From: nick_m Date: Sun, 24 May 2015 20:30:52 +0000 (+1000) Subject: Get right, X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=commitdiff_plain;h=81ae1e6c25e10ee06e86d9c01d305a07b4c4e8cb;p=ardour-manual Get right, --- diff --git a/_manual/15_editing-and-arranging/04_snap-to-the-grid.html b/_manual/15_editing-and-arranging/04_snap-to-the-grid.html index 09bc23f..dce5695 100644 --- a/_manual/15_editing-and-arranging/04_snap-to-the-grid.html +++ b/_manual/15_editing-and-arranging/04_snap-to-the-grid.html @@ -14,10 +14,10 @@ menu_title: Snap to Grid

About Snapping

There are two ways to think about aligning material to a grid. The first and most obvious one is where an object\'s position is clamped - to grid lines. In Ardour, this is called absolute snap + to grid lines. In Ardour, this is called absolute snap and is commonly used when working with sampled material where audio begins exactly at the beginning of a file, note or region.
- The second, relative snap, is used when an object's position + The second, relative snap, is used when an object's position relative to the grid is important. In music, this allows you to move objects around without changing the "feel" (or timing) of a performance.
Relative snap is the default method of snapping in Ardour.
@@ -29,7 +29,7 @@ menu_title: Snap to Grid For common use patterns, it is recommended that you assign a unique key for one snap modifier and two keys for the other in such a way that they share an otherwise unused key. For example, you may choose the snap modifier to be the   key and the - absolute snap modifier to be  . and ,  . + absolute snap modifier to be the   and   keys.

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Snap Modes