static void MouseDown(int32_t, int32_t, uint32_t);
static void MouseUp(int32_t, int32_t, uint32_t);
static void MouseMove(int32_t, int32_t, uint32_t);
+ static bool KeyDown(uint32_t);
static void HandleIconSelection(SDL_Renderer *);
static void AssembleDriveIcon(SDL_Renderer *, int);
static void DrawEjectButton(SDL_Renderer *, int);
+ static void DrawNewDiskButton(SDL_Renderer *, int);
static void DrawDriveLight(SDL_Renderer *, int);
static void DrawCharArray(SDL_Renderer *, const char *, int x,
int y, int w, int h, int r, int g, int b);
+ static void DrawCharacter(SDL_Renderer *, int, int, uint8_t, bool inv = false);
+ static void DrawCharacterVert(SDL_Renderer *, int, int, uint8_t, bool inv = false);
+ static void DrawString(SDL_Renderer *, int, int, const char *, bool inv = false);
+ static void DrawStringVert(SDL_Renderer *, int, int, const char *, bool inv = false);
+ static void DrawBox(SDL_Renderer *, int, int, int, int, int r = 0x00, int g = 0xAA, int b = 0x00);
static void HandleGUIState(void);
static void DrawSidebarIcons(SDL_Renderer *);
static void Render(SDL_Renderer *);
static int32_t iconSelected;
static bool hasKeyboardFocus;
static bool powerOnState;
+
+ private:
+ static SDL_Texture * charStamp;
+ static uint32_t stamp[];
};
#endif // __GUI_H__