# Use 'qmake -o Makefile guemap.pro' #CONFIG += qt warn_on release c++11 CONFIG += qt warn_on debug c++11 RESOURCES += res/guemap.qrc #LIBS += -Ldxflib/lib -ldxf #LIBS += -lao #QMAKE_LIBS += -static QT += widgets # We stuff all the intermediate crap into obj/ so it won't confuse us mere mortals ;-) OBJECTS_DIR = obj MOC_DIR = obj RCC_DIR = obj UI_DIR = obj #win32: RC_ICONS = res/woz-icon.ico INCLUDEPATH += \ src DEPENDPATH = \ src HEADERS = \ src/about.h \ src/array.h \ src/file.h \ src/globals.h \ src/guemapapp.h \ src/mainwin.h \ src/mapdialog.h \ src/mapdoc.h \ src/mapview.h \ src/mathconstants.h \ src/roomdialog.h \ src/roomwidget.h \ src/undo.h SOURCES = \ src/about.cpp \ src/file.cpp \ src/globals.cpp \ src/guemapapp.cpp \ src/mainwin.cpp \ src/mapdialog.cpp \ src/mapdoc.cpp \ src/mapview.cpp \ src/roomdialog.cpp \ src/roomwidget.cpp \ src/undo.cpp #HEADERS = \ # src/array.h \ # src/childfrm.h \ # src/cjm_algorithm.h \ # src/commentdlg.h \ # src/file.h \ # src/finddlg.h \ # src/globals.h \ # src/guemap.h \ # src/mainfrm.h \ # src/mapdoc.h \ # src/mapprop.h \ # src/mapview.h \ # src/navopt.h \ # src/properties.h \ # src/resource.h \ # src/scrollzoom.h \ # src/stdafx.h \ # src/undo.h #SOURCES = \ # src/childfrm.cpp \ # src/commentdlg.cpp \ # src/export.cpp \ # src/file.cpp \ # src/finddlg.cpp \ # src/findpath.cpp \ # src/globals.cpp \ # src/guemap.cpp \ # src/mainfrm.cpp \ # src/mapdoc.cpp \ # src/mapprop.cpp \ # src/mapview.cpp \ # src/navopt.cpp \ # src/properties.cpp \ # src/scrollzoom.cpp \ # src/stdafx.cpp \ # src/undo.cpp