ranges and a <kbd class="mod3 mouse">left</kbd> click extends a range
to cover a wider area.
</p>
-
+
+<h2>Selection Undo</h2>
+<p>
+ The set of objects (including time range) that are selected at any one
+ time is known as the selection.
+ Each time you select or deselect an object, the new selection is stored in an
+ undo/redo stack.
+ This stack is cleared each time the content of the timeline changes.
+ If you have built up a complex selection and then accidentally cleared it,
+ choosing <kbd class="menu">Edit > Undo Selection Change</kbd> will restore your
+ previous selection.
+ If you then decide that you had in fact made the correct change, choosing
+ <kbd class="menu">Edit > Redo Selection Change</kbd> will take you back
+ to where you were before you chose <kbd class="menu">Edit > Undo Selection Change</kbd>.
+</p>
the timeline), there is a <dfn>visual undo</dfn> which will revert any
command that affects the display of the editor window. Its shortcut is
<kbd class="mod3">Z</kbd>.
+ There is also an undo for selection. See
+ <a href="/ardours-interface/basic-gui-operations/selection-techniques/">Selection Techniques</a> for more information.
</p>