<p>
Some people complain that Ardour is not "intuitive" to use — its
lead developer has
-<a href="http://ardour.org/node/3322">some thoughts on that</a>.
+<a href="https://community.ardour.org/node/3322">some thoughts on that</a>.
</p>
<h3>Mouse Buttons</h3>
<p>
- We refer to <a href="/setting-up-your-system/the-mouse">mouse buttons</a> as
+ We refer to <a href="/setting-up-your-system/mouse/">mouse buttons</a> as
<kbd class="mouse">Left</kbd>, <kbd class="mouse">Middle</kbd> and
<kbd class="mouse">Right</kbd>. Ardour can use additional buttons, but they have
no default behaviour in the program.
</p>
<p>
More details on sessions can be found in
-<a href="/working-with-sessions">Working With Sessions</a>.
+<a href="/working-with-sessions/">Working With Sessions</a>.
</p>
<h2>Stage 2: Creating and Importing Audio and MIDI data</h2>
</p>
<p>
More details can be found at
- <a href="/working-with-sessions">Working With Sessions</a>.
+ <a href="/working-with-sessions/">Working With Sessions</a>.
</p>
<h2>Tracks</h2>
</p>
<p>
More details can be found at
- <a href="/working-with-tracks">Working With Tracks</a>.
+ <a href="/working-with-tracks/">Working With Tracks</a>.
</p>
<h2 id="busses">Busses</h2>
</p>
<p>
More details can be found at
- <a href="/working-with-regions">Working With Regions</a>.
+ <a href="/working-with-regions/">Working With Regions</a>.
</p>
<h2>Playlists</h2>
</p>
<p>
More details can be found at
- <a href="/working-with-playlists">Working With Playlists</a>.
+ <a href="/working-with-playlists/">Working With Playlists</a>.
</p>
<h2>Plugins</h2>
</p>
<p>
More details can be found at
- <a href="/working-with-plugins">Working With Plugins</a>.
+ <a href="/working-with-plugins/">Working With Plugins</a>.
</p>
<ul>
<li><a href="http://www.snoize.com/MIDIMonitor/">MIDI Monitor</a> is a handy
tool for doing various MIDI-related tasks.</li>
- <li><a href="http://notahat.com/midi_patchbay">MIDI Patchbay</a> lets you
+ <li><a href="http://notahat.com/midi_patchbay/">MIDI Patchbay</a> lets you
connect ports and filters MIDI data.</li>
</ul>
</p>
<p>
The precise instructions for creating an aggregate device on OS X
- have varied from one released to another.
+ have varied from one released to another. Please read <a href="https://support.apple.com/en-us/HT202000">https://support.apple.com/en-us/HT202000</a>
</p>
-<dl class="wide-label">
- <dt>OS X 10.5</dt>
- <dd>Please read <a href="http://support.apple.com/kb/HT1215">http://support.apple.com/kb/HT1215</a></dd>
- <dt>OS X 10.6 or later</dt>
- <dd>Please read <a href="http://support.apple.com/kb/HT3956">http://support.apple.com/kb/HT3956</a></dd>
-</dl>
<h2>Linux</h2>
<p>
- Please see the instructions at <a href="http://jackaudio.org/faq"
- title="http://jackaudio.org/faq">http://jackaudio.org/faq</a>
+ Please see the instructions at <a href="http://jackaudio.org/faq/"
+ title="http://jackaudio.org/faq/">http://jackaudio.org/faq</a>
</p>
packages, as a result of a different building method. For this reason,
Ardour developers highly recommend you to install the official
ready-to-run version of the program that you can get from <a
- href="http://ardour.org/download">ardour.org</a>, as Ubuntu native
+ href="https://community.ardour.org/download">ardour.org</a>, as Ubuntu native
packages are not supported in official Ardour forums or other
support channels.
</p>
<p>
Follow these steps to install the latest version of Ardour.
<ol>
- <li>Download the latest release from <a href="http://ardour.org/download">
+ <li>Download the latest release from <a href="https://community.ardour.org/download">
ardour.org</a>.</li>
<li><kbd class="mouse">Right+Click</kbd> the downloaded file and choose
properties.</li>
Nautilus on Linux, Finder on OS X)</li>
<li>double click on an Ardour session file in your platform's file manager</li>
<li>on Linux, you can also start Ardour <a
- href="/ardours-interface/starting-ardour/starting-ardour-from-the-command-line">on
+ href="/ardours-interface/starting-ardour/starting-ardour-from-the-command-line/">on
the command line</a></li>
</ul>
<p>
<p>This list gives the snapshots that exist of this session. Clicking on a snapshot name will load that snapshot. </p>
-<p>See <a href="/working-with-sessions">Working with Sessions</a> for more information on snapshots.</p>
+<p>See <a href="/working-with-sessions/">Working with Sessions</a> for more information on snapshots.</p>
</p>
<p>
For more information on defining and altering the loop range see
- <a href="/working-with-markers/the-loop-range">Loop Range Markers</a>.
+ <a href="/working-with-markers/loop-range/">Loop Range Markers</a>.
</p>
<h2>Positioning the playhead with the transport clocks</h2>
<p>
Click on either the primary or secondary transport clock and
- <a href="/ardours-interface/using-ardour-clock-displays">edit their value</a>
+ <a href="/ardours-interface/using-ardour-clock-displays/">edit their value</a>
to move the playhead to a specific position.
</p>
for loop play, which can be enabled in the transport bar.
</p>
<p>
- It can be defined via the <a href="/missing">timeline</a> or the <a
+ It can be defined via the timeline or the <a
href="/working-with-markers/rangesmarks-list/">Ranges & Marks
list</a>.
</p>
recording will start and/or stop during a <dfn>punch</dfn>.
</p>
<p>
- It can be defined on the <a href="/missing">timeline</a> or in the
+ It can be defined on the timeline or in the
<a href="/working-with-markers/rangesmarks-list/">Ranges & Marks</a>
list.
</p>
<p class="warning">
If you are using an Intel Mac running OS X and the builtin audio
interface, you must
- first <a href="setting-up-your-system/using_more_than_one_audio_device/">merge
+ first <a href="/setting-up-your-system/using_more_than_one_audio_device/">merge
its separate input and output devices into a single "aggregate
device"</a> before Ardour will be able to use it.
</p>
<p>
<dfn>Stem exports</dfn> are covered fully in the
- <a href="/exporting">Export</a> chapter. A stem export creates one file
+ <a href="/exporting/">Export</a> chapter. A stem export creates one file
per track, starting at the beginning of the session. You can then import
each track into another DAW and begin working on it. You lose all data
except the actual audio/MIDI (no plugins, no automation). This is one of
bus and plugin configuration just like a template.
</p>
<p>
- See also <a href="/missing">Track & Bus templates</a> for information
+ See also <a href="/working-with-tracks/adding-tracks-and-busses/">Adding Tracks and Busses</a> for information
on templates for individual tracks or busses.
</p>
<p>
If you are already working on a session and want to to switch to an
existing snapshot, navigate the Snapshots tab of the
- <a href="/ardours-interface/introducing-the-editor-window/editor-lists">Editor List</a>.
+ <a href="/ardours-interface/introducing-the-editor-window/editor-lists/">Editor List</a>.
Find the name of the snapshot in the list and click it. Ardour will switch
to the snapshot. If there are unsaved changes in the current session, Ardour will
ask what you want to do.
If there is more than one region layered at the point where you clicked, the
menu will also contain an item <kbd class="menu">Choose Top</kbd>. This
dialog lets you select which region you want on the top <dfn>layer</dfn>. See
- <a href="manual/region_layering">Adjusting Region Layering</a> for more details.
+ <a href="/working-with-tracks/controlling-track-appearance/layering-display/">Adjusting Region Layering</a> for more details.
</p>
<p>
Below these items is the rest of the
- <a href="/working-with-tracks/track-context-menu">Track Context Menu</a>, which
+ <a href="/working-with-tracks/track-context-menu/">Track Context Menu</a>, which
provides access to <dfn>track-level operations</dfn>. To see the contents
of the region context menu, select the region name or "Selected Regions", and
the following submenu structure appears:
regions are trimmed so that there are no overlaps. This does not affect
the previously recorded audio data, and trimmed regions can be expanded
again at will. Non-layered mode can be very useful for spoken word material,
- especially in combination with <a href="/missing">push/pull trimming</a>.
+ especially in combination with <a href="/editing-and-arranging/change-region-lengths/pushpull-trimming/">push/pull trimming</a>.
</dd>
<dt>Tape</dt>
<dd><dfn>Tape-mode</dfn> tracks do <strong>destructive</strong> recording:
number of either can be changed at any time (subject to restrictions caused by
any plugins in a track). However it is useful to not have to configure this sort
of thing for the most common cases, and so the
- <a href="/working-with-tracks/adding-tracks">Add Tracks</a> dialog allows you to
+ <a href="/working-with-tracks/adding-tracks-and-busses/">Add Tracks</a> dialog allows you to
select "Mono", "Stereo" and few other typical multichannel presets<br />
The name of the preset describes the number of <dfn>input channels</dfn>
of the track or bus.
<dd>Here you can select the number of tracks or busses you wish to create, and
their <a href="/working-with-tracks/track-types/">types</a>.</dd>
<dt>Configuration</dt>
- <dd>This menu lets you choose from a number of <dfn><a href="/missing">route
- templates</a></dfn>, which determine the number of input ports and optionally
+ <dd>This menu lets you choose from a number of route
+ templates, which determine the number of input ports and optionally
contain plugins and other mixer strip configuration.</dd>
<dt>Track mode</dt>
<dd>This option is only available for audio tracks. See <a href="/working-with-tracks/track-types/#trackmodes">Track Modes</a> for details.</dd>
Select the tracks whose color you wish to change. Context-click
on the track header of one of them. From the context menu, select
<kbd class="menu">Color</kbd> and pick a hue to your taste in the
- <a href="/missing">color dialog</a>. Every selected track will be
+ color dialog. Every selected track will be
re-colored.
</p>
<p>
<h2>Changing the color of all tracks in a group</h2>
<p>
Tracks that belong to a
- <a href="/working-with-tracks/track-and-bus-groups">track/bus group</a>
+ <a href="/working-with-tracks/track-and-bus-groups/">track/bus group</a>
can share a common color by enabling the <kbd
class="option">Color</kbd> option for the group. With this enabled,
any color change will be propagated to all group members.
/>
<p>
An audio track has the same
- <a href="/working-with-tracks/bus-controls">controls as a bus</a>, with the
+ <a href="/working-with-tracks/bus-controls/">controls as a bus</a>, with the
addition of two extras.
</p>
<dl>
</p>
<p>
A MIDI track has the same basic
- <a href="/working-with-tracks/audio-track-controls">controls as an audio track</a>,
+ <a href="/working-with-tracks/audio-track-controls/">controls as an audio track</a>,
with the addition of two extra elements. The set of buttons below the main track
controls the <dfn>MIDI channel</dfn>(s) that will be visible in the editor. A MIDI track's
data may span any number of the 16 available MIDI channels, and sometimes it is
<a href="/working-with-tracks/controlling-track-appearance/layering-display/">layered region</a>,
the next item in the menu is <kbd class="menu">Choose Top</kbd>. If selected,
you will see a dialog that allows you to change the vertical order of layers
- at that point. See <a href="/missing">Controlling Region Layering</a> for more details.
+ at that point. See <a href="/working-with-tracks/controlling-track-appearance/layering-display/">Layering Display</a> for more details.
</p>
<p>
The rest of the track context menu is structured as follows:
<dd>
<dl class="narrower-table">
<dt>Play from Edit Point</dt>
- <dd>Play from the location of the current <a href="/editing-and-arranging/the-edit-point">edit point</a>.</dd>
+ <dd>Play from the location of the current <a href="/editing-and-arranging/edit-point/">edit point</a>.</dd>
<dt>Play from Start </dt>
<dd>Play from the start of the session</dd>
<dt>Play Region(s)</dt>
groups will add the track or bus to that group. The menu also lets you
create a new group.</li>
<li>Finally, the Groups tab of the
- <a href="/ardours-interface/introducing-the-editor-window/editor-lists">Editor Lists</a>
+ <a href="/ardours-interface/introducing-the-editor-window/editor-lists/">Editor Lists</a>
or the Mixer Window has a <kbd class="menu">plus (+)</kbd> button at the
bottom of the list. Click on the plus sign to create a new group.</li>
</ul>
</p>
<p>
You can also remove groups by selecting them in the Groups tab of the
- <a href="/ardours-interface/introducing-the-editor-window/editor-lists">Editor Lists</a>
+ <a href="/ardours-interface/introducing-the-editor-window/editor-lists/">Editor Lists</a>
or Mixer Window and then pressing the <kbd class="menu">minus (-)</kbd>
button at the bottom of the list.
</p>
<p>
<kbd class="option">Selection</kbd> means that if a region is selected or
deselected on one member track, <a
- href="/working-with-regions/corresponding-region-selection/">corresponding
+ href="/working-with-regions/corresponding-regions-selection/">corresponding
regions</a> on other member tracks
will be similarly selected. Since region editing operations are applied to all
currently selected regions, this is the way to make edits apply across all tracks
<dt>Windows VST Plugins on Linux</dt>
<dd>VST plugins for Windows, but being used on Linux. <em>Not
- supported by normal builds of Ardour. <a href="/working-with-plugins/windows-vst-support">Read
+ supported by normal builds of Ardour. <a href="/working-with-plugins/windows-vst-support/">Read
more...</a></em>
</dd>
</dl>
of <dfn>Processor</dfn> and so the techniques for
adding/removing/copying/moving processors apply to plugins as
well. These techniques are covered on
-the <a href="/working-with-plugins/processor-box">Processor
+the <a href="/working-with-plugins/processor-box/">Processor
Box</a> page.</p>
{% children %}
signal in some way and gets plugged into a mixer strip.
Ardour provides several builtin processors such as the fader or panners.
Processors can also be <dfn>plugins</dfn> used for effects or as instruments, as well
- as sends or inserts which are affect <a href="/signal-routing">signal
+ as sends or inserts which are affect <a href="/signal-routing/">signal
routing</a>.<br />
The arrangement of processors is arbitrary, and there is no limit to how
many there can be.
</ul>
<p>
- Note, when favorites are added with the <a href="/working-with-plugins/plugin-manager">plugin-manager</a>, they are appended at the bottom of the list.
+ Note, when favorites are added with the <a href="/working-with-plugins/plugin-manager/">plugin-manager</a>, they are appended at the bottom of the list.
</p>
<p>
To view a plugin editor, double-click on the plugin within the
- <a href="/working-with-plugins/processor-box">processor box</a>.
+ <a href="/working-with-plugins/processor-box/">processor box</a>.
A new window will appear showing the editor/GUI for the plugin.
</p>
<p>
You can temporarily switch to the generic UI by context-clicking on
a processor and selecting <kbd
class="menu">Edit with generic controls</kbd>. This will be necessary to
- access the <a href="/automation">plugin automation controls</a>.
+ access the <a href="/automation/">plugin automation controls</a>.
</p>
<p>
In the generic UI, you can re-set any controller to its default by
<ul>
<li>AMB <a href="http://kokkinizita.linuxaudio.org/linuxaudio/">http://kokkinizita.linuxaudio.org/linuxaudio/</a>
</li>
-<li>Blepvco <a href="http://www.smbolton.com/linux.html">http://www.smbolton.com/linux.html</a>
+<li>Blepvco <a href="http://smbolton.com/linux.html">http://www.smbolton.com/linux.html</a>
</li>
-<li>Blop <a href="http://blop.sf.net">http://blop.sf.net</a>
+<li>Blop <a href="http://blop.sourceforge.net/">http://blop.sourceforge.net/</a>
</li>
<li>CAPS <a href="http://quitte.de/dsp/caps.html">http://quitte.de/dsp/caps.html</a>
</li>
</li>
<li>TAP <a href="http://tap-plugins.sourceforge.net/">http://tap-plugins.sourceforge.net/</a>
</li>
-<li>VCF <a href="http://www.suse.de/~mana/ladspa.html">http://www.suse.de/~mana/ladspa.html</a>
+<li>VCF <a href="http://users.suse.com/~mana/ladspa.html">http://www.suse.de/~mana/ladspa.html</a>
</li>
<li>VCO <a href="http://kokkinizita.linuxaudio.org/linuxaudio/">http://kokkinizita.linuxaudio.org/linuxaudio/</a>
</li>
-<li>VLevel <a href="http://vlevel.sourceforge.net/">http://vlevel.sourceforge.net/</a>
+<li>VLevel <a href="http://vlevel.sourceforge.net/about/">http://vlevel.sourceforge.net/</a>
</li>
<li>Vocoder <a href="http://www.sirlab.de/linux/download_vocoder.html">http://www.sirlab.de/linux/download_vocoder.html</a>
</li>
<h3 id="LinuxVST">Linux VST (LXVST)</h3>
<ul>
- <li>Loomer <a href="http://loomer.co.uk/">http://loomer.co.uk/</a></li>
+ <li>Loomer <a href="http://www.loomer.co.uk/">http://www.loomer.co.uk/</a></li>
<li>Distrho <a href="http://distrho.sourceforge.net/ports.php">http://distrho.sourceforge.net/ports.php</a></li>
<li>Argotlunar <a href="http://argotlunar.info/">http://argotlunar.info/</a></li>
- <li>MDA plugins (a collection ported from Windows
- VST) <a href="http://www.linux-vst.com/download/mda_linux.tar.gz">http://www.linux-vst.com/download/mda_linux.tar.gz</a></li>
</ul>
<h2>How do I install plugins?</h2>
</p>
<p>
New files will be inserted at either the file timestamp (if available,
- zero by default), at the <a href="/missing">edit point</a>, at the
+ zero by default), at the <a href="/editing-and-arranging/edit-point/">edit point</a>, at the
playhead, or at the start of the session, as specified in <kbd
class="menu">Insert at...</kbd>.
</p>
2 ms are already used in the A/D/A process, you must use extremely low
<dfn>buffer sizes</dfn> in your workstation <abbr title="Input/Output">I/O</abbr>
setup to keep the overall latency below 5ms. Not all
- <a href="/setting-up-your-system/the-right-computer-system-for-digital-audio">computer audio systems</a>
+ <a href="/setting-up-your-system/the-right-computer-system-for-digital-audio/">computer audio systems</a>
are able to work reliably at such low buffer sizes.
</p>
<p>
1–2 ms.
</p>
-{% children %}
\ No newline at end of file
+{% children %}
<p>Some sound cards have the ability
to mix signals from their inputs to their outputs with very low or even zero
latency, a feature called <dfn>hardware monitoring</dfn>.
- Furthermore, on some cards this function can be controlled by <a
- href="/signal-routing/role-of-jack/">JACK</a>. This is a nice arrangement,
+ Furthermore, on some cards this function can be controlled by JACK. This is a nice arrangement,
if the sound card supports it, as it combines the convenience of having the
monitoring controlled by Ardour with the low latency operation of doing it
externally.
<li>
<dfn>Track inputs</dfn> are optionally auto-connected to hardware inputs, in round robin
order, depending on the setting you chose in the
- <a href="/working-with-sessions/new-session-dialog"><kbd
+ <a href="/working-with-sessions/new-session-dialog/"><kbd
class="menu">Session > New Session</kbd> dialog</a>.
</li>
<li>
/>
Since sends are JACK ports, it is also possible to send the tapped signal
somewhere else directly, which is not usually possible on hardware mixers
- (see <a href="external-sends/">External Sends</a>).
+ (see <a href="/signal-routing/external-sends/">External Sends</a>).
</p>
<p>
It may be useful to
- <a href="/signal-routing/comparing-aux-sends-and-subgroups">compare and contrast</a>
- the use of aux sends with <a href="/signal-routing/subgrouping">subgrouping</a>.
+ <a href="/signal-routing/comparing-aux-sends-and-subgroups/">compare and contrast</a>
+ the use of aux sends with <a href="/signal-routing/subgrouping/">subgrouping</a>.
</p>
<h2>Adding a new aux bus</h2>
<h2>Adding an External Send</h2>
<p>
Context-click on the
- <a href="/working-with-plugins/processor-box">processor box</a> in a
+ <a href="/working-with-plugins/processor-box/">processor box</a> in a
channel strip (at the desired location, pre or post fader) and choose
<kbd class="menu">Add new External Send</kbd>. A dialog will appear
containing the standard Ardour
- <a href="/signal-routing/the-patchbay"><dfn>patchbay</dfn></a> to allow
+ <a href="/signal-routing/Patchbay/"><dfn>patchbay</dfn></a> to allow
you to connect the send to the desired destination.
</p>
<p>
To create a subgroup from an existing Track/Bus group, context-click on
- the relevant <a href="/working-with-tracks/track-and-bus-groups">group tab</a>,
+ the relevant <a href="/working-with-tracks/track-and-bus-groups/">group tab</a>,
and choose <kbd class="menu">Add new subgroup bus</kbd>. A new bus will be
created and every member of the track group will have its outputs disconnected
from other destinations and then connected to the new bus inputs. The bus
<h2>Region Selection and Track Selection</h2>
<p>
Please read
- <a href="/working-with-tracks/selecting-tracks/region-and-track-selection">Region & Track Selection</a>
+ <a href="/working-with-tracks/selecting-tracks/">Region & Track Selection</a>
for more information on how selecting regions and selecting tracks interact.
</p>
<kbd class="menu">Select > Select All In Track</menu>.
</p>
<p>
- See the <a href="/working-with-tracks/the-track-context-menu">Track Context Menu</a>
+ See the <a href="/working-with-tracks/track-context-menu/">Track Context Menu</a>
for more information on other per-track selection operations that are available.
</p>
</p>
<p>
You can carry out all of these operations from the keyboard (see
- <a href="/default-keyboard-bindings">Default Keyboard Shortcuts</a>
+ <a href="/default-keyboard-bindings/">Default Keyboard Shortcuts</a>
for a list). Equivalent operations can be performed with the mouse
in most cases.
</p>
<p>
You may want to review your understanding of
- <a href="/editing-and-arranging/the-edit-point">the edit point/range</a> and
- <a href="/editing-and-arranging/which-regions-are-affected">which regions will be affected by region operations</a>.
+ <a href="/editing-and-arranging/edit-point/">the edit point/range</a> and
+ <a href="/editing-and-arranging/which-regions-are-affected/">which regions will be affected by region operations</a>.
</p>
<dl class="wide-table">
<dt><kbd class="menu">Spot (Align)</kbd></dt>
<h2>Keyboard Shortcuts for Trimming</h2>
<p>
There are several commands for region trimming. Some use the
- <a href="/editing-and-arranging/the-edit-point">edit point</a> to determine where
+ <a href="/editing-and-arranging/edit-point/">edit point</a> to determine where
to trim to. Some are not bound to any keys by default (but could be via the
Keybindings Editor).
</p>
If <kbd class="menu">Snap To Grid</kbd> is enabled, then regions can
only move so that they align with locations determined by the current
snap settings (beats, or seconds, or other region boundaries, etc).
- See <a href="/editing-and-arranging/snap-to-the-grid">Snap To the Grid</a>
+ See <a href="/editing-and-arranging/snap-to-the-grid/">Snap To the Grid</a>
for details.
</p>
<p>
Aligning regions (sometimes called "spotting") means moving one or more
regions based on a defined location, which in Ardour is always the
- <a href="/editing-and-arranging/edit-point">edit point</a>. An
+ <a href="/editing-and-arranging/edit-point/">edit point</a>. An
alignment operation moves the region(s) so that some part of the region
is positioned at the edit point. Available alignment commands include:
</p>
Track</kbd> from the combo selector at the upper right.
</p>
<p>
- You may decide to use a <a href="/missing">track template</a> if you have one.
+ You may decide to use a track template if you have one.
You may also know the instrument (a plugin that will generate audio in response
to receiving MIDI) that you want to use in the track. The Instrument selector
will show you a list of all plugins that you have which accept MIDI input and
<p>
To create a new MIDI region, simply <kbd class="mouse">Left</kbd>-click in
a MIDI track. A region will be created that is one bar long. You can
- <a href="/editing-and-arranging/changing-region-lengths">trim</a> it to any
+ <a href="/editing-and-arranging/change-region-lengths/">trim</a> it to any
length you want.
</p>
<p>
Once you have created a region, you will probably want to
- <a href="/editing-and-arranging/edit-midi/add-new-notes">Add some notes to it</a>.
+ <a href="/editing-and-arranging/edit-midi/add-new-notes/">Add some notes to it</a>.
</p>
</dl>
<p>
Note that is also a
- <a href="/editing-and-arranging/edit-midi/step-entry">a step entry editor</a>
+ <a href="/editing-and-arranging/edit-midi/step-entry/">a step entry editor</a>
allowing you to enter notes from a virtual keyboard and lots more besides.
</p>
<h2>Inserting Patch Changes</h2>
<p>
Ensure that the
- <a href="/editing-and-arranging/the-edit-point">edit point</a> is
+ <a href="/editing-and-arranging/edit-point/">edit point</a> is
located where you want the patch change to be (within an existing
MIDI region). Context click, and from the MIDI region's context menu,
select <kbd class="menu">MIDI > Insert Patch Change</kbd>. A
<p class="note">
The mono panner looks a quite similar to the
- <a href="/mixing/panning/stereo_panner">stereo panner</a>
+ <a href="/mixing/panning/stereo_panner/">stereo panner</a>
interface. The difference is that the L/R labels in the lower half
of the mono panner do not move because there is no "width" to
control.
<p>
A <dfn>clock</dfn> determines the speet at which one or more systems
operate. In the audio world this is generally referred to as
- <a href="http://en.wikipedia.org/wiki/Word_clock" title="http://en.wikipedia.org/wiki/Word_clock">Word Clock</a>.
+ <a href="https://en.wikipedia.org/wiki/Word_clock" title="https://en.wikipedia.org/wiki/Word_clock">Word Clock</a>.
It does not carry any absolute reference to a point in time: A clock is
used to keep a system's sample rate regular and accurate.
Word clock is usually at the frequency of the sample rate —
<p>
Almost every available function in Ardour can be bound to a keyboard
shortcut (and those few that cannot will usually respond to an <a
- href="//using-control-surfaces/controlling-ardour-with-osc/"><abbr
+ href="/using-control-surfaces/controlling-ardour-with-osc/"><abbr
title="Open Sound Control">OSC</abbr> command</a>). Ardour comes with a
rich set of default <dfn>key bindings</dfn> for the most commonly used
functions.
<p>
This tab contains settings that relate to the behavior of the
- <a href="/controlling-playback/using-the-transport-bar">Transport Bar</a>
+ <a href="/controlling-playback/using-the-transport-bar/">Transport Bar</a>
and <a href="/synchronization/">Synchronization</a>.
</p>
<p>
This tab contains settings that affect behavior in the <dfn>Editor</dfn>
- window when <a href="/editing-and-arranging">Editing and Arranging</a>.
+ window when <a href="/editing-and-arranging/">Editing and Arranging</a>.
</p>
<img src="/images/a4_preferences_editor.png" alt="preferences
<p>
This tab contains settings that affect the user's interaction with
- <a href="/ardours-interface">Ardours interface</a>.
+ <a href="/ardours-interface/">Ardours interface</a>.
</p>
<img src="/images/a4_preferences_interaction.png" alt="preferences
<p>
Before attempting to use a Mackie Control device that communicates via
a standard MIDI cable or a USB cable, you should ensure that
- <a href="/setting-up-your-system/setting-up-midi/midi-on-linux">your Linux
+ <a href="/setting-up-your-system/setting-up-midi/midi-on-linux/">your Linux
MIDI environment is setup</a>.
</p>
<p>
Ardour 2.X supported
- <a href="/using-control-surfaces/midi-learn"><dfn>MIDI learning</dfn></a>
+ <a href="/using-control-surfaces/midi-learn/"><dfn>MIDI learning</dfn></a>
for more or less any control. This was a nice feature that quite a few other
DAWs are providing by now, but it didn't allow Ardour to work "out of the
box" with sensible defaults for existing commercial MIDI
which are used by Ardour to provide video features:
</p>
<ul>
- <li>xjadeo (the video monitor application): <a href="http://xjadeo.sf.net"
- title="http://xjadeo.sf.net" rel="nofollow">http://xjadeo.sf.net</a></li>
+ <li>xjadeo (the video monitor application): <a href="http://xjadeo.sourceforge.net/"
+ title="http://xjadeo.sourceforge.net/" rel="nofollow">http://xjadeo.sf.net</a></li>
<li>harvid (a video decoder used for the thumbnail timeline): <a
- href="http://x42.github.com/harvid/" title="http://x42.github.com/harvid/"
+ href="http://x42.github.io/harvid/" title="http://x42.github.io/harvid/"
rel="nofollow">http://x42.github.com/harvid/</a></li>
<li>ffmpeg, ffprobe (used to import/export video, extract soundtracks and
query video information): <a href="http://ffmpeg.org" title="http://ffmpeg.org"
<li>
Ideally the machines have a common shared folder (NFS or similar). Ardour's import (audio-extract) and export (mux) functionality depends on having access to the video file. Also Ardour's video-import transcodes the file into a suitable proxy-format that allows reliable seeking to any frameā¦
</li>
-</ul>
\ No newline at end of file
+</ul>
Ardour supports a wide variety of video file formats codecs. More
specifically, Ardour itself actually does not support any video at all
but delegates handling of video files to <a
- href="http://ffmpeg.org">ffmpeg</a>, which supports over 350 different
+ href="http://ffmpeg.org/">ffmpeg</a>, which supports over 350 different
video codecs and more than 250 file formats.
</p>
<p>