From 8e30a909ce2a12ed02eea2efc1d0da89eb4783d3 Mon Sep 17 00:00:00 2001 From: Shamus Hammons Date: Tue, 8 Sep 2020 17:03:17 -0500 Subject: [PATCH] Fix trash on sides of screen in full screen mode. Also, added a bit more diagnostics for the case when the audio subsystem fails to initialize. --- src/sound.cpp | 1 + src/video.cpp | 9 ++++----- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/src/sound.cpp b/src/sound.cpp index 04b2670..9ad8f8d 100644 --- a/src/sound.cpp +++ b/src/sound.cpp @@ -79,6 +79,7 @@ void SoundInit(void) if (device == 0) { WriteLog("Sound: Failed to initialize SDL sound.\n"); + WriteLog("SDL sez: %s\n", SDL_GetError()); return; } diff --git a/src/video.cpp b/src/video.cpp index 7309910..c9c0173 100644 --- a/src/video.cpp +++ b/src/video.cpp @@ -24,8 +24,6 @@ // there [DONE] // -// Display routines seem MUCH slower now... !!! INVESTIGATE !!! [not anymore] - #include "video.h" #include // for memset() @@ -605,9 +603,9 @@ static void Render80ColumnText(void) static void RenderLoRes(uint16_t toLine/*= 24*/) { // NOTE: The green mono rendering doesn't skip every other line... !!! FIX !!! -// Also, we could set up three different Render functions depending on which -// render type was set and call it with a function pointer. Would be faster -// then the nested ifs we have now. +// Also, we could set up three different Render functions depending on +// which render type was set and call it with a function pointer. Would +// be faster than the nested ifs we have now. /* Note that these colors correspond to the bit patterns generated by the numbers 0-F in order: Color #s correspond to the bit patterns in reverse... Interesting! @@ -1232,6 +1230,7 @@ void RenderAppleScreen(SDL_Renderer * renderer) SDL_LockTexture(sdlTexture, NULL, (void **)&scrBuffer, &scrPitch); RenderVideoFrame(); SDL_UnlockTexture(sdlTexture); + SDL_RenderClear(renderer); // Without this, full screen has trash on the sides SDL_RenderCopy(renderer, sdlTexture, NULL, NULL); } -- 2.37.2