#include <SDL2/SDL.h>
// These are double the normal width because we use sub-pixel rendering.
-//#define VIRTUAL_SCREEN_WIDTH 280
-#define VIRTUAL_SCREEN_WIDTH 560
-//#define VIRTUAL_SCREEN_HEIGHT 192
-#define VIRTUAL_SCREEN_HEIGHT 384
+#define VIRTUAL_SCREEN_WIDTH (280 * 2)
+#define VIRTUAL_SCREEN_HEIGHT (192 * 2)
-// Global variables (exported)
+// Exported functions
-extern bool flash;
-extern bool textMode;
-extern bool mixedMode;
-extern bool displayPage2;
-extern bool hiRes;
-extern bool alternateCharset;
-extern bool col80Mode;
-extern SDL_Renderer * sdlRenderer;
-extern SDL_Window * sdlWindow;
-
-// Functions (exported)
-
-//void SetupBlurTable(void);
void TogglePalette(void);
void CycleScreenTypes(void);
void SpawnMessage(const char * text, ...);
void ToggleFullScreen(void);
void ToggleTickDisplay(void);
-// Exported crap
+// Exported variables
-//extern uint32_t * scrBuffer;
-//extern int scrPitch;
+extern bool flash;
+extern bool textMode;
+extern bool mixedMode;
+extern bool displayPage2;
+extern bool hiRes;
+extern bool alternateCharset;
+extern bool col80Mode;
+extern SDL_Renderer * sdlRenderer;
+extern SDL_Window * sdlWindow;
#endif // __VIDEO_H__
+