-<p>This section explains the rules used to decide what regions are affected by editing operations. You don't really have to understand them - hopefully things will Just Work - but it may be useful to understand the rules some of the time.</p>
-<p>Ardour divides operations up into those that operate on a single point in time (Split being the obvious example) and those that operate on two points (which can also be considered to be a range of sorts), Separate is a good example of this.</p>
-<p> Most operations will operate on the currently selected region(s), but if no regions are selected, the region that the mouse is in will be used instead. Single-point operations will generally pick a set of regions to use based on the following rules:</p>
+<p>
+ This section explains the rules used to decide what regions are affected
+ by editing operations. You don't really have to understand them - hopefully
+ things will Just Work - but it may be useful to understand the rules some
+ of the time.
+</p>
+<p>
+ Ardour divides operations up into those that operate on a single point
+ in time (Split being the obvious example) and those that operate on two
+ points (which can also be considered to be a range of sorts), Separate
+ is a good example of this.
+</p>
+<p>
+ Most operations will operate on the currently selected region(s), but if
+ no regions are selected, the region that the mouse is in will be used
+ instead. Single-point operations will generally pick a set of regions to
+ use based on the following rules:</p>