]> Shamusworld >> Repos - virtualjaguar/commitdiff
Expended OpenGL rendering with 16, 24 and 32 bit texture types.
authorNeils Wagenaar <sdlemu@ngemu.com>
Wed, 6 Oct 2004 15:00:15 +0000 (15:00 +0000)
committerNeils Wagenaar <sdlemu@ngemu.com>
Wed, 6 Oct 2004 15:00:15 +0000 (15:00 +0000)
src/include/sdlemu_opengl.h

index 0f7e4956be37df206aaeb6f7de9100e1aaf1034a..8ec090f062b8c6b018382e097912045bda5157f6 100644 (file)
 extern "C" {
 #endif
 
-void sdlemu_init_opengl(SDL_Surface * src, int texturetype, float size, int filter);
+void sdlemu_init_opengl(SDL_Surface * src, int texturetype, float size, int filter, int src_bpp);
 void sdlemu_draw_texture(SDL_Surface * dst, SDL_Surface * src, int texturetype);
 void sdlemu_close_opengl(void);
-void sdlemu_resize_texture(SDL_Surface * src, SDL_Surface * dst, int filter);
+void sdlemu_resize_texture(SDL_Surface * src, SDL_Surface * dst, int filter, int src_bpp);
 
 #ifdef __cplusplus
 }