static void SetDeleteActive(bool state = true);
static void SetDimensionActive(bool state = true);
static void SetSnapMode(bool state = true);
+ static Vector SnapPointToGrid(Vector);
protected:
Vector position; // All objects have a position (doubles as reference point)
public:
static bool selectionInProgress;
static QRectF selection;
+ static double gridSpacing; // Grid spacing in base units
};
#endif // __OBJECT_H__