TODO: Make Dimension preview with modifier keys for showing on other side
*/
+/*
+
+N.B.: This no longer works, as the DrawDimension object takes precedence over this code.
+ THIS DOES NOTHING ANYMORE!!!
+
+*/
+#if 0
// Is the dimension tool active? Let's use it:
if (dimensionActive)
{
return true;
}
}
+#endif
if (state == OSInactive)
{
needUpdate = true;
//doesn't work QMainWindow::statusBar()->setText("You are manipulating a line");
+
+ // Tell connected objects to move themselves...
+ if (draggingLine)
+ {
+ std::vector<Connection>::iterator i;
+
+ for(i=connected.begin(); i!=connected.end(); i++)
+ {
+ if ((*i).object->type == OTLine)
+ ((Line *)((*i).object))->MovePointAtParameter((*i).t, delta);
+ }
+ }
}
/*
/*virtual*/ bool Line::HitTest(Point point)
{
-// SaveHitState();
-
hitPoint1 = hitPoint2 = hitLine = false;
Vector lineSegment = endpoint - position;
Vector v1 = point - position;
Vector v2 = point - endpoint;
-// double t = Vector::Parameter(position, endpoint, point);
double t = Geometry::ParameterOfLineAndPoint(position, endpoint, point);
double distance;
- // Geometric interpretation:
- // The parameter "t" on the vector lineSegment is where the normal of
- // lineSegment coincides with point. If t < 0, the normal lies beyond the
- // 1st endpoint. If t > 1, then the normal lies beyond the 2nd endpoint. We
- // only calculate the length of the normal between the point and the
- // lineSegment when the parameter is between 0 and 1.
-
// Geometric interpretation of "distance = ?Det?(ls, v1) / |ls|":
// If the segment endpoints are s and e, and the point is p, then the test
// for the perpendicular intercepting the segment is equivalent to insisting
hitLine = true;
return (hitPoint1 || hitPoint2 || hitLine ? true : false);
-// return HitStateChanged();
}
/*virtual*/ Vector Line::GetPointAtParameter(double parameter)
{
+// Is there any real reason to clamp this to the endpoints?
+// (hey, whaddya know? this was masking a bug!)
+#if 0
if (parameter <= 0)
return position;
else if (parameter >= 1.0)
return endpoint;
+#endif
- // Our parameter lies between zero and one, so calculate it!
- Vector v(endpoint, position);
- double length = v.Magnitude();
- // We scale the magnitude of v so that it lies between 0 and 1...
- // By multiplying the parameter by the magnitude, we obtain the point we
- // want. No scaling necessary as it's inherent in the approach!
- double spotOnLength = length * parameter;
-
- // To get our point, we use the initial point of the line and add in our
- // scaled point.
- Vector result = position + (v * spotOnLength);
- return result;
+ // The parameter is a percentage of the length of the vector, so all we
+ // have to do is scale the vector by it to find the point.
+ return position + (Vector(position, endpoint) * parameter);
+}
+
+
+/*virtual*/ void Line::MovePointAtParameter(double parameter, Vector v)
+{
+ if (parameter == 0)
+ position += v;
+ else if (parameter == 1.0)
+ endpoint += v;
+ else
+ {} // Not sure how to handle this case :-P
}
}
-void Line::SetDimensionOnLine(Dimension * dimension/*=NULL*/)
+void Line::SetDimensionOnLine(Dimension * dimension/*= NULL*/)
{
// If they don't pass one in, create it for the caller.
if (dimension == NULL)