From 5ec7bdd29f246c7390c8f89253ad6e04f521f835 Mon Sep 17 00:00:00 2001 From: Ed Ward Date: Tue, 17 Jan 2017 08:20:38 +0100 Subject: [PATCH] typos in the Main menu section, grouping 2 pages about Keybindings --- .../02_key-bindings.html | 37 ----- .../03_selection-techniques.html | 57 -------- .../03_basic-gui-operations/04_tooltips.html | 19 --- .../05_undoredo-for-editing-.html | 36 ----- .../06_using-the-mouse.html | 126 ------------------ .../07_cut-and-paste-operations.html | 35 ----- .../08_deleting-objects.html | 38 ------ .../01_main-menu/02_Transport-menu.html | 2 +- .../01_main-menu/03_Edit-menu.html | 2 +- _manual/21_default-keyboard-bindings.html | 40 ++++-- 10 files changed, 32 insertions(+), 360 deletions(-) delete mode 100644 _manual/02_introducing-ardour/03_basic-gui-operations/02_key-bindings.html delete mode 100644 _manual/02_introducing-ardour/03_basic-gui-operations/03_selection-techniques.html delete mode 100644 _manual/02_introducing-ardour/03_basic-gui-operations/04_tooltips.html delete mode 100644 _manual/02_introducing-ardour/03_basic-gui-operations/05_undoredo-for-editing-.html delete mode 100644 _manual/02_introducing-ardour/03_basic-gui-operations/06_using-the-mouse.html delete mode 100644 _manual/02_introducing-ardour/03_basic-gui-operations/07_cut-and-paste-operations.html delete mode 100644 _manual/02_introducing-ardour/03_basic-gui-operations/08_deleting-objects.html diff --git a/_manual/02_introducing-ardour/03_basic-gui-operations/02_key-bindings.html b/_manual/02_introducing-ardour/03_basic-gui-operations/02_key-bindings.html deleted file mode 100644 index 571fc5d..0000000 --- a/_manual/02_introducing-ardour/03_basic-gui-operations/02_key-bindings.html +++ /dev/null @@ -1,37 +0,0 @@ ---- -layout: default -title: Key Bindings ---- - -

- Almost every available function in Ardour can be executed via a - key binding or OSC command. There are many more functions - available than there are keys on even the largest current computer - keyboards, so only a subset of them are bound to keys by default. -

-

Key bindings for menu items

-

- Existing key bindings in menus are listed on the right side of the - menu items. -

-

- To create a custom key binding for a menu item quickly, navigate to - the relevant (sub-) menu, hover over the item with the mouse and press - the desired combination of modifiers and key. -

-

- Ardour will silently re-assign the binding if you use a key - combination that is already in use, possibly removing a standard - keyboard shortcut without warning you. That might lead to confusion - when you ask other users for help, and they explain something in terms - of a standard key binding, which will then have a completely - different effect on your system. -

-

Key binding editor

-

- For a complete overview of all existing keyboard bindings, go to - Window > Key Bindings. This widget will let - you view and edit even those functions that are not available in the menu, - and even remove key bindings altogether. -

\ No newline at end of file diff --git a/_manual/02_introducing-ardour/03_basic-gui-operations/03_selection-techniques.html b/_manual/02_introducing-ardour/03_basic-gui-operations/03_selection-techniques.html deleted file mode 100644 index cf569ed..0000000 --- a/_manual/02_introducing-ardour/03_basic-gui-operations/03_selection-techniques.html +++ /dev/null @@ -1,57 +0,0 @@ ---- -layout: default -title: Selection Techniques ---- - -

- Ardour follows the conventions used by most other computer software - (including other DAWs) for selecting objects in the - GUI. -

- -

Selecting individual objects

-

- Clicking on an object (sometimes on a particular part of its - on-screen representation) will select the object, and deselect other - similar objects. -

- -

Selecting multiple (similar) objects

-

- A left click on an object toggles its - selected status, so using left - on a series of objects will select (or deselect) each one of them. You can - construct completely arbitrary selections with this technique. -

- -

Selecting a range of objects

-

- In cases where the idea of "select all objects between this one and that - one" makes sense, you can select one object and then click - left on another to select both of them as - well as all objects in between. -

- -

Time range selection

-

- To select a time range in the Editor, - click Left and drag the mouse. - A Left drag then lets you create other - ranges and a left click extends a range - to cover a wider area. -

- -

Selection Undo

-

- The set of objects (including time range) that are selected at any one - time is known as the selection. - Each time you select or deselect an object, the new selection is stored in an - undo/redo stack. - This stack is cleared each time the content of the timeline changes. - If you have built up a complex selection and then accidentally cleared it, - choosing Edit > Undo Selection Change will restore your - previous selection. - If you then decide that you had in fact made the correct change, choosing - Edit > Redo Selection Change will take you back - to where you were before you chose Edit > Undo Selection Change. -

diff --git a/_manual/02_introducing-ardour/03_basic-gui-operations/04_tooltips.html b/_manual/02_introducing-ardour/03_basic-gui-operations/04_tooltips.html deleted file mode 100644 index 45699cd..0000000 --- a/_manual/02_introducing-ardour/03_basic-gui-operations/04_tooltips.html +++ /dev/null @@ -1,19 +0,0 @@ ---- -layout: default -title: Tooltips ---- - -

- By default, Ardour will show helpful tooltips about - the purpose and use of each GUI element if you position the pointer - over it and hover there for a short while. - These little pop-up messages can be a good way to discover the - purpose of many aspects of the GUI. -

-

- Pop-ups can be distracting for experienced users, who may opt to - disable them via Edit > Preferences > GUI > - Show tooltip if mouse hovers over a control. -

- diff --git a/_manual/02_introducing-ardour/03_basic-gui-operations/05_undoredo-for-editing-.html b/_manual/02_introducing-ardour/03_basic-gui-operations/05_undoredo-for-editing-.html deleted file mode 100644 index b543170..0000000 --- a/_manual/02_introducing-ardour/03_basic-gui-operations/05_undoredo-for-editing-.html +++ /dev/null @@ -1,36 +0,0 @@ ---- -layout: default -title: Undo/Redo for Editing ---- - -

- While editing, it happens that you apply an unintended change, or make - a choice one that you later decide was wrong. All changes to the - arrangement of session components (regions, control points) along the - timeline can be undone (and redone if necessary). -

-

- The default keybindings are Z for Undo and - R for Redo. These match the conventions of most - other applications that provide undo/redo. -

-

- Changes are also saved to the session history file, so that - undo/redo is possible even if you close the session and reopen it later, - even if you quit Ardour in between. -

-

- The maximum number of changes that can be undone can be configured under - Edit > Preferences > Misc > Undo. - The maximum number of changes stored in the history file is a separate - parameter, and can also be set in the same place. -

- -

- In addition to the normal undo (which works only on actions that change - the timeline), there is a visual undo which will revert any - command that affects the display of the editor window. Its shortcut is - Z. - There is also an undo for selection. See - Selection Techniques for more information. -

diff --git a/_manual/02_introducing-ardour/03_basic-gui-operations/06_using-the-mouse.html b/_manual/02_introducing-ardour/03_basic-gui-operations/06_using-the-mouse.html deleted file mode 100644 index 10f1c25..0000000 --- a/_manual/02_introducing-ardour/03_basic-gui-operations/06_using-the-mouse.html +++ /dev/null @@ -1,126 +0,0 @@ ---- -layout: default -title: Using the Mouse ---- - -

Clicking

-

- Throughout this manual, the term click refers to the act of pressing - and releasing the Left mouse button. This action is used to select objects, activate - buttons, turn choices on and off, pop up menus and so forth.
- On touch surfaces, it also corresponds to a single, one-finger tap on - the GUI. -

- -

Right Clicking

-

- The term right-click refers to the act of pressing and releasing - the Right mouse button. - This action is used to pop up context menus (hence the term - "context click", which you will also see). It is also used by default in - combination with the shift key to delete objects within the editor - window. -

-

- Some mice designed for use with Mac OS X may have only one button. By - convention, pressing and holding the Control key while clicking is - interpreted as a right-click by many application.. -

- -

Middle Clicking

-

- A middle-click refers to the act of pressing and releasing the - Middle mouse button. Not all all mice have a middle click button - (see the Mouse chapter for - details). Sometimes the scroll wheel acts as a clickable middle button. - This action is used for time-constrained region copying and mapping MIDI - bindings. -

-

- Internally, your operating system may identify the mouse buttons as - Button1, Button2, and - Button3, respectively. It may be possible to - invert the order of buttons to accommodate left-handed users, or to re-assign - them arbitrarily. This manual assumes the canonical order. -

- -

Double Clicking

-

- A double click refers to two rapid press/release cycles on the - leftmost mouse button. The time interval between the two actions that - determines whether this is seen as two clicks or one double click is - controlled by your system preferences, not by Ardour. -

- -

Dragging

-

- A drag primarily refers to the act of pressing the leftmost - mouse button, moving the mouse with the button held down, and then - releasing the button. On touch surfaces, this term also corresponds to - a single one-finger touch-move-release action. -

-

- Ardour also uses the middle mouse button for certain kinds of drags, - which will be referred to as middle-drag. -

- -

Modifiers

-

- There are many actions in Ardour that can be carried out using a mouse - button in combination with a modifier key. When the manual - refers to Left, it means that you should first - press the key, carry out a left click - while is held down, and then finally release the key. -

-

- Available modifiers depend on your platform: -

-

Linux Modifiers

- -

- The following section is almost certainly wrong. Will need to be checked - and rewritten asap. -

-

- Mod2 typically corresponds to the NumLock key on many systems. - On most Linux systems, there are no keys that will function as modifiers - Mod3, Mod4 or Mod5 by default, but they can be setup using - xmodmap(1). This can be rather useful. -

- -

OS X Modifiers

- - -

Scroll Wheel

-

- Ardour can make good use of a scroll wheel on your mouse, which can be - utilized for a variety of purposes. Scroll wheels generate vertical - scroll events, (ScrollUp) and - (ScrollDown). Some also emit horizontal - events, (ScrollLeft) and - (ScrollRight). -

-

- When appropriate, Ardour will differentiate between these two different - scroll axes. Otherwise it will interpret ScrollDown and ScrollLeft as - equivalent and similarly interpret ScrollUp and ScrollRight as equivalent. -

-

- Typically, scroll wheel input is used to adjust - continuous controls such as faders and knobs, or to scroll - vertically or horizontally inside a window. -

- diff --git a/_manual/02_introducing-ardour/03_basic-gui-operations/07_cut-and-paste-operations.html b/_manual/02_introducing-ardour/03_basic-gui-operations/07_cut-and-paste-operations.html deleted file mode 100644 index 01d8571..0000000 --- a/_manual/02_introducing-ardour/03_basic-gui-operations/07_cut-and-paste-operations.html +++ /dev/null @@ -1,35 +0,0 @@ ---- -layout: default -title: Cut and Paste Operations ---- - -

- The clipboard is a holder for various kinds of objects (regions, - control events, plugins) that is used during cut-and-paste - operations. -

- -

Cut

-

- A cut operation removes selected objects and places them in the - clipboard. The existing contents of the clipboard are overwriten.
- The default key binding is x. -

- -

Copy

-

- A copy of the selected objects are placed in clipboard. There is - no effect on the selected objects themselves. The existing contents of the - clipboard are overwritten.
- The default key binding is c. -

- -

Paste

-

- The current contents of the clipboard are pasted (inserted) - into the session, using the current edit point as the - destination. The contents of the clipboard remain unchanged — you - can paste the same item multiple times.
- The default key binding is v. -

- diff --git a/_manual/02_introducing-ardour/03_basic-gui-operations/08_deleting-objects.html b/_manual/02_introducing-ardour/03_basic-gui-operations/08_deleting-objects.html deleted file mode 100644 index e88c09a..0000000 --- a/_manual/02_introducing-ardour/03_basic-gui-operations/08_deleting-objects.html +++ /dev/null @@ -1,38 +0,0 @@ ---- -layout: default -title: Deleting Objects ---- - -

- Within the Editor window (and to some extent within the Mixer window too), - there are several techniques for deleting objects (regions, - control points, and more). -

- -

Using the mouse and keyboard

-

- Select the object(s) and then press the Del key. - This does not put the deleted object(s) into the cut - buffer, so they cannot be pasted elsewhere. -

- -

Using normal cut and paste shortcuts

-

- Select the object(s) and then press x. This puts - the deleted object(s) into the cut buffer so that they could be pasted - elsewhere. -

- -

Using just the mouse

-

- By default, Shift Right will delete the - clicked-upon object. Like the Del key, this does not - put the deleted object(s) into the cut buffer. -

-

- The modifier and mouse button used for this can be controlled via - Edit > Preferences > User Interaction > - Delete using .... Any modifier and mouse button combination can - be used. -

- diff --git a/_manual/05_ardours-interface/01_main-menu/02_Transport-menu.html b/_manual/05_ardours-interface/01_main-menu/02_Transport-menu.html index 7e836b8..e82e7d4 100644 --- a/_manual/05_ardours-interface/01_main-menu/02_Transport-menu.html +++ b/_manual/05_ardours-interface/01_main-menu/02_Transport-menu.html @@ -61,7 +61,7 @@ title: The Transport Menu
To Next Region Sync
Moves the currently selected to the next region sync point (by default : beginning or end of the region)
To Previous Region Sync
Same, to the left
Markers
-
Add Mark from Playhead
Creates a Marker at he position of the playhead
+
Add Mark from Playhead
Creates a Marker at the position of the playhead
Remove Mark at Playhead
Removes any marker at the position of the playhead
Toggle Mark at Playhead
Combine the 2 previous : if a marker exists, deletes it, otherwise create it
diff --git a/_manual/05_ardours-interface/01_main-menu/03_Edit-menu.html b/_manual/05_ardours-interface/01_main-menu/03_Edit-menu.html index 440e991..6ea608a 100644 --- a/_manual/05_ardours-interface/01_main-menu/03_Edit-menu.html +++ b/_manual/05_ardours-interface/01_main-menu/03_Edit-menu.html @@ -101,7 +101,7 @@ title: The Edit Menu
Scripted Actions
[] Script Manager
Shows the Script manager, allowing to use and manage the Lua scripts in the session
-
Unset #n
Desactivate the nth script
+
Unset #n
Deactivate the nth script
Preferences
Displays the Preferences panels, allowing to change Ardour's behaviour
diff --git a/_manual/21_default-keyboard-bindings.html b/_manual/21_default-keyboard-bindings.html index 9d69a14..83e7ad6 100644 --- a/_manual/21_default-keyboard-bindings.html +++ b/_manual/21_default-keyboard-bindings.html @@ -2,35 +2,55 @@ layout: default title: Default Keyboard Bindings menu-title: Key Bindings ---- +---

Almost every available function in Ardour can be bound to a keyboard shortcut (and those few that cannot will usually respond to an OSC command). Ardour comes with a + title="Open Sound Control">OSC command). Ardour comes with a rich set of default key bindings for the most commonly used functions.

-

These bindings strive to be mnemonic, that is, easy and intuitive - to remember, and follow widely accepted conventions. As a general rule, - the first letter of an operation will be used for as a shortcut, if - available. This does not necessarily lead to the best ergonomics for - rapid editing — there are alternative binding sets for that — - but it does make it simpler for newcomers to remember some of the most + +

These bindings strive to be mnemonic, that is, easy and intuitive + to remember, and follow widely accepted conventions. As a general rule, + the first letter of an operation will be used for as a shortcut, if + available. This does not necessarily lead to the best ergonomics for + rapid editing — there are alternative binding sets for that — + but it does make it simpler for newcomers to remember some of the most useful ones, for example
S for Region > Edit > Split" or
P for Transport > Playhead > Playhead to Mouse.

+ +

+ Existing key bindings in menus are listed on the right side of the + menu items. To create a custom key binding for a menu item quickly, navigate to + the relevant (sub-) menu, hover over the item with the mouse and press + the desired combination of modifiers and key. +

+ +

+ Ardour will silently re-assign the binding if you use a key + combination that is already in use, possibly removing a standard + keyboard shortcut without warning you. That might lead to confusion + when you ask other users for help, and they explain something in terms + of a standard key binding, which will then have a completely + different effect on your system. +

+

- Almost every key binding in Ardour can be changed in + Almost every key binding in Ardour can be looked for and/or changed in Window > Key Bindings.

+

The conventions for using modifier keys ( ,  ,   etc.) differ among platforms, so we + class="mod2"> ,   etc.) differ among platforms, so we provide different default bindings for each.

+ {% children %} -- 2.37.2