From: Ed Ward
You can also scrub with this tool by clicking and dragging in
+ region to the control room outputs.
+ You can also scrub with this tool by clicking and dragging in
the direction you wish to listen. The amount you drag in one direction or
- the other will determine the playback speed.
Make sure the Internal Edit and Draw tool act as described
@@ -7582,8 +7582,6 @@ part: subchapter -Get rid of all the <br>s, they look like shit
-Ardour's editor utilizes a grid to assist in the placement of regions on the timeline, or with editing functions that need to happen @@ -7595,7 +7593,7 @@ part: subchapter
There are two ways to think about aligning material to a grid. - The first and most obvious one is where an object\'s position is clamped + The first and most obvious one is where an object's position is clamped to grid lines. In Ardour, this is called absolute snap and is commonly used when working with sampled material where audio begins exactly at the beginning of a file, note or region. @@ -7749,9 +7747,6 @@ part: subchapter unit selector.
-Add images
- - --- title: the Nudge Controls @@ -7761,18 +7756,16 @@ part: subchapter- If there are no selected objects, the nudge controls can be - used to move the playhead backward or forward by a fixed amount. The left - and right buttons move either backward or forward in time, and the small + The nudge controls will move the selected region(s) by a fixed amount + of time. The left and right buttons move either backward or forward in time, and the small clock to the left of these buttons sets the amount of time to nudge by. As with all other clocks, you can right-click on the clock to choose the time representation you want to use.
- Note that this is a secondary purpose of the nudge controls—it is - usually used to move selected objects by specific distances, rather than - the playhead. + If there are no selected objects, the nudge controls can be + used to move the playhead backward or forward by the amount shown on the clock.
@@ -7783,7 +7776,7 @@ part: chapter ---- At the right of the editor is an optional area which provides one of a + At the right of the editor window is an optional area which provides one of a range of useful lists of parts of your session. It is not shown by default when you first start using Ardour. The Editor list can be hidden or shown using View > Show Editor List. The very @@ -7937,12 +7930,69 @@ part: subchapter ---
- For information on this list see - Ranges - & Marks List in the "Working with Markers" section of the manual. + The Ranges & Marks List is a tab in the Editor + Lists area on the right of the Editor window. If the editor + list area isn't visible it can be enabled by checking + View > Show Editor List. + The Ranges & Marks list can be used as a single point + of control for all range and location markers (including the punch and + loop ranges), or as a supplement to other methods of working with them.
+
+ Each section has a set of editable clock widgets
+ which display
+ the location of a marker, or the start, end, and duration times of a range,
+ respectively.
+ The Use PH buttons allow you to set
+ the corresponding clock to the current playhead position.
+ A Middle click on any of the clocks will move
+ the playhead to that location. Both functions are also available from the
+ clock context menus.
+ Right clicking on any of the clocks brings up a context menu that allows
+ changing of the display between Timecode, Bars:Beats, Minutes:Seconds,
+ and Samples.
+
+ The — (subtract) button in front of each + user-defined range or marker in the list allows that particular item to + be removed. The name fields of custom ranges and markers can be edited. +
+
+ The Hide checkboxes make markers and ranges invisible
+ on the respective ruler to reduce visual clutter; the markers remain
+ active however, and can be used normally.
+ Selecting Lock prevents the respective marker
+ from being moved until unlocked.
+ Where applicable, Glue fixes the marker position
+ relative to the current musical position expressed in bars and beats, rather
+ than the absolute time. This will make the respective marker follow
+ changes in the tempo map.
+
+ At the bottom of the list are buttons to add new markers or ranges. +
+- The Ranges & Marks List is a tab in the Editor - Lists area on the right of the Editor window. If the editor - list area isn't visible it can be enabled by checking - View > Show Editor List. - The Ranges & Marks list can be used as a single point - of control for all range and location markers (including the punch and - loop ranges), or as a supplement to other methods of working with them. -
- -
- Each section has a set of editable clock widgets
- which display
- the location of a marker, or the start, end, and duration times of a range,
- respectively.
- The Use PH buttons allow you to set
- the corresponding clock to the current playhead position.
- A Middle click on any of the clocks will move
- the playhead to that location. Both functions are also available from the
- clock context menus.
- Right clicking on any of the clocks brings up a context menu that allows
- changing of the display between Timecode, Bars:Beats, Minutes:Seconds,
- and Samples.
-
- The — (subtract) button in front of each - user-defined range or marker in the list allows that particular item to - be removed. The name fields of custom ranges and markers can be edited. -
-
- The Hide checkboxes make markers and ranges invisible
- on the respective ruler to reduce visual clutter; the markers remain
- active however, and can be used normally.
- Selecting Lock prevents the respective marker
- from being moved until unlocked.
- Where applicable, Glue fixes the marker position
- relative to the current musical position expressed in bars and beats, rather
- than the absolute time. This will make the respective marker follow
- changes in the tempo map.
-
- At the bottom of the list are buttons to add new markers or ranges. -
-