]> Shamusworld >> Repos - apple2/blobdiff - src/vay8910.cpp
Misc. improvements, added WOZ file support to floppy emulation
[apple2] / src / vay8910.cpp
diff --git a/src/vay8910.cpp b/src/vay8910.cpp
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+//
+// Virtual AY-3-8910 Emulator
+//
+// by James Hammons
+// (C) 2018 Underground Software
+//
+// This was written mainly from the General Instruments datasheet for the 8910
+// part.  I would have used the one from MAME, but it was so poorly written and
+// so utterly incomprehensible that I decided to start from scratch to see if I
+// could do any better; and so here we are.  I *did* use a bit of code from
+// MAME's AY-3-8910 RNG, as it was just too neat not to use.  :-)
+//
+
+#include "vay8910.h"
+
+#include <string.h>                    // for memset()
+#include "log.h"
+#include "sound.h"
+
+
+// AY-3-8910 register IDs
+enum { AY_AFINE = 0, AY_ACOARSE, AY_BFINE, AY_BCOARSE, AY_CFINE, AY_CCOARSE,
+       AY_NOISEPER, AY_ENABLE, AY_AVOL, AY_BVOL, AY_CVOL, AY_EFINE, AY_ECOARSE,
+       AY_ESHAPE, AY_PORTA, AY_PORTB };
+
+// Class variable instantiation/initialization
+float VAY_3_8910::maxVolume = 8192.0f;
+float VAY_3_8910::normalizedVolume[16];// = {};
+
+
+VAY_3_8910::VAY_3_8910()
+{
+       // Our normalized volume levels are from 0 to -48 dB, in 3 dB steps.
+       // N.B.: It's 3dB steps because those sound the best.  Dunno what it really
+       //       is, as nothing in the documentation tells you (it only says that
+       //       each channel's volume is normalized from 0 to 1.0V).
+       float level = 1.0f;
+
+       for(int i=15; i>=0; i--)
+       {
+               normalizedVolume[i] = level;
+               level /= 1.4125375446228;       // 10.0 ^ (3.0 / 20.0) = 3 dB
+       }
+
+       // In order to get a scale that goes from 0 to 1 smoothly, we renormalize
+       // our volumes so that volume[0] is actually 0, and volume[15] is 1.
+       // Basically, we're sliding the curve down the Y-axis so that volume[0]
+       // touches the X-axis, then stretching the result so that it fits into the
+       // interval (0, 1).
+       float vol0 = normalizedVolume[0];
+       float vol15 = normalizedVolume[15] - vol0;
+
+       for(int i=0; i<16; i++)
+               normalizedVolume[i] = (normalizedVolume[i] - vol0) / vol15;
+
+#if 0
+       WriteLog("\nRenormalized volume, level (max=%d):\n", (int)maxVolume);
+       for(int i=0; i<16; i++)
+               WriteLog("%lf, %d\n", normalizedVolume[i], (int)(normalizedVolume[i] * maxVolume));
+       WriteLog("\n");
+#endif
+}
+
+
+void VAY_3_8910::Reset(void)
+{
+       memset(this, 0, sizeof(struct VAY_3_8910));
+       prng = 1;       // Set correct PRNG seed
+}
+
+
+void VAY_3_8910::WriteControl(uint8_t value)
+{
+       if ((value & 0x04) == 0)
+               Reset();
+       else if ((value & 0x03) == 0x03)
+               regLatch = data;
+       else if ((value & 0x03) == 0x02)
+               SetRegister();
+}
+
+
+void VAY_3_8910::WriteData(uint8_t value)
+{
+       data = value;
+}
+
+
+void VAY_3_8910::SetRegister(void)
+{
+#if 0
+static char regname[16][32] = {
+       "AY_AFINE   ",
+       "AY_ACOARSE ",
+       "AY_BFINE   ",
+       "AY_BCOARSE ",
+       "AY_CFINE   ",
+       "AY_CCOARSE ",
+       "AY_NOISEPER",
+       "AY_ENABLE  ",
+       "AY_AVOL    ",
+       "AY_BVOL    ",
+       "AY_CVOL    ",
+       "AY_EFINE   ",
+       "AY_ECOARSE ",
+       "AY_ESHAPE  ",
+       "AY_PORTA   ",
+       "AY_PORTB   "
+};
+WriteLog("*** AY(%d) Reg: %s = $%02X\n", chipNum, regname[reg], value);
+#endif
+       uint16_t value = (uint16_t)data;
+
+       switch (regLatch)
+       {
+       case AY_AFINE:
+               // The square wave period is the passed in value times 16, so we handle
+               // that here.
+               period[0] = (period[0] & 0xF000) | (value << 4);
+               break;
+       case AY_ACOARSE:
+               period[0] = ((value & 0x0F) << 12) | (period[0] & 0xFF0);
+               break;
+       case AY_BFINE:
+               period[1] = (period[1] & 0xF000) | (value << 4);
+               break;
+       case AY_BCOARSE:
+               period[1] = ((value & 0x0F) << 12) | (period[1] & 0xFF0);
+               break;
+       case AY_CFINE:
+               period[2] = (period[2] & 0xF000) | (value << 4);
+               break;
+       case AY_CCOARSE:
+               period[2] = ((value & 0x0F) << 12) | (period[2] & 0xFF0);
+               break;
+       case AY_NOISEPER:
+               // Like the square wave period, the value is the what's passed * 16.
+               noisePeriod = (value & 0x1F) << 4;
+               break;
+       case AY_ENABLE:
+               toneEnable[0] = (value & 0x01 ? false : true);
+               toneEnable[1] = (value & 0x02 ? false : true);
+               toneEnable[2] = (value & 0x04 ? false : true);
+               noiseEnable[0] = (value & 0x08 ? false : true);
+               noiseEnable[1] = (value & 0x10 ? false : true);
+               noiseEnable[2] = (value & 0x20 ? false : true);
+               break;
+       case AY_AVOL:
+               volume[0]    = value & 0x0F;
+               envEnable[0] = (value & 0x10 ? true : false);
+
+               if (envEnable[0])
+               {
+                       envCount[0]     = 0;
+                       volume[0]       = (envAttack ? 0 : 15);
+                       envDirection[0] = (envAttack ? 1 : -1);
+               }
+               break;
+       case AY_BVOL:
+               volume[1]    = value & 0x0F;
+               envEnable[1] = (value & 0x10 ? true : false);
+
+               if (envEnable[1])
+               {
+                       envCount[1]     = 0;
+                       volume[1]       = (envAttack ? 0 : 15);
+                       envDirection[1] = (envAttack ? 1 : -1);
+               }
+               break;
+       case AY_CVOL:
+               volume[2]    = value & 0x0F;
+               envEnable[2] = (value & 0x10 ? true : false);
+
+               if (envEnable[2])
+               {
+                       envCount[2]     = 0;
+                       volume[2]       = (envAttack ? 0 : 15);
+                       envDirection[2] = (envAttack ? 1 : -1);
+               }
+               break;
+       case AY_EFINE:
+               // The envelope period is 256 times the passed in value
+               envPeriod = (envPeriod & 0xFF0000) | (value << 8);
+               break;
+       case AY_ECOARSE:
+               envPeriod = (value << 16) | (envPeriod & 0xFF00);
+               break;
+       case AY_ESHAPE:
+               envAttack    = (value & 0x04 ? true : false);
+               envAlternate = (value & 0x02 ? true : false);
+               envHold      = (value & 0x01 ? true : false);
+
+               // If the Continue bit is *not* set, the Alternate bit is forced to the
+               // Attack bit, and Hold is forced on.
+               if (!(value & 0x08))
+               {
+                       envAlternate = envAttack;
+                       envHold = true;
+               }
+
+               // Reset all voice envelope counts...
+               for(int i=0; i<3; i++)
+               {
+                       envCount[i]     = 0;
+                       envDirection[i] = (envAttack ? 1 : -1);
+
+                       // Only reset the volume if the envelope is enabled!
+                       if (envEnable[i])
+                               volume[i] = (envAttack ? 0 : 15);
+               }
+               break;
+       }
+}
+
+
+//
+// Generate one sample and quit
+//
+bool logAYInternal = false;
+uint16_t VAY_3_8910::GetSample(void)
+{
+       uint16_t sample = 0;
+
+       // Number of cycles per second to run the PSG is the 6502 clock rate
+       // divided by the host sample rate
+       const static double exactCycles = 1020484.32 / (double)SAMPLE_RATE;
+       static double overflow = 0;
+
+       int fullCycles = (int)exactCycles;
+       overflow += exactCycles - (double)fullCycles;
+
+       if (overflow >= 1.0)
+       {
+               fullCycles++;
+               overflow -= 1.0;
+       }
+
+       for(int i=0; i<fullCycles; i++)
+       {
+               for(int j=0; j<3; j++)
+               {
+                       // Tone generators only run if the corresponding voice is enabled.
+                       // N.B.: We also reject any period set that is less than 2.
+                       if (toneEnable[j] && (period[j] > 16))
+                       {
+                               count[j]++;
+
+                               // It's (period / 2) because one full period of a square wave
+                               // is zero for half of its period and one for the other half!
+                               if (count[j] > (period[j] / 2))
+                               {
+                                       count[j] = 0;
+                                       state[j] = !state[j];
+                               }
+                       }
+
+                       // Envelope generator only runs if the corresponding voice flag is
+                       // enabled.
+                       if (envEnable[j])
+                       {
+                               envCount[j]++;
+
+                               // It's (EP / 16) because there are 16 volume steps in each EP.
+                               if (envCount[j] > (envPeriod / 16))
+                               {
+                                       // Attack 0 = \, 1 = / (attack lasts one EP)
+                                       // Alternate = mirror envelope's last attack
+                                       // Hold = run 1 EP, hold at level (Alternate XOR Attack)
+                                       envCount[j] = 0;
+
+                                       // We've hit a point where we need to make a change to the
+                                       // envelope's volume, so do it:
+                                       volume[j] += envDirection[j];
+
+                                       // If we hit the end of the EP, change the state of the
+                                       // envelope according to the envelope's variables.
+                                       if ((volume[j] > 15) || (volume[j] < 0))
+                                       {
+                                               // Hold means we set the volume to (Alternate XOR
+                                               // Attack) and stay there after the Attack EP.
+                                               if (envHold)
+                                               {
+                                                       volume[j] = (envAttack != envAlternate ? 15: 0);
+                                                       envDirection[j] = 0;
+                                               }
+                                               else
+                                               {
+                                                       // If the Alternate bit is set, we mirror the
+                                                       // Attack pattern; otherwise we reset it to the
+                                                       // whatever level was set by the Attack bit.
+                                                       if (envAlternate)
+                                                       {
+                                                               envDirection[j] = -envDirection[j];
+                                                               volume[j] += envDirection[j];
+                                                       }
+                                                       else
+                                                               volume[j] = (envAttack ? 0 : 15);
+                                               }
+                                       }
+                               }
+                       }
+               }
+
+               // Noise generator (the PRNG) runs all the time:
+               noiseCount++;
+
+               if (noiseCount > noisePeriod)
+               {
+                       noiseCount = 0;
+
+                       // The following is from MAME's AY-3-8910 code:
+                       // The Pseudo Random Number Generator of the 8910 is a 17-bit shift
+                       // register. The input to the shift register is bit0 XOR bit3 (bit0
+                       // is the output). This was verified on AY-3-8910 and YM2149 chips.
+
+                       // The following is a fast way to compute bit17 = bit0 ^ bit3.
+                       // Instead of doing all the logic operations, we only check bit0,
+                       // relying on the fact that after three shifts of the register,
+                       // what now is bit3 will become bit0, and will invert, if
+                       // necessary, bit14, which previously was bit17.
+                       if (prng & 0x00001)
+                       {
+                               // This version is called the "Galois configuration".
+                               prng ^= 0x24000;
+                               // The noise wave *toggles* when a one shows up in bit0...
+                               noiseState = !noiseState;
+                       }
+
+                       prng >>= 1;
+               }
+       }
+
+       // We mix channels A-C here into one sample, because the Mockingboard just
+       // sums the output of the AY-3-8910 by tying their lines together.
+       // We also handle the various cases (of which there are four) of mixing
+       // pure tones and "noise" tones together.
+       for(int i=0; i<3; i++)
+       {
+               // Set the volume level scaled by the maximum volume (which can be
+               // altered outside of this module).
+               int level = (int)(normalizedVolume[volume[i]] * maxVolume);
+
+               if (toneEnable[i] && !noiseEnable[i])
+                       sample += (state[i] ? level : 0);
+               else if (!toneEnable[i] && noiseEnable[i])
+                       sample += (noiseState ? level : 0);
+               else if (toneEnable[i] && noiseEnable[i])
+                       sample += (state[i] & noiseState ? level : 0);
+               else if (!toneEnable[i] && !noiseEnable[i])
+                       sample += level;
+       }
+
+       if (logAYInternal)
+       {
+               WriteLog("    (%d) State A,B,C: %s %s %s, Sample: $%04X, P: $%X, $%X, $%X\n", id, (state[0] ? "1" : "0"), (state[1] ? "1" : "0"), (state[2] ? "1" : "0"), sample, period[0], period[1], period[2]);
+       }
+
+       return sample;
+}
+