if (snapToGrid)
point = SnapPointToGrid(point);
+ if (snapPointIsValid)
+ point = snapPoint;
+
draggingCenter = hitCenter;
draggingEdge = hitCircle;
SaveHitState();
bool hovered = HitTest(point);
needUpdate = HitStateChanged();
+
+ if (snapToGrid)
+ point = SnapPointToGrid(point);
+
+ if (snapPointIsValid)
+ point = snapPoint;
+
objectWasDragged = (draggingEdge | draggingCenter);
if (objectWasDragged)
pointed at length with our on screen length.
*/
if ((length * Painter::zoom) < 8.0)
+ {
hitCenter = true;
+ snapPoint = position;
+ snapPointIsValid = true;
+ }
//wrong: else if ((length < (radius + 2.0)) && (length > (radius - 2.0)))
/*NB: The following should be identical to what we have down below, but it doesn't work out that way... :-P */
//close, but no else if (((length * Painter::zoom) < ((radius * Painter::zoom) + 2.0)) && ((length * Painter::zoom) > ((radius * Painter::zoom) - 2.0)))