]> Shamusworld >> Repos - virtualjaguar/commitdiff
Merging qt-experimental into trunk.
authorShamus Hammons <jlhamm@acm.org>
Tue, 5 Jul 2011 23:39:50 +0000 (23:39 +0000)
committerShamus Hammons <jlhamm@acm.org>
Tue, 5 Jul 2011 23:39:50 +0000 (23:39 +0000)
1  2 
src/gui/mainwin.cpp

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+ //
+ // mainwin.cpp - Qt-based GUI for Virtual Jaguar: Main Application Window
+ // by James L. Hammons
+ // (C) 2009 Underground Software
+ //
+ // JLH = James L. Hammons <jlhamm@acm.org>
+ //
+ // Who  When        What
+ // ---  ----------  -------------------------------------------------------------
+ // JLH  12/23/2009  Created this file
+ // JLH  12/20/2010  Added settings, menus & toolbars
++// JLH  07/05/2011  Added CD BIOS functionality to GUI
+ //
+ // FIXED:
+ //
+ //
+ // STILL TO BE DONE:
+ //
+ // - Autoscan/autoload all available BIOS from 'software' folder
+ // - Controller configuration
+ // - Remove SDL dependencies (sound, mainly) from Jaguar core lib
+ // - Add 1 key jumping in cartridge list (press 'R', jumps to carts starting with 'R', etc)
+ // - Add dbl click/enter to select in cart list, ESC to dimiss
+ //
+ /*
+ For BIOS autoscan, infrastructure is already there in filethread.cpp; just need to figure out
+ if we want to scan every time, or stuff filenames found into the config file, or what.
+ Should filethread emit signal that's intercepted here? Maybe...
+ */
+ // Uncomment this for debugging...
+ //#define DEBUG
+ //#define DEBUGFOO                    // Various tool debugging...
+ //#define DEBUGTP                             // Toolpalette debugging...
+ #include "mainwin.h"
+ #include "SDL.h"
+ #include "glwidget.h"
+ #include "about.h"
+ #include "settings.h"
+ #include "filepicker.h"
+ #include "configdialog.h"
+ #include "generaltab.h"
+ #include "version.h"
+ #include "jaguar.h"
+ #include "tom.h"
+ #include "log.h"
+ #include "file.h"
+ #include "joystick.h"
+ #ifdef __GCCWIN32__
+ // Apparently on win32, usleep() is not pulled in by the usual suspects.
+ #include <unistd.h>
+ #endif
+ // Uncomment this to use built-in BIOS/CD-ROM BIOS
+ // You'll need a copy of jagboot.h & jagcd.h for this to work...!
+ // Creating those is left as an exercise for the reader. ;-)
+ //#define USE_BUILT_IN_BIOS
+ #ifdef USE_BUILT_IN_BIOS
+ #include "jagboot.h"
+ #include "jagcd.h"
+ #endif
+ // The way BSNES controls things is by setting a timer with a zero
+ // timeout, sleeping if not emulating anything. Seems there has to be a
+ // better way.
+ // It has a novel approach to plugging-in/using different video/audio/input
+ // methods, can we do something similar or should we just use the built-in
+ // QOpenGL?
+ // We're going to try to use the built-in OpenGL support and see how it goes.
+ // We'll make the VJ core modular so that it doesn't matter what GUI is in
+ // use, we can drop it in anywhere and use it as-is.
+ MainWin::MainWin(): running(false), powerButtonOn(false), showUntunedTankCircuit(true),
+       cartridgeLoaded(false), CDActive(false)
+ {
+       videoWidget = new GLWidget(this);
+       setCentralWidget(videoWidget);
+       setWindowIcon(QIcon(":/res/vj-icon.png"));
+ //    setWindowTitle("Virtual Jaguar v2.0.0");
+       setWindowTitle("Virtual Jaguar " VJ_RELEASE_VERSION );
+       aboutWin = new AboutWindow(this);
+       filePickWin = new FilePickerWindow(this);
+     videoWidget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
+     setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
+       setUnifiedTitleAndToolBarOnMac(true);
+       // Create actions
+       quitAppAct = new QAction(tr("E&xit"), this);
+       quitAppAct->setShortcuts(QKeySequence::Quit);
+       quitAppAct->setStatusTip(tr("Quit Virtual Jaguar"));
+       connect(quitAppAct, SIGNAL(triggered()), this, SLOT(close()));
+       powerAct = new QAction(QIcon(":/res/power.png"), tr("&Power"), this);
+       powerAct->setStatusTip(tr("Powers Jaguar on/off"));
+       powerAct->setCheckable(true);
+       powerAct->setChecked(false);
+       powerAct->setDisabled(true);
+       connect(powerAct, SIGNAL(triggered()), this, SLOT(TogglePowerState()));
+       pauseAct = new QAction(QIcon(":/res/pause.png"), tr("Pause"), this);
+       pauseAct->setStatusTip(tr("Toggles the running state"));
+       pauseAct->setCheckable(true);
+       pauseAct->setDisabled(true);
+       pauseAct->setShortcut(QKeySequence(tr("Esc")));
+       connect(pauseAct, SIGNAL(triggered()), this, SLOT(ToggleRunState()));
+       zoomActs = new QActionGroup(this);
+       x1Act = new QAction(QIcon(":/res/zoom100.png"), tr("Zoom 100%"), zoomActs);
+       x1Act->setStatusTip(tr("Set window zoom to 100%"));
+       x1Act->setCheckable(true);
+       connect(x1Act, SIGNAL(triggered()), this, SLOT(SetZoom100()));
+       x2Act = new QAction(QIcon(":/res/zoom200.png"), tr("Zoom 200%"), zoomActs);
+       x2Act->setStatusTip(tr("Set window zoom to 200%"));
+       x2Act->setCheckable(true);
+       connect(x2Act, SIGNAL(triggered()), this, SLOT(SetZoom200()));
+       x3Act = new QAction(QIcon(":/res/zoom300.png"), tr("Zoom 300%"), zoomActs);
+       x3Act->setStatusTip(tr("Set window zoom to 300%"));
+       x3Act->setCheckable(true);
+       connect(x3Act, SIGNAL(triggered()), this, SLOT(SetZoom300()));
+       tvTypeActs = new QActionGroup(this);
+       ntscAct = new QAction(QIcon(":/res/ntsc.png"), tr("NTSC"), tvTypeActs);
+       ntscAct->setStatusTip(tr("Sets Jaguar to NTSC mode"));
+       ntscAct->setCheckable(true);
+       connect(ntscAct, SIGNAL(triggered()), this, SLOT(SetNTSC()));
+       palAct = new QAction(QIcon(":/res/pal.png"), tr("PAL"), tvTypeActs);
+       palAct->setStatusTip(tr("Sets Jaguar to PAL mode"));
+       palAct->setCheckable(true);
+       connect(palAct, SIGNAL(triggered()), this, SLOT(SetPAL()));
+       blurAct = new QAction(QIcon(":/res/generic.png"), tr("Blur"), this);
+       blurAct->setStatusTip(tr("Sets OpenGL rendering to GL_NEAREST"));
+       blurAct->setCheckable(true);
+       connect(blurAct, SIGNAL(triggered()), this, SLOT(ToggleBlur()));
+       aboutAct = new QAction(QIcon(":/res/vj-icon.png"), tr("&About..."), this);
+       aboutAct->setStatusTip(tr("Blatant self-promotion"));
+       connect(aboutAct, SIGNAL(triggered()), this, SLOT(ShowAboutWin()));
+       filePickAct = new QAction(QIcon(":/res/software.png"), tr("&Insert Cartridge..."), this);
+       filePickAct->setStatusTip(tr("Insert a cartridge into Virtual Jaguar"));
+       filePickAct->setShortcut(QKeySequence(tr("Ctrl+i")));
+       connect(filePickAct, SIGNAL(triggered()), this, SLOT(InsertCart()));
+       configAct = new QAction(QIcon(":/res/generic.png"), tr("&Configure"), this);
+       configAct->setStatusTip(tr("Configure options for Virtual Jaguar"));
+       configAct->setShortcut(QKeySequence(tr("Ctrl+c")));
+       connect(configAct, SIGNAL(triggered()), this, SLOT(Configure()));
+       useCDAct = new QAction(QIcon(":/res/generic.png"), tr("&Use CD Unit"), this);
+       useCDAct->setStatusTip(tr("Use Jaguar Virtual CD unit"));
+ //    useCDAct->setShortcut(QKeySequence(tr("Ctrl+c")));
+       useCDAct->setCheckable(true);
+       connect(useCDAct, SIGNAL(triggered()), this, SLOT(ToggleCDUsage()));
+       // Misc. connections...
+       connect(filePickWin, SIGNAL(RequestLoad(QString)), this, SLOT(LoadSoftware(QString)));
+       // Create menus & toolbars
+       fileMenu = menuBar()->addMenu(tr("&File"));
+       fileMenu->addAction(filePickAct);
+       fileMenu->addAction(useCDAct);
+       fileMenu->addAction(powerAct);
+       fileMenu->addAction(pauseAct);
+       fileMenu->addAction(configAct);
+       fileMenu->addAction(quitAppAct);
+       helpMenu = menuBar()->addMenu(tr("&Help"));
+       helpMenu->addAction(aboutAct);
+       toolbar = addToolBar(tr("Stuff"));
+       toolbar->addAction(powerAct);
+       toolbar->addAction(pauseAct);
+       toolbar->addAction(filePickAct);
+       toolbar->addAction(useCDAct);
+       toolbar->addSeparator();
+       toolbar->addAction(x1Act);
+       toolbar->addAction(x2Act);
+       toolbar->addAction(x3Act);
+       toolbar->addSeparator();
+       toolbar->addAction(ntscAct);
+       toolbar->addAction(palAct);
+       toolbar->addSeparator();
+       toolbar->addAction(blurAct);
+       //      Create status bar
+       statusBar()->showMessage(tr("Ready"));
+       ReadSettings();
+       // Set toolbar buttons/menus based on settings read in (sync the UI)...
+       blurAct->setChecked(vjs.glFilter);
+       x1Act->setChecked(zoomLevel == 1);
+       x2Act->setChecked(zoomLevel == 2);
+       x3Act->setChecked(zoomLevel == 3);
+       running = powerAct->isChecked();
+       ntscAct->setChecked(vjs.hardwareTypeNTSC);
+       palAct->setChecked(!vjs.hardwareTypeNTSC);
+       // Do this in case original size isn't correct (mostly for the first-run case)
+       ResizeMainWindow();
+       // Set up timer based loop for animation...
+       timer = new QTimer(this);
+       connect(timer, SIGNAL(timeout()), this, SLOT(Timer()));
+       timer->start(20);
+       WriteLog("Virtual Jaguar %s (Last full build was on %s %s)\n", VJ_RELEASE_VERSION, __DATE__, __TIME__);
+       WriteLog("VJ: Initializing jaguar subsystem...\n");
+       JaguarInit();
+       // Get the BIOS ROM
+ #ifdef USE_BUILT_IN_BIOS
+       WriteLog("VJ: Using built in BIOS/CD BIOS...\n");
+       memcpy(jaguarBootROM, jagBootROM, 0x20000);
+       memcpy(jaguarCDBootROM, jagCDROM, 0x40000);
+       BIOSLoaded = CDBIOSLoaded = true;
+ #else
+ // What would be nice here would be a way to check if the BIOS was loaded so that we
+ // could disable the pushbutton on the Misc Options menu... !!! FIX !!! [DONE here, but needs to be fixed in GUI as well!]
+       WriteLog("VJ: About to attempt to load BIOSes...\n");
+ //This is short-circuiting the file finding thread... ??? WHY ???
+ //Not anymore. Was related to a QImage object creation/corruption bug elsewhere.
+       BIOSLoaded = (JaguarLoadROM(jaguarBootROM, vjs.jagBootPath) == 0x20000 ? true : false);
+       WriteLog("VJ: BIOS is %savailable...\n", (BIOSLoaded ? "" : "not "));
+       CDBIOSLoaded = (JaguarLoadROM(jaguarCDBootROM, vjs.CDBootPath) == 0x40000 ? true : false);
+       WriteLog("VJ: CD BIOS is %savailable...\n", (CDBIOSLoaded ? "" : "not "));
+ #endif
+       filePickWin->ScanSoftwareFolder(allowUnknownSoftware);
+ }
+ void MainWin::closeEvent(QCloseEvent * event)
+ {
+       WriteSettings();
+       event->accept(); // ignore() if can't close for some reason
+ }
+ void MainWin::keyPressEvent(QKeyEvent * e)
+ {
+       HandleKeys(e, true);
+ }
+ void MainWin::keyReleaseEvent(QKeyEvent * e)
+ {
+       HandleKeys(e, false);
+ }
+ void MainWin::HandleKeys(QKeyEvent * e, bool state)
+ {
+       // We kill bad key combos here, before they can get to the emulator...
+       // This also kills the illegal instruction problem that cropped up in Rayman!
+       // May want to do this by killing the old one instead of ignoring the new one...
+       // Seems to work better that way...
+ #if 0
+       if ((e->key() == vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R])
+               || (e->key() == vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L])
+               || (e->key() == vjs.p1KeyBindings[BUTTON_U] && joypad_0_buttons[BUTTON_D])
+               || (e->key() == vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U]))
+               return;
+ #else
+       if (e->key() == vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R])
+               joypad_0_buttons[BUTTON_R] = 0;
+       if (e->key() == vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L])
+               joypad_0_buttons[BUTTON_L] = 0;
+       if (e->key() == vjs.p1KeyBindings[BUTTON_U] && joypad_0_buttons[BUTTON_D])
+               joypad_0_buttons[BUTTON_D] = 0;
+       if (e->key() == vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U])
+               joypad_0_buttons[BUTTON_U] = 0;
+ #endif
+       // No bad combos exist, let's stuff the emulator key buffers...!
+       for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
+       {
+               if (e->key() == vjs.p1KeyBindings[i])
+                       joypad_0_buttons[i] = (uint8)state;
+       }
+ }
+ void MainWin::Open(void)
+ {
+ }
+ void MainWin::Configure(void)
+ {
+       // Call the configuration dialog and update settings
+       ConfigDialog dlg(this);
+       //ick.
+       dlg.generalTab->useUnknownSoftware->setChecked(allowUnknownSoftware);
+       if (dlg.exec() == false)
+               return;
+       QString before = vjs.ROMPath;
+       dlg.UpdateVJSettings();
+       QString after = vjs.ROMPath;
+       bool allowOld = allowUnknownSoftware;
+       //ick.
+       allowUnknownSoftware = dlg.generalTab->useUnknownSoftware->isChecked();
+       // We rescan the "software" folder if the user either changed the path or
+       // checked/unchecked the "Allow unknown files" option in the config dialog.
+       if ((before != after) || (allowOld != allowUnknownSoftware))
+               filePickWin->ScanSoftwareFolder(allowUnknownSoftware);
+       // Just in case we crash before a clean exit...
+       WriteSettings();
+ }
+ //
+ // Here's the main emulator loop
+ //
+ void MainWin::Timer(void)
+ {
+       if (!running)
+               return;
+       if (showUntunedTankCircuit)
+       {
+               // Random hash & trash
+               // We try to simulate an untuned tank circuit here... :-)
+               for(uint32_t x=0; x<videoWidget->rasterWidth; x++)
+               {
+                       for(uint32_t y=0; y<videoWidget->rasterHeight; y++)
+                       {
+                               videoWidget->buffer[(y * videoWidget->textureWidth) + x] = (rand() & 0xFF) << 8 | (rand() & 0xFF) << 16 | (rand() & 0xFF) << 24;// | (rand() & 0xFF);//0x000000FF;
+       //                      buffer[(y * textureWidth) + x] = x*y;
+                       }
+               }
+       }
+       else
+       {
+               // Otherwise, run the Jaguar simulation
+               JaguarExecuteNew();
+ //            memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->rasterWidth);
+               memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->textureWidth * sizeof(uint32_t));
+ //            memcpy(surface->pixels, backbuffer, TOMGetVideoModeWidth() * TOMGetVideoModeHeight() * 4);
+       }
+       videoWidget->updateGL();
+ }
+ #if 0
+ Window * RunEmu(void)
+ {
+ //    extern uint32 * backbuffer;
+       uint32 * overlayPixels = (uint32 *)sdlemuGetOverlayPixels();
+       memset(overlayPixels, 0x00, 640 * 480 * 4);                     // Clear out overlay...
+ //This is crappy... !!! FIX !!!
+ //    extern bool finished, showGUI;
+       sdlemuDisableOverlay();
+ //    uint32 nFrame = 0, nFrameskip = 0;
+       uint32 totalFrames = 0;
+       finished = false;
+       bool showMessage = true;
+       uint32 showMsgFrames = 120;
+       uint8 transparency = 0xFF;
+       // Pass a message to the "joystick" code to debounce the ESC key...
+       debounceRunKey = true;
+       uint32 cartType = 4;
+       if (jaguarRomSize == 0x200000)
+               cartType = 0;
+       else if (jaguarRomSize == 0x400000)
+               cartType = 1;
+       else if (jaguarMainRomCRC32 == 0x687068D5)
+               cartType = 2;
+       else if (jaguarMainRomCRC32 == 0x55A0669C)
+               cartType = 3;
+       const char * cartTypeName[5] = { "2M Cartridge", "4M Cartridge", "CD BIOS", "CD Dev BIOS", "Homebrew" };
+       uint32 elapsedTicks = SDL_GetTicks(), frameCount = 0, framesPerSecond = 0;
+       while (!finished)
+       {
+               // Set up new backbuffer with new pixels and data
+               JaguarExecuteNew();
+               totalFrames++;
+ //WriteLog("Frame #%u...\n", totalFrames);
+ //extern bool doDSPDis;
+ //if (totalFrames == 373)
+ //    doDSPDis = true;
+ //Problem: Need to do this *only* when the state changes from visible to not...
+ //Also, need to clear out the GUI when not on (when showMessage is active...)
+ if (showGUI || showMessage)
+       sdlemuEnableOverlay();
+ else
+       sdlemuDisableOverlay();
+ //Add in a new function for clearing patches of screen (ClearOverlayRect)
+ // Also: Take frame rate into account when calculating fade time...
+               // Some QnD GUI stuff here...
+               if (showGUI)
+               {
+                       FillScreenRectangle(overlayPixels, 8, 1*FONT_HEIGHT, 128, 4*FONT_HEIGHT, 0x00000000);
+                       extern uint32 gpu_pc, dsp_pc;
+                       DrawString(overlayPixels, 8, 1*FONT_HEIGHT, false, "GPU PC: %08X", gpu_pc);
+                       DrawString(overlayPixels, 8, 2*FONT_HEIGHT, false, "DSP PC: %08X", dsp_pc);
+                       DrawString(overlayPixels, 8, 4*FONT_HEIGHT, false, "%u FPS", framesPerSecond);
+               }
+               if (showMessage)
+               {
+                       DrawString2(overlayPixels, 8, 24*FONT_HEIGHT, 0x007F63FF, transparency, "Running...");
+                       DrawString2(overlayPixels, 8, 26*FONT_HEIGHT, 0x001FFF3F, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress);
+                       DrawString2(overlayPixels, 8, 27*FONT_HEIGHT, 0x001FFF3F, transparency, "CRC: %08X", jaguarMainRomCRC32);
+                       if (showMsgFrames == 0)
+                       {
+                               transparency--;
+                               if (transparency == 0)
+ {
+                                       showMessage = false;
+ /*extern bool doGPUDis;
+ doGPUDis = true;//*/
+ }
+                       }
+                       else
+                               showMsgFrames--;
+               }
+               frameCount++;
+               if (SDL_GetTicks() - elapsedTicks > 250)
+                       elapsedTicks += 250, framesPerSecond = frameCount * 4, frameCount = 0;
+       }
+       // Save the background for the GUI...
+       // In this case, we squash the color to monochrome, then force it to blue + green...
+       for(uint32 i=0; i<TOMGetVideoModeWidth() * 256; i++)
+       {
+               uint32 pixel = backbuffer[i];
+               uint8 b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
+               pixel = ((r + g + b) / 3) & 0x00FF;
+               backbuffer[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
+       }
+       sdlemuEnableOverlay();
+       return NULL;
+ }
+ #endif
+ void MainWin::TogglePowerState(void)
+ {
+       powerButtonOn = !powerButtonOn;
+       if (!powerButtonOn)
+       {
+               pauseAct->setChecked(false);
+               pauseAct->setDisabled(true);
+               showUntunedTankCircuit = true;
+               running = true;
+       }
+       else
+       {
+               if (!CDActive)
+               {
+                       showUntunedTankCircuit = (cartridgeLoaded ? false : true);
+                       pauseAct->setChecked(false);
+                       pauseAct->setDisabled(!cartridgeLoaded);
+               }
+               else
+               {
++// Should check for cartridgeLoaded here as well...!
++// We can clear it when toggling CDActive on, so that when we power cycle it does the
++// expected thing. Otherwise, if we use the file picker to insert a cart, we expect
++// to run the cart! Maybe have a RemoveCart function that only works if the CD unit
++// is active?
+                       showUntunedTankCircuit = false;
+                       pauseAct->setChecked(false);
+                       pauseAct->setDisabled(false);
+                       memcpy(jagMemSpace + 0x800000, jaguarCDBootROM, 0x40000);
+               }
+ //(Err, what's so crappy about this? It seems to do what it's supposed to...)
+ //This is crappy!!! !!! FIX !!!
+ //Is this even needed any more? Hmm. Maybe. Dunno.
+ //Seems like it is... But then again, maybe not. Have to test it to see.
+               WriteLog("GUI: Resetting Jaguar...\n");
+               JaguarReset();
+               running = true;
+       }
+ }
+ void MainWin::ToggleRunState(void)
+ {
+       running = !running;
+       if (!running)
+       {
+ #if 0
+               for(uint32_t x=0; x<videoWidget->rasterWidth; x++)
+                       for(uint32_t y=0; y<videoWidget->rasterHeight; y++)
+                               videoWidget->buffer[(y * videoWidget->textureWidth) + x] = 0x00000000;
+ #else
+ //            for(uint32_t i=0; i<TOMGetVideoModeWidth() * 256; i++)
+               for(uint32_t i=0; i<videoWidget->textureWidth * 256; i++)
+               {
+                       uint32_t pixel = backbuffer[i];
+ //                    uint8_t b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
+                       uint8_t r = (pixel >> 24) & 0xFF, g = (pixel >> 16) & 0xFF, b = (pixel >> 8) & 0xFF;
+                       pixel = ((r + g + b) / 3) & 0x00FF;
+ //                    backbuffer[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
+                       backbuffer[i] = 0x000000FF | (pixel << 16) | (pixel << 8);
+               }
+ //            memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->rasterWidth);
+               memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->textureWidth * sizeof(uint32_t));
+ #endif
+               videoWidget->updateGL();
+       }
+ }
+ void MainWin::SetZoom100(void)
+ {
+       zoomLevel = 1;
+       ResizeMainWindow();
+ }
+ void MainWin::SetZoom200(void)
+ {
+       zoomLevel = 2;
+       ResizeMainWindow();
+ }
+ void MainWin::SetZoom300(void)
+ {
+       zoomLevel = 3;
+       ResizeMainWindow();
+ }
+ void MainWin::SetNTSC(void)
+ {
+       vjs.hardwareTypeNTSC = true;
+       ResizeMainWindow();
+ }
+ void MainWin::SetPAL(void)
+ {
+       vjs.hardwareTypeNTSC = false;
+       ResizeMainWindow();
+ }
+ void MainWin::ToggleBlur(void)
+ {
+       vjs.glFilter = !vjs.glFilter;
+ }
+ void MainWin::ShowAboutWin(void)
+ {
+       aboutWin->show();
+ }
+ void MainWin::InsertCart(void)
+ {
+       filePickWin->show();
+ }
+ void MainWin::LoadSoftware(QString file)
+ {
+       running = false;                                                        //  Prevent bad things(TM) from happening...
+       SET32(jaguarMainRAM, 0, 0x00200000);            // Set top of stack...
+       cartridgeLoaded = (JaguarLoadFile(file.toAscii().data()) ? true : false);
+       powerAct->setDisabled(false);
+       powerAct->setChecked(true);
+       powerButtonOn = false;
+       TogglePowerState();
+ //    QString newTitle = QString("Virtual Jaguar v2.0.0 - Now playing: %1")
+       QString newTitle = QString("Virtual Jaguar " VJ_RELEASE_VERSION
+               " - Now playing: %1")
+               .arg(filePickWin->GetSelectedPrettyName());
+       setWindowTitle(newTitle);
+ }
+ void MainWin::ToggleCDUsage(void)
+ {
+       CDActive = !CDActive;
+       if (CDActive)
+       {
+               powerAct->setDisabled(false);
+       }
+       else
+       {
+               powerAct->setDisabled(true);
+       }
+ }
+ void MainWin::ResizeMainWindow(void)
+ {
+       videoWidget->setFixedSize(zoomLevel * 320, zoomLevel * (vjs.hardwareTypeNTSC ? 240 : 256));
+       show();
+       for(int i=0; i<2; i++)
+       {
+               resize(0, 0);
+               usleep(2000);
+               QApplication::processEvents();
+       }
+ }
+ void MainWin::ReadSettings(void)
+ {
+       QSettings settings("Underground Software", "Virtual Jaguar");
+       QPoint pos = settings.value("pos", QPoint(200, 200)).toPoint();
+       QSize size = settings.value("size", QSize(400, 400)).toSize();
+       resize(size);
+       move(pos);
+       pos = settings.value("cartLoadPos", QPoint(200, 200)).toPoint();
+       filePickWin->move(pos);
+       zoomLevel = settings.value("zoom", 1).toInt();
+       allowUnknownSoftware = settings.value("showUnknownSoftware", false).toBool();
+       vjs.useJoystick      = settings.value("useJoystick", false).toBool();
+       vjs.joyport          = settings.value("joyport", 0).toInt();
+       vjs.hardwareTypeNTSC = settings.value("hardwareTypeNTSC", true).toBool();
+       vjs.frameSkip        = settings.value("frameSkip", 0).toInt();
+       vjs.useJaguarBIOS    = settings.value("useJaguarBIOS", false).toBool();
+       vjs.DSPEnabled       = settings.value("DSPEnabled", false).toBool();
+       vjs.usePipelinedDSP  = settings.value("usePipelinedDSP", false).toBool();
+       vjs.fullscreen       = settings.value("fullscreen", false).toBool();
+       vjs.useOpenGL        = settings.value("useOpenGL", true).toBool();
+       vjs.glFilter         = settings.value("glFilterType", 0).toInt();
+       vjs.renderType       = settings.value("renderType", 0).toInt();
+       strcpy(vjs.jagBootPath, settings.value("JagBootROM", "./bios/[BIOS] Atari Jaguar (USA, Europe).zip").toString().toAscii().data());
+       strcpy(vjs.CDBootPath, settings.value("CDBootROM", "./bios/jagcd.rom").toString().toAscii().data());
+       strcpy(vjs.EEPROMPath, settings.value("EEPROMs", "./eeproms").toString().toAscii().data());
+       strcpy(vjs.ROMPath, settings.value("ROMs", "./software").toString().toAscii().data());
+ WriteLog("MainWin: Paths\n");
+ WriteLog("    jagBootPath = \"%s\"\n", vjs.jagBootPath);
+ WriteLog("    CDBootPath  = \"%s\"\n", vjs.CDBootPath);
+ WriteLog("    EEPROMPath  = \"%s\"\n", vjs.EEPROMPath);
+ WriteLog("    ROMPath     = \"%s\"\n", vjs.ROMPath);
+       // Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
+       vjs.p1KeyBindings[BUTTON_U] = settings.value("p1k_up", Qt::Key_Up).toInt();
+       vjs.p1KeyBindings[BUTTON_D] = settings.value("p1k_down", Qt::Key_Down).toInt();
+       vjs.p1KeyBindings[BUTTON_L] = settings.value("p1k_left", Qt::Key_Left).toInt();
+       vjs.p1KeyBindings[BUTTON_R] = settings.value("p1k_right", Qt::Key_Right).toInt();
+       vjs.p1KeyBindings[BUTTON_C] = settings.value("p1k_c", Qt::Key_Z).toInt();
+       vjs.p1KeyBindings[BUTTON_B] = settings.value("p1k_b", Qt::Key_X).toInt();
+       vjs.p1KeyBindings[BUTTON_A] = settings.value("p1k_a", Qt::Key_C).toInt();
+       vjs.p1KeyBindings[BUTTON_OPTION] = settings.value("p1k_option", Qt::Key_Apostrophe).toInt();
+       vjs.p1KeyBindings[BUTTON_PAUSE] = settings.value("p1k_pause", Qt::Key_Return).toInt();
+       vjs.p1KeyBindings[BUTTON_0] = settings.value("p1k_0", Qt::Key_0).toInt();
+       vjs.p1KeyBindings[BUTTON_1] = settings.value("p1k_1", Qt::Key_1).toInt();
+       vjs.p1KeyBindings[BUTTON_2] = settings.value("p1k_2", Qt::Key_2).toInt();
+       vjs.p1KeyBindings[BUTTON_3] = settings.value("p1k_3", Qt::Key_3).toInt();
+       vjs.p1KeyBindings[BUTTON_4] = settings.value("p1k_4", Qt::Key_4).toInt();
+       vjs.p1KeyBindings[BUTTON_5] = settings.value("p1k_5", Qt::Key_5).toInt();
+       vjs.p1KeyBindings[BUTTON_6] = settings.value("p1k_6", Qt::Key_6).toInt();
+       vjs.p1KeyBindings[BUTTON_7] = settings.value("p1k_7", Qt::Key_7).toInt();
+       vjs.p1KeyBindings[BUTTON_8] = settings.value("p1k_8", Qt::Key_8).toInt();
+       vjs.p1KeyBindings[BUTTON_9] = settings.value("p1k_9", Qt::Key_9).toInt();
+       vjs.p1KeyBindings[BUTTON_d] = settings.value("p1k_pound", Qt::Key_Slash).toInt();
+       vjs.p1KeyBindings[BUTTON_s] = settings.value("p1k_star", Qt::Key_Asterisk).toInt();
+       vjs.p2KeyBindings[BUTTON_U] = settings.value("p2k_up", Qt::Key_Up).toInt();
+       vjs.p2KeyBindings[BUTTON_D] = settings.value("p2k_down", Qt::Key_Down).toInt();
+       vjs.p2KeyBindings[BUTTON_L] = settings.value("p2k_left", Qt::Key_Left).toInt();
+       vjs.p2KeyBindings[BUTTON_R] = settings.value("p2k_right", Qt::Key_Right).toInt();
+       vjs.p2KeyBindings[BUTTON_C] = settings.value("p2k_c", Qt::Key_Z).toInt();
+       vjs.p2KeyBindings[BUTTON_B] = settings.value("p2k_b", Qt::Key_X).toInt();
+       vjs.p2KeyBindings[BUTTON_A] = settings.value("p2k_a", Qt::Key_C).toInt();
+       vjs.p2KeyBindings[BUTTON_OPTION] = settings.value("p2k_option", Qt::Key_Apostrophe).toInt();
+       vjs.p2KeyBindings[BUTTON_PAUSE] = settings.value("p2k_pause", Qt::Key_Return).toInt();
+       vjs.p2KeyBindings[BUTTON_0] = settings.value("p2k_0", Qt::Key_0).toInt();
+       vjs.p2KeyBindings[BUTTON_1] = settings.value("p2k_1", Qt::Key_1).toInt();
+       vjs.p2KeyBindings[BUTTON_2] = settings.value("p2k_2", Qt::Key_2).toInt();
+       vjs.p2KeyBindings[BUTTON_3] = settings.value("p2k_3", Qt::Key_3).toInt();
+       vjs.p2KeyBindings[BUTTON_4] = settings.value("p2k_4", Qt::Key_4).toInt();
+       vjs.p2KeyBindings[BUTTON_5] = settings.value("p2k_5", Qt::Key_5).toInt();
+       vjs.p2KeyBindings[BUTTON_6] = settings.value("p2k_6", Qt::Key_6).toInt();
+       vjs.p2KeyBindings[BUTTON_7] = settings.value("p2k_7", Qt::Key_7).toInt();
+       vjs.p2KeyBindings[BUTTON_8] = settings.value("p2k_8", Qt::Key_8).toInt();
+       vjs.p2KeyBindings[BUTTON_9] = settings.value("p2k_9", Qt::Key_9).toInt();
+       vjs.p2KeyBindings[BUTTON_d] = settings.value("p2k_pound", Qt::Key_Slash).toInt();
+       vjs.p2KeyBindings[BUTTON_s] = settings.value("p2k_star", Qt::Key_Asterisk).toInt();
+ }
+ void MainWin::WriteSettings(void)
+ {
+       QSettings settings("Underground Software", "Virtual Jaguar");
+       settings.setValue("pos", pos());
+       settings.setValue("size", size());
+       settings.setValue("cartLoadPos", filePickWin->pos());
+       settings.setValue("zoom", zoomLevel);
+       settings.setValue("showUnknownSoftware", allowUnknownSoftware);
+       settings.setValue("useJoystick", vjs.useJoystick);
+       settings.setValue("joyport", vjs.joyport);
+       settings.setValue("hardwareTypeNTSC", vjs.hardwareTypeNTSC);
+       settings.setValue("frameSkip", vjs.frameSkip);
+       settings.setValue("useJaguarBIOS", vjs.useJaguarBIOS);
+       settings.setValue("DSPEnabled", vjs.DSPEnabled);
+       settings.setValue("usePipelinedDSP", vjs.usePipelinedDSP);
+       settings.setValue("fullscreen", vjs.fullscreen);
+       settings.setValue("useOpenGL", vjs.useOpenGL);
+       settings.setValue("glFilterType", vjs.glFilter);
+       settings.setValue("renderType", vjs.renderType);
+       settings.setValue("JagBootROM", vjs.jagBootPath);
+       settings.setValue("CDBootROM", vjs.CDBootPath);
+       settings.setValue("EEPROMs", vjs.EEPROMPath);
+       settings.setValue("ROMs", vjs.ROMPath);
+       settings.setValue("p1k_up", vjs.p1KeyBindings[BUTTON_U]);
+       settings.setValue("p1k_down", vjs.p1KeyBindings[BUTTON_D]);
+       settings.setValue("p1k_left", vjs.p1KeyBindings[BUTTON_L]);
+       settings.setValue("p1k_right", vjs.p1KeyBindings[BUTTON_R]);
+       settings.setValue("p1k_c", vjs.p1KeyBindings[BUTTON_C]);
+       settings.setValue("p1k_b", vjs.p1KeyBindings[BUTTON_B]);
+       settings.setValue("p1k_a", vjs.p1KeyBindings[BUTTON_A]);
+       settings.setValue("p1k_option", vjs.p1KeyBindings[BUTTON_OPTION]);
+       settings.setValue("p1k_pause", vjs.p1KeyBindings[BUTTON_PAUSE]);
+       settings.setValue("p1k_0", vjs.p1KeyBindings[BUTTON_0]);
+       settings.setValue("p1k_1", vjs.p1KeyBindings[BUTTON_1]);
+       settings.setValue("p1k_2", vjs.p1KeyBindings[BUTTON_2]);
+       settings.setValue("p1k_3", vjs.p1KeyBindings[BUTTON_3]);
+       settings.setValue("p1k_4", vjs.p1KeyBindings[BUTTON_4]);
+       settings.setValue("p1k_5", vjs.p1KeyBindings[BUTTON_5]);
+       settings.setValue("p1k_6", vjs.p1KeyBindings[BUTTON_6]);
+       settings.setValue("p1k_7", vjs.p1KeyBindings[BUTTON_7]);
+       settings.setValue("p1k_8", vjs.p1KeyBindings[BUTTON_8]);
+       settings.setValue("p1k_9", vjs.p1KeyBindings[BUTTON_9]);
+       settings.setValue("p1k_pound", vjs.p1KeyBindings[BUTTON_d]);
+       settings.setValue("p1k_star", vjs.p1KeyBindings[BUTTON_s]);
+       settings.setValue("p2k_up", vjs.p2KeyBindings[BUTTON_U]);
+       settings.setValue("p2k_down", vjs.p2KeyBindings[BUTTON_D]);
+       settings.setValue("p2k_left", vjs.p2KeyBindings[BUTTON_L]);
+       settings.setValue("p2k_right", vjs.p2KeyBindings[BUTTON_R]);
+       settings.setValue("p2k_c", vjs.p2KeyBindings[BUTTON_C]);
+       settings.setValue("p2k_b", vjs.p2KeyBindings[BUTTON_B]);
+       settings.setValue("p2k_a", vjs.p2KeyBindings[BUTTON_A]);
+       settings.setValue("p2k_option", vjs.p2KeyBindings[BUTTON_OPTION]);
+       settings.setValue("p2k_pause", vjs.p2KeyBindings[BUTTON_PAUSE]);
+       settings.setValue("p2k_0", vjs.p2KeyBindings[BUTTON_0]);
+       settings.setValue("p2k_1", vjs.p2KeyBindings[BUTTON_1]);
+       settings.setValue("p2k_2", vjs.p2KeyBindings[BUTTON_2]);
+       settings.setValue("p2k_3", vjs.p2KeyBindings[BUTTON_3]);
+       settings.setValue("p2k_4", vjs.p2KeyBindings[BUTTON_4]);
+       settings.setValue("p2k_5", vjs.p2KeyBindings[BUTTON_5]);
+       settings.setValue("p2k_6", vjs.p2KeyBindings[BUTTON_6]);
+       settings.setValue("p2k_7", vjs.p2KeyBindings[BUTTON_7]);
+       settings.setValue("p2k_8", vjs.p2KeyBindings[BUTTON_8]);
+       settings.setValue("p2k_9", vjs.p2KeyBindings[BUTTON_9]);
+       settings.setValue("p2k_pound", vjs.p2KeyBindings[BUTTON_d]);
+       settings.setValue("p2k_star", vjs.p2KeyBindings[BUTTON_s]);
+ }
+ // Here's how Byuu does it...
+ // I think I have it working now... :-)
+ #if 0
+ void Utility::resizeMainWindow()
+ {
+   unsigned region = config().video.context->region;
+   unsigned multiplier = config().video.context->multiplier;
+   unsigned width = 256 * multiplier;
+   unsigned height = (region == 0 ? 224 : 239) * multiplier;
+   if(config().video.context->correctAspectRatio)
+   {
+     if(region == 0)
+       {
+       width = (double)width * config().video.ntscAspectRatio + 0.5;  //NTSC adjust
+     }
+       else
+       {
+       width = (double)width * config().video.palAspectRatio  + 0.5;  //PAL adjust
+     }
+   }
+   if(config().video.isFullscreen == false)
+   {
+     //get effective desktop work area region (ignore Windows taskbar, OS X dock, etc.)
+     QRect deskRect = QApplication::desktop()->availableGeometry(mainWindow);
+     //ensure window size will not be larger than viewable desktop area
+     constrainSize(height, width, deskRect.height()); //- frameHeight);
+     constrainSize(width, height, deskRect.width());  //- frameWidth );
+     mainWindow->canvas->setFixedSize(width, height);
+     mainWindow->show();
+   }
+   else
+   {
+     for(unsigned i = 0; i < 2; i++)
+       {
+       unsigned iWidth = width, iHeight = height;
+       constrainSize(iHeight, iWidth, mainWindow->canvasContainer->size().height());
+       constrainSize(iWidth, iHeight, mainWindow->canvasContainer->size().width());
+       //center canvas onscreen; ensure it is not larger than viewable area
+       mainWindow->canvas->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
+       mainWindow->canvas->setFixedSize(iWidth, iHeight);
+       mainWindow->canvas->setMinimumSize(0, 0);
+       usleep(2000);
+       QApplication::processEvents();
+     }
+   }
+   //workaround for Qt/Xlib bug:
+   //if window resize occurs with cursor over it, Qt shows Qt::Size*DiagCursor;
+   //so force it to show Qt::ArrowCursor, as expected
+   mainWindow->setCursor(Qt::ArrowCursor);
+   mainWindow->canvasContainer->setCursor(Qt::ArrowCursor);
+   mainWindow->canvas->setCursor(Qt::ArrowCursor);
+   //workaround for DirectSound(?) bug:
+   //window resizing sometimes breaks audio sync, this call re-initializes it
+   updateAvSync();
+ }
+ void Utility::setScale(unsigned scale)
+ {
+   config().video.context->multiplier = scale;
+   resizeMainWindow();
+   mainWindow->shrink();
+   mainWindow->syncUi();
+ }
+ void QbWindow::shrink()
+ {
+   if(config().video.isFullscreen == false)
+   {
+     for(unsigned i = 0; i < 2; i++)
+       {
+       resize(0, 0);
+       usleep(2000);
+       QApplication::processEvents();
+     }
+   }
+ }
+ #endif