From e957674fe9b4239dfb346e569724a4b14a704259 Mon Sep 17 00:00:00 2001
From: Ed Ward
- The playhead is a vertical line with two arrows at each end
- that indicates the current position of playback.
+ The playhead is a red vertical line that indicates the current
+ position of playback.
Pressing P will set the playhead to the current position of
- the pointer, if it is within the editor track area.
+ the mouse pointer, if it is within the editor track area.
- A Left click anywhere on the timeline (rulers)
+ A Left click anywhere on the Ruler
will move the playhead to that position.
- Click on either the primary or secondary transport clock and
- edit their value
- to move the playhead to a specific position.
+ Clicking on either the primary or secondary transport clock and
+ editing their value moves the playhead to a
+ specific position.
- Click Right on the marker and select either
- Locate to here or Play from
- here.
+ Right clicking on the marker and selecting either
+ Locate to Here or Play from
+ Here will place the playhead at the marker's position.
- Alternatively, place the pointer on the marker and press
- P to set the playhead.
+ Alternatively, placing the mouse pointer on the marker and pressing
+ P sets the playhead precisely on the marker location.
- When the loop transport button is pressed, the playhead will
- jump the start of the loop range, and continue to the end of that range
- before returning to the start and repeating.
- While looping, a light green area is displayed in the time ruler over
- the tracks to show the loop range.
+ When the loop transport button is pressed, the
+ playhead will jump the start of the loop range, and continue to the end of that
+ range before returning to the start and repeating.
- By default, looping is bound to the l key.
+ While looping, a light green area is displayed in the Ruler over the tracks to
+ show the loop range.
- For more information on defining and altering the loop range see
- Loop Range Markers.
+ By default, looping is bound to the l key.
Positioning the Playhead
+
Positioning the Playhead
+
Positioning the playhead at the current pointer position
Positioning the playhead on the timeline
Positioning the playhead with the transport clocks
Positioning the playhead at a marker
Looping the Transport
@@ -16,8 +16,8 @@
can have approximately 3 ms of latency, due to the time the sound
takes to travel from the instrument to the musician's ears. Latency below
5 ms should be suitable for a professional recording setup. Because
- 2 ms are already used in the A/D/A process, you must use extremely low
- buffer sizes in your workstation I/O
+ 2 ms are already used in the A/D/A process, extremely low
+ buffer sizes must be used in the workstation I/O
setup to keep the overall latency below 5ms. Not all
computer audio systems
are able to work reliably at such low buffer sizes.
@@ -27,8 +27,10 @@
through an external mixing console while recording, an approach taken by
most if not all professional recording studios. Many computer I/O devices
have a hardware mixer built in which can route the monitor signal "around"
- the computer, avoiding the systemlatency.
- In either case, the monitoring hardware may be digital or analog. And in
- the digital case you will still have the A-D-A conversion latency of
+ the computer, avoiding the system latency.
+
+ In either case, the monitoring hardware may be digital or analog. And in + the digital case there will still be the A-D-A conversion latency of 1–2 ms.
diff --git a/include/monitor-setup-in-ardour.html b/include/monitor-setup-in-ardour.html index fc20e8a..208a498 100644 --- a/include/monitor-setup-in-ardour.html +++ b/include/monitor-setup-in-ardour.html @@ -2,8 +2,8 @@Ardour has three main settings which affect how monitoring is performed. The first is Edit > Preferences > Audio > - Record monitoring handled by. There are two or three - options here, depending on the capabilities of your hardware. + Record monitoring handled by. There are two or three + options here, depending on the capabilities of the hardware.
The other two settings are more complex. One is Tape machine mode, found in the @@ -13,23 +13,22 @@
Monitoring also depends on the state of the track's record-enable button, -the session record-enable button, and on whether or not the transport is -rolling. + the session record-enable button, and on whether or not the transport is + rolling.
-If Ardour is set to external monitoring, the explanation of -Ardour's monitoring behaviour is simple: it does not do any. + If Ardour is set to external monitoring, Ardour does not do any + monitoring.
- When Tape-Machine mode is off, and a track is armed, - Ardour always monitors the live input, except in one case: - the transport is rolling, the session is not recording, and - auto-input - is active. In this case only, you will hear playback from an armed track. + When Tape-Machine mode is off, and a track is armed, Ardour + always monitors the live input, except in one case: if the transport is + rolling, the session is not recording, and auto-input is active, + the playback from an armed track will be heard.
Unarmed tracks will play back their contents from disc, unless the @@ -40,11 +39,10 @@ Ardour's monitoring behaviour is simple: it does not do any.
- In Tape-Machine mode, things are slightly simpler: when a - track is armed, its behaviour is the same as in non-tape-machine mode. + In Tape-Machine mode, when a track is armed, its behaviour is + the same as in non-tape-machine mode.
Unarmed tracks however will always just play back their contents from disk; the live input will never be monitored.
- diff --git a/include/monitoring.html b/include/monitoring.html index c311c4f..f334017 100644 --- a/include/monitoring.html +++ b/include/monitoring.html @@ -1,9 +1,10 @@- When recording, it is important that performers hear themselves, and to - hear any pre-recorded tracks they are performing with. - Audio recorders typically let you monitor (i.e. listen to) + When recording, it is important that performers hear themselves, and any + pre-recorded tracks they are performing with. +
++ Audio recorders typically allow monitoring (i.e. listening to) the input signal of all tracks that are armed for recording, and playing back the unarmed tracks.
- diff --git a/include/record-setup.html b/include/record-setup.html deleted file mode 100644 index 139597f..0000000 --- a/include/record-setup.html +++ /dev/null @@ -1,2 +0,0 @@ - - diff --git a/include/track-recording-modes.html b/include/track-recording-modes.html deleted file mode 100644 index e70e385..0000000 --- a/include/track-recording-modes.html +++ /dev/null @@ -1,11 +0,0 @@ - -- The Recording mode is a per-track property (applies to audio - tracks only) that affects the way that recording new material on top of - existing material ("overdubbing") operates in that track. -
-- See Track modes - for a detailed explanation. -
- diff --git a/include/transport-bar.html b/include/transport-bar.html index b0d368e..d442818 100644 --- a/include/transport-bar.html +++ b/include/transport-bar.html @@ -38,8 +38,7 @@diff --git a/include/using-key-bindings.html b/include/using-key-bindings.html index 0e7e46b..d1460c1 100644 --- a/include/using-key-bindings.html +++ b/include/using-key-bindings.html @@ -1,8 +1,13 @@
Ardour has many available commands for playback control that can be bound - to keys. Many of them have default bindings, some do not, so the list below - shows both the default bindings and internal command names. + to keys. Many of them have default + bindings, Some of the most used are found below. +
+ ++ Those keybindings are shown in the corresponding menus. Memorizing at least + the most frequently used can be a great time saver.
End | Move playhead to session end marker |
---|---|
→ | -Playhead to Next Grid |
← | -Playhead to Previous Grid |
0 | Move playhead to start of the timeline |
space | +Start recording |
space | +Stop and forget capture |
Commands without default bindings include:
- -Add content
- diff --git a/master-doc.txt b/master-doc.txt index be96820..80e35c4 100644 --- a/master-doc.txt +++ b/master-doc.txt @@ -1131,21 +1131,6 @@ link: using-key-bindings part: subchapter --- ---- -title: Record Setup -include: record-setup.html -link: record-setup -part: chapter ---- - ---- -title: Track Recording Modes -include: track-recording-modes.html -link: track-recording-modes -uri: recording/track-recording-modes -part: subchapter ---- - --- title: Audio Recording include: audio-recording.html diff --git a/source/images/the-playhead.png b/source/images/the-playhead.png new file mode 100644 index 0000000000000000000000000000000000000000..4819d5c645122b55bbdbed6ae12149a3e5036e05 GIT binary patch literal 2745 zcmV;q3P$ybP)