From 3db400a1a5e76ef8494931ab039d41a0ae29b6ab Mon Sep 17 00:00:00 2001 From: MrHeadwar Date: Tue, 8 Nov 2022 17:23:53 +0100 Subject: [PATCH] Update to the outdated Transport clock. Separated the Big Clock as its own page and modified the link accordingly --- include/editing-clocks.html | 2 +- include/the-window-menu.html | 2 +- include/transport-clocks.html | 137 +++++++++++++++++++--------------- master-doc.txt | 7 ++ 4 files changed, 87 insertions(+), 61 deletions(-) diff --git a/include/editing-clocks.html b/include/editing-clocks.html index 8651e3e..c7f6996 100644 --- a/include/editing-clocks.html +++ b/include/editing-clocks.html @@ -1,4 +1,4 @@ -

Clock Modes

+

Clock Modes

Every clock in Ardour has multiple different, selectable clock diff --git a/include/the-window-menu.html b/include/the-window-menu.html index d226a12..7819ee6 100644 --- a/include/the-window-menu.html +++ b/include/the-window-menu.html @@ -21,7 +21,7 @@ Show/Hide/Attach/DetachSame as for the Editor, for the Preferences window MeterbridgeShows the Meterbridge window, that displays all the tracks' meter at once and their recording status, and is very handy for multitrack recording □ LocationsOpens the Ranges and Marks window, a single point of control for all range and location markers - □ Big ClockOpens the Main Clock as its own separate (and huge) window, which is helpful when recording + □ Big ClockOpens the Big Clock as its own separate (and huge) window, which is helpful when recording □ Transport ControlsOpens a floating Transport Bar as its own separate window □ Virtual KeyboardOpens up the virtual MIDI keyboard. If a MIDI track is selected (or many), this keyboard can be used as an hardware device would. □ Library DownloaderOpens up the Library Downloader which allows to download royalty free loopable material from kind people at Looperman. diff --git a/include/transport-clocks.html b/include/transport-clocks.html index 57f607c..db2d004 100644 --- a/include/transport-clocks.html +++ b/include/transport-clocks.html @@ -7,86 +7,105 @@

- Clocks in Ardour are used to display time values precisely. - In many cases, they are also one way to edit (change) time values, and in a few - cases, the only way. All clocks share the same basic appearance and functionality, - which is described below, but a few clocks serve particularly important roles. + Clocks in Ardour are used to display time values + precisely. In many cases, they are also one way to edit (change) time + values.

- In the transport bar of the editor window there are two clocks (on a large enough - screen), that display the current position of the playhead - and additional information related to transport control and the timeline. These - are called the transport clocks; the left one is the primary - transport clock and the right one is the secondary transport clock. + In the transport bar of the editor window there are two clocks by + default, that display the current position of the playhead and + additional information related to transport control and the timeline. + These are called the transport clocks; the left one is the + primary transport clock (always showing the playhead + position) and the right one is the secondary transport + clock.

- All the clocks in Ardour share the same powerful way of editing time. Refer to - Editing Clocks to learn how. + Having two transport clocks allows seeing the playhead position in + two different time units without having to change any settings. For + example, one can see the playhead position in both timecode units and + BBT time. The secondary transport clock can nevertheless be hidden in + the Preferences, + at Appearance > Toolbar > Display Secondary + Clock.

- Editing the time in the transport clocks will reposition the playhead in the same - way that various other editing operations will. + All the clocks in Ardour share the same powerful way of editing time. + Refer to Editing Clocks to learn how. + Editing the time in the transport clocks will reposition the playhead + in the same way that various other editing operations will.

-

The Special Role of the Secondary Transport Clock

-

- On a few occasions Ardour needs to display time values to the user, but there - is no obvious way to specify what units to use. The most common case is the big - cursor that appears when dragging regions. For this and other similar cases, - Ardour will display time using the same units as the secondary clock. + The transport clocks have special attributes due to their function:

-

Why are there two transport clocks?

- +

Information panel

- Having two transport clocks allows seeing the playhead position in two different - time units without having to change any settings. For example, one can see the - playhead position in both timecode units and BBT time. + Under each clock is an information panel, that offers informations about the current clock mode:

+ + + + + + + + + + + + + + + + + + + + + +
ModeInformation
Timecode / Minutes:Second / SecondsSource of Timecode (INT means that Ardour is its own timecode source)
Bars:BeatsCurrent tempo and current time signature. Clicking one of this button allows changing the value.
SamplesSample rate (SR) and pull-up/down, as defined in the session properties.
-

Special Modes for the Transport Clocks

- +

Time origin

- In addition to the time-unit modes, each of the two transport - clocks (again, on a sufficiently large screen) can be - independently set to display Delta to Edit Point in whatever time - units its current mode indicates. This setting means that the clock shows the - distance between the playhead and the current edit point, and it may show a - positive or negative value depending on the temporal order of these two points. - The clocks will use a different color when in this mode to avoid confusion. + In the Right-click menu, it is possible to + change the time origin, i.e. the zero-point in time, amongst :

-

- To switch either (or both!) of the transport clocks into this mode, use - Edit > Preferences > Transport and select - the relevant checkboxes. -

+ + + + + + + + + + + + + +
Display absolute timeThe zero point is the absolute start of the timeline (ignoring the session start and any timecode offsets).
Display delta to edit cursorThe zero point is the Edit Point as chosen from the Edit Point selector, e.g. a selected marker.
Display delta to origin markerThe zero point is the start marker of the session.
-

- Note that when in Delta to Edit Point mode, the transport clocks - cannot be edited. +