From: Ed Ward Date: Tue, 15 Jan 2019 08:58:40 +0000 (+0100) Subject: Figures, passive form X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=commitdiff_plain;h=3c0bdbab01a9900147a5f794026960040f0f9e0c;hp=d3016470f888ab4b0ee20d7e5040f4b37a655c3c;p=ardour-manual Figures, passive form --- diff --git a/include/latency-and-latency-compensation.html b/include/latency-and-latency-compensation.html index 89a6e1e..e323059 100644 --- a/include/latency-and-latency-compensation.html +++ b/include/latency-and-latency-compensation.html @@ -91,7 +91,7 @@ consumption because the CPU needs to process many small chunks of audio data, it is constantly active and can not enter power-saving mode (think fan noise). Since each application that is part of the signal chain must run in every - audio cycle, low-latency systems will undergocontext switches + audio cycle, low-latency systems will undergo context switches between applications more often, which incur a significant overhead. This results in a much higher system load and an increased chance of xruns.