From: Ed Ward Date: Tue, 27 Mar 2018 16:24:53 +0000 (+0200) Subject: More passive form/update menu locations & optimized image sizes X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=commitdiff_plain;h=f1ad4a580ddad8a94b1a72bfca3db70ae0e1f72d;hp=c51fb0912002ae976dad46aa297a6a16d1246a93;p=ardour-manual More passive form/update menu locations & optimized image sizes --- diff --git a/include/inserts.html b/include/inserts.html index 9a14c5a..76622a8 100644 --- a/include/inserts.html +++ b/include/inserts.html @@ -10,22 +10,21 @@ analog console.

- An insert allows you to either use a special external DSP JACK + An insert allows to either use a special external DSP JACK application that is not available as a plugin, or to splice an external - analog piece of gear into your channel strip, such as a vintage - compressor, tube equalizer, etc. In the latter case, you would first - connect your inserts to a pair of hardware ports, which are in turn - connected to the outboard gear. + analog piece of gear into a channel strip, such as a vintage + compressor, tube equalizer, etc. In the latter case, the inserts would first + be connected to a pair of hardware ports, which are in turn connected to the + outboard gear.

- To disable (bypass) an insert, click on its LED in the processor box. + Disabling (bypassing) an insert is done by clicking on its LED in the processor box.

- When you create an insert, the signal will be interrupted until you make - the relevant connections to the insert ports! + When an insert is created, the signal will be interrupted until the relevant + connections to the insert ports are made!

Inserts will incur an additional JACK period of latency, which can be measured and compensated for during mixing, but not during tracking!

- diff --git a/include/patchbay.html b/include/patchbay.html index 7e881c4..143fe8a 100644 --- a/include/patchbay.html +++ b/include/patchbay.html @@ -1,55 +1,55 @@ +
+ An example patchbay +
+ An example patchbay +
+

The patchbay is the main way to make connections to, from and within Ardour's mixer.

- Notable exceptions are internal aux sends and connections to the monitor bus (if - you are using one): these cannot be controlled from a patchbay, and are + Notable exceptions are internal aux sends and connections to the monitor bus + (when using one): these cannot be controlled from a patchbay, and are basically not under manual control at all.

-an example patchbay

The patchbay presents two groups of ports; one set of sources - (which produce data), and one of destinations (which consume - data). Depending - on the relative number of each, the sources will be placed on the left - or the top of the dialogue, and the destinations on the right or the - bottom. Thus, in general, signal flow is from top or left to right or - bottom. + (which produce data), and one of destinations (which consume data). + Depending on the relative number of each, the sources will be placed on the + left or the top of the dialogue, and the destinations on the right or the + bottom. Thus, in general, signal flow is from top or left to right or bottom.

- Both sources and destinations are divided up into groups, with each - group being given a tab: + Both sources and destinations are divided up into groups, with each group + being given a tab:

+ - + - + - + - + - +
Hardware - These are ports which are connected to a physical piece of hardware - (a sound card or MIDI interface).
These are ports which are connected to a physical piece of hardware + (a sound card or MIDI interface).
Ardour BussesAll ports belonging to busses.
All ports belonging to busses.
Ardour TracksAll ports belonging to tracks.
All ports belonging to tracks.
Ardour Misc - These are other ports that do not fit into the previous two - categories; for example, the ports on which the metronome click - is output, and MIDI ports for things like control surfaces and - timecode. -
These are other ports that do not fit into the previous two + categories; for example, the ports on which the metronome click + is output, and MIDI ports for things like control surfaces and + timecode.
Other - If you have other JACK clients running, their ports will be found - here. If there are no such ports, the tab will not exist (on one or - both axes of the grid).
+ If you there are other JACK clients running, their ports will be found + here. If there are no such ports, the tab will not exist (on one or + both axes of the grid).

- The main part of the patchbay is a matrix grid. Within this - grid, green dots represent connections, and you can click in any of the - squares to make or break connections. You can also click and drag to - draw a line of connections, which is sometimes useful for making many - connections at once. + The main part of the patchbay is a matrix grid. Within this grid, + green dots represent connections, and any of the squares can be clicked on to + make or break connections. Clicking and dragging draws a line of connections, + which is sometimes useful for making many connections at once.

In the example patchbay shown above we can note various things. We are @@ -70,8 +70,8 @@

Variants on the Patchbay

Slightly different versions of the patchbay are available from different - places in Ardour. For a global view of all JACK audio connections, use - Window > Audio Patchbay, or press + places in Ardour. A global view of all JACK audio connections is available, in + Window > Audio Connections, or by pressing P. A corresponding MIDI Connection Manager can be opened using P.

@@ -84,42 +84,43 @@

Other patchbay features

- Context-clicking on a port name in the connection manager opens a menu - which provides a few handy options: + right-clicking on a port name in the connection manager + opens a context menu which provides a few handy options:

- + - +
Add audio port and Add MIDI port - These options add audio or MIDI ports to the thing that you opened - the menu over, if this is possible. In this way, for example, tracks - and busses can be extended to have more inputs or outputs. + These options add audio or MIDI ports to the clicked source, if this is + possible. In this way, for example, tracks and busses can be extended to have + more inputs or outputs.
Remove
Remove port_name Removes the given port, if possible. Right-clicking a port will do the same.
Disconnect all from…
Disconnect all from port_name Disconnects everything from the given port.
Rescan Ardour will try to keep abreast of any changes to the JACK ports on - your system, and reflect them in any connection managers which are open. - If for some reason this fails, use this to re-scan the list of ports and + the system, and reflect them in any connection managers which are open. + If for some reason this fails, this can be used to re-scan the list of ports and update the manager.
Show individual ports - If you have a session which has lots of multi-channel tracks or busses, - it may be an unnecessary detail that you have to connect left to left and - right to right every time you make a connection. This obviously gets worse - with higher channel counts (such as for 5.1 or Ambisonics). To make life - easier with such sessions, you can untick Show individual ports. After that, - the channels of tracks and busses will be hidden, and any green dots you add - in the connection manager will automatically connect each channel of the source - to the corresponding channel of the destination (left to left, right to right - and so on). In this mode, a half-circle in the connection grid indicates that - some (but not all) of the source's ports are connected to the destination. + If a session has lots of multi-channel tracks or busses, it may be an + unnecessary detail that left has to be connected to left and right to right + every time a connection is made. This obviously gets worse with higher + channel counts (such as for 5.1 or Ambisonics). To make life easier with + such sessions, Show individual ports can be unticked. After that, the + channels of tracks and busses will be hidden, and any green dots added in + the connection manager will automatically connect each channel of the source + to the corresponding channel of the destination (left to left, right to + right and so on). In this mode, a half-circle in the connection grid + indicates that some (but not all) of the source's ports are connected to the + destination.
Flip @@ -127,8 +128,7 @@ horizontal. If, for example, the top of the connection manager is showing Ardour Busses and the right is showing Hardware, flip will swap the view to the - opposite. You can also flip by pressing f. Note that if there are - no matching tabs on both axes, flipping will be impossible. + opposite. Flipping can also be done by pressing f. Note that if + there are no matching tabs on both axes, flipping will be impossible.
- diff --git a/include/subgrouping.html b/include/subgrouping.html index d9f8d55..7e4319a 100644 --- a/include/subgrouping.html +++ b/include/subgrouping.html @@ -9,27 +9,33 @@ the track faders.

+

Ardour also provides VCAs + that is a very flexible way to adjust the volume of a group of tracks/busses when + no additionnal processing is needed. +

+

- To create a subgroup from an existing Track/Bus group, context-click on - the relevant group tab, - and choose Add new subgroup bus. A new bus will be - created and every member of the track group will have its outputs disconnected - from other destinations and then connected to the new bus inputs. The bus - outputs will feed the master bus unless you have selected manual connections - for the session. The bus will be named after the track group name. + Create a subgroup from an existing Track/Bus group is done by right-clicking on the relevant group tab, and choosing Add new subgroup bus. A new bus will be created and every + member of the track group will have its outputs disconnected from other + destinations and then connected to the new bus inputs. The bus outputs will + feed the master bus unless manual connections have been selected in the + session preferences. The bus will be named after the track group name.

- Alternatively, you can create a group manually, by first adding a new bus, - then, for each track you want to feed the subgroup bus, disconnect its outputs - from the master and connect it to the inputs of the subgroup bus instead. - You can do this in the global audio patchbay or a track by track basis via the + Alternatively, a group can be created manually, by first adding a new bus, + then, for each track to be fed in the subgroup bus, disconnecting its outputs + from the master and connecting it to the inputs of the subgroup bus instead. + This can be done in the global audio patchbay or on a track by track basis via the output button of each track's channel strip.

- To remove a subgroup (bus), context-click on the track group tab, and select - Remove subgroup bus. You can also simply delete the - bus itself. Note that this operation will not restore signal - routing to the way it was before the addition of the subgroup bus—tracks - that had been subgrouped will be left with their main outputs disconncted. + Remove a subgroup (bus) is done by right -clicking on + the track group tab, and selecting Remove subgroup + bus. Simply deleting the bus itself will not restore + signal routing to the way it was before the addition of the subgroup + bus—tracks that had been subgrouped will be left with their main outputs + disconnected.

- diff --git a/include/trackbus-signal-flow.html b/include/trackbus-signal-flow.html index 98e4e5c..59f1f93 100644 --- a/include/trackbus-signal-flow.html +++ b/include/trackbus-signal-flow.html @@ -1,28 +1,30 @@

Overview

+
+ track signal routing +
Typical signal routing in a channel strip.
+
+

- In each individual Track or Bus the signal flow is top to bottom. Consider - the following diagram: + In each individual Track or Bus the signal flow is top to bottom, as shown in + the diagram on the right.

-
-track signal routing -
Typical signal routing in a channel strip.
-
-

- Trim, Fader and Panner are provided by Ardour. The Processor Box can hold 3rd - Party Plugins or host-provided redirects (insert, aux-send, etc.). + Trim, Fader and Panner are provided by Ardour. The Processor Box can hold third + party plugins or host-provided redirects (insert, aux-send, etc.).

An important aspect is that the signal flow is multi-channel and not fixed - throughout the track. For example, a Track can have a mono input, a mono to + throughout the track. For example, a track can have a mono input, a mono to stereo plugin (e.g. reverb) flowing into a surround panner with 6 outputs. - The design of Ardour is that width of the signal flow is defined by the +

+

+ The design of Ardour is that the width of the signal flow is defined by the passage through plugins in the processor box, followed by panning. The number - of inputs to the panner is defined by the number outputs of the last plugin + of inputs to the panner is defined by the number of outputs of the last plugin in the chain. The number of panner outputs is equal to the track's outputs ports, which can be added and removed dynamically. This schema is called Flexible I/O. It is very powerful and a distinctive feature of @@ -31,7 +33,7 @@

The golden rule of processor signal flow: The number of outputs of one link - of the process chain defines the number inputs of the next, until the panner. + of the process chain defines the number of inputs of the next, until the panner.

@@ -43,13 +45,13 @@

Strict I/O

- Strict I/O enforces a simple rule: Plugins have the same number of inputs as + Strict I/O enforces a simple rule: plugins have the same number of inputs as they have outputs. By induction the track will have as many output ports as there are input ports.

- Adding a Plugin will not modify the signal flow. The number of plugin outputs + Adding a plugin will not modify the signal flow. The number of plugin outputs is forced to the number of inputs present at the point of insertion. If a plugin pin is missing, it is ignored. If a plugin pin is not connected, it is fed with silence. Non-connected plugin outputs are ignored. @@ -183,4 +185,3 @@ The sidechain ports can then be connected, as other inputs, to a pin of the plugin, or an output port as a "thru".

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