void SetGridSize(uint32_t);
void UpdateGridBackground(void);
Point SnapPointToGrid(Point);
+ Point SnapPointToAngle(Point);
void RenderObjects(Painter *, std::vector<void *> &, int, bool ignoreLayer = false);
void AddHoveredToSelection(void);
void GetSelection(std::vector<void *> &);
void CheckObjectBounds(void);
bool HitTestObjects(Point);
bool HitTest(Object *, Point);
+ bool HandleObjectClicked(void);
void HandleObjectMovement(Point);
public slots:
bool hoveringIntersection;
Object * dragged;
bool draggingObject;
+ bool angleSnap;
};
#endif // __DRAWINGVIEW_H__