<p>Ardour is a professional tool for working with audio and MIDI.</p>
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<p>This chapter gives you a conceptual overview of Ardour and provides an example of a common workflow when creating music with the program.</p>
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<p>Using a general purpose computer for recording digital audio is not always trivial. This chapter will guide you through the basic steps and help you with some of the most common pitfalls.</p>
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<p>Ardour has a number of different techniques to offer when you interact with it. This chapter provides information on basic techniques for entering text, making selections, and using shortcuts.</p>
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<p>Ardour offers many ways to control playback of your session, including the transport bar, key bindings and remote controls. You can also use markers to define locations or ranges within the session and rapidly move around between them. </p>
<p>Note that if you synchronize Ardour with other devices then some or all of these control methods may not be available - depending on the synchronization protocol, Ardour may respond only to commands sent from the other device(s).</p>
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<dt>Punch range</dt>
<dd>a range used to define start and/or end points for punch recording</dd>
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title: Working With Sessions
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<li>Use AATranslator
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<h3>Regions Are Not Files</h3>
<p>Although a region can represent an entire audio file, they are never equivalent to an audio file. Most regions represent just parts of an audio file(s) on disk, and removing a region from a track has nothing to do with removing the audio file(s) from the disk (the Destroy operation, one of Ardour's few destructive operations, can affect this). Changing the length of a region has no effect on the audio file(s) on disk. Splitting and copying regions does not alter the audio file in anyway, nor does it create new audio files (only recording, and the Export, Bounce and Reverse operations create new audio files).</p>
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<p>Playlists are a fundamental concept in Ardour that you may or may not end up using, depending on your workflow.</p>
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-<h2>Local Options</h2>
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<p>These methods are all equivalent: they open the "Add Existing Media" import dialog. Once the dialog is open, you can choose to add new audio as new tracks, as regions in the region list, or as audio in the selected track. You can change this behavior once the dialog is opened. </p>
<p>Finally, you can also easily import files into your project by dragging and dropping the file from some other application (e.g. your platform's file manager such as Nautilus or Finder). You can drag onto the Region List or into the desired track or into empty space in the editor track display. The file will be imported (copied) into your session, and positioned at the mouse pointer position when the drag ended.</p>
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title: Recording
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title: Editing and Arranging
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title: Mixing
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<p>Ardour can be synchronized with a variety of external devices and other software.</p>
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</li>
</ul>
<p>There are two separate (but similarly designed) dialogs, one under <code>Edit > Preferences</code> for the first category of preferences and <code>Session > Properties</code> for the second. Each window uses tabs to group a set of preferences</p>
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-<h2>Subtopics</h2>
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{% children %}
"<li><a href='#{child[:url]}'>#{child[:title]}</a></li>"
end.uniq
- "<div class='chapter_content'>
- <p>This chapter covers:</p>
+ "<div id='subtopics'>
+ <h2>This chapter covers the following topics:</h2>
<ul>
#{entries.join}
</ul>
width:150px;
}
+#subtopics ul {
+ font-size:20px;
+ font-weight:bold;
+}
+
#content dfn {
font-weight: bold;
font-style: normal;