]> Shamusworld >> Repos - ardour-manual/commitdiff
Update Session Properties doc for 6.9
authorAlexandre Prokoudine <alexandre.prokoudine@gmail.com>
Sun, 19 Jun 2022 13:34:31 +0000 (16:34 +0300)
committerAlexandre Prokoudine <alexandre.prokoudine@gmail.com>
Sun, 19 Jun 2022 13:34:31 +0000 (16:34 +0300)
include/session-properties.html

index 9b60e3b80d9c56838de5956629509e718c2d2ff2..13b3f30c6bb34caae59a2654fbe38528517e0333 100644 (file)
     <dfn>Timecode Settings</dfn>
     <ul>
                        <li>
-                               <dfn>Timecode frames-per-second:</dfn> defines how many frames of
+                               <dfn>Timecode frames-per-second</dfn>: defines how many frames of
                                timecode are in one second. This can differ from the actual frame rate
                                depending on the standard used.
                        </li>
                        <li>
-                               <dfn>Pull-up / pull-down:</dfn> sets the speed correction to match one
+                               <dfn>Pull-up / pull-down</dfn>: sets the speed correction to match one
                                actual second, e.g. a 4.1667 pull-up matches a 24fps cinema movie to a
                                25 fps PAL TV broadcast format.
                        </li>
                <dfn>Ext Timecode Offsets</dfn>
                <ul>
                        <li>
-                               <dfn>Slave Timecode offset:</dfn> when an external timecode source is used,
+                               <dfn>Slave Timecode offset</dfn>: when an external timecode source is used,
                                adds or substracts the specified offset to the received timecode (MTC or LTC).
                        </li>
                        <li>
-                               <dfn>Timecode Generator offset:</dfn> adds the specified offset to
+                               <dfn>Timecode Generator offset</dfn>: adds the specified offset to
                                the timecode generated by Ardour (so far only LTC) before sending it to
                                the external synchronized system.
                        </li>
@@ -65,7 +65,7 @@
                <ul>
                        <li>
                                <dfn>Ardour is JACK Time Master (provides Bar|Beat|Tick and other information
-                               to JACK)</dfn> Aside from synchronizing any JACK slave, Ardour can also
+                               to JACK)</dfn>: aside from synchronizing any JACK slave, Ardour can also
                                provide musical time information (Bar/Beat/Tick) for the current absolute
                                position for all the JACK-aware clients (N.B. the first jack client that
                                asks for this wins).
                <ul>
                        <li>
                                <dfn>Use Video File's FPS Instead of Timecode Value for Timeline and Video
-                               Monitor</dfn> when checked, uses the timecode FPS value of the standard
+                               Monitor</dfn>: when checked, uses the timecode FPS value of the standard
                                used by the video file instead of forcing the FPS set in the <a href="#properties-timecode">
                                Timecode tab</a>.
                        </li>
                        <li>
                                <dfn>Apply Pull-Up/Down to Video Timeline and Video Monitor (Unless using
-                               JACK-sync)</dfn> allows to apply the pull-up/down as set in the <a href="#properties-timecode">
+                               JACK-sync)</dfn>: allows to apply the pull-up/down as set in the <a href="#properties-timecode">
                                Timecode tab</a> to the <a href="@@video-timeline-and-monitoring">video
                                timeline</a> as displayed in the editor and to the Video Monitor, resulting
                                in a shorter/longer video in the editor and a speed-up/down in the Video
                <dfn>Audio Fades</dfn>
                <ul>
                        <li>
-                               <dfn>Destructive crossfade length:</dfn> sets the duration of the crossfade
-                               Ardour automatically creates when an operation on a region is destructive,
-                               such as when recording in a track in tape mode.<br>
-                               This does not change the length of the crossfade Ardour automatically creates
-                               at regions boundaries on non-destructive operations (recording, slicing etc...)
-                               which is set to 1&nbsp;ms.
-                       </li>
-                       <li>
-                               <dfn>Declick when transport starts and stops</dfn> creates an artificial
+                               <dfn>Declick when transport starts and stops</dfn>: creates an artificial
                                fade in/out when starting or stopping playback, to avoid the 'click' sound
                                resulting in starting it at a non zero value.
                        </li>
                        <li>
-                               <dfn>Declick when monitor state changes</dfn> also creates an artificial
+                               <dfn>Declick when monitor state changes</dfn>: also creates an artificial
                                fade in/out to avoid clicks when a parameter in the monitor changes.
                        </li>
                        <li>
-                               <dfn>Region fades active</dfn> when checked, Ardour applies the region
+                               <dfn>Region fades active</dfn>: when checked, Ardour applies the region
                                <a href="@@create-region-fades-and-crossfades">crossfades</a> to each
                                region's start and end. When unchecked, no fades are applied, and clicks
                                may be heard at regions boundaries.
                        </li>
                        <li>
-                               <dfn>Region fades visible</dfn> when checked, the region fades are visible
+                               <dfn>Region fades visible</dfn>: when checked, the region fades are visible
                                in the the Editor. Unchecking may increase readability for sessions made
                                of a lot of tiny regions.
                        </li>
                <dfn>Audio File Format</dfn>
                <ul>
                        <li>
-                               <dfn>Sample format:</dfn> defaults to 32-bit floating point, the same as
+                               <dfn>Sample format</dfn>: defaults to 32-bit floating point, the same as
                                the internal representation. 24 and 16-bit integer representation are
                                also available, for more lightweight sessions at the cost of a reduced
                                audio definition.
                        </li>
                        <li>
-                               <dfn>File type:</dfn> defines what format is used to store the audio
+                               <dfn>File type</dfn>: defines what format is used to store the audio
                                files. The default is WAVE, and can be changed to Broadcast Wave to
                                store metadata and timecodes, <abbr title="Core Audio
                                Format">CAF</abbr> to overcome WAVE's limitation to 4Gb in size, RF64
                <dfn>File Locations</dfn>
                <ul>
                        <li>
-                               <dfn>Search for audio files in:</dfn> allows to add a location to look
+                               <dfn>Search for audio files in</dfn>: allows to add a location to look
                                for audio files. Adding a location is done by navigating to the
                                directory where the files are stored, selecting it and clicking <kbd
                                class="menu">Open</kbd>. The directory will show up in the dialog. The
                                this way.
                        </li>
                        <li>
-                               <dfn>Search for MIDI files in:</dfn> is exactly the same, but for MIDI files.
+                               <dfn>Search for MIDI files in</dfn>: is exactly the same, but for MIDI files.
                        </li>
                </ul>
        </li>
                <dfn>File Naming</dfn>
                <ul>
                        <li>
-                               <dfn>Prefix Track number</dfn> when checked, a unique number will
+                               <dfn>Prefix Track number</dfn>: when checked, a unique number will
                                appear on each track in the Editor window and will prefix the region
                                name. If the track number is <samp>2</samp> and the region would have
                                been named <samp>Gtr-1.1</samp>, with track number prefix turned on the
                                href="@@region-naming">Region Naming</a>.
                        </li>
                        <li>
-                               <dfn>Prefix Take Name</dfn> when enabled, the first time a track is
+                               <dfn>Prefix Take Name</dfn>: when enabled, the first time a track is
                                recorded it will have the specified take name. When recording is
                                stopped, any trailing number on the end of the take name will be
                                incremented by 1. If the specified track name doesn't have a number on
                <ul>
                        <li>
                                <dfn>Track Input Monitoring automatically follows transport state
-                               ("auto-input")</dfn> affects how input monitoring is handling. See <a
+                               ("auto-input")</dfn>: affects how input monitoring is handling. See <a
                                href="@@monitor-setup-in-ardour">Monitor Setup in Ardour</a>
                        </li>
                        <li>
-                               <dfn>Use monitor section in this session</dfn> when enabled, displays
+                               <dfn>Use monitor section in this session</dfn>: when enabled, displays
                                an extra section in the Mixer window that is modelled on the similarly
                                named section on large analog consoles. More information can be found
                                on the <a href="@@monitor-section">Monitor Section</a> page.
 
 <ul>
        <li>
-               <dfn>Route Display</dfn>
+               <dfn>Display Options</dfn>
                <ul>
                        <li>
-                               <dfn>Show Midi Tracks</dfn> displays/hides MIDI tracks (even when no
-                               synth, hence no audio output exists)
+                               <dfn>Show Midi Tracks</dfn>: displays/hides MIDI tracks
+                               (even when no synth, hence no audio output exists)
                        </li>
                        <li>
-                               <dfn>Show Busses</dfn> displays/hides <a
-                               href="@@track-types">Busses</a> tracks
+                               <dfn>Show Busses</dfn>: displays/hides
+                               <a href="@@track-types">Busses</a> tracks
                        </li>
                        <li>
-                               <dfn>Include Master Bus</dfn> displays/hides the <a
-                               href="@@master-bus-strip">Master Bus</a>
+                               <dfn>Include Master Bus</dfn>: displays/hides the
+                               <a href="@@master-bus-strip">Master Bus</a>
                        </li>
                </ul>
        </li>
                <dfn>Button Area</dfn>
                <ul>
                        <li>
-                               <dfn>Rec-enable Button</dfn> displays/hides the record arm button (for audio
+                               <dfn>Rec-enable Button</dfn>: displays/hides the record arm button (for audio
                                and MIDI tracks only)
                        </li>
                        <li>
-                               <dfn>Mute Button</dfn> displays/hides the mute button (for all
+                               <dfn>Mute Button</dfn>: displays/hides the mute button (for all
                                tracks/busses types)
                        </li>
                        <li>
-                               <dfn>Solo Button</dfn> same for solo
+                               <dfn>Solo Button</dfn>: same for solo
                        </li>
                        <li>
-                               <dfn>Monitor Buttons</dfn> displays/hides the two (input and playback)<a
+                               <dfn>Monitor Buttons</dfn>: displays/hides the two (input and playback)<a
                                href="@@monitoring">monitoring</a> buttons, selecting what is played at
                                record and playback time.
                        </li>
                <dfn>Name Labels</dfn>
                <ul>
                        <li>
-                               <dfn>Track Name</dfn> adds the tracks' names bellow the buttons.
+                               <dfn>Track Name</dfn>: adds the tracks' names below the buttons.
                        </li>
                </ul>
        </li>
                <dfn>MIDI Options</dfn>
                <ul>
                        <li>
-                               <dfn>MIDI region copies are independent</dfn> if selected, when a MIDI
+                               <dfn>MIDI region copies are independent</dfn>: if selected, when a MIDI
                                region is copied or duplicated, the new region is not linked to the
                                region it was copied from. If it is not selected, the copied regions
                                are linked and any editing done on one of the linked regions changes
                <dfn>Glue to Bars and Beats</dfn>
                <ul>
                        <li>
-                               <dfn>Glue new markers to bars and beats</dfn> if checked, a newly
+                               <dfn>Glue new markers to bars and beats</dfn>: if checked, a newly
                                created marker will always be placed at the nearest musical time
                                instead of right where the mouse pointer is.
                        </li>
                        <li>
-                               <dfn>Glue new regions to bars and beats</dfn> same as above, for regions.
+                               <dfn>Glue new regions to bars and beats</dfn>: same as above, for regions.
                        </li>
                </ul>
        </li>
                <dfn>Metronome</dfn>
                <ul>
                        <li>
-                               <dfn>Always count-in when recording</dfn> when checked, waits for two
+                               <dfn>Always count-in when recording</dfn>: when checked, waits for two
                                bars before the actual recording begins. The Metronome will tick (even if
                                disabled) during the count-in. Same as recording with <kbd
                                class="menu">Transport &gt; Record w/Count-In</kbd>.