]> Shamusworld >> Repos - apple2/blobdiff - src/settings.h
Added initial emulator configuration window, cleanup of settings code.
[apple2] / src / settings.h
index e97dcdf1de44666f959add5542b8b3b1ef15b99a..41be54d8c8b26ca9fd27f3d7b403179c116508a2 100644 (file)
@@ -10,7 +10,7 @@
 #include <limits.h>
 #define MAX_PATH               _POSIX_PATH_MAX
 #else
-#include <stdlib.h>                                                            // for MAX_PATH on MinGW/Darwin
+#include <stdlib.h>                                            // for MAX_PATH on MinGW/Darwin
 // Win64 kludge
 #ifndef MAX_PATH
 #define MAX_PATH               _MAX_PATH               // Ugh.
@@ -28,26 +28,19 @@ struct Settings
        bool fullscreen;
        bool useOpenGL;
        uint32_t glFilter;
-       uint32_t frameSkip;
        uint32_t renderType;
        bool autoStateSaving;           // Auto-state loading/saving on entry/exit
 
        // Window settings
 
-       int winX;
-       int winY;
-
-       // Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
-
-       uint16_t p1KeyBindings[21];
-       uint16_t p2KeyBindings[21];
+       int winX, winY;
 
        // Paths
 
-       char BIOSPath[MAX_PATH];
-       char disksPath[MAX_PATH];
-       char hdPath[MAX_PATH];
-       char autoStatePath[MAX_PATH];
+       char BIOSPath[MAX_PATH + 1];
+       char disksPath[MAX_PATH + 1];
+       char autoStatePath[MAX_PATH + 1];
+       char hd[7][MAX_PATH + 1];
 };
 
 // Render types