From: Ed Ward Date: Fri, 16 Jun 2017 14:27:07 +0000 (+0200) Subject: More rephrasing, adding a screencap, removing a useless 1 liner page X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=commitdiff_plain;h=e957674fe9b4239dfb346e569724a4b14a704259;hp=a885875b007fa0766edb62d5512e3099e946d055;p=ardour-manual More rephrasing, adding a screencap, removing a useless 1 liner page --- diff --git a/include/controlling-playback.html b/include/controlling-playback.html index 11a0379..59123fb 100644 --- a/include/controlling-playback.html +++ b/include/controlling-playback.html @@ -1,56 +1,60 @@ -

Positioning the Playhead

+
+ The playhead +
+ The playhead +
+

- The playhead is a vertical line with two arrows at each end - that indicates the current position of playback. + The playhead is a red vertical line that indicates the current + position of playback.

+

Positioning the Playhead

+

Positioning the playhead at the current pointer position

Pressing P will set the playhead to the current position of - the pointer, if it is within the editor track area. + the mouse pointer, if it is within the editor track area.

Positioning the playhead on the timeline

- A Left click anywhere on the timeline (rulers) + A Left click anywhere on the Ruler will move the playhead to that position.

Positioning the playhead with the transport clocks

- Click on either the primary or secondary transport clock and - edit their value - to move the playhead to a specific position. + Clicking on either the primary or secondary transport clock and + editing their value moves the playhead to a + specific position.

Positioning the playhead at a marker

- Click Right on the marker and select either - Locate to here or Play from - here. + Right clicking on the marker and selecting either + Locate to Here or Play from + Here will place the playhead at the marker's position.

- Alternatively, place the pointer on the marker and press - P to set the playhead. + Alternatively, placing the mouse pointer on the marker and pressing + P sets the playhead precisely on the marker location.

Looping the Transport

- When the loop transport button is pressed, the playhead will - jump the start of the loop range, and continue to the end of that range - before returning to the start and repeating. - While looping, a light green area is displayed in the time ruler over - the tracks to show the loop range. + When the loop transport button is pressed, the + playhead will jump the start of the loop range, and continue to the end of that + range before returning to the start and repeating.

- By default, looping is bound to the l key. + While looping, a light green area is displayed in the Ruler over the tracks to + show the loop range.

- For more information on defining and altering the loop range see - Loop Range Markers. + By default, looping is bound to the l key.

- diff --git a/include/latency-considerations.html b/include/latency-considerations.html index 04a93e3..f0ac6bb 100644 --- a/include/latency-considerations.html +++ b/include/latency-considerations.html @@ -5,7 +5,7 @@ recorders have the same feature, but may impart some latency - (delay) between the time you make a noise and the time that you hear it + (delay) between the time a noise is made and the time that it will come back from the recorder.

@@ -16,8 +16,8 @@ can have approximately 3 ms of latency, due to the time the sound takes to travel from the instrument to the musician's ears. Latency below 5 ms should be suitable for a professional recording setup. Because - 2 ms are already used in the A/D/A process, you must use extremely low - buffer sizes in your workstation I/O + 2 ms are already used in the A/D/A process, extremely low + buffer sizes must be used in the workstation I/O setup to keep the overall latency below 5ms. Not all computer audio systems are able to work reliably at such low buffer sizes. @@ -27,8 +27,10 @@ through an external mixing console while recording, an approach taken by most if not all professional recording studios. Many computer I/O devices have a hardware mixer built in which can route the monitor signal "around" - the computer, avoiding the systemlatency.
- In either case, the monitoring hardware may be digital or analog. And in - the digital case you will still have the A-D-A conversion latency of + the computer, avoiding the system latency. +

+

+ In either case, the monitoring hardware may be digital or analog. And in + the digital case there will still be the A-D-A conversion latency of 1–2 ms.

diff --git a/include/monitor-setup-in-ardour.html b/include/monitor-setup-in-ardour.html index fc20e8a..208a498 100644 --- a/include/monitor-setup-in-ardour.html +++ b/include/monitor-setup-in-ardour.html @@ -2,8 +2,8 @@

Ardour has three main settings which affect how monitoring is performed. The first is Edit > Preferences > Audio > - Record monitoring handled by. There are two or three - options here, depending on the capabilities of your hardware. + Record monitoring handled by. There are two or three + options here, depending on the capabilities of the hardware.

The other two settings are more complex. One is Tape machine mode, found in the @@ -13,23 +13,22 @@

Monitoring also depends on the state of the track's record-enable button, -the session record-enable button, and on whether or not the transport is -rolling. + the session record-enable button, and on whether or not the transport is + rolling.

Software or Hardware Monitoring Modes

-If Ardour is set to external monitoring, the explanation of -Ardour's monitoring behaviour is simple: it does not do any. + If Ardour is set to external monitoring, Ardour does not do any + monitoring.

Monitoring in Non-Tape-Machine Mode

- When Tape-Machine mode is off, and a track is armed, - Ardour always monitors the live input, except in one case: - the transport is rolling, the session is not recording, and - auto-input - is active. In this case only, you will hear playback from an armed track. + When Tape-Machine mode is off, and a track is armed, Ardour + always monitors the live input, except in one case: if the transport is + rolling, the session is not recording, and auto-input is active, + the playback from an armed track will be heard.

Unarmed tracks will play back their contents from disc, unless the @@ -40,11 +39,10 @@ Ardour's monitoring behaviour is simple: it does not do any.

Monitoring in Tape-Machine Mode

- In Tape-Machine mode, things are slightly simpler: when a - track is armed, its behaviour is the same as in non-tape-machine mode. + In Tape-Machine mode, when a track is armed, its behaviour is + the same as in non-tape-machine mode.

Unarmed tracks however will always just play back their contents from disk; the live input will never be monitored.

- diff --git a/include/monitoring.html b/include/monitoring.html index c311c4f..f334017 100644 --- a/include/monitoring.html +++ b/include/monitoring.html @@ -1,9 +1,10 @@

- When recording, it is important that performers hear themselves, and to - hear any pre-recorded tracks they are performing with. - Audio recorders typically let you monitor (i.e. listen to) + When recording, it is important that performers hear themselves, and any + pre-recorded tracks they are performing with. +

+

+ Audio recorders typically allow monitoring (i.e. listening to) the input signal of all tracks that are armed for recording, and playing back the unarmed tracks.

- diff --git a/include/record-setup.html b/include/record-setup.html deleted file mode 100644 index 139597f..0000000 --- a/include/record-setup.html +++ /dev/null @@ -1,2 +0,0 @@ - - diff --git a/include/track-recording-modes.html b/include/track-recording-modes.html deleted file mode 100644 index e70e385..0000000 --- a/include/track-recording-modes.html +++ /dev/null @@ -1,11 +0,0 @@ - -

- The Recording mode is a per-track property (applies to audio - tracks only) that affects the way that recording new material on top of - existing material ("overdubbing") operates in that track. -

-

- See Track modes - for a detailed explanation. -

- diff --git a/include/transport-bar.html b/include/transport-bar.html index b0d368e..d442818 100644 --- a/include/transport-bar.html +++ b/include/transport-bar.html @@ -38,8 +38,7 @@ Toggle RecordGlobal switch button to activate/deactivate recording. While active, the button blinks red. The button doesn't start recording by itself: if one or more tracks are marked as record-enabled, pressing the - "Play from Playhead" starts recording on those tracks. See - Recording. + "Play from Playhead" starts recording on those tracks.

diff --git a/include/using-key-bindings.html b/include/using-key-bindings.html index 0e7e46b..d1460c1 100644 --- a/include/using-key-bindings.html +++ b/include/using-key-bindings.html @@ -1,8 +1,13 @@

Ardour has many available commands for playback control that can be bound - to keys. Many of them have default bindings, some do not, so the list below - shows both the default bindings and internal command names. + to keys. Many of them have default + bindings, Some of the most used are found below. +

+ +

+ Those keybindings are shown in the corresponding menus. Memorizing at least + the most frequently used can be a great time saver.

@@ -13,14 +18,13 @@ - + - + + + + +
End Move playhead to session end marker
Playhead to Next Grid
Playhead to Previous Grid
0 Move playhead to start of the timeline
spaceStart recording
spaceStop and forget capture
- -

Commands without default bindings include:

- -

Add content

- diff --git a/master-doc.txt b/master-doc.txt index be96820..80e35c4 100644 --- a/master-doc.txt +++ b/master-doc.txt @@ -1131,21 +1131,6 @@ link: using-key-bindings part: subchapter --- ---- -title: Record Setup -include: record-setup.html -link: record-setup -part: chapter ---- - ---- -title: Track Recording Modes -include: track-recording-modes.html -link: track-recording-modes -uri: recording/track-recording-modes -part: subchapter ---- - --- title: Audio Recording include: audio-recording.html diff --git a/source/images/the-playhead.png b/source/images/the-playhead.png new file mode 100644 index 0000000..4819d5c Binary files /dev/null and b/source/images/the-playhead.png differ