bool useOpenGL;
uint32 glFilter;
bool hardwareTypeAlpine;
+ uint32 frameSkip;
// Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
uint16 p1KeyBindings[21];
vjs.useJoystick = sdlemu_getval_bool("useJoystick", false);
vjs.joyport = sdlemu_getval_int("joyport", 0);
vjs.hardwareTypeNTSC = sdlemu_getval_bool("hardwareTypeNTSC", true);
+ vjs.frameSkip = sdlemu_getval_int("frameSkip", 0);
vjs.useJaguarBIOS = sdlemu_getval_bool("useJaguarBIOS", false);
vjs.DSPEnabled = sdlemu_getval_bool("DSPEnabled", false);
- vjs.usePipelinedDSP = sdlemu_getval_bool("usePipelinedDSP", true);
+ vjs.usePipelinedDSP = sdlemu_getval_bool("usePipelinedDSP", false);
vjs.fullscreen = sdlemu_getval_bool("fullscreen", false);
vjs.useOpenGL = sdlemu_getval_bool("useOpenGL", true);
vjs.glFilter = sdlemu_getval_int("glFilterType", 0);
# Jaguar ROM paths
JagBootROM = ./bios/jagboot.rom
-CDBootROM = ./bios/jagcd.rom
+#CDBootROM = ./bios/jagcd.rom
+CDBootROM = ./bios/jagcddev.bin
EEPROMs = ./eeproms
ROMs = ./ROMs
# OpenGL options: 1 - use OpenGL rendering, 0 - use old style rendering
useOpenGL = 1
+#useOpenGL = 0
# OpenGL filtering type: 1 - blurry, 0 - sharp
hardwareTypeNTSC = 1
+# Framskip options: 0 - no skip, 1-N - draw every Nth frame
+# Note: Skipping frames may cause strange visual side effects--don't bother reporting these
+# unless they occur with a frameskip value of 0!
+
+frameSkip = 0
+
# DSP options: 1 - use, 0 - don't use
-DSPEnabled = 0
+DSPEnabled = 1
# If DSP enabled, set whether or not to use the pipelined core: 1 - use, 0 - don't use