<p>
This section covers a set of <dfn>region editing operations</dfn>
- that you are likely to use often while working on a session.
- Depending on your work habits (and experience of other
- <abbr title="Digital Audio Workstation">DAW</abbr>s) you will find
- some of these operations critical while others are used only rarely.
+ that are likely to be used often while working on a session.
+ Depending on work habits (and experience of other
+ <abbr title="Digital Audio Workstation">DAW</abbr>s),
+ some of these operations will be critical while others are used only rarely.
</p>
<p>
- You can carry out all of these operations from the keyboard (see
+ All of these operations can be carried out from the keyboard (see
<a href="@@default-keyboard-bindings">Default Keyboard Shortcuts</a>
for a list). Equivalent operations can be performed with the mouse
in most cases.
</p>
<p>
- You may want to review your understanding of
- <a href="@@edit-point-control">the edit point/range</a> and
- <a href="@@which-regions-are-affected">which regions will be affected by region operations</a>.
+ Some of these operations make use of <a href="@@edit-point-control">the edit
+ point/range</a> and <a href="@@which-regions-are-affected">affect specific regions</a>.
</p>
<table class="dl">
<tr><th><kbd class="menu">Spot (Align)</kbd></th>
<td>Inserts the currently selected regions in the Region List at the edit
point.</td></tr>
</table>
-
<h2>Copy a Single Region</h2>
<p>
- To copy a region, make sure you are in object mouse mode. Move the mouse
- pointer into the region and <kbd class="mouse mod1">left</kbd>-drag. Ardour
- creates a new region and follows the mouse pointer as it moves. See
+ Copying a region is done using the <a href="@@toolbox">Grab mouse mode</a>, by
+ moving the mouse pointer into the region and <kbd class="mouse mod1">left</kbd>-dragging.
+ Ardour creates a new region and follows the mouse pointer as it moves. See
<a href="@@move-regions">Move Regions</a> for more
details on moving the copied region.
</p>
<h2>Copy Multiple Regions</h2>
<p>
- To copy multiple regions, select them before copying. Then
- <kbd class="mouse mod1">left</kbd>-drag one of the selected regions. All the
- regions will be copied and as they move. The copied regions will keep their
- positions relative to each other.
+ Copying multiple regions requires them to be selected before copying. Then
+ <kbd class="mouse mod1">left</kbd>-dragging one of the selected regions will copy
+ the regions as they move. The copied regions will keep their positions relative
+ to each other.
</p>
<h2>Fixed-Time Copying</h2>
<p>
- If you want to copy region(s) to other track(s) but keep the copies at the
- exact position on the timeline as the originals, simply use
+ Copying region(s) to other track(s) while keeping the copies at the
+ same exact position on the timeline as the originals is done by simply using a
<kbd class="mouse mod1">Middle</kbd>-drag instead.
</p>
-
<dfn>corresponding regions</dfn> of the other tracks in that group.
</p>
<p>
- For example, let's assume you have used multiple microphones to record a
- drum kit to multiple tracks. You have created a track group, added all the
- drum tracks, enabled the group and enabled the Select property for the group.
- When you select a region in one of the drum tracks, Ardour will select the
- corresponding region in every other drum track, which in turn means that a
- subsequent edit operation will affect all the drum tracks together.
+ This can be particularly useful when an instrument has been recorded using
+ multiple microphones (e.g. a drum kit): by enabling the <kbd class="option">Select</kbd>
+ property for the group, selecting a region in one of the tracks, Ardour will select
+ the corresponding region in every other track of the group, which in turn means
+ that a subsequent edit operation will affect all the tracks together.
</p>
<h2>How Ardour Decides Which Regions are "Corresponding"</h2>
of sharing <dfn>selection</dfn> if they satisfy <em>all</em> the following criteria:
</p>
<ol>
- <li>Each region starts at the <dfn>same offset</dfn> within its source file,</li>
+ <li>each region starts at the <dfn>same offset</dfn> within its source file,</li>
<li>each region is located at the <dfn>same position</dfn> on the timeline, and</li>
<li>each region has the <dfn>same length</dfn>.</li>
</ol>
<h2>Overlap Correspondence</h2>
<p>
- Sometimes, the rules outlined above are too strict to get Ardour to do what you
- want. Regions may have been trimmed to slightly different lengths, or positioned
- slightly differently, and this will cause Ardour to not select regions in other
- grouped tracks.</p>
+ Sometimes, the rules outlined above are too strict to get Ardour to consider regions
+ as corresponding. Regions may have been trimmed to slightly different lengths,
+ or positioned slightly differently, and this will cause Ardour to not select
+ regions in other grouped tracks.
+</p>
<p>
- In this case, change
+ In this case, changing
<kbd class="menu">Edit > Preferences > Editor > Regions in
active edit groups are edited together:</kbd> to <kbd
- class="menu">whenever they overlap in time</kbd>. With this option enabled,
- regions in different tracks will be considered equivalent for the purposes of selection if they
+ class="menu">whenever they overlap in time</kbd> will allow regions in different
+ tracks to be considered equivalent for the purposes of selection if they
<dfn>overlap</dfn>. This is much more flexible and will cover almost all of the
cases that the fixed rules above might make cumbersome.
</p>
-
<p>
- To move or copy a region, make sure you are in object mode. If you are
- using smart mode, the pointer must be in the lower half of the region
- to begin a move or copy operation.
+ Moving or copying a region is done using the <a href="@@toolbox">Grab mouse mode</a>,
+ or the Smart mode with the pointer in the lower half of the region
+ to begin a move or <a href="@@copy-regions">copy</a> operation.
</p>
<p>
- Move the pointer into the region, use a <kbd class="mouse">Left</kbd>-drag.
- The region will follow the pointer as you move it around. By default,
+ With the pointer in the region, using a <kbd class="mouse">Left</kbd>-drag will
+ make the region follow the pointer as it is moved around. By default,
the region can move freely along the timeline.
</p>
<p>
- To move a region from one track to another, simply start a move as
- described above, but move the pointer into the desired track. The
- region will follow the pointer. Note that if you have other kinds of
- tracks visible, the region will remain where it is as the pointer
- moves across them, and will then jump to the new track. This serves as
- a visual reminder that you cannot drag an audio region into an automation
+ To move a region from one track to another, the move must be started as
+ described above, but the pointer should end in the desired track. The
+ region will follow the pointer.
+</p>
+<p class="note">
+ if some other kinds of tracks are visible, the region will remain where it is
+ as the pointer moves across them, and will then jump to the new track. This
+ serves as a visual reminder that an audio region cannot be dragged into an automation
track or a bus, for example.
</p>
<h2>Move Multiple Regions</h2>
<p>
- To move multiple regions, select them before moving. Then
- <kbd class="mouse">Left</kbd>-drag one of the selected regions. All the
- regions will move, keeping their positions relative to each other.
+ In order to move multiple regions, they should be selected before moving. Then
+ <kbd class="mouse">Left</kbd>-dragging one of the selected regions will move
+ all the regions, keeping their positions relative to each other.
</p>
<h2>Fixed-Time Motion</h2>
<p>
- Sometimes, you want to move a region to another track, but keeping its
- position along the timeline exactly the same. To do this, use
+ Moving region(s) to other track(s) while keeping its at the
+ same exact position on the timeline is done by simply using a
<kbd class="mouse">Middle</kbd>-drag instead.
</p>
-