+
+-----------------------------------
+
+So... to code this, let's say we have two Lines: l1 & l2.
+
+Vector v1 = l1.endpoint - l1.position;
+Vector v2 = l2.endpoint - l2.position;
+Vector v3 = v2 - v1;
+
+Vector normal1(-v1.y, v1.x);
+Vector normal3(-v3.y, v3.x);
+
+double dotProduct1 = v2.Dot(normal1);
+double dotProduct2 = v2.Dot(normal3);
+
+if (dotProduct2 == 0)
+ return ParallelLines;
+else
+{
+ // I think we'd still have to add the intersection to the position point to get the intersection...
+ Point intersection = v1 * (dotProduct1 / dotProduct2);
+ return intersection;
+}