// This returns true if we've moved over an object...
if (document.PointerMoved(point))
{
+/*
+Now objects handle mouse move snapping as well. The code below mainly works only
+for tools; we need to fix it so that objects work as well...
+
+There's a problem with the object point snapping in that it's dependent on the
+order of the objects in the document. Most likely this is because it counts the
+selected object last and thus fucks up the algorithm. Need to fix this...
+
+
+*/
// Do object snapping here. Grid snapping on mouse down is done in the
// objects themselves, only because we have to hit test the raw point,
// not the snapped point. There has to be a better way...!