static Point MirrorPointAroundLine(Point, Point, Point);
static Point RotatePointAroundPoint(Point, Point, double);
static double Determinant(Point, Point);
- static int Intersects(Object *, Object *, double * tp = 0, double * up = 0, double * vp = 0, double * wp = 0);
- static int CheckLineToLineIntersection(Object *, Object *, double *, double *);
+ static void Intersects(Object *, Object *);//, double * tp = 0, double * up = 0, double * vp = 0, double * wp = 0);
+ static void CheckLineToLineIntersection(Object *, Object *);
+ static void CheckCircleToCircleIntersection(Object *, Object *);//, Point *, Point *);
// static int Intersects(Line *, Line *, double * tp = 0, double * up = 0);
// static int Intersects(Line *, Dimension *, double * tp = 0, double * up = 0);
// static int Intersects(Line * l, Circle * c, double * tp = 0, double * up = 0, double * vp = 0, double * wp = 0);