From: Ed Ward The region list shows all the regions in the session. The left-hand column gives the region name, and there are a range of times given for information: The units used to display those times are those used for the clock, so changing the units on the clocks change the display of this values.
-
- At the right of the list are four columns of flags that can be altered: Hovering the mouse pointer over a column heading shows a tool-tip which can be handy to remember what the columns are for. A handy feature of the region list is that its regions can be dragged and dropped into a suitable track in the session. This lists the tracks and busses that are present in the session. The list order reflects the order in the editor, and you can drag-and-drop track or bus names in the editor list to re-order them in the editor. The columns in the list represent the following: Each icon in these columns can be clicked to toggle the track/bus state, which is a very fast way to set multiple tracks/busses state at once. As with the region list, hovering the mouse pointer over a column heading shows a tool-tip which can be handy to remember what the columns are for. This list gives the snapshots that exist of this session. Clicking on a snapshot name will load that snapshot. See Working with Sessions for more information on snapshots. This shows the track/bus groups that exist in the session. These groups allow related tracks to share various properties (such as mute or record enable state). For full details, see the section called
-Track and Bus Groups. The columns in this list are as follows: Â
- For information on this list see
- Ranges
- & Marks List in the "Working with Markers" section of the manual.
- If none of your tracks are selected, the Range Tool will operate on all the
- session track visualized in the Editor.
-
- If you want to edit only particular tracks, select them before you apply
- the range tool.
- You can also scrub with this tool by clicking and dragging in
- the direction you wish to listen. The amount you drag in one direction or
- the other will determine the playback speed.
- The Smart Mode button to the left of the mouse mode buttons
- modifies Object mode. When enabled, the mouse behaves as if it
- is in "Range Tool" mode in the upper half of a region, and in "Object Tool"
- mode in the lower half.
-
+ In Ardour, you work in two main windows: the Editor and the
+ Mixer.
+
+ To switch between those windows, use the buttons (#4 Mode switch in the upper right),
+ the shortcut M, or the menu
+ Window > Editor (or Mixer) > Show.
+ Both windows can be visible at the same time (eg. for a multi-monitor
+ setup) using Detach in the same menu.
+ Add content The status bar is an informative bar at the top of the window, showing: The buffers are labelled as p for playback and c for capture. If the
+
+system is fast enough, these buffers should be 100% full at all times, showing the system has time to precompute
+
+all the data before delivering it to the audio system. A buffer constantly under 20% is a sign of an underpowered
+
+computer system or of too much processing. An Xrun (short for buffer over- or under-run) happens when the system has been forced to skip audio frames, e.g. if the latency
+
+asked is too short for the computing power of the machine. It usually results in clicks, pops and crackles if it happens while recording. The log button turns yellow when a warning is shows, and red when an error occurs. Clicking the log button gives acces to the log.
+ Ardour offers many ways to control playback of your session, including the transport bar, key bindings and remote controls. You can also use markers to define locations or ranges within the session and rapidly move around between them.
+
+ If you synchronize Ardour with other devices then some or all of these control methods may be unavailable—depending on the synchronization protocol, Ardour may respond only to commands sent from its master device(s).
+
+ The Transport and Times Bar at the top of the window is made of:
+
+ The Transport Bar groups all the actions regarding the control of playback and recording.
+
+ This bar is made of (from left to right):
+
+ All these actions are bound to keyboard shortcuts, which allows for speedier use and more focused work.
+
+ Under these buttons is the Shuttle Speed Control that allows to scrub through the audio quickly.
+
+ The Shuttle Speed Control supports 2 operating modes, that can be chosen with right click > Mode:
+
+ The mode is displayed on the right of the control. The current playback speed is shown by a green slider, that is square and centered when the playback speed is normal (1X) and becomes a circle when its changed. The further from the center the slider is set, the faster the playback will scrub in both directions, as displayed on the left of the control.
+
+
+
+ The 3 vertical buttons on the right of the transport bar control the behaviour of the playhead:
+
+ Ardour has many available commands for playback control that can be bound
+ to keys. Many of them have default bindings, some do not, so the list below
+ shows both the default bindings and internal command names for some of them.
+
+
Clocks in Ardour are used to display time values precisely.
+
In many cases, they are also one way to edit (change) time values, and in a few
- cases, the only way. All clocks share the same basic appearance and functionality,
+
+ cases, the only way. All clocks share the same basic appearance and functionality,
+
which is described below, but a few clocks serve particularly important roles.
+
+
In the transport bar of the editor window there are two clocks (unless you
+
are on a very small screen), that display the current position of the playhead
+
and additional information related to transport control and the timeline. These
+
are called the transport clocks; the left one is the primary
- transport clock and the right one is the secondary transport clock.
+
+ transport clock and the right one is the secondary transport clock.
+
They look like this:
+
+
Editing the time in the transport clocks will reposition the playhead in the same
+
way that various other editing operations will.
+
+
To show the current playhead position in a big, resizable window, activate
- Window > Big Clock. The big clock is very useful
+
+ Window > Big Clock. The big clock is very useful
+
when you need to work away from the screen but still want to see the playhead
+
position clearly (such as when working with a remote control device across
+
a room). The big clock will change its visual appearance to indicate when active
+
recording is taking place. Below on the left is a screenshot showing a fairly
+
large big clock window filling a good part of the display, and on the right,
+
the same clock during active recording.
+
+
On a few occasions Ardour needs to display time values to the user, but there
+
is no obvious way to specify what units to use. The most common case is the big
- cursor that appears when dragging regions. For this and other similar cases,
+
+ cursor that appears when dragging regions. For this and other similar cases,
+
Ardour will display time using the same units as the secondary clock.
+
+
Having two transport clocks lets you see the playhead position in two different
+
time units without having to change any settings. For example, you can see the
+
playhead position in both timecode units and BBT time.
+
+
The transport bar also contains a set of 5 clocks that show the current
+
selection range and punch ranges. Clicking on the punch
+
range clocks will locate to either the beginning or end of the punch range.
+
Similarly, clicking on the range clocks will locate to either the beginning
- or end of the current selection. In this screen shot there is no current
+
+ or end of the current selection. In this screen shot there is no current
+
selection range, so the selection clocks show an "off" state.
+
+
Every clock in Ardour has four different, selectable clock
- modes. Each mode displays time using different units.
- You can change the clock mode by Right-clicking
+
+ modes. Each mode displays time using different units.
+
+ You can change the clock mode by Right-clicking
+
on the clock and selecting the desired mode from the menu. Some clocks are
+
entirely independent of any other clock's mode; others are linked so that
+
changing one changes all clocks in that group. The different modes are:
+
- In addition to the time-unit modes mentioned above, each of the two transport
+
+ In addition to the time-unit modes mentioned above, each of the two transport
+
clocks (if you work on a small screen, you may only have one) can be
- independently set to display Delta to Edit Point in whatever time
+
+ independently set to display Delta to Edit Point in whatever time
+
units its current mode indicates. This setting means that the clock shows the
- distance between the playhead and the current edit point, and it may show a
- positive or negative value depending on the temporal order of these two points.
+
+ distance between the playhead and the current edit point, and it may show a
+
+ positive or negative value depending on the temporal order of these two points.
+
The clocks will use a different color when in this mode to avoid confusion.
+
- To switch either (or both!) of the transport clocks into this mode, use
+
+ To switch either (or both!) of the transport clocks into this mode, use
+
Edit > Preferences > Transport and select
+
the relevant checkboxes.
+
- Note that when in Delta to Edit Point mode, the transport clocks
+
+ Note that when in Delta to Edit Point mode, the transport clocks
+
cannot be edited.
+
- New values for the clock can be typed in after clicking on the relevant clock.
- Clicking on the clock will show a thin vertical cursor bar just to the right
- of the next character to be overwritten. Enter time in the same order as the
- current clock mode — if the clock is in Timecode mode, you need to enter
- hours, minutes, seconds, frames. So, to change to a time of 12:15:20:15 you
- would type 1 2 1 5 2 0 1 5. Each number you type will
- appear in a different color, from right to left, overwriting the existing value.
+
+ New values for the clock can be typed in after clicking on the relevant clock.
+
+ Clicking on the clock will show a thin vertical cursor bar just to the right
+
+ of the next character to be overwritten. Enter time in the same order as the
+
+ current clock mode—if the clock is in Timecode mode, you need to enter
+
+ hours, minutes, seconds, frames. So, to change to a time of 12:15:20:15 you
+
+ would type 1 2 1 5 2 0 1 5. Each number you type will
+
+ appear in a different color, from right to left, overwriting the existing value.
+
Mid-edit, after typing 3 2 2 2 the clock might look like this:
+
+
To finish the edit, press ↵ or Tab. To exit an
- edit without changing the clock press ESC. If you mis-type an entry
- so that the new value would be illegal (for example, resulting in more than 30
- frames when Timecode is set to 30 frames per second), the clock will reset at
+
+ edit without changing the clock press ESC. If you mis-type an entry
+
+ so that the new value would be illegal (for example, resulting in more than 30
+
+ frames when Timecode is set to 30 frames per second), the clock will reset at
+
the end of the edit, and move the cursor back to the start so that you can
+
start over.
+
- There is a shortcut available for those who wish to be able to edit the transport
- clocks entirely without the mouse. It can be found in
+
+ There is a shortcut available for those who wish to be able to edit the transport
+
+ clocks entirely without the mouse. It can be found in
+
Window > Key Bindings > Transport > Focus On
+
Clock. If bound to a key (÷ on the numerical
- keypad is the
- default), then pressing that key is equivalent to clicking on the primary (left)
+
+ keypad is the
+
+ default), then pressing that key is equivalent to clicking on the primary (left)
+
transport clock, and editing can begin immediately.
+
- One detail of the editing design that is not immediately obvious is that it is
+
+ One detail of the editing design that is not immediately obvious is that it is
+
possible to enter part of a full time value. Suppose that the clock is in BBT
- mode, displaying 024|03|0029, and you want to alter the value to
- the first beat of the current bar. Click on the clock and type
- 0 1 0 0 0 0. Similarly, if it is in Minutes:Seconds
- mode, displaying 02:03:04.456, and you want to get to exactly 2
- hours, click on the clock and type 0 0 0 0 0 0 0 to
+
+ mode, displaying 024|03|0029, and you want to alter the value to
+
+ the first beat of the current bar. Click on the clock and type
+
+ 0 1 0 0 0 0. Similarly, if it is in Minutes:Seconds
+
+ mode, displaying 02:03:04.456, and you want to get to exactly 2
+
+ hours, click on the clock and type 0 0 0 0 0 0 0 to
+
reset the minutes, seconds and milliseconds fields.
+
- You can also type values into the clock that are intended as a relative change,
- rather than a new absolute value. Simply end the edit by pressing
+
+ You can also type values into the clock that are intended as a relative change,
+
+ rather than a new absolute value. Simply end the edit by pressing
+
+ or - (the ones on any keypad will also work). The plus
- key will add the entered value to the current value of the clock, minus will
- subtract it. For example, if the clock is in Samples mode and displays
- 2917839, you move it back 2000 samples by typing
+
+ key will add the entered value to the current value of the clock, minus will
+
+ subtract it. For example, if the clock is in Samples mode and displays
+
+ 2917839, you move it back 2000 samples by typing
+
2 0 0 0 and -, rather than ending with
+
Enter or Tab.
+
Position the mouse pointer over the clock, and move the scroll wheel. Moving
- the scroll wheel up (⇑) increases the value
+
+ the scroll wheel up (⇑) increases the value
+
shown on the clock, moving it down (⇑)
+
decreases it. The step size is equal to the unit of the field
+
you are hovering over (seconds, hours, etc.).
+
- Position the mouse pointer over the clock, press the left mouse button and drag.
+
+ Position the mouse pointer over the clock, press the left mouse button and drag.
+
Dragging upwards increases the value shown on the clock, dragging downwards
+
decreases it, again with a step size equal to the unit of the field you
+
began the drag on.
+
+
+ The Editor window includes the editor track canvas
+
+ where you can arrange audio and MIDI data along a timeline. This is the
+
+ window you will be in while editing and arranging a project. The window
+
+ has a general "horizontal" sense to it: the timeline flows from left to
+
+ right, the playhead showing the current position in the session moves
+
+ from left to right — the window really represents time
+
+ in a fairly literal way.
+
+
+
+ It is possible to show a single channel strip in the editor window, and
+
+ some people find this enough to work on mixing without actually opening
+
+ the mixer window. Most of the time though, you will want both of these
+
+ windows at various stages of a session's lifetime — sometimes
+
+ you'll be focused on editing, sometimes on mixing and possibly some of
+
+ the time on both.
+
+
+
+ This section is a description of the Editor window. To learn more about the
+
+ editing workflow, see Editing and Arranging.
+
+
+ The Toolbar is made of 5 parts, described in this part.
+
+ Ardour has a global edit mode selector at the left of the
+ Editing toolbar, which affect how regions are moved or copied:
+
+ Ripple Edit mode provides the following conveniences:
+
-
-
-
-
-
-
-
-
-Mouse Modes
-
-
-
-Object Tool
-
-
-Smart Mode
-
+
+
+
+
+
+
+
+
+
+{% children %}
+
diff --git a/_manual/05_ardours-interface/03_transport-bar-and-times/01_the-transport-bar.html b/_manual/05_ardours-interface/03_transport-bar-and-times/01_the-transport-bar.html
new file mode 100644
index 0000000..8385802
--- /dev/null
+++ b/_manual/05_ardours-interface/03_transport-bar-and-times/01_the-transport-bar.html
@@ -0,0 +1,105 @@
+---
+title: The Transport Bar
+---
+
+
+
+
+
+
+
+
+
+
+
+
+Using Key Bindings
+
+
+
+Go to the Transport Clocks
+
+
+
The Big Clock
+
The Special Role of the Secondary Transport Clock
+
Why are there two transport clocks?
+
Selection and Punch Clocks
+
Clock Modes
+
+
+
+
Special Modes for the Transport Clocks
+
Changing clock values with the keyboard
+
Avoiding the mouse entirely
+
Entering Partial Times
+
Entering Delta Times
+
Changing clock values with the mouse
+
+
Using a scroll wheel
+
+
+
Dragging the mouse
+
+
+
Global Edit mode
+
+
+
+
+
+
+
+ If Snap To Grid is enabled, then regions can + only move so that they align with locations determined by the current + snap settings (beats, or seconds, or other region boundaries, etc). + See Snap To the Grid + for details. +
+ ++ The Smart Mode button to the left of the mouse mode buttons + modifies the Grab Mode. When enabled, the mouse behaves as if it + is in "Range Mode" in the upper half of a region, and in "Grab Mode" in the + lower half. This allows avoiding constant switching between these two modes. +
+ +The zoom controls allow to navigate the session along both the time and track axes.
+ + + +The drop down Zoom Focus menu allows to select a focus + +point for the zoom, i.e. the center of the zoom. The choices are :
+ + + +The 2 leftmost zoom buttons (− and + ++) use this zoom focus to zoom out and in + +respectively.
+ + + +
The Zoom to session button is a handy shortcut to zoom + +out or in until all the session (as defined by it's start/end + +markers) fits horizontally.
+ + + +Changing the Number of visible tracks dropdown menu + +allows to fit this number of tracks vertically in the screen.
+ + + +
There is a minimal track height to keep it visible, so + +according to you screen vertical size, some high number can have no effect.
+ + + +Inside this menu are 2 handy choices :
+ +The rightmost buttons Shrink tracks and + +Expand tracks reduce or expand the vertical size of the + +selected tracks. If no track is selected, all the tracks will be shrunk or + +expanded each time the button is pushed. + + + diff --git a/_manual/15_editing-and-arranging/04_snap-to-the-grid.html b/_manual/05_ardours-interface/04_the-editor/01_the-toolbar/03_the-grid-controls.html similarity index 89% rename from _manual/15_editing-and-arranging/04_snap-to-the-grid.html rename to _manual/05_ardours-interface/04_the-editor/01_the-toolbar/03_the-grid-controls.html index 846a4a2..86324a6 100644 --- a/_manual/15_editing-and-arranging/04_snap-to-the-grid.html +++ b/_manual/05_ardours-interface/04_the-editor/01_the-toolbar/03_the-grid-controls.html @@ -1,122 +1,260 @@ --- -layout: default -title: Snap to the Grid -menu_title: Snap to Grid ---- +title: The Grid Controls +--- + + + + + +
- Ardour's editor utilizes a grid to assist in the placement - of regions on the timeline, or with editing functions that need to happen - at a specific point in time. You can choose if you want the cursor and - various objects to snap to this grid, and how you want the snapping to + + Ardour's editor utilizes a grid to assist in the placement + + of regions on the timeline, or with editing functions that need to happen + + at a specific point in time. You can choose if you want the cursor and + + various objects to snap to this grid, and how you want the snapping to + behave. You can modify the grid units to fit your needs. +
+ + +There are two ways to think about aligning material to a grid. - The first and most obvious one is where an object\'s position is clamped + + The first and most obvious one is where an object's position is clamped + to grid lines. In Ardour, this is called absolute snap + and is commonly used when working with sampled material where audio + begins exactly at the beginning of a file, note or region. + The second, relative snap, is used when an object's position + relative to the grid lines is important. In music, this allows you to + move objects around without changing the "feel" (or timing) of a performance. + Absolute snap is the default method of snapping in Ardour. + While dragging objects you may switch from absolute to relative snap by + pressing the absolute snap modifier key(s). + You may also disable snap entirely by using the snap modifier (see below). + Note that in relative snap mode the reference point is taken to be the distance + to the nearest grid line. + Note also that when an object lies exactly on a grid line, there will be no difference + between relative and absolute snap modes. + The realtive snap and snap modifiers (along with other modifier keys) may be set in + Edit > Preferences > User Interaction + For common use patterns, it is recommended that you assign a unique key for + one snap modifier and two keys for the other in such a way that they share an otherwise unused key. + For example, you may choose the snap modifier to be the key and the + relative snap modifier to be the and keys. +
. + +Using the above modifications, Ardour supports three different modes of snapping to the grid:
+ ++ + Using the above modifications, Ardour supports three different modes of snapping to the grid: + +
+ + ++ By default, a region's beginning will be used as the reference for both types of snapping, + but you can change this behaviour by setting a sync point in - the region. Select the region(s) and press V. This will set + + the region. Select the region(s) and press V. This will set + the sync point to your edit point.
+ +- The selector next to the grid mode selector defines the size of the grid + + The selector next to the grid mode selector defines the size of the grid + elements. You can set your grid to several different units: +
++ To use Region starts/ends/syncs/bounds as snap choices, you must have + either +
+ + +- If you are moving items on a track, and only the current track is selected, - then you will only be able to snap to other regions on the same track. - This means that enabling + + If you are moving items on a track, and only the current track is selected, + + then you will only be able to snap to other regions on the same track. + + This means that enabling + Edit > Preferences > Editor > Link Selections of Regions and - Tracks will make the "Region" grid unit unusable. Avoid the use of this option if + + Tracks will make the "Region" grid unit unusable. Avoid the use of this option if + you are going to use any of the Region grid units. -
+ + + + + + + diff --git a/_manual/15_editing-and-arranging/01_edit-point.html b/_manual/05_ardours-interface/04_the-editor/01_the-toolbar/04_the-edit-point-control.html similarity index 66% rename from _manual/15_editing-and-arranging/01_edit-point.html rename to _manual/05_ardours-interface/04_the-editor/01_the-toolbar/04_the-edit-point-control.html index a56a831..46580e8 100644 --- a/_manual/15_editing-and-arranging/01_edit-point.html +++ b/_manual/05_ardours-interface/04_the-editor/01_the-toolbar/04_the-edit-point-control.html @@ -1,33 +1,78 @@ --- -layout: default -title: Edit Point ---- +title: The Edit Point Control +--- + + + + + +- Editing operations in a Digital Audio Workstation like Ardour can be broken - down according to how many points on the timeline are required to carry the - operation out. Splitting a region for example, requires just one position - on the timeline (the one where the split will happen). Cutting out a time - range requires two positions, one for the start of the cut and one for the end. + + Editing operations in a Digital Audio Workstation like Ardour can be broken + + down according to how many points on the timeline are required to carry the + + operation out. Splitting a region for example, requires just one position + + on the timeline (the one where the split will happen). Cutting out a time + + range requires two positions, one for the start of the cut and one for the end. +
+ + +- In Ardour the edit point is the location where most single-point + + In Ardour the edit point is the location where most single-point + editing operations take place. It can be set to either of the following: +
+ + ++ The default edit point is the location of the pointer. +
+ + +- There are 2 keybindings available to cycle through the edit point options. - The most common workflow tends to involve switching back and forth between - the playhead and mouse as the edit point. Press the grave accent key - ` to switch between these two. Use ` to - cycle through all three choices (including the selected marker). You can - also switch the edit point using a combo-selector just right of the snap/grid + + There are 2 keybindings available to cycle through the edit point options. + + The most common workflow tends to involve switching back and forth between + + the playhead and mouse as the edit point. Press the grave accent key + + ` to switch between these two. Use ` to + + cycle through all three choices (including the selected marker). You can + + also switch the edit point using a combo-selector just right of the snap/grid + unit selector. +
+ + + + + diff --git a/_manual/05_ardours-interface/04_the-editor/01_the-toolbar/05_the-nudge-controls.html b/_manual/05_ardours-interface/04_the-editor/01_the-toolbar/05_the-nudge-controls.html new file mode 100644 index 0000000..b2d8c47 --- /dev/null +++ b/_manual/05_ardours-interface/04_the-editor/01_the-toolbar/05_the-nudge-controls.html @@ -0,0 +1,40 @@ +--- +title: The Nudge Controls +--- + + + + + + + ++ + The nudge controls will move the selected region(s) by a fixed amount + + of time. The left and right buttons move either backward or forward in time, and the small + + clock to the left of these buttons sets the amount of time to nudge by. + + As with all other clocks, you can right-click on the clock to choose the + + time representation you want to use. + +
+ + + ++ + If there are no selected objects, the nudge controls can be + + used to move the playhead backward or forward by the amount shown on the clock. + +
+ + + + + + + diff --git a/_manual/04_ardours-interface/03_introducing-the-editor-window/01_editor-lists.html b/_manual/05_ardours-interface/04_the-editor/02_the-editor_s-lists.html similarity index 73% rename from _manual/04_ardours-interface/03_introducing-the-editor-window/01_editor-lists.html rename to _manual/05_ardours-interface/04_the-editor/02_the-editor_s-lists.html index a58f1b0..ff110b4 100644 --- a/_manual/04_ardours-interface/03_introducing-the-editor-window/01_editor-lists.html +++ b/_manual/05_ardours-interface/04_the-editor/02_the-editor_s-lists.html @@ -1,16 +1,31 @@ --- -layout: default -title: Editor Lists ---- +title: The Editor's Lists +--- + +- At the right of the editor is an optional area which provides one of a + + At the right of the editor window is an optional area which provides one of a + range of useful lists of parts of your session. It is not shown by default + when you first start using Ardour. The Editor list can be hidden - or shown using View > Show Editor List. The very + + or shown using View > Show Editor List. The very + right-hand side of the list gives a selection of tabs which are used to + choose the list to view. The left-hand border of the list can be dragged to + vary the width of the list. +
+ + + + + {% children %} + diff --git a/_manual/05_ardours-interface/04_the-editor/02_the-editor_s-lists/01_region-list.html b/_manual/05_ardours-interface/04_the-editor/02_the-editor_s-lists/01_region-list.html new file mode 100644 index 0000000..8c36aab --- /dev/null +++ b/_manual/05_ardours-interface/04_the-editor/02_the-editor_s-lists/01_region-list.html @@ -0,0 +1,86 @@ +--- +title: Region List +--- + + + ++ + The region list shows all the regions in the session. The left-hand column gives the region name, and there are a range of times given for information: + +
+ + + ++ + The units used to display those times are those used for the clock, so changing the units on the clocks change the display of this values. + +
+ + + ++ + At the right of the list are four columns of flags that can be altered: + +
+ + + ++ + Hovering the mouse pointer over a column heading shows a tool-tip which can be handy to remember what the columns are for. + +
+ + + ++ + A handy feature of the region list is that its regions can be dragged and dropped into a suitable track in the session. + +
+ + + diff --git a/_manual/05_ardours-interface/04_the-editor/02_the-editor_s-lists/02_tracks-and-busses-list.html b/_manual/05_ardours-interface/04_the-editor/02_the-editor_s-lists/02_tracks-and-busses-list.html new file mode 100644 index 0000000..69d39ec --- /dev/null +++ b/_manual/05_ardours-interface/04_the-editor/02_the-editor_s-lists/02_tracks-and-busses-list.html @@ -0,0 +1,72 @@ +--- +title: Tracks and Busses List +--- + + + ++ + This lists the tracks and busses that are present in the session. The list order reflects the order in the editor, and you can drag-and-drop track or bus names in the editor list to re-order them in the editor. The columns in the list represent the following: + +
+ + + ++ + Each icon in these columns can be clicked to toggle the track/bus state, which is a very fast way to set multiple tracks/busses state at once. + +
+ + + ++ + As with the region list, hovering the mouse pointer over a column heading shows a tool-tip which can be handy to remember what the columns are for. + +
+ + + diff --git a/_manual/05_ardours-interface/04_the-editor/02_the-editor_s-lists/03_snapshot-list.html b/_manual/05_ardours-interface/04_the-editor/02_the-editor_s-lists/03_snapshot-list.html new file mode 100644 index 0000000..14382f7 --- /dev/null +++ b/_manual/05_ardours-interface/04_the-editor/02_the-editor_s-lists/03_snapshot-list.html @@ -0,0 +1,26 @@ +--- +title: Snapshot List +--- + + + ++ + This list gives the snapshots that exist of this session. Clicking on a snapshot + + name will load that snapshot. + +
+ + + ++ + See Working with Sessions for more + + information on snapshots. + +
+ + + diff --git a/_manual/05_ardours-interface/04_the-editor/02_the-editor_s-lists/04_track-and-bus-group-list.html b/_manual/05_ardours-interface/04_the-editor/02_the-editor_s-lists/04_track-and-bus-group-list.html new file mode 100644 index 0000000..70f3549 --- /dev/null +++ b/_manual/05_ardours-interface/04_the-editor/02_the-editor_s-lists/04_track-and-bus-group-list.html @@ -0,0 +1,76 @@ +--- +title: Track and Bus Group List +--- + + + ++ + This shows the track/bus groups that exist in the session. These groups allow related tracks to share various properties (such as mute or record enable state). For full details, see the section called Track and Bus Groups. + +
+ + + ++ + The columns in this list are as follows: + +
+ + + ++ The Ranges & Marks List is a tab in the Editor - Lists area on the right of the Editor window. If the editor - list area isn't visible it can be enabled by checking - View > Show Editor List. - The Ranges & Marks list can be used as a single point - of control for all range and location markers (including the punch and + + Lists area on the right of the Editor window. If the editor + + list area isn't visible it can be enabled by checking + + View > Show Editor List. + + The Ranges & Marks list can be used as a single point + + of control for all range and location markers (including the punch and + loop ranges), or as a supplement to other methods of working with them. +
+
+
Each section has a set of editable clock widgets
+
+ href="/ardours-interface/transport-bar-and-times/times/">clock widgets
+
which display
+
the location of a marker, or the start, end, and duration times of a range,
+
respectively.
- The Use PH buttons allow you to set
+
+ The Use PH buttons allow you to set
+
the corresponding clock to the current playhead position.
- A Middle click on any of the clocks will move
+
+ A Middle click on any of the clocks will move
+
the playhead to that location. Both functions are also available from the
+
clock context menus.
- Right clicking on any of the clocks brings up a context menu that allows
+
+ Right clicking on any of the clocks brings up a context menu that allows
+
changing of the display between Timecode, Bars:Beats, Minutes:Seconds,
+
and Samples.
+
+ The — (subtract) button in front of each + user-defined range or marker in the list allows that particular item to - be removed. The name fields of custom ranges and markers can be edited. -
+ + be removed. The name fields of custom ranges and markers can be edited. + + +
- The Hide checkboxes make markers and ranges invisible
+
+ The Hide checkboxes make markers and ranges invisible
+
on the respective ruler to reduce visual clutter; the markers remain
+
active however, and can be used normally.
- Selecting Lock prevents the respective marker
+
+ Selecting Lock prevents the respective marker
+
from being moved until unlocked.
+
Where applicable, Glue fixes the marker position
- relative to the current musical position expressed in bars and beats, rather
+
+ relative to the current musical position expressed in bars and beats, rather
+
than the absolute time. This will make the respective marker follow
+
changes in the tempo map.
+
+ At the bottom of the list are buttons to add new markers or ranges. +
++ The Mixer window represents signal flow and + is the window you will probably be using most when mixing a session. It + includes channel strips for each track and bus in your session. + It has a general "vertical" sense to it: signals flow from the top of each + channel strip through the processing elements in the strip to reach the + output listed at the bottom. +
+ +This section describes the Mixer. To learn more about the process of mixing, see +Mixing.
+ + + + + + + +{% children %} + diff --git a/_manual/05_ardours-interface/05_the-mixer/01_favorite-plugins-window.html b/_manual/05_ardours-interface/05_the-mixer/01_favorite-plugins-window.html new file mode 100644 index 0000000..ea36f09 --- /dev/null +++ b/_manual/05_ardours-interface/05_the-mixer/01_favorite-plugins-window.html @@ -0,0 +1,37 @@ +--- +title: Favorite Plugins Window +--- + ++ The Favorite Plugins window is on the top-left side of the Mixer Window. Like other elements in that window it has variable height and can be hidden by dragging it to zero-height. If it is not visible, the top-handle can be grabbed and dragged down to reveal it. +
+ ++ Plugin names that have a right facing triangle next to them have presets associated with them; clicking on the triangle will cause all presets associated with the plugin to show in the list. +
+ ++ The Favorite Plugins window provides easy access to frequently used plugins: +
+ ++ When favorites are added with the Plugin Manager, they are appended to the bottom of the list. +
+ + + + + + + diff --git a/_manual/05_ardours-interface/05_the-mixer/02_the-strips-list.html b/_manual/05_ardours-interface/05_the-mixer/02_the-strips-list.html new file mode 100644 index 0000000..58a71eb --- /dev/null +++ b/_manual/05_ardours-interface/05_the-mixer/02_the-strips-list.html @@ -0,0 +1,10 @@ +--- +title: The Strips list +--- + + + +add content
+ + + diff --git a/_manual/05_ardours-interface/05_the-mixer/03_the-groups-list.html b/_manual/05_ardours-interface/05_the-mixer/03_the-groups-list.html new file mode 100644 index 0000000..59b1044 --- /dev/null +++ b/_manual/05_ardours-interface/05_the-mixer/03_the-groups-list.html @@ -0,0 +1,10 @@ +--- +title: The Groups list +--- + + + +add content
+ + + diff --git a/_manual/05_ardours-interface/05_the-mixer/04_the-master-strip.html b/_manual/05_ardours-interface/05_the-mixer/04_the-master-strip.html new file mode 100644 index 0000000..2b183be --- /dev/null +++ b/_manual/05_ardours-interface/05_the-mixer/04_the-master-strip.html @@ -0,0 +1,12 @@ +--- +title: The Master Strip +--- + + + +add content
+ + + + + diff --git a/_manual/05_ardours-interface/05_the-mixer/05_monitoring.html b/_manual/05_ardours-interface/05_the-mixer/05_monitoring.html new file mode 100644 index 0000000..7c23d6d --- /dev/null +++ b/_manual/05_ardours-interface/05_the-mixer/05_monitoring.html @@ -0,0 +1,14 @@ +--- +title: Monitoring +--- + + + +add content
+ + + + + + + diff --git a/_manual/05_controlling-playback.html b/_manual/05_controlling-playback.html deleted file mode 100644 index 4616850..0000000 --- a/_manual/05_controlling-playback.html +++ /dev/null @@ -1,42 +0,0 @@ ---- -layout: default -title: Controlling Playback ---- - -- Ardour offers many ways to control playback of your session, - including the transport bar, key bindings and remote controls. - You can also use markers to define locations or ranges within - the session and rapidly move around between them. -
- - - -- If you synchronize Ardour with other devices then some or - all of these control methods may be unavailable — depending on - the synchronization protocol, Ardour may respond only to commands - sent from its master device(s). -
- -- The Transport Bar at the top of the window is made of : -
- -- When the loop transport button is pressed, the playhead will - jump the start of the loop range, and continue to the end of that range - before returning to the start and repeating. - While looping, a light green area is displayed in the time ruler over - the tracks to show the loop range. -
-- By default, looping is bound to the l key. -
-- For more information on defining and altering the loop range see - Loop Range Markers. -
- diff --git a/_manual/05_controlling-playback/04_using-key-bindings.html b/_manual/05_controlling-playback/04_using-key-bindings.html deleted file mode 100644 index 7d54b09..0000000 --- a/_manual/05_controlling-playback/04_using-key-bindings.html +++ /dev/null @@ -1,27 +0,0 @@ ---- -layout: default -title: Using Key Bindings ---- - -- Ardour has many available commands for playback control that can be bound - to keys. Many of them have default bindings, some do not, so the list below - shows both the default bindings and internal command names. -
-Commands without default bindings include:
- diff --git a/_manual/05_controlling-playback/05_using-the-nudge-controls.html b/_manual/05_controlling-playback/05_using-the-nudge-controls.html deleted file mode 100644 index 07f3d08..0000000 --- a/_manual/05_controlling-playback/05_using-the-nudge-controls.html +++ /dev/null @@ -1,19 +0,0 @@ ---- -layout: default -title: Using the Nudge Controls ---- - -- If there are no selected objects, the nudge controls can be - used to move the playhead backward or forward by a fixed amount. The left - and right buttons move either backward or forward in time, and the small - clock to the left of these buttons sets the amount of time to nudge by. - As with all other clocks, you can right-click on the clock to choose the - time representation you want to use. -
-- Note that this is a secondary purpose of the nudge controls — it is - usually used to move selected objects by specific distances, rather than - the playhead. -
- diff --git a/_manual/05_controlling-playback/03_positioning-the-playhead.html b/_manual/06_controlling-playback.html similarity index 52% rename from _manual/05_controlling-playback/03_positioning-the-playhead.html rename to _manual/06_controlling-playback.html index 0b2fdb8..0dbbca6 100644 --- a/_manual/05_controlling-playback/03_positioning-the-playhead.html +++ b/_manual/06_controlling-playback.html @@ -1,33 +1,35 @@ --- layout: default -title: Positioning the Playhead +title: Controlling Playback --- + +The playhead is a vertical line with two arrows at each end that indicates the current position of playback.
-Pressing P will set the playhead to the current position of the pointer, if it is within the editor track area.
-A Left click anywhere on the timeline (rulers) will move the playhead to that position.
-Click on either the primary or secondary transport clock and edit their value to move the playhead to a specific position.
-Click Right on the marker and select either Locate to here or Play from @@ -38,3 +40,20 @@ title: Positioning the Playhead P to set the playhead.
+ ++ When the loop transport button is pressed, the playhead will + jump the start of the loop range, and continue to the end of that range + before returning to the start and repeating. + While looping, a light green area is displayed in the time ruler over + the tracks to show the loop range. +
++ By default, looping is bound to the l key. +
++ For more information on defining and altering the loop range see + Loop Range Markers. +
diff --git a/_manual/06_working-with-markers.html b/_manual/07_working-with-markers.html similarity index 100% rename from _manual/06_working-with-markers.html rename to _manual/07_working-with-markers.html diff --git a/_manual/06_working-with-markers/01_creating-location-markers.html b/_manual/07_working-with-markers/01_creating-location-markers.html similarity index 100% rename from _manual/06_working-with-markers/01_creating-location-markers.html rename to _manual/07_working-with-markers/01_creating-location-markers.html diff --git a/_manual/06_working-with-markers/02_creating-range-markers.html b/_manual/07_working-with-markers/02_creating-range-markers.html similarity index 100% rename from _manual/06_working-with-markers/02_creating-range-markers.html rename to _manual/07_working-with-markers/02_creating-range-markers.html diff --git a/_manual/06_working-with-markers/04_moving-markers.html b/_manual/07_working-with-markers/03_moving-markers.html similarity index 100% rename from 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a/_manual/24_lua-scripting/01_brain_dump.html b/_manual/25_lua-scripting/01_brain_dump.html similarity index 100% rename from _manual/24_lua-scripting/01_brain_dump.html rename to _manual/25_lua-scripting/01_brain_dump.html diff --git a/_manual/24_lua-scripting/02_class_reference.html b/_manual/25_lua-scripting/02_class_reference.html similarity index 100% rename from _manual/24_lua-scripting/02_class_reference.html rename to _manual/25_lua-scripting/02_class_reference.html diff --git a/_manual/25_tempo-meter.html b/_manual/26_tempo-meter.html similarity index 100% rename from _manual/25_tempo-meter.html rename to _manual/26_tempo-meter.html diff --git a/_manual/25_tempo-meter/01_tempo-and-meter.html b/_manual/26_tempo-meter/01_tempo-and-meter.html similarity index 100% rename from _manual/25_tempo-meter/01_tempo-and-meter.html rename to _manual/26_tempo-meter/01_tempo-and-meter.html diff --git a/_manual/27_ardours_interface.html b/_manual/27_ardours_interface.html new file mode 100644 index 0000000..337fa45 --- /dev/null +++ b/_manual/27_ardours_interface.html @@ -0,0 +1,41 @@ +--- +layout: default +title: Ardour's Interface +--- + ++ In Ardour, you work in two main windows: the Editor and the + Mixer. +
+ ++ To switch between those windows, use the buttons (#4 Mode switch in the upper right), + the shortcut M, or the menu + Window > Editor (or Mixer) > Show. + Both windows can be visible at the same time (eg. for a multi-monitor + setup) using Detach in the same menu.
+ + +{% children %} diff --git a/_manual/27_ardours_interface/01_main-menu.html b/_manual/27_ardours_interface/01_main-menu.html new file mode 100644 index 0000000..98c6d2b --- /dev/null +++ b/_manual/27_ardours_interface/01_main-menu.html @@ -0,0 +1,5 @@ +--- +layout: default +title: The Main Menu +menu_title: The Main Menu +--- diff --git a/_manual/27_ardours_interface/02_status-bar.html b/_manual/27_ardours_interface/02_status-bar.html new file mode 100644 index 0000000..42f4a69 --- /dev/null +++ b/_manual/27_ardours_interface/02_status-bar.html @@ -0,0 +1,5 @@ +--- +layout: default +title: The Status Bar +menu_title: The Status Bar +--- diff --git a/_manual/05_controlling-playback/01_using-the-transport-bar.html b/_manual/27_ardours_interface/03_transport-bar.html similarity index 96% rename from _manual/05_controlling-playback/01_using-the-transport-bar.html rename to _manual/27_ardours_interface/03_transport-bar.html index f95710e..2391957 100644 --- a/_manual/05_controlling-playback/01_using-the-transport-bar.html +++ b/_manual/27_ardours_interface/03_transport-bar.html @@ -1,13 +1,14 @@ --- layout: default -title: Using the Transport Bar ---- +title: The Transport Bar +menu_title: The Transport Bar +---The Transport Bar groups all the actions regarding the control of playback and recording.
-This bar is made of (from left to right):
@@ -26,7 +27,7 @@ alt="The transport controls" />All this actions are bound to keyboard shortcuts, which allow for a speedier use, and a more focused work
+All this actions are bound to keyboard shortcuts, which allow for a speedier use, and a more focused work
Under these buttons is the Shuttle Speed Control that allows to scrub through the audio quickly.
@@ -49,8 +50,3 @@ alt="The transport controls" /> start of the selection.- In Ardour, you work in two main windows: the Editor and the - Mixer. -
- -- To switch between those windows, use the buttons (in the upper right), - the shortcut M, or the menu - Window > Editor (or Mixer) > Show. - Both windows can be visible at the same time (eg. for a multi-monitor - setup) using Detach in the same menu.
The Editor window includes the editor track canvas where you can arrange audio and MIDI data along a timeline. This is the @@ -24,8 +7,7 @@ alt="Ardour's editor window" /> from left to right — the window really represents time in a fairly literal way.
- +The Mixer window on the other hand represents signal flow and is the window you will probably be using most when mixing a session. It @@ -42,5 +24,3 @@ alt="ardour's mixer window" /> you'll be focused on editing, sometimes on mixing and possibly some of the time on both.
- -{% children %} diff --git a/source/css/app.css b/source/css/app.css index ea1967a..beb9003 100644 --- a/source/css/app.css +++ b/source/css/app.css @@ -10,7 +10,7 @@ } #tree-inner { - padding: 15px 20px 30px 30px; + padding: 15px 20px 30px 30px; } #tree h1.title { @@ -24,7 +24,7 @@ } #tree a { - font-size: 14px; + font-size: 14px; line-height: 28px; } @@ -37,7 +37,7 @@ #tree .child, #tree .parent *, #tree .child * { - display: inherit; + display: inherit; color: inherit; } @@ -45,7 +45,7 @@ #tree .child-2, #tree .child-3, #tree .child-4 { - display: none; + display: none; } @@ -68,13 +68,13 @@ #content dt, #content dd { font-size: 16px; - line-height: 28px; + line-height: 28px; } #tree a { display: inline !important; - font-weight: normal; + font-weight: normal; color: #E4E4E4; border-bottom: 1px solid transparent; padding-bottom: 2px; @@ -118,7 +118,7 @@ } #content h3 { - margin: 20px 0 10px 0; + margin: 20px 0 10px 0; padding-bottom: 5px; font-size: 20px; border-bottom: 1px solid #eee; @@ -127,7 +127,7 @@ #content h4 { font-size: 18px; - margin: 20px 0 10px 0; + margin: 20px 0 10px 0; padding-bottom: 10px; border-bottom: 1px solid #eee; } @@ -151,7 +151,7 @@ display:block; clear:both; } - + #content dt { clear: left; @@ -161,7 +161,7 @@ padding: 5px; font-weight: normal; } - + #content dd { float: left; @@ -171,6 +171,59 @@ font-weight: normal; } +#content figure { + display: table; +} + +#content figcaption { + display: table-caption; + caption-side: bottom ; +} + +#content figcaption.titleover { + caption-side: top ; +} + +#content figure.right { + margin: 0 0 1em 1em; + float:right; + clear:right; +} + +#content figure.left { + margin: 0 1em 1em 0; + float:right; + clear:right; +} + +.multicol2 { + width: 48%; + float:left; + padding:0 0 0 2%; + margin:0; +} + +.multicol3 { + width: 31%; + float:left; + padding:0 0 0 2%; + margin:0; +} + +.multicol4 { + width: 23%; + float:left; + padding:0 0 0 2%; + margin:0; +} + +.multicol5 { + width: 18%; + float:left; + padding:0 0 0 2%; + margin:0; +} + /* Keyboard binding layout */ #content dl.bindings { @@ -179,7 +232,7 @@ margin: 1em 0; padding: 0; } - + #content .bindings dt { clear: left; @@ -191,7 +244,7 @@ font-family: "Trebuchet MS", "Bitstream Vera Sans", Verdana, Arial, Helvetica, sans-serif; font-weight: normal; } - + #content .bindings dd { float: left; @@ -211,7 +264,7 @@ margin: 1em 0; padding: 0; } - + #content .wide-table dt { font-weight: normal; @@ -231,7 +284,7 @@ #content dd:nth-child(2) { border-top: none; } - + #content .wide-table dd { float: left; @@ -247,7 +300,7 @@ margin: 1em 0; padding: 0; } - + #content .narrower-table dt { clear: left; @@ -256,7 +309,7 @@ margin: 0; padding: 5px; } - + #content .narrower-table dd { float: left; @@ -324,11 +377,11 @@ kbd.mouse { kbd.optoff, kbd.option { border:none; - background-color:transparent; + background-color:transparent; } kbd.optoff:after { - content:url('/images/checkbox-unchecked.png'); + content:url('/images/checkbox-unchecked.png'); } kbd.option:after { @@ -361,7 +414,7 @@ kbd.fader { kbd.knob { -moz-border-radius:12px; - border-radius:12px; + border-radius:12px; border-width: 1px 1px 9px 9px; } @@ -427,7 +480,7 @@ samp:after { padding: 19px; margin-bottom: 20px; border-style: solid; - border-width: 1px 1px 1px 8px; + border-width: 1px 1px 1px 8px; -webkit-border-radius: 4px; -moz-border-radius: 4px; border-radius: 4px; @@ -535,5 +588,6 @@ samp:after { } } +#chapter { padding-top: 1em; padding-left: 1em; } - +#subchapter { padding-left: 4em; } diff --git a/source/images/editor_split.png b/source/images/editor_split.png new file mode 100644 index 0000000..bbfaf2b Binary files /dev/null and b/source/images/editor_split.png differ diff --git a/source/images/mixer_split.png b/source/images/mixer_split.png new file mode 100644 index 0000000..cf7f783 Binary files /dev/null and b/source/images/mixer_split.png differ diff --git a/source/images/status-bar.png b/source/images/status-bar.png new file mode 100644 index 0000000..c9256de Binary files /dev/null and b/source/images/status-bar.png differ diff --git a/source/images/toolbar-editpoint.png b/source/images/toolbar-editpoint.png new file mode 100644 index 0000000..63371b0 Binary files /dev/null and b/source/images/toolbar-editpoint.png differ diff --git a/source/images/toolbar-grid.png b/source/images/toolbar-grid.png new file mode 100644 index 0000000..bb31075 Binary files /dev/null and b/source/images/toolbar-grid.png differ diff --git a/source/images/toolbar-nudge.png b/source/images/toolbar-nudge.png new file mode 100644 index 0000000..89535ed Binary files /dev/null and b/source/images/toolbar-nudge.png differ diff --git a/source/images/toolbar-tools.png b/source/images/toolbar-tools.png new file mode 100644 index 0000000..cd1c06d Binary files /dev/null and b/source/images/toolbar-tools.png differ diff --git a/source/images/toolbar-zoom.png b/source/images/toolbar-zoom.png new file mode 100644 index 0000000..0909f8c Binary files /dev/null and b/source/images/toolbar-zoom.png differ diff --git a/source/images/toolbar_split.png b/source/images/toolbar_split.png new file mode 100644 index 0000000..7bb82d0 Binary files /dev/null and b/source/images/toolbar_split.png differ