From 85e48bfa703786066ab5b0fbff8fa4a98da036e7 Mon Sep 17 00:00:00 2001
From: David Bolton The "Smart Mode" button to the left of the mouse mode buttons modifies "Object Tool" mode. When enabled, the mouse behaves as if it is in "Range Tool" mode in the upper half of a region, and in "Object Tool" mode in the lower half. Editing operations in a DAW like Ardour can be broken down according to how many points on the timeline are required to carry the operation out. Splitting a region for example, requires just one position on the timeline (the one where the split will happen). Cutting out a time range requires two positions, one for the start of the cut and one for the end. Editing operations in a Digital Audio Workstation like Ardour can be broken down according to how many points on the timeline are required to carry the operation out. Splitting a region for example, requires just one position on the timeline (the one where the split will happen). Cutting out a time range requires two positions, one for the start of the cut and one for the end. In Ardour the The default edit point is the location of the pointer. There are 2 keybindings available to cycle through the edit point options; the most common workflow tends to involve just switching back and forth between edit point = playhead and edit point = mouse (default `). Another binding ^ will cycle through all three choices (including the selected marker). You can also switch the edit point using a combo-selector just right of the snap/grid unit selector. There are 2 keybindings available to cycle through the edit point options. The most common workflow tends to involve switching back and forth between the playhead and mouse as the edit point. Press the grave accent key (`) to switch between these two. Use ` to cycle through all three choices (including the selected marker). You can also switch the edit point using a combo-selector just right of the snap/grid unit selector. In addition to explicit range selections made with the Range tool, Ardour also provides an implicit edit range. This edit range can be very useful if you want to edit by ear, rather than by mouse. If there is no regions selected, and no explicit range selection, then any editing operations that require a range (such as separate) will use the implicit edit range. The implicit range is the area between the current edit point and some other position. In most cases it is either: Which of these is true depends on which edit point setting you are using (Mouse, Playhead or Marker) and whether Which of these is true depends on which edit point setting you are using (Mouse, Playhead or Marker) and whether there is a selected marker at that time. Many editing operations in Ardour require you to first select one or more regions that you want to change in some way. You can select a single region, or multiple regions, including regions in different tracks. When you select a region, it will appear in a darker color than unselected regions. Note that if a track is a member of a group that is active and has the "Select" property enabled, then Ardour will attempt to match whatever selections you make in one track across every other track of the group. See Selection Equivalence for more information on precisely how selections will be propagated to other tracks. Please read Region & Track Selection for more information on how selecting regions and selecting tracks interact. Click on the region. If smart editing is enabled, click in the lower half of the region. click the region. If smart editing is enabled, click in the lower half of the region. Confirm that you are using the Object tool, then click on a region to select it. If smart mode is enabled, click in the lower half of the region. Confirm you are using the Object tool, then click the region. If smart mode is enabled, click in the lower half of the region. Note that click simply toggles the selected status of an object, so it can be used to select unselected regions too Do one of the following: click or Shift-click the regions you wish to select. Click the name of the region in the region list. Note that this will do nothing for whole-file regions, since they do not exist anywhere in a playlist or track. Context-click the track, and in the context menu, navigate to See the Track Context Menu for more information on other per-track selection operations that are available. click or Shift-click the regions you wish to select. Click the name of the region in the Region List. Note that this will do nothing for whole-file regions, since they do not exist anywhere in a playlist or track. Ardour's editor utilizes a grid to assist in the placement of regions on the timeline, or with editing functions that need to happen on a specific time. With these buttons you can choose if you want the cursor and various objects to snap to this grid, and how you want the snapping to act. You can also modify what units the grid measures as well to fit your needs. With grid mode set to "No Grid", all kind of objects can be moved freely along the timeline. "Grid" will restrict the positions to certain grid units (i.e. beats), "Magnetic" will snap to grid units, but it is still possible to move objects to other places. Ardour supports three different types of snapping to the grid: By default a region's beginning will snap to points along the timeline, but you can change this behaviour by setting a sync point in the region. Select the region(s) and press v . This will set the sync point to your edit point. By default a region's beginning will snap to points along the timeline, but you can change this behaviour by setting a sync point in the region. Select the region(s) and press The selector next to the grid mode selector defines the size of the grid elements. The most useful settings are "Bars" and "Beats", but you can set your grid to several different units: To use Region starts/ends/syncs/bounds as snap choices, you must have either (a) NO tracks selected, which means that Ardour will snap to regions on any track, or (b) several tracks selected, and Ardour will only snap to regions on those selected tracks. If you are moving items on a track, and only the current track is selected, then you will only be able to snap to other regions on the same track. This means that enabling Ardour supports three different types of snapping to the grid: Â To use Region starts/ends/syncs/bounds as snap choices, you must have either
+Mouse Modes
-
-Smart Mode
+Smart Mode
edit point
is the location where most single-point editing operations take place. It can be defined as one of the 3 possibilities:
The Implict Range
+Implicit Range
@@ -26,6 +27,5 @@ title: Edit Point
-
-there is a selected marker at that time.Region Selection and Track Selection
To select a region
-To deselect a region
-Select a Region
+Deselect a Region
+To select multiple regions in the same track
+
+Select Multiple Regions in a Track
-To select multiple regions in different tracks
-To select a region from the region list
-To select all regions in a track
+
+Select All Regions in a Track
Select > Select All In Track
Select Multiple Regions Across Different Tracks
+Select a Region From the Region List
+Snap Modes
+
+
+
Syncing Regions to the Grid
-Grid Units
+v
. This will set the sync point to your edit point.Grid Units
-Edit > Preferences > Editor > Link Selections of Regions and Tracks
will make the "Region" grid units unusable. Avoid the use of this option if you are going to use any of the Region grid units.Snap Modes
-
-
-
+
Edit > Preferences > Editor > Link Selections of Regions and Tracks
will make the "Region" grid units unusable. Avoid the use of this option if you are going to use any of the Region grid units.
This section covers a set of region editing operations that you will likely use again and again while working on a session. Depending on your working habits (and experience of other DAWs) some of them will be critical while others may be more rarely used.
-All of these operations can be carried out from the keyboard. Default keybindings can be found in the list. Equivalent operations can be done with mouse in most cases.
+This section covers a set of region editing operations that you are likely to use again and again while working on a session. Depending on your work habits (and experience of other DAWs) you'll find some of these operations critical while others used only rarely.
+You can carry out all of these operations from the keyboard (see Default Keyboard Shortcuts for a list). Equivalent operations can be done with mouse in most cases.
You may want to review your understanding of the edit point/range and which regions will be affected by region operations.
Changing the length of a region is a very common editing operation, often known as "trimming". There are several ways to accomplish this with Ardour, and some very useful specialized trimming operations.
-In object mode, move the pointer near the beginning or end of the region. The cursor will change to indicate that trimming is possible, and you then Left-click-and-drag the edge of the region.
-Trimming will obey Snap settings.
-Left-click in the colored bar at the bottom of a region. If you are nearer to the start of a region, this will trim the start time to the position of the pointer. If you are nearer to the end of a region, it will trim the end time.
-In object mode, move the pointer near the beginning or end of the region. The cursor will change to indicate that trimming is possible, and you then click-and-drag the edge of the region.
+Trimming will obey Snap settings.
+ +Click in the colored bar at the bottom of a region. If you are nearer to the start of a region, this will trim the start time to the position of the pointer. If you are nearer to the end of a region, it will trim the end time.
+ +There are several commands for region trimming. Some use the edit point to determine where to trim to. Some are not bound to any keys by default (but could be via the Keybindings Editor).
Sometimes you just want to extend the start or end of region so that it reaches the end or start of an adjacent region. There is now an operation accessible from the region context menu, under Edit >Trim > Trim to Next or Edit > Trim > Trim to Previous. This will extend the selected regions so they directly adjoin their neighbours, unless their source files are not long enough, in which case they will be extended to the maximum possible. Trim to Next will extend the end of the selected regions to the start of the next region; Trim to Previous will extend the start of the selected regions to the end of the previous region.
To copy a region, make sure you are in object mouse mode. Move the mouse pointer into the region click and drag. Ardour creates a new region and follows the mouse pointer as it moves. See Move Regions for more details on moving the copied region.
+ +To copy multiple regions, select them before copying. Then click+drag on one of the selected regions. All the regions will be copied and as they move. The copied regions will keep their positions relative to each other.
+ +If you want to copy region(s) to other track(s) but keep the copies at the exact position on the timeline as the originals, simply use Middle-click-drag instead.
+ diff --git a/_manual/15_editing-and-arranging/07_copying-regions.html b/_manual/15_editing-and-arranging/07_copying-regions.html deleted file mode 100644 index c5a4d73..0000000 --- a/_manual/15_editing-and-arranging/07_copying-regions.html +++ /dev/null @@ -1,14 +0,0 @@ ---- -layout: default -title: Copying Regions ---- - - - -To copy a region, make sure you are in object mouse mode. Move the mouse pointer into the region Left-click and drag. A new region is created and will follow the mouse pointer as it moves. See "moving Regions" for more details on moving the copied region around.
-To copy multiple regions, select them before copying. Then click+drag on one of the selected regions. All the regions will be copied and as they move, the will keep their positions relative to each other.
-If you want to copy region(s) to other track(s) but keep the copies at the exact position on the timeline as the originals, simply use Middle-click-drag instead.
- diff --git a/_manual/15_editing-and-arranging/08_move-regions.html b/_manual/15_editing-and-arranging/08_move-regions.html new file mode 100644 index 0000000..980ccc0 --- /dev/null +++ b/_manual/15_editing-and-arranging/08_move-regions.html @@ -0,0 +1,22 @@ +--- +layout: default +title: Move Regions +--- + + + +The following edit modes affect how regions are moved or copied:
+The edit mode is set via a combo selector at the left of the editing toolbar.
+If "Snap To Grid" is enabled, then regions can only move so that they align with locations determined by the current snap settings (beats, or seconds, or other region boundaries, etc). See Snap To the Grid for details.
+ + + +{% children %} diff --git a/_manual/15_editing-and-arranging/08_moving-regions.html b/_manual/15_editing-and-arranging/08_moving-regions.html deleted file mode 100644 index a7e60ce..0000000 --- a/_manual/15_editing-and-arranging/08_moving-regions.html +++ /dev/null @@ -1,23 +0,0 @@ ---- -layout: default -title: Moving Regions ---- - - - -Moving and copying regions may be affected by the current edit mode. Ardour has the following edit modes:
-The edit mode is set via a combo selector at the left of the editing toolbar.
-If "Snap To Grid" is enabled, then regions can only moved so that they align with locations determined by the current snap settings (beats, or seconds, or other region boundaries, etc). See Snapping To The Grid.
- - - -{% children %} diff --git a/_manual/15_editing-and-arranging/08_moving-regions/01_moving-regions-with-the-mouse.html b/_manual/15_editing-and-arranging/08_moving-regions/01_move-regions-with-the-mouse.html similarity index 78% rename from _manual/15_editing-and-arranging/08_moving-regions/01_moving-regions-with-the-mouse.html rename to _manual/15_editing-and-arranging/08_moving-regions/01_move-regions-with-the-mouse.html index 8601b09..ba76651 100644 --- a/_manual/15_editing-and-arranging/08_moving-regions/01_moving-regions-with-the-mouse.html +++ b/_manual/15_editing-and-arranging/08_moving-regions/01_move-regions-with-the-mouse.html @@ -1,15 +1,17 @@ --- layout: default -title: Moving Regions With the Mouse +title: Move Regions With the Mouse ---To move or copy a region, make sure you are in object mode. If you are using "smart mode", the pointer must be in the lower half of the region to begin a move or copy operation.
-Move the pointer into the region, use Left-click-drag. The region will follow the pointer as you move it around. By default, the region can move freely along the timeline.
+Move the pointer into the region, use click-drag. The region will follow the pointer as you move it around. By default, the region can move freely along the timeline.
To move a region from one track to another, simply start a move as described above, but move the pointer into the desired track. The region will follow the pointer. Note that if you have other kinds of "tracks" visible, the region will remain where it is as the pointer moves across them, and will then jump to the new track. This serves as a visual reminder that you cannot drag an audio region into an automation track or a bus, for example.
-To move multiple regions, select them before moving. Then click+drag on one of the selected regions. All the regions will move, keeping their positions relative to each other.
-Sometimes, you want to move a region to another track, but keeping its position along the timeline exactly the same. To do this, use Middle-click-drag instead.
diff --git a/_manual/15_editing-and-arranging/08_moving-regions/02_aligning-spotting-regions.html b/_manual/15_editing-and-arranging/08_moving-regions/02_align-spotting-regions.html similarity index 97% rename from _manual/15_editing-and-arranging/08_moving-regions/02_aligning-spotting-regions.html rename to _manual/15_editing-and-arranging/08_moving-regions/02_align-spotting-regions.html index 556a92a..b93c694 100644 --- a/_manual/15_editing-and-arranging/08_moving-regions/02_aligning-spotting-regions.html +++ b/_manual/15_editing-and-arranging/08_moving-regions/02_align-spotting-regions.html @@ -1,6 +1,6 @@ --- layout: default -title: Aligning (Spotting) Regions +title: Align (Spot) Regions --- diff --git a/_manual/15_editing-and-arranging/09_create-regionfades-and-crossfades.html b/_manual/15_editing-and-arranging/09_create-regionfades-and-crossfades.html new file mode 100644 index 0000000..c8eccd0 --- /dev/null +++ b/_manual/15_editing-and-arranging/09_create-regionfades-and-crossfades.html @@ -0,0 +1,11 @@ +--- +layout: default +title: Create Regionfades and Crossfades +--- + +Regionfades
are possible at the beginning and end of all audio regions. In Object Mode
a grip appears at the top left and top right of an audio region when the cursor hovers over it. Placing the cursor over the top of the grip displays the regionfade cursor tip. Click and drag the grip left or right in the timeline to adjust the length of the fade.
To activate/deactivate or change the "style" of the Regionfade
, hover the cursor over the regionfade grip till the cursor tip indicates regionfade editing and context-click (right-click) to bring up a context menu. In the context menu there is a list of options for the regionfade. Activate/Deactivate
enables and disables the regionfade. The different types of fades are, Liner
, Slow
, Fast
, Symmetric
and Constant Power
Crossfades
refer to the behavior of a regionfade when regions overlaps another region. Crossfades are regionfades. When one region overlaps another and there is a regionfade on the top region the fade-out will be mirrored as a fade-in on the underlying region. The grip for the top region will allow changing the length and type of the crossfade.
Regionfades
are possible at the beginning and end of all audio regions. When in Object Mode
or with Smart Mode
on a grip will be displayed at the top left and top right of an audio region when the cursor is hovering over it. Placing the cursor over the top of the grip will display the regionfade cursor tip, clicking and dragging the grip left to right in the timeline will adjust the length of the fade.
To activate/deactivate or change the "style" of the Regionfade
, hover the cursor over the regionfade grip till the cursor tip indicates regionfade editing and right click to bring up a context menu. In the context menu there is a list of options for the regionfade. Activate\De-activate
enables and disables the regionfade. The different types of fades are, Liner
, Slow
, Fast
, Symmetric
and Constant Power
Crossfades
refer to the behavior of a regionfade when regions overlaps another region. Crossfades
A final new editing feature is an operation in the context menu of a range labelled "Separate Regions Under Range". This will split any selected regions that are covered by the range at both ends of the range (or just one, if the range only covers part of the region). This makes it easy to generate regions that correspond precisely to a range.
- diff --git a/_manual/15_editing-and-arranging/10_separation/02_separate-under.html b/_manual/15_editing-and-arranging/10_separation/01_separate-under.html similarity index 65% rename from _manual/15_editing-and-arranging/10_separation/02_separate-under.html rename to _manual/15_editing-and-arranging/10_separation/01_separate-under.html index 4212082..0a65160 100644 --- a/_manual/15_editing-and-arranging/10_separation/02_separate-under.html +++ b/_manual/15_editing-and-arranging/10_separation/01_separate-under.html @@ -8,7 +8,7 @@ title: Separate UnderYou may have a situation where you've positioned one region over another, and you just want to cut the lower region so that it directly adjoins both ends of the overlapping one, with no overlaps. To do this, select the upper region, then choose Edit > Separate > Separate Under
. This will split the lower region so that it no longer overlaps the upper region at all. Here is an example where we start with a short region placed so that it overlaps a longer region:
Now we perform the separate under edit, and the lower region has been split in two, with boundaries exactly positioned at the edges of the upper region:
+When we perform the Separate Under edit, the lower region splits in two, with boundaries exactly positioned at the edges of the upper region:
-If the lower region is only covered at one end by the upper region, then this operation is equivalent to Trim to Next or Trim to Previous, depending on which end is covered.
+If the upper region covers only one end of the lower region, then this operation is equivalent to Trim to Next or Trim to Previous, depending on which end is covered.
diff --git a/_manual/15_editing-and-arranging/10_separation/02_separate-range.html b/_manual/15_editing-and-arranging/10_separation/02_separate-range.html new file mode 100644 index 0000000..8cb2053 --- /dev/null +++ b/_manual/15_editing-and-arranging/10_separation/02_separate-range.html @@ -0,0 +1,10 @@ +--- +layout: default +title: Separate Range +--- + + + + +A final new editing feature is an operation in the context menu of a range labelled "Separate Regions Under Range". This splits any selected regions that are covered by the range at both ends of the range (or just one, if the range only covers part of the region). This makes it easy to generate regions that correspond precisely to a range.
+ diff --git a/_manual/15_editing-and-arranging/11_strip-silence-from-audio-regions.html b/_manual/15_editing-and-arranging/11_strip-silence-from-audio-regions.html new file mode 100644 index 0000000..f90f857 --- /dev/null +++ b/_manual/15_editing-and-arranging/11_strip-silence-from-audio-regions.html @@ -0,0 +1,13 @@ +--- +layout: default +title: Strip Silence from Audio Regions +menu_title: Stripping Silence +--- + + + + +From the region context menu choose Edit > Strip Silence
to detect silence (based on a user-chosen threshold in dBFS), split a region based on the boundaries of the silent segments, and remove the silence. You can also specify a minimum length for silence - useful when editing very percussive material and just needing to automatically trim the ends of a region. The dialog looks like this:
The edit applies to all selected regions, allowing batch processing. You can also see in the screenshot how the main editor window is used to show silent segments and report the number and durations of the shortest segments.
+ diff --git a/_manual/15_editing-and-arranging/11_stripping-silence-from-audio-regions.html b/_manual/15_editing-and-arranging/11_stripping-silence-from-audio-regions.html deleted file mode 100644 index b0d5d27..0000000 --- a/_manual/15_editing-and-arranging/11_stripping-silence-from-audio-regions.html +++ /dev/null @@ -1,13 +0,0 @@ ---- -layout: default -title: Stripping Silence from Audio Regions -menu_title: Stripping Silence ---- - - - - -Selecting Edit > Strip Silence
from the region context menu will detect silence (based on a user-chosen threshold in dBFS), split a region based on the boundaries of the silent segments, and remove the silence. You can also specify a minimum length for silence, which can useful when editing very percussive material and just needing to automatically trim the ends of a region. The dialog looks like this:
The edit will be carried out on all selected regions, allowing batch processing. You can also see in the screenshot how the main editor window is used to show silent segments and report the number and durations of the shortest segments.
- diff --git a/_manual/15_editing-and-arranging/12_editing-midi.html b/_manual/15_editing-and-arranging/12_edit-midi.html similarity index 94% rename from _manual/15_editing-and-arranging/12_editing-midi.html rename to _manual/15_editing-and-arranging/12_edit-midi.html index 4234297..4996e03 100644 --- a/_manual/15_editing-and-arranging/12_editing-midi.html +++ b/_manual/15_editing-and-arranging/12_edit-midi.html @@ -1,12 +1,12 @@ --- layout: default -title: Editing MIDI +title: Edit MIDI --- -Ardour's handling of MIDI editing is a bit different from most other DAWs and MIDI sequencers.
+Ardour's handling of MIDI editing differs from most other DAWs and MIDI sequencers.
Although (almost) every key binding ("shortcut") in Ardour can be -redefined, the program comes with a rich set of default bindings. The -default bindings are "mnemonic" in that they focus on trying use to +
Ardour comes with a rich set of default bindings. The default bindings are "mnemonic" in that they focus on trying use to the letter that starts the name of an operation as the binding for that operation. This is not always possible, but it acts as a general rule. This does not necessarily lead to the best ergonomics for rapid @@ -16,6 +14,8 @@ editing - there are alternative binding sets for that - but it does make it simpler for newcomers to remember some of the most common bindings (e.g. "s" for "Split", "p" for "position playhead").
+Almost every key binding ("shortcut") in Ardour can be changed. From the main menu choose Window > Key Bindings
.
The conventions for using modifier keys (Control, Alt, Command etc.) differ from platform to platform, so we provide different bindings for each platform.
diff --git a/_manual/20_default-keyboard-bindings/01_mnemonic-bindings-for-linux.html b/_manual/20_default-keyboard-bindings/01_mnemonic-bindings-for-linux.html index 8672e0a..c36661e 100644 --- a/_manual/20_default-keyboard-bindings/01_mnemonic-bindings-for-linux.html +++ b/_manual/20_default-keyboard-bindings/01_mnemonic-bindings-for-linux.html @@ -147,7 +147,7 @@ title: Mnemonic Bindings for Linux