-<dt>Add audio port and Add MIDI port</dt>
-<dd>these options add audio or MIDI ports to the thing that you opened the menu over, if this is possible. In this way, for example, tracks and busses can be extended to have more inputs or outputs.</dd>
-<dt>Remove</dt>
-<dd>removes the given port, if possible.</dd>
-<dt>Disconnect all from…</dt>
-<dd>disconnects everything from the given port.</dd>
-<dt>Rescan</dt>
-<dd>Ardour will try to keep abreast of any changes to the JACK ports on your system, and reflect them in any connection managers which are open. If for some reason this fails, choosing Rescan will re-scan the list of ports and update the manager.</dd>
-<dt>Show individual ports</dt>
-<dd>if you have a session which has lots of multi-channel tracks or busses, it may be an unnecessary detail that you have to connect left to left and right to right every time you make a connection. This obviously gets worse with higher channel counts (such as for 5.1 or ambisonics). To make life easier with such sessions, you can untick Show individual ports. After that, the channels of tracks and busses will be hidden, and any green dots you add in the connection manager will automatically connect each channel of the source to the corresponding channel of the destination (left to left, right to right and so on). In this mode, a half-circle in the connection grid indicates that some (but not all) of the source's ports are connected to the destination.</dd>
-<dt>Flip</dt>
-<dd>this will flip the visible ports on the vertical axis with those on the horizontal. If, for example, the top of the connection manager is showing ‘Ardour Busses’ and the right is showing ‘Hardware’, flip will swap the view to the opposite so that the top of the manager displays ‘Hardware’ and the right ‘Ardour Busses’. You can also flip by pressing <kbd>f</kbd>. Note that if there are no matching tabs on both axes, flipping will be impossible.</dd>
+ <dt><kbd class="menu">Add audio port</kbd> and <kbd class="menu">Add MIDI port</kbd></dt>
+ <dd>
+ These options add audio or MIDI ports to the thing that you opened
+ the menu over, if this is possible. In this way, for example, tracks
+ and busses can be extended to have more inputs or outputs.
+ </dd>
+ <dt><kbd class="menu">Remove</dt>
+ <dd>
+ Removes the given port, if possible. <kbd class="mouse mod3">Right</kbd>-clicking
+ a port will do the same.
+ </dd>
+ <dt><kbd class="menu">Disconnect all from…</kbd></dt>
+ <dd>Disconnects everything from the given port.</dd>
+ <dt><kbd class="menu">Rescan</kbd></dt>
+ <dd>
+ Ardour will try to keep abreast of any changes to the JACK ports on
+ your system, and reflect them in any connection managers which are open.
+ If for some reason this fails, use this to re-scan the list of ports and
+ update the manager.
+ </dd>
+ <dt><kbd class="menu">Show individual ports</kbd></dt>
+ <dd>
+ If you have a session which has lots of multi-channel tracks or busses,
+ it may be an unnecessary detail that you have to connect left to left and
+ right to right every time you make a connection. This obviously gets worse
+ with higher channel counts (such as for 5.1 or Ambisonics). To make life
+ easier with such sessions, you can untick Show individual ports. After that,
+ the channels of tracks and busses will be hidden, and any green dots you add
+ in the connection manager will automatically connect each channel of the source
+ to the corresponding channel of the destination (left to left, right to right
+ and so on). In this mode, a half-circle in the connection grid indicates that
+ some (but not all) of the source's ports are connected to the destination.
+ </dd>
+ <dt><kbd class="menu">Flip</kbd></dt>
+ <dd>
+ This will flip the visible ports on the vertical axis with those on the
+ horizontal. If, for example, the top of the connection manager is showing
+ <kbd class="menu">Ardour Busses</kbd> and the right is showing
+ <kbd class="menu">Hardware</kbd>, flip will swap the view to the
+ opposite. You can also flip by pressing <kbd>f</kbd>. Note that if there are
+ no matching tabs on both axes, flipping will be impossible.
+ </dd>