}
+/*virtual*/ void Circle::Rotate(Point point, double angle)
+{
+ Point c1 = Geometry::RotatePointAroundPoint(position, point, angle);
+ position = c1;
+}
+
+
/*virtual*/ void Circle::Mirror(Point p1, Point p2)
{
Point c1 = Geometry::MirrorPointAroundLine(position, p1, p2);