OBJECT_COMMON;
Arc();
- Arc(Vector pt1, double r, double a1, double a2, float th = 1.0, uint32_t c = 0, int l = LSSolid);
+ Arc(Vector ctr, double r, double a1, double a2, float th = 1.0, uint32_t c = 0, int l = LSSolid);
+ Arc(Vector ctr, double r, Point p1, Point p2, float th = 1.0, uint32_t c = 0, int l = LSSolid);
Rect Bounds(void);
};