OBJECT_COMMON;
int subtype;
double offset;
- Point lp[2]; // Line point, the actual dimension line
+ Point lp[2]; // Line point, the actual dimension line
+ Object * obj[2]; // Pointer to attached objects (circle, lines for angle)
Dimension(): type(OTDimension), id(Global::objectID++) {}
Dimension(Vector pt1, Vector pt2, DimensionType dt = DTLinear, float th = 1.0, uint32_t c = 0x0000FF, int l = LSSolid):