From: Ed Ward
-
- Clocks in Ardour are used to display time values precisely.
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- In many cases, they are also one way to edit (change) time values, and in a few
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- cases, the only way. All clocks share the same basic appearance and functionality,
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- which is described below, but a few clocks serve particularly important roles.
-
-
-
- In the transport bar of the editor window there are two clocks (unless you
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- are on a very small screen), that display the current position of the playhead
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- and additional information related to transport control and the timeline. These
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- are called the transport clocks; the left one is the primary
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- transport clock and the right one is the secondary transport clock.
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- They look like this:
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-
-
- Editing the time in the transport clocks will reposition the playhead in the same
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- way that various other editing operations will.
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-
-
- To show the current playhead position in a big, resizable window, activate
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- Window > Big Clock. The big clock is very useful
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- when you need to work away from the screen but still want to see the playhead
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- position clearly (such as when working with a remote control device across
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- a room). The big clock will change its visual appearance to indicate when active
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- recording is taking place. Below on the left is a screenshot showing a fairly
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- large big clock window filling a good part of the display, and on the right,
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- the same clock during active recording.
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-
-
- On a few occasions Ardour needs to display time values to the user, but there
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- is no obvious way to specify what units to use. The most common case is the big
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- cursor that appears when dragging regions. For this and other similar cases,
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- Ardour will display time using the same units as the secondary clock.
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-
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- Having two transport clocks lets you see the playhead position in two different
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- time units without having to change any settings. For example, you can see the
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- playhead position in both timecode units and BBT time.
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-
-
- The transport bar also contains a set of 5 clocks that show the current
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- selection range and punch ranges. Clicking on the punch
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- range clocks will locate to either the beginning or end of the punch range.
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- Similarly, clicking on the range clocks will locate to either the beginning
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- or end of the current selection. In this screen shot there is no current
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- selection range, so the selection clocks show an "off" state.
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-
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Every clock in Ardour has four different, selectable clock
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modes. Each mode displays time using different units.
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You can change the clock mode by Right-clicking
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on the clock and selecting the desired mode from the menu. Some clocks are
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entirely independent of any other clock's mode; others are linked so that
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changing one changes all clocks in that group. The different modes are:
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-
- In addition to the time-unit modes mentioned above, each of the two transport
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- clocks (if you work on a small screen, you may only have one) can be
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- independently set to display Delta to Edit Point in whatever time
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- units its current mode indicates. This setting means that the clock shows the
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- distance between the playhead and the current edit point, and it may show a
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- positive or negative value depending on the temporal order of these two points.
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- The clocks will use a different color when in this mode to avoid confusion.
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-
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- To switch either (or both!) of the transport clocks into this mode, use
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- Edit > Preferences > Transport and select
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- the relevant checkboxes.
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-
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- Note that when in Delta to Edit Point mode, the transport clocks
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- cannot be edited.
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-
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New values for the clock can be typed in after clicking on the relevant clock.
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Clicking on the clock will show a thin vertical cursor bar just to the right
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of the next character to be overwritten. Enter time in the same order as the
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current clock mode—if the clock is in Timecode mode, you need to enter
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hours, minutes, seconds, frames. So, to change to a time of 12:15:20:15 you
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would type 1 2 1 5 2 0 1 5. Each number you type will
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appear in a different color, from right to left, overwriting the existing value.
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Mid-edit, after typing 3 2 2 2 the clock might look like this:
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-
To finish the edit, press ↵ or Tab. To exit an
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edit without changing the clock press ESC. If you mis-type an entry
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so that the new value would be illegal (for example, resulting in more than 30
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frames when Timecode is set to 30 frames per second), the clock will reset at
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the end of the edit, and move the cursor back to the start so that you can
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start over.
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-
There is a shortcut available for those who wish to be able to edit the transport
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clocks entirely without the mouse. It can be found in
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Window > Key Bindings > Transport > Focus On
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Clock. If bound to a key (÷ on the numerical
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keypad is the
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default), then pressing that key is equivalent to clicking on the primary (left)
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transport clock, and editing can begin immediately.
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-
One detail of the editing design that is not immediately obvious is that it is
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possible to enter part of a full time value. Suppose that the clock is in BBT
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mode, displaying 024|03|0029, and you want to alter the value to
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the first beat of the current bar. Click on the clock and type
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0 1 0 0 0 0. Similarly, if it is in Minutes:Seconds
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mode, displaying 02:03:04.456, and you want to get to exactly 2
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hours, click on the clock and type 0 0 0 0 0 0 0 to
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reset the minutes, seconds and milliseconds fields.
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-
You can also type values into the clock that are intended as a relative change,
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rather than a new absolute value. Simply end the edit by pressing
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+ or - (the ones on any keypad will also work). The plus
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key will add the entered value to the current value of the clock, minus will
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subtract it. For example, if the clock is in Samples mode and displays
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2917839, you move it back 2000 samples by typing
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2 0 0 0 and -, rather than ending with
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- Enter or Tab. Transport Clocks
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-
-
-The Big Clock
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-The Special Role of the Secondary Transport Clock
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-Why are there two transport clocks?
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-Selection and Punch Clocks
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-Clock Modes
-
-
-
-
-Special Modes for the Transport Clocks
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-Changing clock values with the keyboard
Avoiding the mouse entirely
+Avoiding the mouse entirely
Entering Partial Times
+Entering Partial Times
Entering Delta Times
+Entering Delta Times
- Position the mouse pointer over the clock, and move the scroll wheel. Moving - the scroll wheel up (⇑) increases the value - shown on the clock, moving it down (⇑) - decreases it. The step size is equal to the unit of the field - you are hovering over (seconds, hours, etc.). -
- -- Position the mouse pointer over the clock, press the left mouse button and drag. - Dragging upwards increases the value shown on the clock, dragging downwards - decreases it, again with a step size equal to the unit of the field you - began the drag on. -
diff --git a/_manual/05_ardours-interface/01_main-menu/06_View-menu.html b/_manual/05_ardours-interface/01_main-menu/06_View-menu.html index aedd8d0..5a19936 100644 --- a/_manual/05_ardours-interface/01_main-menu/06_View-menu.html +++ b/_manual/05_ardours-interface/01_main-menu/06_View-menu.html @@ -11,7 +11,7 @@ title: The View Menu+ Clocks in Ardour are used to display time values precisely. + In many cases, they are also one way to edit (change) time values, and in a few + cases, the only way. All clocks share the same basic appearance and functionality, + which is described below, but a few clocks serve particularly important roles. +
++ In the transport bar of the editor window there are two clocks (unless you + are on a very small screen), that display the current position of the playhead + and additional information related to transport control and the timeline. These + are called the transport clocks; the left one is the primary + transport clock and the right one is the secondary transport clock. +
++ All the clocks in Ardour share the same powerfull way of editing time. Refer to + Editing Clocks to learn how. +
++ Editing the time in the transport clocks will reposition the playhead in the same + way that various other editing operations will. +
+ ++ On a few occasions Ardour needs to display time values to the user, but there + is no obvious way to specify what units to use. The most common case is the big + cursor that appears when dragging regions. For this and other similar cases, + Ardour will display time using the same units as the secondary clock. +
+ ++ Having two transport clocks lets you see the playhead position in two different + time units without having to change any settings. For example, you can see the + playhead position in both timecode units and BBT time. +
+ ++ In addition to the time-unit modes, each of the two transport + clocks (if you work on a small screen, you may only have one) can be + independently set to display Delta to Edit Point in whatever time + units its current mode indicates. This setting means that the clock shows the + distance between the playhead and the current edit point, and it may show a + positive or negative value depending on the temporal order of these two points. + The clocks will use a different color when in this mode to avoid confusion. +
+ ++ To switch either (or both!) of the transport clocks into this mode, use + Edit > Preferences > Transport and select + the relevant checkboxes. +
+ ++ Note that when in Delta to Edit Point mode, the transport clocks + cannot be edited. +
+ + ++ To show the current playhead position in a big, resizable window, activate + Window > Big Clock. The big clock is very useful + when you need to work away from the screen but still want to see the playhead + position clearly (such as when working with a remote control device across + a room). The big clock will change its visual appearance to indicate when active + recording is taking place. Below on the left is a screenshot showing a fairly + large big clock window filling a good part of the display, and on the right, + the same clock during active recording. +
+ + + diff --git a/_manual/05_ardours-interface/03_transport-bar-and-times/03_selection-and-punch-clocks.html b/_manual/05_ardours-interface/03_transport-bar-and-times/03_selection-and-punch-clocks.html new file mode 100644 index 0000000..d898777 --- /dev/null +++ b/_manual/05_ardours-interface/03_transport-bar-and-times/03_selection-and-punch-clocks.html @@ -0,0 +1,30 @@ +--- +title: Selection and Punch Clocks +--- + + + ++ The transport bar contains a set of 5 clocks that show the current + selection range and punch ranges. +
++ Clicking on the punch range clocks will locate to either the beginning or end of the punch range. + Similarly, clicking on the range clocks will locate to either the beginning + or end of the current selection. In this screen shot there is no current + selection range, so the selection clocks show an "off" state. +
++ The In and Out buttons relate + to the Punch range, and allow to use only one of the two punch boundaries, or both: +
++ Right clicking on any of the 5 clocks brings up a context menu + allowing to change the type of time display between the + 4 clock modes, and to copy the selected clock's time to the clipboard. +
diff --git a/_manual/05_ardours-interface/04_the-editor/03_the-editor_s-lists/05_ranges-and-marks-list.html b/_manual/05_ardours-interface/04_the-editor/03_the-editor_s-lists/05_ranges-and-marks-list.html index ad19d57..03083c2 100644 --- a/_manual/05_ardours-interface/04_the-editor/03_the-editor_s-lists/05_ranges-and-marks-list.html +++ b/_manual/05_ardours-interface/04_the-editor/03_the-editor_s-lists/05_ranges-and-marks-list.html @@ -2,179 +2,73 @@ title: Ranges and Marks List --- - -- The Ranges & Marks List is a tab in the Editor - Lists area on the right of the Editor window. If the editor - list area isn't visible it can be enabled by checking - View > Show Editor List. - The Ranges & Marks list can be used as a single point - of control for all range and location markers (including the punch and - loop ranges), or as a supplement to other methods of working with them. -
- -
-
Each section has a set of editable clock widgets
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- which display
-
- the location of a marker, or the start, end, and duration times of a range,
-
- respectively.
-
+ href="/introducing-ardour/basic-gui-operations/editing-clocks/">clock widgets
+ which display the location of a marker, or the start, end, and duration times of a range,
+ respectively.
+
The Use PH buttons allow you to set
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the corresponding clock to the current playhead position.
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A Middle click on any of the clocks will move
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the playhead to that location. Both functions are also available from the
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- clock context menus.
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+ clock context menus.
+
Right clicking on any of the clocks brings up a context menu that allows
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changing of the display between Timecode, Bars:Beats, Minutes:Seconds,
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- and Samples.
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+ and Samples.
- The — (subtract) button in front of each - user-defined range or marker in the list allows that particular item to - be removed. The name fields of custom ranges and markers can be edited. -
-
-
The Hide checkboxes make markers and ranges invisible
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on the respective ruler to reduce visual clutter; the markers remain
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- active however, and can be used normally.
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+ active however, and can be used normally.
+
Selecting Lock prevents the respective marker - from being moved until unlocked. - Where applicable, Glue fixes the marker position - relative to the current musical position expressed in bars and beats, rather - than the absolute time. This will make the respective marker follow - changes in the tempo map. -
-- At the bottom of the list are buttons to add new markers or ranges. -
Click on either the primary or secondary transport clock and - edit their value + edit their value to move the playhead to a specific position.
diff --git a/_manual/07_working-with-markers/01_creating-location-markers.html b/_manual/07_working-with-markers/01_creating-location-markers.html index c002d07..ccfc70f 100644 --- a/_manual/07_working-with-markers/01_creating-location-markers.html +++ b/_manual/07_working-with-markers/01_creating-location-markers.html @@ -24,8 +24,6 @@ title: Creating Location MarkersFor details see - Ranges & Marks - List - and Using - Ardour Clock Displays. + Ranges & Marks List + and Editing Clocks.