void RenderObjects(Painter *, VPVector &, int, bool ignoreLayer = false);
void AddHoveredToSelection(void);
VPVector GetSelection(void);
- VPVector GetHovered(void);
+ VPVector GetHovered(bool exclude = false);
void ToolHandler(int, Point);
void ToolDraw(Painter *);
void LineHandler(int, Point);
};
#endif // __DRAWINGVIEW_H__
-