and is commonly used when working with sampled material where audio
begins exactly at the beginning of a file, note or region.</br>
The second, <dfn>relative snap</dfn>, is used when an object's position
- relative to the grid is important. In music, this allows you to
+ relative to the grid lines is important. In music, this allows you to
move objects around without changing the "feel" (or timing) of a performance.</br>
Relative snap is the default method of snapping in Ardour.</br>
While dragging objects you may switch from relative to absolute snap by
pressing the absolute snap modifier key(s).</br>
- You may also disable snap entirely by using the snap modifier.
+ You may also disable snap entirely by using the snap modifier (see below).
The absolute snap and snap modifiers (along with other modifier keys) may be set in
<kbd class="menu">Edit > Preferences > User Interaction</kbd></br>
For common use patterns, it is recommended that you assign a unique key for
</p>.
<h2>Snap Modes</h2>
-<p>Using the above types, Ardour supports three different modes of snapping to the grid:</p>
+<p>Using the above modifications, Ardour supports three different modes of snapping to the grid:</p>
<dl class="wide-table">
<dt><kbd class="menu">No Grid</kbd></dt>
- <dd>disables the grid. All objects move freely in this mode.
- In this mode, you may activate the grid by pressing the snap modifier (for relative snap).
- or switch to absolute snap by pressing the absolute snap modifier.</dd>
+ <dd>disables the grid. All objects move freely in this mode.</br>
+ In <kbd class="menu">No Grid</kbd> mode, you may temporarily activate the grid by pressing the
+ snap modifier (for relative snap) or switch to absolute snap by pressing the absolute snap modifier.</dd>
<dt><kbd class="menu">Grid</kbd></dt>
<dd>activates normal snapping. All positions of objects maintain their
offset relative to the grid. (See <a href="#gridunits">Grid Units</a> below
- to change these points). If you try to move an object in "Grid"-mode, it
+ to change the grid). If you try to move an object in "Grid"-mode, it
does not change its position until you move the mouse far enough for the
- object to reach the same relative position on the next grid line.</br>
+ object to reach the same position relative to the next grid line.</br>
Sometimes you may wish to place an object exactly on a grid line.
In order to do this, use the "snap to absolute" modifier.
When holding down this modifier during a drag, the dragged object will jump
- to the grid lines rather than maintaining its original distance from the line.</br>
+ to the line rather than maintaining its original distance from the line.</br>
New objects will always be created at grid points.</br>
Holding down the snap modifier will disable the current grid setting and allow you to move the object freely.</br>
</dd>
position, but positions close to the relative or absolute grid points will snap.
In order to move an object very close to a snap point, it may be necessary
to zoom in to prevent snapping to that point, or to use the snap modifier to disable snap completely.</br>
- As with Grid mode, both the snap modifier and absolute snap modifiers function in this mode.</dd>
+ As with Grid mode, the snap modifier will disable snap completely while the
+ absolute snap modifier will move the "notch" of Magnetic snap to the grid lines.</dd>
</dl>
<h2>Syncing Regions to the Grid</h2>
<dt><kbd class="menu">Bars</kbd></dt>
<dd>Set the grid to whole bars. The duration of a grid unit will depend on the tempo and meter in effect at that point in the timeline.</dd>
<dt><kbd class="menu">Markers</kbd></dt>
- <dd>Snap positions to the nearest marker.</dd>
+ <dd>The grid lines are the markers.</dd>
<dt><kbd class="menu">Region Starts</kbd></dt>
- <dd>Snap positions to the nearest region start (see below).</dd>
+ <dd>The grid lines are constructed from region start points (see below).</dd>
<dt><kbd class="menu">Region Ends</kbd></dt>
- <dd>Snap positions to the nearest region end.</dd>
+ <dd>The grid lines are constructed from region end points (see below).</dd>
<dt><kbd class="menu">Region Syncs</kbd></dt>
- <dd>Snap positions to the nearest region sync point.</dd>
+ <dd>The grid lines are constructed from region sync points.</dd>
<dt><kbd class="menu">Region Bounds</kbd></dt>
- <dd>Snap positions to the nearest region start or end.</dd>
+ <dd>The grid lines are constructed from region start or end points.</dd>
</dl>
<p>