#include "sdlemu_opengl.h"
#include "settings.h" // Pull in "vjs" struct
-// Uncomment this for speed control (?)
-//#define SPEED_CONTROL
-
// Uncomment this to use built-in BIOS/CD-ROM BIOS
// You'll need a copy of jagboot.h & jagcd.h for this to work...!
//#define USE_BUILT_IN_BIOS
uint32 totalFrames;//temp, so we can grab this from elsewhere...
int main(int argc, char * argv[])
{
-// uint32 startTime;//, totalFrames;//, endTime;//, w, h;
-// uint32 nNormalLast = 0;
-// int32 nNormalFrac = 0;
+//NOTE: This isn't actually used anywhere... !!! FIX !!!
int32 nFrameskip = 0; // Default: Show every frame
-// int32 nFrame = 0; // No. of Frame
- printf("Virtual Jaguar GCC/SDL Portable Jaguar Emulator v1.0.8\n");
+ printf("Virtual Jaguar GCC/SDL Portable Jaguar Emulator v1.1.0\n");
printf("Based upon Virtual Jaguar core v1.0.0 by David Raingeard.\n");
printf("Written by Niels Wagenaar (Linux/WIN32), Carwin Jones (BeOS),\n");
printf("James L. Hammons (WIN32) and Adam Green (MacOS)\n");
nFrameskip = atoi(argv[++i]) + 1;
if (nFrameskip > 10)
nFrameskip = 10;
-#ifdef SPEED_CONTROL
- nFrameskip = 0;
-#endif
}
if (!strcmp(argv[i], "-bios"))
WriteLog("Initializing GUI subsystem...\n");
InitGUI();
- // Get the cartridge ROM (if passed in)
// Now with crunchy GUI goodness!
-// JaguarLoadCart(jaguar_mainRom, (haveCart ? argv[1] : vjs.ROMPath));
-//Need to find a better way to handle this crap...
WriteLog("About to start GUI...\n");
-// GUIMain();
GUIMain(haveCart ? argv[1] : NULL);
-/* jaguar_reset();
-
- totalFrames = 0;
- startTime = clock();
- nNormalLast = 0; // Last value of timeGetTime()
- nNormalFrac = 0; // Extra fraction we did
- nNormalLast = SDL_GetTicks(); //timeGetTime();
-
- while (!finished)
- {
-#ifdef SPEED_CONTROL
- nTime = SDL_GetTicks() - nNormalLast; // calcule le temps écoulé depuis le dernier affichage
- // nTime est en mili-secondes.
- // détermine le nombre de trames à passer + 1
- nCount = (nTime * 600 - nNormalFrac) / 10000;
-
- // si le nombre de trames à passer + 1 est nul ou négatif,
- // ne rien faire pendant 2 ms
- if (nCount <= 0)
- {
- //Sleep(2);
- //SDL_Delay(1);
- } // No need to do anything for a bit
- else
- {
- nNormalFrac += nCount * 10000; //
- nNormalLast += nNormalFrac / 600; // add the duration of nNormalFrac frames
- nNormalFrac %= 600; //
-
- // Pas plus de 9 (10-1) trames non affichées
- if (nCount > 10)
- nCount = 10;
- for(int i=0; i<nCount-1; i++)
- jaguar_exec(backbuffer, false);
-#endif
- // Set up new backbuffer with new pixels and data
- JaguarExecute(backbuffer, true);
- totalFrames++;
-//WriteLog("Frame #%u...\n", totalFrames);
-//extern bool doDSPDis;
-//if (totalFrames == 373)
-// doDSPDis = true;
-
- // Some QnD GUI stuff here...
- if (showGUI)
- {
- extern uint32 gpu_pc, dsp_pc;
- DrawString(backbuffer, 8, 8, false, "GPU PC: %08X", gpu_pc);
- DrawString(backbuffer, 8, 16, false, "DSP PC: %08X", dsp_pc);
- }
-
- // Simple frameskip
- if (nFrame == nFrameskip)
- {
- RenderBackbuffer();
- nFrame = 0;
- }
- else
- nFrame++;
-
- joystick_exec();
-
-#ifdef SPEED_CONTROL
- }
-#endif
- }*/
-
//This is no longer accurate...!
// int elapsedTime = clock() - startTime;
// int fps = (1000 * totalFrames) / elapsedTime;