000000 ) ( 7437.000000 1522.000000 -2835.000000 ) ( 7437.000000 1522.000000 -2845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7437.000000 1518.000000 -2845.000000 ) ( 7437.000000 1522.000000 -2845.000000 ) ( 7332.000000 1522.000000 -2845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.000000 1518.000000 -2845.000000 ) ( 7332.000000 1522.000000 -2845.000000 ) ( 7332.000000 1522.000000 -2835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7751/4562) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1522.000000, 1627.000000, 1627.000000) / (7437.000000, 7437.000000, 7332.000000) // --> Vector info: d1 = 0.000000, 0.750005, 0.750001. Determinants: -78.750500, -0.000400, 119861.238719, -11025.000000 // --> Vector info: d2 = 0.000000, 0.000002, 0.749991. Determinants: -0.000250, 78.748848, -585654.803870, -11025.000000 ( 7332.000000 1627.000000 -2845.000000 ) ( 7437.000000 1627.000000 -2845.000000 ) ( 7437.000000 1522.000000 -2845.000000 ) ( ( 0.007143 0.000000 -10.871768 ) ( 0.000000 -0.007143 53.120617 ) ) 04escapehouse/04wex4a 0 0 0 ( 7437.000000 1522.000000 -2849.000000 ) ( 7437.000000 1627.000000 -2849.000000 ) ( 7332.000000 1627.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7437.000000 1522.000000 -2849.000000 ) ( 7437.000000 1522.000000 -2845.000000 ) ( 7437.000000 1627.000000 -2845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7437.000000 1627.000000 -2849.000000 ) ( 7437.000000 1627.000000 -2845.000000 ) ( 7332.000000 1627.000000 -2845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.000000 1627.000000 -2849.000000 ) ( 7332.000000 1627.000000 -2845.000000 ) ( 7332.000000 1522.000000 -2845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.000000 1522.000000 -2849.000000 ) ( 7332.000000 1522.000000 -2845.000000 ) ( 7437.000000 1522.000000 -2845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7752/4563) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1590.000000, 1627.000000, 1627.000000) / (1651.000000, 1651.000000, 1546.000000) // --> Vector info: d1 = 0.142794, 0.009834, 0.009848. Determinants: 13.960808, 0.000498, -22753.263925, -3885.000000 // --> Vector info: d2 = 0.375097, 0.375093, 0.000093. Determinants: 0.000500, -13.874965, 21449.518248, -3885.000000 ( 7332.000000 1627.000000 -1546.000000 ) ( 7332.000000 1627.000000 -1651.000000 ) ( 7332.000000 1590.000000 -1651.000000 ) ( ( -0.003594 0.000000 5.856696 ) ( 0.000000 0.003571 -5.521112 ) ) 04escapehouse/04wex4a 0 0 0 ( 7328.000000 1590.000000 -1651.000000 ) ( 7328.000000 1627.000000 -1651.000000 ) ( 7328.000000 1627.000000 -1546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7328.000000 1590.000000 -1651.000000 ) ( 7332.000000 1590.000000 -1651.000000 ) ( 7332.000000 1627.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7328.000000 1627.000000 -1651.000000 ) ( 7332.000000 1627.000000 -1651.000000 ) ( 7332.000000 1627.000000 -1546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7328.000000 1627.000000 -1546.000000 ) ( 7332.000000 1627.000000 -1546.000000 ) ( 7332.000000 1590.000000 -1546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7328.000000 1590.000000 -1546.000000 ) ( 7332.000000 1590.000000 -1546.000000 ) ( 7332.000000 1590.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7753/4564) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7332.000000, 7437.000000, 7437.000000) / (1651.000000, 1651.000000, 1546.000000) // --> Vector info: d1 = 1.009834, 0.634835, 0.634848. Determinants: 39.374900, 0.001402, -299832.495986, -11025.000000 // --> Vector info: d2 = 0.375093, 0.375092, 0.000092. Determinants: 0.000100, -39.375000, 60871.996329, -11025.000000 ( 7437.000000 1627.000000 -1546.000000 ) ( 7437.000000 1627.000000 -1651.000000 ) ( 7332.000000 1627.000000 -1651.000000 ) ( ( -0.003571 0.000000 27.195691 ) ( 0.000000 0.003571 -5.521270 ) ) 04escapehouse/04wex4a 0 0 0 ( 7332.000000 1631.000000 -1651.000000 ) ( 7437.000000 1631.000000 -1651.000000 ) ( 7437.000000 1631.000000 -1546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.000000 1631.000000 -1651.000000 ) ( 7332.000000 1627.000000 -1651.000000 ) ( 7437.000000 1627.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7437.000000 1631.000000 -1651.000000 ) ( 7437.000000 1627.000000 -1651.000000 ) ( 7437.000000 1627.000000 -1546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7437.000000 1631.000000 -1546.000000 ) ( 7437.000000 1627.000000 -1546.000000 ) ( 7332.000000 1627.000000 -1546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.000000 1631.000000 -1546.000000 ) ( 7332.000000 1627.000000 -1546.000000 ) ( 7332.000000 1627.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7754/4565) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1627.000000, -1583.000000, -1583.000000) / (1651.000000, 1651.000000, 1546.000000) // --> Vector info: d1 = 0.927336, 0.766752, 0.766770. Determinants: 16.861292, 0.000787, 23147.730420, -4620.000000 // --> Vector info: d2 = 0.375098, 0.375092, 0.000092. Determinants: 0.000701, -16.500000, 25509.685983, -4620.000000 ( 7437.000000 1583.000000 -1546.000000 ) ( 7437.000000 1583.000000 -1651.000000 ) ( 7437.000000 1627.000000 -1651.000000 ) ( ( -0.003650 0.000000 -5.010331 ) ( 0.000000 0.003571 -5.521577 ) ) 04escapehouse/04wex4a 0 0 0 ( 7441.000000 1627.000000 -1651.000000 ) ( 7441.000000 1583.000000 -1651.000000 ) ( 7441.000000 1583.000000 -1546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7441.000000 1627.000000 -1651.000000 ) ( 7437.000000 1627.000000 -1651.000000 ) ( 7437.000000 1583.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7441.000000 1583.000000 -1651.000000 ) ( 7437.000000 1583.000000 -1651.000000 ) ( 7437.000000 1583.000000 -1546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7441.000000 1583.000000 -1546.000000 ) ( 7437.000000 1583.000000 -1546.000000 ) ( 7437.000000 1627.000000 -1546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7441.000000 1627.000000 -1546.000000 ) ( 7437.000000 1627.000000 -1546.000000 ) ( 7437.000000 1627.000000 -1651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7757/4566) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1627.000000, 1627.000000, 1583.000000) / (-7332.000000, -7437.000000, -7437.000000) // --> Vector info: d1 = 1.009846, 0.634847, 0.634847. Determinants: 0.000050, -16.499958, -125643.261221, -4620.000000 // --> Vector info: d2 = 1.000093, 1.000093, 0.839510. Determinants: -16.861167, -0.000042, 22812.380120, -4620.000000 ( 7437.000000 1583.000000 -1546.000000 ) ( 7437.000000 1627.000000 -1546.000000 ) ( 7332.000000 1627.000000 -1546.000000 ) ( ( 0.000000 0.003571 27.195511 ) ( 0.003650 0.000000 -4.937745 ) ) 04escapehouse/04wex4a 0 0 0 ( 7332.000000 1627.000000 -1542.000000 ) ( 7437.000000 1627.000000 -1542.000000 ) ( 7437.000000 1583.000000 -1542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.000000 1627.000000 -1542.000000 ) ( 7332.000000 1627.000000 -1546.000000 ) ( 7437.000000 1627.000000 -1546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7437.000000 1627.000000 -1542.000000 ) ( 7437.000000 1627.000000 -1546.000000 ) ( 7437.000000 1583.000000 -1546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7437.000000 1583.000000 -1542.000000 ) ( 7437.000000 1583.000000 -1546.000000 ) ( 7332.000000 1590.000000 -1546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7332.000000 1590.000000 -1542.000000 ) ( 7332.000000 1590.000000 -1546.000000 ) ( 7332.000000 1627.000000 -1546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7759/4567) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (18907.000000, 18907.000000, 8407.000000) / (4664.000000, 3299.000000, 3299.000000) // --> Vector info: d1 = 0.000000, 9.750000, 9.750000. Determinants: 0.000000, 102374.999672, -477476998.917516, -14332500.000000 // --> Vector info: d2 = 1.000000, 0.999992, 75.999992. Determinants: 102375.000000, -0.079488, -1949936253.370875, -14332500.000000 ( 8407.000000 -13720.000000 -3299.000000 ) ( 18907.000000 -13720.000000 -3299.000000 ) ( 18907.000000 -13720.000000 -4664.000000 ) ( ( 0.000000 -0.007143 33.314286 ) ( -0.007143 0.000000 136.049974 ) ) 04escapehouse/04wex4a 0 0 0 ( 18907.000000 -13716.000000 -4664.000000 ) ( 18907.000000 -13716.000000 -3299.000000 ) ( 8407.000000 -13716.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18907.000000 -13716.000000 -4664.000000 ) ( 18907.000000 -13720.000000 -4664.000000 ) ( 18907.000000 -13720.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18907.000000 -13716.000000 -3299.000000 ) ( 18907.000000 -13720.000000 -3299.000000 ) ( 8407.000000 -13720.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8407.000000 -13716.000000 -3299.000000 ) ( 8407.000000 -13720.000000 -3299.000000 ) ( 8407.000000 -13720.000000 -4664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8407.000000 -13716.000000 -4664.000000 ) ( 8407.000000 -13720.000000 -4664.000000 ) ( 18907.000000 -13720.000000 -4664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7760/4568) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-14420.000000, -14420.000000, -13720.000000) / (8407.000000, 18907.000000, 18907.000000) // --> Vector info: d1 = 0.000000, 75.000000, 75.000000. Determinants: 0.000000, -52499.999978, 441367499.586409, -7350000.000000 // --> Vector info: d2 = 1.000000, 0.999998, 5.999998. Determinants: -52500.000000, 0.001291, -764400010.390909, -7350000.000000 ( 18907.000000 -13720.000000 -4664.000000 ) ( 18907.000000 -14420.000000 -4664.000000 ) ( 8407.000000 -14420.000000 -4664.000000 ) ( ( 0.000000 0.007143 -60.050000 ) ( 0.007143 0.000000 104.000001 ) ) 04escapehouse/04wex4a 0 0 0 ( 8407.000000 -14420.000000 -4668.000000 ) ( 18907.000000 -14420.000000 -4668.000000 ) ( 18907.000000 -13720.000000 -4668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8407.000000 -14420.000000 -4668.000000 ) ( 8407.000000 -14420.000000 -4664.000000 ) ( 18907.000000 -14420.000000 -4664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18907.000000 -14420.000000 -4668.000000 ) ( 18907.000000 -14420.000000 -4664.000000 ) ( 18907.000000 -13720.000000 -4664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18907.000000 -13720.000000 -4668.000000 ) ( 18907.000000 -13720.000000 -4664.000000 ) ( 8407.000000 -13720.000000 -4664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8407.000000 -13720.000000 -4668.000000 ) ( 8407.000000 -13720.000000 -4664.000000 ) ( 8407.000000 -14420.000000 -4664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7761/4569) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-14420.000000, -14420.000000, -13720.000000) / (3299.000000, 4664.000000, 4664.000000) // --> Vector info: d1 = 0.000000, 9.750000, 9.750000. Determinants: 0.000000, -6824.999978, 22515674.897975, -955500.000000 // --> Vector info: d2 = 1.000000, 0.999992, 5.999998. Determinants: -6825.007817, 0.005299, -99372130.140052, -955500.000000 ( 8407.000000 -13720.000000 -4664.000000 ) ( 8407.000000 -14420.000000 -4664.000000 ) ( 8407.000000 -14420.000000 -3299.000000 ) ( ( 0.000000 0.007143 -23.564286 ) ( 0.007143 0.000000 104.000136 ) ) 04escapehouse/04wex4a 0 0 0 ( 8403.000000 -14420.000000 -3299.000000 ) ( 8403.000000 -14420.000000 -4664.000000 ) ( 8403.000000 -13720.000000 -4664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8403.000000 -14420.000000 -3299.000000 ) ( 8407.000000 -14420.000000 -3299.000000 ) ( 8407.000000 -14420.000000 -4664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8403.000000 -14420.000000 -4664.000000 ) ( 8407.000000 -14420.000000 -4664.000000 ) ( 8407.000000 -13720.000000 -4664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8403.000000 -13720.000000 -4664.000000 ) ( 8407.000000 -13720.000000 -4664.000000 ) ( 8407.000000 -13720.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8403.000000 -13720.000000 -3299.000000 ) ( 8407.000000 -13720.000000 -3299.000000 ) ( 8407.000000 -14420.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7762/4570) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-14420.000000, -14420.000000, -13720.000000) / (-18907.000000, -8407.000000, -8407.000000) // --> Vector info: d1 = 0.999995, 38.499996, 38.499996. Determinants: 0.000000, -26250.000582, -503658726.845835, -7350000.000000 // --> Vector info: d2 = 1.000001, 0.999999, 3.499999. Determinants: -26250.000000, 0.001668, -385874978.971918, -7350000.000000 ( 8407.000000 -13720.000000 -3299.000000 ) ( 8407.000000 -14420.000000 -3299.000000 ) ( 18907.000000 -14420.000000 -3299.000000 ) ( ( 0.000000 0.003571 68.524997 ) ( 0.003571 0.000000 52.499997 ) ) 04escapehouse/04sky01 0 0 0 ( 18907.000000 -14420.000000 -3295.000000 ) ( 8407.000000 -14420.000000 -3295.000000 ) ( 8407.000000 -13720.000000 -3295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18907.000000 -14420.000000 -3295.000000 ) ( 18907.000000 -14420.000000 -3299.000000 ) ( 8407.000000 -14420.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8407.000000 -14420.000000 -3295.000000 ) ( 8407.000000 -14420.000000 -3299.000000 ) ( 8407.000000 -13720.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8407.000000 -13720.000000 -3295.000000 ) ( 8407.000000 -13720.000000 -3299.000000 ) ( 18907.000000 -13720.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18907.000000 -13720.000000 -3295.000000 ) ( 18907.000000 -13720.000000 -3299.000000 ) ( 18907.000000 -14420.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7763/4571) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (14420.000000, 14420.000000, 13720.000000) / (4664.000000, 3299.000000, 3299.000000) // --> Vector info: d1 = 0.000000, 9.750000, 9.750000. Determinants: 0.000000, 6824.999978, -31831799.927834, -955500.000000 // --> Vector info: d2 = 1.000000, 0.999992, 5.999998. Determinants: 6825.007817, -0.005299, -99372087.942373, -955500.000000 ( 18907.000000 -13720.000000 -3299.000000 ) ( 18907.000000 -14420.000000 -3299.000000 ) ( 18907.000000 -14420.000000 -4664.000000 ) ( ( 0.000000 -0.007143 33.314286 ) ( -0.007143 0.000000 104.000092 ) ) 04escapehouse/04wex4a 0 0 0 ( 18911.000000 -14420.000000 -4664.000000 ) ( 18911.000000 -14420.000000 -3299.000000 ) ( 18911.000000 -13720.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18911.000000 -14420.000000 -4664.000000 ) ( 18907.000000 -14420.000000 -4664.000000 ) ( 18907.000000 -14420.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18911.000000 -14420.000000 -3299.000000 ) ( 18907.000000 -14420.000000 -3299.000000 ) ( 18907.000000 -13720.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18911.000000 -13720.000000 -3299.000000 ) ( 18907.000000 -13720.000000 -3299.000000 ) ( 18907.000000 -13720.000000 -4664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18911.000000 -13720.000000 -4664.000000 ) ( 18907.000000 -13720.000000 -4664.000000 ) ( 18907.000000 -14420.000000 -4664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7764/4572) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-7280.000000, -8190.000000, -8190.000000) / (2516.000000, 2516.000000, 5316.000000) // --> Vector info: d1 = 0.252232, 3.502235, 3.502171. Determinants: 9100.010675, 0.059015, 65605243.111675, -2548000.000000 // --> Vector info: d2 = 0.999826, 0.999847, 10.999873. Determinants: 0.057750, -9100.024193, 20348524.761537, -2548000.000000 ( 2030.000000 -8190.000000 -5316.000000 ) ( 2030.000000 -8190.000000 -2516.000000 ) ( 2030.000000 -7280.000000 -2516.000000 ) ( ( -0.003571 0.000000 -25.747741 ) ( 0.000000 0.003571 -7.986077 ) ) 04escapehouse/04wex1 0 0 0 ( 2026.000000 -7280.000000 -2516.000000 ) ( 2026.000000 -8190.000000 -2516.000000 ) ( 2026.000000 -8190.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2026.000000 -7280.000000 -2516.000000 ) ( 2030.000000 -7280.000000 -2516.000000 ) ( 2030.000000 -8190.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2026.000000 -8190.000000 -2516.000000 ) ( 2030.000000 -8190.000000 -2516.000000 ) ( 2030.000000 -8190.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2026.000000 -8190.000000 -5316.000000 ) ( 2030.000000 -8190.000000 -5316.000000 ) ( 2030.000000 -7280.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2026.000000 -7280.000000 -5316.000000 ) ( 2030.000000 -7280.000000 -5316.000000 ) ( 2030.000000 -7280.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7765/4573) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7831.000000, 7280.000000, 7280.000000) / (2884.000000, 2884.000000, 5316.000000) // --> Vector info: d1 = 0.000000, 3.937455, 3.937455. Determinants: 9575.890997, 0.000000, -74988802.397507, -1340032.000000 // --> Vector info: d2 = 0.000000, 0.000000, 17.375002. Determinants: 0.000000, -9573.626050, 27610337.529191, -1340032.000000 ( 3482.000000 -7280.000000 -5316.000000 ) ( 3482.000000 -7280.000000 -2884.000000 ) ( 3482.000000 -7831.000000 -2884.000000 ) ( ( -0.007146 0.000000 55.960456 ) ( 0.000000 0.007144 -20.604237 ) ) 04escapehouse/04wex4a 0 0 0 ( 3486.000000 -7831.000000 -2884.000000 ) ( 3486.000000 -7280.000000 -2884.000000 ) ( 3486.000000 -7280.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3486.000000 -7831.000000 -2884.000000 ) ( 3482.000000 -7831.000000 -2884.000000 ) ( 3482.000000 -7280.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3486.000000 -7280.000000 -2884.000000 ) ( 3482.000000 -7280.000000 -2884.000000 ) ( 3482.000000 -7280.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3486.000000 -7280.000000 -5316.000000 ) ( 3482.000000 -7280.000000 -5316.000000 ) ( 3482.000000 -7831.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3486.000000 -7831.000000 -5316.000000 ) ( 3482.000000 -7831.000000 -5316.000000 ) ( 3482.000000 -7831.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7766/4574) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (3482.000000, 2030.000000, 2030.000000) / (2516.000000, 2516.000000, 5316.000000) // --> Vector info: d1 = 0.877861, 6.064684, 6.064684. Determinants: 14523.103437, 0.000000, -54138478.899137, -4065600.000000 // --> Vector info: d2 = 0.999990, 0.999990, 11.000016. Determinants: 0.000000, -14520.038081, 32466856.531242, -4065600.000000 ( 2030.000000 -7280.000000 -5316.000000 ) ( 2030.000000 -7280.000000 -2516.000000 ) ( 3482.000000 -7280.000000 -2516.000000 ) ( ( -0.003572 0.000000 13.316233 ) ( 0.000000 0.003571 -7.985748 ) ) 04escapehouse/04wex1 0 0 0 ( 3482.000000 -7276.000000 -2516.000000 ) ( 2030.000000 -7276.000000 -2516.000000 ) ( 2030.000000 -7276.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.000000 -7276.000000 -2516.000000 ) ( 3482.000000 -7280.000000 -2516.000000 ) ( 2030.000000 -7280.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -7276.000000 -2516.000000 ) ( 2030.000000 -7280.000000 -2516.000000 ) ( 2030.000000 -7280.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -7276.000000 -5316.000000 ) ( 2030.000000 -7280.000000 -5316.000000 ) ( 3482.000000 -7280.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.000000 -7276.000000 -5316.000000 ) ( 3482.000000 -7280.000000 -5316.000000 ) ( 3482.000000 -7280.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7767/4575) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8190.000000, -8190.000000, -7280.000000) / (2030.000000, 3482.000000, 3482.000000) // --> Vector info: d1 = 0.948078, 4.620468, 6.914701. Determinants: -3331.226089, -3341.875483, -21751448.201807, -1321320.000000 // --> Vector info: d2 = 4.643890, 0.982420, 3.283496. Determinants: -3341.161569, 3331.937643, -40264011.908575, -1321320.000000 ( 3482.000000 -7280.000000 -5316.000000 ) ( 3482.000000 -8190.000000 -5316.000000 ) ( 2030.000000 -8190.000000 -5316.000000 ) ( ( 0.002521 0.002529 16.461908 ) ( 0.002529 -0.002522 30.472567 ) ) 04escapehouse/04wex4a 0 0 0 ( 2030.000000 -8190.000000 -5320.000000 ) ( 3482.000000 -8190.000000 -5320.000000 ) ( 3482.000000 -7280.000000 -5320.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -8190.000000 -5320.000000 ) ( 2030.000000 -8190.000000 -5316.000000 ) ( 3482.000000 -8190.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.000000 -8190.000000 -5320.000000 ) ( 3482.000000 -8190.000000 -5316.000000 ) ( 3482.000000 -7280.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.000000 -7280.000000 -5320.000000 ) ( 3482.000000 -7280.000000 -5316.000000 ) ( 2030.000000 -7280.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -7280.000000 -5320.000000 ) ( 2030.000000 -7280.000000 -5316.000000 ) ( 2030.000000 -8190.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7768/4576) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-8190.000000, -8190.000000, -7280.000000) / (-3482.000000, -2030.000000, -2030.000000) // --> Vector info: d1 = 3.281273, 3.281273, 0.031272. Determinants: 4719.000692, 0.000000, 34313004.176545, -1321320.000000 // --> Vector info: d2 = 0.000000, 5.186823, 5.186823. Determinants: 0.000000, -4720.008614, -16435070.307515, -1321320.000000 ( 2030.000000 -7280.000000 -2516.000000 ) ( 2030.000000 -8190.000000 -2516.000000 ) ( 3482.000000 -8190.000000 -2516.000000 ) ( ( -0.003571 0.000000 -25.968731 ) ( 0.000000 0.003572 12.438372 ) ) 04escapehouse/04sky01 0 0 0 ( 3482.000000 -8190.000000 -2512.000000 ) ( 2030.000000 -8190.000000 -2512.000000 ) ( 2030.000000 -7280.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.000000 -8190.000000 -2512.000000 ) ( 3482.000000 -8190.000000 -2516.000000 ) ( 2030.000000 -8190.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -8190.000000 -2512.000000 ) ( 2030.000000 -8190.000000 -2516.000000 ) ( 2030.000000 -7280.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -7280.000000 -2512.000000 ) ( 2030.000000 -7280.000000 -2516.000000 ) ( 3482.000000 -7280.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.000000 -7280.000000 -2512.000000 ) ( 3482.000000 -7280.000000 -2516.000000 ) ( 3482.000000 -8190.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7771/4577) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8190.000000, 7831.000000, 7831.000000) / (3094.000000, 2884.000000, 5316.000000) // --> Vector info: d1 = 9.000004, 11.969292, 3.191885. Determinants: 5378.052806, 3151.088833, -61653516.658152, -873088.000000 // --> Vector info: d2 = 0.999999, 0.999999, 15.994926. Determinants: 3148.934953, -5383.178790, -10007309.518185, -873088.000000 ( 3482.000000 -7831.000000 -5316.000000 ) ( 3482.000000 -7831.000000 -2884.000000 ) ( 3482.000000 -8190.000000 -3094.000000 ) ( ( -0.006160 -0.003609 70.615467 ) ( -0.003607 0.006166 11.461971 ) ) 04escapehouse/04wex4a 0 0 0 ( 3486.000000 -8190.000000 -3094.000000 ) ( 3486.000000 -7831.000000 -2884.000000 ) ( 3486.000000 -7831.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3486.000000 -8190.000000 -3094.000000 ) ( 3482.000000 -8190.000000 -3094.000000 ) ( 3482.000000 -7831.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3486.000000 -7831.000000 -2884.000000 ) ( 3482.000000 -7831.000000 -2884.000000 ) ( 3482.000000 -7831.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3486.000000 -7831.000000 -5316.000000 ) ( 3482.000000 -7831.000000 -5316.000000 ) ( 3482.000000 -8190.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3486.000000 -8190.000000 -5316.000000 ) ( 3482.000000 -8190.000000 -5316.000000 ) ( 3482.000000 -8190.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7776/4578) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (8190.000000, 7280.000000, 7280.000000) / (2516.000000, 2516.000000, 5316.000000) // --> Vector info: d1 = 0.002188, 3.252188, 3.252140. Determinants: 9100.001334, 0.044256, -74534696.603555, -2548000.000000 // --> Vector info: d2 = 0.999988, 1.000004, 11.000030. Determinants: 0.044384, -9100.023433, 20347326.123670, -2548000.000000 ( 5058.000000 -7280.000000 -5316.000000 ) ( 5058.000000 -7280.000000 -2516.000000 ) ( 5058.000000 -8190.000000 -2516.000000 ) ( ( -0.003571 0.000000 29.252236 ) ( 0.000000 0.003571 -7.985607 ) ) 04escapehouse/04wex1 0 0 0 ( 5062.000000 -8190.000000 -2516.000000 ) ( 5062.000000 -7280.000000 -2516.000000 ) ( 5062.000000 -7280.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5062.000000 -8190.000000 -2516.000000 ) ( 5058.000000 -8190.000000 -2516.000000 ) ( 5058.000000 -7280.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5062.000000 -7280.000000 -2516.000000 ) ( 5058.000000 -7280.000000 -2516.000000 ) ( 5058.000000 -7280.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5062.000000 -7280.000000 -5316.000000 ) ( 5058.000000 -7280.000000 -5316.000000 ) ( 5058.000000 -8190.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5062.000000 -8190.000000 -5316.000000 ) ( 5058.000000 -8190.000000 -5316.000000 ) ( 5058.000000 -8190.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7777/4579) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7831.000000, -8190.000000, -8190.000000) / (2884.000000, 3094.000000, 5316.000000) // --> Vector info: d1 = 0.999997, 3.969284, 11.988924. Determinants: 4913.631390, -2879.050749, 45984134.148973, -797698.000000 // --> Vector info: d2 = 1.000000, 0.999999, 14.700394. Determinants: -2877.084008, -4918.441567, -9143357.297781, -797698.000000 ( 4281.000000 -8190.000000 -5316.000000 ) ( 4281.000000 -8190.000000 -3094.000000 ) ( 4281.000000 -7831.000000 -2884.000000 ) ( ( -0.006160 0.003609 -57.646044 ) ( 0.003607 0.006166 11.462179 ) ) 04escapehouse/04wex4a 0 0 0 ( 4277.000000 -7831.000000 -2884.000000 ) ( 4277.000000 -8190.000000 -3094.000000 ) ( 4277.000000 -8190.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4277.000000 -7831.000000 -2884.000000 ) ( 4281.000000 -7831.000000 -2884.000000 ) ( 4281.000000 -8190.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4277.000000 -8190.000000 -3094.000000 ) ( 4281.000000 -8190.000000 -3094.000000 ) ( 4281.000000 -8190.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4277.000000 -8190.000000 -5316.000000 ) ( 4281.000000 -8190.000000 -5316.000000 ) ( 4281.000000 -7831.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4277.000000 -7831.000000 -5316.000000 ) ( 4281.000000 -7831.000000 -5316.000000 ) ( 4281.000000 -7831.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7778/4580) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8190.000000, -7280.000000, -7280.000000) / (5058.000000, 5058.000000, 4281.000000) // --> Vector info: d1 = 6.533447, 6.533447, 0.985733. Determinants: 0.000000, -5048.419953, 20915303.902554, -707070.000000 // --> Vector info: d2 = 0.000000, 6.500001, 6.500001. Determinants: -5050.500741, 0.000000, -41363601.065335, -707070.000000 ( 4281.000000 -7280.000000 -5316.000000 ) ( 5058.000000 -7280.000000 -5316.000000 ) ( 5058.000000 -8190.000000 -5316.000000 ) ( ( 0.000000 0.007140 -29.580245 ) ( 0.007143 0.000000 58.500009 ) ) 04escapehouse/04wex4a 0 0 0 ( 5058.000000 -8190.000000 -5320.000000 ) ( 5058.000000 -7280.000000 -5320.000000 ) ( 4281.000000 -7280.000000 -5320.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5058.000000 -8190.000000 -5320.000000 ) ( 5058.000000 -8190.000000 -5316.000000 ) ( 5058.000000 -7280.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5058.000000 -7280.000000 -5320.000000 ) ( 5058.000000 -7280.000000 -5316.000000 ) ( 4281.000000 -7280.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4281.000000 -7280.000000 -5320.000000 ) ( 4281.000000 -7280.000000 -5316.000000 ) ( 4281.000000 -8190.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4281.000000 -8190.000000 -5320.000000 ) ( 4281.000000 -8190.000000 -5316.000000 ) ( 5058.000000 -8190.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7780/4581) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-7280.000000, -7280.000000, -8190.000000) / (-4281.000000, -5058.000000, -5058.000000) // --> Vector info: d1 = 3.968728, 3.968728, 0.718727. Determinants: -2525.250370, 0.000000, -21189990.912655, -707070.000000 // --> Vector info: d2 = 1.000000, 3.773857, 3.773857. Determinants: 0.000000, 2524.209977, 10099073.078480, -707070.000000 ( 5058.000000 -8190.000000 -2516.000000 ) ( 5058.000000 -7280.000000 -2516.000000 ) ( 4281.000000 -7280.000000 -2516.000000 ) ( ( 0.003571 0.000000 29.968731 ) ( 0.000000 -0.003570 -14.282989 ) ) 04escapehouse/04sky01 0 0 0 ( 4281.000000 -7280.000000 -2512.000000 ) ( 5058.000000 -7280.000000 -2512.000000 ) ( 5058.000000 -8190.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4281.000000 -7280.000000 -2512.000000 ) ( 4281.000000 -7280.000000 -2516.000000 ) ( 5058.000000 -7280.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5058.000000 -7280.000000 -2512.000000 ) ( 5058.000000 -7280.000000 -2516.000000 ) ( 5058.000000 -8190.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5058.000000 -8190.000000 -2512.000000 ) ( 5058.000000 -8190.000000 -2516.000000 ) ( 4281.000000 -8190.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4281.000000 -8190.000000 -2512.000000 ) ( 4281.000000 -8190.000000 -2516.000000 ) ( 4281.000000 -7280.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7784/4582) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (4281.000000, 5058.000000, 5058.000000) / (5316.000000, 5316.000000, 2516.000000) // --> Vector info: d1 = 3.025997, 0.252140, 0.252177. Determinants: 7766.799250, 0.028901, -39833180.128910, -2175600.000000 // --> Vector info: d2 = 10.000040, 10.000030, 0.000003. Determinants: 0.029378, -7770.020257, 19549214.773529, -2175600.000000 ( 5058.000000 -7280.000000 -2516.000000 ) ( 5058.000000 -7280.000000 -5316.000000 ) ( 4281.000000 -7280.000000 -5316.000000 ) ( ( -0.003570 0.000000 18.309055 ) ( 0.000000 0.003571 -8.985666 ) ) 04escapehouse/04wex1 0 0 0 ( 4281.000000 -7276.000000 -5316.000000 ) ( 5058.000000 -7276.000000 -5316.000000 ) ( 5058.000000 -7276.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4281.000000 -7276.000000 -5316.000000 ) ( 4281.000000 -7280.000000 -5316.000000 ) ( 5058.000000 -7280.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5058.000000 -7276.000000 -5316.000000 ) ( 5058.000000 -7280.000000 -5316.000000 ) ( 5058.000000 -7280.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5058.000000 -7276.000000 -2516.000000 ) ( 5058.000000 -7280.000000 -2516.000000 ) ( 4281.000000 -7280.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4281.000000 -7276.000000 -2516.000000 ) ( 4281.000000 -7280.000000 -2516.000000 ) ( 4281.000000 -7280.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7786/4583) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7280.000000, -7831.000000, -7831.000000) / (2884.000000, 2884.000000, 5316.000000) // --> Vector info: d1 = 1.000000, 4.937453, 4.937453. Determinants: 9575.886361, 0.000000, 68372420.708080, -1340032.000000 // --> Vector info: d2 = 0.000000, 0.000000, 17.375002. Determinants: -0.000076, -9573.626050, 27610336.934035, -1340032.000000 ( 4281.000000 -7831.000000 -5316.000000 ) ( 4281.000000 -7831.000000 -2884.000000 ) ( 4281.000000 -7280.000000 -2884.000000 ) ( ( -0.007146 0.000000 -51.022976 ) ( 0.000000 0.007144 -20.604237 ) ) 04escapehouse/04wex4a 0 0 0 ( 4277.000000 -7280.000000 -2884.000000 ) ( 4277.000000 -7831.000000 -2884.000000 ) ( 4277.000000 -7831.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4277.000000 -7280.000000 -2884.000000 ) ( 4281.000000 -7280.000000 -2884.000000 ) ( 4281.000000 -7831.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4277.000000 -7831.000000 -2884.000000 ) ( 4281.000000 -7831.000000 -2884.000000 ) ( 4281.000000 -7831.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4277.000000 -7831.000000 -5316.000000 ) ( 4281.000000 -7831.000000 -5316.000000 ) ( 4281.000000 -7280.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4277.000000 -7280.000000 -5316.000000 ) ( 4281.000000 -7280.000000 -5316.000000 ) ( 4281.000000 -7280.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7788/4584) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-7831.000000, -7831.000000, -7280.000000) / (-4281.000000, -3931.000000, -3931.000000) // --> Vector info: d1 = 0.000000, 1.250001, 1.250000. Determinants: 0.000376, -688.750723, -2948538.901693, -192850.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.968728. Determinants: -689.054646, -0.000017, -5395987.002685, -192850.000000 ( 3931.000000 -7280.000000 -2516.000000 ) ( 3931.000000 -7831.000000 -2516.000000 ) ( 4281.000000 -7831.000000 -2516.000000 ) ( ( 0.000000 0.003571 15.289287 ) ( 0.003573 0.000000 27.980228 ) ) 04escapehouse/04sky01 0 0 0 ( 4281.000000 -7831.000000 -2512.000000 ) ( 3931.000000 -7831.000000 -2512.000000 ) ( 3931.000000 -7280.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4281.000000 -7831.000000 -2512.000000 ) ( 4281.000000 -7831.000000 -2516.000000 ) ( 3931.000000 -7831.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3931.000000 -7831.000000 -2512.000000 ) ( 3931.000000 -7831.000000 -2516.000000 ) ( 3931.000000 -7280.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3931.000000 -7280.000000 -2512.000000 ) ( 3931.000000 -7280.000000 -2516.000000 ) ( 4281.000000 -7280.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4281.000000 -7280.000000 -2512.000000 ) ( 4281.000000 -7280.000000 -2516.000000 ) ( 4281.000000 -7831.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7790/4585) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-7831.000000, -7831.000000, -7280.000000) / (3931.000000, 4281.000000, 4281.000000) // --> Vector info: d1 = 1.000000, 3.499999, 3.500000. Determinants: -0.000167, -1377.499475, 5222099.129363, -192850.000000 // --> Vector info: d2 = 0.000000, 0.000000, 3.937455. Determinants: -1378.109264, -0.000060, -10791973.412937, -192850.000000 ( 4281.000000 -7280.000000 -2884.000000 ) ( 4281.000000 -7831.000000 -2884.000000 ) ( 3931.000000 -7831.000000 -2884.000000 ) ( ( 0.000000 0.007143 -27.078554 ) ( 0.007146 0.000000 55.960453 ) ) 04escapehouse/04wex2b 0 0 0 ( 3931.000000 -7831.000000 -2888.000000 ) ( 4281.000000 -7831.000000 -2888.000000 ) ( 4281.000000 -7280.000000 -2888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3931.000000 -7831.000000 -2888.000000 ) ( 3931.000000 -7831.000000 -2884.000000 ) ( 4281.000000 -7831.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4281.000000 -7831.000000 -2888.000000 ) ( 4281.000000 -7831.000000 -2884.000000 ) ( 4281.000000 -7280.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4281.000000 -7280.000000 -2888.000000 ) ( 4281.000000 -7280.000000 -2884.000000 ) ( 3931.000000 -7280.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3931.000000 -7280.000000 -2888.000000 ) ( 3931.000000 -7280.000000 -2884.000000 ) ( 3931.000000 -7831.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7791/4586) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (3931.000000, 4281.000000, 4281.000000) / (2884.000000, 2884.000000, 2516.000000) // --> Vector info: d1 = 1.276030, 0.026030, 0.026031. Determinants: 460.000000, 0.000500, -1972614.068889, -128800.000000 // --> Vector info: d2 = 1.312543, 1.312542, 0.000017. Determinants: 0.000526, -459.383840, 1155805.338326, -128800.000000 ( 4281.000000 -7280.000000 -2516.000000 ) ( 4281.000000 -7280.000000 -2884.000000 ) ( 3931.000000 -7280.000000 -2884.000000 ) ( ( -0.003571 0.000000 15.315327 ) ( 0.000000 0.003567 -8.973644 ) ) 04escapehouse/04wex1 0 0 0 ( 3931.000000 -7276.000000 -2884.000000 ) ( 4281.000000 -7276.000000 -2884.000000 ) ( 4281.000000 -7276.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3931.000000 -7276.000000 -2884.000000 ) ( 3931.000000 -7280.000000 -2884.000000 ) ( 4281.000000 -7280.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4281.000000 -7276.000000 -2884.000000 ) ( 4281.000000 -7280.000000 -2884.000000 ) ( 4281.000000 -7280.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4281.000000 -7276.000000 -2516.000000 ) ( 4281.000000 -7280.000000 -2516.000000 ) ( 3931.000000 -7280.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3931.000000 -7276.000000 -2516.000000 ) ( 3931.000000 -7280.000000 -2516.000000 ) ( 3931.000000 -7280.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7795/4587) # points: 4 { brushDef { // Surface normal: 0.000000, -0.504917, 0.863168 // RotY/Z : -1.041510 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.863168, -0.504917) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (3931.000000, 3838.000000, 4281.000000) / (8215.648254, 8631.558100, 8631.558100) // --> Vector info: d1 = 3.047713, 0.005663, 0.692971. Determinants: -285.858291, 1283.708637, -9984324.943158, -184248.061778 // --> Vector info: d2 = 3.999999, 3.999991, 0.914248. Determinants: 1283.391075, 286.977728, -8139710.498602, -184248.061778 ( 4281.000000 -8190.000000 -3094.000000 ) ( 3838.000000 -8190.000000 -3094.000000 ) ( 3931.000000 -7831.000000 -2884.000000 ) ( ( 0.001551 -0.006967 54.189579 ) ( -0.006966 -0.001558 44.177998 ) ) 04escapehouse/04wex2b 0 0 0 ( 3931.000000 -7828.980332 -2887.452671 ) ( 3838.000000 -8187.980332 -3097.452671 ) ( 4281.000000 -8187.980332 -3097.452671 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3931.000000 -7828.980332 -2887.452671 ) ( 3931.000000 -7831.000000 -2884.000000 ) ( 3838.000000 -8190.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3838.000000 -8187.980332 -3097.452671 ) ( 3838.000000 -8190.000000 -3094.000000 ) ( 4281.000000 -8190.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4281.000000 -8187.980332 -3097.452671 ) ( 4281.000000 -8190.000000 -3094.000000 ) ( 4281.000000 -7831.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4281.000000 -7828.980332 -2887.452671 ) ( 4281.000000 -7831.000000 -2884.000000 ) ( 3931.000000 -7831.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7797/4588) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-7831.000000, -7831.000000, -8190.000000) / (-3931.000000, -4281.000000, -4281.000000) // --> Vector info: d1 = 1.000000, 2.250000, 2.250000. Determinants: 0.000000, 448.749871, 1638385.727624, -125650.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.281273. Determinants: 448.445677, -0.000128, 3386127.611317, -125650.000000 ( 4281.000000 -8190.000000 -2516.000000 ) ( 4281.000000 -7831.000000 -2516.000000 ) ( 3931.000000 -7831.000000 -2516.000000 ) ( ( 0.000000 -0.003571 -13.039282 ) ( -0.003569 0.000000 -26.948887 ) ) 04escapehouse/04sky01 0 0 0 ( 3931.000000 -7831.000000 -2512.000000 ) ( 4281.000000 -7831.000000 -2512.000000 ) ( 4281.000000 -8190.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3931.000000 -7831.000000 -2512.000000 ) ( 3931.000000 -7831.000000 -2516.000000 ) ( 4281.000000 -7831.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4281.000000 -7831.000000 -2512.000000 ) ( 4281.000000 -7831.000000 -2516.000000 ) ( 4281.000000 -8190.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4281.000000 -8190.000000 -2512.000000 ) ( 4281.000000 -8190.000000 -2516.000000 ) ( 3838.000000 -8190.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3838.000000 -8190.000000 -2512.000000 ) ( 3838.000000 -8190.000000 -2516.000000 ) ( 3931.000000 -7831.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7799/4589) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-7831.000000, -7831.000000, -8190.000000) / (-3482.000000, -3832.000000, -3699.000000) // --> Vector info: d1 = 1.000000, 2.250000, 1.773613. Determinants: -0.485339, 448.749871, 1433096.344252, -125650.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.281273. Determinants: 448.445630, -0.000128, 3386127.298387, -125650.000000 ( 3699.000000 -8190.000000 -2516.000000 ) ( 3832.000000 -7831.000000 -2516.000000 ) ( 3482.000000 -7831.000000 -2516.000000 ) ( ( 0.000004 -0.003571 -11.405462 ) ( -0.003569 0.000000 -26.948884 ) ) 04escapehouse/04sky01 0 0 0 ( 3482.000000 -7831.000000 -2512.000000 ) ( 3832.000000 -7831.000000 -2512.000000 ) ( 3699.000000 -8190.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.000000 -7831.000000 -2512.000000 ) ( 3482.000000 -7831.000000 -2516.000000 ) ( 3832.000000 -7831.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3832.000000 -7831.000000 -2512.000000 ) ( 3832.000000 -7831.000000 -2516.000000 ) ( 3699.000000 -8190.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3699.000000 -8190.000000 -2512.000000 ) ( 3699.000000 -8190.000000 -2516.000000 ) ( 3482.000000 -8190.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.000000 -8190.000000 -2512.000000 ) ( 3482.000000 -8190.000000 -2516.000000 ) ( 3482.000000 -7831.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7802/4590) # points: 4 { brushDef { // Surface normal: 0.000000, -0.504917, 0.863168 // RotY/Z : -1.041510 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.863168, -0.504917) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (3832.000000, 3482.000000, 3482.000000) / (8215.648254, 8215.648254, 8631.558100) // --> Vector info: d1 = 0.255726, 2.755726, 2.755726. Determinants: 1039.774615, 0.000000, -4021642.010032, -145568.446100 // --> Vector info: d2 = 0.937450, 0.937450, 3.906738. Determinants: 0.000000, -1039.250756, 8401655.461835, -145568.446100 ( 3482.000000 -8190.000000 -3094.000000 ) ( 3482.000000 -7831.000000 -2884.000000 ) ( 3832.000000 -7831.000000 -2884.000000 ) ( ( -0.007143 0.000000 27.627155 ) ( 0.000000 0.007139 -57.716186 ) ) 04escapehouse/04wex2b 0 0 0 ( 3832.000000 -7828.980332 -2887.452671 ) ( 3482.000000 -7828.980332 -2887.452671 ) ( 3482.000000 -8187.980332 -3097.452671 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3832.000000 -7828.980332 -2887.452671 ) ( 3832.000000 -7831.000000 -2884.000000 ) ( 3482.000000 -7831.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.000000 -7828.980332 -2887.452671 ) ( 3482.000000 -7831.000000 -2884.000000 ) ( 3482.000000 -8190.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.000000 -8187.980332 -3097.452671 ) ( 3482.000000 -8190.000000 -3094.000000 ) ( 3699.000000 -8190.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3699.000000 -8187.980332 -3097.452671 ) ( 3699.000000 -8190.000000 -3094.000000 ) ( 3832.000000 -7831.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7808/4591) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-7831.000000, -7831.000000, -7280.000000) / (3482.000000, 3832.000000, 3832.000000) // --> Vector info: d1 = 1.000000, 3.499999, 3.500000. Determinants: -0.000167, -1377.499475, 4603601.865165, -192850.000000 // --> Vector info: d2 = 0.000000, 0.000000, 3.937455. Determinants: -1378.109264, -0.000060, -10791973.439996, -192850.000000 ( 3832.000000 -7280.000000 -2884.000000 ) ( 3832.000000 -7831.000000 -2884.000000 ) ( 3482.000000 -7831.000000 -2884.000000 ) ( ( 0.000000 0.007143 -23.871412 ) ( 0.007146 0.000000 55.960453 ) ) 04escapehouse/04wex2b 0 0 0 ( 3482.000000 -7831.000000 -2888.000000 ) ( 3832.000000 -7831.000000 -2888.000000 ) ( 3832.000000 -7280.000000 -2888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.000000 -7831.000000 -2888.000000 ) ( 3482.000000 -7831.000000 -2884.000000 ) ( 3832.000000 -7831.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3832.000000 -7831.000000 -2888.000000 ) ( 3832.000000 -7831.000000 -2884.000000 ) ( 3832.000000 -7280.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3832.000000 -7280.000000 -2888.000000 ) ( 3832.000000 -7280.000000 -2884.000000 ) ( 3482.000000 -7280.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.000000 -7280.000000 -2888.000000 ) ( 3482.000000 -7280.000000 -2884.000000 ) ( 3482.000000 -7831.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7810/4592) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (3832.000000, 3832.000000, 3482.000000) / (2884.000000, 2516.000000, 2516.000000) // --> Vector info: d1 = 0.627861, 0.627861, 1.877861. Determinants: 460.000000, 0.000000, -1843588.530006, -128800.000000 // --> Vector info: d2 = 2.312514, 0.999989, 0.999990. Determinants: 0.000351, -459.383846, 1027009.824490, -128800.000000 ( 3482.000000 -7280.000000 -2516.000000 ) ( 3832.000000 -7280.000000 -2516.000000 ) ( 3832.000000 -7280.000000 -2884.000000 ) ( ( -0.003571 0.000000 14.313576 ) ( 0.000000 0.003567 -7.973679 ) ) 04escapehouse/04wex1 0 0 0 ( 3832.000000 -7276.000000 -2884.000000 ) ( 3832.000000 -7276.000000 -2516.000000 ) ( 3482.000000 -7276.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3832.000000 -7276.000000 -2884.000000 ) ( 3832.000000 -7280.000000 -2884.000000 ) ( 3832.000000 -7280.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3832.000000 -7276.000000 -2516.000000 ) ( 3832.000000 -7280.000000 -2516.000000 ) ( 3482.000000 -7280.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.000000 -7276.000000 -2516.000000 ) ( 3482.000000 -7280.000000 -2516.000000 ) ( 3482.000000 -7280.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.000000 -7276.000000 -2884.000000 ) ( 3482.000000 -7280.000000 -2884.000000 ) ( 3832.000000 -7280.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7811/4593) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-7831.000000, -7831.000000, -7280.000000) / (-3832.000000, -3482.000000, -3482.000000) // --> Vector info: d1 = 0.000000, 1.250001, 1.250000. Determinants: 0.000376, -688.750723, -2639289.826982, -192850.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.968728. Determinants: -689.054646, -0.000017, -5395986.994954, -192850.000000 ( 3482.000000 -7280.000000 -2516.000000 ) ( 3482.000000 -7831.000000 -2516.000000 ) ( 3832.000000 -7831.000000 -2516.000000 ) ( ( 0.000000 0.003571 13.685713 ) ( 0.003573 0.000000 27.980228 ) ) 04escapehouse/04sky01 0 0 0 ( 3832.000000 -7831.000000 -2512.000000 ) ( 3482.000000 -7831.000000 -2512.000000 ) ( 3482.000000 -7280.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3832.000000 -7831.000000 -2512.000000 ) ( 3832.000000 -7831.000000 -2516.000000 ) ( 3482.000000 -7831.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.000000 -7831.000000 -2512.000000 ) ( 3482.000000 -7831.000000 -2516.000000 ) ( 3482.000000 -7280.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.000000 -7280.000000 -2512.000000 ) ( 3482.000000 -7280.000000 -2516.000000 ) ( 3832.000000 -7280.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3832.000000 -7280.000000 -2512.000000 ) ( 3832.000000 -7280.000000 -2516.000000 ) ( 3832.000000 -7831.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7813/4594) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-10246.000000, -10246.000000, -9695.000000) / (3362.000000, 5058.000000, 5058.000000) // --> Vector info: d1 = 1.000000, 13.108506, 13.108505. Determinants: 0.001616, -6671.786918, 21496068.180712, -934496.000000 // --> Vector info: d2 = 0.000000, 0.000001, 3.937455. Determinants: -6677.922236, -0.000551, -68421989.404235, -934496.000000 ( 5058.000000 -9695.000000 -5316.000000 ) ( 5058.000000 -10246.000000 -5316.000000 ) ( 3362.000000 -10246.000000 -5316.000000 ) ( ( 0.000000 0.007139 -23.002847 ) ( 0.007146 0.000000 73.218066 ) ) 04escapehouse/04wex4a 0 0 0 ( 3362.000000 -10246.000000 -5320.000000 ) ( 5058.000000 -10246.000000 -5320.000000 ) ( 5058.000000 -9695.000000 -5320.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3362.000000 -10246.000000 -5320.000000 ) ( 3362.000000 -10246.000000 -5316.000000 ) ( 5058.000000 -10246.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5058.000000 -10246.000000 -5320.000000 ) ( 5058.000000 -10246.000000 -5316.000000 ) ( 5058.000000 -9695.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5058.000000 -9695.000000 -5320.000000 ) ( 5058.000000 -9695.000000 -5316.000000 ) ( 3362.000000 -9695.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3362.000000 -9695.000000 -5320.000000 ) ( 3362.000000 -9695.000000 -5316.000000 ) ( 3362.000000 -10246.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7814/4595) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9695.000000, -10246.000000, -10246.000000) / (3094.000000, 3094.000000, 5316.000000) // --> Vector info: d1 = 1.000005, 4.937451, 4.937451. Determinants: 8749.006054, 0.000000, 83597285.701589, -1224322.000000 // --> Vector info: d2 = 1.000000, 1.000000, 16.875036. Determinants: -0.000660, -8747.145232, 25839339.172533, -1224322.000000 ( 3362.000000 -10246.000000 -5316.000000 ) ( 3362.000000 -10246.000000 -3094.000000 ) ( 3362.000000 -9695.000000 -3094.000000 ) ( ( -0.007146 0.000000 -68.280473 ) ( 0.000000 0.007144 -21.105019 ) ) 04escapehouse/04wex4a 0 0 0 ( 3358.000000 -9695.000000 -3094.000000 ) ( 3358.000000 -10246.000000 -3094.000000 ) ( 3358.000000 -10246.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3358.000000 -9695.000000 -3094.000000 ) ( 3362.000000 -9695.000000 -3094.000000 ) ( 3362.000000 -10246.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3358.000000 -10246.000000 -3094.000000 ) ( 3362.000000 -10246.000000 -3094.000000 ) ( 3362.000000 -10246.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3358.000000 -10246.000000 -5316.000000 ) ( 3362.000000 -10246.000000 -5316.000000 ) ( 3362.000000 -9695.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3358.000000 -9695.000000 -5316.000000 ) ( 3362.000000 -9695.000000 -5316.000000 ) ( 3362.000000 -9695.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7817/4596) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (10246.000000, 9695.000000, 9695.000000) / (2516.000000, 2516.000000, 5316.000000) // --> Vector info: d1 = 0.658469, 2.627196, 2.627132. Determinants: 5512.435906, 0.035208, -57496393.165445, -1542800.000000 // --> Vector info: d2 = 0.999943, 0.999955, 10.999982. Determinants: 0.034891, -5510.014649, 12320127.559882, -1542800.000000 ( 5058.000000 -9695.000000 -5316.000000 ) ( 5058.000000 -9695.000000 -2516.000000 ) ( 5058.000000 -10246.000000 -2516.000000 ) ( ( -0.003573 0.000000 37.267561 ) ( 0.000000 0.003571 -7.985564 ) ) 04escapehouse/04wex1 0 0 0 ( 5062.000000 -10246.000000 -2516.000000 ) ( 5062.000000 -9695.000000 -2516.000000 ) ( 5062.000000 -9695.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5062.000000 -10246.000000 -2516.000000 ) ( 5058.000000 -10246.000000 -2516.000000 ) ( 5058.000000 -9695.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5062.000000 -9695.000000 -2516.000000 ) ( 5058.000000 -9695.000000 -2516.000000 ) ( 5058.000000 -9695.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5062.000000 -9695.000000 -5316.000000 ) ( 5058.000000 -9695.000000 -5316.000000 ) ( 5058.000000 -10246.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5062.000000 -10246.000000 -5316.000000 ) ( 5058.000000 -10246.000000 -5316.000000 ) ( 5058.000000 -10246.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7818/4597) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-3362.000000, -5058.000000, -5058.000000) / (2516.000000, 2516.000000, 5316.000000) // --> Vector info: d1 = 0.658470, 6.712724, 6.712660. Determinants: 16951.910019, 0.108372, 53865105.741714, -4748800.000000 // --> Vector info: d2 = 0.999952, 0.999990, 11.000016. Determinants: 0.107647, -16960.044176, 37923262.332352, -4748800.000000 ( 5058.000000 -10246.000000 -5316.000000 ) ( 5058.000000 -10246.000000 -2516.000000 ) ( 3362.000000 -10246.000000 -2516.000000 ) ( ( -0.003570 0.000000 -11.342888 ) ( 0.000000 0.003571 -7.985862 ) ) 04escapehouse/04wex1 0 0 0 ( 3362.000000 -10250.000000 -2516.000000 ) ( 5058.000000 -10250.000000 -2516.000000 ) ( 5058.000000 -10250.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3362.000000 -10250.000000 -2516.000000 ) ( 3362.000000 -10246.000000 -2516.000000 ) ( 5058.000000 -10246.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5058.000000 -10250.000000 -2516.000000 ) ( 5058.000000 -10246.000000 -2516.000000 ) ( 5058.000000 -10246.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5058.000000 -10250.000000 -5316.000000 ) ( 5058.000000 -10246.000000 -5316.000000 ) ( 3362.000000 -10246.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3362.000000 -10250.000000 -5316.000000 ) ( 3362.000000 -10246.000000 -5316.000000 ) ( 3362.000000 -10246.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7822/4598) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-9695.000000, -10246.000000, -10246.000000) / (-5058.000000, -5058.000000, -3362.000000) // --> Vector info: d1 = 1.000000, 2.968727, 2.968725. Determinants: 3338.960171, 0.000790, 31436726.735201, -934496.000000 // --> Vector info: d2 = 1.000000, 1.000000, 7.054253. Determinants: -0.000199, -3335.893590, -17807447.593224, -934496.000000 ( 3362.000000 -10246.000000 -2516.000000 ) ( 5058.000000 -10246.000000 -2516.000000 ) ( 5058.000000 -9695.000000 -2516.000000 ) ( ( -0.003573 0.000000 -33.640301 ) ( 0.000000 0.003570 19.055670 ) ) 04escapehouse/04sky01 0 0 0 ( 5058.000000 -9695.000000 -2512.000000 ) ( 5058.000000 -10246.000000 -2512.000000 ) ( 3362.000000 -10246.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5058.000000 -9695.000000 -2512.000000 ) ( 5058.000000 -9695.000000 -2516.000000 ) ( 5058.000000 -10246.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5058.000000 -10246.000000 -2512.000000 ) ( 5058.000000 -10246.000000 -2516.000000 ) ( 3362.000000 -10246.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3362.000000 -10246.000000 -2512.000000 ) ( 3362.000000 -10246.000000 -2516.000000 ) ( 3362.000000 -9695.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3362.000000 -9695.000000 -2512.000000 ) ( 3362.000000 -9695.000000 -2516.000000 ) ( 5058.000000 -9695.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7824/4599) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-10246.000000, -10246.000000, -9695.000000) / (-3362.000000, -3012.000000, -3012.000000) // --> Vector info: d1 = 1.000000, 2.249998, 2.250003. Determinants: -0.001751, -688.748950, -2508441.913253, -192850.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.968729. Determinants: -689.054990, 0.000056, -7060057.259386, -192850.000000 ( 3012.000000 -9695.000000 -2516.000000 ) ( 3012.000000 -10246.000000 -2516.000000 ) ( 3362.000000 -10246.000000 -2516.000000 ) ( ( 0.000000 0.003571 13.007218 ) ( 0.003573 0.000000 36.609060 ) ) 04escapehouse/04sky01 0 0 0 ( 3362.000000 -10246.000000 -2512.000000 ) ( 3012.000000 -10246.000000 -2512.000000 ) ( 3012.000000 -9695.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3362.000000 -10246.000000 -2512.000000 ) ( 3362.000000 -10246.000000 -2516.000000 ) ( 3012.000000 -10246.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3012.000000 -10246.000000 -2512.000000 ) ( 3012.000000 -10246.000000 -2516.000000 ) ( 3012.000000 -9695.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3012.000000 -9695.000000 -2512.000000 ) ( 3012.000000 -9695.000000 -2516.000000 ) ( 3362.000000 -9695.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3362.000000 -9695.000000 -2512.000000 ) ( 3362.000000 -9695.000000 -2516.000000 ) ( 3362.000000 -10246.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7825/4600) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-3362.000000, -3117.000000, -3117.000000) / (3094.000000, 3094.000000, 2516.000000) // --> Vector info: d1 = 1.658456, 0.780584, 0.780598. Determinants: 507.409736, 0.003271, 1471047.478512, -141610.000000 // --> Vector info: d2 = 3.062460, 3.062454, 0.999946. Determinants: 0.003170, -505.314443, 1129778.623710, -141610.000000 ( 3117.000000 -10246.000000 -2516.000000 ) ( 3117.000000 -10246.000000 -3094.000000 ) ( 3362.000000 -10246.000000 -3094.000000 ) ( ( -0.003583 0.000000 -10.388020 ) ( 0.000000 0.003568 -7.978099 ) ) 04escapehouse/04wex1 0 0 0 ( 3362.000000 -10250.000000 -3094.000000 ) ( 3117.000000 -10250.000000 -3094.000000 ) ( 3117.000000 -10250.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3362.000000 -10250.000000 -3094.000000 ) ( 3362.000000 -10246.000000 -3094.000000 ) ( 3117.000000 -10246.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3117.000000 -10250.000000 -3094.000000 ) ( 3117.000000 -10246.000000 -3094.000000 ) ( 3117.000000 -10246.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3117.000000 -10250.000000 -2516.000000 ) ( 3117.000000 -10246.000000 -2516.000000 ) ( 3362.000000 -10246.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3362.000000 -10250.000000 -2516.000000 ) ( 3362.000000 -10246.000000 -2516.000000 ) ( 3362.000000 -10246.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7829/4601) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-3117.000000, -3012.000000, -3037.000000) / (3094.000000, 3094.000000, 3076.000000) // --> Vector info: d1 = 0.726265, 0.354204, 0.441845. Determinants: 6.697094, -0.099240, 19809.248828, -1890.000000 // --> Vector info: d2 = 1.062511, 1.062415, 0.999918. Determinants: 0.001738, -6.564614, 18308.185703, -1890.000000 ( 3037.000000 -10246.000000 -3076.000000 ) ( 3012.000000 -10246.000000 -3094.000000 ) ( 3117.000000 -10246.000000 -3094.000000 ) ( ( -0.003543 0.000053 -10.481084 ) ( -0.000001 0.003473 -9.686871 ) ) 04escapehouse/04wex1 0 0 0 ( 3117.000000 -10250.000000 -3094.000000 ) ( 3012.000000 -10250.000000 -3094.000000 ) ( 3037.000000 -10250.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3117.000000 -10250.000000 -3094.000000 ) ( 3117.000000 -10246.000000 -3094.000000 ) ( 3012.000000 -10246.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3012.000000 -10250.000000 -3094.000000 ) ( 3012.000000 -10246.000000 -3094.000000 ) ( 3037.000000 -10246.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3037.000000 -10250.000000 -3076.000000 ) ( 3037.000000 -10246.000000 -3076.000000 ) ( 3117.000000 -10246.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3117.000000 -10250.000000 -3076.000000 ) ( 3117.000000 -10246.000000 -3076.000000 ) ( 3117.000000 -10246.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7830/4602) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-10246.000000, -10246.000000, -9695.000000) / (3012.000000, 3362.000000, 3362.000000) // --> Vector info: d1 = 1.000000, 3.499999, 3.500000. Determinants: -0.000167, -1377.499475, 3956176.709182, -192850.000000 // --> Vector info: d2 = 0.000000, 0.000000, 3.937455. Determinants: -1378.109264, -0.000060, -14120107.340089, -192850.000000 ( 3362.000000 -9695.000000 -3094.000000 ) ( 3362.000000 -10246.000000 -3094.000000 ) ( 3012.000000 -10246.000000 -3094.000000 ) ( ( 0.000000 0.007143 -20.514269 ) ( 0.007146 0.000000 73.218083 ) ) 04escapehouse/04wex2b 0 0 0 ( 3012.000000 -10246.000000 -3098.000000 ) ( 3362.000000 -10246.000000 -3098.000000 ) ( 3362.000000 -9695.000000 -3098.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3012.000000 -10246.000000 -3098.000000 ) ( 3012.000000 -10246.000000 -3094.000000 ) ( 3362.000000 -10246.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3362.000000 -10246.000000 -3098.000000 ) ( 3362.000000 -10246.000000 -3094.000000 ) ( 3362.000000 -9695.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3362.000000 -9695.000000 -3098.000000 ) ( 3362.000000 -9695.000000 -3094.000000 ) ( 3012.000000 -9695.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3012.000000 -9695.000000 -3098.000000 ) ( 3012.000000 -9695.000000 -3094.000000 ) ( 3012.000000 -10246.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7833/4603) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-3012.000000, -3117.000000, -3117.000000) / (2516.000000, 2516.000000, 2823.000000) // --> Vector info: d1 = 0.354216, 0.726345, 0.726337. Determinants: 114.243737, 0.000801, 332681.979677, -32235.000000 // --> Vector info: d2 = 0.999906, 0.999907, 2.095126. Determinants: 0.000420, -114.997959, 257104.154885, -32235.000000 ( 3117.000000 -10246.000000 -2823.000000 ) ( 3117.000000 -10246.000000 -2516.000000 ) ( 3012.000000 -10246.000000 -2516.000000 ) ( ( -0.003544 0.000000 -10.320521 ) ( 0.000000 0.003567 -7.975932 ) ) 04escapehouse/04wex1 0 0 0 ( 3012.000000 -10250.000000 -2516.000000 ) ( 3117.000000 -10250.000000 -2516.000000 ) ( 3117.000000 -10250.000000 -2823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3012.000000 -10250.000000 -2516.000000 ) ( 3012.000000 -10246.000000 -2516.000000 ) ( 3117.000000 -10246.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3117.000000 -10250.000000 -2516.000000 ) ( 3117.000000 -10246.000000 -2516.000000 ) ( 3117.000000 -10246.000000 -2823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3117.000000 -10250.000000 -2823.000000 ) ( 3117.000000 -10246.000000 -2823.000000 ) ( 3012.000000 -10246.000000 -2823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3012.000000 -10250.000000 -2823.000000 ) ( 3012.000000 -10246.000000 -2823.000000 ) ( 3012.000000 -10246.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7835/4604) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-2564.000000, -2030.000000, -2030.000000) / (5316.000000, 5316.000000, 2516.000000) // --> Vector info: d1 = 2.752323, 0.845896, 0.845921. Determinants: 5337.996672, 0.013242, 9571279.503164, -1495200.000000 // --> Vector info: d2 = 10.999948, 10.999943, 0.999916. Determinants: 0.013344, -5340.014068, 11940427.424450, -1495200.000000 ( 2030.000000 -10246.000000 -2516.000000 ) ( 2030.000000 -10246.000000 -5316.000000 ) ( 2564.000000 -10246.000000 -5316.000000 ) ( ( -0.003570 0.000000 -6.401337 ) ( 0.000000 0.003571 -7.985840 ) ) 04escapehouse/04wex1 0 0 0 ( 2564.000000 -10250.000000 -5316.000000 ) ( 2030.000000 -10250.000000 -5316.000000 ) ( 2030.000000 -10250.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2564.000000 -10250.000000 -5316.000000 ) ( 2564.000000 -10246.000000 -5316.000000 ) ( 2030.000000 -10246.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -10250.000000 -5316.000000 ) ( 2030.000000 -10246.000000 -5316.000000 ) ( 2030.000000 -10246.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -10250.000000 -2516.000000 ) ( 2030.000000 -10246.000000 -2516.000000 ) ( 2564.000000 -10246.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2564.000000 -10250.000000 -2516.000000 ) ( 2564.000000 -10246.000000 -2516.000000 ) ( 2564.000000 -10246.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7837/4605) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-10246.000000, -10246.000000, -9695.000000) / (-2564.000000, -2030.000000, -2030.000000) // --> Vector info: d1 = 1.000000, 2.906428, 2.906429. Determinants: -0.000636, -1050.441751, -2987573.166939, -294234.000000 // --> Vector info: d2 = 0.000000, 0.000001, 1.968729. Determinants: -1051.300278, -0.000732, -10771624.559641, -294234.000000 ( 2030.000000 -9695.000000 -2516.000000 ) ( 2030.000000 -10246.000000 -2516.000000 ) ( 2564.000000 -10246.000000 -2516.000000 ) ( ( 0.000000 0.003570 10.153732 ) ( 0.003573 0.000000 36.609041 ) ) 04escapehouse/04sky01 0 0 0 ( 2564.000000 -10246.000000 -2512.000000 ) ( 2030.000000 -10246.000000 -2512.000000 ) ( 2030.000000 -9695.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2564.000000 -10246.000000 -2512.000000 ) ( 2564.000000 -10246.000000 -2516.000000 ) ( 2030.000000 -10246.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -10246.000000 -2512.000000 ) ( 2030.000000 -10246.000000 -2516.000000 ) ( 2030.000000 -9695.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -9695.000000 -2512.000000 ) ( 2030.000000 -9695.000000 -2516.000000 ) ( 2564.000000 -9695.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2564.000000 -9695.000000 -2512.000000 ) ( 2564.000000 -9695.000000 -2516.000000 ) ( 2564.000000 -10246.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7838/4606) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-10246.000000, -9695.000000, -9695.000000) / (5316.000000, 5316.000000, 2516.000000) // --> Vector info: d1 = 2.845894, 0.877167, 0.877205. Determinants: 5512.435906, 0.021020, 52089661.507995, -1542800.000000 // --> Vector info: d2 = 10.999944, 10.999936, 0.999910. Determinants: 0.021372, -5510.014550, 12320743.129807, -1542800.000000 ( 2030.000000 -9695.000000 -2516.000000 ) ( 2030.000000 -9695.000000 -5316.000000 ) ( 2030.000000 -10246.000000 -5316.000000 ) ( ( -0.003573 0.000000 -33.763068 ) ( 0.000000 0.003571 -7.985963 ) ) 04escapehouse/04wex1 0 0 0 ( 2026.000000 -10246.000000 -5316.000000 ) ( 2026.000000 -9695.000000 -5316.000000 ) ( 2026.000000 -9695.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2026.000000 -10246.000000 -5316.000000 ) ( 2030.000000 -10246.000000 -5316.000000 ) ( 2030.000000 -9695.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2026.000000 -9695.000000 -5316.000000 ) ( 2030.000000 -9695.000000 -5316.000000 ) ( 2030.000000 -9695.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2026.000000 -9695.000000 -2516.000000 ) ( 2030.000000 -9695.000000 -2516.000000 ) ( 2030.000000 -10246.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2026.000000 -10246.000000 -2516.000000 ) ( 2030.000000 -10246.000000 -2516.000000 ) ( 2030.000000 -10246.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7841/4607) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-10246.000000, -10246.000000, -9695.000000) / (2030.000000, 2564.000000, 2564.000000) // --> Vector info: d1 = 0.763750, 2.111993, 3.503359. Determinants: -742.989577, -742.881626, -6329342.750550, -294234.000000 // --> Vector info: d2 = 1.450938, 0.103600, 1.495901. Determinants: -743.488588, 742.383018, -9551736.746637, -294234.000000 ( 2564.000000 -9695.000000 -5316.000000 ) ( 2564.000000 -10246.000000 -5316.000000 ) ( 2030.000000 -10246.000000 -5316.000000 ) ( ( 0.002525 0.002525 21.511255 ) ( 0.002527 -0.002523 32.463063 ) ) 04escapehouse/04wex4a 0 0 0 ( 2030.000000 -10246.000000 -5320.000000 ) ( 2564.000000 -10246.000000 -5320.000000 ) ( 2564.000000 -9695.000000 -5320.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -10246.000000 -5320.000000 ) ( 2030.000000 -10246.000000 -5316.000000 ) ( 2564.000000 -10246.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2564.000000 -10246.000000 -5320.000000 ) ( 2564.000000 -10246.000000 -5316.000000 ) ( 2564.000000 -9695.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2564.000000 -9695.000000 -5320.000000 ) ( 2564.000000 -9695.000000 -5316.000000 ) ( 2030.000000 -9695.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -9695.000000 -5320.000000 ) ( 2030.000000 -9695.000000 -5316.000000 ) ( 2030.000000 -10246.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7844/4608) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (10246.000000, 9695.000000, 9695.000000) / (3094.000000, 3094.000000, 5316.000000) // --> Vector info: d1 = 0.000000, 3.937457, 3.937457. Determinants: 8749.029576, 0.000000, -89642557.068993, -1224322.000000 // --> Vector info: d2 = 1.000000, 1.000000, 16.875036. Determinants: -0.000920, -8747.145232, 25839354.851225, -1224322.000000 ( 2564.000000 -9695.000000 -5316.000000 ) ( 2564.000000 -9695.000000 -3094.000000 ) ( 2564.000000 -10246.000000 -3094.000000 ) ( ( -0.007146 0.000000 73.218122 ) ( 0.000000 0.007144 -21.105032 ) ) 04escapehouse/04wex4a 0 0 0 ( 2568.000000 -10246.000000 -3094.000000 ) ( 2568.000000 -9695.000000 -3094.000000 ) ( 2568.000000 -9695.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2568.000000 -10246.000000 -3094.000000 ) ( 2564.000000 -10246.000000 -3094.000000 ) ( 2564.000000 -9695.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2568.000000 -9695.000000 -3094.000000 ) ( 2564.000000 -9695.000000 -3094.000000 ) ( 2564.000000 -9695.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2568.000000 -9695.000000 -5316.000000 ) ( 2564.000000 -9695.000000 -5316.000000 ) ( 2564.000000 -10246.000000 -5316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2568.000000 -10246.000000 -5316.000000 ) ( 2564.000000 -10246.000000 -5316.000000 ) ( 2564.000000 -10246.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7846/4609) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex2b]: 128.000000/128.000000 // --> Vector A/B: (-10246.000000, -10246.000000, -9695.000000) / (2564.000000, 2914.000000, 2914.000000) // --> Vector info: d1 = 0.000000, 2.500003, 2.500000. Determinants: 0.000752, -1377.501446, 3531921.413017, -192850.000000 // --> Vector info: d2 = 0.000000, 0.000000, 3.937455. Determinants: -1378.109291, -0.000034, -14120107.707448, -192850.000000 ( 2914.000000 -9695.000000 -3094.000000 ) ( 2914.000000 -10246.000000 -3094.000000 ) ( 2564.000000 -10246.000000 -3094.000000 ) ( ( 0.000000 0.007143 -18.314345 ) ( 0.007146 0.000000 73.218085 ) ) 04escapehouse/04wex2b 0 0 0 ( 2564.000000 -10246.000000 -3098.000000 ) ( 2914.000000 -10246.000000 -3098.000000 ) ( 2914.000000 -9695.000000 -3098.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2564.000000 -10246.000000 -3098.000000 ) ( 2564.000000 -10246.000000 -3094.000000 ) ( 2914.000000 -10246.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -10246.000000 -3098.000000 ) ( 2914.000000 -10246.000000 -3094.000000 ) ( 2914.000000 -9695.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -9695.000000 -3098.000000 ) ( 2914.000000 -9695.000000 -3094.000000 ) ( 2564.000000 -9695.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2564.000000 -9695.000000 -3098.000000 ) ( 2564.000000 -9695.000000 -3094.000000 ) ( 2564.000000 -10246.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7848/4610) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-2809.000000, -2564.000000, -2564.000000) / (3094.000000, 3094.000000, 2516.000000) // --> Vector info: d1 = 1.626280, 0.752342, 0.752342. Determinants: 505.135934, 0.000000, 1188629.351311, -141610.000000 // --> Vector info: d2 = 3.062431, 3.062431, 0.999923. Determinants: 0.000000, -505.314427, 1129771.971378, -141610.000000 ( 2564.000000 -10246.000000 -2516.000000 ) ( 2564.000000 -10246.000000 -3094.000000 ) ( 2809.000000 -10246.000000 -3094.000000 ) ( ( -0.003567 0.000000 -8.393682 ) ( 0.000000 0.003568 -7.978052 ) ) 04escapehouse/04wex1 0 0 0 ( 2809.000000 -10250.000000 -3094.000000 ) ( 2564.000000 -10250.000000 -3094.000000 ) ( 2564.000000 -10250.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10250.000000 -3094.000000 ) ( 2809.000000 -10246.000000 -3094.000000 ) ( 2564.000000 -10246.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2564.000000 -10250.000000 -3094.000000 ) ( 2564.000000 -10246.000000 -3094.000000 ) ( 2564.000000 -10246.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2564.000000 -10250.000000 -2516.000000 ) ( 2564.000000 -10246.000000 -2516.000000 ) ( 2809.000000 -10246.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10250.000000 -2516.000000 ) ( 2809.000000 -10246.000000 -2516.000000 ) ( 2809.000000 -10246.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7849/4611) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-2809.000000, -2809.000000, -2914.000000) / (2823.000000, 2516.000000, 2516.000000) // --> Vector info: d1 = 0.626326, 0.626333, 1.002396. Determinants: 115.451156, 0.000801, 304110.431921, -32235.000000 // --> Vector info: d2 = 2.095120, 0.999901, 0.999903. Determinants: 0.000732, -114.997959, 257105.108960, -32235.000000 ( 2914.000000 -10246.000000 -2516.000000 ) ( 2809.000000 -10246.000000 -2516.000000 ) ( 2809.000000 -10246.000000 -2823.000000 ) ( ( -0.003582 0.000000 -9.434169 ) ( 0.000000 0.003567 -7.975961 ) ) 04escapehouse/04wex1 0 0 0 ( 2809.000000 -10250.000000 -2823.000000 ) ( 2809.000000 -10250.000000 -2516.000000 ) ( 2914.000000 -10250.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10250.000000 -2823.000000 ) ( 2809.000000 -10246.000000 -2823.000000 ) ( 2809.000000 -10246.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10250.000000 -2516.000000 ) ( 2809.000000 -10246.000000 -2516.000000 ) ( 2914.000000 -10246.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -10250.000000 -2516.000000 ) ( 2914.000000 -10246.000000 -2516.000000 ) ( 2914.000000 -10246.000000 -2823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -10250.000000 -2823.000000 ) ( 2914.000000 -10246.000000 -2823.000000 ) ( 2809.000000 -10246.000000 -2823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7850/4612) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-2914.000000, -2809.000000, -2809.000000) / (3094.000000, 3094.000000, 3076.000000) // --> Vector info: d1 = 1.002380, 0.626316, 0.626318. Determinants: 6.769157, 0.000200, 17830.206717, -1890.000000 // --> Vector info: d2 = 1.062410, 1.062410, 0.999880. Determinants: 0.000009, -6.565616, 18306.086472, -1890.000000 ( 2809.000000 -10246.000000 -3076.000000 ) ( 2809.000000 -10246.000000 -3094.000000 ) ( 2914.000000 -10246.000000 -3094.000000 ) ( ( -0.003582 0.000000 -9.433972 ) ( 0.000000 0.003474 -9.685760 ) ) 04escapehouse/04wex1 0 0 0 ( 2914.000000 -10250.000000 -3094.000000 ) ( 2809.000000 -10250.000000 -3094.000000 ) ( 2809.000000 -10250.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -10250.000000 -3094.000000 ) ( 2914.000000 -10246.000000 -3094.000000 ) ( 2809.000000 -10246.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10250.000000 -3094.000000 ) ( 2809.000000 -10246.000000 -3094.000000 ) ( 2809.000000 -10246.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2809.000000 -10250.000000 -3076.000000 ) ( 2809.000000 -10246.000000 -3076.000000 ) ( 2889.000000 -10246.000000 -3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.000000 -10250.000000 -3076.000000 ) ( 2889.000000 -10246.000000 -3076.000000 ) ( 2914.000000 -10246.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7855/4613) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-10246.000000, -10246.000000, -9695.000000) / (-2914.000000, -2564.000000, -2564.000000) // --> Vector info: d1 = 1.000000, 2.249998, 2.250003. Determinants: -0.001751, -688.748950, -2199882.383807, -192850.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.968729. Determinants: -689.054990, 0.000056, -7060057.284456, -192850.000000 ( 2564.000000 -9695.000000 -2516.000000 ) ( 2564.000000 -10246.000000 -2516.000000 ) ( 2914.000000 -10246.000000 -2516.000000 ) ( ( 0.000000 0.003571 11.407220 ) ( 0.003573 0.000000 36.609060 ) ) 04escapehouse/04sky01 0 0 0 ( 2914.000000 -10246.000000 -2512.000000 ) ( 2564.000000 -10246.000000 -2512.000000 ) ( 2564.000000 -9695.000000 -2512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -10246.000000 -2512.000000 ) ( 2914.000000 -10246.000000 -2516.000000 ) ( 2564.000000 -10246.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2564.000000 -10246.000000 -2512.000000 ) ( 2564.000000 -10246.000000 -2516.000000 ) ( 2564.000000 -9695.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2564.000000 -9695.000000 -2512.000000 ) ( 2564.000000 -9695.000000 -2516.000000 ) ( 2914.000000 -9695.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2914.000000 -9695.000000 -2512.000000 ) ( 2914.000000 -9695.000000 -2516.000000 ) ( 2914.000000 -10246.000000 -2516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7857/4614) # points: 4 { brushDef { // Surface normal: -0.650791, -0.759257, 0.000000 // RotY/Z : 0.000000 / -2.279423. Vector texS/T: (0.759257, -0.650791, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8858.463710, 8840.024621, 8840.024621) / (3214.000000, 3219.000000, 5120.000000) // --> Vector info: d1 = 0.000002, 0.037757, 13.619243. Determinants: 3.865079, -250.430221, 770643.999212, -35052.708027 // --> Vector info: d2 = 0.999964, 0.865616, 0.865651. Determinants: -255.396246, -0.000656, 2227369.043680, -35052.708027 ( 4023.000000 -8890.000000 -5120.000000 ) ( 4023.000000 -8890.000000 -3219.000000 ) ( 4037.000000 -8902.000000 -3214.000000 ) ( ( -0.000110 0.007144 -21.985291 ) ( 0.007286 0.000000 -63.543423 ) ) 04escapehouse/04wex4a 0 0 0 ( 4039.603165 -8898.962974 -3214.000000 ) ( 4025.603165 -8886.962974 -3219.000000 ) ( 4025.603165 -8886.962974 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4039.603165 -8898.962974 -3214.000000 ) ( 4037.000000 -8902.000000 -3214.000000 ) ( 4023.000000 -8890.000000 -3219.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4025.603165 -8886.962974 -3219.000000 ) ( 4023.000000 -8890.000000 -3219.000000 ) ( 4023.000000 -8890.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4025.603165 -8886.962974 -5120.000000 ) ( 4023.000000 -8890.000000 -5120.000000 ) ( 4037.000000 -8902.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4039.603165 -8898.962974 -5120.000000 ) ( 4037.000000 -8902.000000 -5120.000000 ) ( 4037.000000 -8902.000000 -3214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7859/4615) # points: 4 { brushDef { // Surface normal: 0.732793, 0.680451, 0.000000 // RotY/Z : 0.000000 / 0.748378. Vector texS/T: (-0.680451, 0.732793, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9336.940616, -9356.045589, -9356.045589) / (3197.000000, 3191.000000, 5120.000000) // --> Vector info: d1 = 0.877748, 0.838190, 14.619242. Determinants: 6.378129, -263.286622, 868931.444008, -36853.493254 // --> Vector info: d2 = 0.289021, 0.148729, 0.148729. Determinants: -270.622680, 0.000000, -2537439.324627, -36853.493254 ( 3995.000000 -9058.000000 -5120.000000 ) ( 3995.000000 -9058.000000 -3191.000000 ) ( 3982.000000 -9044.000000 -3197.000000 ) ( ( -0.000173 0.007144 -23.577994 ) ( 0.007343 0.000000 68.852071 ) ) 04escapehouse/04wex4a 0 0 0 ( 3979.068826 -9046.721804 -3197.000000 ) ( 3992.068826 -9060.721804 -3191.000000 ) ( 3992.068826 -9060.721804 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3979.068826 -9046.721804 -3197.000000 ) ( 3982.000000 -9044.000000 -3197.000000 ) ( 3995.000000 -9058.000000 -3191.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3992.068826 -9060.721804 -3191.000000 ) ( 3995.000000 -9058.000000 -3191.000000 ) ( 3995.000000 -9058.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3992.068826 -9060.721804 -5120.000000 ) ( 3995.000000 -9058.000000 -5120.000000 ) ( 3982.000000 -9044.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3979.068826 -9046.721804 -5120.000000 ) ( 3982.000000 -9044.000000 -5120.000000 ) ( 3982.000000 -9044.000000 -3197.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7860/4616) # points: 4 { brushDef { // Surface normal: -0.965616, 0.259973, 0.000000 // RotY/Z : 0.000000 / 2.878598. Vector texS/T: (-0.259973, -0.965616, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7707.953514, 7546.398570, 7546.398570) / (3191.000000, 3214.000000, 5120.000000) // --> Vector info: d1 = 0.838190, 1.000000, 14.619244. Determinants: -4.832892, -2200.256144, 6800170.454783, -307923.723672 // --> Vector info: d2 = 1.148729, 0.000000, 0.000001. Determinants: -2189.477820, -0.000126, 16522672.682717, -307923.723672 ( 4037.000000 -8902.000000 -5120.000000 ) ( 4037.000000 -8902.000000 -3214.000000 ) ( 3995.000000 -9058.000000 -3191.000000 ) ( ( 0.000016 0.007145 -22.083945 ) ( 0.007110 0.000000 -53.658330 ) ) 04escapehouse/04wex4a 0 0 0 ( 3998.862463 -9059.039894 -3191.000000 ) ( 4040.862463 -8903.039894 -3214.000000 ) ( 4040.862463 -8903.039894 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3998.862463 -9059.039894 -3191.000000 ) ( 3995.000000 -9058.000000 -3191.000000 ) ( 4037.000000 -8902.000000 -3214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4040.862463 -8903.039894 -3214.000000 ) ( 4037.000000 -8902.000000 -3214.000000 ) ( 4037.000000 -8902.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4040.862463 -8903.039894 -5120.000000 ) ( 4037.000000 -8902.000000 -5120.000000 ) ( 3995.000000 -9058.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3998.862463 -9059.039894 -5120.000000 ) ( 3995.000000 -9058.000000 -5120.000000 ) ( 3995.000000 -9058.000000 -3191.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7862/4617) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8890.000000, -9044.000000, -9058.000000) / (4023.000000, 3982.000000, 3995.000000) // --> Vector info: d1 = 1.000005, 2.135927, 2.206073. Determinants: 17.642960, 5.100490, 133750.629169, -2576.000000 // --> Vector info: d2 = 1.000000, 0.999998, 1.121495. Determinants: 4.981326, -18.710445, 116980.114381, -2576.000000 ( 3995.000000 -9058.000000 -5120.000000 ) ( 3982.000000 -9044.000000 -5120.000000 ) ( 4023.000000 -8890.000000 -5120.000000 ) ( ( -0.006849 -0.001980 -51.921828 ) ( -0.001934 0.007263 -45.411535 ) ) 04escapehouse/04wex4a 0 0 0 ( 4023.000000 -8890.000000 -5124.000000 ) ( 3982.000000 -9044.000000 -5124.000000 ) ( 3995.000000 -9058.000000 -5124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4023.000000 -8890.000000 -5124.000000 ) ( 4023.000000 -8890.000000 -5120.000000 ) ( 3982.000000 -9044.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3982.000000 -9044.000000 -5124.000000 ) ( 3982.000000 -9044.000000 -5120.000000 ) ( 3995.000000 -9058.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3995.000000 -9058.000000 -5124.000000 ) ( 3995.000000 -9058.000000 -5120.000000 ) ( 4037.000000 -8902.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4037.000000 -8902.000000 -5124.000000 ) ( 4037.000000 -8902.000000 -5120.000000 ) ( 4023.000000 -8890.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7866/4618) # points: 4 { brushDef { // Surface normal: -0.261415, -0.965226, 0.000000 // RotY/Z : 0.000000 / -1.835285. Vector texS/T: (0.965226, -0.261415, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5468.067724, 5468.067724, 5418.338457) / (3248.000000, 3104.000000, 3104.000000) // --> Vector info: d1 = 1.000000, 2.028067, 2.028071. Determinants: 0.000619, 51.125024, -173218.475167, -7161.014453 // --> Vector info: d2 = 0.000000, 0.000000, 0.353052. Determinants: 50.839469, -0.000002, -277993.654015, -7161.014453 ( 3247.000000 -8738.000000 -3104.000000 ) ( 3295.000000 -8751.000000 -3104.000000 ) ( 3295.000000 -8751.000000 -3248.000000 ) ( ( 0.000000 -0.007139 24.189097 ) ( -0.007099 0.000000 38.820429 ) ) 04escapehouse/04wex4a 0 0 0 ( 3296.045662 -8747.139095 -3248.000000 ) ( 3296.045662 -8747.139095 -3104.000000 ) ( 3248.045662 -8734.139095 -3104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3296.045662 -8747.139095 -3248.000000 ) ( 3295.000000 -8751.000000 -3248.000000 ) ( 3295.000000 -8751.000000 -3104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3296.045662 -8747.139095 -3104.000000 ) ( 3295.000000 -8751.000000 -3104.000000 ) ( 3247.000000 -8738.000000 -3104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3248.045662 -8734.139095 -3104.000000 ) ( 3247.000000 -8738.000000 -3104.000000 ) ( 3233.000000 -8734.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3234.045662 -8730.139095 -3146.000000 ) ( 3233.000000 -8734.000000 -3146.000000 ) ( 3295.000000 -8751.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7867/4619) # points: 3 { brushDef { // Surface normal: 0.259973, 0.965616, 0.000000 // RotY/Z : 0.000000 / 1.307802. Vector texS/T: (-0.965616, 0.259973, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5456.360400, -5375.582928, -5456.360400) / (3248.000000, 3118.000000, 3118.000000) // --> Vector info: d1 = 0.000000, 1.090522, 0.785211. Determinants: -39.690356, 63.427398, -422577.073422, -10501.071374 // --> Vector info: d2 = 1.000000, 0.999998, 1.489621. Determinants: 63.651038, 39.550384, 208342.284062, -10501.071374 ( 3265.000000 -8861.000000 -3118.000000 ) ( 3187.000000 -8840.000000 -3118.000000 ) ( 3265.000000 -8861.000000 -3248.000000 ) ( ( 0.003780 -0.006040 40.241330 ) ( -0.006061 -0.003766 -19.840098 ) ) 04escapehouse/04wex4a 0 0 0 ( 3263.960106 -8864.862463 -3248.000000 ) ( 3185.960106 -8843.862463 -3118.000000 ) ( 3263.960106 -8864.862463 -3118.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3263.960106 -8864.862463 -3248.000000 ) ( 3265.000000 -8861.000000 -3248.000000 ) ( 3187.000000 -8840.000000 -3118.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.960106 -8843.862463 -3118.000000 ) ( 3187.000000 -8840.000000 -3118.000000 ) ( 3265.000000 -8861.000000 -3118.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3263.960106 -8864.862463 -3118.000000 ) ( 3265.000000 -8861.000000 -3118.000000 ) ( 3265.000000 -8861.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7868/4620) # points: 5 { brushDef { // Surface normal: 0.031684, 0.117683, -0.992546 // RotY/Z : 1.448619 / 1.307802. Vector texS/T: (-0.965616, 0.259973, 0.000000) / (-0.258036, -0.958418, -0.121873) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5456.731790, -5456.360400, -5375.582928) / (7915.181566, 8030.054810, 8030.054810) // --> Vector info: d1 = 1.000000, 1.821151, 1.821150. Determinants: 0.000109, -66.330504, 515739.406725, -9279.170222 // --> Vector info: d2 = 0.000000, 0.000000, 0.577014. Determinants: -66.283508, 0.214301, -363387.557785, -9279.170222 ( 3187.000000 -8840.000000 -3118.000000 ) ( 3265.000000 -8861.000000 -3118.000000 ) ( 3295.000000 -8751.000000 -3104.000000 ) ( ( 0.000000 0.007148 -55.580337 ) ( 0.007143 -0.000023 39.161644 ) ) 04escapehouse/04wex4a 0 0 0 ( 3294.873265 -8751.470732 -3100.029817 ) ( 3264.873265 -8861.470732 -3114.029817 ) ( 3186.873265 -8840.470732 -3114.029817 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3294.873265 -8751.470732 -3100.029817 ) ( 3295.000000 -8751.000000 -3104.000000 ) ( 3265.000000 -8861.000000 -3118.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3264.873265 -8861.470732 -3114.029817 ) ( 3265.000000 -8861.000000 -3118.000000 ) ( 3187.000000 -8840.000000 -3118.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3186.873265 -8840.470732 -3114.029817 ) ( 3187.000000 -8840.000000 -3118.000000 ) ( 3197.000000 -8785.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3196.873265 -8785.470732 -3107.029817 ) ( 3197.000000 -8785.000000 -3111.000000 ) ( 3247.000000 -8738.000000 -3104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3246.873265 -8738.470732 -3100.029817 ) ( 3247.000000 -8738.000000 -3104.000000 ) ( 3295.000000 -8751.000000 -3104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7870/4621) # points: 4 { brushDef { // Surface normal: 0.816176, -0.222593, 0.533206 // RotY/Z : -0.562386 / -0.266252. Vector texS/T: (0.263117, 0.964764, 0.000000) / (0.514418, -0.140296, -0.845985) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-7689.693890, -7575.676348, -7575.588642) / (5670.495871, 5670.495871, 5549.926421) // --> Vector info: d1 = 0.000000, 0.814708, 0.814705. Determinants: -98.228913, -0.071822, -754943.004805, -13747.032407 // --> Vector info: d2 = 1.000000, 0.999998, 1.853959. Determinants: 0.000236, 97.366561, -565861.893491, -13747.032407 ( 3233.000000 -8734.000000 -3146.000000 ) ( 3295.000000 -8751.000000 -3248.000000 ) ( 3265.000000 -8861.000000 -3248.000000 ) ( ( 0.007145 0.000005 54.916798 ) ( 0.000000 -0.007083 41.162476 ) ) common/glass 0 0 0 ( 3261.735295 -8860.109626 -3250.132824 ) ( 3291.735295 -8750.109626 -3250.132824 ) ( 3229.735295 -8733.109626 -3148.132824 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3261.735295 -8860.109626 -3250.132824 ) ( 3265.000000 -8861.000000 -3248.000000 ) ( 3295.000000 -8751.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3291.735295 -8750.109626 -3250.132824 ) ( 3295.000000 -8751.000000 -3248.000000 ) ( 3233.000000 -8734.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3229.735295 -8733.109626 -3148.132824 ) ( 3233.000000 -8734.000000 -3146.000000 ) ( 3204.000000 -8845.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3200.735295 -8844.109626 -3148.132824 ) ( 3204.000000 -8845.000000 -3146.000000 ) ( 3265.000000 -8861.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7872/4622) # points: 4 { brushDef { // Surface normal: 0.254473, 0.966996, -0.012724 // RotY/Z : 0.012724 / 1.313473. Vector texS/T: (-0.967075, 0.254493, 0.000000) / (-0.003238, -0.012305, -0.999919) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5283.280893, -5292.493550, -5331.787316) / (3244.203686, 3216.201419, 3216.201419) // --> Vector info: d1 = 0.000000, 0.211101, 0.297735. Determinants: 2.425964, 7.496801, -11504.100917, -1100.314500 // --> Vector info: d2 = 0.000000, 0.000000, 0.266097. Determinants: 7.451303, -2.451440, 47320.294047, -1100.314500 ( 3187.000000 -8840.000000 -3118.000000 ) ( 3149.000000 -8830.000000 -3118.000000 ) ( 3140.000000 -8828.000000 -3146.000000 ) ( ( -0.002205 -0.006813 10.455284 ) ( -0.006772 0.002228 -43.006153 ) ) 04escapehouse/04wex4a 0 0 0 ( 3138.982109 -8831.867985 -3145.949105 ) ( 3147.982109 -8833.867985 -3117.949105 ) ( 3185.982109 -8843.867985 -3117.949105 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3138.982109 -8831.867985 -3145.949105 ) ( 3140.000000 -8828.000000 -3146.000000 ) ( 3149.000000 -8830.000000 -3118.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3147.982109 -8833.867985 -3117.949105 ) ( 3149.000000 -8830.000000 -3118.000000 ) ( 3187.000000 -8840.000000 -3118.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.982109 -8843.867985 -3117.949105 ) ( 3187.000000 -8840.000000 -3118.000000 ) ( 3204.000000 -8845.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3202.982109 -8848.867985 -3145.949105 ) ( 3204.000000 -8845.000000 -3146.000000 ) ( 3140.000000 -8828.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7875/4623) # points: 3 { brushDef { // Surface normal: 0.031714, 0.120514, -0.992205 // RotY/Z : 1.445854 / 1.313473. Vector texS/T: (-0.967075, 0.254493, 0.000000) / (-0.252509, -0.959536, -0.124617) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5331.787316, -5292.493550, -5327.460930) / (8066.108270, 8066.108270, 8009.936369) // --> Vector info: d1 = 0.000000, 0.279845, 0.031563. Determinants: -15.719449, 0.029524, -84050.900489, -2207.205473 // --> Vector info: d2 = 1.000000, 0.999998, 1.404667. Determinants: 0.000100, 15.900910, -130465.135139, -2207.205473 ( 3197.000000 -8785.000000 -3111.000000 ) ( 3149.000000 -8830.000000 -3118.000000 ) ( 3187.000000 -8840.000000 -3118.000000 ) ( ( 0.007122 -0.000013 38.080234 ) ( 0.000000 -0.007204 59.108740 ) ) 04escapehouse/04wex4a 0 0 0 ( 3186.873143 -8840.482058 -3114.031181 ) ( 3148.873143 -8830.482058 -3114.031181 ) ( 3196.873143 -8785.482058 -3107.031181 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3186.873143 -8840.482058 -3114.031181 ) ( 3187.000000 -8840.000000 -3118.000000 ) ( 3149.000000 -8830.000000 -3118.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3148.873143 -8830.482058 -3114.031181 ) ( 3149.000000 -8830.000000 -3118.000000 ) ( 3197.000000 -8785.000000 -3111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3196.873143 -8785.482058 -3107.031181 ) ( 3197.000000 -8785.000000 -3111.000000 ) ( 3187.000000 -8840.000000 -3118.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7876/4624) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-8734.000000, -8828.000000, -8845.000000) / (3233.000000, 3140.000000, 3204.000000) // --> Vector info: d1 = 0.000000, 0.940740, 0.705553. Determinants: 38.334932, 38.100190, 211639.380592, -7597.000000 // --> Vector info: d2 = 0.000000, 0.000003, 0.407355. Determinants: 37.883928, -38.291065, 454673.238119, -7597.000000 ( 3204.000000 -8845.000000 -3146.000000 ) ( 3140.000000 -8828.000000 -3146.000000 ) ( 3233.000000 -8734.000000 -3146.000000 ) ( ( -0.005046 -0.005015 -27.858284 ) ( -0.004987 0.005040 -59.849051 ) ) common/glass 0 0 0 ( 3233.000000 -8734.000000 -3150.000000 ) ( 3140.000000 -8828.000000 -3150.000000 ) ( 3204.000000 -8845.000000 -3150.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3233.000000 -8734.000000 -3150.000000 ) ( 3233.000000 -8734.000000 -3146.000000 ) ( 3140.000000 -8828.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3140.000000 -8828.000000 -3150.000000 ) ( 3140.000000 -8828.000000 -3146.000000 ) ( 3204.000000 -8845.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3204.000000 -8845.000000 -3150.000000 ) ( 3204.000000 -8845.000000 -3146.000000 ) ( 3233.000000 -8734.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7877/4625) # points: 3 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8462.653957, -8462.653957, -8452.754462) / (3146.000000, 3181.000000, 3181.000000) // --> Vector info: d1 = 0.000000, 0.249995, 0.250002. Determinants: -0.000231, -2.474827, 7783.855332, -346.482323 // --> Vector info: d2 = 1.000000, 1.000000, 1.070489. Determinants: -2.467121, 0.000001, -21224.873116, -346.482323 ( 3133.000000 -8821.000000 -3181.000000 ) ( 3140.000000 -8828.000000 -3181.000000 ) ( 3140.000000 -8828.000000 -3146.000000 ) ( ( 0.000001 0.007143 -22.465375 ) ( 0.007120 0.000000 61.258170 ) ) 04escapehouse/04wex4a 0 0 0 ( 3137.171573 -8830.828427 -3146.000000 ) ( 3137.171573 -8830.828427 -3181.000000 ) ( 3130.171573 -8823.828427 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3137.171573 -8830.828427 -3146.000000 ) ( 3140.000000 -8828.000000 -3146.000000 ) ( 3140.000000 -8828.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3137.171573 -8830.828427 -3181.000000 ) ( 3140.000000 -8828.000000 -3181.000000 ) ( 3133.000000 -8821.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3130.171573 -8823.828427 -3181.000000 ) ( 3133.000000 -8821.000000 -3181.000000 ) ( 3140.000000 -8828.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7878/4626) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8828.000000, -8734.000000, -8727.000000) / (3140.000000, 3233.000000, 3226.000000) // --> Vector info: d1 = 1.000005, 1.940740, 1.940742. Determinants: -6.585336, -6.584956, -38767.591746, -1309.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.070494. Determinants: -6.556012, 6.626521, -79992.751154, -1309.000000 ( 3226.000000 -8727.000000 -3181.000000 ) ( 3233.000000 -8734.000000 -3181.000000 ) ( 3140.000000 -8828.000000 -3181.000000 ) ( ( 0.005031 0.005031 29.616189 ) ( 0.005008 -0.005062 61.109818 ) ) 04escapehouse/04wex4a 0 0 0 ( 3140.000000 -8828.000000 -3185.000000 ) ( 3233.000000 -8734.000000 -3185.000000 ) ( 3226.000000 -8727.000000 -3185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3140.000000 -8828.000000 -3185.000000 ) ( 3140.000000 -8828.000000 -3181.000000 ) ( 3233.000000 -8734.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3233.000000 -8734.000000 -3185.000000 ) ( 3233.000000 -8734.000000 -3181.000000 ) ( 3226.000000 -8727.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3226.000000 -8727.000000 -3185.000000 ) ( 3226.000000 -8727.000000 -3181.000000 ) ( 3133.000000 -8821.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3133.000000 -8821.000000 -3185.000000 ) ( 3133.000000 -8821.000000 -3181.000000 ) ( 3140.000000 -8828.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7879/4627) # points: 3 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8461.946850, 8461.946850, 8452.047356) / (3181.000000, 3146.000000, 3181.000000) // --> Vector info: d1 = 0.000000, 0.250003, 0.000000. Determinants: 0.000000, 2.474898, -7872.652074, -346.482323 // --> Vector info: d2 = 0.000000, 0.000000, 0.070495. Determinants: 2.467326, 0.000000, -20878.382268, -346.482323 ( 3226.000000 -8727.000000 -3181.000000 ) ( 3233.000000 -8734.000000 -3146.000000 ) ( 3233.000000 -8734.000000 -3181.000000 ) ( ( 0.000000 -0.007143 22.721656 ) ( -0.007121 0.000000 60.258146 ) ) 04escapehouse/04wex4a 0 0 0 ( 3235.828427 -8731.171573 -3181.000000 ) ( 3235.828427 -8731.171573 -3146.000000 ) ( 3228.828427 -8724.171573 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3235.828427 -8731.171573 -3181.000000 ) ( 3233.000000 -8734.000000 -3181.000000 ) ( 3233.000000 -8734.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3235.828427 -8731.171573 -3146.000000 ) ( 3233.000000 -8734.000000 -3146.000000 ) ( 3226.000000 -8727.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3228.828427 -8724.171573 -3181.000000 ) ( 3226.000000 -8727.000000 -3181.000000 ) ( 3233.000000 -8734.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7883/4628) # points: 4 { brushDef { // Surface normal: -0.282166, -0.959366, 0.000000 // RotY/Z : 0.000000 / -1.856848. Vector texS/T: (0.959366, -0.282166, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5630.346829, 5612.626784, 5612.626784) / (3248.000000, 3248.000000, 5120.000000) // --> Vector info: d1 = 1.000005, 1.125000, 1.124998. Determinants: 233.989953, 0.000023, -1350616.750050, -33171.924515 // --> Vector info: d2 = 1.000000, 1.000000, 14.375005. Determinants: -0.000556, -237.005697, 736625.713485, -33171.924515 ( 3278.000000 -8746.000000 -5120.000000 ) ( 3278.000000 -8746.000000 -3248.000000 ) ( 3295.000000 -8751.000000 -3248.000000 ) ( ( -0.007054 0.000000 40.715658 ) ( 0.000000 0.007145 -22.206300 ) ) 04escapehouse/04wex4a 0 0 0 ( 3296.128665 -8747.162538 -3248.000000 ) ( 3279.128665 -8742.162538 -3248.000000 ) ( 3279.128665 -8742.162538 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3296.128665 -8747.162538 -3248.000000 ) ( 3295.000000 -8751.000000 -3248.000000 ) ( 3278.000000 -8746.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3279.128665 -8742.162538 -3248.000000 ) ( 3278.000000 -8746.000000 -3248.000000 ) ( 3278.000000 -8746.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3279.128665 -8742.162538 -5120.000000 ) ( 3278.000000 -8746.000000 -5120.000000 ) ( 3295.000000 -8751.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3296.128665 -8747.162538 -5120.000000 ) ( 3295.000000 -8751.000000 -5120.000000 ) ( 3295.000000 -8751.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7884/4629) # points: 4 { brushDef { // Surface normal: 0.964764, -0.263117, 0.000000 // RotY/Z : 0.000000 / -0.266252. Vector texS/T: (0.263117, 0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7575.325524, -7689.343067, -7689.343067) / (3248.000000, 3248.000000, 5120.000000) // --> Vector info: d1 = 1.000005, 1.814706, 1.814706. Determinants: 1525.120638, 0.000000, 11339843.410489, -213440.839579 // --> Vector info: d2 = 1.000000, 0.999999, 14.375005. Determinants: -0.001448, -1524.985283, 4739700.430184, -213440.839579 ( 3248.000000 -8856.000000 -5120.000000 ) ( 3248.000000 -8856.000000 -3248.000000 ) ( 3278.000000 -8746.000000 -3248.000000 ) ( ( -0.007145 0.000000 -53.128743 ) ( 0.000000 0.007145 -22.206155 ) ) 04escapehouse/04wex4a 0 0 0 ( 3274.140945 -8744.947530 -3248.000000 ) ( 3244.140945 -8854.947530 -3248.000000 ) ( 3244.140945 -8854.947530 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3274.140945 -8744.947530 -3248.000000 ) ( 3278.000000 -8746.000000 -3248.000000 ) ( 3248.000000 -8856.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3244.140945 -8854.947530 -3248.000000 ) ( 3248.000000 -8856.000000 -3248.000000 ) ( 3248.000000 -8856.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3244.140945 -8854.947530 -5120.000000 ) ( 3248.000000 -8856.000000 -5120.000000 ) ( 3278.000000 -8746.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3274.140945 -8744.947530 -5120.000000 ) ( 3278.000000 -8746.000000 -5120.000000 ) ( 3278.000000 -8746.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7885/4630) # points: 4 { brushDef { // Surface normal: 0.282166, 0.959366, 0.000000 // RotY/Z : 0.000000 / 1.284745. Vector texS/T: (-0.959366, 0.282166, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5614.884114, -5632.604160, -5632.604160) / (3248.000000, 3248.000000, 5120.000000) // --> Vector info: d1 = 0.000000, 0.125009, 0.125002. Determinants: 234.017126, 0.000124, 1313978.637748, -33171.924515 // --> Vector info: d2 = 1.000000, 0.999991, 14.375000. Determinants: -0.016292, -237.005759, 736531.304228, -33171.924515 ( 3265.000000 -8861.000000 -5120.000000 ) ( 3265.000000 -8861.000000 -3248.000000 ) ( 3248.000000 -8856.000000 -3248.000000 ) ( ( -0.007055 0.000000 -39.611167 ) ( 0.000000 0.007145 -22.203454 ) ) 04escapehouse/04wex4a 0 0 0 ( 3246.871335 -8859.837462 -3248.000000 ) ( 3263.871335 -8864.837462 -3248.000000 ) ( 3263.871335 -8864.837462 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3246.871335 -8859.837462 -3248.000000 ) ( 3248.000000 -8856.000000 -3248.000000 ) ( 3265.000000 -8861.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3263.871335 -8864.837462 -3248.000000 ) ( 3265.000000 -8861.000000 -3248.000000 ) ( 3265.000000 -8861.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3263.871335 -8864.837462 -5120.000000 ) ( 3265.000000 -8861.000000 -5120.000000 ) ( 3248.000000 -8856.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3246.871335 -8859.837462 -5120.000000 ) ( 3248.000000 -8856.000000 -5120.000000 ) ( 3248.000000 -8856.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7887/4631) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8751.000000, -8746.000000, -8856.000000) / (3295.000000, 3278.000000, 3248.000000) // --> Vector info: d1 = 1.000005, 1.125000, 1.124985. Determinants: -3.750088, 13.749336, -80141.095432, -2020.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.814707. Determinants: 13.850029, 4.073503, 105759.409516, -2020.000000 ( 3248.000000 -8856.000000 -5120.000000 ) ( 3278.000000 -8746.000000 -5120.000000 ) ( 3295.000000 -8751.000000 -5120.000000 ) ( ( 0.001856 -0.006807 39.673810 ) ( -0.006856 -0.002017 -52.356143 ) ) 04escapehouse/04wex4a 0 0 0 ( 3295.000000 -8751.000000 -5124.000000 ) ( 3278.000000 -8746.000000 -5124.000000 ) ( 3248.000000 -8856.000000 -5124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3295.000000 -8751.000000 -5124.000000 ) ( 3295.000000 -8751.000000 -5120.000000 ) ( 3278.000000 -8746.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3278.000000 -8746.000000 -5124.000000 ) ( 3278.000000 -8746.000000 -5120.000000 ) ( 3248.000000 -8856.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3248.000000 -8856.000000 -5124.000000 ) ( 3248.000000 -8856.000000 -5120.000000 ) ( 3265.000000 -8861.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3265.000000 -8861.000000 -5124.000000 ) ( 3265.000000 -8861.000000 -5120.000000 ) ( 3295.000000 -8751.000000 -5120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7889/4632) # points: 3 { brushDef { // Surface normal: 0.608652, -0.602177, 0.516649 // RotY/Z : -0.542932 / -0.780051. Vector texS/T: (0.703315, 0.710878, 0.000000) / (0.367274, -0.363367, -0.856198) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3911.870534, -3934.989192, -4067.220051) / (7162.861442, 7084.608470, 7084.608470) // --> Vector info: d1 = 0.000000, 0.576280, 0.843062. Determinants: 20.876432, 70.034419, -419980.940556, -10347.457707 // --> Vector info: d2 = 0.000000, 0.000002, 0.902121. Determinants: 70.593492, -20.855490, 425537.589152, -10347.457707 ( 3140.000000 -8828.000000 -3181.000000 ) ( 3233.000000 -8734.000000 -3181.000000 ) ( 3278.000000 -8746.000000 -3248.000000 ) ( ( -0.002018 -0.006768 40.587838 ) ( -0.006822 0.002016 -41.124844 ) ) 04escapehouse/04wex4a 0 0 0 ( 3275.565392 -8743.591292 -3250.066595 ) ( 3230.565392 -8731.591292 -3183.066595 ) ( 3137.565392 -8825.591292 -3183.066595 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3275.565392 -8743.591292 -3250.066595 ) ( 3278.000000 -8746.000000 -3248.000000 ) ( 3233.000000 -8734.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3230.565392 -8731.591292 -3183.066595 ) ( 3233.000000 -8734.000000 -3181.000000 ) ( 3140.000000 -8828.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3137.565392 -8825.591292 -3183.066595 ) ( 3140.000000 -8828.000000 -3181.000000 ) ( 3278.000000 -8746.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7892/4633) # points: 4 { brushDef { // Surface normal: -0.264433, -0.964404, 0.000000 // RotY/Z : 0.000000 / -1.838413. Vector texS/T: (0.964404, -0.264433, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5491.767264, 5427.478851, 5427.478851) / (3248.000000, 3146.000000, 3181.000000) // --> Vector info: d1 = 1.000005, 1.853960, 1.641821. Determinants: 8.250247, 13.638073, -91854.999642, -2250.094442 // --> Vector info: d2 = 1.000000, 0.999999, 1.132278. Determinants: 13.492390, -8.503975, -48726.251389, -2250.094442 ( 3233.000000 -8734.000000 -3181.000000 ) ( 3233.000000 -8734.000000 -3146.000000 ) ( 3295.000000 -8751.000000 -3248.000000 ) ( ( -0.003667 -0.006061 40.822731 ) ( -0.005996 0.003779 21.655203 ) ) 04escapehouse/04wex4a 0 0 0 ( 3296.057733 -8747.142384 -3248.000000 ) ( 3234.057733 -8730.142384 -3146.000000 ) ( 3234.057733 -8730.142384 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3296.057733 -8747.142384 -3248.000000 ) ( 3295.000000 -8751.000000 -3248.000000 ) ( 3233.000000 -8734.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3234.057733 -8730.142384 -3146.000000 ) ( 3233.000000 -8734.000000 -3146.000000 ) ( 3233.000000 -8734.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3234.057733 -8730.142384 -3181.000000 ) ( 3233.000000 -8734.000000 -3181.000000 ) ( 3278.000000 -8746.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3279.057733 -8742.142384 -3248.000000 ) ( 3278.000000 -8746.000000 -3248.000000 ) ( 3295.000000 -8751.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7894/4634) # points: 5 { brushDef { // Surface normal: 0.281757, 0.957975, 0.053828 // RotY/Z : -0.053854 / 1.284745. Vector texS/T: (-0.959366, 0.282166, 0.000000) / (0.015189, 0.051641, -0.998550) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5632.604160, -5614.884114, -5503.371983) / (2835.291000, 2835.291000, 2768.193723) // --> Vector info: d1 = 0.000000, 0.125004, 0.922213. Determinants: -8.387415, 0.187141, -47773.589020, -1188.966778 // --> Vector info: d2 = 0.000000, 0.000001, 0.474631. Determinants: -0.000064, 8.410356, -23846.167212, -1188.966778 ( 3140.000000 -8828.000000 -3181.000000 ) ( 3248.000000 -8856.000000 -3248.000000 ) ( 3265.000000 -8861.000000 -3248.000000 ) ( ( 0.007054 -0.000157 40.180760 ) ( 0.000000 -0.007074 20.056210 ) ) 04escapehouse/04wex4a 0 0 0 ( 3263.872971 -8864.831898 -3248.215313 ) ( 3246.872971 -8859.831898 -3248.215313 ) ( 3138.872971 -8831.831898 -3181.215313 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3263.872971 -8864.831898 -3248.215313 ) ( 3265.000000 -8861.000000 -3248.000000 ) ( 3248.000000 -8856.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3246.872971 -8859.831898 -3248.215313 ) ( 3248.000000 -8856.000000 -3248.000000 ) ( 3140.000000 -8828.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3138.872971 -8831.831898 -3181.215313 ) ( 3140.000000 -8828.000000 -3181.000000 ) ( 3140.000000 -8828.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3138.872971 -8831.831898 -3146.215313 ) ( 3140.000000 -8828.000000 -3146.000000 ) ( 3204.000000 -8845.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3202.872971 -8848.831898 -3146.215313 ) ( 3204.000000 -8845.000000 -3146.000000 ) ( 3265.000000 -8861.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7896/4635) # points: 3 { brushDef { // Surface normal: 0.496710, -0.135466, 0.857280 // RotY/Z : -1.029962 / -0.266252. Vector texS/T: (0.263117, 0.964764, 0.000000) / (0.827072, -0.225565, -0.514851) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7689.343067, -7575.325524, -7690.746360) / (6356.172711, 6356.172711, 6226.038047) // --> Vector info: d1 = 0.000000, 0.814708, 0.000001. Determinants: -106.021774, 1.143352, -822505.134746, -14837.634582 // --> Vector info: d2 = 0.000000, 0.000002, 0.927806. Determinants: -0.000205, 105.786110, -672396.362908, -14837.634582 ( 3140.000000 -8828.000000 -3181.000000 ) ( 3278.000000 -8746.000000 -3248.000000 ) ( 3248.000000 -8856.000000 -3248.000000 ) ( ( 0.007145 -0.000077 55.433710 ) ( 0.000000 -0.007130 45.316951 ) ) 04escapehouse/04wex4a 0 0 0 ( 3246.013160 -8855.458135 -3251.429118 ) ( 3276.013160 -8745.458135 -3251.429118 ) ( 3138.013160 -8827.458135 -3184.429118 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3246.013160 -8855.458135 -3251.429118 ) ( 3248.000000 -8856.000000 -3248.000000 ) ( 3278.000000 -8746.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3276.013160 -8745.458135 -3251.429118 ) ( 3278.000000 -8746.000000 -3248.000000 ) ( 3140.000000 -8828.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3138.013160 -8827.458135 -3184.429118 ) ( 3140.000000 -8828.000000 -3181.000000 ) ( 3248.000000 -8856.000000 -3248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7897/4636) # points: 4 { brushDef { // Surface normal: 0.000000, 0.678280, -0.734803 // RotY/Z : 0.825377 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.734803, -0.678280) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (1414.000000, 1383.000000, 1395.000000) / (-480.731023, -480.731023, -463.039217) // --> Vector info: d1 = 0.423756, 0.536255, 0.492062. Determinants: 1.990306, 0.019991, -3037.089771, -548.445986 // --> Vector info: d2 = 0.874992, 0.874990, 0.999987. Determinants: -0.000032, -3.874890, -2342.620948, -548.445986 ( -1395.000000 320.000000 336.000000 ) ( -1383.000000 333.000000 348.000000 ) ( -1414.000000 333.000000 348.000000 ) ( ( -0.003629 -0.000036 5.537628 ) ( 0.000000 0.007065 4.271380 ) ) 04escapehouse/04w05 0 0 0 ( -1414.000000 330.286880 350.939214 ) ( -1383.000000 330.286880 350.939214 ) ( -1395.000000 317.286880 338.939214 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1414.000000 330.286880 350.939214 ) ( -1414.000000 333.000000 348.000000 ) ( -1383.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1383.000000 330.286880 350.939214 ) ( -1383.000000 333.000000 348.000000 ) ( -1395.000000 320.000000 336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1395.000000 317.286880 338.939214 ) ( -1395.000000 320.000000 336.000000 ) ( -1414.000000 320.000000 336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1414.000000 317.286880 338.939214 ) ( -1414.000000 320.000000 336.000000 ) ( -1414.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7899/4637) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04f02wk1]: 64.000000/64.000000 // --> Vector A/B: (320.000000, 333.000000, 333.000000) / (-1395.000000, -1383.000000, -1414.000000) // --> Vector info: d1 = 0.273225, 0.449996, 0.000002. Determinants: -0.079965, -5.849920, -8245.159197, -403.000000 // --> Vector info: d2 = 0.823229, 0.999999, 1.000002. Determinants: -5.479912, 0.000043, 1421.870142, -403.000000 ( -1414.000000 333.000000 199.000000 ) ( -1383.000000 333.000000 199.000000 ) ( -1395.000000 320.000000 199.000000 ) ( ( 0.000198 0.014516 20.459452 ) ( 0.013598 0.000000 -3.528214 ) ) 04escapehouse/04f02wk1 0 0 0 ( -1395.000000 320.000000 195.000000 ) ( -1383.000000 333.000000 195.000000 ) ( -1414.000000 333.000000 195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1395.000000 320.000000 195.000000 ) ( -1395.000000 320.000000 199.000000 ) ( -1383.000000 333.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1383.000000 333.000000 195.000000 ) ( -1383.000000 333.000000 199.000000 ) ( -1414.000000 333.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1414.000000 333.000000 195.000000 ) ( -1414.000000 333.000000 199.000000 ) ( -1414.000000 320.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1414.000000 320.000000 195.000000 ) ( -1414.000000 320.000000 199.000000 ) ( -1395.000000 320.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7900/4638) # points: 4 { brushDef { // Surface normal: -0.734803, 0.678280, 0.000000 // RotY/Z : 0.000000 / 2.396173. Vector texS/T: (-0.678280, -0.734803, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04Tpractice]: 64.000000/64.000000 // --> Vector A/B: (711.063641, 693.371835, 693.371835) / (-277.000000, -259.000000, -224.000000) // --> Vector info: d1 = 0.984383, 1.234374, 1.234374. Determinants: 8.749688, 0.000011, -6831.125063, -619.213210 // --> Vector info: d2 = 1.000000, 1.250000, 1.750000. Determinants: -0.249986, -8.845903, -2891.772437, -619.213210 ( -1383.000000 333.000000 224.000000 ) ( -1383.000000 333.000000 259.000000 ) ( -1395.000000 320.000000 277.000000 ) ( ( -0.014130 0.000000 11.031943 ) ( 0.000404 0.014286 4.670075 ) ) 04escapehouse/04Tpractice 0 0 0 ( -1392.060786 317.286880 277.000000 ) ( -1380.060786 330.286880 259.000000 ) ( -1380.060786 330.286880 224.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1392.060786 317.286880 277.000000 ) ( -1395.000000 320.000000 277.000000 ) ( -1383.000000 333.000000 259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1380.060786 330.286880 259.000000 ) ( -1383.000000 333.000000 259.000000 ) ( -1383.000000 333.000000 224.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1380.060786 330.286880 224.000000 ) ( -1383.000000 333.000000 224.000000 ) ( -1395.000000 320.000000 207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1392.060786 317.286880 207.000000 ) ( -1395.000000 320.000000 207.000000 ) ( -1395.000000 320.000000 277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7901/4639) # points: 3 { brushDef { // Surface normal: -0.734803, 0.678280, 0.000000 // RotY/Z : 0.000000 / 2.396173. Vector texS/T: (-0.678280, -0.734803, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04Tpractice]: 64.000000/64.000000 // --> Vector A/B: (693.371835, 693.371835, 711.063641) / (-277.000000, -259.000000, -277.000000) // --> Vector info: d1 = 1.234376, 1.234375, 0.984381. Determinants: 4.499904, 0.000006, -3513.195197, -318.452508 // --> Vector info: d2 = 0.000000, 0.250000, 0.000003. Determinants: -0.000059, -4.422952, -1225.117294, -318.452508 ( -1395.000000 320.000000 277.000000 ) ( -1383.000000 333.000000 259.000000 ) ( -1383.000000 333.000000 277.000000 ) ( ( -0.014131 0.000000 11.032085 ) ( 0.000000 0.013889 3.847096 ) ) 04escapehouse/04Tpractice 0 0 0 ( -1380.060786 330.286880 277.000000 ) ( -1380.060786 330.286880 259.000000 ) ( -1392.060786 317.286880 277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1380.060786 330.286880 277.000000 ) ( -1383.000000 333.000000 277.000000 ) ( -1383.000000 333.000000 259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1380.060786 330.286880 259.000000 ) ( -1383.000000 333.000000 259.000000 ) ( -1395.000000 320.000000 277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1392.060786 317.286880 277.000000 ) ( -1395.000000 320.000000 277.000000 ) ( -1383.000000 333.000000 277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7902/4640) # points: 4 { brushDef { // Surface normal: -0.734803, 0.678280, 0.000000 // RotY/Z : 0.000000 / 2.396173. Vector texS/T: (-0.678280, -0.734803, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (693.371835, 693.371835, 711.063641) / (-207.000000, -199.000000, -199.000000) // --> Vector info: d1 = 0.572865, 0.572865, 0.510368. Determinants: 0.499979, 0.000004, -427.750651, -141.534448 // --> Vector info: d2 = 0.887489, 0.937489, 0.937489. Determinants: 0.000003, -0.884589, -308.722237, -141.534448 ( -1395.000000 320.000000 199.000000 ) ( -1383.000000 333.000000 199.000000 ) ( -1383.000000 333.000000 207.000000 ) ( ( -0.003533 0.000000 3.022237 ) ( 0.000000 0.006250 2.181252 ) ) 04escapehouse/04w05 0 0 0 ( -1380.060786 330.286880 207.000000 ) ( -1380.060786 330.286880 199.000000 ) ( -1392.060786 317.286880 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1380.060786 330.286880 207.000000 ) ( -1383.000000 333.000000 207.000000 ) ( -1383.000000 333.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1380.060786 330.286880 199.000000 ) ( -1383.000000 333.000000 199.000000 ) ( -1395.000000 320.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1392.060786 317.286880 199.000000 ) ( -1395.000000 320.000000 199.000000 ) ( -1395.000000 320.000000 207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1392.060786 317.286880 207.000000 ) ( -1395.000000 320.000000 207.000000 ) ( -1383.000000 333.000000 207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7903/4641) # points: 3 { brushDef { // Surface normal: -0.734803, 0.678280, 0.000000 // RotY/Z : 0.000000 / 2.396173. Vector texS/T: (-0.678280, -0.734803, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04Tpractice]: 64.000000/64.000000 // --> Vector A/B: (693.371835, 693.371835, 711.063641) / (-224.000000, -207.000000, -207.000000) // --> Vector info: d1 = 1.234417, 1.234316, 0.984373. Determinants: 4.249034, 0.001786, -3317.024865, -300.760702 // --> Vector info: d2 = 0.750051, 1.000003, 0.999902. Determinants: 0.001718, -4.422105, -1217.328286, -300.760702 ( -1395.000000 320.000000 207.000000 ) ( -1383.000000 333.000000 207.000000 ) ( -1383.000000 333.000000 224.000000 ) ( ( -0.014128 -0.000006 11.028784 ) ( -0.000006 0.014703 4.047498 ) ) 04escapehouse/04Tpractice 0 0 0 ( -1380.060786 330.286880 224.000000 ) ( -1380.060786 330.286880 207.000000 ) ( -1392.060786 317.286880 207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1380.060786 330.286880 224.000000 ) ( -1383.000000 333.000000 224.000000 ) ( -1383.000000 333.000000 207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1380.060786 330.286880 207.000000 ) ( -1383.000000 333.000000 207.000000 ) ( -1395.000000 320.000000 207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1392.060786 317.286880 207.000000 ) ( -1395.000000 320.000000 207.000000 ) ( -1383.000000 333.000000 224.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7904/4642) # points: 4 { brushDef { // Surface normal: -0.734803, 0.678280, 0.000000 // RotY/Z : 0.000000 / 2.396173. Vector texS/T: (-0.678280, -0.734803, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (693.371835, 693.371835, 711.063641) / (-348.000000, -277.000000, -277.000000) // --> Vector info: d1 = 0.567060, 0.567064, 0.629563. Determinants: -4.437415, -0.000080, 2364.456875, -1256.118227 // --> Vector info: d2 = 0.937482, 0.424983, 0.424985. Determinants: -0.000155, 9.067049, 1977.851648, -1256.118227 ( -1395.000000 320.000000 277.000000 ) ( -1383.000000 333.000000 277.000000 ) ( -1383.000000 333.000000 348.000000 ) ( ( 0.003533 0.000000 -1.882352 ) ( 0.000000 -0.007218 -1.574574 ) ) 04escapehouse/04w05 0 0 0 ( -1380.060786 330.286880 348.000000 ) ( -1380.060786 330.286880 277.000000 ) ( -1392.060786 317.286880 277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1380.060786 330.286880 348.000000 ) ( -1383.000000 333.000000 348.000000 ) ( -1383.000000 333.000000 277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1380.060786 330.286880 277.000000 ) ( -1383.000000 333.000000 277.000000 ) ( -1395.000000 320.000000 277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1392.060786 317.286880 277.000000 ) ( -1395.000000 320.000000 277.000000 ) ( -1395.000000 320.000000 336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1392.060786 317.286880 336.000000 ) ( -1395.000000 320.000000 336.000000 ) ( -1383.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7905/4643) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (1395.000000, 1395.000000, 1414.000000) / (-336.000000, -199.000000, -199.000000) // --> Vector info: d1 = 0.629560, 0.629568, 0.697874. Determinants: -9.357918, -0.000145, 11415.501830, -2603.000000 // --> Vector info: d2 = 1.849100, 0.874985, 0.874987. Determinants: -0.000293, 18.508185, 1405.952971, -2603.000000 ( -1414.000000 320.000000 199.000000 ) ( -1395.000000 320.000000 199.000000 ) ( -1395.000000 320.000000 336.000000 ) ( ( 0.003595 0.000000 -4.385517 ) ( 0.000000 -0.007110 -0.540128 ) ) 04escapehouse/04w05 0 0 0 ( -1395.000000 316.000000 336.000000 ) ( -1395.000000 316.000000 199.000000 ) ( -1414.000000 316.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1395.000000 316.000000 336.000000 ) ( -1395.000000 320.000000 336.000000 ) ( -1395.000000 320.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1395.000000 316.000000 199.000000 ) ( -1395.000000 320.000000 199.000000 ) ( -1414.000000 320.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1414.000000 316.000000 199.000000 ) ( -1414.000000 320.000000 199.000000 ) ( -1414.000000 320.000000 336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1414.000000 316.000000 336.000000 ) ( -1414.000000 320.000000 336.000000 ) ( -1395.000000 320.000000 336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7906/4644) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (333.000000, 333.000000, 320.000000) / (-199.000000, -348.000000, -336.000000) // --> Vector info: d1 = 0.645620, 0.645629, 0.689821. Determinants: 6.584695, 0.000121, -3443.245113, -1937.000000 // --> Vector info: d2 = 1.778753, 0.716253, 0.804640. Determinants: 0.419602, -13.812501, -6333.859682, -1937.000000 ( -1414.000000 320.000000 336.000000 ) ( -1414.000000 333.000000 348.000000 ) ( -1414.000000 333.000000 199.000000 ) ( ( -0.003399 0.000000 1.777618 ) ( -0.000217 0.007131 3.269933 ) ) 04escapehouse/04w05 0 0 0 ( -1418.000000 333.000000 199.000000 ) ( -1418.000000 333.000000 348.000000 ) ( -1418.000000 320.000000 336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1418.000000 333.000000 199.000000 ) ( -1414.000000 333.000000 199.000000 ) ( -1414.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1418.000000 333.000000 348.000000 ) ( -1414.000000 333.000000 348.000000 ) ( -1414.000000 320.000000 336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1418.000000 320.000000 336.000000 ) ( -1414.000000 320.000000 336.000000 ) ( -1414.000000 320.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1418.000000 320.000000 199.000000 ) ( -1414.000000 320.000000 199.000000 ) ( -1414.000000 333.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7907/4645) # points: 4 { brushDef { // Surface normal: 0.000000, 0.678280, -0.734803 // RotY/Z : 0.825377 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.734803, -0.678280) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (1257.000000, 1335.000000, 1348.000000) / (-463.039217, -463.039217, -480.731023) // --> Vector info: d1 = 1.208128, 0.927321, 0.883128. Determinants: 4.967988, 0.203457, -7817.721510, -1379.960869 // --> Vector info: d2 = 0.841271, 0.841260, 0.716262. Determinants: 0.000182, -9.749768, -5675.675020, -1379.960869 ( -1348.000000 333.000000 348.000000 ) ( -1335.000000 320.000000 336.000000 ) ( -1257.000000 320.000000 336.000000 ) ( ( -0.003600 -0.000147 5.665176 ) ( 0.000000 0.007065 4.112925 ) ) 04escapehouse/04w05 0 0 0 ( -1257.000000 317.286880 338.939214 ) ( -1335.000000 317.286880 338.939214 ) ( -1348.000000 330.286880 350.939214 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 317.286880 338.939214 ) ( -1257.000000 320.000000 336.000000 ) ( -1335.000000 320.000000 336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1335.000000 317.286880 338.939214 ) ( -1335.000000 320.000000 336.000000 ) ( -1348.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1348.000000 330.286880 350.939214 ) ( -1348.000000 333.000000 348.000000 ) ( -1257.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 330.286880 350.939214 ) ( -1257.000000 333.000000 348.000000 ) ( -1257.000000 320.000000 336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7908/4646) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04f02wk1]: 64.000000/64.000000 // --> Vector A/B: (333.000000, 333.000000, 320.000000) / (-1257.000000, -1348.000000, -1335.000000) // --> Vector info: d1 = 2.250000, 0.949997, 1.126771. Determinants: -0.813543, -16.900050, -23634.203226, -1183.000000 // --> Vector info: d2 = 1.000005, 1.000000, 0.823229. Determinants: -16.086201, -0.000059, 4173.625391, -1183.000000 ( -1335.000000 320.000000 199.000000 ) ( -1348.000000 333.000000 199.000000 ) ( -1257.000000 333.000000 199.000000 ) ( ( 0.000688 0.014286 19.978194 ) ( 0.013598 0.000000 -3.528001 ) ) 04escapehouse/04f02wk1 0 0 0 ( -1257.000000 333.000000 195.000000 ) ( -1348.000000 333.000000 195.000000 ) ( -1335.000000 320.000000 195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 333.000000 195.000000 ) ( -1257.000000 333.000000 199.000000 ) ( -1348.000000 333.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1348.000000 333.000000 195.000000 ) ( -1348.000000 333.000000 199.000000 ) ( -1335.000000 320.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1335.000000 320.000000 195.000000 ) ( -1335.000000 320.000000 199.000000 ) ( -1257.000000 320.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 320.000000 195.000000 ) ( -1257.000000 320.000000 199.000000 ) ( -1257.000000 333.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7909/4647) # points: 3 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04Tpractice]: 64.000000/64.000000 // --> Vector A/B: (1170.261723, 1188.646499, 1188.646499) / (-277.000000, -259.000000, -277.000000) // --> Vector info: d1 = 0.984383, 0.734374, 0.734374. Determinants: 4.500173, -0.000011, -5592.140903, -330.925974 // --> Vector info: d2 = 1.000000, 1.250000, 0.999999. Determinants: 0.000006, -4.596202, -1604.081315, -330.925974 ( -1348.000000 333.000000 277.000000 ) ( -1348.000000 333.000000 259.000000 ) ( -1335.000000 320.000000 277.000000 ) ( ( -0.013599 0.000000 16.898465 ) ( 0.000000 0.013889 4.847251 ) ) 04escapehouse/04Tpractice 0 0 0 ( -1337.828427 317.171573 277.000000 ) ( -1350.828427 330.171573 259.000000 ) ( -1350.828427 330.171573 277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1337.828427 317.171573 277.000000 ) ( -1335.000000 320.000000 277.000000 ) ( -1348.000000 333.000000 259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1350.828427 330.171573 259.000000 ) ( -1348.000000 333.000000 259.000000 ) ( -1348.000000 333.000000 277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1350.828427 330.171573 277.000000 ) ( -1348.000000 333.000000 277.000000 ) ( -1335.000000 320.000000 277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7910/4648) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (1170.261723, 1170.261723, 1188.646499) / (-207.000000, -199.000000, -199.000000) // --> Vector info: d1 = 0.760365, 0.760365, 0.697865. Determinants: 0.499996, 0.000004, -696.958583, -147.078210 // --> Vector info: d2 = 0.887493, 0.937493, 0.937491. Determinants: 0.000011, -0.919238, -320.825970, -147.078210 ( -1348.000000 333.000000 199.000000 ) ( -1335.000000 320.000000 199.000000 ) ( -1335.000000 320.000000 207.000000 ) ( ( -0.003400 0.000000 4.738694 ) ( 0.000000 0.006250 2.181329 ) ) 04escapehouse/04w05 0 0 0 ( -1337.828427 317.171573 207.000000 ) ( -1337.828427 317.171573 199.000000 ) ( -1350.828427 330.171573 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1337.828427 317.171573 207.000000 ) ( -1335.000000 320.000000 207.000000 ) ( -1335.000000 320.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1337.828427 317.171573 199.000000 ) ( -1335.000000 320.000000 199.000000 ) ( -1348.000000 333.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1350.828427 330.171573 199.000000 ) ( -1348.000000 333.000000 199.000000 ) ( -1348.000000 333.000000 207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1350.828427 330.171573 207.000000 ) ( -1348.000000 333.000000 207.000000 ) ( -1335.000000 320.000000 207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7911/4649) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04Tpractice]: 64.000000/64.000000 // --> Vector A/B: (1170.261723, 1170.261723, 1188.646499) / (-277.000000, -207.000000, -224.000000) // --> Vector info: d1 = 0.984383, 0.984382, 0.734380. Determinants: 17.500197, 0.000024, -21746.641184, -1286.934342 // --> Vector info: d2 = 1.000000, 2.000000, 1.749997. Determinants: 0.500231, -18.384779, -6964.919390, -1286.934342 ( -1348.000000 333.000000 224.000000 ) ( -1335.000000 320.000000 207.000000 ) ( -1335.000000 320.000000 277.000000 ) ( ( -0.013598 0.000000 16.898019 ) ( -0.000389 0.014286 5.412024 ) ) 04escapehouse/04Tpractice 0 0 0 ( -1337.828427 317.171573 277.000000 ) ( -1337.828427 317.171573 207.000000 ) ( -1350.828427 330.171573 224.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1337.828427 317.171573 277.000000 ) ( -1335.000000 320.000000 277.000000 ) ( -1335.000000 320.000000 207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1337.828427 317.171573 207.000000 ) ( -1335.000000 320.000000 207.000000 ) ( -1348.000000 333.000000 224.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1350.828427 330.171573 224.000000 ) ( -1348.000000 333.000000 224.000000 ) ( -1348.000000 333.000000 259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1350.828427 330.171573 259.000000 ) ( -1348.000000 333.000000 259.000000 ) ( -1335.000000 320.000000 277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7912/4650) # points: 3 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04Tpractice]: 64.000000/64.000000 // --> Vector A/B: (1170.261723, 1188.646499, 1188.646499) / (-207.000000, -207.000000, -224.000000) // --> Vector info: d1 = 0.984133, 0.734186, 0.734278. Determinants: 4.249091, 0.001680, -5279.782863, -312.541197 // --> Vector info: d2 = 0.999950, 0.999855, 0.749903. Determinants: 0.001614, -4.595314, -1265.644511, -312.541197 ( -1348.000000 333.000000 224.000000 ) ( -1348.000000 333.000000 207.000000 ) ( -1335.000000 320.000000 207.000000 ) ( ( -0.013595 -0.000005 16.893078 ) ( -0.000005 0.014703 4.049529 ) ) 04escapehouse/04Tpractice 0 0 0 ( -1337.828427 317.171573 207.000000 ) ( -1350.828427 330.171573 207.000000 ) ( -1350.828427 330.171573 224.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1337.828427 317.171573 207.000000 ) ( -1335.000000 320.000000 207.000000 ) ( -1348.000000 333.000000 207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1350.828427 330.171573 207.000000 ) ( -1348.000000 333.000000 207.000000 ) ( -1348.000000 333.000000 224.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1350.828427 330.171573 224.000000 ) ( -1348.000000 333.000000 224.000000 ) ( -1335.000000 320.000000 207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7913/4651) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (1335.000000, 1335.000000, 1257.000000) / (-199.000000, -336.000000, -336.000000) // --> Vector info: d1 = 0.442070, 0.442061, 0.161253. Determinants: -38.470594, -0.000688, 46634.151498, -10686.000000 // --> Vector info: d2 = 0.874978, 1.849093, 1.849083. Determinants: -0.001404, 75.980966, 5772.071985, -10686.000000 ( -1257.000000 320.000000 336.000000 ) ( -1335.000000 320.000000 336.000000 ) ( -1335.000000 320.000000 199.000000 ) ( ( 0.003600 0.000000 -4.364042 ) ( 0.000000 -0.007110 -0.540153 ) ) 04escapehouse/04w05 0 0 0 ( -1335.000000 316.000000 199.000000 ) ( -1335.000000 316.000000 336.000000 ) ( -1257.000000 316.000000 336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1335.000000 316.000000 199.000000 ) ( -1335.000000 320.000000 199.000000 ) ( -1335.000000 320.000000 336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1335.000000 316.000000 336.000000 ) ( -1335.000000 320.000000 336.000000 ) ( -1257.000000 320.000000 336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 316.000000 336.000000 ) ( -1257.000000 320.000000 336.000000 ) ( -1257.000000 320.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 316.000000 199.000000 ) ( -1257.000000 320.000000 199.000000 ) ( -1335.000000 320.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7914/4652) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (1170.261723, 1170.261723, 1188.646499) / (-336.000000, -277.000000, -277.000000) // --> Vector info: d1 = 0.442060, 0.442065, 0.504563. Determinants: -3.687416, -0.000079, 3835.711342, -1084.701802 // --> Vector info: d2 = 0.849093, 0.424978, 0.424980. Determinants: -0.000132, 7.797261, 1699.021027, -1084.701802 ( -1348.000000 333.000000 277.000000 ) ( -1335.000000 320.000000 277.000000 ) ( -1335.000000 320.000000 336.000000 ) ( ( 0.003399 0.000000 -3.536190 ) ( 0.000000 -0.007188 -1.566348 ) ) 04escapehouse/04w05 0 0 0 ( -1337.828427 317.171573 336.000000 ) ( -1337.828427 317.171573 277.000000 ) ( -1350.828427 330.171573 277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1337.828427 317.171573 336.000000 ) ( -1335.000000 320.000000 336.000000 ) ( -1335.000000 320.000000 277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1337.828427 317.171573 277.000000 ) ( -1335.000000 320.000000 277.000000 ) ( -1348.000000 333.000000 277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1350.828427 330.171573 277.000000 ) ( -1348.000000 333.000000 277.000000 ) ( -1348.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1350.828427 330.171573 348.000000 ) ( -1348.000000 333.000000 348.000000 ) ( -1335.000000 320.000000 336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7916/4653) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04w05]: 256.000000/128.000000 // --> Vector A/B: (-320.000000, -333.000000, -333.000000) / (-336.000000, -348.000000, -199.000000) // --> Vector info: d1 = 0.161253, 0.117059, 0.117069. Determinants: -6.584849, -0.000136, -2419.545376, -1937.000000 // --> Vector info: d2 = 1.849083, 1.937466, 0.874966. Determinants: 0.419132, 13.812500, 1193.449089, -1937.000000 ( -1257.000000 333.000000 199.000000 ) ( -1257.000000 333.000000 348.000000 ) ( -1257.000000 320.000000 336.000000 ) ( ( 0.003400 0.000000 1.249120 ) ( -0.000216 -0.007131 -0.616133 ) ) 04escapehouse/04w05 0 0 0 ( -1253.000000 320.000000 336.000000 ) ( -1253.000000 333.000000 348.000000 ) ( -1253.000000 333.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 320.000000 336.000000 ) ( -1257.000000 320.000000 336.000000 ) ( -1257.000000 333.000000 348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 333.000000 348.000000 ) ( -1257.000000 333.000000 348.000000 ) ( -1257.000000 333.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 333.000000 199.000000 ) ( -1257.000000 333.000000 199.000000 ) ( -1257.000000 320.000000 199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 320.000000 199.000000 ) ( -1257.000000 320.000000 199.000000 ) ( -1257.000000 320.000000 336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7918/4654) # points: 4 { brushDef { // Surface normal: -0.282166, 0.959366, 0.000000 // RotY/Z : 0.000000 / 1.856848. Vector texS/T: (-0.959366, -0.282166, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00t_6]: 32.000000/32.000000 // --> Vector A/B: (-989.557298, -971.837253, -971.837253) / (4046.000000, 4046.000000, 4028.000000) // --> Vector info: d1 = 0.437500, 1.437501, 1.437495. Determinants: -18.000015, -0.000105, -17951.165585, -318.960813 // --> Vector info: d2 = 0.000003, 0.000001, 1.000015. Determinants: 0.000042, 17.720288, -71696.243809, -318.960813 ( 3653.000000 -8976.000000 -4028.000000 ) ( 3653.000000 -8976.000000 -4046.000000 ) ( 3670.000000 -8971.000000 -4046.000000 ) ( ( 0.056433 0.000000 56.280160 ) ( 0.000000 -0.055556 224.780728 ) ) 04escapehouse/00t_6 0 0 0 ( 3671.128665 -8974.837462 -4046.000000 ) ( 3654.128665 -8979.837462 -4046.000000 ) ( 3654.128665 -8979.837462 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3671.128665 -8974.837462 -4046.000000 ) ( 3670.000000 -8971.000000 -4046.000000 ) ( 3653.000000 -8976.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3654.128665 -8979.837462 -4046.000000 ) ( 3653.000000 -8976.000000 -4046.000000 ) ( 3653.000000 -8976.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3654.128665 -8979.837462 -4028.000000 ) ( 3653.000000 -8976.000000 -4028.000000 ) ( 3670.000000 -8971.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3671.128665 -8974.837462 -4028.000000 ) ( 3670.000000 -8971.000000 -4028.000000 ) ( 3670.000000 -8971.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7919/4655) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8970.000000, 8970.000000, 8971.000000) / (4028.000000, 4046.000000, 4046.000000) // --> Vector info: d1 = 0.000000, 0.125004, 0.124996. Determinants: 0.000146, -0.125004, 502.207278, -18.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.012500. Determinants: -0.224988, -0.000001, 2018.147881, -18.000000 ( 3670.000000 -8971.000000 -4046.000000 ) ( 3670.000000 -8970.000000 -4046.000000 ) ( 3670.000000 -8970.000000 -4028.000000 ) ( ( -0.000008 0.006945 -27.900404 ) ( 0.012499 0.000000 -112.119327 ) ) 04escapehouse/04wex4a 0 0 0 ( 3674.000000 -8970.000000 -4028.000000 ) ( 3674.000000 -8970.000000 -4046.000000 ) ( 3674.000000 -8971.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3674.000000 -8970.000000 -4028.000000 ) ( 3670.000000 -8970.000000 -4028.000000 ) ( 3670.000000 -8970.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3674.000000 -8970.000000 -4046.000000 ) ( 3670.000000 -8970.000000 -4046.000000 ) ( 3670.000000 -8971.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3674.000000 -8971.000000 -4046.000000 ) ( 3670.000000 -8971.000000 -4046.000000 ) ( 3670.000000 -8971.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3674.000000 -8971.000000 -4028.000000 ) ( 3670.000000 -8971.000000 -4028.000000 ) ( 3670.000000 -8970.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7920/4656) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8974.000000, -8970.000000, -8971.000000) / (-3653.000000, -3670.000000, -3670.000000) // --> Vector info: d1 = 1.000000, 1.124996, 1.124997. Determinants: 0.000022, 0.125001, 439.829171, -17.000000 // --> Vector info: d2 = 0.000000, 0.000006, 0.012504. Determinants: 0.212453, 0.049995, 2089.187521, -17.000000 ( 3670.000000 -8971.000000 -4028.000000 ) ( 3670.000000 -8970.000000 -4028.000000 ) ( 3653.000000 -8974.000000 -4028.000000 ) ( ( -0.000001 -0.007353 -25.872304 ) ( -0.012497 -0.002941 -122.893384 ) ) 04escapehouse/04wex4a 0 0 0 ( 3653.000000 -8974.000000 -4024.000000 ) ( 3670.000000 -8970.000000 -4024.000000 ) ( 3670.000000 -8971.000000 -4024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3653.000000 -8974.000000 -4024.000000 ) ( 3653.000000 -8974.000000 -4028.000000 ) ( 3670.000000 -8970.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3670.000000 -8970.000000 -4024.000000 ) ( 3670.000000 -8970.000000 -4028.000000 ) ( 3670.000000 -8971.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3670.000000 -8971.000000 -4024.000000 ) ( 3670.000000 -8971.000000 -4028.000000 ) ( 3653.000000 -8976.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3653.000000 -8976.000000 -4024.000000 ) ( 3653.000000 -8976.000000 -4028.000000 ) ( 3653.000000 -8974.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7921/4657) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8974.000000, -8974.000000, -8976.000000) / (4046.000000, 4028.000000, 4028.000000) // --> Vector info: d1 = 0.000000, 0.125004, 0.124996. Determinants: -0.000146, 0.250008, -1012.839512, -36.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.012500. Determinants: 0.224988, 0.000002, 2019.036282, -36.000000 ( 3653.000000 -8976.000000 -4028.000000 ) ( 3653.000000 -8974.000000 -4028.000000 ) ( 3653.000000 -8974.000000 -4046.000000 ) ( ( 0.000004 -0.006945 28.134431 ) ( -0.006250 0.000000 -56.084341 ) ) 04escapehouse/04wex4a 0 0 0 ( 3649.000000 -8974.000000 -4046.000000 ) ( 3649.000000 -8974.000000 -4028.000000 ) ( 3649.000000 -8976.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3649.000000 -8974.000000 -4046.000000 ) ( 3653.000000 -8974.000000 -4046.000000 ) ( 3653.000000 -8974.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3649.000000 -8974.000000 -4028.000000 ) ( 3653.000000 -8974.000000 -4028.000000 ) ( 3653.000000 -8976.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3649.000000 -8976.000000 -4028.000000 ) ( 3653.000000 -8976.000000 -4028.000000 ) ( 3653.000000 -8976.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3649.000000 -8976.000000 -4046.000000 ) ( 3653.000000 -8976.000000 -4046.000000 ) ( 3653.000000 -8974.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7922/4658) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8970.000000, -8974.000000, -8976.000000) / (3670.000000, 3653.000000, 3653.000000) // --> Vector info: d1 = 1.000000, 1.124996, 1.124997. Determinants: 0.000022, 0.249986, -951.249968, -34.000000 // --> Vector info: d2 = 0.000000, 0.000006, 0.012504. Determinants: 0.212453, -0.049976, 2089.116667, -34.000000 ( 3653.000000 -8976.000000 -4046.000000 ) ( 3653.000000 -8974.000000 -4046.000000 ) ( 3670.000000 -8970.000000 -4046.000000 ) ( ( -0.000001 -0.007353 27.977940 ) ( -0.006249 0.001470 -61.444608 ) ) 04escapehouse/04wex4a 0 0 0 ( 3670.000000 -8970.000000 -4050.000000 ) ( 3653.000000 -8974.000000 -4050.000000 ) ( 3653.000000 -8976.000000 -4050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3670.000000 -8970.000000 -4050.000000 ) ( 3670.000000 -8970.000000 -4046.000000 ) ( 3653.000000 -8974.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3653.000000 -8974.000000 -4050.000000 ) ( 3653.000000 -8974.000000 -4046.000000 ) ( 3653.000000 -8976.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3653.000000 -8976.000000 -4050.000000 ) ( 3653.000000 -8976.000000 -4046.000000 ) ( 3670.000000 -8971.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3670.000000 -8971.000000 -4050.000000 ) ( 3670.000000 -8971.000000 -4046.000000 ) ( 3670.000000 -8970.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7923/4659) # points: 4 { brushDef { // Surface normal: -0.263117, 0.964764, 0.000000 // RotY/Z : 0.000000 / 1.837048. Vector texS/T: (-0.964764, -0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1195.079257, -1195.079257, -1149.472240) / (3906.000000, 3923.000000, 3923.000000) // --> Vector info: d1 = 0.940370, 0.940370, 0.616673. Determinants: 5.502850, 0.000000, 5847.255193, -775.319289 // --> Vector info: d2 = 0.874535, 0.999536, 0.999536. Determinants: 0.000004, -5.700899, 21589.673066, -775.319289 ( 3640.000000 -8978.000000 -3923.000000 ) ( 3684.000000 -8966.000000 -3923.000000 ) ( 3684.000000 -8966.000000 -3906.000000 ) ( ( -0.007098 0.000000 -7.541738 ) ( 0.000000 0.007353 -27.846170 ) ) 04escapehouse/04wex4a 0 0 0 ( 3685.052470 -8969.859055 -3906.000000 ) ( 3685.052470 -8969.859055 -3923.000000 ) ( 3641.052470 -8981.859055 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3685.052470 -8969.859055 -3906.000000 ) ( 3684.000000 -8966.000000 -3906.000000 ) ( 3684.000000 -8966.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3685.052470 -8969.859055 -3923.000000 ) ( 3684.000000 -8966.000000 -3923.000000 ) ( 3640.000000 -8978.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8981.859055 -3923.000000 ) ( 3640.000000 -8978.000000 -3923.000000 ) ( 3640.000000 -8978.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8981.859055 -3906.000000 ) ( 3640.000000 -8978.000000 -3906.000000 ) ( 3684.000000 -8966.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7925/4660) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3734.938018, 3734.938018, 3689.683184) / (3923.000000, 3906.000000, 3906.000000) // --> Vector info: d1 = 0.940382, 0.940382, 1.264144. Determinants: 5.503955, 0.000000, -21280.397146, -769.332178 // --> Vector info: d2 = 0.999531, 0.874531, 0.874531. Determinants: 0.000000, -5.656876, 21422.952262, -769.332178 ( 3716.000000 -8934.000000 -3906.000000 ) ( 3684.000000 -8966.000000 -3906.000000 ) ( 3684.000000 -8966.000000 -3923.000000 ) ( ( -0.007154 0.000000 27.660870 ) ( 0.000000 0.007353 -27.846167 ) ) 04escapehouse/04wex4a 0 0 0 ( 3686.828427 -8968.828427 -3923.000000 ) ( 3686.828427 -8968.828427 -3906.000000 ) ( 3718.828427 -8936.828427 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.828427 -8968.828427 -3923.000000 ) ( 3684.000000 -8966.000000 -3923.000000 ) ( 3684.000000 -8966.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.828427 -8968.828427 -3906.000000 ) ( 3684.000000 -8966.000000 -3906.000000 ) ( 3716.000000 -8934.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.828427 -8936.828427 -3906.000000 ) ( 3716.000000 -8934.000000 -3906.000000 ) ( 3716.000000 -8934.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.828427 -8936.828427 -3923.000000 ) ( 3716.000000 -8934.000000 -3923.000000 ) ( 3684.000000 -8966.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7926/4661) # points: 4 { brushDef { // Surface normal: 0.263117, 0.964764, 0.000000 // RotY/Z : 0.000000 / 1.304544. Vector texS/T: (-0.964764, 0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5828.401362, -5828.401362, -5874.008379) / (3923.000000, 3906.000000, 3906.000000) // --> Vector info: d1 = 0.292977, 0.292979, 0.616688. Determinants: 5.503041, 0.000098, 31846.397957, -775.319289 // --> Vector info: d2 = 0.999530, 0.874529, 0.874534. Determinants: 0.000091, -5.700899, 21590.202670, -775.319289 ( 3640.000000 -8978.000000 -3906.000000 ) ( 3596.000000 -8966.000000 -3906.000000 ) ( 3596.000000 -8966.000000 -3923.000000 ) ( ( -0.007098 0.000000 -41.075204 ) ( 0.000000 0.007353 -27.846854 ) ) 04escapehouse/04wex4a 0 0 0 ( 3594.947530 -8969.859055 -3923.000000 ) ( 3594.947530 -8969.859055 -3906.000000 ) ( 3638.947530 -8981.859055 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3594.947530 -8969.859055 -3923.000000 ) ( 3596.000000 -8966.000000 -3923.000000 ) ( 3596.000000 -8966.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3594.947530 -8969.859055 -3906.000000 ) ( 3596.000000 -8966.000000 -3906.000000 ) ( 3640.000000 -8978.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8981.859055 -3906.000000 ) ( 3640.000000 -8978.000000 -3906.000000 ) ( 3640.000000 -8978.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8981.859055 -3923.000000 ) ( 3640.000000 -8978.000000 -3923.000000 ) ( 3596.000000 -8966.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7927/4662) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8837.420551, -8837.420551, -8882.675385) / (3923.000000, 3906.000000, 3906.000000) // --> Vector info: d1 = 0.969205, 0.969207, 1.292983. Determinants: 5.504184, 0.000108, 47896.725522, -769.332178 // --> Vector info: d2 = 0.999523, 0.874523, 0.874529. Determinants: 0.000103, -5.656876, 21423.871739, -769.332178 ( 3596.000000 -8966.000000 -3906.000000 ) ( 3564.000000 -8934.000000 -3906.000000 ) ( 3564.000000 -8934.000000 -3923.000000 ) ( ( -0.007154 0.000000 -62.257536 ) ( 0.000000 0.007353 -27.847362 ) ) 04escapehouse/04wex4a 0 0 0 ( 3561.171573 -8936.828427 -3923.000000 ) ( 3561.171573 -8936.828427 -3906.000000 ) ( 3593.171573 -8968.828427 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3561.171573 -8936.828427 -3923.000000 ) ( 3564.000000 -8934.000000 -3923.000000 ) ( 3564.000000 -8934.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3561.171573 -8936.828427 -3906.000000 ) ( 3564.000000 -8934.000000 -3906.000000 ) ( 3596.000000 -8966.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.171573 -8968.828427 -3906.000000 ) ( 3596.000000 -8966.000000 -3906.000000 ) ( 3596.000000 -8966.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.171573 -8968.828427 -3923.000000 ) ( 3596.000000 -8966.000000 -3923.000000 ) ( 3564.000000 -8934.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7928/4663) # points: 4 { brushDef { // Surface normal: 0.964764, 0.263117, 0.000000 // RotY/Z : 0.000000 / 0.266252. Vector texS/T: (-0.263117, 0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9511.343396, -9511.343396, -9556.950413) / (3923.000000, 3906.000000, 3906.000000) // --> Vector info: d1 = 0.530174, 0.530176, 0.853879. Determinants: 5.502948, 0.000093, 51929.008771, -775.319289 // --> Vector info: d2 = 0.999532, 0.874532, 0.874537. Determinants: 0.000091, -5.700899, 21590.536095, -775.319289 ( 3564.000000 -8934.000000 -3906.000000 ) ( 3552.000000 -8890.000000 -3906.000000 ) ( 3552.000000 -8890.000000 -3923.000000 ) ( ( -0.007098 0.000000 -66.977579 ) ( 0.000000 0.007353 -27.847284 ) ) 04escapehouse/04wex4a 0 0 0 ( 3548.140945 -8891.052470 -3923.000000 ) ( 3548.140945 -8891.052470 -3906.000000 ) ( 3560.140945 -8935.052470 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3548.140945 -8891.052470 -3923.000000 ) ( 3552.000000 -8890.000000 -3923.000000 ) ( 3552.000000 -8890.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3548.140945 -8891.052470 -3906.000000 ) ( 3552.000000 -8890.000000 -3906.000000 ) ( 3564.000000 -8934.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.140945 -8935.052470 -3906.000000 ) ( 3564.000000 -8934.000000 -3906.000000 ) ( 3564.000000 -8934.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.140945 -8935.052470 -3923.000000 ) ( 3564.000000 -8934.000000 -3923.000000 ) ( 3552.000000 -8890.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7929/4664) # points: 4 { brushDef { // Surface normal: 0.964764, -0.263117, 0.000000 // RotY/Z : 0.000000 / -0.266252. Vector texS/T: (0.263117, 0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7596.550328, -7596.550328, -7642.157345) / (3923.000000, 3906.000000, 3906.000000) // --> Vector info: d1 = 0.206448, 0.206448, 0.530195. Determinants: 5.503699, 0.000000, 41649.066332, -775.319289 // --> Vector info: d2 = 0.999531, 0.874531, 0.874531. Determinants: 0.000000, -5.700899, 21589.670358, -775.319289 ( 3552.000000 -8890.000000 -3906.000000 ) ( 3564.000000 -8846.000000 -3906.000000 ) ( 3564.000000 -8846.000000 -3923.000000 ) ( ( -0.007099 0.000000 -53.718599 ) ( 0.000000 0.007353 -27.846167 ) ) 04escapehouse/04wex4a 0 0 0 ( 3560.140945 -8844.947530 -3923.000000 ) ( 3560.140945 -8844.947530 -3906.000000 ) ( 3548.140945 -8888.947530 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.140945 -8844.947530 -3923.000000 ) ( 3564.000000 -8846.000000 -3923.000000 ) ( 3564.000000 -8846.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.140945 -8844.947530 -3906.000000 ) ( 3564.000000 -8846.000000 -3906.000000 ) ( 3552.000000 -8890.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3548.140945 -8888.947530 -3906.000000 ) ( 3552.000000 -8890.000000 -3906.000000 ) ( 3552.000000 -8890.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3548.140945 -8888.947530 -3923.000000 ) ( 3552.000000 -8890.000000 -3923.000000 ) ( 3564.000000 -8846.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7930/4665) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8882.675385, 8882.675385, 8837.420551) / (3923.000000, 3906.000000, 3906.000000) // --> Vector info: d1 = 0.911495, 0.911496, 1.235256. Determinants: 5.503925, 0.000027, -49590.924115, -769.332178 // --> Vector info: d2 = 0.999535, 0.874534, 0.874536. Determinants: 0.000028, -5.656876, 21422.697137, -769.332178 ( 3684.000000 -8814.000000 -3906.000000 ) ( 3716.000000 -8846.000000 -3906.000000 ) ( 3716.000000 -8846.000000 -3923.000000 ) ( ( -0.007154 0.000000 64.459704 ) ( 0.000000 0.007353 -27.845835 ) ) 04escapehouse/04wex4a 0 0 0 ( 3718.828427 -8843.171573 -3923.000000 ) ( 3718.828427 -8843.171573 -3906.000000 ) ( 3686.828427 -8811.171573 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.828427 -8843.171573 -3923.000000 ) ( 3716.000000 -8846.000000 -3923.000000 ) ( 3716.000000 -8846.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.828427 -8843.171573 -3906.000000 ) ( 3716.000000 -8846.000000 -3906.000000 ) ( 3684.000000 -8814.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.828427 -8811.171573 -3906.000000 ) ( 3684.000000 -8814.000000 -3906.000000 ) ( 3684.000000 -8814.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.828427 -8811.171573 -3923.000000 ) ( 3684.000000 -8814.000000 -3923.000000 ) ( 3716.000000 -8846.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7931/4666) # points: 4 { brushDef { // Surface normal: -0.964764, -0.263117, 0.000000 // RotY/Z : 0.000000 / -2.875341. Vector texS/T: (0.263117, -0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9557.652060, 9557.652060, 9512.045043) / (3923.000000, 3906.000000, 3906.000000) // --> Vector info: d1 = 0.587823, 0.587825, 0.911509. Determinants: 5.502634, 0.000076, -53048.308081, -775.319289 // --> Vector info: d2 = 0.999530, 0.874529, 0.874533. Determinants: 0.000069, -5.700899, 21589.012842, -775.319289 ( 3716.000000 -8846.000000 -3906.000000 ) ( 3728.000000 -8890.000000 -3906.000000 ) ( 3728.000000 -8890.000000 -3923.000000 ) ( ( -0.007097 0.000000 68.421241 ) ( 0.000000 0.007353 -27.845319 ) ) 04escapehouse/04wex4a 0 0 0 ( 3731.859055 -8888.947530 -3923.000000 ) ( 3731.859055 -8888.947530 -3906.000000 ) ( 3719.859055 -8844.947530 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.859055 -8888.947530 -3923.000000 ) ( 3728.000000 -8890.000000 -3923.000000 ) ( 3728.000000 -8890.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.859055 -8888.947530 -3906.000000 ) ( 3728.000000 -8890.000000 -3906.000000 ) ( 3716.000000 -8846.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3719.859055 -8844.947530 -3906.000000 ) ( 3716.000000 -8846.000000 -3906.000000 ) ( 3716.000000 -8846.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3719.859055 -8844.947530 -3923.000000 ) ( 3716.000000 -8846.000000 -3923.000000 ) ( 3728.000000 -8890.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7932/4667) # points: 4 { brushDef { // Surface normal: -0.964764, 0.263117, 0.000000 // RotY/Z : 0.000000 / 2.875341. Vector texS/T: (-0.263117, -0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7641.455699, 7641.455699, 7595.848682) / (3923.000000, 3906.000000, 3906.000000) // --> Vector info: d1 = 0.264121, 0.264121, 0.587833. Determinants: 5.503102, 0.000000, -42256.487333, -775.319289 // --> Vector info: d2 = 0.999535, 0.874535, 0.874535. Determinants: 0.000000, -5.700899, 21589.667396, -775.319289 ( 3728.000000 -8890.000000 -3906.000000 ) ( 3716.000000 -8934.000000 -3906.000000 ) ( 3716.000000 -8934.000000 -3923.000000 ) ( ( -0.007098 0.000000 54.502046 ) ( 0.000000 0.007353 -27.846163 ) ) 04escapehouse/04wex4a 0 0 0 ( 3719.859055 -8935.052470 -3923.000000 ) ( 3719.859055 -8935.052470 -3906.000000 ) ( 3731.859055 -8891.052470 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3719.859055 -8935.052470 -3923.000000 ) ( 3716.000000 -8934.000000 -3923.000000 ) ( 3716.000000 -8934.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3719.859055 -8935.052470 -3906.000000 ) ( 3716.000000 -8934.000000 -3906.000000 ) ( 3728.000000 -8890.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.859055 -8891.052470 -3906.000000 ) ( 3728.000000 -8890.000000 -3906.000000 ) ( 3728.000000 -8890.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.859055 -8891.052470 -3923.000000 ) ( 3728.000000 -8890.000000 -3923.000000 ) ( 3716.000000 -8934.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7933/4668) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3689.683184, -3689.683184, -3734.938018) / (3923.000000, 3906.000000, 3906.000000) // --> Vector info: d1 = 0.882699, 0.882702, 1.206454. Determinants: 5.503782, 0.000124, 19627.635312, -769.332178 // --> Vector info: d2 = 0.999525, 0.874524, 0.874531. Determinants: 0.000120, -5.656876, 21423.398737, -769.332178 ( 3564.000000 -8846.000000 -3906.000000 ) ( 3596.000000 -8814.000000 -3906.000000 ) ( 3596.000000 -8814.000000 -3923.000000 ) ( ( -0.007154 0.000000 -25.512563 ) ( 0.000000 0.007353 -27.846747 ) ) 04escapehouse/04wex4a 0 0 0 ( 3593.171573 -8811.171573 -3923.000000 ) ( 3593.171573 -8811.171573 -3906.000000 ) ( 3561.171573 -8843.171573 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.171573 -8811.171573 -3923.000000 ) ( 3596.000000 -8814.000000 -3923.000000 ) ( 3596.000000 -8814.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.171573 -8811.171573 -3906.000000 ) ( 3596.000000 -8814.000000 -3906.000000 ) ( 3564.000000 -8846.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3561.171573 -8843.171573 -3906.000000 ) ( 3564.000000 -8846.000000 -3906.000000 ) ( 3564.000000 -8846.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3561.171573 -8843.171573 -3923.000000 ) ( 3564.000000 -8846.000000 -3923.000000 ) ( 3596.000000 -8814.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7934/4669) # points: 4 { brushDef { // Surface normal: 0.263117, -0.964764, 0.000000 // RotY/Z : 0.000000 / -1.304544. Vector texS/T: (0.964764, 0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1195.780904, 1195.780904, 1150.173887) / (3923.000000, 3906.000000, 3906.000000) // --> Vector info: d1 = 0.558965, 0.558965, 0.882676. Determinants: 5.503089, 0.000000, -7013.864573, -775.319289 // --> Vector info: d2 = 0.999531, 0.874531, 0.874531. Determinants: 0.000000, -5.700899, 21589.670358, -775.319289 ( 3596.000000 -8814.000000 -3906.000000 ) ( 3640.000000 -8802.000000 -3906.000000 ) ( 3640.000000 -8802.000000 -3923.000000 ) ( ( -0.007098 0.000000 9.046421 ) ( 0.000000 0.007353 -27.846167 ) ) 04escapehouse/04wex4a 0 0 0 ( 3638.947530 -8798.140945 -3923.000000 ) ( 3638.947530 -8798.140945 -3906.000000 ) ( 3594.947530 -8810.140945 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8798.140945 -3923.000000 ) ( 3640.000000 -8802.000000 -3923.000000 ) ( 3640.000000 -8802.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8798.140945 -3906.000000 ) ( 3640.000000 -8802.000000 -3906.000000 ) ( 3596.000000 -8814.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3594.947530 -8810.140945 -3906.000000 ) ( 3596.000000 -8814.000000 -3906.000000 ) ( 3596.000000 -8814.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3594.947530 -8810.140945 -3923.000000 ) ( 3596.000000 -8814.000000 -3923.000000 ) ( 3640.000000 -8802.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7935/4670) # points: 4 { brushDef { // Surface normal: -0.263117, -0.964764, 0.000000 // RotY/Z : 0.000000 / -1.837048. Vector texS/T: (0.964764, -0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5873.306732, 5873.306732, 5827.699715) / (3923.000000, 3906.000000, 3906.000000) // --> Vector info: d1 = 0.235267, 0.235267, 0.558965. Determinants: 5.502860, 0.000000, -32502.389791, -775.319289 // --> Vector info: d2 = 0.999531, 0.874531, 0.874531. Determinants: 0.000000, -5.700899, 21589.670358, -775.319289 ( 3640.000000 -8802.000000 -3906.000000 ) ( 3684.000000 -8814.000000 -3906.000000 ) ( 3684.000000 -8814.000000 -3923.000000 ) ( ( -0.007098 0.000000 41.921296 ) ( 0.000000 0.007353 -27.846167 ) ) 04escapehouse/04wex4a 0 0 0 ( 3685.052470 -8810.140945 -3923.000000 ) ( 3685.052470 -8810.140945 -3906.000000 ) ( 3641.052470 -8798.140945 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3685.052470 -8810.140945 -3923.000000 ) ( 3684.000000 -8814.000000 -3923.000000 ) ( 3684.000000 -8814.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3685.052470 -8810.140945 -3906.000000 ) ( 3684.000000 -8814.000000 -3906.000000 ) ( 3640.000000 -8802.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8798.140945 -3906.000000 ) ( 3640.000000 -8802.000000 -3906.000000 ) ( 3640.000000 -8802.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8798.140945 -3923.000000 ) ( 3640.000000 -8802.000000 -3923.000000 ) ( 3684.000000 -8814.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7937/4671) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3734.938018, 3734.938018, 3689.683184) / (3906.000000, 3888.000000, 3888.000000) // --> Vector info: d1 = 0.940382, 0.940386, 1.264148. Determinants: 5.827717, 0.000173, -22532.859987, -814.587012 // --> Vector info: d2 = 0.874531, 0.749530, 0.749530. Determinants: 0.000000, -5.656876, 21383.375516, -814.587012 ( 3716.000000 -8934.000000 -3888.000000 ) ( 3684.000000 -8966.000000 -3888.000000 ) ( 3684.000000 -8966.000000 -3906.000000 ) ( ( -0.007154 0.000000 27.661698 ) ( 0.000000 0.006944 -26.250573 ) ) 04escapehouse/04wex4a 0 0 0 ( 3686.828427 -8968.828427 -3906.000000 ) ( 3686.828427 -8968.828427 -3888.000000 ) ( 3718.828427 -8936.828427 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.828427 -8968.828427 -3906.000000 ) ( 3684.000000 -8966.000000 -3906.000000 ) ( 3684.000000 -8966.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.828427 -8968.828427 -3888.000000 ) ( 3684.000000 -8966.000000 -3888.000000 ) ( 3716.000000 -8934.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.828427 -8936.828427 -3888.000000 ) ( 3716.000000 -8934.000000 -3888.000000 ) ( 3716.000000 -8934.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.828427 -8936.828427 -3906.000000 ) ( 3716.000000 -8934.000000 -3906.000000 ) ( 3684.000000 -8966.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7938/4672) # points: 4 { brushDef { // Surface normal: 0.263117, 0.964764, 0.000000 // RotY/Z : 0.000000 / 1.304544. Vector texS/T: (-0.964764, 0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5828.401362, -5828.401362, -5874.008379) / (3906.000000, 3888.000000, 3888.000000) // --> Vector info: d1 = 0.292979, 0.292983, 0.616691. Determinants: 5.826749, 0.000163, 33719.481838, -820.926306 // --> Vector info: d2 = 0.874529, 0.749528, 0.749534. Determinants: 0.000109, -5.700937, 21550.573562, -820.926306 ( 3640.000000 -8978.000000 -3888.000000 ) ( 3596.000000 -8966.000000 -3888.000000 ) ( 3596.000000 -8966.000000 -3906.000000 ) ( ( -0.007098 0.000000 -41.074919 ) ( 0.000000 0.006945 -26.251532 ) ) 04escapehouse/04wex4a 0 0 0 ( 3594.947530 -8969.859055 -3906.000000 ) ( 3594.947530 -8969.859055 -3888.000000 ) ( 3638.947530 -8981.859055 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3594.947530 -8969.859055 -3906.000000 ) ( 3596.000000 -8966.000000 -3906.000000 ) ( 3596.000000 -8966.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3594.947530 -8969.859055 -3888.000000 ) ( 3596.000000 -8966.000000 -3888.000000 ) ( 3640.000000 -8978.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8981.859055 -3888.000000 ) ( 3640.000000 -8978.000000 -3888.000000 ) ( 3640.000000 -8978.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8981.859055 -3906.000000 ) ( 3640.000000 -8978.000000 -3906.000000 ) ( 3596.000000 -8966.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7939/4673) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8837.420551, -8837.420551, -8882.675385) / (3906.000000, 3888.000000, 3888.000000) // --> Vector info: d1 = 0.969207, 0.969211, 1.292987. Determinants: 5.827960, 0.000173, 50713.952022, -814.587012 // --> Vector info: d2 = 0.874523, 0.749524, 0.749530. Determinants: 0.000118, -5.656795, 21384.111268, -814.587012 ( 3596.000000 -8966.000000 -3888.000000 ) ( 3564.000000 -8934.000000 -3888.000000 ) ( 3564.000000 -8934.000000 -3906.000000 ) ( ( -0.007154 0.000000 -62.257256 ) ( 0.000000 0.006944 -26.251476 ) ) 04escapehouse/04wex4a 0 0 0 ( 3561.171573 -8936.828427 -3906.000000 ) ( 3561.171573 -8936.828427 -3888.000000 ) ( 3593.171573 -8968.828427 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3561.171573 -8936.828427 -3906.000000 ) ( 3564.000000 -8934.000000 -3906.000000 ) ( 3564.000000 -8934.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3561.171573 -8936.828427 -3888.000000 ) ( 3564.000000 -8934.000000 -3888.000000 ) ( 3596.000000 -8966.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.171573 -8968.828427 -3888.000000 ) ( 3596.000000 -8966.000000 -3888.000000 ) ( 3596.000000 -8966.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.171573 -8968.828427 -3906.000000 ) ( 3596.000000 -8966.000000 -3906.000000 ) ( 3564.000000 -8934.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7940/4674) # points: 4 { brushDef { // Surface normal: 0.964764, 0.263117, 0.000000 // RotY/Z : 0.000000 / 0.266252. Vector texS/T: (-0.263117, 0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9511.343396, -9511.343396, -9556.950413) / (3906.000000, 3888.000000, 3888.000000) // --> Vector info: d1 = 0.530195, 0.530198, 0.853900. Determinants: 5.826651, 0.000114, 54983.577132, -820.926306 // --> Vector info: d2 = 0.874531, 0.749530, 0.749530. Determinants: 0.000000, -5.700899, 21549.785617, -820.926306 ( 3564.000000 -8934.000000 -3888.000000 ) ( 3552.000000 -8890.000000 -3888.000000 ) ( 3552.000000 -8890.000000 -3906.000000 ) ( ( -0.007098 0.000000 -66.977482 ) ( 0.000000 0.006944 -26.250573 ) ) 04escapehouse/04wex4a 0 0 0 ( 3548.140945 -8891.052470 -3906.000000 ) ( 3548.140945 -8891.052470 -3888.000000 ) ( 3560.140945 -8935.052470 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3548.140945 -8891.052470 -3906.000000 ) ( 3552.000000 -8890.000000 -3906.000000 ) ( 3552.000000 -8890.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3548.140945 -8891.052470 -3888.000000 ) ( 3552.000000 -8890.000000 -3888.000000 ) ( 3564.000000 -8934.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.140945 -8935.052470 -3888.000000 ) ( 3564.000000 -8934.000000 -3888.000000 ) ( 3564.000000 -8934.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.140945 -8935.052470 -3906.000000 ) ( 3564.000000 -8934.000000 -3906.000000 ) ( 3552.000000 -8890.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7941/4675) # points: 4 { brushDef { // Surface normal: 0.964764, -0.263117, 0.000000 // RotY/Z : 0.000000 / -0.266252. Vector texS/T: (0.263117, 0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7596.550328, -7596.550328, -7642.157345) / (3906.000000, 3888.000000, 3888.000000) // --> Vector info: d1 = 0.206448, 0.206451, 0.530198. Determinants: 5.827441, 0.000129, 44098.466266, -820.926306 // --> Vector info: d2 = 0.874531, 0.749530, 0.749530. Determinants: 0.000000, -5.700899, 21549.785617, -820.926306 ( 3552.000000 -8890.000000 -3888.000000 ) ( 3564.000000 -8846.000000 -3888.000000 ) ( 3564.000000 -8846.000000 -3906.000000 ) ( ( -0.007099 0.000000 -53.717935 ) ( 0.000000 0.006944 -26.250573 ) ) 04escapehouse/04wex4a 0 0 0 ( 3560.140945 -8844.947530 -3906.000000 ) ( 3560.140945 -8844.947530 -3888.000000 ) ( 3548.140945 -8888.947530 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.140945 -8844.947530 -3906.000000 ) ( 3564.000000 -8846.000000 -3906.000000 ) ( 3564.000000 -8846.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.140945 -8844.947530 -3888.000000 ) ( 3564.000000 -8846.000000 -3888.000000 ) ( 3552.000000 -8890.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3548.140945 -8888.947530 -3888.000000 ) ( 3552.000000 -8890.000000 -3888.000000 ) ( 3552.000000 -8890.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3548.140945 -8888.947530 -3906.000000 ) ( 3552.000000 -8890.000000 -3906.000000 ) ( 3564.000000 -8846.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7942/4676) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8882.675385, 8882.675385, 8837.420551) / (3906.000000, 3888.000000, 3888.000000) // --> Vector info: d1 = 0.911496, 0.911498, 1.235258. Determinants: 5.827685, 0.000113, -52508.367871, -814.587012 // --> Vector info: d2 = 0.874534, 0.749531, 0.749533. Determinants: 0.000039, -5.657011, 21383.556721, -814.587012 ( 3684.000000 -8814.000000 -3888.000000 ) ( 3716.000000 -8846.000000 -3888.000000 ) ( 3716.000000 -8846.000000 -3906.000000 ) ( ( -0.007154 0.000000 64.460109 ) ( 0.000000 0.006945 -26.250795 ) ) 04escapehouse/04wex4a 0 0 0 ( 3718.828427 -8843.171573 -3906.000000 ) ( 3718.828427 -8843.171573 -3888.000000 ) ( 3686.828427 -8811.171573 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.828427 -8843.171573 -3906.000000 ) ( 3716.000000 -8846.000000 -3906.000000 ) ( 3716.000000 -8846.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.828427 -8843.171573 -3888.000000 ) ( 3716.000000 -8846.000000 -3888.000000 ) ( 3684.000000 -8814.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.828427 -8811.171573 -3888.000000 ) ( 3684.000000 -8814.000000 -3888.000000 ) ( 3684.000000 -8814.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.828427 -8811.171573 -3906.000000 ) ( 3684.000000 -8814.000000 -3906.000000 ) ( 3716.000000 -8846.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7943/4677) # points: 4 { brushDef { // Surface normal: -0.964764, -0.263117, 0.000000 // RotY/Z : 0.000000 / -2.875341. Vector texS/T: (0.263117, -0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9557.652060, 9557.652060, 9512.045043) / (3906.000000, 3888.000000, 3888.000000) // --> Vector info: d1 = 0.587833, 0.587836, 0.911520. Determinants: 5.826320, 0.000125, -56168.996853, -820.926306 // --> Vector info: d2 = 0.874535, 0.749534, 0.749534. Determinants: 0.000000, -5.700899, 21549.782481, -820.926306 ( 3716.000000 -8846.000000 -3888.000000 ) ( 3728.000000 -8890.000000 -3888.000000 ) ( 3728.000000 -8890.000000 -3906.000000 ) ( ( -0.007097 0.000000 68.421485 ) ( 0.000000 0.006944 -26.250569 ) ) 04escapehouse/04wex4a 0 0 0 ( 3731.859055 -8888.947530 -3906.000000 ) ( 3731.859055 -8888.947530 -3888.000000 ) ( 3719.859055 -8844.947530 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.859055 -8888.947530 -3906.000000 ) ( 3728.000000 -8890.000000 -3906.000000 ) ( 3728.000000 -8890.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.859055 -8888.947530 -3888.000000 ) ( 3728.000000 -8890.000000 -3888.000000 ) ( 3716.000000 -8846.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3719.859055 -8844.947530 -3888.000000 ) ( 3716.000000 -8846.000000 -3888.000000 ) ( 3716.000000 -8846.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3719.859055 -8844.947530 -3906.000000 ) ( 3716.000000 -8846.000000 -3906.000000 ) ( 3728.000000 -8890.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7944/4678) # points: 4 { brushDef { // Surface normal: -0.964764, 0.263117, 0.000000 // RotY/Z : 0.000000 / 2.875341. Vector texS/T: (-0.263117, -0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7641.455699, 7641.455699, 7595.848682) / (3906.000000, 3888.000000, 3888.000000) // --> Vector info: d1 = 0.264121, 0.264123, 0.587836. Determinants: 5.826824, 0.000098, -44742.627452, -820.926306 // --> Vector info: d2 = 0.874535, 0.749534, 0.749534. Determinants: 0.000000, -5.700899, 21549.782481, -820.926306 ( 3728.000000 -8890.000000 -3888.000000 ) ( 3716.000000 -8934.000000 -3888.000000 ) ( 3716.000000 -8934.000000 -3906.000000 ) ( ( -0.007098 0.000000 54.502611 ) ( 0.000000 0.006944 -26.250569 ) ) 04escapehouse/04wex4a 0 0 0 ( 3719.859055 -8935.052470 -3906.000000 ) ( 3719.859055 -8935.052470 -3888.000000 ) ( 3731.859055 -8891.052470 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3719.859055 -8935.052470 -3906.000000 ) ( 3716.000000 -8934.000000 -3906.000000 ) ( 3716.000000 -8934.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3719.859055 -8935.052470 -3888.000000 ) ( 3716.000000 -8934.000000 -3888.000000 ) ( 3728.000000 -8890.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.859055 -8891.052470 -3888.000000 ) ( 3728.000000 -8890.000000 -3888.000000 ) ( 3728.000000 -8890.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.859055 -8891.052470 -3906.000000 ) ( 3728.000000 -8890.000000 -3906.000000 ) ( 3716.000000 -8934.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7945/4679) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3689.683184, -3689.683184, -3734.938018) / (3906.000000, 3888.000000, 3888.000000) // --> Vector info: d1 = 0.882702, 0.882708, 1.206460. Determinants: 5.827535, 0.000289, 20781.590704, -814.587012 // --> Vector info: d2 = 0.874524, 0.749524, 0.749532. Determinants: 0.000135, -5.656870, 21383.857290, -814.587012 ( 3564.000000 -8846.000000 -3888.000000 ) ( 3596.000000 -8814.000000 -3888.000000 ) ( 3596.000000 -8814.000000 -3906.000000 ) ( ( -0.007154 0.000000 -25.511812 ) ( 0.000000 0.006944 -26.251164 ) ) 04escapehouse/04wex4a 0 0 0 ( 3593.171573 -8811.171573 -3906.000000 ) ( 3593.171573 -8811.171573 -3888.000000 ) ( 3561.171573 -8843.171573 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.171573 -8811.171573 -3906.000000 ) ( 3596.000000 -8814.000000 -3906.000000 ) ( 3596.000000 -8814.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.171573 -8811.171573 -3888.000000 ) ( 3596.000000 -8814.000000 -3888.000000 ) ( 3564.000000 -8846.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3561.171573 -8843.171573 -3888.000000 ) ( 3564.000000 -8846.000000 -3888.000000 ) ( 3564.000000 -8846.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3561.171573 -8843.171573 -3906.000000 ) ( 3564.000000 -8846.000000 -3906.000000 ) ( 3596.000000 -8814.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7946/4680) # points: 4 { brushDef { // Surface normal: 0.263117, -0.964764, 0.000000 // RotY/Z : 0.000000 / -1.304544. Vector texS/T: (0.964764, 0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1195.780904, 1195.780904, 1150.173887) / (3906.000000, 3888.000000, 3888.000000) // --> Vector info: d1 = 0.558965, 0.558965, 0.882676. Determinants: 5.826800, -0.000005, -7426.423966, -820.926306 // --> Vector info: d2 = 0.874531, 0.749530, 0.749531. Determinants: 0.000009, -5.700904, 21549.796236, -820.926306 ( 3596.000000 -8814.000000 -3888.000000 ) ( 3640.000000 -8802.000000 -3888.000000 ) ( 3640.000000 -8802.000000 -3906.000000 ) ( ( -0.007098 0.000000 9.046395 ) ( 0.000000 0.006944 -26.250586 ) ) 04escapehouse/04wex4a 0 0 0 ( 3638.947530 -8798.140945 -3906.000000 ) ( 3638.947530 -8798.140945 -3888.000000 ) ( 3594.947530 -8810.140945 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8798.140945 -3906.000000 ) ( 3640.000000 -8802.000000 -3906.000000 ) ( 3640.000000 -8802.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8798.140945 -3888.000000 ) ( 3640.000000 -8802.000000 -3888.000000 ) ( 3596.000000 -8814.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3594.947530 -8810.140945 -3888.000000 ) ( 3596.000000 -8814.000000 -3888.000000 ) ( 3596.000000 -8814.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3594.947530 -8810.140945 -3906.000000 ) ( 3596.000000 -8814.000000 -3906.000000 ) ( 3640.000000 -8802.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7947/4681) # points: 4 { brushDef { // Surface normal: -0.263117, -0.964764, 0.000000 // RotY/Z : 0.000000 / -1.837048. Vector texS/T: (0.964764, -0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5873.306732, 5873.306732, 5827.699715) / (3906.000000, 3888.000000, 3888.000000) // --> Vector info: d1 = 0.235267, 0.235264, 0.558965. Determinants: 5.826624, -0.000174, -34414.006011, -820.926306 // --> Vector info: d2 = 0.874531, 0.749530, 0.749530. Determinants: -0.000002, -5.700899, 21549.798006, -820.926306 ( 3640.000000 -8802.000000 -3888.000000 ) ( 3684.000000 -8814.000000 -3888.000000 ) ( 3684.000000 -8814.000000 -3906.000000 ) ( ( -0.007098 0.000000 41.920944 ) ( 0.000000 0.006944 -26.250588 ) ) 04escapehouse/04wex4a 0 0 0 ( 3685.052470 -8810.140945 -3906.000000 ) ( 3685.052470 -8810.140945 -3888.000000 ) ( 3641.052470 -8798.140945 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3685.052470 -8810.140945 -3906.000000 ) ( 3684.000000 -8814.000000 -3906.000000 ) ( 3684.000000 -8814.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3685.052470 -8810.140945 -3888.000000 ) ( 3684.000000 -8814.000000 -3888.000000 ) ( 3640.000000 -8802.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8798.140945 -3888.000000 ) ( 3640.000000 -8802.000000 -3888.000000 ) ( 3640.000000 -8802.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8798.140945 -3906.000000 ) ( 3640.000000 -8802.000000 -3906.000000 ) ( 3684.000000 -8814.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7948/4682) # points: 7 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8814.000000, -8846.000000, -8855.000000) / (-3684.000000, -3716.000000, -3718.000000) // --> Vector info: d1 = 0.654446, 0.934876, 1.000123. Determinants: 1.527022, 0.435990, 14918.765872, -224.000000 // --> Vector info: d2 = 1.161676, 0.999983, 1.000009. Determinants: 0.324237, -1.456091, -2766.626518, -224.000000 ( 3718.000000 -8855.000000 -3888.000000 ) ( 3716.000000 -8846.000000 -3888.000000 ) ( 3684.000000 -8814.000000 -3888.000000 ) ( ( -0.006817 -0.001946 -66.601633 ) ( -0.001447 0.006500 12.351011 ) ) 04escapehouse/04wex4a 0 0 0 ( 3684.000000 -8814.000000 -3884.000000 ) ( 3716.000000 -8846.000000 -3884.000000 ) ( 3718.000000 -8855.000000 -3884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3684.000000 -8814.000000 -3884.000000 ) ( 3684.000000 -8814.000000 -3888.000000 ) ( 3716.000000 -8846.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3716.000000 -8846.000000 -3884.000000 ) ( 3716.000000 -8846.000000 -3888.000000 ) ( 3718.000000 -8855.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.000000 -8855.000000 -3884.000000 ) ( 3718.000000 -8855.000000 -3888.000000 ) ( 3562.000000 -8855.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3562.000000 -8855.000000 -3884.000000 ) ( 3562.000000 -8855.000000 -3888.000000 ) ( 3564.000000 -8846.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3564.000000 -8846.000000 -3884.000000 ) ( 3564.000000 -8846.000000 -3888.000000 ) ( 3596.000000 -8814.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3596.000000 -8814.000000 -3884.000000 ) ( 3596.000000 -8814.000000 -3888.000000 ) ( 3640.000000 -8802.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8802.000000 -3884.000000 ) ( 3640.000000 -8802.000000 -3888.000000 ) ( 3684.000000 -8814.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7949/4683) # points: 4 { brushDef { // Surface normal: -0.263117, 0.964764, 0.000000 // RotY/Z : 0.000000 / 1.837048. Vector texS/T: (-0.964764, -0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1195.079257, -1195.079257, -1149.472240) / (3888.000000, 3906.000000, 3906.000000) // --> Vector info: d1 = 0.940370, 0.940370, 0.616673. Determinants: 5.826543, 0.000000, 6191.206339, -820.926306 // --> Vector info: d2 = 0.749533, 0.874535, 0.874535. Determinants: 0.000004, -5.700986, 21550.126424, -820.926306 ( 3640.000000 -8978.000000 -3906.000000 ) ( 3684.000000 -8966.000000 -3906.000000 ) ( 3684.000000 -8966.000000 -3888.000000 ) ( ( -0.007098 0.000000 -7.541732 ) ( 0.000000 0.006945 -26.250988 ) ) 04escapehouse/04wex4a 0 0 0 ( 3685.052470 -8969.859055 -3888.000000 ) ( 3685.052470 -8969.859055 -3906.000000 ) ( 3641.052470 -8981.859055 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3685.052470 -8969.859055 -3888.000000 ) ( 3684.000000 -8966.000000 -3888.000000 ) ( 3684.000000 -8966.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3685.052470 -8969.859055 -3906.000000 ) ( 3684.000000 -8966.000000 -3906.000000 ) ( 3640.000000 -8978.000000 -3906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8981.859055 -3906.000000 ) ( 3640.000000 -8978.000000 -3906.000000 ) ( 3640.000000 -8978.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8981.859055 -3888.000000 ) ( 3640.000000 -8978.000000 -3888.000000 ) ( 3684.000000 -8966.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7951/4684) # points: 7 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8925.000000, -8934.000000, -8966.000000) / (-3718.000000, -3716.000000, -3684.000000) // --> Vector info: d1 = 0.482937, 0.538800, 0.700579. Determinants: 1.464073, 0.331626, 14191.661467, -224.000000 // --> Vector info: d2 = 0.129552, 0.161797, 0.442180. Determinants: 0.471054, -1.491630, -1370.747249, -224.000000 ( 3684.000000 -8966.000000 -3888.000000 ) ( 3716.000000 -8934.000000 -3888.000000 ) ( 3718.000000 -8925.000000 -3888.000000 ) ( ( -0.006536 -0.001480 -63.355632 ) ( -0.002103 0.006659 6.119407 ) ) 04escapehouse/04wex4a 0 0 0 ( 3718.000000 -8925.000000 -3884.000000 ) ( 3716.000000 -8934.000000 -3884.000000 ) ( 3684.000000 -8966.000000 -3884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.000000 -8925.000000 -3884.000000 ) ( 3718.000000 -8925.000000 -3888.000000 ) ( 3716.000000 -8934.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3716.000000 -8934.000000 -3884.000000 ) ( 3716.000000 -8934.000000 -3888.000000 ) ( 3684.000000 -8966.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3684.000000 -8966.000000 -3884.000000 ) ( 3684.000000 -8966.000000 -3888.000000 ) ( 3640.000000 -8978.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8978.000000 -3884.000000 ) ( 3640.000000 -8978.000000 -3888.000000 ) ( 3596.000000 -8966.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3596.000000 -8966.000000 -3884.000000 ) ( 3596.000000 -8966.000000 -3888.000000 ) ( 3564.000000 -8934.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3564.000000 -8934.000000 -3884.000000 ) ( 3564.000000 -8934.000000 -3888.000000 ) ( 3562.000000 -8925.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3562.000000 -8925.000000 -3884.000000 ) ( 3562.000000 -8925.000000 -3888.000000 ) ( 3718.000000 -8925.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7952/4685) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8855.000000, -8890.000000, -8925.000000) / (-3718.000000, -3728.000000, -3718.000000) // --> Vector info: d1 = 1.000128, 1.258555, 1.483000. Determinants: 4.828720, 1.189371, 46480.309258, -700.000000 // --> Vector info: d2 = 0.000012, 0.000118, 0.129768. Determinants: 1.297559, -4.534028, -5367.642672, -700.000000 ( 3718.000000 -8925.000000 -3888.000000 ) ( 3728.000000 -8890.000000 -3888.000000 ) ( 3718.000000 -8855.000000 -3888.000000 ) ( ( -0.006898 -0.001699 -66.400442 ) ( -0.001854 0.006477 7.668061 ) ) 04escapehouse/04wex4a 0 0 0 ( 3718.000000 -8855.000000 -3884.000000 ) ( 3728.000000 -8890.000000 -3884.000000 ) ( 3718.000000 -8925.000000 -3884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.000000 -8855.000000 -3884.000000 ) ( 3718.000000 -8855.000000 -3888.000000 ) ( 3728.000000 -8890.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3728.000000 -8890.000000 -3884.000000 ) ( 3728.000000 -8890.000000 -3888.000000 ) ( 3718.000000 -8925.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.000000 -8925.000000 -3884.000000 ) ( 3718.000000 -8925.000000 -3888.000000 ) ( 3675.000000 -8925.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3675.000000 -8925.000000 -3884.000000 ) ( 3675.000000 -8925.000000 -3888.000000 ) ( 3675.000000 -8855.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3675.000000 -8855.000000 -3884.000000 ) ( 3675.000000 -8855.000000 -3888.000000 ) ( 3718.000000 -8855.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7953/4686) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8925.000000, -8925.000000, -8890.000000) / (-3605.000000, -3562.000000, -3552.000000) // --> Vector info: d1 = 1.273661, 1.193820, 0.934640. Determinants: 10.346354, 2.794423, 100498.246618, -1505.000000 // --> Vector info: d2 = 0.910172, 1.207960, 1.207921. Determinants: 2.979518, -10.422570, -12350.979953, -1505.000000 ( 3552.000000 -8890.000000 -3888.000000 ) ( 3562.000000 -8925.000000 -3888.000000 ) ( 3605.000000 -8925.000000 -3888.000000 ) ( ( -0.006875 -0.001857 -66.776244 ) ( -0.001980 0.006925 8.206631 ) ) 04escapehouse/04wex4a 0 0 0 ( 3605.000000 -8925.000000 -3884.000000 ) ( 3562.000000 -8925.000000 -3884.000000 ) ( 3552.000000 -8890.000000 -3884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 -8925.000000 -3884.000000 ) ( 3605.000000 -8925.000000 -3888.000000 ) ( 3562.000000 -8925.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3562.000000 -8925.000000 -3884.000000 ) ( 3562.000000 -8925.000000 -3888.000000 ) ( 3552.000000 -8890.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3552.000000 -8890.000000 -3884.000000 ) ( 3552.000000 -8890.000000 -3888.000000 ) ( 3562.000000 -8855.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3562.000000 -8855.000000 -3884.000000 ) ( 3562.000000 -8855.000000 -3888.000000 ) ( 3605.000000 -8855.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 -8855.000000 -3884.000000 ) ( 3605.000000 -8855.000000 -3888.000000 ) ( 3605.000000 -8925.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7955/4687) # points: 4 { brushDef { // Surface normal: -0.263117, 0.964764, 0.000000 // RotY/Z : 0.000000 / 1.837048. Vector texS/T: (-0.964764, -0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1195.079257, -1195.079257, -1149.472240) / (3941.000000, 3958.000000, 3958.000000) // --> Vector info: d1 = 0.940368, 0.940367, 0.616670. Determinants: 5.502846, 0.000033, 5847.123092, -775.319289 // --> Vector info: d2 = 0.124535, 0.249535, 0.249534. Determinants: 0.000024, -5.700899, 22370.717369, -775.319289 ( 3640.000000 -8978.000000 -3958.000000 ) ( 3684.000000 -8966.000000 -3958.000000 ) ( 3684.000000 -8966.000000 -3941.000000 ) ( ( -0.007098 0.000000 -7.541568 ) ( 0.000000 0.007353 -28.853555 ) ) 04escapehouse/04wex4a 0 0 0 ( 3685.052470 -8969.859055 -3941.000000 ) ( 3685.052470 -8969.859055 -3958.000000 ) ( 3641.052470 -8981.859055 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3685.052470 -8969.859055 -3941.000000 ) ( 3684.000000 -8966.000000 -3941.000000 ) ( 3684.000000 -8966.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3685.052470 -8969.859055 -3958.000000 ) ( 3684.000000 -8966.000000 -3958.000000 ) ( 3640.000000 -8978.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8981.859055 -3958.000000 ) ( 3640.000000 -8978.000000 -3958.000000 ) ( 3640.000000 -8978.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8981.859055 -3941.000000 ) ( 3640.000000 -8978.000000 -3941.000000 ) ( 3684.000000 -8966.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7957/4688) # points: 4 { brushDef { // Surface normal: -0.263117, -0.964764, 0.000000 // RotY/Z : 0.000000 / -1.837048. Vector texS/T: (0.964764, -0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5873.306732, 5873.306732, 5827.699715) / (3958.000000, 3941.000000, 3941.000000) // --> Vector info: d1 = 0.235256, 0.235256, 0.558954. Determinants: 5.502870, 0.000000, -32502.440201, -775.319289 // --> Vector info: d2 = 0.249530, 0.124529, 0.124529. Determinants: 0.000000, -5.700899, 22370.692393, -775.319289 ( 3640.000000 -8802.000000 -3941.000000 ) ( 3684.000000 -8814.000000 -3941.000000 ) ( 3684.000000 -8814.000000 -3958.000000 ) ( ( -0.007098 0.000000 41.921362 ) ( 0.000000 0.007353 -28.853522 ) ) 04escapehouse/04wex4a 0 0 0 ( 3685.052470 -8810.140945 -3958.000000 ) ( 3685.052470 -8810.140945 -3941.000000 ) ( 3641.052470 -8798.140945 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3685.052470 -8810.140945 -3958.000000 ) ( 3684.000000 -8814.000000 -3958.000000 ) ( 3684.000000 -8814.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3685.052470 -8810.140945 -3941.000000 ) ( 3684.000000 -8814.000000 -3941.000000 ) ( 3640.000000 -8802.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8798.140945 -3941.000000 ) ( 3640.000000 -8802.000000 -3941.000000 ) ( 3640.000000 -8802.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8798.140945 -3958.000000 ) ( 3640.000000 -8802.000000 -3958.000000 ) ( 3684.000000 -8814.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7958/4689) # points: 4 { brushDef { // Surface normal: 0.263117, -0.964764, 0.000000 // RotY/Z : 0.000000 / -1.304544. Vector texS/T: (0.964764, 0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1195.780904, 1195.780904, 1150.173887) / (3958.000000, 3941.000000, 3941.000000) // --> Vector info: d1 = 0.558963, 0.558964, 0.882675. Determinants: 5.503089, 0.000016, -7013.926994, -775.319289 // --> Vector info: d2 = 0.249528, 0.124527, 0.124528. Determinants: 0.000016, -5.700899, 22370.674678, -775.319289 ( 3596.000000 -8814.000000 -3941.000000 ) ( 3640.000000 -8802.000000 -3941.000000 ) ( 3640.000000 -8802.000000 -3958.000000 ) ( ( -0.007098 0.000000 9.046501 ) ( 0.000000 0.007353 -28.853499 ) ) 04escapehouse/04wex4a 0 0 0 ( 3638.947530 -8798.140945 -3958.000000 ) ( 3638.947530 -8798.140945 -3941.000000 ) ( 3594.947530 -8810.140945 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8798.140945 -3958.000000 ) ( 3640.000000 -8802.000000 -3958.000000 ) ( 3640.000000 -8802.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8798.140945 -3941.000000 ) ( 3640.000000 -8802.000000 -3941.000000 ) ( 3596.000000 -8814.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3594.947530 -8810.140945 -3941.000000 ) ( 3596.000000 -8814.000000 -3941.000000 ) ( 3596.000000 -8814.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3594.947530 -8810.140945 -3958.000000 ) ( 3596.000000 -8814.000000 -3958.000000 ) ( 3640.000000 -8802.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7959/4690) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3689.683184, -3689.683184, -3734.938018) / (3958.000000, 3941.000000, 3941.000000) // --> Vector info: d1 = 0.882691, 0.882694, 1.206446. Determinants: 5.503783, 0.000108, 19627.705174, -769.332178 // --> Vector info: d2 = 0.249525, 0.124525, 0.124531. Determinants: 0.000105, -5.656876, 22198.335414, -769.332178 ( 3564.000000 -8846.000000 -3941.000000 ) ( 3596.000000 -8814.000000 -3941.000000 ) ( 3596.000000 -8814.000000 -3958.000000 ) ( ( -0.007154 0.000000 -25.512653 ) ( 0.000000 0.007353 -28.854032 ) ) 04escapehouse/04wex4a 0 0 0 ( 3593.171573 -8811.171573 -3958.000000 ) ( 3593.171573 -8811.171573 -3941.000000 ) ( 3561.171573 -8843.171573 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.171573 -8811.171573 -3958.000000 ) ( 3596.000000 -8814.000000 -3958.000000 ) ( 3596.000000 -8814.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.171573 -8811.171573 -3941.000000 ) ( 3596.000000 -8814.000000 -3941.000000 ) ( 3564.000000 -8846.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3561.171573 -8843.171573 -3941.000000 ) ( 3564.000000 -8846.000000 -3941.000000 ) ( 3564.000000 -8846.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3561.171573 -8843.171573 -3958.000000 ) ( 3564.000000 -8846.000000 -3958.000000 ) ( 3596.000000 -8814.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7960/4691) # points: 4 { brushDef { // Surface normal: -0.964764, 0.263117, 0.000000 // RotY/Z : 0.000000 / 2.875341. Vector texS/T: (-0.263117, -0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7641.455699, 7641.455699, 7595.848682) / (3958.000000, 3941.000000, 3941.000000) // --> Vector info: d1 = 0.264121, 0.264121, 0.587833. Determinants: 5.503102, 0.000000, -42256.487333, -775.319289 // --> Vector info: d2 = 0.249534, 0.124533, 0.124533. Determinants: 0.000000, -5.700899, 22370.689431, -775.319289 ( 3728.000000 -8890.000000 -3941.000000 ) ( 3716.000000 -8934.000000 -3941.000000 ) ( 3716.000000 -8934.000000 -3958.000000 ) ( ( -0.007098 0.000000 54.502046 ) ( 0.000000 0.007353 -28.853518 ) ) 04escapehouse/04wex4a 0 0 0 ( 3719.859055 -8935.052470 -3958.000000 ) ( 3719.859055 -8935.052470 -3941.000000 ) ( 3731.859055 -8891.052470 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3719.859055 -8935.052470 -3958.000000 ) ( 3716.000000 -8934.000000 -3958.000000 ) ( 3716.000000 -8934.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3719.859055 -8935.052470 -3941.000000 ) ( 3716.000000 -8934.000000 -3941.000000 ) ( 3728.000000 -8890.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.859055 -8891.052470 -3941.000000 ) ( 3728.000000 -8890.000000 -3941.000000 ) ( 3728.000000 -8890.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.859055 -8891.052470 -3958.000000 ) ( 3728.000000 -8890.000000 -3958.000000 ) ( 3716.000000 -8934.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7961/4692) # points: 4 { brushDef { // Surface normal: -0.964764, -0.263117, 0.000000 // RotY/Z : 0.000000 / -2.875341. Vector texS/T: (0.263117, -0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9557.652060, 9557.652060, 9512.045043) / (3958.000000, 3941.000000, 3941.000000) // --> Vector info: d1 = 0.587823, 0.587824, 0.911509. Determinants: 5.502636, 0.000055, -53048.243674, -775.319289 // --> Vector info: d2 = 0.249529, 0.124528, 0.124532. Determinants: 0.000053, -5.700899, 22370.189190, -775.319289 ( 3716.000000 -8846.000000 -3941.000000 ) ( 3728.000000 -8890.000000 -3941.000000 ) ( 3728.000000 -8890.000000 -3958.000000 ) ( ( -0.007097 0.000000 68.421158 ) ( 0.000000 0.007353 -28.852873 ) ) 04escapehouse/04wex4a 0 0 0 ( 3731.859055 -8888.947530 -3958.000000 ) ( 3731.859055 -8888.947530 -3941.000000 ) ( 3719.859055 -8844.947530 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.859055 -8888.947530 -3958.000000 ) ( 3728.000000 -8890.000000 -3958.000000 ) ( 3728.000000 -8890.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.859055 -8888.947530 -3941.000000 ) ( 3728.000000 -8890.000000 -3941.000000 ) ( 3716.000000 -8846.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3719.859055 -8844.947530 -3941.000000 ) ( 3716.000000 -8846.000000 -3941.000000 ) ( 3716.000000 -8846.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3719.859055 -8844.947530 -3958.000000 ) ( 3716.000000 -8846.000000 -3958.000000 ) ( 3728.000000 -8890.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7962/4693) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8882.675385, 8882.675385, 8837.420551) / (3958.000000, 3941.000000, 3941.000000) // --> Vector info: d1 = 0.911494, 0.911494, 1.235255. Determinants: 5.503927, 0.000016, -49590.898160, -769.332178 // --> Vector info: d2 = 0.249533, 0.124532, 0.124533. Determinants: 0.000016, -5.656876, 22197.796835, -769.332178 ( 3684.000000 -8814.000000 -3941.000000 ) ( 3716.000000 -8846.000000 -3941.000000 ) ( 3716.000000 -8846.000000 -3958.000000 ) ( ( -0.007154 0.000000 64.459670 ) ( 0.000000 0.007353 -28.853332 ) ) 04escapehouse/04wex4a 0 0 0 ( 3718.828427 -8843.171573 -3958.000000 ) ( 3718.828427 -8843.171573 -3941.000000 ) ( 3686.828427 -8811.171573 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.828427 -8843.171573 -3958.000000 ) ( 3716.000000 -8846.000000 -3958.000000 ) ( 3716.000000 -8846.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.828427 -8843.171573 -3941.000000 ) ( 3716.000000 -8846.000000 -3941.000000 ) ( 3684.000000 -8814.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.828427 -8811.171573 -3941.000000 ) ( 3684.000000 -8814.000000 -3941.000000 ) ( 3684.000000 -8814.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.828427 -8811.171573 -3958.000000 ) ( 3684.000000 -8814.000000 -3958.000000 ) ( 3716.000000 -8846.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7963/4694) # points: 4 { brushDef { // Surface normal: 0.964764, -0.263117, 0.000000 // RotY/Z : 0.000000 / -0.266252. Vector texS/T: (0.263117, 0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7596.550328, -7596.550328, -7642.157345) / (3958.000000, 3941.000000, 3941.000000) // --> Vector info: d1 = 0.206442, 0.206442, 0.530189. Determinants: 5.503699, 0.000013, 41649.018373, -775.319289 // --> Vector info: d2 = 0.249532, 0.124531, 0.124532. Determinants: 0.000016, -5.700899, 22370.815012, -775.319289 ( 3552.000000 -8890.000000 -3941.000000 ) ( 3564.000000 -8846.000000 -3941.000000 ) ( 3564.000000 -8846.000000 -3958.000000 ) ( ( -0.007099 0.000000 -53.718538 ) ( 0.000000 0.007353 -28.853680 ) ) 04escapehouse/04wex4a 0 0 0 ( 3560.140945 -8844.947530 -3958.000000 ) ( 3560.140945 -8844.947530 -3941.000000 ) ( 3548.140945 -8888.947530 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.140945 -8844.947530 -3958.000000 ) ( 3564.000000 -8846.000000 -3958.000000 ) ( 3564.000000 -8846.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.140945 -8844.947530 -3941.000000 ) ( 3564.000000 -8846.000000 -3941.000000 ) ( 3552.000000 -8890.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3548.140945 -8888.947530 -3941.000000 ) ( 3552.000000 -8890.000000 -3941.000000 ) ( 3552.000000 -8890.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3548.140945 -8888.947530 -3958.000000 ) ( 3552.000000 -8890.000000 -3958.000000 ) ( 3564.000000 -8846.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7964/4695) # points: 4 { brushDef { // Surface normal: 0.964764, 0.263117, 0.000000 // RotY/Z : 0.000000 / 0.266252. Vector texS/T: (-0.263117, 0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9511.343396, -9511.343396, -9556.950413) / (3958.000000, 3941.000000, 3941.000000) // --> Vector info: d1 = 0.530167, 0.530169, 0.853872. Determinants: 5.502948, 0.000082, 51929.054698, -775.319289 // --> Vector info: d2 = 0.249530, 0.124530, 0.124535. Determinants: 0.000081, -5.700899, 22371.463854, -775.319289 ( 3564.000000 -8934.000000 -3941.000000 ) ( 3552.000000 -8890.000000 -3941.000000 ) ( 3552.000000 -8890.000000 -3958.000000 ) ( ( -0.007098 0.000000 -66.977638 ) ( 0.000000 0.007353 -28.854517 ) ) 04escapehouse/04wex4a 0 0 0 ( 3548.140945 -8891.052470 -3958.000000 ) ( 3548.140945 -8891.052470 -3941.000000 ) ( 3560.140945 -8935.052470 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3548.140945 -8891.052470 -3958.000000 ) ( 3552.000000 -8890.000000 -3958.000000 ) ( 3552.000000 -8890.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3548.140945 -8891.052470 -3941.000000 ) ( 3552.000000 -8890.000000 -3941.000000 ) ( 3564.000000 -8934.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.140945 -8935.052470 -3941.000000 ) ( 3564.000000 -8934.000000 -3941.000000 ) ( 3564.000000 -8934.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.140945 -8935.052470 -3958.000000 ) ( 3564.000000 -8934.000000 -3958.000000 ) ( 3552.000000 -8890.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7965/4696) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8837.420551, -8837.420551, -8882.675385) / (3958.000000, 3941.000000, 3941.000000) // --> Vector info: d1 = 0.969204, 0.969207, 1.292982. Determinants: 5.504184, 0.000129, 47896.637307, -769.332178 // --> Vector info: d2 = 0.249520, 0.124519, 0.124526. Determinants: 0.000126, -5.656876, 22199.061373, -769.332178 ( 3596.000000 -8966.000000 -3941.000000 ) ( 3564.000000 -8934.000000 -3941.000000 ) ( 3564.000000 -8934.000000 -3958.000000 ) ( ( -0.007154 0.000000 -62.257421 ) ( 0.000000 0.007353 -28.854976 ) ) 04escapehouse/04wex4a 0 0 0 ( 3561.171573 -8936.828427 -3958.000000 ) ( 3561.171573 -8936.828427 -3941.000000 ) ( 3593.171573 -8968.828427 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3561.171573 -8936.828427 -3958.000000 ) ( 3564.000000 -8934.000000 -3958.000000 ) ( 3564.000000 -8934.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3561.171573 -8936.828427 -3941.000000 ) ( 3564.000000 -8934.000000 -3941.000000 ) ( 3596.000000 -8966.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.171573 -8968.828427 -3941.000000 ) ( 3596.000000 -8966.000000 -3941.000000 ) ( 3596.000000 -8966.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.171573 -8968.828427 -3958.000000 ) ( 3596.000000 -8966.000000 -3958.000000 ) ( 3564.000000 -8934.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7966/4697) # points: 4 { brushDef { // Surface normal: 0.263117, 0.964764, 0.000000 // RotY/Z : 0.000000 / 1.304544. Vector texS/T: (-0.964764, 0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5828.401362, -5828.401362, -5874.008379) / (3958.000000, 3941.000000, 3941.000000) // --> Vector info: d1 = 0.292970, 0.292971, 0.616680. Determinants: 5.503041, 0.000065, 31846.528604, -775.319289 // --> Vector info: d2 = 0.249530, 0.124529, 0.124533. Determinants: 0.000073, -5.700899, 22371.117547, -775.319289 ( 3640.000000 -8978.000000 -3941.000000 ) ( 3596.000000 -8966.000000 -3941.000000 ) ( 3596.000000 -8966.000000 -3958.000000 ) ( ( -0.007098 0.000000 -41.075372 ) ( 0.000000 0.007353 -28.854071 ) ) 04escapehouse/04wex4a 0 0 0 ( 3594.947530 -8969.859055 -3958.000000 ) ( 3594.947530 -8969.859055 -3941.000000 ) ( 3638.947530 -8981.859055 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3594.947530 -8969.859055 -3958.000000 ) ( 3596.000000 -8966.000000 -3958.000000 ) ( 3596.000000 -8966.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3594.947530 -8969.859055 -3941.000000 ) ( 3596.000000 -8966.000000 -3941.000000 ) ( 3640.000000 -8978.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8981.859055 -3941.000000 ) ( 3640.000000 -8978.000000 -3941.000000 ) ( 3640.000000 -8978.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8981.859055 -3958.000000 ) ( 3640.000000 -8978.000000 -3958.000000 ) ( 3596.000000 -8966.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7967/4698) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3734.938018, 3734.938018, 3689.683184) / (3958.000000, 3941.000000, 3941.000000) // --> Vector info: d1 = 0.940367, 0.940368, 1.264136. Determinants: 5.504064, 0.000033, -21280.923258, -769.332178 // --> Vector info: d2 = 0.249535, 0.124535, 0.124529. Determinants: -0.000089, -5.656876, 22198.272453, -769.332178 ( 3716.000000 -8934.000000 -3941.000000 ) ( 3684.000000 -8966.000000 -3941.000000 ) ( 3684.000000 -8966.000000 -3958.000000 ) ( ( -0.007154 0.000000 27.661554 ) ( 0.000000 0.007353 -28.853950 ) ) 04escapehouse/04wex4a 0 0 0 ( 3686.828427 -8968.828427 -3958.000000 ) ( 3686.828427 -8968.828427 -3941.000000 ) ( 3718.828427 -8936.828427 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.828427 -8968.828427 -3958.000000 ) ( 3684.000000 -8966.000000 -3958.000000 ) ( 3684.000000 -8966.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.828427 -8968.828427 -3941.000000 ) ( 3684.000000 -8966.000000 -3941.000000 ) ( 3716.000000 -8934.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.828427 -8936.828427 -3941.000000 ) ( 3716.000000 -8934.000000 -3941.000000 ) ( 3716.000000 -8934.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.828427 -8936.828427 -3958.000000 ) ( 3716.000000 -8934.000000 -3958.000000 ) ( 3684.000000 -8966.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7969/4699) # points: 4 { brushDef { // Surface normal: -0.263117, -0.964764, 0.000000 // RotY/Z : 0.000000 / -1.837048. Vector texS/T: (0.964764, -0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5873.306732, 5873.306732, 5827.699715) / (3941.000000, 3923.000000, 3923.000000) // --> Vector info: d1 = 0.235260, 0.235267, 0.558965. Determinants: 5.826557, 0.000348, -34415.660708, -820.926306 // --> Vector info: d2 = 1.124529, 0.999531, 0.999531. Determinants: 0.000000, -5.700790, 21543.658394, -820.926306 ( 3640.000000 -8802.000000 -3923.000000 ) ( 3684.000000 -8814.000000 -3923.000000 ) ( 3684.000000 -8814.000000 -3941.000000 ) ( ( -0.007098 0.000000 41.922960 ) ( 0.000000 0.006944 -26.243109 ) ) 04escapehouse/04wex4a 0 0 0 ( 3685.052470 -8810.140945 -3941.000000 ) ( 3685.052470 -8810.140945 -3923.000000 ) ( 3641.052470 -8798.140945 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3685.052470 -8810.140945 -3941.000000 ) ( 3684.000000 -8814.000000 -3941.000000 ) ( 3684.000000 -8814.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3685.052470 -8810.140945 -3923.000000 ) ( 3684.000000 -8814.000000 -3923.000000 ) ( 3640.000000 -8802.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8798.140945 -3923.000000 ) ( 3640.000000 -8802.000000 -3923.000000 ) ( 3640.000000 -8802.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8798.140945 -3941.000000 ) ( 3640.000000 -8802.000000 -3941.000000 ) ( 3684.000000 -8814.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7970/4700) # points: 4 { brushDef { // Surface normal: 0.263117, -0.964764, 0.000000 // RotY/Z : 0.000000 / -1.304544. Vector texS/T: (0.964764, 0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1195.780904, 1195.780904, 1150.173887) / (3941.000000, 3923.000000, 3923.000000) // --> Vector info: d1 = 0.558958, 0.558965, 0.882676. Determinants: 5.826800, 0.000321, -7427.702847, -820.926306 // --> Vector info: d2 = 1.124529, 0.999531, 0.999531. Determinants: 0.000000, -5.700790, 21543.658394, -820.926306 ( 3596.000000 -8814.000000 -3923.000000 ) ( 3640.000000 -8802.000000 -3923.000000 ) ( 3640.000000 -8802.000000 -3941.000000 ) ( ( -0.007098 0.000000 9.047953 ) ( 0.000000 0.006944 -26.243109 ) ) 04escapehouse/04wex4a 0 0 0 ( 3638.947530 -8798.140945 -3941.000000 ) ( 3638.947530 -8798.140945 -3923.000000 ) ( 3594.947530 -8810.140945 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8798.140945 -3941.000000 ) ( 3640.000000 -8802.000000 -3941.000000 ) ( 3640.000000 -8802.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8798.140945 -3923.000000 ) ( 3640.000000 -8802.000000 -3923.000000 ) ( 3596.000000 -8814.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3594.947530 -8810.140945 -3923.000000 ) ( 3596.000000 -8814.000000 -3923.000000 ) ( 3596.000000 -8814.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3594.947530 -8810.140945 -3941.000000 ) ( 3596.000000 -8814.000000 -3941.000000 ) ( 3640.000000 -8802.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7971/4701) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3689.683184, -3689.683184, -3734.938018) / (3941.000000, 3923.000000, 3923.000000) // --> Vector info: d1 = 0.882695, 0.882699, 1.206451. Determinants: 5.827534, 0.000181, 20782.008814, -814.587012 // --> Vector info: d2 = 1.124525, 0.999525, 0.999532. Determinants: 0.000127, -5.656844, 21378.065162, -814.587012 ( 3564.000000 -8846.000000 -3923.000000 ) ( 3596.000000 -8814.000000 -3923.000000 ) ( 3596.000000 -8814.000000 -3941.000000 ) ( ( -0.007154 0.000000 -25.512325 ) ( 0.000000 0.006944 -26.244054 ) ) 04escapehouse/04wex4a 0 0 0 ( 3593.171573 -8811.171573 -3941.000000 ) ( 3593.171573 -8811.171573 -3923.000000 ) ( 3561.171573 -8843.171573 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.171573 -8811.171573 -3941.000000 ) ( 3596.000000 -8814.000000 -3941.000000 ) ( 3596.000000 -8814.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.171573 -8811.171573 -3923.000000 ) ( 3596.000000 -8814.000000 -3923.000000 ) ( 3564.000000 -8846.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3561.171573 -8843.171573 -3923.000000 ) ( 3564.000000 -8846.000000 -3923.000000 ) ( 3564.000000 -8846.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3561.171573 -8843.171573 -3941.000000 ) ( 3564.000000 -8846.000000 -3941.000000 ) ( 3596.000000 -8814.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7972/4702) # points: 4 { brushDef { // Surface normal: -0.964764, 0.263117, 0.000000 // RotY/Z : 0.000000 / 2.875341. Vector texS/T: (-0.263117, -0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7641.455699, 7641.455699, 7595.848682) / (3941.000000, 3923.000000, 3923.000000) // --> Vector info: d1 = 0.264121, 0.264121, 0.587833. Determinants: 5.826814, 0.000000, -44742.163059, -820.926306 // --> Vector info: d2 = 1.124533, 0.999535, 0.999535. Determinants: 0.000000, -5.700790, 21543.655258, -820.926306 ( 3728.000000 -8890.000000 -3923.000000 ) ( 3716.000000 -8934.000000 -3923.000000 ) ( 3716.000000 -8934.000000 -3941.000000 ) ( ( -0.007098 0.000000 54.502046 ) ( 0.000000 0.006944 -26.243105 ) ) 04escapehouse/04wex4a 0 0 0 ( 3719.859055 -8935.052470 -3941.000000 ) ( 3719.859055 -8935.052470 -3923.000000 ) ( 3731.859055 -8891.052470 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3719.859055 -8935.052470 -3941.000000 ) ( 3716.000000 -8934.000000 -3941.000000 ) ( 3716.000000 -8934.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3719.859055 -8935.052470 -3923.000000 ) ( 3716.000000 -8934.000000 -3923.000000 ) ( 3728.000000 -8890.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.859055 -8891.052470 -3923.000000 ) ( 3728.000000 -8890.000000 -3923.000000 ) ( 3728.000000 -8890.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.859055 -8891.052470 -3941.000000 ) ( 3728.000000 -8890.000000 -3941.000000 ) ( 3716.000000 -8934.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7973/4703) # points: 4 { brushDef { // Surface normal: -0.964764, -0.263117, 0.000000 // RotY/Z : 0.000000 / -2.875341. Vector texS/T: (0.263117, -0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9557.652060, 9557.652060, 9512.045043) / (3941.000000, 3923.000000, 3923.000000) // --> Vector info: d1 = 0.587825, 0.587823, 0.911507. Determinants: 5.826320, -0.000087, -56168.159172, -820.926306 // --> Vector info: d2 = 1.124528, 0.999530, 0.999534. Determinants: 0.000073, -5.700823, 21543.089400, -820.926306 ( 3716.000000 -8846.000000 -3923.000000 ) ( 3728.000000 -8890.000000 -3923.000000 ) ( 3728.000000 -8890.000000 -3941.000000 ) ( ( -0.007097 0.000000 68.420464 ) ( 0.000000 0.006944 -26.242416 ) ) 04escapehouse/04wex4a 0 0 0 ( 3731.859055 -8888.947530 -3941.000000 ) ( 3731.859055 -8888.947530 -3923.000000 ) ( 3719.859055 -8844.947530 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.859055 -8888.947530 -3941.000000 ) ( 3728.000000 -8890.000000 -3941.000000 ) ( 3728.000000 -8890.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.859055 -8888.947530 -3923.000000 ) ( 3728.000000 -8890.000000 -3923.000000 ) ( 3716.000000 -8846.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3719.859055 -8844.947530 -3923.000000 ) ( 3716.000000 -8846.000000 -3923.000000 ) ( 3716.000000 -8846.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3719.859055 -8844.947530 -3941.000000 ) ( 3716.000000 -8846.000000 -3941.000000 ) ( 3728.000000 -8890.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7974/4704) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8882.675385, 8882.675385, 8837.420551) / (3941.000000, 3923.000000, 3923.000000) // --> Vector info: d1 = 0.911495, 0.911495, 1.235255. Determinants: 5.827685, -0.000016, -52507.861666, -814.587012 // --> Vector info: d2 = 1.124532, 0.999535, 0.999536. Determinants: 0.000030, -5.656709, 21376.792462, -814.587012 ( 3684.000000 -8814.000000 -3923.000000 ) ( 3716.000000 -8846.000000 -3923.000000 ) ( 3716.000000 -8846.000000 -3941.000000 ) ( ( -0.007154 0.000000 64.459488 ) ( 0.000000 0.006944 -26.242491 ) ) 04escapehouse/04wex4a 0 0 0 ( 3718.828427 -8843.171573 -3941.000000 ) ( 3718.828427 -8843.171573 -3923.000000 ) ( 3686.828427 -8811.171573 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.828427 -8843.171573 -3941.000000 ) ( 3716.000000 -8846.000000 -3941.000000 ) ( 3716.000000 -8846.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.828427 -8843.171573 -3923.000000 ) ( 3716.000000 -8846.000000 -3923.000000 ) ( 3684.000000 -8814.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.828427 -8811.171573 -3923.000000 ) ( 3684.000000 -8814.000000 -3923.000000 ) ( 3684.000000 -8814.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.828427 -8811.171573 -3941.000000 ) ( 3684.000000 -8814.000000 -3941.000000 ) ( 3716.000000 -8846.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7975/4705) # points: 4 { brushDef { // Surface normal: 0.964764, -0.263117, 0.000000 // RotY/Z : 0.000000 / -0.266252. Vector texS/T: (0.263117, 0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7596.550328, -7596.550328, -7642.157345) / (3941.000000, 3923.000000, 3923.000000) // --> Vector info: d1 = 0.206447, 0.206448, 0.530195. Determinants: 5.827446, 0.000048, 44098.822709, -820.926306 // --> Vector info: d2 = 1.124529, 0.999531, 0.999531. Determinants: 0.000000, -5.700790, 21543.658394, -820.926306 ( 3552.000000 -8890.000000 -3923.000000 ) ( 3564.000000 -8846.000000 -3923.000000 ) ( 3564.000000 -8846.000000 -3941.000000 ) ( ( -0.007099 0.000000 -53.718370 ) ( 0.000000 0.006944 -26.243109 ) ) 04escapehouse/04wex4a 0 0 0 ( 3560.140945 -8844.947530 -3941.000000 ) ( 3560.140945 -8844.947530 -3923.000000 ) ( 3548.140945 -8888.947530 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.140945 -8844.947530 -3941.000000 ) ( 3564.000000 -8846.000000 -3941.000000 ) ( 3564.000000 -8846.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.140945 -8844.947530 -3923.000000 ) ( 3564.000000 -8846.000000 -3923.000000 ) ( 3552.000000 -8890.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3548.140945 -8888.947530 -3923.000000 ) ( 3552.000000 -8890.000000 -3923.000000 ) ( 3552.000000 -8890.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3548.140945 -8888.947530 -3941.000000 ) ( 3552.000000 -8890.000000 -3941.000000 ) ( 3564.000000 -8846.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7976/4706) # points: 4 { brushDef { // Surface normal: 0.964764, 0.263117, 0.000000 // RotY/Z : 0.000000 / 0.266252. Vector texS/T: (-0.263117, 0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9511.343396, -9511.343396, -9556.950413) / (3941.000000, 3923.000000, 3923.000000) // --> Vector info: d1 = 0.530173, 0.530174, 0.853877. Determinants: 5.826650, 0.000046, 54983.850073, -820.926306 // --> Vector info: d2 = 1.124531, 0.999532, 0.999538. Determinants: 0.000096, -5.700796, 21544.596023, -820.926306 ( 3564.000000 -8934.000000 -3923.000000 ) ( 3552.000000 -8890.000000 -3923.000000 ) ( 3552.000000 -8890.000000 -3941.000000 ) ( ( -0.007098 0.000000 -66.977815 ) ( 0.000000 0.006944 -26.244251 ) ) 04escapehouse/04wex4a 0 0 0 ( 3548.140945 -8891.052470 -3941.000000 ) ( 3548.140945 -8891.052470 -3923.000000 ) ( 3560.140945 -8935.052470 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3548.140945 -8891.052470 -3941.000000 ) ( 3552.000000 -8890.000000 -3941.000000 ) ( 3552.000000 -8890.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3548.140945 -8891.052470 -3923.000000 ) ( 3552.000000 -8890.000000 -3923.000000 ) ( 3564.000000 -8934.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.140945 -8935.052470 -3923.000000 ) ( 3564.000000 -8934.000000 -3923.000000 ) ( 3564.000000 -8934.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.140945 -8935.052470 -3941.000000 ) ( 3564.000000 -8934.000000 -3941.000000 ) ( 3552.000000 -8890.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7977/4707) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8837.420551, -8837.420551, -8882.675385) / (3941.000000, 3923.000000, 3923.000000) // --> Vector info: d1 = 0.969203, 0.969205, 1.292980. Determinants: 5.827959, 0.000065, 50714.371432, -814.587012 // --> Vector info: d2 = 1.124521, 0.999523, 0.999529. Determinants: 0.000109, -5.656762, 21378.246980, -814.587012 ( 3596.000000 -8966.000000 -3923.000000 ) ( 3564.000000 -8934.000000 -3923.000000 ) ( 3564.000000 -8934.000000 -3941.000000 ) ( ( -0.007154 0.000000 -62.257771 ) ( 0.000000 0.006944 -26.244277 ) ) 04escapehouse/04wex4a 0 0 0 ( 3561.171573 -8936.828427 -3941.000000 ) ( 3561.171573 -8936.828427 -3923.000000 ) ( 3593.171573 -8968.828427 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3561.171573 -8936.828427 -3941.000000 ) ( 3564.000000 -8934.000000 -3941.000000 ) ( 3564.000000 -8934.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3561.171573 -8936.828427 -3923.000000 ) ( 3564.000000 -8934.000000 -3923.000000 ) ( 3596.000000 -8966.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.171573 -8968.828427 -3923.000000 ) ( 3596.000000 -8966.000000 -3923.000000 ) ( 3596.000000 -8966.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.171573 -8968.828427 -3941.000000 ) ( 3596.000000 -8966.000000 -3941.000000 ) ( 3564.000000 -8934.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7978/4708) # points: 4 { brushDef { // Surface normal: 0.263117, 0.964764, 0.000000 // RotY/Z : 0.000000 / 1.304544. Vector texS/T: (-0.964764, 0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5828.401362, -5828.401362, -5874.008379) / (3941.000000, 3923.000000, 3923.000000) // --> Vector info: d1 = 0.292976, 0.292977, 0.616686. Determinants: 5.826749, 0.000055, 33719.906326, -820.926306 // --> Vector info: d2 = 1.124528, 0.999530, 0.999535. Determinants: 0.000096, -5.700823, 21544.349217, -820.926306 ( 3640.000000 -8978.000000 -3923.000000 ) ( 3596.000000 -8966.000000 -3923.000000 ) ( 3596.000000 -8966.000000 -3941.000000 ) ( ( -0.007098 0.000000 -41.075436 ) ( 0.000000 0.006944 -26.243950 ) ) 04escapehouse/04wex4a 0 0 0 ( 3594.947530 -8969.859055 -3941.000000 ) ( 3594.947530 -8969.859055 -3923.000000 ) ( 3638.947530 -8981.859055 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3594.947530 -8969.859055 -3941.000000 ) ( 3596.000000 -8966.000000 -3941.000000 ) ( 3596.000000 -8966.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3594.947530 -8969.859055 -3923.000000 ) ( 3596.000000 -8966.000000 -3923.000000 ) ( 3640.000000 -8978.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8981.859055 -3923.000000 ) ( 3640.000000 -8978.000000 -3923.000000 ) ( 3640.000000 -8978.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8981.859055 -3941.000000 ) ( 3640.000000 -8978.000000 -3941.000000 ) ( 3596.000000 -8966.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7979/4709) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3734.938018, 3734.938018, 3689.683184) / (3941.000000, 3923.000000, 3923.000000) // --> Vector info: d1 = 0.940378, 0.940382, 1.264144. Determinants: 5.827717, 0.000173, -22532.862064, -814.587012 // --> Vector info: d2 = 1.124529, 0.999531, 0.999531. Determinants: 0.000000, -5.656768, 21377.295608, -814.587012 ( 3716.000000 -8934.000000 -3923.000000 ) ( 3684.000000 -8966.000000 -3923.000000 ) ( 3684.000000 -8966.000000 -3941.000000 ) ( ( -0.007154 0.000000 27.661701 ) ( 0.000000 0.006944 -26.243109 ) ) 04escapehouse/04wex4a 0 0 0 ( 3686.828427 -8968.828427 -3941.000000 ) ( 3686.828427 -8968.828427 -3923.000000 ) ( 3718.828427 -8936.828427 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.828427 -8968.828427 -3941.000000 ) ( 3684.000000 -8966.000000 -3941.000000 ) ( 3684.000000 -8966.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.828427 -8968.828427 -3923.000000 ) ( 3684.000000 -8966.000000 -3923.000000 ) ( 3716.000000 -8934.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.828427 -8936.828427 -3923.000000 ) ( 3716.000000 -8934.000000 -3923.000000 ) ( 3716.000000 -8934.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.828427 -8936.828427 -3941.000000 ) ( 3716.000000 -8934.000000 -3941.000000 ) ( 3684.000000 -8966.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7980/4710) # points: 4 { brushDef { // Surface normal: -0.263117, 0.964764, 0.000000 // RotY/Z : 0.000000 / 1.837048. Vector texS/T: (-0.964764, -0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1195.079257, -1195.079257, -1149.472240) / (3923.000000, 3941.000000, 3941.000000) // --> Vector info: d1 = 0.940370, 0.940369, 0.616672. Determinants: 5.826543, 0.000065, 6190.950544, -820.926306 // --> Vector info: d2 = 0.999536, 1.124535, 1.124535. Determinants: 0.000013, -5.700850, 21543.903295, -820.926306 ( 3640.000000 -8978.000000 -3941.000000 ) ( 3684.000000 -8966.000000 -3941.000000 ) ( 3684.000000 -8966.000000 -3923.000000 ) ( ( -0.007098 0.000000 -7.541421 ) ( 0.000000 0.006944 -26.243407 ) ) 04escapehouse/04wex4a 0 0 0 ( 3685.052470 -8969.859055 -3923.000000 ) ( 3685.052470 -8969.859055 -3941.000000 ) ( 3641.052470 -8981.859055 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3685.052470 -8969.859055 -3923.000000 ) ( 3684.000000 -8966.000000 -3923.000000 ) ( 3684.000000 -8966.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3685.052470 -8969.859055 -3941.000000 ) ( 3684.000000 -8966.000000 -3941.000000 ) ( 3640.000000 -8978.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8981.859055 -3941.000000 ) ( 3640.000000 -8978.000000 -3941.000000 ) ( 3640.000000 -8978.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8981.859055 -3923.000000 ) ( 3640.000000 -8978.000000 -3923.000000 ) ( 3684.000000 -8966.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7983/4711) # points: 4 { brushDef { // Surface normal: -0.263117, 0.964764, 0.000000 // RotY/Z : 0.000000 / 1.837048. Vector texS/T: (-0.964764, -0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1195.079257, -1195.079257, -1149.472240) / (3976.000000, 3993.000000, 3993.000000) // --> Vector info: d1 = 0.940363, 0.940362, 0.616666. Determinants: 5.502846, 0.000033, 5847.125640, -775.319289 // --> Vector info: d2 = 0.374535, 0.499536, 0.499533. Determinants: 0.000037, -5.700899, 22376.433240, -775.319289 ( 3640.000000 -8978.000000 -3993.000000 ) ( 3684.000000 -8966.000000 -3993.000000 ) ( 3684.000000 -8966.000000 -3976.000000 ) ( ( -0.007098 0.000000 -7.541571 ) ( 0.000000 0.007353 -28.860927 ) ) 04escapehouse/04wex4a 0 0 0 ( 3685.052470 -8969.859055 -3976.000000 ) ( 3685.052470 -8969.859055 -3993.000000 ) ( 3641.052470 -8981.859055 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3685.052470 -8969.859055 -3976.000000 ) ( 3684.000000 -8966.000000 -3976.000000 ) ( 3684.000000 -8966.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3685.052470 -8969.859055 -3993.000000 ) ( 3684.000000 -8966.000000 -3993.000000 ) ( 3640.000000 -8978.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8981.859055 -3993.000000 ) ( 3640.000000 -8978.000000 -3993.000000 ) ( 3640.000000 -8978.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8981.859055 -3976.000000 ) ( 3640.000000 -8978.000000 -3976.000000 ) ( 3684.000000 -8966.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7985/4712) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3734.938018, 3734.938018, 3689.683184) / (3993.000000, 3976.000000, 3976.000000) // --> Vector info: d1 = 0.940362, 0.940363, 1.264129. Determinants: 5.504016, 0.000033, -21280.738681, -769.332178 // --> Vector info: d2 = 0.499536, 0.374535, 0.374532. Determinants: -0.000049, -5.656876, 22203.777905, -769.332178 ( 3716.000000 -8934.000000 -3976.000000 ) ( 3684.000000 -8966.000000 -3976.000000 ) ( 3684.000000 -8966.000000 -3993.000000 ) ( ( -0.007154 0.000000 27.661314 ) ( 0.000000 0.007353 -28.861106 ) ) 04escapehouse/04wex4a 0 0 0 ( 3686.828427 -8968.828427 -3993.000000 ) ( 3686.828427 -8968.828427 -3976.000000 ) ( 3718.828427 -8936.828427 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.828427 -8968.828427 -3993.000000 ) ( 3684.000000 -8966.000000 -3993.000000 ) ( 3684.000000 -8966.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.828427 -8968.828427 -3976.000000 ) ( 3684.000000 -8966.000000 -3976.000000 ) ( 3716.000000 -8934.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.828427 -8936.828427 -3976.000000 ) ( 3716.000000 -8934.000000 -3976.000000 ) ( 3716.000000 -8934.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.828427 -8936.828427 -3993.000000 ) ( 3716.000000 -8934.000000 -3993.000000 ) ( 3684.000000 -8966.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7986/4713) # points: 4 { brushDef { // Surface normal: 0.263117, 0.964764, 0.000000 // RotY/Z : 0.000000 / 1.304544. Vector texS/T: (-0.964764, 0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5828.401362, -5828.401362, -5874.008379) / (3993.000000, 3976.000000, 3976.000000) // --> Vector info: d1 = 0.292967, 0.292968, 0.616676. Determinants: 5.503041, 0.000055, 31846.571596, -775.319289 // --> Vector info: d2 = 0.499530, 0.374530, 0.374533. Determinants: 0.000049, -5.700899, 22376.677751, -775.319289 ( 3640.000000 -8978.000000 -3976.000000 ) ( 3596.000000 -8966.000000 -3976.000000 ) ( 3596.000000 -8966.000000 -3993.000000 ) ( ( -0.007098 0.000000 -41.075428 ) ( 0.000000 0.007353 -28.861242 ) ) 04escapehouse/04wex4a 0 0 0 ( 3594.947530 -8969.859055 -3993.000000 ) ( 3594.947530 -8969.859055 -3976.000000 ) ( 3638.947530 -8981.859055 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3594.947530 -8969.859055 -3993.000000 ) ( 3596.000000 -8966.000000 -3993.000000 ) ( 3596.000000 -8966.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3594.947530 -8969.859055 -3976.000000 ) ( 3596.000000 -8966.000000 -3976.000000 ) ( 3640.000000 -8978.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8981.859055 -3976.000000 ) ( 3640.000000 -8978.000000 -3976.000000 ) ( 3640.000000 -8978.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8981.859055 -3993.000000 ) ( 3640.000000 -8978.000000 -3993.000000 ) ( 3596.000000 -8966.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7987/4714) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8837.420551, -8837.420551, -8882.675385) / (3993.000000, 3976.000000, 3976.000000) // --> Vector info: d1 = 0.969198, 0.969201, 1.292977. Determinants: 5.504180, 0.000140, 47896.556848, -769.332178 // --> Vector info: d2 = 0.499521, 0.374520, 0.374528. Determinants: 0.000134, -5.656876, 22204.789846, -769.332178 ( 3596.000000 -8966.000000 -3976.000000 ) ( 3564.000000 -8934.000000 -3976.000000 ) ( 3564.000000 -8934.000000 -3993.000000 ) ( ( -0.007154 0.000000 -62.257316 ) ( 0.000000 0.007353 -28.862422 ) ) 04escapehouse/04wex4a 0 0 0 ( 3561.171573 -8936.828427 -3993.000000 ) ( 3561.171573 -8936.828427 -3976.000000 ) ( 3593.171573 -8968.828427 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3561.171573 -8936.828427 -3993.000000 ) ( 3564.000000 -8934.000000 -3993.000000 ) ( 3564.000000 -8934.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3561.171573 -8936.828427 -3976.000000 ) ( 3564.000000 -8934.000000 -3976.000000 ) ( 3596.000000 -8966.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.171573 -8968.828427 -3976.000000 ) ( 3596.000000 -8966.000000 -3976.000000 ) ( 3596.000000 -8966.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.171573 -8968.828427 -3993.000000 ) ( 3596.000000 -8966.000000 -3993.000000 ) ( 3564.000000 -8934.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7988/4715) # points: 4 { brushDef { // Surface normal: 0.964764, 0.263117, 0.000000 // RotY/Z : 0.000000 / 0.266252. Vector texS/T: (-0.263117, 0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9511.343396, -9511.343396, -9556.950413) / (3993.000000, 3976.000000, 3976.000000) // --> Vector info: d1 = 0.530171, 0.530172, 0.853875. Determinants: 5.502948, 0.000073, 51929.081561, -775.319289 // --> Vector info: d2 = 0.499530, 0.374530, 0.374534. Determinants: 0.000069, -5.700899, 22377.049276, -775.319289 ( 3564.000000 -8934.000000 -3976.000000 ) ( 3552.000000 -8890.000000 -3976.000000 ) ( 3552.000000 -8890.000000 -3993.000000 ) ( ( -0.007098 0.000000 -66.977673 ) ( 0.000000 0.007353 -28.861721 ) ) 04escapehouse/04wex4a 0 0 0 ( 3548.140945 -8891.052470 -3993.000000 ) ( 3548.140945 -8891.052470 -3976.000000 ) ( 3560.140945 -8935.052470 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3548.140945 -8891.052470 -3993.000000 ) ( 3552.000000 -8890.000000 -3993.000000 ) ( 3552.000000 -8890.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3548.140945 -8891.052470 -3976.000000 ) ( 3552.000000 -8890.000000 -3976.000000 ) ( 3564.000000 -8934.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.140945 -8935.052470 -3976.000000 ) ( 3564.000000 -8934.000000 -3976.000000 ) ( 3564.000000 -8934.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.140945 -8935.052470 -3993.000000 ) ( 3564.000000 -8934.000000 -3993.000000 ) ( 3552.000000 -8890.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7989/4716) # points: 4 { brushDef { // Surface normal: 0.964764, -0.263117, 0.000000 // RotY/Z : 0.000000 / -0.266252. Vector texS/T: (0.263117, 0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7596.550328, -7596.550328, -7642.157345) / (3993.000000, 3976.000000, 3976.000000) // --> Vector info: d1 = 0.206434, 0.206435, 0.530182. Determinants: 5.503699, 0.000026, 41648.971402, -775.319289 // --> Vector info: d2 = 0.499531, 0.374531, 0.374532. Determinants: 0.000024, -5.700899, 22376.577736, -775.319289 ( 3552.000000 -8890.000000 -3976.000000 ) ( 3564.000000 -8846.000000 -3976.000000 ) ( 3564.000000 -8846.000000 -3993.000000 ) ( ( -0.007099 0.000000 -53.718477 ) ( 0.000000 0.007353 -28.861113 ) ) 04escapehouse/04wex4a 0 0 0 ( 3560.140945 -8844.947530 -3993.000000 ) ( 3560.140945 -8844.947530 -3976.000000 ) ( 3548.140945 -8888.947530 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.140945 -8844.947530 -3993.000000 ) ( 3564.000000 -8846.000000 -3993.000000 ) ( 3564.000000 -8846.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.140945 -8844.947530 -3976.000000 ) ( 3564.000000 -8846.000000 -3976.000000 ) ( 3552.000000 -8890.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3548.140945 -8888.947530 -3976.000000 ) ( 3552.000000 -8890.000000 -3976.000000 ) ( 3552.000000 -8890.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3548.140945 -8888.947530 -3993.000000 ) ( 3552.000000 -8890.000000 -3993.000000 ) ( 3564.000000 -8846.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7990/4717) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8882.675385, 8882.675385, 8837.420551) / (3993.000000, 3976.000000, 3976.000000) // --> Vector info: d1 = 0.911489, 0.911489, 1.235250. Determinants: 5.503925, 0.000000, -49590.812827, -769.332178 // --> Vector info: d2 = 0.499535, 0.374534, 0.374534. Determinants: 0.000000, -5.656876, 22203.597085, -769.332178 ( 3684.000000 -8814.000000 -3976.000000 ) ( 3716.000000 -8846.000000 -3976.000000 ) ( 3716.000000 -8846.000000 -3993.000000 ) ( ( -0.007154 0.000000 64.459559 ) ( 0.000000 0.007353 -28.860871 ) ) 04escapehouse/04wex4a 0 0 0 ( 3718.828427 -8843.171573 -3993.000000 ) ( 3718.828427 -8843.171573 -3976.000000 ) ( 3686.828427 -8811.171573 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.828427 -8843.171573 -3993.000000 ) ( 3716.000000 -8846.000000 -3993.000000 ) ( 3716.000000 -8846.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.828427 -8843.171573 -3976.000000 ) ( 3716.000000 -8846.000000 -3976.000000 ) ( 3684.000000 -8814.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.828427 -8811.171573 -3976.000000 ) ( 3684.000000 -8814.000000 -3976.000000 ) ( 3684.000000 -8814.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.828427 -8811.171573 -3993.000000 ) ( 3684.000000 -8814.000000 -3993.000000 ) ( 3716.000000 -8846.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7991/4718) # points: 4 { brushDef { // Surface normal: -0.964764, -0.263117, 0.000000 // RotY/Z : 0.000000 / -2.875341. Vector texS/T: (0.263117, -0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9557.652060, 9557.652060, 9512.045043) / (3993.000000, 3976.000000, 3976.000000) // --> Vector info: d1 = 0.587820, 0.587821, 0.911505. Determinants: 5.502634, 0.000038, -53048.159061, -775.319289 // --> Vector info: d2 = 0.499531, 0.374531, 0.374533. Determinants: 0.000033, -5.700899, 22376.081926, -775.319289 ( 3716.000000 -8846.000000 -3976.000000 ) ( 3728.000000 -8890.000000 -3976.000000 ) ( 3728.000000 -8890.000000 -3993.000000 ) ( ( -0.007097 0.000000 68.421049 ) ( 0.000000 0.007353 -28.860474 ) ) 04escapehouse/04wex4a 0 0 0 ( 3731.859055 -8888.947530 -3993.000000 ) ( 3731.859055 -8888.947530 -3976.000000 ) ( 3719.859055 -8844.947530 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.859055 -8888.947530 -3993.000000 ) ( 3728.000000 -8890.000000 -3993.000000 ) ( 3728.000000 -8890.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.859055 -8888.947530 -3976.000000 ) ( 3728.000000 -8890.000000 -3976.000000 ) ( 3716.000000 -8846.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3719.859055 -8844.947530 -3976.000000 ) ( 3716.000000 -8846.000000 -3976.000000 ) ( 3716.000000 -8846.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3719.859055 -8844.947530 -3993.000000 ) ( 3716.000000 -8846.000000 -3993.000000 ) ( 3728.000000 -8890.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7992/4719) # points: 4 { brushDef { // Surface normal: -0.964764, 0.263117, 0.000000 // RotY/Z : 0.000000 / 2.875341. Vector texS/T: (-0.263117, -0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7641.455699, 7641.455699, 7595.848682) / (3993.000000, 3976.000000, 3976.000000) // --> Vector info: d1 = 0.264121, 0.264121, 0.587833. Determinants: 5.503102, 0.000000, -42256.487333, -775.319289 // --> Vector info: d2 = 0.499535, 0.374534, 0.374534. Determinants: 0.000000, -5.700899, 22376.390330, -775.319289 ( 3728.000000 -8890.000000 -3976.000000 ) ( 3716.000000 -8934.000000 -3976.000000 ) ( 3716.000000 -8934.000000 -3993.000000 ) ( ( -0.007098 0.000000 54.502046 ) ( 0.000000 0.007353 -28.860871 ) ) 04escapehouse/04wex4a 0 0 0 ( 3719.859055 -8935.052470 -3993.000000 ) ( 3719.859055 -8935.052470 -3976.000000 ) ( 3731.859055 -8891.052470 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3719.859055 -8935.052470 -3993.000000 ) ( 3716.000000 -8934.000000 -3993.000000 ) ( 3716.000000 -8934.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3719.859055 -8935.052470 -3976.000000 ) ( 3716.000000 -8934.000000 -3976.000000 ) ( 3728.000000 -8890.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.859055 -8891.052470 -3976.000000 ) ( 3728.000000 -8890.000000 -3976.000000 ) ( 3728.000000 -8890.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.859055 -8891.052470 -3993.000000 ) ( 3728.000000 -8890.000000 -3993.000000 ) ( 3716.000000 -8934.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7993/4720) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3689.683184, -3689.683184, -3734.938018) / (3993.000000, 3976.000000, 3976.000000) // --> Vector info: d1 = 0.882683, 0.882685, 1.206437. Determinants: 5.503781, 0.000094, 19627.753576, -769.332178 // --> Vector info: d2 = 0.499526, 0.374525, 0.374531. Determinants: 0.000093, -5.656876, 22203.948063, -769.332178 ( 3564.000000 -8846.000000 -3976.000000 ) ( 3596.000000 -8814.000000 -3976.000000 ) ( 3596.000000 -8814.000000 -3993.000000 ) ( ( -0.007154 0.000000 -25.512716 ) ( 0.000000 0.007353 -28.861328 ) ) 04escapehouse/04wex4a 0 0 0 ( 3593.171573 -8811.171573 -3993.000000 ) ( 3593.171573 -8811.171573 -3976.000000 ) ( 3561.171573 -8843.171573 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.171573 -8811.171573 -3993.000000 ) ( 3596.000000 -8814.000000 -3993.000000 ) ( 3596.000000 -8814.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.171573 -8811.171573 -3976.000000 ) ( 3596.000000 -8814.000000 -3976.000000 ) ( 3564.000000 -8846.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3561.171573 -8843.171573 -3976.000000 ) ( 3564.000000 -8846.000000 -3976.000000 ) ( 3564.000000 -8846.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3561.171573 -8843.171573 -3993.000000 ) ( 3564.000000 -8846.000000 -3993.000000 ) ( 3596.000000 -8814.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7994/4721) # points: 4 { brushDef { // Surface normal: 0.263117, -0.964764, 0.000000 // RotY/Z : 0.000000 / -1.304544. Vector texS/T: (0.964764, 0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1195.780904, 1195.780904, 1150.173887) / (3993.000000, 3976.000000, 3976.000000) // --> Vector info: d1 = 0.558961, 0.558962, 0.882673. Determinants: 5.503089, 0.000033, -7013.992320, -775.319289 // --> Vector info: d2 = 0.499527, 0.374526, 0.374528. Determinants: 0.000028, -5.700899, 22376.362602, -775.319289 ( 3596.000000 -8814.000000 -3976.000000 ) ( 3640.000000 -8802.000000 -3976.000000 ) ( 3640.000000 -8802.000000 -3993.000000 ) ( ( -0.007098 0.000000 9.046586 ) ( 0.000000 0.007353 -28.860836 ) ) 04escapehouse/04wex4a 0 0 0 ( 3638.947530 -8798.140945 -3993.000000 ) ( 3638.947530 -8798.140945 -3976.000000 ) ( 3594.947530 -8810.140945 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8798.140945 -3993.000000 ) ( 3640.000000 -8802.000000 -3993.000000 ) ( 3640.000000 -8802.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8798.140945 -3976.000000 ) ( 3640.000000 -8802.000000 -3976.000000 ) ( 3596.000000 -8814.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3594.947530 -8810.140945 -3976.000000 ) ( 3596.000000 -8814.000000 -3976.000000 ) ( 3596.000000 -8814.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3594.947530 -8810.140945 -3993.000000 ) ( 3596.000000 -8814.000000 -3993.000000 ) ( 3640.000000 -8802.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7995/4722) # points: 4 { brushDef { // Surface normal: -0.263117, -0.964764, 0.000000 // RotY/Z : 0.000000 / -1.837048. Vector texS/T: (0.964764, -0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5873.306732, 5873.306732, 5827.699715) / (3993.000000, 3976.000000, 3976.000000) // --> Vector info: d1 = 0.235246, 0.235249, 0.558947. Determinants: 5.502869, 0.000147, -32503.013047, -775.319289 // --> Vector info: d2 = 0.499534, 0.374534, 0.374530. Determinants: -0.000061, -5.700899, 22376.747780, -775.319289 ( 3640.000000 -8802.000000 -3976.000000 ) ( 3684.000000 -8814.000000 -3976.000000 ) ( 3684.000000 -8814.000000 -3993.000000 ) ( ( -0.007098 0.000000 41.922100 ) ( 0.000000 0.007353 -28.861332 ) ) 04escapehouse/04wex4a 0 0 0 ( 3685.052470 -8810.140945 -3993.000000 ) ( 3685.052470 -8810.140945 -3976.000000 ) ( 3641.052470 -8798.140945 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3685.052470 -8810.140945 -3993.000000 ) ( 3684.000000 -8814.000000 -3993.000000 ) ( 3684.000000 -8814.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3685.052470 -8810.140945 -3976.000000 ) ( 3684.000000 -8814.000000 -3976.000000 ) ( 3640.000000 -8802.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8798.140945 -3976.000000 ) ( 3640.000000 -8802.000000 -3976.000000 ) ( 3640.000000 -8802.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8798.140945 -3993.000000 ) ( 3640.000000 -8802.000000 -3993.000000 ) ( 3684.000000 -8814.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7997/4723) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3734.938018, 3734.938018, 3689.683184) / (3976.000000, 3958.000000, 3958.000000) // --> Vector info: d1 = 0.940363, 0.940367, 1.264136. Determinants: 5.827846, 0.000183, -22533.379150, -814.587012 // --> Vector info: d2 = 0.374535, 0.249535, 0.249530. Determinants: -0.000095, -5.656854, 22186.914031, -814.587012 ( 3716.000000 -8934.000000 -3958.000000 ) ( 3684.000000 -8966.000000 -3958.000000 ) ( 3684.000000 -8966.000000 -3976.000000 ) ( ( -0.007154 0.000000 27.662335 ) ( 0.000000 0.006944 -27.237009 ) ) 04escapehouse/04wex4a 0 0 0 ( 3686.828427 -8968.828427 -3976.000000 ) ( 3686.828427 -8968.828427 -3958.000000 ) ( 3718.828427 -8936.828427 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.828427 -8968.828427 -3976.000000 ) ( 3684.000000 -8966.000000 -3976.000000 ) ( 3684.000000 -8966.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.828427 -8968.828427 -3958.000000 ) ( 3684.000000 -8966.000000 -3958.000000 ) ( 3716.000000 -8934.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.828427 -8936.828427 -3958.000000 ) ( 3716.000000 -8934.000000 -3958.000000 ) ( 3716.000000 -8934.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.828427 -8936.828427 -3976.000000 ) ( 3716.000000 -8934.000000 -3976.000000 ) ( 3684.000000 -8966.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7998/4724) # points: 4 { brushDef { // Surface normal: 0.263117, 0.964764, 0.000000 // RotY/Z : 0.000000 / 1.304544. Vector texS/T: (-0.964764, 0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5828.401362, -5828.401362, -5874.008379) / (3976.000000, 3958.000000, 3958.000000) // --> Vector info: d1 = 0.292968, 0.292970, 0.616670. Determinants: 5.826608, 0.000098, 33718.913077, -820.926306 // --> Vector info: d2 = 0.374530, 0.249530, 0.249534. Determinants: 0.000073, -5.700888, 22359.693939, -820.926306 ( 3640.000000 -8978.000000 -3958.000000 ) ( 3596.000000 -8966.000000 -3958.000000 ) ( 3596.000000 -8966.000000 -3976.000000 ) ( ( -0.007098 0.000000 -41.074227 ) ( 0.000000 0.006944 -27.237151 ) ) 04escapehouse/04wex4a 0 0 0 ( 3594.947530 -8969.859055 -3976.000000 ) ( 3594.947530 -8969.859055 -3958.000000 ) ( 3638.947530 -8981.859055 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3594.947530 -8969.859055 -3976.000000 ) ( 3596.000000 -8966.000000 -3976.000000 ) ( 3596.000000 -8966.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3594.947530 -8969.859055 -3958.000000 ) ( 3596.000000 -8966.000000 -3958.000000 ) ( 3640.000000 -8978.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8981.859055 -3958.000000 ) ( 3640.000000 -8978.000000 -3958.000000 ) ( 3640.000000 -8978.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8981.859055 -3976.000000 ) ( 3640.000000 -8978.000000 -3976.000000 ) ( 3596.000000 -8966.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7999/4725) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8837.420551, -8837.420551, -8882.675385) / (3976.000000, 3958.000000, 3958.000000) // --> Vector info: d1 = 0.969201, 0.969204, 1.292979. Determinants: 5.827960, 0.000108, 50714.202049, -814.587012 // --> Vector info: d2 = 0.374520, 0.249520, 0.249527. Determinants: 0.000133, -5.656876, 22187.834720, -814.587012 ( 3596.000000 -8966.000000 -3958.000000 ) ( 3564.000000 -8934.000000 -3958.000000 ) ( 3564.000000 -8934.000000 -3976.000000 ) ( ( -0.007154 0.000000 -62.257563 ) ( 0.000000 0.006944 -27.238140 ) ) 04escapehouse/04wex4a 0 0 0 ( 3561.171573 -8936.828427 -3976.000000 ) ( 3561.171573 -8936.828427 -3958.000000 ) ( 3593.171573 -8968.828427 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3561.171573 -8936.828427 -3976.000000 ) ( 3564.000000 -8934.000000 -3976.000000 ) ( 3564.000000 -8934.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3561.171573 -8936.828427 -3958.000000 ) ( 3564.000000 -8934.000000 -3958.000000 ) ( 3596.000000 -8966.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.171573 -8968.828427 -3958.000000 ) ( 3596.000000 -8966.000000 -3958.000000 ) ( 3596.000000 -8966.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.171573 -8968.828427 -3976.000000 ) ( 3596.000000 -8966.000000 -3976.000000 ) ( 3564.000000 -8934.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8000/4726) # points: 4 { brushDef { // Surface normal: 0.964764, 0.263117, 0.000000 // RotY/Z : 0.000000 / 0.266252. Vector texS/T: (-0.263117, 0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9511.343396, -9511.343396, -9556.950413) / (3976.000000, 3958.000000, 3958.000000) // --> Vector info: d1 = 0.530172, 0.530167, 0.853870. Determinants: 5.826650, -0.000250, 54985.026218, -820.926306 // --> Vector info: d2 = 0.374530, 0.249530, 0.249535. Determinants: 0.000086, -5.700855, 22359.956872, -820.926306 ( 3564.000000 -8934.000000 -3958.000000 ) ( 3552.000000 -8890.000000 -3958.000000 ) ( 3552.000000 -8890.000000 -3976.000000 ) ( ( -0.007098 0.000000 -66.979247 ) ( 0.000000 0.006944 -27.237472 ) ) 04escapehouse/04wex4a 0 0 0 ( 3548.140945 -8891.052470 -3976.000000 ) ( 3548.140945 -8891.052470 -3958.000000 ) ( 3560.140945 -8935.052470 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3548.140945 -8891.052470 -3976.000000 ) ( 3552.000000 -8890.000000 -3976.000000 ) ( 3552.000000 -8890.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3548.140945 -8891.052470 -3958.000000 ) ( 3552.000000 -8890.000000 -3958.000000 ) ( 3564.000000 -8934.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.140945 -8935.052470 -3958.000000 ) ( 3564.000000 -8934.000000 -3958.000000 ) ( 3564.000000 -8934.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.140945 -8935.052470 -3976.000000 ) ( 3564.000000 -8934.000000 -3976.000000 ) ( 3552.000000 -8890.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8001/4727) # points: 4 { brushDef { // Surface normal: 0.964764, -0.263117, 0.000000 // RotY/Z : 0.000000 / -0.266252. Vector texS/T: (0.263117, 0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7596.550328, -7596.550328, -7642.157345) / (3976.000000, 3958.000000, 3958.000000) // --> Vector info: d1 = 0.206435, 0.206442, 0.530189. Determinants: 5.827446, 0.000310, 44097.785327, -820.926306 // --> Vector info: d2 = 0.374531, 0.249532, 0.249533. Determinants: 0.000017, -5.700823, 22359.141529, -820.926306 ( 3552.000000 -8890.000000 -3958.000000 ) ( 3564.000000 -8846.000000 -3958.000000 ) ( 3564.000000 -8846.000000 -3976.000000 ) ( ( -0.007099 0.000000 -53.717106 ) ( 0.000000 0.006944 -27.236478 ) ) 04escapehouse/04wex4a 0 0 0 ( 3560.140945 -8844.947530 -3976.000000 ) ( 3560.140945 -8844.947530 -3958.000000 ) ( 3548.140945 -8888.947530 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.140945 -8844.947530 -3976.000000 ) ( 3564.000000 -8846.000000 -3976.000000 ) ( 3564.000000 -8846.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.140945 -8844.947530 -3958.000000 ) ( 3564.000000 -8846.000000 -3958.000000 ) ( 3552.000000 -8890.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3548.140945 -8888.947530 -3958.000000 ) ( 3552.000000 -8890.000000 -3958.000000 ) ( 3552.000000 -8890.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3548.140945 -8888.947530 -3976.000000 ) ( 3552.000000 -8890.000000 -3976.000000 ) ( 3564.000000 -8846.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8002/4728) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8882.675385, 8882.675385, 8837.420551) / (3976.000000, 3958.000000, 3958.000000) // --> Vector info: d1 = 0.911489, 0.911494, 1.235254. Determinants: 5.827685, 0.000205, -52508.734786, -814.587012 // --> Vector info: d2 = 0.374534, 0.249533, 0.249534. Determinants: 0.000017, -5.656908, 22186.624539, -814.587012 ( 3684.000000 -8814.000000 -3958.000000 ) ( 3716.000000 -8846.000000 -3958.000000 ) ( 3716.000000 -8846.000000 -3976.000000 ) ( ( -0.007154 0.000000 64.460560 ) ( 0.000000 0.006945 -27.236654 ) ) 04escapehouse/04wex4a 0 0 0 ( 3718.828427 -8843.171573 -3976.000000 ) ( 3718.828427 -8843.171573 -3958.000000 ) ( 3686.828427 -8811.171573 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.828427 -8843.171573 -3976.000000 ) ( 3716.000000 -8846.000000 -3976.000000 ) ( 3716.000000 -8846.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.828427 -8843.171573 -3958.000000 ) ( 3716.000000 -8846.000000 -3958.000000 ) ( 3684.000000 -8814.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.828427 -8811.171573 -3958.000000 ) ( 3684.000000 -8814.000000 -3958.000000 ) ( 3684.000000 -8814.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.828427 -8811.171573 -3976.000000 ) ( 3684.000000 -8814.000000 -3976.000000 ) ( 3716.000000 -8846.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8003/4729) # points: 4 { brushDef { // Surface normal: -0.964764, -0.263117, 0.000000 // RotY/Z : 0.000000 / -2.875341. Vector texS/T: (0.263117, -0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9557.652060, 9557.652060, 9512.045043) / (3976.000000, 3958.000000, 3958.000000) // --> Vector info: d1 = 0.587821, 0.587823, 0.911507. Determinants: 5.826318, 0.000082, -56168.802922, -820.926306 // --> Vector info: d2 = 0.374531, 0.249529, 0.249532. Determinants: 0.000056, -5.700964, 22359.037355, -820.926306 ( 3716.000000 -8846.000000 -3958.000000 ) ( 3728.000000 -8890.000000 -3958.000000 ) ( 3728.000000 -8890.000000 -3976.000000 ) ( ( -0.007097 0.000000 68.421249 ) ( 0.000000 0.006945 -27.236351 ) ) 04escapehouse/04wex4a 0 0 0 ( 3731.859055 -8888.947530 -3976.000000 ) ( 3731.859055 -8888.947530 -3958.000000 ) ( 3719.859055 -8844.947530 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.859055 -8888.947530 -3976.000000 ) ( 3728.000000 -8890.000000 -3976.000000 ) ( 3728.000000 -8890.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.859055 -8888.947530 -3958.000000 ) ( 3728.000000 -8890.000000 -3958.000000 ) ( 3716.000000 -8846.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3719.859055 -8844.947530 -3958.000000 ) ( 3716.000000 -8846.000000 -3958.000000 ) ( 3716.000000 -8846.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3719.859055 -8844.947530 -3976.000000 ) ( 3716.000000 -8846.000000 -3976.000000 ) ( 3728.000000 -8890.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8004/4730) # points: 4 { brushDef { // Surface normal: -0.964764, 0.263117, 0.000000 // RotY/Z : 0.000000 / 2.875341. Vector texS/T: (-0.263117, -0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7641.455699, 7641.455699, 7595.848682) / (3976.000000, 3958.000000, 3958.000000) // --> Vector info: d1 = 0.264121, 0.264121, 0.587833. Determinants: 5.826814, 0.000000, -44742.163059, -820.926306 // --> Vector info: d2 = 0.374534, 0.249534, 0.249534. Determinants: 0.000000, -5.700899, 22359.308946, -820.926306 ( 3728.000000 -8890.000000 -3958.000000 ) ( 3716.000000 -8934.000000 -3958.000000 ) ( 3716.000000 -8934.000000 -3976.000000 ) ( ( -0.007098 0.000000 54.502046 ) ( 0.000000 0.006944 -27.236682 ) ) 04escapehouse/04wex4a 0 0 0 ( 3719.859055 -8935.052470 -3976.000000 ) ( 3719.859055 -8935.052470 -3958.000000 ) ( 3731.859055 -8891.052470 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3719.859055 -8935.052470 -3976.000000 ) ( 3716.000000 -8934.000000 -3976.000000 ) ( 3716.000000 -8934.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3719.859055 -8935.052470 -3958.000000 ) ( 3716.000000 -8934.000000 -3958.000000 ) ( 3728.000000 -8890.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.859055 -8891.052470 -3958.000000 ) ( 3728.000000 -8890.000000 -3958.000000 ) ( 3728.000000 -8890.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.859055 -8891.052470 -3976.000000 ) ( 3728.000000 -8890.000000 -3976.000000 ) ( 3716.000000 -8934.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8005/4731) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3689.683184, -3689.683184, -3734.938018) / (3976.000000, 3958.000000, 3958.000000) // --> Vector info: d1 = 0.882685, 0.882691, 1.206443. Determinants: 5.827535, 0.000280, 20781.618283, -814.587012 // --> Vector info: d2 = 0.374525, 0.249525, 0.249531. Determinants: 0.000112, -5.656854, 22186.980695, -814.587012 ( 3564.000000 -8846.000000 -3958.000000 ) ( 3596.000000 -8814.000000 -3958.000000 ) ( 3596.000000 -8814.000000 -3976.000000 ) ( ( -0.007154 0.000000 -25.511846 ) ( 0.000000 0.006944 -27.237091 ) ) 04escapehouse/04wex4a 0 0 0 ( 3593.171573 -8811.171573 -3976.000000 ) ( 3593.171573 -8811.171573 -3958.000000 ) ( 3561.171573 -8843.171573 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.171573 -8811.171573 -3976.000000 ) ( 3596.000000 -8814.000000 -3976.000000 ) ( 3596.000000 -8814.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.171573 -8811.171573 -3958.000000 ) ( 3596.000000 -8814.000000 -3958.000000 ) ( 3564.000000 -8846.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3561.171573 -8843.171573 -3958.000000 ) ( 3564.000000 -8846.000000 -3958.000000 ) ( 3564.000000 -8846.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3561.171573 -8843.171573 -3976.000000 ) ( 3564.000000 -8846.000000 -3976.000000 ) ( 3596.000000 -8814.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8006/4732) # points: 4 { brushDef { // Surface normal: 0.263117, -0.964764, 0.000000 // RotY/Z : 0.000000 / -1.304544. Vector texS/T: (0.964764, 0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1195.780904, 1195.780904, 1150.173887) / (3976.000000, 3958.000000, 3958.000000) // --> Vector info: d1 = 0.558962, 0.558963, 0.882675. Determinants: 5.826800, 0.000082, -7426.766520, -820.926306 // --> Vector info: d2 = 0.374526, 0.249528, 0.249529. Determinants: 0.000017, -5.700812, 22358.949222, -820.926306 ( 3596.000000 -8814.000000 -3958.000000 ) ( 3640.000000 -8802.000000 -3958.000000 ) ( 3640.000000 -8802.000000 -3976.000000 ) ( ( -0.007098 0.000000 9.046813 ) ( 0.000000 0.006944 -27.236244 ) ) 04escapehouse/04wex4a 0 0 0 ( 3638.947530 -8798.140945 -3976.000000 ) ( 3638.947530 -8798.140945 -3958.000000 ) ( 3594.947530 -8810.140945 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8798.140945 -3976.000000 ) ( 3640.000000 -8802.000000 -3976.000000 ) ( 3640.000000 -8802.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8798.140945 -3958.000000 ) ( 3640.000000 -8802.000000 -3958.000000 ) ( 3596.000000 -8814.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3594.947530 -8810.140945 -3958.000000 ) ( 3596.000000 -8814.000000 -3958.000000 ) ( 3596.000000 -8814.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3594.947530 -8810.140945 -3976.000000 ) ( 3596.000000 -8814.000000 -3976.000000 ) ( 3640.000000 -8802.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8007/4733) # points: 4 { brushDef { // Surface normal: -0.263117, -0.964764, 0.000000 // RotY/Z : 0.000000 / -1.837048. Vector texS/T: (0.964764, -0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5873.306732, 5873.306732, 5827.699715) / (3976.000000, 3958.000000, 3958.000000) // --> Vector info: d1 = 0.235249, 0.235256, 0.558954. Determinants: 5.826568, 0.000315, -34415.596523, -820.926306 // --> Vector info: d2 = 0.374534, 0.249530, 0.249530. Determinants: 0.000000, -5.701062, 22359.957978, -820.926306 ( 3640.000000 -8802.000000 -3958.000000 ) ( 3684.000000 -8814.000000 -3958.000000 ) ( 3684.000000 -8814.000000 -3976.000000 ) ( ( -0.007098 0.000000 41.922882 ) ( 0.000000 0.006945 -27.237473 ) ) 04escapehouse/04wex4a 0 0 0 ( 3685.052470 -8810.140945 -3976.000000 ) ( 3685.052470 -8810.140945 -3958.000000 ) ( 3641.052470 -8798.140945 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3685.052470 -8810.140945 -3976.000000 ) ( 3684.000000 -8814.000000 -3976.000000 ) ( 3684.000000 -8814.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3685.052470 -8810.140945 -3958.000000 ) ( 3684.000000 -8814.000000 -3958.000000 ) ( 3640.000000 -8802.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8798.140945 -3958.000000 ) ( 3640.000000 -8802.000000 -3958.000000 ) ( 3640.000000 -8802.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8798.140945 -3976.000000 ) ( 3640.000000 -8802.000000 -3976.000000 ) ( 3684.000000 -8814.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8008/4734) # points: 4 { brushDef { // Surface normal: -0.263117, 0.964764, 0.000000 // RotY/Z : 0.000000 / 1.837048. Vector texS/T: (-0.964764, -0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1195.079257, -1195.079257, -1149.472240) / (3958.000000, 3976.000000, 3976.000000) // --> Vector info: d1 = 0.940367, 0.940363, 0.616666. Determinants: 5.826543, 0.000185, 6190.478373, -820.926306 // --> Vector info: d2 = 0.249535, 0.374535, 0.374533. Determinants: 0.000039, -5.700877, 22359.267962, -820.926306 ( 3640.000000 -8978.000000 -3976.000000 ) ( 3684.000000 -8966.000000 -3976.000000 ) ( 3684.000000 -8966.000000 -3958.000000 ) ( ( -0.007098 0.000000 -7.540845 ) ( 0.000000 0.006944 -27.236632 ) ) 04escapehouse/04wex4a 0 0 0 ( 3685.052470 -8969.859055 -3958.000000 ) ( 3685.052470 -8969.859055 -3976.000000 ) ( 3641.052470 -8981.859055 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3685.052470 -8969.859055 -3958.000000 ) ( 3684.000000 -8966.000000 -3958.000000 ) ( 3684.000000 -8966.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3685.052470 -8969.859055 -3976.000000 ) ( 3684.000000 -8966.000000 -3976.000000 ) ( 3640.000000 -8978.000000 -3976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8981.859055 -3976.000000 ) ( 3640.000000 -8978.000000 -3976.000000 ) ( 3640.000000 -8978.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8981.859055 -3958.000000 ) ( 3640.000000 -8978.000000 -3958.000000 ) ( 3684.000000 -8966.000000 -3958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8011/4735) # points: 4 { brushDef { // Surface normal: -0.263117, 0.964764, 0.000000 // RotY/Z : 0.000000 / 1.837048. Vector texS/T: (-0.964764, -0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1195.079257, -1195.079257, -1149.472240) / (4011.000000, 4028.000000, 4028.000000) // --> Vector info: d1 = 0.940361, 0.940361, 0.616664. Determinants: 5.502850, 0.000022, 5847.175042, -775.319289 // --> Vector info: d2 = 0.624536, 0.749534, 0.749532. Determinants: 0.000028, -5.700790, 22381.688939, -775.319289 ( 3640.000000 -8978.000000 -4028.000000 ) ( 3684.000000 -8966.000000 -4028.000000 ) ( 3684.000000 -8966.000000 -4011.000000 ) ( ( -0.007098 0.000000 -7.541635 ) ( 0.000000 0.007353 -28.867706 ) ) 04escapehouse/04wex4a 0 0 0 ( 3685.052470 -8969.859055 -4011.000000 ) ( 3685.052470 -8969.859055 -4028.000000 ) ( 3641.052470 -8981.859055 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3685.052470 -8969.859055 -4011.000000 ) ( 3684.000000 -8966.000000 -4011.000000 ) ( 3684.000000 -8966.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3685.052470 -8969.859055 -4028.000000 ) ( 3684.000000 -8966.000000 -4028.000000 ) ( 3640.000000 -8978.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8981.859055 -4028.000000 ) ( 3640.000000 -8978.000000 -4028.000000 ) ( 3640.000000 -8978.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8981.859055 -4011.000000 ) ( 3640.000000 -8978.000000 -4011.000000 ) ( 3684.000000 -8966.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8012/4736) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3734.938018, 3734.938018, 3689.683184) / (4028.000000, 4011.000000, 4011.000000) // --> Vector info: d1 = 0.940361, 0.940361, 1.264125. Determinants: 5.503975, 0.000022, -21280.543587, -769.332178 // --> Vector info: d2 = 0.749534, 0.624536, 0.624532. Determinants: -0.000053, -5.656768, 22209.018004, -769.332178 ( 3716.000000 -8934.000000 -4011.000000 ) ( 3684.000000 -8966.000000 -4011.000000 ) ( 3684.000000 -8966.000000 -4028.000000 ) ( ( -0.007154 0.000000 27.661060 ) ( 0.000000 0.007353 -28.867918 ) ) 04escapehouse/04wex4a 0 0 0 ( 3686.828427 -8968.828427 -4028.000000 ) ( 3686.828427 -8968.828427 -4011.000000 ) ( 3718.828427 -8936.828427 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.828427 -8968.828427 -4028.000000 ) ( 3684.000000 -8966.000000 -4028.000000 ) ( 3684.000000 -8966.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.828427 -8968.828427 -4011.000000 ) ( 3684.000000 -8966.000000 -4011.000000 ) ( 3716.000000 -8934.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.828427 -8936.828427 -4011.000000 ) ( 3716.000000 -8934.000000 -4011.000000 ) ( 3716.000000 -8934.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.828427 -8936.828427 -4028.000000 ) ( 3716.000000 -8934.000000 -4028.000000 ) ( 3684.000000 -8966.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8013/4737) # points: 4 { brushDef { // Surface normal: 0.263117, 0.964764, 0.000000 // RotY/Z : 0.000000 / 1.304544. Vector texS/T: (-0.964764, 0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5828.401362, -5828.401362, -5874.008379) / (4028.000000, 4011.000000, 4011.000000) // --> Vector info: d1 = 0.292961, 0.292962, 0.616664. Determinants: 5.502940, 0.000033, 31846.069899, -775.319289 // --> Vector info: d2 = 0.749529, 0.624531, 0.624534. Determinants: 0.000057, -5.700790, 22381.989389, -775.319289 ( 3640.000000 -8978.000000 -4011.000000 ) ( 3596.000000 -8966.000000 -4011.000000 ) ( 3596.000000 -8966.000000 -4028.000000 ) ( ( -0.007098 0.000000 -41.074781 ) ( 0.000000 0.007353 -28.868093 ) ) 04escapehouse/04wex4a 0 0 0 ( 3594.947530 -8969.859055 -4028.000000 ) ( 3594.947530 -8969.859055 -4011.000000 ) ( 3638.947530 -8981.859055 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3594.947530 -8969.859055 -4028.000000 ) ( 3596.000000 -8966.000000 -4028.000000 ) ( 3596.000000 -8966.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3594.947530 -8969.859055 -4011.000000 ) ( 3596.000000 -8966.000000 -4011.000000 ) ( 3640.000000 -8978.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8981.859055 -4011.000000 ) ( 3640.000000 -8978.000000 -4011.000000 ) ( 3640.000000 -8978.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8981.859055 -4028.000000 ) ( 3640.000000 -8978.000000 -4028.000000 ) ( 3596.000000 -8966.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8014/4738) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8837.420551, -8837.420551, -8882.675385) / (4028.000000, 4011.000000, 4011.000000) // --> Vector info: d1 = 0.969192, 0.969195, 1.292970. Determinants: 5.504184, 0.000140, 47896.593273, -769.332178 // --> Vector info: d2 = 0.749517, 0.624519, 0.624527. Determinants: 0.000142, -5.656768, 22210.086026, -769.332178 ( 3596.000000 -8966.000000 -4011.000000 ) ( 3564.000000 -8934.000000 -4011.000000 ) ( 3564.000000 -8934.000000 -4028.000000 ) ( ( -0.007154 0.000000 -62.257364 ) ( 0.000000 0.007353 -28.869306 ) ) 04escapehouse/04wex4a 0 0 0 ( 3561.171573 -8936.828427 -4028.000000 ) ( 3561.171573 -8936.828427 -4011.000000 ) ( 3593.171573 -8968.828427 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3561.171573 -8936.828427 -4028.000000 ) ( 3564.000000 -8934.000000 -4028.000000 ) ( 3564.000000 -8934.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3561.171573 -8936.828427 -4011.000000 ) ( 3564.000000 -8934.000000 -4011.000000 ) ( 3596.000000 -8966.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.171573 -8968.828427 -4011.000000 ) ( 3596.000000 -8966.000000 -4011.000000 ) ( 3596.000000 -8966.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.171573 -8968.828427 -4028.000000 ) ( 3596.000000 -8966.000000 -4028.000000 ) ( 3564.000000 -8934.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8015/4739) # points: 4 { brushDef { // Surface normal: 0.964764, 0.263117, 0.000000 // RotY/Z : 0.000000 / 0.266252. Vector texS/T: (-0.263117, 0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9511.343396, -9511.343396, -9556.950413) / (4028.000000, 4011.000000, 4011.000000) // --> Vector info: d1 = 0.530171, 0.530173, 0.853875. Determinants: 5.502948, 0.000060, 51929.134686, -775.319289 // --> Vector info: d2 = 0.749529, 0.624531, 0.624534. Determinants: 0.000057, -5.700790, 22382.197883, -775.319289 ( 3564.000000 -8934.000000 -4011.000000 ) ( 3552.000000 -8890.000000 -4011.000000 ) ( 3552.000000 -8890.000000 -4028.000000 ) ( ( -0.007098 0.000000 -66.977741 ) ( 0.000000 0.007353 -28.868362 ) ) 04escapehouse/04wex4a 0 0 0 ( 3548.140945 -8891.052470 -4028.000000 ) ( 3548.140945 -8891.052470 -4011.000000 ) ( 3560.140945 -8935.052470 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3548.140945 -8891.052470 -4028.000000 ) ( 3552.000000 -8890.000000 -4028.000000 ) ( 3552.000000 -8890.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3548.140945 -8891.052470 -4011.000000 ) ( 3552.000000 -8890.000000 -4011.000000 ) ( 3564.000000 -8934.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.140945 -8935.052470 -4011.000000 ) ( 3564.000000 -8934.000000 -4011.000000 ) ( 3564.000000 -8934.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.140945 -8935.052470 -4028.000000 ) ( 3564.000000 -8934.000000 -4028.000000 ) ( 3552.000000 -8890.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8016/4740) # points: 4 { brushDef { // Surface normal: 0.964764, -0.263117, 0.000000 // RotY/Z : 0.000000 / -0.266252. Vector texS/T: (0.263117, 0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7596.550328, -7596.550328, -7642.157345) / (4028.000000, 4011.000000, 4011.000000) // --> Vector info: d1 = 0.206429, 0.206430, 0.530173. Determinants: 5.503625, 0.000036, 41648.368027, -775.319289 // --> Vector info: d2 = 0.749528, 0.624530, 0.624531. Determinants: 0.000012, -5.700790, 22381.751863, -775.319289 ( 3552.000000 -8890.000000 -4011.000000 ) ( 3564.000000 -8846.000000 -4011.000000 ) ( 3564.000000 -8846.000000 -4028.000000 ) ( ( -0.007099 0.000000 -53.717699 ) ( 0.000000 0.007353 -28.867787 ) ) 04escapehouse/04wex4a 0 0 0 ( 3560.140945 -8844.947530 -4028.000000 ) ( 3560.140945 -8844.947530 -4011.000000 ) ( 3548.140945 -8888.947530 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.140945 -8844.947530 -4028.000000 ) ( 3564.000000 -8846.000000 -4028.000000 ) ( 3564.000000 -8846.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.140945 -8844.947530 -4011.000000 ) ( 3564.000000 -8846.000000 -4011.000000 ) ( 3552.000000 -8890.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3548.140945 -8888.947530 -4011.000000 ) ( 3552.000000 -8890.000000 -4011.000000 ) ( 3552.000000 -8890.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3548.140945 -8888.947530 -4028.000000 ) ( 3552.000000 -8890.000000 -4028.000000 ) ( 3564.000000 -8846.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8017/4741) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8882.675385, 8882.675385, 8837.420551) / (4028.000000, 4011.000000, 4011.000000) // --> Vector info: d1 = 0.911498, 0.911497, 1.235254. Determinants: 5.503868, -0.000059, -49590.077887, -769.332178 // --> Vector info: d2 = 0.749531, 0.624535, 0.624535. Determinants: 0.000000, -5.656660, 22208.387500, -769.332178 ( 3684.000000 -8814.000000 -4011.000000 ) ( 3716.000000 -8846.000000 -4011.000000 ) ( 3716.000000 -8846.000000 -4028.000000 ) ( ( -0.007154 0.000000 64.458604 ) ( 0.000000 0.007353 -28.867098 ) ) 04escapehouse/04wex4a 0 0 0 ( 3718.828427 -8843.171573 -4028.000000 ) ( 3718.828427 -8843.171573 -4011.000000 ) ( 3686.828427 -8811.171573 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.828427 -8843.171573 -4028.000000 ) ( 3716.000000 -8846.000000 -4028.000000 ) ( 3716.000000 -8846.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.828427 -8843.171573 -4011.000000 ) ( 3716.000000 -8846.000000 -4011.000000 ) ( 3684.000000 -8814.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.828427 -8811.171573 -4011.000000 ) ( 3684.000000 -8814.000000 -4011.000000 ) ( 3684.000000 -8814.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.828427 -8811.171573 -4028.000000 ) ( 3684.000000 -8814.000000 -4028.000000 ) ( 3716.000000 -8846.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8018/4742) # points: 4 { brushDef { // Surface normal: -0.964764, -0.263117, 0.000000 // RotY/Z : 0.000000 / -2.875341. Vector texS/T: (0.263117, -0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9557.652060, 9557.652060, 9512.045043) / (4028.000000, 4011.000000, 4011.000000) // --> Vector info: d1 = 0.587817, 0.587818, 0.911497. Determinants: 5.502546, 0.000016, -53047.236561, -775.319289 // --> Vector info: d2 = 0.749533, 0.624535, 0.624535. Determinants: 0.000008, -5.700790, 22381.578279, -775.319289 ( 3716.000000 -8846.000000 -4011.000000 ) ( 3728.000000 -8890.000000 -4011.000000 ) ( 3728.000000 -8890.000000 -4028.000000 ) ( ( -0.007097 0.000000 68.419859 ) ( 0.000000 0.007353 -28.867563 ) ) 04escapehouse/04wex4a 0 0 0 ( 3731.859055 -8888.947530 -4028.000000 ) ( 3731.859055 -8888.947530 -4011.000000 ) ( 3719.859055 -8844.947530 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.859055 -8888.947530 -4028.000000 ) ( 3728.000000 -8890.000000 -4028.000000 ) ( 3728.000000 -8890.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.859055 -8888.947530 -4011.000000 ) ( 3728.000000 -8890.000000 -4011.000000 ) ( 3716.000000 -8846.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3719.859055 -8844.947530 -4011.000000 ) ( 3716.000000 -8846.000000 -4011.000000 ) ( 3716.000000 -8846.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3719.859055 -8844.947530 -4028.000000 ) ( 3716.000000 -8846.000000 -4028.000000 ) ( 3728.000000 -8890.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8019/4743) # points: 4 { brushDef { // Surface normal: -0.964764, 0.263117, 0.000000 // RotY/Z : 0.000000 / 2.875341. Vector texS/T: (-0.263117, -0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7641.455699, 7641.455699, 7595.848682) / (4028.000000, 4011.000000, 4011.000000) // --> Vector info: d1 = 0.264123, 0.264121, 0.587833. Determinants: 5.503102, -0.000098, -42256.094320, -775.319289 // --> Vector info: d2 = 0.749534, 0.624535, 0.624535. Determinants: 0.000000, -5.700834, 22381.829697, -775.319289 ( 3728.000000 -8890.000000 -4011.000000 ) ( 3716.000000 -8934.000000 -4011.000000 ) ( 3716.000000 -8934.000000 -4028.000000 ) ( ( -0.007098 0.000000 54.501539 ) ( 0.000000 0.007353 -28.867887 ) ) 04escapehouse/04wex4a 0 0 0 ( 3719.859055 -8935.052470 -4028.000000 ) ( 3719.859055 -8935.052470 -4011.000000 ) ( 3731.859055 -8891.052470 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3719.859055 -8935.052470 -4028.000000 ) ( 3716.000000 -8934.000000 -4028.000000 ) ( 3716.000000 -8934.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3719.859055 -8935.052470 -4011.000000 ) ( 3716.000000 -8934.000000 -4011.000000 ) ( 3728.000000 -8890.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.859055 -8891.052470 -4011.000000 ) ( 3728.000000 -8890.000000 -4011.000000 ) ( 3728.000000 -8890.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.859055 -8891.052470 -4028.000000 ) ( 3728.000000 -8890.000000 -4028.000000 ) ( 3716.000000 -8934.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8020/4744) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3689.683184, -3689.683184, -3734.938018) / (4028.000000, 4011.000000, 4011.000000) // --> Vector info: d1 = 0.882675, 0.882677, 1.206429. Determinants: 5.503783, 0.000070, 19627.862387, -769.332178 // --> Vector info: d2 = 0.749523, 0.624525, 0.624529. Determinants: 0.000069, -5.656768, 22209.083840, -769.332178 ( 3564.000000 -8846.000000 -4011.000000 ) ( 3596.000000 -8814.000000 -4011.000000 ) ( 3596.000000 -8814.000000 -4028.000000 ) ( ( -0.007154 0.000000 -25.512858 ) ( 0.000000 0.007353 -28.868003 ) ) 04escapehouse/04wex4a 0 0 0 ( 3593.171573 -8811.171573 -4028.000000 ) ( 3593.171573 -8811.171573 -4011.000000 ) ( 3561.171573 -8843.171573 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.171573 -8811.171573 -4028.000000 ) ( 3596.000000 -8814.000000 -4028.000000 ) ( 3596.000000 -8814.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.171573 -8811.171573 -4011.000000 ) ( 3596.000000 -8814.000000 -4011.000000 ) ( 3564.000000 -8846.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3561.171573 -8843.171573 -4011.000000 ) ( 3564.000000 -8846.000000 -4011.000000 ) ( 3564.000000 -8846.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3561.171573 -8843.171573 -4028.000000 ) ( 3564.000000 -8846.000000 -4028.000000 ) ( 3596.000000 -8814.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8021/4745) # points: 4 { brushDef { // Surface normal: 0.263117, -0.964764, 0.000000 // RotY/Z : 0.000000 / -1.304544. Vector texS/T: (0.964764, 0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1195.780904, 1195.780904, 1150.173887) / (4028.000000, 4011.000000, 4011.000000) // --> Vector info: d1 = 0.558965, 0.558960, 0.882677. Determinants: 5.503186, -0.000220, -7013.093783, -775.319289 // --> Vector info: d2 = 0.749530, 0.624525, 0.624525. Determinants: -0.000012, -5.701100, 22382.919452, -775.319289 ( 3596.000000 -8814.000000 -4011.000000 ) ( 3640.000000 -8802.000000 -4011.000000 ) ( 3640.000000 -8802.000000 -4028.000000 ) ( ( -0.007098 0.000000 9.045427 ) ( 0.000000 0.007353 -28.869293 ) ) 04escapehouse/04wex4a 0 0 0 ( 3638.947530 -8798.140945 -4028.000000 ) ( 3638.947530 -8798.140945 -4011.000000 ) ( 3594.947530 -8810.140945 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8798.140945 -4028.000000 ) ( 3640.000000 -8802.000000 -4028.000000 ) ( 3640.000000 -8802.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8798.140945 -4011.000000 ) ( 3640.000000 -8802.000000 -4011.000000 ) ( 3596.000000 -8814.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3594.947530 -8810.140945 -4011.000000 ) ( 3596.000000 -8814.000000 -4011.000000 ) ( 3596.000000 -8814.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3594.947530 -8810.140945 -4028.000000 ) ( 3596.000000 -8814.000000 -4028.000000 ) ( 3640.000000 -8802.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8022/4746) # points: 4 { brushDef { // Surface normal: -0.263117, -0.964764, 0.000000 // RotY/Z : 0.000000 / -1.837048. Vector texS/T: (0.964764, -0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5873.306732, 5873.306732, 5827.699715) / (4028.000000, 4011.000000, 4011.000000) // --> Vector info: d1 = 0.235244, 0.235244, 0.558946. Determinants: 5.502947, 0.000000, -32502.883978, -775.319289 // --> Vector info: d2 = 0.749533, 0.624535, 0.624535. Determinants: 0.000000, -5.700790, 22381.655342, -775.319289 ( 3640.000000 -8802.000000 -4011.000000 ) ( 3684.000000 -8814.000000 -4011.000000 ) ( 3684.000000 -8814.000000 -4028.000000 ) ( ( -0.007098 0.000000 41.921934 ) ( 0.000000 0.007353 -28.867662 ) ) 04escapehouse/04wex4a 0 0 0 ( 3685.052470 -8810.140945 -4028.000000 ) ( 3685.052470 -8810.140945 -4011.000000 ) ( 3641.052470 -8798.140945 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3685.052470 -8810.140945 -4028.000000 ) ( 3684.000000 -8814.000000 -4028.000000 ) ( 3684.000000 -8814.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3685.052470 -8810.140945 -4011.000000 ) ( 3684.000000 -8814.000000 -4011.000000 ) ( 3640.000000 -8802.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8798.140945 -4011.000000 ) ( 3640.000000 -8802.000000 -4011.000000 ) ( 3640.000000 -8802.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8798.140945 -4028.000000 ) ( 3640.000000 -8802.000000 -4028.000000 ) ( 3684.000000 -8814.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8025/4747) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3734.938018, 3734.938018, 3689.683184) / (4011.000000, 3993.000000, 3993.000000) // --> Vector info: d1 = 0.940361, 0.940362, 1.264129. Determinants: 5.827794, 0.000054, -22532.673635, -814.587012 // --> Vector info: d2 = 0.624536, 0.499536, 0.499533. Determinants: -0.000051, -5.656854, 22181.096070, -814.587012 ( 3716.000000 -8934.000000 -3993.000000 ) ( 3684.000000 -8966.000000 -3993.000000 ) ( 3684.000000 -8966.000000 -4011.000000 ) ( ( -0.007154 0.000000 27.661469 ) ( 0.000000 0.006944 -27.229867 ) ) 04escapehouse/04wex4a 0 0 0 ( 3686.828427 -8968.828427 -4011.000000 ) ( 3686.828427 -8968.828427 -3993.000000 ) ( 3718.828427 -8936.828427 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.828427 -8968.828427 -4011.000000 ) ( 3684.000000 -8966.000000 -4011.000000 ) ( 3684.000000 -8966.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.828427 -8968.828427 -3993.000000 ) ( 3684.000000 -8966.000000 -3993.000000 ) ( 3716.000000 -8934.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.828427 -8936.828427 -3993.000000 ) ( 3716.000000 -8934.000000 -3993.000000 ) ( 3716.000000 -8934.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.828427 -8936.828427 -4011.000000 ) ( 3716.000000 -8934.000000 -4011.000000 ) ( 3684.000000 -8966.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8026/4748) # points: 4 { brushDef { // Surface normal: 0.263117, 0.964764, 0.000000 // RotY/Z : 0.000000 / 1.304544. Vector texS/T: (-0.964764, 0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5828.401362, -5828.401362, -5874.008379) / (4011.000000, 3993.000000, 3993.000000) // --> Vector info: d1 = 0.292962, 0.292967, 0.616675. Determinants: 5.826749, 0.000206, 33719.306060, -820.926306 // --> Vector info: d2 = 0.624531, 0.499530, 0.499533. Determinants: 0.000052, -5.700888, 22353.869693, -820.926306 ( 3640.000000 -8978.000000 -3993.000000 ) ( 3596.000000 -8966.000000 -3993.000000 ) ( 3596.000000 -8966.000000 -4011.000000 ) ( ( -0.007098 0.000000 -41.074705 ) ( 0.000000 0.006944 -27.230056 ) ) 04escapehouse/04wex4a 0 0 0 ( 3594.947530 -8969.859055 -4011.000000 ) ( 3594.947530 -8969.859055 -3993.000000 ) ( 3638.947530 -8981.859055 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3594.947530 -8969.859055 -4011.000000 ) ( 3596.000000 -8966.000000 -4011.000000 ) ( 3596.000000 -8966.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3594.947530 -8969.859055 -3993.000000 ) ( 3596.000000 -8966.000000 -3993.000000 ) ( 3640.000000 -8978.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8981.859055 -3993.000000 ) ( 3640.000000 -8978.000000 -3993.000000 ) ( 3640.000000 -8978.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8981.859055 -4011.000000 ) ( 3640.000000 -8978.000000 -4011.000000 ) ( 3596.000000 -8966.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8027/4749) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8837.420551, -8837.420551, -8882.675385) / (4011.000000, 3993.000000, 3993.000000) // --> Vector info: d1 = 0.969195, 0.969198, 1.292974. Determinants: 5.827960, 0.000151, 50714.030510, -814.587012 // --> Vector info: d2 = 0.624519, 0.499521, 0.499528. Determinants: 0.000142, -5.656779, 22181.866836, -814.587012 ( 3596.000000 -8966.000000 -3993.000000 ) ( 3564.000000 -8934.000000 -3993.000000 ) ( 3564.000000 -8934.000000 -4011.000000 ) ( ( -0.007154 0.000000 -62.257352 ) ( 0.000000 0.006944 -27.230813 ) ) 04escapehouse/04wex4a 0 0 0 ( 3561.171573 -8936.828427 -4011.000000 ) ( 3561.171573 -8936.828427 -3993.000000 ) ( 3593.171573 -8968.828427 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3561.171573 -8936.828427 -4011.000000 ) ( 3564.000000 -8934.000000 -4011.000000 ) ( 3564.000000 -8934.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3561.171573 -8936.828427 -3993.000000 ) ( 3564.000000 -8934.000000 -3993.000000 ) ( 3596.000000 -8966.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.171573 -8968.828427 -3993.000000 ) ( 3596.000000 -8966.000000 -3993.000000 ) ( 3596.000000 -8966.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.171573 -8968.828427 -4011.000000 ) ( 3596.000000 -8966.000000 -4011.000000 ) ( 3564.000000 -8934.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8028/4750) # points: 4 { brushDef { // Surface normal: 0.964764, 0.263117, 0.000000 // RotY/Z : 0.000000 / 0.266252. Vector texS/T: (-0.263117, 0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9511.343396, -9511.343396, -9556.950413) / (4011.000000, 3993.000000, 3993.000000) // --> Vector info: d1 = 0.530173, 0.530171, 0.853874. Determinants: 5.826651, -0.000076, 54984.346779, -820.926306 // --> Vector info: d2 = 0.624531, 0.499530, 0.499534. Determinants: 0.000073, -5.700910, 22354.349858, -820.926306 ( 3564.000000 -8934.000000 -3993.000000 ) ( 3552.000000 -8890.000000 -3993.000000 ) ( 3552.000000 -8890.000000 -4011.000000 ) ( ( -0.007098 0.000000 -66.978420 ) ( 0.000000 0.006944 -27.230641 ) ) 04escapehouse/04wex4a 0 0 0 ( 3548.140945 -8891.052470 -4011.000000 ) ( 3548.140945 -8891.052470 -3993.000000 ) ( 3560.140945 -8935.052470 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3548.140945 -8891.052470 -4011.000000 ) ( 3552.000000 -8890.000000 -4011.000000 ) ( 3552.000000 -8890.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3548.140945 -8891.052470 -3993.000000 ) ( 3552.000000 -8890.000000 -3993.000000 ) ( 3564.000000 -8934.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.140945 -8935.052470 -3993.000000 ) ( 3564.000000 -8934.000000 -3993.000000 ) ( 3564.000000 -8934.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.140945 -8935.052470 -4011.000000 ) ( 3564.000000 -8934.000000 -4011.000000 ) ( 3552.000000 -8890.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8029/4751) # points: 4 { brushDef { // Surface normal: 0.964764, -0.263117, 0.000000 // RotY/Z : 0.000000 / -0.266252. Vector texS/T: (0.263117, 0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7596.550328, -7596.550328, -7642.157345) / (4011.000000, 3993.000000, 3993.000000) // --> Vector info: d1 = 0.206430, 0.206434, 0.530181. Determinants: 5.827446, 0.000207, 44098.194537, -820.926306 // --> Vector info: d2 = 0.624530, 0.499531, 0.499532. Determinants: 0.000026, -5.700844, 22353.588800, -820.926306 ( 3552.000000 -8890.000000 -3993.000000 ) ( 3564.000000 -8846.000000 -3993.000000 ) ( 3564.000000 -8846.000000 -4011.000000 ) ( ( -0.007099 0.000000 -53.717604 ) ( 0.000000 0.006944 -27.229714 ) ) 04escapehouse/04wex4a 0 0 0 ( 3560.140945 -8844.947530 -4011.000000 ) ( 3560.140945 -8844.947530 -3993.000000 ) ( 3548.140945 -8888.947530 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.140945 -8844.947530 -4011.000000 ) ( 3564.000000 -8846.000000 -4011.000000 ) ( 3564.000000 -8846.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.140945 -8844.947530 -3993.000000 ) ( 3564.000000 -8846.000000 -3993.000000 ) ( 3552.000000 -8890.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3548.140945 -8888.947530 -3993.000000 ) ( 3552.000000 -8890.000000 -3993.000000 ) ( 3552.000000 -8890.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3548.140945 -8888.947530 -4011.000000 ) ( 3552.000000 -8890.000000 -4011.000000 ) ( 3564.000000 -8846.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8030/4752) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8882.675385, 8882.675385, 8837.420551) / (4011.000000, 3993.000000, 3993.000000) // --> Vector info: d1 = 0.911497, 0.911489, 1.235246. Determinants: 5.827625, -0.000345, -52506.008230, -814.587012 // --> Vector info: d2 = 0.624535, 0.499535, 0.499535. Determinants: 0.000000, -5.656876, 22180.990729, -814.587012 ( 3684.000000 -8814.000000 -3993.000000 ) ( 3716.000000 -8846.000000 -3993.000000 ) ( 3716.000000 -8846.000000 -4011.000000 ) ( ( -0.007154 0.000000 64.457213 ) ( 0.000000 0.006944 -27.229738 ) ) 04escapehouse/04wex4a 0 0 0 ( 3718.828427 -8843.171573 -4011.000000 ) ( 3718.828427 -8843.171573 -3993.000000 ) ( 3686.828427 -8811.171573 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.828427 -8843.171573 -4011.000000 ) ( 3716.000000 -8846.000000 -4011.000000 ) ( 3716.000000 -8846.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.828427 -8843.171573 -3993.000000 ) ( 3716.000000 -8846.000000 -3993.000000 ) ( 3684.000000 -8814.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.828427 -8811.171573 -3993.000000 ) ( 3684.000000 -8814.000000 -3993.000000 ) ( 3684.000000 -8814.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.828427 -8811.171573 -4011.000000 ) ( 3684.000000 -8814.000000 -4011.000000 ) ( 3716.000000 -8846.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8031/4753) # points: 4 { brushDef { // Surface normal: -0.964764, -0.263117, 0.000000 // RotY/Z : 0.000000 / -2.875341. Vector texS/T: (0.263117, -0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9557.652060, 9557.652060, 9512.045043) / (4011.000000, 3993.000000, 3993.000000) // --> Vector info: d1 = 0.587818, 0.587820, 0.911505. Determinants: 5.826320, 0.000119, -56168.974593, -820.926306 // --> Vector info: d2 = 0.624535, 0.499531, 0.499533. Determinants: 0.000034, -5.701030, 22353.803641, -820.926306 ( 3716.000000 -8846.000000 -3993.000000 ) ( 3728.000000 -8890.000000 -3993.000000 ) ( 3728.000000 -8890.000000 -4011.000000 ) ( ( -0.007097 0.000000 68.421458 ) ( 0.000000 0.006945 -27.229976 ) ) 04escapehouse/04wex4a 0 0 0 ( 3731.859055 -8888.947530 -4011.000000 ) ( 3731.859055 -8888.947530 -3993.000000 ) ( 3719.859055 -8844.947530 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.859055 -8888.947530 -4011.000000 ) ( 3728.000000 -8890.000000 -4011.000000 ) ( 3728.000000 -8890.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.859055 -8888.947530 -3993.000000 ) ( 3728.000000 -8890.000000 -3993.000000 ) ( 3716.000000 -8846.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3719.859055 -8844.947530 -3993.000000 ) ( 3716.000000 -8846.000000 -3993.000000 ) ( 3716.000000 -8846.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3719.859055 -8844.947530 -4011.000000 ) ( 3716.000000 -8846.000000 -4011.000000 ) ( 3728.000000 -8890.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8032/4754) # points: 4 { brushDef { // Surface normal: -0.964764, 0.263117, 0.000000 // RotY/Z : 0.000000 / 2.875341. Vector texS/T: (-0.263117, -0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7641.455699, 7641.455699, 7595.848682) / (4011.000000, 3993.000000, 3993.000000) // --> Vector info: d1 = 0.264121, 0.264121, 0.587833. Determinants: 5.826814, 0.000000, -44742.163059, -820.926306 // --> Vector info: d2 = 0.624535, 0.499535, 0.499535. Determinants: 0.000000, -5.700899, 22353.608047, -820.926306 ( 3728.000000 -8890.000000 -3993.000000 ) ( 3716.000000 -8934.000000 -3993.000000 ) ( 3716.000000 -8934.000000 -4011.000000 ) ( ( -0.007098 0.000000 54.502046 ) ( 0.000000 0.006944 -27.229738 ) ) 04escapehouse/04wex4a 0 0 0 ( 3719.859055 -8935.052470 -4011.000000 ) ( 3719.859055 -8935.052470 -3993.000000 ) ( 3731.859055 -8891.052470 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3719.859055 -8935.052470 -4011.000000 ) ( 3716.000000 -8934.000000 -4011.000000 ) ( 3716.000000 -8934.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3719.859055 -8935.052470 -3993.000000 ) ( 3716.000000 -8934.000000 -3993.000000 ) ( 3728.000000 -8890.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.859055 -8891.052470 -3993.000000 ) ( 3728.000000 -8890.000000 -3993.000000 ) ( 3728.000000 -8890.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.859055 -8891.052470 -4011.000000 ) ( 3728.000000 -8890.000000 -4011.000000 ) ( 3716.000000 -8934.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8033/4755) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3689.683184, -3689.683184, -3734.938018) / (4011.000000, 3993.000000, 3993.000000) // --> Vector info: d1 = 0.882677, 0.882683, 1.206435. Determinants: 5.827534, 0.000284, 20781.598359, -814.587012 // --> Vector info: d2 = 0.624525, 0.499526, 0.499531. Determinants: 0.000099, -5.656811, 22181.104004, -814.587012 ( 3564.000000 -8846.000000 -3993.000000 ) ( 3596.000000 -8814.000000 -3993.000000 ) ( 3596.000000 -8814.000000 -4011.000000 ) ( ( -0.007154 0.000000 -25.511821 ) ( 0.000000 0.006944 -27.229877 ) ) 04escapehouse/04wex4a 0 0 0 ( 3593.171573 -8811.171573 -4011.000000 ) ( 3593.171573 -8811.171573 -3993.000000 ) ( 3561.171573 -8843.171573 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.171573 -8811.171573 -4011.000000 ) ( 3596.000000 -8814.000000 -4011.000000 ) ( 3596.000000 -8814.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.171573 -8811.171573 -3993.000000 ) ( 3596.000000 -8814.000000 -3993.000000 ) ( 3564.000000 -8846.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3561.171573 -8843.171573 -3993.000000 ) ( 3564.000000 -8846.000000 -3993.000000 ) ( 3564.000000 -8846.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3561.171573 -8843.171573 -4011.000000 ) ( 3564.000000 -8846.000000 -4011.000000 ) ( 3596.000000 -8814.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8034/4756) # points: 4 { brushDef { // Surface normal: 0.263117, -0.964764, 0.000000 // RotY/Z : 0.000000 / -1.304544. Vector texS/T: (0.964764, 0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1195.780904, 1195.780904, 1150.173887) / (4011.000000, 3993.000000, 3993.000000) // --> Vector info: d1 = 0.558960, 0.558961, 0.882672. Determinants: 5.826801, 0.000041, -7426.605049, -820.926306 // --> Vector info: d2 = 0.624525, 0.499527, 0.499528. Determinants: 0.000030, -5.700812, 22353.231543, -820.926306 ( 3596.000000 -8814.000000 -3993.000000 ) ( 3640.000000 -8802.000000 -3993.000000 ) ( 3640.000000 -8802.000000 -4011.000000 ) ( ( -0.007098 0.000000 9.046616 ) ( 0.000000 0.006944 -27.229279 ) ) 04escapehouse/04wex4a 0 0 0 ( 3638.947530 -8798.140945 -4011.000000 ) ( 3638.947530 -8798.140945 -3993.000000 ) ( 3594.947530 -8810.140945 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8798.140945 -4011.000000 ) ( 3640.000000 -8802.000000 -4011.000000 ) ( 3640.000000 -8802.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8798.140945 -3993.000000 ) ( 3640.000000 -8802.000000 -3993.000000 ) ( 3596.000000 -8814.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3594.947530 -8810.140945 -3993.000000 ) ( 3596.000000 -8814.000000 -3993.000000 ) ( 3596.000000 -8814.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3594.947530 -8810.140945 -4011.000000 ) ( 3596.000000 -8814.000000 -4011.000000 ) ( 3640.000000 -8802.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8035/4757) # points: 4 { brushDef { // Surface normal: -0.263117, -0.964764, 0.000000 // RotY/Z : 0.000000 / -1.837048. Vector texS/T: (0.964764, -0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5873.306732, 5873.306732, 5827.699715) / (4011.000000, 3993.000000, 3993.000000) // --> Vector info: d1 = 0.235244, 0.235246, 0.558949. Determinants: 5.826650, 0.000093, -34415.189080, -820.926306 // --> Vector info: d2 = 0.624535, 0.499534, 0.499531. Determinants: -0.000064, -5.700910, 22354.030628, -820.926306 ( 3640.000000 -8802.000000 -3993.000000 ) ( 3684.000000 -8814.000000 -3993.000000 ) ( 3684.000000 -8814.000000 -4011.000000 ) ( ( -0.007098 0.000000 41.922386 ) ( 0.000000 0.006944 -27.230253 ) ) 04escapehouse/04wex4a 0 0 0 ( 3685.052470 -8810.140945 -4011.000000 ) ( 3685.052470 -8810.140945 -3993.000000 ) ( 3641.052470 -8798.140945 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3685.052470 -8810.140945 -4011.000000 ) ( 3684.000000 -8814.000000 -4011.000000 ) ( 3684.000000 -8814.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3685.052470 -8810.140945 -3993.000000 ) ( 3684.000000 -8814.000000 -3993.000000 ) ( 3640.000000 -8802.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8798.140945 -3993.000000 ) ( 3640.000000 -8802.000000 -3993.000000 ) ( 3640.000000 -8802.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8798.140945 -4011.000000 ) ( 3640.000000 -8802.000000 -4011.000000 ) ( 3684.000000 -8814.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8037/4758) # points: 4 { brushDef { // Surface normal: -0.263117, 0.964764, 0.000000 // RotY/Z : 0.000000 / 1.837048. Vector texS/T: (-0.964764, -0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1195.079257, -1195.079257, -1149.472240) / (3993.000000, 4011.000000, 4011.000000) // --> Vector info: d1 = 0.940362, 0.940361, 0.616664. Determinants: 5.826543, 0.000055, 6190.995120, -820.926306 // --> Vector info: d2 = 0.499536, 0.624536, 0.624534. Determinants: 0.000030, -5.700877, 22353.556442, -820.926306 ( 3640.000000 -8978.000000 -4011.000000 ) ( 3684.000000 -8966.000000 -4011.000000 ) ( 3684.000000 -8966.000000 -3993.000000 ) ( ( -0.007098 0.000000 -7.541475 ) ( 0.000000 0.006944 -27.229675 ) ) 04escapehouse/04wex4a 0 0 0 ( 3685.052470 -8969.859055 -3993.000000 ) ( 3685.052470 -8969.859055 -4011.000000 ) ( 3641.052470 -8981.859055 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3685.052470 -8969.859055 -3993.000000 ) ( 3684.000000 -8966.000000 -3993.000000 ) ( 3684.000000 -8966.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3685.052470 -8969.859055 -4011.000000 ) ( 3684.000000 -8966.000000 -4011.000000 ) ( 3640.000000 -8978.000000 -4011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8981.859055 -4011.000000 ) ( 3640.000000 -8978.000000 -4011.000000 ) ( 3640.000000 -8978.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8981.859055 -3993.000000 ) ( 3640.000000 -8978.000000 -3993.000000 ) ( 3684.000000 -8966.000000 -3993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8039/4759) # points: 4 { brushDef { // Surface normal: -0.263117, 0.964764, 0.000000 // RotY/Z : 0.000000 / 1.837048. Vector texS/T: (-0.964764, -0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1195.079257, -1195.079257, -1149.472240) / (4046.000000, 4063.000000, 4063.000000) // --> Vector info: d1 = 0.940360, 0.940360, 0.616663. Determinants: 5.502846, 0.000022, 5847.170258, -775.319289 // --> Vector info: d2 = 0.874533, 0.999534, 0.999533. Determinants: 0.000016, -5.700899, 22387.813709, -775.319289 ( 3640.000000 -8978.000000 -4063.000000 ) ( 3684.000000 -8966.000000 -4063.000000 ) ( 3684.000000 -8966.000000 -4046.000000 ) ( ( -0.007098 0.000000 -7.541629 ) ( 0.000000 0.007353 -28.875605 ) ) 04escapehouse/04wex4a 0 0 0 ( 3685.052470 -8969.859055 -4046.000000 ) ( 3685.052470 -8969.859055 -4063.000000 ) ( 3641.052470 -8981.859055 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3685.052470 -8969.859055 -4046.000000 ) ( 3684.000000 -8966.000000 -4046.000000 ) ( 3684.000000 -8966.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3685.052470 -8969.859055 -4063.000000 ) ( 3684.000000 -8966.000000 -4063.000000 ) ( 3640.000000 -8978.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8981.859055 -4063.000000 ) ( 3640.000000 -8978.000000 -4063.000000 ) ( 3640.000000 -8978.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8981.859055 -4046.000000 ) ( 3640.000000 -8978.000000 -4046.000000 ) ( 3684.000000 -8966.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8040/4760) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8846.000000, -8843.000000, -8852.000000) / (3640.000000, 3627.000000, 3618.000000) // --> Vector info: d1 = 1.000005, 1.093418, 1.140163. Determinants: -0.233027, 0.980950, -5776.019448, -144.000000 // --> Vector info: d2 = 1.000000, 0.999995, 1.080933. Determinants: 1.052229, 0.242772, 8280.329664, -144.000000 ( 3618.000000 -8852.000000 -4063.000000 ) ( 3627.000000 -8843.000000 -4063.000000 ) ( 3640.000000 -8846.000000 -4063.000000 ) ( ( 0.001618 -0.006812 40.111246 ) ( -0.007307 -0.001686 -57.502289 ) ) 04escapehouse/04wex4a 0 0 0 ( 3640.000000 -8846.000000 -4067.000000 ) ( 3627.000000 -8843.000000 -4067.000000 ) ( 3618.000000 -8852.000000 -4067.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8846.000000 -4067.000000 ) ( 3640.000000 -8846.000000 -4063.000000 ) ( 3627.000000 -8843.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3627.000000 -8843.000000 -4067.000000 ) ( 3627.000000 -8843.000000 -4063.000000 ) ( 3618.000000 -8852.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3618.000000 -8852.000000 -4067.000000 ) ( 3618.000000 -8852.000000 -4063.000000 ) ( 3640.000000 -8846.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8041/4761) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8843.000000, -8838.000000, -8868.000000) / (3627.000000, 3610.000000, 3602.000000) // --> Vector info: d1 = 0.825612, 0.697899, 0.698003. Determinants: 1.023475, -3.830872, 22491.073505, -550.000000 // --> Vector info: d2 = 0.906033, 0.905981, 0.684864. Determinants: -3.758586, -1.107132, -29719.919943, -550.000000 ( 3602.000000 -8868.000000 -4063.000000 ) ( 3610.000000 -8838.000000 -4063.000000 ) ( 3627.000000 -8843.000000 -4063.000000 ) ( ( -0.001861 0.006965 -40.892861 ) ( 0.006834 0.002013 54.036218 ) ) 04escapehouse/04wex4a 0 0 0 ( 3627.000000 -8843.000000 -4067.000000 ) ( 3610.000000 -8838.000000 -4067.000000 ) ( 3602.000000 -8868.000000 -4067.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3627.000000 -8843.000000 -4067.000000 ) ( 3627.000000 -8843.000000 -4063.000000 ) ( 3610.000000 -8838.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3610.000000 -8838.000000 -4067.000000 ) ( 3610.000000 -8838.000000 -4063.000000 ) ( 3602.000000 -8868.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3602.000000 -8868.000000 -4067.000000 ) ( 3602.000000 -8868.000000 -4063.000000 ) ( 3627.000000 -8843.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8042/4762) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8838.000000, -8830.000000, -8890.000000) / (3610.000000, 3580.000000, 3596.000000) // --> Vector info: d1 = 0.697786, 0.476719, 0.697932. Determinants: 3.099313, -11.494278, 67719.371576, -1672.000000 // --> Vector info: d2 = 0.906065, 0.905993, 0.523098. Determinants: -11.487986, -3.067476, -91972.171479, -1672.000000 ( 3596.000000 -8890.000000 -4063.000000 ) ( 3580.000000 -8830.000000 -4063.000000 ) ( 3610.000000 -8838.000000 -4063.000000 ) ( ( -0.001854 0.006875 -40.502016 ) ( 0.006871 0.001835 55.007280 ) ) 04escapehouse/04wex4a 0 0 0 ( 3610.000000 -8838.000000 -4067.000000 ) ( 3580.000000 -8830.000000 -4067.000000 ) ( 3596.000000 -8890.000000 -4067.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3610.000000 -8838.000000 -4067.000000 ) ( 3610.000000 -8838.000000 -4063.000000 ) ( 3580.000000 -8830.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3580.000000 -8830.000000 -4067.000000 ) ( 3580.000000 -8830.000000 -4063.000000 ) ( 3596.000000 -8890.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3596.000000 -8890.000000 -4067.000000 ) ( 3596.000000 -8890.000000 -4063.000000 ) ( 3610.000000 -8838.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8043/4763) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8830.000000, -8846.000000, -8868.000000) / (3580.000000, 3564.000000, 3558.000000) // --> Vector info: d1 = 0.476719, 0.395851, 0.395962. Determinants: 0.486977, -1.780870, 10553.481856, -256.000000 // --> Vector info: d2 = 0.905993, 0.765773, 0.603901. Determinants: -1.748618, -0.494903, -13900.478805, -256.000000 ( 3558.000000 -8868.000000 -4063.000000 ) ( 3564.000000 -8846.000000 -4063.000000 ) ( 3580.000000 -8830.000000 -4063.000000 ) ( ( -0.001902 0.006957 -41.224539 ) ( 0.006831 0.001933 54.298745 ) ) 04escapehouse/04wex4a 0 0 0 ( 3580.000000 -8830.000000 -4067.000000 ) ( 3564.000000 -8846.000000 -4067.000000 ) ( 3558.000000 -8868.000000 -4067.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3580.000000 -8830.000000 -4067.000000 ) ( 3580.000000 -8830.000000 -4063.000000 ) ( 3564.000000 -8846.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3564.000000 -8846.000000 -4067.000000 ) ( 3564.000000 -8846.000000 -4063.000000 ) ( 3558.000000 -8868.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3558.000000 -8868.000000 -4067.000000 ) ( 3558.000000 -8868.000000 -4063.000000 ) ( 3602.000000 -8912.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3602.000000 -8912.000000 -4067.000000 ) ( 3602.000000 -8912.000000 -4063.000000 ) ( 3580.000000 -8830.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8044/4764) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8868.000000, -8890.000000, -8912.000000) / (3558.000000, 3552.000000, 3558.000000) // --> Vector info: d1 = 0.395869, 0.395933, 0.476916. Determinants: 0.486282, -1.780226, 10541.880902, -264.000000 // --> Vector info: d2 = 0.603876, 0.442027, 0.301876. Determinants: -1.811999, -0.477355, -14529.800779, -264.000000 ( 3558.000000 -8912.000000 -4063.000000 ) ( 3552.000000 -8890.000000 -4063.000000 ) ( 3558.000000 -8868.000000 -4063.000000 ) ( ( -0.001842 0.006743 -39.931367 ) ( 0.006864 0.001808 55.037124 ) ) 04escapehouse/04wex4a 0 0 0 ( 3558.000000 -8868.000000 -4067.000000 ) ( 3552.000000 -8890.000000 -4067.000000 ) ( 3558.000000 -8912.000000 -4067.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3558.000000 -8868.000000 -4067.000000 ) ( 3558.000000 -8868.000000 -4063.000000 ) ( 3552.000000 -8890.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3552.000000 -8890.000000 -4067.000000 ) ( 3552.000000 -8890.000000 -4063.000000 ) ( 3558.000000 -8912.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3558.000000 -8912.000000 -4067.000000 ) ( 3558.000000 -8912.000000 -4063.000000 ) ( 3618.000000 -8928.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3618.000000 -8928.000000 -4067.000000 ) ( 3618.000000 -8928.000000 -4063.000000 ) ( 3558.000000 -8868.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8045/4765) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8912.000000, -8934.000000, -8950.000000) / (3558.000000, 3564.000000, 3580.000000) // --> Vector info: d1 = 0.476906, 0.557864, 0.698067. Determinants: 0.454106, -1.789149, 10290.694319, -256.000000 // --> Vector info: d2 = 0.301927, 0.161826, 0.080957. Determinants: -1.756406, -0.462506, -14084.785442, -256.000000 ( 3580.000000 -8950.000000 -4063.000000 ) ( 3564.000000 -8934.000000 -4063.000000 ) ( 3558.000000 -8912.000000 -4063.000000 ) ( ( -0.001774 0.006989 -40.198025 ) ( 0.006861 0.001807 55.018693 ) ) 04escapehouse/04wex4a 0 0 0 ( 3558.000000 -8912.000000 -4067.000000 ) ( 3564.000000 -8934.000000 -4067.000000 ) ( 3580.000000 -8950.000000 -4067.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3558.000000 -8912.000000 -4067.000000 ) ( 3558.000000 -8912.000000 -4063.000000 ) ( 3564.000000 -8934.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3564.000000 -8934.000000 -4067.000000 ) ( 3564.000000 -8934.000000 -4063.000000 ) ( 3580.000000 -8950.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3580.000000 -8950.000000 -4067.000000 ) ( 3580.000000 -8950.000000 -4063.000000 ) ( 3640.000000 -8934.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8934.000000 -4067.000000 ) ( 3640.000000 -8934.000000 -4063.000000 ) ( 3558.000000 -8912.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8046/4766) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8950.000000, -8966.000000, -8972.000000) / (3580.000000, 3596.000000, 3618.000000) // --> Vector info: d1 = 0.698041, 0.838249, 0.999970. Determinants: 0.497029, -1.746290, 10521.427046, -256.000000 // --> Vector info: d2 = 0.080939, 0.000050, 0.000099. Determinants: -1.780332, -0.486111, -14214.412936, -256.000000 ( 3618.000000 -8972.000000 -4063.000000 ) ( 3596.000000 -8966.000000 -4063.000000 ) ( 3580.000000 -8950.000000 -4063.000000 ) ( ( -0.001942 0.006821 -41.099324 ) ( 0.006954 0.001899 55.525051 ) ) 04escapehouse/04wex4a 0 0 0 ( 3580.000000 -8950.000000 -4067.000000 ) ( 3596.000000 -8966.000000 -4067.000000 ) ( 3618.000000 -8972.000000 -4067.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3580.000000 -8950.000000 -4067.000000 ) ( 3580.000000 -8950.000000 -4063.000000 ) ( 3596.000000 -8966.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3596.000000 -8966.000000 -4067.000000 ) ( 3596.000000 -8966.000000 -4063.000000 ) ( 3618.000000 -8972.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3618.000000 -8972.000000 -4067.000000 ) ( 3618.000000 -8972.000000 -4063.000000 ) ( 3662.000000 -8928.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3662.000000 -8928.000000 -4067.000000 ) ( 3662.000000 -8928.000000 -4063.000000 ) ( 3580.000000 -8950.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8047/4767) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8972.000000, -8978.000000, -8972.000000) / (3618.000000, 3640.000000, 3662.000000) // --> Vector info: d1 = 0.000000, 0.161961, 0.302228. Determinants: 0.477245, -1.813370, 10842.611322, -264.000000 // --> Vector info: d2 = 0.000000, 0.000002, 0.080979. Determinants: -1.781464, -0.485876, -14225.394867, -264.000000 ( 3662.000000 -8972.000000 -4063.000000 ) ( 3640.000000 -8978.000000 -4063.000000 ) ( 3618.000000 -8972.000000 -4063.000000 ) ( ( -0.001808 0.006869 -41.070497 ) ( 0.006748 0.001840 53.884071 ) ) 04escapehouse/04wex4a 0 0 0 ( 3618.000000 -8972.000000 -4067.000000 ) ( 3640.000000 -8978.000000 -4067.000000 ) ( 3662.000000 -8972.000000 -4067.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3618.000000 -8972.000000 -4067.000000 ) ( 3618.000000 -8972.000000 -4063.000000 ) ( 3640.000000 -8978.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8978.000000 -4067.000000 ) ( 3640.000000 -8978.000000 -4063.000000 ) ( 3662.000000 -8972.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3662.000000 -8972.000000 -4067.000000 ) ( 3662.000000 -8972.000000 -4063.000000 ) ( 3678.000000 -8912.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3678.000000 -8912.000000 -4067.000000 ) ( 3678.000000 -8912.000000 -4063.000000 ) ( 3618.000000 -8972.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8048/4768) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8972.000000, -8966.000000, -8950.000000) / (3662.000000, 3684.000000, 3700.000000) // --> Vector info: d1 = 0.302352, 0.442349, 0.523205. Determinants: 0.461119, -1.754811, 10485.878414, -256.000000 // --> Vector info: d2 = 0.081166, 0.162097, 0.302274. Determinants: -1.789021, -0.453824, -14409.976164, -256.000000 ( 3700.000000 -8950.000000 -4063.000000 ) ( 3684.000000 -8966.000000 -4063.000000 ) ( 3662.000000 -8972.000000 -4063.000000 ) ( ( -0.001801 0.006855 -40.960463 ) ( 0.006988 0.001773 56.288969 ) ) 04escapehouse/04wex4a 0 0 0 ( 3662.000000 -8972.000000 -4067.000000 ) ( 3684.000000 -8966.000000 -4067.000000 ) ( 3700.000000 -8950.000000 -4067.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3662.000000 -8972.000000 -4067.000000 ) ( 3662.000000 -8972.000000 -4063.000000 ) ( 3684.000000 -8966.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3684.000000 -8966.000000 -4067.000000 ) ( 3684.000000 -8966.000000 -4063.000000 ) ( 3700.000000 -8950.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3700.000000 -8950.000000 -4067.000000 ) ( 3700.000000 -8950.000000 -4063.000000 ) ( 3684.000000 -8890.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3684.000000 -8890.000000 -4067.000000 ) ( 3684.000000 -8890.000000 -4063.000000 ) ( 3662.000000 -8972.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8050/4769) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8912.000000, -8890.000000, -8868.000000) / (3722.000000, 3728.000000, 3722.000000) // --> Vector info: d1 = 0.604070, 0.603964, 0.522963. Determinants: 0.486642, -1.779674, 10801.424930, -264.000000 // --> Vector info: d2 = 0.604267, 0.766236, 0.906379. Determinants: -1.812672, -0.480208, -14526.721612, -264.000000 ( 3722.000000 -8868.000000 -4063.000000 ) ( 3728.000000 -8890.000000 -4063.000000 ) ( 3722.000000 -8912.000000 -4063.000000 ) ( ( -0.001843 0.006741 -40.914488 ) ( 0.006866 0.001819 55.025461 ) ) 04escapehouse/04wex4a 0 0 0 ( 3722.000000 -8912.000000 -4067.000000 ) ( 3728.000000 -8890.000000 -4067.000000 ) ( 3722.000000 -8868.000000 -4067.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3722.000000 -8912.000000 -4067.000000 ) ( 3722.000000 -8912.000000 -4063.000000 ) ( 3728.000000 -8890.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3728.000000 -8890.000000 -4067.000000 ) ( 3728.000000 -8890.000000 -4063.000000 ) ( 3722.000000 -8868.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3722.000000 -8868.000000 -4067.000000 ) ( 3722.000000 -8868.000000 -4063.000000 ) ( 3662.000000 -8852.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3662.000000 -8852.000000 -4067.000000 ) ( 3662.000000 -8852.000000 -4063.000000 ) ( 3722.000000 -8912.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8051/4770) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8868.000000, -8846.000000, -8814.000000) / (3722.000000, 3716.000000, 3684.000000) // --> Vector info: d1 = 1.522972, 1.442011, 1.161627. Determinants: 0.908443, -3.577704, 20592.523002, -512.000000 // --> Vector info: d2 = 0.906329, 1.046406, 1.208172. Determinants: -3.511852, -0.923584, -28169.564740, -512.000000 ( 3684.000000 -8814.000000 -4063.000000 ) ( 3716.000000 -8846.000000 -4063.000000 ) ( 3722.000000 -8868.000000 -4063.000000 ) ( ( -0.001774 0.006988 -40.219771 ) ( 0.006859 0.001804 55.018681 ) ) 04escapehouse/04wex4a 0 0 0 ( 3722.000000 -8868.000000 -4067.000000 ) ( 3716.000000 -8846.000000 -4067.000000 ) ( 3684.000000 -8814.000000 -4067.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3722.000000 -8868.000000 -4067.000000 ) ( 3722.000000 -8868.000000 -4063.000000 ) ( 3716.000000 -8846.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3716.000000 -8846.000000 -4067.000000 ) ( 3716.000000 -8846.000000 -4063.000000 ) ( 3684.000000 -8814.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3684.000000 -8814.000000 -4067.000000 ) ( 3684.000000 -8814.000000 -4063.000000 ) ( 3640.000000 -8802.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8802.000000 -4067.000000 ) ( 3640.000000 -8802.000000 -4063.000000 ) ( 3596.000000 -8814.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3596.000000 -8814.000000 -4067.000000 ) ( 3596.000000 -8814.000000 -4063.000000 ) ( 3580.000000 -8830.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3580.000000 -8830.000000 -4067.000000 ) ( 3580.000000 -8830.000000 -4063.000000 ) ( 3722.000000 -8868.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8052/4771) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8934.000000, -8912.000000, -8868.000000) / (3716.000000, 3722.000000, 3678.000000) // --> Vector info: d1 = 0.604179, 0.604070, 0.220973. Determinants: 2.303365, -8.423360, 51135.117409, -1232.000000 // --> Vector info: d2 = 0.442528, 0.604267, 0.825297. Determinants: -8.442696, -2.253849, -67596.934025, -1232.000000 ( 3678.000000 -8868.000000 -4063.000000 ) ( 3722.000000 -8912.000000 -4063.000000 ) ( 3716.000000 -8934.000000 -4063.000000 ) ( ( -0.001870 0.006837 -41.505777 ) ( 0.006853 0.001829 54.867641 ) ) 04escapehouse/04wex4a 0 0 0 ( 3716.000000 -8934.000000 -4067.000000 ) ( 3722.000000 -8912.000000 -4067.000000 ) ( 3678.000000 -8868.000000 -4067.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3716.000000 -8934.000000 -4067.000000 ) ( 3716.000000 -8934.000000 -4063.000000 ) ( 3722.000000 -8912.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3722.000000 -8912.000000 -4067.000000 ) ( 3722.000000 -8912.000000 -4063.000000 ) ( 3678.000000 -8868.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3678.000000 -8868.000000 -4067.000000 ) ( 3678.000000 -8868.000000 -4063.000000 ) ( 3700.000000 -8950.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3700.000000 -8950.000000 -4067.000000 ) ( 3700.000000 -8950.000000 -4063.000000 ) ( 3716.000000 -8934.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8053/4772) # points: 4 { brushDef { // Surface normal: -0.263117, -0.964764, 0.000000 // RotY/Z : 0.000000 / -1.837048. Vector texS/T: (0.964764, -0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5873.306732, 5873.306732, 5827.699715) / (4063.000000, 4046.000000, 4046.000000) // --> Vector info: d1 = 0.235255, 0.235255, 0.558965. Determinants: 5.503066, 0.000000, -32503.594896, -775.319289 // --> Vector info: d2 = 0.999534, 0.874534, 0.874531. Determinants: -0.000049, -5.700899, 22388.080253, -775.319289 ( 3640.000000 -8802.000000 -4046.000000 ) ( 3684.000000 -8814.000000 -4046.000000 ) ( 3684.000000 -8814.000000 -4063.000000 ) ( ( -0.007098 0.000000 41.922851 ) ( 0.000000 0.007353 -28.875949 ) ) 04escapehouse/04wex4a 0 0 0 ( 3685.052470 -8810.140945 -4063.000000 ) ( 3685.052470 -8810.140945 -4046.000000 ) ( 3641.052470 -8798.140945 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3685.052470 -8810.140945 -4063.000000 ) ( 3684.000000 -8814.000000 -4063.000000 ) ( 3684.000000 -8814.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3685.052470 -8810.140945 -4046.000000 ) ( 3684.000000 -8814.000000 -4046.000000 ) ( 3640.000000 -8802.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8798.140945 -4046.000000 ) ( 3640.000000 -8802.000000 -4046.000000 ) ( 3640.000000 -8802.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8798.140945 -4063.000000 ) ( 3640.000000 -8802.000000 -4063.000000 ) ( 3684.000000 -8814.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8054/4773) # points: 4 { brushDef { // Surface normal: 0.263117, -0.964764, 0.000000 // RotY/Z : 0.000000 / -1.304544. Vector texS/T: (0.964764, 0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1195.780904, 1195.780904, 1150.173887) / (4063.000000, 4046.000000, 4046.000000) // --> Vector info: d1 = 0.558956, 0.558957, 0.882668. Determinants: 5.503090, 0.000063, -7014.113376, -775.319289 // --> Vector info: d2 = 0.999521, 0.874520, 0.874524. Determinants: 0.000061, -5.700899, 22387.731778, -775.319289 ( 3596.000000 -8814.000000 -4046.000000 ) ( 3640.000000 -8802.000000 -4046.000000 ) ( 3640.000000 -8802.000000 -4063.000000 ) ( ( -0.007098 0.000000 9.046742 ) ( 0.000000 0.007353 -28.875500 ) ) 04escapehouse/04wex4a 0 0 0 ( 3638.947530 -8798.140945 -4063.000000 ) ( 3638.947530 -8798.140945 -4046.000000 ) ( 3594.947530 -8810.140945 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8798.140945 -4063.000000 ) ( 3640.000000 -8802.000000 -4063.000000 ) ( 3640.000000 -8802.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8798.140945 -4046.000000 ) ( 3640.000000 -8802.000000 -4046.000000 ) ( 3596.000000 -8814.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3594.947530 -8810.140945 -4046.000000 ) ( 3596.000000 -8814.000000 -4046.000000 ) ( 3596.000000 -8814.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3594.947530 -8810.140945 -4063.000000 ) ( 3596.000000 -8814.000000 -4063.000000 ) ( 3640.000000 -8802.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8055/4774) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3689.683184, -3689.683184, -3734.938018) / (4063.000000, 4046.000000, 4046.000000) // --> Vector info: d1 = 0.882667, 0.882668, 1.206421. Determinants: 5.503801, 0.000065, 19627.955219, -769.332178 // --> Vector info: d2 = 0.999524, 0.874524, 0.874526. Determinants: 0.000041, -5.656876, 22215.069836, -769.332178 ( 3564.000000 -8846.000000 -4046.000000 ) ( 3596.000000 -8814.000000 -4046.000000 ) ( 3596.000000 -8814.000000 -4063.000000 ) ( ( -0.007154 0.000000 -25.512978 ) ( 0.000000 0.007353 -28.875784 ) ) 04escapehouse/04wex4a 0 0 0 ( 3593.171573 -8811.171573 -4063.000000 ) ( 3593.171573 -8811.171573 -4046.000000 ) ( 3561.171573 -8843.171573 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.171573 -8811.171573 -4063.000000 ) ( 3596.000000 -8814.000000 -4063.000000 ) ( 3596.000000 -8814.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.171573 -8811.171573 -4046.000000 ) ( 3596.000000 -8814.000000 -4046.000000 ) ( 3564.000000 -8846.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3561.171573 -8843.171573 -4046.000000 ) ( 3564.000000 -8846.000000 -4046.000000 ) ( 3564.000000 -8846.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3561.171573 -8843.171573 -4063.000000 ) ( 3564.000000 -8846.000000 -4063.000000 ) ( 3596.000000 -8814.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8056/4775) # points: 4 { brushDef { // Surface normal: -0.964764, 0.263117, 0.000000 // RotY/Z : 0.000000 / 2.875341. Vector texS/T: (-0.263117, -0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7641.455699, 7641.455699, 7595.848682) / (4063.000000, 4046.000000, 4046.000000) // --> Vector info: d1 = 0.264121, 0.264121, 0.587833. Determinants: 5.503102, 0.000000, -42256.487333, -775.319289 // --> Vector info: d2 = 0.999535, 0.874535, 0.874535. Determinants: 0.000000, -5.700899, 22387.793236, -775.319289 ( 3728.000000 -8890.000000 -4046.000000 ) ( 3716.000000 -8934.000000 -4046.000000 ) ( 3716.000000 -8934.000000 -4063.000000 ) ( ( -0.007098 0.000000 54.502046 ) ( 0.000000 0.007353 -28.875579 ) ) 04escapehouse/04wex4a 0 0 0 ( 3719.859055 -8935.052470 -4063.000000 ) ( 3719.859055 -8935.052470 -4046.000000 ) ( 3731.859055 -8891.052470 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3719.859055 -8935.052470 -4063.000000 ) ( 3716.000000 -8934.000000 -4063.000000 ) ( 3716.000000 -8934.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3719.859055 -8935.052470 -4046.000000 ) ( 3716.000000 -8934.000000 -4046.000000 ) ( 3728.000000 -8890.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.859055 -8891.052470 -4046.000000 ) ( 3728.000000 -8890.000000 -4046.000000 ) ( 3728.000000 -8890.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.859055 -8891.052470 -4063.000000 ) ( 3728.000000 -8890.000000 -4063.000000 ) ( 3716.000000 -8934.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8057/4776) # points: 4 { brushDef { // Surface normal: -0.964764, -0.263117, 0.000000 // RotY/Z : 0.000000 / -2.875341. Vector texS/T: (0.263117, -0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9557.652060, 9557.652060, 9512.045043) / (4063.000000, 4046.000000, 4046.000000) // --> Vector info: d1 = 0.587823, 0.587825, 0.911509. Determinants: 5.502634, 0.000076, -53048.318756, -775.319289 // --> Vector info: d2 = 0.999530, 0.874529, 0.874533. Determinants: 0.000069, -5.700899, 22387.138682, -775.319289 ( 3716.000000 -8846.000000 -4046.000000 ) ( 3728.000000 -8890.000000 -4046.000000 ) ( 3728.000000 -8890.000000 -4063.000000 ) ( ( -0.007097 0.000000 68.421255 ) ( 0.000000 0.007353 -28.874735 ) ) 04escapehouse/04wex4a 0 0 0 ( 3731.859055 -8888.947530 -4063.000000 ) ( 3731.859055 -8888.947530 -4046.000000 ) ( 3719.859055 -8844.947530 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.859055 -8888.947530 -4063.000000 ) ( 3728.000000 -8890.000000 -4063.000000 ) ( 3728.000000 -8890.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.859055 -8888.947530 -4046.000000 ) ( 3728.000000 -8890.000000 -4046.000000 ) ( 3716.000000 -8846.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3719.859055 -8844.947530 -4046.000000 ) ( 3716.000000 -8846.000000 -4046.000000 ) ( 3716.000000 -8846.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3719.859055 -8844.947530 -4063.000000 ) ( 3716.000000 -8846.000000 -4063.000000 ) ( 3728.000000 -8890.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8058/4777) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8882.675385, 8882.675385, 8837.420551) / (4063.000000, 4046.000000, 4046.000000) // --> Vector info: d1 = 0.911507, 0.911509, 1.235256. Determinants: 5.503698, 0.000070, -49589.096557, -769.332178 // --> Vector info: d2 = 0.999534, 0.874533, 0.874536. Determinants: 0.000047, -5.656876, 22214.498951, -769.332178 ( 3684.000000 -8814.000000 -4046.000000 ) ( 3716.000000 -8846.000000 -4046.000000 ) ( 3716.000000 -8846.000000 -4063.000000 ) ( ( -0.007154 0.000000 64.457328 ) ( 0.000000 0.007353 -28.875042 ) ) 04escapehouse/04wex4a 0 0 0 ( 3718.828427 -8843.171573 -4063.000000 ) ( 3718.828427 -8843.171573 -4046.000000 ) ( 3686.828427 -8811.171573 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.828427 -8843.171573 -4063.000000 ) ( 3716.000000 -8846.000000 -4063.000000 ) ( 3716.000000 -8846.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.828427 -8843.171573 -4046.000000 ) ( 3716.000000 -8846.000000 -4046.000000 ) ( 3684.000000 -8814.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.828427 -8811.171573 -4046.000000 ) ( 3684.000000 -8814.000000 -4046.000000 ) ( 3684.000000 -8814.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.828427 -8811.171573 -4063.000000 ) ( 3684.000000 -8814.000000 -4063.000000 ) ( 3716.000000 -8846.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8059/4778) # points: 4 { brushDef { // Surface normal: 0.964764, -0.263117, 0.000000 // RotY/Z : 0.000000 / -0.266252. Vector texS/T: (0.263117, 0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7596.550328, -7596.550328, -7642.157345) / (4063.000000, 4046.000000, 4046.000000) // --> Vector info: d1 = 0.206423, 0.206424, 0.530176. Determinants: 5.503776, 0.000049, 41649.470812, -775.319289 // --> Vector info: d2 = 0.999528, 0.874527, 0.874532. Determinants: 0.000079, -5.700899, 22388.399272, -775.319289 ( 3552.000000 -8890.000000 -4046.000000 ) ( 3564.000000 -8846.000000 -4046.000000 ) ( 3564.000000 -8846.000000 -4063.000000 ) ( ( -0.007099 0.000000 -53.719121 ) ( 0.000000 0.007353 -28.876360 ) ) 04escapehouse/04wex4a 0 0 0 ( 3560.140945 -8844.947530 -4063.000000 ) ( 3560.140945 -8844.947530 -4046.000000 ) ( 3548.140945 -8888.947530 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.140945 -8844.947530 -4063.000000 ) ( 3564.000000 -8846.000000 -4063.000000 ) ( 3564.000000 -8846.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.140945 -8844.947530 -4046.000000 ) ( 3564.000000 -8846.000000 -4046.000000 ) ( 3552.000000 -8890.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3548.140945 -8888.947530 -4046.000000 ) ( 3552.000000 -8890.000000 -4046.000000 ) ( 3552.000000 -8890.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3548.140945 -8888.947530 -4063.000000 ) ( 3552.000000 -8890.000000 -4063.000000 ) ( 3564.000000 -8846.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8060/4779) # points: 4 { brushDef { // Surface normal: 0.964764, 0.263117, 0.000000 // RotY/Z : 0.000000 / 0.266252. Vector texS/T: (-0.263117, 0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9511.343396, -9511.343396, -9556.950413) / (4063.000000, 4046.000000, 4046.000000) // --> Vector info: d1 = 0.530174, 0.530176, 0.853879. Determinants: 5.502948, 0.000093, 51928.995802, -775.319289 // --> Vector info: d2 = 0.999532, 0.874532, 0.874537. Determinants: 0.000091, -5.700899, 22388.661935, -775.319289 ( 3564.000000 -8934.000000 -4046.000000 ) ( 3552.000000 -8890.000000 -4046.000000 ) ( 3552.000000 -8890.000000 -4063.000000 ) ( ( -0.007098 0.000000 -66.977562 ) ( 0.000000 0.007353 -28.876699 ) ) 04escapehouse/04wex4a 0 0 0 ( 3548.140945 -8891.052470 -4063.000000 ) ( 3548.140945 -8891.052470 -4046.000000 ) ( 3560.140945 -8935.052470 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3548.140945 -8891.052470 -4063.000000 ) ( 3552.000000 -8890.000000 -4063.000000 ) ( 3552.000000 -8890.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3548.140945 -8891.052470 -4046.000000 ) ( 3552.000000 -8890.000000 -4046.000000 ) ( 3564.000000 -8934.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.140945 -8935.052470 -4046.000000 ) ( 3564.000000 -8934.000000 -4046.000000 ) ( 3564.000000 -8934.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.140945 -8935.052470 -4063.000000 ) ( 3564.000000 -8934.000000 -4063.000000 ) ( 3552.000000 -8890.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8061/4780) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8837.420551, -8837.420551, -8882.675385) / (4063.000000, 4046.000000, 4046.000000) // --> Vector info: d1 = 0.969183, 0.969187, 1.292963. Determinants: 5.504180, 0.000173, 47896.428847, -769.332178 // --> Vector info: d2 = 0.999519, 0.874519, 0.874529. Determinants: 0.000166, -5.656876, 22216.392365, -769.332178 ( 3596.000000 -8966.000000 -4046.000000 ) ( 3564.000000 -8934.000000 -4046.000000 ) ( 3564.000000 -8934.000000 -4063.000000 ) ( ( -0.007154 0.000000 -62.257150 ) ( 0.000000 0.007353 -28.877503 ) ) 04escapehouse/04wex4a 0 0 0 ( 3561.171573 -8936.828427 -4063.000000 ) ( 3561.171573 -8936.828427 -4046.000000 ) ( 3593.171573 -8968.828427 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3561.171573 -8936.828427 -4063.000000 ) ( 3564.000000 -8934.000000 -4063.000000 ) ( 3564.000000 -8934.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3561.171573 -8936.828427 -4046.000000 ) ( 3564.000000 -8934.000000 -4046.000000 ) ( 3596.000000 -8966.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.171573 -8968.828427 -4046.000000 ) ( 3596.000000 -8966.000000 -4046.000000 ) ( 3596.000000 -8966.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.171573 -8968.828427 -4063.000000 ) ( 3596.000000 -8966.000000 -4063.000000 ) ( 3564.000000 -8934.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8062/4781) # points: 4 { brushDef { // Surface normal: 0.263117, 0.964764, 0.000000 // RotY/Z : 0.000000 / 1.304544. Vector texS/T: (-0.964764, 0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5828.401362, -5828.401362, -5874.008379) / (4063.000000, 4046.000000, 4046.000000) // --> Vector info: d1 = 0.292955, 0.292955, 0.616663. Determinants: 5.503041, 0.000011, 31846.754898, -775.319289 // --> Vector info: d2 = 0.999530, 0.874530, 0.874532. Determinants: 0.000041, -5.700899, 22388.033807, -775.319289 ( 3640.000000 -8978.000000 -4046.000000 ) ( 3596.000000 -8966.000000 -4046.000000 ) ( 3596.000000 -8966.000000 -4063.000000 ) ( ( -0.007098 0.000000 -41.075664 ) ( 0.000000 0.007353 -28.875889 ) ) 04escapehouse/04wex4a 0 0 0 ( 3594.947530 -8969.859055 -4063.000000 ) ( 3594.947530 -8969.859055 -4046.000000 ) ( 3638.947530 -8981.859055 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3594.947530 -8969.859055 -4063.000000 ) ( 3596.000000 -8966.000000 -4063.000000 ) ( 3596.000000 -8966.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3594.947530 -8969.859055 -4046.000000 ) ( 3596.000000 -8966.000000 -4046.000000 ) ( 3640.000000 -8978.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8981.859055 -4046.000000 ) ( 3640.000000 -8978.000000 -4046.000000 ) ( 3640.000000 -8978.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8981.859055 -4063.000000 ) ( 3640.000000 -8978.000000 -4063.000000 ) ( 3596.000000 -8966.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8063/4782) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3734.938018, 3734.938018, 3689.683184) / (4063.000000, 4046.000000, 4046.000000) // --> Vector info: d1 = 0.940360, 0.940360, 1.264122. Determinants: 5.503941, 0.000022, -21280.414637, -769.332178 // --> Vector info: d2 = 0.999534, 0.874533, 0.874533. Determinants: 0.000004, -5.656876, 22214.898155, -769.332178 ( 3716.000000 -8934.000000 -4046.000000 ) ( 3684.000000 -8966.000000 -4046.000000 ) ( 3684.000000 -8966.000000 -4063.000000 ) ( ( -0.007154 0.000000 27.660892 ) ( 0.000000 0.007353 -28.875561 ) ) 04escapehouse/04wex4a 0 0 0 ( 3686.828427 -8968.828427 -4063.000000 ) ( 3686.828427 -8968.828427 -4046.000000 ) ( 3718.828427 -8936.828427 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.828427 -8968.828427 -4063.000000 ) ( 3684.000000 -8966.000000 -4063.000000 ) ( 3684.000000 -8966.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.828427 -8968.828427 -4046.000000 ) ( 3684.000000 -8966.000000 -4046.000000 ) ( 3716.000000 -8934.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.828427 -8936.828427 -4046.000000 ) ( 3716.000000 -8934.000000 -4046.000000 ) ( 3716.000000 -8934.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.828427 -8936.828427 -4063.000000 ) ( 3716.000000 -8934.000000 -4063.000000 ) ( 3684.000000 -8966.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8065/4783) # points: 4 { brushDef { // Surface normal: -0.263117, -0.964764, 0.000000 // RotY/Z : 0.000000 / -1.837048. Vector texS/T: (0.964764, -0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5873.306732, 5873.306732, 5827.699715) / (4046.000000, 4028.000000, 4028.000000) // --> Vector info: d1 = 0.235255, 0.235255, 0.558965. Determinants: 5.826774, 0.000000, -34415.558677, -820.926306 // --> Vector info: d2 = 0.874534, 0.749533, 0.749530. Determinants: -0.000054, -5.700899, 22348.224611, -820.926306 ( 3640.000000 -8802.000000 -4028.000000 ) ( 3684.000000 -8814.000000 -4028.000000 ) ( 3684.000000 -8814.000000 -4046.000000 ) ( ( -0.007098 0.000000 41.922836 ) ( 0.000000 0.006944 -27.223180 ) ) 04escapehouse/04wex4a 0 0 0 ( 3685.052470 -8810.140945 -4046.000000 ) ( 3685.052470 -8810.140945 -4028.000000 ) ( 3641.052470 -8798.140945 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3685.052470 -8810.140945 -4046.000000 ) ( 3684.000000 -8814.000000 -4046.000000 ) ( 3684.000000 -8814.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3685.052470 -8810.140945 -4028.000000 ) ( 3684.000000 -8814.000000 -4028.000000 ) ( 3640.000000 -8802.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8798.140945 -4028.000000 ) ( 3640.000000 -8802.000000 -4028.000000 ) ( 3640.000000 -8802.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8798.140945 -4046.000000 ) ( 3640.000000 -8802.000000 -4046.000000 ) ( 3684.000000 -8814.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8066/4784) # points: 4 { brushDef { // Surface normal: 0.263117, -0.964764, 0.000000 // RotY/Z : 0.000000 / -1.304544. Vector texS/T: (0.964764, 0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1195.780904, 1195.780904, 1150.173887) / (4046.000000, 4028.000000, 4028.000000) // --> Vector info: d1 = 0.558957, 0.558959, 0.882676. Determinants: 5.826913, 0.000071, -7426.859765, -820.926306 // --> Vector info: d2 = 0.874520, 0.749521, 0.749531. Determinants: 0.000169, -5.700823, 22347.409130, -820.926306 ( 3596.000000 -8814.000000 -4028.000000 ) ( 3640.000000 -8802.000000 -4028.000000 ) ( 3640.000000 -8802.000000 -4046.000000 ) ( ( -0.007098 0.000000 9.046926 ) ( 0.000000 0.006944 -27.222187 ) ) 04escapehouse/04wex4a 0 0 0 ( 3638.947530 -8798.140945 -4046.000000 ) ( 3638.947530 -8798.140945 -4028.000000 ) ( 3594.947530 -8810.140945 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8798.140945 -4046.000000 ) ( 3640.000000 -8802.000000 -4046.000000 ) ( 3640.000000 -8802.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8798.140945 -4028.000000 ) ( 3640.000000 -8802.000000 -4028.000000 ) ( 3596.000000 -8814.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3594.947530 -8810.140945 -4028.000000 ) ( 3596.000000 -8814.000000 -4028.000000 ) ( 3596.000000 -8814.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3594.947530 -8810.140945 -4046.000000 ) ( 3596.000000 -8814.000000 -4046.000000 ) ( 3640.000000 -8802.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8067/4785) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3689.683184, -3689.683184, -3734.938018) / (4046.000000, 4028.000000, 4028.000000) // --> Vector info: d1 = 0.882668, 0.882675, 1.206427. Determinants: 5.827535, 0.000324, 20781.438025, -814.587012 // --> Vector info: d2 = 0.874524, 0.749523, 0.749527. Determinants: 0.000073, -5.656897, 22175.700502, -814.587012 ( 3564.000000 -8846.000000 -4028.000000 ) ( 3596.000000 -8814.000000 -4028.000000 ) ( 3596.000000 -8814.000000 -4046.000000 ) ( ( -0.007154 0.000000 -25.511625 ) ( 0.000000 0.006944 -27.223243 ) ) 04escapehouse/04wex4a 0 0 0 ( 3593.171573 -8811.171573 -4046.000000 ) ( 3593.171573 -8811.171573 -4028.000000 ) ( 3561.171573 -8843.171573 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.171573 -8811.171573 -4046.000000 ) ( 3596.000000 -8814.000000 -4046.000000 ) ( 3596.000000 -8814.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.171573 -8811.171573 -4028.000000 ) ( 3596.000000 -8814.000000 -4028.000000 ) ( 3564.000000 -8846.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3561.171573 -8843.171573 -4028.000000 ) ( 3564.000000 -8846.000000 -4028.000000 ) ( 3564.000000 -8846.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3561.171573 -8843.171573 -4046.000000 ) ( 3564.000000 -8846.000000 -4046.000000 ) ( 3596.000000 -8814.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8068/4786) # points: 4 { brushDef { // Surface normal: -0.964764, 0.263117, 0.000000 // RotY/Z : 0.000000 / 2.875341. Vector texS/T: (-0.263117, -0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7641.455699, 7641.455699, 7595.848682) / (4046.000000, 4028.000000, 4028.000000) // --> Vector info: d1 = 0.264121, 0.264123, 0.587836. Determinants: 5.826824, 0.000098, -44742.641169, -820.926306 // --> Vector info: d2 = 0.874535, 0.749534, 0.749534. Determinants: 0.000000, -5.700899, 22347.908322, -820.926306 ( 3728.000000 -8890.000000 -4028.000000 ) ( 3716.000000 -8934.000000 -4028.000000 ) ( 3716.000000 -8934.000000 -4046.000000 ) ( ( -0.007098 0.000000 54.502628 ) ( 0.000000 0.006944 -27.222795 ) ) 04escapehouse/04wex4a 0 0 0 ( 3719.859055 -8935.052470 -4046.000000 ) ( 3719.859055 -8935.052470 -4028.000000 ) ( 3731.859055 -8891.052470 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3719.859055 -8935.052470 -4046.000000 ) ( 3716.000000 -8934.000000 -4046.000000 ) ( 3716.000000 -8934.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3719.859055 -8935.052470 -4028.000000 ) ( 3716.000000 -8934.000000 -4028.000000 ) ( 3728.000000 -8890.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.859055 -8891.052470 -4028.000000 ) ( 3728.000000 -8890.000000 -4028.000000 ) ( 3728.000000 -8890.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.859055 -8891.052470 -4046.000000 ) ( 3728.000000 -8890.000000 -4046.000000 ) ( 3716.000000 -8934.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8069/4787) # points: 4 { brushDef { // Surface normal: -0.964764, -0.263117, 0.000000 // RotY/Z : 0.000000 / -2.875341. Vector texS/T: (0.263117, -0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9557.652060, 9557.652060, 9512.045043) / (4046.000000, 4028.000000, 4028.000000) // --> Vector info: d1 = 0.587825, 0.587817, 0.911498. Determinants: 5.826256, -0.000337, -56166.522268, -820.926306 // --> Vector info: d2 = 0.874529, 0.749533, 0.749531. Determinants: -0.000034, -5.700714, 22347.493920, -820.926306 ( 3716.000000 -8846.000000 -4028.000000 ) ( 3728.000000 -8890.000000 -4028.000000 ) ( 3728.000000 -8890.000000 -4046.000000 ) ( ( -0.007097 0.000000 68.418471 ) ( 0.000000 0.006944 -27.222290 ) ) 04escapehouse/04wex4a 0 0 0 ( 3731.859055 -8888.947530 -4046.000000 ) ( 3731.859055 -8888.947530 -4028.000000 ) ( 3719.859055 -8844.947530 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.859055 -8888.947530 -4046.000000 ) ( 3728.000000 -8890.000000 -4046.000000 ) ( 3728.000000 -8890.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3731.859055 -8888.947530 -4028.000000 ) ( 3728.000000 -8890.000000 -4028.000000 ) ( 3716.000000 -8846.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3719.859055 -8844.947530 -4028.000000 ) ( 3716.000000 -8846.000000 -4028.000000 ) ( 3716.000000 -8846.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3719.859055 -8844.947530 -4046.000000 ) ( 3716.000000 -8846.000000 -4046.000000 ) ( 3728.000000 -8890.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8070/4788) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8882.675385, 8882.675385, 8837.420551) / (4046.000000, 4028.000000, 4028.000000) // --> Vector info: d1 = 0.911496, 0.911498, 1.235258. Determinants: 5.827685, 0.000113, -52508.383710, -814.587012 // --> Vector info: d2 = 0.874534, 0.749531, 0.749533. Determinants: 0.000039, -5.657011, 22175.538244, -814.587012 ( 3684.000000 -8814.000000 -4028.000000 ) ( 3716.000000 -8846.000000 -4028.000000 ) ( 3716.000000 -8846.000000 -4046.000000 ) ( ( -0.007154 0.000000 64.460129 ) ( 0.000000 0.006945 -27.223044 ) ) 04escapehouse/04wex4a 0 0 0 ( 3718.828427 -8843.171573 -4046.000000 ) ( 3718.828427 -8843.171573 -4028.000000 ) ( 3686.828427 -8811.171573 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.828427 -8843.171573 -4046.000000 ) ( 3716.000000 -8846.000000 -4046.000000 ) ( 3716.000000 -8846.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.828427 -8843.171573 -4028.000000 ) ( 3716.000000 -8846.000000 -4028.000000 ) ( 3684.000000 -8814.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.828427 -8811.171573 -4028.000000 ) ( 3684.000000 -8814.000000 -4028.000000 ) ( 3684.000000 -8814.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.828427 -8811.171573 -4046.000000 ) ( 3684.000000 -8814.000000 -4046.000000 ) ( 3716.000000 -8846.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8071/4789) # points: 4 { brushDef { // Surface normal: 0.964764, -0.263117, 0.000000 // RotY/Z : 0.000000 / -0.266252. Vector texS/T: (0.263117, 0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7596.550328, -7596.550328, -7642.157345) / (4046.000000, 4028.000000, 4028.000000) // --> Vector info: d1 = 0.206424, 0.206429, 0.530171. Determinants: 5.827358, 0.000211, 44097.506804, -820.926306 // --> Vector info: d2 = 0.874527, 0.749528, 0.749529. Determinants: 0.000013, -5.700823, 22347.705606, -820.926306 ( 3552.000000 -8890.000000 -4028.000000 ) ( 3564.000000 -8846.000000 -4028.000000 ) ( 3564.000000 -8846.000000 -4046.000000 ) ( ( -0.007099 0.000000 -53.716767 ) ( 0.000000 0.006944 -27.222548 ) ) 04escapehouse/04wex4a 0 0 0 ( 3560.140945 -8844.947530 -4046.000000 ) ( 3560.140945 -8844.947530 -4028.000000 ) ( 3548.140945 -8888.947530 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.140945 -8844.947530 -4046.000000 ) ( 3564.000000 -8846.000000 -4046.000000 ) ( 3564.000000 -8846.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.140945 -8844.947530 -4028.000000 ) ( 3564.000000 -8846.000000 -4028.000000 ) ( 3552.000000 -8890.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3548.140945 -8888.947530 -4028.000000 ) ( 3552.000000 -8890.000000 -4028.000000 ) ( 3552.000000 -8890.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3548.140945 -8888.947530 -4046.000000 ) ( 3552.000000 -8890.000000 -4046.000000 ) ( 3564.000000 -8846.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8072/4790) # points: 4 { brushDef { // Surface normal: 0.964764, 0.263117, 0.000000 // RotY/Z : 0.000000 / 0.266252. Vector texS/T: (-0.263117, 0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9511.343396, -9511.343396, -9556.950413) / (4046.000000, 4028.000000, 4028.000000) // --> Vector info: d1 = 0.530167, 0.530171, 0.853874. Determinants: 5.826651, 0.000174, 54983.341633, -820.926306 // --> Vector info: d2 = 0.874531, 0.749529, 0.749532. Determinants: 0.000060, -5.700964, 22348.746200, -820.926306 ( 3564.000000 -8934.000000 -4028.000000 ) ( 3552.000000 -8890.000000 -4028.000000 ) ( 3552.000000 -8890.000000 -4046.000000 ) ( ( -0.007098 0.000000 -66.977195 ) ( 0.000000 0.006945 -27.223815 ) ) 04escapehouse/04wex4a 0 0 0 ( 3548.140945 -8891.052470 -4046.000000 ) ( 3548.140945 -8891.052470 -4028.000000 ) ( 3560.140945 -8935.052470 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3548.140945 -8891.052470 -4046.000000 ) ( 3552.000000 -8890.000000 -4046.000000 ) ( 3552.000000 -8890.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3548.140945 -8891.052470 -4028.000000 ) ( 3552.000000 -8890.000000 -4028.000000 ) ( 3564.000000 -8934.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.140945 -8935.052470 -4028.000000 ) ( 3564.000000 -8934.000000 -4028.000000 ) ( 3564.000000 -8934.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.140945 -8935.052470 -4046.000000 ) ( 3564.000000 -8934.000000 -4046.000000 ) ( 3552.000000 -8890.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8073/4791) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8837.420551, -8837.420551, -8882.675385) / (4046.000000, 4028.000000, 4028.000000) // --> Vector info: d1 = 0.969187, 0.969192, 1.292967. Determinants: 5.827955, 0.000205, 50713.774055, -814.587012 // --> Vector info: d2 = 0.874519, 0.749517, 0.749525. Determinants: 0.000150, -5.656941, 22176.939556, -814.587012 ( 3596.000000 -8966.000000 -4028.000000 ) ( 3564.000000 -8934.000000 -4028.000000 ) ( 3564.000000 -8934.000000 -4046.000000 ) ( ( -0.007154 0.000000 -62.257037 ) ( 0.000000 0.006945 -27.224764 ) ) 04escapehouse/04wex4a 0 0 0 ( 3561.171573 -8936.828427 -4046.000000 ) ( 3561.171573 -8936.828427 -4028.000000 ) ( 3593.171573 -8968.828427 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3561.171573 -8936.828427 -4046.000000 ) ( 3564.000000 -8934.000000 -4046.000000 ) ( 3564.000000 -8934.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3561.171573 -8936.828427 -4028.000000 ) ( 3564.000000 -8934.000000 -4028.000000 ) ( 3596.000000 -8966.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.171573 -8968.828427 -4028.000000 ) ( 3596.000000 -8966.000000 -4028.000000 ) ( 3596.000000 -8966.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.171573 -8968.828427 -4046.000000 ) ( 3596.000000 -8966.000000 -4046.000000 ) ( 3564.000000 -8934.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8074/4792) # points: 4 { brushDef { // Surface normal: 0.263117, 0.964764, 0.000000 // RotY/Z : 0.000000 / 1.304544. Vector texS/T: (-0.964764, 0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5828.401362, -5828.401362, -5874.008379) / (4046.000000, 4028.000000, 4028.000000) // --> Vector info: d1 = 0.292955, 0.292961, 0.616673. Determinants: 5.826818, 0.000283, 33719.394550, -820.926306 // --> Vector info: d2 = 0.874530, 0.749529, 0.749533. Determinants: 0.000075, -5.700931, 22348.481103, -820.926306 ( 3640.000000 -8978.000000 -4028.000000 ) ( 3596.000000 -8966.000000 -4028.000000 ) ( 3596.000000 -8966.000000 -4046.000000 ) ( ( -0.007098 0.000000 -41.074813 ) ( 0.000000 0.006945 -27.223492 ) ) 04escapehouse/04wex4a 0 0 0 ( 3594.947530 -8969.859055 -4046.000000 ) ( 3594.947530 -8969.859055 -4028.000000 ) ( 3638.947530 -8981.859055 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3594.947530 -8969.859055 -4046.000000 ) ( 3596.000000 -8966.000000 -4046.000000 ) ( 3596.000000 -8966.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3594.947530 -8969.859055 -4028.000000 ) ( 3596.000000 -8966.000000 -4028.000000 ) ( 3640.000000 -8978.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8981.859055 -4028.000000 ) ( 3640.000000 -8978.000000 -4028.000000 ) ( 3640.000000 -8978.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8981.859055 -4046.000000 ) ( 3640.000000 -8978.000000 -4046.000000 ) ( 3596.000000 -8966.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8075/4793) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3734.938018, 3734.938018, 3689.683184) / (4046.000000, 4028.000000, 4028.000000) // --> Vector info: d1 = 0.940360, 0.940361, 1.264124. Determinants: 5.827745, 0.000022, -22532.358794, -814.587012 // --> Vector info: d2 = 0.874533, 0.749534, 0.749531. Determinants: -0.000056, -5.656833, 22175.370179, -814.587012 ( 3716.000000 -8934.000000 -4028.000000 ) ( 3684.000000 -8966.000000 -4028.000000 ) ( 3684.000000 -8966.000000 -4046.000000 ) ( ( -0.007154 0.000000 27.661083 ) ( 0.000000 0.006944 -27.222838 ) ) 04escapehouse/04wex4a 0 0 0 ( 3686.828427 -8968.828427 -4046.000000 ) ( 3686.828427 -8968.828427 -4028.000000 ) ( 3718.828427 -8936.828427 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.828427 -8968.828427 -4046.000000 ) ( 3684.000000 -8966.000000 -4046.000000 ) ( 3684.000000 -8966.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.828427 -8968.828427 -4028.000000 ) ( 3684.000000 -8966.000000 -4028.000000 ) ( 3716.000000 -8934.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.828427 -8936.828427 -4028.000000 ) ( 3716.000000 -8934.000000 -4028.000000 ) ( 3716.000000 -8934.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3718.828427 -8936.828427 -4046.000000 ) ( 3716.000000 -8934.000000 -4046.000000 ) ( 3684.000000 -8966.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8077/4794) # points: 4 { brushDef { // Surface normal: -0.274721, 0.961524, 0.000000 // RotY/Z : 0.000000 / 1.849096. Vector texS/T: (-0.961524, -0.274721, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1079.104590, -1079.104590, -1064.544371) / (4028.000000, 4046.000000, 4046.000000) // --> Vector info: d1 = 0.940361, 0.940360, 0.835046. Determinants: 1.895656, 0.000007, 1799.130208, -262.083956 // --> Vector info: d2 = 0.749534, 0.874533, 0.874533. Determinants: 0.000009, -1.820021, 7134.611220, -262.083956 ( 3670.000000 -8970.000000 -4046.000000 ) ( 3684.000000 -8966.000000 -4046.000000 ) ( 3684.000000 -8966.000000 -4028.000000 ) ( ( -0.007233 0.000000 -6.864709 ) ( 0.000000 0.006944 -27.222617 ) ) 04escapehouse/04wex4a 0 0 0 ( 3685.098885 -8969.846096 -4028.000000 ) ( 3685.098885 -8969.846096 -4046.000000 ) ( 3671.098885 -8973.846096 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3685.098885 -8969.846096 -4028.000000 ) ( 3684.000000 -8966.000000 -4028.000000 ) ( 3684.000000 -8966.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3685.098885 -8969.846096 -4046.000000 ) ( 3684.000000 -8966.000000 -4046.000000 ) ( 3670.000000 -8970.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3671.098885 -8973.846096 -4046.000000 ) ( 3670.000000 -8970.000000 -4046.000000 ) ( 3670.000000 -8970.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3671.098885 -8973.846096 -4028.000000 ) ( 3670.000000 -8970.000000 -4028.000000 ) ( 3684.000000 -8966.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8079/4795) # points: 4 { brushDef { // Surface normal: -0.294086, 0.955779, 0.000000 // RotY/Z : 0.000000 / 1.869295. Vector texS/T: (-0.955779, -0.294086, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-852.334311, -838.732841, -838.732841) / (4046.000000, 4046.000000, 4028.000000) // --> Vector info: d1 = 0.710047, 0.616663, 0.616673. Determinants: 1.680895, 0.000136, 1258.295468, -244.826469 // --> Vector info: d2 = 0.874532, 0.874532, 0.749533. Determinants: 0.000004, -1.700176, 6664.805936, -244.826469 ( 3640.000000 -8978.000000 -4028.000000 ) ( 3640.000000 -8978.000000 -4046.000000 ) ( 3653.000000 -8974.000000 -4046.000000 ) ( ( -0.006866 -0.000001 -5.139540 ) ( 0.000000 0.006944 -27.222571 ) ) 04escapehouse/04wex4a 0 0 0 ( 3654.176343 -8977.823116 -4046.000000 ) ( 3641.176343 -8981.823116 -4046.000000 ) ( 3641.176343 -8981.823116 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3654.176343 -8977.823116 -4046.000000 ) ( 3653.000000 -8974.000000 -4046.000000 ) ( 3640.000000 -8978.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.176343 -8981.823116 -4046.000000 ) ( 3640.000000 -8978.000000 -4046.000000 ) ( 3640.000000 -8978.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.176343 -8981.823116 -4028.000000 ) ( 3640.000000 -8978.000000 -4028.000000 ) ( 3653.000000 -8974.000000 -4028.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3654.176343 -8977.823116 -4028.000000 ) ( 3653.000000 -8974.000000 -4028.000000 ) ( 3653.000000 -8974.000000 -4046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8081/4796) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9012.000000, -8944.000000, -8890.000000) / (-3582.000000, -3582.000000, -3596.000000) // --> Vector info: d1 = 0.000000, 0.486722, 0.874791. Determinants: -6.814107, 0.105717, -61030.059055, -952.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.103966. Determinants: 0.000012, 7.069817, 24372.196362, -952.000000 ( 3596.000000 -8890.000000 -4070.000000 ) ( 3582.000000 -8944.000000 -4070.000000 ) ( 3582.000000 -9012.000000 -4070.000000 ) ( ( 0.007158 -0.000111 64.107205 ) ( 0.000000 -0.007426 -25.601047 ) ) 04escapehouse/04wex4a 0 0 0 ( 3582.000000 -9012.000000 -4066.000000 ) ( 3582.000000 -8944.000000 -4066.000000 ) ( 3596.000000 -8890.000000 -4066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3582.000000 -9012.000000 -4066.000000 ) ( 3582.000000 -9012.000000 -4070.000000 ) ( 3582.000000 -8944.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3582.000000 -8944.000000 -4066.000000 ) ( 3582.000000 -8944.000000 -4070.000000 ) ( 3596.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3596.000000 -8890.000000 -4066.000000 ) ( 3596.000000 -8890.000000 -4070.000000 ) ( 3629.000000 -9012.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3629.000000 -9012.000000 -4066.000000 ) ( 3629.000000 -9012.000000 -4070.000000 ) ( 3582.000000 -9012.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8082/4797) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3582.000000, -3582.000000, -3694.000000) / (4081.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 0.000000, 0.074999, 0.075000. Determinants: 0.000014, 8.399836, -34279.683340, -1232.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.799963. Determinants: 8.799588, 0.000000, 30288.125888, -1232.000000 ( 3694.000000 -9012.000000 -4070.000000 ) ( 3582.000000 -9012.000000 -4070.000000 ) ( 3582.000000 -9012.000000 -4081.000000 ) ( ( 0.000000 -0.006818 27.824418 ) ( -0.007143 0.000000 -24.584518 ) ) 04escapehouse/04wex4a 0 0 0 ( 3582.000000 -9016.000000 -4081.000000 ) ( 3582.000000 -9016.000000 -4070.000000 ) ( 3694.000000 -9016.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3582.000000 -9016.000000 -4081.000000 ) ( 3582.000000 -9012.000000 -4081.000000 ) ( 3582.000000 -9012.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3582.000000 -9016.000000 -4070.000000 ) ( 3582.000000 -9012.000000 -4070.000000 ) ( 3694.000000 -9012.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.000000 -9016.000000 -4070.000000 ) ( 3694.000000 -9012.000000 -4070.000000 ) ( 3694.000000 -9012.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.000000 -9016.000000 -4081.000000 ) ( 3694.000000 -9012.000000 -4081.000000 ) ( 3582.000000 -9012.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8083/4798) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8767.000000, -8889.000000, -8777.000000) / (3582.000000, 3582.000000, 3694.000000) // --> Vector info: d1 = 0.000000, 0.864658, 0.064926. Determinants: 96.841733, 0.725597, 846412.382194, -13664.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.799963. Determinants: -0.000100, -97.595444, 335922.008153, -13664.000000 ( 3694.000000 -8777.000000 -4081.000000 ) ( 3582.000000 -8889.000000 -4081.000000 ) ( 3582.000000 -8767.000000 -4081.000000 ) ( ( -0.007087 -0.000053 -61.944700 ) ( 0.000000 0.007143 -24.584456 ) ) 04escapehouse/04wex4a 0 0 0 ( 3582.000000 -8767.000000 -4085.000000 ) ( 3582.000000 -8889.000000 -4085.000000 ) ( 3694.000000 -8777.000000 -4085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3582.000000 -8767.000000 -4085.000000 ) ( 3582.000000 -8767.000000 -4081.000000 ) ( 3582.000000 -8889.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3582.000000 -8889.000000 -4085.000000 ) ( 3582.000000 -8889.000000 -4081.000000 ) ( 3694.000000 -8777.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.000000 -8777.000000 -4085.000000 ) ( 3694.000000 -8777.000000 -4081.000000 ) ( 3694.000000 -8767.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.000000 -8767.000000 -4085.000000 ) ( 3694.000000 -8767.000000 -4081.000000 ) ( 3582.000000 -8767.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8084/4799) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3582.000000, 3582.000000, 3694.000000) / (4070.000000, 4081.000000, 4081.000000) // --> Vector info: d1 = 1.000005, 1.075002, 1.074998. Determinants: 0.000041, -8.399685, 32954.566014, -1232.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.799963. Determinants: -8.799589, -0.000007, 30288.156677, -1232.000000 ( 3694.000000 -8767.000000 -4081.000000 ) ( 3582.000000 -8767.000000 -4081.000000 ) ( 3582.000000 -8767.000000 -4070.000000 ) ( ( 0.000000 0.006818 -26.748836 ) ( 0.007143 0.000000 -24.584543 ) ) 04escapehouse/04wex4a 0 0 0 ( 3582.000000 -8763.000000 -4070.000000 ) ( 3582.000000 -8763.000000 -4081.000000 ) ( 3694.000000 -8763.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3582.000000 -8763.000000 -4070.000000 ) ( 3582.000000 -8767.000000 -4070.000000 ) ( 3582.000000 -8767.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3582.000000 -8763.000000 -4081.000000 ) ( 3582.000000 -8767.000000 -4081.000000 ) ( 3694.000000 -8767.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.000000 -8763.000000 -4081.000000 ) ( 3694.000000 -8767.000000 -4081.000000 ) ( 3694.000000 -8767.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.000000 -8763.000000 -4070.000000 ) ( 3694.000000 -8767.000000 -4070.000000 ) ( 3582.000000 -8767.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8085/4800) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8889.000000, -8944.000000, -8868.000000) / (3582.000000, 3582.000000, 3602.000000) // --> Vector info: d1 = 1.000005, 1.398612, 0.854188. Determinants: 7.972143, -0.350819, 71021.004658, -1100.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.145856. Determinants: -0.000015, -8.022095, 27635.005895, -1100.000000 ( 3602.000000 -8868.000000 -4081.000000 ) ( 3582.000000 -8944.000000 -4081.000000 ) ( 3582.000000 -8889.000000 -4081.000000 ) ( ( -0.007247 0.000319 -64.564550 ) ( 0.000000 0.007293 -25.122733 ) ) 04escapehouse/04wex4a 0 0 0 ( 3582.000000 -8889.000000 -4085.000000 ) ( 3582.000000 -8944.000000 -4085.000000 ) ( 3602.000000 -8868.000000 -4085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3582.000000 -8889.000000 -4085.000000 ) ( 3582.000000 -8889.000000 -4081.000000 ) ( 3582.000000 -8944.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3582.000000 -8944.000000 -4085.000000 ) ( 3582.000000 -8944.000000 -4081.000000 ) ( 3602.000000 -8868.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3602.000000 -8868.000000 -4085.000000 ) ( 3602.000000 -8868.000000 -4081.000000 ) ( 3582.000000 -8889.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8086/4801) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9008.000000, -9012.000000, -9012.000000) / (3582.000000, 3582.000000, 3694.000000) // --> Vector info: d1 = 1.000005, 1.031136, 1.031136. Determinants: 3.486635, 0.000000, 30959.608141, -448.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.799963. Determinants: -0.000087, -3.199854, 11013.096455, -448.000000 ( 3694.000000 -9012.000000 -4081.000000 ) ( 3582.000000 -9012.000000 -4081.000000 ) ( 3582.000000 -9008.000000 -4081.000000 ) ( ( -0.007783 0.000000 -69.106268 ) ( 0.000000 0.007143 -24.582805 ) ) 04escapehouse/04wex4a 0 0 0 ( 3582.000000 -9008.000000 -4085.000000 ) ( 3582.000000 -9012.000000 -4085.000000 ) ( 3694.000000 -9012.000000 -4085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3582.000000 -9008.000000 -4085.000000 ) ( 3582.000000 -9008.000000 -4081.000000 ) ( 3582.000000 -9012.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3582.000000 -9012.000000 -4085.000000 ) ( 3582.000000 -9012.000000 -4081.000000 ) ( 3694.000000 -9012.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.000000 -9012.000000 -4085.000000 ) ( 3694.000000 -9012.000000 -4081.000000 ) ( 3694.000000 -8896.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.000000 -8896.000000 -4085.000000 ) ( 3694.000000 -8896.000000 -4081.000000 ) ( 3582.000000 -9008.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8087/4802) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8912.000000, -8896.000000, -8853.000000) / (3678.000000, 3694.000000, 3694.000000) // --> Vector info: d1 = 1.000005, 1.159032, 1.376544. Determinants: -3.480190, -3.357980, -19352.807858, -688.000000 // --> Vector info: d2 = 1.000000, 0.999998, 1.217570. Determinants: -3.481148, 3.481222, -44515.923112, -688.000000 ( 3694.000000 -8853.000000 -4081.000000 ) ( 3694.000000 -8896.000000 -4081.000000 ) ( 3678.000000 -8912.000000 -4081.000000 ) ( ( 0.005058 0.004881 28.129081 ) ( 0.005060 -0.005060 64.703377 ) ) 04escapehouse/04wex4a 0 0 0 ( 3678.000000 -8912.000000 -4085.000000 ) ( 3694.000000 -8896.000000 -4085.000000 ) ( 3694.000000 -8853.000000 -4085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3678.000000 -8912.000000 -4085.000000 ) ( 3678.000000 -8912.000000 -4081.000000 ) ( 3694.000000 -8896.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.000000 -8896.000000 -4085.000000 ) ( 3694.000000 -8896.000000 -4081.000000 ) ( 3694.000000 -8853.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.000000 -8853.000000 -4085.000000 ) ( 3694.000000 -8853.000000 -4081.000000 ) ( 3678.000000 -8912.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8088/4803) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8890.000000, -8853.000000, -8777.000000) / (3684.000000, 3694.000000, 3694.000000) // --> Vector info: d1 = 1.000005, 1.273026, 1.800964. Determinants: -5.279383, -1.215870, -43214.448832, -760.000000 // --> Vector info: d2 = 1.000000, 0.999998, 1.141342. Determinants: -1.413436, 5.229844, -32592.191335, -760.000000 ( 3694.000000 -8777.000000 -4081.000000 ) ( 3694.000000 -8853.000000 -4081.000000 ) ( 3684.000000 -8890.000000 -4081.000000 ) ( ( 0.006947 0.001600 56.861117 ) ( 0.001860 -0.006881 42.884462 ) ) 04escapehouse/04wex4a 0 0 0 ( 3684.000000 -8890.000000 -4085.000000 ) ( 3694.000000 -8853.000000 -4085.000000 ) ( 3694.000000 -8777.000000 -4085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3684.000000 -8890.000000 -4085.000000 ) ( 3684.000000 -8890.000000 -4081.000000 ) ( 3694.000000 -8853.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.000000 -8853.000000 -4085.000000 ) ( 3694.000000 -8853.000000 -4081.000000 ) ( 3694.000000 -8777.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.000000 -8777.000000 -4085.000000 ) ( 3694.000000 -8777.000000 -4081.000000 ) ( 3662.000000 -8808.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3662.000000 -8808.000000 -4085.000000 ) ( 3662.000000 -8808.000000 -4081.000000 ) ( 3684.000000 -8890.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8089/4804) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8868.000000, -8808.000000, -8830.000000) / (3678.000000, 3662.000000, 3640.000000) // --> Vector info: d1 = 1.000000, 1.442124, 1.331660. Determinants: -11.494142, 3.098889, -114999.764660, -1672.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.191408. Determinants: 3.062529, 11.484478, -15081.407175, -1672.000000 ( 3640.000000 -8830.000000 -4081.000000 ) ( 3662.000000 -8808.000000 -4081.000000 ) ( 3678.000000 -8868.000000 -4081.000000 ) ( ( 0.006874 -0.001853 68.779764 ) ( -0.001832 -0.006869 9.019980 ) ) 04escapehouse/04wex4a 0 0 0 ( 3678.000000 -8868.000000 -4085.000000 ) ( 3662.000000 -8808.000000 -4085.000000 ) ( 3640.000000 -8830.000000 -4085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3678.000000 -8868.000000 -4085.000000 ) ( 3678.000000 -8868.000000 -4081.000000 ) ( 3662.000000 -8808.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3662.000000 -8808.000000 -4085.000000 ) ( 3662.000000 -8808.000000 -4081.000000 ) ( 3640.000000 -8830.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8830.000000 -4085.000000 ) ( 3640.000000 -8830.000000 -4081.000000 ) ( 3678.000000 -8868.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8090/4805) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8852.000000, -8830.000000, -8843.000000) / (3662.000000, 3640.000000, 3627.000000) // --> Vector info: d1 = 0.000000, 0.221060, 0.221060. Determinants: -2.873784, 2.873787, -35962.546217, -572.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.127666. Determinants: 2.808666, 2.808649, 14005.038329, -572.000000 ( 3627.000000 -8843.000000 -4081.000000 ) ( 3640.000000 -8830.000000 -4081.000000 ) ( 3662.000000 -8852.000000 -4081.000000 ) ( ( 0.005024 -0.005024 62.871584 ) ( -0.004910 -0.004910 -24.484333 ) ) 04escapehouse/04wex4a 0 0 0 ( 3662.000000 -8852.000000 -4085.000000 ) ( 3640.000000 -8830.000000 -4085.000000 ) ( 3627.000000 -8843.000000 -4085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3662.000000 -8852.000000 -4085.000000 ) ( 3662.000000 -8852.000000 -4081.000000 ) ( 3640.000000 -8830.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8830.000000 -4085.000000 ) ( 3640.000000 -8830.000000 -4081.000000 ) ( 3627.000000 -8843.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3627.000000 -8843.000000 -4085.000000 ) ( 3627.000000 -8843.000000 -4081.000000 ) ( 3662.000000 -8852.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8091/4806) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8846.000000, -8843.000000, -8852.000000) / (3640.000000, 3627.000000, 3618.000000) // --> Vector info: d1 = 1.000005, 1.093418, 1.140163. Determinants: -0.233027, 0.980950, -5776.019448, -144.000000 // --> Vector info: d2 = 1.000000, 0.999995, 1.080933. Determinants: 1.052229, 0.242772, 8280.329664, -144.000000 ( 3618.000000 -8852.000000 -4081.000000 ) ( 3627.000000 -8843.000000 -4081.000000 ) ( 3640.000000 -8846.000000 -4081.000000 ) ( ( 0.001618 -0.006812 40.111246 ) ( -0.007307 -0.001686 -57.502289 ) ) 04escapehouse/04wex4a 0 0 0 ( 3640.000000 -8846.000000 -4085.000000 ) ( 3627.000000 -8843.000000 -4085.000000 ) ( 3618.000000 -8852.000000 -4085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8846.000000 -4085.000000 ) ( 3640.000000 -8846.000000 -4081.000000 ) ( 3627.000000 -8843.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3627.000000 -8843.000000 -4085.000000 ) ( 3627.000000 -8843.000000 -4081.000000 ) ( 3618.000000 -8852.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3618.000000 -8852.000000 -4085.000000 ) ( 3618.000000 -8852.000000 -4081.000000 ) ( 3640.000000 -8846.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8092/4807) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8944.000000, -9008.000000, -8972.000000) / (3582.000000, 3582.000000, 3618.000000) // --> Vector info: d1 = 1.000005, 1.455584, 1.195350. Determinants: 16.400832, 0.254136, 143474.720860, -2304.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.260300. Determinants: -0.000028, -16.659213, 57369.051114, -2304.000000 ( 3618.000000 -8972.000000 -4081.000000 ) ( 3582.000000 -9008.000000 -4081.000000 ) ( 3582.000000 -8944.000000 -4081.000000 ) ( ( -0.007118 -0.000110 -62.272014 ) ( 0.000000 0.007231 -24.899762 ) ) 04escapehouse/04wex4a 0 0 0 ( 3582.000000 -8944.000000 -4085.000000 ) ( 3582.000000 -9008.000000 -4085.000000 ) ( 3618.000000 -8972.000000 -4085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3582.000000 -8944.000000 -4085.000000 ) ( 3582.000000 -8944.000000 -4081.000000 ) ( 3582.000000 -9008.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3582.000000 -9008.000000 -4085.000000 ) ( 3582.000000 -9008.000000 -4081.000000 ) ( 3618.000000 -8972.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3618.000000 -8972.000000 -4085.000000 ) ( 3618.000000 -8972.000000 -4081.000000 ) ( 3596.000000 -8890.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3596.000000 -8890.000000 -4085.000000 ) ( 3596.000000 -8890.000000 -4081.000000 ) ( 3582.000000 -8944.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8093/4808) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8972.000000, -8950.000000, -8912.000000) / (3618.000000, 3640.000000, 3602.000000) // --> Vector info: d1 = 1.000000, 1.221097, 1.221016. Determinants: -8.399917, -8.403473, -46632.286754, -1672.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.382949. Determinants: -8.424909, 8.424801, -106069.214982, -1672.000000 ( 3602.000000 -8912.000000 -4081.000000 ) ( 3640.000000 -8950.000000 -4081.000000 ) ( 3618.000000 -8972.000000 -4081.000000 ) ( ( 0.005024 0.005026 27.890124 ) ( 0.005039 -0.005039 63.438526 ) ) 04escapehouse/04wex4a 0 0 0 ( 3618.000000 -8972.000000 -4085.000000 ) ( 3640.000000 -8950.000000 -4085.000000 ) ( 3602.000000 -8912.000000 -4085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3618.000000 -8972.000000 -4085.000000 ) ( 3618.000000 -8972.000000 -4081.000000 ) ( 3640.000000 -8950.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8950.000000 -4085.000000 ) ( 3640.000000 -8950.000000 -4081.000000 ) ( 3602.000000 -8912.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3602.000000 -8912.000000 -4085.000000 ) ( 3602.000000 -8912.000000 -4081.000000 ) ( 3618.000000 -8972.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8094/4809) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8950.000000, -8928.000000, -8937.000000) / (3640.000000, 3662.000000, 3627.000000) // --> Vector info: d1 = 1.000005, 1.221082, 0.999974. Determinants: -2.873323, -2.874684, -15824.393060, -572.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.127614. Determinants: -2.807499, 2.807531, -35918.528050, -572.000000 ( 3627.000000 -8937.000000 -4081.000000 ) ( 3662.000000 -8928.000000 -4081.000000 ) ( 3640.000000 -8950.000000 -4081.000000 ) ( ( 0.005023 0.005026 27.665023 ) ( 0.004908 -0.004908 62.794629 ) ) 04escapehouse/04wex4a 0 0 0 ( 3640.000000 -8950.000000 -4085.000000 ) ( 3662.000000 -8928.000000 -4085.000000 ) ( 3627.000000 -8937.000000 -4085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8950.000000 -4085.000000 ) ( 3640.000000 -8950.000000 -4081.000000 ) ( 3662.000000 -8928.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3662.000000 -8928.000000 -4085.000000 ) ( 3662.000000 -8928.000000 -4081.000000 ) ( 3627.000000 -8937.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3627.000000 -8937.000000 -4085.000000 ) ( 3627.000000 -8937.000000 -4081.000000 ) ( 3640.000000 -8950.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8096/4810) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8928.000000, -8937.000000, -8934.000000) / (3618.000000, 3627.000000, 3640.000000) // --> Vector info: d1 = 1.000005, 1.093444, 1.140172. Determinants: 0.794149, -0.700869, 9481.905236, -144.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.080922. Determinants: -0.728301, -0.728297, -4011.289487, -144.000000 ( 3640.000000 -8934.000000 -4081.000000 ) ( 3627.000000 -8937.000000 -4081.000000 ) ( 3618.000000 -8928.000000 -4081.000000 ) ( ( -0.005515 0.004867 -65.846564 ) ( 0.005058 0.005058 27.856177 ) ) 04escapehouse/04wex4a 0 0 0 ( 3618.000000 -8928.000000 -4085.000000 ) ( 3627.000000 -8937.000000 -4085.000000 ) ( 3640.000000 -8934.000000 -4085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3618.000000 -8928.000000 -4085.000000 ) ( 3618.000000 -8928.000000 -4081.000000 ) ( 3627.000000 -8937.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3627.000000 -8937.000000 -4085.000000 ) ( 3627.000000 -8937.000000 -4081.000000 ) ( 3640.000000 -8934.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8934.000000 -4085.000000 ) ( 3640.000000 -8934.000000 -4081.000000 ) ( 3618.000000 -8928.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8097/4811) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8889.000000, -8767.000000, -8767.000000) / (-3582.000000, -3582.000000, -3694.000000) // --> Vector info: d1 = 0.000000, 0.864658, 0.864658. Determinants: -96.841733, 0.000000, -860826.162842, -13664.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.799963. Determinants: 0.000100, 97.595544, 335924.126643, -13664.000000 ( 3694.000000 -8767.000000 -4070.000000 ) ( 3582.000000 -8767.000000 -4070.000000 ) ( 3582.000000 -8889.000000 -4070.000000 ) ( ( 0.007087 0.000000 62.999573 ) ( 0.000000 -0.007143 -24.584611 ) ) 04escapehouse/04wex4a 0 0 0 ( 3582.000000 -8889.000000 -4066.000000 ) ( 3582.000000 -8767.000000 -4066.000000 ) ( 3694.000000 -8767.000000 -4066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3582.000000 -8889.000000 -4066.000000 ) ( 3582.000000 -8889.000000 -4070.000000 ) ( 3582.000000 -8767.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3582.000000 -8767.000000 -4066.000000 ) ( 3582.000000 -8767.000000 -4070.000000 ) ( 3694.000000 -8767.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.000000 -8767.000000 -4066.000000 ) ( 3694.000000 -8767.000000 -4070.000000 ) ( 3694.000000 -8777.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.000000 -8777.000000 -4066.000000 ) ( 3694.000000 -8777.000000 -4070.000000 ) ( 3582.000000 -8889.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8098/4812) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8944.000000, -8889.000000, -8868.000000) / (-3582.000000, -3582.000000, -3602.000000) // --> Vector info: d1 = 0.000000, 0.398613, 0.544430. Determinants: -7.972259, -0.350948, -72560.977973, -1100.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.145856. Determinants: 0.000018, 8.022172, 27635.580131, -1100.000000 ( 3602.000000 -8868.000000 -4070.000000 ) ( 3582.000000 -8889.000000 -4070.000000 ) ( 3582.000000 -8944.000000 -4070.000000 ) ( ( 0.007248 0.000319 65.964525 ) ( 0.000000 -0.007293 -25.123255 ) ) 04escapehouse/04wex4a 0 0 0 ( 3582.000000 -8944.000000 -4066.000000 ) ( 3582.000000 -8889.000000 -4066.000000 ) ( 3602.000000 -8868.000000 -4066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3582.000000 -8944.000000 -4066.000000 ) ( 3582.000000 -8944.000000 -4070.000000 ) ( 3582.000000 -8889.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3582.000000 -8889.000000 -4066.000000 ) ( 3582.000000 -8889.000000 -4070.000000 ) ( 3602.000000 -8868.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3602.000000 -8868.000000 -4066.000000 ) ( 3602.000000 -8868.000000 -4070.000000 ) ( 3582.000000 -8944.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8100/4813) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9003.000000, -9012.000000, -9012.000000) / (-3694.000000, -3694.000000, -3629.000000) // --> Vector info: d1 = 1.000000, 1.064438, 1.064438. Determinants: 4.188461, 0.000000, 37123.717689, -585.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.461584. Determinants: 0.000029, -4.154248, -15345.532517, -585.000000 ( 3629.000000 -9012.000000 -4070.000000 ) ( 3694.000000 -9012.000000 -4070.000000 ) ( 3694.000000 -9003.000000 -4070.000000 ) ( ( -0.007160 0.000000 -63.459346 ) ( 0.000000 0.007101 26.231680 ) ) 04escapehouse/04wex4a 0 0 0 ( 3694.000000 -9003.000000 -4066.000000 ) ( 3694.000000 -9012.000000 -4066.000000 ) ( 3629.000000 -9012.000000 -4066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.000000 -9003.000000 -4066.000000 ) ( 3694.000000 -9003.000000 -4070.000000 ) ( 3694.000000 -9012.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.000000 -9012.000000 -4066.000000 ) ( 3694.000000 -9012.000000 -4070.000000 ) ( 3629.000000 -9012.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3629.000000 -9012.000000 -4066.000000 ) ( 3629.000000 -9012.000000 -4070.000000 ) ( 3602.000000 -8912.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3602.000000 -8912.000000 -4066.000000 ) ( 3602.000000 -8912.000000 -4070.000000 ) ( 3694.000000 -9003.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8101/4814) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8948.000000, -9003.000000, -8928.000000) / (-3694.000000, -3694.000000, -3618.000000) // --> Vector info: d1 = 1.000000, 1.394984, 0.855429. Determinants: 30.018802, 0.051737, 264619.360092, -4180.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.539625. Determinants: 0.000034, -29.679391, -109635.368430, -4180.000000 ( 3618.000000 -8928.000000 -4070.000000 ) ( 3694.000000 -9003.000000 -4070.000000 ) ( 3694.000000 -8948.000000 -4070.000000 ) ( ( -0.007182 -0.000012 -63.306067 ) ( 0.000000 0.007100 26.228557 ) ) 04escapehouse/04wex4a 0 0 0 ( 3694.000000 -8948.000000 -4066.000000 ) ( 3694.000000 -9003.000000 -4066.000000 ) ( 3618.000000 -8928.000000 -4066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.000000 -8948.000000 -4066.000000 ) ( 3694.000000 -8948.000000 -4070.000000 ) ( 3694.000000 -9003.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.000000 -9003.000000 -4066.000000 ) ( 3694.000000 -9003.000000 -4070.000000 ) ( 3618.000000 -8928.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3618.000000 -8928.000000 -4066.000000 ) ( 3618.000000 -8928.000000 -4070.000000 ) ( 3694.000000 -8948.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8102/4815) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8919.000000, -8948.000000, -8934.000000) / (-3694.000000, -3694.000000, -3640.000000) // --> Vector info: d1 = 0.000000, 0.205388, 0.102701. Determinants: 11.090956, 0.102487, 99298.820316, -1566.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.383285. Determinants: 0.000026, -11.115245, -41059.486948, -1566.000000 ( 3640.000000 -8934.000000 -4070.000000 ) ( 3694.000000 -8948.000000 -4070.000000 ) ( 3694.000000 -8919.000000 -4070.000000 ) ( ( -0.007082 -0.000065 -63.409208 ) ( 0.000000 0.007098 26.219340 ) ) 04escapehouse/04wex4a 0 0 0 ( 3694.000000 -8919.000000 -4066.000000 ) ( 3694.000000 -8948.000000 -4066.000000 ) ( 3640.000000 -8934.000000 -4066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.000000 -8919.000000 -4066.000000 ) ( 3694.000000 -8919.000000 -4070.000000 ) ( 3694.000000 -8948.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.000000 -8948.000000 -4066.000000 ) ( 3694.000000 -8948.000000 -4070.000000 ) ( 3640.000000 -8934.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8934.000000 -4066.000000 ) ( 3640.000000 -8934.000000 -4070.000000 ) ( 3694.000000 -8919.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8103/4816) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8896.000000, -8919.000000, -8928.000000) / (-3694.000000, -3694.000000, -3662.000000) // --> Vector info: d1 = 1.000000, 1.166077, 1.226888. Determinants: 5.314453, 0.096036, 46896.133385, -736.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.226951. Determinants: 0.000014, -5.219861, -19282.039443, -736.000000 ( 3662.000000 -8928.000000 -4070.000000 ) ( 3694.000000 -8919.000000 -4070.000000 ) ( 3694.000000 -8896.000000 -4070.000000 ) ( ( -0.007221 -0.000130 -63.717573 ) ( 0.000000 0.007092 26.198423 ) ) 04escapehouse/04wex4a 0 0 0 ( 3694.000000 -8896.000000 -4066.000000 ) ( 3694.000000 -8919.000000 -4066.000000 ) ( 3662.000000 -8928.000000 -4066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.000000 -8896.000000 -4066.000000 ) ( 3694.000000 -8896.000000 -4070.000000 ) ( 3694.000000 -8919.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.000000 -8919.000000 -4066.000000 ) ( 3694.000000 -8919.000000 -4070.000000 ) ( 3662.000000 -8928.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3662.000000 -8928.000000 -4066.000000 ) ( 3662.000000 -8928.000000 -4070.000000 ) ( 3694.000000 -8896.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8104/4817) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8853.000000, -8896.000000, -8912.000000) / (-3694.000000, -3694.000000, -3678.000000) // --> Vector info: d1 = 0.000000, 0.307651, 0.420089. Determinants: 4.922409, 0.087566, 43901.556662, -688.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.112470. Determinants: 0.000008, -4.836168, -17864.736251, -688.000000 ( 3678.000000 -8912.000000 -4070.000000 ) ( 3694.000000 -8896.000000 -4070.000000 ) ( 3694.000000 -8853.000000 -4070.000000 ) ( ( -0.007155 -0.000127 -63.810402 ) ( 0.000000 0.007029 25.966186 ) ) 04escapehouse/04wex4a 0 0 0 ( 3694.000000 -8853.000000 -4066.000000 ) ( 3694.000000 -8896.000000 -4066.000000 ) ( 3678.000000 -8912.000000 -4066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.000000 -8853.000000 -4066.000000 ) ( 3694.000000 -8853.000000 -4070.000000 ) ( 3694.000000 -8896.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.000000 -8896.000000 -4066.000000 ) ( 3694.000000 -8896.000000 -4070.000000 ) ( 3678.000000 -8912.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3678.000000 -8912.000000 -4066.000000 ) ( 3678.000000 -8912.000000 -4070.000000 ) ( 3694.000000 -8853.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8105/4818) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8808.000000, -8777.000000, -8853.000000) / (-3662.000000, -3694.000000, -3694.000000) // --> Vector info: d1 = 1.000000, 1.320904, 0.934506. Determinants: -12.364717, 12.410376, -65893.634084, -2432.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.386515. Determinants: 12.368483, 11.981964, 152819.551615, -2432.000000 ( 3694.000000 -8853.000000 -4070.000000 ) ( 3694.000000 -8777.000000 -4070.000000 ) ( 3662.000000 -8808.000000 -4070.000000 ) ( ( 0.005084 -0.005103 27.094422 ) ( -0.005086 -0.004927 -62.836987 ) ) 04escapehouse/04wex4a 0 0 0 ( 3662.000000 -8808.000000 -4066.000000 ) ( 3694.000000 -8777.000000 -4066.000000 ) ( 3694.000000 -8853.000000 -4066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3662.000000 -8808.000000 -4066.000000 ) ( 3662.000000 -8808.000000 -4070.000000 ) ( 3694.000000 -8777.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.000000 -8777.000000 -4066.000000 ) ( 3694.000000 -8777.000000 -4070.000000 ) ( 3694.000000 -8853.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.000000 -8853.000000 -4066.000000 ) ( 3694.000000 -8853.000000 -4070.000000 ) ( 3684.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3684.000000 -8890.000000 -4066.000000 ) ( 3684.000000 -8890.000000 -4070.000000 ) ( 3662.000000 -8808.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8106/4819) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8830.000000, -8808.000000, -8868.000000) / (-3640.000000, -3662.000000, -3678.000000) // --> Vector info: d1 = 1.000000, 1.221000, 0.999998. Determinants: -8.398063, 8.397961, -45258.320329, -1672.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.382937. Determinants: 8.424577, 8.424665, 105054.795764, -1672.000000 ( 3678.000000 -8868.000000 -4070.000000 ) ( 3662.000000 -8808.000000 -4070.000000 ) ( 3640.000000 -8830.000000 -4070.000000 ) ( ( 0.005023 -0.005023 27.068373 ) ( -0.005039 -0.005039 -62.831816 ) ) 04escapehouse/04wex4a 0 0 0 ( 3640.000000 -8830.000000 -4066.000000 ) ( 3662.000000 -8808.000000 -4066.000000 ) ( 3678.000000 -8868.000000 -4066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8830.000000 -4066.000000 ) ( 3640.000000 -8830.000000 -4070.000000 ) ( 3662.000000 -8808.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3662.000000 -8808.000000 -4066.000000 ) ( 3662.000000 -8808.000000 -4070.000000 ) ( 3678.000000 -8868.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3678.000000 -8868.000000 -4066.000000 ) ( 3678.000000 -8868.000000 -4070.000000 ) ( 3640.000000 -8830.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8107/4820) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8843.000000, -8830.000000, -8852.000000) / (-3627.000000, -3640.000000, -3662.000000) // --> Vector info: d1 = 1.000005, 1.127663, 1.127661. Determinants: -2.808524, 2.808449, -15221.532730, -572.000000 // --> Vector info: d2 = 1.000000, 0.999996, 1.221056. Determinants: 2.873875, 2.873689, 35264.547935, -572.000000 ( 3662.000000 -8852.000000 -4070.000000 ) ( 3640.000000 -8830.000000 -4070.000000 ) ( 3627.000000 -8843.000000 -4070.000000 ) ( ( 0.004910 -0.004910 26.611071 ) ( -0.005024 -0.005024 -61.651308 ) ) 04escapehouse/04wex4a 0 0 0 ( 3627.000000 -8843.000000 -4066.000000 ) ( 3640.000000 -8830.000000 -4066.000000 ) ( 3662.000000 -8852.000000 -4066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3627.000000 -8843.000000 -4066.000000 ) ( 3627.000000 -8843.000000 -4070.000000 ) ( 3640.000000 -8830.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8830.000000 -4066.000000 ) ( 3640.000000 -8830.000000 -4070.000000 ) ( 3662.000000 -8852.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3662.000000 -8852.000000 -4066.000000 ) ( 3662.000000 -8852.000000 -4070.000000 ) ( 3627.000000 -8843.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8108/4821) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8852.000000, -8843.000000, -8846.000000) / (-3618.000000, -3627.000000, -3640.000000) // --> Vector info: d1 = 1.000000, 1.093464, 1.140185. Determinants: -0.794549, 0.700877, -4641.576258, -144.000000 // --> Vector info: d2 = 0.000000, 0.000003, 0.080902. Determinants: 0.728040, 0.728096, 9078.862100, -144.000000 ( 3640.000000 -8846.000000 -4070.000000 ) ( 3627.000000 -8843.000000 -4070.000000 ) ( 3618.000000 -8852.000000 -4070.000000 ) ( ( 0.005518 -0.004867 32.233168 ) ( -0.005056 -0.005056 -63.047653 ) ) 04escapehouse/04wex4a 0 0 0 ( 3618.000000 -8852.000000 -4066.000000 ) ( 3627.000000 -8843.000000 -4066.000000 ) ( 3640.000000 -8846.000000 -4066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3618.000000 -8852.000000 -4066.000000 ) ( 3618.000000 -8852.000000 -4070.000000 ) ( 3627.000000 -8843.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3627.000000 -8843.000000 -4066.000000 ) ( 3627.000000 -8843.000000 -4070.000000 ) ( 3640.000000 -8846.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8846.000000 -4066.000000 ) ( 3640.000000 -8846.000000 -4070.000000 ) ( 3618.000000 -8852.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8109/4822) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3582.000000, -3582.000000, -3564.000000) / (4070.000000, 4081.000000, 4081.000000) // --> Vector info: d1 = 1.000000, 1.075000, 1.074998. Determinants: 0.000018, -1.350001, 5296.569309, -198.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.124937. Determinants: -1.374307, -0.000001, -4922.765083, -198.000000 ( 3564.000000 -9012.000000 -4081.000000 ) ( 3582.000000 -9012.000000 -4081.000000 ) ( 3582.000000 -9012.000000 -4070.000000 ) ( ( 0.000000 0.006818 -26.750350 ) ( 0.006941 0.000000 24.862450 ) ) 04escapehouse/04wex4a 0 0 0 ( 3582.000000 -9016.000000 -4070.000000 ) ( 3582.000000 -9016.000000 -4081.000000 ) ( 3564.000000 -9016.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3582.000000 -9016.000000 -4070.000000 ) ( 3582.000000 -9012.000000 -4070.000000 ) ( 3582.000000 -9012.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3582.000000 -9016.000000 -4081.000000 ) ( 3582.000000 -9012.000000 -4081.000000 ) ( 3564.000000 -9012.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3564.000000 -9016.000000 -4081.000000 ) ( 3564.000000 -9012.000000 -4081.000000 ) ( 3564.000000 -9012.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3564.000000 -9016.000000 -4070.000000 ) ( 3564.000000 -9012.000000 -4070.000000 ) ( 3582.000000 -9012.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8110/4823) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9012.000000, -8767.000000, -8767.000000) / (3582.000000, 3582.000000, 3564.000000) // --> Vector info: d1 = 0.000000, 1.749998, 1.749992. Determinants: -31.499955, -0.001258, -283873.089955, -4410.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.124937. Determinants: -0.000004, 30.609525, -109643.353335, -4410.000000 ( 3564.000000 -8767.000000 -4081.000000 ) ( 3582.000000 -8767.000000 -4081.000000 ) ( 3582.000000 -9012.000000 -4081.000000 ) ( ( 0.007143 0.000000 64.370315 ) ( 0.000000 -0.006941 24.862438 ) ) 04escapehouse/04wex4a 0 0 0 ( 3582.000000 -9012.000000 -4085.000000 ) ( 3582.000000 -8767.000000 -4085.000000 ) ( 3564.000000 -8767.000000 -4085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3582.000000 -9012.000000 -4085.000000 ) ( 3582.000000 -9012.000000 -4081.000000 ) ( 3582.000000 -8767.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3582.000000 -8767.000000 -4085.000000 ) ( 3582.000000 -8767.000000 -4081.000000 ) ( 3564.000000 -8767.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3564.000000 -8767.000000 -4085.000000 ) ( 3564.000000 -8767.000000 -4081.000000 ) ( 3564.000000 -9012.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3564.000000 -9012.000000 -4085.000000 ) ( 3564.000000 -9012.000000 -4081.000000 ) ( 3582.000000 -9012.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8111/4824) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3582.000000, 3582.000000, 3564.000000) / (4081.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 0.000000, 0.075000, 0.075000. Determinants: -0.000002, 1.350000, -5509.343144, -198.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.124937. Determinants: 1.374305, 0.000004, -4922.777279, -198.000000 ( 3564.000000 -8767.000000 -4070.000000 ) ( 3582.000000 -8767.000000 -4070.000000 ) ( 3582.000000 -8767.000000 -4081.000000 ) ( ( 0.000000 -0.006818 27.824965 ) ( -0.006941 0.000000 24.862512 ) ) 04escapehouse/04wex4a 0 0 0 ( 3582.000000 -8763.000000 -4081.000000 ) ( 3582.000000 -8763.000000 -4070.000000 ) ( 3564.000000 -8763.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3582.000000 -8763.000000 -4081.000000 ) ( 3582.000000 -8767.000000 -4081.000000 ) ( 3582.000000 -8767.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3582.000000 -8763.000000 -4070.000000 ) ( 3582.000000 -8767.000000 -4070.000000 ) ( 3564.000000 -8767.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3564.000000 -8763.000000 -4070.000000 ) ( 3564.000000 -8767.000000 -4070.000000 ) ( 3564.000000 -8767.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3564.000000 -8763.000000 -4081.000000 ) ( 3564.000000 -8767.000000 -4081.000000 ) ( 3582.000000 -8767.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8112/4825) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8767.000000, -9012.000000, -9012.000000) / (-3582.000000, -3582.000000, -3564.000000) // --> Vector info: d1 = 0.000000, 1.749998, 1.749992. Determinants: 31.499955, 0.001258, 276164.609990, -4410.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.124937. Determinants: 0.000004, -30.609525, -109643.283330, -4410.000000 ( 3564.000000 -9012.000000 -4070.000000 ) ( 3582.000000 -9012.000000 -4070.000000 ) ( 3582.000000 -8767.000000 -4070.000000 ) ( ( -0.007143 0.000000 -62.622361 ) ( 0.000000 0.006941 24.862423 ) ) 04escapehouse/04wex4a 0 0 0 ( 3582.000000 -8767.000000 -4066.000000 ) ( 3582.000000 -9012.000000 -4066.000000 ) ( 3564.000000 -9012.000000 -4066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3582.000000 -8767.000000 -4066.000000 ) ( 3582.000000 -8767.000000 -4070.000000 ) ( 3582.000000 -9012.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3582.000000 -9012.000000 -4066.000000 ) ( 3582.000000 -9012.000000 -4070.000000 ) ( 3564.000000 -9012.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3564.000000 -9012.000000 -4066.000000 ) ( 3564.000000 -9012.000000 -4070.000000 ) ( 3564.000000 -8767.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3564.000000 -8767.000000 -4066.000000 ) ( 3564.000000 -8767.000000 -4070.000000 ) ( 3582.000000 -8767.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8113/4826) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9012.000000, -8767.000000, -8767.000000) / (4081.000000, 4081.000000, 4070.000000) // --> Vector info: d1 = 0.000000, 1.749998, 1.749992. Determinants: -19.249973, -0.001258, -173475.620153, -2695.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.075000. Determinants: -0.000002, 18.374900, -74987.990498, -2695.000000 ( 3564.000000 -8767.000000 -4070.000000 ) ( 3564.000000 -8767.000000 -4081.000000 ) ( 3564.000000 -9012.000000 -4081.000000 ) ( ( 0.007143 0.000000 64.369432 ) ( 0.000000 -0.006818 27.824857 ) ) 04escapehouse/04wex4a 0 0 0 ( 3560.000000 -9012.000000 -4081.000000 ) ( 3560.000000 -8767.000000 -4081.000000 ) ( 3560.000000 -8767.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.000000 -9012.000000 -4081.000000 ) ( 3564.000000 -9012.000000 -4081.000000 ) ( 3564.000000 -8767.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.000000 -8767.000000 -4081.000000 ) ( 3564.000000 -8767.000000 -4081.000000 ) ( 3564.000000 -8767.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.000000 -8767.000000 -4070.000000 ) ( 3564.000000 -8767.000000 -4070.000000 ) ( 3564.000000 -9012.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.000000 -9012.000000 -4070.000000 ) ( 3564.000000 -9012.000000 -4070.000000 ) ( 3564.000000 -9012.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8114/4827) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3694.000000, 3694.000000, 3704.000000) / (4070.000000, 4081.000000, 4081.000000) // --> Vector info: d1 = 1.000005, 1.075002, 1.074998. Determinants: 0.000041, -0.749972, 2942.234520, -110.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.075101. Determinants: -0.826116, -0.000001, 2941.676597, -110.000000 ( 3704.000000 -8767.000000 -4081.000000 ) ( 3694.000000 -8767.000000 -4081.000000 ) ( 3694.000000 -8767.000000 -4070.000000 ) ( ( 0.000000 0.006818 -26.747587 ) ( 0.007510 0.000000 -26.742515 ) ) 04escapehouse/04wex4a 0 0 0 ( 3694.000000 -8763.000000 -4070.000000 ) ( 3694.000000 -8763.000000 -4081.000000 ) ( 3704.000000 -8763.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.000000 -8763.000000 -4070.000000 ) ( 3694.000000 -8767.000000 -4070.000000 ) ( 3694.000000 -8767.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.000000 -8763.000000 -4081.000000 ) ( 3694.000000 -8767.000000 -4081.000000 ) ( 3704.000000 -8767.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3704.000000 -8763.000000 -4081.000000 ) ( 3704.000000 -8767.000000 -4081.000000 ) ( 3704.000000 -8767.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3704.000000 -8763.000000 -4070.000000 ) ( 3704.000000 -8767.000000 -4070.000000 ) ( 3694.000000 -8767.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8115/4828) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8767.000000, -9012.000000, -9012.000000) / (3694.000000, 3694.000000, 3704.000000) // --> Vector info: d1 = 0.000000, 1.749996, 1.749992. Determinants: 17.499962, 0.000936, 153418.705444, -2450.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.075101. Determinants: -0.000009, -18.400070, 65519.782095, -2450.000000 ( 3704.000000 -9012.000000 -4081.000000 ) ( 3694.000000 -9012.000000 -4081.000000 ) ( 3694.000000 -8767.000000 -4081.000000 ) ( ( -0.007143 0.000000 -62.619880 ) ( 0.000000 0.007510 -26.742768 ) ) 04escapehouse/04wex4a 0 0 0 ( 3694.000000 -8767.000000 -4085.000000 ) ( 3694.000000 -9012.000000 -4085.000000 ) ( 3704.000000 -9012.000000 -4085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.000000 -8767.000000 -4085.000000 ) ( 3694.000000 -8767.000000 -4081.000000 ) ( 3694.000000 -9012.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.000000 -9012.000000 -4085.000000 ) ( 3694.000000 -9012.000000 -4081.000000 ) ( 3704.000000 -9012.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3704.000000 -9012.000000 -4085.000000 ) ( 3704.000000 -9012.000000 -4081.000000 ) ( 3704.000000 -8767.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3704.000000 -8767.000000 -4085.000000 ) ( 3704.000000 -8767.000000 -4081.000000 ) ( 3694.000000 -8767.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8116/4829) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3694.000000, -3694.000000, -3704.000000) / (4081.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 0.000000, 0.074999, 0.075000. Determinants: 0.000014, 0.749985, -3060.639908, -110.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.075101. Determinants: 0.826116, 0.000000, 2941.671818, -110.000000 ( 3704.000000 -9012.000000 -4070.000000 ) ( 3694.000000 -9012.000000 -4070.000000 ) ( 3694.000000 -9012.000000 -4081.000000 ) ( ( 0.000000 -0.006818 27.823999 ) ( -0.007510 0.000000 -26.742471 ) ) 04escapehouse/04wex4a 0 0 0 ( 3694.000000 -9016.000000 -4081.000000 ) ( 3694.000000 -9016.000000 -4070.000000 ) ( 3704.000000 -9016.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.000000 -9016.000000 -4081.000000 ) ( 3694.000000 -9012.000000 -4081.000000 ) ( 3694.000000 -9012.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.000000 -9016.000000 -4070.000000 ) ( 3694.000000 -9012.000000 -4070.000000 ) ( 3704.000000 -9012.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3704.000000 -9016.000000 -4070.000000 ) ( 3704.000000 -9012.000000 -4070.000000 ) ( 3704.000000 -9012.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3704.000000 -9016.000000 -4081.000000 ) ( 3704.000000 -9012.000000 -4081.000000 ) ( 3694.000000 -9012.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8117/4830) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9012.000000, -8767.000000, -8767.000000) / (-3694.000000, -3694.000000, -3704.000000) // --> Vector info: d1 = 0.000000, 1.749996, 1.749992. Determinants: -17.499962, -0.000936, -157713.111175, -2450.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.075101. Determinants: 0.000009, 18.400070, 65519.940439, -2450.000000 ( 3704.000000 -8767.000000 -4070.000000 ) ( 3694.000000 -8767.000000 -4070.000000 ) ( 3694.000000 -9012.000000 -4070.000000 ) ( ( 0.007143 0.000000 64.372698 ) ( 0.000000 -0.007510 -26.742833 ) ) 04escapehouse/04wex4a 0 0 0 ( 3694.000000 -9012.000000 -4066.000000 ) ( 3694.000000 -8767.000000 -4066.000000 ) ( 3704.000000 -8767.000000 -4066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.000000 -9012.000000 -4066.000000 ) ( 3694.000000 -9012.000000 -4070.000000 ) ( 3694.000000 -8767.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.000000 -8767.000000 -4066.000000 ) ( 3694.000000 -8767.000000 -4070.000000 ) ( 3704.000000 -8767.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3704.000000 -8767.000000 -4066.000000 ) ( 3704.000000 -8767.000000 -4070.000000 ) ( 3704.000000 -9012.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3704.000000 -9012.000000 -4066.000000 ) ( 3704.000000 -9012.000000 -4070.000000 ) ( 3694.000000 -9012.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8118/4831) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8767.000000, 9012.000000, 9012.000000) / (4081.000000, 4081.000000, 4070.000000) // --> Vector info: d1 = 0.000000, 1.749998, 1.749992. Determinants: -19.249973, -0.001258, 168769.640924, -2695.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.075000. Determinants: -0.000002, 18.374900, -74987.947717, -2695.000000 ( 3704.000000 -9012.000000 -4070.000000 ) ( 3704.000000 -9012.000000 -4081.000000 ) ( 3704.000000 -8767.000000 -4081.000000 ) ( ( 0.007143 0.000000 -62.623243 ) ( 0.000000 -0.006818 27.824841 ) ) 04escapehouse/04wex4a 0 0 0 ( 3708.000000 -8767.000000 -4081.000000 ) ( 3708.000000 -9012.000000 -4081.000000 ) ( 3708.000000 -9012.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3708.000000 -8767.000000 -4081.000000 ) ( 3704.000000 -8767.000000 -4081.000000 ) ( 3704.000000 -9012.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3708.000000 -9012.000000 -4081.000000 ) ( 3704.000000 -9012.000000 -4081.000000 ) ( 3704.000000 -9012.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3708.000000 -9012.000000 -4070.000000 ) ( 3704.000000 -9012.000000 -4070.000000 ) ( 3704.000000 -8767.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3708.000000 -8767.000000 -4070.000000 ) ( 3704.000000 -8767.000000 -4070.000000 ) ( 3704.000000 -8767.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8119/4832) # points: 4 { brushDef { // Surface normal: -0.263117, 0.964764, 0.000000 // RotY/Z : 0.000000 / 1.837048. Vector texS/T: (-0.964764, -0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1183.852914, -1183.852914, -1161.049406) / (4063.000000, 4070.000000, 4070.000000) // --> Vector info: d1 = 1.000005, 1.049998, 1.049998. Determinants: 0.000000, -1.140025, 4472.295049, -159.624560 // --> Vector info: d2 = 1.000000, 1.000000, 1.161848. Determinants: -1.132939, 0.000000, -1500.858130, -159.624560 ( 3640.000000 -8934.000000 -4070.000000 ) ( 3662.000000 -8928.000000 -4070.000000 ) ( 3662.000000 -8928.000000 -4063.000000 ) ( ( 0.000000 0.007142 -28.017587 ) ( 0.007098 0.000000 9.402426 ) ) 04escapehouse/04wex4a 0 0 0 ( 3663.052470 -8931.859055 -4063.000000 ) ( 3663.052470 -8931.859055 -4070.000000 ) ( 3641.052470 -8937.859055 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3663.052470 -8931.859055 -4063.000000 ) ( 3662.000000 -8928.000000 -4063.000000 ) ( 3662.000000 -8928.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3663.052470 -8931.859055 -4070.000000 ) ( 3662.000000 -8928.000000 -4070.000000 ) ( 3640.000000 -8934.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8937.859055 -4070.000000 ) ( 3640.000000 -8934.000000 -4070.000000 ) ( 3640.000000 -8934.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8937.859055 -4063.000000 ) ( 3640.000000 -8934.000000 -4063.000000 ) ( 3662.000000 -8928.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8121/4833) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3723.624310, 3723.624310, 3700.996893) / (4070.000000, 4063.000000, 4063.000000) // --> Vector info: d1 = 0.582676, 0.632675, 0.632660. Determinants: -0.000104, 1.131343, -4696.467825, -158.391919 // --> Vector info: d2 = 0.963119, 0.963124, 1.125003. Determinants: 1.133155, 0.000104, -4372.414977, -158.391919 ( 3678.000000 -8912.000000 -4063.000000 ) ( 3662.000000 -8928.000000 -4063.000000 ) ( 3662.000000 -8928.000000 -4070.000000 ) ( ( 0.000001 -0.007143 29.650931 ) ( -0.007154 -0.000001 27.605038 ) ) 04escapehouse/04wex4a 0 0 0 ( 3664.828427 -8930.828427 -4070.000000 ) ( 3664.828427 -8930.828427 -4063.000000 ) ( 3680.828427 -8914.828427 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3664.828427 -8930.828427 -4070.000000 ) ( 3662.000000 -8928.000000 -4070.000000 ) ( 3662.000000 -8928.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3664.828427 -8930.828427 -4063.000000 ) ( 3662.000000 -8928.000000 -4063.000000 ) ( 3678.000000 -8912.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3680.828427 -8914.828427 -4063.000000 ) ( 3678.000000 -8912.000000 -4063.000000 ) ( 3678.000000 -8912.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3680.828427 -8914.828427 -4070.000000 ) ( 3678.000000 -8912.000000 -4070.000000 ) ( 3662.000000 -8928.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8122/4834) # points: 4 { brushDef { // Surface normal: 0.263117, 0.964764, 0.000000 // RotY/Z : 0.000000 / 1.304544. Vector texS/T: (-0.964764, 0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5839.627704, -5839.627704, -5862.431213) / (4070.000000, 4063.000000, 4063.000000) // --> Vector info: d1 = 0.165362, 0.215361, 0.215361. Determinants: 0.000000, 1.140147, -4666.794586, -159.624560 // --> Vector info: d2 = 0.963138, 0.963138, 1.124992. Determinants: 1.132979, 0.000000, 6462.434950, -159.624560 ( 3640.000000 -8934.000000 -4063.000000 ) ( 3618.000000 -8928.000000 -4063.000000 ) ( 3618.000000 -8928.000000 -4070.000000 ) ( ( 0.000000 -0.007143 29.236069 ) ( -0.007098 0.000000 -40.485217 ) ) 04escapehouse/04wex4a 0 0 0 ( 3616.947530 -8931.859055 -4070.000000 ) ( 3616.947530 -8931.859055 -4063.000000 ) ( 3638.947530 -8937.859055 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3616.947530 -8931.859055 -4070.000000 ) ( 3618.000000 -8928.000000 -4070.000000 ) ( 3618.000000 -8928.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3616.947530 -8931.859055 -4063.000000 ) ( 3618.000000 -8928.000000 -4063.000000 ) ( 3640.000000 -8934.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8937.859055 -4063.000000 ) ( 3640.000000 -8934.000000 -4063.000000 ) ( 3640.000000 -8934.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8937.859055 -4070.000000 ) ( 3640.000000 -8934.000000 -4070.000000 ) ( 3618.000000 -8928.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8123/4835) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8848.734260, -8848.734260, -8871.361677) / (4070.000000, 4063.000000, 4063.000000) // --> Vector info: d1 = 0.113009, 0.163008, 0.163008. Determinants: 0.000000, 1.131343, -4622.464746, -158.391919 // --> Vector info: d2 = 0.709092, 0.709092, 0.870979. Determinants: 1.133213, 0.000000, 9915.190612, -158.391919 ( 3618.000000 -8928.000000 -4063.000000 ) ( 3602.000000 -8912.000000 -4063.000000 ) ( 3602.000000 -8912.000000 -4070.000000 ) ( ( 0.000000 -0.007143 29.183716 ) ( -0.007154 0.000000 -62.599094 ) ) 04escapehouse/04wex4a 0 0 0 ( 3599.171573 -8914.828427 -4070.000000 ) ( 3599.171573 -8914.828427 -4063.000000 ) ( 3615.171573 -8930.828427 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3599.171573 -8914.828427 -4070.000000 ) ( 3602.000000 -8912.000000 -4070.000000 ) ( 3602.000000 -8912.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3599.171573 -8914.828427 -4063.000000 ) ( 3602.000000 -8912.000000 -4063.000000 ) ( 3618.000000 -8928.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3615.171573 -8930.828427 -4063.000000 ) ( 3618.000000 -8928.000000 -4063.000000 ) ( 3618.000000 -8928.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3615.171573 -8930.828427 -4070.000000 ) ( 3618.000000 -8928.000000 -4070.000000 ) ( 3602.000000 -8912.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8124/4836) # points: 4 { brushDef { // Surface normal: 0.964764, 0.263117, 0.000000 // RotY/Z : 0.000000 / 0.266252. Vector texS/T: (-0.263117, 0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9522.920562, -9522.920562, -9545.724071) / (4070.000000, 4063.000000, 4063.000000) // --> Vector info: d1 = 0.113007, 0.163005, 0.162935. Determinants: -0.000494, 1.140147, -4663.141568, -159.624560 // --> Vector info: d2 = 0.417767, 0.417767, 0.579640. Determinants: 1.133113, 0.000000, 10723.855320, -159.624560 ( 3602.000000 -8912.000000 -4063.000000 ) ( 3596.000000 -8890.000000 -4063.000000 ) ( 3596.000000 -8890.000000 -4070.000000 ) ( ( 0.000003 -0.007143 29.213184 ) ( -0.007099 0.000000 -67.181738 ) ) 04escapehouse/04wex4a 0 0 0 ( 3592.140945 -8891.052470 -4070.000000 ) ( 3592.140945 -8891.052470 -4063.000000 ) ( 3598.140945 -8913.052470 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3592.140945 -8891.052470 -4070.000000 ) ( 3596.000000 -8890.000000 -4070.000000 ) ( 3596.000000 -8890.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3592.140945 -8891.052470 -4063.000000 ) ( 3596.000000 -8890.000000 -4063.000000 ) ( 3602.000000 -8912.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3598.140945 -8913.052470 -4063.000000 ) ( 3602.000000 -8912.000000 -4063.000000 ) ( 3602.000000 -8912.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3598.140945 -8913.052470 -4070.000000 ) ( 3602.000000 -8912.000000 -4070.000000 ) ( 3596.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8125/4837) # points: 4 { brushDef { // Surface normal: 0.964764, -0.263117, 0.000000 // RotY/Z : 0.000000 / -0.266252. Vector texS/T: (0.263117, 0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7607.776671, -7607.776671, -7630.580180) / (4070.000000, 4063.000000, 4063.000000) // --> Vector info: d1 = 0.264114, 0.264115, 0.425964. Determinants: 1.132942, 0.000014, 8576.956963, -159.624560 // --> Vector info: d2 = 0.176386, 0.126387, 0.126387. Determinants: 0.000000, -1.140147, 4612.243155, -159.624560 ( 3596.000000 -8890.000000 -4063.000000 ) ( 3602.000000 -8868.000000 -4063.000000 ) ( 3602.000000 -8868.000000 -4070.000000 ) ( ( -0.007098 0.000000 -53.732063 ) ( 0.000000 0.007143 -28.894320 ) ) 04escapehouse/04wex4a 0 0 0 ( 3598.140945 -8866.947530 -4070.000000 ) ( 3598.140945 -8866.947530 -4063.000000 ) ( 3592.140945 -8888.947530 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3598.140945 -8866.947530 -4070.000000 ) ( 3602.000000 -8868.000000 -4070.000000 ) ( 3602.000000 -8868.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3598.140945 -8866.947530 -4063.000000 ) ( 3602.000000 -8868.000000 -4063.000000 ) ( 3596.000000 -8890.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3592.140945 -8888.947530 -4063.000000 ) ( 3596.000000 -8890.000000 -4063.000000 ) ( 3596.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3592.140945 -8888.947530 -4070.000000 ) ( 3596.000000 -8890.000000 -4070.000000 ) ( 3602.000000 -8868.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8126/4838) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8871.361677, 8871.361677, 8848.734260) / (4070.000000, 4063.000000, 4063.000000) // --> Vector info: d1 = 0.989018, 1.039017, 1.039011. Determinants: -0.000038, 1.131344, -4760.882603, -158.391919 // --> Vector info: d2 = 0.129502, 0.129504, 0.291378. Determinants: 1.133120, 0.000038, -10072.983373, -158.391919 ( 3662.000000 -8852.000000 -4063.000000 ) ( 3678.000000 -8868.000000 -4063.000000 ) ( 3678.000000 -8868.000000 -4070.000000 ) ( ( 0.000000 -0.007143 30.057610 ) ( -0.007154 0.000000 63.595311 ) ) 04escapehouse/04wex4a 0 0 0 ( 3680.828427 -8865.171573 -4070.000000 ) ( 3680.828427 -8865.171573 -4063.000000 ) ( 3664.828427 -8849.171573 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3680.828427 -8865.171573 -4070.000000 ) ( 3678.000000 -8868.000000 -4070.000000 ) ( 3678.000000 -8868.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3680.828427 -8865.171573 -4063.000000 ) ( 3678.000000 -8868.000000 -4063.000000 ) ( 3662.000000 -8852.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3664.828427 -8849.171573 -4063.000000 ) ( 3662.000000 -8852.000000 -4063.000000 ) ( 3662.000000 -8852.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3664.828427 -8849.171573 -4070.000000 ) ( 3662.000000 -8852.000000 -4070.000000 ) ( 3678.000000 -8868.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8127/4839) # points: 4 { brushDef { // Surface normal: -0.964764, -0.263117, 0.000000 // RotY/Z : 0.000000 / -2.875341. Vector texS/T: (0.263117, -0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9546.074894, 9546.074894, 9523.271385) / (4070.000000, 4063.000000, 4063.000000) // --> Vector info: d1 = 0.989013, 1.039011, 1.039011. Determinants: 0.000000, 1.140147, -4798.269412, -159.624560 // --> Vector info: d2 = 0.838153, 0.838153, 0.999995. Determinants: 1.132895, 0.000000, -10948.491786, -159.624560 ( 3678.000000 -8868.000000 -4063.000000 ) ( 3684.000000 -8890.000000 -4063.000000 ) ( 3684.000000 -8890.000000 -4070.000000 ) ( ( 0.000000 -0.007143 30.059719 ) ( -0.007097 0.000000 68.589018 ) ) 04escapehouse/04wex4a 0 0 0 ( 3687.859055 -8888.947530 -4070.000000 ) ( 3687.859055 -8888.947530 -4063.000000 ) ( 3681.859055 -8866.947530 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3687.859055 -8888.947530 -4070.000000 ) ( 3684.000000 -8890.000000 -4070.000000 ) ( 3684.000000 -8890.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3687.859055 -8888.947530 -4063.000000 ) ( 3684.000000 -8890.000000 -4063.000000 ) ( 3678.000000 -8868.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3681.859055 -8866.947530 -4063.000000 ) ( 3678.000000 -8868.000000 -4063.000000 ) ( 3678.000000 -8868.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3681.859055 -8866.947530 -4070.000000 ) ( 3678.000000 -8868.000000 -4070.000000 ) ( 3684.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8128/4840) # points: 4 { brushDef { // Surface normal: -0.964764, 0.263117, 0.000000 // RotY/Z : 0.000000 / 2.875341. Vector texS/T: (-0.263117, -0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7630.229356, 7630.229356, 7607.425848) / (4070.000000, 4063.000000, 4063.000000) // --> Vector info: d1 = 0.264123, 0.264121, 0.425979. Determinants: 1.133007, -0.000035, -8687.117120, -159.624560 // --> Vector info: d2 = 0.924533, 0.874535, 0.874534. Determinants: -0.000003, -1.140136, 4492.801761, -159.624560 ( 3684.000000 -8890.000000 -4063.000000 ) ( 3678.000000 -8912.000000 -4063.000000 ) ( 3678.000000 -8912.000000 -4070.000000 ) ( ( -0.007098 0.000000 54.422184 ) ( 0.000000 0.007143 -28.146056 ) ) 04escapehouse/04wex4a 0 0 0 ( 3681.859055 -8913.052470 -4070.000000 ) ( 3681.859055 -8913.052470 -4063.000000 ) ( 3687.859055 -8891.052470 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3681.859055 -8913.052470 -4070.000000 ) ( 3678.000000 -8912.000000 -4070.000000 ) ( 3678.000000 -8912.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3681.859055 -8913.052470 -4063.000000 ) ( 3678.000000 -8912.000000 -4063.000000 ) ( 3684.000000 -8890.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3687.859055 -8891.052470 -4063.000000 ) ( 3684.000000 -8890.000000 -4063.000000 ) ( 3684.000000 -8890.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3687.859055 -8891.052470 -4070.000000 ) ( 3684.000000 -8890.000000 -4070.000000 ) ( 3678.000000 -8912.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8129/4841) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3700.996893, -3700.996893, -3723.624310) / (4070.000000, 4063.000000, 4063.000000) // --> Vector info: d1 = 0.822064, 0.778751, 0.697933. Determinants: -0.565721, -0.980061, 1764.905262, -158.391919 // --> Vector info: d2 = 0.800290, 0.825251, 0.685024. Determinants: -0.981591, 0.564796, -6058.343993, -158.391919 ( 3602.000000 -8868.000000 -4063.000000 ) ( 3618.000000 -8852.000000 -4063.000000 ) ( 3618.000000 -8852.000000 -4070.000000 ) ( ( 0.003572 0.006188 -11.142647 ) ( 0.006197 -0.003566 38.249072 ) ) 04escapehouse/04wex4a 0 0 0 ( 3615.171573 -8849.171573 -4070.000000 ) ( 3615.171573 -8849.171573 -4063.000000 ) ( 3599.171573 -8865.171573 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3615.171573 -8849.171573 -4070.000000 ) ( 3618.000000 -8852.000000 -4070.000000 ) ( 3618.000000 -8852.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3615.171573 -8849.171573 -4063.000000 ) ( 3618.000000 -8852.000000 -4063.000000 ) ( 3602.000000 -8868.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3599.171573 -8865.171573 -4063.000000 ) ( 3602.000000 -8868.000000 -4063.000000 ) ( 3602.000000 -8868.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3599.171573 -8865.171573 -4070.000000 ) ( 3602.000000 -8868.000000 -4070.000000 ) ( 3618.000000 -8852.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8130/4842) # points: 4 { brushDef { // Surface normal: 0.263117, -0.964764, 0.000000 // RotY/Z : 0.000000 / -1.304544. Vector texS/T: (0.964764, 0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1184.203738, 1184.203738, 1161.400229) / (4070.000000, 4063.000000, 4063.000000) // --> Vector info: d1 = 0.406307, 0.456305, 0.456301. Determinants: -0.000033, 1.140147, -4705.215723, -159.624560 // --> Vector info: d2 = 0.000027, 0.000028, 0.161884. Determinants: 1.132989, 0.000033, -1341.830229, -159.624560 ( 3618.000000 -8852.000000 -4063.000000 ) ( 3640.000000 -8846.000000 -4063.000000 ) ( 3640.000000 -8846.000000 -4070.000000 ) ( ( 0.000000 -0.007143 29.476766 ) ( -0.007098 0.000000 8.406164 ) ) 04escapehouse/04wex4a 0 0 0 ( 3638.947530 -8842.140945 -4070.000000 ) ( 3638.947530 -8842.140945 -4063.000000 ) ( 3616.947530 -8848.140945 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8842.140945 -4070.000000 ) ( 3640.000000 -8846.000000 -4070.000000 ) ( 3640.000000 -8846.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.947530 -8842.140945 -4063.000000 ) ( 3640.000000 -8846.000000 -4063.000000 ) ( 3618.000000 -8852.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3616.947530 -8848.140945 -4063.000000 ) ( 3618.000000 -8852.000000 -4063.000000 ) ( 3618.000000 -8852.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3616.947530 -8848.140945 -4070.000000 ) ( 3618.000000 -8852.000000 -4070.000000 ) ( 3640.000000 -8846.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8131/4843) # points: 4 { brushDef { // Surface normal: -0.263117, -0.964764, 0.000000 // RotY/Z : 0.000000 / -1.837048. Vector texS/T: (0.964764, -0.263117, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5862.080389, 5862.080389, 5839.276881) / (4070.000000, 4063.000000, 4063.000000) // --> Vector info: d1 = 0.697684, 0.747683, 0.747610. Determinants: -0.000507, 1.140146, -4748.788941, -159.624560 // --> Vector info: d2 = 0.000012, 0.000032, 0.161889. Determinants: 1.132996, 0.000458, -6643.580281, -159.624560 ( 3640.000000 -8846.000000 -4063.000000 ) ( 3662.000000 -8852.000000 -4063.000000 ) ( 3662.000000 -8852.000000 -4070.000000 ) ( ( 0.000003 -0.007143 29.749739 ) ( -0.007098 -0.000003 41.620038 ) ) 04escapehouse/04wex4a 0 0 0 ( 3663.052470 -8848.140945 -4070.000000 ) ( 3663.052470 -8848.140945 -4063.000000 ) ( 3641.052470 -8842.140945 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3663.052470 -8848.140945 -4070.000000 ) ( 3662.000000 -8852.000000 -4070.000000 ) ( 3662.000000 -8852.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3663.052470 -8848.140945 -4063.000000 ) ( 3662.000000 -8852.000000 -4063.000000 ) ( 3640.000000 -8846.000000 -4063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8842.140945 -4063.000000 ) ( 3640.000000 -8846.000000 -4063.000000 ) ( 3640.000000 -8846.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.052470 -8842.140945 -4070.000000 ) ( 3640.000000 -8846.000000 -4070.000000 ) ( 3662.000000 -8852.000000 -4070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8133/4844) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd2b]: 128.000000/128.000000 // --> Vector A/B: (3497.000000, 3497.000000, 3777.000000) / (5127.000000, 5768.000000, 5768.000000) // --> Vector info: d1 = 2.834026, 2.833979, 0.833730. Determinants: 1282.159324, 0.013151, -4992429.500104, -179480.000000 // --> Vector info: d2 = 0.056991, 4.631993, 4.631972. Determinants: 0.013146, -1281.000549, 6557415.125762, -179480.000000 ( 3777.000000 -8750.000000 -5768.000000 ) ( 3497.000000 -8750.000000 -5768.000000 ) ( 3497.000000 -8750.000000 -5127.000000 ) ( ( -0.007144 0.000000 27.816077 ) ( 0.000000 0.007137 -36.535631 ) ) 04escapehouse/04wgrd2b 0 0 0 ( 3497.000000 -8746.000000 -5127.000000 ) ( 3497.000000 -8746.000000 -5768.000000 ) ( 3777.000000 -8746.000000 -5768.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3497.000000 -8746.000000 -5127.000000 ) ( 3497.000000 -8750.000000 -5127.000000 ) ( 3497.000000 -8750.000000 -5768.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3497.000000 -8746.000000 -5768.000000 ) ( 3497.000000 -8750.000000 -5768.000000 ) ( 3777.000000 -8750.000000 -5768.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3777.000000 -8746.000000 -5768.000000 ) ( 3777.000000 -8750.000000 -5768.000000 ) ( 3777.000000 -8750.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3777.000000 -8746.000000 -5127.000000 ) ( 3777.000000 -8750.000000 -5127.000000 ) ( 3497.000000 -8750.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8134/4845) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd2b]: 128.000000/128.000000 // --> Vector A/B: (-9030.000000, -9030.000000, -8750.000000) / (5127.000000, 5768.000000, 5768.000000) // --> Vector info: d1 = 2.833771, 2.833730, 0.833985. Determinants: 1281.836820, 0.011482, 11066322.401627, -179480.000000 // --> Vector info: d2 = 0.057008, 4.632012, 4.631995. Determinants: 0.011308, -1281.001214, 6557563.531045, -179480.000000 ( 3497.000000 -8750.000000 -5768.000000 ) ( 3497.000000 -9030.000000 -5768.000000 ) ( 3497.000000 -9030.000000 -5127.000000 ) ( ( -0.007142 0.000000 -61.657691 ) ( 0.000000 0.007137 -36.536458 ) ) 04escapehouse/04wgrd2b 0 0 0 ( 3493.000000 -9030.000000 -5127.000000 ) ( 3493.000000 -9030.000000 -5768.000000 ) ( 3493.000000 -8750.000000 -5768.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3493.000000 -9030.000000 -5127.000000 ) ( 3497.000000 -9030.000000 -5127.000000 ) ( 3497.000000 -9030.000000 -5768.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3493.000000 -9030.000000 -5768.000000 ) ( 3497.000000 -9030.000000 -5768.000000 ) ( 3497.000000 -8750.000000 -5768.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3493.000000 -8750.000000 -5768.000000 ) ( 3497.000000 -8750.000000 -5768.000000 ) ( 3497.000000 -8750.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3493.000000 -8750.000000 -5127.000000 ) ( 3497.000000 -8750.000000 -5127.000000 ) ( 3497.000000 -9030.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8135/4846) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd2b]: 128.000000/128.000000 // --> Vector A/B: (8750.000000, 8750.000000, 9030.000000) / (5127.000000, 5768.000000, 5768.000000) // --> Vector info: d1 = 2.834018, 2.833984, 0.833986. Determinants: 1281.998928, 0.009478, -11726188.810124, -179480.000000 // --> Vector info: d2 = 0.057024, 4.632027, 4.632011. Determinants: 0.009780, -1281.000680, 6557370.199719, -179480.000000 ( 3777.000000 -9030.000000 -5768.000000 ) ( 3777.000000 -8750.000000 -5768.000000 ) ( 3777.000000 -8750.000000 -5127.000000 ) ( ( -0.007143 0.000000 65.334237 ) ( 0.000000 0.007137 -36.535381 ) ) 04escapehouse/04wgrd2b 0 0 0 ( 3781.000000 -8750.000000 -5127.000000 ) ( 3781.000000 -8750.000000 -5768.000000 ) ( 3781.000000 -9030.000000 -5768.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3781.000000 -8750.000000 -5127.000000 ) ( 3777.000000 -8750.000000 -5127.000000 ) ( 3777.000000 -8750.000000 -5768.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3781.000000 -8750.000000 -5768.000000 ) ( 3777.000000 -8750.000000 -5768.000000 ) ( 3777.000000 -9030.000000 -5768.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3781.000000 -9030.000000 -5768.000000 ) ( 3777.000000 -9030.000000 -5768.000000 ) ( 3777.000000 -9030.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3781.000000 -9030.000000 -5127.000000 ) ( 3777.000000 -9030.000000 -5127.000000 ) ( 3777.000000 -8750.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8136/4847) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd2b]: 128.000000/128.000000 // --> Vector A/B: (-3777.000000, -3497.000000, -3497.000000) / (5768.000000, 5768.000000, 5127.000000) // --> Vector info: d1 = 2.833732, 0.833736, 0.833771. Determinants: 1281.997246, 0.009680, 4333449.608322, -179480.000000 // --> Vector info: d2 = 4.632027, 4.632012, 0.057007. Determinants: 0.009780, -1281.001282, 6557496.101287, -179480.000000 ( 3497.000000 -9030.000000 -5127.000000 ) ( 3497.000000 -9030.000000 -5768.000000 ) ( 3777.000000 -9030.000000 -5768.000000 ) ( ( -0.007143 0.000000 -24.144471 ) ( 0.000000 0.007137 -36.536083 ) ) 04escapehouse/04wgrd2b 0 0 0 ( 3777.000000 -9034.000000 -5768.000000 ) ( 3497.000000 -9034.000000 -5768.000000 ) ( 3497.000000 -9034.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3777.000000 -9034.000000 -5768.000000 ) ( 3777.000000 -9030.000000 -5768.000000 ) ( 3497.000000 -9030.000000 -5768.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3497.000000 -9034.000000 -5768.000000 ) ( 3497.000000 -9030.000000 -5768.000000 ) ( 3497.000000 -9030.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3497.000000 -9034.000000 -5127.000000 ) ( 3497.000000 -9030.000000 -5127.000000 ) ( 3777.000000 -9030.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3777.000000 -9034.000000 -5127.000000 ) ( 3777.000000 -9030.000000 -5127.000000 ) ( 3777.000000 -9030.000000 -5768.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8137/4848) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8750.000000, -9030.000000, -9030.000000) / (3497.000000, 3497.000000, 3777.000000) // --> Vector info: d1 = 0.000000, 1.999745, 2.000002. Determinants: 559.928694, -0.071831, 4899627.263385, -78400.000000 // --> Vector info: d2 = 1.000000, 1.000000, 3.000000. Determinants: -0.000066, -560.000217, 1879920.188000, -78400.000000 ( 3777.000000 -9030.000000 -5768.000000 ) ( 3497.000000 -9030.000000 -5768.000000 ) ( 3497.000000 -8750.000000 -5768.000000 ) ( ( -0.007142 0.000001 -62.495246 ) ( 0.000000 0.007143 -23.978574 ) ) 04escapehouse/04wex4a 0 0 0 ( 3497.000000 -8750.000000 -5772.000000 ) ( 3497.000000 -9030.000000 -5772.000000 ) ( 3777.000000 -9030.000000 -5772.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3497.000000 -8750.000000 -5772.000000 ) ( 3497.000000 -8750.000000 -5768.000000 ) ( 3497.000000 -9030.000000 -5768.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3497.000000 -9030.000000 -5772.000000 ) ( 3497.000000 -9030.000000 -5768.000000 ) ( 3777.000000 -9030.000000 -5768.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3777.000000 -9030.000000 -5772.000000 ) ( 3777.000000 -9030.000000 -5768.000000 ) ( 3777.000000 -8750.000000 -5768.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3777.000000 -8750.000000 -5772.000000 ) ( 3777.000000 -8750.000000 -5768.000000 ) ( 3497.000000 -8750.000000 -5768.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8138/4849) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9030.000000, -8895.000000, -9030.000000) / (-3497.000000, -3497.000000, -3632.000000) // --> Vector info: d1 = 0.472313, 0.473363, 1.439235. Determinants: -0.141830, 130.534492, 446590.491867, -18225.000000 // --> Vector info: d2 = 0.999456, 0.032379, 1.000628. Determinants: 130.555430, 0.158213, 1161253.714204, -18225.000000 ( 3632.000000 -9030.000000 -5127.000000 ) ( 3497.000000 -8895.000000 -5127.000000 ) ( 3497.000000 -9030.000000 -5127.000000 ) ( ( 0.000008 -0.007162 -24.504279 ) ( -0.007164 -0.000009 -63.717625 ) ) 04escapehouse/04wex4a 0 0 0 ( 3497.000000 -9030.000000 -5123.000000 ) ( 3497.000000 -8895.000000 -5123.000000 ) ( 3632.000000 -9030.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3497.000000 -9030.000000 -5123.000000 ) ( 3497.000000 -9030.000000 -5127.000000 ) ( 3497.000000 -8895.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3497.000000 -8895.000000 -5123.000000 ) ( 3497.000000 -8895.000000 -5127.000000 ) ( 3632.000000 -9030.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3632.000000 -9030.000000 -5123.000000 ) ( 3632.000000 -9030.000000 -5127.000000 ) ( 3497.000000 -9030.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8139/4850) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8895.000000, -8759.000000, -8944.000000) / (-3497.000000, -3497.000000, -3546.000000) // --> Vector info: d1 = 0.473379, 0.474085, 0.826338. Determinants: -0.034604, 48.037016, 164523.048024, -6664.000000 // --> Vector info: d2 = 1.032561, 0.067053, 1.386137. Determinants: 47.309856, 0.776570, 416655.851842, -6664.000000 ( 3546.000000 -8944.000000 -5127.000000 ) ( 3497.000000 -8759.000000 -5127.000000 ) ( 3497.000000 -8895.000000 -5127.000000 ) ( ( 0.000005 -0.007208 -24.688333 ) ( -0.007099 -0.000117 -62.523387 ) ) 04escapehouse/04wex4a 0 0 0 ( 3497.000000 -8895.000000 -5123.000000 ) ( 3497.000000 -8759.000000 -5123.000000 ) ( 3546.000000 -8944.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3497.000000 -8895.000000 -5123.000000 ) ( 3497.000000 -8895.000000 -5127.000000 ) ( 3497.000000 -8759.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3497.000000 -8759.000000 -5123.000000 ) ( 3497.000000 -8759.000000 -5127.000000 ) ( 3546.000000 -8944.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3546.000000 -8944.000000 -5123.000000 ) ( 3546.000000 -8944.000000 -5127.000000 ) ( 3497.000000 -8895.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8140/4851) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8759.000000, -8750.000000, -8750.000000) / (-3497.000000, -3497.000000, -3521.000000) // --> Vector info: d1 = 0.473815, 0.473815, 0.645600. Determinants: 0.000000, 1.546068, 5304.256584, -216.000000 // --> Vector info: d2 = 1.067054, 0.999987, 0.999992. Determinants: 1.609613, 0.000048, 13868.286038, -216.000000 ( 3521.000000 -8750.000000 -5127.000000 ) ( 3497.000000 -8750.000000 -5127.000000 ) ( 3497.000000 -8759.000000 -5127.000000 ) ( ( 0.000000 -0.007158 -24.556743 ) ( -0.007452 0.000000 -64.205028 ) ) 04escapehouse/04wex4a 0 0 0 ( 3497.000000 -8759.000000 -5123.000000 ) ( 3497.000000 -8750.000000 -5123.000000 ) ( 3521.000000 -8750.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3497.000000 -8759.000000 -5123.000000 ) ( 3497.000000 -8759.000000 -5127.000000 ) ( 3497.000000 -8750.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3497.000000 -8750.000000 -5123.000000 ) ( 3497.000000 -8750.000000 -5127.000000 ) ( 3521.000000 -8750.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3521.000000 -8750.000000 -5123.000000 ) ( 3521.000000 -8750.000000 -5127.000000 ) ( 3640.000000 -8782.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8782.000000 -5123.000000 ) ( 3640.000000 -8782.000000 -5127.000000 ) ( 3512.000000 -8816.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3512.000000 -8816.000000 -5123.000000 ) ( 3512.000000 -8816.000000 -5127.000000 ) ( 3497.000000 -8759.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8141/4852) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9030.000000, -9030.000000, -8984.000000) / (-3759.000000, -3632.000000, -3586.000000) // --> Vector info: d1 = 1.342249, 0.439235, 0.108546. Determinants: 0.458814, 41.538653, 152445.463033, -5842.000000 // --> Vector info: d2 = 1.001725, 1.000633, 0.669132. Determinants: 42.050443, 0.050230, 374052.242282, -5842.000000 ( 3586.000000 -8984.000000 -5127.000000 ) ( 3632.000000 -9030.000000 -5127.000000 ) ( 3759.000000 -9030.000000 -5127.000000 ) ( ( -0.000079 -0.007110 -26.094739 ) ( -0.007198 -0.000009 -64.028114 ) ) 04escapehouse/04wex4a 0 0 0 ( 3759.000000 -9030.000000 -5123.000000 ) ( 3632.000000 -9030.000000 -5123.000000 ) ( 3586.000000 -8984.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3759.000000 -9030.000000 -5123.000000 ) ( 3759.000000 -9030.000000 -5127.000000 ) ( 3632.000000 -9030.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3632.000000 -9030.000000 -5123.000000 ) ( 3632.000000 -9030.000000 -5127.000000 ) ( 3586.000000 -8984.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3586.000000 -8984.000000 -5123.000000 ) ( 3586.000000 -8984.000000 -5127.000000 ) ( 3759.000000 -9030.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8142/4853) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8961.000000, -9030.000000, -9030.000000) / (-3777.000000, -3777.000000, -3759.000000) // --> Vector info: d1 = 1.472899, 1.472307, 1.342249. Determinants: -0.010667, 8.973980, 31969.798824, -1242.000000 // --> Vector info: d2 = 0.512177, 1.001889, 1.001725. Determinants: 8.814803, 0.011285, 78395.951866, -1242.000000 ( 3759.000000 -9030.000000 -5127.000000 ) ( 3777.000000 -9030.000000 -5127.000000 ) ( 3777.000000 -8961.000000 -5127.000000 ) ( ( 0.000009 -0.007225 -25.740579 ) ( -0.007097 -0.000009 -63.120734 ) ) 04escapehouse/04wex4a 0 0 0 ( 3777.000000 -8961.000000 -5123.000000 ) ( 3777.000000 -9030.000000 -5123.000000 ) ( 3759.000000 -9030.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3777.000000 -8961.000000 -5123.000000 ) ( 3777.000000 -8961.000000 -5127.000000 ) ( 3777.000000 -9030.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3777.000000 -9030.000000 -5123.000000 ) ( 3777.000000 -9030.000000 -5127.000000 ) ( 3759.000000 -9030.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3759.000000 -9030.000000 -5123.000000 ) ( 3759.000000 -9030.000000 -5127.000000 ) ( 3640.000000 -8998.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -8998.000000 -5123.000000 ) ( 3640.000000 -8998.000000 -5127.000000 ) ( 3777.000000 -8961.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8143/4854) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8901.000000, -8961.000000, -8984.000000) / (-3777.000000, -3777.000000, -3694.000000) // --> Vector info: d1 = 1.473538, 1.472846, 0.880403. Determinants: -0.057427, 35.530644, 126349.867771, -4980.000000 // --> Vector info: d2 = 0.078824, 0.512205, 0.669944. Determinants: 35.970590, 0.503404, 321683.034089, -4980.000000 ( 3694.000000 -8984.000000 -5127.000000 ) ( 3777.000000 -8961.000000 -5127.000000 ) ( 3777.000000 -8901.000000 -5127.000000 ) ( ( 0.000012 -0.007135 -25.371459 ) ( -0.007223 -0.000101 -64.594987 ) ) 04escapehouse/04wex4a 0 0 0 ( 3777.000000 -8901.000000 -5123.000000 ) ( 3777.000000 -8961.000000 -5123.000000 ) ( 3694.000000 -8984.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3777.000000 -8901.000000 -5123.000000 ) ( 3777.000000 -8901.000000 -5127.000000 ) ( 3777.000000 -8961.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3777.000000 -8961.000000 -5123.000000 ) ( 3777.000000 -8961.000000 -5127.000000 ) ( 3694.000000 -8984.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.000000 -8984.000000 -5123.000000 ) ( 3694.000000 -8984.000000 -5127.000000 ) ( 3777.000000 -8901.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8144/4855) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8782.000000, -8901.000000, -8944.000000) / (-3777.000000, -3777.000000, -3734.000000) // --> Vector info: d1 = 0.474611, 0.473424, 0.163541. Determinants: -0.051050, 36.825004, 136211.136423, -5117.000000 // --> Vector info: d2 = 0.233521, 1.078709, 1.387658. Determinants: 36.343098, -0.421861, 316376.789249, -5117.000000 ( 3734.000000 -8944.000000 -5127.000000 ) ( 3777.000000 -8901.000000 -5127.000000 ) ( 3777.000000 -8782.000000 -5127.000000 ) ( ( 0.000010 -0.007197 -26.619335 ) ( -0.007102 0.000082 -61.828569 ) ) 04escapehouse/04wex4a 0 0 0 ( 3777.000000 -8782.000000 -5123.000000 ) ( 3777.000000 -8901.000000 -5123.000000 ) ( 3734.000000 -8944.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3777.000000 -8782.000000 -5123.000000 ) ( 3777.000000 -8782.000000 -5127.000000 ) ( 3777.000000 -8901.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3777.000000 -8901.000000 -5123.000000 ) ( 3777.000000 -8901.000000 -5127.000000 ) ( 3734.000000 -8944.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3734.000000 -8944.000000 -5123.000000 ) ( 3734.000000 -8944.000000 -5127.000000 ) ( 3777.000000 -8782.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8145/4856) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8750.000000, -8750.000000, -8782.000000) / (-3711.000000, -3777.000000, -3777.000000) // --> Vector info: d1 = 0.000000, 0.474063, 0.474033. Determinants: -0.001997, 15.170013, 56278.447012, -2112.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.231471. Determinants: 15.277090, 0.000002, 133674.540576, -2112.000000 ( 3777.000000 -8782.000000 -5127.000000 ) ( 3777.000000 -8750.000000 -5127.000000 ) ( 3711.000000 -8750.000000 -5127.000000 ) ( ( 0.000001 -0.007183 -26.646992 ) ( -0.007233 0.000000 -63.292870 ) ) 04escapehouse/04wex4a 0 0 0 ( 3711.000000 -8750.000000 -5123.000000 ) ( 3777.000000 -8750.000000 -5123.000000 ) ( 3777.000000 -8782.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3711.000000 -8750.000000 -5123.000000 ) ( 3711.000000 -8750.000000 -5127.000000 ) ( 3777.000000 -8750.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3777.000000 -8750.000000 -5123.000000 ) ( 3777.000000 -8750.000000 -5127.000000 ) ( 3777.000000 -8782.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3777.000000 -8782.000000 -5123.000000 ) ( 3777.000000 -8782.000000 -5127.000000 ) ( 3748.000000 -8890.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3748.000000 -8890.000000 -5123.000000 ) ( 3748.000000 -8890.000000 -5127.000000 ) ( 3711.000000 -8750.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8146/4857) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8750.000000, -8750.000000, -8836.000000) / (-3648.000000, -3711.000000, -3734.000000) // --> Vector info: d1 = 0.550489, 1.000005, 1.164508. Determinants: 0.024824, 38.658386, 138260.456084, -5418.000000 // --> Vector info: d2 = 0.999998, 1.000000, 1.614239. Determinants: 38.697037, 0.000195, 333181.801070, -5418.000000 ( 3734.000000 -8836.000000 -5127.000000 ) ( 3711.000000 -8750.000000 -5127.000000 ) ( 3648.000000 -8750.000000 -5127.000000 ) ( ( -0.000005 -0.007135 -25.518726 ) ( -0.007142 0.000000 -61.495349 ) ) 04escapehouse/04wex4a 0 0 0 ( 3648.000000 -8750.000000 -5123.000000 ) ( 3711.000000 -8750.000000 -5123.000000 ) ( 3734.000000 -8836.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3648.000000 -8750.000000 -5123.000000 ) ( 3648.000000 -8750.000000 -5127.000000 ) ( 3711.000000 -8750.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3711.000000 -8750.000000 -5123.000000 ) ( 3711.000000 -8750.000000 -5127.000000 ) ( 3734.000000 -8836.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3734.000000 -8836.000000 -5123.000000 ) ( 3734.000000 -8836.000000 -5127.000000 ) ( 3648.000000 -8750.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8147/4858) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8750.000000, -8750.000000, -8796.000000) / (-3521.000000, -3648.000000, -3694.000000) // --> Vector info: d1 = 0.645600, 1.550487, 1.881932. Determinants: 0.468622, 41.624800, 146889.762842, -5842.000000 // --> Vector info: d2 = 0.999992, 0.999994, 1.331559. Determinants: 42.108576, 0.000098, 362608.433054, -5842.000000 ( 3694.000000 -8796.000000 -5127.000000 ) ( 3648.000000 -8750.000000 -5127.000000 ) ( 3521.000000 -8750.000000 -5127.000000 ) ( ( -0.000080 -0.007125 -25.143746 ) ( -0.007208 0.000000 -62.069229 ) ) 04escapehouse/04wex4a 0 0 0 ( 3521.000000 -8750.000000 -5123.000000 ) ( 3648.000000 -8750.000000 -5123.000000 ) ( 3694.000000 -8796.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3521.000000 -8750.000000 -5123.000000 ) ( 3521.000000 -8750.000000 -5127.000000 ) ( 3648.000000 -8750.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3648.000000 -8750.000000 -5123.000000 ) ( 3648.000000 -8750.000000 -5127.000000 ) ( 3694.000000 -8796.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.000000 -8796.000000 -5123.000000 ) ( 3694.000000 -8796.000000 -5127.000000 ) ( 3521.000000 -8750.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8149/4859) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8859.000000, -8816.000000, -8796.000000) / (-3524.000000, -3512.000000, -3586.000000) // --> Vector info: d1 = 0.663985, 0.582560, 1.110015. Determinants: -0.304007, 24.309037, 80699.694974, -3422.000000 // --> Vector info: d2 = 0.777143, 0.472670, 0.331612. Determinants: 24.223629, 0.023938, 212022.102508, -3422.000000 ( 3586.000000 -8796.000000 -5127.000000 ) ( 3512.000000 -8816.000000 -5127.000000 ) ( 3524.000000 -8859.000000 -5127.000000 ) ( ( 0.000089 -0.007104 -23.582611 ) ( -0.007079 -0.000007 -61.958534 ) ) 04escapehouse/04wex4a 0 0 0 ( 3524.000000 -8859.000000 -5123.000000 ) ( 3512.000000 -8816.000000 -5123.000000 ) ( 3586.000000 -8796.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3524.000000 -8859.000000 -5123.000000 ) ( 3524.000000 -8859.000000 -5127.000000 ) ( 3512.000000 -8816.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3512.000000 -8816.000000 -5123.000000 ) ( 3512.000000 -8816.000000 -5127.000000 ) ( 3586.000000 -8796.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3586.000000 -8796.000000 -5123.000000 ) ( 3586.000000 -8796.000000 -5127.000000 ) ( 3524.000000 -8859.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8150/4860) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8890.000000, -8859.000000, -8836.000000) / (-3532.000000, -3524.000000, -3546.000000) // --> Vector info: d1 = 0.723253, 0.663805, 0.827192. Determinants: 0.000763, 6.432302, 22099.339134, -866.000000 // --> Vector info: d2 = 1.000115, 0.777181, 0.614212. Determinants: 6.208288, 0.075414, 54591.942240, -866.000000 ( 3546.000000 -8836.000000 -5127.000000 ) ( 3524.000000 -8859.000000 -5127.000000 ) ( 3532.000000 -8890.000000 -5127.000000 ) ( ( -0.000001 -0.007428 -25.518867 ) ( -0.007169 -0.000087 -63.039194 ) ) 04escapehouse/04wex4a 0 0 0 ( 3532.000000 -8890.000000 -5123.000000 ) ( 3524.000000 -8859.000000 -5123.000000 ) ( 3546.000000 -8836.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3532.000000 -8890.000000 -5123.000000 ) ( 3532.000000 -8890.000000 -5127.000000 ) ( 3524.000000 -8859.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3524.000000 -8859.000000 -5123.000000 ) ( 3524.000000 -8859.000000 -5127.000000 ) ( 3546.000000 -8836.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3546.000000 -8836.000000 -5123.000000 ) ( 3546.000000 -8836.000000 -5127.000000 ) ( 3532.000000 -8890.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8151/4861) # points: 4 { brushDef { // Surface normal: -0.967997, 0.250962, 0.000000 // RotY/Z : 0.000000 / 2.887919. Vector texS/T: (-0.250962, -0.967997, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd2b]: 128.000000/128.000000 // --> Vector A/B: (7720.671556, 7720.671556, 7664.886254) / (4945.000000, 4151.000000, 4151.000000) // --> Vector info: d1 = 0.828994, 0.829125, 1.228763. Determinants: 317.312715, 0.007341, -2486622.605536, -44293.530363 // --> Vector info: d2 = 5.756927, 0.083030, 0.083039. Determinants: 0.007568, -316.520077, 1310138.728567, -44293.530363 ( 3748.000000 -8890.000000 -4151.000000 ) ( 3734.000000 -8944.000000 -4151.000000 ) ( 3734.000000 -8944.000000 -4945.000000 ) ( ( -0.007164 0.000000 56.139635 ) ( 0.000000 0.007146 -29.578557 ) ) 04escapehouse/04wgrd2b 0 0 0 ( 3737.871988 -8945.003849 -4945.000000 ) ( 3737.871988 -8945.003849 -4151.000000 ) ( 3751.871988 -8891.003849 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3737.871988 -8945.003849 -4945.000000 ) ( 3734.000000 -8944.000000 -4945.000000 ) ( 3734.000000 -8944.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3737.871988 -8945.003849 -4151.000000 ) ( 3734.000000 -8944.000000 -4151.000000 ) ( 3748.000000 -8890.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3751.871988 -8891.003849 -4151.000000 ) ( 3748.000000 -8890.000000 -4151.000000 ) ( 3748.000000 -8890.000000 -4945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3751.871988 -8891.003849 -4945.000000 ) ( 3748.000000 -8890.000000 -4945.000000 ) ( 3734.000000 -8944.000000 -4945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8152/4862) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd2b]: 128.000000/128.000000 // --> Vector A/B: (8888.332240, 8888.332240, 8831.763697) / (4945.000000, 4151.000000, 4151.000000) // --> Vector info: d1 = 0.628230, 0.628347, 1.028041. Determinants: 317.356819, 0.006602, -2849022.717997, -44915.422741 // --> Vector info: d2 = 5.756945, 0.083048, 0.083056. Determinants: 0.006817, -320.964099, 1328531.249309, -44915.422741 ( 3694.000000 -8796.000000 -4151.000000 ) ( 3734.000000 -8836.000000 -4151.000000 ) ( 3734.000000 -8836.000000 -4945.000000 ) ( ( -0.007066 0.000000 63.430834 ) ( 0.000000 0.007146 -29.578509 ) ) 04escapehouse/04wgrd2b 0 0 0 ( 3736.828427 -8833.171573 -4945.000000 ) ( 3736.828427 -8833.171573 -4151.000000 ) ( 3696.828427 -8793.171573 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3736.828427 -8833.171573 -4945.000000 ) ( 3734.000000 -8836.000000 -4945.000000 ) ( 3734.000000 -8836.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3736.828427 -8833.171573 -4151.000000 ) ( 3734.000000 -8836.000000 -4151.000000 ) ( 3694.000000 -8796.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3696.828427 -8793.171573 -4151.000000 ) ( 3694.000000 -8796.000000 -4151.000000 ) ( 3694.000000 -8796.000000 -4945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3696.828427 -8793.171573 -4945.000000 ) ( 3694.000000 -8796.000000 -4945.000000 ) ( 3734.000000 -8836.000000 -4945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8153/4863) # points: 4 { brushDef { // Surface normal: -0.967997, -0.250962, 0.000000 // RotY/Z : 0.000000 / -2.887919. Vector texS/T: (0.250962, -0.967997, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd2b]: 128.000000/128.000000 // --> Vector A/B: (9546.098596, 9546.098596, 9490.313293) / (4945.000000, 4151.000000, 4151.000000) // --> Vector info: d1 = 0.228643, 0.228767, 0.628355. Determinants: 317.272891, 0.006926, -3038879.949350, -44293.530363 // --> Vector info: d2 = 5.756937, 0.083039, 0.083048. Determinants: 0.006817, -316.520103, 1310131.767352, -44293.530363 ( 3734.000000 -8836.000000 -4151.000000 ) ( 3748.000000 -8890.000000 -4151.000000 ) ( 3748.000000 -8890.000000 -4945.000000 ) ( ( -0.007163 0.000000 68.607761 ) ( 0.000000 0.007146 -29.578400 ) ) 04escapehouse/04wgrd2b 0 0 0 ( 3751.871988 -8888.996151 -4945.000000 ) ( 3751.871988 -8888.996151 -4151.000000 ) ( 3737.871988 -8834.996151 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3751.871988 -8888.996151 -4945.000000 ) ( 3748.000000 -8890.000000 -4945.000000 ) ( 3748.000000 -8890.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3751.871988 -8888.996151 -4151.000000 ) ( 3748.000000 -8890.000000 -4151.000000 ) ( 3734.000000 -8836.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3737.871988 -8834.996151 -4151.000000 ) ( 3734.000000 -8836.000000 -4151.000000 ) ( 3734.000000 -8836.000000 -4945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3737.871988 -8834.996151 -4945.000000 ) ( 3734.000000 -8836.000000 -4945.000000 ) ( 3748.000000 -8890.000000 -4945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8157/4864) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd2b]: 128.000000/128.000000 // --> Vector A/B: (3684.026330, 3740.594872, 3740.594872) / (5127.000000, 5127.000000, 4151.000000) // --> Vector info: d1 = 0.828972, 0.429082, 0.429385. Determinants: 390.293578, 0.017176, -1483708.190288, -55210.897475 // --> Vector info: d2 = 7.056947, 7.056937, 0.083019. Determinants: 0.009310, -394.504375, 1632969.265534, -55210.897475 ( 3694.000000 -8984.000000 -4151.000000 ) ( 3694.000000 -8984.000000 -5127.000000 ) ( 3734.000000 -8944.000000 -5127.000000 ) ( ( -0.007069 0.000000 26.873466 ) ( 0.000000 0.007145 -29.576938 ) ) 04escapehouse/04wgrd2b 0 0 0 ( 3736.828427 -8946.828427 -5127.000000 ) ( 3696.828427 -8986.828427 -5127.000000 ) ( 3696.828427 -8986.828427 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3736.828427 -8946.828427 -5127.000000 ) ( 3734.000000 -8944.000000 -5127.000000 ) ( 3694.000000 -8984.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3696.828427 -8986.828427 -5127.000000 ) ( 3694.000000 -8984.000000 -5127.000000 ) ( 3694.000000 -8984.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3696.828427 -8986.828427 -4151.000000 ) ( 3694.000000 -8984.000000 -4151.000000 ) ( 3734.000000 -8944.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3736.828427 -8946.828427 -4151.000000 ) ( 3734.000000 -8944.000000 -4151.000000 ) ( 3734.000000 -8944.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8158/4865) # points: 4 { brushDef { // Surface normal: 0.967997, 0.250962, 0.000000 // RotY/Z : 0.000000 / 0.253674. Vector texS/T: (-0.250962, 0.967997, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd2b]: 128.000000/128.000000 // --> Vector A/B: (-9491.890770, -9547.676072, -9547.676072) / (4151.000000, 4151.000000, 5127.000000) // --> Vector info: d1 = 0.626703, 1.026291, 1.026194. Determinants: 389.997758, 0.005453, 3667671.703196, -54446.455459 // --> Vector info: d2 = 0.083082, 0.083087, 7.057005. Determinants: 0.004659, -389.042125, 1610434.549795, -54446.455459 ( 3546.000000 -8944.000000 -5127.000000 ) ( 3546.000000 -8944.000000 -4151.000000 ) ( 3532.000000 -8890.000000 -4151.000000 ) ( ( -0.007163 0.000000 -67.362910 ) ( 0.000000 0.007145 -29.578318 ) ) 04escapehouse/04wgrd2b 0 0 0 ( 3528.128012 -8891.003849 -4151.000000 ) ( 3542.128012 -8945.003849 -4151.000000 ) ( 3542.128012 -8945.003849 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3528.128012 -8891.003849 -4151.000000 ) ( 3532.000000 -8890.000000 -4151.000000 ) ( 3546.000000 -8944.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3542.128012 -8945.003849 -4151.000000 ) ( 3546.000000 -8944.000000 -4151.000000 ) ( 3546.000000 -8944.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3542.128012 -8945.003849 -5127.000000 ) ( 3546.000000 -8944.000000 -5127.000000 ) ( 3532.000000 -8890.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3528.128012 -8891.003849 -5127.000000 ) ( 3532.000000 -8890.000000 -5127.000000 ) ( 3532.000000 -8890.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8159/4866) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd2b]: 128.000000/128.000000 // --> Vector A/B: (-3684.026330, -3684.026330, -3740.594872) / (5127.000000, 4151.000000, 4151.000000) // --> Vector info: d1 = 0.827200, 0.827316, 1.227013. Determinants: 390.104447, 0.006568, 1391450.936258, -55210.897475 // --> Vector info: d2 = 7.056989, 0.083072, 0.083078. Determinants: 0.006512, -394.504321, 1633024.960605, -55210.897475 ( 3546.000000 -8836.000000 -4151.000000 ) ( 3586.000000 -8796.000000 -4151.000000 ) ( 3586.000000 -8796.000000 -5127.000000 ) ( ( -0.007066 0.000000 -25.202469 ) ( 0.000000 0.007145 -29.577946 ) ) 04escapehouse/04wgrd2b 0 0 0 ( 3583.171573 -8793.171573 -5127.000000 ) ( 3583.171573 -8793.171573 -4151.000000 ) ( 3543.171573 -8833.171573 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3583.171573 -8793.171573 -5127.000000 ) ( 3586.000000 -8796.000000 -5127.000000 ) ( 3586.000000 -8796.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3583.171573 -8793.171573 -4151.000000 ) ( 3586.000000 -8796.000000 -4151.000000 ) ( 3546.000000 -8836.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3543.171573 -8833.171573 -4151.000000 ) ( 3546.000000 -8836.000000 -4151.000000 ) ( 3546.000000 -8836.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3543.171573 -8833.171573 -5127.000000 ) ( 3546.000000 -8836.000000 -5127.000000 ) ( 3586.000000 -8796.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8160/4867) # points: 4 { brushDef { // Surface normal: 0.250962, -0.967997, 0.000000 // RotY/Z : 0.000000 / -1.317122. Vector texS/T: (0.967997, 0.250962, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd2b]: 128.000000/128.000000 // --> Vector A/B: (1319.559031, 1319.559031, 1263.773728) / (5127.000000, 4151.000000, 4151.000000) // --> Vector info: d1 = 0.427606, 0.427729, 0.827316. Determinants: 389.997301, 0.006856, -537941.221766, -54446.455459 // --> Vector info: d2 = 7.056983, 0.083065, 0.083072. Determinants: 0.006519, -389.042125, 1610382.660085, -54446.455459 ( 3586.000000 -8796.000000 -4151.000000 ) ( 3640.000000 -8782.000000 -4151.000000 ) ( 3640.000000 -8782.000000 -5127.000000 ) ( ( -0.007163 0.000000 9.880188 ) ( 0.000000 0.007145 -29.577365 ) ) 04escapehouse/04wgrd2b 0 0 0 ( 3638.996151 -8778.128012 -5127.000000 ) ( 3638.996151 -8778.128012 -4151.000000 ) ( 3584.996151 -8792.128012 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.996151 -8778.128012 -5127.000000 ) ( 3640.000000 -8782.000000 -5127.000000 ) ( 3640.000000 -8782.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.996151 -8778.128012 -4151.000000 ) ( 3640.000000 -8782.000000 -4151.000000 ) ( 3586.000000 -8796.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3584.996151 -8792.128012 -4151.000000 ) ( 3586.000000 -8796.000000 -4151.000000 ) ( 3586.000000 -8796.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3584.996151 -8792.128012 -5127.000000 ) ( 3586.000000 -8796.000000 -5127.000000 ) ( 3640.000000 -8782.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8161/4868) # points: 4 { brushDef { // Surface normal: -0.250962, 0.967997, 0.000000 // RotY/Z : 0.000000 / 1.824470. Vector texS/T: (-0.967997, -0.250962, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd2b]: 128.000000/128.000000 // --> Vector A/B: (-1265.351205, -1265.351205, -1321.136507) / (5127.000000, 4151.000000, 4151.000000) // --> Vector info: d1 = 0.825503, 0.825662, 1.225250. Determinants: 389.997758, 0.008871, 448492.919393, -54446.455459 // --> Vector info: d2 = 7.057011, 0.083093, 0.083095. Determinants: 0.001861, -389.042125, 1610392.111186, -54446.455459 ( 3694.000000 -8984.000000 -4151.000000 ) ( 3640.000000 -8998.000000 -4151.000000 ) ( 3640.000000 -8998.000000 -5127.000000 ) ( ( -0.007163 0.000000 -8.237321 ) ( 0.000000 0.007145 -29.577538 ) ) 04escapehouse/04wgrd2b 0 0 0 ( 3641.003849 -9001.871988 -5127.000000 ) ( 3641.003849 -9001.871988 -4151.000000 ) ( 3695.003849 -8987.871988 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.003849 -9001.871988 -5127.000000 ) ( 3640.000000 -8998.000000 -5127.000000 ) ( 3640.000000 -8998.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.003849 -9001.871988 -4151.000000 ) ( 3640.000000 -8998.000000 -4151.000000 ) ( 3694.000000 -8984.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3695.003849 -8987.871988 -4151.000000 ) ( 3694.000000 -8984.000000 -4151.000000 ) ( 3694.000000 -8984.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3695.003849 -8987.871988 -5127.000000 ) ( 3694.000000 -8984.000000 -5127.000000 ) ( 3640.000000 -8998.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8162/4869) # points: 4 { brushDef { // Surface normal: 0.250962, 0.967997, 0.000000 // RotY/Z : 0.000000 / 1.317122. Vector texS/T: (-0.967997, 0.250962, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd2b]: 128.000000/128.000000 // --> Vector A/B: (-5725.880911, -5725.880911, -5781.666214) / (5127.000000, 4151.000000, 4151.000000) // --> Vector info: d1 = 0.425961, 0.426032, 0.825662. Determinants: 390.039650, 0.003923, 2210108.392029, -54446.455459 // --> Vector info: d2 = 7.057008, 0.083091, 0.083093. Determinants: 0.001861, -389.042071, 1610400.293080, -54446.455459 ( 3640.000000 -8998.000000 -4151.000000 ) ( 3586.000000 -8984.000000 -4151.000000 ) ( 3586.000000 -8984.000000 -5127.000000 ) ( ( -0.007164 0.000000 -40.592328 ) ( 0.000000 0.007145 -29.577688 ) ) 04escapehouse/04wgrd2b 0 0 0 ( 3584.996151 -8987.871988 -5127.000000 ) ( 3584.996151 -8987.871988 -4151.000000 ) ( 3638.996151 -9001.871988 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3584.996151 -8987.871988 -5127.000000 ) ( 3586.000000 -8984.000000 -5127.000000 ) ( 3586.000000 -8984.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3584.996151 -8987.871988 -4151.000000 ) ( 3586.000000 -8984.000000 -4151.000000 ) ( 3640.000000 -8998.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.996151 -9001.871988 -4151.000000 ) ( 3640.000000 -8998.000000 -4151.000000 ) ( 3640.000000 -8998.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3638.996151 -9001.871988 -5127.000000 ) ( 3640.000000 -8998.000000 -5127.000000 ) ( 3586.000000 -8984.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8163/4870) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd2b]: 128.000000/128.000000 // --> Vector A/B: (-8831.763697, -8831.763697, -8888.332240) / (5127.000000, 4151.000000, 4151.000000) // --> Vector info: d1 = 0.026209, 0.026289, 0.426032. Determinants: 390.149244, 0.004505, 3444235.820617, -55210.897475 // --> Vector info: d2 = 7.057004, 0.083086, 0.083091. Determinants: 0.004651, -394.504375, 1633041.483922, -55210.897475 ( 3586.000000 -8984.000000 -4151.000000 ) ( 3546.000000 -8944.000000 -4151.000000 ) ( 3546.000000 -8944.000000 -5127.000000 ) ( ( -0.007067 0.000000 -62.383261 ) ( 0.000000 0.007145 -29.578246 ) ) 04escapehouse/04wgrd2b 0 0 0 ( 3543.171573 -8946.828427 -5127.000000 ) ( 3543.171573 -8946.828427 -4151.000000 ) ( 3583.171573 -8986.828427 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3543.171573 -8946.828427 -5127.000000 ) ( 3546.000000 -8944.000000 -5127.000000 ) ( 3546.000000 -8944.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3543.171573 -8946.828427 -4151.000000 ) ( 3546.000000 -8944.000000 -4151.000000 ) ( 3586.000000 -8984.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3583.171573 -8986.828427 -4151.000000 ) ( 3586.000000 -8984.000000 -4151.000000 ) ( 3586.000000 -8984.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3583.171573 -8986.828427 -5127.000000 ) ( 3586.000000 -8984.000000 -5127.000000 ) ( 3546.000000 -8944.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8164/4871) # points: 4 { brushDef { // Surface normal: 0.967997, -0.250962, 0.000000 // RotY/Z : 0.000000 / -0.253674. Vector texS/T: (0.250962, 0.967997, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd2b]: 128.000000/128.000000 // --> Vector A/B: (-7663.308777, -7663.308777, -7719.094080) / (5127.000000, 4151.000000, 4151.000000) // --> Vector info: d1 = 0.226903, 0.227010, 0.626703. Determinants: 390.101077, 0.005959, 2977080.396774, -54446.455459 // --> Vector info: d2 = 7.056998, 0.083078, 0.083082. Determinants: 0.003721, -389.042231, 1610419.492432, -54446.455459 ( 3532.000000 -8890.000000 -4151.000000 ) ( 3546.000000 -8836.000000 -4151.000000 ) ( 3546.000000 -8836.000000 -5127.000000 ) ( ( -0.007165 0.000000 -54.679049 ) ( 0.000000 0.007145 -29.578041 ) ) 04escapehouse/04wgrd2b 0 0 0 ( 3542.128012 -8834.996151 -5127.000000 ) ( 3542.128012 -8834.996151 -4151.000000 ) ( 3528.128012 -8888.996151 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3542.128012 -8834.996151 -5127.000000 ) ( 3546.000000 -8836.000000 -5127.000000 ) ( 3546.000000 -8836.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3542.128012 -8834.996151 -4151.000000 ) ( 3546.000000 -8836.000000 -4151.000000 ) ( 3532.000000 -8890.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3528.128012 -8888.996151 -4151.000000 ) ( 3532.000000 -8890.000000 -4151.000000 ) ( 3532.000000 -8890.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3528.128012 -8888.996151 -5127.000000 ) ( 3532.000000 -8890.000000 -5127.000000 ) ( 3546.000000 -8836.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8165/4872) # points: 4 { brushDef { // Surface normal: -0.250962, -0.967997, 0.000000 // RotY/Z : 0.000000 / -1.824470. Vector texS/T: (0.967997, -0.250962, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd2b]: 128.000000/128.000000 // --> Vector A/B: (5783.243690, 5783.243690, 5727.458388) / (5127.000000, 4151.000000, 4151.000000) // --> Vector info: d1 = 0.027904, 0.028038, 0.427729. Determinants: 390.097585, 0.007481, -2257587.041973, -54446.455459 // --> Vector info: d2 = 7.056974, 0.083056, 0.083065. Determinants: 0.008372, -389.042098, 1610343.200716, -54446.455459 ( 3640.000000 -8782.000000 -4151.000000 ) ( 3694.000000 -8796.000000 -4151.000000 ) ( 3694.000000 -8796.000000 -5127.000000 ) ( ( -0.007165 0.000000 41.464353 ) ( 0.000000 0.007145 -29.576640 ) ) 04escapehouse/04wgrd2b 0 0 0 ( 3695.003849 -8792.128012 -5127.000000 ) ( 3695.003849 -8792.128012 -4151.000000 ) ( 3641.003849 -8778.128012 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3695.003849 -8792.128012 -5127.000000 ) ( 3694.000000 -8796.000000 -5127.000000 ) ( 3694.000000 -8796.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3695.003849 -8792.128012 -4151.000000 ) ( 3694.000000 -8796.000000 -4151.000000 ) ( 3640.000000 -8782.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.003849 -8778.128012 -4151.000000 ) ( 3640.000000 -8782.000000 -4151.000000 ) ( 3640.000000 -8782.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3641.003849 -8778.128012 -5127.000000 ) ( 3640.000000 -8782.000000 -5127.000000 ) ( 3694.000000 -8796.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8167/4873) # points: 4 { brushDef { // Surface normal: -0.967997, -0.250962, 0.000000 // RotY/Z : 0.000000 / -2.887919. Vector texS/T: (0.250962, -0.967997, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd2b]: 128.000000/128.000000 // --> Vector A/B: (9490.313293, 9546.098596, 9546.098596) / (5127.000000, 5127.000000, 5103.000000) // --> Vector info: d1 = 1.200590, 0.801002, 0.801002. Determinants: 9.590115, 0.000027, -92620.735426, -1338.847265 // --> Vector info: d2 = 0.971838, 0.971837, 0.796835. Determinants: 0.000023, -9.762519, 48751.073903, -1338.847265 ( 3748.000000 -8890.000000 -5103.000000 ) ( 3748.000000 -8890.000000 -5127.000000 ) ( 3734.000000 -8836.000000 -5127.000000 ) ( ( -0.007163 0.000000 69.179463 ) ( 0.000000 0.007292 -36.412722 ) ) 04escapehouse/04wgrd2b 0 0 0 ( 3737.871988 -8834.996151 -5127.000000 ) ( 3751.871988 -8888.996151 -5127.000000 ) ( 3751.871988 -8888.996151 -5103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3737.871988 -8834.996151 -5127.000000 ) ( 3734.000000 -8836.000000 -5127.000000 ) ( 3748.000000 -8890.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3751.871988 -8888.996151 -5127.000000 ) ( 3748.000000 -8890.000000 -5127.000000 ) ( 3748.000000 -8890.000000 -5103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3751.871988 -8888.996151 -5103.000000 ) ( 3748.000000 -8890.000000 -5103.000000 ) ( 3734.000000 -8836.000000 -5103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3737.871988 -8834.996151 -5103.000000 ) ( 3734.000000 -8836.000000 -5103.000000 ) ( 3734.000000 -8836.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8168/4874) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd2b]: 128.000000/128.000000 // --> Vector A/B: (8831.763697, 8888.332240, 8888.332240) / (5127.000000, 5127.000000, 5103.000000) // --> Vector info: d1 = 0.600286, 0.200593, 0.200593. Determinants: 9.592655, 0.000027, -85535.178567, -1357.645020 // --> Vector info: d2 = 0.971841, 0.971839, 0.796838. Determinants: 0.000034, -9.899587, 49435.463891, -1357.645020 ( 3734.000000 -8836.000000 -5103.000000 ) ( 3734.000000 -8836.000000 -5127.000000 ) ( 3694.000000 -8796.000000 -5127.000000 ) ( ( -0.007066 0.000000 63.002609 ) ( 0.000000 0.007292 -36.412658 ) ) 04escapehouse/04wgrd2b 0 0 0 ( 3696.828427 -8793.171573 -5127.000000 ) ( 3736.828427 -8833.171573 -5127.000000 ) ( 3736.828427 -8833.171573 -5103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3696.828427 -8793.171573 -5127.000000 ) ( 3694.000000 -8796.000000 -5127.000000 ) ( 3734.000000 -8836.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3736.828427 -8833.171573 -5127.000000 ) ( 3734.000000 -8836.000000 -5127.000000 ) ( 3734.000000 -8836.000000 -5103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3736.828427 -8833.171573 -5103.000000 ) ( 3734.000000 -8836.000000 -5103.000000 ) ( 3694.000000 -8796.000000 -5103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3696.828427 -8793.171573 -5103.000000 ) ( 3694.000000 -8796.000000 -5103.000000 ) ( 3694.000000 -8796.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8169/4875) # points: 4 { brushDef { // Surface normal: -0.967997, 0.250962, 0.000000 // RotY/Z : 0.000000 / 2.887919. Vector texS/T: (-0.250962, -0.967997, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wgrd2b]: 128.000000/128.000000 // --> Vector A/B: (7664.886254, 7720.671556, 7720.671556) / (5127.000000, 5127.000000, 5103.000000) // --> Vector info: d1 = 0.801002, 0.401357, 0.401358. Determinants: 9.591476, 0.000053, -74590.267870, -1338.847265 // --> Vector info: d2 = 0.971837, 0.971837, 0.796835. Determinants: 0.000000, -9.762519, 48751.292270, -1338.847265 ( 3734.000000 -8944.000000 -5103.000000 ) ( 3734.000000 -8944.000000 -5127.000000 ) ( 3748.000000 -8890.000000 -5127.000000 ) ( ( -0.007164 0.000000 55.712306 ) ( 0.000000 0.007292 -36.412886 ) ) 04escapehouse/04wgrd2b 0 0 0 ( 3751.871988 -8891.003849 -5127.000000 ) ( 3737.871988 -8945.003849 -5127.000000 ) ( 3737.871988 -8945.003849 -5103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3751.871988 -8891.003849 -5127.000000 ) ( 3748.000000 -8890.000000 -5127.000000 ) ( 3734.000000 -8944.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3737.871988 -8945.003849 -5127.000000 ) ( 3734.000000 -8944.000000 -5127.000000 ) ( 3734.000000 -8944.000000 -5103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3737.871988 -8945.003849 -5103.000000 ) ( 3734.000000 -8944.000000 -5103.000000 ) ( 3748.000000 -8890.000000 -5103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3751.871988 -8891.003849 -5103.000000 ) ( 3748.000000 -8890.000000 -5103.000000 ) ( 3748.000000 -8890.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8170/4876) # points: 4 { brushDef { // Surface normal: 0.528486, 0.528486, -0.664383 // RotY/Z : 0.726668 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (-0.469790, -0.469790, -0.747392) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8831.763697, -8848.734260, -8871.361677) / (5638.350284, 5544.691328, 5544.691328) // --> Vector info: d1 = 1.079184, 0.555390, 0.432174. Determinants: -11.540313, -9.761056, -49172.140709, -2119.260248 // --> Vector info: d2 = 0.398184, 0.829993, 0.725033. Determinants: -9.830451, 11.551958, -152798.065305, -2119.260248 ( 3618.000000 -8928.000000 -4081.000000 ) ( 3602.000000 -8912.000000 -4081.000000 ) ( 3546.000000 -8944.000000 -4151.000000 ) ( ( 0.005445 0.004606 23.202502 ) ( 0.004639 -0.005451 72.099718 ) ) 04escapehouse/04wex4a 0 0 0 ( 3543.886055 -8946.113945 -4148.342469 ) ( 3599.886055 -8914.113945 -4078.342469 ) ( 3615.886055 -8930.113945 -4078.342469 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3543.886055 -8946.113945 -4148.342469 ) ( 3546.000000 -8944.000000 -4151.000000 ) ( 3602.000000 -8912.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3599.886055 -8914.113945 -4078.342469 ) ( 3602.000000 -8912.000000 -4081.000000 ) ( 3618.000000 -8928.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3615.886055 -8930.113945 -4078.342469 ) ( 3618.000000 -8928.000000 -4081.000000 ) ( 3586.000000 -8984.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3583.886055 -8986.113945 -4148.342469 ) ( 3586.000000 -8984.000000 -4151.000000 ) ( 3546.000000 -8944.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8171/4877) # points: 4 { brushDef { // Surface normal: -0.528486, 0.528486, -0.664383 // RotY/Z : 0.726668 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.469790, -0.469790, -0.747392) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3740.594872, 3723.624310, 3700.996893) / (9058.418310, 8964.759354, 8964.759354) // --> Vector info: d1 = 1.000215, 1.118493, 0.966513. Determinants: -14.234236, 5.255497, 3518.301205, -2119.260248 // --> Vector info: d2 = 0.000134, 0.668793, 0.724456. Determinants: 5.213387, 14.185375, -147998.518430, -2119.260248 ( 3678.000000 -8912.000000 -4081.000000 ) ( 3662.000000 -8928.000000 -4081.000000 ) ( 3694.000000 -8984.000000 -4151.000000 ) ( ( 0.006717 -0.002480 -1.660155 ) ( -0.002460 -0.006694 69.834990 ) ) 04escapehouse/04wex4a 0 0 0 ( 3696.113945 -8986.113945 -4148.342469 ) ( 3664.113945 -8930.113945 -4078.342469 ) ( 3680.113945 -8914.113945 -4078.342469 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3696.113945 -8986.113945 -4148.342469 ) ( 3694.000000 -8984.000000 -4151.000000 ) ( 3662.000000 -8928.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3664.113945 -8930.113945 -4078.342469 ) ( 3662.000000 -8928.000000 -4081.000000 ) ( 3678.000000 -8912.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3680.113945 -8914.113945 -4078.342469 ) ( 3678.000000 -8912.000000 -4081.000000 ) ( 3734.000000 -8944.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3736.113945 -8946.113945 -4148.342469 ) ( 3734.000000 -8944.000000 -4151.000000 ) ( 3694.000000 -8984.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8173/4878) # points: 4 { brushDef { // Surface normal: -0.528486, -0.528486, -0.664383 // RotY/Z : 0.726668 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.469790, 0.469790, -0.747392) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8888.332240, 8871.361677, 8848.734260) / (705.559863, 611.900907, 611.900907) // --> Vector info: d1 = 0.123181, 0.763346, 0.737025. Determinants: -2.465230, 14.931969, 11115.335478, -2119.260248 // --> Vector info: d2 = 0.743851, 0.970087, 1.129787. Determinants: 14.957350, 2.408937, -136221.958537, -2119.260248 ( 3662.000000 -8852.000000 -4081.000000 ) ( 3678.000000 -8868.000000 -4081.000000 ) ( 3734.000000 -8836.000000 -4151.000000 ) ( ( 0.001163 -0.007046 -5.244913 ) ( -0.007058 -0.001137 64.278070 ) ) 04escapehouse/04wex4a 0 0 0 ( 3736.113945 -8833.886055 -4148.342469 ) ( 3680.113945 -8865.886055 -4078.342469 ) ( 3664.113945 -8849.886055 -4078.342469 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3736.113945 -8833.886055 -4148.342469 ) ( 3734.000000 -8836.000000 -4151.000000 ) ( 3678.000000 -8868.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3680.113945 -8865.886055 -4078.342469 ) ( 3678.000000 -8868.000000 -4081.000000 ) ( 3662.000000 -8852.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3664.113945 -8849.886055 -4078.342469 ) ( 3662.000000 -8852.000000 -4081.000000 ) ( 3694.000000 -8796.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3696.113945 -8793.886055 -4148.342469 ) ( 3694.000000 -8796.000000 -4151.000000 ) ( 3734.000000 -8836.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8174/4879) # points: 4 { brushDef { // Surface normal: 0.197323, -0.723518, -0.661502 // RotY/Z : 0.722820 / -1.304544. Vector texS/T: (0.964764, 0.263117, 0.000000) / (-0.174053, 0.638193, -0.749943) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1201.043252, 1184.203738, 1161.400229) / (-3125.152413, -3218.492816, -3218.492816) // --> Vector info: d1 = 0.133029, 0.767501, 0.850658. Determinants: 7.761909, 13.067862, 31233.519443, -2128.488666 // --> Vector info: d2 = 0.530802, 0.289514, 0.428348. Determinants: 12.958765, -7.840099, -41195.347463, -2128.488666 ( 3618.000000 -8852.000000 -4081.000000 ) ( 3640.000000 -8846.000000 -4081.000000 ) ( 3640.000000 -8782.000000 -4151.000000 ) ( ( -0.003647 -0.006140 -14.674036 ) ( -0.006088 0.003683 19.354271 ) ) 04escapehouse/04wex4a 0 0 0 ( 3639.210708 -8779.105928 -4148.353991 ) ( 3639.210708 -8843.105928 -4078.353991 ) ( 3617.210708 -8849.105928 -4078.353991 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3639.210708 -8779.105928 -4148.353991 ) ( 3640.000000 -8782.000000 -4151.000000 ) ( 3640.000000 -8846.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3639.210708 -8843.105928 -4078.353991 ) ( 3640.000000 -8846.000000 -4081.000000 ) ( 3618.000000 -8852.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3617.210708 -8849.105928 -4078.353991 ) ( 3618.000000 -8852.000000 -4081.000000 ) ( 3586.000000 -8796.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3585.210708 -8793.105928 -4148.353991 ) ( 3586.000000 -8796.000000 -4151.000000 ) ( 3640.000000 -8782.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8175/4880) # points: 4 { brushDef { // Surface normal: 0.528486, -0.528486, -0.664383 // RotY/Z : 0.726668 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (-0.469790, 0.469790, -0.747392) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3723.624310, -3740.594872, -3684.026330) / (-2808.167118, -2714.508163, -2714.508163) // --> Vector info: d1 = 0.976616, 0.649178, 0.338320. Determinants: 29.114670, 23.798108, 170066.900662, -5298.150621 // --> Vector info: d2 = 0.530198, 1.124686, 0.873564. Determinants: 23.519746, -29.367606, 2300.481097, -5298.150621 ( 3586.000000 -8796.000000 -4151.000000 ) ( 3546.000000 -8836.000000 -4151.000000 ) ( 3602.000000 -8868.000000 -4081.000000 ) ( ( -0.005495 -0.004492 -32.099295 ) ( -0.004439 0.005543 -0.434205 ) ) 04escapehouse/04wex4a 0 0 0 ( 3599.886055 -8865.886055 -4078.342469 ) ( 3543.886055 -8833.886055 -4148.342469 ) ( 3583.886055 -8793.886055 -4148.342469 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3599.886055 -8865.886055 -4078.342469 ) ( 3602.000000 -8868.000000 -4081.000000 ) ( 3546.000000 -8836.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3543.886055 -8833.886055 -4148.342469 ) ( 3546.000000 -8836.000000 -4151.000000 ) ( 3586.000000 -8796.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3583.886055 -8793.886055 -4148.342469 ) ( 3586.000000 -8796.000000 -4151.000000 ) ( 3618.000000 -8852.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3615.886055 -8849.886055 -4078.342469 ) ( 3618.000000 -8852.000000 -4081.000000 ) ( 3602.000000 -8868.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8176/4881) # points: 4 { brushDef { // Surface normal: 0.723406, -0.187550, -0.664462 // RotY/Z : 0.726773 / -0.253674. Vector texS/T: (0.250962, 0.967997, 0.000000) / (-0.643197, 0.166755, -0.747322) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-7719.094080, -7663.308777, -7680.230797) / (-652.085101, -652.085101, -745.752840) // --> Vector info: d1 = 1.027546, 0.649178, 0.976684. Determinants: 35.440838, 11.867251, 275940.400021, -5225.283150 // --> Vector info: d2 = 1.253303, 1.124686, 0.530209. Determinants: 12.047291, -35.339534, 63400.924107, -5225.283150 ( 3602.000000 -8868.000000 -4081.000000 ) ( 3546.000000 -8836.000000 -4151.000000 ) ( 3532.000000 -8890.000000 -4151.000000 ) ( ( -0.006783 -0.002271 -52.808698 ) ( -0.002306 0.006763 -12.133491 ) ) 04escapehouse/04wex4a 0 0 0 ( 3529.106377 -8889.249801 -4148.342154 ) ( 3543.106377 -8835.249801 -4148.342154 ) ( 3599.106377 -8867.249801 -4078.342154 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3529.106377 -8889.249801 -4148.342154 ) ( 3532.000000 -8890.000000 -4151.000000 ) ( 3546.000000 -8836.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3543.106377 -8835.249801 -4148.342154 ) ( 3546.000000 -8836.000000 -4151.000000 ) ( 3602.000000 -8868.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3599.106377 -8867.249801 -4078.342154 ) ( 3602.000000 -8868.000000 -4081.000000 ) ( 3596.000000 -8890.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.106377 -8889.249801 -4078.342154 ) ( 3596.000000 -8890.000000 -4081.000000 ) ( 3532.000000 -8890.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8177/4882) # points: 4 { brushDef { // Surface normal: 0.724879, 0.187932, -0.662746 // RotY/Z : 0.724480 / 0.253674. Vector texS/T: (-0.250962, 0.967997, 0.000000) / (-0.641536, -0.166324, -0.748844) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-9547.676072, -9491.890770, -9507.952348) / (2321.167771, 2321.167771, 2227.690363) // --> Vector info: d1 = 1.079274, 1.275343, 0.634809. Determinants: -18.328055, -32.583185, -104987.348153, -5214.665473 // --> Vector info: d2 = 0.398314, 0.746405, 0.970988. Determinants: -32.538639, 18.119272, -354803.333640, -5214.665473 ( 3596.000000 -8890.000000 -4081.000000 ) ( 3532.000000 -8890.000000 -4151.000000 ) ( 3546.000000 -8944.000000 -4151.000000 ) ( ( 0.003515 0.006248 20.133094 ) ( 0.006240 -0.003475 68.039520 ) ) 04escapehouse/04wex4a 0 0 0 ( 3543.100485 -8944.751726 -4148.349015 ) ( 3529.100485 -8890.751726 -4148.349015 ) ( 3593.100485 -8890.751726 -4078.349015 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3543.100485 -8944.751726 -4148.349015 ) ( 3546.000000 -8944.000000 -4151.000000 ) ( 3532.000000 -8890.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3529.100485 -8890.751726 -4148.349015 ) ( 3532.000000 -8890.000000 -4151.000000 ) ( 3596.000000 -8890.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3593.100485 -8890.751726 -4078.349015 ) ( 3596.000000 -8890.000000 -4081.000000 ) ( 3602.000000 -8912.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3599.100485 -8912.751726 -4078.349015 ) ( 3602.000000 -8912.000000 -4081.000000 ) ( 3546.000000 -8944.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8178/4883) # points: 4 { brushDef { // Surface normal: 0.187550, 0.723406, -0.664462 // RotY/Z : 0.726773 / 1.317122. Vector texS/T: (-0.967997, 0.250962, 0.000000) / (-0.166755, -0.643197, -0.747322) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5781.666214, -5725.880911, -5742.802931) / (8282.632660, 8282.632660, 8188.964921) // --> Vector info: d1 = 0.400020, 0.774917, 0.432174. Determinants: -35.115704, -12.776009, -99298.511406, -5225.283150 // --> Vector info: d2 = 0.000562, 0.138900, 0.725033. Determinants: -12.957844, 35.038579, -365132.542313, -5225.283150 ( 3618.000000 -8928.000000 -4081.000000 ) ( 3586.000000 -8984.000000 -4151.000000 ) ( 3640.000000 -8998.000000 -4151.000000 ) ( ( 0.006720 0.002445 19.003470 ) ( 0.002480 -0.006706 69.878039 ) ) 04escapehouse/04wex4a 0 0 0 ( 3639.249801 -9000.893623 -4148.342154 ) ( 3585.249801 -8986.893623 -4148.342154 ) ( 3617.249801 -8930.893623 -4078.342154 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3639.249801 -9000.893623 -4148.342154 ) ( 3640.000000 -8998.000000 -4151.000000 ) ( 3586.000000 -8984.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3585.249801 -8986.893623 -4148.342154 ) ( 3586.000000 -8984.000000 -4151.000000 ) ( 3618.000000 -8928.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3617.249801 -8930.893623 -4078.342154 ) ( 3618.000000 -8928.000000 -4081.000000 ) ( 3640.000000 -8934.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3639.249801 -8936.893623 -4078.342154 ) ( 3640.000000 -8934.000000 -4081.000000 ) ( 3640.000000 -8998.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8179/4884) # points: 4 { brushDef { // Surface normal: -0.187932, 0.724879, -0.662746 // RotY/Z : 0.724480 / 1.824470. Vector texS/T: (-0.967997, -0.250962, 0.000000) / (0.166324, -0.641536, -0.748844) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1321.136507, -1265.351205, -1281.412783) / (9486.415609, 9486.415609, 9392.938201) // --> Vector info: d1 = 0.000453, 0.400014, 0.280332. Determinants: -37.349962, -0.258956, -46890.196857, -5214.665473 // --> Vector info: d2 = 0.000027, 0.000553, 0.669018. Determinants: -0.049148, 37.298958, -353898.495112, -5214.665473 ( 3640.000000 -8934.000000 -4081.000000 ) ( 3640.000000 -8998.000000 -4151.000000 ) ( 3694.000000 -8984.000000 -4151.000000 ) ( ( 0.007162 0.000050 8.991986 ) ( 0.000009 -0.007153 67.866002 ) ) 04escapehouse/04wex4a 0 0 0 ( 3694.751726 -8986.899515 -4148.349015 ) ( 3640.751726 -9000.899515 -4148.349015 ) ( 3640.751726 -8936.899515 -4078.349015 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.751726 -8986.899515 -4148.349015 ) ( 3694.000000 -8984.000000 -4151.000000 ) ( 3640.000000 -8998.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.751726 -9000.899515 -4148.349015 ) ( 3640.000000 -8998.000000 -4151.000000 ) ( 3640.000000 -8934.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.751726 -8936.899515 -4078.349015 ) ( 3640.000000 -8934.000000 -4081.000000 ) ( 3662.000000 -8928.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3662.751726 -8930.899515 -4078.349015 ) ( 3662.000000 -8928.000000 -4081.000000 ) ( 3694.000000 -8984.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8180/4885) # points: 4 { brushDef { // Surface normal: -0.723406, 0.187550, -0.664462 // RotY/Z : 0.726773 / 2.887919. Vector texS/T: (-0.250962, -0.967997, 0.000000) / (0.643197, -0.166755, -0.747322) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (7664.886254, 7720.671556, 7703.749536) / (6995.286241, 6995.286241, 6901.618502) // --> Vector info: d1 = 0.320046, 0.624746, 0.966513. Determinants: -28.540534, 24.221718, 47649.762176, -5225.283150 // --> Vector info: d2 = 0.396210, 0.137723, 0.724456. Determinants: 24.211888, 28.356972, -386016.817754, -5225.283150 ( 3678.000000 -8912.000000 -4081.000000 ) ( 3734.000000 -8944.000000 -4151.000000 ) ( 3748.000000 -8890.000000 -4151.000000 ) ( ( 0.005462 -0.004635 -9.119078 ) ( -0.004634 -0.005427 73.874813 ) ) 04escapehouse/04wex4a 0 0 0 ( 3750.893623 -8890.750199 -4148.342154 ) ( 3736.893623 -8944.750199 -4148.342154 ) ( 3680.893623 -8912.750199 -4078.342154 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3750.893623 -8890.750199 -4148.342154 ) ( 3748.000000 -8890.000000 -4151.000000 ) ( 3734.000000 -8944.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3736.893623 -8944.750199 -4148.342154 ) ( 3734.000000 -8944.000000 -4151.000000 ) ( 3678.000000 -8912.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3680.893623 -8912.750199 -4078.342154 ) ( 3678.000000 -8912.000000 -4081.000000 ) ( 3684.000000 -8890.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.893623 -8890.750199 -4078.342154 ) ( 3684.000000 -8890.000000 -4081.000000 ) ( 3748.000000 -8890.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8181/4886) # points: 4 { brushDef { // Surface normal: -0.724879, -0.187932, -0.662746 // RotY/Z : 0.724480 / -2.887919. Vector texS/T: (0.250962, -0.967997, 0.000000) / (0.641536, 0.166324, -0.748844) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9490.313293, 9546.098596, 9530.037018) / (4034.307342, 4034.307342, 3940.829935) // --> Vector info: d1 = 0.123181, 0.320046, 0.843046. Determinants: -18.402482, 32.337659, 43542.915629, -5214.665473 // --> Vector info: d2 = 0.743851, 0.396210, 0.829237. Determinants: 32.496593, 18.572897, -387210.553397, -5214.665473 ( 3684.000000 -8890.000000 -4081.000000 ) ( 3748.000000 -8890.000000 -4151.000000 ) ( 3734.000000 -8836.000000 -4151.000000 ) ( ( 0.003529 -0.006201 -8.350088 ) ( -0.006232 -0.003562 74.254150 ) ) 04escapehouse/04wex4a 0 0 0 ( 3736.899515 -8835.248274 -4148.349015 ) ( 3750.899515 -8889.248274 -4148.349015 ) ( 3686.899515 -8889.248274 -4078.349015 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3736.899515 -8835.248274 -4148.349015 ) ( 3734.000000 -8836.000000 -4151.000000 ) ( 3748.000000 -8890.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3750.899515 -8889.248274 -4148.349015 ) ( 3748.000000 -8890.000000 -4151.000000 ) ( 3684.000000 -8890.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3686.899515 -8889.248274 -4078.349015 ) ( 3684.000000 -8890.000000 -4081.000000 ) ( 3678.000000 -8868.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3680.899515 -8867.248274 -4078.349015 ) ( 3678.000000 -8868.000000 -4081.000000 ) ( 3734.000000 -8836.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8182/4887) # points: 4 { brushDef { // Surface normal: -0.187550, -0.723406, -0.664462 // RotY/Z : 0.726773 / -1.824470. Vector texS/T: (0.967997, -0.250962, 0.000000) / (0.166755, 0.643197, -0.747322) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5727.458388, 5783.243690, 5766.321671) / (-1939.431520, -1939.431520, -2033.099258) // --> Vector info: d1 = 0.133029, 0.058364, 0.737215. Determinants: 6.993770, 36.606404, 30243.971990, -5225.283150 // --> Vector info: d2 = 0.530802, 0.138175, 0.130292. Determinants: 36.776472, -7.083813, -227147.876234, -5225.283150 ( 3662.000000 -8852.000000 -4081.000000 ) ( 3694.000000 -8796.000000 -4151.000000 ) ( 3640.000000 -8782.000000 -4151.000000 ) ( ( -0.001338 -0.007006 -5.788006 ) ( -0.007038 0.001356 43.470922 ) ) 04escapehouse/04wex4a 0 0 0 ( 3640.750199 -8779.106377 -4148.342154 ) ( 3694.750199 -8793.106377 -4148.342154 ) ( 3662.750199 -8849.106377 -4078.342154 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.750199 -8779.106377 -4148.342154 ) ( 3640.000000 -8782.000000 -4151.000000 ) ( 3694.000000 -8796.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.750199 -8793.106377 -4148.342154 ) ( 3694.000000 -8796.000000 -4151.000000 ) ( 3662.000000 -8852.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3662.750199 -8849.106377 -4078.342154 ) ( 3662.000000 -8852.000000 -4081.000000 ) ( 3640.000000 -8846.000000 -4081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.750199 -8843.106377 -4078.342154 ) ( 3640.000000 -8846.000000 -4081.000000 ) ( 3640.000000 -8782.000000 -4151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8186/4888) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1733.000000, -1733.000000, -1767.000000) / (-228.000000, -245.000000, -245.000000) // --> Vector info: d1 = 1.000005, 1.125000, 1.125000. Determinants: 0.000008, 4.249818, 390.969607, -578.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.249998. Determinants: 4.249976, -0.000010, 6787.205682, -578.000000 ( 2100.000000 1767.000000 245.000000 ) ( 2100.000000 1733.000000 245.000000 ) ( 2100.000000 1733.000000 228.000000 ) ( ( 0.000000 -0.007353 -0.676418 ) ( -0.007353 0.000000 -11.742570 ) ) 04escapehouse/04wex4a 0 0 0 ( 2104.000000 1733.000000 228.000000 ) ( 2104.000000 1733.000000 245.000000 ) ( 2104.000000 1767.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2104.000000 1733.000000 228.000000 ) ( 2100.000000 1733.000000 228.000000 ) ( 2100.000000 1733.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2104.000000 1733.000000 245.000000 ) ( 2100.000000 1733.000000 245.000000 ) ( 2100.000000 1767.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2104.000000 1767.000000 245.000000 ) ( 2100.000000 1767.000000 245.000000 ) ( 2100.000000 1768.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2104.000000 1768.000000 228.000000 ) ( 2100.000000 1768.000000 228.000000 ) ( 2100.000000 1733.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8187/4889) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1733.000000, 1733.000000, 1768.000000) / (1925.000000, 2100.000000, 2100.000000) // --> Vector info: d1 = 0.000000, 1.250002, 1.250000. Determinants: 0.000313, -43.750066, 84218.333559, -6125.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.250000. Determinants: -43.750334, 0.000048, 69694.236387, -6125.000000 ( 2100.000000 1768.000000 228.000000 ) ( 2100.000000 1733.000000 228.000000 ) ( 1925.000000 1733.000000 228.000000 ) ( ( 0.000000 0.007143 -13.749932 ) ( 0.007143 0.000000 -11.378651 ) ) 04escapehouse/04wex4a 0 0 0 ( 1925.000000 1733.000000 224.000000 ) ( 2100.000000 1733.000000 224.000000 ) ( 2100.000000 1768.000000 224.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1925.000000 1733.000000 224.000000 ) ( 1925.000000 1733.000000 228.000000 ) ( 2100.000000 1733.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2100.000000 1733.000000 224.000000 ) ( 2100.000000 1733.000000 228.000000 ) ( 2100.000000 1768.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2100.000000 1768.000000 224.000000 ) ( 2100.000000 1768.000000 228.000000 ) ( 1925.000000 1767.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1925.000000 1767.000000 224.000000 ) ( 1925.000000 1767.000000 228.000000 ) ( 1925.000000 1733.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8188/4890) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1733.000000, 1733.000000, 1767.000000) / (-245.000000, -228.000000, -228.000000) // --> Vector info: d1 = 0.000000, 0.125008, 0.125000. Determinants: 0.000129, -4.250258, -1041.536368, -578.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.249995. Determinants: -4.249927, 0.000014, 6787.127125, -578.000000 ( 1925.000000 1767.000000 228.000000 ) ( 1925.000000 1733.000000 228.000000 ) ( 1925.000000 1733.000000 245.000000 ) ( ( 0.000000 0.007353 1.801966 ) ( 0.007353 0.000000 -11.742434 ) ) 04escapehouse/04wex4a 0 0 0 ( 1921.000000 1733.000000 245.000000 ) ( 1921.000000 1733.000000 228.000000 ) ( 1921.000000 1767.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1921.000000 1733.000000 245.000000 ) ( 1925.000000 1733.000000 245.000000 ) ( 1925.000000 1733.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1921.000000 1733.000000 228.000000 ) ( 1925.000000 1733.000000 228.000000 ) ( 1925.000000 1767.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1921.000000 1767.000000 228.000000 ) ( 1925.000000 1767.000000 228.000000 ) ( 1925.000000 1767.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1921.000000 1767.000000 245.000000 ) ( 1925.000000 1767.000000 245.000000 ) ( 1925.000000 1733.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8191/4891) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1733.000000, 1733.000000, 1767.000000) / (-612.000000, -245.000000, -245.000000) // --> Vector info: d1 = 1.192054, 1.192047, 0.942049. Determinants: 91.749452, 0.000235, -173876.110308, -12478.000000 // --> Vector info: d2 = 0.335938, 2.960933, 2.960932. Determinants: 0.000264, -89.249827, -58813.189308, -12478.000000 ( 1925.000000 1767.000000 245.000000 ) ( 1925.000000 1733.000000 245.000000 ) ( 1925.000000 1733.000000 612.000000 ) ( ( -0.007353 0.000000 13.934614 ) ( 0.000000 0.007153 4.713351 ) ) 04escapehouse/04wex4a 0 0 0 ( 1921.000000 1733.000000 612.000000 ) ( 1921.000000 1733.000000 245.000000 ) ( 1921.000000 1767.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1921.000000 1733.000000 612.000000 ) ( 1925.000000 1733.000000 612.000000 ) ( 1925.000000 1733.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1921.000000 1733.000000 245.000000 ) ( 1925.000000 1733.000000 245.000000 ) ( 1925.000000 1767.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1921.000000 1767.000000 245.000000 ) ( 1925.000000 1767.000000 245.000000 ) ( 1925.000000 1767.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1921.000000 1767.000000 612.000000 ) ( 1925.000000 1767.000000 612.000000 ) ( 1925.000000 1733.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8192/4892) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (1733.000000, 1733.000000, 1767.000000) / (-2100.000000, -1925.000000, -1925.000000) // --> Vector info: d1 = 0.000000, 0.624998, 0.624998. Determinants: 0.000000, -21.249909, -44624.810437, -5950.000000 // --> Vector info: d2 = 0.999998, 1.000000, 1.124999. Determinants: -21.874875, -0.000065, 31959.034859, -5950.000000 ( 1925.000000 1767.000000 612.000000 ) ( 1925.000000 1733.000000 612.000000 ) ( 2100.000000 1733.000000 612.000000 ) ( ( 0.000000 0.003571 7.499968 ) ( 0.003676 0.000000 -5.371266 ) ) 04escapehouse/04sky01 0 0 0 ( 2100.000000 1733.000000 616.000000 ) ( 1925.000000 1733.000000 616.000000 ) ( 1925.000000 1767.000000 616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2100.000000 1733.000000 616.000000 ) ( 2100.000000 1733.000000 612.000000 ) ( 1925.000000 1733.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1925.000000 1733.000000 616.000000 ) ( 1925.000000 1733.000000 612.000000 ) ( 1925.000000 1767.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1925.000000 1767.000000 616.000000 ) ( 1925.000000 1767.000000 612.000000 ) ( 2100.000000 1767.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2100.000000 1767.000000 616.000000 ) ( 2100.000000 1767.000000 612.000000 ) ( 2100.000000 1733.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8193/4893) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1733.000000, -1733.000000, -1767.000000) / (-245.000000, -612.000000, -612.000000) // --> Vector info: d1 = 0.922677, 0.922659, 0.672660. Determinants: -91.749475, -0.000634, -170515.165467, -12478.000000 // --> Vector info: d2 = 0.000003, 2.624998, 2.624996. Determinants: -0.000700, 89.249830, 21864.963134, -12478.000000 ( 2100.000000 1767.000000 612.000000 ) ( 2100.000000 1733.000000 612.000000 ) ( 2100.000000 1733.000000 245.000000 ) ( ( 0.007353 0.000000 13.665264 ) ( 0.000000 -0.007153 -1.752281 ) ) 04escapehouse/04wex4a 0 0 0 ( 2104.000000 1733.000000 245.000000 ) ( 2104.000000 1733.000000 612.000000 ) ( 2104.000000 1767.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2104.000000 1733.000000 245.000000 ) ( 2100.000000 1733.000000 245.000000 ) ( 2100.000000 1733.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2104.000000 1733.000000 612.000000 ) ( 2100.000000 1733.000000 612.000000 ) ( 2100.000000 1767.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2104.000000 1767.000000 612.000000 ) ( 2100.000000 1767.000000 612.000000 ) ( 2100.000000 1767.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2104.000000 1767.000000 245.000000 ) ( 2100.000000 1767.000000 245.000000 ) ( 2100.000000 1733.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8194/4894) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (1733.000000, 1733.000000, 1767.000000) / (1925.000000, 2100.000000, 2100.000000) // --> Vector info: d1 = 0.000000, 1.250002, 1.250000. Determinants: 0.000313, -42.500064, 81812.079955, -5950.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.250000. Determinants: -43.750334, 0.000046, 69869.239007, -5950.000000 ( 2100.000000 1767.000000 245.000000 ) ( 2100.000000 1733.000000 245.000000 ) ( 1925.000000 1733.000000 245.000000 ) ( ( 0.000000 0.007143 -13.749929 ) ( 0.007353 0.000000 -11.742729 ) ) common/glass 0 0 0 ( 1925.000000 1733.000000 241.000000 ) ( 2100.000000 1733.000000 241.000000 ) ( 2100.000000 1767.000000 241.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1925.000000 1733.000000 241.000000 ) ( 1925.000000 1733.000000 245.000000 ) ( 2100.000000 1733.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2100.000000 1733.000000 241.000000 ) ( 2100.000000 1733.000000 245.000000 ) ( 2100.000000 1767.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2100.000000 1767.000000 241.000000 ) ( 2100.000000 1767.000000 245.000000 ) ( 1925.000000 1767.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1925.000000 1767.000000 241.000000 ) ( 1925.000000 1767.000000 245.000000 ) ( 1925.000000 1733.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8196/4895) # points: 4 { brushDef { // Surface normal: -0.472155, 0.881495, -0.006073 // RotY/Z : 0.006073 / 2.062540. Vector texS/T: (-0.881511, -0.472164, 0.000000) / (0.002868, -0.005354, -0.999982) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2825.889243, -2900.657507, -2917.657480) / (-299.802566, -616.808413, -611.808321) // --> Vector info: d1 = 0.999998, 3.259985, 3.231033. Determinants: 2.122078, 40.584441, 12401.151710, -5762.939007 // --> Vector info: d2 = 0.125002, 0.663144, 0.784734. Determinants: 41.235391, 0.057349, 115823.459575, -5762.939007 ( 2275.000000 1932.000000 608.000000 ) ( 2260.000000 1924.000000 613.000000 ) ( 2195.000000 1887.000000 296.000000 ) ( ( -0.000368 -0.007042 -2.151880 ) ( -0.007155 -0.000010 -20.097985 ) ) 04escapehouse/04wex4a 0 0 0 ( 2196.888620 1883.474021 296.024293 ) ( 2261.888620 1920.474021 613.024293 ) ( 2276.888620 1928.474021 608.024293 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2196.888620 1883.474021 296.024293 ) ( 2195.000000 1887.000000 296.000000 ) ( 2260.000000 1924.000000 613.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2261.888620 1920.474021 613.024293 ) ( 2260.000000 1924.000000 613.000000 ) ( 2275.000000 1932.000000 608.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2276.888620 1928.474021 608.024293 ) ( 2275.000000 1932.000000 608.000000 ) ( 2210.000000 1895.000000 292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2211.888620 1891.474021 292.024293 ) ( 2210.000000 1895.000000 292.000000 ) ( 2195.000000 1887.000000 296.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8197/4896) # points: 4 { brushDef { // Surface normal: -0.848214, -0.475000, 0.234323 // RotY/Z : -0.236522 / -2.631104. Vector texS/T: (0.488603, -0.872506, 0.000000) / (-0.204448, -0.114491, -0.972159) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-574.108958, -803.333739, -803.578041) / (-1277.388300, -1277.388300, -969.825395) // --> Vector info: d1 = 0.999999, 2.639926, 2.639929. Determinants: 504.380829, 0.399980, 219579.509969, -70501.039311 // --> Vector info: d2 = 0.343750, 0.343750, 2.542119. Determinants: 0.000026, -503.920630, -667937.035966, -70501.039311 ( 2100.000000 2097.000000 309.000000 ) ( 2163.000000 2132.000000 608.000000 ) ( 2275.000000 1932.000000 608.000000 ) ( ( -0.007154 -0.000006 -3.114557 ) ( 0.000000 0.007148 9.474145 ) ) 04escapehouse/04wex4a 0 0 0 ( 2278.392858 1933.900000 607.062709 ) ( 2166.392858 2133.900000 607.062709 ) ( 2103.392858 2098.900000 308.062709 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2278.392858 1933.900000 607.062709 ) ( 2275.000000 1932.000000 608.000000 ) ( 2163.000000 2132.000000 608.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2166.392858 2133.900000 607.062709 ) ( 2163.000000 2132.000000 608.000000 ) ( 2100.000000 2097.000000 309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2103.392858 2098.900000 308.062709 ) ( 2100.000000 2097.000000 309.000000 ) ( 2213.000000 1897.000000 309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2216.392858 1898.900000 308.062709 ) ( 2213.000000 1897.000000 309.000000 ) ( 2275.000000 1932.000000 608.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8198/4897) # points: 4 { brushDef { // Surface normal: 0.471570, -0.881816, 0.004758 // RotY/Z : -0.004758 / -1.079719. Vector texS/T: (0.881826, 0.471576, 0.000000) / (0.002244, -0.004196, -0.999989) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2895.788209, 2820.139419, 2837.139409) / (-616.085201, -300.081624, -296.081579) // --> Vector info: d1 = 1.292641, 0.755369, 0.876973. Determinants: -40.576435, -0.065586, 110125.064280, -5674.656025 // --> Vector info: d2 = 2.624996, 0.364810, 0.335904. Determinants: 0.093538, 40.609841, 9852.308819, -5674.656025 ( 2097.000000 2095.000000 292.000000 ) ( 2082.000000 2087.000000 296.000000 ) ( 2148.000000 2124.000000 612.000000 ) ( ( 0.007150 0.000012 -19.406474 ) ( -0.000016 -0.007156 -1.736195 ) ) 04escapehouse/04wex4a 0 0 0 ( 2146.113718 2127.527262 611.980968 ) ( 2080.113718 2090.527262 295.980968 ) ( 2095.113718 2098.527262 291.980968 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2146.113718 2127.527262 611.980968 ) ( 2148.000000 2124.000000 612.000000 ) ( 2082.000000 2087.000000 296.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2080.113718 2090.527262 295.980968 ) ( 2082.000000 2087.000000 296.000000 ) ( 2097.000000 2095.000000 292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2095.113718 2098.527262 291.980968 ) ( 2097.000000 2095.000000 292.000000 ) ( 2163.000000 2132.000000 608.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2161.113718 2135.527262 607.980968 ) ( 2163.000000 2132.000000 608.000000 ) ( 2148.000000 2124.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8199/4898) # points: 4 { brushDef { // Surface normal: -0.197874, -0.115676, -0.973378 // RotY/Z : 1.339535 / -2.612577. Vector texS/T: (0.504684, -0.863304, 0.000000) / (0.840321, 0.491248, -0.229205) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-520.411048, -749.596486, -748.932658) / (2703.785732, 2708.148639, 2725.600267) // --> Vector info: d1 = 1.000000, 2.639927, 2.639928. Determinants: 28.619391, -1.088849, 13835.305510, -4002.555309 // --> Vector info: d2 = 0.000000, 0.000000, 0.125005. Determinants: -0.545385, -28.649349, 77177.876554, -4002.555309 ( 2163.000000 2132.000000 608.000000 ) ( 2148.000000 2124.000000 612.000000 ) ( 2260.000000 1924.000000 613.000000 ) ( ( -0.007150 0.000272 -3.456618 ) ( 0.000136 0.007158 -19.282151 ) ) 04escapehouse/04wex4a 0 0 0 ( 2260.791494 1924.462704 616.893513 ) ( 2148.791494 2124.462704 615.893513 ) ( 2163.791494 2132.462704 611.893513 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2260.791494 1924.462704 616.893513 ) ( 2260.000000 1924.000000 613.000000 ) ( 2148.000000 2124.000000 612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2148.791494 2124.462704 615.893513 ) ( 2148.000000 2124.000000 612.000000 ) ( 2163.000000 2132.000000 608.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2163.791494 2132.462704 611.893513 ) ( 2163.000000 2132.000000 608.000000 ) ( 2275.000000 1932.000000 608.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.791494 1932.462704 611.893513 ) ( 2275.000000 1932.000000 608.000000 ) ( 2260.000000 1924.000000 613.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8200/4899) # points: 4 { brushDef { // Surface normal: 0.199468, 0.112699, 0.973402 // RotY/Z : -1.339640 / 0.514287. Vector texS/T: (-0.491914, 0.870644, 0.000000) / (0.847487, 0.478830, -0.229104) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (792.455728, 792.869284, 563.154243) / (2713.429729, 2695.970377, 2695.970377) // --> Vector info: d1 = 0.000000, 0.125004, 0.125026. Determinants: 0.000388, 28.715265, -77917.161364, -4010.675754 // --> Vector info: d2 = 0.000000, 0.000001, 1.639928. Determinants: 28.632055, 0.678420, -24530.481419, -4010.675754 ( 2195.000000 1887.000000 296.000000 ) ( 2082.000000 2087.000000 296.000000 ) ( 2097.000000 2095.000000 292.000000 ) ( ( 0.000000 -0.007160 19.427440 ) ( -0.007139 -0.000169 6.116296 ) ) common/glass 0 0 0 ( 2096.202129 2094.549203 288.106392 ) ( 2081.202129 2086.549203 292.106392 ) ( 2194.202129 1886.549203 292.106392 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2096.202129 2094.549203 288.106392 ) ( 2097.000000 2095.000000 292.000000 ) ( 2082.000000 2087.000000 296.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2081.202129 2086.549203 292.106392 ) ( 2082.000000 2087.000000 296.000000 ) ( 2195.000000 1887.000000 296.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2194.202129 1886.549203 292.106392 ) ( 2195.000000 1887.000000 296.000000 ) ( 2210.000000 1895.000000 292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2209.202129 1894.549203 288.106392 ) ( 2210.000000 1895.000000 292.000000 ) ( 2097.000000 2095.000000 292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8202/4900) # points: 4 { brushDef { // Surface normal: -0.847067, -0.478593, 0.231141 // RotY/Z : -0.233250 / -2.627306. Vector texS/T: (0.491914, -0.870644, 0.000000) / (-0.201242, -0.113702, -0.972920) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-792.455728, -793.021647, -563.306606) / (-944.301161, -895.992986, -895.992986) // --> Vector info: d1 = 0.999999, 1.345238, 1.345246. Determinants: -0.000363, -79.306660, -85986.762113, -11097.114310 // --> Vector info: d2 = 0.343750, 0.343750, 1.983678. Determinants: -79.221927, -0.927976, -67470.792336, -11097.114310 ( 2200.000000 1890.000000 245.000000 ) ( 2087.000000 2090.000000 245.000000 ) ( 2097.000000 2095.000000 292.000000 ) ( ( 0.000000 0.007147 7.748570 ) ( 0.007139 0.000084 6.080030 ) ) 04escapehouse/04wex4a 0 0 0 ( 2100.388268 2096.914372 291.075435 ) ( 2090.388268 2091.914372 244.075435 ) ( 2203.388268 1891.914372 244.075435 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2100.388268 2096.914372 291.075435 ) ( 2097.000000 2095.000000 292.000000 ) ( 2087.000000 2090.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2090.388268 2091.914372 244.075435 ) ( 2087.000000 2090.000000 245.000000 ) ( 2200.000000 1890.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2203.388268 1891.914372 244.075435 ) ( 2200.000000 1890.000000 245.000000 ) ( 2210.000000 1895.000000 292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2213.388268 1896.914372 291.075435 ) ( 2210.000000 1895.000000 292.000000 ) ( 2097.000000 2095.000000 292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8203/4901) # points: 4 { brushDef { // Surface normal: 0.490259, -0.871571, -0.003204 // RotY/Z : 0.003204 / -1.058407. Vector texS/T: (0.871576, 0.490261, 0.000000) / (-0.001571, 0.002793, -0.999995) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2837.795475, 2825.266577, 2843.624137) / (-293.440630, -242.440368, -242.440368) // --> Vector info: d1 = 0.754500, 0.667643, 0.796139. Determinants: -6.553344, -0.015425, 17886.131232, -936.240354 // --> Vector info: d2 = 0.364808, 0.000001, 0.000006. Determinants: -0.000256, 6.696913, 1624.324229, -936.240354 ( 2087.000000 2090.000000 245.000000 ) ( 2071.000000 2081.000000 245.000000 ) ( 2082.000000 2087.000000 296.000000 ) ( ( 0.007000 0.000016 -19.104209 ) ( 0.000000 -0.007153 -1.734944 ) ) 04escapehouse/04wex4a 0 0 0 ( 2080.038965 2090.486284 296.012817 ) ( 2069.038965 2084.486284 245.012817 ) ( 2085.038965 2093.486284 245.012817 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2080.038965 2090.486284 296.012817 ) ( 2082.000000 2087.000000 296.000000 ) ( 2071.000000 2081.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2069.038965 2084.486284 245.012817 ) ( 2071.000000 2081.000000 245.000000 ) ( 2087.000000 2090.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2085.038965 2093.486284 245.012817 ) ( 2087.000000 2090.000000 245.000000 ) ( 2097.000000 2095.000000 292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2095.038965 2098.486284 292.012817 ) ( 2097.000000 2095.000000 292.000000 ) ( 2082.000000 2087.000000 296.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8206/4902) # points: 4 { brushDef { // Surface normal: -0.471040, 0.882109, -0.002181 // RotY/Z : 0.002181 / 2.061267. Vector texS/T: (-0.882111, -0.471041, 0.000000) / (0.001027, -0.001924, -0.999998) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2812.559183, -2825.088654, -2842.088652) / (-246.374370, -297.374491, -293.374481) // --> Vector info: d1 = 0.999998, 1.364769, 1.335816. Determinants: -0.017497, 6.563875, 650.842108, -917.119949 // --> Vector info: d2 = 0.125002, 0.211858, 0.333447. Determinants: 6.548459, -0.046896, 18291.733117, -917.119949 ( 2210.000000 1895.000000 292.000000 ) ( 2195.000000 1887.000000 296.000000 ) ( 2184.000000 1881.000000 245.000000 ) ( ( 0.000019 -0.007157 -0.709659 ) ( -0.007140 0.000051 -19.944755 ) ) 04escapehouse/04wex4a 0 0 0 ( 2185.884159 1877.471563 245.008723 ) ( 2196.884159 1883.471563 296.008723 ) ( 2211.884159 1891.471563 292.008723 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2185.884159 1877.471563 245.008723 ) ( 2184.000000 1881.000000 245.000000 ) ( 2195.000000 1887.000000 296.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2196.884159 1883.471563 296.008723 ) ( 2195.000000 1887.000000 296.000000 ) ( 2210.000000 1895.000000 292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2211.884159 1891.471563 292.008723 ) ( 2210.000000 1895.000000 292.000000 ) ( 2200.000000 1890.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2201.884159 1886.471563 245.008723 ) ( 2200.000000 1890.000000 245.000000 ) ( 2184.000000 1881.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8208/4903) # points: 4 { brushDef { // Surface normal: 0.484376, -0.874686, 0.017426 // RotY/Z : -0.017427 / -1.065062. Vector texS/T: (0.874819, 0.484450, 0.000000) / (0.008442, -0.015245, -0.999848) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (2853.011469, 2849.418113, 3198.109943) / (-323.192780, -306.190198, -311.190957) // --> Vector info: d1 = 1.000000, 1.124996, 0.510041. Determinants: 9.830754, -41.375270, -47330.133742, -5910.691838 // --> Vector info: d2 = 0.000000, 0.000006, 2.413949. Determinants: -41.043292, -8.676405, 114292.829955, -5910.691838 ( 2402.000000 2264.000000 297.000000 ) ( 2097.000000 2095.000000 292.000000 ) ( 2100.000000 2097.000000 309.000000 ) ( ( -0.001663 0.007000 8.007545 ) ( 0.006944 0.001468 -19.336625 ) ) 04escapehouse/04wex4a 0 0 0 ( 2098.062494 2100.498744 308.930296 ) ( 2095.062494 2098.498744 291.930296 ) ( 2400.062494 2267.498744 296.930296 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2098.062494 2100.498744 308.930296 ) ( 2100.000000 2097.000000 309.000000 ) ( 2097.000000 2095.000000 292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2095.062494 2098.498744 291.930296 ) ( 2097.000000 2095.000000 292.000000 ) ( 2402.000000 2264.000000 297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2400.062494 2267.498744 296.930296 ) ( 2402.000000 2264.000000 297.000000 ) ( 2406.000000 2266.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2404.062494 2269.498744 314.930296 ) ( 2406.000000 2266.000000 315.000000 ) ( 2100.000000 2097.000000 309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8209/4904) # points: 4 { brushDef { // Surface normal: -0.012484, -0.007053, 0.999897 // RotY/Z : -1.556458 / -2.627306. Vector texS/T: (0.491914, -0.870644, 0.000000) / (-0.870554, -0.491863, -0.014338) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-792.455728, -562.740687, -559.845796) / (-2860.192857, -2860.192857, -3208.908528) // --> Vector info: d1 = 0.000000, 1.639927, 1.659801. Determinants: -571.868370, -0.182142, -453701.330129, -80105.234748 // --> Vector info: d2 = 1.000000, 0.999999, 3.490969. Determinants: 0.000373, 572.213406, 1556535.762098, -80105.234748 ( 2515.000000 2064.000000 297.000000 ) ( 2210.000000 1895.000000 292.000000 ) ( 2097.000000 2095.000000 292.000000 ) ( ( 0.007139 0.000002 5.663816 ) ( 0.000000 -0.007143 -19.431137 ) ) 04escapehouse/04wex4a 0 0 0 ( 2097.049934 2095.028213 288.000411 ) ( 2210.049934 1895.028213 288.000411 ) ( 2515.049934 2064.028213 293.000411 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2097.049934 2095.028213 288.000411 ) ( 2097.000000 2095.000000 292.000000 ) ( 2210.000000 1895.000000 292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2210.049934 1895.028213 288.000411 ) ( 2210.000000 1895.000000 292.000000 ) ( 2515.000000 2064.000000 297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2515.049934 2064.028213 293.000411 ) ( 2515.000000 2064.000000 297.000000 ) ( 2402.000000 2264.000000 297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2402.049934 2264.028213 293.000411 ) ( 2402.000000 2264.000000 297.000000 ) ( 2097.000000 2095.000000 292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8210/4905) # points: 4 { brushDef { // Surface normal: -0.484332, 0.874710, -0.017437 // RotY/Z : 0.017438 / 2.076481. Vector texS/T: (-0.874843, -0.484406, 0.000000) / (0.008446, -0.015254, -0.999848) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-2851.353190, -2854.946532, -3203.638357) / (-302.195982, -319.198567, -325.199479) // --> Vector info: d1 = 0.000000, 0.125004, 0.740003. Determinants: 9.706431, 41.377907, 40180.699482, -5907.099034 // --> Vector info: d2 = 0.000000, 0.000001, 2.413937. Determinants: 41.043148, -8.673766, 114407.335110, -5907.099034 ( 2518.000000 2066.000000 315.000000 ) ( 2213.000000 1897.000000 309.000000 ) ( 2210.000000 1895.000000 292.000000 ) ( ( -0.001643 -0.007005 -6.802104 ) ( -0.006948 0.001468 -19.367770 ) ) 04escapehouse/04wex4a 0 0 0 ( 2211.937330 1891.501159 292.069747 ) ( 2214.937330 1893.501159 309.069747 ) ( 2519.937330 2062.501159 315.069747 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2211.937330 1891.501159 292.069747 ) ( 2210.000000 1895.000000 292.000000 ) ( 2213.000000 1897.000000 309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2214.937330 1893.501159 309.069747 ) ( 2213.000000 1897.000000 309.000000 ) ( 2518.000000 2066.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2519.937330 2062.501159 315.069747 ) ( 2518.000000 2066.000000 315.000000 ) ( 2515.000000 2064.000000 297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2516.937330 2060.501159 297.069747 ) ( 2515.000000 2064.000000 297.000000 ) ( 2210.000000 1895.000000 292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8211/4906) # points: 4 { brushDef { // Surface normal: 0.014942, 0.008442, -0.999853 // RotY/Z : 1.553633 / 0.514287. Vector texS/T: (-0.491914, 0.870644, 0.000000) / (-0.870516, -0.491841, -0.017162) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (563.006234, 792.721275, 789.334470) / (-2864.777405, -2864.777405, -3214.379364) // --> Vector info: d1 = 1.000000, 2.639927, 2.620053. Determinants: -573.321661, 0.988788, 245307.498304, -80308.828238 // --> Vector info: d2 = 0.000000, 0.000000, 2.490970. Determinants: -0.000014, 572.213236, 1639263.554618, -80308.828238 ( 2406.000000 2266.000000 315.000000 ) ( 2100.000000 2097.000000 309.000000 ) ( 2213.000000 1897.000000 309.000000 ) ( ( 0.007139 -0.000012 -3.054552 ) ( 0.000000 -0.007125 -20.411997 ) ) 04escapehouse/04wex4a 0 0 0 ( 2212.940231 1896.966230 312.999411 ) ( 2099.940231 2096.966230 312.999411 ) ( 2405.940231 2265.966230 318.999411 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2212.940231 1896.966230 312.999411 ) ( 2213.000000 1897.000000 309.000000 ) ( 2100.000000 2097.000000 309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2099.940231 2096.966230 312.999411 ) ( 2100.000000 2097.000000 309.000000 ) ( 2406.000000 2266.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2405.940231 2265.966230 318.999411 ) ( 2406.000000 2266.000000 315.000000 ) ( 2518.000000 2066.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2517.940231 2065.966230 318.999411 ) ( 2518.000000 2066.000000 315.000000 ) ( 2213.000000 1897.000000 309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8213/4907) # points: 4 { brushDef { // Surface normal: -0.853775, -0.482383, 0.195894 // RotY/Z : -0.197169 / -2.627306. Vector texS/T: (0.491914, -0.870644, 0.000000) / (-0.170554, -0.096363, -0.980625) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-789.560837, -559.845796, -560.111343) / (-919.081865, -919.081865, -937.437504) // --> Vector info: d1 = 0.000000, 1.639927, 1.639929. Determinants: -30.101915, 0.435750, -23366.803559, -4216.566376 // --> Vector info: d2 = 1.000000, 0.999999, 1.125001. Determinants: 0.000020, 28.714968, 22174.856163, -4216.566376 ( 2518.000000 2066.000000 315.000000 ) ( 2515.000000 2064.000000 297.000000 ) ( 2402.000000 2264.000000 297.000000 ) ( ( 0.007139 -0.000103 5.541666 ) ( 0.000000 -0.006810 -5.258984 ) ) 04escapehouse/04wex4a 0 0 0 ( 2405.415101 2265.929532 296.216424 ) ( 2518.415101 2065.929532 296.216424 ) ( 2521.415101 2067.929532 314.216424 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2405.415101 2265.929532 296.216424 ) ( 2402.000000 2264.000000 297.000000 ) ( 2515.000000 2064.000000 297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2518.415101 2065.929532 296.216424 ) ( 2515.000000 2064.000000 297.000000 ) ( 2518.000000 2066.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2521.415101 2067.929532 314.216424 ) ( 2518.000000 2066.000000 315.000000 ) ( 2406.000000 2266.000000 315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2409.415101 2267.929532 314.216424 ) ( 2406.000000 2266.000000 315.000000 ) ( 2402.000000 2264.000000 297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8214/4908) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-861.000000, -861.000000, 630.000000) / (-1089.000000, -298.000000, -298.000000) // --> Vector info: d1 = 0.225003, 5.875001, 5.875000. Determinants: 0.000754, -8424.147298, -9439259.744644, -1179381.000000 // --> Vector info: d2 = 0.999997, 0.999996, 11.650000. Determinants: -8424.152527, 0.001072, -8432571.786845, -1179381.000000 ( -298.000000 630.000000 210.000000 ) ( -298.000000 -861.000000 210.000000 ) ( -1089.000000 -861.000000 210.000000 ) ( ( 0.000000 0.007143 8.003571 ) ( 0.007143 0.000000 7.149998 ) ) 04escapehouse/04wex4a 0 0 0 ( -1089.000000 -861.000000 206.000000 ) ( -298.000000 -861.000000 206.000000 ) ( -298.000000 630.000000 206.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1089.000000 -861.000000 206.000000 ) ( -1089.000000 -861.000000 210.000000 ) ( -298.000000 -861.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -298.000000 -861.000000 206.000000 ) ( -298.000000 -861.000000 210.000000 ) ( -298.000000 630.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -298.000000 630.000000 206.000000 ) ( -298.000000 630.000000 210.000000 ) ( -1089.000000 630.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1089.000000 630.000000 206.000000 ) ( -1089.000000 630.000000 210.000000 ) ( -1089.000000 -861.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8215/4909) # points: 4 { brushDef { // Surface normal: 0.999994, 0.000000, -0.003322 // RotY/Z : 0.003322 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.003322, 0.000000, -0.999994) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-861.000000, -861.000000, 630.000000) / (-507.382582, -206.380921, -206.380921) // --> Vector info: d1 = 10.975002, 10.974995, 0.324995. Determinants: 3205.667576, 0.011381, -2165423.877505, -448793.476737 // --> Vector info: d2 = 0.999992, 3.149992, 3.149952. Determinants: 0.011984, -3205.649872, -2075270.617625, -448793.476737 ( -1089.000000 630.000000 210.000000 ) ( -1089.000000 -861.000000 210.000000 ) ( -1088.000000 -861.000000 511.000000 ) ( ( -0.007143 0.000000 4.824990 ) ( 0.000000 0.007143 4.624110 ) ) 04escapehouse/04wex4b 0 0 0 ( -1091.999978 -861.000000 511.013289 ) ( -1092.999978 -861.000000 210.013289 ) ( -1092.999978 630.000000 210.013289 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1091.999978 -861.000000 511.013289 ) ( -1088.000000 -861.000000 511.000000 ) ( -1089.000000 -861.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1092.999978 -861.000000 210.013289 ) ( -1089.000000 -861.000000 210.000000 ) ( -1089.000000 630.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1092.999978 630.000000 210.013289 ) ( -1089.000000 630.000000 210.000000 ) ( -1089.000000 630.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1092.999978 630.000000 511.013289 ) ( -1089.000000 630.000000 511.000000 ) ( -1088.000000 -861.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8216/4910) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-861.000000, -861.000000, 630.000000) / (245.000000, 1088.000000, 1089.000000) // --> Vector info: d1 = 1.000000, 4.012499, 4.012498. Determinants: 3.013302, -4491.635794, -153867.777277, -1256913.000000 // --> Vector info: d2 = 0.000000, 0.000000, 5.325000. Determinants: -4488.975148, -0.000012, -3865007.727381, -1256913.000000 ( -1089.000000 630.000000 511.000000 ) ( -1088.000000 -861.000000 511.000000 ) ( -245.000000 -861.000000 511.000000 ) ( ( -0.000002 0.003574 0.122417 ) ( 0.003571 0.000000 3.075000 ) ) 04escapehouse/04sky01 0 0 0 ( -245.000000 -861.000000 515.000000 ) ( -1088.000000 -861.000000 515.000000 ) ( -1089.000000 630.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 -861.000000 515.000000 ) ( -245.000000 -861.000000 511.000000 ) ( -1088.000000 -861.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1088.000000 -861.000000 515.000000 ) ( -1088.000000 -861.000000 511.000000 ) ( -1089.000000 630.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1089.000000 630.000000 515.000000 ) ( -1089.000000 630.000000 511.000000 ) ( -245.000000 630.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 630.000000 515.000000 ) ( -245.000000 630.000000 511.000000 ) ( -245.000000 -861.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8218/4911) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (245.000000, 245.000000, 1089.000000) / (-511.000000, -210.000000, -210.000000) // --> Vector info: d1 = 7.000000, 6.999997, 0.974998. Determinants: 1813.524885, 0.002011, -2222620.448033, -254044.000000 // --> Vector info: d2 = 0.999997, 3.150000, 3.149992. Determinants: 0.002368, -1814.602295, -1181305.685854, -254044.000000 ( -1089.000000 -861.000000 210.000000 ) ( -245.000000 -861.000000 210.000000 ) ( -245.000000 -861.000000 511.000000 ) ( ( -0.007139 0.000000 8.748959 ) ( 0.000000 0.007143 4.650004 ) ) 04escapehouse/04wex4b 0 0 0 ( -245.000000 -865.000000 511.000000 ) ( -245.000000 -865.000000 210.000000 ) ( -1089.000000 -865.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 -865.000000 511.000000 ) ( -245.000000 -861.000000 511.000000 ) ( -245.000000 -861.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 -865.000000 210.000000 ) ( -245.000000 -861.000000 210.000000 ) ( -1089.000000 -861.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1089.000000 -865.000000 210.000000 ) ( -1089.000000 -861.000000 210.000000 ) ( -1088.000000 -861.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1088.000000 -865.000000 511.000000 ) ( -1088.000000 -861.000000 511.000000 ) ( -245.000000 -861.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8219/4912) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-861.000000, -861.000000, -54.000000) / (-298.000000, -245.000000, -245.000000) // --> Vector info: d1 = 0.875007, 1.250002, 1.250000. Determinants: 0.000114, -302.620669, -127605.797319, -42771.000000 // --> Vector info: d2 = 0.999998, 0.999999, 6.762500. Determinants: -305.412566, -0.000095, -305731.181205, -42771.000000 ( -245.000000 -54.000000 210.000000 ) ( -245.000000 -861.000000 210.000000 ) ( -298.000000 -861.000000 210.000000 ) ( ( 0.000000 0.007075 2.983465 ) ( 0.007141 0.000000 7.148095 ) ) 04escapehouse/04wex4a 0 0 0 ( -298.000000 -861.000000 206.000000 ) ( -245.000000 -861.000000 206.000000 ) ( -245.000000 -54.000000 206.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -298.000000 -861.000000 206.000000 ) ( -298.000000 -861.000000 210.000000 ) ( -245.000000 -861.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 -861.000000 206.000000 ) ( -245.000000 -861.000000 210.000000 ) ( -245.000000 -54.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 -54.000000 206.000000 ) ( -245.000000 -54.000000 210.000000 ) ( -298.000000 -54.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -298.000000 -54.000000 206.000000 ) ( -298.000000 -54.000000 210.000000 ) ( -298.000000 -861.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8221/4913) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (313.000000, 261.000000, 261.000000) / (-298.000000, -298.000000, -245.000000) // --> Vector info: d1 = 0.375000, 0.750000, 0.749888. Determinants: 19.874987, 0.005815, -7252.638882, -2756.000000 // --> Vector info: d2 = 0.000676, 0.000787, 0.375787. Determinants: 0.005926, -19.499998, -5814.715982, -2756.000000 ( -245.000000 261.000000 210.000000 ) ( -298.000000 261.000000 210.000000 ) ( -298.000000 313.000000 210.000000 ) ( ( -0.007212 -0.000002 2.631582 ) ( -0.000002 0.007075 2.109839 ) ) 04escapehouse/04wex4b 0 0 0 ( -298.000000 313.000000 206.000000 ) ( -298.000000 261.000000 206.000000 ) ( -245.000000 261.000000 206.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -298.000000 313.000000 206.000000 ) ( -298.000000 313.000000 210.000000 ) ( -298.000000 261.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -298.000000 261.000000 206.000000 ) ( -298.000000 261.000000 210.000000 ) ( -245.000000 261.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 261.000000 206.000000 ) ( -245.000000 261.000000 210.000000 ) ( -245.000000 313.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 313.000000 206.000000 ) ( -245.000000 313.000000 210.000000 ) ( -298.000000 313.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8222/4914) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-245.000000, -1089.000000, -1089.000000) / (-511.000000, -511.000000, -210.000000) // --> Vector info: d1 = 0.300003, 6.325003, 6.324991. Determinants: 1813.524885, 0.009660, 368104.556925, -254044.000000 // --> Vector info: d2 = 0.999922, 0.999952, 3.149952. Determinants: 0.009166, -1814.599934, -1181282.515032, -254044.000000 ( -1089.000000 630.000000 210.000000 ) ( -1089.000000 630.000000 511.000000 ) ( -245.000000 630.000000 511.000000 ) ( ( -0.007139 0.000000 -1.448980 ) ( 0.000000 0.007143 4.649913 ) ) 04escapehouse/04wex4b 0 0 0 ( -245.000000 634.000000 511.000000 ) ( -1089.000000 634.000000 511.000000 ) ( -1089.000000 634.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 634.000000 511.000000 ) ( -245.000000 630.000000 511.000000 ) ( -1089.000000 630.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1089.000000 634.000000 511.000000 ) ( -1089.000000 630.000000 511.000000 ) ( -1089.000000 630.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1089.000000 634.000000 210.000000 ) ( -1089.000000 630.000000 210.000000 ) ( -245.000000 630.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 634.000000 210.000000 ) ( -245.000000 630.000000 210.000000 ) ( -245.000000 630.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8224/4915) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-42.000000, -63.000000, -32.000000) / (-105.000000, -73.000000, -95.000000) // --> Vector info: d1 = 0.625000, 0.850020, 0.699958. Determinants: -0.148454, -3.824315, -739.038159, -530.000000 // --> Vector info: d2 = 0.375003, 0.225110, 0.450013. Determinants: -3.899252, -0.076288, -370.530211, -530.000000 ( -32.000000 630.000000 95.000000 ) ( -63.000000 630.000000 73.000000 ) ( -42.000000 630.000000 105.000000 ) ( ( 0.000280 0.007216 1.394412 ) ( 0.007357 0.000144 0.699114 ) ) 04escapehouse/04wex4a 0 0 0 ( -42.000000 634.000000 105.000000 ) ( -63.000000 634.000000 73.000000 ) ( -32.000000 634.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -42.000000 634.000000 105.000000 ) ( -42.000000 630.000000 105.000000 ) ( -63.000000 630.000000 73.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -63.000000 634.000000 73.000000 ) ( -63.000000 630.000000 73.000000 ) ( -32.000000 630.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -32.000000 634.000000 95.000000 ) ( -32.000000 630.000000 95.000000 ) ( -42.000000 630.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8226/4916) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (84.000000, 84.000000, 105.000000) / (-53.000000, -42.000000, -42.000000) // --> Vector info: d1 = 0.000000, 0.075053, 0.075053. Determinants: 0.000000, -1.576103, -83.533441, -231.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.150004. Determinants: -1.650043, -0.000001, 138.603559, -231.000000 ( 105.000000 630.000000 42.000000 ) ( 84.000000 630.000000 42.000000 ) ( 84.000000 630.000000 53.000000 ) ( ( 0.000000 0.006823 0.361617 ) ( 0.007143 0.000000 -0.600015 ) ) 04escapehouse/04wex4a 0 0 0 ( 84.000000 634.000000 53.000000 ) ( 84.000000 634.000000 42.000000 ) ( 105.000000 634.000000 42.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 84.000000 634.000000 53.000000 ) ( 84.000000 630.000000 53.000000 ) ( 84.000000 630.000000 42.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 84.000000 634.000000 42.000000 ) ( 84.000000 630.000000 42.000000 ) ( 105.000000 630.000000 42.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 634.000000 42.000000 ) ( 105.000000 630.000000 42.000000 ) ( 105.000000 630.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 634.000000 53.000000 ) ( 105.000000 630.000000 53.000000 ) ( 84.000000 630.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8227/4917) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (73.000000, 73.000000, 52.000000) / (-42.000000, -60.000000, -74.000000) // --> Vector info: d1 = 1.074729, 0.949729, 0.849802. Determinants: -0.048682, -2.625000, -512.943634, -378.000000 // --> Vector info: d2 = 0.200250, 0.200189, 0.050140. Determinants: -2.700023, -0.001282, 121.353233, -378.000000 ( 52.000000 630.000000 74.000000 ) ( 73.000000 630.000000 60.000000 ) ( 73.000000 630.000000 42.000000 ) ( ( 0.000129 0.006944 1.356994 ) ( 0.007143 0.000003 -0.321040 ) ) 04escapehouse/04wex4a 0 0 0 ( 73.000000 634.000000 42.000000 ) ( 73.000000 634.000000 60.000000 ) ( 52.000000 634.000000 74.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 73.000000 634.000000 42.000000 ) ( 73.000000 630.000000 42.000000 ) ( 73.000000 630.000000 60.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 73.000000 634.000000 60.000000 ) ( 73.000000 630.000000 60.000000 ) ( 52.000000 630.000000 74.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 52.000000 634.000000 74.000000 ) ( 52.000000 630.000000 74.000000 ) ( 73.000000 630.000000 42.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8228/4918) # points: 5 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (73.000000, 73.000000, 63.000000) / (-60.000000, -68.000000, -84.000000) // --> Vector info: d1 = 0.949905, 0.887405, 0.774914. Determinants: 0.100067, -0.624999, -120.797234, -80.000000 // --> Vector info: d2 = 1.200037, 1.200030, 1.125017. Determinants: -0.599989, -0.000070, -52.207972, -80.000000 ( 63.000000 630.000000 84.000000 ) ( 73.000000 630.000000 68.000000 ) ( 73.000000 630.000000 60.000000 ) ( ( -0.001251 0.007812 1.509965 ) ( 0.007500 0.000001 0.652600 ) ) 04escapehouse/04wex4a 0 0 0 ( 73.000000 634.000000 60.000000 ) ( 73.000000 634.000000 68.000000 ) ( 63.000000 634.000000 84.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 73.000000 634.000000 60.000000 ) ( 73.000000 630.000000 60.000000 ) ( 73.000000 630.000000 68.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 73.000000 634.000000 68.000000 ) ( 73.000000 630.000000 68.000000 ) ( 63.000000 630.000000 84.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 63.000000 634.000000 84.000000 ) ( 63.000000 630.000000 84.000000 ) ( 47.000000 630.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 47.000000 634.000000 95.000000 ) ( 47.000000 630.000000 95.000000 ) ( 21.000000 630.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 21.000000 634.000000 95.000000 ) ( 21.000000 630.000000 95.000000 ) ( 73.000000 630.000000 60.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8229/4919) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (47.000000, 31.000000, -16.000000) / (-95.000000, -105.000000, -105.000000) // --> Vector info: d1 = 0.699926, 0.624982, 0.625109. Determinants: 0.001273, -3.524416, -663.844695, -470.000000 // --> Vector info: d2 = 1.012509, 0.900000, 0.562555. Determinants: -3.374451, 0.111229, -306.713107, -470.000000 ( -16.000000 630.000000 105.000000 ) ( 31.000000 630.000000 105.000000 ) ( 47.000000 630.000000 95.000000 ) ( ( -0.000003 0.007499 1.412436 ) ( 0.007180 -0.000237 0.652581 ) ) 04escapehouse/04wex4a 0 0 0 ( 47.000000 634.000000 95.000000 ) ( 31.000000 634.000000 105.000000 ) ( -16.000000 634.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 47.000000 634.000000 95.000000 ) ( 47.000000 630.000000 95.000000 ) ( 31.000000 630.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 31.000000 634.000000 105.000000 ) ( 31.000000 630.000000 105.000000 ) ( -16.000000 630.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -16.000000 634.000000 105.000000 ) ( -16.000000 630.000000 105.000000 ) ( -32.000000 630.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -32.000000 634.000000 95.000000 ) ( -32.000000 630.000000 95.000000 ) ( 47.000000 630.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8230/4920) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-16.000000, -42.000000, -32.000000) / (-105.000000, -105.000000, -95.000000) // --> Vector info: d1 = 0.625109, 0.625180, 0.700152. Determinants: 0.000704, -1.949974, -367.264380, -260.000000 // --> Vector info: d2 = 0.562555, 0.375058, 0.450086. Determinants: -1.874975, -0.075758, -184.218527, -260.000000 ( -32.000000 630.000000 95.000000 ) ( -42.000000 630.000000 105.000000 ) ( -16.000000 630.000000 105.000000 ) ( ( -0.000003 0.007500 1.412555 ) ( 0.007211 0.000291 0.708533 ) ) 04escapehouse/04wex4a 0 0 0 ( -16.000000 634.000000 105.000000 ) ( -42.000000 634.000000 105.000000 ) ( -32.000000 634.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -16.000000 634.000000 105.000000 ) ( -16.000000 630.000000 105.000000 ) ( -42.000000 630.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -42.000000 634.000000 105.000000 ) ( -42.000000 630.000000 105.000000 ) ( -32.000000 630.000000 95.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -32.000000 634.000000 95.000000 ) ( -32.000000 630.000000 95.000000 ) ( -16.000000 630.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8231/4921) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-42.000000, -74.000000, -84.000000) / (-105.000000, -84.000000, -68.000000) // --> Vector info: d1 = 0.625000, 0.775000, 0.887488. Determinants: 0.037729, -2.099646, -407.628188, -302.000000 // --> Vector info: d2 = 0.375003, 0.150057, 0.075084. Determinants: -2.024681, 0.149699, -182.569013, -302.000000 ( -84.000000 630.000000 68.000000 ) ( -74.000000 630.000000 84.000000 ) ( -42.000000 630.000000 105.000000 ) ( ( -0.000125 0.006952 1.349762 ) ( 0.006704 -0.000496 0.604533 ) ) 04escapehouse/04wex4a 0 0 0 ( -42.000000 634.000000 105.000000 ) ( -74.000000 634.000000 84.000000 ) ( -84.000000 634.000000 68.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -42.000000 634.000000 105.000000 ) ( -42.000000 630.000000 105.000000 ) ( -74.000000 630.000000 84.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -74.000000 634.000000 84.000000 ) ( -74.000000 630.000000 84.000000 ) ( -84.000000 630.000000 68.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -84.000000 634.000000 68.000000 ) ( -84.000000 630.000000 68.000000 ) ( -84.000000 630.000000 42.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -84.000000 634.000000 42.000000 ) ( -84.000000 630.000000 42.000000 ) ( -42.000000 630.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8233/4922) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (73.000000, 84.000000, 84.000000) / (21.000000, 21.000000, -53.000000) // --> Vector info: d1 = 1.524728, 1.524692, 0.999692. Determinants: 0.002726, -5.774998, -1120.052951, -814.000000 // --> Vector info: d2 = 0.200471, 0.275471, 0.275213. Determinants: -5.550003, -0.002838, 242.026126, -814.000000 ( 84.000000 630.000000 53.000000 ) ( 84.000000 630.000000 -21.000000 ) ( 73.000000 630.000000 -21.000000 ) ( ( -0.000003 0.007095 1.375986 ) ( 0.006818 0.000003 -0.297329 ) ) 04escapehouse/04wex4a 0 0 0 ( 73.000000 634.000000 -21.000000 ) ( 84.000000 634.000000 -21.000000 ) ( 84.000000 634.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 73.000000 634.000000 -21.000000 ) ( 73.000000 630.000000 -21.000000 ) ( 84.000000 630.000000 -21.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 84.000000 634.000000 -21.000000 ) ( 84.000000 630.000000 -21.000000 ) ( 84.000000 630.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 84.000000 634.000000 53.000000 ) ( 84.000000 630.000000 53.000000 ) ( 73.000000 630.000000 68.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 73.000000 634.000000 68.000000 ) ( 73.000000 630.000000 68.000000 ) ( 73.000000 630.000000 -21.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8234/4923) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-84.000000, 73.000000, 73.000000) / (21.000000, 21.000000, 11.000000) // --> Vector info: d1 = 0.525277, 0.524727, 0.449727. Determinants: 0.005503, -11.774993, -576.948502, -1570.000000 // --> Vector info: d2 = 0.075470, 1.200470, 1.200433. Determinants: -11.249996, -0.005745, -1063.367303, -1570.000000 ( 73.000000 630.000000 -11.000000 ) ( 73.000000 630.000000 -21.000000 ) ( -84.000000 630.000000 -21.000000 ) ( ( -0.000004 0.007500 0.367483 ) ( 0.007166 0.000004 0.677304 ) ) 04escapehouse/04wex4a 0 0 0 ( -84.000000 634.000000 -21.000000 ) ( 73.000000 634.000000 -21.000000 ) ( 73.000000 634.000000 -11.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -84.000000 634.000000 -21.000000 ) ( -84.000000 630.000000 -21.000000 ) ( 73.000000 630.000000 -21.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 73.000000 634.000000 -21.000000 ) ( 73.000000 630.000000 -21.000000 ) ( 73.000000 630.000000 -11.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 73.000000 634.000000 -11.000000 ) ( 73.000000 630.000000 -11.000000 ) ( -84.000000 630.000000 -11.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -84.000000 634.000000 -11.000000 ) ( -84.000000 630.000000 -11.000000 ) ( -84.000000 630.000000 -21.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8235/4924) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (63.000000, 49.000000, 31.000000) / (-84.000000, -105.000000, -105.000000) // --> Vector info: d1 = 0.774898, 0.624974, 0.625035. Determinants: 0.001288, -2.699498, -519.750454, -378.000000 // --> Vector info: d2 = 1.125117, 1.025061, 0.900083. Determinants: -2.624536, -0.051316, -264.258887, -378.000000 ( 31.000000 630.000000 105.000000 ) ( 49.000000 630.000000 105.000000 ) ( 63.000000 630.000000 84.000000 ) ( ( -0.000003 0.007142 1.375001 ) ( 0.006943 0.000136 0.699098 ) ) 04escapehouse/04wex4a 0 0 0 ( 63.000000 634.000000 84.000000 ) ( 49.000000 634.000000 105.000000 ) ( 31.000000 634.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 63.000000 634.000000 84.000000 ) ( 63.000000 630.000000 84.000000 ) ( 49.000000 630.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 49.000000 634.000000 105.000000 ) ( 49.000000 630.000000 105.000000 ) ( 31.000000 630.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 31.000000 634.000000 105.000000 ) ( 31.000000 630.000000 105.000000 ) ( 63.000000 630.000000 84.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8236/4925) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-42.000000, -60.000000, -74.000000) / (-105.000000, -105.000000, -84.000000) // --> Vector info: d1 = 0.625000, 0.625014, 0.775026. Determinants: 0.000302, -2.700007, -519.738059, -378.000000 // --> Vector info: d2 = 0.375003, 0.250000, 0.150017. Determinants: -2.625057, 0.049650, -246.790136, -378.000000 ( -74.000000 630.000000 84.000000 ) ( -60.000000 630.000000 105.000000 ) ( -42.000000 630.000000 105.000000 ) ( ( -0.000001 0.007143 1.374968 ) ( 0.006945 -0.000131 0.652884 ) ) 04escapehouse/04wex4a 0 0 0 ( -42.000000 634.000000 105.000000 ) ( -60.000000 634.000000 105.000000 ) ( -74.000000 634.000000 84.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -42.000000 634.000000 105.000000 ) ( -42.000000 630.000000 105.000000 ) ( -60.000000 630.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -60.000000 634.000000 105.000000 ) ( -60.000000 630.000000 105.000000 ) ( -74.000000 630.000000 84.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -74.000000 634.000000 84.000000 ) ( -74.000000 630.000000 84.000000 ) ( -42.000000 630.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8238/4926) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-95.000000, -95.000000, -84.000000) / (-53.000000, 21.000000, 21.000000) // --> Vector info: d1 = 1.000000, 1.525000, 1.525000. Determinants: 0.000000, -5.775000, -1120.074986, -814.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.075000. Determinants: -5.550001, 0.000001, -527.250044, -814.000000 ( -84.000000 630.000000 -21.000000 ) ( -95.000000 630.000000 -21.000000 ) ( -95.000000 630.000000 53.000000 ) ( ( 0.000000 0.007095 1.376013 ) ( 0.006818 0.000000 0.647727 ) ) 04escapehouse/04wex4a 0 0 0 ( -95.000000 634.000000 53.000000 ) ( -95.000000 634.000000 -21.000000 ) ( -84.000000 634.000000 -21.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -95.000000 634.000000 53.000000 ) ( -95.000000 630.000000 53.000000 ) ( -95.000000 630.000000 -21.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -95.000000 634.000000 -21.000000 ) ( -95.000000 630.000000 -21.000000 ) ( -84.000000 630.000000 -21.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -84.000000 634.000000 -21.000000 ) ( -84.000000 630.000000 -21.000000 ) ( -84.000000 630.000000 68.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -84.000000 634.000000 68.000000 ) ( -84.000000 630.000000 68.000000 ) ( -95.000000 630.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8244/4927) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (313.000000, 261.000000, 261.000000) / (-210.000000, -210.000000, 53.000000) // --> Vector info: d1 = 0.281250, 0.656250, 0.656250. Determinants: 98.625000, 0.000000, -34716.000000, -13676.000000 // --> Vector info: d2 = 0.037126, 0.037126, 1.912126. Determinants: 0.000000, -97.500003, -20982.740773, -13676.000000 ( -245.000000 261.000000 -53.000000 ) ( -245.000000 261.000000 210.000000 ) ( -245.000000 313.000000 210.000000 ) ( ( -0.007212 0.000000 2.538462 ) ( 0.000000 0.007129 1.534275 ) ) 04escapehouse/04wex1 0 0 0 ( -249.000000 313.000000 210.000000 ) ( -249.000000 261.000000 210.000000 ) ( -249.000000 261.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -249.000000 313.000000 210.000000 ) ( -245.000000 313.000000 210.000000 ) ( -245.000000 261.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -249.000000 261.000000 210.000000 ) ( -245.000000 261.000000 210.000000 ) ( -245.000000 261.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -249.000000 261.000000 -53.000000 ) ( -245.000000 261.000000 -53.000000 ) ( -245.000000 313.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -249.000000 313.000000 -53.000000 ) ( -245.000000 313.000000 -53.000000 ) ( -245.000000 313.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8247/4928) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-261.000000, -313.000000, -313.000000) / (-210.000000, -210.000000, 53.000000) // --> Vector info: d1 = 0.656250, 0.281250, 0.281255. Determinants: -98.625000, -0.000260, -34716.054685, -13676.000000 // --> Vector info: d2 = 2.037126, 2.037125, 0.162125. Determinants: -0.000251, 97.500000, -7384.804768, -13676.000000 ( 105.000000 313.000000 -53.000000 ) ( 105.000000 313.000000 210.000000 ) ( 105.000000 261.000000 210.000000 ) ( ( 0.007212 0.000000 2.538466 ) ( 0.000000 -0.007129 0.539983 ) ) 04escapehouse/04wex1 0 0 0 ( 109.000000 261.000000 210.000000 ) ( 109.000000 313.000000 210.000000 ) ( 109.000000 313.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 109.000000 261.000000 210.000000 ) ( 105.000000 261.000000 210.000000 ) ( 105.000000 313.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 109.000000 313.000000 210.000000 ) ( 105.000000 313.000000 210.000000 ) ( 105.000000 313.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 109.000000 313.000000 -53.000000 ) ( 105.000000 313.000000 -53.000000 ) ( 105.000000 261.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 109.000000 261.000000 -53.000000 ) ( 105.000000 261.000000 -53.000000 ) ( 105.000000 261.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8250/4929) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (630.000000, -54.000000, -54.000000) / (-245.000000, -245.000000, 105.000000) // --> Vector info: d1 = 0.859375, 5.746875, 5.746875. Determinants: 1710.624893, 0.000000, -1283428.085871, -239400.000000 // --> Vector info: d2 = 0.007812, 0.007812, 2.507815. Determinants: 0.000000, -1710.001796, -420820.752397, -239400.000000 ( 105.000000 -54.000000 -53.000000 ) ( -245.000000 -54.000000 -53.000000 ) ( -245.000000 630.000000 -53.000000 ) ( ( -0.007145 0.000000 5.361020 ) ( 0.000000 0.007143 1.757814 ) ) 04escapehouse/04wex4a 0 0 0 ( -245.000000 630.000000 -57.000000 ) ( -245.000000 -54.000000 -57.000000 ) ( 105.000000 -54.000000 -57.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 630.000000 -57.000000 ) ( -245.000000 630.000000 -53.000000 ) ( -245.000000 -54.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 -54.000000 -57.000000 ) ( -245.000000 -54.000000 -53.000000 ) ( 105.000000 -54.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 -54.000000 -57.000000 ) ( 105.000000 -54.000000 -53.000000 ) ( 105.000000 630.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 630.000000 -57.000000 ) ( 105.000000 630.000000 -53.000000 ) ( -245.000000 630.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8252/4930) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (0.000000, -105.000000, -105.000000) / (-210.000000, -210.000000, 53.000000) // --> Vector info: d1 = 0.242187, 0.992190, 0.992187. Determinants: 197.250783, 0.000226, -6687.935845, -27615.000000 // --> Vector info: d2 = 0.037132, 0.037133, 1.912133. Determinants: 0.000138, -196.875006, -42369.159153, -27615.000000 ( 105.000000 -54.000000 -53.000000 ) ( 105.000000 -54.000000 210.000000 ) ( 0.000000 -54.000000 210.000000 ) ( ( -0.007143 0.000000 0.242185 ) ( 0.000000 0.007129 1.534281 ) ) 04escapehouse/04wex1 0 0 0 ( 0.000000 -58.000000 210.000000 ) ( 105.000000 -58.000000 210.000000 ) ( 105.000000 -58.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -58.000000 210.000000 ) ( 0.000000 -54.000000 210.000000 ) ( 105.000000 -54.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 -58.000000 210.000000 ) ( 105.000000 -54.000000 210.000000 ) ( 105.000000 -54.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 -58.000000 -53.000000 ) ( 105.000000 -54.000000 -53.000000 ) ( 0.000000 -54.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -58.000000 -53.000000 ) ( 0.000000 -54.000000 -53.000000 ) ( 0.000000 -54.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8253/4931) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (140.000000, 0.000000, 0.000000) / (-210.000000, -210.000000, -158.000000) // --> Vector info: d1 = 0.242187, 1.242189, 1.242187. Determinants: 52.000145, 0.000400, -9043.054812, -7280.000000 // --> Vector info: d2 = 0.037132, 0.037132, 0.412132. Determinants: 0.000000, -52.499953, -11295.313074, -7280.000000 ( 0.000000 -54.000000 158.000000 ) ( 0.000000 -54.000000 210.000000 ) ( -140.000000 -54.000000 210.000000 ) ( ( -0.007143 0.000000 1.242178 ) ( 0.000000 0.007212 1.551554 ) ) 04escapehouse/04wex1 0 0 0 ( -140.000000 -58.000000 210.000000 ) ( 0.000000 -58.000000 210.000000 ) ( 0.000000 -58.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -58.000000 210.000000 ) ( -140.000000 -54.000000 210.000000 ) ( 0.000000 -54.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -58.000000 210.000000 ) ( 0.000000 -54.000000 210.000000 ) ( 0.000000 -54.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -58.000000 158.000000 ) ( 0.000000 -54.000000 158.000000 ) ( -140.000000 -54.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -58.000000 158.000000 ) ( -140.000000 -54.000000 158.000000 ) ( -140.000000 -54.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8254/4932) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (245.000000, 140.000000, 140.000000) / (-210.000000, -210.000000, 53.000000) // --> Vector info: d1 = 0.492187, 1.242189, 1.242180. Determinants: 197.250627, 0.000988, -61917.940609, -27615.000000 // --> Vector info: d2 = 0.037130, 0.037132, 1.912130. Determinants: 0.000594, -196.874736, -42369.185394, -27615.000000 ( -140.000000 -54.000000 -53.000000 ) ( -140.000000 -54.000000 210.000000 ) ( -245.000000 -54.000000 210.000000 ) ( ( -0.007143 0.000000 2.242185 ) ( 0.000000 0.007129 1.534282 ) ) 04escapehouse/04wex1 0 0 0 ( -245.000000 -58.000000 210.000000 ) ( -140.000000 -58.000000 210.000000 ) ( -140.000000 -58.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 -58.000000 210.000000 ) ( -245.000000 -54.000000 210.000000 ) ( -140.000000 -54.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -58.000000 210.000000 ) ( -140.000000 -54.000000 210.000000 ) ( -140.000000 -54.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -58.000000 -53.000000 ) ( -140.000000 -54.000000 -53.000000 ) ( -245.000000 -54.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 -58.000000 -53.000000 ) ( -245.000000 -54.000000 -53.000000 ) ( -245.000000 -54.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8257/4933) # points: 4 { brushDef { // Surface normal: -0.980759, 0.000000, 0.195222 // RotY/Z : -0.196484 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.195222, 0.000000, -0.980759) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (107.000000, 107.000000, 432.000000) / (-183.657589, 31.481900, 31.481900) // --> Vector info: d1 = 2.996880, 2.996876, 0.671876. Determinants: 500.199323, 0.001239, -263063.937890, -69920.334131 // --> Vector info: d2 = 0.373070, 1.902776, 1.902770. Determinants: 0.001282, -497.154567, -117391.517260, -69920.334131 ( 105.000000 -432.000000 -53.000000 ) ( 105.000000 -107.000000 -53.000000 ) ( 147.000000 -107.000000 158.000000 ) ( ( -0.007154 0.000000 3.762338 ) ( 0.000000 0.007110 1.678932 ) ) 04escapehouse/04wex1 0 0 0 ( 150.923036 -107.000000 157.219111 ) ( 108.923036 -107.000000 -53.780889 ) ( 108.923036 -432.000000 -53.780889 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 150.923036 -107.000000 157.219111 ) ( 147.000000 -107.000000 158.000000 ) ( 105.000000 -107.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 108.923036 -107.000000 -53.780889 ) ( 105.000000 -107.000000 -53.000000 ) ( 105.000000 -432.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 108.923036 -432.000000 -53.780889 ) ( 105.000000 -432.000000 -53.000000 ) ( 147.000000 -432.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 150.923036 -432.000000 157.219111 ) ( 147.000000 -432.000000 158.000000 ) ( 147.000000 -107.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8258/4934) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-147.000000, -105.000000, 0.000000) / (-158.000000, 53.000000, 53.000000) // --> Vector info: d1 = 2.042192, 1.742188, 0.992187. Determinants: 158.250013, 0.000418, -21981.934842, -22155.000000 // --> Vector info: d2 = 0.412134, 1.912134, 1.912133. Determinants: 0.000176, -157.499995, -34015.803769, -22155.000000 ( 0.000000 -432.000000 -53.000000 ) ( 105.000000 -432.000000 -53.000000 ) ( 147.000000 -432.000000 158.000000 ) ( ( -0.007143 0.000000 0.992188 ) ( 0.000000 0.007109 1.535356 ) ) 04escapehouse/04wex1 0 0 0 ( 147.000000 -436.000000 158.000000 ) ( 105.000000 -436.000000 -53.000000 ) ( 0.000000 -436.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 147.000000 -436.000000 158.000000 ) ( 147.000000 -432.000000 158.000000 ) ( 105.000000 -432.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 -436.000000 -53.000000 ) ( 105.000000 -432.000000 -53.000000 ) ( 0.000000 -432.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -436.000000 -53.000000 ) ( 0.000000 -432.000000 -53.000000 ) ( 0.000000 -432.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -436.000000 158.000000 ) ( 0.000000 -432.000000 158.000000 ) ( 147.000000 -432.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8259/4935) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-432.000000, -107.000000, -107.000000) / (105.000000, 105.000000, 0.000000) // --> Vector info: d1 = 2.446872, 0.121872, 0.121872. Determinants: 244.125030, 0.000000, 21962.498114, -34125.000000 // --> Vector info: d2 = 1.507808, 1.507808, 0.757808. Determinants: 0.000000, -243.750000, -25860.213196, -34125.000000 ( 0.000000 -107.000000 -53.000000 ) ( 105.000000 -107.000000 -53.000000 ) ( 105.000000 -432.000000 -53.000000 ) ( ( -0.007154 0.000000 -0.643590 ) ( 0.000000 0.007143 0.757808 ) ) 04escapehouse/04wex4a 0 0 0 ( 105.000000 -432.000000 -57.000000 ) ( 105.000000 -107.000000 -57.000000 ) ( 0.000000 -107.000000 -57.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 -432.000000 -57.000000 ) ( 105.000000 -432.000000 -53.000000 ) ( 105.000000 -107.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 -107.000000 -57.000000 ) ( 105.000000 -107.000000 -53.000000 ) ( 0.000000 -107.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -107.000000 -57.000000 ) ( 0.000000 -107.000000 -53.000000 ) ( 0.000000 -432.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -432.000000 -57.000000 ) ( 0.000000 -432.000000 -53.000000 ) ( 105.000000 -432.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8260/4936) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (105.000000, 147.000000, 0.000000) / (53.000000, -158.000000, -158.000000) // --> Vector info: d1 = 1.117181, 0.817184, 1.867187. Determinants: 221.550544, 0.000588, -57914.432169, -31017.000000 // --> Vector info: d2 = 1.912128, 0.412127, 0.412131. Determinants: 0.000869, -220.499989, -47622.065006, -31017.000000 ( 0.000000 -107.000000 158.000000 ) ( 147.000000 -107.000000 158.000000 ) ( 105.000000 -107.000000 -53.000000 ) ( ( -0.007143 0.000000 1.867184 ) ( 0.000000 0.007109 1.535354 ) ) 04escapehouse/04wex1 0 0 0 ( 105.000000 -103.000000 -53.000000 ) ( 147.000000 -103.000000 158.000000 ) ( 0.000000 -103.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 -103.000000 -53.000000 ) ( 105.000000 -107.000000 -53.000000 ) ( 147.000000 -107.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 147.000000 -103.000000 158.000000 ) ( 147.000000 -107.000000 158.000000 ) ( 0.000000 -107.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -103.000000 158.000000 ) ( 0.000000 -107.000000 158.000000 ) ( 0.000000 -107.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -103.000000 -53.000000 ) ( 0.000000 -107.000000 -53.000000 ) ( 105.000000 -107.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8261/4937) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-107.000000, -107.000000, -432.000000) / (0.000000, -147.000000, -147.000000) // --> Vector info: d1 = 2.700001, 2.699998, 0.374998. Determinants: -341.775015, -0.000853, -165562.451605, -47775.000000 // --> Vector info: d2 = 1.000003, 2.050006, 2.050000. Determinants: -0.000876, 341.250797, -47775.259106, -47775.000000 ( 147.000000 -432.000000 158.000000 ) ( 147.000000 -107.000000 158.000000 ) ( 0.000000 -107.000000 158.000000 ) ( ( 0.007154 0.000000 3.465462 ) ( 0.000000 -0.007143 1.000005 ) ) 04escapehouse/04wex4a 0 0 0 ( 0.000000 -107.000000 162.000000 ) ( 147.000000 -107.000000 162.000000 ) ( 147.000000 -432.000000 162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -107.000000 162.000000 ) ( 0.000000 -107.000000 158.000000 ) ( 147.000000 -107.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 147.000000 -107.000000 162.000000 ) ( 147.000000 -107.000000 158.000000 ) ( 147.000000 -432.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 147.000000 -432.000000 162.000000 ) ( 147.000000 -432.000000 158.000000 ) ( 0.000000 -432.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -432.000000 162.000000 ) ( 0.000000 -432.000000 158.000000 ) ( 0.000000 -107.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8262/4938) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-861.000000, -861.000000, -810.000000) / (-158.000000, 53.000000, 53.000000) // --> Vector info: d1 = 0.962317, 0.962315, 0.599813. Determinants: 76.487943, 0.000097, 55500.646629, -10761.000000 // --> Vector info: d2 = 0.412135, 1.912135, 1.912134. Determinants: 0.000226, -76.500002, -16521.786423, -10761.000000 ( -140.000000 -810.000000 -53.000000 ) ( -140.000000 -861.000000 -53.000000 ) ( -140.000000 -861.000000 158.000000 ) ( ( -0.007108 0.000000 -5.157573 ) ( 0.000000 0.007109 1.535339 ) ) 04escapehouse/04wex1 0 0 0 ( -144.000000 -861.000000 158.000000 ) ( -144.000000 -861.000000 -53.000000 ) ( -144.000000 -810.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 -861.000000 158.000000 ) ( -140.000000 -861.000000 158.000000 ) ( -140.000000 -861.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 -861.000000 -53.000000 ) ( -140.000000 -861.000000 -53.000000 ) ( -140.000000 -810.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 -810.000000 -53.000000 ) ( -140.000000 -810.000000 -53.000000 ) ( -140.000000 -810.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 -810.000000 158.000000 ) ( -140.000000 -810.000000 158.000000 ) ( -140.000000 -861.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8263/4939) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-485.000000, -485.000000, -432.000000) / (-158.000000, 53.000000, 53.000000) // --> Vector info: d1 = 1.317185, 1.317185, 0.942185. Determinants: 79.124987, 0.000000, 23645.540933, -11183.000000 // --> Vector info: d2 = 0.412131, 1.912131, 1.912131. Determinants: 0.000000, -79.499998, -17169.860537, -11183.000000 ( -140.000000 -432.000000 -53.000000 ) ( -140.000000 -485.000000 -53.000000 ) ( -140.000000 -485.000000 158.000000 ) ( ( -0.007075 0.000000 -2.114418 ) ( 0.000000 0.007109 1.535354 ) ) 04escapehouse/04wex1 0 0 0 ( -144.000000 -485.000000 158.000000 ) ( -144.000000 -485.000000 -53.000000 ) ( -144.000000 -432.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 -485.000000 158.000000 ) ( -140.000000 -485.000000 158.000000 ) ( -140.000000 -485.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 -485.000000 -53.000000 ) ( -140.000000 -485.000000 -53.000000 ) ( -140.000000 -432.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 -432.000000 -53.000000 ) ( -140.000000 -432.000000 -53.000000 ) ( -140.000000 -432.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 -432.000000 158.000000 ) ( -140.000000 -432.000000 158.000000 ) ( -140.000000 -485.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8266/4940) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (432.000000, 485.000000, 485.000000) / (53.000000, 53.000000, -158.000000) // --> Vector info: d1 = 0.992187, 0.617185, 0.617189. Determinants: 79.125414, 0.000196, -45277.821237, -11183.000000 // --> Vector info: d2 = 1.912133, 1.912132, 0.412132. Determinants: 0.000176, -79.500002, -17169.957876, -11183.000000 ( 0.000000 -485.000000 158.000000 ) ( 0.000000 -485.000000 -53.000000 ) ( 0.000000 -432.000000 -53.000000 ) ( ( -0.007076 0.000000 4.048808 ) ( 0.000000 0.007109 1.535362 ) ) 04escapehouse/04wex1 0 0 0 ( 4.000000 -432.000000 -53.000000 ) ( 4.000000 -485.000000 -53.000000 ) ( 4.000000 -485.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4.000000 -432.000000 -53.000000 ) ( 0.000000 -432.000000 -53.000000 ) ( 0.000000 -485.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4.000000 -485.000000 -53.000000 ) ( 0.000000 -485.000000 -53.000000 ) ( 0.000000 -485.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4.000000 -485.000000 158.000000 ) ( 0.000000 -485.000000 158.000000 ) ( 0.000000 -432.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4.000000 -432.000000 158.000000 ) ( 0.000000 -432.000000 158.000000 ) ( 0.000000 -432.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8268/4941) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (54.000000, 107.000000, 107.000000) / (53.000000, 53.000000, -158.000000) // --> Vector info: d1 = 1.242180, 0.867183, 0.867187. Determinants: 79.124421, 0.000202, -18164.028317, -11183.000000 // --> Vector info: d2 = 1.912130, 1.912131, 0.412131. Determinants: -0.000252, -79.499997, -17169.833616, -11183.000000 ( 0.000000 -107.000000 158.000000 ) ( 0.000000 -107.000000 -53.000000 ) ( 0.000000 -54.000000 -53.000000 ) ( ( -0.007075 0.000000 1.624254 ) ( 0.000000 0.007109 1.535351 ) ) 04escapehouse/04wex1 0 0 0 ( 4.000000 -54.000000 -53.000000 ) ( 4.000000 -107.000000 -53.000000 ) ( 4.000000 -107.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4.000000 -54.000000 -53.000000 ) ( 0.000000 -54.000000 -53.000000 ) ( 0.000000 -107.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4.000000 -107.000000 -53.000000 ) ( 0.000000 -107.000000 -53.000000 ) ( 0.000000 -107.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4.000000 -107.000000 158.000000 ) ( 0.000000 -107.000000 158.000000 ) ( 0.000000 -54.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4.000000 -54.000000 158.000000 ) ( 0.000000 -54.000000 158.000000 ) ( 0.000000 -54.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8269/4942) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-54.000000, -54.000000, -107.000000) / (53.000000, -158.000000, -158.000000) // --> Vector info: d1 = 0.242180, 0.242187, 0.617189. Determinants: 79.125541, 0.000370, 1564.464766, -11183.000000 // --> Vector info: d2 = 1.912130, 0.412132, 0.412132. Determinants: -0.000013, -79.499878, -17169.854246, -11183.000000 ( -140.000000 -107.000000 158.000000 ) ( -140.000000 -54.000000 158.000000 ) ( -140.000000 -54.000000 -53.000000 ) ( ( -0.007076 0.000000 -0.139897 ) ( 0.000000 0.007109 1.535353 ) ) 04escapehouse/04wex1 0 0 0 ( -144.000000 -54.000000 -53.000000 ) ( -144.000000 -54.000000 158.000000 ) ( -144.000000 -107.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 -54.000000 -53.000000 ) ( -140.000000 -54.000000 -53.000000 ) ( -140.000000 -54.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 -54.000000 158.000000 ) ( -140.000000 -54.000000 158.000000 ) ( -140.000000 -107.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 -107.000000 158.000000 ) ( -140.000000 -107.000000 158.000000 ) ( -140.000000 -107.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 -107.000000 -53.000000 ) ( -140.000000 -107.000000 -53.000000 ) ( -140.000000 -54.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8272/4943) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-861.000000, -861.000000, -54.000000) / (-140.000000, 0.000000, 0.000000) // --> Vector info: d1 = 6.509375, 6.509374, 0.746873. Determinants: 806.750107, 0.000769, -40817.194277, -112980.000000 // --> Vector info: d2 = 0.757812, 1.757812, 1.757805. Determinants: 0.001069, -807.000000, -198596.736191, -112980.000000 ( 0.000000 -54.000000 -53.000000 ) ( 0.000000 -861.000000 -53.000000 ) ( -140.000000 -861.000000 -53.000000 ) ( ( -0.007141 0.000000 0.361278 ) ( 0.000000 0.007143 1.757804 ) ) 04escapehouse/04wex4a 0 0 0 ( -140.000000 -861.000000 -57.000000 ) ( 0.000000 -861.000000 -57.000000 ) ( 0.000000 -54.000000 -57.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -861.000000 -57.000000 ) ( -140.000000 -861.000000 -53.000000 ) ( 0.000000 -861.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -861.000000 -57.000000 ) ( 0.000000 -861.000000 -53.000000 ) ( 0.000000 -54.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -54.000000 -57.000000 ) ( 0.000000 -54.000000 -53.000000 ) ( -140.000000 -54.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -54.000000 -57.000000 ) ( -140.000000 -54.000000 -53.000000 ) ( -140.000000 -861.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8273/4944) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-54.000000, -54.000000, -861.000000) / (140.000000, 0.000000, 0.000000) // --> Vector info: d1 = 6.075000, 6.075000, 0.312500. Determinants: -806.749974, 0.000000, -729917.977399, -112980.000000 // --> Vector info: d2 = 0.000000, 1.000000, 1.000000. Determinants: 0.000000, 806.999975, -112980.000000, -112980.000000 ( 0.000000 -861.000000 158.000000 ) ( 0.000000 -54.000000 158.000000 ) ( -140.000000 -54.000000 158.000000 ) ( ( 0.007141 0.000000 6.460595 ) ( 0.000000 -0.007143 1.000000 ) ) 04escapehouse/04wex4a 0 0 0 ( -140.000000 -54.000000 162.000000 ) ( 0.000000 -54.000000 162.000000 ) ( 0.000000 -861.000000 162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -54.000000 162.000000 ) ( -140.000000 -54.000000 158.000000 ) ( 0.000000 -54.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -54.000000 162.000000 ) ( 0.000000 -54.000000 158.000000 ) ( 0.000000 -861.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -861.000000 162.000000 ) ( 0.000000 -861.000000 158.000000 ) ( -140.000000 -861.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -861.000000 162.000000 ) ( -140.000000 -861.000000 158.000000 ) ( -140.000000 -54.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8274/4945) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (810.000000, 861.000000, 861.000000) / (53.000000, 53.000000, -158.000000) // --> Vector info: d1 = 0.992187, 0.629685, 0.629689. Determinants: 76.488031, 0.000188, -72632.243949, -10761.000000 // --> Vector info: d2 = 1.912133, 1.912132, 0.412132. Determinants: 0.000201, -76.500005, -16522.124345, -10761.000000 ( 0.000000 -861.000000 158.000000 ) ( 0.000000 -861.000000 -53.000000 ) ( 0.000000 -810.000000 -53.000000 ) ( ( -0.007108 0.000000 6.749581 ) ( 0.000000 0.007109 1.535371 ) ) 04escapehouse/04wex1 0 0 0 ( 4.000000 -810.000000 -53.000000 ) ( 4.000000 -861.000000 -53.000000 ) ( 4.000000 -861.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4.000000 -810.000000 -53.000000 ) ( 0.000000 -810.000000 -53.000000 ) ( 0.000000 -861.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4.000000 -861.000000 -53.000000 ) ( 0.000000 -861.000000 -53.000000 ) ( 0.000000 -861.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4.000000 -861.000000 158.000000 ) ( 0.000000 -861.000000 158.000000 ) ( 0.000000 -810.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4.000000 -810.000000 158.000000 ) ( 0.000000 -810.000000 158.000000 ) ( 0.000000 -810.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8277/4946) # points: 4 { brushDef { // Surface normal: -0.980759, 0.000000, 0.195222 // RotY/Z : -0.196484 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.195222, 0.000000, -0.980759) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (485.000000, 485.000000, 810.000000) / (-183.657589, 31.481900, 31.481900) // --> Vector info: d1 = 3.296880, 3.296876, 0.971876. Determinants: 500.199376, 0.001318, -473115.406877, -69920.334131 // --> Vector info: d2 = 0.373063, 1.902769, 1.902763. Determinants: 0.001308, -497.154605, -117391.529615, -69920.334131 ( 105.000000 -810.000000 -53.000000 ) ( 105.000000 -485.000000 -53.000000 ) ( 147.000000 -485.000000 158.000000 ) ( ( -0.007154 0.000000 6.766492 ) ( 0.000000 0.007110 1.678933 ) ) 04escapehouse/04wex1 0 0 0 ( 150.923036 -485.000000 157.219111 ) ( 108.923036 -485.000000 -53.780889 ) ( 108.923036 -810.000000 -53.780889 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 150.923036 -485.000000 157.219111 ) ( 147.000000 -485.000000 158.000000 ) ( 105.000000 -485.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 108.923036 -485.000000 -53.780889 ) ( 105.000000 -485.000000 -53.000000 ) ( 105.000000 -810.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 108.923036 -810.000000 -53.780889 ) ( 105.000000 -810.000000 -53.000000 ) ( 147.000000 -810.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 150.923036 -810.000000 157.219111 ) ( 147.000000 -810.000000 158.000000 ) ( 147.000000 -485.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8278/4947) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-147.000000, -105.000000, 0.000000) / (-158.000000, 53.000000, 53.000000) // --> Vector info: d1 = 2.042192, 1.742188, 0.992187. Determinants: 158.250013, 0.000418, -21981.934842, -22155.000000 // --> Vector info: d2 = 0.412134, 1.912134, 1.912133. Determinants: 0.000176, -157.499995, -34015.803769, -22155.000000 ( 0.000000 -810.000000 -53.000000 ) ( 105.000000 -810.000000 -53.000000 ) ( 147.000000 -810.000000 158.000000 ) ( ( -0.007143 0.000000 0.992188 ) ( 0.000000 0.007109 1.535356 ) ) 04escapehouse/04wex1 0 0 0 ( 147.000000 -814.000000 158.000000 ) ( 105.000000 -814.000000 -53.000000 ) ( 0.000000 -814.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 147.000000 -814.000000 158.000000 ) ( 147.000000 -810.000000 158.000000 ) ( 105.000000 -810.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 -814.000000 -53.000000 ) ( 105.000000 -810.000000 -53.000000 ) ( 0.000000 -810.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -814.000000 -53.000000 ) ( 0.000000 -810.000000 -53.000000 ) ( 0.000000 -810.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -814.000000 158.000000 ) ( 0.000000 -810.000000 158.000000 ) ( 147.000000 -810.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8279/4948) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-810.000000, -485.000000, -485.000000) / (105.000000, 105.000000, 0.000000) // --> Vector info: d1 = 3.146874, 0.821874, 0.821874. Determinants: 244.125030, 0.000000, 90354.184672, -34125.000000 // --> Vector info: d2 = 1.507812, 1.507812, 0.757812. Determinants: 0.000000, -243.750000, -25860.335300, -34125.000000 ( 0.000000 -485.000000 -53.000000 ) ( 105.000000 -485.000000 -53.000000 ) ( 105.000000 -810.000000 -53.000000 ) ( ( -0.007154 0.000000 -2.647742 ) ( 0.000000 0.007143 0.757812 ) ) 04escapehouse/04wex4a 0 0 0 ( 105.000000 -810.000000 -57.000000 ) ( 105.000000 -485.000000 -57.000000 ) ( 0.000000 -485.000000 -57.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 -810.000000 -57.000000 ) ( 105.000000 -810.000000 -53.000000 ) ( 105.000000 -485.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 -485.000000 -57.000000 ) ( 105.000000 -485.000000 -53.000000 ) ( 0.000000 -485.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -485.000000 -57.000000 ) ( 0.000000 -485.000000 -53.000000 ) ( 0.000000 -810.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -810.000000 -57.000000 ) ( 0.000000 -810.000000 -53.000000 ) ( 105.000000 -810.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8280/4949) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (105.000000, 147.000000, 0.000000) / (53.000000, -158.000000, -158.000000) // --> Vector info: d1 = 0.867183, 0.567187, 1.617189. Determinants: 221.550519, 0.000688, -50160.247854, -31017.000000 // --> Vector info: d2 = 1.912131, 0.412128, 0.412132. Determinants: 0.000831, -220.500269, -47622.138765, -31017.000000 ( 0.000000 -485.000000 158.000000 ) ( 147.000000 -485.000000 158.000000 ) ( 105.000000 -485.000000 -53.000000 ) ( ( -0.007143 0.000000 1.617186 ) ( 0.000000 0.007109 1.535356 ) ) 04escapehouse/04wex1 0 0 0 ( 105.000000 -481.000000 -53.000000 ) ( 147.000000 -481.000000 158.000000 ) ( 0.000000 -481.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 -481.000000 -53.000000 ) ( 105.000000 -485.000000 -53.000000 ) ( 147.000000 -485.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 147.000000 -481.000000 158.000000 ) ( 147.000000 -485.000000 158.000000 ) ( 0.000000 -485.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -481.000000 158.000000 ) ( 0.000000 -485.000000 158.000000 ) ( 0.000000 -485.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -481.000000 -53.000000 ) ( 0.000000 -485.000000 -53.000000 ) ( 105.000000 -485.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8281/4950) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-485.000000, -485.000000, -810.000000) / (0.000000, -147.000000, -147.000000) // --> Vector info: d1 = 3.000000, 2.999999, 0.674999. Determinants: -341.775041, -0.000388, -309085.917819, -47775.000000 // --> Vector info: d2 = 1.000000, 2.050003, 2.049999. Determinants: -0.000456, 341.250721, -47775.238295, -47775.000000 ( 147.000000 -810.000000 158.000000 ) ( 147.000000 -485.000000 158.000000 ) ( 0.000000 -485.000000 158.000000 ) ( ( 0.007154 0.000000 6.469616 ) ( 0.000000 -0.007143 1.000005 ) ) 04escapehouse/04wex4a 0 0 0 ( 0.000000 -485.000000 162.000000 ) ( 147.000000 -485.000000 162.000000 ) ( 147.000000 -810.000000 162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -485.000000 162.000000 ) ( 0.000000 -485.000000 158.000000 ) ( 147.000000 -485.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 147.000000 -485.000000 162.000000 ) ( 147.000000 -485.000000 158.000000 ) ( 147.000000 -810.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 147.000000 -810.000000 162.000000 ) ( 147.000000 -810.000000 158.000000 ) ( 0.000000 -810.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -810.000000 162.000000 ) ( 0.000000 -810.000000 158.000000 ) ( 0.000000 -485.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8283/4951) # points: 4 { brushDef { // Surface normal: 0.980759, 0.000000, 0.195222 // RotY/Z : -0.196484 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.195222, 0.000000, -0.980759) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-432.000000, -432.000000, -107.000000) / (-210.988694, 4.150795, 4.150795) // --> Vector info: d1 = 2.989067, 2.989063, 0.664063. Determinants: 500.199273, 0.001315, 7089.778231, -69920.334131 // --> Vector info: d2 = 0.404320, 1.934026, 1.934020. Determinants: 0.001282, -497.154529, -133163.620339, -69920.334131 ( -245.000000 -107.000000 -53.000000 ) ( -245.000000 -432.000000 -53.000000 ) ( -287.000000 -432.000000 158.000000 ) ( ( -0.007154 0.000000 -0.101398 ) ( 0.000000 0.007110 1.904505 ) ) 04escapehouse/04wex1 0 0 0 ( -290.923036 -432.000000 157.219111 ) ( -248.923036 -432.000000 -53.780889 ) ( -248.923036 -107.000000 -53.780889 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -290.923036 -432.000000 157.219111 ) ( -287.000000 -432.000000 158.000000 ) ( -245.000000 -432.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.923036 -432.000000 -53.780889 ) ( -245.000000 -432.000000 -53.000000 ) ( -245.000000 -107.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.923036 -107.000000 -53.780889 ) ( -245.000000 -107.000000 -53.000000 ) ( -287.000000 -107.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -290.923036 -107.000000 157.219111 ) ( -287.000000 -107.000000 158.000000 ) ( -287.000000 -432.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8284/4952) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-287.000000, -245.000000, -140.000000) / (-158.000000, 53.000000, 53.000000) // --> Vector info: d1 = 1.667187, 1.367185, 0.617185. Determinants: 158.249848, 0.000301, 8481.218588, -22155.000000 // --> Vector info: d2 = 0.412131, 1.912131, 1.912132. Determinants: -0.000226, -157.499952, -34015.819153, -22155.000000 ( -140.000000 -107.000000 -53.000000 ) ( -245.000000 -107.000000 -53.000000 ) ( -287.000000 -107.000000 158.000000 ) ( ( -0.007143 0.000000 -0.382813 ) ( 0.000000 0.007109 1.535356 ) ) 04escapehouse/04wex1 0 0 0 ( -287.000000 -103.000000 158.000000 ) ( -245.000000 -103.000000 -53.000000 ) ( -140.000000 -103.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -287.000000 -103.000000 158.000000 ) ( -287.000000 -107.000000 158.000000 ) ( -245.000000 -107.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 -103.000000 -53.000000 ) ( -245.000000 -107.000000 -53.000000 ) ( -140.000000 -107.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -103.000000 -53.000000 ) ( -140.000000 -107.000000 -53.000000 ) ( -140.000000 -107.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -103.000000 158.000000 ) ( -140.000000 -107.000000 158.000000 ) ( -287.000000 -107.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8285/4953) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-107.000000, -432.000000, -432.000000) / (-245.000000, -245.000000, -140.000000) // --> Vector info: d1 = 0.121872, 2.446872, 2.446872. Determinants: 244.125030, 0.000000, 21962.498114, -34125.000000 // --> Vector info: d2 = 0.007808, 0.007808, 0.757808. Determinants: 0.000000, -243.750000, -59985.213196, -34125.000000 ( -140.000000 -432.000000 -53.000000 ) ( -245.000000 -432.000000 -53.000000 ) ( -245.000000 -107.000000 -53.000000 ) ( ( -0.007154 0.000000 -0.643590 ) ( 0.000000 0.007143 1.757808 ) ) 04escapehouse/04wex4a 0 0 0 ( -245.000000 -107.000000 -57.000000 ) ( -245.000000 -432.000000 -57.000000 ) ( -140.000000 -432.000000 -57.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 -107.000000 -57.000000 ) ( -245.000000 -107.000000 -53.000000 ) ( -245.000000 -432.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 -432.000000 -57.000000 ) ( -245.000000 -432.000000 -53.000000 ) ( -140.000000 -432.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -432.000000 -57.000000 ) ( -140.000000 -432.000000 -53.000000 ) ( -140.000000 -107.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -107.000000 -57.000000 ) ( -140.000000 -107.000000 -53.000000 ) ( -245.000000 -107.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8286/4954) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (245.000000, 287.000000, 140.000000) / (53.000000, -158.000000, -158.000000) // --> Vector info: d1 = 1.192183, 0.892182, 1.942185. Determinants: 221.550556, 0.000021, -91257.824177, -31017.000000 // --> Vector info: d2 = 1.912130, 0.412129, 0.412131. Determinants: 0.000288, -220.499999, -47622.099436, -31017.000000 ( -140.000000 -432.000000 158.000000 ) ( -287.000000 -432.000000 158.000000 ) ( -245.000000 -432.000000 -53.000000 ) ( ( -0.007143 0.000000 2.942187 ) ( 0.000000 0.007109 1.535355 ) ) 04escapehouse/04wex1 0 0 0 ( -245.000000 -436.000000 -53.000000 ) ( -287.000000 -436.000000 158.000000 ) ( -140.000000 -436.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 -436.000000 -53.000000 ) ( -245.000000 -432.000000 -53.000000 ) ( -287.000000 -432.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -287.000000 -436.000000 158.000000 ) ( -287.000000 -432.000000 158.000000 ) ( -140.000000 -432.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -436.000000 158.000000 ) ( -140.000000 -432.000000 158.000000 ) ( -140.000000 -432.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -436.000000 -53.000000 ) ( -140.000000 -432.000000 -53.000000 ) ( -245.000000 -432.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8287/4955) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-432.000000, -432.000000, -107.000000) / (140.000000, 287.000000, 287.000000) // --> Vector info: d1 = 0.375000, 0.375004, 2.700004. Determinants: -341.775010, -0.001386, -165562.235379, -47775.000000 // --> Vector info: d2 = 2.000000, 0.949995, 0.949997. Determinants: -0.000385, 341.251688, -143325.402589, -47775.000000 ( -287.000000 -107.000000 158.000000 ) ( -287.000000 -432.000000 158.000000 ) ( -140.000000 -432.000000 158.000000 ) ( ( 0.007154 0.000000 3.465458 ) ( 0.000000 -0.007143 3.000008 ) ) 04escapehouse/04wex4a 0 0 0 ( -140.000000 -432.000000 162.000000 ) ( -287.000000 -432.000000 162.000000 ) ( -287.000000 -107.000000 162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -432.000000 162.000000 ) ( -140.000000 -432.000000 158.000000 ) ( -287.000000 -432.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -287.000000 -432.000000 162.000000 ) ( -287.000000 -432.000000 158.000000 ) ( -287.000000 -107.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -287.000000 -107.000000 162.000000 ) ( -287.000000 -107.000000 158.000000 ) ( -140.000000 -107.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -107.000000 162.000000 ) ( -140.000000 -107.000000 158.000000 ) ( -140.000000 -432.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8289/4956) # points: 4 { brushDef { // Surface normal: 0.980759, 0.000000, 0.195222 // RotY/Z : -0.196484 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.195222, 0.000000, -0.980759) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-810.000000, -810.000000, -485.000000) / (-210.988694, 4.150795, 4.150795) // --> Vector info: d1 = 2.689068, 2.689064, 0.364063. Determinants: 500.199362, 0.001318, 217141.256168, -69920.334131 // --> Vector info: d2 = 0.404327, 1.934033, 1.934027. Determinants: 0.001308, -497.154529, -133163.606785, -69920.334131 ( -245.000000 -485.000000 -53.000000 ) ( -245.000000 -810.000000 -53.000000 ) ( -287.000000 -810.000000 158.000000 ) ( ( -0.007154 0.000000 -3.105552 ) ( 0.000000 0.007110 1.904505 ) ) 04escapehouse/04wex1 0 0 0 ( -290.923036 -810.000000 157.219111 ) ( -248.923036 -810.000000 -53.780889 ) ( -248.923036 -485.000000 -53.780889 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -290.923036 -810.000000 157.219111 ) ( -287.000000 -810.000000 158.000000 ) ( -245.000000 -810.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.923036 -810.000000 -53.780889 ) ( -245.000000 -810.000000 -53.000000 ) ( -245.000000 -485.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.923036 -485.000000 -53.780889 ) ( -245.000000 -485.000000 -53.000000 ) ( -287.000000 -485.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -290.923036 -485.000000 157.219111 ) ( -287.000000 -485.000000 158.000000 ) ( -287.000000 -810.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8290/4957) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-287.000000, -245.000000, -140.000000) / (-158.000000, 53.000000, 53.000000) // --> Vector info: d1 = 2.042192, 1.742188, 0.992187. Determinants: 158.250013, 0.000418, 173.067004, -22155.000000 // --> Vector info: d2 = 0.412134, 1.912134, 1.912133. Determinants: 0.000176, -157.499995, -34015.779075, -22155.000000 ( -140.000000 -485.000000 -53.000000 ) ( -245.000000 -485.000000 -53.000000 ) ( -287.000000 -485.000000 158.000000 ) ( ( -0.007143 0.000000 -0.007812 ) ( 0.000000 0.007109 1.535355 ) ) 04escapehouse/04wex1 0 0 0 ( -287.000000 -481.000000 158.000000 ) ( -245.000000 -481.000000 -53.000000 ) ( -140.000000 -481.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -287.000000 -481.000000 158.000000 ) ( -287.000000 -485.000000 158.000000 ) ( -245.000000 -485.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 -481.000000 -53.000000 ) ( -245.000000 -485.000000 -53.000000 ) ( -140.000000 -485.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -481.000000 -53.000000 ) ( -140.000000 -485.000000 -53.000000 ) ( -140.000000 -485.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -481.000000 158.000000 ) ( -140.000000 -485.000000 158.000000 ) ( -287.000000 -485.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8291/4958) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-485.000000, -810.000000, -810.000000) / (-245.000000, -245.000000, -140.000000) // --> Vector info: d1 = 0.821874, 3.146874, 3.146874. Determinants: 244.125030, 0.000000, 90354.184672, -34125.000000 // --> Vector info: d2 = 0.007812, 0.007812, 0.757812. Determinants: 0.000000, -243.750000, -59985.335300, -34125.000000 ( -140.000000 -810.000000 -53.000000 ) ( -245.000000 -810.000000 -53.000000 ) ( -245.000000 -485.000000 -53.000000 ) ( ( -0.007154 0.000000 -2.647742 ) ( 0.000000 0.007143 1.757812 ) ) 04escapehouse/04wex4a 0 0 0 ( -245.000000 -485.000000 -57.000000 ) ( -245.000000 -810.000000 -57.000000 ) ( -140.000000 -810.000000 -57.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 -485.000000 -57.000000 ) ( -245.000000 -485.000000 -53.000000 ) ( -245.000000 -810.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 -810.000000 -57.000000 ) ( -245.000000 -810.000000 -53.000000 ) ( -140.000000 -810.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -810.000000 -57.000000 ) ( -140.000000 -810.000000 -53.000000 ) ( -140.000000 -485.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -485.000000 -57.000000 ) ( -140.000000 -485.000000 -53.000000 ) ( -245.000000 -485.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8292/4959) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (245.000000, 287.000000, 140.000000) / (53.000000, -158.000000, -158.000000) // --> Vector info: d1 = 0.849811, 0.549814, 1.599817. Determinants: 221.550542, 0.000641, -80638.492265, -31017.000000 // --> Vector info: d2 = 1.912130, 0.412129, 0.412134. Determinants: 0.000912, -220.500002, -47622.274208, -31017.000000 ( -140.000000 -810.000000 158.000000 ) ( -287.000000 -810.000000 158.000000 ) ( -245.000000 -810.000000 -53.000000 ) ( ( -0.007143 0.000000 2.599816 ) ( 0.000000 0.007109 1.535360 ) ) 04escapehouse/04wex1 0 0 0 ( -245.000000 -814.000000 -53.000000 ) ( -287.000000 -814.000000 158.000000 ) ( -140.000000 -814.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 -814.000000 -53.000000 ) ( -245.000000 -810.000000 -53.000000 ) ( -287.000000 -810.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -287.000000 -814.000000 158.000000 ) ( -287.000000 -810.000000 158.000000 ) ( -140.000000 -810.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -814.000000 158.000000 ) ( -140.000000 -810.000000 158.000000 ) ( -140.000000 -810.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -814.000000 -53.000000 ) ( -140.000000 -810.000000 -53.000000 ) ( -245.000000 -810.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8293/4960) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-810.000000, -810.000000, -485.000000) / (140.000000, 287.000000, 287.000000) // --> Vector info: d1 = 0.675000, 0.675000, 3.000000. Determinants: -341.775042, 0.000000, -309085.918376, -47775.000000 // --> Vector info: d2 = 2.000000, 0.949997, 0.949997. Determinants: 0.000000, 341.250838, -143325.117305, -47775.000000 ( -287.000000 -485.000000 158.000000 ) ( -287.000000 -810.000000 158.000000 ) ( -140.000000 -810.000000 158.000000 ) ( ( 0.007154 0.000000 6.469616 ) ( 0.000000 -0.007143 3.000002 ) ) 04escapehouse/04wex4a 0 0 0 ( -140.000000 -810.000000 162.000000 ) ( -287.000000 -810.000000 162.000000 ) ( -287.000000 -485.000000 162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -810.000000 162.000000 ) ( -140.000000 -810.000000 158.000000 ) ( -287.000000 -810.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -287.000000 -810.000000 162.000000 ) ( -287.000000 -810.000000 158.000000 ) ( -287.000000 -485.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -287.000000 -485.000000 162.000000 ) ( -287.000000 -485.000000 158.000000 ) ( -140.000000 -485.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -485.000000 162.000000 ) ( -140.000000 -485.000000 158.000000 ) ( -140.000000 -810.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8295/4961) # points: 4 { brushDef { // Surface normal: 0.490858, 0.849214, 0.194665 // RotY/Z : -0.195916 / 1.046700. Vector texS/T: (-0.865776, 0.500431, 0.000000) / (0.097417, 0.168537, -0.980870) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-945.593616, -945.759403, -620.040198) / (-356.535717, -142.440009, -142.440009) // --> Vector info: d1 = 2.989067, 2.989063, 0.664063. Determinants: 497.772483, 0.386773, 262385.520262, -69735.083889 // --> Vector info: d2 = 0.404320, 1.934026, 1.934020. Determinants: 0.001276, -498.254699, -205839.678822, -69735.083889 ( 37.000000 -1175.000000 -53.000000 ) ( 319.000000 -1338.000000 -53.000000 ) ( 298.000000 -1374.000000 157.000000 ) ( ( -0.007138 -0.000006 -3.762604 ) ( 0.000000 0.007145 2.951738 ) ) 04escapehouse/04wex1 0 0 0 ( 296.036569 -1377.396855 156.221339 ) ( 317.036569 -1341.396855 -53.778661 ) ( 35.036569 -1178.396855 -53.778661 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 296.036569 -1377.396855 156.221339 ) ( 298.000000 -1374.000000 157.000000 ) ( 319.000000 -1338.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 317.036569 -1341.396855 -53.778661 ) ( 319.000000 -1338.000000 -53.000000 ) ( 37.000000 -1175.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.036569 -1178.396855 -53.778661 ) ( 37.000000 -1175.000000 -53.000000 ) ( 16.000000 -1212.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 14.036569 -1215.396855 156.221339 ) ( 16.000000 -1212.000000 157.000000 ) ( 298.000000 -1374.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8296/4962) # points: 4 { brushDef { // Surface normal: 0.868243, -0.496139, -0.000591 // RotY/Z : 0.000591 / -0.519146. Vector texS/T: (0.496139, 0.868243, 0.000000) / (-0.000513, 0.000293, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-1044.372465, -1001.828551, -897.019201) / (-157.363343, 52.636694, 52.636694) // --> Vector info: d1 = 1.667187, 1.367185, 0.617177. Determinants: 157.501717, -0.465202, 127722.511924, -22009.967492 // --> Vector info: d2 = 0.412131, 1.912131, 1.912131. Determinants: -0.000049, -157.214013, -33810.763523, -22009.967492 ( 89.000000 -1084.000000 -53.000000 ) ( 37.000000 -1175.000000 -53.000000 ) ( 16.000000 -1212.000000 157.000000 ) ( ( -0.007156 0.000021 -5.802940 ) ( 0.000000 0.007143 1.536157 ) ) 04escapehouse/04wex1 0 0 0 ( 12.527028 -1210.015445 157.002363 ) ( 33.527028 -1173.015445 -52.997637 ) ( 85.527028 -1082.015445 -52.997637 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.527028 -1210.015445 157.002363 ) ( 16.000000 -1212.000000 157.000000 ) ( 37.000000 -1175.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 33.527028 -1173.015445 -52.997637 ) ( 37.000000 -1175.000000 -53.000000 ) ( 89.000000 -1084.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 85.527028 -1082.015445 -52.997637 ) ( 89.000000 -1084.000000 -53.000000 ) ( 89.000000 -1084.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 85.527028 -1082.015445 157.002363 ) ( 89.000000 -1084.000000 157.000000 ) ( 16.000000 -1212.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8297/4963) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1175.000000, -1338.000000, -1247.000000) / (37.000000, 319.000000, 371.000000) // --> Vector info: d1 = 0.121872, 2.446872, 2.446872. Determinants: 120.900015, -211.575026, 145725.329166, -34138.000000 // --> Vector info: d2 = 0.007808, 0.007808, 0.757808. Determinants: -211.500000, -122.250000, -244255.814706, -34138.000000 ( 371.000000 -1247.000000 -53.000000 ) ( 319.000000 -1338.000000 -53.000000 ) ( 37.000000 -1175.000000 -53.000000 ) ( ( -0.003542 0.006198 -4.268713 ) ( 0.006195 0.003581 7.154954 ) ) 04escapehouse/04wex4a 0 0 0 ( 37.000000 -1175.000000 -57.000000 ) ( 319.000000 -1338.000000 -57.000000 ) ( 371.000000 -1247.000000 -57.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 37.000000 -1175.000000 -57.000000 ) ( 37.000000 -1175.000000 -53.000000 ) ( 319.000000 -1338.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 -1338.000000 -57.000000 ) ( 319.000000 -1338.000000 -53.000000 ) ( 371.000000 -1247.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 371.000000 -1247.000000 -57.000000 ) ( 371.000000 -1247.000000 -53.000000 ) ( 89.000000 -1084.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 89.000000 -1084.000000 -57.000000 ) ( 89.000000 -1084.000000 -53.000000 ) ( 37.000000 -1175.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8298/4964) # points: 4 { brushDef { // Surface normal: -0.866979, 0.498342, -0.001268 // RotY/Z : 0.001268 / 2.619906. Vector texS/T: (-0.498343, -0.866980, 0.000000) / (0.001099, -0.000632, -0.999999) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (1001.047925, 1042.724407, 896.238913) / (54.195935, -155.804234, -155.804234) // --> Vector info: d1 = 1.192183, 0.892182, 1.942185. Determinants: 220.500730, -0.185322, -257395.659344, -30761.978496 // --> Vector info: d2 = 1.912130, 0.412129, 0.412131. Determinants: 0.000287, -219.728240, -46912.804551, -30761.978496 ( 371.000000 -1247.000000 157.000000 ) ( 298.000000 -1374.000000 157.000000 ) ( 319.000000 -1338.000000 -53.000000 ) ( ( -0.007168 0.000006 8.367331 ) ( 0.000000 0.007143 1.525026 ) ) 04escapehouse/04wex1 0 0 0 ( 322.467917 -1339.993370 -52.994929 ) ( 301.467917 -1375.993370 157.005071 ) ( 374.467917 -1248.993370 157.005071 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 322.467917 -1339.993370 -52.994929 ) ( 319.000000 -1338.000000 -53.000000 ) ( 298.000000 -1374.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 301.467917 -1375.993370 157.005071 ) ( 298.000000 -1374.000000 157.000000 ) ( 371.000000 -1247.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 374.467917 -1248.993370 157.005071 ) ( 371.000000 -1247.000000 157.000000 ) ( 371.000000 -1247.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 374.467917 -1248.993370 -52.994929 ) ( 371.000000 -1247.000000 -53.000000 ) ( 319.000000 -1338.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8299/4965) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1247.000000, -1374.000000, -1212.000000) / (-371.000000, -298.000000, -16.000000) // --> Vector info: d1 = 0.762501, 0.762503, 3.087503. Determinants: -169.724518, -295.275405, -357519.185394, -47640.000000 // --> Vector info: d2 = 1.999993, 0.949992, 0.949996. Determinants: -296.100467, 170.099544, -401409.999879, -47640.000000 ( 16.000000 -1212.000000 157.000000 ) ( 298.000000 -1374.000000 157.000000 ) ( 371.000000 -1247.000000 157.000000 ) ( ( 0.003563 0.006198 7.504601 ) ( 0.006215 -0.003571 8.425903 ) ) 04escapehouse/04wex4a 0 0 0 ( 371.000000 -1247.000000 161.000000 ) ( 298.000000 -1374.000000 161.000000 ) ( 16.000000 -1212.000000 161.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 371.000000 -1247.000000 161.000000 ) ( 371.000000 -1247.000000 157.000000 ) ( 298.000000 -1374.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -1374.000000 161.000000 ) ( 298.000000 -1374.000000 157.000000 ) ( 16.000000 -1212.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 16.000000 -1212.000000 161.000000 ) ( 16.000000 -1212.000000 157.000000 ) ( 89.000000 -1084.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 89.000000 -1084.000000 161.000000 ) ( 89.000000 -1084.000000 157.000000 ) ( 371.000000 -1247.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8301/4966) # points: 4 { brushDef { // Surface normal: 0.490858, 0.849214, 0.194665 // RotY/Z : -0.195916 / 1.046700. Vector texS/T: (-0.865776, 0.500431, 0.000000) / (0.097417, 0.168537, -0.980870) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-1323.283965, -1323.449752, -997.730548) / (-356.533924, -142.438216, -142.438216) // --> Vector info: d1 = 2.689068, 2.689064, 0.364063. Determinants: 497.772571, 0.386775, 471310.005674, -69735.083889 // --> Vector info: d2 = 0.404327, 1.934033, 1.934027. Determinants: 0.001301, -498.254699, -205838.760585, -69735.083889 ( 364.000000 -1364.000000 -53.000000 ) ( 646.000000 -1527.000000 -53.000000 ) ( 625.000000 -1563.000000 157.000000 ) ( ( -0.007138 -0.000006 -6.758578 ) ( 0.000000 0.007145 2.951725 ) ) 04escapehouse/04wex1 0 0 0 ( 623.036569 -1566.396855 156.221339 ) ( 644.036569 -1530.396855 -53.778661 ) ( 362.036569 -1367.396855 -53.778661 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 623.036569 -1566.396855 156.221339 ) ( 625.000000 -1563.000000 157.000000 ) ( 646.000000 -1527.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 644.036569 -1530.396855 -53.778661 ) ( 646.000000 -1527.000000 -53.000000 ) ( 364.000000 -1364.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 362.036569 -1367.396855 -53.778661 ) ( 364.000000 -1364.000000 -53.000000 ) ( 343.000000 -1401.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.036569 -1404.396855 156.221339 ) ( 343.000000 -1401.000000 157.000000 ) ( 625.000000 -1563.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8302/4967) # points: 4 { brushDef { // Surface normal: 0.864121, -0.503279, -0.002261 // RotY/Z : 0.002261 / -0.527391. Vector texS/T: (0.503280, 0.864123, 0.000000) / (-0.001954, 0.001138, -0.999997) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-1038.011266, -995.469821, -890.160752) / (-159.263881, 50.736656, 50.736656) // --> Vector info: d1 = 2.042192, 1.742188, 0.992187. Determinants: 157.500416, -0.312944, 118274.379708, -22114.960999 // --> Vector info: d2 = 0.412134, 1.912134, 1.912133. Determinants: 0.000176, -157.963599, -34272.042591, -22114.960999 ( 417.000000 -1273.000000 -53.000000 ) ( 364.000000 -1364.000000 -53.000000 ) ( 343.000000 -1401.000000 157.000000 ) ( ( -0.007122 0.000014 -5.348161 ) ( 0.000000 0.007143 1.549722 ) ) 04escapehouse/04wex1 0 0 0 ( 339.543516 -1398.986883 157.009044 ) ( 360.543516 -1361.986883 -52.990956 ) ( 413.543516 -1270.986883 -52.990956 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 339.543516 -1398.986883 157.009044 ) ( 343.000000 -1401.000000 157.000000 ) ( 364.000000 -1364.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 360.543516 -1361.986883 -52.990956 ) ( 364.000000 -1364.000000 -53.000000 ) ( 417.000000 -1273.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 413.543516 -1270.986883 -52.990956 ) ( 417.000000 -1273.000000 -53.000000 ) ( 417.000000 -1273.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 413.543516 -1270.986883 157.009044 ) ( 417.000000 -1273.000000 157.000000 ) ( 343.000000 -1401.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8303/4968) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1364.000000, -1527.000000, -1436.000000) / (364.000000, 646.000000, 698.000000) // --> Vector info: d1 = 0.821874, 3.146874, 3.146874. Determinants: 120.900015, -211.575026, 213863.790665, -34138.000000 // --> Vector info: d2 = 0.007812, 0.007812, 0.757812. Determinants: -211.500000, -122.250000, -244253.686856, -34138.000000 ( 698.000000 -1436.000000 -53.000000 ) ( 646.000000 -1527.000000 -53.000000 ) ( 364.000000 -1364.000000 -53.000000 ) ( ( -0.003542 0.006198 -6.264684 ) ( 0.006195 0.003581 7.154892 ) ) 04escapehouse/04wex4a 0 0 0 ( 364.000000 -1364.000000 -57.000000 ) ( 646.000000 -1527.000000 -57.000000 ) ( 698.000000 -1436.000000 -57.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 364.000000 -1364.000000 -57.000000 ) ( 364.000000 -1364.000000 -53.000000 ) ( 646.000000 -1527.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 646.000000 -1527.000000 -57.000000 ) ( 646.000000 -1527.000000 -53.000000 ) ( 698.000000 -1436.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 698.000000 -1436.000000 -57.000000 ) ( 698.000000 -1436.000000 -53.000000 ) ( 417.000000 -1273.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 417.000000 -1273.000000 -57.000000 ) ( 417.000000 -1273.000000 -53.000000 ) ( 364.000000 -1364.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8304/4969) # points: 4 { brushDef { // Surface normal: -0.866979, 0.498342, -0.001268 // RotY/Z : 0.001268 / 2.619906. Vector texS/T: (-0.498343, -0.866980, 0.000000) / (0.001099, -0.000632, -0.999999) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (1001.949038, 1043.625520, 897.140026) / (54.674769, -155.325400, -155.325400) // --> Vector info: d1 = 0.849811, 0.549814, 1.599817. Determinants: 220.500717, -0.184704, -247062.238092, -30761.978496 // --> Vector info: d2 = 1.912130, 0.412129, 0.412134. Determinants: 0.000907, -219.728244, -46808.234714, -30761.978496 ( 698.000000 -1436.000000 157.000000 ) ( 625.000000 -1563.000000 157.000000 ) ( 646.000000 -1527.000000 -53.000000 ) ( ( -0.007168 0.000006 8.031416 ) ( 0.000000 0.007143 1.521626 ) ) 04escapehouse/04wex1 0 0 0 ( 649.467917 -1528.993370 -52.994929 ) ( 628.467917 -1564.993370 157.005071 ) ( 701.467917 -1437.993370 157.005071 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 649.467917 -1528.993370 -52.994929 ) ( 646.000000 -1527.000000 -53.000000 ) ( 625.000000 -1563.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 628.467917 -1564.993370 157.005071 ) ( 625.000000 -1563.000000 157.000000 ) ( 698.000000 -1436.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 701.467917 -1437.993370 157.005071 ) ( 698.000000 -1436.000000 157.000000 ) ( 698.000000 -1436.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 701.467917 -1437.993370 -52.994929 ) ( 698.000000 -1436.000000 -53.000000 ) ( 646.000000 -1527.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8305/4970) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1436.000000, -1563.000000, -1401.000000) / (-698.000000, -625.000000, -343.000000) // --> Vector info: d1 = 0.062499, 0.062503, 2.387502. Determinants: -169.723707, -295.275550, -452803.032037, -47640.000000 // --> Vector info: d2 = 1.999993, 0.949990, 0.949998. Determinants: -296.101367, 170.099456, -401751.819194, -47640.000000 ( 343.000000 -1401.000000 157.000000 ) ( 625.000000 -1563.000000 157.000000 ) ( 698.000000 -1436.000000 157.000000 ) ( ( 0.003563 0.006198 9.504682 ) ( 0.006215 -0.003571 8.433078 ) ) 04escapehouse/04wex4a 0 0 0 ( 698.000000 -1436.000000 161.000000 ) ( 625.000000 -1563.000000 161.000000 ) ( 343.000000 -1401.000000 161.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 698.000000 -1436.000000 161.000000 ) ( 698.000000 -1436.000000 157.000000 ) ( 625.000000 -1563.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 625.000000 -1563.000000 161.000000 ) ( 625.000000 -1563.000000 157.000000 ) ( 343.000000 -1401.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 343.000000 -1401.000000 161.000000 ) ( 343.000000 -1401.000000 157.000000 ) ( 417.000000 -1273.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 417.000000 -1273.000000 161.000000 ) ( 417.000000 -1273.000000 157.000000 ) ( 698.000000 -1436.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8307/4971) # points: 4 { brushDef { // Surface normal: -0.490858, -0.849214, 0.194665 // RotY/Z : -0.195916 / -2.094893. Vector texS/T: (0.865776, -0.500431, 0.000000) / (-0.097417, -0.168537, -0.980870) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (620.086250, 619.920463, 945.639668) / (-35.797998, 178.297711, 178.297711) // --> Vector info: d1 = 2.996880, 2.996876, 0.671876. Determinants: 497.772533, 0.386697, -517635.725620, -69735.083889 // --> Vector info: d2 = 0.373070, 1.902776, 1.902770. Determinants: 0.001276, -498.254737, -43853.373075, -69735.083889 ( 494.000000 -1035.000000 -53.000000 ) ( 212.000000 -872.000000 -53.000000 ) ( 233.000000 -836.000000 157.000000 ) ( ( -0.007138 -0.000006 7.422888 ) ( 0.000000 0.007145 0.628857 ) ) 04escapehouse/04wex1 0 0 0 ( 234.963431 -832.603145 156.221339 ) ( 213.963431 -868.603145 -53.778661 ) ( 495.963431 -1031.603145 -53.778661 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 234.963431 -832.603145 156.221339 ) ( 233.000000 -836.000000 157.000000 ) ( 212.000000 -872.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 213.963431 -868.603145 -53.778661 ) ( 212.000000 -872.000000 -53.000000 ) ( 494.000000 -1035.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 495.963431 -1031.603145 -53.778661 ) ( 494.000000 -1035.000000 -53.000000 ) ( 515.000000 -998.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 516.963431 -994.603145 156.221339 ) ( 515.000000 -998.000000 157.000000 ) ( 233.000000 -836.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8308/4972) # points: 4 { brushDef { // Surface normal: -0.864121, 0.503279, -0.002261 // RotY/Z : 0.002261 / 2.614202. Vector texS/T: (-0.503280, -0.864123, 0.000000) / (0.001954, -0.001138, -0.999997) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (603.205409, 645.746854, 751.055923) / (-154.857842, 55.142695, 55.142695) // --> Vector info: d1 = 2.042192, 1.742188, 0.992187. Determinants: 157.500416, -0.312944, -140216.550026, -22114.960999 // --> Vector info: d2 = 0.412134, 1.912134, 1.912133. Determinants: 0.000176, -157.963599, -33576.336957, -22114.960999 ( 441.000000 -1126.000000 -53.000000 ) ( 494.000000 -1035.000000 -53.000000 ) ( 515.000000 -998.000000 157.000000 ) ( ( -0.007122 0.000014 6.340348 ) ( 0.000000 0.007143 1.518263 ) ) 04escapehouse/04wex1 0 0 0 ( 518.456484 -1000.013117 157.009044 ) ( 497.456484 -1037.013117 -52.990956 ) ( 444.456484 -1128.013117 -52.990956 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 518.456484 -1000.013117 157.009044 ) ( 515.000000 -998.000000 157.000000 ) ( 494.000000 -1035.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 497.456484 -1037.013117 -52.990956 ) ( 494.000000 -1035.000000 -53.000000 ) ( 441.000000 -1126.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 444.456484 -1128.013117 -52.990956 ) ( 441.000000 -1126.000000 -53.000000 ) ( 441.000000 -1126.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 444.456484 -1128.013117 157.009044 ) ( 441.000000 -1126.000000 157.000000 ) ( 515.000000 -998.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8309/4973) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1035.000000, -872.000000, -963.000000) / (494.000000, 212.000000, 159.000000) // --> Vector info: d1 = 2.446872, 0.121872, 0.121872. Determinants: 123.225015, -211.575026, 148125.789340, -34301.000000 // --> Vector info: d2 = 1.507808, 1.507808, 0.757808. Determinants: -211.500000, -122.250000, -210230.337483, -34301.000000 ( 159.000000 -963.000000 -53.000000 ) ( 212.000000 -872.000000 -53.000000 ) ( 494.000000 -1035.000000 -53.000000 ) ( ( -0.003592 0.006168 -4.318410 ) ( 0.006166 0.003564 6.128986 ) ) 04escapehouse/04wex4a 0 0 0 ( 494.000000 -1035.000000 -57.000000 ) ( 212.000000 -872.000000 -57.000000 ) ( 159.000000 -963.000000 -57.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 494.000000 -1035.000000 -57.000000 ) ( 494.000000 -1035.000000 -53.000000 ) ( 212.000000 -872.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.000000 -872.000000 -57.000000 ) ( 212.000000 -872.000000 -53.000000 ) ( 159.000000 -963.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -963.000000 -57.000000 ) ( 159.000000 -963.000000 -53.000000 ) ( 441.000000 -1126.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.000000 -1126.000000 -57.000000 ) ( 441.000000 -1126.000000 -53.000000 ) ( 494.000000 -1035.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8310/4974) # points: 4 { brushDef { // Surface normal: 0.864026, -0.503448, -0.000097 // RotY/Z : 0.000097 / -0.527585. Vector texS/T: (0.503448, 0.864026, 0.000000) / (-0.000084, 0.000049, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-646.699313, -605.021986, -752.008380) / (52.939530, -157.060471, -157.060471) // --> Vector info: d1 = 1.117181, 0.817184, 1.867187. Determinants: 220.500542, -0.334137, 108131.062058, -30867.142871 // --> Vector info: d2 = 1.912128, 0.412127, 0.412131. Determinants: 0.000865, -220.479581, -47349.282736, -30867.142871 ( 159.000000 -963.000000 157.000000 ) ( 233.000000 -836.000000 157.000000 ) ( 212.000000 -872.000000 -53.000000 ) ( ( -0.007144 0.000011 -3.503112 ) ( 0.000000 0.007143 1.533970 ) ) 04escapehouse/04wex1 0 0 0 ( 208.543898 -869.986208 -52.999611 ) ( 229.543898 -833.986208 157.000389 ) ( 155.543898 -960.986208 157.000389 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 208.543898 -869.986208 -52.999611 ) ( 212.000000 -872.000000 -53.000000 ) ( 233.000000 -836.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 229.543898 -833.986208 157.000389 ) ( 233.000000 -836.000000 157.000000 ) ( 159.000000 -963.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 155.543898 -960.986208 157.000389 ) ( 159.000000 -963.000000 157.000000 ) ( 159.000000 -963.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 155.543898 -960.986208 -52.999611 ) ( 159.000000 -963.000000 -53.000000 ) ( 212.000000 -872.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8311/4975) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-963.000000, -836.000000, -998.000000) / (-159.000000, -233.000000, -515.000000) // --> Vector info: d1 = 3.087497, 3.087493, 0.762492. Determinants: -172.048982, -295.275715, -360220.527894, -47802.000000 // --> Vector info: d2 = 0.999999, 2.050002, 2.049990. Determinants: -296.101642, 170.098883, -305902.121944, -47802.000000 ( 515.000000 -998.000000 157.000000 ) ( 233.000000 -836.000000 157.000000 ) ( 159.000000 -963.000000 157.000000 ) ( ( 0.003599 0.006177 7.535679 ) ( 0.006194 -0.003558 6.399358 ) ) 04escapehouse/04wex4a 0 0 0 ( 159.000000 -963.000000 161.000000 ) ( 233.000000 -836.000000 161.000000 ) ( 515.000000 -998.000000 161.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -963.000000 161.000000 ) ( 159.000000 -963.000000 157.000000 ) ( 233.000000 -836.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 233.000000 -836.000000 161.000000 ) ( 233.000000 -836.000000 157.000000 ) ( 515.000000 -998.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 515.000000 -998.000000 161.000000 ) ( 515.000000 -998.000000 157.000000 ) ( 441.000000 -1126.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.000000 -1126.000000 161.000000 ) ( 441.000000 -1126.000000 157.000000 ) ( 159.000000 -963.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8313/4976) # points: 4 { brushDef { // Surface normal: -0.490858, -0.849214, 0.194665 // RotY/Z : -0.195916 / -2.094893. Vector texS/T: (0.865776, -0.500431, 0.000000) / (-0.097417, -0.168537, -0.980870) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (997.776600, 997.610813, 1323.330017) / (-35.799791, 178.295918, 178.295918) // --> Vector info: d1 = 3.296880, 3.296876, 0.971876. Determinants: 497.772585, 0.386775, -726560.194433, -69735.083889 // --> Vector info: d2 = 0.373063, 1.902769, 1.902763. Determinants: 0.001301, -498.254775, -43854.284504, -69735.083889 ( 821.000000 -1224.000000 -53.000000 ) ( 539.000000 -1061.000000 -53.000000 ) ( 560.000000 -1025.000000 157.000000 ) ( ( -0.007138 -0.000006 10.418862 ) ( 0.000000 0.007145 0.628870 ) ) 04escapehouse/04wex1 0 0 0 ( 561.963431 -1021.603145 156.221339 ) ( 540.963431 -1057.603145 -53.778661 ) ( 822.963431 -1220.603145 -53.778661 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 561.963431 -1021.603145 156.221339 ) ( 560.000000 -1025.000000 157.000000 ) ( 539.000000 -1061.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 540.963431 -1057.603145 -53.778661 ) ( 539.000000 -1061.000000 -53.000000 ) ( 821.000000 -1224.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 822.963431 -1220.603145 -53.778661 ) ( 821.000000 -1224.000000 -53.000000 ) ( 842.000000 -1187.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 843.963431 -1183.603145 156.221339 ) ( 842.000000 -1187.000000 157.000000 ) ( 560.000000 -1025.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8314/4977) # points: 4 { brushDef { // Surface normal: -0.864121, 0.503279, -0.002261 // RotY/Z : 0.002261 / 2.614202. Vector texS/T: (-0.503280, -0.864123, 0.000000) / (0.001954, -0.001138, -0.999997) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (601.951956, 644.493401, 749.802470) / (-154.003922, 55.996615, 55.996615) // --> Vector info: d1 = 2.042192, 1.742188, 0.992187. Determinants: 157.500416, -0.312944, -140018.863381, -22114.960999 // --> Vector info: d2 = 0.412134, 1.912134, 1.912133. Determinants: 0.000176, -157.963599, -33441.448418, -22114.960999 ( 768.000000 -1315.000000 -53.000000 ) ( 821.000000 -1224.000000 -53.000000 ) ( 842.000000 -1187.000000 157.000000 ) ( ( -0.007122 0.000014 6.331409 ) ( 0.000000 0.007143 1.512164 ) ) 04escapehouse/04wex1 0 0 0 ( 845.456484 -1189.013117 157.009044 ) ( 824.456484 -1226.013117 -52.990956 ) ( 771.456484 -1317.013117 -52.990956 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 845.456484 -1189.013117 157.009044 ) ( 842.000000 -1187.000000 157.000000 ) ( 821.000000 -1224.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 824.456484 -1226.013117 -52.990956 ) ( 821.000000 -1224.000000 -53.000000 ) ( 768.000000 -1315.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 771.456484 -1317.013117 -52.990956 ) ( 768.000000 -1315.000000 -53.000000 ) ( 768.000000 -1315.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 771.456484 -1317.013117 157.009044 ) ( 768.000000 -1315.000000 157.000000 ) ( 842.000000 -1187.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8315/4978) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1224.000000, -1061.000000, -1152.000000) / (821.000000, 539.000000, 487.000000) // --> Vector info: d1 = 3.146874, 0.821874, 0.821874. Determinants: 120.900015, -211.575026, 214256.715714, -34138.000000 // --> Vector info: d2 = 1.507812, 1.507812, 0.757812. Determinants: -211.500000, -122.250000, -209982.436856, -34138.000000 ( 487.000000 -1152.000000 -53.000000 ) ( 539.000000 -1061.000000 -53.000000 ) ( 821.000000 -1224.000000 -53.000000 ) ( ( -0.003542 0.006198 -6.276194 ) ( 0.006195 0.003581 6.150988 ) ) 04escapehouse/04wex4a 0 0 0 ( 821.000000 -1224.000000 -57.000000 ) ( 539.000000 -1061.000000 -57.000000 ) ( 487.000000 -1152.000000 -57.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 821.000000 -1224.000000 -57.000000 ) ( 821.000000 -1224.000000 -53.000000 ) ( 539.000000 -1061.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 539.000000 -1061.000000 -57.000000 ) ( 539.000000 -1061.000000 -53.000000 ) ( 487.000000 -1152.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 487.000000 -1152.000000 -57.000000 ) ( 487.000000 -1152.000000 -53.000000 ) ( 768.000000 -1315.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 768.000000 -1315.000000 -57.000000 ) ( 768.000000 -1315.000000 -53.000000 ) ( 821.000000 -1224.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8316/4979) # points: 4 { brushDef { // Surface normal: 0.866979, -0.498342, -0.001268 // RotY/Z : 0.001268 / -0.521686. Vector texS/T: (0.498343, 0.866980, 0.000000) / (-0.001099, 0.000632, -0.999999) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-651.259024, -609.582543, -756.068037) / (51.737174, -158.262995, -158.262995) // --> Vector info: d1 = 0.867183, 0.567187, 1.617189. Determinants: 220.500694, -0.184658, 116936.363862, -30761.978496 // --> Vector info: d2 = 1.912131, 0.412128, 0.412132. Determinants: 0.000827, -219.728510, -47452.260616, -30761.978496 ( 487.000000 -1152.000000 157.000000 ) ( 560.000000 -1025.000000 157.000000 ) ( 539.000000 -1061.000000 -53.000000 ) ( ( -0.007168 0.000006 -3.801328 ) ( 0.000000 0.007143 1.542562 ) ) 04escapehouse/04wex1 0 0 0 ( 535.532083 -1059.006630 -52.994929 ) ( 556.532083 -1023.006630 157.005071 ) ( 483.532083 -1150.006630 157.005071 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 535.532083 -1059.006630 -52.994929 ) ( 539.000000 -1061.000000 -53.000000 ) ( 560.000000 -1025.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 556.532083 -1023.006630 157.005071 ) ( 560.000000 -1025.000000 157.000000 ) ( 487.000000 -1152.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 483.532083 -1150.006630 157.005071 ) ( 487.000000 -1152.000000 157.000000 ) ( 487.000000 -1152.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 483.532083 -1150.006630 -52.994929 ) ( 487.000000 -1152.000000 -53.000000 ) ( 539.000000 -1061.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8317/4980) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1152.000000, -1025.000000, -1187.000000) / (-487.000000, -560.000000, -842.000000) // --> Vector info: d1 = 2.387497, 2.387494, 0.062495. Determinants: -169.723958, -295.275365, -453061.457120, -47640.000000 // --> Vector info: d2 = 0.999999, 2.050004, 2.049996. Determinants: -296.101755, 170.099679, -305910.646912, -47640.000000 ( 842.000000 -1187.000000 157.000000 ) ( 560.000000 -1025.000000 157.000000 ) ( 487.000000 -1152.000000 157.000000 ) ( ( 0.003563 0.006198 9.510106 ) ( 0.006215 -0.003571 6.421298 ) ) 04escapehouse/04wex4a 0 0 0 ( 487.000000 -1152.000000 161.000000 ) ( 560.000000 -1025.000000 161.000000 ) ( 842.000000 -1187.000000 161.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 487.000000 -1152.000000 161.000000 ) ( 487.000000 -1152.000000 157.000000 ) ( 560.000000 -1025.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 560.000000 -1025.000000 161.000000 ) ( 560.000000 -1025.000000 157.000000 ) ( 842.000000 -1187.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 842.000000 -1187.000000 161.000000 ) ( 842.000000 -1187.000000 157.000000 ) ( 768.000000 -1315.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 768.000000 -1315.000000 161.000000 ) ( 768.000000 -1315.000000 157.000000 ) ( 487.000000 -1152.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8319/4981) # points: 4 { brushDef { // Surface normal: 0.488207, 0.849841, 0.198555 // RotY/Z : -0.199883 / 1.049362. Vector texS/T: (-0.867106, 0.498124, 0.000000) / (0.098905, 0.172168, -0.980090) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-1749.302411, -1749.081023, -1423.861097) / (-361.479176, -147.213101, -147.213101) // --> Vector info: d1 = 2.989067, 2.989063, 0.664063. Determinants: 498.168585, -0.513412, 662972.956359, -69683.597037 // --> Vector info: d2 = 0.404320, 1.934026, 1.934020. Determinants: 0.001277, -497.490952, -208004.856917, -69683.597037 ( 735.000000 -1579.000000 -53.000000 ) ( 1017.000000 -1741.000000 -53.000000 ) ( 996.000000 -1778.000000 157.000000 ) ( ( -0.007149 0.000007 -9.514046 ) ( 0.000000 0.007139 2.984990 ) ) 04escapehouse/04wex1 0 0 0 ( 994.047173 -1781.399365 156.205782 ) ( 1015.047173 -1744.399365 -53.794218 ) ( 733.047173 -1582.399365 -53.794218 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 994.047173 -1781.399365 156.205782 ) ( 996.000000 -1778.000000 157.000000 ) ( 1017.000000 -1741.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.047173 -1744.399365 -53.794218 ) ( 1017.000000 -1741.000000 -53.000000 ) ( 735.000000 -1579.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 733.047173 -1582.399365 -53.794218 ) ( 735.000000 -1579.000000 -53.000000 ) ( 714.000000 -1615.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 712.047173 -1618.399365 156.205782 ) ( 714.000000 -1615.000000 157.000000 ) ( 996.000000 -1778.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8320/4982) # points: 4 { brushDef { // Surface normal: 0.864123, -0.503280, 0.000136 // RotY/Z : -0.000136 / -0.527391. Vector texS/T: (0.503280, 0.864123, 0.000000) / (0.000117, -0.000068, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-1036.216549, -994.539227, -889.230158) / (-156.806041, 53.193961, 53.193961) // --> Vector info: d1 = 1.667187, 1.367185, 0.617185. Determinants: 157.499851, 0.335030, 126386.797362, -22114.904680 // --> Vector info: d2 = 0.412131, 1.912131, 1.912132. Determinants: -0.000225, -157.963556, -33884.110153, -22114.904680 ( 788.000000 -1488.000000 -53.000000 ) ( 735.000000 -1579.000000 -53.000000 ) ( 714.000000 -1615.000000 157.000000 ) ( ( -0.007122 -0.000015 -5.715005 ) ( 0.000000 0.007143 1.532184 ) ) 04escapehouse/04wex1 0 0 0 ( 710.543508 -1612.986878 156.999457 ) ( 731.543508 -1576.986878 -53.000543 ) ( 784.543508 -1485.986878 -53.000543 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 710.543508 -1612.986878 156.999457 ) ( 714.000000 -1615.000000 157.000000 ) ( 735.000000 -1579.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 731.543508 -1576.986878 -53.000543 ) ( 735.000000 -1579.000000 -53.000000 ) ( 788.000000 -1488.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 784.543508 -1485.986878 -53.000543 ) ( 788.000000 -1488.000000 -53.000000 ) ( 788.000000 -1488.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 784.543508 -1485.986878 156.999457 ) ( 788.000000 -1488.000000 157.000000 ) ( 714.000000 -1615.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8321/4983) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1579.000000, -1741.000000, -1650.000000) / (735.000000, 1017.000000, 1070.000000) // --> Vector info: d1 = 0.759364, 0.759367, 1.509368. Determinants: -211.500117, -121.500415, -270662.581752, -34248.000000 // --> Vector info: d2 = 3.270301, 0.945299, 0.945301. Determinants: -123.225654, 211.574891, -462082.132807, -34248.000000 ( 1070.000000 -1650.000000 -53.000000 ) ( 1017.000000 -1741.000000 -53.000000 ) ( 735.000000 -1579.000000 -53.000000 ) ( ( 0.006176 0.003548 7.903019 ) ( 0.003598 -0.006178 13.492237 ) ) 04escapehouse/04wex4a 0 0 0 ( 735.000000 -1579.000000 -57.000000 ) ( 1017.000000 -1741.000000 -57.000000 ) ( 1070.000000 -1650.000000 -57.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 735.000000 -1579.000000 -57.000000 ) ( 735.000000 -1579.000000 -53.000000 ) ( 1017.000000 -1741.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1017.000000 -1741.000000 -57.000000 ) ( 1017.000000 -1741.000000 -53.000000 ) ( 1070.000000 -1650.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1070.000000 -1650.000000 -57.000000 ) ( 1070.000000 -1650.000000 -53.000000 ) ( 788.000000 -1488.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 788.000000 -1488.000000 -57.000000 ) ( 788.000000 -1488.000000 -53.000000 ) ( 735.000000 -1579.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8322/4984) # points: 4 { brushDef { // Surface normal: -0.865734, 0.500502, 0.001610 // RotY/Z : -0.001610 / 2.617413. Vector texS/T: (-0.500503, -0.865735, 0.000000) / (-0.001394, 0.000806, -0.999999) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (998.232842, 1040.775592, 892.924316) / (50.178844, -159.821428, -159.821428) // --> Vector info: d1 = 1.192183, 0.892182, 1.942185. Determinants: 220.500839, 0.314527, -257142.819832, -31048.808351 // --> Vector info: d2 = 1.912130, 0.412129, 0.412131. Determinants: 0.000287, -221.776913, -48241.127853, -31048.808351 ( 1070.000000 -1650.000000 157.000000 ) ( 996.000000 -1778.000000 157.000000 ) ( 1017.000000 -1741.000000 -53.000000 ) ( ( -0.007102 -0.000010 8.281890 ) ( 0.000000 0.007143 1.553719 ) ) 04escapehouse/04wex1 0 0 0 ( 1020.462935 -1743.002009 -53.006441 ) ( 999.462935 -1780.002009 156.993559 ) ( 1073.462935 -1652.002009 156.993559 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1020.462935 -1743.002009 -53.006441 ) ( 1017.000000 -1741.000000 -53.000000 ) ( 996.000000 -1778.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 999.462935 -1780.002009 156.993559 ) ( 996.000000 -1778.000000 157.000000 ) ( 1070.000000 -1650.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1073.462935 -1652.002009 156.993559 ) ( 1070.000000 -1650.000000 157.000000 ) ( 1070.000000 -1650.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1073.462935 -1652.002009 -53.006441 ) ( 1070.000000 -1650.000000 -53.000000 ) ( 1017.000000 -1741.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8323/4985) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1650.000000, -1778.000000, -1615.000000) / (-1070.000000, -996.000000, -714.000000) // --> Vector info: d1 = 1.000000, 1.000001, 3.325002. Determinants: -172.049770, -297.600222, -650472.381297, -48158.000000 // --> Vector info: d2 = 1.999999, 0.949993, 0.949998. Determinants: -296.102148, 171.150367, -401753.623969, -48158.000000 ( 714.000000 -1615.000000 157.000000 ) ( 996.000000 -1778.000000 157.000000 ) ( 1070.000000 -1650.000000 157.000000 ) ( ( 0.003573 0.006180 13.507047 ) ( 0.006149 -0.003554 8.342407 ) ) 04escapehouse/04wex4a 0 0 0 ( 1070.000000 -1650.000000 161.000000 ) ( 996.000000 -1778.000000 161.000000 ) ( 714.000000 -1615.000000 161.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1070.000000 -1650.000000 161.000000 ) ( 1070.000000 -1650.000000 157.000000 ) ( 996.000000 -1778.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 996.000000 -1778.000000 161.000000 ) ( 996.000000 -1778.000000 157.000000 ) ( 714.000000 -1615.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 714.000000 -1615.000000 161.000000 ) ( 714.000000 -1615.000000 157.000000 ) ( 788.000000 -1488.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 788.000000 -1488.000000 161.000000 ) ( 788.000000 -1488.000000 157.000000 ) ( 1070.000000 -1650.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8325/4986) # points: 4 { brushDef { // Surface normal: -0.490858, -0.849214, 0.194665 // RotY/Z : -0.195916 / -2.094893. Vector texS/T: (0.865776, -0.500431, 0.000000) / (-0.097417, -0.168537, -0.980870) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (1426.071886, 1425.906099, 1751.625304) / (-35.874497, 178.221212, 178.221212) // --> Vector info: d1 = 2.996880, 2.996876, 0.671876. Determinants: 497.772533, 0.386697, -918833.207616, -69735.083889 // --> Vector info: d2 = 0.373070, 1.902776, 1.902770. Determinants: 0.001276, -498.254737, -43892.517615, -69735.083889 ( 1192.000000 -1438.000000 -53.000000 ) ( 910.000000 -1275.000000 -53.000000 ) ( 931.000000 -1239.000000 157.000000 ) ( ( -0.007138 -0.000006 13.176054 ) ( 0.000000 0.007145 0.629418 ) ) 04escapehouse/04wex1 0 0 0 ( 932.963431 -1235.603145 156.221339 ) ( 911.963431 -1271.603145 -53.778661 ) ( 1193.963431 -1434.603145 -53.778661 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 932.963431 -1235.603145 156.221339 ) ( 931.000000 -1239.000000 157.000000 ) ( 910.000000 -1275.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 911.963431 -1271.603145 -53.778661 ) ( 910.000000 -1275.000000 -53.000000 ) ( 1192.000000 -1438.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1193.963431 -1434.603145 -53.778661 ) ( 1192.000000 -1438.000000 -53.000000 ) ( 1213.000000 -1402.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1214.963431 -1398.603145 156.221339 ) ( 1213.000000 -1402.000000 157.000000 ) ( 931.000000 -1239.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8326/4987) # points: 4 { brushDef { // Surface normal: -0.868242, 0.496138, 0.001772 // RotY/Z : -0.001772 / 2.622447. Vector texS/T: (-0.496139, -0.868243, 0.000000) / (-0.001538, 0.000879, -0.999998) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (615.460353, 657.136024, 761.945375) / (-160.098430, 49.901900, 49.901900) // --> Vector info: d1 = 2.042192, 1.742188, 0.992187. Determinants: 157.500260, 0.186470, -141853.943794, -22009.998205 // --> Vector info: d2 = 0.412134, 1.912134, 1.912133. Determinants: 0.000176, -157.214021, -34240.896265, -22009.998205 ( 1140.000000 -1529.000000 -53.000000 ) ( 1192.000000 -1438.000000 -53.000000 ) ( 1213.000000 -1402.000000 157.000000 ) ( ( -0.007156 -0.000008 6.444978 ) ( 0.000000 0.007143 1.555697 ) ) 04escapehouse/04wex1 0 0 0 ( 1216.472967 -1403.984553 156.992912 ) ( 1195.472967 -1439.984553 -53.007088 ) ( 1143.472967 -1530.984553 -53.007088 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1216.472967 -1403.984553 156.992912 ) ( 1213.000000 -1402.000000 157.000000 ) ( 1192.000000 -1438.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1195.472967 -1439.984553 -53.007088 ) ( 1192.000000 -1438.000000 -53.000000 ) ( 1140.000000 -1529.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1143.472967 -1530.984553 -53.007088 ) ( 1140.000000 -1529.000000 -53.000000 ) ( 1140.000000 -1529.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1143.472967 -1530.984553 156.992912 ) ( 1140.000000 -1529.000000 157.000000 ) ( 1213.000000 -1402.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8327/4988) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1438.000000, -1275.000000, -1366.000000) / (1192.000000, 910.000000, 858.000000) // --> Vector info: d1 = 1.259373, 1.259366, 0.509365. Determinants: -211.499924, -122.250764, -201406.445967, -34138.000000 // --> Vector info: d2 = 0.945307, 3.270308, 3.270305. Determinants: -120.900724, 211.574703, -458323.161176, -34138.000000 ( 858.000000 -1366.000000 -53.000000 ) ( 910.000000 -1275.000000 -53.000000 ) ( 1192.000000 -1438.000000 -53.000000 ) ( ( 0.006195 0.003581 5.899773 ) ( 0.003542 -0.006198 13.425601 ) ) 04escapehouse/04wex4a 0 0 0 ( 1192.000000 -1438.000000 -57.000000 ) ( 910.000000 -1275.000000 -57.000000 ) ( 858.000000 -1366.000000 -57.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1192.000000 -1438.000000 -57.000000 ) ( 1192.000000 -1438.000000 -53.000000 ) ( 910.000000 -1275.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -1275.000000 -57.000000 ) ( 910.000000 -1275.000000 -53.000000 ) ( 858.000000 -1366.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 858.000000 -1366.000000 -57.000000 ) ( 858.000000 -1366.000000 -53.000000 ) ( 1140.000000 -1529.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1140.000000 -1529.000000 -57.000000 ) ( 1140.000000 -1529.000000 -53.000000 ) ( 1192.000000 -1438.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8328/4989) # points: 4 { brushDef { // Surface normal: 0.866979, -0.498342, -0.001268 // RotY/Z : 0.001268 / -0.521686. Vector texS/T: (0.498343, 0.866980, 0.000000) / (-0.001099, 0.000632, -0.999999) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-651.907553, -610.231071, -756.716565) / (51.194182, -158.805987, -158.805987) // --> Vector info: d1 = 1.117181, 0.817184, 1.867187. Determinants: 220.500719, -0.184757, 109388.853537, -30761.978496 // --> Vector info: d2 = 1.912128, 0.412127, 0.412131. Determinants: 0.000865, -219.728231, -47571.468734, -30761.978496 ( 858.000000 -1366.000000 157.000000 ) ( 931.000000 -1239.000000 157.000000 ) ( 910.000000 -1275.000000 -53.000000 ) ( ( -0.007168 0.000006 -3.555976 ) ( 0.000000 0.007143 1.546437 ) ) 04escapehouse/04wex1 0 0 0 ( 906.532083 -1273.006630 -52.994929 ) ( 927.532083 -1237.006630 157.005071 ) ( 854.532083 -1364.006630 157.005071 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 906.532083 -1273.006630 -52.994929 ) ( 910.000000 -1275.000000 -53.000000 ) ( 931.000000 -1239.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 927.532083 -1237.006630 157.005071 ) ( 931.000000 -1239.000000 157.000000 ) ( 858.000000 -1366.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 854.532083 -1364.006630 157.005071 ) ( 858.000000 -1366.000000 157.000000 ) ( 858.000000 -1366.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 854.532083 -1364.006630 -52.994929 ) ( 858.000000 -1366.000000 -53.000000 ) ( 910.000000 -1275.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8329/4990) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1366.000000, -1239.000000, -1402.000000) / (-858.000000, -931.000000, -1213.000000) // --> Vector info: d1 = 3.324992, 3.324994, 0.999996. Determinants: -169.725554, -295.274406, -643835.887848, -47713.000000 // --> Vector info: d2 = 1.000000, 2.050004, 2.049997. Determinants: -296.101703, 171.149734, -305341.471554, -47713.000000 ( 1213.000000 -1402.000000 157.000000 ) ( 931.000000 -1239.000000 157.000000 ) ( 858.000000 -1366.000000 157.000000 ) ( ( 0.003557 0.006189 13.493930 ) ( 0.006206 -0.003587 6.399545 ) ) 04escapehouse/04wex4a 0 0 0 ( 858.000000 -1366.000000 161.000000 ) ( 931.000000 -1239.000000 161.000000 ) ( 1213.000000 -1402.000000 161.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 858.000000 -1366.000000 161.000000 ) ( 858.000000 -1366.000000 157.000000 ) ( 931.000000 -1239.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 931.000000 -1239.000000 161.000000 ) ( 931.000000 -1239.000000 157.000000 ) ( 1213.000000 -1402.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1213.000000 -1402.000000 161.000000 ) ( 1213.000000 -1402.000000 157.000000 ) ( 1140.000000 -1529.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1140.000000 -1529.000000 161.000000 ) ( 1140.000000 -1529.000000 157.000000 ) ( 858.000000 -1366.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8330/4991) # points: 4 { brushDef { // Surface normal: 0.502450, 0.864606, 0.000000 // RotY/Z : 0.000000 / 1.044366. Vector texS/T: (-0.864606, 0.502450, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-2060.669501, -1754.171540, -1754.171540) / (53.000000, 53.000000, -157.000000) // --> Vector info: d1 = 2.942182, 0.754687, 0.754691. Determinants: 459.373773, 0.001204, 757245.201453, -64364.571777 // --> Vector info: d2 = 1.912131, 1.912125, 0.412125. Determinants: 0.001203, -459.746951, -98704.415926, -64364.571777 ( 1070.000000 -1650.000000 157.000000 ) ( 1070.000000 -1650.000000 -53.000000 ) ( 1335.000000 -1804.000000 -53.000000 ) ( ( -0.007137 0.000000 -11.764938 ) ( 0.000000 0.007143 1.533521 ) ) 04escapehouse/04wex1 0 0 0 ( 1332.990199 -1807.458424 -53.000000 ) ( 1067.990199 -1653.458424 -53.000000 ) ( 1067.990199 -1653.458424 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1332.990199 -1807.458424 -53.000000 ) ( 1335.000000 -1804.000000 -53.000000 ) ( 1070.000000 -1650.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1067.990199 -1653.458424 -53.000000 ) ( 1070.000000 -1650.000000 -53.000000 ) ( 1070.000000 -1650.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1067.990199 -1653.458424 157.000000 ) ( 1070.000000 -1650.000000 157.000000 ) ( 1335.000000 -1804.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1332.990199 -1807.458424 157.000000 ) ( 1335.000000 -1804.000000 157.000000 ) ( 1335.000000 -1804.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8331/4992) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1682.000000, -1340.000000, -1461.000000) / (1405.000000, 812.000000, 742.000000) // --> Vector info: d1 = 1.509376, 1.509370, 0.509370. Determinants: -592.999600, -342.000692, -661351.030908, -95693.000000 // --> Vector info: d2 = 0.757812, 5.645305, 5.645303. Determinants: -342.125338, 591.386130, -1478869.631363, -95693.000000 ( 742.000000 -1461.000000 -53.000000 ) ( 812.000000 -1340.000000 -53.000000 ) ( 1405.000000 -1682.000000 -53.000000 ) ( ( 0.006197 0.003574 6.911175 ) ( 0.003575 -0.006180 15.454314 ) ) 04escapehouse/04wex4a 0 0 0 ( 1405.000000 -1682.000000 -57.000000 ) ( 812.000000 -1340.000000 -57.000000 ) ( 742.000000 -1461.000000 -57.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1405.000000 -1682.000000 -57.000000 ) ( 1405.000000 -1682.000000 -53.000000 ) ( 812.000000 -1340.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 812.000000 -1340.000000 -57.000000 ) ( 812.000000 -1340.000000 -53.000000 ) ( 742.000000 -1461.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 742.000000 -1461.000000 -57.000000 ) ( 742.000000 -1461.000000 -53.000000 ) ( 1335.000000 -1804.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1335.000000 -1804.000000 -57.000000 ) ( 1335.000000 -1804.000000 -53.000000 ) ( 1405.000000 -1682.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8332/4993) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1058.000000, -937.000000, -1682.000000) / (-44.000000, -114.000000, -1405.000000) // --> Vector info: d1 = 11.462502, 11.462501, 0.812507. Determinants: -745.498309, -1288.649913, -3233776.086498, -208361.000000 // --> Vector info: d2 = 1.000000, 2.000000, 1.999999. Determinants: -1290.999122, 744.999378, -1541458.149355, -208361.000000 ( 1405.000000 -1682.000000 157.000000 ) ( 114.000000 -937.000000 157.000000 ) ( 44.000000 -1058.000000 157.000000 ) ( ( 0.003578 0.006185 15.520064 ) ( 0.006196 -0.003576 7.398017 ) ) 04escapehouse/04wex4a 0 0 0 ( 44.000000 -1058.000000 161.000000 ) ( 114.000000 -937.000000 161.000000 ) ( 1405.000000 -1682.000000 161.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 -1058.000000 161.000000 ) ( 44.000000 -1058.000000 157.000000 ) ( 114.000000 -937.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -937.000000 161.000000 ) ( 114.000000 -937.000000 157.000000 ) ( 1405.000000 -1682.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1405.000000 -1682.000000 161.000000 ) ( 1405.000000 -1682.000000 157.000000 ) ( 1335.000000 -1804.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1335.000000 -1804.000000 161.000000 ) ( 1335.000000 -1804.000000 157.000000 ) ( 44.000000 -1058.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8334/4994) # points: 4 { brushDef { // Surface normal: 0.500278, 0.865865, 0.000000 // RotY/Z : 0.000000 / 1.046877. Vector texS/T: (-0.865865, 0.500278, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-1322.772452, -1322.772452, -1426.714743) / (53.000000, -157.000000, -157.000000) // --> Vector info: d1 = 0.242185, 1.742185, 1.742180. Determinants: -0.001052, 155.913438, -13551.188691, -21827.881253 // --> Vector info: d2 = 0.549630, 0.549641, 1.287140. Determinants: 154.874815, 0.001078, 192866.819114, -21827.881253 ( 788.000000 -1488.000000 157.000000 ) ( 698.000000 -1436.000000 157.000000 ) ( 698.000000 -1436.000000 -53.000000 ) ( ( 0.000000 -0.007143 0.620820 ) ( -0.007095 0.000000 -8.835801 ) ) 04escapehouse/04wex1 0 0 0 ( 695.998890 -1439.463460 -53.000000 ) ( 695.998890 -1439.463460 157.000000 ) ( 785.998890 -1491.463460 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 695.998890 -1439.463460 -53.000000 ) ( 698.000000 -1436.000000 -53.000000 ) ( 698.000000 -1436.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 695.998890 -1439.463460 157.000000 ) ( 698.000000 -1436.000000 157.000000 ) ( 788.000000 -1488.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 785.998890 -1491.463460 157.000000 ) ( 788.000000 -1488.000000 157.000000 ) ( 788.000000 -1488.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 785.998890 -1491.463460 -53.000000 ) ( 788.000000 -1488.000000 -53.000000 ) ( 698.000000 -1436.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8335/4995) # points: 4 { brushDef { // Surface normal: -0.493013, -0.870022, 0.000000 // RotY/Z : 0.000000 / -2.086345. Vector texS/T: (0.870022, -0.493013, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (1419.934209, 1419.934209, 1316.488571) / (53.000000, -157.000000, -157.000000) // --> Vector info: d1 = 0.504683, 0.504687, 1.242187. Determinants: 154.874865, 0.000407, -230875.670228, -21723.583958 // --> Vector info: d2 = 1.912130, 0.412130, 0.412132. Determinants: 0.000400, -155.168454, -33314.956970, -21723.583958 ( 768.000000 -1315.000000 157.000000 ) ( 858.000000 -1366.000000 157.000000 ) ( 858.000000 -1366.000000 -53.000000 ) ( ( -0.007129 0.000000 10.627881 ) ( 0.000000 0.007143 1.533585 ) ) 04escapehouse/04wex1 0 0 0 ( 859.972050 -1362.519911 -53.000000 ) ( 859.972050 -1362.519911 157.000000 ) ( 769.972050 -1311.519911 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 859.972050 -1362.519911 -53.000000 ) ( 858.000000 -1366.000000 -53.000000 ) ( 858.000000 -1366.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 859.972050 -1362.519911 157.000000 ) ( 858.000000 -1366.000000 157.000000 ) ( 768.000000 -1315.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 769.972050 -1311.519911 157.000000 ) ( 768.000000 -1315.000000 157.000000 ) ( 768.000000 -1315.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 769.972050 -1311.519911 -53.000000 ) ( 768.000000 -1315.000000 -53.000000 ) ( 858.000000 -1366.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8336/4996) # points: 4 { brushDef { // Surface normal: -0.500005, -0.866022, 0.000000 // RotY/Z : 0.000000 / -2.094401. Vector texS/T: (0.866022, -0.500005, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (2057.770342, 2057.770342, 1751.773610) / (53.000000, -157.000000, -157.000000) // --> Vector info: d1 = 0.804693, 0.804696, 2.992189. Determinants: 459.373548, 0.001095, -996994.324655, -64259.313722 // --> Vector info: d2 = 1.912127, 0.412127, 0.412133. Determinants: 0.001121, -458.995098, -98547.550969, -64259.313722 ( 1140.000000 -1529.000000 157.000000 ) ( 1405.000000 -1682.000000 157.000000 ) ( 1405.000000 -1682.000000 -53.000000 ) ( ( -0.007149 0.000000 15.515172 ) ( 0.000000 0.007143 1.533592 ) ) 04escapehouse/04wex1 0 0 0 ( 1407.000021 -1678.535911 -53.000000 ) ( 1407.000021 -1678.535911 157.000000 ) ( 1142.000021 -1525.535911 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1407.000021 -1678.535911 -53.000000 ) ( 1405.000000 -1682.000000 -53.000000 ) ( 1405.000000 -1682.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1407.000021 -1678.535911 157.000000 ) ( 1405.000000 -1682.000000 157.000000 ) ( 1140.000000 -1529.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1142.000021 -1525.535911 157.000000 ) ( 1140.000000 -1529.000000 157.000000 ) ( 1140.000000 -1529.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1142.000021 -1525.535911 -53.000000 ) ( 1140.000000 -1529.000000 -53.000000 ) ( 1405.000000 -1682.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8339/4997) # points: 4 { brushDef { // Surface normal: 0.492057, 0.870563, 0.000000 // RotY/Z : 0.000000 / 1.056345. Vector texS/T: (-0.870563, 0.492057, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-989.413591, -989.413591, -936.574212) / (-157.000000, 53.000000, 53.000000) // --> Vector info: d1 = 1.317185, 1.317185, 0.942185. Determinants: 78.749987, 0.000000, 63300.469580, -11096.269643 // --> Vector info: d2 = 0.412131, 1.912131, 1.912131. Determinants: 0.000000, -79.259067, -17016.790086, -11096.269643 ( 371.000000 -1247.000000 -53.000000 ) ( 417.000000 -1273.000000 -53.000000 ) ( 417.000000 -1273.000000 157.000000 ) ( ( -0.007097 0.000000 -5.704662 ) ( 0.000000 0.007143 1.533560 ) ) 04escapehouse/04wex1 0 0 0 ( 415.031771 -1276.482251 157.000000 ) ( 415.031771 -1276.482251 -53.000000 ) ( 369.031771 -1250.482251 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.031771 -1276.482251 157.000000 ) ( 417.000000 -1273.000000 157.000000 ) ( 417.000000 -1273.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.031771 -1276.482251 -53.000000 ) ( 417.000000 -1273.000000 -53.000000 ) ( 371.000000 -1247.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 369.031771 -1250.482251 -53.000000 ) ( 371.000000 -1247.000000 -53.000000 ) ( 371.000000 -1247.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 369.031771 -1250.482251 157.000000 ) ( 371.000000 -1247.000000 157.000000 ) ( 417.000000 -1273.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8341/4998) # points: 4 { brushDef { // Surface normal: -0.492057, -0.870563, 0.000000 // RotY/Z : 0.000000 / -2.085248. Vector texS/T: (0.870563, -0.492057, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (937.974683, 990.814062, 990.814062) / (53.000000, 53.000000, -157.000000) // --> Vector info: d1 = 0.992187, 0.617177, 0.617189. Determinants: 78.752253, 0.000658, -84877.233378, -11096.269643 // --> Vector info: d2 = 1.912133, 1.912131, 0.412132. Determinants: 0.000351, -79.259026, -17017.142722, -11096.269643 ( 487.000000 -1152.000000 157.000000 ) ( 487.000000 -1152.000000 -53.000000 ) ( 441.000000 -1126.000000 -53.000000 ) ( ( -0.007097 0.000000 7.649168 ) ( 0.000000 0.007143 1.533591 ) ) 04escapehouse/04wex1 0 0 0 ( 442.968229 -1122.517749 -53.000000 ) ( 488.968229 -1148.517749 -53.000000 ) ( 488.968229 -1148.517749 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 442.968229 -1122.517749 -53.000000 ) ( 441.000000 -1126.000000 -53.000000 ) ( 487.000000 -1152.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 488.968229 -1148.517749 -53.000000 ) ( 487.000000 -1152.000000 -53.000000 ) ( 487.000000 -1152.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 488.968229 -1148.517749 157.000000 ) ( 487.000000 -1152.000000 157.000000 ) ( 441.000000 -1126.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 442.968229 -1122.517749 157.000000 ) ( 441.000000 -1126.000000 157.000000 ) ( 441.000000 -1126.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8343/4999) # points: 4 { brushDef { // Surface normal: -0.500278, -0.865865, 0.000000 // RotY/Z : 0.000000 / -2.094716. Vector texS/T: (0.865865, -0.500278, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (567.468728, 619.439873, 619.439873) / (53.000000, 53.000000, -157.000000) // --> Vector info: d1 = 1.242180, 0.867183, 0.867187. Determinants: 78.749424, 0.000198, -58244.924697, -10913.940627 // --> Vector info: d2 = 1.912130, 1.912131, 0.412131. Determinants: -0.000251, -77.956716, -16737.022260, -10913.940627 ( 159.000000 -963.000000 157.000000 ) ( 159.000000 -963.000000 -53.000000 ) ( 114.000000 -937.000000 -53.000000 ) ( ( -0.007215 0.000000 5.336746 ) ( 0.000000 0.007143 1.533545 ) ) 04escapehouse/04wex1 0 0 0 ( 116.001110 -933.536540 -53.000000 ) ( 161.001110 -959.536540 -53.000000 ) ( 161.001110 -959.536540 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 116.001110 -933.536540 -53.000000 ) ( 114.000000 -937.000000 -53.000000 ) ( 159.000000 -963.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 161.001110 -959.536540 -53.000000 ) ( 159.000000 -963.000000 -53.000000 ) ( 159.000000 -963.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 161.001110 -959.536540 157.000000 ) ( 159.000000 -963.000000 157.000000 ) ( 114.000000 -937.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 116.001110 -933.536540 157.000000 ) ( 114.000000 -937.000000 157.000000 ) ( 114.000000 -937.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8344/5000) # points: 4 { brushDef { // Surface normal: 0.500278, 0.865865, 0.000000 // RotY/Z : 0.000000 / 1.046877. Vector texS/T: (-0.865865, 0.500278, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-567.391762, -567.391762, -619.362908) / (53.000000, -157.000000, -157.000000) // --> Vector info: d1 = 0.242180, 0.242187, 0.617189. Determinants: 78.750538, 0.000363, 42039.253217, -10913.940627 // --> Vector info: d2 = 1.912130, 0.412132, 0.412132. Determinants: -0.000013, -77.956599, -16737.178326, -10913.940627 ( 89.000000 -1084.000000 157.000000 ) ( 44.000000 -1058.000000 157.000000 ) ( 44.000000 -1058.000000 -53.000000 ) ( ( -0.007216 0.000000 -3.851886 ) ( 0.000000 0.007143 1.533560 ) ) 04escapehouse/04wex1 0 0 0 ( 41.998890 -1061.463460 -53.000000 ) ( 41.998890 -1061.463460 157.000000 ) ( 86.998890 -1087.463460 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 41.998890 -1061.463460 -53.000000 ) ( 44.000000 -1058.000000 -53.000000 ) ( 44.000000 -1058.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 41.998890 -1061.463460 157.000000 ) ( 44.000000 -1058.000000 157.000000 ) ( 89.000000 -1084.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 86.998890 -1087.463460 157.000000 ) ( 89.000000 -1084.000000 157.000000 ) ( 89.000000 -1084.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 86.998890 -1087.463460 -53.000000 ) ( 89.000000 -1084.000000 -53.000000 ) ( 44.000000 -1058.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8347/5001) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1461.000000, -1340.000000, -937.000000) / (742.000000, 812.000000, 114.000000) // --> Vector info: d1 = 6.509375, 6.509374, 0.746873. Determinants: 403.375719, -697.262209, 373302.264637, -112668.000000 // --> Vector info: d2 = 0.757812, 1.757812, 1.757805. Determinants: -697.999466, -403.000924, -806131.752853, -112668.000000 ( 114.000000 -937.000000 -53.000000 ) ( 812.000000 -1340.000000 -53.000000 ) ( 742.000000 -1461.000000 -53.000000 ) ( ( -0.003580 0.006189 -3.313294 ) ( 0.006195 0.003577 7.154931 ) ) 04escapehouse/04wex4a 0 0 0 ( 742.000000 -1461.000000 -57.000000 ) ( 812.000000 -1340.000000 -57.000000 ) ( 114.000000 -937.000000 -57.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 742.000000 -1461.000000 -57.000000 ) ( 742.000000 -1461.000000 -53.000000 ) ( 812.000000 -1340.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 812.000000 -1340.000000 -57.000000 ) ( 812.000000 -1340.000000 -53.000000 ) ( 114.000000 -937.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -937.000000 -57.000000 ) ( 114.000000 -937.000000 -53.000000 ) ( 44.000000 -1058.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 -1058.000000 -57.000000 ) ( 44.000000 -1058.000000 -53.000000 ) ( 742.000000 -1461.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8350/5002) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (14420.000000, 17220.000000, 17220.000000) / (4664.000000, 4699.000000, 3299.000000) // --> Vector info: d1 = 1.000000, 11.000785, 10.938290. Determinants: -13998.911492, -174.986656, 198760441.476461, -3920000.000000 // --> Vector info: d2 = 0.000000, 0.000000, 4.999610. Determinants: -174.986638, 13998.906961, -62767595.146963, -3920000.000000 ( 18907.000000 -17220.000000 -3299.000000 ) ( 18907.000000 -17220.000000 -4699.000000 ) ( 18907.000000 -14420.000000 -4664.000000 ) ( ( 0.003571 0.000045 -50.704194 ) ( 0.000045 -0.003571 16.012142 ) ) 04escapehouse/04sky01 0 0 0 ( 18911.000000 -14420.000000 -4664.000000 ) ( 18911.000000 -17220.000000 -4699.000000 ) ( 18911.000000 -17220.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18911.000000 -14420.000000 -4664.000000 ) ( 18907.000000 -14420.000000 -4664.000000 ) ( 18907.000000 -17220.000000 -4699.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18911.000000 -17220.000000 -4699.000000 ) ( 18907.000000 -17220.000000 -4699.000000 ) ( 18907.000000 -17220.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18911.000000 -17220.000000 -3299.000000 ) ( 18907.000000 -17220.000000 -3299.000000 ) ( 18907.000000 -14420.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18911.000000 -14420.000000 -3299.000000 ) ( 18907.000000 -14420.000000 -3299.000000 ) ( 18907.000000 -14420.000000 -4664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8352/5003) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-18907.000000, -6573.000000, -6573.000000) / (4699.000000, 4699.000000, 3299.000000) // --> Vector info: d1 = 1.000005, 12.012832, 12.012832. Determinants: -15417.957516, 0.000000, -308775007.197278, -17267600.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.250000. Determinants: -0.000164, 15417.500771, -89714436.121499, -17267600.000000 ( 6573.000000 -17220.000000 -3299.000000 ) ( 6573.000000 -17220.000000 -4699.000000 ) ( 18907.000000 -17220.000000 -4699.000000 ) ( ( 0.000893 0.000000 17.881756 ) ( 0.000000 -0.000893 5.195536 ) ) 04escapehouse/04wex4a 0 0 0 ( 18907.000000 -17224.000000 -4699.000000 ) ( 6573.000000 -17224.000000 -4699.000000 ) ( 6573.000000 -17224.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18907.000000 -17224.000000 -4699.000000 ) ( 18907.000000 -17220.000000 -4699.000000 ) ( 6573.000000 -17220.000000 -4699.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -17224.000000 -4699.000000 ) ( 6573.000000 -17220.000000 -4699.000000 ) ( 6573.000000 -17220.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -17224.000000 -3299.000000 ) ( 6573.000000 -17220.000000 -3299.000000 ) ( 18907.000000 -17220.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18907.000000 -17224.000000 -3299.000000 ) ( 18907.000000 -17220.000000 -3299.000000 ) ( 18907.000000 -17220.000000 -4699.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8354/5004) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-14420.000000, -17220.000000, -17220.000000) / (-18907.000000, -18907.000000, -6573.000000) // --> Vector info: d1 = 0.000000, 10.000001, 10.000001. Determinants: 123340.008094, 0.000000, 1778562906.465546, -34535200.000000 // --> Vector info: d2 = 0.999998, 0.999996, 45.051327. Determinants: -0.020621, -123343.725586, -2366595242.944973, -34535200.000000 ( 6573.000000 -17220.000000 -3299.000000 ) ( 18907.000000 -17220.000000 -3299.000000 ) ( 18907.000000 -14420.000000 -3299.000000 ) ( ( -0.003571 0.000000 -51.500003 ) ( 0.000000 0.003572 68.527046 ) ) 04escapehouse/04sky01 0 0 0 ( 18907.000000 -14420.000000 -3295.000000 ) ( 18907.000000 -17220.000000 -3295.000000 ) ( 6573.000000 -17220.000000 -3295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18907.000000 -14420.000000 -3295.000000 ) ( 18907.000000 -14420.000000 -3299.000000 ) ( 18907.000000 -17220.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18907.000000 -17220.000000 -3295.000000 ) ( 18907.000000 -17220.000000 -3299.000000 ) ( 6573.000000 -17220.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -17220.000000 -3295.000000 ) ( 6573.000000 -17220.000000 -3299.000000 ) ( 6573.000000 -14420.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -14420.000000 -3295.000000 ) ( 6573.000000 -14420.000000 -3299.000000 ) ( 18907.000000 -14420.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8356/5005) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8407.000000, 7693.000000, 7693.000000) / (3299.000000, 3299.000000, 4664.000000) // --> Vector info: d1 = 0.000000, 5.102668, 5.102668. Determinants: 6965.141553, 0.000000, -58555945.039421, -974610.000000 // --> Vector info: d2 = 0.000000, 0.000000, 9.750000. Determinants: 0.000651, -6961.499660, 22965981.908645, -974610.000000 ( 7693.000000 -14420.000000 -4664.000000 ) ( 7693.000000 -14420.000000 -3299.000000 ) ( 8407.000000 -14420.000000 -3299.000000 ) ( ( -0.007147 0.000000 60.081412 ) ( 0.000000 0.007143 -23.564279 ) ) 04escapehouse/04wex4a 0 0 0 ( 8407.000000 -14416.000000 -3299.000000 ) ( 7693.000000 -14416.000000 -3299.000000 ) ( 7693.000000 -14416.000000 -4664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8407.000000 -14416.000000 -3299.000000 ) ( 8407.000000 -14420.000000 -3299.000000 ) ( 7693.000000 -14420.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7693.000000 -14416.000000 -3299.000000 ) ( 7693.000000 -14420.000000 -3299.000000 ) ( 7693.000000 -14420.000000 -4664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7693.000000 -14416.000000 -4664.000000 ) ( 7693.000000 -14420.000000 -4664.000000 ) ( 8407.000000 -14420.000000 -4664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8407.000000 -14416.000000 -4664.000000 ) ( 8407.000000 -14420.000000 -4664.000000 ) ( 8407.000000 -14420.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8357/5006) # points: 4 { brushDef { // Surface normal: 0.000000, -0.012499, 0.999922 // RotY/Z : -1.558297 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.999922, -0.012499) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (6573.000000, 18907.000000, 18907.000000) / (17277.387757, 17277.387757, 14477.169015) // --> Vector info: d1 = 0.000000, 88.102661, 88.102661. Determinants: -246706.722789, 0.000000, 1621603287.810943, -34537897.957115 // --> Vector info: d2 = 1.000000, 0.999994, 21.001556. Determinants: 0.016517, 246699.270141, -4296856953.902624, -34537897.957115 ( 18907.000000 -14420.000000 -4664.000000 ) ( 18907.000000 -17220.000000 -4699.000000 ) ( 6573.000000 -17220.000000 -4699.000000 ) ( ( 0.007143 0.000000 -46.951418 ) ( 0.000000 -0.007143 124.409915 ) ) common/glass 0 0 0 ( 6573.000000 -17219.950004 -4702.999688 ) ( 18907.000000 -17219.950004 -4702.999688 ) ( 18907.000000 -14419.950004 -4667.999688 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -17219.950004 -4702.999688 ) ( 6573.000000 -17220.000000 -4699.000000 ) ( 18907.000000 -17220.000000 -4699.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18907.000000 -17219.950004 -4702.999688 ) ( 18907.000000 -17220.000000 -4699.000000 ) ( 18907.000000 -14420.000000 -4664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18907.000000 -14419.950004 -4667.999688 ) ( 18907.000000 -14420.000000 -4664.000000 ) ( 6573.000000 -14420.000000 -4664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -14419.950004 -4667.999688 ) ( 6573.000000 -14420.000000 -4664.000000 ) ( 6573.000000 -17220.000000 -4699.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8358/5007) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (409.000000, 1551.000000, 1220.000000) / (814.000000, -144.000000, -27.000000) // --> Vector info: d1 = 1.091313, 4.018351, 2.526433. Determinants: -1086.793712, -734.920583, 842485.442311, -183484.000000 // --> Vector info: d2 = 0.225672, 10.464417, 8.446584. Determinants: -735.151477, 1084.658647, -623642.387297, -183484.000000 ( -27.000000 1220.000000 210.000000 ) ( -144.000000 1551.000000 210.000000 ) ( 814.000000 409.000000 210.000000 ) ( ( 0.005923 0.004005 -4.591602 ) ( 0.004007 -0.005911 3.398892 ) ) 04escapehouse/04wex4a 0 0 0 ( 814.000000 409.000000 206.000000 ) ( -144.000000 1551.000000 206.000000 ) ( -27.000000 1220.000000 206.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 409.000000 206.000000 ) ( 814.000000 409.000000 210.000000 ) ( -144.000000 1551.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 1551.000000 206.000000 ) ( -144.000000 1551.000000 210.000000 ) ( -27.000000 1220.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -27.000000 1220.000000 206.000000 ) ( -27.000000 1220.000000 210.000000 ) ( 670.000000 330.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 330.000000 206.000000 ) ( 670.000000 330.000000 210.000000 ) ( 814.000000 409.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8359/5008) # points: 7 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (330.000000, 1220.000000, 1551.000000) / (-670.000000, 27.000000, 144.000000) // --> Vector info: d1 = 1.000000, 5.036419, 6.225777. Determinants: -356.721303, -277.526374, -194801.655870, -126577.000000 // --> Vector info: d2 = 1.000000, 1.000001, 1.400146. Determinants: -278.900645, 356.128319, 204066.201973, -126577.000000 ( -144.000000 1551.000000 511.000000 ) ( -27.000000 1220.000000 511.000000 ) ( 670.000000 330.000000 511.000000 ) ( ( 0.002818 0.002193 1.538997 ) ( 0.002203 -0.002814 -1.612190 ) ) 04escapehouse/04sky01 0 0 0 ( 670.000000 330.000000 515.000000 ) ( -27.000000 1220.000000 515.000000 ) ( -144.000000 1551.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 330.000000 515.000000 ) ( 670.000000 330.000000 511.000000 ) ( -27.000000 1220.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -27.000000 1220.000000 515.000000 ) ( -27.000000 1220.000000 511.000000 ) ( -144.000000 1551.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 1551.000000 515.000000 ) ( -144.000000 1551.000000 511.000000 ) ( 379.000000 1989.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 379.000000 1989.000000 515.000000 ) ( 379.000000 1989.000000 511.000000 ) ( 1337.000000 847.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1337.000000 847.000000 515.000000 ) ( 1337.000000 847.000000 511.000000 ) ( 1122.000000 667.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1122.000000 667.000000 515.000000 ) ( 1122.000000 667.000000 511.000000 ) ( 814.000000 409.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 409.000000 515.000000 ) ( 814.000000 409.000000 511.000000 ) ( 670.000000 330.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8363/5009) # points: 4 { brushDef { // Surface normal: 0.787056, 0.616882, 0.000000 // RotY/Z : 0.000000 / 0.664774. Vector texS/T: (-0.616882, 0.787056, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (224.693828, 976.864021, 976.864021) / (-210.000000, -210.000000, -511.000000) // --> Vector info: d1 = 5.930191, 0.558991, 0.559007. Determinants: 1616.731045, 0.012099, -1705881.233711, -226403.228246 // --> Vector info: d2 = 3.150038, 3.149998, 0.999998. Determinants: 0.012056, -1617.165987, -1052786.393317, -226403.228246 ( -27.000000 1220.000000 511.000000 ) ( -27.000000 1220.000000 210.000000 ) ( 437.000000 628.000000 210.000000 ) ( ( -0.007141 0.000000 7.534704 ) ( 0.000000 0.007143 4.650050 ) ) 04escapehouse/04wex4b 0 0 0 ( 433.851776 625.532473 210.000000 ) ( -30.148224 1217.532473 210.000000 ) ( -30.148224 1217.532473 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 433.851776 625.532473 210.000000 ) ( 437.000000 628.000000 210.000000 ) ( -27.000000 1220.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -30.148224 1217.532473 210.000000 ) ( -27.000000 1220.000000 210.000000 ) ( -27.000000 1220.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -30.148224 1217.532473 511.000000 ) ( -27.000000 1220.000000 511.000000 ) ( 437.000000 628.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 433.851776 625.532473 511.000000 ) ( 437.000000 628.000000 511.000000 ) ( 437.000000 628.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8365/5010) # points: 4 { brushDef { // Surface normal: 0.942832, 0.333267, 0.000000 // RotY/Z : 0.000000 / 0.339767. Vector texS/T: (-0.333267, 0.942832, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (1159.253822, 1510.323615, 1510.323615) / (-210.000000, -210.000000, -511.000000) // --> Vector info: d1 = 2.558990, 0.049260, 0.049279. Determinants: 755.428975, 0.006654, -1146146.190391, -105672.007883 // --> Vector info: d2 = 3.149998, 3.149976, 0.999976. Determinants: 0.006676, -754.800067, -491382.412299, -105672.007883 ( -144.000000 1551.000000 511.000000 ) ( -144.000000 1551.000000 210.000000 ) ( -27.000000 1220.000000 210.000000 ) ( ( -0.007149 0.000000 10.846261 ) ( 0.000000 0.007143 4.650072 ) ) 04escapehouse/04wex4b 0 0 0 ( -30.771330 1218.666932 210.000000 ) ( -147.771330 1549.666932 210.000000 ) ( -147.771330 1549.666932 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -30.771330 1218.666932 210.000000 ) ( -27.000000 1220.000000 210.000000 ) ( -144.000000 1551.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -147.771330 1549.666932 210.000000 ) ( -144.000000 1551.000000 210.000000 ) ( -144.000000 1551.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -147.771330 1549.666932 511.000000 ) ( -144.000000 1551.000000 511.000000 ) ( -27.000000 1220.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -30.771330 1218.666932 511.000000 ) ( -27.000000 1220.000000 511.000000 ) ( -27.000000 1220.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8366/5011) # points: 4 { brushDef { // Surface normal: 0.647648, -0.761939, 0.000000 // RotY/Z : 0.000000 / -0.866302. Vector texS/T: (0.761939, 0.647648, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (894.783438, 947.281057, 947.281057) / (-210.000000, -210.000000, -511.000000) // --> Vector info: d1 = 1.100837, 0.725838, 0.725854. Determinants: 112.874497, 0.000838, -118393.234297, -15801.783317 // --> Vector info: d2 = 3.149977, 3.149973, 0.999973. Determinants: 0.001077, -112.869880, -73478.891927, -15801.783317 ( -104.000000 1585.000000 511.000000 ) ( -104.000000 1585.000000 210.000000 ) ( -144.000000 1551.000000 210.000000 ) ( ( -0.007143 0.000000 7.492397 ) ( 0.000000 0.007143 4.650038 ) ) 04escapehouse/04wex4b 0 0 0 ( -146.590594 1554.047757 210.000000 ) ( -106.590594 1588.047757 210.000000 ) ( -106.590594 1588.047757 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -146.590594 1554.047757 210.000000 ) ( -144.000000 1551.000000 210.000000 ) ( -104.000000 1585.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -106.590594 1588.047757 210.000000 ) ( -104.000000 1585.000000 210.000000 ) ( -104.000000 1585.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -106.590594 1588.047757 511.000000 ) ( -104.000000 1585.000000 511.000000 ) ( -144.000000 1551.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -146.590594 1554.047757 511.000000 ) ( -144.000000 1551.000000 511.000000 ) ( -144.000000 1551.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8367/5012) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (685.000000, 725.000000, 691.000000) / (651.000000, 617.000000, 577.000000) // --> Vector info: d1 = 0.262504, 0.637503, 0.637502. Determinants: -14.999951, 12.749942, 1251.293114, -2756.000000 // --> Vector info: d2 = 0.960935, 0.960937, 1.335941. Determinants: 12.750067, 15.000214, -21147.273647, -2756.000000 ( 577.000000 691.000000 210.000000 ) ( 617.000000 725.000000 210.000000 ) ( 651.000000 685.000000 210.000000 ) ( ( 0.005443 -0.004626 -0.454025 ) ( -0.004626 -0.005443 7.673176 ) ) 04escapehouse/04wex4a 0 0 0 ( 651.000000 685.000000 206.000000 ) ( 617.000000 725.000000 206.000000 ) ( 577.000000 691.000000 206.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 651.000000 685.000000 206.000000 ) ( 651.000000 685.000000 210.000000 ) ( 617.000000 725.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.000000 725.000000 206.000000 ) ( 617.000000 725.000000 210.000000 ) ( 577.000000 691.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 577.000000 691.000000 206.000000 ) ( 577.000000 691.000000 210.000000 ) ( 611.000000 651.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 611.000000 651.000000 206.000000 ) ( 611.000000 651.000000 210.000000 ) ( 651.000000 685.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8369/5013) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (967.000000, 1007.000000, 973.000000) / (415.000000, 381.000000, 341.000000) // --> Vector info: d1 = 0.887505, 1.262503, 1.262505. Determinants: -14.999878, 12.750028, 6767.657938, -2756.000000 // --> Vector info: d2 = 0.960944, 0.960945, 1.335944. Determinants: 12.749919, 15.000011, -21202.537883, -2756.000000 ( 341.000000 973.000000 210.000000 ) ( 381.000000 1007.000000 210.000000 ) ( 415.000000 967.000000 210.000000 ) ( ( 0.005443 -0.004626 -2.455609 ) ( -0.004626 -0.005443 7.693229 ) ) 04escapehouse/04wex4a 0 0 0 ( 415.000000 967.000000 206.000000 ) ( 381.000000 1007.000000 206.000000 ) ( 341.000000 973.000000 206.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 967.000000 206.000000 ) ( 415.000000 967.000000 210.000000 ) ( 381.000000 1007.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 381.000000 1007.000000 206.000000 ) ( 381.000000 1007.000000 210.000000 ) ( 341.000000 973.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 973.000000 206.000000 ) ( 341.000000 973.000000 210.000000 ) ( 374.000000 933.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 374.000000 933.000000 206.000000 ) ( 374.000000 933.000000 210.000000 ) ( 415.000000 967.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8371/5014) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1256.000000, 1296.000000, 1263.000000) / (172.000000, 138.000000, 98.000000) // --> Vector info: d1 = 0.587503, 0.962503, 0.962503. Determinants: -15.000000, 12.375000, 15112.316962, -2722.000000 // --> Vector info: d2 = 0.960948, 0.960951, 1.335952. Determinants: 12.749882, 15.000138, -21209.576378, -2722.000000 ( 98.000000 1263.000000 210.000000 ) ( 138.000000 1296.000000 210.000000 ) ( 172.000000 1256.000000 210.000000 ) ( ( 0.005511 -0.004546 -5.551917 ) ( -0.004684 -0.005511 7.791909 ) ) 04escapehouse/04wex4a 0 0 0 ( 172.000000 1256.000000 206.000000 ) ( 138.000000 1296.000000 206.000000 ) ( 98.000000 1263.000000 206.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 172.000000 1256.000000 206.000000 ) ( 172.000000 1256.000000 210.000000 ) ( 138.000000 1296.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 138.000000 1296.000000 206.000000 ) ( 138.000000 1296.000000 210.000000 ) ( 98.000000 1263.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 98.000000 1263.000000 206.000000 ) ( 98.000000 1263.000000 210.000000 ) ( 131.000000 1222.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 131.000000 1222.000000 206.000000 ) ( 131.000000 1222.000000 210.000000 ) ( 172.000000 1256.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8374/5015) # points: 4 { brushDef { // Surface normal: 0.642991, -0.765874, 0.000000 // RotY/Z : 0.000000 / -0.872399. Vector texS/T: (0.765874, 0.642991, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (939.489873, 1289.417009, 1289.417009) / (-210.000000, -210.000000, -511.000000) // --> Vector info: d1 = 2.725839, 0.225837, 0.225860. Determinants: 752.500576, 0.008010, -994072.308253, -105328.067717 // --> Vector info: d2 = 3.149973, 3.149946, 0.999946. Determinants: 0.008108, -752.343333, -489780.328008, -105328.067717 ( 164.000000 1810.000000 511.000000 ) ( 164.000000 1810.000000 210.000000 ) ( -104.000000 1585.000000 210.000000 ) ( ( -0.007144 0.000000 9.437867 ) ( 0.000000 0.007143 4.650046 ) ) 04escapehouse/04wex4b 0 0 0 ( -106.571964 1588.063495 210.000000 ) ( 161.428036 1813.063495 210.000000 ) ( 161.428036 1813.063495 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -106.571964 1588.063495 210.000000 ) ( -104.000000 1585.000000 210.000000 ) ( 164.000000 1810.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 161.428036 1813.063495 210.000000 ) ( 164.000000 1810.000000 210.000000 ) ( 164.000000 1810.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 161.428036 1813.063495 511.000000 ) ( 164.000000 1810.000000 511.000000 ) ( -104.000000 1585.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -106.571964 1588.063495 511.000000 ) ( -104.000000 1585.000000 511.000000 ) ( -104.000000 1585.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8376/5016) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (944.000000, 984.000000, 950.000000) / (959.000000, 925.000000, 885.000000) // --> Vector info: d1 = 0.999321, 0.999208, 0.624213. Determinants: -12.745309, -15.003642, 23665.936377, -2756.000000 // --> Vector info: d2 = 0.262494, 0.637499, 0.637391. Determinants: -15.003925, 12.745846, 1217.007016, -2756.000000 ( 885.000000 950.000000 210.000000 ) ( 925.000000 984.000000 210.000000 ) ( 959.000000 944.000000 210.000000 ) ( ( 0.004625 0.005444 -8.587060 ) ( 0.005444 -0.004625 -0.441585 ) ) 04escapehouse/04wex4a 0 0 0 ( 959.000000 944.000000 206.000000 ) ( 925.000000 984.000000 206.000000 ) ( 885.000000 950.000000 206.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 959.000000 944.000000 206.000000 ) ( 959.000000 944.000000 210.000000 ) ( 925.000000 984.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 925.000000 984.000000 206.000000 ) ( 925.000000 984.000000 210.000000 ) ( 885.000000 950.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 885.000000 950.000000 206.000000 ) ( 885.000000 950.000000 210.000000 ) ( 919.000000 910.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 910.000000 206.000000 ) ( 919.000000 910.000000 210.000000 ) ( 959.000000 944.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8378/5017) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1225.000000, 1265.000000, 1232.000000) / (723.000000, 689.000000, 649.000000) // --> Vector info: d1 = 0.998539, 0.998428, 0.623429. Determinants: -12.745530, -15.003631, 23742.876791, -2722.000000 // --> Vector info: d2 = 0.887496, 1.262497, 1.262388. Determinants: -15.003732, 12.370648, 7019.827507, -2722.000000 ( 649.000000 1232.000000 210.000000 ) ( 689.000000 1265.000000 210.000000 ) ( 723.000000 1225.000000 210.000000 ) ( ( 0.004682 0.005512 -8.722585 ) ( 0.005512 -0.004545 -2.578923 ) ) 04escapehouse/04wex4a 0 0 0 ( 723.000000 1225.000000 206.000000 ) ( 689.000000 1265.000000 206.000000 ) ( 649.000000 1232.000000 206.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 723.000000 1225.000000 206.000000 ) ( 723.000000 1225.000000 210.000000 ) ( 689.000000 1265.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 689.000000 1265.000000 206.000000 ) ( 689.000000 1265.000000 210.000000 ) ( 649.000000 1232.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 649.000000 1232.000000 206.000000 ) ( 649.000000 1232.000000 210.000000 ) ( 683.000000 1192.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 683.000000 1192.000000 206.000000 ) ( 683.000000 1192.000000 210.000000 ) ( 723.000000 1225.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8380/5018) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1515.000000, 1555.000000, 1521.000000) / (480.000000, 446.000000, 406.000000) // --> Vector info: d1 = 0.997733, 0.997621, 0.622622. Determinants: -12.745468, -15.003733, 23761.424974, -2756.000000 // --> Vector info: d2 = 0.587497, 0.962497, 0.962384. Determinants: -15.003826, 12.745499, 14993.816020, -2756.000000 ( 406.000000 1521.000000 210.000000 ) ( 446.000000 1555.000000 210.000000 ) ( 480.000000 1515.000000 210.000000 ) ( ( 0.004625 0.005444 -8.621707 ) ( 0.005444 -0.004625 -5.440427 ) ) 04escapehouse/04wex4a 0 0 0 ( 480.000000 1515.000000 206.000000 ) ( 446.000000 1555.000000 206.000000 ) ( 406.000000 1521.000000 206.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 480.000000 1515.000000 206.000000 ) ( 480.000000 1515.000000 210.000000 ) ( 446.000000 1555.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 446.000000 1555.000000 206.000000 ) ( 446.000000 1555.000000 210.000000 ) ( 406.000000 1521.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 406.000000 1521.000000 206.000000 ) ( 406.000000 1521.000000 210.000000 ) ( 440.000000 1481.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 440.000000 1481.000000 206.000000 ) ( 440.000000 1481.000000 210.000000 ) ( 480.000000 1515.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8382/5019) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (701.000000, 847.000000, 1989.000000) / (1163.000000, 1337.000000, 379.000000) // --> Vector info: d1 = 1.000005, 2.624988, 2.621824. Determinants: -1556.183057, -1856.192069, 2911058.043313, -338576.000000 // --> Vector info: d2 = 1.000000, 1.000000, 11.650470. Determinants: -1853.181822, 1554.968534, -847923.886604, -338576.000000 ( 379.000000 1989.000000 210.000000 ) ( 1337.000000 847.000000 210.000000 ) ( 1163.000000 701.000000 210.000000 ) ( ( 0.004596 0.005482 -8.597946 ) ( 0.005473 -0.004593 2.504383 ) ) 04escapehouse/04wex4a 0 0 0 ( 1163.000000 701.000000 206.000000 ) ( 1337.000000 847.000000 206.000000 ) ( 379.000000 1989.000000 206.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1163.000000 701.000000 206.000000 ) ( 1163.000000 701.000000 210.000000 ) ( 1337.000000 847.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1337.000000 847.000000 206.000000 ) ( 1337.000000 847.000000 210.000000 ) ( 379.000000 1989.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 379.000000 1989.000000 206.000000 ) ( 379.000000 1989.000000 210.000000 ) ( 204.000000 1843.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 204.000000 1843.000000 206.000000 ) ( 204.000000 1843.000000 210.000000 ) ( 1163.000000 701.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8383/5020) # points: 4 { brushDef { // Surface normal: -0.641937, 0.766758, 0.000000 // RotY/Z : 0.000000 / 2.267818. Vector texS/T: (-0.766758, -0.641937, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-1288.473859, -1568.875357, -1568.875357) / (-511.000000, -511.000000, -210.000000) // --> Vector info: d1 = 0.005473, 2.005475, 2.005453. Determinants: 602.000647, 0.006151, 775203.322355, -84400.850855 // --> Vector info: d2 = 0.999972, 0.999993, 3.149992. Determinants: 0.006081, -602.863198, -392453.775679, -84400.850855 ( 1337.000000 847.000000 210.000000 ) ( 1337.000000 847.000000 511.000000 ) ( 1122.000000 667.000000 511.000000 ) ( ( -0.007133 0.000000 -9.184781 ) ( 0.000000 0.007143 4.649879 ) ) 04escapehouse/04wex4b 0 0 0 ( 1124.567747 663.932969 511.000000 ) ( 1339.567747 843.932969 511.000000 ) ( 1339.567747 843.932969 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1124.567747 663.932969 511.000000 ) ( 1122.000000 667.000000 511.000000 ) ( 1337.000000 847.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1339.567747 843.932969 511.000000 ) ( 1337.000000 847.000000 511.000000 ) ( 1337.000000 847.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1339.567747 843.932969 210.000000 ) ( 1337.000000 847.000000 210.000000 ) ( 1122.000000 667.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1124.567747 663.932969 210.000000 ) ( 1122.000000 667.000000 210.000000 ) ( 1122.000000 667.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8384/5021) # points: 4 { brushDef { // Surface normal: -0.766128, -0.642688, 0.000000 // RotY/Z : 0.000000 / -2.443590. Vector texS/T: (0.642688, -0.766128, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (210.364419, -1280.248878, -1280.248878) / (-511.000000, -511.000000, -210.000000) // --> Vector info: d1 = 0.005472, 10.655943, 10.655925. Determinants: 3205.791672, 0.027006, -676825.958529, -448674.602277 // --> Vector info: d2 = 0.999992, 1.000084, 3.150084. Determinants: 0.027574, -3204.818727, -2086339.323487, -448674.602277 ( 379.000000 1989.000000 210.000000 ) ( 379.000000 1989.000000 511.000000 ) ( 1337.000000 847.000000 511.000000 ) ( ( -0.007145 0.000000 1.508501 ) ( 0.000000 0.007143 4.650005 ) ) 04escapehouse/04wex4b 0 0 0 ( 1340.064510 849.570754 511.000000 ) ( 382.064510 1991.570754 511.000000 ) ( 382.064510 1991.570754 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1340.064510 849.570754 511.000000 ) ( 1337.000000 847.000000 511.000000 ) ( 379.000000 1989.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 382.064510 1991.570754 511.000000 ) ( 379.000000 1989.000000 511.000000 ) ( 379.000000 1989.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 382.064510 1991.570754 210.000000 ) ( 379.000000 1989.000000 210.000000 ) ( 1337.000000 847.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1340.064510 849.570754 210.000000 ) ( 1337.000000 847.000000 210.000000 ) ( 1337.000000 847.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8385/5022) # points: 4 { brushDef { // Surface normal: 0.639833, -0.768514, 0.000000 // RotY/Z : 0.000000 / -0.876516. Vector texS/T: (0.768514, 0.639833, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (1563.894206, 1284.133594, 1284.133594) / (-511.000000, -511.000000, -210.000000) // --> Vector info: d1 = 0.225858, 2.225857, 2.225837. Determinants: 601.999857, 0.005737, -960480.171208, -84207.944198 // --> Vector info: d2 = 0.999925, 0.999944, 3.149944. Determinants: 0.005848, -601.485309, -391569.759199, -84207.944198 ( 164.000000 1810.000000 210.000000 ) ( 164.000000 1810.000000 511.000000 ) ( 379.000000 1989.000000 511.000000 ) ( ( -0.007149 0.000000 11.406052 ) ( 0.000000 0.007143 4.650033 ) ) 04escapehouse/04wex4b 0 0 0 ( 376.440669 1992.074057 511.000000 ) ( 161.440669 1813.074057 511.000000 ) ( 161.440669 1813.074057 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 376.440669 1992.074057 511.000000 ) ( 379.000000 1989.000000 511.000000 ) ( 164.000000 1810.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 161.440669 1813.074057 511.000000 ) ( 164.000000 1810.000000 511.000000 ) ( 164.000000 1810.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 161.440669 1813.074057 210.000000 ) ( 164.000000 1810.000000 210.000000 ) ( 379.000000 1989.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 376.440669 1992.074057 210.000000 ) ( 379.000000 1989.000000 210.000000 ) ( 379.000000 1989.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8391/5023) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (409.000000, 330.000000, 304.000000) / (814.000000, 670.000000, 690.000000) // --> Vector info: d1 = 2.091314, 1.047413, 0.976270. Determinants: -31.122643, -21.521128, 19113.201907, -5324.000000 // --> Vector info: d2 = 0.225672, 0.763844, 0.542858. Determinants: -21.058469, 31.450308, -18189.114273, -5324.000000 ( 690.000000 304.000000 210.000000 ) ( 670.000000 330.000000 210.000000 ) ( 814.000000 409.000000 210.000000 ) ( ( 0.005846 0.004042 -3.590008 ) ( 0.003955 -0.005907 3.416438 ) ) 04escapehouse/04wex4a 0 0 0 ( 814.000000 409.000000 206.000000 ) ( 670.000000 330.000000 206.000000 ) ( 690.000000 304.000000 206.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 409.000000 206.000000 ) ( 814.000000 409.000000 210.000000 ) ( 670.000000 330.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 330.000000 206.000000 ) ( 670.000000 330.000000 210.000000 ) ( 690.000000 304.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 690.000000 304.000000 206.000000 ) ( 690.000000 304.000000 210.000000 ) ( 814.000000 409.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8392/5024) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (304.000000, 330.000000, 409.000000) / (-690.000000, -670.000000, -814.000000) // --> Vector info: d1 = 0.000000, 0.116096, 0.019669. Determinants: -14.789257, -11.678645, -3562.331148, -5324.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.580729. Determinants: -11.614577, 15.098936, 13949.097420, -5324.000000 ( 814.000000 409.000000 511.000000 ) ( 670.000000 330.000000 511.000000 ) ( 690.000000 304.000000 511.000000 ) ( ( 0.002778 0.002194 0.669108 ) ( 0.002182 -0.002836 -2.620041 ) ) 04escapehouse/04sky01 0 0 0 ( 690.000000 304.000000 515.000000 ) ( 670.000000 330.000000 515.000000 ) ( 814.000000 409.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 690.000000 304.000000 515.000000 ) ( 690.000000 304.000000 511.000000 ) ( 670.000000 330.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 330.000000 515.000000 ) ( 670.000000 330.000000 511.000000 ) ( 814.000000 409.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 409.000000 515.000000 ) ( 814.000000 409.000000 511.000000 ) ( 690.000000 304.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8395/5025) # points: 4 { brushDef { // Surface normal: 0.870022, -0.493013, 0.000000 // RotY/Z : 0.000000 / -0.515549. Vector texS/T: (0.493013, 0.870022, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-770.694653, -736.212774, -736.212774) / (53.000000, 53.000000, -157.000000) // --> Vector info: d1 = 0.609391, 0.359391, 0.359395. Determinants: 52.500125, 0.000136, 36048.837817, -7241.194653 // --> Vector info: d2 = 1.912133, 1.912133, 0.412133. Determinants: 0.000126, -51.722820, -11104.722032, -7241.194653 ( 1422.000000 -1652.000000 157.000000 ) ( 1422.000000 -1652.000000 -53.000000 ) ( 1405.000000 -1682.000000 -53.000000 ) ( ( -0.007250 0.000000 -4.978300 ) ( 0.000000 0.007143 1.533548 ) ) 04escapehouse/04wex1 0 0 0 ( 1401.519911 -1680.027950 -53.000000 ) ( 1418.519911 -1650.027950 -53.000000 ) ( 1418.519911 -1650.027950 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1401.519911 -1680.027950 -53.000000 ) ( 1405.000000 -1682.000000 -53.000000 ) ( 1422.000000 -1652.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1418.519911 -1650.027950 -53.000000 ) ( 1422.000000 -1652.000000 -53.000000 ) ( 1422.000000 -1652.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1418.519911 -1650.027950 157.000000 ) ( 1422.000000 -1652.000000 157.000000 ) ( 1405.000000 -1682.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1401.519911 -1680.027950 157.000000 ) ( 1405.000000 -1682.000000 157.000000 ) ( 1405.000000 -1682.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8396/5026) # points: 4 { brushDef { // Surface normal: 0.866186, -0.499722, 0.000000 // RotY/Z : 0.000000 / -0.523278. Vector texS/T: (0.499722, 0.866186, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-720.333259, -720.333259, -930.449894) / (-157.000000, -210.000000, -210.000000) // --> Vector info: d1 = 0.359395, 0.359396, 1.859395. Determinants: 79.499949, 0.000351, 53264.229932, -11136.181617 // --> Vector info: d2 = 0.412133, 0.037131, 0.037133. Determinants: 0.000104, -78.794160, -16960.191628, -11136.181617 ( 1317.000000 -1834.000000 210.000000 ) ( 1422.000000 -1652.000000 210.000000 ) ( 1422.000000 -1652.000000 157.000000 ) ( ( -0.007139 0.000000 -4.782989 ) ( 0.000000 0.007076 1.522981 ) ) 04escapehouse/04wex1 0 0 0 ( 1418.535258 -1650.001110 157.000000 ) ( 1418.535258 -1650.001110 210.000000 ) ( 1313.535258 -1832.001110 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1418.535258 -1650.001110 157.000000 ) ( 1422.000000 -1652.000000 157.000000 ) ( 1422.000000 -1652.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1418.535258 -1650.001110 210.000000 ) ( 1422.000000 -1652.000000 210.000000 ) ( 1317.000000 -1834.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1313.535258 -1832.001110 210.000000 ) ( 1317.000000 -1834.000000 210.000000 ) ( 1317.000000 -1834.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1313.535258 -1832.001110 157.000000 ) ( 1317.000000 -1834.000000 157.000000 ) ( 1422.000000 -1652.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8397/5027) # points: 4 { brushDef { // Surface normal: 0.857493, -0.514496, 0.000000 // RotY/Z : 0.000000 / -0.540420. Vector texS/T: (0.514496, 0.857493, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-895.051116, -860.065404, -860.065404) / (53.000000, 53.000000, -157.000000) // --> Vector info: d1 = 0.859393, 0.609391, 0.609395. Determinants: 52.500400, 0.000138, 40676.573876, -7346.999388 // --> Vector info: d2 = 1.912135, 1.912133, 0.412133. Determinants: 0.000400, -52.478566, -11266.733296, -7346.999388 ( 1335.000000 -1804.000000 157.000000 ) ( 1335.000000 -1804.000000 -53.000000 ) ( 1317.000000 -1834.000000 -53.000000 ) ( ( -0.007146 0.000000 -5.536488 ) ( 0.000000 0.007143 1.533515 ) ) 04escapehouse/04wex1 0 0 0 ( 1313.570028 -1831.942017 -53.000000 ) ( 1331.570028 -1801.942017 -53.000000 ) ( 1331.570028 -1801.942017 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1313.570028 -1831.942017 -53.000000 ) ( 1317.000000 -1834.000000 -53.000000 ) ( 1335.000000 -1804.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1331.570028 -1801.942017 -53.000000 ) ( 1335.000000 -1804.000000 -53.000000 ) ( 1335.000000 -1804.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1331.570028 -1801.942017 157.000000 ) ( 1335.000000 -1804.000000 157.000000 ) ( 1317.000000 -1834.000000 157.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1313.570028 -1831.942017 157.000000 ) ( 1317.000000 -1834.000000 157.000000 ) ( 1317.000000 -1834.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8398/5028) # points: 4 { brushDef { // Surface normal: 0.638189, -0.769879, 0.000000 // RotY/Z : 0.000000 / -0.878652. Vector texS/T: (0.769879, 0.638189, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (40.479446, 139.196212, 139.196212) / (53.000000, 53.000000, -210.000000) // --> Vector info: d1 = 0.000000, 0.704771, 0.704771. Determinants: -185.354769, 0.000000, 7503.058318, -25962.509605 // --> Vector info: d2 = 0.000000, 0.000000, 1.875003. Determinants: 0.000002, 185.094197, -9809.992535, -25962.509605 ( 1498.000000 -1589.000000 210.000000 ) ( 1498.000000 -1589.000000 -53.000000 ) ( 1422.000000 -1652.000000 -53.000000 ) ( ( 0.007139 0.000000 -0.288996 ) ( 0.000000 -0.007129 0.377852 ) ) 04escapehouse/04wex4a 0 0 0 ( 1419.447242 -1648.920483 -53.000000 ) ( 1495.447242 -1585.920483 -53.000000 ) ( 1495.447242 -1585.920483 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1419.447242 -1648.920483 -53.000000 ) ( 1422.000000 -1652.000000 -53.000000 ) ( 1498.000000 -1589.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1495.447242 -1585.920483 -53.000000 ) ( 1498.000000 -1589.000000 -53.000000 ) ( 1498.000000 -1589.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1495.447242 -1585.920483 210.000000 ) ( 1498.000000 -1589.000000 210.000000 ) ( 1422.000000 -1652.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1419.447242 -1648.920483 210.000000 ) ( 1422.000000 -1652.000000 210.000000 ) ( 1422.000000 -1652.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8400/5029) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1589.000000, -1652.000000, -1834.000000) / (1498.000000, 1422.000000, 1317.000000) // --> Vector info: d1 = 0.650000, 0.891055, 1.855168. Determinants: 47.961779, -16.867034, 96787.037018, -7217.000000 // --> Vector info: d2 = 2.000019, 1.337846, 0.188965. Determinants: -17.786878, -48.135846, 29410.013282, -7217.000000 ( 1317.000000 -1834.000000 -53.000000 ) ( 1422.000000 -1652.000000 -53.000000 ) ( 1498.000000 -1589.000000 -53.000000 ) ( ( -0.006646 0.002337 -13.410979 ) ( 0.002465 0.006670 -4.075102 ) ) 04escapehouse/04wex4a 0 0 0 ( 1498.000000 -1589.000000 -57.000000 ) ( 1422.000000 -1652.000000 -57.000000 ) ( 1317.000000 -1834.000000 -57.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1498.000000 -1589.000000 -57.000000 ) ( 1498.000000 -1589.000000 -53.000000 ) ( 1422.000000 -1652.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1422.000000 -1652.000000 -57.000000 ) ( 1422.000000 -1652.000000 -53.000000 ) ( 1317.000000 -1834.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1317.000000 -1834.000000 -57.000000 ) ( 1317.000000 -1834.000000 -53.000000 ) ( 1530.000000 -2072.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1530.000000 -2072.000000 -57.000000 ) ( 1530.000000 -2072.000000 -53.000000 ) ( 1890.000000 -1797.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1890.000000 -1797.000000 -57.000000 ) ( 1890.000000 -1797.000000 -53.000000 ) ( 1695.000000 -1517.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1695.000000 -1517.000000 -57.000000 ) ( 1695.000000 -1517.000000 -53.000000 ) ( 1498.000000 -1589.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8401/5030) # points: 4 { brushDef { // Surface normal: -0.820606, -0.571494, 0.000000 // RotY/Z : 0.000000 / -2.533268. Vector texS/T: (0.571494, -0.820606, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (2213.541845, 2554.752924, 2554.752924) / (53.000000, 53.000000, -511.000000) // --> Vector info: d1 = 2.633257, 0.194864, 0.194864. Determinants: 1375.253449, 0.000000, -3550933.045001, -192443.048199 // --> Vector info: d2 = 4.862135, 4.862135, 0.837130. Determinants: 0.000000, -1373.376248, -862895.125452, -192443.048199 ( 1890.000000 -1797.000000 511.000000 ) ( 1890.000000 -1797.000000 -53.000000 ) ( 1695.000000 -1517.000000 -53.000000 ) ( ( -0.007146 0.000000 18.451864 ) ( 0.000000 0.007137 4.483899 ) ) 04escapehouse/04wex1 0 0 0 ( 1698.282426 -1514.714025 -53.000000 ) ( 1893.282426 -1794.714025 -53.000000 ) ( 1893.282426 -1794.714025 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1698.282426 -1514.714025 -53.000000 ) ( 1695.000000 -1517.000000 -53.000000 ) ( 1890.000000 -1797.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1893.282426 -1794.714025 -53.000000 ) ( 1890.000000 -1797.000000 -53.000000 ) ( 1890.000000 -1797.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1893.282426 -1794.714025 511.000000 ) ( 1890.000000 -1797.000000 511.000000 ) ( 1695.000000 -1517.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1698.282426 -1514.714025 511.000000 ) ( 1695.000000 -1517.000000 511.000000 ) ( 1695.000000 -1517.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8402/5031) # points: 4 { brushDef { // Surface normal: -0.607040, 0.794671, 0.000000 // RotY/Z : 0.000000 / 2.223127. Vector texS/T: (-0.794671, -0.607040, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-411.076690, 41.940970, 41.940970) / (53.000000, 53.000000, -511.000000) // --> Vector info: d1 = 4.194864, 0.958807, 0.958812. Determinants: 1825.136575, 0.002375, -321525.067988, -255501.960071 // --> Vector info: d2 = 4.862135, 4.862131, 0.837126. Determinants: 0.002150, -1823.398444, -1145644.003189, -255501.960071 ( 1530.000000 -2072.000000 511.000000 ) ( 1530.000000 -2072.000000 -53.000000 ) ( 1890.000000 -1797.000000 -53.000000 ) ( ( -0.007143 0.000000 1.258405 ) ( 0.000000 0.007137 4.483895 ) ) 04escapehouse/04wex1 0 0 0 ( 1892.428161 -1800.178684 -53.000000 ) ( 1532.428161 -2075.178684 -53.000000 ) ( 1532.428161 -2075.178684 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1892.428161 -1800.178684 -53.000000 ) ( 1890.000000 -1797.000000 -53.000000 ) ( 1530.000000 -2072.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1532.428161 -2075.178684 -53.000000 ) ( 1530.000000 -2072.000000 -53.000000 ) ( 1530.000000 -2072.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1532.428161 -2075.178684 511.000000 ) ( 1530.000000 -2072.000000 511.000000 ) ( 1890.000000 -1797.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1892.428161 -1800.178684 511.000000 ) ( 1890.000000 -1797.000000 511.000000 ) ( 1890.000000 -1797.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8403/5032) # points: 4 { brushDef { // Surface normal: 0.745159, 0.666886, 0.000000 // RotY/Z : 0.000000 / 0.730022. Vector texS/T: (-0.666886, 0.745159, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex1]: 128.000000/128.000000 // --> Vector A/B: (-2564.306475, -2244.911735, -2244.911735) / (53.000000, 53.000000, -511.000000) // --> Vector info: d1 = 0.687500, 2.966629, 2.966618. Determinants: -1285.428637, -0.003503, -3420078.145087, -180138.633413 // --> Vector info: d2 = 0.962117, 0.962123, 4.987128. Determinants: -0.003362, 1285.565458, -241458.067155, -180138.633413 ( 1317.000000 -1834.000000 511.000000 ) ( 1317.000000 -1834.000000 -53.000000 ) ( 1530.000000 -2072.000000 -53.000000 ) ( ( 0.007136 0.000000 18.985812 ) ( 0.000000 -0.007137 1.340401 ) ) 04escapehouse/04wex1 0 0 0 ( 1527.019362 -2074.667545 -53.000000 ) ( 1314.019362 -1836.667545 -53.000000 ) ( 1314.019362 -1836.667545 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1527.019362 -2074.667545 -53.000000 ) ( 1530.000000 -2072.000000 -53.000000 ) ( 1317.000000 -1834.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1314.019362 -1836.667545 -53.000000 ) ( 1317.000000 -1834.000000 -53.000000 ) ( 1317.000000 -1834.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1314.019362 -1836.667545 511.000000 ) ( 1317.000000 -1834.000000 511.000000 ) ( 1530.000000 -2072.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1527.019362 -2074.667545 511.000000 ) ( 1530.000000 -2072.000000 511.000000 ) ( 1530.000000 -2072.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8406/5033) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-1517.000000, -1797.000000, -2072.000000) / (-1695.000000, -1890.000000, -1530.000000) // --> Vector info: d1 = 1.000000, 2.219196, 2.290016. Determinants: 452.720515, 315.449097, 1067038.241193, -154425.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.616478. Determinants: 315.213242, -452.613941, -289002.158466, -154425.000000 ( 1530.000000 -2072.000000 511.000000 ) ( 1890.000000 -1797.000000 511.000000 ) ( 1695.000000 -1517.000000 511.000000 ) ( ( -0.002932 -0.002043 -6.909751 ) ( -0.002041 0.002931 1.871473 ) ) 04escapehouse/04sky01 0 0 0 ( 1695.000000 -1517.000000 515.000000 ) ( 1890.000000 -1797.000000 515.000000 ) ( 1530.000000 -2072.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1695.000000 -1517.000000 515.000000 ) ( 1695.000000 -1517.000000 511.000000 ) ( 1890.000000 -1797.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1890.000000 -1797.000000 515.000000 ) ( 1890.000000 -1797.000000 511.000000 ) ( 1530.000000 -2072.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1530.000000 -2072.000000 515.000000 ) ( 1530.000000 -2072.000000 511.000000 ) ( 1317.000000 -1834.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1317.000000 -1834.000000 515.000000 ) ( 1317.000000 -1834.000000 511.000000 ) ( 1422.000000 -1652.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1422.000000 -1652.000000 515.000000 ) ( 1422.000000 -1652.000000 511.000000 ) ( 1498.000000 -1589.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1498.000000 -1589.000000 515.000000 ) ( 1498.000000 -1589.000000 511.000000 ) ( 1695.000000 -1517.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8408/5034) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-1589.000000, -1652.000000, -1606.000000) / (-1498.000000, -1422.000000, -1449.000000) // --> Vector info: d1 = 1.000000, 1.352385, 1.176191. Determinants: 3.876395, -5.109453, -3289.368882, -1795.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.064130. Determinants: -4.873909, -4.040203, -15591.864091, -1795.000000 ( 1449.000000 -1606.000000 511.000000 ) ( 1422.000000 -1652.000000 511.000000 ) ( 1498.000000 -1589.000000 511.000000 ) ( ( -0.002160 0.002846 1.832517 ) ( 0.002715 0.002251 8.686275 ) ) 04escapehouse/04sky01 0 0 0 ( 1498.000000 -1589.000000 515.000000 ) ( 1422.000000 -1652.000000 515.000000 ) ( 1449.000000 -1606.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1498.000000 -1589.000000 515.000000 ) ( 1498.000000 -1589.000000 511.000000 ) ( 1422.000000 -1652.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1422.000000 -1652.000000 515.000000 ) ( 1422.000000 -1652.000000 511.000000 ) ( 1449.000000 -1606.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1449.000000 -1606.000000 515.000000 ) ( 1449.000000 -1606.000000 511.000000 ) ( 1498.000000 -1589.000000 511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8409/5035) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1606.000000, -1652.000000, -1589.000000) / (1449.000000, 1422.000000, 1498.000000) // --> Vector info: d1 = 1.000000, 1.375008, 0.712739. Determinants: 10.619360, 6.838852, 5350.195419, -1795.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.241050. Determinants: 6.508401, -11.088325, 26519.475205, -1795.000000 ( 1498.000000 -1589.000000 210.000000 ) ( 1422.000000 -1652.000000 210.000000 ) ( 1449.000000 -1606.000000 210.000000 ) ( ( -0.005916 -0.003810 -2.980610 ) ( -0.003626 0.006177 -14.774081 ) ) 04escapehouse/04wex4a 0 0 0 ( 1449.000000 -1606.000000 206.000000 ) ( 1422.000000 -1652.000000 206.000000 ) ( 1498.000000 -1589.000000 206.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1449.000000 -1606.000000 206.000000 ) ( 1449.000000 -1606.000000 210.000000 ) ( 1422.000000 -1652.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1422.000000 -1652.000000 206.000000 ) ( 1422.000000 -1652.000000 210.000000 ) ( 1498.000000 -1589.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1498.000000 -1589.000000 206.000000 ) ( 1498.000000 -1589.000000 210.000000 ) ( 1449.000000 -1606.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8413/5036) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6256.000000, 6283.000000, 6323.000000) / (2861.000000, 2884.000000, 2884.000000) // --> Vector info: d1 = 1.000000, 1.000000, 0.905030. Determinants: 2.184296, -2.564183, -7248.827900, -920.000000 // --> Vector info: d2 = 0.500000, 0.625003, 0.734983. Determinants: -2.529556, -2.030638, 21174.557903, -920.000000 ( 6507.000000 -6323.000000 -2884.000000 ) ( 6507.000000 -6283.000000 -2884.000000 ) ( 6507.000000 -6256.000000 -2861.000000 ) ( ( -0.002374 0.002787 7.879161 ) ( 0.002750 0.002207 -23.015824 ) ) 04escapehouse/04wex4a 0 0 0 ( 6511.000000 -6256.000000 -2861.000000 ) ( 6511.000000 -6283.000000 -2884.000000 ) ( 6511.000000 -6323.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6511.000000 -6256.000000 -2861.000000 ) ( 6507.000000 -6256.000000 -2861.000000 ) ( 6507.000000 -6283.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6511.000000 -6283.000000 -2884.000000 ) ( 6507.000000 -6283.000000 -2884.000000 ) ( 6507.000000 -6323.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6511.000000 -6323.000000 -2884.000000 ) ( 6507.000000 -6323.000000 -2884.000000 ) ( 6507.000000 -6350.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6511.000000 -6350.000000 -2861.000000 ) ( 6507.000000 -6350.000000 -2861.000000 ) ( 6507.000000 -6256.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8414/5037) # points: 4 { brushDef { // Surface normal: 0.000000, -0.648466, 0.761243 // RotY/Z : -0.865228 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.761243, -0.648466) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (6437.000000, 6437.000000, 6507.000000) / (6617.600179, 6653.068475, 6653.068475) // --> Vector info: d1 = 0.508112, 0.258112, 0.258112. Determinants: 0.000000, 17.500021, -117069.672550, -2482.780699 // --> Vector info: d2 = 1.000000, 1.000001, 0.499985. Determinants: 17.734723, -0.000071, -116640.720900, -2482.780699 ( 6507.000000 -6283.000000 -2884.000000 ) ( 6437.000000 -6283.000000 -2884.000000 ) ( 6437.000000 -6256.000000 -2861.000000 ) ( ( 0.000000 -0.007049 47.152643 ) ( -0.007143 0.000000 46.979873 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6437.000000 -6253.406134 -2864.044973 ) ( 6437.000000 -6280.406134 -2887.044973 ) ( 6507.000000 -6280.406134 -2887.044973 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6253.406134 -2864.044973 ) ( 6437.000000 -6256.000000 -2861.000000 ) ( 6437.000000 -6283.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6280.406134 -2887.044973 ) ( 6437.000000 -6283.000000 -2884.000000 ) ( 6507.000000 -6283.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6280.406134 -2887.044973 ) ( 6507.000000 -6283.000000 -2884.000000 ) ( 6507.000000 -6256.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6253.406134 -2864.044973 ) ( 6507.000000 -6256.000000 -2861.000000 ) ( 6437.000000 -6256.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8416/5038) # points: 4 { brushDef { // Surface normal: 0.000000, 0.648466, 0.761243 // RotY/Z : -0.865228 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.761243, -0.648466) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-6437.000000, -6437.000000, -6507.000000) / (-2943.163688, -2978.631984, -2978.631984) // --> Vector info: d1 = 0.834391, 0.583861, 0.583861. Determinants: 0.000000, -17.537109, -53686.192280, -2482.780699 // --> Vector info: d2 = 1.000001, 1.000001, 0.499985. Determinants: -17.734723, 0.000000, -116641.193892, -2482.780699 ( 6507.000000 -6350.000000 -2861.000000 ) ( 6437.000000 -6350.000000 -2861.000000 ) ( 6437.000000 -6323.000000 -2884.000000 ) ( ( 0.000000 0.007063 21.623413 ) ( 0.007143 0.000000 46.980063 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6437.000000 -6325.593866 -2887.044973 ) ( 6437.000000 -6352.593866 -2864.044973 ) ( 6507.000000 -6352.593866 -2864.044973 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6325.593866 -2887.044973 ) ( 6437.000000 -6323.000000 -2884.000000 ) ( 6437.000000 -6350.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6352.593866 -2864.044973 ) ( 6437.000000 -6350.000000 -2861.000000 ) ( 6507.000000 -6350.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6352.593866 -2864.044973 ) ( 6507.000000 -6350.000000 -2861.000000 ) ( 6507.000000 -6323.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6325.593866 -2887.044973 ) ( 6507.000000 -6323.000000 -2884.000000 ) ( 6437.000000 -6323.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8417/5039) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-6283.000000, -6323.000000, -6323.000000) / (6437.000000, 6437.000000, 6507.000000) // --> Vector info: d1 = 1.125000, 0.834391, 0.834391. Determinants: -20.342576, 0.000000, -130962.402790, -2800.000000 // --> Vector info: d2 = 1.000000, 1.000001, 0.499985. Determinants: 0.000100, 20.000648, -131543.543867, -2800.000000 ( 6507.000000 -6323.000000 -2884.000000 ) ( 6437.000000 -6323.000000 -2884.000000 ) ( 6437.000000 -6283.000000 -2884.000000 ) ( ( 0.007265 0.000000 46.772287 ) ( 0.000000 -0.007143 46.979837 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6437.000000 -6283.000000 -2888.000000 ) ( 6437.000000 -6323.000000 -2888.000000 ) ( 6507.000000 -6323.000000 -2888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6283.000000 -2888.000000 ) ( 6437.000000 -6283.000000 -2884.000000 ) ( 6437.000000 -6323.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6323.000000 -2888.000000 ) ( 6437.000000 -6323.000000 -2884.000000 ) ( 6507.000000 -6323.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6323.000000 -2888.000000 ) ( 6507.000000 -6323.000000 -2884.000000 ) ( 6507.000000 -6283.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6283.000000 -2888.000000 ) ( 6507.000000 -6283.000000 -2884.000000 ) ( 6437.000000 -6283.000000 -2884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8419/5040) # points: 4 { brushDef { // Surface normal: 0.000000, 0.675725, 0.737154 // RotY/Z : -0.828849 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.737154, -0.675725) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (-6437.000000, -6437.000000, -6507.000000) / (-2747.680628, -2763.959449, -2763.959449) // --> Vector info: d1 = 0.834391, 0.717342, 0.717342. Determinants: 0.000000, -8.193474, -23463.854038, -1139.517442 // --> Vector info: d2 = 1.000001, 1.000001, 0.499985. Determinants: -8.139674, 0.000000, -53534.601308, -1139.517442 ( 6507.000000 -6362.000000 -2850.000000 ) ( 6437.000000 -6362.000000 -2850.000000 ) ( 6437.000000 -6350.000000 -2861.000000 ) ( ( 0.000000 0.007190 20.591044 ) ( 0.007143 0.000000 46.980063 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6437.000000 -6352.702899 -2863.948617 ) ( 6437.000000 -6364.702899 -2852.948617 ) ( 6507.000000 -6364.702899 -2852.948617 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6352.702899 -2863.948617 ) ( 6437.000000 -6350.000000 -2861.000000 ) ( 6437.000000 -6362.000000 -2850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6364.702899 -2852.948617 ) ( 6437.000000 -6362.000000 -2850.000000 ) ( 6507.000000 -6362.000000 -2850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6364.702899 -2852.948617 ) ( 6507.000000 -6362.000000 -2850.000000 ) ( 6507.000000 -6350.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6352.702899 -2863.948617 ) ( 6507.000000 -6350.000000 -2861.000000 ) ( 6437.000000 -6350.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8421/5041) # points: 5 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6362.000000, 6242.000000, 6256.000000) / (2849.000000, 2849.000000, 2861.000000) // --> Vector info: d1 = 1.000000, 1.000001, 0.956506. Determinants: 0.000019, 5.219335, -16310.003447, -1440.000000 // --> Vector info: d2 = 0.500000, 0.929657, 0.879279. Determinants: 5.155884, 0.030151, -33607.632044, -1440.000000 ( 6507.000000 -6256.000000 -2861.000000 ) ( 6507.000000 -6242.000000 -2849.000000 ) ( 6507.000000 -6362.000000 -2849.000000 ) ( ( 0.000000 -0.003625 11.326391 ) ( -0.003580 -0.000021 23.338633 ) ) 04escapehouse/04wex4a 0 0 0 ( 6511.000000 -6362.000000 -2849.000000 ) ( 6511.000000 -6242.000000 -2849.000000 ) ( 6511.000000 -6256.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6511.000000 -6362.000000 -2849.000000 ) ( 6507.000000 -6362.000000 -2849.000000 ) ( 6507.000000 -6242.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6511.000000 -6242.000000 -2849.000000 ) ( 6507.000000 -6242.000000 -2849.000000 ) ( 6507.000000 -6256.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6511.000000 -6256.000000 -2861.000000 ) ( 6507.000000 -6256.000000 -2861.000000 ) ( 6507.000000 -6350.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6511.000000 -6350.000000 -2861.000000 ) ( 6507.000000 -6350.000000 -2861.000000 ) ( 6507.000000 -6362.000000 -2850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6511.000000 -6362.000000 -2850.000000 ) ( 6507.000000 -6362.000000 -2850.000000 ) ( 6507.000000 -6362.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8422/5042) # points: 4 { brushDef { // Surface normal: 0.000000, -0.650791, 0.759257 // RotY/Z : -0.862170 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.759257, -0.650791) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (6437.000000, 6437.000000, 6507.000000) / (6593.384335, 6611.823424, 6611.823424) // --> Vector info: d1 = 0.508112, 0.375003, 0.374999. Determinants: 0.000072, 9.317699, -62091.479236, -1290.736224 // --> Vector info: d2 = 1.000000, 1.000000, 0.499985. Determinants: 9.219825, 0.000000, -60638.747383, -1290.736224 ( 6507.000000 -6256.000000 -2861.000000 ) ( 6437.000000 -6256.000000 -2861.000000 ) ( 6437.000000 -6242.000000 -2849.000000 ) ( ( 0.000000 -0.007219 48.105475 ) ( -0.007143 0.000000 46.979969 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 6437.000000 -6239.396835 -2852.037026 ) ( 6437.000000 -6253.396835 -2864.037026 ) ( 6507.000000 -6253.396835 -2864.037026 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6239.396835 -2852.037026 ) ( 6437.000000 -6242.000000 -2849.000000 ) ( 6437.000000 -6256.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6253.396835 -2864.037026 ) ( 6437.000000 -6256.000000 -2861.000000 ) ( 6507.000000 -6256.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6253.396835 -2864.037026 ) ( 6507.000000 -6256.000000 -2861.000000 ) ( 6507.000000 -6242.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6239.396835 -2852.037026 ) ( 6507.000000 -6242.000000 -2849.000000 ) ( 6437.000000 -6242.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8423/5043) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6362.000000, -6242.000000, -6242.000000) / (-6437.000000, -6437.000000, -6507.000000) // --> Vector info: d1 = 0.000000, 0.859309, 0.859309. Determinants: -60.151641, 0.000000, -382684.743386, -8400.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.500015. Determinants: 0.000062, 60.001945, 377832.919132, -8400.000000 ( 6507.000000 -6242.000000 -2849.000000 ) ( 6437.000000 -6242.000000 -2849.000000 ) ( 6437.000000 -6362.000000 -2849.000000 ) ( ( 0.007161 0.000000 45.557708 ) ( 0.000000 -0.007143 -44.980109 ) ) 04escapehouse/04wex4a 0 0 0 ( 6437.000000 -6362.000000 -2845.000000 ) ( 6437.000000 -6242.000000 -2845.000000 ) ( 6507.000000 -6242.000000 -2845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6362.000000 -2845.000000 ) ( 6437.000000 -6362.000000 -2849.000000 ) ( 6437.000000 -6242.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6242.000000 -2845.000000 ) ( 6437.000000 -6242.000000 -2849.000000 ) ( 6507.000000 -6242.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6242.000000 -2845.000000 ) ( 6507.000000 -6242.000000 -2849.000000 ) ( 6507.000000 -6362.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6362.000000 -2845.000000 ) ( 6507.000000 -6362.000000 -2849.000000 ) ( 6437.000000 -6362.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8424/5044) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6437.000000, -6437.000000, -6507.000000) / (2850.000000, 2849.000000, 2849.000000) // --> Vector info: d1 = 1.000005, 1.010671, 1.010671. Determinants: 0.000000, 0.746604, -2197.822143, -70.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.500015. Determinants: 0.500016, -0.000054, 3148.758663, -70.000000 ( 6507.000000 -6362.000000 -2849.000000 ) ( 6437.000000 -6362.000000 -2849.000000 ) ( 6437.000000 -6362.000000 -2850.000000 ) ( ( 0.000000 -0.010666 31.397459 ) ( -0.007143 0.000001 -44.982267 ) ) 04escapehouse/04wex4a 0 0 0 ( 6437.000000 -6366.000000 -2850.000000 ) ( 6437.000000 -6366.000000 -2849.000000 ) ( 6507.000000 -6366.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6366.000000 -2850.000000 ) ( 6437.000000 -6362.000000 -2850.000000 ) ( 6437.000000 -6362.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6366.000000 -2849.000000 ) ( 6437.000000 -6362.000000 -2849.000000 ) ( 6507.000000 -6362.000000 -2849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6366.000000 -2849.000000 ) ( 6507.000000 -6362.000000 -2849.000000 ) ( 6507.000000 -6362.000000 -2850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6366.000000 -2850.000000 ) ( 6507.000000 -6362.000000 -2850.000000 ) ( 6437.000000 -6362.000000 -2850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8425/5045) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-6350.000000, -6256.000000, -6256.000000) / (6507.000000, 6507.000000, 6437.000000) // --> Vector info: d1 = 0.000000, 0.669805, 0.669805. Determinants: -46.886320, 0.000000, -297728.131504, -6580.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.500016. Determinants: 0.000000, 47.001524, -305838.915550, -6580.000000 ( 6437.000000 -6256.000000 -2861.000000 ) ( 6507.000000 -6256.000000 -2861.000000 ) ( 6507.000000 -6350.000000 -2861.000000 ) ( ( 0.007126 0.000000 45.247436 ) ( 0.000000 -0.007143 46.480078 ) ) common/glass 0 0 0 ( 6507.000000 -6350.000000 -2865.000000 ) ( 6507.000000 -6256.000000 -2865.000000 ) ( 6437.000000 -6256.000000 -2865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6350.000000 -2865.000000 ) ( 6507.000000 -6350.000000 -2861.000000 ) ( 6507.000000 -6256.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.000000 -6256.000000 -2865.000000 ) ( 6507.000000 -6256.000000 -2861.000000 ) ( 6437.000000 -6256.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6256.000000 -2865.000000 ) ( 6437.000000 -6256.000000 -2861.000000 ) ( 6437.000000 -6350.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6437.000000 -6350.000000 -2865.000000 ) ( 6437.000000 -6350.000000 -2861.000000 ) ( 6507.000000 -6350.000000 -2861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8426/5046) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3675.000000, -3605.000000, -3605.000000) / (3888.000000, 3888.000000, 3836.000000) // --> Vector info: d1 = 0.000000, 0.500000, 0.500000. Determinants: -26.000025, -0.000021, -95550.010274, -3640.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.375000. Determinants: -0.000003, 26.250010, -102060.052342, -3640.000000 ( 3605.000000 -8925.000000 -3836.000000 ) ( 3605.000000 -8925.000000 -3888.000000 ) ( 3675.000000 -8925.000000 -3888.000000 ) ( ( 0.007143 0.000000 26.250003 ) ( 0.000000 -0.007212 28.038476 ) ) 04escapehouse/04wex4a 0 0 0 ( 3675.000000 -8929.000000 -3888.000000 ) ( 3605.000000 -8929.000000 -3888.000000 ) ( 3605.000000 -8929.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3675.000000 -8929.000000 -3888.000000 ) ( 3675.000000 -8925.000000 -3888.000000 ) ( 3605.000000 -8925.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 -8929.000000 -3888.000000 ) ( 3605.000000 -8925.000000 -3888.000000 ) ( 3605.000000 -8925.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 -8929.000000 -3836.000000 ) ( 3605.000000 -8925.000000 -3836.000000 ) ( 3675.000000 -8925.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3675.000000 -8929.000000 -3836.000000 ) ( 3675.000000 -8925.000000 -3836.000000 ) ( 3675.000000 -8925.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8427/5047) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8925.000000, -8855.000000, -8855.000000) / (3888.000000, 3888.000000, 3836.000000) // --> Vector info: d1 = 0.000000, 0.500000, 0.500000. Determinants: -26.000025, -0.000021, -232050.140375, -3640.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.375000. Determinants: -0.000003, 26.250010, -102060.069405, -3640.000000 ( 3605.000000 -8855.000000 -3836.000000 ) ( 3605.000000 -8855.000000 -3888.000000 ) ( 3605.000000 -8925.000000 -3888.000000 ) ( ( 0.007143 0.000000 63.750039 ) ( 0.000000 -0.007212 28.038481 ) ) 04escapehouse/04wex4a 0 0 0 ( 3601.000000 -8925.000000 -3888.000000 ) ( 3601.000000 -8855.000000 -3888.000000 ) ( 3601.000000 -8855.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3601.000000 -8925.000000 -3888.000000 ) ( 3605.000000 -8925.000000 -3888.000000 ) ( 3605.000000 -8855.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3601.000000 -8855.000000 -3888.000000 ) ( 3605.000000 -8855.000000 -3888.000000 ) ( 3605.000000 -8855.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3601.000000 -8855.000000 -3836.000000 ) ( 3605.000000 -8855.000000 -3836.000000 ) ( 3605.000000 -8925.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3601.000000 -8925.000000 -3836.000000 ) ( 3605.000000 -8925.000000 -3836.000000 ) ( 3605.000000 -8925.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8428/5048) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3605.000000, 3675.000000, 3675.000000) / (3888.000000, 3888.000000, 3836.000000) // --> Vector info: d1 = 0.000000, 0.500000, 0.500000. Determinants: -26.000025, -0.000021, 93730.170134, -3640.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.375000. Determinants: -0.000003, 26.250010, -102060.028683, -3640.000000 ( 3675.000000 -8855.000000 -3836.000000 ) ( 3675.000000 -8855.000000 -3888.000000 ) ( 3605.000000 -8855.000000 -3888.000000 ) ( ( 0.007143 0.000000 -25.750047 ) ( 0.000000 -0.007212 28.038469 ) ) 04escapehouse/04wex4a 0 0 0 ( 3605.000000 -8851.000000 -3888.000000 ) ( 3675.000000 -8851.000000 -3888.000000 ) ( 3675.000000 -8851.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 -8851.000000 -3888.000000 ) ( 3605.000000 -8855.000000 -3888.000000 ) ( 3675.000000 -8855.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3675.000000 -8851.000000 -3888.000000 ) ( 3675.000000 -8855.000000 -3888.000000 ) ( 3675.000000 -8855.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3675.000000 -8851.000000 -3836.000000 ) ( 3675.000000 -8855.000000 -3836.000000 ) ( 3605.000000 -8855.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 -8851.000000 -3836.000000 ) ( 3605.000000 -8855.000000 -3836.000000 ) ( 3605.000000 -8855.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8429/5049) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8855.000000, 8925.000000, 8925.000000) / (3888.000000, 3888.000000, 3836.000000) // --> Vector info: d1 = 0.000000, 0.500000, 0.500000. Determinants: -26.000025, -0.000021, 230230.300235, -3640.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.375000. Determinants: -0.000003, 26.250010, -102060.011620, -3640.000000 ( 3675.000000 -8925.000000 -3836.000000 ) ( 3675.000000 -8925.000000 -3888.000000 ) ( 3675.000000 -8855.000000 -3888.000000 ) ( ( 0.007143 0.000000 -63.250082 ) ( 0.000000 -0.007212 28.038465 ) ) 04escapehouse/04wex4a 0 0 0 ( 3679.000000 -8855.000000 -3888.000000 ) ( 3679.000000 -8925.000000 -3888.000000 ) ( 3679.000000 -8925.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3679.000000 -8855.000000 -3888.000000 ) ( 3675.000000 -8855.000000 -3888.000000 ) ( 3675.000000 -8925.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3679.000000 -8925.000000 -3888.000000 ) ( 3675.000000 -8925.000000 -3888.000000 ) ( 3675.000000 -8925.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3679.000000 -8925.000000 -3836.000000 ) ( 3675.000000 -8925.000000 -3836.000000 ) ( 3675.000000 -8855.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3679.000000 -8855.000000 -3836.000000 ) ( 3675.000000 -8855.000000 -3836.000000 ) ( 3675.000000 -8855.000000 -3888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8431/5050) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (-8925.000000, -8855.000000, -8855.000000) / (-3605.000000, -3605.000000, -3675.000000) // --> Vector info: d1 = 0.000000, 0.500000, 0.499994. Determinants: -35.000033, -0.000434, -312376.861120, -4900.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.999998. Determinants: -0.000009, 69.999858, 252349.409320, -4900.000000 ( 3675.000000 -8855.000000 -3836.000000 ) ( 3605.000000 -8855.000000 -3836.000000 ) ( 3605.000000 -8925.000000 -3836.000000 ) ( ( 0.007143 0.000000 63.750380 ) ( 0.000000 -0.014286 -51.499879 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 3605.000000 -8925.000000 -3832.000000 ) ( 3605.000000 -8855.000000 -3832.000000 ) ( 3675.000000 -8855.000000 -3832.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 -8925.000000 -3832.000000 ) ( 3605.000000 -8925.000000 -3836.000000 ) ( 3605.000000 -8855.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 -8855.000000 -3832.000000 ) ( 3605.000000 -8855.000000 -3836.000000 ) ( 3675.000000 -8855.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3675.000000 -8855.000000 -3832.000000 ) ( 3675.000000 -8855.000000 -3836.000000 ) ( 3675.000000 -8925.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3675.000000 -8925.000000 -3832.000000 ) ( 3675.000000 -8925.000000 -3836.000000 ) ( 3605.000000 -8925.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8433/5051) # points: 5 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-14420.000000, -13790.000000, -13790.000000) / (4664.000000, 4559.000000, 3299.000000) // --> Vector info: d1 = 3.387832, 3.950331, 3.950331. Determinants: -708.748799, 0.000000, -12909418.476019, -793800.000000 // --> Vector info: d2 = 1.031250, 1.125000, 2.250000. Determinants: -0.000160, 708.749926, -4124218.212302, -793800.000000 ( 4473.000000 -13790.000000 -3299.000000 ) ( 4473.000000 -13790.000000 -4559.000000 ) ( 4473.000000 -14420.000000 -4664.000000 ) ( ( 0.000893 0.000000 16.262810 ) ( 0.000000 -0.000893 5.195538 ) ) 04escapehouse/04wex4a 0 0 0 ( 4469.000000 -14420.000000 -4664.000000 ) ( 4469.000000 -13790.000000 -4559.000000 ) ( 4469.000000 -13790.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4469.000000 -14420.000000 -4664.000000 ) ( 4473.000000 -14420.000000 -4664.000000 ) ( 4473.000000 -13790.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4469.000000 -13790.000000 -4559.000000 ) ( 4473.000000 -13790.000000 -4559.000000 ) ( 4473.000000 -13790.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4469.000000 -13790.000000 -3299.000000 ) ( 4473.000000 -13790.000000 -3299.000000 ) ( 4473.000000 -17220.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4469.000000 -17220.000000 -3299.000000 ) ( 4473.000000 -17220.000000 -3299.000000 ) ( 4473.000000 -17220.000000 -4699.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4469.000000 -17220.000000 -4699.000000 ) ( 4473.000000 -17220.000000 -4699.000000 ) ( 4473.000000 -14420.000000 -4664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8434/5052) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (6573.000000, 4473.000000, 4473.000000) / (3299.000000, 3299.000000, 4331.000000) // --> Vector info: d1 = 15.480362, 0.480375, 0.485725. Determinants: -15479.986221, -11.235246, 68237974.117779, -2167200.000000 // --> Vector info: d2 = 7.509139, 7.498259, 0.123266. Determinants: -11.228644, 15487.484988, -67293213.277221, -2167200.000000 ( 4473.000000 -13790.000000 -4331.000000 ) ( 4473.000000 -13790.000000 -3299.000000 ) ( 6573.000000 -13790.000000 -3299.000000 ) ( ( 0.007143 0.000005 -31.486699 ) ( 0.000005 -0.007146 31.050763 ) ) 04escapehouse/04wex4b 0 0 0 ( 6573.000000 -13786.000000 -3299.000000 ) ( 4473.000000 -13786.000000 -3299.000000 ) ( 4473.000000 -13786.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -13786.000000 -3299.000000 ) ( 6573.000000 -13790.000000 -3299.000000 ) ( 4473.000000 -13790.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4473.000000 -13786.000000 -3299.000000 ) ( 4473.000000 -13790.000000 -3299.000000 ) ( 4473.000000 -13790.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4473.000000 -13786.000000 -4331.000000 ) ( 4473.000000 -13790.000000 -4331.000000 ) ( 6573.000000 -13790.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -13786.000000 -4331.000000 ) ( 6573.000000 -13790.000000 -4331.000000 ) ( 6573.000000 -13790.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8436/5053) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (6573.000000, 6573.000000, 4473.000000) / (4559.000000, 4331.000000, 4331.000000) // --> Vector info: d1 = 15.486888, 15.485706, 0.485720. Determinants: -3419.996956, -2.481363, 15075830.585226, -478800.000000 // --> Vector info: d2 = 0.509149, 2.134147, 2.123246. Determinants: -2.485314, 3412.495242, -15785010.474926, -478800.000000 ( 4473.000000 -13790.000000 -4331.000000 ) ( 6573.000000 -13790.000000 -4331.000000 ) ( 6573.000000 -13790.000000 -4559.000000 ) ( ( 0.007143 0.000005 -31.486697 ) ( 0.000005 -0.007127 32.967858 ) ) 04escapehouse/04wex4b 0 0 0 ( 6573.000000 -13786.000000 -4559.000000 ) ( 6573.000000 -13786.000000 -4331.000000 ) ( 4473.000000 -13786.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -13786.000000 -4559.000000 ) ( 6573.000000 -13790.000000 -4559.000000 ) ( 6573.000000 -13790.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -13786.000000 -4331.000000 ) ( 6573.000000 -13790.000000 -4331.000000 ) ( 4473.000000 -13790.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4473.000000 -13786.000000 -4331.000000 ) ( 4473.000000 -13790.000000 -4331.000000 ) ( 4473.000000 -13790.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4473.000000 -13786.000000 -4559.000000 ) ( 4473.000000 -13790.000000 -4559.000000 ) ( 6573.000000 -13790.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8437/5054) # points: 4 { brushDef { // Surface normal: 0.000000, -0.164844, 0.986320 // RotY/Z : -1.405196 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.986320, -0.164844) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6573.000000, 6573.000000, 4473.000000) / (14716.852309, 14352.872914, 14352.872914) // --> Vector info: d1 = 0.000000, 2.600813, 2.600813. Determinants: 0.000000, 5461.707546, -80379143.334005, -764356.729545 // --> Vector info: d2 = 1.000000, 0.999999, 15.999999. Determinants: 5459.690925, -0.001870, -36650877.608775, -764356.729545 ( 4473.000000 -13790.000000 -4559.000000 ) ( 6573.000000 -13790.000000 -4559.000000 ) ( 6573.000000 -14149.000000 -4619.000000 ) ( ( 0.000000 -0.007145 105.159201 ) ( -0.007143 0.000000 47.949964 ) ) 04escapehouse/04wex4a 0 0 0 ( 6573.000000 -14148.340622 -4622.945278 ) ( 6573.000000 -13789.340622 -4562.945278 ) ( 4473.000000 -13789.340622 -4562.945278 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -14148.340622 -4622.945278 ) ( 6573.000000 -14149.000000 -4619.000000 ) ( 6573.000000 -13790.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -13789.340622 -4562.945278 ) ( 6573.000000 -13790.000000 -4559.000000 ) ( 4473.000000 -13790.000000 -4559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4473.000000 -13789.340622 -4562.945278 ) ( 4473.000000 -13790.000000 -4559.000000 ) ( 4473.000000 -14149.000000 -4619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4473.000000 -14148.340622 -4622.945278 ) ( 4473.000000 -14149.000000 -4619.000000 ) ( 6573.000000 -14149.000000 -4619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8438/5055) # points: 4 { brushDef { // Surface normal: 0.000000, -0.163809, 0.986492 // RotY/Z : -1.406246 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.986492, -0.163809) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6573.000000, 6573.000000, 4473.000000) / (14989.220099, 14714.509342, 14714.509342) // --> Vector info: d1 = 0.000000, 1.961266, 1.961266. Determinants: 0.000000, 4118.658863, -61735484.221910, -576892.589656 // --> Vector info: d2 = 1.000000, 0.999999, 15.999999. Determinants: 4120.661355, -0.001870, -27661971.603424, -576892.589656 ( 4473.000000 -14149.000000 -4619.000000 ) ( 6573.000000 -14149.000000 -4619.000000 ) ( 6573.000000 -14420.000000 -4664.000000 ) ( ( 0.000000 -0.007139 107.013828 ) ( -0.007143 0.000000 47.949951 ) ) 04escapehouse/04wex4a 0 0 0 ( 6573.000000 -14419.344765 -4667.945969 ) ( 6573.000000 -14148.344765 -4622.945969 ) ( 4473.000000 -14148.344765 -4622.945969 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -14419.344765 -4667.945969 ) ( 6573.000000 -14420.000000 -4664.000000 ) ( 6573.000000 -14149.000000 -4619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -14148.344765 -4622.945969 ) ( 6573.000000 -14149.000000 -4619.000000 ) ( 4473.000000 -14149.000000 -4619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4473.000000 -14148.344765 -4622.945969 ) ( 4473.000000 -14149.000000 -4619.000000 ) ( 4473.000000 -14420.000000 -4664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4473.000000 -14419.344765 -4667.945969 ) ( 4473.000000 -14420.000000 -4664.000000 ) ( 6573.000000 -14420.000000 -4664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8440/5056) # points: 4 { brushDef { // Surface normal: 0.000000, -0.012499, 0.999922 // RotY/Z : -1.558297 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.999922, -0.012499) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (6573.000000, 6573.000000, 4473.000000) / (17277.387757, 14477.169015, 14477.169015) // --> Vector info: d1 = 0.999997, 21.001556, 21.001556. Determinants: 0.000000, 42003.274688, -731587305.684981, -5880459.357057 // --> Vector info: d2 = 1.000000, 1.000000, 15.999998. Determinants: 42003.276615, -0.000377, -281967989.340360, -5880459.357057 ( 4473.000000 -14420.000000 -4664.000000 ) ( 6573.000000 -14420.000000 -4664.000000 ) ( 6573.000000 -17220.000000 -4699.000000 ) ( ( 0.000000 -0.007143 124.409891 ) ( -0.007143 0.000000 47.949994 ) ) common/glass 0 0 0 ( 6573.000000 -17219.950004 -4702.999688 ) ( 6573.000000 -14419.950004 -4667.999688 ) ( 4473.000000 -14419.950004 -4667.999688 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -17219.950004 -4702.999688 ) ( 6573.000000 -17220.000000 -4699.000000 ) ( 6573.000000 -14420.000000 -4664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -14419.950004 -4667.999688 ) ( 6573.000000 -14420.000000 -4664.000000 ) ( 4473.000000 -14420.000000 -4664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4473.000000 -14419.950004 -4667.999688 ) ( 4473.000000 -14420.000000 -4664.000000 ) ( 4473.000000 -17220.000000 -4699.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4473.000000 -17219.950004 -4702.999688 ) ( 4473.000000 -17220.000000 -4699.000000 ) ( 6573.000000 -17220.000000 -4699.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8441/5057) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-6573.000000, -6573.000000, -4473.000000) / (3299.000000, 4699.000000, 4699.000000) // --> Vector info: d1 = 0.012832, 0.012832, 1.887832. Determinants: -2625.000000, 0.000000, -17291850.161250, -2940000.000000 // --> Vector info: d2 = 2.250000, 1.000000, 1.000000. Determinants: 0.000000, 2625.000131, -15274875.432994, -2940000.000000 ( 4473.000000 -17220.000000 -4699.000000 ) ( 6573.000000 -17220.000000 -4699.000000 ) ( 6573.000000 -17220.000000 -3299.000000 ) ( ( 0.000893 0.000000 5.881582 ) ( 0.000000 -0.000893 5.195536 ) ) 04escapehouse/04wex4a 0 0 0 ( 6573.000000 -17224.000000 -3299.000000 ) ( 6573.000000 -17224.000000 -4699.000000 ) ( 4473.000000 -17224.000000 -4699.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -17224.000000 -3299.000000 ) ( 6573.000000 -17220.000000 -3299.000000 ) ( 6573.000000 -17220.000000 -4699.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -17224.000000 -4699.000000 ) ( 6573.000000 -17220.000000 -4699.000000 ) ( 4473.000000 -17220.000000 -4699.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4473.000000 -17224.000000 -4699.000000 ) ( 4473.000000 -17220.000000 -4699.000000 ) ( 4473.000000 -17220.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4473.000000 -17224.000000 -3299.000000 ) ( 4473.000000 -17220.000000 -3299.000000 ) ( 6573.000000 -17220.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8442/5058) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04sky01]: 256.000000/256.000000 // --> Vector A/B: (-17220.000000, -17220.000000, -13790.000000) / (-6573.000000, -4473.000000, -4473.000000) // --> Vector info: d1 = 13.000001, 13.000001, 0.750002. Determinants: 25724.997998, 0.000000, 349345458.667734, -7203000.000000 // --> Vector info: d2 = 1.000000, 8.500000, 8.500000. Determinants: 0.000000, -25725.001635, -176293432.311608, -7203000.000000 ( 4473.000000 -13790.000000 -3299.000000 ) ( 4473.000000 -17220.000000 -3299.000000 ) ( 6573.000000 -17220.000000 -3299.000000 ) ( ( -0.003571 0.000000 -48.499994 ) ( 0.000000 0.003571 24.475001 ) ) 04escapehouse/04sky01 0 0 0 ( 6573.000000 -17220.000000 -3295.000000 ) ( 4473.000000 -17220.000000 -3295.000000 ) ( 4473.000000 -13790.000000 -3295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -17220.000000 -3295.000000 ) ( 6573.000000 -17220.000000 -3299.000000 ) ( 4473.000000 -17220.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4473.000000 -17220.000000 -3295.000000 ) ( 4473.000000 -17220.000000 -3299.000000 ) ( 4473.000000 -13790.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4473.000000 -13790.000000 -3295.000000 ) ( 4473.000000 -13790.000000 -3299.000000 ) ( 6573.000000 -13790.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -13790.000000 -3295.000000 ) ( 6573.000000 -13790.000000 -3299.000000 ) ( 6573.000000 -17220.000000 -3299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8443/5059) # points: 4 { brushDef { // Surface normal: 0.000000, 0.012499, -0.999922 // RotY/Z : 1.558297 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.999922, -0.012499) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-4473.000000, -4473.000000, -6573.000000) / (17277.387757, 14477.169015, 14477.169015) // --> Vector info: d1 = 0.999997, 21.001556, 21.001556. Determinants: 0.000000, 42003.274688, -731587305.684981, -5880459.357057 // --> Vector info: d2 = 1.000000, 1.000000, 15.999998. Determinants: 42003.276615, -0.000377, 182000204.151516, -5880459.357057 ( 6573.000000 -14420.000000 -4664.000000 ) ( 4473.000000 -14420.000000 -4664.000000 ) ( 4473.000000 -17220.000000 -4699.000000 ) ( ( 0.000000 -0.007143 124.409891 ) ( -0.007143 0.000000 -30.949998 ) ) common/glass 0 0 0 ( 4473.000000 -17220.049996 -4695.000312 ) ( 4473.000000 -14420.049996 -4660.000312 ) ( 6573.000000 -14420.049996 -4660.000312 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4473.000000 -17220.049996 -4695.000312 ) ( 4473.000000 -17220.000000 -4699.000000 ) ( 4473.000000 -14420.000000 -4664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4473.000000 -14420.049996 -4660.000312 ) ( 4473.000000 -14420.000000 -4664.000000 ) ( 6573.000000 -14420.000000 -4664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -14420.049996 -4660.000312 ) ( 6573.000000 -14420.000000 -4664.000000 ) ( 6573.000000 -17220.000000 -4699.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -17220.049996 -4695.000312 ) ( 6573.000000 -17220.000000 -4699.000000 ) ( 4473.000000 -17220.000000 -4699.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8444/5060) # points: 4 { brushDef { // Surface normal: 0.000000, -0.012499, 0.999922 // RotY/Z : -1.558297 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.999922, -0.012499) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (18907.000000, 18907.000000, 4473.000000) / (17277.137776, 14476.919035, 14476.919035) // --> Vector info: d1 = 1.000000, 21.001556, 21.001556. Determinants: 0.000000, 288702.465055, -5028370622.437106, -40418357.314172 // --> Vector info: d2 = 0.000000, 0.000005, 103.102654. Determinants: 288709.967923, 0.075327, -5458640666.232734, -40418357.314172 ( 4473.000000 -14411.000000 -5364.000000 ) ( 18907.000000 -14411.000000 -5364.000000 ) ( 18907.000000 -17211.000000 -5399.000000 ) ( ( 0.000000 -0.007143 124.408090 ) ( -0.007143 0.000000 135.053501 ) ) 04escapehouse/04wex4a 0 0 0 ( 18907.000000 -17210.950004 -5402.999688 ) ( 18907.000000 -14410.950004 -5367.999688 ) ( 4473.000000 -14410.950004 -5367.999688 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18907.000000 -17210.950004 -5402.999688 ) ( 18907.000000 -17211.000000 -5399.000000 ) ( 18907.000000 -14411.000000 -5364.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18907.000000 -14410.950004 -5367.999688 ) ( 18907.000000 -14411.000000 -5364.000000 ) ( 4473.000000 -14411.000000 -5364.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4473.000000 -14410.950004 -5367.999688 ) ( 4473.000000 -14411.000000 -5364.000000 ) ( 4473.000000 -17211.000000 -5399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4473.000000 -17210.950004 -5402.999688 ) ( 4473.000000 -17211.000000 -5399.000000 ) ( 18907.000000 -17211.000000 -5399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8445/5061) # points: 4 { brushDef { // Surface normal: 0.000000, 0.999917, 0.012856 // RotY/Z : -0.012856 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.012856, -0.999917) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-4473.000000, -18907.000000, -18907.000000) / (4477.229959, 4477.229959, 5177.287813) // --> Vector info: d1 = 0.000000, 103.102661, 103.102661. Determinants: 72177.827750, 0.000000, 322851423.209910, -10104635.075491 // --> Vector info: d2 = 1.000000, 0.999999, 5.999999. Determinants: -0.000541, -72169.991430, 313017010.870550, -10104635.075491 ( 18907.000000 -17211.000000 -5399.000000 ) ( 18907.000000 -17220.000000 -4699.000000 ) ( 4473.000000 -17220.000000 -4699.000000 ) ( ( -0.007143 0.000000 -31.950825 ) ( 0.000000 0.007142 -30.977567 ) ) 04escapehouse/04wex4a 0 0 0 ( 4473.000000 -17223.999669 -4699.051424 ) ( 18907.000000 -17223.999669 -4699.051424 ) ( 18907.000000 -17214.999669 -5399.051424 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4473.000000 -17223.999669 -4699.051424 ) ( 4473.000000 -17220.000000 -4699.000000 ) ( 18907.000000 -17220.000000 -4699.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18907.000000 -17223.999669 -4699.051424 ) ( 18907.000000 -17220.000000 -4699.000000 ) ( 18907.000000 -17211.000000 -5399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18907.000000 -17214.999669 -5399.051424 ) ( 18907.000000 -17211.000000 -5399.000000 ) ( 4473.000000 -17211.000000 -5399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4473.000000 -17214.999669 -5399.051424 ) ( 4473.000000 -17211.000000 -5399.000000 ) ( 4473.000000 -17220.000000 -4699.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8446/5062) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-14420.000000, -17220.000000, -17211.000000) / (4664.000000, 4699.000000, 5399.000000) // --> Vector info: d1 = 0.000000, 20.001570, 20.001572. Determinants: 14001.098736, -180.019465, 202735454.502333, -1960315.000000 // --> Vector info: d2 = 1.000000, 0.999999, 5.999999. Determinants: -175.000405, -13999.999163, 60812175.377167, -1960315.000000 ( 4473.000000 -17211.000000 -5399.000000 ) ( 4473.000000 -17220.000000 -4699.000000 ) ( 4473.000000 -14420.000000 -4664.000000 ) ( ( -0.007142 0.000092 -103.419835 ) ( 0.000089 0.007142 -31.021634 ) ) 04escapehouse/04wex4a 0 0 0 ( 4469.000000 -14420.000000 -4664.000000 ) ( 4469.000000 -17220.000000 -4699.000000 ) ( 4469.000000 -17211.000000 -5399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4469.000000 -14420.000000 -4664.000000 ) ( 4473.000000 -14420.000000 -4664.000000 ) ( 4473.000000 -17220.000000 -4699.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4469.000000 -17220.000000 -4699.000000 ) ( 4473.000000 -17220.000000 -4699.000000 ) ( 4473.000000 -17211.000000 -5399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4469.000000 -17211.000000 -5399.000000 ) ( 4473.000000 -17211.000000 -5399.000000 ) ( 4473.000000 -14411.000000 -5364.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4469.000000 -14411.000000 -5364.000000 ) ( 4473.000000 -14411.000000 -5364.000000 ) ( 4473.000000 -14420.000000 -4664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8447/5063) # points: 4 { brushDef { // Surface normal: 0.000000, -0.999917, -0.012856 // RotY/Z : 0.012856 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.012856, -0.999917) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4473.000000, 4473.000000, 18907.000000) / (4478.229876, 5178.287731, 5178.287731) // --> Vector info: d1 = 104.000000, 104.000000, 0.897339. Determinants: 72177.827772, 0.000000, -1373733471.474561, -10104635.075491 // --> Vector info: d2 = 0.000002, 5.000002, 5.000002. Determinants: 0.000000, -72169.991768, 323193788.253721, -10104635.075491 ( 18907.000000 -14411.000000 -5364.000000 ) ( 4473.000000 -14411.000000 -5364.000000 ) ( 4473.000000 -14420.000000 -4664.000000 ) ( ( -0.007143 0.000000 135.950825 ) ( 0.000000 0.007142 -31.984707 ) ) 04escapehouse/04wex4a 0 0 0 ( 4473.000000 -14416.000331 -4663.948576 ) ( 4473.000000 -14407.000331 -5363.948576 ) ( 18907.000000 -14407.000331 -5363.948576 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4473.000000 -14416.000331 -4663.948576 ) ( 4473.000000 -14420.000000 -4664.000000 ) ( 4473.000000 -14411.000000 -5364.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4473.000000 -14407.000331 -5363.948576 ) ( 4473.000000 -14411.000000 -5364.000000 ) ( 18907.000000 -14411.000000 -5364.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18907.000000 -14407.000331 -5363.948576 ) ( 18907.000000 -14411.000000 -5364.000000 ) ( 18907.000000 -14420.000000 -4664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18907.000000 -14416.000331 -4663.948576 ) ( 18907.000000 -14420.000000 -4664.000000 ) ( 4473.000000 -14420.000000 -4664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8448/5064) # points: 4 { brushDef { // Surface normal: 0.000000, 0.012499, -0.999922 // RotY/Z : 1.558297 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.999922, -0.012499) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-6573.000000, -18907.000000, -18907.000000) / (14477.169015, 14477.169015, 17277.387757) // --> Vector info: d1 = 0.000000, 88.102661, 88.102661. Determinants: 246706.722876, 0.000000, 1621603289.465435, -34537897.957115 // --> Vector info: d2 = 0.000000, 0.000007, 20.001570. Determinants: 0.020564, -246699.270719, 3571507173.325412, -34537897.957115 ( 18907.000000 -17220.000000 -4699.000000 ) ( 18907.000000 -14420.000000 -4664.000000 ) ( 6573.000000 -14420.000000 -4664.000000 ) ( ( -0.007143 0.000000 -46.951418 ) ( 0.000000 0.007143 -103.408354 ) ) common/glass 0 0 0 ( 6573.000000 -14420.049996 -4660.000312 ) ( 18907.000000 -14420.049996 -4660.000312 ) ( 18907.000000 -17220.049996 -4695.000312 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -14420.049996 -4660.000312 ) ( 6573.000000 -14420.000000 -4664.000000 ) ( 18907.000000 -14420.000000 -4664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18907.000000 -14420.049996 -4660.000312 ) ( 18907.000000 -14420.000000 -4664.000000 ) ( 18907.000000 -17220.000000 -4699.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18907.000000 -17220.049996 -4695.000312 ) ( 18907.000000 -17220.000000 -4699.000000 ) ( 6573.000000 -17220.000000 -4699.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6573.000000 -17220.049996 -4695.000312 ) ( 6573.000000 -17220.000000 -4699.000000 ) ( 6573.000000 -14420.000000 -4664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8449/5065) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (17220.000000, 14420.000000, 14411.000000) / (4699.000000, 4664.000000, 5364.000000) // --> Vector info: d1 = 0.999997, 21.001556, 21.001556. Determinants: 14001.091562, 180.014034, -243904991.818778, -1960315.000000 // --> Vector info: d2 = 1.000000, 1.000000, 5.999999. Determinants: 174.999851, -13999.998164, 60812179.164386, -1960315.000000 ( 18907.000000 -14411.000000 -5364.000000 ) ( 18907.000000 -14420.000000 -4664.000000 ) ( 18907.000000 -17220.000000 -4699.000000 ) ( ( -0.007142 -0.000092 124.421326 ) ( -0.000089 0.007142 -31.021636 ) ) 04escapehouse/04wex4a 0 0 0 ( 18911.000000 -17220.000000 -4699.000000 ) ( 18911.000000 -14420.000000 -4664.000000 ) ( 18911.000000 -14411.000000 -5364.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18911.000000 -17220.000000 -4699.000000 ) ( 18907.000000 -17220.000000 -4699.000000 ) ( 18907.000000 -14420.000000 -4664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18911.000000 -14420.000000 -4664.000000 ) ( 18907.000000 -14420.000000 -4664.000000 ) ( 18907.000000 -14411.000000 -5364.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18911.000000 -14411.000000 -5364.000000 ) ( 18907.000000 -14411.000000 -5364.000000 ) ( 18907.000000 -17211.000000 -5399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18911.000000 -17211.000000 -5399.000000 ) ( 18907.000000 -17211.000000 -5399.000000 ) ( 18907.000000 -17220.000000 -4699.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8450/5066) # points: 4 { brushDef { // Surface normal: -0.678280, 0.734803, 0.000000 // RotY/Z : 0.000000 / 2.316216. Vector texS/T: (-0.734803, -0.678280, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (3432.945170, 3432.945170, 3450.636976) / (4436.000000, 4576.000000, 4576.000000) // --> Vector info: d1 = 1.000000, 2.000000, 2.000000. Determinants: 0.000034, -17.691806, 76003.882233, -2476.852842 // --> Vector info: d2 = 0.000000, 0.000000, 0.125000. Determinants: -17.499955, -0.000003, 60076.399940, -2476.852842 ( 7112.000000 -12792.000000 -4576.000000 ) ( 7125.000000 -12780.000000 -4576.000000 ) ( 7125.000000 -12780.000000 -4436.000000 ) ( ( 0.000000 0.007143 -30.685667 ) ( 0.007065 0.000000 -24.255135 ) ) 04escapehouse/04wex4a 0 0 0 ( 7127.713120 -12782.939214 -4436.000000 ) ( 7127.713120 -12782.939214 -4576.000000 ) ( 7114.713120 -12794.939214 -4576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7127.713120 -12782.939214 -4436.000000 ) ( 7125.000000 -12780.000000 -4436.000000 ) ( 7125.000000 -12780.000000 -4576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7127.713120 -12782.939214 -4576.000000 ) ( 7125.000000 -12780.000000 -4576.000000 ) ( 7112.000000 -12792.000000 -4576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7114.713120 -12794.939214 -4576.000000 ) ( 7112.000000 -12792.000000 -4576.000000 ) ( 7112.000000 -12792.000000 -4436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7114.713120 -12794.939214 -4436.000000 ) ( 7112.000000 -12792.000000 -4436.000000 ) ( 7125.000000 -12780.000000 -4436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8451/5067) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-13933.539123, -13933.539123, -13785.046699) / (4436.000000, 4568.000000, 4568.000000) // --> Vector info: d1 = 1.000005, 1.937499, 1.937497. Determinants: 0.000315, -139.210780, 597942.305862, -19600.999974 // --> Vector info: d2 = 1.000000, 0.999998, 2.060650. Determinants: -140.006098, 0.000256, -1970382.578177, -19600.999974 ( 6907.000000 -12588.000000 -4568.000000 ) ( 7012.000000 -12693.000000 -4568.000000 ) ( 7012.000000 -12693.000000 -4436.000000 ) ( ( 0.000000 0.007102 -30.505704 ) ( 0.007143 0.000000 100.524595 ) ) 04escapehouse/04wex4a 0 0 0 ( 7009.171573 -12695.828427 -4436.000000 ) ( 7009.171573 -12695.828427 -4568.000000 ) ( 6904.171573 -12590.828427 -4568.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7009.171573 -12695.828427 -4436.000000 ) ( 7012.000000 -12693.000000 -4436.000000 ) ( 7012.000000 -12693.000000 -4568.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7009.171573 -12695.828427 -4568.000000 ) ( 7012.000000 -12693.000000 -4568.000000 ) ( 6907.000000 -12588.000000 -4568.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6904.171573 -12590.828427 -4568.000000 ) ( 6907.000000 -12588.000000 -4568.000000 ) ( 6907.000000 -12588.000000 -4436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6904.171573 -12590.828427 -4436.000000 ) ( 6907.000000 -12588.000000 -4436.000000 ) ( 7012.000000 -12693.000000 -4436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8453/5068) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-12792.000000, -12780.000000, -12575.000000) / (7112.000000, 7125.000000, 6920.000000) // --> Vector info: d1 = 3.007636, 3.007633, 0.939353. Determinants: 26.888187, -24.818830, 505051.075858, -5125.000000 // --> Vector info: d2 = 0.000001, 0.124998, 0.125041. Determinants: -25.625030, -25.623959, -145557.782784, -5125.000000 ( 6920.000000 -12575.000000 -4576.000000 ) ( 7125.000000 -12780.000000 -4576.000000 ) ( 7112.000000 -12792.000000 -4576.000000 ) ( ( -0.005246 0.004843 -98.546551 ) ( 0.005000 0.005000 28.401519 ) ) 04escapehouse/04wex4a 0 0 0 ( 7112.000000 -12792.000000 -4580.000000 ) ( 7125.000000 -12780.000000 -4580.000000 ) ( 6920.000000 -12575.000000 -4580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7112.000000 -12792.000000 -4580.000000 ) ( 7112.000000 -12792.000000 -4576.000000 ) ( 7125.000000 -12780.000000 -4576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7125.000000 -12780.000000 -4580.000000 ) ( 7125.000000 -12780.000000 -4576.000000 ) ( 6920.000000 -12575.000000 -4576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6920.000000 -12575.000000 -4580.000000 ) ( 6920.000000 -12575.000000 -4576.000000 ) ( 6907.000000 -12588.000000 -4576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6907.000000 -12588.000000 -4580.000000 ) ( 6907.000000 -12588.000000 -4576.000000 ) ( 7112.000000 -12792.000000 -4576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8454/5069) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (13933.539123, 13933.539123, 13785.046699) / (4576.000000, 4436.000000, 4436.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000001. Determinants: 0.000133, 148.492424, -679503.191706, -20788.939367 // --> Vector info: d2 = 0.000000, 0.000000, 1.060661. Determinants: 148.492480, 0.000005, -2069025.798650, -20788.939367 ( 6920.000000 -12575.000000 -4436.000000 ) ( 7025.000000 -12680.000000 -4436.000000 ) ( 7025.000000 -12680.000000 -4576.000000 ) ( ( 0.000000 -0.007143 32.685804 ) ( -0.007143 0.000000 99.525318 ) ) 04escapehouse/04wex4a 0 0 0 ( 7027.828427 -12677.171573 -4576.000000 ) ( 7027.828427 -12677.171573 -4436.000000 ) ( 6922.828427 -12572.171573 -4436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7027.828427 -12677.171573 -4576.000000 ) ( 7025.000000 -12680.000000 -4576.000000 ) ( 7025.000000 -12680.000000 -4436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7027.828427 -12677.171573 -4436.000000 ) ( 7025.000000 -12680.000000 -4436.000000 ) ( 6920.000000 -12575.000000 -4436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6922.828427 -12572.171573 -4436.000000 ) ( 6920.000000 -12575.000000 -4436.000000 ) ( 6920.000000 -12575.000000 -4576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6922.828427 -12572.171573 -4576.000000 ) ( 6920.000000 -12575.000000 -4576.000000 ) ( 7025.000000 -12680.000000 -4576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8455/5070) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-13933.539123, -13933.539123, -13785.046699) / (4568.000000, 4576.000000, 4576.000000) // --> Vector info: d1 = 0.000000, 0.062500, 0.062502. Determinants: -0.000016, -9.280767, 42394.328664, -1187.939392 // --> Vector info: d2 = 1.000000, 1.000000, 2.060650. Determinants: -8.485204, 0.000008, -119416.894833, -1187.939392 ( 6907.000000 -12588.000000 -4576.000000 ) ( 7012.000000 -12693.000000 -4576.000000 ) ( 7012.000000 -12693.000000 -4568.000000 ) ( ( 0.000000 0.007812 -35.687282 ) ( 0.007143 0.000000 100.524400 ) ) 04escapehouse/04wex4a 0 0 0 ( 7009.171573 -12695.828427 -4568.000000 ) ( 7009.171573 -12695.828427 -4576.000000 ) ( 6904.171573 -12590.828427 -4576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7009.171573 -12695.828427 -4568.000000 ) ( 7012.000000 -12693.000000 -4568.000000 ) ( 7012.000000 -12693.000000 -4576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7009.171573 -12695.828427 -4576.000000 ) ( 7012.000000 -12693.000000 -4576.000000 ) ( 6907.000000 -12588.000000 -4576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6904.171573 -12590.828427 -4576.000000 ) ( 6907.000000 -12588.000000 -4576.000000 ) ( 6907.000000 -12588.000000 -4568.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6904.171573 -12590.828427 -4568.000000 ) ( 6907.000000 -12588.000000 -4568.000000 ) ( 7012.000000 -12693.000000 -4568.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8456/5071) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-3998.688848, -3998.688848, -4017.073624) / (4576.000000, 4436.000000, 4436.000000) // --> Vector info: d1 = 0.000000, 1.000000, 0.999998. Determinants: -0.000334, 18.384776, -84130.070336, -2573.868684 // --> Vector info: d2 = 0.000000, 0.000000, 0.125002. Determinants: 17.500329, 0.000001, 69978.368647, -2573.868684 ( 6907.000000 -12588.000000 -4436.000000 ) ( 6920.000000 -12575.000000 -4436.000000 ) ( 6920.000000 -12575.000000 -4576.000000 ) ( ( 0.000000 -0.007143 32.686233 ) ( -0.006799 0.000000 -27.188010 ) ) 04escapehouse/04wex4a 0 0 0 ( 6917.171573 -12572.171573 -4576.000000 ) ( 6917.171573 -12572.171573 -4436.000000 ) ( 6904.171573 -12585.171573 -4436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6917.171573 -12572.171573 -4576.000000 ) ( 6920.000000 -12575.000000 -4576.000000 ) ( 6920.000000 -12575.000000 -4436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6917.171573 -12572.171573 -4436.000000 ) ( 6920.000000 -12575.000000 -4436.000000 ) ( 6907.000000 -12588.000000 -4436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6904.171573 -12585.171573 -4436.000000 ) ( 6907.000000 -12588.000000 -4436.000000 ) ( 6907.000000 -12588.000000 -4576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6904.171573 -12585.171573 -4576.000000 ) ( 6907.000000 -12588.000000 -4576.000000 ) ( 6920.000000 -12575.000000 -4576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8457/5072) # points: 4 { brushDef { // Surface normal: 0.703545, 0.710651, 0.000000 // RotY/Z : 0.000000 / 0.790423. Vector texS/T: (-0.710651, 0.703545, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4b]: 128.000000/128.000000 // --> Vector A/B: (-14053.893184, -13913.177158, -13913.177158) / (4576.000000, 4576.000000, 4568.000000) // --> Vector info: d1 = 0.877093, 0.876354, 0.813852. Determinants: 0.005914, -8.794953, 39341.446986, -1125.728209 // --> Vector info: d2 = 0.874833, 1.882466, 1.882420. Determinants: -8.061060, -0.006441, -114244.625610, -1125.728209 ( 7012.000000 -12693.000000 -4568.000000 ) ( 7012.000000 -12693.000000 -4576.000000 ) ( 7112.000000 -12792.000000 -4576.000000 ) ( ( -0.000005 0.007813 -34.947554 ) ( 0.007161 0.000006 101.485087 ) ) 04escapehouse/04wex4b 0 0 0 ( 7109.185822 -12794.842604 -4576.000000 ) ( 7009.185822 -12695.842604 -4576.000000 ) ( 7009.185822 -12695.842604 -4568.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7109.185822 -12794.842604 -4576.000000 ) ( 7112.000000 -12792.000000 -4576.000000 ) ( 7012.000000 -12693.000000 -4576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7009.185822 -12695.842604 -4576.000000 ) ( 7012.000000 -12693.000000 -4576.000000 ) ( 7012.000000 -12693.000000 -4568.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7009.185822 -12695.842604 -4568.000000 ) ( 7012.000000 -12693.000000 -4568.000000 ) ( 7112.000000 -12792.000000 -4568.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7109.185822 -12794.842604 -4568.000000 ) ( 7112.000000 -12792.000000 -4568.000000 ) ( 7112.000000 -12792.000000 -4576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8459/5073) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-12780.000000, -12792.000000, -12588.000000) / (-7125.000000, -7112.000000, -6907.000000) // --> Vector info: d1 = 3.007633, 3.007636, 0.939352. Determinants: 26.888381, 24.818732, 505091.956556, -5112.000000 // --> Vector info: d2 = 1.000004, 1.125001, 1.124976. Determinants: 25.624795, -25.499157, 140691.368312, -5112.000000 ( 6907.000000 -12588.000000 -4436.000000 ) ( 7112.000000 -12792.000000 -4436.000000 ) ( 7125.000000 -12780.000000 -4436.000000 ) ( ( -0.005260 -0.004855 -98.805156 ) ( -0.005013 0.004988 -27.521786 ) ) 04escapehouse/04wex4a 0 0 0 ( 7125.000000 -12780.000000 -4432.000000 ) ( 7112.000000 -12792.000000 -4432.000000 ) ( 6907.000000 -12588.000000 -4432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7125.000000 -12780.000000 -4432.000000 ) ( 7125.000000 -12780.000000 -4436.000000 ) ( 7112.000000 -12792.000000 -4436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7112.000000 -12792.000000 -4432.000000 ) ( 7112.000000 -12792.000000 -4436.000000 ) ( 6907.000000 -12588.000000 -4436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6907.000000 -12588.000000 -4432.000000 ) ( 6907.000000 -12588.000000 -4436.000000 ) ( 6920.000000 -12575.000000 -4436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6920.000000 -12575.000000 -4432.000000 ) ( 6920.000000 -12575.000000 -4436.000000 ) ( 7125.000000 -12780.000000 -4436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8460/5074) # points: 4 { brushDef { // Surface normal: 0.298039, -0.953726, -0.039739 // RotY/Z : 0.039749 / -1.267911. Vector texS/T: (0.954480, 0.298275, 0.000000) / (-0.011853, 0.037930, -0.999210) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6423.173012, 6440.234342, 6456.997396) / (1572.262443, 1596.281415, 1596.281415) // --> Vector info: d1 = 1.000005, 1.208927, 1.281494. Determinants: -1.742990, -2.264082, 14352.625406, -402.631345 // --> Vector info: d2 = 1.000000, 0.999999, 1.098583. Determinants: -2.367892, 1.681998, 12162.206385, -402.631345 ( 6894.000000 -413.000000 -1695.000000 ) ( 6878.000000 -418.000000 -1695.000000 ) ( 6862.000000 -424.000000 -1671.000000 ) ( ( 0.004329 0.005623 -35.647064 ) ( 0.005881 -0.004178 -30.206805 ) ) 04escapehouse/04wex4a 0 0 0 ( 6860.807842 -420.185096 -1670.841046 ) ( 6876.807842 -414.185096 -1694.841046 ) ( 6892.807842 -409.185096 -1694.841046 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6860.807842 -420.185096 -1670.841046 ) ( 6862.000000 -424.000000 -1671.000000 ) ( 6878.000000 -418.000000 -1695.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6876.807842 -414.185096 -1694.841046 ) ( 6878.000000 -418.000000 -1695.000000 ) ( 6894.000000 -413.000000 -1695.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6892.807842 -409.185096 -1694.841046 ) ( 6894.000000 -413.000000 -1695.000000 ) ( 6878.000000 -419.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6876.807842 -415.185096 -1670.841046 ) ( 6878.000000 -419.000000 -1671.000000 ) ( 6862.000000 -424.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8461/5075) # points: 4 { brushDef { // Surface normal: 0.236191, -0.687100, -0.687100 // RotY/Z : 0.757491 / -1.239700. Vector texS/T: (0.945687, 0.325080, 0.000000) / (-0.223362, 0.649782, -0.726562) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6368.224007, 6368.549087, 6402.386935) / (-594.459462, -593.083117, -593.083117) // --> Vector info: d1 = 0.000000, 0.002571, 0.147616. Determinants: -0.199633, -0.039838, 1247.623626, -46.572524 // --> Vector info: d2 = 0.000000, 0.000002, 0.197117. Determinants: -0.271299, 0.064027, 1765.754747, -46.572524 ( 6910.000000 -407.000000 -1672.000000 ) ( 6878.000000 -418.000000 -1672.000000 ) ( 6878.000000 -419.000000 -1671.000000 ) ( ( 0.004286 0.000855 -26.788834 ) ( 0.005825 -0.001375 -37.914087 ) ) 04escapehouse/04wex4a 0 0 0 ( 6877.055237 -416.251598 -1668.251598 ) ( 6877.055237 -415.251598 -1669.251598 ) ( 6909.055237 -404.251598 -1669.251598 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6877.055237 -416.251598 -1668.251598 ) ( 6878.000000 -419.000000 -1671.000000 ) ( 6878.000000 -418.000000 -1672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6877.055237 -415.251598 -1669.251598 ) ( 6878.000000 -418.000000 -1672.000000 ) ( 6910.000000 -407.000000 -1672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6909.055237 -404.251598 -1669.251598 ) ( 6910.000000 -407.000000 -1672.000000 ) ( 6910.000000 -407.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6909.055237 -404.251598 -1668.251598 ) ( 6910.000000 -407.000000 -1671.000000 ) ( 6878.000000 -419.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8462/5076) # points: 4 { brushDef { // Surface normal: 0.351123, -0.936329, 0.000000 // RotY/Z : 0.000000 / -1.212026. Vector texS/T: (0.936329, 0.351123, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6327.127376, 6310.039369, 6327.127376) / (1671.000000, 1695.000000, 1695.000000) // --> Vector info: d1 = 1.000000, 1.208935, 1.136249. Determinants: 1.744475, -2.328217, -7557.174178, -410.112180 // --> Vector info: d2 = 0.000000, 0.000079, 0.098735. Determinants: -2.367744, -1.687190, 17800.315223, -410.112180 ( 6910.000000 -407.000000 -1695.000000 ) ( 6894.000000 -413.000000 -1695.000000 ) ( 6910.000000 -407.000000 -1671.000000 ) ( ( -0.004254 0.005677 18.427090 ) ( 0.005773 0.004114 -43.403527 ) ) 04escapehouse/04wex4a 0 0 0 ( 6908.595506 -403.254683 -1671.000000 ) ( 6892.595506 -409.254683 -1695.000000 ) ( 6908.595506 -403.254683 -1695.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6908.595506 -403.254683 -1671.000000 ) ( 6910.000000 -407.000000 -1671.000000 ) ( 6894.000000 -413.000000 -1695.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6892.595506 -409.254683 -1695.000000 ) ( 6894.000000 -413.000000 -1695.000000 ) ( 6910.000000 -407.000000 -1695.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6908.595506 -403.254683 -1695.000000 ) ( 6910.000000 -407.000000 -1695.000000 ) ( 6927.000000 -401.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6925.595506 -397.254683 -1671.000000 ) ( 6927.000000 -401.000000 -1671.000000 ) ( 6910.000000 -407.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8463/5077) # points: 4 { brushDef { // Surface normal: 0.347009, -0.937862, 0.000000 // RotY/Z : 0.000000 / -1.216416. Vector texS/T: (0.937862, 0.347009, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (6198.938528, 6198.938528, 6305.564041) / (1671.000000, 1695.000000, 1695.000000) // --> Vector info: d1 = 0.218816, 0.134684, 0.134684. Determinants: 0.000000, 8.970689, -15549.975660, -2559.012309 // --> Vector info: d2 = 0.774185, 0.774187, 0.394313. Determinants: 9.116970, -0.000254, -58496.260232, -2559.012309 ( 6878.000000 -418.000000 -1695.000000 ) ( 6778.000000 -455.000000 -1695.000000 ) ( 6778.000000 -455.000000 -1671.000000 ) ( ( 0.000000 -0.003506 6.076554 ) ( -0.003563 0.000000 22.858921 ) ) 04escapehouse/04wex3c 0 0 0 ( 6776.611964 -451.248553 -1671.000000 ) ( 6776.611964 -451.248553 -1695.000000 ) ( 6876.611964 -414.248553 -1695.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6776.611964 -451.248553 -1671.000000 ) ( 6778.000000 -455.000000 -1671.000000 ) ( 6778.000000 -455.000000 -1695.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6776.611964 -451.248553 -1695.000000 ) ( 6778.000000 -455.000000 -1695.000000 ) ( 6878.000000 -418.000000 -1695.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6876.611964 -414.248553 -1695.000000 ) ( 6878.000000 -418.000000 -1695.000000 ) ( 6862.000000 -424.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6860.611964 -420.248553 -1671.000000 ) ( 6862.000000 -424.000000 -1671.000000 ) ( 6778.000000 -455.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8464/5078) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (809.000000, 820.000000, 844.000000) / (1671.000000, 1689.000000, 1689.000000) // --> Vector info: d1 = 1.000000, 1.149894, 1.242348. Determinants: -1.664167, -2.580471, 5226.277623, -432.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.138685. Determinants: -2.496335, 1.525538, -529.638730, -432.000000 ( 7298.000000 -844.000000 -1689.000000 ) ( 7298.000000 -820.000000 -1689.000000 ) ( 7298.000000 -809.000000 -1671.000000 ) ( ( 0.003852 0.005973 -12.097865 ) ( 0.005779 -0.003531 1.226016 ) ) 04escapehouse/04wex4a 0 0 0 ( 7302.000000 -809.000000 -1671.000000 ) ( 7302.000000 -820.000000 -1689.000000 ) ( 7302.000000 -844.000000 -1689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 -809.000000 -1671.000000 ) ( 7298.000000 -809.000000 -1671.000000 ) ( 7298.000000 -820.000000 -1689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 -820.000000 -1689.000000 ) ( 7298.000000 -820.000000 -1689.000000 ) ( 7298.000000 -844.000000 -1689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 -844.000000 -1689.000000 ) ( 7298.000000 -844.000000 -1689.000000 ) ( 7298.000000 -855.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 -855.000000 -1671.000000 ) ( 7298.000000 -855.000000 -1671.000000 ) ( 7298.000000 -809.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8465/5079) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (717.000000, 717.000000, 820.000000) / (1671.000000, 1689.000000, 1689.000000) // --> Vector info: d1 = 0.218798, 0.156437, 0.156437. Determinants: 0.000000, 6.423159, -11138.749367, -1854.000000 // --> Vector info: d2 = 0.578588, 0.578588, 0.211782. Determinants: 6.602509, 0.000000, -5806.699922, -1854.000000 ( 7298.000000 -820.000000 -1689.000000 ) ( 7298.000000 -717.000000 -1689.000000 ) ( 7298.000000 -717.000000 -1671.000000 ) ( ( 0.000000 -0.003464 6.007955 ) ( -0.003561 0.000000 3.131985 ) ) 04escapehouse/04wex3c 0 0 0 ( 7302.000000 -717.000000 -1671.000000 ) ( 7302.000000 -717.000000 -1689.000000 ) ( 7302.000000 -820.000000 -1689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 -717.000000 -1671.000000 ) ( 7298.000000 -717.000000 -1671.000000 ) ( 7298.000000 -717.000000 -1689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 -717.000000 -1689.000000 ) ( 7298.000000 -717.000000 -1689.000000 ) ( 7298.000000 -820.000000 -1689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 -820.000000 -1689.000000 ) ( 7298.000000 -820.000000 -1689.000000 ) ( 7298.000000 -809.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 -809.000000 -1671.000000 ) ( 7298.000000 -809.000000 -1671.000000 ) ( 7298.000000 -717.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8466/5080) # points: 4 { brushDef { // Surface normal: 0.003817, 0.999993, 0.000000 // RotY/Z : 0.000000 / 1.566980. Vector texS/T: (-0.999993, 0.003817, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-7039.692998, -7039.692998, -6777.691090) / (1671.000000, 2152.000000, 2152.000000) // --> Vector info: d1 = 2.218818, 0.500071, 0.500092. Determinants: -0.009977, 450.314969, -1032168.461779, -126022.917936 // --> Vector info: d2 = 1.315258, 1.315258, 0.377750. Determinants: 450.941168, 0.000000, 3008734.726364, -126022.917936 ( 6773.000000 -1242.000000 -2152.000000 ) ( 7035.000000 -1243.000000 -2152.000000 ) ( 7035.000000 -1243.000000 -1671.000000 ) ( ( 0.000000 -0.003573 8.190323 ) ( -0.003578 0.000000 -23.874505 ) ) 04escapehouse/04wex3c 0 0 0 ( 7034.984733 -1246.999971 -1671.000000 ) ( 7034.984733 -1246.999971 -2152.000000 ) ( 6772.984733 -1245.999971 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7034.984733 -1246.999971 -1671.000000 ) ( 7035.000000 -1243.000000 -1671.000000 ) ( 7035.000000 -1243.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7034.984733 -1246.999971 -2152.000000 ) ( 7035.000000 -1243.000000 -2152.000000 ) ( 6773.000000 -1242.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6772.984733 -1245.999971 -2152.000000 ) ( 6773.000000 -1242.000000 -2152.000000 ) ( 6773.000000 -1242.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6772.984733 -1245.999971 -1671.000000 ) ( 6773.000000 -1242.000000 -1671.000000 ) ( 7035.000000 -1243.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8467/5081) # points: 4 { brushDef { // Surface normal: 0.705759, 0.708452, 0.000000 // RotY/Z : 0.000000 / 0.787303. Vector texS/T: (-0.708452, 0.705759, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-5674.900095, -5674.900095, -5303.668361) / (1671.000000, 2152.000000, 2152.000000) // --> Vector info: d1 = 2.218827, 0.500080, 0.500094. Determinants: -0.006768, 638.053394, -1462424.802834, -178562.463841 // --> Vector info: d2 = 1.377753, 1.377750, 0.051923. Determinants: 637.723076, 0.001061, 3372997.956486, -178562.463841 ( 6510.000000 -980.000000 -2152.000000 ) ( 6773.000000 -1242.000000 -2152.000000 ) ( 6773.000000 -1242.000000 -1671.000000 ) ( ( 0.000000 -0.003573 8.189990 ) ( -0.003571 0.000000 -18.889737 ) ) 04escapehouse/04wex3c 0 0 0 ( 6770.176965 -1244.833809 -1671.000000 ) ( 6770.176965 -1244.833809 -2152.000000 ) ( 6507.176965 -982.833809 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6770.176965 -1244.833809 -1671.000000 ) ( 6773.000000 -1242.000000 -1671.000000 ) ( 6773.000000 -1242.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6770.176965 -1244.833809 -2152.000000 ) ( 6773.000000 -1242.000000 -2152.000000 ) ( 6510.000000 -980.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.176965 -982.833809 -2152.000000 ) ( 6510.000000 -980.000000 -2152.000000 ) ( 6510.000000 -980.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.176965 -982.833809 -1671.000000 ) ( 6510.000000 -980.000000 -1671.000000 ) ( 6773.000000 -1242.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8468/5082) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-980.000000, -980.000000, -717.000000) / (1671.000000, 2152.000000, 2152.000000) // --> Vector info: d1 = 2.218840, 0.500093, 0.500094. Determinants: -0.000571, 452.030498, -1036033.454229, -126503.000000 // --> Vector info: d2 = 1.051926, 1.051924, 0.114425. Determinants: 450.936812, 0.000501, 308845.487036, -126503.000000 ( 6510.000000 -717.000000 -2152.000000 ) ( 6510.000000 -980.000000 -2152.000000 ) ( 6510.000000 -980.000000 -1671.000000 ) ( ( 0.000000 -0.003573 8.189794 ) ( -0.003565 0.000000 -2.441408 ) ) 04escapehouse/04wex3c 0 0 0 ( 6506.000000 -980.000000 -1671.000000 ) ( 6506.000000 -980.000000 -2152.000000 ) ( 6506.000000 -717.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6506.000000 -980.000000 -1671.000000 ) ( 6510.000000 -980.000000 -1671.000000 ) ( 6510.000000 -980.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6506.000000 -980.000000 -2152.000000 ) ( 6510.000000 -980.000000 -2152.000000 ) ( 6510.000000 -717.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6506.000000 -717.000000 -2152.000000 ) ( 6510.000000 -717.000000 -2152.000000 ) ( 6510.000000 -717.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6506.000000 -717.000000 -1671.000000 ) ( 6510.000000 -717.000000 -1671.000000 ) ( 6510.000000 -980.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8469/5083) # points: 4 { brushDef { // Surface normal: 0.699057, -0.715066, 0.000000 // RotY/Z : 0.000000 / -0.796718. Vector texS/T: (0.715066, 0.699057, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (4153.855422, 4153.855422, 4528.646030) / (1671.000000, 2152.000000, 2152.000000) // --> Vector info: d1 = 2.218817, 0.500070, 0.500070. Determinants: 0.000000, 644.170286, -1476404.147340, -180274.282547 // --> Vector info: d2 = 2.114411, 2.114396, 0.774156. Determinants: 644.655211, 0.005718, -3058988.001656, -180274.282547 ( 6778.000000 -455.000000 -2152.000000 ) ( 6510.000000 -717.000000 -2152.000000 ) ( 6510.000000 -717.000000 -1671.000000 ) ( ( 0.000000 -0.003573 8.189766 ) ( -0.003576 0.000000 16.968521 ) ) 04escapehouse/04wex3c 0 0 0 ( 6507.203772 -714.139736 -1671.000000 ) ( 6507.203772 -714.139736 -2152.000000 ) ( 6775.203772 -452.139736 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.203772 -714.139736 -1671.000000 ) ( 6510.000000 -717.000000 -1671.000000 ) ( 6510.000000 -717.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.203772 -714.139736 -2152.000000 ) ( 6510.000000 -717.000000 -2152.000000 ) ( 6778.000000 -455.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6775.203772 -452.139736 -2152.000000 ) ( 6778.000000 -455.000000 -2152.000000 ) ( 6778.000000 -455.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6775.203772 -452.139736 -1671.000000 ) ( 6778.000000 -455.000000 -1671.000000 ) ( 6510.000000 -717.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8470/5084) # points: 4 { brushDef { // Surface normal: 0.339639, -0.940540, -0.005443 // RotY/Z : 0.005443 / -1.224257. Vector texS/T: (0.940554, 0.339644, 0.000000) / (-0.001849, 0.005119, -0.999985) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (6379.019433, 6360.992150, 6475.818105) / (1656.116679, 1680.117035, 1680.117035) // --> Vector info: d1 = 0.218808, 0.134680, 0.134683. Determinants: -0.000057, 9.660038, -16600.790604, -2755.863748 // --> Vector info: d2 = 1.209910, 1.271833, 0.864118. Determinants: 9.785324, 0.239582, -66151.895291, -2755.863748 ( 7018.000000 -368.000000 -1695.000000 ) ( 6910.000000 -407.000000 -1695.000000 ) ( 6927.000000 -401.000000 -1671.000000 ) ( ( 0.000000 -0.003505 6.023807 ) ( -0.003551 -0.000087 24.004051 ) ) 04escapehouse/04wex3c 0 0 0 ( 6925.641442 -397.237840 -1670.978228 ) ( 6908.641442 -403.237840 -1694.978228 ) ( 7016.641442 -364.237840 -1694.978228 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6925.641442 -397.237840 -1670.978228 ) ( 6927.000000 -401.000000 -1671.000000 ) ( 6910.000000 -407.000000 -1695.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6908.641442 -403.237840 -1694.978228 ) ( 6910.000000 -407.000000 -1695.000000 ) ( 7018.000000 -368.000000 -1695.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7016.641442 -364.237840 -1694.978228 ) ( 7018.000000 -368.000000 -1695.000000 ) ( 7018.000000 -368.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7016.641442 -364.237840 -1670.978228 ) ( 7018.000000 -368.000000 -1671.000000 ) ( 6927.000000 -401.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8471/5085) # points: 8 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-717.000000, -980.000000, -1242.000000) / (6510.000000, 6510.000000, 6773.000000) // --> Vector info: d1 = 3.000000, 4.875004, 6.749998. Determinants: 493.125939, -1.872435, 158253.834729, -69169.000000 // --> Vector info: d2 = 0.000000, 0.000001, 1.875006. Determinants: 0.000234, -493.126020, 3210250.553925, -69169.000000 ( 6773.000000 -1242.000000 -2152.000000 ) ( 6510.000000 -980.000000 -2152.000000 ) ( 6510.000000 -717.000000 -2152.000000 ) ( ( -0.007129 0.000027 -2.287930 ) ( 0.000000 0.007129 -46.411695 ) ) 04escapehouse/04wex4a 0 0 0 ( 6510.000000 -717.000000 -2156.000000 ) ( 6510.000000 -980.000000 -2156.000000 ) ( 6773.000000 -1242.000000 -2156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6510.000000 -717.000000 -2156.000000 ) ( 6510.000000 -717.000000 -2152.000000 ) ( 6510.000000 -980.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6510.000000 -980.000000 -2156.000000 ) ( 6510.000000 -980.000000 -2152.000000 ) ( 6773.000000 -1242.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6773.000000 -1242.000000 -2156.000000 ) ( 6773.000000 -1242.000000 -2152.000000 ) ( 7035.000000 -1243.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -1243.000000 -2156.000000 ) ( 7035.000000 -1243.000000 -2152.000000 ) ( 7298.000000 -980.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7298.000000 -980.000000 -2156.000000 ) ( 7298.000000 -980.000000 -2152.000000 ) ( 7298.000000 -717.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7298.000000 -717.000000 -2156.000000 ) ( 7298.000000 -717.000000 -2152.000000 ) ( 7018.000000 -368.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7018.000000 -368.000000 -2156.000000 ) ( 7018.000000 -368.000000 -2152.000000 ) ( 6778.000000 -455.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6778.000000 -455.000000 -2156.000000 ) ( 6778.000000 -455.000000 -2152.000000 ) ( 6510.000000 -717.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8472/5086) # points: 3 { brushDef { // Surface normal: 0.325011, -0.945487, 0.020554 // RotY/Z : -0.020556 / -1.239700. Vector texS/T: (0.945687, 0.325080, 0.000000) / (0.006682, -0.019438, -0.999789) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6368.549087, 6385.305471, 6402.386935) / (1725.728535, 1748.733395, 1725.728535) // --> Vector info: d1 = 0.000000, 0.206390, 0.145110. Determinants: -3.338245, -4.552259, 29115.740604, -778.434968 // --> Vector info: d2 = 0.000000, 0.000001, 0.197069. Determinants: -4.533547, 3.302145, 23173.507584, -778.434968 ( 6910.000000 -407.000000 -1672.000000 ) ( 6894.000000 -413.000000 -1695.000000 ) ( 6878.000000 -418.000000 -1672.000000 ) ( ( 0.004288 0.005848 -37.402920 ) ( 0.005824 -0.004242 -29.769356 ) ) 04escapehouse/04wex4a 0 0 0 ( 6876.699956 -414.218053 -1672.082216 ) ( 6892.699956 -409.218053 -1695.082216 ) ( 6908.699956 -403.218053 -1672.082216 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6876.699956 -414.218053 -1672.082216 ) ( 6878.000000 -418.000000 -1672.000000 ) ( 6894.000000 -413.000000 -1695.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6892.699956 -409.218053 -1695.082216 ) ( 6894.000000 -413.000000 -1695.000000 ) ( 6910.000000 -407.000000 -1672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6908.699956 -403.218053 -1672.082216 ) ( 6910.000000 -407.000000 -1672.000000 ) ( 6878.000000 -418.000000 -1672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8473/5087) # points: 4 { brushDef { // Surface normal: 0.340799, -0.940136, 0.000000 // RotY/Z : 0.000000 / -1.223029. Vector texS/T: (0.940136, 0.340799, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (6217.178557, 6217.178557, 6472.460754) / (1695.000000, 2152.000000, 2152.000000) // --> Vector info: d1 = 2.134684, 0.500070, 0.500062. Determinants: 0.003595, 417.287972, -956366.201497, -116663.963935 // --> Vector info: d2 = 1.774186, 1.774159, 0.864092. Determinants: 415.900655, 0.006695, -2792723.512174, -116663.963935 ( 7018.000000 -368.000000 -2152.000000 ) ( 6778.000000 -455.000000 -2152.000000 ) ( 6778.000000 -455.000000 -1695.000000 ) ( ( 0.000000 -0.003577 8.197614 ) ( -0.003565 0.000000 23.938185 ) ) 04escapehouse/04wex3c 0 0 0 ( 6776.636803 -451.239456 -1695.000000 ) ( 6776.636803 -451.239456 -2152.000000 ) ( 7016.636803 -364.239456 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6776.636803 -451.239456 -1695.000000 ) ( 6778.000000 -455.000000 -1695.000000 ) ( 6778.000000 -455.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6776.636803 -451.239456 -2152.000000 ) ( 6778.000000 -455.000000 -2152.000000 ) ( 7018.000000 -368.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7016.636803 -364.239456 -2152.000000 ) ( 7018.000000 -368.000000 -2152.000000 ) ( 7018.000000 -368.000000 -1695.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7016.636803 -364.239456 -1695.000000 ) ( 7018.000000 -368.000000 -1695.000000 ) ( 6778.000000 -455.000000 -1695.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8474/5088) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (980.000000, 980.000000, 855.000000) / (1689.000000, 1671.000000, 1671.000000) // --> Vector info: d1 = 0.156437, 0.218798, 0.218798. Determinants: 0.000000, 7.795096, -13517.899717, -2250.000000 // --> Vector info: d2 = 0.641089, 0.641089, 1.086869. Determinants: 8.024036, 0.000000, -9306.006989, -2250.000000 ( 7298.000000 -855.000000 -1671.000000 ) ( 7298.000000 -980.000000 -1671.000000 ) ( 7298.000000 -980.000000 -1689.000000 ) ( ( 0.000000 -0.003464 6.007955 ) ( -0.003566 0.000000 4.136003 ) ) 04escapehouse/04wex3c 0 0 0 ( 7302.000000 -980.000000 -1689.000000 ) ( 7302.000000 -980.000000 -1671.000000 ) ( 7302.000000 -855.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 -980.000000 -1689.000000 ) ( 7298.000000 -980.000000 -1689.000000 ) ( 7298.000000 -980.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 -980.000000 -1671.000000 ) ( 7298.000000 -980.000000 -1671.000000 ) ( 7298.000000 -855.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 -855.000000 -1671.000000 ) ( 7298.000000 -855.000000 -1671.000000 ) ( 7298.000000 -844.000000 -1689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 -844.000000 -1689.000000 ) ( 7298.000000 -844.000000 -1689.000000 ) ( 7298.000000 -980.000000 -1689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8475/5089) # points: 4 { brushDef { // Surface normal: -0.779996, -0.625785, 0.000000 // RotY/Z : 0.000000 / -2.465456. Vector texS/T: (0.625785, -0.779996, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (4678.795197, 5126.233461, 5126.233461) / (2152.000000, 2152.000000, 1671.000000) // --> Vector info: d1 = 0.500062, 0.500057, 2.218804. Determinants: 0.002292, 769.033128, -1762592.209346, -215217.804935 // --> Vector info: d2 = 1.864096, 0.263311, 0.263333. Determinants: 769.977593, 0.009707, -4003775.036277, -215217.804935 ( 7298.000000 -717.000000 -1671.000000 ) ( 7298.000000 -717.000000 -2152.000000 ) ( 7018.000000 -368.000000 -2152.000000 ) ( ( 0.000000 -0.003573 8.189807 ) ( -0.003578 0.000000 18.603363 ) ) 04escapehouse/04wex3c 0 0 0 ( 7021.119983 -365.496861 -2152.000000 ) ( 7301.119983 -714.496861 -2152.000000 ) ( 7301.119983 -714.496861 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7021.119983 -365.496861 -2152.000000 ) ( 7018.000000 -368.000000 -2152.000000 ) ( 7298.000000 -717.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7301.119983 -714.496861 -2152.000000 ) ( 7298.000000 -717.000000 -2152.000000 ) ( 7298.000000 -717.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7301.119983 -714.496861 -1671.000000 ) ( 7298.000000 -717.000000 -1671.000000 ) ( 7018.000000 -368.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7021.119983 -365.496861 -1671.000000 ) ( 7018.000000 -368.000000 -1671.000000 ) ( 7018.000000 -368.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8476/5090) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (717.000000, 980.000000, 980.000000) / (2152.000000, 2152.000000, 1689.000000) // --> Vector info: d1 = 0.500051, 0.500051, 2.156437. Determinants: 0.000000, 435.629617, -998365.590019, -121769.000000 // --> Vector info: d2 = 1.578587, 0.641088, 0.641088. Determinants: 434.062059, 0.000000, -503445.405122, -121769.000000 ( 7298.000000 -980.000000 -1689.000000 ) ( 7298.000000 -980.000000 -2152.000000 ) ( 7298.000000 -717.000000 -2152.000000 ) ( ( 0.000000 -0.003578 8.198849 ) ( -0.003565 0.000000 4.134430 ) ) 04escapehouse/04wex3c 0 0 0 ( 7302.000000 -717.000000 -2152.000000 ) ( 7302.000000 -980.000000 -2152.000000 ) ( 7302.000000 -980.000000 -1689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 -717.000000 -2152.000000 ) ( 7298.000000 -717.000000 -2152.000000 ) ( 7298.000000 -980.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 -980.000000 -2152.000000 ) ( 7298.000000 -980.000000 -2152.000000 ) ( 7298.000000 -980.000000 -1689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 -980.000000 -1689.000000 ) ( 7298.000000 -980.000000 -1689.000000 ) ( 7298.000000 -717.000000 -1689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 -717.000000 -1689.000000 ) ( 7298.000000 -717.000000 -1689.000000 ) ( 7298.000000 -717.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8477/5091) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-4467.500644, -4095.562477, -4095.562477) / (2152.000000, 2152.000000, 1671.000000) // --> Vector info: d1 = 0.500051, 0.500072, 2.218818. Determinants: -0.010090, 639.267574, -1465209.066516, -178902.258281 // --> Vector info: d2 = 1.641087, 0.315259, 0.315259. Determinants: 637.723076, 0.000000, 2555434.159138, -178902.258281 ( 7035.000000 -1243.000000 -1671.000000 ) ( 7035.000000 -1243.000000 -2152.000000 ) ( 7298.000000 -980.000000 -2152.000000 ) ( ( 0.000000 -0.003573 8.189998 ) ( -0.003565 0.000000 -14.283968 ) ) 04escapehouse/04wex3c 0 0 0 ( 7300.828427 -982.828427 -2152.000000 ) ( 7037.828427 -1245.828427 -2152.000000 ) ( 7037.828427 -1245.828427 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7300.828427 -982.828427 -2152.000000 ) ( 7298.000000 -980.000000 -2152.000000 ) ( 7035.000000 -1243.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7037.828427 -1245.828427 -2152.000000 ) ( 7035.000000 -1243.000000 -2152.000000 ) ( 7035.000000 -1243.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7037.828427 -1245.828427 -1671.000000 ) ( 7035.000000 -1243.000000 -1671.000000 ) ( 7298.000000 -980.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7300.828427 -982.828427 -1671.000000 ) ( 7298.000000 -980.000000 -1671.000000 ) ( 7298.000000 -980.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8478/5092) # points: 8 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-368.000000, -717.000000, -980.000000) / (-7018.000000, -7298.000000, -7298.000000) // --> Vector info: d1 = 5.061877, 6.081862, 5.438036. Determinants: -180.271416, 492.951551, 3020437.466568, -73640.000000 // --> Vector info: d2 = 0.999997, 4.034743, 5.795738. Determinants: 493.078574, 183.551007, 1395974.085568, -73640.000000 ( 7298.000000 -980.000000 -1671.000000 ) ( 7298.000000 -717.000000 -1671.000000 ) ( 7018.000000 -368.000000 -1671.000000 ) ( ( 0.002448 -0.006694 -41.016261 ) ( -0.006696 -0.002493 -18.956737 ) ) common/glass 0 0 0 ( 7018.000000 -368.000000 -1667.000000 ) ( 7298.000000 -717.000000 -1667.000000 ) ( 7298.000000 -980.000000 -1667.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7018.000000 -368.000000 -1667.000000 ) ( 7018.000000 -368.000000 -1671.000000 ) ( 7298.000000 -717.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7298.000000 -717.000000 -1667.000000 ) ( 7298.000000 -717.000000 -1671.000000 ) ( 7298.000000 -980.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7298.000000 -980.000000 -1667.000000 ) ( 7298.000000 -980.000000 -1671.000000 ) ( 7035.000000 -1243.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -1243.000000 -1667.000000 ) ( 7035.000000 -1243.000000 -1671.000000 ) ( 6773.000000 -1242.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6773.000000 -1242.000000 -1667.000000 ) ( 6773.000000 -1242.000000 -1671.000000 ) ( 6510.000000 -980.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6510.000000 -980.000000 -1667.000000 ) ( 6510.000000 -980.000000 -1671.000000 ) ( 6510.000000 -717.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6510.000000 -717.000000 -1667.000000 ) ( 6510.000000 -717.000000 -1671.000000 ) ( 6778.000000 -455.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6778.000000 -455.000000 -1667.000000 ) ( 6778.000000 -455.000000 -1671.000000 ) ( 7018.000000 -368.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8479/5093) # points: 8 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (578.000000, 490.000000, 228.000000) / (7018.000000, 6778.000000, 6510.000000) // --> Vector info: d1 = 2.000000, 3.820133, 6.263043. Determinants: 98.502746, 261.898804, -1973532.394407, -39296.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.103248. Determinants: 264.779498, -97.085797, 528305.563674, -39296.000000 ( 6510.000000 228.000000 -2152.000000 ) ( 6778.000000 490.000000 -2152.000000 ) ( 7018.000000 578.000000 -2152.000000 ) ( ( -0.002507 -0.006665 50.222221 ) ( -0.006738 0.002471 -13.444258 ) ) 04escapehouse/04wex4a 0 0 0 ( 7018.000000 578.000000 -2156.000000 ) ( 6778.000000 490.000000 -2156.000000 ) ( 6510.000000 228.000000 -2156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7018.000000 578.000000 -2156.000000 ) ( 7018.000000 578.000000 -2152.000000 ) ( 6778.000000 490.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6778.000000 490.000000 -2156.000000 ) ( 6778.000000 490.000000 -2152.000000 ) ( 6510.000000 228.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6510.000000 228.000000 -2156.000000 ) ( 6510.000000 228.000000 -2152.000000 ) ( 6510.000000 -35.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6510.000000 -35.000000 -2156.000000 ) ( 6510.000000 -35.000000 -2152.000000 ) ( 6772.000000 -298.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6772.000000 -298.000000 -2156.000000 ) ( 6772.000000 -298.000000 -2152.000000 ) ( 7035.000000 -298.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -298.000000 -2156.000000 ) ( 7035.000000 -298.000000 -2152.000000 ) ( 7298.000000 -35.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7298.000000 -35.000000 -2156.000000 ) ( 7298.000000 -35.000000 -2152.000000 ) ( 7298.000000 228.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7298.000000 228.000000 -2156.000000 ) ( 7298.000000 228.000000 -2152.000000 ) ( 7018.000000 578.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8480/5094) # points: 4 { brushDef { // Surface normal: -0.780869, -0.624695, 0.000000 // RotY/Z : 0.000000 / -2.466852. Vector texS/T: (0.624695, -0.780869, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (3932.767672, 4380.986368, 4380.986368) / (2152.000000, 2152.000000, 1671.000000) // --> Vector info: d1 = 0.500071, 0.500075, 2.218822. Determinants: -0.001950, 770.374600, -1765650.331666, -215593.193074 // --> Vector info: d2 = 1.864116, 0.263330, 0.263334. Determinants: 769.978167, 0.001922, -3430040.042195, -215593.193074 ( 7298.000000 228.000000 -1671.000000 ) ( 7298.000000 228.000000 -2152.000000 ) ( 7018.000000 578.000000 -2152.000000 ) ( ( 0.000000 -0.003573 8.189731 ) ( -0.003571 0.000000 15.909779 ) ) 04escapehouse/04wex3c 0 0 0 ( 7021.123475 580.498780 -2152.000000 ) ( 7301.123475 230.498780 -2152.000000 ) ( 7301.123475 230.498780 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7021.123475 580.498780 -2152.000000 ) ( 7018.000000 578.000000 -2152.000000 ) ( 7298.000000 228.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7301.123475 230.498780 -2152.000000 ) ( 7298.000000 228.000000 -2152.000000 ) ( 7298.000000 228.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7301.123475 230.498780 -1671.000000 ) ( 7298.000000 228.000000 -1671.000000 ) ( 7018.000000 578.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7021.123475 580.498780 -1671.000000 ) ( 7018.000000 578.000000 -1671.000000 ) ( 7018.000000 578.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8481/5095) # points: 4 { brushDef { // Surface normal: 0.699057, -0.715066, 0.000000 // RotY/Z : 0.000000 / -0.796718. Vector texS/T: (0.715066, 0.699057, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (4814.464291, 5189.254900, 5189.254900) / (2152.000000, 2152.000000, 1671.000000) // --> Vector info: d1 = 0.500069, 0.500069, 2.218817. Determinants: 0.000000, 644.170465, -1476404.445799, -180274.282547 // --> Vector info: d2 = 2.114427, 0.774187, 0.774187. Determinants: 644.655211, -0.000179, -3484845.848229, -180274.282547 ( 6778.000000 490.000000 -1671.000000 ) ( 6778.000000 490.000000 -2152.000000 ) ( 6510.000000 228.000000 -2152.000000 ) ( ( 0.000000 -0.003573 8.189767 ) ( -0.003576 0.000000 19.330799 ) ) 04escapehouse/04wex3c 0 0 0 ( 6507.203772 230.860264 -2152.000000 ) ( 6775.203772 492.860264 -2152.000000 ) ( 6775.203772 492.860264 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.203772 230.860264 -2152.000000 ) ( 6510.000000 228.000000 -2152.000000 ) ( 6778.000000 490.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6775.203772 492.860264 -2152.000000 ) ( 6778.000000 490.000000 -2152.000000 ) ( 6778.000000 490.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6775.203772 492.860264 -1671.000000 ) ( 6778.000000 490.000000 -1671.000000 ) ( 6510.000000 228.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.203772 230.860264 -1671.000000 ) ( 6510.000000 228.000000 -1671.000000 ) ( 6510.000000 228.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8482/5096) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-35.000000, 228.000000, 228.000000) / (2152.000000, 2152.000000, 1671.000000) // --> Vector info: d1 = 0.500093, 0.500094, 2.218841. Determinants: -0.000571, 452.030436, -1036032.781806, -126503.000000 // --> Vector info: d2 = 1.051924, 0.114425, 0.114427. Determinants: 450.936812, 0.000501, -117289.800607, -126503.000000 ( 6510.000000 228.000000 -1671.000000 ) ( 6510.000000 228.000000 -2152.000000 ) ( 6510.000000 -35.000000 -2152.000000 ) ( ( 0.000000 -0.003573 8.189788 ) ( -0.003565 0.000000 0.927170 ) ) 04escapehouse/04wex3c 0 0 0 ( 6506.000000 -35.000000 -2152.000000 ) ( 6506.000000 228.000000 -2152.000000 ) ( 6506.000000 228.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6506.000000 -35.000000 -2152.000000 ) ( 6510.000000 -35.000000 -2152.000000 ) ( 6510.000000 228.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6506.000000 228.000000 -2152.000000 ) ( 6510.000000 228.000000 -2152.000000 ) ( 6510.000000 228.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6506.000000 228.000000 -1671.000000 ) ( 6510.000000 228.000000 -1671.000000 ) ( 6510.000000 -35.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6506.000000 -35.000000 -1671.000000 ) ( 6510.000000 -35.000000 -1671.000000 ) ( 6510.000000 -35.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8483/5097) # points: 4 { brushDef { // Surface normal: 0.708452, 0.705759, 0.000000 // RotY/Z : 0.000000 / 0.783493. Vector texS/T: (-0.705759, 0.708452, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-4990.516253, -4619.284520, -4619.284520) / (2152.000000, 2152.000000, 1671.000000) // --> Vector info: d1 = 0.500080, 0.500094, 2.218841. Determinants: -0.006651, 638.053217, -1462419.294065, -178562.463841 // --> Vector info: d2 = 1.377721, 0.051894, 0.051926. Determinants: 637.722618, 0.011682, 2936530.722577, -178562.463841 ( 6510.000000 -35.000000 -1671.000000 ) ( 6510.000000 -35.000000 -2152.000000 ) ( 6772.000000 -298.000000 -2152.000000 ) ( ( 0.000000 -0.003573 8.189959 ) ( -0.003571 0.000000 -16.445398 ) ) 04escapehouse/04wex3c 0 0 0 ( 6769.166191 -300.823035 -2152.000000 ) ( 6507.166191 -37.823035 -2152.000000 ) ( 6507.166191 -37.823035 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6769.166191 -300.823035 -2152.000000 ) ( 6772.000000 -298.000000 -2152.000000 ) ( 6510.000000 -35.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.166191 -37.823035 -2152.000000 ) ( 6510.000000 -35.000000 -2152.000000 ) ( 6510.000000 -35.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6507.166191 -37.823035 -1671.000000 ) ( 6510.000000 -35.000000 -1671.000000 ) ( 6773.000000 -298.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6770.166191 -300.823035 -1671.000000 ) ( 6773.000000 -298.000000 -1671.000000 ) ( 6772.000000 -298.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8484/5098) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-7035.000000, -6772.000000, -6773.000000) / (2152.000000, 2152.000000, 1671.000000) // --> Vector info: d1 = 0.500071, 0.500081, 2.218828. Determinants: -0.004930, 452.030508, -1036064.796023, -126503.000000 // --> Vector info: d2 = 1.315231, 0.377725, 0.377765. Determinants: 450.940709, -0.926972, 3007982.025677, -126503.000000 ( 6773.000000 -298.000000 -1671.000000 ) ( 6772.000000 -298.000000 -2152.000000 ) ( 7035.000000 -298.000000 -2152.000000 ) ( ( 0.000000 -0.003573 8.190041 ) ( -0.003565 0.000007 -23.777950 ) ) 04escapehouse/04wex3c 0 0 0 ( 7035.000000 -302.000000 -2152.000000 ) ( 6772.000000 -302.000000 -2152.000000 ) ( 6773.000000 -302.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -302.000000 -2152.000000 ) ( 7035.000000 -298.000000 -2152.000000 ) ( 6772.000000 -298.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6772.000000 -302.000000 -2152.000000 ) ( 6772.000000 -298.000000 -2152.000000 ) ( 6773.000000 -298.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6773.000000 -302.000000 -1671.000000 ) ( 6773.000000 -298.000000 -1671.000000 ) ( 7035.000000 -298.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -302.000000 -1671.000000 ) ( 7035.000000 -298.000000 -1671.000000 ) ( 7035.000000 -298.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8485/5099) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-5135.716552, -4763.778385, -4763.778385) / (2152.000000, 2152.000000, 1671.000000) // --> Vector info: d1 = 0.500055, 0.500071, 2.218818. Determinants: -0.007568, 639.267928, -1465204.389177, -178902.258281 // --> Vector info: d2 = 1.641059, 0.315231, 0.315259. Determinants: 637.723076, 0.010286, 2981553.675196, -178902.258281 ( 7035.000000 -298.000000 -1671.000000 ) ( 7035.000000 -298.000000 -2152.000000 ) ( 7298.000000 -35.000000 -2152.000000 ) ( ( 0.000000 -0.003573 8.189971 ) ( -0.003565 0.000000 -16.665825 ) ) 04escapehouse/04wex3c 0 0 0 ( 7300.828427 -37.828427 -2152.000000 ) ( 7037.828427 -300.828427 -2152.000000 ) ( 7037.828427 -300.828427 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7300.828427 -37.828427 -2152.000000 ) ( 7298.000000 -35.000000 -2152.000000 ) ( 7035.000000 -298.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7037.828427 -300.828427 -2152.000000 ) ( 7035.000000 -298.000000 -2152.000000 ) ( 7035.000000 -298.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7037.828427 -300.828427 -1671.000000 ) ( 7035.000000 -298.000000 -1671.000000 ) ( 7298.000000 -35.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7300.828427 -37.828427 -1671.000000 ) ( 7298.000000 -35.000000 -1671.000000 ) ( 7298.000000 -35.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8486/5100) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-228.000000, 35.000000, 35.000000) / (2152.000000, 2152.000000, 1689.000000) // --> Vector info: d1 = 0.500044, 0.500055, 2.156441. Determinants: -0.005079, 435.629553, -998365.826964, -121769.000000 // --> Vector info: d2 = 1.578559, 0.641059, 0.641078. Determinants: 434.062500, 0.005015, -93264.084697, -121769.000000 ( 7298.000000 -35.000000 -1689.000000 ) ( 7298.000000 -35.000000 -2152.000000 ) ( 7298.000000 228.000000 -2152.000000 ) ( ( 0.000000 -0.003578 8.198851 ) ( -0.003565 0.000000 0.765910 ) ) 04escapehouse/04wex3c 0 0 0 ( 7302.000000 228.000000 -2152.000000 ) ( 7302.000000 -35.000000 -2152.000000 ) ( 7302.000000 -35.000000 -1689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 228.000000 -2152.000000 ) ( 7298.000000 228.000000 -2152.000000 ) ( 7298.000000 -35.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 -35.000000 -2152.000000 ) ( 7298.000000 -35.000000 -2152.000000 ) ( 7298.000000 -35.000000 -1689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 -35.000000 -1689.000000 ) ( 7298.000000 -35.000000 -1689.000000 ) ( 7298.000000 228.000000 -1689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 228.000000 -1689.000000 ) ( 7298.000000 228.000000 -1689.000000 ) ( 7298.000000 228.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8487/5101) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (35.000000, 35.000000, -90.000000) / (1689.000000, 1671.000000, 1671.000000) // --> Vector info: d1 = 0.156564, 0.218914, 0.218798. Determinants: -0.002088, 7.793709, -13515.770404, -2250.000000 // --> Vector info: d2 = 0.641150, 0.641167, 1.086869. Determinants: 8.022646, 0.002026, -1726.803716, -2250.000000 ( 7298.000000 90.000000 -1671.000000 ) ( 7298.000000 -35.000000 -1671.000000 ) ( 7298.000000 -35.000000 -1689.000000 ) ( ( 0.000001 -0.003464 6.007009 ) ( -0.003566 -0.000001 0.767468 ) ) 04escapehouse/04wex3c 0 0 0 ( 7302.000000 -35.000000 -1689.000000 ) ( 7302.000000 -35.000000 -1671.000000 ) ( 7302.000000 90.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 -35.000000 -1689.000000 ) ( 7298.000000 -35.000000 -1689.000000 ) ( 7298.000000 -35.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 -35.000000 -1671.000000 ) ( 7298.000000 -35.000000 -1671.000000 ) ( 7298.000000 90.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 90.000000 -1671.000000 ) ( 7298.000000 90.000000 -1671.000000 ) ( 7298.000000 101.000000 -1689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 101.000000 -1689.000000 ) ( 7298.000000 101.000000 -1689.000000 ) ( 7298.000000 -35.000000 -1689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8488/5102) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-90.000000, -136.000000, -125.000000) / (1671.000000, 1671.000000, 1689.000000) // --> Vector info: d1 = 0.218817, 0.218755, 0.156420. Determinants: -0.001122, 2.868058, -4973.806366, -828.000000 // --> Vector info: d2 = 0.086869, 0.253325, 0.211736. Determinants: 2.996195, 0.082076, 60.580776, -828.000000 ( 7298.000000 125.000000 -1689.000000 ) ( 7298.000000 136.000000 -1671.000000 ) ( 7298.000000 90.000000 -1671.000000 ) ( ( 0.000001 -0.003464 6.007013 ) ( -0.003619 -0.000099 -0.073165 ) ) 04escapehouse/04wex3c 0 0 0 ( 7302.000000 90.000000 -1671.000000 ) ( 7302.000000 136.000000 -1671.000000 ) ( 7302.000000 125.000000 -1689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 90.000000 -1671.000000 ) ( 7298.000000 90.000000 -1671.000000 ) ( 7298.000000 136.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 136.000000 -1671.000000 ) ( 7298.000000 136.000000 -1671.000000 ) ( 7298.000000 125.000000 -1689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 125.000000 -1689.000000 ) ( 7298.000000 125.000000 -1689.000000 ) ( 7298.000000 101.000000 -1689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 101.000000 -1689.000000 ) ( 7298.000000 101.000000 -1689.000000 ) ( 7298.000000 90.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8489/5103) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-136.000000, -228.000000, -228.000000) / (1671.000000, 1671.000000, 1689.000000) // --> Vector info: d1 = 0.218793, 0.218792, 0.156431. Determinants: -0.000015, 5.737190, -9949.167719, -1656.000000 // --> Vector info: d2 = 0.253344, 0.578578, 0.578577. Determinants: 5.854219, 0.000088, 376.490322, -1656.000000 ( 7298.000000 228.000000 -1689.000000 ) ( 7298.000000 228.000000 -1671.000000 ) ( 7298.000000 136.000000 -1671.000000 ) ( ( 0.000000 -0.003464 6.007952 ) ( -0.003535 0.000000 -0.227349 ) ) 04escapehouse/04wex3c 0 0 0 ( 7302.000000 136.000000 -1671.000000 ) ( 7302.000000 228.000000 -1671.000000 ) ( 7302.000000 228.000000 -1689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 136.000000 -1671.000000 ) ( 7298.000000 136.000000 -1671.000000 ) ( 7298.000000 228.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 228.000000 -1671.000000 ) ( 7298.000000 228.000000 -1671.000000 ) ( 7298.000000 228.000000 -1689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 228.000000 -1689.000000 ) ( 7298.000000 228.000000 -1689.000000 ) ( 7298.000000 125.000000 -1689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7302.000000 125.000000 -1689.000000 ) ( 7298.000000 125.000000 -1689.000000 ) ( 7298.000000 136.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8490/5104) # points: 4 { brushDef { // Surface normal: 0.344255, -0.938876, 0.000000 // RotY/Z : 0.000000 / -1.219352. Vector texS/T: (0.938876, 0.344255, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (6788.013172, 6532.388447, 6532.388447) / (1684.000000, 1691.000000, 2152.000000) // --> Vector info: d1 = 2.174786, 2.147183, 0.500068. Determinants: -1.194920, 421.043255, -957208.963166, -117842.998197 // --> Vector info: d2 = 0.864122, 1.774189, 1.774185. Determinants: 419.540953, 0.001096, -2949682.078949, -117842.998197 ( 6778.000000 490.000000 -2152.000000 ) ( 6778.000000 490.000000 -1691.000000 ) ( 7018.000000 578.000000 -1684.000000 ) ( ( 0.000010 -0.003573 8.122748 ) ( -0.003560 0.000000 25.030610 ) ) 04escapehouse/04wex3c 0 0 0 ( 7016.622981 581.755505 -1684.000000 ) ( 6776.622981 493.755505 -1691.000000 ) ( 6776.622981 493.755505 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7016.622981 581.755505 -1684.000000 ) ( 7018.000000 578.000000 -1684.000000 ) ( 6778.000000 490.000000 -1691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6776.622981 493.755505 -1691.000000 ) ( 6778.000000 490.000000 -1691.000000 ) ( 6778.000000 490.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6776.622981 493.755505 -2152.000000 ) ( 6778.000000 490.000000 -2152.000000 ) ( 7018.000000 578.000000 -2152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7016.622981 581.755505 -2152.000000 ) ( 7018.000000 578.000000 -2152.000000 ) ( 7018.000000 578.000000 -1684.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8491/5105) # points: 8 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-298.000000, -298.000000, -35.000000) / (-7035.000000, -6773.000000, -6510.000000) // --> Vector info: d1 = 2.000000, 3.874981, 5.749989. Determinants: 1.867987, -493.119985, -3606354.430959, -68906.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.874998. Determinants: -491.249392, 0.000000, -215298.314533, -68906.000000 ( 6510.000000 -35.000000 -1671.000000 ) ( 6773.000000 -298.000000 -1671.000000 ) ( 7035.000000 -298.000000 -1671.000000 ) ( ( -0.000027 0.007156 52.337306 ) ( 0.007129 0.000000 3.124522 ) ) common/glass 0 0 0 ( 7035.000000 -298.000000 -1667.000000 ) ( 6773.000000 -298.000000 -1667.000000 ) ( 6510.000000 -35.000000 -1667.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7035.000000 -298.000000 -1667.000000 ) ( 7035.000000 -298.000000 -1671.000000 ) ( 6773.000000 -298.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6773.000000 -298.000000 -1667.000000 ) ( 6773.000000 -298.000000 -1671.000000 ) ( 6510.000000 -35.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6510.000000 -35.000000 -1667.000000 ) ( 6510.000000 -35.000000 -1671.000000 ) ( 6510.000000 228.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6510.000000 228.000000 -1667.000000 ) ( 6510.000000 228.000000 -1671.000000 ) ( 6778.000000 490.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6778.000000 490.000000 -1667.000000 ) ( 6778.000000 490.000000 -1671.000000 ) ( 7018.000000 578.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7018.000000 578.000000 -1667.000000 ) ( 7018.000000 578.000000 -1671.000000 ) ( 7298.000000 228.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7298.000000 228.000000 -1667.000000 ) ( 7298.000000 228.000000 -1671.000000 ) ( 7298.000000 -35.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7298.000000 -35.000000 -1667.000000 ) ( 7298.000000 -35.000000 -1671.000000 ) ( 7035.000000 -298.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8492/5106) # points: 4 { brushDef { // Surface normal: 0.332820, -0.942990, 0.000000 // RotY/Z : 0.000000 / -1.231504. Vector texS/T: (0.942990, 0.332820, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (6713.148185, 6695.120428, 6695.120428) / (1671.000000, 1671.000000, 1687.000000) // --> Vector info: d1 = 0.218818, 0.218818, 0.162441. Determinants: 0.000000, 1.016352, -1761.440548, -288.444102 // --> Vector info: d2 = 0.316442, 0.377705, 0.377704. Determinants: 0.980209, 0.000009, -6671.579999, -288.444102 ( 6910.000000 538.000000 -1687.000000 ) ( 6910.000000 538.000000 -1671.000000 ) ( 6927.000000 544.000000 -1671.000000 ) ( ( 0.000000 -0.003524 6.106696 ) ( -0.003398 0.000000 23.129542 ) ) 04escapehouse/04wex3c 0 0 0 ( 6925.668720 547.771961 -1671.000000 ) ( 6908.668720 541.771961 -1671.000000 ) ( 6908.668720 541.771961 -1687.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6925.668720 547.771961 -1671.000000 ) ( 6927.000000 544.000000 -1671.000000 ) ( 6910.000000 538.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6908.668720 541.771961 -1671.000000 ) ( 6910.000000 538.000000 -1671.000000 ) ( 6910.000000 538.000000 -1687.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6908.668720 541.771961 -1687.000000 ) ( 6910.000000 538.000000 -1687.000000 ) ( 6927.000000 544.000000 -1687.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6925.668720 547.771961 -1687.000000 ) ( 6927.000000 544.000000 -1687.000000 ) ( 6927.000000 544.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8493/5107) # points: 4 { brushDef { // Surface normal: 0.346223, -0.938152, 0.000000 // RotY/Z : 0.000000 / -1.217254. Vector texS/T: (0.938152, 0.346223, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (6617.983148, 6528.445446, 6528.445446) / (1671.000000, 1671.000000, 1691.000000) // --> Vector info: d1 = 0.155807, 0.155807, 0.084174. Determinants: 0.000000, 6.413788, -10996.451640, -1790.754031 // --> Vector info: d2 = 0.456240, 0.774187, 0.774187. Determinants: 6.358929, 0.000000, -42900.296213, -1790.754031 ( 6778.000000 490.000000 -1691.000000 ) ( 6778.000000 490.000000 -1671.000000 ) ( 6862.000000 521.000000 -1671.000000 ) ( ( 0.000000 -0.003582 6.140682 ) ( -0.003551 0.000000 23.956554 ) ) 04escapehouse/04wex3c 0 0 0 ( 6860.615109 524.752609 -1671.000000 ) ( 6776.615109 493.752609 -1671.000000 ) ( 6776.615109 493.752609 -1691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6860.615109 524.752609 -1671.000000 ) ( 6862.000000 521.000000 -1671.000000 ) ( 6778.000000 490.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6776.615109 493.752609 -1671.000000 ) ( 6778.000000 490.000000 -1671.000000 ) ( 6778.000000 490.000000 -1691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6776.615109 493.752609 -1691.000000 ) ( 6778.000000 490.000000 -1691.000000 ) ( 6862.000000 521.000000 -1689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6860.615109 524.752609 -1689.000000 ) ( 6862.000000 521.000000 -1689.000000 ) ( 6862.000000 521.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8494/5108) # points: 4 { brushDef { // Surface normal: 0.298275, -0.954480, 0.000000 // RotY/Z : 0.000000 / -1.267911. Vector texS/T: (0.954480, 0.298275, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6721.805935, 6705.042881, 6705.042881) / (1671.000000, 1671.000000, 1689.000000) // --> Vector info: d1 = 0.000000, 0.122362, 0.122362. Determinants: 2.202521, 0.000000, -14804.919160, -301.734983 // --> Vector info: d2 = 1.000000, 1.000000, 1.123980. Determinants: -0.000002, -2.078283, 3171.090524, -301.734983 ( 6862.000000 521.000000 -1689.000000 ) ( 6862.000000 521.000000 -1671.000000 ) ( 6878.000000 526.000000 -1671.000000 ) ( ( -0.007300 0.000000 49.065968 ) ( 0.000000 0.006888 -10.509522 ) ) 04escapehouse/04wex4a 0 0 0 ( 6876.806900 529.817920 -1671.000000 ) ( 6860.806900 524.817920 -1671.000000 ) ( 6860.806900 524.817920 -1689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6876.806900 529.817920 -1671.000000 ) ( 6878.000000 526.000000 -1671.000000 ) ( 6862.000000 521.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6860.806900 524.817920 -1671.000000 ) ( 6862.000000 521.000000 -1671.000000 ) ( 6862.000000 521.000000 -1689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6860.806900 524.817920 -1689.000000 ) ( 6862.000000 521.000000 -1689.000000 ) ( 6878.000000 526.000000 -1688.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6876.806900 529.817920 -1688.000000 ) ( 6878.000000 526.000000 -1688.000000 ) ( 6878.000000 526.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8496/5109) # points: 4 { brushDef { // Surface normal: 0.349995, -0.936752, 0.000000 // RotY/Z : 0.000000 / -1.213230. Vector texS/T: (0.936752, 0.349995, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (6776.419450, 6776.419450, 6679.275227) / (1684.000000, 1671.000000, 1671.000000) // --> Vector info: d1 = 0.174786, 0.218819, 0.218819. Determinants: 0.000000, 4.277487, -7424.021454, -1262.874895 // --> Vector info: d2 = 0.864122, 0.864122, 1.209914. Determinants: 4.495287, 0.000000, -31553.231909, -1262.874895 ( 6927.000000 544.000000 -1671.000000 ) ( 7018.000000 578.000000 -1671.000000 ) ( 7018.000000 578.000000 -1684.000000 ) ( ( 0.000000 -0.003387 5.878667 ) ( -0.003560 0.000000 24.985240 ) ) 04escapehouse/04wex3c 0 0 0 ( 7016.600020 581.747006 -1684.000000 ) ( 7016.600020 581.747006 -1671.000000 ) ( 6925.600020 547.747006 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7016.600020 581.747006 -1684.000000 ) ( 7018.000000 578.000000 -1684.000000 ) ( 7018.000000 578.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7016.600020 581.747006 -1671.000000 ) ( 7018.000000 578.000000 -1671.000000 ) ( 6927.000000 544.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6925.600020 547.747006 -1671.000000 ) ( 6927.000000 544.000000 -1671.000000 ) ( 6927.000000 544.000000 -1687.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6925.600020 547.747006 -1687.000000 ) ( 6927.000000 544.000000 -1687.000000 ) ( 7018.000000 578.000000 -1684.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8497/5110) # points: 3 { brushDef { // Surface normal: 0.996031, -0.089007, 0.000000 // RotY/Z : 0.000000 / -0.089125. Vector texS/T: (0.089007, 0.996031, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1372.039058, 1136.102626, 1136.102626) / (1672.000000, 1671.000000, 1688.000000) // --> Vector info: d1 = 0.030459, 1.714214, 1.714156. Determinants: 28.623768, 0.013614, -39417.860773, -4010.919346 // --> Vector info: d2 = 0.018040, 0.016912, 0.137181. Determinants: 0.101084, -28.375835, 47233.346795, -4010.919346 ( 6878.000000 526.000000 -1688.000000 ) ( 6878.000000 526.000000 -1671.000000 ) ( 6899.000000 761.000000 -1672.000000 ) ( ( -0.007136 -0.000003 9.827637 ) ( -0.000025 0.007075 -11.776190 ) ) 04escapehouse/04wex4a 0 0 0 ( 6895.015876 761.356028 -1672.000000 ) ( 6874.015876 526.356028 -1671.000000 ) ( 6874.015876 526.356028 -1688.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6895.015876 761.356028 -1672.000000 ) ( 6899.000000 761.000000 -1672.000000 ) ( 6878.000000 526.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6874.015876 526.356028 -1671.000000 ) ( 6878.000000 526.000000 -1671.000000 ) ( 6878.000000 526.000000 -1688.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6874.015876 526.356028 -1688.000000 ) ( 6878.000000 526.000000 -1688.000000 ) ( 6899.000000 761.000000 -1672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8499/5111) # points: 3 { brushDef { // Surface normal: -0.995930, 0.090129, 0.000000 // RotY/Z : 0.000000 / 3.051341. Vector texS/T: (-0.090129, -0.995930, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1158.604647, -1380.507779, -1158.604647) / (1671.000000, 1672.000000, 1687.000000) // --> Vector info: d1 = 1.593148, 0.030344, 1.608951. Determinants: -25.020667, -3.506704, -28785.751571, -3550.450112 // --> Vector info: d2 = 0.241259, 0.018045, 0.129621. Determinants: -3.459787, 24.772844, -46260.524737, -3550.450112 ( 6910.000000 538.000000 -1687.000000 ) ( 6930.000000 759.000000 -1672.000000 ) ( 6910.000000 538.000000 -1671.000000 ) ( ( 0.007047 0.000988 8.107634 ) ( 0.000974 -0.006977 13.029482 ) ) 04escapehouse/04wex4a 0 0 0 ( 6913.983720 537.639482 -1671.000000 ) ( 6933.983720 758.639482 -1672.000000 ) ( 6913.983720 537.639482 -1687.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6913.983720 537.639482 -1671.000000 ) ( 6910.000000 538.000000 -1671.000000 ) ( 6930.000000 759.000000 -1672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6933.983720 758.639482 -1672.000000 ) ( 6930.000000 759.000000 -1672.000000 ) ( 6910.000000 538.000000 -1687.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6913.983720 537.639482 -1687.000000 ) ( 6910.000000 538.000000 -1687.000000 ) ( 6910.000000 538.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8501/5112) # points: 4 { brushDef { // Surface normal: -0.004344, -0.067326, 0.997722 // RotY/Z : -1.503279 / -1.635223. Vector texS/T: (0.997925, -0.064382, 0.000000) / (-0.064236, -0.995652, -0.067466) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6861.026219, 6866.756242, 6835.691793) / (-865.714131, -1088.049838, -1088.049838) // --> Vector info: d1 = 1.608952, 0.030344, 0.045792. Determinants: 3.434611, -48.950058, -77054.315225, -6906.736277 // --> Vector info: d2 = 1.129622, 1.018050, 0.796754. Determinants: -49.201940, -4.733957, 325675.549179, -6906.736277 ( 6899.000000 761.000000 -1672.000000 ) ( 6930.000000 759.000000 -1672.000000 ) ( 6910.000000 538.000000 -1687.000000 ) ( ( -0.000497 0.007087 11.156400 ) ( 0.007124 0.000685 -47.153320 ) ) 04escapehouse/04wex4a 0 0 0 ( 6910.017374 538.269302 -1690.990886 ) ( 6930.017374 759.269302 -1675.990886 ) ( 6899.017374 761.269302 -1675.990886 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6910.017374 538.269302 -1690.990886 ) ( 6910.000000 538.000000 -1687.000000 ) ( 6930.000000 759.000000 -1672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6930.017374 759.269302 -1675.990886 ) ( 6930.000000 759.000000 -1672.000000 ) ( 6899.000000 761.000000 -1672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6899.017374 761.269302 -1675.990886 ) ( 6899.000000 761.000000 -1672.000000 ) ( 6878.000000 526.000000 -1688.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6878.017374 526.269302 -1691.990886 ) ( 6878.000000 526.000000 -1688.000000 ) ( 6910.000000 538.000000 -1687.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8503/5113) # points: 4 { brushDef { // Surface normal: 0.843540, -0.074530, 0.531870 // RotY/Z : -0.560808 / -0.088125. Vector texS/T: (0.088011, 0.996120, 0.000000) / (0.529807, -0.046810, -0.846826) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1365.375855, 1365.491869, 1115.521871) / (4997.934027, 4979.039940, 4979.039940) // --> Vector info: d1 = 0.024618, 0.021189, 1.807571. Determinants: 33.752057, -0.649767, -42953.019402, -4722.955007 // --> Vector info: d2 = 0.799394, 0.661317, 0.616812. Determinants: -0.840875, -34.520216, 169902.370229, -4722.955007 ( 6846.000000 515.000000 -1625.000000 ) ( 6868.000000 764.000000 -1625.000000 ) ( 6878.000000 763.000000 -1641.000000 ) ( ( -0.007146 0.000138 9.094522 ) ( 0.000178 0.007309 -35.973743 ) ) 04escapehouse/04wex4a 0 0 0 ( 6874.625841 763.298118 -1643.127482 ) ( 6864.625841 764.298118 -1627.127482 ) ( 6842.625841 515.298118 -1627.127482 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6874.625841 763.298118 -1643.127482 ) ( 6878.000000 763.000000 -1641.000000 ) ( 6868.000000 764.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6864.625841 764.298118 -1627.127482 ) ( 6868.000000 764.000000 -1625.000000 ) ( 6846.000000 515.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6842.625841 515.298118 -1627.127482 ) ( 6846.000000 515.000000 -1625.000000 ) ( 6878.000000 526.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6874.625841 526.298118 -1673.127482 ) ( 6878.000000 526.000000 -1671.000000 ) ( 6878.000000 763.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8506/5114) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (764.000000, 756.000000, 550.000000) / (-6868.000000, -6960.000000, -6942.000000) // --> Vector info: d1 = 1.000005, 1.665496, 1.665457. Determinants: 11.975236, 137.091406, 913298.600662, -19096.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.475434. Determinants: 135.739929, -11.803472, -203867.548235, -19096.000000 ( 6942.000000 550.000000 -1232.000000 ) ( 6960.000000 756.000000 -1232.000000 ) ( 6868.000000 764.000000 -1232.000000 ) ( ( -0.000627 -0.007179 -47.826697 ) ( -0.007108 0.000618 10.675929 ) ) 04escapehouse/04wex4a 0 0 0 ( 6868.000000 764.000000 -1228.000000 ) ( 6960.000000 756.000000 -1228.000000 ) ( 6942.000000 550.000000 -1228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6868.000000 764.000000 -1228.000000 ) ( 6868.000000 764.000000 -1232.000000 ) ( 6960.000000 756.000000 -1232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6960.000000 756.000000 -1228.000000 ) ( 6960.000000 756.000000 -1232.000000 ) ( 6942.000000 550.000000 -1232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6942.000000 550.000000 -1228.000000 ) ( 6942.000000 550.000000 -1232.000000 ) ( 6846.000000 515.000000 -1232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6846.000000 515.000000 -1228.000000 ) ( 6846.000000 515.000000 -1232.000000 ) ( 6868.000000 764.000000 -1232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8508/5115) # points: 4 { brushDef { // Surface normal: -0.843154, 0.078656, 0.531887 // RotY/Z : -0.560828 / 3.048574. Vector texS/T: (-0.092885, -0.995677, 0.000000) / (-0.529588, 0.049404, -0.846815) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1399.208078, -1399.274910, -1178.687736) / (-2272.508294, -2253.613968, -2220.548899) // --> Vector info: d1 = 0.006116, 0.015705, 1.603019. Determinants: -29.674162, -2.221336, -46593.836061, -4170.055635 // --> Vector info: d2 = 0.367791, 0.229968, 0.097229. Determinants: -2.049129, 30.410886, 64708.126198, -4170.055635 ( 6912.000000 539.000000 -1669.000000 ) ( 6950.000000 757.000000 -1641.000000 ) ( 6960.000000 756.000000 -1625.000000 ) ( ( 0.007116 0.000533 11.173433 ) ( 0.000491 -0.007293 -15.517329 ) ) 04escapehouse/04wex4a 0 0 0 ( 6963.372617 755.685376 -1627.127550 ) ( 6953.372617 756.685376 -1643.127550 ) ( 6915.372617 538.685376 -1671.127550 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6963.372617 755.685376 -1627.127550 ) ( 6960.000000 756.000000 -1625.000000 ) ( 6950.000000 757.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6953.372617 756.685376 -1643.127550 ) ( 6950.000000 757.000000 -1641.000000 ) ( 6912.000000 539.000000 -1669.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6915.372617 538.685376 -1671.127550 ) ( 6912.000000 539.000000 -1669.000000 ) ( 6942.000000 550.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6945.372617 549.685376 -1627.127550 ) ( 6942.000000 550.000000 -1625.000000 ) ( 6960.000000 756.000000 -1625.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8509/5116) # points: 4 { brushDef { // Surface normal: -0.010464, -0.125573, 0.992029 // RotY/Z : -1.444452 / -1.653938. Vector texS/T: (0.996546, -0.083045, 0.000000) / (-0.082384, -0.988602, -0.126009) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (6863.127592, 6790.878024, 6810.559803) / (-1114.157561, -1114.157561, -876.078525) // --> Vector info: d1 = 0.000000, 0.512264, 0.368328. Determinants: 121.959286, 0.317059, -836668.888071, -17201.107406 // --> Vector info: d2 = 1.000000, 1.000000, 2.697531. Determinants: -0.000084, -122.645937, -153847.429760, -17201.107406 ( 6878.000000 526.000000 -1671.000000 ) ( 6878.000000 763.000000 -1641.000000 ) ( 6950.000000 757.000000 -1641.000000 ) ( ( -0.007090 -0.000018 48.640408 ) ( 0.000000 0.007130 8.944042 ) ) common/glass 0 0 0 ( 6950.041858 757.502293 -1644.968117 ) ( 6878.041858 763.502293 -1644.968117 ) ( 6878.041858 526.502293 -1674.968117 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6950.041858 757.502293 -1644.968117 ) ( 6950.000000 757.000000 -1641.000000 ) ( 6878.000000 763.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6878.041858 763.502293 -1644.968117 ) ( 6878.000000 763.000000 -1641.000000 ) ( 6878.000000 526.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6878.041858 526.502293 -1674.968117 ) ( 6878.000000 526.000000 -1671.000000 ) ( 6912.000000 539.000000 -1669.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6912.041858 539.502293 -1672.968117 ) ( 6912.000000 539.000000 -1669.000000 ) ( 6950.000000 757.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8510/5117) # points: 4 { brushDef { // Surface normal: -0.835430, 0.078066, 0.544024 // RotY/Z : -0.575225 / 3.048419. Vector texS/T: (-0.093039, -0.995662, 0.000000) / (-0.541664, 0.050615, -0.839070) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-1400.337403, -1400.467949, -1178.565764) / (-2349.336037, -2312.390361, -2313.582157) // --> Vector info: d1 = 0.012276, 0.030344, 1.605081. Determinants: -58.201232, -4.214920, -91504.268979, -8198.170589 // --> Vector info: d2 = 0.279251, 0.018045, 0.129355. Determinants: -3.801137, 57.947686, 128526.366156, -8198.170589 ( 6910.000000 538.000000 -1671.000000 ) ( 6930.000000 759.000000 -1672.000000 ) ( 6950.000000 757.000000 -1641.000000 ) ( ( 0.007099 0.000514 11.161547 ) ( 0.000464 -0.007068 -15.677445 ) ) 04escapehouse/04wex4a 0 0 0 ( 6953.341721 756.687735 -1643.176095 ) ( 6933.341721 758.687735 -1674.176095 ) ( 6913.341721 537.687735 -1673.176095 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6953.341721 756.687735 -1643.176095 ) ( 6950.000000 757.000000 -1641.000000 ) ( 6930.000000 759.000000 -1672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6933.341721 758.687735 -1674.176095 ) ( 6930.000000 759.000000 -1672.000000 ) ( 6910.000000 538.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6913.341721 537.687735 -1673.176095 ) ( 6910.000000 538.000000 -1671.000000 ) ( 6912.000000 539.000000 -1669.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6915.341721 538.687735 -1671.176095 ) ( 6912.000000 539.000000 -1669.000000 ) ( 6950.000000 757.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8512/5118) # points: 3 { brushDef { // Surface normal: 0.823678, -0.071211, 0.562569 // RotY/Z : -0.597490 / -0.086241. Vector texS/T: (0.086134, 0.996284, 0.000000) / (0.560479, -0.048456, -0.826750) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1352.594181, 1116.474978, 1352.410429) / (5174.696595, 5210.983256, 5212.192811) // --> Vector info: d1 = 0.030552, 1.714215, 0.030460. Determinants: 63.134336, 0.331165, -87379.103850, -8846.908952 // --> Vector info: d2 = 0.756240, 1.016262, 1.018040. Determinants: 0.250011, -61.768226, 312603.278534, -8846.908952 ( 6899.000000 761.000000 -1672.000000 ) ( 6878.000000 526.000000 -1671.000000 ) ( 6878.000000 763.000000 -1641.000000 ) ( ( -0.007136 -0.000037 9.876795 ) ( -0.000028 0.006982 -35.334746 ) ) 04escapehouse/04wex4a 0 0 0 ( 6874.705290 763.284845 -1643.250277 ) ( 6874.705290 526.284845 -1673.250277 ) ( 6895.705290 761.284845 -1674.250277 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6874.705290 763.284845 -1643.250277 ) ( 6878.000000 763.000000 -1641.000000 ) ( 6878.000000 526.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6874.705290 526.284845 -1673.250277 ) ( 6878.000000 526.000000 -1671.000000 ) ( 6899.000000 761.000000 -1672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6895.705290 761.284845 -1674.250277 ) ( 6899.000000 761.000000 -1672.000000 ) ( 6878.000000 763.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8515/5119) # points: 4 { brushDef { // Surface normal: 0.010341, 0.125573, -0.992030 // RotY/Z : 1.444462 / 1.488629. Vector texS/T: (-0.996626, 0.082075, 0.000000) / (-0.081421, -0.988683, -0.125999) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-6844.441459, -6811.623146, -6792.171349) / (-885.390656, -869.517460, -1107.615397) // --> Vector info: d1 = 0.999997, 1.258496, 0.664161. Determinants: -52.114167, -24.533364, -386536.686847, -8122.734761 // --> Vector info: d2 = 1.000000, 0.999999, 2.596589. Determinants: -25.342872, 52.397370, -135188.393576, -8122.734761 ( 6878.000000 763.000000 -1641.000000 ) ( 6878.000000 526.000000 -1671.000000 ) ( 6912.000000 539.000000 -1669.000000 ) ( ( 0.006416 0.003020 47.587013 ) ( 0.003120 -0.006451 16.643212 ) ) common/glass 0 0 0 ( 6911.958635 538.497706 -1665.031878 ) ( 6877.958635 525.497706 -1667.031878 ) ( 6877.958635 762.497706 -1637.031878 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6911.958635 538.497706 -1665.031878 ) ( 6912.000000 539.000000 -1669.000000 ) ( 6878.000000 526.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6877.958635 525.497706 -1667.031878 ) ( 6878.000000 526.000000 -1671.000000 ) ( 6878.000000 763.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6877.958635 762.497706 -1637.031878 ) ( 6878.000000 763.000000 -1641.000000 ) ( 6950.000000 757.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6949.958635 756.497706 -1637.031878 ) ( 6950.000000 757.000000 -1641.000000 ) ( 6912.000000 539.000000 -1669.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8516/5120) # points: 3 { brushDef { // Surface normal: 0.000000, -0.092198, -0.995741 // RotY/Z : 1.478467 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.995741, -0.092198) // Texture width/height [04fmtl2a]: 128.000000/64.000000 // --> Vector A/B: (1689.000000, 1829.000000, 1829.000000) / (-15245.416668, -14865.799755, -15245.416668) // --> Vector info: d1 = 0.000008, 2.713820, 0.000002. Determinants: 0.002293, -379.934425, -5792262.934870, -53146.367703 // --> Vector info: d2 = 0.999985, 2.999999, 2.999979. Determinants: -759.231606, -0.002870, 1229152.877508, -53146.367703 ( 1829.000000 -15706.000000 -4270.000000 ) ( 1829.000000 -15328.000000 -4305.000000 ) ( 1689.000000 -15706.000000 -4270.000000 ) ( ( 0.000000 0.007149 108.986995 ) ( 0.014286 0.000000 -23.127693 ) ) 04escapehouse/04fmtl2a 0 0 0 ( 1689.000000 -15705.631207 -4266.017037 ) ( 1829.000000 -15327.631207 -4301.017037 ) ( 1829.000000 -15705.631207 -4266.017037 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1689.000000 -15705.631207 -4266.017037 ) ( 1689.000000 -15706.000000 -4270.000000 ) ( 1829.000000 -15328.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1829.000000 -15327.631207 -4301.017037 ) ( 1829.000000 -15328.000000 -4305.000000 ) ( 1829.000000 -15706.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1829.000000 -15705.631207 -4266.017037 ) ( 1829.000000 -15706.000000 -4270.000000 ) ( 1689.000000 -15706.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8517/5121) # points: 3 { brushDef { // Surface normal: 0.000000, 0.119414, 0.992845 // RotY/Z : -1.451096 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.992845, -0.119414) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (-1829.000000, -1829.000000, -1689.000000) / (-15066.998914, -14773.901661, -15066.998914) // --> Vector info: d1 = 0.217124, 0.212711, 1.217121. Determinants: -293.096276, 0.617805, -535674.007843, -41033.615488 // --> Vector info: d2 = 4.503696, 0.319219, 4.499478. Determinants: 1.236312, 585.826892, 8644111.405274, -41033.615488 ( 1689.000000 -15706.000000 -4410.000000 ) ( 1829.000000 -15415.000000 -4445.000000 ) ( 1829.000000 -15706.000000 -4410.000000 ) ( ( 0.007143 -0.000015 13.054516 ) ( -0.000030 -0.014277 -210.659268 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 1829.000000 -15706.477657 -4413.971378 ) ( 1829.000000 -15415.477657 -4448.971378 ) ( 1689.000000 -15706.477657 -4413.971378 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1829.000000 -15706.477657 -4413.971378 ) ( 1829.000000 -15706.000000 -4410.000000 ) ( 1829.000000 -15415.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1829.000000 -15415.477657 -4448.971378 ) ( 1829.000000 -15415.000000 -4445.000000 ) ( 1689.000000 -15706.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1689.000000 -15706.477657 -4413.971378 ) ( 1689.000000 -15706.000000 -4410.000000 ) ( 1829.000000 -15706.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8518/5122) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-15415.000000, -15328.000000, -15706.000000) / (4445.000000, 4305.000000, 4270.000000) // --> Vector info: d1 = 1.767191, 0.772820, 0.499277. Determinants: -3.492986, -399.670805, 1623791.475954, -55965.000000 // --> Vector info: d2 = 2.889637, 3.523267, 0.823748. Determinants: -400.109600, 4.653690, -6350093.701262, -55965.000000 ( 1689.000000 -15706.000000 -4270.000000 ) ( 1689.000000 -15328.000000 -4305.000000 ) ( 1689.000000 -15415.000000 -4445.000000 ) ( ( 0.000062 0.007141 -29.014410 ) ( 0.007149 -0.000083 113.465446 ) ) 04escapehouse/04wex4a 0 0 0 ( 1685.000000 -15415.000000 -4445.000000 ) ( 1685.000000 -15328.000000 -4305.000000 ) ( 1685.000000 -15706.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1685.000000 -15415.000000 -4445.000000 ) ( 1689.000000 -15415.000000 -4445.000000 ) ( 1689.000000 -15328.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1685.000000 -15328.000000 -4305.000000 ) ( 1689.000000 -15328.000000 -4305.000000 ) ( 1689.000000 -15706.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1685.000000 -15706.000000 -4270.000000 ) ( 1689.000000 -15706.000000 -4270.000000 ) ( 1689.000000 -15706.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1685.000000 -15706.000000 -4410.000000 ) ( 1689.000000 -15706.000000 -4410.000000 ) ( 1689.000000 -15415.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8520/5123) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (15328.000000, 15415.000000, 15706.000000) / (4305.000000, 4445.000000, 4410.000000) // --> Vector info: d1 = 0.375023, 1.000053, 3.077298. Determinants: -312.690399, -1.163377, 4781506.395898, -43785.000000 // --> Vector info: d2 = 1.062446, 0.062405, 0.312499. Determinants: -0.011759, 312.770165, -1392814.502758, -43785.000000 ( 1829.000000 -15706.000000 -4410.000000 ) ( 1829.000000 -15415.000000 -4445.000000 ) ( 1829.000000 -15328.000000 -4305.000000 ) ( ( 0.007141 0.000027 -109.204211 ) ( 0.000000 -0.007143 31.810312 ) ) 04escapehouse/04wex4a 0 0 0 ( 1833.000000 -15328.000000 -4305.000000 ) ( 1833.000000 -15415.000000 -4445.000000 ) ( 1833.000000 -15706.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1833.000000 -15328.000000 -4305.000000 ) ( 1829.000000 -15328.000000 -4305.000000 ) ( 1829.000000 -15415.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1833.000000 -15415.000000 -4445.000000 ) ( 1829.000000 -15415.000000 -4445.000000 ) ( 1829.000000 -15706.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1833.000000 -15706.000000 -4410.000000 ) ( 1829.000000 -15706.000000 -4410.000000 ) ( 1829.000000 -15706.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1833.000000 -15706.000000 -4270.000000 ) ( 1829.000000 -15706.000000 -4270.000000 ) ( 1829.000000 -15328.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8522/5124) # points: 3 { brushDef { // Surface normal: 0.000000, -0.092198, -0.995741 // RotY/Z : 1.478467 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.995741, -0.092198) // Texture width/height [04fmtl2a]: 128.000000/64.000000 // --> Vector A/B: (1689.000000, 1689.000000, 1829.000000) / (-15245.416668, -14865.799755, -14865.799755) // --> Vector info: d1 = 0.000001, 2.713816, 2.713820. Determinants: -0.001447, -379.934097, -5792251.216900, -53146.367703 // --> Vector info: d2 = 1.000002, 1.000000, 2.999999. Determinants: -759.233735, 0.000402, 1229205.420535, -53146.367703 ( 1829.000000 -15328.000000 -4305.000000 ) ( 1689.000000 -15328.000000 -4305.000000 ) ( 1689.000000 -15706.000000 -4270.000000 ) ( ( 0.000000 0.007149 108.986775 ) ( 0.014286 0.000000 -23.128682 ) ) 04escapehouse/04fmtl2a 0 0 0 ( 1689.000000 -15705.631207 -4266.017037 ) ( 1689.000000 -15327.631207 -4301.017037 ) ( 1829.000000 -15327.631207 -4301.017037 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1689.000000 -15705.631207 -4266.017037 ) ( 1689.000000 -15706.000000 -4270.000000 ) ( 1689.000000 -15328.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1689.000000 -15327.631207 -4301.017037 ) ( 1689.000000 -15328.000000 -4305.000000 ) ( 1829.000000 -15328.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1829.000000 -15327.631207 -4301.017037 ) ( 1829.000000 -15328.000000 -4305.000000 ) ( 1689.000000 -15706.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8523/5125) # points: 3 { brushDef { // Surface normal: 0.000000, 0.119414, 0.992845 // RotY/Z : -1.451096 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.992845, -0.119414) // Texture width/height [04fmtl3a]: 128.000000/64.000000 // --> Vector A/B: (-1829.000000, -1689.000000, -1689.000000) / (-14773.901661, -14773.901661, -15066.998914) // --> Vector info: d1 = 0.212054, 1.211901, 1.217121. Determinants: -293.052320, 0.730791, -533897.398709, -41033.615488 // --> Vector info: d2 = 0.320632, 0.315641, 4.499478. Determinants: 1.462867, 585.737239, 8643143.262579, -41033.615488 ( 1689.000000 -15706.000000 -4410.000000 ) ( 1689.000000 -15415.000000 -4445.000000 ) ( 1829.000000 -15415.000000 -4445.000000 ) ( ( 0.007142 -0.000018 13.011220 ) ( -0.000036 -0.014275 -210.635674 ) ) 04escapehouse/04fmtl3a 0 0 0 ( 1829.000000 -15415.477657 -4448.971378 ) ( 1689.000000 -15415.477657 -4448.971378 ) ( 1689.000000 -15706.477657 -4413.971378 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1829.000000 -15415.477657 -4448.971378 ) ( 1829.000000 -15415.000000 -4445.000000 ) ( 1689.000000 -15415.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1689.000000 -15415.477657 -4448.971378 ) ( 1689.000000 -15415.000000 -4445.000000 ) ( 1689.000000 -15706.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1689.000000 -15706.477657 -4413.971378 ) ( 1689.000000 -15706.000000 -4410.000000 ) ( 1829.000000 -15415.000000 -4445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8524/5126) # points: 4 { brushDef { // Surface normal: -0.670840, 0.670840, -0.316143 // RotY/Z : 0.321661 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.223547, -0.223547, -0.948712) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3407.547579, 3205.315039, 3204.607932) / (5848.800947, 5848.800947, 5940.504273) // --> Vector info: d1 = 0.986108, 0.986107, 0.326925. Determinants: -0.000088, 133.308087, -797979.932802, -18545.396491 // --> Vector info: d2 = 0.813201, 2.259079, 2.259076. Determinants: 132.591775, 1.022968, -472877.053472, -18545.396491 ( 4271.000000 -8803.000000 -3181.000000 ) ( 4250.000000 -8783.000000 -3094.000000 ) ( 4107.000000 -8926.000000 -3094.000000 ) ( ( 0.000000 -0.007188 43.028464 ) ( -0.007150 -0.000055 25.498352 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4109.683361 -8928.683361 -3092.735427 ) ( 4252.683361 -8785.683361 -3092.735427 ) ( 4273.683361 -8805.683361 -3179.735427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4109.683361 -8928.683361 -3092.735427 ) ( 4107.000000 -8926.000000 -3094.000000 ) ( 4250.000000 -8783.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4252.683361 -8785.683361 -3092.735427 ) ( 4250.000000 -8783.000000 -3094.000000 ) ( 4271.000000 -8803.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4273.683361 -8805.683361 -3179.735427 ) ( 4271.000000 -8803.000000 -3181.000000 ) ( 4129.000000 -8945.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4131.683361 -8947.683361 -3179.735427 ) ( 4129.000000 -8945.000000 -3181.000000 ) ( 4107.000000 -8926.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8525/5127) # points: 3 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (9215.722679, 9215.722679, 9251.078018) / (3094.000000, 3199.000000, 3199.000000) // --> Vector info: d1 = 0.986106, 0.274621, 0.195575. Determinants: 8.299793, 25.154807, -157978.298154, -3712.310601 // --> Vector info: d2 = 0.966124, 1.203264, 0.966106. Determinants: 24.901634, -8.384167, -207132.496173, -3712.310601 ( 4275.000000 -8808.000000 -3199.000000 ) ( 4250.000000 -8783.000000 -3199.000000 ) ( 4250.000000 -8783.000000 -3094.000000 ) ( ( -0.002236 -0.006776 42.555248 ) ( -0.006708 0.002258 55.796111 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4252.828427 -8780.171573 -3094.000000 ) ( 4252.828427 -8780.171573 -3199.000000 ) ( 4277.828427 -8805.171573 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4252.828427 -8780.171573 -3094.000000 ) ( 4250.000000 -8783.000000 -3094.000000 ) ( 4250.000000 -8783.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4252.828427 -8780.171573 -3199.000000 ) ( 4250.000000 -8783.000000 -3199.000000 ) ( 4275.000000 -8808.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4277.828427 -8805.171573 -3199.000000 ) ( 4275.000000 -8808.000000 -3199.000000 ) ( 4250.000000 -8783.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8531/5128) # points: 4 { brushDef { // Surface normal: -0.672191, 0.676958, -0.299811 // RotY/Z : 0.304495 / 2.352661. Vector texS/T: (-0.709601, -0.704604, 0.000000) / (0.211248, -0.212746, -0.953999) // Texture width/height [04wmtl1a]: 128.000000/128.000000 // --> Vector A/B: (3172.605911, 3372.718379, 3372.738368) / (5828.794686, 5828.794686, 5809.926734) // --> Vector info: d1 = 0.195575, 0.195575, 0.326928. Determinants: 0.000000, 26.285473, -153951.059592, -3775.712383 // --> Vector info: d2 = 1.966104, 0.538439, 0.535411. Determinants: 26.937124, -0.577280, -89519.478981, -3775.712383 ( 4129.000000 -8945.000000 -3181.000000 ) ( 4133.000000 -8949.000000 -3199.000000 ) ( 4275.000000 -8808.000000 -3199.000000 ) ( ( 0.000000 -0.006962 40.774043 ) ( -0.007134 0.000153 23.709295 ) ) 04escapehouse/04wmtl1a 0 0 0 ( 4277.688764 -8810.707833 -3197.800756 ) ( 4135.688764 -8951.707833 -3197.800756 ) ( 4131.688764 -8947.707833 -3179.800756 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4277.688764 -8810.707833 -3197.800756 ) ( 4275.000000 -8808.000000 -3199.000000 ) ( 4133.000000 -8949.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4135.688764 -8951.707833 -3197.800756 ) ( 4133.000000 -8949.000000 -3199.000000 ) ( 4129.000000 -8945.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4131.688764 -8947.707833 -3179.800756 ) ( 4129.000000 -8945.000000 -3181.000000 ) ( 4271.000000 -8803.000000 -3181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4273.688764 -8805.707833 -3179.800756 ) ( 4271.000000 -8803.000000 -3181.000000 ) ( 4275.000000 -8808.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8532/5129) # points: 4 { brushDef { // Surface normal: 0.655353, 0.755322, 0.000000 // RotY/Z : 0.000000 / 0.856146. Vector texS/T: (-0.755322, 0.655353, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-8986.504593, -8896.476820, -8896.476820) / (3199.000000, 3199.000000, 3094.000000) // --> Vector info: d1 = 1.131390, 0.927470, 0.216156. Determinants: 21.411563, -64.038040, 386577.865110, -9452.916217 // --> Vector info: d2 = 0.999998, 1.610247, 1.372541. Determinants: -64.076161, -21.400137, -516814.577607, -9452.916217 ( 4065.000000 -8890.000000 -3094.000000 ) ( 4065.000000 -8890.000000 -3199.000000 ) ( 4133.000000 -8949.000000 -3199.000000 ) ( ( -0.002265 0.006774 -40.895091 ) ( 0.006778 0.002264 54.672502 ) ) 04escapehouse/04wex4a 0 0 0 ( 4130.378587 -8952.021290 -3199.000000 ) ( 4062.378587 -8893.021290 -3199.000000 ) ( 4062.378587 -8893.021290 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4130.378587 -8952.021290 -3199.000000 ) ( 4133.000000 -8949.000000 -3199.000000 ) ( 4065.000000 -8890.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4062.378587 -8893.021290 -3199.000000 ) ( 4065.000000 -8890.000000 -3199.000000 ) ( 4065.000000 -8890.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4062.378587 -8893.021290 -3094.000000 ) ( 4065.000000 -8890.000000 -3094.000000 ) ( 4107.000000 -8926.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4104.378587 -8929.021290 -3094.000000 ) ( 4107.000000 -8926.000000 -3094.000000 ) ( 4133.000000 -8949.000000 -3199.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8533/5130) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-5291.000000, -5291.000000, -5121.000000) / (76.000000, 146.000000, 146.000000) // --> Vector info: d1 = 1.887367, 1.887365, 0.667248. Determinants: 85.408163, 0.000446, 429434.887318, -11900.000000 // --> Vector info: d2 = 0.008379, 0.507504, 0.507498. Determinants: 0.000459, -84.851250, 6351.407074, -11900.000000 ( 5121.000000 2313.000000 -146.000000 ) ( 5291.000000 2313.000000 -146.000000 ) ( 5291.000000 2313.000000 -76.000000 ) ( ( -0.007177 0.000000 -36.086965 ) ( 0.000000 0.007130 -0.533732 ) ) 04escapehouse/04wex4a 0 0 0 ( 5291.000000 2309.000000 -76.000000 ) ( 5291.000000 2309.000000 -146.000000 ) ( 5121.000000 2309.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5291.000000 2309.000000 -76.000000 ) ( 5291.000000 2313.000000 -76.000000 ) ( 5291.000000 2313.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5291.000000 2309.000000 -146.000000 ) ( 5291.000000 2313.000000 -146.000000 ) ( 5121.000000 2313.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5121.000000 2309.000000 -146.000000 ) ( 5121.000000 2313.000000 -146.000000 ) ( 5167.000000 2313.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5167.000000 2309.000000 -76.000000 ) ( 5167.000000 2313.000000 -76.000000 ) ( 5291.000000 2313.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8534/5131) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (5167.000000, 5121.000000, 5291.000000) / (-64.000000, 6.000000, 6.000000) // --> Vector info: d1 = 1.000005, 0.667243, 1.887360. Determinants: -85.408163, 0.444096, 429432.343211, -11900.000000 // --> Vector info: d2 = 1.000000, 0.500876, 0.500876. Determinants: 0.000000, 84.850967, -6469.535967, -11900.000000 ( 5291.000000 2732.000000 -6.000000 ) ( 5121.000000 2732.000000 -6.000000 ) ( 5167.000000 2732.000000 64.000000 ) ( ( 0.007177 -0.000037 -36.086752 ) ( 0.000000 -0.007130 0.543658 ) ) 04escapehouse/04wex4a 0 0 0 ( 5167.000000 2736.000000 64.000000 ) ( 5121.000000 2736.000000 -6.000000 ) ( 5291.000000 2736.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5167.000000 2736.000000 64.000000 ) ( 5167.000000 2732.000000 64.000000 ) ( 5121.000000 2732.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5121.000000 2736.000000 -6.000000 ) ( 5121.000000 2732.000000 -6.000000 ) ( 5291.000000 2732.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5291.000000 2736.000000 -6.000000 ) ( 5291.000000 2732.000000 -6.000000 ) ( 5291.000000 2732.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5291.000000 2736.000000 64.000000 ) ( 5291.000000 2732.000000 64.000000 ) ( 5167.000000 2732.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8536/5132) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex3c]: 128.000000/128.000000 // --> Vector A/B: (-2313.000000, -2313.000000, -2732.000000) / (146.000000, 76.000000, -64.000000) // --> Vector info: d1 = 0.585528, 0.835091, 1.333702. Determinants: -0.035990, 104.566688, -32523.529387, -29330.000000 // --> Vector info: d2 = 0.365384, 0.365472, 1.863019. Determinants: 104.815946, 0.036898, 231717.183905, -29330.000000 ( 5291.000000 2732.000000 64.000000 ) ( 5291.000000 2313.000000 -76.000000 ) ( 5291.000000 2313.000000 -146.000000 ) ( ( 0.000001 -0.003565 1.108883 ) ( -0.003574 -0.000001 -7.900347 ) ) 04escapehouse/04wex3c 0 0 0 ( 5295.000000 2313.000000 -146.000000 ) ( 5295.000000 2313.000000 -76.000000 ) ( 5295.000000 2732.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5295.000000 2313.000000 -146.000000 ) ( 5291.000000 2313.000000 -146.000000 ) ( 5291.000000 2313.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5295.000000 2313.000000 -76.000000 ) ( 5291.000000 2313.000000 -76.000000 ) ( 5291.000000 2732.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5295.000000 2732.000000 64.000000 ) ( 5291.000000 2732.000000 64.000000 ) ( 5291.000000 2732.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5295.000000 2732.000000 -6.000000 ) ( 5291.000000 2732.000000 -6.000000 ) ( 5291.000000 2313.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8538/5133) # points: 4 { brushDef { // Surface normal: 0.821982, 0.180483, -0.540159 // RotY/Z : 0.570626 / 0.216141. Vector texS/T: (-0.214462, 0.976732, 0.000000) / (-0.527591, -0.115843, -0.841563) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (1151.059360, 1160.924591, 1570.175481) / (-2930.050592, -2846.872006, -3013.229179) // --> Vector info: d1 = 0.936788, 1.515533, 1.515531. Determinants: -96.278205, -236.851907, -616592.679129, -35682.062384 // --> Vector info: d2 = 1.105224, 0.947386, 4.104135. Determinants: -236.316310, 95.737636, 513093.526732, -35682.062384 ( 5121.000000 2732.000000 -6.000000 ) ( 5121.000000 2313.000000 -146.000000 ) ( 5167.000000 2313.000000 -76.000000 ) ( ( 0.002698 0.006638 17.280186 ) ( 0.006623 -0.002683 -14.379593 ) ) 04escapehouse/04wex4a 0 0 0 ( 5163.712073 2312.278069 -73.839363 ) ( 5117.712073 2312.278069 -143.839363 ) ( 5117.712073 2731.278069 -3.839363 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5163.712073 2312.278069 -73.839363 ) ( 5167.000000 2313.000000 -76.000000 ) ( 5121.000000 2313.000000 -146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5117.712073 2312.278069 -143.839363 ) ( 5121.000000 2313.000000 -146.000000 ) ( 5121.000000 2732.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5117.712073 2731.278069 -3.839363 ) ( 5121.000000 2732.000000 -6.000000 ) ( 5167.000000 2732.000000 64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5163.712073 2731.278069 66.160637 ) ( 5167.000000 2732.000000 64.000000 ) ( 5167.000000 2313.000000 -76.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8541/5134) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-13230.000000, -13230.000000, -13108.000000) / (7333.000000, 7595.000000, 7595.000000) // --> Vector info: d1 = 1.874987, 0.000007, 0.000000. Determinants: 0.001633, 228.747571, -1737316.404617, -31964.000000 // --> Vector info: d2 = 1.562494, 1.562494, 0.687495. Determinants: 229.249672, 0.000030, 2983029.383302, -31964.000000 ( 7595.000000 -13108.000000 -4253.000000 ) ( 7595.000000 -13230.000000 -4253.000000 ) ( 7333.000000 -13230.000000 -4253.000000 ) ( ( 0.000000 -0.007156 54.352284 ) ( -0.007172 0.000000 -93.324658 ) ) 04escapehouse/04wex4a 0 0 0 ( 7333.000000 -13230.000000 -4257.000000 ) ( 7595.000000 -13230.000000 -4257.000000 ) ( 7595.000000 -13108.000000 -4257.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13230.000000 -4257.000000 ) ( 7333.000000 -13230.000000 -4253.000000 ) ( 7595.000000 -13230.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13230.000000 -4257.000000 ) ( 7595.000000 -13230.000000 -4253.000000 ) ( 7595.000000 -13108.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13108.000000 -4257.000000 ) ( 7595.000000 -13108.000000 -4253.000000 ) ( 7333.000000 -13108.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13108.000000 -4257.000000 ) ( 7333.000000 -13108.000000 -4253.000000 ) ( 7333.000000 -13230.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8543/5135) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2f]: 128.000000/128.000000 // --> Vector A/B: (7578.000000, 7595.000000, 7595.000000) / (4253.000000, 4253.000000, 4121.000000) // --> Vector info: d1 = 1.062499, 1.062499, 0.124999. Determinants: 0.000000, -15.937500, 65397.939639, -2244.000000 // --> Vector info: d2 = 0.437501, 0.562490, 0.562490. Determinants: -16.498489, 0.000000, 124043.799161, -2244.000000 ( 7595.000000 -13108.000000 -4121.000000 ) ( 7595.000000 -13108.000000 -4253.000000 ) ( 7578.000000 -13108.000000 -4253.000000 ) ( ( 0.000000 0.007102 -29.143467 ) ( 0.007352 0.000000 -55.277985 ) ) 04escapehouse/04wex2f 0 0 0 ( 7578.000000 -13104.000000 -4253.000000 ) ( 7595.000000 -13104.000000 -4253.000000 ) ( 7595.000000 -13104.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7578.000000 -13104.000000 -4253.000000 ) ( 7578.000000 -13108.000000 -4253.000000 ) ( 7595.000000 -13108.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13104.000000 -4253.000000 ) ( 7595.000000 -13108.000000 -4253.000000 ) ( 7595.000000 -13108.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13104.000000 -4121.000000 ) ( 7595.000000 -13108.000000 -4121.000000 ) ( 7578.000000 -13108.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7578.000000 -13104.000000 -4121.000000 ) ( 7578.000000 -13108.000000 -4121.000000 ) ( 7578.000000 -13108.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8544/5136) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2f]: 128.000000/128.000000 // --> Vector A/B: (7446.000000, 7464.000000, 7464.000000) / (4253.000000, 4253.000000, 4121.000000) // --> Vector info: d1 = 1.046874, 1.046874, 0.109374. Determinants: 0.000000, -16.875000, 69282.002265, -2376.000000 // --> Vector info: d2 = 0.437499, 0.562497, 0.562497. Determinants: -16.499748, 0.000000, 121817.628665, -2376.000000 ( 7464.000000 -13108.000000 -4121.000000 ) ( 7464.000000 -13108.000000 -4253.000000 ) ( 7446.000000 -13108.000000 -4253.000000 ) ( ( 0.000000 0.007102 -29.159092 ) ( 0.006944 0.000000 -51.270046 ) ) 04escapehouse/04wex2f 0 0 0 ( 7446.000000 -13104.000000 -4253.000000 ) ( 7464.000000 -13104.000000 -4253.000000 ) ( 7464.000000 -13104.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7446.000000 -13104.000000 -4253.000000 ) ( 7446.000000 -13108.000000 -4253.000000 ) ( 7464.000000 -13108.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7464.000000 -13104.000000 -4253.000000 ) ( 7464.000000 -13108.000000 -4253.000000 ) ( 7464.000000 -13108.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7464.000000 -13104.000000 -4121.000000 ) ( 7464.000000 -13108.000000 -4121.000000 ) ( 7446.000000 -13108.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7446.000000 -13104.000000 -4121.000000 ) ( 7446.000000 -13108.000000 -4121.000000 ) ( 7446.000000 -13108.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8545/5137) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2f]: 128.000000/128.000000 // --> Vector A/B: (7595.000000, 7595.000000, 7333.000000) / (4121.000000, 4113.000000, 4113.000000) // --> Vector info: d1 = 1.976563, 1.976563, 0.101573. Determinants: -14.999924, 0.000000, 109781.543409, -2096.000000 // --> Vector info: d2 = 0.460938, 0.523438, 0.523438. Determinants: 0.000000, 16.374750, -68446.472907, -2096.000000 ( 7333.000000 -13108.000000 -4113.000000 ) ( 7595.000000 -13108.000000 -4113.000000 ) ( 7595.000000 -13108.000000 -4121.000000 ) ( ( 0.007156 0.000000 -52.376691 ) ( 0.000000 -0.007812 32.655760 ) ) 04escapehouse/04wex2f 0 0 0 ( 7595.000000 -13104.000000 -4121.000000 ) ( 7595.000000 -13104.000000 -4113.000000 ) ( 7333.000000 -13104.000000 -4113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13104.000000 -4121.000000 ) ( 7595.000000 -13108.000000 -4121.000000 ) ( 7595.000000 -13108.000000 -4113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13104.000000 -4113.000000 ) ( 7595.000000 -13108.000000 -4113.000000 ) ( 7333.000000 -13108.000000 -4113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13104.000000 -4113.000000 ) ( 7333.000000 -13108.000000 -4113.000000 ) ( 7333.000000 -13108.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13104.000000 -4121.000000 ) ( 7333.000000 -13108.000000 -4121.000000 ) ( 7595.000000 -13108.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8546/5138) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (7595.000000, 7595.000000, 7333.000000) / (4113.000000, 4025.000000, 4025.000000) // --> Vector info: d1 = 2.750001, 2.749997, 0.874999. Determinants: -164.999832, -0.000999, 1189773.812336, -23056.000000 // --> Vector info: d2 = 0.000001, 0.625000, 0.625000. Determinants: -0.000010, 163.749750, -673502.666559, -23056.000000 ( 7333.000000 -13108.000000 -4025.000000 ) ( 7595.000000 -13108.000000 -4025.000000 ) ( 7595.000000 -13108.000000 -4113.000000 ) ( ( 0.007156 0.000000 -51.603653 ) ( 0.000000 -0.007102 29.211601 ) ) 04escapehouse/00crtesd 0 0 0 ( 7595.000000 -13104.000000 -4113.000000 ) ( 7595.000000 -13104.000000 -4025.000000 ) ( 7333.000000 -13104.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13104.000000 -4113.000000 ) ( 7595.000000 -13108.000000 -4113.000000 ) ( 7595.000000 -13108.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13104.000000 -4025.000000 ) ( 7595.000000 -13108.000000 -4025.000000 ) ( 7333.000000 -13108.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13104.000000 -4025.000000 ) ( 7333.000000 -13108.000000 -4025.000000 ) ( 7333.000000 -13108.000000 -4113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13104.000000 -4113.000000 ) ( 7333.000000 -13108.000000 -4113.000000 ) ( 7595.000000 -13108.000000 -4113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8547/5139) # points: 4 { brushDef { // Surface normal: 0.000000, -0.268458, -0.963291 // RotY/Z : 1.299004 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.963291, -0.268458) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (7595.000000, 7595.000000, 7333.000000) / (-11546.278266, -11672.927387, -11672.927387) // --> Vector info: d1 = 1.000000, 1.907286, 1.907296. Determinants: 0.001253, 237.709008, 2711462.765902, -33182.069857 // --> Vector info: d2 = 0.000000, 0.000003, 1.874979. Determinants: 237.464058, 0.000731, -1803531.087768, -33182.069857 ( 7333.000000 -13230.000000 -3991.000000 ) ( 7595.000000 -13230.000000 -3991.000000 ) ( 7595.000000 -13108.000000 -4025.000000 ) ( ( 0.000000 -0.007164 -81.714696 ) ( -0.007156 0.000000 54.352579 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 7595.000000 -13106.926167 -4021.146835 ) ( 7595.000000 -13228.926167 -3987.146835 ) ( 7333.000000 -13228.926167 -3987.146835 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13106.926167 -4021.146835 ) ( 7595.000000 -13108.000000 -4025.000000 ) ( 7595.000000 -13230.000000 -3991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7595.000000 -13228.926167 -3987.146835 ) ( 7595.000000 -13230.000000 -3991.000000 ) ( 7333.000000 -13230.000000 -3991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13228.926167 -3987.146835 ) ( 7333.000000 -13230.000000 -3991.000000 ) ( 7333.000000 -13108.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13106.926167 -4021.146835 ) ( 7333.000000 -13108.000000 -4025.000000 ) ( 7595.000000 -13108.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8548/5140) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (13108.000000, 13230.000000, 13230.000000) / (4253.000000, 4253.000000, 3991.000000) // --> Vector info: d1 = 0.000049, 0.875039, 0.875034. Determinants: -229.247521, -0.000596, 3004977.482122, -31964.000000 // --> Vector info: d2 = 1.000002, 0.999996, 2.864909. Determinants: 0.001423, 227.519319, -999622.365497, -31964.000000 ( 7595.000000 -13230.000000 -3991.000000 ) ( 7595.000000 -13230.000000 -4253.000000 ) ( 7595.000000 -13108.000000 -4253.000000 ) ( ( 0.007172 0.000000 -94.011309 ) ( 0.000000 -0.007118 31.273381 ) ) 04escapehouse/00crtesd 0 0 0 ( 7599.000000 -13108.000000 -4253.000000 ) ( 7599.000000 -13230.000000 -4253.000000 ) ( 7599.000000 -13230.000000 -3991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7599.000000 -13108.000000 -4253.000000 ) ( 7595.000000 -13108.000000 -4253.000000 ) ( 7595.000000 -13230.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7599.000000 -13230.000000 -4253.000000 ) ( 7595.000000 -13230.000000 -4253.000000 ) ( 7595.000000 -13230.000000 -3991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7599.000000 -13230.000000 -3991.000000 ) ( 7595.000000 -13230.000000 -3991.000000 ) ( 7595.000000 -13108.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7599.000000 -13108.000000 -4025.000000 ) ( 7595.000000 -13108.000000 -4025.000000 ) ( 7595.000000 -13108.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8552/5141) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-13212.000000, -13230.000000, -13230.000000) / (3996.000000, 3991.000000, 4253.000000) // --> Vector info: d1 = 0.876500, 0.749995, 0.750665. Determinants: -33.140936, -0.012051, -441943.467051, -4716.000000 // --> Vector info: d2 = 1.830235, 1.864871, 0.000139. Determinants: -0.248962, 33.565183, -146047.150384, -4716.000000 ( 7333.000000 -13230.000000 -4253.000000 ) ( 7333.000000 -13230.000000 -3991.000000 ) ( 7333.000000 -13212.000000 -3996.000000 ) ( ( 0.007027 0.000003 93.711507 ) ( 0.000053 -0.007117 30.968437 ) ) 04escapehouse/00crtesd 0 0 0 ( 7329.000000 -13212.000000 -3996.000000 ) ( 7329.000000 -13230.000000 -3991.000000 ) ( 7329.000000 -13230.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 -13212.000000 -3996.000000 ) ( 7333.000000 -13212.000000 -3996.000000 ) ( 7333.000000 -13230.000000 -3991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 -13230.000000 -3991.000000 ) ( 7333.000000 -13230.000000 -3991.000000 ) ( 7333.000000 -13230.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 -13230.000000 -4253.000000 ) ( 7333.000000 -13230.000000 -4253.000000 ) ( 7333.000000 -13212.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7329.000000 -13212.000000 -4253.000000 ) ( 7333.000000 -13212.000000 -4253.000000 ) ( 7333.000000 -13212.000000 -3996.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8554/5142) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-13212.000000, -13108.000000, -13108.000000) / (4253.000000, 4253.000000, 4025.000000) // --> Vector info: d1 = 0.000000, 0.748503, 0.748503. Determinants: -170.658623, 0.000000, -2254741.732856, -23712.000000 // --> Vector info: d2 = 0.000000, 0.000001, 1.625000. Determinants: -0.000217, 168.999901, -718759.449554, -23712.000000 ( 7315.000000 -13108.000000 -4025.000000 ) ( 7315.000000 -13108.000000 -4253.000000 ) ( 7315.000000 -13212.000000 -4253.000000 ) ( ( 0.007197 0.000000 95.088636 ) ( 0.000000 -0.007127 30.312055 ) ) 04escapehouse/00crtesd 0 0 0 ( 7311.000000 -13212.000000 -4253.000000 ) ( 7311.000000 -13108.000000 -4253.000000 ) ( 7311.000000 -13108.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7311.000000 -13212.000000 -4253.000000 ) ( 7315.000000 -13212.000000 -4253.000000 ) ( 7315.000000 -13108.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7311.000000 -13108.000000 -4253.000000 ) ( 7315.000000 -13108.000000 -4253.000000 ) ( 7315.000000 -13108.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7311.000000 -13108.000000 -4025.000000 ) ( 7315.000000 -13108.000000 -4025.000000 ) ( 7315.000000 -13212.000000 -3996.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7311.000000 -13212.000000 -3996.000000 ) ( 7315.000000 -13212.000000 -3996.000000 ) ( 7315.000000 -13212.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8555/5143) # points: 4 { brushDef { // Surface normal: 0.000000, -0.268599, -0.963252 // RotY/Z : 1.298858 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.963252, -0.268599) // Texture width/height [04wgrd4a]: 128.000000/128.000000 // --> Vector A/B: (7315.000000, 7315.000000, 7333.000000) / (-11653.163940, -11545.196352, -11545.196352) // --> Vector info: d1 = 0.999995, 1.776119, 1.776119. Determinants: 0.000000, -13.970235, -164740.847507, -1943.416579 // --> Vector info: d2 = 0.000008, 0.000001, 0.124999. Determinants: -13.495743, 0.000135, 98722.914255, -1943.416579 ( 7333.000000 -13108.000000 -4025.000000 ) ( 7315.000000 -13108.000000 -4025.000000 ) ( 7315.000000 -13212.000000 -3996.000000 ) ( ( 0.000000 0.007188 84.768675 ) ( 0.006944 0.000000 -50.798637 ) ) 04escapehouse/04wgrd4a 0 0 0 ( 7315.000000 -13210.925603 -3992.146992 ) ( 7315.000000 -13106.925603 -4021.146992 ) ( 7333.000000 -13106.925603 -4021.146992 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13210.925603 -3992.146992 ) ( 7315.000000 -13212.000000 -3996.000000 ) ( 7315.000000 -13108.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13106.925603 -4021.146992 ) ( 7315.000000 -13108.000000 -4025.000000 ) ( 7333.000000 -13108.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13106.925603 -4021.146992 ) ( 7333.000000 -13108.000000 -4025.000000 ) ( 7333.000000 -13212.000000 -3996.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13210.925603 -3992.146992 ) ( 7333.000000 -13212.000000 -3996.000000 ) ( 7315.000000 -13212.000000 -3996.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8556/5144) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2f]: 128.000000/128.000000 // --> Vector A/B: (7315.000000, 7333.000000, 7333.000000) / (4253.000000, 4253.000000, 4121.000000) // --> Vector info: d1 = 1.046874, 1.046874, 0.109374. Determinants: 0.000015, -16.875000, 69281.888554, -2376.000000 // --> Vector info: d2 = 0.445323, 0.570321, 0.570320. Determinants: -16.499748, -0.000024, 119637.672986, -2376.000000 ( 7333.000000 -13108.000000 -4121.000000 ) ( 7333.000000 -13108.000000 -4253.000000 ) ( 7315.000000 -13108.000000 -4253.000000 ) ( ( 0.000000 0.007102 -29.159044 ) ( 0.006944 0.000000 -50.352556 ) ) 04escapehouse/04wex2f 0 0 0 ( 7315.000000 -13104.000000 -4253.000000 ) ( 7333.000000 -13104.000000 -4253.000000 ) ( 7333.000000 -13104.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13104.000000 -4253.000000 ) ( 7315.000000 -13108.000000 -4253.000000 ) ( 7333.000000 -13108.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13104.000000 -4253.000000 ) ( 7333.000000 -13108.000000 -4253.000000 ) ( 7333.000000 -13108.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13104.000000 -4121.000000 ) ( 7333.000000 -13108.000000 -4121.000000 ) ( 7315.000000 -13108.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13104.000000 -4121.000000 ) ( 7315.000000 -13108.000000 -4121.000000 ) ( 7315.000000 -13108.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8557/5145) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-13108.000000, -13212.000000, -13212.000000) / (7315.000000, 7315.000000, 7333.000000) // --> Vector info: d1 = 0.124987, 0.873487, 0.873487. Determinants: 13.473015, 0.000000, 176370.302542, -1872.000000 // --> Vector info: d2 = 0.562490, 0.562490, 0.687502. Determinants: 0.000000, -13.001289, 94051.451877, -1872.000000 ( 7333.000000 -13212.000000 -4253.000000 ) ( 7315.000000 -13212.000000 -4253.000000 ) ( 7315.000000 -13108.000000 -4253.000000 ) ( ( -0.007197 0.000000 -94.214905 ) ( 0.000000 0.006945 -50.241160 ) ) 04escapehouse/04wex4a 0 0 0 ( 7315.000000 -13108.000000 -4257.000000 ) ( 7315.000000 -13212.000000 -4257.000000 ) ( 7333.000000 -13212.000000 -4257.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13108.000000 -4257.000000 ) ( 7315.000000 -13108.000000 -4253.000000 ) ( 7315.000000 -13212.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13212.000000 -4257.000000 ) ( 7315.000000 -13212.000000 -4253.000000 ) ( 7333.000000 -13212.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13212.000000 -4257.000000 ) ( 7333.000000 -13212.000000 -4253.000000 ) ( 7333.000000 -13108.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13108.000000 -4257.000000 ) ( 7333.000000 -13108.000000 -4253.000000 ) ( 7315.000000 -13108.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8558/5146) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (7333.000000, 7315.000000, 7315.000000) / (4025.000000, 4025.000000, 4113.000000) // --> Vector info: d1 = 1.500006, 1.500000, 0.874999. Determinants: -0.000461, 11.250026, -47653.979835, -1584.000000 // --> Vector info: d2 = 0.500001, 0.624995, 0.625000. Determinants: 10.999486, -0.000086, -81450.884679, -1584.000000 ( 7315.000000 -13108.000000 -4113.000000 ) ( 7315.000000 -13108.000000 -4025.000000 ) ( 7333.000000 -13108.000000 -4025.000000 ) ( ( 0.000000 -0.007102 30.084583 ) ( -0.006944 0.000000 51.421013 ) ) 04escapehouse/00crtesd 0 0 0 ( 7333.000000 -13104.000000 -4025.000000 ) ( 7315.000000 -13104.000000 -4025.000000 ) ( 7315.000000 -13104.000000 -4113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13104.000000 -4025.000000 ) ( 7333.000000 -13108.000000 -4025.000000 ) ( 7315.000000 -13108.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13104.000000 -4025.000000 ) ( 7315.000000 -13108.000000 -4025.000000 ) ( 7315.000000 -13108.000000 -4113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13104.000000 -4113.000000 ) ( 7315.000000 -13108.000000 -4113.000000 ) ( 7333.000000 -13108.000000 -4113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13104.000000 -4113.000000 ) ( 7333.000000 -13108.000000 -4113.000000 ) ( 7333.000000 -13108.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8559/5147) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex2f]: 128.000000/128.000000 // --> Vector A/B: (7333.000000, 7315.000000, 7315.000000) / (4113.000000, 4113.000000, 4121.000000) // --> Vector info: d1 = 0.976562, 0.976562, 0.914063. Determinants: 0.000000, 1.124983, -4767.679436, -144.000000 // --> Vector info: d2 = 0.460938, 0.585937, 0.585937. Determinants: 0.999985, 0.000000, -7399.263309, -144.000000 ( 7315.000000 -13108.000000 -4121.000000 ) ( 7315.000000 -13108.000000 -4113.000000 ) ( 7333.000000 -13108.000000 -4113.000000 ) ( ( 0.000000 -0.007812 33.108885 ) ( -0.006944 0.000000 51.383773 ) ) 04escapehouse/04wex2f 0 0 0 ( 7333.000000 -13104.000000 -4113.000000 ) ( 7315.000000 -13104.000000 -4113.000000 ) ( 7315.000000 -13104.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13104.000000 -4113.000000 ) ( 7333.000000 -13108.000000 -4113.000000 ) ( 7315.000000 -13108.000000 -4113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13104.000000 -4113.000000 ) ( 7315.000000 -13108.000000 -4113.000000 ) ( 7315.000000 -13108.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13104.000000 -4121.000000 ) ( 7315.000000 -13108.000000 -4121.000000 ) ( 7333.000000 -13108.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13104.000000 -4121.000000 ) ( 7333.000000 -13108.000000 -4121.000000 ) ( 7333.000000 -13108.000000 -4113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8560/5148) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-7333.000000, -7315.000000, -7315.000000) / (4253.000000, 4253.000000, 3996.000000) // --> Vector info: d1 = 0.877154, 1.002166, 1.001512. Determinants: -32.128186, -0.011776, -239603.621025, -4626.000000 // --> Vector info: d2 = 0.000005, 0.000050, 1.830280. Determinants: -0.011489, 32.944136, -140195.682596, -4626.000000 ( 7315.000000 -13212.000000 -3996.000000 ) ( 7315.000000 -13212.000000 -4253.000000 ) ( 7333.000000 -13212.000000 -4253.000000 ) ( ( 0.006945 0.000003 51.794989 ) ( 0.000002 -0.007122 30.306027 ) ) 04escapehouse/00crtesd 0 0 0 ( 7333.000000 -13216.000000 -4253.000000 ) ( 7315.000000 -13216.000000 -4253.000000 ) ( 7315.000000 -13216.000000 -3996.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13216.000000 -4253.000000 ) ( 7333.000000 -13212.000000 -4253.000000 ) ( 7315.000000 -13212.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13216.000000 -4253.000000 ) ( 7315.000000 -13212.000000 -4253.000000 ) ( 7315.000000 -13212.000000 -3996.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7315.000000 -13216.000000 -3996.000000 ) ( 7315.000000 -13212.000000 -3996.000000 ) ( 7333.000000 -13212.000000 -3996.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7333.000000 -13216.000000 -3996.000000 ) ( 7333.000000 -13212.000000 -3996.000000 ) ( 7333.000000 -13212.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8561/5149) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (-4147.000000, -4899.000000, -4899.000000) / (5250.000000, 5250.000000, 6650.000000) // --> Vector info: d1 = 0.733324, 2.074693, 2.074693. Determinants: 1877.917562, 0.000000, 7015681.134437, -1052800.000000 // --> Vector info: d2 = 0.875038, 0.875038, 5.874991. Determinants: 0.000000, -3759.964856, 18818575.330013, -1052800.000000 ( 4899.000000 -18209.000000 -6650.000000 ) ( 4899.000000 -18209.000000 -5250.000000 ) ( 4147.000000 -18209.000000 -5250.000000 ) ( ( -0.001784 0.000000 -6.663831 ) ( 0.000000 0.003571 -17.874787 ) ) 04escapehouse/00cliff3 0 0 0 ( 4147.000000 -18213.000000 -5250.000000 ) ( 4899.000000 -18213.000000 -5250.000000 ) ( 4899.000000 -18213.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4147.000000 -18213.000000 -5250.000000 ) ( 4147.000000 -18209.000000 -5250.000000 ) ( 4899.000000 -18209.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4899.000000 -18213.000000 -5250.000000 ) ( 4899.000000 -18209.000000 -5250.000000 ) ( 4899.000000 -18209.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4899.000000 -18213.000000 -6650.000000 ) ( 4899.000000 -18209.000000 -6650.000000 ) ( 4147.000000 -18209.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4147.000000 -18213.000000 -6650.000000 ) ( 4147.000000 -18209.000000 -6650.000000 ) ( 4147.000000 -18209.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8562/5150) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-17518.000000, -17366.000000, -18209.000000) / (4907.000000, 4340.000000, 4147.000000) // --> Vector info: d1 = 3.000000, 7.195965, 6.962646. Determinants: -942.113287, 3501.734004, -35208900.432524, -507317.000000 // --> Vector info: d2 = 0.000000, 0.000001, 6.171419. Determinants: 3499.193480, 938.056416, 56695828.523233, -507317.000000 ( 4147.000000 -18209.000000 -6650.000000 ) ( 4340.000000 -17366.000000 -6650.000000 ) ( 4907.000000 -17518.000000 -6650.000000 ) ( ( 0.001857 -0.006902 69.402170 ) ( -0.006897 -0.001849 -111.756217 ) ) common/glass 0 0 0 ( 4907.000000 -17518.000000 -6654.000000 ) ( 4340.000000 -17366.000000 -6654.000000 ) ( 4147.000000 -18209.000000 -6654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4907.000000 -17518.000000 -6654.000000 ) ( 4907.000000 -17518.000000 -6650.000000 ) ( 4340.000000 -17366.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4340.000000 -17366.000000 -6654.000000 ) ( 4340.000000 -17366.000000 -6650.000000 ) ( 4147.000000 -18209.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4147.000000 -18209.000000 -6654.000000 ) ( 4147.000000 -18209.000000 -6650.000000 ) ( 4899.000000 -18209.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4899.000000 -18209.000000 -6654.000000 ) ( 4899.000000 -18209.000000 -6650.000000 ) ( 5258.000000 -17667.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5258.000000 -17667.000000 -6654.000000 ) ( 5258.000000 -17667.000000 -6650.000000 ) ( 4907.000000 -17518.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8563/5151) # points: 4 { brushDef { // Surface normal: -0.216895, -0.809077, 0.546215 // RotY/Z : -0.577839 / -1.832716. Vector texS/T: (0.965895, -0.258935, 0.000000) / (-0.141434, -0.527586, -0.837645) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (8653.044480, 8688.644603, 9275.665045) / (12447.223022, 14118.575059, 14118.575059) // --> Vector info: d1 = 0.812539, 1.060055, 5.256021. Determinants: -7012.935537, 4.079919, 59835263.003574, -981117.812396 // --> Vector info: d2 = 12.134771, 0.196220, 0.196558. Determinants: -0.564251, 7008.185478, -99133205.453084, -981117.812396 ( 4907.000000 -17518.000000 -6650.000000 ) ( 4340.000000 -17366.000000 -6650.000000 ) ( 4542.000000 -16475.000000 -5250.000000 ) ( ( 0.007148 -0.000004 -60.986828 ) ( 0.000001 -0.007143 101.041082 ) ) 04escapehouse/04wex4a 0 0 0 ( 4542.867582 -16471.763691 -5252.184859 ) ( 4340.867582 -17362.763691 -6652.184859 ) ( 4907.867582 -17514.763691 -6652.184859 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4542.867582 -16471.763691 -5252.184859 ) ( 4542.000000 -16475.000000 -5250.000000 ) ( 4340.000000 -17366.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4340.867582 -17362.763691 -6652.184859 ) ( 4340.000000 -17366.000000 -6650.000000 ) ( 4907.000000 -17518.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4907.867582 -17514.763691 -6652.184859 ) ( 4907.000000 -17518.000000 -6650.000000 ) ( 5261.000000 -16667.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5261.867582 -16663.763691 -5252.184859 ) ( 5261.000000 -16667.000000 -5250.000000 ) ( 4542.000000 -16475.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8564/5152) # points: 4 { brushDef { // Surface normal: -0.833501, 0.552517, 0.000170 // RotY/Z : -0.000170 / 2.556211. Vector texS/T: (-0.552517, -0.833501, 0.000000) / (-0.000141, 0.000094, -1.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (12470.442019, 10883.161956, 11820.330534) / (5247.600343, 5247.600343, 6647.600363) // --> Vector info: d1 = 0.432412, 3.266940, 1.593744. Determinants: 3968.339213, -0.600903, -50444692.582213, -2222192.120886 // --> Vector info: d2 = 0.875037, 0.875037, 5.874990. Determinants: 0.000000, -7936.326137, 39702166.997855, -2222192.120886 ( 5258.000000 -17667.000000 -6650.000000 ) ( 5776.000000 -16886.000000 -5250.000000 ) ( 4899.000000 -18209.000000 -5250.000000 ) ( ( -0.001786 0.000000 22.700419 ) ( 0.000000 0.003571 -17.866217 ) ) 04escapehouse/00cliff3 0 0 0 ( 4902.334005 -18211.210070 -5250.000679 ) ( 5779.334005 -16888.210070 -5250.000679 ) ( 5261.334005 -17669.210070 -6650.000679 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4902.334005 -18211.210070 -5250.000679 ) ( 4899.000000 -18209.000000 -5250.000000 ) ( 5776.000000 -16886.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5779.334005 -16888.210070 -5250.000679 ) ( 5776.000000 -16886.000000 -5250.000000 ) ( 5258.000000 -17667.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5261.334005 -17669.210070 -6650.000679 ) ( 5258.000000 -17667.000000 -6650.000000 ) ( 4899.000000 -18209.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4902.334005 -18211.210070 -6650.000679 ) ( 4899.000000 -18209.000000 -6650.000000 ) ( 4899.000000 -18209.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8566/5153) # points: 4 { brushDef { // Surface normal: -0.326884, -0.768699, 0.549771 // RotY/Z : -0.582090 / -1.972873. Vector texS/T: (0.920250, -0.391330, 0.000000) / (-0.215142, -0.505927, -0.835315) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (11752.301051, 11923.362217, 11363.731981) / (13361.848238, 11685.834194, 11685.834194) // --> Vector info: d1 = 1.951068, 0.723243, 4.723257. Determinants: 6704.079944, -2.880798, -80579873.280113, -937948.133773 // --> Vector info: d2 = 12.211582, 0.241458, 0.241464. Determinants: 0.009598, -6698.842468, 78054972.913172, -937948.133773 ( 5261.000000 -16667.000000 -5250.000000 ) ( 5776.000000 -16886.000000 -5250.000000 ) ( 5258.000000 -17667.000000 -6650.000000 ) ( ( -0.007148 0.000003 85.910799 ) ( 0.000000 0.007142 -83.218858 ) ) 04escapehouse/04wex4a 0 0 0 ( 5259.307535 -17663.925203 -6652.199085 ) ( 5777.307535 -16882.925203 -5252.199085 ) ( 5262.307535 -16663.925203 -5252.199085 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5259.307535 -17663.925203 -6652.199085 ) ( 5258.000000 -17667.000000 -6650.000000 ) ( 5776.000000 -16886.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5777.307535 -16882.925203 -5252.199085 ) ( 5776.000000 -16886.000000 -5250.000000 ) ( 5261.000000 -16667.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5262.307535 -16663.925203 -5252.199085 ) ( 5261.000000 -16667.000000 -5250.000000 ) ( 4907.000000 -17518.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4908.307535 -17514.925203 -6652.199085 ) ( 4907.000000 -17518.000000 -6650.000000 ) ( 5258.000000 -17667.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8567/5154) # points: 4 { brushDef { // Surface normal: 0.983481, -0.178815, -0.028099 // RotY/Z : 0.028103 / -0.179853. Vector texS/T: (0.178885, 0.983870, 0.000000) / (-0.027646, 0.005027, -0.999605) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-16309.522057, -15396.759109, -15407.939448) / (6440.097835, 5039.544802, 5039.544802) // --> Vector info: d1 = 0.000006, 0.000006, 0.068311. Determinants: 95.665355, 62.346649, 1158737.604530, -15658.658946 // --> Vector info: d2 = 12.796875, 0.855759, 0.900337. Determinants: 62.434630, -92.816086, 1415641.750132, -15658.658946 ( 4540.000000 -16486.000000 -5250.000000 ) ( 4542.000000 -16475.000000 -5250.000000 ) ( 4340.000000 -17366.000000 -6650.000000 ) ( ( -0.006109 -0.003982 -73.999798 ) ( -0.003987 0.005927 -90.406321 ) ) 04escapehouse/04wex4a 0 0 0 ( 4336.066074 -17365.284741 -6649.887602 ) ( 4538.066074 -16474.284741 -5249.887602 ) ( 4536.066074 -16485.284741 -5249.887602 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4336.066074 -17365.284741 -6649.887602 ) ( 4340.000000 -17366.000000 -6650.000000 ) ( 4542.000000 -16475.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4538.066074 -16474.284741 -5249.887602 ) ( 4542.000000 -16475.000000 -5250.000000 ) ( 4540.000000 -16486.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4536.066074 -16485.284741 -5249.887602 ) ( 4540.000000 -16486.000000 -5250.000000 ) ( 4340.000000 -17366.000000 -6632.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4336.066074 -17365.284741 -6631.887602 ) ( 4340.000000 -17366.000000 -6632.000000 ) ( 4340.000000 -17366.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8572/5155) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (-4094.000000, -4147.000000, -4147.000000) / (5250.000000, 5250.000000, 6650.000000) // --> Vector info: d1 = 0.637532, 0.733663, 0.733663. Determinants: 134.583356, 0.000000, 503679.360002, -74200.000000 // --> Vector info: d2 = 0.875037, 0.875037, 5.874990. Determinants: 0.000000, -264.997523, 1326309.236268, -74200.000000 ( 4147.000000 -18209.000000 -6650.000000 ) ( 4147.000000 -18209.000000 -5250.000000 ) ( 4094.000000 -18209.000000 -5250.000000 ) ( ( -0.001814 0.000000 -6.788132 ) ( 0.000000 0.003571 -17.874788 ) ) 04escapehouse/00cliff3 0 0 0 ( 4094.000000 -18213.000000 -5250.000000 ) ( 4147.000000 -18213.000000 -5250.000000 ) ( 4147.000000 -18213.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4094.000000 -18213.000000 -5250.000000 ) ( 4094.000000 -18209.000000 -5250.000000 ) ( 4147.000000 -18209.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4147.000000 -18213.000000 -5250.000000 ) ( 4147.000000 -18209.000000 -5250.000000 ) ( 4147.000000 -18209.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4147.000000 -18213.000000 -6650.000000 ) ( 4147.000000 -18209.000000 -6650.000000 ) ( 4094.000000 -18209.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4094.000000 -18213.000000 -6650.000000 ) ( 4094.000000 -18209.000000 -6650.000000 ) ( 4094.000000 -18209.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8574/5156) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-17366.000000, -17360.000000, -18209.000000) / (4340.000000, 4287.000000, 4094.000000) // --> Vector info: d1 = 1.000000, 1.377802, 2.144271. Determinants: -32.292796, 325.352326, -2018980.784173, -46155.000000 // --> Vector info: d2 = 0.000000, 0.000003, 6.167194. Determinants: 326.860525, 37.005732, 5515655.000523, -46155.000000 ( 4094.000000 -18209.000000 -6650.000000 ) ( 4287.000000 -17360.000000 -6650.000000 ) ( 4340.000000 -17366.000000 -6650.000000 ) ( ( 0.000700 -0.007049 43.743490 ) ( -0.007082 -0.000802 -119.502871 ) ) common/glass 0 0 0 ( 4340.000000 -17366.000000 -6654.000000 ) ( 4287.000000 -17360.000000 -6654.000000 ) ( 4094.000000 -18209.000000 -6654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4340.000000 -17366.000000 -6654.000000 ) ( 4340.000000 -17366.000000 -6650.000000 ) ( 4287.000000 -17360.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4287.000000 -17360.000000 -6654.000000 ) ( 4287.000000 -17360.000000 -6650.000000 ) ( 4094.000000 -18209.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4094.000000 -18209.000000 -6654.000000 ) ( 4094.000000 -18209.000000 -6650.000000 ) ( 4147.000000 -18209.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4147.000000 -18209.000000 -6654.000000 ) ( 4147.000000 -18209.000000 -6650.000000 ) ( 4340.000000 -17366.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8576/5157) # points: 4 { brushDef { // Surface normal: -0.112489, -0.993653, 0.000000 // RotY/Z : 0.000000 / -1.683524. Vector texS/T: (0.993653, -0.112489, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6212.599580, 6212.599580, 6265.938122) / (6624.000000, 6650.000000, 6650.000000) // --> Vector info: d1 = 0.000000, 0.184475, 0.184475. Determinants: 0.000000, -9.839625, 65177.672755, -1386.802077 // --> Vector info: d2 = 0.000000, 0.000002, 0.377806. Determinants: -9.822893, -0.000121, 61026.499079, -1386.802077 ( 4340.000000 -17366.000000 -6650.000000 ) ( 4287.000000 -17360.000000 -6650.000000 ) ( 4287.000000 -17360.000000 -6624.000000 ) ( ( 0.000000 0.007095 -46.998540 ) ( 0.007083 0.000000 -44.005197 ) ) 04escapehouse/04wex4a 0 0 0 ( 4287.449956 -17356.025388 -6624.000000 ) ( 4287.449956 -17356.025388 -6650.000000 ) ( 4340.449956 -17362.025388 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4287.449956 -17356.025388 -6624.000000 ) ( 4287.000000 -17360.000000 -6624.000000 ) ( 4287.000000 -17360.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4287.449956 -17356.025388 -6650.000000 ) ( 4287.000000 -17360.000000 -6650.000000 ) ( 4340.000000 -17366.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4340.449956 -17362.025388 -6650.000000 ) ( 4340.000000 -17366.000000 -6650.000000 ) ( 4340.000000 -17366.000000 -6632.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4340.449956 -17362.025388 -6632.000000 ) ( 4340.000000 -17366.000000 -6632.000000 ) ( 4287.000000 -17360.000000 -6624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8579/5158) # points: 4 { brushDef { // Surface normal: -0.258935, -0.965895, 0.000000 // RotY/Z : 0.000000 / -1.832716. Vector texS/T: (0.965895, -0.258935, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (9275.665045, 8688.644603, 8688.644603) / (6650.000000, 6650.000000, 7350.000000) // --> Vector info: d1 = 0.816982, 5.012947, 5.012941. Determinants: 2937.175708, 0.003641, -27579991.767576, -410914.309802 // --> Vector info: d2 = 0.999992, 0.999999, 6.000000. Determinants: 0.005173, -2935.102318, 19107471.426736, -410914.309802 ( 4340.000000 -17366.000000 -7350.000000 ) ( 4340.000000 -17366.000000 -6650.000000 ) ( 4907.000000 -17518.000000 -6650.000000 ) ( ( -0.007148 0.000000 67.118597 ) ( 0.000000 0.007143 -46.499893 ) ) 04escapehouse/04wex4a 0 0 0 ( 4908.035739 -17514.136421 -6650.000000 ) ( 4341.035739 -17362.136421 -6650.000000 ) ( 4341.035739 -17362.136421 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4908.035739 -17514.136421 -6650.000000 ) ( 4907.000000 -17518.000000 -6650.000000 ) ( 4340.000000 -17366.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4341.035739 -17362.136421 -6650.000000 ) ( 4340.000000 -17366.000000 -6650.000000 ) ( 4340.000000 -17366.000000 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4341.035739 -17362.136421 -7350.000000 ) ( 4340.000000 -17366.000000 -7350.000000 ) ( 4907.000000 -17518.000000 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4908.035739 -17514.136421 -7350.000000 ) ( 4907.000000 -17518.000000 -7350.000000 ) ( 4907.000000 -17518.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8581/5159) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (-4094.000000, -4899.000000, -4899.000000) / (6650.000000, 6650.000000, 7350.000000) // --> Vector info: d1 = 1.312498, 1.312498, 0.999998. Determinants: 0.000000, 251.562645, -2412484.397012, -563500.000000 // --> Vector info: d2 = 0.374997, 1.093747, 1.093746. Determinants: 503.125164, 0.000384, 1848481.250314, -563500.000000 ( 4899.000000 -18209.000000 -7350.000000 ) ( 4899.000000 -18209.000000 -6650.000000 ) ( 4094.000000 -18209.000000 -6650.000000 ) ( ( 0.000000 -0.000446 4.281250 ) ( -0.000893 0.000000 -3.280357 ) ) 04escapehouse/00cliff3 0 0 0 ( 4094.000000 -18213.000000 -6650.000000 ) ( 4899.000000 -18213.000000 -6650.000000 ) ( 4899.000000 -18213.000000 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4094.000000 -18213.000000 -6650.000000 ) ( 4094.000000 -18209.000000 -6650.000000 ) ( 4899.000000 -18209.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4899.000000 -18213.000000 -6650.000000 ) ( 4899.000000 -18209.000000 -6650.000000 ) ( 4899.000000 -18209.000000 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4899.000000 -18213.000000 -7350.000000 ) ( 4899.000000 -18209.000000 -7350.000000 ) ( 4094.000000 -18209.000000 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4094.000000 -18213.000000 -7350.000000 ) ( 4094.000000 -18209.000000 -7350.000000 ) ( 4094.000000 -18209.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8582/5160) # points: 4 { brushDef { // Surface normal: -0.833703, 0.552213, 0.000000 // RotY/Z : 0.000000 / 2.556576. Vector texS/T: (-0.552213, -0.833703, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cliff3]: 256.000000/128.000000 // --> Vector A/B: (12475.608630, 11825.497101, 11825.497101) / (6650.000000, 6650.000000, 7350.000000) // --> Vector info: d1 = 0.358103, 0.648436, 0.648436. Determinants: 203.233185, 0.000000, -2698422.282527, -455078.070225 // --> Vector info: d2 = 0.468747, 0.468747, 1.093747. Determinants: 0.000000, -406.319706, 2488709.391125, -455078.070225 ( 5258.000000 -17667.000000 -7350.000000 ) ( 5258.000000 -17667.000000 -6650.000000 ) ( 4899.000000 -18209.000000 -6650.000000 ) ( ( -0.000447 0.000000 5.929581 ) ( 0.000000 0.000893 -5.468753 ) ) 04escapehouse/00cliff3 0 0 0 ( 4902.334812 -18211.208852 -6650.000000 ) ( 5261.334812 -17669.208852 -6650.000000 ) ( 5261.334812 -17669.208852 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4902.334812 -18211.208852 -6650.000000 ) ( 4899.000000 -18209.000000 -6650.000000 ) ( 5258.000000 -17667.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5261.334812 -17669.208852 -6650.000000 ) ( 5258.000000 -17667.000000 -6650.000000 ) ( 5258.000000 -17667.000000 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5261.334812 -17669.208852 -7350.000000 ) ( 5258.000000 -17667.000000 -7350.000000 ) ( 4899.000000 -18209.000000 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4902.334812 -18211.208852 -7350.000000 ) ( 4899.000000 -18209.000000 -7350.000000 ) ( 4899.000000 -18209.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8583/5161) # points: 4 { brushDef { // Surface normal: -0.390752, -0.920496, 0.000000 // RotY/Z : 0.000000 / -1.972245. Vector texS/T: (0.920496, -0.390752, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (11743.381696, 11362.065554, 11362.065554) / (6650.000000, 6650.000000, 7350.000000) // --> Vector info: d1 = 0.715752, 3.441789, 3.441776. Determinants: 1908.226250, 0.004909, -22600111.223608, -266921.299263 // --> Vector info: d2 = 0.999986, 0.999993, 5.999993. Determinants: 0.004966, -1906.580643, 12411785.295107, -266921.299263 ( 4907.000000 -17518.000000 -7350.000000 ) ( 4907.000000 -17518.000000 -6650.000000 ) ( 5258.000000 -17667.000000 -6650.000000 ) ( ( -0.007149 0.000000 84.669568 ) ( 0.000000 0.007143 -46.499793 ) ) 04escapehouse/04wex4a 0 0 0 ( 5259.563008 -17663.318016 -6650.000000 ) ( 4908.563008 -17514.318016 -6650.000000 ) ( 4908.563008 -17514.318016 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5259.563008 -17663.318016 -6650.000000 ) ( 5258.000000 -17667.000000 -6650.000000 ) ( 4907.000000 -17518.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4908.563008 -17514.318016 -6650.000000 ) ( 4907.000000 -17518.000000 -6650.000000 ) ( 4907.000000 -17518.000000 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4908.563008 -17514.318016 -7350.000000 ) ( 4907.000000 -17518.000000 -7350.000000 ) ( 5258.000000 -17667.000000 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5259.563008 -17663.318016 -7350.000000 ) ( 5258.000000 -17667.000000 -7350.000000 ) ( 5258.000000 -17667.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8584/5162) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (-17518.000000, -17366.000000, -17360.000000) / (4907.000000, 4340.000000, 4287.000000) // --> Vector info: d1 = 3.000000, 7.195965, 7.568856. Determinants: -10.957247, 31.503562, -360499.038364, -4654.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.060729. Determinants: 34.432472, 9.230584, 557893.567778, -4654.000000 ( 4287.000000 -17360.000000 -7350.000000 ) ( 4340.000000 -17366.000000 -7350.000000 ) ( 4907.000000 -17518.000000 -7350.000000 ) ( ( 0.002354 -0.006769 77.460043 ) ( -0.007398 -0.001983 -119.873994 ) ) 04escapehouse/04wex4a 0 0 0 ( 4907.000000 -17518.000000 -7354.000000 ) ( 4340.000000 -17366.000000 -7354.000000 ) ( 4287.000000 -17360.000000 -7354.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4907.000000 -17518.000000 -7354.000000 ) ( 4907.000000 -17518.000000 -7350.000000 ) ( 4340.000000 -17366.000000 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4340.000000 -17366.000000 -7354.000000 ) ( 4340.000000 -17366.000000 -7350.000000 ) ( 4287.000000 -17360.000000 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4287.000000 -17360.000000 -7354.000000 ) ( 4287.000000 -17360.000000 -7350.000000 ) ( 4094.000000 -18209.000000 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4094.000000 -18209.000000 -7354.000000 ) ( 4094.000000 -18209.000000 -7350.000000 ) ( 4899.000000 -18209.000000 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4899.000000 -18209.000000 -7354.000000 ) ( 4899.000000 -18209.000000 -7350.000000 ) ( 5258.000000 -17667.000000 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5258.000000 -17667.000000 -7354.000000 ) ( 5258.000000 -17667.000000 -7350.000000 ) ( 4907.000000 -17518.000000 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8585/5163) # points: 4 { brushDef { // Surface normal: -0.112489, -0.993653, 0.000000 // RotY/Z : 0.000000 / -1.683524. Vector texS/T: (0.993653, -0.112489, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (6265.938122, 6212.599580, 6212.599580) / (6650.000000, 6650.000000, 7350.000000) // --> Vector info: d1 = 1.000000, 1.377802, 1.377802. Determinants: 264.461077, 0.000000, -1694433.725264, -37336.978989 // --> Vector info: d2 = 0.000000, 0.000003, 5.000000. Determinants: 0.002133, -266.692543, 1773492.044909, -37336.978989 ( 4287.000000 -17360.000000 -7350.000000 ) ( 4287.000000 -17360.000000 -6650.000000 ) ( 4340.000000 -17366.000000 -6650.000000 ) ( ( -0.007083 0.000000 45.382186 ) ( 0.000000 0.007143 -47.499613 ) ) 04escapehouse/04wex4a 0 0 0 ( 4340.449956 -17362.025388 -6650.000000 ) ( 4287.449956 -17356.025388 -6650.000000 ) ( 4287.449956 -17356.025388 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4340.449956 -17362.025388 -6650.000000 ) ( 4340.000000 -17366.000000 -6650.000000 ) ( 4287.000000 -17360.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4287.449956 -17356.025388 -6650.000000 ) ( 4287.000000 -17360.000000 -6650.000000 ) ( 4287.000000 -17360.000000 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4287.449956 -17356.025388 -7350.000000 ) ( 4287.000000 -17360.000000 -7350.000000 ) ( 4340.000000 -17366.000000 -7350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4340.449956 -17362.025388 -7350.000000 ) ( 4340.000000 -17366.000000 -7350.000000 ) ( 4340.000000 -17366.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8590/5164) # points: 4 { brushDef { // Surface normal: 0.000000, -0.843511, 0.537112 // RotY/Z : -0.567010 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.537112, -0.843511) // Texture width/height [04wex4a]: 128.000000/128.000000 // --> Vector A/B: (4340.000000, 4540.000000, 4486.000000) / (14921.657204, 13283.266530, 13283.266530) // --> Vector info: d1 = 0.068317, 0.068311, 0.449996. Determinants: 625.348748, 76.336644, -3859127.003829, -88473.096385 // --> Vector info: d2 = 12.692205, 0.900337, 0.947018. Determinants: 76.480819, -627.424793, 7907372.209678, -88473.096385 ( 4486.000000 -16486.000000 -5250.000000 ) ( 4540.000000 -16486.000000 -5250.000000 ) ( 4340.000000 -17366.000000 -6632.000000 ) ( ( -0.007068 -0.000863 43.619215 ) ( -0.000864 0.007092 -89.376008 ) ) 04escapehouse/04wex4a 0 0 0 ( 4340.000000 -17362.625957 -6634.148450 ) ( 4540.000000 -16482.625957 -5252.148450 ) ( 4486.000000 -16482.625957 -5252.148450 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4340.000000 -17362.625957 -6634.148450 ) ( 4340.000000 -17366.000000 -6632.000000 ) ( 4540.000000 -16486.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4540.000000 -16482.625957 -5252.148450 ) ( 4540.000000 -16486.000000 -5250.000000 ) ( 4486.000000 -16486.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4486.000000 -16482.625957 -5252.148450 ) ( 4486.000000 -16486.000000 -5250.000000 ) ( 4287.000000 -17360.000000 -6624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4287.000000 -17356.625957 -6626.148450 ) ( 4287.000000 -17360.000000 -6624.000000 ) ( 4340.000000 -17366.000000 -6632.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } } { "light" "425" "origin" "-271 103 78" "classname" "light" } { "light" "234" "origin" "-271 471 78" "classname" "light" } { "light" "306" "origin" "131 471 78" "classname" "light" } { "light" "270" "origin" "131 103 78" "classname" "light" } { "light" "276" "origin" "295 -115 360" "classname" "light" } { "light" "42" "origin" "666 -1470 360" "classname" "light" } { "light" "66" "origin" "-5 700 59" "classname" "light" } { "light" "408" "origin" "-5 700 157" "classname" "light" } { "light" "251" "origin" "-169 700 78" "classname" "light" } { "light" "48" "origin" "-5 700 -19" "classname" "light" } { "light" "209" "origin" "66 700 96" "classname" "light" } { "light" "324" "origin" "-77 700 96" "classname" "light" } { "light" "437" "origin" "-70 700 360" "classname" "light" } { "light" "120" "origin" "-201 700 78" "classname" "light" } { "light" "270" "origin" "131 700 360" "classname" "light" } { "light" "35" "origin" "1205 -807 360" "classname" "light" } { "light" "209" "origin" "1264 -255 78" "classname" "light" } { "light" "276" "origin" "1390 -601 78" "classname" "light" } { "light" "425" "origin" "1517 -951 78" "classname" "light" } { "light" "209" "origin" "1143 -691 78" "classname" "light" } { "light" "179" "origin" "1017 -345 78" "classname" "light" } { "light" "257" "origin" "1409 -1420 78" "classname" "light" } { "light" "245" "origin" "1271 -1041 78" "classname" "light" } { "light" "221" "origin" "1655 -1330 78" "classname" "light" } { "light" "1068" "origin" "-56 -974 78" "classname" "light" } { "light" "443" "origin" "-43 -974 360" "classname" "light" } { "light" "341" "origin" "6804 -4402 -2577" "classname" "light" } { "light" "365" "origin" "6804 -4997 -2577" "classname" "light" } { "light" "48" "origin" "6804 -4699 -2393" "classname" "light" } { "light" "408" "origin" "7504 -4997 -2577" "classname" "light" } { "light" "347" "origin" "7469 -4402 -2577" "classname" "light" } { "light" "60" "origin" "7469 -4699 -2393" "classname" "light" } { "light" "558" "origin" "6471 -4699 -2577" "classname" "light" } { "light" "642" "origin" "6471 -5399 -2577" "classname" "light" } { "light" "425" "origin" "7801 -5399 -2577" "classname" "light" } { "light" "425" "origin" "6804 -5102 -2577" "classname" "light" } { "light" "48" "origin" "6804 -5399 -2393" "classname" "light" } { "light" "378" "origin" "7469 -5697 -2577" "classname" "light" } { "light" "312" "origin" "7469 -5102 -2577" "classname" "light" } { "light" "42" "origin" "7469 -5399 -2393" "classname" "light" } { "light" "528" "origin" "6471 -6099 -2577" "classname" "light" } { "light" "341" "origin" "7801 -6099 -2577" "classname" "light" } { "light" "60" "origin" "6804 -6099 -2393" "classname" "light" } { "light" "347" "origin" "6804 -5802 -2577" "classname" "light" } { "light" "312" "origin" "7469 -5802 -2577" "classname" "light" } { "light" "318" "origin" "7469 -6397 -2577" "classname" "light" } { "light" "378" "origin" "6804 -6397 -2577" "classname" "light" } { "light" "390" "origin" "2257 2087 -358" "classname" "light" } { "light" "408" "origin" "892 2087 -358" "classname" "light" } { "light" "528" "origin" "1575 2273 -358" "classname" "light" } { "light" "384" "origin" "1575 2437 -358" "classname" "light" } { "light" "833" "origin" "983 459 157" "classname" "light" } { "light" "810" "origin" "983 459 -19" "classname" "light" } { "light" "822" "origin" "928 413 96" "classname" "light" } { "light" "569" "origin" "1038 505 96" "classname" "light" } { "light" "624" "origin" "906 432 360" "classname" "light" } { "light" "60" "origin" "2006 1178 243" "classname" "light" } { "light" "42" "origin" "2006 1344 243" "classname" "light" } { "light" "408" "origin" "2006 1490 437" "classname" "light" } { "light" "408" "origin" "2078 1490 236" "classname" "light" } { "light" "618" "origin" "2006 1490 208" "classname" "light" } { "light" "2136" "origin" "2008 1645 379" "classname" "light" } { "light" "330" "origin" "1878 2088 428" "classname" "light" } { "light" "35" "origin" "1816 2459 457" "classname" "light" } { "light" "17" "origin" "1746 2459 457" "classname" "light" } { "light" "42" "origin" "1714 2459 475" "classname" "light" } { "light" "30" "origin" "1781 2459 484" "classname" "light" } { "light" "42" "origin" "1851 2459 501" "classname" "light" } { "light" "53" "origin" "1801 2459 594" "classname" "light" } { "light" "48" "origin" "1801 2393 546" "classname" "light" } { "light" "185" "origin" "1823 2144 472" "classname" "light" } { "light" "162" "origin" "1860 2711 603" "classname" "light" } { "light" "143" "origin" "2025 2996 505" "classname" "light" } { "light" "89" "origin" "1957 2861 505" "classname" "light" } { "light" "71" "origin" "2037 3003 392" "classname" "light" } { "light" "17" "origin" "1860 2711 470" "classname" "light" } { "light" "30" "origin" "1801 2587 546" "classname" "light" } { "light" "30" "origin" "1687 2595 594" "classname" "light" } { "light" "30" "origin" "1944 2542 594" "classname" "light" } { "light" "587" "origin" "2158 1998 428" "classname" "light" } { "light" "17" "origin" "1845 2807 435" "classname" "light" } { "light" "35" "origin" "1845 2807 499" "classname" "light" } { "light" "17" "origin" "1898 2777 435" "classname" "light" } { "light" "48" "origin" "1898 2777 505" "classname" "light" } { "light" "17" "origin" "1951 2746 435" "classname" "light" } { "light" "30" "origin" "1951 2746 499" "classname" "light" } { "light" "30" "origin" "1950 2866 581" "classname" "light" } { "light" "89" "origin" "2114 3094 505" "classname" "light" } { "light" "53" "origin" "2106 3109 392" "classname" "light" } { "light" "156" "origin" "2127 3347 496" "classname" "light" } { "light" "143" "origin" "2127 3347 610" "classname" "light" } { "light" "150" "origin" "2127 3603 601" "classname" "light" } { "light" "132" "origin" "2127 3633 715" "classname" "light" } { "light" "89" "origin" "2341 3887 715" "classname" "light" } { "light" "35" "origin" "2341 3887 601" "classname" "light" } { "light" "6" "origin" "2537 4340 715" "classname" "light" } { "light" "0" "origin" "2537 4506 715" "classname" "light" } { "light" "0" "origin" "2537 4340 602" "classname" "light" } { "light" "0" "origin" "2537 4669 680" "classname" "light" } { "light" "0" "origin" "2537 4593 715" "classname" "light" } { "light" "0" "origin" "2475 4593 645" "classname" "light" } { "light" "0" "origin" "2475 4593 709" "classname" "light" } { "light" "0" "origin" "2598 4593 645" "classname" "light" } { "light" "0" "origin" "2598 4593 709" "classname" "light" } { "light" "12" "origin" "2453 4227 707" "classname" "light" } { "light" "12" "origin" "2550 4167 715" "classname" "light" } { "light" "17" "origin" "2642 4142 707" "classname" "light" } { "light" "6" "origin" "2550 4172 602" "classname" "light" } { "light" "89" "origin" "1835 4124 715" "classname" "light" } { "light" "138" "origin" "2102 4070 777" "classname" "light" } { "light" "150" "origin" "2043 4121 803" "classname" "light" } { "light" "143" "origin" "2208 3990 776" "classname" "light" } { "light" "156" "origin" "2267 3939 803" "classname" "light" } { "light" "156" "origin" "1551 3394 715" "classname" "light" } { "light" "413" "origin" "7665 193 -1894" "classname" "light" } { "light" "719" "origin" "7665 113 -1498" "classname" "light" } { "light" "443" "origin" "7665 15 -1894" "classname" "light" } { "light" "515" "origin" "7664 612 -1669" "classname" "light" } { "light" "624" "origin" "7673 332 -1669" "classname" "light" } { "light" "413" "origin" "7664 -385 -1669" "classname" "light" } { "light" "575" "origin" "7664 -122 -1669" "classname" "light" } { "light" "534" "origin" "7664 1137 -1669" "classname" "light" } { "light" "486" "origin" "7665 -700 -1669" "classname" "light" } { "light" "312" "origin" "7665 113 -1929" "classname" "light" } { "light" "743" "origin" "8015 96 -1480" "classname" "light" } { "light" "24" "origin" "8974 -370 -2201" "classname" "light" } { "light" "287" "origin" "8954 -391 -2192" "classname" "light" } { "light" "102" "origin" "8945 -400 -2118" "classname" "light" } { "light" "12" "origin" "9171 -1056 -3413" "classname" "light" } { "light" "35" "origin" "9264 -1064 -2428" "classname" "light" } { "light" "60" "origin" "9213 -1059 -2428" "classname" "light" } { "light" "228" "origin" "9184 -1057 -2420" "classname" "light" } { "light" "42" "origin" "9109 -1050 -2428" "classname" "light" } { "light" "396" "origin" "9192 -670 -2306" "classname" "light" } { "light" "0" "origin" "9195 -645 -3299" "classname" "light" } { "light" "1908" "origin" "8858 -1713 -2656" "classname" "light" } { "light" "654" "origin" "8815 -1651 -2560" "classname" "light" } { "light" "179" "origin" "8822 -1661 -2647" "classname" "light" } { "light" "1013" "origin" "8778 -1599 -2656" "classname" "light" } { "light" "384" "origin" "9119 -1435 -2533" "classname" "light" } { "light" "66" "origin" "9129 -1463 -3526" "classname" "light" } { "light" "402" "origin" "9129 -1463 -2446" "classname" "light" } { "light" "1667" "origin" "8815 -1651 -3614" "classname" "light" } { "light" "1181" "origin" "8448 -1944 -2770" "classname" "light" } { "light" "1193" "origin" "8498 -1959 -2770" "classname" "light" } { "light" "437" "origin" "8336 -1882 -2673" "classname" "light" } { "light" "509" "origin" "8299 -1882 -2770" "classname" "light" } { "light" "179" "origin" "8404 -1925 -2761" "classname" "light" } { "light" "1169" "origin" "8336 -1882 -3728" "classname" "light" } { "light" "204" "origin" "8215 -2586 -2673" "classname" "light" } { "light" "42" "origin" "8215 -2586 -3728" "classname" "light" } { "light" "53" "origin" "8105 -2586 -2770" "classname" "light" } { "light" "185" "origin" "8238 -2586 -2761" "classname" "light" } { "light" "42" "origin" "8288 -2586 -2770" "classname" "light" } { "light" "228" "origin" "8378 -2586 -2770" "classname" "light" } { "light" "264" "origin" "8344 -3584 -2770" "classname" "light" } { "light" "89" "origin" "8182 -3584 -3986" "classname" "light" } { "light" "1901" "origin" "8204 -4179 -2761" "classname" "light" } { "light" "816" "origin" "8204 -3584 -2761" "classname" "light" } { "light" "1098" "origin" "8010 -4179 -2770" "classname" "light" } { "light" "419" "origin" "8072 -3584 -2770" "classname" "light" } { "light" "168" "origin" "8255 -3584 -2770" "classname" "light" } { "light" "431" "origin" "8255 -4179 -2770" "classname" "light" } { "light" "408" "origin" "9195 -645 -2220" "classname" "light" } { "light" "276" "origin" "9171 -1056 -2334" "classname" "light" } { "light" "324" "origin" "8134 -4638 -2770" "classname" "light" } { "light" "774" "origin" "8083 -4638 -2761" "classname" "light" } { "light" "587" "origin" "7801 -4699 -2577" "classname" "light" } { "light" "912" "origin" "8182 -3584 -2586" "classname" "light" } { "light" "743" "origin" "8299 -4638 -2770" "classname" "light" } { "light" "654" "origin" "8195 -4179 -2078" "classname" "light" } { "light" "869" "origin" "8195 -4638 -2236" "classname" "light" } { "light" "204" "origin" "8844 -4550 -2533" "classname" "light" } { "light" "306" "origin" "8748 -4913 -2533" "classname" "light" } { "light" "336" "origin" "8844 -5648 -2533" "classname" "light" } { "light" "198" "origin" "8757 -6313 -2533" "classname" "light" } { "light" "12" "origin" "7801 -5338 -3741" "classname" "light" } { "light" "497" "origin" "7136 -4699 -2612" "classname" "light" } { "light" "491" "origin" "7136 -5399 -2612" "classname" "light" } { "light" "462" "origin" "7136 -6099 -2612" "classname" "light" } { "light" "84" "origin" "7136 -5399 -3741" "classname" "light" } { "light" "359" "origin" "6497 -5093 -2647" "classname" "light" } { "light" "287" "origin" "6497 -5049 -2577" "classname" "light" } { "light" "365" "origin" "6497 -5093 -2507" "classname" "light" } { "light" "179" "origin" "7775 -5749 -2577" "classname" "light" } { "light" "234" "origin" "7775 -5706 -2507" "classname" "light" } { "light" "353" "origin" "6804 -5697 -2577" "classname" "light" } { "light" "245" "origin" "7784 -6397 -2577" "classname" "light" } { "light" "0" "origin" "6197 -7492 -2577" "classname" "light" } { "light" "0" "origin" "8439 -7985 -3207" "classname" "light" } { "light" "114" "origin" "6051 -7119 -3207" "classname" "light" } { "light" "48" "origin" "6390 -6772 -2577" "classname" "light" } { "light" "114" "origin" "6051 -6280 -3793" "classname" "light" } { "light" "462" "origin" "6051 -6170 -2875" "classname" "light" } { "light" "173" "origin" "6051 -6412 -2875" "classname" "light" } { "light" "30" "origin" "5557 -7167 -3207" "classname" "light" } { "light" "371" "origin" "5237 -5484 -3207" "classname" "light" } { "light" "84" "origin" "5509 -4556 -3207" "classname" "light" } { "light" "330" "origin" "5220 -6178 -3793" "classname" "light" } { "light" "1487" "origin" "5220 -6007 -2875" "classname" "light" } { "light" "413" "origin" "5279 -6474 -2875" "classname" "light" } { "light" "384" "origin" "8010 -4563 -2770" "classname" "light" } { "light" "138" "origin" "7907 -4913 -2770" "classname" "light" } { "light" "762" "origin" "6051 -5186 -3207" "classname" "light" } { "light" "737" "origin" "2826 -8942 -3916" "classname" "light" } { "light" "300" "origin" "3584 -9475 -3916" "classname" "light" } { "light" "179" "origin" "3212 -9021 -3916" "classname" "light" } { "light" "143" "origin" "3306 -9223 -3916" "classname" "light" } { "light" "120" "origin" "3132 -8914 -3146" "classname" "light" } { "light" "30" "origin" "2878 -9407 -4257" "classname" "light" } { "light" "48" "origin" "2518 -9407 -3146" "classname" "light" } { "light" "162" "origin" "3320 -9407 -3146" "classname" "light" } { "light" "53" "origin" "3094 -8879 -4257" "classname" "light" } { "light" "636" "origin" "3062 -8775 -3151" "classname" "light" } { "light" "0" "origin" "3416 -8952 -4588" "classname" "light" } { "light" "198" "origin" "3695 -8312 -3916" "classname" "light" } { "light" "425" "origin" "4304 -8942 -3916" "classname" "light" } { "light" "12" "origin" "4249 -8486 -4257" "classname" "light" } { "light" "35" "origin" "4332 -8445 -3146" "classname" "light" } { "light" "431" "origin" "3965 -8486 -3146" "classname" "light" } { "light" "707" "origin" "4219 -9000 -3146" "classname" "light" } { "light" "221" "origin" "4043 -9029 -3146" "classname" "light" } { "light" "1463" "origin" "4093 -9065 -2805" "classname" "light" } { "light" "60" "origin" "4093 -9065 -4257" "classname" "light" } { "light" "173" "origin" "4197 -8867 -4257" "classname" "light" } { "light" "857" "origin" "3771 -9400 -3916" "classname" "light" } { "light" "347" "origin" "3989 -8601 -3916" "classname" "light" } { "light" "192" "origin" "4053 -8783 -3916" "classname" "light" } { "light" "132" "origin" "3508 -8379 -3916" "classname" "light" } { "light" "341" "origin" "3508 -8627 -2834" "classname" "light" } { "light" "713" "origin" "3543 -8627 -2883" "classname" "light" } { "light" "192" "origin" "3705 -8627 -2883" "classname" "light" } { "light" "390" "origin" "3771 -9152 -2834" "classname" "light" } { "light" "437" "origin" "3574 -9152 -2883" "classname" "light" } { "light" "924" "origin" "3730 -9152 -2880" "classname" "light" } { "light" "521" "origin" "3052 -16036 -4924" "classname" "light" } { "light" "695" "origin" "3052 -16279 -5200" "classname" "light" } { "light" "683" "origin" "3052 -16725 -5950" "classname" "light" } { "light" "371" "origin" "5523 -13536 -4537" "classname" "light" } { "light" "138" "origin" "5523 -13536 -4793" "classname" "light" } { "light" "125" "origin" "5523 -13396 -4970" "classname" "light" } { "light" "132" "origin" "5523 -14113 -4793" "classname" "light" } { "light" "120" "origin" "5523 -12818 -4793" "classname" "light" } { "light" "102" "origin" "5523 -12118 -4970" "classname" "light" } { "light" "102" "origin" "5523 -11768 -4970" "classname" "light" } { "light" "150" "origin" "5523 -12118 -4574" "classname" "light" } { "light" "168" "origin" "5523 -11768 -4574" "classname" "light" } { "light" "209" "origin" "5514 -14691 -4542" "classname" "light" } { "light" "6" "origin" "5680 -14691 -4660" "classname" "light" } { "light" "17" "origin" "5348 -14691 -4660" "classname" "light" } { "light" "132" "origin" "5514 -14629 -4660" "classname" "light" } { "light" "474" "origin" "5523 -14682 -4450" "classname" "light" } { "light" "270" "origin" "5514 -14682 -4345" "classname" "light" } { "light" "425" "origin" "5077 -14682 -4441" "classname" "light" } { "light" "384" "origin" "4998 -15093 -4441" "classname" "light" } { "light" "618" "origin" "5164 -14113 -4537" "classname" "light" } { "light" "503" "origin" "5882 -14113 -4537" "classname" "light" } { "light" "660" "origin" "5523 -14113 -4537" "classname" "light" } { "light" "353" "origin" "5523 -12818 -4537" "classname" "light" } { "light" "341" "origin" "5164 -12818 -4537" "classname" "light" } { "light" "276" "origin" "5882 -12818 -4537" "classname" "light" } { "light" "53" "origin" "2660 -15706 -4042" "classname" "light" } { "light" "89" "origin" "2739 -15706 -4042" "classname" "light" } { "light" "114" "origin" "2732 -15732 -3928" "classname" "light" } { "light" "425" "origin" "3096 -15636 -4164" "classname" "light" } { "light" "17" "origin" "2942 -14668 -4180" "classname" "light" } { "light" "378" "origin" "2942 -14700 -4496" "classname" "light" } { "light" "719" "origin" "3096 -15986 -4518" "classname" "light" } { "light" "677" "origin" "3332 -16036 -4924" "classname" "light" } { "light" "600" "origin" "3566 -17228 -4567" "classname" "light" } { "light" "300" "origin" "2732 -16279 -5200" "classname" "light" } { "light" "1391" "origin" "3557 -16279 -5200" "classname" "light" } { "light" "924" "origin" "3566 -17259 -5950" "classname" "light" } { "light" "281" "origin" "2730 -16723 -5950" "classname" "light" } { "light" "1451" "origin" "3582 -16725 -5950" "classname" "light" } { "light" "0" "origin" "3463 -17685 -6999" "classname" "light" } { "light" "0" "origin" "2739 -15776 -4112" "classname" "light" } { "light" "318" "origin" "2812 -15776 -4304" "classname" "light" } { "light" "78" "origin" "2179 -15776 -4339" "classname" "light" } { "light" "125" "origin" "2739 -15776 -4291" "classname" "light" } { "light" "0" "origin" "2739 -15609 -4112" "classname" "light" } { "light" "24" "origin" "2035 -15219 -4486" "classname" "light" } { "light" "12" "origin" "2035 -15193 -4180" "classname" "light" } { "light" "0" "origin" "1759 -15193 -4180" "classname" "light" } { "light" "156" "origin" "3767 -15572 -4042" "classname" "light" } { "light" "132" "origin" "3061 -15531 -4042" "classname" "light" } { "light" "173" "origin" "2812 -15714 -4042" "classname" "light" } { "light" "30" "origin" "2733 -15443 -4033" "classname" "light" } { "light" "179" "origin" "4390 -15692 -4042" "classname" "light" } { "light" "731" "origin" "4286 -16056 -4567" "classname" "light" } { "light" "1248" "origin" "4010 -16064 -4567" "classname" "light" } { "light" "53" "origin" "3061 -15443 -4033" "classname" "light" } { "light" "60" "origin" "3779 -15485 -4033" "classname" "light" } { "light" "66" "origin" "4412 -15607 -4033" "classname" "light" } { "light" "35" "origin" "4102 -15533 -4033" "classname" "light" } { "light" "35" "origin" "3426 -15447 -4033" "classname" "light" } { "light" "35" "origin" "3061 -15443 -3928" "classname" "light" } { "light" "42" "origin" "3779 -15485 -3919" "classname" "light" } { "light" "48" "origin" "4412 -15607 -3919" "classname" "light" } { "light" "150" "origin" "4390 -15692 -3919" "classname" "light" } { "light" "143" "origin" "3767 -15572 -3919" "classname" "light" } { "light" "120" "origin" "3061 -15531 -3928" "classname" "light" } { "light" "162" "origin" "5797 -16110 -4042" "classname" "light" } { "light" "156" "origin" "5125 -15888 -4042" "classname" "light" } { "light" "107" "origin" "4840 -15992 -4042" "classname" "light" } { "light" "42" "origin" "4831 -15718 -4033" "classname" "light" } { "light" "1662" "origin" "5354 -16411 -4567" "classname" "light" } { "light" "804" "origin" "5638 -16458 -4567" "classname" "light" } { "light" "60" "origin" "5148 -15803 -4033" "classname" "light" } { "light" "60" "origin" "5831 -16029 -4033" "classname" "light" } { "light" "35" "origin" "5499 -15899 -4033" "classname" "light" } { "light" "35" "origin" "5148 -15803 -3928" "classname" "light" } { "light" "42" "origin" "5831 -16029 -3919" "classname" "light" } { "light" "138" "origin" "5797 -16110 -3919" "classname" "light" } { "light" "132" "origin" "5125 -15888 -3928" "classname" "light" } { "light" "462" "origin" "3740 -15678 -4164" "classname" "light" } { "light" "875" "origin" "3419 -15986 -4567" "classname" "light" } { "light" "936" "origin" "4934 -17335 -4567" "classname" "light" } { "light" "185" "origin" "2739 -15881 -4042" "classname" "light" } { "light" "359" "origin" "2732 -16056 -4672" "classname" "light" } { "light" "341" "origin" "2732 -16056 -4042" "classname" "light" } { "light" "192" "origin" "2732 -16082 -3937" "classname" "light" } { "light" "143" "origin" "4723 -16142 -4042" "classname" "light" } { "light" "84" "origin" "4693 -15953 -4042" "classname" "light" } { "light" "839" "origin" "5041 -16252 -4567" "classname" "light" } { "light" "869" "origin" "4672 -16310 -4672" "classname" "light" } { "light" "336" "origin" "4672 -16310 -4042" "classname" "light" } { "light" "173" "origin" "4665 -16335 -3937" "classname" "light" } { "light" "96" "origin" "4756 -15997 -3928" "classname" "light" } { "light" "60" "origin" "4701 -15682 -4033" "classname" "light" } { "light" "71" "origin" "4842 -15717 -4479" "classname" "light" } { "light" "425" "origin" "2942 -14890 -4836" "classname" "light" } { "light" "336" "origin" "2942 -15619 -4522" "classname" "light" } { "light" "6" "origin" "2960 -9014 -4257" "classname" "light" } { "light" "270" "origin" "2155 4030 715" "classname" "light" } { "light" "209" "origin" "1757 2213 511" "classname" "light" } { "light" "89" "origin" "1836 2309 555" "classname" "light" } { "light" "0" "origin" "6934 -7301 -3741" "classname" "light" } { "light" "24" "origin" "7136 -4376 -3741" "classname" "light" } { "light" "228" "origin" "8195 -5732 -3207" "classname" "light" } { "light" "150" "origin" "8195 -4638 -3741" "classname" "light" } { "light" "0" "origin" "8223 -7404 -4228" "classname" "light" } { "light" "12" "origin" "7921 -7489 -3207" "classname" "light" } { "light" "66" "origin" "8163 -6969 -3207" "classname" "light" } { "light" "17" "origin" "5710 2606 -530" "classname" "light" } { "light" "0" "origin" "5669 2678 -675" "classname" "light" } { "light" "12" "origin" "5619 2766 -530" "classname" "light" } { "light" "0" "origin" "6518 2703 -827" "classname" "light" } { "light" "35" "origin" "6561 2820 -681" "classname" "light" } { "light" "30" "origin" "6537 2756 -681" "classname" "light" } { "light" "48" "origin" "6490 2624 -681" "classname" "light" } { "light" "0" "origin" "6030 2838 -675" "classname" "light" } { "light" "0" "origin" "7018 2525 -978" "classname" "light" } { "light" "17" "origin" "4812 1923 -1290" "classname" "light" } { "light" "71" "origin" "4761 2011 -110" "classname" "light" } { "light" "78" "origin" "5140 2231 -1290" "classname" "light" } { "light" "150" "origin" "5039 2231 -110" "classname" "light" } { "light" "17" "origin" "5167 2042 -1290" "classname" "light" } { "light" "150" "origin" "5039 2522 -41" "classname" "light" } { "light" "66" "origin" "4718 2914 98" "classname" "light" } { "light" "6" "origin" "4768 3002 -1150" "classname" "light" } { "light" "17" "origin" "5083 2880 -1220" "classname" "light" } { "light" "150" "origin" "4970 2792 28" "classname" "light" } { "light" "71" "origin" "7124 1933 -984" "classname" "light" } { "light" "35" "origin" "7056 1939 -984" "classname" "light" } { "light" "35" "origin" "6917 1952 -984" "classname" "light" } { "light" "0" "origin" "5140 2522 -1445" "classname" "light" } { "light" "35" "origin" "7000 1944 -1095" "classname" "light" } { "light" "2022" "origin" "8195 -4179 -2586" "classname" "light" } { "light" "515" "origin" "4672 -6365 -2113" "classname" "light" } { "light" "0" "origin" "7093 -12786 -4471" "classname" "light" } { "light" "0" "origin" "7117 -12762 -4480" "classname" "light" } { "light" "0" "origin" "7409 -12311 -4371" "classname" "light" } { "light" "0" "origin" "7245 -13300 -4303" "classname" "light" } { "light" "0" "origin" "7520 -13098 -4186" "classname" "light" } { "light" "0" "origin" "7389 -13098 -4186" "classname" "light" } { "light" "0" "origin" "7455 -13024 -4138" "classname" "light" } { "light" "0" "origin" "7455 -12954 -4130" "classname" "light" } { "light" "53" "origin" "7560 -10800 -4200" "classname" "light" } { "light" "0" "origin" "7560 -11102 -4370" "classname" "light" } { "light" "0" "origin" "7560 -10996 -4370" "classname" "light" } { "light" "437" "origin" "7560 -11049 -4366" "classname" "light" } { "light" "353" "origin" "7560 -11049 -4177" "classname" "light" } { "light" "6" "origin" "7560 -11147 -4563" "classname" "light" } { "light" "48" "origin" "7560 -11396 -4200" "classname" "light" } { "light" "0" "origin" "7560 -11147 -5030" "classname" "light" } { "light" "0" "origin" "7409 -12033 -4855" "classname" "light" } { "light" "102" "origin" "4989 -11768 -4574" "classname" "light" } { "light" "48" "origin" "4711 -11768 -4616" "classname" "light" } { "light" "6" "origin" "4711 -11224 -4528" "classname" "light" } { "light" "6" "origin" "4711 -11246 -4616" "classname" "light" } { "light" "12" "origin" "6482 -11049 -4609" "classname" "light" } { "light" "264" "origin" "6749 -11049 -4389" "classname" "light" } { "light" "312" "origin" "6778 -11049 -4482" "classname" "light" } { "light" "0" "origin" "5533 -11049 -4528" "classname" "light" } { "light" "0" "origin" "5555 -11049 -4616" "classname" "light" } { "light" "353" "origin" "6435 -12289 -4773" "classname" "light" } { "light" "719" "origin" "6410 -12246 -4577" "classname" "light" } { "light" "12" "origin" "6004 -12713 -5052" "classname" "light" } { "light" "60" "origin" "6435 -12403 -5012" "classname" "light" } { "light" "0" "origin" "6435 -12713 -5117" "classname" "light" } { "light" "1925" "origin" "2008 1942 428" "classname" "light" } { "light" "107" "origin" "-325 166 132" "classname" "light" } { "light" "468" "origin" "1464 -1190 78" "classname" "light" } { "light" "408" "origin" "1206 -481 78" "classname" "light" } { "light" "293" "origin" "1477 -765 78" "classname" "light" } { "light" "2814" "origin" "2008 1942 236" "classname" "light" } { "light" "1805" "origin" "2008 1645 187" "classname" "light" } { "light" "413" "origin" "2006 1490 138" "classname" "light" } { "light" "96" "origin" "2006 1344 138" "classname" "light" } { "light" "71" "origin" "2006 1178 138" "classname" "light" } { "light" "60" "origin" "2006 740 182" "classname" "light" } { "light" "17" "origin" "2006 740 77" "classname" "light" } { "light" "42" "origin" "1988 260 112" "classname" "light" } { "light" "120" "origin" "1186 218 15" "classname" "light" } { "light" "84" "origin" "1186 218 112" "classname" "light" } { "light" "378" "origin" "1092 334 15" "classname" "light" } { "light" "78" "origin" "1092 334 112" "classname" "light" } { "light" "24" "origin" "1633 172 15" "classname" "light" } { "light" "60" "origin" "1633 172 112" "classname" "light" } { "light" "66" "origin" "1282 109 15" "classname" "light" } { "light" "96" "origin" "1282 109 112" "classname" "light" } { "light" "1763" "origin" "983 459 7" "classname" "light" } { "light" "1451" "origin" "983 459 76" "classname" "light" } { "light" "3407" "origin" "509 1125 -14" "classname" "light" } { "light" "2951" "origin" "509 1125 117" "classname" "light" } { "light" "413" "origin" "1064 565 117" "classname" "light" } { "light" "437" "origin" "1133 585 117" "classname" "light" } { "light" "1541" "origin" "1026 793 -14" "classname" "light" } { "light" "960" "origin" "1040 805 117" "classname" "light" } { "light" "1625" "origin" "789 1075 -14" "classname" "light" } { "light" "1667" "origin" "803 1087 117" "classname" "light" } { "light" "2196" "origin" "550 1361 -14" "classname" "light" } { "light" "1379" "origin" "564 1373 117" "classname" "light" } { "light" "1727" "origin" "290 1670 -14" "classname" "light" } { "light" "983" "origin" "305 1682 117" "classname" "light" } { "light" "1722" "origin" "10 1435 -14" "classname" "light" } { "light" "977" "origin" "-3 1423 117" "classname" "light" } { "light" "2063" "origin" "270 1126 -14" "classname" "light" } { "light" "1332" "origin" "256 1114 117" "classname" "light" } { "light" "1913" "origin" "509 840 -14" "classname" "light" } { "light" "1986" "origin" "495 829 117" "classname" "light" } { "light" "2483" "origin" "746 558 -14" "classname" "light" } { "light" "1913" "origin" "732 546 117" "classname" "light" } { "light" "0" "origin" "1988 260 15" "classname" "light" } { "light" "198" "origin" "4753 2024 17" "classname" "light" } { "light" "150" "origin" "4859 1837 17" "classname" "light" } { "light" "264" "origin" "5023 2224 17" "classname" "light" } { "light" "234" "origin" "5194 2042 17" "classname" "light" } { "light" "192" "origin" "5221 2231 17" "classname" "light" } { "light" "312" "origin" "5023 2522 87" "classname" "light" } { "light" "234" "origin" "5221 2522 87" "classname" "light" } { "light" "353" "origin" "5194 2839 156" "classname" "light" } { "light" "443" "origin" "4966 2779 156" "classname" "light" } { "light" "281" "origin" "5061 2927 156" "classname" "light" } { "light" "156" "origin" "4809 3072 226" "classname" "light" } { "light" "198" "origin" "4710 2901 226" "classname" "light" } { "light" "132" "origin" "5140 2627 -246" "classname" "light" } { "light" "209" "origin" "5140 2370 -297" "classname" "light" } { "light" "78" "origin" "5611 2779 -402" "classname" "light" } { "light" "114" "origin" "5717 2592 -402" "classname" "light" } { "light" "209" "origin" "6030 2944 -402" "classname" "light" } { "light" "251" "origin" "6045 2745 -402" "classname" "light" } { "light" "60" "origin" "6558 2812 -553" "classname" "light" } { "light" "107" "origin" "6484 2610 -553" "classname" "light" } { "light" "143" "origin" "7058 2525 -704" "classname" "light" } { "light" "251" "origin" "6919 2441 -704" "classname" "light" } { "light" "204" "origin" "7116 1934 -856" "classname" "light" } { "light" "245" "origin" "6901 1953 -856" "classname" "light" } { "light" "168" "origin" "6798 633 -1428" "classname" "light" } { "light" "84" "origin" "7004 652 -1428" "classname" "light" } { "light" "150" "origin" "5659 2693 -527" "classname" "light" } { "light" "168" "origin" "5659 2693 -410" "classname" "light" } { "light" "318" "origin" "6039 2854 -527" "classname" "light" } { "light" "365" "origin" "6038 2854 -410" "classname" "light" } { "light" "42" "origin" "7469 -6099 -2393" "classname" "light" } { "light" "371" "origin" "5362 2502 -402" "classname" "light" } { "light" "546" "origin" "8426 96 -1678" "classname" "light" } { "light" "402" "origin" "8726 -163 -2008" "classname" "light" } { "light" "402" "origin" "8726 -163 -2078" "classname" "light" } { "light" "701" "origin" "8149 358 -1427" "classname" "light" } { "light" "756" "origin" "8146 -166 -1427" "classname" "light" } { "light" "509" "origin" "8015 113 -1775" "classname" "light" } { "light" "12" "origin" "6475 -11048 -4528" "classname" "light" } { "light" "78" "origin" "947 -363 78" "classname" "light" } { "light" "851" "origin" "3601 -16018 -4567" "classname" "light" } { "light" "960" "origin" "3740 -16027 -4567" "classname" "light" } { "light" "287" "origin" "6989 2480 -712" "classname" "light" } { "light" "209" "origin" "6986 2476 -829" "classname" "light" } { "light" "287" "origin" "7017 1943 -864" "classname" "light" } { "light" "204" "origin" "7017 1943 -980" "classname" "light" } { "light" "168" "origin" "6524 2719 -561" "classname" "light" } { "light" "150" "origin" "6524 2719 -677" "classname" "light" } { "light" "330" "origin" "5354 2505 -503" "classname" "light" } { "light" "330" "origin" "5354 2505 -527" "classname" "light" } { "light" "293" "origin" "5362 2476 -503" "classname" "light" } { "light" "245" "origin" "5359 2481 -527" "classname" "light" } { "light" "270" "origin" "5347 2520 -503" "classname" "light" } { "light" "215" "origin" "5347 2520 -527" "classname" "light" } { "light" "228" "origin" "5347 2549 -503" "classname" "light" } { "light" "179" "origin" "5359 2549 -527" "classname" "light" } { "light" "306" "origin" "5303 2475 -404" "classname" "light" } { "light" "257" "origin" "5303 2475 -523" "classname" "light" } { "light" "318" "origin" "5140 2475 -290" "classname" "light" } { "light" "359" "origin" "5140 2475 -469" "classname" "light" } { "light" "107" "origin" "4638 2475 -395" "classname" "light" } { "light" "125" "origin" "4638 2475 -418" "classname" "light" } { "light" "503" "origin" "7183 -174 -1409" "classname" "light" } { "light" "450" "origin" "7175 415 -1409" "classname" "light" } { "light" "731" "origin" "7315 96 -1409" "classname" "light" } { "light" "491" "origin" "7315 113 -1634" "classname" "light" } { "light" "509" "origin" "6903 139 -1437" "classname" "light" } { "light" "816" "origin" "7665 187 -1480" "classname" "light" } { "light" "875" "origin" "7665 21 -1480" "classname" "light" } { "light" "89" "origin" "1575 3806 -132" "classname" "light" } { "light" "281" "origin" "1575 3027 -358" "classname" "light" } { "light" "173" "origin" "1575 3552 -358" "classname" "light" } { "light" "419" "origin" "3770 1537 -83" "classname" "light" } { "light" "402" "origin" "3260 1722 -223" "classname" "light" } { "light" "6" "origin" "3770 1537 -232" "classname" "light" } { "light" "168" "origin" "3260 1722 -372" "classname" "light" } { "light" "437" "origin" "1575 3027 -507" "classname" "light" } { "light" "192" "origin" "1750 3027 -350" "classname" "light" } { "light" "173" "origin" "1400 3027 -350" "classname" "light" } { "light" "120" "origin" "1382 3552 -360" "classname" "light" } { "light" "270" "origin" "1575 3552 -507" "classname" "light" } { "light" "125" "origin" "1767 3552 -360" "classname" "light" } { "light" "102" "origin" "1575 3832 -367" "classname" "light" } { "light" "66" "origin" "1750 3832 -350" "classname" "light" } { "light" "66" "origin" "1400 3832 -350" "classname" "light" } { "light" "1655" "origin" "1575 3491 131" "classname" "light" } { "light" "2531" "origin" "1575 3472 138" "classname" "light" } { "light" "209" "origin" "1575 2108 -350" "classname" "light" } { "light" "228" "origin" "1740 2437 -507" "classname" "light" } { "light" "179" "origin" "1750 2437 -350" "classname" "light" } { "light" "204" "origin" "1400 2437 -350" "classname" "light" } { "light" "341" "origin" "2257 2087 -507" "classname" "light" } { "light" "162" "origin" "2197 1923 -350" "classname" "light" } { "light" "150" "origin" "2317 2252 -350" "classname" "light" } { "light" "162" "origin" "3320 1887 -214" "classname" "light" } { "light" "168" "origin" "3200 1558 -214" "classname" "light" } { "light" "306" "origin" "892 2087 -507" "classname" "light" } { "light" "162" "origin" "952 1923 -350" "classname" "light" } { "light" "179" "origin" "832 2252 -350" "classname" "light" } { "light" "17" "origin" "3826 1690 -221" "classname" "light" } { "light" "71" "origin" "3836 1718 -85" "classname" "light" } { "light" "120" "origin" "3714 1383 -221" "classname" "light" } { "light" "84" "origin" "3704 1356 -85" "classname" "light" } { "light" "234" "origin" "1429 2437 -358" "classname" "light" } { "light" "347" "origin" "1720 2437 -358" "classname" "light" } { "light" "173" "origin" "4801 1938 -108" "classname" "light" } { "light" "257" "origin" "4801 1938 8" "classname" "light" } { "light" "192" "origin" "5105 2231 -108" "classname" "light" } { "light" "281" "origin" "5105 2231 8" "classname" "light" } { "light" "240" "origin" "5098 2107 -108" "classname" "light" } { "light" "336" "origin" "5101 2102 8" "classname" "light" } { "light" "312" "origin" "5003 2826 31" "classname" "light" } { "light" "443" "origin" "5003 2826 148" "classname" "light" } { "light" "347" "origin" "5098 2773 31" "classname" "light" } { "light" "443" "origin" "5101 2778 148" "classname" "light" } { "light" "215" "origin" "5105 2522 -38" "classname" "light" } { "light" "312" "origin" "5105 2522 78" "classname" "light" } { "light" "60" "origin" "4266 3251 171" "classname" "light" } { "light" "48" "origin" "4266 3251 194" "classname" "light" } { "light" "215" "origin" "4751 2972 101" "classname" "light" } { "light" "251" "origin" "4751 2972 218" "classname" "light" } { "light" "71" "origin" "4301 1724 -108" "classname" "light" } { "light" "107" "origin" "4304 1724 8" "classname" "light" } { "light" "60" "origin" "3886 1498 -175" "classname" "light" } { "light" "60" "origin" "3876 1498 -70" "classname" "light" } { "light" "35" "origin" "6471 -5268 -3741" "classname" "light" } { "light" "618" "origin" "6051 -6150 -2288" "classname" "light" } { "light" "330" "origin" "6051 -6433 -2288" "classname" "light" } { "light" "960" "origin" "5289 -6494 -2288" "classname" "light" } { "light" "2783" "origin" "5220 -5987 -2288" "classname" "light" } { "light" "336" "origin" "4340 -8441 -2805" "classname" "light" } { "light" "725" "origin" "3964 -8486 -2805" "classname" "light" } { "light" "2435" "origin" "4260 -8780 -2805" "classname" "light" } { "light" "563" "origin" "4696 -8540 -2805" "classname" "light" } { "light" "2339" "origin" "4151 -8833 -2805" "classname" "light" } { "light" "2100" "origin" "4251 -8971 -2805" "classname" "light" } { "light" "3072" "origin" "4752 -6181 -2673" "classname" "light" } { "light" "900" "origin" "4877 -6452 -2673" "classname" "light" } { "light" "1991" "origin" "4821 -6331 -2673" "classname" "light" } { "light" "1092" "origin" "5649 -6303 -2872" "classname" "light" } { "light" "960" "origin" "5646 -6303 -2294" "classname" "light" } { "light" "120" "origin" "4025 -8470 -3164" "classname" "light" } { "light" "419" "origin" "4019 -8475 -2832" "classname" "light" } { "light" "683" "origin" "4303 -8780 -3163" "classname" "light" } { "light" "1163" "origin" "4303 -8780 -2831" "classname" "light" } { "light" "2657" "origin" "4198 -8930 -3163" "classname" "light" } { "light" "3179" "origin" "4197 -8929 -2831" "classname" "light" } { "light" "156" "origin" "3814 -8010 -2838" "classname" "light" } { "light" "48" "origin" "3819 -8010 -3064" "classname" "light" } { "light" "264" "origin" "4050 -8978 -3144" "classname" "light" } { "light" "276" "origin" "4052 -8985 -3183" "classname" "light" } { "light" "1596" "origin" "4081 -9039 -3120" "classname" "light" } { "light" "1163" "origin" "4075 -9043 -3163" "classname" "light" } { "light" "132" "origin" "2515 -9407 -2805" "classname" "light" } { "light" "251" "origin" "3326 -9407 -2805" "classname" "light" } { "light" "234" "origin" "2816 -9005 -2805" "classname" "light" } { "light" "293" "origin" "3081 -9049 -2805" "classname" "light" } { "light" "528" "origin" "3059 -8773 -2805" "classname" "light" } { "light" "347" "origin" "3134 -8925 -2805" "classname" "light" } { "light" "78" "origin" "2963 -9407 -3163" "classname" "light" } { "light" "185" "origin" "2963 -9407 -2831" "classname" "light" } { "light" "89" "origin" "2964 -9019 -3163" "classname" "light" } { "light" "221" "origin" "2963 -9014 -2831" "classname" "light" } { "light" "341" "origin" "3104 -8815 -2831" "classname" "light" } { "light" "497" "origin" "2963 -9970 -3137" "classname" "light" } { "light" "162" "origin" "2458 -10505 -3102" "classname" "light" } { "light" "132" "origin" "2458 -10505 -2958" "classname" "light" } { "light" "89" "origin" "2963 -11996 -3382" "classname" "light" } { "light" "150" "origin" "2963 -11996 -3190" "classname" "light" } { "light" "143" "origin" "2963 -11296 -3242" "classname" "light" } { "light" "300" "origin" "2963 -11296 -3120" "classname" "light" } { "light" "60" "origin" "2963 -13133 -3959" "classname" "light" } { "light" "89" "origin" "2963 -13133 -3826" "classname" "light" } { "light" "84" "origin" "2625 -15705 -4366" "classname" "light" } { "light" "0" "origin" "4750 -16041 -4366" "classname" "light" } { "light" "0" "origin" "4750 -16041 -4112" "classname" "light" } { "light" "0" "origin" "4794 -15880 -4112" "classname" "light" } { "light" "12" "origin" "4695 -15908 -4068" "classname" "light" } { "light" "245" "origin" "3882 -7555 -2959" "classname" "light" } { "light" "378" "origin" "3881 -7555 -2919" "classname" "light" } { "light" "569" "origin" "3881 -7555 -2700" "classname" "light" } { "light" "677" "origin" "4429 -6523 -2679" "classname" "light" } { "light" "624" "origin" "4426 -6522 -2872" "classname" "light" } { "light" "96" "origin" "3882 -7050 -2959" "classname" "light" } { "light" "143" "origin" "3881 -7046 -2919" "classname" "light" } { "light" "24" "origin" "3939 -6735 -2673" "classname" "light" } { "light" "42" "origin" "3939 -6735 -2872" "classname" "light" } { "light" "35" "origin" "3939 -6735 -2854" "classname" "light" } { "light" "102" "origin" "4793 -15880 -4042" "classname" "light" } { "light" "114" "origin" "4744 -16066 -4042" "classname" "light" } { "light" "0" "origin" "6825 -12967 -4300" "classname" "light" } { "light" "0" "origin" "6816 -13492 -4303" "classname" "light" } { "light" "0" "origin" "7168 -13370 -4488" "classname" "light" } { "light" "0" "origin" "7159 -13300 -4488" "classname" "light" } { "light" "0" "origin" "7325 -13370 -4182" "classname" "light" } { "light" "0" "origin" "7316 -13300 -4182" "classname" "light" } { "light" "0" "origin" "7455 -13090 -4410" "classname" "light" } { "light" "0" "origin" "7463 -13300 -4410" "classname" "light" } { "light" "0" "origin" "7463 -13300 -4102" "classname" "light" } { "light" "0" "origin" "7175 -13198 -4515" "classname" "light" } { "light" "0" "origin" "7383 -13370 -4208" "classname" "light" } { "light" "0" "origin" "7236 -13229 -4515" "classname" "light" } { "light" "0" "origin" "7236 -13229 -4208" "classname" "light" } { "light" "0" "origin" "7595 -13291 -4208" "classname" "light" } { "light" "0" "origin" "7166 -13300 -4147" "classname" "light" } { "light" "0" "origin" "7133 -13776 -4445" "classname" "light" } { "light" "0" "origin" "6853 -13758 -4445" "classname" "light" } { "light" "0" "origin" "7133 -14105 -4331" "classname" "light" } { "light" "96" "origin" "2085 4362 551" "classname" "light" } { "light" "600" "origin" "1551 3394 467" "classname" "light" } { "light" "881" "origin" "1407 3586 431" "classname" "light" } { "light" "995" "origin" "1715 3587 431" "classname" "light" } { "light" "1920" "origin" "1556 3586 431" "classname" "light" } { "light" "0" "origin" "2437 4731 602" "classname" "light" } { "light" "102" "origin" "1860 4094 584" "classname" "light" } { "light" "179" "origin" "1575 3832 -446" "classname" "light" } { "light" "264" "origin" "1575 4129 -376" "classname" "light" } { "light" "156" "origin" "2458 -10619 -2949" "classname" "light" } { "light" "84" "origin" "2458 -10391 -2949" "classname" "light" } { "light" "53" "origin" "2848 -13133 -3817" "classname" "light" } { "light" "209" "origin" "2848 -11296 -3111" "classname" "light" } { "light" "96" "origin" "2848 -11996 -3181" "classname" "light" } { "light" "120" "origin" "3076 -13133 -3817" "classname" "light" } { "light" "312" "origin" "3076 -11296 -3111" "classname" "light" } { "light" "228" "origin" "3076 -11996 -3181" "classname" "light" } { "light" "642" "origin" "3076 -10596 -2949" "classname" "light" } { "light" "474" "origin" "2848 -10339 -2949" "classname" "light" } { "light" "1092" "origin" "2848 -10762 -2959" "classname" "light" } { "light" "515" "origin" "2901 -10505 -3085" "classname" "light" } { "light" "540" "origin" "2848 -10505 -2964" "classname" "light" } { "light" "563" "origin" "2963 -9970 -2831" "classname" "light" } { "light" "750" "origin" "3868 -8661 -3127" "classname" "light" } { "light" "1001" "origin" "3940 -8794 -3127" "classname" "light" } { "light" "515" "origin" "3940 -8985 -3127" "classname" "light" } { "light" "1001" "origin" "3339 -8985 -3127" "classname" "light" } { "light" "750" "origin" "3411 -9118 -3127" "classname" "light" } { "light" "0" "origin" "3922 -9172 -4595" "classname" "light" } { "light" "0" "origin" "3922 -9172 -3713" "classname" "light" } { "light" "0" "origin" "3758 -9260 -4595" "classname" "light" } { "light" "0" "origin" "3758 -9260 -3713" "classname" "light" } { "light" "0" "origin" "3521 -9260 -4595" "classname" "light" } { "light" "0" "origin" "3521 -9260 -3713" "classname" "light" } { "light" "0" "origin" "3357 -8607 -4595" "classname" "light" } { "light" "0" "origin" "3357 -8607 -3713" "classname" "light" } { "light" "0" "origin" "3521 -8519 -4595" "classname" "light" } { "light" "0" "origin" "3521 -8519 -3713" "classname" "light" } { "light" "0" "origin" "3758 -8519 -4595" "classname" "light" } { "light" "6" "origin" "3758 -8519 -3713" "classname" "light" } { "light" "0" "origin" "3339 -8794 -4595" "classname" "light" } { "light" "497" "origin" "3339 -8794 -3659" "classname" "light" } { "light" "0" "origin" "3339 -8985 -4595" "classname" "light" } { "light" "1001" "origin" "3339 -8985 -3659" "classname" "light" } { "light" "0" "origin" "3411 -9118 -4595" "classname" "light" } { "light" "546" "origin" "3411 -9118 -3659" "classname" "light" } { "light" "0" "origin" "3868 -8661 -4595" "classname" "light" } { "light" "546" "origin" "3868 -8661 -3659" "classname" "light" } { "light" "0" "origin" "3940 -8794 -4595" "classname" "light" } { "light" "1001" "origin" "3940 -8794 -3659" "classname" "light" } { "light" "0" "origin" "3940 -8985 -4595" "classname" "light" } { "light" "552" "origin" "3940 -8985 -3659" "classname" "light" } { "light" "0" "origin" "3482 -8732 -4595" "classname" "light" } { "light" "0" "origin" "3482 -8732 -3713" "classname" "light" } { "light" "0" "origin" "3570 -8686 -4595" "classname" "light" } { "light" "0" "origin" "3570 -8686 -3713" "classname" "light" } { "light" "0" "origin" "3709 -8686 -4595" "classname" "light" } { "light" "0" "origin" "3709 -8686 -3713" "classname" "light" } { "light" "0" "origin" "3570 -9093 -4595" "classname" "light" } { "light" "0" "origin" "3570 -9093 -3713" "classname" "light" } { "light" "0" "origin" "3709 -9093 -4595" "classname" "light" } { "light" "0" "origin" "3709 -9093 -3713" "classname" "light" } { "light" "0" "origin" "3797 -9047 -4595" "classname" "light" } { "light" "0" "origin" "3797 -9047 -3713" "classname" "light" } { "light" "0" "origin" "3474 -8833 -4595" "classname" "light" } { "light" "0" "origin" "3474 -8833 -3713" "classname" "light" } { "light" "0" "origin" "3474 -8946 -4595" "classname" "light" } { "light" "0" "origin" "3474 -8946 -3713" "classname" "light" } { "light" "0" "origin" "3512 -9017 -4595" "classname" "light" } { "light" "0" "origin" "3512 -9017 -3713" "classname" "light" } { "light" "0" "origin" "3805 -8946 -4595" "classname" "light" } { "light" "0" "origin" "3805 -8946 -3713" "classname" "light" } { "light" "0" "origin" "3805 -8833 -4595" "classname" "light" } { "light" "0" "origin" "3805 -8833 -3713" "classname" "light" } { "light" "0" "origin" "3767 -8762 -4595" "classname" "light" } { "light" "0" "origin" "3767 -8762 -3713" "classname" "light" } { "light" "600" "origin" "3339 -8794 -3127" "classname" "light" } { "light" "204" "origin" "3097 -8816 -3163" "classname" "light" } { "light" "0" "origin" "3746 -8859 -5024" "classname" "light" } { "light" "0" "origin" "3719 -8810 -5024" "classname" "light" } { "light" "0" "origin" "3746 -8920 -5024" "classname" "light" } { "light" "143" "origin" "94 700 131" "classname" "light" } { "light" "173" "origin" "131 700 131" "classname" "light" } { "light" "954" "origin" "4402 -6416 -2673" "classname" "light" } { "light" "456" "origin" "4445 -6608 -2673" "classname" "light" } { "light" "179" "origin" "1575 2136 -507" "classname" "light" } { "light" "257" "origin" "1575 2355 -507" "classname" "light" } { "light" "330" "origin" "1409 2437 -507" "classname" "light" } { "light" "677" "origin" "8420 -4179 -2770" "classname" "light" } { "light" "0" "origin" "7136 -5399 -5736" "classname" "light" } { "light" "0" "origin" "7136 -4376 -5736" "classname" "light" } { "light" "0" "origin" "7801 -5338 -5736" "classname" "light" } { "light" "0" "origin" "6934 -7301 -5736" "classname" "light" } { "light" "0" "origin" "6051 -6025 -5736" "classname" "light" } { "light" "0" "origin" "6471 -5268 -5736" "classname" "light" } { "light" "0" "origin" "7751 -7489 -5736" "classname" "light" } { "light" "0" "origin" "7913 -6815 -5736" "classname" "light" } { "light" "0" "origin" "7944 -5731 -5736" "classname" "light" } { "light" "0" "origin" "7944 -4638 -5736" "classname" "light" } { "light" "42" "origin" "3936 1690 -13" "classname" "light" } { "light" "251" "origin" "8193 -11049 -4177" "classname" "light" } { "light" "245" "origin" "8193 -11049 -4273" "classname" "light" } { "light" "17" "origin" "8652 -11049 -4084" "classname" "light" } { "light" "48" "origin" "8652 -11049 -4181" "classname" "light" } { "light" "30" "origin" "2035 -15225 -4513" "classname" "light" } { "light" "78" "origin" "6932 965 -1354" "classname" "light" } { "light" "71" "origin" "6932 965 -1577" "classname" "light" } { "light" "150" "origin" "6966 1359 -1199" "classname" "light" } { "light" "96" "origin" "6966 1359 -1315" "classname" "light" } { "light" "276" "origin" "7775 -5706 -2630" "classname" "light" } { "light" "12" "origin" "3881 -6762 -2727" "classname" "light" } { "light" "6" "origin" "3891 -6757 -2916" "classname" "light" } { "light" "30" "origin" "4270 1808 17" "classname" "light" } { "light" "162" "origin" "-1247 507 278" "classname" "light" } { "light" "120" "origin" "-1606 323 260" "classname" "light" } { "light" "66" "origin" "-1606 175 278" "classname" "light" } { "light" "120" "origin" "-1606 691 278" "classname" "light" } { "light" "234" "origin" "-1620 767 282" "classname" "light" } { "light" "162" "origin" "-1537 767 289" "classname" "light" } { "light" "606" "origin" "-1491 262 289" "classname" "light" } { "light" "497" "origin" "-1469 262 302" "classname" "light" } { "light" "53" "origin" "-1689 211 278" "classname" "light" } { "light" "162" "origin" "-1606 211 278" "classname" "light" } { "light" "251" "origin" "-1534 211 278" "classname" "light" } { "light" "384" "origin" "-1618 263 278" "classname" "light" } { "light" "84" "origin" "-1689 221 315" "classname" "light" } { "light" "228" "origin" "-1606 221 315" "classname" "light" } { "light" "365" "origin" "-1534 221 315" "classname" "light" } { "light" "143" "origin" "-1335 507 300" "classname" "light" } { "light" "84" "origin" "-1684 507 409" "classname" "light" } { "light" "179" "origin" "-1605 507 409" "classname" "light" } { "light" "66" "origin" "-1524 507 409" "classname" "light" } { "light" "66" "origin" "-1445 507 409" "classname" "light" } { "light" "71" "origin" "-1365 507 409" "classname" "light" } { "light" "114" "origin" "-1287 507 409" "classname" "light" } { "light" "48" "origin" "-1684 358 383" "classname" "light" } { "light" "114" "origin" "-1605 358 383" "classname" "light" } { "light" "42" "origin" "-1524 358 383" "classname" "light" } { "light" "42" "origin" "-1445 358 383" "classname" "light" } { "light" "53" "origin" "-1365 358 383" "classname" "light" } { "light" "78" "origin" "-1287 358 383" "classname" "light" } { "light" "48" "origin" "-1684 656 383" "classname" "light" } { "light" "102" "origin" "-1605 656 383" "classname" "light" } { "light" "35" "origin" "-1524 656 383" "classname" "light" } { "light" "35" "origin" "-1445 656 383" "classname" "light" } { "light" "42" "origin" "-1365 656 383" "classname" "light" } { "light" "71" "origin" "-1287 656 383" "classname" "light" } { "light" "162" "origin" "-1573 507 308" "classname" "light" } { "light" "12" "origin" "-1494 507 473" "classname" "light" } { "light" "0" "origin" "-1729 38 413" "classname" "light" } { "light" "6" "origin" "-1675 202 440" "classname" "light" } { "light" "0" "origin" "-1675 38 413" "classname" "light" } { "light" "35" "origin" "114 700 -5" "classname" "light" } { "light" "35" "origin" "94 700 -5" "classname" "light" } { "light" "600" "origin" "1118 572 -19" "classname" "light" } { "light" "756" "origin" "1064 565 -19" "classname" "light" } { "light" "780" "origin" "902 391 -19" "classname" "light" } { "light" "593" "origin" "2963 -10722 -3102" "classname" "light" } { "light" "425" "origin" "2963 -10372 -3102" "classname" "light" } { "light" "330" "origin" "2861 -10505 -3102" "classname" "light" } { "light" "281" "origin" "2926 -10505 -3102" "classname" "light" } { "light" "1068" "origin" "2963 -10722 -2966" "classname" "light" } { "light" "900" "origin" "2901 -10495 -2966" "classname" "light" } { "light" "624" "origin" "2963 -10372 -2958" "classname" "light" } { "light" "863" "origin" "2975 -10496 -2956" "classname" "light" } { "light" "365" "origin" "-437 1886 -507" "classname" "light" } { "light" "234" "origin" "-74 1886 -507" "classname" "light" } { "light" "173" "origin" "372 1888 -507" "classname" "light" } { "light" "324" "origin" "352 1891 -358" "classname" "light" } { "light" "168" "origin" "322 2061 -350" "classname" "light" } { "light" "120" "origin" "382 1721 -350" "classname" "light" } { "light" "287" "origin" "275 1886 -358" "classname" "light" } { "light" "251" "origin" "275 2078 -360" "classname" "light" } { "light" "185" "origin" "275 2049 -497" "classname" "light" } { "light" "204" "origin" "275 1693 -360" "classname" "light" } { "light" "132" "origin" "275 1723 -496" "classname" "light" } { "light" "78" "origin" "275 1886 -507" "classname" "light" } { "light" "293" "origin" "-74 1886 -367" "classname" "light" } { "light" "215" "origin" "-74 1769 -244" "classname" "light" } { "light" "138" "origin" "-74 2003 -244" "classname" "light" } { "light" "402" "origin" "-528 1886 -385" "classname" "light" } { "light" "125" "origin" "-543 1769 -315" "classname" "light" } { "light" "179" "origin" "-543 2003 -315" "classname" "light" } { "light" "198" "origin" "-745 1886 -428" "classname" "light" } { "light" "0" "origin" "-626 1886 -231" "classname" "light" } { "light" "0" "origin" "-452 1886 -140" "classname" "light" } { "light" "17" "origin" "-82 1886 -140" "classname" "light" } { "light" "114" "origin" "170 1886 -231" "classname" "light" } { "light" "12" "origin" "-805 1772 -393" "classname" "light" } { "light" "17" "origin" "-805 2000 -393" "classname" "light" } { "light" "287" "origin" "7664 323 -2484" "classname" "light" } { "light" "624" "origin" "7673 1538 -1427" "classname" "light" } { "light" "84" "origin" "1575 4129 -288" "classname" "light" } { "light" "347" "origin" "8204 604 -1427" "classname" "light" } { "light" "60" "origin" "8125 1173 -1598" "classname" "light" } { "light" "390" "origin" "7233 1562 -1309" "classname" "light" } { "light" "66" "origin" "6969 1586 -1326" "classname" "light" } { "light" "17" "origin" "4826 -8367 -4205" "classname" "light" } { "light" "12" "origin" "4420 -8719 -3220" "classname" "light" } { "light" "78" "origin" "4593 -8546 -3172" "classname" "light" } { "light" "102" "origin" "4330 1333 -83" "classname" "light" } { "light" "102" "origin" "4330 1333 -96" "classname" "light" } { "light" "102" "origin" "4240 1141 -91" "classname" "light" } { "light" "102" "origin" "4240 1141 -105" "classname" "light" } { "light" "35" "origin" "3894 1492 402" "classname" "light" } { "light" "546" "origin" "2128 1981 236" "classname" "light" } { "light" "89" "origin" "-204 2271 64" "classname" "light" } { "light" "71" "origin" "-204 2271 15" "classname" "light" } { "light" "48" "origin" "-258 2335 64" "classname" "light" } { "light" "17" "origin" "163 2580 -286" "classname" "light" } { "light" "17" "origin" "136 2557 -321" "classname" "light" } { "light" "60" "origin" "-119 2342 15" "classname" "light" } { "light" "786" "origin" "-28 1786 -14" "classname" "light" } { "light" "546" "origin" "-28 1786 117" "classname" "light" } { "light" "120" "origin" "-329 2163 15" "classname" "light" } { "light" "132" "origin" "-329 2163 64" "classname" "light" } { "light" "48" "origin" "-135 2215 64" "classname" "light" } { "light" "168" "origin" "-259 2040 64" "classname" "light" } { "light" "168" "origin" "-259 2040 15" "classname" "light" } { "light" "618" "origin" "887 378 131" "classname" "light" } { "light" "0" "origin" "7133 -14105 -3648" "classname" "light" } { "light" "209" "origin" "1468 -861 -9" "classname" "light" } { "light" "276" "origin" "2958 -15659 -4583" "classname" "light" } { "light" "42" "origin" "-1606 175 208" "classname" "light" } { "light" "0" "origin" "-1536 166 146" "classname" "light" } { "light" "17" "origin" "-784 166 146" "classname" "light" } { "light" "24" "origin" "-1223 507 251" "classname" "light" } { "light" "102" "origin" "-1234 507 251" "classname" "light" } { "light" "24" "origin" "-113 2348 27" "classname" "light" } { "light" "30" "origin" "-1606 201 193" "classname" "light" } { "light" "6" "origin" "-1494 1032 627" "classname" "light" } { "light" "17" "origin" "-1494 507 627" "classname" "light" } { "light" "6" "origin" "-1494 -17 627" "classname" "light" } { "light" "102" "origin" "-1674 698 260" "classname" "light" } { "light" "78" "origin" "-1958 1711 -2851" "classname" "light" } { "light" "53" "origin" "-1209 1711 -1541" "classname" "light" } { "light" "228" "origin" "-1821 1886 -2923" "classname" "light" } { "light" "228" "origin" "-1069 1886 -1618" "classname" "light" } { "light" "78" "origin" "-1958 2061 -2851" "classname" "light" } { "light" "71" "origin" "-1209 2061 -1541" "classname" "light" } { "light" "102" "origin" "-1913 1886 -2874" "classname" "light" } { "light" "162" "origin" "-1162 1886 -1567" "classname" "light" } { "light" "24" "origin" "7384 1504 -2782" "classname" "light" } { "light" "35" "origin" "7384 1574 -2248" "classname" "light" } { "light" "107" "origin" "7384 1605 -1598" "classname" "light" } { "light" "0" "origin" "13657 -14070 -3981" "classname" "light" } { "light" "114" "origin" "2756 -7735 -3916" "classname" "light" } { "light" "17" "origin" "4669 -7735 -3916" "classname" "light" } { "light" "264" "origin" "4105 -7555 -2700" "classname" "light" } { "light" "162" "origin" "4059 -8010 -2805" "classname" "light" } { "light" "221" "origin" "3657 -8010 -2805" "classname" "light" } { "light" "324" "origin" "3657 -7555 -2700" "classname" "light" } { "light" "150" "origin" "4209 -9970 -3916" "classname" "light" } { "light" "942" "origin" "3187 -9970 -2805" "classname" "light" } { "light" "53" "origin" "2296 -9970 -3916" "classname" "light" } { "light" "443" "origin" "2738 -9970 -2805" "classname" "light" } { "light" "35" "origin" "4009 -8973 -4155" "classname" "light" } { "light" "84" "origin" "3240 -8797 -3175" "classname" "light" } { "light" "341" "origin" "3186 -8789 -3128" "classname" "light" } { "light" "365" "origin" "3183 -8777 -3163" "classname" "light" } { "light" "60" "origin" "3271 -8803 -4184" "classname" "light" } { "light" "215" "origin" "3217 -8797 -3197" "classname" "light" } { "light" "96" "origin" "-1398 326 273" "classname" "light" } { "light" "84" "origin" "-1302 326 273" "classname" "light" } { "light" "0" "origin" "3661 -8972 -4037" "classname" "light" } { "light" "0" "origin" "3639 -8889 -3914" "classname" "light" } { "light" "66" "origin" "3639 -8889 -3897" "classname" "light" } { "light" "0" "origin" "3639 -8889 -3949" "classname" "light" } { "light" "0" "origin" "3639 -8889 -3932" "classname" "light" } { "light" "0" "origin" "3639 -8889 -3984" "classname" "light" } { "light" "0" "origin" "3639 -8889 -3967" "classname" "light" } { "light" "0" "origin" "3639 -8889 -4019" "classname" "light" } { "light" "0" "origin" "3639 -8889 -4002" "classname" "light" } { "light" "0" "origin" "3639 -8889 -4054" "classname" "light" } { "light" "0" "origin" "3639 -8889 -4037" "classname" "light" } { "light" "17" "origin" "3634 -8889 -4075" "classname" "light" } { "light" "42" "origin" "3639 -8889 -4066" "classname" "light" } { "light" "0" "origin" "3636 -8889 -5447" "classname" "light" } { "light" "0" "origin" "3640 -8890 -4604" "classname" "light" } { "light" "4175" "origin" "2012 1750 236" "classname" "light" } { "light" "2861" "origin" "2012 1750 428" "classname" "light" } { "light" "312" "origin" "2178 2009 452" "classname" "light" } { "light" "563" "origin" "2140 1988 270" "classname" "light" } { "light" "156" "origin" "2307 2080 303" "classname" "light" } { "light" "125" "origin" "-666 -115 360" "classname" "light" } { "light" "581" "origin" "-70 287 78" "classname" "light" } { "light" "30" "origin" "73 -269 52" "classname" "light" } { "light" "336" "origin" "-70 -457 52" "classname" "light" } { "light" "78" "origin" "73 -647 52" "classname" "light" } { "light" "30" "origin" "-213 -269 52" "classname" "light" } { "light" "120" "origin" "-213 -647 52" "classname" "light" } { "light" "84" "origin" "193 -1229 52" "classname" "light" } { "light" "12" "origin" "520 -1418 52" "classname" "light" } { "light" "96" "origin" "336 -980 52" "classname" "light" } { "light" "12" "origin" "664 -1169 52" "classname" "light" } { "light" "24" "origin" "892 -1632 52" "classname" "light" } { "light" "17" "origin" "1035 -1384 52" "classname" "light" } { "light" "270" "origin" "724 -1370 52" "classname" "light" } { "light" "66" "origin" "12740 -15820 -3998" "classname" "light" } { "light" "324" "origin" "596 1159 360" "classname" "light" } { "light" "575" "origin" "742 356 360" "classname" "light" } { "light" "509" "origin" "1603 -1794 229" "classname" "light" } { "light" "150" "origin" "1460 -1620 360" "classname" "light" } { "light" "132" "origin" "6471 -6303 -2872" "classname" "light" } { "light" "125" "origin" "6471 -6302 -2854" "classname" "light" } { "light" "102" "origin" "3639 -8890 -3862" "classname" "light" } { "light" "53" "origin" "5523 -15505 -3998" "classname" "light" } { "light" "257" "origin" "11690 -15815 -5031" "classname" "light" } { "light" "0" "origin" "7015 -12683 -4506" "classname" "light" } { "light" "30" "origin" "6903 -804 -1911" "classname" "light" } { "light" "306" "origin" "6903 139 -1911" "classname" "light" } { "light" "84" "origin" "6903 643 -1679" "classname" "light" } { "light" "173" "origin" "6903 639 -1451" "classname" "light" } { "light" "132" "origin" "6913 644 -1656" "classname" "light" } { "light" "0" "origin" "1759 -15517 -4357" "classname" "light" } { "light" "1248" "origin" "4169 -8804 -3146" "classname" "light" } { "light" "102" "origin" "5206 2522 -41" "classname" "light" } { "light" "0" "origin" "7463 -13168 -4121" "classname" "light" } { "light" "0" "origin" "7323 -13159 -4124" "classname" "light" } { "light" "1494" "origin" "4961 -17341 -5950" "classname" "light" } { "light" "0" "origin" "4216 -17784 -5950" "classname" "light" } { "light" "0" "origin" "4675 -17784 -6999" "classname" "light" } { "light" "0" "origin" "4413 -16925 -5941" "classname" "light" } // Player start (-1533.000000 479.517500 243.273450) { "classname" "info_player_start" "origin" "-1533 479 243" "angle" "0" } // Model { "model" "models/04escapehouse/ttrn.md3" "origin" "6712 -13475 -4519" "angles" "0 180 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/con5.md3" "origin" "7585 -13177 -4232" "angles" "0 90 0" "spawnflags" "2" "classname" "misc_model" } // Brush model (cf. "d6x6") { "classname" "func_breakable" { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [01wgrdr2.mat]: 128.000000/16.000000 // --> Vector A/B: (-860.775020, -852.552710, -780.728480) / (-1232.769463, -1229.776787, -1427.112237) // --> Vector info: d1 = -1.000282, -1.000282, 1.000094. Determinants: -5.986526, 16.447696, 16961.183813, -1837.500000 // --> Vector info: d2 = 0.302568, -1.302561, -1.302558. Determinants: 316.748735, 115.287137, 414215.892214, -1837.500000 ( 1427.112237 -780.728480 -52.500000 ) ( 1229.776787 -852.552710 -52.500000 ) ( 1232.769463 -860.775020 -52.500000 ) ( ( 0.003258 -0.008951 -9.230576 ) ( -0.172380 -0.062741 -225.423615 ) ) 01narshadda/01wgrdr2 0 0 0 // Surface normal: -0.939693, -0.342020, 0.000000 // RotY/Z : 0.000000 / -2.792527. Vector texS/T: (0.342020, -0.939693, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01wgrdr2.mat]: 128.000000/16.000000 // --> Vector A/B: (1230.495923, 1230.495923, 1221.745923) / (52.500000, -157.500000, -157.500000) // --> Vector info: d1 = 1.000094, -1.000282, -1.000282. Determinants: 0.000000, -17.503289, -918.749731, -1837.500000 // --> Vector info: d2 = 0.302569, 0.302562, -1.302567. Determinants: -337.076959, -0.000059, 414215.856996, -1837.500000 ( 1229.776787 -852.552710 157.500000 ) ( 1232.769463 -860.775020 157.500000 ) ( 1232.769463 -860.775020 -52.500000 ) ( ( 0.000000 0.009526 0.500000 ) ( 0.183443 0.000000 -225.423596 ) ) 01narshadda/01wgrdr2 0 0 0 // Surface normal: -0.342020, 0.939693, 0.000000 // RotY/Z : 0.000000 / 1.919862. Vector texS/T: (-0.939693, -0.342020, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00d6x6.mat]: 128.000000/64.000000 // --> Vector A/B: (-864.021972, -864.021972, -1074.021972) / (52.500000, -157.500000, -157.500000) // --> Vector info: d1 = -0.252257, -0.252257, 1.252257. Determinants: 315.947930, 0.000000, 284110.480364, -44100.000000 // --> Vector info: d2 = 1.004514, -2.004514, -2.004514. Determinants: 0.000000, -631.895795, -11124.531977, -44100.000000 ( 1427.112237 -780.728480 157.500000 ) ( 1229.776787 -852.552710 157.500000 ) ( 1229.776787 -852.552710 -52.500000 ) ( ( -0.007164 0.000000 -6.442415 ) ( 0.000000 0.014329 0.252257 ) ) 01narshadda/00d6x6 0 0 0 // Surface normal: 0.939693, 0.342020, 0.000000 // RotY/Z : 0.000000 / 0.349066. Vector texS/T: (-0.342020, 0.939693, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01wgrdr2.mat]: 128.000000/16.000000 // --> Vector A/B: (-1230.495923, -1221.745923, -1221.745923) / (52.500000, 52.500000, -157.500000) // --> Vector info: d1 = 1.000094, 1.000094, -1.000282. Determinants: 0.000000, -17.503290, -918.750108, -1837.500000 // --> Vector info: d2 = 0.302568, -1.302560, -1.302567. Determinants: 337.076919, -0.000060, 414215.809263, -1837.500000 ( 1427.112237 -780.728480 157.500000 ) ( 1427.112237 -780.728480 -52.500000 ) ( 1430.104913 -788.950790 -52.500000 ) ( ( 0.000000 0.009526 0.500000 ) ( -0.183443 0.000000 -225.423570 ) ) 01narshadda/01wgrdr2 0 0 0 // Surface normal: 0.342020, -0.939693, 0.000000 // RotY/Z : 0.000000 / -1.221730. Vector texS/T: (0.939693, 0.342020, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00d6x6.mat]: 128.000000/64.000000 // --> Vector A/B: (864.021972, 864.021972, 1074.021972) / (-157.500000, 52.500000, 52.500000) // --> Vector info: d1 = -0.252257, -0.252257, 1.252257. Determinants: -315.947929, 0.000000, 284110.489282, -44100.000000 // --> Vector info: d2 = -2.004514, 1.004514, 1.004514. Determinants: 0.000000, -631.895795, -11124.531977, -44100.000000 ( 1430.104913 -788.950790 -52.500000 ) ( 1232.769463 -860.775020 -52.500000 ) ( 1232.769463 -860.775020 157.500000 ) ( ( 0.007164 0.000000 -6.442415 ) ( 0.000000 0.014329 0.252257 ) ) 01narshadda/00d6x6 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [01wgrdr2.mat]: 128.000000/16.000000 // --> Vector A/B: (-852.552710, -860.775020, -788.950790) / (1229.776787, 1232.769463, 1430.104913) // --> Vector info: d1 = -1.000282, -1.000282, 1.000094. Determinants: -5.986526, -16.447696, 16961.183872, -1837.500000 // --> Vector info: d2 = -1.302570, 0.302558, 0.302561. Determinants: 316.748735, -115.287135, 414215.908483, -1837.500000 ( 1430.104913 -788.950790 157.500000 ) ( 1232.769463 -860.775020 157.500000 ) ( 1229.776787 -852.552710 157.500000 ) ( ( 0.003258 0.008951 -9.230576 ) ( -0.172380 0.062741 -225.423624 ) ) 01narshadda/01wgrdr2 0 0 0 } } } // Model { "model" "models/04escapehouse/04beam2.md3" "origin" "7801 -4699 -2577" "angles" "0 180 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/04beam2.md3" "origin" "6471 -4699 -2577" "angles" "0 180 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/04beam2.md3" "origin" "6471 -6099 -2577" "angles" "0 180 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/04beam2.md3" "origin" "7801 -6099 -2577" "angles" "0 180 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/04beam2.md3" "origin" "7801 -5399 -2577" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/04beam2.md3" "origin" "6471 -5399 -2577" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/04beam1.md3" "origin" "7136 -4699 -2726" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/04beam1.md3" "origin" "7136 -5399 -2726" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/04beam1.md3" "origin" "7136 -6099 -2726" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Brush model (cf. "e4x4") { "classname" "func_breakable" { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [E4X4TOP1.MAT]: 128.000000/128.000000 // --> Vector A/B: (-15845.516050, -15706.916050, -15706.916050) / (-2669.824500, -2669.824500, -2808.424500) // --> Vector info: d1 = 1.000000, 1.000000, 0.000000. Determinants: -0.000057, -138.599942, -389248.380996, -19209.960000 // --> Vector info: d2 = 0.000000, -1.000000, -1.000000. Determinants: 138.599958, -0.000050, 2196187.721346, -19209.960000 ( 2808.424500 -15706.916050 -4419.999850 ) ( 2669.824500 -15706.916050 -4419.999850 ) ( 2669.824500 -15845.516050 -4419.999850 ) ( ( 0.000000 0.007215 20.262842 ) ( -0.007215 0.000000 -114.325471 ) ) 04escapehouse/E4X4TOP1 0 0 0 // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [CRANBASE.MAT]: 32.000000/8.000000 // --> Vector A/B: (15845.516050, 15706.916050, 15706.916050) / (4410.637350, 4410.637350, 4419.999850) // --> Vector info: d1 = -2.711688, 0.997401, 0.997401. Determinants: 34.726348, 0.000000, -546738.108902, -1297.642500 // --> Vector info: d2 = -0.977489, -0.977487, -0.022512. Determinants: 0.000022, -132.359431, 585057.528981, -1297.642500 ( 2669.824500 -15706.916050 -4419.999850 ) ( 2669.824500 -15706.916050 -4410.637350 ) ( 2669.824500 -15845.516050 -4410.637350 ) ( ( -0.026761 0.000000 421.331845 ) ( 0.000000 0.102000 -450.861874 ) ) 04escapehouse/CRANBASE 0 0 0 // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [CRANBASE.MAT]: 32.000000/8.000000 // --> Vector A/B: (-2669.824500, -2808.424500, -2808.424500) / (4410.637350, 4410.637350, 4419.999850) // --> Vector info: d1 = -3.763334, 0.996667, 0.996667. Determinants: 44.565503, 0.000000, 123865.533920, -1297.642500 // --> Vector info: d2 = -1.022482, -1.022481, 0.022481. Determinants: 0.000001, -144.831837, 640127.528977, -1297.642500 ( 2808.424500 -15706.916050 -4419.999850 ) ( 2808.424500 -15706.916050 -4410.637350 ) ( 2669.824500 -15706.916050 -4410.637350 ) ( ( -0.034343 0.000000 -95.454283 ) ( 0.000000 0.111612 -493.300373 ) ) 04escapehouse/CRANBASE 0 0 0 // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [CRANBASE.MAT]: 32.000000/8.000000 // --> Vector A/B: (-15706.916050, -15845.516050, -15845.516050) / (4410.637350, 4410.637350, 4419.999850) // --> Vector info: d1 = 0.997403, -2.711687, -2.711687. Determinants: -34.726350, 0.000000, -546738.129595, -1297.642500 // --> Vector info: d2 = -0.977486, -0.977488, -0.022513. Determinants: -0.000021, -132.359535, 585058.004552, -1297.642500 ( 2808.424500 -15845.516050 -4419.999850 ) ( 2808.424500 -15845.516050 -4410.637350 ) ( 2808.424500 -15706.916050 -4410.637350 ) ( ( 0.026761 0.000000 421.331861 ) ( 0.000000 0.102000 -450.862240 ) ) 04escapehouse/CRANBASE 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [E4X4TOP1.MAT]: 128.000000/128.000000 // --> Vector A/B: (-15706.916050, -15706.916050, -15845.516050) / (2808.424500, 2669.824500, 2669.824500) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: -0.000057, 138.599942, -389248.380996, -19209.960000 // --> Vector info: d2 = -1.000000, -1.000000, 0.000000. Determinants: 138.599958, 0.000050, 2196187.721346, -19209.960000 ( 2669.824500 -15845.516050 -4410.637350 ) ( 2669.824500 -15706.916050 -4410.637350 ) ( 2808.424500 -15706.916050 -4410.637350 ) ( ( 0.000000 -0.007215 20.262842 ) ( -0.007215 0.000000 -114.325471 ) ) 04escapehouse/E4X4TOP1 0 0 0 ( 2669.824500 -15845.516050 -4410.637350 ) ( 2808.424500 -15845.516050 -4410.637350 ) ( 2808.424500 -15845.516050 -4419.999850 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } { brushDef { // Surface normal: 0.003140, 0.843922, -0.536456 // RotY/Z : 0.566233 / 1.567076. Vector texS/T: (-0.999993, 0.003720, 0.000000) / (-0.001996, -0.536453, -0.843928) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (-2791.347181, -2791.314303, -2803.826890) / (12178.806138, 12166.892267, 12166.892267) // --> Vector info: d1 = 0.659465, 0.316498, 0.317180. Determinants: 0.008128, -4.291379, 52188.247818, -149.073342 // --> Vector info: d2 = -0.681354, -0.681622, -0.322978. Determinants: 4.272841, 0.008439, 11925.778645, -149.073342 ( 2745.300600 -15736.906150 -4420.123400 ) ( 2732.788100 -15736.859600 -4420.123400 ) ( 2732.797200 -15743.250950 -4430.177850 ) ( ( -0.000055 0.028787 -350.084375 ) ( -0.028663 -0.000057 -79.999405 ) ) 04escapehouse/E2X2ST 0 0 0 // Surface normal: -1.000000, -0.000342, 0.000000 // RotY/Z : 0.000000 / -3.141250. Vector texS/T: (0.000342, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (15744.185932, 15846.384188, 15846.384188) / (4430.177850, 4452.385350, 4420.123400) // --> Vector info: d1 = -1.815313, 1.165136, 0.945691. Determinants: -91.281781, -22.426957, 1542498.033599, -3297.115025 // --> Vector info: d2 = -0.239307, -0.316850, -1.213649. Determinants: 22.417348, -91.651326, 53877.801274, -3297.115025 ( 2732.832200 -15845.449200 -4420.123400 ) ( 2732.832200 -15845.449200 -4452.385350 ) ( 2732.797200 -15743.250950 -4430.177850 ) ( ( 0.027685 0.006802 -467.832642 ) ( -0.006799 0.027797 -16.340892 ) ) 04escapehouse/E2X2ST 0 0 0 // Surface normal: 1.000000, 0.000406, 0.000000 // RotY/Z : 0.000000 / 0.000406. Vector texS/T: (-0.000406, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (-15738.019763, -15846.609372, -15846.609372) / (4420.123400, 4420.123400, 4452.385350) // --> Vector info: d1 = -2.059976, 0.946976, 1.166421. Determinants: 97.010127, -23.829504, 1639293.378397, -3503.312535 // --> Vector info: d2 = -0.478166, -1.213964, -0.317164. Determinants: -23.738254, -97.383068, 58527.231839, -3503.312535 ( 2745.344700 -15845.495750 -4452.385350 ) ( 2745.344700 -15845.495750 -4420.123400 ) ( 2745.300600 -15736.906150 -4420.123400 ) ( ( -0.027691 0.006802 -467.926673 ) ( 0.006776 0.027797 -16.706255 ) ) 04escapehouse/E2X2ST 0 0 0 // Surface normal: 0.000784, 0.212343, -0.977195 // RotY/Z : 1.356823 / 1.567104. Vector texS/T: (-0.999993, 0.003692, 0.000000) / (-0.003608, -0.977188, -0.212344) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (-2791.317811, -2790.905477, -2803.418413) / (16419.565610, 16314.983171, 16314.983171) // --> Vector info: d1 = 2.379069, -0.605804, -0.604513. Determinants: 0.135037, -37.348986, 610517.735597, -1308.633293 // --> Vector info: d2 = -0.677037, -0.681354, -0.322709. Determinants: 37.507987, 0.093869, 104041.411671, -1308.633293 ( 2745.310050 -15743.297150 -4430.177850 ) ( 2732.797200 -15743.250950 -4430.177850 ) ( 2732.832200 -15845.449200 -4452.385350 ) ( ( -0.000103 0.028540 -466.530799 ) ( -0.028662 -0.000072 -79.503870 ) ) 04escapehouse/E2X2ST 0 0 0 ( 2745.344700 -15845.495750 -4452.385350 ) ( 2732.832200 -15845.449200 -4452.385350 ) ( 2732.832200 -15845.449200 -4420.123400 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2745.344700 -15845.495750 -4420.123400 ) ( 2732.832200 -15845.449200 -4420.123400 ) ( 2732.788100 -15736.859600 -4420.123400 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } { brushDef { // Surface normal: 0.000000, 0.887552, -0.460708 // RotY/Z : 0.478793 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.460708, -0.887552) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (-2679.530350, -2692.042850, -2692.033750) / (11182.367314, 11182.367153, 11193.715560) // --> Vector info: d1 = 0.609507, 0.608950, 0.934817. Determinants: -0.006278, -4.077409, 45491.718205, -141.996945 // --> Vector info: d2 = -2.208124, -1.849478, -1.849747. Determinants: 4.070054, 0.000094, 11218.332554, -141.996945 ( 2692.033750 -15762.023200 -4430.195700 ) ( 2692.042850 -15756.794900 -4420.123400 ) ( 2679.530350 -15756.795250 -4420.123400 ) ( ( 0.000044 0.028715 -320.371106 ) ( -0.028663 -0.000001 -79.004042 ) ) 04escapehouse/E2X2ST 0 0 0 // Surface normal: 1.000000, 0.000549, 0.000000 // RotY/Z : 0.000000 / 0.000549. Vector texS/T: (-0.000549, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (-15758.269390, -15846.949254, -15846.949254) / (4420.123400, 4420.123400, 4452.372400) // --> Vector info: d1 = -1.509844, 0.946302, 1.165748. Determinants: 79.208260, -19.460394, 1338520.348452, -2859.836913 // --> Vector info: d2 = -0.613168, -1.214184, -0.317385. Determinants: -19.382162, -79.528054, 47848.037951, -2859.836913 ( 2692.091500 -15845.474750 -4452.372400 ) ( 2692.091500 -15845.474750 -4420.123400 ) ( 2692.042850 -15756.794900 -4420.123400 ) ( ( -0.027697 0.006805 -468.040797 ) ( 0.006777 0.027809 -16.731037 ) ) 04escapehouse/E2X2ST 0 0 0 // Surface normal: 0.000000, 0.256830, -0.966457 // RotY/Z : 1.311056 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.966457, -0.256830) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (-2679.520900, -2692.033750, -2692.091500) / (16371.118325, 16371.118325, 16457.466268) // --> Vector info: d1 = -0.082780, -0.083836, 2.379690. Determinants: -0.091192, -30.825795, 504497.825762, -1080.458856 // --> Vector info: d2 = -2.208391, -1.849747, -1.854062. Determinants: 30.968224, 0.074715, 84142.904708, -1080.458856 ( 2692.091500 -15845.474750 -4452.372400 ) ( 2692.033750 -15762.023200 -4430.195700 ) ( 2679.520900 -15762.023200 -4430.195700 ) ( ( 0.000084 0.028530 -466.929234 ) ( -0.028662 -0.000069 -77.877010 ) ) 04escapehouse/E2X2ST 0 0 0 // Surface normal: -1.000000, -0.000696, 0.000000 // RotY/Z : 0.000000 / -3.140897. Vector texS/T: (0.000696, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (15763.884054, 15847.373424, 15847.373424) / (4430.195700, 4452.372400, 4420.123400) // --> Vector info: d1 = -1.295056, 1.166799, 0.947354. Determinants: -74.525803, -18.321348, 1259470.146150, -2692.448700 // --> Vector info: d2 = -0.366999, -0.317642, -1.214441. Determinants: 18.296344, -74.873194, 44269.585310, -2692.448700 ( 2679.579000 -15845.512550 -4420.123400 ) ( 2679.579000 -15845.512550 -4452.372400 ) ( 2679.520900 -15762.023200 -4430.195700 ) ( ( 0.027680 0.006805 -467.778698 ) ( -0.006795 0.027809 -16.442128 ) ) 04escapehouse/E2X2ST 0 0 0 ( 2679.530350 -15756.795250 -4420.123400 ) ( 2692.042850 -15756.794900 -4420.123400 ) ( 2692.091500 -15845.474750 -4420.123400 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2679.579000 -15845.512550 -4420.123400 ) ( 2692.091500 -15845.474750 -4420.123400 ) ( 2692.091500 -15845.474750 -4452.372400 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } { brushDef { // Surface normal: 0.000000, 0.887552, -0.460708 // RotY/Z : 0.478793 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.460708, -0.887552) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (-2784.999350, -2785.037850, -2797.550350) / (11193.716805, 11182.368397, 11182.368559) // --> Vector info: d1 = 0.934943, 0.609077, 0.611090. Determinants: 0.022785, -4.077467, 45572.711670, -141.996953 // --> Vector info: d2 = 0.814892, 0.815990, 1.174632. Determinants: 4.070009, -0.000065, 11219.992162, -141.996953 ( 2797.550350 -15756.795250 -4420.123400 ) ( 2785.037850 -15756.794900 -4420.123400 ) ( 2784.999350 -15762.023200 -4430.195700 ) ( ( -0.000160 0.028715 -320.941477 ) ( -0.028663 0.000000 -79.015725 ) ) 04escapehouse/E2X2ST 0 0 0 // Surface normal: -1.000000, 0.000351, 0.000000 // RotY/Z : 0.000000 / 3.141242. Vector texS/T: (-0.000351, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (15761.045208, 15844.538063, 15844.538413) / (4430.195700, 4452.380800, 4420.123400) // --> Vector info: d1 = -1.296184, 1.166954, 0.947512. Determinants: -74.586093, -18.322726, 1260219.021336, -2693.270190 // --> Vector info: d2 = -0.366488, -0.317437, -1.214228. Determinants: 18.313129, -74.875682, 44066.921917, -2693.270190 ( 2784.969950 -15845.516400 -4420.123400 ) ( 2784.970300 -15845.516050 -4452.380800 ) ( 2784.999350 -15762.023200 -4430.195700 ) ( ( 0.027694 0.006803 -467.914072 ) ( -0.006800 0.027801 -16.361865 ) ) 04escapehouse/E2X2ST 0 0 0 // Surface normal: 1.000000, -0.000170, 0.000000 // RotY/Z : 0.000000 / -0.000170. Vector texS/T: (0.000170, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (-15756.320473, -15845.042674, -15845.042674) / (4420.123400, 4420.123400, 4452.434350) // --> Vector info: d1 = -1.508243, 0.947909, 1.167352. Determinants: 79.360605, -19.469394, 1340811.933470, -2866.698609 // --> Vector info: d2 = -0.611745, -1.212747, -0.315956. Determinants: -19.418925, -79.565273, 47471.203412, -2866.698609 ( 2797.535300 -15845.517450 -4452.434350 ) ( 2797.535300 -15845.517450 -4420.123400 ) ( 2797.550350 -15756.795250 -4420.123400 ) ( ( -0.027684 0.006792 -467.719881 ) ( 0.006774 0.027755 -16.559538 ) ) 04escapehouse/E2X2ST 0 0 0 // Surface normal: 0.000000, 0.256802, -0.966464 // RotY/Z : 1.311085 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.966464, -0.256802) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (-2784.970300, -2784.999350, -2797.545450) / (16457.501608, 16371.111593, 16371.111593) // --> Vector info: d1 = 2.379612, -0.083918, -0.082260. Determinants: 0.143276, -30.907739, 506484.020696, -1083.857765 // --> Vector info: d2 = 0.814645, 0.814892, 1.173532. Determinants: 30.982942, -0.007321, 85524.101926, -1083.857765 ( 2797.545450 -15762.023200 -4430.195700 ) ( 2784.999350 -15762.023200 -4430.195700 ) ( 2784.970300 -15845.516050 -4452.380800 ) ( ( -0.000132 0.028516 -467.297497 ) ( -0.028586 0.000007 -78.907127 ) ) 04escapehouse/E2X2ST 0 0 0 ( 2797.535300 -15845.517450 -4452.434350 ) ( 2784.970300 -15845.516050 -4452.380800 ) ( 2784.969950 -15845.516400 -4420.123400 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2797.535300 -15845.517450 -4452.434350 ) ( 2784.969950 -15845.516400 -4420.123400 ) ( 2785.037850 -15756.794900 -4420.123400 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2797.535300 -15845.517450 -4452.434350 ) ( 2785.037850 -15756.794900 -4420.123400 ) ( 2797.550350 -15756.795250 -4420.123400 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2797.535300 -15845.517450 -4452.434350 ) ( 2797.550350 -15756.795250 -4420.123400 ) ( 2797.535300 -15845.517450 -4420.123400 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } } // Brush model (cf. "e4x4") { "classname" "func_breakable" { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [E4X4TOP1.MAT]: 128.000000/128.000000 // --> Vector A/B: (-16126.393838, -16090.521519, -15956.644199) / (-4799.967624, -4666.090304, -4701.962624) // --> Vector info: d1 = 1.000000, 1.000000, 0.000000. Determinants: 133.877248, -35.872360, 1967561.111927, -19209.960000 // --> Vector info: d2 = 0.000000, -1.000000, -1.000000. Determinants: 35.872357, 133.877266, 1221098.294759, -19209.960000 ( 4701.962624 -15956.644199 -4139.999850 ) ( 4666.090304 -16090.521519 -4139.999850 ) ( 4799.967624 -16126.393838 -4139.999850 ) ( ( -0.006969 0.001867 -102.424009 ) ( -0.001867 -0.006969 -63.565895 ) ) 04escapehouse/E4X4TOP1 0 0 0 // Surface normal: -0.258819, -0.965926, 0.000000 // RotY/Z : 0.000000 / -1.832596. Vector texS/T: (0.965926, -0.258819, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [CRANBASE.MAT]: 32.000000/8.000000 // --> Vector A/B: (8810.230547, 8671.630547, 8671.630547) / (4130.637350, 4130.637350, 4139.999850) // --> Vector info: d1 = -2.711688, 0.997401, 0.997401. Determinants: 34.726348, 0.000000, -302428.333474, -1297.642500 // --> Vector info: d2 = -0.977489, -0.977487, -0.022512. Determinants: 0.000022, -132.359431, 547997.044724, -1297.642500 ( 4666.090304 -16090.521519 -4139.999850 ) ( 4666.090304 -16090.521519 -4130.637350 ) ( 4799.967624 -16126.393838 -4130.637350 ) ( ( -0.026761 0.000000 233.059825 ) ( 0.000000 0.102000 -422.302017 ) ) 04escapehouse/CRANBASE 0 0 0 // Surface normal: -0.965926, 0.258819, 0.000000 // RotY/Z : 0.000000 / 2.879793. Vector texS/T: (-0.258819, -0.965926, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [CRANBASE.MAT]: 32.000000/8.000000 // --> Vector A/B: (14334.577257, 14195.977257, 14195.977257) / (4130.637350, 4130.637350, 4139.999850) // --> Vector info: d1 = -3.763334, 0.996667, 0.996667. Determinants: 44.565503, 0.000000, -633944.187287, -1297.642500 // --> Vector info: d2 = -1.022482, -1.022481, 0.022481. Determinants: 0.000001, -144.831837, 599574.594675, -1297.642500 ( 4701.962624 -15956.644199 -4139.999850 ) ( 4701.962624 -15956.644199 -4130.637350 ) ( 4666.090304 -16090.521519 -4130.637350 ) ( ( -0.034343 0.000000 488.535315 ) ( 0.000000 0.111612 -462.049135 ) ) 04escapehouse/CRANBASE 0 0 0 // Surface normal: 0.258819, 0.965926, 0.000000 // RotY/Z : 0.000000 / 1.308997. Vector texS/T: (-0.965926, 0.258819, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [CRANBASE.MAT]: 32.000000/8.000000 // --> Vector A/B: (-8671.630547, -8810.230547, -8810.230547) / (4130.637350, 4130.637350, 4139.999850) // --> Vector info: d1 = 0.997403, -2.711687, -2.711687. Determinants: -34.726350, 0.000000, -302428.345934, -1297.642500 // --> Vector info: d2 = -0.977486, -0.977488, -0.022513. Determinants: -0.000021, -132.359535, 547997.482954, -1297.642500 ( 4835.839943 -15992.516519 -4139.999850 ) ( 4835.839943 -15992.516519 -4130.637350 ) ( 4701.962624 -15956.644199 -4130.637350 ) ( ( 0.026761 0.000000 233.059834 ) ( 0.000000 0.102000 -422.302354 ) ) 04escapehouse/CRANBASE 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [E4X4TOP1.MAT]: 128.000000/128.000000 // --> Vector A/B: (-15956.644199, -16090.521519, -16126.393838) / (4701.962624, 4666.090304, 4799.967624) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: 133.877248, 35.872360, 1967561.111927, -19209.960000 // --> Vector info: d2 = -1.000000, -1.000000, 0.000000. Determinants: 35.872357, -133.877266, 1221098.294759, -19209.960000 ( 4799.967624 -16126.393838 -4130.637350 ) ( 4666.090304 -16090.521519 -4130.637350 ) ( 4701.962624 -15956.644199 -4130.637350 ) ( ( -0.006969 -0.001867 -102.424009 ) ( -0.001867 0.006969 -63.565895 ) ) 04escapehouse/E4X4TOP1 0 0 0 ( 4799.967624 -16126.393838 -4130.637350 ) ( 4835.839943 -15992.516519 -4130.637350 ) ( 4835.839943 -15992.516519 -4139.999850 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } { brushDef { // Surface normal: -0.814354, 0.221456, -0.536456 // RotY/Z : 0.566233 / 2.876073. Vector texS/T: (-0.262411, -0.964956, 0.000000) / (0.517657, -0.140772, -0.843928) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (14239.109952, 14239.142829, 14226.630242) / (8202.345312, 8190.431441, 8190.431441) // --> Vector info: d1 = 0.659465, 0.316498, 0.317180. Determinants: 0.008128, -4.291379, 34985.318416, -149.073342 // --> Vector info: d2 = -0.681354, -0.681622, -0.322978. Determinants: 4.272841, 0.008439, -60809.099024, -149.073342 ( 4714.593169 -16025.379214 -4140.123400 ) ( 4711.309731 -16037.453312 -4140.123400 ) ( 4717.485657 -16039.098726 -4150.177850 ) ( ( -0.000055 0.028787 -234.685276 ) ( -0.028663 -0.000057 407.913971 ) ) 04escapehouse/E2X2ST 0 0 0 // Surface normal: -0.258488, -0.966014, 0.000000 // RotY/Z : 0.000000 / -1.832253. Vector texS/T: (0.966014, -0.258488, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (8703.077317, 8805.275573, 8805.275573) / (4150.177850, 4172.385350, 4140.123400) // --> Vector info: d1 = -1.815313, 1.165136, 0.945691. Determinants: -91.281781, -22.426957, 893493.552688, -3297.115025 // --> Vector info: d2 = -0.239307, -0.316850, -1.213649. Determinants: 22.417348, -91.651326, 186058.412415, -3297.115025 ( 4816.210644 -16065.515772 -4140.123400 ) ( 4816.210644 -16065.515772 -4172.385350 ) ( 4717.485657 -16039.098726 -4150.177850 ) ( ( 0.027685 0.006802 -270.992533 ) ( -0.006799 0.027797 -56.430671 ) ) 04escapehouse/E2X2ST 0 0 0 // Surface normal: 0.258427, 0.966031, 0.000000 // RotY/Z : 0.000000 / 1.309403. Vector texS/T: (-0.966031, 0.258427, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (-8695.829078, -8804.418687, -8804.418687) / (4140.123400, 4140.123400, 4172.385350) // --> Vector info: d1 = -2.059976, 0.946976, 1.166421. Determinants: 97.010127, -23.829504, 949457.307864, -3503.312535 // --> Vector info: d2 = -0.478166, -1.213964, -0.317164. Determinants: -23.738254, -97.383068, 198429.284643, -3503.312535 ( 4819.494082 -16053.441673 -4172.385350 ) ( 4819.494082 -16053.441673 -4140.123400 ) ( 4714.593169 -16025.379214 -4140.123400 ) ( ( -0.027691 0.006802 -271.017016 ) ( 0.006776 0.027797 -56.640475 ) ) 04escapehouse/E2X2ST 0 0 0 // Surface normal: -0.204905, 0.055716, -0.977195 // RotY/Z : 1.356823 / 2.876101. Vector texS/T: (-0.262384, -0.964964, 0.000000) / (0.942958, -0.256400, -0.212344) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (14238.943576, 14239.355910, 14226.842975) / (9546.662560, 9442.080121, 9442.080121) // --> Vector info: d1 = 2.379069, -0.605804, -0.604513. Determinants: 0.135037, -37.348986, 351522.054860, -1308.633293 // --> Vector info: d2 = -0.677037, -0.681354, -0.322709. Determinants: 37.507987, 0.093869, -534084.253585, -1308.633293 ( 4720.768846 -16027.024198 -4150.177850 ) ( 4717.485657 -16039.098726 -4150.177850 ) ( 4816.210644 -16065.515772 -4172.385350 ) ( ( -0.000103 0.028540 -268.617692 ) ( -0.028662 -0.000072 408.123694 ) ) 04escapehouse/E2X2ST 0 0 0 ( 4819.494082 -16053.441673 -4172.385350 ) ( 4816.210644 -16065.515772 -4172.385350 ) ( 4816.210644 -16065.515772 -4140.123400 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4819.494082 -16053.441673 -4140.123400 ) ( 4816.210644 -16065.515772 -4140.123400 ) ( 4711.309731 -16037.453312 -4140.123400 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } { brushDef { // Surface normal: -0.857316, 0.229691, -0.460708 // RotY/Z : 0.478793 / 2.879821. Vector texS/T: (-0.258792, -0.965933, 0.000000) / (0.445013, -0.119228, -0.887552) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (14325.115359, 14312.602859, 14312.612105) / (7692.457254, 7692.457254, 7703.805661) // --> Vector info: d1 = 0.609507, 0.608950, 0.934817. Determinants: -0.006330, -4.077409, 31369.432366, -141.996945 // --> Vector info: d2 = -2.208124, -1.849478, -1.849747. Determinants: 4.070054, 0.000041, -57990.770748, -141.996945 ( 4725.067901 -16083.331811 -4150.195700 ) ( 4720.020106 -16081.969837 -4140.123400 ) ( 4716.781971 -16094.056074 -4140.123400 ) ( ( 0.000045 0.028715 -220.916249 ) ( -0.028663 0.000000 408.394496 ) ) 04escapehouse/E2X2ST 0 0 0 // Surface normal: 0.258289, 0.966068, 0.000000 // RotY/Z : 0.000000 / 1.309546. Vector texS/T: (-0.966068, 0.258289, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (-8713.656288, -8802.336152, -8802.336152) / (4140.123400, 4140.123400, 4172.372400) // --> Vector info: d1 = -1.509844, 0.946302, 1.165748. Determinants: 79.208260, -19.460394, 775079.892496, -2859.836913 // --> Vector info: d2 = -0.613168, -1.214184, -0.317385. Determinants: -19.382162, -79.528054, 162120.018384, -2859.836913 ( 4805.690855 -16104.874879 -4172.372400 ) ( 4805.690855 -16104.874879 -4140.123400 ) ( 4720.020106 -16081.969837 -4140.123400 ) ( ( -0.027697 0.006805 -271.022410 ) ( 0.006777 0.027809 -56.688554 ) ) 04escapehouse/E2X2ST 0 0 0 // Surface normal: -0.248078, 0.066472, -0.966457 // RotY/Z : 1.311056 / 2.879793. Vector texS/T: (-0.258819, -0.965926, 0.000000) / (0.933526, -0.250137, -0.256830) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (14324.880857, 14312.368007, 14312.310257) / (9499.907073, 9499.907073, 9586.255016) // --> Vector info: d1 = -0.082780, -0.083836, 2.379690. Determinants: -0.091192, -30.825795, 294237.934710, -1080.458856 // --> Vector info: d2 = -2.208391, -1.849747, -1.854062. Determinants: 30.968224, 0.074715, -441939.835866, -1080.458856 ( 4805.690855 -16104.874879 -4172.372400 ) ( 4725.067901 -16083.331811 -4150.195700 ) ( 4721.829337 -16095.418296 -4150.195700 ) ( ( 0.000084 0.028530 -272.326830 ) ( -0.028662 -0.000069 409.029769 ) ) 04escapehouse/E2X2ST 0 0 0 // Surface normal: -0.258147, -0.966106, 0.000000 // RotY/Z : 0.000000 / -1.831900. Vector texS/T: (0.966106, -0.258147, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (8716.766943, 8800.256313, 8800.256313) / (4150.195700, 4172.372400, 4140.123400) // --> Vector info: d1 = -1.295056, 1.166799, 0.947354. Determinants: -74.525803, -18.321348, 729148.108314, -2692.448700 // --> Vector info: d2 = -0.366999, -0.317642, -1.214441. Determinants: 18.296344, -74.873194, 152241.568826, -2692.448700 ( 4802.488893 -16116.970809 -4140.123400 ) ( 4802.488893 -16116.970809 -4172.372400 ) ( 4721.829337 -16095.418296 -4150.195700 ) ( ( 0.027680 0.006805 -270.812257 ) ( -0.006795 0.027809 -56.543907 ) ) 04escapehouse/E2X2ST 0 0 0 ( 4716.781971 -16094.056074 -4140.123400 ) ( 4720.020106 -16081.969837 -4140.123400 ) ( 4805.690855 -16104.874879 -4140.123400 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4802.488893 -16116.970809 -4140.123400 ) ( 4805.690855 -16104.874879 -4140.123400 ) ( 4805.690855 -16104.874879 -4172.372400 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } { brushDef { // Surface normal: -0.857303, 0.229739, -0.460708 // RotY/Z : 0.478793 / 2.879765. Vector texS/T: (-0.258846, -0.965919, 0.000000) / (0.445006, -0.119252, -0.887552) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (14219.158296, 14219.119943, 14206.607443) / (7704.173955, 7692.825548, 7692.825548) // --> Vector info: d1 = 0.934943, 0.609077, 0.611090. Determinants: 0.022837, -4.077467, 30956.030330, -141.996953 // --> Vector info: d2 = 0.814892, 0.815990, 1.174632. Determinants: 4.070009, -0.000013, -57987.710750, -141.996953 ( 4747.327794 -15980.057508 -4140.123400 ) ( 4744.088983 -15992.143565 -4140.123400 ) ( 4749.129168 -15993.533937 -4150.195700 ) ( ( -0.000161 0.028715 -218.004892 ) ( -0.028663 0.000000 408.372924 ) ) 04escapehouse/E2X2ST 0 0 0 // Surface normal: -0.259158, -0.965835, 0.000000 // RotY/Z : 0.000000 / -1.832947. Vector texS/T: (0.965835, -0.259158, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (8731.725554, 8815.218409, 8815.218759) / (4150.195700, 4172.380800, 4140.123400) // --> Vector info: d1 = -1.296184, 1.166954, 0.947512. Determinants: -74.586093, -18.322726, 730799.168301, -2693.270190 // --> Vector info: d2 = -0.366488, -0.317437, -1.214228. Determinants: 18.313129, -74.875682, 151830.567854, -2693.270190 ( 4829.769797 -16015.171965 -4140.123400 ) ( 4829.769550 -16015.171536 -4172.380800 ) ( 4749.129168 -15993.533937 -4150.195700 ) ( ( 0.027694 0.006803 -271.342686 ) ( -0.006800 0.027801 -56.374057 ) ) 04escapehouse/E2X2ST 0 0 0 // Surface normal: 0.258983, 0.965882, 0.000000 // RotY/Z : 0.000000 / 1.308827. Vector texS/T: (-0.965882, 0.258983, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (-8723.919539, -8812.641740, -8812.641740) / (4140.123400, 4140.123400, 4172.434350) // --> Vector info: d1 = -1.508243, 0.947909, 1.167352. Determinants: 79.360605, -19.469394, 777264.907065, -2866.698609 // --> Vector info: d2 = -0.611745, -1.212747, -0.315956. Determinants: -19.418925, -79.565273, 161754.595948, -2866.698609 ( 4833.022963 -16003.035041 -4172.434350 ) ( 4833.022963 -16003.035041 -4140.123400 ) ( 4747.327794 -15980.057508 -4140.123400 ) ( ( -0.027684 0.006792 -271.135900 ) ( 0.006774 0.027755 -56.425393 ) ) 04escapehouse/E2X2ST 0 0 0 // Surface normal: -0.248051, 0.066465, -0.966464 // RotY/Z : 1.311085 / 2.879793. Vector texS/T: (-0.258819, -0.965926, 0.000000) / (0.933533, -0.250139, -0.256802) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (14219.431457, 14219.402407, 14206.856307) / (9586.246101, 9499.856086, 9499.856086) // --> Vector info: d1 = 2.379612, -0.083918, -0.082260. Determinants: 0.143276, -30.907739, 291672.719434, -1083.857765 // --> Vector info: d2 = 0.814645, 0.814892, 1.173532. Determinants: 30.982942, -0.007321, -441372.595750, -1083.857765 ( 4752.376338 -15981.415335 -4150.195700 ) ( 4749.129168 -15993.533937 -4150.195700 ) ( 4829.769550 -16015.171536 -4172.380800 ) ( ( -0.000132 0.028516 -269.106085 ) ( -0.028586 0.000007 407.223724 ) ) 04escapehouse/E2X2ST 0 0 0 ( 4833.022963 -16003.035041 -4172.434350 ) ( 4829.769550 -16015.171536 -4172.380800 ) ( 4829.769797 -16015.171965 -4140.123400 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4833.022963 -16003.035041 -4172.434350 ) ( 4829.769797 -16015.171965 -4140.123400 ) ( 4744.088983 -15992.143565 -4140.123400 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4833.022963 -16003.035041 -4172.434350 ) ( 4744.088983 -15992.143565 -4140.123400 ) ( 4747.327794 -15980.057508 -4140.123400 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4833.022963 -16003.035041 -4172.434350 ) ( 4747.327794 -15980.057508 -4140.123400 ) ( 4833.022963 -16003.035041 -4140.123400 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } } // Brush model (cf. "e4x4") { "classname" "func_breakable" { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [E4X4TOP1.MAT]: 128.000000/128.000000 // --> Vector A/B: (-13369.300700, -13230.700700, -13230.700700) / (-7175.700350, -7175.700350, -7314.300350) // --> Vector info: d1 = 1.000000, 1.000000, 0.000000. Determinants: -0.000057, -138.599942, -1013762.368231, -19209.960000 // --> Vector info: d2 = 0.000000, -1.000000, -1.000000. Determinants: 138.599958, -0.000050, 1852984.153971, -19209.960000 ( 7314.300350 -13230.700700 -4568.539850 ) ( 7175.700350 -13230.700700 -4568.539850 ) ( 7175.700350 -13369.300700 -4568.539850 ) ( ( 0.000000 0.007215 52.772747 ) ( -0.007215 0.000000 -96.459553 ) ) 04escapehouse/E4X4TOP1 0 0 0 // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [CRANBASE.MAT]: 32.000000/8.000000 // --> Vector A/B: (13369.300700, 13230.700700, 13230.700700) / (4559.177350, 4559.177350, 4568.539850) // --> Vector info: d1 = -2.711688, 0.997401, 0.997401. Determinants: 34.726348, 0.000000, -460748.191955, -1297.642500 // --> Vector info: d2 = -0.977489, -0.977487, -0.022512. Determinants: 0.000022, -132.359431, 604718.253931, -1297.642500 ( 7175.700350 -13230.700700 -4568.539850 ) ( 7175.700350 -13230.700700 -4559.177350 ) ( 7175.700350 -13369.300700 -4559.177350 ) ( ( -0.026761 0.000000 355.065584 ) ( 0.000000 0.102000 -466.012984 ) ) 04escapehouse/CRANBASE 0 0 0 // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [CRANBASE.MAT]: 32.000000/8.000000 // --> Vector A/B: (-7175.700350, -7314.300350, -7314.300350) / (4559.177350, 4559.177350, 4568.539850) // --> Vector info: d1 = -3.763334, 0.996667, 0.996667. Determinants: 44.565503, 0.000000, 324672.158614, -1297.642500 // --> Vector info: d2 = -1.022482, -1.022481, 0.022481. Determinants: 0.000001, -144.831837, 661640.855341, -1297.642500 ( 7314.300350 -13230.700700 -4568.539850 ) ( 7314.300350 -13230.700700 -4559.177350 ) ( 7175.700350 -13230.700700 -4559.177350 ) ( ( -0.034343 0.000000 -250.201545 ) ( 0.000000 0.111612 -509.879150 ) ) 04escapehouse/CRANBASE 0 0 0 // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [CRANBASE.MAT]: 32.000000/8.000000 // --> Vector A/B: (-13230.700700, -13369.300700, -13369.300700) / (4559.177350, 4559.177350, 4568.539850) // --> Vector info: d1 = 0.997403, -2.711687, -2.711687. Determinants: -34.726350, 0.000000, -460748.209750, -1297.642500 // --> Vector info: d2 = -0.977486, -0.977488, -0.022513. Determinants: -0.000021, -132.359535, 604718.742043, -1297.642500 ( 7314.300350 -13369.300700 -4568.539850 ) ( 7314.300350 -13369.300700 -4559.177350 ) ( 7314.300350 -13230.700700 -4559.177350 ) ( ( 0.026761 0.000000 355.065598 ) ( 0.000000 0.102000 -466.013360 ) ) 04escapehouse/CRANBASE 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [E4X4TOP1.MAT]: 128.000000/128.000000 // --> Vector A/B: (-13230.700700, -13230.700700, -13369.300700) / (7314.300350, 7175.700350, 7175.700350) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: -0.000057, 138.599942, -1013762.368231, -19209.960000 // --> Vector info: d2 = -1.000000, -1.000000, 0.000000. Determinants: 138.599958, 0.000050, 1852984.153971, -19209.960000 ( 7175.700350 -13369.300700 -4559.177350 ) ( 7175.700350 -13230.700700 -4559.177350 ) ( 7314.300350 -13230.700700 -4559.177350 ) ( ( 0.000000 -0.007215 52.772747 ) ( -0.007215 0.000000 -96.459553 ) ) 04escapehouse/E4X4TOP1 0 0 0 ( 7175.700350 -13369.300700 -4559.177350 ) ( 7314.300350 -13369.300700 -4559.177350 ) ( 7314.300350 -13369.300700 -4568.539850 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } { brushDef { // Surface normal: 0.003140, 0.843922, -0.536456 // RotY/Z : 0.566233 / 1.567076. Vector texS/T: (-0.999993, 0.003720, 0.000000) / (-0.001996, -0.536453, -0.843928) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (-7287.979699, -7287.946822, -7300.459408) / (10966.798299, 10954.884428, 10954.884428) // --> Vector info: d1 = 0.659465, 0.316498, 0.317180. Determinants: 0.008128, -4.291379, 47023.613938, -149.073342 // --> Vector info: d2 = -0.681354, -0.681622, -0.322978. Determinants: 4.272841, 0.008439, 31149.402191, -149.073342 ( 7251.176450 -13260.690800 -4568.663400 ) ( 7238.663950 -13260.644250 -4568.663400 ) ( 7238.673050 -13267.035600 -4578.717850 ) ( ( -0.000055 0.028787 -315.439456 ) ( -0.028663 -0.000057 -208.953538 ) ) 04escapehouse/E2X2ST 0 0 0 // Surface normal: -1.000000, -0.000342, 0.000000 // RotY/Z : 0.000000 / -3.141250. Vector texS/T: (0.000342, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (13269.513862, 13371.712118, 13371.712118) / (4578.717850, 4600.925350, 4568.663400) // --> Vector info: d1 = -1.815313, 1.165136, 0.945691. Determinants: -91.281781, -22.426957, 1319936.860384, -3297.115025 // --> Vector info: d2 = -0.239307, -0.316850, -1.213649. Determinants: 22.417348, -91.651326, 122967.274258, -3297.115025 ( 7238.708050 -13369.233850 -4568.663400 ) ( 7238.708050 -13369.233850 -4600.925350 ) ( 7238.673050 -13267.035600 -4578.717850 ) ( ( 0.027685 0.006802 -400.330850 ) ( -0.006799 0.027797 -37.295415 ) ) 04escapehouse/E2X2ST 0 0 0 // Surface normal: 1.000000, 0.000406, 0.000000 // RotY/Z : 0.000000 / 0.000406. Vector texS/T: (-0.000406, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (-13263.634527, -13372.224136, -13372.224136) / (4568.663400, 4568.663400, 4600.925350) // --> Vector info: d1 = -2.059976, 0.946976, 1.166421. Determinants: 97.010127, -23.829504, 1402792.588156, -3503.312535 // --> Vector info: d2 = -0.478166, -1.213964, -0.317164. Determinants: -23.738254, -97.383068, 131730.098220, -3503.312535 ( 7251.220550 -13369.280400 -4600.925350 ) ( 7251.220550 -13369.280400 -4568.663400 ) ( 7251.176450 -13260.690800 -4568.663400 ) ( ( -0.027691 0.006802 -400.418910 ) ( 0.006776 0.027797 -37.601583 ) ) 04escapehouse/E2X2ST 0 0 0 // Surface normal: 0.000784, 0.212343, -0.977195 // RotY/Z : 1.356823 / 1.567104. Vector texS/T: (-0.999993, 0.003692, 0.000000) / (-0.003608, -0.977188, -0.212344) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (-7288.020318, -7287.607984, -7300.120919) / (14015.121677, 13910.539238, 13910.539238) // --> Vector info: d1 = 2.379069, -0.605804, -0.604513. Determinants: 0.135037, -37.348986, 521321.413902, -1308.633293 // --> Vector info: d2 = -0.677037, -0.681354, -0.322709. Determinants: 37.507987, 0.093869, 272929.373639, -1308.633293 ( 7251.185900 -13267.081800 -4578.717850 ) ( 7238.673050 -13267.035600 -4578.717850 ) ( 7238.708050 -13369.233850 -4600.925350 ) ( ( -0.000103 0.028540 -398.370893 ) ( -0.028662 -0.000072 -208.560622 ) ) 04escapehouse/E2X2ST 0 0 0 ( 7251.220550 -13369.280400 -4600.925350 ) ( 7238.708050 -13369.233850 -4600.925350 ) ( 7238.708050 -13369.233850 -4568.663400 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7251.220550 -13369.280400 -4568.663400 ) ( 7238.708050 -13369.233850 -4568.663400 ) ( 7238.663950 -13260.644250 -4568.663400 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } { brushDef { // Surface normal: 0.000000, 0.887552, -0.460708 // RotY/Z : 0.478793 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.460708, -0.887552) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (-7185.406200, -7197.918700, -7197.909600) / (10173.392534, 10173.392373, 10184.740780) // --> Vector info: d1 = 0.609507, 0.608950, 0.934817. Determinants: -0.006278, -4.077409, 41349.427565, -141.996945 // --> Vector info: d2 = -2.208124, -1.849478, -1.849747. Determinants: 4.070054, 0.000094, 29557.587262, -141.996945 ( 7197.909600 -13285.807850 -4578.735700 ) ( 7197.918700 -13280.579550 -4568.663400 ) ( 7185.406200 -13280.579900 -4568.663400 ) ( ( 0.000044 0.028715 -291.199417 ) ( -0.028663 -0.000001 -208.156502 ) ) 04escapehouse/E2X2ST 0 0 0 // Surface normal: 1.000000, 0.000549, 0.000000 // RotY/Z : 0.000000 / 0.000549. Vector texS/T: (-0.000549, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (-13284.526348, -13373.206211, -13373.206211) / (4568.663400, 4568.663400, 4600.912400) // --> Vector info: d1 = -1.509844, 0.946302, 1.165748. Determinants: 79.208260, -19.460394, 1145470.113549, -2859.836913 // --> Vector info: d2 = -0.613168, -1.214184, -0.317385. Determinants: -19.382162, -79.528054, 107607.624684, -2859.836913 ( 7197.967350 -13369.259400 -4600.912400 ) ( 7197.967350 -13369.259400 -4568.663400 ) ( 7197.918700 -13280.579550 -4568.663400 ) ( ( -0.027697 0.006805 -400.536866 ) ( 0.006777 0.027809 -37.627189 ) ) 04escapehouse/E2X2ST 0 0 0 // Surface normal: 0.000000, 0.256830, -0.966457 // RotY/Z : 1.311056 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.966457, -0.256830) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (-7185.396750, -7197.909600, -7197.967350) / (14016.112802, 14016.112802, 14102.460745) // --> Vector info: d1 = -0.082780, -0.083836, 2.379690. Determinants: -0.091192, -30.825795, 431492.010999, -1080.458856 // --> Vector info: d2 = -2.208391, -1.849747, -1.854062. Determinants: 30.968224, 0.074715, 223857.833512, -1080.458856 ( 7197.967350 -13369.259400 -4600.912400 ) ( 7197.909600 -13285.807850 -4578.735700 ) ( 7185.396750 -13285.807850 -4578.735700 ) ( ( 0.000084 0.028530 -399.359965 ) ( -0.028662 -0.000069 -207.187745 ) ) 04escapehouse/E2X2ST 0 0 0 // Surface normal: -1.000000, -0.000696, 0.000000 // RotY/Z : 0.000000 / -3.140897. Vector texS/T: (0.000696, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (13290.804929, 13374.294299, 13374.294299) / (4578.735700, 4600.912400, 4568.663400) // --> Vector info: d1 = -1.295056, 1.166799, 0.947354. Determinants: -74.525803, -18.321348, 1077883.391980, -2692.448700 // --> Vector info: d2 = -0.366999, -0.317642, -1.214441. Determinants: 18.296344, -74.873194, 100639.555635, -2692.448700 ( 7185.454850 -13369.297200 -4568.663400 ) ( 7185.454850 -13369.297200 -4600.912400 ) ( 7185.396750 -13285.807850 -4578.735700 ) ( ( 0.027680 0.006805 -400.335721 ) ( -0.006795 0.027809 -37.378449 ) ) 04escapehouse/E2X2ST 0 0 0 ( 7185.406200 -13280.579900 -4568.663400 ) ( 7197.918700 -13280.579550 -4568.663400 ) ( 7197.967350 -13369.259400 -4568.663400 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7185.454850 -13369.297200 -4568.663400 ) ( 7197.967350 -13369.259400 -4568.663400 ) ( 7197.967350 -13369.259400 -4600.912400 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } { brushDef { // Surface normal: 0.000000, 0.887552, -0.460708 // RotY/Z : 0.478793 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.460708, -0.887552) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (-7290.875200, -7290.913700, -7303.426200) / (10184.741788, 10173.393381, 10173.393542) // --> Vector info: d1 = 0.934943, 0.609077, 0.611090. Determinants: 0.022785, -4.077467, 41561.313995, -141.996953 // --> Vector info: d2 = 0.814892, 0.815990, 1.174632. Determinants: 4.070009, -0.000065, 29558.880268, -141.996953 ( 7303.426200 -13280.579900 -4568.663400 ) ( 7290.913700 -13280.579550 -4568.663400 ) ( 7290.875200 -13285.807850 -4578.735700 ) ( ( -0.000160 0.028715 -292.691591 ) ( -0.028663 0.000000 -208.165596 ) ) 04escapehouse/E2X2ST 0 0 0 // Surface normal: -1.000000, 0.000351, 0.000000 // RotY/Z : 0.000000 / 3.141242. Vector texS/T: (-0.000351, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (13283.249277, 13366.742132, 13366.742482) / (4578.735700, 4600.920800, 4568.663400) // --> Vector info: d1 = -1.296184, 1.166954, 0.947512. Determinants: -74.586093, -18.322726, 1078131.561266, -2693.270190 // --> Vector info: d2 = -0.366488, -0.317437, -1.214228. Determinants: 18.313129, -74.875682, 100565.151902, -2693.270190 ( 7290.845800 -13369.301050 -4568.663400 ) ( 7290.846150 -13369.300700 -4600.920800 ) ( 7290.875200 -13285.807850 -4578.735700 ) ( ( 0.027694 0.006803 -400.305757 ) ( -0.006800 0.027801 -37.339422 ) ) 04escapehouse/E2X2ST 0 0 0 // Surface normal: 1.000000, -0.000170, 0.000000 // RotY/Z : 0.000000 / -0.000170. Vector texS/T: (0.000170, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (-13279.340824, -13368.063026, -13368.063026) / (4568.663400, 4568.663400, 4600.974350) // --> Vector info: d1 = -1.508243, 0.947909, 1.167352. Determinants: 79.360605, -19.469394, 1147129.312569, -2866.698609 // --> Vector info: d2 = -0.611745, -1.212747, -0.315956. Determinants: -19.418925, -79.565273, 107390.112024, -2866.698609 ( 7303.411150 -13369.302100 -4600.974350 ) ( 7303.411150 -13369.302100 -4568.663400 ) ( 7303.426200 -13280.579900 -4568.663400 ) ( ( -0.027684 0.006792 -400.156929 ) ( 0.006774 0.027755 -37.461250 ) ) 04escapehouse/E2X2ST 0 0 0 // Surface normal: 0.000000, 0.256802, -0.966464 // RotY/Z : 1.311085 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.966464, -0.256802) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (-7290.846150, -7290.875200, -7303.421300) / (14102.473629, 14016.083614, 14016.083614) // --> Vector info: d1 = 2.379612, -0.083918, -0.082260. Determinants: 0.143276, -30.907739, 434341.017191, -1083.857765 // --> Vector info: d2 = 0.814645, 0.814892, 1.173532. Determinants: 30.982942, -0.007321, 225112.150082, -1083.857765 ( 7303.421300 -13285.807850 -4578.735700 ) ( 7290.875200 -13285.807850 -4578.735700 ) ( 7290.846150 -13369.300700 -4600.920800 ) ( ( -0.000132 0.028516 -400.736177 ) ( -0.028586 0.000007 -207.695287 ) ) 04escapehouse/E2X2ST 0 0 0 ( 7303.411150 -13369.302100 -4600.974350 ) ( 7290.846150 -13369.300700 -4600.920800 ) ( 7290.845800 -13369.301050 -4568.663400 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7303.411150 -13369.302100 -4600.974350 ) ( 7290.845800 -13369.301050 -4568.663400 ) ( 7290.913700 -13280.579550 -4568.663400 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7303.411150 -13369.302100 -4600.974350 ) ( 7290.913700 -13280.579550 -4568.663400 ) ( 7303.426200 -13280.579900 -4568.663400 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7303.411150 -13369.302100 -4600.974350 ) ( 7303.426200 -13280.579900 -4568.663400 ) ( 7303.411150 -13369.302100 -4568.663400 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } } // Brush model (cf. "d4x4") { "classname" "func_breakable" { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (-7163.625000, -7163.625000, -7172.375000) / (4558.540000, 4418.540000, 4418.540000) // --> Vector info: d1 = 0.999466, 0.999466, 0.936863. Determinants: -8.764411, -0.000001, -64009.297013, -1225.000000 // --> Vector info: d2 = -0.000786, -1.000560, -1.000560. Determinants: 0.000000, -8.748025, 39879.184576, -1225.000000 ( 7172.375000 -13229.965350 -4418.540000 ) ( 7163.625000 -13229.965350 -4418.540000 ) ( 7163.625000 -13229.965350 -4558.540000 ) ( ( 0.007155 0.000000 52.252487 ) ( 0.000000 0.007141 -32.554436 ) ) 04escapehouse/d4x4 0 0 0 // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (13229.965350, 13229.965350, 13369.965350) / (4418.540000, 4558.540000, 4558.540000) // --> Vector info: d1 = -0.000823, -0.000823, 1.000823. Determinants: -140.230535, 0.000000, 1855261.260198, -19600.000000 // --> Vector info: d2 = -1.000560, -0.000786, -0.000786. Determinants: 0.000000, -139.968402, 638066.953212, -19600.000000 ( 7163.625000 -13369.965350 -4558.540000 ) ( 7163.625000 -13229.965350 -4558.540000 ) ( 7163.625000 -13229.965350 -4418.540000 ) ( ( 0.007155 0.000000 -94.656187 ) ( 0.000000 0.007141 -32.554436 ) ) 04escapehouse/d4x4 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (-13229.965350, -13229.965350, -13369.965350) / (7172.375000, 7163.625000, 7163.625000) // --> Vector info: d1 = -0.000823, -0.000823, 1.000823. Determinants: 8.764408, -0.000018, 115953.947872, -1225.000000 // --> Vector info: d2 = -0.928570, -0.991056, -0.991056. Determinants: -0.000002, -8.748031, 63881.639028, -1225.000000 ( 7163.625000 -13369.965350 -4418.540000 ) ( 7163.625000 -13229.965350 -4418.540000 ) ( 7172.375000 -13229.965350 -4418.540000 ) ( ( -0.007155 0.000000 -94.656284 ) ( 0.000000 0.007141 -52.148277 ) ) 04escapehouse/d4x4 0 0 0 // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (-13229.965350, -13229.965350, -13369.965350) / (4558.540000, 4418.540000, 4418.540000) // --> Vector info: d1 = -0.000823, -0.000823, 1.000823. Determinants: 140.230531, 0.000000, 1855261.199407, -19600.000000 // --> Vector info: d2 = -0.000786, -1.000560, -1.000560. Determinants: 0.000000, -139.968402, 638066.953212, -19600.000000 ( 7172.375000 -13369.965350 -4418.540000 ) ( 7172.375000 -13229.965350 -4418.540000 ) ( 7172.375000 -13229.965350 -4558.540000 ) ( ( -0.007155 0.000000 -94.656184 ) ( 0.000000 0.007141 -32.554436 ) ) 04escapehouse/d4x4 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (-13229.965350, -13229.965350, -13369.965350) / (-7163.625000, -7172.375000, -7172.375000) // --> Vector info: d1 = -0.000823, -0.000823, 1.000823. Determinants: 8.764408, 0.000021, 115953.974014, -1225.000000 // --> Vector info: d2 = -0.991056, -0.928570, -0.928570. Determinants: -0.000002, 8.748031, 63881.638124, -1225.000000 ( 7172.375000 -13369.965350 -4558.540000 ) ( 7172.375000 -13229.965350 -4558.540000 ) ( 7163.625000 -13229.965350 -4558.540000 ) ( ( -0.007155 0.000000 -94.656305 ) ( 0.000000 -0.007141 -52.148276 ) ) 04escapehouse/d4x4 0 0 0 // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (7163.625000, 7172.375000, 7172.375000) / (4558.540000, 4558.540000, 4418.540000) // --> Vector info: d1 = 0.999466, 0.936864, 0.936863. Determinants: 8.764411, -0.000002, -64009.294807, -1225.000000 // --> Vector info: d2 = -0.000786, -0.000786, -1.000560. Determinants: -0.000004, -8.748026, 39879.218524, -1225.000000 ( 7172.375000 -13369.965350 -4418.540000 ) ( 7172.375000 -13369.965350 -4558.540000 ) ( 7163.625000 -13369.965350 -4558.540000 ) ( ( -0.007155 0.000000 52.252486 ) ( 0.000000 0.007141 -32.554464 ) ) 04escapehouse/d4x4 0 0 0 } } } // Brush model (cf. "d4x4") { "classname" "func_breakable" { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (-7321.125000, -7321.125000, -7329.875000) / (4252.255000, 4112.255000, 4112.255000) // --> Vector info: d1 = 0.999466, 0.999466, 0.936863. Determinants: -8.764411, -0.000001, -65389.692099, -1225.000000 // --> Vector info: d2 = -0.000786, -1.000560, -1.000560. Determinants: 0.000000, -8.748025, 37199.795709, -1225.000000 ( 7329.875000 -13229.965350 -4112.255000 ) ( 7321.125000 -13229.965350 -4112.255000 ) ( 7321.125000 -13229.965350 -4252.255000 ) ( ( 0.007155 0.000000 53.379340 ) ( 0.000000 0.007141 -30.367180 ) ) 04escapehouse/d4x4 0 0 0 // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (13229.965350, 13229.965350, 13369.965350) / (4112.255000, 4252.255000, 4252.255000) // --> Vector info: d1 = -0.000823, -0.000823, 1.000823. Determinants: -140.230535, 0.000000, 1855261.260198, -19600.000000 // --> Vector info: d2 = -1.000560, -0.000786, -0.000786. Determinants: 0.000000, -139.968402, 595196.731339, -19600.000000 ( 7321.125000 -13369.965350 -4252.255000 ) ( 7321.125000 -13229.965350 -4252.255000 ) ( 7321.125000 -13229.965350 -4112.255000 ) ( ( 0.007155 0.000000 -94.656187 ) ( 0.000000 0.007141 -30.367180 ) ) 04escapehouse/d4x4 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (-13229.965350, -13229.965350, -13369.965350) / (7329.875000, 7321.125000, 7321.125000) // --> Vector info: d1 = -0.000823, -0.000823, 1.000823. Determinants: 8.764408, -0.000018, 115953.950628, -1225.000000 // --> Vector info: d2 = -0.928570, -0.991056, -0.991056. Determinants: -0.000002, -8.748031, 65259.453950, -1225.000000 ( 7321.125000 -13369.965350 -4112.255000 ) ( 7321.125000 -13229.965350 -4112.255000 ) ( 7329.875000 -13229.965350 -4112.255000 ) ( ( -0.007155 0.000000 -94.656286 ) ( 0.000000 0.007141 -53.273024 ) ) 04escapehouse/d4x4 0 0 0 // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (-13229.965350, -13229.965350, -13369.965350) / (4252.255000, 4112.255000, 4112.255000) // --> Vector info: d1 = -0.000823, -0.000823, 1.000823. Determinants: 140.230531, 0.000000, 1855261.199407, -19600.000000 // --> Vector info: d2 = -0.000786, -1.000560, -1.000560. Determinants: 0.000000, -139.968402, 595196.731339, -19600.000000 ( 7329.875000 -13369.965350 -4112.255000 ) ( 7329.875000 -13229.965350 -4112.255000 ) ( 7329.875000 -13229.965350 -4252.255000 ) ( ( -0.007155 0.000000 -94.656184 ) ( 0.000000 0.007141 -30.367180 ) ) 04escapehouse/d4x4 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (-13229.965350, -13229.965350, -13369.965350) / (-7321.125000, -7329.875000, -7329.875000) // --> Vector info: d1 = -0.000823, -0.000823, 1.000823. Determinants: 8.764408, 0.000021, 115953.977287, -1225.000000 // --> Vector info: d2 = -0.991056, -0.928570, -0.928570. Determinants: -0.000002, 8.748031, 65259.453046, -1225.000000 ( 7329.875000 -13369.965350 -4252.255000 ) ( 7329.875000 -13229.965350 -4252.255000 ) ( 7321.125000 -13229.965350 -4252.255000 ) ( ( -0.007155 0.000000 -94.656308 ) ( 0.000000 -0.007141 -53.273023 ) ) 04escapehouse/d4x4 0 0 0 // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (7321.125000, 7329.875000, 7329.875000) / (4252.255000, 4252.255000, 4112.255000) // --> Vector info: d1 = 0.999466, 0.936864, 0.936863. Determinants: 8.764411, -0.000002, -65389.690061, -1225.000000 // --> Vector info: d2 = -0.000786, -0.000786, -1.000560. Determinants: -0.000004, -8.748026, 37199.830179, -1225.000000 ( 7329.875000 -13369.965350 -4112.255000 ) ( 7329.875000 -13369.965350 -4252.255000 ) ( 7321.125000 -13369.965350 -4252.255000 ) ( ( -0.007155 0.000000 53.379339 ) ( 0.000000 0.007141 -30.367208 ) ) 04escapehouse/d4x4 0 0 0 } } } // Brush model (cf. "grgd") { "classname" "func_breakable" { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [GRGD.MAT]: 256.000000/128.000000 // --> Vector A/B: (-7133.000000, -6573.000000, -6573.000000) / (4558.750000, 4558.750000, 4331.250000) // --> Vector info: d1 = 0.000699, 0.999301, 0.999301. Determinants: -227.181821, 0.000000, -1620577.019756, -127400.000000 // --> Vector info: d2 = 0.002968, 0.002968, -1.002968. Determinants: 0.000000, -563.324501, 2567677.409052, -127400.000000 ( 6573.000000 -13763.650950 -4331.250000 ) ( 6573.000000 -13763.650950 -4558.750000 ) ( 7133.000000 -13763.650950 -4558.750000 ) ( ( 0.001783 0.000000 12.720385 ) ( 0.000000 0.004422 -20.154454 ) ) 04escapehouse/GRGD 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [GRGD.MAT]: 256.000000/128.000000 // --> Vector A/B: (-13763.650950, -13774.880350, -13774.880350) / (-7133.000000, -7133.000000, -6573.000000) // --> Vector info: d1 = 0.000699, 0.000699, 0.999301. Determinants: 0.000000, -11.213695, -79991.681695, -6288.464000 // --> Vector info: d2 = 0.002968, 0.002968, 0.002968. Determinants: 0.000000, 0.000000, -18.666028, -6288.464000 ( 6573.000000 -13774.880350 -4558.750000 ) ( 7133.000000 -13774.880350 -4558.750000 ) ( 7133.000000 -13763.650950 -4558.750000 ) ( ( 0.000000 0.001783 12.720385 ) ( 0.000000 0.000000 0.002968 ) ) 04escapehouse/GRGD 0 0 0 // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [GRGD.MAT]: 256.000000/128.000000 // --> Vector A/B: (13763.650950, 13774.880350, 13774.880350) / (4558.750000, 4558.750000, 4331.250000) // --> Vector info: d1 = 0.979862, 0.999882, 0.999883. Determinants: -4.554552, 0.000001, 60184.011557, -2554.688500 // --> Vector info: d2 = 0.027277, 0.027277, -1.027277. Determinants: 0.000000, -11.842012, 53915.085086, -2554.688500 ( 6573.000000 -13774.880350 -4331.250000 ) ( 6573.000000 -13774.880350 -4558.750000 ) ( 6573.000000 -13763.650950 -4558.750000 ) ( ( 0.001783 0.000000 -23.558258 ) ( 0.000000 0.004635 -21.104368 ) ) 04escapehouse/GRGD 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [GRGD.MAT]: 256.000000/128.000000 // --> Vector A/B: (-13763.650950, -13774.880350, -13774.880350) / (6573.000000, 6573.000000, 7133.000000) // --> Vector info: d1 = 0.999301, 0.999301, 0.000699. Determinants: 0.000000, 11.213695, -79991.681695, -6288.464000 // --> Vector info: d2 = -1.002968, -1.002968, -1.002968. Determinants: 0.000000, 0.000000, 6307.130126, -6288.464000 ( 7133.000000 -13774.880350 -4331.250000 ) ( 6573.000000 -13774.880350 -4331.250000 ) ( 6573.000000 -13763.650950 -4331.250000 ) ( ( 0.000000 -0.001783 12.720385 ) ( 0.000000 0.000000 -1.002968 ) ) 04escapehouse/GRGD 0 0 0 // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [GRGD.MAT]: 256.000000/128.000000 // --> Vector A/B: (-13763.650950, -13774.880350, -13774.880350) / (4331.250000, 4331.250000, 4558.750000) // --> Vector info: d1 = 0.979863, 0.999883, 0.999882. Determinants: 4.554552, 0.000001, 60184.011517, -2554.688500 // --> Vector info: d2 = -1.027277, -1.027277, 0.027277. Determinants: 0.000028, -11.842012, 53915.479308, -2554.688500 ( 7133.000000 -13774.880350 -4558.750000 ) ( 7133.000000 -13774.880350 -4331.250000 ) ( 7133.000000 -13763.650950 -4331.250000 ) ( ( -0.001783 0.000000 -23.558258 ) ( 0.000000 0.004635 -21.104522 ) ) 04escapehouse/GRGD 0 0 0 // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [GRGD.MAT]: 256.000000/128.000000 // --> Vector A/B: (7133.000000, 7133.000000, 6573.000000) / (4558.750000, 4331.250000, 4331.250000) // --> Vector info: d1 = 0.000699, 0.000699, 0.999301. Determinants: 227.181821, 0.000000, -1620577.019756, -127400.000000 // --> Vector info: d2 = 0.002968, -1.002968, -1.002968. Determinants: 0.000000, -563.324501, 2567677.409052, -127400.000000 ( 6573.000000 -13774.880350 -4331.250000 ) ( 7133.000000 -13774.880350 -4331.250000 ) ( 7133.000000 -13774.880350 -4558.750000 ) ( ( -0.001783 0.000000 12.720385 ) ( 0.000000 0.004422 -20.154454 ) ) 04escapehouse/GRGD 0 0 0 } } } // Model { "model" "models/04escapehouse/tkstr.md3" "origin" "2124 3982 661" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/th.md3" "origin" "2208 3966 661" "angles" "0 29 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tkstr.md3" "origin" "1540 2414 -413" "angles" "0 -90 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/th.md3" "origin" "1610 2485 -413" "angles" "0 135 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tk.md3" "origin" "3948 -7743 -2842" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tkstr.md3" "origin" "4136 -15588 -4088" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tk.md3" "origin" "4076 -15509 -4088" "angles" "0 -135 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/th.md3" "origin" "4774 -15884 -4088" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/thstr.md3" "origin" "4839 -15849 -4088" "angles" "0 59 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/thstr.md3" "origin" "7472 -12993 -4210" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tk.md3" "origin" "7392 -12993 -4210" "angles" "0 -15 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tkstr.md3" "origin" "5558 -14673 -4515" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tk.md3" "origin" "5450 -14674 -4515" "angles" "0 -15 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tkstr.md3" "origin" "4943 -11891 -4648" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/wg.md3" "origin" "-1279 646 237" "angles" "0 90 0" "spawnflags" "2" "classname" "misc_model" } // Health (-283.476200 2332.173200 32.055450) { "classname" "item_shield_sm_instant" "origin" "-283 2332 32" } // Health (-248.410750 2356.246200 32.054050) { "classname" "item_shield_sm_instant" "origin" "-248 2356 32" } // Model { "model" "models/04escapehouse/detp.md3" "origin" "-123 2210 24" "angles" "0 -90 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/pcel.md3" "origin" "-90 2243 30" "angles" "0 -90 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tkstr.md3" "origin" "3776 -7772 -2842" "angles" "0 -59 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tk.md3" "origin" "4450 -8692 -3052" "angles" "0 119 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/bact.md3" "origin" "4290 -8792 -3319" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/bact.md3" "origin" "4317 -8768 -3319" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tkstr.md3" "origin" "4885 -11843 -4628" "angles" "-103 -50 -41" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/crow.md3" "origin" "9772 -14201 -4532" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/th.md3" "origin" "-159 37 -10" "angles" "0 -105 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tkstr.md3" "origin" "-120 91 -10" "angles" "0 -135 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/th.md3" "origin" "16 -995 -10" "angles" "0 -90 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tkstr.md3" "origin" "1427 -933 -10" "angles" "0 29 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tkstr.md3" "origin" "-3 723 54" "angles" "180 0 -28" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tk.md3" "origin" "1347 -949 -10" "angles" "0 -15 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tk.md3" "origin" "1441 -107 302" "angles" "107 14 -35" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tkstr.md3" "origin" "51 1281 251" "angles" "0 -135 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/th.md3" "origin" "31 1228 251" "angles" "0 -135 0" "spawnflags" "2" "classname" "misc_model" } // Health (866.810000 303.125200 217.566300) { "classname" "item_shield_sm_instant" "origin" "866 303 217" } // Health (832.027000 271.968200 217.566300) { "classname" "item_shield_sm_instant" "origin" "832 271 217" } // Health (801.689000 243.429200 217.566300) { "classname" "item_shield_sm_instant" "origin" "801 243 217" } // Model { "model" "models/04escapehouse/bact.md3" "origin" "1001 402 -42" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tkstr.md3" "origin" "1997 1522 304" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tkstr.md3" "origin" "1782 2191 427" "angles" "-112 0 -7" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/th.md3" "origin" "1753 2528 451" "angles" "0 -119 0" "spawnflags" "2" "classname" "misc_model" } // Health (1741.586000 2658.338900 513.484300) { "classname" "item_shield_sm_instant" "origin" "1741 2658 513" } // Health (1732.101000 2617.423900 513.484300) { "classname" "item_shield_sm_instant" "origin" "1732 2617 513" } // Model { "model" "models/04escapehouse/strp.md3" "origin" "1869 2750 537" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tkstr.md3" "origin" "2051 4470 661" "angles" "0 -150 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/strp.md3" "origin" "2284 4118 631" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tk.md3" "origin" "1822 3793 661" "angles" "0 -29 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tkstr.md3" "origin" "1619 2388 -413" "angles" "0 45 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/pcel.md3" "origin" "-270 1942 -194" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/ecel.md3" "origin" "-235 1942 -193" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/detp.md3" "origin" "12 1938 -201" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/battery.md3" "origin" "-267 1830 -193" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/bact.md3" "origin" "-242 1830 -191" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Health (1569.197000 2331.960400 -534.933700) { "classname" "item_shield_sm_instant" "origin" "1569 2331 -534" } // Health (4423.405000 1868.192900 -68.409950) { "classname" "item_shield_sm_instant" "origin" "4423 1868 -68" } // Model { "model" "models/04escapehouse/tkstr.md3" "origin" "4359 1838 -34" "angles" "0 150 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/wcrt.md3" "origin" "5482 2635 -762" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/wcrt.md3" "origin" "5772 2616 -762" "angles" "0 29 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/wcrt6-0.md3" "origin" "5582 2518 -763" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/wcrt.md3" "origin" "5592 2776 -762" "angles" "0 45 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/wcrt6-1.md3" "origin" "5743 2785 -763" "angles" "0 75 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tk.md3" "origin" "1758 -1269 276" "angles" "114 56 -32" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/thstr.md3" "origin" "5561 2680 -744" "angles" "0 -105 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/thstr.md3" "origin" "5672 2558 -744" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/th.md3" "origin" "5702 2834 -744" "angles" "0 -150 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/bact.md3" "origin" "5473 2629 -728" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/strp.md3" "origin" "5591 2777 -726" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tkstr.md3" "origin" "6888 2452 -756" "angles" "0 -15 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tkstr.md3" "origin" "7034 2513 -756" "angles" "0 59 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tk.md3" "origin" "7081 2437 -1047" "angles" "0 59 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/wcrt.md3" "origin" "8075 897 -1627" "angles" "0 -29 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/wcrt.md3" "origin" "8131 1049 -1627" "angles" "0 29 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/wcrt6-0.md3" "origin" "8071 1005 -1628" "angles" "0 29 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/wcrt6-1.md3" "origin" "8141 926 -1628" "angles" "0 -15 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tk.md3" "origin" "8036 255 -1609" "angles" "0 105 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/th.md3" "origin" "7020 675 -1583" "angles" "0 15 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tkstr.md3" "origin" "6807 551 -1583" "angles" "0 -105 0" "spawnflags" "2" "classname" "misc_model" } // Health (6761.124650 746.050900 -1617.354200) { "classname" "item_shield_sm_instant" "origin" "6761 746 -1617" } // Health (6799.799650 746.183900 -1617.350700) { "classname" "item_shield_sm_instant" "origin" "6799 746 -1617" } // Model { "model" "models/04escapehouse/tkstr.md3" "origin" "7315 45 -1573" "angles" "0 29 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tkstr.md3" "origin" "8196 908 -1609" "angles" "0 -165 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tk.md3" "origin" "8074 1087 -1609" "angles" "0 -90 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/th.md3" "origin" "8122 1117 -1609" "angles" "0 119 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/bowp.md3" "origin" "8134 1041 -1601" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Health (8078.000000 900.831400 -1595.433700) { "classname" "item_shield_sm_instant" "origin" "8077 900 -1595" } // Model { "model" "models/04escapehouse/my.md3" "origin" "7313 -4684 -2530" "angles" "0 -59 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/my.md3" "origin" "6953 -4811 -2495" "angles" "0 -75 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/my.md3" "origin" "6613 -5119 -2395" "angles" "0 165 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/my.md3" "origin" "6565 -5122 -2395" "angles" "0 -165 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/my.md3" "origin" "7292 -5249 -2460" "angles" "0 75 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/my.md3" "origin" "7353 -5926 -2574" "angles" "0 -59 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/my.md3" "origin" "7388 -6022 -2504" "angles" "0 -59 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/my.md3" "origin" "8010 -5979 -2616" "angles" "0 59 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/my.md3" "origin" "6138 -4381 -2504" "angles" "0 -150 0" "spawnflags" "2" "classname" "misc_model" } // Health (3979.150000 -6592.483450 -2841.269200) { "classname" "item_shield_sm_instant" "origin" "3979 -6592 -2841" } // Health (4026.855000 -6570.608450 -2841.269200) { "classname" "item_shield_sm_instant" "origin" "4026 -6570 -2841" } // Model { "model" "models/04escapehouse/my.md3" "origin" "4153 -6533 -2701" "angles" "0 -90 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/my.md3" "origin" "4557 -6545 -2631" "angles" "0 -29 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tkstr.md3" "origin" "3044 -9076 -3052" "angles" "0 15 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tkstr.md3" "origin" "4911 -9839 -3052" "angles" "0 15 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tk.md3" "origin" "2300 -9910 -3052" "angles" "0 -15 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tk.md3" "origin" "3061 -9917 -3052" "angles" "0 29 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/th.md3" "origin" "2857 -10616 -3034" "angles" "0 -29 0" "spawnflags" "2" "classname" "misc_model" } // Health (3096.348500 -10570.898100 -3068.762200) { "classname" "item_shield_sm_instant" "origin" "3096 -10570 -3068" } // Health (3096.348500 -10612.898450 -3068.762200) { "classname" "item_shield_sm_instant" "origin" "3096 -10612 -3068" } // Health (3099.848500 -10654.898100 -3068.762200) { "classname" "item_shield_sm_instant" "origin" "3099 -10654 -3068" } // Health (2136.505000 -10379.425000 -3068.037000) { "classname" "item_medpak_instant" "origin" "2136 -10379 -3068" } // Health (2164.505000 -10379.425000 -3068.037000) { "classname" "item_medpak_instant" "origin" "2164 -10379 -3068" } // Model { "model" "models/04escapehouse/ecel.md3" "origin" "2125 -10627 -3068" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/ecel.md3" "origin" "2160 -10625 -3068" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/th.md3" "origin" "3064 -12209 -3314" "angles" "0 165 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tk.md3" "origin" "3068 -12090 -3314" "angles" "0 180 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tk.md3" "origin" "2851 -12182 -3314" "angles" "0 -150 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tk.md3" "origin" "1746 -15109 -4403" "angles" "0 -119 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tkstr.md3" "origin" "1745 -15243 -4403" "angles" "0 -59 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/thstr.md3" "origin" "1916 -15755 -4403" "angles" "0 75 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tkstr.md3" "origin" "2700 -15657 -4088" "angles" "0 -135 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tkstr.md3" "origin" "2756 -15569 -4088" "angles" "0 -165 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/th.md3" "origin" "3264 -15485 -4088" "angles" "0 119 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tk.md3" "origin" "5998 -16142 -4088" "angles" "0 119 0" "spawnflags" "2" "classname" "misc_model" } // Health (4748.695000 -15853.272050 -4122.433700) { "classname" "item_shield_sm_instant" "origin" "4748 -15853 -4122" } // Health (4755.695000 -15816.522050 -4122.433700) { "classname" "item_shield_sm_instant" "origin" "4755 -15816 -4122" } // Model { "model" "models/04escapehouse/tk.md3" "origin" "5273 -14705 -4522" "angles" "0 105 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/thstr.md3" "origin" "4959 -14948 -4522" "angles" "0 -119 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tkstr.md3" "origin" "5038 -14988 -4522" "angles" "0 45 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tk.md3" "origin" "5069 -15394 -4522" "angles" "0 75 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/wcrt.md3" "origin" "5136 -15397 -4539" "angles" "0 15 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/wcrt6-0.md3" "origin" "4888 -15125 -4540" "angles" "0 -29 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/wcrt.md3" "origin" "5074 -14792 -4539" "angles" "0 -45 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/wcrt.md3" "origin" "5121 -14852 -4539" "angles" "0 75 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/bact.md3" "origin" "6596 -12208 -4706" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/pcel.md3" "origin" "6361 -12058 -4709" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/pcel.md3" "origin" "6382 -12058 -4709" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/ecel.md3" "origin" "6424 -12057 -4708" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/ecel.md3" "origin" "6403 -12056 -4708" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/vest.md3" "origin" "6596 -12236 -4705" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/thstr.md3" "origin" "7525 -13307 -4210" "angles" "0 75 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/th.md3" "origin" "7440 -13293 -4210" "angles" "0 -90 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tkstr.md3" "origin" "7403 -13057 -4508" "angles" "0 -15 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tk.md3" "origin" "7469 -13058 -4508" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tkstr.md3" "origin" "7527 -13058 -4508" "angles" "0 15 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/wcrt.md3" "origin" "7340 -12994 -4525" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/wcrt.md3" "origin" "7458 -12993 -4525" "angles" "0 29 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/wcrt6-1.md3" "origin" "7517 -12995 -4527" "angles" "0 15 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/wcrt.md3" "origin" "7570 -12996 -4525" "angles" "0 -75 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tk.md3" "origin" "6788 -13088 -4516" "angles" "0 -165 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tkstr.md3" "origin" "6776 -13204 -4516" "angles" "0 -29 0" "spawnflags" "2" "classname" "misc_model" } // Health (7560.000000 -13344.647050 -4542.433700) { "classname" "item_shield_sm_instant" "origin" "7560 -13344 -4542" } // Health (7514.499650 -13344.647050 -4542.433700) { "classname" "item_shield_sm_instant" "origin" "7514 -13344 -4542" } // Model { "model" "models/04escapehouse/tbl2.md3" "origin" "-1588 521 234" "angles" "0 -75 -180" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/cab_1.md3" "origin" "-1640 664 234" "angles" "-90 -135 -90" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/cab_1.md3" "origin" "-1720 481 234" "angles" "-90 -25 -90" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/chr4.md3" "origin" "-1688 610 239" "angles" "0 45 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/chr4.md3" "origin" "-1649 489 230" "angles" "-90 -135 -90" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/chr4.md3" "origin" "-1698 456 230" "angles" "-90 -45 -90" "spawnflags" "2" "classname" "misc_model" } // Brush model (cf. "d4x3_2a") { "classname" "func_breakable" { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [D4X3_2.MAT]: 128.000000/128.000000 // --> Vector A/B: (-507.640000, -577.640000, -577.640000) / (-304.483550, -304.483550, -199.483550) // --> Vector info: d1 = 0.500000, 0.000240, 0.000240. Determinants: -52.474800, 0.000000, -30313.306611, -7350.000000 // --> Vector info: d2 = -0.999405, -0.999405, -0.000595. Determinants: 0.000000, -69.916702, -13942.858598, -7350.000000 ( -1225.318500 577.640000 199.483550 ) ( -1225.318500 577.640000 304.483550 ) ( -1225.318500 507.640000 304.483550 ) ( ( 0.007139 0.000000 4.124259 ) ( 0.000000 0.009512 1.896988 ) ) 04escapehouse/D4X3_2 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [D4X3_2.MAT]: 128.000000/128.000000 // --> Vector A/B: (507.640000, 577.640000, 577.640000) / (-1216.568500, -1216.568500, -1225.318500) // --> Vector info: d1 = 0.500000, 1.000811, 1.000811. Determinants: -4.382094, 0.000016, 1918.296226, -612.500000 // --> Vector info: d2 = 0.000618, 0.000618, -0.063966. Determinants: 0.000000, -4.520893, -5500.353922, -612.500000 ( -1225.318500 577.640000 304.483550 ) ( -1216.568500 577.640000 304.483550 ) ( -1216.568500 507.640000 304.483550 ) ( ( 0.007154 0.000000 -3.131912 ) ( 0.000000 0.007381 8.980170 ) ) 04escapehouse/D4X3_2 0 0 0 // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [D4X3_2.MAT]: 128.000000/128.000000 // --> Vector A/B: (1216.568500, 1225.318500, 1225.318500) / (-199.483550, -199.483550, -304.483550) // --> Vector info: d1 = 0.531301, 0.468699, 0.468699. Determinants: 6.573143, 0.000000, -8484.811085, -918.750000 // --> Vector info: d2 = 0.000811, 0.000811, -1.000811. Determinants: 0.000000, -8.764186, -1749.055727, -918.750000 ( -1225.318500 577.640000 304.483550 ) ( -1225.318500 577.640000 199.483550 ) ( -1216.568500 577.640000 199.483550 ) ( ( -0.007154 0.000000 9.235169 ) ( 0.000000 0.009539 1.903734 ) ) 04escapehouse/D4X3_2 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [D4X3_2.MAT]: 128.000000/128.000000 // --> Vector A/B: (507.640000, 577.640000, 577.640000) / (1225.318500, 1225.318500, 1216.568500) // --> Vector info: d1 = 0.500000, 1.000811, 1.000811. Determinants: -4.382094, -0.000016, 1918.296226, -612.500000 // --> Vector info: d2 = -0.063966, -0.063966, 0.000618. Determinants: 0.000000, 4.520893, -5500.353999, -612.500000 ( -1216.568500 577.640000 199.483550 ) ( -1225.318500 577.640000 199.483550 ) ( -1225.318500 507.640000 199.483550 ) ( ( 0.007154 0.000000 -3.131912 ) ( 0.000000 -0.007381 8.980170 ) ) 04escapehouse/D4X3_2 0 0 0 // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [D4X3_2.MAT]: 128.000000/128.000000 // --> Vector A/B: (-1216.568500, -1225.318500, -1225.318500) / (-304.483550, -304.483550, -199.483550) // --> Vector info: d1 = 0.531301, 0.468699, 0.468699. Determinants: -6.573143, -0.000001, -8484.811048, -918.750000 // --> Vector info: d2 = -1.000811, -1.000811, 0.000811. Determinants: 0.000000, -8.764186, -1749.055727, -918.750000 ( -1225.318500 507.640000 199.483550 ) ( -1225.318500 507.640000 304.483550 ) ( -1216.568500 507.640000 304.483550 ) ( ( 0.007154 0.000000 9.235168 ) ( 0.000000 0.009539 1.903734 ) ) 04escapehouse/D4X3_2 0 0 0 // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [D4X3_2.MAT]: 128.000000/128.000000 // --> Vector A/B: (507.640000, 577.640000, 577.640000) / (-199.483550, -199.483550, -304.483550) // --> Vector info: d1 = 0.500000, 0.000240, 0.000240. Determinants: 52.474799, 0.000000, -30313.307917, -7350.000000 // --> Vector info: d2 = -0.000595, -0.000595, -0.999405. Determinants: 0.000000, -69.916702, -13942.858598, -7350.000000 ( -1216.568500 577.640000 304.483550 ) ( -1216.568500 577.640000 199.483550 ) ( -1216.568500 507.640000 199.483550 ) ( ( -0.007139 0.000000 4.124260 ) ( 0.000000 0.009512 1.896988 ) ) 04escapehouse/D4X3_2 0 0 0 } } } // Brush model (cf. "d4x3_2b") { "classname" "func_breakable" { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [D4X3_2.MAT]: 128.000000/128.000000 // --> Vector A/B: (507.528000, 437.528000, 437.528000) / (-304.483550, -304.483550, -199.483550) // --> Vector info: d1 = 0.500000, 0.999760, 0.999760. Determinants: 52.474798, 0.000000, -30307.429907, -7350.000000 // --> Vector info: d2 = -0.999405, -0.999405, -0.000595. Determinants: 0.000000, -69.916702, -13942.858598, -7350.000000 ( -1216.526500 437.528000 199.483550 ) ( -1216.526500 437.528000 304.483550 ) ( -1216.526500 507.528000 304.483550 ) ( ( -0.007139 0.000000 4.123460 ) ( 0.000000 0.009512 1.896988 ) ) 04escapehouse/D4X3_2 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [D4X3_2.MAT]: 128.000000/128.000000 // --> Vector A/B: (507.528000, 437.528000, 437.528000) / (-1225.276500, -1225.276500, -1216.526500) // --> Vector info: d1 = 0.500000, -0.000811, -0.000811. Determinants: -4.382094, 0.000016, 1917.805258, -612.500000 // --> Vector info: d2 = -0.063966, -0.063966, 0.000618. Determinants: 0.000000, -4.520892, -5500.163151, -612.500000 ( -1216.526500 437.528000 304.483550 ) ( -1225.276500 437.528000 304.483550 ) ( -1225.276500 507.528000 304.483550 ) ( ( 0.007154 0.000000 -3.131111 ) ( 0.000000 0.007381 8.979858 ) ) 04escapehouse/D4X3_2 0 0 0 // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [D4X3_2.MAT]: 128.000000/128.000000 // --> Vector A/B: (-1216.526500, -1216.526500, -1225.276500) / (-199.483550, -304.483550, -304.483550) // --> Vector info: d1 = 0.531301, 0.531301, 0.468699. Determinants: -6.573142, 0.000000, -8484.533754, -918.750000 // --> Vector info: d2 = 0.000811, -1.000811, -1.000811. Determinants: 0.000000, -8.764186, -1749.055727, -918.750000 ( -1225.276500 437.528000 304.483550 ) ( -1216.526500 437.528000 304.483550 ) ( -1216.526500 437.528000 199.483550 ) ( ( 0.007154 0.000000 9.234867 ) ( 0.000000 0.009539 1.903734 ) ) 04escapehouse/D4X3_2 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [D4X3_2.MAT]: 128.000000/128.000000 // --> Vector A/B: (507.528000, 437.528000, 437.528000) / (1216.526500, 1216.526500, 1225.276500) // --> Vector info: d1 = 0.500000, -0.000811, -0.000811. Determinants: -4.382094, -0.000016, 1917.805258, -612.500000 // --> Vector info: d2 = 0.000618, 0.000618, -0.063966. Determinants: -0.000001, 4.520893, -5500.163825, -612.500000 ( -1225.276500 437.528000 199.483550 ) ( -1216.526500 437.528000 199.483550 ) ( -1216.526500 507.528000 199.483550 ) ( ( 0.007154 0.000000 -3.131111 ) ( 0.000000 -0.007381 8.979859 ) ) 04escapehouse/D4X3_2 0 0 0 // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [D4X3_2.MAT]: 128.000000/128.000000 // --> Vector A/B: (1216.526500, 1216.526500, 1225.276500) / (-304.483550, -199.483550, -199.483550) // --> Vector info: d1 = 0.531301, 0.531301, 0.468699. Determinants: 6.573139, 0.000000, -8484.530818, -918.750000 // --> Vector info: d2 = -1.000811, 0.000811, 0.000811. Determinants: 0.000000, -8.764186, -1749.055727, -918.750000 ( -1225.276500 507.528000 199.483550 ) ( -1216.526500 507.528000 199.483550 ) ( -1216.526500 507.528000 304.483550 ) ( ( -0.007154 0.000000 9.234863 ) ( 0.000000 0.009539 1.903734 ) ) 04escapehouse/D4X3_2 0 0 0 // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [D4X3_2.MAT]: 128.000000/128.000000 // --> Vector A/B: (-507.528000, -437.528000, -437.528000) / (-199.483550, -199.483550, -304.483550) // --> Vector info: d1 = 0.500000, 0.999760, 0.999760. Determinants: -52.474797, 0.000000, -30307.427768, -7350.000000 // --> Vector info: d2 = -0.000595, -0.000595, -0.999405. Determinants: 0.000000, -69.916702, -13942.858598, -7350.000000 ( -1225.276500 437.528000 304.483550 ) ( -1225.276500 437.528000 199.483550 ) ( -1225.276500 507.528000 199.483550 ) ( ( 0.007139 0.000000 4.123460 ) ( 0.000000 0.009512 1.896988 ) ) 04escapehouse/D4X3_2 0 0 0 } } } // Brush model (cf. "e3x3") { "classname" "func_breakable" { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [cranbase.mat]: 32.000000/8.000000 // --> Vector A/B: (1626.796500, 1523.196500, 1523.196500) / (2835.054250, 2835.054250, 2844.416750) // --> Vector info: d1 = -2.711688, 0.997401, 0.997401. Determinants: 34.726348, 0.000000, -53862.486421, -969.955000 // --> Vector info: d2 = -0.977489, -0.977487, -0.022512. Determinants: 0.000022, -98.935332, 281435.118361, -969.955000 ( 7436.800000 1523.196500 -2844.416750 ) ( 7436.800000 1523.196500 -2835.054250 ) ( 7436.800000 1626.796500 -2835.054250 ) ( ( -0.035802 0.000000 55.530913 ) ( 0.000000 0.102000 -290.152758 ) ) 04escapehouse/cranbase 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [e3x3top1.mat]: 128.000000/128.000000 // --> Vector A/B: (1523.196500, 1523.196500, 1626.796500) / (7333.200000, 7436.800000, 7436.800000) // --> Vector info: d1 = 0.749259, -0.000792, -0.000792. Determinants: -0.000037, 77.705278, -577870.049116, -10732.960000 // --> Vector info: d2 = -1.000792, -1.000792, -0.250741. Determinants: -77.705254, -0.000037, 129102.109266, -10732.960000 ( 7436.800000 1626.796500 -2835.054250 ) ( 7436.800000 1523.196500 -2835.054250 ) ( 7333.200000 1523.196500 -2835.054250 ) ( ( 0.000000 -0.007240 53.840697 ) ( 0.007240 0.000000 -12.028565 ) ) 04escapehouse/e3x3top1 0 0 0 // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [cranbase.mat]: 32.000000/8.000000 // --> Vector A/B: (7436.800000, 7333.200000, 7333.200000) / (2835.054250, 2835.054250, 2844.416750) // --> Vector info: d1 = -3.763334, 0.996667, 0.996667. Determinants: 44.565503, 0.000000, -327774.470129, -969.955000 // --> Vector info: d2 = -1.022482, -1.022481, 0.022481. Determinants: 0.000001, -108.258141, 307909.454796, -969.955000 ( 7333.200000 1523.196500 -2844.416750 ) ( 7333.200000 1523.196500 -2835.054250 ) ( 7436.800000 1523.196500 -2835.054250 ) ( ( -0.045946 0.000000 337.927502 ) ( 0.000000 0.111612 -317.447155 ) ) 04escapehouse/cranbase 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [e3x3top1.mat]: 128.000000/128.000000 // --> Vector A/B: (1626.796500, 1523.196500, 1523.196500) / (-7436.800000, -7436.800000, -7333.200000) // --> Vector info: d1 = -0.000792, -0.000792, 0.749259. Determinants: -0.000037, -77.705278, -577870.049116, -10732.960000 // --> Vector info: d2 = -0.250741, -1.000792, -1.000792. Determinants: -77.705254, 0.000037, 129102.109266, -10732.960000 ( 7333.200000 1523.196500 -2844.416750 ) ( 7436.800000 1523.196500 -2844.416750 ) ( 7436.800000 1626.796500 -2844.416750 ) ( ( 0.000000 0.007240 53.840697 ) ( 0.007240 0.000000 -12.028565 ) ) 04escapehouse/e3x3top1 0 0 0 // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [cranbase.mat]: 32.000000/8.000000 // --> Vector A/B: (-1523.196500, -1626.796500, -1626.796500) / (2835.054250, 2835.054250, 2844.416750) // --> Vector info: d1 = 0.997403, -2.711687, -2.711687. Determinants: -34.726350, 0.000000, -53862.489931, -969.955000 // --> Vector info: d2 = -0.977486, -0.977488, -0.022513. Determinants: -0.000021, -98.935410, 281435.339457, -969.955000 ( 7333.200000 1626.796500 -2844.416750 ) ( 7333.200000 1626.796500 -2835.054250 ) ( 7333.200000 1523.196500 -2835.054250 ) ( ( 0.035802 0.000000 55.530916 ) ( 0.000000 0.102000 -290.152986 ) ) 04escapehouse/cranbase 0 0 0 ( 7333.200000 1626.796500 -2835.054250 ) ( 7333.200000 1626.796500 -2844.416750 ) ( 7436.800000 1626.796500 -2844.416750 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } } // Model { "model" "models/04escapehouse/04water.md3" "origin" "3639 -8889 -4063" "angles" "0 -15 0" "spawnflags" "2" "classname" "misc_model" } // Brush model (cf. "e8x8") { "classname" "func_breakable" { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00FDECK1.MAT]: 128.000000/128.000000 // --> Vector A/B: (-8749.825700, -9029.890450, -9029.890800) / (-3776.962000, -3776.962000, -3496.948000) // --> Vector info: d1 = 1.000263, 1.000264, -1.002137. Determinants: 0.000066, 560.801767, 2039684.835433, -78422.050906 // --> Vector info: d2 = -2.001927, 0.000837, 0.000837. Determinants: 560.801878, 0.000633, 5063916.287067, -78422.050906 ( 3496.948000 -9029.890800 -5697.889050 ) ( 3776.962000 -9029.890450 -5697.889050 ) ( 3776.962000 -8749.825700 -5697.889050 ) ( ( 0.000000 -0.007151 -26.009073 ) ( -0.007151 0.000000 -64.572607 ) ) 01narshadda/00fdeck1 0 0 0 // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00LIGHT1.MAT]: 16.000000/128.000000 // --> Vector A/B: (-8749.826050, -9029.890450, -9029.890450) / (5680.393950, 5680.393950, 5697.889050) // --> Vector info: d1 = 1.003545, 1.003545, -0.002037. Determinants: 0.000009, 281.627895, -1604674.434433, -4899.754684 // --> Vector info: d2 = 0.998372, -0.999701, -0.999701. Determinants: -34.956492, 0.000000, -310755.000810, -4899.754684 ( 3776.962000 -9029.890450 -5697.889050 ) ( 3776.962000 -9029.890450 -5680.393950 ) ( 3776.962000 -8749.826050 -5680.393950 ) ( ( 0.000000 -0.057478 327.500975 ) ( 0.007134 0.000000 63.422563 ) ) 01narshadda/00light1 0 0 0 // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00LIGHT1.MAT]: 16.000000/128.000000 // --> Vector A/B: (3776.962000, 3776.962000, 3496.948000) / (5697.889050, 5680.393950, 5680.393950) // --> Vector info: d1 = 1.002038, -0.003545, -0.003546. Determinants: -0.000021, -281.577196, 1599486.841491, -4898.872931 // --> Vector info: d2 = -0.998883, -0.998883, 0.998828. Determinants: 34.950154, 0.000000, -127112.003886, -4898.872931 ( 3496.948000 -9029.890800 -5680.393950 ) ( 3776.962000 -9029.890450 -5680.393950 ) ( 3776.962000 -9029.890450 -5697.889050 ) ( ( 0.000000 0.057478 -326.500986 ) ( -0.007134 0.000000 25.947194 ) ) 01narshadda/00light1 0 0 0 // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00LIGHT1.MAT]: 16.000000/128.000000 // --> Vector A/B: (8749.826050, 9029.890800, 9029.890800) / (5697.889050, 5697.889050, 5680.393950) // --> Vector info: d1 = -0.002039, -0.002039, 1.003544. Determinants: -0.000007, 281.628246, -1604676.453743, -4899.760808 // --> Vector info: d2 = 0.998372, -0.999701, -0.999701. Determinants: 34.956496, 0.000000, -310755.046332, -4899.760808 ( 3496.948000 -9029.890800 -5680.393950 ) ( 3496.948000 -9029.890800 -5697.889050 ) ( 3496.948000 -8749.826050 -5697.889050 ) ( ( 0.000000 -0.057478 327.500977 ) ( -0.007134 0.000000 63.422493 ) ) 01narshadda/00light1 0 0 0 // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00LIGHT1.MAT]: 16.000000/128.000000 // --> Vector A/B: (-3776.962000, -3496.948000, -3496.948000) / (5697.889050, 5697.889050, 5680.393950) // --> Vector info: d1 = 1.002038, 1.002037, -0.003545. Determinants: 0.000021, -281.577161, 1599486.640218, -4898.872931 // --> Vector info: d2 = -0.998882, 0.998829, 0.998829. Determinants: -34.950154, 0.000000, -127112.005550, -4898.872931 ( 3496.948000 -8749.826050 -5680.393950 ) ( 3496.948000 -8749.826050 -5697.889050 ) ( 3776.962000 -8749.825700 -5697.889050 ) ( ( 0.000000 0.057478 -326.500945 ) ( 0.007134 0.000000 25.947194 ) ) 01narshadda/00light1 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00FDECK1.MAT]: 128.000000/128.000000 // --> Vector A/B: (-8749.826050, -9029.890800, -9029.890450) / (3496.948000, 3496.948000, 3776.962000) // --> Vector info: d1 = -1.002137, -1.002137, 1.000264. Determinants: 0.000066, -560.801767, 2039684.835433, -78422.050906 // --> Vector info: d2 = -2.001926, 0.000837, 0.000837. Determinants: 560.801812, -0.000633, 5063915.694450, -78422.050906 ( 3776.962000 -9029.890450 -5680.393950 ) ( 3496.948000 -9029.890800 -5680.393950 ) ( 3496.948000 -8749.826050 -5680.393950 ) ( ( 0.000000 0.007151 -26.009073 ) ( -0.007151 0.000000 -64.572600 ) ) 01narshadda/00fdeck1 0 0 0 } } } // Model { "model" "models/04escapehouse/tkstr.md3" "origin" "55 -929 -10" "angles" "0 -135 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/04p2x3.md3" "origin" "3637 -8968 -4075" "angles" "0 -90 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/04p2x3.md3" "origin" "3637 -8811 -4075" "angles" "0 -90 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/wcrt6-0.md3" "origin" "-1587 264 239" "angles" "0 10 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/wcrt6-1.md3" "origin" "-1535 264 239" "angles" "0 -45 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tk.md3" "origin" "689 -117 251" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/bact.md3" "origin" "-207 2383 34" "angles" "0 -90 0" "spawnflags" "2" "classname" "misc_model" } // Brush model (cf. "d4x4") { "classname" "func_breakable" { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (-4003.005640, -4003.005640, -4011.755640) / (4576.355350, 4436.355350, 4436.355350) // --> Vector info: d1 = 0.999466, 0.999466, 0.936863. Determinants: -8.764411, -0.000001, -36308.329115, -1225.000000 // --> Vector info: d2 = -0.000786, -1.000560, -1.000560. Determinants: 0.000000, -8.748025, 40035.033705, -1225.000000 ( 7115.213883 -12788.693117 -4436.355350 ) ( 7121.401067 -12782.505933 -4436.355350 ) ( 7121.401067 -12782.505933 -4576.355350 ) ( ( 0.007155 0.000000 29.639452 ) ( 0.000000 0.007141 -32.681660 ) ) 04escapehouse/d4x4 0 0 0 // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (-14074.187611, -14074.187611, -13934.187611) / (4436.355350, 4576.355350, 4576.355350) // --> Vector info: d1 = -0.000823, -0.000823, 1.000823. Determinants: -140.230535, 0.000000, -1973614.721561, -19600.000000 // --> Vector info: d2 = -1.000560, -0.000786, -0.000786. Determinants: 0.000000, -139.968402, 640560.539275, -19600.000000 ( 7022.406117 -12683.510983 -4576.355350 ) ( 7121.401067 -12782.505933 -4576.355350 ) ( 7121.401067 -12782.505933 -4436.355350 ) ( ( 0.007155 0.000000 100.694629 ) ( 0.000000 0.007141 -32.681660 ) ) 04escapehouse/d4x4 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (-12788.693117, -12782.505933, -12683.510983) / (7115.213883, 7121.401067, 7022.406117) // --> Vector info: d1 = -0.000823, -0.000823, 1.000823. Determinants: -6.197360, 6.197385, -123350.843234, -1225.000000 // --> Vector info: d2 = -0.928570, -0.991056, -0.991056. Determinants: 6.185793, 6.185791, 36232.483156, -1225.000000 ( 7022.406117 -12683.510983 -4436.355350 ) ( 7121.401067 -12782.505933 -4436.355350 ) ( 7115.213883 -12788.693117 -4436.355350 ) ( ( 0.005059 -0.005059 100.694566 ) ( -0.005050 -0.005050 -29.577537 ) ) 04escapehouse/d4x4 0 0 0 // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (14074.187611, 14074.187611, 13934.187611) / (4576.355350, 4436.355350, 4436.355350) // --> Vector info: d1 = -0.000823, -0.000823, 1.000823. Determinants: 140.230531, 0.000000, -1973614.662896, -19600.000000 // --> Vector info: d2 = -0.000786, -1.000560, -1.000560. Determinants: 0.000000, -139.968402, 640560.539275, -19600.000000 ( 7016.218933 -12689.698167 -4436.355350 ) ( 7115.213883 -12788.693117 -4436.355350 ) ( 7115.213883 -12788.693117 -4576.355350 ) ( ( -0.007155 0.000000 100.694626 ) ( 0.000000 0.007141 -32.681660 ) ) 04escapehouse/d4x4 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (-12782.505933, -12788.693117, -12689.698167) / (-7121.401067, -7115.213883, -7016.218933) // --> Vector info: d1 = -0.000823, -0.000823, 1.000823. Determinants: -6.197358, -6.197387, -123350.833062, -1225.000000 // --> Vector info: d2 = -0.991056, -0.928570, -0.928570. Determinants: 6.185793, -6.185791, 36232.484119, -1225.000000 ( 7016.218933 -12689.698167 -4576.355350 ) ( 7115.213883 -12788.693117 -4576.355350 ) ( 7121.401067 -12782.505933 -4576.355350 ) ( ( 0.005059 0.005059 100.694558 ) ( -0.005050 0.005050 -29.577538 ) ) 04escapehouse/d4x4 0 0 0 // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (4003.005640, 4011.755640, 4011.755640) / (4576.355350, 4576.355350, 4436.355350) // --> Vector info: d1 = 0.999466, 0.936864, 0.936863. Determinants: 8.764411, -0.000002, -36308.326899, -1225.000000 // --> Vector info: d2 = -0.000786, -0.000786, -1.000560. Determinants: -0.000004, -8.748026, 40035.053835, -1225.000000 ( 7016.218933 -12689.698167 -4436.355350 ) ( 7016.218933 -12689.698167 -4576.355350 ) ( 7022.406117 -12683.510983 -4576.355350 ) ( ( -0.007155 0.000000 29.639451 ) ( 0.000000 0.007141 -32.681677 ) ) 04escapehouse/d4x4 0 0 0 } } } // Model { "model" "models/04escapehouse/seq0.md3" "origin" "7167 -12424 -4720" "angles" "0 0 -15" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/seq0.md3" "origin" "7650 -12424 -4720" "angles" "0 0 -15" "spawnflags" "2" "classname" "misc_model" } // Health (3416.896000 -8959.148450 -4762.793700) { "classname" "item_shield_sm_instant" "origin" "3416 -8959 -4762" } // Health (1719.994500 2583.357000 514.213350) { "classname" "item_medpak_instant" "origin" "1719 2583 514" } // Model { "model" "models/04escapehouse/tk.md3" "origin" "1850 2680 547" "angles" "0 165 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/ecel.md3" "origin" "2255 4133 627" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tk.md3" "origin" "2158 4050 661" "angles" "0 150 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/pcel.md3" "origin" "-302 1942 -194" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/ecel.md3" "origin" "-204 1942 -193" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Health (-176.069950 1827.753900 -193.683700) { "classname" "item_shield_sm_instant" "origin" "-176 1827 -193" } // Health (-211.069950 1827.753900 -193.683700) { "classname" "item_shield_sm_instant" "origin" "-211 1827 -193" } // Model { "model" "models/04escapehouse/vest.md3" "origin" "-207 1830 -190" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/detp.md3" "origin" "-22 1938 -201" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/detp.md3" "origin" "-57 1938 -201" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/th.md3" "origin" "5187 2194 -34" "angles" "0 135 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/detp.md3" "origin" "5768 2610 -735" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/detp.md3" "origin" "5815 2654 -786" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Health (5465.110000 2584.526000 -778.102150) { "classname" "item_medpak_instant" "origin" "5465 2584 -778" } // Model { "model" "models/04escapehouse/ecel.md3" "origin" "5556 2752 -778" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/ecel.md3" "origin" "5535 2752 -778" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/pcel.md3" "origin" "8084 1047 -1645" "angles" "0 -59 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/pcel.md3" "origin" "8095 1031 -1645" "angles" "0 -59 0" "spawnflags" "2" "classname" "misc_model" } // Health (8098.999650 832.581400 -1643.922700) { "classname" "item_shield_sm_instant" "origin" "8098 832 -1643" } // Health (8064.000350 846.581400 -1643.922700) { "classname" "item_shield_sm_instant" "origin" "8064 846 -1643" } // Model { "model" "models/04escapehouse/my.md3" "origin" "9100 -872 -2379" "angles" "0 -45 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/my.md3" "origin" "9275 -1047 -2379" "angles" "0 59 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/my.md3" "origin" "9065 -1187 -2379" "angles" "0 -90 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/my.md3" "origin" "8746 -1591 -2631" "angles" "89 168 -34" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/my.md3" "origin" "8846 -1759 -2636" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/my.md3" "origin" "8086 -2729 -2876" "angles" "0 -119 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/my.md3" "origin" "8344 -2892 -2666" "angles" "0 29 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/my.md3" "origin" "8047 -3517 -2736" "angles" "0 -29 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/my.md3" "origin" "6681 -5102 -2386" "angles" "0 -150 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/my.md3" "origin" "6751 -5102 -2386" "angles" "0 -135 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/ecel.md3" "origin" "7963 -4122 -2788" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/ecel.md3" "origin" "7948 -4154 -2788" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/ecel.md3" "origin" "7933 -4185 -2788" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Health (3517.325000 -7308.898100 -2876.279700) { "classname" "item_shield_sm_instant" "origin" "3517 -7308 -2876" } // Health (3517.325000 -7343.898450 -2876.279700) { "classname" "item_shield_sm_instant" "origin" "3517 -7343 -2876" } // Health (3517.325000 -7378.898450 -2876.279700) { "classname" "item_shield_sm_instant" "origin" "3517 -7378 -2876" } // Health (3559.325000 -7306.250000 -2875.550650) { "classname" "item_medpak_instant" "origin" "3559 -7306 -2875" } // Health (3594.325000 -7306.250000 -2875.550650) { "classname" "item_medpak_instant" "origin" "3594 -7306 -2875" } // Model { "model" "models/04escapehouse/th.md3" "origin" "4394 -8729 -3288" "angles" "0 -29 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/packrev.md3" "origin" "4287 -8790 -3317" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/th.md3" "origin" "2764 -10387 -3034" "angles" "0 -75 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tkstr.md3" "origin" "2274 -10612 -3034" "angles" "0 -59 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/th.md3" "origin" "4821 -15915 -4508" "angles" "0 135 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/seq0.md3" "origin" "7412 -12424 -4720" "angles" "0 0 -15" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/detp.md3" "origin" "6236 -12222 -4716" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/detp.md3" "origin" "6236 -12257 -4716" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/detp.md3" "origin" "6236 -12292 -4716" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/ggun.md3" "origin" "6236 -12187 -4712" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Health (6596.520000 -12264.769300 -4707.920000) { "classname" "item_medpak_instant" "origin" "6596 -12264 -4707" } // Health (6596.520000 -12292.770000 -4707.920000) { "classname" "item_medpak_instant" "origin" "6596 -12292 -4707" } // Model { "model" "models/04escapehouse/wcrt6-0.md3" "origin" "7385 -12984 -4527" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/wcrt6-0.md3" "origin" "7416 -13005 -4527" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/th.md3" "origin" "7210 -13299 -4516" "angles" "0 59 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/bowp.md3" "origin" "7563 -13000 -4251" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/pcel.md3" "origin" "7563 -13035 -4246" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/pcel.md3" "origin" "7563 -13056 -4246" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/pcel.md3" "origin" "7563 -13077 -4246" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/wcrt2.md3" "origin" "6564 -12979 -4506" "angles" "0 15 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/wcrt2.md3" "origin" "6697 -13083 -4506" "angles" "0 -45 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/wcrt.md3" "origin" "6544 -13129 -4534" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/wcrt.md3" "origin" "6639 -13189 -4534" "angles" "0 59 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/wcrt.md3" "origin" "6696 -12966 -4534" "angles" "0 29 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/wcrt6-0.md3" "origin" "6538 -13069 -4535" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/wcrt6-0.md3" "origin" "6573 -13083 -4535" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/wcrt6-1.md3" "origin" "6517 -13191 -4535" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/thstr.md3" "origin" "7070 -11056 -4343" "angles" "0 59 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/th.md3" "origin" "8358 -11056 -4158" "angles" "0 29 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/tkstr.md3" "origin" "8323 -11042 -4158" "angles" "0 -119 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/thstr.md3" "origin" "6551 -13150 -4467" "angles" "0 -29 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/xtank1a.md3" "origin" "6785 -13142 -4541" "angles" "0 -59 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/xtank1a.md3" "origin" "6769 -13171 -4541" "angles" "0 -59 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/oc.md3" "origin" "5511 -13291 -4850" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/oc.md3" "origin" "5546 -12801 -4850" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/oc.md3" "origin" "5490 -12608 -4850" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/oc.md3" "origin" "5546 -12276 -4850" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/oc.md3" "origin" "5511 -14201 -4850" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/gogl.md3" "origin" "5475 2672 -779" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Health (2538.910500 4561.561550 627.066300) { "classname" "item_shield_sm_instant" "origin" "2538 4561 627" } // Model { "model" "models/04escapehouse/wcrt.md3" "origin" "8911 -11052 -4176" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/wcrt6-1.md3" "origin" "8848 -11052 -4177" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Health (8792.455000 -11052.755000 -4192.300000) { "classname" "item_medpak_instant" "origin" "8792 -11052 -4192" } // Model { "model" "models/04escapehouse/pcel.md3" "origin" "8764 -11052 -4194" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/pcel.md3" "origin" "8743 -11052 -4194" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/bpck.md3" "origin" "8956 -11052 -4187" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/oc.md3" "origin" "7248 -11140 -4762" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/04escapehouse/oc.md3" "origin" "7700 -11186 -4758" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Health (7804.999650 -5494.113450 -2701.272700) { "classname" "item_shield_sm_instant" "origin" "7804 -5494 -2701" }