From 055a2b63f455f6223b8c0a778b97b3517a2c52fd Mon Sep 17 00:00:00 2001 From: Ed Ward Date: Tue, 17 Jan 2017 09:46:03 +0100 Subject: [PATCH] Correctiong the dead links --- .../03_setting-up-your-system/02_mouse.html | 12 +-- .../08_starting-ardour.html | 20 ++-- .../03_transport-bar-and-times.html | 3 +- .../03_transport-bar-and-times/02_times.html | 7 +- .../01_the-toolbar/02_the-zoom-controls.html | 5 +- _manual/06_controlling-playback.html | 30 +++--- .../01_creating-location-markers.html | 14 +-- .../04_loop-range.html | 8 +- .../05_marker-context-menu.html | 17 ++-- .../06_punch-range.html | 12 +-- .../08_snapshots.html | 52 +++++----- .../01_reordering-tracks.html | 23 ++--- .../10_track-and-bus-groups.html | 99 +++++++++---------- .../11_track-context-menu.html | 20 ++-- .../01_import-dialog.html | 22 ++--- .../01_select-regions.html | 61 ++++++------ .../03_common-region-edit-operations.html | 22 ++--- .../04_change-region-lengths.html | 44 ++++----- .../06_move-regions.html | 12 +-- .../02_align-spotting-regions.html | 10 +- .../10_edit-midi/11_patch-change.html | 38 +++---- .../02_edit-export-format-profile.html | 8 +- .../01_preferences-dialog/01_misc.html | 2 +- .../01_preferences-dialog/02_transport.html | 2 +- .../01_preferences-dialog/07_interaction.html | 2 +- .../01_preferences-dialog/12_metering.html | 2 +- 26 files changed, 259 insertions(+), 288 deletions(-) diff --git a/_manual/03_setting-up-your-system/02_mouse.html b/_manual/03_setting-up-your-system/02_mouse.html index 5f324c3..b4de1ff 100644 --- a/_manual/03_setting-up-your-system/02_mouse.html +++ b/_manual/03_setting-up-your-system/02_mouse.html @@ -1,10 +1,10 @@ --- layout: default title: Mouse ---- - +--- +

- Ardour is designed to work best with a three button mouse + Ardour is designed to work best with a three button mouse equipped with a scroll wheel.

@@ -22,8 +22,8 @@ title: Mouse find that a good quality mouse (especially one with a weighted, latchable scroll wheel) will make your use of Ardour vastly more efficient. They are cheap, and time is not. -

+

- For more detailed instructions, see - Using the mouse. + For more detailed instructions, see + Using the mouse.

diff --git a/_manual/03_setting-up-your-system/08_starting-ardour.html b/_manual/03_setting-up-your-system/08_starting-ardour.html index 6dcc728..a04323f 100644 --- a/_manual/03_setting-up-your-system/08_starting-ardour.html +++ b/_manual/03_setting-up-your-system/08_starting-ardour.html @@ -1,22 +1,20 @@ --- layout: default title: Starting Ardour ---- - +--- +

There are several ways of starting Ardour, which may vary depending on which platform you are using it.

- When Ardour is run for the very first time, a special dialog is displayed + When Ardour is run for the very first time, a special dialog is displayed that will ask you several questions about your setup. You will not be asked these questions again, but you can always modify your choices via the Edit > Preferences dialog. @@ -28,11 +26,11 @@ title: Starting Ardour program, like QjackCtl or Cadence.

- If you open Ardour without specifying an existing session it will display + If you open Ardour without specifying an existing session it will display the Session > New... dialog and the Audio/MIDI Setup dialog. - See New/Open Session Dialog for a description of those dialogs. + See New/Open Session Dialog for a description of those dialogs.

- +

Starting Ardour From the Command Line (Linux)

@@ -53,5 +51,3 @@ title: Starting Ardour To start Ardour with a new, named session:

Ardour5 -N /path/to/session - - diff --git a/_manual/05_ardours-interface/03_transport-bar-and-times.html b/_manual/05_ardours-interface/03_transport-bar-and-times.html index f08818e..c9613ff 100644 --- a/_manual/05_ardours-interface/03_transport-bar-and-times.html +++ b/_manual/05_ardours-interface/03_transport-bar-and-times.html @@ -26,10 +26,9 @@ title: Transport bar and times
  • Audition: Blinks when using the import dialog to audition material.
  • Feedback: Blinks when Ardour detects a feedback loop, which happens when the output of an audio signal chain is plugged back to its input. This is probably not wanted and can be dangerous for the hardware and the listener.
  • -
  • A global Meter, showing the level of the Master Output, see Metering in Ardour
  • +
  • A global Meter, showing the level of the Master Output, see Metering in Ardour
  • the Mode Selector, allowing to switch between Editor and Mixer views, or edit the Preferences.
  • {% children %} - diff --git a/_manual/05_ardours-interface/03_transport-bar-and-times/02_times.html b/_manual/05_ardours-interface/03_transport-bar-and-times/02_times.html index 42d7e23..bd88d31 100644 --- a/_manual/05_ardours-interface/03_transport-bar-and-times/02_times.html +++ b/_manual/05_ardours-interface/03_transport-bar-and-times/02_times.html @@ -40,7 +40,7 @@ title: Times -An image of the transport clocks in Ardour 3 +An image of the transport clocks in Ardour @@ -399,8 +399,3 @@ title: Times began the drag on.

    - - - - - diff --git a/_manual/05_ardours-interface/04_the-editor/01_the-toolbar/02_the-zoom-controls.html b/_manual/05_ardours-interface/04_the-editor/01_the-toolbar/02_the-zoom-controls.html index 585be01..12cdd96 100644 --- a/_manual/05_ardours-interface/04_the-editor/01_the-toolbar/02_the-zoom-controls.html +++ b/_manual/05_ardours-interface/04_the-editor/01_the-toolbar/02_the-zoom-controls.html @@ -30,7 +30,7 @@ point for the zoom, i.e. the center of the zoom. The choices are :

  • Mouse
  • -
  • Edit Point as set in the Edit point control.
  • +
  • Edit Point as set in the Edit point control.
  • @@ -89,6 +89,3 @@ according to you screen vertical size, some high number can have no effect.

    selected tracks. If no track is selected, all the tracks will be shrunk or expanded each time the button is pushed. - - - diff --git a/_manual/06_controlling-playback.html b/_manual/06_controlling-playback.html index 0dbbca6..d2a65e3 100644 --- a/_manual/06_controlling-playback.html +++ b/_manual/06_controlling-playback.html @@ -1,18 +1,18 @@ --- layout: default title: Controlling Playback ---- +---

    Positioning the Playhead

    - +

    - The playhead is a vertical line with two arrows at each end + The playhead is a vertical line with two arrows at each end that indicates the current position of playback.

    Positioning the playhead at the current pointer position

    - Pressing P will set the playhead to the current position of + Pressing P will set the playhead to the current position of the pointer, if it is within the editor track area.

    @@ -24,36 +24,36 @@ title: Controlling Playback

    Positioning the playhead with the transport clocks

    - Click on either the primary or secondary transport clock and - edit their value + Click on either the primary or secondary transport clock and + edit their value to move the playhead to a specific position.

    Positioning the playhead at a marker

    - Click Right on the marker and select either + Click Right on the marker and select either Locate to here or Play from - here. + here.

    - Alternatively, place the pointer on the marker and press + Alternatively, place the pointer on the marker and press P to set the playhead.

    - +

    Looping the Transport

    - +

    - When the loop transport button is pressed, the playhead will - jump the start of the loop range, and continue to the end of that range + When the loop transport button is pressed, the playhead will + jump the start of the loop range, and continue to the end of that range before returning to the start and repeating. - While looping, a light green area is displayed in the time ruler over + While looping, a light green area is displayed in the time ruler over the tracks to show the loop range.

    By default, looping is bound to the l key.

    - For more information on defining and altering the loop range see + For more information on defining and altering the loop range see Loop Range Markers.

    diff --git a/_manual/07_working-with-markers/01_creating-location-markers.html b/_manual/07_working-with-markers/01_creating-location-markers.html index 210ab8e..c002d07 100644 --- a/_manual/07_working-with-markers/01_creating-location-markers.html +++ b/_manual/07_working-with-markers/01_creating-location-markers.html @@ -1,18 +1,18 @@ --- layout: default title: Creating Location Markers ---- +---

    Location Markers appear in the Locations ruler at the top - of the timeline. The begin and end markers appear - automatically, but you can create custom markers at any position in a + of the timeline. The begin and end markers appear + automatically, but you can create custom markers at any position in a session.

    To add a marker at the current playhead position, press Num-↵ (the Enter key on the numeric keypad). - Alternatively, use Transport > Markers > Add + Alternatively, use Transport > Markers > Add Mark from Playhead.

    @@ -23,9 +23,9 @@ title: Creating Location Markers Marker and use the clock widget to set its position.

    - For details see - Ranges & Marks + For details see + Ranges & Marks List - and Using + and Using Ardour Clock Displays.

    diff --git a/_manual/07_working-with-markers/04_loop-range.html b/_manual/07_working-with-markers/04_loop-range.html index 556fc65..fae3a0e 100644 --- a/_manual/07_working-with-markers/04_loop-range.html +++ b/_manual/07_working-with-markers/04_loop-range.html @@ -1,16 +1,14 @@ --- layout: default title: The Loop Range ---- - +--- +

    The loop range is a special range that defines the start and end points for loop play, which can be enabled in the transport bar.

    It can be defined via the timeline or the Ranges & Marks + href="/ardours-interface/the-editor/the-editor_s-lists/ranges-and-marks-list/">Ranges & Marks list.

    - - diff --git a/_manual/07_working-with-markers/05_marker-context-menu.html b/_manual/07_working-with-markers/05_marker-context-menu.html index f4dbb19..f8a7608 100644 --- a/_manual/07_working-with-markers/05_marker-context-menu.html +++ b/_manual/07_working-with-markers/05_marker-context-menu.html @@ -1,10 +1,10 @@ --- layout: default title: Marker Context Menu ---- +---

    - Right-clicking a marker in the timeline opens the + Right-clicking a marker in the timeline opens the marker context menu. From this menu, you can:

    @@ -15,28 +15,27 @@ title: Marker Context Menu
    Move Mark to Playhead
    Move this marker to the current playhead position.
    Create Range to Next Marker
    -
    Create a range marker between this location and the next one along on +
    Create a range marker between this location and the next one along on the timeline.
    Hide
    Hide this marker from the view. It can be made visible again from the Window > Locations window or the Ranges & Marks + href="/ardours-interface/the-editor/the-editor_s-lists/ranges-and-marks-list/">Ranges & Marks list.
    Rename
    Change the name of the marker.
    Lock
    -
    If this is ticked, it will be impossible to drag the marker's +
    If this is ticked, it will be impossible to drag the marker's position; useful if you want to prevent accidental movements.
    Glue to Bars and Beats
    -
    If this is ticked, the marker will maintain its position in bars and +
    If this is ticked, the marker will maintain its position in bars and beats even if there are changes in tempo and meter.
    Remove
    Removes the marker.

    There are also a few options in Transport > Active - Mark. These options apply to the currently selected location marker, - and move it to a nearby region boundary, region sync point, or to the + Mark. These options apply to the currently selected location marker, + and move it to a nearby region boundary, region sync point, or to the playhead or mouse.

    - diff --git a/_manual/07_working-with-markers/06_punch-range.html b/_manual/07_working-with-markers/06_punch-range.html index 3a4b2d5..ddd2126 100644 --- a/_manual/07_working-with-markers/06_punch-range.html +++ b/_manual/07_working-with-markers/06_punch-range.html @@ -1,16 +1,14 @@ --- layout: default title: Punch Range ---- - +--- +

    - The punch range is a special range used to define where + The punch range is a special range used to define where recording will start and/or stop during a punch.

    - It can be defined on the timeline or in the - Ranges & Marks + It can be defined on the timeline or in the + Ranges & Marks list.

    - - diff --git a/_manual/08_working-with-sessions/08_snapshots.html b/_manual/08_working-with-sessions/08_snapshots.html index 3440a6a..e28e17b 100644 --- a/_manual/08_working-with-sessions/08_snapshots.html +++ b/_manual/08_working-with-sessions/08_snapshots.html @@ -1,39 +1,38 @@ --- layout: default title: Snapshots ---- - +--- +

    - Sometimes you will want to save a snapshot of the current state of a session for possible + Sometimes you will want to save a snapshot of the current state of a session for possible use in the future. For example, you may be about to change the entire - arrangement of a piece, or drastically alter the signal processing, and + arrangement of a piece, or drastically alter the signal processing, and want a reference to come back to, should that not work out.

    This is easily accomplished using Session > - Snapshot. - A small dialog will appear, allowing you to enter a name for the snapshot. + Snapshot. + A small dialog will appear, allowing you to enter a name for the snapshot. The default name is based on the current date and time.
    You can create any number of snapshots.

    - Creating a snapshot does not modify your session, - nor does it save your session. Instead, it saves an alternate version - of the session, within the session folder. The snapshot shares all data - present in the session. -

    + Creating a snapshot does not modify your session, + nor does it save your session. Instead, it saves an alternate version + of the session, within the session folder. The snapshot shares all data + present in the session. +

    - After creating a snapshot, you can continue working on the session and - save it normally using Session > Save and any + After creating a snapshot, you can continue working on the session and + save it normally using Session > Save and any existing snapshots will remain unchanged.

    Switching to a Snapshot

    If you are already working on a session and want to to switch to an - existing snapshot, navigate the Snapshots tab of the - Editor List. - Find the name of the snapshot in the list and click it. Ardour will switch + existing snapshot, navigate the Snapshot List. + Find the name of the snapshot in the list and click it. Ardour will switch to the snapshot. If there are unsaved changes in the current session, Ardour will ask what you want to do.

    @@ -41,22 +40,21 @@ title: Snapshots

    Starting Ardour With a Snapshot

    Since a snapshot is just another session file stored within the session - folder, you can specify that "version" when loading an existing session. - The browser in the "Open Session" dialog will show an expander arrow for + folder, you can specify that "version" when loading an existing session. + The browser in the "Open Session" dialog will show an expander arrow for sessions that have more than 1 session file (i.e. snapshots) present - — click on it to see the list, and then click on the name of the + — click on it to see the list, and then click on the name of the snapshot you want to load.

    Saving and Switching to a Snapshot

    - Sometimes you may want to create a snapshot and then have all future - edits and modifications saved to that snapshot rather than the main + Sometimes you may want to create a snapshot and then have all future + edits and modifications saved to that snapshot rather than the main session. This is easily done using Session > Save - As. This does not create a new session folder, but saves your - session as a new snapshot and then switches the "current snapshot" - to the newly created one. All subsequent saves of the session will - be stored in this new snapshot, and existing snapshots (and the main - session) will be left unaffected. + As. This does not create a new session folder, but saves your + session as a new snapshot and then switches the "current snapshot" + to the newly created one. All subsequent saves of the session will + be stored in this new snapshot, and existing snapshots (and the main + session) will be left unaffected.

    - diff --git a/_manual/11_working-with-tracks/05_controlling-track-ordering/01_reordering-tracks.html b/_manual/11_working-with-tracks/05_controlling-track-ordering/01_reordering-tracks.html index 591ac9c..1d441ee 100644 --- a/_manual/11_working-with-tracks/05_controlling-track-ordering/01_reordering-tracks.html +++ b/_manual/11_working-with-tracks/05_controlling-track-ordering/01_reordering-tracks.html @@ -1,10 +1,10 @@ --- layout: default title: Reordering Tracks ---- +---

    - The track ordering of the Editor and Mixer is synchronized: if you + The track ordering of the Editor and Mixer is synchronized: if you reorder in one window, the ordering in the other window will follow.

    @@ -17,10 +17,8 @@ title: Reordering Tracks (shortcut: ).

    - Alternatively, you can use the Tracks & Busses - panel of the - Editor - Lists, if visible. + Alternatively, you can use the Tracks & Busses + panel of the Editor Lists, if visible. Here, you can freely drag-and-drop tracks and busses into any order you prefer.

    @@ -33,20 +31,19 @@ title: Reordering Tracks

    "Collecting" Group Members

    - Tracks and Busses that are members of a group can be reordered so that they - display contiguously within the Editor and Mixer windows. Context-click on + Tracks and Busses that are members of a group can be reordered so that they + display contiguously within the Editor and Mixer windows. Context-click on the group tab and choose Collect.

    Ordering of New Tracks

    - When adding new tracks, the current selection determines their - placement. New tracks will be placed after the rightmost (in the mixer) or - bottom-most (in the editor) selected track. If no tracks are selected, new + When adding new tracks, the current selection determines their + placement. New tracks will be placed after the rightmost (in the mixer) or + bottom-most (in the editor) selected track. If no tracks are selected, new tracks will be added at the end.

    - Because new tracks are automatically selected, you can quickly reorder them + Because new tracks are automatically selected, you can quickly reorder them in the editor window via the keyboard shortcuts after adding them (see above).

    - diff --git a/_manual/11_working-with-tracks/10_track-and-bus-groups.html b/_manual/11_working-with-tracks/10_track-and-bus-groups.html index 9863de9..bcbced5 100644 --- a/_manual/11_working-with-tracks/10_track-and-bus-groups.html +++ b/_manual/11_working-with-tracks/10_track-and-bus-groups.html @@ -1,23 +1,23 @@ --- layout: default title: Track and Bus Groups ---- +---

    - Tracks and busses can be put into groups. Members of a group - can share various settings — useful for managing tracks that are closely - related to each other. Examples might include tracks that contain - multiple-microphone recordings of a single source (an acoustic guitar, + Tracks and busses can be put into groups. Members of a group + can share various settings — useful for managing tracks that are closely + related to each other. Examples might include tracks that contain + multiple-microphone recordings of a single source (an acoustic guitar, perhaps, or a drum-kit).

    - You can group tracks and busses in various ways. In the editor window, + You can group tracks and busses in various ways. In the editor window, a track's controls might look like these:

    track headers for a group -

    - The green tab to the left of the track header indicates that this track - is in a group called Fred. You can drag these tabs to add +

    + The green tab to the left of the track header indicates that this track + is in a group called Fred. You can drag these tabs to add adjacent tracks to a group.

    @@ -27,54 +27,51 @@ title: Track and Bus Groups

    Remove Groups

    Context-click on a group tab and select Remove - Group from the menu. Removing a group does not remove + Group from the menu. Removing a group does not remove the members of a group.

    - You can also remove groups by selecting them in the Groups tab of the - Editor Lists - or Mixer Window and then pressing the minus (-) - button at the bottom of the list. + You can also remove groups by selecting them in the Groups list + and then pressing the minus (-) button at the bottom of the list.

    Add/Remove Tracks and Busses From a Group

    - Click the g button to display a menu with a list - of the available groups. Select one of these groups to add the track or bus + Click the g button to display a menu with a list + of the available groups. Select one of these groups to add the track or bus to that group. Select No Group to remove it.

    - Alternatively, you can also drag a group tab to add or remove tracks from + Alternatively, you can also drag a group tab to add or remove tracks from the group.

    Activate/Deactivate Groups via the Group Tab

    - Clicking on a group tab toggles the group between being active and inactive. - An inactive group has no effect when editing its members. An active group - will share its configured properties across its members. Tabs for disabled + Clicking on a group tab toggles the group between being active and inactive. + An inactive group has no effect when editing its members. An active group + will share its configured properties across its members. Tabs for disabled groups are coloured grey.

    Modify Group Properties

    - To edit the properties of a group, context-click on its tab and choose - Edit Group…. This opens the track/bus group dialog, + To edit the properties of a group, context-click on its tab and choose + Edit Group…. This opens the track/bus group dialog, which is also used when creating new groups:

    @@ -82,39 +79,39 @@ title: Track and Bus Groups

    Group Color

    - Click on the color selector button to change a group's colour. This affects - the colour of the group's tab in the editor and mixer windows. The color does - not affect the color of the group members unless you also enable the - shared Color property. + Click on the color selector button to change a group's colour. This affects + the colour of the group's tab in the editor and mixer windows. The color does + not affect the color of the group members unless you also enable the + shared Color property.

    Shared Properties

    - Gain means that the track faders will be synced to - always have the same value; Relative means that the - gain changes are applied relative to each member's current value. If, for - example, there are two tracks in a group with relative gain sharing, and their - faders are set to -3 dB and -1 dB, a change of the first track to a + Gain means that the track faders will be synced to + always have the same value; Relative means that the + gain changes are applied relative to each member's current value. If, for + example, there are two tracks in a group with relative gain sharing, and their + faders are set to -3 dB and -1 dB, a change of the first track to a gain of -6 dB will result in the second track having a gain of -4 dB (the difference of the gains remains the same).

    - Muting, - Soloing, - record enable, - active state, - colour and - monitoring - are all straightforward. They simply mean that all member tracks or busses will + Muting, + Soloing, + record enable, + active state, + colour and + monitoring + are all straightforward. They simply mean that all member tracks or busses will share the same settings in these respects.

    - Selection means that if a region is selected or + Selection means that if a region is selected or deselected on one member track, corresponding - regions on other member tracks - will be similarly selected. Since region editing operations are applied to all - currently selected regions, this is the way to make edits apply across all tracks + regions on other member tracks + will be similarly selected. Since region editing operations are applied to all + currently selected regions, this is the way to make edits apply across all tracks in the group.

    @@ -139,7 +136,7 @@ title: Track and Bus Groups
    Remove Group
    removes the group (and only the group, not its members).
    Add New Subgroup Bus
    -
    creates a bus (giving it the name of the group) and connects the output of each member to the new bus. +
    creates a bus (giving it the name of the group) and connects the output of each member to the new bus.
    Add New Aux Bus
    adds a bus and gives each member a send to that bus. There are two options for this, specifying whether the sends should be placed pre- or post-fader.
    diff --git a/_manual/11_working-with-tracks/11_track-context-menu.html b/_manual/11_working-with-tracks/11_track-context-menu.html index 2b2a760..33cd06a 100644 --- a/_manual/11_working-with-tracks/11_track-context-menu.html +++ b/_manual/11_working-with-tracks/11_track-context-menu.html @@ -1,19 +1,19 @@ --- layout: default title: Track Context Menu ---- - +--- +

    - Within the editor window, context-click (right-click) on either a region - or empty space within a track to display the track context menu. + Within the editor window, context-click (right-click) on either a region + or empty space within a track to display the track context menu. The context menu provides easy access to many track-level operations.

    - If you click on a region, the first item in the menu is the name of the - region. If you click on a - layered region, - the next item in the menu is Choose Top. If selected, - you will see a dialog that allows you to change the vertical order of layers + If you click on a region, the first item in the menu is the name of the + region. If you click on a + layered region, + the next item in the menu is Choose Top. If selected, + you will see a dialog that allows you to change the vertical order of layers at that point. See Layering Display for more details.

    @@ -24,7 +24,7 @@ title: Track Context Menu

    Play from Edit Point
    -
    Play from the location of the current edit point.
    +
    Play from the location of the current edit point.
    Play from Start
    Play from the start of the session
    Play Region(s)
    diff --git a/_manual/13_adding-pre-existing-material/01_import-dialog.html b/_manual/13_adding-pre-existing-material/01_import-dialog.html index d83a5d9..ecac4fa 100644 --- a/_manual/13_adding-pre-existing-material/01_import-dialog.html +++ b/_manual/13_adding-pre-existing-material/01_import-dialog.html @@ -1,17 +1,17 @@ --- layout: default title: Import Dialog ---- +---

    - Many sessions will require the use of existing material, - whether it consists of audio and/or MIDI data. Using existing samples, - loops and riffs from files stored on your system can be the basis for - a new session, or a way to deepen and improve one that is already - underway. + Many sessions will require the use of existing material, + whether it consists of audio and/or MIDI data. Using existing samples, + loops and riffs from files stored on your system can be the basis for + a new session, or a way to deepen and improve one that is already + underway.

    - You can import audio and MIDI data into your session with the + You can import audio and MIDI data into your session with the Add Existing Media dialog.

    @@ -47,13 +47,13 @@ title: Import Dialog

    Importing options

    You can import files into new, automatically created tracks, to the region - list (from where you can manually drag them into a track), or as new + list (from where you can manually drag them into a track), or as new Tape tracks with the - Add new files as... option. + Add new files as... option.

    New files will be inserted at either the file timestamp (if available, - zero by default), at the edit point, at the + zero by default), at the edit point, at the playhead, or at the start of the session, as specified in Insert at....

    @@ -69,7 +69,7 @@ title: Import Dialog

    The Conversion quality drop-down controls the quality of the resampling process, if the sampling rate of the source file - differs from the session rate. + differs from the session rate.

    Finally, and most importantly, you can decide whether to - Many editing operations in Ardour require you to first select one or more - regions that you want to change in some way. You can select a single region, - or multiple regions, including regions in different tracks. When you select + Many editing operations in Ardour require you to first select one or more + regions that you want to change in some way. You can select a single region, + or multiple regions, including regions in different tracks. When you select a region, it will appear in a darker color than unselected regions.

    Note that if a track is a member of a group that is active and has the - Select property enabled, then Ardour will attempt to - match whatever selections you make in one track across every other track of the - group. See + Select property enabled, then Ardour will attempt to + match whatever selections you make in one track across every other track of the + group. See Corresponding - Regions Selection for more information on precisely how selections will be + Regions Selection for more information on precisely how selections will be propagated to other tracks.

    Region Selection and Track Selection

    - Please read - Region & Track Selection + Please read + Region & Track Selection for more information on how selecting regions and selecting tracks interact.

    Select a Region

    - Confirm that you are using the - Object tool, - then click on a region to select it. If - smart mode + Confirm that you are using the + Grab Mode tool, + then click on a region to select it. If + Smart mode is enabled, click in the lower half of the region.

    Deselect a Region

    - Confirm you are using the - Object tool, - then Left-click the region. If - smart mode - is enabled, click in the lower half of the region. + Confirm you are using the + Grab Mode tool, + then Left-click the region. If + Smart mode + is enabled, click in the lower half of the region.

    - Note that a left click simply toggles the + Note that a left click simply toggles the selected status of an object, so it can be used to select unselected regions too.

    @@ -54,25 +54,25 @@ title: Select Regions
    • Left-click each region, or
    • - drag a rubberband box from an empty point in a track before the first - region you wish to select to a point within or after the last region - you wish to select (you can left-drag to do this + drag a rubberband box from an empty point in a track before the first + region you wish to select to a point within or after the last region + you wish to select (you can left-drag to do this multiple times), or,
    • - if the regions are all adjacent to one another, click the first region - you wish to select, then Left-click the last + if the regions are all adjacent to one another, click the first region + you wish to select, then Left-click the last region you wish to select.

    Select All Regions in a Track

    - Context-click the track, and in the context menu, navigate to + Context-click the track, and in the context menu, navigate to Select > Select All In Track.

    - See the Track Context Menu + See the Track Context Menu for more information on other per-track selection operations that are available.

    @@ -84,9 +84,8 @@ title: Select Regions

    Select a Region From the Region List

    - Click the name of the region in the - Region List. - Note that this will do nothing for whole-file regions, since they do not exist + Click the name of the region in the + Region List. + Note that this will do nothing for whole-file regions, since they do not exist anywhere in a playlist or track.

    - diff --git a/_manual/16_editing-and-arranging/03_common-region-edit-operations.html b/_manual/16_editing-and-arranging/03_common-region-edit-operations.html index d7eced2..3a3b28b 100644 --- a/_manual/16_editing-and-arranging/03_common-region-edit-operations.html +++ b/_manual/16_editing-and-arranging/03_common-region-edit-operations.html @@ -2,24 +2,24 @@ layout: default title: Common Region Edit Operations menu_title: Region Editing ---- +---

    This section covers a set of region editing operations - that you are likely to use often while working on a session. - Depending on your work habits (and experience of other - DAWs) you will find - some of these operations critical while others are used only rarely. + that you are likely to use often while working on a session. + Depending on your work habits (and experience of other + DAWs) you will find + some of these operations critical while others are used only rarely.

    - You can carry out all of these operations from the keyboard (see - Default Keyboard Shortcuts - for a list). Equivalent operations can be performed with the mouse - in most cases. + You can carry out all of these operations from the keyboard (see + Default Keyboard Shortcuts + for a list). Equivalent operations can be performed with the mouse + in most cases.

    - You may want to review your understanding of - the edit point/range and + You may want to review your understanding of + the edit point/range and which regions will be affected by region operations.

    diff --git a/_manual/16_editing-and-arranging/04_change-region-lengths.html b/_manual/16_editing-and-arranging/04_change-region-lengths.html index 6aab2cd..903e4b1 100644 --- a/_manual/16_editing-and-arranging/04_change-region-lengths.html +++ b/_manual/16_editing-and-arranging/04_change-region-lengths.html @@ -1,38 +1,38 @@ --- layout: default title: Trimming Regions ---- +---

    - Changing the length of a region is a very common editing - operation, often known as trimming. There are several ways - to accomplish this with Ardour, and some very useful specialized trimming + Changing the length of a region is a very common editing + operation, often known as trimming. There are several ways + to accomplish this with Ardour, and some very useful specialized trimming operations.

    Drag-Trimming With the Mouse

    - In object mode, move the pointer near the beginning or end of the region. - The cursor will change to indicate that trimming is possible, and you then - Left-drag the edge of the region. + In object mode, move the pointer near the beginning or end of the region. + The cursor will change to indicate that trimming is possible, and you then + Left-drag the edge of the region.

    - Trimming will obey Snap settings. + Trimming will obey Snap settings.

    Click Trimming With the Mouse

    - Left-click in the colored bar at the bottom of a region. - If you are nearer to the start of a region, this will trim the start time to the - position of the pointer. If you are nearer to the end of a region, it will trim the + Left-click in the colored bar at the bottom of a region. + If you are nearer to the start of a region, this will trim the start time to the + position of the pointer. If you are nearer to the end of a region, it will trim the end time.

    Keyboard Shortcuts for Trimming

    - There are several commands for region trimming. Some use the - edit point to determine where - to trim to. Some are not bound to any keys by default (but could be via the + There are several commands for region trimming. Some use the + edit point to determine where + to trim to. Some are not bound to any keys by default (but could be via the Keybindings Editor).

    @@ -45,14 +45,14 @@ title: Trimming Regions

    Trim to Next/Previous Region

    - Sometimes you just want to extend the start or end of region so that it reaches - the end or start of an adjacent region. There is now an operation accessible + Sometimes you just want to extend the start or end of region so that it reaches + the end or start of an adjacent region. There is now an operation accessible from the region context menu, under Edit >Trim > Trim to - Next or Edit > Trim > Trim to Previous. This - will extend the selected regions so they directly adjoin their neighbours, unless - their source files are not long enough, in which case they will be extended to the - maximum possible. Trim to Next will extend the end of the selected regions to the - start of the next region; Trim to Previous will extend the start of the selected + Next or Edit > Trim > Trim to Previous. This + will extend the selected regions so they directly adjoin their neighbours, unless + their source files are not long enough, in which case they will be extended to the + maximum possible. Trim to Next will extend the end of the selected regions to the + start of the next region; Trim to Previous will extend the start of the selected regions to the end of the previous region.

    @@ -66,7 +66,7 @@ title: Trimming Regions

    Other Possible Commands for Trimming

    - These are not bound to any keys by default, but could be via the Keybindings + These are not bound to any keys by default, but could be via the Keybindings Editor. They can also be sent via OSC or other control protocols.

    diff --git a/_manual/16_editing-and-arranging/06_move-regions.html b/_manual/16_editing-and-arranging/06_move-regions.html index 392c75e..f895a99 100644 --- a/_manual/16_editing-and-arranging/06_move-regions.html +++ b/_manual/16_editing-and-arranging/06_move-regions.html @@ -1,7 +1,7 @@ --- layout: default title: Move Regions ---- +---

    Ardour has a global edit mode selector at the left of the @@ -25,13 +25,13 @@ title: Move Regions

    - If Snap To Grid is enabled, then regions can - only move so that they align with locations determined by the current - snap settings (beats, or seconds, or other region boundaries, etc). - See Snap To the Grid + If Snap To Grid is enabled, then regions can + only move so that they align with locations determined by the current + snap settings (beats, or seconds, or other region boundaries, etc). + See Snap To the Grid for details.

    - + {% children %} diff --git a/_manual/16_editing-and-arranging/06_move-regions/02_align-spotting-regions.html b/_manual/16_editing-and-arranging/06_move-regions/02_align-spotting-regions.html index f9b92cc..1f70363 100644 --- a/_manual/16_editing-and-arranging/06_move-regions/02_align-spotting-regions.html +++ b/_manual/16_editing-and-arranging/06_move-regions/02_align-spotting-regions.html @@ -1,13 +1,13 @@ --- layout: default title: Align (Spot) Regions ---- +---

    - Aligning regions (sometimes called "spotting") means moving one or more - regions based on a defined location, which in Ardour is always the - edit point. An - alignment operation moves the region(s) so that some part of the region + Aligning regions (sometimes called "spotting") means moving one or more + regions based on a defined location, which in Ardour is always the + edit point. An + alignment operation moves the region(s) so that some part of the region is positioned at the edit point. Available alignment commands include:

    diff --git a/_manual/16_editing-and-arranging/10_edit-midi/11_patch-change.html b/_manual/16_editing-and-arranging/10_edit-midi/11_patch-change.html index d3730fe..3b6a4dc 100644 --- a/_manual/16_editing-and-arranging/10_edit-midi/11_patch-change.html +++ b/_manual/16_editing-and-arranging/10_edit-midi/11_patch-change.html @@ -1,52 +1,52 @@ --- layout: default title: Patch Change ---- +---

    - A patch change is Ardour's description for a combination - of MIDI program change and bank select messages, that (typically) - instruct a synthesizer or sampler to select a different sound to use - on a particular channel. + A patch change is Ardour's description for a combination + of MIDI program change and bank select messages, that (typically) + instruct a synthesizer or sampler to select a different sound to use + on a particular channel.

    - Patch changes are shown within MIDI regions as small rectangles or + Patch changes are shown within MIDI regions as small rectangles or flags, as shown below:

    Inserting Patch Changes

    - Ensure that the - edit point is - located where you want the patch change to be (within an existing - MIDI region). Context click, and from the MIDI region's context menu, - select MIDI > Insert Patch Change. A - dialog will appear allowing you to set the bank and program values. + Ensure that the + edit point is + located where you want the patch change to be (within an existing + MIDI region). Context click, and from the MIDI region's context menu, + select MIDI > Insert Patch Change. A + dialog will appear allowing you to set the bank and program values.

    Modifying Patch Changes

    - Context-clicking on a patch change will bring up the same dialog that - was used to create it, allowing you to modify the program and/or bank + Context-clicking on a patch change will bring up the same dialog that + was used to create it, allowing you to modify the program and/or bank numbers.

    You can also use the mouse wheel: / on the patch change will alter the program - number, / on the patch change will alter the program + number, / will modify the bank number.

    Moving Patch Changes

    - Just Left-drag on the patch change to move it + Just Left-drag on the patch change to move it around.

    Removing Patch Changes

    - Put the mouse pointer into the rectangular area, and press Del - or use the delete mouse button operation. This will remove the patch change + Put the mouse pointer into the rectangular area, and press Del + or use the delete mouse button operation. This will remove the patch change (the operation can be undone).

    diff --git a/_manual/19_exporting/02_edit-export-format-profile.html b/_manual/19_exporting/02_edit-export-format-profile.html index 342c41c..4a3288b 100644 --- a/_manual/19_exporting/02_edit-export-format-profile.html +++ b/_manual/19_exporting/02_edit-export-format-profile.html @@ -1,7 +1,7 @@ --- layout: default title: Export Format Profiles ---- +---

    Export Format Profiles

    @@ -89,7 +89,7 @@ choose the dithering algorithm to use.

    As well as exporting an audio file, create a file (in CUE or TOC format respectively) containg CD track information, as defined in the -Ranges & Marks List. +Ranges & Marks List.

    Tag with session's metadata

    @@ -103,7 +103,7 @@ window to tag the exported files.

    Label

    The 'Label' field lets you choose the name which will be shown for this format -in the drop-down list of export formats in the 'File Formats' tab of the +in the drop-down list of export formats in the 'File Formats' tab of the Export dialog.

    Command to run post-export

    @@ -134,5 +134,3 @@ like. Currently these are: Any part of the command-line enclosed in double-quotes (") will be used as-is. {% children %} - - diff --git a/_manual/22_preferences-and-session-properties/01_preferences-dialog/01_misc.html b/_manual/22_preferences-and-session-properties/01_preferences-dialog/01_misc.html index 4817b3a..e013edb 100644 --- a/_manual/22_preferences-and-session-properties/01_preferences-dialog/01_misc.html +++ b/_manual/22_preferences-and-session-properties/01_preferences-dialog/01_misc.html @@ -103,7 +103,7 @@ misc tab"/>

    Click audio file: sets a user defined sound to be played when Ardour's metronome is enabled in the - + Transport Bar

    diff --git a/_manual/22_preferences-and-session-properties/01_preferences-dialog/02_transport.html b/_manual/22_preferences-and-session-properties/01_preferences-dialog/02_transport.html index 15197ef..a000f9d 100644 --- a/_manual/22_preferences-and-session-properties/01_preferences-dialog/02_transport.html +++ b/_manual/22_preferences-and-session-properties/01_preferences-dialog/02_transport.html @@ -6,7 +6,7 @@ menu_title: Transport Tab

    This tab contains settings that relate to the behavior of the - Transport Bar + Transport Bar and Synchronization.

    diff --git a/_manual/22_preferences-and-session-properties/01_preferences-dialog/07_interaction.html b/_manual/22_preferences-and-session-properties/01_preferences-dialog/07_interaction.html index e4c8e6f..51cfb4a 100644 --- a/_manual/22_preferences-and-session-properties/01_preferences-dialog/07_interaction.html +++ b/_manual/22_preferences-and-session-properties/01_preferences-dialog/07_interaction.html @@ -45,7 +45,7 @@ user interaction tab"/>

    Ignore snap using: This mouse and keyboard combination temporarily changes the - snap mode to + snap mode to No Grid.

    diff --git a/_manual/22_preferences-and-session-properties/01_preferences-dialog/12_metering.html b/_manual/22_preferences-and-session-properties/01_preferences-dialog/12_metering.html index af1cd68..1d903fd 100644 --- a/_manual/22_preferences-and-session-properties/01_preferences-dialog/12_metering.html +++ b/_manual/22_preferences-and-session-properties/01_preferences-dialog/12_metering.html @@ -5,7 +5,7 @@ menu_title: Metering Tab ---

    - This tab contains settings that affect + This tab contains settings that affect Metering in Ardour.

    -- 2.37.2