float Global::scale = 0.5;
+float Global::penWidth = 1.0;
+int Global::penStyle = 1;
+uint32_t Global::penColor = 0x000000;
+bool Global::penStamp = false;
+
Point Global::intersectPoint[16]; // Overkill, yes
double Global::intersectParam[16]; // Ditto
int Global::numIntersectPoints = 0;