#include <limits.h>
#define MAX_PATH _POSIX_PATH_MAX
#else
-#include <stdlib.h> // for MAX_PATH on MinGW/Darwin
+#include <stdlib.h> // for MAX_PATH on MinGW/Darwin
// Win64 kludge
#ifndef MAX_PATH
#define MAX_PATH _MAX_PATH // Ugh.
bool fullscreen;
bool useOpenGL;
uint32_t glFilter;
- uint32_t frameSkip;
uint32_t renderType;
bool autoStateSaving; // Auto-state loading/saving on entry/exit
// Window settings
- int winX;
- int winY;
-
- // Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
-
- uint16_t p1KeyBindings[21];
- uint16_t p2KeyBindings[21];
+ int winX, winY;
// Paths
- char BIOSPath[MAX_PATH];
- char disksPath[MAX_PATH];
- char hdPath[MAX_PATH];
- char autoStatePath[MAX_PATH];
+ char BIOSPath[MAX_PATH + 1];
+ char disksPath[MAX_PATH + 1];
+ char autoStatePath[MAX_PATH + 1];
+ char hd[7][MAX_PATH + 1];
};
// Render types