From: Shamus Hammons Date: Wed, 25 May 2005 04:39:31 +0000 (+0000) Subject: Moved to ./docs X-Git-Tag: 2.0.0~93 X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=commitdiff_plain;h=e0459834911c4cc918ab3fe02368f519b8a2cf1c;p=virtualjaguar Moved to ./docs --- diff --git a/INSTALL b/INSTALL deleted file mode 100644 index 022a1f0..0000000 --- a/INSTALL +++ /dev/null @@ -1,44 +0,0 @@ ---------------------------------------------- -Virtual Jaguar v1.0.7 GCC/SDL release INSTALL ---------------------------------------------- - - -REQUIREMENTS: -------------- - -To compile Virtual Jaguar you need to check if you have the minimum -requirements for compiling the sources: - -- GCC v2.95 or v3.x; -- SDL v1.2.5 or higher; -- ZLIB v1.1.4 -- OpenGL libraries -- supported OS (BeOS, Linux, FreeBSD and WIN32 through mingw); other OSs may - work to but you may need to change some items in the Makefile and compile - script. - -Optionally you need a Atari Jaguar boot ROM (and/or CD boot ROM) which is -available on the Internet. We can't include the boot ROM since it's still -copyrighted. - - -COMPILING: ----------- - -If you sure you have the minimum software requirements, you can safely compile -Virtual Jaguar by issuing the following command in the directory where you -decompressed the source: - -./compile - -Optionally you can manually strip vj[.exe] to downsize the binary. If you have -upx in your path somewhere, you can uncomment the line in the makefile that -executes upx so that you'll end up with a somewhat smaller binary. - -That's it! You're done! You can now start the emulator with ./vj. See the -output for more details or consult the README file for more info. - -For even more info, go to http://sdlemu.ngemu.com or send use an e-mail to the -following e-mail address: sdlemu AT ngemu DOT com. - -SDLEMU