From 3c0bdbab01a9900147a5f794026960040f0f9e0c Mon Sep 17 00:00:00 2001 From: Ed Ward Date: Tue, 15 Jan 2019 09:58:40 +0100 Subject: [PATCH] Figures, passive form --- include/latency-and-latency-compensation.html | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/latency-and-latency-compensation.html b/include/latency-and-latency-compensation.html index 89a6e1e..e323059 100644 --- a/include/latency-and-latency-compensation.html +++ b/include/latency-and-latency-compensation.html @@ -91,7 +91,7 @@ consumption because the CPU needs to process many small chunks of audio data, it is constantly active and can not enter power-saving mode (think fan noise). Since each application that is part of the signal chain must run in every - audio cycle, low-latency systems will undergocontext switches + audio cycle, low-latency systems will undergo context switches between applications more often, which incur a significant overhead. This results in a much higher system load and an increased chance of xruns.

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