controller configuration dialog.
#include "configdialog.h"
-#include "generaltab.h"
-#include "controllertab.h"
#include "alpinetab.h"
+#include "controllertab.h"
+#include "controllerwidget.h"
+#include "generaltab.h"
#include "settings.h"
setWindowTitle(tr("Virtual Jaguar Settings"));
LoadDialogFromSettings();
- controllerTab1->UpdateLabel(); // Now it's safe to do this... ;-)
- controllerTab2->UpdateLabel(); // Now it's safe to do this... ;-)
+// controllerTab1->UpdateLabel(); // Now it's safe to do this... ;-)
+// controllerTab2->UpdateLabel(); // Now it's safe to do this... ;-)
}
ConfigDialog::~ConfigDialog()
for(int i=0; i<21; i++)
{
- controllerTab1->p1Keys[i] = vjs.p1KeyBindings[i];
- controllerTab2->p1Keys[i] = vjs.p2KeyBindings[i];
+// controllerTab1->p1Keys[i] = vjs.p1KeyBindings[i];
+// controllerTab2->p1Keys[i] = vjs.p2KeyBindings[i];
+ controllerTab1->controllerWidget->keys[i] = vjs.p1KeyBindings[i];
+ controllerTab2->controllerWidget->keys[i] = vjs.p2KeyBindings[i];
}
}
for(int i=0; i<21; i++)
{
- vjs.p1KeyBindings[i] = controllerTab1->p1Keys[i];
- vjs.p2KeyBindings[i] = controllerTab2->p1Keys[i];
+// vjs.p1KeyBindings[i] = controllerTab1->p1Keys[i];
+// vjs.p2KeyBindings[i] = controllerTab2->p1Keys[i];
+ vjs.p1KeyBindings[i] = controllerTab1->controllerWidget->keys[i];
+ vjs.p2KeyBindings[i] = controllerTab2->controllerWidget->keys[i];
}
}
#include "controllertab.h"
+#include "controllerwidget.h"
#include "joystick.h"
#include "keygrabber.h"
-#include "settings.h"
-// These tables are used to convert Qt keycodes into human readable form. Note that
-// a lot of these are just filler.
-char ControllerTab::keyName1[96][16] = {
- "Space",
- "!", "\"", "#", "$", "%", "&", "'", "(", ")", "*", "+", ",", "-", ".", "/",
- "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", ":", ";", "<", "=", ">", "?",
- "@", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N",
- "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z",
- "[", "]", "\\", "^", "_", "`",
- "$61", "$62", "$63", "$64", "$65", "$66", "$67", "$68", "$69", "$6A", "$6B", "$6C", "$6D",
- "$6E", "$6F", "$70", "$71", "$72", "$73", "$74", "$75", "$76", "$77", "$78", "$79", "$7A",
- "{", "|", "}", "~"
-};
-
-char ControllerTab::keyName2[64][16] = {
- "Esc", "Tab", "BTab", "BS", "Ret", "Ent", "Ins", "Del", "Pause", "Prt", "SRq", "Clr",
- "$C", "$D", "$E", "$F", "Hm", "End", "Lf", "Up", "Rt", "Dn", "PgU", "PgD", "$18",
- "$19", "$1A", "$1B", "$1C", "$1D", "$1E", "$1F", "Shf", "Ctl", "Mta", "Alt",
- "Cap", "Num", "ScL", "$27", "$28", "$29", "$2A", "$2B", "$2C", "$2D", "$2E", "$2F",
- "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11", "F12", "F13",
- "F14", "F15", "F16"
-};
ControllerTab::ControllerTab(QWidget * parent/*= 0*/): QWidget(parent)
{
- controllerPic = new QLabel;
- QImage controller(":/res/controller.png");
- controllerPic->setPixmap(QPixmap::fromImage(controller));
-
- redefineAll = new QPushButton(tr("Redefine All Keys"));
+ controllerWidget = new ControllerWidget(this);
+ redefineAll = new QPushButton(tr("Define All Keys"));
QVBoxLayout * layout = new QVBoxLayout;
- layout->addWidget(controllerPic);
+ layout->addWidget(controllerWidget);
layout->addWidget(redefineAll);
setLayout(layout);
void ControllerTab::DefineAllKeys(void)
{
- char jagButtonName[21][10] = { "Up", "Down", "Left", "Right",
- "*", "7", "4", "1", "0", "8", "5", "2", "#", "9", "6", "3",
- "A", "B", "C", "Option", "Pause" };
+// char jagButtonName[21][10] = { "Up", "Down", "Left", "Right",
+// "*", "7", "4", "1", "0", "8", "5", "2", "#", "9", "6", "3",
+// "A", "B", "C", "Option", "Pause" };
int orderToDefine[21] = { 0, 1, 2, 3, 18, 17, 16, 20, 19, 7, 11, 15, 6, 10, 14, 5, 9, 13, 8, 4, 12 };
KeyGrabber keyGrab(this);
for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
{
- keyGrab.SetText(jagButtonName[orderToDefine[i]]);
+// keyGrab.SetText(jagButtonName[orderToDefine[i]]);
+ keyGrab.SetKeyText(orderToDefine[i]);
keyGrab.exec();
int key = keyGrab.key;
break;
// Otherwise, populate the appropriate spot in the settings & update screen...
- p1Keys[orderToDefine[i]] = key;
- UpdateLabel();
+ controllerWidget->keys[orderToDefine[i]] = key;
+ controllerWidget->update();
}
}
-
-void ControllerTab::UpdateLabel(void)
-{
- QImage controller(":/res/controller.png");
- QPainter painter(&controller);
- painter.setRenderHint(QPainter::Antialiasing);
-
- // Bump up the size of the default font...
- QFont font = painter.font();
- font.setPixelSize(15);
- font.setBold(true);
- painter.setFont(font);
-// painter.setPen(QColor(48, 255, 255, 255)); // This is R,G,B,A
- painter.setPen(QColor(0, 0, 0, 255)); // This is R,G,B,A
- painter.setBrush(QBrush(QColor(48, 255, 255, 255)));
-
- // This is hard-coded crap. It's crap-tastic!
- int buttonPos[21][2] = { { 87-1, 64-5 }, { 87-1, 94 }, { 73-5, 78-2 }, { 105+3, 77-1 },
- { 125, 223 }, { 125, 200 }, { 125, 177 }, { 125, 153 },
- { 160, 223 }, { 160, 200 }, { 160, 177 }, { 160, 153 },
- { 196, 223 }, { 196, 200 }, { 196, 177 }, { 196, 153 },
- { 242, 60 }, { 225-1, 80 }, { 209-2, 104 }, { 162+2, 108-7}, { 141, 108+13 }
- };
-
- // First, draw black oversize line, then dot, then colored line
- QPen blackPen(QColor(0, 0, 0, 255));
- blackPen.setWidth(4);
- QPen colorPen(QColor(48, 255, 255, 255));
- colorPen.setWidth(2);
- QLine line(QPoint(141, 100), QPoint(141, 108+5));
-
- painter.setPen(blackPen);
- painter.drawLine(line);//QPoint(141, 100), QPoint(141, 108+5));
- blackPen.setWidth(1);
- painter.setPen(blackPen);
- painter.drawEllipse(QPoint(141, 100), 4, 4);
- painter.setPen(colorPen);
- painter.drawLine(line);//QPoint(141, 100), QPoint(141, 108+5));
-
- for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
- {
- if (p1Keys[i] < 0x80)
- DrawBorderedText(painter, buttonPos[i][0] /*- 5*/, buttonPos[i][1] /*+ 5*/,
- QString(keyName1[p1Keys[i] - 0x20]));
- else if ((p1Keys[i] & 0xFFFFFF00) == 0x01000000)
- {
- DrawBorderedText(painter, buttonPos[i][0] /*- 5*/, buttonPos[i][1] /*+ 5*/,
- QString(keyName2[p1Keys[i] & 0x3F]));
- }
- else
- DrawBorderedText(painter, buttonPos[i][0] - 5, buttonPos[i][1] + 5, QString("???"));
- }
-
- painter.end();
- controllerPic->setPixmap(QPixmap::fromImage(controller));
-}
-
-void ControllerTab::DrawBorderedText(QPainter & painter, int x, int y, QString text)
-{
- // Text is drawn centered at (x, y) as well, using a bounding rect for the purpose.
- QRect rect(0, 0, 60, 30);
- painter.setPen(QColor(0, 0, 0, 255)); // This is R,G,B,A
-
- for(int i=-1; i<=1; i++)
- {
- for(int j=-1; j<=1; j++)
- {
-// painter.drawText(QPoint(x + i, y + j), text);
- rect.moveCenter(QPoint(x + i, y + j));
- painter.drawText(rect, Qt::AlignCenter, text);
- }
- }
-
- painter.setPen(QColor(48, 255, 255, 255)); // This is R,G,B,A
-// painter.drawText(QPoint(x, y), text);
- rect.moveCenter(QPoint(x, y));
- painter.drawText(rect, Qt::AlignCenter, text);
-}
#include <QtGui>
#include <stdint.h>
+class ControllerWidget;
+
class ControllerTab: public QWidget
{
Q_OBJECT
public:
ControllerTab(QWidget * parent = 0);
~ControllerTab();
- void UpdateLabel(void);
protected slots:
void DefineAllKeys(void);
private:
QPushButton * redefineAll;
- void DrawBorderedText(QPainter &, int, int, QString);
public:
- uint32_t p1Keys[21];
-
- private:
- QLabel * controllerPic;
-
- // Class data
- static char keyName1[96][16];
- static char keyName2[64][16];
+ ControllerWidget * controllerWidget;
};
#endif // __CONTROLLERTAB_H__
#include "controllerwidget.h"
-//#include "joystick.h"
-//#include "keygrabber.h"
-//#include "settings.h"
+#include "joystick.h"
+#include "keygrabber.h"
+// These tables are used to convert Qt keycodes into human readable form. Note that
+// a lot of these are just filler.
+char ControllerWidget::keyName1[96][16] = {
+ "Space",
+ "!", "\"", "#", "$", "%", "&", "'", "(", ")", "*", "+", ",", "-", ".", "/",
+ "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", ":", ";", "<", "=", ">", "?",
+ "@", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N",
+ "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z",
+ "[", "]", "\\", "^", "_", "`",
+ "$61", "$62", "$63", "$64", "$65", "$66", "$67", "$68", "$69", "$6A", "$6B", "$6C", "$6D",
+ "$6E", "$6F", "$70", "$71", "$72", "$73", "$74", "$75", "$76", "$77", "$78", "$79", "$7A",
+ "{", "|", "}", "~"
+};
-ControllerWidget::ControllerWidget(QWidget * parent/*= 0*/): QWidget(parent)
+char ControllerWidget::keyName2[64][16] = {
+ "Esc", "Tab", "BTab", "BS", "Ret", "Ent", "Ins", "Del", "Pause", "Prt", "SRq", "Clr",
+ "$C", "$D", "$E", "$F", "Hm", "End", "Lf", "Up", "Rt", "Dn", "PgU", "PgD", "$18",
+ "$19", "$1A", "$1B", "$1C", "$1D", "$1E", "$1F", "Shf", "Ctl", "Mta", "Alt",
+ "Cap", "Num", "ScL", "$27", "$28", "$29", "$2A", "$2B", "$2C", "$2D", "$2E", "$2F",
+ "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11", "F12", "F13",
+ "F14", "F15", "F16"
+};
+
+// This is hard-coded crap. It's crap-tastic!
+// These are the positions to draw the button names at, ordered by the BUTTON_* sequence
+// found in joystick.h.
+int ControllerWidget::buttonPos[21][2] = { { 86, 59 }, { 86, 94 }, { 68, 76 }, { 108, 76 },
+ { 125, 223 }, { 125, 200 }, { 125, 177 }, { 125, 153 },
+ { 160, 223 }, { 160, 200 }, { 160, 177 }, { 160, 153 },
+ { 196, 223 }, { 196, 200 }, { 196, 177 }, { 196, 153 },
+ { 242, 60 }, { 224, 80 }, { 207, 104 }, { 164, 101 }, { 141, 108+13 }
+};
+
+ControllerWidget::ControllerWidget(QWidget * parent/*= 0*/): QWidget(parent),
+ controllerPic(":/res/controller.png"), widgetSize(controllerPic.size()),
+ keyToHighlight(-1), mouseDown(false)
{
+ // Seems we have to pad this stuff, otherwise it clips on the right side
+ widgetSize += QSize(4, 4);
+ // We want to know when the mouse is moving over our widget...
+ setMouseTracking(true);
}
ControllerWidget::~ControllerWidget()
{
}
+QSize ControllerWidget::sizeHint(void) const
+{
+ return widgetSize;
+}
+
+QSizePolicy ControllerWidget::sizePolicy(void) const
+{
+ return QSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
+}
+
+void ControllerWidget::paintEvent(QPaintEvent * /*event*/)
+{
+ QPainter painter(this);
+ painter.setRenderHint(QPainter::Antialiasing);
+ painter.drawImage(QPoint(0, 0), controllerPic);
+
+ // Bump up the size of the default font...
+ QFont font = painter.font();
+ font.setPixelSize(15);
+ font.setBold(true);
+ painter.setFont(font);
+// painter.setPen(QColor(48, 255, 255, 255)); // This is R,G,B,A
+ painter.setPen(QColor(0, 0, 0, 255)); // This is R,G,B,A
+ painter.setBrush(QBrush(QColor(48, 255, 255, 255)));
+
+ // First, draw black oversize line, then dot, then colored line
+ QPen blackPen(QColor(0, 0, 0, 255));
+ blackPen.setWidth(4);
+ QPen colorPen(QColor(48, 255, 255, 255));
+ colorPen.setWidth(2);
+ QLine line(QPoint(141, 100), QPoint(141, 108+5));
+
+ painter.setPen(blackPen);
+ painter.drawLine(line);
+ blackPen.setWidth(1);
+ painter.setPen(blackPen);
+ painter.drawEllipse(QPoint(141, 100), 4, 4);
+ painter.setPen(colorPen);
+ painter.drawLine(line);
+
+ for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
+ {
+ if (keyToHighlight == i)
+ {
+ painter.setPen(QColor(255, 48, 255, 255)); // This is R,G,B,A
+ font.setPixelSize(mouseDown ? 15 : 18);
+ painter.setFont(font);
+ }
+ else
+ {
+ painter.setPen(QColor(48, 255, 255, 255)); // This is R,G,B,A
+ font.setPixelSize(15);
+ painter.setFont(font);
+ }
+
+ if (keys[i] < 0x80)
+ DrawBorderedText(painter, buttonPos[i][0], buttonPos[i][1],
+ QString(keyName1[keys[i] - 0x20]));
+ else if ((keys[i] & 0xFFFFFF00) == 0x01000000)
+ {
+ DrawBorderedText(painter, buttonPos[i][0], buttonPos[i][1],
+ QString(keyName2[keys[i] & 0x3F]));
+ }
+ else
+ DrawBorderedText(painter, buttonPos[i][0], buttonPos[i][1], QString("???"));
+ }
+}
+
+void ControllerWidget::mousePressEvent(QMouseEvent * event)
+{
+ mouseDown = true;
+ update();
+}
+
+void ControllerWidget::mouseReleaseEvent(QMouseEvent * event)
+{
+ mouseDown = false;
+ // Spawning the keygrabber causes leaveEvent() to be called, so we need to save this
+ int keyToHighlightSave = keyToHighlight;
+
+ KeyGrabber keyGrab(this);
+ keyGrab.SetKeyText(keyToHighlightSave);
+ keyGrab.exec();
+ int key = keyGrab.key;
+
+ if (key != Qt::Key_Escape)
+ keys[keyToHighlightSave] = key;
+
+ keyToHighlight = keyToHighlightSave;
+ update();
+}
+
+void ControllerWidget::mouseMoveEvent(QMouseEvent * event)
+{
+ if (mouseDown)
+ return;
+
+ // Save the current closest item
+ int keyToHighlightOld = keyToHighlight;
+ // Set up closest distance (this should be large enough)
+// uint32_t closestX = 100000, closestY = 100000;
+ double closest = 1e9;
+
+ for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
+ {
+ // We loop through the button text positions, to see which one is closest.
+ double distX = (double)(event->x() - buttonPos[i][0]);
+ double distY = (double)(event->y() - buttonPos[i][1]);
+ double currentDistance = sqrt((distX * distX) + (distY * distY));
+
+ if (currentDistance < closest)
+ {
+ closest = currentDistance;
+ keyToHighlight = i;
+ }
+ }
+
+ if (keyToHighlightOld != keyToHighlight)
+ update();
+}
+
+void ControllerWidget::leaveEvent(QEvent * /*event*/)
+{
+ keyToHighlight = -1;
+// mouseDown = false;
+ update();
+}
+
+void ControllerWidget::DrawBorderedText(QPainter & painter, int x, int y, QString text)
+{
+ // Text is drawn centered at (x, y) as well, using a bounding rect for the purpose.
+ QRect rect(0, 0, 60, 30);
+ QPen oldPen = painter.pen();
+ painter.setPen(QColor(0, 0, 0, 255)); // This is R,G,B,A
+
+ for(int i=-1; i<=1; i++)
+ {
+ for(int j=-1; j<=1; j++)
+ {
+ rect.moveCenter(QPoint(x + i, y + j));
+ painter.drawText(rect, Qt::AlignCenter, text);
+ }
+ }
+
+ painter.setPen(oldPen);
+ rect.moveCenter(QPoint(x, y));
+ painter.drawText(rect, Qt::AlignCenter, text);
+}
#define __CONTROLLERWIDGET_H__
#include <QtGui>
+#include <stdint.h>
class ControllerWidget: public QWidget
{
public:
ControllerWidget(QWidget * parent = 0);
~ControllerWidget();
+ QSize sizeHint(void) const;
+ QSizePolicy sizePolicy(void) const;
- //need paint, mousemove, mousedown, mouseup, etc
+ protected:
+ void paintEvent(QPaintEvent *);
+ void mousePressEvent(QMouseEvent *);
+ void mouseReleaseEvent(QMouseEvent *);
+ void mouseMoveEvent(QMouseEvent *);
+ void leaveEvent(QEvent *);
+
+ private:
+ void DrawBorderedText(QPainter &, int, int, QString);
+
+ public:
+ uint32_t keys[21];
+
+ private:
+ QImage controllerPic;
+ QSize widgetSize;
+ int keyToHighlight;
+ bool mouseDown;
+
+ // Class data
+ static char keyName1[96][16];
+ static char keyName2[64][16];
+ static int buttonPos[21][2];
};
#endif // __CONTROLLERWIDGET_H__
{
}
-void KeyGrabber::SetText(QString keyText)
+//void KeyGrabber::SetText(QString keyText)
+void KeyGrabber::SetKeyText(int keyNum)
{
- QString text = QString(tr("Press key for \"%1\"<br>(ESC to cancel)")).arg(keyText);
+ char jagButtonName[21][10] = { "Up", "Down", "Left", "Right",
+ "*", "7", "4", "1", "0", "8", "5", "2", "#", "9", "6", "3",
+ "A", "B", "C", "Option", "Pause" };
+
+ QString text = QString(tr("Press key for \"%1\"<br>(ESC to cancel)"))
+ .arg(QString(jagButtonName[keyNum]));
label->setText(text);
}
#include <QtGui>
-//class GeneralTab;
-//class ControllerTab;
-//class AlpineTab;
-
class KeyGrabber: public QDialog
{
Q_OBJECT
public:
KeyGrabber(QWidget * parent = 0);
~KeyGrabber();
-// void UpdateVJSettings(void);
- void SetText(QString);
-// int GetKeyGrabbed(void);
+ void SetKeyText(int);
protected:
void keyPressEvent(QKeyEvent *);
-// private:
-// void LoadDialogFromSettings(void);
-
- private:
-// QTabWidget * tabWidget;
-// QDialogButtonBox * buttonBox;
+private:
QLabel * label;
public:
int key;
-// GeneralTab * generalTab;
-// ControllerTab * controllerTab;
-// AlpineTab * alpineTab;
};
#endif // __KEYGRABBER_H__
joypad_0_buttons[BUTTON_D] = 0;
if (e->key() == (int)vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U])
joypad_0_buttons[BUTTON_U] = 0;
+
+ if (e->key() == (int)vjs.p2KeyBindings[BUTTON_L] && joypad_1_buttons[BUTTON_R])
+ joypad_0_buttons[BUTTON_R] = 0;
+ if (e->key() == (int)vjs.p2KeyBindings[BUTTON_R] && joypad_1_buttons[BUTTON_L])
+ joypad_0_buttons[BUTTON_L] = 0;
+ if (e->key() == (int)vjs.p2KeyBindings[BUTTON_U] && joypad_1_buttons[BUTTON_D])
+ joypad_0_buttons[BUTTON_D] = 0;
+ if (e->key() == (int)vjs.p2KeyBindings[BUTTON_D] && joypad_1_buttons[BUTTON_U])
+ joypad_0_buttons[BUTTON_U] = 0;
#endif
// No bad combos exist, let's stuff the emulator key buffers...!
{
if (e->key() == (int)vjs.p1KeyBindings[i])
joypad_0_buttons[i] = (uint8)state;
+
+ if (e->key() == (int)vjs.p2KeyBindings[i])
+ joypad_1_buttons[i] = (uint8)state;
}
}
//unused int pad1Index = (joystick_ram[1] >> 4) & 0x0F;
//WTF is this shit?
+#warning "!!! What is this? !!!"
if (!(pad0Index & 0x01))
{
if (joypad_0_buttons[BUTTON_PAUSE])