enum ToolState { TSNone, TSPoint1, TSPoint2, TSPoint3, TSPoint4, TSDone };
+enum BasicUnit { BUInch = 0, BUFoot, BUYard, BUMile, BUMM, BUCM, BUM, BUKM, BUCount };
+
const char objName[OTCount][16] = {
"None", "Line", "Circle", "Ellipse", "Arc", "Polygon", "Dimension",
"Spline", "Text", "Container"
"Circumferential", "Angular", "Leader"
};
+const char buShortName[BUCount][8] = {
+ "in", "ft", "yd", "mi", "mm", "cm", "m", "km"
+};
+
+const double buInInches[BUCount] = { 1.0, 12.0, 36.0, 1.0/25.4, 1.0/2.54, 1.0/0.0254, 1.0/0.0000254 };
+
#define OBJECT_COMMON \
int type; \
uint32_t id; \