//This is wrong, wrong, WRONG, but it seems to work for the time being...
//(That is, it fixes Flip Out which relies on GPU timing rather than semaphores. Bad developers! Bad!)
//What's needed here is a way to take pipeline effects into account (including pipeline stalls!)...
-uint8 gpu_opcode_cycles[64] =
+/*uint8 gpu_opcode_cycles[64] =
{
1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
2, 2, 2, 3, 3, 1, 1, 1,
1, 1, 1, 1, 1, 1, 4, 1,
1, 1, 3, 3, 1, 1, 1, 1
-};
+};//*/
+uint8 gpu_opcode_cycles[64] =
+{
+ 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1
+};//*/
void (*gpu_opcode[64])()=
{