-This is where latency-compensation comes into play. There are two possibilities to compensate for latency in a DAW: <em>read-ahead</em> the DAW actually starts playing a bit early (relative to the playhead), so that when the sound hits the speakers a short time later, it is exactly aligned with the material that is being recorded.
-And <em>write-behind</em> since we know that the sound that is being played back has latency, the incoming audio can be delayed by the same amount to line things up again.
+This is where latency-compensation comes into play. There are two possibilities to compensate for latency in a DAW: <em>read-ahead</em> the DAW starts playing a bit early (relative to the playhead), so that when the sound arrives at the speakers a short time later, it is exactly aligned with the material that is being recorded.
+And <em>write-behind</em>; since we know that play-back has latency, the incoming audio can be delayed by the same amount to line things up again.