-<p><dfn>Region names</dfn> are initially derived from either</p>
+<p><dfn>Region names</dfn> are initially derived from either:</p>
<ul>
- <li>the name of the playlist for which they were recorded,</li>
<li>the name of the track for which they were recorded, or</li>
<li>the name of the embedded/imported file they represent.</li>
</ul>
-<p class="fixme">
- It appears that recorded regions are always named after the track, not the
- active playlist in that track.
-</p>
<h2>Whole File Region Names</h2>
<p>
</p>
<p>
For <dfn>recorded regions</dfn>, the number will increase each time a new recording
- is made. So, for example, if there is a playlist called
+ is made. So, for example, if there is a track called
<samp>Didgeridoo</samp>, the
first recorded whole file region for that playlist will be called
<samp>Digderidoo-1</samp>. The next one will be <samp>Digeridoo-2</samp> and so on.
<p>
Normally, whole file regions are not inserted into tracks or playlists,
but regions derived from them are. The whole-file versions live in the
- editor region list where they act as an organizing mechanism for regions
- that are derived from them.
+ <a href="@@the-region-list">Editor's region list</a> where they act as an
+ organizing mechanism for regions that are derived from them.
</p>
<h2>Normal Region Names</h2>
<h2>Copied Region Names</h2>
<p>
- If you <dfn>copy a region</dfn>, it initially shares the same name as the original.
- When you perform an operation modifies one of the copies, Ardour will
- increment the version number on the particular copy that changed.
+ Duplicating or splitting a region creates new region(s) that
+ are based on the same original files. Hence, they share the same base name (in the
+ exemple above, <samp>Hang drum-1</samp>), but their version number will be incremented
+ each time. Duplicating <samp>Hang drum-1.4</samp> by <kbd class="mod1 mouse">left</kbd>
+ dragging it will create a new region called <samp>Hang drum-1.5</samp>. Splitting
+ <samp>Hang drum-1.5</samp> by hitting the <kbd>S</kbd> key will remove the
+ <samp>Hang drum-1.5</samp> region and create two shorter regions named
+ <samp>Hang drum-1.6</samp> and <samp>Hang drum-1.7</samp>.
</p>
<h2>Renaming Regions</h2>
<p>
- You can <dfn>rename a region</dfn> at any time. Use the region context menu to
- pop up the <kbd class="menu">Rename</kbd> dialog. The new name does not need to
- have a version number in it (in fact, it probably should not). Ardour will add a
- version number in the future if needed (e.g. if you copy or split the region).
+ Regions can be renamed at any time using the region context menu : <kbd class="menu">
+ <kbd class="mouse">right</kbd> click > <em>name_of_the_region</em> > Rename... </kbd>.
+ The new name does not need to have a version number in it (in fact, it probably
+ should not). Ardour will add a version number in the future if needed (e.g.
+ if the region is copied or sliced).
</p>
-
<h2>Working With Regions</h2>
<p>
- <dfn>Regions</dfn> are the basic elements of editing and composing in Ardour. In most cases, a region represents a single contiguous section of one or more media files. Regions are defined by a fixed set of attributes:
+ <dfn>Regions</dfn> are the basic elements of editing and composing in
+ Ardour. In most cases, a region represents a single contiguous section of one or
+ more media files. Regions are defined by a fixed set of attributes:
</p>
<ul>
- <li>the audio or <abbr title="Musical Instrument Digital Interface">MIDI</abbr> <dfn>source file(s)</dfn> they represent,</li>
+ <li>the audio or <abbr title="Musical Instrument Digital Interface">MIDI</abbr>
+ <dfn>source file(s)</dfn> they represent,</li>
<li>an <dfn>offset</dfn> (the "start point") in the audio or MIDI file(s), and</li>
<li>a <dfn>length</dfn>.</li>
</ul>
</ul>
<p>
- There are other attributes as well, but they do not <em>define</em> the region. Things you should know about regions:
+ There are other attributes as well, but they do not <em>define</em> the
+ region. Things to know about regions:
</p>
<h3>Regions Are Cheap</h3>
<p>
- By themselves, regions consume very little of your computer's resources. Each region requires a small amount of memory, and represents a rather small amount of CPU work if placed into an active track. So, don't worry about creating regions whenever you need to.
+ By themselves, regions consume very little in terms of computer's resources.
+ Each region requires a small amount of memory, and represents a rather small
+ amount of CPU work if placed into an active track. So, multiplying regions creation
+ whenever needed should not be much of an issue CPU wise.
</p>
<h3>Regions Are Not Files</h3>
<p>
- Although a region can represent an entire audio file, they are never equivalent to an audio file. Most regions represent just parts of an audio file(s) on disk, and removing a region from a track has nothing to do with removing the audio file(s) from the disk (the <kbd class="menu">Destroy</kbd> operation, one of Ardour's few destructive operations, can affect this). Changing the length of a region has no effect on the audio file(s) on disk. Splitting and copying regions does not alter the audio file in anyway, nor does it create new audio files (only <dfn>recording</dfn>, and the <kbd class="menu">Export</kbd>, <kbd class="menu">Bounce</kbd> and <kbd class="menu">Reverse</kbd> operations create new audio files).
+ Although a region can represent an entire audio file, they are never
+ equivalent to an audio file. Most regions represent just parts of an audio
+ file(s) on disk, and removing a region from a track has nothing to do with
+ removing the audio file(s) from the disk (the <kbd class="menu">Destroy</kbd>
+ operation, one of Ardour's few destructive operations, can affect this).
+ Changing the length of a region has no effect on the audio file(s) on disk.
+ Splitting and copying regions does not alter the audio file in anyway, nor does
+ it create new audio files (only <dfn>recording</dfn>, and the <kbd
+ class="menu">Export</kbd>, <kbd class="menu">Bounce</kbd> and <kbd
+ class="menu">Reverse</kbd> operations create new audio files).
</p>
-